<?xml version="1.0" encoding="utf-8"?> 
<!-- generated by MP Modpacks Maker (Gedemon) -->
<GameData> 

	<Table name="AICityStrategies">
		<Column name="ID" type="integer"  primarykey="true" autoincrement="true" />
		<Column name="Type" type="text"  unique="true" notnull="true" />
		<Column name="CheckTriggerTurnCount" type="integer"  />
		<Column name="MinimumNumTurnsExecuted" type="integer"  />
		<Column name="WeightThreshold" type="integer"  default="0"/>
		<Column name="NoMinorCivs" type="boolean"  default="0"/>
		<Column name="Permanent" type="boolean"  default="0"/>
		<Column name="TechPrereq" type="text"  default="NULL"/>
		<Column name="TechObsolete" type="text"  default="NULL"/>
		<Column name="Advisor" type="text"  />
		<Column name="AdvisorCounsel" type="text"  />
		<Column name="AdvisorCounselImportance" type="integer"  default="1"/>
	</Table> 
	<AICityStrategies>
		<Delete />

		<Row> 
			<ID>0</ID> 
			<Type>AICITYSTRATEGY_SMALL_CITY</Type> 
			<CheckTriggerTurnCount>5</CheckTriggerTurnCount> 
			<MinimumNumTurnsExecuted>5</MinimumNumTurnsExecuted> 
			<WeightThreshold>0</WeightThreshold> 
			<NoMinorCivs>false</NoMinorCivs> 
			<Permanent>false</Permanent> 
			<AdvisorCounselImportance>1</AdvisorCounselImportance> 
		</Row>
		<Row> 
			<ID>1</ID> 
			<Type>AICITYSTRATEGY_MEDIUM_CITY</Type> 
			<CheckTriggerTurnCount>5</CheckTriggerTurnCount> 
			<MinimumNumTurnsExecuted>5</MinimumNumTurnsExecuted> 
			<WeightThreshold>0</WeightThreshold> 
			<NoMinorCivs>false</NoMinorCivs> 
			<Permanent>false</Permanent> 
			<AdvisorCounselImportance>1</AdvisorCounselImportance> 
		</Row>
		<Row> 
			<ID>2</ID> 
			<Type>AICITYSTRATEGY_LARGE_CITY</Type> 
			<CheckTriggerTurnCount>5</CheckTriggerTurnCount> 
			<MinimumNumTurnsExecuted>5</MinimumNumTurnsExecuted> 
			<WeightThreshold>0</WeightThreshold> 
			<NoMinorCivs>false</NoMinorCivs> 
			<Permanent>false</Permanent> 
			<AdvisorCounselImportance>1</AdvisorCounselImportance> 
		</Row>
		<Row> 
			<ID>3</ID> 
			<Type>AICITYSTRATEGY_LANDLOCKED</Type> 
			<WeightThreshold>0</WeightThreshold> 
			<NoMinorCivs>false</NoMinorCivs> 
			<Permanent>true</Permanent> 
			<AdvisorCounsel>TXT_KEY_AICITYSTRATEGY_LANDLOCKED</AdvisorCounsel> 
			<AdvisorCounselImportance>1</AdvisorCounselImportance> 
		</Row>
		<Row> 
			<ID>4</ID> 
			<Type>AICITYSTRATEGY_NEED_TILE_IMPROVERS</Type> 
			<CheckTriggerTurnCount>2</CheckTriggerTurnCount> 
			<MinimumNumTurnsExecuted>2</MinimumNumTurnsExecuted> 
			<WeightThreshold>67</WeightThreshold> 
			<NoMinorCivs>false</NoMinorCivs> 
			<Permanent>false</Permanent> 
			<Advisor>ECONOMIC</Advisor> 
			<AdvisorCounsel>TXT_KEY_AICITYSTRATEGY_NEED_TILE_IMPROVERS</AdvisorCounsel> 
			<AdvisorCounselImportance>2</AdvisorCounselImportance> 
		</Row>
		<Row> 
			<ID>5</ID> 
			<Type>AICITYSTRATEGY_WANT_TILE_IMPROVERS</Type> 
			<CheckTriggerTurnCount>2</CheckTriggerTurnCount> 
			<MinimumNumTurnsExecuted>2</MinimumNumTurnsExecuted> 
			<WeightThreshold>40</WeightThreshold> 
			<NoMinorCivs>false</NoMinorCivs> 
			<Permanent>false</Permanent> 
			<Advisor>ECONOMIC</Advisor> 
			<AdvisorCounsel>TXT_KEY_AICITYSTRATEGY_WANT_TILE_IMPROVERS</AdvisorCounsel> 
			<AdvisorCounselImportance>1</AdvisorCounselImportance> 
		</Row>
		<Row> 
			<ID>6</ID> 
			<Type>AICITYSTRATEGY_ENOUGH_TILE_IMPROVERS</Type> 
			<CheckTriggerTurnCount>5</CheckTriggerTurnCount> 
			<MinimumNumTurnsExecuted>10</MinimumNumTurnsExecuted> 
			<WeightThreshold>125</WeightThreshold> 
			<NoMinorCivs>false</NoMinorCivs> 
			<Permanent>false</Permanent> 
			<Advisor>ECONOMIC</Advisor> 
			<AdvisorCounsel>TXT_KEY_AICITYSTRATEGY_ENOUGH_TILE_IMPROVERS</AdvisorCounsel> 
			<AdvisorCounselImportance>1</AdvisorCounselImportance> 
		</Row>
		<Row> 
			<ID>7</ID> 
			<Type>AICITYSTRATEGY_NEED_NAVAL_GROWTH</Type> 
			<CheckTriggerTurnCount>5</CheckTriggerTurnCount> 
			<MinimumNumTurnsExecuted>5</MinimumNumTurnsExecuted> 
			<WeightThreshold>40</WeightThreshold> 
			<NoMinorCivs>false</NoMinorCivs> 
			<Permanent>false</Permanent> 
			<Advisor>ECONOMIC</Advisor> 
			<AdvisorCounsel>TXT_KEY_AICITYSTRATEGY_NEED_NAVAL_GROWTH</AdvisorCounsel> 
			<AdvisorCounselImportance>1</AdvisorCounselImportance> 
		</Row>
		<Row> 
			<ID>8</ID> 
			<Type>AICITYSTRATEGY_NEED_NAVAL_TILE_IMPROVEMENT</Type> 
			<CheckTriggerTurnCount>1</CheckTriggerTurnCount> 
			<MinimumNumTurnsExecuted>2</MinimumNumTurnsExecuted> 
			<WeightThreshold>0</WeightThreshold> 
			<NoMinorCivs>false</NoMinorCivs> 
			<Permanent>false</Permanent> 
			<Advisor>ECONOMIC</Advisor> 
			<AdvisorCounsel>TXT_KEY_AICITYSTRATEGY_NEED_NAVAL_TILE_IMPROVEMENT</AdvisorCounsel> 
			<AdvisorCounselImportance>1</AdvisorCounselImportance> 
		</Row>
		<Row> 
			<ID>9</ID> 
			<Type>AICITYSTRATEGY_ENOUGH_NAVAL_TILE_IMPROVEMENT</Type> 
			<CheckTriggerTurnCount>1</CheckTriggerTurnCount> 
			<MinimumNumTurnsExecuted>2</MinimumNumTurnsExecuted> 
			<WeightThreshold>0</WeightThreshold> 
			<NoMinorCivs>false</NoMinorCivs> 
			<Permanent>false</Permanent> 
			<AdvisorCounsel>TXT_KEY_AICITYSTRATEGY_ENOUGH_NAVAL_TILE_IMPROVEMENT</AdvisorCounsel> 
			<AdvisorCounselImportance>1</AdvisorCounselImportance> 
		</Row>
		<Row> 
			<ID>10</ID> 
			<Type>AICITYSTRATEGY_NEED_IMPROVEMENT_FOOD</Type> 
			<CheckTriggerTurnCount>2</CheckTriggerTurnCount> 
			<MinimumNumTurnsExecuted>2</MinimumNumTurnsExecuted> 
			<WeightThreshold>0</WeightThreshold> 
			<NoMinorCivs>false</NoMinorCivs> 
			<Permanent>false</Permanent> 
			<Advisor>ECONOMIC</Advisor> 
			<AdvisorCounsel>TXT_KEY_AICITYSTRATEGY_NEED_IMPROVEMENT_FOOD</AdvisorCounsel> 
			<AdvisorCounselImportance>2</AdvisorCounselImportance> 
		</Row>
		<Row> 
			<ID>11</ID> 
			<Type>AICITYSTRATEGY_NEED_IMPROVEMENT_PRODUCTION</Type> 
			<CheckTriggerTurnCount>2</CheckTriggerTurnCount> 
			<MinimumNumTurnsExecuted>2</MinimumNumTurnsExecuted> 
			<WeightThreshold>0</WeightThreshold> 
			<NoMinorCivs>false</NoMinorCivs> 
			<Permanent>false</Permanent> 
			<Advisor>ECONOMIC</Advisor> 
			<AdvisorCounsel>TXT_KEY_AICITYSTRATEGY_NEED_IMPROVEMENT_PRODUCTION</AdvisorCounsel> 
			<AdvisorCounselImportance>2</AdvisorCounselImportance> 
		</Row>
		<Row> 
			<ID>12</ID> 
			<Type>AICITYSTRATEGY_HAVE_TRAINING_FACILITY</Type> 
			<WeightThreshold>0</WeightThreshold> 
			<NoMinorCivs>false</NoMinorCivs> 
			<Permanent>true</Permanent> 
			<Advisor>MILITARY</Advisor> 
			<AdvisorCounsel>TXT_KEY_AICITYSTRATEGY_HAVE_TRAINING_FACILITY</AdvisorCounsel> 
			<AdvisorCounselImportance>1</AdvisorCounselImportance> 
		</Row>
		<Row> 
			<ID>13</ID> 
			<Type>AICITYSTRATEGY_CAPITAL_NEED_SETTLER</Type> 
			<CheckTriggerTurnCount>2</CheckTriggerTurnCount> 
			<MinimumNumTurnsExecuted>4</MinimumNumTurnsExecuted> 
			<WeightThreshold>130</WeightThreshold> 
			<NoMinorCivs>true</NoMinorCivs> 
			<Permanent>false</Permanent> 
			<Advisor>ECONOMIC</Advisor> 
			<AdvisorCounsel>TXT_KEY_AICITYSTRATEGY_CAPITAL_NEED_SETTLER</AdvisorCounsel> 
			<AdvisorCounselImportance>1</AdvisorCounselImportance> 
		</Row>
		<Row> 
			<ID>14</ID> 
			<Type>AICITYSTRATEGY_CAPITAL_UNDER_THREAT</Type> 
			<CheckTriggerTurnCount>2</CheckTriggerTurnCount> 
			<MinimumNumTurnsExecuted>2</MinimumNumTurnsExecuted> 
			<WeightThreshold>0</WeightThreshold> 
			<NoMinorCivs>true</NoMinorCivs> 
			<Permanent>false</Permanent> 
			<Advisor>MILITARY</Advisor> 
			<AdvisorCounsel>TXT_KEY_AICITYSTRATEGY_CAPITAL_UNDER_THREAT</AdvisorCounsel> 
			<AdvisorCounselImportance>1</AdvisorCounselImportance> 
		</Row>
		<Row> 
			<ID>15</ID> 
			<Type>AICITYSTRATEGY_FIRST_CULTURE_BUILDING</Type> 
			<CheckTriggerTurnCount>2</CheckTriggerTurnCount> 
			<MinimumNumTurnsExecuted>2</MinimumNumTurnsExecuted> 
			<WeightThreshold>0</WeightThreshold> 
			<NoMinorCivs>false</NoMinorCivs> 
			<Permanent>false</Permanent> 
			<AdvisorCounselImportance>1</AdvisorCounselImportance> 
		</Row>
		<Row> 
			<ID>16</ID> 
			<Type>AICITYSTRATEGY_FIRST_CULTURE_BUILDING_EMERGENCY</Type> 
			<CheckTriggerTurnCount>2</CheckTriggerTurnCount> 
			<MinimumNumTurnsExecuted>2</MinimumNumTurnsExecuted> 
			<WeightThreshold>0</WeightThreshold> 
			<NoMinorCivs>false</NoMinorCivs> 
			<Permanent>false</Permanent> 
			<AdvisorCounselImportance>1</AdvisorCounselImportance> 
		</Row>
		<Row> 
			<ID>17</ID> 
			<Type>AICITYSTRATEGY_UNDER_BLOCKADE</Type> 
			<CheckTriggerTurnCount>2</CheckTriggerTurnCount> 
			<MinimumNumTurnsExecuted>2</MinimumNumTurnsExecuted> 
			<WeightThreshold>0</WeightThreshold> 
			<NoMinorCivs>false</NoMinorCivs> 
			<Permanent>false</Permanent> 
			<Advisor>MILITARY</Advisor> 
			<AdvisorCounsel>TXT_KEY_AICITYSTRATEGY_UNDER_BLOCKADE</AdvisorCounsel> 
			<AdvisorCounselImportance>3</AdvisorCounselImportance> 
		</Row>
		<Row> 
			<ID>18</ID> 
			<Type>AICITYSTRATEGY_IS_PUPPET</Type> 
			<CheckTriggerTurnCount>1</CheckTriggerTurnCount> 
			<MinimumNumTurnsExecuted>1</MinimumNumTurnsExecuted> 
			<WeightThreshold>0</WeightThreshold> 
			<NoMinorCivs>false</NoMinorCivs> 
			<Permanent>false</Permanent> 
			<AdvisorCounselImportance>1</AdvisorCounselImportance> 
		</Row>
		<Row> 
			<ID>19</ID> 
			<Type>AICITYSTRATEGY_MEDIUM_CITY_HIGH_DIFFICULTY</Type> 
			<CheckTriggerTurnCount>5</CheckTriggerTurnCount> 
			<MinimumNumTurnsExecuted>5</MinimumNumTurnsExecuted> 
			<WeightThreshold>0</WeightThreshold> 
			<NoMinorCivs>true</NoMinorCivs> 
			<Permanent>false</Permanent> 
			<AdvisorCounselImportance>1</AdvisorCounselImportance> 
		</Row>
		<Row> 
			<ID>20</ID> 
			<Type>AICITYSTRATEGY_ORIGINAL_CAPITAL</Type> 
			<CheckTriggerTurnCount>5</CheckTriggerTurnCount> 
			<MinimumNumTurnsExecuted>5</MinimumNumTurnsExecuted> 
			<WeightThreshold>0</WeightThreshold> 
			<NoMinorCivs>true</NoMinorCivs> 
			<Permanent>false</Permanent> 
			<AdvisorCounselImportance>1</AdvisorCounselImportance> 
		</Row>
		<Row> 
			<ID>21</ID> 
			<Type>AICITYSTRATEGY_FIRST_SCIENCE_BUILDING</Type> 
			<CheckTriggerTurnCount>2</CheckTriggerTurnCount> 
			<MinimumNumTurnsExecuted>2</MinimumNumTurnsExecuted> 
			<WeightThreshold>0</WeightThreshold> 
			<NoMinorCivs>false</NoMinorCivs> 
			<Permanent>false</Permanent> 
			<TechPrereq>TECH_WRITING</TechPrereq> 
			<AdvisorCounselImportance>1</AdvisorCounselImportance> 
		</Row>
		<Row> 
			<ID>22</ID> 
			<Type>AICITYSTRATEGY_FIRST_GOLD_BUILDING</Type> 
			<CheckTriggerTurnCount>2</CheckTriggerTurnCount> 
			<MinimumNumTurnsExecuted>2</MinimumNumTurnsExecuted> 
			<WeightThreshold>0</WeightThreshold> 
			<NoMinorCivs>false</NoMinorCivs> 
			<Permanent>false</Permanent> 
			<TechPrereq>TECH_CURRENCY</TechPrereq> 
			<AdvisorCounselImportance>1</AdvisorCounselImportance> 
		</Row>
		<Row> 
			<ID>23</ID> 
			<Type>AICITYSTRATEGY_FIRST_FAITH_BUILDING</Type> 
			<CheckTriggerTurnCount>2</CheckTriggerTurnCount> 
			<MinimumNumTurnsExecuted>2</MinimumNumTurnsExecuted> 
			<WeightThreshold>0</WeightThreshold> 
			<NoMinorCivs>true</NoMinorCivs> 
			<Permanent>false</Permanent> 
			<TechPrereq>TECH_POTTERY</TechPrereq> 
			<AdvisorCounselImportance>1</AdvisorCounselImportance> 
		</Row>
		<Row> 
			<ID>24</ID> 
			<Type>AICITYSTRATEGY_FIRST_PRODUCTION_BUILDING</Type> 
			<CheckTriggerTurnCount>2</CheckTriggerTurnCount> 
			<MinimumNumTurnsExecuted>2</MinimumNumTurnsExecuted> 
			<WeightThreshold>0</WeightThreshold> 
			<NoMinorCivs>false</NoMinorCivs> 
			<Permanent>false</Permanent> 
			<TechPrereq>TECH_THE_WHEEL</TechPrereq> 
			<AdvisorCounselImportance>1</AdvisorCounselImportance> 
		</Row>
		<Row> 
			<ID>25</ID> 
			<Type>AICITYSTRATEGY_RIVER_CITY</Type> 
			<CheckTriggerTurnCount>2</CheckTriggerTurnCount> 
			<MinimumNumTurnsExecuted>2</MinimumNumTurnsExecuted> 
			<WeightThreshold>0</WeightThreshold> 
			<NoMinorCivs>false</NoMinorCivs> 
			<Permanent>false</Permanent> 
			<AdvisorCounselImportance>1</AdvisorCounselImportance> 
		</Row>
		<Row> 
			<ID>26</ID> 
			<Type>AICITYSTRATEGY_MOUNTAIN_CITY</Type> 
			<CheckTriggerTurnCount>2</CheckTriggerTurnCount> 
			<MinimumNumTurnsExecuted>2</MinimumNumTurnsExecuted> 
			<WeightThreshold>0</WeightThreshold> 
			<NoMinorCivs>false</NoMinorCivs> 
			<Permanent>false</Permanent> 
			<AdvisorCounselImportance>1</AdvisorCounselImportance> 
		</Row>
		<Row> 
			<ID>27</ID> 
			<Type>AICITYSTRATEGY_FOREST_CITY</Type> 
			<CheckTriggerTurnCount>2</CheckTriggerTurnCount> 
			<MinimumNumTurnsExecuted>2</MinimumNumTurnsExecuted> 
			<WeightThreshold>0</WeightThreshold> 
			<NoMinorCivs>false</NoMinorCivs> 
			<Permanent>false</Permanent> 
			<AdvisorCounselImportance>1</AdvisorCounselImportance> 
		</Row>
		<Row> 
			<ID>28</ID> 
			<Type>AICITYSTRATEGY_HILL_CITY</Type> 
			<CheckTriggerTurnCount>2</CheckTriggerTurnCount> 
			<MinimumNumTurnsExecuted>2</MinimumNumTurnsExecuted> 
			<WeightThreshold>0</WeightThreshold> 
			<NoMinorCivs>false</NoMinorCivs> 
			<Permanent>false</Permanent> 
			<AdvisorCounselImportance>1</AdvisorCounselImportance> 
		</Row>
		<Row> 
			<ID>29</ID> 
			<Type>AICITYSTRATEGY_JUNGLE_CITY</Type> 
			<CheckTriggerTurnCount>2</CheckTriggerTurnCount> 
			<MinimumNumTurnsExecuted>2</MinimumNumTurnsExecuted> 
			<WeightThreshold>0</WeightThreshold> 
			<NoMinorCivs>false</NoMinorCivs> 
			<Permanent>false</Permanent> 
			<AdvisorCounselImportance>1</AdvisorCounselImportance> 
		</Row>
		<Row> 
			<ID>30</ID> 
			<Type>AICITYSTRATEGY_COAST_CITY</Type> 
			<CheckTriggerTurnCount>2</CheckTriggerTurnCount> 
			<MinimumNumTurnsExecuted>2</MinimumNumTurnsExecuted> 
			<WeightThreshold>0</WeightThreshold> 
			<NoMinorCivs>false</NoMinorCivs> 
			<Permanent>false</Permanent> 
			<AdvisorCounselImportance>1</AdvisorCounselImportance> 
		</Row>
		<Row> 
			<ID>31</ID> 
			<Type>AICITYSTRATEGY_TINY_CITY</Type> 
			<CheckTriggerTurnCount>5</CheckTriggerTurnCount> 
			<MinimumNumTurnsExecuted>5</MinimumNumTurnsExecuted> 
			<WeightThreshold>0</WeightThreshold> 
			<NoMinorCivs>false</NoMinorCivs> 
			<Permanent>false</Permanent> 
			<Advisor>ECONOMIC</Advisor> 
			<AdvisorCounsel>TXT_KEY_AICITYSTRATEGY_SMALL_CITY</AdvisorCounsel> 
			<AdvisorCounselImportance>1</AdvisorCounselImportance> 
		</Row>
		<Row> 
			<ID>32</ID> 
			<Type>AICITYSTRATEGY_MANY_TECHS_STOLEN</Type> 
			<CheckTriggerTurnCount>2</CheckTriggerTurnCount> 
			<MinimumNumTurnsExecuted>5</MinimumNumTurnsExecuted> 
			<WeightThreshold>0</WeightThreshold> 
			<NoMinorCivs>true</NoMinorCivs> 
			<Permanent>false</Permanent> 
			<AdvisorCounselImportance>1</AdvisorCounselImportance> 
		</Row>
		<Row> 
			<ID>33</ID> 
			<Type>AICITYSTRATEGY_KEY_SCIENCE_CITY</Type> 
			<CheckTriggerTurnCount>5</CheckTriggerTurnCount> 
			<MinimumNumTurnsExecuted>10</MinimumNumTurnsExecuted> 
			<WeightThreshold>0</WeightThreshold> 
			<NoMinorCivs>true</NoMinorCivs> 
			<Permanent>false</Permanent> 
			<AdvisorCounselImportance>1</AdvisorCounselImportance> 
		</Row>
		<Row> 
			<ID>34</ID> 
			<Type>AICITYSTRATEGY_GOOD_GP_CITY</Type> 
			<CheckTriggerTurnCount>5</CheckTriggerTurnCount> 
			<MinimumNumTurnsExecuted>10</MinimumNumTurnsExecuted> 
			<WeightThreshold>0</WeightThreshold> 
			<NoMinorCivs>true</NoMinorCivs> 
			<Permanent>false</Permanent> 
			<AdvisorCounselImportance>1</AdvisorCounselImportance> 
		</Row>
		<Row> 
			<ID>35</ID> 
			<Type>AICITYSTRATEGY_NEED_INTERNATIONAL_LAND_TRADE_ROUTE</Type> 
			<CheckTriggerTurnCount>1</CheckTriggerTurnCount> 
			<MinimumNumTurnsExecuted>1</MinimumNumTurnsExecuted> 
			<WeightThreshold>0</WeightThreshold> 
			<NoMinorCivs>true</NoMinorCivs> 
			<Permanent>false</Permanent> 
			<AdvisorCounselImportance>1</AdvisorCounselImportance> 
		</Row>
		<Row> 
			<ID>36</ID> 
			<Type>AICITYSTRATEGY_NO_NEED_INTERNATIONAL_LAND_TRADE_ROUTE</Type> 
			<CheckTriggerTurnCount>1</CheckTriggerTurnCount> 
			<MinimumNumTurnsExecuted>1</MinimumNumTurnsExecuted> 
			<WeightThreshold>0</WeightThreshold> 
			<NoMinorCivs>true</NoMinorCivs> 
			<Permanent>false</Permanent> 
			<AdvisorCounselImportance>1</AdvisorCounselImportance> 
		</Row>
		<Row> 
			<ID>37</ID> 
			<Type>AICITYSTRATEGY_NEED_INTERNATIONAL_SEA_TRADE_ROUTE</Type> 
			<CheckTriggerTurnCount>1</CheckTriggerTurnCount> 
			<MinimumNumTurnsExecuted>1</MinimumNumTurnsExecuted> 
			<WeightThreshold>0</WeightThreshold> 
			<NoMinorCivs>true</NoMinorCivs> 
			<Permanent>false</Permanent> 
			<AdvisorCounselImportance>1</AdvisorCounselImportance> 
		</Row>
		<Row> 
			<ID>38</ID> 
			<Type>AICITYSTRATEGY_NO_NEED_INTERNATIONAL_SEA_TRADE_ROUTE</Type> 
			<CheckTriggerTurnCount>1</CheckTriggerTurnCount> 
			<MinimumNumTurnsExecuted>1</MinimumNumTurnsExecuted> 
			<WeightThreshold>0</WeightThreshold> 
			<NoMinorCivs>true</NoMinorCivs> 
			<Permanent>false</Permanent> 
			<AdvisorCounselImportance>1</AdvisorCounselImportance> 
		</Row>
		<Row> 
			<ID>39</ID> 
			<Type>AICITYSTRATEGY_INTERNATIONAL_TRADE_DESTINATION</Type> 
			<CheckTriggerTurnCount>1</CheckTriggerTurnCount> 
			<MinimumNumTurnsExecuted>1</MinimumNumTurnsExecuted> 
			<WeightThreshold>0</WeightThreshold> 
			<NoMinorCivs>true</NoMinorCivs> 
			<Permanent>false</Permanent> 
			<AdvisorCounselImportance>1</AdvisorCounselImportance> 
		</Row>
		<Row> 
			<ID>40</ID> 
			<Type>AICITYSTRATEGY_INTERNATIONAL_TRADE_ORIGIN</Type> 
			<CheckTriggerTurnCount>1</CheckTriggerTurnCount> 
			<MinimumNumTurnsExecuted>1</MinimumNumTurnsExecuted> 
			<WeightThreshold>0</WeightThreshold> 
			<NoMinorCivs>true</NoMinorCivs> 
			<Permanent>false</Permanent> 
			<AdvisorCounselImportance>1</AdvisorCounselImportance> 
		</Row>
		<Row> 
			<ID>41</ID> 
			<Type>AICITYSTRATEGY_NEED_CULTURE_BUILDING</Type> 
			<CheckTriggerTurnCount>1</CheckTriggerTurnCount> 
			<MinimumNumTurnsExecuted>1</MinimumNumTurnsExecuted> 
			<WeightThreshold>0</WeightThreshold> 
			<NoMinorCivs>true</NoMinorCivs> 
			<Permanent>false</Permanent> 
			<TechPrereq>TECH_DRAMA</TechPrereq> 
			<AdvisorCounselImportance>1</AdvisorCounselImportance> 
		</Row>
		<Row> 
			<ID>42</ID> 
			<Type>AICITYSTRATEGY_NEED_TOURISM_BUILDING</Type> 
			<CheckTriggerTurnCount>1</CheckTriggerTurnCount> 
			<MinimumNumTurnsExecuted>1</MinimumNumTurnsExecuted> 
			<WeightThreshold>0</WeightThreshold> 
			<NoMinorCivs>true</NoMinorCivs> 
			<Permanent>false</Permanent> 
			<TechPrereq>TECH_DRAMA</TechPrereq> 
			<AdvisorCounselImportance>1</AdvisorCounselImportance> 
		</Row>
		<Row> 
			<ID>43</ID> 
			<Type>AICITYSTRATEGY_GOOD_AIRLIFT_CITY</Type> 
			<CheckTriggerTurnCount>1</CheckTriggerTurnCount> 
			<MinimumNumTurnsExecuted>1</MinimumNumTurnsExecuted> 
			<WeightThreshold>0</WeightThreshold> 
			<NoMinorCivs>true</NoMinorCivs> 
			<Permanent>false</Permanent> 
			<TechPrereq>TECH_RADAR</TechPrereq> 
			<AdvisorCounselImportance>1</AdvisorCounselImportance> 
		</Row>
	</AICityStrategies> 

	<Table name="AICityStrategy_Flavors">
		<Column name="AICityStrategyType" type="text"  />
		<Column name="FlavorType" type="text"  />
		<Column name="Flavor" type="integer"  />
	</Table> 
	<AICityStrategy_Flavors>
		<Delete />

		<Row> 
			<AICityStrategyType>AICITYSTRATEGY_TINY_CITY</AICityStrategyType> 
			<FlavorType>FLAVOR_GROWTH</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<AICityStrategyType>AICITYSTRATEGY_TINY_CITY</AICityStrategyType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>-2</Flavor> 
		</Row>
		<Row> 
			<AICityStrategyType>AICITYSTRATEGY_TINY_CITY</AICityStrategyType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>-4</Flavor> 
		</Row>
		<Row> 
			<AICityStrategyType>AICITYSTRATEGY_TINY_CITY</AICityStrategyType> 
			<FlavorType>FLAVOR_NAVAL_RECON</FlavorType> 
			<Flavor>-4</Flavor> 
		</Row>
		<Row> 
			<AICityStrategyType>AICITYSTRATEGY_TINY_CITY</AICityStrategyType> 
			<FlavorType>FLAVOR_HAPPINESS</FlavorType> 
			<Flavor>-10</Flavor> 
		</Row>
		<Row> 
			<AICityStrategyType>AICITYSTRATEGY_TINY_CITY</AICityStrategyType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>-100</Flavor> 
		</Row>
		<Row> 
			<AICityStrategyType>AICITYSTRATEGY_TINY_CITY</AICityStrategyType> 
			<FlavorType>FLAVOR_TILE_IMPROVEMENT</FlavorType> 
			<Flavor>-3</Flavor> 
		</Row>
		<Row> 
			<AICityStrategyType>AICITYSTRATEGY_TINY_CITY</AICityStrategyType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>-6</Flavor> 
		</Row>
		<Row> 
			<AICityStrategyType>AICITYSTRATEGY_TINY_CITY</AICityStrategyType> 
			<FlavorType>FLAVOR_SCIENCE</FlavorType> 
			<Flavor>-5</Flavor> 
		</Row>
		<Row> 
			<AICityStrategyType>AICITYSTRATEGY_TINY_CITY</AICityStrategyType> 
			<FlavorType>FLAVOR_NUKE</FlavorType> 
			<Flavor>-300</Flavor> 
		</Row>
		<Row> 
			<AICityStrategyType>AICITYSTRATEGY_TINY_CITY</AICityStrategyType> 
			<FlavorType>FLAVOR_SPACESHIP</FlavorType> 
			<Flavor>-300</Flavor> 
		</Row>
		<Row> 
			<AICityStrategyType>AICITYSTRATEGY_TINY_CITY</AICityStrategyType> 
			<FlavorType>FLAVOR_DIPLOMACY</FlavorType> 
			<Flavor>-300</Flavor> 
		</Row>
		<Row> 
			<AICityStrategyType>AICITYSTRATEGY_TINY_CITY</AICityStrategyType> 
			<FlavorType>FLAVOR_ESPIONAGE</FlavorType> 
			<Flavor>-100</Flavor> 
		</Row>
		<Row> 
			<AICityStrategyType>AICITYSTRATEGY_TINY_CITY</AICityStrategyType> 
			<FlavorType>FLAVOR_AIR_CARRIER</FlavorType> 
			<Flavor>-100</Flavor> 
		</Row>
		<Row> 
			<AICityStrategyType>AICITYSTRATEGY_SMALL_CITY</AICityStrategyType> 
			<FlavorType>FLAVOR_NUKE</FlavorType> 
			<Flavor>-300</Flavor> 
		</Row>
		<Row> 
			<AICityStrategyType>AICITYSTRATEGY_SMALL_CITY</AICityStrategyType> 
			<FlavorType>FLAVOR_SPACESHIP</FlavorType> 
			<Flavor>-300</Flavor> 
		</Row>
		<Row> 
			<AICityStrategyType>AICITYSTRATEGY_SMALL_CITY</AICityStrategyType> 
			<FlavorType>FLAVOR_DIPLOMACY</FlavorType> 
			<Flavor>-300</Flavor> 
		</Row>
		<Row> 
			<AICityStrategyType>AICITYSTRATEGY_SMALL_CITY</AICityStrategyType> 
			<FlavorType>FLAVOR_ESPIONAGE</FlavorType> 
			<Flavor>-100</Flavor> 
		</Row>
		<Row> 
			<AICityStrategyType>AICITYSTRATEGY_SMALL_CITY</AICityStrategyType> 
			<FlavorType>FLAVOR_AIR_CARRIER</FlavorType> 
			<Flavor>-100</Flavor> 
		</Row>
		<Row> 
			<AICityStrategyType>AICITYSTRATEGY_MEDIUM_CITY</AICityStrategyType> 
			<FlavorType>FLAVOR_SCIENCE</FlavorType> 
			<Flavor>15</Flavor> 
		</Row>
		<Row> 
			<AICityStrategyType>AICITYSTRATEGY_MEDIUM_CITY</AICityStrategyType> 
			<FlavorType>FLAVOR_HAPPINESS</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<AICityStrategyType>AICITYSTRATEGY_MEDIUM_CITY</AICityStrategyType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<AICityStrategyType>AICITYSTRATEGY_MEDIUM_CITY</AICityStrategyType> 
			<FlavorType>FLAVOR_GROWTH</FlavorType> 
			<Flavor>25</Flavor> 
		</Row>
		<Row> 
			<AICityStrategyType>AICITYSTRATEGY_MEDIUM_CITY</AICityStrategyType> 
			<FlavorType>FLAVOR_PRODUCTION</FlavorType> 
			<Flavor>25</Flavor> 
		</Row>
		<Row> 
			<AICityStrategyType>AICITYSTRATEGY_MEDIUM_CITY</AICityStrategyType> 
			<FlavorType>FLAVOR_NUKE</FlavorType> 
			<Flavor>-100</Flavor> 
		</Row>
		<Row> 
			<AICityStrategyType>AICITYSTRATEGY_MEDIUM_CITY</AICityStrategyType> 
			<FlavorType>FLAVOR_SPACESHIP</FlavorType> 
			<Flavor>-200</Flavor> 
		</Row>
		<Row> 
			<AICityStrategyType>AICITYSTRATEGY_MEDIUM_CITY</AICityStrategyType> 
			<FlavorType>FLAVOR_DIPLOMACY</FlavorType> 
			<Flavor>-50</Flavor> 
		</Row>
		<Row> 
			<AICityStrategyType>AICITYSTRATEGY_MEDIUM_CITY</AICityStrategyType> 
			<FlavorType>FLAVOR_ESPIONAGE</FlavorType> 
			<Flavor>-20</Flavor> 
		</Row>
		<Row> 
			<AICityStrategyType>AICITYSTRATEGY_MEDIUM_CITY</AICityStrategyType> 
			<FlavorType>FLAVOR_AIR_CARRIER</FlavorType> 
			<Flavor>-40</Flavor> 
		</Row>
		<Row> 
			<AICityStrategyType>AICITYSTRATEGY_LARGE_CITY</AICityStrategyType> 
			<FlavorType>FLAVOR_SCIENCE</FlavorType> 
			<Flavor>50</Flavor> 
		</Row>
		<Row> 
			<AICityStrategyType>AICITYSTRATEGY_LARGE_CITY</AICityStrategyType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>25</Flavor> 
		</Row>
		<Row> 
			<AICityStrategyType>AICITYSTRATEGY_LARGE_CITY</AICityStrategyType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>25</Flavor> 
		</Row>
		<Row> 
			<AICityStrategyType>AICITYSTRATEGY_LARGE_CITY</AICityStrategyType> 
			<FlavorType>FLAVOR_GROWTH</FlavorType> 
			<Flavor>15</Flavor> 
		</Row>
		<Row> 
			<AICityStrategyType>AICITYSTRATEGY_LARGE_CITY</AICityStrategyType> 
			<FlavorType>FLAVOR_HAPPINESS</FlavorType> 
			<Flavor>15</Flavor> 
		</Row>
		<Row> 
			<AICityStrategyType>AICITYSTRATEGY_LARGE_CITY</AICityStrategyType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>25</Flavor> 
		</Row>
		<Row> 
			<AICityStrategyType>AICITYSTRATEGY_LANDLOCKED</AICityStrategyType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>-100</Flavor> 
		</Row>
		<Row> 
			<AICityStrategyType>AICITYSTRATEGY_LANDLOCKED</AICityStrategyType> 
			<FlavorType>FLAVOR_NAVAL_RECON</FlavorType> 
			<Flavor>-100</Flavor> 
		</Row>
		<Row> 
			<AICityStrategyType>AICITYSTRATEGY_LANDLOCKED</AICityStrategyType> 
			<FlavorType>FLAVOR_NAVAL_GROWTH</FlavorType> 
			<Flavor>-100</Flavor> 
		</Row>
		<Row> 
			<AICityStrategyType>AICITYSTRATEGY_LANDLOCKED</AICityStrategyType> 
			<FlavorType>FLAVOR_NAVAL_TILE_IMPROVEMENT</FlavorType> 
			<Flavor>-100</Flavor> 
		</Row>
		<Row> 
			<AICityStrategyType>AICITYSTRATEGY_NEED_TILE_IMPROVERS</AICityStrategyType> 
			<FlavorType>FLAVOR_TILE_IMPROVEMENT</FlavorType> 
			<Flavor>150</Flavor> 
		</Row>
		<Row> 
			<AICityStrategyType>AICITYSTRATEGY_WANT_TILE_IMPROVERS</AICityStrategyType> 
			<FlavorType>FLAVOR_TILE_IMPROVEMENT</FlavorType> 
			<Flavor>50</Flavor> 
		</Row>
		<Row> 
			<AICityStrategyType>AICITYSTRATEGY_ENOUGH_TILE_IMPROVERS</AICityStrategyType> 
			<FlavorType>FLAVOR_TILE_IMPROVEMENT</FlavorType> 
			<Flavor>-100</Flavor> 
		</Row>
		<Row> 
			<AICityStrategyType>AICITYSTRATEGY_NEED_NAVAL_GROWTH</AICityStrategyType> 
			<FlavorType>FLAVOR_NAVAL_GROWTH</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<AICityStrategyType>AICITYSTRATEGY_NEED_NAVAL_GROWTH</AICityStrategyType> 
			<FlavorType>FLAVOR_WATER_CONNECTION</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<AICityStrategyType>AICITYSTRATEGY_NEED_NAVAL_TILE_IMPROVEMENT</AICityStrategyType> 
			<FlavorType>FLAVOR_NAVAL_GROWTH</FlavorType> 
			<Flavor>-5</Flavor> 
		</Row>
		<Row> 
			<AICityStrategyType>AICITYSTRATEGY_NEED_NAVAL_TILE_IMPROVEMENT</AICityStrategyType> 
			<FlavorType>FLAVOR_NAVAL_TILE_IMPROVEMENT</FlavorType> 
			<Flavor>100</Flavor> 
		</Row>
		<Row> 
			<AICityStrategyType>AICITYSTRATEGY_NEED_NAVAL_TILE_IMPROVEMENT</AICityStrategyType> 
			<FlavorType>FLAVOR_GROWTH</FlavorType> 
			<Flavor>-5</Flavor> 
		</Row>
		<Row> 
			<AICityStrategyType>AICITYSTRATEGY_ENOUGH_NAVAL_TILE_IMPROVEMENT</AICityStrategyType> 
			<FlavorType>FLAVOR_NAVAL_TILE_IMPROVEMENT</FlavorType> 
			<Flavor>-100</Flavor> 
		</Row>
		<Row> 
			<AICityStrategyType>AICITYSTRATEGY_HAVE_TRAINING_FACILITY</AICityStrategyType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<AICityStrategyType>AICITYSTRATEGY_HAVE_TRAINING_FACILITY</AICityStrategyType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<AICityStrategyType>AICITYSTRATEGY_HAVE_TRAINING_FACILITY</AICityStrategyType> 
			<FlavorType>FLAVOR_RANGED</FlavorType> 
			<Flavor>2</Flavor> 
		</Row>
		<Row> 
			<AICityStrategyType>AICITYSTRATEGY_HAVE_TRAINING_FACILITY</AICityStrategyType> 
			<FlavorType>FLAVOR_TILE_IMPROVEMENT</FlavorType> 
			<Flavor>-3</Flavor> 
		</Row>
		<Row> 
			<AICityStrategyType>AICITYSTRATEGY_HAVE_TRAINING_FACILITY</AICityStrategyType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>-3</Flavor> 
		</Row>
		<Row> 
			<AICityStrategyType>AICITYSTRATEGY_HAVE_TRAINING_FACILITY</AICityStrategyType> 
			<FlavorType>FLAVOR_GROWTH</FlavorType> 
			<Flavor>-3</Flavor> 
		</Row>
		<Row> 
			<AICityStrategyType>AICITYSTRATEGY_HAVE_TRAINING_FACILITY</AICityStrategyType> 
			<FlavorType>FLAVOR_HAPPINESS</FlavorType> 
			<Flavor>-3</Flavor> 
		</Row>
		<Row> 
			<AICityStrategyType>AICITYSTRATEGY_HAVE_TRAINING_FACILITY</AICityStrategyType> 
			<FlavorType>FLAVOR_RECON</FlavorType> 
			<Flavor>-6</Flavor> 
		</Row>
		<Row> 
			<AICityStrategyType>AICITYSTRATEGY_CAPITAL_NEED_SETTLER</AICityStrategyType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>350</Flavor> 
		</Row>
		<Row> 
			<AICityStrategyType>AICITYSTRATEGY_CAPITAL_NEED_SETTLER</AICityStrategyType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>-25</Flavor> 
		</Row>
		<Row> 
			<AICityStrategyType>AICITYSTRATEGY_CAPITAL_UNDER_THREAT</AICityStrategyType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>25</Flavor> 
		</Row>
		<Row> 
			<AICityStrategyType>AICITYSTRATEGY_CAPITAL_UNDER_THREAT</AICityStrategyType> 
			<FlavorType>FLAVOR_CITY_DEFENSE</FlavorType> 
			<Flavor>15</Flavor> 
		</Row>
		<Row> 
			<AICityStrategyType>AICITYSTRATEGY_CAPITAL_UNDER_THREAT</AICityStrategyType> 
			<FlavorType>FLAVOR_MILITARY_TRAINING</FlavorType> 
			<Flavor>-25</Flavor> 
		</Row>
		<Row> 
			<AICityStrategyType>AICITYSTRATEGY_CAPITAL_UNDER_THREAT</AICityStrategyType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>-25</Flavor> 
		</Row>
		<Row> 
			<AICityStrategyType>AICITYSTRATEGY_CAPITAL_UNDER_THREAT</AICityStrategyType> 
			<FlavorType>FLAVOR_HAPPINESS</FlavorType> 
			<Flavor>-25</Flavor> 
		</Row>
		<Row> 
			<AICityStrategyType>AICITYSTRATEGY_CAPITAL_UNDER_THREAT</AICityStrategyType> 
			<FlavorType>FLAVOR_GROWTH</FlavorType> 
			<Flavor>-25</Flavor> 
		</Row>
		<Row> 
			<AICityStrategyType>AICITYSTRATEGY_CAPITAL_UNDER_THREAT</AICityStrategyType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>-100</Flavor> 
		</Row>
		<Row> 
			<AICityStrategyType>AICITYSTRATEGY_MEDIUM_CITY_HIGH_DIFFICULTY</AICityStrategyType> 
			<FlavorType>FLAVOR_CITY_DEFENSE</FlavorType> 
			<Flavor>35</Flavor> 
		</Row>
		<Row> 
			<AICityStrategyType>AICITYSTRATEGY_MEDIUM_CITY_HIGH_DIFFICULTY</AICityStrategyType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<AICityStrategyType>AICITYSTRATEGY_MEDIUM_CITY_HIGH_DIFFICULTY</AICityStrategyType> 
			<FlavorType>FLAVOR_MILITARY_TRAINING</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<AICityStrategyType>AICITYSTRATEGY_MEDIUM_CITY_HIGH_DIFFICULTY</AICityStrategyType> 
			<FlavorType>FLAVOR_SCIENCE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<AICityStrategyType>AICITYSTRATEGY_MEDIUM_CITY_HIGH_DIFFICULTY</AICityStrategyType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<AICityStrategyType>AICITYSTRATEGY_ORIGINAL_CAPITAL</AICityStrategyType> 
			<FlavorType>FLAVOR_CITY_DEFENSE</FlavorType> 
			<Flavor>35</Flavor> 
		</Row>
		<Row> 
			<AICityStrategyType>AICITYSTRATEGY_ORIGINAL_CAPITAL</AICityStrategyType> 
			<FlavorType>FLAVOR_SCIENCE</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<AICityStrategyType>AICITYSTRATEGY_FIRST_CULTURE_BUILDING</AICityStrategyType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>150</Flavor> 
		</Row>
		<Row> 
			<AICityStrategyType>AICITYSTRATEGY_FIRST_CULTURE_BUILDING_EMERGENCY</AICityStrategyType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>100</Flavor> 
		</Row>
		<Row> 
			<AICityStrategyType>AICITYSTRATEGY_FIRST_SCIENCE_BUILDING</AICityStrategyType> 
			<FlavorType>FLAVOR_SCIENCE</FlavorType> 
			<Flavor>100</Flavor> 
		</Row>
		<Row> 
			<AICityStrategyType>AICITYSTRATEGY_FIRST_GOLD_BUILDING</AICityStrategyType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>100</Flavor> 
		</Row>
		<Row> 
			<AICityStrategyType>AICITYSTRATEGY_FIRST_FAITH_BUILDING</AICityStrategyType> 
			<FlavorType>FLAVOR_RELIGION</FlavorType> 
			<Flavor>50</Flavor> 
		</Row>
		<Row> 
			<AICityStrategyType>AICITYSTRATEGY_FIRST_PRODUCTION_BUILDING</AICityStrategyType> 
			<FlavorType>FLAVOR_PRODUCTION</FlavorType> 
			<Flavor>200</Flavor> 
		</Row>
		<Row> 
			<AICityStrategyType>AICITYSTRATEGY_NEED_INTERNATIONAL_LAND_TRADE_ROUTE</AICityStrategyType> 
			<FlavorType>FLAVOR_I_LAND_TRADE_ROUTE</FlavorType> 
			<Flavor>50</Flavor> 
		</Row>
		<Row> 
			<AICityStrategyType>AICITYSTRATEGY_NO_NEED_INTERNATIONAL_LAND_TRADE_ROUTE</AICityStrategyType> 
			<FlavorType>FLAVOR_I_LAND_TRADE_ROUTE</FlavorType> 
			<Flavor>-100</Flavor> 
		</Row>
		<Row> 
			<AICityStrategyType>AICITYSTRATEGY_NEED_INTERNATIONAL_SEA_TRADE_ROUTE</AICityStrategyType> 
			<FlavorType>FLAVOR_I_SEA_TRADE_ROUTE</FlavorType> 
			<Flavor>50</Flavor> 
		</Row>
		<Row> 
			<AICityStrategyType>AICITYSTRATEGY_NO_NEED_INTERNATIONAL_SEA_TRADE_ROUTE</AICityStrategyType> 
			<FlavorType>FLAVOR_I_SEA_TRADE_ROUTE</FlavorType> 
			<Flavor>-100</Flavor> 
		</Row>
		<Row> 
			<AICityStrategyType>AICITYSTRATEGY_INTERNATIONAL_TRADE_DESTINATION</AICityStrategyType> 
			<FlavorType>FLAVOR_I_TRADE_ORIGIN</FlavorType> 
			<Flavor>100</Flavor> 
		</Row>
		<Row> 
			<AICityStrategyType>AICITYSTRATEGY_INTERNATIONAL_TRADE_ORIGIN</AICityStrategyType> 
			<FlavorType>FLAVOR_I_TRADE_DESTINATION</FlavorType> 
			<Flavor>100</Flavor> 
		</Row>
		<Row> 
			<AICityStrategyType>AICITYSTRATEGY_NEED_IMPROVEMENT_PRODUCTION</AICityStrategyType> 
			<FlavorType>FLAVOR_PRODUCTION</FlavorType> 
			<Flavor>50</Flavor> 
		</Row>
		<Row> 
			<AICityStrategyType>AICITYSTRATEGY_UNDER_BLOCKADE</AICityStrategyType> 
			<FlavorType>FLAVOR_CITY_DEFENSE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<AICityStrategyType>AICITYSTRATEGY_UNDER_BLOCKADE</AICityStrategyType> 
			<FlavorType>FLAVOR_RANGED</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<AICityStrategyType>AICITYSTRATEGY_UNDER_BLOCKADE</AICityStrategyType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<AICityStrategyType>AICITYSTRATEGY_IS_PUPPET</AICityStrategyType> 
			<FlavorType>FLAVOR_MILITARY_TRAINING</FlavorType> 
			<Flavor>-100</Flavor> 
		</Row>
		<Row> 
			<AICityStrategyType>AICITYSTRATEGY_IS_PUPPET</AICityStrategyType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>50</Flavor> 
		</Row>
		<Row> 
			<AICityStrategyType>AICITYSTRATEGY_IS_PUPPET</AICityStrategyType> 
			<FlavorType>FLAVOR_SPACESHIP</FlavorType> 
			<Flavor>-200</Flavor> 
		</Row>
		<Row> 
			<AICityStrategyType>AICITYSTRATEGY_RIVER_CITY</AICityStrategyType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<AICityStrategyType>AICITYSTRATEGY_RIVER_CITY</AICityStrategyType> 
			<FlavorType>FLAVOR_GROWTH</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<AICityStrategyType>AICITYSTRATEGY_MOUNTAIN_CITY</AICityStrategyType> 
			<FlavorType>FLAVOR_SCIENCE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<AICityStrategyType>AICITYSTRATEGY_FOREST_CITY</AICityStrategyType> 
			<FlavorType>FLAVOR_PRODUCTION</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<AICityStrategyType>AICITYSTRATEGY_HILL_CITY</AICityStrategyType> 
			<FlavorType>FLAVOR_PRODUCTION</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<AICityStrategyType>AICITYSTRATEGY_JUNGLE_CITY</AICityStrategyType> 
			<FlavorType>FLAVOR_SCIENCE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<AICityStrategyType>AICITYSTRATEGY_COAST_CITY</AICityStrategyType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<AICityStrategyType>AICITYSTRATEGY_MANY_TECHS_STOLEN</AICityStrategyType> 
			<FlavorType>FLAVOR_ESPIONAGE</FlavorType> 
			<Flavor>40</Flavor> 
		</Row>
		<Row> 
			<AICityStrategyType>AICITYSTRATEGY_KEY_SCIENCE_CITY</AICityStrategyType> 
			<FlavorType>FLAVOR_ESPIONAGE</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<AICityStrategyType>AICITYSTRATEGY_GOOD_GP_CITY</AICityStrategyType> 
			<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType> 
			<Flavor>50</Flavor> 
		</Row>
		<Row> 
			<AICityStrategyType>AICITYSTRATEGY_NEED_CULTURE_BUILDING</AICityStrategyType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>50</Flavor> 
		</Row>
		<Row> 
			<AICityStrategyType>AICITYSTRATEGY_NEED_TOURISM_BUILDING</AICityStrategyType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>50</Flavor> 
		</Row>
		<Row> 
			<AICityStrategyType>AICITYSTRATEGY_GOOD_AIRLIFT_CITY</AICityStrategyType> 
			<FlavorType>FLAVOR_AIRLIFT</FlavorType> 
			<Flavor>80</Flavor> 
		</Row>
	</AICityStrategy_Flavors> 

	<Table name="AICityStrategy_PersonalityFlavorThresholdMods">
		<Column name="AICityStrategyType" type="text"  />
		<Column name="FlavorType" type="text"  />
		<Column name="Flavor" type="integer"  />
	</Table> 
	<AICityStrategy_PersonalityFlavorThresholdMods>
		<Delete />

		<Row> 
			<AICityStrategyType>AICITYSTRATEGY_WANT_TILE_IMPROVERS</AICityStrategyType> 
			<FlavorType>FLAVOR_TILE_IMPROVEMENT</FlavorType> 
			<Flavor>2</Flavor> 
		</Row>
		<Row> 
			<AICityStrategyType>AICITYSTRATEGY_ENOUGH_TILE_IMPROVERS</AICityStrategyType> 
			<FlavorType>FLAVOR_TILE_IMPROVEMENT</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<AICityStrategyType>AICITYSTRATEGY_NEED_NAVAL_GROWTH</AICityStrategyType> 
			<FlavorType>FLAVOR_NAVAL_GROWTH</FlavorType> 
			<Flavor>-1</Flavor> 
		</Row>
		<Row> 
			<AICityStrategyType>AICITYSTRATEGY_CAPITAL_NEED_SETTLER</AICityStrategyType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>-10</Flavor> 
		</Row>
		<Row> 
			<AICityStrategyType>AICITYSTRATEGY_CAPITAL_NEED_SETTLER</AICityStrategyType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>2</Flavor> 
		</Row>
	</AICityStrategy_PersonalityFlavorThresholdMods> 

	<Table name="AIEconomicStrategies">
		<Column name="ID" type="integer"  primarykey="true" autoincrement="true" />
		<Column name="Type" type="text"  unique="true" notnull="true" />
		<Column name="NoMinorCivs" type="boolean"  default="0"/>
		<Column name="CheckTriggerTurnCount" type="integer"  default="0"/>
		<Column name="MinimumNumTurnsExecuted" type="integer"  default="0"/>
		<Column name="WeightThreshold" type="integer"  default="0"/>
		<Column name="FirstTurnExecuted" type="integer"  default="0"/>
		<Column name="TechPrereq" type="text"  default="NULL"/>
		<Column name="TechObsolete" type="text"  default="NULL"/>
		<Column name="Advisor" type="text"  />
		<Column name="AdvisorCounsel" type="text"  />
		<Column name="AdvisorCounselImportance" type="integer"  default="1"/>
	</Table> 
	<AIEconomicStrategies>
		<Delete />

		<Row> 
			<ID>0</ID> 
			<Type>ECONOMICAISTRATEGY_NEED_RECON</Type> 
			<NoMinorCivs>true</NoMinorCivs> 
			<CheckTriggerTurnCount>1</CheckTriggerTurnCount> 
			<MinimumNumTurnsExecuted>1</MinimumNumTurnsExecuted> 
			<WeightThreshold>0</WeightThreshold> 
			<FirstTurnExecuted>5</FirstTurnExecuted> 
			<Advisor>FOREIGN</Advisor> 
			<AdvisorCounsel>TXT_KEY_ECONOMICAISTRATEGY_NEED_RECON</AdvisorCounsel> 
			<AdvisorCounselImportance>2</AdvisorCounselImportance> 
		</Row>
		<Row> 
			<ID>1</ID> 
			<Type>ECONOMICAISTRATEGY_ENOUGH_RECON</Type> 
			<NoMinorCivs>true</NoMinorCivs> 
			<CheckTriggerTurnCount>1</CheckTriggerTurnCount> 
			<MinimumNumTurnsExecuted>1</MinimumNumTurnsExecuted> 
			<WeightThreshold>0</WeightThreshold> 
			<FirstTurnExecuted>5</FirstTurnExecuted> 
			<Advisor>ECONOMIC</Advisor> 
			<AdvisorCounsel>TXT_KEY_ECONOMICAISTRATEGY_ENOUGH_RECON</AdvisorCounsel> 
			<AdvisorCounselImportance>2</AdvisorCounselImportance> 
		</Row>
		<Row> 
			<ID>2</ID> 
			<Type>ECONOMICAISTRATEGY_NEED_RECON_SEA</Type> 
			<NoMinorCivs>true</NoMinorCivs> 
			<CheckTriggerTurnCount>1</CheckTriggerTurnCount> 
			<MinimumNumTurnsExecuted>1</MinimumNumTurnsExecuted> 
			<WeightThreshold>0</WeightThreshold> 
			<FirstTurnExecuted>5</FirstTurnExecuted> 
			<Advisor>FOREIGN</Advisor> 
			<AdvisorCounsel>TXT_KEY_ECONOMICAISTRATEGY_NEED_RECON_SEA</AdvisorCounsel> 
			<AdvisorCounselImportance>2</AdvisorCounselImportance> 
		</Row>
		<Row> 
			<ID>3</ID> 
			<Type>ECONOMICAISTRATEGY_ENOUGH_RECON_SEA</Type> 
			<NoMinorCivs>true</NoMinorCivs> 
			<CheckTriggerTurnCount>1</CheckTriggerTurnCount> 
			<MinimumNumTurnsExecuted>1</MinimumNumTurnsExecuted> 
			<WeightThreshold>0</WeightThreshold> 
			<FirstTurnExecuted>5</FirstTurnExecuted> 
			<Advisor>ECONOMIC</Advisor> 
			<AdvisorCounsel>TXT_KEY_ECONOMICAISTRATEGY_ENOUGH_RECON</AdvisorCounsel> 
			<AdvisorCounselImportance>2</AdvisorCounselImportance> 
		</Row>
		<Row> 
			<ID>4</ID> 
			<Type>ECONOMICAISTRATEGY_EARLY_EXPANSION</Type> 
			<NoMinorCivs>true</NoMinorCivs> 
			<CheckTriggerTurnCount>5</CheckTriggerTurnCount> 
			<MinimumNumTurnsExecuted>10</MinimumNumTurnsExecuted> 
			<WeightThreshold>3</WeightThreshold> 
			<FirstTurnExecuted>0</FirstTurnExecuted> 
			<Advisor>ECONOMIC</Advisor> 
			<AdvisorCounsel>TXT_KEY_ECONOMICAISTRATEGY_EARLY_EXPANSION</AdvisorCounsel> 
			<AdvisorCounselImportance>2</AdvisorCounselImportance> 
		</Row>
		<Row> 
			<ID>5</ID> 
			<Type>ECONOMICAISTRATEGY_ENOUGH_EXPANSION</Type> 
			<NoMinorCivs>true</NoMinorCivs> 
			<CheckTriggerTurnCount>1</CheckTriggerTurnCount> 
			<MinimumNumTurnsExecuted>1</MinimumNumTurnsExecuted> 
			<WeightThreshold>1</WeightThreshold> 
			<FirstTurnExecuted>0</FirstTurnExecuted> 
			<Advisor>ECONOMIC</Advisor> 
			<AdvisorCounsel>TXT_KEY_ECONOMICAISTRATEGY_ENOUGH_EXPANSION</AdvisorCounsel> 
			<AdvisorCounselImportance>2</AdvisorCounselImportance> 
		</Row>
		<Row> 
			<ID>6</ID> 
			<Type>ECONOMICAISTRATEGY_NEED_HAPPINESS</Type> 
			<NoMinorCivs>false</NoMinorCivs> 
			<CheckTriggerTurnCount>1</CheckTriggerTurnCount> 
			<MinimumNumTurnsExecuted>1</MinimumNumTurnsExecuted> 
			<WeightThreshold>2</WeightThreshold> 
			<FirstTurnExecuted>0</FirstTurnExecuted> 
			<Advisor>ECONOMIC</Advisor> 
			<AdvisorCounsel>TXT_KEY_ECONOMICAISTRATEGY_NEED_HAPPINESS</AdvisorCounsel> 
			<AdvisorCounselImportance>2</AdvisorCounselImportance> 
		</Row>
		<Row> 
			<ID>7</ID> 
			<Type>ECONOMICAISTRATEGY_NEED_HAPPINESS_CRITICAL</Type> 
			<NoMinorCivs>false</NoMinorCivs> 
			<CheckTriggerTurnCount>1</CheckTriggerTurnCount> 
			<MinimumNumTurnsExecuted>1</MinimumNumTurnsExecuted> 
			<WeightThreshold>-3</WeightThreshold> 
			<FirstTurnExecuted>0</FirstTurnExecuted> 
			<Advisor>ECONOMIC</Advisor> 
			<AdvisorCounsel>TXT_KEY_ECONOMICAISTRATEGY_NEED_HAPPINESS_CRITICAL</AdvisorCounsel> 
			<AdvisorCounselImportance>3</AdvisorCounselImportance> 
		</Row>
		<Row> 
			<ID>8</ID> 
			<Type>ECONOMICAISTRATEGY_CITIES_NEED_NAVAL_GROWTH</Type> 
			<NoMinorCivs>false</NoMinorCivs> 
			<CheckTriggerTurnCount>5</CheckTriggerTurnCount> 
			<MinimumNumTurnsExecuted>15</MinimumNumTurnsExecuted> 
			<WeightThreshold>25</WeightThreshold> 
			<FirstTurnExecuted>0</FirstTurnExecuted> 
			<Advisor>ECONOMIC</Advisor> 
			<AdvisorCounsel>TXT_KEY_ECONOMICAISTRATEGY_CITIES_NEED_NAVAL_GROWTH</AdvisorCounsel> 
			<AdvisorCounselImportance>2</AdvisorCounselImportance> 
		</Row>
		<Row> 
			<ID>9</ID> 
			<Type>ECONOMICAISTRATEGY_CITIES_NEED_NAVAL_TILE_IMPROVEMENT</Type> 
			<NoMinorCivs>false</NoMinorCivs> 
			<CheckTriggerTurnCount>1</CheckTriggerTurnCount> 
			<MinimumNumTurnsExecuted>5</MinimumNumTurnsExecuted> 
			<WeightThreshold>25</WeightThreshold> 
			<FirstTurnExecuted>0</FirstTurnExecuted> 
			<Advisor>ECONOMIC</Advisor> 
			<AdvisorCounsel>TXT_KEY_ECONOMICAISTRATEGY_CITIES_NEED_NAVAL_TILE_IMPROVEMENT</AdvisorCounsel> 
			<AdvisorCounselImportance>2</AdvisorCounselImportance> 
		</Row>
		<Row> 
			<ID>10</ID> 
			<Type>ECONOMICAISTRATEGY_FOUND_CITY</Type> 
			<NoMinorCivs>true</NoMinorCivs> 
			<CheckTriggerTurnCount>1</CheckTriggerTurnCount> 
			<MinimumNumTurnsExecuted>1</MinimumNumTurnsExecuted> 
			<WeightThreshold>10</WeightThreshold> 
			<FirstTurnExecuted>0</FirstTurnExecuted> 
			<Advisor>ECONOMIC</Advisor> 
			<AdvisorCounsel>TXT_KEY_ECONOMICAISTRATEGY_FOUND_CITY</AdvisorCounsel> 
			<AdvisorCounselImportance>2</AdvisorCounselImportance> 
		</Row>
		<Row> 
			<ID>11</ID> 
			<Type>ECONOMICAISTRATEGY_TRADE_WITH_CITY_STATE</Type> 
			<NoMinorCivs>false</NoMinorCivs> 
			<CheckTriggerTurnCount>1</CheckTriggerTurnCount> 
			<MinimumNumTurnsExecuted>1</MinimumNumTurnsExecuted> 
			<WeightThreshold>10</WeightThreshold> 
			<FirstTurnExecuted>0</FirstTurnExecuted> 
			<AdvisorCounselImportance>1</AdvisorCounselImportance> 
		</Row>
		<Row> 
			<ID>12</ID> 
			<Type>ECONOMICAISTRATEGY_NEED_IMPROVEMENT_FOOD</Type> 
			<NoMinorCivs>false</NoMinorCivs> 
			<CheckTriggerTurnCount>1</CheckTriggerTurnCount> 
			<MinimumNumTurnsExecuted>1</MinimumNumTurnsExecuted> 
			<WeightThreshold>10</WeightThreshold> 
			<FirstTurnExecuted>20</FirstTurnExecuted> 
			<Advisor>ECONOMIC</Advisor> 
			<AdvisorCounsel>TXT_KEY_ECONOMICAISTRATEGY_NEED_IMPROVEMENT_FOOD</AdvisorCounsel> 
			<AdvisorCounselImportance>2</AdvisorCounselImportance> 
		</Row>
		<Row> 
			<ID>13</ID> 
			<Type>ECONOMICAISTRATEGY_NEED_IMPROVEMENT_PRODUCTION</Type> 
			<NoMinorCivs>false</NoMinorCivs> 
			<CheckTriggerTurnCount>1</CheckTriggerTurnCount> 
			<MinimumNumTurnsExecuted>1</MinimumNumTurnsExecuted> 
			<WeightThreshold>10</WeightThreshold> 
			<FirstTurnExecuted>20</FirstTurnExecuted> 
			<Advisor>ECONOMIC</Advisor> 
			<AdvisorCounsel>TXT_KEY_ECONOMICAISTRATEGY_NEED_IMPROVEMENT_PRODUCTION</AdvisorCounsel> 
			<AdvisorCounselImportance>2</AdvisorCounselImportance> 
		</Row>
		<Row> 
			<ID>14</ID> 
			<Type>ECONOMICAISTRATEGY_ONE_OR_FEWER_COASTAL_CITIES</Type> 
			<NoMinorCivs>false</NoMinorCivs> 
			<CheckTriggerTurnCount>1</CheckTriggerTurnCount> 
			<MinimumNumTurnsExecuted>10</MinimumNumTurnsExecuted> 
			<WeightThreshold>10</WeightThreshold> 
			<FirstTurnExecuted>0</FirstTurnExecuted> 
			<AdvisorCounselImportance>1</AdvisorCounselImportance> 
		</Row>
		<Row> 
			<ID>15</ID> 
			<Type>ECONOMICAISTRATEGY_LOSING_MONEY</Type> 
			<NoMinorCivs>false</NoMinorCivs> 
			<CheckTriggerTurnCount>5</CheckTriggerTurnCount> 
			<MinimumNumTurnsExecuted>5</MinimumNumTurnsExecuted> 
			<WeightThreshold>2</WeightThreshold> 
			<FirstTurnExecuted>20</FirstTurnExecuted> 
			<Advisor>ECONOMIC</Advisor> 
			<AdvisorCounsel>TXT_KEY_ECONOMICAISTRATEGY_LOSING_MONEY</AdvisorCounsel> 
			<AdvisorCounselImportance>2</AdvisorCounselImportance> 
		</Row>
		<Row> 
			<ID>16</ID> 
			<Type>ECONOMICAISTRATEGY_HALT_GROWTH_BUILDINGS</Type> 
			<NoMinorCivs>true</NoMinorCivs> 
			<CheckTriggerTurnCount>1</CheckTriggerTurnCount> 
			<MinimumNumTurnsExecuted>1</MinimumNumTurnsExecuted> 
			<WeightThreshold>0</WeightThreshold> 
			<FirstTurnExecuted>20</FirstTurnExecuted> 
			<Advisor>ECONOMIC</Advisor> 
			<AdvisorCounsel>TXT_KEY_ECONOMICAISTRATEGY_HALT_GROWTH_BUILDINGS</AdvisorCounsel> 
			<AdvisorCounselImportance>2</AdvisorCounselImportance> 
		</Row>
		<Row> 
			<ID>17</ID> 
			<Type>ECONOMICAISTRATEGY_TOO_MANY_UNITS</Type> 
			<NoMinorCivs>false</NoMinorCivs> 
			<CheckTriggerTurnCount>1</CheckTriggerTurnCount> 
			<MinimumNumTurnsExecuted>1</MinimumNumTurnsExecuted> 
			<WeightThreshold>0</WeightThreshold> 
			<FirstTurnExecuted>20</FirstTurnExecuted> 
			<Advisor>ECONOMIC</Advisor> 
			<AdvisorCounsel>TXT_KEY_ECONOMICAISTRATEGY_TOO_MANY_UNITS</AdvisorCounsel> 
			<AdvisorCounselImportance>2</AdvisorCounselImportance> 
		</Row>
		<Row> 
			<ID>18</ID> 
			<Type>ECONOMICAISTRATEGY_ISLAND_START</Type> 
			<NoMinorCivs>false</NoMinorCivs> 
			<CheckTriggerTurnCount>1</CheckTriggerTurnCount> 
			<MinimumNumTurnsExecuted>50</MinimumNumTurnsExecuted> 
			<WeightThreshold>200</WeightThreshold> 
			<FirstTurnExecuted>0</FirstTurnExecuted> 
			<Advisor>SCIENCE</Advisor> 
			<AdvisorCounsel>TXT_KEY_ECONOMICAISTRATEGY_ISLAND_START</AdvisorCounsel> 
			<AdvisorCounselImportance>50</AdvisorCounselImportance> 
		</Row>
		<Row> 
			<ID>19</ID> 
			<Type>ECONOMICAISTRATEGY_EXPAND_TO_OTHER_CONTINENTS</Type> 
			<NoMinorCivs>true</NoMinorCivs> 
			<CheckTriggerTurnCount>10</CheckTriggerTurnCount> 
			<MinimumNumTurnsExecuted>25</MinimumNumTurnsExecuted> 
			<WeightThreshold>50</WeightThreshold> 
			<FirstTurnExecuted>0</FirstTurnExecuted> 
			<TechPrereq>TECH_OPTICS</TechPrereq> 
			<AdvisorCounselImportance>1</AdvisorCounselImportance> 
		</Row>
		<Row> 
			<ID>20</ID> 
			<Type>ECONOMICAISTRATEGY_REALLY_EXPAND_TO_OTHER_CONTINENTS</Type> 
			<NoMinorCivs>true</NoMinorCivs> 
			<CheckTriggerTurnCount>10</CheckTriggerTurnCount> 
			<MinimumNumTurnsExecuted>25</MinimumNumTurnsExecuted> 
			<WeightThreshold>100</WeightThreshold> 
			<FirstTurnExecuted>0</FirstTurnExecuted> 
			<TechPrereq>TECH_OPTICS</TechPrereq> 
			<AdvisorCounselImportance>1</AdvisorCounselImportance> 
		</Row>
		<Row> 
			<ID>21</ID> 
			<Type>ECONOMICAISTRATEGY_EXPAND_LIKE_CRAZY</Type> 
			<NoMinorCivs>true</NoMinorCivs> 
			<CheckTriggerTurnCount>10</CheckTriggerTurnCount> 
			<MinimumNumTurnsExecuted>25</MinimumNumTurnsExecuted> 
			<WeightThreshold>10</WeightThreshold> 
			<FirstTurnExecuted>25</FirstTurnExecuted> 
			<AdvisorCounselImportance>1</AdvisorCounselImportance> 
		</Row>
		<Row> 
			<ID>22</ID> 
			<Type>ECONOMICAISTRATEGY_GROW_LIKE_CRAZY</Type> 
			<NoMinorCivs>true</NoMinorCivs> 
			<CheckTriggerTurnCount>10</CheckTriggerTurnCount> 
			<MinimumNumTurnsExecuted>25</MinimumNumTurnsExecuted> 
			<WeightThreshold>10</WeightThreshold> 
			<FirstTurnExecuted>25</FirstTurnExecuted> 
			<AdvisorCounselImportance>1</AdvisorCounselImportance> 
		</Row>
		<Row> 
			<ID>23</ID> 
			<Type>ECONOMICAISTRATEGY_GS_CULTURE</Type> 
			<NoMinorCivs>true</NoMinorCivs> 
			<CheckTriggerTurnCount>1</CheckTriggerTurnCount> 
			<MinimumNumTurnsExecuted>25</MinimumNumTurnsExecuted> 
			<WeightThreshold>0</WeightThreshold> 
			<FirstTurnExecuted>75</FirstTurnExecuted> 
			<AdvisorCounselImportance>1</AdvisorCounselImportance> 
		</Row>
		<Row> 
			<ID>24</ID> 
			<Type>ECONOMICAISTRATEGY_GS_CONQUEST</Type> 
			<NoMinorCivs>true</NoMinorCivs> 
			<CheckTriggerTurnCount>1</CheckTriggerTurnCount> 
			<MinimumNumTurnsExecuted>25</MinimumNumTurnsExecuted> 
			<WeightThreshold>0</WeightThreshold> 
			<FirstTurnExecuted>75</FirstTurnExecuted> 
			<AdvisorCounselImportance>1</AdvisorCounselImportance> 
		</Row>
		<Row> 
			<ID>25</ID> 
			<Type>ECONOMICAISTRATEGY_GS_DIPLOMACY</Type> 
			<NoMinorCivs>true</NoMinorCivs> 
			<CheckTriggerTurnCount>1</CheckTriggerTurnCount> 
			<MinimumNumTurnsExecuted>25</MinimumNumTurnsExecuted> 
			<WeightThreshold>0</WeightThreshold> 
			<FirstTurnExecuted>75</FirstTurnExecuted> 
			<AdvisorCounselImportance>1</AdvisorCounselImportance> 
		</Row>
		<Row> 
			<ID>26</ID> 
			<Type>ECONOMICAISTRATEGY_GS_SPACESHIP</Type> 
			<NoMinorCivs>true</NoMinorCivs> 
			<CheckTriggerTurnCount>1</CheckTriggerTurnCount> 
			<MinimumNumTurnsExecuted>25</MinimumNumTurnsExecuted> 
			<WeightThreshold>0</WeightThreshold> 
			<FirstTurnExecuted>75</FirstTurnExecuted> 
			<AdvisorCounselImportance>1</AdvisorCounselImportance> 
		</Row>
		<Row> 
			<ID>27</ID> 
			<Type>ECONOMICAISTRATEGY_GS_SPACESHIP_HOMESTRETCH</Type> 
			<NoMinorCivs>true</NoMinorCivs> 
			<CheckTriggerTurnCount>1</CheckTriggerTurnCount> 
			<MinimumNumTurnsExecuted>1</MinimumNumTurnsExecuted> 
			<WeightThreshold>0</WeightThreshold> 
			<FirstTurnExecuted>100</FirstTurnExecuted> 
			<AdvisorCounselImportance>1</AdvisorCounselImportance> 
		</Row>
		<Row> 
			<ID>28</ID> 
			<Type>ECONOMICAISTRATEGY_REALLY_NEED_RECON_SEA</Type> 
			<NoMinorCivs>true</NoMinorCivs> 
			<CheckTriggerTurnCount>1</CheckTriggerTurnCount> 
			<MinimumNumTurnsExecuted>1</MinimumNumTurnsExecuted> 
			<WeightThreshold>0</WeightThreshold> 
			<FirstTurnExecuted>50</FirstTurnExecuted> 
			<AdvisorCounselImportance>1</AdvisorCounselImportance> 
		</Row>
		<Row> 
			<ID>29</ID> 
			<Type>ECONOMICAISTRATEGY_MOSTLY_ON_THE_COAST</Type> 
			<NoMinorCivs>false</NoMinorCivs> 
			<CheckTriggerTurnCount>1</CheckTriggerTurnCount> 
			<MinimumNumTurnsExecuted>1</MinimumNumTurnsExecuted> 
			<WeightThreshold>0</WeightThreshold> 
			<FirstTurnExecuted>50</FirstTurnExecuted> 
			<AdvisorCounselImportance>1</AdvisorCounselImportance> 
		</Row>
		<Row> 
			<ID>30</ID> 
			<Type>ECONOMICAISTRATEGY_NAVAL_MAP</Type> 
			<NoMinorCivs>true</NoMinorCivs> 
			<CheckTriggerTurnCount>1</CheckTriggerTurnCount> 
			<MinimumNumTurnsExecuted>10</MinimumNumTurnsExecuted> 
			<WeightThreshold>0</WeightThreshold> 
			<FirstTurnExecuted>1</FirstTurnExecuted> 
			<AdvisorCounselImportance>1</AdvisorCounselImportance> 
		</Row>
		<Row> 
			<ID>31</ID> 
			<Type>ECONOMICAISTRATEGY_OFFSHORE_EXPANSION_MAP</Type> 
			<NoMinorCivs>true</NoMinorCivs> 
			<CheckTriggerTurnCount>1</CheckTriggerTurnCount> 
			<MinimumNumTurnsExecuted>10</MinimumNumTurnsExecuted> 
			<WeightThreshold>0</WeightThreshold> 
			<FirstTurnExecuted>1</FirstTurnExecuted> 
			<AdvisorCounselImportance>1</AdvisorCounselImportance> 
		</Row>
		<Row> 
			<ID>32</ID> 
			<Type>ECONOMICAISTRATEGY_DEVELOPING_RELIGION</Type> 
			<NoMinorCivs>true</NoMinorCivs> 
			<CheckTriggerTurnCount>10</CheckTriggerTurnCount> 
			<MinimumNumTurnsExecuted>50</MinimumNumTurnsExecuted> 
			<WeightThreshold>0</WeightThreshold> 
			<FirstTurnExecuted>50</FirstTurnExecuted> 
			<TechPrereq>TECH_POTTERY</TechPrereq> 
			<TechObsolete>TECH_INDUSTRIALIZATION</TechObsolete> 
			<AdvisorCounselImportance>1</AdvisorCounselImportance> 
		</Row>
		<Row> 
			<ID>33</ID> 
			<Type>ECONOMICAISTRATEGY_TECH_LEADER</Type> 
			<NoMinorCivs>true</NoMinorCivs> 
			<CheckTriggerTurnCount>10</CheckTriggerTurnCount> 
			<MinimumNumTurnsExecuted>25</MinimumNumTurnsExecuted> 
			<WeightThreshold>0</WeightThreshold> 
			<FirstTurnExecuted>5</FirstTurnExecuted> 
			<AdvisorCounselImportance>1</AdvisorCounselImportance> 
		</Row>
		<Row> 
			<ID>34</ID> 
			<Type>ECONOMICAISTRATEGY_NEED_ARCHAEOLOGISTS</Type> 
			<NoMinorCivs>true</NoMinorCivs> 
			<CheckTriggerTurnCount>1</CheckTriggerTurnCount> 
			<MinimumNumTurnsExecuted>1</MinimumNumTurnsExecuted> 
			<WeightThreshold>0</WeightThreshold> 
			<FirstTurnExecuted>10</FirstTurnExecuted> 
			<AdvisorCounselImportance>1</AdvisorCounselImportance> 
		</Row>
		<Row> 
			<ID>35</ID> 
			<Type>ECONOMICAISTRATEGY_ENOUGH_ARCHAEOLOGISTS</Type> 
			<NoMinorCivs>true</NoMinorCivs> 
			<CheckTriggerTurnCount>1</CheckTriggerTurnCount> 
			<MinimumNumTurnsExecuted>1</MinimumNumTurnsExecuted> 
			<WeightThreshold>0</WeightThreshold> 
			<FirstTurnExecuted>10</FirstTurnExecuted> 
			<AdvisorCounselImportance>1</AdvisorCounselImportance> 
		</Row>
		<Row> 
			<ID>36</ID> 
			<Type>ECONOMICAISTRATEGY_NEED_MUSEUMS</Type> 
			<NoMinorCivs>true</NoMinorCivs> 
			<CheckTriggerTurnCount>1</CheckTriggerTurnCount> 
			<MinimumNumTurnsExecuted>1</MinimumNumTurnsExecuted> 
			<WeightThreshold>0</WeightThreshold> 
			<FirstTurnExecuted>10</FirstTurnExecuted> 
			<AdvisorCounselImportance>1</AdvisorCounselImportance> 
		</Row>
		<Row> 
			<ID>37</ID> 
			<Type>ECONOMICAISTRATEGY_NEED_GUILDS</Type> 
			<NoMinorCivs>true</NoMinorCivs> 
			<CheckTriggerTurnCount>1</CheckTriggerTurnCount> 
			<MinimumNumTurnsExecuted>1</MinimumNumTurnsExecuted> 
			<WeightThreshold>0</WeightThreshold> 
			<FirstTurnExecuted>10</FirstTurnExecuted> 
			<AdvisorCounselImportance>1</AdvisorCounselImportance> 
		</Row>
		<Row> 
			<ID>38</ID> 
			<Type>ECONOMICAISTRATEGY_CONCERT_TOUR</Type> 
			<NoMinorCivs>true</NoMinorCivs> 
			<CheckTriggerTurnCount>1</CheckTriggerTurnCount> 
			<MinimumNumTurnsExecuted>1</MinimumNumTurnsExecuted> 
			<WeightThreshold>10</WeightThreshold> 
			<FirstTurnExecuted>0</FirstTurnExecuted> 
			<AdvisorCounselImportance>1</AdvisorCounselImportance> 
		</Row>
		<Row> 
			<ID>39</ID> 
			<Type>ECONOMICAISTRATEGY_STARTED_PIETY</Type> 
			<NoMinorCivs>true</NoMinorCivs> 
			<CheckTriggerTurnCount>1</CheckTriggerTurnCount> 
			<MinimumNumTurnsExecuted>1</MinimumNumTurnsExecuted> 
			<WeightThreshold>0</WeightThreshold> 
			<FirstTurnExecuted>0</FirstTurnExecuted> 
			<AdvisorCounselImportance>1</AdvisorCounselImportance> 
		</Row>
	</AIEconomicStrategies> 

	<Table name="AIEconomicStrategy_City_Flavors">
		<Column name="AIEconomicStrategyType" type="text"  />
		<Column name="FlavorType" type="text"  />
		<Column name="Flavor" type="integer"  />
	</Table> 
	<AIEconomicStrategy_City_Flavors>
		<Delete />

		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_NEED_RECON</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_RECON</FlavorType> 
			<Flavor>100</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_ENOUGH_RECON</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_RECON</FlavorType> 
			<Flavor>-25</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_NEED_RECON_SEA</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_NAVAL_RECON</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_REALLY_NEED_RECON_SEA</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_NAVAL_RECON</FlavorType> 
			<Flavor>500</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_REALLY_NEED_RECON_SEA</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>100</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_ENOUGH_RECON_SEA</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_NAVAL_RECON</FlavorType> 
			<Flavor>-200</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_EARLY_EXPANSION</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_NAVAL_GROWTH</FlavorType> 
			<Flavor>-5</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_EARLY_EXPANSION</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_TILE_IMPROVEMENT</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_EARLY_EXPANSION</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>75</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_EARLY_EXPANSION</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_PRODUCTION</FlavorType> 
			<Flavor>-4</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_EARLY_EXPANSION</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>-4</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_EARLY_EXPANSION</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_SCIENCE</FlavorType> 
			<Flavor>-4</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_EARLY_EXPANSION</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>-4</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_ENOUGH_EXPANSION</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>-250</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_NEED_HAPPINESS</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_HAPPINESS</FlavorType> 
			<Flavor>35</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_NEED_HAPPINESS</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>-10</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_NEED_HAPPINESS</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_GROWTH</FlavorType> 
			<Flavor>-5</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_NEED_HAPPINESS_CRITICAL</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_HAPPINESS</FlavorType> 
			<Flavor>250</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_NEED_HAPPINESS_CRITICAL</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>-100</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_NEED_HAPPINESS_CRITICAL</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_GROWTH</FlavorType> 
			<Flavor>-100</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_ONE_OR_FEWER_COASTAL_CITIES</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_WATER_CONNECTION</FlavorType> 
			<Flavor>-10</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_LOSING_MONEY</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>25</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_LOSING_MONEY</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_I_LAND_TRADE_ROUTE</FlavorType> 
			<Flavor>25</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_LOSING_MONEY</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_I_SEA_TRADE_ROUTE</FlavorType> 
			<Flavor>25</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_LOSING_MONEY</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>-10</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_LOSING_MONEY</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>-10</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_HALT_GROWTH_BUILDINGS</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_GROWTH</FlavorType> 
			<Flavor>-15</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_TOO_MANY_UNITS</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>-30</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_TOO_MANY_UNITS</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>-30</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_TOO_MANY_UNITS</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>-30</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_TOO_MANY_UNITS</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_RANGED</FlavorType> 
			<Flavor>-30</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_TOO_MANY_UNITS</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_MOBILE</FlavorType> 
			<Flavor>-30</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_TOO_MANY_UNITS</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_RECON</FlavorType> 
			<Flavor>-50</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_TOO_MANY_UNITS</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>15</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_TOO_MANY_UNITS</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_GROWTH</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_TOO_MANY_UNITS</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_SCIENCE</FlavorType> 
			<Flavor>15</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_TOO_MANY_UNITS</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_TOO_MANY_UNITS</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_HAPPINESS</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_TOO_MANY_UNITS</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_ISLAND_START</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>100</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_ISLAND_START</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_NAVAL_TILE_IMPROVEMENT</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_ISLAND_START</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_NAVAL_GROWTH</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_ISLAND_START</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_WATER_CONNECTION</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_ISLAND_START</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>-5</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_ISLAND_START</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>-5</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_ISLAND_START</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_CITY_DEFENSE</FlavorType> 
			<Flavor>-5</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_ISLAND_START</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_RECON</FlavorType> 
			<Flavor>-20</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_EXPAND_TO_OTHER_CONTINENTS</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_EXPAND_TO_OTHER_CONTINENTS</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_NAVAL_TILE_IMPROVEMENT</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_EXPAND_TO_OTHER_CONTINENTS</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_NAVAL_GROWTH</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_EXPAND_TO_OTHER_CONTINENTS</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_WATER_CONNECTION</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_EXPAND_TO_OTHER_CONTINENTS</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_NAVAL_RECON</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_EXPAND_TO_OTHER_CONTINENTS</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>-10</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_EXPAND_TO_OTHER_CONTINENTS</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>-10</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_EXPAND_TO_OTHER_CONTINENTS</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>50</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_EXPAND_TO_OTHER_CONTINENTS</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_CITY_DEFENSE</FlavorType> 
			<Flavor>-10</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_EXPAND_TO_OTHER_CONTINENTS</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_RECON</FlavorType> 
			<Flavor>-20</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_EXPAND_LIKE_CRAZY</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_GROW_LIKE_CRAZY</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_GROWTH</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_GS_CULTURE</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>45</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_GS_CULTURE</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_PRODUCTION</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_GS_CULTURE</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_DIPLOMACY</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_GS_CULTURE</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_GS_CULTURE</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_GROWTH</FlavorType> 
			<Flavor>35</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_GS_CULTURE</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_HAPPINESS</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_GS_CULTURE</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>-10</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_GS_CULTURE</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_CITY_DEFENSE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_GS_CULTURE</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_GS_CULTURE</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>35</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_GS_CONQUEST</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>25</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_GS_CONQUEST</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_GS_CONQUEST</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_GS_CONQUEST</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_MILITARY_TRAINING</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_GS_CONQUEST</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_AIR</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_GS_CONQUEST</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_NUKE</FlavorType> 
			<Flavor>25</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_GS_CONQUEST</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_PRODUCTION</FlavorType> 
			<Flavor>25</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_GS_CONQUEST</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_DIPLOMACY</FlavorType> 
			<Flavor>-10</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_GS_DIPLOMACY</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_DIPLOMACY</FlavorType> 
			<Flavor>50</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_GS_DIPLOMACY</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_GS_SPACESHIP</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_SCIENCE</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_GS_SPACESHIP</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_GS_SPACESHIP</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_PRODUCTION</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_GS_SPACESHIP</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_SPACESHIP</FlavorType> 
			<Flavor>50</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_GS_SPACESHIP_HOMESTRETCH</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_SCIENCE</FlavorType> 
			<Flavor>25</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_GS_SPACESHIP_HOMESTRETCH</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_SPACESHIP</FlavorType> 
			<Flavor>250</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_MOSTLY_ON_THE_COAST</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_MOSTLY_ON_THE_COAST</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_NAVAL_RECON</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_MOSTLY_ON_THE_COAST</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_NAVAL_MAP</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_NAVAL_RECON</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_NAVAL_MAP</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>25</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_NAVAL_MAP</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_NAVAL_MAP</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_WATER_CONNECTION</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_OFFSHORE_EXPANSION_MAP</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_NAVAL_RECON</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_OFFSHORE_EXPANSION_MAP</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_OFFSHORE_EXPANSION_MAP</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_WATER_CONNECTION</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_DEVELOPING_RELIGION</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_RELIGION</FlavorType> 
			<Flavor>30</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_TECH_LEADER</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_ESPIONAGE</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_NEED_ARCHAEOLOGISTS</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_ARCHAEOLOGY</FlavorType> 
			<Flavor>40</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_ENOUGH_ARCHAEOLOGISTS</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_ARCHAEOLOGY</FlavorType> 
			<Flavor>-200</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_NEED_MUSEUMS</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>40</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_NEED_GUILDS</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>35</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_STARTED_PIETY</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_RELIGION</FlavorType> 
			<Flavor>40</Flavor> 
		</Row>
	</AIEconomicStrategy_City_Flavors> 

	<Table name="AIEconomicStrategy_PersonalityFlavorThresholdMods">
		<Column name="AIEconomicStrategyType" type="text"  />
		<Column name="FlavorType" type="text"  />
		<Column name="Flavor" type="integer"  />
	</Table> 
	<AIEconomicStrategy_PersonalityFlavorThresholdMods>
		<Delete />

		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_NEED_RECON</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_RECON</FlavorType> 
			<Flavor>-1</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_NEED_RECON_SEA</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_NAVAL_RECON</FlavorType> 
			<Flavor>-1</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_NEED_HAPPINESS</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_HAPPINESS</FlavorType> 
			<Flavor>1</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_CITIES_NEED_NAVAL_GROWTH</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_NAVAL_GROWTH</FlavorType> 
			<Flavor>1</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_CITIES_NEED_NAVAL_TILE_IMPROVEMENT</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_NAVAL_TILE_IMPROVEMENT</FlavorType> 
			<Flavor>1</Flavor> 
		</Row>
	</AIEconomicStrategy_PersonalityFlavorThresholdMods> 

	<Table name="AIEconomicStrategy_Player_Flavors">
		<Column name="AIEconomicStrategyType" type="text"  />
		<Column name="FlavorType" type="text"  />
		<Column name="Flavor" type="integer"  />
	</Table> 
	<AIEconomicStrategy_Player_Flavors>
		<Delete />

		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_NEED_RECON</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_RECON</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_NEED_RECON_SEA</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_NAVAL_RECON</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_REALLY_NEED_RECON_SEA</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_NAVAL_RECON</FlavorType> 
			<Flavor>50</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_REALLY_NEED_RECON_SEA</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_EARLY_EXPANSION</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_TILE_IMPROVEMENT</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_EARLY_EXPANSION</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_ENOUGH_EXPANSION</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>-10</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_NEED_HAPPINESS</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_HAPPINESS</FlavorType> 
			<Flavor>35</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_NEED_HAPPINESS</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>-10</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_NEED_HAPPINESS</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_GROWTH</FlavorType> 
			<Flavor>-5</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_NEED_HAPPINESS_CRITICAL</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_HAPPINESS</FlavorType> 
			<Flavor>250</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_NEED_HAPPINESS_CRITICAL</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>-10</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_NEED_HAPPINESS_CRITICAL</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_GROWTH</FlavorType> 
			<Flavor>-10</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_CITIES_NEED_NAVAL_GROWTH</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_NAVAL_GROWTH</FlavorType> 
			<Flavor>15</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_CITIES_NEED_NAVAL_TILE_IMPROVEMENT</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_NAVAL_TILE_IMPROVEMENT</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_NEED_IMPROVEMENT_FOOD</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_TILE_IMPROVEMENT</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_NEED_IMPROVEMENT_FOOD</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_GROWTH</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_NEED_IMPROVEMENT_PRODUCTION</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_TILE_IMPROVEMENT</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_NEED_IMPROVEMENT_PRODUCTION</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_PRODUCTION</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_ONE_OR_FEWER_COASTAL_CITIES</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_WATER_CONNECTION</FlavorType> 
			<Flavor>-10</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_LOSING_MONEY</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>25</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_TOO_MANY_UNITS</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>15</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_TOO_MANY_UNITS</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_GROWTH</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_TOO_MANY_UNITS</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_SCIENCE</FlavorType> 
			<Flavor>15</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_TOO_MANY_UNITS</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_TOO_MANY_UNITS</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_HAPPINESS</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_TOO_MANY_UNITS</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_ISLAND_START</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_ISLAND_START</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_NAVAL_TILE_IMPROVEMENT</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_ISLAND_START</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_NAVAL_GROWTH</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_ISLAND_START</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_WATER_CONNECTION</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_ISLAND_START</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>-5</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_ISLAND_START</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>-5</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_ISLAND_START</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_RECON</FlavorType> 
			<Flavor>-20</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_EXPAND_TO_OTHER_CONTINENTS</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_EXPAND_TO_OTHER_CONTINENTS</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_NAVAL_TILE_IMPROVEMENT</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_EXPAND_TO_OTHER_CONTINENTS</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_NAVAL_GROWTH</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_EXPAND_TO_OTHER_CONTINENTS</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_WATER_CONNECTION</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_EXPAND_TO_OTHER_CONTINENTS</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_NAVAL_RECON</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_EXPAND_TO_OTHER_CONTINENTS</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>-10</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_EXPAND_TO_OTHER_CONTINENTS</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>-10</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_EXPAND_TO_OTHER_CONTINENTS</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>75</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_EXPAND_TO_OTHER_CONTINENTS</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_CITY_DEFENSE</FlavorType> 
			<Flavor>-10</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_EXPAND_TO_OTHER_CONTINENTS</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_RECON</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_REALLY_EXPAND_TO_OTHER_CONTINENTS</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>50</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_REALLY_EXPAND_TO_OTHER_CONTINENTS</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_WATER_CONNECTION</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_EXPAND_LIKE_CRAZY</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_GROW_LIKE_CRAZY</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_GROWTH</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_GS_CULTURE</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>35</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_GS_CULTURE</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_PRODUCTION</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_GS_CULTURE</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_DIPLOMACY</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_GS_CULTURE</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_GS_CULTURE</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_GROWTH</FlavorType> 
			<Flavor>35</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_GS_CULTURE</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_HAPPINESS</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_GS_CULTURE</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>-10</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_GS_CULTURE</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_CITY_DEFENSE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_GS_CULTURE</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_GS_CULTURE</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_SPACESHIP</FlavorType> 
			<Flavor>-10</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_GS_CULTURE</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>35</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_GS_CONQUEST</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>25</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_GS_CONQUEST</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_GS_CONQUEST</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_GS_CONQUEST</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_MILITARY_TRAINING</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_GS_CONQUEST</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_AIR</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_GS_CONQUEST</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_NUKE</FlavorType> 
			<Flavor>25</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_GS_CONQUEST</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_SPACESHIP</FlavorType> 
			<Flavor>-10</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_GS_CONQUEST</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_PRODUCTION</FlavorType> 
			<Flavor>25</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_GS_CONQUEST</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_DIPLOMACY</FlavorType> 
			<Flavor>-10</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_GS_DIPLOMACY</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_DIPLOMACY</FlavorType> 
			<Flavor>50</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_GS_DIPLOMACY</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_GS_DIPLOMACY</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_SPACESHIP</FlavorType> 
			<Flavor>-10</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_GS_SPACESHIP</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_SCIENCE</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_GS_SPACESHIP</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_GS_SPACESHIP</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_GROWTH</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_GS_SPACESHIP</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_PRODUCTION</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_GS_SPACESHIP</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_SPACESHIP</FlavorType> 
			<Flavor>50</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_GS_SPACESHIP_HOMESTRETCH</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_SCIENCE</FlavorType> 
			<Flavor>25</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_GS_SPACESHIP_HOMESTRETCH</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_SPACESHIP</FlavorType> 
			<Flavor>100</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_MOSTLY_ON_THE_COAST</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_MOSTLY_ON_THE_COAST</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_NAVAL_RECON</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_MOSTLY_ON_THE_COAST</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_NAVAL_MAP</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_NAVAL_RECON</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_NAVAL_MAP</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_NAVAL_MAP</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_WATER_CONNECTION</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_OFFSHORE_EXPANSION_MAP</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_NAVAL_RECON</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_OFFSHORE_EXPANSION_MAP</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_OFFSHORE_EXPANSION_MAP</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_OFFSHORE_EXPANSION_MAP</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_WATER_CONNECTION</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_DEVELOPING_RELIGION</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_RELIGION</FlavorType> 
			<Flavor>30</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_TECH_LEADER</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_ESPIONAGE</FlavorType> 
			<Flavor>40</Flavor> 
		</Row>
		<Row> 
			<AIEconomicStrategyType>ECONOMICAISTRATEGY_STARTED_PIETY</AIEconomicStrategyType> 
			<FlavorType>FLAVOR_RELIGION</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
	</AIEconomicStrategy_Player_Flavors> 

	<Table name="AIGrandStrategies">
		<Column name="ID" type="integer"  primarykey="true" autoincrement="true" />
		<Column name="Type" type="text"  unique="true" notnull="true" />
	</Table> 
	<AIGrandStrategies>
		<Delete />

		<Row> 
			<ID>3</ID> 
			<Type>AIGRANDSTRATEGY_CONQUEST</Type> 
		</Row>
		<Row> 
			<ID>0</ID> 
			<Type>AIGRANDSTRATEGY_CULTURE</Type> 
		</Row>
		<Row> 
			<ID>2</ID> 
			<Type>AIGRANDSTRATEGY_SPACESHIP</Type> 
		</Row>
		<Row> 
			<ID>1</ID> 
			<Type>AIGRANDSTRATEGY_UNITED_NATIONS</Type> 
		</Row>
	</AIGrandStrategies> 

	<Table name="AIGrandStrategy_FlavorMods">
		<Column name="AIGrandStrategyType" type="text"  />
		<Column name="FlavorType" type="text"  />
		<Column name="Flavor" type="integer"  />
	</Table> 
	<AIGrandStrategy_FlavorMods>
		<Delete />

		<Row> 
			<AIGrandStrategyType>AIGRANDSTRATEGY_CONQUEST</AIGrandStrategyType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>2</Flavor> 
		</Row>
		<Row> 
			<AIGrandStrategyType>AIGRANDSTRATEGY_CONQUEST</AIGrandStrategyType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>1</Flavor> 
		</Row>
		<Row> 
			<AIGrandStrategyType>AIGRANDSTRATEGY_CONQUEST</AIGrandStrategyType> 
			<FlavorType>FLAVOR_PRODUCTION</FlavorType> 
			<Flavor>1</Flavor> 
		</Row>
		<Row> 
			<AIGrandStrategyType>AIGRANDSTRATEGY_CONQUEST</AIGrandStrategyType> 
			<FlavorType>FLAVOR_MILITARY_TRAINING</FlavorType> 
			<Flavor>1</Flavor> 
		</Row>
		<Row> 
			<AIGrandStrategyType>AIGRANDSTRATEGY_CONQUEST</AIGrandStrategyType> 
			<FlavorType>FLAVOR_AIR</FlavorType> 
			<Flavor>1</Flavor> 
		</Row>
		<Row> 
			<AIGrandStrategyType>AIGRANDSTRATEGY_CONQUEST</AIGrandStrategyType> 
			<FlavorType>FLAVOR_NUKE</FlavorType> 
			<Flavor>1</Flavor> 
		</Row>
		<Row> 
			<AIGrandStrategyType>AIGRANDSTRATEGY_CULTURE</AIGrandStrategyType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>2</Flavor> 
		</Row>
		<Row> 
			<AIGrandStrategyType>AIGRANDSTRATEGY_CULTURE</AIGrandStrategyType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>-2</Flavor> 
		</Row>
		<Row> 
			<AIGrandStrategyType>AIGRANDSTRATEGY_CULTURE</AIGrandStrategyType> 
			<FlavorType>FLAVOR_GROWTH</FlavorType> 
			<Flavor>2</Flavor> 
		</Row>
		<Row> 
			<AIGrandStrategyType>AIGRANDSTRATEGY_CULTURE</AIGrandStrategyType> 
			<FlavorType>FLAVOR_DIPLOMACY</FlavorType> 
			<Flavor>1</Flavor> 
		</Row>
		<Row> 
			<AIGrandStrategyType>AIGRANDSTRATEGY_CULTURE</AIGrandStrategyType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>1</Flavor> 
		</Row>
		<Row> 
			<AIGrandStrategyType>AIGRANDSTRATEGY_CULTURE</AIGrandStrategyType> 
			<FlavorType>FLAVOR_RELIGION</FlavorType> 
			<Flavor>1</Flavor> 
		</Row>
		<Row> 
			<AIGrandStrategyType>AIGRANDSTRATEGY_CULTURE</AIGrandStrategyType> 
			<FlavorType>FLAVOR_SPACESHIP</FlavorType> 
			<Flavor>-2</Flavor> 
		</Row>
		<Row> 
			<AIGrandStrategyType>AIGRANDSTRATEGY_CULTURE</AIGrandStrategyType> 
			<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType> 
			<Flavor>1</Flavor> 
		</Row>
		<Row> 
			<AIGrandStrategyType>AIGRANDSTRATEGY_CULTURE</AIGrandStrategyType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>2</Flavor> 
		</Row>
		<Row> 
			<AIGrandStrategyType>AIGRANDSTRATEGY_CULTURE</AIGrandStrategyType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>1</Flavor> 
		</Row>
		<Row> 
			<AIGrandStrategyType>AIGRANDSTRATEGY_UNITED_NATIONS</AIGrandStrategyType> 
			<FlavorType>FLAVOR_DIPLOMACY</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<AIGrandStrategyType>AIGRANDSTRATEGY_UNITED_NATIONS</AIGrandStrategyType> 
			<FlavorType>FLAVOR_NAVAL_RECON</FlavorType> 
			<Flavor>1</Flavor> 
		</Row>
		<Row> 
			<AIGrandStrategyType>AIGRANDSTRATEGY_UNITED_NATIONS</AIGrandStrategyType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>2</Flavor> 
		</Row>
		<Row> 
			<AIGrandStrategyType>AIGRANDSTRATEGY_UNITED_NATIONS</AIGrandStrategyType> 
			<FlavorType>FLAVOR_NUKE</FlavorType> 
			<Flavor>-1</Flavor> 
		</Row>
		<Row> 
			<AIGrandStrategyType>AIGRANDSTRATEGY_SPACESHIP</AIGrandStrategyType> 
			<FlavorType>FLAVOR_SPACESHIP</FlavorType> 
			<Flavor>2</Flavor> 
		</Row>
		<Row> 
			<AIGrandStrategyType>AIGRANDSTRATEGY_SPACESHIP</AIGrandStrategyType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>1</Flavor> 
		</Row>
		<Row> 
			<AIGrandStrategyType>AIGRANDSTRATEGY_SPACESHIP</AIGrandStrategyType> 
			<FlavorType>FLAVOR_SCIENCE</FlavorType> 
			<Flavor>2</Flavor> 
		</Row>
		<Row> 
			<AIGrandStrategyType>AIGRANDSTRATEGY_SPACESHIP</AIGrandStrategyType> 
			<FlavorType>FLAVOR_PRODUCTION</FlavorType> 
			<Flavor>1</Flavor> 
		</Row>
		<Row> 
			<AIGrandStrategyType>AIGRANDSTRATEGY_SPACESHIP</AIGrandStrategyType> 
			<FlavorType>FLAVOR_RELIGION</FlavorType> 
			<Flavor>-5</Flavor> 
		</Row>
	</AIGrandStrategy_FlavorMods> 

	<Table name="AIGrandStrategy_Flavors">
		<Column name="AIGrandStrategyType" type="text"  />
		<Column name="FlavorType" type="text"  />
		<Column name="Flavor" type="integer"  />
	</Table> 
	<AIGrandStrategy_Flavors>
		<Delete />

		<Row> 
			<AIGrandStrategyType>AIGRANDSTRATEGY_CONQUEST</AIGrandStrategyType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>9</Flavor> 
		</Row>
		<Row> 
			<AIGrandStrategyType>AIGRANDSTRATEGY_CULTURE</AIGrandStrategyType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<AIGrandStrategyType>AIGRANDSTRATEGY_UNITED_NATIONS</AIGrandStrategyType> 
			<FlavorType>FLAVOR_DIPLOMACY</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<AIGrandStrategyType>AIGRANDSTRATEGY_SPACESHIP</AIGrandStrategyType> 
			<FlavorType>FLAVOR_SPACESHIP</FlavorType> 
			<Flavor>13</Flavor> 
		</Row>
	</AIGrandStrategy_Flavors> 

	<Table name="AIGrandStrategy_Yields">
		<Column name="AIGrandStrategyType" type="text"  />
		<Column name="YieldType" type="text"  />
		<Column name="Yield" type="integer"  />
	</Table> 
	<AIGrandStrategy_Yields>
		<Delete />

		<Row> 
			<AIGrandStrategyType>AIGRANDSTRATEGY_CONQUEST</AIGrandStrategyType> 
			<YieldType>YIELD_PRODUCTION</YieldType> 
			<Yield>200</Yield> 
		</Row>
		<Row> 
			<AIGrandStrategyType>AIGRANDSTRATEGY_CULTURE</AIGrandStrategyType> 
			<YieldType>YIELD_GOLD</YieldType> 
			<Yield>50</Yield> 
		</Row>
		<Row> 
			<AIGrandStrategyType>AIGRANDSTRATEGY_CULTURE</AIGrandStrategyType> 
			<YieldType>YIELD_SCIENCE</YieldType> 
			<Yield>50</Yield> 
		</Row>
		<Row> 
			<AIGrandStrategyType>AIGRANDSTRATEGY_UNITED_NATIONS</AIGrandStrategyType> 
			<YieldType>YIELD_GOLD</YieldType> 
			<Yield>100</Yield> 
		</Row>
		<Row> 
			<AIGrandStrategyType>AIGRANDSTRATEGY_SPACESHIP</AIGrandStrategyType> 
			<YieldType>YIELD_SCIENCE</YieldType> 
			<Yield>100</Yield> 
		</Row>
		<Row> 
			<AIGrandStrategyType>AIGRANDSTRATEGY_SPACESHIP</AIGrandStrategyType> 
			<YieldType>YIELD_PRODUCTION</YieldType> 
			<Yield>100</Yield> 
		</Row>
	</AIGrandStrategy_Yields> 

	<Table name="AIMilitaryStrategies">
		<Column name="ID" type="integer"  primarykey="true" autoincrement="true" />
		<Column name="Type" type="text"  unique="true" notnull="true" />
		<Column name="NoMinorCivs" type="boolean"  default="0"/>
		<Column name="OnlyMinorCivs" type="boolean"  default="0"/>
		<Column name="UpdateCitySpecializations" type="boolean"  default="0"/>
		<Column name="CheckTriggerTurnCount" type="integer"  default="0"/>
		<Column name="FirstTurnExecuted" type="integer"  default="0"/>
		<Column name="MinimumNumTurnsExecuted" type="integer"  default="0"/>
		<Column name="WeightThreshold" type="integer"  default="0"/>
		<Column name="TechObsolete" type="text"  default="NULL"/>
		<Column name="TechPrereq" type="text"  default="NULL"/>
		<Column name="Advisor" type="text"  />
		<Column name="AdvisorCounsel" type="text"  />
		<Column name="AdvisorCounselImportance" type="integer"  default="1"/>
	</Table> 
	<AIMilitaryStrategies>
		<Delete />

		<Row> 
			<ID>0</ID> 
			<Type>MILITARYAISTRATEGY_NEED_RANGED</Type> 
			<NoMinorCivs>false</NoMinorCivs> 
			<OnlyMinorCivs>false</OnlyMinorCivs> 
			<UpdateCitySpecializations>false</UpdateCitySpecializations> 
			<CheckTriggerTurnCount>2</CheckTriggerTurnCount> 
			<FirstTurnExecuted>25</FirstTurnExecuted> 
			<MinimumNumTurnsExecuted>2</MinimumNumTurnsExecuted> 
			<WeightThreshold>0</WeightThreshold> 
			<AdvisorCounselImportance>1</AdvisorCounselImportance> 
		</Row>
		<Row> 
			<ID>1</ID> 
			<Type>MILITARYAISTRATEGY_ENOUGH_MILITARY_UNITS</Type> 
			<NoMinorCivs>true</NoMinorCivs> 
			<OnlyMinorCivs>false</OnlyMinorCivs> 
			<UpdateCitySpecializations>false</UpdateCitySpecializations> 
			<CheckTriggerTurnCount>2</CheckTriggerTurnCount> 
			<FirstTurnExecuted>25</FirstTurnExecuted> 
			<MinimumNumTurnsExecuted>2</MinimumNumTurnsExecuted> 
			<WeightThreshold>0</WeightThreshold> 
			<Advisor>ECONOMIC</Advisor> 
			<AdvisorCounsel>TXT_KEY_MILITARYAISTRATEGY_ENOUGH_MILITARY_UNITS</AdvisorCounsel> 
			<AdvisorCounselImportance>1</AdvisorCounselImportance> 
		</Row>
		<Row> 
			<ID>2</ID> 
			<Type>MILITARYAISTRATEGY_EMPIRE_DEFENSE</Type> 
			<NoMinorCivs>true</NoMinorCivs> 
			<OnlyMinorCivs>false</OnlyMinorCivs> 
			<UpdateCitySpecializations>true</UpdateCitySpecializations> 
			<CheckTriggerTurnCount>2</CheckTriggerTurnCount> 
			<FirstTurnExecuted>25</FirstTurnExecuted> 
			<MinimumNumTurnsExecuted>5</MinimumNumTurnsExecuted> 
			<WeightThreshold>0</WeightThreshold> 
			<Advisor>MILITARY</Advisor> 
			<AdvisorCounsel>TXT_KEY_MILITARYAISTRATEGY_EMPIRE_DEFENSE</AdvisorCounsel> 
			<AdvisorCounselImportance>1</AdvisorCounselImportance> 
		</Row>
		<Row> 
			<ID>3</ID> 
			<Type>MILITARYAISTRATEGY_EMPIRE_DEFENSE_CRITICAL</Type> 
			<NoMinorCivs>false</NoMinorCivs> 
			<OnlyMinorCivs>false</OnlyMinorCivs> 
			<UpdateCitySpecializations>true</UpdateCitySpecializations> 
			<CheckTriggerTurnCount>2</CheckTriggerTurnCount> 
			<FirstTurnExecuted>30</FirstTurnExecuted> 
			<MinimumNumTurnsExecuted>5</MinimumNumTurnsExecuted> 
			<WeightThreshold>0</WeightThreshold> 
			<Advisor>MILITARY</Advisor> 
			<AdvisorCounsel>TXT_KEY_MILITARYAISTRATEGY_EMPIRE_DEFENSE_CRITICAL</AdvisorCounsel> 
			<AdvisorCounselImportance>3</AdvisorCounselImportance> 
		</Row>
		<Row> 
			<ID>4</ID> 
			<Type>MILITARYAISTRATEGY_ENOUGH_NAVAL_UNITS</Type> 
			<NoMinorCivs>true</NoMinorCivs> 
			<OnlyMinorCivs>false</OnlyMinorCivs> 
			<UpdateCitySpecializations>false</UpdateCitySpecializations> 
			<CheckTriggerTurnCount>2</CheckTriggerTurnCount> 
			<FirstTurnExecuted>50</FirstTurnExecuted> 
			<MinimumNumTurnsExecuted>2</MinimumNumTurnsExecuted> 
			<WeightThreshold>0</WeightThreshold> 
			<AdvisorCounselImportance>1</AdvisorCounselImportance> 
		</Row>
		<Row> 
			<ID>5</ID> 
			<Type>MILITARYAISTRATEGY_NEED_NAVAL_UNITS</Type> 
			<NoMinorCivs>true</NoMinorCivs> 
			<OnlyMinorCivs>false</OnlyMinorCivs> 
			<UpdateCitySpecializations>false</UpdateCitySpecializations> 
			<CheckTriggerTurnCount>2</CheckTriggerTurnCount> 
			<FirstTurnExecuted>50</FirstTurnExecuted> 
			<MinimumNumTurnsExecuted>2</MinimumNumTurnsExecuted> 
			<WeightThreshold>0</WeightThreshold> 
			<AdvisorCounselImportance>1</AdvisorCounselImportance> 
		</Row>
		<Row> 
			<ID>6</ID> 
			<Type>MILITARYAISTRATEGY_NEED_NAVAL_UNITS_CRITICAL</Type> 
			<NoMinorCivs>true</NoMinorCivs> 
			<OnlyMinorCivs>false</OnlyMinorCivs> 
			<UpdateCitySpecializations>true</UpdateCitySpecializations> 
			<CheckTriggerTurnCount>2</CheckTriggerTurnCount> 
			<FirstTurnExecuted>50</FirstTurnExecuted> 
			<MinimumNumTurnsExecuted>2</MinimumNumTurnsExecuted> 
			<WeightThreshold>0</WeightThreshold> 
			<AdvisorCounselImportance>1</AdvisorCounselImportance> 
		</Row>
		<Row> 
			<ID>7</ID> 
			<Type>MILITARYAISTRATEGY_AT_WAR</Type> 
			<NoMinorCivs>true</NoMinorCivs> 
			<OnlyMinorCivs>false</OnlyMinorCivs> 
			<UpdateCitySpecializations>true</UpdateCitySpecializations> 
			<CheckTriggerTurnCount>1</CheckTriggerTurnCount> 
			<FirstTurnExecuted>0</FirstTurnExecuted> 
			<MinimumNumTurnsExecuted>5</MinimumNumTurnsExecuted> 
			<WeightThreshold>0</WeightThreshold> 
			<Advisor>MILITARY</Advisor> 
			<AdvisorCounsel>TXT_KEY_MILITARYAISTRATEGY_AT_WAR</AdvisorCounsel> 
			<AdvisorCounselImportance>1</AdvisorCounselImportance> 
		</Row>
		<Row> 
			<ID>8</ID> 
			<Type>MILITARYAISTRATEGY_WAR_MOBILIZATION</Type> 
			<NoMinorCivs>true</NoMinorCivs> 
			<OnlyMinorCivs>false</OnlyMinorCivs> 
			<UpdateCitySpecializations>true</UpdateCitySpecializations> 
			<CheckTriggerTurnCount>5</CheckTriggerTurnCount> 
			<FirstTurnExecuted>0</FirstTurnExecuted> 
			<MinimumNumTurnsExecuted>15</MinimumNumTurnsExecuted> 
			<WeightThreshold>100</WeightThreshold> 
			<AdvisorCounselImportance>1</AdvisorCounselImportance> 
		</Row>
		<Row> 
			<ID>9</ID> 
			<Type>MILITARYAISTRATEGY_NEED_RANGED_EARLY</Type> 
			<NoMinorCivs>true</NoMinorCivs> 
			<OnlyMinorCivs>false</OnlyMinorCivs> 
			<UpdateCitySpecializations>true</UpdateCitySpecializations> 
			<CheckTriggerTurnCount>5</CheckTriggerTurnCount> 
			<FirstTurnExecuted>0</FirstTurnExecuted> 
			<MinimumNumTurnsExecuted>0</MinimumNumTurnsExecuted> 
			<WeightThreshold>0</WeightThreshold> 
			<TechObsolete>TECH_ARCHERY</TechObsolete> 
			<AdvisorCounselImportance>1</AdvisorCounselImportance> 
		</Row>
		<Row> 
			<ID>10</ID> 
			<Type>MILITARYAISTRATEGY_ENOUGH_RANGED</Type> 
			<NoMinorCivs>false</NoMinorCivs> 
			<OnlyMinorCivs>false</OnlyMinorCivs> 
			<UpdateCitySpecializations>false</UpdateCitySpecializations> 
			<CheckTriggerTurnCount>2</CheckTriggerTurnCount> 
			<FirstTurnExecuted>25</FirstTurnExecuted> 
			<MinimumNumTurnsExecuted>2</MinimumNumTurnsExecuted> 
			<WeightThreshold>0</WeightThreshold> 
			<AdvisorCounselImportance>1</AdvisorCounselImportance> 
		</Row>
		<Row> 
			<ID>11</ID> 
			<Type>MILITARYAISTRATEGY_MINOR_CIV_GENERAL_DEFENSE</Type> 
			<NoMinorCivs>false</NoMinorCivs> 
			<OnlyMinorCivs>true</OnlyMinorCivs> 
			<UpdateCitySpecializations>false</UpdateCitySpecializations> 
			<CheckTriggerTurnCount>50</CheckTriggerTurnCount> 
			<FirstTurnExecuted>0</FirstTurnExecuted> 
			<MinimumNumTurnsExecuted>50</MinimumNumTurnsExecuted> 
			<WeightThreshold>0</WeightThreshold> 
			<AdvisorCounselImportance>1</AdvisorCounselImportance> 
		</Row>
		<Row> 
			<ID>12</ID> 
			<Type>MILITARYAISTRATEGY_MINOR_CIV_THREAT_ELEVATED</Type> 
			<NoMinorCivs>false</NoMinorCivs> 
			<OnlyMinorCivs>true</OnlyMinorCivs> 
			<UpdateCitySpecializations>false</UpdateCitySpecializations> 
			<CheckTriggerTurnCount>5</CheckTriggerTurnCount> 
			<FirstTurnExecuted>0</FirstTurnExecuted> 
			<MinimumNumTurnsExecuted>5</MinimumNumTurnsExecuted> 
			<WeightThreshold>0</WeightThreshold> 
			<AdvisorCounselImportance>1</AdvisorCounselImportance> 
		</Row>
		<Row> 
			<ID>13</ID> 
			<Type>MILITARYAISTRATEGY_MINOR_CIV_THREAT_CRITICAL</Type> 
			<NoMinorCivs>false</NoMinorCivs> 
			<OnlyMinorCivs>true</OnlyMinorCivs> 
			<UpdateCitySpecializations>false</UpdateCitySpecializations> 
			<CheckTriggerTurnCount>5</CheckTriggerTurnCount> 
			<FirstTurnExecuted>0</FirstTurnExecuted> 
			<MinimumNumTurnsExecuted>5</MinimumNumTurnsExecuted> 
			<WeightThreshold>0</WeightThreshold> 
			<AdvisorCounselImportance>1</AdvisorCounselImportance> 
		</Row>
		<Row> 
			<ID>14</ID> 
			<Type>MILITARYAISTRATEGY_ERADICATE_BARBARIANS</Type> 
			<NoMinorCivs>true</NoMinorCivs> 
			<OnlyMinorCivs>false</OnlyMinorCivs> 
			<UpdateCitySpecializations>false</UpdateCitySpecializations> 
			<CheckTriggerTurnCount>5</CheckTriggerTurnCount> 
			<FirstTurnExecuted>20</FirstTurnExecuted> 
			<MinimumNumTurnsExecuted>10</MinimumNumTurnsExecuted> 
			<WeightThreshold>200</WeightThreshold> 
			<Advisor>MILITARY</Advisor> 
			<AdvisorCounsel>TXT_KEY_MILITARYAISTRATEGY_ERADICATE_BARBARIANS</AdvisorCounsel> 
			<AdvisorCounselImportance>1</AdvisorCounselImportance> 
		</Row>
		<Row> 
			<ID>15</ID> 
			<Type>MILITARYAISTRATEGY_WINNING_WARS</Type> 
			<NoMinorCivs>true</NoMinorCivs> 
			<OnlyMinorCivs>false</OnlyMinorCivs> 
			<UpdateCitySpecializations>false</UpdateCitySpecializations> 
			<CheckTriggerTurnCount>2</CheckTriggerTurnCount> 
			<FirstTurnExecuted>0</FirstTurnExecuted> 
			<MinimumNumTurnsExecuted>2</MinimumNumTurnsExecuted> 
			<WeightThreshold>0</WeightThreshold> 
			<Advisor>MILITARY</Advisor> 
			<AdvisorCounsel>TXT_KEY_MILITARYAISTRATEGY_WINNING_WARS</AdvisorCounsel> 
			<AdvisorCounselImportance>1</AdvisorCounselImportance> 
		</Row>
		<Row> 
			<ID>16</ID> 
			<Type>MILITARYAISTRATEGY_LOSING_WARS</Type> 
			<NoMinorCivs>true</NoMinorCivs> 
			<OnlyMinorCivs>false</OnlyMinorCivs> 
			<UpdateCitySpecializations>false</UpdateCitySpecializations> 
			<CheckTriggerTurnCount>2</CheckTriggerTurnCount> 
			<FirstTurnExecuted>0</FirstTurnExecuted> 
			<MinimumNumTurnsExecuted>2</MinimumNumTurnsExecuted> 
			<WeightThreshold>0</WeightThreshold> 
			<Advisor>FOREIGN</Advisor> 
			<AdvisorCounsel>TXT_KEY_MILITARYAISTRATEGY_LOSING_WARS</AdvisorCounsel> 
			<AdvisorCounselImportance>1</AdvisorCounselImportance> 
		</Row>
		<Row> 
			<ID>17</ID> 
			<Type>MILITARYAISTRATEGY_NEED_MOBILE</Type> 
			<NoMinorCivs>false</NoMinorCivs> 
			<OnlyMinorCivs>false</OnlyMinorCivs> 
			<UpdateCitySpecializations>false</UpdateCitySpecializations> 
			<CheckTriggerTurnCount>2</CheckTriggerTurnCount> 
			<FirstTurnExecuted>25</FirstTurnExecuted> 
			<MinimumNumTurnsExecuted>2</MinimumNumTurnsExecuted> 
			<WeightThreshold>0</WeightThreshold> 
			<AdvisorCounselImportance>1</AdvisorCounselImportance> 
		</Row>
		<Row> 
			<ID>18</ID> 
			<Type>MILITARYAISTRATEGY_ENOUGH_MOBILE</Type> 
			<NoMinorCivs>false</NoMinorCivs> 
			<OnlyMinorCivs>false</OnlyMinorCivs> 
			<UpdateCitySpecializations>false</UpdateCitySpecializations> 
			<CheckTriggerTurnCount>2</CheckTriggerTurnCount> 
			<FirstTurnExecuted>25</FirstTurnExecuted> 
			<MinimumNumTurnsExecuted>2</MinimumNumTurnsExecuted> 
			<WeightThreshold>0</WeightThreshold> 
			<AdvisorCounselImportance>1</AdvisorCounselImportance> 
		</Row>
		<Row> 
			<ID>19</ID> 
			<Type>MILITARYAISTRATEGY_NEED_AIR</Type> 
			<NoMinorCivs>true</NoMinorCivs> 
			<OnlyMinorCivs>false</OnlyMinorCivs> 
			<UpdateCitySpecializations>false</UpdateCitySpecializations> 
			<CheckTriggerTurnCount>2</CheckTriggerTurnCount> 
			<FirstTurnExecuted>25</FirstTurnExecuted> 
			<MinimumNumTurnsExecuted>2</MinimumNumTurnsExecuted> 
			<WeightThreshold>0</WeightThreshold> 
			<TechPrereq>TECH_FLIGHT</TechPrereq> 
			<AdvisorCounselImportance>1</AdvisorCounselImportance> 
		</Row>
		<Row> 
			<ID>20</ID> 
			<Type>MILITARYAISTRATEGY_NEED_NUKE</Type> 
			<NoMinorCivs>true</NoMinorCivs> 
			<OnlyMinorCivs>false</OnlyMinorCivs> 
			<UpdateCitySpecializations>false</UpdateCitySpecializations> 
			<CheckTriggerTurnCount>2</CheckTriggerTurnCount> 
			<FirstTurnExecuted>25</FirstTurnExecuted> 
			<MinimumNumTurnsExecuted>2</MinimumNumTurnsExecuted> 
			<WeightThreshold>0</WeightThreshold> 
			<TechPrereq>TECH_ATOMIC_THEORY</TechPrereq> 
			<AdvisorCounselImportance>1</AdvisorCounselImportance> 
		</Row>
		<Row> 
			<ID>21</ID> 
			<Type>MILITARYAISTRATEGY_ENOUGH_AIR</Type> 
			<NoMinorCivs>true</NoMinorCivs> 
			<OnlyMinorCivs>false</OnlyMinorCivs> 
			<UpdateCitySpecializations>false</UpdateCitySpecializations> 
			<CheckTriggerTurnCount>2</CheckTriggerTurnCount> 
			<FirstTurnExecuted>25</FirstTurnExecuted> 
			<MinimumNumTurnsExecuted>2</MinimumNumTurnsExecuted> 
			<WeightThreshold>0</WeightThreshold> 
			<TechPrereq>TECH_FLIGHT</TechPrereq> 
			<AdvisorCounselImportance>1</AdvisorCounselImportance> 
		</Row>
		<Row> 
			<ID>22</ID> 
			<Type>MILITARYAISTRATEGY_NEED_ANTIAIR</Type> 
			<NoMinorCivs>false</NoMinorCivs> 
			<OnlyMinorCivs>false</OnlyMinorCivs> 
			<UpdateCitySpecializations>false</UpdateCitySpecializations> 
			<CheckTriggerTurnCount>2</CheckTriggerTurnCount> 
			<FirstTurnExecuted>25</FirstTurnExecuted> 
			<MinimumNumTurnsExecuted>2</MinimumNumTurnsExecuted> 
			<WeightThreshold>0</WeightThreshold> 
			<TechPrereq>TECH_RADIO</TechPrereq> 
			<AdvisorCounselImportance>1</AdvisorCounselImportance> 
		</Row>
		<Row> 
			<ID>23</ID> 
			<Type>MILITARYAISTRATEGY_ENOUGH_ANTIAIR</Type> 
			<NoMinorCivs>false</NoMinorCivs> 
			<OnlyMinorCivs>false</OnlyMinorCivs> 
			<UpdateCitySpecializations>false</UpdateCitySpecializations> 
			<CheckTriggerTurnCount>2</CheckTriggerTurnCount> 
			<FirstTurnExecuted>25</FirstTurnExecuted> 
			<MinimumNumTurnsExecuted>2</MinimumNumTurnsExecuted> 
			<WeightThreshold>0</WeightThreshold> 
			<TechPrereq>TECH_RADIO</TechPrereq> 
			<AdvisorCounselImportance>1</AdvisorCounselImportance> 
		</Row>
		<Row> 
			<ID>24</ID> 
			<Type>MILITARYAISTRATEGY_NEED_AIR_CARRIER</Type> 
			<NoMinorCivs>false</NoMinorCivs> 
			<OnlyMinorCivs>false</OnlyMinorCivs> 
			<UpdateCitySpecializations>false</UpdateCitySpecializations> 
			<CheckTriggerTurnCount>2</CheckTriggerTurnCount> 
			<FirstTurnExecuted>0</FirstTurnExecuted> 
			<MinimumNumTurnsExecuted>2</MinimumNumTurnsExecuted> 
			<WeightThreshold>0</WeightThreshold> 
			<TechPrereq>TECH_FLIGHT</TechPrereq> 
			<AdvisorCounselImportance>1</AdvisorCounselImportance> 
		</Row>
	</AIMilitaryStrategies> 

	<Table name="AIMilitaryStrategy_City_Flavors">
		<Column name="AIMilitaryStrategyType" type="text"  />
		<Column name="FlavorType" type="text"  />
		<Column name="Flavor" type="integer"  />
	</Table> 
	<AIMilitaryStrategy_City_Flavors>
		<Delete />

		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_ENOUGH_MILITARY_UNITS</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>-100</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_ENOUGH_MILITARY_UNITS</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>-100</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_EMPIRE_DEFENSE</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_EMPIRE_DEFENSE</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>25</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_EMPIRE_DEFENSE</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_CITY_DEFENSE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_EMPIRE_DEFENSE</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_MILITARY_TRAINING</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_EMPIRE_DEFENSE</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>-10</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_EMPIRE_DEFENSE</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_TILE_IMPROVEMENT</FlavorType> 
			<Flavor>-5</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_EMPIRE_DEFENSE_CRITICAL</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>15</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_EMPIRE_DEFENSE_CRITICAL</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>60</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_EMPIRE_DEFENSE_CRITICAL</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>-10</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_EMPIRE_DEFENSE_CRITICAL</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_NAVAL_RECON</FlavorType> 
			<Flavor>-10</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_EMPIRE_DEFENSE_CRITICAL</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_RECON</FlavorType> 
			<Flavor>-20</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_EMPIRE_DEFENSE_CRITICAL</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>-20</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_EMPIRE_DEFENSE_CRITICAL</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_TILE_IMPROVEMENT</FlavorType> 
			<Flavor>-20</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_EMPIRE_DEFENSE_CRITICAL</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_INFRASTRUCTURE</FlavorType> 
			<Flavor>-20</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_EMPIRE_DEFENSE_CRITICAL</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>-20</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_EMPIRE_DEFENSE_CRITICAL</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>-20</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_ENOUGH_NAVAL_UNITS</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>-100</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_ENOUGH_NAVAL_UNITS</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_NAVAL_RECON</FlavorType> 
			<Flavor>-100</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_NEED_NAVAL_UNITS</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>50</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_NEED_NAVAL_UNITS</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_NAVAL_RECON</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_NEED_NAVAL_UNITS</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>-10</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_NEED_NAVAL_UNITS</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>-10</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_NEED_NAVAL_UNITS</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>-10</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_NEED_NAVAL_UNITS</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_TILE_IMPROVEMENT</FlavorType> 
			<Flavor>-5</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_NEED_NAVAL_UNITS_CRITICAL</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>70</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_NEED_NAVAL_UNITS_CRITICAL</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_NAVAL_RECON</FlavorType> 
			<Flavor>25</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_NEED_NAVAL_UNITS_CRITICAL</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>-20</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_NEED_NAVAL_UNITS_CRITICAL</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>-20</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_NEED_NAVAL_UNITS_CRITICAL</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_RECON</FlavorType> 
			<Flavor>-20</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_AT_WAR</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>15</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_AT_WAR</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_MOBILE</FlavorType> 
			<Flavor>15</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_AT_WAR</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>15</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_AT_WAR</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_RANGED</FlavorType> 
			<Flavor>15</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_AT_WAR</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>15</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_AT_WAR</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_AIR</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_AT_WAR</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_CITY_DEFENSE</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_AT_WAR</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>-10</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_AT_WAR</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>-20</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_AT_WAR</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>-20</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_WAR_MOBILIZATION</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>15</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_WAR_MOBILIZATION</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_WAR_MOBILIZATION</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_RANGED</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_WAR_MOBILIZATION</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_MOBILE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_WAR_MOBILIZATION</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_WAR_MOBILIZATION</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_MILITARY_TRAINING</FlavorType> 
			<Flavor>25</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_WAR_MOBILIZATION</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>-250</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_WAR_MOBILIZATION</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_GROWTH</FlavorType> 
			<Flavor>-50</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_WAR_MOBILIZATION</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>-50</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_WAR_MOBILIZATION</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_TILE_IMPROVEMENT</FlavorType> 
			<Flavor>-50</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_WAR_MOBILIZATION</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>-50</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_NEED_RANGED_EARLY</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_RANGED</FlavorType> 
			<Flavor>100</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_MINOR_CIV_GENERAL_DEFENSE</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_MINOR_CIV_GENERAL_DEFENSE</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_CITY_DEFENSE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_MINOR_CIV_GENERAL_DEFENSE</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>-25</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_MINOR_CIV_THREAT_ELEVATED</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_MINOR_CIV_THREAT_ELEVATED</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_CITY_DEFENSE</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_MINOR_CIV_THREAT_CRITICAL</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_MINOR_CIV_THREAT_CRITICAL</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_MINOR_CIV_THREAT_CRITICAL</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_CITY_DEFENSE</FlavorType> 
			<Flavor>40</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_ERADICATE_BARBARIANS</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_ERADICATE_BARBARIANS</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_MOBILE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_ERADICATE_BARBARIANS</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_RANGED</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_WINNING_WARS</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_WINNING_WARS</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>-5</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_LOSING_WARS</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>-5</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_LOSING_WARS</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_LOSING_WARS</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_CITY_DEFENSE</FlavorType> 
			<Flavor>25</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_LOSING_WARS</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>-50</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_LOSING_WARS</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_TILE_IMPROVEMENT</FlavorType> 
			<Flavor>-25</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_LOSING_WARS</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_RECON</FlavorType> 
			<Flavor>-15</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_LOSING_WARS</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>-25</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_NEED_RANGED</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>-10</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_NEED_RANGED</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>-10</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_NEED_RANGED</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_RANGED</FlavorType> 
			<Flavor>75</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_ENOUGH_RANGED</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_ENOUGH_RANGED</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_ENOUGH_RANGED</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_RANGED</FlavorType> 
			<Flavor>-50</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_NEED_MOBILE</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_MOBILE</FlavorType> 
			<Flavor>75</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_ENOUGH_MOBILE</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_MOBILE</FlavorType> 
			<Flavor>-50</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_NEED_AIR</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_AIR</FlavorType> 
			<Flavor>150</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_NEED_NUKE</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_NUKE</FlavorType> 
			<Flavor>150</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_ENOUGH_AIR</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_AIR</FlavorType> 
			<Flavor>-50</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_NEED_ANTIAIR</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_ANTIAIR</FlavorType> 
			<Flavor>75</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_ENOUGH_ANTIAIR</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_ANTIAIR</FlavorType> 
			<Flavor>-50</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_NEED_AIR_CARRIER</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_AIR_CARRIER</FlavorType> 
			<Flavor>75</Flavor> 
		</Row>
	</AIMilitaryStrategy_City_Flavors> 

	<Table name="AIMilitaryStrategy_PersonalityFlavorThresholdMods">
		<Column name="AIMilitaryStrategyType" type="text"  />
		<Column name="FlavorType" type="text"  />
		<Column name="Flavor" type="integer"  />
	</Table> 
	<AIMilitaryStrategy_PersonalityFlavorThresholdMods>
		<Delete />

		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_ERADICATE_BARBARIANS</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>-2</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_ERADICATE_BARBARIANS</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>2</Flavor> 
		</Row>
	</AIMilitaryStrategy_PersonalityFlavorThresholdMods> 

	<Table name="AIMilitaryStrategy_Player_Flavors">
		<Column name="AIMilitaryStrategyType" type="text"  />
		<Column name="FlavorType" type="text"  />
		<Column name="Flavor" type="integer"  />
	</Table> 
	<AIMilitaryStrategy_Player_Flavors>
		<Delete />

		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_EMPIRE_DEFENSE</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_EMPIRE_DEFENSE</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>25</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_EMPIRE_DEFENSE</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_CITY_DEFENSE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_EMPIRE_DEFENSE</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_MILITARY_TRAINING</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_EMPIRE_DEFENSE_CRITICAL</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>15</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_EMPIRE_DEFENSE_CRITICAL</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>60</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_EMPIRE_DEFENSE_CRITICAL</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>-10</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_EMPIRE_DEFENSE_CRITICAL</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_NAVAL_RECON</FlavorType> 
			<Flavor>-10</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_EMPIRE_DEFENSE_CRITICAL</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>-10</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_EMPIRE_DEFENSE_CRITICAL</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>-10</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_EMPIRE_DEFENSE_CRITICAL</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>-10</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_ENOUGH_NAVAL_UNITS</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_NEED_NAVAL_UNITS</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>15</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_NEED_NAVAL_UNITS</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_NAVAL_RECON</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_NEED_NAVAL_UNITS_CRITICAL</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>-10</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_NEED_NAVAL_UNITS_CRITICAL</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>-10</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_NEED_NAVAL_UNITS_CRITICAL</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>50</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_NEED_NAVAL_UNITS_CRITICAL</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_NAVAL_RECON</FlavorType> 
			<Flavor>25</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_AT_WAR</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>15</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_AT_WAR</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_MOBILE</FlavorType> 
			<Flavor>15</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_AT_WAR</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>15</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_AT_WAR</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_RANGED</FlavorType> 
			<Flavor>15</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_AT_WAR</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>15</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_AT_WAR</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_AIR</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_AT_WAR</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_CITY_DEFENSE</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_AT_WAR</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>-10</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_AT_WAR</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>-20</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_WAR_MOBILIZATION</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>25</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_WAR_MOBILIZATION</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_WAR_MOBILIZATION</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_RANGED</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_WAR_MOBILIZATION</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_MOBILE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_WAR_MOBILIZATION</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_WAR_MOBILIZATION</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_MILITARY_TRAINING</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_WAR_MOBILIZATION</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>-10</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_WAR_MOBILIZATION</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_GROWTH</FlavorType> 
			<Flavor>-10</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_WAR_MOBILIZATION</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>-10</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_WAR_MOBILIZATION</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>-10</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_NEED_RANGED_EARLY</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_RANGED</FlavorType> 
			<Flavor>100</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_MINOR_CIV_GENERAL_DEFENSE</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_MINOR_CIV_GENERAL_DEFENSE</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_CITY_DEFENSE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_MINOR_CIV_THREAT_ELEVATED</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_MINOR_CIV_THREAT_ELEVATED</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_CITY_DEFENSE</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_MINOR_CIV_THREAT_CRITICAL</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_MINOR_CIV_THREAT_CRITICAL</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_MINOR_CIV_THREAT_CRITICAL</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_CITY_DEFENSE</FlavorType> 
			<Flavor>40</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_ERADICATE_BARBARIANS</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>15</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_ERADICATE_BARBARIANS</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_MOBILE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_ERADICATE_BARBARIANS</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_RANGED</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_ERADICATE_BARBARIANS</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_RECON</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_WINNING_WARS</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_WINNING_WARS</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>-5</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_LOSING_WARS</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>-5</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_LOSING_WARS</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>15</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_LOSING_WARS</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_CITY_DEFENSE</FlavorType> 
			<Flavor>25</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_LOSING_WARS</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>-25</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_LOSING_WARS</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>-25</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_NEED_RANGED</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_RANGED</FlavorType> 
			<Flavor>15</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_ENOUGH_RANGED</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_RANGED</FlavorType> 
			<Flavor>-15</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_NEED_MOBILE</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_MOBILE</FlavorType> 
			<Flavor>15</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_ENOUGH_MOBILE</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_MOBILE</FlavorType> 
			<Flavor>-15</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_NEED_AIR</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_AIR</FlavorType> 
			<Flavor>100</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_NEED_NUKE</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_NUKE</FlavorType> 
			<Flavor>100</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_ENOUGH_AIR</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_AIR</FlavorType> 
			<Flavor>-10</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_NEED_ANTIAIR</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_ANTIAIR</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_ENOUGH_ANTIAIR</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_ANTIAIR</FlavorType> 
			<Flavor>-5</Flavor> 
		</Row>
		<Row> 
			<AIMilitaryStrategyType>MILITARYAISTRATEGY_NEED_AIR_CARRIER</AIMilitaryStrategyType> 
			<FlavorType>FLAVOR_AIR_CARRIER</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
	</AIMilitaryStrategy_Player_Flavors> 

	<Table name="AnimationCategories">
		<Column name="ID" type="integer"  primarykey="true" autoincrement="true" />
		<Column name="Type" type="text"  unique="true" notnull="true" />
		<Column name="DefaultTo" type="text"  />
		<Column name="BaseID" type="integer"  default="-1"/>
	</Table> 
	<AnimationCategories>
		<Delete />

	</AnimationCategories> 

	<Table name="AnimationPath_Entries">
		<Column name="AnimationPathType" type="text"  />
		<Column name="Category" type="text"  />
		<Column name="Operator" type="text"  />
		<Column name="Parameter" type="float"  default="0"/>
	</Table> 
	<AnimationPath_Entries>
		<Delete />

	</AnimationPath_Entries> 

	<Table name="AnimationPaths">
		<Column name="ID" type="integer"  primarykey="true" autoincrement="true" />
		<Column name="Type" type="text"  unique="true" />
		<Column name="MissionPath" type="boolean"  default="0"/>
	</Table> 
	<AnimationPaths>
		<Delete />

		<Row> 
			<ID>0</ID> 
			<Type>ANIMATIONPATH_IDLE</Type> 
			<MissionPath>false</MissionPath> 
		</Row>
		<Row> 
			<ID>1</ID> 
			<Type>ANIMATIONPATH_MOVE</Type> 
			<MissionPath>false</MissionPath> 
		</Row>
		<Row> 
			<ID>2</ID> 
			<Type>ANIMATIONPATH_DAMAGE</Type> 
			<MissionPath>false</MissionPath> 
		</Row>
		<Row> 
			<ID>3</ID> 
			<Type>ANIMATIONPATH_RANDOMIZE_ANIMATION_SET</Type> 
			<MissionPath>true</MissionPath> 
		</Row>
		<Row> 
			<ID>4</ID> 
			<Type>ANIMATIONPATH_NUKE_STRIKE</Type> 
			<MissionPath>true</MissionPath> 
		</Row>
		<Row> 
			<ID>5</ID> 
			<Type>ANIMATIONPATH_MELEE_STRIKE</Type> 
			<MissionPath>true</MissionPath> 
		</Row>
		<Row> 
			<ID>6</ID> 
			<Type>ANIMATIONPATH_MELEE_HURT</Type> 
			<MissionPath>true</MissionPath> 
		</Row>
		<Row> 
			<ID>7</ID> 
			<Type>ANIMATIONPATH_MELEE_DIE</Type> 
			<MissionPath>true</MissionPath> 
		</Row>
		<Row> 
			<ID>8</ID> 
			<Type>ANIMATIONPATH_MELEE_FORTIFIED</Type> 
			<MissionPath>false</MissionPath> 
		</Row>
		<Row> 
			<ID>9</ID> 
			<Type>ANIMATIONPATH_MELEE_DIE_FADE</Type> 
			<MissionPath>true</MissionPath> 
		</Row>
		<Row> 
			<ID>10</ID> 
			<Type>ANIMATIONPATH_MELEE_FLEE</Type> 
			<MissionPath>true</MissionPath> 
		</Row>
		<Row> 
			<ID>11</ID> 
			<Type>ANIMATIONPATH_RANGED_STRIKE</Type> 
			<MissionPath>true</MissionPath> 
		</Row>
		<Row> 
			<ID>12</ID> 
			<Type>ANIMATIONPATH_RANGED_DIE</Type> 
			<MissionPath>true</MissionPath> 
		</Row>
		<Row> 
			<ID>13</ID> 
			<Type>ANIMATIONPATH_RANGED_FORTIFIED</Type> 
			<MissionPath>false</MissionPath> 
		</Row>
		<Row> 
			<ID>14</ID> 
			<Type>ANIMATIONPATH_RANGED_RUNHIT</Type> 
			<MissionPath>true</MissionPath> 
		</Row>
		<Row> 
			<ID>15</ID> 
			<Type>ANIMATIONPATH_RANGED_RUNDIE</Type> 
			<MissionPath>true</MissionPath> 
		</Row>
		<Row> 
			<ID>16</ID> 
			<Type>ANIMATIONPATH_RANGED_DIE_FADE</Type> 
			<MissionPath>true</MissionPath> 
		</Row>
		<Row> 
			<ID>17</ID> 
			<Type>ANIMATIONPATH_LEADER_COMMAND</Type> 
			<MissionPath>true</MissionPath> 
		</Row>
		<Row> 
			<ID>18</ID> 
			<Type>ANIMATIONPATH_AIRFADEIN</Type> 
			<MissionPath>true</MissionPath> 
		</Row>
		<Row> 
			<ID>19</ID> 
			<Type>ANIMATIONPATH_AIRFADEOUT</Type> 
			<MissionPath>true</MissionPath> 
		</Row>
		<Row> 
			<ID>20</ID> 
			<Type>ANIMATIONPATH_AIRSTRIKE</Type> 
			<MissionPath>true</MissionPath> 
		</Row>
		<Row> 
			<ID>21</ID> 
			<Type>ANIMATIONPATH_AIRBOMB</Type> 
			<MissionPath>true</MissionPath> 
		</Row>
		<Row> 
			<ID>22</ID> 
			<Type>ANIMATIONPATH_HEAL</Type> 
			<MissionPath>false</MissionPath> 
		</Row>
		<Row> 
			<ID>23</ID> 
			<Type>ANIMATIONPATH_SLEEP</Type> 
			<MissionPath>false</MissionPath> 
		</Row>
		<Row> 
			<ID>24</ID> 
			<Type>ANIMATIONPATH_FORTIFY</Type> 
			<MissionPath>false</MissionPath> 
		</Row>
		<Row> 
			<ID>25</ID> 
			<Type>ANIMATIONPATH_MELEE_FORTIFY</Type> 
			<MissionPath>false</MissionPath> 
		</Row>
		<Row> 
			<ID>26</ID> 
			<Type>ANIMATIONPATH_PILLAGE</Type> 
			<MissionPath>false</MissionPath> 
		</Row>
		<Row> 
			<ID>27</ID> 
			<Type>ANIMATIONPATH_SENTRY</Type> 
			<MissionPath>false</MissionPath> 
		</Row>
		<Row> 
			<ID>28</ID> 
			<Type>ANIMATIONPATH_FOUND</Type> 
			<MissionPath>false</MissionPath> 
		</Row>
		<Row> 
			<ID>29</ID> 
			<Type>ANIMATIONPATH_IRRIGATE</Type> 
			<MissionPath>false</MissionPath> 
		</Row>
		<Row> 
			<ID>30</ID> 
			<Type>ANIMATIONPATH_BUILD</Type> 
			<MissionPath>false</MissionPath> 
		</Row>
		<Row> 
			<ID>31</ID> 
			<Type>ANIMATIONPATH_MINE</Type> 
			<MissionPath>false</MissionPath> 
		</Row>
		<Row> 
			<ID>32</ID> 
			<Type>ANIMATIONPATH_CHOP</Type> 
			<MissionPath>false</MissionPath> 
		</Row>
		<Row> 
			<ID>33</ID> 
			<Type>ANIMATIONPATH_SHOVEL</Type> 
			<MissionPath>false</MissionPath> 
		</Row>
		<Row> 
			<ID>34</ID> 
			<Type>ANIMATIONPATH_RAILROAD</Type> 
			<MissionPath>false</MissionPath> 
		</Row>
		<Row> 
			<ID>35</ID> 
			<Type>ANIMATIONPATH_SABOTAGE</Type> 
			<MissionPath>false</MissionPath> 
		</Row>
		<Row> 
			<ID>36</ID> 
			<Type>ANIMATIONPATH_DESTROY</Type> 
			<MissionPath>false</MissionPath> 
		</Row>
		<Row> 
			<ID>37</ID> 
			<Type>ANIMATIONPATH_STEAL_PLANS</Type> 
			<MissionPath>false</MissionPath> 
		</Row>
		<Row> 
			<ID>38</ID> 
			<Type>ANIMATIONPATH_GREAT_EVENT</Type> 
			<MissionPath>true</MissionPath> 
		</Row>
		<Row> 
			<ID>39</ID> 
			<Type>ANIMATIONPATH_SURRENDER</Type> 
			<MissionPath>true</MissionPath> 
		</Row>
		<Row> 
			<ID>40</ID> 
			<Type>ANIMATIONPATH_AIRPATROL</Type> 
			<MissionPath>false</MissionPath> 
		</Row>
	</AnimationPaths> 

	<ArtDefine_LandmarkTypes>
		<Delete />

		<Row> 
			<Type>ART_DEF_IMPROVEMENT_NONE</Type> 
			<LandmarkType>Improvement</LandmarkType> 
			<FriendlyName>None</FriendlyName> 
		</Row>
		<Row> 
			<Type>ART_DEF_IMPROVEMENT_BARBARIAN_CAMP</Type> 
			<LandmarkType>Improvement</LandmarkType> 
			<FriendlyName>Barbarian Camp</FriendlyName> 
		</Row>
		<Row> 
			<Type>ART_DEF_IMPROVEMENT_CAMP</Type> 
			<LandmarkType>Improvement</LandmarkType> 
			<FriendlyName>Camp</FriendlyName> 
		</Row>
		<Row> 
			<Type>ART_DEF_IMPROVEMENT_CITY_RUINS</Type> 
			<LandmarkType>Improvement</LandmarkType> 
			<FriendlyName>City Ruins</FriendlyName> 
		</Row>
		<Row> 
			<Type>ART_DEF_IMPROVEMENT_FARM</Type> 
			<LandmarkType>Improvement</LandmarkType> 
			<FriendlyName>Farm</FriendlyName> 
		</Row>
		<Row> 
			<Type>ART_DEF_IMPROVEMENT_FISHING_BOATS</Type> 
			<LandmarkType>Improvement</LandmarkType> 
			<FriendlyName>Fishing Boats</FriendlyName> 
		</Row>
		<Row> 
			<Type>ART_DEF_IMPROVEMENT_FORT</Type> 
			<LandmarkType>Improvement</LandmarkType> 
			<FriendlyName>Fort</FriendlyName> 
		</Row>
		<Row> 
			<Type>ART_DEF_IMPROVEMENT_GOODY_HUT</Type> 
			<LandmarkType>Improvement</LandmarkType> 
			<FriendlyName>Goody Hut</FriendlyName> 
		</Row>
		<Row> 
			<Type>ART_DEF_IMPROVEMENT_LUMBERMILL</Type> 
			<LandmarkType>Improvement</LandmarkType> 
			<FriendlyName>Lumbermill</FriendlyName> 
		</Row>
		<Row> 
			<Type>ART_DEF_IMPROVEMENT_MINE</Type> 
			<LandmarkType>Improvement</LandmarkType> 
			<FriendlyName>Mine</FriendlyName> 
		</Row>
		<Row> 
			<Type>ART_DEF_IMPROVEMENT_QUARRY</Type> 
			<LandmarkType>Improvement</LandmarkType> 
			<FriendlyName>Quarry</FriendlyName> 
		</Row>
		<Row> 
			<Type>ART_DEF_IMPROVEMENT_OFFSHORE_PLATFORM</Type> 
			<LandmarkType>Improvement</LandmarkType> 
			<FriendlyName>Offshore Platform</FriendlyName> 
		</Row>
		<Row> 
			<Type>ART_DEF_IMPROVEMENT_PASTURE</Type> 
			<LandmarkType>Improvement</LandmarkType> 
			<FriendlyName>Pasture</FriendlyName> 
		</Row>
		<Row> 
			<Type>ART_DEF_IMPROVEMENT_PLANTATION</Type> 
			<LandmarkType>Improvement</LandmarkType> 
			<FriendlyName>Plantation</FriendlyName> 
		</Row>
		<Row> 
			<Type>ART_DEF_IMPROVEMENT_SCHOOL</Type> 
			<LandmarkType>Improvement</LandmarkType> 
			<FriendlyName>School</FriendlyName> 
		</Row>
		<Row> 
			<Type>ART_DEF_IMPROVEMENT_TRADING_POST1</Type> 
			<LandmarkType>Improvement</LandmarkType> 
			<FriendlyName>Trading Post 1</FriendlyName> 
		</Row>
		<Row> 
			<Type>ART_DEF_IMPROVEMENT_TRADING_POST2</Type> 
			<LandmarkType>Improvement</LandmarkType> 
			<FriendlyName>Trading Post 2</FriendlyName> 
		</Row>
		<Row> 
			<Type>ART_DEF_IMPROVEMENT_TRADING_POST3</Type> 
			<LandmarkType>Improvement</LandmarkType> 
			<FriendlyName>Trading Post 3</FriendlyName> 
		</Row>
		<Row> 
			<Type>ART_DEF_IMPROVEMENT_TRADING_POST4</Type> 
			<LandmarkType>Improvement</LandmarkType> 
			<FriendlyName>Trading Post 4</FriendlyName> 
		</Row>
		<Row> 
			<Type>ART_DEF_IMPROVEMENT_WELL</Type> 
			<LandmarkType>Improvement</LandmarkType> 
			<FriendlyName>Well</FriendlyName> 
		</Row>
		<Row> 
			<Type>ART_DEF_IMPROVEMENT_MONOLITH_ASIA</Type> 
			<LandmarkType>Improvement</LandmarkType> 
			<FriendlyName>Monolith Asia</FriendlyName> 
		</Row>
		<Row> 
			<Type>ART_DEF_IMPROVEMENT_MONOLITH_AMER</Type> 
			<LandmarkType>Improvement</LandmarkType> 
			<FriendlyName>Monolith America</FriendlyName> 
		</Row>
		<Row> 
			<Type>ART_DEF_IMPROVEMENT_MONOLITH_AFRI</Type> 
			<LandmarkType>Improvement</LandmarkType> 
			<FriendlyName>Monolith Africa</FriendlyName> 
		</Row>
		<Row> 
			<Type>ART_DEF_IMPROVEMENT_MONOLITH_EURO</Type> 
			<LandmarkType>Improvement</LandmarkType> 
			<FriendlyName>Monolith Europe</FriendlyName> 
		</Row>
		<Row> 
			<Type>ART_DEF_IMPROVEMENT_ACADEMY</Type> 
			<LandmarkType>Improvement</LandmarkType> 
			<FriendlyName>Academy</FriendlyName> 
		</Row>
		<Row> 
			<Type>ART_DEF_IMPROVEMENT_CITADEL</Type> 
			<LandmarkType>Improvement</LandmarkType> 
			<FriendlyName>Citadel</FriendlyName> 
		</Row>
		<Row> 
			<Type>ART_DEF_IMPROVEMENT_MANUFACTORY</Type> 
			<LandmarkType>Improvement</LandmarkType> 
			<FriendlyName>Manufactory</FriendlyName> 
		</Row>
		<Row> 
			<Type>ART_DEF_IMPROVEMENT_CUSTOMS_HOUSE</Type> 
			<LandmarkType>Improvement</LandmarkType> 
			<FriendlyName>Customs House</FriendlyName> 
		</Row>
		<Row> 
			<Type>ART_DEF_RESOURCE_NONE</Type> 
			<LandmarkType>Resource</LandmarkType> 
			<FriendlyName>None</FriendlyName> 
		</Row>
		<Row> 
			<Type>ART_DEF_RESOURCE_ALL</Type> 
			<LandmarkType>Resource</LandmarkType> 
			<FriendlyName>All</FriendlyName> 
		</Row>
		<Row> 
			<Type>ART_DEF_RESOURCE_ALUMINUM</Type> 
			<LandmarkType>Resource</LandmarkType> 
			<FriendlyName>Aluminum</FriendlyName> 
		</Row>
		<Row> 
			<Type>ART_DEF_RESOURCE_ALUMINUM_HEAVY</Type> 
			<LandmarkType>Resource</LandmarkType> 
			<FriendlyName>Aluminum Heavy</FriendlyName> 
		</Row>
		<Row> 
			<Type>ART_DEF_RESOURCE_BANANA</Type> 
			<LandmarkType>Resource</LandmarkType> 
			<FriendlyName>Banana</FriendlyName> 
		</Row>
		<Row> 
			<Type>ART_DEF_RESOURCE_COAL</Type> 
			<LandmarkType>Resource</LandmarkType> 
			<FriendlyName>Coal</FriendlyName> 
		</Row>
		<Row> 
			<Type>ART_DEF_RESOURCE_COAL_HEAVY</Type> 
			<LandmarkType>Resource</LandmarkType> 
			<FriendlyName>Coal Heavy</FriendlyName> 
		</Row>
		<Row> 
			<Type>ART_DEF_RESOURCE_COAL_MARSH</Type> 
			<LandmarkType>Resource</LandmarkType> 
			<FriendlyName>Coal Marsh</FriendlyName> 
		</Row>
		<Row> 
			<Type>ART_DEF_RESOURCE_COAL_HEAVY_MARSH</Type> 
			<LandmarkType>Resource</LandmarkType> 
			<FriendlyName>Coal Heavy Marsh</FriendlyName> 
		</Row>
		<Row> 
			<Type>ART_DEF_RESOURCE_COTTON</Type> 
			<LandmarkType>Resource</LandmarkType> 
			<FriendlyName>Cotton</FriendlyName> 
		</Row>
		<Row> 
			<Type>ART_DEF_RESOURCE_COW</Type> 
			<LandmarkType>Resource</LandmarkType> 
			<FriendlyName>Cow</FriendlyName> 
		</Row>
		<Row> 
			<Type>ART_DEF_RESOURCE_SHEEP</Type> 
			<LandmarkType>Resource</LandmarkType> 
			<FriendlyName>Sheep</FriendlyName> 
		</Row>
		<Row> 
			<Type>ART_DEF_RESOURCE_DEER</Type> 
			<LandmarkType>Resource</LandmarkType> 
			<FriendlyName>Deer</FriendlyName> 
		</Row>
		<Row> 
			<Type>ART_DEF_RESOURCE_DYE</Type> 
			<LandmarkType>Resource</LandmarkType> 
			<FriendlyName>Dye</FriendlyName> 
		</Row>
		<Row> 
			<Type>ART_DEF_RESOURCE_FISH</Type> 
			<LandmarkType>Resource</LandmarkType> 
			<FriendlyName>Fish</FriendlyName> 
		</Row>
		<Row> 
			<Type>ART_DEF_RESOURCE_FURS</Type> 
			<LandmarkType>Resource</LandmarkType> 
			<FriendlyName>Furs</FriendlyName> 
		</Row>
		<Row> 
			<Type>ART_DEF_RESOURCE_FURS_HILL</Type> 
			<LandmarkType>Resource</LandmarkType> 
			<FriendlyName>Furs Hill</FriendlyName> 
		</Row>
		<Row> 
			<Type>ART_DEF_RESOURCE_GEMS</Type> 
			<LandmarkType>Resource</LandmarkType> 
			<FriendlyName>Gems</FriendlyName> 
		</Row>
		<Row> 
			<Type>ART_DEF_RESOURCE_GOLD</Type> 
			<LandmarkType>Resource</LandmarkType> 
			<FriendlyName>Gold</FriendlyName> 
		</Row>
		<Row> 
			<Type>ART_DEF_RESOURCE_SILVER</Type> 
			<LandmarkType>Resource</LandmarkType> 
			<FriendlyName>Silver</FriendlyName> 
		</Row>
		<Row> 
			<Type>ART_DEF_RESOURCE_HORSE</Type> 
			<LandmarkType>Resource</LandmarkType> 
			<FriendlyName>Horse</FriendlyName> 
		</Row>
		<Row> 
			<Type>ART_DEF_RESOURCE_SUPERHORSE</Type> 
			<LandmarkType>Resource</LandmarkType> 
			<FriendlyName>Super Horse</FriendlyName> 
		</Row>
		<Row> 
			<Type>ART_DEF_RESOURCE_IRON</Type> 
			<LandmarkType>Resource</LandmarkType> 
			<FriendlyName>Iron</FriendlyName> 
		</Row>
		<Row> 
			<Type>ART_DEF_RESOURCE_IRON_HEAVY</Type> 
			<LandmarkType>Resource</LandmarkType> 
			<FriendlyName>Iron Heavy</FriendlyName> 
		</Row>
		<Row> 
			<Type>ART_DEF_RESOURCE_IRON_MARSH</Type> 
			<LandmarkType>Resource</LandmarkType> 
			<FriendlyName>Iron Marsh</FriendlyName> 
		</Row>
		<Row> 
			<Type>ART_DEF_RESOURCE_IRON_HEAVY_MARSH</Type> 
			<LandmarkType>Resource</LandmarkType> 
			<FriendlyName>Iron Heavy Marsh</FriendlyName> 
		</Row>
		<Row> 
			<Type>ART_DEF_RESOURCE_INCENSE</Type> 
			<LandmarkType>Resource</LandmarkType> 
			<FriendlyName>Incense</FriendlyName> 
		</Row>
		<Row> 
			<Type>ART_DEF_RESOURCE_IVORY</Type> 
			<LandmarkType>Resource</LandmarkType> 
			<FriendlyName>Ivory</FriendlyName> 
		</Row>
		<Row> 
			<Type>ART_DEF_RESOURCE_MARBLE</Type> 
			<LandmarkType>Resource</LandmarkType> 
			<FriendlyName>Marble</FriendlyName> 
		</Row>
		<Row> 
			<Type>ART_DEF_RESOURCE_OIL</Type> 
			<LandmarkType>Resource</LandmarkType> 
			<FriendlyName>Oil</FriendlyName> 
		</Row>
		<Row> 
			<Type>ART_DEF_RESOURCE_OIL_HEAVY</Type> 
			<LandmarkType>Resource</LandmarkType> 
			<FriendlyName>Oil Heavy</FriendlyName> 
		</Row>
		<Row> 
			<Type>ART_DEF_RESOURCE_OIL_WATER</Type> 
			<LandmarkType>Resource</LandmarkType> 
			<FriendlyName>Oil Water</FriendlyName> 
		</Row>
		<Row> 
			<Type>ART_DEF_RESOURCE_OIL_HEAVY_WATER</Type> 
			<LandmarkType>Resource</LandmarkType> 
			<FriendlyName>Oil Heavy Water</FriendlyName> 
		</Row>
		<Row> 
			<Type>ART_DEF_RESOURCE_PEARLS</Type> 
			<LandmarkType>Resource</LandmarkType> 
			<FriendlyName>Pearls</FriendlyName> 
		</Row>
		<Row> 
			<Type>ART_DEF_RESOURCE_SILK</Type> 
			<LandmarkType>Resource</LandmarkType> 
			<FriendlyName>Silk</FriendlyName> 
		</Row>
		<Row> 
			<Type>ART_DEF_RESOURCE_SPICE</Type> 
			<LandmarkType>Resource</LandmarkType> 
			<FriendlyName>Spice</FriendlyName> 
		</Row>
		<Row> 
			<Type>ART_DEF_RESOURCE_SUGAR</Type> 
			<LandmarkType>Resource</LandmarkType> 
			<FriendlyName>Sugar</FriendlyName> 
		</Row>
		<Row> 
			<Type>ART_DEF_RESOURCE_URANIUM</Type> 
			<LandmarkType>Resource</LandmarkType> 
			<FriendlyName>Uranium</FriendlyName> 
		</Row>
		<Row> 
			<Type>ART_DEF_RESOURCE_URANIUM_HEAVY</Type> 
			<LandmarkType>Resource</LandmarkType> 
			<FriendlyName>Uranium Heavy</FriendlyName> 
		</Row>
		<Row> 
			<Type>ART_DEF_RESOURCE_URANIUM_MARSH</Type> 
			<LandmarkType>Resource</LandmarkType> 
			<FriendlyName>Uranium Marsh</FriendlyName> 
		</Row>
		<Row> 
			<Type>ART_DEF_RESOURCE_URANIUM_HEAVY_MARSH</Type> 
			<LandmarkType>Resource</LandmarkType> 
			<FriendlyName>Uranium Heavy Marsh</FriendlyName> 
		</Row>
		<Row> 
			<Type>ART_DEF_RESOURCE_WHALE</Type> 
			<LandmarkType>Resource</LandmarkType> 
			<FriendlyName>Whale</FriendlyName> 
		</Row>
		<Row> 
			<Type>ART_DEF_RESOURCE_WHEAT</Type> 
			<LandmarkType>Resource</LandmarkType> 
			<FriendlyName>Wheat</FriendlyName> 
		</Row>
		<Row> 
			<Type>ART_DEF_RESOURCE_WINE</Type> 
			<LandmarkType>Resource</LandmarkType> 
			<FriendlyName>Wine</FriendlyName> 
		</Row>
		<Row> 
			<Type>ART_DEF_FEATURE_CRATER</Type> 
			<LandmarkType>Resource</LandmarkType> 
			<FriendlyName>Crater</FriendlyName> 
		</Row>
		<Row> 
			<Type>ART_DEF_FEATURE_EVEREST</Type> 
			<LandmarkType>Resource</LandmarkType> 
			<FriendlyName>Everest</FriendlyName> 
		</Row>
		<Row> 
			<Type>ART_DEF_FEATURE_FALLOUT</Type> 
			<LandmarkType>Resource</LandmarkType> 
			<FriendlyName>Fallout</FriendlyName> 
		</Row>
		<Row> 
			<Type>ART_DEF_FEATURE_FUJI</Type> 
			<LandmarkType>Resource</LandmarkType> 
			<FriendlyName>Fuji</FriendlyName> 
		</Row>
		<Row> 
			<Type>ART_DEF_FEATURE_GEYSER</Type> 
			<LandmarkType>Resource</LandmarkType> 
			<FriendlyName>Fuji</FriendlyName> 
		</Row>
		<Row> 
			<Type>ART_DEF_FEATURE_ICE</Type> 
			<LandmarkType>Resource</LandmarkType> 
			<FriendlyName>Ice</FriendlyName> 
		</Row>
		<Row> 
			<Type>ART_DEF_FEATURE_MESA</Type> 
			<LandmarkType>Resource</LandmarkType> 
			<FriendlyName>Mesa</FriendlyName> 
		</Row>
		<Row> 
			<Type>ART_DEF_FEATURE_OASIS</Type> 
			<LandmarkType>Resource</LandmarkType> 
			<FriendlyName>Oasis</FriendlyName> 
		</Row>
		<Row> 
			<Type>ART_DEF_FEATURE_REEF</Type> 
			<LandmarkType>Resource</LandmarkType> 
			<FriendlyName>Reef</FriendlyName> 
		</Row>
		<Row> 
			<Type>ART_DEF_FEATURE_TITICACA</Type> 
			<LandmarkType>Resource</LandmarkType> 
			<FriendlyName>Titicaca</FriendlyName> 
		</Row>
		<Row> 
			<Type>ART_DEF_FEATURE_VOLCANO</Type> 
			<LandmarkType>Resource</LandmarkType> 
			<FriendlyName>Volcano</FriendlyName> 
		</Row>
		<Row> 
			<Type>SNAPSHOT</Type> 
			<LandmarkType>LayoutHandler</LandmarkType> 
			<FriendlyName>Snapshot</FriendlyName> 
		</Row>
		<Row> 
			<Type>FARM</Type> 
			<LandmarkType>LayoutHandler</LandmarkType> 
			<FriendlyName>Farm</FriendlyName> 
		</Row>
		<Row> 
			<Type>PASTURE</Type> 
			<LandmarkType>LayoutHandler</LandmarkType> 
			<FriendlyName>Pasture</FriendlyName> 
		</Row>
		<Row> 
			<Type>SPRING</Type> 
			<LandmarkType>LayoutHandler</LandmarkType> 
			<FriendlyName>Spring</FriendlyName> 
		</Row>
		<Row> 
			<Type>ANIMATED</Type> 
			<LandmarkType>LayoutHandler</LandmarkType> 
			<FriendlyName>Animated</FriendlyName> 
		</Row>
		<Row> 
			<Type>ANIMATED_ROTATED</Type> 
			<LandmarkType>LayoutHandler</LandmarkType> 
			<FriendlyName>Animated-Random</FriendlyName> 
		</Row>
		<Row> 
			<Type>RANDOM</Type> 
			<LandmarkType>LayoutHandler</LandmarkType> 
			<FriendlyName>Random</FriendlyName> 
		</Row>
		<Row> 
			<Type>ART_DEF_IMPROVEMENT_TERRACE_FARM</Type> 
			<LandmarkType>Improvement</LandmarkType> 
			<FriendlyName>Terrace Farm</FriendlyName> 
		</Row>
		<Row> 
			<Type>ART_DEF_IMPROVEMENT_MOAI_STATUES</Type> 
			<LandmarkType>Improvement</LandmarkType> 
			<FriendlyName>Moai Statues</FriendlyName> 
		</Row>
		<Row> 
			<Type>ART_DEF_FEATURE_HADRIANS_WALL_1</Type> 
			<LandmarkType>Improvement</LandmarkType> 
			<FriendlyName>Hadrians Wall 1</FriendlyName> 
		</Row>
		<Row> 
			<Type>ART_DEF_FEATURE_HADRIANS_WALL_2</Type> 
			<LandmarkType>Improvement</LandmarkType> 
			<FriendlyName>Hadrians Wall 2</FriendlyName> 
		</Row>
		<Row> 
			<Type>ART_DEF_FEATURE_HADRIANS_WALL_3</Type> 
			<LandmarkType>Improvement</LandmarkType> 
			<FriendlyName>Hadrians Wall 3</FriendlyName> 
		</Row>
		<Row> 
			<Type>ART_DEF_IMPROVEMENT_MOTTE_BAILEY</Type> 
			<LandmarkType>Improvement</LandmarkType> 
			<FriendlyName>Motte and Bailey</FriendlyName> 
		</Row>
		<Row> 
			<Type>ART_DEF_IMPROVEMENT_WAJO</Type> 
			<LandmarkType>Improvement</LandmarkType> 
			<FriendlyName>Wajo</FriendlyName> 
		</Row>
		<Row> 
			<Type>ART_DEF_IMPROVEMENT_TIPIS</Type> 
			<LandmarkType>Improvement</LandmarkType> 
			<FriendlyName>Tipis</FriendlyName> 
		</Row>
		<Row> 
			<Type>ART_DEF_IMPROVEMENT_POLDER</Type> 
			<LandmarkType>Improvement</LandmarkType> 
			<FriendlyName>Polder</FriendlyName> 
		</Row>
		<Row> 
			<Type>ART_DEF_IMPROVEMENT_TERRACE_FARM</Type> 
			<LandmarkType>Improvement</LandmarkType> 
			<FriendlyName>Terrace Farm</FriendlyName> 
		</Row>
		<Row> 
			<Type>ART_DEF_IMPROVEMENT_POLDER</Type> 
			<LandmarkType>Improvement</LandmarkType> 
			<FriendlyName>Polder</FriendlyName> 
		</Row>
		<Row> 
			<Type>ART_DEF_IMPROVEMENT_HOLY_SITE</Type> 
			<LandmarkType>Improvement</LandmarkType> 
			<FriendlyName>Polder</FriendlyName> 
		</Row>
		<Row> 
			<Type>ART_DEF_RESOURCE_SALT</Type> 
			<LandmarkType>Resource</LandmarkType> 
			<FriendlyName>Salt</FriendlyName> 
		</Row>
		<Row> 
			<Type>ART_DEF_RESOURCE_CRAB</Type> 
			<LandmarkType>Resource</LandmarkType> 
			<FriendlyName>Crab</FriendlyName> 
		</Row>
		<Row> 
			<Type>ART_DEF_RESOURCE_COPPER</Type> 
			<LandmarkType>Resource</LandmarkType> 
			<FriendlyName>Copper</FriendlyName> 
		</Row>
		<Row> 
			<Type>ART_DEF_RESOURCE_TRUFFLES</Type> 
			<LandmarkType>Resource</LandmarkType> 
			<FriendlyName>Truffles</FriendlyName> 
		</Row>
		<Row> 
			<Type>ART_DEF_RESOURCE_CITRUS</Type> 
			<LandmarkType>Resource</LandmarkType> 
			<FriendlyName>Citrus</FriendlyName> 
		</Row>
		<Row> 
			<Type>ART_DEF_FEATURE_ULURU</Type> 
			<LandmarkType>Resource</LandmarkType> 
			<FriendlyName>Oasis</FriendlyName> 
		</Row>
		<Row> 
			<Type>ART_DEF_FEATURE_MT_KAILASH</Type> 
			<LandmarkType>Resource</LandmarkType> 
			<FriendlyName>Reef</FriendlyName> 
		</Row>
		<Row> 
			<Type>ART_DEF_FEATURE_MT_SINAI</Type> 
			<LandmarkType>Resource</LandmarkType> 
			<FriendlyName>Titicaca</FriendlyName> 
		</Row>
		<Row> 
			<Type>ART_DEF_FEATURE_SRI_PADA</Type> 
			<LandmarkType>Resource</LandmarkType> 
			<FriendlyName>Volcano</FriendlyName> 
		</Row>
		<Row> 
			<Type>ART_DEF_IMPROVEMENT_HOLY_SITE</Type> 
			<LandmarkType>Improvement</LandmarkType> 
			<FriendlyName>HolySite</FriendlyName> 
		</Row>
		<Row> 
			<Type>ART_DEF_RESOURCE_SALT</Type> 
			<LandmarkType>Resource</LandmarkType> 
			<FriendlyName>Salt</FriendlyName> 
		</Row>
		<Row> 
			<Type>ART_DEF_RESOURCE_CRAB</Type> 
			<LandmarkType>Resource</LandmarkType> 
			<FriendlyName>Crab</FriendlyName> 
		</Row>
		<Row> 
			<Type>ART_DEF_RESOURCE_COPPER</Type> 
			<LandmarkType>Resource</LandmarkType> 
			<FriendlyName>Copper</FriendlyName> 
		</Row>
		<Row> 
			<Type>ART_DEF_RESOURCE_TRUFFLES</Type> 
			<LandmarkType>Resource</LandmarkType> 
			<FriendlyName>Truffles</FriendlyName> 
		</Row>
		<Row> 
			<Type>ART_DEF_RESOURCE_CITRUS</Type> 
			<LandmarkType>Resource</LandmarkType> 
			<FriendlyName>Citrus</FriendlyName> 
		</Row>
		<Row> 
			<Type>ART_DEF_FEATURE_ULURU</Type> 
			<LandmarkType>Resource</LandmarkType> 
			<FriendlyName>Oasis</FriendlyName> 
		</Row>
		<Row> 
			<Type>ART_DEF_FEATURE_MT_KAILASH</Type> 
			<LandmarkType>Resource</LandmarkType> 
			<FriendlyName>Reef</FriendlyName> 
		</Row>
		<Row> 
			<Type>ART_DEF_FEATURE_MT_SINAI</Type> 
			<LandmarkType>Resource</LandmarkType> 
			<FriendlyName>Titicaca</FriendlyName> 
		</Row>
		<Row> 
			<Type>ART_DEF_FEATURE_SRI_PADA</Type> 
			<LandmarkType>Resource</LandmarkType> 
			<FriendlyName>Volcano</FriendlyName> 
		</Row>
		<Row> 
			<Type>ART_DEF_IMPROVEMENT_PONTOON_BRIDGE</Type> 
			<LandmarkType>Improvement</LandmarkType> 
			<FriendlyName>Bridge</FriendlyName> 
		</Row>
		<Row> 
			<Type>ART_DEF_IMPROVEMENT_ARCHAEOLOGICAL_DIG</Type> 
			<LandmarkType>Improvement</LandmarkType> 
			<FriendlyName>ArcheologicalDig</FriendlyName> 
		</Row>
		<Row> 
			<Type>ART_DEF_IMPROVEMENT_BRAZILWOOD_CAMP</Type> 
			<LandmarkType>Improvement</LandmarkType> 
			<FriendlyName>BrazilwoodCamp</FriendlyName> 
		</Row>
		<Row> 
			<Type>ART_DEF_IMPROVEMENT_KASBAH</Type> 
			<LandmarkType>Improvement</LandmarkType> 
			<FriendlyName>Kasbah</FriendlyName> 
		</Row>
		<Row> 
			<Type>ART_DEF_IMPROVEMENT_FEITORIA</Type> 
			<LandmarkType>Improvement</LandmarkType> 
			<FriendlyName>Feitoria</FriendlyName> 
		</Row>
		<Row> 
			<Type>ART_DEF_IMPROVEMENT_CHATEAU</Type> 
			<LandmarkType>Improvement</LandmarkType> 
			<FriendlyName>Chateau</FriendlyName> 
		</Row>
		<Row> 
			<Type>ART_DEF_FEATURE_FORD</Type> 
			<LandmarkType>Resource</LandmarkType> 
			<FriendlyName>Ford</FriendlyName> 
		</Row>
		<Row> 
			<Type>ART_DEF_FEATURE_KILIMANJARO</Type> 
			<LandmarkType>Resource</LandmarkType> 
			<FriendlyName>Kilimanjaro</FriendlyName> 
		</Row>
		<Row> 
			<Type>ART_DEF_FEATURE_SOLOMONS_MINES</Type> 
			<LandmarkType>Resource</LandmarkType> 
			<FriendlyName>Mines</FriendlyName> 
		</Row>
		<Row> 
			<Type>ART_DEF_FEATURE_LAKE_VICTORIA</Type> 
			<LandmarkType>Resource</LandmarkType> 
			<FriendlyName>Lake</FriendlyName> 
		</Row>
		<Row> 
			<Type>ART_DEF_FEATURE_VICTORIA_FALLS</Type> 
			<LandmarkType>Resource</LandmarkType> 
			<FriendlyName>Falls</FriendlyName> 
		</Row>
		<Row> 
			<Type>ART_DEF_RESOURCE_ARTIFACTS</Type> 
			<LandmarkType>Resource</LandmarkType> 
			<FriendlyName>Artifacts</FriendlyName> 
		</Row>
		<Row> 
			<Type>ART_DEF_RESOURCE_HIDDEN_ARTIFACTS</Type> 
			<LandmarkType>Resource</LandmarkType> 
			<FriendlyName>HiddenArtifacts</FriendlyName> 
		</Row>
		<Row> 
			<Type>ART_DEF_IMPROVEMENT_TERRACE_FARM</Type> 
			<LandmarkType>Improvement</LandmarkType> 
			<FriendlyName>Terrace Farm</FriendlyName> 
		</Row>
		<Row> 
			<Type>ART_DEF_FEATURE_FOUNTAIN_YOUTH</Type> 
			<LandmarkType>Resource</LandmarkType> 
			<FriendlyName>Fountain Youth</FriendlyName> 
		</Row>
		<Row> 
			<Type>ART_DEF_FEATURE_EL_DORADO</Type> 
			<LandmarkType>Resource</LandmarkType> 
			<FriendlyName>El Dorado</FriendlyName> 
		</Row>
		<Row> 
			<Type>ART_DEF_FEATURE_POTOSI</Type> 
			<LandmarkType>Resource</LandmarkType> 
			<FriendlyName>Potosi</FriendlyName> 
		</Row>
		<Row> 
			<Type>ART_DEF_FEATURE_ATOLL</Type> 
			<LandmarkType>Resource</LandmarkType> 
			<FriendlyName>Atoll</FriendlyName> 
		</Row>
		<Row> 
			<Type>ART_DEF_RESOURCE_STONE</Type> 
			<LandmarkType>Resource</LandmarkType> 
			<FriendlyName>Stone</FriendlyName> 
		</Row>
		<Row> 
			<Type>ART_DEF_RESOURCE_COCOA</Type> 
			<LandmarkType>Resource</LandmarkType> 
			<FriendlyName>Cocoa</FriendlyName> 
		</Row>
		<Row> 
			<Type>ART_DEF_RESOURCE_BISON</Type> 
			<LandmarkType>Resource</LandmarkType> 
			<FriendlyName>Bison</FriendlyName> 
		</Row>
	</ArtDefine_LandmarkTypes> 

	<ArtDefine_Landmarks>
		<Delete />

		<Row> 
			<Era>Ancient</Era> 
			<State>Constructed</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_ACADEMY</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>Assets/Buildings/Improvements/Academy/ANC_Academy.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>Pillaged</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_ACADEMY</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>Assets/Buildings/Improvements/Academy/PL_ANC_Academy.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>Constructed</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_ACADEMY</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>Assets/Buildings/Improvements/Academy/IND_Academy.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>Pillaged</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_ACADEMY</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>Assets/Buildings/Improvements/Academy/PL_IND_Academy.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Any</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_BARBARIAN_CAMP</ImprovementType> 
			<LayoutHandler>RANDOM</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>Assets/Buildings/Barbarians and Goody Huts/Barbarian_Huts/Barbarian_Village2.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Any</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_BARBARIAN_CAMP</ImprovementType> 
			<LayoutHandler>RANDOM</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>Assets/Buildings/Barbarians and Goody Huts/Barbarian_Huts/Barbarian_Village1.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Any</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_BARBARIAN_CAMP</ImprovementType> 
			<LayoutHandler>RANDOM</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>Assets/Buildings/Barbarians and Goody Huts/Barbarian_Huts/Barbarian_Village3.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Any</State> 
			<Scale>0.11999999731779</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_CAMP</ImprovementType> 
			<LayoutHandler>ANIMATED</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_DEER</ResourceType> 
			<Model>Assets/Buildings/Resources/Resource_Deer.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Any</State> 
			<Scale>0.070000000298023</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_CAMP</ImprovementType> 
			<LayoutHandler>ANIMATED</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_FURS</ResourceType> 
			<Model>Assets/Buildings/Resources/Furs/Resource_Furs.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Any</State> 
			<Scale>0.070000000298023</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_CAMP</ImprovementType> 
			<LayoutHandler>ANIMATED</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_FURS_HILL</ResourceType> 
			<Model>Assets/Buildings/Resources/Furs/Resource_Furs.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Any</State> 
			<Scale>0.070000000298023</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_CAMP</ImprovementType> 
			<LayoutHandler>ANIMATED</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_IVORY</ResourceType> 
			<Model>Assets/Buildings/Resources/Resource_Elephant.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>Constructed</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_CITADEL</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>Assets/Buildings/Improvements/Citadel/Anc_Citadel.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>Pillaged</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_CITADEL</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>Assets/Buildings/Improvements/Citadel/PL_Anc_Citadel.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>Constructed</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_CITADEL</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>Assets/Buildings/Improvements/Citadel/MOD_Citadel.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>Pillaged</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_CITADEL</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>Assets/Buildings/Improvements/Citadel/PL_MOD_Citadel.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Constructed</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_CUSTOMS_HOUSE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>Assets/Buildings/Improvements/Customs_House/ANC_Customs_House.fxsxml</Model> 
			<TerrainContour>0</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Pillaged</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_CUSTOMS_HOUSE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>Assets/Buildings/Improvements/Customs_House/PL_ANC_Customs_House.fxsxml</Model> 
			<TerrainContour>0</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>Any</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_FARM</ImprovementType> 
			<LayoutHandler>FARM</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_NONE</ResourceType> 
			<Model>Assets/Buildings/Improvements/Farms/Medieval/Medieval_Farm3.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>Any</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_FARM</ImprovementType> 
			<LayoutHandler>FARM</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_NONE</ResourceType> 
			<Model>Assets/Buildings/Improvements/Farms/Medieval/Medieval_Farm2.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>Any</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_FARM</ImprovementType> 
			<LayoutHandler>FARM</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_NONE</ResourceType> 
			<Model>Assets/Buildings/Improvements/Farms/Medieval/Medieval_Farm1.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>Any</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_FARM</ImprovementType> 
			<LayoutHandler>FARM</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_NONE</ResourceType> 
			<Model>Assets/Buildings/Improvements/Farms/Modern/Modern_Farm2.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>Any</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_FARM</ImprovementType> 
			<LayoutHandler>FARM</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_NONE</ResourceType> 
			<Model>Assets/Buildings/Improvements/Farms/Modern/Modern_Farm3.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>Any</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_FARM</ImprovementType> 
			<LayoutHandler>FARM</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_NONE</ResourceType> 
			<Model>Assets/Buildings/Improvements/Farms/Modern/Modern_Farm1.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Any</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_FARM</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_WHEAT</ResourceType> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>UnderConstruction</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_FARM</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_WHEAT</ResourceType> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>UnderConstruction</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_FARM</ImprovementType> 
			<LayoutHandler>FARM</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_WHEAT</ResourceType> 
			<Model>Assets/Buildings/Improvements/Farms/Medieval/HB_Medieval_Farm.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>Constructed</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_FARM</ImprovementType> 
			<LayoutHandler>FARM</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_WHEAT</ResourceType> 
			<Model>Assets/Buildings/Improvements/Farms/Medieval/Medieval_Farm.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>Pillaged</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_FARM</ImprovementType> 
			<LayoutHandler>FARM</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_WHEAT</ResourceType> 
			<Model>Assets/Buildings/Improvements/Farms/Medieval/PL_Medieval_Farm.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>UnderConstruction</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_FARM</ImprovementType> 
			<LayoutHandler>FARM</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_WHEAT</ResourceType> 
			<Model>Assets/Buildings/Improvements/Farms/Modern/HB_Modern_Farm.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>Constructed</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_FARM</ImprovementType> 
			<LayoutHandler>FARM</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_WHEAT</ResourceType> 
			<Model>Assets/Buildings/Improvements/Farms/Modern/Modern_Farm.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>Pillaged</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_FARM</ImprovementType> 
			<LayoutHandler>FARM</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_WHEAT</ResourceType> 
			<Model>Assets/Buildings/Improvements/Farms/Modern/PL_Modern_Farm.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>Any</State> 
			<Scale>0.070000000298023</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_FISHING_BOATS</ImprovementType> 
			<LayoutHandler>ANIMATED</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_FISH</ResourceType> 
			<Model>Assets/Buildings/Resources/Fish.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>Any</State> 
			<Scale>0.070000000298023</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_FISHING_BOATS</ImprovementType> 
			<LayoutHandler>ANIMATED</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_FISH</ResourceType> 
			<Model>Assets/Buildings/Resources/Fish_Industrial.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>Any</State> 
			<Scale>0.070000000298023</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_FISHING_BOATS</ImprovementType> 
			<LayoutHandler>ANIMATED</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_PEARLS</ResourceType> 
			<Model>Assets/Buildings/Resources/Pearls/Pearls.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>Any</State> 
			<Scale>0.070000000298023</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_FISHING_BOATS</ImprovementType> 
			<LayoutHandler>ANIMATED</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_PEARLS</ResourceType> 
			<Model>Assets/Buildings/Resources/Pearls/Pearls_Industrial.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>Any</State> 
			<Scale>0.11999999731779</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_FISHING_BOATS</ImprovementType> 
			<LayoutHandler>ANIMATED</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_WHALE</ResourceType> 
			<Model>Assets/Buildings/Resources/Resource_Whale.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>Any</State> 
			<Scale>0.11999999731779</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_FISHING_BOATS</ImprovementType> 
			<LayoutHandler>ANIMATED</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_WHALE</ResourceType> 
			<Model>Assets/Buildings/Resources/Resource_Whale_Industrial.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>UnderConstruction</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_FORT</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>Assets/Buildings/Improvements/Fort/Medieval/HB_Fort_MID.fxsxml</Model> 
			<TerrainContour>0</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>Constructed</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_FORT</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>Assets/Buildings/Improvements/Fort/Medieval/Fort_MID.fxsxml</Model> 
			<TerrainContour>0</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>Pillaged</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_FORT</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>Assets/Buildings/Improvements/Fort/Medieval/PL_Fort_MID.fxsxml</Model> 
			<TerrainContour>0</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>UnderConstruction</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_FORT</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>Assets/Buildings/Improvements/Fort/Modern/HB_Fort_MOD.fxsxml</Model> 
			<TerrainContour>0</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>Constructed</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_FORT</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>Assets/Buildings/Improvements/Fort/Modern/Fort_MOD.fxsxml</Model> 
			<TerrainContour>0</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>Pillaged</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_FORT</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>Assets/Buildings/Improvements/Fort/Modern/PL_Fort_MOD.fxsxml</Model> 
			<TerrainContour>0</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Any</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_GOODY_HUT</ImprovementType> 
			<LayoutHandler>RANDOM</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>Assets/Buildings/Barbarians and Goody Huts/Goody_Huts/Ruins6.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Any</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_GOODY_HUT</ImprovementType> 
			<LayoutHandler>RANDOM</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>Assets/Buildings/Barbarians and Goody Huts/Goody_Huts/Ruins7.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Any</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_GOODY_HUT</ImprovementType> 
			<LayoutHandler>RANDOM</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>Assets/Buildings/Barbarians and Goody Huts/Goody_Huts/Ruins9.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Any</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_GOODY_HUT</ImprovementType> 
			<LayoutHandler>RANDOM</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>Assets/Buildings/Barbarians and Goody Huts/Goody_Huts/Ruins4.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Any</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_GOODY_HUT</ImprovementType> 
			<LayoutHandler>RANDOM</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>Assets/Buildings/Barbarians and Goody Huts/Goody_Huts/Ruins1.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Any</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_GOODY_HUT</ImprovementType> 
			<LayoutHandler>RANDOM</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>Assets/Buildings/Barbarians and Goody Huts/Goody_Huts/Ruins8.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Any</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_GOODY_HUT</ImprovementType> 
			<LayoutHandler>RANDOM</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>Assets/Buildings/Barbarians and Goody Huts/Goody_Huts/Ruins10.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Any</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_GOODY_HUT</ImprovementType> 
			<LayoutHandler>RANDOM</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>Assets/Buildings/Barbarians and Goody Huts/Goody_Huts/Ruins2.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Any</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_GOODY_HUT</ImprovementType> 
			<LayoutHandler>RANDOM</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>Assets/Buildings/Barbarians and Goody Huts/Goody_Huts/Ruins3.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Any</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_GOODY_HUT</ImprovementType> 
			<LayoutHandler>RANDOM</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>Assets/Buildings/Barbarians and Goody Huts/Goody_Huts/Ruins5.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>UnderConstruction</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_LUMBERMILL</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>Assets/Buildings/Improvements/Lumber_Mill/Medieval/HB_Lumbermill_MID.fxsxml</Model> 
			<TerrainContour>0</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>Constructed</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_LUMBERMILL</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>Assets/Buildings/Improvements/Lumber_Mill/Medieval/Lumbermill_MID.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>Pillaged</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_LUMBERMILL</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>Assets/Buildings/Improvements/Lumber_Mill/Medieval/PL_Lumbermill_MID.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>UnderConstruction</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_LUMBERMILL</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>Assets/Buildings/Improvements/Lumber_Mill/Industrial/HB_Lumbermill_IND.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>Constructed</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_LUMBERMILL</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>Assets/Buildings/Improvements/Lumber_Mill/Industrial/Lumbermill_IND.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>Pillaged</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_LUMBERMILL</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>Assets/Buildings/Improvements/Lumber_Mill/Industrial/PL_Lumbermill_IND.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>Constructed</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MANUFACTORY</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>Assets/Buildings/Improvements/Manufactory/MED_Manufactory.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>Pillaged</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MANUFACTORY</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>Assets/Buildings/Improvements/Manufactory/PL_MED_Manufactory.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>Constructed</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MANUFACTORY</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>Assets/Buildings/Improvements/Manufactory/IND_Manufactory.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>Pillaged</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MANUFACTORY</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>Assets/Buildings/Improvements/Manufactory/PL_IND_Manufactory.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>UnderConstruction</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MINE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALUMINUM</ResourceType> 
			<Model>Assets/Buildings/Improvements/Mine/Medieval/Hill/Mine_Med_hill_Aluminum/HB_MED_Mine_Aluminum.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>Constructed</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MINE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALUMINUM</ResourceType> 
			<Model>Assets/Buildings/Improvements/Mine/Medieval/Hill/Mine_Med_hill_aluminum/MED_Mine_Aluminum.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>Pillaged</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MINE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALUMINUM</ResourceType> 
			<Model>Assets/Buildings/Improvements/Mine/Medieval/Hill/Mine_Med_hill_Aluminum/PL_MED_Mine_Aluminum.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>UnderConstruction</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MINE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALUMINUM</ResourceType> 
			<Model>Assets/Buildings/Improvements/Mine/Modern/Hill/Mine_Mod_hill_aluminum/HB_IND_Mine_Aluminum.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>Constructed</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MINE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALUMINUM</ResourceType> 
			<Model>Assets/Buildings/Improvements/Mine/Modern/Hill/Mine_Mod_hill_aluminum/IND_Mine_Aluminum.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>Pillaged</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MINE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALUMINUM</ResourceType> 
			<Model>Assets/Buildings/Improvements/Mine/Modern/Hill/Mine_Mod_hill_aluminum/PL_IND_Mine_Aluminum.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>UnderConstruction</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MINE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALUMINUM_HEAVY</ResourceType> 
			<Model>Assets/Buildings/Improvements/Mine/Medieval/Hill/Mine_Med_hill_aluminum/HB_MED_Mine_Aluminum_Heavy.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>Constructed</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MINE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALUMINUM_HEAVY</ResourceType> 
			<Model>Assets/Buildings/Improvements/Mine/Medieval/Hill/Mine_Med_hill_aluminum/MED_Mine_Aluminum_Heavy.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>Pillaged</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MINE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALUMINUM_HEAVY</ResourceType> 
			<Model>Assets/Buildings/Improvements/Mine/Medieval/Hill/Mine_Med_hill_aluminum/PL_MED_Mine_Aluminum_Heavy.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>UnderConstruction</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MINE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALUMINUM_HEAVY</ResourceType> 
			<Model>Assets/Buildings/Improvements/Mine/Modern/Hill/Mine_Mod_hill_aluminum/HB_IND_Mine_Aluminum_Heavy.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>Constructed</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MINE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALUMINUM_HEAVY</ResourceType> 
			<Model>Assets/Buildings/Improvements/Mine/Modern/Hill/Mine_Mod_hill_aluminum/IND_Mine_Aluminum_Heavy.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>Pillaged</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MINE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALUMINUM_HEAVY</ResourceType> 
			<Model>Assets/Buildings/Improvements/Mine/Modern/Hill/Mine_Mod_hill_aluminum/PL_IND_Mine_Aluminum_Heavy.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>UnderConstruction</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MINE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_COAL</ResourceType> 
			<Model>Assets/Buildings/Improvements/Mine/Medieval/Hill/Mine_Med_hill_coal/HB_MED_Mine_Coal.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>Constructed</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MINE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_COAL</ResourceType> 
			<Model>Assets/Buildings/Improvements/Mine/Medieval/Hill/Mine_Med_hill_coal/MED_Mine_Coal.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>Pillaged</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MINE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_COAL</ResourceType> 
			<Model>Assets/Buildings/Improvements/Mine/Medieval/Hill/Mine_Med_hill_coal/PL_MED_Mine_Coal.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>UnderConstruction</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MINE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_COAL</ResourceType> 
			<Model>Assets/Buildings/Improvements/Mine/Modern/Hill/Mine_Mod_hill_coal/HB_IND_Mine_Coal.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>Constructed</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MINE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_COAL</ResourceType> 
			<Model>Assets/Buildings/Improvements/Mine/Modern/Hill/Mine_Mod_hill_coal/IND_Mine_Coal.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>Pillaged</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MINE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_COAL</ResourceType> 
			<Model>Assets/Buildings/Improvements/Mine/Modern/Hill/Mine_Mod_hill_coal/PL_IND_Mine_Coal.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>UnderConstruction</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MINE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_COAL_HEAVY</ResourceType> 
			<Model>Assets/Buildings/Improvements/Mine/Medieval/Hill/Mine_Med_hill_coal/HB_MED_Mine_Coal_Heavy.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>Constructed</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MINE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_COAL_HEAVY</ResourceType> 
			<Model>Assets/Buildings/Improvements/Mine/Medieval/Hill/Mine_Med_hill_coal/MED_Mine_Coal_Heavy.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>Pillaged</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MINE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_COAL_HEAVY</ResourceType> 
			<Model>Assets/Buildings/Improvements/Mine/Medieval/Hill/Mine_Med_hill_coal/PL_MED_Mine_Coal_Heavy.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>UnderConstruction</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MINE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_COAL_HEAVY</ResourceType> 
			<Model>Assets/Buildings/Improvements/Mine/Modern/Hill/Mine_Mod_hill_coal/HB_IND_Mine_Coal_Heavy.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>Constructed</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MINE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_COAL_HEAVY</ResourceType> 
			<Model>Assets/Buildings/Improvements/Mine/Modern/Hill/Mine_Mod_hill_coal/IND_Mine_Coal_Heavy.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>Pillaged</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MINE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_COAL_HEAVY</ResourceType> 
			<Model>Assets/Buildings/Improvements/Mine/Modern/Hill/Mine_Mod_hill_coal/PL_IND_Mine_Coal_Heavy.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>UnderConstruction</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MINE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_COAL_HEAVY_MARSH</ResourceType> 
			<Model>Assets/Buildings/Improvements/Mine/Medieval/Hill/Mine_Med_hill_coal/HB_MED_Mine_Coal_Heavy.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>Constructed</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MINE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_COAL_HEAVY_MARSH</ResourceType> 
			<Model>Assets/Buildings/Improvements/Mine/Medieval/Hill/Mine_Med_hill_coal/MED_Mine_Coal_Heavy.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>Pillaged</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MINE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_COAL_HEAVY_MARSH</ResourceType> 
			<Model>Assets/Buildings/Improvements/Mine/Medieval/Hill/Mine_Med_hill_coal/PL_MED_Mine_Coal_Heavy.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>UnderConstruction</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MINE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_COAL_HEAVY_MARSH</ResourceType> 
			<Model>Assets/Buildings/Improvements/Mine/Modern/Hill/Mine_Mod_hill_coal/HB_IND_Mine_Coal_Heavy.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>Constructed</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MINE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_COAL_HEAVY_MARSH</ResourceType> 
			<Model>Assets/Buildings/Improvements/Mine/Modern/Hill/Mine_Mod_hill_coal/IND_Mine_Coal_Heavy.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>Pillaged</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MINE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_COAL_HEAVY_MARSH</ResourceType> 
			<Model>Assets/Buildings/Improvements/Mine/Modern/Hill/Mine_Mod_hill_coal/PL_IND_Mine_Coal_Heavy.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>UnderConstruction</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MINE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_COAL_MARSH</ResourceType> 
			<Model>Assets/Buildings/Improvements/Mine/Medieval/Hill/Mine_Med_hill_coal/HB_MED_Mine_Coal.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>Constructed</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MINE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_COAL_MARSH</ResourceType> 
			<Model>Assets/Buildings/Improvements/Mine/Medieval/Hill/Mine_Med_hill_coal/MED_Mine_Coal.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>Pillaged</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MINE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_COAL_MARSH</ResourceType> 
			<Model>Assets/Buildings/Improvements/Mine/Medieval/Hill/Mine_Med_hill_coal/PL_MED_Mine_Coal.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>UnderConstruction</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MINE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_COAL_MARSH</ResourceType> 
			<Model>Assets/Buildings/Improvements/Mine/Modern/Hill/Mine_Mod_hill_coal/HB_IND_Mine_Coal.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>Constructed</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MINE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_COAL_MARSH</ResourceType> 
			<Model>Assets/Buildings/Improvements/Mine/Modern/Hill/Mine_Mod_hill_coal/IND_Mine_Coal.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>Pillaged</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MINE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_COAL_MARSH</ResourceType> 
			<Model>Assets/Buildings/Improvements/Mine/Modern/Hill/Mine_Mod_hill_coal/PL_IND_Mine_Coal.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>UnderConstruction</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MINE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_GEMS</ResourceType> 
			<Model>Assets/Buildings/Improvements/Mine/Medieval/Hill/Mine_Med_hill_gem/HB_MED_Mine_Gem.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>Constructed</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MINE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_GEMS</ResourceType> 
			<Model>Assets/Buildings/Improvements/Mine/Medieval/Hill/Mine_Med_hill_gem/MED_Mine_Gem.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>Pillaged</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MINE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_GEMS</ResourceType> 
			<Model>Assets/Buildings/Improvements/Mine/Medieval/Hill/Mine_Med_hill_gem/PL_MED_Mine_Gem.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>UnderConstruction</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MINE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_GEMS</ResourceType> 
			<Model>Assets/Buildings/Improvements/Mine/Modern/Hill/Mine_Mod_hill_gem/HB_IND_Mine_Gem.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>Constructed</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MINE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_GEMS</ResourceType> 
			<Model>Assets/Buildings/Improvements/Mine/Modern/Hill/Mine_Mod_hill_gem/IND_Mine_Gem.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>Pillaged</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MINE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_GEMS</ResourceType> 
			<Model>Assets/Buildings/Improvements/Mine/Modern/Hill/Mine_Mod_hill_gem/PL_IND_Mine_Gem.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>UnderConstruction</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MINE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_GOLD</ResourceType> 
			<Model>Assets/Buildings/Improvements/Mine/Medieval/Hill/Mine_Med_hill_gold/HB_MED_Mine_Gold.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>Constructed</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MINE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_GOLD</ResourceType> 
			<Model>Assets/Buildings/Improvements/Mine/Medieval/Hill/Mine_Med_hill_gold/MED_Mine_Gold.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>Pillaged</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MINE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_GOLD</ResourceType> 
			<Model>Assets/Buildings/Improvements/Mine/Medieval/Hill/Mine_Med_hill_gold/PL_MED_Mine_Gold.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>UnderConstruction</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MINE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_GOLD</ResourceType> 
			<Model>Assets/Buildings/Improvements/Mine/Modern/Hill/Mine_Mod_hill_gold/HB_IND_Mine_Gold.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>Constructed</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MINE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_GOLD</ResourceType> 
			<Model>Assets/Buildings/Improvements/Mine/Modern/Hill/Mine_Mod_hill_gold/IND_Mine_Gold.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>Pillaged</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MINE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_GOLD</ResourceType> 
			<Model>Assets/Buildings/Improvements/Mine/Modern/Hill/Mine_Mod_hill_gold/PL_IND_Mine_Gold.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>UnderConstruction</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MINE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_IRON</ResourceType> 
			<Model>Assets/Buildings/Improvements/Mine/Medieval/Hill/Mine_Med_hill_iron/HB_MED_Mine_Iron.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>Constructed</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MINE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_IRON</ResourceType> 
			<Model>Assets/Buildings/Improvements/Mine/Medieval/Hill/Mine_Med_hill_iron/MED_Mine_Iron.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>Pillaged</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MINE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_IRON</ResourceType> 
			<Model>Assets/Buildings/Improvements/Mine/Medieval/Hill/Mine_Med_hill_iron/PL_MED_Mine_Iron.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>UnderConstruction</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MINE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_IRON</ResourceType> 
			<Model>Assets/Buildings/Improvements/Mine/Modern/Hill/Mine_Mod_hill_iron/HB_IND_Mine_Iron.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>Constructed</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MINE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_IRON</ResourceType> 
			<Model>Assets/Buildings/Improvements/Mine/Modern/Hill/Mine_Mod_hill_iron/IND_Mine_Iron.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>Pillaged</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MINE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_IRON</ResourceType> 
			<Model>Assets/Buildings/Improvements/Mine/Modern/Hill/Mine_Mod_hill_iron/PL_IND_Mine_Iron.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>UnderConstruction</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MINE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_IRON_HEAVY</ResourceType> 
			<Model>Assets/Buildings/Improvements/Mine/Medieval/Hill/Mine_Med_hill_iron/HB_MED_Mine_Iron_Heavy.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>Constructed</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MINE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_IRON_HEAVY</ResourceType> 
			<Model>Assets/Buildings/Improvements/Mine/Medieval/Hill/Mine_Med_hill_iron/MED_Mine_Iron_Heavy.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>Pillaged</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MINE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_IRON_HEAVY</ResourceType> 
			<Model>Assets/Buildings/Improvements/Mine/Medieval/Hill/Mine_Med_hill_iron/PL_MED_Mine_Iron_Heavy.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>UnderConstruction</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MINE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_IRON_HEAVY</ResourceType> 
			<Model>Assets/Buildings/Improvements/Mine/Modern/Hill/Mine_Mod_hill_iron/HB_IND_Mine_Iron_Heavy.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>Constructed</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MINE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_IRON_HEAVY</ResourceType> 
			<Model>Assets/Buildings/Improvements/Mine/Modern/Hill/Mine_Mod_hill_iron/IND_Mine_Iron_Heavy.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>Pillaged</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MINE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_IRON_HEAVY</ResourceType> 
			<Model>Assets/Buildings/Improvements/Mine/Modern/Hill/Mine_Mod_hill_iron/PL_IND_Mine_Iron_Heavy.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>UnderConstruction</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MINE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_IRON_HEAVY_MARSH</ResourceType> 
			<Model>Assets/Buildings/Improvements/Mine/Medieval/Hill/Mine_Med_hill_iron/HB_MED_Mine_Iron_Heavy.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>Constructed</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MINE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_IRON_HEAVY_MARSH</ResourceType> 
			<Model>Assets/Buildings/Improvements/Mine/Medieval/Hill/Mine_Med_hill_iron/MED_Mine_Iron_Heavy.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>Pillaged</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MINE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_IRON_HEAVY_MARSH</ResourceType> 
			<Model>Assets/Buildings/Improvements/Mine/Medieval/Hill/Mine_Med_hill_iron/PL_MED_Mine_Iron_Heavy.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>UnderConstruction</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MINE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_IRON_HEAVY_MARSH</ResourceType> 
			<Model>Assets/Buildings/Improvements/Mine/Modern/Hill/Mine_Mod_hill_iron/HB_IND_Mine_Iron_Heavy.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>Constructed</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MINE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_IRON_HEAVY_MARSH</ResourceType> 
			<Model>Assets/Buildings/Improvements/Mine/Modern/Hill/Mine_Mod_hill_iron/IND_Mine_Iron_Heavy.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>Pillaged</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MINE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_IRON_HEAVY_MARSH</ResourceType> 
			<Model>Assets/Buildings/Improvements/Mine/Modern/Hill/Mine_Mod_hill_iron/PL_IND_Mine_Iron_Heavy.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>UnderConstruction</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MINE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_IRON_MARSH</ResourceType> 
			<Model>Assets/Buildings/Improvements/Mine/Medieval/Hill/Mine_Med_hill_iron/HB_MED_Mine_Iron.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>Constructed</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MINE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_IRON_MARSH</ResourceType> 
			<Model>Assets/Buildings/Improvements/Mine/Medieval/Hill/Mine_Med_hill_iron/MED_Mine_Iron.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>Pillaged</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MINE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_IRON_MARSH</ResourceType> 
			<Model>Assets/Buildings/Improvements/Mine/Medieval/Hill/Mine_Med_hill_iron/PL_MED_Mine_Iron.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>UnderConstruction</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MINE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_IRON_MARSH</ResourceType> 
			<Model>Assets/Buildings/Improvements/Mine/Modern/Hill/Mine_Mod_hill_iron/HB_IND_Mine_Iron.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>Constructed</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MINE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_IRON_MARSH</ResourceType> 
			<Model>Assets/Buildings/Improvements/Mine/Modern/Hill/Mine_Mod_hill_iron/IND_Mine_Iron.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>Pillaged</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MINE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_IRON_MARSH</ResourceType> 
			<Model>Assets/Buildings/Improvements/Mine/Modern/Hill/Mine_Mod_hill_iron/PL_IND_Mine_Iron.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>UnderConstruction</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MINE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_NONE</ResourceType> 
			<Model>Assets/Buildings/Improvements/Mine/Medieval/Hill/Mine_Med_hill_generic/HB_MED_Mine_Hill.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>Constructed</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MINE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_NONE</ResourceType> 
			<Model>Assets/Buildings/Improvements/Mine/Medieval/Hill/Mine_Med_hill_generic/MED_Mine_Hill.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>Pillaged</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MINE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_NONE</ResourceType> 
			<Model>Assets/Buildings/Improvements/Mine/Medieval/Hill/Mine_Med_hill_generic/PL_MED_Mine_Hill.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>UnderConstruction</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MINE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_NONE</ResourceType> 
			<Model>Assets/Buildings/Improvements/Mine/Modern/Hill/Mine_Mod_hill_generic/HB_IND_Mine_Hill.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>Constructed</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MINE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_NONE</ResourceType> 
			<Model>Assets/Buildings/Improvements/Mine/Modern/Hill/Mine_Mod_hill_generic/IND_Mine_Hill.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>Pillaged</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MINE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_NONE</ResourceType> 
			<Model>Assets/Buildings/Improvements/Mine/Modern/Hill/Mine_Mod_hill_generic/PL_IND_Mine_Hill.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>UnderConstruction</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MINE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_SILVER</ResourceType> 
			<Model>Assets/Buildings/Improvements/Mine/Medieval/Hill/Mine_Med_hill_silver/HB_MED_Mine_Silver.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>Constructed</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MINE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_SILVER</ResourceType> 
			<Model>Assets/Buildings/Improvements/Mine/Medieval/Hill/Mine_Med_hill_silver/MED_Mine_Silver.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>Pillaged</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MINE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_SILVER</ResourceType> 
			<Model>Assets/Buildings/Improvements/Mine/Medieval/Hill/Mine_Med_hill_silver/PL_MED_Mine_Silver.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>UnderConstruction</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MINE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_SILVER</ResourceType> 
			<Model>Assets/Buildings/Improvements/Mine/Modern/Hill/Mine_Mod_hill_silver/HB_IND_Mine_Silver.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>Constructed</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MINE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_SILVER</ResourceType> 
			<Model>Assets/Buildings/Improvements/Mine/Modern/Hill/Mine_Mod_hill_silver/IND_Mine_Silver.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>Pillaged</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MINE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_SILVER</ResourceType> 
			<Model>Assets/Buildings/Improvements/Mine/Modern/Hill/Mine_Mod_hill_silver/PL_IND_Mine_Silver.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>UnderConstruction</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MINE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_URANIUM</ResourceType> 
			<Model>Assets/Buildings/Improvements/Mine/Medieval/Hill/Mine_Med_hill_uranium/HB_MED_Mine_Uranium.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>Constructed</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MINE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_URANIUM</ResourceType> 
			<Model>Assets/Buildings/Improvements/Mine/Medieval/Hill/Mine_Med_hill_uranium/MED_Mine_Uranium.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>Pillaged</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MINE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_URANIUM</ResourceType> 
			<Model>Assets/Buildings/Improvements/Mine/Medieval/Hill/Mine_Med_hill_uranium/PL_MED_Mine_Uranium.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>UnderConstruction</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MINE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_URANIUM</ResourceType> 
			<Model>Assets/Buildings/Improvements/Mine/Modern/Hill/Mine_Mod_hill_uranium/HB_IND_Mine_Uranium.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>Constructed</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MINE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_URANIUM</ResourceType> 
			<Model>Assets/Buildings/Improvements/Mine/Modern/Hill/Mine_Mod_hill_uranium/IND_Mine_Uranium.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>Pillaged</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MINE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_URANIUM</ResourceType> 
			<Model>Assets/Buildings/Improvements/Mine/Modern/Hill/Mine_Mod_hill_uranium/PL_IND_Mine_Uranium.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>UnderConstruction</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MINE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_URANIUM_HEAVY</ResourceType> 
			<Model>Assets/Buildings/Improvements/Mine/Medieval/Hill/Mine_Med_hill_uranium/HB_MED_Mine_Uranium_Heavy.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>Constructed</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MINE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_URANIUM_HEAVY</ResourceType> 
			<Model>Assets/Buildings/Improvements/Mine/Medieval/Hill/Mine_Med_hill_uranium/MED_Mine_Uranium_Heavy.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>Pillaged</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MINE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_URANIUM_HEAVY</ResourceType> 
			<Model>Assets/Buildings/Improvements/Mine/Medieval/Hill/Mine_Med_hill_uranium/PL_MED_Mine_Uranium_Heavy.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>UnderConstruction</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MINE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_URANIUM_HEAVY</ResourceType> 
			<Model>Assets/Buildings/Improvements/Mine/Modern/Hill/Mine_Mod_hill_uranium/HB_IND_Mine_Uranium_Heavy.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>Constructed</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MINE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_URANIUM_HEAVY</ResourceType> 
			<Model>Assets/Buildings/Improvements/Mine/Modern/Hill/Mine_Mod_hill_uranium/IND_Mine_Uranium_Heavy.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>Pillaged</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MINE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_URANIUM_HEAVY</ResourceType> 
			<Model>Assets/Buildings/Improvements/Mine/Modern/Hill/Mine_Mod_hill_uranium/PL_IND_Mine_Uranium_Heavy.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>UnderConstruction</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MINE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_URANIUM_HEAVY_MARSH</ResourceType> 
			<Model>Assets/Buildings/Improvements/Mine/Medieval/Hill/Mine_Med_hill_uranium/HB_MED_Mine_Uranium_Heavy.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>Constructed</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MINE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_URANIUM_HEAVY_MARSH</ResourceType> 
			<Model>Assets/Buildings/Improvements/Mine/Medieval/Hill/Mine_Med_hill_uranium/MED_Mine_Uranium_Heavy.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>Pillaged</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MINE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_URANIUM_HEAVY_MARSH</ResourceType> 
			<Model>Assets/Buildings/Improvements/Mine/Medieval/Hill/Mine_Med_hill_uranium/PL_MED_Mine_Uranium_Heavy.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>UnderConstruction</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MINE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_URANIUM_HEAVY_MARSH</ResourceType> 
			<Model>Assets/Buildings/Improvements/Mine/Modern/Hill/Mine_Mod_hill_uranium/HB_IND_Mine_Uranium_Heavy.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>Constructed</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MINE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_URANIUM_HEAVY_MARSH</ResourceType> 
			<Model>Assets/Buildings/Improvements/Mine/Modern/Hill/Mine_Mod_hill_uranium/IND_Mine_Uranium_Heavy.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>Pillaged</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MINE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_URANIUM_HEAVY_MARSH</ResourceType> 
			<Model>Assets/Buildings/Improvements/Mine/Modern/Hill/Mine_Mod_hill_uranium/PL_IND_Mine_Uranium_Heavy.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>UnderConstruction</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MINE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_URANIUM_MARSH</ResourceType> 
			<Model>Assets/Buildings/Improvements/Mine/Medieval/Hill/Mine_Med_hill_uranium/HB_MED_Mine_Uranium.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>Constructed</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MINE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_URANIUM_MARSH</ResourceType> 
			<Model>Assets/Buildings/Improvements/Mine/Medieval/Hill/Mine_Med_hill_uranium/MED_Mine_Uranium.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>Pillaged</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MINE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_URANIUM_MARSH</ResourceType> 
			<Model>Assets/Buildings/Improvements/Mine/Medieval/Hill/Mine_Med_hill_uranium/PL_MED_Mine_Uranium.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>UnderConstruction</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MINE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_URANIUM_MARSH</ResourceType> 
			<Model>Assets/Buildings/Improvements/Mine/Modern/Hill/Mine_Mod_hill_uranium/HB_IND_Mine_Uranium.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>Constructed</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MINE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_URANIUM_MARSH</ResourceType> 
			<Model>Assets/Buildings/Improvements/Mine/Modern/Hill/Mine_Mod_hill_uranium/IND_Mine_Uranium.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>Pillaged</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MINE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_URANIUM_MARSH</ResourceType> 
			<Model>Assets/Buildings/Improvements/Mine/Modern/Hill/Mine_Mod_hill_uranium/PL_IND_Mine_Uranium.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>Constructed</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MONOLITH_AFRI</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>Assets/Buildings/Improvements/Monolith/Monolith_AFRI.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>Pillaged</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MONOLITH_AFRI</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>Assets/Buildings/Improvements/Monolith/Monolith_PL_AFRI.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>Constructed</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MONOLITH_AMER</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>Assets/Buildings/Improvements/Monolith/Monolith_AMER.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>Pillaged</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MONOLITH_AMER</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>Assets/Buildings/Improvements/Monolith/Monolith_PL_AMER.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>Constructed</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MONOLITH_ASIA</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>Assets/Buildings/Improvements/Monolith/Monolith_ASIA.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>Pillaged</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MONOLITH_ASIA</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>Assets/Buildings/Improvements/Monolith/Monolith_PL_ASIA.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>Constructed</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MONOLITH_EURO</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>Assets/Buildings/Improvements/Monolith/Monolith_EURO.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>Pillaged</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MONOLITH_EURO</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>Assets/Buildings/Improvements/Monolith/Monolith_PL_EURO.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Any</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_NONE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_FEATURE_CRATER</ResourceType> 
			<Model>Assets/Features/Feature_Crater/Feature_Crater.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Any</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_NONE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_FEATURE_EVEREST</ResourceType> 
			<Model>Assets/Features/Feature_Everest/Feature_Everest.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Any</State> 
			<Scale>0.5</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_NONE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_FEATURE_FALLOUT</ResourceType> 
			<Model>Assets/Features/Feature_Fallout/Feature_Fallout.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Any</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_NONE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_FEATURE_FUJI</ResourceType> 
			<Model>Assets/Features/Feature_Fuji/Feature_Fuji.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Any</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_NONE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_FEATURE_GEYSER</ResourceType> 
			<Model>Assets/Features/Feature_Geyser/Feature_Geyser.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Any</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_NONE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_FEATURE_MESA</ResourceType> 
			<Model>Assets/Features/Feature_Mesa/Feature_Mesa.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Any</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_NONE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_FEATURE_OASIS</ResourceType> 
			<Model>Assets/Buildings/Barbarians and Goody Huts/Oasis/Oasis_snapshot.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Any</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_NONE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_FEATURE_REEF</ResourceType> 
			<Model>Assets/Features/Feature_Reef/Feature_Reef.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Any</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_NONE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_FEATURE_TITICACA</ResourceType> 
			<Model>Assets/Features/Feature_Titicaca/Feature_Titicaca.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Any</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_NONE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_FEATURE_VOLCANO</ResourceType> 
			<Model>Assets/Features/Feature_Volcano/Feature_Volcano.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Any</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_NONE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALUMINUM</ResourceType> 
			<Model>Assets/Buildings/Resources/Aluminum/Aluminum.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Any</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_NONE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALUMINUM_HEAVY</ResourceType> 
			<Model>Assets/Buildings/Resources/Aluminum/Aluminum_Heavy.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Any</State> 
			<Scale>0.93999999761581</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_NONE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_BANANA</ResourceType> 
			<Model>Assets/Buildings/Resources/Bananas/Resource_Bananas.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Any</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_NONE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_COAL</ResourceType> 
			<Model>Assets/Buildings/Resources/Coal/Coal.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Any</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_NONE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_COAL_HEAVY</ResourceType> 
			<Model>Assets/Buildings/Resources/Coal/Coal_Heavy.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Any</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_NONE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_COAL_HEAVY_MARSH</ResourceType> 
			<Model>Assets/Buildings/Resources/Coal/Coal_Marsh/Coal_Heavy_marsh.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Any</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_NONE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_COAL_MARSH</ResourceType> 
			<Model>Assets/Buildings/Resources/Coal/Coal_Marsh/Coal_marsh.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Any</State> 
			<Scale>0.93999999761581</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_NONE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_COTTON</ResourceType> 
			<Model>Assets/Buildings/Resources/Cotton/MAX_File/Resource_Cotton.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Any</State> 
			<Scale>0.079999998211861</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_NONE</ImprovementType> 
			<LayoutHandler>ANIMATED</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_COW</ResourceType> 
			<Model>Assets/Buildings/Resources/Cow.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Any</State> 
			<Scale>0.11999999731779</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_NONE</ImprovementType> 
			<LayoutHandler>ANIMATED</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_DEER</ResourceType> 
			<Model>Assets/Buildings/Resources/Resource_Deer.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Any</State> 
			<Scale>0.93999999761581</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_NONE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_DYE</ResourceType> 
			<Model>Assets/Buildings/Resources/Dye/MAX_File/Resource_Dye.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>Any</State> 
			<Scale>0.070000000298023</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_NONE</ImprovementType> 
			<LayoutHandler>ANIMATED</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_FISH</ResourceType> 
			<Model>Assets/Buildings/Resources/Fish.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>Any</State> 
			<Scale>0.070000000298023</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_NONE</ImprovementType> 
			<LayoutHandler>ANIMATED</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_FISH</ResourceType> 
			<Model>Assets/Buildings/Resources/Fish_Industrial.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Any</State> 
			<Scale>0.070000000298023</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_NONE</ImprovementType> 
			<LayoutHandler>ANIMATED</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_FURS</ResourceType> 
			<Model>Assets/Buildings/Resources/Furs/Resource_Furs.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Any</State> 
			<Scale>0.070000000298023</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_NONE</ImprovementType> 
			<LayoutHandler>ANIMATED</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_FURS_HILL</ResourceType> 
			<Model>Assets/Buildings/Resources/Furs/Resource_Furs.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Any</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_NONE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_GEMS</ResourceType> 
			<Model>Assets/Buildings/Resources/Gems/Gems.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Any</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_NONE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_GOLD</ResourceType> 
			<Model>Assets/Buildings/Resources/Gold/Gold.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Any</State> 
			<Scale>0.079999998211861</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_NONE</ImprovementType> 
			<LayoutHandler>ANIMATED_ROTATED</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_HORSE</ResourceType> 
			<Model>Assets/Buildings/Resources/horse/Horse.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Any</State> 
			<Scale>0.95999997854233</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_NONE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_INCENSE</ResourceType> 
			<Model>Assets/Buildings/Resources/Incense/Resource_Incense.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Any</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_NONE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_IRON</ResourceType> 
			<Model>Assets/Buildings/Resources/Iron/Iron.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Any</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_NONE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_IRON_HEAVY</ResourceType> 
			<Model>Assets/Buildings/Resources/Iron/Iron_Heavy.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Any</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_NONE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_IRON_HEAVY_MARSH</ResourceType> 
			<Model>Assets/Buildings/Resources/Iron/Iron_Marsh/Iron_Heavy_marsh.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Any</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_NONE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_IRON_MARSH</ResourceType> 
			<Model>Assets/Buildings/Resources/Iron/Iron_Marsh/Iron_marsh.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Any</State> 
			<Scale>0.070000000298023</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_NONE</ImprovementType> 
			<LayoutHandler>ANIMATED</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_IVORY</ResourceType> 
			<Model>Assets/Buildings/Resources/Resource_Elephant.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Any</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_NONE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_MARBLE</ResourceType> 
			<Model>Assets/Buildings/Resources/Marble/Marble.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Any</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_NONE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_OIL</ResourceType> 
			<Model>Assets/Buildings/Resources/Oil/Oil1.fxsxml</Model> 
			<TerrainContour>0</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Any</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_NONE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_OIL_HEAVY</ResourceType> 
			<Model>Assets/Buildings/Resources/Oil/Oil_Heavy2.fxsxml</Model> 
			<TerrainContour>0</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Any</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_NONE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_OIL_HEAVY_WATER</ResourceType> 
			<Model>Assets/Buildings/Resources/Oil/Oil_water_heavy.fxsxml</Model> 
			<TerrainContour>0</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Any</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_NONE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_OIL_WATER</ResourceType> 
			<Model>Assets/Buildings/Resources/Oil/Oil_water.fxsxml</Model> 
			<TerrainContour>0</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>Any</State> 
			<Scale>0.070000000298023</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_NONE</ImprovementType> 
			<LayoutHandler>ANIMATED</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_PEARLS</ResourceType> 
			<Model>Assets/Buildings/Resources/Pearls/Pearls.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>Any</State> 
			<Scale>0.070000000298023</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_NONE</ImprovementType> 
			<LayoutHandler>ANIMATED</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_PEARLS</ResourceType> 
			<Model>Assets/Buildings/Resources/Pearls/Pearls_Industrial.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Any</State> 
			<Scale>0.079999998211861</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_NONE</ImprovementType> 
			<LayoutHandler>ANIMATED</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_SHEEP</ResourceType> 
			<Model>Assets/Buildings/Resources/sheep/resource_sheep.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Any</State> 
			<Scale>0.93999999761581</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_NONE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_SILK</ResourceType> 
			<Model>Assets/Buildings/Resources/Silk/Resource_Silk.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Any</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_NONE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_SILVER</ResourceType> 
			<Model>Assets/Buildings/Resources/Silver/Silver.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Any</State> 
			<Scale>0.93999999761581</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_NONE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_SPICE</ResourceType> 
			<Model>Assets/Buildings/Resources/Spice/MAX_File/Resource_Spice.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Any</State> 
			<Scale>0.98000001907349</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_NONE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_SUGAR</ResourceType> 
			<Model>Assets/Buildings/Resources/Sugar/MAX_File/Resource_Sugar.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Any</State> 
			<Scale>0.079999998211861</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_NONE</ImprovementType> 
			<LayoutHandler>ANIMATED_ROTATED</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_SUPERHORSE</ResourceType> 
			<Model>Assets/Buildings/Resources/horse/SuperHorse.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Any</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_NONE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_URANIUM</ResourceType> 
			<Model>Assets/Buildings/Resources/Uranium/Uranium.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Any</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_NONE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_URANIUM_HEAVY</ResourceType> 
			<Model>Assets/Buildings/Resources/Uranium/Uranium_Heavy.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Any</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_NONE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_URANIUM_HEAVY_MARSH</ResourceType> 
			<Model>Assets/Buildings/Resources/Uranium/Uranium_Marsh/Uranium_Heavy_marsh.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Any</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_NONE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_URANIUM_MARSH</ResourceType> 
			<Model>Assets/Buildings/Resources/Uranium/Uranium_Marsh/Uranium_marsh.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>Any</State> 
			<Scale>0.11999999731779</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_NONE</ImprovementType> 
			<LayoutHandler>ANIMATED</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_WHALE</ResourceType> 
			<Model>Assets/Buildings/Resources/Resource_Whale.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>Any</State> 
			<Scale>0.11999999731779</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_NONE</ImprovementType> 
			<LayoutHandler>ANIMATED</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_WHALE</ResourceType> 
			<Model>Assets/Buildings/Resources/Resource_Whale_Industrial.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Any</State> 
			<Scale>0.93999999761581</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_NONE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_WHEAT</ResourceType> 
			<Model>Assets/Buildings/Resources/Wheat/Wheat_Decal.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Any</State> 
			<Scale>0.95999997854233</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_NONE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_WINE</ResourceType> 
			<Model>Assets/Buildings/Resources/Wine/Resource_Wine.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Any</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_OFFSHORE_PLATFORM</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_OIL_HEAVY_WATER</ResourceType> 
			<Model>Assets/Buildings/Improvements/Oil_Rig/Water/Super_Oil_Platform.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Any</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_OFFSHORE_PLATFORM</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_OIL_WATER</ResourceType> 
			<Model>Assets/Buildings/Improvements/Oil_Rig/Water/Oil_Platform.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Any</State> 
			<Scale>0.079999998211861</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_PASTURE</ImprovementType> 
			<LayoutHandler>ANIMATED</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_COW</ResourceType> 
			<Model>Assets/Buildings/Resources/Cow.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Any</State> 
			<Scale>0.079999998211861</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_PASTURE</ImprovementType> 
			<LayoutHandler>ANIMATED_ROTATED</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_HORSE</ResourceType> 
			<Model>Assets/Buildings/Resources/horse/Horse.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Any</State> 
			<Scale>0.079999998211861</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_PASTURE</ImprovementType> 
			<LayoutHandler>ANIMATED</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_SHEEP</ResourceType> 
			<Model>Assets/Buildings/Resources/sheep/resource_sheep.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Any</State> 
			<Scale>0.079999998211861</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_PASTURE</ImprovementType> 
			<LayoutHandler>ANIMATED_ROTATED</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_SUPERHORSE</ResourceType> 
			<Model>Assets/Buildings/Resources/horse/SuperHorse.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>UnderConstruction</State> 
			<Scale>0.95999997854233</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_PLANTATION</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_BANANA</ResourceType> 
			<Model>Assets/Buildings/Improvements/Plantation/Medieval/Banana/HB_Plantation_MID_Banana.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>Constructed</State> 
			<Scale>0.95999997854233</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_PLANTATION</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_BANANA</ResourceType> 
			<Model>Assets/Buildings/Improvements/Plantation/Medieval/Banana/Plantation_MID_Banana.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>Pillaged</State> 
			<Scale>0.95999997854233</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_PLANTATION</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_BANANA</ResourceType> 
			<Model>Assets/Buildings/Improvements/Plantation/Medieval/Banana/PL_Plantation_MID_Banana.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>UnderConstruction</State> 
			<Scale>0.95999997854233</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_PLANTATION</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_BANANA</ResourceType> 
			<Model>Assets/Buildings/Improvements/Plantation/Industrial/Banana/HB_Plantation_IND_Banana.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>Constructed</State> 
			<Scale>0.95999997854233</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_PLANTATION</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_BANANA</ResourceType> 
			<Model>Assets/Buildings/Improvements/Plantation/Industrial/Banana/Plantation_IND_Banana.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>Pillaged</State> 
			<Scale>0.95999997854233</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_PLANTATION</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_BANANA</ResourceType> 
			<Model>Assets/Buildings/Improvements/Plantation/Industrial/Banana/PL_Plantation_IND_Banana.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>UnderConstruction</State> 
			<Scale>0.95999997854233</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_PLANTATION</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_COTTON</ResourceType> 
			<Model>Assets/Buildings/Improvements/Plantation/Medieval/Cotton/HB_Plantation_MID_Cotton.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>Constructed</State> 
			<Scale>0.95999997854233</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_PLANTATION</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_COTTON</ResourceType> 
			<Model>Assets/Buildings/Improvements/Plantation/Medieval/Cotton/Plantation_MID_Cotton.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>Pillaged</State> 
			<Scale>0.95999997854233</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_PLANTATION</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_COTTON</ResourceType> 
			<Model>Assets/Buildings/Improvements/Plantation/Medieval/Cotton/PL_Plantation_MID_Cotton.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>UnderConstruction</State> 
			<Scale>0.95999997854233</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_PLANTATION</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_COTTON</ResourceType> 
			<Model>Assets/Buildings/Improvements/Plantation/Industrial/Cotton/HB_Plantation_IND_Cotton.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>Constructed</State> 
			<Scale>0.95999997854233</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_PLANTATION</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_COTTON</ResourceType> 
			<Model>Assets/Buildings/Improvements/Plantation/Industrial/Cotton/Plantation_IND_Cotton.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>Pillaged</State> 
			<Scale>0.95999997854233</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_PLANTATION</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_COTTON</ResourceType> 
			<Model>Assets/Buildings/Improvements/Plantation/Industrial/Cotton/PL_Plantation_IND_Cotton.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>UnderConstruction</State> 
			<Scale>0.95999997854233</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_PLANTATION</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_DYE</ResourceType> 
			<Model>Assets/Buildings/Improvements/Plantation/Medieval/Dye/HB_Plantation_MID_Dye.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>Constructed</State> 
			<Scale>0.95999997854233</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_PLANTATION</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_DYE</ResourceType> 
			<Model>Assets/Buildings/Improvements/Plantation/Medieval/Dye/Plantation_MID_Dye.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>Pillaged</State> 
			<Scale>0.95999997854233</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_PLANTATION</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_DYE</ResourceType> 
			<Model>Assets/Buildings/Improvements/Plantation/Medieval/Dye/PL_Plantation_MID_Dye.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>UnderConstruction</State> 
			<Scale>0.95999997854233</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_PLANTATION</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_DYE</ResourceType> 
			<Model>Assets/Buildings/Improvements/Plantation/Industrial/Dye/HB_Plantation_IND_Dye.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>Constructed</State> 
			<Scale>0.95999997854233</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_PLANTATION</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_DYE</ResourceType> 
			<Model>Assets/Buildings/Improvements/Plantation/Industrial/Dye/Plantation_IND_Dye.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>Pillaged</State> 
			<Scale>0.95999997854233</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_PLANTATION</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_DYE</ResourceType> 
			<Model>Assets/Buildings/Improvements/Plantation/Industrial/Dye/PL_Plantation_IND_Dye.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>UnderConstruction</State> 
			<Scale>0.95999997854233</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_PLANTATION</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_INCENSE</ResourceType> 
			<Model>Assets/Buildings/Improvements/Plantation/Medieval/Incense/HB_Plantation_MID_Incense.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>Constructed</State> 
			<Scale>0.95999997854233</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_PLANTATION</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_INCENSE</ResourceType> 
			<Model>Assets/Buildings/Improvements/Plantation/Medieval/Incense/Plantation_MID_Incense.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>Pillaged</State> 
			<Scale>0.95999997854233</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_PLANTATION</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_INCENSE</ResourceType> 
			<Model>Assets/Buildings/Improvements/Plantation/Medieval/Incense/PL_Plantation_MID_Incense.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>UnderConstruction</State> 
			<Scale>0.95999997854233</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_PLANTATION</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_INCENSE</ResourceType> 
			<Model>Assets/Buildings/Improvements/Plantation/Industrial/Incense/HB_Plantation_IND_Incense.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>Constructed</State> 
			<Scale>0.95999997854233</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_PLANTATION</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_INCENSE</ResourceType> 
			<Model>Assets/Buildings/Improvements/Plantation/Industrial/Incense/Plantation_IND_Incense.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>Pillaged</State> 
			<Scale>0.95999997854233</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_PLANTATION</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_INCENSE</ResourceType> 
			<Model>Assets/Buildings/Improvements/Plantation/Industrial/Incense/PL_Plantation_IND_Incense.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>UnderConstruction</State> 
			<Scale>0.95999997854233</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_PLANTATION</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_SILK</ResourceType> 
			<Model>Assets/Buildings/Improvements/Plantation/Medieval/Silk/HB_Plantation_MID_Silk.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>Constructed</State> 
			<Scale>0.95999997854233</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_PLANTATION</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_SILK</ResourceType> 
			<Model>Assets/Buildings/Improvements/Plantation/Medieval/Silk/Plantation_MID_Silk.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>Pillaged</State> 
			<Scale>0.95999997854233</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_PLANTATION</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_SILK</ResourceType> 
			<Model>Assets/Buildings/Improvements/Plantation/Medieval/Silk/PL_Plantation_MID_Silk.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>UnderConstruction</State> 
			<Scale>0.95999997854233</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_PLANTATION</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_SILK</ResourceType> 
			<Model>Assets/Buildings/Improvements/Plantation/Industrial/Silk/HB_Plantation_IND_Silk.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>Constructed</State> 
			<Scale>0.95999997854233</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_PLANTATION</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_SILK</ResourceType> 
			<Model>Assets/Buildings/Improvements/Plantation/Industrial/Silk/Plantation_IND_Silk.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>Pillaged</State> 
			<Scale>0.95999997854233</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_PLANTATION</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_SILK</ResourceType> 
			<Model>Assets/Buildings/Improvements/Plantation/Industrial/Silk/PL_Plantation_IND_Silk.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>UnderConstruction</State> 
			<Scale>0.95999997854233</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_PLANTATION</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_SPICE</ResourceType> 
			<Model>Assets/Buildings/Improvements/Plantation/Medieval/Spice/HB_Plantation_MID_Spice.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>Constructed</State> 
			<Scale>0.95999997854233</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_PLANTATION</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_SPICE</ResourceType> 
			<Model>Assets/Buildings/Improvements/Plantation/Medieval/Spice/Plantation_MID_Spice.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>Pillaged</State> 
			<Scale>0.95999997854233</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_PLANTATION</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_SPICE</ResourceType> 
			<Model>Assets/Buildings/Improvements/Plantation/Medieval/Spice/PL_Plantation_MID_Spice.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>UnderConstruction</State> 
			<Scale>0.95999997854233</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_PLANTATION</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_SPICE</ResourceType> 
			<Model>Assets/Buildings/Improvements/Plantation/Industrial/Spice/HB_Plantation_IND_Spice.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>Constructed</State> 
			<Scale>0.95999997854233</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_PLANTATION</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_SPICE</ResourceType> 
			<Model>Assets/Buildings/Improvements/Plantation/Industrial/Spice/Plantation_IND_Spice.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>Pillaged</State> 
			<Scale>0.95999997854233</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_PLANTATION</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_SPICE</ResourceType> 
			<Model>Assets/Buildings/Improvements/Plantation/Industrial/Spice/PL_Plantation_IND_Spice.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>UnderConstruction</State> 
			<Scale>0.95999997854233</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_PLANTATION</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_SUGAR</ResourceType> 
			<Model>Assets/Buildings/Improvements/Plantation/Medieval/Sugar/HB_Plantation_MID_Sugar.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>Constructed</State> 
			<Scale>0.95999997854233</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_PLANTATION</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_SUGAR</ResourceType> 
			<Model>Assets/Buildings/Improvements/Plantation/Medieval/Sugar/Plantation_MID_Sugar.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>Pillaged</State> 
			<Scale>0.95999997854233</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_PLANTATION</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_SUGAR</ResourceType> 
			<Model>Assets/Buildings/Improvements/Plantation/Medieval/Sugar/PL_Plantation_MID_Sugar.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>UnderConstruction</State> 
			<Scale>0.95999997854233</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_PLANTATION</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_SUGAR</ResourceType> 
			<Model>Assets/Buildings/Improvements/Plantation/Industrial/Sugar/HB_Plantation_IND_Sugar.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>Constructed</State> 
			<Scale>0.95999997854233</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_PLANTATION</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_SUGAR</ResourceType> 
			<Model>Assets/Buildings/Improvements/Plantation/Industrial/Sugar/Plantation_IND_Sugar.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>Pillaged</State> 
			<Scale>0.95999997854233</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_PLANTATION</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_SUGAR</ResourceType> 
			<Model>Assets/Buildings/Improvements/Plantation/Industrial/Sugar/PL_Plantation_IND_Sugar.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>UnderConstruction</State> 
			<Scale>0.95999997854233</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_PLANTATION</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_WINE</ResourceType> 
			<Model>Assets/Buildings/Improvements/Plantation/Medieval/Wine/HB_Plantation_MID_Wine.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>Constructed</State> 
			<Scale>0.95999997854233</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_PLANTATION</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_WINE</ResourceType> 
			<Model>Assets/Buildings/Improvements/Plantation/Medieval/Wine/Plantation_MID_Wine.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>Pillaged</State> 
			<Scale>0.95999997854233</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_PLANTATION</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_WINE</ResourceType> 
			<Model>Assets/Buildings/Improvements/Plantation/Medieval/Wine/PL_Plantation_MID_Wine.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>UnderConstruction</State> 
			<Scale>0.95999997854233</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_PLANTATION</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_WINE</ResourceType> 
			<Model>Assets/Buildings/Improvements/Plantation/Industrial/Wine/HB_Plantation_IND_Wine.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>Constructed</State> 
			<Scale>0.95999997854233</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_PLANTATION</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_WINE</ResourceType> 
			<Model>Assets/Buildings/Improvements/Plantation/Industrial/Wine/Plantation_IND_Wine.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>Pillaged</State> 
			<Scale>0.95999997854233</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_PLANTATION</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_WINE</ResourceType> 
			<Model>Assets/Buildings/Improvements/Plantation/Industrial/Wine/PL_Plantation_IND_Wine.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>UnderConstruction</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_QUARRY</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_MARBLE</ResourceType> 
			<Model>Assets/Buildings/Improvements/Quarry/Medieval/HB_Anc_Quarry.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>Constructed</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_QUARRY</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_MARBLE</ResourceType> 
			<Model>Assets/Buildings/Improvements/Quarry/Medieval/Anc_Quarry.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>Pillaged</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_QUARRY</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_MARBLE</ResourceType> 
			<Model>Assets/Buildings/Improvements/Quarry/Medieval/PL_Anc_Quarry.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>UnderConstruction</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_QUARRY</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_MARBLE</ResourceType> 
			<Model>Assets/Buildings/Improvements/Quarry/Modern/HB_IND_Quarry.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>Constructed</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_QUARRY</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_MARBLE</ResourceType> 
			<Model>Assets/Buildings/Improvements/Quarry/Modern/IND_Quarry.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>Pillaged</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_QUARRY</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_MARBLE</ResourceType> 
			<Model>Assets/Buildings/Improvements/Quarry/Modern/PL_IND_Quarry.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>UnderConstruction</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_TRADING_POST1</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>Assets/Buildings/Improvements/Trading_Post/Medieval/HB_MED_Trading_Post1.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>Constructed</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_TRADING_POST1</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>Assets/Buildings/Improvements/Trading_Post/Medieval/MED_Trading_Post1.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>Pillaged</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_TRADING_POST1</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>Assets/Buildings/Improvements/Trading_Post/Medieval/PL_MED_Trading_Post1.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>UnderConstruction</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_TRADING_POST1</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>Assets/Buildings/Improvements/Trading_Post/Modern/HB_MOD_Trading_Post1.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>Constructed</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_TRADING_POST1</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>Assets/Buildings/Improvements/Trading_Post/Modern/MOD_Trading_Post1.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>Pillaged</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_TRADING_POST1</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>Assets/Buildings/Improvements/Trading_Post/Modern/PL_MOD_Trading_Post1.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>UnderConstruction</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_TRADING_POST2</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>Assets/Buildings/Improvements/Trading_Post/Medieval/HB_MED_Trading_Post2.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>Constructed</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_TRADING_POST2</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>Assets/Buildings/Improvements/Trading_Post/Medieval/MED_Trading_Post2.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>Pillaged</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_TRADING_POST2</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>Assets/Buildings/Improvements/Trading_Post/Medieval/PL_MED_Trading_Post2.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>UnderConstruction</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_TRADING_POST2</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>Assets/Buildings/Improvements/Trading_Post/Modern/HB_MOD_Trading_Post2.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>Constructed</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_TRADING_POST2</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>Assets/Buildings/Improvements/Trading_Post/Modern/MOD_Trading_Post2.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>Pillaged</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_TRADING_POST2</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>Assets/Buildings/Improvements/Trading_Post/Modern/PL_MOD_Trading_Post2.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>UnderConstruction</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_TRADING_POST3</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>Assets/Buildings/Improvements/Trading_Post/Medieval/HB_MED_Trading_Post3.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>Constructed</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_TRADING_POST3</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>Assets/Buildings/Improvements/Trading_Post/Medieval/MED_Trading_Post3.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>Pillaged</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_TRADING_POST3</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>Assets/Buildings/Improvements/Trading_Post/Medieval/PL_MED_Trading_Post3.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>UnderConstruction</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_TRADING_POST3</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>Assets/Buildings/Improvements/Trading_Post/Modern/HB_MOD_Trading_Post3.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>Constructed</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_TRADING_POST3</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>Assets/Buildings/Improvements/Trading_Post/Modern/MOD_Trading_Post3.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>Pillaged</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_TRADING_POST3</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>Assets/Buildings/Improvements/Trading_Post/Modern/PL_MOD_Trading_Post3.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>UnderConstruction</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_TRADING_POST4</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>Assets/Buildings/Improvements/Trading_Post/Medieval/HB_MED_Trading_Post4.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>Constructed</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_TRADING_POST4</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>Assets/Buildings/Improvements/Trading_Post/Medieval/MED_Trading_Post4.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>Pillaged</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_TRADING_POST4</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>Assets/Buildings/Improvements/Trading_Post/Medieval/PL_MED_Trading_Post4.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>UnderConstruction</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_TRADING_POST4</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>Assets/Buildings/Improvements/Trading_Post/Modern/HB_MOD_Trading_Post4.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>Constructed</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_TRADING_POST4</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>Assets/Buildings/Improvements/Trading_Post/Modern/MOD_Trading_Post4.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>Pillaged</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_TRADING_POST4</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>Assets/Buildings/Improvements/Trading_Post/Modern/PL_MOD_Trading_Post4.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Any</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_WELL</ImprovementType> 
			<LayoutHandler>ANIMATED</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_OIL</ResourceType> 
			<Model>Assets/Buildings/Improvements/Oil_rig/Land/Oil_Rig.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Any</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_WELL</ImprovementType> 
			<LayoutHandler>ANIMATED</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_OIL_HEAVY</ResourceType> 
			<Model>Assets/Buildings/Improvements/Oil_Rig/Land/Super_Oil_Rig.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>UnderConstruction</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_TERRACE_FARM</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>HB_Incan_Terrace_Farm.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Constructed</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_TERRACE_FARM</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>Incan_Terrace_Farm.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Pillaged</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_TERRACE_FARM</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>PL_Incan_Terrace_Farm.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>UnderConstruction</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MOAI_STATUES</ImprovementType> 
			<LayoutHandler>SPECIAL</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_NONE</ResourceType> 
			<Model>HB_Moai_Statues.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Constructed</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MOAI_STATUES</ImprovementType> 
			<LayoutHandler>SPECIAL</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_NONE</ResourceType> 
			<Model>Moai_Statues.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Pillaged</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MOAI_STATUES</ImprovementType> 
			<LayoutHandler>SPECIAL</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_NONE</ResourceType> 
			<Model>PL_Moai_Statues.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Pillaged</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MOAI_STATUES</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>PL_Moai_Statues_FX.fxsxml</Model> 
			<TerrainContour>0</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Constructed</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MOAI_STATUES</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<TerrainContour>0</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>UnderConstruction</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MOAI_STATUES</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<TerrainContour>0</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Any</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_FEATURE_HADRIANS_WALL_1</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>Walls/Hadrians_Wall/Hadrians_Wall_1.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Any</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_FEATURE_HADRIANS_WALL_2</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>Walls/Hadrians_Wall/Hadrians_Wall_2.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Any</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_FEATURE_HADRIANS_WALL_3</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>Walls/Hadrians_Wall/Hadrians_Wall_3.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Constructed</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MOTTE_BAILEY</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>Norman_Fort.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>UnderConstruction</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MOTTE_BAILEY</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>HB_Norman_Fort.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Pillaged</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MOTTE_BAILEY</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>PL_Norman_Fort.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>UnderConstruction</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_WAJO</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>Assets/Buildings/Improvements/Fort/Medieval/HB_Fort_MID.fxsxml</Model> 
			<TerrainContour>0</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>Constructed</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_WAJO</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>Assets/Buildings/Improvements/Fort/Medieval/Fort_MID.fxsxml</Model> 
			<TerrainContour>0</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>Pillaged</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_WAJO</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>Assets/Buildings/Improvements/Fort/Medieval/PL_Fort_MID.fxsxml</Model> 
			<TerrainContour>0</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>UnderConstruction</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_WAJO</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>Assets/Buildings/Improvements/Fort/Modern/HB_Fort_MOD.fxsxml</Model> 
			<TerrainContour>0</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>Constructed</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_WAJO</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>Assets/Buildings/Improvements/Fort/Modern/Fort_MOD.fxsxml</Model> 
			<TerrainContour>0</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>Pillaged</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_WAJO</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>Assets/Buildings/Improvements/Fort/Modern/PL_Fort_MOD.fxsxml</Model> 
			<TerrainContour>0</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>UnderConstruction</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_TIPIS</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>HB_Tipis.fxsxml</Model> 
			<TerrainContour>0</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Constructed</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_TIPIS</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>Tipis.fxsxml</Model> 
			<TerrainContour>0</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Pillaged</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_TIPIS</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>PL_Tipis.fxsxml</Model> 
			<TerrainContour>0</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>UnderConstruction</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_TERRACE_FARM</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>HB_Incan_Terrace_Farm.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Constructed</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_TERRACE_FARM</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>Incan_Terrace_Farm.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Pillaged</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_TERRACE_FARM</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>PL_Incan_Terrace_Farm.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>UnderConstruction</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_POLDER</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>HB_ANC_Polder.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>UnderConstruction</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_POLDER</ImprovementType> 
			<LayoutHandler>ANIMATED</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>ANC_Polder.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>Constructed</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_POLDER</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>Polder_Blank.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>Constructed</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_POLDER</ImprovementType> 
			<LayoutHandler>ANIMATED</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>ANC_Polder.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>Pillaged</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_POLDER</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>PL_ANC_Polder.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>Pillaged</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_POLDER</ImprovementType> 
			<LayoutHandler>ANIMATED</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>ANC_Polder.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>UnderConstruction</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_POLDER</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>HB_IND_Polder.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
			<Tech>TECH_ECONOMICS</Tech> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>UnderConstruction</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_POLDER</ImprovementType> 
			<LayoutHandler>ANIMATED</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>IND_Polder.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
			<Tech>TECH_ECONOMICS</Tech> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>Constructed</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_POLDER</ImprovementType> 
			<LayoutHandler>ANIMATED</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>IND_Polder.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
			<Tech>TECH_ECONOMICS</Tech> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>Constructed</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_POLDER</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>Polder_Blank.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
			<Tech>TECH_ECONOMICS</Tech> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>Pillaged</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_POLDER</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>PL_IND_Polder.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
			<Tech>TECH_ECONOMICS</Tech> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>Pillaged</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_POLDER</ImprovementType> 
			<LayoutHandler>ANIMATED</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>IND_Polder.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
			<Tech>TECH_ECONOMICS</Tech> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>UnderConstruction</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_POLDER</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>HB_IND_Polder.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>UnderConstruction</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_POLDER</ImprovementType> 
			<LayoutHandler>ANIMATED</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>IND_Polder.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>Constructed</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_POLDER</ImprovementType> 
			<LayoutHandler>ANIMATED</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>IND_Polder.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>Constructed</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_POLDER</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>Polder_Blank.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>Pillaged</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_POLDER</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>PL_IND_Polder.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>Pillaged</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_POLDER</ImprovementType> 
			<LayoutHandler>ANIMATED</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>IND_Polder.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>UnderConstruction</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_POLDER</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>HB_ANC_Polder.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>UnderConstruction</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_POLDER</ImprovementType> 
			<LayoutHandler>ANIMATED</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>ANC_Polder.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>Constructed</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_POLDER</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>Polder_Blank.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>Constructed</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_POLDER</ImprovementType> 
			<LayoutHandler>ANIMATED</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>ANC_Polder.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>Pillaged</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_POLDER</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>PL_ANC_Polder.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>Pillaged</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_POLDER</ImprovementType> 
			<LayoutHandler>ANIMATED</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>ANC_Polder.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>UnderConstruction</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_POLDER</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>HB_IND_Polder.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
			<Tech>TECH_ECONOMICS</Tech> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>UnderConstruction</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_POLDER</ImprovementType> 
			<LayoutHandler>ANIMATED</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>IND_Polder.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
			<Tech>TECH_ECONOMICS</Tech> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>Constructed</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_POLDER</ImprovementType> 
			<LayoutHandler>ANIMATED</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>IND_Polder.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
			<Tech>TECH_ECONOMICS</Tech> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>Constructed</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_POLDER</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>Polder_Blank.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
			<Tech>TECH_ECONOMICS</Tech> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>Pillaged</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_POLDER</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>PL_IND_Polder.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
			<Tech>TECH_ECONOMICS</Tech> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>Pillaged</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_POLDER</ImprovementType> 
			<LayoutHandler>ANIMATED</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>IND_Polder.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
			<Tech>TECH_ECONOMICS</Tech> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>UnderConstruction</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_POLDER</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>HB_IND_Polder.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>UnderConstruction</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_POLDER</ImprovementType> 
			<LayoutHandler>ANIMATED</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>IND_Polder.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>Constructed</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_POLDER</ImprovementType> 
			<LayoutHandler>ANIMATED</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>IND_Polder.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>Constructed</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_POLDER</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>Polder_Blank.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>Pillaged</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_POLDER</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>PL_IND_Polder.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>Pillaged</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_POLDER</ImprovementType> 
			<LayoutHandler>ANIMATED</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>IND_Polder.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Constructed</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_HOLY_SITE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>Holy_Site.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Pillaged</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_HOLY_SITE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>Holy_Site_PIL.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Any</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_NONE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_SALT</ResourceType> 
			<Model>Salt.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>UnderConstruction</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MINE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_SALT</ResourceType> 
			<Model>HB_MED_Salt_Mine.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>Constructed</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MINE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_SALT</ResourceType> 
			<Model>MED_Mine_Salt.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>Pillaged</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MINE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_SALT</ResourceType> 
			<Model>PL_MED_Mine_Salt.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>UnderConstruction</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MINE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_SALT</ResourceType> 
			<Model>HB_IND_Salt_Mine.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>Constructed</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MINE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_SALT</ResourceType> 
			<Model>IND_Mine_Salt.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>Pillaged</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MINE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_SALT</ResourceType> 
			<Model>PL_IND_Mine_Salt.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Any</State> 
			<Scale>0.93999999761581</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_NONE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_CITRUS</ResourceType> 
			<Model>Citrus.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>UnderConstruction</State> 
			<Scale>0.95999997854233</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_PLANTATION</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_CITRUS</ResourceType> 
			<Model>Plantation_MID_Citrus_HB.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>Constructed</State> 
			<Scale>0.95999997854233</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_PLANTATION</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_CITRUS</ResourceType> 
			<Model>Plantation_MID_Citrus.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>Pillaged</State> 
			<Scale>0.95999997854233</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_PLANTATION</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_CITRUS</ResourceType> 
			<Model>Plantation_MID_Citrus_PIL.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>UnderConstruction</State> 
			<Scale>0.95999997854233</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_PLANTATION</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_CITRUS</ResourceType> 
			<Model>Plantation_IND_Citrus_HB.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>Constructed</State> 
			<Scale>0.95999997854233</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_PLANTATION</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_CITRUS</ResourceType> 
			<Model>Plantation_IND_Citrus.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>Pillaged</State> 
			<Scale>0.95999997854233</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_PLANTATION</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_CITRUS</ResourceType> 
			<Model>Plantation_IND_Citrus_PIL.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Any</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_NONE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_COPPER</ResourceType> 
			<Model>Copper.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>UnderConstruction</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MINE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_COPPER</ResourceType> 
			<Model>HB_MED_Copper_Mine.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>Constructed</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MINE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_COPPER</ResourceType> 
			<Model>MED_Mine_Copper.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>Pillaged</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MINE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_COPPER</ResourceType> 
			<Model>PL_MED_Mine_Copper.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>UnderConstruction</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MINE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_COPPER</ResourceType> 
			<Model>HB_IND_Copper_Mine.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>Constructed</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MINE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_COPPER</ResourceType> 
			<Model>IND_Mine_Copper.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>Pillaged</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MINE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_COPPER</ResourceType> 
			<Model>PL_MED_Mine_Copper.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Any</State> 
			<Scale>0.12999999523163</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_NONE</ImprovementType> 
			<LayoutHandler>ANIMATED</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_TRUFFLES</ResourceType> 
			<Model>Truffles.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Any</State> 
			<Scale>0.12999999523163</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_CAMP</ImprovementType> 
			<LayoutHandler>ANIMATED</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_TRUFFLES</ResourceType> 
			<Model>Truffles.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Any</State> 
			<Scale>0.070000000298023</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_NONE</ImprovementType> 
			<LayoutHandler>ANIMATED</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_CRAB</ResourceType> 
			<Model>Crab.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Any</State> 
			<Scale>0.070000000298023</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_FISHING_BOATS</ImprovementType> 
			<LayoutHandler>ANIMATED</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_CRAB</ResourceType> 
			<Model>Crab.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Any</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_NONE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_FEATURE_ULURU</ResourceType> 
			<Model>Feature_Uluru.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Any</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_NONE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_FEATURE_MT_KAILASH</ResourceType> 
			<Model>Feature_Mt_Kailash.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Any</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_NONE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_FEATURE_MT_SINAI</ResourceType> 
			<Model>Feature_Mt_Sinai.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Any</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_NONE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_FEATURE_SRI_PADA</ResourceType> 
			<Model>Feature_Sri_Pada.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Constructed</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_HOLY_SITE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>Holy_Site.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Pillaged</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_HOLY_SITE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>Holy_Site_PIL.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Any</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_NONE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_SALT</ResourceType> 
			<Model>Salt.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>UnderConstruction</State> 
			<Scale>0.89999997615814</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MINE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_SALT</ResourceType> 
			<Model>HB_MED_Salt_Mine.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>Constructed</State> 
			<Scale>0.89999997615814</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MINE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_SALT</ResourceType> 
			<Model>MED_Mine_Salt.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>Pillaged</State> 
			<Scale>0.89999997615814</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MINE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_SALT</ResourceType> 
			<Model>PL_MED_Mine_Salt.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>UnderConstruction</State> 
			<Scale>0.89999997615814</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MINE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_SALT</ResourceType> 
			<Model>HB_IND_Salt_Mine.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>Constructed</State> 
			<Scale>0.89999997615814</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MINE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_SALT</ResourceType> 
			<Model>IND_Mine_Salt.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>Pillaged</State> 
			<Scale>0.89999997615814</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MINE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_SALT</ResourceType> 
			<Model>PL_IND_Mine_Salt.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Any</State> 
			<Scale>0.93999999761581</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_NONE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_CITRUS</ResourceType> 
			<Model>Citrus.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>UnderConstruction</State> 
			<Scale>0.95999997854233</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_PLANTATION</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_CITRUS</ResourceType> 
			<Model>Plantation_MID_Citrus_HB.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>Constructed</State> 
			<Scale>0.95999997854233</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_PLANTATION</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_CITRUS</ResourceType> 
			<Model>Plantation_MID_Citrus.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>Pillaged</State> 
			<Scale>0.95999997854233</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_PLANTATION</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_CITRUS</ResourceType> 
			<Model>Plantation_MID_Citrus_PIL.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>UnderConstruction</State> 
			<Scale>0.95999997854233</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_PLANTATION</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_CITRUS</ResourceType> 
			<Model>Plantation_IND_Citrus_HB.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>Constructed</State> 
			<Scale>0.95999997854233</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_PLANTATION</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_CITRUS</ResourceType> 
			<Model>Plantation_IND_Citrus.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>Pillaged</State> 
			<Scale>0.95999997854233</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_PLANTATION</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_CITRUS</ResourceType> 
			<Model>Plantation_IND_Citrus_PIL.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Any</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_NONE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_COPPER</ResourceType> 
			<Model>Copper.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>UnderConstruction</State> 
			<Scale>0.89999997615814</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MINE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_COPPER</ResourceType> 
			<Model>HB_MED_Copper_Mine.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>Constructed</State> 
			<Scale>0.89999997615814</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MINE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_COPPER</ResourceType> 
			<Model>MED_Mine_Copper.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>Pillaged</State> 
			<Scale>0.89999997615814</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MINE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_COPPER</ResourceType> 
			<Model>PL_MED_Mine_Copper.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>UnderConstruction</State> 
			<Scale>0.89999997615814</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MINE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_COPPER</ResourceType> 
			<Model>HB_IND_Copper_Mine.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>Constructed</State> 
			<Scale>0.89999997615814</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MINE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_COPPER</ResourceType> 
			<Model>IND_Mine_Copper.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>Pillaged</State> 
			<Scale>0.89999997615814</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_MINE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_COPPER</ResourceType> 
			<Model>PL_MED_Mine_Copper.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Any</State> 
			<Scale>0.12999999523163</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_NONE</ImprovementType> 
			<LayoutHandler>ANIMATED</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_TRUFFLES</ResourceType> 
			<Model>Truffles.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Any</State> 
			<Scale>0.12999999523163</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_CAMP</ImprovementType> 
			<LayoutHandler>ANIMATED</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_TRUFFLES</ResourceType> 
			<Model>Truffles.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Any</State> 
			<Scale>0.070000000298023</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_NONE</ImprovementType> 
			<LayoutHandler>ANIMATED</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_CRAB</ResourceType> 
			<Model>Crab.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Any</State> 
			<Scale>0.070000000298023</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_FISHING_BOATS</ImprovementType> 
			<LayoutHandler>ANIMATED</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_CRAB</ResourceType> 
			<Model>Crab.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Any</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_NONE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_FEATURE_ULURU</ResourceType> 
			<Model>Feature_Uluru.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Any</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_NONE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_FEATURE_MT_KAILASH</ResourceType> 
			<Model>Feature_Mt_Kailash.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Any</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_NONE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_FEATURE_MT_SINAI</ResourceType> 
			<Model>Feature_Mt_Sinai.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Any</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_NONE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_FEATURE_SRI_PADA</ResourceType> 
			<Model>Feature_Sri_Pada.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Any</State> 
			<Scale>0.80000001192093</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_NONE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ARTIFACTS</ResourceType> 
			<Model>Antiquity_Site.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Any</State> 
			<Scale>0.80000001192093</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_NONE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_HIDDEN_ARTIFACTS</ResourceType> 
			<Model>Antiquity_Site.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Any</State> 
			<Scale>0.80000001192093</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_ARCHAEOLOGICAL_DIG</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>Archaeological_Dig.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>UnderConstruction</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_BRAZILWOOD_CAMP</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>HB_BrazilWood_mill_MID.fxsxml</Model> 
			<TerrainContour>0</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Constructed</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_BRAZILWOOD_CAMP</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>BrazilWood_mill_MID.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Pillaged</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_BRAZILWOOD_CAMP</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>PL_BrazilWood_mill_MID.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>UnderConstruction</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_KASBAH</ImprovementType> 
			<LayoutHandler>RANDOM</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>Kasbah_HB.fxsxml</Model> 
			<TerrainContour>0</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Constructed</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_KASBAH</ImprovementType> 
			<LayoutHandler>RANDOM</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>Kasbah.fxsxml</Model> 
			<TerrainContour>0</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Constructed</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_KASBAH</ImprovementType> 
			<LayoutHandler>RANDOM</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>Kasbah_2.fxsxml</Model> 
			<TerrainContour>0</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Constructed</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_KASBAH</ImprovementType> 
			<LayoutHandler>RANDOM</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>Kasbah_3.fxsxml</Model> 
			<TerrainContour>0</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Pillaged</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_KASBAH</ImprovementType> 
			<LayoutHandler>RANDOM</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>Kasbah_PIL.fxsxml</Model> 
			<TerrainContour>0</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>UnderConstruction</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_FEITORIA</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>Feitoria_HB.fxsxml</Model> 
			<TerrainContour>0</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>UnderConstruction</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_FEITORIA</ImprovementType> 
			<LayoutHandler>SPECIAL</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_NONE</ResourceType> 
			<Model>Feitoria_Dock_HB.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Constructed</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_FEITORIA</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>Feitoria.fxsxml</Model> 
			<TerrainContour>0</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>Constructed</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_FEITORIA</ImprovementType> 
			<LayoutHandler>SPECIAL</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_NONE</ResourceType> 
			<Model>Feitoria_Dock.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Pillaged</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_FEITORIA</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>Feitoria_PIL.fxsxml</Model> 
			<TerrainContour>0</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>Pillaged</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_FEITORIA</ImprovementType> 
			<LayoutHandler>SPECIAL</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_NONE</ResourceType> 
			<Model>Feitoria_Dock_PIL.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>UnderConstruction</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_CHATEAU</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>Chateau_HB.fxsxml</Model> 
			<TerrainContour>0</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Constructed</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_CHATEAU</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>Chateau.fxsxml</Model> 
			<TerrainContour>0</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Pillaged</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_CHATEAU</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType> 
			<Model>Chateau_PIL.fxsxml</Model> 
			<TerrainContour>0</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Any</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_NONE</ImprovementType> 
			<LayoutHandler>RANDOM</LayoutHandler> 
			<ResourceType>ART_DEF_FEATURE_FORD</ResourceType> 
			<Model>Ford.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>UnderConstruction</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_PONTOON_BRIDGE</ImprovementType> 
			<LayoutHandler>SPECIAL</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_NONE</ResourceType> 
			<Model>Pontoon_Bridge.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Constructed</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_PONTOON_BRIDGE</ImprovementType> 
			<LayoutHandler>SPECIAL</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_NONE</ResourceType> 
			<Model>Pontoon_Bridge.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Pillaged</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_PONTOON_BRIDGE</ImprovementType> 
			<LayoutHandler>SPECIAL</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_NONE</ResourceType> 
			<Model>Pontoon_Bridge.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Any</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_NONE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_FEATURE_KILIMANJARO</ResourceType> 
			<Model>Feature_Kilimanjaro.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Any</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_NONE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_FEATURE_SOLOMONS_MINES</ResourceType> 
			<Model>Feature_Solomon_Mine.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Any</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_NONE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_FEATURE_LAKE_VICTORIA</ResourceType> 
			<Model>Feature_Lake_Victoria.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Any</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_NONE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_FEATURE_VICTORIA_FALLS</ResourceType> 
			<Model>Feature_Sri_Pada.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Any</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_NONE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_FEATURE_FOUNTAIN_YOUTH</ResourceType> 
			<Model>Feature_Fountain_of_Youth/fountain_of_youth.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Any</State> 
			<Scale>0.89999997615814</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_NONE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_FEATURE_EL_DORADO</ResourceType> 
			<Model>Feature_El_Dorado/el_dorado.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Any</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_NONE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_FEATURE_POTOSI</ResourceType> 
			<Model>Feature_Cerro_de_Potosi/Feature_Cerro_de_Potosi.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Any</State> 
			<Scale>2.4000000953674</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_NONE</ImprovementType> 
			<LayoutHandler>RANDOM</LayoutHandler> 
			<ResourceType>ART_DEF_FEATURE_ATOLL</ResourceType> 
			<Model>assets/DLC/Shared/Features/Feature_Atoll/Atoll_1.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Any</State> 
			<Scale>2.4000000953674</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_NONE</ImprovementType> 
			<LayoutHandler>RANDOM</LayoutHandler> 
			<ResourceType>ART_DEF_FEATURE_ATOLL</ResourceType> 
			<Model>assets/DLC/Shared/Features/Feature_Atoll/Atoll_2.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Any</State> 
			<Scale>2.4000000953674</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_NONE</ImprovementType> 
			<LayoutHandler>RANDOM</LayoutHandler> 
			<ResourceType>ART_DEF_FEATURE_ATOLL</ResourceType> 
			<Model>assets/DLC/Shared/Features/Feature_Atoll/Atoll_3.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Any</State> 
			<Scale>2.4000000953674</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_NONE</ImprovementType> 
			<LayoutHandler>RANDOM</LayoutHandler> 
			<ResourceType>ART_DEF_FEATURE_ATOLL</ResourceType> 
			<Model>assets/DLC/Shared/Features/Feature_Atoll/Atoll_4.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Any</State> 
			<Scale>2.4000000953674</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_NONE</ImprovementType> 
			<LayoutHandler>RANDOM</LayoutHandler> 
			<ResourceType>ART_DEF_FEATURE_ATOLL</ResourceType> 
			<Model>assets/DLC/Shared/Features/Feature_Atoll/Atoll_5.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Any</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_NONE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_STONE</ResourceType> 
			<Model>assets\Buildings\Resources\Stone\Stone.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>UnderConstruction</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_QUARRY</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_STONE</ResourceType> 
			<Model>Assets/Buildings/Improvements/Stone_Quarry/HB_Anc_Stone_Quarry.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>Constructed</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_QUARRY</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_STONE</ResourceType> 
			<Model>Assets/Buildings/Improvements/Quarry/Medieval/Anc_Stone_Quarry.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>Pillaged</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_QUARRY</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_STONE</ResourceType> 
			<Model>Assets/Buildings/Improvements/Quarry/Medieval/PL_Anc_Stone_Quarry.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>UnderConstruction</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_QUARRY</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_STONE</ResourceType> 
			<Model>Assets/Buildings/Improvements/Quarry/Modern/HB_IND_Stone_Quarry.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>Constructed</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_QUARRY</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_STONE</ResourceType> 
			<Model>Assets/Buildings/Improvements/Quarry/Modern/IND_Stone_Quarry.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>Pillaged</State> 
			<Scale>1</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_QUARRY</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_STONE</ResourceType> 
			<Model>Assets/Buildings/Improvements/Quarry/Modern/PL_IND_Stone_Quarry.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Any</State> 
			<Scale>0.93999999761581</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_NONE</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_COCOA</ResourceType> 
			<Model>Cocoa.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>UnderConstruction</State> 
			<Scale>0.95999997854233</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_PLANTATION</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_COCOA</ResourceType> 
			<Model>Plantation_MID_Cocoa_HB.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>Constructed</State> 
			<Scale>0.95999997854233</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_PLANTATION</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_COCOA</ResourceType> 
			<Model>Plantation_MID_Cocoa.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Ancient</Era> 
			<State>Pillaged</State> 
			<Scale>0.95999997854233</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_PLANTATION</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_COCOA</ResourceType> 
			<Model>Plantation_MID_Cocoa_PIL.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>UnderConstruction</State> 
			<Scale>0.95999997854233</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_PLANTATION</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_COCOA</ResourceType> 
			<Model>Plantation_IND_Cocoa_HB.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>Constructed</State> 
			<Scale>0.95999997854233</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_PLANTATION</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_COCOA</ResourceType> 
			<Model>Plantation_IND_Cocoa.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Industrial</Era> 
			<State>Pillaged</State> 
			<Scale>0.95999997854233</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_PLANTATION</ImprovementType> 
			<LayoutHandler>SNAPSHOT</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_COCOA</ResourceType> 
			<Model>Plantation_IND_Cocoa_PIL.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Any</State> 
			<Scale>0.10999999940395</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_NONE</ImprovementType> 
			<LayoutHandler>ANIMATED</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_BISON</ResourceType> 
			<Model>Bison.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
		<Row> 
			<Era>Any</Era> 
			<State>Any</State> 
			<Scale>0.10999999940395</Scale> 
			<ImprovementType>ART_DEF_IMPROVEMENT_CAMP</ImprovementType> 
			<LayoutHandler>ANIMATED</LayoutHandler> 
			<ResourceType>ART_DEF_RESOURCE_BISON</ResourceType> 
			<Model>Bison.fxsxml</Model> 
			<TerrainContour>1</TerrainContour> 
		</Row>
	</ArtDefine_Landmarks> 

	<ArtDefine_StrategicView>
		<Delete />

		<Row> 
			<StrategicViewType>ART_DEF_FEATURE_ICE</StrategicViewType> 
			<TileType>Feature</TileType> 
			<Asset>SV_Ice.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_FEATURE_JUNGLE</StrategicViewType> 
			<TileType>Feature</TileType> 
			<Asset>SV_Jungle.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_FEATURE_MARSH</StrategicViewType> 
			<TileType>Feature</TileType> 
			<Asset>SV_Marsh.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_FEATURE_OASIS</StrategicViewType> 
			<TileType>Feature</TileType> 
			<Asset>SV_Oasis.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_FEATURE_FLOOD_PLAINS</StrategicViewType> 
			<TileType>Feature</TileType> 
			<Asset>SV_Floodplains.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_FEATURE_FOREST</StrategicViewType> 
			<TileType>Feature</TileType> 
			<Asset>SV_Forest.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_FEATURE_FALLOUT</StrategicViewType> 
			<TileType>Feature</TileType> 
			<Asset>SV_Fallout.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_FEATURE_NATURAL_WONDER</StrategicViewType> 
			<TileType>Feature</TileType> 
			<Asset>SV_NaturalWonders.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_FEATURE_CRATER</StrategicViewType> 
			<TileType>Feature</TileType> 
			<Asset>SV_Crater.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_FEATURE_FUJI</StrategicViewType> 
			<TileType>Feature</TileType> 
			<Asset>SV_Fuji.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_FEATURE_MESA</StrategicViewType> 
			<TileType>Feature</TileType> 
			<Asset>SV_Mesa.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_FEATURE_REEF</StrategicViewType> 
			<TileType>Feature</TileType> 
			<Asset>SV_CoralReef.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_FEATURE_VOLCANO</StrategicViewType> 
			<TileType>Feature</TileType> 
			<Asset>SV_Krakatoa.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_FEATURE_GIBRALTAR</StrategicViewType> 
			<TileType>Feature</TileType> 
			<Asset>SV_Gibraltar.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_FEATURE_GEYSER</StrategicViewType> 
			<TileType>Feature</TileType> 
			<Asset>SV_Geyser.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_IMPROVEMENT_ACADEMY</StrategicViewType> 
			<TileType>Improvement</TileType> 
			<Asset>SV_Academy.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_IMPROVEMENT_BARBARIAN_CAMP</StrategicViewType> 
			<TileType>Improvement</TileType> 
			<Asset>SV_BarbarianCamp.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_IMPROVEMENT_CAMP</StrategicViewType> 
			<TileType>Improvement</TileType> 
			<Asset>SV_Camp.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_IMPROVEMENT_CITADEL</StrategicViewType> 
			<TileType>Improvement</TileType> 
			<Asset>SV_Citadel.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_IMPROVEMENT_CITY_RUINS</StrategicViewType> 
			<TileType>Improvement</TileType> 
			<Asset>SV_CityRuins.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_IMPROVEMENT_CUSTOMS_HOUSE</StrategicViewType> 
			<TileType>Improvement</TileType> 
			<Asset>SV_CustomHouse.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_IMPROVEMENT_FARM</StrategicViewType> 
			<TileType>Improvement</TileType> 
			<Asset>SV_Farm.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_IMPROVEMENT_FISHING_BOATS</StrategicViewType> 
			<TileType>Improvement</TileType> 
			<Asset>SV_FishingBoats.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_IMPROVEMENT_FORT</StrategicViewType> 
			<TileType>Improvement</TileType> 
			<Asset>SV_Fort.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_IMPROVEMENT_GOODY_HUT</StrategicViewType> 
			<TileType>Improvement</TileType> 
			<Asset>SV_AncientRuins.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_IMPROVEMENT_LUMBERMILL</StrategicViewType> 
			<TileType>Improvement</TileType> 
			<Asset>SV_Lumbermill.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_IMPROVEMENT_MANUFACTORY</StrategicViewType> 
			<TileType>Improvement</TileType> 
			<Asset>SV_Manufactory.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_IMPROVEMENT_MINE</StrategicViewType> 
			<TileType>Improvement</TileType> 
			<Asset>SV_Mine.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_IMPROVEMENT_MONOLITH_EURO</StrategicViewType> 
			<TileType>Improvement</TileType> 
			<Asset>SV_Landmark.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_IMPROVEMENT_OFFSHORE_PLATFORM</StrategicViewType> 
			<TileType>Improvement</TileType> 
			<Asset>SV_OffshorePlatform.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_IMPROVEMENT_PASTURE</StrategicViewType> 
			<TileType>Improvement</TileType> 
			<Asset>SV_Pasture.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_IMPROVEMENT_PLANTATION</StrategicViewType> 
			<TileType>Improvement</TileType> 
			<Asset>SV_Plantation.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_IMPROVEMENT_QUARRY</StrategicViewType> 
			<TileType>Improvement</TileType> 
			<Asset>SV_Quarry.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_IMPROVEMENT_TRADING_POST</StrategicViewType> 
			<TileType>Improvement</TileType> 
			<Asset>SV_TradingPost.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_IMPROVEMENT_WELL</StrategicViewType> 
			<TileType>Improvement</TileType> 
			<Asset>SV_OilWell.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_RESOURCE_ALUMINUM</StrategicViewType> 
			<TileType>Resource</TileType> 
			<Asset>SV_Aluminum.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_RESOURCE_ALUMINUM_HEAVY</StrategicViewType> 
			<TileType>Resource</TileType> 
			<Asset>SV_Aluminum.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_RESOURCE_BANANA</StrategicViewType> 
			<TileType>Resource</TileType> 
			<Asset>SV_Banana.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_RESOURCE_COAL</StrategicViewType> 
			<TileType>Resource</TileType> 
			<Asset>SV_Coal.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_RESOURCE_COAL_HEAVY</StrategicViewType> 
			<TileType>Resource</TileType> 
			<Asset>SV_Coal.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_RESOURCE_COTTON</StrategicViewType> 
			<TileType>Resource</TileType> 
			<Asset>SV_Cotton.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_RESOURCE_COW</StrategicViewType> 
			<TileType>Resource</TileType> 
			<Asset>SV_Cow.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_RESOURCE_DEER</StrategicViewType> 
			<TileType>Resource</TileType> 
			<Asset>SV_Deer.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_RESOURCE_DYE</StrategicViewType> 
			<TileType>Resource</TileType> 
			<Asset>SV_Dye.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_RESOURCE_FISH</StrategicViewType> 
			<TileType>Resource</TileType> 
			<Asset>SV_Fish.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_RESOURCE_FURS</StrategicViewType> 
			<TileType>Resource</TileType> 
			<Asset>SV_Fur.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_RESOURCE_GEMS</StrategicViewType> 
			<TileType>Resource</TileType> 
			<Asset>SV_Gems.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_RESOURCE_GOLD</StrategicViewType> 
			<TileType>Resource</TileType> 
			<Asset>SV_Gold.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_RESOURCE_HORSE</StrategicViewType> 
			<TileType>Resource</TileType> 
			<Asset>SV_Horse.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_RESOURCE_SUPERHORSE</StrategicViewType> 
			<TileType>Resource</TileType> 
			<Asset>SV_Horse.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_RESOURCE_INCENSE</StrategicViewType> 
			<TileType>Resource</TileType> 
			<Asset>SV_Incense.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_RESOURCE_IRON</StrategicViewType> 
			<TileType>Resource</TileType> 
			<Asset>SV_Iron.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_RESOURCE_IRON_HEAVY</StrategicViewType> 
			<TileType>Resource</TileType> 
			<Asset>SV_Iron.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_RESOURCE_IVORY</StrategicViewType> 
			<TileType>Resource</TileType> 
			<Asset>SV_Ivory.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_RESOURCE_MARBLE</StrategicViewType> 
			<TileType>Resource</TileType> 
			<Asset>SV_Marble.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_RESOURCE_OIL</StrategicViewType> 
			<TileType>Resource</TileType> 
			<Asset>SV_Oil.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_RESOURCE_OIL_HEAVY</StrategicViewType> 
			<TileType>Resource</TileType> 
			<Asset>SV_Oil.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_RESOURCE_PEARLS</StrategicViewType> 
			<TileType>Resource</TileType> 
			<Asset>SV_Pearl.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_RESOURCE_SHEEP</StrategicViewType> 
			<TileType>Resource</TileType> 
			<Asset>SV_Sheep.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_RESOURCE_SILK</StrategicViewType> 
			<TileType>Resource</TileType> 
			<Asset>SV_Silk.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_RESOURCE_SILVER</StrategicViewType> 
			<TileType>Resource</TileType> 
			<Asset>SV_Silver.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_RESOURCE_SPICE</StrategicViewType> 
			<TileType>Resource</TileType> 
			<Asset>SV_Spices.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_RESOURCE_SUGAR</StrategicViewType> 
			<TileType>Resource</TileType> 
			<Asset>SV_Sugar.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_RESOURCE_URANIUM</StrategicViewType> 
			<TileType>Resource</TileType> 
			<Asset>SV_Uranium.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_RESOURCE_URANIUM_HEAVY</StrategicViewType> 
			<TileType>Resource</TileType> 
			<Asset>SV_Uranium.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_RESOURCE_WHALE</StrategicViewType> 
			<TileType>Resource</TileType> 
			<Asset>SV_Whale.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_RESOURCE_WHEAT</StrategicViewType> 
			<TileType>Resource</TileType> 
			<Asset>SV_Wheat.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_RESOURCE_WINE</StrategicViewType> 
			<TileType>Resource</TileType> 
			<Asset>SV_Wine.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_TERRAIN_GRASS</StrategicViewType> 
			<TileType>Terrain</TileType> 
			<Asset>SV_TerrainHexGrasslands.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_TERRAIN_PLAINS</StrategicViewType> 
			<TileType>Terrain</TileType> 
			<Asset>SV_TerrainHexPlains.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_TERRAIN_DESERT</StrategicViewType> 
			<TileType>Terrain</TileType> 
			<Asset>SV_TerrainHexDesert.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_TERRAIN_TUNDRA</StrategicViewType> 
			<TileType>Terrain</TileType> 
			<Asset>SV_TerrainHexTundra.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_TERRAIN_SNOW</StrategicViewType> 
			<TileType>Terrain</TileType> 
			<Asset>SV_TerrainHexSnow.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_TERRAIN_COAST</StrategicViewType> 
			<TileType>Terrain</TileType> 
			<Asset>SV_TerrainHexCoast.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_TERRAIN_OCEAN</StrategicViewType> 
			<TileType>Terrain</TileType> 
			<Asset>SV_TerrainHexOcean.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_ANTI_AIRCRAFT_GUN</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_AntiAircraftGun.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_ANTI_TANK_GUN</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_AntiTankGun.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_ARCHER</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_Archer.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_ARTILLERY</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_Artillery.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_ATOMIC_BOMB</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_AtomicBomb.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_BATTLESHIP</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_Battleship.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_BOMBER</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_Bomber.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_CANNON</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_Cannon.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_CARAVEL</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_Caravel.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_CARRIER</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_Carrier.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_CATAPULT</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_Catapult.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_CAVALRY</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_Cavalry.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_CHARIOT_ARCHER</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_ChariotArcher.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_CROSSBOWMAN</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_Crossbowman.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_DESTROYER</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_Destroyer.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_FIGHTER</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_Fighter.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_FRIGATE</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_Frigate.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_GALLEY</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_Galley.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_GUIDED_MISSILE</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_GuidedMissile.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_HELICOPTER_GUNSHIP</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_HelicopterGunship.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_HORSEMAN</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_Horseman.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_INFANTRY</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_Infantry.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_IRONCLAD</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_Ironclad.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_JET_FIGHTER</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_JetFighter.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_KNIGHT</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_Knight.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_LANCER</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_Lancer.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_LONGSWORDSMAN</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_Longswordsman.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_MECH</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_Mech.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_MECHANIZED_INFANTRY</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_MechanizedInfantry.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_MISSILE_CRUISER</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_MissileCruiser.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_ROCKET_ARTILLERY</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_MobileRocketArtillery.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_MOBILE_SAM</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_MobileSAMLauncher.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_MODERN_ARMOR</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_ModernArmor.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_MUSKETMAN</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_Musketman.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_NUCLEAR_MISSILE</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_NuclearMissile.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_NUCLEAR_SUBMARINE</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_NuclearSubmarine.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_PARATROOPER</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_Paratrooper.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_PIKEMAN</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_Pikeman.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_RIFLEMAN</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_Riflemen.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_SCOUT</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_Scout.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_SPEARMAN</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_Spearman.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_BARBARIAN_SPEARMAN</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_Spearman.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_STEALTH_BOMBER</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_StealthBomber.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_SUBMARINE</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_Submarine.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_SWORDSMAN</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_Swordsman.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_TANK</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_Tank.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_TRANSPORT</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_Transport.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_TREBUCHET</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_Trebuchet.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_TRIREME</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_Trireme.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT__WARRIOR</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_Warrior.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_WORKBOAT</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_Workboat.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_ARTIST</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_GreatArtist.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_ENGINEER</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_GreatEngineer.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_GENERAL</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_GreatGeneral.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_MERCHANT</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_GreatMerchant.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_SCIENTIST</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_GreatScientist.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_U_AMERICAN_B17</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_B17.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_U_AMERICAN_MINUTEMAN</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_Minuteman.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_U_ARABIAN_CAMELARCHER</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_CamelArcher.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_U_AZTEC_JAGUAR</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_Jaguar.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_U_BABYLONIAN_BOWMAN</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_Bowman.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_U_CHINESE_CHUKONU</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_ChuKoNu.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_U_EGYPTIAN_WARCHARIOT</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_WarChariot.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_U_ENGLISH_LONGBOWMAN</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_Longbowman.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_U_ENGLISH_SHIPOFTHELINE</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_ShipOfTheLine.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_U_FRENCH_FOREIGNLEGION</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_ForeignLegion.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_U_FRENCH_MUSKETEER</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_Musketeer.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_U_GERMAN_LANDSKNECHT</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_Landsknecht.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_U_GERMAN_PANZER</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_Panzer.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_U_GREEK_COMPANIONCAVALRY</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_CompanionCavalry.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_U_GREEK_HOPLITE</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_Hoplite.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_U_INDIAN_WARELEPHANT</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_IndianWarElephant.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_U_IROQUOIAN_MOHAWKWARRIOR</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_MohawkWarrior.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_U_JAPANESE_SAMURAI</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_Samurai.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_U_JAPANESE_ZERO</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_Zero.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_U_OTTOMAN_JANISSARY</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_Janissary.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_U_OTTOMAN_SIPAHI</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_Sipahi.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_U_PERSIAN_IMMORTAL</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_Immortal.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_U_ROMAN_BALLISTA</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_Ballista.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_U_ROMAN_LEGION</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_Legion.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_U_RUSSIAN_COSSACK</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_Cossack.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_U_SIAMESE_WARELEPHANT</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_SiameseWarElephant.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_U_SONGHAI_MUSLIMCAVALRY</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_MuslimCavalry.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT__WORKER</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_Worker.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT__SETTLER</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_Settler.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_BARBARIAN_EURO</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_Warrior.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_BARBARIAN_GALLEY</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_Galley.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_BARBARIAN_ARCHER</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_Archer.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_BARBARIAN_SWORDSMAN</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_Swordsman.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_GALLEON</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_Galley.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_SS_STASIS_CHAMBER</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_SpaceShipStasis.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_SS_ENGINE</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_SpaceShipEngine.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_SS_CAPSULE</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_SpaceShipCapsule.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_SS_BOOSTER</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_SpaceShipBooster.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_GENERAL_KHAN</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_GreatGeneral.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_U_MONGOLIAN_KESHIK</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_Keshik.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_PRIVATEER</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_Privateer.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_U_INCAN_SLINGER</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_Slinger.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_IMPROVEMENT_TERRACE_FARM</StrategicViewType> 
			<TileType>Improvement</TileType> 
			<Asset>SV_TerracedFarm.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_U_POLYNESIAN_MAORI_WARRIOR</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_Maori.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_IMPROVEMENT_MOAI_STATUES</StrategicViewType> 
			<TileType>Improvement</TileType> 
			<Asset>SV_Moai.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_U_DANISH_BERSERKER</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_Berserker.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_U_DANISH_SKI_INFANTRY</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_SkiInfantry.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_U_SAXON_HUSCARL</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_Huscarl.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_FEATURE_HADRIANS_WALL_1</StrategicViewType> 
			<TileType>Improvement</TileType> 
			<Asset>SV_HadriansWall.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_FEATURE_HADRIANS_WALL_2</StrategicViewType> 
			<TileType>Improvement</TileType> 
			<Asset>SV_HadriansWall.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_FEATURE_HADRIANS_WALL_3</StrategicViewType> 
			<TileType>Improvement</TileType> 
			<Asset>SV_HadriansWall.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_IMPROVEMENT_MOTTE_BAILEY</StrategicViewType> 
			<TileType>Improvement</TileType> 
			<Asset>SV_MotteAndBailey.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_U_KOREAN_HWACHA</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_Hwacha.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_U_KOREAN_TURTLESHIP</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_TurtleShip.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_IMPROVEMENT_WAJO</StrategicViewType> 
			<TileType>Improvement</TileType> 
			<Asset>SV_Wajo.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_U_SUMERIAN_PHALANX</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_Sumerian_Phalanx.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_U_HITTITE_WARCHARIOT</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_Hittite_WarChariot.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_IMPROVEMENT_POLDER</StrategicViewType> 
			<TileType>Improvement</TileType> 
			<Asset>SV_Polder.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_IMPROVEMENT_HOLY_SITE</StrategicViewType> 
			<TileType>Improvement</TileType> 
			<Asset>SV_Holy_Site.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_COMPOSITE_BOWMAN</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_CompositeBowman.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_MACHINEGUN</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_Machine_Gun.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_GALLEASS</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_Galleass.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_GATLINGGUN</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_Gatling_Gun.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_GREAT_PROPHET</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_GreatProphet.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_MISSIONARY</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_Missionary.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_INQUISITOR</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_Inquisitor.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_MARINE</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_Marine.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_XP_PRIVATEER</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_PrivateersEXP.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_WW1_BOMBER</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_WWI_Bomber.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_WW1_FIGHTER</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_WWI_Triplane.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_WW1_INFANTRY</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_WWI_Infantry.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_WW1_TANK</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_WWI_Tank.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_WW2_INFANTRY</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_Infantry.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_U_HUNS_BATTERING_RAM</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_BatteringRam.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_U_HUNS_HORSE_ARCHER</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_HorseArcher.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_U_BYZANTIUM_CATAPHRACT</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_Cataphract.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_U_BYZANTIUM_DROMON</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_Dromon.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_U_CELT_PICTISH_WARRIOR</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_Pictish.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_U_SWEDISH_CAROLEAN</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_Carolean.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_U_SWEDISH_HAKKAPELITTA</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_Hakkapeliitta.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_U_MAYAN_ATLALIST</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_Atlatlist.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_U_DUTCH_SEA_BEGGARS</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_SeaBeggar.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_U_AUSTRIAN_HUSSAR</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_Hussar.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_U_CARTHAGE_AFRICANFOREST_ELEPHANT</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_ForestElephant.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_U_CARTHAGE_QUINQUEREME</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_Quinquereme.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_U_ETHIOPIA_MEHAL_SEFARI</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_MehaiSerfari.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_GREAT_ADMIRAL</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_Great Admiral.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_GREAT_ADMIRAL_LATE</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_Great Admiral.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_U_SPANISH_CONQUISTADOR</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_Conquistador.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_U_SPANISH_TERCIO</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_Tercio.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_U_SPANISH_TREASURE_CART</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_Treasure.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_FEATURE_ULURU</StrategicViewType> 
			<TileType>Feature</TileType> 
			<Asset>SV_Uluru.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_FEATURE_MT_KAILASH</StrategicViewType> 
			<TileType>Feature</TileType> 
			<Asset>SV_Mount_Kailash.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_FEATURE_MT_SINAI</StrategicViewType> 
			<TileType>Feature</TileType> 
			<Asset>SV_Mount_Sinai.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_FEATURE_SRI_PADA</StrategicViewType> 
			<TileType>Feature</TileType> 
			<Asset>SV_Sri_Pada.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_RESOURCE_TRUFFLES</StrategicViewType> 
			<TileType>Resource</TileType> 
			<Asset>SV_Truffles.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_RESOURCE_CITRUS</StrategicViewType> 
			<TileType>Resource</TileType> 
			<Asset>SV_Citrus.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_RESOURCE_COPPER</StrategicViewType> 
			<TileType>Resource</TileType> 
			<Asset>SV_Copper.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_RESOURCE_SALT</StrategicViewType> 
			<TileType>Resource</TileType> 
			<Asset>SV_Salt.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_RESOURCE_CRAB</StrategicViewType> 
			<TileType>Resource</TileType> 
			<Asset>SV_Crabs.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_SMOKEY_LANDSHIP_LEVEL_1</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_LandIronclad.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_SMOKEY_LANDSHIP_LEVEL_2</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_Landship.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_SMOKEY_LANDSHIP_LEVEL_3</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_LandLeviathan.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_SMOKEY_STEAM_FIGHTER</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_Flyer.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_SMOKEY_STEAM_AIRSHIP_LEVEL_1</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_Airship.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_SMOKEY_STEAM_AIRSHIP</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_SkyFortress.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_IMPROVEMENT_CHATEAU</StrategicViewType> 
			<TileType>Improvement</TileType> 
			<Asset>SV_Chateau.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_IMPROVEMENT_KASBAH</StrategicViewType> 
			<TileType>Improvement</TileType> 
			<Asset>SV_Kasbah.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_IMPROVEMENT_FEITORIA</StrategicViewType> 
			<TileType>Improvement</TileType> 
			<Asset>SV_Feitoria.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_IMPROVEMENT_BRAZILWOOD_CAMP</StrategicViewType> 
			<TileType>Improvement</TileType> 
			<Asset>SV_Brazilwood_Camp.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_IMPROVEMENT_ARCHAEOLOGICAL_DIG</StrategicViewType> 
			<TileType>Improvement</TileType> 
			<Asset>SV_Archaeological_Dig.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_ARCHAEOLOGIST</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_Archaeologist.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_BAZOOKA_INFANTRY</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_BazookaInfantry.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_CARAVAN</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_Caravan.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_CARGO_SHIP</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_CargoShip.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_GREAT_ARTIST</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_GreatArtist.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_GREAT_MUSICIAN</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_GreatMusician.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_GREAT_WRITER</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_GreatWriter.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_HAND_AXE_BARBARIAN</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_HandAxeBarbarian.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_U_ASSYRIAN_SIEGE_TOWER</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_SiegeTower.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_U_BRAZILIAN_PRACINHAS</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_Pracinhas.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_U_INDONESIAN_KRIS_SWORDSMAN</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_KrisSwordsman.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_U_MORROCAN_BERBER_CAVALRY</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_BerberCavalry.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_U_POLISH_WINGED_HUSSAR</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_WingedHussar.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_U_PORTUGUESE_CARRACK</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_Nau.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_U_VENETIAN_GALLEASS</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_VenetianGalea.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_U_VENETIAN_MERCHANT</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_MerchantOfVenice.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_U_ZULU_IMPI_WARRIOR</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_Impi.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_U_SHOSHONE_PATHFINDER</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_Pathfinder.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_U_SHOSHONE_COMANCHE_RIDERS</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_ComanchiWarrior.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_XCOM_SQUAD</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>SV_PoweredArmorInfantry.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_FEATURE_LAKE_VICTORIA</StrategicViewType> 
			<TileType>Feature</TileType> 
			<Asset>SV_LakeVictoria.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_FEATURE_KILIMANJARO</StrategicViewType> 
			<TileType>Feature</TileType> 
			<Asset>SV_MountKilimanjaro.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_FEATURE_SOLOMONS_MINES</StrategicViewType> 
			<TileType>Feature</TileType> 
			<Asset>SV_KingSolomonsMine.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_RESOURCE_ARTIFACTS</StrategicViewType> 
			<TileType>Resource</TileType> 
			<Asset>SV_AntiquitySite.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_RESOURCE_HIDDEN_ARTIFACTS</StrategicViewType> 
			<TileType>Resource</TileType> 
			<Asset>SV_AntiquitySite_Night.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_FEATURE_FOUNTAIN_YOUTH</StrategicViewType> 
			<TileType>Feature</TileType> 
			<Asset>SV_Fountain_of_Youth.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_FEATURE_POTOSI</StrategicViewType> 
			<TileType>Feature</TileType> 
			<Asset>SV_Cerro_de_Patosi.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_FEATURE_EL_DORADO</StrategicViewType> 
			<TileType>Feature</TileType> 
			<Asset>SV_El_Dorado.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_FEATURE_ATOLL</StrategicViewType> 
			<TileType>Feature</TileType> 
			<Asset>SV_Atoll.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_RESOURCE_STONE</StrategicViewType> 
			<TileType>Resource</TileType> 
			<Asset>SV_Stone.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_RESOURCE_COCOA</StrategicViewType> 
			<TileType>Resource</TileType> 
			<Asset>SV_Cocoa.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_RESOURCE_BISON</StrategicViewType> 
			<TileType>Resource</TileType> 
			<Asset>SV_Bison.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_EE_CARRACK</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>sv_Carrack.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_EE_CRUISER</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>sv_Cruiser.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_EE_CUIRASSIER</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>sv_Cuirassier.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_EE_EXPLORER</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>sv_Explorer.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_EE_FIELD_GUN</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>sv_FieldGun.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_EE_LINE_INFANTRY</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>sv_LineInfantry.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_EE_SHIP_OF_THE_LINE</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>sv_ShipoftheLine.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_EE_SKIRMISHER</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>sv_Skirmisher.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_EE_UHLAN</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>sv_Uhlan.dds</Asset> 
		</Row>
		<Row> 
			<StrategicViewType>ART_DEF_UNIT_U_SPANISH_GALLEON</StrategicViewType> 
			<TileType>Unit</TileType> 
			<Asset>sv_Galleon.dds</Asset> 
		</Row>
	</ArtDefine_StrategicView> 

	<ArtDefine_UnitInfoMemberInfos>
		<Delete />

		<Row> 
			<UnitInfoType>ART_DEF_UNIT_ANTI_AIRCRAFT_GUN</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_ANTIAIRCRAFTGUN</UnitMemberInfoType> 
			<NumMembers>3</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_ANTI_TANK_GUN</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_ANTITANKGUN</UnitMemberInfoType> 
			<NumMembers>3</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_ARCHER</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_ARCHER_V2</UnitMemberInfoType> 
			<NumMembers>3</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_ARCHER</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_ARCHER</UnitMemberInfoType> 
			<NumMembers>6</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_ARCHER</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_ARCHER_V3</UnitMemberInfoType> 
			<NumMembers>3</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_ARTILLERY</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_ARTILLERY</UnitMemberInfoType> 
			<NumMembers>2</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_ATOMIC_BOMB</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_ATOMICBOMB</UnitMemberInfoType> 
			<NumMembers>1</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_BATTLESHIP</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_BATTLESHIP</UnitMemberInfoType> 
			<NumMembers>1</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_BOMBER</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_BOMBER</UnitMemberInfoType> 
			<NumMembers>1</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_CANNON</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_CANNON</UnitMemberInfoType> 
			<NumMembers>3</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_CARAVEL</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_CARAVEL</UnitMemberInfoType> 
			<NumMembers>1</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_CARRIER</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_CARRIER</UnitMemberInfoType> 
			<NumMembers>1</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_CATAPULT</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_CATAPULT</UnitMemberInfoType> 
			<NumMembers>2</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_CAVALRY</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_CAVALRY</UnitMemberInfoType> 
			<NumMembers>5</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_CHARIOT_ARCHER</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_CHARIOTARCHER</UnitMemberInfoType> 
			<NumMembers>2</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_CROSSBOWMAN</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_CROSSBOWMAN</UnitMemberInfoType> 
			<NumMembers>12</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_DESTROYER</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_DESTROYER</UnitMemberInfoType> 
			<NumMembers>1</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_FIGHTER</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_FIGHTER</UnitMemberInfoType> 
			<NumMembers>3</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_FRIGATE</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_FRIGATE</UnitMemberInfoType> 
			<NumMembers>1</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_GALLEY</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_GALLEY</UnitMemberInfoType> 
			<NumMembers>2</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_GUIDED_MISSILE</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_GUIDEDMISSILE</UnitMemberInfoType> 
			<NumMembers>1</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_HELICOPTER_GUNSHIP</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_HELICOPTERGUNSHIP</UnitMemberInfoType> 
			<NumMembers>1</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_HORSEMAN</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_HORSEMAN</UnitMemberInfoType> 
			<NumMembers>5</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_INFANTRY</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_INFANTRY</UnitMemberInfoType> 
			<NumMembers>12</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_IRONCLAD</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_IRONCLAD</UnitMemberInfoType> 
			<NumMembers>1</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_JET_FIGHTER</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_JETFIGHTER</UnitMemberInfoType> 
			<NumMembers>1</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_KNIGHT</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_KNIGHT</UnitMemberInfoType> 
			<NumMembers>5</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_LANCER</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_LANCER</UnitMemberInfoType> 
			<NumMembers>5</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_LONGSWORDSMAN</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_LONGSWORDSMAN</UnitMemberInfoType> 
			<NumMembers>12</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_MECH</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_MECH</UnitMemberInfoType> 
			<NumMembers>1</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_MECHANIZED_INFANTRY</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_MECHANIZEDINFANTRY</UnitMemberInfoType> 
			<NumMembers>3</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_MISSILE_CRUISER</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_MISSILECRUISER</UnitMemberInfoType> 
			<NumMembers>1</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_ROCKET_ARTILLERY</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_ROCKETARTILLERY</UnitMemberInfoType> 
			<NumMembers>2</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_MOBILE_SAM</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_MOBILESAM</UnitMemberInfoType> 
			<NumMembers>3</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_MODERN_ARMOR</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_MODERNARMOR</UnitMemberInfoType> 
			<NumMembers>3</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_MUSKETMAN</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_MUSKETMAN</UnitMemberInfoType> 
			<NumMembers>14</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_NUCLEAR_MISSILE</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_NUCLEARMISSILE</UnitMemberInfoType> 
			<NumMembers>1</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_NUCLEAR_SUBMARINE</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_NUCLEARSUBMARINE</UnitMemberInfoType> 
			<NumMembers>1</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_PARATROOPER</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_PARATROOPER</UnitMemberInfoType> 
			<NumMembers>10</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_PIKEMAN</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_PIKEMAN</UnitMemberInfoType> 
			<NumMembers>12</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_RIFLEMAN</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_RIFLEMAN</UnitMemberInfoType> 
			<NumMembers>14</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_SCOUT</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_SCOUT</UnitMemberInfoType> 
			<NumMembers>6</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_SPEARMAN</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_SPEARMAN_V2</UnitMemberInfoType> 
			<NumMembers>4</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_SPEARMAN</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_SPEARMAN</UnitMemberInfoType> 
			<NumMembers>5</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_SPEARMAN</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_SPEARMAN_V3</UnitMemberInfoType> 
			<NumMembers>3</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_STEALTH_BOMBER</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_STEALTHBOMBER</UnitMemberInfoType> 
			<NumMembers>1</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_SUBMARINE</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_SUBMARINE</UnitMemberInfoType> 
			<NumMembers>1</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_SWORDSMAN</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_SWORDSMAN_V2</UnitMemberInfoType> 
			<NumMembers>3</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_SWORDSMAN</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_SWORDSMAN</UnitMemberInfoType> 
			<NumMembers>6</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_SWORDSMAN</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_SWORDSMAN_V3</UnitMemberInfoType> 
			<NumMembers>3</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_TANK</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_TANK</UnitMemberInfoType> 
			<NumMembers>3</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_TRANSPORT</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_TRANSPORT</UnitMemberInfoType> 
			<NumMembers>2</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_TREBUCHET</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_TREBUCHET</UnitMemberInfoType> 
			<NumMembers>2</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_TRIREME</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_TRIREME</UnitMemberInfoType> 
			<NumMembers>1</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT__WARRIOR</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_WARRIOR_V2</UnitMemberInfoType> 
			<NumMembers>3</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT__WARRIOR</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_WARRIOR</UnitMemberInfoType> 
			<NumMembers>6</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT__WARRIOR</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_WARRIOR_V4</UnitMemberInfoType> 
			<NumMembers>3</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_WORKBOAT</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_WORKBOAT</UnitMemberInfoType> 
			<NumMembers>1</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_ARTIST</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_GREATARTIST_EARLY_FLUTE</UnitMemberInfoType> 
			<NumMembers>1</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_ARTIST</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_GREATARTIST_EARLY_TAMBOURINE</UnitMemberInfoType> 
			<NumMembers>1</NumMembers> 
		</Row>
		<Row> 
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		<Row> 
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		<Row> 
			<UnitInfoType>ART_DEF_UNIT_ENGINEER</UnitInfoType> 
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		<Row> 
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		<Row> 
			<UnitInfoType>ART_DEF_UNIT_MERCHANT</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_GREATMERCHANT_EARLY_LEADER</UnitMemberInfoType> 
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		<Row> 
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		<Row> 
			<UnitInfoType>ART_DEF_UNIT_MERCHANT</UnitInfoType> 
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		<Row> 
			<UnitInfoType>ART_DEF_UNIT_SCIENTIST</UnitInfoType> 
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		<Row> 
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			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_SS_ENGINE</UnitMemberInfoType> 
			<NumMembers>1</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_SS_STASIS_CHAMBER</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_SS_STASIS_CHAMBER</UnitMemberInfoType> 
			<NumMembers>1</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_ARTIST_LATE</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_GREATARTIST_LATE</UnitMemberInfoType> 
			<NumMembers>1</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_ENGINEER_LATE</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_GREATENGINEER_LATE</UnitMemberInfoType> 
			<NumMembers>1</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_GENERAL_LATE</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_GREATGENERAL_LATE</UnitMemberInfoType> 
			<NumMembers>1</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_MERCHANT_LATE</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_GREATMERCHANT_LATE</UnitMemberInfoType> 
			<NumMembers>1</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_SCIENTIST_LATE</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_GREATSCIENTIST_LATE</UnitMemberInfoType> 
			<NumMembers>1</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_WORKBOAT_LATE</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_WORKBOAT_INDUSTRIAL</UnitMemberInfoType> 
			<NumMembers>1</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_GENERAL_KHAN</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_GREATGENERAL_KHAN</UnitMemberInfoType> 
			<NumMembers>1</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_U_MONGOLIAN_KESHIK</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_U_MONGOLIAN_KESHIK</UnitMemberInfoType> 
			<NumMembers>5</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_U_SPANISH_CONQUISTADOR</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_U_SPANISH_CONQUISTADOR</UnitMemberInfoType> 
			<NumMembers>5</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_U_INCAN_SLINGER</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_U_INCAN_SLINGER</UnitMemberInfoType> 
			<NumMembers>12</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_U_SPANISH_GALLEON</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_U_SPANISH_GALLEON</UnitMemberInfoType> 
			<NumMembers>1</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_U_SPANISH_TERCIO</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_U_SPANISH_TERCIO_PIQUERO</UnitMemberInfoType> 
			<NumMembers>6</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_U_SPANISH_TERCIO</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_U_SPANISH_TERCIO_ARCABUCERO</UnitMemberInfoType> 
			<NumMembers>6</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_U_SPANISH_TREASURE_CART</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_U_SPANISH_TREASURE_CART</UnitMemberInfoType> 
			<NumMembers>1</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_PRIVATEER</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_PRIVATEER</UnitMemberInfoType> 
			<NumMembers>1</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_U_POLYNESIAN_WAR_CANOE</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_U_POLYNESIAN_WAR_CANOE</UnitMemberInfoType> 
			<NumMembers>2</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_U_POLYNESIAN_MAORI_WARRIOR</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_U_POLYNESIAN_MAORI_WARRIOR</UnitMemberInfoType> 
			<NumMembers>10</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_U_DANISH_BERSERKER</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_U_DANISH_BERSERKER</UnitMemberInfoType> 
			<NumMembers>12</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_U_DANISH_SKI_INFANTRY</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_U_DANISH_SKY_INFANTRY</UnitMemberInfoType> 
			<NumMembers>14</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_U_DANISH_LONGBOAT</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_U_DANISH_LONGBOAT</UnitMemberInfoType> 
			<NumMembers>2</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_U_SAXON_HUSCARL</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_U_SAXON_HUSCARL</UnitMemberInfoType> 
			<NumMembers>9</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_U_KOREAN_HWACHA</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_U_KOREAN_HWACHA</UnitMemberInfoType> 
			<NumMembers>2</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_U_KOREAN_TURTLESHIP</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_U_KOREAN_TURTLESHIP</UnitMemberInfoType> 
			<NumMembers>1</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_U_HITTITE_WARCHARIOT</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_U_HITTITE_WARCHARIOT</UnitMemberInfoType> 
			<NumMembers>2</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_U_SUMERIAN_PHALANX</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_U_SUMERIAN_PHALANX</UnitMemberInfoType> 
			<NumMembers>12</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_U_DUTCH_SEA_BEGGARS</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_U_DUTCH_SEA_BEGGARS</UnitMemberInfoType> 
			<NumMembers>1</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_U_MAYAN_ATLALIST</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_U_MAYAN_ATLALIST</UnitMemberInfoType> 
			<NumMembers>10</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_U_BABYLONIAN_BOWMAN</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_U_BABYLONIAN_BOWMAN</UnitMemberInfoType> 
			<NumMembers>12</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_GREAT_ADMIRAL</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_GREAT_ADMIRAL</UnitMemberInfoType> 
			<NumMembers>1</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_GREAT_ADMIRAL_LATE</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_GREAT_ADMIRAL_LATE</UnitMemberInfoType> 
			<NumMembers>1</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_U_AUSTRIAN_HUSSAR</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_U_AUSTRIAN_HUSSAR</UnitMemberInfoType> 
			<NumMembers>5</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_U_BYZANTIUM_CATAPHRACT</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_U_BYZANTIUM_CATAPHRACT</UnitMemberInfoType> 
			<NumMembers>5</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_U_BYZANTIUM_DROMON</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_U_BYZANTIUM_DROMON</UnitMemberInfoType> 
			<NumMembers>1</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_U_CARTHAGE_AFRICANFOREST_ELEPHANT</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_U_CARTHAGE_AFRICANFOREST_ELEPHANT</UnitMemberInfoType> 
			<NumMembers>2</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_U_CARTHAGE_QUINQUEREME</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_U_CARTHAGE_QUINQUEREME</UnitMemberInfoType> 
			<NumMembers>1</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_U_CELT_PICTISH_WARRIOR</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_U_CELT_PICTISH_WARRIOR</UnitMemberInfoType> 
			<NumMembers>10</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_U_ETHIOPIA_MEHAL_SEFARI</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_U_ETHIOPIA_MEHAL_SEFARI</UnitMemberInfoType> 
			<NumMembers>14</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_COMPOSITE_BOWMAN</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_COMPOSITE_BOWMAN</UnitMemberInfoType> 
			<NumMembers>12</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_MACHINEGUN</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_MACHINEGUN</UnitMemberInfoType> 
			<NumMembers>3</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_GALLEASS</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_GALLEASS</UnitMemberInfoType> 
			<NumMembers>1</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_GATLINGGUN</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_GATLINGGUN</UnitMemberInfoType> 
			<NumMembers>3</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_GREAT_PROPHET</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_GREAT_PROPHET</UnitMemberInfoType> 
			<NumMembers>1</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_GREAT_PROPHET</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_GREAT_PROPHET_FEMALE</UnitMemberInfoType> 
			<NumMembers>1</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_GREAT_PROPHET</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_GREAT_PROPHET_MALE</UnitMemberInfoType> 
			<NumMembers>1</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_MISSIONARY</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_MISSIONARY</UnitMemberInfoType> 
			<NumMembers>1</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_MISSIONARY</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_MISSIONARY_01</UnitMemberInfoType> 
			<NumMembers>1</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_MISSIONARY</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_MISSIONARY_02</UnitMemberInfoType> 
			<NumMembers>1</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_INQUISITOR</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_INQUISITOR</UnitMemberInfoType> 
			<NumMembers>1</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_INQUISITOR</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_INQUISITOR_01</UnitMemberInfoType> 
			<NumMembers>1</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_INQUISITOR</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_INQUISITOR_02</UnitMemberInfoType> 
			<NumMembers>1</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_XP_PRIVATEER</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_XP_PRIVATEER</UnitMemberInfoType> 
			<NumMembers>1</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_U_HUNS_BATTERING_RAM</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_U_HUNS_BATTERING_RAM</UnitMemberInfoType> 
			<NumMembers>1</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_U_HUNS_HORSE_ARCHER</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_U_HUNS_HORSE_ARCHER</UnitMemberInfoType> 
			<NumMembers>5</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_MARINE</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_MARINE</UnitMemberInfoType> 
			<NumMembers>14</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_U_SWEDISH_CAROLEAN</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_U_SWEDISH_CAROLEAN</UnitMemberInfoType> 
			<NumMembers>14</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_U_SWEDISH_HAKKAPELITTA</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_U_SWEDISH_HAKKAPELITTA</UnitMemberInfoType> 
			<NumMembers>5</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_WW1_BOMBER</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_WW1_BOMBER</UnitMemberInfoType> 
			<NumMembers>1</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_WW1_FIGHTER</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_WW1_FIGHTER</UnitMemberInfoType> 
			<NumMembers>3</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_WW1_INFANTRY</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_WW1_INFANTRY</UnitMemberInfoType> 
			<NumMembers>14</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_WW1_TANK</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_WW1_TANK</UnitMemberInfoType> 
			<NumMembers>2</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_WW2_INFANTRY</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_WW2_INFANTRY</UnitMemberInfoType> 
			<NumMembers>14</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_CONFEDERATE_ARTILLERY_NAPOLEON</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_CONFEDERATE_ARTILLERY_NAPOLEON</UnitMemberInfoType> 
			<NumMembers>2</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_CONFEDERATE_ARTILLERY_PARROTT</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_CONFEDERATE_ARTILLERY_PARROTT</UnitMemberInfoType> 
			<NumMembers>2</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_CONFEDERATE_IRONCLAD</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_CONFEDERATE_IRONCLAD</UnitMemberInfoType> 
			<NumMembers>1</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_CONFEDERATE_CAVALRY_CARBINE</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_CONFEDERATE_CAVALRY_CARBINE</UnitMemberInfoType> 
			<NumMembers>5</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_CONFEDERATE_CAVALRY_PISTOL</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_CONFEDERATE_CAVALRY_PISTOL</UnitMemberInfoType> 
			<NumMembers>5</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_UNION_ARTILLERY_NAPOLEON</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_UNION_ARTILLERY_NAPOLEON</UnitMemberInfoType> 
			<NumMembers>3</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_UNION_ARTILLERY_PARROTT</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_UNION_ARTILLERY_PARROTT</UnitMemberInfoType> 
			<NumMembers>3</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_UNION_IRONCLAD</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_UNION_IRONCLAD</UnitMemberInfoType> 
			<NumMembers>1</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_UNION_CAVALRY_CARBINE</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_UNION_CAVALRY_CARBINE</UnitMemberInfoType> 
			<NumMembers>5</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_UNION_CAVALRY_PISTOL</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_UNION_CAVALRY_PISTOL</UnitMemberInfoType> 
			<NumMembers>5</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_UNION_DIVISION</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_UNION_RIFLEMAN</UnitMemberInfoType> 
			<NumMembers>7</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_UNION_CORPS</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_UNION_RIFLEMAN</UnitMemberInfoType> 
			<NumMembers>14</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_SMOKEY_LANDSHIP_LEVEL_3</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_SMOKEY_LANDSHIP_LEVEL_3</UnitMemberInfoType> 
			<NumMembers>1</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_SMOKEY_LANDSHIP_LEVEL_2</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_SMOKEY_LANDSHIP_LEVEL_2</UnitMemberInfoType> 
			<NumMembers>2</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_SMOKEY_LANDSHIP_LEVEL_1</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_SMOKEY_LANDSHIP_LEVEL_1</UnitMemberInfoType> 
			<NumMembers>2</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_SMOKEY_STEAM_FIGHTER</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_SMOKEY_STEAM_FIGHTER</UnitMemberInfoType> 
			<NumMembers>3</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_SMOKEY_STEAM_AIRSHIP</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_SMOKEY_BLIMP</UnitMemberInfoType> 
			<NumMembers>1</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_SMOKEY_STEAM_AIRSHIP_LEVEL_1</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_SMOKEY_AIRSHIP_LEVEL_1</UnitMemberInfoType> 
			<NumMembers>2</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_GADRAUHTS_SWORDSMAN</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_GADRAUHTS_SWORDSMAN</UnitMemberInfoType> 
			<NumMembers>10</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_CONFEDERATE_DIVISION</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_CONFEDERATE_RIFLEMAN</UnitMemberInfoType> 
			<NumMembers>2</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_CONFEDERATE_DIVISION</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_CONFEDERATE_RIFLEMAN_V1</UnitMemberInfoType> 
			<NumMembers>1</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_CONFEDERATE_DIVISION</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_CONFEDERATE_RIFLEMAN_V2</UnitMemberInfoType> 
			<NumMembers>2</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_CONFEDERATE_DIVISION</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_CONFEDERATE_RIFLEMAN</UnitMemberInfoType> 
			<NumMembers>1</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_CONFEDERATE_DIVISION</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_CONFEDERATE_RIFLEMAN_V1</UnitMemberInfoType> 
			<NumMembers>1</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_CONFEDERATE_CORPS</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_CONFEDERATE_RIFLEMAN</UnitMemberInfoType> 
			<NumMembers>2</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_CONFEDERATE_CORPS</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_CONFEDERATE_RIFLEMAN_V1</UnitMemberInfoType> 
			<NumMembers>1</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_CONFEDERATE_CORPS</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_CONFEDERATE_RIFLEMAN_V2</UnitMemberInfoType> 
			<NumMembers>2</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_CONFEDERATE_CORPS</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_CONFEDERATE_RIFLEMAN</UnitMemberInfoType> 
			<NumMembers>1</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_CONFEDERATE_CORPS</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_CONFEDERATE_RIFLEMAN_V1</UnitMemberInfoType> 
			<NumMembers>1</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_CONFEDERATE_CORPS</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_CONFEDERATE_RIFLEMAN</UnitMemberInfoType> 
			<NumMembers>2</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_CONFEDERATE_CORPS</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_CONFEDERATE_RIFLEMAN_V2</UnitMemberInfoType> 
			<NumMembers>4</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_CONFEDERATE_CORPS</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_CONFEDERATE_RIFLEMAN_V1</UnitMemberInfoType> 
			<NumMembers>1</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_CARAVAN</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_CARAVAN</UnitMemberInfoType> 
			<NumMembers>1</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_CARAVAN</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_CARAVAN_F1</UnitMemberInfoType> 
			<NumMembers>1</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_CARAVAN</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_CARAVAN_F2</UnitMemberInfoType> 
			<NumMembers>1</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_CARAVAN_POSTMODERN</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_CARAVAN_LATE</UnitMemberInfoType> 
			<NumMembers>1</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_CARAVAN_POSTMODERN</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_CARAVAN_LATE_F1</UnitMemberInfoType> 
			<NumMembers>1</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_CARAVAN_POSTMODERN</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_CARAVAN_LATE_F2</UnitMemberInfoType> 
			<NumMembers>1</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_EXPLORER</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_GREAT_EXPLORER</UnitMemberInfoType> 
			<NumMembers>1</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_EXPLORER</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_GREAT_EXPLORER_F1</UnitMemberInfoType> 
			<NumMembers>6</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_EXPLORER</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_GREAT_EXPLORER_F2</UnitMemberInfoType> 
			<NumMembers>1</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_CARGO_SHIP</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_CARGO_SHIP</UnitMemberInfoType> 
			<NumMembers>1</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_CARGO_SHIP_RENAISSANCE</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_CARGO_SHIP_MID</UnitMemberInfoType> 
			<NumMembers>1</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_CARGO_SHIP_POSTMODERN</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_CARGO_SHIP_LATE</UnitMemberInfoType> 
			<NumMembers>1</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_ARCHAEOLOGIST</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_ARCHAEOLOGIST</UnitMemberInfoType> 
			<NumMembers>1</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_ARCHAEOLOGIST</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_ARCHAEOLOGIST_F1</UnitMemberInfoType> 
			<NumMembers>1</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_ARCHAEOLOGIST</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_ARCHAEOLOGIST_F2</UnitMemberInfoType> 
			<NumMembers>3</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_BAZOOKA_INFANTRY</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_BAZOOKA_INFANTRY</UnitMemberInfoType> 
			<NumMembers>3</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_GREAT_WRITER</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_GREAT_WRITER</UnitMemberInfoType> 
			<NumMembers>1</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_GREAT_WRITER</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_GREAT_WRITER_F1</UnitMemberInfoType> 
			<NumMembers>1</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_GREAT_WRITER</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_GREAT_WRITER_F2</UnitMemberInfoType> 
			<NumMembers>1</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_GREAT_WRITER_POSTMODERN</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_GREAT_WRITER_LATE</UnitMemberInfoType> 
			<NumMembers>1</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_GREAT_WRITER_POSTMODERN</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_GREAT_WRITER_LATE_F1</UnitMemberInfoType> 
			<NumMembers>1</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_GREAT_WRITER_POSTMODERN</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_GREAT_WRITER_LATE_F2</UnitMemberInfoType> 
			<NumMembers>1</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_GREAT_ARTIST</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_GREAT_ARTIST</UnitMemberInfoType> 
			<NumMembers>1</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_GREAT_ARTIST</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_GREAT_ARTIST_F1</UnitMemberInfoType> 
			<NumMembers>1</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_GREAT_ARTIST</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_GREAT_ARTIST_F2</UnitMemberInfoType> 
			<NumMembers>1</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_GREAT_ARTIST_POSTMODERN</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_GREAT_ARTIST_LATE</UnitMemberInfoType> 
			<NumMembers>1</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_GREAT_ARTIST_POSTMODERN</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_GREAT_ARTIST_LATE_F1</UnitMemberInfoType> 
			<NumMembers>1</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_GREAT_ARTIST_POSTMODERN</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_GREAT_ARTIST_LATE_F2</UnitMemberInfoType> 
			<NumMembers>1</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_GREAT_MUSICIAN</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_GREAT_MUSICIAN</UnitMemberInfoType> 
			<NumMembers>1</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_GREAT_MUSICIAN</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_GREAT_MUSICIAN_F1</UnitMemberInfoType> 
			<NumMembers>1</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_GREAT_MUSICIAN</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_GREAT_MUSICIAN_F2</UnitMemberInfoType> 
			<NumMembers>1</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_GREAT_MUSICIAN_POSTMODERN</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_GREAT_MUSICIAN_LATE</UnitMemberInfoType> 
			<NumMembers>1</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_GREAT_MUSICIAN_POSTMODERN</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_GREAT_MUSICIAN_LATE_F1</UnitMemberInfoType> 
			<NumMembers>1</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_GREAT_MUSICIAN_POSTMODERN</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_GREAT_MUSICIAN_LATE_F2</UnitMemberInfoType> 
			<NumMembers>1</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_HAND_AXE_BARBARIAN</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_HAND_AXE_BARBARIAN</UnitMemberInfoType> 
			<NumMembers>10</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_U_ASSYRIAN_SIEGE_TOWER</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_U_ASSYRIAN_SIEGE_TOWER</UnitMemberInfoType> 
			<NumMembers>1</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_U_BRAZILIAN_PRACINHAS</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_U_BRAZILIAN_PRACINHAS</UnitMemberInfoType> 
			<NumMembers>12</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_U_INDONESIAN_KRIS_SWORDSMAN</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_U_INDONESIAN_KRIS_SWORDSMAN</UnitMemberInfoType> 
			<NumMembers>12</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_U_MORROCAN_BERBER_CAVALRY</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_U_MORROCAN_BERBER_CAVALRY</UnitMemberInfoType> 
			<NumMembers>5</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_U_POLISH_WINGED_HUSSAR</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_U_POLISH_WINGED_HUSSAR</UnitMemberInfoType> 
			<NumMembers>5</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_U_PORTUGUESE_CARRACK</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_U_PORTUGUESE_CARRACK</UnitMemberInfoType> 
			<NumMembers>1</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_U_SHOSHONE_PATHFINDER</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_U_SHOSHONE_PATHFINDER</UnitMemberInfoType> 
			<NumMembers>6</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_U_SHOSHONE_COMANCHE_RIDERS</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_U_SHOSHONE_COMANCHE_RIDERS</UnitMemberInfoType> 
			<NumMembers>5</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_U_VENETIAN_GALLEASS</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_U_VENETIAN_GALLEASS</UnitMemberInfoType> 
			<NumMembers>1</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_U_VENETIAN_MERCHANT</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_U_VENETIAN_MERCHANT</UnitMemberInfoType> 
			<NumMembers>1</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_XCOM_SQUAD</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_XCOM_SQUAD</UnitMemberInfoType> 
			<NumMembers>6</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_U_ZULU_IMPI_WARRIOR</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_U_ZULU_IMPI_WARRIOR</UnitMemberInfoType> 
			<NumMembers>4</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_U_ZULU_IMPI_WARRIOR</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_U_ZULU_IMPI_WARRIOR_V2</UnitMemberInfoType> 
			<NumMembers>3</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_U_ZULU_IMPI_WARRIOR</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_U_ZULU_IMPI_WARRIOR_V3</UnitMemberInfoType> 
			<NumMembers>5</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_MILITARY_ENGINEER</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_MILITARY_ENGINEER</UnitMemberInfoType> 
			<NumMembers>8</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_CONFEDERATE_GENERAL</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_CONFEDERATE_GREAT_GENERAL</UnitMemberInfoType> 
			<NumMembers>1</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_UNION_GENERAL</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_UNION_GREAT_GENERAL</UnitMemberInfoType> 
			<NumMembers>1</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_SCRAMBLE_FORCE_PUBLIQUE</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_SCRAMBLE_FORCE_PUBLIQUE</UnitMemberInfoType> 
			<NumMembers>12</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_SCRAMBLE_FOREIGN_VOLUNTEERS</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_SCRAMBLE_FOREIGN_VOLUNTEERS</UnitMemberInfoType> 
			<NumMembers>14</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_EE_CARRACK</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_EE_CARRACK</UnitMemberInfoType> 
			<NumMembers>1</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_EE_CRUISER</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_EE_CRUISER</UnitMemberInfoType> 
			<NumMembers>1</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_EE_CUIRASSIER</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_EE_CUIRASSIER</UnitMemberInfoType> 
			<NumMembers>5</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_EE_EXPLORER</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_EE_EXPLORER_1</UnitMemberInfoType> 
			<NumMembers>2</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_EE_EXPLORER</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_EE_EXPLORER_2</UnitMemberInfoType> 
			<NumMembers>1</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_EE_EXPLORER</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_EE_EXPLORER_3</UnitMemberInfoType> 
			<NumMembers>2</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_EE_EXPLORER</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_EE_EXPLORER_4</UnitMemberInfoType> 
			<NumMembers>1</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_EE_FIELD_GUN</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_EE_FIELD_GUN</UnitMemberInfoType> 
			<NumMembers>3</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_EE_LINE_INFANTRY</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_EE_LINE_INFANTRY</UnitMemberInfoType> 
			<NumMembers>14</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_EE_SHIP_OF_THE_LINE</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_EE_SHIP_OF_THE_LINE</UnitMemberInfoType> 
			<NumMembers>1</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_EE_SKIRMISHER</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_EE_SKIRMISHER</UnitMemberInfoType> 
			<NumMembers>14</NumMembers> 
		</Row>
		<Row> 
			<UnitInfoType>ART_DEF_UNIT_EE_UHLAN</UnitInfoType> 
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_EE_UHLAN</UnitMemberInfoType> 
			<NumMembers>5</NumMembers> 
		</Row>
	</ArtDefine_UnitInfoMemberInfos> 

	<ArtDefine_UnitInfos>
		<Delete />

		<Row> 
			<Type>ART_DEF_UNIT_ANTI_AIRCRAFT_GUN</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>ThreeBigGuns</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_ANTI_TANK_GUN</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>ThreeBigGuns</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_ARCHER</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>Archer</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_ARTILLERY</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>TwoBigGuns</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_ATOMIC_BOMB</Type> 
			<DamageStates>1</DamageStates> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_BATTLESHIP</Type> 
			<DamageStates>3</DamageStates> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_BOMBER</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>BomberWing</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_CANNON</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>ThreeBigGuns</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_CARAVEL</Type> 
			<DamageStates>3</DamageStates> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_CARRIER</Type> 
			<DamageStates>3</DamageStates> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_CATAPULT</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>TwoBigGuns</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_CAVALRY</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>DefaultCavalry</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_CHARIOT_ARCHER</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>ChariotElephant</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_CROSSBOWMAN</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>Archer</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_DESTROYER</Type> 
			<DamageStates>3</DamageStates> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_FIGHTER</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>FighterWing</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_FRIGATE</Type> 
			<DamageStates>3</DamageStates> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_GALLEY</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>TwoBigGuns</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_GUIDED_MISSILE</Type> 
			<DamageStates>1</DamageStates> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_HELICOPTER_GUNSHIP</Type> 
			<DamageStates>1</DamageStates> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_HORSEMAN</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>DefaultCavalry</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_INFANTRY</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>UnFormed</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_IRONCLAD</Type> 
			<DamageStates>3</DamageStates> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_JET_FIGHTER</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>FighterWing</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_KNIGHT</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>DefaultCavalry</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_LANCER</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>DefaultCavalry</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_LONGSWORDSMAN</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>DefaultMelee</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_MECH</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>Vehicle</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_MECHANIZED_INFANTRY</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>Vehicle</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_MISSILE_CRUISER</Type> 
			<DamageStates>3</DamageStates> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_ROCKET_ARTILLERY</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>TwoBigGuns</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_MOBILE_SAM</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>Vehicle</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_MODERN_ARMOR</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>Vehicle</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_MUSKETMAN</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>HonorableGunpowder</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_NUCLEAR_MISSILE</Type> 
			<DamageStates>1</DamageStates> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_NUCLEAR_SUBMARINE</Type> 
			<DamageStates>3</DamageStates> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_PARATROOPER</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>UnFormed</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_PIKEMAN</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>Pikeman</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_RIFLEMAN</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>HonorableGunpowder</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_SCOUT</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>Scout</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_SPEARMAN</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>Phalanx</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_STEALTH_BOMBER</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>BomberWing</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_SUBMARINE</Type> 
			<DamageStates>3</DamageStates> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_SWORDSMAN</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>DefaultMelee</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_TANK</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>Vehicle</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_TRANSPORT</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>TwoBigGuns</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_TREBUCHET</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>TwoBigGuns</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_TRIREME</Type> 
			<DamageStates>3</DamageStates> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT__WARRIOR</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>Warrior</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_WORKBOAT</Type> 
			<DamageStates>1</DamageStates> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_ARTIST</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>EarlyGreatArtist</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_ENGINEER</Type> 
			<DamageStates>1</DamageStates> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_GENERAL</Type> 
			<DamageStates>1</DamageStates> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_MERCHANT</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>EarlyGreatMerchant</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_SCIENTIST</Type> 
			<DamageStates>1</DamageStates> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_U_AMERICAN_B17</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>BomberWing</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_U_AMERICAN_MINUTEMAN</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>HonorableGunpowder</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_U_ARABIAN_CAMELARCHER</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>DefaultCavalry</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_U_AZTEC_JAGUAR</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>UnFormed</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_U_CHINESE_CHUKONU</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>Archer</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_U_EGYPTIAN_WARCHARIOT</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>ChariotElephant</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_U_ENGLISH_LONGBOWMAN</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>Archer</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_U_ENGLISH_SHIPOFTHELINE</Type> 
			<DamageStates>3</DamageStates> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_U_FRENCH_FOREIGNLEGION</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>UnFormed</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_U_FRENCH_MUSKETEER</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>HonorableGunpowder</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_U_GERMAN_LANDSKNECHT</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>Pikeman</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_U_GERMAN_PANZER</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>Vehicle</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_U_GREEK_COMPANIONCAVALRY</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>DefaultCavalry</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_U_GREEK_HOPLITE</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>Phalanx</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_U_INDIAN_WARELEPHANT</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>ChariotElephant</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_U_IROQUOIAN_MOHAWKWARRIOR</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>UnFormed</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_U_JAPANESE_SAMURAI</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>Samurai</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_U_JAPANESE_ZERO</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>FighterWing</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_U_OTTOMAN_JANISSARY</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>HonorableGunpowder</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_U_OTTOMAN_SIPAHI</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>DefaultCavalry</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_U_PERSIAN_IMMORTAL</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>Phalanx</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_U_ROMAN_BALLISTA</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>TwoBigGuns</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_U_ROMAN_LEGION</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>Phalanx</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_U_RUSSIAN_COSSACK</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>DefaultCavalry</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_U_SIAMESE_WARELEPHANT</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>ChariotElephant</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_U_SONGHAI_MUSLIMCAVALRY</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>DefaultCavalry</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT__WORKER</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>LooseCivilian</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT__WORKER_LATE</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>LooseCivilian</Formation> 
			<IconAtlas>UNIT_ATLAS_2</IconAtlas> 
			<PortraitIndex>43</PortraitIndex> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT__SETTLER</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>LooseCivilian</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT__SETTLER_ASIA</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>LooseCivilian</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT__SETTLER_AMER</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>LooseCivilian</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT__SETTLER_AFRI</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>LooseCivilian</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_BARBARIAN_EURO</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>Barbarian</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_BARBARIAN_ARCHER</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>Barbarian</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_BARBARIAN_SPEARMAN</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>Barbarian</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_BARBARIAN_SWORDSMAN</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>Barbarian</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_BARBARIAN_GALLEY</Type> 
			<DamageStates>1</DamageStates> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_GALLEON</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>TwoBigGuns</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_SS_BOOSTER</Type> 
			<DamageStates>1</DamageStates> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_SS_CAPSULE</Type> 
			<DamageStates>1</DamageStates> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_SS_ENGINE</Type> 
			<DamageStates>1</DamageStates> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_SS_STASIS_CHAMBER</Type> 
			<DamageStates>1</DamageStates> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_ARTIST_LATE</Type> 
			<IconAtlas>UNIT_ATLAS_2</IconAtlas> 
			<PortraitIndex>49</PortraitIndex> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_ENGINEER_LATE</Type> 
			<IconAtlas>UNIT_ATLAS_2</IconAtlas> 
			<PortraitIndex>52</PortraitIndex> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_GENERAL_LATE</Type> 
			<IconAtlas>UNIT_ATLAS_2</IconAtlas> 
			<PortraitIndex>53</PortraitIndex> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_MERCHANT_LATE</Type> 
			<IconAtlas>UNIT_ATLAS_2</IconAtlas> 
			<PortraitIndex>51</PortraitIndex> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_SCIENTIST_LATE</Type> 
			<IconAtlas>UNIT_ATLAS_2</IconAtlas> 
			<PortraitIndex>50</PortraitIndex> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_WORKBOAT_LATE</Type> 
			<IconAtlas>SHARED_UNIT_PORTRAITS_ATLAS</IconAtlas> 
			<PortraitIndex>0</PortraitIndex> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_GENERAL_KHAN</Type> 
			<DamageStates>1</DamageStates> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_U_MONGOLIAN_KESHIK</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>DefaultCavalry</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_U_SPANISH_CONQUISTADOR</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>DefaultCavalry</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_U_INCAN_SLINGER</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>Archer</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_U_SPANISH_GALLEON</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>TwoBigGuns</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_U_SPANISH_TERCIO</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>OffsetPikeman</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_U_SPANISH_TREASURE_CART</Type> 
			<DamageStates>1</DamageStates> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_PRIVATEER</Type> 
			<DamageStates>3</DamageStates> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_U_POLYNESIAN_WAR_CANOE</Type> 
			<DamageStates>3</DamageStates> 
			<Formation>TwoBigGuns</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_U_POLYNESIAN_MAORI_WARRIOR</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>UnFormed</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_U_DANISH_BERSERKER</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>UnFormed</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_U_DANISH_SKI_INFANTRY</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>HonorableGunpowder</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_U_DANISH_LONGBOAT</Type> 
			<DamageStates>3</DamageStates> 
			<Formation>TwoBigGuns</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_U_SAXON_HUSCARL</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>FighterWing</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_U_KOREAN_HWACHA</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>TwoBigGuns</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_U_KOREAN_TURTLESHIP</Type> 
			<DamageStates>3</DamageStates> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_U_HITTITE_WARCHARIOT</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>TwoBigGuns</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_U_SUMERIAN_PHALANX</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>Phalanx</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_U_DUTCH_SEA_BEGGARS</Type> 
			<DamageStates>3</DamageStates> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_U_MAYAN_ATLALIST</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>Archer</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_U_BABYLONIAN_BOWMAN</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>Archer</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_GREAT_ADMIRAL</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>DefaultCavalry</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_GREAT_ADMIRAL_LATE</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>DefaultCavalry</Formation> 
			<IconAtlas>EXPANSION_UNIT_ATLAS_1</IconAtlas> 
			<PortraitIndex>15</PortraitIndex> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_U_AUSTRIAN_HUSSAR</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>DefaultCavalry</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_U_BYZANTIUM_CATAPHRACT</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>DefaultCavalry</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_U_BYZANTIUM_DROMON</Type> 
			<DamageStates>3</DamageStates> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_U_CARTHAGE_AFRICANFOREST_ELEPHANT</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>ChariotElephant</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_U_CARTHAGE_QUINQUEREME</Type> 
			<DamageStates>3</DamageStates> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_U_CELT_PICTISH_WARRIOR</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>UnFormed</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_U_ETHIOPIA_MEHAL_SEFARI</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>HonorableGunpowder</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_COMPOSITE_BOWMAN</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>Archer</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_MACHINEGUN</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>ThreeBigGuns</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_GALLEASS</Type> 
			<DamageStates>3</DamageStates> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_GATLINGGUN</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>ThreeBigGuns</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_GREAT_PROPHET</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>EarlyGreatArtist</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_MISSIONARY</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>EarlyGreatArtist</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_INQUISITOR</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>EarlyGreatArtist</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_XP_PRIVATEER</Type> 
			<DamageStates>3</DamageStates> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_U_HUNS_BATTERING_RAM</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>TwoBigGuns</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_U_HUNS_HORSE_ARCHER</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>DefaultCavalry</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_MARINE</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>UnFormed</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_U_SWEDISH_CAROLEAN</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>HonorableGunpowder</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_U_SWEDISH_HAKKAPELITTA</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>DefaultCavalry</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_WW1_BOMBER</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>BomberWing</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_WW1_FIGHTER</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>FighterWing</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_WW1_INFANTRY</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>UnFormed</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_WW1_TANK</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>TwoBigGuns</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_WW2_INFANTRY</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>UnFormed</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_CONFEDERATE_ARTILLERY_NAPOLEON</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>TwoBigGuns</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_CONFEDERATE_ARTILLERY_PARROTT</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>TwoBigGuns</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_CONFEDERATE_IRONCLAD</Type> 
			<DamageStates>3</DamageStates> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_CONFEDERATE_CAVALRY_CARBINE</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>DefaultCavalry</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_CONFEDERATE_CAVALRY_PISTOL</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>DefaultCavalry</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_UNION_ARTILLERY_NAPOLEON</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>TwoBigGuns</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_UNION_ARTILLERY_PARROTT</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>TwoBigGuns</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_UNION_IRONCLAD</Type> 
			<DamageStates>3</DamageStates> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_UNION_CAVALRY_CARBINE</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>DefaultCavalry</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_UNION_CAVALRY_PISTOL</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>DefaultCavalry</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_UNION_DIVISION</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>HonorableGunpowder</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_UNION_CORPS</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>HonorableGunpowder</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_SMOKEY_LANDSHIP_LEVEL_3</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>TwoBigGuns</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_SMOKEY_LANDSHIP_LEVEL_2</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>TwoBigGuns</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_SMOKEY_LANDSHIP_LEVEL_1</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>TwoBigGuns</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_SMOKEY_STEAM_FIGHTER</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>FighterWing</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_SMOKEY_STEAM_AIRSHIP</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>FighterWing</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_SMOKEY_STEAM_AIRSHIP_LEVEL_1</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>FighterWing</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_GADRAUHTS_SWORDSMAN</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>UnFormed</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_CONFEDERATE_DIVISION</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>HonorableGunpowder</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_CONFEDERATE_CORPS</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>HonorableGunpowder</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_CARAVAN</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>ThreeInLine</Formation> 
			<IconAtlas>EXPANSION2_UNIT_ATLAS</IconAtlas> 
			<PortraitIndex>3</PortraitIndex> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_CARAVAN_POSTMODERN</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>TheeInLineStag</Formation> 
			<IconAtlas>EXPANSION2_UNIT_ATLAS</IconAtlas> 
			<PortraitIndex>23</PortraitIndex> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_EXPLORER</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>EarlyGreatArtist</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_CARGO_SHIP</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>DefaultCavalry</Formation> 
			<IconAtlas>EXPANSION2_UNIT_ATLAS</IconAtlas> 
			<PortraitIndex>4</PortraitIndex> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_CARGO_SHIP_RENAISSANCE</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>DefaultCavalry</Formation> 
			<IconAtlas>EXPANSION2_UNIT_ATLAS</IconAtlas> 
			<PortraitIndex>21</PortraitIndex> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_CARGO_SHIP_POSTMODERN</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>DefaultCavalry</Formation> 
			<IconAtlas>EXPANSION2_UNIT_ATLAS</IconAtlas> 
			<PortraitIndex>22</PortraitIndex> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_ARCHAEOLOGIST</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>DefaultCavalry</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_BAZOOKA_INFANTRY</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>ThreeBigGuns</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_GREAT_WRITER</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>DefaultCavalry</Formation> 
			<IconAtlas>EXPANSION2_UNIT_ATLAS</IconAtlas> 
			<PortraitIndex>8</PortraitIndex> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_GREAT_WRITER_POSTMODERN</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>DefaultCavalry</Formation> 
			<IconAtlas>EXPANSION2_UNIT_ATLAS</IconAtlas> 
			<PortraitIndex>26</PortraitIndex> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_GREAT_ARTIST</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>DefaultCavalry</Formation> 
			<IconAtlas>EXPANSION2_UNIT_ATLAS</IconAtlas> 
			<PortraitIndex>6</PortraitIndex> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_GREAT_ARTIST_POSTMODERN</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>DefaultCavalry</Formation> 
			<IconAtlas>EXPANSION2_UNIT_ATLAS</IconAtlas> 
			<PortraitIndex>24</PortraitIndex> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_GREAT_MUSICIAN</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>EarlyGreatArtist</Formation> 
			<IconAtlas>EXPANSION2_UNIT_ATLAS</IconAtlas> 
			<PortraitIndex>7</PortraitIndex> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_GREAT_MUSICIAN_POSTMODERN</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>EarlyGreatArtist</Formation> 
			<IconAtlas>EXPANSION2_UNIT_ATLAS</IconAtlas> 
			<PortraitIndex>25</PortraitIndex> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_HAND_AXE_BARBARIAN</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>Archer</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_U_ASSYRIAN_SIEGE_TOWER</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>TwoBigGuns</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_U_BRAZILIAN_PRACINHAS</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>UnFormed</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_U_INDONESIAN_KRIS_SWORDSMAN</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>DefaultMelee</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_U_MORROCAN_BERBER_CAVALRY</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>DefaultCavalry</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_U_POLISH_WINGED_HUSSAR</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>DefaultCavalry</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_U_PORTUGUESE_CARRACK</Type> 
			<DamageStates>3</DamageStates> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_U_SHOSHONE_PATHFINDER</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>Scout</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_U_SHOSHONE_COMANCHE_RIDERS</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>DefaultCavalry</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_U_VENETIAN_GALLEASS</Type> 
			<DamageStates>3</DamageStates> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_U_VENETIAN_MERCHANT</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>EarlyGreatMerchant</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_XCOM_SQUAD</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>EarlyGreatArtist</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_U_ZULU_IMPI_WARRIOR</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>UnFormed</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_MILITARY_ENGINEER</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>UnFormed</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_CONFEDERATE_GENERAL</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>UnFormed</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_UNION_GENERAL</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>UnFormed</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_SCRAMBLE_FORCE_PUBLIQUE</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>UnFormed</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_SCRAMBLE_FOREIGN_VOLUNTEERS</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>HonorableGunpowder</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_EE_CARRACK</Type> 
			<DamageStates>3</DamageStates> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_EE_CRUISER</Type> 
			<DamageStates>3</DamageStates> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_EE_CUIRASSIER</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>DefaultCavalry</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_EE_EXPLORER</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>Scout</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_EE_FIELD_GUN</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>ThreeBigGuns</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_EE_LINE_INFANTRY</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>HonorableGunpowder</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_EE_SHIP_OF_THE_LINE</Type> 
			<DamageStates>3</DamageStates> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_EE_SKIRMISHER</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>UnFormed</Formation> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_EE_UHLAN</Type> 
			<DamageStates>1</DamageStates> 
			<Formation>DefaultCavalry</Formation> 
		</Row>
	</ArtDefine_UnitInfos> 

	<ArtDefine_UnitMemberCombatWeapons>
		<Delete />

		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_ANTIAIRCRAFTGUN</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<HitEffect>ART_DEF_VEFFECT_ANTIAIR_IMPACT_$(TERRAIN)</HitEffect> 
			<HitRadius>32</HitRadius> 
			<ContinuousFire>1</ContinuousFire> 
			<WeaponTypeTag>BULLETHC</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>BULLETHC</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_ANTIAIRCRAFTGUN</UnitMemberType> 
			<Index>1</Index> 
			<SubIndex>0</SubIndex> 
			<HitEffect>ART_DEF_VEFFECT_ANTIAIR_IMPACT_$(TERRAIN)</HitEffect> 
			<HitRadius>16</HitRadius> 
			<WeaponTypeTag>BULLETHC</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>BULLETHC</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_ANTITANKGUN</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>25</VisKillStrengthMin> 
			<VisKillStrengthMax>50</VisKillStrengthMax> 
			<HitEffect>ART_DEF_VEFFECT_TANK_IMPACT_$(TERRAIN)</HitEffect> 
			<WeaponTypeTag>EXPLOSIVE</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>EXPLOSION20POUND</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_ARCHER</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<WeaponTypeTag>ARROW</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>ARROW</WeaponTypeSoundOverrideTag> 
			<MissTargetSlopRadius>10</MissTargetSlopRadius> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_ARCHER</UnitMemberType> 
			<Index>1</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>10</VisKillStrengthMin> 
			<VisKillStrengthMax>20</VisKillStrengthMax> 
			<WeaponTypeTag>FLAMING_ARROW</WeaponTypeTag> 
			<MissTargetSlopRadius>10</MissTargetSlopRadius> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_ARTILLERY</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>25</VisKillStrengthMin> 
			<VisKillStrengthMax>50</VisKillStrengthMax> 
			<ProjectileSpeed>7</ProjectileSpeed> 
			<HitEffect>ART_DEF_VEFFECT_ARTILLERY_IMPACT_$(TERRAIN)</HitEffect> 
			<WeaponTypeTag>EXPLOSIVE</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>EXPLOSION20POUND</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_ATOMICBOMB</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>50</VisKillStrengthMin> 
			<VisKillStrengthMax>75</VisKillStrengthMax> 
			<ProjectileSpeed>0.80000001192093</ProjectileSpeed> 
			<WeaponTypeTag>BULLETHC</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>BULLETHC</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_ATOMICBOMB</UnitMemberType> 
			<Index>1</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>100</VisKillStrengthMin> 
			<VisKillStrengthMax>100</VisKillStrengthMax> 
			<ProjectileSpeed>0.80000001192093</ProjectileSpeed> 
			<ProjectileChildEffectScale>1</ProjectileChildEffectScale> 
			<AreaDamageDelay>0.5</AreaDamageDelay> 
			<WaitForEffectCompletion>1</WaitForEffectCompletion> 
			<TargetGround>1</TargetGround> 
			<IsDropped>1</IsDropped> 
			<WeaponTypeTag>EXPLOSIVE</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>ATOMICBOMB</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_BATTLESHIP</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>25</VisKillStrengthMin> 
			<VisKillStrengthMax>50</VisKillStrengthMax> 
			<HitEffect>ART_DEF_VEFFECT_ARTILLERY_IMPACT_$(TERRAIN)</HitEffect> 
			<WeaponTypeTag>EXPLOSIVE</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>EXPLOSION1TON</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_BATTLESHIP</UnitMemberType> 
			<Index>1</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>25</VisKillStrengthMin> 
			<VisKillStrengthMax>50</VisKillStrengthMax> 
			<HitEffect>ART_DEF_VEFFECT_ARTILLERY_IMPACT_$(TERRAIN)</HitEffect> 
			<WeaponTypeTag>BULLETHC</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>BULLETHC</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_BOMBER</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>1</VisKillStrengthMin> 
			<VisKillStrengthMax>1</VisKillStrengthMax> 
			<HitEffect>ART_DEF_VEFFECT_FIGHTER_MACHINE_GUN_HIT_$(TERRAIN)</HitEffect> 
			<HitRadius>15</HitRadius> 
			<WeaponTypeTag>BULLETHC</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>BULLETHC</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_BOMBER</UnitMemberType> 
			<Index>1</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>15</VisKillStrengthMin> 
			<VisKillStrengthMax>25</VisKillStrengthMax> 
			<ProjectileSpeed>0.89999997615814</ProjectileSpeed> 
			<HitRadius>10</HitRadius> 
			<TargetGround>1</TargetGround> 
			<IsDropped>1</IsDropped> 
			<WeaponTypeTag>EXPLOSIVE</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>EXPLOSION200POUND</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_CANNON</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>25</VisKillStrengthMin> 
			<VisKillStrengthMax>50</VisKillStrengthMax> 
			<ProjectileSpeed>5</ProjectileSpeed> 
			<HitEffect>ART_DEF_VEFFECT_CANNON_IMPACT_$(TERRAIN)</HitEffect> 
			<WeaponTypeTag>EXPLOSIVE</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>EXPLOSION6POUND</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_CARAVEL</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>10</VisKillStrengthMin> 
			<VisKillStrengthMax>20</VisKillStrengthMax> 
			<HitEffect>ART_DEF_VEFFECT_CANNON_IMPACT_$(TERRAIN)</HitEffect> 
			<WeaponTypeTag>EXPLOSIVE</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>EXPLOSION6POUND</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_CARRIER</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>25</VisKillStrengthMin> 
			<VisKillStrengthMax>50</VisKillStrengthMax> 
			<HitEffect>ART_DEF_VEFFECT_ARTILLERY_IMPACT_$(TERRAIN)</HitEffect> 
			<WeaponTypeTag>EXPLOSIVE</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>EXPLOSION1TON</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_CARRIER</UnitMemberType> 
			<Index>1</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>25</VisKillStrengthMin> 
			<VisKillStrengthMax>50</VisKillStrengthMax> 
			<HitEffect>ART_DEF_VEFFECT_ARTILLERY_IMPACT_$(TERRAIN)</HitEffect> 
			<WeaponTypeTag>BULLETHC</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>BULLETHC</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_CATAPULT</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>25</VisKillStrengthMin> 
			<VisKillStrengthMax>50</VisKillStrengthMax> 
			<TargetGround>1</TargetGround> 
			<WeaponTypeTag>BOULDER</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>BOULDER</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_CAVALRY</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<WeaponTypeTag>BULLET</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>BULLET</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_CHARIOTARCHER</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<WeaponTypeTag>ARROW</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>ARROW</WeaponTypeSoundOverrideTag> 
			<MissTargetSlopRadius>10</MissTargetSlopRadius> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_CHARIOTARCHER</UnitMemberType> 
			<Index>1</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>10</VisKillStrengthMin> 
			<VisKillStrengthMax>20</VisKillStrengthMax> 
			<WeaponTypeTag>FLAMING_ARROW</WeaponTypeTag> 
			<MissTargetSlopRadius>10</MissTargetSlopRadius> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_CROSSBOWMAN</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<WeaponTypeTag>ARROW</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>ARROW</WeaponTypeSoundOverrideTag> 
			<MissTargetSlopRadius>10</MissTargetSlopRadius> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_CROSSBOWMAN</UnitMemberType> 
			<Index>1</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>10</VisKillStrengthMin> 
			<VisKillStrengthMax>20</VisKillStrengthMax> 
			<WeaponTypeTag>FLAMING_ARROW</WeaponTypeTag> 
			<MissTargetSlopRadius>10</MissTargetSlopRadius> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_DESTROYER</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>25</VisKillStrengthMin> 
			<VisKillStrengthMax>50</VisKillStrengthMax> 
			<HitEffect>ART_DEF_VEFFECT_ARTILLERY_IMPACT_$(TERRAIN)</HitEffect> 
			<WeaponTypeTag>EXPLOSIVE</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>EXPLOSION200POUND</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_DESTROYER</UnitMemberType> 
			<Index>1</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>25</VisKillStrengthMin> 
			<VisKillStrengthMax>50</VisKillStrengthMax> 
			<HitEffect>ART_DEF_VEFFECT_ARTILLERY_IMPACT_$(TERRAIN)</HitEffect> 
			<WeaponTypeTag>BULLETHC</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>BULLETHC</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_FIGHTER</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>1</VisKillStrengthMin> 
			<VisKillStrengthMax>1</VisKillStrengthMax> 
			<HitEffect>ART_DEF_VEFFECT_FIGHTER_MACHINE_GUN_HIT_$(TERRAIN)</HitEffect> 
			<HitRadius>15</HitRadius> 
			<WeaponTypeTag>BULLETHC</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>BULLETHC</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_FIGHTER</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>1</SubIndex> 
			<ID>PROJECTILE</ID> 
			<VisKillStrengthMin>25</VisKillStrengthMin> 
			<VisKillStrengthMax>50</VisKillStrengthMax> 
			<ProjectileSpeed>3</ProjectileSpeed> 
			<TargetGround>1</TargetGround> 
			<IsDropped>1</IsDropped> 
			<WeaponTypeTag>EXPLOSIVE</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>EXPLOSION200POUND</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_FRIGATE</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>0</VisKillStrengthMin> 
			<VisKillStrengthMax>0</VisKillStrengthMax> 
			<HitEffect>ART_DEF_VEFFECT_CANNON_IMPACT_$(TERRAIN)</HitEffect> 
			<WeaponTypeTag>EXPLOSIVE</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>EXPLOSION6POUND</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_GUIDEDMISSILE</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>100</VisKillStrengthMin> 
			<VisKillStrengthMax>100</VisKillStrengthMax> 
			<HitEffect>ART_DEF_VEFFECT_GUIDED_MISSILE_IMPACT_$(TERRAIN)</HitEffect> 
			<WeaponTypeTag>EXPLOSIVE</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>EXPLOSION200POUND</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_HELICOPTERGUNSHIP</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>1</VisKillStrengthMin> 
			<VisKillStrengthMax>1</VisKillStrengthMax> 
			<HitEffect>ART_DEF_VEFFECT_GUNSHIP_MACHINE_GUN_HIT_$(TERRAIN)</HitEffect> 
			<WeaponTypeTag>BULLETHC</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>BULLETHC</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_HELICOPTERGUNSHIP</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>1</SubIndex> 
			<ID>PROJECTILE</ID> 
			<VisKillStrengthMin>10</VisKillStrengthMin> 
			<VisKillStrengthMax>15</VisKillStrengthMax> 
			<ProjectileSpeed>4</ProjectileSpeed> 
			<WeaponTypeTag>EXPLOSIVE</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>EXPLOSION20POUND</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_HORSEMAN</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<WeaponTypeTag>METAL</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>SWORD</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_HORSEMAN</UnitMemberType> 
			<Index>1</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>10</VisKillStrengthMin> 
			<VisKillStrengthMax>20</VisKillStrengthMax> 
			<WeaponTypeTag>FLAMING_ARROW</WeaponTypeTag> 
			<MissTargetSlopRadius>10</MissTargetSlopRadius> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_INFANTRY</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<WeaponTypeTag>BULLET</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>BULLET</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_IRONCLAD</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>25</VisKillStrengthMin> 
			<VisKillStrengthMax>50</VisKillStrengthMax> 
			<HitEffect>ART_DEF_VEFFECT_CANNON_IMPACT_$(TERRAIN)</HitEffect> 
			<WeaponTypeTag>EXPLOSIVE</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>EXPLOSION20POUND</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_JETFIGHTER</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<ProjectileSpeed>3</ProjectileSpeed> 
			<HitEffect>ART_DEF_VEFFECT_FIGHTER_MACHINE_GUN_HIT_$(TERRAIN)</HitEffect> 
			<HitRadius>15</HitRadius> 
			<WeaponTypeTag>BULLETHC</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>BULLETHC</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_JETFIGHTER</UnitMemberType> 
			<Index>1</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>1</VisKillStrengthMin> 
			<VisKillStrengthMax>1</VisKillStrengthMax> 
			<HitEffect>ART_DEF_VEFFECT_FIGHTER_MACHINE_GUN_HIT_$(TERRAIN)</HitEffect> 
			<HitRadius>15</HitRadius> 
			<WeaponTypeTag>BULLETHC</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>BULLETHC</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_JETFIGHTER</UnitMemberType> 
			<Index>1</Index> 
			<SubIndex>1</SubIndex> 
			<ID>PROJECTILE</ID> 
			<VisKillStrengthMin>25</VisKillStrengthMin> 
			<VisKillStrengthMax>50</VisKillStrengthMax> 
			<ProjectileSpeed>3</ProjectileSpeed> 
			<WeaponTypeTag>EXPLOSIVE</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>EXPLOSION200POUND</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_KNIGHT</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<WeaponTypeTag>METAL</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>SWORD</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_KNIGHT</UnitMemberType> 
			<Index>1</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>10</VisKillStrengthMin> 
			<VisKillStrengthMax>20</VisKillStrengthMax> 
			<WeaponTypeTag>FLAMING_ARROW</WeaponTypeTag> 
			<MissTargetSlopRadius>10</MissTargetSlopRadius> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_LANCER</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<WeaponTypeTag>METAL</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>SWORD</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_LONGSWORDSMAN</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<WeaponTypeTag>METAL</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>SWORD</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_LONGSWORDSMAN</UnitMemberType> 
			<Index>1</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>10</VisKillStrengthMin> 
			<VisKillStrengthMax>20</VisKillStrengthMax> 
			<WeaponTypeTag>FLAMING_ARROW</WeaponTypeTag> 
			<MissTargetSlopRadius>10</MissTargetSlopRadius> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_MECH</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<ID>ART_DEF_VEFFECT_MECH_ROCKET_PROJECTILE</ID> 
			<VisKillStrengthMin>5</VisKillStrengthMin> 
			<VisKillStrengthMax>12</VisKillStrengthMax> 
			<ProjectileSpeed>5.3000001907349</ProjectileSpeed> 
			<WeaponTypeTag>EXPLOSIVE</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>EXPLOSION20POUND</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_MECH</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>1</SubIndex> 
			<ID>ART_DEF_VEFFECT_TRAIL_RAILGUN_PROJ</ID> 
			<ProjectileSpeed>5.3000001907349</ProjectileSpeed> 
			<WeaponTypeTag>EXPLOSIVE</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>RAILGUN</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_MECH</UnitMemberType> 
			<Index>1</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>5</VisKillStrengthMin> 
			<VisKillStrengthMax>12</VisKillStrengthMax> 
			<ProjectileSpeed>5.3000001907349</ProjectileSpeed> 
			<WeaponTypeTag>EXPLOSIVE</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>EXPLOSION20POUND</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_MECHANIZEDINFANTRY</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<WeaponTypeTag>BULLETHC</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>BULLETHC</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_MISSILECRUISER</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>25</VisKillStrengthMin> 
			<VisKillStrengthMax>50</VisKillStrengthMax> 
			<HitEffect>ART_DEF_VEFFECT_ARTILLERY_IMPACT_$(TERRAIN)</HitEffect> 
			<WeaponTypeTag>EXPLOSIVE</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>EXPLOSION20POUND</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_MISSILECRUISER</UnitMemberType> 
			<Index>1</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>25</VisKillStrengthMin> 
			<VisKillStrengthMax>50</VisKillStrengthMax> 
			<HitEffect>ART_DEF_VEFFECT_ARTILLERY_IMPACT_$(TERRAIN)</HitEffect> 
			<WeaponTypeTag>BULLETHC</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>BULLETHC</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_MOBILESAM</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>25</VisKillStrengthMin> 
			<VisKillStrengthMax>50</VisKillStrengthMax> 
			<ProjectileSpeed>2.5</ProjectileSpeed> 
			<WeaponTypeTag>EXPLOSIVE</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>EXPLOSION20POUND</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_MOBILESAM</UnitMemberType> 
			<Index>1</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>10</VisKillStrengthMin> 
			<VisKillStrengthMax>20</VisKillStrengthMax> 
			<WeaponTypeTag>BULLETHC</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>BULLETHC</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_MODERNARMOR</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>25</VisKillStrengthMin> 
			<VisKillStrengthMax>50</VisKillStrengthMax> 
			<HitEffect>ART_DEF_VEFFECT_TANK_IMPACT_$(TERRAIN)</HitEffect> 
			<WeaponTypeTag>EXPLOSIVE</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>EXPLOSION20POUND</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_MUSKETMAN</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<WeaponTypeTag>BULLET</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>BULLET</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_NUCLEARMISSILE</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>100</VisKillStrengthMin> 
			<VisKillStrengthMax>100</VisKillStrengthMax> 
			<HitEffect>ART_DEF_VEFFECT_NUCLEAR_BOMB_01</HitEffect> 
			<HitEffectScale>1</HitEffectScale> 
			<AreaDamageDelay>0.5</AreaDamageDelay> 
			<WaitForEffectCompletion>1</WaitForEffectCompletion> 
			<WeaponTypeTag>EXPLOSIVE</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>EXPLOSION1TON</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_NUCLEARSUBMARINE</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<WeaponTypeTag>EXPLOSIVE</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>EXPLOSION1TON</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_PARATROOPER</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<WeaponTypeTag>BULLET</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>BULLET</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_PIKEMAN</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<WeaponTypeTag>METAL</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>SPEAR</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_PIKEMAN</UnitMemberType> 
			<Index>1</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>10</VisKillStrengthMin> 
			<VisKillStrengthMax>20</VisKillStrengthMax> 
			<WeaponTypeTag>FLAMING_ARROW</WeaponTypeTag> 
			<MissTargetSlopRadius>10</MissTargetSlopRadius> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_RIFLEMAN</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<WeaponTypeTag>BULLET</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>BULLET</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_ROCKETARTILLERY</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>25</VisKillStrengthMin> 
			<VisKillStrengthMax>50</VisKillStrengthMax> 
			<ProjectileSpeed>4</ProjectileSpeed> 
			<WeaponTypeTag>EXPLOSIVE</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>EXPLOSION200POUND</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_ROCKETARTILLERY</UnitMemberType> 
			<Index>1</Index> 
			<SubIndex>0</SubIndex> 
			<ProjectileSpeed>4</ProjectileSpeed> 
			<WeaponTypeTag>BULLETHC</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>BULLETHC</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_SCOUT</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<WeaponTypeTag>BLUNT</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>SPEAR</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_SPEARMAN</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<WeaponTypeTag>METAL</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>SPEAR</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_SPEARMAN</UnitMemberType> 
			<Index>1</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>10</VisKillStrengthMin> 
			<VisKillStrengthMax>20</VisKillStrengthMax> 
			<WeaponTypeTag>FLAMING_ARROW</WeaponTypeTag> 
			<MissTargetSlopRadius>10</MissTargetSlopRadius> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_STEALTHBOMBER</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>35</VisKillStrengthMin> 
			<VisKillStrengthMax>60</VisKillStrengthMax> 
			<ProjectileSpeed>0.89999997615814</ProjectileSpeed> 
			<TargetGround>1</TargetGround> 
			<IsDropped>1</IsDropped> 
			<WeaponTypeTag>EXPLOSIVE</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>EXPLOSION1TON</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_SUBMARINE</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<WeaponTypeTag>EXPLOSIVE</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>EXPLOSION200POUND</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_SWORDSMAN</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<WeaponTypeTag>METAL</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>SWORD</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_SWORDSMAN</UnitMemberType> 
			<Index>1</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>10</VisKillStrengthMin> 
			<VisKillStrengthMax>20</VisKillStrengthMax> 
			<WeaponTypeTag>FLAMING_ARROW</WeaponTypeTag> 
			<MissTargetSlopRadius>10</MissTargetSlopRadius> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_TANK</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>25</VisKillStrengthMin> 
			<VisKillStrengthMax>50</VisKillStrengthMax> 
			<HitEffect>ART_DEF_VEFFECT_TANK_IMPACT_$(TERRAIN)</HitEffect> 
			<WeaponTypeTag>EXPLOSIVE</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>EXPLOSION6POUND</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_TREBUCHET</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>25</VisKillStrengthMin> 
			<VisKillStrengthMax>50</VisKillStrengthMax> 
			<TargetGround>1</TargetGround> 
			<WeaponTypeTag>BOULDER</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>BOULDER</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_TREBUCHET</UnitMemberType> 
			<Index>1</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>10</VisKillStrengthMin> 
			<VisKillStrengthMax>20</VisKillStrengthMax> 
			<TargetGround>1</TargetGround> 
			<WeaponTypeTag>FLAMING_BOULDER</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>FLAMING_BOULDER</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_TRIREME</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>0</VisKillStrengthMin> 
			<VisKillStrengthMax>0</VisKillStrengthMax> 
			<WeaponTypeTag>ARROW</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>ARROW</WeaponTypeSoundOverrideTag> 
			<MissTargetSlopRadius>10</MissTargetSlopRadius> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_AMERICAN_B17</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>15</VisKillStrengthMin> 
			<VisKillStrengthMax>25</VisKillStrengthMax> 
			<ProjectileSpeed>0.89999997615814</ProjectileSpeed> 
			<HitRadius>10</HitRadius> 
			<WeaponTypeTag>BULLETHC</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>BULLETHC</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_AMERICAN_B17</UnitMemberType> 
			<Index>1</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>15</VisKillStrengthMin> 
			<VisKillStrengthMax>25</VisKillStrengthMax> 
			<ProjectileSpeed>0.89999997615814</ProjectileSpeed> 
			<HitRadius>10</HitRadius> 
			<TargetGround>1</TargetGround> 
			<IsDropped>1</IsDropped> 
			<WeaponTypeTag>EXPLOSIVE</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>EXPLOSION200POUND</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_AMERICAN_MINUTEMAN</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<WeaponTypeTag>BULLET</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>BULLET</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_ARABIAN_CAMELARCHER</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<WeaponTypeTag>ARROW</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>ARROW</WeaponTypeSoundOverrideTag> 
			<MissTargetSlopRadius>10</MissTargetSlopRadius> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_ARABIAN_CAMELARCHER</UnitMemberType> 
			<Index>1</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>10</VisKillStrengthMin> 
			<VisKillStrengthMax>20</VisKillStrengthMax> 
			<WeaponTypeTag>FLAMING_ARROW</WeaponTypeTag> 
			<MissTargetSlopRadius>10</MissTargetSlopRadius> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_AZTEC_JAGUAR</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<WeaponTypeTag>BLUNT</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>BLUNT</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_AZTEC_JAGUAR</UnitMemberType> 
			<Index>1</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>10</VisKillStrengthMin> 
			<VisKillStrengthMax>20</VisKillStrengthMax> 
			<WeaponTypeTag>FLAMING_ARROW</WeaponTypeTag> 
			<MissTargetSlopRadius>10</MissTargetSlopRadius> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_CHINESE_CHUKONU</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<WeaponTypeTag>ARROW</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>ARROW</WeaponTypeSoundOverrideTag> 
			<MissTargetSlopRadius>10</MissTargetSlopRadius> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_CHINESE_CHUKONU</UnitMemberType> 
			<Index>1</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>10</VisKillStrengthMin> 
			<VisKillStrengthMax>20</VisKillStrengthMax> 
			<WeaponTypeTag>FLAMING_ARROW</WeaponTypeTag> 
			<MissTargetSlopRadius>10</MissTargetSlopRadius> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_EGYPTIAN_WARCHARIOT</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<WeaponTypeTag>ARROW</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>ARROW</WeaponTypeSoundOverrideTag> 
			<MissTargetSlopRadius>10</MissTargetSlopRadius> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_EGYPTIAN_WARCHARIOT</UnitMemberType> 
			<Index>1</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>10</VisKillStrengthMin> 
			<VisKillStrengthMax>20</VisKillStrengthMax> 
			<WeaponTypeTag>FLAMING_ARROW</WeaponTypeTag> 
			<MissTargetSlopRadius>10</MissTargetSlopRadius> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_ENGLISH_LONGBOWMAN</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<WeaponTypeTag>ARROW</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>ARROW</WeaponTypeSoundOverrideTag> 
			<MissTargetSlopRadius>10</MissTargetSlopRadius> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_ENGLISH_LONGBOWMAN</UnitMemberType> 
			<Index>1</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>10</VisKillStrengthMin> 
			<VisKillStrengthMax>20</VisKillStrengthMax> 
			<WeaponTypeTag>FLAMING_ARROW</WeaponTypeTag> 
			<MissTargetSlopRadius>10</MissTargetSlopRadius> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_ENGLISH_SHIPOFTHELINE</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>0</VisKillStrengthMin> 
			<VisKillStrengthMax>0</VisKillStrengthMax> 
			<HitEffect>ART_DEF_VEFFECT_CANNON_IMPACT_$(TERRAIN)</HitEffect> 
			<WeaponTypeTag>EXPLOSIVE</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>EXPLOSION20POUND</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_FRENCH_FOREIGNLEGION</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<WeaponTypeTag>BULLET</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>BULLET</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_FRENCH_MUSKETEER</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<WeaponTypeTag>BULLET</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>BULLET</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_GERMAN_LANDSKNECHT_A</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<WeaponTypeTag>METAL</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>SPEAR</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_GERMAN_LANDSKNECHT_A</UnitMemberType> 
			<Index>1</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>10</VisKillStrengthMin> 
			<VisKillStrengthMax>20</VisKillStrengthMax> 
			<WeaponTypeTag>FLAMING_ARROW</WeaponTypeTag> 
			<MissTargetSlopRadius>10</MissTargetSlopRadius> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_GERMAN_LANDSKNECHT_B</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<WeaponTypeTag>METAL</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>SPEAR</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_GERMAN_LANDSKNECHT_B</UnitMemberType> 
			<Index>1</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>10</VisKillStrengthMin> 
			<VisKillStrengthMax>20</VisKillStrengthMax> 
			<WeaponTypeTag>FLAMING_ARROW</WeaponTypeTag> 
			<MissTargetSlopRadius>10</MissTargetSlopRadius> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_GERMAN_PANZER</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>25</VisKillStrengthMin> 
			<VisKillStrengthMax>50</VisKillStrengthMax> 
			<HitEffect>ART_DEF_VEFFECT_TANK_IMPACT_$(TERRAIN)</HitEffect> 
			<WeaponTypeTag>EXPLOSIVE</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>EXPLOSION20POUND</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_GREEK_COMPANIONCAVALRY</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<WeaponTypeTag>METAL</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>SWORD</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_GREEK_COMPANIONCAVALRY</UnitMemberType> 
			<Index>1</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>10</VisKillStrengthMin> 
			<VisKillStrengthMax>20</VisKillStrengthMax> 
			<WeaponTypeTag>FLAMING_ARROW</WeaponTypeTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_GREEK_HOPLITE</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<WeaponTypeTag>METAL</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>SPEAR</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_GREEK_HOPLITE</UnitMemberType> 
			<Index>1</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>10</VisKillStrengthMin> 
			<VisKillStrengthMax>20</VisKillStrengthMax> 
			<WeaponTypeTag>FLAMING_ARROW</WeaponTypeTag> 
			<MissTargetSlopRadius>10</MissTargetSlopRadius> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_INDIAN_WARELEPHANT</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>10</VisKillStrengthMin> 
			<VisKillStrengthMax>20</VisKillStrengthMax> 
			<WeaponTypeTag>METAL</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>ARROW</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_INDIAN_WARELEPHANT</UnitMemberType> 
			<Index>1</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>10</VisKillStrengthMin> 
			<VisKillStrengthMax>20</VisKillStrengthMax> 
			<WeaponTypeTag>FLAMING_ARROW</WeaponTypeTag> 
			<MissTargetSlopRadius>10</MissTargetSlopRadius> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_IROQUOIAN_MOHAWKWARRIOR</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<WeaponTypeTag>BLUNT</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>BLUNT</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_IROQUOIAN_MOHAWKWARRIOR</UnitMemberType> 
			<Index>1</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>10</VisKillStrengthMin> 
			<VisKillStrengthMax>20</VisKillStrengthMax> 
			<WeaponTypeTag>FLAMING_ARROW</WeaponTypeTag> 
			<MissTargetSlopRadius>10</MissTargetSlopRadius> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_JAPANESE_SAMURAI</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<WeaponTypeTag>METAL</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>SWORD</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_JAPANESE_SAMURAI</UnitMemberType> 
			<Index>1</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>10</VisKillStrengthMin> 
			<VisKillStrengthMax>20</VisKillStrengthMax> 
			<WeaponTypeTag>FLAMING_ARROW</WeaponTypeTag> 
			<MissTargetSlopRadius>10</MissTargetSlopRadius> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_JAPANESE_ZERO</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>10</VisKillStrengthMin> 
			<VisKillStrengthMax>20</VisKillStrengthMax> 
			<ProjectileSpeed>1.2999999523163</ProjectileSpeed> 
			<HitEffect>ART_DEF_VEFFECT_FIGHTER_MACHINE_GUN_HIT_$(TERRAIN)</HitEffect> 
			<HitRadius>20</HitRadius> 
			<WeaponTypeTag>BULLETHC</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>BULLETHC</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_JAPANESE_ZERO</UnitMemberType> 
			<Index>1</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>1</VisKillStrengthMin> 
			<VisKillStrengthMax>1</VisKillStrengthMax> 
			<HitEffect>ART_DEF_VEFFECT_FIGHTER_MACHINE_GUN_HIT_$(TERRAIN)</HitEffect> 
			<HitRadius>30</HitRadius> 
			<WeaponTypeTag>BULLETHC</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>BULLETHC</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_JAPANESE_ZERO</UnitMemberType> 
			<Index>1</Index> 
			<SubIndex>1</SubIndex> 
			<ID>PROJECTILE</ID> 
			<VisKillStrengthMin>25</VisKillStrengthMin> 
			<VisKillStrengthMax>50</VisKillStrengthMax> 
			<ProjectileSpeed>1.2999999523163</ProjectileSpeed> 
			<TargetGround>1</TargetGround> 
			<IsDropped>1</IsDropped> 
			<WeaponTypeTag>EXPLOSIVE</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>EXPLOSION200POUND</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_OTTOMAN_JANISSARY</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<WeaponTypeTag>BULLET</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>BULLET</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_OTTOMAN_SIPAHI</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<WeaponTypeTag>METAL</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>SWORD</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_OTTOMAN_SIPAHI</UnitMemberType> 
			<Index>1</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>10</VisKillStrengthMin> 
			<VisKillStrengthMax>20</VisKillStrengthMax> 
			<WeaponTypeTag>FLAMING_ARROW</WeaponTypeTag> 
			<MissTargetSlopRadius>10</MissTargetSlopRadius> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_PERSIAN_IMMORTAL</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<WeaponTypeTag>METAL</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>SPEAR</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_PERSIAN_IMMORTAL</UnitMemberType> 
			<Index>1</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>10</VisKillStrengthMin> 
			<VisKillStrengthMax>20</VisKillStrengthMax> 
			<WeaponTypeTag>FLAMING_ARROW</WeaponTypeTag> 
			<MissTargetSlopRadius>10</MissTargetSlopRadius> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_ROMAN_BALLISTA</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>25</VisKillStrengthMin> 
			<VisKillStrengthMax>50</VisKillStrengthMax> 
			<WeaponTypeTag>HARPOON</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>HARPOON</WeaponTypeSoundOverrideTag> 
			<MissTargetSlopRadius>6</MissTargetSlopRadius> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_ROMAN_LEGION</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<WeaponTypeTag>METAL</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>SWORD</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_ROMAN_LEGION</UnitMemberType> 
			<Index>1</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>10</VisKillStrengthMin> 
			<VisKillStrengthMax>20</VisKillStrengthMax> 
			<WeaponTypeTag>FLAMING_ARROW</WeaponTypeTag> 
			<MissTargetSlopRadius>10</MissTargetSlopRadius> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_RUSSIAN_COSSACK</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<WeaponTypeTag>BULLET</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>BULLET</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_SIAMESE_WARELEPHANT</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>10</VisKillStrengthMin> 
			<VisKillStrengthMax>25</VisKillStrengthMax> 
			<WeaponTypeTag>METAL</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>SPEAR</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_SIAMESE_WARELEPHANT</UnitMemberType> 
			<Index>1</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>20</VisKillStrengthMin> 
			<VisKillStrengthMax>30</VisKillStrengthMax> 
			<WeaponTypeTag>FLAMING_ARROW</WeaponTypeTag> 
			<MissTargetSlopRadius>10</MissTargetSlopRadius> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_SONGHAI_MUSLIMCAVALRY</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<WeaponTypeTag>METAL</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>SWORD</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_SONGHAI_MUSLIMCAVALRY</UnitMemberType> 
			<Index>1</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>10</VisKillStrengthMin> 
			<VisKillStrengthMax>20</VisKillStrengthMax> 
			<WeaponTypeTag>FLAMING_ARROW</WeaponTypeTag> 
			<MissTargetSlopRadius>10</MissTargetSlopRadius> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_WARRIOR</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<WeaponTypeTag>BLUNT</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>BLUNT</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_WARRIOR</UnitMemberType> 
			<Index>1</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>10</VisKillStrengthMin> 
			<VisKillStrengthMax>20</VisKillStrengthMax> 
			<WeaponTypeTag>FLAMING_ARROW</WeaponTypeTag> 
			<MissTargetSlopRadius>10</MissTargetSlopRadius> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_BARBARIAN_EURO_ALPHA</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<WeaponTypeTag>BLUNT</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>BLUNT</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_BARBARIAN_EURO_ALPHA</UnitMemberType> 
			<Index>1</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>10</VisKillStrengthMin> 
			<VisKillStrengthMax>20</VisKillStrengthMax> 
			<WeaponTypeTag>FLAMING_ARROW</WeaponTypeTag> 
			<MissTargetSlopRadius>10</MissTargetSlopRadius> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_BARBARIAN_EURO_BRAVO</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<WeaponTypeTag>BLUNT</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>BLUNT</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_BARBARIAN_EURO_BRAVO</UnitMemberType> 
			<Index>1</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>10</VisKillStrengthMin> 
			<VisKillStrengthMax>20</VisKillStrengthMax> 
			<WeaponTypeTag>FLAMING_ARROW</WeaponTypeTag> 
			<MissTargetSlopRadius>10</MissTargetSlopRadius> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_BARBARIAN_EURO_CHARLIE</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<WeaponTypeTag>BLUNT</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>BLUNT</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_BARBARIAN_EURO_CHARLIE</UnitMemberType> 
			<Index>1</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>10</VisKillStrengthMin> 
			<VisKillStrengthMax>20</VisKillStrengthMax> 
			<WeaponTypeTag>FLAMING_ARROW</WeaponTypeTag> 
			<MissTargetSlopRadius>10</MissTargetSlopRadius> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_GALLEY</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>10</VisKillStrengthMin> 
			<VisKillStrengthMax>20</VisKillStrengthMax> 
			<WeaponTypeTag>ARROW</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>ARROW</WeaponTypeSoundOverrideTag> 
			<MissTargetSlopRadius>10</MissTargetSlopRadius> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_BARBARIAN_GALLEY</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>0</VisKillStrengthMin> 
			<VisKillStrengthMax>0</VisKillStrengthMax> 
			<WeaponTypeTag>ARROW</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>ARROW</WeaponTypeSoundOverrideTag> 
			<MissTargetSlopRadius>10</MissTargetSlopRadius> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_TRANSPORT</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>25</VisKillStrengthMin> 
			<VisKillStrengthMax>50</VisKillStrengthMax> 
			<HitEffect>ART_DEF_VEFFECT_CANNON_IMPACT_$(TERRAIN)</HitEffect> 
			<WeaponTypeTag>EXPLOSIVE</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>EXPLOSION20POUND</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_GALLEON</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>10</VisKillStrengthMin> 
			<VisKillStrengthMax>20</VisKillStrengthMax> 
			<HitEffect>ART_DEF_VEFFECT_CANNON_IMPACT_$(TERRAIN)</HitEffect> 
			<WeaponTypeTag>EXPLOSIVE</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>EXPLOSION6POUND</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_WARRIOR_V2</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<WeaponTypeTag>BLUNT</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>BLUNT</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_WARRIOR_V2</UnitMemberType> 
			<Index>1</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>10</VisKillStrengthMin> 
			<VisKillStrengthMax>20</VisKillStrengthMax> 
			<WeaponTypeTag>FLAMING_ARROW</WeaponTypeTag> 
			<MissTargetSlopRadius>10</MissTargetSlopRadius> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_WARRIOR_V4</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<WeaponTypeTag>BLUNT</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>BLUNT</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_WARRIOR_V4</UnitMemberType> 
			<Index>1</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>10</VisKillStrengthMin> 
			<VisKillStrengthMax>20</VisKillStrengthMax> 
			<WeaponTypeTag>FLAMING_ARROW</WeaponTypeTag> 
			<MissTargetSlopRadius>10</MissTargetSlopRadius> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_ARCHER_V2</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<WeaponTypeTag>ARROW</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>ARROW</WeaponTypeSoundOverrideTag> 
			<MissTargetSlopRadius>10</MissTargetSlopRadius> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_ARCHER_V2</UnitMemberType> 
			<Index>1</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>10</VisKillStrengthMin> 
			<VisKillStrengthMax>20</VisKillStrengthMax> 
			<WeaponTypeTag>FLAMING_ARROW</WeaponTypeTag> 
			<MissTargetSlopRadius>10</MissTargetSlopRadius> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_ARCHER_V3</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<WeaponTypeTag>ARROW</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>ARROW</WeaponTypeSoundOverrideTag> 
			<MissTargetSlopRadius>10</MissTargetSlopRadius> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_ARCHER_V3</UnitMemberType> 
			<Index>1</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>10</VisKillStrengthMin> 
			<VisKillStrengthMax>20</VisKillStrengthMax> 
			<WeaponTypeTag>FLAMING_ARROW</WeaponTypeTag> 
			<MissTargetSlopRadius>10</MissTargetSlopRadius> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_SWORDSMAN_V2</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<WeaponTypeTag>METAL</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>SWORD</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_SWORDSMAN_V2</UnitMemberType> 
			<Index>1</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>10</VisKillStrengthMin> 
			<VisKillStrengthMax>20</VisKillStrengthMax> 
			<WeaponTypeTag>FLAMING_ARROW</WeaponTypeTag> 
			<MissTargetSlopRadius>10</MissTargetSlopRadius> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_SWORDSMAN_V3</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<WeaponTypeTag>METAL</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>SWORD</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_SWORDSMAN_V3</UnitMemberType> 
			<Index>1</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>10</VisKillStrengthMin> 
			<VisKillStrengthMax>20</VisKillStrengthMax> 
			<WeaponTypeTag>FLAMING_ARROW</WeaponTypeTag> 
			<MissTargetSlopRadius>10</MissTargetSlopRadius> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_SPEARMAN_V2</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<WeaponTypeTag>METAL</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>SPEAR</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_SPEARMAN_V2</UnitMemberType> 
			<Index>1</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>10</VisKillStrengthMin> 
			<VisKillStrengthMax>20</VisKillStrengthMax> 
			<WeaponTypeTag>FLAMING_ARROW</WeaponTypeTag> 
			<MissTargetSlopRadius>10</MissTargetSlopRadius> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_SPEARMAN_V3</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<WeaponTypeTag>METAL</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>SPEAR</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_SPEARMAN_V3</UnitMemberType> 
			<Index>1</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>10</VisKillStrengthMin> 
			<VisKillStrengthMax>20</VisKillStrengthMax> 
			<WeaponTypeTag>FLAMING_ARROW</WeaponTypeTag> 
			<MissTargetSlopRadius>10</MissTargetSlopRadius> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_BARBARIAN_ARCHER_01</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<WeaponTypeTag>ARROW</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>ARROW</WeaponTypeSoundOverrideTag> 
			<MissTargetSlopRadius>10</MissTargetSlopRadius> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_BARBARIAN_ARCHER_01</UnitMemberType> 
			<Index>1</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>10</VisKillStrengthMin> 
			<VisKillStrengthMax>20</VisKillStrengthMax> 
			<WeaponTypeTag>FLAMING_ARROW</WeaponTypeTag> 
			<MissTargetSlopRadius>10</MissTargetSlopRadius> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_BARBARIAN_ARCHER_V2</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<WeaponTypeTag>ARROW</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>ARROW</WeaponTypeSoundOverrideTag> 
			<MissTargetSlopRadius>10</MissTargetSlopRadius> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_BARBARIAN_ARCHER_V2</UnitMemberType> 
			<Index>1</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>10</VisKillStrengthMin> 
			<VisKillStrengthMax>20</VisKillStrengthMax> 
			<WeaponTypeTag>FLAMING_ARROW</WeaponTypeTag> 
			<MissTargetSlopRadius>10</MissTargetSlopRadius> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_BARBARIAN_ARCHER_V3</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<WeaponTypeTag>ARROW</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>ARROW</WeaponTypeSoundOverrideTag> 
			<MissTargetSlopRadius>10</MissTargetSlopRadius> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_BARBARIAN_ARCHER_V3</UnitMemberType> 
			<Index>1</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>10</VisKillStrengthMin> 
			<VisKillStrengthMax>20</VisKillStrengthMax> 
			<WeaponTypeTag>FLAMING_ARROW</WeaponTypeTag> 
			<MissTargetSlopRadius>10</MissTargetSlopRadius> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_BARBARIAN_SPEARMAN</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<WeaponTypeTag>METAL</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>SPEAR</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_BARBARIAN_SPEARMAN</UnitMemberType> 
			<Index>1</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>10</VisKillStrengthMin> 
			<VisKillStrengthMax>20</VisKillStrengthMax> 
			<WeaponTypeTag>FLAMING_ARROW</WeaponTypeTag> 
			<MissTargetSlopRadius>10</MissTargetSlopRadius> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_BARBARIAN_SPEARMAN_V2</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<WeaponTypeTag>METAL</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>SPEAR</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_BARBARIAN_SPEARMAN_V2</UnitMemberType> 
			<Index>1</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>10</VisKillStrengthMin> 
			<VisKillStrengthMax>20</VisKillStrengthMax> 
			<WeaponTypeTag>FLAMING_ARROW</WeaponTypeTag> 
			<MissTargetSlopRadius>10</MissTargetSlopRadius> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_BARBARIAN_SPEARMAN_V3</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<WeaponTypeTag>METAL</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>SPEAR</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_BARBARIAN_SPEARMAN_V3</UnitMemberType> 
			<Index>1</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>10</VisKillStrengthMin> 
			<VisKillStrengthMax>20</VisKillStrengthMax> 
			<WeaponTypeTag>FLAMING_ARROW</WeaponTypeTag> 
			<MissTargetSlopRadius>10</MissTargetSlopRadius> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_BARBARIAN_SWORDSMAN</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<WeaponTypeTag>METAL</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>SWORD</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_BARBARIAN_SWORDSMAN</UnitMemberType> 
			<Index>1</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>10</VisKillStrengthMin> 
			<VisKillStrengthMax>20</VisKillStrengthMax> 
			<WeaponTypeTag>FLAMING_ARROW</WeaponTypeTag> 
			<MissTargetSlopRadius>10</MissTargetSlopRadius> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_BARBARIAN_SWORDSMAN_V2</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<WeaponTypeTag>METAL</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>SWORD</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_BARBARIAN_SWORDSMAN_V2</UnitMemberType> 
			<Index>1</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>10</VisKillStrengthMin> 
			<VisKillStrengthMax>20</VisKillStrengthMax> 
			<WeaponTypeTag>FLAMING_ARROW</WeaponTypeTag> 
			<MissTargetSlopRadius>10</MissTargetSlopRadius> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_BARBARIAN_SWORDSMAN_V3</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<WeaponTypeTag>METAL</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>SWORD</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_BARBARIAN_SWORDSMAN_V3</UnitMemberType> 
			<Index>1</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>10</VisKillStrengthMin> 
			<VisKillStrengthMax>20</VisKillStrengthMax> 
			<WeaponTypeTag>FLAMING_ARROW</WeaponTypeTag> 
			<MissTargetSlopRadius>10</MissTargetSlopRadius> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_RUSSIAN_COSSACK_V2</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<WeaponTypeTag>BULLET</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>BULLET</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_RUSSIAN_COSSACK_V3</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<WeaponTypeTag>BULLET</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>BULLET</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_MONGOLIAN_KESHIK</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<WeaponTypeTag>ARROW</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>ARROW</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_MONGOLIAN_KESHIK</UnitMemberType> 
			<Index>1</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>10</VisKillStrengthMin> 
			<VisKillStrengthMax>20</VisKillStrengthMax> 
			<WeaponTypeTag>FLAMING_ARROW</WeaponTypeTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_SPANISH_CONQUISTADOR</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<WeaponTypeTag>METAL</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>SWORD</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_SPANISH_CONQUISTADOR</UnitMemberType> 
			<Index>1</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>10</VisKillStrengthMin> 
			<VisKillStrengthMax>20</VisKillStrengthMax> 
			<WeaponTypeTag>FLAMING_ARROW</WeaponTypeTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_INCAN_SLINGER</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<WeaponTypeTag>ARROW</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>BOULDER</WeaponTypeSoundOverrideTag> 
			<MissTargetSlopRadius>10</MissTargetSlopRadius> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_INCAN_SLINGER</UnitMemberType> 
			<Index>1</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>10</VisKillStrengthMin> 
			<VisKillStrengthMax>20</VisKillStrengthMax> 
			<WeaponTypeTag>FLAMING_ARROW</WeaponTypeTag> 
			<MissTargetSlopRadius>10</MissTargetSlopRadius> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_SPANISH_GALLEON</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>10</VisKillStrengthMin> 
			<VisKillStrengthMax>20</VisKillStrengthMax> 
			<HitEffect>ART_DEF_VEFFECT_CANNON_IMPACT_$(TERRAIN)</HitEffect> 
			<WeaponTypeTag>EXPLOSIVE</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>EXPLOSION6POUND</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_SPANISH_TERCIO_ARCABUCERO</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<WeaponTypeTag>BULLET</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>BULLET</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_SPANISH_TERCIO_PIQUERO</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<WeaponTypeTag>METAL</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>SPEAR</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_SPANISH_TERCIO_PIQUERO</UnitMemberType> 
			<Index>1</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>10</VisKillStrengthMin> 
			<VisKillStrengthMax>20</VisKillStrengthMax> 
			<WeaponTypeTag>FLAMING_ARROW</WeaponTypeTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_PRIVATEER</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>0</VisKillStrengthMin> 
			<VisKillStrengthMax>0</VisKillStrengthMax> 
			<HitEffect>ART_DEF_VEFFECT_CANNON_IMPACT_$(TERRAIN)</HitEffect> 
			<WeaponTypeTag>EXPLOSIVE</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>EXPLOSION6POUND</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_POLYNESIAN_WAR_CANOE</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>0</VisKillStrengthMin> 
			<VisKillStrengthMax>0</VisKillStrengthMax> 
			<WeaponTypeTag>ARROW</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>ARROW</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_POLYNESIAN_MAORI_WARRIOR</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<WeaponTypeTag>METAL</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>SWORD</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_POLYNESIAN_MAORI_WARRIOR</UnitMemberType> 
			<Index>1</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>10</VisKillStrengthMin> 
			<VisKillStrengthMax>20</VisKillStrengthMax> 
			<WeaponTypeTag>FLAMING_ARROW</WeaponTypeTag> 
			<MissTargetSlopRadius>10</MissTargetSlopRadius> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_DANISH_BERSERKER</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<WeaponTypeTag>METAL</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>SWORD</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_DANISH_BERSERKER</UnitMemberType> 
			<Index>1</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>10</VisKillStrengthMin> 
			<VisKillStrengthMax>20</VisKillStrengthMax> 
			<WeaponTypeTag>FLAMING_ARROW</WeaponTypeTag> 
			<MissTargetSlopRadius>10</MissTargetSlopRadius> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_DANISH_SKY_INFANTRY</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<WeaponTypeTag>BULLET</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>BULLET</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_DANISH_SKY_INFANTRY</UnitMemberType> 
			<Index>1</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>10</VisKillStrengthMin> 
			<VisKillStrengthMax>20</VisKillStrengthMax> 
			<WeaponTypeTag>FLAMING_ARROW</WeaponTypeTag> 
			<MissTargetSlopRadius>10</MissTargetSlopRadius> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_DANISH_LONGBOAT</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>0</VisKillStrengthMin> 
			<VisKillStrengthMax>0</VisKillStrengthMax> 
			<WeaponTypeTag>ARROW</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>ARROW</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_SAXON_HUSCARL</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<WeaponTypeTag>METAL</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>SWORD</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_SAXON_HUSCARL</UnitMemberType> 
			<Index>1</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>10</VisKillStrengthMin> 
			<VisKillStrengthMax>20</VisKillStrengthMax> 
			<WeaponTypeTag>FLAMING_ARROW</WeaponTypeTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_KOREAN_HWACHA</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<WeaponTypeTag>ARROW</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>ARROW</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_KOREAN_HWACHA</UnitMemberType> 
			<Index>1</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>10</VisKillStrengthMin> 
			<VisKillStrengthMax>20</VisKillStrengthMax> 
			<WeaponTypeTag>FLAMING_ARROW</WeaponTypeTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_KOREAN_TURTLESHIP</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>10</VisKillStrengthMin> 
			<VisKillStrengthMax>20</VisKillStrengthMax> 
			<HitEffect>ART_DEF_VEFFECT_CANNON_IMPACT_$(TERRAIN)</HitEffect> 
			<WeaponTypeTag>EXPLOSIVE</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>EXPLOSION6POUND</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_HITTITE_WARCHARIOT</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<WeaponTypeTag>METAL</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>SWORD</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_HITTITE_WARCHARIOT</UnitMemberType> 
			<Index>1</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>10</VisKillStrengthMin> 
			<VisKillStrengthMax>20</VisKillStrengthMax> 
			<WeaponTypeTag>FLAMING_ARROW</WeaponTypeTag> 
			<MissTargetSlopRadius>10</MissTargetSlopRadius> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_SUMERIAN_PHALANX</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<WeaponTypeTag>METAL</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>SPEAR</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_SUMERIAN_PHALANX</UnitMemberType> 
			<Index>1</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>10</VisKillStrengthMin> 
			<VisKillStrengthMax>20</VisKillStrengthMax> 
			<WeaponTypeTag>FLAMING_ARROW</WeaponTypeTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_MAYAN_ATLALIST</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<ProjectileSpeed>5.3000001907349</ProjectileSpeed> 
			<WeaponTypeTag>ARROW</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>ARROW</WeaponTypeSoundOverrideTag> 
			<MissTargetSlopRadius>10</MissTargetSlopRadius> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_MAYAN_ATLALIST</UnitMemberType> 
			<Index>1</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>10</VisKillStrengthMin> 
			<VisKillStrengthMax>20</VisKillStrengthMax> 
			<WeaponTypeTag>FLAMING_ARROW</WeaponTypeTag> 
			<MissTargetSlopRadius>10</MissTargetSlopRadius> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_DUTCH_SEA_BEGGARS</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>10</VisKillStrengthMin> 
			<VisKillStrengthMax>20</VisKillStrengthMax> 
			<HitEffect>ART_DEF_VEFFECT_CANNON_IMPACT_$(TERRAIN)</HitEffect> 
			<WeaponTypeTag>EXPLOSIVE</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>EXPLOSION6POUND</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_BABYLONIAN_BOWMAN</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<WeaponTypeTag>ARROW</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>ARROW</WeaponTypeSoundOverrideTag> 
			<MissTargetSlopRadius>10</MissTargetSlopRadius> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_BABYLONIAN_BOWMAN</UnitMemberType> 
			<Index>1</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>10</VisKillStrengthMin> 
			<VisKillStrengthMax>20</VisKillStrengthMax> 
			<WeaponTypeTag>FLAMING_ARROW</WeaponTypeTag> 
			<MissTargetSlopRadius>10</MissTargetSlopRadius> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_AUSTRIAN_HUSSAR</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<WeaponTypeTag>BULLET</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>BULLET</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_BYZANTIUM_CATAPHRACT</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<WeaponTypeTag>METAL</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>SWORD</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_BYZANTIUM_DROMON</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>0</VisKillStrengthMin> 
			<VisKillStrengthMax>0</VisKillStrengthMax> 
			<WeaponTypeTag>ARROW</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>ARROW</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_CARTHAGE_AFRICANFOREST_ELEPHANT</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>10</VisKillStrengthMin> 
			<VisKillStrengthMax>20</VisKillStrengthMax> 
			<WeaponTypeTag>METAL</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>ARROW</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_CARTHAGE_AFRICANFOREST_ELEPHANT</UnitMemberType> 
			<Index>1</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>10</VisKillStrengthMin> 
			<VisKillStrengthMax>20</VisKillStrengthMax> 
			<WeaponTypeTag>FLAMING_ARROW</WeaponTypeTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_CARTHAGE_QUINQUEREME</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>0</VisKillStrengthMin> 
			<VisKillStrengthMax>0</VisKillStrengthMax> 
			<WeaponTypeTag>ARROW</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>ARROW</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_CELT_PICTISH_WARRIOR</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<WeaponTypeTag>METAL</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>SWORD</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_CELT_PICTISH_WARRIOR</UnitMemberType> 
			<Index>1</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>10</VisKillStrengthMin> 
			<VisKillStrengthMax>20</VisKillStrengthMax> 
			<WeaponTypeTag>FLAMING_ARROW</WeaponTypeTag> 
			<MissTargetSlopRadius>10</MissTargetSlopRadius> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_ETHIOPIA_MEHAL_SEFARI</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<WeaponTypeTag>BULLET</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>BULLET</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_GALLEASS</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>10</VisKillStrengthMin> 
			<VisKillStrengthMax>20</VisKillStrengthMax> 
			<HitEffect>ART_DEF_VEFFECT_CANNON_IMPACT_$(TERRAIN)</HitEffect> 
			<WeaponTypeTag>EXPLOSIVE</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>EXPLOSION6POUND</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_XP_PRIVATEER</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>10</VisKillStrengthMin> 
			<VisKillStrengthMax>20</VisKillStrengthMax> 
			<HitEffect>ART_DEF_VEFFECT_CANNON_IMPACT_$(TERRAIN)</HitEffect> 
			<WeaponTypeTag>EXPLOSIVE</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>EXPLOSION6POUND</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_HUNS_BATTERING_RAM</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_HUNS_HORSE_ARCHER</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<WeaponTypeTag>ARROW</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>ARROW</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_HUNS_HORSE_ARCHER</UnitMemberType> 
			<Index>1</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>10</VisKillStrengthMin> 
			<VisKillStrengthMax>20</VisKillStrengthMax> 
			<WeaponTypeTag>FLAMING_ARROW</WeaponTypeTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_MARINE</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<WeaponTypeTag>BULLET</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>BULLET</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_COMPOSITE_BOWMAN</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<ProjectileSpeed>5.3000001907349</ProjectileSpeed> 
			<WeaponTypeTag>ARROW</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>ARROW</WeaponTypeSoundOverrideTag> 
			<MissTargetSlopRadius>10</MissTargetSlopRadius> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_COMPOSITE_BOWMAN</UnitMemberType> 
			<Index>1</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>10</VisKillStrengthMin> 
			<VisKillStrengthMax>20</VisKillStrengthMax> 
			<WeaponTypeTag>FLAMING_ARROW</WeaponTypeTag> 
			<MissTargetSlopRadius>10</MissTargetSlopRadius> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_MACHINEGUN</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<HitEffect>ART_DEF_VEFFECT_ANTIAIR_IMPACT_$(TERRAIN)</HitEffect> 
			<HitRadius>32</HitRadius> 
			<ContinuousFire>1</ContinuousFire> 
			<WeaponTypeTag>BULLETHC</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>BULLETHC</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_MACHINEGUN</UnitMemberType> 
			<Index>1</Index> 
			<SubIndex>0</SubIndex> 
			<HitEffect>ART_DEF_VEFFECT_ANTIAIR_IMPACT_$(TERRAIN)</HitEffect> 
			<HitRadius>16</HitRadius> 
			<WeaponTypeTag>BULLETHC</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>BULLETHC</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_SWEDISH_CAROLEAN</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<WeaponTypeTag>BULLET</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>BULLET</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_SWEDISH_HAKKAPELITTA</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<WeaponTypeTag>METAL</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>SWORD</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_WW1_BOMBER</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>1</VisKillStrengthMin> 
			<VisKillStrengthMax>1</VisKillStrengthMax> 
			<HitEffect>ART_DEF_VEFFECT_FIGHTER_MACHINE_GUN_HIT_$(TERRAIN)</HitEffect> 
			<HitRadius>15</HitRadius> 
			<WeaponTypeTag>BULLETHC</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>BULLETHC</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_WW1_BOMBER</UnitMemberType> 
			<Index>1</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>15</VisKillStrengthMin> 
			<VisKillStrengthMax>25</VisKillStrengthMax> 
			<ProjectileSpeed>0.89999997615814</ProjectileSpeed> 
			<HitRadius>10</HitRadius> 
			<TargetGround>1</TargetGround> 
			<IsDropped>1</IsDropped> 
			<WeaponTypeTag>EXPLOSIVE</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>EXPLOSION200POUND</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_WW1_FIGHTER</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>10</VisKillStrengthMin> 
			<VisKillStrengthMax>20</VisKillStrengthMax> 
			<ProjectileSpeed>1.2999999523163</ProjectileSpeed> 
			<HitEffect>ART_DEF_VEFFECT_FIGHTER_MACHINE_GUN_HIT_$(TERRAIN)</HitEffect> 
			<HitRadius>20</HitRadius> 
			<WeaponTypeTag>BULLETHC</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>BULLETHC</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_WW1_FIGHTER</UnitMemberType> 
			<Index>1</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>1</VisKillStrengthMin> 
			<VisKillStrengthMax>1</VisKillStrengthMax> 
			<HitEffect>ART_DEF_VEFFECT_FIGHTER_MACHINE_GUN_HIT_$(TERRAIN)</HitEffect> 
			<HitRadius>30</HitRadius> 
			<WeaponTypeTag>BULLETHC</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>BULLETHC</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_WW1_FIGHTER</UnitMemberType> 
			<Index>1</Index> 
			<SubIndex>1</SubIndex> 
			<ID>PROJECTILE</ID> 
			<VisKillStrengthMin>25</VisKillStrengthMin> 
			<VisKillStrengthMax>50</VisKillStrengthMax> 
			<ProjectileSpeed>1.2999999523163</ProjectileSpeed> 
			<TargetGround>1</TargetGround> 
			<IsDropped>1</IsDropped> 
			<WeaponTypeTag>EXPLOSIVE</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>EXPLOSION200POUND</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_WW1_INFANTRY</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<WeaponTypeTag>BULLET</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>BULLET</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_WW1_TANK</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>25</VisKillStrengthMin> 
			<VisKillStrengthMax>50</VisKillStrengthMax> 
			<HitEffect>ART_DEF_VEFFECT_TANK_IMPACT_$(TERRAIN)</HitEffect> 
			<WeaponTypeTag>EXPLOSIVE</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>EXPLOSION6POUND</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_WW2_INFANTRY</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<WeaponTypeTag>BULLET</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>BULLET</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_GATLINGGUN</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<HitEffect>ART_DEF_VEFFECT_ANTIAIR_IMPACT_$(TERRAIN)</HitEffect> 
			<HitRadius>32</HitRadius> 
			<ContinuousFire>1</ContinuousFire> 
			<WeaponTypeTag>BULLETHC</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>BULLETHC</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_GATLINGGUN</UnitMemberType> 
			<Index>1</Index> 
			<SubIndex>0</SubIndex> 
			<HitEffect>ART_DEF_VEFFECT_ANTIAIR_IMPACT_$(TERRAIN)</HitEffect> 
			<HitRadius>16</HitRadius> 
			<WeaponTypeTag>BULLETHC</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>BULLETHC</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_CONFEDERATE_ARTILLERY_NAPOLEON</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>25</VisKillStrengthMin> 
			<VisKillStrengthMax>50</VisKillStrengthMax> 
			<ProjectileSpeed>5</ProjectileSpeed> 
			<HitEffect>ART_DEF_VEFFECT_CANNON_IMPACT_$(TERRAIN)</HitEffect> 
			<WeaponTypeTag>EXPLOSIVE</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>EXPLOSION6POUND</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_CONFEDERATE_ARTILLERY_PARROTT</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>25</VisKillStrengthMin> 
			<VisKillStrengthMax>50</VisKillStrengthMax> 
			<ProjectileSpeed>5</ProjectileSpeed> 
			<HitEffect>ART_DEF_VEFFECT_CANNON_IMPACT_$(TERRAIN)</HitEffect> 
			<WeaponTypeTag>EXPLOSIVE</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>EXPLOSION6POUND</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_CONFEDERATE_IRONCLAD</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>25</VisKillStrengthMin> 
			<VisKillStrengthMax>50</VisKillStrengthMax> 
			<HitEffect>ART_DEF_VEFFECT_CANNON_IMPACT_$(TERRAIN)</HitEffect> 
			<WeaponTypeTag>EXPLOSIVE</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>EXPLOSION20POUND</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_CONFEDERATE_RIFLEMAN</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<WeaponTypeTag>BULLET</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>BULLET</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_CONFEDERATE_CAVALRY_CARBINE</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<WeaponTypeTag>BULLET</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>BULLET</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_CONFEDERATE_CAVALRY_PISTOL</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<WeaponTypeTag>BULLET</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>BULLET</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_UNION_ARTILLERY_NAPOLEON</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>25</VisKillStrengthMin> 
			<VisKillStrengthMax>50</VisKillStrengthMax> 
			<ProjectileSpeed>5</ProjectileSpeed> 
			<HitEffect>ART_DEF_VEFFECT_CANNON_IMPACT_$(TERRAIN)</HitEffect> 
			<WeaponTypeTag>EXPLOSIVE</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>EXPLOSION6POUND</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_UNION_ARTILLERY_PARROTT</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>25</VisKillStrengthMin> 
			<VisKillStrengthMax>50</VisKillStrengthMax> 
			<ProjectileSpeed>5</ProjectileSpeed> 
			<HitEffect>ART_DEF_VEFFECT_CANNON_IMPACT_$(TERRAIN)</HitEffect> 
			<WeaponTypeTag>EXPLOSIVE</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>EXPLOSION6POUND</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_UNION_IRONCLAD</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>25</VisKillStrengthMin> 
			<VisKillStrengthMax>50</VisKillStrengthMax> 
			<HitEffect>ART_DEF_VEFFECT_CANNON_IMPACT_$(TERRAIN)</HitEffect> 
			<WeaponTypeTag>EXPLOSIVE</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>EXPLOSION20POUND</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_UNION_RIFLEMAN</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<WeaponTypeTag>BULLET</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>BULLET</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_UNION_CAVALRY_CARBINE</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<WeaponTypeTag>BULLET</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>BULLET</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_UNION_CAVALRY_PISTOL</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<WeaponTypeTag>BULLET</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>BULLET</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_SMOKEY_LANDSHIP_LEVEL_3</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>25</VisKillStrengthMin> 
			<VisKillStrengthMax>50</VisKillStrengthMax> 
			<HitEffect>ART_DEF_VEFFECT_TANK_IMPACT_$(TERRAIN)</HitEffect> 
			<WeaponTypeTag>EXPLOSIVE</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>EXPLOSION6POUND</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_SMOKEY_LANDSHIP_LEVEL_2</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>25</VisKillStrengthMin> 
			<VisKillStrengthMax>50</VisKillStrengthMax> 
			<HitEffect>ART_DEF_VEFFECT_TANK_IMPACT_$(TERRAIN)</HitEffect> 
			<WeaponTypeTag>EXPLOSIVE</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>EXPLOSION6POUND</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_SMOKEY_LANDSHIP_LEVEL_1</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<HitEffect>ART_DEF_VEFFECT_ANTIAIR_IMPACT_$(TERRAIN)</HitEffect> 
			<HitRadius>32</HitRadius> 
			<ContinuousFire>1</ContinuousFire> 
			<WeaponTypeTag>BULLETHC</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>BULLETHC</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_SMOKEY_LANDSHIP_LEVEL_1</UnitMemberType> 
			<Index>1</Index> 
			<SubIndex>0</SubIndex> 
			<HitEffect>ART_DEF_VEFFECT_ANTIAIR_IMPACT_$(TERRAIN)</HitEffect> 
			<HitRadius>16</HitRadius> 
			<WeaponTypeTag>BULLETHC</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>BULLETHC</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_SMOKEY_STEAM_FIGHTER</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>10</VisKillStrengthMin> 
			<VisKillStrengthMax>20</VisKillStrengthMax> 
			<ProjectileSpeed>1.2999999523163</ProjectileSpeed> 
			<HitEffect>ART_DEF_VEFFECT_FIGHTER_MACHINE_GUN_HIT_$(TERRAIN)</HitEffect> 
			<HitRadius>20</HitRadius> 
			<WeaponTypeTag>BULLETHC</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>BULLETHC</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_SMOKEY_STEAM_FIGHTER</UnitMemberType> 
			<Index>1</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>1</VisKillStrengthMin> 
			<VisKillStrengthMax>1</VisKillStrengthMax> 
			<HitEffect>ART_DEF_VEFFECT_FIGHTER_MACHINE_GUN_HIT_$(TERRAIN)</HitEffect> 
			<HitRadius>30</HitRadius> 
			<WeaponTypeTag>BULLETHC</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>BULLETHC</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_SMOKEY_STEAM_FIGHTER</UnitMemberType> 
			<Index>1</Index> 
			<SubIndex>1</SubIndex> 
			<ID>PROJECTILE</ID> 
			<VisKillStrengthMin>25</VisKillStrengthMin> 
			<VisKillStrengthMax>50</VisKillStrengthMax> 
			<ProjectileSpeed>1.2999999523163</ProjectileSpeed> 
			<TargetGround>1</TargetGround> 
			<IsDropped>1</IsDropped> 
			<WeaponTypeTag>EXPLOSIVE</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>EXPLOSION200POUND</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_SMOKEY_BLIMP</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>10</VisKillStrengthMin> 
			<VisKillStrengthMax>25</VisKillStrengthMax> 
			<HitEffect>ART_DEF_VEFFECT_CANNON_IMPACT_$(TERRAIN)</HitEffect> 
			<WeaponTypeTag>EXPLOSIVE</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>EXPLOSION6POUND</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_SMOKEY_AIRSHIP_LEVEL_1</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<HitEffect>ART_DEF_VEFFECT_ANTIAIR_IMPACT_$(TERRAIN)</HitEffect> 
			<HitRadius>32</HitRadius> 
			<ContinuousFire>1</ContinuousFire> 
			<WeaponTypeTag>BULLETHC</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>BULLETHC</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_SMOKEY_AIRSHIP_LEVEL_1</UnitMemberType> 
			<Index>1</Index> 
			<SubIndex>0</SubIndex> 
			<HitEffect>ART_DEF_VEFFECT_ANTIAIR_IMPACT_$(TERRAIN)</HitEffect> 
			<HitRadius>16</HitRadius> 
			<WeaponTypeTag>BULLETHC</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>BULLETHC</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_SMOKEY_AIRSHIP_LEVEL_1</UnitMemberType> 
			<Index>2</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>25</VisKillStrengthMin> 
			<VisKillStrengthMax>50</VisKillStrengthMax> 
			<HitEffect>ART_DEF_VEFFECT_ARTILLERY_IMPACT_$(TERRAIN)</HitEffect> 
			<WeaponTypeTag>EXPLOSIVE</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>EXPLOSION20POUND</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_GADRAUHTS_SWORDSMAN</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<WeaponTypeTag>METAL</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>SWORD</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_GADRAUHTS_SWORDSMAN</UnitMemberType> 
			<Index>1</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>10</VisKillStrengthMin> 
			<VisKillStrengthMax>20</VisKillStrengthMax> 
			<WeaponTypeTag>FLAMING_ARROW</WeaponTypeTag> 
			<MissTargetSlopRadius>10</MissTargetSlopRadius> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_CONFEDERATE_RIFLEMAN_V1</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<WeaponTypeTag>BULLET</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>BULLET</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_CONFEDERATE_RIFLEMAN_V2</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<WeaponTypeTag>BULLET</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>BULLET</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_CARGO_SHIP</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>10</VisKillStrengthMin> 
			<VisKillStrengthMax>20</VisKillStrengthMax> 
			<WeaponTypeTag>ARROW</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>ARROW</WeaponTypeSoundOverrideTag> 
			<MissTargetSlopRadius>10</MissTargetSlopRadius> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_CARGO_SHIP_MID</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>10</VisKillStrengthMin> 
			<VisKillStrengthMax>20</VisKillStrengthMax> 
			<WeaponTypeTag>ARROW</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>ARROW</WeaponTypeSoundOverrideTag> 
			<MissTargetSlopRadius>10</MissTargetSlopRadius> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_CARGO_SHIP_LATE</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>10</VisKillStrengthMin> 
			<VisKillStrengthMax>20</VisKillStrengthMax> 
			<WeaponTypeTag>ARROW</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>ARROW</WeaponTypeSoundOverrideTag> 
			<MissTargetSlopRadius>10</MissTargetSlopRadius> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_GREAT_EXPLORER</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<WeaponTypeTag>BULLET</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>BULLET</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_GREAT_EXPLORER_F1</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<WeaponTypeTag>BULLET</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>BULLET</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_BAZOOKA_INFANTRY</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<ID>ART_DEF_VEFFECT_MECH_ROCKET_PROJECTILE</ID> 
			<VisKillStrengthMin>25</VisKillStrengthMin> 
			<VisKillStrengthMax>50</VisKillStrengthMax> 
			<ProjectileSpeed>3.5</ProjectileSpeed> 
			<WeaponTypeTag>EXPLOSIVE</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>EXPLOSION20POUND</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_HAND_AXE_BARBARIAN</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<ProjectileSpeed>3</ProjectileSpeed> 
			<WeaponTypeTag>ARROW</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>ARROW</WeaponTypeSoundOverrideTag> 
			<MissTargetSlopRadius>5</MissTargetSlopRadius> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_HAND_AXE_BARBARIAN</UnitMemberType> 
			<Index>1</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>10</VisKillStrengthMin> 
			<VisKillStrengthMax>20</VisKillStrengthMax> 
			<WeaponTypeTag>FLAMING_ARROW</WeaponTypeTag> 
			<MissTargetSlopRadius>10</MissTargetSlopRadius> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_ASSYRIAN_SIEGE_TOWER</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_BRAZILIAN_PRACINHAS</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<WeaponTypeTag>BULLET</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>BULLET</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_INDONESIAN_KRIS_SWORDSMAN</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<WeaponTypeTag>METAL</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>SWORD</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_INDONESIAN_KRIS_SWORDSMAN</UnitMemberType> 
			<Index>1</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>10</VisKillStrengthMin> 
			<VisKillStrengthMax>20</VisKillStrengthMax> 
			<WeaponTypeTag>FLAMING_ARROW</WeaponTypeTag> 
			<MissTargetSlopRadius>10</MissTargetSlopRadius> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_MORROCAN_BERBER_CAVALRY</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<WeaponTypeTag>BULLET</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>BULLET</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_POLISH_WINGED_HUSSAR</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<WeaponTypeTag>METAL</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>SWORD</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_PORTUGUESE_CARRACK</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>10</VisKillStrengthMin> 
			<VisKillStrengthMax>20</VisKillStrengthMax> 
			<HitEffect>ART_DEF_VEFFECT_CANNON_IMPACT_$(TERRAIN)</HitEffect> 
			<WeaponTypeTag>EXPLOSIVE</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>EXPLOSION6POUND</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_SHOSHONE_PATHFINDER</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<WeaponTypeTag>BLUNT</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>SPEAR</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_SHOSHONE_COMANCHE_RIDERS</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<WeaponTypeTag>BULLET</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>BULLET</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_VENETIAN_GALLEASS</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>10</VisKillStrengthMin> 
			<VisKillStrengthMax>20</VisKillStrengthMax> 
			<HitEffect>ART_DEF_VEFFECT_CANNON_IMPACT_$(TERRAIN)</HitEffect> 
			<WeaponTypeTag>EXPLOSIVE</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>EXPLOSION6POUND</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_XCOM_SQUAD</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<ID>ART_DEF_VEFFECT_PLASMA_RIFLE_PROJ</ID> 
			<ProjectileSpeed>8.3000001907349</ProjectileSpeed> 
			<WeaponTypeTag>EXPLOSIVE</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>RAILGUN</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_ZULU_IMPI_WARRIOR</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<WeaponTypeTag>METAL</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>SPEAR</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_ZULU_IMPI_WARRIOR</UnitMemberType> 
			<Index>1</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>10</VisKillStrengthMin> 
			<VisKillStrengthMax>20</VisKillStrengthMax> 
			<WeaponTypeTag>FLAMING_ARROW</WeaponTypeTag> 
			<MissTargetSlopRadius>10</MissTargetSlopRadius> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_ZULU_IMPI_WARRIOR_V2</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<WeaponTypeTag>METAL</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>SPEAR</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_ZULU_IMPI_WARRIOR_V2</UnitMemberType> 
			<Index>1</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>10</VisKillStrengthMin> 
			<VisKillStrengthMax>20</VisKillStrengthMax> 
			<WeaponTypeTag>FLAMING_ARROW</WeaponTypeTag> 
			<MissTargetSlopRadius>10</MissTargetSlopRadius> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_ZULU_IMPI_WARRIOR_V3</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<WeaponTypeTag>METAL</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>SPEAR</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_ZULU_IMPI_WARRIOR_V3</UnitMemberType> 
			<Index>1</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>10</VisKillStrengthMin> 
			<VisKillStrengthMax>20</VisKillStrengthMax> 
			<WeaponTypeTag>FLAMING_ARROW</WeaponTypeTag> 
			<MissTargetSlopRadius>10</MissTargetSlopRadius> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_SCRAMBLE_FORCE_PUBLIQUE</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<WeaponTypeTag>BULLET</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>BULLET</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_SCRAMBLE_FOREIGN_VOLUNTEERS</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<WeaponTypeTag>BULLET</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>BULLET</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_EE_CARRACK</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>10</VisKillStrengthMin> 
			<VisKillStrengthMax>20</VisKillStrengthMax> 
			<HitEffect>ART_DEF_VEFFECT_CANNON_IMPACT_$(TERRAIN)</HitEffect> 
			<WeaponTypeTag>EXPLOSIVE</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>EXPLOSION6POUND</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_EE_CRUISER</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>25</VisKillStrengthMin> 
			<VisKillStrengthMax>50</VisKillStrengthMax> 
			<HitEffect>ART_DEF_VEFFECT_CANNON_IMPACT_$(TERRAIN)</HitEffect> 
			<WeaponTypeTag>EXPLOSIVE</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>EXPLOSION20POUND</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_EE_EXPLORER_1</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<WeaponTypeTag>BULLET</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>BULLET</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_EE_EXPLORER_2</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<WeaponTypeTag>BULLET</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>BULLET</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_EE_EXPLORER_3</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<WeaponTypeTag>BULLET</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>BULLET</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_EE_EXPLORER_4</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<WeaponTypeTag>BULLET</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>BULLET</WeaponTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_EE_SHIP_OF_THE_LINE</UnitMemberType> 
			<Index>0</Index> 
			<SubIndex>0</SubIndex> 
			<VisKillStrengthMin>0</VisKillStrengthMin> 
			<VisKillStrengthMax>0</VisKillStrengthMax> 
			<HitEffect>ART_DEF_VEFFECT_CANNON_IMPACT_$(TERRAIN)</HitEffect> 
			<WeaponTypeTag>EXPLOSIVE</WeaponTypeTag> 
			<WeaponTypeSoundOverrideTag>EXPLOSION6POUND</WeaponTypeSoundOverrideTag> 
		</Row>
	</ArtDefine_UnitMemberCombatWeapons> 

	<ArtDefine_UnitMemberCombats>
		<Delete />

		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_ANTIAIRCRAFTGUN</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady</EnableActions> 
			<HasShortRangedAttack>1</HasShortRangedAttack> 
			<HasLongRangedAttack>1</HasLongRangedAttack> 
			<HasStationaryMelee>1</HasStationaryMelee> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
			<HasOpponentTracking>1</HasOpponentTracking> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_ANTITANKGUN</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady</EnableActions> 
			<HasShortRangedAttack>1</HasShortRangedAttack> 
			<HasLongRangedAttack>1</HasLongRangedAttack> 
			<HasStationaryMelee>1</HasStationaryMelee> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_ARCHER</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge</EnableActions> 
			<ShortMoveRadius>12</ShortMoveRadius> 
			<ShortMoveRate>0.34999999403954</ShortMoveRate> 
			<TargetHeight>8</TargetHeight> 
			<HasShortRangedAttack>1</HasShortRangedAttack> 
			<HasLongRangedAttack>1</HasLongRangedAttack> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
			<ReformBeforeCombat>1</ReformBeforeCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_ARTILLERY</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady</EnableActions> 
			<HasShortRangedAttack>1</HasShortRangedAttack> 
			<HasLongRangedAttack>1</HasLongRangedAttack> 
			<HasStationaryMelee>1</HasStationaryMelee> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
			<ReformBeforeCombat>1</ReformBeforeCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_ATOMICBOMB</UnitMemberType> 
			<EnableActions>Idle Attack Bombard Death Run</EnableActions> 
			<AttackRadius>64</AttackRadius> 
			<MoveRate>1.2000000476837</MoveRate> 
			<TurnRateMin>0.10000000149012</TurnRateMin> 
			<TurnRateMax>0.25</TurnRateMax> 
			<HasRefaceAfterCombat>0</HasRefaceAfterCombat> 
			<AttackAltitude>110</AttackAltitude> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_BATTLESHIP</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady AttackSurfaceToAir</EnableActions> 
			<HasShortRangedAttack>1</HasShortRangedAttack> 
			<HasLeftRightAttack>1</HasLeftRightAttack> 
			<HasRefaceAfterCombat>0</HasRefaceAfterCombat> 
			<HasIndependentWeaponFacing>1</HasIndependentWeaponFacing> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_BOMBER</UnitMemberType> 
			<EnableActions>Idle Attack Bombard Death Run</EnableActions> 
			<AttackRadius>64</AttackRadius> 
			<MoveRate>1.7999999523163</MoveRate> 
			<TurnRateMin>0.15000000596046</TurnRateMin> 
			<TurnRateMax>0.34999999403954</TurnRateMax> 
			<HasRefaceAfterCombat>0</HasRefaceAfterCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_CANNON</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady</EnableActions> 
			<HasShortRangedAttack>1</HasShortRangedAttack> 
			<HasLongRangedAttack>1</HasLongRangedAttack> 
			<HasStationaryMelee>1</HasStationaryMelee> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
			<ReformBeforeCombat>1</ReformBeforeCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_CARAVEL</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady AttackSurfaceToAir</EnableActions> 
			<HasShortRangedAttack>1</HasShortRangedAttack> 
			<HasLeftRightAttack>1</HasLeftRightAttack> 
			<HasRefaceAfterCombat>0</HasRefaceAfterCombat> 
			<HasIndependentWeaponFacing>1</HasIndependentWeaponFacing> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_CARRIER</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady AttackSurfaceToAir</EnableActions> 
			<HasShortRangedAttack>1</HasShortRangedAttack> 
			<HasLeftRightAttack>1</HasLeftRightAttack> 
			<HasRefaceAfterCombat>0</HasRefaceAfterCombat> 
			<HasIndependentWeaponFacing>1</HasIndependentWeaponFacing> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_CATAPULT</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady</EnableActions> 
			<HasShortRangedAttack>1</HasShortRangedAttack> 
			<HasLongRangedAttack>1</HasLongRangedAttack> 
			<HasStationaryMelee>1</HasStationaryMelee> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_CAVALRY</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk</EnableActions> 
			<ShortMoveRadius>24</ShortMoveRadius> 
			<ShortMoveRate>0.34999999403954</ShortMoveRate> 
			<TurnRateMin>0.5</TurnRateMin> 
			<TurnRateMax>0.75</TurnRateMax> 
			<TurnFacingRateMin>15</TurnFacingRateMin> 
			<TurnFacingRateMax>20</TurnFacingRateMax> 
			<TargetHeight>12</TargetHeight> 
			<HasShortRangedAttack>1</HasShortRangedAttack> 
			<HasStationaryMelee>1</HasStationaryMelee> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
			<ReformBeforeCombat>1</ReformBeforeCombat> 
			<OnlyTurnInMovementActions>1</OnlyTurnInMovementActions> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_CHARIOTARCHER</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk</EnableActions> 
			<ShortMoveRadius>24</ShortMoveRadius> 
			<ShortMoveRate>0.34999999403954</ShortMoveRate> 
			<TurnRateMin>0.5</TurnRateMin> 
			<TurnRateMax>0.75</TurnRateMax> 
			<TurnFacingRateMin>15</TurnFacingRateMin> 
			<TurnFacingRateMax>20</TurnFacingRateMax> 
			<TargetHeight>12</TargetHeight> 
			<HasShortRangedAttack>1</HasShortRangedAttack> 
			<HasLongRangedAttack>1</HasLongRangedAttack> 
			<HasStationaryMelee>1</HasStationaryMelee> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
			<ReformBeforeCombat>1</ReformBeforeCombat> 
			<OnlyTurnInMovementActions>1</OnlyTurnInMovementActions> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_CROSSBOWMAN</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge</EnableActions> 
			<ShortMoveRadius>12</ShortMoveRadius> 
			<ShortMoveRate>0.34999999403954</ShortMoveRate> 
			<TargetHeight>8</TargetHeight> 
			<HasShortRangedAttack>1</HasShortRangedAttack> 
			<HasLongRangedAttack>1</HasLongRangedAttack> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
			<ReformBeforeCombat>1</ReformBeforeCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_DESTROYER</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady AttackSurfaceToAir</EnableActions> 
			<HasShortRangedAttack>1</HasShortRangedAttack> 
			<HasLeftRightAttack>1</HasLeftRightAttack> 
			<HasRefaceAfterCombat>0</HasRefaceAfterCombat> 
			<HasIndependentWeaponFacing>1</HasIndependentWeaponFacing> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_FIGHTER</UnitMemberType> 
			<EnableActions>Idle Attack Bombard Death Run</EnableActions> 
			<AttackRadius>45</AttackRadius> 
			<MoveRate>1.6000000238419</MoveRate> 
			<TurnRateMin>0.25</TurnRateMin> 
			<TurnRateMax>0.5</TurnRateMax> 
			<HasRefaceAfterCombat>0</HasRefaceAfterCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_FRIGATE</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady AttackSurfaceToAir</EnableActions> 
			<HasShortRangedAttack>1</HasShortRangedAttack> 
			<HasLeftRightAttack>1</HasLeftRightAttack> 
			<HasRefaceAfterCombat>0</HasRefaceAfterCombat> 
			<HasIndependentWeaponFacing>1</HasIndependentWeaponFacing> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_GUIDEDMISSILE</UnitMemberType> 
			<EnableActions>Idle Attack Bombard Death Run</EnableActions> 
			<AttackRadius>64</AttackRadius> 
			<MoveRate>3.5999999046326</MoveRate> 
			<TurnRateMin>0.5</TurnRateMin> 
			<TurnRateMax>1.5</TurnRateMax> 
			<PitchRateMin>1</PitchRateMin> 
			<PitchRateMax>3</PitchRateMax> 
			<HasRefaceAfterCombat>0</HasRefaceAfterCombat> 
			<HasCollisionAttack>1</HasCollisionAttack> 
			<AttackAltitude>45</AttackAltitude> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_HELICOPTERGUNSHIP</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady</EnableActions> 
			<HasShortRangedAttack>1</HasShortRangedAttack> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_HORSEMAN</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk</EnableActions> 
			<ShortMoveRadius>24</ShortMoveRadius> 
			<ShortMoveRate>0.34999999403954</ShortMoveRate> 
			<TurnRateMin>0.5</TurnRateMin> 
			<TurnRateMax>0.75</TurnRateMax> 
			<TurnFacingRateMin>15</TurnFacingRateMin> 
			<TurnFacingRateMax>20</TurnFacingRateMax> 
			<TargetHeight>12</TargetHeight> 
			<HasStationaryMelee>1</HasStationaryMelee> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
			<ReformBeforeCombat>2</ReformBeforeCombat> 
			<OnlyTurnInMovementActions>1</OnlyTurnInMovementActions> 
			<RushAttackFormation>DefaultCavalry</RushAttackFormation> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_INFANTRY</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge</EnableActions> 
			<ShortMoveRadius>12</ShortMoveRadius> 
			<ShortMoveRate>0.34999999403954</ShortMoveRate> 
			<TargetHeight>8</TargetHeight> 
			<HasShortRangedAttack>1</HasShortRangedAttack> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
			<ReformBeforeCombat>1</ReformBeforeCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_IRONCLAD</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady AttackSurfaceToAir</EnableActions> 
			<HasShortRangedAttack>1</HasShortRangedAttack> 
			<HasLeftRightAttack>1</HasLeftRightAttack> 
			<HasRefaceAfterCombat>0</HasRefaceAfterCombat> 
			<HasIndependentWeaponFacing>1</HasIndependentWeaponFacing> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_JETFIGHTER</UnitMemberType> 
			<EnableActions>Idle Attack Bombard Death Run</EnableActions> 
			<AttackRadius>135</AttackRadius> 
			<MoveRate>2</MoveRate> 
			<TurnRateMin>0.25</TurnRateMin> 
			<TurnRateMax>0.5</TurnRateMax> 
			<HasRefaceAfterCombat>0</HasRefaceAfterCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_KNIGHT</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk</EnableActions> 
			<ShortMoveRadius>24</ShortMoveRadius> 
			<ShortMoveRate>0.34999999403954</ShortMoveRate> 
			<TurnRateMin>0.5</TurnRateMin> 
			<TurnRateMax>0.75</TurnRateMax> 
			<TurnFacingRateMin>15</TurnFacingRateMin> 
			<TurnFacingRateMax>20</TurnFacingRateMax> 
			<TargetHeight>12</TargetHeight> 
			<HasStationaryMelee>1</HasStationaryMelee> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
			<ReformBeforeCombat>2</ReformBeforeCombat> 
			<OnlyTurnInMovementActions>1</OnlyTurnInMovementActions> 
			<RushAttackFormation>DefaultCavalry</RushAttackFormation> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_LANCER</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk</EnableActions> 
			<ShortMoveRadius>24</ShortMoveRadius> 
			<ShortMoveRate>0.34999999403954</ShortMoveRate> 
			<TurnRateMin>0.5</TurnRateMin> 
			<TurnRateMax>0.75</TurnRateMax> 
			<TurnFacingRateMin>15</TurnFacingRateMin> 
			<TurnFacingRateMax>20</TurnFacingRateMax> 
			<TargetHeight>12</TargetHeight> 
			<HasStationaryMelee>1</HasStationaryMelee> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
			<ReformBeforeCombat>2</ReformBeforeCombat> 
			<OnlyTurnInMovementActions>1</OnlyTurnInMovementActions> 
			<RushAttackFormation>DefaultCavalry</RushAttackFormation> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_LONGSWORDSMAN</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge</EnableActions> 
			<ShortMoveRadius>12</ShortMoveRadius> 
			<ShortMoveRate>0.34999999403954</ShortMoveRate> 
			<TargetHeight>8</TargetHeight> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_MECH</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady</EnableActions> 
			<MoveRadius>5</MoveRadius> 
			<RangedAttackRadius>72</RangedAttackRadius> 
			<TargetHeight>12</TargetHeight> 
			<HasShortRangedAttack>1</HasShortRangedAttack> 
			<HasStationaryMelee>1</HasStationaryMelee> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
			<ReformBeforeCombat>1</ReformBeforeCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_MECHANIZEDINFANTRY</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady</EnableActions> 
			<HasShortRangedAttack>1</HasShortRangedAttack> 
			<HasStationaryMelee>1</HasStationaryMelee> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
			<ReformBeforeCombat>1</ReformBeforeCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_MISSILECRUISER</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady AttackSurfaceToAir</EnableActions> 
			<HasShortRangedAttack>1</HasShortRangedAttack> 
			<HasLeftRightAttack>1</HasLeftRightAttack> 
			<HasRefaceAfterCombat>0</HasRefaceAfterCombat> 
			<HasIndependentWeaponFacing>1</HasIndependentWeaponFacing> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_MOBILESAM</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady</EnableActions> 
			<RangedAttackRadius>265</RangedAttackRadius> 
			<HasShortRangedAttack>1</HasShortRangedAttack> 
			<HasLongRangedAttack>1</HasLongRangedAttack> 
			<HasStationaryMelee>1</HasStationaryMelee> 
			<HasRefaceAfterCombat>0</HasRefaceAfterCombat> 
			<HasIndependentWeaponFacing>1</HasIndependentWeaponFacing> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_MODERNARMOR</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady</EnableActions> 
			<HasShortRangedAttack>1</HasShortRangedAttack> 
			<HasStationaryMelee>1</HasStationaryMelee> 
			<HasRefaceAfterCombat>0</HasRefaceAfterCombat> 
			<ReformBeforeCombat>1</ReformBeforeCombat> 
			<HasIndependentWeaponFacing>1</HasIndependentWeaponFacing> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_MUSKETMAN</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge</EnableActions> 
			<ShortMoveRadius>12</ShortMoveRadius> 
			<ShortMoveRate>0.34999999403954</ShortMoveRate> 
			<TargetHeight>8</TargetHeight> 
			<HasShortRangedAttack>1</HasShortRangedAttack> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
			<ReformBeforeCombat>1</ReformBeforeCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_NUCLEARMISSILE</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady</EnableActions> 
			<HasShortRangedAttack>1</HasShortRangedAttack> 
			<HasLongRangedAttack>1</HasLongRangedAttack> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
			<HasCollisionAttack>1</HasCollisionAttack> 
			<AttackAltitude>160</AttackAltitude> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_NUCLEARSUBMARINE</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady AttackSurfaceToAir</EnableActions> 
			<HasShortRangedAttack>1</HasShortRangedAttack> 
			<HasLongRangedAttack>1</HasLongRangedAttack> 
			<HasRefaceAfterCombat>0</HasRefaceAfterCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_PARATROOPER</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge</EnableActions> 
			<ShortMoveRadius>12</ShortMoveRadius> 
			<ShortMoveRate>0.34999999403954</ShortMoveRate> 
			<TargetHeight>8</TargetHeight> 
			<HasShortRangedAttack>1</HasShortRangedAttack> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
			<ReformBeforeCombat>1</ReformBeforeCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_PIKEMAN</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge</EnableActions> 
			<ShortMoveRadius>12</ShortMoveRadius> 
			<ShortMoveRate>0.34999999403954</ShortMoveRate> 
			<TargetHeight>8</TargetHeight> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
			<ReformBeforeCombat>1</ReformBeforeCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_RIFLEMAN</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge</EnableActions> 
			<ShortMoveRadius>12</ShortMoveRadius> 
			<ShortMoveRate>0.34999999403954</ShortMoveRate> 
			<TargetHeight>8</TargetHeight> 
			<HasShortRangedAttack>1</HasShortRangedAttack> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
			<ReformBeforeCombat>1</ReformBeforeCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_ROCKETARTILLERY</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady</EnableActions> 
			<HasShortRangedAttack>1</HasShortRangedAttack> 
			<HasLongRangedAttack>1</HasLongRangedAttack> 
			<HasStationaryMelee>1</HasStationaryMelee> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_SCOUT</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge</EnableActions> 
			<ShortMoveRadius>12</ShortMoveRadius> 
			<ShortMoveRate>0.34999999403954</ShortMoveRate> 
			<TargetHeight>8</TargetHeight> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_SPEARMAN</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge</EnableActions> 
			<ShortMoveRadius>12</ShortMoveRadius> 
			<ShortMoveRate>0.34999999403954</ShortMoveRate> 
			<TargetHeight>8</TargetHeight> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
			<ReformBeforeCombat>1</ReformBeforeCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_STEALTHBOMBER</UnitMemberType> 
			<EnableActions>Idle Attack Bombard Death Run</EnableActions> 
			<AttackRadius>64</AttackRadius> 
			<MoveRate>2</MoveRate> 
			<TurnRateMin>0.15000000596046</TurnRateMin> 
			<TurnRateMax>0.34999999403954</TurnRateMax> 
			<HasRefaceAfterCombat>0</HasRefaceAfterCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_SUBMARINE</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady AttackSurfaceToAir</EnableActions> 
			<HasShortRangedAttack>1</HasShortRangedAttack> 
			<HasLongRangedAttack>1</HasLongRangedAttack> 
			<HasRefaceAfterCombat>0</HasRefaceAfterCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_SWORDSMAN</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge</EnableActions> 
			<ShortMoveRadius>12</ShortMoveRadius> 
			<ShortMoveRate>0.34999999403954</ShortMoveRate> 
			<TargetHeight>8</TargetHeight> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_TANK</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady</EnableActions> 
			<HasShortRangedAttack>1</HasShortRangedAttack> 
			<HasStationaryMelee>1</HasStationaryMelee> 
			<HasRefaceAfterCombat>0</HasRefaceAfterCombat> 
			<ReformBeforeCombat>1</ReformBeforeCombat> 
			<HasIndependentWeaponFacing>1</HasIndependentWeaponFacing> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_TREBUCHET</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady</EnableActions> 
			<HasShortRangedAttack>1</HasShortRangedAttack> 
			<HasLongRangedAttack>1</HasLongRangedAttack> 
			<HasStationaryMelee>1</HasStationaryMelee> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_TRIREME</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady AttackSurfaceToAir</EnableActions> 
			<HasShortRangedAttack>1</HasShortRangedAttack> 
			<HasLongRangedAttack>1</HasLongRangedAttack> 
			<HasLeftRightAttack>1</HasLeftRightAttack> 
			<HasRefaceAfterCombat>0</HasRefaceAfterCombat> 
			<HasIndependentWeaponFacing>1</HasIndependentWeaponFacing> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_AMERICAN_B17</UnitMemberType> 
			<EnableActions>Idle Attack Bombard Death Run</EnableActions> 
			<AttackRadius>64</AttackRadius> 
			<MoveRate>1.2000000476837</MoveRate> 
			<TurnRateMin>0.10000000149012</TurnRateMin> 
			<TurnRateMax>0.25</TurnRateMax> 
			<HasRefaceAfterCombat>0</HasRefaceAfterCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_AMERICAN_MINUTEMAN</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge</EnableActions> 
			<ShortMoveRadius>12</ShortMoveRadius> 
			<ShortMoveRate>0.34999999403954</ShortMoveRate> 
			<TargetHeight>8</TargetHeight> 
			<HasShortRangedAttack>1</HasShortRangedAttack> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
			<ReformBeforeCombat>1</ReformBeforeCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_ARABIAN_CAMELARCHER</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk</EnableActions> 
			<ShortMoveRadius>24</ShortMoveRadius> 
			<ShortMoveRate>0.34999999403954</ShortMoveRate> 
			<TurnRateMin>0.5</TurnRateMin> 
			<TurnRateMax>0.75</TurnRateMax> 
			<TurnFacingRateMin>15</TurnFacingRateMin> 
			<TurnFacingRateMax>20</TurnFacingRateMax> 
			<TargetHeight>12</TargetHeight> 
			<HasShortRangedAttack>1</HasShortRangedAttack> 
			<HasLongRangedAttack>1</HasLongRangedAttack> 
			<HasStationaryMelee>1</HasStationaryMelee> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
			<ReformBeforeCombat>1</ReformBeforeCombat> 
			<OnlyTurnInMovementActions>1</OnlyTurnInMovementActions> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_AZTEC_JAGUAR</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge</EnableActions> 
			<ShortMoveRadius>12</ShortMoveRadius> 
			<ShortMoveRate>0.34999999403954</ShortMoveRate> 
			<TargetHeight>8</TargetHeight> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_CHINESE_CHUKONU</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge</EnableActions> 
			<ShortMoveRadius>12</ShortMoveRadius> 
			<ShortMoveRate>0.34999999403954</ShortMoveRate> 
			<TargetHeight>8</TargetHeight> 
			<HasShortRangedAttack>1</HasShortRangedAttack> 
			<HasLongRangedAttack>1</HasLongRangedAttack> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
			<ReformBeforeCombat>1</ReformBeforeCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_EGYPTIAN_WARCHARIOT</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk</EnableActions> 
			<ShortMoveRadius>24</ShortMoveRadius> 
			<ShortMoveRate>0.34999999403954</ShortMoveRate> 
			<TurnRateMin>0.5</TurnRateMin> 
			<TurnRateMax>0.75</TurnRateMax> 
			<TurnFacingRateMin>15</TurnFacingRateMin> 
			<TurnFacingRateMax>20</TurnFacingRateMax> 
			<TargetHeight>12</TargetHeight> 
			<HasShortRangedAttack>1</HasShortRangedAttack> 
			<HasLongRangedAttack>1</HasLongRangedAttack> 
			<HasStationaryMelee>1</HasStationaryMelee> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
			<ReformBeforeCombat>1</ReformBeforeCombat> 
			<OnlyTurnInMovementActions>1</OnlyTurnInMovementActions> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_ENGLISH_LONGBOWMAN</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge</EnableActions> 
			<ShortMoveRadius>12</ShortMoveRadius> 
			<ShortMoveRate>0.34999999403954</ShortMoveRate> 
			<TargetHeight>8</TargetHeight> 
			<HasShortRangedAttack>1</HasShortRangedAttack> 
			<HasLongRangedAttack>1</HasLongRangedAttack> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
			<ReformBeforeCombat>1</ReformBeforeCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_ENGLISH_SHIPOFTHELINE</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady AttackSurfaceToAir</EnableActions> 
			<HasShortRangedAttack>1</HasShortRangedAttack> 
			<HasLeftRightAttack>1</HasLeftRightAttack> 
			<HasRefaceAfterCombat>0</HasRefaceAfterCombat> 
			<HasIndependentWeaponFacing>1</HasIndependentWeaponFacing> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_FRENCH_FOREIGNLEGION</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge</EnableActions> 
			<ShortMoveRadius>12</ShortMoveRadius> 
			<ShortMoveRate>0.34999999403954</ShortMoveRate> 
			<TargetHeight>8</TargetHeight> 
			<HasShortRangedAttack>1</HasShortRangedAttack> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
			<ReformBeforeCombat>1</ReformBeforeCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_FRENCH_MUSKETEER</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge</EnableActions> 
			<ShortMoveRadius>12</ShortMoveRadius> 
			<ShortMoveRate>0.34999999403954</ShortMoveRate> 
			<TargetHeight>8</TargetHeight> 
			<HasShortRangedAttack>1</HasShortRangedAttack> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
			<ReformBeforeCombat>1</ReformBeforeCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_GERMAN_LANDSKNECHT_A</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge</EnableActions> 
			<ShortMoveRadius>12</ShortMoveRadius> 
			<ShortMoveRate>0.34999999403954</ShortMoveRate> 
			<TargetHeight>8</TargetHeight> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
			<ReformBeforeCombat>1</ReformBeforeCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_GERMAN_LANDSKNECHT_B</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge</EnableActions> 
			<ShortMoveRadius>12</ShortMoveRadius> 
			<ShortMoveRate>0.34999999403954</ShortMoveRate> 
			<TargetHeight>8</TargetHeight> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_GERMAN_PANZER</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady</EnableActions> 
			<HasShortRangedAttack>1</HasShortRangedAttack> 
			<HasStationaryMelee>1</HasStationaryMelee> 
			<HasRefaceAfterCombat>0</HasRefaceAfterCombat> 
			<ReformBeforeCombat>1</ReformBeforeCombat> 
			<HasIndependentWeaponFacing>1</HasIndependentWeaponFacing> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_GREEK_COMPANIONCAVALRY</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk</EnableActions> 
			<ShortMoveRadius>24</ShortMoveRadius> 
			<ShortMoveRate>0.34999999403954</ShortMoveRate> 
			<TurnRateMin>0.5</TurnRateMin> 
			<TurnRateMax>0.75</TurnRateMax> 
			<TurnFacingRateMin>15</TurnFacingRateMin> 
			<TurnFacingRateMax>20</TurnFacingRateMax> 
			<TargetHeight>12</TargetHeight> 
			<HasStationaryMelee>1</HasStationaryMelee> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
			<ReformBeforeCombat>2</ReformBeforeCombat> 
			<OnlyTurnInMovementActions>1</OnlyTurnInMovementActions> 
			<RushAttackFormation>DefaultCavalry</RushAttackFormation> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_GREEK_HOPLITE</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge</EnableActions> 
			<ShortMoveRadius>12</ShortMoveRadius> 
			<ShortMoveRate>0.34999999403954</ShortMoveRate> 
			<TargetHeight>8</TargetHeight> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
			<ReformBeforeCombat>1</ReformBeforeCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_INDIAN_WARELEPHANT</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk</EnableActions> 
			<MoveRadius>7</MoveRadius> 
			<ShortMoveRadius>24</ShortMoveRadius> 
			<ShortMoveRate>0.34999999403954</ShortMoveRate> 
			<TurnRateMin>0.5</TurnRateMin> 
			<TurnRateMax>0.75</TurnRateMax> 
			<TurnFacingRateMin>15</TurnFacingRateMin> 
			<TurnFacingRateMax>20</TurnFacingRateMax> 
			<TargetHeight>12</TargetHeight> 
			<HasShortRangedAttack>1</HasShortRangedAttack> 
			<HasLongRangedAttack>1</HasLongRangedAttack> 
			<HasStationaryMelee>1</HasStationaryMelee> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
			<OnlyTurnInMovementActions>1</OnlyTurnInMovementActions> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_IROQUOIAN_MOHAWKWARRIOR</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge</EnableActions> 
			<ShortMoveRadius>12</ShortMoveRadius> 
			<ShortMoveRate>0.34999999403954</ShortMoveRate> 
			<TargetHeight>8</TargetHeight> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_JAPANESE_SAMURAI</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge</EnableActions> 
			<ShortMoveRadius>12</ShortMoveRadius> 
			<ShortMoveRate>0.34999999403954</ShortMoveRate> 
			<TargetHeight>8</TargetHeight> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_JAPANESE_ZERO</UnitMemberType> 
			<EnableActions>Idle Attack Bombard Death Run</EnableActions> 
			<AttackRadius>45</AttackRadius> 
			<MoveRate>1.6000000238419</MoveRate> 
			<TurnRateMin>0.25</TurnRateMin> 
			<TurnRateMax>0.5</TurnRateMax> 
			<HasRefaceAfterCombat>0</HasRefaceAfterCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_OTTOMAN_JANISSARY</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge</EnableActions> 
			<ShortMoveRadius>12</ShortMoveRadius> 
			<ShortMoveRate>0.34999999403954</ShortMoveRate> 
			<TargetHeight>8</TargetHeight> 
			<HasShortRangedAttack>1</HasShortRangedAttack> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
			<ReformBeforeCombat>1</ReformBeforeCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_OTTOMAN_SIPAHI</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk</EnableActions> 
			<ShortMoveRadius>24</ShortMoveRadius> 
			<ShortMoveRate>0.34999999403954</ShortMoveRate> 
			<TurnRateMin>0.5</TurnRateMin> 
			<TurnRateMax>0.75</TurnRateMax> 
			<TurnFacingRateMin>15</TurnFacingRateMin> 
			<TurnFacingRateMax>20</TurnFacingRateMax> 
			<TargetHeight>12</TargetHeight> 
			<HasStationaryMelee>1</HasStationaryMelee> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
			<ReformBeforeCombat>2</ReformBeforeCombat> 
			<OnlyTurnInMovementActions>1</OnlyTurnInMovementActions> 
			<RushAttackFormation>DefaultCavalry</RushAttackFormation> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_PERSIAN_IMMORTAL</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge</EnableActions> 
			<ShortMoveRadius>12</ShortMoveRadius> 
			<ShortMoveRate>0.34999999403954</ShortMoveRate> 
			<TargetHeight>8</TargetHeight> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_ROMAN_BALLISTA</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady</EnableActions> 
			<HasShortRangedAttack>1</HasShortRangedAttack> 
			<HasLongRangedAttack>1</HasLongRangedAttack> 
			<HasStationaryMelee>1</HasStationaryMelee> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_ROMAN_LEGION</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge</EnableActions> 
			<ShortMoveRadius>12</ShortMoveRadius> 
			<ShortMoveRate>0.34999999403954</ShortMoveRate> 
			<TargetHeight>8</TargetHeight> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_RUSSIAN_COSSACK</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk</EnableActions> 
			<ShortMoveRadius>24</ShortMoveRadius> 
			<ShortMoveRate>0.34999999403954</ShortMoveRate> 
			<TurnRateMin>0.5</TurnRateMin> 
			<TurnRateMax>0.75</TurnRateMax> 
			<TurnFacingRateMin>15</TurnFacingRateMin> 
			<TurnFacingRateMax>20</TurnFacingRateMax> 
			<TargetHeight>12</TargetHeight> 
			<HasShortRangedAttack>1</HasShortRangedAttack> 
			<HasStationaryMelee>1</HasStationaryMelee> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
			<ReformBeforeCombat>1</ReformBeforeCombat> 
			<OnlyTurnInMovementActions>1</OnlyTurnInMovementActions> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_SIAMESE_WARELEPHANT</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk</EnableActions> 
			<MoveRadius>7</MoveRadius> 
			<ShortMoveRadius>24</ShortMoveRadius> 
			<ShortMoveRate>0.34999999403954</ShortMoveRate> 
			<TurnRateMin>0.5</TurnRateMin> 
			<TurnRateMax>0.75</TurnRateMax> 
			<TurnFacingRateMin>15</TurnFacingRateMin> 
			<TurnFacingRateMax>20</TurnFacingRateMax> 
			<TargetHeight>12</TargetHeight> 
			<HasStationaryMelee>1</HasStationaryMelee> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
			<ReformBeforeCombat>2</ReformBeforeCombat> 
			<OnlyTurnInMovementActions>1</OnlyTurnInMovementActions> 
			<RushAttackFormation>ChariotElephant</RushAttackFormation> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_SONGHAI_MUSLIMCAVALRY</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk</EnableActions> 
			<ShortMoveRadius>24</ShortMoveRadius> 
			<ShortMoveRate>0.34999999403954</ShortMoveRate> 
			<TurnRateMin>0.5</TurnRateMin> 
			<TurnRateMax>0.75</TurnRateMax> 
			<TurnFacingRateMin>15</TurnFacingRateMin> 
			<TurnFacingRateMax>20</TurnFacingRateMax> 
			<TargetHeight>12</TargetHeight> 
			<HasStationaryMelee>1</HasStationaryMelee> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
			<ReformBeforeCombat>2</ReformBeforeCombat> 
			<OnlyTurnInMovementActions>1</OnlyTurnInMovementActions> 
			<RushAttackFormation>DefaultCavalry</RushAttackFormation> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_WARRIOR</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge</EnableActions> 
			<ShortMoveRadius>12</ShortMoveRadius> 
			<ShortMoveRate>0.34999999403954</ShortMoveRate> 
			<TargetHeight>8</TargetHeight> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_WORKBOAT</UnitMemberType> 
			<EnableActions>Idle Death Run</EnableActions> 
			<HasRefaceAfterCombat>0</HasRefaceAfterCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_BARBARIAN_EURO_ALPHA</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge</EnableActions> 
			<ShortMoveRadius>12</ShortMoveRadius> 
			<ShortMoveRate>0.34999999403954</ShortMoveRate> 
			<TargetHeight>8</TargetHeight> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_BARBARIAN_EURO_BRAVO</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge</EnableActions> 
			<ShortMoveRadius>12</ShortMoveRadius> 
			<ShortMoveRate>0.34999999403954</ShortMoveRate> 
			<TargetHeight>8</TargetHeight> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_BARBARIAN_EURO_CHARLIE</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge</EnableActions> 
			<ShortMoveRadius>12</ShortMoveRadius> 
			<ShortMoveRate>0.34999999403954</ShortMoveRate> 
			<TargetHeight>8</TargetHeight> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_GALLEY</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady AttackSurfaceToAir</EnableActions> 
			<HasShortRangedAttack>1</HasShortRangedAttack> 
			<HasLeftRightAttack>1</HasLeftRightAttack> 
			<HasRefaceAfterCombat>0</HasRefaceAfterCombat> 
			<HasIndependentWeaponFacing>1</HasIndependentWeaponFacing> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_BARBARIAN_GALLEY</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady AttackSurfaceToAir</EnableActions> 
			<HasShortRangedAttack>1</HasShortRangedAttack> 
			<HasLongRangedAttack>1</HasLongRangedAttack> 
			<HasLeftRightAttack>1</HasLeftRightAttack> 
			<HasRefaceAfterCombat>0</HasRefaceAfterCombat> 
			<HasIndependentWeaponFacing>1</HasIndependentWeaponFacing> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_WORKER_EURO</UnitMemberType> 
			<EnableActions>Idle Death BombardDefend Run</EnableActions> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_WORKER_EURO_LATE</UnitMemberType> 
			<EnableActions>Idle Death BombardDefend Run</EnableActions> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_TRANSPORT</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady AttackSurfaceToAir</EnableActions> 
			<HasShortRangedAttack>1</HasShortRangedAttack> 
			<HasLeftRightAttack>1</HasLeftRightAttack> 
			<HasRefaceAfterCombat>0</HasRefaceAfterCombat> 
			<HasIndependentWeaponFacing>1</HasIndependentWeaponFacing> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_GALLEON</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady AttackSurfaceToAir</EnableActions> 
			<HasShortRangedAttack>1</HasShortRangedAttack> 
			<HasLeftRightAttack>1</HasLeftRightAttack> 
			<HasRefaceAfterCombat>0</HasRefaceAfterCombat> 
			<HasIndependentWeaponFacing>1</HasIndependentWeaponFacing> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_GREATENGINEER_EARLY</UnitMemberType> 
			<EnableActions>Idle Death BombardDefend Run</EnableActions> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_GREATGENERAL_EARLY</UnitMemberType> 
			<EnableActions>Idle Death BombardDefend Run</EnableActions> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_GREATSCIENTIST_EARLY</UnitMemberType> 
			<EnableActions>Idle Death BombardDefend Run</EnableActions> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_EURODONKEY</UnitMemberType> 
			<EnableActions>Idle Death BombardDefend Run</EnableActions> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_EUROFEMALE18</UnitMemberType> 
			<EnableActions>Idle Death BombardDefend Run</EnableActions> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_EUROFEMALE25</UnitMemberType> 
			<EnableActions>Idle Death BombardDefend Run</EnableActions> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_EUROFEMALE35</UnitMemberType> 
			<EnableActions>Idle Death BombardDefend Run</EnableActions> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_EUROFEMALE40</UnitMemberType> 
			<EnableActions>Idle Death BombardDefend Run</EnableActions> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_EUROMALE20</UnitMemberType> 
			<EnableActions>Idle Death BombardDefend Run</EnableActions> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_EUROMALE25</UnitMemberType> 
			<EnableActions>Idle Death BombardDefend Run</EnableActions> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_EUROMALE35</UnitMemberType> 
			<EnableActions>Idle Death BombardDefend Run</EnableActions> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_EUROMALE45</UnitMemberType> 
			<EnableActions>Idle Death BombardDefend Run</EnableActions> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_AMERMALE1</UnitMemberType> 
			<EnableActions>Idle Death BombardDefend Run</EnableActions> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_AMERLLAMA</UnitMemberType> 
			<EnableActions>Idle Death BombardDefend Run</EnableActions> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_AMERFEMALE1</UnitMemberType> 
			<EnableActions>Idle Death BombardDefend Run</EnableActions> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_AMERFEMALE2</UnitMemberType> 
			<EnableActions>Idle Death BombardDefend Run</EnableActions> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_AMERFEMALE3</UnitMemberType> 
			<EnableActions>Idle Death BombardDefend Run</EnableActions> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_AMERFEMALE4</UnitMemberType> 
			<EnableActions>Idle Death BombardDefend Run</EnableActions> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_AMERMALE2</UnitMemberType> 
			<EnableActions>Idle Death BombardDefend Run</EnableActions> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_AMERMALE3</UnitMemberType> 
			<EnableActions>Idle Death BombardDefend Run</EnableActions> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_AMERMALE4</UnitMemberType> 
			<EnableActions>Idle Death BombardDefend Run</EnableActions> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_AFRIMALE1</UnitMemberType> 
			<EnableActions>Idle Death BombardDefend Run</EnableActions> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_AFRICAMEL</UnitMemberType> 
			<EnableActions>Idle Death BombardDefend Run</EnableActions> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_AFRIFEMALE1</UnitMemberType> 
			<EnableActions>Idle Death BombardDefend Run</EnableActions> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_AFRIFEMALE2</UnitMemberType> 
			<EnableActions>Idle Death BombardDefend Run</EnableActions> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_AFRIFEMALE3</UnitMemberType> 
			<EnableActions>Idle Death BombardDefend Run</EnableActions> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_AFRIFEMALE4</UnitMemberType> 
			<EnableActions>Idle Death BombardDefend Run</EnableActions> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
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		<Row> 
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			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge</EnableActions> 
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			<UnitMemberType>ART_DEF_UNIT_MEMBER_WARRIOR_V4</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge</EnableActions> 
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			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge</EnableActions> 
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			<HasShortRangedAttack>1</HasShortRangedAttack> 
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		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_ARCHER_V3</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge</EnableActions> 
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			<EnableActions>Idle Death BombardDefend Run</EnableActions> 
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			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge</EnableActions> 
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			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge</EnableActions> 
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			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge</EnableActions> 
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			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge</EnableActions> 
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			<EnableActions>Idle Death BombardDefend Run</EnableActions> 
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			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge</EnableActions> 
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			<UnitMemberType>ART_DEF_UNIT_MEMBER_BARBARIAN_ARCHER_V3</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge</EnableActions> 
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			<UnitMemberType>ART_DEF_UNIT_MEMBER_BARBARIAN_SPEARMAN</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge</EnableActions> 
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			<UnitMemberType>ART_DEF_UNIT_MEMBER_BARBARIAN_SPEARMAN_V2</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge</EnableActions> 
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			<UnitMemberType>ART_DEF_UNIT_MEMBER_BARBARIAN_SPEARMAN_V3</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge</EnableActions> 
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			<HasLeftRightAttack>1</HasLeftRightAttack> 
			<HasRefaceAfterCombat>0</HasRefaceAfterCombat> 
			<HasIndependentWeaponFacing>1</HasIndependentWeaponFacing> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_POLYNESIAN_MAORI_WARRIOR</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge</EnableActions> 
			<ShortMoveRadius>12</ShortMoveRadius> 
			<ShortMoveRate>0.34999999403954</ShortMoveRate> 
			<TargetHeight>8</TargetHeight> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_DANISH_BERSERKER</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge</EnableActions> 
			<ShortMoveRadius>12</ShortMoveRadius> 
			<ShortMoveRate>0.34999999403954</ShortMoveRate> 
			<TargetHeight>8</TargetHeight> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_DANISH_SKY_INFANTRY</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge</EnableActions> 
			<ShortMoveRadius>12</ShortMoveRadius> 
			<ShortMoveRate>0.34999999403954</ShortMoveRate> 
			<TargetHeight>8</TargetHeight> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_DANISH_LONGBOAT</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady AttackSurfaceToAir</EnableActions> 
			<HasShortRangedAttack>1</HasShortRangedAttack> 
			<HasLongRangedAttack>1</HasLongRangedAttack> 
			<HasLeftRightAttack>1</HasLeftRightAttack> 
			<HasRefaceAfterCombat>0</HasRefaceAfterCombat> 
			<HasIndependentWeaponFacing>1</HasIndependentWeaponFacing> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_SAXON_HUSCARL</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge</EnableActions> 
			<ShortMoveRadius>12</ShortMoveRadius> 
			<ShortMoveRate>0.34999999403954</ShortMoveRate> 
			<TargetHeight>8</TargetHeight> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_KOREAN_HWACHA</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge</EnableActions> 
			<ShortMoveRadius>12</ShortMoveRadius> 
			<ShortMoveRate>0.34999999403954</ShortMoveRate> 
			<TargetHeight>8</TargetHeight> 
			<HasShortRangedAttack>1</HasShortRangedAttack> 
			<HasLongRangedAttack>1</HasLongRangedAttack> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
			<ReformBeforeCombat>1</ReformBeforeCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_KOREAN_TURTLESHIP</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady AttackSurfaceToAir</EnableActions> 
			<HasShortRangedAttack>1</HasShortRangedAttack> 
			<HasLeftRightAttack>1</HasLeftRightAttack> 
			<HasRefaceAfterCombat>0</HasRefaceAfterCombat> 
			<HasIndependentWeaponFacing>1</HasIndependentWeaponFacing> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_HITTITE_WARCHARIOT</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge</EnableActions> 
			<ShortMoveRadius>12</ShortMoveRadius> 
			<ShortMoveRate>0.34999999403954</ShortMoveRate> 
			<TargetHeight>8</TargetHeight> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_SUMERIAN_PHALANX</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge</EnableActions> 
			<ShortMoveRadius>12</ShortMoveRadius> 
			<ShortMoveRate>0.34999999403954</ShortMoveRate> 
			<TargetHeight>8</TargetHeight> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
			<ReformBeforeCombat>1</ReformBeforeCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_MAYAN_ATLALIST</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge</EnableActions> 
			<ShortMoveRadius>12</ShortMoveRadius> 
			<ShortMoveRate>0.34999999403954</ShortMoveRate> 
			<TargetHeight>8</TargetHeight> 
			<HasShortRangedAttack>1</HasShortRangedAttack> 
			<HasLongRangedAttack>1</HasLongRangedAttack> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
			<ReformBeforeCombat>1</ReformBeforeCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_DUTCH_SEA_BEGGARS</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady AttackSurfaceToAir</EnableActions> 
			<HasShortRangedAttack>1</HasShortRangedAttack> 
			<HasLeftRightAttack>1</HasLeftRightAttack> 
			<HasRefaceAfterCombat>0</HasRefaceAfterCombat> 
			<HasIndependentWeaponFacing>1</HasIndependentWeaponFacing> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_BABYLONIAN_BOWMAN</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge</EnableActions> 
			<ShortMoveRadius>12</ShortMoveRadius> 
			<ShortMoveRate>0.34999999403954</ShortMoveRate> 
			<TargetHeight>8</TargetHeight> 
			<HasShortRangedAttack>1</HasShortRangedAttack> 
			<HasLongRangedAttack>1</HasLongRangedAttack> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
			<ReformBeforeCombat>1</ReformBeforeCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_AUSTRIAN_HUSSAR</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk</EnableActions> 
			<ShortMoveRadius>24</ShortMoveRadius> 
			<ShortMoveRate>0.34999999403954</ShortMoveRate> 
			<TurnRateMin>0.5</TurnRateMin> 
			<TurnRateMax>0.75</TurnRateMax> 
			<TurnFacingRateMin>15</TurnFacingRateMin> 
			<TurnFacingRateMax>20</TurnFacingRateMax> 
			<TargetHeight>12</TargetHeight> 
			<HasShortRangedAttack>1</HasShortRangedAttack> 
			<HasStationaryMelee>1</HasStationaryMelee> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
			<ReformBeforeCombat>1</ReformBeforeCombat> 
			<OnlyTurnInMovementActions>1</OnlyTurnInMovementActions> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_BYZANTIUM_CATAPHRACT</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk</EnableActions> 
			<ShortMoveRadius>24</ShortMoveRadius> 
			<ShortMoveRate>0.34999999403954</ShortMoveRate> 
			<TurnRateMin>0.5</TurnRateMin> 
			<TurnRateMax>0.75</TurnRateMax> 
			<TurnFacingRateMin>15</TurnFacingRateMin> 
			<TurnFacingRateMax>20</TurnFacingRateMax> 
			<TargetHeight>12</TargetHeight> 
			<HasStationaryMelee>1</HasStationaryMelee> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
			<ReformBeforeCombat>2</ReformBeforeCombat> 
			<OnlyTurnInMovementActions>1</OnlyTurnInMovementActions> 
			<RushAttackFormation>DefaultCavalry</RushAttackFormation> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_BYZANTIUM_DROMON</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady AttackSurfaceToAir</EnableActions> 
			<HasShortRangedAttack>1</HasShortRangedAttack> 
			<HasLongRangedAttack>1</HasLongRangedAttack> 
			<HasRefaceAfterCombat>0</HasRefaceAfterCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_CARTHAGE_AFRICANFOREST_ELEPHANT</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk</EnableActions> 
			<MoveRadius>7</MoveRadius> 
			<ShortMoveRadius>24</ShortMoveRadius> 
			<ShortMoveRate>0.34999999403954</ShortMoveRate> 
			<TurnRateMin>0.5</TurnRateMin> 
			<TurnRateMax>0.75</TurnRateMax> 
			<TurnFacingRateMin>15</TurnFacingRateMin> 
			<TurnFacingRateMax>20</TurnFacingRateMax> 
			<TargetHeight>12</TargetHeight> 
			<HasShortRangedAttack>1</HasShortRangedAttack> 
			<HasLongRangedAttack>1</HasLongRangedAttack> 
			<HasStationaryMelee>1</HasStationaryMelee> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
			<OnlyTurnInMovementActions>1</OnlyTurnInMovementActions> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_CARTHAGE_QUINQUEREME</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady AttackSurfaceToAir</EnableActions> 
			<HasShortRangedAttack>1</HasShortRangedAttack> 
			<HasLongRangedAttack>1</HasLongRangedAttack> 
			<HasLeftRightAttack>1</HasLeftRightAttack> 
			<HasRefaceAfterCombat>0</HasRefaceAfterCombat> 
			<HasIndependentWeaponFacing>1</HasIndependentWeaponFacing> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_CELT_PICTISH_WARRIOR</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge</EnableActions> 
			<ShortMoveRadius>12</ShortMoveRadius> 
			<ShortMoveRate>0.34999999403954</ShortMoveRate> 
			<TargetHeight>8</TargetHeight> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_ETHIOPIA_MEHAL_SEFARI</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge</EnableActions> 
			<ShortMoveRadius>12</ShortMoveRadius> 
			<ShortMoveRate>0.34999999403954</ShortMoveRate> 
			<TargetHeight>8</TargetHeight> 
			<HasShortRangedAttack>1</HasShortRangedAttack> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
			<ReformBeforeCombat>1</ReformBeforeCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_GALLEASS</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady AttackSurfaceToAir</EnableActions> 
			<HasShortRangedAttack>1</HasShortRangedAttack> 
			<HasLeftRightAttack>1</HasLeftRightAttack> 
			<HasRefaceAfterCombat>0</HasRefaceAfterCombat> 
			<HasIndependentWeaponFacing>1</HasIndependentWeaponFacing> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_GREAT_PROPHET</UnitMemberType> 
			<EnableActions>Idle Death BombardDefend Run</EnableActions> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_GREAT_PROPHET_MALE</UnitMemberType> 
			<EnableActions>Idle Death BombardDefend Run</EnableActions> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_GREAT_PROPHET_FEMALE</UnitMemberType> 
			<EnableActions>Idle Death BombardDefend Run</EnableActions> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_INQUISITOR</UnitMemberType> 
			<EnableActions>Idle Death BombardDefend Run</EnableActions> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_INQUISITOR_01</UnitMemberType> 
			<EnableActions>Idle Death BombardDefend Run</EnableActions> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_INQUISITOR_02</UnitMemberType> 
			<EnableActions>Idle Death BombardDefend Run</EnableActions> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_MISSIONARY</UnitMemberType> 
			<EnableActions>Idle Death BombardDefend Run</EnableActions> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_MISSIONARY_01</UnitMemberType> 
			<EnableActions>Idle Death BombardDefend Run</EnableActions> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_MISSIONARY_02</UnitMemberType> 
			<EnableActions>Idle Death BombardDefend Run</EnableActions> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_GREAT_ADMIRAL</UnitMemberType> 
			<EnableActions>Idle Death BombardDefend Run</EnableActions> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_GREAT_ADMIRAL_LATE</UnitMemberType> 
			<EnableActions>Idle Death BombardDefend Run</EnableActions> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_XP_PRIVATEER</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady AttackSurfaceToAir</EnableActions> 
			<HasShortRangedAttack>1</HasShortRangedAttack> 
			<HasLeftRightAttack>1</HasLeftRightAttack> 
			<HasRefaceAfterCombat>0</HasRefaceAfterCombat> 
			<HasIndependentWeaponFacing>1</HasIndependentWeaponFacing> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_HUNS_BATTERING_RAM</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady</EnableActions> 
			<MoveRadius>7</MoveRadius> 
			<RangedAttackRadius>72</RangedAttackRadius> 
			<TargetHeight>12</TargetHeight> 
			<HasShortRangedAttack>1</HasShortRangedAttack> 
			<HasStationaryMelee>1</HasStationaryMelee> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
			<ReformBeforeCombat>1</ReformBeforeCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_HUNS_HORSE_ARCHER</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk</EnableActions> 
			<ShortMoveRadius>24</ShortMoveRadius> 
			<ShortMoveRate>0.34999999403954</ShortMoveRate> 
			<TurnRateMin>0.5</TurnRateMin> 
			<TurnRateMax>0.75</TurnRateMax> 
			<TurnFacingRateMin>15</TurnFacingRateMin> 
			<TurnFacingRateMax>20</TurnFacingRateMax> 
			<TargetHeight>12</TargetHeight> 
			<HasShortRangedAttack>1</HasShortRangedAttack> 
			<HasLongRangedAttack>1</HasLongRangedAttack> 
			<HasStationaryMelee>1</HasStationaryMelee> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
			<ReformBeforeCombat>1</ReformBeforeCombat> 
			<OnlyTurnInMovementActions>1</OnlyTurnInMovementActions> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_MARINE</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge</EnableActions> 
			<ShortMoveRadius>12</ShortMoveRadius> 
			<ShortMoveRate>0.34999999403954</ShortMoveRate> 
			<TargetHeight>8</TargetHeight> 
			<HasShortRangedAttack>1</HasShortRangedAttack> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
			<ReformBeforeCombat>1</ReformBeforeCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_COMPOSITE_BOWMAN</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge</EnableActions> 
			<ShortMoveRadius>12</ShortMoveRadius> 
			<ShortMoveRate>0.34999999403954</ShortMoveRate> 
			<TargetHeight>8</TargetHeight> 
			<HasShortRangedAttack>1</HasShortRangedAttack> 
			<HasLongRangedAttack>1</HasLongRangedAttack> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
			<ReformBeforeCombat>1</ReformBeforeCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_MACHINEGUN</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady</EnableActions> 
			<HasShortRangedAttack>1</HasShortRangedAttack> 
			<HasLongRangedAttack>1</HasLongRangedAttack> 
			<HasStationaryMelee>1</HasStationaryMelee> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
			<HasOpponentTracking>1</HasOpponentTracking> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_SWEDISH_CAROLEAN</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge</EnableActions> 
			<ShortMoveRadius>12</ShortMoveRadius> 
			<ShortMoveRate>0.34999999403954</ShortMoveRate> 
			<TargetHeight>8</TargetHeight> 
			<HasShortRangedAttack>1</HasShortRangedAttack> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
			<ReformBeforeCombat>1</ReformBeforeCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_SWEDISH_HAKKAPELITTA</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk</EnableActions> 
			<ShortMoveRadius>24</ShortMoveRadius> 
			<ShortMoveRate>0.34999999403954</ShortMoveRate> 
			<TurnRateMin>0.5</TurnRateMin> 
			<TurnRateMax>0.75</TurnRateMax> 
			<TurnFacingRateMin>15</TurnFacingRateMin> 
			<TurnFacingRateMax>20</TurnFacingRateMax> 
			<TargetHeight>12</TargetHeight> 
			<HasStationaryMelee>1</HasStationaryMelee> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
			<ReformBeforeCombat>2</ReformBeforeCombat> 
			<OnlyTurnInMovementActions>1</OnlyTurnInMovementActions> 
			<RushAttackFormation>DefaultCavalry</RushAttackFormation> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_WW1_BOMBER</UnitMemberType> 
			<EnableActions>Idle Attack Bombard Death Run</EnableActions> 
			<AttackRadius>64</AttackRadius> 
			<MoveRate>1.2000000476837</MoveRate> 
			<TurnRateMin>0.10000000149012</TurnRateMin> 
			<TurnRateMax>0.25</TurnRateMax> 
			<HasRefaceAfterCombat>0</HasRefaceAfterCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_WW1_FIGHTER</UnitMemberType> 
			<EnableActions>Idle Attack Bombard Death Run</EnableActions> 
			<AttackRadius>45</AttackRadius> 
			<MoveRate>1.6000000238419</MoveRate> 
			<TurnRateMin>0.25</TurnRateMin> 
			<TurnRateMax>0.5</TurnRateMax> 
			<HasRefaceAfterCombat>0</HasRefaceAfterCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_WW1_INFANTRY</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge</EnableActions> 
			<ShortMoveRadius>12</ShortMoveRadius> 
			<ShortMoveRate>0.34999999403954</ShortMoveRate> 
			<TargetHeight>8</TargetHeight> 
			<HasShortRangedAttack>1</HasShortRangedAttack> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
			<ReformBeforeCombat>1</ReformBeforeCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_WW1_TANK</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady</EnableActions> 
			<HasShortRangedAttack>1</HasShortRangedAttack> 
			<HasStationaryMelee>1</HasStationaryMelee> 
			<HasRefaceAfterCombat>0</HasRefaceAfterCombat> 
			<ReformBeforeCombat>1</ReformBeforeCombat> 
			<HasIndependentWeaponFacing>1</HasIndependentWeaponFacing> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_WW2_INFANTRY</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge</EnableActions> 
			<ShortMoveRadius>12</ShortMoveRadius> 
			<ShortMoveRate>0.34999999403954</ShortMoveRate> 
			<TargetHeight>8</TargetHeight> 
			<HasShortRangedAttack>1</HasShortRangedAttack> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
			<ReformBeforeCombat>1</ReformBeforeCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_GATLINGGUN</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady</EnableActions> 
			<HasShortRangedAttack>1</HasShortRangedAttack> 
			<HasLongRangedAttack>1</HasLongRangedAttack> 
			<HasStationaryMelee>1</HasStationaryMelee> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
			<HasOpponentTracking>1</HasOpponentTracking> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_CONFEDERATE_ARTILLERY_NAPOLEON</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady</EnableActions> 
			<HasShortRangedAttack>1</HasShortRangedAttack> 
			<HasLongRangedAttack>1</HasLongRangedAttack> 
			<HasStationaryMelee>1</HasStationaryMelee> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
			<ReformBeforeCombat>1</ReformBeforeCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_CONFEDERATE_ARTILLERY_PARROTT</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady</EnableActions> 
			<HasShortRangedAttack>1</HasShortRangedAttack> 
			<HasLongRangedAttack>1</HasLongRangedAttack> 
			<HasStationaryMelee>1</HasStationaryMelee> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
			<ReformBeforeCombat>1</ReformBeforeCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_CONFEDERATE_IRONCLAD</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady AttackSurfaceToAir</EnableActions> 
			<HasShortRangedAttack>1</HasShortRangedAttack> 
			<HasLeftRightAttack>1</HasLeftRightAttack> 
			<HasRefaceAfterCombat>0</HasRefaceAfterCombat> 
			<HasIndependentWeaponFacing>1</HasIndependentWeaponFacing> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_CONFEDERATE_RIFLEMAN</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge</EnableActions> 
			<ShortMoveRadius>12</ShortMoveRadius> 
			<ShortMoveRate>0.34999999403954</ShortMoveRate> 
			<TargetHeight>8</TargetHeight> 
			<HasShortRangedAttack>1</HasShortRangedAttack> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
			<ReformBeforeCombat>1</ReformBeforeCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_CONFEDERATE_CAVALRY_CARBINE</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk</EnableActions> 
			<ShortMoveRadius>24</ShortMoveRadius> 
			<ShortMoveRate>0.34999999403954</ShortMoveRate> 
			<TurnRateMin>0.5</TurnRateMin> 
			<TurnRateMax>0.75</TurnRateMax> 
			<TurnFacingRateMin>15</TurnFacingRateMin> 
			<TurnFacingRateMax>20</TurnFacingRateMax> 
			<TargetHeight>12</TargetHeight> 
			<HasShortRangedAttack>1</HasShortRangedAttack> 
			<HasStationaryMelee>1</HasStationaryMelee> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
			<ReformBeforeCombat>1</ReformBeforeCombat> 
			<OnlyTurnInMovementActions>1</OnlyTurnInMovementActions> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_CONFEDERATE_CAVALRY_PISTOL</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk</EnableActions> 
			<ShortMoveRadius>24</ShortMoveRadius> 
			<ShortMoveRate>0.34999999403954</ShortMoveRate> 
			<TurnRateMin>0.5</TurnRateMin> 
			<TurnRateMax>0.75</TurnRateMax> 
			<TurnFacingRateMin>15</TurnFacingRateMin> 
			<TurnFacingRateMax>20</TurnFacingRateMax> 
			<TargetHeight>12</TargetHeight> 
			<HasShortRangedAttack>1</HasShortRangedAttack> 
			<HasStationaryMelee>1</HasStationaryMelee> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
			<ReformBeforeCombat>1</ReformBeforeCombat> 
			<OnlyTurnInMovementActions>1</OnlyTurnInMovementActions> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_UNION_ARTILLERY_NAPOLEON</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady</EnableActions> 
			<HasShortRangedAttack>1</HasShortRangedAttack> 
			<HasLongRangedAttack>1</HasLongRangedAttack> 
			<HasStationaryMelee>1</HasStationaryMelee> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
			<ReformBeforeCombat>1</ReformBeforeCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_UNION_ARTILLERY_PARROTT</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady</EnableActions> 
			<HasShortRangedAttack>1</HasShortRangedAttack> 
			<HasLongRangedAttack>1</HasLongRangedAttack> 
			<HasStationaryMelee>1</HasStationaryMelee> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
			<ReformBeforeCombat>1</ReformBeforeCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_UNION_IRONCLAD</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady AttackSurfaceToAir</EnableActions> 
			<HasShortRangedAttack>1</HasShortRangedAttack> 
			<HasLeftRightAttack>1</HasLeftRightAttack> 
			<HasRefaceAfterCombat>0</HasRefaceAfterCombat> 
			<HasIndependentWeaponFacing>1</HasIndependentWeaponFacing> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_UNION_RIFLEMAN</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge</EnableActions> 
			<ShortMoveRadius>12</ShortMoveRadius> 
			<ShortMoveRate>0.34999999403954</ShortMoveRate> 
			<TargetHeight>8</TargetHeight> 
			<HasShortRangedAttack>1</HasShortRangedAttack> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
			<ReformBeforeCombat>1</ReformBeforeCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_UNION_CAVALRY_CARBINE</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk</EnableActions> 
			<ShortMoveRadius>24</ShortMoveRadius> 
			<ShortMoveRate>0.34999999403954</ShortMoveRate> 
			<TurnRateMin>0.5</TurnRateMin> 
			<TurnRateMax>0.75</TurnRateMax> 
			<TurnFacingRateMin>15</TurnFacingRateMin> 
			<TurnFacingRateMax>20</TurnFacingRateMax> 
			<TargetHeight>12</TargetHeight> 
			<HasShortRangedAttack>1</HasShortRangedAttack> 
			<HasStationaryMelee>1</HasStationaryMelee> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
			<ReformBeforeCombat>1</ReformBeforeCombat> 
			<OnlyTurnInMovementActions>1</OnlyTurnInMovementActions> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_UNION_CAVALRY_PISTOL</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk</EnableActions> 
			<ShortMoveRadius>24</ShortMoveRadius> 
			<ShortMoveRate>0.34999999403954</ShortMoveRate> 
			<TurnRateMin>0.5</TurnRateMin> 
			<TurnRateMax>0.75</TurnRateMax> 
			<TurnFacingRateMin>15</TurnFacingRateMin> 
			<TurnFacingRateMax>20</TurnFacingRateMax> 
			<TargetHeight>12</TargetHeight> 
			<HasShortRangedAttack>1</HasShortRangedAttack> 
			<HasStationaryMelee>1</HasStationaryMelee> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
			<ReformBeforeCombat>1</ReformBeforeCombat> 
			<OnlyTurnInMovementActions>1</OnlyTurnInMovementActions> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_SMOKEY_LANDSHIP_LEVEL_3</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady</EnableActions> 
			<HasShortRangedAttack>1</HasShortRangedAttack> 
			<HasStationaryMelee>1</HasStationaryMelee> 
			<HasRefaceAfterCombat>0</HasRefaceAfterCombat> 
			<ReformBeforeCombat>1</ReformBeforeCombat> 
			<HasIndependentWeaponFacing>1</HasIndependentWeaponFacing> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_SMOKEY_LANDSHIP_LEVEL_2</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady</EnableActions> 
			<HasShortRangedAttack>1</HasShortRangedAttack> 
			<HasStationaryMelee>1</HasStationaryMelee> 
			<HasRefaceAfterCombat>0</HasRefaceAfterCombat> 
			<ReformBeforeCombat>1</ReformBeforeCombat> 
			<HasIndependentWeaponFacing>1</HasIndependentWeaponFacing> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_SMOKEY_LANDSHIP_LEVEL_1</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady</EnableActions> 
			<HasShortRangedAttack>1</HasShortRangedAttack> 
			<HasStationaryMelee>1</HasStationaryMelee> 
			<HasRefaceAfterCombat>0</HasRefaceAfterCombat> 
			<ReformBeforeCombat>1</ReformBeforeCombat> 
			<HasIndependentWeaponFacing>1</HasIndependentWeaponFacing> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_SMOKEY_STEAM_FIGHTER</UnitMemberType> 
			<EnableActions>Idle Attack Bombard Death Run</EnableActions> 
			<AttackRadius>45</AttackRadius> 
			<MoveRate>1.6000000238419</MoveRate> 
			<TurnRateMin>0.25</TurnRateMin> 
			<TurnRateMax>0.5</TurnRateMax> 
			<HasRefaceAfterCombat>0</HasRefaceAfterCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_SMOKEY_BLIMP</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady AttackSurfaceToAir</EnableActions> 
			<TargetRadius>10</TargetRadius> 
			<TargetHeight>65</TargetHeight> 
			<HasShortRangedAttack>1</HasShortRangedAttack> 
			<HasLeftRightAttack>1</HasLeftRightAttack> 
			<HasRefaceAfterCombat>0</HasRefaceAfterCombat> 
			<HasIndependentWeaponFacing>1</HasIndependentWeaponFacing> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_SMOKEY_AIRSHIP_LEVEL_1</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady AttackSurfaceToAir</EnableActions> 
			<TargetRadius>10</TargetRadius> 
			<TargetHeight>65</TargetHeight> 
			<HasShortRangedAttack>1</HasShortRangedAttack> 
			<HasLeftRightAttack>1</HasLeftRightAttack> 
			<HasRefaceAfterCombat>0</HasRefaceAfterCombat> 
			<HasIndependentWeaponFacing>1</HasIndependentWeaponFacing> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_GADRAUHTS_SWORDSMAN</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge</EnableActions> 
			<ShortMoveRadius>12</ShortMoveRadius> 
			<ShortMoveRate>0.34999999403954</ShortMoveRate> 
			<TargetHeight>8</TargetHeight> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_CONFEDERATE_RIFLEMAN_V1</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge</EnableActions> 
			<ShortMoveRadius>12</ShortMoveRadius> 
			<ShortMoveRate>0.34999999403954</ShortMoveRate> 
			<TargetHeight>8</TargetHeight> 
			<HasShortRangedAttack>1</HasShortRangedAttack> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
			<ReformBeforeCombat>1</ReformBeforeCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_CONFEDERATE_RIFLEMAN_V2</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge</EnableActions> 
			<ShortMoveRadius>12</ShortMoveRadius> 
			<ShortMoveRate>0.34999999403954</ShortMoveRate> 
			<TargetHeight>8</TargetHeight> 
			<HasShortRangedAttack>1</HasShortRangedAttack> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
			<ReformBeforeCombat>1</ReformBeforeCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_CARAVAN</UnitMemberType> 
			<EnableActions>Idle Death BombardDefend Run</EnableActions> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_CARAVAN_F1</UnitMemberType> 
			<EnableActions>Idle Death BombardDefend Run</EnableActions> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_CARAVAN_F2</UnitMemberType> 
			<EnableActions>Idle Death BombardDefend Run</EnableActions> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_CARAVAN_LATE</UnitMemberType> 
			<EnableActions>Idle Death BombardDefend Run</EnableActions> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_CARAVAN_LATE_F1</UnitMemberType> 
			<EnableActions>Idle Death BombardDefend Run</EnableActions> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_CARAVAN_LATE_F2</UnitMemberType> 
			<EnableActions>Idle Death BombardDefend Run</EnableActions> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_CARGO_SHIP</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady AttackSurfaceToAir</EnableActions> 
			<HasShortRangedAttack>1</HasShortRangedAttack> 
			<HasLeftRightAttack>1</HasLeftRightAttack> 
			<HasRefaceAfterCombat>0</HasRefaceAfterCombat> 
			<HasIndependentWeaponFacing>1</HasIndependentWeaponFacing> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_CARGO_SHIP_MID</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady AttackSurfaceToAir</EnableActions> 
			<HasShortRangedAttack>1</HasShortRangedAttack> 
			<HasLeftRightAttack>1</HasLeftRightAttack> 
			<HasRefaceAfterCombat>0</HasRefaceAfterCombat> 
			<HasIndependentWeaponFacing>1</HasIndependentWeaponFacing> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_CARGO_SHIP_LATE</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady AttackSurfaceToAir</EnableActions> 
			<HasShortRangedAttack>1</HasShortRangedAttack> 
			<HasLeftRightAttack>1</HasLeftRightAttack> 
			<HasRefaceAfterCombat>0</HasRefaceAfterCombat> 
			<HasIndependentWeaponFacing>1</HasIndependentWeaponFacing> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_GREAT_EXPLORER</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge</EnableActions> 
			<ShortMoveRadius>12</ShortMoveRadius> 
			<ShortMoveRate>0.34999999403954</ShortMoveRate> 
			<TargetHeight>8</TargetHeight> 
			<HasShortRangedAttack>1</HasShortRangedAttack> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
			<ReformBeforeCombat>1</ReformBeforeCombat> 
			<LastToDie>1</LastToDie> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_GREAT_EXPLORER_F1</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge</EnableActions> 
			<ShortMoveRadius>12</ShortMoveRadius> 
			<ShortMoveRate>0.34999999403954</ShortMoveRate> 
			<TargetHeight>8</TargetHeight> 
			<HasShortRangedAttack>1</HasShortRangedAttack> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
			<ReformBeforeCombat>1</ReformBeforeCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_GREAT_EXPLORER_F2</UnitMemberType> 
			<EnableActions>Idle Death BombardDefend Run</EnableActions> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
			<ReformBeforeCombat>1</ReformBeforeCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_ARCHAEOLOGIST</UnitMemberType> 
			<EnableActions>Idle Death BombardDefend Run</EnableActions> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_ARCHAEOLOGIST_F1</UnitMemberType> 
			<EnableActions>Idle Death BombardDefend Run</EnableActions> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_ARCHAEOLOGIST_F2</UnitMemberType> 
			<EnableActions>Idle Death BombardDefend Run</EnableActions> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_BAZOOKA_INFANTRY</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady</EnableActions> 
			<HasShortRangedAttack>1</HasShortRangedAttack> 
			<HasLongRangedAttack>1</HasLongRangedAttack> 
			<HasStationaryMelee>1</HasStationaryMelee> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
			<HasOpponentTracking>1</HasOpponentTracking> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_GREAT_WRITER</UnitMemberType> 
			<EnableActions>Idle Death BombardDefend Run</EnableActions> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_GREAT_WRITER_F1</UnitMemberType> 
			<EnableActions>Idle Death BombardDefend Run</EnableActions> 
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		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_GREAT_WRITER_F2</UnitMemberType> 
			<EnableActions>Idle Death BombardDefend Run</EnableActions> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_GREAT_WRITER_LATE</UnitMemberType> 
			<EnableActions>Idle Death BombardDefend Run</EnableActions> 
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		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_GREAT_WRITER_LATE_F1</UnitMemberType> 
			<EnableActions>Idle Death BombardDefend Run</EnableActions> 
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		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_GREAT_WRITER_LATE_F2</UnitMemberType> 
			<EnableActions>Idle Death BombardDefend Run</EnableActions> 
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		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_GREAT_ARTIST</UnitMemberType> 
			<EnableActions>Idle Death BombardDefend Run</EnableActions> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_GREAT_ARTIST_F1</UnitMemberType> 
			<EnableActions>Idle Death BombardDefend Run</EnableActions> 
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		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_GREAT_ARTIST_F2</UnitMemberType> 
			<EnableActions>Idle Death BombardDefend Run</EnableActions> 
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		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_GREAT_ARTIST_LATE</UnitMemberType> 
			<EnableActions>Idle Death BombardDefend Run</EnableActions> 
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		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_GREAT_ARTIST_LATE_F1</UnitMemberType> 
			<EnableActions>Idle Death BombardDefend Run</EnableActions> 
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		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_GREAT_ARTIST_LATE_F2</UnitMemberType> 
			<EnableActions>Idle Death BombardDefend Run</EnableActions> 
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		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_GREAT_MUSICIAN</UnitMemberType> 
			<EnableActions>Idle Death BombardDefend Run</EnableActions> 
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		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_GREAT_MUSICIAN_F1</UnitMemberType> 
			<EnableActions>Idle Death BombardDefend Run</EnableActions> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
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		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_GREAT_MUSICIAN_F2</UnitMemberType> 
			<EnableActions>Idle Death BombardDefend Run</EnableActions> 
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		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_GREAT_MUSICIAN_LATE</UnitMemberType> 
			<EnableActions>Idle Death BombardDefend Run</EnableActions> 
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		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_GREAT_MUSICIAN_LATE_F1</UnitMemberType> 
			<EnableActions>Idle Death BombardDefend Run</EnableActions> 
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		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_GREAT_MUSICIAN_LATE_F2</UnitMemberType> 
			<EnableActions>Idle Death BombardDefend Run</EnableActions> 
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		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_HAND_AXE_BARBARIAN</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge</EnableActions> 
			<ShortMoveRadius>12</ShortMoveRadius> 
			<ShortMoveRate>0.34999999403954</ShortMoveRate> 
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			<ReformBeforeCombat>1</ReformBeforeCombat> 
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		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_ASSYRIAN_SIEGE_TOWER</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady</EnableActions> 
			<MoveRadius>7</MoveRadius> 
			<RangedAttackRadius>72</RangedAttackRadius> 
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		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_BRAZILIAN_PRACINHAS</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge</EnableActions> 
			<ShortMoveRadius>12</ShortMoveRadius> 
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		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_INDONESIAN_KRIS_SWORDSMAN</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge</EnableActions> 
			<ShortMoveRadius>12</ShortMoveRadius> 
			<ShortMoveRate>0.34999999403954</ShortMoveRate> 
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		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_MORROCAN_BERBER_CAVALRY</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk</EnableActions> 
			<ShortMoveRadius>24</ShortMoveRadius> 
			<ShortMoveRate>0.34999999403954</ShortMoveRate> 
			<TurnRateMin>0.5</TurnRateMin> 
			<TurnRateMax>0.75</TurnRateMax> 
			<TurnFacingRateMin>15</TurnFacingRateMin> 
			<TurnFacingRateMax>20</TurnFacingRateMax> 
			<TargetHeight>12</TargetHeight> 
			<HasShortRangedAttack>1</HasShortRangedAttack> 
			<HasStationaryMelee>1</HasStationaryMelee> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
			<ReformBeforeCombat>1</ReformBeforeCombat> 
			<OnlyTurnInMovementActions>1</OnlyTurnInMovementActions> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_POLISH_WINGED_HUSSAR</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk</EnableActions> 
			<ShortMoveRadius>24</ShortMoveRadius> 
			<ShortMoveRate>0.34999999403954</ShortMoveRate> 
			<TurnRateMin>0.5</TurnRateMin> 
			<TurnRateMax>0.75</TurnRateMax> 
			<TurnFacingRateMin>15</TurnFacingRateMin> 
			<TurnFacingRateMax>20</TurnFacingRateMax> 
			<TargetHeight>12</TargetHeight> 
			<HasStationaryMelee>1</HasStationaryMelee> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
			<ReformBeforeCombat>2</ReformBeforeCombat> 
			<OnlyTurnInMovementActions>1</OnlyTurnInMovementActions> 
			<RushAttackFormation>DefaultCavalry</RushAttackFormation> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_PORTUGUESE_CARRACK</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady AttackSurfaceToAir</EnableActions> 
			<HasShortRangedAttack>1</HasShortRangedAttack> 
			<HasLeftRightAttack>1</HasLeftRightAttack> 
			<HasRefaceAfterCombat>0</HasRefaceAfterCombat> 
			<HasIndependentWeaponFacing>1</HasIndependentWeaponFacing> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_SHOSHONE_PATHFINDER</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge</EnableActions> 
			<ShortMoveRadius>12</ShortMoveRadius> 
			<ShortMoveRate>0.34999999403954</ShortMoveRate> 
			<TargetHeight>8</TargetHeight> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_SHOSHONE_COMANCHE_RIDERS</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk</EnableActions> 
			<ShortMoveRadius>24</ShortMoveRadius> 
			<ShortMoveRate>0.34999999403954</ShortMoveRate> 
			<TurnRateMin>0.5</TurnRateMin> 
			<TurnRateMax>0.75</TurnRateMax> 
			<TurnFacingRateMin>15</TurnFacingRateMin> 
			<TurnFacingRateMax>20</TurnFacingRateMax> 
			<TargetHeight>12</TargetHeight> 
			<HasShortRangedAttack>1</HasShortRangedAttack> 
			<HasStationaryMelee>1</HasStationaryMelee> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
			<ReformBeforeCombat>1</ReformBeforeCombat> 
			<OnlyTurnInMovementActions>1</OnlyTurnInMovementActions> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_VENETIAN_GALLEASS</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady AttackSurfaceToAir</EnableActions> 
			<HasShortRangedAttack>1</HasShortRangedAttack> 
			<HasLeftRightAttack>1</HasLeftRightAttack> 
			<HasRefaceAfterCombat>0</HasRefaceAfterCombat> 
			<HasIndependentWeaponFacing>1</HasIndependentWeaponFacing> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_VENETIAN_MERCHANT</UnitMemberType> 
			<EnableActions>Idle Death BombardDefend Run</EnableActions> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_XCOM_SQUAD</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady</EnableActions> 
			<MoveRadius>5</MoveRadius> 
			<RangedAttackRadius>72</RangedAttackRadius> 
			<TargetHeight>12</TargetHeight> 
			<HasShortRangedAttack>1</HasShortRangedAttack> 
			<HasStationaryMelee>1</HasStationaryMelee> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
			<ReformBeforeCombat>1</ReformBeforeCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_ZULU_IMPI_WARRIOR</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge</EnableActions> 
			<ShortMoveRadius>12</ShortMoveRadius> 
			<ShortMoveRate>0.34999999403954</ShortMoveRate> 
			<TargetHeight>8</TargetHeight> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
			<ReformBeforeCombat>1</ReformBeforeCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_ZULU_IMPI_WARRIOR_V2</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge</EnableActions> 
			<ShortMoveRadius>12</ShortMoveRadius> 
			<ShortMoveRate>0.34999999403954</ShortMoveRate> 
			<TargetHeight>8</TargetHeight> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
			<ReformBeforeCombat>1</ReformBeforeCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_U_ZULU_IMPI_WARRIOR_V3</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge</EnableActions> 
			<ShortMoveRadius>12</ShortMoveRadius> 
			<ShortMoveRate>0.34999999403954</ShortMoveRate> 
			<TargetHeight>8</TargetHeight> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
			<ReformBeforeCombat>1</ReformBeforeCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_MILITARY_ENGINEER</UnitMemberType> 
			<EnableActions>Idle Death BombardDefend Run</EnableActions> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_CONFEDERATE_GREAT_GENERAL</UnitMemberType> 
			<EnableActions>Idle Death BombardDefend Run</EnableActions> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_UNION_GREAT_GENERAL</UnitMemberType> 
			<EnableActions>Idle Death BombardDefend Run</EnableActions> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_SCRAMBLE_FORCE_PUBLIQUE</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge</EnableActions> 
			<ShortMoveRadius>12</ShortMoveRadius> 
			<ShortMoveRate>0.34999999403954</ShortMoveRate> 
			<TargetHeight>8</TargetHeight> 
			<HasShortRangedAttack>1</HasShortRangedAttack> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
			<ReformBeforeCombat>1</ReformBeforeCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_SCRAMBLE_FOREIGN_VOLUNTEERS</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge</EnableActions> 
			<ShortMoveRadius>12</ShortMoveRadius> 
			<ShortMoveRate>0.34999999403954</ShortMoveRate> 
			<TargetHeight>8</TargetHeight> 
			<HasShortRangedAttack>1</HasShortRangedAttack> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
			<ReformBeforeCombat>1</ReformBeforeCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_EE_CARRACK</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady AttackSurfaceToAir</EnableActions> 
			<HasShortRangedAttack>1</HasShortRangedAttack> 
			<HasLeftRightAttack>1</HasLeftRightAttack> 
			<HasRefaceAfterCombat>0</HasRefaceAfterCombat> 
			<HasIndependentWeaponFacing>1</HasIndependentWeaponFacing> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_EE_CRUISER</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady AttackSurfaceToAir</EnableActions> 
			<HasShortRangedAttack>1</HasShortRangedAttack> 
			<HasLeftRightAttack>1</HasLeftRightAttack> 
			<HasRefaceAfterCombat>0</HasRefaceAfterCombat> 
			<HasIndependentWeaponFacing>1</HasIndependentWeaponFacing> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_EE_CUIRASSIER</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk</EnableActions> 
			<ShortMoveRadius>24</ShortMoveRadius> 
			<ShortMoveRate>0.34999999403954</ShortMoveRate> 
			<TurnRateMin>0.5</TurnRateMin> 
			<TurnRateMax>0.75</TurnRateMax> 
			<TurnFacingRateMin>15</TurnFacingRateMin> 
			<TurnFacingRateMax>20</TurnFacingRateMax> 
			<TargetHeight>12</TargetHeight> 
			<HasStationaryMelee>1</HasStationaryMelee> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
			<ReformBeforeCombat>2</ReformBeforeCombat> 
			<OnlyTurnInMovementActions>1</OnlyTurnInMovementActions> 
			<RushAttackFormation>DefaultCavalry</RushAttackFormation> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_EE_EXPLORER_1</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge</EnableActions> 
			<ShortMoveRadius>12</ShortMoveRadius> 
			<ShortMoveRate>0.34999999403954</ShortMoveRate> 
			<TargetHeight>8</TargetHeight> 
			<HasShortRangedAttack>1</HasShortRangedAttack> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
			<ReformBeforeCombat>1</ReformBeforeCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_EE_EXPLORER_2</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge</EnableActions> 
			<ShortMoveRadius>12</ShortMoveRadius> 
			<ShortMoveRate>0.34999999403954</ShortMoveRate> 
			<TargetHeight>8</TargetHeight> 
			<HasShortRangedAttack>1</HasShortRangedAttack> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
			<ReformBeforeCombat>1</ReformBeforeCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_EE_EXPLORER_3</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge</EnableActions> 
			<ShortMoveRadius>12</ShortMoveRadius> 
			<ShortMoveRate>0.34999999403954</ShortMoveRate> 
			<TargetHeight>8</TargetHeight> 
			<HasShortRangedAttack>1</HasShortRangedAttack> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
			<ReformBeforeCombat>1</ReformBeforeCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_EE_EXPLORER_4</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge</EnableActions> 
			<ShortMoveRadius>12</ShortMoveRadius> 
			<ShortMoveRate>0.34999999403954</ShortMoveRate> 
			<TargetHeight>8</TargetHeight> 
			<HasShortRangedAttack>1</HasShortRangedAttack> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
			<ReformBeforeCombat>1</ReformBeforeCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_EE_FIELD_GUN</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady</EnableActions> 
			<HasShortRangedAttack>1</HasShortRangedAttack> 
			<HasLongRangedAttack>1</HasLongRangedAttack> 
			<HasStationaryMelee>1</HasStationaryMelee> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
			<ReformBeforeCombat>1</ReformBeforeCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_EE_LINE_INFANTRY</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge</EnableActions> 
			<ShortMoveRadius>12</ShortMoveRadius> 
			<ShortMoveRate>0.34999999403954</ShortMoveRate> 
			<TargetHeight>8</TargetHeight> 
			<HasShortRangedAttack>1</HasShortRangedAttack> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
			<ReformBeforeCombat>1</ReformBeforeCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_EE_SHIP_OF_THE_LINE</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady AttackSurfaceToAir</EnableActions> 
			<HasShortRangedAttack>1</HasShortRangedAttack> 
			<HasLeftRightAttack>1</HasLeftRightAttack> 
			<HasRefaceAfterCombat>0</HasRefaceAfterCombat> 
			<HasIndependentWeaponFacing>1</HasIndependentWeaponFacing> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_EE_SKIRMISHER</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge</EnableActions> 
			<ShortMoveRadius>12</ShortMoveRadius> 
			<ShortMoveRate>0.34999999403954</ShortMoveRate> 
			<TargetHeight>8</TargetHeight> 
			<HasShortRangedAttack>1</HasShortRangedAttack> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
			<ReformBeforeCombat>1</ReformBeforeCombat> 
		</Row>
		<Row> 
			<UnitMemberType>ART_DEF_UNIT_MEMBER_EE_UHLAN</UnitMemberType> 
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk</EnableActions> 
			<ShortMoveRadius>24</ShortMoveRadius> 
			<ShortMoveRate>0.34999999403954</ShortMoveRate> 
			<TurnRateMin>0.5</TurnRateMin> 
			<TurnRateMax>0.75</TurnRateMax> 
			<TurnFacingRateMin>15</TurnFacingRateMin> 
			<TurnFacingRateMax>20</TurnFacingRateMax> 
			<TargetHeight>12</TargetHeight> 
			<HasStationaryMelee>1</HasStationaryMelee> 
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat> 
			<ReformBeforeCombat>2</ReformBeforeCombat> 
			<OnlyTurnInMovementActions>1</OnlyTurnInMovementActions> 
			<RushAttackFormation>DefaultCavalry</RushAttackFormation> 
		</Row>
	</ArtDefine_UnitMemberCombats> 

	<ArtDefine_UnitMemberInfos>
		<Delete />

		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_ANTIAIRCRAFTGUN</Type> 
			<Scale>0.11999999731779</Scale> 
			<Model>Assets/Units/AntiAircraftGun/AntiAircraftGun.fxsxml</Model> 
			<MaterialTypeTag>METAL</MaterialTypeTag> 
			<MaterialTypeSoundOverrideTag>METALSM</MaterialTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_ANTITANKGUN</Type> 
			<Scale>0.11999999731779</Scale> 
			<Model>Assets/Units/AntiTankGun/AntiTankGun.fxsxml</Model> 
			<MaterialTypeTag>METAL</MaterialTypeTag> 
			<MaterialTypeSoundOverrideTag>METALSM</MaterialTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_ARCHER</Type> 
			<Scale>0.14000000059605</Scale> 
			<Model>Assets/Units/Archer/Archer.fxsxml</Model> 
			<MaterialTypeTag>CLOTH</MaterialTypeTag> 
			<MaterialTypeSoundOverrideTag>FLESH</MaterialTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_ARTILLERY</Type> 
			<Scale>0.11999999731779</Scale> 
			<Model>Assets/Units/Artillery/Artillery.fxsxml</Model> 
			<MaterialTypeTag>METAL</MaterialTypeTag> 
			<MaterialTypeSoundOverrideTag>METALSM</MaterialTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_ATOMICBOMB</Type> 
			<Scale>0.070000000298023</Scale> 
			<Domain>Air</Domain> 
			<Model>Assets/Units/AtomicBomb/AtomicBomb.fxsxml</Model> 
			<MaterialTypeTag>METAL</MaterialTypeTag> 
			<MaterialTypeSoundOverrideTag>METALLRG</MaterialTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_BATTLESHIP</Type> 
			<Scale>0.090000003576279</Scale> 
			<Domain>Sea</Domain> 
			<Model>Assets/Units/Battleship/Battleship.fxsxml</Model> 
			<MaterialTypeTag>METAL</MaterialTypeTag> 
			<MaterialTypeSoundOverrideTag>METALLRG</MaterialTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_BOMBER</Type> 
			<Scale>0.079999998211861</Scale> 
			<Domain>Air</Domain> 
			<Model>Assets/Units/Bomber/Bomber.fxsxml</Model> 
			<MaterialTypeTag>METAL</MaterialTypeTag> 
			<MaterialTypeSoundOverrideTag>METALLRG</MaterialTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_CANNON</Type> 
			<Scale>0.11999999731779</Scale> 
			<Model>Assets/Units/Cannon/Cannon.fxsxml</Model> 
			<MaterialTypeTag>WOOD</MaterialTypeTag> 
			<MaterialTypeSoundOverrideTag>WOODSM</MaterialTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_CARAVEL</Type> 
			<Scale>0.14000000059605</Scale> 
			<Domain>Sea</Domain> 
			<Model>Assets/Units/Caravel/Caravel.fxsxml</Model> 
			<MaterialTypeTag>WOOD</MaterialTypeTag> 
			<MaterialTypeSoundOverrideTag>WOODLRG</MaterialTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_CARRIER</Type> 
			<Scale>0.090000003576279</Scale> 
			<Domain>Sea</Domain> 
			<Model>Assets/Units/Carrier/Carrier.fxsxml</Model> 
			<MaterialTypeTag>METAL</MaterialTypeTag> 
			<MaterialTypeSoundOverrideTag>METALLRG</MaterialTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_CATAPULT</Type> 
			<Scale>0.11999999731779</Scale> 
			<Model>Assets/Units/Catapult/Catapult.fxsxml</Model> 
			<MaterialTypeTag>WOOD</MaterialTypeTag> 
			<MaterialTypeSoundOverrideTag>WOODMED</MaterialTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_CAVALRY</Type> 
			<Scale>0.11999999731779</Scale> 
			<Model>Assets/Units/Cavalry/Cavalry.fxsxml</Model> 
			<MaterialTypeTag>CLOTH</MaterialTypeTag> 
			<MaterialTypeSoundOverrideTag>FLESH</MaterialTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_CHARIOTARCHER</Type> 
			<Scale>0.12999999523163</Scale> 
			<Model>Assets/Units/ChariotArcher/ChariotArcher.fxsxml</Model> 
			<MaterialTypeTag>CLOTH</MaterialTypeTag> 
			<MaterialTypeSoundOverrideTag>WOODSM</MaterialTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_CROSSBOWMAN</Type> 
			<Scale>0.14000000059605</Scale> 
			<Model>Assets/Units/Crossbowman/Crossbowman.fxsxml</Model> 
			<MaterialTypeTag>CLOTH</MaterialTypeTag> 
			<MaterialTypeSoundOverrideTag>FLESH</MaterialTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_DESTROYER</Type> 
			<Scale>0.11999999731779</Scale> 
			<Domain>Sea</Domain> 
			<Model>Assets/Units/Destroyer/Destroyer.fxsxml</Model> 
			<MaterialTypeTag>METAL</MaterialTypeTag> 
			<MaterialTypeSoundOverrideTag>METALLRG</MaterialTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_FIGHTER</Type> 
			<Scale>0.079999998211861</Scale> 
			<Domain>Air</Domain> 
			<Model>Assets/Units/Fighter/Fighter.fxsxml</Model> 
			<MaterialTypeTag>METAL</MaterialTypeTag> 
			<MaterialTypeSoundOverrideTag>METALLRG</MaterialTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_FRIGATE</Type> 
			<Scale>0.14000000059605</Scale> 
			<Domain>Sea</Domain> 
			<Model>Assets/Units/Frigate/Frigate.fxsxml</Model> 
			<MaterialTypeTag>WOOD</MaterialTypeTag> 
			<MaterialTypeSoundOverrideTag>WOODLRG</MaterialTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_GUIDEDMISSILE</Type> 
			<Scale>0.14000000059605</Scale> 
			<Domain>Air</Domain> 
			<Model>Assets/Units/GuidedMissile/GuidedMissile.fxsxml</Model> 
			<MaterialTypeTag>METAL</MaterialTypeTag> 
			<MaterialTypeSoundOverrideTag>METALLRG</MaterialTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_HELICOPTERGUNSHIP</Type> 
			<Scale>0.10000000149012</Scale> 
			<Domain>Hover</Domain> 
			<Model>Assets/Units/HelicopterGunship/HelicopterGunship.fxsxml</Model> 
			<MaterialTypeTag>METAL</MaterialTypeTag> 
			<MaterialTypeSoundOverrideTag>METALLRG</MaterialTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_HORSEMAN</Type> 
			<Scale>0.11999999731779</Scale> 
			<Model>Assets/Units/Horseman/Horseman.fxsxml</Model> 
			<MaterialTypeTag>CLOTH</MaterialTypeTag> 
			<MaterialTypeSoundOverrideTag>FLESH</MaterialTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_INFANTRY</Type> 
			<Scale>0.14000000059605</Scale> 
			<Model>Assets/Units/Infantry/Infantry.fxsxml</Model> 
			<MaterialTypeTag>CLOTH</MaterialTypeTag> 
			<MaterialTypeSoundOverrideTag>FLESH</MaterialTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_IRONCLAD</Type> 
			<Scale>0.11999999731779</Scale> 
			<Domain>Sea</Domain> 
			<Model>Assets/Units/Ironclad/Ironclad.fxsxml</Model> 
			<MaterialTypeTag>METAL</MaterialTypeTag> 
			<MaterialTypeSoundOverrideTag>METALLRG</MaterialTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_JETFIGHTER</Type> 
			<Scale>0.090000003576279</Scale> 
			<Domain>Air</Domain> 
			<Model>Assets/Units/JetFighter/JetFighter.fxsxml</Model> 
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		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_SETTLERS_ASIAN_M1</Type> 
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		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_SETTLERS_ASIAN_M2</Type> 
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			<Model>Assets/Units/Settler/Settler_ASIA/Settlers_Asian_M2.fxsxml</Model> 
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		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_SETTLERS_ASIAN_M3</Type> 
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			<Model>Assets/Units/Settler/Settler_ASIA/Settlers_Asian_M3.fxsxml</Model> 
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		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_SETTLERS_ASIAN_M4</Type> 
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			<Model>Assets/Units/Settler/Settler_ASIA/Settlers_Asian_M4.fxsxml</Model> 
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		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_GREATARTIST_LATE</Type> 
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			<Model>Assets/Units/GreatPeople/Artist/Late/GreatArtist_Late.fxsxml</Model> 
			<MaterialTypeTag>CLOTH</MaterialTypeTag> 
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		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_GREATENGINEER_LATE</Type> 
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			<Model>Assets/Units/GreatPeople/Engineer/Late/GreatEngineer_Late.fxsxml</Model> 
			<MaterialTypeTag>CLOTH</MaterialTypeTag> 
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		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_GREATGENERAL_LATE</Type> 
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			<Model>Assets/Units/GreatPeople/General/Late/GreatGeneral_Late.fxsxml</Model> 
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		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_GREATMERCHANT_LATE</Type> 
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			<Model>Assets/Units/GreatPeople/Merchant/Late/GreatMerchant_Late.fxsxml</Model> 
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		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_GREATSCIENTIST_LATE</Type> 
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			<Model>Assets/Units/GreatPeople/Scientist/Late/GreatScientist_Late.fxsxml</Model> 
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		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_WORKBOAT_INDUSTRIAL</Type> 
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			<Model>Assets/Units/Workboat/WorkBoat_Industrial.fxsxml</Model> 
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		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_GREATGENERAL_KHAN</Type> 
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			<Model>GreatGeneral_Early_Khan.fxsxml</Model> 
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		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_U_MONGOLIAN_KESHIK</Type> 
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			<Model>U_Mongolian_Keshik.fxsxml</Model> 
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		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_U_SPANISH_CONQUISTADOR</Type> 
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			<Model>U_Spanish_Conquistador.fxsxml</Model> 
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		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_U_INCAN_SLINGER</Type> 
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			<Model>U_Incan_Slinger.fxsxml</Model> 
			<MaterialTypeTag>CLOTH</MaterialTypeTag> 
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		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_U_SPANISH_GALLEON</Type> 
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			<Domain>Sea</Domain> 
			<Model>U_Spanish_Galleon.fxsxml</Model> 
			<MaterialTypeSoundOverrideTag>WOODLRG</MaterialTypeSoundOverrideTag> 
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		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_U_SPANISH_TERCIO_ARCABUCERO</Type> 
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			<Model>U_Spanish_Terico_Arcabucero.fxsxml</Model> 
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		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_U_SPANISH_TERCIO_PIQUERO</Type> 
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			<Model>U_Spanish_Terico_Piquero.fxsxml</Model> 
			<MaterialTypeTag>ARMOR</MaterialTypeTag> 
			<MaterialTypeSoundOverrideTag>ARMOR</MaterialTypeSoundOverrideTag> 
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		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_U_SPANISH_TREASURE_CART</Type> 
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			<Model>U_Spanish_Treasure_Cart.fxsxml</Model> 
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		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_PRIVATEER</Type> 
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			<Domain>Sea</Domain> 
			<Model>Privateer.fxsxml</Model> 
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		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_U_POLYNESIAN_WAR_CANOE</Type> 
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			<Domain>Sea</Domain> 
			<Model>U_Polynesian_War_Canoe.fxsxml</Model> 
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		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_U_POLYNESIAN_MAORI_WARRIOR</Type> 
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			<Model>U_Polynesian_Maori_Warrior.fxsxml</Model> 
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		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_U_DANISH_BERSERKER</Type> 
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			<Model>U_Denmark_Berserker.fxsxml</Model> 
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		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_U_DANISH_SKY_INFANTRY</Type> 
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			<Model>U_Denmark_Ski_Infantry.fxsxml</Model> 
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		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_U_DANISH_LONGBOAT</Type> 
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			<Domain>Sea</Domain> 
			<Model>U_Denmark_Longboat.fxsxml</Model> 
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			<Type>ART_DEF_UNIT_MEMBER_U_SAXON_HUSCARL</Type> 
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		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_U_KOREAN_HWACHA</Type> 
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			<Model>U_Korean_Hwacha.fxsxml</Model> 
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		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_U_KOREAN_TURTLESHIP</Type> 
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			<Domain>Sea</Domain> 
			<Model>U_Korean_Turtle_Ship.fxsxml</Model> 
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		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_U_HITTITE_WARCHARIOT</Type> 
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		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_U_SUMERIAN_PHALANX</Type> 
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		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_U_MAYAN_ATLALIST</Type> 
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			<Model>Mayan_Atlalist.fxsxml</Model> 
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		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_U_DUTCH_SEA_BEGGARS</Type> 
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			<Domain>Sea</Domain> 
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		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_U_BABYLONIAN_BOWMAN</Type> 
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		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_U_AUSTRIAN_HUSSAR</Type> 
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			<Type>ART_DEF_UNIT_MEMBER_U_BYZANTIUM_CATAPHRACT</Type> 
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		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_U_BYZANTIUM_DROMON</Type> 
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			<Model>U_Byzantium_Dromon.fxsxml</Model> 
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		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_U_CARTHAGE_AFRICANFOREST_ELEPHANT</Type> 
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			<Model>U_Carthage_AfricanForest_Elephant.fxsxml</Model> 
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		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_U_CARTHAGE_QUINQUEREME</Type> 
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			<Type>ART_DEF_UNIT_MEMBER_U_CELT_PICTISH_WARRIOR</Type> 
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			<Model>U_Celt_PictishWarrior.fxsxml</Model> 
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		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_U_ETHIOPIA_MEHAL_SEFARI</Type> 
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			<Type>ART_DEF_UNIT_MEMBER_GALLEASS</Type> 
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			<Domain>Sea</Domain> 
			<Model>Galleass.fxsxml</Model> 
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			<Type>ART_DEF_UNIT_MEMBER_GREAT_PROPHET</Type> 
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		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_GREAT_PROPHET_MALE</Type> 
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			<Type>ART_DEF_UNIT_MEMBER_GREAT_PROPHET_FEMALE</Type> 
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			<Type>ART_DEF_UNIT_MEMBER_INQUISITOR</Type> 
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			<Type>ART_DEF_UNIT_MEMBER_INQUISITOR_01</Type> 
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			<Type>ART_DEF_UNIT_MEMBER_INQUISITOR_02</Type> 
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			<Type>ART_DEF_UNIT_MEMBER_MISSIONARY</Type> 
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			<Model>Missionary.fxsxml</Model> 
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		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_MISSIONARY_01</Type> 
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			<Type>ART_DEF_UNIT_MEMBER_MISSIONARY_02</Type> 
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		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_GREAT_ADMIRAL</Type> 
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			<Domain>Sea</Domain> 
			<Model>Great_Admiral_Early.fxsxml</Model> 
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			<Type>ART_DEF_UNIT_MEMBER_GREAT_ADMIRAL_LATE</Type> 
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			<Domain>Sea</Domain> 
			<Model>Great_Admiral_Late.fxsxml</Model> 
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		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_XP_PRIVATEER</Type> 
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			<Domain>Sea</Domain> 
			<Model>XP_Privateer.fxsxml</Model> 
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			<Type>ART_DEF_UNIT_MEMBER_U_HUNS_BATTERING_RAM</Type> 
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		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_U_HUNS_HORSE_ARCHER</Type> 
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			<Model>U_Huns_HorseArcher.fxsxml</Model> 
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			<Type>ART_DEF_UNIT_MEMBER_MARINE</Type> 
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			<Model>Marine.fxsxml</Model> 
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			<Type>ART_DEF_UNIT_MEMBER_COMPOSITE_BOWMAN</Type> 
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			<Model>Composite_Bowman.fxsxml</Model> 
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		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_MACHINEGUN</Type> 
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			<Model>WW1_Machinegun.fxsxml</Model> 
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			<Type>ART_DEF_UNIT_MEMBER_U_SWEDISH_CAROLEAN</Type> 
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			<Model>U_Swedish_Carolean.fxsxml</Model> 
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		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_U_SWEDISH_HAKKAPELITTA</Type> 
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			<Model>U_Swedish_Hakkapelitta.fxsxml</Model> 
			<MaterialTypeTag>ARMOR</MaterialTypeTag> 
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		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_WW1_BOMBER</Type> 
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			<Domain>Air</Domain> 
			<Model>WW1_Bomber.fxsxml</Model> 
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		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_WW1_FIGHTER</Type> 
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			<Domain>Air</Domain> 
			<Model>WW1_Fighter.fxsxml</Model> 
			<MaterialTypeTag>METAL</MaterialTypeTag> 
			<MaterialTypeSoundOverrideTag>METALLRG</MaterialTypeSoundOverrideTag> 
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		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_WW1_INFANTRY</Type> 
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			<Model>WW1_Infantry.fxsxml</Model> 
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		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_WW1_TANK</Type> 
			<Scale>0.10999999940395</Scale> 
			<Model>WW1_Tank.fxsxml</Model> 
			<MaterialTypeTag>METAL</MaterialTypeTag> 
			<MaterialTypeSoundOverrideTag>METALSM</MaterialTypeSoundOverrideTag> 
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		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_WW2_INFANTRY</Type> 
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			<Model>WW2_Infantry.fxsxml</Model> 
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		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_GATLINGGUN</Type> 
			<Scale>0.11999999731779</Scale> 
			<Model>Gatling_Gun.fxsxml</Model> 
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			<MaterialTypeSoundOverrideTag>METALSM</MaterialTypeSoundOverrideTag> 
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		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_CONFEDERATE_ARTILLERY_NAPOLEON</Type> 
			<Scale>0.11999999731779</Scale> 
			<Model>Confederate_Artillery_Napoleon.fxsxml</Model> 
			<MaterialTypeTag>WOOD</MaterialTypeTag> 
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		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_CONFEDERATE_ARTILLERY_PARROTT</Type> 
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			<Model>Confederate_Artillery_Parrott.fxsxml</Model> 
			<MaterialTypeTag>WOOD</MaterialTypeTag> 
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		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_CONFEDERATE_IRONCLAD</Type> 
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			<Domain>Sea</Domain> 
			<Model>Confederate_Ironclad.fxsxml</Model> 
			<MaterialTypeTag>METAL</MaterialTypeTag> 
			<MaterialTypeSoundOverrideTag>METALLRG</MaterialTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_CONFEDERATE_RIFLEMAN</Type> 
			<Scale>0.14000000059605</Scale> 
			<Model>Confederate_Rifleman.fxsxml</Model> 
			<MaterialTypeTag>CLOTH</MaterialTypeTag> 
			<MaterialTypeSoundOverrideTag>FLESH</MaterialTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_CONFEDERATE_CAVALRY_CARBINE</Type> 
			<Scale>0.11999999731779</Scale> 
			<Model>Confederate_Cavalry_Carbine.fxsxml</Model> 
			<MaterialTypeTag>CLOTH</MaterialTypeTag> 
			<MaterialTypeSoundOverrideTag>FLESH</MaterialTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_CONFEDERATE_CAVALRY_PISTOL</Type> 
			<Scale>0.11999999731779</Scale> 
			<Model>Confederate_Cavalry_Pistol.fxsxml</Model> 
			<MaterialTypeTag>CLOTH</MaterialTypeTag> 
			<MaterialTypeSoundOverrideTag>FLESH</MaterialTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_UNION_ARTILLERY_NAPOLEON</Type> 
			<Scale>0.11999999731779</Scale> 
			<Model>Union_Artillery_Napoleon.fxsxml</Model> 
			<MaterialTypeTag>WOOD</MaterialTypeTag> 
			<MaterialTypeSoundOverrideTag>WOODSM</MaterialTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_UNION_ARTILLERY_PARROTT</Type> 
			<Scale>0.11999999731779</Scale> 
			<Model>Union_Artillery_Parrott.fxsxml</Model> 
			<MaterialTypeTag>WOOD</MaterialTypeTag> 
			<MaterialTypeSoundOverrideTag>WOODSM</MaterialTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_UNION_IRONCLAD</Type> 
			<Scale>0.11999999731779</Scale> 
			<Domain>Sea</Domain> 
			<Model>Union_Ironclad.fxsxml</Model> 
			<MaterialTypeTag>METAL</MaterialTypeTag> 
			<MaterialTypeSoundOverrideTag>METALLRG</MaterialTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_UNION_RIFLEMAN</Type> 
			<Scale>0.14000000059605</Scale> 
			<Model>Union_Rifleman.fxsxml</Model> 
			<MaterialTypeTag>CLOTH</MaterialTypeTag> 
			<MaterialTypeSoundOverrideTag>FLESH</MaterialTypeSoundOverrideTag> 
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		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_UNION_CAVALRY_CARBINE</Type> 
			<Scale>0.11999999731779</Scale> 
			<Model>Union_Cavalry_Carbine.fxsxml</Model> 
			<MaterialTypeTag>CLOTH</MaterialTypeTag> 
			<MaterialTypeSoundOverrideTag>FLESH</MaterialTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_UNION_CAVALRY_PISTOL</Type> 
			<Scale>0.11999999731779</Scale> 
			<Model>Union_Cavalry_Pistol.fxsxml</Model> 
			<MaterialTypeTag>CLOTH</MaterialTypeTag> 
			<MaterialTypeSoundOverrideTag>FLESH</MaterialTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_SMOKEY_LANDSHIP_LEVEL_3</Type> 
			<Scale>0.20000000298023</Scale> 
			<Model>Smokey_Landship_Level3.fxsxml</Model> 
			<MaterialTypeTag>METAL</MaterialTypeTag> 
			<MaterialTypeSoundOverrideTag>METALSM</MaterialTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_SMOKEY_LANDSHIP_LEVEL_2</Type> 
			<Scale>0.15000000596046</Scale> 
			<Model>Smokey_Landship_Level2.fxsxml</Model> 
			<MaterialTypeTag>METAL</MaterialTypeTag> 
			<MaterialTypeSoundOverrideTag>METALSM</MaterialTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_SMOKEY_LANDSHIP_LEVEL_1</Type> 
			<Scale>0.15999999642372</Scale> 
			<Model>Smokey_Landship_Level1.fxsxml</Model> 
			<MaterialTypeTag>METAL</MaterialTypeTag> 
			<MaterialTypeSoundOverrideTag>METALSM</MaterialTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_SMOKEY_STEAM_FIGHTER</Type> 
			<Scale>0.090000003576279</Scale> 
			<ZOffset>10</ZOffset> 
			<Domain>Air</Domain> 
			<Model>Steam_Fighter.fxsxml</Model> 
			<MaterialTypeTag>METAL</MaterialTypeTag> 
			<MaterialTypeSoundOverrideTag>METALLRG</MaterialTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_SMOKEY_BLIMP</Type> 
			<Scale>0.20999999344349</Scale> 
			<ZOffset>10</ZOffset> 
			<Domain>Hover</Domain> 
			<Model>Steam_Airship.fxsxml</Model> 
			<MaterialTypeTag>WOOD</MaterialTypeTag> 
			<MaterialTypeSoundOverrideTag>WOODLRG</MaterialTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_SMOKEY_AIRSHIP_LEVEL_1</Type> 
			<Scale>0.20999999344349</Scale> 
			<ZOffset>12</ZOffset> 
			<Domain>Hover</Domain> 
			<Model>Steam_Airship_Level1.fxsxml</Model> 
			<MaterialTypeTag>WOOD</MaterialTypeTag> 
			<MaterialTypeSoundOverrideTag>WOODLRG</MaterialTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_GADRAUHTS_SWORDSMAN</Type> 
			<Scale>0.14000000059605</Scale> 
			<Model>Gadrauhts_Swordsman.fxsxml</Model> 
			<MaterialTypeTag>CLOTH</MaterialTypeTag> 
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		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_CONFEDERATE_RIFLEMAN_V1</Type> 
			<Scale>0.14000000059605</Scale> 
			<Model>Confederate_Rifleman_V1.fxsxml</Model> 
			<MaterialTypeTag>CLOTH</MaterialTypeTag> 
			<MaterialTypeSoundOverrideTag>FLESH</MaterialTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_CONFEDERATE_RIFLEMAN_V2</Type> 
			<Scale>0.14000000059605</Scale> 
			<Model>Confederate_Rifleman_V2.fxsxml</Model> 
			<MaterialTypeTag>CLOTH</MaterialTypeTag> 
			<MaterialTypeSoundOverrideTag>FLESH</MaterialTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_CARAVAN</Type> 
			<Scale>0.11999999731779</Scale> 
			<Model>Caravan_Early.fxsxml</Model> 
			<MaterialTypeTag>CLOTH</MaterialTypeTag> 
			<MaterialTypeSoundOverrideTag>FLESH</MaterialTypeSoundOverrideTag> 
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		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_CARAVAN_F1</Type> 
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			<Model>Caravan_Early_F1.fxsxml</Model> 
			<MaterialTypeTag>CLOTH</MaterialTypeTag> 
			<MaterialTypeSoundOverrideTag>FLESH</MaterialTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_CARAVAN_F2</Type> 
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			<Model>Caravan_Early_F2.fxsxml</Model> 
			<MaterialTypeTag>CLOTH</MaterialTypeTag> 
			<MaterialTypeSoundOverrideTag>FLESH</MaterialTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_CARAVAN_LATE</Type> 
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			<Model>Caravan_Late.fxsxml</Model> 
			<MaterialTypeTag>CLOTH</MaterialTypeTag> 
			<MaterialTypeSoundOverrideTag>FLESH</MaterialTypeSoundOverrideTag> 
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		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_CARAVAN_LATE_F1</Type> 
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			<Model>Caravan_Late_F1.fxsxml</Model> 
			<MaterialTypeTag>CLOTH</MaterialTypeTag> 
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		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_CARAVAN_LATE_F2</Type> 
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			<Model>Caravan_Late_F2.fxsxml</Model> 
			<MaterialTypeTag>CLOTH</MaterialTypeTag> 
			<MaterialTypeSoundOverrideTag>FLESH</MaterialTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_CARGO_SHIP</Type> 
			<Scale>0.15999999642372</Scale> 
			<Domain>Sea</Domain> 
			<Model>Cargo_Ship_Early.fxsxml</Model> 
			<MaterialTypeTag>WOOD</MaterialTypeTag> 
			<MaterialTypeSoundOverrideTag>WOODLRG</MaterialTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_CARGO_SHIP_MID</Type> 
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			<Domain>Sea</Domain> 
			<Model>Cargo_Ship_Middle.fxsxml</Model> 
			<MaterialTypeTag>WOOD</MaterialTypeTag> 
			<MaterialTypeSoundOverrideTag>WOODLRG</MaterialTypeSoundOverrideTag> 
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		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_CARGO_SHIP_LATE</Type> 
			<Scale>0.079999998211861</Scale> 
			<Domain>Sea</Domain> 
			<Model>Cargo_Ship_Late.fxsxml</Model> 
			<MaterialTypeTag>WOOD</MaterialTypeTag> 
			<MaterialTypeSoundOverrideTag>WOODLRG</MaterialTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_GREAT_EXPLORER</Type> 
			<Scale>0.11999999731779</Scale> 
			<Model>Great_Explorer.fxsxml</Model> 
			<MaterialTypeTag>CLOTH</MaterialTypeTag> 
			<MaterialTypeSoundOverrideTag>FLESH</MaterialTypeSoundOverrideTag> 
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		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_GREAT_EXPLORER_F1</Type> 
			<Scale>0.11999999731779</Scale> 
			<Model>Great_Explorer_F1.fxsxml</Model> 
			<MaterialTypeTag>CLOTH</MaterialTypeTag> 
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		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_GREAT_EXPLORER_F2</Type> 
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			<Model>Great_Explorer_F2.fxsxml</Model> 
			<MaterialTypeTag>CLOTH</MaterialTypeTag> 
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		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_ARCHAEOLOGIST</Type> 
			<Scale>0.11999999731779</Scale> 
			<Model>Archeologist.fxsxml</Model> 
			<MaterialTypeTag>CLOTH</MaterialTypeTag> 
			<MaterialTypeSoundOverrideTag>FLESH</MaterialTypeSoundOverrideTag> 
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		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_ARCHAEOLOGIST_F1</Type> 
			<Scale>0.11999999731779</Scale> 
			<Model>Archeologist_F1.fxsxml</Model> 
			<MaterialTypeTag>CLOTH</MaterialTypeTag> 
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		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_ARCHAEOLOGIST_F2</Type> 
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			<Model>Archeologist_F2.fxsxml</Model> 
			<MaterialTypeTag>CLOTH</MaterialTypeTag> 
			<MaterialTypeSoundOverrideTag>FLESH</MaterialTypeSoundOverrideTag> 
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		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_BAZOOKA_INFANTRY</Type> 
			<Scale>0.11999999731779</Scale> 
			<Model>Bazooka_Infantry.fxsxml</Model> 
			<MaterialTypeTag>CLOTH</MaterialTypeTag> 
			<MaterialTypeSoundOverrideTag>FLESH</MaterialTypeSoundOverrideTag> 
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		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_GREAT_WRITER</Type> 
			<Scale>0.11999999731779</Scale> 
			<Model>Great_Writer_Early.fxsxml</Model> 
			<MaterialTypeTag>CLOTH</MaterialTypeTag> 
			<MaterialTypeSoundOverrideTag>FLESH</MaterialTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_GREAT_WRITER_F1</Type> 
			<Scale>0.11999999731779</Scale> 
			<Model>Great_Writer_Early_F1.fxsxml</Model> 
			<MaterialTypeTag>CLOTH</MaterialTypeTag> 
			<MaterialTypeSoundOverrideTag>FLESH</MaterialTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_GREAT_WRITER_F2</Type> 
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			<Model>Great_Writer_Early_F2.fxsxml</Model> 
			<MaterialTypeTag>CLOTH</MaterialTypeTag> 
			<MaterialTypeSoundOverrideTag>FLESH</MaterialTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_GREAT_WRITER_LATE</Type> 
			<Scale>0.11999999731779</Scale> 
			<Model>Great_Writer_Late.fxsxml</Model> 
			<MaterialTypeTag>CLOTH</MaterialTypeTag> 
			<MaterialTypeSoundOverrideTag>FLESH</MaterialTypeSoundOverrideTag> 
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		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_GREAT_WRITER_LATE_F1</Type> 
			<Scale>0.11999999731779</Scale> 
			<Model>Great_Writer_Late_F1.fxsxml</Model> 
			<MaterialTypeTag>CLOTH</MaterialTypeTag> 
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		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_GREAT_WRITER_LATE_F2</Type> 
			<Scale>0.11999999731779</Scale> 
			<Model>Great_Writer_Late_F2.fxsxml</Model> 
			<MaterialTypeTag>CLOTH</MaterialTypeTag> 
			<MaterialTypeSoundOverrideTag>FLESH</MaterialTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_GREAT_ARTIST</Type> 
			<Scale>0.11999999731779</Scale> 
			<Model>Great_Artist_Early.fxsxml</Model> 
			<MaterialTypeTag>CLOTH</MaterialTypeTag> 
			<MaterialTypeSoundOverrideTag>FLESH</MaterialTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_GREAT_ARTIST_F1</Type> 
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			<Model>Great_Artist_Early_F1.fxsxml</Model> 
			<MaterialTypeTag>CLOTH</MaterialTypeTag> 
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		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_GREAT_ARTIST_F2</Type> 
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			<Model>Great_Artist_Early_F2.fxsxml</Model> 
			<MaterialTypeTag>CLOTH</MaterialTypeTag> 
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		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_GREAT_ARTIST_LATE</Type> 
			<Scale>0.11999999731779</Scale> 
			<Model>Great_Artist_Late.fxsxml</Model> 
			<MaterialTypeTag>CLOTH</MaterialTypeTag> 
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		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_GREAT_ARTIST_LATE_F1</Type> 
			<Scale>0.11999999731779</Scale> 
			<Model>Great_Artist_Late_F1.fxsxml</Model> 
			<MaterialTypeTag>CLOTH</MaterialTypeTag> 
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		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_GREAT_ARTIST_LATE_F2</Type> 
			<Scale>0.11999999731779</Scale> 
			<Model>Great_Artist_Late_F2.fxsxml</Model> 
			<MaterialTypeTag>CLOTH</MaterialTypeTag> 
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		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_GREAT_MUSICIAN</Type> 
			<Scale>0.11999999731779</Scale> 
			<Model>Great_Musician_Early.fxsxml</Model> 
			<MaterialTypeTag>CLOTH</MaterialTypeTag> 
			<MaterialTypeSoundOverrideTag>FLESH</MaterialTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_GREAT_MUSICIAN_F1</Type> 
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			<Model>Great_Musician_Early_F1.fxsxml</Model> 
			<MaterialTypeTag>CLOTH</MaterialTypeTag> 
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		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_GREAT_MUSICIAN_F2</Type> 
			<Scale>0.11999999731779</Scale> 
			<Model>Great_Musician_Early_F2.fxsxml</Model> 
			<MaterialTypeTag>CLOTH</MaterialTypeTag> 
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		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_GREAT_MUSICIAN_LATE</Type> 
			<Scale>0.11999999731779</Scale> 
			<Model>Great_Musician_Late.fxsxml</Model> 
			<MaterialTypeTag>CLOTH</MaterialTypeTag> 
			<MaterialTypeSoundOverrideTag>FLESH</MaterialTypeSoundOverrideTag> 
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		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_GREAT_MUSICIAN_LATE_F1</Type> 
			<Scale>0.11999999731779</Scale> 
			<Model>Great_Musician_Late_F1.fxsxml</Model> 
			<MaterialTypeTag>CLOTH</MaterialTypeTag> 
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		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_GREAT_MUSICIAN_LATE_F2</Type> 
			<Scale>0.11999999731779</Scale> 
			<Model>Great_Musician_Late_F2.fxsxml</Model> 
			<MaterialTypeTag>CLOTH</MaterialTypeTag> 
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		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_HAND_AXE_BARBARIAN</Type> 
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			<Model>Hand_Axe_Barbarian.fxsxml</Model> 
			<MaterialTypeTag>CLOTH</MaterialTypeTag> 
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		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_U_ASSYRIAN_SIEGE_TOWER</Type> 
			<Scale>0.10000000149012</Scale> 
			<Model>U_Assyrian_Siege_Tower.fxsxml</Model> 
			<MaterialTypeTag>WOOD</MaterialTypeTag> 
			<MaterialTypeSoundOverrideTag>WOODMED</MaterialTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_U_BRAZILIAN_PRACINHAS</Type> 
			<Scale>0.14000000059605</Scale> 
			<Model>U_Brazil_Pracinhas.fxsxml</Model> 
			<MaterialTypeTag>CLOTH</MaterialTypeTag> 
			<MaterialTypeSoundOverrideTag>FLESH</MaterialTypeSoundOverrideTag> 
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		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_U_INDONESIAN_KRIS_SWORDSMAN</Type> 
			<Scale>0.14000000059605</Scale> 
			<Model>U_Indonesian_Kris_Swordsman.fxsxml</Model> 
			<MaterialTypeTag>CLOTH</MaterialTypeTag> 
			<MaterialTypeSoundOverrideTag>FLESH</MaterialTypeSoundOverrideTag> 
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		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_U_MORROCAN_BERBER_CAVALRY</Type> 
			<Scale>0.11999999731779</Scale> 
			<Model>U_Morocco_Berber.fxsxml</Model> 
			<MaterialTypeTag>CLOTH</MaterialTypeTag> 
			<MaterialTypeSoundOverrideTag>FLESH</MaterialTypeSoundOverrideTag> 
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		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_U_POLISH_WINGED_HUSSAR</Type> 
			<Scale>0.12999999523163</Scale> 
			<Model>U_Polish_Winged_Hussar.fxsxml</Model> 
			<MaterialTypeTag>ARMOR</MaterialTypeTag> 
			<MaterialTypeSoundOverrideTag>ARMOR</MaterialTypeSoundOverrideTag> 
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		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_U_PORTUGUESE_CARRACK</Type> 
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			<Domain>Sea</Domain> 
			<Model>U_Portugal_Carrack.fxsxml</Model> 
			<MaterialTypeTag>WOOD</MaterialTypeTag> 
			<MaterialTypeSoundOverrideTag>WOODLRG</MaterialTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_U_SHOSHONE_PATHFINDER</Type> 
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			<Model>U_Shosone_Pathfinder.fxsxml</Model> 
			<MaterialTypeTag>CLOTH</MaterialTypeTag> 
			<MaterialTypeSoundOverrideTag>FLESH</MaterialTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_U_SHOSHONE_COMANCHE_RIDERS</Type> 
			<Scale>0.11999999731779</Scale> 
			<Model>U_Shosone_Comanche_Rider.fxsxml</Model> 
			<MaterialTypeTag>CLOTH</MaterialTypeTag> 
			<MaterialTypeSoundOverrideTag>FLESH</MaterialTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_U_VENETIAN_GALLEASS</Type> 
			<Scale>0.14000000059605</Scale> 
			<Domain>Sea</Domain> 
			<Model>U_Venetian_Galleass.fxsxml</Model> 
			<MaterialTypeTag>WOOD</MaterialTypeTag> 
			<MaterialTypeSoundOverrideTag>WOODLRG</MaterialTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_U_VENETIAN_MERCHANT</Type> 
			<Scale>0.11999999731779</Scale> 
			<Model>Venice_Merchant_of_Venice.fxsxml</Model> 
			<MaterialTypeTag>CLOTH</MaterialTypeTag> 
			<MaterialTypeSoundOverrideTag>FLESH</MaterialTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_XCOM_SQUAD</Type> 
			<Scale>0.14000000059605</Scale> 
			<Model>Heavy_Infantry_XCOM.fxsxml</Model> 
			<MaterialTypeTag>METAL</MaterialTypeTag> 
			<MaterialTypeSoundOverrideTag>METALLRG</MaterialTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_U_ZULU_IMPI_WARRIOR</Type> 
			<Scale>0.14000000059605</Scale> 
			<Model>U_Zulu_Warrior_V1.fxsxml</Model> 
			<MaterialTypeTag>CLOTH</MaterialTypeTag> 
			<MaterialTypeSoundOverrideTag>FLESH</MaterialTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_U_ZULU_IMPI_WARRIOR_V2</Type> 
			<Scale>0.14000000059605</Scale> 
			<Model>U_Zulu_Warrior_V2.fxsxml</Model> 
			<MaterialTypeTag>CLOTH</MaterialTypeTag> 
			<MaterialTypeSoundOverrideTag>FLESH</MaterialTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_U_ZULU_IMPI_WARRIOR_V3</Type> 
			<Scale>0.14000000059605</Scale> 
			<Model>U_Zulu_Warrior_V3.fxsxml</Model> 
			<MaterialTypeTag>CLOTH</MaterialTypeTag> 
			<MaterialTypeSoundOverrideTag>FLESH</MaterialTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_MILITARY_ENGINEER</Type> 
			<Scale>0.11999999731779</Scale> 
			<Model>Civil_War_Engineer.fxsxml</Model> 
			<MaterialTypeTag>CLOTH</MaterialTypeTag> 
			<MaterialTypeSoundOverrideTag>FLESH</MaterialTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_CONFEDERATE_GREAT_GENERAL</Type> 
			<Scale>0.11999999731779</Scale> 
			<Model>CW_Great_General_Confederate.fxsxml</Model> 
			<MaterialTypeTag>CLOTH</MaterialTypeTag> 
			<MaterialTypeSoundOverrideTag>FLESH</MaterialTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_UNION_GREAT_GENERAL</Type> 
			<Scale>0.11999999731779</Scale> 
			<Model>CW_Great_General_Union.fxsxml</Model> 
			<MaterialTypeTag>CLOTH</MaterialTypeTag> 
			<MaterialTypeSoundOverrideTag>FLESH</MaterialTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_SCRAMBLE_FORCE_PUBLIQUE</Type> 
			<Scale>0.14000000059605</Scale> 
			<Model>Assets/Units/U_French_ForeignLegion/U_French_ForeignLegion.fxsxml</Model> 
			<MaterialTypeTag>CLOTH</MaterialTypeTag> 
			<MaterialTypeSoundOverrideTag>FLESH</MaterialTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_SCRAMBLE_FOREIGN_VOLUNTEERS</Type> 
			<Scale>0.14000000059605</Scale> 
			<Model>Assets/Units/Rifleman/Rifleman.fxsxml</Model> 
			<MaterialTypeTag>CLOTH</MaterialTypeTag> 
			<MaterialTypeSoundOverrideTag>FLESH</MaterialTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_EE_CARRACK</Type> 
			<Scale>0.12</Scale> 
			<Domain>Sea</Domain> 
			<Model>carrack.fxsxml</Model> 
			<MaterialTypeTag>WOOD</MaterialTypeTag> 
			<MaterialTypeSoundOverrideTag>WOODLRG</MaterialTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_EE_CRUISER</Type> 
			<Scale>0.08</Scale> 
			<Domain>Sea</Domain> 
			<Model>cruiser.fxsxml</Model> 
			<MaterialTypeTag>METAL</MaterialTypeTag> 
			<MaterialTypeSoundOverrideTag>METALLRG</MaterialTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_EE_CUIRASSIER</Type> 
			<Scale>0.11999999731779</Scale> 
			<Model>freca1.fxsxml</Model> 
			<MaterialTypeTag>CLOTH</MaterialTypeTag> 
			<MaterialTypeSoundOverrideTag>FLESH</MaterialTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_EE_EXPLORER_1</Type> 
			<Scale>0.14000000059605</Scale> 
			<Model>conquistador_musket_1.fxsxml</Model> 
			<MaterialTypeTag>CLOTH</MaterialTypeTag> 
			<MaterialTypeSoundOverrideTag>FLESH</MaterialTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_EE_EXPLORER_2</Type> 
			<Scale>0.14000000059605</Scale> 
			<Model>conquistador_musket_2.fxsxml</Model> 
			<MaterialTypeTag>CLOTH</MaterialTypeTag> 
			<MaterialTypeSoundOverrideTag>FLESH</MaterialTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_EE_EXPLORER_3</Type> 
			<Scale>0.14000000059605</Scale> 
			<Model>conquistador_musket_3.fxsxml</Model> 
			<MaterialTypeTag>CLOTH</MaterialTypeTag> 
			<MaterialTypeSoundOverrideTag>FLESH</MaterialTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_EE_EXPLORER_4</Type> 
			<Scale>0.14000000059605</Scale> 
			<Model>conquistador_musket_4.fxsxml</Model> 
			<MaterialTypeTag>CLOTH</MaterialTypeTag> 
			<MaterialTypeSoundOverrideTag>FLESH</MaterialTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_EE_FIELD_GUN</Type> 
			<Scale>0.11999999731779</Scale> 
			<Model>NapoleonCannon.fxsxml</Model> 
			<MaterialTypeTag>WOOD</MaterialTypeTag> 
			<MaterialTypeSoundOverrideTag>WOODSM</MaterialTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_EE_LINE_INFANTRY</Type> 
			<Scale>0.14000000059605</Scale> 
			<Model>civ5_genmm1.fxsxml</Model> 
			<MaterialTypeTag>CLOTH</MaterialTypeTag> 
			<MaterialTypeSoundOverrideTag>FLESH</MaterialTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_EE_SHIP_OF_THE_LINE</Type> 
			<Scale>0.14000000059605</Scale> 
			<Domain>Sea</Domain> 
			<Model>shipoftheline.fxsxml</Model> 
			<MaterialTypeTag>WOOD</MaterialTypeTag> 
			<MaterialTypeSoundOverrideTag>WOODLRG</MaterialTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_EE_SKIRMISHER</Type> 
			<Scale>0.14000000059605</Scale> 
			<Model>civ5_engmm1.fxsxml</Model> 
			<MaterialTypeTag>CLOTH</MaterialTypeTag> 
			<MaterialTypeSoundOverrideTag>FLESH</MaterialTypeSoundOverrideTag> 
		</Row>
		<Row> 
			<Type>ART_DEF_UNIT_MEMBER_EE_UHLAN</Type> 
			<Scale>0.11999999731779</Scale> 
			<Model>gerlr1.fxsxml</Model> 
			<MaterialTypeTag>CLOTH</MaterialTypeTag> 
			<MaterialTypeSoundOverrideTag>FLESH</MaterialTypeSoundOverrideTag> 
		</Row>
	</ArtDefine_UnitMemberInfos> 

	<Table name="ArtStyleTypes">
		<Column name="ID" type="integer"  primarykey="true" autoincrement="true" />
		<Column name="Type" type="text"  unique="true" notnull="true" />
	</Table> 
	<ArtStyleTypes>
		<Delete />

		<Row> 
			<ID>1</ID> 
			<Type>ARTSTYLE_ASIAN</Type> 
		</Row>
		<Row> 
			<ID>6</ID> 
			<Type>ARTSTYLE_BARBARIAN</Type> 
		</Row>
		<Row> 
			<ID>3</ID> 
			<Type>ARTSTYLE_EUROPEAN</Type> 
		</Row>
		<Row> 
			<ID>4</ID> 
			<Type>ARTSTYLE_GRECO_ROMAN</Type> 
		</Row>
		<Row> 
			<ID>2</ID> 
			<Type>ARTSTYLE_MIDDLE_EAST</Type> 
		</Row>
		<Row> 
			<ID>5</ID> 
			<Type>ARTSTYLE_POLYNESIAN</Type> 
		</Row>
		<Row> 
			<ID>0</ID> 
			<Type>ARTSTYLE_SOUTH_AMERICA</Type> 
		</Row>
	</ArtStyleTypes> 

	<Table name="Attitudes">
		<Column name="ID" type="integer"  primarykey="true" autoincrement="true" />
		<Column name="Type" type="text"  unique="true" notnull="true" />
		<Column name="Description" type="text"  />
	</Table> 
	<Attitudes>
		<Delete />

		<Row> 
			<ID>0</ID> 
			<Type>ATTITUDE_FURIOUS</Type> 
			<Description>TXT_KEY_ATTITUDE_FURIOUS</Description> 
		</Row>
		<Row> 
			<ID>1</ID> 
			<Type>ATTITUDE_ANNOYED</Type> 
			<Description>TXT_KEY_ATTITUDE_ANNOYED</Description> 
		</Row>
		<Row> 
			<ID>2</ID> 
			<Type>ATTITUDE_CAUTIOUS</Type> 
			<Description>TXT_KEY_ATTITUDE_CAUTIOUS</Description> 
		</Row>
		<Row> 
			<ID>3</ID> 
			<Type>ATTITUDE_PLEASED</Type> 
			<Description>TXT_KEY_ATTITUDE_PLEASED</Description> 
		</Row>
		<Row> 
			<ID>4</ID> 
			<Type>ATTITUDE_FRIENDLY</Type> 
			<Description>TXT_KEY_ATTITUDE_FRIENDLY</Description> 
		</Row>
	</Attitudes> 

	<Audio_2DSounds>
		<Delete />

		<Row> 
			<ScriptID>AS2D_TECH_EE_ARMOUR_PLATING</ScriptID> 
			<SoundID>SND_TECH_EE_ARMOUR_PLATING</SoundID> 
			<SoundType>GAME_SPEECH</SoundType> 
			<MaxVolume>80</MaxVolume> 
			<MinVolume>80</MinVolume> 
			<Looping>0</Looping> 
			<DryLevel>1</DryLevel> 
			<WetLevel>0</WetLevel> 
			<StartFromRandomPosition>0</StartFromRandomPosition> 
			<DontPlayMoreThan>-1</DontPlayMoreThan> 
			<OnlyTriggerOnUnitRuns>0</OnlyTriggerOnUnitRuns> 
			<PercentChanceOfPlaying>100</PercentChanceOfPlaying> 
			<DontPlay>0</DontPlay> 
			<DontTriggerDuplicates>0</DontTriggerDuplicates> 
			<DontTriggerDuplicatesOnUnits>0</DontTriggerDuplicatesOnUnits> 
			<MinTimeMustNotPlayAgain>0</MinTimeMustNotPlayAgain> 
			<MaxTimeMustNotPlayAgain>0</MaxTimeMustNotPlayAgain> 
			<IsMusic>0</IsMusic> 
			<MinTimeDelay>0</MinTimeDelay> 
			<MaxTimeDelay>0</MaxTimeDelay> 
			<TaperSoundtrackVolume>-1</TaperSoundtrackVolume> 
			<PitchChangeDown>0</PitchChangeDown> 
			<PitchChangeUp>0</PitchChangeUp> 
			<Priority>1</Priority> 
			<MinRightPan>0</MinRightPan> 
			<MaxRightPan>0</MaxRightPan> 
			<MinLeftPan>0</MinLeftPan> 
			<MaxLeftPan>0</MaxLeftPan> 
		</Row>
		<Row> 
			<ScriptID>AS2D_TECH_EE_FLINTLOCK</ScriptID> 
			<SoundID>SND_TECH_EE_FLINTLOCK</SoundID> 
			<SoundType>GAME_SPEECH</SoundType> 
			<MaxVolume>80</MaxVolume> 
			<MinVolume>80</MinVolume> 
			<Looping>0</Looping> 
			<DryLevel>1</DryLevel> 
			<WetLevel>0</WetLevel> 
			<StartFromRandomPosition>0</StartFromRandomPosition> 
			<DontPlayMoreThan>-1</DontPlayMoreThan> 
			<OnlyTriggerOnUnitRuns>0</OnlyTriggerOnUnitRuns> 
			<PercentChanceOfPlaying>100</PercentChanceOfPlaying> 
			<DontPlay>0</DontPlay> 
			<DontTriggerDuplicates>0</DontTriggerDuplicates> 
			<DontTriggerDuplicatesOnUnits>0</DontTriggerDuplicatesOnUnits> 
			<MinTimeMustNotPlayAgain>0</MinTimeMustNotPlayAgain> 
			<MaxTimeMustNotPlayAgain>0</MaxTimeMustNotPlayAgain> 
			<IsMusic>0</IsMusic> 
			<MinTimeDelay>0</MinTimeDelay> 
			<MaxTimeDelay>0</MaxTimeDelay> 
			<TaperSoundtrackVolume>-1</TaperSoundtrackVolume> 
			<PitchChangeDown>0</PitchChangeDown> 
			<PitchChangeUp>0</PitchChangeUp> 
			<Priority>1</Priority> 
			<MinRightPan>0</MinRightPan> 
			<MaxRightPan>0</MaxRightPan> 
			<MinLeftPan>0</MinLeftPan> 
			<MaxLeftPan>0</MaxLeftPan> 
		</Row>
		<Row> 
			<ScriptID>AS2D_TECH_EE_FORTIFICATION</ScriptID> 
			<SoundID>SND_TECH_EE_FORTIFICATION</SoundID> 
			<SoundType>GAME_SPEECH</SoundType> 
			<MaxVolume>80</MaxVolume> 
			<MinVolume>80</MinVolume> 
			<Looping>0</Looping> 
			<DryLevel>1</DryLevel> 
			<WetLevel>0</WetLevel> 
			<StartFromRandomPosition>0</StartFromRandomPosition> 
			<DontPlayMoreThan>-1</DontPlayMoreThan> 
			<OnlyTriggerOnUnitRuns>0</OnlyTriggerOnUnitRuns> 
			<PercentChanceOfPlaying>100</PercentChanceOfPlaying> 
			<DontPlay>0</DontPlay> 
			<DontTriggerDuplicates>0</DontTriggerDuplicates> 
			<DontTriggerDuplicatesOnUnits>0</DontTriggerDuplicatesOnUnits> 
			<MinTimeMustNotPlayAgain>0</MinTimeMustNotPlayAgain> 
			<MaxTimeMustNotPlayAgain>0</MaxTimeMustNotPlayAgain> 
			<IsMusic>0</IsMusic> 
			<MinTimeDelay>0</MinTimeDelay> 
			<MaxTimeDelay>0</MaxTimeDelay> 
			<TaperSoundtrackVolume>-1</TaperSoundtrackVolume> 
			<PitchChangeDown>0</PitchChangeDown> 
			<PitchChangeUp>0</PitchChangeUp> 
			<Priority>1</Priority> 
			<MinRightPan>0</MinRightPan> 
			<MaxRightPan>0</MaxRightPan> 
			<MinLeftPan>0</MinLeftPan> 
			<MaxLeftPan>0</MaxLeftPan> 
		</Row>
		<Row> 
			<ScriptID>AS2D_TECH_EE_HUMANISM</ScriptID> 
			<SoundID>SND_TECH_EE_HUMANISM</SoundID> 
			<SoundType>GAME_SPEECH</SoundType> 
			<MaxVolume>80</MaxVolume> 
			<MinVolume>80</MinVolume> 
			<Looping>0</Looping> 
			<DryLevel>1</DryLevel> 
			<WetLevel>0</WetLevel> 
			<StartFromRandomPosition>0</StartFromRandomPosition> 
			<DontPlayMoreThan>-1</DontPlayMoreThan> 
			<OnlyTriggerOnUnitRuns>0</OnlyTriggerOnUnitRuns> 
			<PercentChanceOfPlaying>100</PercentChanceOfPlaying> 
			<DontPlay>0</DontPlay> 
			<DontTriggerDuplicates>0</DontTriggerDuplicates> 
			<DontTriggerDuplicatesOnUnits>0</DontTriggerDuplicatesOnUnits> 
			<MinTimeMustNotPlayAgain>0</MinTimeMustNotPlayAgain> 
			<MaxTimeMustNotPlayAgain>0</MaxTimeMustNotPlayAgain> 
			<IsMusic>0</IsMusic> 
			<MinTimeDelay>0</MinTimeDelay> 
			<MaxTimeDelay>0</MaxTimeDelay> 
			<TaperSoundtrackVolume>-1</TaperSoundtrackVolume> 
			<PitchChangeDown>0</PitchChangeDown> 
			<PitchChangeUp>0</PitchChangeUp> 
			<Priority>1</Priority> 
			<MinRightPan>0</MinRightPan> 
			<MaxRightPan>0</MaxRightPan> 
			<MinLeftPan>0</MinLeftPan> 
			<MaxLeftPan>0</MaxLeftPan> 
		</Row>
		<Row> 
			<ScriptID>AS2D_TECH_EE_IMPERIALISM</ScriptID> 
			<SoundID>SND_TECH_EE_IMPERIALISM</SoundID> 
			<SoundType>GAME_SPEECH</SoundType> 
			<MaxVolume>80</MaxVolume> 
			<MinVolume>80</MinVolume> 
			<Looping>0</Looping> 
			<DryLevel>1</DryLevel> 
			<WetLevel>0</WetLevel> 
			<StartFromRandomPosition>0</StartFromRandomPosition> 
			<DontPlayMoreThan>-1</DontPlayMoreThan> 
			<OnlyTriggerOnUnitRuns>0</OnlyTriggerOnUnitRuns> 
			<PercentChanceOfPlaying>100</PercentChanceOfPlaying> 
			<DontPlay>0</DontPlay> 
			<DontTriggerDuplicates>0</DontTriggerDuplicates> 
			<DontTriggerDuplicatesOnUnits>0</DontTriggerDuplicatesOnUnits> 
			<MinTimeMustNotPlayAgain>0</MinTimeMustNotPlayAgain> 
			<MaxTimeMustNotPlayAgain>0</MaxTimeMustNotPlayAgain> 
			<IsMusic>0</IsMusic> 
			<MinTimeDelay>0</MinTimeDelay> 
			<MaxTimeDelay>0</MaxTimeDelay> 
			<TaperSoundtrackVolume>-1</TaperSoundtrackVolume> 
			<PitchChangeDown>0</PitchChangeDown> 
			<PitchChangeUp>0</PitchChangeUp> 
			<Priority>1</Priority> 
			<MinRightPan>0</MinRightPan> 
			<MaxRightPan>0</MaxRightPan> 
			<MinLeftPan>0</MinLeftPan> 
			<MaxLeftPan>0</MaxLeftPan> 
		</Row>
		<Row> 
			<ScriptID>AS2D_TECH_EE_MANUFACTURING</ScriptID> 
			<SoundID>SND_TECH_EE_MANUFACTURING</SoundID> 
			<SoundType>GAME_SPEECH</SoundType> 
			<MaxVolume>80</MaxVolume> 
			<MinVolume>80</MinVolume> 
			<Looping>0</Looping> 
			<DryLevel>1</DryLevel> 
			<WetLevel>0</WetLevel> 
			<StartFromRandomPosition>0</StartFromRandomPosition> 
			<DontPlayMoreThan>-1</DontPlayMoreThan> 
			<OnlyTriggerOnUnitRuns>0</OnlyTriggerOnUnitRuns> 
			<PercentChanceOfPlaying>100</PercentChanceOfPlaying> 
			<DontPlay>0</DontPlay> 
			<DontTriggerDuplicates>0</DontTriggerDuplicates> 
			<DontTriggerDuplicatesOnUnits>0</DontTriggerDuplicatesOnUnits> 
			<MinTimeMustNotPlayAgain>0</MinTimeMustNotPlayAgain> 
			<MaxTimeMustNotPlayAgain>0</MaxTimeMustNotPlayAgain> 
			<IsMusic>0</IsMusic> 
			<MinTimeDelay>0</MinTimeDelay> 
			<MaxTimeDelay>0</MaxTimeDelay> 
			<TaperSoundtrackVolume>-1</TaperSoundtrackVolume> 
			<PitchChangeDown>0</PitchChangeDown> 
			<PitchChangeUp>0</PitchChangeUp> 
			<Priority>1</Priority> 
			<MinRightPan>0</MinRightPan> 
			<MaxRightPan>0</MaxRightPan> 
			<MinLeftPan>0</MinLeftPan> 
			<MaxLeftPan>0</MaxLeftPan> 
		</Row>
		<Row> 
			<ScriptID>AS2D_TECH_EE_NATURAL_HISTORY</ScriptID> 
			<SoundID>SND_TECH_EE_NATURAL_HISTORY</SoundID> 
			<SoundType>GAME_SPEECH</SoundType> 
			<MaxVolume>80</MaxVolume> 
			<MinVolume>80</MinVolume> 
			<Looping>0</Looping> 
			<DryLevel>1</DryLevel> 
			<WetLevel>0</WetLevel> 
			<StartFromRandomPosition>0</StartFromRandomPosition> 
			<DontPlayMoreThan>-1</DontPlayMoreThan> 
			<OnlyTriggerOnUnitRuns>0</OnlyTriggerOnUnitRuns> 
			<PercentChanceOfPlaying>100</PercentChanceOfPlaying> 
			<DontPlay>0</DontPlay> 
			<DontTriggerDuplicates>0</DontTriggerDuplicates> 
			<DontTriggerDuplicatesOnUnits>0</DontTriggerDuplicatesOnUnits> 
			<MinTimeMustNotPlayAgain>0</MinTimeMustNotPlayAgain> 
			<MaxTimeMustNotPlayAgain>0</MaxTimeMustNotPlayAgain> 
			<IsMusic>0</IsMusic> 
			<MinTimeDelay>0</MinTimeDelay> 
			<MaxTimeDelay>0</MaxTimeDelay> 
			<TaperSoundtrackVolume>-1</TaperSoundtrackVolume> 
			<PitchChangeDown>0</PitchChangeDown> 
			<PitchChangeUp>0</PitchChangeUp> 
			<Priority>1</Priority> 
			<MinRightPan>0</MinRightPan> 
			<MaxRightPan>0</MaxRightPan> 
			<MinLeftPan>0</MinLeftPan> 
			<MaxLeftPan>0</MaxLeftPan> 
		</Row>
		<Row> 
			<ScriptID>AS2D_TECH_EE_ROMANTICISM</ScriptID> 
			<SoundID>SND_TECH_EE_ROMANTICISM</SoundID> 
			<SoundType>GAME_SPEECH</SoundType> 
			<MaxVolume>80</MaxVolume> 
			<MinVolume>80</MinVolume> 
			<Looping>0</Looping> 
			<DryLevel>1</DryLevel> 
			<WetLevel>0</WetLevel> 
			<StartFromRandomPosition>0</StartFromRandomPosition> 
			<DontPlayMoreThan>-1</DontPlayMoreThan> 
			<OnlyTriggerOnUnitRuns>0</OnlyTriggerOnUnitRuns> 
			<PercentChanceOfPlaying>100</PercentChanceOfPlaying> 
			<DontPlay>0</DontPlay> 
			<DontTriggerDuplicates>0</DontTriggerDuplicates> 
			<DontTriggerDuplicatesOnUnits>0</DontTriggerDuplicatesOnUnits> 
			<MinTimeMustNotPlayAgain>0</MinTimeMustNotPlayAgain> 
			<MaxTimeMustNotPlayAgain>0</MaxTimeMustNotPlayAgain> 
			<IsMusic>0</IsMusic> 
			<MinTimeDelay>0</MinTimeDelay> 
			<MaxTimeDelay>0</MaxTimeDelay> 
			<TaperSoundtrackVolume>-1</TaperSoundtrackVolume> 
			<PitchChangeDown>0</PitchChangeDown> 
			<PitchChangeUp>0</PitchChangeUp> 
			<Priority>1</Priority> 
			<MinRightPan>0</MinRightPan> 
			<MaxRightPan>0</MaxRightPan> 
			<MinLeftPan>0</MinLeftPan> 
			<MaxLeftPan>0</MaxLeftPan> 
		</Row>
		<Row> 
			<ScriptID>AS2D_TECH_EE_SOVEREIGNTY</ScriptID> 
			<SoundID>SND_TECH_EE_SOVEREIGNTY</SoundID> 
			<SoundType>GAME_SPEECH</SoundType> 
			<MaxVolume>80</MaxVolume> 
			<MinVolume>80</MinVolume> 
			<Looping>0</Looping> 
			<DryLevel>1</DryLevel> 
			<WetLevel>0</WetLevel> 
			<StartFromRandomPosition>0</StartFromRandomPosition> 
			<DontPlayMoreThan>-1</DontPlayMoreThan> 
			<OnlyTriggerOnUnitRuns>0</OnlyTriggerOnUnitRuns> 
			<PercentChanceOfPlaying>100</PercentChanceOfPlaying> 
			<DontPlay>0</DontPlay> 
			<DontTriggerDuplicates>0</DontTriggerDuplicates> 
			<DontTriggerDuplicatesOnUnits>0</DontTriggerDuplicatesOnUnits> 
			<MinTimeMustNotPlayAgain>0</MinTimeMustNotPlayAgain> 
			<MaxTimeMustNotPlayAgain>0</MaxTimeMustNotPlayAgain> 
			<IsMusic>0</IsMusic> 
			<MinTimeDelay>0</MinTimeDelay> 
			<MaxTimeDelay>0</MaxTimeDelay> 
			<TaperSoundtrackVolume>-1</TaperSoundtrackVolume> 
			<PitchChangeDown>0</PitchChangeDown> 
			<PitchChangeUp>0</PitchChangeUp> 
			<Priority>1</Priority> 
			<MinRightPan>0</MinRightPan> 
			<MaxRightPan>0</MaxRightPan> 
			<MinLeftPan>0</MinLeftPan> 
			<MaxLeftPan>0</MaxLeftPan> 
		</Row>
		<Row> 
			<ScriptID>AS2D_ERA_SPEECH_ENLIGHTENMENT_ERA01</ScriptID> 
			<SoundID>SND_ERA_SPEECH_ENLIGHTENMENT_ERA01</SoundID> 
			<SoundType>GAME_SPEECH</SoundType> 
			<MaxVolume>80</MaxVolume> 
			<MinVolume>80</MinVolume> 
			<Looping>0</Looping> 
			<DryLevel>1</DryLevel> 
			<WetLevel>0</WetLevel> 
			<StartFromRandomPosition>0</StartFromRandomPosition> 
			<DontPlayMoreThan>-1</DontPlayMoreThan> 
			<OnlyTriggerOnUnitRuns>0</OnlyTriggerOnUnitRuns> 
			<PercentChanceOfPlaying>100</PercentChanceOfPlaying> 
			<DontPlay>0</DontPlay> 
			<DontTriggerDuplicates>0</DontTriggerDuplicates> 
			<DontTriggerDuplicatesOnUnits>0</DontTriggerDuplicatesOnUnits> 
			<MinTimeMustNotPlayAgain>0</MinTimeMustNotPlayAgain> 
			<MaxTimeMustNotPlayAgain>0</MaxTimeMustNotPlayAgain> 
			<IsMusic>0</IsMusic> 
			<MinTimeDelay>0</MinTimeDelay> 
			<MaxTimeDelay>0</MaxTimeDelay> 
			<TaperSoundtrackVolume>-1</TaperSoundtrackVolume> 
			<PitchChangeDown>0</PitchChangeDown> 
			<PitchChangeUp>0</PitchChangeUp> 
			<Priority>1</Priority> 
			<MinRightPan>0</MinRightPan> 
			<MaxRightPan>0</MaxRightPan> 
			<MinLeftPan>0</MinLeftPan> 
			<MaxLeftPan>0</MaxLeftPan> 
		</Row>
		<Row> 
			<ScriptID>AS2D_ERA_SPEECH_ENLIGHTENMENT_ERA02</ScriptID> 
			<SoundID>SND_ERA_SPEECH_ENLIGHTENMENT_ERA02</SoundID> 
			<SoundType>GAME_SPEECH</SoundType> 
			<MaxVolume>80</MaxVolume> 
			<MinVolume>80</MinVolume> 
			<Looping>0</Looping> 
			<DryLevel>1</DryLevel> 
			<WetLevel>0</WetLevel> 
			<StartFromRandomPosition>0</StartFromRandomPosition> 
			<DontPlayMoreThan>-1</DontPlayMoreThan> 
			<OnlyTriggerOnUnitRuns>0</OnlyTriggerOnUnitRuns> 
			<PercentChanceOfPlaying>100</PercentChanceOfPlaying> 
			<DontPlay>0</DontPlay> 
			<DontTriggerDuplicates>0</DontTriggerDuplicates> 
			<DontTriggerDuplicatesOnUnits>0</DontTriggerDuplicatesOnUnits> 
			<MinTimeMustNotPlayAgain>0</MinTimeMustNotPlayAgain> 
			<MaxTimeMustNotPlayAgain>0</MaxTimeMustNotPlayAgain> 
			<IsMusic>0</IsMusic> 
			<MinTimeDelay>0</MinTimeDelay> 
			<MaxTimeDelay>0</MaxTimeDelay> 
			<TaperSoundtrackVolume>-1</TaperSoundtrackVolume> 
			<PitchChangeDown>0</PitchChangeDown> 
			<PitchChangeUp>0</PitchChangeUp> 
			<Priority>1</Priority> 
			<MinRightPan>0</MinRightPan> 
			<MaxRightPan>0</MaxRightPan> 
			<MinLeftPan>0</MinLeftPan> 
			<MaxLeftPan>0</MaxLeftPan> 
		</Row>
		<Row> 
			<ScriptID>AS2D_ERA_SPEECH_ENLIGHTENMENT_ERA03</ScriptID> 
			<SoundID>SND_ERA_SPEECH_ENLIGHTENMENT_ERA03</SoundID> 
			<SoundType>GAME_SPEECH</SoundType> 
			<MaxVolume>80</MaxVolume> 
			<MinVolume>80</MinVolume> 
			<Looping>0</Looping> 
			<DryLevel>1</DryLevel> 
			<WetLevel>0</WetLevel> 
			<StartFromRandomPosition>0</StartFromRandomPosition> 
			<DontPlayMoreThan>-1</DontPlayMoreThan> 
			<OnlyTriggerOnUnitRuns>0</OnlyTriggerOnUnitRuns> 
			<PercentChanceOfPlaying>100</PercentChanceOfPlaying> 
			<DontPlay>0</DontPlay> 
			<DontTriggerDuplicates>0</DontTriggerDuplicates> 
			<DontTriggerDuplicatesOnUnits>0</DontTriggerDuplicatesOnUnits> 
			<MinTimeMustNotPlayAgain>0</MinTimeMustNotPlayAgain> 
			<MaxTimeMustNotPlayAgain>0</MaxTimeMustNotPlayAgain> 
			<IsMusic>0</IsMusic> 
			<MinTimeDelay>0</MinTimeDelay> 
			<MaxTimeDelay>0</MaxTimeDelay> 
			<TaperSoundtrackVolume>-1</TaperSoundtrackVolume> 
			<PitchChangeDown>0</PitchChangeDown> 
			<PitchChangeUp>0</PitchChangeUp> 
			<Priority>1</Priority> 
			<MinRightPan>0</MinRightPan> 
			<MaxRightPan>0</MaxRightPan> 
			<MinLeftPan>0</MinLeftPan> 
			<MaxLeftPan>0</MaxLeftPan> 
		</Row>
		<Row> 
			<ScriptID>AS2D_ERA_SPEECH_ENLIGHTENMENT_ERA04</ScriptID> 
			<SoundID>SND_ERA_SPEECH_ENLIGHTENMENT_ERA04</SoundID> 
			<SoundType>GAME_SPEECH</SoundType> 
			<MaxVolume>80</MaxVolume> 
			<MinVolume>80</MinVolume> 
			<Looping>0</Looping> 
			<DryLevel>1</DryLevel> 
			<WetLevel>0</WetLevel> 
			<StartFromRandomPosition>0</StartFromRandomPosition> 
			<DontPlayMoreThan>-1</DontPlayMoreThan> 
			<OnlyTriggerOnUnitRuns>0</OnlyTriggerOnUnitRuns> 
			<PercentChanceOfPlaying>100</PercentChanceOfPlaying> 
			<DontPlay>0</DontPlay> 
			<DontTriggerDuplicates>0</DontTriggerDuplicates> 
			<DontTriggerDuplicatesOnUnits>0</DontTriggerDuplicatesOnUnits> 
			<MinTimeMustNotPlayAgain>0</MinTimeMustNotPlayAgain> 
			<MaxTimeMustNotPlayAgain>0</MaxTimeMustNotPlayAgain> 
			<IsMusic>0</IsMusic> 
			<MinTimeDelay>0</MinTimeDelay> 
			<MaxTimeDelay>0</MaxTimeDelay> 
			<TaperSoundtrackVolume>-1</TaperSoundtrackVolume> 
			<PitchChangeDown>0</PitchChangeDown> 
			<PitchChangeUp>0</PitchChangeUp> 
			<Priority>1</Priority> 
			<MinRightPan>0</MinRightPan> 
			<MaxRightPan>0</MaxRightPan> 
			<MinLeftPan>0</MinLeftPan> 
			<MaxLeftPan>0</MaxLeftPan> 
		</Row>
		<Row> 
			<ScriptID>AS2D_WONDER_SPEECH_EE_TOPKAPI</ScriptID> 
			<SoundID>SND_WONDER_SPEECH_EE_TOPKAPI</SoundID> 
			<SoundType>GAME_SPEECH</SoundType> 
			<MaxVolume>80</MaxVolume> 
			<MinVolume>80</MinVolume> 
			<Looping>0</Looping> 
			<DryLevel>1</DryLevel> 
			<WetLevel>0</WetLevel> 
			<StartFromRandomPosition>0</StartFromRandomPosition> 
			<DontPlayMoreThan>-1</DontPlayMoreThan> 
			<OnlyTriggerOnUnitRuns>0</OnlyTriggerOnUnitRuns> 
			<PercentChanceOfPlaying>100</PercentChanceOfPlaying> 
			<DontPlay>0</DontPlay> 
			<DontTriggerDuplicates>0</DontTriggerDuplicates> 
			<DontTriggerDuplicatesOnUnits>0</DontTriggerDuplicatesOnUnits> 
			<MinTimeMustNotPlayAgain>0</MinTimeMustNotPlayAgain> 
			<MaxTimeMustNotPlayAgain>0</MaxTimeMustNotPlayAgain> 
			<IsMusic>0</IsMusic> 
			<MinTimeDelay>0</MinTimeDelay> 
			<MaxTimeDelay>0</MaxTimeDelay> 
			<TaperSoundtrackVolume>-1</TaperSoundtrackVolume> 
			<PitchChangeDown>0</PitchChangeDown> 
			<PitchChangeUp>0</PitchChangeUp> 
			<Priority>1</Priority> 
			<MinRightPan>0</MinRightPan> 
			<MaxRightPan>0</MaxRightPan> 
			<MinLeftPan>0</MinLeftPan> 
			<MaxLeftPan>0</MaxLeftPan> 
		</Row>
		<Row> 
			<ScriptID>AS2D_WONDER_SPEECH_EE_TORRE</ScriptID> 
			<SoundID>SND_WONDER_SPEECH_EE_TORRE</SoundID> 
			<SoundType>GAME_SPEECH</SoundType> 
			<MaxVolume>80</MaxVolume> 
			<MinVolume>80</MinVolume> 
			<Looping>0</Looping> 
			<DryLevel>1</DryLevel> 
			<WetLevel>0</WetLevel> 
			<StartFromRandomPosition>0</StartFromRandomPosition> 
			<DontPlayMoreThan>-1</DontPlayMoreThan> 
			<OnlyTriggerOnUnitRuns>0</OnlyTriggerOnUnitRuns> 
			<PercentChanceOfPlaying>100</PercentChanceOfPlaying> 
			<DontPlay>0</DontPlay> 
			<DontTriggerDuplicates>0</DontTriggerDuplicates> 
			<DontTriggerDuplicatesOnUnits>0</DontTriggerDuplicatesOnUnits> 
			<MinTimeMustNotPlayAgain>0</MinTimeMustNotPlayAgain> 
			<MaxTimeMustNotPlayAgain>0</MaxTimeMustNotPlayAgain> 
			<IsMusic>0</IsMusic> 
			<MinTimeDelay>0</MinTimeDelay> 
			<MaxTimeDelay>0</MaxTimeDelay> 
			<TaperSoundtrackVolume>-1</TaperSoundtrackVolume> 
			<PitchChangeDown>0</PitchChangeDown> 
			<PitchChangeUp>0</PitchChangeUp> 
			<Priority>1</Priority> 
			<MinRightPan>0</MinRightPan> 
			<MaxRightPan>0</MaxRightPan> 
			<MinLeftPan>0</MinLeftPan> 
			<MaxLeftPan>0</MaxLeftPan> 
		</Row>
		<Row> 
			<ScriptID>AS2D_WONDER_SPEECH_EE_WAT_PHRA_KAEW</ScriptID> 
			<SoundID>SND_WONDER_SPEECH_EE_WAT_PHRA_KAEW</SoundID> 
			<SoundType>GAME_SPEECH</SoundType> 
			<MaxVolume>80</MaxVolume> 
			<MinVolume>80</MinVolume> 
			<Looping>0</Looping> 
			<DryLevel>1</DryLevel> 
			<WetLevel>0</WetLevel> 
			<StartFromRandomPosition>0</StartFromRandomPosition> 
			<DontPlayMoreThan>-1</DontPlayMoreThan> 
			<OnlyTriggerOnUnitRuns>0</OnlyTriggerOnUnitRuns> 
			<PercentChanceOfPlaying>100</PercentChanceOfPlaying> 
			<DontPlay>0</DontPlay> 
			<DontTriggerDuplicates>0</DontTriggerDuplicates> 
			<DontTriggerDuplicatesOnUnits>0</DontTriggerDuplicatesOnUnits> 
			<MinTimeMustNotPlayAgain>0</MinTimeMustNotPlayAgain> 
			<MaxTimeMustNotPlayAgain>0</MaxTimeMustNotPlayAgain> 
			<IsMusic>0</IsMusic> 
			<MinTimeDelay>0</MinTimeDelay> 
			<MaxTimeDelay>0</MaxTimeDelay> 
			<TaperSoundtrackVolume>-1</TaperSoundtrackVolume> 
			<PitchChangeDown>0</PitchChangeDown> 
			<PitchChangeUp>0</PitchChangeUp> 
			<Priority>1</Priority> 
			<MinRightPan>0</MinRightPan> 
			<MaxRightPan>0</MaxRightPan> 
			<MinLeftPan>0</MinLeftPan> 
			<MaxLeftPan>0</MaxLeftPan> 
		</Row>
		<Row> 
			<ScriptID>AS2D_WONDER_SPEECH_EE_KRONBORG</ScriptID> 
			<SoundID>SND_WONDER_SPEECH_EE_KRONBORG</SoundID> 
			<SoundType>GAME_SPEECH</SoundType> 
			<MaxVolume>80</MaxVolume> 
			<MinVolume>80</MinVolume> 
			<Looping>0</Looping> 
			<DryLevel>1</DryLevel> 
			<WetLevel>0</WetLevel> 
			<StartFromRandomPosition>0</StartFromRandomPosition> 
			<DontPlayMoreThan>-1</DontPlayMoreThan> 
			<OnlyTriggerOnUnitRuns>0</OnlyTriggerOnUnitRuns> 
			<PercentChanceOfPlaying>100</PercentChanceOfPlaying> 
			<DontPlay>0</DontPlay> 
			<DontTriggerDuplicates>0</DontTriggerDuplicates> 
			<DontTriggerDuplicatesOnUnits>0</DontTriggerDuplicatesOnUnits> 
			<MinTimeMustNotPlayAgain>0</MinTimeMustNotPlayAgain> 
			<MaxTimeMustNotPlayAgain>0</MaxTimeMustNotPlayAgain> 
			<IsMusic>0</IsMusic> 
			<MinTimeDelay>0</MinTimeDelay> 
			<MaxTimeDelay>0</MaxTimeDelay> 
			<TaperSoundtrackVolume>-1</TaperSoundtrackVolume> 
			<PitchChangeDown>0</PitchChangeDown> 
			<PitchChangeUp>0</PitchChangeUp> 
			<Priority>1</Priority> 
			<MinRightPan>0</MinRightPan> 
			<MaxRightPan>0</MaxRightPan> 
			<MinLeftPan>0</MinLeftPan> 
			<MaxLeftPan>0</MaxLeftPan> 
		</Row>
		<Row> 
			<ScriptID>AS2D_WONDER_SPEECH_EE_FASIL_GHEBBI</ScriptID> 
			<SoundID>SND_WONDER_SPEECH_EE_FASIL_GHEBBI</SoundID> 
			<SoundType>GAME_SPEECH</SoundType> 
			<MaxVolume>80</MaxVolume> 
			<MinVolume>80</MinVolume> 
			<Looping>0</Looping> 
			<DryLevel>1</DryLevel> 
			<WetLevel>0</WetLevel> 
			<StartFromRandomPosition>0</StartFromRandomPosition> 
			<DontPlayMoreThan>-1</DontPlayMoreThan> 
			<OnlyTriggerOnUnitRuns>0</OnlyTriggerOnUnitRuns> 
			<PercentChanceOfPlaying>100</PercentChanceOfPlaying> 
			<DontPlay>0</DontPlay> 
			<DontTriggerDuplicates>0</DontTriggerDuplicates> 
			<DontTriggerDuplicatesOnUnits>0</DontTriggerDuplicatesOnUnits> 
			<MinTimeMustNotPlayAgain>0</MinTimeMustNotPlayAgain> 
			<MaxTimeMustNotPlayAgain>0</MaxTimeMustNotPlayAgain> 
			<IsMusic>0</IsMusic> 
			<MinTimeDelay>0</MinTimeDelay> 
			<MaxTimeDelay>0</MaxTimeDelay> 
			<TaperSoundtrackVolume>-1</TaperSoundtrackVolume> 
			<PitchChangeDown>0</PitchChangeDown> 
			<PitchChangeUp>0</PitchChangeUp> 
			<Priority>1</Priority> 
			<MinRightPan>0</MinRightPan> 
			<MaxRightPan>0</MaxRightPan> 
			<MinLeftPan>0</MinLeftPan> 
			<MaxLeftPan>0</MaxLeftPan> 
		</Row>
		<Row> 
			<ScriptID>AS2D_WONDER_SPEECH_EE_VERSAILLES</ScriptID> 
			<SoundID>SND_WONDER_SPEECH_EE_VERSAILLES</SoundID> 
			<SoundType>GAME_SPEECH</SoundType> 
			<MaxVolume>80</MaxVolume> 
			<MinVolume>80</MinVolume> 
			<Looping>0</Looping> 
			<DryLevel>1</DryLevel> 
			<WetLevel>0</WetLevel> 
			<StartFromRandomPosition>0</StartFromRandomPosition> 
			<DontPlayMoreThan>-1</DontPlayMoreThan> 
			<OnlyTriggerOnUnitRuns>0</OnlyTriggerOnUnitRuns> 
			<PercentChanceOfPlaying>100</PercentChanceOfPlaying> 
			<DontPlay>0</DontPlay> 
			<DontTriggerDuplicates>0</DontTriggerDuplicates> 
			<DontTriggerDuplicatesOnUnits>0</DontTriggerDuplicatesOnUnits> 
			<MinTimeMustNotPlayAgain>0</MinTimeMustNotPlayAgain> 
			<MaxTimeMustNotPlayAgain>0</MaxTimeMustNotPlayAgain> 
			<IsMusic>0</IsMusic> 
			<MinTimeDelay>0</MinTimeDelay> 
			<MaxTimeDelay>0</MaxTimeDelay> 
			<TaperSoundtrackVolume>-1</TaperSoundtrackVolume> 
			<PitchChangeDown>0</PitchChangeDown> 
			<PitchChangeUp>0</PitchChangeUp> 
			<Priority>1</Priority> 
			<MinRightPan>0</MinRightPan> 
			<MaxRightPan>0</MaxRightPan> 
			<MinLeftPan>0</MinLeftPan> 
			<MaxLeftPan>0</MaxLeftPan> 
		</Row>
		<Row> 
			<ScriptID>AS2D_WONDER_SPEECH_EE_CRYSTAL_PALACE</ScriptID> 
			<SoundID>SND_WONDER_SPEECH_EE_CRYSTAL_PALACE</SoundID> 
			<SoundType>GAME_SPEECH</SoundType> 
			<MaxVolume>80</MaxVolume> 
			<MinVolume>80</MinVolume> 
			<Looping>0</Looping> 
			<DryLevel>1</DryLevel> 
			<WetLevel>0</WetLevel> 
			<StartFromRandomPosition>0</StartFromRandomPosition> 
			<DontPlayMoreThan>-1</DontPlayMoreThan> 
			<OnlyTriggerOnUnitRuns>0</OnlyTriggerOnUnitRuns> 
			<PercentChanceOfPlaying>100</PercentChanceOfPlaying> 
			<DontPlay>0</DontPlay> 
			<DontTriggerDuplicates>0</DontTriggerDuplicates> 
			<DontTriggerDuplicatesOnUnits>0</DontTriggerDuplicatesOnUnits> 
			<MinTimeMustNotPlayAgain>0</MinTimeMustNotPlayAgain> 
			<MaxTimeMustNotPlayAgain>0</MaxTimeMustNotPlayAgain> 
			<IsMusic>0</IsMusic> 
			<MinTimeDelay>0</MinTimeDelay> 
			<MaxTimeDelay>0</MaxTimeDelay> 
			<TaperSoundtrackVolume>-1</TaperSoundtrackVolume> 
			<PitchChangeDown>0</PitchChangeDown> 
			<PitchChangeUp>0</PitchChangeUp> 
			<Priority>1</Priority> 
			<MinRightPan>0</MinRightPan> 
			<MaxRightPan>0</MaxRightPan> 
			<MinLeftPan>0</MinLeftPan> 
			<MaxLeftPan>0</MaxLeftPan> 
		</Row>
		<Row> 
			<ScriptID>AS2D_WONDER_SPEECH_EE_SMITHSONIAN</ScriptID> 
			<SoundID>SND_WONDER_SPEECH_EE_SMITHSONIAN</SoundID> 
			<SoundType>GAME_SPEECH</SoundType> 
			<MaxVolume>80</MaxVolume> 
			<MinVolume>80</MinVolume> 
			<Looping>0</Looping> 
			<DryLevel>1</DryLevel> 
			<WetLevel>0</WetLevel> 
			<StartFromRandomPosition>0</StartFromRandomPosition> 
			<DontPlayMoreThan>-1</DontPlayMoreThan> 
			<OnlyTriggerOnUnitRuns>0</OnlyTriggerOnUnitRuns> 
			<PercentChanceOfPlaying>100</PercentChanceOfPlaying> 
			<DontPlay>0</DontPlay> 
			<DontTriggerDuplicates>0</DontTriggerDuplicates> 
			<DontTriggerDuplicatesOnUnits>0</DontTriggerDuplicatesOnUnits> 
			<MinTimeMustNotPlayAgain>0</MinTimeMustNotPlayAgain> 
			<MaxTimeMustNotPlayAgain>0</MaxTimeMustNotPlayAgain> 
			<IsMusic>0</IsMusic> 
			<MinTimeDelay>0</MinTimeDelay> 
			<MaxTimeDelay>0</MaxTimeDelay> 
			<TaperSoundtrackVolume>-1</TaperSoundtrackVolume> 
			<PitchChangeDown>0</PitchChangeDown> 
			<PitchChangeUp>0</PitchChangeUp> 
			<Priority>1</Priority> 
			<MinRightPan>0</MinRightPan> 
			<MaxRightPan>0</MaxRightPan> 
			<MinLeftPan>0</MinLeftPan> 
			<MaxLeftPan>0</MaxLeftPan> 
		</Row>
	</Audio_2DSounds> 

	<Audio_3DSounds>
		<Delete />

	</Audio_3DSounds> 

	<Audio_ScriptTypes>
		<Delete />

		<Row> 
			<ScriptType>None</ScriptType> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<ScriptType>2D</ScriptType> 
			<Value>1</Value> 
		</Row>
		<Row> 
			<ScriptType>3D</ScriptType> 
			<Value>2</Value> 
		</Row>
		<Row> 
			<ScriptType>SoundScape</ScriptType> 
			<Value>3</Value> 
		</Row>
	</Audio_ScriptTypes> 

	<Audio_SoundLoadTypes>
		<Delete />

		<Row> 
			<SoundLoadType>None</SoundLoadType> 
			<Value>-1</Value> 
		</Row>
		<Row> 
			<SoundLoadType>Resident</SoundLoadType> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<SoundLoadType>DynamicResident</SoundLoadType> 
			<Value>1</Value> 
		</Row>
		<Row> 
			<SoundLoadType>Streamed</SoundLoadType> 
			<Value>2</Value> 
		</Row>
	</Audio_SoundLoadTypes> 

	<Audio_SoundScapeElementScripts>
		<Delete />

	</Audio_SoundScapeElementScripts> 

	<Audio_SoundScapeElements>
		<Delete />

	</Audio_SoundScapeElements> 

	<Audio_SoundScapes>
		<Delete />

	</Audio_SoundScapes> 

	<Audio_SoundTypes>
		<Delete />

		<Row> 
			<SoundType>GAME_ADVISOR_SPEECH</SoundType> 
		</Row>
		<Row> 
			<SoundType>GAME_AMBIENCE</SoundType> 
		</Row>
		<Row> 
			<SoundType>GAME_INTERFACE</SoundType> 
		</Row>
		<Row> 
			<SoundType>GAME_MUSIC</SoundType> 
		</Row>
		<Row> 
			<SoundType>GAME_MUSIC_STINGS</SoundType> 
		</Row>
		<Row> 
			<SoundType>GAME_SFX</SoundType> 
		</Row>
		<Row> 
			<SoundType>GAME_SPEECH</SoundType> 
		</Row>
		<Row> 
			<SoundType>GAME_TEST</SoundType> 
		</Row>
	</Audio_SoundTypes> 

	<Audio_Sounds>
		<Delete />

		<Row> 
			<SoundID>SND_TECH_EE_ARMOUR_PLATING</SoundID> 
			<FileName>ArmourPlating</FileName> 
			<LoadType>DynamicResident</LoadType> 
			<OnlyLoadOneVariationEachTime>0</OnlyLoadOneVariationEachTime> 
			<DontCache>0</DontCache> 
		</Row>
		<Row> 
			<SoundID>SND_TECH_EE_FLINTLOCK</SoundID> 
			<FileName>Flintlock</FileName> 
			<LoadType>DynamicResident</LoadType> 
			<OnlyLoadOneVariationEachTime>0</OnlyLoadOneVariationEachTime> 
			<DontCache>0</DontCache> 
		</Row>
		<Row> 
			<SoundID>SND_TECH_EE_FORTIFICATION</SoundID> 
			<FileName>Fortification</FileName> 
			<LoadType>DynamicResident</LoadType> 
			<OnlyLoadOneVariationEachTime>0</OnlyLoadOneVariationEachTime> 
			<DontCache>0</DontCache> 
		</Row>
		<Row> 
			<SoundID>SND_TECH_EE_HUMANISM</SoundID> 
			<FileName>Humanism</FileName> 
			<LoadType>DynamicResident</LoadType> 
			<OnlyLoadOneVariationEachTime>0</OnlyLoadOneVariationEachTime> 
			<DontCache>0</DontCache> 
		</Row>
		<Row> 
			<SoundID>SND_TECH_EE_IMPERIALISM</SoundID> 
			<FileName>Imperialism</FileName> 
			<LoadType>DynamicResident</LoadType> 
			<OnlyLoadOneVariationEachTime>0</OnlyLoadOneVariationEachTime> 
			<DontCache>0</DontCache> 
		</Row>
		<Row> 
			<SoundID>SND_TECH_EE_MANUFACTURING</SoundID> 
			<FileName>Manufacturing</FileName> 
			<LoadType>DynamicResident</LoadType> 
			<OnlyLoadOneVariationEachTime>0</OnlyLoadOneVariationEachTime> 
			<DontCache>0</DontCache> 
		</Row>
		<Row> 
			<SoundID>SND_TECH_EE_NATURAL_HISTORY</SoundID> 
			<FileName>NaturalHistory</FileName> 
			<LoadType>DynamicResident</LoadType> 
			<OnlyLoadOneVariationEachTime>0</OnlyLoadOneVariationEachTime> 
			<DontCache>0</DontCache> 
		</Row>
		<Row> 
			<SoundID>SND_TECH_EE_ROMANTICISM</SoundID> 
			<FileName>Romanticism</FileName> 
			<LoadType>DynamicResident</LoadType> 
			<OnlyLoadOneVariationEachTime>0</OnlyLoadOneVariationEachTime> 
			<DontCache>0</DontCache> 
		</Row>
		<Row> 
			<SoundID>SND_TECH_EE_SOVEREIGNTY</SoundID> 
			<FileName>Sovereignty</FileName> 
			<LoadType>DynamicResident</LoadType> 
			<OnlyLoadOneVariationEachTime>0</OnlyLoadOneVariationEachTime> 
			<DontCache>0</DontCache> 
		</Row>
		<Row> 
			<SoundID>SND_ERA_SPEECH_ENLIGHTENMENT_ERA01</SoundID> 
			<FileName>EnlightenmentEra01</FileName> 
			<LoadType>DynamicResident</LoadType> 
			<OnlyLoadOneVariationEachTime>0</OnlyLoadOneVariationEachTime> 
			<DontCache>0</DontCache> 
		</Row>
		<Row> 
			<SoundID>SND_ERA_SPEECH_ENLIGHTENMENT_ERA02</SoundID> 
			<FileName>EnlightenmentEra02</FileName> 
			<LoadType>DynamicResident</LoadType> 
			<OnlyLoadOneVariationEachTime>0</OnlyLoadOneVariationEachTime> 
			<DontCache>0</DontCache> 
		</Row>
		<Row> 
			<SoundID>SND_ERA_SPEECH_ENLIGHTENMENT_ERA03</SoundID> 
			<FileName>EnlightenmentEra03</FileName> 
			<LoadType>DynamicResident</LoadType> 
			<OnlyLoadOneVariationEachTime>0</OnlyLoadOneVariationEachTime> 
			<DontCache>0</DontCache> 
		</Row>
		<Row> 
			<SoundID>SND_ERA_SPEECH_ENLIGHTENMENT_ERA04</SoundID> 
			<FileName>TechMedHumanism</FileName> 
			<LoadType>DynamicResident</LoadType> 
			<OnlyLoadOneVariationEachTime>0</OnlyLoadOneVariationEachTime> 
			<DontCache>0</DontCache> 
		</Row>
		<Row> 
			<SoundID>SND_WONDER_SPEECH_EE_TOPKAPI</SoundID> 
			<FileName>TopkapiAudio</FileName> 
			<LoadType>DynamicResident</LoadType> 
			<OnlyLoadOneVariationEachTime>0</OnlyLoadOneVariationEachTime> 
			<DontCache>0</DontCache> 
		</Row>
		<Row> 
			<SoundID>SND_WONDER_SPEECH_EE_TORRE</SoundID> 
			<FileName>TorreDelOroAudio</FileName> 
			<LoadType>DynamicResident</LoadType> 
			<OnlyLoadOneVariationEachTime>0</OnlyLoadOneVariationEachTime> 
			<DontCache>0</DontCache> 
		</Row>
		<Row> 
			<SoundID>SND_WONDER_SPEECH_EE_WAT_PHRA_KAEW</SoundID> 
			<FileName>WatPhraKaewAudio</FileName> 
			<LoadType>DynamicResident</LoadType> 
			<OnlyLoadOneVariationEachTime>0</OnlyLoadOneVariationEachTime> 
			<DontCache>0</DontCache> 
		</Row>
		<Row> 
			<SoundID>SND_WONDER_SPEECH_EE_KRONBORG</SoundID> 
			<FileName>KronborgAudio</FileName> 
			<LoadType>DynamicResident</LoadType> 
			<OnlyLoadOneVariationEachTime>0</OnlyLoadOneVariationEachTime> 
			<DontCache>0</DontCache> 
		</Row>
		<Row> 
			<SoundID>SND_WONDER_SPEECH_EE_FASIL_GHEBBI</SoundID> 
			<FileName>FasilGhebbiAudio</FileName> 
			<LoadType>DynamicResident</LoadType> 
			<OnlyLoadOneVariationEachTime>0</OnlyLoadOneVariationEachTime> 
			<DontCache>0</DontCache> 
		</Row>
		<Row> 
			<SoundID>SND_WONDER_SPEECH_EE_VERSAILLES</SoundID> 
			<FileName>VersaillesAudio</FileName> 
			<LoadType>DynamicResident</LoadType> 
			<OnlyLoadOneVariationEachTime>0</OnlyLoadOneVariationEachTime> 
			<DontCache>0</DontCache> 
		</Row>
		<Row> 
			<SoundID>SND_WONDER_SPEECH_EE_CRYSTAL_PALACE</SoundID> 
			<FileName>CrystalPalaceAudio</FileName> 
			<LoadType>DynamicResident</LoadType> 
			<OnlyLoadOneVariationEachTime>0</OnlyLoadOneVariationEachTime> 
			<DontCache>0</DontCache> 
		</Row>
		<Row> 
			<SoundID>SND_WONDER_SPEECH_EE_SMITHSONIAN</SoundID> 
			<FileName>SmithsonianAudio</FileName> 
			<LoadType>DynamicResident</LoadType> 
			<OnlyLoadOneVariationEachTime>0</OnlyLoadOneVariationEachTime> 
			<DontCache>0</DontCache> 
		</Row>
	</Audio_Sounds> 

	<Audio_SpeakerChannels>
		<Delete />

		<Row> 
			<SpeakerChannel>Invalid</SpeakerChannel> 
			<Value>-1</Value> 
		</Row>
		<Row> 
			<SpeakerChannel>None</SpeakerChannel> 
			<Value>-2</Value> 
		</Row>
		<Row> 
			<SpeakerChannel>Random</SpeakerChannel> 
			<Value>-3</Value> 
		</Row>
		<Row> 
			<SpeakerChannel>StereoOnly</SpeakerChannel> 
			<Value>-4</Value> 
		</Row>
		<Row> 
			<SpeakerChannel>FullFrontLowRears</SpeakerChannel> 
			<Value>-5</Value> 
		</Row>
		<Row> 
			<SpeakerChannel>FrontLeft</SpeakerChannel> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<SpeakerChannel>FrontRight</SpeakerChannel> 
			<Value>1</Value> 
		</Row>
		<Row> 
			<SpeakerChannel>Center</SpeakerChannel> 
			<Value>2</Value> 
		</Row>
		<Row> 
			<SpeakerChannel>Sub</SpeakerChannel> 
			<Value>3</Value> 
		</Row>
		<Row> 
			<SpeakerChannel>RearLeft</SpeakerChannel> 
			<Value>4</Value> 
		</Row>
		<Row> 
			<SpeakerChannel>RearRight</SpeakerChannel> 
			<Value>5</Value> 
		</Row>
		<Row> 
			<SpeakerChannel>CenterLeft</SpeakerChannel> 
			<Value>6</Value> 
		</Row>
		<Row> 
			<SpeakerChannel>CenterRight</SpeakerChannel> 
			<Value>7</Value> 
		</Row>
	</Audio_SpeakerChannels> 

	<Table name="Automates">
		<Column name="ID" type="integer"  primarykey="true" autoincrement="true" />
		<Column name="Type" type="text"  unique="true" />
		<Column name="Description" type="text"  />
		<Column name="Help" type="text"  />
		<Column name="DisabledHelp" type="text"  />
		<Column name="HotKey" type="text"  />
		<Column name="HotKeyAlt" type="text"  />
		<Column name="HotKeyPriority" type="integer"  default="0"/>
		<Column name="HotKeyPriorityAlt" type="integer"  default="0"/>
		<Column name="OrderPriority" type="integer"  default="0"/>
		<Column name="AltDown" type="boolean"  default="0"/>
		<Column name="AltDownAlt" type="boolean"  default="0"/>
		<Column name="ShiftDown" type="boolean"  default="0"/>
		<Column name="ShiftDownAlt" type="boolean"  default="0"/>
		<Column name="CtrlDown" type="boolean"  default="0"/>
		<Column name="CtrlDownAlt" type="boolean"  default="0"/>
		<Column name="Visible" type="boolean"  default="0"/>
		<Column name="ConfirmCommand" type="boolean"  default="0"/>
		<Column name="Automate" type="text"  />
		<Column name="Command" type="text"  />
		<Column name="IconIndex" type="integer"  default="-1"/>
		<Column name="IconAtlas" type="text"  default="NULL"/>
	</Table> 
	<Automates>
		<Delete />

		<Row> 
			<ID>0</ID> 
			<Type>AUTOMATE_BUILD</Type> 
			<Description>TXT_KEY_ACTION_AUTOMATE_BUILD</Description> 
			<Help>TXT_KEY_ACTION_AUTOMATE_BUILD_HELP</Help> 
			<HotKey>KB_A</HotKey> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>1</OrderPriority> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Visible>true</Visible> 
			<ConfirmCommand>false</ConfirmCommand> 
			<Automate>AUTOMATE_BUILD</Automate> 
			<Command>COMMAND_AUTOMATE</Command> 
			<IconIndex>6</IconIndex> 
			<IconAtlas>UNIT_ACTION_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>1</ID> 
			<Type>AUTOMATE_EXPLORE</Type> 
			<Description>TXT_KEY_ACTION_AUTOMATE_EXPLORE</Description> 
			<Help>TXT_KEY_ACTION_AUTOMATE_EXPLORE_HELP</Help> 
			<DisabledHelp>TXT_KEY_ACTION_AUTOMATE_EXPLORE_DISABLED_HELP</DisabledHelp> 
			<HotKey>KB_E</HotKey> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>1</OrderPriority> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Visible>true</Visible> 
			<ConfirmCommand>false</ConfirmCommand> 
			<Automate>AUTOMATE_EXPLORE</Automate> 
			<Command>COMMAND_AUTOMATE</Command> 
			<IconIndex>43</IconIndex> 
			<IconAtlas>UNIT_ACTION_ATLAS</IconAtlas> 
		</Row>
	</Automates> 

	<Table name="Belief_BuildingClassFaithPurchase">
		<Column name="BeliefType" type="text"  />
		<Column name="BuildingClassType" type="text"  />
	</Table> 
	<Belief_BuildingClassFaithPurchase>
		<Delete />

		<Row> 
			<BeliefType>BELIEF_CATHEDRALS</BeliefType> 
			<BuildingClassType>BUILDINGCLASS_CATHEDRAL</BuildingClassType> 
		</Row>
		<Row> 
			<BeliefType>BELIEF_MOSQUES</BeliefType> 
			<BuildingClassType>BUILDINGCLASS_MOSQUE</BuildingClassType> 
		</Row>
		<Row> 
			<BeliefType>BELIEF_PAGODAS</BeliefType> 
			<BuildingClassType>BUILDINGCLASS_PAGODA</BuildingClassType> 
		</Row>
		<Row> 
			<BeliefType>BELIEF_MONASTERIES</BeliefType> 
			<BuildingClassType>BUILDINGCLASS_MONASTERY</BuildingClassType> 
		</Row>
		<Row> 
			<BeliefType>BELIEF_JESUIT_EDUCATION</BeliefType> 
			<BuildingClassType>BUILDINGCLASS_UNIVERSITY</BuildingClassType> 
		</Row>
		<Row> 
			<BeliefType>BELIEF_JESUIT_EDUCATION</BeliefType> 
			<BuildingClassType>BUILDINGCLASS_PUBLIC_SCHOOL</BuildingClassType> 
		</Row>
		<Row> 
			<BeliefType>BELIEF_JESUIT_EDUCATION</BeliefType> 
			<BuildingClassType>BUILDINGCLASS_LABORATORY</BuildingClassType> 
		</Row>
	</Belief_BuildingClassFaithPurchase> 

	<Table name="Belief_BuildingClassHappiness">
		<Column name="BeliefType" type="text"  />
		<Column name="BuildingClassType" type="text"  />
		<Column name="Happiness" type="integer"  />
	</Table> 
	<Belief_BuildingClassHappiness>
		<Delete />

		<Row> 
			<BeliefType>BELIEF_PEACE_GARDENS</BeliefType> 
			<BuildingClassType>BUILDINGCLASS_GARDEN</BuildingClassType> 
			<Happiness>2</Happiness> 
		</Row>
		<Row> 
			<BeliefType>BELIEF_RELIGIOUS_CENTER</BeliefType> 
			<BuildingClassType>BUILDINGCLASS_TEMPLE</BuildingClassType> 
			<Happiness>2</Happiness> 
		</Row>
		<Row> 
			<BeliefType>BELIEF_ASCETISM</BeliefType> 
			<BuildingClassType>BUILDINGCLASS_SHRINE</BuildingClassType> 
			<Happiness>1</Happiness> 
		</Row>
	</Belief_BuildingClassHappiness> 

	<Table name="Belief_BuildingClassTourism">
		<Column name="BeliefType" type="text"  />
		<Column name="BuildingClassType" type="text"  />
		<Column name="Tourism" type="integer"  default="0"/>
	</Table> 
	<Belief_BuildingClassTourism>
		<Delete />

		<Row> 
			<BeliefType>BELIEF_RELIGIOUS_ART</BeliefType> 
			<BuildingClassType>BUILDINGCLASS_HERMITAGE</BuildingClassType> 
			<Tourism>5</Tourism> 
		</Row>
	</Belief_BuildingClassTourism> 

	<Table name="Belief_BuildingClassYieldChanges">
		<Column name="BeliefType" type="text"  />
		<Column name="BuildingClassType" type="text"  />
		<Column name="YieldType" type="integer"  />
		<Column name="YieldChange" type="integer"  default="0"/>
	</Table> 
	<Belief_BuildingClassYieldChanges>
		<Delete />

		<Row> 
			<BeliefType>BELIEF_ANCESTOR_WORSHIP</BeliefType> 
			<BuildingClassType>BUILDINGCLASS_SHRINE</BuildingClassType> 
			<YieldType>YIELD_CULTURE</YieldType> 
			<YieldChange>1</YieldChange> 
		</Row>
		<Row> 
			<BeliefType>BELIEF_FEED_WORLD</BeliefType> 
			<BuildingClassType>BUILDINGCLASS_SHRINE</BuildingClassType> 
			<YieldType>YIELD_FOOD</YieldType> 
			<YieldChange>1</YieldChange> 
		</Row>
		<Row> 
			<BeliefType>BELIEF_FEED_WORLD</BeliefType> 
			<BuildingClassType>BUILDINGCLASS_TEMPLE</BuildingClassType> 
			<YieldType>YIELD_FOOD</YieldType> 
			<YieldChange>1</YieldChange> 
		</Row>
		<Row> 
			<BeliefType>BELIEF_CHORAL_MUSIC</BeliefType> 
			<BuildingClassType>BUILDINGCLASS_TEMPLE</BuildingClassType> 
			<YieldType>YIELD_CULTURE</YieldType> 
			<YieldChange>2</YieldChange> 
		</Row>
		<Row> 
			<BeliefType>BELIEF_RELIGIOUS_ART</BeliefType> 
			<BuildingClassType>BUILDINGCLASS_HERMITAGE</BuildingClassType> 
			<YieldType>YIELD_CULTURE</YieldType> 
			<YieldChange>5</YieldChange> 
		</Row>
		<Row> 
			<BeliefType>BELIEF_LITURGICAL_DRAMA</BeliefType> 
			<BuildingClassType>BUILDINGCLASS_AMPHITHEATER</BuildingClassType> 
			<YieldType>YIELD_FAITH</YieldType> 
			<YieldChange>1</YieldChange> 
		</Row>
		<Row> 
			<BeliefType>BELIEF_GOD_KING</BeliefType> 
			<BuildingClassType>BUILDINGCLASS_PALACE</BuildingClassType> 
			<YieldType>YIELD_CULTURE</YieldType> 
			<YieldChange>1</YieldChange> 
		</Row>
		<Row> 
			<BeliefType>BELIEF_GOD_KING</BeliefType> 
			<BuildingClassType>BUILDINGCLASS_PALACE</BuildingClassType> 
			<YieldType>YIELD_FAITH</YieldType> 
			<YieldChange>1</YieldChange> 
		</Row>
		<Row> 
			<BeliefType>BELIEF_GOD_KING</BeliefType> 
			<BuildingClassType>BUILDINGCLASS_PALACE</BuildingClassType> 
			<YieldType>YIELD_GOLD</YieldType> 
			<YieldChange>1</YieldChange> 
		</Row>
		<Row> 
			<BeliefType>BELIEF_GOD_KING</BeliefType> 
			<BuildingClassType>BUILDINGCLASS_PALACE</BuildingClassType> 
			<YieldType>YIELD_PRODUCTION</YieldType> 
			<YieldChange>1</YieldChange> 
		</Row>
		<Row> 
			<BeliefType>BELIEF_GOD_KING</BeliefType> 
			<BuildingClassType>BUILDINGCLASS_PALACE</BuildingClassType> 
			<YieldType>YIELD_SCIENCE</YieldType> 
			<YieldChange>1</YieldChange> 
		</Row>
	</Belief_BuildingClassYieldChanges> 

	<Table name="Belief_CityYieldChanges">
		<Column name="BeliefType" type="text"  />
		<Column name="YieldType" type="integer"  />
		<Column name="Yield" type="integer"  default="0"/>
	</Table> 
	<Belief_CityYieldChanges>
		<Delete />

		<Row> 
			<BeliefType>BELIEF_GOD_CRAFTSMEN</BeliefType> 
			<YieldType>YIELD_PRODUCTION</YieldType> 
			<Yield>1</Yield> 
		</Row>
	</Belief_CityYieldChanges> 

	<Table name="Belief_EraFaithUnitPurchase">
		<Column name="BeliefType" type="text"  />
		<Column name="EraType" type="text"  />
	</Table> 
	<Belief_EraFaithUnitPurchase>
		<Delete />

		<Row> 
			<BeliefType>BELIEF_HOLY_WARRIORS</BeliefType> 
			<EraType>ERA_ANCIENT</EraType> 
		</Row>
		<Row> 
			<BeliefType>BELIEF_HOLY_WARRIORS</BeliefType> 
			<EraType>ERA_CLASSICAL</EraType> 
		</Row>
		<Row> 
			<BeliefType>BELIEF_HOLY_WARRIORS</BeliefType> 
			<EraType>ERA_MEDIEVAL</EraType> 
		</Row>
		<Row> 
			<BeliefType>BELIEF_HOLY_WARRIORS</BeliefType> 
			<EraType>ERA_RENAISSANCE</EraType> 
		</Row>
		<Row> 
			<BeliefType>BELIEF_RELIGIOUS_FERVOR</BeliefType> 
			<EraType>ERA_INDUSTRIAL</EraType> 
		</Row>
		<Row> 
			<BeliefType>BELIEF_RELIGIOUS_FERVOR</BeliefType> 
			<EraType>ERA_MODERN</EraType> 
		</Row>
		<Row> 
			<BeliefType>BELIEF_RELIGIOUS_FERVOR</BeliefType> 
			<EraType>ERA_POSTMODERN</EraType> 
		</Row>
		<Row> 
			<BeliefType>BELIEF_RELIGIOUS_FERVOR</BeliefType> 
			<EraType>ERA_FUTURE</EraType> 
		</Row>
		<Row> 
			<BeliefType>BELIEF_HOLY_WARRIORS</BeliefType> 
			<EraType>ERA_ENLIGHTENMENT</EraType> 
		</Row>
	</Belief_EraFaithUnitPurchase> 

	<Table name="Belief_FeatureYieldChanges">
		<Column name="BeliefType" type="text"  />
		<Column name="FeatureType" type="text"  />
		<Column name="YieldType" type="integer"  />
		<Column name="Yield" type="integer"  default="0"/>
	</Table> 
	<Belief_FeatureYieldChanges>
		<Delete />

		<Row> 
			<BeliefType>BELIEF_SACRED_PATH</BeliefType> 
			<FeatureType>FEATURE_JUNGLE</FeatureType> 
			<YieldType>YIELD_CULTURE</YieldType> 
			<Yield>1</Yield> 
		</Row>
	</Belief_FeatureYieldChanges> 

	<Table name="Belief_HolyCityYieldChanges">
		<Column name="BeliefType" type="text"  />
		<Column name="YieldType" type="integer"  />
		<Column name="Yield" type="integer"  default="0"/>
	</Table> 
	<Belief_HolyCityYieldChanges>
		<Delete />

	</Belief_HolyCityYieldChanges> 

	<Table name="Belief_ImprovementYieldChanges">
		<Column name="BeliefType" type="text"  />
		<Column name="ImprovementType" type="text"  />
		<Column name="YieldType" type="text"  />
		<Column name="Yield" type="integer"  />
	</Table> 
	<Belief_ImprovementYieldChanges>
		<Delete />

		<Row> 
			<BeliefType>BELIEF_GODDESS_HUNT</BeliefType> 
			<ImprovementType>IMPROVEMENT_CAMP</ImprovementType> 
			<YieldType>YIELD_FOOD</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<BeliefType>BELIEF_GOD_SEA</BeliefType> 
			<ImprovementType>IMPROVEMENT_FISHING_BOATS</ImprovementType> 
			<YieldType>YIELD_PRODUCTION</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<BeliefType>BELIEF_STONE_CIRCLES</BeliefType> 
			<ImprovementType>IMPROVEMENT_QUARRY</ImprovementType> 
			<YieldType>YIELD_FAITH</YieldType> 
			<Yield>2</Yield> 
		</Row>
		<Row> 
			<BeliefType>BELIEF_ORAL_TRADITION</BeliefType> 
			<ImprovementType>IMPROVEMENT_PLANTATION</ImprovementType> 
			<YieldType>YIELD_CULTURE</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<BeliefType>BELIEF_OPEN_SKY</BeliefType> 
			<ImprovementType>IMPROVEMENT_PASTURE</ImprovementType> 
			<YieldType>YIELD_CULTURE</YieldType> 
			<Yield>1</Yield> 
		</Row>
	</Belief_ImprovementYieldChanges> 

	<Table name="Belief_MaxYieldModifierPerFollower">
		<Column name="BeliefType" type="text"  />
		<Column name="YieldType" type="integer"  />
		<Column name="Max" type="integer"  default="0"/>
	</Table> 
	<Belief_MaxYieldModifierPerFollower>
		<Delete />

		<Row> 
			<BeliefType>BELIEF_RELIGIOUS_COMMUNITY</BeliefType> 
			<YieldType>YIELD_PRODUCTION</YieldType> 
			<Max>15</Max> 
		</Row>
	</Belief_MaxYieldModifierPerFollower> 

	<Table name="Belief_ResourceHappiness">
		<Column name="BeliefType" type="text"  />
		<Column name="ResourceType" type="text"  />
		<Column name="HappinessChange" type="integer"  default="0"/>
	</Table> 
	<Belief_ResourceHappiness>
		<Delete />

	</Belief_ResourceHappiness> 

	<Table name="Belief_ResourceQuantityModifiers">
		<Column name="BeliefType" type="text"  />
		<Column name="ResourceType" type="text"  />
		<Column name="ResourceQuantityModifier" type="integer"  default="0"/>
	</Table> 
	<Belief_ResourceQuantityModifiers>
		<Delete />

	</Belief_ResourceQuantityModifiers> 

	<Table name="Belief_ResourceYieldChanges">
		<Column name="BeliefType" type="text"  />
		<Column name="ResourceType" type="text"  />
		<Column name="YieldType" type="integer"  />
		<Column name="Yield" type="integer"  default="0"/>
	</Table> 
	<Belief_ResourceYieldChanges>
		<Delete />

		<Row> 
			<BeliefType>BELIEF_FORMAL_LITURGY</BeliefType> 
			<ResourceType>RESOURCE_GOLD</ResourceType> 
			<YieldType>YIELD_FAITH</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<BeliefType>BELIEF_FORMAL_LITURGY</BeliefType> 
			<ResourceType>RESOURCE_GOLD</ResourceType> 
			<YieldType>YIELD_CULTURE</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<BeliefType>BELIEF_FORMAL_LITURGY</BeliefType> 
			<ResourceType>RESOURCE_SILVER</ResourceType> 
			<YieldType>YIELD_FAITH</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<BeliefType>BELIEF_FORMAL_LITURGY</BeliefType> 
			<ResourceType>RESOURCE_SILVER</ResourceType> 
			<YieldType>YIELD_CULTURE</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<BeliefType>BELIEF_GOD_FESTIVALS</BeliefType> 
			<ResourceType>RESOURCE_WINE</ResourceType> 
			<YieldType>YIELD_FAITH</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<BeliefType>BELIEF_GOD_FESTIVALS</BeliefType> 
			<ResourceType>RESOURCE_WINE</ResourceType> 
			<YieldType>YIELD_CULTURE</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<BeliefType>BELIEF_GOD_FESTIVALS</BeliefType> 
			<ResourceType>RESOURCE_INCENSE</ResourceType> 
			<YieldType>YIELD_FAITH</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<BeliefType>BELIEF_GOD_FESTIVALS</BeliefType> 
			<ResourceType>RESOURCE_INCENSE</ResourceType> 
			<YieldType>YIELD_CULTURE</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<BeliefType>BELIEF_TEARS_OF_GODS</BeliefType> 
			<ResourceType>RESOURCE_PEARLS</ResourceType> 
			<YieldType>YIELD_FAITH</YieldType> 
			<Yield>2</Yield> 
		</Row>
		<Row> 
			<BeliefType>BELIEF_TEARS_OF_GODS</BeliefType> 
			<ResourceType>RESOURCE_GEMS</ResourceType> 
			<YieldType>YIELD_FAITH</YieldType> 
			<Yield>2</Yield> 
		</Row>
		<Row> 
			<BeliefType>BELIEF_EARTH_MOTHER</BeliefType> 
			<ResourceType>RESOURCE_COPPER</ResourceType> 
			<YieldType>YIELD_FAITH</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<BeliefType>BELIEF_EARTH_MOTHER</BeliefType> 
			<ResourceType>RESOURCE_IRON</ResourceType> 
			<YieldType>YIELD_FAITH</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<BeliefType>BELIEF_EARTH_MOTHER</BeliefType> 
			<ResourceType>RESOURCE_SALT</ResourceType> 
			<YieldType>YIELD_FAITH</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<BeliefType>BELIEF_SUN_GOD</BeliefType> 
			<ResourceType>RESOURCE_BANANA</ResourceType> 
			<YieldType>YIELD_FOOD</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<BeliefType>BELIEF_SUN_GOD</BeliefType> 
			<ResourceType>RESOURCE_CITRUS</ResourceType> 
			<YieldType>YIELD_FOOD</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<BeliefType>BELIEF_SUN_GOD</BeliefType> 
			<ResourceType>RESOURCE_WHEAT</ResourceType> 
			<YieldType>YIELD_FOOD</YieldType> 
			<Yield>1</Yield> 
		</Row>
	</Belief_ResourceYieldChanges> 

	<Table name="Belief_TerrainYieldChanges">
		<Column name="BeliefType" type="text"  />
		<Column name="TerrainType" type="text"  />
		<Column name="YieldType" type="integer"  />
		<Column name="Yield" type="integer"  default="0"/>
	</Table> 
	<Belief_TerrainYieldChanges>
		<Delete />

		<Row> 
			<BeliefType>BELIEF_DESERT_FOLKLORE</BeliefType> 
			<TerrainType>TERRAIN_DESERT</TerrainType> 
			<YieldType>YIELD_FAITH</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<BeliefType>BELIEF_DANCE_AURORA</BeliefType> 
			<TerrainType>TERRAIN_TUNDRA</TerrainType> 
			<YieldType>YIELD_FAITH</YieldType> 
			<Yield>1</Yield> 
		</Row>
	</Belief_TerrainYieldChanges> 

	<Table name="Belief_YieldChangeAnySpecialist">
		<Column name="BeliefType" type="text"  />
		<Column name="YieldType" type="integer"  />
		<Column name="Yield" type="integer"  default="0"/>
	</Table> 
	<Belief_YieldChangeAnySpecialist>
		<Delete />

		<Row> 
			<BeliefType>BELIEF_GURUSHIP</BeliefType> 
			<YieldType>YIELD_PRODUCTION</YieldType> 
			<Yield>2</Yield> 
		</Row>
	</Belief_YieldChangeAnySpecialist> 

	<Table name="Belief_YieldChangeNaturalWonder">
		<Column name="BeliefType" type="text"  />
		<Column name="YieldType" type="integer"  />
		<Column name="Yield" type="integer"  default="0"/>
	</Table> 
	<Belief_YieldChangeNaturalWonder>
		<Delete />

		<Row> 
			<BeliefType>BELIEF_ONE_WITH_NATURE</BeliefType> 
			<YieldType>YIELD_FAITH</YieldType> 
			<Yield>4</Yield> 
		</Row>
	</Belief_YieldChangeNaturalWonder> 

	<Table name="Belief_YieldChangePerForeignCity">
		<Column name="BeliefType" type="text"  />
		<Column name="YieldType" type="integer"  />
		<Column name="Yield" type="integer"  default="0"/>
	</Table> 
	<Belief_YieldChangePerForeignCity>
		<Delete />

		<Row> 
			<BeliefType>BELIEF_PILGRIMAGE</BeliefType> 
			<YieldType>YIELD_FAITH</YieldType> 
			<Yield>2</Yield> 
		</Row>
	</Belief_YieldChangePerForeignCity> 

	<Table name="Belief_YieldChangePerXForeignFollowers">
		<Column name="BeliefType" type="text"  />
		<Column name="YieldType" type="integer"  />
		<Column name="ForeignFollowers" type="integer"  default="0"/>
	</Table> 
	<Belief_YieldChangePerXForeignFollowers>
		<Delete />

		<Row> 
			<BeliefType>BELIEF_WORLD_CHURCH</BeliefType> 
			<YieldType>YIELD_CULTURE</YieldType> 
			<ForeignFollowers>5</ForeignFollowers> 
		</Row>
	</Belief_YieldChangePerXForeignFollowers> 

	<Table name="Belief_YieldChangeTradeRoute">
		<Column name="BeliefType" type="text"  />
		<Column name="YieldType" type="integer"  />
		<Column name="Yield" type="integer"  default="0"/>
	</Table> 
	<Belief_YieldChangeTradeRoute>
		<Delete />

		<Row> 
			<BeliefType>BELIEF_MESSENGER_GODS</BeliefType> 
			<YieldType>YIELD_SCIENCE</YieldType> 
			<Yield>2</Yield> 
		</Row>
	</Belief_YieldChangeTradeRoute> 

	<Table name="Belief_YieldChangeWorldWonder">
		<Column name="BeliefType" type="text"  />
		<Column name="YieldType" type="integer"  />
		<Column name="Yield" type="integer"  default="0"/>
	</Table> 
	<Belief_YieldChangeWorldWonder>
		<Delete />

		<Row> 
			<BeliefType>BELIEF_DIVINE_INSPIRATION</BeliefType> 
			<YieldType>YIELD_FAITH</YieldType> 
			<Yield>2</Yield> 
		</Row>
	</Belief_YieldChangeWorldWonder> 

	<Table name="Belief_YieldModifierNaturalWonder">
		<Column name="BeliefType" type="text"  />
		<Column name="YieldType" type="integer"  />
		<Column name="Yield" type="integer"  default="0"/>
	</Table> 
	<Belief_YieldModifierNaturalWonder>
		<Delete />

	</Belief_YieldModifierNaturalWonder> 

	<Table name="Beliefs">
		<Column name="ID" type="integer"  primarykey="true" autoincrement="true" />
		<Column name="Type" type="text"  unique="true" notnull="true" />
		<Column name="Description" type="text"  />
		<Column name="ShortDescription" type="text"  />
		<Column name="Pantheon" type="boolean"  default="0"/>
		<Column name="Founder" type="boolean"  default="0"/>
		<Column name="Follower" type="boolean"  default="0"/>
		<Column name="Enhancer" type="boolean"  default="0"/>
		<Column name="Reformation" type="boolean"  default="0"/>
		<Column name="RequiresPeace" type="boolean"  default="0"/>
		<Column name="ConvertsBarbarians" type="boolean"  default="0"/>
		<Column name="FaithPurchaseAllGreatPeople" type="boolean"  default="0"/>
		<Column name="MinPopulation" type="integer"  default="0"/>
		<Column name="MinFollowers" type="integer"  default="0"/>
		<Column name="MaxDistance" type="integer"  default="0"/>
		<Column name="CityGrowthModifier" type="integer"  default="0"/>
		<Column name="FaithFromKills" type="integer"  default="0"/>
		<Column name="FaithFromDyingUnits" type="integer"  default="0"/>
		<Column name="RiverHappiness" type="integer"  default="0"/>
		<Column name="HappinessPerCity" type="integer"  default="0"/>
		<Column name="HappinessPerFollowingCity" type="float"  default="0.0"/>
		<Column name="HappinessPerXPeacefulForeignFollowers" type="integer"  default="0"/>
		<Column name="PlotCultureCostModifier" type="integer"  default="0"/>
		<Column name="CityRangeStrikeModifier" type="integer"  default="0"/>
		<Column name="CombatModifierEnemyCities" type="integer"  default="0"/>
		<Column name="CombatModifierFriendlyCities" type="integer"  default="0"/>
		<Column name="FriendlyHealChange" type="integer"  default="0"/>
		<Column name="CityStateFriendshipModifier" type="integer"  default="0"/>
		<Column name="LandBarbarianConversionPercent" type="integer"  default="0"/>
		<Column name="WonderProductionModifier" type="integer"  default="0"/>
		<Column name="PlayerHappiness" type="integer"  default="0"/>
		<Column name="PlayerCultureModifier" type="integer"  default="0"/>
		<Column name="GoldPerFollowingCity" type="integer"  default="0"/>
		<Column name="GoldPerXFollowers" type="integer"  default="0"/>
		<Column name="GoldPerFirstCityConversion" type="integer"  default="0"/>
		<Column name="SciencePerOtherReligionFollower" type="integer"  default="0"/>
		<Column name="SpreadDistanceModifier" type="integer"  default="0"/>
		<Column name="SpreadStrengthModifier" type="integer"  default="0"/>
		<Column name="ProphetStrengthModifier" type="integer"  default="0"/>
		<Column name="ProphetCostModifier" type="integer"  default="0"/>
		<Column name="MissionaryStrengthModifier" type="integer"  default="0"/>
		<Column name="MissionaryCostModifier" type="integer"  default="0"/>
		<Column name="FriendlyCityStateSpreadModifier" type="integer"  default="0"/>
		<Column name="GreatPersonExpendedFaith" type="integer"  default="0"/>
		<Column name="CityStateMinimumInfluence" type="integer"  default="0"/>
		<Column name="CityStateInfluenceModifier" type="integer"  default="0"/>
		<Column name="OtherReligionPressureErosion" type="integer"  default="0"/>
		<Column name="SpyPressure" type="integer"  default="0"/>
		<Column name="InquisitorPressureRetention" type="integer"  default="0"/>
		<Column name="FaithBuildingTourism" type="integer"  default="0"/>
		<Column name="ObsoleteEra" type="text"  default="NULL"/>
		<Column name="ResourceRevealed" type="text"  default="NULL"/>
		<Column name="SpreadModifierDoublingTech" type="text"  default="NULL"/>
	</Table> 
	<Beliefs>
		<Delete />

		<Row> 
			<ID>0</ID> 
			<Type>BELIEF_GODDESS_HUNT</Type> 
			<Description>TXT_KEY_BELIEF_GODDESS_HUNT</Description> 
			<ShortDescription>TXT_KEY_BELIEF_GODDESS_HUNT_SHORT</ShortDescription> 
			<Pantheon>true</Pantheon> 
			<Founder>false</Founder> 
			<Follower>false</Follower> 
			<Enhancer>false</Enhancer> 
			<Reformation>false</Reformation> 
			<RequiresPeace>false</RequiresPeace> 
			<ConvertsBarbarians>false</ConvertsBarbarians> 
			<FaithPurchaseAllGreatPeople>false</FaithPurchaseAllGreatPeople> 
			<MinPopulation>0</MinPopulation> 
			<MinFollowers>0</MinFollowers> 
			<MaxDistance>0</MaxDistance> 
			<CityGrowthModifier>0</CityGrowthModifier> 
			<FaithFromKills>0</FaithFromKills> 
			<FaithFromDyingUnits>0</FaithFromDyingUnits> 
			<RiverHappiness>0</RiverHappiness> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerFollowingCity>0</HappinessPerFollowingCity> 
			<HappinessPerXPeacefulForeignFollowers>0</HappinessPerXPeacefulForeignFollowers> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<CityRangeStrikeModifier>0</CityRangeStrikeModifier> 
			<CombatModifierEnemyCities>0</CombatModifierEnemyCities> 
			<CombatModifierFriendlyCities>0</CombatModifierFriendlyCities> 
			<FriendlyHealChange>0</FriendlyHealChange> 
			<CityStateFriendshipModifier>0</CityStateFriendshipModifier> 
			<LandBarbarianConversionPercent>0</LandBarbarianConversionPercent> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<PlayerHappiness>0</PlayerHappiness> 
			<PlayerCultureModifier>0</PlayerCultureModifier> 
			<GoldPerFollowingCity>0</GoldPerFollowingCity> 
			<GoldPerXFollowers>0</GoldPerXFollowers> 
			<GoldPerFirstCityConversion>0</GoldPerFirstCityConversion> 
			<SciencePerOtherReligionFollower>0</SciencePerOtherReligionFollower> 
			<SpreadDistanceModifier>0</SpreadDistanceModifier> 
			<SpreadStrengthModifier>0</SpreadStrengthModifier> 
			<ProphetStrengthModifier>0</ProphetStrengthModifier> 
			<ProphetCostModifier>0</ProphetCostModifier> 
			<MissionaryStrengthModifier>0</MissionaryStrengthModifier> 
			<MissionaryCostModifier>0</MissionaryCostModifier> 
			<FriendlyCityStateSpreadModifier>0</FriendlyCityStateSpreadModifier> 
			<GreatPersonExpendedFaith>0</GreatPersonExpendedFaith> 
			<CityStateMinimumInfluence>0</CityStateMinimumInfluence> 
			<CityStateInfluenceModifier>0</CityStateInfluenceModifier> 
			<OtherReligionPressureErosion>0</OtherReligionPressureErosion> 
			<SpyPressure>0</SpyPressure> 
			<InquisitorPressureRetention>0</InquisitorPressureRetention> 
			<FaithBuildingTourism>0</FaithBuildingTourism> 
		</Row>
		<Row> 
			<ID>1</ID> 
			<Type>BELIEF_FERTILITY_RITES</Type> 
			<Description>TXT_KEY_BELIEF_FERTILITY_RITES</Description> 
			<ShortDescription>TXT_KEY_BELIEF_FERTILITY_RITES_SHORT</ShortDescription> 
			<Pantheon>true</Pantheon> 
			<Founder>false</Founder> 
			<Follower>false</Follower> 
			<Enhancer>false</Enhancer> 
			<Reformation>false</Reformation> 
			<RequiresPeace>false</RequiresPeace> 
			<ConvertsBarbarians>false</ConvertsBarbarians> 
			<FaithPurchaseAllGreatPeople>false</FaithPurchaseAllGreatPeople> 
			<MinPopulation>0</MinPopulation> 
			<MinFollowers>0</MinFollowers> 
			<MaxDistance>0</MaxDistance> 
			<CityGrowthModifier>10</CityGrowthModifier> 
			<FaithFromKills>0</FaithFromKills> 
			<FaithFromDyingUnits>0</FaithFromDyingUnits> 
			<RiverHappiness>0</RiverHappiness> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerFollowingCity>0</HappinessPerFollowingCity> 
			<HappinessPerXPeacefulForeignFollowers>0</HappinessPerXPeacefulForeignFollowers> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<CityRangeStrikeModifier>0</CityRangeStrikeModifier> 
			<CombatModifierEnemyCities>0</CombatModifierEnemyCities> 
			<CombatModifierFriendlyCities>0</CombatModifierFriendlyCities> 
			<FriendlyHealChange>0</FriendlyHealChange> 
			<CityStateFriendshipModifier>0</CityStateFriendshipModifier> 
			<LandBarbarianConversionPercent>0</LandBarbarianConversionPercent> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<PlayerHappiness>0</PlayerHappiness> 
			<PlayerCultureModifier>0</PlayerCultureModifier> 
			<GoldPerFollowingCity>0</GoldPerFollowingCity> 
			<GoldPerXFollowers>0</GoldPerXFollowers> 
			<GoldPerFirstCityConversion>0</GoldPerFirstCityConversion> 
			<SciencePerOtherReligionFollower>0</SciencePerOtherReligionFollower> 
			<SpreadDistanceModifier>0</SpreadDistanceModifier> 
			<SpreadStrengthModifier>0</SpreadStrengthModifier> 
			<ProphetStrengthModifier>0</ProphetStrengthModifier> 
			<ProphetCostModifier>0</ProphetCostModifier> 
			<MissionaryStrengthModifier>0</MissionaryStrengthModifier> 
			<MissionaryCostModifier>0</MissionaryCostModifier> 
			<FriendlyCityStateSpreadModifier>0</FriendlyCityStateSpreadModifier> 
			<GreatPersonExpendedFaith>0</GreatPersonExpendedFaith> 
			<CityStateMinimumInfluence>0</CityStateMinimumInfluence> 
			<CityStateInfluenceModifier>0</CityStateInfluenceModifier> 
			<OtherReligionPressureErosion>0</OtherReligionPressureErosion> 
			<SpyPressure>0</SpyPressure> 
			<InquisitorPressureRetention>0</InquisitorPressureRetention> 
			<FaithBuildingTourism>0</FaithBuildingTourism> 
		</Row>
		<Row> 
			<ID>2</ID> 
			<Type>BELIEF_GOD_CRAFTSMEN</Type> 
			<Description>TXT_KEY_BELIEF_GOD_CRAFTSMEN</Description> 
			<ShortDescription>TXT_KEY_BELIEF_GOD_CRAFTSMEN_SHORT</ShortDescription> 
			<Pantheon>true</Pantheon> 
			<Founder>false</Founder> 
			<Follower>false</Follower> 
			<Enhancer>false</Enhancer> 
			<Reformation>false</Reformation> 
			<RequiresPeace>false</RequiresPeace> 
			<ConvertsBarbarians>false</ConvertsBarbarians> 
			<FaithPurchaseAllGreatPeople>false</FaithPurchaseAllGreatPeople> 
			<MinPopulation>3</MinPopulation> 
			<MinFollowers>0</MinFollowers> 
			<MaxDistance>0</MaxDistance> 
			<CityGrowthModifier>0</CityGrowthModifier> 
			<FaithFromKills>0</FaithFromKills> 
			<FaithFromDyingUnits>0</FaithFromDyingUnits> 
			<RiverHappiness>0</RiverHappiness> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerFollowingCity>0</HappinessPerFollowingCity> 
			<HappinessPerXPeacefulForeignFollowers>0</HappinessPerXPeacefulForeignFollowers> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<CityRangeStrikeModifier>0</CityRangeStrikeModifier> 
			<CombatModifierEnemyCities>0</CombatModifierEnemyCities> 
			<CombatModifierFriendlyCities>0</CombatModifierFriendlyCities> 
			<FriendlyHealChange>0</FriendlyHealChange> 
			<CityStateFriendshipModifier>0</CityStateFriendshipModifier> 
			<LandBarbarianConversionPercent>0</LandBarbarianConversionPercent> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<PlayerHappiness>0</PlayerHappiness> 
			<PlayerCultureModifier>0</PlayerCultureModifier> 
			<GoldPerFollowingCity>0</GoldPerFollowingCity> 
			<GoldPerXFollowers>0</GoldPerXFollowers> 
			<GoldPerFirstCityConversion>0</GoldPerFirstCityConversion> 
			<SciencePerOtherReligionFollower>0</SciencePerOtherReligionFollower> 
			<SpreadDistanceModifier>0</SpreadDistanceModifier> 
			<SpreadStrengthModifier>0</SpreadStrengthModifier> 
			<ProphetStrengthModifier>0</ProphetStrengthModifier> 
			<ProphetCostModifier>0</ProphetCostModifier> 
			<MissionaryStrengthModifier>0</MissionaryStrengthModifier> 
			<MissionaryCostModifier>0</MissionaryCostModifier> 
			<FriendlyCityStateSpreadModifier>0</FriendlyCityStateSpreadModifier> 
			<GreatPersonExpendedFaith>0</GreatPersonExpendedFaith> 
			<CityStateMinimumInfluence>0</CityStateMinimumInfluence> 
			<CityStateInfluenceModifier>0</CityStateInfluenceModifier> 
			<OtherReligionPressureErosion>0</OtherReligionPressureErosion> 
			<SpyPressure>0</SpyPressure> 
			<InquisitorPressureRetention>0</InquisitorPressureRetention> 
			<FaithBuildingTourism>0</FaithBuildingTourism> 
		</Row>
		<Row> 
			<ID>3</ID> 
			<Type>BELIEF_GOD_SEA</Type> 
			<Description>TXT_KEY_BELIEF_GOD_SEA</Description> 
			<ShortDescription>TXT_KEY_BELIEF_GOD_SEA_SHORT</ShortDescription> 
			<Pantheon>true</Pantheon> 
			<Founder>false</Founder> 
			<Follower>false</Follower> 
			<Enhancer>false</Enhancer> 
			<Reformation>false</Reformation> 
			<RequiresPeace>false</RequiresPeace> 
			<ConvertsBarbarians>false</ConvertsBarbarians> 
			<FaithPurchaseAllGreatPeople>false</FaithPurchaseAllGreatPeople> 
			<MinPopulation>0</MinPopulation> 
			<MinFollowers>0</MinFollowers> 
			<MaxDistance>0</MaxDistance> 
			<CityGrowthModifier>0</CityGrowthModifier> 
			<FaithFromKills>0</FaithFromKills> 
			<FaithFromDyingUnits>0</FaithFromDyingUnits> 
			<RiverHappiness>0</RiverHappiness> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerFollowingCity>0</HappinessPerFollowingCity> 
			<HappinessPerXPeacefulForeignFollowers>0</HappinessPerXPeacefulForeignFollowers> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<CityRangeStrikeModifier>0</CityRangeStrikeModifier> 
			<CombatModifierEnemyCities>0</CombatModifierEnemyCities> 
			<CombatModifierFriendlyCities>0</CombatModifierFriendlyCities> 
			<FriendlyHealChange>0</FriendlyHealChange> 
			<CityStateFriendshipModifier>0</CityStateFriendshipModifier> 
			<LandBarbarianConversionPercent>0</LandBarbarianConversionPercent> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<PlayerHappiness>0</PlayerHappiness> 
			<PlayerCultureModifier>0</PlayerCultureModifier> 
			<GoldPerFollowingCity>0</GoldPerFollowingCity> 
			<GoldPerXFollowers>0</GoldPerXFollowers> 
			<GoldPerFirstCityConversion>0</GoldPerFirstCityConversion> 
			<SciencePerOtherReligionFollower>0</SciencePerOtherReligionFollower> 
			<SpreadDistanceModifier>0</SpreadDistanceModifier> 
			<SpreadStrengthModifier>0</SpreadStrengthModifier> 
			<ProphetStrengthModifier>0</ProphetStrengthModifier> 
			<ProphetCostModifier>0</ProphetCostModifier> 
			<MissionaryStrengthModifier>0</MissionaryStrengthModifier> 
			<MissionaryCostModifier>0</MissionaryCostModifier> 
			<FriendlyCityStateSpreadModifier>0</FriendlyCityStateSpreadModifier> 
			<GreatPersonExpendedFaith>0</GreatPersonExpendedFaith> 
			<CityStateMinimumInfluence>0</CityStateMinimumInfluence> 
			<CityStateInfluenceModifier>0</CityStateInfluenceModifier> 
			<OtherReligionPressureErosion>0</OtherReligionPressureErosion> 
			<SpyPressure>0</SpyPressure> 
			<InquisitorPressureRetention>0</InquisitorPressureRetention> 
			<FaithBuildingTourism>0</FaithBuildingTourism> 
		</Row>
		<Row> 
			<ID>4</ID> 
			<Type>BELIEF_OPEN_SKY</Type> 
			<Description>TXT_KEY_BELIEF_OPEN_SKY</Description> 
			<ShortDescription>TXT_KEY_BELIEF_OPEN_SKY_SHORT</ShortDescription> 
			<Pantheon>true</Pantheon> 
			<Founder>false</Founder> 
			<Follower>false</Follower> 
			<Enhancer>false</Enhancer> 
			<Reformation>false</Reformation> 
			<RequiresPeace>false</RequiresPeace> 
			<ConvertsBarbarians>false</ConvertsBarbarians> 
			<FaithPurchaseAllGreatPeople>false</FaithPurchaseAllGreatPeople> 
			<MinPopulation>0</MinPopulation> 
			<MinFollowers>0</MinFollowers> 
			<MaxDistance>0</MaxDistance> 
			<CityGrowthModifier>0</CityGrowthModifier> 
			<FaithFromKills>0</FaithFromKills> 
			<FaithFromDyingUnits>0</FaithFromDyingUnits> 
			<RiverHappiness>0</RiverHappiness> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerFollowingCity>0</HappinessPerFollowingCity> 
			<HappinessPerXPeacefulForeignFollowers>0</HappinessPerXPeacefulForeignFollowers> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<CityRangeStrikeModifier>0</CityRangeStrikeModifier> 
			<CombatModifierEnemyCities>0</CombatModifierEnemyCities> 
			<CombatModifierFriendlyCities>0</CombatModifierFriendlyCities> 
			<FriendlyHealChange>0</FriendlyHealChange> 
			<CityStateFriendshipModifier>0</CityStateFriendshipModifier> 
			<LandBarbarianConversionPercent>0</LandBarbarianConversionPercent> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<PlayerHappiness>0</PlayerHappiness> 
			<PlayerCultureModifier>0</PlayerCultureModifier> 
			<GoldPerFollowingCity>0</GoldPerFollowingCity> 
			<GoldPerXFollowers>0</GoldPerXFollowers> 
			<GoldPerFirstCityConversion>0</GoldPerFirstCityConversion> 
			<SciencePerOtherReligionFollower>0</SciencePerOtherReligionFollower> 
			<SpreadDistanceModifier>0</SpreadDistanceModifier> 
			<SpreadStrengthModifier>0</SpreadStrengthModifier> 
			<ProphetStrengthModifier>0</ProphetStrengthModifier> 
			<ProphetCostModifier>0</ProphetCostModifier> 
			<MissionaryStrengthModifier>0</MissionaryStrengthModifier> 
			<MissionaryCostModifier>0</MissionaryCostModifier> 
			<FriendlyCityStateSpreadModifier>0</FriendlyCityStateSpreadModifier> 
			<GreatPersonExpendedFaith>0</GreatPersonExpendedFaith> 
			<CityStateMinimumInfluence>0</CityStateMinimumInfluence> 
			<CityStateInfluenceModifier>0</CityStateInfluenceModifier> 
			<OtherReligionPressureErosion>0</OtherReligionPressureErosion> 
			<SpyPressure>0</SpyPressure> 
			<InquisitorPressureRetention>0</InquisitorPressureRetention> 
			<FaithBuildingTourism>0</FaithBuildingTourism> 
		</Row>
		<Row> 
			<ID>5</ID> 
			<Type>BELIEF_MESSENGER_GODS</Type> 
			<Description>TXT_KEY_BELIEF_MESSENGER_GODS</Description> 
			<ShortDescription>TXT_KEY_BELIEF_MESSENGER_GODS_SHORT</ShortDescription> 
			<Pantheon>true</Pantheon> 
			<Founder>false</Founder> 
			<Follower>false</Follower> 
			<Enhancer>false</Enhancer> 
			<Reformation>false</Reformation> 
			<RequiresPeace>false</RequiresPeace> 
			<ConvertsBarbarians>false</ConvertsBarbarians> 
			<FaithPurchaseAllGreatPeople>false</FaithPurchaseAllGreatPeople> 
			<MinPopulation>0</MinPopulation> 
			<MinFollowers>0</MinFollowers> 
			<MaxDistance>0</MaxDistance> 
			<CityGrowthModifier>0</CityGrowthModifier> 
			<FaithFromKills>0</FaithFromKills> 
			<FaithFromDyingUnits>0</FaithFromDyingUnits> 
			<RiverHappiness>0</RiverHappiness> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerFollowingCity>0</HappinessPerFollowingCity> 
			<HappinessPerXPeacefulForeignFollowers>0</HappinessPerXPeacefulForeignFollowers> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<CityRangeStrikeModifier>0</CityRangeStrikeModifier> 
			<CombatModifierEnemyCities>0</CombatModifierEnemyCities> 
			<CombatModifierFriendlyCities>0</CombatModifierFriendlyCities> 
			<FriendlyHealChange>0</FriendlyHealChange> 
			<CityStateFriendshipModifier>0</CityStateFriendshipModifier> 
			<LandBarbarianConversionPercent>0</LandBarbarianConversionPercent> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<PlayerHappiness>0</PlayerHappiness> 
			<PlayerCultureModifier>0</PlayerCultureModifier> 
			<GoldPerFollowingCity>0</GoldPerFollowingCity> 
			<GoldPerXFollowers>0</GoldPerXFollowers> 
			<GoldPerFirstCityConversion>0</GoldPerFirstCityConversion> 
			<SciencePerOtherReligionFollower>0</SciencePerOtherReligionFollower> 
			<SpreadDistanceModifier>0</SpreadDistanceModifier> 
			<SpreadStrengthModifier>0</SpreadStrengthModifier> 
			<ProphetStrengthModifier>0</ProphetStrengthModifier> 
			<ProphetCostModifier>0</ProphetCostModifier> 
			<MissionaryStrengthModifier>0</MissionaryStrengthModifier> 
			<MissionaryCostModifier>0</MissionaryCostModifier> 
			<FriendlyCityStateSpreadModifier>0</FriendlyCityStateSpreadModifier> 
			<GreatPersonExpendedFaith>0</GreatPersonExpendedFaith> 
			<CityStateMinimumInfluence>0</CityStateMinimumInfluence> 
			<CityStateInfluenceModifier>0</CityStateInfluenceModifier> 
			<OtherReligionPressureErosion>0</OtherReligionPressureErosion> 
			<SpyPressure>0</SpyPressure> 
			<InquisitorPressureRetention>0</InquisitorPressureRetention> 
			<FaithBuildingTourism>0</FaithBuildingTourism> 
		</Row>
		<Row> 
			<ID>6</ID> 
			<Type>BELIEF_ONE_WITH_NATURE</Type> 
			<Description>TXT_KEY_BELIEF_ONE_WITH_NATURE</Description> 
			<ShortDescription>TXT_KEY_BELIEF_ONE_WITH_NATURE_SHORT</ShortDescription> 
			<Pantheon>true</Pantheon> 
			<Founder>false</Founder> 
			<Follower>false</Follower> 
			<Enhancer>false</Enhancer> 
			<Reformation>false</Reformation> 
			<RequiresPeace>false</RequiresPeace> 
			<ConvertsBarbarians>false</ConvertsBarbarians> 
			<FaithPurchaseAllGreatPeople>false</FaithPurchaseAllGreatPeople> 
			<MinPopulation>0</MinPopulation> 
			<MinFollowers>0</MinFollowers> 
			<MaxDistance>0</MaxDistance> 
			<CityGrowthModifier>0</CityGrowthModifier> 
			<FaithFromKills>0</FaithFromKills> 
			<FaithFromDyingUnits>0</FaithFromDyingUnits> 
			<RiverHappiness>0</RiverHappiness> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerFollowingCity>0</HappinessPerFollowingCity> 
			<HappinessPerXPeacefulForeignFollowers>0</HappinessPerXPeacefulForeignFollowers> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<CityRangeStrikeModifier>0</CityRangeStrikeModifier> 
			<CombatModifierEnemyCities>0</CombatModifierEnemyCities> 
			<CombatModifierFriendlyCities>0</CombatModifierFriendlyCities> 
			<FriendlyHealChange>0</FriendlyHealChange> 
			<CityStateFriendshipModifier>0</CityStateFriendshipModifier> 
			<LandBarbarianConversionPercent>0</LandBarbarianConversionPercent> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<PlayerHappiness>0</PlayerHappiness> 
			<PlayerCultureModifier>0</PlayerCultureModifier> 
			<GoldPerFollowingCity>0</GoldPerFollowingCity> 
			<GoldPerXFollowers>0</GoldPerXFollowers> 
			<GoldPerFirstCityConversion>0</GoldPerFirstCityConversion> 
			<SciencePerOtherReligionFollower>0</SciencePerOtherReligionFollower> 
			<SpreadDistanceModifier>0</SpreadDistanceModifier> 
			<SpreadStrengthModifier>0</SpreadStrengthModifier> 
			<ProphetStrengthModifier>0</ProphetStrengthModifier> 
			<ProphetCostModifier>0</ProphetCostModifier> 
			<MissionaryStrengthModifier>0</MissionaryStrengthModifier> 
			<MissionaryCostModifier>0</MissionaryCostModifier> 
			<FriendlyCityStateSpreadModifier>0</FriendlyCityStateSpreadModifier> 
			<GreatPersonExpendedFaith>0</GreatPersonExpendedFaith> 
			<CityStateMinimumInfluence>0</CityStateMinimumInfluence> 
			<CityStateInfluenceModifier>0</CityStateInfluenceModifier> 
			<OtherReligionPressureErosion>0</OtherReligionPressureErosion> 
			<SpyPressure>0</SpyPressure> 
			<InquisitorPressureRetention>0</InquisitorPressureRetention> 
			<FaithBuildingTourism>0</FaithBuildingTourism> 
		</Row>
		<Row> 
			<ID>7</ID> 
			<Type>BELIEF_FEED_WORLD</Type> 
			<Description>TXT_KEY_BELIEF_FEED_WORLD</Description> 
			<ShortDescription>TXT_KEY_BELIEF_FEED_WORLD_SHORT</ShortDescription> 
			<Pantheon>false</Pantheon> 
			<Founder>false</Founder> 
			<Follower>true</Follower> 
			<Enhancer>false</Enhancer> 
			<Reformation>false</Reformation> 
			<RequiresPeace>false</RequiresPeace> 
			<ConvertsBarbarians>false</ConvertsBarbarians> 
			<FaithPurchaseAllGreatPeople>false</FaithPurchaseAllGreatPeople> 
			<MinPopulation>0</MinPopulation> 
			<MinFollowers>0</MinFollowers> 
			<MaxDistance>0</MaxDistance> 
			<CityGrowthModifier>0</CityGrowthModifier> 
			<FaithFromKills>0</FaithFromKills> 
			<FaithFromDyingUnits>0</FaithFromDyingUnits> 
			<RiverHappiness>0</RiverHappiness> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerFollowingCity>0</HappinessPerFollowingCity> 
			<HappinessPerXPeacefulForeignFollowers>0</HappinessPerXPeacefulForeignFollowers> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<CityRangeStrikeModifier>0</CityRangeStrikeModifier> 
			<CombatModifierEnemyCities>0</CombatModifierEnemyCities> 
			<CombatModifierFriendlyCities>0</CombatModifierFriendlyCities> 
			<FriendlyHealChange>0</FriendlyHealChange> 
			<CityStateFriendshipModifier>0</CityStateFriendshipModifier> 
			<LandBarbarianConversionPercent>0</LandBarbarianConversionPercent> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<PlayerHappiness>0</PlayerHappiness> 
			<PlayerCultureModifier>0</PlayerCultureModifier> 
			<GoldPerFollowingCity>0</GoldPerFollowingCity> 
			<GoldPerXFollowers>0</GoldPerXFollowers> 
			<GoldPerFirstCityConversion>0</GoldPerFirstCityConversion> 
			<SciencePerOtherReligionFollower>0</SciencePerOtherReligionFollower> 
			<SpreadDistanceModifier>0</SpreadDistanceModifier> 
			<SpreadStrengthModifier>0</SpreadStrengthModifier> 
			<ProphetStrengthModifier>0</ProphetStrengthModifier> 
			<ProphetCostModifier>0</ProphetCostModifier> 
			<MissionaryStrengthModifier>0</MissionaryStrengthModifier> 
			<MissionaryCostModifier>0</MissionaryCostModifier> 
			<FriendlyCityStateSpreadModifier>0</FriendlyCityStateSpreadModifier> 
			<GreatPersonExpendedFaith>0</GreatPersonExpendedFaith> 
			<CityStateMinimumInfluence>0</CityStateMinimumInfluence> 
			<CityStateInfluenceModifier>0</CityStateInfluenceModifier> 
			<OtherReligionPressureErosion>0</OtherReligionPressureErosion> 
			<SpyPressure>0</SpyPressure> 
			<InquisitorPressureRetention>0</InquisitorPressureRetention> 
			<FaithBuildingTourism>0</FaithBuildingTourism> 
		</Row>
		<Row> 
			<ID>8</ID> 
			<Type>BELIEF_FORMAL_LITURGY</Type> 
			<Description>TXT_KEY_BELIEF_FORMAL_LITURGY</Description> 
			<ShortDescription>TXT_KEY_BELIEF_FORMAL_LITURGY_SHORT</ShortDescription> 
			<Pantheon>true</Pantheon> 
			<Founder>false</Founder> 
			<Follower>false</Follower> 
			<Enhancer>false</Enhancer> 
			<Reformation>false</Reformation> 
			<RequiresPeace>false</RequiresPeace> 
			<ConvertsBarbarians>false</ConvertsBarbarians> 
			<FaithPurchaseAllGreatPeople>false</FaithPurchaseAllGreatPeople> 
			<MinPopulation>0</MinPopulation> 
			<MinFollowers>0</MinFollowers> 
			<MaxDistance>0</MaxDistance> 
			<CityGrowthModifier>0</CityGrowthModifier> 
			<FaithFromKills>0</FaithFromKills> 
			<FaithFromDyingUnits>0</FaithFromDyingUnits> 
			<RiverHappiness>0</RiverHappiness> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerFollowingCity>0</HappinessPerFollowingCity> 
			<HappinessPerXPeacefulForeignFollowers>0</HappinessPerXPeacefulForeignFollowers> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<CityRangeStrikeModifier>0</CityRangeStrikeModifier> 
			<CombatModifierEnemyCities>0</CombatModifierEnemyCities> 
			<CombatModifierFriendlyCities>0</CombatModifierFriendlyCities> 
			<FriendlyHealChange>0</FriendlyHealChange> 
			<CityStateFriendshipModifier>0</CityStateFriendshipModifier> 
			<LandBarbarianConversionPercent>0</LandBarbarianConversionPercent> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<PlayerHappiness>0</PlayerHappiness> 
			<PlayerCultureModifier>0</PlayerCultureModifier> 
			<GoldPerFollowingCity>0</GoldPerFollowingCity> 
			<GoldPerXFollowers>0</GoldPerXFollowers> 
			<GoldPerFirstCityConversion>0</GoldPerFirstCityConversion> 
			<SciencePerOtherReligionFollower>0</SciencePerOtherReligionFollower> 
			<SpreadDistanceModifier>0</SpreadDistanceModifier> 
			<SpreadStrengthModifier>0</SpreadStrengthModifier> 
			<ProphetStrengthModifier>0</ProphetStrengthModifier> 
			<ProphetCostModifier>0</ProphetCostModifier> 
			<MissionaryStrengthModifier>0</MissionaryStrengthModifier> 
			<MissionaryCostModifier>0</MissionaryCostModifier> 
			<FriendlyCityStateSpreadModifier>0</FriendlyCityStateSpreadModifier> 
			<GreatPersonExpendedFaith>0</GreatPersonExpendedFaith> 
			<CityStateMinimumInfluence>0</CityStateMinimumInfluence> 
			<CityStateInfluenceModifier>0</CityStateInfluenceModifier> 
			<OtherReligionPressureErosion>0</OtherReligionPressureErosion> 
			<SpyPressure>0</SpyPressure> 
			<InquisitorPressureRetention>0</InquisitorPressureRetention> 
			<FaithBuildingTourism>0</FaithBuildingTourism> 
		</Row>
		<Row> 
			<ID>9</ID> 
			<Type>BELIEF_STONE_CIRCLES</Type> 
			<Description>TXT_KEY_BELIEF_STONE_CIRCLES</Description> 
			<ShortDescription>TXT_KEY_BELIEF_STONE_CIRCLES_SHORT</ShortDescription> 
			<Pantheon>true</Pantheon> 
			<Founder>false</Founder> 
			<Follower>false</Follower> 
			<Enhancer>false</Enhancer> 
			<Reformation>false</Reformation> 
			<RequiresPeace>false</RequiresPeace> 
			<ConvertsBarbarians>false</ConvertsBarbarians> 
			<FaithPurchaseAllGreatPeople>false</FaithPurchaseAllGreatPeople> 
			<MinPopulation>0</MinPopulation> 
			<MinFollowers>0</MinFollowers> 
			<MaxDistance>0</MaxDistance> 
			<CityGrowthModifier>0</CityGrowthModifier> 
			<FaithFromKills>0</FaithFromKills> 
			<FaithFromDyingUnits>0</FaithFromDyingUnits> 
			<RiverHappiness>0</RiverHappiness> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerFollowingCity>0</HappinessPerFollowingCity> 
			<HappinessPerXPeacefulForeignFollowers>0</HappinessPerXPeacefulForeignFollowers> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<CityRangeStrikeModifier>0</CityRangeStrikeModifier> 
			<CombatModifierEnemyCities>0</CombatModifierEnemyCities> 
			<CombatModifierFriendlyCities>0</CombatModifierFriendlyCities> 
			<FriendlyHealChange>0</FriendlyHealChange> 
			<CityStateFriendshipModifier>0</CityStateFriendshipModifier> 
			<LandBarbarianConversionPercent>0</LandBarbarianConversionPercent> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<PlayerHappiness>0</PlayerHappiness> 
			<PlayerCultureModifier>0</PlayerCultureModifier> 
			<GoldPerFollowingCity>0</GoldPerFollowingCity> 
			<GoldPerXFollowers>0</GoldPerXFollowers> 
			<GoldPerFirstCityConversion>0</GoldPerFirstCityConversion> 
			<SciencePerOtherReligionFollower>0</SciencePerOtherReligionFollower> 
			<SpreadDistanceModifier>0</SpreadDistanceModifier> 
			<SpreadStrengthModifier>0</SpreadStrengthModifier> 
			<ProphetStrengthModifier>0</ProphetStrengthModifier> 
			<ProphetCostModifier>0</ProphetCostModifier> 
			<MissionaryStrengthModifier>0</MissionaryStrengthModifier> 
			<MissionaryCostModifier>0</MissionaryCostModifier> 
			<FriendlyCityStateSpreadModifier>0</FriendlyCityStateSpreadModifier> 
			<GreatPersonExpendedFaith>0</GreatPersonExpendedFaith> 
			<CityStateMinimumInfluence>0</CityStateMinimumInfluence> 
			<CityStateInfluenceModifier>0</CityStateInfluenceModifier> 
			<OtherReligionPressureErosion>0</OtherReligionPressureErosion> 
			<SpyPressure>0</SpyPressure> 
			<InquisitorPressureRetention>0</InquisitorPressureRetention> 
			<FaithBuildingTourism>0</FaithBuildingTourism> 
		</Row>
		<Row> 
			<ID>10</ID> 
			<Type>BELIEF_GOD_WAR</Type> 
			<Description>TXT_KEY_BELIEF_GOD_WAR</Description> 
			<ShortDescription>TXT_KEY_BELIEF_GOD_WAR_SHORT</ShortDescription> 
			<Pantheon>true</Pantheon> 
			<Founder>false</Founder> 
			<Follower>false</Follower> 
			<Enhancer>false</Enhancer> 
			<Reformation>false</Reformation> 
			<RequiresPeace>false</RequiresPeace> 
			<ConvertsBarbarians>false</ConvertsBarbarians> 
			<FaithPurchaseAllGreatPeople>false</FaithPurchaseAllGreatPeople> 
			<MinPopulation>0</MinPopulation> 
			<MinFollowers>0</MinFollowers> 
			<MaxDistance>4</MaxDistance> 
			<CityGrowthModifier>0</CityGrowthModifier> 
			<FaithFromKills>50</FaithFromKills> 
			<FaithFromDyingUnits>0</FaithFromDyingUnits> 
			<RiverHappiness>0</RiverHappiness> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerFollowingCity>0</HappinessPerFollowingCity> 
			<HappinessPerXPeacefulForeignFollowers>0</HappinessPerXPeacefulForeignFollowers> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<CityRangeStrikeModifier>0</CityRangeStrikeModifier> 
			<CombatModifierEnemyCities>0</CombatModifierEnemyCities> 
			<CombatModifierFriendlyCities>0</CombatModifierFriendlyCities> 
			<FriendlyHealChange>0</FriendlyHealChange> 
			<CityStateFriendshipModifier>0</CityStateFriendshipModifier> 
			<LandBarbarianConversionPercent>0</LandBarbarianConversionPercent> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<PlayerHappiness>0</PlayerHappiness> 
			<PlayerCultureModifier>0</PlayerCultureModifier> 
			<GoldPerFollowingCity>0</GoldPerFollowingCity> 
			<GoldPerXFollowers>0</GoldPerXFollowers> 
			<GoldPerFirstCityConversion>0</GoldPerFirstCityConversion> 
			<SciencePerOtherReligionFollower>0</SciencePerOtherReligionFollower> 
			<SpreadDistanceModifier>0</SpreadDistanceModifier> 
			<SpreadStrengthModifier>0</SpreadStrengthModifier> 
			<ProphetStrengthModifier>0</ProphetStrengthModifier> 
			<ProphetCostModifier>0</ProphetCostModifier> 
			<MissionaryStrengthModifier>0</MissionaryStrengthModifier> 
			<MissionaryCostModifier>0</MissionaryCostModifier> 
			<FriendlyCityStateSpreadModifier>0</FriendlyCityStateSpreadModifier> 
			<GreatPersonExpendedFaith>0</GreatPersonExpendedFaith> 
			<CityStateMinimumInfluence>0</CityStateMinimumInfluence> 
			<CityStateInfluenceModifier>0</CityStateInfluenceModifier> 
			<OtherReligionPressureErosion>0</OtherReligionPressureErosion> 
			<SpyPressure>0</SpyPressure> 
			<InquisitorPressureRetention>0</InquisitorPressureRetention> 
			<FaithBuildingTourism>0</FaithBuildingTourism> 
		</Row>
		<Row> 
			<ID>11</ID> 
			<Type>BELIEF_SWORD_PLOWSHARES</Type> 
			<Description>TXT_KEY_BELIEF_SWORD_PLOWSHARES</Description> 
			<ShortDescription>TXT_KEY_BELIEF_SWORD_PLOWSHARES_SHORT</ShortDescription> 
			<Pantheon>false</Pantheon> 
			<Founder>false</Founder> 
			<Follower>true</Follower> 
			<Enhancer>false</Enhancer> 
			<Reformation>false</Reformation> 
			<RequiresPeace>true</RequiresPeace> 
			<ConvertsBarbarians>false</ConvertsBarbarians> 
			<FaithPurchaseAllGreatPeople>false</FaithPurchaseAllGreatPeople> 
			<MinPopulation>0</MinPopulation> 
			<MinFollowers>0</MinFollowers> 
			<MaxDistance>0</MaxDistance> 
			<CityGrowthModifier>15</CityGrowthModifier> 
			<FaithFromKills>0</FaithFromKills> 
			<FaithFromDyingUnits>0</FaithFromDyingUnits> 
			<RiverHappiness>0</RiverHappiness> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerFollowingCity>0</HappinessPerFollowingCity> 
			<HappinessPerXPeacefulForeignFollowers>0</HappinessPerXPeacefulForeignFollowers> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<CityRangeStrikeModifier>0</CityRangeStrikeModifier> 
			<CombatModifierEnemyCities>0</CombatModifierEnemyCities> 
			<CombatModifierFriendlyCities>0</CombatModifierFriendlyCities> 
			<FriendlyHealChange>0</FriendlyHealChange> 
			<CityStateFriendshipModifier>0</CityStateFriendshipModifier> 
			<LandBarbarianConversionPercent>0</LandBarbarianConversionPercent> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<PlayerHappiness>0</PlayerHappiness> 
			<PlayerCultureModifier>0</PlayerCultureModifier> 
			<GoldPerFollowingCity>0</GoldPerFollowingCity> 
			<GoldPerXFollowers>0</GoldPerXFollowers> 
			<GoldPerFirstCityConversion>0</GoldPerFirstCityConversion> 
			<SciencePerOtherReligionFollower>0</SciencePerOtherReligionFollower> 
			<SpreadDistanceModifier>0</SpreadDistanceModifier> 
			<SpreadStrengthModifier>0</SpreadStrengthModifier> 
			<ProphetStrengthModifier>0</ProphetStrengthModifier> 
			<ProphetCostModifier>0</ProphetCostModifier> 
			<MissionaryStrengthModifier>0</MissionaryStrengthModifier> 
			<MissionaryCostModifier>0</MissionaryCostModifier> 
			<FriendlyCityStateSpreadModifier>0</FriendlyCityStateSpreadModifier> 
			<GreatPersonExpendedFaith>0</GreatPersonExpendedFaith> 
			<CityStateMinimumInfluence>0</CityStateMinimumInfluence> 
			<CityStateInfluenceModifier>0</CityStateInfluenceModifier> 
			<OtherReligionPressureErosion>0</OtherReligionPressureErosion> 
			<SpyPressure>0</SpyPressure> 
			<InquisitorPressureRetention>0</InquisitorPressureRetention> 
			<FaithBuildingTourism>0</FaithBuildingTourism> 
		</Row>
		<Row> 
			<ID>12</ID> 
			<Type>BELIEF_GURUSHIP</Type> 
			<Description>TXT_KEY_BELIEF_GURUSHIP</Description> 
			<ShortDescription>TXT_KEY_BELIEF_GURUSHIP_SHORT</ShortDescription> 
			<Pantheon>false</Pantheon> 
			<Founder>false</Founder> 
			<Follower>true</Follower> 
			<Enhancer>false</Enhancer> 
			<Reformation>false</Reformation> 
			<RequiresPeace>false</RequiresPeace> 
			<ConvertsBarbarians>false</ConvertsBarbarians> 
			<FaithPurchaseAllGreatPeople>false</FaithPurchaseAllGreatPeople> 
			<MinPopulation>0</MinPopulation> 
			<MinFollowers>0</MinFollowers> 
			<MaxDistance>0</MaxDistance> 
			<CityGrowthModifier>0</CityGrowthModifier> 
			<FaithFromKills>0</FaithFromKills> 
			<FaithFromDyingUnits>0</FaithFromDyingUnits> 
			<RiverHappiness>0</RiverHappiness> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerFollowingCity>0</HappinessPerFollowingCity> 
			<HappinessPerXPeacefulForeignFollowers>0</HappinessPerXPeacefulForeignFollowers> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<CityRangeStrikeModifier>0</CityRangeStrikeModifier> 
			<CombatModifierEnemyCities>0</CombatModifierEnemyCities> 
			<CombatModifierFriendlyCities>0</CombatModifierFriendlyCities> 
			<FriendlyHealChange>0</FriendlyHealChange> 
			<CityStateFriendshipModifier>0</CityStateFriendshipModifier> 
			<LandBarbarianConversionPercent>0</LandBarbarianConversionPercent> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<PlayerHappiness>0</PlayerHappiness> 
			<PlayerCultureModifier>0</PlayerCultureModifier> 
			<GoldPerFollowingCity>0</GoldPerFollowingCity> 
			<GoldPerXFollowers>0</GoldPerXFollowers> 
			<GoldPerFirstCityConversion>0</GoldPerFirstCityConversion> 
			<SciencePerOtherReligionFollower>0</SciencePerOtherReligionFollower> 
			<SpreadDistanceModifier>0</SpreadDistanceModifier> 
			<SpreadStrengthModifier>0</SpreadStrengthModifier> 
			<ProphetStrengthModifier>0</ProphetStrengthModifier> 
			<ProphetCostModifier>0</ProphetCostModifier> 
			<MissionaryStrengthModifier>0</MissionaryStrengthModifier> 
			<MissionaryCostModifier>0</MissionaryCostModifier> 
			<FriendlyCityStateSpreadModifier>0</FriendlyCityStateSpreadModifier> 
			<GreatPersonExpendedFaith>0</GreatPersonExpendedFaith> 
			<CityStateMinimumInfluence>0</CityStateMinimumInfluence> 
			<CityStateInfluenceModifier>0</CityStateInfluenceModifier> 
			<OtherReligionPressureErosion>0</OtherReligionPressureErosion> 
			<SpyPressure>0</SpyPressure> 
			<InquisitorPressureRetention>0</InquisitorPressureRetention> 
			<FaithBuildingTourism>0</FaithBuildingTourism> 
		</Row>
		<Row> 
			<ID>13</ID> 
			<Type>BELIEF_HOLY_WARRIORS</Type> 
			<Description>TXT_KEY_BELIEF_HOLY_WARRIORS</Description> 
			<ShortDescription>TXT_KEY_BELIEF_HOLY_WARRIORS_SHORT</ShortDescription> 
			<Pantheon>false</Pantheon> 
			<Founder>false</Founder> 
			<Follower>true</Follower> 
			<Enhancer>false</Enhancer> 
			<Reformation>false</Reformation> 
			<RequiresPeace>false</RequiresPeace> 
			<ConvertsBarbarians>false</ConvertsBarbarians> 
			<FaithPurchaseAllGreatPeople>false</FaithPurchaseAllGreatPeople> 
			<MinPopulation>0</MinPopulation> 
			<MinFollowers>0</MinFollowers> 
			<MaxDistance>0</MaxDistance> 
			<CityGrowthModifier>0</CityGrowthModifier> 
			<FaithFromKills>0</FaithFromKills> 
			<FaithFromDyingUnits>0</FaithFromDyingUnits> 
			<RiverHappiness>0</RiverHappiness> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerFollowingCity>0</HappinessPerFollowingCity> 
			<HappinessPerXPeacefulForeignFollowers>0</HappinessPerXPeacefulForeignFollowers> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<CityRangeStrikeModifier>0</CityRangeStrikeModifier> 
			<CombatModifierEnemyCities>0</CombatModifierEnemyCities> 
			<CombatModifierFriendlyCities>0</CombatModifierFriendlyCities> 
			<FriendlyHealChange>0</FriendlyHealChange> 
			<CityStateFriendshipModifier>0</CityStateFriendshipModifier> 
			<LandBarbarianConversionPercent>0</LandBarbarianConversionPercent> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<PlayerHappiness>0</PlayerHappiness> 
			<PlayerCultureModifier>0</PlayerCultureModifier> 
			<GoldPerFollowingCity>0</GoldPerFollowingCity> 
			<GoldPerXFollowers>0</GoldPerXFollowers> 
			<GoldPerFirstCityConversion>0</GoldPerFirstCityConversion> 
			<SciencePerOtherReligionFollower>0</SciencePerOtherReligionFollower> 
			<SpreadDistanceModifier>0</SpreadDistanceModifier> 
			<SpreadStrengthModifier>0</SpreadStrengthModifier> 
			<ProphetStrengthModifier>0</ProphetStrengthModifier> 
			<ProphetCostModifier>0</ProphetCostModifier> 
			<MissionaryStrengthModifier>0</MissionaryStrengthModifier> 
			<MissionaryCostModifier>0</MissionaryCostModifier> 
			<FriendlyCityStateSpreadModifier>0</FriendlyCityStateSpreadModifier> 
			<GreatPersonExpendedFaith>0</GreatPersonExpendedFaith> 
			<CityStateMinimumInfluence>0</CityStateMinimumInfluence> 
			<CityStateInfluenceModifier>0</CityStateInfluenceModifier> 
			<OtherReligionPressureErosion>0</OtherReligionPressureErosion> 
			<SpyPressure>0</SpyPressure> 
			<InquisitorPressureRetention>0</InquisitorPressureRetention> 
			<FaithBuildingTourism>0</FaithBuildingTourism> 
		</Row>
		<Row> 
			<ID>14</ID> 
			<Type>BELIEF_SACRED_WATERS</Type> 
			<Description>TXT_KEY_BELIEF_SACRED_WATERS</Description> 
			<ShortDescription>TXT_KEY_BELIEF_SACRED_WATERS_SHORT</ShortDescription> 
			<Pantheon>true</Pantheon> 
			<Founder>false</Founder> 
			<Follower>false</Follower> 
			<Enhancer>false</Enhancer> 
			<Reformation>false</Reformation> 
			<RequiresPeace>false</RequiresPeace> 
			<ConvertsBarbarians>false</ConvertsBarbarians> 
			<FaithPurchaseAllGreatPeople>false</FaithPurchaseAllGreatPeople> 
			<MinPopulation>0</MinPopulation> 
			<MinFollowers>0</MinFollowers> 
			<MaxDistance>0</MaxDistance> 
			<CityGrowthModifier>0</CityGrowthModifier> 
			<FaithFromKills>0</FaithFromKills> 
			<FaithFromDyingUnits>0</FaithFromDyingUnits> 
			<RiverHappiness>1</RiverHappiness> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerFollowingCity>0</HappinessPerFollowingCity> 
			<HappinessPerXPeacefulForeignFollowers>0</HappinessPerXPeacefulForeignFollowers> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<CityRangeStrikeModifier>0</CityRangeStrikeModifier> 
			<CombatModifierEnemyCities>0</CombatModifierEnemyCities> 
			<CombatModifierFriendlyCities>0</CombatModifierFriendlyCities> 
			<FriendlyHealChange>0</FriendlyHealChange> 
			<CityStateFriendshipModifier>0</CityStateFriendshipModifier> 
			<LandBarbarianConversionPercent>0</LandBarbarianConversionPercent> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<PlayerHappiness>0</PlayerHappiness> 
			<PlayerCultureModifier>0</PlayerCultureModifier> 
			<GoldPerFollowingCity>0</GoldPerFollowingCity> 
			<GoldPerXFollowers>0</GoldPerXFollowers> 
			<GoldPerFirstCityConversion>0</GoldPerFirstCityConversion> 
			<SciencePerOtherReligionFollower>0</SciencePerOtherReligionFollower> 
			<SpreadDistanceModifier>0</SpreadDistanceModifier> 
			<SpreadStrengthModifier>0</SpreadStrengthModifier> 
			<ProphetStrengthModifier>0</ProphetStrengthModifier> 
			<ProphetCostModifier>0</ProphetCostModifier> 
			<MissionaryStrengthModifier>0</MissionaryStrengthModifier> 
			<MissionaryCostModifier>0</MissionaryCostModifier> 
			<FriendlyCityStateSpreadModifier>0</FriendlyCityStateSpreadModifier> 
			<GreatPersonExpendedFaith>0</GreatPersonExpendedFaith> 
			<CityStateMinimumInfluence>0</CityStateMinimumInfluence> 
			<CityStateInfluenceModifier>0</CityStateInfluenceModifier> 
			<OtherReligionPressureErosion>0</OtherReligionPressureErosion> 
			<SpyPressure>0</SpyPressure> 
			<InquisitorPressureRetention>0</InquisitorPressureRetention> 
			<FaithBuildingTourism>0</FaithBuildingTourism> 
		</Row>
		<Row> 
			<ID>15</ID> 
			<Type>BELIEF_GODDESS_LOVE</Type> 
			<Description>TXT_KEY_BELIEF_GODDESS_LOVE</Description> 
			<ShortDescription>TXT_KEY_BELIEF_GODDESS_LOVE_SHORT</ShortDescription> 
			<Pantheon>true</Pantheon> 
			<Founder>false</Founder> 
			<Follower>false</Follower> 
			<Enhancer>false</Enhancer> 
			<Reformation>false</Reformation> 
			<RequiresPeace>false</RequiresPeace> 
			<ConvertsBarbarians>false</ConvertsBarbarians> 
			<FaithPurchaseAllGreatPeople>false</FaithPurchaseAllGreatPeople> 
			<MinPopulation>6</MinPopulation> 
			<MinFollowers>0</MinFollowers> 
			<MaxDistance>0</MaxDistance> 
			<CityGrowthModifier>0</CityGrowthModifier> 
			<FaithFromKills>0</FaithFromKills> 
			<FaithFromDyingUnits>0</FaithFromDyingUnits> 
			<RiverHappiness>0</RiverHappiness> 
			<HappinessPerCity>1</HappinessPerCity> 
			<HappinessPerFollowingCity>0</HappinessPerFollowingCity> 
			<HappinessPerXPeacefulForeignFollowers>0</HappinessPerXPeacefulForeignFollowers> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<CityRangeStrikeModifier>0</CityRangeStrikeModifier> 
			<CombatModifierEnemyCities>0</CombatModifierEnemyCities> 
			<CombatModifierFriendlyCities>0</CombatModifierFriendlyCities> 
			<FriendlyHealChange>0</FriendlyHealChange> 
			<CityStateFriendshipModifier>0</CityStateFriendshipModifier> 
			<LandBarbarianConversionPercent>0</LandBarbarianConversionPercent> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<PlayerHappiness>0</PlayerHappiness> 
			<PlayerCultureModifier>0</PlayerCultureModifier> 
			<GoldPerFollowingCity>0</GoldPerFollowingCity> 
			<GoldPerXFollowers>0</GoldPerXFollowers> 
			<GoldPerFirstCityConversion>0</GoldPerFirstCityConversion> 
			<SciencePerOtherReligionFollower>0</SciencePerOtherReligionFollower> 
			<SpreadDistanceModifier>0</SpreadDistanceModifier> 
			<SpreadStrengthModifier>0</SpreadStrengthModifier> 
			<ProphetStrengthModifier>0</ProphetStrengthModifier> 
			<ProphetCostModifier>0</ProphetCostModifier> 
			<MissionaryStrengthModifier>0</MissionaryStrengthModifier> 
			<MissionaryCostModifier>0</MissionaryCostModifier> 
			<FriendlyCityStateSpreadModifier>0</FriendlyCityStateSpreadModifier> 
			<GreatPersonExpendedFaith>0</GreatPersonExpendedFaith> 
			<CityStateMinimumInfluence>0</CityStateMinimumInfluence> 
			<CityStateInfluenceModifier>0</CityStateInfluenceModifier> 
			<OtherReligionPressureErosion>0</OtherReligionPressureErosion> 
			<SpyPressure>0</SpyPressure> 
			<InquisitorPressureRetention>0</InquisitorPressureRetention> 
			<FaithBuildingTourism>0</FaithBuildingTourism> 
		</Row>
		<Row> 
			<ID>16</ID> 
			<Type>BELIEF_RELIGIOUS_SETTLEMENTS</Type> 
			<Description>TXT_KEY_BELIEF_RELIGIOUS_SETTLEMENTS</Description> 
			<ShortDescription>TXT_KEY_BELIEF_RELIGIOUS_SETTLEMENTS_SHORT</ShortDescription> 
			<Pantheon>true</Pantheon> 
			<Founder>false</Founder> 
			<Follower>false</Follower> 
			<Enhancer>false</Enhancer> 
			<Reformation>false</Reformation> 
			<RequiresPeace>false</RequiresPeace> 
			<ConvertsBarbarians>false</ConvertsBarbarians> 
			<FaithPurchaseAllGreatPeople>false</FaithPurchaseAllGreatPeople> 
			<MinPopulation>0</MinPopulation> 
			<MinFollowers>0</MinFollowers> 
			<MaxDistance>0</MaxDistance> 
			<CityGrowthModifier>0</CityGrowthModifier> 
			<FaithFromKills>0</FaithFromKills> 
			<FaithFromDyingUnits>0</FaithFromDyingUnits> 
			<RiverHappiness>0</RiverHappiness> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerFollowingCity>0</HappinessPerFollowingCity> 
			<HappinessPerXPeacefulForeignFollowers>0</HappinessPerXPeacefulForeignFollowers> 
			<PlotCultureCostModifier>-15</PlotCultureCostModifier> 
			<CityRangeStrikeModifier>0</CityRangeStrikeModifier> 
			<CombatModifierEnemyCities>0</CombatModifierEnemyCities> 
			<CombatModifierFriendlyCities>0</CombatModifierFriendlyCities> 
			<FriendlyHealChange>0</FriendlyHealChange> 
			<CityStateFriendshipModifier>0</CityStateFriendshipModifier> 
			<LandBarbarianConversionPercent>0</LandBarbarianConversionPercent> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<PlayerHappiness>0</PlayerHappiness> 
			<PlayerCultureModifier>0</PlayerCultureModifier> 
			<GoldPerFollowingCity>0</GoldPerFollowingCity> 
			<GoldPerXFollowers>0</GoldPerXFollowers> 
			<GoldPerFirstCityConversion>0</GoldPerFirstCityConversion> 
			<SciencePerOtherReligionFollower>0</SciencePerOtherReligionFollower> 
			<SpreadDistanceModifier>0</SpreadDistanceModifier> 
			<SpreadStrengthModifier>0</SpreadStrengthModifier> 
			<ProphetStrengthModifier>0</ProphetStrengthModifier> 
			<ProphetCostModifier>0</ProphetCostModifier> 
			<MissionaryStrengthModifier>0</MissionaryStrengthModifier> 
			<MissionaryCostModifier>0</MissionaryCostModifier> 
			<FriendlyCityStateSpreadModifier>0</FriendlyCityStateSpreadModifier> 
			<GreatPersonExpendedFaith>0</GreatPersonExpendedFaith> 
			<CityStateMinimumInfluence>0</CityStateMinimumInfluence> 
			<CityStateInfluenceModifier>0</CityStateInfluenceModifier> 
			<OtherReligionPressureErosion>0</OtherReligionPressureErosion> 
			<SpyPressure>0</SpyPressure> 
			<InquisitorPressureRetention>0</InquisitorPressureRetention> 
			<FaithBuildingTourism>0</FaithBuildingTourism> 
		</Row>
		<Row> 
			<ID>17</ID> 
			<Type>BELIEF_GOD_FESTIVALS</Type> 
			<Description>TXT_KEY_BELIEF_GOD_FESTIVALS</Description> 
			<ShortDescription>TXT_KEY_BELIEF_GOD_FESTIVALS_SHORT</ShortDescription> 
			<Pantheon>true</Pantheon> 
			<Founder>false</Founder> 
			<Follower>false</Follower> 
			<Enhancer>false</Enhancer> 
			<Reformation>false</Reformation> 
			<RequiresPeace>false</RequiresPeace> 
			<ConvertsBarbarians>false</ConvertsBarbarians> 
			<FaithPurchaseAllGreatPeople>false</FaithPurchaseAllGreatPeople> 
			<MinPopulation>0</MinPopulation> 
			<MinFollowers>0</MinFollowers> 
			<MaxDistance>0</MaxDistance> 
			<CityGrowthModifier>0</CityGrowthModifier> 
			<FaithFromKills>0</FaithFromKills> 
			<FaithFromDyingUnits>0</FaithFromDyingUnits> 
			<RiverHappiness>0</RiverHappiness> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerFollowingCity>0</HappinessPerFollowingCity> 
			<HappinessPerXPeacefulForeignFollowers>0</HappinessPerXPeacefulForeignFollowers> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<CityRangeStrikeModifier>0</CityRangeStrikeModifier> 
			<CombatModifierEnemyCities>0</CombatModifierEnemyCities> 
			<CombatModifierFriendlyCities>0</CombatModifierFriendlyCities> 
			<FriendlyHealChange>0</FriendlyHealChange> 
			<CityStateFriendshipModifier>0</CityStateFriendshipModifier> 
			<LandBarbarianConversionPercent>0</LandBarbarianConversionPercent> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<PlayerHappiness>0</PlayerHappiness> 
			<PlayerCultureModifier>0</PlayerCultureModifier> 
			<GoldPerFollowingCity>0</GoldPerFollowingCity> 
			<GoldPerXFollowers>0</GoldPerXFollowers> 
			<GoldPerFirstCityConversion>0</GoldPerFirstCityConversion> 
			<SciencePerOtherReligionFollower>0</SciencePerOtherReligionFollower> 
			<SpreadDistanceModifier>0</SpreadDistanceModifier> 
			<SpreadStrengthModifier>0</SpreadStrengthModifier> 
			<ProphetStrengthModifier>0</ProphetStrengthModifier> 
			<ProphetCostModifier>0</ProphetCostModifier> 
			<MissionaryStrengthModifier>0</MissionaryStrengthModifier> 
			<MissionaryCostModifier>0</MissionaryCostModifier> 
			<FriendlyCityStateSpreadModifier>0</FriendlyCityStateSpreadModifier> 
			<GreatPersonExpendedFaith>0</GreatPersonExpendedFaith> 
			<CityStateMinimumInfluence>0</CityStateMinimumInfluence> 
			<CityStateInfluenceModifier>0</CityStateInfluenceModifier> 
			<OtherReligionPressureErosion>0</OtherReligionPressureErosion> 
			<SpyPressure>0</SpyPressure> 
			<InquisitorPressureRetention>0</InquisitorPressureRetention> 
			<FaithBuildingTourism>0</FaithBuildingTourism> 
		</Row>
		<Row> 
			<ID>18</ID> 
			<Type>BELIEF_ORAL_TRADITION</Type> 
			<Description>TXT_KEY_BELIEF_ORAL_TRADITION</Description> 
			<ShortDescription>TXT_KEY_BELIEF_ORAL_TRADITION_SHORT</ShortDescription> 
			<Pantheon>true</Pantheon> 
			<Founder>false</Founder> 
			<Follower>false</Follower> 
			<Enhancer>false</Enhancer> 
			<Reformation>false</Reformation> 
			<RequiresPeace>false</RequiresPeace> 
			<ConvertsBarbarians>false</ConvertsBarbarians> 
			<FaithPurchaseAllGreatPeople>false</FaithPurchaseAllGreatPeople> 
			<MinPopulation>0</MinPopulation> 
			<MinFollowers>0</MinFollowers> 
			<MaxDistance>0</MaxDistance> 
			<CityGrowthModifier>0</CityGrowthModifier> 
			<FaithFromKills>0</FaithFromKills> 
			<FaithFromDyingUnits>0</FaithFromDyingUnits> 
			<RiverHappiness>0</RiverHappiness> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerFollowingCity>0</HappinessPerFollowingCity> 
			<HappinessPerXPeacefulForeignFollowers>0</HappinessPerXPeacefulForeignFollowers> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<CityRangeStrikeModifier>0</CityRangeStrikeModifier> 
			<CombatModifierEnemyCities>0</CombatModifierEnemyCities> 
			<CombatModifierFriendlyCities>0</CombatModifierFriendlyCities> 
			<FriendlyHealChange>0</FriendlyHealChange> 
			<CityStateFriendshipModifier>0</CityStateFriendshipModifier> 
			<LandBarbarianConversionPercent>0</LandBarbarianConversionPercent> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<PlayerHappiness>0</PlayerHappiness> 
			<PlayerCultureModifier>0</PlayerCultureModifier> 
			<GoldPerFollowingCity>0</GoldPerFollowingCity> 
			<GoldPerXFollowers>0</GoldPerXFollowers> 
			<GoldPerFirstCityConversion>0</GoldPerFirstCityConversion> 
			<SciencePerOtherReligionFollower>0</SciencePerOtherReligionFollower> 
			<SpreadDistanceModifier>0</SpreadDistanceModifier> 
			<SpreadStrengthModifier>0</SpreadStrengthModifier> 
			<ProphetStrengthModifier>0</ProphetStrengthModifier> 
			<ProphetCostModifier>0</ProphetCostModifier> 
			<MissionaryStrengthModifier>0</MissionaryStrengthModifier> 
			<MissionaryCostModifier>0</MissionaryCostModifier> 
			<FriendlyCityStateSpreadModifier>0</FriendlyCityStateSpreadModifier> 
			<GreatPersonExpendedFaith>0</GreatPersonExpendedFaith> 
			<CityStateMinimumInfluence>0</CityStateMinimumInfluence> 
			<CityStateInfluenceModifier>0</CityStateInfluenceModifier> 
			<OtherReligionPressureErosion>0</OtherReligionPressureErosion> 
			<SpyPressure>0</SpyPressure> 
			<InquisitorPressureRetention>0</InquisitorPressureRetention> 
			<FaithBuildingTourism>0</FaithBuildingTourism> 
		</Row>
		<Row> 
			<ID>19</ID> 
			<Type>BELIEF_ANCESTOR_WORSHIP</Type> 
			<Description>TXT_KEY_BELIEF_ANCESTOR_WORSHIP</Description> 
			<ShortDescription>TXT_KEY_BELIEF_ANCESTOR_WORSHIP_SHORT</ShortDescription> 
			<Pantheon>true</Pantheon> 
			<Founder>false</Founder> 
			<Follower>false</Follower> 
			<Enhancer>false</Enhancer> 
			<Reformation>false</Reformation> 
			<RequiresPeace>false</RequiresPeace> 
			<ConvertsBarbarians>false</ConvertsBarbarians> 
			<FaithPurchaseAllGreatPeople>false</FaithPurchaseAllGreatPeople> 
			<MinPopulation>0</MinPopulation> 
			<MinFollowers>0</MinFollowers> 
			<MaxDistance>0</MaxDistance> 
			<CityGrowthModifier>0</CityGrowthModifier> 
			<FaithFromKills>0</FaithFromKills> 
			<FaithFromDyingUnits>0</FaithFromDyingUnits> 
			<RiverHappiness>0</RiverHappiness> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerFollowingCity>0</HappinessPerFollowingCity> 
			<HappinessPerXPeacefulForeignFollowers>0</HappinessPerXPeacefulForeignFollowers> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<CityRangeStrikeModifier>0</CityRangeStrikeModifier> 
			<CombatModifierEnemyCities>0</CombatModifierEnemyCities> 
			<CombatModifierFriendlyCities>0</CombatModifierFriendlyCities> 
			<FriendlyHealChange>0</FriendlyHealChange> 
			<CityStateFriendshipModifier>0</CityStateFriendshipModifier> 
			<LandBarbarianConversionPercent>0</LandBarbarianConversionPercent> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<PlayerHappiness>0</PlayerHappiness> 
			<PlayerCultureModifier>0</PlayerCultureModifier> 
			<GoldPerFollowingCity>0</GoldPerFollowingCity> 
			<GoldPerXFollowers>0</GoldPerXFollowers> 
			<GoldPerFirstCityConversion>0</GoldPerFirstCityConversion> 
			<SciencePerOtherReligionFollower>0</SciencePerOtherReligionFollower> 
			<SpreadDistanceModifier>0</SpreadDistanceModifier> 
			<SpreadStrengthModifier>0</SpreadStrengthModifier> 
			<ProphetStrengthModifier>0</ProphetStrengthModifier> 
			<ProphetCostModifier>0</ProphetCostModifier> 
			<MissionaryStrengthModifier>0</MissionaryStrengthModifier> 
			<MissionaryCostModifier>0</MissionaryCostModifier> 
			<FriendlyCityStateSpreadModifier>0</FriendlyCityStateSpreadModifier> 
			<GreatPersonExpendedFaith>0</GreatPersonExpendedFaith> 
			<CityStateMinimumInfluence>0</CityStateMinimumInfluence> 
			<CityStateInfluenceModifier>0</CityStateInfluenceModifier> 
			<OtherReligionPressureErosion>0</OtherReligionPressureErosion> 
			<SpyPressure>0</SpyPressure> 
			<InquisitorPressureRetention>0</InquisitorPressureRetention> 
			<FaithBuildingTourism>0</FaithBuildingTourism> 
		</Row>
		<Row> 
			<ID>20</ID> 
			<Type>BELIEF_DESERT_FOLKLORE</Type> 
			<Description>TXT_KEY_BELIEF_DESERT_FOLKLORE</Description> 
			<ShortDescription>TXT_KEY_BELIEF_DESERT_FOLKLORE_SHORT</ShortDescription> 
			<Pantheon>true</Pantheon> 
			<Founder>false</Founder> 
			<Follower>false</Follower> 
			<Enhancer>false</Enhancer> 
			<Reformation>false</Reformation> 
			<RequiresPeace>false</RequiresPeace> 
			<ConvertsBarbarians>false</ConvertsBarbarians> 
			<FaithPurchaseAllGreatPeople>false</FaithPurchaseAllGreatPeople> 
			<MinPopulation>0</MinPopulation> 
			<MinFollowers>0</MinFollowers> 
			<MaxDistance>0</MaxDistance> 
			<CityGrowthModifier>0</CityGrowthModifier> 
			<FaithFromKills>0</FaithFromKills> 
			<FaithFromDyingUnits>0</FaithFromDyingUnits> 
			<RiverHappiness>0</RiverHappiness> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerFollowingCity>0</HappinessPerFollowingCity> 
			<HappinessPerXPeacefulForeignFollowers>0</HappinessPerXPeacefulForeignFollowers> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<CityRangeStrikeModifier>0</CityRangeStrikeModifier> 
			<CombatModifierEnemyCities>0</CombatModifierEnemyCities> 
			<CombatModifierFriendlyCities>0</CombatModifierFriendlyCities> 
			<FriendlyHealChange>0</FriendlyHealChange> 
			<CityStateFriendshipModifier>0</CityStateFriendshipModifier> 
			<LandBarbarianConversionPercent>0</LandBarbarianConversionPercent> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<PlayerHappiness>0</PlayerHappiness> 
			<PlayerCultureModifier>0</PlayerCultureModifier> 
			<GoldPerFollowingCity>0</GoldPerFollowingCity> 
			<GoldPerXFollowers>0</GoldPerXFollowers> 
			<GoldPerFirstCityConversion>0</GoldPerFirstCityConversion> 
			<SciencePerOtherReligionFollower>0</SciencePerOtherReligionFollower> 
			<SpreadDistanceModifier>0</SpreadDistanceModifier> 
			<SpreadStrengthModifier>0</SpreadStrengthModifier> 
			<ProphetStrengthModifier>0</ProphetStrengthModifier> 
			<ProphetCostModifier>0</ProphetCostModifier> 
			<MissionaryStrengthModifier>0</MissionaryStrengthModifier> 
			<MissionaryCostModifier>0</MissionaryCostModifier> 
			<FriendlyCityStateSpreadModifier>0</FriendlyCityStateSpreadModifier> 
			<GreatPersonExpendedFaith>0</GreatPersonExpendedFaith> 
			<CityStateMinimumInfluence>0</CityStateMinimumInfluence> 
			<CityStateInfluenceModifier>0</CityStateInfluenceModifier> 
			<OtherReligionPressureErosion>0</OtherReligionPressureErosion> 
			<SpyPressure>0</SpyPressure> 
			<InquisitorPressureRetention>0</InquisitorPressureRetention> 
			<FaithBuildingTourism>0</FaithBuildingTourism> 
		</Row>
		<Row> 
			<ID>21</ID> 
			<Type>BELIEF_SACRED_PATH</Type> 
			<Description>TXT_KEY_BELIEF_SACRED_PATH</Description> 
			<ShortDescription>TXT_KEY_BELIEF_SACRED_PATH_SHORT</ShortDescription> 
			<Pantheon>true</Pantheon> 
			<Founder>false</Founder> 
			<Follower>false</Follower> 
			<Enhancer>false</Enhancer> 
			<Reformation>false</Reformation> 
			<RequiresPeace>false</RequiresPeace> 
			<ConvertsBarbarians>false</ConvertsBarbarians> 
			<FaithPurchaseAllGreatPeople>false</FaithPurchaseAllGreatPeople> 
			<MinPopulation>0</MinPopulation> 
			<MinFollowers>0</MinFollowers> 
			<MaxDistance>0</MaxDistance> 
			<CityGrowthModifier>0</CityGrowthModifier> 
			<FaithFromKills>0</FaithFromKills> 
			<FaithFromDyingUnits>0</FaithFromDyingUnits> 
			<RiverHappiness>0</RiverHappiness> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerFollowingCity>0</HappinessPerFollowingCity> 
			<HappinessPerXPeacefulForeignFollowers>0</HappinessPerXPeacefulForeignFollowers> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<CityRangeStrikeModifier>0</CityRangeStrikeModifier> 
			<CombatModifierEnemyCities>0</CombatModifierEnemyCities> 
			<CombatModifierFriendlyCities>0</CombatModifierFriendlyCities> 
			<FriendlyHealChange>0</FriendlyHealChange> 
			<CityStateFriendshipModifier>0</CityStateFriendshipModifier> 
			<LandBarbarianConversionPercent>0</LandBarbarianConversionPercent> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<PlayerHappiness>0</PlayerHappiness> 
			<PlayerCultureModifier>0</PlayerCultureModifier> 
			<GoldPerFollowingCity>0</GoldPerFollowingCity> 
			<GoldPerXFollowers>0</GoldPerXFollowers> 
			<GoldPerFirstCityConversion>0</GoldPerFirstCityConversion> 
			<SciencePerOtherReligionFollower>0</SciencePerOtherReligionFollower> 
			<SpreadDistanceModifier>0</SpreadDistanceModifier> 
			<SpreadStrengthModifier>0</SpreadStrengthModifier> 
			<ProphetStrengthModifier>0</ProphetStrengthModifier> 
			<ProphetCostModifier>0</ProphetCostModifier> 
			<MissionaryStrengthModifier>0</MissionaryStrengthModifier> 
			<MissionaryCostModifier>0</MissionaryCostModifier> 
			<FriendlyCityStateSpreadModifier>0</FriendlyCityStateSpreadModifier> 
			<GreatPersonExpendedFaith>0</GreatPersonExpendedFaith> 
			<CityStateMinimumInfluence>0</CityStateMinimumInfluence> 
			<CityStateInfluenceModifier>0</CityStateInfluenceModifier> 
			<OtherReligionPressureErosion>0</OtherReligionPressureErosion> 
			<SpyPressure>0</SpyPressure> 
			<InquisitorPressureRetention>0</InquisitorPressureRetention> 
			<FaithBuildingTourism>0</FaithBuildingTourism> 
		</Row>
		<Row> 
			<ID>22</ID> 
			<Type>BELIEF_GODDESS_STRATEGY</Type> 
			<Description>TXT_KEY_BELIEF_GODDESS_STRATEGY</Description> 
			<ShortDescription>TXT_KEY_BELIEF_GODDESS_STRATEGY_SHORT</ShortDescription> 
			<Pantheon>true</Pantheon> 
			<Founder>false</Founder> 
			<Follower>false</Follower> 
			<Enhancer>false</Enhancer> 
			<Reformation>false</Reformation> 
			<RequiresPeace>false</RequiresPeace> 
			<ConvertsBarbarians>false</ConvertsBarbarians> 
			<FaithPurchaseAllGreatPeople>false</FaithPurchaseAllGreatPeople> 
			<MinPopulation>0</MinPopulation> 
			<MinFollowers>0</MinFollowers> 
			<MaxDistance>0</MaxDistance> 
			<CityGrowthModifier>0</CityGrowthModifier> 
			<FaithFromKills>0</FaithFromKills> 
			<FaithFromDyingUnits>0</FaithFromDyingUnits> 
			<RiverHappiness>0</RiverHappiness> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerFollowingCity>0</HappinessPerFollowingCity> 
			<HappinessPerXPeacefulForeignFollowers>0</HappinessPerXPeacefulForeignFollowers> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<CityRangeStrikeModifier>30</CityRangeStrikeModifier> 
			<CombatModifierEnemyCities>0</CombatModifierEnemyCities> 
			<CombatModifierFriendlyCities>0</CombatModifierFriendlyCities> 
			<FriendlyHealChange>0</FriendlyHealChange> 
			<CityStateFriendshipModifier>0</CityStateFriendshipModifier> 
			<LandBarbarianConversionPercent>0</LandBarbarianConversionPercent> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<PlayerHappiness>0</PlayerHappiness> 
			<PlayerCultureModifier>0</PlayerCultureModifier> 
			<GoldPerFollowingCity>0</GoldPerFollowingCity> 
			<GoldPerXFollowers>0</GoldPerXFollowers> 
			<GoldPerFirstCityConversion>0</GoldPerFirstCityConversion> 
			<SciencePerOtherReligionFollower>0</SciencePerOtherReligionFollower> 
			<SpreadDistanceModifier>0</SpreadDistanceModifier> 
			<SpreadStrengthModifier>0</SpreadStrengthModifier> 
			<ProphetStrengthModifier>0</ProphetStrengthModifier> 
			<ProphetCostModifier>0</ProphetCostModifier> 
			<MissionaryStrengthModifier>0</MissionaryStrengthModifier> 
			<MissionaryCostModifier>0</MissionaryCostModifier> 
			<FriendlyCityStateSpreadModifier>0</FriendlyCityStateSpreadModifier> 
			<GreatPersonExpendedFaith>0</GreatPersonExpendedFaith> 
			<CityStateMinimumInfluence>0</CityStateMinimumInfluence> 
			<CityStateInfluenceModifier>0</CityStateInfluenceModifier> 
			<OtherReligionPressureErosion>0</OtherReligionPressureErosion> 
			<SpyPressure>0</SpyPressure> 
			<InquisitorPressureRetention>0</InquisitorPressureRetention> 
			<FaithBuildingTourism>0</FaithBuildingTourism> 
		</Row>
		<Row> 
			<ID>23</ID> 
			<Type>BELIEF_FAITH_HEALERS</Type> 
			<Description>TXT_KEY_BELIEF_FAITH_HEALERS</Description> 
			<ShortDescription>TXT_KEY_BELIEF_FAITH_HEALERS_SHORT</ShortDescription> 
			<Pantheon>true</Pantheon> 
			<Founder>false</Founder> 
			<Follower>false</Follower> 
			<Enhancer>false</Enhancer> 
			<Reformation>false</Reformation> 
			<RequiresPeace>false</RequiresPeace> 
			<ConvertsBarbarians>false</ConvertsBarbarians> 
			<FaithPurchaseAllGreatPeople>false</FaithPurchaseAllGreatPeople> 
			<MinPopulation>0</MinPopulation> 
			<MinFollowers>0</MinFollowers> 
			<MaxDistance>0</MaxDistance> 
			<CityGrowthModifier>0</CityGrowthModifier> 
			<FaithFromKills>0</FaithFromKills> 
			<FaithFromDyingUnits>0</FaithFromDyingUnits> 
			<RiverHappiness>0</RiverHappiness> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerFollowingCity>0</HappinessPerFollowingCity> 
			<HappinessPerXPeacefulForeignFollowers>0</HappinessPerXPeacefulForeignFollowers> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<CityRangeStrikeModifier>0</CityRangeStrikeModifier> 
			<CombatModifierEnemyCities>0</CombatModifierEnemyCities> 
			<CombatModifierFriendlyCities>0</CombatModifierFriendlyCities> 
			<FriendlyHealChange>30</FriendlyHealChange> 
			<CityStateFriendshipModifier>0</CityStateFriendshipModifier> 
			<LandBarbarianConversionPercent>0</LandBarbarianConversionPercent> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<PlayerHappiness>0</PlayerHappiness> 
			<PlayerCultureModifier>0</PlayerCultureModifier> 
			<GoldPerFollowingCity>0</GoldPerFollowingCity> 
			<GoldPerXFollowers>0</GoldPerXFollowers> 
			<GoldPerFirstCityConversion>0</GoldPerFirstCityConversion> 
			<SciencePerOtherReligionFollower>0</SciencePerOtherReligionFollower> 
			<SpreadDistanceModifier>0</SpreadDistanceModifier> 
			<SpreadStrengthModifier>0</SpreadStrengthModifier> 
			<ProphetStrengthModifier>0</ProphetStrengthModifier> 
			<ProphetCostModifier>0</ProphetCostModifier> 
			<MissionaryStrengthModifier>0</MissionaryStrengthModifier> 
			<MissionaryCostModifier>0</MissionaryCostModifier> 
			<FriendlyCityStateSpreadModifier>0</FriendlyCityStateSpreadModifier> 
			<GreatPersonExpendedFaith>0</GreatPersonExpendedFaith> 
			<CityStateMinimumInfluence>0</CityStateMinimumInfluence> 
			<CityStateInfluenceModifier>0</CityStateInfluenceModifier> 
			<OtherReligionPressureErosion>0</OtherReligionPressureErosion> 
			<SpyPressure>0</SpyPressure> 
			<InquisitorPressureRetention>0</InquisitorPressureRetention> 
			<FaithBuildingTourism>0</FaithBuildingTourism> 
		</Row>
		<Row> 
			<ID>24</ID> 
			<Type>BELIEF_MONUMENT_GODS</Type> 
			<Description>TXT_KEY_BELIEF_MONUMENT_GODS</Description> 
			<ShortDescription>TXT_KEY_BELIEF_MONUMENT_GODS_SHORT</ShortDescription> 
			<Pantheon>true</Pantheon> 
			<Founder>false</Founder> 
			<Follower>false</Follower> 
			<Enhancer>false</Enhancer> 
			<Reformation>false</Reformation> 
			<RequiresPeace>false</RequiresPeace> 
			<ConvertsBarbarians>false</ConvertsBarbarians> 
			<FaithPurchaseAllGreatPeople>false</FaithPurchaseAllGreatPeople> 
			<MinPopulation>0</MinPopulation> 
			<MinFollowers>0</MinFollowers> 
			<MaxDistance>0</MaxDistance> 
			<CityGrowthModifier>0</CityGrowthModifier> 
			<FaithFromKills>0</FaithFromKills> 
			<FaithFromDyingUnits>0</FaithFromDyingUnits> 
			<RiverHappiness>0</RiverHappiness> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerFollowingCity>0</HappinessPerFollowingCity> 
			<HappinessPerXPeacefulForeignFollowers>0</HappinessPerXPeacefulForeignFollowers> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<CityRangeStrikeModifier>0</CityRangeStrikeModifier> 
			<CombatModifierEnemyCities>0</CombatModifierEnemyCities> 
			<CombatModifierFriendlyCities>0</CombatModifierFriendlyCities> 
			<FriendlyHealChange>0</FriendlyHealChange> 
			<CityStateFriendshipModifier>0</CityStateFriendshipModifier> 
			<LandBarbarianConversionPercent>0</LandBarbarianConversionPercent> 
			<WonderProductionModifier>15</WonderProductionModifier> 
			<PlayerHappiness>0</PlayerHappiness> 
			<PlayerCultureModifier>0</PlayerCultureModifier> 
			<GoldPerFollowingCity>0</GoldPerFollowingCity> 
			<GoldPerXFollowers>0</GoldPerXFollowers> 
			<GoldPerFirstCityConversion>0</GoldPerFirstCityConversion> 
			<SciencePerOtherReligionFollower>0</SciencePerOtherReligionFollower> 
			<SpreadDistanceModifier>0</SpreadDistanceModifier> 
			<SpreadStrengthModifier>0</SpreadStrengthModifier> 
			<ProphetStrengthModifier>0</ProphetStrengthModifier> 
			<ProphetCostModifier>0</ProphetCostModifier> 
			<MissionaryStrengthModifier>0</MissionaryStrengthModifier> 
			<MissionaryCostModifier>0</MissionaryCostModifier> 
			<FriendlyCityStateSpreadModifier>0</FriendlyCityStateSpreadModifier> 
			<GreatPersonExpendedFaith>0</GreatPersonExpendedFaith> 
			<CityStateMinimumInfluence>0</CityStateMinimumInfluence> 
			<CityStateInfluenceModifier>0</CityStateInfluenceModifier> 
			<OtherReligionPressureErosion>0</OtherReligionPressureErosion> 
			<SpyPressure>0</SpyPressure> 
			<InquisitorPressureRetention>0</InquisitorPressureRetention> 
			<FaithBuildingTourism>0</FaithBuildingTourism> 
			<ObsoleteEra>ERA_MEDIEVAL</ObsoleteEra> 
		</Row>
		<Row> 
			<ID>25</ID> 
			<Type>BELIEF_RELIGIOUS_TEXTS</Type> 
			<Description>TXT_KEY_BELIEF_RELIGIOUS_TEXTS</Description> 
			<ShortDescription>TXT_KEY_BELIEF_RELIGIOUS_TEXTS_SHORT</ShortDescription> 
			<Pantheon>false</Pantheon> 
			<Founder>false</Founder> 
			<Follower>false</Follower> 
			<Enhancer>true</Enhancer> 
			<Reformation>false</Reformation> 
			<RequiresPeace>false</RequiresPeace> 
			<ConvertsBarbarians>false</ConvertsBarbarians> 
			<FaithPurchaseAllGreatPeople>false</FaithPurchaseAllGreatPeople> 
			<MinPopulation>0</MinPopulation> 
			<MinFollowers>0</MinFollowers> 
			<MaxDistance>0</MaxDistance> 
			<CityGrowthModifier>0</CityGrowthModifier> 
			<FaithFromKills>0</FaithFromKills> 
			<FaithFromDyingUnits>0</FaithFromDyingUnits> 
			<RiverHappiness>0</RiverHappiness> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerFollowingCity>0</HappinessPerFollowingCity> 
			<HappinessPerXPeacefulForeignFollowers>0</HappinessPerXPeacefulForeignFollowers> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<CityRangeStrikeModifier>0</CityRangeStrikeModifier> 
			<CombatModifierEnemyCities>0</CombatModifierEnemyCities> 
			<CombatModifierFriendlyCities>0</CombatModifierFriendlyCities> 
			<FriendlyHealChange>0</FriendlyHealChange> 
			<CityStateFriendshipModifier>0</CityStateFriendshipModifier> 
			<LandBarbarianConversionPercent>0</LandBarbarianConversionPercent> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<PlayerHappiness>0</PlayerHappiness> 
			<PlayerCultureModifier>0</PlayerCultureModifier> 
			<GoldPerFollowingCity>0</GoldPerFollowingCity> 
			<GoldPerXFollowers>0</GoldPerXFollowers> 
			<GoldPerFirstCityConversion>0</GoldPerFirstCityConversion> 
			<SciencePerOtherReligionFollower>0</SciencePerOtherReligionFollower> 
			<SpreadDistanceModifier>0</SpreadDistanceModifier> 
			<SpreadStrengthModifier>25</SpreadStrengthModifier> 
			<ProphetStrengthModifier>0</ProphetStrengthModifier> 
			<ProphetCostModifier>0</ProphetCostModifier> 
			<MissionaryStrengthModifier>0</MissionaryStrengthModifier> 
			<MissionaryCostModifier>0</MissionaryCostModifier> 
			<FriendlyCityStateSpreadModifier>0</FriendlyCityStateSpreadModifier> 
			<GreatPersonExpendedFaith>0</GreatPersonExpendedFaith> 
			<CityStateMinimumInfluence>0</CityStateMinimumInfluence> 
			<CityStateInfluenceModifier>0</CityStateInfluenceModifier> 
			<OtherReligionPressureErosion>0</OtherReligionPressureErosion> 
			<SpyPressure>0</SpyPressure> 
			<InquisitorPressureRetention>0</InquisitorPressureRetention> 
			<FaithBuildingTourism>0</FaithBuildingTourism> 
			<SpreadModifierDoublingTech>TECH_PRINTING_PRESS</SpreadModifierDoublingTech> 
		</Row>
		<Row> 
			<ID>26</ID> 
			<Type>BELIEF_RELIQUARY</Type> 
			<Description>TXT_KEY_BELIEF_RELIQUARY</Description> 
			<ShortDescription>TXT_KEY_BELIEF_RELIQUARY_SHORT</ShortDescription> 
			<Pantheon>false</Pantheon> 
			<Founder>false</Founder> 
			<Follower>false</Follower> 
			<Enhancer>true</Enhancer> 
			<Reformation>false</Reformation> 
			<RequiresPeace>false</RequiresPeace> 
			<ConvertsBarbarians>false</ConvertsBarbarians> 
			<FaithPurchaseAllGreatPeople>false</FaithPurchaseAllGreatPeople> 
			<MinPopulation>0</MinPopulation> 
			<MinFollowers>0</MinFollowers> 
			<MaxDistance>0</MaxDistance> 
			<CityGrowthModifier>0</CityGrowthModifier> 
			<FaithFromKills>0</FaithFromKills> 
			<FaithFromDyingUnits>0</FaithFromDyingUnits> 
			<RiverHappiness>0</RiverHappiness> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerFollowingCity>0</HappinessPerFollowingCity> 
			<HappinessPerXPeacefulForeignFollowers>0</HappinessPerXPeacefulForeignFollowers> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<CityRangeStrikeModifier>0</CityRangeStrikeModifier> 
			<CombatModifierEnemyCities>0</CombatModifierEnemyCities> 
			<CombatModifierFriendlyCities>0</CombatModifierFriendlyCities> 
			<FriendlyHealChange>0</FriendlyHealChange> 
			<CityStateFriendshipModifier>0</CityStateFriendshipModifier> 
			<LandBarbarianConversionPercent>0</LandBarbarianConversionPercent> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<PlayerHappiness>0</PlayerHappiness> 
			<PlayerCultureModifier>0</PlayerCultureModifier> 
			<GoldPerFollowingCity>0</GoldPerFollowingCity> 
			<GoldPerXFollowers>0</GoldPerXFollowers> 
			<GoldPerFirstCityConversion>0</GoldPerFirstCityConversion> 
			<SciencePerOtherReligionFollower>0</SciencePerOtherReligionFollower> 
			<SpreadDistanceModifier>0</SpreadDistanceModifier> 
			<SpreadStrengthModifier>0</SpreadStrengthModifier> 
			<ProphetStrengthModifier>0</ProphetStrengthModifier> 
			<ProphetCostModifier>0</ProphetCostModifier> 
			<MissionaryStrengthModifier>0</MissionaryStrengthModifier> 
			<MissionaryCostModifier>0</MissionaryCostModifier> 
			<FriendlyCityStateSpreadModifier>0</FriendlyCityStateSpreadModifier> 
			<GreatPersonExpendedFaith>50</GreatPersonExpendedFaith> 
			<CityStateMinimumInfluence>0</CityStateMinimumInfluence> 
			<CityStateInfluenceModifier>0</CityStateInfluenceModifier> 
			<OtherReligionPressureErosion>0</OtherReligionPressureErosion> 
			<SpyPressure>0</SpyPressure> 
			<InquisitorPressureRetention>0</InquisitorPressureRetention> 
			<FaithBuildingTourism>0</FaithBuildingTourism> 
		</Row>
		<Row> 
			<ID>27</ID> 
			<Type>BELIEF_PEACE_LOVING</Type> 
			<Description>TXT_KEY_BELIEF_PEACE_LOVING</Description> 
			<ShortDescription>TXT_KEY_BELIEF_PEACE_LOVING_SHORT</ShortDescription> 
			<Pantheon>false</Pantheon> 
			<Founder>true</Founder> 
			<Follower>false</Follower> 
			<Enhancer>false</Enhancer> 
			<Reformation>false</Reformation> 
			<RequiresPeace>false</RequiresPeace> 
			<ConvertsBarbarians>false</ConvertsBarbarians> 
			<FaithPurchaseAllGreatPeople>false</FaithPurchaseAllGreatPeople> 
			<MinPopulation>0</MinPopulation> 
			<MinFollowers>0</MinFollowers> 
			<MaxDistance>0</MaxDistance> 
			<CityGrowthModifier>0</CityGrowthModifier> 
			<FaithFromKills>0</FaithFromKills> 
			<FaithFromDyingUnits>0</FaithFromDyingUnits> 
			<RiverHappiness>0</RiverHappiness> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerFollowingCity>0</HappinessPerFollowingCity> 
			<HappinessPerXPeacefulForeignFollowers>8</HappinessPerXPeacefulForeignFollowers> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<CityRangeStrikeModifier>0</CityRangeStrikeModifier> 
			<CombatModifierEnemyCities>0</CombatModifierEnemyCities> 
			<CombatModifierFriendlyCities>0</CombatModifierFriendlyCities> 
			<FriendlyHealChange>0</FriendlyHealChange> 
			<CityStateFriendshipModifier>0</CityStateFriendshipModifier> 
			<LandBarbarianConversionPercent>0</LandBarbarianConversionPercent> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<PlayerHappiness>0</PlayerHappiness> 
			<PlayerCultureModifier>0</PlayerCultureModifier> 
			<GoldPerFollowingCity>0</GoldPerFollowingCity> 
			<GoldPerXFollowers>0</GoldPerXFollowers> 
			<GoldPerFirstCityConversion>0</GoldPerFirstCityConversion> 
			<SciencePerOtherReligionFollower>0</SciencePerOtherReligionFollower> 
			<SpreadDistanceModifier>0</SpreadDistanceModifier> 
			<SpreadStrengthModifier>0</SpreadStrengthModifier> 
			<ProphetStrengthModifier>0</ProphetStrengthModifier> 
			<ProphetCostModifier>0</ProphetCostModifier> 
			<MissionaryStrengthModifier>0</MissionaryStrengthModifier> 
			<MissionaryCostModifier>0</MissionaryCostModifier> 
			<FriendlyCityStateSpreadModifier>0</FriendlyCityStateSpreadModifier> 
			<GreatPersonExpendedFaith>0</GreatPersonExpendedFaith> 
			<CityStateMinimumInfluence>0</CityStateMinimumInfluence> 
			<CityStateInfluenceModifier>0</CityStateInfluenceModifier> 
			<OtherReligionPressureErosion>0</OtherReligionPressureErosion> 
			<SpyPressure>0</SpyPressure> 
			<InquisitorPressureRetention>0</InquisitorPressureRetention> 
			<FaithBuildingTourism>0</FaithBuildingTourism> 
		</Row>
		<Row> 
			<ID>28</ID> 
			<Type>BELIEF_INTERFAITH_DIALOGUE</Type> 
			<Description>TXT_KEY_BELIEF_INTERFAITH_DIALOGUE</Description> 
			<ShortDescription>TXT_KEY_BELIEF_INTERFAITH_DIALOGUE_SHORT</ShortDescription> 
			<Pantheon>false</Pantheon> 
			<Founder>true</Founder> 
			<Follower>false</Follower> 
			<Enhancer>false</Enhancer> 
			<Reformation>false</Reformation> 
			<RequiresPeace>false</RequiresPeace> 
			<ConvertsBarbarians>false</ConvertsBarbarians> 
			<FaithPurchaseAllGreatPeople>false</FaithPurchaseAllGreatPeople> 
			<MinPopulation>0</MinPopulation> 
			<MinFollowers>0</MinFollowers> 
			<MaxDistance>0</MaxDistance> 
			<CityGrowthModifier>0</CityGrowthModifier> 
			<FaithFromKills>0</FaithFromKills> 
			<FaithFromDyingUnits>0</FaithFromDyingUnits> 
			<RiverHappiness>0</RiverHappiness> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerFollowingCity>0</HappinessPerFollowingCity> 
			<HappinessPerXPeacefulForeignFollowers>0</HappinessPerXPeacefulForeignFollowers> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<CityRangeStrikeModifier>0</CityRangeStrikeModifier> 
			<CombatModifierEnemyCities>0</CombatModifierEnemyCities> 
			<CombatModifierFriendlyCities>0</CombatModifierFriendlyCities> 
			<FriendlyHealChange>0</FriendlyHealChange> 
			<CityStateFriendshipModifier>0</CityStateFriendshipModifier> 
			<LandBarbarianConversionPercent>0</LandBarbarianConversionPercent> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<PlayerHappiness>0</PlayerHappiness> 
			<PlayerCultureModifier>0</PlayerCultureModifier> 
			<GoldPerFollowingCity>0</GoldPerFollowingCity> 
			<GoldPerXFollowers>0</GoldPerXFollowers> 
			<GoldPerFirstCityConversion>0</GoldPerFirstCityConversion> 
			<SciencePerOtherReligionFollower>10</SciencePerOtherReligionFollower> 
			<SpreadDistanceModifier>0</SpreadDistanceModifier> 
			<SpreadStrengthModifier>0</SpreadStrengthModifier> 
			<ProphetStrengthModifier>0</ProphetStrengthModifier> 
			<ProphetCostModifier>0</ProphetCostModifier> 
			<MissionaryStrengthModifier>0</MissionaryStrengthModifier> 
			<MissionaryCostModifier>0</MissionaryCostModifier> 
			<FriendlyCityStateSpreadModifier>0</FriendlyCityStateSpreadModifier> 
			<GreatPersonExpendedFaith>0</GreatPersonExpendedFaith> 
			<CityStateMinimumInfluence>0</CityStateMinimumInfluence> 
			<CityStateInfluenceModifier>0</CityStateInfluenceModifier> 
			<OtherReligionPressureErosion>0</OtherReligionPressureErosion> 
			<SpyPressure>0</SpyPressure> 
			<InquisitorPressureRetention>0</InquisitorPressureRetention> 
			<FaithBuildingTourism>0</FaithBuildingTourism> 
		</Row>
		<Row> 
			<ID>29</ID> 
			<Type>BELIEF_CEREMONIAL_BURIAL</Type> 
			<Description>TXT_KEY_BELIEF_CEREMONIAL_BURIAL</Description> 
			<ShortDescription>TXT_KEY_BELIEF_CEREMONIAL_BURIAL_SHORT</ShortDescription> 
			<Pantheon>false</Pantheon> 
			<Founder>true</Founder> 
			<Follower>false</Follower> 
			<Enhancer>false</Enhancer> 
			<Reformation>false</Reformation> 
			<RequiresPeace>false</RequiresPeace> 
			<ConvertsBarbarians>false</ConvertsBarbarians> 
			<FaithPurchaseAllGreatPeople>false</FaithPurchaseAllGreatPeople> 
			<MinPopulation>0</MinPopulation> 
			<MinFollowers>0</MinFollowers> 
			<MaxDistance>0</MaxDistance> 
			<CityGrowthModifier>0</CityGrowthModifier> 
			<FaithFromKills>0</FaithFromKills> 
			<FaithFromDyingUnits>0</FaithFromDyingUnits> 
			<RiverHappiness>0</RiverHappiness> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerFollowingCity>0.5</HappinessPerFollowingCity> 
			<HappinessPerXPeacefulForeignFollowers>0</HappinessPerXPeacefulForeignFollowers> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<CityRangeStrikeModifier>0</CityRangeStrikeModifier> 
			<CombatModifierEnemyCities>0</CombatModifierEnemyCities> 
			<CombatModifierFriendlyCities>0</CombatModifierFriendlyCities> 
			<FriendlyHealChange>0</FriendlyHealChange> 
			<CityStateFriendshipModifier>0</CityStateFriendshipModifier> 
			<LandBarbarianConversionPercent>0</LandBarbarianConversionPercent> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<PlayerHappiness>0</PlayerHappiness> 
			<PlayerCultureModifier>0</PlayerCultureModifier> 
			<GoldPerFollowingCity>0</GoldPerFollowingCity> 
			<GoldPerXFollowers>0</GoldPerXFollowers> 
			<GoldPerFirstCityConversion>0</GoldPerFirstCityConversion> 
			<SciencePerOtherReligionFollower>0</SciencePerOtherReligionFollower> 
			<SpreadDistanceModifier>0</SpreadDistanceModifier> 
			<SpreadStrengthModifier>0</SpreadStrengthModifier> 
			<ProphetStrengthModifier>0</ProphetStrengthModifier> 
			<ProphetCostModifier>0</ProphetCostModifier> 
			<MissionaryStrengthModifier>0</MissionaryStrengthModifier> 
			<MissionaryCostModifier>0</MissionaryCostModifier> 
			<FriendlyCityStateSpreadModifier>0</FriendlyCityStateSpreadModifier> 
			<GreatPersonExpendedFaith>0</GreatPersonExpendedFaith> 
			<CityStateMinimumInfluence>0</CityStateMinimumInfluence> 
			<CityStateInfluenceModifier>0</CityStateInfluenceModifier> 
			<OtherReligionPressureErosion>0</OtherReligionPressureErosion> 
			<SpyPressure>0</SpyPressure> 
			<InquisitorPressureRetention>0</InquisitorPressureRetention> 
			<FaithBuildingTourism>0</FaithBuildingTourism> 
		</Row>
		<Row> 
			<ID>30</ID> 
			<Type>BELIEF_CHURCH_PROPERTY</Type> 
			<Description>TXT_KEY_BELIEF_CHURCH_PROPERTY</Description> 
			<ShortDescription>TXT_KEY_BELIEF_CHURCH_PROPERTY_SHORT</ShortDescription> 
			<Pantheon>false</Pantheon> 
			<Founder>true</Founder> 
			<Follower>false</Follower> 
			<Enhancer>false</Enhancer> 
			<Reformation>false</Reformation> 
			<RequiresPeace>false</RequiresPeace> 
			<ConvertsBarbarians>false</ConvertsBarbarians> 
			<FaithPurchaseAllGreatPeople>false</FaithPurchaseAllGreatPeople> 
			<MinPopulation>0</MinPopulation> 
			<MinFollowers>0</MinFollowers> 
			<MaxDistance>0</MaxDistance> 
			<CityGrowthModifier>0</CityGrowthModifier> 
			<FaithFromKills>0</FaithFromKills> 
			<FaithFromDyingUnits>0</FaithFromDyingUnits> 
			<RiverHappiness>0</RiverHappiness> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerFollowingCity>0</HappinessPerFollowingCity> 
			<HappinessPerXPeacefulForeignFollowers>0</HappinessPerXPeacefulForeignFollowers> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<CityRangeStrikeModifier>0</CityRangeStrikeModifier> 
			<CombatModifierEnemyCities>0</CombatModifierEnemyCities> 
			<CombatModifierFriendlyCities>0</CombatModifierFriendlyCities> 
			<FriendlyHealChange>0</FriendlyHealChange> 
			<CityStateFriendshipModifier>0</CityStateFriendshipModifier> 
			<LandBarbarianConversionPercent>0</LandBarbarianConversionPercent> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<PlayerHappiness>0</PlayerHappiness> 
			<PlayerCultureModifier>0</PlayerCultureModifier> 
			<GoldPerFollowingCity>2</GoldPerFollowingCity> 
			<GoldPerXFollowers>0</GoldPerXFollowers> 
			<GoldPerFirstCityConversion>0</GoldPerFirstCityConversion> 
			<SciencePerOtherReligionFollower>0</SciencePerOtherReligionFollower> 
			<SpreadDistanceModifier>0</SpreadDistanceModifier> 
			<SpreadStrengthModifier>0</SpreadStrengthModifier> 
			<ProphetStrengthModifier>0</ProphetStrengthModifier> 
			<ProphetCostModifier>0</ProphetCostModifier> 
			<MissionaryStrengthModifier>0</MissionaryStrengthModifier> 
			<MissionaryCostModifier>0</MissionaryCostModifier> 
			<FriendlyCityStateSpreadModifier>0</FriendlyCityStateSpreadModifier> 
			<GreatPersonExpendedFaith>0</GreatPersonExpendedFaith> 
			<CityStateMinimumInfluence>0</CityStateMinimumInfluence> 
			<CityStateInfluenceModifier>0</CityStateInfluenceModifier> 
			<OtherReligionPressureErosion>0</OtherReligionPressureErosion> 
			<SpyPressure>0</SpyPressure> 
			<InquisitorPressureRetention>0</InquisitorPressureRetention> 
			<FaithBuildingTourism>0</FaithBuildingTourism> 
		</Row>
		<Row> 
			<ID>31</ID> 
			<Type>BELIEF_TITHE</Type> 
			<Description>TXT_KEY_BELIEF_TITHE</Description> 
			<ShortDescription>TXT_KEY_BELIEF_TITHE_SHORT</ShortDescription> 
			<Pantheon>false</Pantheon> 
			<Founder>true</Founder> 
			<Follower>false</Follower> 
			<Enhancer>false</Enhancer> 
			<Reformation>false</Reformation> 
			<RequiresPeace>false</RequiresPeace> 
			<ConvertsBarbarians>false</ConvertsBarbarians> 
			<FaithPurchaseAllGreatPeople>false</FaithPurchaseAllGreatPeople> 
			<MinPopulation>0</MinPopulation> 
			<MinFollowers>0</MinFollowers> 
			<MaxDistance>0</MaxDistance> 
			<CityGrowthModifier>0</CityGrowthModifier> 
			<FaithFromKills>0</FaithFromKills> 
			<FaithFromDyingUnits>0</FaithFromDyingUnits> 
			<RiverHappiness>0</RiverHappiness> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerFollowingCity>0</HappinessPerFollowingCity> 
			<HappinessPerXPeacefulForeignFollowers>0</HappinessPerXPeacefulForeignFollowers> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<CityRangeStrikeModifier>0</CityRangeStrikeModifier> 
			<CombatModifierEnemyCities>0</CombatModifierEnemyCities> 
			<CombatModifierFriendlyCities>0</CombatModifierFriendlyCities> 
			<FriendlyHealChange>0</FriendlyHealChange> 
			<CityStateFriendshipModifier>0</CityStateFriendshipModifier> 
			<LandBarbarianConversionPercent>0</LandBarbarianConversionPercent> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<PlayerHappiness>0</PlayerHappiness> 
			<PlayerCultureModifier>0</PlayerCultureModifier> 
			<GoldPerFollowingCity>0</GoldPerFollowingCity> 
			<GoldPerXFollowers>4</GoldPerXFollowers> 
			<GoldPerFirstCityConversion>0</GoldPerFirstCityConversion> 
			<SciencePerOtherReligionFollower>0</SciencePerOtherReligionFollower> 
			<SpreadDistanceModifier>0</SpreadDistanceModifier> 
			<SpreadStrengthModifier>0</SpreadStrengthModifier> 
			<ProphetStrengthModifier>0</ProphetStrengthModifier> 
			<ProphetCostModifier>0</ProphetCostModifier> 
			<MissionaryStrengthModifier>0</MissionaryStrengthModifier> 
			<MissionaryCostModifier>0</MissionaryCostModifier> 
			<FriendlyCityStateSpreadModifier>0</FriendlyCityStateSpreadModifier> 
			<GreatPersonExpendedFaith>0</GreatPersonExpendedFaith> 
			<CityStateMinimumInfluence>0</CityStateMinimumInfluence> 
			<CityStateInfluenceModifier>0</CityStateInfluenceModifier> 
			<OtherReligionPressureErosion>0</OtherReligionPressureErosion> 
			<SpyPressure>0</SpyPressure> 
			<InquisitorPressureRetention>0</InquisitorPressureRetention> 
			<FaithBuildingTourism>0</FaithBuildingTourism> 
		</Row>
		<Row> 
			<ID>32</ID> 
			<Type>BELIEF_INITIATION_RITES</Type> 
			<Description>TXT_KEY_BELIEF_INITIATION_RITES</Description> 
			<ShortDescription>TXT_KEY_BELIEF_INITIATION_RITES_SHORT</ShortDescription> 
			<Pantheon>false</Pantheon> 
			<Founder>true</Founder> 
			<Follower>false</Follower> 
			<Enhancer>false</Enhancer> 
			<Reformation>false</Reformation> 
			<RequiresPeace>false</RequiresPeace> 
			<ConvertsBarbarians>false</ConvertsBarbarians> 
			<FaithPurchaseAllGreatPeople>false</FaithPurchaseAllGreatPeople> 
			<MinPopulation>0</MinPopulation> 
			<MinFollowers>0</MinFollowers> 
			<MaxDistance>0</MaxDistance> 
			<CityGrowthModifier>0</CityGrowthModifier> 
			<FaithFromKills>0</FaithFromKills> 
			<FaithFromDyingUnits>0</FaithFromDyingUnits> 
			<RiverHappiness>0</RiverHappiness> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerFollowingCity>0</HappinessPerFollowingCity> 
			<HappinessPerXPeacefulForeignFollowers>0</HappinessPerXPeacefulForeignFollowers> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<CityRangeStrikeModifier>0</CityRangeStrikeModifier> 
			<CombatModifierEnemyCities>0</CombatModifierEnemyCities> 
			<CombatModifierFriendlyCities>0</CombatModifierFriendlyCities> 
			<FriendlyHealChange>0</FriendlyHealChange> 
			<CityStateFriendshipModifier>0</CityStateFriendshipModifier> 
			<LandBarbarianConversionPercent>0</LandBarbarianConversionPercent> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<PlayerHappiness>0</PlayerHappiness> 
			<PlayerCultureModifier>0</PlayerCultureModifier> 
			<GoldPerFollowingCity>0</GoldPerFollowingCity> 
			<GoldPerXFollowers>0</GoldPerXFollowers> 
			<GoldPerFirstCityConversion>100</GoldPerFirstCityConversion> 
			<SciencePerOtherReligionFollower>0</SciencePerOtherReligionFollower> 
			<SpreadDistanceModifier>0</SpreadDistanceModifier> 
			<SpreadStrengthModifier>0</SpreadStrengthModifier> 
			<ProphetStrengthModifier>0</ProphetStrengthModifier> 
			<ProphetCostModifier>0</ProphetCostModifier> 
			<MissionaryStrengthModifier>0</MissionaryStrengthModifier> 
			<MissionaryCostModifier>0</MissionaryCostModifier> 
			<FriendlyCityStateSpreadModifier>0</FriendlyCityStateSpreadModifier> 
			<GreatPersonExpendedFaith>0</GreatPersonExpendedFaith> 
			<CityStateMinimumInfluence>0</CityStateMinimumInfluence> 
			<CityStateInfluenceModifier>0</CityStateInfluenceModifier> 
			<OtherReligionPressureErosion>0</OtherReligionPressureErosion> 
			<SpyPressure>0</SpyPressure> 
			<InquisitorPressureRetention>0</InquisitorPressureRetention> 
			<FaithBuildingTourism>0</FaithBuildingTourism> 
		</Row>
		<Row> 
			<ID>33</ID> 
			<Type>BELIEF_JUST_WAR</Type> 
			<Description>TXT_KEY_BELIEF_JUST_WAR</Description> 
			<ShortDescription>TXT_KEY_BELIEF_JUST_WAR_SHORT</ShortDescription> 
			<Pantheon>false</Pantheon> 
			<Founder>false</Founder> 
			<Follower>false</Follower> 
			<Enhancer>true</Enhancer> 
			<Reformation>false</Reformation> 
			<RequiresPeace>false</RequiresPeace> 
			<ConvertsBarbarians>false</ConvertsBarbarians> 
			<FaithPurchaseAllGreatPeople>false</FaithPurchaseAllGreatPeople> 
			<MinPopulation>0</MinPopulation> 
			<MinFollowers>0</MinFollowers> 
			<MaxDistance>0</MaxDistance> 
			<CityGrowthModifier>0</CityGrowthModifier> 
			<FaithFromKills>0</FaithFromKills> 
			<FaithFromDyingUnits>0</FaithFromDyingUnits> 
			<RiverHappiness>0</RiverHappiness> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerFollowingCity>0</HappinessPerFollowingCity> 
			<HappinessPerXPeacefulForeignFollowers>0</HappinessPerXPeacefulForeignFollowers> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<CityRangeStrikeModifier>0</CityRangeStrikeModifier> 
			<CombatModifierEnemyCities>20</CombatModifierEnemyCities> 
			<CombatModifierFriendlyCities>0</CombatModifierFriendlyCities> 
			<FriendlyHealChange>0</FriendlyHealChange> 
			<CityStateFriendshipModifier>0</CityStateFriendshipModifier> 
			<LandBarbarianConversionPercent>0</LandBarbarianConversionPercent> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<PlayerHappiness>0</PlayerHappiness> 
			<PlayerCultureModifier>0</PlayerCultureModifier> 
			<GoldPerFollowingCity>0</GoldPerFollowingCity> 
			<GoldPerXFollowers>0</GoldPerXFollowers> 
			<GoldPerFirstCityConversion>0</GoldPerFirstCityConversion> 
			<SciencePerOtherReligionFollower>0</SciencePerOtherReligionFollower> 
			<SpreadDistanceModifier>0</SpreadDistanceModifier> 
			<SpreadStrengthModifier>0</SpreadStrengthModifier> 
			<ProphetStrengthModifier>0</ProphetStrengthModifier> 
			<ProphetCostModifier>0</ProphetCostModifier> 
			<MissionaryStrengthModifier>0</MissionaryStrengthModifier> 
			<MissionaryCostModifier>0</MissionaryCostModifier> 
			<FriendlyCityStateSpreadModifier>0</FriendlyCityStateSpreadModifier> 
			<GreatPersonExpendedFaith>0</GreatPersonExpendedFaith> 
			<CityStateMinimumInfluence>0</CityStateMinimumInfluence> 
			<CityStateInfluenceModifier>0</CityStateInfluenceModifier> 
			<OtherReligionPressureErosion>0</OtherReligionPressureErosion> 
			<SpyPressure>0</SpyPressure> 
			<InquisitorPressureRetention>0</InquisitorPressureRetention> 
			<FaithBuildingTourism>0</FaithBuildingTourism> 
		</Row>
		<Row> 
			<ID>34</ID> 
			<Type>BELIEF_DEFENDER_FAITH</Type> 
			<Description>TXT_KEY_BELIEF_DEFENDER_FAITH</Description> 
			<ShortDescription>TXT_KEY_BELIEF_DEFENDER_FAITH_SHORT</ShortDescription> 
			<Pantheon>false</Pantheon> 
			<Founder>false</Founder> 
			<Follower>false</Follower> 
			<Enhancer>true</Enhancer> 
			<Reformation>false</Reformation> 
			<RequiresPeace>false</RequiresPeace> 
			<ConvertsBarbarians>false</ConvertsBarbarians> 
			<FaithPurchaseAllGreatPeople>false</FaithPurchaseAllGreatPeople> 
			<MinPopulation>0</MinPopulation> 
			<MinFollowers>0</MinFollowers> 
			<MaxDistance>0</MaxDistance> 
			<CityGrowthModifier>0</CityGrowthModifier> 
			<FaithFromKills>0</FaithFromKills> 
			<FaithFromDyingUnits>0</FaithFromDyingUnits> 
			<RiverHappiness>0</RiverHappiness> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerFollowingCity>0</HappinessPerFollowingCity> 
			<HappinessPerXPeacefulForeignFollowers>0</HappinessPerXPeacefulForeignFollowers> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<CityRangeStrikeModifier>0</CityRangeStrikeModifier> 
			<CombatModifierEnemyCities>0</CombatModifierEnemyCities> 
			<CombatModifierFriendlyCities>20</CombatModifierFriendlyCities> 
			<FriendlyHealChange>0</FriendlyHealChange> 
			<CityStateFriendshipModifier>0</CityStateFriendshipModifier> 
			<LandBarbarianConversionPercent>0</LandBarbarianConversionPercent> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<PlayerHappiness>0</PlayerHappiness> 
			<PlayerCultureModifier>0</PlayerCultureModifier> 
			<GoldPerFollowingCity>0</GoldPerFollowingCity> 
			<GoldPerXFollowers>0</GoldPerXFollowers> 
			<GoldPerFirstCityConversion>0</GoldPerFirstCityConversion> 
			<SciencePerOtherReligionFollower>0</SciencePerOtherReligionFollower> 
			<SpreadDistanceModifier>0</SpreadDistanceModifier> 
			<SpreadStrengthModifier>0</SpreadStrengthModifier> 
			<ProphetStrengthModifier>0</ProphetStrengthModifier> 
			<ProphetCostModifier>0</ProphetCostModifier> 
			<MissionaryStrengthModifier>0</MissionaryStrengthModifier> 
			<MissionaryCostModifier>0</MissionaryCostModifier> 
			<FriendlyCityStateSpreadModifier>0</FriendlyCityStateSpreadModifier> 
			<GreatPersonExpendedFaith>0</GreatPersonExpendedFaith> 
			<CityStateMinimumInfluence>0</CityStateMinimumInfluence> 
			<CityStateInfluenceModifier>0</CityStateInfluenceModifier> 
			<OtherReligionPressureErosion>0</OtherReligionPressureErosion> 
			<SpyPressure>0</SpyPressure> 
			<InquisitorPressureRetention>0</InquisitorPressureRetention> 
			<FaithBuildingTourism>0</FaithBuildingTourism> 
		</Row>
		<Row> 
			<ID>35</ID> 
			<Type>BELIEF_ITINERANT_PREACHERS</Type> 
			<Description>TXT_KEY_BELIEF_ITINERANT_PREACHERS</Description> 
			<ShortDescription>TXT_KEY_BELIEF_ITINERANT_PREACHERS_SHORT</ShortDescription> 
			<Pantheon>false</Pantheon> 
			<Founder>false</Founder> 
			<Follower>false</Follower> 
			<Enhancer>true</Enhancer> 
			<Reformation>false</Reformation> 
			<RequiresPeace>false</RequiresPeace> 
			<ConvertsBarbarians>false</ConvertsBarbarians> 
			<FaithPurchaseAllGreatPeople>false</FaithPurchaseAllGreatPeople> 
			<MinPopulation>0</MinPopulation> 
			<MinFollowers>0</MinFollowers> 
			<MaxDistance>0</MaxDistance> 
			<CityGrowthModifier>0</CityGrowthModifier> 
			<FaithFromKills>0</FaithFromKills> 
			<FaithFromDyingUnits>0</FaithFromDyingUnits> 
			<RiverHappiness>0</RiverHappiness> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerFollowingCity>0</HappinessPerFollowingCity> 
			<HappinessPerXPeacefulForeignFollowers>0</HappinessPerXPeacefulForeignFollowers> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<CityRangeStrikeModifier>0</CityRangeStrikeModifier> 
			<CombatModifierEnemyCities>0</CombatModifierEnemyCities> 
			<CombatModifierFriendlyCities>0</CombatModifierFriendlyCities> 
			<FriendlyHealChange>0</FriendlyHealChange> 
			<CityStateFriendshipModifier>0</CityStateFriendshipModifier> 
			<LandBarbarianConversionPercent>0</LandBarbarianConversionPercent> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<PlayerHappiness>0</PlayerHappiness> 
			<PlayerCultureModifier>0</PlayerCultureModifier> 
			<GoldPerFollowingCity>0</GoldPerFollowingCity> 
			<GoldPerXFollowers>0</GoldPerXFollowers> 
			<GoldPerFirstCityConversion>0</GoldPerFirstCityConversion> 
			<SciencePerOtherReligionFollower>0</SciencePerOtherReligionFollower> 
			<SpreadDistanceModifier>30</SpreadDistanceModifier> 
			<SpreadStrengthModifier>0</SpreadStrengthModifier> 
			<ProphetStrengthModifier>0</ProphetStrengthModifier> 
			<ProphetCostModifier>0</ProphetCostModifier> 
			<MissionaryStrengthModifier>0</MissionaryStrengthModifier> 
			<MissionaryCostModifier>0</MissionaryCostModifier> 
			<FriendlyCityStateSpreadModifier>0</FriendlyCityStateSpreadModifier> 
			<GreatPersonExpendedFaith>0</GreatPersonExpendedFaith> 
			<CityStateMinimumInfluence>0</CityStateMinimumInfluence> 
			<CityStateInfluenceModifier>0</CityStateInfluenceModifier> 
			<OtherReligionPressureErosion>0</OtherReligionPressureErosion> 
			<SpyPressure>0</SpyPressure> 
			<InquisitorPressureRetention>0</InquisitorPressureRetention> 
			<FaithBuildingTourism>0</FaithBuildingTourism> 
		</Row>
		<Row> 
			<ID>36</ID> 
			<Type>BELIEF_MESSIAH</Type> 
			<Description>TXT_KEY_BELIEF_MESSIAH</Description> 
			<ShortDescription>TXT_KEY_BELIEF_MESSIAH_SHORT</ShortDescription> 
			<Pantheon>false</Pantheon> 
			<Founder>false</Founder> 
			<Follower>false</Follower> 
			<Enhancer>true</Enhancer> 
			<Reformation>false</Reformation> 
			<RequiresPeace>false</RequiresPeace> 
			<ConvertsBarbarians>false</ConvertsBarbarians> 
			<FaithPurchaseAllGreatPeople>false</FaithPurchaseAllGreatPeople> 
			<MinPopulation>0</MinPopulation> 
			<MinFollowers>0</MinFollowers> 
			<MaxDistance>0</MaxDistance> 
			<CityGrowthModifier>0</CityGrowthModifier> 
			<FaithFromKills>0</FaithFromKills> 
			<FaithFromDyingUnits>0</FaithFromDyingUnits> 
			<RiverHappiness>0</RiverHappiness> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerFollowingCity>0</HappinessPerFollowingCity> 
			<HappinessPerXPeacefulForeignFollowers>0</HappinessPerXPeacefulForeignFollowers> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<CityRangeStrikeModifier>0</CityRangeStrikeModifier> 
			<CombatModifierEnemyCities>0</CombatModifierEnemyCities> 
			<CombatModifierFriendlyCities>0</CombatModifierFriendlyCities> 
			<FriendlyHealChange>0</FriendlyHealChange> 
			<CityStateFriendshipModifier>0</CityStateFriendshipModifier> 
			<LandBarbarianConversionPercent>0</LandBarbarianConversionPercent> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<PlayerHappiness>0</PlayerHappiness> 
			<PlayerCultureModifier>0</PlayerCultureModifier> 
			<GoldPerFollowingCity>0</GoldPerFollowingCity> 
			<GoldPerXFollowers>0</GoldPerXFollowers> 
			<GoldPerFirstCityConversion>0</GoldPerFirstCityConversion> 
			<SciencePerOtherReligionFollower>0</SciencePerOtherReligionFollower> 
			<SpreadDistanceModifier>0</SpreadDistanceModifier> 
			<SpreadStrengthModifier>0</SpreadStrengthModifier> 
			<ProphetStrengthModifier>25</ProphetStrengthModifier> 
			<ProphetCostModifier>-25</ProphetCostModifier> 
			<MissionaryStrengthModifier>0</MissionaryStrengthModifier> 
			<MissionaryCostModifier>0</MissionaryCostModifier> 
			<FriendlyCityStateSpreadModifier>0</FriendlyCityStateSpreadModifier> 
			<GreatPersonExpendedFaith>0</GreatPersonExpendedFaith> 
			<CityStateMinimumInfluence>0</CityStateMinimumInfluence> 
			<CityStateInfluenceModifier>0</CityStateInfluenceModifier> 
			<OtherReligionPressureErosion>0</OtherReligionPressureErosion> 
			<SpyPressure>0</SpyPressure> 
			<InquisitorPressureRetention>0</InquisitorPressureRetention> 
			<FaithBuildingTourism>0</FaithBuildingTourism> 
		</Row>
		<Row> 
			<ID>37</ID> 
			<Type>BELIEF_MISSIONARY_ZEAL</Type> 
			<Description>TXT_KEY_BELIEF_MISSIONARY_ZEAL</Description> 
			<ShortDescription>TXT_KEY_BELIEF_MISSIONARY_ZEAL_SHORT</ShortDescription> 
			<Pantheon>false</Pantheon> 
			<Founder>false</Founder> 
			<Follower>false</Follower> 
			<Enhancer>true</Enhancer> 
			<Reformation>false</Reformation> 
			<RequiresPeace>false</RequiresPeace> 
			<ConvertsBarbarians>false</ConvertsBarbarians> 
			<FaithPurchaseAllGreatPeople>false</FaithPurchaseAllGreatPeople> 
			<MinPopulation>0</MinPopulation> 
			<MinFollowers>0</MinFollowers> 
			<MaxDistance>0</MaxDistance> 
			<CityGrowthModifier>0</CityGrowthModifier> 
			<FaithFromKills>0</FaithFromKills> 
			<FaithFromDyingUnits>0</FaithFromDyingUnits> 
			<RiverHappiness>0</RiverHappiness> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerFollowingCity>0</HappinessPerFollowingCity> 
			<HappinessPerXPeacefulForeignFollowers>0</HappinessPerXPeacefulForeignFollowers> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<CityRangeStrikeModifier>0</CityRangeStrikeModifier> 
			<CombatModifierEnemyCities>0</CombatModifierEnemyCities> 
			<CombatModifierFriendlyCities>0</CombatModifierFriendlyCities> 
			<FriendlyHealChange>0</FriendlyHealChange> 
			<CityStateFriendshipModifier>0</CityStateFriendshipModifier> 
			<LandBarbarianConversionPercent>0</LandBarbarianConversionPercent> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<PlayerHappiness>0</PlayerHappiness> 
			<PlayerCultureModifier>0</PlayerCultureModifier> 
			<GoldPerFollowingCity>0</GoldPerFollowingCity> 
			<GoldPerXFollowers>0</GoldPerXFollowers> 
			<GoldPerFirstCityConversion>0</GoldPerFirstCityConversion> 
			<SciencePerOtherReligionFollower>0</SciencePerOtherReligionFollower> 
			<SpreadDistanceModifier>0</SpreadDistanceModifier> 
			<SpreadStrengthModifier>0</SpreadStrengthModifier> 
			<ProphetStrengthModifier>0</ProphetStrengthModifier> 
			<ProphetCostModifier>0</ProphetCostModifier> 
			<MissionaryStrengthModifier>25</MissionaryStrengthModifier> 
			<MissionaryCostModifier>0</MissionaryCostModifier> 
			<FriendlyCityStateSpreadModifier>0</FriendlyCityStateSpreadModifier> 
			<GreatPersonExpendedFaith>0</GreatPersonExpendedFaith> 
			<CityStateMinimumInfluence>0</CityStateMinimumInfluence> 
			<CityStateInfluenceModifier>0</CityStateInfluenceModifier> 
			<OtherReligionPressureErosion>0</OtherReligionPressureErosion> 
			<SpyPressure>0</SpyPressure> 
			<InquisitorPressureRetention>0</InquisitorPressureRetention> 
			<FaithBuildingTourism>0</FaithBuildingTourism> 
		</Row>
		<Row> 
			<ID>38</ID> 
			<Type>BELIEF_HOLY_ORDER</Type> 
			<Description>TXT_KEY_BELIEF_HOLY_ORDER</Description> 
			<ShortDescription>TXT_KEY_BELIEF_HOLY_ORDER_SHORT</ShortDescription> 
			<Pantheon>false</Pantheon> 
			<Founder>false</Founder> 
			<Follower>false</Follower> 
			<Enhancer>true</Enhancer> 
			<Reformation>false</Reformation> 
			<RequiresPeace>false</RequiresPeace> 
			<ConvertsBarbarians>false</ConvertsBarbarians> 
			<FaithPurchaseAllGreatPeople>false</FaithPurchaseAllGreatPeople> 
			<MinPopulation>0</MinPopulation> 
			<MinFollowers>0</MinFollowers> 
			<MaxDistance>0</MaxDistance> 
			<CityGrowthModifier>0</CityGrowthModifier> 
			<FaithFromKills>0</FaithFromKills> 
			<FaithFromDyingUnits>0</FaithFromDyingUnits> 
			<RiverHappiness>0</RiverHappiness> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerFollowingCity>0</HappinessPerFollowingCity> 
			<HappinessPerXPeacefulForeignFollowers>0</HappinessPerXPeacefulForeignFollowers> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<CityRangeStrikeModifier>0</CityRangeStrikeModifier> 
			<CombatModifierEnemyCities>0</CombatModifierEnemyCities> 
			<CombatModifierFriendlyCities>0</CombatModifierFriendlyCities> 
			<FriendlyHealChange>0</FriendlyHealChange> 
			<CityStateFriendshipModifier>0</CityStateFriendshipModifier> 
			<LandBarbarianConversionPercent>0</LandBarbarianConversionPercent> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<PlayerHappiness>0</PlayerHappiness> 
			<PlayerCultureModifier>0</PlayerCultureModifier> 
			<GoldPerFollowingCity>0</GoldPerFollowingCity> 
			<GoldPerXFollowers>0</GoldPerXFollowers> 
			<GoldPerFirstCityConversion>0</GoldPerFirstCityConversion> 
			<SciencePerOtherReligionFollower>0</SciencePerOtherReligionFollower> 
			<SpreadDistanceModifier>0</SpreadDistanceModifier> 
			<SpreadStrengthModifier>0</SpreadStrengthModifier> 
			<ProphetStrengthModifier>0</ProphetStrengthModifier> 
			<ProphetCostModifier>0</ProphetCostModifier> 
			<MissionaryStrengthModifier>0</MissionaryStrengthModifier> 
			<MissionaryCostModifier>-30</MissionaryCostModifier> 
			<FriendlyCityStateSpreadModifier>0</FriendlyCityStateSpreadModifier> 
			<GreatPersonExpendedFaith>0</GreatPersonExpendedFaith> 
			<CityStateMinimumInfluence>0</CityStateMinimumInfluence> 
			<CityStateInfluenceModifier>0</CityStateInfluenceModifier> 
			<OtherReligionPressureErosion>0</OtherReligionPressureErosion> 
			<SpyPressure>0</SpyPressure> 
			<InquisitorPressureRetention>0</InquisitorPressureRetention> 
			<FaithBuildingTourism>0</FaithBuildingTourism> 
		</Row>
		<Row> 
			<ID>39</ID> 
			<Type>BELIEF_RELIGIOUS_UNITY</Type> 
			<Description>TXT_KEY_BELIEF_RELIGIOUS_UNITY</Description> 
			<ShortDescription>TXT_KEY_BELIEF_RELIGIOUS_UNITY_SHORT</ShortDescription> 
			<Pantheon>false</Pantheon> 
			<Founder>false</Founder> 
			<Follower>false</Follower> 
			<Enhancer>true</Enhancer> 
			<Reformation>false</Reformation> 
			<RequiresPeace>false</RequiresPeace> 
			<ConvertsBarbarians>false</ConvertsBarbarians> 
			<FaithPurchaseAllGreatPeople>false</FaithPurchaseAllGreatPeople> 
			<MinPopulation>0</MinPopulation> 
			<MinFollowers>0</MinFollowers> 
			<MaxDistance>0</MaxDistance> 
			<CityGrowthModifier>0</CityGrowthModifier> 
			<FaithFromKills>0</FaithFromKills> 
			<FaithFromDyingUnits>0</FaithFromDyingUnits> 
			<RiverHappiness>0</RiverHappiness> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerFollowingCity>0</HappinessPerFollowingCity> 
			<HappinessPerXPeacefulForeignFollowers>0</HappinessPerXPeacefulForeignFollowers> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<CityRangeStrikeModifier>0</CityRangeStrikeModifier> 
			<CombatModifierEnemyCities>0</CombatModifierEnemyCities> 
			<CombatModifierFriendlyCities>0</CombatModifierFriendlyCities> 
			<FriendlyHealChange>0</FriendlyHealChange> 
			<CityStateFriendshipModifier>0</CityStateFriendshipModifier> 
			<LandBarbarianConversionPercent>0</LandBarbarianConversionPercent> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<PlayerHappiness>0</PlayerHappiness> 
			<PlayerCultureModifier>0</PlayerCultureModifier> 
			<GoldPerFollowingCity>0</GoldPerFollowingCity> 
			<GoldPerXFollowers>0</GoldPerXFollowers> 
			<GoldPerFirstCityConversion>0</GoldPerFirstCityConversion> 
			<SciencePerOtherReligionFollower>0</SciencePerOtherReligionFollower> 
			<SpreadDistanceModifier>0</SpreadDistanceModifier> 
			<SpreadStrengthModifier>0</SpreadStrengthModifier> 
			<ProphetStrengthModifier>0</ProphetStrengthModifier> 
			<ProphetCostModifier>0</ProphetCostModifier> 
			<MissionaryStrengthModifier>0</MissionaryStrengthModifier> 
			<MissionaryCostModifier>0</MissionaryCostModifier> 
			<FriendlyCityStateSpreadModifier>100</FriendlyCityStateSpreadModifier> 
			<GreatPersonExpendedFaith>0</GreatPersonExpendedFaith> 
			<CityStateMinimumInfluence>0</CityStateMinimumInfluence> 
			<CityStateInfluenceModifier>0</CityStateInfluenceModifier> 
			<OtherReligionPressureErosion>0</OtherReligionPressureErosion> 
			<SpyPressure>0</SpyPressure> 
			<InquisitorPressureRetention>0</InquisitorPressureRetention> 
			<FaithBuildingTourism>0</FaithBuildingTourism> 
		</Row>
		<Row> 
			<ID>40</ID> 
			<Type>BELIEF_CATHEDRALS</Type> 
			<Description>TXT_KEY_BELIEF_CATHEDRALS</Description> 
			<ShortDescription>TXT_KEY_BELIEF_CATHEDRALS_SHORT</ShortDescription> 
			<Pantheon>false</Pantheon> 
			<Founder>false</Founder> 
			<Follower>true</Follower> 
			<Enhancer>false</Enhancer> 
			<Reformation>false</Reformation> 
			<RequiresPeace>false</RequiresPeace> 
			<ConvertsBarbarians>false</ConvertsBarbarians> 
			<FaithPurchaseAllGreatPeople>false</FaithPurchaseAllGreatPeople> 
			<MinPopulation>0</MinPopulation> 
			<MinFollowers>0</MinFollowers> 
			<MaxDistance>0</MaxDistance> 
			<CityGrowthModifier>0</CityGrowthModifier> 
			<FaithFromKills>0</FaithFromKills> 
			<FaithFromDyingUnits>0</FaithFromDyingUnits> 
			<RiverHappiness>0</RiverHappiness> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerFollowingCity>0</HappinessPerFollowingCity> 
			<HappinessPerXPeacefulForeignFollowers>0</HappinessPerXPeacefulForeignFollowers> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<CityRangeStrikeModifier>0</CityRangeStrikeModifier> 
			<CombatModifierEnemyCities>0</CombatModifierEnemyCities> 
			<CombatModifierFriendlyCities>0</CombatModifierFriendlyCities> 
			<FriendlyHealChange>0</FriendlyHealChange> 
			<CityStateFriendshipModifier>0</CityStateFriendshipModifier> 
			<LandBarbarianConversionPercent>0</LandBarbarianConversionPercent> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<PlayerHappiness>0</PlayerHappiness> 
			<PlayerCultureModifier>0</PlayerCultureModifier> 
			<GoldPerFollowingCity>0</GoldPerFollowingCity> 
			<GoldPerXFollowers>0</GoldPerXFollowers> 
			<GoldPerFirstCityConversion>0</GoldPerFirstCityConversion> 
			<SciencePerOtherReligionFollower>0</SciencePerOtherReligionFollower> 
			<SpreadDistanceModifier>0</SpreadDistanceModifier> 
			<SpreadStrengthModifier>0</SpreadStrengthModifier> 
			<ProphetStrengthModifier>0</ProphetStrengthModifier> 
			<ProphetCostModifier>0</ProphetCostModifier> 
			<MissionaryStrengthModifier>0</MissionaryStrengthModifier> 
			<MissionaryCostModifier>0</MissionaryCostModifier> 
			<FriendlyCityStateSpreadModifier>0</FriendlyCityStateSpreadModifier> 
			<GreatPersonExpendedFaith>0</GreatPersonExpendedFaith> 
			<CityStateMinimumInfluence>0</CityStateMinimumInfluence> 
			<CityStateInfluenceModifier>0</CityStateInfluenceModifier> 
			<OtherReligionPressureErosion>0</OtherReligionPressureErosion> 
			<SpyPressure>0</SpyPressure> 
			<InquisitorPressureRetention>0</InquisitorPressureRetention> 
			<FaithBuildingTourism>0</FaithBuildingTourism> 
		</Row>
		<Row> 
			<ID>41</ID> 
			<Type>BELIEF_MOSQUES</Type> 
			<Description>TXT_KEY_BELIEF_MOSQUES</Description> 
			<ShortDescription>TXT_KEY_BELIEF_MOSQUES_SHORT</ShortDescription> 
			<Pantheon>false</Pantheon> 
			<Founder>false</Founder> 
			<Follower>true</Follower> 
			<Enhancer>false</Enhancer> 
			<Reformation>false</Reformation> 
			<RequiresPeace>false</RequiresPeace> 
			<ConvertsBarbarians>false</ConvertsBarbarians> 
			<FaithPurchaseAllGreatPeople>false</FaithPurchaseAllGreatPeople> 
			<MinPopulation>0</MinPopulation> 
			<MinFollowers>0</MinFollowers> 
			<MaxDistance>0</MaxDistance> 
			<CityGrowthModifier>0</CityGrowthModifier> 
			<FaithFromKills>0</FaithFromKills> 
			<FaithFromDyingUnits>0</FaithFromDyingUnits> 
			<RiverHappiness>0</RiverHappiness> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerFollowingCity>0</HappinessPerFollowingCity> 
			<HappinessPerXPeacefulForeignFollowers>0</HappinessPerXPeacefulForeignFollowers> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<CityRangeStrikeModifier>0</CityRangeStrikeModifier> 
			<CombatModifierEnemyCities>0</CombatModifierEnemyCities> 
			<CombatModifierFriendlyCities>0</CombatModifierFriendlyCities> 
			<FriendlyHealChange>0</FriendlyHealChange> 
			<CityStateFriendshipModifier>0</CityStateFriendshipModifier> 
			<LandBarbarianConversionPercent>0</LandBarbarianConversionPercent> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<PlayerHappiness>0</PlayerHappiness> 
			<PlayerCultureModifier>0</PlayerCultureModifier> 
			<GoldPerFollowingCity>0</GoldPerFollowingCity> 
			<GoldPerXFollowers>0</GoldPerXFollowers> 
			<GoldPerFirstCityConversion>0</GoldPerFirstCityConversion> 
			<SciencePerOtherReligionFollower>0</SciencePerOtherReligionFollower> 
			<SpreadDistanceModifier>0</SpreadDistanceModifier> 
			<SpreadStrengthModifier>0</SpreadStrengthModifier> 
			<ProphetStrengthModifier>0</ProphetStrengthModifier> 
			<ProphetCostModifier>0</ProphetCostModifier> 
			<MissionaryStrengthModifier>0</MissionaryStrengthModifier> 
			<MissionaryCostModifier>0</MissionaryCostModifier> 
			<FriendlyCityStateSpreadModifier>0</FriendlyCityStateSpreadModifier> 
			<GreatPersonExpendedFaith>0</GreatPersonExpendedFaith> 
			<CityStateMinimumInfluence>0</CityStateMinimumInfluence> 
			<CityStateInfluenceModifier>0</CityStateInfluenceModifier> 
			<OtherReligionPressureErosion>0</OtherReligionPressureErosion> 
			<SpyPressure>0</SpyPressure> 
			<InquisitorPressureRetention>0</InquisitorPressureRetention> 
			<FaithBuildingTourism>0</FaithBuildingTourism> 
		</Row>
		<Row> 
			<ID>42</ID> 
			<Type>BELIEF_PAGODAS</Type> 
			<Description>TXT_KEY_BELIEF_PAGODAS</Description> 
			<ShortDescription>TXT_KEY_BELIEF_PAGODAS_SHORT</ShortDescription> 
			<Pantheon>false</Pantheon> 
			<Founder>false</Founder> 
			<Follower>true</Follower> 
			<Enhancer>false</Enhancer> 
			<Reformation>false</Reformation> 
			<RequiresPeace>false</RequiresPeace> 
			<ConvertsBarbarians>false</ConvertsBarbarians> 
			<FaithPurchaseAllGreatPeople>false</FaithPurchaseAllGreatPeople> 
			<MinPopulation>0</MinPopulation> 
			<MinFollowers>0</MinFollowers> 
			<MaxDistance>0</MaxDistance> 
			<CityGrowthModifier>0</CityGrowthModifier> 
			<FaithFromKills>0</FaithFromKills> 
			<FaithFromDyingUnits>0</FaithFromDyingUnits> 
			<RiverHappiness>0</RiverHappiness> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerFollowingCity>0</HappinessPerFollowingCity> 
			<HappinessPerXPeacefulForeignFollowers>0</HappinessPerXPeacefulForeignFollowers> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<CityRangeStrikeModifier>0</CityRangeStrikeModifier> 
			<CombatModifierEnemyCities>0</CombatModifierEnemyCities> 
			<CombatModifierFriendlyCities>0</CombatModifierFriendlyCities> 
			<FriendlyHealChange>0</FriendlyHealChange> 
			<CityStateFriendshipModifier>0</CityStateFriendshipModifier> 
			<LandBarbarianConversionPercent>0</LandBarbarianConversionPercent> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<PlayerHappiness>0</PlayerHappiness> 
			<PlayerCultureModifier>0</PlayerCultureModifier> 
			<GoldPerFollowingCity>0</GoldPerFollowingCity> 
			<GoldPerXFollowers>0</GoldPerXFollowers> 
			<GoldPerFirstCityConversion>0</GoldPerFirstCityConversion> 
			<SciencePerOtherReligionFollower>0</SciencePerOtherReligionFollower> 
			<SpreadDistanceModifier>0</SpreadDistanceModifier> 
			<SpreadStrengthModifier>0</SpreadStrengthModifier> 
			<ProphetStrengthModifier>0</ProphetStrengthModifier> 
			<ProphetCostModifier>0</ProphetCostModifier> 
			<MissionaryStrengthModifier>0</MissionaryStrengthModifier> 
			<MissionaryCostModifier>0</MissionaryCostModifier> 
			<FriendlyCityStateSpreadModifier>0</FriendlyCityStateSpreadModifier> 
			<GreatPersonExpendedFaith>0</GreatPersonExpendedFaith> 
			<CityStateMinimumInfluence>0</CityStateMinimumInfluence> 
			<CityStateInfluenceModifier>0</CityStateInfluenceModifier> 
			<OtherReligionPressureErosion>0</OtherReligionPressureErosion> 
			<SpyPressure>0</SpyPressure> 
			<InquisitorPressureRetention>0</InquisitorPressureRetention> 
			<FaithBuildingTourism>0</FaithBuildingTourism> 
		</Row>
		<Row> 
			<ID>43</ID> 
			<Type>BELIEF_MONASTERIES</Type> 
			<Description>TXT_KEY_BELIEF_MONASTERIES</Description> 
			<ShortDescription>TXT_KEY_BELIEF_MONASTERIES_SHORT</ShortDescription> 
			<Pantheon>false</Pantheon> 
			<Founder>false</Founder> 
			<Follower>true</Follower> 
			<Enhancer>false</Enhancer> 
			<Reformation>false</Reformation> 
			<RequiresPeace>false</RequiresPeace> 
			<ConvertsBarbarians>false</ConvertsBarbarians> 
			<FaithPurchaseAllGreatPeople>false</FaithPurchaseAllGreatPeople> 
			<MinPopulation>0</MinPopulation> 
			<MinFollowers>0</MinFollowers> 
			<MaxDistance>0</MaxDistance> 
			<CityGrowthModifier>0</CityGrowthModifier> 
			<FaithFromKills>0</FaithFromKills> 
			<FaithFromDyingUnits>0</FaithFromDyingUnits> 
			<RiverHappiness>0</RiverHappiness> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerFollowingCity>0</HappinessPerFollowingCity> 
			<HappinessPerXPeacefulForeignFollowers>0</HappinessPerXPeacefulForeignFollowers> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<CityRangeStrikeModifier>0</CityRangeStrikeModifier> 
			<CombatModifierEnemyCities>0</CombatModifierEnemyCities> 
			<CombatModifierFriendlyCities>0</CombatModifierFriendlyCities> 
			<FriendlyHealChange>0</FriendlyHealChange> 
			<CityStateFriendshipModifier>0</CityStateFriendshipModifier> 
			<LandBarbarianConversionPercent>0</LandBarbarianConversionPercent> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<PlayerHappiness>0</PlayerHappiness> 
			<PlayerCultureModifier>0</PlayerCultureModifier> 
			<GoldPerFollowingCity>0</GoldPerFollowingCity> 
			<GoldPerXFollowers>0</GoldPerXFollowers> 
			<GoldPerFirstCityConversion>0</GoldPerFirstCityConversion> 
			<SciencePerOtherReligionFollower>0</SciencePerOtherReligionFollower> 
			<SpreadDistanceModifier>0</SpreadDistanceModifier> 
			<SpreadStrengthModifier>0</SpreadStrengthModifier> 
			<ProphetStrengthModifier>0</ProphetStrengthModifier> 
			<ProphetCostModifier>0</ProphetCostModifier> 
			<MissionaryStrengthModifier>0</MissionaryStrengthModifier> 
			<MissionaryCostModifier>0</MissionaryCostModifier> 
			<FriendlyCityStateSpreadModifier>0</FriendlyCityStateSpreadModifier> 
			<GreatPersonExpendedFaith>0</GreatPersonExpendedFaith> 
			<CityStateMinimumInfluence>0</CityStateMinimumInfluence> 
			<CityStateInfluenceModifier>0</CityStateInfluenceModifier> 
			<OtherReligionPressureErosion>0</OtherReligionPressureErosion> 
			<SpyPressure>0</SpyPressure> 
			<InquisitorPressureRetention>0</InquisitorPressureRetention> 
			<FaithBuildingTourism>0</FaithBuildingTourism> 
		</Row>
		<Row> 
			<ID>44</ID> 
			<Type>BELIEF_PEACE_GARDENS</Type> 
			<Description>TXT_KEY_BELIEF_PEACE_GARDENS</Description> 
			<ShortDescription>TXT_KEY_BELIEF_PEACE_GARDENS_SHORT</ShortDescription> 
			<Pantheon>false</Pantheon> 
			<Founder>false</Founder> 
			<Follower>true</Follower> 
			<Enhancer>false</Enhancer> 
			<Reformation>false</Reformation> 
			<RequiresPeace>false</RequiresPeace> 
			<ConvertsBarbarians>false</ConvertsBarbarians> 
			<FaithPurchaseAllGreatPeople>false</FaithPurchaseAllGreatPeople> 
			<MinPopulation>0</MinPopulation> 
			<MinFollowers>0</MinFollowers> 
			<MaxDistance>0</MaxDistance> 
			<CityGrowthModifier>0</CityGrowthModifier> 
			<FaithFromKills>0</FaithFromKills> 
			<FaithFromDyingUnits>0</FaithFromDyingUnits> 
			<RiverHappiness>0</RiverHappiness> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerFollowingCity>0</HappinessPerFollowingCity> 
			<HappinessPerXPeacefulForeignFollowers>0</HappinessPerXPeacefulForeignFollowers> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<CityRangeStrikeModifier>0</CityRangeStrikeModifier> 
			<CombatModifierEnemyCities>0</CombatModifierEnemyCities> 
			<CombatModifierFriendlyCities>0</CombatModifierFriendlyCities> 
			<FriendlyHealChange>0</FriendlyHealChange> 
			<CityStateFriendshipModifier>0</CityStateFriendshipModifier> 
			<LandBarbarianConversionPercent>0</LandBarbarianConversionPercent> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<PlayerHappiness>0</PlayerHappiness> 
			<PlayerCultureModifier>0</PlayerCultureModifier> 
			<GoldPerFollowingCity>0</GoldPerFollowingCity> 
			<GoldPerXFollowers>0</GoldPerXFollowers> 
			<GoldPerFirstCityConversion>0</GoldPerFirstCityConversion> 
			<SciencePerOtherReligionFollower>0</SciencePerOtherReligionFollower> 
			<SpreadDistanceModifier>0</SpreadDistanceModifier> 
			<SpreadStrengthModifier>0</SpreadStrengthModifier> 
			<ProphetStrengthModifier>0</ProphetStrengthModifier> 
			<ProphetCostModifier>0</ProphetCostModifier> 
			<MissionaryStrengthModifier>0</MissionaryStrengthModifier> 
			<MissionaryCostModifier>0</MissionaryCostModifier> 
			<FriendlyCityStateSpreadModifier>0</FriendlyCityStateSpreadModifier> 
			<GreatPersonExpendedFaith>0</GreatPersonExpendedFaith> 
			<CityStateMinimumInfluence>0</CityStateMinimumInfluence> 
			<CityStateInfluenceModifier>0</CityStateInfluenceModifier> 
			<OtherReligionPressureErosion>0</OtherReligionPressureErosion> 
			<SpyPressure>0</SpyPressure> 
			<InquisitorPressureRetention>0</InquisitorPressureRetention> 
			<FaithBuildingTourism>0</FaithBuildingTourism> 
		</Row>
		<Row> 
			<ID>45</ID> 
			<Type>BELIEF_CHORAL_MUSIC</Type> 
			<Description>TXT_KEY_BELIEF_CHORAL_MUSIC</Description> 
			<ShortDescription>TXT_KEY_BELIEF_CHORAL_MUSIC_SHORT</ShortDescription> 
			<Pantheon>false</Pantheon> 
			<Founder>false</Founder> 
			<Follower>true</Follower> 
			<Enhancer>false</Enhancer> 
			<Reformation>false</Reformation> 
			<RequiresPeace>false</RequiresPeace> 
			<ConvertsBarbarians>false</ConvertsBarbarians> 
			<FaithPurchaseAllGreatPeople>false</FaithPurchaseAllGreatPeople> 
			<MinPopulation>0</MinPopulation> 
			<MinFollowers>5</MinFollowers> 
			<MaxDistance>0</MaxDistance> 
			<CityGrowthModifier>0</CityGrowthModifier> 
			<FaithFromKills>0</FaithFromKills> 
			<FaithFromDyingUnits>0</FaithFromDyingUnits> 
			<RiverHappiness>0</RiverHappiness> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerFollowingCity>0</HappinessPerFollowingCity> 
			<HappinessPerXPeacefulForeignFollowers>0</HappinessPerXPeacefulForeignFollowers> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<CityRangeStrikeModifier>0</CityRangeStrikeModifier> 
			<CombatModifierEnemyCities>0</CombatModifierEnemyCities> 
			<CombatModifierFriendlyCities>0</CombatModifierFriendlyCities> 
			<FriendlyHealChange>0</FriendlyHealChange> 
			<CityStateFriendshipModifier>0</CityStateFriendshipModifier> 
			<LandBarbarianConversionPercent>0</LandBarbarianConversionPercent> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<PlayerHappiness>0</PlayerHappiness> 
			<PlayerCultureModifier>0</PlayerCultureModifier> 
			<GoldPerFollowingCity>0</GoldPerFollowingCity> 
			<GoldPerXFollowers>0</GoldPerXFollowers> 
			<GoldPerFirstCityConversion>0</GoldPerFirstCityConversion> 
			<SciencePerOtherReligionFollower>0</SciencePerOtherReligionFollower> 
			<SpreadDistanceModifier>0</SpreadDistanceModifier> 
			<SpreadStrengthModifier>0</SpreadStrengthModifier> 
			<ProphetStrengthModifier>0</ProphetStrengthModifier> 
			<ProphetCostModifier>0</ProphetCostModifier> 
			<MissionaryStrengthModifier>0</MissionaryStrengthModifier> 
			<MissionaryCostModifier>0</MissionaryCostModifier> 
			<FriendlyCityStateSpreadModifier>0</FriendlyCityStateSpreadModifier> 
			<GreatPersonExpendedFaith>0</GreatPersonExpendedFaith> 
			<CityStateMinimumInfluence>0</CityStateMinimumInfluence> 
			<CityStateInfluenceModifier>0</CityStateInfluenceModifier> 
			<OtherReligionPressureErosion>0</OtherReligionPressureErosion> 
			<SpyPressure>0</SpyPressure> 
			<InquisitorPressureRetention>0</InquisitorPressureRetention> 
			<FaithBuildingTourism>0</FaithBuildingTourism> 
		</Row>
		<Row> 
			<ID>46</ID> 
			<Type>BELIEF_RELIGIOUS_ART</Type> 
			<Description>TXT_KEY_BELIEF_RELIGIOUS_ART</Description> 
			<ShortDescription>TXT_KEY_BELIEF_RELIGIOUS_ART_SHORT</ShortDescription> 
			<Pantheon>false</Pantheon> 
			<Founder>false</Founder> 
			<Follower>true</Follower> 
			<Enhancer>false</Enhancer> 
			<Reformation>false</Reformation> 
			<RequiresPeace>false</RequiresPeace> 
			<ConvertsBarbarians>false</ConvertsBarbarians> 
			<FaithPurchaseAllGreatPeople>false</FaithPurchaseAllGreatPeople> 
			<MinPopulation>0</MinPopulation> 
			<MinFollowers>0</MinFollowers> 
			<MaxDistance>0</MaxDistance> 
			<CityGrowthModifier>0</CityGrowthModifier> 
			<FaithFromKills>0</FaithFromKills> 
			<FaithFromDyingUnits>0</FaithFromDyingUnits> 
			<RiverHappiness>0</RiverHappiness> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerFollowingCity>0</HappinessPerFollowingCity> 
			<HappinessPerXPeacefulForeignFollowers>0</HappinessPerXPeacefulForeignFollowers> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<CityRangeStrikeModifier>0</CityRangeStrikeModifier> 
			<CombatModifierEnemyCities>0</CombatModifierEnemyCities> 
			<CombatModifierFriendlyCities>0</CombatModifierFriendlyCities> 
			<FriendlyHealChange>0</FriendlyHealChange> 
			<CityStateFriendshipModifier>0</CityStateFriendshipModifier> 
			<LandBarbarianConversionPercent>0</LandBarbarianConversionPercent> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<PlayerHappiness>0</PlayerHappiness> 
			<PlayerCultureModifier>0</PlayerCultureModifier> 
			<GoldPerFollowingCity>0</GoldPerFollowingCity> 
			<GoldPerXFollowers>0</GoldPerXFollowers> 
			<GoldPerFirstCityConversion>0</GoldPerFirstCityConversion> 
			<SciencePerOtherReligionFollower>0</SciencePerOtherReligionFollower> 
			<SpreadDistanceModifier>0</SpreadDistanceModifier> 
			<SpreadStrengthModifier>0</SpreadStrengthModifier> 
			<ProphetStrengthModifier>0</ProphetStrengthModifier> 
			<ProphetCostModifier>0</ProphetCostModifier> 
			<MissionaryStrengthModifier>0</MissionaryStrengthModifier> 
			<MissionaryCostModifier>0</MissionaryCostModifier> 
			<FriendlyCityStateSpreadModifier>0</FriendlyCityStateSpreadModifier> 
			<GreatPersonExpendedFaith>0</GreatPersonExpendedFaith> 
			<CityStateMinimumInfluence>0</CityStateMinimumInfluence> 
			<CityStateInfluenceModifier>0</CityStateInfluenceModifier> 
			<OtherReligionPressureErosion>0</OtherReligionPressureErosion> 
			<SpyPressure>0</SpyPressure> 
			<InquisitorPressureRetention>0</InquisitorPressureRetention> 
			<FaithBuildingTourism>0</FaithBuildingTourism> 
		</Row>
		<Row> 
			<ID>47</ID> 
			<Type>BELIEF_LITURGICAL_DRAMA</Type> 
			<Description>TXT_KEY_BELIEF_LITURGICAL_DRAMA</Description> 
			<ShortDescription>TXT_KEY_BELIEF_LITURGICAL_DRAMA_SHORT</ShortDescription> 
			<Pantheon>false</Pantheon> 
			<Founder>false</Founder> 
			<Follower>true</Follower> 
			<Enhancer>false</Enhancer> 
			<Reformation>false</Reformation> 
			<RequiresPeace>false</RequiresPeace> 
			<ConvertsBarbarians>false</ConvertsBarbarians> 
			<FaithPurchaseAllGreatPeople>false</FaithPurchaseAllGreatPeople> 
			<MinPopulation>0</MinPopulation> 
			<MinFollowers>3</MinFollowers> 
			<MaxDistance>0</MaxDistance> 
			<CityGrowthModifier>0</CityGrowthModifier> 
			<FaithFromKills>0</FaithFromKills> 
			<FaithFromDyingUnits>0</FaithFromDyingUnits> 
			<RiverHappiness>0</RiverHappiness> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerFollowingCity>0</HappinessPerFollowingCity> 
			<HappinessPerXPeacefulForeignFollowers>0</HappinessPerXPeacefulForeignFollowers> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<CityRangeStrikeModifier>0</CityRangeStrikeModifier> 
			<CombatModifierEnemyCities>0</CombatModifierEnemyCities> 
			<CombatModifierFriendlyCities>0</CombatModifierFriendlyCities> 
			<FriendlyHealChange>0</FriendlyHealChange> 
			<CityStateFriendshipModifier>0</CityStateFriendshipModifier> 
			<LandBarbarianConversionPercent>0</LandBarbarianConversionPercent> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<PlayerHappiness>0</PlayerHappiness> 
			<PlayerCultureModifier>0</PlayerCultureModifier> 
			<GoldPerFollowingCity>0</GoldPerFollowingCity> 
			<GoldPerXFollowers>0</GoldPerXFollowers> 
			<GoldPerFirstCityConversion>0</GoldPerFirstCityConversion> 
			<SciencePerOtherReligionFollower>0</SciencePerOtherReligionFollower> 
			<SpreadDistanceModifier>0</SpreadDistanceModifier> 
			<SpreadStrengthModifier>0</SpreadStrengthModifier> 
			<ProphetStrengthModifier>0</ProphetStrengthModifier> 
			<ProphetCostModifier>0</ProphetCostModifier> 
			<MissionaryStrengthModifier>0</MissionaryStrengthModifier> 
			<MissionaryCostModifier>0</MissionaryCostModifier> 
			<FriendlyCityStateSpreadModifier>0</FriendlyCityStateSpreadModifier> 
			<GreatPersonExpendedFaith>0</GreatPersonExpendedFaith> 
			<CityStateMinimumInfluence>0</CityStateMinimumInfluence> 
			<CityStateInfluenceModifier>0</CityStateInfluenceModifier> 
			<OtherReligionPressureErosion>0</OtherReligionPressureErosion> 
			<SpyPressure>0</SpyPressure> 
			<InquisitorPressureRetention>0</InquisitorPressureRetention> 
			<FaithBuildingTourism>0</FaithBuildingTourism> 
		</Row>
		<Row> 
			<ID>48</ID> 
			<Type>BELIEF_ASCETISM</Type> 
			<Description>TXT_KEY_BELIEF_ASCETISM</Description> 
			<ShortDescription>TXT_KEY_BELIEF_ASCETISM_SHORT</ShortDescription> 
			<Pantheon>false</Pantheon> 
			<Founder>false</Founder> 
			<Follower>true</Follower> 
			<Enhancer>false</Enhancer> 
			<Reformation>false</Reformation> 
			<RequiresPeace>false</RequiresPeace> 
			<ConvertsBarbarians>false</ConvertsBarbarians> 
			<FaithPurchaseAllGreatPeople>false</FaithPurchaseAllGreatPeople> 
			<MinPopulation>0</MinPopulation> 
			<MinFollowers>3</MinFollowers> 
			<MaxDistance>0</MaxDistance> 
			<CityGrowthModifier>0</CityGrowthModifier> 
			<FaithFromKills>0</FaithFromKills> 
			<FaithFromDyingUnits>0</FaithFromDyingUnits> 
			<RiverHappiness>0</RiverHappiness> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerFollowingCity>0</HappinessPerFollowingCity> 
			<HappinessPerXPeacefulForeignFollowers>0</HappinessPerXPeacefulForeignFollowers> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<CityRangeStrikeModifier>0</CityRangeStrikeModifier> 
			<CombatModifierEnemyCities>0</CombatModifierEnemyCities> 
			<CombatModifierFriendlyCities>0</CombatModifierFriendlyCities> 
			<FriendlyHealChange>0</FriendlyHealChange> 
			<CityStateFriendshipModifier>0</CityStateFriendshipModifier> 
			<LandBarbarianConversionPercent>0</LandBarbarianConversionPercent> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<PlayerHappiness>0</PlayerHappiness> 
			<PlayerCultureModifier>0</PlayerCultureModifier> 
			<GoldPerFollowingCity>0</GoldPerFollowingCity> 
			<GoldPerXFollowers>0</GoldPerXFollowers> 
			<GoldPerFirstCityConversion>0</GoldPerFirstCityConversion> 
			<SciencePerOtherReligionFollower>0</SciencePerOtherReligionFollower> 
			<SpreadDistanceModifier>0</SpreadDistanceModifier> 
			<SpreadStrengthModifier>0</SpreadStrengthModifier> 
			<ProphetStrengthModifier>0</ProphetStrengthModifier> 
			<ProphetCostModifier>0</ProphetCostModifier> 
			<MissionaryStrengthModifier>0</MissionaryStrengthModifier> 
			<MissionaryCostModifier>0</MissionaryCostModifier> 
			<FriendlyCityStateSpreadModifier>0</FriendlyCityStateSpreadModifier> 
			<GreatPersonExpendedFaith>0</GreatPersonExpendedFaith> 
			<CityStateMinimumInfluence>0</CityStateMinimumInfluence> 
			<CityStateInfluenceModifier>0</CityStateInfluenceModifier> 
			<OtherReligionPressureErosion>0</OtherReligionPressureErosion> 
			<SpyPressure>0</SpyPressure> 
			<InquisitorPressureRetention>0</InquisitorPressureRetention> 
			<FaithBuildingTourism>0</FaithBuildingTourism> 
		</Row>
		<Row> 
			<ID>49</ID> 
			<Type>BELIEF_RELIGIOUS_CENTER</Type> 
			<Description>TXT_KEY_BELIEF_RELIGIOUS_CENTER</Description> 
			<ShortDescription>TXT_KEY_BELIEF_RELIGIOUS_CENTER_SHORT</ShortDescription> 
			<Pantheon>false</Pantheon> 
			<Founder>false</Founder> 
			<Follower>true</Follower> 
			<Enhancer>false</Enhancer> 
			<Reformation>false</Reformation> 
			<RequiresPeace>false</RequiresPeace> 
			<ConvertsBarbarians>false</ConvertsBarbarians> 
			<FaithPurchaseAllGreatPeople>false</FaithPurchaseAllGreatPeople> 
			<MinPopulation>0</MinPopulation> 
			<MinFollowers>5</MinFollowers> 
			<MaxDistance>0</MaxDistance> 
			<CityGrowthModifier>0</CityGrowthModifier> 
			<FaithFromKills>0</FaithFromKills> 
			<FaithFromDyingUnits>0</FaithFromDyingUnits> 
			<RiverHappiness>0</RiverHappiness> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerFollowingCity>0</HappinessPerFollowingCity> 
			<HappinessPerXPeacefulForeignFollowers>0</HappinessPerXPeacefulForeignFollowers> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<CityRangeStrikeModifier>0</CityRangeStrikeModifier> 
			<CombatModifierEnemyCities>0</CombatModifierEnemyCities> 
			<CombatModifierFriendlyCities>0</CombatModifierFriendlyCities> 
			<FriendlyHealChange>0</FriendlyHealChange> 
			<CityStateFriendshipModifier>0</CityStateFriendshipModifier> 
			<LandBarbarianConversionPercent>0</LandBarbarianConversionPercent> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<PlayerHappiness>0</PlayerHappiness> 
			<PlayerCultureModifier>0</PlayerCultureModifier> 
			<GoldPerFollowingCity>0</GoldPerFollowingCity> 
			<GoldPerXFollowers>0</GoldPerXFollowers> 
			<GoldPerFirstCityConversion>0</GoldPerFirstCityConversion> 
			<SciencePerOtherReligionFollower>0</SciencePerOtherReligionFollower> 
			<SpreadDistanceModifier>0</SpreadDistanceModifier> 
			<SpreadStrengthModifier>0</SpreadStrengthModifier> 
			<ProphetStrengthModifier>0</ProphetStrengthModifier> 
			<ProphetCostModifier>0</ProphetCostModifier> 
			<MissionaryStrengthModifier>0</MissionaryStrengthModifier> 
			<MissionaryCostModifier>0</MissionaryCostModifier> 
			<FriendlyCityStateSpreadModifier>0</FriendlyCityStateSpreadModifier> 
			<GreatPersonExpendedFaith>0</GreatPersonExpendedFaith> 
			<CityStateMinimumInfluence>0</CityStateMinimumInfluence> 
			<CityStateInfluenceModifier>0</CityStateInfluenceModifier> 
			<OtherReligionPressureErosion>0</OtherReligionPressureErosion> 
			<SpyPressure>0</SpyPressure> 
			<InquisitorPressureRetention>0</InquisitorPressureRetention> 
			<FaithBuildingTourism>0</FaithBuildingTourism> 
		</Row>
		<Row> 
			<ID>50</ID> 
			<Type>BELIEF_PAPAL_PRIMACY</Type> 
			<Description>TXT_KEY_BELIEF_PAPAL_PRIMACY</Description> 
			<ShortDescription>TXT_KEY_BELIEF_PAPAL_PRIMACY_SHORT</ShortDescription> 
			<Pantheon>false</Pantheon> 
			<Founder>true</Founder> 
			<Follower>false</Follower> 
			<Enhancer>false</Enhancer> 
			<Reformation>false</Reformation> 
			<RequiresPeace>false</RequiresPeace> 
			<ConvertsBarbarians>false</ConvertsBarbarians> 
			<FaithPurchaseAllGreatPeople>false</FaithPurchaseAllGreatPeople> 
			<MinPopulation>0</MinPopulation> 
			<MinFollowers>0</MinFollowers> 
			<MaxDistance>0</MaxDistance> 
			<CityGrowthModifier>0</CityGrowthModifier> 
			<FaithFromKills>0</FaithFromKills> 
			<FaithFromDyingUnits>0</FaithFromDyingUnits> 
			<RiverHappiness>0</RiverHappiness> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerFollowingCity>0</HappinessPerFollowingCity> 
			<HappinessPerXPeacefulForeignFollowers>0</HappinessPerXPeacefulForeignFollowers> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<CityRangeStrikeModifier>0</CityRangeStrikeModifier> 
			<CombatModifierEnemyCities>0</CombatModifierEnemyCities> 
			<CombatModifierFriendlyCities>0</CombatModifierFriendlyCities> 
			<FriendlyHealChange>0</FriendlyHealChange> 
			<CityStateFriendshipModifier>0</CityStateFriendshipModifier> 
			<LandBarbarianConversionPercent>0</LandBarbarianConversionPercent> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<PlayerHappiness>0</PlayerHappiness> 
			<PlayerCultureModifier>0</PlayerCultureModifier> 
			<GoldPerFollowingCity>0</GoldPerFollowingCity> 
			<GoldPerXFollowers>0</GoldPerXFollowers> 
			<GoldPerFirstCityConversion>0</GoldPerFirstCityConversion> 
			<SciencePerOtherReligionFollower>0</SciencePerOtherReligionFollower> 
			<SpreadDistanceModifier>0</SpreadDistanceModifier> 
			<SpreadStrengthModifier>0</SpreadStrengthModifier> 
			<ProphetStrengthModifier>0</ProphetStrengthModifier> 
			<ProphetCostModifier>0</ProphetCostModifier> 
			<MissionaryStrengthModifier>0</MissionaryStrengthModifier> 
			<MissionaryCostModifier>0</MissionaryCostModifier> 
			<FriendlyCityStateSpreadModifier>0</FriendlyCityStateSpreadModifier> 
			<GreatPersonExpendedFaith>0</GreatPersonExpendedFaith> 
			<CityStateMinimumInfluence>15</CityStateMinimumInfluence> 
			<CityStateInfluenceModifier>0</CityStateInfluenceModifier> 
			<OtherReligionPressureErosion>0</OtherReligionPressureErosion> 
			<SpyPressure>0</SpyPressure> 
			<InquisitorPressureRetention>0</InquisitorPressureRetention> 
			<FaithBuildingTourism>0</FaithBuildingTourism> 
		</Row>
		<Row> 
			<ID>51</ID> 
			<Type>BELIEF_DANCE_AURORA</Type> 
			<Description>TXT_KEY_BELIEF_DANCE_AURORA</Description> 
			<ShortDescription>TXT_KEY_BELIEF_DANCE_AURORA_SHORT</ShortDescription> 
			<Pantheon>true</Pantheon> 
			<Founder>false</Founder> 
			<Follower>false</Follower> 
			<Enhancer>false</Enhancer> 
			<Reformation>false</Reformation> 
			<RequiresPeace>false</RequiresPeace> 
			<ConvertsBarbarians>false</ConvertsBarbarians> 
			<FaithPurchaseAllGreatPeople>false</FaithPurchaseAllGreatPeople> 
			<MinPopulation>0</MinPopulation> 
			<MinFollowers>0</MinFollowers> 
			<MaxDistance>0</MaxDistance> 
			<CityGrowthModifier>0</CityGrowthModifier> 
			<FaithFromKills>0</FaithFromKills> 
			<FaithFromDyingUnits>0</FaithFromDyingUnits> 
			<RiverHappiness>0</RiverHappiness> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerFollowingCity>0</HappinessPerFollowingCity> 
			<HappinessPerXPeacefulForeignFollowers>0</HappinessPerXPeacefulForeignFollowers> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<CityRangeStrikeModifier>0</CityRangeStrikeModifier> 
			<CombatModifierEnemyCities>0</CombatModifierEnemyCities> 
			<CombatModifierFriendlyCities>0</CombatModifierFriendlyCities> 
			<FriendlyHealChange>0</FriendlyHealChange> 
			<CityStateFriendshipModifier>0</CityStateFriendshipModifier> 
			<LandBarbarianConversionPercent>0</LandBarbarianConversionPercent> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<PlayerHappiness>0</PlayerHappiness> 
			<PlayerCultureModifier>0</PlayerCultureModifier> 
			<GoldPerFollowingCity>0</GoldPerFollowingCity> 
			<GoldPerXFollowers>0</GoldPerXFollowers> 
			<GoldPerFirstCityConversion>0</GoldPerFirstCityConversion> 
			<SciencePerOtherReligionFollower>0</SciencePerOtherReligionFollower> 
			<SpreadDistanceModifier>0</SpreadDistanceModifier> 
			<SpreadStrengthModifier>0</SpreadStrengthModifier> 
			<ProphetStrengthModifier>0</ProphetStrengthModifier> 
			<ProphetCostModifier>0</ProphetCostModifier> 
			<MissionaryStrengthModifier>0</MissionaryStrengthModifier> 
			<MissionaryCostModifier>0</MissionaryCostModifier> 
			<FriendlyCityStateSpreadModifier>0</FriendlyCityStateSpreadModifier> 
			<GreatPersonExpendedFaith>0</GreatPersonExpendedFaith> 
			<CityStateMinimumInfluence>0</CityStateMinimumInfluence> 
			<CityStateInfluenceModifier>0</CityStateInfluenceModifier> 
			<OtherReligionPressureErosion>0</OtherReligionPressureErosion> 
			<SpyPressure>0</SpyPressure> 
			<InquisitorPressureRetention>0</InquisitorPressureRetention> 
			<FaithBuildingTourism>0</FaithBuildingTourism> 
		</Row>
		<Row> 
			<ID>52</ID> 
			<Type>BELIEF_RELIGIOUS_COMMUNITY</Type> 
			<Description>TXT_KEY_BELIEF_RELIGIOUS_COMMUNITY</Description> 
			<ShortDescription>TXT_KEY_BELIEF_RELIGIOUS_COMMUNITY_SHORT</ShortDescription> 
			<Pantheon>false</Pantheon> 
			<Founder>false</Founder> 
			<Follower>true</Follower> 
			<Enhancer>false</Enhancer> 
			<Reformation>false</Reformation> 
			<RequiresPeace>false</RequiresPeace> 
			<ConvertsBarbarians>false</ConvertsBarbarians> 
			<FaithPurchaseAllGreatPeople>false</FaithPurchaseAllGreatPeople> 
			<MinPopulation>0</MinPopulation> 
			<MinFollowers>0</MinFollowers> 
			<MaxDistance>0</MaxDistance> 
			<CityGrowthModifier>0</CityGrowthModifier> 
			<FaithFromKills>0</FaithFromKills> 
			<FaithFromDyingUnits>0</FaithFromDyingUnits> 
			<RiverHappiness>0</RiverHappiness> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerFollowingCity>0</HappinessPerFollowingCity> 
			<HappinessPerXPeacefulForeignFollowers>0</HappinessPerXPeacefulForeignFollowers> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<CityRangeStrikeModifier>0</CityRangeStrikeModifier> 
			<CombatModifierEnemyCities>0</CombatModifierEnemyCities> 
			<CombatModifierFriendlyCities>0</CombatModifierFriendlyCities> 
			<FriendlyHealChange>0</FriendlyHealChange> 
			<CityStateFriendshipModifier>0</CityStateFriendshipModifier> 
			<LandBarbarianConversionPercent>0</LandBarbarianConversionPercent> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<PlayerHappiness>0</PlayerHappiness> 
			<PlayerCultureModifier>0</PlayerCultureModifier> 
			<GoldPerFollowingCity>0</GoldPerFollowingCity> 
			<GoldPerXFollowers>0</GoldPerXFollowers> 
			<GoldPerFirstCityConversion>0</GoldPerFirstCityConversion> 
			<SciencePerOtherReligionFollower>0</SciencePerOtherReligionFollower> 
			<SpreadDistanceModifier>0</SpreadDistanceModifier> 
			<SpreadStrengthModifier>0</SpreadStrengthModifier> 
			<ProphetStrengthModifier>0</ProphetStrengthModifier> 
			<ProphetCostModifier>0</ProphetCostModifier> 
			<MissionaryStrengthModifier>0</MissionaryStrengthModifier> 
			<MissionaryCostModifier>0</MissionaryCostModifier> 
			<FriendlyCityStateSpreadModifier>0</FriendlyCityStateSpreadModifier> 
			<GreatPersonExpendedFaith>0</GreatPersonExpendedFaith> 
			<CityStateMinimumInfluence>0</CityStateMinimumInfluence> 
			<CityStateInfluenceModifier>0</CityStateInfluenceModifier> 
			<OtherReligionPressureErosion>0</OtherReligionPressureErosion> 
			<SpyPressure>0</SpyPressure> 
			<InquisitorPressureRetention>0</InquisitorPressureRetention> 
			<FaithBuildingTourism>0</FaithBuildingTourism> 
		</Row>
		<Row> 
			<ID>53</ID> 
			<Type>BELIEF_DIVINE_INSPIRATION</Type> 
			<Description>TXT_KEY_BELIEF_DIVINE_INSPIRATION</Description> 
			<ShortDescription>TXT_KEY_BELIEF_DIVINE_INSPIRATION_SHORT</ShortDescription> 
			<Pantheon>false</Pantheon> 
			<Founder>false</Founder> 
			<Follower>true</Follower> 
			<Enhancer>false</Enhancer> 
			<Reformation>false</Reformation> 
			<RequiresPeace>false</RequiresPeace> 
			<ConvertsBarbarians>false</ConvertsBarbarians> 
			<FaithPurchaseAllGreatPeople>false</FaithPurchaseAllGreatPeople> 
			<MinPopulation>0</MinPopulation> 
			<MinFollowers>0</MinFollowers> 
			<MaxDistance>0</MaxDistance> 
			<CityGrowthModifier>0</CityGrowthModifier> 
			<FaithFromKills>0</FaithFromKills> 
			<FaithFromDyingUnits>0</FaithFromDyingUnits> 
			<RiverHappiness>0</RiverHappiness> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerFollowingCity>0</HappinessPerFollowingCity> 
			<HappinessPerXPeacefulForeignFollowers>0</HappinessPerXPeacefulForeignFollowers> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<CityRangeStrikeModifier>0</CityRangeStrikeModifier> 
			<CombatModifierEnemyCities>0</CombatModifierEnemyCities> 
			<CombatModifierFriendlyCities>0</CombatModifierFriendlyCities> 
			<FriendlyHealChange>0</FriendlyHealChange> 
			<CityStateFriendshipModifier>0</CityStateFriendshipModifier> 
			<LandBarbarianConversionPercent>0</LandBarbarianConversionPercent> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<PlayerHappiness>0</PlayerHappiness> 
			<PlayerCultureModifier>0</PlayerCultureModifier> 
			<GoldPerFollowingCity>0</GoldPerFollowingCity> 
			<GoldPerXFollowers>0</GoldPerXFollowers> 
			<GoldPerFirstCityConversion>0</GoldPerFirstCityConversion> 
			<SciencePerOtherReligionFollower>0</SciencePerOtherReligionFollower> 
			<SpreadDistanceModifier>0</SpreadDistanceModifier> 
			<SpreadStrengthModifier>0</SpreadStrengthModifier> 
			<ProphetStrengthModifier>0</ProphetStrengthModifier> 
			<ProphetCostModifier>0</ProphetCostModifier> 
			<MissionaryStrengthModifier>0</MissionaryStrengthModifier> 
			<MissionaryCostModifier>0</MissionaryCostModifier> 
			<FriendlyCityStateSpreadModifier>0</FriendlyCityStateSpreadModifier> 
			<GreatPersonExpendedFaith>0</GreatPersonExpendedFaith> 
			<CityStateMinimumInfluence>0</CityStateMinimumInfluence> 
			<CityStateInfluenceModifier>0</CityStateInfluenceModifier> 
			<OtherReligionPressureErosion>0</OtherReligionPressureErosion> 
			<SpyPressure>0</SpyPressure> 
			<InquisitorPressureRetention>0</InquisitorPressureRetention> 
			<FaithBuildingTourism>0</FaithBuildingTourism> 
		</Row>
		<Row> 
			<ID>54</ID> 
			<Type>BELIEF_PILGRIMAGE</Type> 
			<Description>TXT_KEY_BELIEF_PILGRIMAGE</Description> 
			<ShortDescription>TXT_KEY_BELIEF_PILGRIMAGE_SHORT</ShortDescription> 
			<Pantheon>false</Pantheon> 
			<Founder>true</Founder> 
			<Follower>false</Follower> 
			<Enhancer>false</Enhancer> 
			<Reformation>false</Reformation> 
			<RequiresPeace>false</RequiresPeace> 
			<ConvertsBarbarians>false</ConvertsBarbarians> 
			<FaithPurchaseAllGreatPeople>false</FaithPurchaseAllGreatPeople> 
			<MinPopulation>0</MinPopulation> 
			<MinFollowers>0</MinFollowers> 
			<MaxDistance>0</MaxDistance> 
			<CityGrowthModifier>0</CityGrowthModifier> 
			<FaithFromKills>0</FaithFromKills> 
			<FaithFromDyingUnits>0</FaithFromDyingUnits> 
			<RiverHappiness>0</RiverHappiness> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerFollowingCity>0</HappinessPerFollowingCity> 
			<HappinessPerXPeacefulForeignFollowers>0</HappinessPerXPeacefulForeignFollowers> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<CityRangeStrikeModifier>0</CityRangeStrikeModifier> 
			<CombatModifierEnemyCities>0</CombatModifierEnemyCities> 
			<CombatModifierFriendlyCities>0</CombatModifierFriendlyCities> 
			<FriendlyHealChange>0</FriendlyHealChange> 
			<CityStateFriendshipModifier>0</CityStateFriendshipModifier> 
			<LandBarbarianConversionPercent>0</LandBarbarianConversionPercent> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<PlayerHappiness>0</PlayerHappiness> 
			<PlayerCultureModifier>0</PlayerCultureModifier> 
			<GoldPerFollowingCity>0</GoldPerFollowingCity> 
			<GoldPerXFollowers>0</GoldPerXFollowers> 
			<GoldPerFirstCityConversion>0</GoldPerFirstCityConversion> 
			<SciencePerOtherReligionFollower>0</SciencePerOtherReligionFollower> 
			<SpreadDistanceModifier>0</SpreadDistanceModifier> 
			<SpreadStrengthModifier>0</SpreadStrengthModifier> 
			<ProphetStrengthModifier>0</ProphetStrengthModifier> 
			<ProphetCostModifier>0</ProphetCostModifier> 
			<MissionaryStrengthModifier>0</MissionaryStrengthModifier> 
			<MissionaryCostModifier>0</MissionaryCostModifier> 
			<FriendlyCityStateSpreadModifier>0</FriendlyCityStateSpreadModifier> 
			<GreatPersonExpendedFaith>0</GreatPersonExpendedFaith> 
			<CityStateMinimumInfluence>0</CityStateMinimumInfluence> 
			<CityStateInfluenceModifier>0</CityStateInfluenceModifier> 
			<OtherReligionPressureErosion>0</OtherReligionPressureErosion> 
			<SpyPressure>0</SpyPressure> 
			<InquisitorPressureRetention>0</InquisitorPressureRetention> 
			<FaithBuildingTourism>0</FaithBuildingTourism> 
		</Row>
		<Row> 
			<ID>55</ID> 
			<Type>BELIEF_WORLD_CHURCH</Type> 
			<Description>TXT_KEY_BELIEF_WORLD_CHURCH</Description> 
			<ShortDescription>TXT_KEY_BELIEF_WORLD_CHURCH_SHORT</ShortDescription> 
			<Pantheon>false</Pantheon> 
			<Founder>true</Founder> 
			<Follower>false</Follower> 
			<Enhancer>false</Enhancer> 
			<Reformation>false</Reformation> 
			<RequiresPeace>false</RequiresPeace> 
			<ConvertsBarbarians>false</ConvertsBarbarians> 
			<FaithPurchaseAllGreatPeople>false</FaithPurchaseAllGreatPeople> 
			<MinPopulation>0</MinPopulation> 
			<MinFollowers>0</MinFollowers> 
			<MaxDistance>0</MaxDistance> 
			<CityGrowthModifier>0</CityGrowthModifier> 
			<FaithFromKills>0</FaithFromKills> 
			<FaithFromDyingUnits>0</FaithFromDyingUnits> 
			<RiverHappiness>0</RiverHappiness> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerFollowingCity>0</HappinessPerFollowingCity> 
			<HappinessPerXPeacefulForeignFollowers>0</HappinessPerXPeacefulForeignFollowers> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<CityRangeStrikeModifier>0</CityRangeStrikeModifier> 
			<CombatModifierEnemyCities>0</CombatModifierEnemyCities> 
			<CombatModifierFriendlyCities>0</CombatModifierFriendlyCities> 
			<FriendlyHealChange>0</FriendlyHealChange> 
			<CityStateFriendshipModifier>0</CityStateFriendshipModifier> 
			<LandBarbarianConversionPercent>0</LandBarbarianConversionPercent> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<PlayerHappiness>0</PlayerHappiness> 
			<PlayerCultureModifier>0</PlayerCultureModifier> 
			<GoldPerFollowingCity>0</GoldPerFollowingCity> 
			<GoldPerXFollowers>0</GoldPerXFollowers> 
			<GoldPerFirstCityConversion>0</GoldPerFirstCityConversion> 
			<SciencePerOtherReligionFollower>0</SciencePerOtherReligionFollower> 
			<SpreadDistanceModifier>0</SpreadDistanceModifier> 
			<SpreadStrengthModifier>0</SpreadStrengthModifier> 
			<ProphetStrengthModifier>0</ProphetStrengthModifier> 
			<ProphetCostModifier>0</ProphetCostModifier> 
			<MissionaryStrengthModifier>0</MissionaryStrengthModifier> 
			<MissionaryCostModifier>0</MissionaryCostModifier> 
			<FriendlyCityStateSpreadModifier>0</FriendlyCityStateSpreadModifier> 
			<GreatPersonExpendedFaith>0</GreatPersonExpendedFaith> 
			<CityStateMinimumInfluence>0</CityStateMinimumInfluence> 
			<CityStateInfluenceModifier>0</CityStateInfluenceModifier> 
			<OtherReligionPressureErosion>0</OtherReligionPressureErosion> 
			<SpyPressure>0</SpyPressure> 
			<InquisitorPressureRetention>0</InquisitorPressureRetention> 
			<FaithBuildingTourism>0</FaithBuildingTourism> 
		</Row>
		<Row> 
			<ID>56</ID> 
			<Type>BELIEF_CHARITABLE_MISSIONS</Type> 
			<Description>TXT_KEY_BELIEF_CHARITABLE_MISSIONS</Description> 
			<ShortDescription>TXT_KEY_BELIEF_CHARITABLE_MISSIONS_SHORT</ShortDescription> 
			<Pantheon>false</Pantheon> 
			<Founder>false</Founder> 
			<Follower>false</Follower> 
			<Enhancer>false</Enhancer> 
			<Reformation>true</Reformation> 
			<RequiresPeace>false</RequiresPeace> 
			<ConvertsBarbarians>false</ConvertsBarbarians> 
			<FaithPurchaseAllGreatPeople>false</FaithPurchaseAllGreatPeople> 
			<MinPopulation>0</MinPopulation> 
			<MinFollowers>0</MinFollowers> 
			<MaxDistance>0</MaxDistance> 
			<CityGrowthModifier>0</CityGrowthModifier> 
			<FaithFromKills>0</FaithFromKills> 
			<FaithFromDyingUnits>0</FaithFromDyingUnits> 
			<RiverHappiness>0</RiverHappiness> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerFollowingCity>0</HappinessPerFollowingCity> 
			<HappinessPerXPeacefulForeignFollowers>0</HappinessPerXPeacefulForeignFollowers> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<CityRangeStrikeModifier>0</CityRangeStrikeModifier> 
			<CombatModifierEnemyCities>0</CombatModifierEnemyCities> 
			<CombatModifierFriendlyCities>0</CombatModifierFriendlyCities> 
			<FriendlyHealChange>0</FriendlyHealChange> 
			<CityStateFriendshipModifier>0</CityStateFriendshipModifier> 
			<LandBarbarianConversionPercent>0</LandBarbarianConversionPercent> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<PlayerHappiness>0</PlayerHappiness> 
			<PlayerCultureModifier>0</PlayerCultureModifier> 
			<GoldPerFollowingCity>0</GoldPerFollowingCity> 
			<GoldPerXFollowers>0</GoldPerXFollowers> 
			<GoldPerFirstCityConversion>0</GoldPerFirstCityConversion> 
			<SciencePerOtherReligionFollower>0</SciencePerOtherReligionFollower> 
			<SpreadDistanceModifier>0</SpreadDistanceModifier> 
			<SpreadStrengthModifier>0</SpreadStrengthModifier> 
			<ProphetStrengthModifier>0</ProphetStrengthModifier> 
			<ProphetCostModifier>0</ProphetCostModifier> 
			<MissionaryStrengthModifier>0</MissionaryStrengthModifier> 
			<MissionaryCostModifier>0</MissionaryCostModifier> 
			<FriendlyCityStateSpreadModifier>0</FriendlyCityStateSpreadModifier> 
			<GreatPersonExpendedFaith>0</GreatPersonExpendedFaith> 
			<CityStateMinimumInfluence>0</CityStateMinimumInfluence> 
			<CityStateInfluenceModifier>30</CityStateInfluenceModifier> 
			<OtherReligionPressureErosion>0</OtherReligionPressureErosion> 
			<SpyPressure>0</SpyPressure> 
			<InquisitorPressureRetention>0</InquisitorPressureRetention> 
			<FaithBuildingTourism>0</FaithBuildingTourism> 
		</Row>
		<Row> 
			<ID>57</ID> 
			<Type>BELIEF_EVANGELISM</Type> 
			<Description>TXT_KEY_BELIEF_EVANGELISM</Description> 
			<ShortDescription>TXT_KEY_BELIEF_EVANGELISM_SHORT</ShortDescription> 
			<Pantheon>false</Pantheon> 
			<Founder>false</Founder> 
			<Follower>false</Follower> 
			<Enhancer>false</Enhancer> 
			<Reformation>true</Reformation> 
			<RequiresPeace>false</RequiresPeace> 
			<ConvertsBarbarians>false</ConvertsBarbarians> 
			<FaithPurchaseAllGreatPeople>false</FaithPurchaseAllGreatPeople> 
			<MinPopulation>0</MinPopulation> 
			<MinFollowers>0</MinFollowers> 
			<MaxDistance>0</MaxDistance> 
			<CityGrowthModifier>0</CityGrowthModifier> 
			<FaithFromKills>0</FaithFromKills> 
			<FaithFromDyingUnits>0</FaithFromDyingUnits> 
			<RiverHappiness>0</RiverHappiness> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerFollowingCity>0</HappinessPerFollowingCity> 
			<HappinessPerXPeacefulForeignFollowers>0</HappinessPerXPeacefulForeignFollowers> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<CityRangeStrikeModifier>0</CityRangeStrikeModifier> 
			<CombatModifierEnemyCities>0</CombatModifierEnemyCities> 
			<CombatModifierFriendlyCities>0</CombatModifierFriendlyCities> 
			<FriendlyHealChange>0</FriendlyHealChange> 
			<CityStateFriendshipModifier>0</CityStateFriendshipModifier> 
			<LandBarbarianConversionPercent>0</LandBarbarianConversionPercent> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<PlayerHappiness>0</PlayerHappiness> 
			<PlayerCultureModifier>0</PlayerCultureModifier> 
			<GoldPerFollowingCity>0</GoldPerFollowingCity> 
			<GoldPerXFollowers>0</GoldPerXFollowers> 
			<GoldPerFirstCityConversion>0</GoldPerFirstCityConversion> 
			<SciencePerOtherReligionFollower>0</SciencePerOtherReligionFollower> 
			<SpreadDistanceModifier>0</SpreadDistanceModifier> 
			<SpreadStrengthModifier>0</SpreadStrengthModifier> 
			<ProphetStrengthModifier>0</ProphetStrengthModifier> 
			<ProphetCostModifier>0</ProphetCostModifier> 
			<MissionaryStrengthModifier>0</MissionaryStrengthModifier> 
			<MissionaryCostModifier>0</MissionaryCostModifier> 
			<FriendlyCityStateSpreadModifier>0</FriendlyCityStateSpreadModifier> 
			<GreatPersonExpendedFaith>0</GreatPersonExpendedFaith> 
			<CityStateMinimumInfluence>0</CityStateMinimumInfluence> 
			<CityStateInfluenceModifier>0</CityStateInfluenceModifier> 
			<OtherReligionPressureErosion>100</OtherReligionPressureErosion> 
			<SpyPressure>0</SpyPressure> 
			<InquisitorPressureRetention>0</InquisitorPressureRetention> 
			<FaithBuildingTourism>0</FaithBuildingTourism> 
		</Row>
		<Row> 
			<ID>58</ID> 
			<Type>BELIEF_HEATHEN_CONVERSION</Type> 
			<Description>TXT_KEY_BELIEF_HEATHEN_CONVERSION</Description> 
			<ShortDescription>TXT_KEY_BELIEF_HEATHEN_CONVERSION_SHORT</ShortDescription> 
			<Pantheon>false</Pantheon> 
			<Founder>false</Founder> 
			<Follower>false</Follower> 
			<Enhancer>false</Enhancer> 
			<Reformation>true</Reformation> 
			<RequiresPeace>false</RequiresPeace> 
			<ConvertsBarbarians>true</ConvertsBarbarians> 
			<FaithPurchaseAllGreatPeople>false</FaithPurchaseAllGreatPeople> 
			<MinPopulation>0</MinPopulation> 
			<MinFollowers>0</MinFollowers> 
			<MaxDistance>0</MaxDistance> 
			<CityGrowthModifier>0</CityGrowthModifier> 
			<FaithFromKills>0</FaithFromKills> 
			<FaithFromDyingUnits>0</FaithFromDyingUnits> 
			<RiverHappiness>0</RiverHappiness> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerFollowingCity>0</HappinessPerFollowingCity> 
			<HappinessPerXPeacefulForeignFollowers>0</HappinessPerXPeacefulForeignFollowers> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<CityRangeStrikeModifier>0</CityRangeStrikeModifier> 
			<CombatModifierEnemyCities>0</CombatModifierEnemyCities> 
			<CombatModifierFriendlyCities>0</CombatModifierFriendlyCities> 
			<FriendlyHealChange>0</FriendlyHealChange> 
			<CityStateFriendshipModifier>0</CityStateFriendshipModifier> 
			<LandBarbarianConversionPercent>0</LandBarbarianConversionPercent> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<PlayerHappiness>0</PlayerHappiness> 
			<PlayerCultureModifier>0</PlayerCultureModifier> 
			<GoldPerFollowingCity>0</GoldPerFollowingCity> 
			<GoldPerXFollowers>0</GoldPerXFollowers> 
			<GoldPerFirstCityConversion>0</GoldPerFirstCityConversion> 
			<SciencePerOtherReligionFollower>0</SciencePerOtherReligionFollower> 
			<SpreadDistanceModifier>0</SpreadDistanceModifier> 
			<SpreadStrengthModifier>0</SpreadStrengthModifier> 
			<ProphetStrengthModifier>0</ProphetStrengthModifier> 
			<ProphetCostModifier>0</ProphetCostModifier> 
			<MissionaryStrengthModifier>0</MissionaryStrengthModifier> 
			<MissionaryCostModifier>0</MissionaryCostModifier> 
			<FriendlyCityStateSpreadModifier>0</FriendlyCityStateSpreadModifier> 
			<GreatPersonExpendedFaith>0</GreatPersonExpendedFaith> 
			<CityStateMinimumInfluence>0</CityStateMinimumInfluence> 
			<CityStateInfluenceModifier>0</CityStateInfluenceModifier> 
			<OtherReligionPressureErosion>0</OtherReligionPressureErosion> 
			<SpyPressure>0</SpyPressure> 
			<InquisitorPressureRetention>0</InquisitorPressureRetention> 
			<FaithBuildingTourism>0</FaithBuildingTourism> 
		</Row>
		<Row> 
			<ID>59</ID> 
			<Type>BELIEF_JESUIT_EDUCATION</Type> 
			<Description>TXT_KEY_BELIEF_JESUIT_EDUCATION</Description> 
			<ShortDescription>TXT_KEY_BELIEF_JESUIT_EDUCATION_SHORT</ShortDescription> 
			<Pantheon>false</Pantheon> 
			<Founder>false</Founder> 
			<Follower>false</Follower> 
			<Enhancer>false</Enhancer> 
			<Reformation>true</Reformation> 
			<RequiresPeace>false</RequiresPeace> 
			<ConvertsBarbarians>false</ConvertsBarbarians> 
			<FaithPurchaseAllGreatPeople>false</FaithPurchaseAllGreatPeople> 
			<MinPopulation>0</MinPopulation> 
			<MinFollowers>0</MinFollowers> 
			<MaxDistance>0</MaxDistance> 
			<CityGrowthModifier>0</CityGrowthModifier> 
			<FaithFromKills>0</FaithFromKills> 
			<FaithFromDyingUnits>0</FaithFromDyingUnits> 
			<RiverHappiness>0</RiverHappiness> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerFollowingCity>0</HappinessPerFollowingCity> 
			<HappinessPerXPeacefulForeignFollowers>0</HappinessPerXPeacefulForeignFollowers> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<CityRangeStrikeModifier>0</CityRangeStrikeModifier> 
			<CombatModifierEnemyCities>0</CombatModifierEnemyCities> 
			<CombatModifierFriendlyCities>0</CombatModifierFriendlyCities> 
			<FriendlyHealChange>0</FriendlyHealChange> 
			<CityStateFriendshipModifier>0</CityStateFriendshipModifier> 
			<LandBarbarianConversionPercent>0</LandBarbarianConversionPercent> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<PlayerHappiness>0</PlayerHappiness> 
			<PlayerCultureModifier>0</PlayerCultureModifier> 
			<GoldPerFollowingCity>0</GoldPerFollowingCity> 
			<GoldPerXFollowers>0</GoldPerXFollowers> 
			<GoldPerFirstCityConversion>0</GoldPerFirstCityConversion> 
			<SciencePerOtherReligionFollower>0</SciencePerOtherReligionFollower> 
			<SpreadDistanceModifier>0</SpreadDistanceModifier> 
			<SpreadStrengthModifier>0</SpreadStrengthModifier> 
			<ProphetStrengthModifier>0</ProphetStrengthModifier> 
			<ProphetCostModifier>0</ProphetCostModifier> 
			<MissionaryStrengthModifier>0</MissionaryStrengthModifier> 
			<MissionaryCostModifier>0</MissionaryCostModifier> 
			<FriendlyCityStateSpreadModifier>0</FriendlyCityStateSpreadModifier> 
			<GreatPersonExpendedFaith>0</GreatPersonExpendedFaith> 
			<CityStateMinimumInfluence>0</CityStateMinimumInfluence> 
			<CityStateInfluenceModifier>0</CityStateInfluenceModifier> 
			<OtherReligionPressureErosion>0</OtherReligionPressureErosion> 
			<SpyPressure>0</SpyPressure> 
			<InquisitorPressureRetention>0</InquisitorPressureRetention> 
			<FaithBuildingTourism>0</FaithBuildingTourism> 
		</Row>
		<Row> 
			<ID>60</ID> 
			<Type>BELIEF_RELIGIOUS_FERVOR</Type> 
			<Description>TXT_KEY_BELIEF_RELIGIOUS_FERVOR</Description> 
			<ShortDescription>TXT_KEY_BELIEF_RELIGIOUS_FERVOR_SHORT</ShortDescription> 
			<Pantheon>false</Pantheon> 
			<Founder>false</Founder> 
			<Follower>false</Follower> 
			<Enhancer>false</Enhancer> 
			<Reformation>true</Reformation> 
			<RequiresPeace>false</RequiresPeace> 
			<ConvertsBarbarians>false</ConvertsBarbarians> 
			<FaithPurchaseAllGreatPeople>false</FaithPurchaseAllGreatPeople> 
			<MinPopulation>0</MinPopulation> 
			<MinFollowers>0</MinFollowers> 
			<MaxDistance>0</MaxDistance> 
			<CityGrowthModifier>0</CityGrowthModifier> 
			<FaithFromKills>0</FaithFromKills> 
			<FaithFromDyingUnits>0</FaithFromDyingUnits> 
			<RiverHappiness>0</RiverHappiness> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerFollowingCity>0</HappinessPerFollowingCity> 
			<HappinessPerXPeacefulForeignFollowers>0</HappinessPerXPeacefulForeignFollowers> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<CityRangeStrikeModifier>0</CityRangeStrikeModifier> 
			<CombatModifierEnemyCities>0</CombatModifierEnemyCities> 
			<CombatModifierFriendlyCities>0</CombatModifierFriendlyCities> 
			<FriendlyHealChange>0</FriendlyHealChange> 
			<CityStateFriendshipModifier>0</CityStateFriendshipModifier> 
			<LandBarbarianConversionPercent>0</LandBarbarianConversionPercent> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<PlayerHappiness>0</PlayerHappiness> 
			<PlayerCultureModifier>0</PlayerCultureModifier> 
			<GoldPerFollowingCity>0</GoldPerFollowingCity> 
			<GoldPerXFollowers>0</GoldPerXFollowers> 
			<GoldPerFirstCityConversion>0</GoldPerFirstCityConversion> 
			<SciencePerOtherReligionFollower>0</SciencePerOtherReligionFollower> 
			<SpreadDistanceModifier>0</SpreadDistanceModifier> 
			<SpreadStrengthModifier>0</SpreadStrengthModifier> 
			<ProphetStrengthModifier>0</ProphetStrengthModifier> 
			<ProphetCostModifier>0</ProphetCostModifier> 
			<MissionaryStrengthModifier>0</MissionaryStrengthModifier> 
			<MissionaryCostModifier>0</MissionaryCostModifier> 
			<FriendlyCityStateSpreadModifier>0</FriendlyCityStateSpreadModifier> 
			<GreatPersonExpendedFaith>0</GreatPersonExpendedFaith> 
			<CityStateMinimumInfluence>0</CityStateMinimumInfluence> 
			<CityStateInfluenceModifier>0</CityStateInfluenceModifier> 
			<OtherReligionPressureErosion>0</OtherReligionPressureErosion> 
			<SpyPressure>0</SpyPressure> 
			<InquisitorPressureRetention>0</InquisitorPressureRetention> 
			<FaithBuildingTourism>0</FaithBuildingTourism> 
		</Row>
		<Row> 
			<ID>61</ID> 
			<Type>BELIEF_SACRED_SITES</Type> 
			<Description>TXT_KEY_BELIEF_SACRED_SITES</Description> 
			<ShortDescription>TXT_KEY_BELIEF_SACRED_SITES_SHORT</ShortDescription> 
			<Pantheon>false</Pantheon> 
			<Founder>false</Founder> 
			<Follower>false</Follower> 
			<Enhancer>false</Enhancer> 
			<Reformation>true</Reformation> 
			<RequiresPeace>false</RequiresPeace> 
			<ConvertsBarbarians>false</ConvertsBarbarians> 
			<FaithPurchaseAllGreatPeople>false</FaithPurchaseAllGreatPeople> 
			<MinPopulation>0</MinPopulation> 
			<MinFollowers>0</MinFollowers> 
			<MaxDistance>0</MaxDistance> 
			<CityGrowthModifier>0</CityGrowthModifier> 
			<FaithFromKills>0</FaithFromKills> 
			<FaithFromDyingUnits>0</FaithFromDyingUnits> 
			<RiverHappiness>0</RiverHappiness> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerFollowingCity>0</HappinessPerFollowingCity> 
			<HappinessPerXPeacefulForeignFollowers>0</HappinessPerXPeacefulForeignFollowers> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<CityRangeStrikeModifier>0</CityRangeStrikeModifier> 
			<CombatModifierEnemyCities>0</CombatModifierEnemyCities> 
			<CombatModifierFriendlyCities>0</CombatModifierFriendlyCities> 
			<FriendlyHealChange>0</FriendlyHealChange> 
			<CityStateFriendshipModifier>0</CityStateFriendshipModifier> 
			<LandBarbarianConversionPercent>0</LandBarbarianConversionPercent> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<PlayerHappiness>0</PlayerHappiness> 
			<PlayerCultureModifier>0</PlayerCultureModifier> 
			<GoldPerFollowingCity>0</GoldPerFollowingCity> 
			<GoldPerXFollowers>0</GoldPerXFollowers> 
			<GoldPerFirstCityConversion>0</GoldPerFirstCityConversion> 
			<SciencePerOtherReligionFollower>0</SciencePerOtherReligionFollower> 
			<SpreadDistanceModifier>0</SpreadDistanceModifier> 
			<SpreadStrengthModifier>0</SpreadStrengthModifier> 
			<ProphetStrengthModifier>0</ProphetStrengthModifier> 
			<ProphetCostModifier>0</ProphetCostModifier> 
			<MissionaryStrengthModifier>0</MissionaryStrengthModifier> 
			<MissionaryCostModifier>0</MissionaryCostModifier> 
			<FriendlyCityStateSpreadModifier>0</FriendlyCityStateSpreadModifier> 
			<GreatPersonExpendedFaith>0</GreatPersonExpendedFaith> 
			<CityStateMinimumInfluence>0</CityStateMinimumInfluence> 
			<CityStateInfluenceModifier>0</CityStateInfluenceModifier> 
			<OtherReligionPressureErosion>0</OtherReligionPressureErosion> 
			<SpyPressure>0</SpyPressure> 
			<InquisitorPressureRetention>0</InquisitorPressureRetention> 
			<FaithBuildingTourism>2</FaithBuildingTourism> 
		</Row>
		<Row> 
			<ID>62</ID> 
			<Type>BELIEF_TO_GLORY_OF_GOD</Type> 
			<Description>TXT_KEY_BELIEF_TO_GLORY_OF_GOD</Description> 
			<ShortDescription>TXT_KEY_BELIEF_TO_GLORY_OF_GOD_SHORT</ShortDescription> 
			<Pantheon>false</Pantheon> 
			<Founder>false</Founder> 
			<Follower>false</Follower> 
			<Enhancer>false</Enhancer> 
			<Reformation>true</Reformation> 
			<RequiresPeace>false</RequiresPeace> 
			<ConvertsBarbarians>false</ConvertsBarbarians> 
			<FaithPurchaseAllGreatPeople>true</FaithPurchaseAllGreatPeople> 
			<MinPopulation>0</MinPopulation> 
			<MinFollowers>0</MinFollowers> 
			<MaxDistance>0</MaxDistance> 
			<CityGrowthModifier>0</CityGrowthModifier> 
			<FaithFromKills>0</FaithFromKills> 
			<FaithFromDyingUnits>0</FaithFromDyingUnits> 
			<RiverHappiness>0</RiverHappiness> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerFollowingCity>0</HappinessPerFollowingCity> 
			<HappinessPerXPeacefulForeignFollowers>0</HappinessPerXPeacefulForeignFollowers> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<CityRangeStrikeModifier>0</CityRangeStrikeModifier> 
			<CombatModifierEnemyCities>0</CombatModifierEnemyCities> 
			<CombatModifierFriendlyCities>0</CombatModifierFriendlyCities> 
			<FriendlyHealChange>0</FriendlyHealChange> 
			<CityStateFriendshipModifier>0</CityStateFriendshipModifier> 
			<LandBarbarianConversionPercent>0</LandBarbarianConversionPercent> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<PlayerHappiness>0</PlayerHappiness> 
			<PlayerCultureModifier>0</PlayerCultureModifier> 
			<GoldPerFollowingCity>0</GoldPerFollowingCity> 
			<GoldPerXFollowers>0</GoldPerXFollowers> 
			<GoldPerFirstCityConversion>0</GoldPerFirstCityConversion> 
			<SciencePerOtherReligionFollower>0</SciencePerOtherReligionFollower> 
			<SpreadDistanceModifier>0</SpreadDistanceModifier> 
			<SpreadStrengthModifier>0</SpreadStrengthModifier> 
			<ProphetStrengthModifier>0</ProphetStrengthModifier> 
			<ProphetCostModifier>0</ProphetCostModifier> 
			<MissionaryStrengthModifier>0</MissionaryStrengthModifier> 
			<MissionaryCostModifier>0</MissionaryCostModifier> 
			<FriendlyCityStateSpreadModifier>0</FriendlyCityStateSpreadModifier> 
			<GreatPersonExpendedFaith>0</GreatPersonExpendedFaith> 
			<CityStateMinimumInfluence>0</CityStateMinimumInfluence> 
			<CityStateInfluenceModifier>0</CityStateInfluenceModifier> 
			<OtherReligionPressureErosion>0</OtherReligionPressureErosion> 
			<SpyPressure>0</SpyPressure> 
			<InquisitorPressureRetention>0</InquisitorPressureRetention> 
			<FaithBuildingTourism>0</FaithBuildingTourism> 
		</Row>
		<Row> 
			<ID>63</ID> 
			<Type>BELIEF_UNDERGROUND_SECT</Type> 
			<Description>TXT_KEY_BELIEF_UNDERGROUND_SECT</Description> 
			<ShortDescription>TXT_KEY_BELIEF_UNDERGROUND_SECT_SHORT</ShortDescription> 
			<Pantheon>false</Pantheon> 
			<Founder>false</Founder> 
			<Follower>false</Follower> 
			<Enhancer>false</Enhancer> 
			<Reformation>true</Reformation> 
			<RequiresPeace>false</RequiresPeace> 
			<ConvertsBarbarians>false</ConvertsBarbarians> 
			<FaithPurchaseAllGreatPeople>false</FaithPurchaseAllGreatPeople> 
			<MinPopulation>0</MinPopulation> 
			<MinFollowers>0</MinFollowers> 
			<MaxDistance>0</MaxDistance> 
			<CityGrowthModifier>0</CityGrowthModifier> 
			<FaithFromKills>0</FaithFromKills> 
			<FaithFromDyingUnits>0</FaithFromDyingUnits> 
			<RiverHappiness>0</RiverHappiness> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerFollowingCity>0</HappinessPerFollowingCity> 
			<HappinessPerXPeacefulForeignFollowers>0</HappinessPerXPeacefulForeignFollowers> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<CityRangeStrikeModifier>0</CityRangeStrikeModifier> 
			<CombatModifierEnemyCities>0</CombatModifierEnemyCities> 
			<CombatModifierFriendlyCities>0</CombatModifierFriendlyCities> 
			<FriendlyHealChange>0</FriendlyHealChange> 
			<CityStateFriendshipModifier>0</CityStateFriendshipModifier> 
			<LandBarbarianConversionPercent>0</LandBarbarianConversionPercent> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<PlayerHappiness>0</PlayerHappiness> 
			<PlayerCultureModifier>0</PlayerCultureModifier> 
			<GoldPerFollowingCity>0</GoldPerFollowingCity> 
			<GoldPerXFollowers>0</GoldPerXFollowers> 
			<GoldPerFirstCityConversion>0</GoldPerFirstCityConversion> 
			<SciencePerOtherReligionFollower>0</SciencePerOtherReligionFollower> 
			<SpreadDistanceModifier>0</SpreadDistanceModifier> 
			<SpreadStrengthModifier>0</SpreadStrengthModifier> 
			<ProphetStrengthModifier>0</ProphetStrengthModifier> 
			<ProphetCostModifier>0</ProphetCostModifier> 
			<MissionaryStrengthModifier>0</MissionaryStrengthModifier> 
			<MissionaryCostModifier>0</MissionaryCostModifier> 
			<FriendlyCityStateSpreadModifier>0</FriendlyCityStateSpreadModifier> 
			<GreatPersonExpendedFaith>0</GreatPersonExpendedFaith> 
			<CityStateMinimumInfluence>0</CityStateMinimumInfluence> 
			<CityStateInfluenceModifier>0</CityStateInfluenceModifier> 
			<OtherReligionPressureErosion>0</OtherReligionPressureErosion> 
			<SpyPressure>5</SpyPressure> 
			<InquisitorPressureRetention>0</InquisitorPressureRetention> 
			<FaithBuildingTourism>0</FaithBuildingTourism> 
		</Row>
		<Row> 
			<ID>64</ID> 
			<Type>BELIEF_UNITY_OF_PROPHETS</Type> 
			<Description>TXT_KEY_BELIEF_UNITY_OF_PROPHETS</Description> 
			<ShortDescription>TXT_KEY_BELIEF_UNITY_OF_PROPHETS_SHORT</ShortDescription> 
			<Pantheon>false</Pantheon> 
			<Founder>false</Founder> 
			<Follower>false</Follower> 
			<Enhancer>false</Enhancer> 
			<Reformation>true</Reformation> 
			<RequiresPeace>false</RequiresPeace> 
			<ConvertsBarbarians>false</ConvertsBarbarians> 
			<FaithPurchaseAllGreatPeople>false</FaithPurchaseAllGreatPeople> 
			<MinPopulation>0</MinPopulation> 
			<MinFollowers>0</MinFollowers> 
			<MaxDistance>0</MaxDistance> 
			<CityGrowthModifier>0</CityGrowthModifier> 
			<FaithFromKills>0</FaithFromKills> 
			<FaithFromDyingUnits>0</FaithFromDyingUnits> 
			<RiverHappiness>0</RiverHappiness> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerFollowingCity>0</HappinessPerFollowingCity> 
			<HappinessPerXPeacefulForeignFollowers>0</HappinessPerXPeacefulForeignFollowers> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<CityRangeStrikeModifier>0</CityRangeStrikeModifier> 
			<CombatModifierEnemyCities>0</CombatModifierEnemyCities> 
			<CombatModifierFriendlyCities>0</CombatModifierFriendlyCities> 
			<FriendlyHealChange>0</FriendlyHealChange> 
			<CityStateFriendshipModifier>0</CityStateFriendshipModifier> 
			<LandBarbarianConversionPercent>0</LandBarbarianConversionPercent> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<PlayerHappiness>0</PlayerHappiness> 
			<PlayerCultureModifier>0</PlayerCultureModifier> 
			<GoldPerFollowingCity>0</GoldPerFollowingCity> 
			<GoldPerXFollowers>0</GoldPerXFollowers> 
			<GoldPerFirstCityConversion>0</GoldPerFirstCityConversion> 
			<SciencePerOtherReligionFollower>0</SciencePerOtherReligionFollower> 
			<SpreadDistanceModifier>0</SpreadDistanceModifier> 
			<SpreadStrengthModifier>0</SpreadStrengthModifier> 
			<ProphetStrengthModifier>0</ProphetStrengthModifier> 
			<ProphetCostModifier>0</ProphetCostModifier> 
			<MissionaryStrengthModifier>0</MissionaryStrengthModifier> 
			<MissionaryCostModifier>0</MissionaryCostModifier> 
			<FriendlyCityStateSpreadModifier>0</FriendlyCityStateSpreadModifier> 
			<GreatPersonExpendedFaith>0</GreatPersonExpendedFaith> 
			<CityStateMinimumInfluence>0</CityStateMinimumInfluence> 
			<CityStateInfluenceModifier>0</CityStateInfluenceModifier> 
			<OtherReligionPressureErosion>0</OtherReligionPressureErosion> 
			<SpyPressure>0</SpyPressure> 
			<InquisitorPressureRetention>50</InquisitorPressureRetention> 
			<FaithBuildingTourism>0</FaithBuildingTourism> 
		</Row>
		<Row> 
			<ID>65</ID> 
			<Type>BELIEF_TEARS_OF_GODS</Type> 
			<Description>TXT_KEY_BELIEF_TEARS_OF_GODS</Description> 
			<ShortDescription>TXT_KEY_BELIEF_TEARS_OF_GODS_SHORT</ShortDescription> 
			<Pantheon>true</Pantheon> 
			<Founder>false</Founder> 
			<Follower>false</Follower> 
			<Enhancer>false</Enhancer> 
			<Reformation>false</Reformation> 
			<RequiresPeace>false</RequiresPeace> 
			<ConvertsBarbarians>false</ConvertsBarbarians> 
			<FaithPurchaseAllGreatPeople>false</FaithPurchaseAllGreatPeople> 
			<MinPopulation>0</MinPopulation> 
			<MinFollowers>0</MinFollowers> 
			<MaxDistance>0</MaxDistance> 
			<CityGrowthModifier>0</CityGrowthModifier> 
			<FaithFromKills>0</FaithFromKills> 
			<FaithFromDyingUnits>0</FaithFromDyingUnits> 
			<RiverHappiness>0</RiverHappiness> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerFollowingCity>0</HappinessPerFollowingCity> 
			<HappinessPerXPeacefulForeignFollowers>0</HappinessPerXPeacefulForeignFollowers> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<CityRangeStrikeModifier>0</CityRangeStrikeModifier> 
			<CombatModifierEnemyCities>0</CombatModifierEnemyCities> 
			<CombatModifierFriendlyCities>0</CombatModifierFriendlyCities> 
			<FriendlyHealChange>0</FriendlyHealChange> 
			<CityStateFriendshipModifier>0</CityStateFriendshipModifier> 
			<LandBarbarianConversionPercent>0</LandBarbarianConversionPercent> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<PlayerHappiness>0</PlayerHappiness> 
			<PlayerCultureModifier>0</PlayerCultureModifier> 
			<GoldPerFollowingCity>0</GoldPerFollowingCity> 
			<GoldPerXFollowers>0</GoldPerXFollowers> 
			<GoldPerFirstCityConversion>0</GoldPerFirstCityConversion> 
			<SciencePerOtherReligionFollower>0</SciencePerOtherReligionFollower> 
			<SpreadDistanceModifier>0</SpreadDistanceModifier> 
			<SpreadStrengthModifier>0</SpreadStrengthModifier> 
			<ProphetStrengthModifier>0</ProphetStrengthModifier> 
			<ProphetCostModifier>0</ProphetCostModifier> 
			<MissionaryStrengthModifier>0</MissionaryStrengthModifier> 
			<MissionaryCostModifier>0</MissionaryCostModifier> 
			<FriendlyCityStateSpreadModifier>0</FriendlyCityStateSpreadModifier> 
			<GreatPersonExpendedFaith>0</GreatPersonExpendedFaith> 
			<CityStateMinimumInfluence>0</CityStateMinimumInfluence> 
			<CityStateInfluenceModifier>0</CityStateInfluenceModifier> 
			<OtherReligionPressureErosion>0</OtherReligionPressureErosion> 
			<SpyPressure>0</SpyPressure> 
			<InquisitorPressureRetention>0</InquisitorPressureRetention> 
			<FaithBuildingTourism>0</FaithBuildingTourism> 
		</Row>
		<Row> 
			<ID>66</ID> 
			<Type>BELIEF_EARTH_MOTHER</Type> 
			<Description>TXT_KEY_BELIEF_EARTH_MOTHER</Description> 
			<ShortDescription>TXT_KEY_BELIEF_EARTH_MOTHER_SHORT</ShortDescription> 
			<Pantheon>true</Pantheon> 
			<Founder>false</Founder> 
			<Follower>false</Follower> 
			<Enhancer>false</Enhancer> 
			<Reformation>false</Reformation> 
			<RequiresPeace>false</RequiresPeace> 
			<ConvertsBarbarians>false</ConvertsBarbarians> 
			<FaithPurchaseAllGreatPeople>false</FaithPurchaseAllGreatPeople> 
			<MinPopulation>0</MinPopulation> 
			<MinFollowers>0</MinFollowers> 
			<MaxDistance>0</MaxDistance> 
			<CityGrowthModifier>0</CityGrowthModifier> 
			<FaithFromKills>0</FaithFromKills> 
			<FaithFromDyingUnits>0</FaithFromDyingUnits> 
			<RiverHappiness>0</RiverHappiness> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerFollowingCity>0</HappinessPerFollowingCity> 
			<HappinessPerXPeacefulForeignFollowers>0</HappinessPerXPeacefulForeignFollowers> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<CityRangeStrikeModifier>0</CityRangeStrikeModifier> 
			<CombatModifierEnemyCities>0</CombatModifierEnemyCities> 
			<CombatModifierFriendlyCities>0</CombatModifierFriendlyCities> 
			<FriendlyHealChange>0</FriendlyHealChange> 
			<CityStateFriendshipModifier>0</CityStateFriendshipModifier> 
			<LandBarbarianConversionPercent>0</LandBarbarianConversionPercent> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<PlayerHappiness>0</PlayerHappiness> 
			<PlayerCultureModifier>0</PlayerCultureModifier> 
			<GoldPerFollowingCity>0</GoldPerFollowingCity> 
			<GoldPerXFollowers>0</GoldPerXFollowers> 
			<GoldPerFirstCityConversion>0</GoldPerFirstCityConversion> 
			<SciencePerOtherReligionFollower>0</SciencePerOtherReligionFollower> 
			<SpreadDistanceModifier>0</SpreadDistanceModifier> 
			<SpreadStrengthModifier>0</SpreadStrengthModifier> 
			<ProphetStrengthModifier>0</ProphetStrengthModifier> 
			<ProphetCostModifier>0</ProphetCostModifier> 
			<MissionaryStrengthModifier>0</MissionaryStrengthModifier> 
			<MissionaryCostModifier>0</MissionaryCostModifier> 
			<FriendlyCityStateSpreadModifier>0</FriendlyCityStateSpreadModifier> 
			<GreatPersonExpendedFaith>0</GreatPersonExpendedFaith> 
			<CityStateMinimumInfluence>0</CityStateMinimumInfluence> 
			<CityStateInfluenceModifier>0</CityStateInfluenceModifier> 
			<OtherReligionPressureErosion>0</OtherReligionPressureErosion> 
			<SpyPressure>0</SpyPressure> 
			<InquisitorPressureRetention>0</InquisitorPressureRetention> 
			<FaithBuildingTourism>0</FaithBuildingTourism> 
		</Row>
		<Row> 
			<ID>67</ID> 
			<Type>BELIEF_GOD_KING</Type> 
			<Description>TXT_KEY_BELIEF_GOD_KING</Description> 
			<ShortDescription>TXT_KEY_BELIEF_GOD_KING_SHORT</ShortDescription> 
			<Pantheon>true</Pantheon> 
			<Founder>false</Founder> 
			<Follower>false</Follower> 
			<Enhancer>false</Enhancer> 
			<Reformation>false</Reformation> 
			<RequiresPeace>false</RequiresPeace> 
			<ConvertsBarbarians>false</ConvertsBarbarians> 
			<FaithPurchaseAllGreatPeople>false</FaithPurchaseAllGreatPeople> 
			<MinPopulation>0</MinPopulation> 
			<MinFollowers>0</MinFollowers> 
			<MaxDistance>0</MaxDistance> 
			<CityGrowthModifier>0</CityGrowthModifier> 
			<FaithFromKills>0</FaithFromKills> 
			<FaithFromDyingUnits>0</FaithFromDyingUnits> 
			<RiverHappiness>0</RiverHappiness> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerFollowingCity>0</HappinessPerFollowingCity> 
			<HappinessPerXPeacefulForeignFollowers>0</HappinessPerXPeacefulForeignFollowers> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<CityRangeStrikeModifier>0</CityRangeStrikeModifier> 
			<CombatModifierEnemyCities>0</CombatModifierEnemyCities> 
			<CombatModifierFriendlyCities>0</CombatModifierFriendlyCities> 
			<FriendlyHealChange>0</FriendlyHealChange> 
			<CityStateFriendshipModifier>0</CityStateFriendshipModifier> 
			<LandBarbarianConversionPercent>0</LandBarbarianConversionPercent> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<PlayerHappiness>0</PlayerHappiness> 
			<PlayerCultureModifier>0</PlayerCultureModifier> 
			<GoldPerFollowingCity>0</GoldPerFollowingCity> 
			<GoldPerXFollowers>0</GoldPerXFollowers> 
			<GoldPerFirstCityConversion>0</GoldPerFirstCityConversion> 
			<SciencePerOtherReligionFollower>0</SciencePerOtherReligionFollower> 
			<SpreadDistanceModifier>0</SpreadDistanceModifier> 
			<SpreadStrengthModifier>0</SpreadStrengthModifier> 
			<ProphetStrengthModifier>0</ProphetStrengthModifier> 
			<ProphetCostModifier>0</ProphetCostModifier> 
			<MissionaryStrengthModifier>0</MissionaryStrengthModifier> 
			<MissionaryCostModifier>0</MissionaryCostModifier> 
			<FriendlyCityStateSpreadModifier>0</FriendlyCityStateSpreadModifier> 
			<GreatPersonExpendedFaith>0</GreatPersonExpendedFaith> 
			<CityStateMinimumInfluence>0</CityStateMinimumInfluence> 
			<CityStateInfluenceModifier>0</CityStateInfluenceModifier> 
			<OtherReligionPressureErosion>0</OtherReligionPressureErosion> 
			<SpyPressure>0</SpyPressure> 
			<InquisitorPressureRetention>0</InquisitorPressureRetention> 
			<FaithBuildingTourism>0</FaithBuildingTourism> 
		</Row>
		<Row> 
			<ID>68</ID> 
			<Type>BELIEF_SUN_GOD</Type> 
			<Description>TXT_KEY_BELIEF_SUN_GOD</Description> 
			<ShortDescription>TXT_KEY_BELIEF_SUN_GOD_SHORT</ShortDescription> 
			<Pantheon>true</Pantheon> 
			<Founder>false</Founder> 
			<Follower>false</Follower> 
			<Enhancer>false</Enhancer> 
			<Reformation>false</Reformation> 
			<RequiresPeace>false</RequiresPeace> 
			<ConvertsBarbarians>false</ConvertsBarbarians> 
			<FaithPurchaseAllGreatPeople>false</FaithPurchaseAllGreatPeople> 
			<MinPopulation>0</MinPopulation> 
			<MinFollowers>0</MinFollowers> 
			<MaxDistance>0</MaxDistance> 
			<CityGrowthModifier>0</CityGrowthModifier> 
			<FaithFromKills>0</FaithFromKills> 
			<FaithFromDyingUnits>0</FaithFromDyingUnits> 
			<RiverHappiness>0</RiverHappiness> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerFollowingCity>0</HappinessPerFollowingCity> 
			<HappinessPerXPeacefulForeignFollowers>0</HappinessPerXPeacefulForeignFollowers> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<CityRangeStrikeModifier>0</CityRangeStrikeModifier> 
			<CombatModifierEnemyCities>0</CombatModifierEnemyCities> 
			<CombatModifierFriendlyCities>0</CombatModifierFriendlyCities> 
			<FriendlyHealChange>0</FriendlyHealChange> 
			<CityStateFriendshipModifier>0</CityStateFriendshipModifier> 
			<LandBarbarianConversionPercent>0</LandBarbarianConversionPercent> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<PlayerHappiness>0</PlayerHappiness> 
			<PlayerCultureModifier>0</PlayerCultureModifier> 
			<GoldPerFollowingCity>0</GoldPerFollowingCity> 
			<GoldPerXFollowers>0</GoldPerXFollowers> 
			<GoldPerFirstCityConversion>0</GoldPerFirstCityConversion> 
			<SciencePerOtherReligionFollower>0</SciencePerOtherReligionFollower> 
			<SpreadDistanceModifier>0</SpreadDistanceModifier> 
			<SpreadStrengthModifier>0</SpreadStrengthModifier> 
			<ProphetStrengthModifier>0</ProphetStrengthModifier> 
			<ProphetCostModifier>0</ProphetCostModifier> 
			<MissionaryStrengthModifier>0</MissionaryStrengthModifier> 
			<MissionaryCostModifier>0</MissionaryCostModifier> 
			<FriendlyCityStateSpreadModifier>0</FriendlyCityStateSpreadModifier> 
			<GreatPersonExpendedFaith>0</GreatPersonExpendedFaith> 
			<CityStateMinimumInfluence>0</CityStateMinimumInfluence> 
			<CityStateInfluenceModifier>0</CityStateInfluenceModifier> 
			<OtherReligionPressureErosion>0</OtherReligionPressureErosion> 
			<SpyPressure>0</SpyPressure> 
			<InquisitorPressureRetention>0</InquisitorPressureRetention> 
			<FaithBuildingTourism>0</FaithBuildingTourism> 
		</Row>
	</Beliefs> 

	<Table name="BuildFeatures">
		<Column name="BuildType" type="text"  />
		<Column name="FeatureType" type="text"  />
		<Column name="PrereqTech" type="text"  />
		<Column name="Time" type="integer"  />
		<Column name="Production" type="integer"  default="0"/>
		<Column name="Cost" type="integer"  default="0"/>
		<Column name="Remove" type="boolean"  default="0"/>
	</Table> 
	<BuildFeatures>
		<Delete />

		<Row> 
			<BuildType>BUILD_FARM</BuildType> 
			<FeatureType>FEATURE_JUNGLE</FeatureType> 
			<PrereqTech>TECH_BRONZE_WORKING</PrereqTech> 
			<Time>700</Time> 
			<Production>0</Production> 
			<Cost>0</Cost> 
			<Remove>true</Remove> 
		</Row>
		<Row> 
			<BuildType>BUILD_FARM</BuildType> 
			<FeatureType>FEATURE_FOREST</FeatureType> 
			<PrereqTech>TECH_MINING</PrereqTech> 
			<Time>400</Time> 
			<Production>20</Production> 
			<Cost>0</Cost> 
			<Remove>true</Remove> 
		</Row>
		<Row> 
			<BuildType>BUILD_FARM</BuildType> 
			<FeatureType>FEATURE_MARSH</FeatureType> 
			<PrereqTech>TECH_MASONRY</PrereqTech> 
			<Time>600</Time> 
			<Production>0</Production> 
			<Cost>0</Cost> 
			<Remove>true</Remove> 
		</Row>
		<Row> 
			<BuildType>BUILD_MINE</BuildType> 
			<FeatureType>FEATURE_JUNGLE</FeatureType> 
			<PrereqTech>TECH_BRONZE_WORKING</PrereqTech> 
			<Time>700</Time> 
			<Production>0</Production> 
			<Cost>0</Cost> 
			<Remove>true</Remove> 
		</Row>
		<Row> 
			<BuildType>BUILD_MINE</BuildType> 
			<FeatureType>FEATURE_FOREST</FeatureType> 
			<PrereqTech>TECH_MINING</PrereqTech> 
			<Time>400</Time> 
			<Production>20</Production> 
			<Cost>0</Cost> 
			<Remove>true</Remove> 
		</Row>
		<Row> 
			<BuildType>BUILD_MINE</BuildType> 
			<FeatureType>FEATURE_MARSH</FeatureType> 
			<PrereqTech>TECH_MASONRY</PrereqTech> 
			<Time>600</Time> 
			<Production>0</Production> 
			<Cost>0</Cost> 
			<Remove>true</Remove> 
		</Row>
		<Row> 
			<BuildType>BUILD_TRADING_POST</BuildType> 
			<FeatureType>FEATURE_JUNGLE</FeatureType> 
			<PrereqTech>TECH_BRONZE_WORKING</PrereqTech> 
			<Time>700</Time> 
			<Production>0</Production> 
			<Cost>0</Cost> 
			<Remove>false</Remove> 
		</Row>
		<Row> 
			<BuildType>BUILD_TRADING_POST</BuildType> 
			<FeatureType>FEATURE_FOREST</FeatureType> 
			<PrereqTech>TECH_MINING</PrereqTech> 
			<Time>400</Time> 
			<Production>0</Production> 
			<Cost>0</Cost> 
			<Remove>false</Remove> 
		</Row>
		<Row> 
			<BuildType>BUILD_TRADING_POST</BuildType> 
			<FeatureType>FEATURE_MARSH</FeatureType> 
			<PrereqTech>TECH_MASONRY</PrereqTech> 
			<Time>600</Time> 
			<Production>0</Production> 
			<Cost>0</Cost> 
			<Remove>false</Remove> 
		</Row>
		<Row> 
			<BuildType>BUILD_PASTURE</BuildType> 
			<FeatureType>FEATURE_JUNGLE</FeatureType> 
			<PrereqTech>TECH_BRONZE_WORKING</PrereqTech> 
			<Time>700</Time> 
			<Production>0</Production> 
			<Cost>0</Cost> 
			<Remove>true</Remove> 
		</Row>
		<Row> 
			<BuildType>BUILD_PASTURE</BuildType> 
			<FeatureType>FEATURE_FOREST</FeatureType> 
			<PrereqTech>TECH_MINING</PrereqTech> 
			<Time>400</Time> 
			<Production>20</Production> 
			<Cost>0</Cost> 
			<Remove>true</Remove> 
		</Row>
		<Row> 
			<BuildType>BUILD_PASTURE</BuildType> 
			<FeatureType>FEATURE_MARSH</FeatureType> 
			<PrereqTech>TECH_MASONRY</PrereqTech> 
			<Time>600</Time> 
			<Production>0</Production> 
			<Cost>0</Cost> 
			<Remove>true</Remove> 
		</Row>
		<Row> 
			<BuildType>BUILD_PLANTATION</BuildType> 
			<FeatureType>FEATURE_JUNGLE</FeatureType> 
			<PrereqTech>TECH_BRONZE_WORKING</PrereqTech> 
			<Time>700</Time> 
			<Production>0</Production> 
			<Cost>0</Cost> 
			<Remove>true</Remove> 
		</Row>
		<Row> 
			<BuildType>BUILD_PLANTATION</BuildType> 
			<FeatureType>FEATURE_FOREST</FeatureType> 
			<PrereqTech>TECH_MINING</PrereqTech> 
			<Time>400</Time> 
			<Production>0</Production> 
			<Cost>0</Cost> 
			<Remove>true</Remove> 
		</Row>
		<Row> 
			<BuildType>BUILD_PLANTATION</BuildType> 
			<FeatureType>FEATURE_MARSH</FeatureType> 
			<PrereqTech>TECH_MASONRY</PrereqTech> 
			<Time>600</Time> 
			<Production>0</Production> 
			<Cost>0</Cost> 
			<Remove>true</Remove> 
		</Row>
		<Row> 
			<BuildType>BUILD_QUARRY</BuildType> 
			<FeatureType>FEATURE_JUNGLE</FeatureType> 
			<PrereqTech>TECH_BRONZE_WORKING</PrereqTech> 
			<Time>700</Time> 
			<Production>0</Production> 
			<Cost>0</Cost> 
			<Remove>true</Remove> 
		</Row>
		<Row> 
			<BuildType>BUILD_QUARRY</BuildType> 
			<FeatureType>FEATURE_FOREST</FeatureType> 
			<PrereqTech>TECH_MINING</PrereqTech> 
			<Time>400</Time> 
			<Production>20</Production> 
			<Cost>0</Cost> 
			<Remove>true</Remove> 
		</Row>
		<Row> 
			<BuildType>BUILD_QUARRY</BuildType> 
			<FeatureType>FEATURE_MARSH</FeatureType> 
			<PrereqTech>TECH_MASONRY</PrereqTech> 
			<Time>600</Time> 
			<Production>0</Production> 
			<Cost>0</Cost> 
			<Remove>true</Remove> 
		</Row>
		<Row> 
			<BuildType>BUILD_FORT</BuildType> 
			<FeatureType>FEATURE_JUNGLE</FeatureType> 
			<PrereqTech>TECH_BRONZE_WORKING</PrereqTech> 
			<Time>700</Time> 
			<Production>0</Production> 
			<Cost>0</Cost> 
			<Remove>false</Remove> 
		</Row>
		<Row> 
			<BuildType>BUILD_FORT</BuildType> 
			<FeatureType>FEATURE_FOREST</FeatureType> 
			<PrereqTech>TECH_MINING</PrereqTech> 
			<Time>400</Time> 
			<Production>0</Production> 
			<Cost>0</Cost> 
			<Remove>false</Remove> 
		</Row>
		<Row> 
			<BuildType>BUILD_FORT</BuildType> 
			<FeatureType>FEATURE_MARSH</FeatureType> 
			<PrereqTech>TECH_MASONRY</PrereqTech> 
			<Time>600</Time> 
			<Production>0</Production> 
			<Cost>0</Cost> 
			<Remove>false</Remove> 
		</Row>
		<Row> 
			<BuildType>BUILD_REMOVE_JUNGLE</BuildType> 
			<FeatureType>FEATURE_JUNGLE</FeatureType> 
			<PrereqTech>TECH_BRONZE_WORKING</PrereqTech> 
			<Time>700</Time> 
			<Production>0</Production> 
			<Cost>0</Cost> 
			<Remove>true</Remove> 
		</Row>
		<Row> 
			<BuildType>BUILD_REMOVE_FOREST</BuildType> 
			<FeatureType>FEATURE_FOREST</FeatureType> 
			<PrereqTech>TECH_MINING</PrereqTech> 
			<Time>400</Time> 
			<Production>20</Production> 
			<Cost>0</Cost> 
			<Remove>true</Remove> 
		</Row>
		<Row> 
			<BuildType>BUILD_REMOVE_MARSH</BuildType> 
			<FeatureType>FEATURE_MARSH</FeatureType> 
			<PrereqTech>TECH_MASONRY</PrereqTech> 
			<Time>600</Time> 
			<Production>0</Production> 
			<Cost>0</Cost> 
			<Remove>true</Remove> 
		</Row>
		<Row> 
			<BuildType>BUILD_SCRUB_FALLOUT</BuildType> 
			<FeatureType>FEATURE_FALLOUT</FeatureType> 
			<Time>300</Time> 
			<Production>0</Production> 
			<Cost>0</Cost> 
			<Remove>true</Remove> 
		</Row>
		<Row> 
			<BuildType>BUILD_LANDMARK</BuildType> 
			<FeatureType>FEATURE_JUNGLE</FeatureType> 
			<PrereqTech>TECH_BRONZE_WORKING</PrereqTech> 
			<Production>0</Production> 
			<Cost>0</Cost> 
			<Remove>true</Remove> 
		</Row>
		<Row> 
			<BuildType>BUILD_LANDMARK</BuildType> 
			<FeatureType>FEATURE_FOREST</FeatureType> 
			<PrereqTech>TECH_MINING</PrereqTech> 
			<Production>20</Production> 
			<Cost>0</Cost> 
			<Remove>true</Remove> 
		</Row>
		<Row> 
			<BuildType>BUILD_LANDMARK</BuildType> 
			<FeatureType>FEATURE_MARSH</FeatureType> 
			<PrereqTech>TECH_MASONRY</PrereqTech> 
			<Production>0</Production> 
			<Cost>0</Cost> 
			<Remove>true</Remove> 
		</Row>
		<Row> 
			<BuildType>BUILD_ACADEMY</BuildType> 
			<FeatureType>FEATURE_JUNGLE</FeatureType> 
			<PrereqTech>TECH_BRONZE_WORKING</PrereqTech> 
			<Production>0</Production> 
			<Cost>0</Cost> 
			<Remove>true</Remove> 
		</Row>
		<Row> 
			<BuildType>BUILD_ACADEMY</BuildType> 
			<FeatureType>FEATURE_FOREST</FeatureType> 
			<PrereqTech>TECH_MINING</PrereqTech> 
			<Production>20</Production> 
			<Cost>0</Cost> 
			<Remove>true</Remove> 
		</Row>
		<Row> 
			<BuildType>BUILD_ACADEMY</BuildType> 
			<FeatureType>FEATURE_MARSH</FeatureType> 
			<PrereqTech>TECH_MASONRY</PrereqTech> 
			<Production>0</Production> 
			<Cost>0</Cost> 
			<Remove>true</Remove> 
		</Row>
		<Row> 
			<BuildType>BUILD_CUSTOMS_HOUSE</BuildType> 
			<FeatureType>FEATURE_JUNGLE</FeatureType> 
			<PrereqTech>TECH_BRONZE_WORKING</PrereqTech> 
			<Production>0</Production> 
			<Cost>0</Cost> 
			<Remove>true</Remove> 
		</Row>
		<Row> 
			<BuildType>BUILD_CUSTOMS_HOUSE</BuildType> 
			<FeatureType>FEATURE_FOREST</FeatureType> 
			<PrereqTech>TECH_MINING</PrereqTech> 
			<Production>20</Production> 
			<Cost>0</Cost> 
			<Remove>true</Remove> 
		</Row>
		<Row> 
			<BuildType>BUILD_CUSTOMS_HOUSE</BuildType> 
			<FeatureType>FEATURE_MARSH</FeatureType> 
			<PrereqTech>TECH_MASONRY</PrereqTech> 
			<Production>0</Production> 
			<Cost>0</Cost> 
			<Remove>true</Remove> 
		</Row>
		<Row> 
			<BuildType>BUILD_MANUFACTORY</BuildType> 
			<FeatureType>FEATURE_JUNGLE</FeatureType> 
			<PrereqTech>TECH_BRONZE_WORKING</PrereqTech> 
			<Production>0</Production> 
			<Cost>0</Cost> 
			<Remove>true</Remove> 
		</Row>
		<Row> 
			<BuildType>BUILD_MANUFACTORY</BuildType> 
			<FeatureType>FEATURE_FOREST</FeatureType> 
			<PrereqTech>TECH_MINING</PrereqTech> 
			<Production>20</Production> 
			<Cost>0</Cost> 
			<Remove>true</Remove> 
		</Row>
		<Row> 
			<BuildType>BUILD_MANUFACTORY</BuildType> 
			<FeatureType>FEATURE_MARSH</FeatureType> 
			<PrereqTech>TECH_MASONRY</PrereqTech> 
			<Production>0</Production> 
			<Cost>0</Cost> 
			<Remove>true</Remove> 
		</Row>
		<Row> 
			<BuildType>BUILD_CITADEL</BuildType> 
			<FeatureType>FEATURE_JUNGLE</FeatureType> 
			<PrereqTech>TECH_BRONZE_WORKING</PrereqTech> 
			<Production>0</Production> 
			<Cost>0</Cost> 
			<Remove>true</Remove> 
		</Row>
		<Row> 
			<BuildType>BUILD_CITADEL</BuildType> 
			<FeatureType>FEATURE_FOREST</FeatureType> 
			<PrereqTech>TECH_MINING</PrereqTech> 
			<Production>20</Production> 
			<Cost>0</Cost> 
			<Remove>true</Remove> 
		</Row>
		<Row> 
			<BuildType>BUILD_CITADEL</BuildType> 
			<FeatureType>FEATURE_MARSH</FeatureType> 
			<PrereqTech>TECH_MASONRY</PrereqTech> 
			<Production>0</Production> 
			<Cost>0</Cost> 
			<Remove>true</Remove> 
		</Row>
		<Row> 
			<BuildType>BUILD_WELL</BuildType> 
			<FeatureType>FEATURE_JUNGLE</FeatureType> 
			<PrereqTech>TECH_BRONZE_WORKING</PrereqTech> 
			<Time>700</Time> 
			<Production>0</Production> 
			<Cost>0</Cost> 
			<Remove>true</Remove> 
		</Row>
		<Row> 
			<BuildType>BUILD_WELL</BuildType> 
			<FeatureType>FEATURE_FOREST</FeatureType> 
			<PrereqTech>TECH_MINING</PrereqTech> 
			<Time>400</Time> 
			<Production>20</Production> 
			<Cost>0</Cost> 
			<Remove>true</Remove> 
		</Row>
		<Row> 
			<BuildType>BUILD_WELL</BuildType> 
			<FeatureType>FEATURE_MARSH</FeatureType> 
			<PrereqTech>TECH_MASONRY</PrereqTech> 
			<Time>600</Time> 
			<Production>0</Production> 
			<Cost>0</Cost> 
			<Remove>true</Remove> 
		</Row>
		<Row> 
			<BuildType>BUILD_TERRACE_FARM</BuildType> 
			<FeatureType>FEATURE_JUNGLE</FeatureType> 
			<PrereqTech>TECH_BRONZE_WORKING</PrereqTech> 
			<Time>700</Time> 
			<Production>0</Production> 
			<Cost>0</Cost> 
			<Remove>true</Remove> 
		</Row>
		<Row> 
			<BuildType>BUILD_TERRACE_FARM</BuildType> 
			<FeatureType>FEATURE_FOREST</FeatureType> 
			<PrereqTech>TECH_MINING</PrereqTech> 
			<Time>400</Time> 
			<Production>20</Production> 
			<Cost>0</Cost> 
			<Remove>true</Remove> 
		</Row>
		<Row> 
			<BuildType>BUILD_MOAI</BuildType> 
			<FeatureType>FEATURE_JUNGLE</FeatureType> 
			<PrereqTech>TECH_BRONZE_WORKING</PrereqTech> 
			<Time>700</Time> 
			<Production>0</Production> 
			<Cost>0</Cost> 
			<Remove>true</Remove> 
		</Row>
		<Row> 
			<BuildType>BUILD_MOAI</BuildType> 
			<FeatureType>FEATURE_FOREST</FeatureType> 
			<PrereqTech>TECH_MINING</PrereqTech> 
			<Time>400</Time> 
			<Production>20</Production> 
			<Cost>0</Cost> 
			<Remove>true</Remove> 
		</Row>
		<Row> 
			<BuildType>BUILD_HOLY_SITE</BuildType> 
			<FeatureType>FEATURE_JUNGLE</FeatureType> 
			<PrereqTech>TECH_BRONZE_WORKING</PrereqTech> 
			<Production>0</Production> 
			<Cost>0</Cost> 
			<Remove>true</Remove> 
		</Row>
		<Row> 
			<BuildType>BUILD_HOLY_SITE</BuildType> 
			<FeatureType>FEATURE_FOREST</FeatureType> 
			<PrereqTech>TECH_MINING</PrereqTech> 
			<Production>20</Production> 
			<Cost>0</Cost> 
			<Remove>true</Remove> 
		</Row>
		<Row> 
			<BuildType>BUILD_HOLY_SITE</BuildType> 
			<FeatureType>FEATURE_MARSH</FeatureType> 
			<PrereqTech>TECH_MASONRY</PrereqTech> 
			<Production>0</Production> 
			<Cost>0</Cost> 
			<Remove>true</Remove> 
		</Row>
		<Row> 
			<BuildType>BUILD_ARCHAEOLOGY_DIG</BuildType> 
			<FeatureType>FEATURE_JUNGLE</FeatureType> 
			<PrereqTech>TECH_BRONZE_WORKING</PrereqTech> 
			<Time>700</Time> 
			<Production>0</Production> 
			<Cost>0</Cost> 
			<Remove>true</Remove> 
		</Row>
		<Row> 
			<BuildType>BUILD_ARCHAEOLOGY_DIG</BuildType> 
			<FeatureType>FEATURE_FOREST</FeatureType> 
			<PrereqTech>TECH_MINING</PrereqTech> 
			<Time>400</Time> 
			<Production>20</Production> 
			<Cost>0</Cost> 
			<Remove>true</Remove> 
		</Row>
		<Row> 
			<BuildType>BUILD_ARCHAEOLOGY_DIG</BuildType> 
			<FeatureType>FEATURE_MARSH</FeatureType> 
			<PrereqTech>TECH_MASONRY</PrereqTech> 
			<Time>600</Time> 
			<Production>0</Production> 
			<Cost>0</Cost> 
			<Remove>true</Remove> 
		</Row>
		<Row> 
			<BuildType>BUILD_FEITORIA</BuildType> 
			<FeatureType>FEATURE_JUNGLE</FeatureType> 
			<PrereqTech>TECH_BRONZE_WORKING</PrereqTech> 
			<Time>700</Time> 
			<Production>0</Production> 
			<Cost>0</Cost> 
			<Remove>true</Remove> 
		</Row>
		<Row> 
			<BuildType>BUILD_FEITORIA</BuildType> 
			<FeatureType>FEATURE_FOREST</FeatureType> 
			<PrereqTech>TECH_MINING</PrereqTech> 
			<Time>400</Time> 
			<Production>0</Production> 
			<Cost>0</Cost> 
			<Remove>true</Remove> 
		</Row>
		<Row> 
			<BuildType>BUILD_FEITORIA</BuildType> 
			<FeatureType>FEATURE_MARSH</FeatureType> 
			<PrereqTech>TECH_MASONRY</PrereqTech> 
			<Time>600</Time> 
			<Production>0</Production> 
			<Cost>0</Cost> 
			<Remove>true</Remove> 
		</Row>
		<Row> 
			<BuildType>BUILD_CHATEAU</BuildType> 
			<FeatureType>FEATURE_JUNGLE</FeatureType> 
			<PrereqTech>TECH_BRONZE_WORKING</PrereqTech> 
			<Time>700</Time> 
			<Production>0</Production> 
			<Cost>0</Cost> 
			<Remove>true</Remove> 
		</Row>
		<Row> 
			<BuildType>BUILD_CHATEAU</BuildType> 
			<FeatureType>FEATURE_FOREST</FeatureType> 
			<PrereqTech>TECH_MINING</PrereqTech> 
			<Time>400</Time> 
			<Production>20</Production> 
			<Cost>0</Cost> 
			<Remove>true</Remove> 
		</Row>
		<Row> 
			<BuildType>BUILD_CHATEAU</BuildType> 
			<FeatureType>FEATURE_MARSH</FeatureType> 
			<PrereqTech>TECH_MASONRY</PrereqTech> 
			<Time>600</Time> 
			<Production>0</Production> 
			<Cost>0</Cost> 
			<Remove>true</Remove> 
		</Row>
	</BuildFeatures> 

	<Table name="Build_TechTimeChanges">
		<Column name="BuildType" type="text"  />
		<Column name="TechType" type="text"  />
		<Column name="TimeChange" type="integer"  default="0"/>
	</Table> 
	<Build_TechTimeChanges>
		<Delete />

	</Build_TechTimeChanges> 

	<Table name="BuildingClass_VictoryThresholds">
		<Column name="BuildingClassType" type="text"  />
		<Column name="VictoryType" type="text"  />
		<Column name="Threshold" type="integer"  />
	</Table> 
	<BuildingClass_VictoryThresholds>
		<Delete />

	</BuildingClass_VictoryThresholds> 

	<Table name="BuildingClasses">
		<Column name="ID" type="integer"  primarykey="true" autoincrement="true" />
		<Column name="Type" type="text"  unique="true" notnull="true" />
		<Column name="Description" type="text"  />
		<Column name="DefaultBuilding" type="text"  />
		<Column name="MaxGlobalInstances" type="integer"  default="-1"/>
		<Column name="MaxTeamInstances" type="integer"  default="-1"/>
		<Column name="MaxPlayerInstances" type="integer"  default="-1"/>
		<Column name="ExtraPlayerInstances" type="integer"  default="0"/>
		<Column name="NoLimit" type="boolean"  default="0"/>
		<Column name="Monument" type="boolean"  default="0"/>
	</Table> 
	<BuildingClasses>
		<Delete />

		<Row> 
			<ID>0</ID> 
			<Type>BUILDINGCLASS_COURTHOUSE</Type> 
			<Description>TXT_KEY_BUILDING_COURTHOUSE</Description> 
			<DefaultBuilding>BUILDING_COURTHOUSE</DefaultBuilding> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>1</ID> 
			<Type>BUILDINGCLASS_SEAPORT</Type> 
			<Description>TXT_KEY_BUILDING_SEAPORT</Description> 
			<DefaultBuilding>BUILDING_SEAPORT</DefaultBuilding> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>2</ID> 
			<Type>BUILDINGCLASS_STABLE</Type> 
			<Description>TXT_KEY_BUILDING_STABLE</Description> 
			<DefaultBuilding>BUILDING_STABLE</DefaultBuilding> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>3</ID> 
			<Type>BUILDINGCLASS_WATERMILL</Type> 
			<Description>TXT_KEY_BUILDING_WATERMILL</Description> 
			<DefaultBuilding>BUILDING_WATERMILL</DefaultBuilding> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>4</ID> 
			<Type>BUILDINGCLASS_CIRCUS</Type> 
			<Description>TXT_KEY_BUILDING_CIRCUS</Description> 
			<DefaultBuilding>BUILDING_CIRCUS</DefaultBuilding> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>5</ID> 
			<Type>BUILDINGCLASS_FORGE</Type> 
			<Description>TXT_KEY_BUILDING_FORGE</Description> 
			<DefaultBuilding>BUILDING_FORGE</DefaultBuilding> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>6</ID> 
			<Type>BUILDINGCLASS_WINDMILL</Type> 
			<Description>TXT_KEY_BUILDING_WINDMILL</Description> 
			<DefaultBuilding>BUILDING_WINDMILL</DefaultBuilding> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>7</ID> 
			<Type>BUILDINGCLASS_HYDRO_PLANT</Type> 
			<Description>TXT_KEY_BUILDING_HYDRO_PLANT</Description> 
			<DefaultBuilding>BUILDING_HYDRO_PLANT</DefaultBuilding> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>8</ID> 
			<Type>BUILDINGCLASS_SOLAR_PLANT</Type> 
			<Description>TXT_KEY_BUILDING_SOLAR_PLANT</Description> 
			<DefaultBuilding>BUILDING_SOLAR_PLANT</DefaultBuilding> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>9</ID> 
			<Type>BUILDINGCLASS_MINT</Type> 
			<Description>TXT_KEY_BUILDING_MINT</Description> 
			<DefaultBuilding>BUILDING_MINT</DefaultBuilding> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>10</ID> 
			<Type>BUILDINGCLASS_OBSERVATORY</Type> 
			<Description>TXT_KEY_BUILDING_OBSERVATORY</Description> 
			<DefaultBuilding>BUILDING_OBSERVATORY</DefaultBuilding> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>11</ID> 
			<Type>BUILDINGCLASS_MONASTERY</Type> 
			<Description>TXT_KEY_BUILDING_MONASTERY</Description> 
			<DefaultBuilding>BUILDING_MONASTERY</DefaultBuilding> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>12</ID> 
			<Type>BUILDINGCLASS_GARDEN</Type> 
			<Description>TXT_KEY_BUILDING_GARDEN</Description> 
			<DefaultBuilding>BUILDING_GARDEN</DefaultBuilding> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>13</ID> 
			<Type>BUILDINGCLASS_LIGHTHOUSE</Type> 
			<Description>TXT_KEY_BUILDING_LIGHTHOUSE</Description> 
			<DefaultBuilding>BUILDING_LIGHTHOUSE</DefaultBuilding> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>14</ID> 
			<Type>BUILDINGCLASS_HARBOR</Type> 
			<Description>TXT_KEY_BUILDING_HARBOR</Description> 
			<DefaultBuilding>BUILDING_HARBOR</DefaultBuilding> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>15</ID> 
			<Type>BUILDINGCLASS_COLOSSEUM</Type> 
			<Description>TXT_KEY_BUILDING_COLOSSEUM</Description> 
			<DefaultBuilding>BUILDING_COLOSSEUM</DefaultBuilding> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>16</ID> 
			<Type>BUILDINGCLASS_THEATRE</Type> 
			<Description>TXT_KEY_BUILDING_THEATRE</Description> 
			<DefaultBuilding>BUILDING_THEATRE</DefaultBuilding> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>17</ID> 
			<Type>BUILDINGCLASS_STADIUM</Type> 
			<Description>TXT_KEY_BUILDING_STADIUM</Description> 
			<DefaultBuilding>BUILDING_STADIUM</DefaultBuilding> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>18</ID> 
			<Type>BUILDINGCLASS_MONUMENT</Type> 
			<Description>TXT_KEY_BUILDING_MONUMENT</Description> 
			<DefaultBuilding>BUILDING_MONUMENT</DefaultBuilding> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>19</ID> 
			<Type>BUILDINGCLASS_AMPHITHEATER</Type> 
			<Description>TXT_KEY_BUILDING_AMPHITHEATER</Description> 
			<DefaultBuilding>BUILDING_AMPHITHEATER</DefaultBuilding> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>20</ID> 
			<Type>BUILDINGCLASS_OPERA_HOUSE</Type> 
			<Description>TXT_KEY_BUILDING_OPERA_HOUSE</Description> 
			<DefaultBuilding>BUILDING_OPERA_HOUSE</DefaultBuilding> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>21</ID> 
			<Type>BUILDINGCLASS_MUSEUM</Type> 
			<Description>TXT_KEY_BUILDING_MUSEUM</Description> 
			<DefaultBuilding>BUILDING_MUSEUM</DefaultBuilding> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>22</ID> 
			<Type>BUILDINGCLASS_BROADCAST_TOWER</Type> 
			<Description>TXT_KEY_BUILDING_BROADCAST_TOWER</Description> 
			<DefaultBuilding>BUILDING_BROADCAST_TOWER</DefaultBuilding> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>23</ID> 
			<Type>BUILDINGCLASS_SHRINE</Type> 
			<Description>TXT_KEY_BUILDING_SHRINE</Description> 
			<DefaultBuilding>BUILDING_SHRINE</DefaultBuilding> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>24</ID> 
			<Type>BUILDINGCLASS_TEMPLE</Type> 
			<Description>TXT_KEY_BUILDING_TEMPLE</Description> 
			<DefaultBuilding>BUILDING_TEMPLE</DefaultBuilding> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>25</ID> 
			<Type>BUILDINGCLASS_BARRACKS</Type> 
			<Description>TXT_KEY_BUILDING_BARRACKS</Description> 
			<DefaultBuilding>BUILDING_BARRACKS</DefaultBuilding> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>26</ID> 
			<Type>BUILDINGCLASS_ARMORY</Type> 
			<Description>TXT_KEY_BUILDING_ARMORY</Description> 
			<DefaultBuilding>BUILDING_ARMORY</DefaultBuilding> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>27</ID> 
			<Type>BUILDINGCLASS_MILITARY_ACADEMY</Type> 
			<Description>TXT_KEY_BUILDING_MILITARY_ACADEMY</Description> 
			<DefaultBuilding>BUILDING_MILITARY_ACADEMY</DefaultBuilding> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>28</ID> 
			<Type>BUILDINGCLASS_ARSENAL</Type> 
			<Description>TXT_KEY_BUILDING_ARSENAL</Description> 
			<DefaultBuilding>BUILDING_ARSENAL</DefaultBuilding> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>29</ID> 
			<Type>BUILDINGCLASS_WALLS</Type> 
			<Description>TXT_KEY_BUILDING_WALLS</Description> 
			<DefaultBuilding>BUILDING_WALLS</DefaultBuilding> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>30</ID> 
			<Type>BUILDINGCLASS_CASTLE</Type> 
			<Description>TXT_KEY_BUILDING_CASTLE</Description> 
			<DefaultBuilding>BUILDING_CASTLE</DefaultBuilding> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>31</ID> 
			<Type>BUILDINGCLASS_MILITARY_BASE</Type> 
			<Description>TXT_KEY_BUILDING_MILITARY_BASE</Description> 
			<DefaultBuilding>BUILDING_MILITARY_BASE</DefaultBuilding> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>32</ID> 
			<Type>BUILDINGCLASS_GRANARY</Type> 
			<Description>TXT_KEY_BUILDING_GRANARY</Description> 
			<DefaultBuilding>BUILDING_GRANARY</DefaultBuilding> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>33</ID> 
			<Type>BUILDINGCLASS_HOSPITAL</Type> 
			<Description>TXT_KEY_BUILDING_HOSPITAL</Description> 
			<DefaultBuilding>BUILDING_HOSPITAL</DefaultBuilding> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>34</ID> 
			<Type>BUILDINGCLASS_MEDICAL_LAB</Type> 
			<Description>TXT_KEY_BUILDING_MEDICAL_LAB</Description> 
			<DefaultBuilding>BUILDING_MEDICAL_LAB</DefaultBuilding> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>35</ID> 
			<Type>BUILDINGCLASS_WORKSHOP</Type> 
			<Description>TXT_KEY_BUILDING_WORKSHOP</Description> 
			<DefaultBuilding>BUILDING_WORKSHOP</DefaultBuilding> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>36</ID> 
			<Type>BUILDINGCLASS_FACTORY</Type> 
			<Description>TXT_KEY_BUILDING_FACTORY</Description> 
			<DefaultBuilding>BUILDING_FACTORY</DefaultBuilding> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>37</ID> 
			<Type>BUILDINGCLASS_NUCLEAR_PLANT</Type> 
			<Description>TXT_KEY_BUILDING_NUCLEAR_PLANT</Description> 
			<DefaultBuilding>BUILDING_NUCLEAR_PLANT</DefaultBuilding> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>38</ID> 
			<Type>BUILDINGCLASS_SPACESHIP_FACTORY</Type> 
			<Description>TXT_KEY_BUILDING_SPACESHIP_FACTORY</Description> 
			<DefaultBuilding>BUILDING_SPACESHIP_FACTORY</DefaultBuilding> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>39</ID> 
			<Type>BUILDINGCLASS_MARKET</Type> 
			<Description>TXT_KEY_BUILDING_MARKET</Description> 
			<DefaultBuilding>BUILDING_MARKET</DefaultBuilding> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>40</ID> 
			<Type>BUILDINGCLASS_BANK</Type> 
			<Description>TXT_KEY_BUILDING_BANK</Description> 
			<DefaultBuilding>BUILDING_BANK</DefaultBuilding> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>41</ID> 
			<Type>BUILDINGCLASS_STOCK_EXCHANGE</Type> 
			<Description>TXT_KEY_BUILDING_STOCK_EXCHANGE</Description> 
			<DefaultBuilding>BUILDING_STOCK_EXCHANGE</DefaultBuilding> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>42</ID> 
			<Type>BUILDINGCLASS_LIBRARY</Type> 
			<Description>TXT_KEY_BUILDING_LIBRARY</Description> 
			<DefaultBuilding>BUILDING_LIBRARY</DefaultBuilding> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>43</ID> 
			<Type>BUILDINGCLASS_UNIVERSITY</Type> 
			<Description>TXT_KEY_BUILDING_UNIVERSITY</Description> 
			<DefaultBuilding>BUILDING_UNIVERSITY</DefaultBuilding> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>44</ID> 
			<Type>BUILDINGCLASS_PUBLIC_SCHOOL</Type> 
			<Description>TXT_KEY_BUILDING_PUBLIC_SCHOOL</Description> 
			<DefaultBuilding>BUILDING_PUBLIC_SCHOOL</DefaultBuilding> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>45</ID> 
			<Type>BUILDINGCLASS_LABORATORY</Type> 
			<Description>TXT_KEY_BUILDING_LABORATORY</Description> 
			<DefaultBuilding>BUILDING_LABORATORY</DefaultBuilding> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>46</ID> 
			<Type>BUILDINGCLASS_PALACE</Type> 
			<Description>TXT_KEY_BUILDING_PALACE</Description> 
			<DefaultBuilding>BUILDING_PALACE</DefaultBuilding> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>47</ID> 
			<Type>BUILDINGCLASS_HEROIC_EPIC</Type> 
			<Description>TXT_KEY_BUILDING_HEROIC_EPIC</Description> 
			<DefaultBuilding>BUILDING_HEROIC_EPIC</DefaultBuilding> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>48</ID> 
			<Type>BUILDINGCLASS_NATIONAL_EPIC</Type> 
			<Description>TXT_KEY_BUILDING_NATIONAL_EPIC</Description> 
			<DefaultBuilding>BUILDING_NATIONAL_EPIC</DefaultBuilding> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>49</ID> 
			<Type>BUILDINGCLASS_CIRCUS_MAXIMUS</Type> 
			<Description>TXT_KEY_BUILDING_CIRCUS_MAXIMUS</Description> 
			<DefaultBuilding>BUILDING_CIRCUS_MAXIMUS</DefaultBuilding> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>50</ID> 
			<Type>BUILDINGCLASS_NATIONAL_TREASURY</Type> 
			<Description>TXT_KEY_BUILDING_NATIONAL_TREASURY</Description> 
			<DefaultBuilding>BUILDING_NATIONAL_TREASURY</DefaultBuilding> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>51</ID> 
			<Type>BUILDINGCLASS_NATIONAL_COLLEGE</Type> 
			<Description>TXT_KEY_BUILDING_NATIONAL_COLLEGE</Description> 
			<DefaultBuilding>BUILDING_NATIONAL_COLLEGE</DefaultBuilding> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>52</ID> 
			<Type>BUILDINGCLASS_IRONWORKS</Type> 
			<Description>TXT_KEY_BUILDING_IRONWORKS</Description> 
			<DefaultBuilding>BUILDING_IRONWORKS</DefaultBuilding> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>53</ID> 
			<Type>BUILDINGCLASS_OXFORD_UNIVERSITY</Type> 
			<Description>TXT_KEY_BUILDING_OXFORD_UNIVERSITY</Description> 
			<DefaultBuilding>BUILDING_OXFORD_UNIVERSITY</DefaultBuilding> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>54</ID> 
			<Type>BUILDINGCLASS_HERMITAGE</Type> 
			<Description>TXT_KEY_BUILDING_HERMITAGE</Description> 
			<DefaultBuilding>BUILDING_HERMITAGE</DefaultBuilding> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>55</ID> 
			<Type>BUILDINGCLASS_PYRAMID</Type> 
			<Description>TXT_KEY_BUILDING_PYRAMID</Description> 
			<DefaultBuilding>BUILDING_PYRAMID</DefaultBuilding> 
			<MaxGlobalInstances>1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>56</ID> 
			<Type>BUILDINGCLASS_GREAT_LIBRARY</Type> 
			<Description>TXT_KEY_BUILDING_GREAT_LIBRARY</Description> 
			<DefaultBuilding>BUILDING_GREAT_LIBRARY</DefaultBuilding> 
			<MaxGlobalInstances>1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>57</ID> 
			<Type>BUILDINGCLASS_STONEHENGE</Type> 
			<Description>TXT_KEY_BUILDING_STONEHENGE</Description> 
			<DefaultBuilding>BUILDING_STONEHENGE</DefaultBuilding> 
			<MaxGlobalInstances>1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>58</ID> 
			<Type>BUILDINGCLASS_HANGING_GARDEN</Type> 
			<Description>TXT_KEY_BUILDING_HANGING_GARDEN</Description> 
			<DefaultBuilding>BUILDING_HANGING_GARDEN</DefaultBuilding> 
			<MaxGlobalInstances>1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>59</ID> 
			<Type>BUILDINGCLASS_COLOSSUS</Type> 
			<Description>TXT_KEY_BUILDING_COLOSSUS</Description> 
			<DefaultBuilding>BUILDING_COLOSSUS</DefaultBuilding> 
			<MaxGlobalInstances>1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>60</ID> 
			<Type>BUILDINGCLASS_GREAT_LIGHTHOUSE</Type> 
			<Description>TXT_KEY_BUILDING_GREAT_LIGHTHOUSE</Description> 
			<DefaultBuilding>BUILDING_GREAT_LIGHTHOUSE</DefaultBuilding> 
			<MaxGlobalInstances>1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>61</ID> 
			<Type>BUILDINGCLASS_ORACLE</Type> 
			<Description>TXT_KEY_BUILDING_ORACLE</Description> 
			<DefaultBuilding>BUILDING_ORACLE</DefaultBuilding> 
			<MaxGlobalInstances>1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>62</ID> 
			<Type>BUILDINGCLASS_GREAT_WALL</Type> 
			<Description>TXT_KEY_BUILDING_GREAT_WALL</Description> 
			<DefaultBuilding>BUILDING_GREAT_WALL</DefaultBuilding> 
			<MaxGlobalInstances>1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>63</ID> 
			<Type>BUILDINGCLASS_HAGIA_SOPHIA</Type> 
			<Description>TXT_KEY_BUILDING_HAGIA_SOPHIA</Description> 
			<DefaultBuilding>BUILDING_HAGIA_SOPHIA</DefaultBuilding> 
			<MaxGlobalInstances>1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>64</ID> 
			<Type>BUILDINGCLASS_ANGKOR_WAT</Type> 
			<Description>TXT_KEY_BUILDING_ANGKOR_WAT</Description> 
			<DefaultBuilding>BUILDING_ANGKOR_WAT</DefaultBuilding> 
			<MaxGlobalInstances>1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>65</ID> 
			<Type>BUILDINGCLASS_NOTRE_DAME</Type> 
			<Description>TXT_KEY_BUILDING_NOTRE_DAME</Description> 
			<DefaultBuilding>BUILDING_NOTRE_DAME</DefaultBuilding> 
			<MaxGlobalInstances>1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>66</ID> 
			<Type>BUILDINGCLASS_MACHU_PICHU</Type> 
			<Description>TXT_KEY_BUILDING_MACHU_PICHU</Description> 
			<DefaultBuilding>BUILDING_MACHU_PICHU</DefaultBuilding> 
			<MaxGlobalInstances>1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>67</ID> 
			<Type>BUILDINGCLASS_CHICHEN_ITZA</Type> 
			<Description>TXT_KEY_BUILDING_CHICHEN_ITZA</Description> 
			<DefaultBuilding>BUILDING_CHICHEN_ITZA</DefaultBuilding> 
			<MaxGlobalInstances>1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>68</ID> 
			<Type>BUILDINGCLASS_KREMLIN</Type> 
			<Description>TXT_KEY_BUILDING_KREMLIN</Description> 
			<DefaultBuilding>BUILDING_KREMLIN</DefaultBuilding> 
			<MaxGlobalInstances>1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>69</ID> 
			<Type>BUILDINGCLASS_FORBIDDEN_PALACE</Type> 
			<Description>TXT_KEY_BUILDING_FORBIDDEN_PALACE</Description> 
			<DefaultBuilding>BUILDING_FORBIDDEN_PALACE</DefaultBuilding> 
			<MaxGlobalInstances>1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>70</ID> 
			<Type>BUILDINGCLASS_SISTINE_CHAPEL</Type> 
			<Description>TXT_KEY_BUILDING_SISTINE_CHAPEL</Description> 
			<DefaultBuilding>BUILDING_SISTINE_CHAPEL</DefaultBuilding> 
			<MaxGlobalInstances>1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>71</ID> 
			<Type>BUILDINGCLASS_HIMEJI_CASTLE</Type> 
			<Description>TXT_KEY_BUILDING_HIMEJI_CASTLE</Description> 
			<DefaultBuilding>BUILDING_HIMEJI_CASTLE</DefaultBuilding> 
			<MaxGlobalInstances>1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>72</ID> 
			<Type>BUILDINGCLASS_PORCELAIN_TOWER</Type> 
			<Description>TXT_KEY_BUILDING_PORCELAIN_TOWER</Description> 
			<DefaultBuilding>BUILDING_PORCELAIN_TOWER</DefaultBuilding> 
			<MaxGlobalInstances>1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>73</ID> 
			<Type>BUILDINGCLASS_TAJ_MAHAL</Type> 
			<Description>TXT_KEY_BUILDING_TAJ_MAHAL</Description> 
			<DefaultBuilding>BUILDING_TAJ_MAHAL</DefaultBuilding> 
			<MaxGlobalInstances>1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>74</ID> 
			<Type>BUILDINGCLASS_BIG_BEN</Type> 
			<Description>TXT_KEY_BUILDING_BIG_BEN</Description> 
			<DefaultBuilding>BUILDING_BIG_BEN</DefaultBuilding> 
			<MaxGlobalInstances>1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>75</ID> 
			<Type>BUILDINGCLASS_BRANDENBURG_GATE</Type> 
			<Description>TXT_KEY_BUILDING_BRANDENBURG_GATE</Description> 
			<DefaultBuilding>BUILDING_BRANDENBURG_GATE</DefaultBuilding> 
			<MaxGlobalInstances>1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>76</ID> 
			<Type>BUILDINGCLASS_LOUVRE</Type> 
			<Description>TXT_KEY_BUILDING_LOUVRE</Description> 
			<DefaultBuilding>BUILDING_LOUVRE</DefaultBuilding> 
			<MaxGlobalInstances>1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>77</ID> 
			<Type>BUILDINGCLASS_EIFFEL_TOWER</Type> 
			<Description>TXT_KEY_BUILDING_EIFFEL_TOWER</Description> 
			<DefaultBuilding>BUILDING_EIFFEL_TOWER</DefaultBuilding> 
			<MaxGlobalInstances>1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>78</ID> 
			<Type>BUILDINGCLASS_STATUE_OF_LIBERTY</Type> 
			<Description>TXT_KEY_BUILDING_STATUE_OF_LIBERTY</Description> 
			<DefaultBuilding>BUILDING_STATUE_OF_LIBERTY</DefaultBuilding> 
			<MaxGlobalInstances>1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>79</ID> 
			<Type>BUILDINGCLASS_CRISTO_REDENTOR</Type> 
			<Description>TXT_KEY_BUILDING_CRISTO_REDENTOR</Description> 
			<DefaultBuilding>BUILDING_CRISTO_REDENTOR</DefaultBuilding> 
			<MaxGlobalInstances>1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>80</ID> 
			<Type>BUILDINGCLASS_PENTAGON</Type> 
			<Description>TXT_KEY_BUILDING_PENTAGON</Description> 
			<DefaultBuilding>BUILDING_PENTAGON</DefaultBuilding> 
			<MaxGlobalInstances>1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>82</ID> 
			<Type>BUILDINGCLASS_SYDNEY_OPERA_HOUSE</Type> 
			<Description>TXT_KEY_BUILDING_SYDNEY_OPERA_HOUSE</Description> 
			<DefaultBuilding>BUILDING_SYDNEY_OPERA_HOUSE</DefaultBuilding> 
			<MaxGlobalInstances>1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>83</ID> 
			<Type>BUILDINGCLASS_AQUEDUCT</Type> 
			<Description>TXT_KEY_BUILDING_AQUEDUCT</Description> 
			<DefaultBuilding>BUILDING_AQUEDUCT</DefaultBuilding> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>84</ID> 
			<Type>BUILDINGCLASS_STONE_WORKS</Type> 
			<Description>TXT_KEY_BUILDING_STONE_WORKS</Description> 
			<DefaultBuilding>BUILDING_STONE_WORKS</DefaultBuilding> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>85</ID> 
			<Type>BUILDINGCLASS_STATUE_ZEUS</Type> 
			<Description>TXT_KEY_BUILDING_STATUE_ZEUS</Description> 
			<DefaultBuilding>BUILDING_STATUE_ZEUS</DefaultBuilding> 
			<MaxGlobalInstances>1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>86</ID> 
			<Type>BUILDINGCLASS_TEMPLE_ARTEMIS</Type> 
			<Description>TXT_KEY_BUILDING_TEMPLE_ARTEMIS</Description> 
			<DefaultBuilding>BUILDING_TEMPLE_ARTEMIS</DefaultBuilding> 
			<MaxGlobalInstances>1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>87</ID> 
			<Type>BUILDINGCLASS_MAUSOLEUM_HALICARNASSUS</Type> 
			<Description>TXT_KEY_BUILDING_MAUSOLEUM_HALICARNASSUS</Description> 
			<DefaultBuilding>BUILDING_MAUSOLEUM_HALICARNASSUS</DefaultBuilding> 
			<MaxGlobalInstances>1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>106</ID> 
			<Type>BUILDINGCLASS_CATHEDRAL</Type> 
			<Description>TXT_KEY_BUILDING_CATHEDRAL</Description> 
			<DefaultBuilding>BUILDING_CATHEDRAL</DefaultBuilding> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>107</ID> 
			<Type>BUILDINGCLASS_MOSQUE</Type> 
			<Description>TXT_KEY_BUILDING_MOSQUE</Description> 
			<DefaultBuilding>BUILDING_MOSQUE</DefaultBuilding> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>108</ID> 
			<Type>BUILDINGCLASS_PAGODA</Type> 
			<Description>TXT_KEY_BUILDING_PAGODA</Description> 
			<DefaultBuilding>BUILDING_PAGODA</DefaultBuilding> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>109</ID> 
			<Type>BUILDINGCLASS_RECYCLING_CENTER</Type> 
			<Description>TXT_KEY_BUILDING_RECYCLING_CENTER</Description> 
			<DefaultBuilding>BUILDING_RECYCLING_CENTER</DefaultBuilding> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>5</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>110</ID> 
			<Type>BUILDINGCLASS_BOMB_SHELTER</Type> 
			<Description>TXT_KEY_BUILDING_BOMB_SHELTER</Description> 
			<DefaultBuilding>BUILDING_BOMB_SHELTER</DefaultBuilding> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>111</ID> 
			<Type>BUILDINGCLASS_CONSTABLE</Type> 
			<Description>TXT_KEY_BUILDING_CONSTABLE</Description> 
			<DefaultBuilding>BUILDING_CONSTABLE</DefaultBuilding> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>112</ID> 
			<Type>BUILDINGCLASS_POLICE_STATION</Type> 
			<Description>TXT_KEY_BUILDING_POLICE_STATION</Description> 
			<DefaultBuilding>BUILDING_POLICE_STATION</DefaultBuilding> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>113</ID> 
			<Type>BUILDINGCLASS_INTELLIGENCE_AGENCY</Type> 
			<Description>TXT_KEY_BUILDING_INTELLIGENCE_AGENCY</Description> 
			<DefaultBuilding>BUILDING_INTELLIGENCE_AGENCY</DefaultBuilding> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>114</ID> 
			<Type>BUILDINGCLASS_GRAND_TEMPLE</Type> 
			<Description>TXT_KEY_BUILDING_GRAND_TEMPLE</Description> 
			<DefaultBuilding>BUILDING_GRAND_TEMPLE</DefaultBuilding> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>115</ID> 
			<Type>BUILDINGCLASS_ALHAMBRA</Type> 
			<Description>TXT_KEY_BUILDING_ALHAMBRA</Description> 
			<DefaultBuilding>BUILDING_ALHAMBRA</DefaultBuilding> 
			<MaxGlobalInstances>1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>116</ID> 
			<Type>BUILDINGCLASS_CN_TOWER</Type> 
			<Description>TXT_KEY_BUILDING_CN_TOWER</Description> 
			<DefaultBuilding>BUILDING_CN_TOWER</DefaultBuilding> 
			<MaxGlobalInstances>1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>117</ID> 
			<Type>BUILDINGCLASS_HUBBLE</Type> 
			<Description>TXT_KEY_BUILDING_HUBBLE</Description> 
			<DefaultBuilding>BUILDING_HUBBLE</DefaultBuilding> 
			<MaxGlobalInstances>1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>118</ID> 
			<Type>BUILDINGCLASS_LEANING_TOWER</Type> 
			<Description>TXT_KEY_BUILDING_LEANING_TOWER</Description> 
			<DefaultBuilding>BUILDING_LEANING_TOWER</DefaultBuilding> 
			<MaxGlobalInstances>1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>119</ID> 
			<Type>BUILDINGCLASS_MOSQUE_OF_DJENNE</Type> 
			<Description>TXT_KEY_BUILDING_MOSQUE_OF_DJENNE</Description> 
			<DefaultBuilding>BUILDING_MOSQUE_OF_DJENNE</DefaultBuilding> 
			<MaxGlobalInstances>1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>120</ID> 
			<Type>BUILDINGCLASS_NEUSCHWANSTEIN</Type> 
			<Description>TXT_KEY_BUILDING_NEUSCHWANSTEIN</Description> 
			<DefaultBuilding>BUILDING_NEUSCHWANSTEIN</DefaultBuilding> 
			<MaxGlobalInstances>1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>121</ID> 
			<Type>BUILDINGCLASS_PETRA</Type> 
			<Description>TXT_KEY_BUILDING_PETRA</Description> 
			<DefaultBuilding>BUILDING_PETRA</DefaultBuilding> 
			<MaxGlobalInstances>1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>122</ID> 
			<Type>BUILDINGCLASS_TERRACOTTA_ARMY</Type> 
			<Description>TXT_KEY_BUILDING_TERRACOTTA_ARMY</Description> 
			<DefaultBuilding>BUILDING_TERRACOTTA_ARMY</DefaultBuilding> 
			<MaxGlobalInstances>1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>123</ID> 
			<Type>BUILDINGCLASS_GREAT_FIREWALL</Type> 
			<Description>TXT_KEY_BUILDING_GREAT_FIREWALL</Description> 
			<DefaultBuilding>BUILDING_GREAT_FIREWALL</DefaultBuilding> 
			<MaxGlobalInstances>1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>124</ID> 
			<Type>BUILDINGCLASS_TOURIST_CENTER</Type> 
			<Description>TXT_KEY_BUILDING_TOURIST_CENTER</Description> 
			<DefaultBuilding>BUILDING_TOURIST_CENTER</DefaultBuilding> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>125</ID> 
			<Type>BUILDINGCLASS_WRITERS_GUILD</Type> 
			<Description>TXT_KEY_BUILDING_WRITERS_GUILD</Description> 
			<DefaultBuilding>BUILDING_WRITERS_GUILD</DefaultBuilding> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>126</ID> 
			<Type>BUILDINGCLASS_ARTISTS_GUILD</Type> 
			<Description>TXT_KEY_BUILDING_ARTISTS_GUILD</Description> 
			<DefaultBuilding>BUILDING_ARTISTS_GUILD</DefaultBuilding> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>127</ID> 
			<Type>BUILDINGCLASS_MUSICIANS_GUILD</Type> 
			<Description>TXT_KEY_BUILDING_MUSICIANS_GUILD</Description> 
			<DefaultBuilding>BUILDING_MUSICIANS_GUILD</DefaultBuilding> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>128</ID> 
			<Type>BUILDINGCLASS_HOTEL</Type> 
			<Description>TXT_KEY_BUILDING_HOTEL</Description> 
			<DefaultBuilding>BUILDING_HOTEL</DefaultBuilding> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>129</ID> 
			<Type>BUILDINGCLASS_CARAVANSARY</Type> 
			<Description>TXT_KEY_BUILDING_CARAVANSARY</Description> 
			<DefaultBuilding>BUILDING_CARAVANSARY</DefaultBuilding> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>130</ID> 
			<Type>BUILDINGCLASS_AIRPORT</Type> 
			<Description>TXT_KEY_BUILDING_AIRPORT</Description> 
			<DefaultBuilding>BUILDING_AIRPORT</DefaultBuilding> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>131</ID> 
			<Type>BUILDINGCLASS_UFFIZI</Type> 
			<Description>TXT_KEY_BUILDING_UFFIZI</Description> 
			<DefaultBuilding>BUILDING_UFFIZI</DefaultBuilding> 
			<MaxGlobalInstances>1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>132</ID> 
			<Type>BUILDINGCLASS_GLOBE_THEATER</Type> 
			<Description>TXT_KEY_BUILDING_GLOBE_THEATER</Description> 
			<DefaultBuilding>BUILDING_GLOBE_THEATER</DefaultBuilding> 
			<MaxGlobalInstances>1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>133</ID> 
			<Type>BUILDINGCLASS_BROADWAY</Type> 
			<Description>TXT_KEY_BUILDING_BROADWAY</Description> 
			<DefaultBuilding>BUILDING_BROADWAY</DefaultBuilding> 
			<MaxGlobalInstances>1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>134</ID> 
			<Type>BUILDINGCLASS_RED_FORT</Type> 
			<Description>TXT_KEY_BUILDING_RED_FORT</Description> 
			<DefaultBuilding>BUILDING_RED_FORT</DefaultBuilding> 
			<MaxGlobalInstances>1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>135</ID> 
			<Type>BUILDINGCLASS_PRORA_RESORT</Type> 
			<Description>TXT_KEY_BUILDING_PRORA_RESORT</Description> 
			<DefaultBuilding>BUILDING_PRORA_RESORT</DefaultBuilding> 
			<MaxGlobalInstances>1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>136</ID> 
			<Type>BUILDINGCLASS_BOROBUDUR</Type> 
			<Description>TXT_KEY_BUILDING_BOROBUDUR</Description> 
			<DefaultBuilding>BUILDING_BOROBUDUR</DefaultBuilding> 
			<MaxGlobalInstances>1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>137</ID> 
			<Type>BUILDINGCLASS_PARTHENON</Type> 
			<Description>TXT_KEY_PARTHENON</Description> 
			<DefaultBuilding>BUILDING_PARTHENON</DefaultBuilding> 
			<MaxGlobalInstances>1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>138</ID> 
			<Type>BUILDINGCLASS_INTERNATIONAL_SPACE_STATION</Type> 
			<Description>TXT_KEY_BUILDING_INTERNATIONAL_SPACE_STATION</Description> 
			<DefaultBuilding>BUILDING_INTERNATIONAL_SPACE_STATION</DefaultBuilding> 
			<MaxGlobalInstances>1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>139</ID> 
			<Type>BUILDINGCLASS_EE_CRYSTAL_PALACE</Type> 
			<Description>TXT_KEY_BUILDING_EE_CRYSTAL_PALACE</Description> 
			<DefaultBuilding>BUILDING_EE_CRYSTAL_PALACE</DefaultBuilding> 
			<MaxGlobalInstances>1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>140</ID> 
			<Type>BUILDINGCLASS_EE_FASIL_GHEBBI</Type> 
			<Description>TXT_KEY_BUILDING_EE_FASIL_GHEBBI</Description> 
			<DefaultBuilding>BUILDING_EE_FASIL_GHEBBI</DefaultBuilding> 
			<MaxGlobalInstances>1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>141</ID> 
			<Type>BUILDINGCLASS_EE_KRONBORG</Type> 
			<Description>TXT_KEY_BUILDING_EE_KRONBORG</Description> 
			<DefaultBuilding>BUILDING_EE_KRONBORG</DefaultBuilding> 
			<MaxGlobalInstances>1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>142</ID> 
			<Type>BUILDINGCLASS_EE_SMITHSONIAN</Type> 
			<Description>TXT_KEY_BUILDING_EE_SMITHSONIAN</Description> 
			<DefaultBuilding>BUILDING_EE_SMITHSONIAN</DefaultBuilding> 
			<MaxGlobalInstances>1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>143</ID> 
			<Type>BUILDINGCLASS_EE_TOPKAPI</Type> 
			<Description>TXT_KEY_BUILDING_EE_TOPKAPI</Description> 
			<DefaultBuilding>BUILDING_EE_TOPKAPI</DefaultBuilding> 
			<MaxGlobalInstances>1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>144</ID> 
			<Type>BUILDINGCLASS_EE_TORRE</Type> 
			<Description>TXT_KEY_BUILDING_EE_TORRE</Description> 
			<DefaultBuilding>BUILDING_EE_TORRE</DefaultBuilding> 
			<MaxGlobalInstances>1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>145</ID> 
			<Type>BUILDINGCLASS_EE_VERSAILLES</Type> 
			<Description>TXT_KEY_BUILDING_EE_VERSAILLES</Description> 
			<DefaultBuilding>BUILDING_EE_VERSAILLES</DefaultBuilding> 
			<MaxGlobalInstances>1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>146</ID> 
			<Type>BUILDINGCLASS_EE_WAT_PHRA_KAEW</Type> 
			<Description>TXT_KEY_BUILDING_EE_WAT_PHRA_KAEW</Description> 
			<DefaultBuilding>BUILDING_EE_WAT_PHRA_KAEW</DefaultBuilding> 
			<MaxGlobalInstances>1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>147</ID> 
			<Type>BUILDINGCLASS_EE_SUMMER_PALACE</Type> 
			<Description>TXT_KEY_BUILDING_EE_SUMMER_PALACE</Description> 
			<DefaultBuilding>BUILDING_EE_SUMMER_PALACE</DefaultBuilding> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>148</ID> 
			<Type>BUILDINGCLASS_EE_ACADEMY</Type> 
			<DefaultBuilding>BUILDING_EE_ACADEMY</DefaultBuilding> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>149</ID> 
			<Type>BUILDINGCLASS_EE_BASTION</Type> 
			<DefaultBuilding>BUILDING_EE_BASTION</DefaultBuilding> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>150</ID> 
			<Type>BUILDINGCLASS_EE_CLOTH_MILL</Type> 
			<DefaultBuilding>BUILDING_EE_CLOTH_MILL</DefaultBuilding> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>151</ID> 
			<Type>BUILDINGCLASS_EE_WEIGH_HOUSE</Type> 
			<DefaultBuilding>BUILDING_EE_WEIGH_HOUSE</DefaultBuilding> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>152</ID> 
			<Type>BUILDINGCLASS_EE_DRYDOCK</Type> 
			<DefaultBuilding>BUILDING_EE_DRYDOCK</DefaultBuilding> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>153</ID> 
			<Type>BUILDINGCLASS_EE_GALLERY</Type> 
			<DefaultBuilding>BUILDING_EE_GALLERY</DefaultBuilding> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>154</ID> 
			<Type>BUILDINGCLASS_EE_GUNSMITH</Type> 
			<DefaultBuilding>BUILDING_EE_GUNSMITH</DefaultBuilding> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>155</ID> 
			<Type>BUILDINGCLASS_EE_MANOR</Type> 
			<DefaultBuilding>BUILDING_EE_MANOR</DefaultBuilding> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>156</ID> 
			<Type>BUILDINGCLASS_EE_MENAGERIE</Type> 
			<DefaultBuilding>BUILDING_EE_MENAGERIE</DefaultBuilding> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>157</ID> 
			<Type>BUILDINGCLASS_EE_SALON</Type> 
			<DefaultBuilding>BUILDING_EE_SALON</DefaultBuilding> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>158</ID> 
			<Type>BUILDINGCLASS_EE_TAVERN</Type> 
			<DefaultBuilding>BUILDING_EE_TAVERN</DefaultBuilding> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>159</ID> 
			<Type>BUILDINGCLASS_EE_CRYSTAL_PALACE_GPPG</Type> 
			<DefaultBuilding>BUILDING_EE_CRYSTAL_PALACE_GPPG</DefaultBuilding> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
		<Row> 
			<ID>160</ID> 
			<Type>BUILDINGCLASS_EE_KRONBORG_DUMMY</Type> 
			<Description>TXT_KEY_EE_KRONBORG_DUMMY</Description> 
			<DefaultBuilding>BUILDING_EE_KRONBORG_DUMMY</DefaultBuilding> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<ExtraPlayerInstances>0</ExtraPlayerInstances> 
			<NoLimit>false</NoLimit> 
			<Monument>false</Monument> 
		</Row>
	</BuildingClasses> 

	<Table name="Building_AreaYieldModifiers">
		<Column name="BuildingType" type="text"  />
		<Column name="YieldType" type="text"  />
		<Column name="Yield" type="integer"  />
	</Table> 
	<Building_AreaYieldModifiers>
		<Delete />

	</Building_AreaYieldModifiers> 

	<Table name="Building_BuildingClassHappiness">
		<Column name="BuildingType" type="text"  />
		<Column name="BuildingClassType" type="text"  />
		<Column name="Happiness" type="integer"  />
	</Table> 
	<Building_BuildingClassHappiness>
		<Delete />

		<Row> 
			<BuildingType>BUILDING_NEUSCHWANSTEIN</BuildingType> 
			<BuildingClassType>BUILDINGCLASS_CASTLE</BuildingClassType> 
			<Happiness>1</Happiness> 
		</Row>
	</Building_BuildingClassHappiness> 

	<Table name="Building_BuildingClassYieldChanges">
		<Column name="BuildingType" type="text"  />
		<Column name="BuildingClassType" type="text"  />
		<Column name="YieldType" type="integer"  />
		<Column name="YieldChange" type="integer"  default="0"/>
	</Table> 
	<Building_BuildingClassYieldChanges>
		<Delete />

		<Row> 
			<BuildingType>BUILDING_NEUSCHWANSTEIN</BuildingType> 
			<BuildingClassType>BUILDINGCLASS_CASTLE</BuildingClassType> 
			<YieldType>YIELD_GOLD</YieldType> 
			<YieldChange>3</YieldChange> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_NEUSCHWANSTEIN</BuildingType> 
			<BuildingClassType>BUILDINGCLASS_CASTLE</BuildingClassType> 
			<YieldType>YIELD_CULTURE</YieldType> 
			<YieldChange>2</YieldChange> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_EE_TOPKAPI</BuildingType> 
			<BuildingClassType>BUILDINGCLASS_CASTLE</BuildingClassType> 
			<YieldType>YIELD_FAITH</YieldType> 
			<YieldChange>1</YieldChange> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_EE_TOPKAPI</BuildingType> 
			<BuildingClassType>BUILDINGCLASS_ARSENAL</BuildingClassType> 
			<YieldType>YIELD_FAITH</YieldType> 
			<YieldChange>1</YieldChange> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_EE_TOPKAPI</BuildingType> 
			<BuildingClassType>BUILDINGCLASS_WALLS</BuildingClassType> 
			<YieldType>YIELD_FAITH</YieldType> 
			<YieldChange>1</YieldChange> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_EE_TOPKAPI</BuildingType> 
			<BuildingClassType>BUILDINGCLASS_CASTLE</BuildingClassType> 
			<YieldType>YIELD_FAITH</YieldType> 
			<YieldChange>1</YieldChange> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_EE_TOPKAPI</BuildingType> 
			<BuildingClassType>BUILDINGCLASS_MILITARY_BASE</BuildingClassType> 
			<YieldType>YIELD_FAITH</YieldType> 
			<YieldChange>1</YieldChange> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_EE_TOPKAPI</BuildingType> 
			<BuildingClassType>BUILDINGCLASS_WALLS</BuildingClassType> 
			<YieldType>YIELD_FAITH</YieldType> 
			<YieldChange>1</YieldChange> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_EE_TOPKAPI</BuildingType> 
			<BuildingClassType>BUILDINGCLASS_EE_BASTION</BuildingClassType> 
			<YieldType>YIELD_FAITH</YieldType> 
			<YieldChange>1</YieldChange> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_EE_WAT_PHRA_KAEW</BuildingType> 
			<BuildingClassType>BUILDINGCLASS_MONASTERY</BuildingClassType> 
			<YieldType>YIELD_SCIENCE</YieldType> 
			<YieldChange>2</YieldChange> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_EE_WAT_PHRA_KAEW</BuildingType> 
			<BuildingClassType>BUILDINGCLASS_CATHEDRAL</BuildingClassType> 
			<YieldType>YIELD_SCIENCE</YieldType> 
			<YieldChange>2</YieldChange> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_EE_WAT_PHRA_KAEW</BuildingType> 
			<BuildingClassType>BUILDINGCLASS_MOSQUE</BuildingClassType> 
			<YieldType>YIELD_SCIENCE</YieldType> 
			<YieldChange>2</YieldChange> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_EE_WAT_PHRA_KAEW</BuildingType> 
			<BuildingClassType>BUILDINGCLASS_PAGODA</BuildingClassType> 
			<YieldType>YIELD_SCIENCE</YieldType> 
			<YieldChange>2</YieldChange> 
		</Row>
	</Building_BuildingClassYieldChanges> 

	<Table name="Building_ClassesNeededInCity">
		<Column name="BuildingType" type="text"  />
		<Column name="BuildingClassType" type="text"  />
	</Table> 
	<Building_ClassesNeededInCity>
		<Delete />

		<Row> 
			<BuildingType>BUILDING_ARMORY</BuildingType> 
			<BuildingClassType>BUILDINGCLASS_BARRACKS</BuildingClassType> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_MILITARY_ACADEMY</BuildingType> 
			<BuildingClassType>BUILDINGCLASS_ARMORY</BuildingClassType> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_ARSENAL</BuildingType> 
			<BuildingClassType>BUILDINGCLASS_EE_BASTION</BuildingClassType> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_CASTLE</BuildingType> 
			<BuildingClassType>BUILDINGCLASS_WALLS</BuildingClassType> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_MUGHAL_FORT</BuildingType> 
			<BuildingClassType>BUILDINGCLASS_WALLS</BuildingClassType> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_MILITARY_BASE</BuildingType> 
			<BuildingClassType>BUILDINGCLASS_ARSENAL</BuildingClassType> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_MEDICAL_LAB</BuildingType> 
			<BuildingClassType>BUILDINGCLASS_HOSPITAL</BuildingClassType> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_FACTORY</BuildingType> 
			<BuildingClassType>BUILDINGCLASS_WORKSHOP</BuildingClassType> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_SOLAR_PLANT</BuildingType> 
			<BuildingClassType>BUILDINGCLASS_FACTORY</BuildingClassType> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_NUCLEAR_PLANT</BuildingType> 
			<BuildingClassType>BUILDINGCLASS_FACTORY</BuildingClassType> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_SPACESHIP_FACTORY</BuildingType> 
			<BuildingClassType>BUILDINGCLASS_FACTORY</BuildingClassType> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_BANK</BuildingType> 
			<BuildingClassType>BUILDINGCLASS_MARKET</BuildingClassType> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_STOCK_EXCHANGE</BuildingType> 
			<BuildingClassType>BUILDINGCLASS_EE_WEIGH_HOUSE</BuildingClassType> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_SATRAPS_COURT</BuildingType> 
			<BuildingClassType>BUILDINGCLASS_MARKET</BuildingClassType> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_UNIVERSITY</BuildingType> 
			<BuildingClassType>BUILDINGCLASS_LIBRARY</BuildingClassType> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_WAT</BuildingType> 
			<BuildingClassType>BUILDINGCLASS_LIBRARY</BuildingClassType> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_PUBLIC_SCHOOL</BuildingType> 
			<BuildingClassType>BUILDINGCLASS_UNIVERSITY</BuildingClassType> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_LABORATORY</BuildingType> 
			<BuildingClassType>BUILDINGCLASS_PUBLIC_SCHOOL</BuildingClassType> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_TEMPLE</BuildingType> 
			<BuildingClassType>BUILDINGCLASS_SHRINE</BuildingClassType> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_MUD_PYRAMID_MOSQUE</BuildingType> 
			<BuildingClassType>BUILDINGCLASS_SHRINE</BuildingClassType> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_BURIAL_TOMB</BuildingType> 
			<BuildingClassType>BUILDINGCLASS_SHRINE</BuildingClassType> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_OPERA_HOUSE</BuildingType> 
			<BuildingClassType>BUILDINGCLASS_AMPHITHEATER</BuildingClassType> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_BROADCAST_TOWER</BuildingType> 
			<BuildingClassType>BUILDINGCLASS_MUSEUM</BuildingClassType> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_HERMITAGE</BuildingType> 
			<BuildingClassType>BUILDINGCLASS_OPERA_HOUSE</BuildingClassType> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_HEROIC_EPIC</BuildingType> 
			<BuildingClassType>BUILDINGCLASS_BARRACKS</BuildingClassType> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_IRONWORKS</BuildingType> 
			<BuildingClassType>BUILDINGCLASS_WORKSHOP</BuildingClassType> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_NATIONAL_EPIC</BuildingType> 
			<BuildingClassType>BUILDINGCLASS_MONUMENT</BuildingClassType> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_CIRCUS_MAXIMUS</BuildingType> 
			<BuildingClassType>BUILDINGCLASS_COLOSSEUM</BuildingClassType> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_NATIONAL_TREASURY</BuildingType> 
			<BuildingClassType>BUILDINGCLASS_MARKET</BuildingClassType> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_NATIONAL_COLLEGE</BuildingType> 
			<BuildingClassType>BUILDINGCLASS_LIBRARY</BuildingClassType> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_OXFORD_UNIVERSITY</BuildingType> 
			<BuildingClassType>BUILDINGCLASS_UNIVERSITY</BuildingClassType> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_HOSPITAL</BuildingType> 
			<BuildingClassType>BUILDINGCLASS_AQUEDUCT</BuildingClassType> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_SEAPORT</BuildingType> 
			<BuildingClassType>BUILDINGCLASS_HARBOR</BuildingClassType> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_CEILIDH_HALL</BuildingType> 
			<BuildingClassType>BUILDINGCLASS_AMPHITHEATER</BuildingClassType> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_AMPHITHEATER</BuildingType> 
			<BuildingClassType>BUILDINGCLASS_MONUMENT</BuildingClassType> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_POLICE_STATION</BuildingType> 
			<BuildingClassType>BUILDINGCLASS_CONSTABLE</BuildingClassType> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_INTELLIGENCE_AGENCY</BuildingType> 
			<BuildingClassType>BUILDINGCLASS_POLICE_STATION</BuildingClassType> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_GRAND_TEMPLE</BuildingType> 
			<BuildingClassType>BUILDINGCLASS_TEMPLE</BuildingClassType> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_HANSE</BuildingType> 
			<BuildingClassType>BUILDINGCLASS_MARKET</BuildingClassType> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_EE_BASTION</BuildingType> 
			<BuildingClassType>BUILDINGCLASS_CASTLE</BuildingClassType> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_EE_DRYDOCK</BuildingType> 
			<BuildingClassType>BUILDINGCLASS_SEAPORT</BuildingClassType> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_THEATRE</BuildingType> 
			<BuildingClassType>BUILDINGCLASS_AMPHITHEATER</BuildingClassType> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_EE_TAVERN</BuildingType> 
			<BuildingClassType>BUILDINGCLASS_COLOSSEUM</BuildingClassType> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_EE_MENAGERIE</BuildingType> 
			<BuildingClassType>BUILDINGCLASS_EE_TAVERN</BuildingClassType> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_STADIUM</BuildingType> 
			<BuildingClassType>BUILDINGCLASS_EE_MENAGERIE</BuildingClassType> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_EE_WEIGH_HOUSE</BuildingType> 
			<BuildingClassType>BUILDINGCLASS_BANK</BuildingClassType> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_EE_SUMMER_PALACE</BuildingType> 
			<BuildingClassType>BUILDINGCLASS_EE_MANOR</BuildingClassType> 
		</Row>
	</Building_ClassesNeededInCity> 

	<Table name="Building_ClassesNeededInCityOR">
		<Column name="BuildingType" type="text"  default="NULL"/>
		<Column name="BuildingClassType" type="text"  default="NULL"/>
	</Table> 
	<Building_ClassesNeededInCityOR>
		<Delete />

		<Row> 
			<BuildingType>BUILDING_MUSEUM</BuildingType> 
			<BuildingClassType>BUILDINGCLASS_OPERA_HOUSE</BuildingClassType> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_MUSEUM</BuildingType> 
			<BuildingClassType>BUILDINGCLASS_THEATRE</BuildingClassType> 
		</Row>
	</Building_ClassesNeededInCityOR> 

	<Table name="Building_DomainFreeExperiencePerGreatWork">
		<Column name="BuildingType" type="text"  />
		<Column name="DomainType" type="text"  />
		<Column name="Experience" type="integer"  />
	</Table> 
	<Building_DomainFreeExperiencePerGreatWork>
		<Delete />

		<Row> 
			<BuildingType>BUILDING_ROYAL_LIBRARY</BuildingType> 
			<DomainType>DOMAIN_LAND</DomainType> 
			<Experience>10</Experience> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_ROYAL_LIBRARY</BuildingType> 
			<DomainType>DOMAIN_SEA</DomainType> 
			<Experience>10</Experience> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_ROYAL_LIBRARY</BuildingType> 
			<DomainType>DOMAIN_AIR</DomainType> 
			<Experience>10</Experience> 
		</Row>
	</Building_DomainFreeExperiencePerGreatWork> 

	<Table name="Building_DomainFreeExperiences">
		<Column name="BuildingType" type="text"  />
		<Column name="DomainType" type="text"  />
		<Column name="Experience" type="integer"  />
	</Table> 
	<Building_DomainFreeExperiences>
		<Delete />

		<Row> 
			<BuildingType>BUILDING_BARRACKS</BuildingType> 
			<DomainType>DOMAIN_LAND</DomainType> 
			<Experience>15</Experience> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_BARRACKS</BuildingType> 
			<DomainType>DOMAIN_SEA</DomainType> 
			<Experience>15</Experience> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_BARRACKS</BuildingType> 
			<DomainType>DOMAIN_AIR</DomainType> 
			<Experience>15</Experience> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_ARMORY</BuildingType> 
			<DomainType>DOMAIN_LAND</DomainType> 
			<Experience>15</Experience> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_ARMORY</BuildingType> 
			<DomainType>DOMAIN_SEA</DomainType> 
			<Experience>15</Experience> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_ARMORY</BuildingType> 
			<DomainType>DOMAIN_AIR</DomainType> 
			<Experience>15</Experience> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_MILITARY_ACADEMY</BuildingType> 
			<DomainType>DOMAIN_LAND</DomainType> 
			<Experience>15</Experience> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_MILITARY_ACADEMY</BuildingType> 
			<DomainType>DOMAIN_SEA</DomainType> 
			<Experience>15</Experience> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_MILITARY_ACADEMY</BuildingType> 
			<DomainType>DOMAIN_AIR</DomainType> 
			<Experience>15</Experience> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_KREPOST</BuildingType> 
			<DomainType>DOMAIN_LAND</DomainType> 
			<Experience>15</Experience> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_KREPOST</BuildingType> 
			<DomainType>DOMAIN_SEA</DomainType> 
			<Experience>15</Experience> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_KREPOST</BuildingType> 
			<DomainType>DOMAIN_AIR</DomainType> 
			<Experience>15</Experience> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_BRANDENBURG_GATE</BuildingType> 
			<DomainType>DOMAIN_LAND</DomainType> 
			<Experience>15</Experience> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_BRANDENBURG_GATE</BuildingType> 
			<DomainType>DOMAIN_SEA</DomainType> 
			<Experience>15</Experience> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_BRANDENBURG_GATE</BuildingType> 
			<DomainType>DOMAIN_AIR</DomainType> 
			<Experience>15</Experience> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_IKANDA</BuildingType> 
			<DomainType>DOMAIN_LAND</DomainType> 
			<Experience>15</Experience> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_IKANDA</BuildingType> 
			<DomainType>DOMAIN_SEA</DomainType> 
			<Experience>15</Experience> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_IKANDA</BuildingType> 
			<DomainType>DOMAIN_AIR</DomainType> 
			<Experience>15</Experience> 
		</Row>
	</Building_DomainFreeExperiences> 

	<Table name="Building_DomainProductionModifiers">
		<Column name="BuildingType" type="text"  />
		<Column name="DomainType" type="text"  />
		<Column name="Modifier" type="integer"  />
	</Table> 
	<Building_DomainProductionModifiers>
		<Delete />

		<Row> 
			<BuildingType>BUILDING_SEAPORT</BuildingType> 
			<DomainType>DOMAIN_SEA</DomainType> 
			<Modifier>15</Modifier> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_FORGE</BuildingType> 
			<DomainType>DOMAIN_LAND</DomainType> 
			<Modifier>15</Modifier> 
		</Row>
	</Building_DomainProductionModifiers> 

	<Table name="Building_FeatureYieldChanges">
		<Column name="BuildingType" type="text"  />
		<Column name="FeatureType" type="text"  />
		<Column name="YieldType" type="text"  />
		<Column name="Yield" type="integer"  />
	</Table> 
	<Building_FeatureYieldChanges>
		<Delete />

		<Row> 
			<BuildingType>BUILDING_UNIVERSITY</BuildingType> 
			<FeatureType>FEATURE_JUNGLE</FeatureType> 
			<YieldType>YIELD_SCIENCE</YieldType> 
			<Yield>2</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_WAT</BuildingType> 
			<FeatureType>FEATURE_JUNGLE</FeatureType> 
			<YieldType>YIELD_SCIENCE</YieldType> 
			<Yield>2</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_LONGHOUSE</BuildingType> 
			<FeatureType>FEATURE_FOREST</FeatureType> 
			<YieldType>YIELD_PRODUCTION</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_BAZAAR</BuildingType> 
			<FeatureType>FEATURE_OASIS</FeatureType> 
			<YieldType>YIELD_GOLD</YieldType> 
			<Yield>2</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_PETRA</BuildingType> 
			<FeatureType>FEATURE_FLOOD_PLAINS</FeatureType> 
			<YieldType>YIELD_FOOD</YieldType> 
			<Yield>-1</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_PETRA</BuildingType> 
			<FeatureType>FEATURE_FLOOD_PLAINS</FeatureType> 
			<YieldType>YIELD_PRODUCTION</YieldType> 
			<Yield>-1</Yield> 
		</Row>
	</Building_FeatureYieldChanges> 

	<Table name="Building_Flavors">
		<Column name="BuildingType" type="text"  />
		<Column name="FlavorType" type="text"  />
		<Column name="Flavor" type="integer"  />
	</Table> 
	<Building_Flavors>
		<Delete />

		<Row> 
			<BuildingType>BUILDING_PALACE</BuildingType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_PALACE</BuildingType> 
			<FlavorType>FLAVOR_SCIENCE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_PALACE</BuildingType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_LIGHTHOUSE</BuildingType> 
			<FlavorType>FLAVOR_NAVAL_GROWTH</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_LIGHTHOUSE</BuildingType> 
			<FlavorType>FLAVOR_GROWTH</FlavorType> 
			<Flavor>15</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_LIGHTHOUSE</BuildingType> 
			<FlavorType>FLAVOR_SCIENCE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_LIGHTHOUSE</BuildingType> 
			<FlavorType>FLAVOR_NAVAL_TILE_IMPROVEMENT</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_FLOATING_GARDENS</BuildingType> 
			<FlavorType>FLAVOR_GROWTH</FlavorType> 
			<Flavor>30</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_FLOATING_GARDENS</BuildingType> 
			<FlavorType>FLAVOR_SCIENCE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_FLOATING_GARDENS</BuildingType> 
			<FlavorType>FLAVOR_PRODUCTION</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_FLOATING_GARDENS</BuildingType> 
			<FlavorType>FLAVOR_NAVAL_GROWTH</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_HARBOR</BuildingType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_HARBOR</BuildingType> 
			<FlavorType>FLAVOR_I_SEA_TRADE_ROUTE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_HARBOR</BuildingType> 
			<FlavorType>FLAVOR_WATER_CONNECTION</FlavorType> 
			<Flavor>40</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_HARBOR</BuildingType> 
			<FlavorType>FLAVOR_I_TRADE_ORIGIN</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_SEAPORT</BuildingType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>16</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_SEAPORT</BuildingType> 
			<FlavorType>FLAVOR_PRODUCTION</FlavorType> 
			<Flavor>40</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_SEAPORT</BuildingType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_BARRACKS</BuildingType> 
			<FlavorType>FLAVOR_MILITARY_TRAINING</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_ARMORY</BuildingType> 
			<FlavorType>FLAVOR_MILITARY_TRAINING</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_STABLE</BuildingType> 
			<FlavorType>FLAVOR_MILITARY_TRAINING</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_STABLE</BuildingType> 
			<FlavorType>FLAVOR_MOBILE</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_STABLE</BuildingType> 
			<FlavorType>FLAVOR_PRODUCTION</FlavorType> 
			<Flavor>25</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_MILITARY_ACADEMY</BuildingType> 
			<FlavorType>FLAVOR_MILITARY_TRAINING</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_ARSENAL</BuildingType> 
			<FlavorType>FLAVOR_CITY_DEFENSE</FlavorType> 
			<Flavor>25</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_WALLS</BuildingType> 
			<FlavorType>FLAVOR_CITY_DEFENSE</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_CASTLE</BuildingType> 
			<FlavorType>FLAVOR_CITY_DEFENSE</FlavorType> 
			<Flavor>25</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_MUGHAL_FORT</BuildingType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>25</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_MUGHAL_FORT</BuildingType> 
			<FlavorType>FLAVOR_CITY_DEFENSE</FlavorType> 
			<Flavor>25</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_MILITARY_BASE</BuildingType> 
			<FlavorType>FLAVOR_CITY_DEFENSE</FlavorType> 
			<Flavor>30</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_GRANARY</BuildingType> 
			<FlavorType>FLAVOR_GROWTH</FlavorType> 
			<Flavor>18</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_GRANARY</BuildingType> 
			<FlavorType>FLAVOR_SCIENCE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_GRANARY</BuildingType> 
			<FlavorType>FLAVOR_PRODUCTION</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_GRANARY</BuildingType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_GRANARY</BuildingType> 
			<FlavorType>FLAVOR_I_LAND_TRADE_ROUTE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_GRANARY</BuildingType> 
			<FlavorType>FLAVOR_I_SEA_TRADE_ROUTE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_KREPOST</BuildingType> 
			<FlavorType>FLAVOR_MILITARY_TRAINING</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_KREPOST</BuildingType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_WATERMILL</BuildingType> 
			<FlavorType>FLAVOR_GROWTH</FlavorType> 
			<Flavor>25</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_WATERMILL</BuildingType> 
			<FlavorType>FLAVOR_SCIENCE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_WATERMILL</BuildingType> 
			<FlavorType>FLAVOR_PRODUCTION</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_HOSPITAL</BuildingType> 
			<FlavorType>FLAVOR_GROWTH</FlavorType> 
			<Flavor>35</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_MEDICAL_LAB</BuildingType> 
			<FlavorType>FLAVOR_GROWTH</FlavorType> 
			<Flavor>40</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_COLOSSEUM</BuildingType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_COLOSSEUM</BuildingType> 
			<FlavorType>FLAVOR_GROWTH</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_COLOSSEUM</BuildingType> 
			<FlavorType>FLAVOR_HAPPINESS</FlavorType> 
			<Flavor>50</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_CIRCUS</BuildingType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_CIRCUS</BuildingType> 
			<FlavorType>FLAVOR_GROWTH</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_CIRCUS</BuildingType> 
			<FlavorType>FLAVOR_HAPPINESS</FlavorType> 
			<Flavor>50</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_STADIUM</BuildingType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_STADIUM</BuildingType> 
			<FlavorType>FLAVOR_GROWTH</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_STADIUM</BuildingType> 
			<FlavorType>FLAVOR_HAPPINESS</FlavorType> 
			<Flavor>30</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_COURTHOUSE</BuildingType> 
			<FlavorType>FLAVOR_HAPPINESS</FlavorType> 
			<Flavor>150</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_WORKSHOP</BuildingType> 
			<FlavorType>FLAVOR_GROWTH</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_WORKSHOP</BuildingType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_WORKSHOP</BuildingType> 
			<FlavorType>FLAVOR_PRODUCTION</FlavorType> 
			<Flavor>30</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_WORKSHOP</BuildingType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_WORKSHOP</BuildingType> 
			<FlavorType>FLAVOR_SPACESHIP</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_WORKSHOP</BuildingType> 
			<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType> 
			<Flavor>2</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_WORKSHOP</BuildingType> 
			<FlavorType>FLAVOR_I_LAND_TRADE_ROUTE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_WORKSHOP</BuildingType> 
			<FlavorType>FLAVOR_I_SEA_TRADE_ROUTE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_LONGHOUSE</BuildingType> 
			<FlavorType>FLAVOR_GROWTH</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_LONGHOUSE</BuildingType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_LONGHOUSE</BuildingType> 
			<FlavorType>FLAVOR_PRODUCTION</FlavorType> 
			<Flavor>50</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_LONGHOUSE</BuildingType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_LONGHOUSE</BuildingType> 
			<FlavorType>FLAVOR_SPACESHIP</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_LONGHOUSE</BuildingType> 
			<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType> 
			<Flavor>2</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_FORGE</BuildingType> 
			<FlavorType>FLAVOR_MILITARY_TRAINING</FlavorType> 
			<Flavor>30</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_FORGE</BuildingType> 
			<FlavorType>FLAVOR_PRODUCTION</FlavorType> 
			<Flavor>30</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_WINDMILL</BuildingType> 
			<FlavorType>FLAVOR_GROWTH</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_WINDMILL</BuildingType> 
			<FlavorType>FLAVOR_PRODUCTION</FlavorType> 
			<Flavor>30</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_WINDMILL</BuildingType> 
			<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType> 
			<Flavor>2</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_FACTORY</BuildingType> 
			<FlavorType>FLAVOR_GROWTH</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_FACTORY</BuildingType> 
			<FlavorType>FLAVOR_PRODUCTION</FlavorType> 
			<Flavor>100</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_FACTORY</BuildingType> 
			<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_HYDRO_PLANT</BuildingType> 
			<FlavorType>FLAVOR_GROWTH</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_HYDRO_PLANT</BuildingType> 
			<FlavorType>FLAVOR_PRODUCTION</FlavorType> 
			<Flavor>70</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_SOLAR_PLANT</BuildingType> 
			<FlavorType>FLAVOR_GROWTH</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_SOLAR_PLANT</BuildingType> 
			<FlavorType>FLAVOR_PRODUCTION</FlavorType> 
			<Flavor>70</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_NUCLEAR_PLANT</BuildingType> 
			<FlavorType>FLAVOR_GROWTH</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_NUCLEAR_PLANT</BuildingType> 
			<FlavorType>FLAVOR_PRODUCTION</FlavorType> 
			<Flavor>60</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_SPACESHIP_FACTORY</BuildingType> 
			<FlavorType>FLAVOR_PRODUCTION</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_SPACESHIP_FACTORY</BuildingType> 
			<FlavorType>FLAVOR_SPACESHIP</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_MARKET</BuildingType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>25</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_MARKET</BuildingType> 
			<FlavorType>FLAVOR_I_TRADE_ORIGIN</FlavorType> 
			<Flavor>25</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_MARKET</BuildingType> 
			<FlavorType>FLAVOR_I_TRADE_DESTINATION</FlavorType> 
			<Flavor>25</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_MARKET</BuildingType> 
			<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType> 
			<Flavor>2</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_BAZAAR</BuildingType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>25</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_BAZAAR</BuildingType> 
			<FlavorType>FLAVOR_I_TRADE_ORIGIN</FlavorType> 
			<Flavor>25</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_BAZAAR</BuildingType> 
			<FlavorType>FLAVOR_I_TRADE_DESTINATION</FlavorType> 
			<Flavor>25</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_BAZAAR</BuildingType> 
			<FlavorType>FLAVOR_HAPPINESS</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_BAZAAR</BuildingType> 
			<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType> 
			<Flavor>2</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_MINT</BuildingType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>100</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_BANK</BuildingType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>25</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_BANK</BuildingType> 
			<FlavorType>FLAVOR_I_TRADE_ORIGIN</FlavorType> 
			<Flavor>25</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_BANK</BuildingType> 
			<FlavorType>FLAVOR_I_TRADE_DESTINATION</FlavorType> 
			<Flavor>25</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_BANK</BuildingType> 
			<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType> 
			<Flavor>2</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_SATRAPS_COURT</BuildingType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>50</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_SATRAPS_COURT</BuildingType> 
			<FlavorType>FLAVOR_HAPPINESS</FlavorType> 
			<Flavor>30</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_SATRAPS_COURT</BuildingType> 
			<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType> 
			<Flavor>2</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_STOCK_EXCHANGE</BuildingType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_STOCK_EXCHANGE</BuildingType> 
			<FlavorType>FLAVOR_I_TRADE_ORIGIN</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_STOCK_EXCHANGE</BuildingType> 
			<FlavorType>FLAVOR_I_TRADE_DESTINATION</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_STOCK_EXCHANGE</BuildingType> 
			<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_LIBRARY</BuildingType> 
			<FlavorType>FLAVOR_SCIENCE</FlavorType> 
			<Flavor>40</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_PAPER_MAKER</BuildingType> 
			<FlavorType>FLAVOR_SCIENCE</FlavorType> 
			<Flavor>35</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_PAPER_MAKER</BuildingType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_PAPER_MAKER</BuildingType> 
			<FlavorType>FLAVOR_MILITARY_TRAINING</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_UNIVERSITY</BuildingType> 
			<FlavorType>FLAVOR_SCIENCE</FlavorType> 
			<Flavor>50</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_UNIVERSITY</BuildingType> 
			<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_UNIVERSITY</BuildingType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_OBSERVATORY</BuildingType> 
			<FlavorType>FLAVOR_SCIENCE</FlavorType> 
			<Flavor>35</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_PUBLIC_SCHOOL</BuildingType> 
			<FlavorType>FLAVOR_SCIENCE</FlavorType> 
			<Flavor>65</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_PUBLIC_SCHOOL</BuildingType> 
			<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType> 
			<Flavor>2</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_LABORATORY</BuildingType> 
			<FlavorType>FLAVOR_SCIENCE</FlavorType> 
			<Flavor>75</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_LABORATORY</BuildingType> 
			<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType> 
			<Flavor>2</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_MONUMENT</BuildingType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_BURIAL_TOMB</BuildingType> 
			<FlavorType>FLAVOR_RELIGION</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_BURIAL_TOMB</BuildingType> 
			<FlavorType>FLAVOR_HAPPINESS</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_MUD_PYRAMID_MOSQUE</BuildingType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_MUD_PYRAMID_MOSQUE</BuildingType> 
			<FlavorType>FLAVOR_RELIGION</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_WAT</BuildingType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>40</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_WAT</BuildingType> 
			<FlavorType>FLAVOR_SCIENCE</FlavorType> 
			<Flavor>35</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_WAT</BuildingType> 
			<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_OPERA_HOUSE</BuildingType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>35</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_OPERA_HOUSE</BuildingType> 
			<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType> 
			<Flavor>2</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_MUSEUM</BuildingType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>40</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_MUSEUM</BuildingType> 
			<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_BROADCAST_TOWER</BuildingType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>50</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_TEMPLE</BuildingType> 
			<FlavorType>FLAVOR_RELIGION</FlavorType> 
			<Flavor>40</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_GARDEN</BuildingType> 
			<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType> 
			<Flavor>30</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_HEROIC_EPIC</BuildingType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_HEROIC_EPIC</BuildingType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_HEROIC_EPIC</BuildingType> 
			<FlavorType>FLAVOR_MILITARY_TRAINING</FlavorType> 
			<Flavor>35</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_HEROIC_EPIC</BuildingType> 
			<FlavorType>FLAVOR_PRODUCTION</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_HEROIC_EPIC</BuildingType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_NATIONAL_EPIC</BuildingType> 
			<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType> 
			<Flavor>50</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_NATIONAL_EPIC</BuildingType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_CIRCUS_MAXIMUS</BuildingType> 
			<FlavorType>FLAVOR_HAPPINESS</FlavorType> 
			<Flavor>100</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_CIRCUS_MAXIMUS</BuildingType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>25</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_NATIONAL_TREASURY</BuildingType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>25</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_NATIONAL_TREASURY</BuildingType> 
			<FlavorType>FLAVOR_I_TRADE_ORIGIN</FlavorType> 
			<Flavor>25</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_NATIONAL_TREASURY</BuildingType> 
			<FlavorType>FLAVOR_I_TRADE_DESTINATION</FlavorType> 
			<Flavor>25</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_NATIONAL_TREASURY</BuildingType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>25</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_NATIONAL_COLLEGE</BuildingType> 
			<FlavorType>FLAVOR_SCIENCE</FlavorType> 
			<Flavor>100</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_NATIONAL_COLLEGE</BuildingType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_IRONWORKS</BuildingType> 
			<FlavorType>FLAVOR_PRODUCTION</FlavorType> 
			<Flavor>50</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_IRONWORKS</BuildingType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_OXFORD_UNIVERSITY</BuildingType> 
			<FlavorType>FLAVOR_SCIENCE</FlavorType> 
			<Flavor>50</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_OXFORD_UNIVERSITY</BuildingType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_HERMITAGE</BuildingType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>50</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_HERMITAGE</BuildingType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_PYRAMID</BuildingType> 
			<FlavorType>FLAVOR_TILE_IMPROVEMENT</FlavorType> 
			<Flavor>45</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_PYRAMID</BuildingType> 
			<FlavorType>FLAVOR_PRODUCTION</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_PYRAMID</BuildingType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_PYRAMID</BuildingType> 
			<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_GREAT_LIBRARY</BuildingType> 
			<FlavorType>FLAVOR_SCIENCE</FlavorType> 
			<Flavor>75</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_GREAT_LIBRARY</BuildingType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_GREAT_LIBRARY</BuildingType> 
			<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_STONEHENGE</BuildingType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>25</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_STONEHENGE</BuildingType> 
			<FlavorType>FLAVOR_RELIGION</FlavorType> 
			<Flavor>75</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_STONEHENGE</BuildingType> 
			<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_HANGING_GARDEN</BuildingType> 
			<FlavorType>FLAVOR_GROWTH</FlavorType> 
			<Flavor>30</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_HANGING_GARDEN</BuildingType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_HANGING_GARDEN</BuildingType> 
			<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType> 
			<Flavor>25</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_COLOSSUS</BuildingType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>25</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_COLOSSUS</BuildingType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_COLOSSUS</BuildingType> 
			<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_GREAT_LIGHTHOUSE</BuildingType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>30</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_GREAT_LIGHTHOUSE</BuildingType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_GREAT_LIGHTHOUSE</BuildingType> 
			<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_ORACLE</BuildingType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_ORACLE</BuildingType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>15</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_ORACLE</BuildingType> 
			<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_GREAT_WALL</BuildingType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_GREAT_WALL</BuildingType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_GREAT_WALL</BuildingType> 
			<FlavorType>FLAVOR_CITY_DEFENSE</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_GREAT_WALL</BuildingType> 
			<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_HAGIA_SOPHIA</BuildingType> 
			<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType> 
			<Flavor>35</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_HAGIA_SOPHIA</BuildingType> 
			<FlavorType>FLAVOR_RELIGION</FlavorType> 
			<Flavor>30</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_HAGIA_SOPHIA</BuildingType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>15</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_ANGKOR_WAT</BuildingType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>12</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_ANGKOR_WAT</BuildingType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_ANGKOR_WAT</BuildingType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_ANGKOR_WAT</BuildingType> 
			<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_NOTRE_DAME</BuildingType> 
			<FlavorType>FLAVOR_HAPPINESS</FlavorType> 
			<Flavor>50</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_NOTRE_DAME</BuildingType> 
			<FlavorType>FLAVOR_RELIGION</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_NOTRE_DAME</BuildingType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_NOTRE_DAME</BuildingType> 
			<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_MACHU_PICHU</BuildingType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>40</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_MACHU_PICHU</BuildingType> 
			<FlavorType>FLAVOR_RELIGION</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_MACHU_PICHU</BuildingType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_MACHU_PICHU</BuildingType> 
			<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_CHICHEN_ITZA</BuildingType> 
			<FlavorType>FLAVOR_PRODUCTION</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_CHICHEN_ITZA</BuildingType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_CHICHEN_ITZA</BuildingType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_CHICHEN_ITZA</BuildingType> 
			<FlavorType>FLAVOR_HAPPINESS</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_CHICHEN_ITZA</BuildingType> 
			<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_KREMLIN</BuildingType> 
			<FlavorType>FLAVOR_CITY_DEFENSE</FlavorType> 
			<Flavor>30</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_KREMLIN</BuildingType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_KREMLIN</BuildingType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>25</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_KREMLIN</BuildingType> 
			<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_FORBIDDEN_PALACE</BuildingType> 
			<FlavorType>FLAVOR_HAPPINESS</FlavorType> 
			<Flavor>250</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_FORBIDDEN_PALACE</BuildingType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_FORBIDDEN_PALACE</BuildingType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>100</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_FORBIDDEN_PALACE</BuildingType> 
			<FlavorType>FLAVOR_HAPPINESS</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_FORBIDDEN_PALACE</BuildingType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>100</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_FORBIDDEN_PALACE</BuildingType> 
			<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_HIMEJI_CASTLE</BuildingType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>15</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_HIMEJI_CASTLE</BuildingType> 
			<FlavorType>FLAVOR_CITY_DEFENSE</FlavorType> 
			<Flavor>15</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_HIMEJI_CASTLE</BuildingType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_HIMEJI_CASTLE</BuildingType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_HIMEJI_CASTLE</BuildingType> 
			<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_PORCELAIN_TOWER</BuildingType> 
			<FlavorType>FLAVOR_SCIENCE</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_PORCELAIN_TOWER</BuildingType> 
			<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType> 
			<Flavor>45</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_PORCELAIN_TOWER</BuildingType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_SISTINE_CHAPEL</BuildingType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>50</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_SISTINE_CHAPEL</BuildingType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>25</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_SISTINE_CHAPEL</BuildingType> 
			<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_TAJ_MAHAL</BuildingType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>13</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_TAJ_MAHAL</BuildingType> 
			<FlavorType>FLAVOR_PRODUCTION</FlavorType> 
			<Flavor>12</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_TAJ_MAHAL</BuildingType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>25</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_TAJ_MAHAL</BuildingType> 
			<FlavorType>FLAVOR_HAPPINESS</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_TAJ_MAHAL</BuildingType> 
			<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_BIG_BEN</BuildingType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>25</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_BIG_BEN</BuildingType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>25</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_BIG_BEN</BuildingType> 
			<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_BRANDENBURG_GATE</BuildingType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>25</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_BRANDENBURG_GATE</BuildingType> 
			<FlavorType>FLAVOR_MILITARY_TRAINING</FlavorType> 
			<Flavor>30</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_BRANDENBURG_GATE</BuildingType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>25</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_BRANDENBURG_GATE</BuildingType> 
			<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType> 
			<Flavor>45</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_LOUVRE</BuildingType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>75</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_LOUVRE</BuildingType> 
			<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType> 
			<Flavor>15</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_LOUVRE</BuildingType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>25</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_EIFFEL_TOWER</BuildingType> 
			<FlavorType>FLAVOR_HAPPINESS</FlavorType> 
			<Flavor>50</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_EIFFEL_TOWER</BuildingType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>30</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_EIFFEL_TOWER</BuildingType> 
			<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_STATUE_OF_LIBERTY</BuildingType> 
			<FlavorType>FLAVOR_PRODUCTION</FlavorType> 
			<Flavor>30</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_STATUE_OF_LIBERTY</BuildingType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>30</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_STATUE_OF_LIBERTY</BuildingType> 
			<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_CRISTO_REDENTOR</BuildingType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>30</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_CRISTO_REDENTOR</BuildingType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>70</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_CRISTO_REDENTOR</BuildingType> 
			<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_PENTAGON</BuildingType> 
			<FlavorType>FLAVOR_MILITARY_TRAINING</FlavorType> 
			<Flavor>30</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_PENTAGON</BuildingType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>30</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_PENTAGON</BuildingType> 
			<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_SYDNEY_OPERA_HOUSE</BuildingType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>70</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_SYDNEY_OPERA_HOUSE</BuildingType> 
			<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_SYDNEY_OPERA_HOUSE</BuildingType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>30</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_AQUEDUCT</BuildingType> 
			<FlavorType>FLAVOR_GROWTH</FlavorType> 
			<Flavor>40</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_AQUEDUCT</BuildingType> 
			<FlavorType>FLAVOR_SCIENCE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_STONE_WORKS</BuildingType> 
			<FlavorType>FLAVOR_PRODUCTION</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_STONE_WORKS</BuildingType> 
			<FlavorType>FLAVOR_HAPPINESS</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_MONASTERY</BuildingType> 
			<FlavorType>FLAVOR_RELIGION</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_MONASTERY</BuildingType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_TEMPLE_ARTEMIS</BuildingType> 
			<FlavorType>FLAVOR_GROWTH</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_TEMPLE_ARTEMIS</BuildingType> 
			<FlavorType>FLAVOR_RANGED</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_TEMPLE_ARTEMIS</BuildingType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>15</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_TEMPLE_ARTEMIS</BuildingType> 
			<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_MAUSOLEUM_HALICARNASSUS</BuildingType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_MAUSOLEUM_HALICARNASSUS</BuildingType> 
			<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_MAUSOLEUM_HALICARNASSUS</BuildingType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_WALLS_OF_BABYLON</BuildingType> 
			<FlavorType>FLAVOR_CITY_DEFENSE</FlavorType> 
			<Flavor>40</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_CEILIDH_HALL</BuildingType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>70</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_CEILIDH_HALL</BuildingType> 
			<FlavorType>FLAVOR_HAPPINESS</FlavorType> 
			<Flavor>40</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_CEILIDH_HALL</BuildingType> 
			<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType> 
			<Flavor>2</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_COFFEE_HOUSE</BuildingType> 
			<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType> 
			<Flavor>40</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_COFFEE_HOUSE</BuildingType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>50</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_STATUE_ZEUS</BuildingType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>25</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_STATUE_ZEUS</BuildingType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_STATUE_ZEUS</BuildingType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_STATUE_ZEUS</BuildingType> 
			<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_AMPHITHEATER</BuildingType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_AMPHITHEATER</BuildingType> 
			<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType> 
			<Flavor>2</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_SHRINE</BuildingType> 
			<FlavorType>FLAVOR_RELIGION</FlavorType> 
			<Flavor>25</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_RECYCLING_CENTER</BuildingType> 
			<FlavorType>FLAVOR_AIR</FlavorType> 
			<Flavor>25</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_RECYCLING_CENTER</BuildingType> 
			<FlavorType>FLAVOR_SPACESHIP</FlavorType> 
			<Flavor>50</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_BOMB_SHELTER</BuildingType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>25</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_CONSTABLE</BuildingType> 
			<FlavorType>FLAVOR_ESPIONAGE</FlavorType> 
			<Flavor>25</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_POLICE_STATION</BuildingType> 
			<FlavorType>FLAVOR_ESPIONAGE</FlavorType> 
			<Flavor>25</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_INTELLIGENCE_AGENCY</BuildingType> 
			<FlavorType>FLAVOR_SCIENCE</FlavorType> 
			<Flavor>50</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_INTELLIGENCE_AGENCY</BuildingType> 
			<FlavorType>FLAVOR_DIPLOMACY</FlavorType> 
			<Flavor>50</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_INTELLIGENCE_AGENCY</BuildingType> 
			<FlavorType>FLAVOR_ESPIONAGE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_GREAT_FIREWALL</BuildingType> 
			<FlavorType>FLAVOR_ESPIONAGE</FlavorType> 
			<Flavor>100</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_GREAT_FIREWALL</BuildingType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_GRAND_TEMPLE</BuildingType> 
			<FlavorType>FLAVOR_RELIGION</FlavorType> 
			<Flavor>50</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_GRAND_TEMPLE</BuildingType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_STELE</BuildingType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_STELE</BuildingType> 
			<FlavorType>FLAVOR_RELIGION</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_CATHEDRAL</BuildingType> 
			<FlavorType>FLAVOR_RELIGION</FlavorType> 
			<Flavor>1</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_CATHEDRAL</BuildingType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_CATHEDRAL</BuildingType> 
			<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType> 
			<Flavor>2</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_CATHEDRAL</BuildingType> 
			<FlavorType>FLAVOR_HAPPINESS</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_MOSQUE</BuildingType> 
			<FlavorType>FLAVOR_RELIGION</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_MOSQUE</BuildingType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>2</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_MOSQUE</BuildingType> 
			<FlavorType>FLAVOR_HAPPINESS</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_PAGODA</BuildingType> 
			<FlavorType>FLAVOR_RELIGION</FlavorType> 
			<Flavor>2</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_PAGODA</BuildingType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>2</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_PAGODA</BuildingType> 
			<FlavorType>FLAVOR_HAPPINESS</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_LEANING_TOWER</BuildingType> 
			<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType> 
			<Flavor>50</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_LEANING_TOWER</BuildingType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_TERRACOTTA_ARMY</BuildingType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>75</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_TERRACOTTA_ARMY</BuildingType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>75</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_TERRACOTTA_ARMY</BuildingType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_PETRA</BuildingType> 
			<FlavorType>FLAVOR_GROWTH</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_PETRA</BuildingType> 
			<FlavorType>FLAVOR_PRODUCTION</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_PETRA</BuildingType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_PETRA</BuildingType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_PETRA</BuildingType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>15</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_PETRA</BuildingType> 
			<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_MOSQUE_OF_DJENNE</BuildingType> 
			<FlavorType>FLAVOR_RELIGION</FlavorType> 
			<Flavor>50</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_MOSQUE_OF_DJENNE</BuildingType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>15</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_MOSQUE_OF_DJENNE</BuildingType> 
			<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_ALHAMBRA</BuildingType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_ALHAMBRA</BuildingType> 
			<FlavorType>FLAVOR_MILITARY_TRAINING</FlavorType> 
			<Flavor>15</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_ALHAMBRA</BuildingType> 
			<FlavorType>FLAVOR_CITY_DEFENSE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_ALHAMBRA</BuildingType> 
			<FlavorType>FLAVOR_RELIGION</FlavorType> 
			<Flavor>15</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_ALHAMBRA</BuildingType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_ALHAMBRA</BuildingType> 
			<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_CN_TOWER</BuildingType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>30</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_CN_TOWER</BuildingType> 
			<FlavorType>FLAVOR_GROWTH</FlavorType> 
			<Flavor>50</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_CN_TOWER</BuildingType> 
			<FlavorType>FLAVOR_HAPPINESS</FlavorType> 
			<Flavor>30</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_CN_TOWER</BuildingType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>30</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_CN_TOWER</BuildingType> 
			<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_HUBBLE</BuildingType> 
			<FlavorType>FLAVOR_SPACESHIP</FlavorType> 
			<Flavor>50</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_HUBBLE</BuildingType> 
			<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType> 
			<Flavor>60</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_HUBBLE</BuildingType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>30</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_IKANDA</BuildingType> 
			<FlavorType>FLAVOR_MILITARY_TRAINING</FlavorType> 
			<Flavor>30</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_IKANDA</BuildingType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_IKANDA</BuildingType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_DUCAL_STABLE</BuildingType> 
			<FlavorType>FLAVOR_MILITARY_TRAINING</FlavorType> 
			<Flavor>15</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_DUCAL_STABLE</BuildingType> 
			<FlavorType>FLAVOR_MOBILE</FlavorType> 
			<Flavor>15</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_DUCAL_STABLE</BuildingType> 
			<FlavorType>FLAVOR_PRODUCTION</FlavorType> 
			<Flavor>25</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_DUCAL_STABLE</BuildingType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_RED_FORT</BuildingType> 
			<FlavorType>FLAVOR_CITY_DEFENSE</FlavorType> 
			<Flavor>30</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_RED_FORT</BuildingType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_RED_FORT</BuildingType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>25</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_RED_FORT</BuildingType> 
			<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_ROYAL_LIBRARY</BuildingType> 
			<FlavorType>FLAVOR_SCIENCE</FlavorType> 
			<Flavor>35</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_ROYAL_LIBRARY</BuildingType> 
			<FlavorType>FLAVOR_MILITARY_TRAINING</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_ROYAL_LIBRARY</BuildingType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_WRITERS_GUILD</BuildingType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>90</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_ARTISTS_GUILD</BuildingType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>100</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_MUSICIANS_GUILD</BuildingType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>110</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_HOTEL</BuildingType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>50</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_AIRPORT</BuildingType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>30</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_AIRPORT</BuildingType> 
			<FlavorType>FLAVOR_AIRLIFT</FlavorType> 
			<Flavor>30</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_TOURIST_CENTER</BuildingType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>50</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_UFFIZI</BuildingType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>75</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_UFFIZI</BuildingType> 
			<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType> 
			<Flavor>15</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_UFFIZI</BuildingType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>25</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_GLOBE_THEATER</BuildingType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>75</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_GLOBE_THEATER</BuildingType> 
			<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType> 
			<Flavor>15</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_GLOBE_THEATER</BuildingType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>25</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_BROADWAY</BuildingType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>75</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_BROADWAY</BuildingType> 
			<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType> 
			<Flavor>15</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_BROADWAY</BuildingType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>25</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_PRORA_RESORT</BuildingType> 
			<FlavorType>FLAVOR_HAPPINESS</FlavorType> 
			<Flavor>75</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_PRORA_RESORT</BuildingType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>25</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_BOROBUDUR</BuildingType> 
			<FlavorType>FLAVOR_RELIGION</FlavorType> 
			<Flavor>75</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_BOROBUDUR</BuildingType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>25</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_PARTHENON</BuildingType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>75</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_PARTHENON</BuildingType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>25</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_CARAVANSARY</BuildingType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_CARAVANSARY</BuildingType> 
			<FlavorType>FLAVOR_I_LAND_TRADE_ROUTE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_CARAVANSARY</BuildingType> 
			<FlavorType>FLAVOR_I_TRADE_ORIGIN</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_CANDI</BuildingType> 
			<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType> 
			<Flavor>30</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_CANDI</BuildingType> 
			<FlavorType>FLAVOR_RELIGION</FlavorType> 
			<Flavor>30</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_HANSE</BuildingType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>25</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_HANSE</BuildingType> 
			<FlavorType>FLAVOR_I_TRADE_ORIGIN</FlavorType> 
			<Flavor>25</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_HANSE</BuildingType> 
			<FlavorType>FLAVOR_I_TRADE_DESTINATION</FlavorType> 
			<Flavor>25</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_HANSE</BuildingType> 
			<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType> 
			<Flavor>2</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_HANSE</BuildingType> 
			<FlavorType>FLAVOR_PRODUCTION</FlavorType> 
			<Flavor>25</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_THEATRE</BuildingType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>35</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_EE_ACADEMY</BuildingType> 
			<FlavorType>FLAVOR_SCIENCE</FlavorType> 
			<Flavor>35</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_EE_BASTION</BuildingType> 
			<FlavorType>FLAVOR_CITY_DEFENSE</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_EE_CLOTH_MILL</BuildingType> 
			<FlavorType>FLAVOR_PRODUCTION</FlavorType> 
			<Flavor>25</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_EE_CLOTH_MILL</BuildingType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>15</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_EE_DRYDOCK</BuildingType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>30</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_EE_DRYDOCK</BuildingType> 
			<FlavorType>FLAVOR_MILITARY_TRAINING</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_EE_GALLERY</BuildingType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_EE_GUNSMITH</BuildingType> 
			<FlavorType>FLAVOR_MILITARY_TRAINING</FlavorType> 
			<Flavor>15</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_EE_MANOR</BuildingType> 
			<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType> 
			<Flavor>45</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_EE_MANOR</BuildingType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>15</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_EE_MENAGERIE</BuildingType> 
			<FlavorType>FLAVOR_HAPPINESS</FlavorType> 
			<Flavor>35</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_EE_SALON</BuildingType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>35</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_EE_TAVERN</BuildingType> 
			<FlavorType>FLAVOR_HAPPINESS</FlavorType> 
			<Flavor>30</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_EE_WEIGH_HOUSE</BuildingType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>25</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_EE_TOPKAPI</BuildingType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_EE_TOPKAPI</BuildingType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>30</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_EE_TORRE</BuildingType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>30</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_EE_TORRE</BuildingType> 
			<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType> 
			<Flavor>12</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_EE_TORRE</BuildingType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_EE_WAT_PHRA_KAEW</BuildingType> 
			<FlavorType>FLAVOR_SCIENCE</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_EE_WAT_PHRA_KAEW</BuildingType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_EE_KRONBORG</BuildingType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>35</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_EE_KRONBORG</BuildingType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>25</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_EE_KRONBORG</BuildingType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_EE_SMITHSONIAN</BuildingType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>30</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_EE_SMITHSONIAN</BuildingType> 
			<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType> 
			<Flavor>12</Flavor> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_EE_SMITHSONIAN</BuildingType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>25</Flavor> 
		</Row>
	</Building_Flavors> 

	<Table name="Building_FreeSpecialistCounts">
		<Column name="BuildingType" type="text"  />
		<Column name="SpecialistType" type="text"  />
		<Column name="Count" type="integer"  />
	</Table> 
	<Building_FreeSpecialistCounts>
		<Delete />

	</Building_FreeSpecialistCounts> 

	<Table name="Building_FreeUnits">
		<Column name="BuildingType" type="text"  />
		<Column name="UnitType" type="text"  />
		<Column name="NumUnits" type="integer"  />
	</Table> 
	<Building_FreeUnits>
		<Delete />

		<Row> 
			<BuildingType>BUILDING_BRANDENBURG_GATE</BuildingType> 
			<UnitType>UNIT_GREAT_GENERAL</UnitType> 
			<NumUnits>1</NumUnits> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_PORCELAIN_TOWER</BuildingType> 
			<UnitType>UNIT_SCIENTIST</UnitType> 
			<NumUnits>1</NumUnits> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_LOUVRE</BuildingType> 
			<UnitType>UNIT_ARTIST</UnitType> 
			<NumUnits>1</NumUnits> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_PYRAMID</BuildingType> 
			<UnitType>UNIT_WORKER</UnitType> 
			<NumUnits>2</NumUnits> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_HAGIA_SOPHIA</BuildingType> 
			<UnitType>UNIT_PROPHET</UnitType> 
			<NumUnits>1</NumUnits> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_COLOSSUS</BuildingType> 
			<UnitType>UNIT_CARGO_SHIP</UnitType> 
			<NumUnits>1</NumUnits> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_HUBBLE</BuildingType> 
			<UnitType>UNIT_SCIENTIST</UnitType> 
			<NumUnits>2</NumUnits> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_PETRA</BuildingType> 
			<UnitType>UNIT_CARAVAN</UnitType> 
			<NumUnits>1</NumUnits> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_UFFIZI</BuildingType> 
			<UnitType>UNIT_ARTIST</UnitType> 
			<NumUnits>1</NumUnits> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_GLOBE_THEATER</BuildingType> 
			<UnitType>UNIT_WRITER</UnitType> 
			<NumUnits>1</NumUnits> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_BROADWAY</BuildingType> 
			<UnitType>UNIT_MUSICIAN</UnitType> 
			<NumUnits>1</NumUnits> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_BOROBUDUR</BuildingType> 
			<UnitType>UNIT_MISSIONARY</UnitType> 
			<NumUnits>3</NumUnits> 
		</Row>
	</Building_FreeUnits> 

	<Table name="Building_GlobalYieldModifiers">
		<Column name="BuildingType" type="text"  />
		<Column name="YieldType" type="text"  />
		<Column name="Yield" type="integer"  />
	</Table> 
	<Building_GlobalYieldModifiers>
		<Delete />

		<Row> 
			<BuildingType>BUILDING_TEMPLE_ARTEMIS</BuildingType> 
			<YieldType>YIELD_FOOD</YieldType> 
			<Yield>10</Yield> 
		</Row>
	</Building_GlobalYieldModifiers> 

	<Table name="Building_HurryModifiers">
		<Column name="BuildingType" type="text"  />
		<Column name="HurryType" type="text"  />
		<Column name="HurryCostModifier" type="integer"  />
	</Table> 
	<Building_HurryModifiers>
		<Delete />

		<Row> 
			<BuildingType>BUILDING_BIG_BEN</BuildingType> 
			<HurryType>HURRY_GOLD</HurryType> 
			<HurryCostModifier>-15</HurryCostModifier> 
		</Row>
	</Building_HurryModifiers> 

	<Table name="Building_LakePlotYieldChanges">
		<Column name="BuildingType" type="text"  />
		<Column name="YieldType" type="text"  />
		<Column name="Yield" type="integer"  />
	</Table> 
	<Building_LakePlotYieldChanges>
		<Delete />

		<Row> 
			<BuildingType>BUILDING_FLOATING_GARDENS</BuildingType> 
			<YieldType>YIELD_FOOD</YieldType> 
			<Yield>2</Yield> 
		</Row>
	</Building_LakePlotYieldChanges> 

	<Table name="Building_LocalResourceAnds">
		<Column name="BuildingType" type="text"  />
		<Column name="ResourceType" type="text"  />
	</Table> 
	<Building_LocalResourceAnds>
		<Delete />

		<Row> 
			<BuildingType>BUILDING_FORGE</BuildingType> 
			<ResourceType>RESOURCE_IRON</ResourceType> 
		</Row>
	</Building_LocalResourceAnds> 

	<Table name="Building_LocalResourceOrs">
		<Column name="BuildingType" type="text"  />
		<Column name="ResourceType" type="text"  />
	</Table> 
	<Building_LocalResourceOrs>
		<Delete />

		<Row> 
			<BuildingType>BUILDING_STABLE</BuildingType> 
			<ResourceType>RESOURCE_HORSE</ResourceType> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_STABLE</BuildingType> 
			<ResourceType>RESOURCE_SHEEP</ResourceType> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_STABLE</BuildingType> 
			<ResourceType>RESOURCE_COW</ResourceType> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_MINT</BuildingType> 
			<ResourceType>RESOURCE_GOLD</ResourceType> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_MINT</BuildingType> 
			<ResourceType>RESOURCE_SILVER</ResourceType> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_CIRCUS</BuildingType> 
			<ResourceType>RESOURCE_HORSE</ResourceType> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_CIRCUS</BuildingType> 
			<ResourceType>RESOURCE_IVORY</ResourceType> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_STONE_WORKS</BuildingType> 
			<ResourceType>RESOURCE_MARBLE</ResourceType> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_STONE_WORKS</BuildingType> 
			<ResourceType>RESOURCE_STONE</ResourceType> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_DUCAL_STABLE</BuildingType> 
			<ResourceType>RESOURCE_HORSE</ResourceType> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_DUCAL_STABLE</BuildingType> 
			<ResourceType>RESOURCE_SHEEP</ResourceType> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_DUCAL_STABLE</BuildingType> 
			<ResourceType>RESOURCE_COW</ResourceType> 
		</Row>
	</Building_LocalResourceOrs> 

	<Table name="Building_LockedBuildingClasses">
		<Column name="BuildingType" type="text"  />
		<Column name="BuildingClassType" type="text"  />
	</Table> 
	<Building_LockedBuildingClasses>
		<Delete />

	</Building_LockedBuildingClasses> 

	<Table name="Building_PrereqBuildingClasses">
		<Column name="BuildingType" type="text"  />
		<Column name="BuildingClassType" type="text"  />
		<Column name="NumBuildingNeeded" type="integer"  />
	</Table> 
	<Building_PrereqBuildingClasses>
		<Delete />

		<Row> 
			<BuildingType>BUILDING_HEROIC_EPIC</BuildingType> 
			<BuildingClassType>BUILDINGCLASS_BARRACKS</BuildingClassType> 
			<NumBuildingNeeded>-1</NumBuildingNeeded> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_NATIONAL_EPIC</BuildingType> 
			<BuildingClassType>BUILDINGCLASS_MONUMENT</BuildingClassType> 
			<NumBuildingNeeded>-1</NumBuildingNeeded> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_CIRCUS_MAXIMUS</BuildingType> 
			<BuildingClassType>BUILDINGCLASS_COLOSSEUM</BuildingClassType> 
			<NumBuildingNeeded>-1</NumBuildingNeeded> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_NATIONAL_TREASURY</BuildingType> 
			<BuildingClassType>BUILDINGCLASS_MARKET</BuildingClassType> 
			<NumBuildingNeeded>-1</NumBuildingNeeded> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_NATIONAL_COLLEGE</BuildingType> 
			<BuildingClassType>BUILDINGCLASS_LIBRARY</BuildingClassType> 
			<NumBuildingNeeded>-1</NumBuildingNeeded> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_IRONWORKS</BuildingType> 
			<BuildingClassType>BUILDINGCLASS_WORKSHOP</BuildingClassType> 
			<NumBuildingNeeded>-1</NumBuildingNeeded> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_OXFORD_UNIVERSITY</BuildingType> 
			<BuildingClassType>BUILDINGCLASS_UNIVERSITY</BuildingClassType> 
			<NumBuildingNeeded>-1</NumBuildingNeeded> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_HERMITAGE</BuildingType> 
			<BuildingClassType>BUILDINGCLASS_OPERA_HOUSE</BuildingClassType> 
			<NumBuildingNeeded>-1</NumBuildingNeeded> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_INTELLIGENCE_AGENCY</BuildingType> 
			<BuildingClassType>BUILDINGCLASS_POLICE_STATION</BuildingClassType> 
			<NumBuildingNeeded>-1</NumBuildingNeeded> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_GRAND_TEMPLE</BuildingType> 
			<BuildingClassType>BUILDINGCLASS_TEMPLE</BuildingClassType> 
			<NumBuildingNeeded>-1</NumBuildingNeeded> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_TOURIST_CENTER</BuildingType> 
			<BuildingClassType>BUILDINGCLASS_HOTEL</BuildingClassType> 
			<NumBuildingNeeded>-1</NumBuildingNeeded> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_EE_SUMMER_PALACE</BuildingType> 
			<BuildingClassType>BUILDINGCLASS_EE_MANOR</BuildingClassType> 
			<NumBuildingNeeded>-1</NumBuildingNeeded> 
		</Row>
	</Building_PrereqBuildingClasses> 

	<Table name="Building_ResourceCultureChanges">
		<Column name="BuildingType" type="text"  />
		<Column name="ResourceType" type="text"  />
		<Column name="CultureChange" type="integer"  />
	</Table> 
	<Building_ResourceCultureChanges>
		<Delete />

	</Building_ResourceCultureChanges> 

	<Table name="Building_ResourceFaithChanges">
		<Column name="BuildingType" type="text"  />
		<Column name="ResourceType" type="text"  />
		<Column name="FaithChange" type="integer"  />
	</Table> 
	<Building_ResourceFaithChanges>
		<Delete />

	</Building_ResourceFaithChanges> 

	<Table name="Building_ResourceQuantity">
		<Column name="BuildingType" type="text"  />
		<Column name="ResourceType" type="text"  />
		<Column name="Quantity" type="integer"  />
	</Table> 
	<Building_ResourceQuantity>
		<Delete />

		<Row> 
			<BuildingType>BUILDING_RECYCLING_CENTER</BuildingType> 
			<ResourceType>RESOURCE_ALUMINUM</ResourceType> 
			<Quantity>2</Quantity> 
		</Row>
	</Building_ResourceQuantity> 

	<Table name="Building_ResourceQuantityRequirements">
		<Column name="BuildingType" type="text"  />
		<Column name="ResourceType" type="text"  />
		<Column name="Cost" type="integer"  />
	</Table> 
	<Building_ResourceQuantityRequirements>
		<Delete />

		<Row> 
			<BuildingType>BUILDING_HYDRO_PLANT</BuildingType> 
			<ResourceType>RESOURCE_ALUMINUM</ResourceType> 
			<Cost>1</Cost> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_FACTORY</BuildingType> 
			<ResourceType>RESOURCE_COAL</ResourceType> 
			<Cost>1</Cost> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_NUCLEAR_PLANT</BuildingType> 
			<ResourceType>RESOURCE_URANIUM</ResourceType> 
			<Cost>1</Cost> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_SPACESHIP_FACTORY</BuildingType> 
			<ResourceType>RESOURCE_ALUMINUM</ResourceType> 
			<Cost>1</Cost> 
		</Row>
	</Building_ResourceQuantityRequirements> 

	<Table name="Building_ResourceYieldChanges">
		<Column name="BuildingType" type="text"  />
		<Column name="ResourceType" type="text"  />
		<Column name="YieldType" type="text"  />
		<Column name="Yield" type="integer"  />
	</Table> 
	<Building_ResourceYieldChanges>
		<Delete />

		<Row> 
			<BuildingType>BUILDING_MINT</BuildingType> 
			<ResourceType>RESOURCE_GOLD</ResourceType> 
			<YieldType>YIELD_GOLD</YieldType> 
			<Yield>2</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_MINT</BuildingType> 
			<ResourceType>RESOURCE_SILVER</ResourceType> 
			<YieldType>YIELD_GOLD</YieldType> 
			<Yield>2</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_GRANARY</BuildingType> 
			<ResourceType>RESOURCE_WHEAT</ResourceType> 
			<YieldType>YIELD_FOOD</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_STABLE</BuildingType> 
			<ResourceType>RESOURCE_SHEEP</ResourceType> 
			<YieldType>YIELD_PRODUCTION</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_GRANARY</BuildingType> 
			<ResourceType>RESOURCE_BANANA</ResourceType> 
			<YieldType>YIELD_FOOD</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_STABLE</BuildingType> 
			<ResourceType>RESOURCE_HORSE</ResourceType> 
			<YieldType>YIELD_PRODUCTION</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_GRANARY</BuildingType> 
			<ResourceType>RESOURCE_DEER</ResourceType> 
			<YieldType>YIELD_FOOD</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_STABLE</BuildingType> 
			<ResourceType>RESOURCE_COW</ResourceType> 
			<YieldType>YIELD_PRODUCTION</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_LIGHTHOUSE</BuildingType> 
			<ResourceType>RESOURCE_FISH</ResourceType> 
			<YieldType>YIELD_FOOD</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_FORGE</BuildingType> 
			<ResourceType>RESOURCE_IRON</ResourceType> 
			<YieldType>YIELD_PRODUCTION</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_STONE_WORKS</BuildingType> 
			<ResourceType>RESOURCE_MARBLE</ResourceType> 
			<YieldType>YIELD_PRODUCTION</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_STONE_WORKS</BuildingType> 
			<ResourceType>RESOURCE_STONE</ResourceType> 
			<YieldType>YIELD_PRODUCTION</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_BAZAAR</BuildingType> 
			<ResourceType>RESOURCE_OIL</ResourceType> 
			<YieldType>YIELD_GOLD</YieldType> 
			<Yield>2</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_MONASTERY</BuildingType> 
			<ResourceType>RESOURCE_INCENSE</ResourceType> 
			<YieldType>YIELD_FAITH</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_MONASTERY</BuildingType> 
			<ResourceType>RESOURCE_WINE</ResourceType> 
			<YieldType>YIELD_FAITH</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_MONASTERY</BuildingType> 
			<ResourceType>RESOURCE_INCENSE</ResourceType> 
			<YieldType>YIELD_CULTURE</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_MONASTERY</BuildingType> 
			<ResourceType>RESOURCE_WINE</ResourceType> 
			<YieldType>YIELD_CULTURE</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_MAUSOLEUM_HALICARNASSUS</BuildingType> 
			<ResourceType>RESOURCE_MARBLE</ResourceType> 
			<YieldType>YIELD_GOLD</YieldType> 
			<Yield>2</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_MAUSOLEUM_HALICARNASSUS</BuildingType> 
			<ResourceType>RESOURCE_STONE</ResourceType> 
			<YieldType>YIELD_GOLD</YieldType> 
			<Yield>2</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_DUCAL_STABLE</BuildingType> 
			<ResourceType>RESOURCE_SHEEP</ResourceType> 
			<YieldType>YIELD_PRODUCTION</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_DUCAL_STABLE</BuildingType> 
			<ResourceType>RESOURCE_HORSE</ResourceType> 
			<YieldType>YIELD_PRODUCTION</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_DUCAL_STABLE</BuildingType> 
			<ResourceType>RESOURCE_COW</ResourceType> 
			<YieldType>YIELD_PRODUCTION</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_DUCAL_STABLE</BuildingType> 
			<ResourceType>RESOURCE_SHEEP</ResourceType> 
			<YieldType>YIELD_GOLD</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_DUCAL_STABLE</BuildingType> 
			<ResourceType>RESOURCE_HORSE</ResourceType> 
			<YieldType>YIELD_GOLD</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_DUCAL_STABLE</BuildingType> 
			<ResourceType>RESOURCE_COW</ResourceType> 
			<YieldType>YIELD_GOLD</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_EE_CLOTH_MILL</BuildingType> 
			<ResourceType>RESOURCE_COTTON</ResourceType> 
			<YieldType>YIELD_GOLD</YieldType> 
			<Yield>2</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_EE_CLOTH_MILL</BuildingType> 
			<ResourceType>RESOURCE_SHEEP</ResourceType> 
			<YieldType>YIELD_GOLD</YieldType> 
			<Yield>2</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_EE_CLOTH_MILL</BuildingType> 
			<ResourceType>RESOURCE_SILK</ResourceType> 
			<YieldType>YIELD_GOLD</YieldType> 
			<Yield>2</Yield> 
		</Row>
	</Building_ResourceYieldChanges> 

	<Table name="Building_ResourceYieldModifiers">
		<Column name="BuildingType" type="text"  />
		<Column name="ResourceType" type="text"  />
		<Column name="YieldType" type="text"  />
		<Column name="Yield" type="integer"  />
	</Table> 
	<Building_ResourceYieldModifiers>
		<Delete />

	</Building_ResourceYieldModifiers> 

	<Table name="Building_RiverPlotYieldChanges">
		<Column name="BuildingType" type="text"  />
		<Column name="YieldType" type="text"  />
		<Column name="Yield" type="integer"  />
	</Table> 
	<Building_RiverPlotYieldChanges>
		<Delete />

		<Row> 
			<BuildingType>BUILDING_HYDRO_PLANT</BuildingType> 
			<YieldType>YIELD_PRODUCTION</YieldType> 
			<Yield>1</Yield> 
		</Row>
	</Building_RiverPlotYieldChanges> 

	<Table name="Building_SeaPlotYieldChanges">
		<Column name="BuildingType" type="text"  />
		<Column name="YieldType" type="text"  />
		<Column name="Yield" type="integer"  />
	</Table> 
	<Building_SeaPlotYieldChanges>
		<Delete />

		<Row> 
			<BuildingType>BUILDING_LIGHTHOUSE</BuildingType> 
			<YieldType>YIELD_FOOD</YieldType> 
			<Yield>1</Yield> 
		</Row>
	</Building_SeaPlotYieldChanges> 

	<Table name="Building_SeaResourceYieldChanges">
		<Column name="BuildingType" type="text"  />
		<Column name="YieldType" type="text"  />
		<Column name="Yield" type="integer"  />
	</Table> 
	<Building_SeaResourceYieldChanges>
		<Delete />

		<Row> 
			<BuildingType>BUILDING_SEAPORT</BuildingType> 
			<YieldType>YIELD_PRODUCTION</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_SEAPORT</BuildingType> 
			<YieldType>YIELD_GOLD</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_LIGHTHOUSE</BuildingType> 
			<YieldType>YIELD_PRODUCTION</YieldType> 
			<Yield>1</Yield> 
		</Row>
	</Building_SeaResourceYieldChanges> 

	<Table name="Building_SpecialistYieldChanges">
		<Column name="BuildingType" type="text"  />
		<Column name="SpecialistType" type="text"  />
		<Column name="YieldType" type="text"  />
		<Column name="Yield" type="integer"  />
	</Table> 
	<Building_SpecialistYieldChanges>
		<Delete />

		<Row> 
			<BuildingType>BUILDING_STATUE_OF_LIBERTY</BuildingType> 
			<SpecialistType>SPECIALIST_CITIZEN</SpecialistType> 
			<YieldType>YIELD_PRODUCTION</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_STATUE_OF_LIBERTY</BuildingType> 
			<SpecialistType>SPECIALIST_ARTIST</SpecialistType> 
			<YieldType>YIELD_PRODUCTION</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_STATUE_OF_LIBERTY</BuildingType> 
			<SpecialistType>SPECIALIST_SCIENTIST</SpecialistType> 
			<YieldType>YIELD_PRODUCTION</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_STATUE_OF_LIBERTY</BuildingType> 
			<SpecialistType>SPECIALIST_MERCHANT</SpecialistType> 
			<YieldType>YIELD_PRODUCTION</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_STATUE_OF_LIBERTY</BuildingType> 
			<SpecialistType>SPECIALIST_ENGINEER</SpecialistType> 
			<YieldType>YIELD_PRODUCTION</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_STATUE_OF_LIBERTY</BuildingType> 
			<SpecialistType>SPECIALIST_WRITER</SpecialistType> 
			<YieldType>YIELD_PRODUCTION</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_STATUE_OF_LIBERTY</BuildingType> 
			<SpecialistType>SPECIALIST_MUSICIAN</SpecialistType> 
			<YieldType>YIELD_PRODUCTION</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_INTERNATIONAL_SPACE_STATION</BuildingType> 
			<SpecialistType>SPECIALIST_SCIENTIST</SpecialistType> 
			<YieldType>YIELD_PRODUCTION</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_INTERNATIONAL_SPACE_STATION</BuildingType> 
			<SpecialistType>SPECIALIST_ENGINEER</SpecialistType> 
			<YieldType>YIELD_SCIENCE</YieldType> 
			<Yield>1</Yield> 
		</Row>
	</Building_SpecialistYieldChanges> 

	<Table name="Building_TechAndPrereqs">
		<Column name="BuildingType" type="text"  />
		<Column name="TechType" type="text"  />
	</Table> 
	<Building_TechAndPrereqs>
		<Delete />

	</Building_TechAndPrereqs> 

	<Table name="Building_TechEnhancedYieldChanges">
		<Column name="BuildingType" type="text"  />
		<Column name="YieldType" type="text"  />
		<Column name="Yield" type="integer"  />
	</Table> 
	<Building_TechEnhancedYieldChanges>
		<Delete />

		<Row> 
			<BuildingType>BUILDING_PETRA</BuildingType> 
			<YieldType>YIELD_CULTURE</YieldType> 
			<Yield>6</Yield> 
		</Row>
	</Building_TechEnhancedYieldChanges> 

	<Table name="Building_TerrainYieldChanges">
		<Column name="BuildingType" type="text"  />
		<Column name="TerrainType" type="text"  />
		<Column name="YieldType" type="text"  />
		<Column name="Yield" type="integer"  />
	</Table> 
	<Building_TerrainYieldChanges>
		<Delete />

		<Row> 
			<BuildingType>BUILDING_PETRA</BuildingType> 
			<TerrainType>TERRAIN_DESERT</TerrainType> 
			<YieldType>YIELD_FOOD</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_PETRA</BuildingType> 
			<TerrainType>TERRAIN_DESERT</TerrainType> 
			<YieldType>YIELD_PRODUCTION</YieldType> 
			<Yield>1</Yield> 
		</Row>
	</Building_TerrainYieldChanges> 

	<Table name="Building_ThemingBonuses">
		<Column name="BuildingType" type="text"  />
		<Column name="Description" type="text"  />
		<Column name="Bonus" type="integer"  />
		<Column name="SameEra" type="bool"  />
		<Column name="UniqueEras" type="bool"  />
		<Column name="MustBeArt" type="bool"  />
		<Column name="MustBeArtifact" type="bool"  />
		<Column name="MustBeEqualArtArtifact" type="bool"  />
		<Column name="RequiresOwner" type="bool"  />
		<Column name="RequiresAnyButOwner" type="bool"  />
		<Column name="RequiresSamePlayer" type="bool"  />
		<Column name="RequiresUniquePlayers" type="bool"  />
		<Column name="AIPriority" type="int"  />
	</Table> 
	<Building_ThemingBonuses>
		<Delete />

		<Row> 
			<BuildingType>BUILDING_MUSEUM</BuildingType> 
			<Description>TXT_KEY_THEMING_BONUS_MUSEUM_1</Description> 
			<Bonus>2</Bonus> 
			<SameEra>1</SameEra> 
			<MustBeArt>1</MustBeArt> 
			<RequiresOwner>1</RequiresOwner> 
			<AIPriority>2</AIPriority> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_MUSEUM</BuildingType> 
			<Description>TXT_KEY_THEMING_BONUS_MUSEUM_1</Description> 
			<Bonus>2</Bonus> 
			<SameEra>1</SameEra> 
			<MustBeArt>1</MustBeArt> 
			<RequiresAnyButOwner>1</RequiresAnyButOwner> 
			<AIPriority>2</AIPriority> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_MUSEUM</BuildingType> 
			<Description>TXT_KEY_THEMING_BONUS_MUSEUM_2</Description> 
			<Bonus>2</Bonus> 
			<SameEra>1</SameEra> 
			<MustBeArtifact>1</MustBeArtifact> 
			<RequiresOwner>1</RequiresOwner> 
			<AIPriority>2</AIPriority> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_MUSEUM</BuildingType> 
			<Description>TXT_KEY_THEMING_BONUS_MUSEUM_2</Description> 
			<Bonus>2</Bonus> 
			<SameEra>1</SameEra> 
			<MustBeArtifact>1</MustBeArtifact> 
			<RequiresAnyButOwner>1</RequiresAnyButOwner> 
			<AIPriority>2</AIPriority> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_MUSEUM</BuildingType> 
			<Description>TXT_KEY_THEMING_BONUS_MUSEUM_3</Description> 
			<Bonus>1</Bonus> 
			<SameEra>1</SameEra> 
			<MustBeArt>1</MustBeArt> 
			<AIPriority>1</AIPriority> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_MUSEUM</BuildingType> 
			<Description>TXT_KEY_THEMING_BONUS_MUSEUM_4</Description> 
			<Bonus>1</Bonus> 
			<SameEra>1</SameEra> 
			<MustBeArtifact>1</MustBeArtifact> 
			<AIPriority>1</AIPriority> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_MUSEUM</BuildingType> 
			<Description>TXT_KEY_THEMING_BONUS_MUSEUM_5</Description> 
			<Bonus>1</Bonus> 
			<SameEra>1</SameEra> 
			<RequiresOwner>1</RequiresOwner> 
			<AIPriority>1</AIPriority> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_MUSEUM</BuildingType> 
			<Description>TXT_KEY_THEMING_BONUS_MUSEUM_6</Description> 
			<Bonus>1</Bonus> 
			<SameEra>1</SameEra> 
			<RequiresAnyButOwner>1</RequiresAnyButOwner> 
			<AIPriority>1</AIPriority> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_MUSEUM</BuildingType> 
			<Description>TXT_KEY_THEMING_BONUS_MUSEUM_7</Description> 
			<Bonus>1</Bonus> 
			<MustBeArt>1</MustBeArt> 
			<RequiresOwner>1</RequiresOwner> 
			<AIPriority>1</AIPriority> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_MUSEUM</BuildingType> 
			<Description>TXT_KEY_THEMING_BONUS_MUSEUM_7</Description> 
			<Bonus>1</Bonus> 
			<MustBeArt>1</MustBeArt> 
			<RequiresAnyButOwner>1</RequiresAnyButOwner> 
			<AIPriority>1</AIPriority> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_MUSEUM</BuildingType> 
			<Description>TXT_KEY_THEMING_BONUS_MUSEUM_8</Description> 
			<Bonus>1</Bonus> 
			<MustBeArtifact>1</MustBeArtifact> 
			<RequiresOwner>1</RequiresOwner> 
			<AIPriority>1</AIPriority> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_MUSEUM</BuildingType> 
			<Description>TXT_KEY_THEMING_BONUS_MUSEUM_8</Description> 
			<Bonus>1</Bonus> 
			<MustBeArtifact>1</MustBeArtifact> 
			<RequiresAnyButOwner>1</RequiresAnyButOwner> 
			<AIPriority>1</AIPriority> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_HERMITAGE</BuildingType> 
			<Description>TXT_KEY_THEMING_BONUS_HERMITAGE</Description> 
			<Bonus>3</Bonus> 
			<UniqueEras>1</UniqueEras> 
			<MustBeArt>1</MustBeArt> 
			<RequiresUniquePlayers>1</RequiresUniquePlayers> 
			<AIPriority>4</AIPriority> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_OXFORD_UNIVERSITY</BuildingType> 
			<Description>TXT_KEY_THEMING_BONUS_OXFORD_UNIVERSITY</Description> 
			<Bonus>2</Bonus> 
			<UniqueEras>1</UniqueEras> 
			<RequiresAnyButOwner>1</RequiresAnyButOwner> 
			<AIPriority>1</AIPriority> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_SISTINE_CHAPEL</BuildingType> 
			<Description>TXT_KEY_THEMING_BONUS_SISTINE_CHAPEL</Description> 
			<Bonus>2</Bonus> 
			<SameEra>1</SameEra> 
			<MustBeArt>1</MustBeArt> 
			<RequiresSamePlayer>1</RequiresSamePlayer> 
			<AIPriority>3</AIPriority> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_LOUVRE</BuildingType> 
			<Description>TXT_KEY_THEMING_BONUS_LOUVRE</Description> 
			<Bonus>4</Bonus> 
			<UniqueEras>1</UniqueEras> 
			<MustBeEqualArtArtifact>1</MustBeEqualArtArtifact> 
			<RequiresUniquePlayers>1</RequiresUniquePlayers> 
			<AIPriority>5</AIPriority> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_GREAT_LIBRARY</BuildingType> 
			<Description>TXT_KEY_THEMING_BONUS_GREAT_LIBRARY</Description> 
			<Bonus>2</Bonus> 
			<UniqueEras>1</UniqueEras> 
			<RequiresUniquePlayers>1</RequiresUniquePlayers> 
			<AIPriority>2</AIPriority> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_SYDNEY_OPERA_HOUSE</BuildingType> 
			<Description>TXT_KEY_THEMING_BONUS_SYDNEY_OPERA_HOUSE</Description> 
			<Bonus>2</Bonus> 
			<UniqueEras>1</UniqueEras> 
			<RequiresSamePlayer>1</RequiresSamePlayer> 
			<AIPriority>1</AIPriority> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_UFFIZI</BuildingType> 
			<Description>TXT_KEY_THEMING_BONUS_UFFIZI</Description> 
			<Bonus>3</Bonus> 
			<SameEra>1</SameEra> 
			<MustBeArt>1</MustBeArt> 
			<RequiresSamePlayer>1</RequiresSamePlayer> 
			<AIPriority>6</AIPriority> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_GLOBE_THEATER</BuildingType> 
			<Description>TXT_KEY_THEMING_BONUS_GLOBE_THEATER</Description> 
			<Bonus>2</Bonus> 
			<SameEra>1</SameEra> 
			<RequiresSamePlayer>1</RequiresSamePlayer> 
			<AIPriority>3</AIPriority> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_BROADWAY</BuildingType> 
			<Description>TXT_KEY_THEMING_BONUS_BROADWAY</Description> 
			<Bonus>3</Bonus> 
			<SameEra>1</SameEra> 
			<RequiresSamePlayer>1</RequiresSamePlayer> 
			<AIPriority>2</AIPriority> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_EE_SMITHSONIAN</BuildingType> 
			<Description>TXT_KEY_THEMING_BONUS_EE_SMITHSONIAN</Description> 
			<Bonus>3</Bonus> 
			<MustBeArtifact>1</MustBeArtifact> 
			<RequiresUniquePlayers>1</RequiresUniquePlayers> 
			<AIPriority>5</AIPriority> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_EE_CRYSTAL_PALACE</BuildingType> 
			<Description>TXT_KEY_THEMING_BONUS_EE_CRYSTAL_PALACE</Description> 
			<Bonus>3</Bonus> 
			<SameEra>1</SameEra> 
			<MustBeArt>1</MustBeArt> 
			<RequiresUniquePlayers>1</RequiresUniquePlayers> 
			<AIPriority>5</AIPriority> 
		</Row>
	</Building_ThemingBonuses> 

	<Table name="Building_UnitCombatFreeExperiences">
		<Column name="BuildingType" type="text"  />
		<Column name="UnitCombatType" type="text"  />
		<Column name="Experience" type="integer"  />
	</Table> 
	<Building_UnitCombatFreeExperiences>
		<Delete />

		<Row> 
			<BuildingType>BUILDING_DUCAL_STABLE</BuildingType> 
			<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType> 
			<Experience>15</Experience> 
		</Row>
	</Building_UnitCombatFreeExperiences> 

	<Table name="Building_UnitCombatProductionModifiers">
		<Column name="BuildingType" type="text"  />
		<Column name="UnitCombatType" type="text"  />
		<Column name="Modifier" type="integer"  />
	</Table> 
	<Building_UnitCombatProductionModifiers>
		<Delete />

		<Row> 
			<BuildingType>BUILDING_STABLE</BuildingType> 
			<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType> 
			<Modifier>15</Modifier> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_KREMLIN</BuildingType> 
			<UnitCombatType>UNITCOMBAT_ARMOR</UnitCombatType> 
			<Modifier>50</Modifier> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_TEMPLE_ARTEMIS</BuildingType> 
			<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType> 
			<Modifier>15</Modifier> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_DUCAL_STABLE</BuildingType> 
			<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType> 
			<Modifier>15</Modifier> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_EE_GUNSMITH</BuildingType> 
			<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType> 
			<Modifier>15</Modifier> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_EE_KRONBORG</BuildingType> 
			<UnitCombatType>UNITCOMBAT_NAVALRANGED</UnitCombatType> 
			<Modifier>25</Modifier> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_EE_KRONBORG</BuildingType> 
			<UnitCombatType>UNITCOMBAT_NAVALMELEE</UnitCombatType> 
			<Modifier>25</Modifier> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_EE_KRONBORG</BuildingType> 
			<UnitCombatType>UNITCOMBAT_SUBMARINE</UnitCombatType> 
			<Modifier>25</Modifier> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_EE_KRONBORG</BuildingType> 
			<UnitCombatType>UNITCOMBAT_CARRIER</UnitCombatType> 
			<Modifier>25</Modifier> 
		</Row>
	</Building_UnitCombatProductionModifiers> 

	<Table name="Building_YieldChanges">
		<Column name="BuildingType" type="text"  />
		<Column name="YieldType" type="text"  />
		<Column name="Yield" type="integer"  />
	</Table> 
	<Building_YieldChanges>
		<Delete />

		<Row> 
			<BuildingType>BUILDING_PALACE</BuildingType> 
			<YieldType>YIELD_GOLD</YieldType> 
			<Yield>3</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_PALACE</BuildingType> 
			<YieldType>YIELD_PRODUCTION</YieldType> 
			<Yield>3</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_PALACE</BuildingType> 
			<YieldType>YIELD_SCIENCE</YieldType> 
			<Yield>3</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_PAPER_MAKER</BuildingType> 
			<YieldType>YIELD_GOLD</YieldType> 
			<Yield>2</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_GRANARY</BuildingType> 
			<YieldType>YIELD_FOOD</YieldType> 
			<Yield>2</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_WATERMILL</BuildingType> 
			<YieldType>YIELD_FOOD</YieldType> 
			<Yield>2</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_WATERMILL</BuildingType> 
			<YieldType>YIELD_PRODUCTION</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_WINDMILL</BuildingType> 
			<YieldType>YIELD_PRODUCTION</YieldType> 
			<Yield>2</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_FLOATING_GARDENS</BuildingType> 
			<YieldType>YIELD_FOOD</YieldType> 
			<Yield>2</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_FLOATING_GARDENS</BuildingType> 
			<YieldType>YIELD_PRODUCTION</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_NATIONAL_TREASURY</BuildingType> 
			<YieldType>YIELD_GOLD</YieldType> 
			<Yield>4</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_IRONWORKS</BuildingType> 
			<YieldType>YIELD_PRODUCTION</YieldType> 
			<Yield>8</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_NATIONAL_COLLEGE</BuildingType> 
			<YieldType>YIELD_SCIENCE</YieldType> 
			<Yield>3</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_OXFORD_UNIVERSITY</BuildingType> 
			<YieldType>YIELD_SCIENCE</YieldType> 
			<Yield>3</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_GREAT_LIBRARY</BuildingType> 
			<YieldType>YIELD_SCIENCE</YieldType> 
			<Yield>3</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_MARKET</BuildingType> 
			<YieldType>YIELD_GOLD</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_BAZAAR</BuildingType> 
			<YieldType>YIELD_GOLD</YieldType> 
			<Yield>2</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_SATRAPS_COURT</BuildingType> 
			<YieldType>YIELD_GOLD</YieldType> 
			<Yield>3</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_BANK</BuildingType> 
			<YieldType>YIELD_GOLD</YieldType> 
			<Yield>2</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_STOCK_EXCHANGE</BuildingType> 
			<YieldType>YIELD_GOLD</YieldType> 
			<Yield>3</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_WORKSHOP</BuildingType> 
			<YieldType>YIELD_PRODUCTION</YieldType> 
			<Yield>2</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_LONGHOUSE</BuildingType> 
			<YieldType>YIELD_PRODUCTION</YieldType> 
			<Yield>2</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_FACTORY</BuildingType> 
			<YieldType>YIELD_PRODUCTION</YieldType> 
			<Yield>4</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_SOLAR_PLANT</BuildingType> 
			<YieldType>YIELD_PRODUCTION</YieldType> 
			<Yield>5</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_NUCLEAR_PLANT</BuildingType> 
			<YieldType>YIELD_PRODUCTION</YieldType> 
			<Yield>5</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_HOSPITAL</BuildingType> 
			<YieldType>YIELD_FOOD</YieldType> 
			<Yield>5</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_PUBLIC_SCHOOL</BuildingType> 
			<YieldType>YIELD_SCIENCE</YieldType> 
			<Yield>3</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_LABORATORY</BuildingType> 
			<YieldType>YIELD_SCIENCE</YieldType> 
			<Yield>4</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_STONE_WORKS</BuildingType> 
			<YieldType>YIELD_PRODUCTION</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_BIG_BEN</BuildingType> 
			<YieldType>YIELD_GOLD</YieldType> 
			<Yield>4</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_MACHU_PICHU</BuildingType> 
			<YieldType>YIELD_GOLD</YieldType> 
			<Yield>5</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_COLOSSUS</BuildingType> 
			<YieldType>YIELD_GOLD</YieldType> 
			<Yield>5</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_HANGING_GARDEN</BuildingType> 
			<YieldType>YIELD_FOOD</YieldType> 
			<Yield>6</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_MUGHAL_FORT</BuildingType> 
			<YieldType>YIELD_CULTURE</YieldType> 
			<Yield>2</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_WAT</BuildingType> 
			<YieldType>YIELD_CULTURE</YieldType> 
			<Yield>3</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_MONUMENT</BuildingType> 
			<YieldType>YIELD_CULTURE</YieldType> 
			<Yield>2</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_OPERA_HOUSE</BuildingType> 
			<YieldType>YIELD_CULTURE</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_MUSEUM</BuildingType> 
			<YieldType>YIELD_CULTURE</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_BROADCAST_TOWER</BuildingType> 
			<YieldType>YIELD_CULTURE</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_PALACE</BuildingType> 
			<YieldType>YIELD_CULTURE</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_HEROIC_EPIC</BuildingType> 
			<YieldType>YIELD_CULTURE</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_NATIONAL_COLLEGE</BuildingType> 
			<YieldType>YIELD_CULTURE</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_NATIONAL_EPIC</BuildingType> 
			<YieldType>YIELD_CULTURE</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_CIRCUS_MAXIMUS</BuildingType> 
			<YieldType>YIELD_CULTURE</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_OXFORD_UNIVERSITY</BuildingType> 
			<YieldType>YIELD_CULTURE</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_HERMITAGE</BuildingType> 
			<YieldType>YIELD_CULTURE</YieldType> 
			<Yield>2</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_GREAT_LIGHTHOUSE</BuildingType> 
			<YieldType>YIELD_CULTURE</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_GREAT_LIBRARY</BuildingType> 
			<YieldType>YIELD_CULTURE</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_PYRAMID</BuildingType> 
			<YieldType>YIELD_CULTURE</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_COLOSSUS</BuildingType> 
			<YieldType>YIELD_CULTURE</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_ORACLE</BuildingType> 
			<YieldType>YIELD_CULTURE</YieldType> 
			<Yield>3</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_HANGING_GARDEN</BuildingType> 
			<YieldType>YIELD_CULTURE</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_GREAT_WALL</BuildingType> 
			<YieldType>YIELD_CULTURE</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_ANGKOR_WAT</BuildingType> 
			<YieldType>YIELD_CULTURE</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_CHICHEN_ITZA</BuildingType> 
			<YieldType>YIELD_CULTURE</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_PORCELAIN_TOWER</BuildingType> 
			<YieldType>YIELD_CULTURE</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_HIMEJI_CASTLE</BuildingType> 
			<YieldType>YIELD_CULTURE</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_SISTINE_CHAPEL</BuildingType> 
			<YieldType>YIELD_CULTURE</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_KREMLIN</BuildingType> 
			<YieldType>YIELD_CULTURE</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_FORBIDDEN_PALACE</BuildingType> 
			<YieldType>YIELD_CULTURE</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_TAJ_MAHAL</BuildingType> 
			<YieldType>YIELD_CULTURE</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_BIG_BEN</BuildingType> 
			<YieldType>YIELD_CULTURE</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_LOUVRE</BuildingType> 
			<YieldType>YIELD_CULTURE</YieldType> 
			<Yield>2</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_BRANDENBURG_GATE</BuildingType> 
			<YieldType>YIELD_CULTURE</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_STATUE_OF_LIBERTY</BuildingType> 
			<YieldType>YIELD_CULTURE</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_EIFFEL_TOWER</BuildingType> 
			<YieldType>YIELD_CULTURE</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_PENTAGON</BuildingType> 
			<YieldType>YIELD_CULTURE</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_MONASTERY</BuildingType> 
			<YieldType>YIELD_CULTURE</YieldType> 
			<Yield>2</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_MONASTERY</BuildingType> 
			<YieldType>YIELD_FAITH</YieldType> 
			<Yield>2</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_MUD_PYRAMID_MOSQUE</BuildingType> 
			<YieldType>YIELD_FAITH</YieldType> 
			<Yield>2</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_MUD_PYRAMID_MOSQUE</BuildingType> 
			<YieldType>YIELD_CULTURE</YieldType> 
			<Yield>2</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_BURIAL_TOMB</BuildingType> 
			<YieldType>YIELD_FAITH</YieldType> 
			<Yield>2</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_TEMPLE</BuildingType> 
			<YieldType>YIELD_FAITH</YieldType> 
			<Yield>2</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_STONEHENGE</BuildingType> 
			<YieldType>YIELD_FAITH</YieldType> 
			<Yield>5</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_HAGIA_SOPHIA</BuildingType> 
			<YieldType>YIELD_FAITH</YieldType> 
			<Yield>3</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_MACHU_PICHU</BuildingType> 
			<YieldType>YIELD_FAITH</YieldType> 
			<Yield>2</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_NOTRE_DAME</BuildingType> 
			<YieldType>YIELD_FAITH</YieldType> 
			<Yield>4</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_CRISTO_REDENTOR</BuildingType> 
			<YieldType>YIELD_CULTURE</YieldType> 
			<Yield>5</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_SPACESHIP_FACTORY</BuildingType> 
			<YieldType>YIELD_PRODUCTION</YieldType> 
			<Yield>3</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_TEMPLE_ARTEMIS</BuildingType> 
			<YieldType>YIELD_CULTURE</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_MAUSOLEUM_HALICARNASSUS</BuildingType> 
			<YieldType>YIELD_CULTURE</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_MAYA_PYRAMID</BuildingType> 
			<YieldType>YIELD_FAITH</YieldType> 
			<Yield>2</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_MAYA_PYRAMID</BuildingType> 
			<YieldType>YIELD_SCIENCE</YieldType> 
			<Yield>2</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_STATUE_ZEUS</BuildingType> 
			<YieldType>YIELD_CULTURE</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_AMPHITHEATER</BuildingType> 
			<YieldType>YIELD_CULTURE</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_SHRINE</BuildingType> 
			<YieldType>YIELD_FAITH</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_CATHEDRAL</BuildingType> 
			<YieldType>YIELD_CULTURE</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_CATHEDRAL</BuildingType> 
			<YieldType>YIELD_FAITH</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_MOSQUE</BuildingType> 
			<YieldType>YIELD_CULTURE</YieldType> 
			<Yield>2</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_MOSQUE</BuildingType> 
			<YieldType>YIELD_FAITH</YieldType> 
			<Yield>3</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_PAGODA</BuildingType> 
			<YieldType>YIELD_CULTURE</YieldType> 
			<Yield>2</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_PAGODA</BuildingType> 
			<YieldType>YIELD_FAITH</YieldType> 
			<Yield>2</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_STELE</BuildingType> 
			<YieldType>YIELD_CULTURE</YieldType> 
			<Yield>2</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_STELE</BuildingType> 
			<YieldType>YIELD_FAITH</YieldType> 
			<Yield>2</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_CEILIDH_HALL</BuildingType> 
			<YieldType>YIELD_CULTURE</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_ALHAMBRA</BuildingType> 
			<YieldType>YIELD_CULTURE</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_LEANING_TOWER</BuildingType> 
			<YieldType>YIELD_CULTURE</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_MOSQUE_OF_DJENNE</BuildingType> 
			<YieldType>YIELD_CULTURE</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_MOSQUE_OF_DJENNE</BuildingType> 
			<YieldType>YIELD_FAITH</YieldType> 
			<Yield>3</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_NEUSCHWANSTEIN</BuildingType> 
			<YieldType>YIELD_GOLD</YieldType> 
			<Yield>6</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_NEUSCHWANSTEIN</BuildingType> 
			<YieldType>YIELD_CULTURE</YieldType> 
			<Yield>4</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_PETRA</BuildingType> 
			<YieldType>YIELD_CULTURE</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_GRAND_TEMPLE</BuildingType> 
			<YieldType>YIELD_FAITH</YieldType> 
			<Yield>8</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_TERRACOTTA_ARMY</BuildingType> 
			<YieldType>YIELD_CULTURE</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_CANDI</BuildingType> 
			<YieldType>YIELD_FAITH</YieldType> 
			<Yield>2</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_UFFIZI</BuildingType> 
			<YieldType>YIELD_CULTURE</YieldType> 
			<Yield>2</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_GLOBE_THEATER</BuildingType> 
			<YieldType>YIELD_CULTURE</YieldType> 
			<Yield>2</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_BROADWAY</BuildingType> 
			<YieldType>YIELD_CULTURE</YieldType> 
			<Yield>2</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_BOROBUDUR</BuildingType> 
			<YieldType>YIELD_FAITH</YieldType> 
			<Yield>5</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_PARTHENON</BuildingType> 
			<YieldType>YIELD_CULTURE</YieldType> 
			<Yield>4</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_RED_FORT</BuildingType> 
			<YieldType>YIELD_CULTURE</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_HANSE</BuildingType> 
			<YieldType>YIELD_GOLD</YieldType> 
			<Yield>2</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_COFFEE_HOUSE</BuildingType> 
			<YieldType>YIELD_CULTURE</YieldType> 
			<Yield>2</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_THEATRE</BuildingType> 
			<YieldType>YIELD_CULTURE</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_EE_ACADEMY</BuildingType> 
			<YieldType>YIELD_SCIENCE</YieldType> 
			<Yield>2</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_EE_CLOTH_MILL</BuildingType> 
			<YieldType>YIELD_PRODUCTION</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_EE_GALLERY</BuildingType> 
			<YieldType>YIELD_CULTURE</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_EE_MANOR</BuildingType> 
			<YieldType>YIELD_CULTURE</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_EE_SALON</BuildingType> 
			<YieldType>YIELD_CULTURE</YieldType> 
			<Yield>2</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_EE_WEIGH_HOUSE</BuildingType> 
			<YieldType>YIELD_GOLD</YieldType> 
			<Yield>3</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_EE_TOPKAPI</BuildingType> 
			<YieldType>YIELD_CULTURE</YieldType> 
			<Yield>2</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_EE_TORRE</BuildingType> 
			<YieldType>YIELD_CULTURE</YieldType> 
			<Yield>2</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_EE_TORRE</BuildingType> 
			<YieldType>YIELD_GOLD</YieldType> 
			<Yield>5</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_EE_WAT_PHRA_KAEW</BuildingType> 
			<YieldType>YIELD_SCIENCE</YieldType> 
			<Yield>2</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_EE_KRONBORG</BuildingType> 
			<YieldType>YIELD_CULTURE</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_EE_SMITHSONIAN</BuildingType> 
			<YieldType>YIELD_CULTURE</YieldType> 
			<Yield>2</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_EE_SMITHSONIAN</BuildingType> 
			<YieldType>YIELD_SCIENCE</YieldType> 
			<Yield>2</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_EE_FASIL_GHEBBI</BuildingType> 
			<YieldType>YIELD_CULTURE</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_EE_VERSAILLES</BuildingType> 
			<YieldType>YIELD_CULTURE</YieldType> 
			<Yield>5</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_EE_SUMMER_PALACE</BuildingType> 
			<YieldType>YIELD_CULTURE</YieldType> 
			<Yield>2</Yield> 
		</Row>
	</Building_YieldChanges> 

	<Table name="Building_YieldChangesPerPop">
		<Column name="BuildingType" type="text"  />
		<Column name="YieldType" type="text"  />
		<Column name="Yield" type="integer"  />
	</Table> 
	<Building_YieldChangesPerPop>
		<Delete />

		<Row> 
			<BuildingType>BUILDING_LIBRARY</BuildingType> 
			<YieldType>YIELD_SCIENCE</YieldType> 
			<Yield>50</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_PUBLIC_SCHOOL</BuildingType> 
			<YieldType>YIELD_SCIENCE</YieldType> 
			<Yield>50</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_PAPER_MAKER</BuildingType> 
			<YieldType>YIELD_SCIENCE</YieldType> 
			<Yield>50</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_ROYAL_LIBRARY</BuildingType> 
			<YieldType>YIELD_SCIENCE</YieldType> 
			<Yield>50</Yield> 
		</Row>
	</Building_YieldChangesPerPop> 

	<Table name="Building_YieldChangesPerReligion">
		<Column name="BuildingType" type="text"  />
		<Column name="YieldType" type="text"  />
		<Column name="Yield" type="integer"  />
	</Table> 
	<Building_YieldChangesPerReligion>
		<Delete />

		<Row> 
			<BuildingType>BUILDING_CANDI</BuildingType> 
			<YieldType>YIELD_FAITH</YieldType> 
			<Yield>200</Yield> 
		</Row>
	</Building_YieldChangesPerReligion> 

	<Table name="Building_YieldModifiers">
		<Column name="BuildingType" type="text"  />
		<Column name="YieldType" type="text"  />
		<Column name="Yield" type="integer"  />
	</Table> 
	<Building_YieldModifiers>
		<Delete />

		<Row> 
			<BuildingType>BUILDING_FLOATING_GARDENS</BuildingType> 
			<YieldType>YIELD_FOOD</YieldType> 
			<Yield>15</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_WORKSHOP</BuildingType> 
			<YieldType>YIELD_PRODUCTION</YieldType> 
			<Yield>10</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_FACTORY</BuildingType> 
			<YieldType>YIELD_PRODUCTION</YieldType> 
			<Yield>10</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_SOLAR_PLANT</BuildingType> 
			<YieldType>YIELD_PRODUCTION</YieldType> 
			<Yield>15</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_NUCLEAR_PLANT</BuildingType> 
			<YieldType>YIELD_PRODUCTION</YieldType> 
			<Yield>15</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_MARKET</BuildingType> 
			<YieldType>YIELD_GOLD</YieldType> 
			<Yield>25</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_BAZAAR</BuildingType> 
			<YieldType>YIELD_GOLD</YieldType> 
			<Yield>25</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_SATRAPS_COURT</BuildingType> 
			<YieldType>YIELD_GOLD</YieldType> 
			<Yield>25</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_BANK</BuildingType> 
			<YieldType>YIELD_GOLD</YieldType> 
			<Yield>25</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_STOCK_EXCHANGE</BuildingType> 
			<YieldType>YIELD_GOLD</YieldType> 
			<Yield>25</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_UNIVERSITY</BuildingType> 
			<YieldType>YIELD_SCIENCE</YieldType> 
			<Yield>33</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_OBSERVATORY</BuildingType> 
			<YieldType>YIELD_SCIENCE</YieldType> 
			<Yield>50</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_LABORATORY</BuildingType> 
			<YieldType>YIELD_SCIENCE</YieldType> 
			<Yield>50</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_WAT</BuildingType> 
			<YieldType>YIELD_SCIENCE</YieldType> 
			<Yield>33</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_NATIONAL_COLLEGE</BuildingType> 
			<YieldType>YIELD_SCIENCE</YieldType> 
			<Yield>50</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_HANSE</BuildingType> 
			<YieldType>YIELD_GOLD</YieldType> 
			<Yield>25</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_EE_ACADEMY</BuildingType> 
			<YieldType>YIELD_SCIENCE</YieldType> 
			<Yield>15</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_EE_CLOTH_MILL</BuildingType> 
			<YieldType>YIELD_PRODUCTION</YieldType> 
			<Yield>10</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_EE_WEIGH_HOUSE</BuildingType> 
			<YieldType>YIELD_GOLD</YieldType> 
			<Yield>25</Yield> 
		</Row>
		<Row> 
			<BuildingType>BUILDING_EE_WAT_PHRA_KAEW</BuildingType> 
			<YieldType>YIELD_SCIENCE</YieldType> 
			<Yield>20</Yield> 
		</Row>
	</Building_YieldModifiers> 

	<Table name="Buildings">
		<Column name="ID" type="integer"  primarykey="true" autoincrement="true" />
		<Column name="Type" type="text"  unique="true" notnull="true" />
		<Column name="Description" type="text"  />
		<Column name="Civilopedia" type="text"  />
		<Column name="Strategy" type="text"  />
		<Column name="Help" type="text"  />
		<Column name="ThemingBonusHelp" type="text"  />
		<Column name="Quote" type="text"  />
		<Column name="GoldMaintenance" type="integer"  default="0"/>
		<Column name="MutuallyExclusiveGroup" type="integer"  default="-1"/>
		<Column name="TeamShare" type="boolean"  default="0"/>
		<Column name="Water" type="boolean"  default="0"/>
		<Column name="River" type="boolean"  default="0"/>
		<Column name="FreshWater" type="boolean"  default="0"/>
		<Column name="Mountain" type="boolean"  default="0"/>
		<Column name="NearbyMountainRequired" type="boolean"  default="0"/>
		<Column name="Hill" type="boolean"  default="0"/>
		<Column name="Flat" type="boolean"  default="0"/>
		<Column name="FoundsReligion" type="boolean"  default="0"/>
		<Column name="IsReligious" type="boolean"  default="0"/>
		<Column name="BorderObstacle" type="boolean"  default="0"/>
		<Column name="PlayerBorderObstacle" type="boolean"  default="0"/>
		<Column name="Capital" type="boolean"  default="0"/>
		<Column name="GoldenAge" type="boolean"  default="0"/>
		<Column name="MapCentering" type="boolean"  default="0"/>
		<Column name="NeverCapture" type="boolean"  default="0"/>
		<Column name="NukeImmune" type="boolean"  default="0"/>
		<Column name="AllowsWaterRoutes" type="boolean"  default="0"/>
		<Column name="ExtraLuxuries" type="boolean"  default="0"/>
		<Column name="DiplomaticVoting" type="boolean"  default="0"/>
		<Column name="AffectSpiesNow" type="boolean"  default="0"/>
		<Column name="NullifyInfluenceModifier" type="boolean"  default="0"/>
		<Column name="Cost" type="integer"  default="0"/>
		<Column name="FaithCost" type="integer"  default="0"/>
		<Column name="LeagueCost" type="integer"  default="0"/>
		<Column name="UnlockedByBelief" type="boolean"  default="0"/>
		<Column name="UnlockedByLeague" type="boolean"  default="0"/>
		<Column name="HolyCity" type="boolean"  default="0"/>
		<Column name="NumCityCostMod" type="integer"  default="0"/>
		<Column name="HurryCostModifier" type="integer"  default="0"/>
		<Column name="MinAreaSize" type="integer"  default="0"/>
		<Column name="ConquestProb" type="integer"  default="0"/>
		<Column name="CitiesPrereq" type="integer"  default="0"/>
		<Column name="LevelPrereq" type="integer"  default="0"/>
		<Column name="CultureRateModifier" type="integer"  default="0"/>
		<Column name="GlobalCultureRateModifier" type="integer"  default="0"/>
		<Column name="GreatPeopleRateModifier" type="integer"  default="0"/>
		<Column name="GlobalGreatPeopleRateModifier" type="integer"  default="0"/>
		<Column name="GreatGeneralRateModifier" type="integer"  default="0"/>
		<Column name="GreatPersonExpendGold" type="integer"  default="0"/>
		<Column name="GoldenAgeModifier" type="integer"  default="0"/>
		<Column name="UnitUpgradeCostMod" type="integer"  default="0"/>
		<Column name="Experience" type="integer"  default="0"/>
		<Column name="GlobalExperience" type="integer"  default="0"/>
		<Column name="FoodKept" type="integer"  default="0"/>
		<Column name="Airlift" type="boolean"  default="0"/>
		<Column name="AirModifier" type="integer"  default="0"/>
		<Column name="NukeModifier" type="integer"  default="0"/>
		<Column name="NukeExplosionRand" type="integer"  default="0"/>
		<Column name="HealRateChange" type="integer"  default="0"/>
		<Column name="Happiness" type="integer"  default="0"/>
		<Column name="UnmoddedHappiness" type="integer"  default="0"/>
		<Column name="UnhappinessModifier" type="integer"  default="0"/>
		<Column name="HappinessPerCity" type="integer"  default="0"/>
		<Column name="HappinessPerXPolicies" type="integer"  default="0"/>
		<Column name="CityCountUnhappinessMod" type="integer"  default="0"/>
		<Column name="NoOccupiedUnhappiness" type="boolean"  default="0"/>
		<Column name="WorkerSpeedModifier" type="integer"  default="0"/>
		<Column name="MilitaryProductionModifier" type="integer"  default="0"/>
		<Column name="SpaceProductionModifier" type="integer"  default="0"/>
		<Column name="GlobalSpaceProductionModifier" type="integer"  default="0"/>
		<Column name="BuildingProductionModifier" type="integer"  default="0"/>
		<Column name="WonderProductionModifier" type="integer"  default="0"/>
		<Column name="CityConnectionTradeRouteModifier" type="integer"  default="0"/>
		<Column name="CapturePlunderModifier" type="integer"  default="0"/>
		<Column name="PolicyCostModifier" type="integer"  default="0"/>
		<Column name="PlotCultureCostModifier" type="integer"  default="0"/>
		<Column name="GlobalPlotCultureCostModifier" type="integer"  default="0"/>
		<Column name="PlotBuyCostModifier" type="integer"  default="0"/>
		<Column name="GlobalPlotBuyCostModifier" type="integer"  default="0"/>
		<Column name="GlobalPopulationChange" type="integer"  default="0"/>
		<Column name="TechShare" type="integer"  default="0"/>
		<Column name="FreeTechs" type="integer"  default="0"/>
		<Column name="FreePolicies" type="integer"  default="0"/>
		<Column name="FreeGreatPeople" type="integer"  default="0"/>
		<Column name="MedianTechPercentChange" type="integer"  default="0"/>
		<Column name="Gold" type="integer"  default="0"/>
		<Column name="AllowsRangeStrike" type="boolean"  default="0"/>
		<Column name="Espionage" type="boolean"  default="0"/>
		<Column name="AllowsFoodTradeRoutes" type="boolean"  default="0"/>
		<Column name="AllowsProductionTradeRoutes" type="boolean"  default="0"/>
		<Column name="Defense" type="integer"  default="0"/>
		<Column name="ExtraCityHitPoints" type="integer"  default="0"/>
		<Column name="GlobalDefenseMod" type="integer"  default="0"/>
		<Column name="MinorFriendshipChange" type="integer"  default="0"/>
		<Column name="VictoryPoints" type="integer"  default="0"/>
		<Column name="ExtraMissionarySpreads" type="integer"  default="0"/>
		<Column name="ReligiousPressureModifier" type="integer"  default="0"/>
		<Column name="EspionageModifier" type="integer"  default="0"/>
		<Column name="GlobalEspionageModifier" type="integer"  default="0"/>
		<Column name="ExtraSpies" type="integer"  default="0"/>
		<Column name="SpyRankChange" type="integer"  default="0"/>
		<Column name="InstantSpyRankChange" type="integer"  default="0"/>
		<Column name="TradeRouteRecipientBonus" type="integer"  default="0"/>
		<Column name="TradeRouteTargetBonus" type="integer"  default="0"/>
		<Column name="NumTradeRouteBonus" type="integer"  default="0"/>
		<Column name="LandmarksTourismPercent" type="integer"  default="0"/>
		<Column name="InstantMilitaryIncrease" type="integer"  default="0"/>
		<Column name="GreatWorksTourismModifier" type="integer"  default="0"/>
		<Column name="XBuiltTriggersIdeologyChoice" type="integer"  default="0"/>
		<Column name="TradeRouteSeaDistanceModifier" type="integer"  default="0"/>
		<Column name="TradeRouteSeaGoldBonus" type="integer"  default="0"/>
		<Column name="TradeRouteLandDistanceModifier" type="integer"  default="0"/>
		<Column name="TradeRouteLandGoldBonus" type="integer"  default="0"/>
		<Column name="CityStateTradeRouteProductionModifier" type="integer"  default="0"/>
		<Column name="GreatScientistBeakerModifier" type="integer"  default="0"/>
		<Column name="BuildingClass" type="text"  default="NULL"/>
		<Column name="ArtDefineTag" type="text"  default="NULL"/>
		<Column name="NearbyTerrainRequired" type="text"  default="NULL"/>
		<Column name="ProhibitedCityTerrain" type="text"  default="NULL"/>
		<Column name="VictoryPrereq" type="text"  default="NULL"/>
		<Column name="FreeStartEra" type="text"  default="NULL"/>
		<Column name="MaxStartEra" type="text"  default="NULL"/>
		<Column name="ObsoleteTech" type="text"  default="NULL"/>
		<Column name="EnhancedYieldTech" type="text"  default="NULL"/>
		<Column name="TechEnhancedTourism" type="integer"  default="0"/>
		<Column name="FreeBuilding" type="text"  default="NULL"/>
		<Column name="FreeBuildingThisCity" type="text"  default="NULL"/>
		<Column name="FreePromotion" type="text"  default="NULL"/>
		<Column name="TrainedFreePromotion" type="text"  default="NULL"/>
		<Column name="FreePromotionRemoved" type="text"  default="NULL"/>
		<Column name="ReplacementBuildingClass" type="text"  default="NULL"/>
		<Column name="PrereqTech" type="text"  default="NULL"/>
		<Column name="PolicyBranchType" type="text"  default="NULL"/>
		<Column name="SpecialistType" type="text"  default="NULL"/>
		<Column name="SpecialistCount" type="integer"  default="0"/>
		<Column name="GreatWorkSlotType" type="text"  default="NULL"/>
		<Column name="FreeGreatWork" type="text"  default="NULL"/>
		<Column name="GreatWorkCount" type="integer"  default="0"/>
		<Column name="SpecialistExtraCulture" type="integer"  default="0"/>
		<Column name="GreatPeopleRateChange" type="integer"  default="0"/>
		<Column name="ExtraLeagueVotes" type="integer"  default="0"/>
		<Column name="CityWall" type="boolean"  default="0"/>
		<Column name="DisplayPosition" type="integer"  default="0"/>
		<Column name="PortraitIndex" type="integer"  default="-1"/>
		<Column name="WonderSplashImage" type="text"  default="NULL"/>
		<Column name="WonderSplashAnchor" type="text"  default="R,T"/>
		<Column name="WonderSplashAudio" type="text"  />
		<Column name="IconAtlas" type="text"  default="NULL"/>
		<Column name="ArtInfoCulturalVariation" type="boolean"  default="0"/>
		<Column name="ArtInfoEraVariation" type="boolean"  default="0"/>
		<Column name="ArtInfoRandomVariation" type="boolean"  default="0"/>
	</Table> 
	<Buildings>
		<Delete />

		<Row> 
			<ID>0</ID> 
			<Type>BUILDING_FLOATING_GARDENS</Type> 
			<Description>TXT_KEY_BUILDING_FLOATING_GARDENS_DESC</Description> 
			<Civilopedia>TXT_KEY_BUILDING_FLOATING_GARDENS_PEDIA</Civilopedia> 
			<Strategy>TXT_KEY_BUILDING_FOATING_GARDENS_STRATEGY</Strategy> 
			<Help>TXT_KEY_BUILDING_FLOATING_GARDENS_HELP</Help> 
			<GoldMaintenance>1</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>true</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>false</NeverCapture> 
			<NukeImmune>false</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>75</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>25</HurryCostModifier> 
			<MinAreaSize>1</MinAreaSize> 
			<ConquestProb>66</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_WATERMILL</BuildingClass> 
			<ArtDefineTag>ART_DEF_BUILDING_WATERMILL</ArtDefineTag> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<PrereqTech>TECH_THE_WHEEL</PrereqTech> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkCount>0</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>0</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>0</DisplayPosition> 
			<PortraitIndex>58</PortraitIndex> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<IconAtlas>BW_ATLAS_1</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>1</ID> 
			<Type>BUILDING_COURTHOUSE</Type> 
			<Description>TXT_KEY_BUILDING_COURTHOUSE</Description> 
			<Civilopedia>TXT_KEY_BUILDING_COURTHOUSE_PEDIA</Civilopedia> 
			<Strategy>TXT_KEY_BUILDING_COURTHOUSE_STRATEGY</Strategy> 
			<Help>TXT_KEY_BUILDING_COURTHOUSE_HELP</Help> 
			<GoldMaintenance>4</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>false</NeverCapture> 
			<NukeImmune>false</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>100</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>50</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>0</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>true</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_COURTHOUSE</BuildingClass> 
			<ArtDefineTag>COURTHOUSE</ArtDefineTag> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<PrereqTech>TECH_MATHEMATICS</PrereqTech> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkCount>0</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>0</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>0</DisplayPosition> 
			<PortraitIndex>63</PortraitIndex> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<IconAtlas>BW_ATLAS_1</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>2</ID> 
			<Type>BUILDING_MUGHAL_FORT</Type> 
			<Description>TXT_KEY_BUILDING_MUGHAL_FORT_DESC</Description> 
			<Civilopedia>TXT_KEY_BUILDING_MUGHAL_FORT_PEDIA</Civilopedia> 
			<Strategy>TXT_KEY_BUILDING_MUGHAL_FORT_STRATEGY</Strategy> 
			<Help>TXT_KEY_BUILDING_MUGHAL_FORT_HELP</Help> 
			<GoldMaintenance>0</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>false</NeverCapture> 
			<NukeImmune>false</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>150</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>25</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>0</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>true</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>700</Defense> 
			<ExtraCityHitPoints>25</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_CASTLE</BuildingClass> 
			<ArtDefineTag>ART_DEF_BUILDING_CASTLE</ArtDefineTag> 
			<EnhancedYieldTech>TECH_FLIGHT</EnhancedYieldTech> 
			<TechEnhancedTourism>2</TechEnhancedTourism> 
			<PrereqTech>TECH_CHIVALRY</PrereqTech> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkCount>0</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>0</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>0</DisplayPosition> 
			<PortraitIndex>39</PortraitIndex> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<IconAtlas>BW_ATLAS_1</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>3</ID> 
			<Type>BUILDING_KREPOST</Type> 
			<Description>TXT_KEY_BUILDING_KREPOST_DESC</Description> 
			<Civilopedia>TXT_KEY_BUILDINGS_KREPOST_PEDIA</Civilopedia> 
			<Strategy>TXT_KEY_BUILDINGS_KREPOST_STRATEGY</Strategy> 
			<Help>TXT_KEY_BUILDING_KREPOST_HELP</Help> 
			<GoldMaintenance>1</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>false</NeverCapture> 
			<NukeImmune>false</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>75</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>25</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>0</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>-25</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>-25</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_BARRACKS</BuildingClass> 
			<ArtDefineTag>ART_DEF_BUILDING_BARRACKS</ArtDefineTag> 
			<FreeStartEra>ERA_INDUSTRIAL</FreeStartEra> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<PrereqTech>TECH_BRONZE_WORKING</PrereqTech> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkCount>0</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>0</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>0</DisplayPosition> 
			<PortraitIndex>61</PortraitIndex> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<IconAtlas>BW_ATLAS_1</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>4</ID> 
			<Type>BUILDING_LONGHOUSE</Type> 
			<Description>TXT_KEY_BUILDING_LONGHOUSE_DESC</Description> 
			<Civilopedia>TXT_KEY_BUILDING_LONGHOUSE_PEDIA</Civilopedia> 
			<Strategy>TXT_KEY_BUILDING_LONGHOUSE_STRATEGY</Strategy> 
			<Help>TXT_KEY_BUILDING_LONGHOUSE_HELP</Help> 
			<GoldMaintenance>2</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>false</NeverCapture> 
			<NukeImmune>false</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>100</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>25</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>66</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>true</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_WORKSHOP</BuildingClass> 
			<ArtDefineTag>ART_DEF_BUILDING_FORGE</ArtDefineTag> 
			<FreeStartEra>ERA_INDUSTRIAL</FreeStartEra> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<PrereqTech>TECH_METAL_CASTING</PrereqTech> 
			<SpecialistType>SPECIALIST_ENGINEER</SpecialistType> 
			<SpecialistCount>1</SpecialistCount> 
			<GreatWorkCount>0</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>0</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>0</DisplayPosition> 
			<PortraitIndex>57</PortraitIndex> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<IconAtlas>BW_ATLAS_1</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>5</ID> 
			<Type>BUILDING_BAZAAR</Type> 
			<Description>TXT_KEY_BUILDING_BAZAAR_DESC</Description> 
			<Civilopedia>TXT_KEY_CIV5_BUILDINGS_BAZAAR_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_BUILDING_BAZAAR_STRATEGY</Strategy> 
			<Help>TXT_KEY_BUILDING_BAZAAR_HELP</Help> 
			<GoldMaintenance>0</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>false</NeverCapture> 
			<NukeImmune>false</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>true</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>100</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>25</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>66</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>1</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>1</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_MARKET</BuildingClass> 
			<ArtDefineTag>ART_DEF_BUILDING_MARKET</ArtDefineTag> 
			<FreeStartEra>ERA_INDUSTRIAL</FreeStartEra> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<PrereqTech>TECH_CURRENCY</PrereqTech> 
			<SpecialistType>SPECIALIST_MERCHANT</SpecialistType> 
			<SpecialistCount>1</SpecialistCount> 
			<GreatWorkCount>0</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>0</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>0</DisplayPosition> 
			<PortraitIndex>50</PortraitIndex> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<IconAtlas>BW_ATLAS_1</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>6</ID> 
			<Type>BUILDING_SATRAPS_COURT</Type> 
			<Description>TXT_KEY_BUILDING_SATRAPS_COURT_DESC</Description> 
			<Civilopedia>TXT_KEY_BUILDING_SATRAPS_COURT_PEDIA</Civilopedia> 
			<Strategy>TXT_KEY_BUILDING_SATRAPS_COURT_STRATEGY</Strategy> 
			<Help>TXT_KEY_BUILDING_SATRAPS_COURT_HELP</Help> 
			<GoldMaintenance>0</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>false</NeverCapture> 
			<NukeImmune>false</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>200</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>15</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>66</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>2</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>1</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>1</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_BANK</BuildingClass> 
			<ArtDefineTag>ART_DEF_BUILDING_BANK</ArtDefineTag> 
			<FreeStartEra>ERA_FUTURE</FreeStartEra> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<PrereqTech>TECH_BANKING</PrereqTech> 
			<SpecialistType>SPECIALIST_MERCHANT</SpecialistType> 
			<SpecialistCount>1</SpecialistCount> 
			<GreatWorkCount>0</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>0</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>0</DisplayPosition> 
			<PortraitIndex>53</PortraitIndex> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<IconAtlas>BW_ATLAS_1</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>7</ID> 
			<Type>BUILDING_PAPER_MAKER</Type> 
			<Description>TXT_KEY_BUILDING_PAPER_MAKER_DESC</Description> 
			<Civilopedia>TXT_KEY_BUILDING_PAPER_MAKER_PEDIA</Civilopedia> 
			<Strategy>TXT_KEY_BUILDING_PAPER_MAKER_STRATEGY</Strategy> 
			<Help>TXT_KEY_BUILDING_PAPER_MAKER_HELP</Help> 
			<GoldMaintenance>0</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>false</NeverCapture> 
			<NukeImmune>false</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>75</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>25</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>66</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_LIBRARY</BuildingClass> 
			<ArtDefineTag>ART_DEF_BUILDING_PAPER_MAKER</ArtDefineTag> 
			<FreeStartEra>ERA_INDUSTRIAL</FreeStartEra> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<PrereqTech>TECH_WRITING</PrereqTech> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkCount>0</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>0</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>0</DisplayPosition> 
			<PortraitIndex>59</PortraitIndex> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<IconAtlas>BW_ATLAS_1</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>8</ID> 
			<Type>BUILDING_WAT</Type> 
			<Description>TXT_KEY_BUILDING_WAT_DESC</Description> 
			<Civilopedia>TXT_KEY_BUILDING_WAT_PEDIA</Civilopedia> 
			<Strategy>TXT_KEY_BUILDING_WAT_STRATEGY</Strategy> 
			<Help>TXT_KEY_BUILDING_WAT_HELP</Help> 
			<GoldMaintenance>2</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>false</NeverCapture> 
			<NukeImmune>false</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>160</Cost> 
			<FaithCost>200</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>true</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>15</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>66</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_UNIVERSITY</BuildingClass> 
			<ArtDefineTag>WAT</ArtDefineTag> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<PrereqTech>TECH_EDUCATION</PrereqTech> 
			<SpecialistType>SPECIALIST_SCIENTIST</SpecialistType> 
			<SpecialistCount>2</SpecialistCount> 
			<GreatWorkCount>0</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>0</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>0</DisplayPosition> 
			<PortraitIndex>51</PortraitIndex> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<IconAtlas>BW_ATLAS_1</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>9</ID> 
			<Type>BUILDING_MUD_PYRAMID_MOSQUE</Type> 
			<Description>TXT_KEY_BUILDING_MUD_PYRAMID_MOSQUE_DESC</Description> 
			<Civilopedia>TXT_KEY_CIV5_BUILDING_MUD_PYRAMID_MOSQUE_PEDIA</Civilopedia> 
			<Strategy>TXT_KEY_BUILDING_MUD_PYRAMID_MOSQUE_STRATEGY</Strategy> 
			<Help>TXT_KEY_BUILDING_MUD_PYRAMID_MOSQUE_HELP</Help> 
			<GoldMaintenance>0</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>false</NeverCapture> 
			<NukeImmune>false</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>100</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>25</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>66</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_TEMPLE</BuildingClass> 
			<ArtDefineTag>MUD_PYRAMID_MOSQUE</ArtDefineTag> 
			<MaxStartEra>ERA_RENAISSANCE</MaxStartEra> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<PrereqTech>TECH_PHILOSOPHY</PrereqTech> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkCount>0</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>0</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>0</DisplayPosition> 
			<PortraitIndex>60</PortraitIndex> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<IconAtlas>BW_ATLAS_1</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>10</ID> 
			<Type>BUILDING_BURIAL_TOMB</Type> 
			<Description>TXT_KEY_BUILDING_BURIAL_TOMB_DESC</Description> 
			<Civilopedia>TXT_KEY_BUILDING_BURIAL_TOMB_PEDIA</Civilopedia> 
			<Strategy>TXT_KEY_BUILDING_BURIAL_TOMB_STRATEGY</Strategy> 
			<Help>TXT_KEY_BUILDING_BURIAL_TOMB_HELP</Help> 
			<GoldMaintenance>0</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>false</NeverCapture> 
			<NukeImmune>false</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>100</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>25</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>66</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>2</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>100</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_TEMPLE</BuildingClass> 
			<ArtDefineTag>BURIAL_TOMB</ArtDefineTag> 
			<MaxStartEra>ERA_RENAISSANCE</MaxStartEra> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<PrereqTech>TECH_PHILOSOPHY</PrereqTech> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkCount>0</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>0</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>0</DisplayPosition> 
			<PortraitIndex>55</PortraitIndex> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<IconAtlas>BW_ATLAS_1</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>11</ID> 
			<Type>BUILDING_SEAPORT</Type> 
			<Description>TXT_KEY_BUILDING_SEAPORT</Description> 
			<Civilopedia>TXT_KEY_CIV5_BUILDINGS_SEAPORT_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_BUILDING_SEAPORT_STRATEGY</Strategy> 
			<Help>TXT_KEY_BUILDING_SEAPORT_HELP</Help> 
			<GoldMaintenance>2</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>true</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>false</NeverCapture> 
			<NukeImmune>false</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>250</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>25</HurryCostModifier> 
			<MinAreaSize>10</MinAreaSize> 
			<ConquestProb>66</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_SEAPORT</BuildingClass> 
			<ArtDefineTag>ART_DEF_BUILDING_SEAPORT</ArtDefineTag> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<PrereqTech>TECH_NAVIGATION</PrereqTech> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkCount>0</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>0</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>0</DisplayPosition> 
			<PortraitIndex>48</PortraitIndex> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<IconAtlas>BW_ATLAS_1</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>12</ID> 
			<Type>BUILDING_STABLE</Type> 
			<Description>TXT_KEY_BUILDING_STABLE</Description> 
			<Civilopedia>TXT_KEY_CIV5_BUILDINGS_STABLE_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_BUILDING_STABLE_STRATEGY</Strategy> 
			<Help>TXT_KEY_BUILDING_STABLE_HELP</Help> 
			<GoldMaintenance>1</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>false</NeverCapture> 
			<NukeImmune>false</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>100</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>25</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>0</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_STABLE</BuildingClass> 
			<ArtDefineTag>ART_DEF_BUILDING_STABLE</ArtDefineTag> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<PrereqTech>TECH_HORSEBACK_RIDING</PrereqTech> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkCount>0</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>0</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>0</DisplayPosition> 
			<PortraitIndex>7</PortraitIndex> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<IconAtlas>BW_ATLAS_1</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>13</ID> 
			<Type>BUILDING_WATERMILL</Type> 
			<Description>TXT_KEY_BUILDING_WATERMILL</Description> 
			<Civilopedia>TXT_KEY_CIV5_BUILDINGS_WATERMILL_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_BUILDING_WATERMILL_STRATEGY</Strategy> 
			<Help>TXT_KEY_BUILDING_WATERMILL_HELP</Help> 
			<GoldMaintenance>2</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>true</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>false</NeverCapture> 
			<NukeImmune>false</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>75</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>25</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>66</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_WATERMILL</BuildingClass> 
			<ArtDefineTag>ART_DEF_BUILDING_WATERMILL</ArtDefineTag> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<PrereqTech>TECH_THE_WHEEL</PrereqTech> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkCount>0</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>0</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>0</DisplayPosition> 
			<PortraitIndex>29</PortraitIndex> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<IconAtlas>BW_ATLAS_1</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>14</ID> 
			<Type>BUILDING_CIRCUS</Type> 
			<Description>TXT_KEY_BUILDING_CIRCUS</Description> 
			<Civilopedia>TXT_KEY_CIV5_BUILDINGS_CIRCUS_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_BUILDING_CIRCUS_STRATEGY</Strategy> 
			<Help>TXT_KEY_BUILDING_CIRCUS_HELP</Help> 
			<GoldMaintenance>0</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>false</NeverCapture> 
			<NukeImmune>false</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>75</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>25</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>66</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>2</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_CIRCUS</BuildingClass> 
			<ArtDefineTag>ART_DEF_BUILDING_CIRCUS</ArtDefineTag> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<PrereqTech>TECH_TRAPPING</PrereqTech> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkCount>0</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>0</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>0</DisplayPosition> 
			<PortraitIndex>44</PortraitIndex> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<IconAtlas>BW_ATLAS_1</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>15</ID> 
			<Type>BUILDING_FORGE</Type> 
			<Description>TXT_KEY_BUILDING_FORGE</Description> 
			<Civilopedia>TXT_KEY_CIV5_BUILDINGS_FORGE_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_BUILDING_FORGE_STRATEGY</Strategy> 
			<Help>TXT_KEY_BUILDING_FORGE_HELP</Help> 
			<GoldMaintenance>1</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>false</NeverCapture> 
			<NukeImmune>false</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>120</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>25</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>66</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_FORGE</BuildingClass> 
			<ArtDefineTag>ART_DEF_BUILDING_FORGE</ArtDefineTag> 
			<FreeStartEra>ERA_INDUSTRIAL</FreeStartEra> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<PrereqTech>TECH_METAL_CASTING</PrereqTech> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkCount>0</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>0</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>0</DisplayPosition> 
			<PortraitIndex>2</PortraitIndex> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<IconAtlas>BW_ATLAS_1</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>16</ID> 
			<Type>BUILDING_WINDMILL</Type> 
			<Description>TXT_KEY_BUILDING_WINDMILL</Description> 
			<Civilopedia>TXT_KEY_CIV5_BUILDINGS_WINDMILL_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_BUILDING_WINDMILL_STRATEGY</Strategy> 
			<Help>TXT_KEY_BUILDING_WINDMILL_HELP</Help> 
			<GoldMaintenance>2</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>true</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>false</NeverCapture> 
			<NukeImmune>false</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>250</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>25</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>66</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>10</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_WINDMILL</BuildingClass> 
			<ArtDefineTag>ART_DEF_BUILDING_FORGE</ArtDefineTag> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<PrereqTech>TECH_ECONOMICS</PrereqTech> 
			<SpecialistType>SPECIALIST_ENGINEER</SpecialistType> 
			<SpecialistCount>1</SpecialistCount> 
			<GreatWorkCount>0</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>0</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>0</DisplayPosition> 
			<PortraitIndex>1</PortraitIndex> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<IconAtlas>BW_ATLAS_1</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>17</ID> 
			<Type>BUILDING_HYDRO_PLANT</Type> 
			<Description>TXT_KEY_BUILDING_HYDRO_PLANT</Description> 
			<Civilopedia>TXT_KEY_CIV5_BUILDINGS_HYDROPLANT_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_BUILDING_HYDRO_PLANT_STRATEGY</Strategy> 
			<Help>TXT_KEY_BUILDING_HYDRO_PLANT_HELP</Help> 
			<GoldMaintenance>3</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>true</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>false</NeverCapture> 
			<NukeImmune>false</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>360</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>0</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>66</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_HYDRO_PLANT</BuildingClass> 
			<ArtDefineTag>ART_DEF_BUILDING_HYDRO_PLANT</ArtDefineTag> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<PrereqTech>TECH_ELECTRICITY</PrereqTech> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkCount>0</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>0</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>0</DisplayPosition> 
			<PortraitIndex>30</PortraitIndex> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<IconAtlas>BW_ATLAS_1</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>18</ID> 
			<Type>BUILDING_SOLAR_PLANT</Type> 
			<Description>TXT_KEY_BUILDING_SOLAR_PLANT</Description> 
			<Civilopedia>TXT_KEY_CIV5_BUILDINGS_SOLARPLANT_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_BUILDING_SOLAR_PLANT_STRATEGY</Strategy> 
			<Help>TXT_KEY_BUILDING_SOLAR_PLANT_HELP</Help> 
			<GoldMaintenance>3</GoldMaintenance> 
			<MutuallyExclusiveGroup>1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>false</NeverCapture> 
			<NukeImmune>false</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>500</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>0</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>66</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_SOLAR_PLANT</BuildingClass> 
			<ArtDefineTag>ART_DEF_BUILDING_HYDRO_PLANT</ArtDefineTag> 
			<NearbyTerrainRequired>TERRAIN_DESERT</NearbyTerrainRequired> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<PrereqTech>TECH_ECOLOGY</PrereqTech> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkCount>0</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>0</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>0</DisplayPosition> 
			<PortraitIndex>31</PortraitIndex> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<IconAtlas>BW_ATLAS_1</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>19</ID> 
			<Type>BUILDING_MINT</Type> 
			<Description>TXT_KEY_BUILDING_MINT</Description> 
			<Civilopedia>TXT_KEY_CIV5_BUILDINGS_MINT_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_BUILDING_MINT_STRATEGY</Strategy> 
			<Help>TXT_KEY_BUILDING_MINT_HELP</Help> 
			<GoldMaintenance>0</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>false</NeverCapture> 
			<NukeImmune>false</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>100</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>25</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>66</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_MINT</BuildingClass> 
			<ArtDefineTag>ART_DEF_BUILDING_BANK</ArtDefineTag> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<PrereqTech>TECH_CURRENCY</PrereqTech> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkCount>0</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>0</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>0</DisplayPosition> 
			<PortraitIndex>34</PortraitIndex> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<IconAtlas>BW_ATLAS_1</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>20</ID> 
			<Type>BUILDING_OBSERVATORY</Type> 
			<Description>TXT_KEY_BUILDING_OBSERVATORY</Description> 
			<Civilopedia>TXT_KEY_CIV5_BUILDINGS_OBSERVATORY_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_BUILDING_OBSERVATORY_STRATEGY</Strategy> 
			<Help>TXT_KEY_BUILDING_OBSERVATORY_HELP</Help> 
			<GoldMaintenance>0</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>true</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>false</NeverCapture> 
			<NukeImmune>false</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>200</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>15</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>66</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_OBSERVATORY</BuildingClass> 
			<ArtDefineTag>ART_DEF_BUILDING_OBSERVATORY</ArtDefineTag> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<PrereqTech>TECH_ASTRONOMY</PrereqTech> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkCount>0</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>0</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>0</DisplayPosition> 
			<PortraitIndex>42</PortraitIndex> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<IconAtlas>BW_ATLAS_1</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>21</ID> 
			<Type>BUILDING_MONASTERY</Type> 
			<Description>TXT_KEY_BUILDING_MONASTERY_DESC</Description> 
			<Civilopedia>TXT_KEY_CIV5_BUILDINGS_MONASTERY_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_BUILDING_MONASTERY_STRATEGY</Strategy> 
			<Help>TXT_KEY_BUILDING_MONASTERY_HELP</Help> 
			<GoldMaintenance>0</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>false</NeverCapture> 
			<NukeImmune>false</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>-1</Cost> 
			<FaithCost>150</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>true</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>0</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>66</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_MONASTERY</BuildingClass> 
			<ArtDefineTag>MONASTERY</ArtDefineTag> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkCount>0</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>0</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>0</DisplayPosition> 
			<PortraitIndex>38</PortraitIndex> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<IconAtlas>BW_ATLAS_1</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>22</ID> 
			<Type>BUILDING_GARDEN</Type> 
			<Description>TXT_KEY_BUILDING_GARDEN</Description> 
			<Civilopedia>TXT_KEY_CIV5_BUILDINGS_GARDEN_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_BUILDING_GARDEN_STRATEGY</Strategy> 
			<Help>TXT_KEY_BUILDING_GARDEN_HELP</Help> 
			<GoldMaintenance>1</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>true</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>false</NeverCapture> 
			<NukeImmune>false</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>120</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>25</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>66</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>25</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_GARDEN</BuildingClass> 
			<ArtDefineTag>ART_DEF_BUILDING_GARDEN</ArtDefineTag> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<PrereqTech>TECH_THEOLOGY</PrereqTech> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkCount>0</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>0</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>0</DisplayPosition> 
			<PortraitIndex>24</PortraitIndex> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<IconAtlas>BW_ATLAS_1</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>23</ID> 
			<Type>BUILDING_LIGHTHOUSE</Type> 
			<Description>TXT_KEY_BUILDING_LIGHTHOUSE</Description> 
			<Civilopedia>TXT_KEY_CIV5_BUILDINGS_LIGHTHOUSE_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_BUILDING_LIGHTHOUSE_STRATEGY</Strategy> 
			<Help>TXT_KEY_BUILDING_LIGHTHOUSE_HELP</Help> 
			<GoldMaintenance>1</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>true</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>false</NeverCapture> 
			<NukeImmune>false</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>75</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>25</HurryCostModifier> 
			<MinAreaSize>10</MinAreaSize> 
			<ConquestProb>66</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_LIGHTHOUSE</BuildingClass> 
			<ArtDefineTag>LIGHTHOUSE</ArtDefineTag> 
			<FreeStartEra>ERA_RENAISSANCE</FreeStartEra> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<PrereqTech>TECH_OPTICS</PrereqTech> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkCount>0</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>0</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>8</DisplayPosition> 
			<PortraitIndex>36</PortraitIndex> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<IconAtlas>BW_ATLAS_1</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>true</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>24</ID> 
			<Type>BUILDING_HARBOR</Type> 
			<Description>TXT_KEY_BUILDING_HARBOR</Description> 
			<Civilopedia>TXT_KEY_BUILDING_HARBOR_PEDIA</Civilopedia> 
			<Strategy>TXT_KEY_BUILDING_HARBOR_STRATEGY</Strategy> 
			<Help>TXT_KEY_BUILDING_HARBOR_HELP</Help> 
			<GoldMaintenance>2</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>true</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>false</NeverCapture> 
			<NukeImmune>false</NukeImmune> 
			<AllowsWaterRoutes>true</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>120</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>25</HurryCostModifier> 
			<MinAreaSize>10</MinAreaSize> 
			<ConquestProb>66</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>50</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>100</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_HARBOR</BuildingClass> 
			<ArtDefineTag>HARBOR</ArtDefineTag> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<PrereqTech>TECH_COMPASS</PrereqTech> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkCount>0</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>0</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>16</DisplayPosition> 
			<PortraitIndex>26</PortraitIndex> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<IconAtlas>BW_ATLAS_1</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>true</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>25</ID> 
			<Type>BUILDING_COLOSSEUM</Type> 
			<Description>TXT_KEY_BUILDING_COLOSSEUM</Description> 
			<Civilopedia>TXT_KEY_CIV5_BUILDINGS_COLISEUM_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_BUILDING_COLOSSEUM_STRATEGY</Strategy> 
			<Help>TXT_KEY_BUILDING_COLOSSEUM_STRATEGY</Help> 
			<GoldMaintenance>1</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>false</NeverCapture> 
			<NukeImmune>false</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>100</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>25</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>66</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>2</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_COLOSSEUM</BuildingClass> 
			<ArtDefineTag>COLESSEUM</ArtDefineTag> 
			<FreeStartEra>ERA_INDUSTRIAL</FreeStartEra> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<PrereqTech>TECH_CONSTRUCTION</PrereqTech> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkCount>0</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>0</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>2</DisplayPosition> 
			<PortraitIndex>23</PortraitIndex> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<IconAtlas>BW_ATLAS_1</IconAtlas> 
			<ArtInfoCulturalVariation>true</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>26</ID> 
			<Type>BUILDING_THEATRE</Type> 
			<Description>TXT_KEY_BUILDING_THEATRE</Description> 
			<Civilopedia>TXT_KEY_BUILDING_THEATRE_PEDIA</Civilopedia> 
			<Strategy>TXT_KEY_BUILDING_THEATRE_STRATEGY</Strategy> 
			<GoldMaintenance>1</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>false</NeverCapture> 
			<NukeImmune>false</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>200</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>10</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>66</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_THEATRE</BuildingClass> 
			<ArtDefineTag>THEATRE</ArtDefineTag> 
			<FreeStartEra>ERA_FUTURE</FreeStartEra> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<PrereqTech>TECH_PRINTING_PRESS</PrereqTech> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkSlotType>GREAT_WORK_SLOT_LITERATURE</GreatWorkSlotType> 
			<GreatWorkCount>1</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>0</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>0</DisplayPosition> 
			<PortraitIndex>20</PortraitIndex> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<IconAtlas>BW_ATLAS_1</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>27</ID> 
			<Type>BUILDING_STADIUM</Type> 
			<Description>TXT_KEY_BUILDING_STADIUM_DESC</Description> 
			<Civilopedia>TXT_KEY_CIV5_BUILDINGS_STADIUM_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_BUILDING_STADIUM_STRATEGY</Strategy> 
			<Help>TXT_KEY_BUILDING_STADIUM_HELP</Help> 
			<GoldMaintenance>2</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>false</NeverCapture> 
			<NukeImmune>false</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>500</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>0</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>66</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>2</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_STADIUM</BuildingClass> 
			<ArtDefineTag>STADIUM</ArtDefineTag> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<PrereqTech>TECH_REFRIGERATION</PrereqTech> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkCount>0</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>0</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>2</DisplayPosition> 
			<PortraitIndex>25</PortraitIndex> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<IconAtlas>BW_ATLAS_1</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>true</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>28</ID> 
			<Type>BUILDING_MONUMENT</Type> 
			<Description>TXT_KEY_BUILDING_MONUMENT_DESC</Description> 
			<Civilopedia>TXT_KEY_BUILDING_MONUMENT_PEDIA</Civilopedia> 
			<Strategy>TXT_KEY_BUILDING_MONUMENT_STRATEGY</Strategy> 
			<Help>TXT_KEY_BUILDING_MONUMENT_STRATEGY</Help> 
			<GoldMaintenance>1</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>true</NeverCapture> 
			<NukeImmune>false</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>40</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>40</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>0</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_MONUMENT</BuildingClass> 
			<ArtDefineTag>MONUMENT</ArtDefineTag> 
			<FreeStartEra>ERA_MEDIEVAL</FreeStartEra> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkCount>0</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>0</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>0</DisplayPosition> 
			<PortraitIndex>21</PortraitIndex> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<IconAtlas>BW_ATLAS_1</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>29</ID> 
			<Type>BUILDING_TEMPLE</Type> 
			<Description>TXT_KEY_BUILDING_TEMPLE_DESC</Description> 
			<Civilopedia>TXT_KEY_CIV5_BUILDINGS_TEMPLE_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_BUILDING_TEMPLE_STRATEGY</Strategy> 
			<GoldMaintenance>2</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>false</NeverCapture> 
			<NukeImmune>false</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>100</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>25</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>66</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_TEMPLE</BuildingClass> 
			<ArtDefineTag>TEMPLE</ArtDefineTag> 
			<MaxStartEra>ERA_RENAISSANCE</MaxStartEra> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<PrereqTech>TECH_PHILOSOPHY</PrereqTech> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkCount>0</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>0</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>0</DisplayPosition> 
			<PortraitIndex>37</PortraitIndex> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<IconAtlas>BW_ATLAS_1</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>30</ID> 
			<Type>BUILDING_OPERA_HOUSE</Type> 
			<Description>TXT_KEY_BUILDING_OPERA_HOUSE</Description> 
			<Civilopedia>TXT_KEY_CIV5_BUILDINGS_OPERA_HOUSE_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_BUILDING_OPERA_HOUSE_STRATEGY</Strategy> 
			<GoldMaintenance>1</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>false</NeverCapture> 
			<NukeImmune>false</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>200</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>10</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>100</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_OPERA_HOUSE</BuildingClass> 
			<ArtDefineTag>OPERA_HOUSE</ArtDefineTag> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<PrereqTech>TECH_ACOUSTICS</PrereqTech> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkSlotType>GREAT_WORK_SLOT_MUSIC</GreatWorkSlotType> 
			<GreatWorkCount>1</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>0</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>0</DisplayPosition> 
			<PortraitIndex>49</PortraitIndex> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<IconAtlas>BW_ATLAS_1</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>31</ID> 
			<Type>BUILDING_MUSEUM</Type> 
			<Description>TXT_KEY_BUILDING_MUSEUM</Description> 
			<Civilopedia>TXT_KEY_CIV5_BUILDINGS_MUSEUM_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_BUILDING_MUSEUM_STRATEGY</Strategy> 
			<ThemingBonusHelp>TXT_KEY_MUSEUM_THEMING_BONUS_HELP</ThemingBonusHelp> 
			<GoldMaintenance>1</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>false</NeverCapture> 
			<NukeImmune>false</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>280</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>0</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>100</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_MUSEUM</BuildingClass> 
			<ArtDefineTag>MUSEUM</ArtDefineTag> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<PrereqTech>TECH_EE_NATURAL_HISTORY</PrereqTech> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkSlotType>GREAT_WORK_SLOT_ART_ARTIFACT</GreatWorkSlotType> 
			<GreatWorkCount>2</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>0</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>0</DisplayPosition> 
			<PortraitIndex>5</PortraitIndex> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<IconAtlas>ENLIGHTENMENT_BUILDING_ATLAS</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>32</ID> 
			<Type>BUILDING_BROADCAST_TOWER</Type> 
			<Description>TXT_KEY_BUILDING_BROADCAST_TOWER</Description> 
			<Civilopedia>TXT_KEY_CIV5_BUILDINGS_BROADCASTTOWER_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_BUILDING_BROADCAST_TOWER_STRATEGY</Strategy> 
			<Help>TXT_KEY_BUILDING_BROADCAST_TOWER_HELP</Help> 
			<GoldMaintenance>3</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>false</NeverCapture> 
			<NukeImmune>false</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>500</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>0</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>100</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>33</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_BROADCAST_TOWER</BuildingClass> 
			<ArtDefineTag>RADIO TOWER</ArtDefineTag> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<PrereqTech>TECH_RADIO</PrereqTech> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkSlotType>GREAT_WORK_SLOT_MUSIC</GreatWorkSlotType> 
			<GreatWorkCount>1</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>0</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>2</DisplayPosition> 
			<PortraitIndex>35</PortraitIndex> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<IconAtlas>BW_ATLAS_1</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>33</ID> 
			<Type>BUILDING_BARRACKS</Type> 
			<Description>TXT_KEY_BUILDING_BARRACKS</Description> 
			<Civilopedia>TXT_KEY_CIV5_BUILDINGS_BARRACKS_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_BUILDING_BARRACKS_STRATEGY</Strategy> 
			<Help>TXT_KEY_BUILDING_BARRACKS_HELP</Help> 
			<GoldMaintenance>1</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>true</NeverCapture> 
			<NukeImmune>false</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>75</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>25</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>0</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_BARRACKS</BuildingClass> 
			<ArtDefineTag>ART_DEF_BUILDING_BARRACKS</ArtDefineTag> 
			<FreeStartEra>ERA_INDUSTRIAL</FreeStartEra> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<PrereqTech>TECH_BRONZE_WORKING</PrereqTech> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkCount>0</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>0</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>0</DisplayPosition> 
			<PortraitIndex>5</PortraitIndex> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<IconAtlas>BW_ATLAS_1</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>34</ID> 
			<Type>BUILDING_ARMORY</Type> 
			<Description>TXT_KEY_BUILDING_ARMORY</Description> 
			<Civilopedia>TXT_KEY_CIV5_BUILDINGS_ARMORY_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_BUILDING_ARMORY_STRATEGY</Strategy> 
			<Help>TXT_KEY_BUILDING_ARMORY_HELP</Help> 
			<GoldMaintenance>1</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>true</NeverCapture> 
			<NukeImmune>false</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>160</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>25</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>0</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_ARMORY</BuildingClass> 
			<ArtDefineTag>ART_DEF_BUILDING_BARRACKS</ArtDefineTag> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<PrereqTech>TECH_STEEL</PrereqTech> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkCount>0</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>0</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>0</DisplayPosition> 
			<PortraitIndex>6</PortraitIndex> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<IconAtlas>BW_ATLAS_1</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>35</ID> 
			<Type>BUILDING_MILITARY_ACADEMY</Type> 
			<Description>TXT_KEY_BUILDING_MILITARY_ACADEMY</Description> 
			<Civilopedia>TXT_KEY_CIV5_BUILDINGS_MILITARYACADEMY_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_BUILDING_MILITARY_ACADEMY_STRATEGY</Strategy> 
			<Help>TXT_KEY_BUILDING_MILITARY_ACADEMY_HELP</Help> 
			<GoldMaintenance>1</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>true</NeverCapture> 
			<NukeImmune>false</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>300</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>0</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>0</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_MILITARY_ACADEMY</BuildingClass> 
			<ArtDefineTag>ART_DEF_BUILDING_MILITARY_ACADEMY</ArtDefineTag> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<PrereqTech>TECH_MILITARY_SCIENCE</PrereqTech> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkCount>0</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>0</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>0</DisplayPosition> 
			<PortraitIndex>8</PortraitIndex> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<IconAtlas>BW_ATLAS_1</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>36</ID> 
			<Type>BUILDING_ARSENAL</Type> 
			<Description>TXT_KEY_BUILDING_ARSENAL</Description> 
			<Civilopedia>TXT_KEY_CIV5_BUILDINGS_ARSENAL_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_BUILDING_ARSENAL_STRATEGY</Strategy> 
			<Help>TXT_KEY_BUILDING_ARSENAL_HELP</Help> 
			<GoldMaintenance>0</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>true</NeverCapture> 
			<NukeImmune>false</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>360</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>25</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>0</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>true</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>900</Defense> 
			<ExtraCityHitPoints>25</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_ARSENAL</BuildingClass> 
			<ArtDefineTag>ART_DEF_BUILDING_MILITARY_ACADEMY</ArtDefineTag> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<PrereqTech>TECH_DYNAMITE</PrereqTech> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkCount>0</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>0</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>0</DisplayPosition> 
			<PortraitIndex>9</PortraitIndex> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<IconAtlas>BW_ATLAS_1</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>37</ID> 
			<Type>BUILDING_WALLS</Type> 
			<Description>TXT_KEY_BUILDING_WALLS</Description> 
			<Civilopedia>TXT_KEY_CIV5_BUILDINGS_WALLS_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_BUILDING_WALLS_STRATEGY</Strategy> 
			<Help>TXT_KEY_BUILDING_WALLS_STRATEGY</Help> 
			<GoldMaintenance>0</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>true</NeverCapture> 
			<NukeImmune>false</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>75</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>25</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>0</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>true</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>500</Defense> 
			<ExtraCityHitPoints>50</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_WALLS</BuildingClass> 
			<ArtDefineTag>ART_DEF_BUILDING_WALLS</ArtDefineTag> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<PrereqTech>TECH_MASONRY</PrereqTech> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkCount>0</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>0</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>true</CityWall> 
			<DisplayPosition>0</DisplayPosition> 
			<PortraitIndex>32</PortraitIndex> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<IconAtlas>BW_ATLAS_1</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>38</ID> 
			<Type>BUILDING_CASTLE</Type> 
			<Description>TXT_KEY_BUILDING_CASTLE</Description> 
			<Civilopedia>TXT_KEY_CIV5_BUILDINGS_CASTLE_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_BUILDING_CASTLE_STRATEGY</Strategy> 
			<Help>TXT_KEY_BUILDING_CASTLE_HELP</Help> 
			<GoldMaintenance>0</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>true</NeverCapture> 
			<NukeImmune>false</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>160</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>25</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>0</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>true</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>700</Defense> 
			<ExtraCityHitPoints>25</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_CASTLE</BuildingClass> 
			<ArtDefineTag>CASTLE</ArtDefineTag> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<PrereqTech>TECH_CHIVALRY</PrereqTech> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkCount>0</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>0</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>1</DisplayPosition> 
			<PortraitIndex>33</PortraitIndex> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<IconAtlas>BW_ATLAS_1</IconAtlas> 
			<ArtInfoCulturalVariation>true</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>39</ID> 
			<Type>BUILDING_MILITARY_BASE</Type> 
			<Description>TXT_KEY_BUILDING_MILITARY_BASE</Description> 
			<Civilopedia>TXT_KEY_CIV5_BUILDINGS_MILITARYBASE_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_BUILDING_MILITARY_BASE_STRATEGY</Strategy> 
			<Help>TXT_KEY_BUILDING_MILITARY_BASE_HELP</Help> 
			<GoldMaintenance>0</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>true</NeverCapture> 
			<NukeImmune>true</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>500</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>25</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>0</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>true</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>1200</Defense> 
			<ExtraCityHitPoints>25</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_MILITARY_BASE</BuildingClass> 
			<ArtDefineTag>MILITARY BASE</ArtDefineTag> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<PrereqTech>TECH_REPLACEABLE_PARTS</PrereqTech> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkCount>0</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>0</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>2</DisplayPosition> 
			<PortraitIndex>10</PortraitIndex> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<IconAtlas>BW_ATLAS_1</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>40</ID> 
			<Type>BUILDING_GRANARY</Type> 
			<Description>TXT_KEY_BUILDING_GRANARY</Description> 
			<Civilopedia>TXT_KEY_CIV5_BUILDINGS_GRANARY_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_BUILDING_GRANARY_STRATEGY</Strategy> 
			<Help>TXT_KEY_BUILDING_GRANARY_HELP</Help> 
			<GoldMaintenance>1</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>false</NeverCapture> 
			<NukeImmune>false</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>60</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>25</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>66</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>true</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_GRANARY</BuildingClass> 
			<ArtDefineTag>ART_DEF_BUILDING_GRANARY</ArtDefineTag> 
			<FreeStartEra>ERA_RENAISSANCE</FreeStartEra> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<PrereqTech>TECH_POTTERY</PrereqTech> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkCount>0</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>0</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>0</DisplayPosition> 
			<PortraitIndex>0</PortraitIndex> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<IconAtlas>BW_ATLAS_1</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>41</ID> 
			<Type>BUILDING_HOSPITAL</Type> 
			<Description>TXT_KEY_BUILDING_HOSPITAL</Description> 
			<Civilopedia>TXT_KEY_BUILDING_HOSPITAL_PEDIA</Civilopedia> 
			<Strategy>TXT_KEY_BUILDING_HOSPITAL_STRATEGY</Strategy> 
			<Help>TXT_KEY_BUILDING_HOSPITAL_STRATEGY</Help> 
			<GoldMaintenance>2</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>false</NeverCapture> 
			<NukeImmune>false</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>360</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>0</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>66</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_HOSPITAL</BuildingClass> 
			<ArtDefineTag>ART_DEF_BUILDING_HOSPITAL</ArtDefineTag> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<PrereqTech>TECH_BIOLOGY</PrereqTech> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkCount>0</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>0</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>0</DisplayPosition> 
			<PortraitIndex>45</PortraitIndex> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<IconAtlas>BW_ATLAS_1</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>42</ID> 
			<Type>BUILDING_MEDICAL_LAB</Type> 
			<Description>TXT_KEY_BUILDING_MEDICAL_LAB</Description> 
			<Civilopedia>TXT_KEY_BUILDING_MEDICAL_LAB_PEDIA</Civilopedia> 
			<Strategy>TXT_KEY_BUILDING_MEDICAL_LAB_STRATEGY</Strategy> 
			<Help>TXT_KEY_BUILDING_MEDICAL_LAB_HELP</Help> 
			<GoldMaintenance>3</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>false</NeverCapture> 
			<NukeImmune>false</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>500</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>0</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>66</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>25</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_MEDICAL_LAB</BuildingClass> 
			<ArtDefineTag>ART_DEF_BUILDING_MEDICAL_LAB</ArtDefineTag> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<PrereqTech>TECH_PENICILIN</PrereqTech> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkCount>0</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>0</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>0</DisplayPosition> 
			<PortraitIndex>62</PortraitIndex> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<IconAtlas>BW_ATLAS_1</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>43</ID> 
			<Type>BUILDING_WORKSHOP</Type> 
			<Description>TXT_KEY_BUILDING_WORKSHOP</Description> 
			<Civilopedia>TXT_KEY_CIV5_BUILDINGS_WORKSHOP_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_BUILDING_WORKSHOP_STRATEGY</Strategy> 
			<Help>TXT_KEY_BUILDING_WORKSHOP_HELP</Help> 
			<GoldMaintenance>2</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>false</NeverCapture> 
			<NukeImmune>false</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>120</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>25</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>66</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>true</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_WORKSHOP</BuildingClass> 
			<ArtDefineTag>ART_DEF_BUILDING_FORGE</ArtDefineTag> 
			<FreeStartEra>ERA_INDUSTRIAL</FreeStartEra> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<PrereqTech>TECH_METAL_CASTING</PrereqTech> 
			<SpecialistType>SPECIALIST_ENGINEER</SpecialistType> 
			<SpecialistCount>1</SpecialistCount> 
			<GreatWorkCount>0</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>0</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>0</DisplayPosition> 
			<PortraitIndex>28</PortraitIndex> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<IconAtlas>BW_ATLAS_1</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>44</ID> 
			<Type>BUILDING_FACTORY</Type> 
			<Description>TXT_KEY_BUILDING_FACTORY</Description> 
			<Civilopedia>TXT_KEY_CIV5_BUILDINGS_FACTORY_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_BUILDING_FACTORY_STRATEGY</Strategy> 
			<Help>TXT_KEY_BUILDING_FACTORY_HELP</Help> 
			<GoldMaintenance>3</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>false</NeverCapture> 
			<NukeImmune>false</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>360</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>0</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>66</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>3</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_FACTORY</BuildingClass> 
			<ArtDefineTag>ART_DEF_BUILDING_FACTORY</ArtDefineTag> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<PrereqTech>TECH_INDUSTRIALIZATION</PrereqTech> 
			<SpecialistType>SPECIALIST_ENGINEER</SpecialistType> 
			<SpecialistCount>2</SpecialistCount> 
			<GreatWorkCount>0</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>0</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>0</DisplayPosition> 
			<PortraitIndex>3</PortraitIndex> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<IconAtlas>BW_ATLAS_1</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>45</ID> 
			<Type>BUILDING_NUCLEAR_PLANT</Type> 
			<Description>TXT_KEY_BUILDING_NUCLEAR_PLANT</Description> 
			<Civilopedia>TXT_KEY_CIV5_BUILDINGS_NUCLEARPLANT_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_BUILDING_NUCLEAR_PLANT_STRATEGY</Strategy> 
			<Help>TXT_KEY_BUILDING_NUCLEAR_PLANT_HELP</Help> 
			<GoldMaintenance>3</GoldMaintenance> 
			<MutuallyExclusiveGroup>1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>false</NeverCapture> 
			<NukeImmune>false</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>500</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>0</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>66</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_NUCLEAR_PLANT</BuildingClass> 
			<ArtDefineTag>ART_DEF_BUILDING_HYDRO_PLANT</ArtDefineTag> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<PrereqTech>TECH_NUCLEAR_FISSION</PrereqTech> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkCount>0</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>0</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>0</DisplayPosition> 
			<PortraitIndex>43</PortraitIndex> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<IconAtlas>BW_ATLAS_1</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>46</ID> 
			<Type>BUILDING_SPACESHIP_FACTORY</Type> 
			<Description>TXT_KEY_BUILDING_SPACESHIP_FACTORY</Description> 
			<Civilopedia>TXT_KEY_CIV5_BUILDINGS_SPACESHIP_FACTORY_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_BUILDING_SPACESHIP_FACTORY_STRATEGY</Strategy> 
			<Help>TXT_KEY_BUILDING_SPACESHIP_FACTORY_HELP</Help> 
			<GoldMaintenance>3</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>false</NeverCapture> 
			<NukeImmune>false</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>360</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>0</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>66</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>50</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_SPACESHIP_FACTORY</BuildingClass> 
			<ArtDefineTag>ART_DEF_BUILDING_HYDRO_PLANT</ArtDefineTag> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<PrereqTech>TECH_ROBOTICS</PrereqTech> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkCount>0</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>0</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>0</DisplayPosition> 
			<PortraitIndex>54</PortraitIndex> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<IconAtlas>BW_ATLAS_1</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>47</ID> 
			<Type>BUILDING_MARKET</Type> 
			<Description>TXT_KEY_BUILDING_MARKET</Description> 
			<Civilopedia>TXT_KEY_CIV5_BUILDINGS_MARKET_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_BUILDING_MARKET_STRATEGY</Strategy> 
			<Help>TXT_KEY_BUILDING_MARKET_STRATEGY</Help> 
			<GoldMaintenance>0</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>false</NeverCapture> 
			<NukeImmune>false</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>100</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>25</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>66</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>1</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>1</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_MARKET</BuildingClass> 
			<ArtDefineTag>ART_DEF_BUILDING_MARKET</ArtDefineTag> 
			<FreeStartEra>ERA_INDUSTRIAL</FreeStartEra> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<PrereqTech>TECH_CURRENCY</PrereqTech> 
			<SpecialistType>SPECIALIST_MERCHANT</SpecialistType> 
			<SpecialistCount>1</SpecialistCount> 
			<GreatWorkCount>0</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>0</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>0</DisplayPosition> 
			<PortraitIndex>16</PortraitIndex> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<IconAtlas>BW_ATLAS_1</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>48</ID> 
			<Type>BUILDING_BANK</Type> 
			<Description>TXT_KEY_BUILDING_BANK</Description> 
			<Civilopedia>TXT_KEY_CIV5_BUILDINGS_BANK_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_BUILDING_BANK_STRATEGY</Strategy> 
			<Help>TXT_KEY_BUILDING_BANK_HELP</Help> 
			<GoldMaintenance>0</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>false</NeverCapture> 
			<NukeImmune>false</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>200</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>15</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>66</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>1</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>1</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_BANK</BuildingClass> 
			<ArtDefineTag>ART_DEF_BUILDING_BANK</ArtDefineTag> 
			<FreeStartEra>ERA_FUTURE</FreeStartEra> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<PrereqTech>TECH_BANKING</PrereqTech> 
			<SpecialistType>SPECIALIST_MERCHANT</SpecialistType> 
			<SpecialistCount>1</SpecialistCount> 
			<GreatWorkCount>0</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>0</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>0</DisplayPosition> 
			<PortraitIndex>18</PortraitIndex> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<IconAtlas>BW_ATLAS_1</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>49</ID> 
			<Type>BUILDING_STOCK_EXCHANGE</Type> 
			<Description>TXT_KEY_BUILDING_STOCK_EXCHANGE</Description> 
			<Civilopedia>TXT_KEY_CIV5_BUILDINGS_STOCK_EXCHANGE_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_CIV5_BUILDINGS_STOCK_EXCHANGE_STRATEGY</Strategy> 
			<Help>TXT_KEY_BUILDING_STOCK_EXCHANGE_HELP</Help> 
			<GoldMaintenance>0</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>false</NeverCapture> 
			<NukeImmune>false</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>360</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>15</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>66</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_STOCK_EXCHANGE</BuildingClass> 
			<ArtDefineTag>ART_DEF_BUILDING_STOCK_EXCHANGE</ArtDefineTag> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<PrereqTech>TECH_ELECTRICITY</PrereqTech> 
			<SpecialistType>SPECIALIST_MERCHANT</SpecialistType> 
			<SpecialistCount>2</SpecialistCount> 
			<GreatWorkCount>0</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>0</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>0</DisplayPosition> 
			<PortraitIndex>56</PortraitIndex> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<IconAtlas>BW_ATLAS_1</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>50</ID> 
			<Type>BUILDING_LIBRARY</Type> 
			<Description>TXT_KEY_BUILDING_LIBRARY</Description> 
			<Civilopedia>TXT_KEY_CIV5_BUILDINGS_LIBRARY_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_BUILDING_LIBRARY_STRATEGY</Strategy> 
			<Help>TXT_KEY_BUILDING_LIBRARY_HELP</Help> 
			<GoldMaintenance>1</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>false</NeverCapture> 
			<NukeImmune>false</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>75</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>25</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>66</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_LIBRARY</BuildingClass> 
			<ArtDefineTag>ART_DEF_BUILDING_LIBRARY</ArtDefineTag> 
			<FreeStartEra>ERA_INDUSTRIAL</FreeStartEra> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<PrereqTech>TECH_WRITING</PrereqTech> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkCount>0</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>0</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>0</DisplayPosition> 
			<PortraitIndex>11</PortraitIndex> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<IconAtlas>BW_ATLAS_1</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>51</ID> 
			<Type>BUILDING_UNIVERSITY</Type> 
			<Description>TXT_KEY_BUILDING_UNIVERSITY</Description> 
			<Civilopedia>TXT_KEY_CIV5_BUILDINGS_UNIVERSITY_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_BUILDING_UNIVERSITY_STRATEGY</Strategy> 
			<Help>TXT_KEY_BUILDING_UNIVERSITY_HELP</Help> 
			<GoldMaintenance>2</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>false</NeverCapture> 
			<NukeImmune>false</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>160</Cost> 
			<FaithCost>200</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>true</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>15</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>66</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_UNIVERSITY</BuildingClass> 
			<ArtDefineTag>ART_DEF_BUILDING_UNIVERSITY</ArtDefineTag> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<PrereqTech>TECH_EDUCATION</PrereqTech> 
			<SpecialistType>SPECIALIST_SCIENTIST</SpecialistType> 
			<SpecialistCount>2</SpecialistCount> 
			<GreatWorkCount>0</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>0</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>0</DisplayPosition> 
			<PortraitIndex>13</PortraitIndex> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<IconAtlas>BW_ATLAS_1</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>52</ID> 
			<Type>BUILDING_PUBLIC_SCHOOL</Type> 
			<Description>TXT_KEY_BUILDING_PUBLIC_SCHOOL</Description> 
			<Civilopedia>TXT_KEY_CIV5_BUILDINGS_PUBLIC_SCHOOL_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_BUILDING_PUBLIC_SCHOOL_STRATEGY</Strategy> 
			<Help>TXT_KEY_BUILDING_PUBLIC_SCHOOL_HELP</Help> 
			<GoldMaintenance>3</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>false</NeverCapture> 
			<NukeImmune>false</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>280</Cost> 
			<FaithCost>200</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>true</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>0</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>66</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_PUBLIC_SCHOOL</BuildingClass> 
			<ArtDefineTag>ART_DEF_BUILDING_PUBLIC_SCHOOL</ArtDefineTag> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<PrereqTech>TECH_SCIENTIFIC_THEORY</PrereqTech> 
			<SpecialistType>SPECIALIST_SCIENTIST</SpecialistType> 
			<SpecialistCount>1</SpecialistCount> 
			<GreatWorkCount>0</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>0</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>0</DisplayPosition> 
			<PortraitIndex>14</PortraitIndex> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<IconAtlas>BW_ATLAS_1</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>53</ID> 
			<Type>BUILDING_LABORATORY</Type> 
			<Description>TXT_KEY_BUILDING_LABORATORY</Description> 
			<Civilopedia>TXT_KEY_CIV5_BUILDINGS_RESEARCHLAB_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_BUILDING_LABORATORY_STRATEGY</Strategy> 
			<Help>TXT_KEY_BUILDING_LABORATORY_HELP</Help> 
			<GoldMaintenance>3</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>false</NeverCapture> 
			<NukeImmune>false</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>500</Cost> 
			<FaithCost>200</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>true</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>0</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>66</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_LABORATORY</BuildingClass> 
			<ArtDefineTag>ART_DEF_BUILDING_LABORATORY</ArtDefineTag> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<PrereqTech>TECH_PLASTIC</PrereqTech> 
			<SpecialistType>SPECIALIST_SCIENTIST</SpecialistType> 
			<SpecialistCount>1</SpecialistCount> 
			<GreatWorkCount>0</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>0</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>0</DisplayPosition> 
			<PortraitIndex>15</PortraitIndex> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<IconAtlas>BW_ATLAS_1</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>54</ID> 
			<Type>BUILDING_PALACE</Type> 
			<Description>TXT_KEY_BUILDING_PALACE</Description> 
			<Civilopedia>TXT_KEY_CIV5_BUILDINGS_PALACE_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_BUILDING_PALACE_STRATEGY</Strategy> 
			<Help>TXT_KEY_BUILDING_PALACE_HELP</Help> 
			<GoldMaintenance>0</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>true</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>true</NeverCapture> 
			<NukeImmune>true</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>0</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>0</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>0</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>250</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_PALACE</BuildingClass> 
			<ArtDefineTag>PALACE</ArtDefineTag> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkSlotType>GREAT_WORK_SLOT_ART_ARTIFACT</GreatWorkSlotType> 
			<GreatWorkCount>1</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>0</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>32</DisplayPosition> 
			<PortraitIndex>19</PortraitIndex> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<IconAtlas>BW_ATLAS_1</IconAtlas> 
			<ArtInfoCulturalVariation>true</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>55</ID> 
			<Type>BUILDING_HEROIC_EPIC</Type> 
			<Description>TXT_KEY_BUILDING_HEROIC_EPIC</Description> 
			<Civilopedia>TXT_KEY_BUILDING_HEROIC_EPIC_PEDIA</Civilopedia> 
			<Strategy>TXT_KEY_BUILDING_HEROIC_EPIC_STRATEGY</Strategy> 
			<Help>TXT_KEY_BUILDING_HEROIC_EPIC_HELP</Help> 
			<GoldMaintenance>0</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>true</NeverCapture> 
			<NukeImmune>true</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>125</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>30</NumCityCostMod> 
			<HurryCostModifier>-1</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>0</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_HEROIC_EPIC</BuildingClass> 
			<ArtDefineTag>ART_DEF_BUILDING_HEROIC_EPIC</ArtDefineTag> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<TrainedFreePromotion>PROMOTION_MORALE</TrainedFreePromotion> 
			<PrereqTech>TECH_IRON_WORKING</PrereqTech> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkSlotType>GREAT_WORK_SLOT_LITERATURE</GreatWorkSlotType> 
			<GreatWorkCount>1</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>0</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>0</DisplayPosition> 
			<PortraitIndex>31</PortraitIndex> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<IconAtlas>BW_ATLAS_2</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>56</ID> 
			<Type>BUILDING_NATIONAL_COLLEGE</Type> 
			<Description>TXT_KEY_BUILDING_NATIONAL_COLLEGE</Description> 
			<Civilopedia>TXT_KEY_BUILDING_NATIONAL_COLLEGE_PEDIA</Civilopedia> 
			<Strategy>TXT_KEY_BUILDING_NATIONAL_COLLEGE_STRATEGY</Strategy> 
			<Help>TXT_KEY_BUILDING_NATIONAL_COLLEGE_HELP</Help> 
			<GoldMaintenance>0</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>true</NeverCapture> 
			<NukeImmune>true</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>125</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>30</NumCityCostMod> 
			<HurryCostModifier>-1</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>0</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_NATIONAL_COLLEGE</BuildingClass> 
			<ArtDefineTag>ART_DEF_BUILDING_NATIONAL_COLLEGE</ArtDefineTag> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<PrereqTech>TECH_PHILOSOPHY</PrereqTech> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkCount>0</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>0</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>0</DisplayPosition> 
			<PortraitIndex>46</PortraitIndex> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<IconAtlas>BW_ATLAS_1</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>57</ID> 
			<Type>BUILDING_NATIONAL_EPIC</Type> 
			<Description>TXT_KEY_BUILDING_NATIONAL_EPIC</Description> 
			<Civilopedia>TXT_KEY_BUILDING_NATIONAL_EPIC_PEDIA</Civilopedia> 
			<Strategy>TXT_KEY_BUILDING_NATIONAL_EPIC_STRATEGY</Strategy> 
			<Help>TXT_KEY_BUILDING_NATIONAL_EPIC_HELP</Help> 
			<GoldMaintenance>0</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>true</NeverCapture> 
			<NukeImmune>true</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>125</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>30</NumCityCostMod> 
			<HurryCostModifier>-1</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>0</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>25</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_NATIONAL_EPIC</BuildingClass> 
			<ArtDefineTag>ART_DEF_BUILDING_NATIONAL_EPIC</ArtDefineTag> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<PrereqTech>TECH_DRAMA</PrereqTech> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkSlotType>GREAT_WORK_SLOT_LITERATURE</GreatWorkSlotType> 
			<GreatWorkCount>1</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>0</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>0</DisplayPosition> 
			<PortraitIndex>32</PortraitIndex> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<IconAtlas>BW_ATLAS_2</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>58</ID> 
			<Type>BUILDING_CIRCUS_MAXIMUS</Type> 
			<Description>TXT_KEY_BUILDING_CIRCUS_MAXIMUS</Description> 
			<Civilopedia>TXT_KEY_BUILDING_CIRCUS_MAXIMUS_PEDIA</Civilopedia> 
			<Strategy>TXT_KEY_BUILDING_CIRCUS_MAXIMUS_STRATEGY</Strategy> 
			<Help>TXT_KEY_BUILDING_CIRCUS_MAXIMUS_HELP</Help> 
			<GoldMaintenance>0</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>true</NeverCapture> 
			<NukeImmune>true</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>125</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>30</NumCityCostMod> 
			<HurryCostModifier>-1</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>0</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>5</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_CIRCUS_MAXIMUS</BuildingClass> 
			<ArtDefineTag>ART_DEF_BUILDING_CIRCUS_MAXIMUS</ArtDefineTag> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<PrereqTech>TECH_HORSEBACK_RIDING</PrereqTech> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkCount>0</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>0</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>0</DisplayPosition> 
			<PortraitIndex>0</PortraitIndex> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<IconAtlas>NEW_BLDG_ATLAS_DLC</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>59</ID> 
			<Type>BUILDING_NATIONAL_TREASURY</Type> 
			<Description>TXT_KEY_BUILDING_EAST_INDIA</Description> 
			<Civilopedia>TXT_KEY_CIV5_BUILDINGS_EAST_INDIA_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_BUILDING_EAST_INDIA_STRATEGY</Strategy> 
			<Help>TXT_KEY_BUILDING_NATIONAL_TREASURY_HELP</Help> 
			<GoldMaintenance>0</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>true</NeverCapture> 
			<NukeImmune>true</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>125</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>30</NumCityCostMod> 
			<HurryCostModifier>-1</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>0</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>4</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>2</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_NATIONAL_TREASURY</BuildingClass> 
			<ArtDefineTag>ART_DEF_BUILDING_NATIONAL_TREASURY</ArtDefineTag> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<PrereqTech>TECH_GUILDS</PrereqTech> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkCount>0</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>0</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>0</DisplayPosition> 
			<PortraitIndex>0</PortraitIndex> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<IconAtlas>EXPANSION2_WONDER_ATLAS</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>60</ID> 
			<Type>BUILDING_IRONWORKS</Type> 
			<Description>TXT_KEY_BUILDING_IRONWORKS</Description> 
			<Civilopedia>TXT_KEY_BUILDING_IRONWORKS_PEDIA</Civilopedia> 
			<Strategy>TXT_KEY_BUILDING_IRONWORKS_STRATEGY</Strategy> 
			<Help>TXT_KEY_BUILDING_IRONWORKS_HELP</Help> 
			<GoldMaintenance>0</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>true</NeverCapture> 
			<NukeImmune>true</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>125</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>30</NumCityCostMod> 
			<HurryCostModifier>-1</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>0</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_IRONWORKS</BuildingClass> 
			<ArtDefineTag>ART_DEF_BUILDING_IRONWORKS</ArtDefineTag> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<PrereqTech>TECH_MACHINERY</PrereqTech> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkCount>0</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>0</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>0</DisplayPosition> 
			<PortraitIndex>47</PortraitIndex> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<IconAtlas>BW_ATLAS_1</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>61</ID> 
			<Type>BUILDING_OXFORD_UNIVERSITY</Type> 
			<Description>TXT_KEY_BUILDING_OXFORD_UNIVERSITY</Description> 
			<Civilopedia>TXT_KEY_BUILDING_OXFORD_UNIVERSITY_PEDIA</Civilopedia> 
			<Strategy>TXT_KEY_BUILDING_OXFORD_UNIVERSITY_STRATEGY</Strategy> 
			<Help>TXT_KEY_BUILDING_OXFORD_UNIVERSITY_HELP</Help> 
			<ThemingBonusHelp>TXT_KEY_OXFORD_UNIVERSITY_THEMING_BONUS_HELP</ThemingBonusHelp> 
			<GoldMaintenance>0</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>true</NeverCapture> 
			<NukeImmune>true</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>125</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>30</NumCityCostMod> 
			<HurryCostModifier>-1</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>0</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>1</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_OXFORD_UNIVERSITY</BuildingClass> 
			<ArtDefineTag>ART_DEF_BUILDING_OXFORD_UNIVERSITY</ArtDefineTag> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<PrereqTech>TECH_EDUCATION</PrereqTech> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkSlotType>GREAT_WORK_SLOT_LITERATURE</GreatWorkSlotType> 
			<GreatWorkCount>2</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>0</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>0</DisplayPosition> 
			<PortraitIndex>44</PortraitIndex> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<IconAtlas>BW_ATLAS_2</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>62</ID> 
			<Type>BUILDING_HERMITAGE</Type> 
			<Description>TXT_KEY_BUILDING_HERMITAGE</Description> 
			<Civilopedia>TXT_KEY_BUILDING_HERMITAGE_PEDIA</Civilopedia> 
			<Strategy>TXT_KEY_BUILDING_HERMITAGE_STRATEGY</Strategy> 
			<Help>TXT_KEY_BUILDING_HERMITAGE_HELP</Help> 
			<ThemingBonusHelp>TXT_KEY_HERMITAGE_THEMING_BONUS_HELP</ThemingBonusHelp> 
			<GoldMaintenance>0</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>true</NeverCapture> 
			<NukeImmune>true</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>125</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>30</NumCityCostMod> 
			<HurryCostModifier>-1</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>0</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>50</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_HERMITAGE</BuildingClass> 
			<ArtDefineTag>ART_DEF_BUILDING_HERMITAGE</ArtDefineTag> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<PrereqTech>TECH_EE_ROMANTICISM</PrereqTech> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkSlotType>GREAT_WORK_SLOT_ART_ARTIFACT</GreatWorkSlotType> 
			<GreatWorkCount>3</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>0</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>0</DisplayPosition> 
			<PortraitIndex>52</PortraitIndex> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<IconAtlas>BW_ATLAS_1</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>63</ID> 
			<Type>BUILDING_GREAT_LIGHTHOUSE</Type> 
			<Description>TXT_KEY_BUILDING_GREAT_LIGHTHOUSE</Description> 
			<Civilopedia>TXT_KEY_WONDER_GREATLIGHTHOUSE_DESC</Civilopedia> 
			<Help>TXT_KEY_WONDER_GREAT_LIGHTHOUSE_HELP</Help> 
			<Quote>TXT_KEY_WONDER_GREATLIGHTHOUSE_QUOTE</Quote> 
			<GoldMaintenance>0</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>true</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>false</NeverCapture> 
			<NukeImmune>true</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>185</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>-1</HurryCostModifier> 
			<MinAreaSize>10</MinAreaSize> 
			<ConquestProb>100</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_GREAT_LIGHTHOUSE</BuildingClass> 
			<ArtDefineTag>GREAT LIGHTHOUSE</ArtDefineTag> 
			<MaxStartEra>ERA_MEDIEVAL</MaxStartEra> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<FreeBuildingThisCity>BUILDINGCLASS_LIGHTHOUSE</FreeBuildingThisCity> 
			<FreePromotion>PROMOTION_GREAT_LIGHTHOUSE</FreePromotion> 
			<PrereqTech>TECH_OPTICS</PrereqTech> 
			<SpecialistType>SPECIALIST_MERCHANT</SpecialistType> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkCount>0</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>1</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>8</DisplayPosition> 
			<PortraitIndex>5</PortraitIndex> 
			<WonderSplashImage>WonderConceptGreatLighthouse.dds</WonderSplashImage> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<WonderSplashAudio>AS2D_WONDER_SPEECH_THE_GREAT_LIGHTHOUSE_01</WonderSplashAudio> 
			<IconAtlas>BW_ATLAS_2</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>64</ID> 
			<Type>BUILDING_STONEHENGE</Type> 
			<Description>TXT_KEY_BUILDING_STONEHENGE</Description> 
			<Civilopedia>TXT_KEY_WONDER_STONEHENGE_DESC</Civilopedia> 
			<Quote>TXT_KEY_WONDER_STONEHENGE_QUOTE</Quote> 
			<GoldMaintenance>0</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>false</NeverCapture> 
			<NukeImmune>true</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>185</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>-1</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>100</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_STONEHENGE</BuildingClass> 
			<ArtDefineTag>STONEHENGE</ArtDefineTag> 
			<MaxStartEra>ERA_CLASSICAL</MaxStartEra> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<PrereqTech>TECH_CALENDAR</PrereqTech> 
			<SpecialistType>SPECIALIST_ENGINEER</SpecialistType> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkCount>0</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>1</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>4</DisplayPosition> 
			<PortraitIndex>2</PortraitIndex> 
			<WonderSplashImage>WonderConceptStonehedge.dds</WonderSplashImage> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<WonderSplashAudio>AS2D_WONDER_SPEECH_STONEHENGE_01</WonderSplashAudio> 
			<IconAtlas>BW_ATLAS_2</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>65</ID> 
			<Type>BUILDING_GREAT_LIBRARY</Type> 
			<Description>TXT_KEY_BUILDING_GREAT_LIBRARY</Description> 
			<Civilopedia>TXT_KEY_WONDER_GREATLIBRARY_DESC</Civilopedia> 
			<Help>TXT_KEY_WONDER_GREAT_LIBRARY_HELP</Help> 
			<ThemingBonusHelp>TXT_KEY_GREAT_LIBRARY_THEMING_BONUS_HELP</ThemingBonusHelp> 
			<Quote>TXT_KEY_WONDER_GREATLIBRARY_QUOTE</Quote> 
			<GoldMaintenance>0</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>false</NeverCapture> 
			<NukeImmune>true</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>185</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>-1</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>100</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>1</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_GREAT_LIBRARY</BuildingClass> 
			<ArtDefineTag>THE GREAT LIBRARY</ArtDefineTag> 
			<MaxStartEra>ERA_CLASSICAL</MaxStartEra> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<FreeBuildingThisCity>BUILDINGCLASS_LIBRARY</FreeBuildingThisCity> 
			<PrereqTech>TECH_WRITING</PrereqTech> 
			<SpecialistType>SPECIALIST_SCIENTIST</SpecialistType> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkSlotType>GREAT_WORK_SLOT_LITERATURE</GreatWorkSlotType> 
			<GreatWorkCount>2</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>1</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>1</DisplayPosition> 
			<PortraitIndex>1</PortraitIndex> 
			<WonderSplashImage>WonderConceptGreatLibrary.dds</WonderSplashImage> 
			<WonderSplashAnchor>L,B</WonderSplashAnchor> 
			<WonderSplashAudio>AS2D_WONDER_SPEECH_THE_GREAT_LIBRARY_02</WonderSplashAudio> 
			<IconAtlas>BW_ATLAS_2</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>66</ID> 
			<Type>BUILDING_PYRAMID</Type> 
			<Description>TXT_KEY_BUILDING_PYRAMID</Description> 
			<Civilopedia>TXT_KEY_WONDER_PYRAMIDS_DESC</Civilopedia> 
			<Help>TXT_KEY_WONDER_CHICHEN_ITZA_HELP</Help> 
			<Quote>TXT_KEY_WONDER_PYRAMIDS_QUOTE</Quote> 
			<GoldMaintenance>0</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>false</NeverCapture> 
			<NukeImmune>true</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>185</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>-1</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>100</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>25</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_PYRAMID</BuildingClass> 
			<ArtDefineTag>THE PYRAMIDS</ArtDefineTag> 
			<MaxStartEra>ERA_CLASSICAL</MaxStartEra> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<PrereqTech>TECH_MASONRY</PrereqTech> 
			<PolicyBranchType>POLICY_BRANCH_LIBERTY</PolicyBranchType> 
			<SpecialistType>SPECIALIST_ENGINEER</SpecialistType> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkCount>0</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>1</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>4</DisplayPosition> 
			<PortraitIndex>0</PortraitIndex> 
			<WonderSplashImage>WonderConceptPyramids.dds</WonderSplashImage> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<WonderSplashAudio>AS2D_WONDER_SPEECH_THE_PYRAMIDS_01</WonderSplashAudio> 
			<IconAtlas>BW_ATLAS_2</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>67</ID> 
			<Type>BUILDING_COLOSSUS</Type> 
			<Description>TXT_KEY_BUILDING_COLOSSUS</Description> 
			<Civilopedia>TXT_KEY_WONDER_COLOSSUS_DESC</Civilopedia> 
			<Help>TXT_KEY_WONDER_COLOSSUS_HELP</Help> 
			<Quote>TXT_KEY_WONDER_COLOSSUS_QUOTE</Quote> 
			<GoldMaintenance>0</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>true</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>false</NeverCapture> 
			<NukeImmune>true</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>185</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>-1</HurryCostModifier> 
			<MinAreaSize>10</MinAreaSize> 
			<ConquestProb>100</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>2</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>1</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>1</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_COLOSSUS</BuildingClass> 
			<ArtDefineTag>THE COLOSSUS</ArtDefineTag> 
			<MaxStartEra>ERA_MEDIEVAL</MaxStartEra> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<PrereqTech>TECH_IRON_WORKING</PrereqTech> 
			<SpecialistType>SPECIALIST_MERCHANT</SpecialistType> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkCount>0</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>1</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>8</DisplayPosition> 
			<PortraitIndex>4</PortraitIndex> 
			<WonderSplashImage>WonderConceptColossus.dds</WonderSplashImage> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<WonderSplashAudio>AS2D_WONDER_SPEECH_THE_COLOSSUS</WonderSplashAudio> 
			<IconAtlas>BW_ATLAS_2</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>68</ID> 
			<Type>BUILDING_ORACLE</Type> 
			<Description>TXT_KEY_BUILDING_ORACLE</Description> 
			<Civilopedia>TXT_KEY_WONDER_ORACLE_DESC</Civilopedia> 
			<Help>TXT_KEY_WONDER_ORACLE_HELP</Help> 
			<Quote>TXT_KEY_WONDER_ORACLE_QUOTE</Quote> 
			<GoldMaintenance>0</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>false</NeverCapture> 
			<NukeImmune>true</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>250</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>-1</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>100</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>1</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_ORACLE</BuildingClass> 
			<ArtDefineTag>THE ORACLE</ArtDefineTag> 
			<MaxStartEra>ERA_MEDIEVAL</MaxStartEra> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<PrereqTech>TECH_PHILOSOPHY</PrereqTech> 
			<SpecialistType>SPECIALIST_SCIENTIST</SpecialistType> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkCount>0</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>1</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>4</DisplayPosition> 
			<PortraitIndex>6</PortraitIndex> 
			<WonderSplashImage>WonderConceptOracle.dds</WonderSplashImage> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<WonderSplashAudio>AS2D_WONDER_SPEECH_THE_ORACLE_01</WonderSplashAudio> 
			<IconAtlas>BW_ATLAS_2</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>69</ID> 
			<Type>BUILDING_HANGING_GARDEN</Type> 
			<Description>TXT_KEY_BUILDING_HANGING_GARDEN</Description> 
			<Civilopedia>TXT_KEY_WONDER_HANGINGGARDENS_DESC</Civilopedia> 
			<Help>TXT_KEY_WONDER_HANGING_GARDEN_HELP</Help> 
			<Quote>TXT_KEY_WONDER_HANGINGGARDENS_QUOTE</Quote> 
			<GoldMaintenance>0</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>false</NeverCapture> 
			<NukeImmune>true</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>250</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>-1</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>100</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_HANGING_GARDEN</BuildingClass> 
			<ArtDefineTag>THE HANGING GARDENS</ArtDefineTag> 
			<MaxStartEra>ERA_MEDIEVAL</MaxStartEra> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<FreeBuildingThisCity>BUILDINGCLASS_GARDEN</FreeBuildingThisCity> 
			<PrereqTech>TECH_MATHEMATICS</PrereqTech> 
			<PolicyBranchType>POLICY_BRANCH_TRADITION</PolicyBranchType> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkCount>0</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>0</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>2</DisplayPosition> 
			<PortraitIndex>3</PortraitIndex> 
			<WonderSplashImage>WonderConceptHangingGardens.dds</WonderSplashImage> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<WonderSplashAudio>AS2D_WONDER_SPEECH_THE_HANGING_GARDENS_01</WonderSplashAudio> 
			<IconAtlas>BW_ATLAS_2</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>70</ID> 
			<Type>BUILDING_GREAT_WALL</Type> 
			<Description>TXT_KEY_BUILDING_GREAT_WALL</Description> 
			<Civilopedia>TXT_KEY_WONDER_GREATWALL_DESC</Civilopedia> 
			<Help>TXT_KEY_WONDER_GREAT_WALL_HELP</Help> 
			<Quote>TXT_KEY_WONDER_GREATWALL_QUOTE</Quote> 
			<GoldMaintenance>0</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>true</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>false</NeverCapture> 
			<NukeImmune>true</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>250</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>-1</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>100</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_GREAT_WALL</BuildingClass> 
			<ArtDefineTag>ART_DEF_BUILDING_GREAT_WALL</ArtDefineTag> 
			<MaxStartEra>ERA_MEDIEVAL</MaxStartEra> 
			<ObsoleteTech>TECH_DYNAMITE</ObsoleteTech> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<FreeBuildingThisCity>BUILDINGCLASS_WALLS</FreeBuildingThisCity> 
			<PrereqTech>TECH_ENGINEERING</PrereqTech> 
			<SpecialistType>SPECIALIST_ENGINEER</SpecialistType> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkCount>0</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>1</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>2</DisplayPosition> 
			<PortraitIndex>7</PortraitIndex> 
			<WonderSplashImage>WonderConceptGreatWall.dds</WonderSplashImage> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<WonderSplashAudio>AS2D_WONDER_SPEECH_THE_GREAT_WALL</WonderSplashAudio> 
			<IconAtlas>BW_ATLAS_2</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>71</ID> 
			<Type>BUILDING_ANGKOR_WAT</Type> 
			<Description>TXT_KEY_BUILDING_ANGKOR_WAT</Description> 
			<Civilopedia>TXT_KEY_WONDER_ANGKORWAT_DESC</Civilopedia> 
			<Help>TXT_KEY_WONDER_ANGKOR_WAT_HELP</Help> 
			<Quote>TXT_KEY_WONDER_ANGKORWAT_QUOTE</Quote> 
			<GoldMaintenance>0</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>false</NeverCapture> 
			<NukeImmune>true</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>400</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>-1</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>100</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>-25</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>-25</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_ANGKOR_WAT</BuildingClass> 
			<ArtDefineTag>ANGKOR WAT</ArtDefineTag> 
			<MaxStartEra>ERA_RENAISSANCE</MaxStartEra> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<PrereqTech>TECH_EDUCATION</PrereqTech> 
			<SpecialistType>SPECIALIST_ENGINEER</SpecialistType> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkCount>0</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>1</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>2</DisplayPosition> 
			<PortraitIndex>9</PortraitIndex> 
			<WonderSplashImage>WonderConceptAngkorWat.dds</WonderSplashImage> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<WonderSplashAudio>AS2D_WONDER_SPEECH_ANGKOR_WAT</WonderSplashAudio> 
			<IconAtlas>BW_ATLAS_2</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>72</ID> 
			<Type>BUILDING_HAGIA_SOPHIA</Type> 
			<Description>TXT_KEY_BUILDING_HAGIA_SOPHIA</Description> 
			<Civilopedia>TXT_KEY_WONDER_HAGIASOPHIA_DESC</Civilopedia> 
			<Help>TXT_KEY_WONDER_HAGIA_SOPHIA_HELP</Help> 
			<Quote>TXT_KEY_WONDER_HAGIASOPHIA_QUOTE</Quote> 
			<GoldMaintenance>0</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>false</NeverCapture> 
			<NukeImmune>true</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>300</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>-1</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>100</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_HAGIA_SOPHIA</BuildingClass> 
			<ArtDefineTag>HAGIA SOPHIA</ArtDefineTag> 
			<MaxStartEra>ERA_RENAISSANCE</MaxStartEra> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<FreeBuildingThisCity>BUILDINGCLASS_TEMPLE</FreeBuildingThisCity> 
			<PrereqTech>TECH_THEOLOGY</PrereqTech> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkCount>0</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>0</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>2</DisplayPosition> 
			<PortraitIndex>8</PortraitIndex> 
			<WonderSplashImage>WonderConceptHagiaSophia.dds</WonderSplashImage> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<WonderSplashAudio>AS2D_WONDER_SPEECH_THE_HAGIA_SOPHIA</WonderSplashAudio> 
			<IconAtlas>BW_ATLAS_2</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>73</ID> 
			<Type>BUILDING_CHICHEN_ITZA</Type> 
			<Description>TXT_KEY_BUILDING_CHICHEN_ITZA</Description> 
			<Civilopedia>TXT_KEY_WONDER_CHICHENITZA_DESC</Civilopedia> 
			<Help>TXT_KEY_WONDER_TAJ_MAHAL_HELP</Help> 
			<Quote>TXT_KEY_WONDER_CHICHENITZA_QUOTE</Quote> 
			<GoldMaintenance>0</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>false</NeverCapture> 
			<NukeImmune>true</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>300</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>-1</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>100</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>50</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>4</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_CHICHEN_ITZA</BuildingClass> 
			<ArtDefineTag>CHICHEN ITZA</ArtDefineTag> 
			<MaxStartEra>ERA_RENAISSANCE</MaxStartEra> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<PrereqTech>TECH_CIVIL_SERVICE</PrereqTech> 
			<SpecialistType>SPECIALIST_ENGINEER</SpecialistType> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkCount>0</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>1</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>4</DisplayPosition> 
			<PortraitIndex>12</PortraitIndex> 
			<WonderSplashImage>WonderConceptChichenItza.dds</WonderSplashImage> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<WonderSplashAudio>AS2D_WONDER_SPEECH_CHICHEN_ITZA</WonderSplashAudio> 
			<IconAtlas>BW_ATLAS_2</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>74</ID> 
			<Type>BUILDING_MACHU_PICHU</Type> 
			<Description>TXT_KEY_BUILDING_MACHU_PICHU</Description> 
			<Civilopedia>TXT_KEY_WONDER_MACHUPICCHU_DESC</Civilopedia> 
			<Help>TXT_KEY_WONDER_MACHU_PICHU_HELP</Help> 
			<Quote>TXT_KEY_WONDER_MACHUPICCHU_QUOTE</Quote> 
			<GoldMaintenance>0</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>true</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>false</NeverCapture> 
			<NukeImmune>true</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>300</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>-1</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>100</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>25</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_MACHU_PICHU</BuildingClass> 
			<ArtDefineTag>MACHU PICCHU</ArtDefineTag> 
			<MaxStartEra>ERA_RENAISSANCE</MaxStartEra> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<PrereqTech>TECH_GUILDS</PrereqTech> 
			<SpecialistType>SPECIALIST_MERCHANT</SpecialistType> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkCount>0</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>1</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>64</DisplayPosition> 
			<PortraitIndex>11</PortraitIndex> 
			<WonderSplashImage>WonderConceptMachuPicchu.dds</WonderSplashImage> 
			<WonderSplashAnchor>L,T</WonderSplashAnchor> 
			<WonderSplashAudio>AS2D_WONDER_SPEECH_MACHU_PICCHU</WonderSplashAudio> 
			<IconAtlas>BW_ATLAS_2</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>75</ID> 
			<Type>BUILDING_NOTRE_DAME</Type> 
			<Description>TXT_KEY_BUILDING_NOTRE_DAME</Description> 
			<Civilopedia>TXT_KEY_WONDER_NOTREDAME_DESC</Civilopedia> 
			<Quote>TXT_KEY_WONDER_NOTREDAME_QUOTE</Quote> 
			<GoldMaintenance>0</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>false</NeverCapture> 
			<NukeImmune>true</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>400</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>-1</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>100</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>10</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_NOTRE_DAME</BuildingClass> 
			<ArtDefineTag>NOTRE DAME</ArtDefineTag> 
			<MaxStartEra>ERA_RENAISSANCE</MaxStartEra> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<PrereqTech>TECH_PHYSICS</PrereqTech> 
			<SpecialistType>SPECIALIST_MERCHANT</SpecialistType> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkCount>0</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>1</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>1</DisplayPosition> 
			<PortraitIndex>10</PortraitIndex> 
			<WonderSplashImage>WonderConceptNotreDame.dds</WonderSplashImage> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<WonderSplashAudio>AS2D_WONDER_SPEECH_NOTRE_DAME</WonderSplashAudio> 
			<IconAtlas>BW_ATLAS_2</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>76</ID> 
			<Type>BUILDING_PORCELAIN_TOWER</Type> 
			<Description>TXT_KEY_BUILDING_PORCELAIN_TOWER</Description> 
			<Civilopedia>TXT_KEY_WONDER_PORCELAINTOWER_DESC</Civilopedia> 
			<Help>TXT_KEY_WONDER_PORCELAIN_TOWER_HELP</Help> 
			<Quote>TXT_KEY_WONDER_PORCELAINTOWER_QUOTE</Quote> 
			<GoldMaintenance>0</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>false</NeverCapture> 
			<NukeImmune>true</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>625</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>-1</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>100</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>25</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_PORCELAIN_TOWER</BuildingClass> 
			<ArtDefineTag>PORCELAIN TOWER</ArtDefineTag> 
			<MaxStartEra>ERA_INDUSTRIAL</MaxStartEra> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<PrereqTech>TECH_ARCHITECTURE</PrereqTech> 
			<PolicyBranchType>POLICY_BRANCH_RATIONALISM</PolicyBranchType> 
			<SpecialistType>SPECIALIST_SCIENTIST</SpecialistType> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkCount>0</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>2</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>2</DisplayPosition> 
			<PortraitIndex>16</PortraitIndex> 
			<WonderSplashImage>WonderConceptPorcelainTower.dds</WonderSplashImage> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<WonderSplashAudio>AS2D_WONDER_SPEECH_THE_PORCELAIN_TOWER</WonderSplashAudio> 
			<IconAtlas>BW_ATLAS_2</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>77</ID> 
			<Type>BUILDING_HIMEJI_CASTLE</Type> 
			<Description>TXT_KEY_BUILDING_HIMEJI_CASTLE</Description> 
			<Civilopedia>TXT_KEY_WONDER_HIMEJICASTLE_DESC</Civilopedia> 
			<Help>TXT_KEY_WONDER_HIMEJI_CASTLE_HELP</Help> 
			<Quote>TXT_KEY_WONDER_HIMEJICASTLE_QUOTE</Quote> 
			<GoldMaintenance>0</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>false</NeverCapture> 
			<NukeImmune>true</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>500</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>-1</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>100</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_HIMEJI_CASTLE</BuildingClass> 
			<ArtDefineTag>HIMEJI CASTLE</ArtDefineTag> 
			<MaxStartEra>ERA_INDUSTRIAL</MaxStartEra> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<FreeBuildingThisCity>BUILDINGCLASS_CASTLE</FreeBuildingThisCity> 
			<FreePromotion>PROMOTION_HIMEJI_CASTLE</FreePromotion> 
			<PrereqTech>TECH_GUNPOWDER</PrereqTech> 
			<SpecialistType>SPECIALIST_ENGINEER</SpecialistType> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkCount>0</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>2</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>2</DisplayPosition> 
			<PortraitIndex>15</PortraitIndex> 
			<WonderSplashImage>WonderConceptHimejiCastle.dds</WonderSplashImage> 
			<WonderSplashAnchor>L,B</WonderSplashAnchor> 
			<WonderSplashAudio>AS2D_WONDER_SPEECH_HIMEJI_CASTLE</WonderSplashAudio> 
			<IconAtlas>BW_ATLAS_2</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>78</ID> 
			<Type>BUILDING_SISTINE_CHAPEL</Type> 
			<Description>TXT_KEY_BUILDING_SISTINE_CHAPEL</Description> 
			<Civilopedia>TXT_KEY_WONDER_SISTINECHAPEL_DESC</Civilopedia> 
			<Help>TXT_KEY_WONDER_SISTINE_CHAPEL_HELP</Help> 
			<ThemingBonusHelp>TXT_KEY_SISTINE_CHAPEL_THEMING_BONUS_HELP</ThemingBonusHelp> 
			<Quote>TXT_KEY_WONDER_SISTINECHAPEL_QUOTE</Quote> 
			<GoldMaintenance>0</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>false</NeverCapture> 
			<NukeImmune>true</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>500</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>-1</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>100</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>25</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_SISTINE_CHAPEL</BuildingClass> 
			<ArtDefineTag>SISTINE CHAPEL</ArtDefineTag> 
			<MaxStartEra>ERA_INDUSTRIAL</MaxStartEra> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<PrereqTech>TECH_ACOUSTICS</PrereqTech> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkSlotType>GREAT_WORK_SLOT_ART_ARTIFACT</GreatWorkSlotType> 
			<GreatWorkCount>2</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>0</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>1</DisplayPosition> 
			<PortraitIndex>17</PortraitIndex> 
			<WonderSplashImage>WonderConceptSistineChapel.dds</WonderSplashImage> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<WonderSplashAudio>AS2D_WONDER_SPEECH_SISTINE_CHAPEL</WonderSplashAudio> 
			<IconAtlas>BW_ATLAS_2</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>79</ID> 
			<Type>BUILDING_KREMLIN</Type> 
			<Description>TXT_KEY_BUILDING_KREMLIN</Description> 
			<Civilopedia>TXT_KEY_WONDER_KREMLIN_DESC</Civilopedia> 
			<Help>TXT_KEY_WONDER_KREMLIN_HELP</Help> 
			<Quote>TXT_KEY_WONDER_KREMLIN_QUOTE</Quote> 
			<GoldMaintenance>0</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>false</NeverCapture> 
			<NukeImmune>true</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>1060</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>-1</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>100</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>1</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_KREMLIN</BuildingClass> 
			<ArtDefineTag>KREMLIN</ArtDefineTag> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<PrereqTech>TECH_RAILROAD</PrereqTech> 
			<PolicyBranchType>POLICY_BRANCH_ORDER</PolicyBranchType> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkCount>0</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>0</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>1</DisplayPosition> 
			<PortraitIndex>13</PortraitIndex> 
			<WonderSplashImage>WonderConceptKremlin.dds</WonderSplashImage> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<WonderSplashAudio>AS2D_WONDER_SPEECH_THE_KREMLIN</WonderSplashAudio> 
			<IconAtlas>BW_ATLAS_2</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>80</ID> 
			<Type>BUILDING_FORBIDDEN_PALACE</Type> 
			<Description>TXT_KEY_BUILDING_FORBIDDEN_PALACE</Description> 
			<Civilopedia>TXT_KEY_WONDER_FORBIDDENPALACE_DESC</Civilopedia> 
			<Help>TXT_KEY_WONDER_FORBIDDEN_PALACE_HELP</Help> 
			<Quote>TXT_KEY_WONDER_FORBIDDENPALACE_QUOTE</Quote> 
			<GoldMaintenance>0</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>false</NeverCapture> 
			<NukeImmune>true</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>500</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>-1</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>100</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>-10</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_FORBIDDEN_PALACE</BuildingClass> 
			<ArtDefineTag>FORBIDDEN CITY</ArtDefineTag> 
			<MaxStartEra>ERA_INDUSTRIAL</MaxStartEra> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<PrereqTech>TECH_BANKING</PrereqTech> 
			<PolicyBranchType>POLICY_BRANCH_PATRONAGE</PolicyBranchType> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkCount>0</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>0</GreatPeopleRateChange> 
			<ExtraLeagueVotes>2</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>1</DisplayPosition> 
			<PortraitIndex>14</PortraitIndex> 
			<WonderSplashImage>WonderConceptForbiddenPalace.dds</WonderSplashImage> 
			<WonderSplashAnchor>L,B</WonderSplashAnchor> 
			<WonderSplashAudio>AS2D_WONDER_SPEECH_THE_FORBIDDEN_PALACE</WonderSplashAudio> 
			<IconAtlas>BW_ATLAS_2</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>81</ID> 
			<Type>BUILDING_TAJ_MAHAL</Type> 
			<Description>TXT_KEY_BUILDING_TAJ_MAHAL</Description> 
			<Civilopedia>TXT_KEY_WONDER_TAJMAHAL_DESC</Civilopedia> 
			<Help>TXT_KEY_WONDER_PYRAMIDS_HELP</Help> 
			<Quote>TXT_KEY_WONDER_TAJMAHAL_QUOTE</Quote> 
			<GoldMaintenance>0</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>true</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>false</NeverCapture> 
			<NukeImmune>true</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>625</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>-1</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>100</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>4</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_TAJ_MAHAL</BuildingClass> 
			<ArtDefineTag>TAJ MAHAL</ArtDefineTag> 
			<MaxStartEra>ERA_INDUSTRIAL</MaxStartEra> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<PrereqTech>TECH_ARCHITECTURE</PrereqTech> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkCount>0</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>0</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>2</DisplayPosition> 
			<PortraitIndex>18</PortraitIndex> 
			<WonderSplashImage>WonderConceptTajMahal.dds</WonderSplashImage> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<WonderSplashAudio>AS2D_WONDER_SPEECH_TAJ_MAHAL</WonderSplashAudio> 
			<IconAtlas>BW_ATLAS_2</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>82</ID> 
			<Type>BUILDING_BIG_BEN</Type> 
			<Description>TXT_KEY_BUILDING_BIG_BEN</Description> 
			<Civilopedia>TXT_KEY_WONDER_BIGBEN_DESC</Civilopedia> 
			<Help>TXT_KEY_WONDER_BIG_BEN_HELP</Help> 
			<Quote>TXT_KEY_WONDER_BIGBEN_QUOTE</Quote> 
			<GoldMaintenance>0</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>false</NeverCapture> 
			<NukeImmune>true</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>950</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>-1</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>100</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_BIG_BEN</BuildingClass> 
			<ArtDefineTag>BIG BEN</ArtDefineTag> 
			<MaxStartEra>ERA_MODERN</MaxStartEra> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<PrereqTech>TECH_INDUSTRIALIZATION</PrereqTech> 
			<PolicyBranchType>POLICY_BRANCH_COMMERCE</PolicyBranchType> 
			<SpecialistType>SPECIALIST_MERCHANT</SpecialistType> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkCount>0</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>2</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>1</DisplayPosition> 
			<PortraitIndex>19</PortraitIndex> 
			<WonderSplashImage>WonderConceptBigBen.dds</WonderSplashImage> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<WonderSplashAudio>AS2D_WONDER_SPEECH_BIG_BEN</WonderSplashAudio> 
			<IconAtlas>BW_ATLAS_2</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>83</ID> 
			<Type>BUILDING_LOUVRE</Type> 
			<Description>TXT_KEY_BUILDING_LOUVRE</Description> 
			<Civilopedia>TXT_KEY_WONDER_LOUVRE_DESC</Civilopedia> 
			<Help>TXT_KEY_WONDER_LOUVRE_HELP</Help> 
			<ThemingBonusHelp>TXT_KEY_LOUVRE_THEMING_BONUS_HELP</ThemingBonusHelp> 
			<Quote>TXT_KEY_WONDER_LOUVRE_QUOTE</Quote> 
			<GoldMaintenance>0</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>false</NeverCapture> 
			<NukeImmune>true</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>950</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>-1</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>100</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_LOUVRE</BuildingClass> 
			<ArtDefineTag>LOUVRE</ArtDefineTag> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<PrereqTech>TECH_ARCHAEOLOGY</PrereqTech> 
			<PolicyBranchType>POLICY_BRANCH_EXPLORATION</PolicyBranchType> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkSlotType>GREAT_WORK_SLOT_ART_ARTIFACT</GreatWorkSlotType> 
			<GreatWorkCount>4</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>0</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>2</DisplayPosition> 
			<PortraitIndex>21</PortraitIndex> 
			<WonderSplashImage>WonderConceptLouvre.dds</WonderSplashImage> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<WonderSplashAudio>AS2D_WONDER_SPEECH_THE_LOUVRE</WonderSplashAudio> 
			<IconAtlas>BW_ATLAS_2</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>84</ID> 
			<Type>BUILDING_BRANDENBURG_GATE</Type> 
			<Description>TXT_KEY_BUILDING_BRANDENBURG_GATE</Description> 
			<Civilopedia>TXT_KEY_WONDER_BRANDENBURGGATE_DESC</Civilopedia> 
			<Help>TXT_KEY_WONDER_BRANDENBURG_GATE_HELP</Help> 
			<Quote>TXT_KEY_WONDER_BRANDENBURGGATE_QUOTE</Quote> 
			<GoldMaintenance>0</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>false</NeverCapture> 
			<NukeImmune>true</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>950</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>-1</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>100</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_BRANDENBURG_GATE</BuildingClass> 
			<ArtDefineTag>BRENDANBURG GATE</ArtDefineTag> 
			<MaxStartEra>ERA_MODERN</MaxStartEra> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<PrereqTech>TECH_MILITARY_SCIENCE</PrereqTech> 
			<SpecialistType>SPECIALIST_SCIENTIST</SpecialistType> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkCount>0</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>2</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>2</DisplayPosition> 
			<PortraitIndex>20</PortraitIndex> 
			<WonderSplashImage>WonderConceptBrandenburg.dds</WonderSplashImage> 
			<WonderSplashAnchor>L,T</WonderSplashAnchor> 
			<WonderSplashAudio>AS2D_WONDER_SPEECH_BRANDENBURG_GATE</WonderSplashAudio> 
			<IconAtlas>BW_ATLAS_2</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>85</ID> 
			<Type>BUILDING_STATUE_OF_LIBERTY</Type> 
			<Description>TXT_KEY_BUILDING_STATUE_OF_LIBERTY</Description> 
			<Civilopedia>TXT_KEY_WONDER_STATUEOFLIBERTY_DESC</Civilopedia> 
			<Help>TXT_KEY_WONDER_STATUE_OF_LIBERTY_HELP</Help> 
			<Quote>TXT_KEY_WONDER_STATUEOFLIBERTY_QUOTE</Quote> 
			<GoldMaintenance>0</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>false</NeverCapture> 
			<NukeImmune>true</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>1060</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>-1</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>100</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>1</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_STATUE_OF_LIBERTY</BuildingClass> 
			<ArtDefineTag>STATUE OF LIBERTY</ArtDefineTag> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<PrereqTech>TECH_REPLACEABLE_PARTS</PrereqTech> 
			<PolicyBranchType>POLICY_BRANCH_FREEDOM</PolicyBranchType> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkCount>0</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>0</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>2</DisplayPosition> 
			<PortraitIndex>23</PortraitIndex> 
			<WonderSplashImage>WonderConceptStatueLiberty.dds</WonderSplashImage> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<WonderSplashAudio>AS2D_WONDER_SPEECH_STATUEOF_LIBERTY</WonderSplashAudio> 
			<IconAtlas>BW_ATLAS_2</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>86</ID> 
			<Type>BUILDING_CRISTO_REDENTOR</Type> 
			<Description>TXT_KEY_BUILDING_CRISTO_REDENTOR</Description> 
			<Civilopedia>TXT_KEY_WONDER_CRISTOREDENTOR_DESC</Civilopedia> 
			<Help>TXT_KEY_WONDER_CRISTO_REDENTOR_HELP</Help> 
			<Quote>TXT_KEY_WONDER_CRISTOREDENTOR_QUOTE</Quote> 
			<GoldMaintenance>0</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>false</NeverCapture> 
			<NukeImmune>true</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>1250</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>-1</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>100</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>-10</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_CRISTO_REDENTOR</BuildingClass> 
			<ArtDefineTag>CRISTO REDENTOR</ArtDefineTag> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<PrereqTech>TECH_PLASTIC</PrereqTech> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkCount>0</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>0</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>4</DisplayPosition> 
			<PortraitIndex>24</PortraitIndex> 
			<WonderSplashImage>WonderConceptChristoRedentor.dds</WonderSplashImage> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<WonderSplashAudio>AS2D_WONDER_SPEECH_CHRISTO_REDENTOR_01</WonderSplashAudio> 
			<IconAtlas>BW_ATLAS_2</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>87</ID> 
			<Type>BUILDING_EIFFEL_TOWER</Type> 
			<Description>TXT_KEY_BUILDING_EIFFEL_TOWER</Description> 
			<Civilopedia>TXT_KEY_WONDER_EIFFELTOWER_DESC</Civilopedia> 
			<Help>TXT_KEY_WONDER_EIFFEL_TOWER_HELP</Help> 
			<Quote>TXT_KEY_WONDER_EIFFELTOWER_QUOTE</Quote> 
			<GoldMaintenance>0</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>false</NeverCapture> 
			<NukeImmune>true</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>1060</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>-1</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>100</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>5</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_EIFFEL_TOWER</BuildingClass> 
			<ArtDefineTag>EIFFEL TOWER</ArtDefineTag> 
			<EnhancedYieldTech>TECH_RADIO</EnhancedYieldTech> 
			<TechEnhancedTourism>12</TechEnhancedTourism> 
			<PrereqTech>TECH_RADIO</PrereqTech> 
			<SpecialistType>SPECIALIST_MERCHANT</SpecialistType> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkCount>0</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>2</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>1</DisplayPosition> 
			<PortraitIndex>22</PortraitIndex> 
			<WonderSplashImage>WonderConceptEiffelTower.dds</WonderSplashImage> 
			<WonderSplashAnchor>L,B</WonderSplashAnchor> 
			<WonderSplashAudio>AS2D_WONDER_SPEECH_EIFFEL_TOWER_01</WonderSplashAudio> 
			<IconAtlas>BW_ATLAS_2</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>88</ID> 
			<Type>BUILDING_PENTAGON</Type> 
			<Description>TXT_KEY_BUILDING_PENTAGON</Description> 
			<Civilopedia>TXT_KEY_WONDER_PENTAGON_DESC</Civilopedia> 
			<Help>TXT_KEY_WONDER_PENTAGON_HELP</Help> 
			<Quote>TXT_KEY_WONDER_PENTAGON_QUOTE</Quote> 
			<GoldMaintenance>0</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>false</NeverCapture> 
			<NukeImmune>true</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>1250</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>-1</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>100</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>-33</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_PENTAGON</BuildingClass> 
			<ArtDefineTag>PENTAGON</ArtDefineTag> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<PrereqTech>TECH_COMBINED_ARMS</PrereqTech> 
			<SpecialistType>SPECIALIST_MERCHANT</SpecialistType> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkCount>0</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>2</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>2</DisplayPosition> 
			<PortraitIndex>45</PortraitIndex> 
			<WonderSplashImage>WonderConceptPentagon.dds</WonderSplashImage> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<WonderSplashAudio>AS2D_WONDER_SPEECH_PENTAGON_01</WonderSplashAudio> 
			<IconAtlas>BW_ATLAS_2</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>90</ID> 
			<Type>BUILDING_SYDNEY_OPERA_HOUSE</Type> 
			<Description>TXT_KEY_SYDNEY_OPERA_HOUSE</Description> 
			<Civilopedia>TXT_KEY_BUILDING_SYDNEY_OPERA_HOUSE_PEDIA</Civilopedia> 
			<Help>TXT_KEY_WONDER_SYDNEY_OPERA_HOUSE_HELP</Help> 
			<ThemingBonusHelp>TXT_KEY_SYDNEY_OPERA_HOUSE_THEMING_BONUS_HELP</ThemingBonusHelp> 
			<Quote>TXT_KEY_WONDER_SYDNEY_OPERA_HOUSE_QUOTE</Quote> 
			<GoldMaintenance>0</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>true</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>false</NeverCapture> 
			<NukeImmune>true</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>1250</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>-1</HurryCostModifier> 
			<MinAreaSize>10</MinAreaSize> 
			<ConquestProb>100</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>50</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>1</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_SYDNEY_OPERA_HOUSE</BuildingClass> 
			<ArtDefineTag>SYDNEY OPERA HOUSE</ArtDefineTag> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<PrereqTech>TECH_ECOLOGY</PrereqTech> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkSlotType>GREAT_WORK_SLOT_MUSIC</GreatWorkSlotType> 
			<GreatWorkCount>2</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>0</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>16</DisplayPosition> 
			<PortraitIndex>27</PortraitIndex> 
			<WonderSplashImage>WonderConceptSydneyOperaHouse.dds</WonderSplashImage> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<WonderSplashAudio>AS2D_WONDER_SPEECH_SYDNEY_OPERA_HOUSE</WonderSplashAudio> 
			<IconAtlas>BW_ATLAS_2</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>91</ID> 
			<Type>BUILDING_AQUEDUCT</Type> 
			<Description>TXT_KEY_BUILDING_AQUEDUCT</Description> 
			<Civilopedia>TXT_KEY_CIV5_BUILDINGS_AQUEDUCT_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_BUILDING_AQUEDUCT_STRATEGY</Strategy> 
			<Help>TXT_KEY_BUILDING_AQUEDUCT_HELP</Help> 
			<GoldMaintenance>1</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>false</NeverCapture> 
			<NukeImmune>false</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>100</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>0</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>66</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>40</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_AQUEDUCT</BuildingClass> 
			<ArtDefineTag>ART_DEF_BUILDING_HOSPITAL</ArtDefineTag> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<PrereqTech>TECH_ENGINEERING</PrereqTech> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkCount>0</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>0</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>0</DisplayPosition> 
			<PortraitIndex>0</PortraitIndex> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<IconAtlas>NEW_BLDG_ATLAS2_DLC</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>92</ID> 
			<Type>BUILDING_STONE_WORKS</Type> 
			<Description>TXT_KEY_BUILDING_STONE_WORKS</Description> 
			<Civilopedia>TXT_KEY_CIV5_BUILDINGS_STONE_WORKS_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_BUILDING_STONE_WORKS_STRATEGY</Strategy> 
			<Help>TXT_KEY_BUILDING_STONE_WORKS_HELP</Help> 
			<GoldMaintenance>1</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>false</NeverCapture> 
			<NukeImmune>false</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>75</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>0</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>66</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>1</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_STONE_WORKS</BuildingClass> 
			<ArtDefineTag>ART_DEF_BUILDING_FORGE</ArtDefineTag> 
			<ProhibitedCityTerrain>TERRAIN_PLAINS</ProhibitedCityTerrain> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<PrereqTech>TECH_CALENDAR</PrereqTech> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkCount>0</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>0</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>0</DisplayPosition> 
			<PortraitIndex>1</PortraitIndex> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<IconAtlas>NEW_BLDG_ATLAS2_DLC</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>93</ID> 
			<Type>BUILDING_STATUE_ZEUS</Type> 
			<Description>TXT_KEY_BUILDING_STATUE_ZEUS</Description> 
			<Civilopedia>TXT_KEY_WONDER_STATUE_ZEUS_DESC</Civilopedia> 
			<Help>TXT_KEY_WONDER_STATUE_ZEUS_HELP</Help> 
			<Quote>TXT_KEY_WONDER_STATUE_ZEUS_QUOTE</Quote> 
			<GoldMaintenance>0</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>false</NeverCapture> 
			<NukeImmune>true</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>185</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>-1</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>100</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_STATUE_ZEUS</BuildingClass> 
			<ArtDefineTag>STATUE ZEUS</ArtDefineTag> 
			<MaxStartEra>ERA_CLASSICAL</MaxStartEra> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<FreePromotion>PROMOTION_STATUE_ZEUS</FreePromotion> 
			<PrereqTech>TECH_BRONZE_WORKING</PrereqTech> 
			<PolicyBranchType>POLICY_BRANCH_HONOR</PolicyBranchType> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkCount>0</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>0</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>4</DisplayPosition> 
			<PortraitIndex>2</PortraitIndex> 
			<WonderSplashImage>WonderConceptTempleZues.dds</WonderSplashImage> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<WonderSplashAudio>AS2D_WONDER_SPEECH_STATUE_OF_ZEUS</WonderSplashAudio> 
			<IconAtlas>WONDERS_DLC_ATLAS</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>94</ID> 
			<Type>BUILDING_TEMPLE_ARTEMIS</Type> 
			<Description>TXT_KEY_BUILDING_TEMPLE_ARTEMIS</Description> 
			<Civilopedia>TXT_KEY_WONDER_TEMPLE_ARTEMIS_DESC</Civilopedia> 
			<Help>TXT_KEY_WONDER_TEMPLE_ARTEMIS_HELP</Help> 
			<Quote>TXT_KEY_WONDER_TEMPLE_ARTEMIS_QUOTE</Quote> 
			<GoldMaintenance>0</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>false</NeverCapture> 
			<NukeImmune>true</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>185</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>-1</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>100</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_TEMPLE_ARTEMIS</BuildingClass> 
			<ArtDefineTag>TEMPLE ARTEMIS</ArtDefineTag> 
			<MaxStartEra>ERA_CLASSICAL</MaxStartEra> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<PrereqTech>TECH_ARCHERY</PrereqTech> 
			<SpecialistType>SPECIALIST_ENGINEER</SpecialistType> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkCount>0</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>1</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>4</DisplayPosition> 
			<PortraitIndex>0</PortraitIndex> 
			<WonderSplashImage>WonderTempleArtemis.dds</WonderSplashImage> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<WonderSplashAudio>AS2D_WONDER_SPEECH_TEMPLE_OF_ARTEMIS</WonderSplashAudio> 
			<IconAtlas>WONDERS_DLC_ATLAS</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>95</ID> 
			<Type>BUILDING_MAUSOLEUM_HALICARNASSUS</Type> 
			<Description>TXT_KEY_BUILDING_MAUSOLEUM_HALICARNASSUS</Description> 
			<Civilopedia>TXT_KEY_WONDER_MAUSOLEUM_HALICARNASSUS_DESC</Civilopedia> 
			<Help>TXT_KEY_WONDER_MAUSOLEUM_HALICARNASSUS_HELP</Help> 
			<Quote>TXT_KEY_WONDER_MAUSOLEUM_HALICARNASSUS_QUOTE</Quote> 
			<GoldMaintenance>0</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>false</NeverCapture> 
			<NukeImmune>true</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>185</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>-1</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>100</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>100</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_MAUSOLEUM_HALICARNASSUS</BuildingClass> 
			<ArtDefineTag>MAUSOLEUM HALICARNASSUS</ArtDefineTag> 
			<MaxStartEra>ERA_CLASSICAL</MaxStartEra> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<PrereqTech>TECH_MASONRY</PrereqTech> 
			<SpecialistType>SPECIALIST_MERCHANT</SpecialistType> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkCount>0</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>1</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>4</DisplayPosition> 
			<PortraitIndex>1</PortraitIndex> 
			<WonderSplashImage>WonderMosuleumHalicarnassus.dds</WonderSplashImage> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<WonderSplashAudio>AS2D_WONDER_SPEECH_MAUSOLEUM_OF_HALICARNASSUS</WonderSplashAudio> 
			<IconAtlas>WONDERS_DLC_ATLAS</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>96</ID> 
			<Type>BUILDING_WALLS_OF_BABYLON</Type> 
			<Description>TXT_KEY_BUILDING_WALLS_OF_BABYLON_DESC</Description> 
			<Civilopedia>TXT_KEY_CIV5_BABYLON_WALLS_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_CIV5_BABYLON_WALLS_STRATEGY</Strategy> 
			<Help>TXT_KEY_CIV5_BABYLON_WALLS_INFO</Help> 
			<GoldMaintenance>0</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>true</NeverCapture> 
			<NukeImmune>false</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>65</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>25</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>0</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>true</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>600</Defense> 
			<ExtraCityHitPoints>100</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_WALLS</BuildingClass> 
			<ArtDefineTag>ART_DEF_BUILDING_WALLS_OF_BABYLON</ArtDefineTag> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<PrereqTech>TECH_MASONRY</PrereqTech> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkCount>0</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>0</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>true</CityWall> 
			<DisplayPosition>0</DisplayPosition> 
			<PortraitIndex>0</PortraitIndex> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<IconAtlas>NEB_BW_ATLAS</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>116</ID> 
			<Type>BUILDING_CEILIDH_HALL</Type> 
			<Description>TXT_KEY_BUILDING_CEILIDH_HALL</Description> 
			<Civilopedia>TXT_KEY_CIV5_BUILDINGS_CEILIDH_HALL_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_BUILDING_CEILIDH_HALL_STRATEGY</Strategy> 
			<GoldMaintenance>1</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>false</NeverCapture> 
			<NukeImmune>false</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>200</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>10</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>100</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>3</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_OPERA_HOUSE</BuildingClass> 
			<ArtDefineTag>OPERA_HOUSE</ArtDefineTag> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<PrereqTech>TECH_ACOUSTICS</PrereqTech> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkSlotType>GREAT_WORK_SLOT_MUSIC</GreatWorkSlotType> 
			<GreatWorkCount>1</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>0</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>0</DisplayPosition> 
			<PortraitIndex>3</PortraitIndex> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<IconAtlas>EXPANSION_BW_ATLAS_1</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>117</ID> 
			<Type>BUILDING_COFFEE_HOUSE</Type> 
			<Description>TXT_KEY_BUILDING_COFFEE_HOUSE</Description> 
			<Civilopedia>TXT_KEY_CIV5_BUILDINGS_COFFEE_HOUSE_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_BUILDING_COFFEE_HOUSE_STRATEGY</Strategy> 
			<Help>TXT_KEY_BUILDING_COFFEE_HOUSE_HELP</Help> 
			<GoldMaintenance>1</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>false</NeverCapture> 
			<NukeImmune>false</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>250</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>25</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>66</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>25</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>25</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_EE_SALON</BuildingClass> 
			<ArtDefineTag>ART_DEF_BUILDING_FORGE</ArtDefineTag> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<PrereqTech>TECH_EE_HUMANISM</PrereqTech> 
			<SpecialistType>SPECIALIST_ENGINEER</SpecialistType> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkCount>0</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>0</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>0</DisplayPosition> 
			<PortraitIndex>4</PortraitIndex> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<IconAtlas>EXPANSION_BW_ATLAS_1</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>119</ID> 
			<Type>BUILDING_MAYA_PYRAMID</Type> 
			<Description>TXT_KEY_BUILDING_MAYA_PYRAMID</Description> 
			<Civilopedia>TXT_KEY_CIV5_BUILDINGS_MAYA_PYRAMID_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_BUILDING_MAYA_PYRAMID_STRATEGY</Strategy> 
			<GoldMaintenance>1</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>true</NeverCapture> 
			<NukeImmune>false</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>40</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>25</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>66</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_SHRINE</BuildingClass> 
			<ArtDefineTag>TEMPLE</ArtDefineTag> 
			<FreeStartEra>ERA_MEDIEVAL</FreeStartEra> 
			<MaxStartEra>ERA_RENAISSANCE</MaxStartEra> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<PrereqTech>TECH_POTTERY</PrereqTech> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkCount>0</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>0</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>0</DisplayPosition> 
			<PortraitIndex>7</PortraitIndex> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<IconAtlas>EXPANSION_BW_ATLAS_1</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>121</ID> 
			<Type>BUILDING_AMPHITHEATER</Type> 
			<Description>TXT_KEY_BUILDING_AMPHITHEATER</Description> 
			<Civilopedia>TXT_KEY_CIV5_BUILDINGS_AMPHITHEATER_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_BUILDING_AMPHITHEATER_STRATEGY</Strategy> 
			<GoldMaintenance>1</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>false</NeverCapture> 
			<NukeImmune>false</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>100</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>25</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>100</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_AMPHITHEATER</BuildingClass> 
			<ArtDefineTag>COLESSEUM</ArtDefineTag> 
			<FreeStartEra>ERA_INDUSTRIAL</FreeStartEra> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<PrereqTech>TECH_DRAMA</PrereqTech> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkSlotType>GREAT_WORK_SLOT_LITERATURE</GreatWorkSlotType> 
			<GreatWorkCount>1</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>0</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>0</DisplayPosition> 
			<PortraitIndex>0</PortraitIndex> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<IconAtlas>EXPANSION_BW_ATLAS_1</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>122</ID> 
			<Type>BUILDING_SHRINE</Type> 
			<Description>TXT_KEY_BUILDING_SHRINE</Description> 
			<Civilopedia>TXT_KEY_CIV5_BUILDINGS_SHRINE_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_BUILDING_SHRINE_STRATEGY</Strategy> 
			<GoldMaintenance>1</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>false</NeverCapture> 
			<NukeImmune>false</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>40</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>25</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>66</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_SHRINE</BuildingClass> 
			<ArtDefineTag>TEMPLE</ArtDefineTag> 
			<FreeStartEra>ERA_MEDIEVAL</FreeStartEra> 
			<MaxStartEra>ERA_RENAISSANCE</MaxStartEra> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<PrereqTech>TECH_POTTERY</PrereqTech> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkCount>0</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>0</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>0</DisplayPosition> 
			<PortraitIndex>9</PortraitIndex> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<IconAtlas>EXPANSION_BW_ATLAS_1</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>123</ID> 
			<Type>BUILDING_RECYCLING_CENTER</Type> 
			<Description>TXT_KEY_BUILDING_RECYCLING_CENTER</Description> 
			<Civilopedia>TXT_KEY_CIV5_BUILDINGS_RECYCLING_CENTER_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_BUILDING_RECYCLING_CENTER_STRATEGY</Strategy> 
			<Help>TXT_KEY_BUILDING_RECYCLING_CENTER_HELP</Help> 
			<GoldMaintenance>3</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>false</NeverCapture> 
			<NukeImmune>false</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>500</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>0</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>66</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_RECYCLING_CENTER</BuildingClass> 
			<ArtDefineTag>ART_DEF_BUILDING_HYDRO_PLANT</ArtDefineTag> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<PrereqTech>TECH_ECOLOGY</PrereqTech> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkCount>0</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>0</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>0</DisplayPosition> 
			<PortraitIndex>8</PortraitIndex> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<IconAtlas>EXPANSION_BW_ATLAS_1</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>124</ID> 
			<Type>BUILDING_BOMB_SHELTER</Type> 
			<Description>TXT_KEY_BUILDING_BOMB_SHELTER</Description> 
			<Civilopedia>TXT_KEY_CIV5_BUILDINGS_BOMB_SHELTER_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_BUILDING_BOMB_SHELTER_STRATEGY</Strategy> 
			<Help>TXT_KEY_BUILDING_BOMB_SHELTER_HELP</Help> 
			<GoldMaintenance>1</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>false</NeverCapture> 
			<NukeImmune>false</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>300</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>0</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>66</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>-75</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_BOMB_SHELTER</BuildingClass> 
			<ArtDefineTag>ART_DEF_BUILDING_HYDRO_PLANT</ArtDefineTag> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<PrereqTech>TECH_TELECOM</PrereqTech> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkCount>0</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>0</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>0</DisplayPosition> 
			<PortraitIndex>1</PortraitIndex> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<IconAtlas>EXPANSION_BW_ATLAS_1</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>125</ID> 
			<Type>BUILDING_CONSTABLE</Type> 
			<Description>TXT_KEY_BUILDING_CONSTABLE</Description> 
			<Civilopedia>TXT_KEY_CIV5_BUILDINGS_CONSTABLE_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_BUILDING_CONSTABLE_STRATEGY</Strategy> 
			<Help>TXT_KEY_BUILDING_CONSTABLE_HELP</Help> 
			<GoldMaintenance>1</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>true</NeverCapture> 
			<NukeImmune>false</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>160</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>25</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>0</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>true</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>-25</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_CONSTABLE</BuildingClass> 
			<ArtDefineTag>COLESSEUM</ArtDefineTag> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<PrereqTech>TECH_BANKING</PrereqTech> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkCount>0</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>0</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>0</DisplayPosition> 
			<PortraitIndex>12</PortraitIndex> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<IconAtlas>EXPANSION_BW_ATLAS_1</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>126</ID> 
			<Type>BUILDING_POLICE_STATION</Type> 
			<Description>TXT_KEY_BUILDING_POLICE_STATION</Description> 
			<Civilopedia>TXT_KEY_CIV5_BUILDINGS_POLICE_STATION_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_BUILDING_POLICE_STATION_STRATEGY</Strategy> 
			<Help>TXT_KEY_BUILDING_POLICE_STATION_HELP</Help> 
			<GoldMaintenance>1</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>true</NeverCapture> 
			<NukeImmune>false</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>300</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>25</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>0</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>true</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>-25</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_POLICE_STATION</BuildingClass> 
			<ArtDefineTag>COLESSEUM</ArtDefineTag> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<PrereqTech>TECH_ELECTRICITY</PrereqTech> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkCount>0</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>0</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>0</DisplayPosition> 
			<PortraitIndex>11</PortraitIndex> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<IconAtlas>EXPANSION_BW_ATLAS_1</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>127</ID> 
			<Type>BUILDING_INTELLIGENCE_AGENCY</Type> 
			<Description>TXT_KEY_BUILDING_INTELLIGENCE_AGENCY</Description> 
			<Civilopedia>TXT_KEY_BUILDING_INTELLIGENCE_AGENCY_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_BUILDING_INTELLIGENCE_AGENCY_STRATEGY</Strategy> 
			<Help>TXT_KEY_BUILDING_INTELLIGENCE_AGENCY_HELP</Help> 
			<GoldMaintenance>0</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>true</NeverCapture> 
			<NukeImmune>true</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>125</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>30</NumCityCostMod> 
			<HurryCostModifier>-1</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>0</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>true</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>-15</GlobalEspionageModifier> 
			<ExtraSpies>1</ExtraSpies> 
			<SpyRankChange>1</SpyRankChange> 
			<InstantSpyRankChange>1</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_INTELLIGENCE_AGENCY</BuildingClass> 
			<ArtDefineTag>ART_DEF_BUILDING_INTELLIGENCE_AGENCY</ArtDefineTag> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<PrereqTech>TECH_RADIO</PrereqTech> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkCount>0</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>0</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>0</DisplayPosition> 
			<PortraitIndex>12</PortraitIndex> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<IconAtlas>EXPANSION_BW_ATLAS_2</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>128</ID> 
			<Type>BUILDING_ALHAMBRA</Type> 
			<Description>TXT_KEY_BUILDING_ALHAMBRA</Description> 
			<Civilopedia>TXT_KEY_WONDER_ALHAMBRA_DESC</Civilopedia> 
			<Help>TXT_KEY_WONDER_ALHAMBRA_HELP</Help> 
			<Quote>TXT_KEY_WONDER_ALHAMBRA_QUOTE</Quote> 
			<GoldMaintenance>0</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>false</NeverCapture> 
			<NukeImmune>true</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>400</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>-1</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>100</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>20</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_ALHAMBRA</BuildingClass> 
			<ArtDefineTag>ALHAMBRA</ArtDefineTag> 
			<MaxStartEra>ERA_RENAISSANCE</MaxStartEra> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<FreeBuildingThisCity>BUILDINGCLASS_CASTLE</FreeBuildingThisCity> 
			<TrainedFreePromotion>PROMOTION_DRILL_1</TrainedFreePromotion> 
			<PrereqTech>TECH_CHIVALRY</PrereqTech> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkCount>0</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>0</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>2</DisplayPosition> 
			<PortraitIndex>0</PortraitIndex> 
			<WonderSplashImage>WonderConceptAlahambra.dds</WonderSplashImage> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<WonderSplashAudio>AS2D_WONDER_SPEECH_ALHAMBRA</WonderSplashAudio> 
			<IconAtlas>EXPANSION_BW_ATLAS_2</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>129</ID> 
			<Type>BUILDING_CN_TOWER</Type> 
			<Description>TXT_KEY_BUILDING_CN_TOWER</Description> 
			<Civilopedia>TXT_KEY_WONDER_CN_TOWER_DESC</Civilopedia> 
			<Help>TXT_KEY_WONDER_CN_TOWER_HELP</Help> 
			<Quote>TXT_KEY_WONDER_CN_TOWER_QUOTE</Quote> 
			<GoldMaintenance>0</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>false</NeverCapture> 
			<NukeImmune>true</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>1250</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>-1</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>100</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>1</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>1</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_CN_TOWER</BuildingClass> 
			<ArtDefineTag>CN TOWER</ArtDefineTag> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<FreeBuilding>BUILDINGCLASS_BROADCAST_TOWER</FreeBuilding> 
			<PrereqTech>TECH_TELECOM</PrereqTech> 
			<SpecialistType>SPECIALIST_MERCHANT</SpecialistType> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkCount>0</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>1</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>2</DisplayPosition> 
			<PortraitIndex>1</PortraitIndex> 
			<WonderSplashImage>WonderConceptCNTower.dds</WonderSplashImage> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<WonderSplashAudio>AS2D_WONDER_SPEECH_CN_TOWER</WonderSplashAudio> 
			<IconAtlas>EXPANSION_BW_ATLAS_2</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>130</ID> 
			<Type>BUILDING_HUBBLE</Type> 
			<Description>TXT_KEY_BUILDING_HUBBLE</Description> 
			<Civilopedia>TXT_KEY_WONDER_HUBBLE_DESC</Civilopedia> 
			<Help>TXT_KEY_WONDER_HUBBLE_HELP</Help> 
			<Quote>TXT_KEY_WONDER_HUBBLE_QUOTE</Quote> 
			<GoldMaintenance>0</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>false</NeverCapture> 
			<NukeImmune>true</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>1250</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>-1</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>100</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>25</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_HUBBLE</BuildingClass> 
			<ArtDefineTag>HUBBLE</ArtDefineTag> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<FreeBuildingThisCity>BUILDINGCLASS_SPACESHIP_FACTORY</FreeBuildingThisCity> 
			<PrereqTech>TECH_SATELLITES</PrereqTech> 
			<SpecialistType>SPECIALIST_SCIENTIST</SpecialistType> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkCount>0</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>1</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>2</DisplayPosition> 
			<PortraitIndex>3</PortraitIndex> 
			<WonderSplashImage>WonderConceptHubble.dds</WonderSplashImage> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<WonderSplashAudio>AS2D_WONDER_SPEECH_HUBBLE_SPACE_TELESCOPE</WonderSplashAudio> 
			<IconAtlas>EXPANSION_BW_ATLAS_2</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>131</ID> 
			<Type>BUILDING_LEANING_TOWER</Type> 
			<Description>TXT_KEY_BUILDING_LEANING_TOWER</Description> 
			<Civilopedia>TXT_KEY_WONDER_LEANING_TOWER_DESC</Civilopedia> 
			<Help>TXT_KEY_WONDER_LEANING_TOWER_HELP</Help> 
			<Quote>TXT_KEY_WONDER_LEANING_TOWER_QUOTE</Quote> 
			<GoldMaintenance>0</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>false</NeverCapture> 
			<NukeImmune>true</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>500</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>-1</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>100</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>25</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>1</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_LEANING_TOWER</BuildingClass> 
			<ArtDefineTag>TOWER OF PISA</ArtDefineTag> 
			<MaxStartEra>ERA_INDUSTRIAL</MaxStartEra> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<PrereqTech>TECH_PRINTING_PRESS</PrereqTech> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkCount>0</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>0</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>2</DisplayPosition> 
			<PortraitIndex>4</PortraitIndex> 
			<WonderSplashImage>WonderConceptLeaningTower.dds</WonderSplashImage> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<WonderSplashAudio>AS2D_WONDER_SPEECH_LEANING_TOWER</WonderSplashAudio> 
			<IconAtlas>EXPANSION_BW_ATLAS_2</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>132</ID> 
			<Type>BUILDING_MOSQUE_OF_DJENNE</Type> 
			<Description>TXT_KEY_BUILDING_MOSQUE_OF_DJENNE</Description> 
			<Civilopedia>TXT_KEY_WONDER_MOSQUE_OF_DJENNE_DESC</Civilopedia> 
			<Help>TXT_KEY_WONDER_MOSQUE_OF_DJENNE_HELP</Help> 
			<Quote>TXT_KEY_WONDER_MOSQUE_OF_DJENNE_QUOTE</Quote> 
			<GoldMaintenance>0</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>false</NeverCapture> 
			<NukeImmune>true</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>300</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>-1</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>100</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>1</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_MOSQUE_OF_DJENNE</BuildingClass> 
			<ArtDefineTag>GREAT MOSQUE DEJENNE</ArtDefineTag> 
			<MaxStartEra>ERA_RENAISSANCE</MaxStartEra> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<FreeBuildingThisCity>BUILDINGCLASS_MOSQUE</FreeBuildingThisCity> 
			<PrereqTech>TECH_THEOLOGY</PrereqTech> 
			<PolicyBranchType>POLICY_BRANCH_PIETY</PolicyBranchType> 
			<SpecialistType>SPECIALIST_ENGINEER</SpecialistType> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkCount>0</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>1</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>2</DisplayPosition> 
			<PortraitIndex>2</PortraitIndex> 
			<WonderSplashImage>WonderConceptDjennie.dds</WonderSplashImage> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<WonderSplashAudio>AS2D_WONDER_SPEECH_GREAT_MOSQUE_OF_DJENNE</WonderSplashAudio> 
			<IconAtlas>EXPANSION_BW_ATLAS_2</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>133</ID> 
			<Type>BUILDING_NEUSCHWANSTEIN</Type> 
			<Description>TXT_KEY_BUILDING_NEUSCHWANSTEIN</Description> 
			<Civilopedia>TXT_KEY_WONDER_NEUSCHWANSTEIN_DESC</Civilopedia> 
			<Help>TXT_KEY_WONDER_NEUSCHWANSTEIN_HELP</Help> 
			<Quote>TXT_KEY_WONDER_NEUSCHWANSTEIN_QUOTE</Quote> 
			<GoldMaintenance>0</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>true</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>false</NeverCapture> 
			<NukeImmune>true</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>1060</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>-1</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>100</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>2</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_NEUSCHWANSTEIN</BuildingClass> 
			<ArtDefineTag>NEUSCHWANSTEIN CASTLE</ArtDefineTag> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<PrereqTech>TECH_RAILROAD</PrereqTech> 
			<SpecialistType>SPECIALIST_MERCHANT</SpecialistType> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkCount>0</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>1</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>64</DisplayPosition> 
			<PortraitIndex>5</PortraitIndex> 
			<WonderSplashImage>WonderConceptNeuschwanstein.dds</WonderSplashImage> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<WonderSplashAudio>AS2D_WONDER_SPEECH_NEUSCHWANSTEIN</WonderSplashAudio> 
			<IconAtlas>EXPANSION_BW_ATLAS_2</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>134</ID> 
			<Type>BUILDING_PETRA</Type> 
			<Description>TXT_KEY_BUILDING_PETRA</Description> 
			<Civilopedia>TXT_KEY_WONDER_PETRA_DESC</Civilopedia> 
			<Help>TXT_KEY_WONDER_PETRA_HELP</Help> 
			<Quote>TXT_KEY_WONDER_PETRA_QUOTE</Quote> 
			<GoldMaintenance>0</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>false</NeverCapture> 
			<NukeImmune>true</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>250</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>-1</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>100</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>1</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_PETRA</BuildingClass> 
			<ArtDefineTag>PETRA</ArtDefineTag> 
			<NearbyTerrainRequired>TERRAIN_DESERT</NearbyTerrainRequired> 
			<MaxStartEra>ERA_MEDIEVAL</MaxStartEra> 
			<EnhancedYieldTech>TECH_ARCHAEOLOGY</EnhancedYieldTech> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<PrereqTech>TECH_CURRENCY</PrereqTech> 
			<SpecialistType>SPECIALIST_ENGINEER</SpecialistType> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkCount>0</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>1</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>2</DisplayPosition> 
			<PortraitIndex>6</PortraitIndex> 
			<WonderSplashImage>WonderConceptPetra.dds</WonderSplashImage> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<WonderSplashAudio>AS2D_WONDER_SPEECH_PETRA</WonderSplashAudio> 
			<IconAtlas>EXPANSION_BW_ATLAS_2</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>135</ID> 
			<Type>BUILDING_TERRACOTTA_ARMY</Type> 
			<Description>TXT_KEY_BUILDING_TERRACOTTA_ARMY</Description> 
			<Civilopedia>TXT_KEY_WONDER_TERRACOTTA_ARMY_DESC</Civilopedia> 
			<Help>TXT_KEY_WONDER_TERRA_COTTA_ARMY_HELP</Help> 
			<Quote>TXT_KEY_WONDER_TERRACOTTA_ARMY_QUOTE</Quote> 
			<GoldMaintenance>0</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>false</NeverCapture> 
			<NukeImmune>true</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>250</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>-1</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>100</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>1</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_TERRACOTTA_ARMY</BuildingClass> 
			<ArtDefineTag>TERRACOTTA ARMY</ArtDefineTag> 
			<MaxStartEra>ERA_MEDIEVAL</MaxStartEra> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<PrereqTech>TECH_CONSTRUCTION</PrereqTech> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkCount>0</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>0</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>2</DisplayPosition> 
			<PortraitIndex>7</PortraitIndex> 
			<WonderSplashImage>WonderConceptTerracottaArmy.dds</WonderSplashImage> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<WonderSplashAudio>AS2D_WONDER_SPEECH_TERRACOTTA_ARMY</WonderSplashAudio> 
			<IconAtlas>EXPANSION_BW_ATLAS_2</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>136</ID> 
			<Type>BUILDING_GREAT_FIREWALL</Type> 
			<Description>TXT_KEY_BUILDING_GREAT_FIREWALL</Description> 
			<Civilopedia>TXT_KEY_WONDER_GREAT_FIREWALL_TEXT</Civilopedia> 
			<Help>TXT_KEY_BUILDING_GREAT_FIREWALL_HELP</Help> 
			<Quote>TXT_KEY_WONDER_GREAT_FIREWALL_QUOTE</Quote> 
			<GoldMaintenance>0</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>false</NeverCapture> 
			<NukeImmune>true</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>true</AffectSpiesNow> 
			<NullifyInfluenceModifier>true</NullifyInfluenceModifier> 
			<Cost>1250</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>-1</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>100</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>true</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>-100</EspionageModifier> 
			<GlobalEspionageModifier>-25</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_GREAT_FIREWALL</BuildingClass> 
			<ArtDefineTag>TERRACOTTA ARMY</ArtDefineTag> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<PrereqTech>TECH_COMPUTERS</PrereqTech> 
			<SpecialistType>SPECIALIST_SCIENTIST</SpecialistType> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkCount>0</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>0</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>0</DisplayPosition> 
			<PortraitIndex>13</PortraitIndex> 
			<WonderSplashImage>WonderConceptGreatFirewall.dds</WonderSplashImage> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<WonderSplashAudio>AS2D_WONDER_SPEECH_GREAT_FIREWALL</WonderSplashAudio> 
			<IconAtlas>EXPANSION_BW_ATLAS_2</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>137</ID> 
			<Type>BUILDING_CATHEDRAL</Type> 
			<Description>TXT_KEY_BUILDING_CATHEDRAL</Description> 
			<Civilopedia>TXT_KEY_CIV5_BUILDINGS_CATHEDRAL_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_BUILDING_CATHEDRAL_STRATEGY</Strategy> 
			<GoldMaintenance>0</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>false</NeverCapture> 
			<NukeImmune>false</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>-1</Cost> 
			<FaithCost>200</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>true</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>0</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>100</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>1</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_CATHEDRAL</BuildingClass> 
			<ArtDefineTag>TEMPLE</ArtDefineTag> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkSlotType>GREAT_WORK_SLOT_ART_ARTIFACT</GreatWorkSlotType> 
			<GreatWorkCount>1</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>0</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>0</DisplayPosition> 
			<PortraitIndex>2</PortraitIndex> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<IconAtlas>EXPANSION_BW_ATLAS_1</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>138</ID> 
			<Type>BUILDING_MOSQUE</Type> 
			<Description>TXT_KEY_BUILDING_MOSQUE</Description> 
			<Civilopedia>TXT_KEY_CIV5_BUILDINGS_MOSQUE_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_BUILDING_MOSQUE_STRATEGY</Strategy> 
			<GoldMaintenance>0</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>false</NeverCapture> 
			<NukeImmune>false</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>-1</Cost> 
			<FaithCost>200</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>true</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>0</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>100</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>1</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_MOSQUE</BuildingClass> 
			<ArtDefineTag>TEMPLE</ArtDefineTag> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkCount>0</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>0</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>0</DisplayPosition> 
			<PortraitIndex>5</PortraitIndex> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<IconAtlas>EXPANSION_BW_ATLAS_1</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>139</ID> 
			<Type>BUILDING_PAGODA</Type> 
			<Description>TXT_KEY_BUILDING_PAGODA</Description> 
			<Civilopedia>TXT_KEY_CIV5_BUILDINGS_PAGODA_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_BUILDING_PAGODA_STRATEGY</Strategy> 
			<GoldMaintenance>0</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>false</NeverCapture> 
			<NukeImmune>false</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>-1</Cost> 
			<FaithCost>200</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>true</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>0</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>100</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>2</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_PAGODA</BuildingClass> 
			<ArtDefineTag>TEMPLE</ArtDefineTag> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkCount>0</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>0</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>0</DisplayPosition> 
			<PortraitIndex>6</PortraitIndex> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<IconAtlas>EXPANSION_BW_ATLAS_1</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>140</ID> 
			<Type>BUILDING_STELE</Type> 
			<Description>TXT_KEY_BUILDING_STELE</Description> 
			<Civilopedia>TXT_KEY_CIV5_BUILDINGS_STELE_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_BUILDING_STELE_STRATEGY</Strategy> 
			<GoldMaintenance>1</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>true</NeverCapture> 
			<NukeImmune>false</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>40</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>40</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>0</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_MONUMENT</BuildingClass> 
			<ArtDefineTag>MONUMENT</ArtDefineTag> 
			<FreeStartEra>ERA_MEDIEVAL</FreeStartEra> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkCount>0</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>0</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>0</DisplayPosition> 
			<PortraitIndex>10</PortraitIndex> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<IconAtlas>EXPANSION_BW_ATLAS_1</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>141</ID> 
			<Type>BUILDING_GRAND_TEMPLE</Type> 
			<Description>TXT_KEY_BUILDING_GRAND_TEMPLE</Description> 
			<Civilopedia>TXT_KEY_BUILDING_GRAND_TEMPLE_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_BUILDING_GRAND_TEMPLE_STRATEGY</Strategy> 
			<Help>TXT_KEY_BUILDING_GRAND_TEMPLE_HELP</Help> 
			<GoldMaintenance>0</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>true</NeverCapture> 
			<NukeImmune>true</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>125</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>true</HolyCity> 
			<NumCityCostMod>30</NumCityCostMod> 
			<HurryCostModifier>-1</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>0</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>100</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_GRAND_TEMPLE</BuildingClass> 
			<ArtDefineTag>TEMPLE</ArtDefineTag> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<PrereqTech>TECH_THEOLOGY</PrereqTech> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkCount>0</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>0</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>0</DisplayPosition> 
			<PortraitIndex>0</PortraitIndex> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<IconAtlas>EXPANSION_BW_ATLAS_3</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>142</ID> 
			<Type>BUILDING_TOURIST_CENTER</Type> 
			<Description>TXT_KEY_BUILDING_TOURIST_CENTER</Description> 
			<Civilopedia>TXT_KEY_CIV5_BUILDINGS_TOURIST_CENTER_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_BUILDING_TOURIST_CENTER_STRATEGY</Strategy> 
			<Help>TXT_KEY_BUILDING_TOURIST_CENTER_HELP</Help> 
			<GoldMaintenance>2</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>true</NeverCapture> 
			<NukeImmune>true</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>400</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>30</NumCityCostMod> 
			<HurryCostModifier>-1</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>0</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>100</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>100</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_TOURIST_CENTER</BuildingClass> 
			<ArtDefineTag>ART_DEF_BUILDING_TOURIST_CENTER</ArtDefineTag> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<PrereqTech>TECH_TELECOM</PrereqTech> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkCount>0</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>0</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>0</DisplayPosition> 
			<PortraitIndex>1</PortraitIndex> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<IconAtlas>EXPANSION2_WONDER_ATLAS</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>143</ID> 
			<Type>BUILDING_IKANDA</Type> 
			<Description>TXT_KEY_BUILDING_IKANDA_DESC</Description> 
			<Civilopedia>TXT_KEY_CIV5_BUILDINGS_IKANDA_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_BUILDING_IKANDA_STRATEGY</Strategy> 
			<Help>TXT_KEY_BUILDING_IKANDA_HELP</Help> 
			<GoldMaintenance>1</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>true</NeverCapture> 
			<NukeImmune>false</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>75</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>25</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>0</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_BARRACKS</BuildingClass> 
			<ArtDefineTag>ART_DEF_BUILDING_BARRACKS</ArtDefineTag> 
			<FreeStartEra>ERA_INDUSTRIAL</FreeStartEra> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<TrainedFreePromotion>PROMOTION_BUFFALO_HORNS</TrainedFreePromotion> 
			<PrereqTech>TECH_BRONZE_WORKING</PrereqTech> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkCount>0</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>0</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>0</DisplayPosition> 
			<PortraitIndex>2</PortraitIndex> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<IconAtlas>EXPANSION2_BUILDING_ATLAS</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>144</ID> 
			<Type>BUILDING_DUCAL_STABLE</Type> 
			<Description>TXT_KEY_BUILDING_DUCAL_STABLE_DESC</Description> 
			<Civilopedia>TXT_KEY_CIV5_BUILDINGS_DUCAL_STABLE_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_BUILDING_DUCAL_STABLE_STRATEGY</Strategy> 
			<Help>TXT_KEY_BUILDING_DUCAL_STABLE_HELP</Help> 
			<GoldMaintenance>0</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>true</NeverCapture> 
			<NukeImmune>false</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>75</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>25</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>0</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_STABLE</BuildingClass> 
			<ArtDefineTag>ART_DEF_BUILDING_DUCAL_STABLE</ArtDefineTag> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<PrereqTech>TECH_HORSEBACK_RIDING</PrereqTech> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkCount>0</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>0</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>0</DisplayPosition> 
			<PortraitIndex>1</PortraitIndex> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<IconAtlas>EXPANSION2_BUILDING_ATLAS</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>145</ID> 
			<Type>BUILDING_ROYAL_LIBRARY</Type> 
			<Description>TXT_KEY_BUILDING_ROYAL_LIBRARY_DESC</Description> 
			<Civilopedia>TXT_KEY_CIV5_BUILDINGS_ROYAL_LIBRARY_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_BUILDING_ROYAL_LIBRARY_STRATEGY</Strategy> 
			<Help>TXT_KEY_BUILDING_ROYAL_LIBRARY_HELP</Help> 
			<GoldMaintenance>1</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>true</NeverCapture> 
			<NukeImmune>false</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>75</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>25</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>0</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_LIBRARY</BuildingClass> 
			<ArtDefineTag>ART_DEF_BUILDING_LIBRARY</ArtDefineTag> 
			<FreeStartEra>ERA_INDUSTRIAL</FreeStartEra> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<PrereqTech>TECH_WRITING</PrereqTech> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkSlotType>GREAT_WORK_SLOT_LITERATURE</GreatWorkSlotType> 
			<GreatWorkCount>1</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>0</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>0</DisplayPosition> 
			<PortraitIndex>3</PortraitIndex> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<IconAtlas>EXPANSION2_BUILDING_ATLAS</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>146</ID> 
			<Type>BUILDING_CANDI</Type> 
			<Description>TXT_KEY_BUILDING_CANDI_DESC</Description> 
			<Civilopedia>TXT_KEY_CIV5_BUILDINGS_CANDI_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_BUILDING_CANDI_STRATEGY</Strategy> 
			<Help>TXT_KEY_BUILDING_CANDI_HELP</Help> 
			<GoldMaintenance>1</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>false</NeverCapture> 
			<NukeImmune>false</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>120</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>25</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>66</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>25</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_GARDEN</BuildingClass> 
			<ArtDefineTag>ART_DEF_BUILDING_GARDEN</ArtDefineTag> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<PrereqTech>TECH_THEOLOGY</PrereqTech> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkCount>0</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>0</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>0</DisplayPosition> 
			<PortraitIndex>0</PortraitIndex> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<IconAtlas>EXPANSION2_BUILDING_ATLAS</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>147</ID> 
			<Type>BUILDING_HANSE</Type> 
			<Description>TXT_KEY_BUILDING_HANSE_DESC</Description> 
			<Civilopedia>TXT_KEY_CIV5_BUILDINGS_HANSE_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_BUILDING_HANSE_STRATEGY</Strategy> 
			<Help>TXT_KEY_BUILDING_HANSE_HELP</Help> 
			<GoldMaintenance>0</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>false</NeverCapture> 
			<NukeImmune>false</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>200</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>15</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>66</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>1</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>1</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>5</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_BANK</BuildingClass> 
			<ArtDefineTag>ART_DEF_BUILDING_BANK</ArtDefineTag> 
			<FreeStartEra>ERA_FUTURE</FreeStartEra> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<PrereqTech>TECH_BANKING</PrereqTech> 
			<SpecialistType>SPECIALIST_MERCHANT</SpecialistType> 
			<SpecialistCount>1</SpecialistCount> 
			<GreatWorkCount>0</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>0</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>0</DisplayPosition> 
			<PortraitIndex>0</PortraitIndex> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<IconAtlas>EXPANSION2PATCH_BUILDING_ATLAS</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>148</ID> 
			<Type>BUILDING_WRITERS_GUILD</Type> 
			<Description>TXT_KEY_BUILDING_WRITERS_GUILD</Description> 
			<Civilopedia>TXT_KEY_CIV5_BUILDINGS_WRITERS_GUILD_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_BUILDING_WRITERS_GUILD_STRATEGY</Strategy> 
			<Help>TXT_KEY_BUILDING_WRITERS_GUILD_HELP</Help> 
			<GoldMaintenance>1</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>false</NeverCapture> 
			<NukeImmune>false</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>100</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>-1</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>0</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_WRITERS_GUILD</BuildingClass> 
			<ArtDefineTag>ART_DEF_BUILDING_WRITERS_GUILD</ArtDefineTag> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<PrereqTech>TECH_DRAMA</PrereqTech> 
			<SpecialistType>SPECIALIST_WRITER</SpecialistType> 
			<SpecialistCount>2</SpecialistCount> 
			<GreatWorkCount>0</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>1</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>0</DisplayPosition> 
			<PortraitIndex>7</PortraitIndex> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<IconAtlas>EXPANSION2_BUILDING_ATLAS</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>149</ID> 
			<Type>BUILDING_ARTISTS_GUILD</Type> 
			<Description>TXT_KEY_BUILDING_ARTISTS_GUILD</Description> 
			<Civilopedia>TXT_KEY_CIV5_BUILDINGS_ARTISTS_GUILD_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_BUILDING_ARTISTS_GUILD_STRATEGY</Strategy> 
			<Help>TXT_KEY_BUILDING_ARTISTS_GUILD_HELP</Help> 
			<GoldMaintenance>1</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>false</NeverCapture> 
			<NukeImmune>false</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>150</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>-1</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>0</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_ARTISTS_GUILD</BuildingClass> 
			<ArtDefineTag>ART_DEF_BUILDING_ARTISTS_GUILD</ArtDefineTag> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<PrereqTech>TECH_GUILDS</PrereqTech> 
			<SpecialistType>SPECIALIST_ARTIST</SpecialistType> 
			<SpecialistCount>2</SpecialistCount> 
			<GreatWorkCount>0</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>2</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>0</DisplayPosition> 
			<PortraitIndex>5</PortraitIndex> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<IconAtlas>EXPANSION2_BUILDING_ATLAS</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>150</ID> 
			<Type>BUILDING_MUSICIANS_GUILD</Type> 
			<Description>TXT_KEY_BUILDING_MUSICIANS_GUILD</Description> 
			<Civilopedia>TXT_KEY_CIV5_BUILDINGS_MUSICIANS_GUILD_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_BUILDING_MUSICIANS_GUILD_STRATEGY</Strategy> 
			<Help>TXT_KEY_BUILDING_MUSICIANS_GUILD_HELP</Help> 
			<GoldMaintenance>1</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>false</NeverCapture> 
			<NukeImmune>false</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>200</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>-1</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>0</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_MUSICIANS_GUILD</BuildingClass> 
			<ArtDefineTag>ART_DEF_BUILDING_MUSICIANS_GUILD</ArtDefineTag> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<PrereqTech>TECH_ACOUSTICS</PrereqTech> 
			<SpecialistType>SPECIALIST_MUSICIAN</SpecialistType> 
			<SpecialistCount>2</SpecialistCount> 
			<GreatWorkCount>0</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>3</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>0</DisplayPosition> 
			<PortraitIndex>6</PortraitIndex> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<IconAtlas>EXPANSION2_BUILDING_ATLAS</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>151</ID> 
			<Type>BUILDING_HOTEL</Type> 
			<Description>TXT_KEY_BUILDING_HOTEL</Description> 
			<Civilopedia>TXT_KEY_CIV5_BUILDINGS_HOTEL_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_BUILDING_HOTEL_STRATEGY</Strategy> 
			<Help>TXT_KEY_BUILDING_HOTEL_HELP</Help> 
			<GoldMaintenance>0</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>false</NeverCapture> 
			<NukeImmune>false</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>300</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>25</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>0</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>50</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>50</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_HOTEL</BuildingClass> 
			<ArtDefineTag>ART_DEF_BUILDING_HOTEL</ArtDefineTag> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<PrereqTech>TECH_REFRIGERATION</PrereqTech> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkCount>0</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>0</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>0</DisplayPosition> 
			<PortraitIndex>9</PortraitIndex> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<IconAtlas>EXPANSION2_BUILDING_ATLAS</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>152</ID> 
			<Type>BUILDING_CARAVANSARY</Type> 
			<Description>TXT_KEY_BUILDING_CARAVANSARY</Description> 
			<Civilopedia>TXT_KEY_CIV5_BUILDINGS_CARAVANSARY_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_BUILDING_CARAVANSARY_STRATEGY</Strategy> 
			<Help>TXT_KEY_BUILDING_CARAVANSARY_HELP</Help> 
			<GoldMaintenance>0</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>false</NeverCapture> 
			<NukeImmune>false</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>120</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>25</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>66</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>50</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>200</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_CARAVANSARY</BuildingClass> 
			<ArtDefineTag>ART_DEF_BUILDING_CARAVANSARY</ArtDefineTag> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<PrereqTech>TECH_HORSEBACK_RIDING</PrereqTech> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkCount>0</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>0</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>0</DisplayPosition> 
			<PortraitIndex>8</PortraitIndex> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<IconAtlas>EXPANSION2_BUILDING_ATLAS</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>true</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>153</ID> 
			<Type>BUILDING_AIRPORT</Type> 
			<Description>TXT_KEY_BUILDING_AIRPORT</Description> 
			<Civilopedia>TXT_KEY_CIV5_BUILDINGS_AIRPORT_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_BUILDING_AIRPORT_STRATEGY</Strategy> 
			<Help>TXT_KEY_BUILDING_AIRPORT_HELP</Help> 
			<GoldMaintenance>5</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>false</NeverCapture> 
			<NukeImmune>false</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>400</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>0</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>66</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>true</Airlift> 
			<AirModifier>4</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>50</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>50</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_AIRPORT</BuildingClass> 
			<ArtDefineTag>ART_DEF_BUILDING_AIRPORT</ArtDefineTag> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<PrereqTech>TECH_RADAR</PrereqTech> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkCount>0</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>0</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>0</DisplayPosition> 
			<PortraitIndex>4</PortraitIndex> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<IconAtlas>EXPANSION2_BUILDING_ATLAS</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>154</ID> 
			<Type>BUILDING_UFFIZI</Type> 
			<Description>TXT_KEY_BUILDING_UFFIZI</Description> 
			<Civilopedia>TXT_KEY_CIV5_BUILDINGS_UFFIZI_TEXT</Civilopedia> 
			<Help>TXT_KEY_WONDER_UFFIZI_HELP</Help> 
			<ThemingBonusHelp>TXT_KEY_UFFIZI_THEMING_BONUS_HELP</ThemingBonusHelp> 
			<Quote>TXT_KEY_BUILDING_UFFIZI_QUOTE</Quote> 
			<GoldMaintenance>0</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>false</NeverCapture> 
			<NukeImmune>true</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>625</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>-1</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>100</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_UFFIZI</BuildingClass> 
			<ArtDefineTag>ART_DEF_BUILDING_UFFIZI</ArtDefineTag> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<PrereqTech>TECH_ARCHITECTURE</PrereqTech> 
			<PolicyBranchType>POLICY_BRANCH_AESTHETICS</PolicyBranchType> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkSlotType>GREAT_WORK_SLOT_ART_ARTIFACT</GreatWorkSlotType> 
			<GreatWorkCount>3</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>0</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>1</DisplayPosition> 
			<PortraitIndex>12</PortraitIndex> 
			<WonderSplashImage>WonderConceptUffizi.dds</WonderSplashImage> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<WonderSplashAudio>AS2D_WONDER_SPEECH_UFFIZI</WonderSplashAudio> 
			<IconAtlas>EXPANSION2_WONDER_ATLAS</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>155</ID> 
			<Type>BUILDING_GLOBE_THEATER</Type> 
			<Description>TXT_KEY_BUILDING_GLOBE_THEATER</Description> 
			<Civilopedia>TXT_KEY_CIV5_BUILDINGS_GLOBE_THEATER_TEXT</Civilopedia> 
			<Help>TXT_KEY_WONDER_GLOBE_THEATER_HELP</Help> 
			<ThemingBonusHelp>TXT_KEY_GLOBE_THEATER_THEMING_BONUS_HELP</ThemingBonusHelp> 
			<Quote>TXT_KEY_BUILDING_GLOBE_THEATER_QUOTE</Quote> 
			<GoldMaintenance>0</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>false</NeverCapture> 
			<NukeImmune>true</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>500</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>-1</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>100</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_GLOBE_THEATER</BuildingClass> 
			<ArtDefineTag>ART_DEF_BUILDING_GLOBE_THEATER</ArtDefineTag> 
			<MaxStartEra>ERA_INDUSTRIAL</MaxStartEra> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<PrereqTech>TECH_PRINTING_PRESS</PrereqTech> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkSlotType>GREAT_WORK_SLOT_LITERATURE</GreatWorkSlotType> 
			<GreatWorkCount>2</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>0</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>2</DisplayPosition> 
			<PortraitIndex>7</PortraitIndex> 
			<WonderSplashImage>WonderConceptGlobe.dds</WonderSplashImage> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<WonderSplashAudio>AS2D_WONDER_SPEECH_GLOBE_THEATRE</WonderSplashAudio> 
			<IconAtlas>EXPANSION2_WONDER_ATLAS</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>156</ID> 
			<Type>BUILDING_BROADWAY</Type> 
			<Description>TXT_KEY_BUILDING_BROADWAY</Description> 
			<Civilopedia>TXT_KEY_CIV5_BUILDINGS_BROADWAY_TEXT</Civilopedia> 
			<Help>TXT_KEY_WONDER_BROADWAY_HELP</Help> 
			<ThemingBonusHelp>TXT_KEY_BROADWAY_THEMING_BONUS_HELP</ThemingBonusHelp> 
			<Quote>TXT_KEY_BUILDING_BROADWAY_QUOTE</Quote> 
			<GoldMaintenance>0</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>false</NeverCapture> 
			<NukeImmune>true</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>1060</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>-1</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>100</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_BROADWAY</BuildingClass> 
			<ArtDefineTag>ART_DEF_BUILDING_BROADWAY</ArtDefineTag> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<PrereqTech>TECH_RADIO</PrereqTech> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkSlotType>GREAT_WORK_SLOT_MUSIC</GreatWorkSlotType> 
			<GreatWorkCount>3</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>0</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>1</DisplayPosition> 
			<PortraitIndex>6</PortraitIndex> 
			<WonderSplashImage>WonderConceptBroadway.dds</WonderSplashImage> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<WonderSplashAudio>AS2D_WONDER_SPEECH_BROADWAY</WonderSplashAudio> 
			<IconAtlas>EXPANSION2_WONDER_ATLAS</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>157</ID> 
			<Type>BUILDING_RED_FORT</Type> 
			<Description>TXT_KEY_BUILDING_RED_FORT</Description> 
			<Civilopedia>TXT_KEY_CIV5_BUILDINGS_RED_FORT_TEXT</Civilopedia> 
			<Help>TXT_KEY_WONDER_RED_FORT_HELP</Help> 
			<Quote>TXT_KEY_BUILDING_RED_FORT_QUOTE</Quote> 
			<GoldMaintenance>0</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>false</NeverCapture> 
			<NukeImmune>true</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>625</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>-1</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>100</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>1200</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>25</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_RED_FORT</BuildingClass> 
			<ArtDefineTag>ART_DEF_BUILDING_RED_FORT</ArtDefineTag> 
			<MaxStartEra>ERA_RENAISSANCE</MaxStartEra> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<PrereqTech>TECH_METALLURGY</PrereqTech> 
			<SpecialistType>SPECIALIST_SCIENTIST</SpecialistType> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkCount>0</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>1</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>4</DisplayPosition> 
			<PortraitIndex>9</PortraitIndex> 
			<WonderSplashImage>WonderConceptRedFort.dds</WonderSplashImage> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<WonderSplashAudio>AS2D_WONDER_SPEECH_RED_FORT</WonderSplashAudio> 
			<IconAtlas>EXPANSION2_WONDER_ATLAS</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>158</ID> 
			<Type>BUILDING_PRORA_RESORT</Type> 
			<Description>TXT_KEY_BUILDING_PRORA_RESORT</Description> 
			<Civilopedia>TXT_KEY_CIV5_BUILDINGS_PRORA_RESORT_TEXT</Civilopedia> 
			<Help>TXT_KEY_WONDER_PRORA_RESORT_HELP</Help> 
			<Quote>TXT_KEY_BUILDING_PRORA_RESORT_QUOTE</Quote> 
			<GoldMaintenance>0</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>true</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>false</NeverCapture> 
			<NukeImmune>true</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>1060</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>-1</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>100</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>2</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>2</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>1</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_PRORA_RESORT</BuildingClass> 
			<ArtDefineTag>ART_DEF_BUILDING_PRORA</ArtDefineTag> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<PrereqTech>TECH_FLIGHT</PrereqTech> 
			<PolicyBranchType>POLICY_BRANCH_AUTOCRACY</PolicyBranchType> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkCount>0</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>0</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>4</DisplayPosition> 
			<PortraitIndex>11</PortraitIndex> 
			<WonderSplashImage>WonderConceptProra.dds</WonderSplashImage> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<WonderSplashAudio>AS2D_WONDER_SPEECH_PRORA</WonderSplashAudio> 
			<IconAtlas>EXPANSION2_WONDER_ATLAS</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>159</ID> 
			<Type>BUILDING_BOROBUDUR</Type> 
			<Description>TXT_KEY_BUILDING_BOROBUDUR</Description> 
			<Civilopedia>TXT_KEY_CIV5_BUILDINGS_BOROBUDUR_TEXT</Civilopedia> 
			<Help>TXT_KEY_WONDER_BOROBUDUR_HELP</Help> 
			<Quote>TXT_KEY_BUILDING_BOROBUDUR_QUOTE</Quote> 
			<GoldMaintenance>0</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>false</NeverCapture> 
			<NukeImmune>true</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>300</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>true</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>-1</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>100</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_BOROBUDUR</BuildingClass> 
			<ArtDefineTag>ART_DEF_BUILDING_BOROBUDUR</ArtDefineTag> 
			<MaxStartEra>ERA_INDUSTRIAL</MaxStartEra> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<PrereqTech>TECH_THEOLOGY</PrereqTech> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkCount>0</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>0</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>4</DisplayPosition> 
			<PortraitIndex>5</PortraitIndex> 
			<WonderSplashImage>WonderConceptBorobudur.dds</WonderSplashImage> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<WonderSplashAudio>AS2D_WONDER_SPEECH_BOROBUDUR</WonderSplashAudio> 
			<IconAtlas>EXPANSION2_WONDER_ATLAS</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>160</ID> 
			<Type>BUILDING_PARTHENON</Type> 
			<Description>TXT_KEY_BUILDING_PARTHENON</Description> 
			<Civilopedia>TXT_KEY_CIV5_BUILDINGS_PARTHENON_TEXT</Civilopedia> 
			<Help>TXT_KEY_WONDER_PARTHENON_HELP</Help> 
			<Quote>TXT_KEY_BUILDING_PARTHENON_QUOTE</Quote> 
			<GoldMaintenance>0</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>false</NeverCapture> 
			<NukeImmune>true</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>250</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>-1</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>100</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_PARTHENON</BuildingClass> 
			<ArtDefineTag>ART_DEF_BUILDING_PARTHENON</ArtDefineTag> 
			<MaxStartEra>ERA_MEDIEVAL</MaxStartEra> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<PrereqTech>TECH_DRAMA</PrereqTech> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkSlotType>GREAT_WORK_SLOT_ART_ARTIFACT</GreatWorkSlotType> 
			<FreeGreatWork>GREAT_WORK_PARTHENON_FRIEZE</FreeGreatWork> 
			<GreatWorkCount>1</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>0</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>2</DisplayPosition> 
			<PortraitIndex>10</PortraitIndex> 
			<WonderSplashImage>WonderConceptParthenon.dds</WonderSplashImage> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<WonderSplashAudio>AS2D_WONDER_SPEECH_PARTHENON</WonderSplashAudio> 
			<IconAtlas>EXPANSION2_WONDER_ATLAS</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>161</ID> 
			<Type>BUILDING_INTERNATIONAL_SPACE_STATION</Type> 
			<Description>TXT_KEY_BUILDING_INTERNATIONAL_SPACE_STATION</Description> 
			<Civilopedia>TXT_KEY_CIV5_BUILDINGS_INTERNATIONAL_SPACE_STATION_TEXT</Civilopedia> 
			<Help>TXT_KEY_BUILDING_INTERNATIONAL_SPACE_STATION_HELP</Help> 
			<Quote>TXT_KEY_BUILDING_INTERNATIONAL_SPACE_STATION_QUOTE</Quote> 
			<GoldMaintenance>0</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>false</NeverCapture> 
			<NukeImmune>true</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>-1</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>true</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>-1</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>100</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>33</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_INTERNATIONAL_SPACE_STATION</BuildingClass> 
			<ArtDefineTag>ART_DEF_BUILDING_INTERNATIONAL_SPACE_STATION</ArtDefineTag> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkCount>0</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>0</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>2</DisplayPosition> 
			<PortraitIndex>8</PortraitIndex> 
			<WonderSplashImage>WonderConceptSpaceStation.dds</WonderSplashImage> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<WonderSplashAudio>AS2D_WONDER_SPEECH_INTERNATIONAL_SPACE_STATION</WonderSplashAudio> 
			<IconAtlas>EXPANSION2_WONDER_ATLAS</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>162</ID> 
			<Type>BUILDING_EE_ACADEMY</Type> 
			<Description>TXT_KEY_BUILDING_EE_ACADEMY</Description> 
			<Civilopedia>TXT_KEY_BUILDING_EE_ACADEMY_PEDIA</Civilopedia> 
			<Strategy>TXT_KEY_BUILDING_EE_ACADEMY_STRATEGY</Strategy> 
			<Help>TXT_KEY_BUILDING_EE_ACADEMY_HELP</Help> 
			<GoldMaintenance>1</GoldMaintenance> 
			<MutuallyExclusiveGroup>17</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>false</NeverCapture> 
			<NukeImmune>false</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>250</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>10</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>66</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_EE_ACADEMY</BuildingClass> 
			<ArtDefineTag>FORGE</ArtDefineTag> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<PrereqTech>TECH_EE_HUMANISM</PrereqTech> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkCount>0</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>0</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>0</DisplayPosition> 
			<PortraitIndex>3</PortraitIndex> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<IconAtlas>ENLIGHTENMENT_BUILDING_ATLAS</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>163</ID> 
			<Type>BUILDING_EE_BASTION</Type> 
			<Description>TXT_KEY_BUILDING_EE_BASTION</Description> 
			<Civilopedia>TXT_KEY_BUILDING_EE_BASTION_PEDIA</Civilopedia> 
			<Strategy>TXT_KEY_BUILDING_EE_BASTION_STRATEGY</Strategy> 
			<Help>TXT_KEY_BUILDING_EE_BASTION_HELP</Help> 
			<GoldMaintenance>0</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>true</NeverCapture> 
			<NukeImmune>false</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>300</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>25</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>0</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>true</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>500</Defense> 
			<ExtraCityHitPoints>25</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_EE_BASTION</BuildingClass> 
			<ArtDefineTag>CASTLE</ArtDefineTag> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<PrereqTech>TECH_EE_FORTIFICATION</PrereqTech> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkCount>0</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>0</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>0</DisplayPosition> 
			<PortraitIndex>1</PortraitIndex> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<IconAtlas>ENLIGHTENMENT_BUILDING_ATLAS</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>164</ID> 
			<Type>BUILDING_EE_CLOTH_MILL</Type> 
			<Description>TXT_KEY_BUILDING_EE_CLOTH_MILL</Description> 
			<Civilopedia>TXT_KEY_BUILDING_EE_CLOTH_MILL_PEDIA</Civilopedia> 
			<Strategy>TXT_KEY_BUILDING_EE_CLOTH_MILL_STRATEGY</Strategy> 
			<Help>TXT_KEY_BUILDING_EE_CLOTH_MILL_HELP</Help> 
			<GoldMaintenance>2</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>false</NeverCapture> 
			<NukeImmune>false</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>280</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>10</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>66</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_EE_CLOTH_MILL</BuildingClass> 
			<ArtDefineTag>FORGE</ArtDefineTag> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<PrereqTech>TECH_EE_MANUFACTURING</PrereqTech> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkCount>0</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>0</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>0</DisplayPosition> 
			<PortraitIndex>4</PortraitIndex> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<IconAtlas>ENLIGHTENMENT_BUILDING_ATLAS</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>165</ID> 
			<Type>BUILDING_EE_DRYDOCK</Type> 
			<Description>TXT_KEY_BUILDING_EE_DRYDOCK</Description> 
			<Civilopedia>TXT_KEY_BUILDING_EE_DRYDOCK_PEDIA</Civilopedia> 
			<Strategy>TXT_KEY_BUILDING_EE_DRYDOCK_STRATEGY</Strategy> 
			<Help>TXT_KEY_BUILDING_EE_DRYDOCK_HELP</Help> 
			<GoldMaintenance>2</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>false</NeverCapture> 
			<NukeImmune>false</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>300</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>10</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>66</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_EE_DRYDOCK</BuildingClass> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<TrainedFreePromotion>PROMOTION_EE_DRYDOCK</TrainedFreePromotion> 
			<PrereqTech>TECH_EE_ARMOUR_PLATING</PrereqTech> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkCount>0</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>0</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>0</DisplayPosition> 
			<PortraitIndex>6</PortraitIndex> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<IconAtlas>ENLIGHTENMENT_BUILDING_ATLAS</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>166</ID> 
			<Type>BUILDING_EE_GALLERY</Type> 
			<Description>TXT_KEY_BUILDING_EE_GALLERY</Description> 
			<Civilopedia>TXT_KEY_BUILDING_EE_GALLERY_PEDIA</Civilopedia> 
			<Strategy>TXT_KEY_BUILDING_EE_GALLERY_STRATEGY</Strategy> 
			<GoldMaintenance>2</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>false</NeverCapture> 
			<NukeImmune>false</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>230</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>10</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>66</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_EE_GALLERY</BuildingClass> 
			<ArtDefineTag>MUSEUM</ArtDefineTag> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<PrereqTech>TECH_ARCHITECTURE</PrereqTech> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkSlotType>GREAT_WORK_SLOT_ART_ARTIFACT</GreatWorkSlotType> 
			<GreatWorkCount>1</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>0</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>0</DisplayPosition> 
			<PortraitIndex>22</PortraitIndex> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<IconAtlas>BW_ATLAS_1</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>167</ID> 
			<Type>BUILDING_EE_GUNSMITH</Type> 
			<Description>TXT_KEY_BUILDING_EE_GUNSMITH</Description> 
			<Civilopedia>TXT_KEY_BUILDING_EE_GUNSMITH_PEDIA</Civilopedia> 
			<Strategy>TXT_KEY_BUILDING_EE_GUNSMITH_STRATEGY</Strategy> 
			<Help>TXT_KEY_BUILDING_EE_GUNSMITH_HELP</Help> 
			<GoldMaintenance>2</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>false</NeverCapture> 
			<NukeImmune>false</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>250</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>10</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>66</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_EE_GUNSMITH</BuildingClass> 
			<ArtDefineTag>FORGE</ArtDefineTag> 
			<FreeStartEra>ERA_FUTURE</FreeStartEra> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<PrereqTech>TECH_EE_FLINTLOCK</PrereqTech> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkCount>0</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>0</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>0</DisplayPosition> 
			<PortraitIndex>0</PortraitIndex> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<IconAtlas>ENLIGHTENMENT_BUILDING_ATLAS</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>168</ID> 
			<Type>BUILDING_EE_MANOR</Type> 
			<Description>TXT_KEY_BUILDING_EE_MANOR</Description> 
			<Civilopedia>TXT_KEY_BUILDING_EE_MANOR_PEDIA</Civilopedia> 
			<Strategy>TXT_KEY_BUILDING_EE_MANOR_STRATEGY</Strategy> 
			<Help>TXT_KEY_BUILDING_EE_MANOR_HELP</Help> 
			<GoldMaintenance>2</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>false</NeverCapture> 
			<NukeImmune>false</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>230</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>10</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>66</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>15</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_EE_MANOR</BuildingClass> 
			<ArtDefineTag>FORGE</ArtDefineTag> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<PrereqTech>TECH_EE_SOVEREIGNTY</PrereqTech> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkCount>0</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>0</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>0</DisplayPosition> 
			<PortraitIndex>1</PortraitIndex> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<IconAtlas>EXPANSION_SCEN_BUILDING_ATLAS</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>169</ID> 
			<Type>BUILDING_EE_MENAGERIE</Type> 
			<Description>TXT_KEY_BUILDING_EE_MENAGERIE</Description> 
			<Civilopedia>TXT_KEY_BUILDING_EE_MENAGERIE_PEDIA</Civilopedia> 
			<Strategy>TXT_KEY_BUILDING_EE_MENAGERIE_STRATEGY</Strategy> 
			<Help>TXT_KEY_BUILDING_EE_MENAGERIE_HELP</Help> 
			<GoldMaintenance>2</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>false</NeverCapture> 
			<NukeImmune>false</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>300</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>10</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>66</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>3</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_EE_MENAGERIE</BuildingClass> 
			<ArtDefineTag>THEATRE</ArtDefineTag> 
			<FreeStartEra>ERA_FUTURE</FreeStartEra> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<PrereqTech>TECH_EE_ROMANTICISM</PrereqTech> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkCount>0</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>0</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>0</DisplayPosition> 
			<PortraitIndex>0</PortraitIndex> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<IconAtlas>EXPANSION2_BUILDING_ATLAS2</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>170</ID> 
			<Type>BUILDING_EE_SALON</Type> 
			<Description>TXT_KEY_BUILDING_EE_SALON</Description> 
			<Civilopedia>TXT_KEY_BUILDING_EE_SALON_PEDIA</Civilopedia> 
			<Strategy>TXT_KEY_BUILDING_EE_SALON_STRATEGY</Strategy> 
			<Help>TXT_KEY_BUILDING_EE_SALON_HELP</Help> 
			<GoldMaintenance>1</GoldMaintenance> 
			<MutuallyExclusiveGroup>17</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>false</NeverCapture> 
			<NukeImmune>false</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>250</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>10</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>66</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>25</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_EE_SALON</BuildingClass> 
			<ArtDefineTag>FORGE</ArtDefineTag> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<PrereqTech>TECH_EE_HUMANISM</PrereqTech> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkCount>0</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>0</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>0</DisplayPosition> 
			<PortraitIndex>2</PortraitIndex> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<IconAtlas>ENLIGHTENMENT_BUILDING_ATLAS</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>171</ID> 
			<Type>BUILDING_EE_TAVERN</Type> 
			<Description>TXT_KEY_BUILDING_EE_TAVERN</Description> 
			<Civilopedia>TXT_KEY_BUILDING_EE_TAVERN_PEDIA</Civilopedia> 
			<Strategy>TXT_KEY_BUILDING_EE_TAVERN_STRATEGY</Strategy> 
			<Help>TXT_KEY_BUILDING_EE_TAVERN_HELP</Help> 
			<GoldMaintenance>1</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>false</NeverCapture> 
			<NukeImmune>false</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>200</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>10</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>66</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>2</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_EE_TAVERN</BuildingClass> 
			<ArtDefineTag>FORGE</ArtDefineTag> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<PrereqTech>TECH_MACHINERY</PrereqTech> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkCount>0</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>0</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>0</DisplayPosition> 
			<PortraitIndex>7</PortraitIndex> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<IconAtlas>ENLIGHTENMENT_BUILDING_ATLAS</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>172</ID> 
			<Type>BUILDING_EE_WEIGH_HOUSE</Type> 
			<Description>TXT_KEY_BUILDING_EE_WEIGH_HOUSE</Description> 
			<Civilopedia>TXT_KEY_BUILDING_EE_WEIGH_HOUSE_PEDIA</Civilopedia> 
			<Strategy>TXT_KEY_BUILDING_EE_WEIGH_HOUSE_STRATEGY</Strategy> 
			<Help>TXT_KEY_BUILDING_EE_WEIGH_HOUSE_HELP</Help> 
			<GoldMaintenance>0</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>false</NeverCapture> 
			<NukeImmune>false</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>250</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>10</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>66</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>100</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_EE_WEIGH_HOUSE</BuildingClass> 
			<ArtDefineTag>FORGE</ArtDefineTag> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<PrereqTech>TECH_EE_IMPERIALISM</PrereqTech> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkCount>0</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>0</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>0</DisplayPosition> 
			<PortraitIndex>27</PortraitIndex> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<IconAtlas>BW_ATLAS_1</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>173</ID> 
			<Type>BUILDING_EE_CRYSTAL_PALACE_GPPG</Type> 
			<Description>TXT_KEY_BUILDING_EE_CRYSTAL_PALACE_GPPG</Description> 
			<GoldMaintenance>0</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>false</NeverCapture> 
			<NukeImmune>false</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>-1</Cost> 
			<FaithCost>-1</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>0</HurryCostModifier> 
			<MinAreaSize>0</MinAreaSize> 
			<ConquestProb>0</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>5</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_EE_CRYSTAL_PALACE_GPPG</BuildingClass> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkCount>-1</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>0</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>0</DisplayPosition> 
			<PortraitIndex>-1</PortraitIndex> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>174</ID> 
			<Type>BUILDING_EE_KRONBORG_DUMMY</Type> 
			<Description>TXT_KEY_EE_KRONBORG_DUMMY</Description> 
			<GoldMaintenance>0</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>true</NeverCapture> 
			<NukeImmune>true</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>-1</Cost> 
			<FaithCost>-1</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>-1</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>0</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>25</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_EE_KRONBORG_DUMMY</BuildingClass> 
			<ArtDefineTag>NONE</ArtDefineTag> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkCount>-1</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>0</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>0</DisplayPosition> 
			<PortraitIndex>19</PortraitIndex> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<IconAtlas>BW_ATLAS_1</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>175</ID> 
			<Type>BUILDING_EE_CRYSTAL_PALACE</Type> 
			<Description>TXT_KEY_BUILDING_EE_CRYSTAL_PALACE</Description> 
			<Civilopedia>TXT_KEY_WONDER_EE_CRYSTAL_PALACE_PEDIA</Civilopedia> 
			<Help>TXT_KEY_WONDER_EE_CRYSTAL_PALACE_HELP</Help> 
			<ThemingBonusHelp>TXT_KEY_EE_CRYSTAL_PALACE_THEMING_BONUS_HELP</ThemingBonusHelp> 
			<Quote>TXT_KEY_WONDER_EE_CRYSTAL_PALACE_QUOTE</Quote> 
			<GoldMaintenance>0</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>false</NeverCapture> 
			<NukeImmune>true</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>950</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>-1</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>100</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_EE_CRYSTAL_PALACE</BuildingClass> 
			<MaxStartEra>ERA_MODERN</MaxStartEra> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<PrereqTech>TECH_EE_ROMANTICISM</PrereqTech> 
			<SpecialistType>SPECIALIST_ENGINEER</SpecialistType> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkSlotType>GREAT_WORK_SLOT_ART_ARTIFACT</GreatWorkSlotType> 
			<GreatWorkCount>3</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>1</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>0</DisplayPosition> 
			<PortraitIndex>3</PortraitIndex> 
			<WonderSplashImage>EE_Crystal_Palace_splash.dds</WonderSplashImage> 
			<WonderSplashAnchor>L,B</WonderSplashAnchor> 
			<WonderSplashAudio>AS2D_WONDER_SPEECH_EE_CRYSTAL_PALACE</WonderSplashAudio> 
			<IconAtlas>ENLIGHTENMENT_WONDER_ATLAS</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>176</ID> 
			<Type>BUILDING_EE_FASIL_GHEBBI</Type> 
			<Description>TXT_KEY_BUILDING_EE_FASIL_GHEBBI</Description> 
			<Civilopedia>TXT_KEY_WONDER_EE_FASIL_GHEBBI_PEDIA</Civilopedia> 
			<Help>TXT_KEY_WONDER_EE_FASIL_GHEBBI_HELP</Help> 
			<Quote>TXT_KEY_WONDER_EE_FASIL_GHEBBI_QUOTE</Quote> 
			<GoldMaintenance>0</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>false</NeverCapture> 
			<NukeImmune>true</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>875</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>-1</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>100</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>900</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_EE_FASIL_GHEBBI</BuildingClass> 
			<MaxStartEra>ERA_INDUSTRIAL</MaxStartEra> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<PrereqTech>TECH_EE_FORTIFICATION</PrereqTech> 
			<SpecialistType>SPECIALIST_ENGINEER</SpecialistType> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkCount>0</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>1</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>0</DisplayPosition> 
			<PortraitIndex>6</PortraitIndex> 
			<WonderSplashImage>EE_FasilGhebbi_splash.dds</WonderSplashImage> 
			<WonderSplashAnchor>L,B</WonderSplashAnchor> 
			<WonderSplashAudio>AS2D_WONDER_SPEECH_EE_FASIL_GHEBBI</WonderSplashAudio> 
			<IconAtlas>ENLIGHTENMENT_WONDER_ATLAS</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>177</ID> 
			<Type>BUILDING_EE_KRONBORG</Type> 
			<Description>TXT_KEY_BUILDING_EE_KRONBORG</Description> 
			<Civilopedia>TXT_KEY_WONDER_EE_KRONBORG_PEDIA</Civilopedia> 
			<Help>TXT_KEY_WONDER_EE_KRONBORG_HELP</Help> 
			<Quote>TXT_KEY_WONDER_EE_KRONBORG_QUOTE</Quote> 
			<GoldMaintenance>0</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>true</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>false</NeverCapture> 
			<NukeImmune>true</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>750</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>-1</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>100</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>900</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_EE_KRONBORG</BuildingClass> 
			<MaxStartEra>ERA_INDUSTRIAL</MaxStartEra> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<PrereqTech>TECH_EE_WARSHIPS</PrereqTech> 
			<SpecialistType>SPECIALIST_MERCHANT</SpecialistType> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkCount>0</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>1</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>0</DisplayPosition> 
			<PortraitIndex>2</PortraitIndex> 
			<WonderSplashImage>EE_Kronborg_splash.dds</WonderSplashImage> 
			<WonderSplashAnchor>L,B</WonderSplashAnchor> 
			<WonderSplashAudio>AS2D_WONDER_SPEECH_EE_KRONBORG</WonderSplashAudio> 
			<IconAtlas>ENLIGHTENMENT_WONDER_ATLAS</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>178</ID> 
			<Type>BUILDING_EE_SMITHSONIAN</Type> 
			<Description>TXT_KEY_BUILDING_EE_SMITHSONIAN</Description> 
			<Civilopedia>TXT_KEY_WONDER_EE_SMITHSONIAN_PEDIA</Civilopedia> 
			<Help>TXT_KEY_WONDER_EE_SMITHSONIAN_HELP</Help> 
			<ThemingBonusHelp>TXT_KEY_EE_SMITHSONIAN_THEMING_BONUS_HELP</ThemingBonusHelp> 
			<Quote>TXT_KEY_WONDER_EE_SMITHSONIAN_QUOTE</Quote> 
			<GoldMaintenance>0</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>false</NeverCapture> 
			<NukeImmune>true</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>875</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>-1</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>100</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_EE_SMITHSONIAN</BuildingClass> 
			<MaxStartEra>ERA_MODERN</MaxStartEra> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<FreeBuildingThisCity>BUILDINGCLASS_EE_ACADEMY</FreeBuildingThisCity> 
			<PrereqTech>TECH_EE_NATURAL_HISTORY</PrereqTech> 
			<SpecialistType>SPECIALIST_SCIENTIST</SpecialistType> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkSlotType>GREAT_WORK_SLOT_ART_ARTIFACT</GreatWorkSlotType> 
			<GreatWorkCount>2</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>1</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>0</DisplayPosition> 
			<PortraitIndex>4</PortraitIndex> 
			<WonderSplashImage>EE_SMITHSONIAN_splash.dds</WonderSplashImage> 
			<WonderSplashAnchor>L,B</WonderSplashAnchor> 
			<WonderSplashAudio>AS2D_WONDER_SPEECH_EE_SMITHSONIAN</WonderSplashAudio> 
			<IconAtlas>ENLIGHTENMENT_WONDER_ATLAS</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>179</ID> 
			<Type>BUILDING_EE_TOPKAPI</Type> 
			<Description>TXT_KEY_BUILDING_EE_TOPKAPI</Description> 
			<Civilopedia>TXT_KEY_WONDER_EE_TOPKAPI_PEDIA</Civilopedia> 
			<Help>TXT_KEY_WONDER_EE_TOPKAPI_HELP</Help> 
			<Quote>TXT_KEY_WONDER_EE_TOPKAPI_QUOTE</Quote> 
			<GoldMaintenance>0</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>false</NeverCapture> 
			<NukeImmune>true</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>625</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>-1</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>100</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>3</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_EE_TOPKAPI</BuildingClass> 
			<MaxStartEra>ERA_ENLIGHTENMENT</MaxStartEra> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<PrereqTech>TECH_EE_SOVEREIGNTY</PrereqTech> 
			<SpecialistType>SPECIALIST_SCIENTIST</SpecialistType> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkCount>0</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>1</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>0</DisplayPosition> 
			<PortraitIndex>0</PortraitIndex> 
			<WonderSplashImage>EE_TOPKAPI_splash.dds</WonderSplashImage> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<WonderSplashAudio>AS2D_WONDER_SPEECH_EE_TOPKAPI</WonderSplashAudio> 
			<IconAtlas>ENLIGHTENMENT_WONDER_ATLAS</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>180</ID> 
			<Type>BUILDING_EE_TORRE</Type> 
			<Description>TXT_KEY_BUILDING_EE_TORRE</Description> 
			<Civilopedia>TXT_KEY_WONDER_EE_TORRE_PEDIA</Civilopedia> 
			<Help>TXT_KEY_WONDER_EE_TORRE_HELP</Help> 
			<Quote>TXT_KEY_WONDER_EE_TORRE_QUOTE</Quote> 
			<GoldMaintenance>0</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>true</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>false</NeverCapture> 
			<NukeImmune>true</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>750</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>-1</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>100</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>250</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>4</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_EE_TORRE</BuildingClass> 
			<MaxStartEra>ERA_INDUSTRIAL</MaxStartEra> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<FreeBuildingThisCity>BUILDINGCLASS_HARBOR</FreeBuildingThisCity> 
			<PrereqTech>TECH_EE_IMPERIALISM</PrereqTech> 
			<SpecialistType>SPECIALIST_MERCHANT</SpecialistType> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkCount>0</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>2</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>0</DisplayPosition> 
			<PortraitIndex>1</PortraitIndex> 
			<WonderSplashImage>EE_Torre_splash.dds</WonderSplashImage> 
			<WonderSplashAnchor>L,B</WonderSplashAnchor> 
			<WonderSplashAudio>AS2D_WONDER_SPEECH_EE_TORRE</WonderSplashAudio> 
			<IconAtlas>ENLIGHTENMENT_WONDER_ATLAS</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>181</ID> 
			<Type>BUILDING_EE_VERSAILLES</Type> 
			<Description>TXT_KEY_BUILDING_EE_VERSAILLES</Description> 
			<Civilopedia>TXT_KEY_WONDER_EE_VERSAILLES_PEDIA</Civilopedia> 
			<Help>TXT_KEY_WONDER_EE_VERSAILLES_HELP</Help> 
			<Quote>TXT_KEY_WONDER_EE_VERSAILLES_QUOTE</Quote> 
			<GoldMaintenance>0</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>false</NeverCapture> 
			<NukeImmune>true</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>625</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>-1</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>100</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_EE_VERSAILLES</BuildingClass> 
			<MaxStartEra>ERA_ENLIGHTENMENT</MaxStartEra> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<PrereqTech>TECH_EE_SOVEREIGNTY</PrereqTech> 
			<SpecialistType>SPECIALIST_MERCHANT</SpecialistType> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkCount>0</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>1</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>0</DisplayPosition> 
			<PortraitIndex>7</PortraitIndex> 
			<WonderSplashImage>EE_Versailles_splash.dds</WonderSplashImage> 
			<WonderSplashAnchor>L,B</WonderSplashAnchor> 
			<WonderSplashAudio>AS2D_WONDER_SPEECH_EE_VERSAILLES</WonderSplashAudio> 
			<IconAtlas>ENLIGHTENMENT_WONDER_ATLAS</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>182</ID> 
			<Type>BUILDING_EE_WAT_PHRA_KAEW</Type> 
			<Description>TXT_KEY_BUILDING_EE_WAT_PHRA_KAEW</Description> 
			<Civilopedia>TXT_KEY_WONDER_EE_WAT_PHRA_KAEW_PEDIA</Civilopedia> 
			<Help>TXT_KEY_WONDER_EE_WAT_PHRA_KAEW_HELP</Help> 
			<Quote>TXT_KEY_WONDER_EE_WAT_PHRA_KAEW_QUOTE</Quote> 
			<GoldMaintenance>0</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>true</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>false</NeverCapture> 
			<NukeImmune>true</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>750</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>0</NumCityCostMod> 
			<HurryCostModifier>-1</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>100</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>0</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_EE_WAT_PHRA_KAEW</BuildingClass> 
			<MaxStartEra>ERA_INDUSTRIAL</MaxStartEra> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<PrereqTech>TECH_EE_HUMANISM</PrereqTech> 
			<SpecialistType>SPECIALIST_SCIENTIST</SpecialistType> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkCount>0</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>1</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>0</DisplayPosition> 
			<PortraitIndex>5</PortraitIndex> 
			<WonderSplashImage>EE_Wat_Phra_Kaew_splash.dds</WonderSplashImage> 
			<WonderSplashAnchor>L,B</WonderSplashAnchor> 
			<WonderSplashAudio>AS2D_WONDER_SPEECH_EE_WAT_PHRA_KAEW</WonderSplashAudio> 
			<IconAtlas>ENLIGHTENMENT_WONDER_ATLAS</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
		<Row> 
			<ID>183</ID> 
			<Type>BUILDING_EE_SUMMER_PALACE</Type> 
			<Description>TXT_KEY_BUILDING_EE_SUMMER_PALACE</Description> 
			<Civilopedia>TXT_KEY_BUILDING_EE_SUMMER_PALACE_PEDIA</Civilopedia> 
			<Strategy>TXT_KEY_BUILDING_EE_SUMMER_PALACE_STRATEGY</Strategy> 
			<Help>TXT_KEY_BUILDING_EE_SUMMER_PALACE_HELP</Help> 
			<GoldMaintenance>0</GoldMaintenance> 
			<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup> 
			<TeamShare>false</TeamShare> 
			<Water>false</Water> 
			<River>false</River> 
			<FreshWater>false</FreshWater> 
			<Mountain>false</Mountain> 
			<NearbyMountainRequired>false</NearbyMountainRequired> 
			<Hill>false</Hill> 
			<Flat>false</Flat> 
			<FoundsReligion>false</FoundsReligion> 
			<IsReligious>false</IsReligious> 
			<BorderObstacle>false</BorderObstacle> 
			<PlayerBorderObstacle>false</PlayerBorderObstacle> 
			<Capital>false</Capital> 
			<GoldenAge>false</GoldenAge> 
			<MapCentering>false</MapCentering> 
			<NeverCapture>true</NeverCapture> 
			<NukeImmune>true</NukeImmune> 
			<AllowsWaterRoutes>false</AllowsWaterRoutes> 
			<ExtraLuxuries>false</ExtraLuxuries> 
			<DiplomaticVoting>false</DiplomaticVoting> 
			<AffectSpiesNow>false</AffectSpiesNow> 
			<NullifyInfluenceModifier>false</NullifyInfluenceModifier> 
			<Cost>125</Cost> 
			<FaithCost>0</FaithCost> 
			<LeagueCost>0</LeagueCost> 
			<UnlockedByBelief>false</UnlockedByBelief> 
			<UnlockedByLeague>false</UnlockedByLeague> 
			<HolyCity>false</HolyCity> 
			<NumCityCostMod>30</NumCityCostMod> 
			<HurryCostModifier>-1</HurryCostModifier> 
			<MinAreaSize>-1</MinAreaSize> 
			<ConquestProb>0</ConquestProb> 
			<CitiesPrereq>0</CitiesPrereq> 
			<LevelPrereq>0</LevelPrereq> 
			<CultureRateModifier>0</CultureRateModifier> 
			<GlobalCultureRateModifier>0</GlobalCultureRateModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatPersonExpendGold>0</GreatPersonExpendGold> 
			<GoldenAgeModifier>0</GoldenAgeModifier> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<Experience>0</Experience> 
			<GlobalExperience>0</GlobalExperience> 
			<FoodKept>0</FoodKept> 
			<Airlift>false</Airlift> 
			<AirModifier>0</AirModifier> 
			<NukeModifier>0</NukeModifier> 
			<NukeExplosionRand>0</NukeExplosionRand> 
			<HealRateChange>0</HealRateChange> 
			<Happiness>0</Happiness> 
			<UnmoddedHappiness>0</UnmoddedHappiness> 
			<UnhappinessModifier>0</UnhappinessModifier> 
			<HappinessPerCity>0</HappinessPerCity> 
			<HappinessPerXPolicies>0</HappinessPerXPolicies> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<NoOccupiedUnhappiness>false</NoOccupiedUnhappiness> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<SpaceProductionModifier>0</SpaceProductionModifier> 
			<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier> 
			<CapturePlunderModifier>0</CapturePlunderModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier> 
			<GlobalPopulationChange>0</GlobalPopulationChange> 
			<TechShare>0</TechShare> 
			<FreeTechs>0</FreeTechs> 
			<FreePolicies>0</FreePolicies> 
			<FreeGreatPeople>1</FreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<Gold>0</Gold> 
			<AllowsRangeStrike>false</AllowsRangeStrike> 
			<Espionage>false</Espionage> 
			<AllowsFoodTradeRoutes>false</AllowsFoodTradeRoutes> 
			<AllowsProductionTradeRoutes>false</AllowsProductionTradeRoutes> 
			<Defense>0</Defense> 
			<ExtraCityHitPoints>0</ExtraCityHitPoints> 
			<GlobalDefenseMod>0</GlobalDefenseMod> 
			<MinorFriendshipChange>0</MinorFriendshipChange> 
			<VictoryPoints>0</VictoryPoints> 
			<ExtraMissionarySpreads>0</ExtraMissionarySpreads> 
			<ReligiousPressureModifier>0</ReligiousPressureModifier> 
			<EspionageModifier>0</EspionageModifier> 
			<GlobalEspionageModifier>0</GlobalEspionageModifier> 
			<ExtraSpies>0</ExtraSpies> 
			<SpyRankChange>0</SpyRankChange> 
			<InstantSpyRankChange>0</InstantSpyRankChange> 
			<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus> 
			<TradeRouteTargetBonus>0</TradeRouteTargetBonus> 
			<NumTradeRouteBonus>0</NumTradeRouteBonus> 
			<LandmarksTourismPercent>0</LandmarksTourismPercent> 
			<InstantMilitaryIncrease>0</InstantMilitaryIncrease> 
			<GreatWorksTourismModifier>0</GreatWorksTourismModifier> 
			<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice> 
			<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier> 
			<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus> 
			<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier> 
			<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus> 
			<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier> 
			<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier> 
			<BuildingClass>BUILDINGCLASS_EE_SUMMER_PALACE</BuildingClass> 
			<ArtDefineTag>ART_DEF_BUILDING_HERMITAGE</ArtDefineTag> 
			<TechEnhancedTourism>0</TechEnhancedTourism> 
			<PrereqTech>TECH_EE_SOVEREIGNTY</PrereqTech> 
			<SpecialistCount>0</SpecialistCount> 
			<GreatWorkSlotType>GREAT_WORK_SLOT_ART_ARTIFACT</GreatWorkSlotType> 
			<GreatWorkCount>1</GreatWorkCount> 
			<SpecialistExtraCulture>0</SpecialistExtraCulture> 
			<GreatPeopleRateChange>0</GreatPeopleRateChange> 
			<ExtraLeagueVotes>0</ExtraLeagueVotes> 
			<CityWall>false</CityWall> 
			<DisplayPosition>0</DisplayPosition> 
			<PortraitIndex>8</PortraitIndex> 
			<WonderSplashAnchor>R,T</WonderSplashAnchor> 
			<IconAtlas>ENLIGHTENMENT_WONDER_ATLAS</IconAtlas> 
			<ArtInfoCulturalVariation>false</ArtInfoCulturalVariation> 
			<ArtInfoEraVariation>false</ArtInfoEraVariation> 
			<ArtInfoRandomVariation>false</ArtInfoRandomVariation> 
		</Row>
	</Buildings> 

	<Table name="Builds">
		<Column name="ID" type="integer"  primarykey="true" autoincrement="true" />
		<Column name="Type" type="text"  unique="true" notnull="true" />
		<Column name="Description" type="text"  />
		<Column name="Help" type="text"  />
		<Column name="DisabledHelp" type="text"  />
		<Column name="Recommendation" type="text"  />
		<Column name="HotKey" type="text"  />
		<Column name="HotKeyAlt" type="text"  />
		<Column name="HotKeyPriority" type="integer"  default="0"/>
		<Column name="HotKeyPriorityAlt" type="integer"  default="0"/>
		<Column name="OrderPriority" type="integer"  default="0"/>
		<Column name="AltDown" type="boolean"  default="0"/>
		<Column name="AltDownAlt" type="boolean"  default="0"/>
		<Column name="ShiftDown" type="boolean"  default="0"/>
		<Column name="ShiftDownAlt" type="boolean"  default="0"/>
		<Column name="CtrlDown" type="boolean"  default="0"/>
		<Column name="CtrlDownAlt" type="boolean"  default="0"/>
		<Column name="Time" type="integer"  />
		<Column name="Cost" type="integer"  default="0"/>
		<Column name="CostIncreasePerImprovement" type="integer"  default="0"/>
		<Column name="Kill" type="boolean"  default="0"/>
		<Column name="Repair" type="boolean"  default="0"/>
		<Column name="RemoveRoute" type="boolean"  default="0"/>
		<Column name="Water" type="boolean"  default="0"/>
		<Column name="CanBeEmbarked" type="boolean"  default="0"/>
		<Column name="PrereqTech" type="text"  default="NULL"/>
		<Column name="ImprovementType" type="text"  default="NULL"/>
		<Column name="RouteType" type="text"  default="NULL"/>
		<Column name="EntityEvent" type="text"  default="NULL"/>
		<Column name="IconIndex" type="integer"  default="-1"/>
		<Column name="IconAtlas" type="text"  default="NULL"/>
		<Column name="ShowInPedia" type="boolean"  default="1"/>
		<Column name="ShowInTechTree" type="boolean"  default="1"/>
	</Table> 
	<Builds>
		<Delete />

		<Row> 
			<ID>0</ID> 
			<Type>BUILD_ROAD</Type> 
			<Description>TXT_KEY_BUILD_ROAD</Description> 
			<Help>TXT_KEY_BUILD_ROAD_HELP</Help> 
			<Recommendation>TXT_KEY_BUILD_ROAD_REC</Recommendation> 
			<HotKey>KB_R</HotKey> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>95</OrderPriority> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>true</CtrlDownAlt> 
			<Time>400</Time> 
			<Cost>0</Cost> 
			<CostIncreasePerImprovement>0</CostIncreasePerImprovement> 
			<Kill>false</Kill> 
			<Repair>false</Repair> 
			<RemoveRoute>false</RemoveRoute> 
			<Water>false</Water> 
			<CanBeEmbarked>false</CanBeEmbarked> 
			<PrereqTech>TECH_THE_WHEEL</PrereqTech> 
			<RouteType>ROUTE_ROAD</RouteType> 
			<EntityEvent>ENTITY_EVENT_SHOVEL</EntityEvent> 
			<IconIndex>24</IconIndex> 
			<IconAtlas>UNIT_ACTION_ATLAS</IconAtlas> 
			<ShowInPedia>true</ShowInPedia> 
			<ShowInTechTree>true</ShowInTechTree> 
		</Row>
		<Row> 
			<ID>1</ID> 
			<Type>BUILD_RAILROAD</Type> 
			<Description>TXT_KEY_BUILD_RAILROAD</Description> 
			<Help>TXT_KEY_BUILD_RAILROAD_HELP</Help> 
			<Recommendation>TXT_KEY_BUILD_RAILROAD_REC</Recommendation> 
			<HotKey>KB_R</HotKey> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>95</OrderPriority> 
			<AltDown>true</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Time>400</Time> 
			<Cost>0</Cost> 
			<CostIncreasePerImprovement>0</CostIncreasePerImprovement> 
			<Kill>false</Kill> 
			<Repair>false</Repair> 
			<RemoveRoute>false</RemoveRoute> 
			<Water>false</Water> 
			<CanBeEmbarked>false</CanBeEmbarked> 
			<PrereqTech>TECH_RAILROAD</PrereqTech> 
			<RouteType>ROUTE_RAILROAD</RouteType> 
			<EntityEvent>ENTITY_EVENT_RAILROAD</EntityEvent> 
			<IconIndex>25</IconIndex> 
			<IconAtlas>UNIT_ACTION_ATLAS</IconAtlas> 
			<ShowInPedia>true</ShowInPedia> 
			<ShowInTechTree>true</ShowInTechTree> 
		</Row>
		<Row> 
			<ID>2</ID> 
			<Type>BUILD_FARM</Type> 
			<Description>TXT_KEY_BUILD_FARM</Description> 
			<HotKey>KB_I</HotKey> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>97</OrderPriority> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Time>700</Time> 
			<Cost>0</Cost> 
			<CostIncreasePerImprovement>0</CostIncreasePerImprovement> 
			<Kill>false</Kill> 
			<Repair>false</Repair> 
			<RemoveRoute>false</RemoveRoute> 
			<Water>false</Water> 
			<CanBeEmbarked>false</CanBeEmbarked> 
			<PrereqTech>TECH_AGRICULTURE</PrereqTech> 
			<ImprovementType>IMPROVEMENT_FARM</ImprovementType> 
			<EntityEvent>ENTITY_EVENT_IRRIGATE</EntityEvent> 
			<IconIndex>21</IconIndex> 
			<IconAtlas>UNIT_ACTION_ATLAS</IconAtlas> 
			<ShowInPedia>true</ShowInPedia> 
			<ShowInTechTree>true</ShowInTechTree> 
		</Row>
		<Row> 
			<ID>3</ID> 
			<Type>BUILD_MINE</Type> 
			<Description>TXT_KEY_BUILD_MINE</Description> 
			<HotKey>KB_N</HotKey> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>96</OrderPriority> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Time>700</Time> 
			<Cost>0</Cost> 
			<CostIncreasePerImprovement>0</CostIncreasePerImprovement> 
			<Kill>false</Kill> 
			<Repair>false</Repair> 
			<RemoveRoute>false</RemoveRoute> 
			<Water>false</Water> 
			<CanBeEmbarked>false</CanBeEmbarked> 
			<PrereqTech>TECH_MINING</PrereqTech> 
			<ImprovementType>IMPROVEMENT_MINE</ImprovementType> 
			<EntityEvent>ENTITY_EVENT_MINE</EntityEvent> 
			<IconIndex>22</IconIndex> 
			<IconAtlas>UNIT_ACTION_ATLAS</IconAtlas> 
			<ShowInPedia>true</ShowInPedia> 
			<ShowInTechTree>true</ShowInTechTree> 
		</Row>
		<Row> 
			<ID>4</ID> 
			<Type>BUILD_TRADING_POST</Type> 
			<Description>TXT_KEY_BUILD_TRADING_POST</Description> 
			<HotKey>KB_T</HotKey> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>95</OrderPriority> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Time>700</Time> 
			<Cost>0</Cost> 
			<CostIncreasePerImprovement>0</CostIncreasePerImprovement> 
			<Kill>false</Kill> 
			<Repair>false</Repair> 
			<RemoveRoute>false</RemoveRoute> 
			<Water>false</Water> 
			<CanBeEmbarked>false</CanBeEmbarked> 
			<PrereqTech>TECH_GUILDS</PrereqTech> 
			<ImprovementType>IMPROVEMENT_TRADING_POST</ImprovementType> 
			<EntityEvent>ENTITY_EVENT_BUILD</EntityEvent> 
			<IconIndex>41</IconIndex> 
			<IconAtlas>UNIT_ACTION_ATLAS</IconAtlas> 
			<ShowInPedia>true</ShowInPedia> 
			<ShowInTechTree>true</ShowInTechTree> 
		</Row>
		<Row> 
			<ID>5</ID> 
			<Type>BUILD_LUMBERMILL</Type> 
			<Description>TXT_KEY_BUILD_LUMBERMILL</Description> 
			<Recommendation>TXT_KEY_BUILD_LUMBERMILL_REC</Recommendation> 
			<HotKey>KB_L</HotKey> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>98</OrderPriority> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Time>700</Time> 
			<Cost>0</Cost> 
			<CostIncreasePerImprovement>0</CostIncreasePerImprovement> 
			<Kill>false</Kill> 
			<Repair>false</Repair> 
			<RemoveRoute>false</RemoveRoute> 
			<Water>false</Water> 
			<CanBeEmbarked>false</CanBeEmbarked> 
			<PrereqTech>TECH_CONSTRUCTION</PrereqTech> 
			<ImprovementType>IMPROVEMENT_LUMBERMILL</ImprovementType> 
			<EntityEvent>ENTITY_EVENT_BUILD</EntityEvent> 
			<IconIndex>28</IconIndex> 
			<IconAtlas>UNIT_ACTION_ATLAS</IconAtlas> 
			<ShowInPedia>true</ShowInPedia> 
			<ShowInTechTree>true</ShowInTechTree> 
		</Row>
		<Row> 
			<ID>6</ID> 
			<Type>BUILD_PASTURE</Type> 
			<Description>TXT_KEY_BUILD_PASTURE</Description> 
			<HotKey>KB_P</HotKey> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>98</OrderPriority> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Time>800</Time> 
			<Cost>0</Cost> 
			<CostIncreasePerImprovement>0</CostIncreasePerImprovement> 
			<Kill>false</Kill> 
			<Repair>false</Repair> 
			<RemoveRoute>false</RemoveRoute> 
			<Water>false</Water> 
			<CanBeEmbarked>false</CanBeEmbarked> 
			<PrereqTech>TECH_ANIMAL_HUSBANDRY</PrereqTech> 
			<ImprovementType>IMPROVEMENT_PASTURE</ImprovementType> 
			<EntityEvent>ENTITY_EVENT_BUILD</EntityEvent> 
			<IconIndex>29</IconIndex> 
			<IconAtlas>UNIT_ACTION_ATLAS</IconAtlas> 
			<ShowInPedia>true</ShowInPedia> 
			<ShowInTechTree>true</ShowInTechTree> 
		</Row>
		<Row> 
			<ID>7</ID> 
			<Type>BUILD_CAMP</Type> 
			<Description>TXT_KEY_BUILD_CAMP</Description> 
			<HotKey>KB_H</HotKey> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>98</OrderPriority> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Time>700</Time> 
			<Cost>0</Cost> 
			<CostIncreasePerImprovement>0</CostIncreasePerImprovement> 
			<Kill>false</Kill> 
			<Repair>false</Repair> 
			<RemoveRoute>false</RemoveRoute> 
			<Water>false</Water> 
			<CanBeEmbarked>false</CanBeEmbarked> 
			<PrereqTech>TECH_TRAPPING</PrereqTech> 
			<ImprovementType>IMPROVEMENT_CAMP</ImprovementType> 
			<EntityEvent>ENTITY_EVENT_BUILD</EntityEvent> 
			<IconIndex>32</IconIndex> 
			<IconAtlas>UNIT_ACTION_ATLAS</IconAtlas> 
			<ShowInPedia>true</ShowInPedia> 
			<ShowInTechTree>true</ShowInTechTree> 
		</Row>
		<Row> 
			<ID>8</ID> 
			<Type>BUILD_PLANTATION</Type> 
			<Description>TXT_KEY_BUILD_PLANTATION</Description> 
			<HotKey>KB_P</HotKey> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>98</OrderPriority> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Time>600</Time> 
			<Cost>0</Cost> 
			<CostIncreasePerImprovement>0</CostIncreasePerImprovement> 
			<Kill>false</Kill> 
			<Repair>false</Repair> 
			<RemoveRoute>false</RemoveRoute> 
			<Water>false</Water> 
			<CanBeEmbarked>false</CanBeEmbarked> 
			<PrereqTech>TECH_CALENDAR</PrereqTech> 
			<ImprovementType>IMPROVEMENT_PLANTATION</ImprovementType> 
			<EntityEvent>ENTITY_EVENT_IRRIGATE</EntityEvent> 
			<IconIndex>27</IconIndex> 
			<IconAtlas>UNIT_ACTION_ATLAS</IconAtlas> 
			<ShowInPedia>true</ShowInPedia> 
			<ShowInTechTree>true</ShowInTechTree> 
		</Row>
		<Row> 
			<ID>9</ID> 
			<Type>BUILD_QUARRY</Type> 
			<Description>TXT_KEY_BUILD_QUARRY</Description> 
			<HotKey>KB_Q</HotKey> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>98</OrderPriority> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Time>800</Time> 
			<Cost>0</Cost> 
			<CostIncreasePerImprovement>0</CostIncreasePerImprovement> 
			<Kill>false</Kill> 
			<Repair>false</Repair> 
			<RemoveRoute>false</RemoveRoute> 
			<Water>false</Water> 
			<CanBeEmbarked>false</CanBeEmbarked> 
			<PrereqTech>TECH_MASONRY</PrereqTech> 
			<ImprovementType>IMPROVEMENT_QUARRY</ImprovementType> 
			<EntityEvent>ENTITY_EVENT_MINE</EntityEvent> 
			<IconIndex>26</IconIndex> 
			<IconAtlas>UNIT_ACTION_ATLAS</IconAtlas> 
			<ShowInPedia>true</ShowInPedia> 
			<ShowInTechTree>true</ShowInTechTree> 
		</Row>
		<Row> 
			<ID>10</ID> 
			<Type>BUILD_WELL</Type> 
			<Description>TXT_KEY_BUILD_WELL</Description> 
			<HotKey>KB_O</HotKey> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>98</OrderPriority> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Time>900</Time> 
			<Cost>0</Cost> 
			<CostIncreasePerImprovement>0</CostIncreasePerImprovement> 
			<Kill>false</Kill> 
			<Repair>false</Repair> 
			<RemoveRoute>false</RemoveRoute> 
			<Water>false</Water> 
			<CanBeEmbarked>false</CanBeEmbarked> 
			<PrereqTech>TECH_BIOLOGY</PrereqTech> 
			<ImprovementType>IMPROVEMENT_WELL</ImprovementType> 
			<EntityEvent>ENTITY_EVENT_BUILD</EntityEvent> 
			<IconIndex>33</IconIndex> 
			<IconAtlas>UNIT_ACTION_ATLAS</IconAtlas> 
			<ShowInPedia>true</ShowInPedia> 
			<ShowInTechTree>true</ShowInTechTree> 
		</Row>
		<Row> 
			<ID>11</ID> 
			<Type>BUILD_OFFSHORE_PLATFORM</Type> 
			<Description>TXT_KEY_BUILD_OFFSHORE_PLATFORM</Description> 
			<Help>TXT_KEY_BUILD_CONSUMED_HELP</Help> 
			<HotKey>KB_O</HotKey> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>98</OrderPriority> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Cost>0</Cost> 
			<CostIncreasePerImprovement>0</CostIncreasePerImprovement> 
			<Kill>true</Kill> 
			<Repair>false</Repair> 
			<RemoveRoute>false</RemoveRoute> 
			<Water>true</Water> 
			<CanBeEmbarked>false</CanBeEmbarked> 
			<PrereqTech>TECH_REFRIGERATION</PrereqTech> 
			<ImprovementType>IMPROVEMENT_OFFSHORE_PLATFORM</ImprovementType> 
			<EntityEvent>ENTITY_EVENT_BUILD</EntityEvent> 
			<IconIndex>34</IconIndex> 
			<IconAtlas>UNIT_ACTION_ATLAS</IconAtlas> 
			<ShowInPedia>true</ShowInPedia> 
			<ShowInTechTree>true</ShowInTechTree> 
		</Row>
		<Row> 
			<ID>12</ID> 
			<Type>BUILD_FISHING_BOATS</Type> 
			<Description>TXT_KEY_BUILD_FISHING_BOATS</Description> 
			<Help>TXT_KEY_BUILD_CONSUMED_HELP</Help> 
			<HotKey>KB_F</HotKey> 
			<HotKeyPriority>1</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>98</OrderPriority> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Cost>0</Cost> 
			<CostIncreasePerImprovement>0</CostIncreasePerImprovement> 
			<Kill>true</Kill> 
			<Repair>false</Repair> 
			<RemoveRoute>false</RemoveRoute> 
			<Water>true</Water> 
			<CanBeEmbarked>false</CanBeEmbarked> 
			<PrereqTech>TECH_SAILING</PrereqTech> 
			<ImprovementType>IMPROVEMENT_FISHING_BOATS</ImprovementType> 
			<EntityEvent>ENTITY_EVENT_BUILD</EntityEvent> 
			<IconIndex>35</IconIndex> 
			<IconAtlas>UNIT_ACTION_ATLAS</IconAtlas> 
			<ShowInPedia>true</ShowInPedia> 
			<ShowInTechTree>true</ShowInTechTree> 
		</Row>
		<Row> 
			<ID>13</ID> 
			<Type>BUILD_FORT</Type> 
			<Description>TXT_KEY_BUILD_FORT</Description> 
			<Help>TXT_KEY_BUILD_FORT_HELP</Help> 
			<Recommendation>TXT_KEY_BUILD_FORT_REC</Recommendation> 
			<HotKey>KB_F</HotKey> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>1</OrderPriority> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>true</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Time>800</Time> 
			<Cost>0</Cost> 
			<CostIncreasePerImprovement>0</CostIncreasePerImprovement> 
			<Kill>false</Kill> 
			<Repair>false</Repair> 
			<RemoveRoute>false</RemoveRoute> 
			<Water>false</Water> 
			<CanBeEmbarked>false</CanBeEmbarked> 
			<PrereqTech>TECH_ENGINEERING</PrereqTech> 
			<ImprovementType>IMPROVEMENT_FORT</ImprovementType> 
			<EntityEvent>ENTITY_EVENT_BUILD</EntityEvent> 
			<IconIndex>30</IconIndex> 
			<IconAtlas>UNIT_ACTION_ATLAS</IconAtlas> 
			<ShowInPedia>true</ShowInPedia> 
			<ShowInTechTree>true</ShowInTechTree> 
		</Row>
		<Row> 
			<ID>14</ID> 
			<Type>BUILD_REMOVE_JUNGLE</Type> 
			<Description>TXT_KEY_BUILD_REMOVE_JUNGLE</Description> 
			<Help>TXT_KEY_BUILD_REMOVE_FEATURE_HELP</Help> 
			<Recommendation>TXT_KEY_BUILD_REMOVE_FEATURE_HELP</Recommendation> 
			<HotKey>KB_C</HotKey> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>50</OrderPriority> 
			<AltDown>true</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Cost>0</Cost> 
			<CostIncreasePerImprovement>0</CostIncreasePerImprovement> 
			<Kill>false</Kill> 
			<Repair>false</Repair> 
			<RemoveRoute>false</RemoveRoute> 
			<Water>false</Water> 
			<CanBeEmbarked>false</CanBeEmbarked> 
			<PrereqTech>TECH_BRONZE_WORKING</PrereqTech> 
			<EntityEvent>ENTITY_EVENT_CHOP</EntityEvent> 
			<IconIndex>31</IconIndex> 
			<IconAtlas>UNIT_ACTION_ATLAS</IconAtlas> 
			<ShowInPedia>true</ShowInPedia> 
			<ShowInTechTree>true</ShowInTechTree> 
		</Row>
		<Row> 
			<ID>15</ID> 
			<Type>BUILD_REMOVE_FOREST</Type> 
			<Description>TXT_KEY_BUILD_REMOVE_FOREST</Description> 
			<Help>TXT_KEY_BUILD_REMOVE_FEATURE_HELP</Help> 
			<Recommendation>TXT_KEY_BUILD_REMOVE_FEATURE_HELP</Recommendation> 
			<HotKey>KB_C</HotKey> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>50</OrderPriority> 
			<AltDown>true</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Cost>0</Cost> 
			<CostIncreasePerImprovement>0</CostIncreasePerImprovement> 
			<Kill>false</Kill> 
			<Repair>false</Repair> 
			<RemoveRoute>false</RemoveRoute> 
			<Water>false</Water> 
			<CanBeEmbarked>false</CanBeEmbarked> 
			<PrereqTech>TECH_MINING</PrereqTech> 
			<EntityEvent>ENTITY_EVENT_CHOP</EntityEvent> 
			<IconIndex>31</IconIndex> 
			<IconAtlas>UNIT_ACTION_ATLAS</IconAtlas> 
			<ShowInPedia>true</ShowInPedia> 
			<ShowInTechTree>true</ShowInTechTree> 
		</Row>
		<Row> 
			<ID>16</ID> 
			<Type>BUILD_REMOVE_MARSH</Type> 
			<Description>TXT_KEY_BUILD_REMOVE_MARSH</Description> 
			<Help>TXT_KEY_BUILD_REMOVE_FEATURE_HELP</Help> 
			<Recommendation>TXT_KEY_BUILD_REMOVE_FEATURE_HELP</Recommendation> 
			<HotKey>KB_C</HotKey> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>50</OrderPriority> 
			<AltDown>true</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Cost>0</Cost> 
			<CostIncreasePerImprovement>0</CostIncreasePerImprovement> 
			<Kill>false</Kill> 
			<Repair>false</Repair> 
			<RemoveRoute>false</RemoveRoute> 
			<Water>false</Water> 
			<CanBeEmbarked>false</CanBeEmbarked> 
			<PrereqTech>TECH_MASONRY</PrereqTech> 
			<EntityEvent>ENTITY_EVENT_CHOP</EntityEvent> 
			<IconIndex>38</IconIndex> 
			<IconAtlas>UNIT_ACTION_ATLAS</IconAtlas> 
			<ShowInPedia>true</ShowInPedia> 
			<ShowInTechTree>true</ShowInTechTree> 
		</Row>
		<Row> 
			<ID>17</ID> 
			<Type>BUILD_SCRUB_FALLOUT</Type> 
			<Description>TXT_KEY_BUILD_SCRUB_FALLOUT</Description> 
			<Help>TXT_KEY_BUILD_SCRUB_FALLOUT_HELP</Help> 
			<Recommendation>TXT_KEY_BUILD_SCRUB_FALLOUT_HELP</Recommendation> 
			<HotKey>KB_S</HotKey> 
			<HotKeyPriority>1</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>99</OrderPriority> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Cost>0</Cost> 
			<CostIncreasePerImprovement>0</CostIncreasePerImprovement> 
			<Kill>false</Kill> 
			<Repair>false</Repair> 
			<RemoveRoute>false</RemoveRoute> 
			<Water>false</Water> 
			<CanBeEmbarked>false</CanBeEmbarked> 
			<EntityEvent>ENTITY_EVENT_IRRIGATE</EntityEvent> 
			<IconIndex>59</IconIndex> 
			<IconAtlas>UNIT_ACTION_ATLAS</IconAtlas> 
			<ShowInPedia>true</ShowInPedia> 
			<ShowInTechTree>true</ShowInTechTree> 
		</Row>
		<Row> 
			<ID>18</ID> 
			<Type>BUILD_REPAIR</Type> 
			<Description>TXT_KEY_REPAIR_IMPROVEMENT</Description> 
			<Help>TXT_KEY_REPAIR_IMPROVEMENT_HELP</Help> 
			<Recommendation>TXT_KEY_REPAIR_IMPROVEMENT_REC</Recommendation> 
			<HotKey>KB_P</HotKey> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>99</OrderPriority> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>true</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Time>300</Time> 
			<Cost>0</Cost> 
			<CostIncreasePerImprovement>0</CostIncreasePerImprovement> 
			<Kill>false</Kill> 
			<Repair>true</Repair> 
			<RemoveRoute>false</RemoveRoute> 
			<Water>false</Water> 
			<CanBeEmbarked>false</CanBeEmbarked> 
			<EntityEvent>ENTITY_EVENT_BUILD</EntityEvent> 
			<IconIndex>36</IconIndex> 
			<IconAtlas>UNIT_ACTION_ATLAS</IconAtlas> 
			<ShowInPedia>true</ShowInPedia> 
			<ShowInTechTree>true</ShowInTechTree> 
		</Row>
		<Row> 
			<ID>19</ID> 
			<Type>BUILD_REMOVE_ROUTE</Type> 
			<Description>TXT_KEY_REMOVE_ROUTE</Description> 
			<Help>TXT_KEY_REMOVE_ROUTE_HELP</Help> 
			<Recommendation>TXT_KEY_REMOVE_ROUTE_REC</Recommendation> 
			<HotKey>KB_R</HotKey> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>0</OrderPriority> 
			<AltDown>true</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>true</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Time>200</Time> 
			<Cost>0</Cost> 
			<CostIncreasePerImprovement>0</CostIncreasePerImprovement> 
			<Kill>false</Kill> 
			<Repair>false</Repair> 
			<RemoveRoute>true</RemoveRoute> 
			<Water>false</Water> 
			<CanBeEmbarked>false</CanBeEmbarked> 
			<EntityEvent>ENTITY_EVENT_BUILD</EntityEvent> 
			<IconIndex>42</IconIndex> 
			<IconAtlas>UNIT_ACTION_ATLAS</IconAtlas> 
			<ShowInPedia>true</ShowInPedia> 
			<ShowInTechTree>true</ShowInTechTree> 
		</Row>
		<Row> 
			<ID>20</ID> 
			<Type>BUILD_LANDMARK</Type> 
			<Description>TXT_KEY_BUILD_LANDMARK</Description> 
			<Help>TXT_KEY_BUILD_LANDMARK_HELP</Help> 
			<HotKey>KB_L</HotKey> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>96</OrderPriority> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Cost>0</Cost> 
			<CostIncreasePerImprovement>0</CostIncreasePerImprovement> 
			<Kill>true</Kill> 
			<Repair>false</Repair> 
			<RemoveRoute>false</RemoveRoute> 
			<Water>false</Water> 
			<CanBeEmbarked>false</CanBeEmbarked> 
			<ImprovementType>IMPROVEMENT_LANDMARK</ImprovementType> 
			<EntityEvent>ENTITY_EVENT_MINE</EntityEvent> 
			<IconIndex>54</IconIndex> 
			<IconAtlas>UNIT_ACTION_ATLAS</IconAtlas> 
			<ShowInPedia>true</ShowInPedia> 
			<ShowInTechTree>true</ShowInTechTree> 
		</Row>
		<Row> 
			<ID>21</ID> 
			<Type>BUILD_ACADEMY</Type> 
			<Description>TXT_KEY_BUILD_ACADEMY</Description> 
			<Help>TXT_KEY_BUILD_CONSUMED_HELP</Help> 
			<HotKey>KB_A</HotKey> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>96</OrderPriority> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Cost>0</Cost> 
			<CostIncreasePerImprovement>0</CostIncreasePerImprovement> 
			<Kill>true</Kill> 
			<Repair>false</Repair> 
			<RemoveRoute>false</RemoveRoute> 
			<Water>false</Water> 
			<CanBeEmbarked>false</CanBeEmbarked> 
			<ImprovementType>IMPROVEMENT_ACADEMY</ImprovementType> 
			<EntityEvent>ENTITY_EVENT_MINE</EntityEvent> 
			<IconIndex>23</IconIndex> 
			<IconAtlas>UNIT_ACTION_ATLAS</IconAtlas> 
			<ShowInPedia>true</ShowInPedia> 
			<ShowInTechTree>true</ShowInTechTree> 
		</Row>
		<Row> 
			<ID>22</ID> 
			<Type>BUILD_CUSTOMS_HOUSE</Type> 
			<Description>TXT_KEY_BUILD_CUSTOMS_HOUSE</Description> 
			<Help>TXT_KEY_BUILD_CONSUMED_HELP</Help> 
			<HotKey>KB_H</HotKey> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>96</OrderPriority> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Cost>0</Cost> 
			<CostIncreasePerImprovement>0</CostIncreasePerImprovement> 
			<Kill>true</Kill> 
			<Repair>false</Repair> 
			<RemoveRoute>false</RemoveRoute> 
			<Water>false</Water> 
			<CanBeEmbarked>false</CanBeEmbarked> 
			<ImprovementType>IMPROVEMENT_CUSTOMS_HOUSE</ImprovementType> 
			<EntityEvent>ENTITY_EVENT_MINE</EntityEvent> 
			<IconIndex>57</IconIndex> 
			<IconAtlas>UNIT_ACTION_ATLAS</IconAtlas> 
			<ShowInPedia>true</ShowInPedia> 
			<ShowInTechTree>true</ShowInTechTree> 
		</Row>
		<Row> 
			<ID>23</ID> 
			<Type>BUILD_MANUFACTORY</Type> 
			<Description>TXT_KEY_BUILD_MANUFACTORY</Description> 
			<Help>TXT_KEY_BUILD_CONSUMED_HELP</Help> 
			<HotKey>KB_M</HotKey> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>96</OrderPriority> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Cost>0</Cost> 
			<CostIncreasePerImprovement>0</CostIncreasePerImprovement> 
			<Kill>true</Kill> 
			<Repair>false</Repair> 
			<RemoveRoute>false</RemoveRoute> 
			<Water>false</Water> 
			<CanBeEmbarked>false</CanBeEmbarked> 
			<ImprovementType>IMPROVEMENT_MANUFACTORY</ImprovementType> 
			<EntityEvent>ENTITY_EVENT_MINE</EntityEvent> 
			<IconIndex>56</IconIndex> 
			<IconAtlas>UNIT_ACTION_ATLAS</IconAtlas> 
			<ShowInPedia>true</ShowInPedia> 
			<ShowInTechTree>true</ShowInTechTree> 
		</Row>
		<Row> 
			<ID>24</ID> 
			<Type>BUILD_CITADEL</Type> 
			<Description>TXT_KEY_BUILD_CITADEL</Description> 
			<Help>TXT_KEY_BUILD_CITADEL_HELP</Help> 
			<Recommendation>TXT_KEY_BUILD_FORT_REC</Recommendation> 
			<HotKey>KB_C</HotKey> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>96</OrderPriority> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>true</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Cost>0</Cost> 
			<CostIncreasePerImprovement>0</CostIncreasePerImprovement> 
			<Kill>true</Kill> 
			<Repair>false</Repair> 
			<RemoveRoute>false</RemoveRoute> 
			<Water>false</Water> 
			<CanBeEmbarked>false</CanBeEmbarked> 
			<ImprovementType>IMPROVEMENT_CITADEL</ImprovementType> 
			<EntityEvent>ENTITY_EVENT_BUILD</EntityEvent> 
			<IconIndex>51</IconIndex> 
			<IconAtlas>UNIT_ACTION_ATLAS</IconAtlas> 
			<ShowInPedia>true</ShowInPedia> 
			<ShowInTechTree>true</ShowInTechTree> 
		</Row>
		<Row> 
			<ID>25</ID> 
			<Type>BUILD_TERRACE_FARM</Type> 
			<Description>TXT_KEY_BUILD_TERRACE_FARM</Description> 
			<Recommendation>TXT_KEY_BUILD_FOOD_REC</Recommendation> 
			<HotKey>KB_E</HotKey> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>97</OrderPriority> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Time>700</Time> 
			<Cost>0</Cost> 
			<CostIncreasePerImprovement>0</CostIncreasePerImprovement> 
			<Kill>false</Kill> 
			<Repair>false</Repair> 
			<RemoveRoute>false</RemoveRoute> 
			<Water>false</Water> 
			<CanBeEmbarked>false</CanBeEmbarked> 
			<PrereqTech>TECH_CONSTRUCTION</PrereqTech> 
			<ImprovementType>IMPROVEMENT_TERRACE_FARM</ImprovementType> 
			<EntityEvent>ENTITY_EVENT_IRRIGATE</EntityEvent> 
			<IconIndex>0</IconIndex> 
			<IconAtlas>UNIT_ACTION_DLC02_ATLAS</IconAtlas> 
			<ShowInPedia>true</ShowInPedia> 
			<ShowInTechTree>true</ShowInTechTree> 
		</Row>
		<Row> 
			<ID>26</ID> 
			<Type>BUILD_MOAI</Type> 
			<Description>TXT_KEY_BUILD_MOAI</Description> 
			<Help>TXT_KEY_BUILD_MOAI_HELP</Help> 
			<Recommendation>TXT_KEY_BUILD_MOAI_REC</Recommendation> 
			<HotKey>KB_O</HotKey> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>97</OrderPriority> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Time>700</Time> 
			<Cost>0</Cost> 
			<CostIncreasePerImprovement>0</CostIncreasePerImprovement> 
			<Kill>false</Kill> 
			<Repair>false</Repair> 
			<RemoveRoute>false</RemoveRoute> 
			<Water>false</Water> 
			<CanBeEmbarked>false</CanBeEmbarked> 
			<PrereqTech>TECH_CONSTRUCTION</PrereqTech> 
			<ImprovementType>IMPROVEMENT_MOAI</ImprovementType> 
			<EntityEvent>ENTITY_EVENT_BUILD</EntityEvent> 
			<IconIndex>0</IconIndex> 
			<IconAtlas>UNIT_ACTION_DLC03_ATLAS</IconAtlas> 
			<ShowInPedia>true</ShowInPedia> 
			<ShowInTechTree>true</ShowInTechTree> 
		</Row>
		<Row> 
			<ID>27</ID> 
			<Type>BUILD_HOLY_SITE</Type> 
			<Description>TXT_KEY_BUILD_HOLY_SITE</Description> 
			<Help>TXT_KEY_BUILD_HOLY_SITE_HELP</Help> 
			<HotKey>KB_L</HotKey> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>96</OrderPriority> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Cost>0</Cost> 
			<CostIncreasePerImprovement>0</CostIncreasePerImprovement> 
			<Kill>true</Kill> 
			<Repair>false</Repair> 
			<RemoveRoute>false</RemoveRoute> 
			<Water>false</Water> 
			<CanBeEmbarked>false</CanBeEmbarked> 
			<ImprovementType>IMPROVEMENT_HOLY_SITE</ImprovementType> 
			<EntityEvent>ENTITY_EVENT_MINE</EntityEvent> 
			<IconIndex>1</IconIndex> 
			<IconAtlas>EXPANSION_UNIT_ACTION_ATLAS</IconAtlas> 
			<ShowInPedia>true</ShowInPedia> 
			<ShowInTechTree>true</ShowInTechTree> 
		</Row>
		<Row> 
			<ID>28</ID> 
			<Type>BUILD_POLDER</Type> 
			<Description>TXT_KEY_BUILD_POLDER</Description> 
			<Recommendation>TXT_KEY_BUILD_FOOD_REC</Recommendation> 
			<HotKey>KB_E</HotKey> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>97</OrderPriority> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Time>700</Time> 
			<Cost>0</Cost> 
			<CostIncreasePerImprovement>0</CostIncreasePerImprovement> 
			<Kill>false</Kill> 
			<Repair>false</Repair> 
			<RemoveRoute>false</RemoveRoute> 
			<Water>false</Water> 
			<CanBeEmbarked>false</CanBeEmbarked> 
			<PrereqTech>TECH_GUILDS</PrereqTech> 
			<ImprovementType>IMPROVEMENT_POLDER</ImprovementType> 
			<EntityEvent>ENTITY_EVENT_IRRIGATE</EntityEvent> 
			<IconIndex>0</IconIndex> 
			<IconAtlas>EXPANSION_UNIT_ACTION_ATLAS</IconAtlas> 
			<ShowInPedia>true</ShowInPedia> 
			<ShowInTechTree>true</ShowInTechTree> 
		</Row>
		<Row> 
			<ID>29</ID> 
			<Type>BUILD_ARCHAEOLOGY_DIG</Type> 
			<Description>TXT_KEY_BUILD_ARCHAEOLOGY_DIG</Description> 
			<Help>TXT_KEY_BUILD_ARCHAEOLOGY_DIG_HELP</Help> 
			<Recommendation>TXT_KEY_BUILD_ARCHAEOLOGY_DIG_REC</Recommendation> 
			<HotKey>KB_A</HotKey> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>96</OrderPriority> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>true</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Time>600</Time> 
			<Cost>0</Cost> 
			<CostIncreasePerImprovement>0</CostIncreasePerImprovement> 
			<Kill>false</Kill> 
			<Repair>false</Repair> 
			<RemoveRoute>false</RemoveRoute> 
			<Water>false</Water> 
			<CanBeEmbarked>false</CanBeEmbarked> 
			<PrereqTech>TECH_ARCHAEOLOGY</PrereqTech> 
			<ImprovementType>IMPROVEMENT_ARCHAEOLOGICAL_DIG</ImprovementType> 
			<EntityEvent>ENTITY_EVENT_MINE</EntityEvent> 
			<IconIndex>0</IconIndex> 
			<IconAtlas>UNIT_ACTION_ATLAS_ARCHAEOLOGY</IconAtlas> 
			<ShowInPedia>true</ShowInPedia> 
			<ShowInTechTree>true</ShowInTechTree> 
		</Row>
		<Row> 
			<ID>30</ID> 
			<Type>BUILD_BRAZILWOOD_CAMP</Type> 
			<Description>TXT_KEY_BUILD_BRAZILWOOD_CAMP</Description> 
			<Help>TXT_KEY_BUILD_BRAZILWOOD_CAMP_HELP</Help> 
			<Recommendation>TXT_KEY_BUILD_BRAZILWOOD_CAMP_REC</Recommendation> 
			<HotKey>KB_B</HotKey> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>98</OrderPriority> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Time>700</Time> 
			<Cost>0</Cost> 
			<CostIncreasePerImprovement>0</CostIncreasePerImprovement> 
			<Kill>false</Kill> 
			<Repair>false</Repair> 
			<RemoveRoute>false</RemoveRoute> 
			<Water>false</Water> 
			<CanBeEmbarked>false</CanBeEmbarked> 
			<PrereqTech>TECH_MACHINERY</PrereqTech> 
			<ImprovementType>IMPROVEMENT_BRAZILWOOD_CAMP</ImprovementType> 
			<EntityEvent>ENTITY_EVENT_BUILD</EntityEvent> 
			<IconIndex>1</IconIndex> 
			<IconAtlas>UNIT_ACTION_ATLAS_EXP2</IconAtlas> 
			<ShowInPedia>true</ShowInPedia> 
			<ShowInTechTree>true</ShowInTechTree> 
		</Row>
		<Row> 
			<ID>31</ID> 
			<Type>BUILD_KASBAH</Type> 
			<Description>TXT_KEY_BUILD_KASBAH</Description> 
			<Help>TXT_KEY_BUILD_KASBAH_HELP</Help> 
			<Recommendation>TXT_KEY_BUILD_KASBAH_REC</Recommendation> 
			<HotKey>KB_K</HotKey> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>98</OrderPriority> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Time>800</Time> 
			<Cost>0</Cost> 
			<CostIncreasePerImprovement>0</CostIncreasePerImprovement> 
			<Kill>false</Kill> 
			<Repair>false</Repair> 
			<RemoveRoute>false</RemoveRoute> 
			<Water>false</Water> 
			<CanBeEmbarked>false</CanBeEmbarked> 
			<PrereqTech>TECH_CHIVALRY</PrereqTech> 
			<ImprovementType>IMPROVEMENT_KASBAH</ImprovementType> 
			<EntityEvent>ENTITY_EVENT_BUILD</EntityEvent> 
			<IconIndex>0</IconIndex> 
			<IconAtlas>UNIT_ACTION_ATLAS_EXP2</IconAtlas> 
			<ShowInPedia>true</ShowInPedia> 
			<ShowInTechTree>true</ShowInTechTree> 
		</Row>
		<Row> 
			<ID>32</ID> 
			<Type>BUILD_FEITORIA</Type> 
			<Description>TXT_KEY_BUILD_FEITORIA</Description> 
			<Help>TXT_KEY_BUILD_FEITORIA_HELP</Help> 
			<Recommendation>TXT_KEY_BUILD_FEITORIA_REC</Recommendation> 
			<HotKey>KB_Z</HotKey> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>98</OrderPriority> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Time>800</Time> 
			<Cost>0</Cost> 
			<CostIncreasePerImprovement>0</CostIncreasePerImprovement> 
			<Kill>false</Kill> 
			<Repair>false</Repair> 
			<RemoveRoute>false</RemoveRoute> 
			<Water>false</Water> 
			<CanBeEmbarked>false</CanBeEmbarked> 
			<PrereqTech>TECH_EE_EXPLORATION</PrereqTech> 
			<ImprovementType>IMPROVEMENT_FEITORIA</ImprovementType> 
			<EntityEvent>ENTITY_EVENT_BUILD</EntityEvent> 
			<IconIndex>2</IconIndex> 
			<IconAtlas>UNIT_ACTION_ATLAS_EXP2</IconAtlas> 
			<ShowInPedia>true</ShowInPedia> 
			<ShowInTechTree>true</ShowInTechTree> 
		</Row>
		<Row> 
			<ID>33</ID> 
			<Type>BUILD_CHATEAU</Type> 
			<Description>TXT_KEY_BUILD_CHATEAU</Description> 
			<Help>TXT_KEY_BUILD_CHATEAU_HELP</Help> 
			<Recommendation>TXT_KEY_BUILD_CHATEAU_REC</Recommendation> 
			<HotKey>KB_Z</HotKey> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>98</OrderPriority> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Time>800</Time> 
			<Cost>0</Cost> 
			<CostIncreasePerImprovement>0</CostIncreasePerImprovement> 
			<Kill>false</Kill> 
			<Repair>false</Repair> 
			<RemoveRoute>false</RemoveRoute> 
			<Water>false</Water> 
			<CanBeEmbarked>false</CanBeEmbarked> 
			<PrereqTech>TECH_CHIVALRY</PrereqTech> 
			<ImprovementType>IMPROVEMENT_CHATEAU</ImprovementType> 
			<EntityEvent>ENTITY_EVENT_BUILD</EntityEvent> 
			<IconIndex>3</IconIndex> 
			<IconAtlas>UNIT_ACTION_ATLAS_EXP2</IconAtlas> 
			<ShowInPedia>true</ShowInPedia> 
			<ShowInTechTree>true</ShowInTechTree> 
		</Row>
		<Row> 
			<ID>34</ID> 
			<Type>BUILD_FISHING_BOATS_NO_KILL</Type> 
			<Description>TXT_KEY_BUILD_FISHING_BOATS</Description> 
			<HotKey>KB_F</HotKey> 
			<HotKeyPriority>1</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>98</OrderPriority> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Cost>0</Cost> 
			<CostIncreasePerImprovement>0</CostIncreasePerImprovement> 
			<Kill>false</Kill> 
			<Repair>false</Repair> 
			<RemoveRoute>false</RemoveRoute> 
			<Water>true</Water> 
			<CanBeEmbarked>false</CanBeEmbarked> 
			<PrereqTech>TECH_SAILING</PrereqTech> 
			<ImprovementType>IMPROVEMENT_FISHING_BOATS</ImprovementType> 
			<EntityEvent>ENTITY_EVENT_BUILD</EntityEvent> 
			<IconIndex>35</IconIndex> 
			<IconAtlas>UNIT_ACTION_ATLAS</IconAtlas> 
			<ShowInPedia>false</ShowInPedia> 
			<ShowInTechTree>false</ShowInTechTree> 
		</Row>
	</Builds> 

	<Table name="Calendars">
		<Column name="ID" type="integer"  primarykey="true" autoincrement="true" />
		<Column name="Type" type="text"  unique="true" />
		<Column name="Description" type="text"  />
	</Table> 
	<Calendars>
		<Delete />

		<Row> 
			<ID>0</ID> 
			<Type>CALENDAR_DEFAULT</Type> 
			<Description>TXT_KEY_CALENDAR_DEFAULT</Description> 
		</Row>
		<Row> 
			<ID>1</ID> 
			<Type>CALENDAR_BI_YEARLY</Type> 
			<Description>TXT_KEY_CALENDAR_BI_YEARLY</Description> 
		</Row>
		<Row> 
			<ID>2</ID> 
			<Type>CALENDAR_YEARS</Type> 
			<Description>TXT_KEY_CALENDAR_YEARS</Description> 
		</Row>
		<Row> 
			<ID>3</ID> 
			<Type>CALENDAR_TURNS</Type> 
			<Description>TXT_KEY_CALENDAR_TURNS</Description> 
		</Row>
		<Row> 
			<ID>4</ID> 
			<Type>CALENDAR_SEASONS</Type> 
			<Description>TXT_KEY_CALENDAR_SEASONS</Description> 
		</Row>
		<Row> 
			<ID>5</ID> 
			<Type>CALENDAR_MONTHS</Type> 
			<Description>TXT_KEY_CALENDAR_MONTHS</Description> 
		</Row>
		<Row> 
			<ID>6</ID> 
			<Type>CALENDAR_WEEKS</Type> 
			<Description>TXT_KEY_CALENDAR_WEEKS</Description> 
		</Row>
	</Calendars> 

	<Table name="CitySizes">
		<Column name="ID" type="integer"  primarykey="true" autoincrement="true" />
		<Column name="Type" type="text"  unique="true" notnull="true" />
	</Table> 
	<CitySizes>
		<Delete />

		<Row> 
			<ID>2</ID> 
			<Type>CITYSIZE_LARGE</Type> 
		</Row>
		<Row> 
			<ID>1</ID> 
			<Type>CITYSIZE_MEDIUM</Type> 
		</Row>
		<Row> 
			<ID>0</ID> 
			<Type>CITYSIZE_SMALL</Type> 
		</Row>
	</CitySizes> 

	<Table name="CitySpecialization_Flavors">
		<Column name="CitySpecializationType" type="text"  />
		<Column name="FlavorType" type="text"  />
		<Column name="Flavor" type="integer"  />
	</Table> 
	<CitySpecialization_Flavors>
		<Delete />

		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_SETTLER_PUMP</CitySpecializationType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>30</Flavor> 
		</Row>
		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_SETTLER_PUMP</CitySpecializationType> 
			<FlavorType>FLAVOR_GROWTH</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_SETTLER_PUMP</CitySpecializationType> 
			<FlavorType>FLAVOR_PRODUCTION</FlavorType> 
			<Flavor>-4</Flavor> 
		</Row>
		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_SETTLER_PUMP</CitySpecializationType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>-4</Flavor> 
		</Row>
		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_SETTLER_PUMP</CitySpecializationType> 
			<FlavorType>FLAVOR_SCIENCE</FlavorType> 
			<Flavor>-4</Flavor> 
		</Row>
		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_SETTLER_PUMP</CitySpecializationType> 
			<FlavorType>FLAVOR_MOBILE</FlavorType> 
			<Flavor>-2</Flavor> 
		</Row>
		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_SETTLER_PUMP</CitySpecializationType> 
			<FlavorType>FLAVOR_NAVAL_GROWTH</FlavorType> 
			<Flavor>-5</Flavor> 
		</Row>
		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_SETTLER_PUMP</CitySpecializationType> 
			<FlavorType>FLAVOR_WATER_CONNECTION</FlavorType> 
			<Flavor>-5</Flavor> 
		</Row>
		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_SETTLER_PUMP</CitySpecializationType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>-4</Flavor> 
		</Row>
		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_SETTLER_PUMP</CitySpecializationType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>-6</Flavor> 
		</Row>
		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_SETTLER_PUMP</CitySpecializationType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>-4</Flavor> 
		</Row>
		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_SETTLER_PUMP</CitySpecializationType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>-4</Flavor> 
		</Row>
		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_SETTLER_PUMP</CitySpecializationType> 
			<FlavorType>FLAVOR_RANGED</FlavorType> 
			<Flavor>-4</Flavor> 
		</Row>
		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_SETTLER_PUMP</CitySpecializationType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>-4</Flavor> 
		</Row>
		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_SETTLER_PUMP</CitySpecializationType> 
			<FlavorType>FLAVOR_MILITARY_TRAINING</FlavorType> 
			<Flavor>-6</Flavor> 
		</Row>
		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_MILITARY_TRAINING</CitySpecializationType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>-4</Flavor> 
		</Row>
		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_MILITARY_TRAINING</CitySpecializationType> 
			<FlavorType>FLAVOR_GROWTH</FlavorType> 
			<Flavor>-4</Flavor> 
		</Row>
		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_MILITARY_TRAINING</CitySpecializationType> 
			<FlavorType>FLAVOR_PRODUCTION</FlavorType> 
			<Flavor>-4</Flavor> 
		</Row>
		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_MILITARY_TRAINING</CitySpecializationType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>-4</Flavor> 
		</Row>
		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_MILITARY_TRAINING</CitySpecializationType> 
			<FlavorType>FLAVOR_SCIENCE</FlavorType> 
			<Flavor>-4</Flavor> 
		</Row>
		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_MILITARY_TRAINING</CitySpecializationType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_MILITARY_TRAINING</CitySpecializationType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_MILITARY_TRAINING</CitySpecializationType> 
			<FlavorType>FLAVOR_RANGED</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_MILITARY_TRAINING</CitySpecializationType> 
			<FlavorType>FLAVOR_MILITARY_TRAINING</FlavorType> 
			<Flavor>75</Flavor> 
		</Row>
		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_MILITARY_TRAINING</CitySpecializationType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>-4</Flavor> 
		</Row>
		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_EMERGENCY_UNITS</CitySpecializationType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>-4</Flavor> 
		</Row>
		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_EMERGENCY_UNITS</CitySpecializationType> 
			<FlavorType>FLAVOR_GROWTH</FlavorType> 
			<Flavor>-4</Flavor> 
		</Row>
		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_EMERGENCY_UNITS</CitySpecializationType> 
			<FlavorType>FLAVOR_PRODUCTION</FlavorType> 
			<Flavor>-4</Flavor> 
		</Row>
		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_EMERGENCY_UNITS</CitySpecializationType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>-4</Flavor> 
		</Row>
		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_EMERGENCY_UNITS</CitySpecializationType> 
			<FlavorType>FLAVOR_SCIENCE</FlavorType> 
			<Flavor>-4</Flavor> 
		</Row>
		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_EMERGENCY_UNITS</CitySpecializationType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>200</Flavor> 
		</Row>
		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_EMERGENCY_UNITS</CitySpecializationType> 
			<FlavorType>FLAVOR_RANGED</FlavorType> 
			<Flavor>100</Flavor> 
		</Row>
		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_EMERGENCY_UNITS</CitySpecializationType> 
			<FlavorType>FLAVOR_MILITARY_TRAINING</FlavorType> 
			<Flavor>-4</Flavor> 
		</Row>
		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_EMERGENCY_UNITS</CitySpecializationType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>-25</Flavor> 
		</Row>
		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_EMERGENCY_UNITS</CitySpecializationType> 
			<FlavorType>FLAVOR_NAVAL_RECON</FlavorType> 
			<Flavor>-25</Flavor> 
		</Row>
		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_MILITARY_NAVAL</CitySpecializationType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>-4</Flavor> 
		</Row>
		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_MILITARY_NAVAL</CitySpecializationType> 
			<FlavorType>FLAVOR_GROWTH</FlavorType> 
			<Flavor>-4</Flavor> 
		</Row>
		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_MILITARY_NAVAL</CitySpecializationType> 
			<FlavorType>FLAVOR_PRODUCTION</FlavorType> 
			<Flavor>-4</Flavor> 
		</Row>
		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_MILITARY_NAVAL</CitySpecializationType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>-4</Flavor> 
		</Row>
		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_MILITARY_NAVAL</CitySpecializationType> 
			<FlavorType>FLAVOR_SCIENCE</FlavorType> 
			<Flavor>-4</Flavor> 
		</Row>
		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_MILITARY_NAVAL</CitySpecializationType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>200</Flavor> 
		</Row>
		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_MILITARY_NAVAL</CitySpecializationType> 
			<FlavorType>FLAVOR_NAVAL_RECON</FlavorType> 
			<Flavor>100</Flavor> 
		</Row>
		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_MILITARY_NAVAL</CitySpecializationType> 
			<FlavorType>FLAVOR_MILITARY_TRAINING</FlavorType> 
			<Flavor>50</Flavor> 
		</Row>
		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_MILITARY_NAVAL</CitySpecializationType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>-25</Flavor> 
		</Row>
		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_MILITARY_NAVAL</CitySpecializationType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>-25</Flavor> 
		</Row>
		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_MILITARY_NAVAL</CitySpecializationType> 
			<FlavorType>FLAVOR_RANGED</FlavorType> 
			<Flavor>-25</Flavor> 
		</Row>
		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_PRODUCTION_WONDER</CitySpecializationType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>-4</Flavor> 
		</Row>
		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_PRODUCTION_WONDER</CitySpecializationType> 
			<FlavorType>FLAVOR_GROWTH</FlavorType> 
			<Flavor>-4</Flavor> 
		</Row>
		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_PRODUCTION_WONDER</CitySpecializationType> 
			<FlavorType>FLAVOR_PRODUCTION</FlavorType> 
			<Flavor>-4</Flavor> 
		</Row>
		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_PRODUCTION_WONDER</CitySpecializationType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>-4</Flavor> 
		</Row>
		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_PRODUCTION_WONDER</CitySpecializationType> 
			<FlavorType>FLAVOR_SCIENCE</FlavorType> 
			<Flavor>-4</Flavor> 
		</Row>
		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_PRODUCTION_WONDER</CitySpecializationType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>30</Flavor> 
		</Row>
		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_PRODUCTION_WONDER</CitySpecializationType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>-4</Flavor> 
		</Row>
		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_PRODUCTION_WONDER</CitySpecializationType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>-4</Flavor> 
		</Row>
		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_PRODUCTION_WONDER</CitySpecializationType> 
			<FlavorType>FLAVOR_RANGED</FlavorType> 
			<Flavor>-4</Flavor> 
		</Row>
		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_PRODUCTION_WONDER</CitySpecializationType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>-4</Flavor> 
		</Row>
		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_PRODUCTION_SPACESHIP</CitySpecializationType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>-4</Flavor> 
		</Row>
		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_PRODUCTION_SPACESHIP</CitySpecializationType> 
			<FlavorType>FLAVOR_GROWTH</FlavorType> 
			<Flavor>-4</Flavor> 
		</Row>
		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_PRODUCTION_SPACESHIP</CitySpecializationType> 
			<FlavorType>FLAVOR_PRODUCTION</FlavorType> 
			<Flavor>-4</Flavor> 
		</Row>
		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_PRODUCTION_SPACESHIP</CitySpecializationType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>-4</Flavor> 
		</Row>
		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_PRODUCTION_SPACESHIP</CitySpecializationType> 
			<FlavorType>FLAVOR_SCIENCE</FlavorType> 
			<Flavor>-4</Flavor> 
		</Row>
		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_PRODUCTION_SPACESHIP</CitySpecializationType> 
			<FlavorType>FLAVOR_SPACESHIP</FlavorType> 
			<Flavor>30</Flavor> 
		</Row>
		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_PRODUCTION_SPACESHIP</CitySpecializationType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>-4</Flavor> 
		</Row>
		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_PRODUCTION_SPACESHIP</CitySpecializationType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>-4</Flavor> 
		</Row>
		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_PRODUCTION_SPACESHIP</CitySpecializationType> 
			<FlavorType>FLAVOR_RANGED</FlavorType> 
			<Flavor>-4</Flavor> 
		</Row>
		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_PRODUCTION_SPACESHIP</CitySpecializationType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>-4</Flavor> 
		</Row>
		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_COMMERCE</CitySpecializationType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>-4</Flavor> 
		</Row>
		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_COMMERCE</CitySpecializationType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_COMMERCE</CitySpecializationType> 
			<FlavorType>FLAVOR_PRODUCTION</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_COMMERCE</CitySpecializationType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>40</Flavor> 
		</Row>
		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_COMMERCE</CitySpecializationType> 
			<FlavorType>FLAVOR_SCIENCE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_COMMERCE</CitySpecializationType> 
			<FlavorType>FLAVOR_HAPPINESS</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_COMMERCE</CitySpecializationType> 
			<FlavorType>FLAVOR_GROWTH</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_COMMERCE</CitySpecializationType> 
			<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_COMMERCE</CitySpecializationType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>-4</Flavor> 
		</Row>
		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_COMMERCE</CitySpecializationType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>-4</Flavor> 
		</Row>
		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_COMMERCE</CitySpecializationType> 
			<FlavorType>FLAVOR_RANGED</FlavorType> 
			<Flavor>-4</Flavor> 
		</Row>
		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_COMMERCE</CitySpecializationType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>-4</Flavor> 
		</Row>
		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_COMMERCE</CitySpecializationType> 
			<FlavorType>FLAVOR_WATER_CONNECTION</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_COMMERCE</CitySpecializationType> 
			<FlavorType>FLAVOR_SPACESHIP</FlavorType> 
			<Flavor>-100</Flavor> 
		</Row>
		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_SCIENCE</CitySpecializationType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>-4</Flavor> 
		</Row>
		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_SCIENCE</CitySpecializationType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_SCIENCE</CitySpecializationType> 
			<FlavorType>FLAVOR_PRODUCTION</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_SCIENCE</CitySpecializationType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_SCIENCE</CitySpecializationType> 
			<FlavorType>FLAVOR_SCIENCE</FlavorType> 
			<Flavor>50</Flavor> 
		</Row>
		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_SCIENCE</CitySpecializationType> 
			<FlavorType>FLAVOR_GROWTH</FlavorType> 
			<Flavor>30</Flavor> 
		</Row>
		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_SCIENCE</CitySpecializationType> 
			<FlavorType>FLAVOR_HAPPINESS</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_SCIENCE</CitySpecializationType> 
			<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_SCIENCE</CitySpecializationType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>-4</Flavor> 
		</Row>
		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_SCIENCE</CitySpecializationType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>-4</Flavor> 
		</Row>
		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_SCIENCE</CitySpecializationType> 
			<FlavorType>FLAVOR_RANGED</FlavorType> 
			<Flavor>-4</Flavor> 
		</Row>
		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_SCIENCE</CitySpecializationType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>-4</Flavor> 
		</Row>
		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_SCIENCE</CitySpecializationType> 
			<FlavorType>FLAVOR_SPACESHIP</FlavorType> 
			<Flavor>-100</Flavor> 
		</Row>
		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_GENERAL_ECONOMIC</CitySpecializationType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>-4</Flavor> 
		</Row>
		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_GENERAL_ECONOMIC</CitySpecializationType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>30</Flavor> 
		</Row>
		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_GENERAL_ECONOMIC</CitySpecializationType> 
			<FlavorType>FLAVOR_PRODUCTION</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_GENERAL_ECONOMIC</CitySpecializationType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_GENERAL_ECONOMIC</CitySpecializationType> 
			<FlavorType>FLAVOR_GROWTH</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_GENERAL_ECONOMIC</CitySpecializationType> 
			<FlavorType>FLAVOR_SCIENCE</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_GENERAL_ECONOMIC</CitySpecializationType> 
			<FlavorType>FLAVOR_HAPPINESS</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_GENERAL_ECONOMIC</CitySpecializationType> 
			<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_GENERAL_ECONOMIC</CitySpecializationType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>-4</Flavor> 
		</Row>
		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_GENERAL_ECONOMIC</CitySpecializationType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>-4</Flavor> 
		</Row>
		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_GENERAL_ECONOMIC</CitySpecializationType> 
			<FlavorType>FLAVOR_RANGED</FlavorType> 
			<Flavor>-4</Flavor> 
		</Row>
		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_GENERAL_ECONOMIC</CitySpecializationType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>-4</Flavor> 
		</Row>
	</CitySpecialization_Flavors> 

	<Table name="CitySpecialization_TargetYields">
		<Column name="CitySpecializationType" type="text"  />
		<Column name="YieldType" type="text"  />
		<Column name="Yield" type="integer"  />
	</Table> 
	<CitySpecialization_TargetYields>
		<Delete />

		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_GENERAL_ECONOMIC</CitySpecializationType> 
			<YieldType>YIELD_FOOD</YieldType> 
			<Yield>233</Yield> 
		</Row>
		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_GENERAL_ECONOMIC</CitySpecializationType> 
			<YieldType>YIELD_PRODUCTION</YieldType> 
			<Yield>120</Yield> 
		</Row>
		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_GENERAL_ECONOMIC</CitySpecializationType> 
			<YieldType>YIELD_GOLD</YieldType> 
			<Yield>0</Yield> 
		</Row>
		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_GENERAL_ECONOMIC</CitySpecializationType> 
			<YieldType>YIELD_SCIENCE</YieldType> 
			<Yield>0</Yield> 
		</Row>
		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_PRODUCTION_WONDER</CitySpecializationType> 
			<YieldType>YIELD_FOOD</YieldType> 
			<Yield>233</Yield> 
		</Row>
		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_PRODUCTION_WONDER</CitySpecializationType> 
			<YieldType>YIELD_PRODUCTION</YieldType> 
			<Yield>120</Yield> 
		</Row>
		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_PRODUCTION_WONDER</CitySpecializationType> 
			<YieldType>YIELD_GOLD</YieldType> 
			<Yield>0</Yield> 
		</Row>
		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_PRODUCTION_WONDER</CitySpecializationType> 
			<YieldType>YIELD_SCIENCE</YieldType> 
			<Yield>0</Yield> 
		</Row>
		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_SETTLER_PUMP</CitySpecializationType> 
			<YieldType>YIELD_FOOD</YieldType> 
			<Yield>233</Yield> 
		</Row>
		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_SETTLER_PUMP</CitySpecializationType> 
			<YieldType>YIELD_PRODUCTION</YieldType> 
			<Yield>88</Yield> 
		</Row>
		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_SETTLER_PUMP</CitySpecializationType> 
			<YieldType>YIELD_GOLD</YieldType> 
			<Yield>0</Yield> 
		</Row>
		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_SETTLER_PUMP</CitySpecializationType> 
			<YieldType>YIELD_SCIENCE</YieldType> 
			<Yield>0</Yield> 
		</Row>
		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_MILITARY_TRAINING</CitySpecializationType> 
			<YieldType>YIELD_FOOD</YieldType> 
			<Yield>233</Yield> 
		</Row>
		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_MILITARY_TRAINING</CitySpecializationType> 
			<YieldType>YIELD_PRODUCTION</YieldType> 
			<Yield>120</Yield> 
		</Row>
		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_MILITARY_TRAINING</CitySpecializationType> 
			<YieldType>YIELD_GOLD</YieldType> 
			<Yield>0</Yield> 
		</Row>
		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_MILITARY_TRAINING</CitySpecializationType> 
			<YieldType>YIELD_SCIENCE</YieldType> 
			<Yield>0</Yield> 
		</Row>
		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_EMERGENCY_UNITS</CitySpecializationType> 
			<YieldType>YIELD_FOOD</YieldType> 
			<Yield>233</Yield> 
		</Row>
		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_EMERGENCY_UNITS</CitySpecializationType> 
			<YieldType>YIELD_PRODUCTION</YieldType> 
			<Yield>120</Yield> 
		</Row>
		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_EMERGENCY_UNITS</CitySpecializationType> 
			<YieldType>YIELD_GOLD</YieldType> 
			<Yield>0</Yield> 
		</Row>
		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_EMERGENCY_UNITS</CitySpecializationType> 
			<YieldType>YIELD_SCIENCE</YieldType> 
			<Yield>0</Yield> 
		</Row>
		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_MILITARY_NAVAL</CitySpecializationType> 
			<YieldType>YIELD_FOOD</YieldType> 
			<Yield>233</Yield> 
		</Row>
		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_MILITARY_NAVAL</CitySpecializationType> 
			<YieldType>YIELD_PRODUCTION</YieldType> 
			<Yield>120</Yield> 
		</Row>
		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_MILITARY_NAVAL</CitySpecializationType> 
			<YieldType>YIELD_GOLD</YieldType> 
			<Yield>0</Yield> 
		</Row>
		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_MILITARY_NAVAL</CitySpecializationType> 
			<YieldType>YIELD_SCIENCE</YieldType> 
			<Yield>0</Yield> 
		</Row>
		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_PRODUCTION_SPACESHIP</CitySpecializationType> 
			<YieldType>YIELD_FOOD</YieldType> 
			<Yield>233</Yield> 
		</Row>
		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_PRODUCTION_SPACESHIP</CitySpecializationType> 
			<YieldType>YIELD_PRODUCTION</YieldType> 
			<Yield>120</Yield> 
		</Row>
		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_PRODUCTION_SPACESHIP</CitySpecializationType> 
			<YieldType>YIELD_GOLD</YieldType> 
			<Yield>0</Yield> 
		</Row>
		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_PRODUCTION_SPACESHIP</CitySpecializationType> 
			<YieldType>YIELD_SCIENCE</YieldType> 
			<Yield>0</Yield> 
		</Row>
		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_COMMERCE</CitySpecializationType> 
			<YieldType>YIELD_FOOD</YieldType> 
			<Yield>233</Yield> 
		</Row>
		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_COMMERCE</CitySpecializationType> 
			<YieldType>YIELD_PRODUCTION</YieldType> 
			<Yield>120</Yield> 
		</Row>
		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_COMMERCE</CitySpecializationType> 
			<YieldType>YIELD_GOLD</YieldType> 
			<Yield>100</Yield> 
		</Row>
		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_COMMERCE</CitySpecializationType> 
			<YieldType>YIELD_SCIENCE</YieldType> 
			<Yield>0</Yield> 
		</Row>
		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_SCIENCE</CitySpecializationType> 
			<YieldType>YIELD_FOOD</YieldType> 
			<Yield>233</Yield> 
		</Row>
		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_SCIENCE</CitySpecializationType> 
			<YieldType>YIELD_PRODUCTION</YieldType> 
			<Yield>120</Yield> 
		</Row>
		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_SCIENCE</CitySpecializationType> 
			<YieldType>YIELD_GOLD</YieldType> 
			<Yield>0</Yield> 
		</Row>
		<Row> 
			<CitySpecializationType>CITYSPECIALIZATION_SCIENCE</CitySpecializationType> 
			<YieldType>YIELD_SCIENCE</YieldType> 
			<Yield>100</Yield> 
		</Row>
	</CitySpecialization_TargetYields> 

	<Table name="CitySpecializations">
		<Column name="ID" type="integer"  primarykey="true" autoincrement="true" />
		<Column name="Type" type="text"  unique="true" notnull="true" />
		<Column name="YieldType" type="text"  />
		<Column name="Subtype" type="integer"  />
		<Column name="MustBeCoastal" type="boolean"  />
		<Column name="IsWonder" type="boolean"  />
		<Column name="IsDefault" type="boolean"  />
		<Column name="IsOperationUnitProvider" type="boolean"  />
	</Table> 
	<CitySpecializations>
		<Delete />

		<Row> 
			<ID>0</ID> 
			<Type>CITYSPECIALIZATION_SETTLER_PUMP</Type> 
			<YieldType>YIELD_FOOD</YieldType> 
		</Row>
		<Row> 
			<ID>1</ID> 
			<Type>CITYSPECIALIZATION_MILITARY_TRAINING</Type> 
			<YieldType>YIELD_PRODUCTION</YieldType> 
			<Subtype>0</Subtype> 
			<IsOperationUnitProvider>true</IsOperationUnitProvider> 
		</Row>
		<Row> 
			<ID>2</ID> 
			<Type>CITYSPECIALIZATION_EMERGENCY_UNITS</Type> 
			<YieldType>YIELD_PRODUCTION</YieldType> 
			<Subtype>1</Subtype> 
			<IsOperationUnitProvider>true</IsOperationUnitProvider> 
		</Row>
		<Row> 
			<ID>3</ID> 
			<Type>CITYSPECIALIZATION_MILITARY_NAVAL</Type> 
			<YieldType>YIELD_PRODUCTION</YieldType> 
			<Subtype>2</Subtype> 
			<MustBeCoastal>true</MustBeCoastal> 
		</Row>
		<Row> 
			<ID>4</ID> 
			<Type>CITYSPECIALIZATION_PRODUCTION_WONDER</Type> 
			<YieldType>YIELD_PRODUCTION</YieldType> 
			<Subtype>3</Subtype> 
			<IsWonder>true</IsWonder> 
		</Row>
		<Row> 
			<ID>5</ID> 
			<Type>CITYSPECIALIZATION_PRODUCTION_SPACESHIP</Type> 
			<YieldType>YIELD_PRODUCTION</YieldType> 
			<Subtype>4</Subtype> 
		</Row>
		<Row> 
			<ID>6</ID> 
			<Type>CITYSPECIALIZATION_COMMERCE</Type> 
			<YieldType>YIELD_GOLD</YieldType> 
		</Row>
		<Row> 
			<ID>7</ID> 
			<Type>CITYSPECIALIZATION_SCIENCE</Type> 
			<YieldType>YIELD_SCIENCE</YieldType> 
		</Row>
		<Row> 
			<ID>8</ID> 
			<Type>CITYSPECIALIZATION_GENERAL_ECONOMIC</Type> 
			<IsDefault>true</IsDefault> 
		</Row>
	</CitySpecializations> 

	<Table name="CivilianAttackPriorities">
		<Column name="ID" type="integer"  primarykey="true" autoincrement="true" />
		<Column name="Type" type="text"  unique="true" notnull="true" />
	</Table> 
	<CivilianAttackPriorities>
		<Delete />

		<Row> 
			<ID>0</ID> 
			<Type>CIVILIAN_ATTACK_PRIORITY_HIGH</Type> 
		</Row>
		<Row> 
			<ID>1</ID> 
			<Type>CIVILIAN_ATTACK_PRIORITY_HIGH_EARLY_GAME_ONLY</Type> 
		</Row>
		<Row> 
			<ID>2</ID> 
			<Type>CIVILIAN_ATTACK_PRIORITY_LOW</Type> 
		</Row>
		<Row> 
			<ID>-1</ID> 
			<Type>NO_CIVILIAN_ATTACK_PRIORITY</Type> 
		</Row>
	</CivilianAttackPriorities> 

	<Table name="Civilization_BuildingClassOverrides">
		<Column name="CivilizationType" type="text"  />
		<Column name="BuildingClassType" type="text"  notnull="true" />
		<Column name="BuildingType" type="text"  />
	</Table> 
	<Civilization_BuildingClassOverrides>
		<Delete />

		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_PALACE</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_HEROIC_EPIC</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_NATIONAL_EPIC</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_IRONWORKS</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_OXFORD_UNIVERSITY</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_HERMITAGE</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_NATIONAL_COLLEGE</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_NATIONAL_TREASURY</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_CIRCUS_MAXIMUS</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_PYRAMID</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_GREAT_LIBRARY</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_STONEHENGE</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_HANGING_GARDEN</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_COLOSSUS</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_GREAT_LIGHTHOUSE</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_ORACLE</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_GREAT_WALL</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_HAGIA_SOPHIA</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_ANGKOR_WAT</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_NOTRE_DAME</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_MACHU_PICHU</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_CHICHEN_ITZA</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_KREMLIN</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_FORBIDDEN_PALACE</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_SISTINE_CHAPEL</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_HIMEJI_CASTLE</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_PORCELAIN_TOWER</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_TAJ_MAHAL</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_BIG_BEN</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_BRANDENBURG_GATE</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_LOUVRE</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_EIFFEL_TOWER</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_STATUE_OF_LIBERTY</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_CRISTO_REDENTOR</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_PENTAGON</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_SYDNEY_OPERA_HOUSE</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_INTELLIGENCE_AGENCY</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_ALHAMBRA</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_CN_TOWER</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_HUBBLE</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_LEANING_TOWER</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_MOSQUE_OF_DJENNE</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_NEUSCHWANSTEIN</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_PETRA</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_TERRACOTTA_ARMY</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_GREAT_FIREWALL</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_UFFIZI</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_GLOBE_THEATER</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_BROADWAY</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_RED_FORT</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_PRORA_RESORT</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_BOROBUDUR</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_PARTHENON</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_INTERNATIONAL_SPACE_STATION</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_TOURIST_CENTER</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_WRITERS_GUILD</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_ARTISTS_GUILD</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_MUSICIANS_GUILD</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_HEROIC_EPIC</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_NATIONAL_EPIC</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_IRONWORKS</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_OXFORD_UNIVERSITY</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_HERMITAGE</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_NATIONAL_COLLEGE</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_NATIONAL_TREASURY</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_CIRCUS_MAXIMUS</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_PYRAMID</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_GREAT_LIBRARY</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_STONEHENGE</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_HANGING_GARDEN</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_COLOSSUS</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_GREAT_LIGHTHOUSE</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_ORACLE</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_GREAT_WALL</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_HAGIA_SOPHIA</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_ANGKOR_WAT</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_NOTRE_DAME</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_MACHU_PICHU</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_CHICHEN_ITZA</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_KREMLIN</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_FORBIDDEN_PALACE</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_SISTINE_CHAPEL</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_HIMEJI_CASTLE</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_PORCELAIN_TOWER</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_TAJ_MAHAL</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_BIG_BEN</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_BRANDENBURG_GATE</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_LOUVRE</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_EIFFEL_TOWER</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_STATUE_OF_LIBERTY</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_CRISTO_REDENTOR</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_PENTAGON</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_SYDNEY_OPERA_HOUSE</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_INTELLIGENCE_AGENCY</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_ALHAMBRA</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_CN_TOWER</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_HUBBLE</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_LEANING_TOWER</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_MOSQUE_OF_DJENNE</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_NEUSCHWANSTEIN</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_PETRA</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_TERRACOTTA_ARMY</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_GREAT_FIREWALL</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_UFFIZI</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_GLOBE_THEATER</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_BROADWAY</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_RED_FORT</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_PRORA_RESORT</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_BOROBUDUR</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_PARTHENON</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_INTERNATIONAL_SPACE_STATION</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_TOURIST_CENTER</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_WRITERS_GUILD</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_ARTISTS_GUILD</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_MUSICIANS_GUILD</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_INDIA</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_CASTLE</BuildingClassType> 
			<BuildingType>BUILDING_MUGHAL_FORT</BuildingType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_RUSSIA</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_BARRACKS</BuildingClassType> 
			<BuildingType>BUILDING_KREPOST</BuildingType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CHINA</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_LIBRARY</BuildingClassType> 
			<BuildingType>BUILDING_PAPER_MAKER</BuildingType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SIAM</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_UNIVERSITY</BuildingClassType> 
			<BuildingType>BUILDING_WAT</BuildingType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_IROQUOIS</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_WORKSHOP</BuildingClassType> 
			<BuildingType>BUILDING_LONGHOUSE</BuildingType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_PERSIA</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_BANK</BuildingClassType> 
			<BuildingType>BUILDING_SATRAPS_COURT</BuildingType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_GERMANY</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_BANK</BuildingClassType> 
			<BuildingType>BUILDING_HANSE</BuildingType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AZTEC</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_WATERMILL</BuildingClassType> 
			<BuildingType>BUILDING_FLOATING_GARDENS</BuildingType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ARABIA</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_MARKET</BuildingClassType> 
			<BuildingType>BUILDING_BAZAAR</BuildingType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_EGYPT</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_TEMPLE</BuildingClassType> 
			<BuildingType>BUILDING_BURIAL_TOMB</BuildingType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SONGHAI</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_TEMPLE</BuildingClassType> 
			<BuildingType>BUILDING_MUD_PYRAMID_MOSQUE</BuildingType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_TEMPLE_ARTEMIS</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_MAUSOLEUM_HALICARNASSUS</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_TEMPLE_ARTEMIS</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_MAUSOLEUM_HALICARNASSUS</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BABYLON</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_WALLS</BuildingClassType> 
			<BuildingType>BUILDING_WALLS_OF_BABYLON</BuildingType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CELTS</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_OPERA_HOUSE</BuildingClassType> 
			<BuildingType>BUILDING_CEILIDH_HALL</BuildingType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AUSTRIA</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_EE_SALON</BuildingClassType> 
			<BuildingType>BUILDING_COFFEE_HOUSE</BuildingType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MAYA</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_SHRINE</BuildingClassType> 
			<BuildingType>BUILDING_MAYA_PYRAMID</BuildingType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_STATUE_ZEUS</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_STATUE_ZEUS</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ETHIOPIA</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_MONUMENT</BuildingClassType> 
			<BuildingType>BUILDING_STELE</BuildingType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ASSYRIA</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_LIBRARY</BuildingClassType> 
			<BuildingType>BUILDING_ROYAL_LIBRARY</BuildingType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ZULU</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_BARRACKS</BuildingClassType> 
			<BuildingType>BUILDING_IKANDA</BuildingType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_POLAND</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_STABLE</BuildingClassType> 
			<BuildingType>BUILDING_DUCAL_STABLE</BuildingType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_INDONESIA</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_GARDEN</BuildingClassType> 
			<BuildingType>BUILDING_CANDI</BuildingType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_EE_TOPKAPI</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_EE_TOPKAPI</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_EE_TORRE</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_EE_TORRE</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_EE_WAT_PHRA_KAEW</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_EE_WAT_PHRA_KAEW</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_EE_KRONBORG</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_EE_KRONBORG</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_EE_SMITHSONIAN</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_EE_SMITHSONIAN</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_EE_FASIL_GHEBBI</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_EE_FASIL_GHEBBI</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_EE_VERSAILLES</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_EE_VERSAILLES</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_EE_CRYSTAL_PALACE</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_EE_CRYSTAL_PALACE</BuildingClassType> 
		</Row>
	</Civilization_BuildingClassOverrides> 

	<Table name="Civilization_CityNames">
		<Column name="CivilizationType" type="text"  />
		<Column name="CityName" type="text"  notnull="true" />
	</Table> 
	<Civilization_CityNames>
		<Delete />

		<Row> 
			<CivilizationType>CIVILIZATION_AMERICA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_WASHINGTON</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AMERICA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_NEW_YORK</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AMERICA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_BOSTON</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AMERICA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_PHILADELPHIA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AMERICA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ATLANTA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AMERICA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_CHICAGO</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AMERICA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_SEATTLE</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AMERICA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_SAN_FRANCISCO</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AMERICA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_LOS_ANGELES</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AMERICA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_HOUSTON</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AMERICA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_PORTLAND</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AMERICA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ST_LOUIS</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AMERICA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_MIAMI</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AMERICA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_BUFFALO</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AMERICA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_DETROIT</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AMERICA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_NEW_ORLEANS</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AMERICA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_BALTIMORE</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AMERICA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_DENVER</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AMERICA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_CINCINNATI</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AMERICA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_DALLAS</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AMERICA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_CLEVELAN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AMERICA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_KANSAS_CITY</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AMERICA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_SAN_DIEGO</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AMERICA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_RICHMOND</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AMERICA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_LAS_VEGAS</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AMERICA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_PHOENIX</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AMERICA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ALBUQUERQUE</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AMERICA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_MINNEAPOLIS</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AMERICA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_PITTSBURGH</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AMERICA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_OAKLAND</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AMERICA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_TAMPA_BAY</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AMERICA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ORLANDO</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AMERICA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_TACOMA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AMERICA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_SANTA_FE</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AMERICA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_OLYMPIA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AMERICA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_HUNT_VALLEY</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AMERICA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_SPRINGFIELD</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AMERICA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_PALO_ALTO</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AMERICA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_CENTRALIA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AMERICA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_SPOKANE</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AMERICA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_JACKSONVILLE</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AMERICA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_SAVANNAH</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AMERICA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_CHARLESTON</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AMERICA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_SAN_ANTONIO</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AMERICA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_OMAHA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AMERICA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_HONOLULU</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AMERICA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ANCHORAGE</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AMERICA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_SACRAMENTO</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AMERICA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_SALT_LAKE_CITY</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AMERICA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_RENO</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AMERICA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_BOISE</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AMERICA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_MILWAUKEE</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AMERICA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_SANTA_CRUZ</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AMERICA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_MONTEREY</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AMERICA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_SANTA_MONICA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AMERICA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_LITTLE_ROCK</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AMERICA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_COLUMBUS</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AMERICA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_LE_BAM</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ARABIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_MECCA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ARABIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_MEDINA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ARABIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_DAMASCUS</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ARABIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_BAGHDAD</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ARABIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_NAJRAN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ARABIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_KUFAH</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ARABIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_BASRA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ARABIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_KHURASAN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ARABIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ANJAR</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ARABIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_FUSTAT</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ARABIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ADEN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ARABIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_YAMAMA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ARABIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_MUSCAT</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ARABIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_MANSURA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ARABIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_BUKHARA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ARABIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_SHIRAZ</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ARABIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_MERW</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ARABIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_BALKH</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ARABIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_MOSUL</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ARABIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_AYDAB</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ARABIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_BAYT_RAS</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ARABIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_SUHAR</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ARABIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_TAIF</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ARABIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_HAMA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ARABIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_TABUK</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ARABIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_SANAA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ARABIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_SHIHR</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ARABIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_TRIPOLI</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ARABIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_TUNIS</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ARABIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_KAIROUAN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ARABIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ALGIERS</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ARABIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ORAN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AZTEC</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_TENOCHTITLAN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AZTEC</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_TEOTIHUACAN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AZTEC</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_TLATELOLCO</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AZTEC</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_TEXCOCO</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AZTEC</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_TLAXCALA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AZTEC</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_CALIXTLAHUACA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AZTEC</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_XOCHICALCO</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AZTEC</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_TLACOPAN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AZTEC</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ATZCAPOTZALCO</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AZTEC</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_TZINTZUNTZEN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AZTEC</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_MALINALCO</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AZTEC</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_TULA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AZTEC</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_TAMUIN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AZTEC</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_TEAYO</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AZTEC</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_CEMPOALA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AZTEC</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_CHALCO</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AZTEC</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_TLALMANALCO</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AZTEC</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_IXTAPALUCA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AZTEC</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_HUEXOTLA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AZTEC</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_TEPEXPAN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AZTEC</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_TEPETLAOXTOC</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AZTEC</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_CHICONAUTLA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AZTEC</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ZITLALTEPEC</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AZTEC</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_COYOTEPEC</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AZTEC</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_TEQUIXQUIAC</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AZTEC</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_JILOTZINGO</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AZTEC</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_TLAPANALOYA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AZTEC</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_TULTITAN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AZTEC</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ECATEPEC</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AZTEC</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_COATEPEC</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AZTEC</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_CHALCHIUITES</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AZTEC</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_CHIAUHITA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AZTEC</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_CHAPULTEPEC</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AZTEC</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ITZAPALAPA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AZTEC</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_AYOTZINCO</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AZTEC</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_IZTAPAM</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CHINA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_BEIJING</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CHINA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_SHANGHAI</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CHINA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_GUANGZHOU</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CHINA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_NANJING</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CHINA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_XIAN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CHINA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_CHENGDU</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CHINA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_HANGZHOU</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CHINA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_TIANJIN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CHINA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_MACAU</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CHINA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_SHANDONG</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CHINA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_KAIFENG</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CHINA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_NINGBO</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CHINA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_BAODING</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CHINA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_YANGZHOU</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CHINA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_HAERBIN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CHINA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_CHONGQING</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CHINA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_LOYANG</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CHINA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_KUNMING</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CHINA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_TAIPEI</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CHINA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_SHENYANG</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CHINA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_TAIYUAN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CHINA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_TAINAN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CHINA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_DALIAN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CHINA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_LIJIANG</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CHINA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_WUXI</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CHINA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_SUZHOU</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CHINA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_MAOMING</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CHINA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_SHAOGUAN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CHINA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_YANGJIANG</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CHINA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_HEYUAN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CHINA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_LIAONING</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CHINA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_HUBEI</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CHINA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_GANSU</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CHINA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_HUANGSHI</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CHINA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_YICHANG</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CHINA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_YINGTAN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CHINA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_XINYU</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CHINA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_XINZHENG</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CHINA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_HANDAN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CHINA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_DUNHUANG</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CHINA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_GAOYU</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CHINA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_NANTONG</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CHINA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_WEIFANG</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CHINA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_XIKANG</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_EGYPT</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_THEBES</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_EGYPT</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_MEMPHIS</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_EGYPT</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_HELIOPOLIS</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_EGYPT</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ELEPHANTINE</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_EGYPT</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ALEXANDRIA</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_EGYPT</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_PIRAMESSES</CityName> 
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			<CivilizationType>CIVILIZATION_EGYPT</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_GIZA</CityName> 
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			<CivilizationType>CIVILIZATION_EGYPT</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_AKHETATEN</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_EGYPT</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_HIERACONPOLIS</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_EGYPT</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ABYDOS</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_EGYPT</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ASYUT</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_EGYPT</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_AVARIS</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_EGYPT</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_LISHT</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_EGYPT</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_BUTO</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_EGYPT</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_EDFU</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_EGYPT</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_PITHOM</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_EGYPT</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_BUSIRIS</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_EGYPT</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_KAHUN</CityName> 
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			<CivilizationType>CIVILIZATION_EGYPT</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ATHRIBIS</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_EGYPT</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_MENDES</CityName> 
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			<CivilizationType>CIVILIZATION_EGYPT</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ELASHMUNEIN</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_EGYPT</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_TANIS</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_EGYPT</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_BUBASTIS</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_EGYPT</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_THIS</CityName> 
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			<CivilizationType>CIVILIZATION_EGYPT</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ORYX</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_EGYPT</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_SEBENNYTUS</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_EGYPT</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_AKHMIN</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_EGYPT</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_KARNAK</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_EGYPT</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_LUXOR</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_EGYPT</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ELKAB</CityName> 
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			<CivilizationType>CIVILIZATION_EGYPT</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ARMANT</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_EGYPT</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_BALAT</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_EGYPT</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ELLAHUN</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_EGYPT</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_GHURAB</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_EGYPT</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_HAWARA</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_EGYPT</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_DASHUR</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_EGYPT</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_RAQOTE</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_EGYPT</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_DAMANHUR</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_EGYPT</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_MERIMDE</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_EGYPT</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ABUSIR</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_EGYPT</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_HERAKLEOPOLIS</CityName> 
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			<CivilizationType>CIVILIZATION_EGYPT</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_AKORIS</CityName> 
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			<CivilizationType>CIVILIZATION_EGYPT</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_BENIHASAN</CityName> 
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			<CivilizationType>CIVILIZATION_EGYPT</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_TASA</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_EGYPT</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_BADARI</CityName> 
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			<CivilizationType>CIVILIZATION_EGYPT</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_HERMOPOLIS</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_EGYPT</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_AMRAH</CityName> 
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			<CivilizationType>CIVILIZATION_EGYPT</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_NEGADE</CityName> 
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			<CivilizationType>CIVILIZATION_EGYPT</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_KOPTOS</CityName> 
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			<CivilizationType>CIVILIZATION_EGYPT</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_HERMONTHIS</CityName> 
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			<CivilizationType>CIVILIZATION_EGYPT</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_OMBOS</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_EGYPT</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ANIBA</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_EGYPT</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_SOLEB</CityName> 
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			<CivilizationType>CIVILIZATION_EGYPT</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_SEMNA</CityName> 
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			<CivilizationType>CIVILIZATION_EGYPT</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_AMARA</CityName> 
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			<CivilizationType>CIVILIZATION_ENGLAND</CivilizationType> 
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			<CivilizationType>CIVILIZATION_ENGLAND</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_YORK</CityName> 
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			<CivilizationType>CIVILIZATION_ENGLAND</CivilizationType> 
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			<CivilizationType>CIVILIZATION_ENGLAND</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_HASTINGS</CityName> 
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			<CivilizationType>CIVILIZATION_ENGLAND</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_CANTERBURY</CityName> 
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			<CivilizationType>CIVILIZATION_ENGLAND</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_COVENTRY</CityName> 
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			<CivilizationType>CIVILIZATION_ENGLAND</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_WARWICK</CityName> 
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			<CivilizationType>CIVILIZATION_ENGLAND</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_NEWCASTLE</CityName> 
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			<CivilizationType>CIVILIZATION_ENGLAND</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_OXFORD</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_ENGLAND</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_LIVERPOOL</CityName> 
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			<CivilizationType>CIVILIZATION_ENGLAND</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_DOVER</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_ENGLAND</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_BRIGHTON</CityName> 
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			<CivilizationType>CIVILIZATION_ENGLAND</CivilizationType> 
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		<Row> 
			<CivilizationType>CIVILIZATION_ENGLAND</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_LEEDS</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_ENGLAND</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_READING</CityName> 
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			<CivilizationType>CIVILIZATION_ENGLAND</CivilizationType> 
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			<CivilizationType>CIVILIZATION_ENGLAND</CivilizationType> 
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		<Row> 
			<CivilizationType>CIVILIZATION_ENGLAND</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_CAMBRIDGE</CityName> 
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			<CivilizationType>CIVILIZATION_ENGLAND</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_GLOUCESTER</CityName> 
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			<CivilizationType>CIVILIZATION_ENGLAND</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_MANCHESTER</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_ENGLAND</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_BRISTOL</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_ENGLAND</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_LEICESTER</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_ENGLAND</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_CARLISLE</CityName> 
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			<CivilizationType>CIVILIZATION_ENGLAND</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_IPSWICH</CityName> 
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			<CivilizationType>CIVILIZATION_ENGLAND</CivilizationType> 
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			<CivilizationType>CIVILIZATION_ENGLAND</CivilizationType> 
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			<CivilizationType>CIVILIZATION_ENGLAND</CivilizationType> 
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			<CivilizationType>CIVILIZATION_ENGLAND</CivilizationType> 
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			<CivilizationType>CIVILIZATION_ENGLAND</CivilizationType> 
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			<CivilizationType>CIVILIZATION_ENGLAND</CivilizationType> 
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			<CivilizationType>CIVILIZATION_ENGLAND</CivilizationType> 
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			<CivilizationType>CIVILIZATION_ENGLAND</CivilizationType> 
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			<CivilizationType>CIVILIZATION_ENGLAND</CivilizationType> 
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			<CivilizationType>CIVILIZATION_ENGLAND</CivilizationType> 
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			<CivilizationType>CIVILIZATION_ENGLAND</CivilizationType> 
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			<CivilizationType>CIVILIZATION_ENGLAND</CivilizationType> 
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			<CivilizationType>CIVILIZATION_ENGLAND</CivilizationType> 
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			<CivilizationType>CIVILIZATION_FRANCE</CivilizationType> 
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			<CivilizationType>CIVILIZATION_FRANCE</CivilizationType> 
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			<CivilizationType>CIVILIZATION_FRANCE</CivilizationType> 
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			<CivilizationType>CIVILIZATION_FRANCE</CivilizationType> 
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			<CivilizationType>CIVILIZATION_FRANCE</CivilizationType> 
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			<CivilizationType>CIVILIZATION_FRANCE</CivilizationType> 
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			<CivilizationType>CIVILIZATION_FRANCE</CivilizationType> 
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		<Row> 
			<CivilizationType>CIVILIZATION_FRANCE</CivilizationType> 
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			<CivilizationType>CIVILIZATION_FRANCE</CivilizationType> 
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			<CivilizationType>CIVILIZATION_FRANCE</CivilizationType> 
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			<CivilizationType>CIVILIZATION_FRANCE</CivilizationType> 
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			<CivilizationType>CIVILIZATION_FRANCE</CivilizationType> 
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			<CivilizationType>CIVILIZATION_FRANCE</CivilizationType> 
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			<CivilizationType>CIVILIZATION_FRANCE</CivilizationType> 
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			<CivilizationType>CIVILIZATION_FRANCE</CivilizationType> 
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			<CivilizationType>CIVILIZATION_FRANCE</CivilizationType> 
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			<CivilizationType>CIVILIZATION_GERMANY</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_COLOGNE</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_GERMANY</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_FRANKFURT</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_GERMANY</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ESSEN</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_GERMANY</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_DORTMUND</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_GERMANY</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_STUTTGART</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_GERMANY</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_DUSSELDORF</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_GERMANY</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_BREMEN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_GERMANY</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_HANNOVER</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_GERMANY</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_DUISBURG</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_GERMANY</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_LEIPZIG</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_GERMANY</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_DRESDEN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_GERMANY</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_BONN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_GERMANY</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_BOCHUM</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_GERMANY</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_BIELEFELD</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_GERMANY</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_KARLSRUHE</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_GERMANY</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_GELSENKIRCHEN</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_GERMANY</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_WIESBADEN</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_GERMANY</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_MUNSTER</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_GERMANY</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ROSTOCK</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_GERMANY</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_CHEMNITZ</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_GERMANY</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_BRAUNSCHWEIG</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_GERMANY</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_HALLE</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_GERMANY</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_MONCHENGLADBACH</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_GERMANY</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_KIEL</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_GERMANY</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_WUPPERTAL</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_GERMANY</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_FREIBURG</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_GERMANY</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_HAGEN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_GERMANY</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ERFURT</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_GERMANY</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_KASSEL</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_GERMANY</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_OBERHAUSEN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_GERMANY</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_HAMM</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_GERMANY</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_SAARBRUCKEN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_GERMANY</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_KREFELD</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_GERMANY</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_POTSDAM</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_GERMANY</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_SOLINGEN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_GERMANY</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_OSNABRUCK</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_GERMANY</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_LUDWIGSHAFEN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_GERMANY</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_LEVERKUSEN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_GERMANY</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_OLDENBURG</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_GERMANY</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_NEUSS</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_GERMANY</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_MULHEIM</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_GERMANY</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_DARMSTADT</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_GERMANY</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_HERNE</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_GERMANY</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_WURZBURG</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_GERMANY</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_RECKLINGHAUSEN</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_GERMANY</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_GOTTINGEN</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_GERMANY</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_WOLFSBURG</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_GERMANY</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_KOBLENZ</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_GERMANY</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_HILDESHEIM</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_GERMANY</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ERLANGEN</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_GREECE</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ATHENS</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_GREECE</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_SPARTA</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_GREECE</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_CORINTH</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_GREECE</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ARGOS</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_GREECE</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_KNOSSOS</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_GREECE</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_MYCENAE</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_GREECE</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_PHARSALOS</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_GREECE</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_EPHESUS</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_GREECE</CivilizationType> 
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		<Row> 
			<CivilizationType>CIVILIZATION_GREECE</CivilizationType> 
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		<Row> 
			<CivilizationType>CIVILIZATION_GREECE</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ERETRIA</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_GREECE</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_PERGAMON</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_GREECE</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_MILETOS</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_GREECE</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_MEGARA</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_GREECE</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_PHOCAEA</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_GREECE</CivilizationType> 
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		<Row> 
			<CivilizationType>CIVILIZATION_GREECE</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_TIRYNS</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_GREECE</CivilizationType> 
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		<Row> 
			<CivilizationType>CIVILIZATION_GREECE</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_MYTILENE</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_GREECE</CivilizationType> 
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		<Row> 
			<CivilizationType>CIVILIZATION_GREECE</CivilizationType> 
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		<Row> 
			<CivilizationType>CIVILIZATION_GREECE</CivilizationType> 
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		<Row> 
			<CivilizationType>CIVILIZATION_GREECE</CivilizationType> 
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		<Row> 
			<CivilizationType>CIVILIZATION_GREECE</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_SYRACUSE</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_GREECE</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_HERAKLEIA</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_GREECE</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_GORTYN</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_GREECE</CivilizationType> 
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		<Row> 
			<CivilizationType>CIVILIZATION_GREECE</CivilizationType> 
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		<Row> 
			<CivilizationType>CIVILIZATION_GREECE</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_PELLA</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_GREECE</CivilizationType> 
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		<Row> 
			<CivilizationType>CIVILIZATION_GREECE</CivilizationType> 
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		<Row> 
			<CivilizationType>CIVILIZATION_GREECE</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_SMYRNA</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_GREECE</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_LARISSA</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_GREECE</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_APOLLONIA</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_GREECE</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_MESSENE</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_GREECE</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ORCHOMENOS</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_GREECE</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_AMBRACIA</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_GREECE</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_KOS</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_GREECE</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_KNIDOS</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_GREECE</CivilizationType> 
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		<Row> 
			<CivilizationType>CIVILIZATION_GREECE</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_PATRAS</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_GREECE</CivilizationType> 
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		<Row> 
			<CivilizationType>CIVILIZATION_GREECE</CivilizationType> 
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		<Row> 
			<CivilizationType>CIVILIZATION_GREECE</CivilizationType> 
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		<Row> 
			<CivilizationType>CIVILIZATION_INDIA</CivilizationType> 
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		<Row> 
			<CivilizationType>CIVILIZATION_INDIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_MUMBAI</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_INDIA</CivilizationType> 
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		<Row> 
			<CivilizationType>CIVILIZATION_INDIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_PATALIPUTRA</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_INDIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_VARANASI</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_INDIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_AGRA</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_INDIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_CALCUTTA</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_INDIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_LAHORE</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_INDIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_BANGALORE</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_INDIA</CivilizationType> 
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		<Row> 
			<CivilizationType>CIVILIZATION_INDIA</CivilizationType> 
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		<Row> 
			<CivilizationType>CIVILIZATION_INDIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_AHMEDABAD</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_INDIA</CivilizationType> 
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		<Row> 
			<CivilizationType>CIVILIZATION_INDIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_PRAYAGA</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_INDIA</CivilizationType> 
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		<Row> 
			<CivilizationType>CIVILIZATION_INDIA</CivilizationType> 
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		<Row> 
			<CivilizationType>CIVILIZATION_INDIA</CivilizationType> 
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		<Row> 
			<CivilizationType>CIVILIZATION_INDIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_UJJAIN</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_INDIA</CivilizationType> 
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		<Row> 
			<CivilizationType>CIVILIZATION_INDIA</CivilizationType> 
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		<Row> 
			<CivilizationType>CIVILIZATION_INDIA</CivilizationType> 
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		<Row> 
			<CivilizationType>CIVILIZATION_INDIA</CivilizationType> 
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		<Row> 
			<CivilizationType>CIVILIZATION_INDIA</CivilizationType> 
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		<Row> 
			<CivilizationType>CIVILIZATION_INDIA</CivilizationType> 
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		<Row> 
			<CivilizationType>CIVILIZATION_INDIA</CivilizationType> 
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		<Row> 
			<CivilizationType>CIVILIZATION_INDIA</CivilizationType> 
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		<Row> 
			<CivilizationType>CIVILIZATION_INDIA</CivilizationType> 
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		<Row> 
			<CivilizationType>CIVILIZATION_INDIA</CivilizationType> 
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		<Row> 
			<CivilizationType>CIVILIZATION_INDIA</CivilizationType> 
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		<Row> 
			<CivilizationType>CIVILIZATION_INDIA</CivilizationType> 
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		<Row> 
			<CivilizationType>CIVILIZATION_INDIA</CivilizationType> 
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			<CivilizationType>CIVILIZATION_IROQUOIS</CivilizationType> 
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			<CivilizationType>CIVILIZATION_IROQUOIS</CivilizationType> 
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			<CivilizationType>CIVILIZATION_IROQUOIS</CivilizationType> 
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			<CivilizationType>CIVILIZATION_IROQUOIS</CivilizationType> 
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			<CivilizationType>CIVILIZATION_IROQUOIS</CivilizationType> 
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		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_IROQUOIS</CivilizationType> 
			<CityName>TXT_KEY_IROQ_CITY_NAME_BRANTFORD</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_IROQUOIS</CivilizationType> 
			<CityName>TXT_KEY_IROQ_CITY_NAME_MONTREAL</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_IROQUOIS</CivilizationType> 
			<CityName>TXT_KEY_IROQ_CITY_NAME_GENESSE_RIVER</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_IROQUOIS</CivilizationType> 
			<CityName>TXT_KEY_IROQ_CITY_NAME_CANANDAIGUA_LAKE</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_IROQUOIS</CivilizationType> 
			<CityName>TXT_KEY_IROQ_CITY_NAME_LAKE_SIMCOE</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_IROQUOIS</CivilizationType> 
			<CityName>TXT_KEY_IROQ_CITY_NAME_GRAND_RIVER</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_IROQUOIS</CivilizationType> 
			<CityName>TXT_KEY_IROQ_CITY_NAME_SALAMANCA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_IROQUOIS</CivilizationType> 
			<CityName>TXT_KEY_IROQ_CITY_NAME_GOWANDA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_IROQUOIS</CivilizationType> 
			<CityName>TXT_KEY_IROQ_CITY_NAME_BUFFALO</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_IROQUOIS</CivilizationType> 
			<CityName>TXT_KEY_IROQ_CITY_NAME_CUBA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_IROQUOIS</CivilizationType> 
			<CityName>TXT_KEY_IROQ_CITY_NAME_AKRON</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_IROQUOIS</CivilizationType> 
			<CityName>TXT_KEY_IROQ_CITY_NAME_KANESATAKE</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_IROQUOIS</CivilizationType> 
			<CityName>TXT_KEY_IROQ_CITY_NAME_GANIENKEH</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_IROQUOIS</CivilizationType> 
			<CityName>TXT_KEY_IROQ_CITY_NAME_CAYUGA_CASTLE</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_IROQUOIS</CivilizationType> 
			<CityName>TXT_KEY_IROQ_CITY_NAME_CHONDOTE</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_IROQUOIS</CivilizationType> 
			<CityName>TXT_KEY_IROQ_CITY_NAME_CANAJOHARIE</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_IROQUOIS</CivilizationType> 
			<CityName>TXT_KEY_IROQ_CITY_NAME_NEDROW</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_IROQUOIS</CivilizationType> 
			<CityName>TXT_KEY_IROQ_CITY_NAME_SYRACUSE</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_IROQUOIS</CivilizationType> 
			<CityName>TXT_KEY_IROQ_CITY_NAME_ONEIDA_LAKE</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_IROQUOIS</CivilizationType> 
			<CityName>TXT_KEY_IROQ_CITY_NAME_KANONWALOHALE</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_IROQUOIS</CivilizationType> 
			<CityName>TXT_KEY_IROQ_CITY_NAME_GREEN_BAY</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_IROQUOIS</CivilizationType> 
			<CityName>TXT_KEY_IROQ_CITY_NAME_SOUTHWOLD</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_IROQUOIS</CivilizationType> 
			<CityName>TXT_KEY_IROQ_CITY_NAME_MOHAWK_VALLEY</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_IROQUOIS</CivilizationType> 
			<CityName>TXT_KEY_IROQ_CITY_NAME_SCHOHARIE</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_IROQUOIS</CivilizationType> 
			<CityName>TXT_KEY_IROQ_CITY_NAME_BAY_OF_QUINTE</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_IROQUOIS</CivilizationType> 
			<CityName>TXT_KEY_IROQ_CITY_NAME_KANAWALE</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_IROQUOIS</CivilizationType> 
			<CityName>TXT_KEY_IROQ_CITY_NAME_KANATSIOKAREKE</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_IROQUOIS</CivilizationType> 
			<CityName>TXT_KEY_IROQ_CITY_NAME_TYENDINAGA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_IROQUOIS</CivilizationType> 
			<CityName>TXT_KEY_IROQ_CITY_NAME_HAHTA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_JAPAN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_KYOTO</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_JAPAN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_OSAKA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_JAPAN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_TOKYO</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_JAPAN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_SATSUMA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_JAPAN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_KAGOSHIMA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_JAPAN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_NARA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_JAPAN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_NAGOYA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_JAPAN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_IZUMO</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_JAPAN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_NAGASAKI</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_JAPAN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_YOKOHAMA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_JAPAN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_SHIMONOSEKI</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_JAPAN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_MATSUYAMA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_JAPAN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_SAPPORO</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_JAPAN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_HAKODATE</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_JAPAN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ISE</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_JAPAN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_TOYAMA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_JAPAN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_FUKUSHIMA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_JAPAN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_SUO</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_JAPAN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_BIZEN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_JAPAN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ECHIZEN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_JAPAN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_IZUMI</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_JAPAN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_OMI</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_JAPAN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ECHIGO</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_JAPAN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_KOZUKE</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_JAPAN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_SADO</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_JAPAN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_KOBE</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_JAPAN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_NAGANO</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_JAPAN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_HIROSHIMA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_JAPAN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_TAKAYAMA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_JAPAN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_AKITA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_JAPAN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_FUKUOKA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_JAPAN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_AOMORI</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_JAPAN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_KAMAKURO</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_JAPAN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_KOCHI</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_JAPAN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_NAHA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_OTTOMAN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ISTANBUL</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_OTTOMAN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_EDIRNE</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_OTTOMAN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ANKARA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_OTTOMAN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_BURSA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_OTTOMAN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_KONYA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_OTTOMAN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_SAMSUN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_OTTOMAN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_GAZIANTEP</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_OTTOMAN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_DIYARBAKIR</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_OTTOMAN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_IZMIR</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_OTTOMAN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_KAYSERI</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_OTTOMAN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_MALATYA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_OTTOMAN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_MARSIN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_OTTOMAN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ANTALYA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_OTTOMAN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ZONGULDAK</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_OTTOMAN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_DENIZLI</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_OTTOMAN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_OIDU</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_OTTOMAN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_MUGLA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_OTTOMAN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ESKISEHIR</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_OTTOMAN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_INEBOLU</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_OTTOMAN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_SINOP</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_OTTOMAN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ADANA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_OTTOMAN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_TARSUS</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_OTTOMAN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ARTUIN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_OTTOMAN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_BODRUM</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_OTTOMAN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_EREGLI</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_OTTOMAN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_SILIFKE</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_OTTOMAN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_SIVAS</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_OTTOMAN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_AMASYA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_OTTOMAN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_MARMARIS</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_OTTOMAN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_TRABZON</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_OTTOMAN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ERZURUM</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_OTTOMAN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_URFA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_OTTOMAN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_IZMIT</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_OTTOMAN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_AFYON</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_OTTOMAN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_BITLIS</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_OTTOMAN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_MARMARIS</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_PERSIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_PERSEPOLIS</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_PERSIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_PASARGADAE</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_PERSIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_SUSA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_PERSIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ECBATANA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_PERSIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_TARSUS</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_PERSIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_GORDIUM</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_PERSIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_BACTRA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_PERSIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_SARDIS</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_PERSIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ERGILI</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_PERSIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_DARIUSHKABIR</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_PERSIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_GHULAMAN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_PERSIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ZOHAK</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_PERSIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ISTAKHR</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_PERSIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_JINJAN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_PERSIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_BORAZJAN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_PERSIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_HERAT</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_PERSIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_DAKYANUS</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_PERSIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_BAMPUR</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_PERSIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_TURENGTEPE</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_PERSIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_REY</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_PERSIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_SHIRAZ</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_PERSIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_TUSHPA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_PERSIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_HASANLU</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_PERSIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_GABAE</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_PERSIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_MERV</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_PERSIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_BEHISTUN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_PERSIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_KANDAHAR</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_PERSIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ALTINTEPE</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_PERSIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_BUNYAN</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_PERSIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_CHARSADDA</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_PERSIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_URATYUBE</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_PERSIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_DURAEUROPOS</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_PERSIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ALEPPO</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_PERSIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_QATNA</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_PERSIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_KABUL</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_PERSIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_CAPISA</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_PERSIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_KYRESKHATA</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_PERSIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_MARAKANDA</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_PERSIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_PESHAWAR</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_PERSIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_VAN</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_PERSIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_PTEIRA</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_PERSIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ARSHADA</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_PERSIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ARTAKOANA</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_PERSIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ASPABOTA</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_PERSIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_AUTIYARA</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_PERSIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_BAGASTANA</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_PERSIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_BAXTRI</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_PERSIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_DARMASA</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_PERSIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_DAPHNAI</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_PERSIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_DRAPSAKA</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_PERSIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_EION</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_PERSIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_GANDUTAVA</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_PERSIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_GAUGAMELA</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_PERSIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_HARMOZEIA</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_PERSIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_EKATOMPYLOS</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_PERSIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_IZATA</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_PERSIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_KAMPADA</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_PERSIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_KAPISA</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_PERSIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_KARMANA</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_PERSIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_KOUNAXA</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_PERSIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_KUGANAKA</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_PERSIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_NAUTAKA</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_PERSIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_PAISHIYAUVADA</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_PERSIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_PATIGRBANA</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_PERSIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_PHRADA</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_ROME</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ROME</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_ROME</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ANTIUM</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_ROME</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_CUMAE</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_ROME</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_NEAPOLIS</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_ROME</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_RAVENNA</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_ROME</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ARRETIUM</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_ROME</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_MEDIOLANUM</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_ROME</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ARPINUM</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_ROME</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_CIRCEI</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_ROME</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_SETIA</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_ROME</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_SATRICUM</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_ROME</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ARDEA</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_ROME</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_OSTIA</CityName> 
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			<CivilizationType>CIVILIZATION_ROME</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_TARENTUM</CityName> 
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			<CivilizationType>CIVILIZATION_ROME</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_BRUNDISIUM</CityName> 
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			<CivilizationType>CIVILIZATION_ROME</CivilizationType> 
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			<CivilizationType>CIVILIZATION_ROME</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_PALMYRA</CityName> 
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			<CivilizationType>CIVILIZATION_ROME</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_SIGNIA</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_ROME</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_AQUILEIA</CityName> 
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			<CivilizationType>CIVILIZATION_ROME</CivilizationType> 
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			<CivilizationType>CIVILIZATION_ROME</CivilizationType> 
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			<CivilizationType>CIVILIZATION_ROME</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_CREMONA</CityName> 
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			<CivilizationType>CIVILIZATION_ROME</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_PLACENTIA</CityName> 
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			<CivilizationType>CIVILIZATION_ROME</CivilizationType> 
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		<Row> 
			<CivilizationType>CIVILIZATION_ROME</CivilizationType> 
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			<CivilizationType>CIVILIZATION_ROME</CivilizationType> 
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			<CivilizationType>CIVILIZATION_ROME</CivilizationType> 
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			<CivilizationType>CIVILIZATION_ROME</CivilizationType> 
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			<CivilizationType>CIVILIZATION_ROME</CivilizationType> 
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			<CivilizationType>CIVILIZATION_ROME</CivilizationType> 
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			<CivilizationType>CIVILIZATION_ROME</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_LUGDUNUM</CityName> 
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			<CivilizationType>CIVILIZATION_ROME</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_VERONA</CityName> 
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			<CivilizationType>CIVILIZATION_ROME</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_CORFINIUM</CityName> 
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			<CivilizationType>CIVILIZATION_ROME</CivilizationType> 
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			<CivilizationType>CIVILIZATION_ROME</CivilizationType> 
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			<CivilizationType>CIVILIZATION_ROME</CivilizationType> 
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			<CivilizationType>CIVILIZATION_ROME</CivilizationType> 
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			<CivilizationType>CIVILIZATION_ROME</CivilizationType> 
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			<CivilizationType>CIVILIZATION_ROME</CivilizationType> 
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			<CivilizationType>CIVILIZATION_ROME</CivilizationType> 
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			<CivilizationType>CIVILIZATION_ROME</CivilizationType> 
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			<CivilizationType>CIVILIZATION_ROME</CivilizationType> 
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			<CivilizationType>CIVILIZATION_ROME</CivilizationType> 
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			<CivilizationType>CIVILIZATION_ROME</CivilizationType> 
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			<CivilizationType>CIVILIZATION_ROME</CivilizationType> 
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			<CivilizationType>CIVILIZATION_ROME</CivilizationType> 
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			<CivilizationType>CIVILIZATION_ROME</CivilizationType> 
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			<CivilizationType>CIVILIZATION_ROME</CivilizationType> 
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			<CivilizationType>CIVILIZATION_ROME</CivilizationType> 
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			<CivilizationType>CIVILIZATION_ROME</CivilizationType> 
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			<CivilizationType>CIVILIZATION_RUSSIA</CivilizationType> 
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			<CivilizationType>CIVILIZATION_RUSSIA</CivilizationType> 
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			<CivilizationType>CIVILIZATION_RUSSIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_MAGNITOGORSK</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SIAM</CivilizationType> 
			<CityName>TXT_KEY_SIAM_CITY_NAME_SUKHOTHAI</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SIAM</CivilizationType> 
			<CityName>TXT_KEY_SIAM_CITY_NAME_SI_SATCHANALAI</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SIAM</CivilizationType> 
			<CityName>TXT_KEY_SIAM_CITY_NAME_MUANG_SALUANG</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SIAM</CivilizationType> 
			<CityName>TXT_KEY_SIAM_CITY_NAME_LAMPANG</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SIAM</CivilizationType> 
			<CityName>TXT_KEY_SIAM_CITY_NAME_PHITSANULOK</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SIAM</CivilizationType> 
			<CityName>TXT_KEY_SIAM_CITY_NAME_KAMPHAENG_PHET</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SIAM</CivilizationType> 
			<CityName>TXT_KEY_SIAM_CITY_NAME_NAKHON_CHUM</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SIAM</CivilizationType> 
			<CityName>TXT_KEY_SIAM_CITY_NAME_VIENTIANE</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SIAM</CivilizationType> 
			<CityName>TXT_KEY_SIAM_CITY_NAME_NAKHON_SI_THAMMARAT</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SIAM</CivilizationType> 
			<CityName>TXT_KEY_SIAM_CITY_NAME_MARTABAN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SIAM</CivilizationType> 
			<CityName>TXT_KEY_SIAM_CITY_NAME_NAKHON_SAWAN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SIAM</CivilizationType> 
			<CityName>TXT_KEY_SIAM_CITY_NAME_CHAINAT</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SIAM</CivilizationType> 
			<CityName>TXT_KEY_SIAM_CITY_NAME_LUANG_PRABANG</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SIAM</CivilizationType> 
			<CityName>TXT_KEY_SIAM_CITY_NAME_UTTARADIT</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SIAM</CivilizationType> 
			<CityName>TXT_KEY_SIAM_CITY_NAME_CHIANG_THONG</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SIAM</CivilizationType> 
			<CityName>TXT_KEY_SIAM_CITY_NAME_PHRAE</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SIAM</CivilizationType> 
			<CityName>TXT_KEY_SIAM_CITY_NAME_NAN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SIAM</CivilizationType> 
			<CityName>TXT_KEY_SIAM_CITY_NAME_TAK</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SIAM</CivilizationType> 
			<CityName>TXT_KEY_SIAM_CITY_NAME_SUPHANBURI</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SIAM</CivilizationType> 
			<CityName>TXT_KEY_SIAM_CITY_NAME_HONGSAWADEE</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SIAM</CivilizationType> 
			<CityName>TXT_KEY_SIAM_CITY_NAME_THAWAII</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SIAM</CivilizationType> 
			<CityName>TXT_KEY_SIAM_CITY_NAME_AYUTTHAYA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SIAM</CivilizationType> 
			<CityName>TXT_KEY_SIAM_CITY_NAME_TAPHAN_HIN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SIAM</CivilizationType> 
			<CityName>TXT_KEY_SIAM_CITY_NAME_UTHAI_THANI</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SIAM</CivilizationType> 
			<CityName>TXT_KEY_SIAM_CITY_NAME_LAP_BURI</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SIAM</CivilizationType> 
			<CityName>TXT_KEY_SIAM_CITY_NAME_RATCHASIMA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SIAM</CivilizationType> 
			<CityName>TXT_KEY_SIAM_CITY_NAME_BAN_PHAI</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SIAM</CivilizationType> 
			<CityName>TXT_KEY_SIAM_CITY_NAME_LOCI</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SIAM</CivilizationType> 
			<CityName>TXT_KEY_SIAM_CITY_NAME_KHAN_KAEN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SIAM</CivilizationType> 
			<CityName>TXT_KEY_SIAM_CITY_NAME_SURIN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SONGHAI</CivilizationType> 
			<CityName>TXT_KEY_SONG_CITY_NAME_GAO</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SONGHAI</CivilizationType> 
			<CityName>TXT_KEY_SONG_CITY_NAME_TOMBOUCTU</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SONGHAI</CivilizationType> 
			<CityName>TXT_KEY_SONG_CITY_NAME_JENNE</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SONGHAI</CivilizationType> 
			<CityName>TXT_KEY_SONG_CITY_NAME_TAGHAZA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SONGHAI</CivilizationType> 
			<CityName>TXT_KEY_SONG_CITY_NAME_TONDIBI</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SONGHAI</CivilizationType> 
			<CityName>TXT_KEY_SONG_CITY_NAME_KUMBI_SALEH</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SONGHAI</CivilizationType> 
			<CityName>TXT_KEY_SONG_CITY_NAME_KUKIA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SONGHAI</CivilizationType> 
			<CityName>TXT_KEY_SONG_CITY_NAME_WALATA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SONGHAI</CivilizationType> 
			<CityName>TXT_KEY_SONG_CITY_NAME_TEGDAOUST</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SONGHAI</CivilizationType> 
			<CityName>TXT_KEY_SONG_CITY_NAME_ARGUNGU</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SONGHAI</CivilizationType> 
			<CityName>TXT_KEY_SONG_CITY_NAME_GWANDU</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SONGHAI</CivilizationType> 
			<CityName>TXT_KEY_SONG_CITY_NAME_KEBBI</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SONGHAI</CivilizationType> 
			<CityName>TXT_KEY_SONG_CITY_NAME_BOUSSA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SONGHAI</CivilizationType> 
			<CityName>TXT_KEY_SONG_CITY_NAME_MOPTI</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SONGHAI</CivilizationType> 
			<CityName>TXT_KEY_SONG_CITY_NAME_BAMAKO</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SONGHAI</CivilizationType> 
			<CityName>TXT_KEY_SONG_CITY_NAME_WA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SONGHAI</CivilizationType> 
			<CityName>TXT_KEY_SONG_CITY_NAME_KAYES</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SONGHAI</CivilizationType> 
			<CityName>TXT_KEY_SONG_CITY_NAME_AWDAGHOST</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SONGHAI</CivilizationType> 
			<CityName>TXT_KEY_SONG_CITY_NAME_OUADANE</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SONGHAI</CivilizationType> 
			<CityName>TXT_KEY_SONG_CITY_NAME_DAKAR</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SONGHAI</CivilizationType> 
			<CityName>TXT_KEY_SONG_CITY_NAME_TADMEKKET</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SONGHAI</CivilizationType> 
			<CityName>TXT_KEY_SONG_CITY_NAME_TEKEDDA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SONGHAI</CivilizationType> 
			<CityName>TXT_KEY_SONG_CITY_NAME_KANO</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SONGHAI</CivilizationType> 
			<CityName>TXT_KEY_SONG_CITY_NAME_AGADEZ</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SONGHAI</CivilizationType> 
			<CityName>TXT_KEY_SONG_CITY_NAME_NIAMEY</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SONGHAI</CivilizationType> 
			<CityName>TXT_KEY_SONG_CITY_NAME_TORODI</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SONGHAI</CivilizationType> 
			<CityName>TXT_KEY_SONG_CITY_NAME_OUATAGOUNA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SONGHAI</CivilizationType> 
			<CityName>TXT_KEY_SONG_CITY_NAME_DORI</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SONGHAI</CivilizationType> 
			<CityName>TXT_KEY_SONG_CITY_NAME_BAMBA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SONGHAI</CivilizationType> 
			<CityName>TXT_KEY_SONG_CITY_NAME_SEGOU</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_CHEROKEE</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ANASAZI</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_TEOIHUACAN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_OLMEC</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ZAPOTEC</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_CHINOOK</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_APACHE</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_CHEHALIS</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ILLINOIS</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_NAVAJO</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_CARIB</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_SAXON</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_VANDAL</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_GOTH</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ANGLE</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_MAGYAR</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_KHAZAK</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_BULGAR</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ALEMANNI</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_BURGUNDIAN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_GEPID</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_HUN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_JUTE</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_PHEONICIAN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ESTRUSCAN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_THRACIAN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_PHRYGIAN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_GAUL</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_MINOAN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_MYCENIAN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_CIMMERIAN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_LIGURIAN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_NUMIDIAN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_SARMATIAN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_SCYTHIAN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_VISIGOTH</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ASSYRIAN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_HITTITE</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_HARAPPAN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_MAURYAN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_PARTHIAN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_HARAPPAN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_NUBIAN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_BACTRIAN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_CIRCASSIAN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_CUMAN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_HURRIAN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_KASSITE</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_BANTU</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_KHOISAN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_LIBYAN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_SHANGIAN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_YAYOI</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ZHOU</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_AINU</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_POLYNESIAN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ARYAN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_AVAR</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_GHUZZ</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_HSUNGNU</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_KUSHANS</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_YUECHI</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_SAKAE</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_UZBEK</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_TARTAR</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_CHEROKEE</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ANASAZI</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_TEOIHUACAN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_OLMEC</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ZAPOTEC</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_CHINOOK</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_APACHE</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_CHEHALIS</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ILLINOIS</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_NAVAJO</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_CARIB</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_SAXON</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_VANDAL</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_GOTH</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ANGLE</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_MAGYAR</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_KHAZAK</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_BULGAR</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ALEMANNI</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_BURGUNDIAN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_GEPID</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_HUN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_JUTE</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_PHEONICIAN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ESTRUSCAN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_THRACIAN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_PHRYGIAN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_GAUL</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_MINOAN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_MYCENIAN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_CIMMERIAN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_LIGURIAN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_NUMIDIAN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_SARMATIAN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_SCYTHIAN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_VISIGOTH</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ASSYRIAN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_HITTITE</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_HARAPPAN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_MAURYAN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_PARTHIAN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_HARAPPAN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_NUBIAN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_BACTRIAN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_CIRCASSIAN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_CUMAN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_HURRIAN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_KASSITE</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_BANTU</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_KHOISAN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_LIBYAN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_SHANGIAN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_YAYOI</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ZHOU</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_AINU</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_POLYNESIAN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ARYAN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_AVAR</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_GHUZZ</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_HSUNGNU</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_KUSHANS</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_YUECHI</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_SAKAE</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_UZBEK</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_TARTAR</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MONGOL</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_KARAKORUM</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MONGOL</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_BESHBALIK</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MONGOL</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_TURFAN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MONGOL</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_HSIA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MONGOL</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_OLDSARAI</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MONGOL</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_NEWSARAI</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MONGOL</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_TABRIZ</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MONGOL</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_TIFLIS</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MONGOL</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_OTRAR</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MONGOL</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_SANCHU</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MONGOL</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_KAZAN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MONGOL</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ALMARIKH</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MONGOL</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ULAANBAATAR</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MONGOL</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_HOVD</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MONGOL</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_DARHAN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MONGOL</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_DALANDZADGAD</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MONGOL</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_MANDALGOVI</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MONGOL</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_CHOYBALSAN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MONGOL</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ERDENET</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MONGOL</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_TSETSERLEG</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MONGOL</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_BARUUNURT</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MONGOL</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_EREEN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MONGOL</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_BATSHIREET</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MONGOL</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_CHOYR</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MONGOL</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ULAANGOM</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MONGOL</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_TOSONTSENGEL</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MONGOL</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ATLAY</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MONGOL</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ULIASTAY</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MONGOL</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_BAYANHONGOR</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MONGOL</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_HARAYRAG</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MONGOL</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_NALAYH</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MONGOL</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_TES</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_INCA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_CUSCO</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_INCA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_TIWANAKU</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_INCA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_MACHU</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_INCA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_OLLANTAYTAMBO</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_INCA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_CORIHUAYACHINA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_INCA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_HUAMANGA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_INCA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_VILCAS</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_INCA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_VILCABAMBA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_INCA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_VITCOS</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_INCA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ANDAHUAYLAS</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_INCA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ICA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_INCA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_AREQUIPA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_INCA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_NASCA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_INCA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ATICO</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_INCA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_JULI</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_INCA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_CHUITO</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_INCA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_CHUQUIAPO</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_INCA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_HUANUCOPAMPA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_INCA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_TAMBOCCOCHA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_INCA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_HUARAS</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_INCA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_RIOBAMBA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_INCA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_CAXAMALCA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_INCA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_SAUSA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_INCA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_TAMBOCOLORADO</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_INCA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_HUACA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_INCA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_TUMBES</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_INCA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_CHAN_CHAN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_INCA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_SIPAN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_INCA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_PACHACAMAC</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_INCA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_LLACTAPATA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_INCA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_PISAC</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_INCA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_KUELAP</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_INCA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_PAJATEN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_INCA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_CHUCUITO</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_POLYNESIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_HONOLULU</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_POLYNESIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_SAMOA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_POLYNESIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_TONGA</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_POLYNESIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_NUKUHIVA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_POLYNESIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_RAIATEA</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_POLYNESIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_AOTEAROA</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_POLYNESIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_TAHITI</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_POLYNESIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_HILO</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_POLYNESIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_TEWAIPOUNAMU</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_POLYNESIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_RAPANUI</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_POLYNESIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_TUAMOTU</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_POLYNESIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_RAROTONGA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_POLYNESIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_TUVALU</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_POLYNESIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_TUBUAI</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_POLYNESIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_MANGAREVA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_POLYNESIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_OAHU</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_POLYNESIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_KIRITIMATI</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_POLYNESIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ONTONGJAVA</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_POLYNESIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_NIUE</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_POLYNESIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_REKOHU</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_POLYNESIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_RAKAHANGA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_POLYNESIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_BORA_BORA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_POLYNESIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_KAILUA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_POLYNESIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_UVEA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_POLYNESIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_FUTUNA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_POLYNESIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ROTUMA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_POLYNESIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_TOKELAU</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_POLYNESIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_LAHAINA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_POLYNESIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_BELLONA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_POLYNESIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_MUNGAVA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_POLYNESIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_TIKOPIA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_POLYNESIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_EMAE</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_POLYNESIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_KAPINGAMARANGI</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_POLYNESIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_TAKUU</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_POLYNESIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_NUKUORO</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_POLYNESIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_SIKAIANA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_POLYNESIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ANUTA</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_POLYNESIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_NUGURIA</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_POLYNESIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_PILENI</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_POLYNESIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_NUKUMANU</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_DENMARK</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_COPENHAGEN</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_DENMARK</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_AARHUS</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_DENMARK</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_KAUPANG</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_DENMARK</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_RIBE</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_DENMARK</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_VIBORG</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_DENMARK</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_TONSBERG</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_DENMARK</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ROSKILDE</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_DENMARK</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_HEDEBY</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_DENMARK</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_OSLO</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_DENMARK</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_JELLING</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_DENMARK</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_TRUSO</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_DENMARK</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_BERGEN</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_DENMARK</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_FAEROERNE</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_DENMARK</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_REYKJAVIK</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_DENMARK</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_TRONDHEIM</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_DENMARK</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_GODTHAB</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_DENMARK</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_HELLULAND</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_DENMARK</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_LILLEHAMMER</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_DENMARK</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_MARKLAND</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_DENMARK</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ELSINORE</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_DENMARK</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_SARPSBORG</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_DENMARK</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ODENSE</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_DENMARK</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_AALBORG</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_DENMARK</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_STAVANGER</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_DENMARK</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_VORBASSE</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_DENMARK</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_SCHLESWIG</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_DENMARK</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_KRISTIANSAND</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_DENMARK</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_HALOGALAND</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_DENMARK</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_RANDERS</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_DENMARK</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_FREDRIKSTAD</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_DENMARK</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_KOLDING</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_DENMARK</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_HORSENS</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_DENMARK</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_TROMSOE</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_DENMARK</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_VEJLE</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_DENMARK</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_KOGE</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_DENMARK</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_SANDNES</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_DENMARK</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_HOLSTEBRO</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_DENMARK</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_SLAGELSE</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_DENMARK</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_DRAMMEN</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_DENMARK</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_HILLEROD</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_DENMARK</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_SONDERBORG</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_DENMARK</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_SKIEN</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_DENMARK</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_SVENDBORG</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_DENMARK</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_HOLBAEK</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_DENMARK</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_HJORRING</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_DENMARK</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_FLADSTRAND</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_DENMARK</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_HADERSLEV</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_DENMARK</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_RINGSTED</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_DENMARK</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_SKIVE</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_KOREA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_SEOUL</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_KOREA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_BUSAN</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_KOREA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_JEONJU</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_KOREA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_DAEGU</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_KOREA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_PYONGYANG</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_KOREA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_KAESONG</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_KOREA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_SUWON</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_KOREA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_GWANGJU</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_KOREA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_GANGNEUNG</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_KOREA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_HAMHUNG</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_KOREA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_WONJU</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_KOREA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ULSAN</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_KOREA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_CHANGWON</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_KOREA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ANDONG</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_KOREA</CivilizationType> 
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		<Row> 
			<CivilizationType>CIVILIZATION_KOREA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_HAEJU</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_KOREA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_CHEONGJU</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_KOREA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_MOKPO</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_KOREA</CivilizationType> 
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		<Row> 
			<CivilizationType>CIVILIZATION_KOREA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_GEOJE</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_KOREA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_SUNCHEON</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_KOREA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_JINJU</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_KOREA</CivilizationType> 
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		<Row> 
			<CivilizationType>CIVILIZATION_KOREA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_RASON</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_KOREA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_GYEONGJU</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_KOREA</CivilizationType> 
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		<Row> 
			<CivilizationType>CIVILIZATION_KOREA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_SACHEON</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_KOREA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_GIMJE</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_KOREA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ANJU</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_BABYLON</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_BABYLON</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_BABYLON</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_AKKAD</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_BABYLON</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_DUR_KURIGALZU</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_BABYLON</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_NIPPUR</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_BABYLON</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_BORSIPPA</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_BABYLON</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_SIPPAR</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_BABYLON</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_OPIS</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_BABYLON</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_MARI</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_BABYLON</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_SHUSHAN</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_BABYLON</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ESHNUNNA</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_BABYLON</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ELLASAR</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_BABYLON</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ERECH</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_BABYLON</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_KUTHA</CityName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_BABYLON</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_SIRPURLA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BABYLON</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_NERIBTUM</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BABYLON</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ARBELA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BABYLON</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_NUZI</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BABYLON</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_TUTUB</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BABYLON</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ARRAPKHA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BABYLON</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_SHADUPPUM</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BABYLON</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_RAPIQUM</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BABYLON</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_MASHKAN_SHAPIR</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BABYLON</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_TUTTUL</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BABYLON</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_RAMADI</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BABYLON</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ANA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BABYLON</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_HARADUM</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BABYLON</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_AGRAB</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BABYLON</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_UQAIR</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BABYLON</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_GUBBA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BABYLON</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_HAFRIYAT</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BABYLON</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_NAGAR</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BABYLON</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_SHUBAT_ENLIL</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BABYLON</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_URHAI</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BABYLON</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_URKESH</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BABYLON</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_AWAN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BABYLON</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_RIBLAH</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BABYLON</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_TAYMA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AUSTRIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_VIENNA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AUSTRIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_SALZBURG</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AUSTRIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_GRAZ</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AUSTRIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_LINZ</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AUSTRIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_KLAGENFURT</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AUSTRIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_BREGENZ</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AUSTRIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_INNSBRUCK</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AUSTRIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_KITZBUHEL</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AUSTRIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_STPOLTEN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AUSTRIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_EISENSTADT</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AUSTRIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_VILLACH</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AUSTRIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ZWETTL</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AUSTRIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_TRAUN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AUSTRIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_WELS</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AUSTRIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_DORNBIRN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AUSTRIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_FELDKIRCH</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AUSTRIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_AMSTETTEN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AUSTRIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_BADISCHL</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AUSTRIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_WOLFSBERG</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AUSTRIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_KUFSTEIN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AUSTRIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_LEOBEN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AUSTRIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_KLOSTERNEUBURG</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AUSTRIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_LEONDING</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AUSTRIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_KAPFENBERG</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AUSTRIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_HALLEIN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AUSTRIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_BISCHOFSHOFEN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AUSTRIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_WAIDHOFEN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AUSTRIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_SAALBACH</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AUSTRIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_LIENZ</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AUSTRIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_STEYR</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BYZANTIUM</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_CONSTANTINOPLE</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BYZANTIUM</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ADRIANOPLE</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BYZANTIUM</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_NICAEA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BYZANTIUM</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ANTIOCH</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BYZANTIUM</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_VARNA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BYZANTIUM</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_OHRID</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BYZANTIUM</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_NICOMEDIA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BYZANTIUM</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_TREBIZOND</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BYZANTIUM</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_CHERSON</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BYZANTIUM</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_SARDICA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BYZANTIUM</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ANI</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BYZANTIUM</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_DYRRACHIUM</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BYZANTIUM</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_EDESSA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BYZANTIUM</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_CHALCEDON</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BYZANTIUM</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_NAISSUS</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BYZANTIUM</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_BARI</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BYZANTIUM</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ICONIUM</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BYZANTIUM</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_PRILEP</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BYZANTIUM</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_SAMOSATA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BYZANTIUM</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_KARS</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BYZANTIUM</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_NICOPOLIS</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BYZANTIUM</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_THEODOSIOPOLIS</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BYZANTIUM</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_TYANA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BYZANTIUM</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_GAZA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BYZANTIUM</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_KERKYRA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BYZANTIUM</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_PHOENICE</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BYZANTIUM</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_SELYMBRIA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BYZANTIUM</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_SILLYON</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BYZANTIUM</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_CHRYSOPOLIS</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BYZANTIUM</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_CORCYRUS</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BYZANTIUM</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_VODENA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BYZANTIUM</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_CAESAREAMARITIMA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BYZANTIUM</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_TRAIANOUPOLI</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BYZANTIUM</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_CONSTANTIA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CARTHAGE</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_CARTHAGE</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CARTHAGE</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_UTIQUE</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CARTHAGE</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_HIPPOREGIUS</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CARTHAGE</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_GADES</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CARTHAGE</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_SAGUNTUM</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CARTHAGE</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_CARTHAGONOVA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CARTHAGE</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_PANORMUS</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CARTHAGE</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_LILYBAEUM</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CARTHAGE</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_HADRUMETUM</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CARTHAGE</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ZAMAREGIA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CARTHAGE</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_KARALIS</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CARTHAGE</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_MALACA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CARTHAGE</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_LEPTISMAGNA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CARTHAGE</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_HIPPODIARRHYTUS</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CARTHAGE</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_MOTYA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CARTHAGE</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_SOLKI</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CARTHAGE</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_THARROS</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CARTHAGE</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_LEPTISPARVA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CARTHAGE</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_SOLUNTUM</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CARTHAGE</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_LIXUS</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CARTHAGE</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_OEA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CARTHAGE</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_THEVESTE</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CARTHAGE</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_IBOSSIM</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CARTHAGE</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_THAPSUS</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CARTHAGE</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ALERIA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CARTHAGE</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_TINGIS</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CARTHAGE</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ABYLA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CARTHAGE</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_SABRATHE</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CARTHAGE</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_RUSADIR</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CARTHAGE</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_BAECULA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CARTHAGE</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_SALDAE</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CELTS</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_EDINBURGH</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CELTS</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_DUBLIN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CELTS</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_CARDIFF</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CELTS</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_TRURO</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CELTS</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_NANTES</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CELTS</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_DOUGLAS</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CELTS</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_GLASGOW</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CELTS</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_CORK</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CELTS</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ABERYSTWYTH</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CELTS</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_PENZANCE</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CELTS</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_RENNES</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CELTS</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_RAMSEY</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CELTS</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_INVERNESS</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CELTS</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_LIMERICK</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CELTS</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_SWANSEA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CELTS</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ST_IVES</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CELTS</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_BREST</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CELTS</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_PEEL</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CELTS</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ABERDEEN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CELTS</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_BELFAST</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CELTS</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_CAERNARFON</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CELTS</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_NEWQUAY</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CELTS</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_SAINT_NAZAIRE</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CELTS</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_CASTLETOWN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CELTS</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_STIRLING</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CELTS</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_GALWAY</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CELTS</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_CONWY</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CELTS</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ST_AUSTELL</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CELTS</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_SAINT_MALO</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CELTS</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ONCHAN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CELTS</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_DUNDEE</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CELTS</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_LONDONDERRY</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CELTS</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_LLANFAIRPWLLGWYNGYLL</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CELTS</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_FALMOUTH</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CELTS</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_LORIENT</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_HUNS</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ATTILAS_COURT</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MAYA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_PALENQUE</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MAYA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_TIKAL</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MAYA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_CHICHENITZA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MAYA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_UXMAL</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MAYA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_TULUM</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MAYA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_COPAN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MAYA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_COBA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MAYA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ELMIRADOR</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MAYA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_CALAKMUL</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MAYA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_EDZNA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MAYA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_LAMANAI</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MAYA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_IZAPA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MAYA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_UAXACTUN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MAYA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_COMALCALCO</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MAYA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_PIEDRANEGRAS</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MAYA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_CANCUEN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MAYA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_YAXHA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MAYA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_QUIRIGUA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MAYA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_QUMARKAJ</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MAYA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_NAKBE</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MAYA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_CERROS</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MAYA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_XUNANTUNICH</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MAYA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_TAKALIKABAJ</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MAYA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_CIVAL</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MAYA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_SANBARTOLO</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MAYA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ALTARDESACRIFICIOS</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MAYA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_SEIBAL</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MAYA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_CARACOL</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MAYA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_NARANJO</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MAYA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_DOSPILAS</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MAYA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_MAYAPAN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MAYA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_IXINCHE</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MAYA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ZACULEU</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MAYA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_KABAH</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_NETHERLANDS</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_AMSTERDAM</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_NETHERLANDS</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ROTTERDAM</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_NETHERLANDS</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_UTRECHT</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_NETHERLANDS</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_GRONINGEN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_NETHERLANDS</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_BREDA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_NETHERLANDS</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_NIJMEGEN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_NETHERLANDS</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_THEHAGUE</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_NETHERLANDS</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_HAARLEM</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_NETHERLANDS</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ARNHEM</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_NETHERLANDS</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ZUTPHEN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_NETHERLANDS</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_MAASTRICHT</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_NETHERLANDS</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_TILBURG</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_NETHERLANDS</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_EINDHOVEN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_NETHERLANDS</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_DORDRECHT</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_NETHERLANDS</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_SHERTOGENBOSCH</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_NETHERLANDS</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ALMERE</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_NETHERLANDS</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ALKMAAR</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_NETHERLANDS</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_BRIELLE</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_NETHERLANDS</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_VLISSINGEN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_NETHERLANDS</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_APELDOOM</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_NETHERLANDS</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ENSCHEDE</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_NETHERLANDS</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_AMERSFOORT</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_NETHERLANDS</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ZWOLLE</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_NETHERLANDS</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_VENLO</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_NETHERLANDS</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_UDEN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_NETHERLANDS</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_GRAVE</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_NETHERLANDS</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_DELFT</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_NETHERLANDS</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_GOUDA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_NETHERLANDS</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_NIEUWSTADT</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_NETHERLANDS</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_WEESP</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_NETHERLANDS</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_COEVORDEN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_NETHERLANDS</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_KERKRADE</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SWEDEN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_STOCKHOLM</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SWEDEN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_SIGTUNA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SWEDEN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_HELSINKI</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SWEDEN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_BIRKA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SWEDEN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_UPPSALA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SWEDEN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_TURKU</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SWEDEN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_LINKOPING</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SWEDEN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_LUND</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SWEDEN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ESPOO</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SWEDEN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_VASTERAS</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SWEDEN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_MALMO</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SWEDEN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_VANTAA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SWEDEN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_VISBY</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SWEDEN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_STRANGNAS</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SWEDEN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_TAMPERE</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SWEDEN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_SKARA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SWEDEN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_LODOSE</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SWEDEN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_OULU</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SWEDEN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_VAXJO</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SWEDEN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_JYVASKYLA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SWEDEN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_GOTHENBURG</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SWEDEN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_OREBRO</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SWEDEN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_LAHTI</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SWEDEN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_HELSINGBORG</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SWEDEN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_JONKOPING</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SWEDEN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_KUOPIO</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SWEDEN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_NORRKOPING</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SWEDEN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_SUNDSVALL</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SWEDEN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_KOUVOLA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SWEDEN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_KARLSTAD</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SWEDEN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_UMEA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SWEDEN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_PORI</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SWEDEN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_YSTAD</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SWEDEN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_PAVIKEN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SWEDEN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_VAASA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SPAIN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_MADRID</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SPAIN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_BARCELONA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SPAIN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_SEVILLE</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SPAIN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_CORDOBA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SPAIN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_TOLEDO</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SPAIN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_SANTIAGO</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SPAIN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_SALAMANCA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SPAIN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_MURCIA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SPAIN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_VALENCIA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SPAIN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ZARAGOZA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SPAIN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_PAMPLONA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SPAIN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_VITORIA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SPAIN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_SANTANDER</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SPAIN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ASTURIAS</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SPAIN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_JAEN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SPAIN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_LOGRONO</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SPAIN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_VALLADOLID</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SPAIN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_PALMA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SPAIN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_TERUEL</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SPAIN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ALMERIA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SPAIN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_LEON</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SPAIN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ZAMORA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SPAIN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_MIDA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SPAIN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_LUGO</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SPAIN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ALICANTE</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SPAIN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_CADIZ</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SPAIN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ELCHE</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SPAIN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ALCORCON</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SPAIN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_BURGOS</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SPAIN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_VIGO</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SPAIN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_BADAJOZ</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SPAIN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_LA_CORUNA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SPAIN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_OVIEDO</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SPAIN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_BILBAO</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SPAIN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_SAN_SEBASTIAN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SPAIN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_GRANADA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SPAIN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_MERIDA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SPAIN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_HUELVA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SPAIN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_IBIZA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SPAIN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_LAS_PALMAS</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SPAIN</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_TENERIFE</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ETHIOPIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ADDISABABA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ETHIOPIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_HARAR</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ETHIOPIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ADWA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ETHIOPIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_LALIBELA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ETHIOPIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_GONDAR</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ETHIOPIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_AXUM</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ETHIOPIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_DIREDAWA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ETHIOPIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_BAHIRDAR</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ETHIOPIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ADAMA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ETHIOPIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_MEKELE</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ETHIOPIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_AWASA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ETHIOPIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_JIMMA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ETHIOPIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_JIJIGA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ETHIOPIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_DESSIE</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ETHIOPIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_DEBREBERHAN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ETHIOPIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_SHASHAMANE</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ETHIOPIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_DEBREZEYIT</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ETHIOPIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_SODO</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ETHIOPIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_HOSAENA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ETHIOPIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_NEKEMTE</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ETHIOPIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ASELLA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ETHIOPIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_DILA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ETHIOPIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ADIGRAT</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ETHIOPIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_DEBREMARKOS</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ETHIOPIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_KOMBOLCHA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ETHIOPIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_DEBRETABOR</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ETHIOPIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_SEBETA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ETHIOPIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_SHIRE</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ETHIOPIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_AMBO</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ETHIOPIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_NEGELEARSI</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ETHIOPIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_GAMBELA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ETHIOPIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ZIWAY</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ETHIOPIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_WELDIYA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_VENICE</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_VENICE</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MOROCCO</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_MARRAKECH</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MOROCCO</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_RABAT</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MOROCCO</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_FES</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MOROCCO</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_CASABLANCA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MOROCCO</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_TANGIER</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MOROCCO</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_SALE</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MOROCCO</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_OUARZAZATE</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MOROCCO</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_MEKNES</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MOROCCO</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_AGADIR</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MOROCCO</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_OUJDA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MOROCCO</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_KENITRA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MOROCCO</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_TETOUAN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MOROCCO</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ESSAOUIRA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MOROCCO</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_SAFI</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MOROCCO</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_TAROUDANNT</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MOROCCO</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_MOHAMMEDIA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MOROCCO</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_EL_AAIUN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MOROCCO</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_BENI_MELLAL</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MOROCCO</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_EL_JADIA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MOROCCO</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_KSAR_EL_KEBIR</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MOROCCO</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_TAZA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MOROCCO</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_FQUIH_BEN_SALAH</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MOROCCO</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_KHOURIBGA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MOROCCO</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_NADOR</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MOROCCO</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_SETTAT</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MOROCCO</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_BERRECHID</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MOROCCO</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_LARACHE</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MOROCCO</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_KHEMISSET</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MOROCCO</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_GUELMIM</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MOROCCO</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_DAKHLA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MOROCCO</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_CHEFCHAOUEN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MOROCCO</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_BEN_GUERIR</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MOROCCO</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_EL_KELAA_DES_SRAGHNA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MOROCCO</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ERFOUD</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_INDONESIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_JAKARTA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_INDONESIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_SURABAYA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_INDONESIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_MEDAN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_INDONESIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_MAKASSAR</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_INDONESIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_BATAM</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_INDONESIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_DENPASAR</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_INDONESIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_SAMARINDA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_INDONESIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_MATARAM</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_INDONESIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_AMBON</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_INDONESIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_BANDUNG</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_INDONESIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_KUPANG</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_INDONESIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_DEPOK</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_INDONESIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_PALEMBANG</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_INDONESIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_TROWULAN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_INDONESIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_SEMARANG</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_INDONESIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_JAYAPURA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_INDONESIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_TANGERANG</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_INDONESIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_BOGOR</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_INDONESIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_PEKANBARU</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_INDONESIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_BANDAR_LAMPUNG</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_INDONESIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_MALANG</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_INDONESIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_PADANG</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_INDONESIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_SAMARINDA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_INDONESIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_TERNATE</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_INDONESIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_BANJARMASIN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_INDONESIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_PONTIANAK</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_INDONESIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_CIMAHI</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_INDONESIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_BALIKPAPAN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_INDONESIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_JAMBI</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_INDONESIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_KOMODO</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BRAZIL</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_RIO_DE_JANEIRO</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BRAZIL</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_SAO_PAULO</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BRAZIL</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_SALVADOR</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BRAZIL</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_BRASILIA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BRAZIL</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_FORTALEZA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BRAZIL</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_BELO_HORIZONTE</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BRAZIL</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_MANAUS</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BRAZIL</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_CURITIBA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BRAZIL</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_RECIFE</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BRAZIL</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_PORTO_ALEGRE</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BRAZIL</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_BELEM</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BRAZIL</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_GOIANIA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BRAZIL</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_GUARULHOS</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BRAZIL</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_CAMPINAS</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BRAZIL</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_SAO_LUIS</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BRAZIL</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_MACEIO</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BRAZIL</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_DUQUE_DE_CAXIAS</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BRAZIL</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_NATAL</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BRAZIL</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_CAMPO_GRANDE</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BRAZIL</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_TERESINA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BRAZIL</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_FLORIANOPOLIS</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BRAZIL</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_NOVA_IGUACU</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BRAZIL</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_SAO_BERNARDO_DO_CAMPO</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BRAZIL</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_JOAO_PESSOA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BRAZIL</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_OSASCO</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BRAZIL</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_JABOATAO_DOS_GUARARAPES</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BRAZIL</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_SAO_JOSE_DOS_CAMPOS</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BRAZIL</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_CONTAGEM</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BRAZIL</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_UBERLANDIA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BRAZIL</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ARACAJU</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BRAZIL</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_CUIABA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BRAZIL</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_FEIRA_DE_SANTANA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BRAZIL</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_JUIZ_DE_FORA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BRAZIL</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_JOINVILLE</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BRAZIL</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_MACAPA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_PORTUGAL</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_LISBON</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_PORTUGAL</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_PORTO</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_PORTUGAL</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_BRAGA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_PORTUGAL</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_COIMBRA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_PORTUGAL</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_FUNCHAL</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_PORTUGAL</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_LEIRIA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_PORTUGAL</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_GOA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_PORTUGAL</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_VILA_NOVA_DE_GAIA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_PORTUGAL</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_AVEIRO</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_PORTUGAL</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_LUANDA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_PORTUGAL</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_EVORA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_PORTUGAL</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_FARO</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_PORTUGAL</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_CASTELO_BRANCO</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_PORTUGAL</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_BISSAU</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_PORTUGAL</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_GUARDA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_PORTUGAL</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_VISEU</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_PORTUGAL</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_PRAIA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_PORTUGAL</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_BRAGANZA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_PORTUGAL</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_BEJA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_PORTUGAL</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_TOMAR</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_PORTUGAL</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_MAPUTO</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_PORTUGAL</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_TAVIRA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_PORTUGAL</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_FIGUEIRA_DA_FOZ</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_PORTUGAL</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_VIANA_DO_CASTELO</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_PORTUGAL</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_SAO_TOME_AND_PRINCIPE</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_PORTUGAL</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_SILVES</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_PORTUGAL</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_SINTRA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_PORTUGAL</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_DILI</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_PORTUGAL</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_LAMEGO</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_PORTUGAL</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_PONTA_DELGADA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_POLAND</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_WARSAW</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_POLAND</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_KRAKOW</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_POLAND</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_LODZ</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_POLAND</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_WROCLAW</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_POLAND</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_POZNAN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_POLAND</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_GDANSK</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_POLAND</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_SZCZECIN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_POLAND</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_BYDGOSZCZ</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_POLAND</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_LUBLIN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_POLAND</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_KAUNAS</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_POLAND</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_KATOWICE</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_POLAND</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_BIALYSTOK</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_POLAND</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_GDYNIA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_POLAND</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_SWEIDNITZ</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_POLAND</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_CZESTOCHOWA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_POLAND</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_RADOM</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_POLAND</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_TORUN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_POLAND</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_KIELC</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_POLAND</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_GLIWICE</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_POLAND</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_KLAIPEDA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_POLAND</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_BYTOM</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_POLAND</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_OLSZTYN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_POLAND</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_RZESZOW</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_POLAND</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_BIELSKO_BIALA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_POLAND</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_RUDA_SLASKA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_POLAND</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_RYBNIK</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_POLAND</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_PLOCK</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_POLAND</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ELBLAG</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_POLAND</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_GORZOW_WIELKOPOLSKI</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_POLAND</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_OPOLE</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_POLAND</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_SIAULIAI</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_POLAND</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_WALBRZYCH</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_POLAND</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ZIELONA_GORA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_POLAND</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_WLOCLAWEK</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ZULU</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ULUNDI</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ZULU</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_UMGUNGUNDLOVU</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ZULU</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_NOBAMBA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ZULU</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_BULAWAYO</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ZULU</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_KWADUKUZA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ZULU</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_NONGOMA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ZULU</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ONDINI</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ZULU</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_NODWENGU</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ZULU</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_NDONDAKUSUKA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ZULU</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_BABANANGO</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ZULU</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_KHANGELA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ZULU</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_KWAHLOMENDLINI</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ZULU</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_HLOBANE</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ZULU</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ETHEKWINI</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ZULU</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_MLAMBONGWENYA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ZULU</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_EZIQWAQWENI</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ZULU</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_EMANGWENI</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ZULU</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ISIPHEZI</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ZULU</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_MASOTSHENI</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ZULU</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_MTUNZINI</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ZULU</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_NYAKAMUBI</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ZULU</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_DUMAZULU</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ZULU</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_HLATIKULU</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ZULU</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_MTHONJANENI</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ZULU</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_EMPANGENI</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ZULU</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_PONGOLA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ZULU</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_TUNGELA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ZULU</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_KWAMASHU</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ZULU</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_INGWAVUMA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ZULU</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_HLUHLUWE</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ZULU</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_MTUBATUBA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ZULU</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_MHLAHLANDLELA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ZULU</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_MTHATHA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ZULU</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_MASERU</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ZULU</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_LOBAMBA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ZULU</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_QUNU</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ASSYRIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ASSUR</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ASSYRIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_NINEVEH</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ASSYRIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_NIMRUD</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ASSYRIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_KAR_TUKULTI_NINURTA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ASSYRIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_DUR_SHARRUKIN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ASSYRIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_HALAB</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ASSYRIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_CARCHEMISH</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ASSYRIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_KANESH</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ASSYRIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_HARRAN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ASSYRIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_IMGUR_ENLIL</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ASSYRIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_SHUBAT_ENLIL</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ASSYRIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_QATNA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ASSYRIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_SAREISA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ASSYRIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_SAM_AL</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ASSYRIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_QARQAR</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ASSYRIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_TIL_BARSIP</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ASSYRIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_SULTANTEPE</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ASSYRIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ERBIL</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ASSYRIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_HAMATH</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ASSYRIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_GUZANA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ASSYRIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_TURUSPA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ASSYRIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_NASIBINA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ASSYRIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ARPAD</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ASSYRIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_KELASHIN</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ASSYRIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_TADMOR</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ASSYRIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_URARTU</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ASSYRIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_SABATA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ASSYRIA</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_HIT</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SHOSHONE</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_MOSON_KAHNI</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SHOSHONE</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_TE_MOAK</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SHOSHONE</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_AGAIDIKA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SHOSHONE</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_GOSHUTE</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SHOSHONE</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_POHOKWI</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SHOSHONE</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_WASHAKIE</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SHOSHONE</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_TIMBISHA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SHOSHONE</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_HUKANDEKA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SHOSHONE</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_DUCKWATER</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SHOSHONE</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_TUKUDEKA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SHOSHONE</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_KUCHUNDEKA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SHOSHONE</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_YOMBA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SHOSHONE</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_KAMUDEKA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SHOSHONE</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_ELY</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SHOSHONE</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_YAMBADEKA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SHOSHONE</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_NAMPA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SHOSHONE</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_BANNOCK</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SHOSHONE</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_YAHANDEKA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SHOSHONE</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_TETADEKA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SHOSHONE</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_DEHEYAEKA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SHOSHONE</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_PENGWIDEKA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SHOSHONE</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_WINNEMUCCA</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SHOSHONE</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_SKULL_VALLEY</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SHOSHONE</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_BIG_PINE</CityName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SHOSHONE</CivilizationType> 
			<CityName>TXT_KEY_CITY_NAME_DUCK_VALLEY</CityName> 
		</Row>
	</Civilization_CityNames> 

	<Table name="Civilization_DisableTechs">
		<Column name="CivilizationType" type="text"  />
		<Column name="TechType" type="text"  />
	</Table> 
	<Civilization_DisableTechs>
		<Delete />

	</Civilization_DisableTechs> 

	<Table name="Civilization_FreeBuildingClasses">
		<Column name="CivilizationType" type="text"  />
		<Column name="BuildingClassType" type="text"  />
	</Table> 
	<Civilization_FreeBuildingClasses>
		<Delete />

		<Row> 
			<CivilizationType>CIVILIZATION_AMERICA</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_PALACE</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ARABIA</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_PALACE</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AZTEC</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_PALACE</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CHINA</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_PALACE</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_EGYPT</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_PALACE</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ENGLAND</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_PALACE</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_FRANCE</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_PALACE</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_GERMANY</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_PALACE</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_GREECE</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_PALACE</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_INDIA</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_PALACE</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_IROQUOIS</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_PALACE</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_JAPAN</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_PALACE</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_OTTOMAN</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_PALACE</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_PERSIA</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_PALACE</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ROME</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_PALACE</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_RUSSIA</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_PALACE</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SIAM</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_PALACE</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SONGHAI</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_PALACE</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_PALACE</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MONGOL</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_PALACE</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_INCA</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_PALACE</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_POLYNESIA</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_PALACE</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_DENMARK</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_PALACE</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_KOREA</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_PALACE</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BABYLON</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_PALACE</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AUSTRIA</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_PALACE</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BYZANTIUM</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_PALACE</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CARTHAGE</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_PALACE</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CELTS</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_PALACE</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_HUNS</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_PALACE</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MAYA</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_PALACE</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_NETHERLANDS</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_PALACE</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SWEDEN</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_PALACE</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SPAIN</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_PALACE</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ETHIOPIA</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_PALACE</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ASSYRIA</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_PALACE</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BRAZIL</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_PALACE</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_INDONESIA</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_PALACE</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MOROCCO</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_PALACE</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_POLAND</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_PALACE</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_PORTUGAL</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_PALACE</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SHOSHONE</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_PALACE</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_VENICE</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_PALACE</BuildingClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ZULU</CivilizationType> 
			<BuildingClassType>BUILDINGCLASS_PALACE</BuildingClassType> 
		</Row>
	</Civilization_FreeBuildingClasses> 

	<Table name="Civilization_FreeTechs">
		<Column name="CivilizationType" type="text"  />
		<Column name="TechType" type="text"  />
	</Table> 
	<Civilization_FreeTechs>
		<Delete />

		<Row> 
			<CivilizationType>CIVILIZATION_AMERICA</CivilizationType> 
			<TechType>TECH_AGRICULTURE</TechType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ARABIA</CivilizationType> 
			<TechType>TECH_AGRICULTURE</TechType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AZTEC</CivilizationType> 
			<TechType>TECH_AGRICULTURE</TechType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CHINA</CivilizationType> 
			<TechType>TECH_AGRICULTURE</TechType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_EGYPT</CivilizationType> 
			<TechType>TECH_AGRICULTURE</TechType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ENGLAND</CivilizationType> 
			<TechType>TECH_AGRICULTURE</TechType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_FRANCE</CivilizationType> 
			<TechType>TECH_AGRICULTURE</TechType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_GERMANY</CivilizationType> 
			<TechType>TECH_AGRICULTURE</TechType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_GREECE</CivilizationType> 
			<TechType>TECH_AGRICULTURE</TechType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_INDIA</CivilizationType> 
			<TechType>TECH_AGRICULTURE</TechType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_IROQUOIS</CivilizationType> 
			<TechType>TECH_AGRICULTURE</TechType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_JAPAN</CivilizationType> 
			<TechType>TECH_AGRICULTURE</TechType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_OTTOMAN</CivilizationType> 
			<TechType>TECH_AGRICULTURE</TechType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_PERSIA</CivilizationType> 
			<TechType>TECH_AGRICULTURE</TechType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ROME</CivilizationType> 
			<TechType>TECH_AGRICULTURE</TechType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_RUSSIA</CivilizationType> 
			<TechType>TECH_AGRICULTURE</TechType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SIAM</CivilizationType> 
			<TechType>TECH_AGRICULTURE</TechType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SONGHAI</CivilizationType> 
			<TechType>TECH_AGRICULTURE</TechType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<TechType>TECH_AGRICULTURE</TechType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MONGOL</CivilizationType> 
			<TechType>TECH_AGRICULTURE</TechType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_INCA</CivilizationType> 
			<TechType>TECH_AGRICULTURE</TechType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_POLYNESIA</CivilizationType> 
			<TechType>TECH_AGRICULTURE</TechType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_DENMARK</CivilizationType> 
			<TechType>TECH_AGRICULTURE</TechType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_KOREA</CivilizationType> 
			<TechType>TECH_AGRICULTURE</TechType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BABYLON</CivilizationType> 
			<TechType>TECH_AGRICULTURE</TechType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AUSTRIA</CivilizationType> 
			<TechType>TECH_AGRICULTURE</TechType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BYZANTIUM</CivilizationType> 
			<TechType>TECH_AGRICULTURE</TechType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CARTHAGE</CivilizationType> 
			<TechType>TECH_AGRICULTURE</TechType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CELTS</CivilizationType> 
			<TechType>TECH_AGRICULTURE</TechType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_HUNS</CivilizationType> 
			<TechType>TECH_AGRICULTURE</TechType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_HUNS</CivilizationType> 
			<TechType>TECH_ANIMAL_HUSBANDRY</TechType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MAYA</CivilizationType> 
			<TechType>TECH_AGRICULTURE</TechType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_NETHERLANDS</CivilizationType> 
			<TechType>TECH_AGRICULTURE</TechType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SWEDEN</CivilizationType> 
			<TechType>TECH_AGRICULTURE</TechType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SPAIN</CivilizationType> 
			<TechType>TECH_AGRICULTURE</TechType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ETHIOPIA</CivilizationType> 
			<TechType>TECH_AGRICULTURE</TechType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ASSYRIA</CivilizationType> 
			<TechType>TECH_AGRICULTURE</TechType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BRAZIL</CivilizationType> 
			<TechType>TECH_AGRICULTURE</TechType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_INDONESIA</CivilizationType> 
			<TechType>TECH_AGRICULTURE</TechType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MOROCCO</CivilizationType> 
			<TechType>TECH_AGRICULTURE</TechType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_POLAND</CivilizationType> 
			<TechType>TECH_AGRICULTURE</TechType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_PORTUGAL</CivilizationType> 
			<TechType>TECH_AGRICULTURE</TechType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SHOSHONE</CivilizationType> 
			<TechType>TECH_AGRICULTURE</TechType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_VENICE</CivilizationType> 
			<TechType>TECH_AGRICULTURE</TechType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ZULU</CivilizationType> 
			<TechType>TECH_AGRICULTURE</TechType> 
		</Row>
	</Civilization_FreeTechs> 

	<Table name="Civilization_FreeUnits">
		<Column name="CivilizationType" type="text"  />
		<Column name="UnitClassType" type="text"  />
		<Column name="UnitAIType" type="text"  />
		<Column name="Count" type="integer"  />
	</Table> 
	<Civilization_FreeUnits>
		<Delete />

		<Row> 
			<CivilizationType>CIVILIZATION_AMERICA</CivilizationType> 
			<UnitClassType>UNITCLASS_SETTLER</UnitClassType> 
			<UnitAIType>UNITAI_SETTLE</UnitAIType> 
			<Count>1</Count> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ARABIA</CivilizationType> 
			<UnitClassType>UNITCLASS_SETTLER</UnitClassType> 
			<UnitAIType>UNITAI_SETTLE</UnitAIType> 
			<Count>1</Count> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AZTEC</CivilizationType> 
			<UnitClassType>UNITCLASS_SETTLER</UnitClassType> 
			<UnitAIType>UNITAI_SETTLE</UnitAIType> 
			<Count>1</Count> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CHINA</CivilizationType> 
			<UnitClassType>UNITCLASS_SETTLER</UnitClassType> 
			<UnitAIType>UNITAI_SETTLE</UnitAIType> 
			<Count>1</Count> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_EGYPT</CivilizationType> 
			<UnitClassType>UNITCLASS_SETTLER</UnitClassType> 
			<UnitAIType>UNITAI_SETTLE</UnitAIType> 
			<Count>1</Count> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ENGLAND</CivilizationType> 
			<UnitClassType>UNITCLASS_SETTLER</UnitClassType> 
			<UnitAIType>UNITAI_SETTLE</UnitAIType> 
			<Count>1</Count> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_FRANCE</CivilizationType> 
			<UnitClassType>UNITCLASS_SETTLER</UnitClassType> 
			<UnitAIType>UNITAI_SETTLE</UnitAIType> 
			<Count>1</Count> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_GERMANY</CivilizationType> 
			<UnitClassType>UNITCLASS_SETTLER</UnitClassType> 
			<UnitAIType>UNITAI_SETTLE</UnitAIType> 
			<Count>1</Count> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_GREECE</CivilizationType> 
			<UnitClassType>UNITCLASS_SETTLER</UnitClassType> 
			<UnitAIType>UNITAI_SETTLE</UnitAIType> 
			<Count>1</Count> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_INDIA</CivilizationType> 
			<UnitClassType>UNITCLASS_SETTLER</UnitClassType> 
			<UnitAIType>UNITAI_SETTLE</UnitAIType> 
			<Count>1</Count> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_IROQUOIS</CivilizationType> 
			<UnitClassType>UNITCLASS_SETTLER</UnitClassType> 
			<UnitAIType>UNITAI_SETTLE</UnitAIType> 
			<Count>1</Count> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_JAPAN</CivilizationType> 
			<UnitClassType>UNITCLASS_SETTLER</UnitClassType> 
			<UnitAIType>UNITAI_SETTLE</UnitAIType> 
			<Count>1</Count> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_OTTOMAN</CivilizationType> 
			<UnitClassType>UNITCLASS_SETTLER</UnitClassType> 
			<UnitAIType>UNITAI_SETTLE</UnitAIType> 
			<Count>1</Count> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_PERSIA</CivilizationType> 
			<UnitClassType>UNITCLASS_SETTLER</UnitClassType> 
			<UnitAIType>UNITAI_SETTLE</UnitAIType> 
			<Count>1</Count> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ROME</CivilizationType> 
			<UnitClassType>UNITCLASS_SETTLER</UnitClassType> 
			<UnitAIType>UNITAI_SETTLE</UnitAIType> 
			<Count>1</Count> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_RUSSIA</CivilizationType> 
			<UnitClassType>UNITCLASS_SETTLER</UnitClassType> 
			<UnitAIType>UNITAI_SETTLE</UnitAIType> 
			<Count>1</Count> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SIAM</CivilizationType> 
			<UnitClassType>UNITCLASS_SETTLER</UnitClassType> 
			<UnitAIType>UNITAI_SETTLE</UnitAIType> 
			<Count>1</Count> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SONGHAI</CivilizationType> 
			<UnitClassType>UNITCLASS_SETTLER</UnitClassType> 
			<UnitAIType>UNITAI_SETTLE</UnitAIType> 
			<Count>1</Count> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<UnitClassType>UNITCLASS_SETTLER</UnitClassType> 
			<UnitAIType>UNITAI_SETTLE</UnitAIType> 
			<Count>1</Count> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MONGOL</CivilizationType> 
			<UnitClassType>UNITCLASS_SETTLER</UnitClassType> 
			<UnitAIType>UNITAI_SETTLE</UnitAIType> 
			<Count>1</Count> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_INCA</CivilizationType> 
			<UnitClassType>UNITCLASS_SETTLER</UnitClassType> 
			<UnitAIType>UNITAI_SETTLE</UnitAIType> 
			<Count>1</Count> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_POLYNESIA</CivilizationType> 
			<UnitClassType>UNITCLASS_SETTLER</UnitClassType> 
			<UnitAIType>UNITAI_SETTLE</UnitAIType> 
			<Count>1</Count> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_DENMARK</CivilizationType> 
			<UnitClassType>UNITCLASS_SETTLER</UnitClassType> 
			<UnitAIType>UNITAI_SETTLE</UnitAIType> 
			<Count>1</Count> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_KOREA</CivilizationType> 
			<UnitClassType>UNITCLASS_SETTLER</UnitClassType> 
			<UnitAIType>UNITAI_SETTLE</UnitAIType> 
			<Count>1</Count> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BABYLON</CivilizationType> 
			<UnitClassType>UNITCLASS_SETTLER</UnitClassType> 
			<UnitAIType>UNITAI_SETTLE</UnitAIType> 
			<Count>1</Count> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AUSTRIA</CivilizationType> 
			<UnitClassType>UNITCLASS_SETTLER</UnitClassType> 
			<UnitAIType>UNITAI_SETTLE</UnitAIType> 
			<Count>1</Count> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BYZANTIUM</CivilizationType> 
			<UnitClassType>UNITCLASS_SETTLER</UnitClassType> 
			<UnitAIType>UNITAI_SETTLE</UnitAIType> 
			<Count>1</Count> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CARTHAGE</CivilizationType> 
			<UnitClassType>UNITCLASS_SETTLER</UnitClassType> 
			<UnitAIType>UNITAI_SETTLE</UnitAIType> 
			<Count>1</Count> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CELTS</CivilizationType> 
			<UnitClassType>UNITCLASS_SETTLER</UnitClassType> 
			<UnitAIType>UNITAI_SETTLE</UnitAIType> 
			<Count>1</Count> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_HUNS</CivilizationType> 
			<UnitClassType>UNITCLASS_SETTLER</UnitClassType> 
			<UnitAIType>UNITAI_SETTLE</UnitAIType> 
			<Count>1</Count> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MAYA</CivilizationType> 
			<UnitClassType>UNITCLASS_SETTLER</UnitClassType> 
			<UnitAIType>UNITAI_SETTLE</UnitAIType> 
			<Count>1</Count> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_NETHERLANDS</CivilizationType> 
			<UnitClassType>UNITCLASS_SETTLER</UnitClassType> 
			<UnitAIType>UNITAI_SETTLE</UnitAIType> 
			<Count>1</Count> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SWEDEN</CivilizationType> 
			<UnitClassType>UNITCLASS_SETTLER</UnitClassType> 
			<UnitAIType>UNITAI_SETTLE</UnitAIType> 
			<Count>1</Count> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SPAIN</CivilizationType> 
			<UnitClassType>UNITCLASS_SETTLER</UnitClassType> 
			<UnitAIType>UNITAI_SETTLE</UnitAIType> 
			<Count>1</Count> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ETHIOPIA</CivilizationType> 
			<UnitClassType>UNITCLASS_SETTLER</UnitClassType> 
			<UnitAIType>UNITAI_SETTLE</UnitAIType> 
			<Count>1</Count> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ASSYRIA</CivilizationType> 
			<UnitClassType>UNITCLASS_SETTLER</UnitClassType> 
			<UnitAIType>UNITAI_SETTLE</UnitAIType> 
			<Count>1</Count> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BRAZIL</CivilizationType> 
			<UnitClassType>UNITCLASS_SETTLER</UnitClassType> 
			<UnitAIType>UNITAI_SETTLE</UnitAIType> 
			<Count>1</Count> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_INDONESIA</CivilizationType> 
			<UnitClassType>UNITCLASS_SETTLER</UnitClassType> 
			<UnitAIType>UNITAI_SETTLE</UnitAIType> 
			<Count>1</Count> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MOROCCO</CivilizationType> 
			<UnitClassType>UNITCLASS_SETTLER</UnitClassType> 
			<UnitAIType>UNITAI_SETTLE</UnitAIType> 
			<Count>1</Count> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_POLAND</CivilizationType> 
			<UnitClassType>UNITCLASS_SETTLER</UnitClassType> 
			<UnitAIType>UNITAI_SETTLE</UnitAIType> 
			<Count>1</Count> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_PORTUGAL</CivilizationType> 
			<UnitClassType>UNITCLASS_SETTLER</UnitClassType> 
			<UnitAIType>UNITAI_SETTLE</UnitAIType> 
			<Count>1</Count> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SHOSHONE</CivilizationType> 
			<UnitClassType>UNITCLASS_SETTLER</UnitClassType> 
			<UnitAIType>UNITAI_SETTLE</UnitAIType> 
			<Count>1</Count> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_VENICE</CivilizationType> 
			<UnitClassType>UNITCLASS_SETTLER</UnitClassType> 
			<UnitAIType>UNITAI_SETTLE</UnitAIType> 
			<Count>1</Count> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ZULU</CivilizationType> 
			<UnitClassType>UNITCLASS_SETTLER</UnitClassType> 
			<UnitAIType>UNITAI_SETTLE</UnitAIType> 
			<Count>1</Count> 
		</Row>
	</Civilization_FreeUnits> 

	<Table name="Civilization_Leaders">
		<Column name="CivilizationType" type="text"  />
		<Column name="LeaderheadType" type="text"  />
	</Table> 
	<Civilization_Leaders>
		<Delete />

		<Row> 
			<CivilizationType>CIVILIZATION_AMERICA</CivilizationType> 
			<LeaderheadType>LEADER_WASHINGTON</LeaderheadType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ARABIA</CivilizationType> 
			<LeaderheadType>LEADER_HARUN_AL_RASHID</LeaderheadType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AZTEC</CivilizationType> 
			<LeaderheadType>LEADER_MONTEZUMA</LeaderheadType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CHINA</CivilizationType> 
			<LeaderheadType>LEADER_WU_ZETIAN</LeaderheadType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_EGYPT</CivilizationType> 
			<LeaderheadType>LEADER_RAMESSES</LeaderheadType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ENGLAND</CivilizationType> 
			<LeaderheadType>LEADER_ELIZABETH</LeaderheadType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_FRANCE</CivilizationType> 
			<LeaderheadType>LEADER_NAPOLEON</LeaderheadType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_GERMANY</CivilizationType> 
			<LeaderheadType>LEADER_BISMARCK</LeaderheadType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_GREECE</CivilizationType> 
			<LeaderheadType>LEADER_ALEXANDER</LeaderheadType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_INDIA</CivilizationType> 
			<LeaderheadType>LEADER_GANDHI</LeaderheadType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_IROQUOIS</CivilizationType> 
			<LeaderheadType>LEADER_HIAWATHA</LeaderheadType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_JAPAN</CivilizationType> 
			<LeaderheadType>LEADER_ODA_NOBUNAGA</LeaderheadType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_OTTOMAN</CivilizationType> 
			<LeaderheadType>LEADER_SULEIMAN</LeaderheadType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_PERSIA</CivilizationType> 
			<LeaderheadType>LEADER_DARIUS</LeaderheadType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ROME</CivilizationType> 
			<LeaderheadType>LEADER_AUGUSTUS</LeaderheadType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_RUSSIA</CivilizationType> 
			<LeaderheadType>LEADER_CATHERINE</LeaderheadType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SIAM</CivilizationType> 
			<LeaderheadType>LEADER_RAMKHAMHAENG</LeaderheadType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SONGHAI</CivilizationType> 
			<LeaderheadType>LEADER_ASKIA</LeaderheadType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<LeaderheadType>LEADER_BARBARIAN</LeaderheadType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<LeaderheadType>LEADER_BARBARIAN</LeaderheadType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MONGOL</CivilizationType> 
			<LeaderheadType>LEADER_GENGHIS_KHAN</LeaderheadType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_INCA</CivilizationType> 
			<LeaderheadType>LEADER_PACHACUTI</LeaderheadType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_POLYNESIA</CivilizationType> 
			<LeaderheadType>LEADER_KAMEHAMEHA</LeaderheadType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_DENMARK</CivilizationType> 
			<LeaderheadType>LEADER_HARALD</LeaderheadType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_KOREA</CivilizationType> 
			<LeaderheadType>LEADER_SEJONG</LeaderheadType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BABYLON</CivilizationType> 
			<LeaderheadType>LEADER_NEBUCHADNEZZAR</LeaderheadType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AUSTRIA</CivilizationType> 
			<LeaderheadType>LEADER_MARIA</LeaderheadType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BYZANTIUM</CivilizationType> 
			<LeaderheadType>LEADER_THEODORA</LeaderheadType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CARTHAGE</CivilizationType> 
			<LeaderheadType>LEADER_DIDO</LeaderheadType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CELTS</CivilizationType> 
			<LeaderheadType>LEADER_BOUDICCA</LeaderheadType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_HUNS</CivilizationType> 
			<LeaderheadType>LEADER_ATTILA</LeaderheadType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MAYA</CivilizationType> 
			<LeaderheadType>LEADER_PACAL</LeaderheadType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_NETHERLANDS</CivilizationType> 
			<LeaderheadType>LEADER_WILLIAM</LeaderheadType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SWEDEN</CivilizationType> 
			<LeaderheadType>LEADER_GUSTAVUS_ADOLPHUS</LeaderheadType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SPAIN</CivilizationType> 
			<LeaderheadType>LEADER_ISABELLA</LeaderheadType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ETHIOPIA</CivilizationType> 
			<LeaderheadType>LEADER_SELASSIE</LeaderheadType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ASSYRIA</CivilizationType> 
			<LeaderheadType>LEADER_ASHURBANIPAL</LeaderheadType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BRAZIL</CivilizationType> 
			<LeaderheadType>LEADER_PEDRO</LeaderheadType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_INDONESIA</CivilizationType> 
			<LeaderheadType>LEADER_GAJAH_MADA</LeaderheadType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MOROCCO</CivilizationType> 
			<LeaderheadType>LEADER_AHMAD_ALMANSUR</LeaderheadType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_POLAND</CivilizationType> 
			<LeaderheadType>LEADER_CASIMIR</LeaderheadType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_PORTUGAL</CivilizationType> 
			<LeaderheadType>LEADER_MARIA_I</LeaderheadType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SHOSHONE</CivilizationType> 
			<LeaderheadType>LEADER_POCATELLO</LeaderheadType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_VENICE</CivilizationType> 
			<LeaderheadType>LEADER_ENRICO_DANDOLO</LeaderheadType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ZULU</CivilizationType> 
			<LeaderheadType>LEADER_SHAKA</LeaderheadType> 
		</Row>
	</Civilization_Leaders> 

	<Table name="Civilization_Religions">
		<Column name="CivilizationType" type="text"  />
		<Column name="ReligionType" type="text"  />
	</Table> 
	<Civilization_Religions>
		<Delete />

		<Row> 
			<CivilizationType>CIVILIZATION_AMERICA</CivilizationType> 
			<ReligionType>RELIGION_PROTESTANTISM</ReligionType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ARABIA</CivilizationType> 
			<ReligionType>RELIGION_ISLAM</ReligionType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AZTEC</CivilizationType> 
			<ReligionType>RELIGION_CHRISTIANITY</ReligionType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CHINA</CivilizationType> 
			<ReligionType>RELIGION_TAOISM</ReligionType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_EGYPT</CivilizationType> 
			<ReligionType>RELIGION_ISLAM</ReligionType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ENGLAND</CivilizationType> 
			<ReligionType>RELIGION_PROTESTANTISM</ReligionType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_FRANCE</CivilizationType> 
			<ReligionType>RELIGION_CHRISTIANITY</ReligionType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_GERMANY</CivilizationType> 
			<ReligionType>RELIGION_PROTESTANTISM</ReligionType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_GREECE</CivilizationType> 
			<ReligionType>RELIGION_ORTHODOXY</ReligionType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_INDIA</CivilizationType> 
			<ReligionType>RELIGION_HINDUISM</ReligionType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_IROQUOIS</CivilizationType> 
			<ReligionType>RELIGION_PROTESTANTISM</ReligionType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_JAPAN</CivilizationType> 
			<ReligionType>RELIGION_SHINTO</ReligionType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_OTTOMAN</CivilizationType> 
			<ReligionType>RELIGION_ISLAM</ReligionType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_PERSIA</CivilizationType> 
			<ReligionType>RELIGION_ZOROASTRIANISM</ReligionType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ROME</CivilizationType> 
			<ReligionType>RELIGION_CHRISTIANITY</ReligionType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_RUSSIA</CivilizationType> 
			<ReligionType>RELIGION_ORTHODOXY</ReligionType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SIAM</CivilizationType> 
			<ReligionType>RELIGION_BUDDHISM</ReligionType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SONGHAI</CivilizationType> 
			<ReligionType>RELIGION_ISLAM</ReligionType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MONGOL</CivilizationType> 
			<ReligionType>RELIGION_TENGRIISM</ReligionType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_INCA</CivilizationType> 
			<ReligionType>RELIGION_CHRISTIANITY</ReligionType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_POLYNESIA</CivilizationType> 
			<ReligionType>RELIGION_CHRISTIANITY</ReligionType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_DENMARK</CivilizationType> 
			<ReligionType>RELIGION_CHRISTIANITY</ReligionType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_KOREA</CivilizationType> 
			<ReligionType>RELIGION_CONFUCIANISM</ReligionType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BABYLON</CivilizationType> 
			<ReligionType>RELIGION_ISLAM</ReligionType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AUSTRIA</CivilizationType> 
			<ReligionType>RELIGION_CHRISTIANITY</ReligionType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CARTHAGE</CivilizationType> 
			<ReligionType>RELIGION_ISLAM</ReligionType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CELTS</CivilizationType> 
			<ReligionType>RELIGION_CHRISTIANITY</ReligionType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_HUNS</CivilizationType> 
			<ReligionType>RELIGION_TENGRIISM</ReligionType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MAYA</CivilizationType> 
			<ReligionType>RELIGION_CHRISTIANITY</ReligionType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SPAIN</CivilizationType> 
			<ReligionType>RELIGION_CHRISTIANITY</ReligionType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BYZANTIUM</CivilizationType> 
			<ReligionType>RELIGION_ORTHODOXY</ReligionType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ETHIOPIA</CivilizationType> 
			<ReligionType>RELIGION_ORTHODOXY</ReligionType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_NETHERLANDS</CivilizationType> 
			<ReligionType>RELIGION_PROTESTANTISM</ReligionType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SWEDEN</CivilizationType> 
			<ReligionType>RELIGION_PROTESTANTISM</ReligionType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ASSYRIA</CivilizationType> 
			<ReligionType>RELIGION_ZOROASTRIANISM</ReligionType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BRAZIL</CivilizationType> 
			<ReligionType>RELIGION_CHRISTIANITY</ReligionType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_INDONESIA</CivilizationType> 
			<ReligionType>RELIGION_HINDUISM</ReligionType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MOROCCO</CivilizationType> 
			<ReligionType>RELIGION_ISLAM</ReligionType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_POLAND</CivilizationType> 
			<ReligionType>RELIGION_CHRISTIANITY</ReligionType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_PORTUGAL</CivilizationType> 
			<ReligionType>RELIGION_CHRISTIANITY</ReligionType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SHOSHONE</CivilizationType> 
			<ReligionType>RELIGION_PROTESTANTISM</ReligionType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_VENICE</CivilizationType> 
			<ReligionType>RELIGION_CHRISTIANITY</ReligionType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ZULU</CivilizationType> 
			<ReligionType>RELIGION_PROTESTANTISM</ReligionType> 
		</Row>
	</Civilization_Religions> 

	<Table name="Civilization_SpyNames">
		<Column name="CivilizationType" type="text"  />
		<Column name="SpyName" type="text"  notnull="true" />
	</Table> 
	<Civilization_SpyNames>
		<Delete />

		<Row> 
			<CivilizationType>CIVILIZATION_AMERICA</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_AMERICA_0</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AMERICA</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_AMERICA_1</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AMERICA</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_AMERICA_2</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AMERICA</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_AMERICA_3</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AMERICA</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_AMERICA_4</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AMERICA</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_AMERICA_5</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AMERICA</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_AMERICA_6</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AMERICA</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_AMERICA_7</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AMERICA</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_AMERICA_8</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AMERICA</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_AMERICA_9</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ARABIA</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_ARABIA_0</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ARABIA</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_ARABIA_1</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ARABIA</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_ARABIA_2</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ARABIA</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_ARABIA_3</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ARABIA</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_ARABIA_4</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ARABIA</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_ARABIA_5</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ARABIA</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_ARABIA_6</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ARABIA</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_ARABIA_7</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ARABIA</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_ARABIA_8</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ARABIA</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_ARABIA_9</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AZTEC</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_AZTEC_0</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AZTEC</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_AZTEC_1</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AZTEC</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_AZTEC_2</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AZTEC</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_AZTEC_3</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AZTEC</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_AZTEC_4</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AZTEC</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_AZTEC_5</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AZTEC</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_AZTEC_6</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AZTEC</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_AZTEC_7</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AZTEC</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_AZTEC_8</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AZTEC</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_AZTEC_9</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CHINA</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_CHINA_0</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CHINA</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_CHINA_1</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CHINA</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_CHINA_2</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CHINA</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_CHINA_3</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CHINA</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_CHINA_4</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CHINA</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_CHINA_5</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CHINA</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_CHINA_6</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CHINA</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_CHINA_7</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CHINA</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_CHINA_8</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CHINA</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_CHINA_9</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_EGYPT</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_EGYPT_0</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_EGYPT</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_EGYPT_1</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_EGYPT</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_EGYPT_2</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_EGYPT</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_EGYPT_3</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_EGYPT</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_EGYPT_4</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_EGYPT</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_EGYPT_5</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_EGYPT</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_EGYPT_6</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_EGYPT</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_EGYPT_7</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_EGYPT</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_EGYPT_8</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_EGYPT</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_EGYPT_9</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ENGLAND</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_ENGLAND_0</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ENGLAND</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_ENGLAND_1</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ENGLAND</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_ENGLAND_2</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ENGLAND</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_ENGLAND_3</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ENGLAND</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_ENGLAND_4</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ENGLAND</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_ENGLAND_5</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ENGLAND</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_ENGLAND_6</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ENGLAND</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_ENGLAND_7</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ENGLAND</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_ENGLAND_8</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ENGLAND</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_ENGLAND_9</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_FRANCE</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_FRANCE_0</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_FRANCE</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_FRANCE_1</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_FRANCE</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_FRANCE_2</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_FRANCE</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_FRANCE_3</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_FRANCE</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_FRANCE_4</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_FRANCE</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_FRANCE_5</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_FRANCE</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_FRANCE_6</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_FRANCE</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_FRANCE_7</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_FRANCE</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_FRANCE_8</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_FRANCE</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_FRANCE_9</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_GERMANY</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_GERMANY_0</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_GERMANY</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_GERMANY_1</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_GERMANY</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_GERMANY_2</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_GERMANY</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_GERMANY_3</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_GERMANY</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_GERMANY_4</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_GERMANY</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_GERMANY_5</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_GERMANY</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_GERMANY_6</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_GERMANY</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_GERMANY_7</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_GERMANY</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_GERMANY_8</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_GERMANY</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_GERMANY_9</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_GREECE</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_GREECE_0</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_GREECE</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_GREECE_1</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_GREECE</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_GREECE_2</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_GREECE</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_GREECE_3</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_GREECE</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_GREECE_4</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_GREECE</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_GREECE_5</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_GREECE</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_GREECE_6</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_GREECE</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_GREECE_7</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_GREECE</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_GREECE_8</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_GREECE</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_GREECE_9</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_INDIA</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_INDIA_0</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_INDIA</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_INDIA_1</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_INDIA</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_INDIA_2</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_INDIA</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_INDIA_3</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_INDIA</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_INDIA_4</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_INDIA</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_INDIA_5</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_INDIA</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_INDIA_6</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_INDIA</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_INDIA_7</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_INDIA</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_INDIA_8</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_INDIA</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_INDIA_9</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_IROQUOIS</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_IROQUOIS_0</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_IROQUOIS</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_IROQUOIS_1</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_IROQUOIS</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_IROQUOIS_2</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_IROQUOIS</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_IROQUOIS_3</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_IROQUOIS</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_IROQUOIS_4</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_IROQUOIS</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_IROQUOIS_5</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_IROQUOIS</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_IROQUOIS_6</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_IROQUOIS</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_IROQUOIS_7</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_IROQUOIS</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_IROQUOIS_8</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_IROQUOIS</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_IROQUOIS_9</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_JAPAN</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_JAPAN_0</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_JAPAN</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_JAPAN_1</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_JAPAN</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_JAPAN_2</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_JAPAN</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_JAPAN_3</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_JAPAN</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_JAPAN_4</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_JAPAN</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_JAPAN_5</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_JAPAN</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_JAPAN_6</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_JAPAN</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_JAPAN_7</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_JAPAN</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_JAPAN_8</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_JAPAN</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_JAPAN_9</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_OTTOMAN</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_OTTOMAN_0</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_OTTOMAN</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_OTTOMAN_1</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_OTTOMAN</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_OTTOMAN_2</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_OTTOMAN</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_OTTOMAN_3</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_OTTOMAN</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_OTTOMAN_4</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_OTTOMAN</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_OTTOMAN_5</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_OTTOMAN</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_OTTOMAN_6</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_OTTOMAN</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_OTTOMAN_7</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_OTTOMAN</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_OTTOMAN_8</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_OTTOMAN</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_OTTOMAN_9</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_PERSIA</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_PERSIA_0</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_PERSIA</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_PERSIA_1</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_PERSIA</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_PERSIA_2</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_PERSIA</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_PERSIA_3</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_PERSIA</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_PERSIA_4</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_PERSIA</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_PERSIA_5</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_PERSIA</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_PERSIA_6</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_PERSIA</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_PERSIA_7</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_PERSIA</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_PERSIA_8</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_PERSIA</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_PERSIA_9</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ROME</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_ROME_0</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ROME</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_ROME_1</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ROME</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_ROME_2</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ROME</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_ROME_3</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ROME</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_ROME_4</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ROME</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_ROME_5</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ROME</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_ROME_6</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ROME</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_ROME_7</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ROME</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_ROME_8</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ROME</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_ROME_9</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_RUSSIA</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_RUSSIA_0</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_RUSSIA</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_RUSSIA_1</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_RUSSIA</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_RUSSIA_2</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_RUSSIA</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_RUSSIA_3</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_RUSSIA</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_RUSSIA_4</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_RUSSIA</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_RUSSIA_5</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_RUSSIA</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_RUSSIA_6</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_RUSSIA</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_RUSSIA_7</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_RUSSIA</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_RUSSIA_8</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_RUSSIA</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_RUSSIA_9</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SIAM</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_SIAM_0</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SIAM</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_SIAM_1</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SIAM</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_SIAM_2</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SIAM</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_SIAM_3</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SIAM</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_SIAM_4</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SIAM</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_SIAM_5</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SIAM</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_SIAM_6</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SIAM</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_SIAM_7</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SIAM</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_SIAM_8</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SIAM</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_SIAM_9</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SONGHAI</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_SONGHAI_0</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SONGHAI</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_SONGHAI_1</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SONGHAI</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_SONGHAI_2</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SONGHAI</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_SONGHAI_3</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SONGHAI</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_SONGHAI_4</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SONGHAI</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_SONGHAI_5</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SONGHAI</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_SONGHAI_6</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SONGHAI</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_SONGHAI_7</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SONGHAI</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_SONGHAI_8</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SONGHAI</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_SONGHAI_9</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MONGOL</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_MONGOL_0</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MONGOL</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_MONGOL_1</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MONGOL</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_MONGOL_2</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MONGOL</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_MONGOL_3</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MONGOL</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_MONGOL_4</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MONGOL</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_MONGOL_5</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MONGOL</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_MONGOL_6</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MONGOL</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_MONGOL_7</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MONGOL</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_MONGOL_8</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MONGOL</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_MONGOL_9</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_INCA</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_INCA_0</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_INCA</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_INCA_1</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_INCA</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_INCA_2</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_INCA</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_INCA_3</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_INCA</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_INCA_4</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_INCA</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_INCA_5</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_INCA</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_INCA_6</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_INCA</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_INCA_7</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_INCA</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_INCA_8</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_INCA</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_INCA_9</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_POLYNESIA</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_POLYNESIA_0</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_POLYNESIA</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_POLYNESIA_1</SpyName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_POLYNESIA</CivilizationType> 
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		<Row> 
			<CivilizationType>CIVILIZATION_POLYNESIA</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_POLYNESIA_3</SpyName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_POLYNESIA</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_POLYNESIA_4</SpyName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_POLYNESIA</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_POLYNESIA_5</SpyName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_POLYNESIA</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_POLYNESIA_6</SpyName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_POLYNESIA</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_POLYNESIA_7</SpyName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_POLYNESIA</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_POLYNESIA_8</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_POLYNESIA</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_POLYNESIA_9</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_DENMARK</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_DENMARK_0</SpyName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_DENMARK</CivilizationType> 
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		<Row> 
			<CivilizationType>CIVILIZATION_DENMARK</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_DENMARK_2</SpyName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_DENMARK</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_DENMARK_3</SpyName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_DENMARK</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_DENMARK_4</SpyName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_DENMARK</CivilizationType> 
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		<Row> 
			<CivilizationType>CIVILIZATION_DENMARK</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_DENMARK_6</SpyName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_DENMARK</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_DENMARK_7</SpyName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_DENMARK</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_DENMARK_8</SpyName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_DENMARK</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_DENMARK_9</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_KOREA</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_KOREA_0</SpyName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_KOREA</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_KOREA_1</SpyName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_KOREA</CivilizationType> 
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		<Row> 
			<CivilizationType>CIVILIZATION_KOREA</CivilizationType> 
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		<Row> 
			<CivilizationType>CIVILIZATION_KOREA</CivilizationType> 
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		<Row> 
			<CivilizationType>CIVILIZATION_KOREA</CivilizationType> 
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		<Row> 
			<CivilizationType>CIVILIZATION_KOREA</CivilizationType> 
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		<Row> 
			<CivilizationType>CIVILIZATION_KOREA</CivilizationType> 
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		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_KOREA</CivilizationType> 
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		<Row> 
			<CivilizationType>CIVILIZATION_KOREA</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_KOREA_9</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BABYLON</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_BABYLON_0</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BABYLON</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_BABYLON_1</SpyName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_BABYLON</CivilizationType> 
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		<Row> 
			<CivilizationType>CIVILIZATION_BABYLON</CivilizationType> 
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		<Row> 
			<CivilizationType>CIVILIZATION_BABYLON</CivilizationType> 
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		<Row> 
			<CivilizationType>CIVILIZATION_BABYLON</CivilizationType> 
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		<Row> 
			<CivilizationType>CIVILIZATION_BABYLON</CivilizationType> 
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		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BABYLON</CivilizationType> 
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		<Row> 
			<CivilizationType>CIVILIZATION_BABYLON</CivilizationType> 
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		<Row> 
			<CivilizationType>CIVILIZATION_BABYLON</CivilizationType> 
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		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AUSTRIA</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_AUSTRIA_0</SpyName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_AUSTRIA</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_AUSTRIA_1</SpyName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_AUSTRIA</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_AUSTRIA_2</SpyName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_AUSTRIA</CivilizationType> 
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		<Row> 
			<CivilizationType>CIVILIZATION_AUSTRIA</CivilizationType> 
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		<Row> 
			<CivilizationType>CIVILIZATION_AUSTRIA</CivilizationType> 
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		<Row> 
			<CivilizationType>CIVILIZATION_AUSTRIA</CivilizationType> 
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		<Row> 
			<CivilizationType>CIVILIZATION_AUSTRIA</CivilizationType> 
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		<Row> 
			<CivilizationType>CIVILIZATION_AUSTRIA</CivilizationType> 
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		<Row> 
			<CivilizationType>CIVILIZATION_AUSTRIA</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_AUSTRIA_9</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BYZANTIUM</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_BYZANTIUM_0</SpyName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_BYZANTIUM</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_BYZANTIUM_1</SpyName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_BYZANTIUM</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_BYZANTIUM_2</SpyName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_BYZANTIUM</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_BYZANTIUM_3</SpyName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_BYZANTIUM</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_BYZANTIUM_4</SpyName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_BYZANTIUM</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_BYZANTIUM_5</SpyName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_BYZANTIUM</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_BYZANTIUM_6</SpyName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_BYZANTIUM</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_BYZANTIUM_7</SpyName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_BYZANTIUM</CivilizationType> 
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		<Row> 
			<CivilizationType>CIVILIZATION_BYZANTIUM</CivilizationType> 
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		<Row> 
			<CivilizationType>CIVILIZATION_CARTHAGE</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_CARTHAGE_0</SpyName> 
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		<Row> 
			<CivilizationType>CIVILIZATION_CARTHAGE</CivilizationType> 
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		<Row> 
			<CivilizationType>CIVILIZATION_CARTHAGE</CivilizationType> 
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		<Row> 
			<CivilizationType>CIVILIZATION_CARTHAGE</CivilizationType> 
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		<Row> 
			<CivilizationType>CIVILIZATION_CARTHAGE</CivilizationType> 
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		<Row> 
			<CivilizationType>CIVILIZATION_CARTHAGE</CivilizationType> 
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		<Row> 
			<CivilizationType>CIVILIZATION_CARTHAGE</CivilizationType> 
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		<Row> 
			<CivilizationType>CIVILIZATION_CARTHAGE</CivilizationType> 
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		<Row> 
			<CivilizationType>CIVILIZATION_CARTHAGE</CivilizationType> 
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		<Row> 
			<CivilizationType>CIVILIZATION_CARTHAGE</CivilizationType> 
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		<Row> 
			<CivilizationType>CIVILIZATION_CELTS</CivilizationType> 
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		<Row> 
			<CivilizationType>CIVILIZATION_CELTS</CivilizationType> 
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		<Row> 
			<CivilizationType>CIVILIZATION_CELTS</CivilizationType> 
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		<Row> 
			<CivilizationType>CIVILIZATION_CELTS</CivilizationType> 
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		<Row> 
			<CivilizationType>CIVILIZATION_CELTS</CivilizationType> 
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		<Row> 
			<CivilizationType>CIVILIZATION_CELTS</CivilizationType> 
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		<Row> 
			<CivilizationType>CIVILIZATION_CELTS</CivilizationType> 
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		<Row> 
			<CivilizationType>CIVILIZATION_CELTS</CivilizationType> 
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		<Row> 
			<CivilizationType>CIVILIZATION_CELTS</CivilizationType> 
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		<Row> 
			<CivilizationType>CIVILIZATION_CELTS</CivilizationType> 
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		<Row> 
			<CivilizationType>CIVILIZATION_HUNS</CivilizationType> 
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		<Row> 
			<CivilizationType>CIVILIZATION_HUNS</CivilizationType> 
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		<Row> 
			<CivilizationType>CIVILIZATION_HUNS</CivilizationType> 
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		<Row> 
			<CivilizationType>CIVILIZATION_HUNS</CivilizationType> 
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		<Row> 
			<CivilizationType>CIVILIZATION_HUNS</CivilizationType> 
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		<Row> 
			<CivilizationType>CIVILIZATION_HUNS</CivilizationType> 
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		<Row> 
			<CivilizationType>CIVILIZATION_HUNS</CivilizationType> 
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		<Row> 
			<CivilizationType>CIVILIZATION_HUNS</CivilizationType> 
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		<Row> 
			<CivilizationType>CIVILIZATION_HUNS</CivilizationType> 
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		<Row> 
			<CivilizationType>CIVILIZATION_HUNS</CivilizationType> 
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		<Row> 
			<CivilizationType>CIVILIZATION_MAYA</CivilizationType> 
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		<Row> 
			<CivilizationType>CIVILIZATION_MAYA</CivilizationType> 
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		<Row> 
			<CivilizationType>CIVILIZATION_MAYA</CivilizationType> 
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		<Row> 
			<CivilizationType>CIVILIZATION_MAYA</CivilizationType> 
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		<Row> 
			<CivilizationType>CIVILIZATION_MAYA</CivilizationType> 
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		<Row> 
			<CivilizationType>CIVILIZATION_MAYA</CivilizationType> 
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		<Row> 
			<CivilizationType>CIVILIZATION_MAYA</CivilizationType> 
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		<Row> 
			<CivilizationType>CIVILIZATION_MAYA</CivilizationType> 
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		<Row> 
			<CivilizationType>CIVILIZATION_MAYA</CivilizationType> 
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		<Row> 
			<CivilizationType>CIVILIZATION_MAYA</CivilizationType> 
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		<Row> 
			<CivilizationType>CIVILIZATION_NETHERLANDS</CivilizationType> 
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		<Row> 
			<CivilizationType>CIVILIZATION_NETHERLANDS</CivilizationType> 
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		<Row> 
			<CivilizationType>CIVILIZATION_NETHERLANDS</CivilizationType> 
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		<Row> 
			<CivilizationType>CIVILIZATION_NETHERLANDS</CivilizationType> 
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		<Row> 
			<CivilizationType>CIVILIZATION_NETHERLANDS</CivilizationType> 
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		<Row> 
			<CivilizationType>CIVILIZATION_NETHERLANDS</CivilizationType> 
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		<Row> 
			<CivilizationType>CIVILIZATION_NETHERLANDS</CivilizationType> 
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		<Row> 
			<CivilizationType>CIVILIZATION_NETHERLANDS</CivilizationType> 
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		<Row> 
			<CivilizationType>CIVILIZATION_NETHERLANDS</CivilizationType> 
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		<Row> 
			<CivilizationType>CIVILIZATION_NETHERLANDS</CivilizationType> 
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			<CivilizationType>CIVILIZATION_SWEDEN</CivilizationType> 
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		<Row> 
			<CivilizationType>CIVILIZATION_SWEDEN</CivilizationType> 
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		<Row> 
			<CivilizationType>CIVILIZATION_SWEDEN</CivilizationType> 
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		<Row> 
			<CivilizationType>CIVILIZATION_SWEDEN</CivilizationType> 
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		<Row> 
			<CivilizationType>CIVILIZATION_SWEDEN</CivilizationType> 
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		<Row> 
			<CivilizationType>CIVILIZATION_SWEDEN</CivilizationType> 
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		<Row> 
			<CivilizationType>CIVILIZATION_SWEDEN</CivilizationType> 
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		<Row> 
			<CivilizationType>CIVILIZATION_SWEDEN</CivilizationType> 
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		<Row> 
			<CivilizationType>CIVILIZATION_SWEDEN</CivilizationType> 
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		<Row> 
			<CivilizationType>CIVILIZATION_SWEDEN</CivilizationType> 
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		<Row> 
			<CivilizationType>CIVILIZATION_SPAIN</CivilizationType> 
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		<Row> 
			<CivilizationType>CIVILIZATION_SPAIN</CivilizationType> 
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		<Row> 
			<CivilizationType>CIVILIZATION_SPAIN</CivilizationType> 
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		<Row> 
			<CivilizationType>CIVILIZATION_SPAIN</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_SPAIN_3</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SPAIN</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_SPAIN_4</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SPAIN</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_SPAIN_5</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SPAIN</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_SPAIN_6</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SPAIN</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_SPAIN_7</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SPAIN</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_SPAIN_8</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SPAIN</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_SPAIN_9</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ETHIOPIA</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_ETHIOPIA_0</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ETHIOPIA</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_ETHIOPIA_1</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ETHIOPIA</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_ETHIOPIA_2</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ETHIOPIA</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_ETHIOPIA_3</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ETHIOPIA</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_ETHIOPIA_4</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ETHIOPIA</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_ETHIOPIA_5</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ETHIOPIA</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_ETHIOPIA_6</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ETHIOPIA</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_ETHIOPIA_7</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ETHIOPIA</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_ETHIOPIA_8</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ETHIOPIA</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_ETHIOPIA_9</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ASSYRIA</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_ASSYRIA_0</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ASSYRIA</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_ASSYRIA_1</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ASSYRIA</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_ASSYRIA_2</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ASSYRIA</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_ASSYRIA_3</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ASSYRIA</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_ASSYRIA_4</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ASSYRIA</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_ASSYRIA_5</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ASSYRIA</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_ASSYRIA_6</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ASSYRIA</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_ASSYRIA_7</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ASSYRIA</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_ASSYRIA_8</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ASSYRIA</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_ASSYRIA_9</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BRAZIL</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_BRAZIL_0</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BRAZIL</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_BRAZIL_1</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BRAZIL</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_BRAZIL_2</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BRAZIL</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_BRAZIL_3</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BRAZIL</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_BRAZIL_4</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BRAZIL</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_BRAZIL_5</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BRAZIL</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_BRAZIL_6</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BRAZIL</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_BRAZIL_7</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BRAZIL</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_BRAZIL_8</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BRAZIL</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_BRAZIL_9</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_INDONESIA</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_INDONESIA_0</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_INDONESIA</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_INDONESIA_1</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_INDONESIA</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_INDONESIA_2</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_INDONESIA</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_INDONESIA_3</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_INDONESIA</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_INDONESIA_4</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_INDONESIA</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_INDONESIA_5</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_INDONESIA</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_INDONESIA_6</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_INDONESIA</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_INDONESIA_7</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_INDONESIA</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_INDONESIA_8</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_INDONESIA</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_INDONESIA_9</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MOROCCO</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_MOROCCO_0</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MOROCCO</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_MOROCCO_1</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MOROCCO</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_MOROCCO_2</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MOROCCO</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_MOROCCO_3</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MOROCCO</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_MOROCCO_4</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MOROCCO</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_MOROCCO_5</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MOROCCO</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_MOROCCO_6</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MOROCCO</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_MOROCCO_7</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MOROCCO</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_MOROCCO_8</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MOROCCO</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_MOROCCO_9</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_POLAND</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_POLAND_0</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_POLAND</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_POLAND_1</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_POLAND</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_POLAND_2</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_POLAND</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_POLAND_3</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_POLAND</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_POLAND_4</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_POLAND</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_POLAND_5</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_POLAND</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_POLAND_6</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_POLAND</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_POLAND_7</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_POLAND</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_POLAND_8</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_POLAND</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_POLAND_9</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_PORTUGAL</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_PORTUGAL_0</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_PORTUGAL</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_PORTUGAL_1</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_PORTUGAL</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_PORTUGAL_2</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_PORTUGAL</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_PORTUGAL_3</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_PORTUGAL</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_PORTUGAL_4</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_PORTUGAL</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_PORTUGAL_5</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_PORTUGAL</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_PORTUGAL_6</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_PORTUGAL</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_PORTUGAL_7</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_PORTUGAL</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_PORTUGAL_8</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_PORTUGAL</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_PORTUGAL_9</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SHOSHONE</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_SHOSHONE_0</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SHOSHONE</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_SHOSHONE_1</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SHOSHONE</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_SHOSHONE_2</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SHOSHONE</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_SHOSHONE_3</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SHOSHONE</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_SHOSHONE_4</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SHOSHONE</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_SHOSHONE_5</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SHOSHONE</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_SHOSHONE_6</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SHOSHONE</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_SHOSHONE_7</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SHOSHONE</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_SHOSHONE_8</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SHOSHONE</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_SHOSHONE_9</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_VENICE</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_VENICE_0</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_VENICE</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_VENICE_1</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_VENICE</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_VENICE_2</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_VENICE</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_VENICE_3</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_VENICE</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_VENICE_4</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_VENICE</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_VENICE_5</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_VENICE</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_VENICE_6</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_VENICE</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_VENICE_7</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_VENICE</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_VENICE_8</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_VENICE</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_VENICE_9</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ZULU</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_ZULU_0</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ZULU</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_ZULU_1</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ZULU</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_ZULU_2</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ZULU</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_ZULU_3</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ZULU</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_ZULU_4</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ZULU</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_ZULU_5</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ZULU</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_ZULU_6</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ZULU</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_ZULU_7</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ZULU</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_ZULU_8</SpyName> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ZULU</CivilizationType> 
			<SpyName>TXT_KEY_SPY_NAME_ZULU_9</SpyName> 
		</Row>
	</Civilization_SpyNames> 

	<Table name="Civilization_Start_Along_Ocean">
		<Column name="CivilizationType" type="text"  />
		<Column name="StartAlongOcean" type="boolean"  default="0"/>
	</Table> 
	<Civilization_Start_Along_Ocean>
		<Delete />

		<Row> 
			<CivilizationType>CIVILIZATION_ENGLAND</CivilizationType> 
			<StartAlongOcean>true</StartAlongOcean> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_OTTOMAN</CivilizationType> 
			<StartAlongOcean>true</StartAlongOcean> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_JAPAN</CivilizationType> 
			<StartAlongOcean>true</StartAlongOcean> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_POLYNESIA</CivilizationType> 
			<StartAlongOcean>true</StartAlongOcean> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_DENMARK</CivilizationType> 
			<StartAlongOcean>true</StartAlongOcean> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CARTHAGE</CivilizationType> 
			<StartAlongOcean>true</StartAlongOcean> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SPAIN</CivilizationType> 
			<StartAlongOcean>true</StartAlongOcean> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BYZANTIUM</CivilizationType> 
			<StartAlongOcean>true</StartAlongOcean> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_INDONESIA</CivilizationType> 
			<StartAlongOcean>true</StartAlongOcean> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_KOREA</CivilizationType> 
			<StartAlongOcean>true</StartAlongOcean> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_PORTUGAL</CivilizationType> 
			<StartAlongOcean>true</StartAlongOcean> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_VENICE</CivilizationType> 
			<StartAlongOcean>true</StartAlongOcean> 
		</Row>
	</Civilization_Start_Along_Ocean> 

	<Table name="Civilization_Start_Along_River">
		<Column name="CivilizationType" type="text"  />
		<Column name="StartAlongRiver" type="boolean"  default="0"/>
	</Table> 
	<Civilization_Start_Along_River>
		<Delete />

	</Civilization_Start_Along_River> 

	<Table name="Civilization_Start_Place_First_Along_Ocean">
		<Column name="CivilizationType" type="text"  />
		<Column name="PlaceFirst" type="boolean"  default="0"/>
	</Table> 
	<Civilization_Start_Place_First_Along_Ocean>
		<Delete />

		<Row> 
			<CivilizationType>CIVILIZATION_VENICE</CivilizationType> 
			<PlaceFirst>true</PlaceFirst> 
		</Row>
	</Civilization_Start_Place_First_Along_Ocean> 

	<Table name="Civilization_Start_Region_Avoid">
		<Column name="CivilizationType" type="text"  />
		<Column name="RegionType" type="text"  />
	</Table> 
	<Civilization_Start_Region_Avoid>
		<Delete />

		<Row> 
			<CivilizationType>CIVILIZATION_EGYPT</CivilizationType> 
			<RegionType>REGION_JUNGLE</RegionType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_EGYPT</CivilizationType> 
			<RegionType>REGION_FOREST</RegionType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SIAM</CivilizationType> 
			<RegionType>REGION_FOREST</RegionType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SONGHAI</CivilizationType> 
			<RegionType>REGION_TUNDRA</RegionType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ASSYRIA</CivilizationType> 
			<RegionType>REGION_TUNDRA</RegionType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BABYLON</CivilizationType> 
			<RegionType>REGION_TUNDRA</RegionType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_HUNS</CivilizationType> 
			<RegionType>REGION_FOREST</RegionType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_HUNS</CivilizationType> 
			<RegionType>REGION_JUNGLE</RegionType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ZULU</CivilizationType> 
			<RegionType>REGION_JUNGLE</RegionType> 
		</Row>
	</Civilization_Start_Region_Avoid> 

	<Table name="Civilization_Start_Region_Priority">
		<Column name="CivilizationType" type="text"  />
		<Column name="RegionType" type="text"  />
	</Table> 
	<Civilization_Start_Region_Priority>
		<Delete />

		<Row> 
			<CivilizationType>CIVILIZATION_ARABIA</CivilizationType> 
			<RegionType>REGION_DESERT</RegionType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AZTEC</CivilizationType> 
			<RegionType>REGION_JUNGLE</RegionType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_INDIA</CivilizationType> 
			<RegionType>REGION_GRASS</RegionType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_IROQUOIS</CivilizationType> 
			<RegionType>REGION_FOREST</RegionType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_RUSSIA</CivilizationType> 
			<RegionType>REGION_TUNDRA</RegionType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MONGOL</CivilizationType> 
			<RegionType>REGION_PLAINS</RegionType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_INCA</CivilizationType> 
			<RegionType>REGION_HILLS</RegionType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CELTS</CivilizationType> 
			<RegionType>REGION_FOREST</RegionType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_NETHERLANDS</CivilizationType> 
			<RegionType>REGION_GRASS</RegionType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AUSTRIA</CivilizationType> 
			<RegionType>REGION_HILLS</RegionType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BRAZIL</CivilizationType> 
			<RegionType>REGION_JUNGLE</RegionType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MONGOL</CivilizationType> 
			<RegionType>REGION_PLAINS</RegionType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MOROCCO</CivilizationType> 
			<RegionType>REGION_DESERT</RegionType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_POLAND</CivilizationType> 
			<RegionType>REGION_PLAINS</RegionType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SWEDEN</CivilizationType> 
			<RegionType>REGION_TUNDRA</RegionType> 
		</Row>
	</Civilization_Start_Region_Priority> 

	<Table name="Civilization_UnitClassOverrides">
		<Column name="CivilizationType" type="text"  />
		<Column name="UnitClassType" type="text"  notnull="true" />
		<Column name="UnitType" type="text"  />
	</Table> 
	<Civilization_UnitClassOverrides>
		<Delete />

		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<UnitClassType>UNITCLASS_WARRIOR</UnitClassType> 
			<UnitType>UNIT_BARBARIAN_WARRIOR</UnitType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<UnitClassType>UNITCLASS_ARCHER</UnitClassType> 
			<UnitType>UNIT_BARBARIAN_ARCHER</UnitType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<UnitClassType>UNITCLASS_SPEARMAN</UnitClassType> 
			<UnitType>UNIT_BARBARIAN_SPEARMAN</UnitType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<UnitClassType>UNITCLASS_SWORDSMAN</UnitClassType> 
			<UnitType>UNIT_BARBARIAN_SWORDSMAN</UnitType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<UnitClassType>UNITCLASS_SETTLER</UnitClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<UnitClassType>UNITCLASS_SCOUT</UnitClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<UnitClassType>UNITCLASS_CHARIOT_ARCHER</UnitClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<UnitClassType>UNITCLASS_CATAPULT</UnitClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<UnitClassType>UNITCLASS_KNIGHT</UnitClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<UnitClassType>UNITCLASS_TREBUCHET</UnitClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<UnitClassType>UNITCLASS_CANNON</UnitClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<UnitClassType>UNITCLASS_LANCER</UnitClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<UnitClassType>UNITCLASS_CAVALRY</UnitClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<UnitClassType>UNITCLASS_ARTILLERY</UnitClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<UnitClassType>UNITCLASS_TANK</UnitClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<UnitClassType>UNITCLASS_ANTI_TANK_GUN</UnitClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<UnitClassType>UNITCLASS_ANTI_AIRCRAFT_GUN</UnitClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<UnitClassType>UNITCLASS_FIGHTER</UnitClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<UnitClassType>UNITCLASS_BOMBER</UnitClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<UnitClassType>UNITCLASS_ATOMIC_BOMB</UnitClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<UnitClassType>UNITCLASS_ROCKET_ARTILLERY</UnitClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<UnitClassType>UNITCLASS_MECHANIZED_INFANTRY</UnitClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<UnitClassType>UNITCLASS_MODERN_ARMOR</UnitClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<UnitClassType>UNITCLASS_HELICOPTER_GUNSHIP</UnitClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<UnitClassType>UNITCLASS_MOBILE_SAM</UnitClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<UnitClassType>UNITCLASS_GUIDED_MISSILE</UnitClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<UnitClassType>UNITCLASS_JET_FIGHTER</UnitClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<UnitClassType>UNITCLASS_STEALTH_BOMBER</UnitClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<UnitClassType>UNITCLASS_NUCLEAR_MISSILE</UnitClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<UnitClassType>UNITCLASS_WORKBOAT</UnitClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<UnitClassType>UNITCLASS_GALLEY</UnitClassType> 
			<UnitType>UNIT_GALLEY</UnitType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<UnitClassType>UNITCLASS_IRONCLAD</UnitClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<UnitClassType>UNITCLASS_BATTLESHIP</UnitClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<UnitClassType>UNITCLASS_SUBMARINE</UnitClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<UnitClassType>UNITCLASS_CARRIER</UnitClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<UnitClassType>UNITCLASS_NUCLEAR_SUBMARINE</UnitClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<UnitClassType>UNITCLASS_MISSILE_CRUISER</UnitClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<UnitClassType>UNITCLASS_ARTIST</UnitClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<UnitClassType>UNITCLASS_SCIENTIST</UnitClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<UnitClassType>UNITCLASS_MERCHANT</UnitClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<UnitClassType>UNITCLASS_ENGINEER</UnitClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<UnitClassType>UNITCLASS_WRITER</UnitClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<UnitClassType>UNITCLASS_MUSICIAN</UnitClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<UnitClassType>UNITCLASS_ARCHAEOLOGIST</UnitClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<UnitClassType>UNITCLASS_SCOUT</UnitClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<UnitClassType>UNITCLASS_ATOMIC_BOMB</UnitClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<UnitClassType>UNITCLASS_NUCLEAR_MISSILE</UnitClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<UnitClassType>UNITCLASS_CARRIER</UnitClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<UnitClassType>UNITCLASS_CARGO_SHIP</UnitClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<UnitClassType>UNITCLASS_CARAVAN</UnitClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MINOR</CivilizationType> 
			<UnitClassType>UNITCLASS_ARCHAEOLOGIST</UnitClassType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AMERICA</CivilizationType> 
			<UnitClassType>UNITCLASS_BOMBER</UnitClassType> 
			<UnitType>UNIT_AMERICAN_B17</UnitType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AMERICA</CivilizationType> 
			<UnitClassType>UNITCLASS_EE_SKIRMISHER</UnitClassType> 
			<UnitType>UNIT_AMERICAN_MINUTEMAN</UnitType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ARABIA</CivilizationType> 
			<UnitClassType>UNITCLASS_KNIGHT</UnitClassType> 
			<UnitType>UNIT_ARABIAN_CAMELARCHER</UnitType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AZTEC</CivilizationType> 
			<UnitClassType>UNITCLASS_WARRIOR</UnitClassType> 
			<UnitType>UNIT_AZTEC_JAGUAR</UnitType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CHINA</CivilizationType> 
			<UnitClassType>UNITCLASS_CROSSBOWMAN</UnitClassType> 
			<UnitType>UNIT_CHINESE_CHUKONU</UnitType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_EGYPT</CivilizationType> 
			<UnitClassType>UNITCLASS_CHARIOT_ARCHER</UnitClassType> 
			<UnitType>UNIT_EGYPTIAN_WARCHARIOT</UnitType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ENGLAND</CivilizationType> 
			<UnitClassType>UNITCLASS_CROSSBOWMAN</UnitClassType> 
			<UnitType>UNIT_ENGLISH_LONGBOWMAN</UnitType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ENGLAND</CivilizationType> 
			<UnitClassType>UNITCLASS_EE_SHIP_OF_THE_LINE</UnitClassType> 
			<UnitType>UNIT_EE_ENGLISH_FIRST_RATE</UnitType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_FRANCE</CivilizationType> 
			<UnitClassType>UNITCLASS_MUSKETMAN</UnitClassType> 
			<UnitType>UNIT_FRENCH_MUSKETEER</UnitType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_GERMANY</CivilizationType> 
			<UnitClassType>UNITCLASS_TANK</UnitClassType> 
			<UnitType>UNIT_GERMAN_PANZER</UnitType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_GREECE</CivilizationType> 
			<UnitClassType>UNITCLASS_HORSEMAN</UnitClassType> 
			<UnitType>UNIT_GREEK_COMPANIONCAVALRY</UnitType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_GREECE</CivilizationType> 
			<UnitClassType>UNITCLASS_SPEARMAN</UnitClassType> 
			<UnitType>UNIT_GREEK_HOPLITE</UnitType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_INDIA</CivilizationType> 
			<UnitClassType>UNITCLASS_CHARIOT_ARCHER</UnitClassType> 
			<UnitType>UNIT_INDIAN_WARELEPHANT</UnitType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_IROQUOIS</CivilizationType> 
			<UnitClassType>UNITCLASS_SWORDSMAN</UnitClassType> 
			<UnitType>UNIT_IROQUOIAN_MOHAWKWARRIOR</UnitType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_JAPAN</CivilizationType> 
			<UnitClassType>UNITCLASS_LONGSWORDSMAN</UnitClassType> 
			<UnitType>UNIT_JAPANESE_SAMURAI</UnitType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_JAPAN</CivilizationType> 
			<UnitClassType>UNITCLASS_FIGHTER</UnitClassType> 
			<UnitType>UNIT_JAPANESE_ZERO</UnitType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_OTTOMAN</CivilizationType> 
			<UnitClassType>UNITCLASS_MUSKETMAN</UnitClassType> 
			<UnitType>UNIT_OTTOMAN_JANISSARY</UnitType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_OTTOMAN</CivilizationType> 
			<UnitClassType>UNITCLASS_LANCER</UnitClassType> 
			<UnitType>UNIT_OTTOMAN_SIPAHI</UnitType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_PERSIA</CivilizationType> 
			<UnitClassType>UNITCLASS_SPEARMAN</UnitClassType> 
			<UnitType>UNIT_PERSIAN_IMMORTAL</UnitType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ROME</CivilizationType> 
			<UnitClassType>UNITCLASS_CATAPULT</UnitClassType> 
			<UnitType>UNIT_ROMAN_BALLISTA</UnitType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ROME</CivilizationType> 
			<UnitClassType>UNITCLASS_SWORDSMAN</UnitClassType> 
			<UnitType>UNIT_ROMAN_LEGION</UnitType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_RUSSIA</CivilizationType> 
			<UnitClassType>UNITCLASS_CAVALRY</UnitClassType> 
			<UnitType>UNIT_RUSSIAN_COSSACK</UnitType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SIAM</CivilizationType> 
			<UnitClassType>UNITCLASS_KNIGHT</UnitClassType> 
			<UnitType>UNIT_SIAMESE_WARELEPHANT</UnitType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SONGHAI</CivilizationType> 
			<UnitClassType>UNITCLASS_KNIGHT</UnitClassType> 
			<UnitType>UNIT_SONGHAI_MUSLIMCAVALRY</UnitType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MONGOL</CivilizationType> 
			<UnitClassType>UNITCLASS_KNIGHT</UnitClassType> 
			<UnitType>UNIT_MONGOLIAN_KESHIK</UnitType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MONGOL</CivilizationType> 
			<UnitClassType>UNITCLASS_GREAT_GENERAL</UnitClassType> 
			<UnitType>UNIT_MONGOLIAN_KHAN</UnitType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_INCA</CivilizationType> 
			<UnitClassType>UNITCLASS_ARCHER</UnitClassType> 
			<UnitType>UNIT_INCAN_SLINGER</UnitType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_POLYNESIA</CivilizationType> 
			<UnitClassType>UNITCLASS_WARRIOR</UnitClassType> 
			<UnitType>UNIT_POLYNESIAN_MAORI_WARRIOR</UnitType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_DENMARK</CivilizationType> 
			<UnitClassType>UNITCLASS_LONGSWORDSMAN</UnitClassType> 
			<UnitType>UNIT_DANISH_BERSERKER</UnitType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_DENMARK</CivilizationType> 
			<UnitClassType>UNITCLASS_EE_SKIRMISHER</UnitClassType> 
			<UnitType>UNIT_DANISH_SKI_INFANTRY</UnitType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_KOREA</CivilizationType> 
			<UnitClassType>UNITCLASS_EE_GALLEON</UnitClassType> 
			<UnitType>UNIT_KOREAN_TURTLE_SHIP</UnitType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_KOREA</CivilizationType> 
			<UnitClassType>UNITCLASS_TREBUCHET</UnitClassType> 
			<UnitType>UNIT_KOREAN_HWACHA</UnitType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BABYLON</CivilizationType> 
			<UnitClassType>UNITCLASS_ARCHER</UnitClassType> 
			<UnitType>UNIT_BABYLONIAN_BOWMAN</UnitType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_AUSTRIA</CivilizationType> 
			<UnitClassType>UNITCLASS_CAVALRY</UnitClassType> 
			<UnitType>UNIT_AUSTRIAN_HUSSAR</UnitType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BYZANTIUM</CivilizationType> 
			<UnitClassType>UNITCLASS_HORSEMAN</UnitClassType> 
			<UnitType>UNIT_BYZANTINE_CATAPHRACT</UnitType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BYZANTIUM</CivilizationType> 
			<UnitClassType>UNITCLASS_TRIREME</UnitClassType> 
			<UnitType>UNIT_BYZANTINE_DROMON</UnitType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CARTHAGE</CivilizationType> 
			<UnitClassType>UNITCLASS_HORSEMAN</UnitClassType> 
			<UnitType>UNIT_CARTHAGINIAN_FOREST_ELEPHANT</UnitType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CARTHAGE</CivilizationType> 
			<UnitClassType>UNITCLASS_TRIREME</UnitClassType> 
			<UnitType>UNIT_CARTHAGINIAN_QUINQUEREME</UnitType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_CELTS</CivilizationType> 
			<UnitClassType>UNITCLASS_SPEARMAN</UnitClassType> 
			<UnitType>UNIT_CELT_PICTISH_WARRIOR</UnitType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_HUNS</CivilizationType> 
			<UnitClassType>UNITCLASS_CHARIOT_ARCHER</UnitClassType> 
			<UnitType>UNIT_HUN_HORSE_ARCHER</UnitType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_HUNS</CivilizationType> 
			<UnitClassType>UNITCLASS_SPEARMAN</UnitClassType> 
			<UnitType>UNIT_HUN_BATTERING_RAM</UnitType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MAYA</CivilizationType> 
			<UnitClassType>UNITCLASS_ARCHER</UnitClassType> 
			<UnitType>UNIT_MAYAN_ATLATLIST</UnitType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_NETHERLANDS</CivilizationType> 
			<UnitClassType>UNITCLASS_PRIVATEER</UnitClassType> 
			<UnitType>UNIT_DUTCH_SEA_BEGGAR</UnitType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SWEDEN</CivilizationType> 
			<UnitClassType>UNITCLASS_EE_CUIRASSIER</UnitClassType> 
			<UnitType>UNIT_SWEDISH_HAKKAPELIITTA</UnitType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SWEDEN</CivilizationType> 
			<UnitClassType>UNITCLASS_EE_LINE_INFANTRY</UnitClassType> 
			<UnitType>UNIT_SWEDISH_CAROLEAN</UnitType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SPAIN</CivilizationType> 
			<UnitClassType>UNITCLASS_MUSKETMAN</UnitClassType> 
			<UnitType>UNIT_SPANISH_TERCIO</UnitType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SPAIN</CivilizationType> 
			<UnitClassType>UNITCLASS_EE_CUIRASSIER</UnitClassType> 
			<UnitType>UNIT_SPANISH_CONQUISTADOR</UnitType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ETHIOPIA</CivilizationType> 
			<UnitClassType>UNITCLASS_RIFLEMAN</UnitClassType> 
			<UnitType>UNIT_ETHIOPIAN_MEHAL_SEFARI</UnitType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ASSYRIA</CivilizationType> 
			<UnitClassType>UNITCLASS_CATAPULT</UnitClassType> 
			<UnitType>UNIT_ASSYRIAN_SIEGE_TOWER</UnitType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<UnitClassType>UNITCLASS_HORSEMAN</UnitClassType> 
			<UnitType>UNIT_BARBARIAN_HORSEMAN</UnitType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<UnitClassType>UNITCLASS_CHARIOT_ARCHER</UnitClassType> 
			<UnitType>UNIT_BARBARIAN_AXMAN</UnitType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BRAZIL</CivilizationType> 
			<UnitClassType>UNITCLASS_INFANTRY</UnitClassType> 
			<UnitType>UNIT_BRAZILIAN_PRACINHA</UnitType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_INDONESIA</CivilizationType> 
			<UnitClassType>UNITCLASS_SWORDSMAN</UnitClassType> 
			<UnitType>UNIT_KRIS_SWORDSMAN</UnitType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_MOROCCO</CivilizationType> 
			<UnitClassType>UNITCLASS_CAVALRY</UnitClassType> 
			<UnitType>UNIT_BERBER_CAVALRY</UnitType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_POLAND</CivilizationType> 
			<UnitClassType>UNITCLASS_LANCER</UnitClassType> 
			<UnitType>UNIT_POLISH_WINGED_HUSSAR</UnitType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_PORTUGAL</CivilizationType> 
			<UnitClassType>UNITCLASS_EE_CARRACK</UnitClassType> 
			<UnitType>UNIT_PORTUGUESE_NAU</UnitType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SHOSHONE</CivilizationType> 
			<UnitClassType>UNITCLASS_SCOUT</UnitClassType> 
			<UnitType>UNIT_SHOSHONE_PATHFINDER</UnitType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_SHOSHONE</CivilizationType> 
			<UnitClassType>UNITCLASS_CAVALRY</UnitClassType> 
			<UnitType>UNIT_SHOSHONE_COMANCHE_RIDERS</UnitType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_VENICE</CivilizationType> 
			<UnitClassType>UNITCLASS_MERCHANT</UnitClassType> 
			<UnitType>UNIT_VENETIAN_MERCHANT</UnitType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_VENICE</CivilizationType> 
			<UnitClassType>UNITCLASS_GALLEASS</UnitClassType> 
			<UnitType>UNIT_VENETIAN_GALLEASS</UnitType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_ZULU</CivilizationType> 
			<UnitClassType>UNITCLASS_PIKEMAN</UnitClassType> 
			<UnitType>UNIT_ZULU_IMPI</UnitType> 
		</Row>
		<Row> 
			<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> 
			<UnitClassType>UNITCLASS_EE_EXPLORER</UnitClassType> 
		</Row>
	</Civilization_UnitClassOverrides> 

	<Table name="Civilizations">
		<Column name="ID" type="integer"  primarykey="true" autoincrement="true" />
		<Column name="Type" type="text"  unique="true" notnull="true" />
		<Column name="Description" type="text"  />
		<Column name="Civilopedia" type="text"  default="NULL"/>
		<Column name="CivilopediaTag" type="text"  />
		<Column name="Strategy" type="text"  />
		<Column name="Playable" type="boolean"  default="1"/>
		<Column name="AIPlayable" type="boolean"  default="1"/>
		<Column name="ShortDescription" type="text"  default="NULL"/>
		<Column name="Adjective" type="text"  default="NULL"/>
		<Column name="DefaultPlayerColor" type="text"  default="NULL"/>
		<Column name="ArtDefineTag" type="text"  default="NULL"/>
		<Column name="ArtStyleType" type="text"  default="NULL"/>
		<Column name="ArtStyleSuffix" type="text"  default="NULL"/>
		<Column name="ArtStylePrefix" type="text"  default="NULL"/>
		<Column name="DerivativeCiv" type="text"  default="NULL"/>
		<Column name="PortraitIndex" type="integer"  default="-1"/>
		<Column name="IconAtlas" type="text"  default="NULL"/>
		<Column name="AlphaIconAtlas" type="text"  default="NULL"/>
		<Column name="MapImage" type="text"  default="NULL"/>
		<Column name="DawnOfManQuote" type="text"  default="NULL"/>
		<Column name="DawnOfManImage" type="text"  default="NULL"/>
		<Column name="DawnOfManAudio" type="text"  default="NULL"/>
		<Column name="PackageID" type="text"  default="NULL"/>
		<Column name="SoundtrackTag" type="text"  default="NULL"/>
	</Table> 
	<Civilizations>
		<Delete />

		<Row> 
			<ID>0</ID> 
			<Type>CIVILIZATION_AMERICA</Type> 
			<Description>TXT_KEY_CIV_AMERICA_DESC</Description> 
			<CivilopediaTag>TXT_KEY_CIV5_UNITEDSTATES</CivilopediaTag> 
			<Playable>true</Playable> 
			<AIPlayable>true</AIPlayable> 
			<ShortDescription>TXT_KEY_CIV_AMERICA_SHORT_DESC</ShortDescription> 
			<Adjective>TXT_KEY_CIV_AMERICA_ADJECTIVE</Adjective> 
			<DefaultPlayerColor>PLAYERCOLOR_AMERICA</DefaultPlayerColor> 
			<ArtDefineTag>ART_DEF_CIVILIZATION_AMERICA</ArtDefineTag> 
			<ArtStyleType>ARTSTYLE_EUROPEAN</ArtStyleType> 
			<ArtStyleSuffix>_EURO</ArtStyleSuffix> 
			<ArtStylePrefix>EUROPEAN</ArtStylePrefix> 
			<PortraitIndex>0</PortraitIndex> 
			<IconAtlas>CIV_COLOR_ATLAS</IconAtlas> 
			<AlphaIconAtlas>CIV_ALPHA_ATLAS</AlphaIconAtlas> 
			<MapImage>MapAmerica512.dds</MapImage> 
			<DawnOfManQuote>TXT_KEY_CIV5_DAWN_UNITEDSTATES_TEXT</DawnOfManQuote> 
			<DawnOfManImage>DOM_Washington.dds</DawnOfManImage> 
			<DawnOfManAudio>AS2D_DOM_SPEECH_UNITED_STATES</DawnOfManAudio> 
		</Row>
		<Row> 
			<ID>1</ID> 
			<Type>CIVILIZATION_ARABIA</Type> 
			<Description>TXT_KEY_CIV_ARABIA_DESC</Description> 
			<CivilopediaTag>TXT_KEY_CIV5_ARABIA</CivilopediaTag> 
			<Playable>true</Playable> 
			<AIPlayable>true</AIPlayable> 
			<ShortDescription>TXT_KEY_CIV_ARABIA_SHORT_DESC</ShortDescription> 
			<Adjective>TXT_KEY_CIV_ARABIA_ADJECTIVE</Adjective> 
			<DefaultPlayerColor>PLAYERCOLOR_ARABIA</DefaultPlayerColor> 
			<ArtDefineTag>ART_DEF_CIVILIZATION_ARABIA</ArtDefineTag> 
			<ArtStyleType>ARTSTYLE_MIDDLE_EAST</ArtStyleType> 
			<ArtStyleSuffix>_AFRI</ArtStyleSuffix> 
			<ArtStylePrefix>AFRICAN</ArtStylePrefix> 
			<PortraitIndex>1</PortraitIndex> 
			<IconAtlas>CIV_COLOR_ATLAS</IconAtlas> 
			<AlphaIconAtlas>CIV_ALPHA_ATLAS</AlphaIconAtlas> 
			<MapImage>MapAbbasid512.dds</MapImage> 
			<DawnOfManQuote>TXT_KEY_CIV5_DAWN_ARABIA_TEXT</DawnOfManQuote> 
			<DawnOfManImage>DOM_AlRashid.dds</DawnOfManImage> 
			<DawnOfManAudio>AS2D_DOM_SPEECH_ARABIA</DawnOfManAudio> 
		</Row>
		<Row> 
			<ID>2</ID> 
			<Type>CIVILIZATION_AZTEC</Type> 
			<Description>TXT_KEY_CIV_AZTEC_DESC</Description> 
			<CivilopediaTag>TXT_KEY_CIV5_AZTECS</CivilopediaTag> 
			<Playable>true</Playable> 
			<AIPlayable>true</AIPlayable> 
			<ShortDescription>TXT_KEY_CIV_AZTEC_SHORT_DESC</ShortDescription> 
			<Adjective>TXT_KEY_CIV_AZTEC_ADJECTIVE</Adjective> 
			<DefaultPlayerColor>PLAYERCOLOR_AZTEC</DefaultPlayerColor> 
			<ArtDefineTag>ART_DEF_CIVILIZATION_AZTEC</ArtDefineTag> 
			<ArtStyleType>ARTSTYLE_SOUTH_AMERICA</ArtStyleType> 
			<ArtStyleSuffix>_AMER</ArtStyleSuffix> 
			<ArtStylePrefix>AMERICAN</ArtStylePrefix> 
			<PortraitIndex>2</PortraitIndex> 
			<IconAtlas>CIV_COLOR_ATLAS</IconAtlas> 
			<AlphaIconAtlas>CIV_ALPHA_ATLAS</AlphaIconAtlas> 
			<MapImage>MapAztec512.dds</MapImage> 
			<DawnOfManQuote>TXT_KEY_CIV5_DAWN_AZTECS_TEXT</DawnOfManQuote> 
			<DawnOfManImage>DOM_Monty.dds</DawnOfManImage> 
			<DawnOfManAudio>AS2D_DOM_SPEECH_AZTEC</DawnOfManAudio> 
		</Row>
		<Row> 
			<ID>3</ID> 
			<Type>CIVILIZATION_CHINA</Type> 
			<Description>TXT_KEY_CIV_CHINA_DESC</Description> 
			<CivilopediaTag>TXT_KEY_CIV5_CHINA</CivilopediaTag> 
			<Playable>true</Playable> 
			<AIPlayable>true</AIPlayable> 
			<ShortDescription>TXT_KEY_CIV_CHINA_SHORT_DESC</ShortDescription> 
			<Adjective>TXT_KEY_CIV_CHINA_ADJECTIVE</Adjective> 
			<DefaultPlayerColor>PLAYERCOLOR_CHINA</DefaultPlayerColor> 
			<ArtDefineTag>ART_DEF_CIVILIZATION_CHINA</ArtDefineTag> 
			<ArtStyleType>ARTSTYLE_ASIAN</ArtStyleType> 
			<ArtStyleSuffix>_ASIA</ArtStyleSuffix> 
			<ArtStylePrefix>ASIAN</ArtStylePrefix> 
			<PortraitIndex>4</PortraitIndex> 
			<IconAtlas>CIV_COLOR_ATLAS</IconAtlas> 
			<AlphaIconAtlas>CIV_ALPHA_ATLAS</AlphaIconAtlas> 
			<MapImage>MapChina512.dds</MapImage> 
			<DawnOfManQuote>TXT_KEY_CIV5_DAWN_CHINA_TEXT</DawnOfManQuote> 
			<DawnOfManImage>DOM_Wu.dds</DawnOfManImage> 
			<DawnOfManAudio>AS2D_DOM_SPEECH_CHINA</DawnOfManAudio> 
		</Row>
		<Row> 
			<ID>4</ID> 
			<Type>CIVILIZATION_EGYPT</Type> 
			<Description>TXT_KEY_CIV_EGYPT_DESC</Description> 
			<CivilopediaTag>TXT_KEY_CIV5_EGYPT</CivilopediaTag> 
			<Playable>true</Playable> 
			<AIPlayable>true</AIPlayable> 
			<ShortDescription>TXT_KEY_CIV_EGYPT_SHORT_DESC</ShortDescription> 
			<Adjective>TXT_KEY_CIV_EGYPT_ADJECTIVE</Adjective> 
			<DefaultPlayerColor>PLAYERCOLOR_EGYPT</DefaultPlayerColor> 
			<ArtDefineTag>ART_DEF_CIVILIZATION_EGYPT</ArtDefineTag> 
			<ArtStyleType>ARTSTYLE_MIDDLE_EAST</ArtStyleType> 
			<ArtStyleSuffix>_AFRI</ArtStyleSuffix> 
			<ArtStylePrefix>AFRICAN</ArtStylePrefix> 
			<PortraitIndex>5</PortraitIndex> 
			<IconAtlas>CIV_COLOR_ATLAS</IconAtlas> 
			<AlphaIconAtlas>CIV_ALPHA_ATLAS</AlphaIconAtlas> 
			<MapImage>MapEgypt512.dds</MapImage> 
			<DawnOfManQuote>TXT_KEY_CIV5_DAWN_EGYPT_TEXT</DawnOfManQuote> 
			<DawnOfManImage>DOM_Ramesess.dds</DawnOfManImage> 
			<DawnOfManAudio>AS2D_DOM_SPEECH_EGYPT</DawnOfManAudio> 
		</Row>
		<Row> 
			<ID>5</ID> 
			<Type>CIVILIZATION_ENGLAND</Type> 
			<Description>TXT_KEY_CIV_ENGLAND_DESC</Description> 
			<CivilopediaTag>TXT_KEY_CIV5_ENGLAND</CivilopediaTag> 
			<Playable>true</Playable> 
			<AIPlayable>true</AIPlayable> 
			<ShortDescription>TXT_KEY_CIV_ENGLAND_SHORT_DESC</ShortDescription> 
			<Adjective>TXT_KEY_CIV_ENGLAND_ADJECTIVE</Adjective> 
			<DefaultPlayerColor>PLAYERCOLOR_ENGLAND</DefaultPlayerColor> 
			<ArtDefineTag>ART_DEF_CIVILIZATION_ENGLAND</ArtDefineTag> 
			<ArtStyleType>ARTSTYLE_EUROPEAN</ArtStyleType> 
			<ArtStyleSuffix>_EURO</ArtStyleSuffix> 
			<ArtStylePrefix>EUROPEAN</ArtStylePrefix> 
			<PortraitIndex>6</PortraitIndex> 
			<IconAtlas>CIV_COLOR_ATLAS</IconAtlas> 
			<AlphaIconAtlas>CIV_ALPHA_ATLAS</AlphaIconAtlas> 
			<MapImage>MapEngland512.dds</MapImage> 
			<DawnOfManQuote>TXT_KEY_CIV5_DAWN_ENGLAND_TEXT</DawnOfManQuote> 
			<DawnOfManImage>DOM_Elizabeth.dds</DawnOfManImage> 
			<DawnOfManAudio>AS2D_DOM_SPEECH_ENGLAND</DawnOfManAudio> 
		</Row>
		<Row> 
			<ID>6</ID> 
			<Type>CIVILIZATION_FRANCE</Type> 
			<Description>TXT_KEY_CIV_FRANCE_DESC</Description> 
			<CivilopediaTag>TXT_KEY_CIV5_FRANCE</CivilopediaTag> 
			<Playable>true</Playable> 
			<AIPlayable>true</AIPlayable> 
			<ShortDescription>TXT_KEY_CIV_FRANCE_SHORT_DESC</ShortDescription> 
			<Adjective>TXT_KEY_CIV_FRANCE_ADJECTIVE</Adjective> 
			<DefaultPlayerColor>PLAYERCOLOR_FRANCE</DefaultPlayerColor> 
			<ArtDefineTag>ART_DEF_CIVILIZATION_FRANCE</ArtDefineTag> 
			<ArtStyleType>ARTSTYLE_EUROPEAN</ArtStyleType> 
			<ArtStyleSuffix>_EURO</ArtStyleSuffix> 
			<ArtStylePrefix>EUROPEAN</ArtStylePrefix> 
			<PortraitIndex>7</PortraitIndex> 
			<IconAtlas>CIV_COLOR_ATLAS</IconAtlas> 
			<AlphaIconAtlas>CIV_ALPHA_ATLAS</AlphaIconAtlas> 
			<MapImage>MapFrance512.dds</MapImage> 
			<DawnOfManQuote>TXT_KEY_CIV5_DAWN_FRANCE_TEXT</DawnOfManQuote> 
			<DawnOfManImage>DOM_Napoleon.dds</DawnOfManImage> 
			<DawnOfManAudio>AS2D_DOM_SPEECH_FRANCE</DawnOfManAudio> 
		</Row>
		<Row> 
			<ID>7</ID> 
			<Type>CIVILIZATION_GERMANY</Type> 
			<Description>TXT_KEY_CIV_GERMANY_DESC</Description> 
			<CivilopediaTag>TXT_KEY_CIV5_GERMANY</CivilopediaTag> 
			<Playable>true</Playable> 
			<AIPlayable>true</AIPlayable> 
			<ShortDescription>TXT_KEY_CIV_GERMANY_SHORT_DESC</ShortDescription> 
			<Adjective>TXT_KEY_CIV_GERMANY_ADJECTIVE</Adjective> 
			<DefaultPlayerColor>PLAYERCOLOR_GERMANY</DefaultPlayerColor> 
			<ArtDefineTag>ART_DEF_CIVILIZATION_GERMANY</ArtDefineTag> 
			<ArtStyleType>ARTSTYLE_EUROPEAN</ArtStyleType> 
			<ArtStyleSuffix>_EURO</ArtStyleSuffix> 
			<ArtStylePrefix>EUROPEAN</ArtStylePrefix> 
			<PortraitIndex>8</PortraitIndex> 
			<IconAtlas>CIV_COLOR_ATLAS</IconAtlas> 
			<AlphaIconAtlas>CIV_ALPHA_ATLAS</AlphaIconAtlas> 
			<MapImage>MapGermany512.dds</MapImage> 
			<DawnOfManQuote>TXT_KEY_CIV5_DAWN_GERMANY_TEXT</DawnOfManQuote> 
			<DawnOfManImage>DOM_Bizmark.dds</DawnOfManImage> 
			<DawnOfManAudio>AS2D_DOM_SPEECH_GERMANY</DawnOfManAudio> 
		</Row>
		<Row> 
			<ID>8</ID> 
			<Type>CIVILIZATION_GREECE</Type> 
			<Description>TXT_KEY_CIV_GREECE_DESC</Description> 
			<CivilopediaTag>TXT_KEY_CIV5_GREECE</CivilopediaTag> 
			<Playable>true</Playable> 
			<AIPlayable>true</AIPlayable> 
			<ShortDescription>TXT_KEY_CIV_GREECE_SHORT_DESC</ShortDescription> 
			<Adjective>TXT_KEY_CIV_GREECE_ADJECTIVE</Adjective> 
			<DefaultPlayerColor>PLAYERCOLOR_GREECE</DefaultPlayerColor> 
			<ArtDefineTag>ART_DEF_CIVILIZATION_GREECE</ArtDefineTag> 
			<ArtStyleType>ARTSTYLE_GRECO_ROMAN</ArtStyleType> 
			<ArtStyleSuffix>_MED</ArtStyleSuffix> 
			<ArtStylePrefix>MEDITERRANEAN</ArtStylePrefix> 
			<PortraitIndex>9</PortraitIndex> 
			<IconAtlas>CIV_COLOR_ATLAS</IconAtlas> 
			<AlphaIconAtlas>CIV_ALPHA_ATLAS</AlphaIconAtlas> 
			<MapImage>MapMacedonia512.dds</MapImage> 
			<DawnOfManQuote>TXT_KEY_CIV5_DAWN_GREECE_TEXT</DawnOfManQuote> 
			<DawnOfManImage>DOM_Alex.dds</DawnOfManImage> 
			<DawnOfManAudio>AS2D_DOM_SPEECH_GREECE</DawnOfManAudio> 
		</Row>
		<Row> 
			<ID>9</ID> 
			<Type>CIVILIZATION_INDIA</Type> 
			<Description>TXT_KEY_CIV_INDIA_DESC</Description> 
			<CivilopediaTag>TXT_KEY_CIV5_INDIA</CivilopediaTag> 
			<Playable>true</Playable> 
			<AIPlayable>true</AIPlayable> 
			<ShortDescription>TXT_KEY_CIV_INDIA_SHORT_DESC</ShortDescription> 
			<Adjective>TXT_KEY_CIV_INDIA_ADJECTIVE</Adjective> 
			<DefaultPlayerColor>PLAYERCOLOR_INDIA</DefaultPlayerColor> 
			<ArtDefineTag>ART_DEF_CIVILIZATION_INDIA</ArtDefineTag> 
			<ArtStyleType>ARTSTYLE_ASIAN</ArtStyleType> 
			<ArtStyleSuffix>_ASIA</ArtStyleSuffix> 
			<ArtStylePrefix>ASIAN</ArtStylePrefix> 
			<PortraitIndex>11</PortraitIndex> 
			<IconAtlas>CIV_COLOR_ATLAS</IconAtlas> 
			<AlphaIconAtlas>CIV_ALPHA_ATLAS</AlphaIconAtlas> 
			<MapImage>MapIndia512.dds</MapImage> 
			<DawnOfManQuote>TXT_KEY_CIV5_DAWN_INDIA_TEXT</DawnOfManQuote> 
			<DawnOfManImage>DOM_Gandhi.dds</DawnOfManImage> 
			<DawnOfManAudio>AS2D_DOM_SPEECH_INDIA</DawnOfManAudio> 
		</Row>
		<Row> 
			<ID>10</ID> 
			<Type>CIVILIZATION_IROQUOIS</Type> 
			<Description>TXT_KEY_CIV_IROQUOIS_DESC</Description> 
			<CivilopediaTag>TXT_KEY_CIV5_IROQUOIS</CivilopediaTag> 
			<Playable>true</Playable> 
			<AIPlayable>true</AIPlayable> 
			<ShortDescription>TXT_KEY_CIV_IROQUOIS_SHORT_DESC</ShortDescription> 
			<Adjective>TXT_KEY_CIV_IROQUOIS_ADJECTIVE</Adjective> 
			<DefaultPlayerColor>PLAYERCOLOR_IROQUOIS</DefaultPlayerColor> 
			<ArtDefineTag>ART_DEF_CIVILIZATION_IROQUOIS</ArtDefineTag> 
			<ArtStyleType>ARTSTYLE_SOUTH_AMERICA</ArtStyleType> 
			<ArtStyleSuffix>_AMER</ArtStyleSuffix> 
			<ArtStylePrefix>AMERICAN</ArtStylePrefix> 
			<PortraitIndex>12</PortraitIndex> 
			<IconAtlas>CIV_COLOR_ATLAS</IconAtlas> 
			<AlphaIconAtlas>CIV_ALPHA_ATLAS</AlphaIconAtlas> 
			<MapImage>MapIroquoi512.dds</MapImage> 
			<DawnOfManQuote>TXT_KEY_CIV5_DAWN_IROQUOIS_TEXT</DawnOfManQuote> 
			<DawnOfManImage>DOM_Hiawatha.dds</DawnOfManImage> 
			<DawnOfManAudio>AS2D_DOM_SPEECH_IROQUOIS</DawnOfManAudio> 
		</Row>
		<Row> 
			<ID>11</ID> 
			<Type>CIVILIZATION_JAPAN</Type> 
			<Description>TXT_KEY_CIV_JAPAN_DESC</Description> 
			<CivilopediaTag>TXT_KEY_CIV5_JAPAN</CivilopediaTag> 
			<Playable>true</Playable> 
			<AIPlayable>true</AIPlayable> 
			<ShortDescription>TXT_KEY_CIV_JAPAN_SHORT_DESC</ShortDescription> 
			<Adjective>TXT_KEY_CIV_JAPAN_ADJECTIVE</Adjective> 
			<DefaultPlayerColor>PLAYERCOLOR_JAPAN</DefaultPlayerColor> 
			<ArtDefineTag>ART_DEF_CIVILIZATION_JAPAN</ArtDefineTag> 
			<ArtStyleType>ARTSTYLE_ASIAN</ArtStyleType> 
			<ArtStyleSuffix>_ASIA</ArtStyleSuffix> 
			<ArtStylePrefix>ASIAN</ArtStylePrefix> 
			<PortraitIndex>13</PortraitIndex> 
			<IconAtlas>CIV_COLOR_ATLAS</IconAtlas> 
			<AlphaIconAtlas>CIV_ALPHA_ATLAS</AlphaIconAtlas> 
			<MapImage>MapJapan512.dds</MapImage> 
			<DawnOfManQuote>TXT_KEY_CIV5_DAWN_JAPAN_TEXT</DawnOfManQuote> 
			<DawnOfManImage>DOM_Oda.dds</DawnOfManImage> 
			<DawnOfManAudio>AS2D_DOM_SPEECH_JAPAN</DawnOfManAudio> 
		</Row>
		<Row> 
			<ID>12</ID> 
			<Type>CIVILIZATION_OTTOMAN</Type> 
			<Description>TXT_KEY_CIV_OTTOMAN_DESC</Description> 
			<CivilopediaTag>TXT_KEY_CIV5_OTTOMAN</CivilopediaTag> 
			<Playable>true</Playable> 
			<AIPlayable>true</AIPlayable> 
			<ShortDescription>TXT_KEY_CIV_OTTOMAN_SHORT_DESC</ShortDescription> 
			<Adjective>TXT_KEY_CIV_OTTOMAN_ADJECTIVE</Adjective> 
			<DefaultPlayerColor>PLAYERCOLOR_OTTOMAN</DefaultPlayerColor> 
			<ArtDefineTag>ART_DEF_CIVILIZATION_OTTOMANS</ArtDefineTag> 
			<ArtStyleType>ARTSTYLE_MIDDLE_EAST</ArtStyleType> 
			<ArtStyleSuffix>_AFRI</ArtStyleSuffix> 
			<ArtStylePrefix>AFRICAN</ArtStylePrefix> 
			<PortraitIndex>15</PortraitIndex> 
			<IconAtlas>CIV_COLOR_ATLAS</IconAtlas> 
			<AlphaIconAtlas>CIV_ALPHA_ATLAS</AlphaIconAtlas> 
			<MapImage>MapOttoman512.dds</MapImage> 
			<DawnOfManQuote>TXT_KEY_CIV5_DAWN_OTTOMANS_TEXT</DawnOfManQuote> 
			<DawnOfManImage>DOM_Suleiman.dds</DawnOfManImage> 
			<DawnOfManAudio>AS2D_DOM_SPEECH_OTTOMANS</DawnOfManAudio> 
		</Row>
		<Row> 
			<ID>13</ID> 
			<Type>CIVILIZATION_PERSIA</Type> 
			<Description>TXT_KEY_CIV_PERSIA_DESC</Description> 
			<CivilopediaTag>TXT_KEY_CIV5_PERSIA</CivilopediaTag> 
			<Playable>true</Playable> 
			<AIPlayable>true</AIPlayable> 
			<ShortDescription>TXT_KEY_CIV_PERSIA_SHORT_DESC</ShortDescription> 
			<Adjective>TXT_KEY_CIV_PERSIA_ADJECTIVE</Adjective> 
			<DefaultPlayerColor>PLAYERCOLOR_PERSIA</DefaultPlayerColor> 
			<ArtDefineTag>ART_DEF_CIVILIZATION_PERSIA</ArtDefineTag> 
			<ArtStyleType>ARTSTYLE_MIDDLE_EAST</ArtStyleType> 
			<ArtStyleSuffix>_AFRI</ArtStyleSuffix> 
			<ArtStylePrefix>AFRICAN</ArtStylePrefix> 
			<PortraitIndex>16</PortraitIndex> 
			<IconAtlas>CIV_COLOR_ATLAS</IconAtlas> 
			<AlphaIconAtlas>CIV_ALPHA_ATLAS</AlphaIconAtlas> 
			<MapImage>MapPersia512.dds</MapImage> 
			<DawnOfManQuote>TXT_KEY_CIV5_DAWN_PERSIA_TEXT</DawnOfManQuote> 
			<DawnOfManImage>DOM_Darius.dds</DawnOfManImage> 
			<DawnOfManAudio>AS2D_DOM_SPEECH_PERSIA</DawnOfManAudio> 
		</Row>
		<Row> 
			<ID>14</ID> 
			<Type>CIVILIZATION_ROME</Type> 
			<Description>TXT_KEY_CIV_ROME_DESC</Description> 
			<CivilopediaTag>TXT_KEY_CIV5_ROME</CivilopediaTag> 
			<Playable>true</Playable> 
			<AIPlayable>true</AIPlayable> 
			<ShortDescription>TXT_KEY_CIV_ROME_SHORT_DESC</ShortDescription> 
			<Adjective>TXT_KEY_CIV_ROME_ADJECTIVE</Adjective> 
			<DefaultPlayerColor>PLAYERCOLOR_ROME</DefaultPlayerColor> 
			<ArtDefineTag>ART_DEF_CIVILIZATION_ROME</ArtDefineTag> 
			<ArtStyleType>ARTSTYLE_GRECO_ROMAN</ArtStyleType> 
			<ArtStyleSuffix>_MED</ArtStyleSuffix> 
			<ArtStylePrefix>MEDITERRANEAN</ArtStylePrefix> 
			<PortraitIndex>17</PortraitIndex> 
			<IconAtlas>CIV_COLOR_ATLAS</IconAtlas> 
			<AlphaIconAtlas>CIV_ALPHA_ATLAS</AlphaIconAtlas> 
			<MapImage>MapRome512.dds</MapImage> 
			<DawnOfManQuote>TXT_KEY_CIV5_DAWN_ROME_TEXT</DawnOfManQuote> 
			<DawnOfManImage>DOM_Augustus.dds</DawnOfManImage> 
			<DawnOfManAudio>AS2D_DOM_SPEECH_ROME</DawnOfManAudio> 
		</Row>
		<Row> 
			<ID>15</ID> 
			<Type>CIVILIZATION_RUSSIA</Type> 
			<Description>TXT_KEY_CIV_RUSSIA_DESC</Description> 
			<CivilopediaTag>TXT_KEY_CIV5_RUSSIA</CivilopediaTag> 
			<Playable>true</Playable> 
			<AIPlayable>true</AIPlayable> 
			<ShortDescription>TXT_KEY_CIV_RUSSIA_SHORT_DESC</ShortDescription> 
			<Adjective>TXT_KEY_CIV_RUSSIA_ADJECTIVE</Adjective> 
			<DefaultPlayerColor>PLAYERCOLOR_RUSSIA</DefaultPlayerColor> 
			<ArtDefineTag>ART_DEF_CIVILIZATION_RUSSIA</ArtDefineTag> 
			<ArtStyleType>ARTSTYLE_EUROPEAN</ArtStyleType> 
			<ArtStyleSuffix>_EURO</ArtStyleSuffix> 
			<ArtStylePrefix>EUROPEAN</ArtStylePrefix> 
			<PortraitIndex>18</PortraitIndex> 
			<IconAtlas>CIV_COLOR_ATLAS</IconAtlas> 
			<AlphaIconAtlas>CIV_ALPHA_ATLAS</AlphaIconAtlas> 
			<MapImage>MapRussia512.dds</MapImage> 
			<DawnOfManQuote>TXT_KEY_CIV5_DAWN_RUSSIA_TEXT</DawnOfManQuote> 
			<DawnOfManImage>DOM_Catherine.dds</DawnOfManImage> 
			<DawnOfManAudio>AS2D_DOM_SPEECH_RUSSIA</DawnOfManAudio> 
		</Row>
		<Row> 
			<ID>16</ID> 
			<Type>CIVILIZATION_SIAM</Type> 
			<Description>TXT_KEY_CIV_SIAM_DESC</Description> 
			<CivilopediaTag>TXT_KEY_CIV5_SIAM</CivilopediaTag> 
			<Playable>true</Playable> 
			<AIPlayable>true</AIPlayable> 
			<ShortDescription>TXT_KEY_CIV_SIAM_SHORT_DESC</ShortDescription> 
			<Adjective>TXT_KEY_CIV_SIAM_ADJECTIVE</Adjective> 
			<DefaultPlayerColor>PLAYERCOLOR_SIAM</DefaultPlayerColor> 
			<ArtDefineTag>ART_DEF_CIVILIZATION_SIAM</ArtDefineTag> 
			<ArtStyleType>ARTSTYLE_ASIAN</ArtStyleType> 
			<ArtStyleSuffix>_ASIA</ArtStyleSuffix> 
			<ArtStylePrefix>ASIAN</ArtStylePrefix> 
			<PortraitIndex>19</PortraitIndex> 
			<IconAtlas>CIV_COLOR_ATLAS</IconAtlas> 
			<AlphaIconAtlas>CIV_ALPHA_ATLAS</AlphaIconAtlas> 
			<MapImage>MapSiam512.dds</MapImage> 
			<DawnOfManQuote>TXT_KEY_CIV5_DAWN_SIAM_TEXT</DawnOfManQuote> 
			<DawnOfManImage>DOM_Ramkamhaeng.dds</DawnOfManImage> 
			<DawnOfManAudio>AS2D_DOM_SPEECH_SIAM</DawnOfManAudio> 
		</Row>
		<Row> 
			<ID>17</ID> 
			<Type>CIVILIZATION_SONGHAI</Type> 
			<Description>TXT_KEY_CIV_SONGHAI_DESC</Description> 
			<CivilopediaTag>TXT_KEY_CIV5_SONGHAI</CivilopediaTag> 
			<Playable>true</Playable> 
			<AIPlayable>true</AIPlayable> 
			<ShortDescription>TXT_KEY_CIV_SONGHAI_SHORT_DESC</ShortDescription> 
			<Adjective>TXT_KEY_CIV_SONGHAI_ADJECTIVE</Adjective> 
			<DefaultPlayerColor>PLAYERCOLOR_SONGHAI</DefaultPlayerColor> 
			<ArtDefineTag>ART_DEF_CIVILIZATION_SONGHAI</ArtDefineTag> 
			<ArtStyleType>ARTSTYLE_MIDDLE_EAST</ArtStyleType> 
			<ArtStyleSuffix>_AFRI</ArtStyleSuffix> 
			<ArtStylePrefix>AFRICAN</ArtStylePrefix> 
			<PortraitIndex>20</PortraitIndex> 
			<IconAtlas>CIV_COLOR_ATLAS</IconAtlas> 
			<AlphaIconAtlas>CIV_ALPHA_ATLAS</AlphaIconAtlas> 
			<MapImage>MapSonghai512.dds</MapImage> 
			<DawnOfManQuote>TXT_KEY_CIV5_DAWN_SONGHAI_TEXT</DawnOfManQuote> 
			<DawnOfManImage>DOM_Askia.dds</DawnOfManImage> 
			<DawnOfManAudio>AS2D_DOM_SPEECH_SONGIA</DawnOfManAudio> 
		</Row>
		<Row> 
			<ID>18</ID> 
			<Type>CIVILIZATION_MINOR</Type> 
			<Description>TXT_KEY_CIV_MINOR_DESC</Description> 
			<Playable>false</Playable> 
			<AIPlayable>false</AIPlayable> 
			<ShortDescription>TXT_KEY_CIV_MINOR_SHORT_DESC</ShortDescription> 
			<Adjective>TXT_KEY_CIV_MINOR_ADJECTIVE</Adjective> 
			<DefaultPlayerColor>PLAYERCOLOR_MINOR_WHITE</DefaultPlayerColor> 
			<ArtDefineTag>ART_DEF_CIVILIZATION_MINOR</ArtDefineTag> 
			<ArtStyleType>ARTSTYLE_BARBARIAN</ArtStyleType> 
			<PortraitIndex>22</PortraitIndex> 
			<IconAtlas>CIV_COLOR_ATLAS</IconAtlas> 
			<AlphaIconAtlas>CIV_ALPHA_ATLAS</AlphaIconAtlas> 
		</Row>
		<Row> 
			<ID>19</ID> 
			<Type>CIVILIZATION_BARBARIAN</Type> 
			<Description>TXT_KEY_CIV_BARBARIAN_DESC</Description> 
			<Playable>false</Playable> 
			<AIPlayable>false</AIPlayable> 
			<ShortDescription>TXT_KEY_CIV_BARBARIAN_SHORT_DESC</ShortDescription> 
			<Adjective>TXT_KEY_CIV_BARBARIAN_ADJECTIVE</Adjective> 
			<DefaultPlayerColor>PLAYERCOLOR_BARBARIAN</DefaultPlayerColor> 
			<ArtDefineTag>ART_DEF_CIVILIZATION_BARBARIAN</ArtDefineTag> 
			<ArtStyleType>ARTSTYLE_BARBARIAN</ArtStyleType> 
			<PortraitIndex>0</PortraitIndex> 
			<IconAtlas>SHARED_CIV_COLOR_ATLAS</IconAtlas> 
			<AlphaIconAtlas>SHARED_CIV_ALPHA_ATLAS</AlphaIconAtlas> 
		</Row>
		<Row> 
			<ID>20</ID> 
			<Type>CIVILIZATION_MONGOL</Type> 
			<Description>TXT_KEY_CIV_MONGOL_DESC</Description> 
			<CivilopediaTag>TXT_KEY_CIV5_MONGOLIA</CivilopediaTag> 
			<Playable>true</Playable> 
			<AIPlayable>true</AIPlayable> 
			<ShortDescription>TXT_KEY_CIV_MONGOL_SHORT_DESC</ShortDescription> 
			<Adjective>TXT_KEY_CIV_MONGOL_ADJECTIVE</Adjective> 
			<DefaultPlayerColor>PLAYERCOLOR_MONGOL</DefaultPlayerColor> 
			<ArtDefineTag>ART_DEF_CIVILIZATION_MONGOL</ArtDefineTag> 
			<ArtStyleType>ARTSTYLE_ASIAN</ArtStyleType> 
			<ArtStyleSuffix>_MED</ArtStyleSuffix> 
			<ArtStylePrefix>ASIAN</ArtStylePrefix> 
			<PortraitIndex>0</PortraitIndex> 
			<IconAtlas>GENGHIS_CIV_COLOR_ATLAS</IconAtlas> 
			<AlphaIconAtlas>GENGHIS_CIV_ALPHA_ATLAS</AlphaIconAtlas> 
			<MapImage>MapMongolia360x410.dds</MapImage> 
			<DawnOfManQuote>TXT_KEY_CIV5_DAWN_MONGOLIA_TEXT</DawnOfManQuote> 
			<DawnOfManImage>DOM_Genghis.dds</DawnOfManImage> 
			<DawnOfManAudio>AS2D_DOM_SPEECH_MONGOL</DawnOfManAudio> 
			<PackageID>293C1EE3117644F6AC1F59663826DE74</PackageID> 
		</Row>
		<Row> 
			<ID>21</ID> 
			<Type>CIVILIZATION_INCA</Type> 
			<Description>TXT_KEY_CIV_INCA_DESC</Description> 
			<CivilopediaTag>TXT_KEY_CIV5_INCA</CivilopediaTag> 
			<Playable>true</Playable> 
			<AIPlayable>true</AIPlayable> 
			<ShortDescription>TXT_KEY_CIV_INCA_SHORT_DESC</ShortDescription> 
			<Adjective>TXT_KEY_CIV_INCA_ADJECTIVE</Adjective> 
			<DefaultPlayerColor>PLAYERCOLOR_INCA</DefaultPlayerColor> 
			<ArtDefineTag>ART_DEF_CIVILIZATION_INCA</ArtDefineTag> 
			<ArtStyleType>ARTSTYLE_SOUTH_AMERICA</ArtStyleType> 
			<ArtStyleSuffix>_AMER</ArtStyleSuffix> 
			<ArtStylePrefix>AMERICAN</ArtStylePrefix> 
			<PortraitIndex>0</PortraitIndex> 
			<IconAtlas>PACHACUTI_CIV_COLOR_ATLAS</IconAtlas> 
			<AlphaIconAtlas>PACHACUTI_CIV_ALPHA_ATLAS</AlphaIconAtlas> 
			<MapImage>MapInca360x410.dds</MapImage> 
			<DawnOfManQuote>TXT_KEY_CIV5_DAWN_INCA_TEXT</DawnOfManQuote> 
			<DawnOfManImage>DOM_Pachacuti.dds</DawnOfManImage> 
			<DawnOfManAudio>AS2D_DOM_SPEECH_INCA</DawnOfManAudio> 
			<PackageID>B685D5DE7CCA4E7581B42F60754E6330</PackageID> 
		</Row>
		<Row> 
			<ID>22</ID> 
			<Type>CIVILIZATION_SPAIN</Type> 
			<Description>TXT_KEY_CIV_SPAIN_DESC</Description> 
			<CivilopediaTag>TXT_KEY_CIV5_SPAIN</CivilopediaTag> 
			<Playable>true</Playable> 
			<AIPlayable>true</AIPlayable> 
			<ShortDescription>TXT_KEY_CIV_SPAIN_SHORT_DESC</ShortDescription> 
			<Adjective>TXT_KEY_CIV_SPAIN_ADJECTIVE</Adjective> 
			<DefaultPlayerColor>PLAYERCOLOR_SPAIN</DefaultPlayerColor> 
			<ArtDefineTag>ART_DEF_CIVILIZATION_SPAIN</ArtDefineTag> 
			<ArtStyleType>ARTSTYLE_EUROPEAN</ArtStyleType> 
			<ArtStyleSuffix>_MED</ArtStyleSuffix> 
			<ArtStylePrefix>EUROPEAN</ArtStylePrefix> 
			<PortraitIndex>1</PortraitIndex> 
			<IconAtlas>ISABELLA_CIV_COLOR_ATLAS</IconAtlas> 
			<AlphaIconAtlas>ISABELLA_CIV_ALPHA_ATLAS</AlphaIconAtlas> 
			<MapImage>MapSpain360x410.dds</MapImage> 
			<DawnOfManQuote>TXT_KEY_CIV5_DAWN_SPAIN_TEXT</DawnOfManQuote> 
			<DawnOfManImage>DOM_Isabella.dds</DawnOfManImage> 
			<DawnOfManAudio>AS2D_DOM_SPEECH_SPAIN</DawnOfManAudio> 
			<PackageID>B685D5DE7CCA4E7581B42F60754E6330</PackageID> 
		</Row>
		<Row> 
			<ID>23</ID> 
			<Type>CIVILIZATION_POLYNESIA</Type> 
			<Description>TXT_KEY_CIV_POLYNESIA_DESC</Description> 
			<CivilopediaTag>TXT_KEY_CIV5_POLYNESIA</CivilopediaTag> 
			<Playable>true</Playable> 
			<AIPlayable>true</AIPlayable> 
			<ShortDescription>TXT_KEY_CIV_POLYNESIA_SHORT_DESC</ShortDescription> 
			<Adjective>TXT_KEY_CIV_POLYNESIA_ADJECTIVE</Adjective> 
			<DefaultPlayerColor>PLAYERCOLOR_POLYNESIA</DefaultPlayerColor> 
			<ArtDefineTag>ART_DEF_CIVILIZATION_POLYNESIA</ArtDefineTag> 
			<ArtStyleType>ARTSTYLE_POLYNESIAN</ArtStyleType> 
			<ArtStyleSuffix>_MED</ArtStyleSuffix> 
			<ArtStylePrefix>ASIAN</ArtStylePrefix> 
			<PortraitIndex>0</PortraitIndex> 
			<IconAtlas>KAMEHAMEHA_CIV_COLOR_ATLAS</IconAtlas> 
			<AlphaIconAtlas>KAMEHAMEHA_CIV_ALPHA_ATLAS</AlphaIconAtlas> 
			<MapImage>MapPOLYNESIA360x410.dds</MapImage> 
			<DawnOfManQuote>TXT_KEY_CIV5_DAWN_POLYNESIA_TEXT</DawnOfManQuote> 
			<DawnOfManImage>DOM_KAMEHAMEHA.dds</DawnOfManImage> 
			<DawnOfManAudio>AS2D_DOM_SPEECH_POLYNESIA</DawnOfManAudio> 
			<PackageID>ECF7C605BA114CAC8D80D71306AAC471</PackageID> 
			<SoundtrackTag>Aztec</SoundtrackTag> 
		</Row>
		<Row> 
			<ID>24</ID> 
			<Type>CIVILIZATION_DENMARK</Type> 
			<Description>TXT_KEY_CIV_DENMARK_DESC</Description> 
			<CivilopediaTag>TXT_KEY_CIV5_DENMARK</CivilopediaTag> 
			<Playable>true</Playable> 
			<AIPlayable>true</AIPlayable> 
			<ShortDescription>TXT_KEY_CIV_DENMARK_SHORT_DESC</ShortDescription> 
			<Adjective>TXT_KEY_CIV_DENMARK_ADJECTIVE</Adjective> 
			<DefaultPlayerColor>PLAYERCOLOR_DENMARK</DefaultPlayerColor> 
			<ArtDefineTag>ART_DEF_CIVILIZATION_DENMARK</ArtDefineTag> 
			<ArtStyleType>ARTSTYLE_EUROPEAN</ArtStyleType> 
			<ArtStyleSuffix>_EURO</ArtStyleSuffix> 
			<ArtStylePrefix>EUROPEAN</ArtStylePrefix> 
			<PortraitIndex>0</PortraitIndex> 
			<IconAtlas>HARALD_CIV_COLOR_ATLAS</IconAtlas> 
			<AlphaIconAtlas>HARALD_CIV_ALPHA_ATLAS</AlphaIconAtlas> 
			<MapImage>MapDENMARK360x410.dds</MapImage> 
			<DawnOfManQuote>TXT_KEY_CIV5_DAWN_DENMARK_TEXT</DawnOfManQuote> 
			<DawnOfManImage>DOM_Harald.dds</DawnOfManImage> 
			<DawnOfManAudio>AS2D_DOM_SPEECH_DENMARK</DawnOfManAudio> 
			<PackageID>B3030D39C0D84BC791B17AD1CAF585AB</PackageID> 
		</Row>
		<Row> 
			<ID>25</ID> 
			<Type>CIVILIZATION_KOREA</Type> 
			<Description>TXT_KEY_CIV_KOREA_DESC</Description> 
			<CivilopediaTag>TXT_KEY_CIV5_KOREA</CivilopediaTag> 
			<Playable>true</Playable> 
			<AIPlayable>true</AIPlayable> 
			<ShortDescription>TXT_KEY_CIV_KOREA_SHORT_DESC</ShortDescription> 
			<Adjective>TXT_KEY_CIV_KOREA_ADJECTIVE</Adjective> 
			<DefaultPlayerColor>PLAYERCOLOR_KOREA</DefaultPlayerColor> 
			<ArtDefineTag>ART_DEF_CIVILIZATION_KOREA</ArtDefineTag> 
			<ArtStyleType>ARTSTYLE_ASIAN</ArtStyleType> 
			<ArtStyleSuffix>_ASIA</ArtStyleSuffix> 
			<ArtStylePrefix>ASIAN</ArtStylePrefix> 
			<PortraitIndex>0</PortraitIndex> 
			<IconAtlas>SEJONG_CIV_COLOR_ATLAS</IconAtlas> 
			<AlphaIconAtlas>SEJONG_CIV_ALPHA_ATLAS</AlphaIconAtlas> 
			<MapImage>MapKorea360x410.dds</MapImage> 
			<DawnOfManQuote>TXT_KEY_CIV5_DAWN_KOREA_TEXT</DawnOfManQuote> 
			<DawnOfManImage>DOM_SEJONG.dds</DawnOfManImage> 
			<DawnOfManAudio>AS2D_DOM_SPEECH_KOREA</DawnOfManAudio> 
			<PackageID>112C22B2530842B6B734171CCAB3037B</PackageID> 
		</Row>
		<Row> 
			<ID>26</ID> 
			<Type>CIVILIZATION_BABYLON</Type> 
			<Description>TXT_KEY_CIV_BABYLON_DESC</Description> 
			<CivilopediaTag>TXT_KEY_CIV5_BABYLON</CivilopediaTag> 
			<Playable>true</Playable> 
			<AIPlayable>true</AIPlayable> 
			<ShortDescription>TXT_KEY_CIV_BABYLON_SHORT_DESC</ShortDescription> 
			<Adjective>TXT_KEY_CIV_BABYLON_ADJECTIVE</Adjective> 
			<DefaultPlayerColor>PLAYERCOLOR_BABYLON</DefaultPlayerColor> 
			<ArtDefineTag>ART_DEF_CIVILIZATION_BABYLON</ArtDefineTag> 
			<ArtStyleType>ARTSTYLE_MIDDLE_EAST</ArtStyleType> 
			<ArtStyleSuffix>_MED</ArtStyleSuffix> 
			<ArtStylePrefix>MEDITERRANEAN</ArtStylePrefix> 
			<PortraitIndex>0</PortraitIndex> 
			<IconAtlas>NEB_CIV_COLOR_ATLAS</IconAtlas> 
			<AlphaIconAtlas>NEB_CIV_ALPHA_ATLAS</AlphaIconAtlas> 
			<MapImage>MapBabylon512.dds</MapImage> 
			<DawnOfManQuote>TXT_KEY_CIV5_DAWN_BABYLON_TEXT</DawnOfManQuote> 
			<DawnOfManImage>DOM_Nebuchadnezzar.dds</DawnOfManImage> 
			<DawnOfManAudio>AS2D_DOM_SPEECH_BABYLON</DawnOfManAudio> 
			<PackageID>7459BA32576444AE8E9501AD0E0EFD48</PackageID> 
		</Row>
		<Row> 
			<ID>27</ID> 
			<Type>CIVILIZATION_AUSTRIA</Type> 
			<Description>TXT_KEY_CIV_AUSTRIA_DESC</Description> 
			<CivilopediaTag>TXT_KEY_CIV5_AUSTRIA</CivilopediaTag> 
			<Playable>true</Playable> 
			<AIPlayable>true</AIPlayable> 
			<ShortDescription>TXT_KEY_CIV_AUSTRIA_SHORT_DESC</ShortDescription> 
			<Adjective>TXT_KEY_CIV_AUSTRIA_ADJECTIVE</Adjective> 
			<DefaultPlayerColor>PLAYERCOLOR_AUSTRIA</DefaultPlayerColor> 
			<ArtDefineTag>ART_DEF_CIVILIZATION_ROME</ArtDefineTag> 
			<ArtStyleType>ARTSTYLE_EUROPEAN</ArtStyleType> 
			<ArtStyleSuffix>_EURO</ArtStyleSuffix> 
			<ArtStylePrefix>EUROPEAN</ArtStylePrefix> 
			<PortraitIndex>0</PortraitIndex> 
			<IconAtlas>EXPANSION_CIV_COLOR_ATLAS</IconAtlas> 
			<AlphaIconAtlas>EXPANSION_CIV_ALPHA_ATLAS</AlphaIconAtlas> 
			<MapImage>MapAustria512.dds</MapImage> 
			<DawnOfManQuote>TXT_KEY_CIV5_DAWN_AUSTRIA_TEXT</DawnOfManQuote> 
			<DawnOfManImage>DOM_Maria_Theresa.dds</DawnOfManImage> 
			<DawnOfManAudio>AS2D_DOM_SPEECH_AUSTRIA</DawnOfManAudio> 
			<PackageID>0E3751A1F8404E1B9706519BF484E59D</PackageID> 
		</Row>
		<Row> 
			<ID>28</ID> 
			<Type>CIVILIZATION_BYZANTIUM</Type> 
			<Description>TXT_KEY_CIV_BYZANTIUM_DESC</Description> 
			<CivilopediaTag>TXT_KEY_CIV5_BYZANTIUM</CivilopediaTag> 
			<Playable>true</Playable> 
			<AIPlayable>true</AIPlayable> 
			<ShortDescription>TXT_KEY_CIV_BYZANTIUM_SHORT_DESC</ShortDescription> 
			<Adjective>TXT_KEY_CIV_BYZANTIUM_ADJECTIVE</Adjective> 
			<DefaultPlayerColor>PLAYERCOLOR_BYZANTIUM</DefaultPlayerColor> 
			<ArtDefineTag>ART_DEF_CIVILIZATION_ROME</ArtDefineTag> 
			<ArtStyleType>ARTSTYLE_GRECO_ROMAN</ArtStyleType> 
			<ArtStyleSuffix>_MED</ArtStyleSuffix> 
			<ArtStylePrefix>MEDITERRANEAN</ArtStylePrefix> 
			<PortraitIndex>1</PortraitIndex> 
			<IconAtlas>EXPANSION_CIV_COLOR_ATLAS</IconAtlas> 
			<AlphaIconAtlas>EXPANSION_CIV_ALPHA_ATLAS</AlphaIconAtlas> 
			<MapImage>MapByzantium512.dds</MapImage> 
			<DawnOfManQuote>TXT_KEY_CIV5_DAWN_BYZANTIUM_TEXT</DawnOfManQuote> 
			<DawnOfManImage>DOM_Theodora.dds</DawnOfManImage> 
			<DawnOfManAudio>AS2D_DOM_SPEECH_BYZANTIUM</DawnOfManAudio> 
			<PackageID>0E3751A1F8404E1B9706519BF484E59D</PackageID> 
		</Row>
		<Row> 
			<ID>29</ID> 
			<Type>CIVILIZATION_CARTHAGE</Type> 
			<Description>TXT_KEY_CIV_CARTHAGE_DESC</Description> 
			<CivilopediaTag>TXT_KEY_CIV5_CARTHAGE</CivilopediaTag> 
			<Playable>true</Playable> 
			<AIPlayable>true</AIPlayable> 
			<ShortDescription>TXT_KEY_CIV_CARTHAGE_SHORT_DESC</ShortDescription> 
			<Adjective>TXT_KEY_CIV_CARTHAGE_ADJECTIVE</Adjective> 
			<DefaultPlayerColor>PLAYERCOLOR_CARTHAGE</DefaultPlayerColor> 
			<ArtDefineTag>ART_DEF_CIVILIZATION_ROME</ArtDefineTag> 
			<ArtStyleType>ARTSTYLE_GRECO_ROMAN</ArtStyleType> 
			<ArtStyleSuffix>_MED</ArtStyleSuffix> 
			<ArtStylePrefix>MEDITERRANEAN</ArtStylePrefix> 
			<PortraitIndex>2</PortraitIndex> 
			<IconAtlas>EXPANSION_CIV_COLOR_ATLAS</IconAtlas> 
			<AlphaIconAtlas>EXPANSION_CIV_ALPHA_ATLAS</AlphaIconAtlas> 
			<MapImage>MapCarthage512.dds</MapImage> 
			<DawnOfManQuote>TXT_KEY_CIV5_DAWN_CARTHAGE_TEXT</DawnOfManQuote> 
			<DawnOfManImage>DOM_Dido.dds</DawnOfManImage> 
			<DawnOfManAudio>AS2D_DOM_SPEECH_CARTHAGE</DawnOfManAudio> 
			<PackageID>0E3751A1F8404E1B9706519BF484E59D</PackageID> 
		</Row>
		<Row> 
			<ID>30</ID> 
			<Type>CIVILIZATION_CELTS</Type> 
			<Description>TXT_KEY_CIV_CELTS_DESC</Description> 
			<CivilopediaTag>TXT_KEY_CIV5_CELTS</CivilopediaTag> 
			<Playable>true</Playable> 
			<AIPlayable>true</AIPlayable> 
			<ShortDescription>TXT_KEY_CIV_CELTS_SHORT_DESC</ShortDescription> 
			<Adjective>TXT_KEY_CIV_CELTS_ADJECTIVE</Adjective> 
			<DefaultPlayerColor>PLAYERCOLOR_CELTS</DefaultPlayerColor> 
			<ArtDefineTag>ART_DEF_CIVILIZATION_ROME</ArtDefineTag> 
			<ArtStyleType>ARTSTYLE_EUROPEAN</ArtStyleType> 
			<ArtStyleSuffix>_EURO</ArtStyleSuffix> 
			<ArtStylePrefix>EUROPEAN</ArtStylePrefix> 
			<PortraitIndex>3</PortraitIndex> 
			<IconAtlas>EXPANSION_CIV_COLOR_ATLAS</IconAtlas> 
			<AlphaIconAtlas>EXPANSION_CIV_ALPHA_ATLAS</AlphaIconAtlas> 
			<MapImage>MapCelts512.dds</MapImage> 
			<DawnOfManQuote>TXT_KEY_CIV5_DAWN_CELTS_TEXT</DawnOfManQuote> 
			<DawnOfManImage>DOM_Boudicca.dds</DawnOfManImage> 
			<DawnOfManAudio>AS2D_DOM_SPEECH_CELTS</DawnOfManAudio> 
			<PackageID>0E3751A1F8404E1B9706519BF484E59D</PackageID> 
		</Row>
		<Row> 
			<ID>31</ID> 
			<Type>CIVILIZATION_ETHIOPIA</Type> 
			<Description>TXT_KEY_CIV_ETHIOPIA_DESC</Description> 
			<CivilopediaTag>TXT_KEY_CIV5_ETHIOPIA</CivilopediaTag> 
			<Playable>true</Playable> 
			<AIPlayable>true</AIPlayable> 
			<ShortDescription>TXT_KEY_CIV_ETHIOPIA_SHORT_DESC</ShortDescription> 
			<Adjective>TXT_KEY_CIV_ETHIOPIA_ADJECTIVE</Adjective> 
			<DefaultPlayerColor>PLAYERCOLOR_ETHIOPIA</DefaultPlayerColor> 
			<ArtDefineTag>ART_DEF_CIVILIZATION_ROME</ArtDefineTag> 
			<ArtStyleType>ARTSTYLE_MIDDLE_EAST</ArtStyleType> 
			<ArtStyleSuffix>_AFRI</ArtStyleSuffix> 
			<ArtStylePrefix>AFRICAN</ArtStylePrefix> 
			<PortraitIndex>4</PortraitIndex> 
			<IconAtlas>EXPANSION_CIV_COLOR_ATLAS</IconAtlas> 
			<AlphaIconAtlas>EXPANSION_CIV_ALPHA_ATLAS</AlphaIconAtlas> 
			<MapImage>MapEthiopia512.dds</MapImage> 
			<DawnOfManQuote>TXT_KEY_CIV5_DAWN_ETHIOPIA_TEXT</DawnOfManQuote> 
			<DawnOfManImage>DOM_Haile_Selassie.dds</DawnOfManImage> 
			<DawnOfManAudio>AS2D_DOM_SPEECH_ETHIOPIA</DawnOfManAudio> 
			<PackageID>0E3751A1F8404E1B9706519BF484E59D</PackageID> 
		</Row>
		<Row> 
			<ID>32</ID> 
			<Type>CIVILIZATION_HUNS</Type> 
			<Description>TXT_KEY_CIV_HUNS_DESC</Description> 
			<CivilopediaTag>TXT_KEY_CIV5_HUNS</CivilopediaTag> 
			<Playable>true</Playable> 
			<AIPlayable>true</AIPlayable> 
			<ShortDescription>TXT_KEY_CIV_HUNS_SHORT_DESC</ShortDescription> 
			<Adjective>TXT_KEY_CIV_HUNS_ADJECTIVE</Adjective> 
			<DefaultPlayerColor>PLAYERCOLOR_HUNS</DefaultPlayerColor> 
			<ArtDefineTag>ART_DEF_CIVILIZATION_ROME</ArtDefineTag> 
			<ArtStyleType>ARTSTYLE_ASIAN</ArtStyleType> 
			<ArtStyleSuffix>_ASIA</ArtStyleSuffix> 
			<ArtStylePrefix>ASIAN</ArtStylePrefix> 
			<PortraitIndex>5</PortraitIndex> 
			<IconAtlas>EXPANSION_CIV_COLOR_ATLAS</IconAtlas> 
			<AlphaIconAtlas>EXPANSION_CIV_ALPHA_ATLAS</AlphaIconAtlas> 
			<MapImage>MapHuns512.dds</MapImage> 
			<DawnOfManQuote>TXT_KEY_CIV5_DAWN_HUNS_TEXT</DawnOfManQuote> 
			<DawnOfManImage>DOM_Attila.dds</DawnOfManImage> 
			<DawnOfManAudio>AS2D_DOM_SPEECH_HUNS</DawnOfManAudio> 
			<PackageID>0E3751A1F8404E1B9706519BF484E59D</PackageID> 
		</Row>
		<Row> 
			<ID>33</ID> 
			<Type>CIVILIZATION_MAYA</Type> 
			<Description>TXT_KEY_CIV_MAYA_DESC</Description> 
			<CivilopediaTag>TXT_KEY_CIV5_MAYA</CivilopediaTag> 
			<Playable>true</Playable> 
			<AIPlayable>true</AIPlayable> 
			<ShortDescription>TXT_KEY_CIV_MAYA_SHORT_DESC</ShortDescription> 
			<Adjective>TXT_KEY_CIV_MAYA_ADJECTIVE</Adjective> 
			<DefaultPlayerColor>PLAYERCOLOR_MAYA</DefaultPlayerColor> 
			<ArtDefineTag>ART_DEF_CIVILIZATION_ROME</ArtDefineTag> 
			<ArtStyleType>ARTSTYLE_SOUTH_AMERICA</ArtStyleType> 
			<ArtStyleSuffix>_AMER</ArtStyleSuffix> 
			<ArtStylePrefix>AMERICAN</ArtStylePrefix> 
			<PortraitIndex>6</PortraitIndex> 
			<IconAtlas>EXPANSION_CIV_COLOR_ATLAS</IconAtlas> 
			<AlphaIconAtlas>EXPANSION_CIV_ALPHA_ATLAS</AlphaIconAtlas> 
			<MapImage>MapMaya512.dds</MapImage> 
			<DawnOfManQuote>TXT_KEY_CIV5_DAWN_MAYA_TEXT</DawnOfManQuote> 
			<DawnOfManImage>DOM_Pacal_the_Great.dds</DawnOfManImage> 
			<DawnOfManAudio>AS2D_DOM_SPEECH_MAYA</DawnOfManAudio> 
			<PackageID>0E3751A1F8404E1B9706519BF484E59D</PackageID> 
		</Row>
		<Row> 
			<ID>34</ID> 
			<Type>CIVILIZATION_NETHERLANDS</Type> 
			<Description>TXT_KEY_CIV_NETHERLANDS_DESC</Description> 
			<CivilopediaTag>TXT_KEY_CIV5_NETHERLANDS</CivilopediaTag> 
			<Playable>true</Playable> 
			<AIPlayable>true</AIPlayable> 
			<ShortDescription>TXT_KEY_CIV_NETHERLANDS_SHORT_DESC</ShortDescription> 
			<Adjective>TXT_KEY_CIV_NETHERLANDS_ADJECTIVE</Adjective> 
			<DefaultPlayerColor>PLAYERCOLOR_NETHERLANDS</DefaultPlayerColor> 
			<ArtDefineTag>ART_DEF_CIVILIZATION_ROME</ArtDefineTag> 
			<ArtStyleType>ARTSTYLE_EUROPEAN</ArtStyleType> 
			<ArtStyleSuffix>_EURO</ArtStyleSuffix> 
			<ArtStylePrefix>EUROPEAN</ArtStylePrefix> 
			<PortraitIndex>7</PortraitIndex> 
			<IconAtlas>EXPANSION_CIV_COLOR_ATLAS</IconAtlas> 
			<AlphaIconAtlas>EXPANSION_CIV_ALPHA_ATLAS</AlphaIconAtlas> 
			<MapImage>MapNetherlands512.dds</MapImage> 
			<DawnOfManQuote>TXT_KEY_CIV5_DAWN_NETHERLANDS_TEXT</DawnOfManQuote> 
			<DawnOfManImage>DOM_William_of_Orange.dds</DawnOfManImage> 
			<DawnOfManAudio>AS2D_DOM_SPEECH_NETHERLANDS</DawnOfManAudio> 
			<PackageID>0E3751A1F8404E1B9706519BF484E59D</PackageID> 
		</Row>
		<Row> 
			<ID>35</ID> 
			<Type>CIVILIZATION_SWEDEN</Type> 
			<Description>TXT_KEY_CIV_SWEDEN_DESC</Description> 
			<CivilopediaTag>TXT_KEY_CIV5_SWEDEN</CivilopediaTag> 
			<Playable>true</Playable> 
			<AIPlayable>true</AIPlayable> 
			<ShortDescription>TXT_KEY_CIV_SWEDEN_SHORT_DESC</ShortDescription> 
			<Adjective>TXT_KEY_CIV_SWEDEN_ADJECTIVE</Adjective> 
			<DefaultPlayerColor>PLAYERCOLOR_SWEDEN</DefaultPlayerColor> 
			<ArtDefineTag>ART_DEF_CIVILIZATION_ROME</ArtDefineTag> 
			<ArtStyleType>ARTSTYLE_EUROPEAN</ArtStyleType> 
			<ArtStyleSuffix>_EURO</ArtStyleSuffix> 
			<ArtStylePrefix>EUROPEAN</ArtStylePrefix> 
			<PortraitIndex>8</PortraitIndex> 
			<IconAtlas>EXPANSION_CIV_COLOR_ATLAS</IconAtlas> 
			<AlphaIconAtlas>EXPANSION_CIV_ALPHA_ATLAS</AlphaIconAtlas> 
			<MapImage>MapSweden512.dds</MapImage> 
			<DawnOfManQuote>TXT_KEY_CIV5_DAWN_SWEDEN_TEXT</DawnOfManQuote> 
			<DawnOfManImage>DOM_Gustavus_Adolphus.dds</DawnOfManImage> 
			<DawnOfManAudio>AS2D_DOM_SPEECH_SWEDEN</DawnOfManAudio> 
			<PackageID>0E3751A1F8404E1B9706519BF484E59D</PackageID> 
		</Row>
		<Row> 
			<ID>36</ID> 
			<Type>CIVILIZATION_ASSYRIA</Type> 
			<Description>TXT_KEY_CIV_ASSYRIA_DESC</Description> 
			<CivilopediaTag>TXT_KEY_CIV5_ASSYRIA</CivilopediaTag> 
			<Playable>true</Playable> 
			<AIPlayable>true</AIPlayable> 
			<ShortDescription>TXT_KEY_CIV_ASSYRIA_SHORT_DESC</ShortDescription> 
			<Adjective>TXT_KEY_CIV_ASSYRIA_ADJECTIVE</Adjective> 
			<DefaultPlayerColor>PLAYERCOLOR_ASSYRIA</DefaultPlayerColor> 
			<ArtDefineTag>ART_DEF_CIVILIZATION_ASSYRIA</ArtDefineTag> 
			<ArtStyleType>ARTSTYLE_MIDDLE_EAST</ArtStyleType> 
			<ArtStyleSuffix>_MED</ArtStyleSuffix> 
			<ArtStylePrefix>MEDITERRANEAN</ArtStylePrefix> 
			<PortraitIndex>0</PortraitIndex> 
			<IconAtlas>EXPANSION2_CIV_COLOR_ATLAS</IconAtlas> 
			<AlphaIconAtlas>EXPANSION2_CIV_ALPHA_ATLAS</AlphaIconAtlas> 
			<MapImage>MapAssyria360x410.dds</MapImage> 
			<DawnOfManQuote>TXT_KEY_CIV5_DAWN_ASSYRIA_TEXT</DawnOfManQuote> 
			<DawnOfManImage>DOM_Ashurbanipal.dds</DawnOfManImage> 
			<DawnOfManAudio>AS2D_DOM_SPEECH_ASSYRIA</DawnOfManAudio> 
			<PackageID>6DA0763641234018B6436575B4EC336B</PackageID> 
		</Row>
		<Row> 
			<ID>37</ID> 
			<Type>CIVILIZATION_BRAZIL</Type> 
			<Description>TXT_KEY_CIV_BRAZIL_DESC</Description> 
			<CivilopediaTag>TXT_KEY_CIV5_BRAZIL</CivilopediaTag> 
			<Playable>true</Playable> 
			<AIPlayable>true</AIPlayable> 
			<ShortDescription>TXT_KEY_CIV_BRAZIL_SHORT_DESC</ShortDescription> 
			<Adjective>TXT_KEY_CIV_BRAZIL_ADJECTIVE</Adjective> 
			<DefaultPlayerColor>PLAYERCOLOR_BRAZIL</DefaultPlayerColor> 
			<ArtDefineTag>ART_DEF_CIVILIZATION_BRAZIL</ArtDefineTag> 
			<ArtStyleType>ARTSTYLE_SOUTH_AMERICA</ArtStyleType> 
			<ArtStyleSuffix>_AMER</ArtStyleSuffix> 
			<ArtStylePrefix>AMERICAN</ArtStylePrefix> 
			<PortraitIndex>1</PortraitIndex> 
			<IconAtlas>EXPANSION2_CIV_COLOR_ATLAS</IconAtlas> 
			<AlphaIconAtlas>EXPANSION2_CIV_ALPHA_ATLAS</AlphaIconAtlas> 
			<MapImage>MapBrazil360x410.dds</MapImage> 
			<DawnOfManQuote>TXT_KEY_CIV5_DAWN_BRAZIL_TEXT</DawnOfManQuote> 
			<DawnOfManImage>DOM_Pedro_II.dds</DawnOfManImage> 
			<DawnOfManAudio>AS2D_DOM_SPEECH_BRAZIL</DawnOfManAudio> 
			<PackageID>6DA0763641234018B6436575B4EC336B</PackageID> 
		</Row>
		<Row> 
			<ID>38</ID> 
			<Type>CIVILIZATION_INDONESIA</Type> 
			<Description>TXT_KEY_CIV_INDONESIA_DESC</Description> 
			<CivilopediaTag>TXT_KEY_CIV5_INDONESIA</CivilopediaTag> 
			<Playable>true</Playable> 
			<AIPlayable>true</AIPlayable> 
			<ShortDescription>TXT_KEY_CIV_INDONESIA_SHORT_DESC</ShortDescription> 
			<Adjective>TXT_KEY_CIV_INDONESIA_ADJECTIVE</Adjective> 
			<DefaultPlayerColor>PLAYERCOLOR_INDONESIA</DefaultPlayerColor> 
			<ArtDefineTag>ART_DEF_CIVILIZATION_INDONESIA</ArtDefineTag> 
			<ArtStyleType>ARTSTYLE_ASIAN</ArtStyleType> 
			<ArtStyleSuffix>_ASIA</ArtStyleSuffix> 
			<ArtStylePrefix>ASIAN</ArtStylePrefix> 
			<PortraitIndex>2</PortraitIndex> 
			<IconAtlas>EXPANSION2_CIV_COLOR_ATLAS</IconAtlas> 
			<AlphaIconAtlas>EXPANSION2_CIV_ALPHA_ATLAS</AlphaIconAtlas> 
			<MapImage>MapIndonesia360x410.dds</MapImage> 
			<DawnOfManQuote>TXT_KEY_CIV5_DAWN_INDONESIA_TEXT</DawnOfManQuote> 
			<DawnOfManImage>DOM_Gajah_Mada.dds</DawnOfManImage> 
			<DawnOfManAudio>AS2D_DOM_SPEECH_INDONESIA</DawnOfManAudio> 
			<PackageID>6DA0763641234018B6436575B4EC336B</PackageID> 
		</Row>
		<Row> 
			<ID>39</ID> 
			<Type>CIVILIZATION_MOROCCO</Type> 
			<Description>TXT_KEY_CIV_MOROCCO_DESC</Description> 
			<CivilopediaTag>TXT_KEY_CIV5_MOROCCO</CivilopediaTag> 
			<Playable>true</Playable> 
			<AIPlayable>true</AIPlayable> 
			<ShortDescription>TXT_KEY_CIV_MOROCCO_SHORT_DESC</ShortDescription> 
			<Adjective>TXT_KEY_CIV_MOROCCO_ADJECTIVE</Adjective> 
			<DefaultPlayerColor>PLAYERCOLOR_MOROCCO</DefaultPlayerColor> 
			<ArtDefineTag>ART_DEF_CIVILIZATION_MOROCCO</ArtDefineTag> 
			<ArtStyleType>ARTSTYLE_MIDDLE_EAST</ArtStyleType> 
			<ArtStyleSuffix>_AFRI</ArtStyleSuffix> 
			<ArtStylePrefix>AFRICAN</ArtStylePrefix> 
			<PortraitIndex>3</PortraitIndex> 
			<IconAtlas>EXPANSION2_CIV_COLOR_ATLAS</IconAtlas> 
			<AlphaIconAtlas>EXPANSION2_CIV_ALPHA_ATLAS</AlphaIconAtlas> 
			<MapImage>MapMorocco360x410.dds</MapImage> 
			<DawnOfManQuote>TXT_KEY_CIV5_DAWN_MOROCCO_TEXT</DawnOfManQuote> 
			<DawnOfManImage>DOM_Ahmed_AlMansur.dds</DawnOfManImage> 
			<DawnOfManAudio>AS2D_DOM_SPEECH_MOROCCO</DawnOfManAudio> 
			<PackageID>6DA0763641234018B6436575B4EC336B</PackageID> 
		</Row>
		<Row> 
			<ID>40</ID> 
			<Type>CIVILIZATION_POLAND</Type> 
			<Description>TXT_KEY_CIV_POLAND_DESC</Description> 
			<CivilopediaTag>TXT_KEY_CIV5_POLAND</CivilopediaTag> 
			<Playable>true</Playable> 
			<AIPlayable>true</AIPlayable> 
			<ShortDescription>TXT_KEY_CIV_POLAND_SHORT_DESC</ShortDescription> 
			<Adjective>TXT_KEY_CIV_POLAND_ADJECTIVE</Adjective> 
			<DefaultPlayerColor>PLAYERCOLOR_POLAND</DefaultPlayerColor> 
			<ArtDefineTag>ART_DEF_CIVILIZATION_POLAND</ArtDefineTag> 
			<ArtStyleType>ARTSTYLE_EUROPEAN</ArtStyleType> 
			<ArtStyleSuffix>_EURO</ArtStyleSuffix> 
			<ArtStylePrefix>EUROPEAN</ArtStylePrefix> 
			<PortraitIndex>4</PortraitIndex> 
			<IconAtlas>EXPANSION2_CIV_COLOR_ATLAS</IconAtlas> 
			<AlphaIconAtlas>EXPANSION2_CIV_ALPHA_ATLAS</AlphaIconAtlas> 
			<MapImage>MapPoland360x410.dds</MapImage> 
			<DawnOfManQuote>TXT_KEY_CIV5_DAWN_POLAND_TEXT</DawnOfManQuote> 
			<DawnOfManImage>DOM_Casimir.dds</DawnOfManImage> 
			<DawnOfManAudio>AS2D_DOM_SPEECH_POLAND</DawnOfManAudio> 
			<PackageID>6DA0763641234018B6436575B4EC336B</PackageID> 
		</Row>
		<Row> 
			<ID>41</ID> 
			<Type>CIVILIZATION_PORTUGAL</Type> 
			<Description>TXT_KEY_CIV_PORTUGAL_DESC</Description> 
			<CivilopediaTag>TXT_KEY_CIV5_PORTUGAL</CivilopediaTag> 
			<Playable>true</Playable> 
			<AIPlayable>true</AIPlayable> 
			<ShortDescription>TXT_KEY_CIV_PORTUGAL_SHORT_DESC</ShortDescription> 
			<Adjective>TXT_KEY_CIV_PORTUGAL_ADJECTIVE</Adjective> 
			<DefaultPlayerColor>PLAYERCOLOR_PORTUGAL</DefaultPlayerColor> 
			<ArtDefineTag>ART_DEF_CIVILIZATION_PORTUGAL</ArtDefineTag> 
			<ArtStyleType>ARTSTYLE_EUROPEAN</ArtStyleType> 
			<ArtStyleSuffix>_EURO</ArtStyleSuffix> 
			<ArtStylePrefix>EUROPEAN</ArtStylePrefix> 
			<PortraitIndex>5</PortraitIndex> 
			<IconAtlas>EXPANSION2_CIV_COLOR_ATLAS</IconAtlas> 
			<AlphaIconAtlas>EXPANSION2_CIV_ALPHA_ATLAS</AlphaIconAtlas> 
			<MapImage>MapPortugal360x410.dds</MapImage> 
			<DawnOfManQuote>TXT_KEY_CIV5_DAWN_PORTUGAL_TEXT</DawnOfManQuote> 
			<DawnOfManImage>DOM_Maria_I.dds</DawnOfManImage> 
			<DawnOfManAudio>AS2D_DOM_SPEECH_PORTUGAL</DawnOfManAudio> 
			<PackageID>6DA0763641234018B6436575B4EC336B</PackageID> 
		</Row>
		<Row> 
			<ID>42</ID> 
			<Type>CIVILIZATION_SHOSHONE</Type> 
			<Description>TXT_KEY_CIV_SHOSHONE_DESC</Description> 
			<CivilopediaTag>TXT_KEY_CIV5_SHOSHONE</CivilopediaTag> 
			<Playable>true</Playable> 
			<AIPlayable>true</AIPlayable> 
			<ShortDescription>TXT_KEY_CIV_SHOSHONE_SHORT_DESC</ShortDescription> 
			<Adjective>TXT_KEY_CIV_SHOSHONE_ADJECTIVE</Adjective> 
			<DefaultPlayerColor>PLAYERCOLOR_SHOSHONE</DefaultPlayerColor> 
			<ArtDefineTag>ART_DEF_CIVILIZATION_SHOSHONE</ArtDefineTag> 
			<ArtStyleType>ARTSTYLE_SOUTH_AMERICA</ArtStyleType> 
			<ArtStyleSuffix>_AMER</ArtStyleSuffix> 
			<ArtStylePrefix>AMERICAN</ArtStylePrefix> 
			<PortraitIndex>6</PortraitIndex> 
			<IconAtlas>EXPANSION2_CIV_COLOR_ATLAS</IconAtlas> 
			<AlphaIconAtlas>EXPANSION2_CIV_ALPHA_ATLAS</AlphaIconAtlas> 
			<MapImage>MapShoshone360x410.dds</MapImage> 
			<DawnOfManQuote>TXT_KEY_CIV5_DAWN_SHOSHONE_TEXT</DawnOfManQuote> 
			<DawnOfManImage>DOM_Pocatello.dds</DawnOfManImage> 
			<DawnOfManAudio>AS2D_DOM_SPEECH_SHOSHONE</DawnOfManAudio> 
			<PackageID>6DA0763641234018B6436575B4EC336B</PackageID> 
		</Row>
		<Row> 
			<ID>43</ID> 
			<Type>CIVILIZATION_VENICE</Type> 
			<Description>TXT_KEY_CIV_VENICE_DESC</Description> 
			<CivilopediaTag>TXT_KEY_CIV5_VENICE</CivilopediaTag> 
			<Playable>true</Playable> 
			<AIPlayable>true</AIPlayable> 
			<ShortDescription>TXT_KEY_CIV_VENICE_SHORT_DESC</ShortDescription> 
			<Adjective>TXT_KEY_CIV_VENICE_ADJECTIVE</Adjective> 
			<DefaultPlayerColor>PLAYERCOLOR_VENICE</DefaultPlayerColor> 
			<ArtDefineTag>ART_DEF_CIVILIZATION_VENICE</ArtDefineTag> 
			<ArtStyleType>ARTSTYLE_GRECO_ROMAN</ArtStyleType> 
			<ArtStyleSuffix>_MED</ArtStyleSuffix> 
			<ArtStylePrefix>MEDITERRANEAN</ArtStylePrefix> 
			<PortraitIndex>7</PortraitIndex> 
			<IconAtlas>EXPANSION2_CIV_COLOR_ATLAS</IconAtlas> 
			<AlphaIconAtlas>EXPANSION2_CIV_ALPHA_ATLAS</AlphaIconAtlas> 
			<MapImage>MapVenice360x410.dds</MapImage> 
			<DawnOfManQuote>TXT_KEY_CIV5_DAWN_VENICE_TEXT</DawnOfManQuote> 
			<DawnOfManImage>DOM_Enrico_Dandolo.dds</DawnOfManImage> 
			<DawnOfManAudio>AS2D_DOM_SPEECH_VENICE</DawnOfManAudio> 
			<PackageID>6DA0763641234018B6436575B4EC336B</PackageID> 
		</Row>
		<Row> 
			<ID>44</ID> 
			<Type>CIVILIZATION_ZULU</Type> 
			<Description>TXT_KEY_CIV_ZULU_DESC</Description> 
			<CivilopediaTag>TXT_KEY_CIV5_ZULU</CivilopediaTag> 
			<Playable>true</Playable> 
			<AIPlayable>true</AIPlayable> 
			<ShortDescription>TXT_KEY_CIV_ZULU_SHORT_DESC</ShortDescription> 
			<Adjective>TXT_KEY_CIV_ZULU_ADJECTIVE</Adjective> 
			<DefaultPlayerColor>PLAYERCOLOR_ZULU</DefaultPlayerColor> 
			<ArtDefineTag>ART_DEF_CIVILIZATION_ZULU</ArtDefineTag> 
			<ArtStyleType>ARTSTYLE_MIDDLE_EAST</ArtStyleType> 
			<ArtStyleSuffix>_AFRI</ArtStyleSuffix> 
			<ArtStylePrefix>AFRICAN</ArtStylePrefix> 
			<PortraitIndex>8</PortraitIndex> 
			<IconAtlas>EXPANSION2_CIV_COLOR_ATLAS</IconAtlas> 
			<AlphaIconAtlas>EXPANSION2_CIV_ALPHA_ATLAS</AlphaIconAtlas> 
			<MapImage>MapZulu360x410.dds</MapImage> 
			<DawnOfManQuote>TXT_KEY_CIV5_DAWN_ZULU_TEXT</DawnOfManQuote> 
			<DawnOfManImage>DOM_Shaka.dds</DawnOfManImage> 
			<DawnOfManAudio>AS2D_DOM_SPEECH_ZULU</DawnOfManAudio> 
			<PackageID>6DA0763641234018B6436575B4EC336B</PackageID> 
		</Row>
	</Civilizations> 

	<Table name="Climates">
		<Column name="ID" type="integer"  primarykey="true" autoincrement="true" />
		<Column name="Type" type="text"  unique="true" notnull="true" />
		<Column name="Description" type="text"  />
		<Column name="DesertPercentChange" type="integer"  default="0"/>
		<Column name="JungleLatitude" type="integer"  />
		<Column name="HillRange" type="integer"  />
		<Column name="MountainPercent" type="integer"  />
		<Column name="SnowLatitudeChange" type="float"  default="0.0"/>
		<Column name="TundraLatitudeChange" type="float"  default="0.0"/>
		<Column name="GrassLatitudeChange" type="float"  default="0.0"/>
		<Column name="DesertBottomLatitudeChange" type="float"  default="0.0"/>
		<Column name="DesertTopLatitudeChange" type="float"  default="0.0"/>
		<Column name="IceLatitude" type="float"  />
		<Column name="RandIceLatitude" type="float"  />
	</Table> 
	<Climates>
		<Delete />

		<Row> 
			<ID>0</ID> 
			<Type>CLIMATE_TEMPERATE</Type> 
			<Description>TXT_KEY_CLIMATE_TEMPERATE</Description> 
			<DesertPercentChange>0</DesertPercentChange> 
			<JungleLatitude>5</JungleLatitude> 
			<HillRange>5</HillRange> 
			<MountainPercent>25</MountainPercent> 
			<SnowLatitudeChange>0</SnowLatitudeChange> 
			<TundraLatitudeChange>0</TundraLatitudeChange> 
			<GrassLatitudeChange>0</GrassLatitudeChange> 
			<DesertBottomLatitudeChange>0</DesertBottomLatitudeChange> 
			<DesertTopLatitudeChange>0</DesertTopLatitudeChange> 
			<IceLatitude>0.95</IceLatitude> 
			<RandIceLatitude>0.25</RandIceLatitude> 
		</Row>
		<Row> 
			<ID>1</ID> 
			<Type>CLIMATE_TROPICAL</Type> 
			<Description>TXT_KEY_CLIMATE_TROPICAL</Description> 
			<DesertPercentChange>-10</DesertPercentChange> 
			<JungleLatitude>2</JungleLatitude> 
			<HillRange>5</HillRange> 
			<MountainPercent>25</MountainPercent> 
			<SnowLatitudeChange>0.1</SnowLatitudeChange> 
			<TundraLatitudeChange>0.1</TundraLatitudeChange> 
			<GrassLatitudeChange>0</GrassLatitudeChange> 
			<DesertBottomLatitudeChange>0</DesertBottomLatitudeChange> 
			<DesertTopLatitudeChange>0</DesertTopLatitudeChange> 
			<IceLatitude>0.95</IceLatitude> 
			<RandIceLatitude>0.2</RandIceLatitude> 
		</Row>
		<Row> 
			<ID>2</ID> 
			<Type>CLIMATE_ARID</Type> 
			<Description>TXT_KEY_CLIMATE_ARID</Description> 
			<DesertPercentChange>20</DesertPercentChange> 
			<JungleLatitude>6</JungleLatitude> 
			<HillRange>5</HillRange> 
			<MountainPercent>25</MountainPercent> 
			<SnowLatitudeChange>0</SnowLatitudeChange> 
			<TundraLatitudeChange>0</TundraLatitudeChange> 
			<GrassLatitudeChange>0</GrassLatitudeChange> 
			<DesertBottomLatitudeChange>-0.1</DesertBottomLatitudeChange> 
			<DesertTopLatitudeChange>0.1</DesertTopLatitudeChange> 
			<IceLatitude>0.95</IceLatitude> 
			<RandIceLatitude>0.2</RandIceLatitude> 
		</Row>
		<Row> 
			<ID>3</ID> 
			<Type>CLIMATE_ROCKY</Type> 
			<Description>TXT_KEY_CLIMATE_ROCKY</Description> 
			<DesertPercentChange>0</DesertPercentChange> 
			<JungleLatitude>5</JungleLatitude> 
			<HillRange>7</HillRange> 
			<MountainPercent>35</MountainPercent> 
			<SnowLatitudeChange>-0.025</SnowLatitudeChange> 
			<TundraLatitudeChange>-0.05</TundraLatitudeChange> 
			<GrassLatitudeChange>0</GrassLatitudeChange> 
			<DesertBottomLatitudeChange>0</DesertBottomLatitudeChange> 
			<DesertTopLatitudeChange>-0.05</DesertTopLatitudeChange> 
			<IceLatitude>0.95</IceLatitude> 
			<RandIceLatitude>0.25</RandIceLatitude> 
		</Row>
		<Row> 
			<ID>4</ID> 
			<Type>CLIMATE_COLD</Type> 
			<Description>TXT_KEY_CLIMATE_COLD</Description> 
			<DesertPercentChange>-10</DesertPercentChange> 
			<JungleLatitude>6</JungleLatitude> 
			<HillRange>5</HillRange> 
			<MountainPercent>25</MountainPercent> 
			<SnowLatitudeChange>-0.1</SnowLatitudeChange> 
			<TundraLatitudeChange>-0.15</TundraLatitudeChange> 
			<GrassLatitudeChange>0</GrassLatitudeChange> 
			<DesertBottomLatitudeChange>0</DesertBottomLatitudeChange> 
			<DesertTopLatitudeChange>-0.1</DesertTopLatitudeChange> 
			<IceLatitude>0.9</IceLatitude> 
			<RandIceLatitude>0.5</RandIceLatitude> 
		</Row>
	</Climates> 

	<Table name="Colors">
		<Column name="ID" type="integer"  primarykey="true" autoincrement="true" />
		<Column name="Type" type="text"  unique="true" notnull="true" />
		<Column name="Red" type="float"  default="1.0"/>
		<Column name="Green" type="float"  default="1.0"/>
		<Column name="Blue" type="float"  default="1.0"/>
		<Column name="Alpha" type="float"  default="1.0"/>
	</Table> 
	<Colors>
		<Delete />

		<Row> 
			<ID>0</ID> 
			<Type>COLOR_CLEAR</Type> 
			<Red>1</Red> 
			<Green>1</Green> 
			<Blue>1</Blue> 
			<Alpha>0</Alpha> 
		</Row>
		<Row> 
			<ID>1</ID> 
			<Type>COLOR_ALPHA_GREY</Type> 
			<Red>0.1</Red> 
			<Green>0.1</Green> 
			<Blue>0.1</Blue> 
			<Alpha>0.45</Alpha> 
		</Row>
		<Row> 
			<ID>2</ID> 
			<Type>COLOR_WHITE</Type> 
			<Red>1</Red> 
			<Green>1</Green> 
			<Blue>1</Blue> 
			<Alpha>1</Alpha> 
		</Row>
		<Row> 
			<ID>3</ID> 
			<Type>COLOR_BLACK</Type> 
			<Red>0</Red> 
			<Green>0</Green> 
			<Blue>0</Blue> 
			<Alpha>1</Alpha> 
		</Row>
		<Row> 
			<ID>4</ID> 
			<Type>COLOR_DARK_GREY</Type> 
			<Red>0.25</Red> 
			<Green>0.25</Green> 
			<Blue>0.25</Blue> 
			<Alpha>1</Alpha> 
		</Row>
		<Row> 
			<ID>5</ID> 
			<Type>COLOR_GREY</Type> 
			<Red>0.5</Red> 
			<Green>0.5</Green> 
			<Blue>0.5</Blue> 
			<Alpha>1</Alpha> 
		</Row>
		<Row> 
			<ID>6</ID> 
			<Type>COLOR_LIGHT_GREY</Type> 
			<Red>0.75</Red> 
			<Green>0.75</Green> 
			<Blue>0.75</Blue> 
			<Alpha>1</Alpha> 
		</Row>
		<Row> 
			<ID>7</ID> 
			<Type>COLOR_GREEN</Type> 
			<Red>0</Red> 
			<Green>1</Green> 
			<Blue>0</Blue> 
			<Alpha>1</Alpha> 
		</Row>
		<Row> 
			<ID>8</ID> 
			<Type>COLOR_BLUE</Type> 
			<Red>0</Red> 
			<Green>0</Green> 
			<Blue>1</Blue> 
			<Alpha>1</Alpha> 
		</Row>
		<Row> 
			<ID>9</ID> 
			<Type>COLOR_XP_BLUE</Type> 
			<Red>0</Red> 
			<Green>0.47</Green> 
			<Blue>0.99</Blue> 
			<Alpha>1</Alpha> 
		</Row>
		<Row> 
			<ID>10</ID> 
			<Type>COLOR_CYAN</Type> 
			<Red>0</Red> 
			<Green>1</Green> 
			<Blue>1</Blue> 
			<Alpha>1</Alpha> 
		</Row>
		<Row> 
			<ID>11</ID> 
			<Type>COLOR_YELLOW</Type> 
			<Red>1</Red> 
			<Green>1</Green> 
			<Blue>0</Blue> 
			<Alpha>1</Alpha> 
		</Row>
		<Row> 
			<ID>12</ID> 
			<Type>COLOR_MAGENTA</Type> 
			<Red>1</Red> 
			<Green>0</Green> 
			<Blue>1</Blue> 
			<Alpha>1</Alpha> 
		</Row>
		<Row> 
			<ID>13</ID> 
			<Type>COLOR_YIELD_FOOD</Type> 
			<Red>0.99</Red> 
			<Green>0.58</Green> 
			<Blue>0.16</Blue> 
			<Alpha>1</Alpha> 
		</Row>
		<Row> 
			<ID>14</ID> 
			<Type>COLOR_YIELD_PRODUCTION</Type> 
			<Red>0.44</Red> 
			<Green>0.56</Green> 
			<Blue>0.74</Blue> 
			<Alpha>1</Alpha> 
		</Row>
		<Row> 
			<ID>15</ID> 
			<Type>COLOR_YIELD_GOLD</Type> 
			<Red>1</Red> 
			<Green>0.94</Green> 
			<Blue>0.08</Blue> 
			<Alpha>1</Alpha> 
		</Row>
		<Row> 
			<ID>16</ID> 
			<Type>COLOR_CITY_BLUE</Type> 
			<Red>0.07</Red> 
			<Green>0.46</Green> 
			<Blue>0.8</Blue> 
			<Alpha>1</Alpha> 
		</Row>
		<Row> 
			<ID>17</ID> 
			<Type>COLOR_CITY_GREY</Type> 
			<Red>0.35</Red> 
			<Green>0.25</Green> 
			<Blue>0.25</Blue> 
			<Alpha>1</Alpha> 
		</Row>
		<Row> 
			<ID>18</ID> 
			<Type>COLOR_CITY_BROWN</Type> 
			<Red>0.7</Red> 
			<Green>0.45</Green> 
			<Blue>0</Blue> 
			<Alpha>1</Alpha> 
		</Row>
		<Row> 
			<ID>19</ID> 
			<Type>COLOR_CITY_GREEN</Type> 
			<Red>0.18</Red> 
			<Green>0.53</Green> 
			<Blue>0.42</Blue> 
			<Alpha>1</Alpha> 
		</Row>
		<Row> 
			<ID>20</ID> 
			<Type>COLOR_FONT_RED</Type> 
			<Red>1</Red> 
			<Green>0.3</Green> 
			<Blue>0.15</Blue> 
			<Alpha>1</Alpha> 
		</Row>
		<Row> 
			<ID>21</ID> 
			<Type>COLOR_FONT_GREEN</Type> 
			<Red>0.1</Red> 
			<Green>0.95</Green> 
			<Blue>0</Blue> 
			<Alpha>1</Alpha> 
		</Row>
		<Row> 
			<ID>22</ID> 
			<Type>COLOR_RESEARCH_STORED</Type> 
			<Red>0</Red> 
			<Green>1</Green> 
			<Blue>1</Blue> 
			<Alpha>1</Alpha> 
		</Row>
		<Row> 
			<ID>23</ID> 
			<Type>COLOR_RESEARCH_RATE</Type> 
			<Red>0</Red> 
			<Green>1</Green> 
			<Blue>1</Blue> 
			<Alpha>0.6</Alpha> 
		</Row>
		<Row> 
			<ID>24</ID> 
			<Type>COLOR_CULTURE_STORED</Type> 
			<Red>0.6</Red> 
			<Green>0</Green> 
			<Blue>1</Blue> 
			<Alpha>1</Alpha> 
		</Row>
		<Row> 
			<ID>25</ID> 
			<Type>COLOR_CULTURE_RATE</Type> 
			<Red>0.6</Red> 
			<Green>0</Green> 
			<Blue>1</Blue> 
			<Alpha>0.6</Alpha> 
		</Row>
		<Row> 
			<ID>26</ID> 
			<Type>COLOR_GREAT_PEOPLE_STORED</Type> 
			<Red>1</Red> 
			<Green>1</Green> 
			<Blue>0</Blue> 
			<Alpha>1</Alpha> 
		</Row>
		<Row> 
			<ID>27</ID> 
			<Type>COLOR_GREAT_PEOPLE_RATE</Type> 
			<Red>1</Red> 
			<Green>1</Green> 
			<Blue>0</Blue> 
			<Alpha>0.6</Alpha> 
		</Row>
		<Row> 
			<ID>28</ID> 
			<Type>COLOR_NEGATIVE_RATE</Type> 
			<Red>1</Red> 
			<Green>0</Green> 
			<Blue>0</Blue> 
			<Alpha>0.65</Alpha> 
		</Row>
		<Row> 
			<ID>29</ID> 
			<Type>COLOR_EMPTY</Type> 
			<Red>0</Red> 
			<Green>0</Green> 
			<Blue>0</Blue> 
			<Alpha>0.4</Alpha> 
		</Row>
		<Row> 
			<ID>30</ID> 
			<Type>COLOR_POPUP_TEXT</Type> 
			<Red>1</Red> 
			<Green>1</Green> 
			<Blue>1</Blue> 
			<Alpha>1</Alpha> 
		</Row>
		<Row> 
			<ID>31</ID> 
			<Type>COLOR_POPUP_SELECTED</Type> 
			<Red>1</Red> 
			<Green>1</Green> 
			<Blue>0</Blue> 
			<Alpha>0.75</Alpha> 
		</Row>
		<Row> 
			<ID>32</ID> 
			<Type>COLOR_TECH_TEXT</Type> 
			<Red>0.5</Red> 
			<Green>1</Green> 
			<Blue>0.1</Blue> 
			<Alpha>1</Alpha> 
		</Row>
		<Row> 
			<ID>33</ID> 
			<Type>COLOR_UNIT_TEXT</Type> 
			<Red>1</Red> 
			<Green>1</Green> 
			<Blue>0</Blue> 
			<Alpha>1</Alpha> 
		</Row>
		<Row> 
			<ID>34</ID> 
			<Type>COLOR_BUILDING_TEXT</Type> 
			<Red>0.8</Red> 
			<Green>0.8</Green> 
			<Blue>0.85</Blue> 
			<Alpha>1</Alpha> 
		</Row>
		<Row> 
			<ID>35</ID> 
			<Type>COLOR_PROJECT_TEXT</Type> 
			<Red>0.8</Red> 
			<Green>0.8</Green> 
			<Blue>0.85</Blue> 
			<Alpha>1</Alpha> 
		</Row>
		<Row> 
			<ID>36</ID> 
			<Type>COLOR_HIGHLIGHT_TEXT</Type> 
			<Red>0.4</Red> 
			<Green>0.9</Green> 
			<Blue>1</Blue> 
			<Alpha>1</Alpha> 
		</Row>
		<Row> 
			<ID>37</ID> 
			<Type>COLOR_ALT_HIGHLIGHT_TEXT</Type> 
			<Red>0.5</Red> 
			<Green>1</Green> 
			<Blue>0.1</Blue> 
			<Alpha>1</Alpha> 
		</Row>
		<Row> 
			<ID>38</ID> 
			<Type>COLOR_WARNING_TEXT</Type> 
			<Red>1</Red> 
			<Green>0.3</Green> 
			<Blue>0.3</Blue> 
			<Alpha>1</Alpha> 
		</Row>
		<Row> 
			<ID>39</ID> 
			<Type>COLOR_POSITIVE_TEXT</Type> 
			<Red>0.5</Red> 
			<Green>1</Green> 
			<Blue>0.1</Blue> 
			<Alpha>1</Alpha> 
		</Row>
		<Row> 
			<ID>40</ID> 
			<Type>COLOR_NEGATIVE_TEXT</Type> 
			<Red>1</Red> 
			<Green>0.3</Green> 
			<Blue>0.3</Blue> 
			<Alpha>1</Alpha> 
		</Row>
		<Row> 
			<ID>41</ID> 
			<Type>COLOR_BROWN_TEXT</Type> 
			<Red>0.4</Red> 
			<Green>0.24</Green> 
			<Blue>0.16</Blue> 
			<Alpha>1</Alpha> 
		</Row>
		<Row> 
			<ID>42</ID> 
			<Type>COLOR_SELECTED_TEXT</Type> 
			<Red>1</Red> 
			<Green>0.82</Green> 
			<Blue>0.49</Blue> 
			<Alpha>1</Alpha> 
		</Row>
		<Row> 
			<ID>43</ID> 
			<Type>COLOR_WATER_TEXT</Type> 
			<Red>0.7</Red> 
			<Green>0.7</Green> 
			<Blue>1</Blue> 
			<Alpha>1</Alpha> 
		</Row>
		<Row> 
			<ID>44</ID> 
			<Type>COLOR_MENU_BLUE</Type> 
			<Red>0.28</Red> 
			<Green>0.83</Green> 
			<Blue>0.95</Blue> 
			<Alpha>1</Alpha> 
		</Row>
		<Row> 
			<ID>45</ID> 
			<Type>COLOR_DAWN_OF_MAN_TEXT</Type> 
			<Red>0.22</Red> 
			<Green>0.09</Green> 
			<Blue>0.03</Blue> 
			<Alpha>1</Alpha> 
		</Row>
		<Row> 
			<ID>46</ID> 
			<Type>COLOR_ADVISOR_HIGHLIGHT_TEXT</Type> 
			<Red>1</Red> 
			<Green>1</Green> 
			<Blue>0</Blue> 
			<Alpha>1</Alpha> 
		</Row>
		<Row> 
			<ID>47</ID> 
			<Type>COLOR_TECH_GREEN</Type> 
			<Red>0.16</Red> 
			<Green>0.7</Green> 
			<Blue>0.27</Blue> 
			<Alpha>0.5</Alpha> 
		</Row>
		<Row> 
			<ID>48</ID> 
			<Type>COLOR_TECH_BLUE</Type> 
			<Red>0.21</Red> 
			<Green>0.23</Green> 
			<Blue>0.68</Blue> 
			<Alpha>0.5</Alpha> 
		</Row>
		<Row> 
			<ID>49</ID> 
			<Type>COLOR_TECH_WORKING</Type> 
			<Red>0.21</Red> 
			<Green>0.23</Green> 
			<Blue>0.68</Blue> 
			<Alpha>0.5</Alpha> 
		</Row>
		<Row> 
			<ID>50</ID> 
			<Type>COLOR_TECH_BLACK</Type> 
			<Red>0</Red> 
			<Green>0</Green> 
			<Blue>0</Blue> 
			<Alpha>0.5</Alpha> 
		</Row>
		<Row> 
			<ID>51</ID> 
			<Type>COLOR_TECH_RED</Type> 
			<Red>1</Red> 
			<Green>0</Green> 
			<Blue>0</Blue> 
			<Alpha>0.5</Alpha> 
		</Row>
		<Row> 
			<ID>52</ID> 
			<Type>COLOR_RED</Type> 
			<Red>1</Red> 
			<Green>0</Green> 
			<Blue>0</Blue> 
			<Alpha>1</Alpha> 
		</Row>
		<Row> 
			<ID>53</ID> 
			<Type>COLOR_PLAYER_BLACK</Type> 
			<Red>0.13</Red> 
			<Green>0.13</Green> 
			<Blue>0.13</Blue> 
			<Alpha>1</Alpha> 
		</Row>
		<Row> 
			<ID>54</ID> 
			<Type>COLOR_PLAYER_BLACK_TEXT</Type> 
			<Red>0.8</Red> 
			<Green>0.808</Green> 
			<Blue>0.851</Blue> 
			<Alpha>1</Alpha> 
		</Row>
		<Row> 
			<ID>55</ID> 
			<Type>COLOR_PLAYER_BLUE</Type> 
			<Red>0.21</Red> 
			<Green>0.4</Green> 
			<Blue>1</Blue> 
			<Alpha>1</Alpha> 
		</Row>
		<Row> 
			<ID>56</ID> 
			<Type>COLOR_PLAYER_LIGHT_BLUE_TEXT</Type> 
			<Red>0.7</Red> 
			<Green>0.8</Green> 
			<Blue>1</Blue> 
			<Alpha>1</Alpha> 
		</Row>
		<Row> 
			<ID>57</ID> 
			<Type>COLOR_PLAYER_BROWN</Type> 
			<Red>0.39</Red> 
			<Green>0.24</Green> 
			<Blue>0</Blue> 
			<Alpha>1</Alpha> 
		</Row>
		<Row> 
			<ID>58</ID> 
			<Type>COLOR_PLAYER_BROWN_TEXT</Type> 
			<Red>0.9</Red> 
			<Green>0.65</Green> 
			<Blue>0.3</Blue> 
			<Alpha>1</Alpha> 
		</Row>
		<Row> 
			<ID>59</ID> 
			<Type>COLOR_PLAYER_CYAN</Type> 
			<Red>0.07</Red> 
			<Green>0.8</Green> 
			<Blue>0.96</Blue> 
			<Alpha>1</Alpha> 
		</Row>
		<Row> 
			<ID>60</ID> 
			<Type>COLOR_PLAYER_CYAN_TEXT</Type> 
			<Red>0.6</Red> 
			<Green>1</Green> 
			<Blue>0.973</Blue> 
			<Alpha>1</Alpha> 
		</Row>
		<Row> 
			<ID>61</ID> 
			<Type>COLOR_PLAYER_DARK_BLUE</Type> 
			<Red>0.16</Red> 
			<Green>0</Green> 
			<Blue>0.64</Blue> 
			<Alpha>1</Alpha> 
		</Row>
		<Row> 
			<ID>62</ID> 
			<Type>COLOR_PLAYER_DARK_BLUE_TEXT</Type> 
			<Red>0.65</Red> 
			<Green>0.55</Green> 
			<Blue>0.9</Blue> 
			<Alpha>1</Alpha> 
		</Row>
		<Row> 
			<ID>63</ID> 
			<Type>COLOR_PLAYER_DARK_CYAN</Type> 
			<Red>0</Red> 
			<Green>0.54</Green> 
			<Blue>0.55</Blue> 
			<Alpha>1</Alpha> 
		</Row>
		<Row> 
			<ID>64</ID> 
			<Type>COLOR_PLAYER_DARK_CYAN_TEXT</Type> 
			<Red>0</Red> 
			<Green>0.831</Green> 
			<Blue>0.788</Blue> 
			<Alpha>1</Alpha> 
		</Row>
		<Row> 
			<ID>65</ID> 
			<Type>COLOR_PLAYER_DARK_GREEN</Type> 
			<Red>0</Red> 
			<Green>0.39</Green> 
			<Blue>0</Blue> 
			<Alpha>1</Alpha> 
		</Row>
		<Row> 
			<ID>66</ID> 
			<Type>COLOR_PLAYER_DARK_DARK_GREEN</Type> 
			<Red>0</Red> 
			<Green>0.27</Green> 
			<Blue>0</Blue> 
			<Alpha>1</Alpha> 
		</Row>
		<Row> 
			<ID>67</ID> 
			<Type>COLOR_PLAYER_DARK_GREEN_TEXT</Type> 
			<Red>0.561</Red> 
			<Green>0.8</Green> 
			<Blue>0.561</Blue> 
			<Alpha>1</Alpha> 
		</Row>
		<Row> 
			<ID>68</ID> 
			<Type>COLOR_PLAYER_DARK_PINK</Type> 
			<Red>0.69</Red> 
			<Green>0</Green> 
			<Blue>0.38</Blue> 
			<Alpha>1</Alpha> 
		</Row>
		<Row> 
			<ID>69</ID> 
			<Type>COLOR_PLAYER_DARK_PINK_TEXT</Type> 
			<Red>1</Red> 
			<Green>0</Green> 
			<Blue>1</Blue> 
			<Alpha>1</Alpha> 
		</Row>
		<Row> 
			<ID>70</ID> 
			<Type>COLOR_PLAYER_DARK_PURPLE</Type> 
			<Red>0.45</Red> 
			<Green>0</Green> 
			<Blue>0.49</Blue> 
			<Alpha>1</Alpha> 
		</Row>
		<Row> 
			<ID>71</ID> 
			<Type>COLOR_PLAYER_DARK_PURPLE_TEXT</Type> 
			<Red>0.8</Red> 
			<Green>0.35</Green> 
			<Blue>0.85</Blue> 
			<Alpha>1</Alpha> 
		</Row>
		<Row> 
			<ID>72</ID> 
			<Type>COLOR_PLAYER_DARK_RED</Type> 
			<Red>0.62</Red> 
			<Green>0</Green> 
			<Blue>0</Blue> 
			<Alpha>1</Alpha> 
		</Row>
		<Row> 
			<ID>73</ID> 
			<Type>COLOR_PLAYER_DARK_RED_TEXT</Type> 
			<Red>1</Red> 
			<Green>0.22</Green> 
			<Blue>0.22</Blue> 
			<Alpha>1</Alpha> 
		</Row>
		<Row> 
			<ID>74</ID> 
			<Type>COLOR_PLAYER_DARK_YELLOW</Type> 
			<Red>0.97</Red> 
			<Green>0.75</Green> 
			<Blue>0</Blue> 
			<Alpha>1</Alpha> 
		</Row>
		<Row> 
			<ID>75</ID> 
			<Type>COLOR_PLAYER_DARK_YELLOW_TEXT</Type> 
			<Red>1</Red> 
			<Green>0.8</Green> 
			<Blue>0</Blue> 
			<Alpha>1</Alpha> 
		</Row>
		<Row> 
			<ID>76</ID> 
			<Type>COLOR_PLAYER_GRAY</Type> 
			<Red>0.7</Red> 
			<Green>0.7</Green> 
			<Blue>0.7</Blue> 
			<Alpha>1</Alpha> 
		</Row>
		<Row> 
			<ID>77</ID> 
			<Type>COLOR_PLAYER_GRAY_TEXT</Type> 
			<Red>0.8</Red> 
			<Green>0.8</Green> 
			<Blue>0.8</Blue> 
			<Alpha>1</Alpha> 
		</Row>
		<Row> 
			<ID>78</ID> 
			<Type>COLOR_PLAYER_GREEN</Type> 
			<Red>0.49</Red> 
			<Green>0.88</Green> 
			<Blue>0</Blue> 
			<Alpha>1</Alpha> 
		</Row>
		<Row> 
			<ID>79</ID> 
			<Type>COLOR_PLAYER_GREEN_TEXT</Type> 
			<Red>0.486</Red> 
			<Green>0.882</Green> 
			<Blue>0</Blue> 
			<Alpha>1</Alpha> 
		</Row>
		<Row> 
			<ID>80</ID> 
			<Type>COLOR_PLAYER_ORANGE</Type> 
			<Red>0.99</Red> 
			<Green>0.35</Green> 
			<Blue>0</Blue> 
			<Alpha>1</Alpha> 
		</Row>
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			<Green>0.569</Green> 
			<Blue>0.075</Blue> 
			<Alpha>1</Alpha> 
		</Row>
		<Row> 
			<ID>168</ID> 
			<Type>COLOR_PLAYER_MONGOL_ICON</Type> 
			<Red>1</Red> 
			<Green>0.471</Green> 
			<Blue>0</Blue> 
			<Alpha>1</Alpha> 
		</Row>
		<Row> 
			<ID>169</ID> 
			<Type>COLOR_PLAYER_MONGOL_BACKGROUND</Type> 
			<Red>0.318</Red> 
			<Green>0</Green> 
			<Blue>0.035</Blue> 
			<Alpha>1</Alpha> 
		</Row>
		<Row> 
			<ID>170</ID> 
			<Type>COLOR_PLAYER_INCA_ICON</Type> 
			<Red>0.027</Red> 
			<Green>0.627</Green> 
			<Blue>0.467</Blue> 
			<Alpha>1</Alpha> 
		</Row>
		<Row> 
			<ID>171</ID> 
			<Type>COLOR_PLAYER_INCA_BACKGROUND</Type> 
			<Red>1</Red> 
			<Green>0.725</Green> 
			<Blue>0.133</Blue> 
			<Alpha>1</Alpha> 
		</Row>
		<Row> 
			<ID>172</ID> 
			<Type>COLOR_PLAYER_SPAIN_ICON</Type> 
			<Red>1</Red> 
			<Green>0.659</Green> 
			<Blue>0.659</Blue> 
			<Alpha>1</Alpha> 
		</Row>
		<Row> 
			<ID>173</ID> 
			<Type>COLOR_PLAYER_SPAIN_BACKGROUND</Type> 
			<Red>0.329</Red> 
			<Green>0.102</Green> 
			<Blue>0.102</Blue> 
			<Alpha>1</Alpha> 
		</Row>
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			<ID>174</ID> 
			<Type>COLOR_PLAYER_POLYNESIA_ICON</Type> 
			<Red>1</Red> 
			<Green>1</Green> 
			<Blue>0.294</Blue> 
			<Alpha>1</Alpha> 
		</Row>
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			<Type>COLOR_PLAYER_POLYNESIA_BACKGROUND</Type> 
			<Red>0.851</Red> 
			<Green>0.349</Green> 
			<Blue>0</Blue> 
			<Alpha>1</Alpha> 
		</Row>
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			<ID>176</ID> 
			<Type>COLOR_PLAYER_DENMARK_ICON</Type> 
			<Red>0.941</Red> 
			<Green>0.9059</Green> 
			<Blue>0.7058</Blue> 
			<Alpha>1</Alpha> 
		</Row>
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			<ID>177</ID> 
			<Type>COLOR_PLAYER_DENMARK_BACKGROUND</Type> 
			<Red>0.4274</Red> 
			<Green>0.1686</Green> 
			<Blue>0.08235</Blue> 
			<Alpha>1</Alpha> 
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			<ID>178</ID> 
			<Type>COLOR_PLAYER_KOREA_ICON</Type> 
			<Red>1</Red> 
			<Green>0</Green> 
			<Blue>0</Blue> 
			<Alpha>1</Alpha> 
		</Row>
		<Row> 
			<ID>179</ID> 
			<Type>COLOR_PLAYER_KOREA_BACKGROUND</Type> 
			<Red>0.1058</Red> 
			<Green>0.1294</Green> 
			<Blue>0.3765</Blue> 
			<Alpha>1</Alpha> 
		</Row>
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			<ID>180</ID> 
			<Type>COLOR_PLAYER_NEBUCHADNEZZAR_ICON</Type> 
			<Red>0.788</Red> 
			<Green>0.973</Green> 
			<Blue>1</Blue> 
			<Alpha>1</Alpha> 
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			<Type>COLOR_PLAYER_NEBUCHADNEZZAR_BACKGROUND</Type> 
			<Red>0.169</Red> 
			<Green>0.318</Green> 
			<Blue>0.384</Blue> 
			<Alpha>1</Alpha> 
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			<ID>182</ID> 
			<Type>COLOR_PLAYER_AUSTRIA_ICON</Type> 
			<Red>1</Red> 
			<Green>1</Green> 
			<Blue>1</Blue> 
			<Alpha>1</Alpha> 
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			<Type>COLOR_PLAYER_AUSTRIA_BACKGROUND</Type> 
			<Red>0.9215</Red> 
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			<Type>COLOR_PLAYER_BYZANTIUM_ICON</Type> 
			<Red>0.2392</Red> 
			<Green>0</Green> 
			<Blue>0.4274</Blue> 
			<Alpha>1</Alpha> 
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			<Red>0.447</Red> 
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			<Alpha>1</Alpha> 
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			<Type>COLOR_PLAYER_CARTHAGE_ICON</Type> 
			<Red>0.3176</Red> 
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			<Blue>0.5372</Blue> 
			<Alpha>1</Alpha> 
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			<Type>COLOR_PLAYER_CARTHAGE_BACKGROUND</Type> 
			<Red>0.8039</Red> 
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			<Blue>0.8039</Blue> 
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			<ID>188</ID> 
			<Type>COLOR_PLAYER_CELTS_ICON</Type> 
			<Red>0.5803</Red> 
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			<Blue>1</Blue> 
			<Alpha>1</Alpha> 
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			<Type>COLOR_PLAYER_CELTS_BACKGROUND</Type> 
			<Red>0.0862</Red> 
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			<Alpha>1</Alpha> 
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			<ID>192</ID> 
			<Type>COLOR_PLAYER_HUNS_ICON</Type> 
			<Red>0.2745</Red> 
			<Green>0</Green> 
			<Blue>0.0156</Blue> 
			<Alpha>1</Alpha> 
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			<Type>COLOR_PLAYER_HUNS_BACKGROUND</Type> 
			<Red>0.7058</Red> 
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			<Alpha>1</Alpha> 
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			<ID>194</ID> 
			<Type>COLOR_PLAYER_MAYA_ICON</Type> 
			<Red>0.0941</Red> 
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			<Blue>0.2588</Blue> 
			<Alpha>1</Alpha> 
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			<Type>COLOR_PLAYER_MAYA_BACKGROUND</Type> 
			<Red>0.7764</Red> 
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			<Type>COLOR_PLAYER_NETHERLANDS_ICON</Type> 
			<Red>1</Red> 
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			<Type>COLOR_PLAYER_NETHERLANDS_BACKGROUND</Type> 
			<Red>1</Red> 
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			<Type>COLOR_PLAYER_SWEDEN_ICON</Type> 
			<Red>0.9764</Red> 
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			<Alpha>1</Alpha> 
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			<Type>COLOR_PLAYER_SWEDEN_BACKGROUND</Type> 
			<Red>0.0313</Red> 
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			<Type>COLOR_FADING_POSITIVE_TEXT</Type> 
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			<Type>COLOR_FADING_NEGATIVE_TEXT</Type> 
			<Red>0.5234</Red> 
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			<Alpha>1</Alpha> 
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			<ID>202</ID> 
			<Type>COLOR_PLAYER_ETHIOPIA_ICON</Type> 
			<Red>1</Red> 
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			<Blue>0.1802</Blue> 
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			<Type>COLOR_PLAYER_ETHIOPIA_BACKGROUND</Type> 
			<Red>0.00664</Red> 
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			<Alpha>1</Alpha> 
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			<ID>204</ID> 
			<Type>COLOR_PLAYER_ASSYRIA_ICON</Type> 
			<Red>1</Red> 
			<Green>0.66274509803922</Green> 
			<Blue>0.050980392156863</Blue> 
			<Alpha>1</Alpha> 
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			<Type>COLOR_PLAYER_ASSYRIA_BACKGROUND</Type> 
			<Red>1</Red> 
			<Green>0.95686274509804</Green> 
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			<Alpha>1</Alpha> 
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			<ID>206</ID> 
			<Type>COLOR_PLAYER_BRAZIL_ICON</Type> 
			<Red>0.16470588235294</Red> 
			<Green>0.32941176470588</Green> 
			<Blue>0.17647058823529</Blue> 
			<Alpha>1</Alpha> 
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			<ID>207</ID> 
			<Type>COLOR_PLAYER_BRAZIL_BACKGROUND</Type> 
			<Red>0.58823529411765</Red> 
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			<Blue>0.03921568627451</Blue> 
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			<ID>208</ID> 
			<Type>COLOR_PLAYER_INDONESIA_ICON</Type> 
			<Red>0.62352941176471</Red> 
			<Green>0.1843137254902</Green> 
			<Blue>0.11372549019608</Blue> 
			<Alpha>1</Alpha> 
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			<ID>209</ID> 
			<Type>COLOR_PLAYER_INDONESIA_BACKGROUND</Type> 
			<Red>0.43529411764706</Red> 
			<Green>0.82745098039216</Green> 
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			<Alpha>1</Alpha> 
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		<Row> 
			<ID>210</ID> 
			<Type>COLOR_PLAYER_MOROCCO_ICON</Type> 
			<Red>0.15686274509804</Red> 
			<Green>0.70196078431373</Green> 
			<Blue>0.31372549019608</Blue> 
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			<ID>211</ID> 
			<Type>COLOR_PLAYER_MOROCCO_BACKGROUND</Type> 
			<Red>0.56862745098039</Red> 
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			<ID>212</ID> 
			<Type>COLOR_PLAYER_POLAND_ICON</Type> 
			<Red>0.22352941176471</Red> 
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			<ID>213</ID> 
			<Type>COLOR_PLAYER_POLAND_BACKGROUND</Type> 
			<Red>0.96078431372549</Red> 
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			<Alpha>1</Alpha> 
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			<ID>214</ID> 
			<Type>COLOR_PLAYER_PORTUGAL_ICON</Type> 
			<Red>0.015686274509804</Red> 
			<Green>0.07843137254902</Green> 
			<Blue>0.49019607843137</Blue> 
			<Alpha>1</Alpha> 
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			<ID>215</ID> 
			<Type>COLOR_PLAYER_PORTUGAL_BACKGROUND</Type> 
			<Red>1</Red> 
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			<ID>216</ID> 
			<Type>COLOR_PLAYER_SHOSHONE_ICON</Type> 
			<Red>0.098039215686274</Red> 
			<Green>0.94117647058824</Green> 
			<Blue>0.8078431372549</Blue> 
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			<ID>217</ID> 
			<Type>COLOR_PLAYER_SHOSHONE_BACKGROUND</Type> 
			<Red>0.29019607843137</Red> 
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			<ID>218</ID> 
			<Type>COLOR_PLAYER_VENICE_ICON</Type> 
			<Red>1</Red> 
			<Green>0.99607843137255</Green> 
			<Blue>0.84705882352941</Blue> 
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			<Type>COLOR_PLAYER_VENICE_BACKGROUND</Type> 
			<Red>0.4</Red> 
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			<ID>220</ID> 
			<Type>COLOR_PLAYER_ZULU_ICON</Type> 
			<Red>0.41960784313725</Red> 
			<Green>0.19607843137255</Green> 
			<Blue>0.098039215686274</Blue> 
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			<Type>COLOR_PLAYER_ZULU_BACKGROUND</Type> 
			<Red>1</Red> 
			<Green>0.90980392156863</Green> 
			<Blue>0.83921568627451</Blue> 
			<Alpha>1</Alpha> 
		</Row>
	</Colors> 

	<Table name="Commands">
		<Column name="ID" type="integer"  primarykey="true" autoincrement="true" />
		<Column name="Type" type="text"  unique="true" notnull="true" />
		<Column name="Description" type="text"  />
		<Column name="Help" type="text"  />
		<Column name="DisabledHelp" type="text"  />
		<Column name="HotKey" type="text"  />
		<Column name="HotKeyAlt" type="text"  />
		<Column name="HotKeyPriority" type="integer"  default="0"/>
		<Column name="HotKeyPriorityAlt" type="integer"  default="0"/>
		<Column name="OrderPriority" type="integer"  default="0"/>
		<Column name="AltDown" type="boolean"  default="0"/>
		<Column name="AltDownAlt" type="boolean"  default="0"/>
		<Column name="ShiftDown" type="boolean"  default="0"/>
		<Column name="ShiftDownAlt" type="boolean"  default="0"/>
		<Column name="CtrlDown" type="boolean"  default="0"/>
		<Column name="CtrlDownAlt" type="boolean"  default="0"/>
		<Column name="Visible" type="boolean"  default="0"/>
		<Column name="All" type="boolean"  default="0"/>
		<Column name="ConfirmCommand" type="boolean"  default="0"/>
		<Column name="Automate" type="text"  />
		<Column name="IconIndex" type="integer"  default="-1"/>
		<Column name="IconAtlas" type="text"  default="NULL"/>
	</Table> 
	<Commands>
		<Delete />

		<Row> 
			<ID>0</ID> 
			<Type>COMMAND_PROMOTION</Type> 
			<Description>TXT_KEY_COMMAND_PROMOTION</Description> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>198</OrderPriority> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Visible>false</Visible> 
			<All>false</All> 
			<ConfirmCommand>false</ConfirmCommand> 
			<IconIndex>-1</IconIndex> 
		</Row>
		<Row> 
			<ID>1</ID> 
			<Type>COMMAND_UPGRADE</Type> 
			<Description>TXT_KEY_COMMAND_UPGRADE</Description> 
			<HotKey>KB_U</HotKey> 
			<HotKeyPriority>2</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>150</OrderPriority> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Visible>true</Visible> 
			<All>false</All> 
			<ConfirmCommand>false</ConfirmCommand> 
			<IconIndex>44</IconIndex> 
			<IconAtlas>UNIT_ACTION_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>2</ID> 
			<Type>COMMAND_AUTOMATE</Type> 
			<Description>TXT_KEY_COMMAND_AUTOMATE</Description> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>0</OrderPriority> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Visible>false</Visible> 
			<All>false</All> 
			<ConfirmCommand>false</ConfirmCommand> 
			<IconIndex>-1</IconIndex> 
		</Row>
		<Row> 
			<ID>3</ID> 
			<Type>COMMAND_WAKE</Type> 
			<Description>TXT_KEY_COMMAND_WAKE</Description> 
			<Help>TXT_KEY_COMMAND_WAKE_HELP</Help> 
			<HotKey>KB_F</HotKey> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>101</OrderPriority> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Visible>true</Visible> 
			<All>true</All> 
			<ConfirmCommand>false</ConfirmCommand> 
			<IconIndex>5</IconIndex> 
			<IconAtlas>UNIT_ACTION_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>4</ID> 
			<Type>COMMAND_CANCEL</Type> 
			<Description>TXT_KEY_COMMAND_CANCEL</Description> 
			<Help>TXT_KEY_COMMAND_CANCEL_HELP</Help> 
			<HotKey>KB_BACKSPACE</HotKey> 
			<HotKeyPriority>1</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>199</OrderPriority> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Visible>true</Visible> 
			<All>true</All> 
			<ConfirmCommand>false</ConfirmCommand> 
			<IconIndex>39</IconIndex> 
			<IconAtlas>UNIT_ACTION_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>5</ID> 
			<Type>COMMAND_CANCEL_ALL</Type> 
			<Description>TXT_KEY_COMMAND_CANCEL_ALL</Description> 
			<Help>TXT_KEY_COMMAND_CANCEL_ALL_HELP</Help> 
			<HotKey>KB_BACKSPACE</HotKey> 
			<HotKeyPriority>1</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>199</OrderPriority> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>true</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Visible>false</Visible> 
			<All>true</All> 
			<ConfirmCommand>false</ConfirmCommand> 
			<IconIndex>39</IconIndex> 
			<IconAtlas>UNIT_ACTION_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>6</ID> 
			<Type>COMMAND_STOP_AUTOMATION</Type> 
			<Description>TXT_KEY_COMMAND_STOP_AUTOMATION</Description> 
			<Help>TXT_KEY_COMMAND_STOP_AUTOMATION_HELP</Help> 
			<HotKey>KB_BACKSPACE</HotKey> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>101</OrderPriority> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Visible>true</Visible> 
			<All>true</All> 
			<ConfirmCommand>false</ConfirmCommand> 
			<IconIndex>39</IconIndex> 
			<IconAtlas>UNIT_ACTION_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>7</ID> 
			<Type>COMMAND_DELETE</Type> 
			<Description>TXT_KEY_COMMAND_DELETE</Description> 
			<Help>TXT_KEY_COMMAND_DELETE_HELP</Help> 
			<HotKey>KB_DELETE</HotKey> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>-1</OrderPriority> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Visible>true</Visible> 
			<All>false</All> 
			<ConfirmCommand>true</ConfirmCommand> 
			<IconIndex>11</IconIndex> 
			<IconAtlas>UNIT_ACTION_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>8</ID> 
			<Type>COMMAND_GIFT</Type> 
			<Description>TXT_KEY_COMMAND_GIFT</Description> 
			<Help>TXT_KEY_COMMAND_GIFT_HELP</Help> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>1</OrderPriority> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Visible>true</Visible> 
			<All>false</All> 
			<ConfirmCommand>false</ConfirmCommand> 
			<IconIndex>7</IconIndex> 
			<IconAtlas>UNIT_ACTION_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>9</ID> 
			<Type>COMMAND_HOTKEY</Type> 
			<Description>TXT_KEY_COMMAND_HOTKEY</Description> 
			<Help>TXT_KEY_COMMAND_HOTKEY_HELP</Help> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>0</OrderPriority> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Visible>false</Visible> 
			<All>false</All> 
			<ConfirmCommand>false</ConfirmCommand> 
			<IconIndex>-1</IconIndex> 
		</Row>
	</Commands> 

	<Table name="Concepts">
		<Column name="ID" type="integer"  primarykey="true" autoincrement="true" />
		<Column name="Type" type="text"  unique="true" notnull="true" />
		<Column name="Topic" type="text"  notnull="true" />
		<Column name="Description" type="text"  notnull="true" />
		<Column name="Summary" type="text"  notnull="true" />
		<Column name="AdvisorQuestion" type="text"  />
		<Column name="Advisor" type="text"  notnull="true" />
		<Column name="CivilopediaPage" type="integer"  />
		<Column name="CivilopediaPageText" type="text"  />
		<Column name="CivilopediaHeaderType" type="text"  />
		<Column name="InsertAfter" type="text"  />
		<Column name="InsertBefore" type="text"  />
	</Table> 
	<Concepts>
		<Delete />

		<Row> 
			<ID>0</ID> 
			<Type>CONCEPT_CITIES</Type> 
			<Topic>TXT_KEY_TOPIC_CITIES</Topic> 
			<Description>TXT_KEY_CITIES_HEADING1_TITLE</Description> 
			<Summary>TXT_KEY_CITIES_HEADING1_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_CITIES_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaHeaderType>HEADER_CITIES</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>1</ID> 
			<Type>CONCEPT_FOUNDING_CITIES</Type> 
			<Topic>TXT_KEY_TOPIC_CITIES</Topic> 
			<Description>TXT_KEY_CITIES_HOWTOBUILD_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_CITIES_HOWTOBUILD_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_CITIES_HOWTOBUILD_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaHeaderType>HEADER_CITIES</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>2</ID> 
			<Type>CONCEPT_WHERE_TO_FOUND_CITIES</Type> 
			<Topic>TXT_KEY_TOPIC_CITIES</Topic> 
			<Description>TXT_KEY_CITIES_WHERETOCONSTRUCT_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_CITIES_WHERETOCONSTRUCT_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_CITIES_WHERETOCONSTRUCT_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaHeaderType>HEADER_CITIES</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>3</ID> 
			<Type>CONCEPT_CITY_BANNER</Type> 
			<Topic>TXT_KEY_TOPIC_CITIES</Topic> 
			<Description>TXT_KEY_CITIES_CITYBANNER_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_CITIES_CITYBANNER_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_CITIES_CITYBANNER_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaHeaderType>HEADER_CITIES</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>4</ID> 
			<Type>CONCEPT_CITY_SCREEN</Type> 
			<Topic>TXT_KEY_TOPIC_CITIES</Topic> 
			<Description>TXT_KEY_CITIES_CITYSCREEN_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_CITIES_CITYSCREEN_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_CITIES_CITYSCREEN_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaHeaderType>HEADER_CITIES</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>5</ID> 
			<Type>CONCEPT_CITY_COMBATUNITS</Type> 
			<Topic>TXT_KEY_TOPIC_CITIES</Topic> 
			<Description>TXT_KEY_CITIES_COMBATUNITS_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_CITIES_COMBATUNITS_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_CITIES_COMBATUNITS_ADV_QUEST</AdvisorQuestion> 
			<Advisor>MILITARY</Advisor> 
			<CivilopediaHeaderType>HEADER_CITIES</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>6</ID> 
			<Type>CONCEPT_CITY_CONSTRUCTION</Type> 
			<Topic>TXT_KEY_TOPIC_CITIES</Topic> 
			<Description>TXT_KEY_CITIES_CONSTRUCTIONINCITIES_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_CITIES_CONSTRUCTIONINCITIES_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_CITIES_CONSTRUCTIONINCITIES_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaHeaderType>HEADER_CITIES</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>7</ID> 
			<Type>CONCEPT_CITY_BUILD</Type> 
			<Topic>TXT_KEY_TOPIC_CITIES</Topic> 
			<Description>TXT_KEY_CITIES_CITYBUILD_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_CITIES_CITYBUILD_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_CITIES_CITYBUILD_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaHeaderType>HEADER_CITIES</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>8</ID> 
			<Type>CONCEPT_CITY_CHANGE_BUILD</Type> 
			<Topic>TXT_KEY_TOPIC_CITIES</Topic> 
			<Description>TXT_KEY_CITIES_CHANGINGCONSTRUCTION_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_CITIES_CHANGINGCONSTRUCTION_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_CITIES_CHANGINGCONSTRUCTION_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaHeaderType>HEADER_CITIES</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>9</ID> 
			<Type>CONCEPT_CITY_PURCHASEITEM</Type> 
			<Topic>TXT_KEY_TOPIC_CITIES</Topic> 
			<Description>TXT_KEY_CITIES_PURCHASINGITEM_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_CITIES_PURCHASINGITEM_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_CITIES_PURCHASINGITEM_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaHeaderType>HEADER_CITIES</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>10</ID> 
			<Type>CONCEPT_CITY_CONSTRUCTING_UNITS</Type> 
			<Topic>TXT_KEY_TOPIC_CITIES</Topic> 
			<Description>TXT_KEY_CITIES_CONSTRUCTINGUNITS_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_CITIES_CONSTRUCTINGUNITS_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_CITIES_CONSTRUCTINGUNITS_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaHeaderType>HEADER_CITIES</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>11</ID> 
			<Type>CONCEPT_CITY_CONSTRUCTING_BUILDINGS</Type> 
			<Topic>TXT_KEY_TOPIC_CITIES</Topic> 
			<Description>TXT_KEY_CITIES_CONSTRUCTINGBUILDINGS_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_CITIES_CONSTRUCTINGBUILDINGS_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_CITIES_CONSTRUCTINGBUILDINGS_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaHeaderType>HEADER_CITIES</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>12</ID> 
			<Type>CONCEPT_CITY_CONSTRUCTING_WONDERS</Type> 
			<Topic>TXT_KEY_TOPIC_CITIES</Topic> 
			<Description>TXT_KEY_CITIES_CONSTRUCTINGWONDERS_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_CITIES_CONSTRUCTINGWONDERS_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_CITIES_CONSTRUCTINGWONDERS_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaHeaderType>HEADER_CITIES</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>13</ID> 
			<Type>CONCEPT_CITY_WORKINGLAND</Type> 
			<Topic>TXT_KEY_TOPIC_CITIES</Topic> 
			<Description>TXT_KEY_CITIES_WORKINGLAND_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_CITIES_WORKINGLAND_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_CITIES_WORKINGLAND_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaHeaderType>HEADER_CITIES</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>14</ID> 
			<Type>CONCEPT_CITY_ASSIGNINGCITIZENS</Type> 
			<Topic>TXT_KEY_TOPIC_CITIES</Topic> 
			<Description>TXT_KEY_CITIES_ASSIGNINGCITIZENS_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_CITIES_ASSIGNINGCITIZENS_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_CITIES_ASSIGNINGCITIZENS_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaHeaderType>HEADER_CITIES</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>15</ID> 
			<Type>CONCEPT_CITY_IMPROVINGLAND</Type> 
			<Topic>TXT_KEY_TOPIC_CITIES</Topic> 
			<Description>TXT_KEY_CITIES_IMPROVINGLAND_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_CITIES_IMPROVINGLAND_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_CITIES_IMPROVINGLAND_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaHeaderType>HEADER_CITIES</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>16</ID> 
			<Type>CONCEPT_CITY_SPECIALISTS</Type> 
			<Topic>TXT_KEY_TOPIC_CITIES</Topic> 
			<Description>TXT_KEY_CITIES_SPECIALISTS_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_CITIES_SPECIALISTS_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_CITIES_SPECIALISTS_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaHeaderType>HEADER_CITIES</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>17</ID> 
			<Type>CONCEPT_CITY_SPECIALISTS_NOTWORKTILE</Type> 
			<Topic>TXT_KEY_TOPIC_CITIES</Topic> 
			<Description>TXT_KEY_CITIES_SPECIALISTSNOTWORKINGFIELDS_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_CITIES_SPECIALISTSNOTWORKINGFIELDS_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_CITIES_SPECIALISTSNOTWORKINGFIELDS_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaHeaderType>HEADER_CITIES</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>18</ID> 
			<Type>CONCEPT_CITY_SPECIALISTS_BENEFIT</Type> 
			<Topic>TXT_KEY_TOPIC_CITIES</Topic> 
			<Description>TXT_KEY_CITIES_BENEFITSSPECIALISTS_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_CITIES_BENEFITSSPECIALISTS_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_CITIES_BENEFITSSPECIALISTS_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaHeaderType>HEADER_CITIES</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>19</ID> 
			<Type>CONCEPT_CITY_UNEMPLOYED_CITIZENS</Type> 
			<Topic>TXT_KEY_TOPIC_CITIES</Topic> 
			<Description>TXT_KEY_CITIES_UNEMPLOYEDCITIZENS_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_CITIES_UNEMPLOYEDCITIZENS_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_CITIES_UNEMPLOYEDCITIZENS_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaHeaderType>HEADER_CITIES</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>20</ID> 
			<Type>CONCEPT_CITY_COMBAT</Type> 
			<Topic>TXT_KEY_TOPIC_CITIES</Topic> 
			<Description>TXT_KEY_CITIES_CITYCOMBAT_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_CITIES_CITYCOMBAT_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_CITIES_CITYCOMBAT_ADV_QUEST</AdvisorQuestion> 
			<Advisor>MILITARY</Advisor> 
			<CivilopediaHeaderType>HEADER_CITIES</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>21</ID> 
			<Type>CONCEPT_CITY_ATTACKING_MELEE</Type> 
			<Topic>TXT_KEY_TOPIC_CITIES</Topic> 
			<Description>TXT_KEY_CITIES_ATTACKINGCITY_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_CITIES_ATTACKINGCITY_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_CITIES_ATTACKINGCITY_ADV_QUEST</AdvisorQuestion> 
			<Advisor>MILITARY</Advisor> 
			<CivilopediaHeaderType>HEADER_CITIES</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>22</ID> 
			<Type>CONCEPT_CITY_ATTACKING_RANGED</Type> 
			<Topic>TXT_KEY_TOPIC_CITIES</Topic> 
			<Description>TXT_KEY_CITIES_ATTACKINGRANGEDUNITS_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_CITIES_ATTACKINGRANGEDUNITS_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_CITIES_ATTACKINGRANGEDUNITS_ADV_QUEST</AdvisorQuestion> 
			<Advisor>MILITARY</Advisor> 
			<CivilopediaHeaderType>HEADER_CITIES</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>23</ID> 
			<Type>CONCEPT_CITY_DEFENDING</Type> 
			<Topic>TXT_KEY_TOPIC_CITIES</Topic> 
			<Description>TXT_KEY_CITIES_DEFENDINGCITY_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_CITIES_DEFENDINGCITY_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_CITIES_DEFENDINGCITY_ADV_QUEST</AdvisorQuestion> 
			<Advisor>MILITARY</Advisor> 
			<CivilopediaHeaderType>HEADER_CITIES</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>24</ID> 
			<Type>CONCEPT_CITY_CONQUERING</Type> 
			<Topic>TXT_KEY_TOPIC_CITIES</Topic> 
			<Description>TXT_KEY_CITIES_CONQUERINGCITY_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_CITIES_CONQUERINGCITY_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_CITIES_CONQUERINGCITY_ADV_QUEST</AdvisorQuestion> 
			<Advisor>MILITARY</Advisor> 
			<CivilopediaHeaderType>HEADER_CITIES</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>25</ID> 
			<Type>CONCEPT_CITY_DESTROY</Type> 
			<Topic>TXT_KEY_TOPIC_CITIES</Topic> 
			<Description>TXT_KEY_CITIES_DESTROYINGCITY_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_CITIES_DESTROYINGCITY_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_CITIES_DESTROYINGCITY_ADV_QUEST</AdvisorQuestion> 
			<Advisor>MILITARY</Advisor> 
			<CivilopediaHeaderType>HEADER_CITIES</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>26</ID> 
			<Type>CONCEPT_CITY_INDESTRUCTABLE</Type> 
			<Topic>TXT_KEY_TOPIC_CITIES</Topic> 
			<Description>TXT_KEY_CITIES_INDESTRUCTIBLECITY_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_CITIES_INDESTRUCTIBLECITY_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_CITIES_INDESTRUCTIBLECITY_ADV_QUEST</AdvisorQuestion> 
			<Advisor>MILITARY</Advisor> 
			<CivilopediaHeaderType>HEADER_CITIES</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>27</ID> 
			<Type>CONCEPT_CITY_ANNEX</Type> 
			<Topic>TXT_KEY_TOPIC_CITIES</Topic> 
			<Description>TXT_KEY_CITIES_ANNEXINGCITY_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_CITIES_ANNEXINGCITY_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_CITIES_ANNEXINGCITY_ADV_QUEST</AdvisorQuestion> 
			<Advisor>MILITARY</Advisor> 
			<CivilopediaHeaderType>HEADER_CITIES</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>28</ID> 
			<Type>CONCEPT_CITY_PUPPET</Type> 
			<Topic>TXT_KEY_TOPIC_CITIES</Topic> 
			<Description>TXT_KEY_CITIES_MAKINGCITYPUPPET_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_CITIES_MAKINGCITYPUPPET_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_CITIES_MAKINGCITYPUPPET_ADV_QUEST</AdvisorQuestion> 
			<Advisor>MILITARY</Advisor> 
			<CivilopediaHeaderType>HEADER_CITIES</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>29</ID> 
			<Type>CONCEPT_COMBAT</Type> 
			<Topic>TXT_KEY_TOPIC_COMBAT</Topic> 
			<Description>TXT_KEY_COMBAT_HEADING1_TITLE</Description> 
			<Summary>TXT_KEY_COMBAT_HEADING1_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_COMBAT_ADV_QUEST</AdvisorQuestion> 
			<Advisor>MILITARY</Advisor> 
			<CivilopediaHeaderType>HEADER_COMBAT</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>30</ID> 
			<Type>CONCEPT_COMBAT_DECLARE_WAR</Type> 
			<Topic>TXT_KEY_TOPIC_COMBAT</Topic> 
			<Description>TXT_KEY_COMBAT_DECLAREWAR_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_COMBAT_DECLAREWAR_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_COMBAT_DECLAREWAR_ADV_QUEST</AdvisorQuestion> 
			<Advisor>MILITARY</Advisor> 
			<CivilopediaHeaderType>HEADER_COMBAT</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>31</ID> 
			<Type>CONCEPT_COMBAT_DECLARE_WAR_DIPLOMATICALLY</Type> 
			<Topic>TXT_KEY_TOPIC_COMBAT</Topic> 
			<Description>TXT_KEY_COMBAT_DIPLODECLAREWAR_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_COMBAT_DIPLODECLAREWAR_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_COMBAT_DIPLODECLAREWAR_ADV_QUEST</AdvisorQuestion> 
			<Advisor>MILITARY</Advisor> 
			<CivilopediaHeaderType>HEADER_COMBAT</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>32</ID> 
			<Type>CONCEPT_COMBAT_DECLARE_WAR_ATTACK_UNIT</Type> 
			<Topic>TXT_KEY_TOPIC_COMBAT</Topic> 
			<Description>TXT_KEY_COMBAT_ATTACKUNIT_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_COMBAT_ATTACKUNIT_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_COMBAT_ATTACKUNIT_ADV_QUEST</AdvisorQuestion> 
			<Advisor>MILITARY</Advisor> 
			<CivilopediaHeaderType>HEADER_COMBAT</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>33</ID> 
			<Type>CONCEPT_COMBAT_DECLARE_WAR_ENTER_TERRITORY</Type> 
			<Topic>TXT_KEY_TOPIC_COMBAT</Topic> 
			<Description>TXT_KEY_COMBAT_ENTERTERRITORY_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_COMBAT_ENTERTERRITORY_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_COMBAT_ENTERTERRITORY_ADV_QUEST</AdvisorQuestion> 
			<Advisor>MILITARY</Advisor> 
			<CivilopediaHeaderType>HEADER_COMBAT</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>34</ID> 
			<Type>CONCEPT_COMBAT_DECLARE_WAR_RECEIVED</Type> 
			<Topic>TXT_KEY_TOPIC_COMBAT</Topic> 
			<Description>TXT_KEY_COMBAT_RECEIVEWAR_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_COMBAT_RECEIVEWAR_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_COMBAT_RECEIVEWAR_ADV_QUEST</AdvisorQuestion> 
			<Advisor>MILITARY</Advisor> 
			<CivilopediaHeaderType>HEADER_COMBAT</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>35</ID> 
			<Type>CONCEPT_COMBAT_END_WAR</Type> 
			<Topic>TXT_KEY_TOPIC_COMBAT</Topic> 
			<Description>TXT_KEY_COMBAT_ENDWAR_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_COMBAT_ENDWAR_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_COMBAT_ENDWAR_ADV_QUEST</AdvisorQuestion> 
			<Advisor>MILITARY</Advisor> 
			<CivilopediaHeaderType>HEADER_COMBAT</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>36</ID> 
			<Type>CONCEPT_COMBAT_WHICH_UNITS_CAN_FIGHT</Type> 
			<Topic>TXT_KEY_TOPIC_COMBAT</Topic> 
			<Description>TXT_KEY_COMBAT_WHICHUNITSFIGHT_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_COMBAT_WHICHUNITSFIGHT_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_COMBAT_WHICHUNITSFIGHT_ADV_QUEST</AdvisorQuestion> 
			<Advisor>MILITARY</Advisor> 
			<CivilopediaPage>4</CivilopediaPage> 
			<CivilopediaPageText>TXT_KEY_CIVILOPEDIA_SHORTCUT_UNITS_LIST</CivilopediaPageText> 
			<CivilopediaHeaderType>HEADER_COMBAT</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>37</ID> 
			<Type>CONCEPT_COMBAT_UNIT_STATS</Type> 
			<Topic>TXT_KEY_TOPIC_COMBAT</Topic> 
			<Description>TXT_KEY_COMBAT_UNITCOMBATSTATS_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_COMBAT_UNITCOMBATSTATS_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_COMBAT_UNITCOMBATSTATS_ADV_QUEST</AdvisorQuestion> 
			<Advisor>MILITARY</Advisor> 
			<CivilopediaPage>4</CivilopediaPage> 
			<CivilopediaPageText>TXT_KEY_CIVILOPEDIA_SHORTCUT_UNITS_LIST</CivilopediaPageText> 
			<CivilopediaHeaderType>HEADER_COMBAT</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>38</ID> 
			<Type>CONCEPT_COMBAT_UNIT_STATS_RANGED_COMBAT_STRENGTH</Type> 
			<Topic>TXT_KEY_TOPIC_COMBAT</Topic> 
			<Description>TXT_KEY_COMBAT_RANGEDSTRENGTH_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_COMBAT_RANGEDSTRENGTH_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_COMBAT_RANGEDSTRENGTH_ADV_QUEST</AdvisorQuestion> 
			<Advisor>MILITARY</Advisor> 
			<CivilopediaPage>4</CivilopediaPage> 
			<CivilopediaPageText>TXT_KEY_CIVILOPEDIA_SHORTCUT_UNITS_LIST</CivilopediaPageText> 
			<CivilopediaHeaderType>HEADER_COMBAT</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>39</ID> 
			<Type>CONCEPT_COMBAT_UNIT_STATS_RANGE</Type> 
			<Topic>TXT_KEY_TOPIC_COMBAT</Topic> 
			<Description>TXT_KEY_COMBAT_RANGESTAT_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_COMBAT_RANGESTAT_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_COMBAT_RANGE_BASICS_ADV_QUEST</AdvisorQuestion> 
			<Advisor>MILITARY</Advisor> 
			<CivilopediaPage>4</CivilopediaPage> 
			<CivilopediaPageText>TXT_KEY_CIVILOPEDIA_SHORTCUT_UNITS_LIST</CivilopediaPageText> 
			<CivilopediaHeaderType>HEADER_COMBAT</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>40</ID> 
			<Type>CONCEPT_COMBAT_UNIT_STATS_COMBAT_STRENGTH</Type> 
			<Topic>TXT_KEY_TOPIC_COMBAT</Topic> 
			<Description>TXT_KEY_COMBAT_COMBATSTRENGTH_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_COMBAT_COMBATSTRENGTH_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_COMBAT_COMBATSTRENGTH_ADV_QUEST</AdvisorQuestion> 
			<Advisor>MILITARY</Advisor> 
			<CivilopediaPage>4</CivilopediaPage> 
			<CivilopediaPageText>TXT_KEY_CIVILOPEDIA_SHORTCUT_UNITS_LIST</CivilopediaPageText> 
			<CivilopediaHeaderType>HEADER_COMBAT</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>41</ID> 
			<Type>CONCEPT_COMBAT_UNIT_STATS_HIT_POINTS</Type> 
			<Topic>TXT_KEY_TOPIC_COMBAT</Topic> 
			<Description>TXT_KEY_COMBAT_HITPOINTS_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_COMBAT_HITPOINTS_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_COMBAT_HITPOINTS_ADV_QUEST</AdvisorQuestion> 
			<Advisor>MILITARY</Advisor> 
			<CivilopediaPage>4</CivilopediaPage> 
			<CivilopediaPageText>TXT_KEY_CIVILOPEDIA_SHORTCUT_UNITS_LIST</CivilopediaPageText> 
			<CivilopediaHeaderType>HEADER_COMBAT</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>42</ID> 
			<Type>CONCEPT_COMBAT_MELEE_COMBAT</Type> 
			<Topic>TXT_KEY_TOPIC_COMBAT</Topic> 
			<Description>TXT_KEY_COMBAT_MELEE_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_COMBAT_MELEE_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_COMBAT_MELEE_ADV_QUEST</AdvisorQuestion> 
			<Advisor>MILITARY</Advisor> 
			<CivilopediaPage>4</CivilopediaPage> 
			<CivilopediaPageText>TXT_KEY_CIVILOPEDIA_SHORTCUT_UNITS_LIST</CivilopediaPageText> 
			<CivilopediaHeaderType>HEADER_COMBAT</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>43</ID> 
			<Type>CONCEPT_COMBAT_MELEE_COMBAT_RESOLVE</Type> 
			<Topic>TXT_KEY_TOPIC_COMBAT</Topic> 
			<Description>TXT_KEY_COMBAT_MELEECOMBATSTRENGTH_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_COMBAT_MELEECOMBATSTRENGTH_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_COMBAT_MELEECOMBATSTRENGTH_ADV_QUEST</AdvisorQuestion> 
			<Advisor>MILITARY</Advisor> 
			<CivilopediaPage>4</CivilopediaPage> 
			<CivilopediaPageText>TXT_KEY_CIVILOPEDIA_SHORTCUT_UNITS_LIST</CivilopediaPageText> 
			<CivilopediaHeaderType>HEADER_COMBAT</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>44</ID> 
			<Type>CONCEPT_COMBAT_MELEE_MULTIPLE_UNITS</Type> 
			<Topic>TXT_KEY_TOPIC_COMBAT</Topic> 
			<Description>TXT_KEY_COMBAT_MULTIPLECOMBAT_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_COMBAT_MULTIPLECOMBAT_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_COMBAT_MULTIPLECOMBAT_ADV_QUEST</AdvisorQuestion> 
			<Advisor>MILITARY</Advisor> 
			<CivilopediaPage>4</CivilopediaPage> 
			<CivilopediaPageText>TXT_KEY_CIVILOPEDIA_SHORTCUT_UNITS_LIST</CivilopediaPageText> 
			<CivilopediaHeaderType>HEADER_COMBAT</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>45</ID> 
			<Type>CONCEPT_COMBAT_COMBAT_INFORMATION_TABLE</Type> 
			<Topic>TXT_KEY_TOPIC_COMBAT</Topic> 
			<Description>TXT_KEY_COMBAT_COMBATTABLE_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_COMBAT_COMBATTABLE_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_COMBAT_COMBATTABLE_ADV_QUEST</AdvisorQuestion> 
			<Advisor>MILITARY</Advisor> 
			<CivilopediaPage>4</CivilopediaPage> 
			<CivilopediaPageText>TXT_KEY_CIVILOPEDIA_SHORTCUT_UNITS_LIST</CivilopediaPageText> 
			<CivilopediaHeaderType>HEADER_COMBAT</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>46</ID> 
			<Type>CONCEPT_COMBAT_MELEE_INITIATING_COMBAT</Type> 
			<Topic>TXT_KEY_TOPIC_COMBAT</Topic> 
			<Description>TXT_KEY_COMBAT_INITIATINGMELEE_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_COMBAT_INITIATINGMELEE_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_COMBAT_INITIATINGMELEE_ADV_QUEST</AdvisorQuestion> 
			<Advisor>MILITARY</Advisor> 
			<CivilopediaPage>4</CivilopediaPage> 
			<CivilopediaPageText>TXT_KEY_CIVILOPEDIA_SHORTCUT_UNITS_LIST</CivilopediaPageText> 
			<CivilopediaHeaderType>HEADER_COMBAT</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>47</ID> 
			<Type>CONCEPT_COMBAT_MELEE_RESULTS</Type> 
			<Topic>TXT_KEY_TOPIC_COMBAT</Topic> 
			<Description>TXT_KEY_COMBAT_MELEERESULTS_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_COMBAT_MELEERESULTS_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_COMBAT_MELEERESULTS_ADV_QUEST</AdvisorQuestion> 
			<Advisor>MILITARY</Advisor> 
			<CivilopediaPage>4</CivilopediaPage> 
			<CivilopediaPageText>TXT_KEY_CIVILOPEDIA_SHORTCUT_UNITS_LIST</CivilopediaPageText> 
			<CivilopediaHeaderType>HEADER_COMBAT</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>48</ID> 
			<Type>CONCEPT_COMBAT_RANGED_COMBAT</Type> 
			<Topic>TXT_KEY_TOPIC_COMBAT</Topic> 
			<Description>TXT_KEY_COMBAT_RANGED_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_COMBAT_RANGED_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_COMBAT_RANGED_ADV_QUEST</AdvisorQuestion> 
			<Advisor>MILITARY</Advisor> 
			<CivilopediaPage>4</CivilopediaPage> 
			<CivilopediaPageText>TXT_KEY_CIVILOPEDIA_SHORTCUT_UNITS_LIST</CivilopediaPageText> 
			<CivilopediaHeaderType>HEADER_COMBAT</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>49</ID> 
			<Type>CONCEPT_COMBAT_RANGED_COMBAT_STRENGTH</Type> 
			<Topic>TXT_KEY_TOPIC_COMBAT</Topic> 
			<Description>TXT_KEY_COMBAT_RANGECOMBATSTRENGTH_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_COMBAT_RANGECOMBATSTRENGTH_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_COMBAT_RANGECOMBATSTRENGTH_ADV_QUEST</AdvisorQuestion> 
			<Advisor>MILITARY</Advisor> 
			<CivilopediaPage>4</CivilopediaPage> 
			<CivilopediaPageText>TXT_KEY_CIVILOPEDIA_SHORTCUT_UNITS_LIST</CivilopediaPageText> 
			<CivilopediaHeaderType>HEADER_COMBAT</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>50</ID> 
			<Type>CONCEPT_COMBAT_RANGED_COMBAT_RANGE</Type> 
			<Topic>TXT_KEY_TOPIC_COMBAT</Topic> 
			<Description>TXT_KEY_COMBAT_RANGE_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_COMBAT_RANGE_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_COMBAT_RANGE_ADV_QUEST</AdvisorQuestion> 
			<Advisor>MILITARY</Advisor> 
			<CivilopediaPage>4</CivilopediaPage> 
			<CivilopediaPageText>TXT_KEY_CIVILOPEDIA_SHORTCUT_UNITS_LIST</CivilopediaPageText> 
			<CivilopediaHeaderType>HEADER_COMBAT</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>51</ID> 
			<Type>CONCEPT_COMBAT_RANGED_LINE_OF_SIGHT</Type> 
			<Topic>TXT_KEY_TOPIC_COMBAT</Topic> 
			<Description>TXT_KEY_COMBAT_LINEOFSIGHT_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_COMBAT_LINEOFSIGHT_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_COMBAT_LINEOFSIGHT_ADV_QUEST</AdvisorQuestion> 
			<Advisor>MILITARY</Advisor> 
			<CivilopediaPage>4</CivilopediaPage> 
			<CivilopediaPageText>TXT_KEY_CIVILOPEDIA_SHORTCUT_UNITS_LIST</CivilopediaPageText> 
			<CivilopediaHeaderType>HEADER_COMBAT</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>52</ID> 
			<Type>CONCEPT_COMBAT_RANGED_INITIATING_COMBAT</Type> 
			<Topic>TXT_KEY_TOPIC_COMBAT</Topic> 
			<Description>TXT_KEY_COMBAT_INITIATINGRANGE_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_COMBAT_INITIATINGRANGE_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_COMBAT_INITIATINGRANGE_ADV_QUEST</AdvisorQuestion> 
			<Advisor>MILITARY</Advisor> 
			<CivilopediaPage>4</CivilopediaPage> 
			<CivilopediaPageText>TXT_KEY_CIVILOPEDIA_SHORTCUT_UNITS_LIST</CivilopediaPageText> 
			<CivilopediaHeaderType>HEADER_COMBAT</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>53</ID> 
			<Type>CONCEPT_COMBAT_RANGED_RESULTS</Type> 
			<Topic>TXT_KEY_TOPIC_COMBAT</Topic> 
			<Description>TXT_KEY_COMBAT_COMBATRESULTS_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_COMBAT_COMBATRESULTS_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_COMBAT_COMBATRESULTS_ADV_QUEST</AdvisorQuestion> 
			<Advisor>MILITARY</Advisor> 
			<CivilopediaPage>4</CivilopediaPage> 
			<CivilopediaPageText>TXT_KEY_CIVILOPEDIA_SHORTCUT_UNITS_LIST</CivilopediaPageText> 
			<CivilopediaHeaderType>HEADER_COMBAT</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>54</ID> 
			<Type>CONCEPT_COMBAT_BONUSES</Type> 
			<Topic>TXT_KEY_TOPIC_COMBAT</Topic> 
			<Description>TXT_KEY_COMBAT_COMBATBONUS_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_COMBAT_COMBATBONUS_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_COMBAT_COMBATBONUS_ADV_QUEST</AdvisorQuestion> 
			<Advisor>MILITARY</Advisor> 
			<CivilopediaPage>4</CivilopediaPage> 
			<CivilopediaPageText>TXT_KEY_CIVILOPEDIA_SHORTCUT_UNITS_LIST</CivilopediaPageText> 
			<CivilopediaHeaderType>HEADER_COMBAT</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>55</ID> 
			<Type>CONCEPT_COMBAT_BONUSES_TERRAIN</Type> 
			<Topic>TXT_KEY_TOPIC_COMBAT</Topic> 
			<Description>TXT_KEY_COMBAT_TERRAINBONUS_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_COMBAT_TERRAINBONUS_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_COMBAT_TERRAINBONUS_ADV_QUEST</AdvisorQuestion> 
			<Advisor>MILITARY</Advisor> 
			<CivilopediaPage>12</CivilopediaPage> 
			<CivilopediaPageText>TXT_KEY_CIVILOPEDIA_SHORTCUT_TERRAIN_LIST</CivilopediaPageText> 
			<CivilopediaHeaderType>HEADER_COMBAT</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>56</ID> 
			<Type>CONCEPT_COMBAT_BONUSES_FORT</Type> 
			<Topic>TXT_KEY_TOPIC_COMBAT</Topic> 
			<Description>TXT_KEY_COMBAT_FORT_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_COMBAT_FORT_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_COMBAT_FORT_ADV_QUEST</AdvisorQuestion> 
			<Advisor>MILITARY</Advisor> 
			<CivilopediaPage>14</CivilopediaPage> 
			<CivilopediaPageText>TXT_KEY_CIVILOPEDIA_SHORTCUT_IMPROVEMENT_LIST</CivilopediaPageText> 
			<CivilopediaHeaderType>HEADER_COMBAT</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>57</ID> 
			<Type>CONCEPT_COMBAT_FORTIFICATION_EXPLANATION</Type> 
			<Topic>TXT_KEY_TOPIC_COMBAT</Topic> 
			<Description>TXT_KEY_COMBAT_FORTIFICATION_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_COMBAT_FORTIFICATION_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_COMBAT_FORTIFICATION_ADV_QUEST</AdvisorQuestion> 
			<Advisor>MILITARY</Advisor> 
			<CivilopediaPage>4</CivilopediaPage> 
			<CivilopediaPageText>TXT_KEY_CIVILOPEDIA_SHORTCUT_UNITS_LIST</CivilopediaPageText> 
			<CivilopediaHeaderType>HEADER_COMBAT</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>58</ID> 
			<Type>CONCEPT_COMBAT_FORTIFICATION_WHICH_UNITS_CAN_FORTIFY</Type> 
			<Topic>TXT_KEY_TOPIC_COMBAT</Topic> 
			<Description>TXT_KEY_COMBAT_FORTIFY_HEADING4_TITLE</Description> 
			<Summary>TXT_KEY_COMBAT_FORTIFY_HEADING4_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_COMBAT_FORTIFY_ADV_QUEST</AdvisorQuestion> 
			<Advisor>MILITARY</Advisor> 
			<CivilopediaPage>4</CivilopediaPage> 
			<CivilopediaPageText>TXT_KEY_CIVILOPEDIA_SHORTCUT_UNITS_LIST</CivilopediaPageText> 
			<CivilopediaHeaderType>HEADER_COMBAT</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>59</ID> 
			<Type>CONCEPT_COMBAT_BONUSES_FORTIFICATION</Type> 
			<Topic>TXT_KEY_TOPIC_COMBAT</Topic> 
			<Description>TXT_KEY_COMBAT_FORTIFICATIONBONUS_HEADING4_TITLE</Description> 
			<Summary>TXT_KEY_COMBAT_FORTIFICATIONBONUS_HEADING4_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_COMBAT_FORTIFICATIONBONUS_ADV_QUEST</AdvisorQuestion> 
			<Advisor>MILITARY</Advisor> 
			<CivilopediaPage>4</CivilopediaPage> 
			<CivilopediaPageText>TXT_KEY_CIVILOPEDIA_SHORTCUT_UNITS_LIST</CivilopediaPageText> 
			<CivilopediaHeaderType>HEADER_COMBAT</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>60</ID> 
			<Type>CONCEPT_COMBAT_ALERT</Type> 
			<Topic>TXT_KEY_TOPIC_COMBAT</Topic> 
			<Description>TXT_KEY_COMBAT_ALERTORDER_HEADING4_TITLE</Description> 
			<Summary>TXT_KEY_COMBAT_ALERTORDER_HEADING4_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_COMBAT_ALERTORDER_ADV_QUEST</AdvisorQuestion> 
			<Advisor>MILITARY</Advisor> 
			<CivilopediaPage>4</CivilopediaPage> 
			<CivilopediaPageText>TXT_KEY_CIVILOPEDIA_SHORTCUT_UNITS_LIST</CivilopediaPageText> 
			<CivilopediaHeaderType>HEADER_COMBAT</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>61</ID> 
			<Type>CONCEPT_COMBAT_NAVAL</Type> 
			<Topic>TXT_KEY_TOPIC_COMBAT</Topic> 
			<Description>TXT_KEY_COMBAT_NAVAL_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_COMBAT_NAVAL_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_COMBAT_NAVAL_ADV_QUEST</AdvisorQuestion> 
			<Advisor>MILITARY</Advisor> 
			<CivilopediaPage>4</CivilopediaPage> 
			<CivilopediaPageText>TXT_KEY_CIVILOPEDIA_SHORTCUT_UNITS_LIST</CivilopediaPageText> 
			<CivilopediaHeaderType>HEADER_COMBAT</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>62</ID> 
			<Type>CONCEPT_COMBAT_CITY_COMBAT_STRENGTH</Type> 
			<Topic>TXT_KEY_TOPIC_COMBAT</Topic> 
			<Description>TXT_KEY_COMBAT_CITY_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_COMBAT_CITY_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_COMBAT_CITYCOMBATSTRENGTH_ADV_QUEST</AdvisorQuestion> 
			<Advisor>MILITARY</Advisor> 
			<CivilopediaHeaderType>HEADER_COMBAT</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>63</ID> 
			<Type>CONCEPT_COMBAT_CITY_HIT_POINTS</Type> 
			<Topic>TXT_KEY_TOPIC_COMBAT</Topic> 
			<Description>TXT_KEY_COMBAT_CITYHITPOINTS_HEADING4_TITLE</Description> 
			<Summary>TXT_KEY_COMBAT_CITYHITPOINTS_HEADING4_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_COMBAT_CITYHITPOINTS_ADV_QUEST</AdvisorQuestion> 
			<Advisor>MILITARY</Advisor> 
			<CivilopediaHeaderType>HEADER_COMBAT</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>64</ID> 
			<Type>CONCEPT_COMBAT_CITY_ATTACKING_WITH_RANGED_UNITS</Type> 
			<Topic>TXT_KEY_TOPIC_COMBAT</Topic> 
			<Description>TXT_KEY_COMBAT_ATTACKWITHRANGEDUNITS_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_COMBAT_ATTACKWITHRANGEDUNITS_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_COMBAT_ATTACKWITHRANGEDUNITS_ADV_QUEST</AdvisorQuestion> 
			<Advisor>MILITARY</Advisor> 
			<CivilopediaHeaderType>HEADER_COMBAT</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>65</ID> 
			<Type>CONCEPT_COMBAT_CITY_ATTACKING_WITH_MELEE_UNITS</Type> 
			<Topic>TXT_KEY_TOPIC_COMBAT</Topic> 
			<Description>TXT_KEY_COMBAT_ATTACKWITHMELEECOMBAT_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_COMBAT_ATTACKWITHMELEECOMBAT_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_COMBAT_ATTACKWITHMELEECOMBAT_ADV_QUEST</AdvisorQuestion> 
			<Advisor>MILITARY</Advisor> 
			<CivilopediaHeaderType>HEADER_COMBAT</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>66</ID> 
			<Type>CONCEPT_COMBAT_CITY_GARRISON</Type> 
			<Topic>TXT_KEY_TOPIC_COMBAT</Topic> 
			<Description>TXT_KEY_COMBAT_GARRISONINCITIES_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_COMBAT_GARRISONINCITIES_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_COMBAT_GARRISONINCITIES_ADV_QUEST</AdvisorQuestion> 
			<Advisor>MILITARY</Advisor> 
			<CivilopediaHeaderType>HEADER_COMBAT</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>67</ID> 
			<Type>CONCEPT_COMBAT_CITY_BOMBARD</Type> 
			<Topic>TXT_KEY_TOPIC_COMBAT</Topic> 
			<Description>TXT_KEY_COMBAT_CITYFIRINGATTACKERS_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_COMBAT_CITYFIRINGATTACKERS_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_COMBAT_CITYFIRINGATTACKERS_ADV_QUEST</AdvisorQuestion> 
			<Advisor>MILITARY</Advisor> 
			<CivilopediaHeaderType>HEADER_COMBAT</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>68</ID> 
			<Type>CONCEPT_COMBAT_CITY_HEALING_DAMAGE</Type> 
			<Topic>TXT_KEY_TOPIC_COMBAT</Topic> 
			<Description>TXT_KEY_COMBAT_HEALINGDAMAGE_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_COMBAT_HEALINGDAMAGE_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_COMBAT_HEALINGDAMAGE_ADV_QUEST</AdvisorQuestion> 
			<Advisor>MILITARY</Advisor> 
		</Row>
		<Row> 
			<ID>69</ID> 
			<Type>CONCEPT_COMBAT_CITY_CAPTURE</Type> 
			<Topic>TXT_KEY_TOPIC_COMBAT</Topic> 
			<Description>TXT_KEY_COMBAT_CAPTURINGCITIES_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_COMBAT_CAPTURINGCITIES_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_COMBAT_CAPTURINGCITIES_ADV_QUEST</AdvisorQuestion> 
			<Advisor>MILITARY</Advisor> 
			<CivilopediaHeaderType>HEADER_COMBAT</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>70</ID> 
			<Type>CONCEPT_COMBAT_CITY_CAPTURE_MORE</Type> 
			<Topic>TXT_KEY_TOPIC_COMBAT</Topic> 
			<Description>TXT_KEY_COMBAT_SPECIALCITYCAPTURE_HEADING4_TITLE</Description> 
			<Summary>TXT_KEY_COMBAT_SPECIALCITYCAPTURE_HEADING4_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_COMBAT_SPECIALCITYCAPTURE_ADV_QUEST</AdvisorQuestion> 
			<Advisor>MILITARY</Advisor> 
			<CivilopediaHeaderType>HEADER_COMBAT</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>71</ID> 
			<Type>CONCEPT_COMBAT_SIEGE</Type> 
			<Topic>TXT_KEY_TOPIC_COMBAT</Topic> 
			<Description>TXT_KEY_COMBAT_SEIGEWEAPONS_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_COMBAT_SEIGEWEAPONS_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_COMBAT_SEIGEWEAPONS_ADV_QUEST</AdvisorQuestion> 
			<Advisor>MILITARY</Advisor> 
			<CivilopediaPage>4</CivilopediaPage> 
			<CivilopediaPageText>TXT_KEY_CIVILOPEDIA_SHORTCUT_UNITS_LIST</CivilopediaPageText> 
			<CivilopediaHeaderType>HEADER_COMBAT</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>72</ID> 
			<Type>CONCEPT_COMBAT_GREAT_GENERAL</Type> 
			<Topic>TXT_KEY_TOPIC_COMBAT</Topic> 
			<Description>TXT_KEY_COMBAT_GREATGENERALS_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_COMBAT_GREATGENERALS_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_COMBAT_GREATGENERALS_ADV_QUEST</AdvisorQuestion> 
			<Advisor>MILITARY</Advisor> 
			<CivilopediaPage>4</CivilopediaPage> 
			<CivilopediaPageText>TXT_KEY_CIVILOPEDIA_SHORTCUT_UNITS_LIST</CivilopediaPageText> 
			<CivilopediaHeaderType>HEADER_COMBAT</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>73</ID> 
			<Type>CONCEPT_COMBAT_UNIT_COMBAT_DAMAGE</Type> 
			<Topic>TXT_KEY_TOPIC_COMBAT</Topic> 
			<Description>TXT_KEY_COMBAT_COMBATDAMAGE_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_COMBAT_COMBATDAMAGE_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_COMBAT_COMBATDAMAGE_ADV_QUEST</AdvisorQuestion> 
			<Advisor>MILITARY</Advisor> 
			<CivilopediaPage>4</CivilopediaPage> 
			<CivilopediaPageText>TXT_KEY_CIVILOPEDIA_SHORTCUT_UNITS_LIST</CivilopediaPageText> 
			<CivilopediaHeaderType>HEADER_COMBAT</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>74</ID> 
			<Type>CONCEPT_COMBAT_UNIT_GROUND_HEALING_DAMAGE</Type> 
			<Topic>TXT_KEY_TOPIC_COMBAT</Topic> 
			<Description>TXT_KEY_COMBAT_HEALTINGDAMAGE_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_COMBAT_HEALTINGDAMAGE_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_COMBAT_HEALTINGDAMAGE_ADV_QUEST</AdvisorQuestion> 
			<Advisor>MILITARY</Advisor> 
			<CivilopediaPage>4</CivilopediaPage> 
			<CivilopediaPageText>TXT_KEY_CIVILOPEDIA_SHORTCUT_UNITS_LIST</CivilopediaPageText> 
			<CivilopediaHeaderType>HEADER_COMBAT</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>75</ID> 
			<Type>CONCEPT_COMBAT_UNIT_NAVAL_HEALING_DAMAGE</Type> 
			<Topic>TXT_KEY_TOPIC_COMBAT</Topic> 
			<Description>TXT_KEY_COMBAT_NAVALDAMAGE_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_COMBAT_NAVALDAMAGE_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_COMBAT_NAVALDAMAGE_ADV_QUEST</AdvisorQuestion> 
			<Advisor>MILITARY</Advisor> 
			<CivilopediaPage>4</CivilopediaPage> 
			<CivilopediaPageText>TXT_KEY_CIVILOPEDIA_SHORTCUT_UNITS_LIST</CivilopediaPageText> 
			<CivilopediaHeaderType>HEADER_COMBAT</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>76</ID> 
			<Type>CONCEPT_COMBAT_FORTIFY_UNTIL_HEALED</Type> 
			<Topic>TXT_KEY_TOPIC_COMBAT</Topic> 
			<Description>TXT_KEY_COMBAT_FORITFYBUTTON_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_COMBAT_FORITFYBUTTON_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_COMBAT_FORITFYBUTTON_ADV_QUEST</AdvisorQuestion> 
			<Advisor>MILITARY</Advisor> 
			<CivilopediaPage>4</CivilopediaPage> 
			<CivilopediaPageText>TXT_KEY_CIVILOPEDIA_SHORTCUT_UNITS_LIST</CivilopediaPageText> 
			<CivilopediaHeaderType>HEADER_COMBAT</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>77</ID> 
			<Type>CONCEPT_COMBAT_EXPERIENCE_AND_PROMOTIONS</Type> 
			<Topic>TXT_KEY_TOPIC_COMBAT</Topic> 
			<Description>TXT_KEY_COMBAT_EXPERIENCEPOINTS_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_COMBAT_EXPERIENCEPOINTS_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_COMBAT_EXPERIENCEPOINTS_ADV_QUEST</AdvisorQuestion> 
			<Advisor>MILITARY</Advisor> 
			<CivilopediaPage>5</CivilopediaPage> 
			<CivilopediaPageText>TXT_KEY_CIVILOPEDIA_SHORTCUT_PROMOTIONS_LIST</CivilopediaPageText> 
			<CivilopediaHeaderType>HEADER_COMBAT</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>78</ID> 
			<Type>CONCEPT_COMBAT_EXPERIENCE_ACCUMULATING_COMBAT</Type> 
			<Topic>TXT_KEY_TOPIC_COMBAT</Topic> 
			<Description>TXT_KEY_COMBAT_ACQUIRINGXP_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_COMBAT_ACQUIRINGXP_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_COMBAT_ACQUIRINGXP_ADV_QUEST</AdvisorQuestion> 
			<Advisor>MILITARY</Advisor> 
			<CivilopediaPage>5</CivilopediaPage> 
			<CivilopediaPageText>TXT_KEY_CIVILOPEDIA_SHORTCUT_PROMOTIONS_LIST</CivilopediaPageText> 
			<CivilopediaHeaderType>HEADER_COMBAT</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>79</ID> 
			<Type>CONCEPT_COMBAT_EXPERIENCE_ACCUMULATING_OTHER</Type> 
			<Topic>TXT_KEY_TOPIC_COMBAT</Topic> 
			<Description>TXT_KEY_COMBAT_METHODSOFXP_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_COMBAT_METHODSOFXP_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_COMBAT_METHODSOFXP_ADV_QUEST</AdvisorQuestion> 
			<Advisor>MILITARY</Advisor> 
			<CivilopediaPage>5</CivilopediaPage> 
			<CivilopediaPageText>TXT_KEY_CIVILOPEDIA_SHORTCUT_PROMOTIONS_LIST</CivilopediaPageText> 
			<CivilopediaHeaderType>HEADER_COMBAT</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>80</ID> 
			<Type>CONCEPT_COMBAT_EXPERIENCE_SPENDING</Type> 
			<Topic>TXT_KEY_TOPIC_COMBAT</Topic> 
			<Description>TXT_KEY_COMBAT_EXPENDING_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_COMBAT_EXPENDING_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_COMBAT_EXPENDING_ADV_QUEST</AdvisorQuestion> 
			<Advisor>MILITARY</Advisor> 
			<CivilopediaPage>5</CivilopediaPage> 
			<CivilopediaPageText>TXT_KEY_CIVILOPEDIA_SHORTCUT_PROMOTIONS_LIST</CivilopediaPageText> 
			<CivilopediaHeaderType>HEADER_COMBAT</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>81</ID> 
			<Type>CONCEPT_COMBAT_PROMOTIONS</Type> 
			<Topic>TXT_KEY_TOPIC_COMBAT</Topic> 
			<Description>TXT_KEY_COMBAT_PROMOTIONSLIST_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_COMBAT_PROMOTIONSLIST_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_COMBAT_PROMOTIONSLIST_ADV_QUEST</AdvisorQuestion> 
			<Advisor>MILITARY</Advisor> 
			<CivilopediaPage>5</CivilopediaPage> 
			<CivilopediaPageText>TXT_KEY_CIVILOPEDIA_SHORTCUT_PROMOTIONS_LIST</CivilopediaPageText> 
			<CivilopediaHeaderType>HEADER_COMBAT</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>82</ID> 
			<Type>CONCEPT_TERRAIN</Type> 
			<Topic>TXT_KEY_TOPIC_TERRAIN</Topic> 
			<Description>TXT_KEY_TERRAIN_HEADING1_TITLE</Description> 
			<Summary>TXT_KEY_TERRAIN_HEADING1_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_TERRAIN_ADV_QUEST</AdvisorQuestion> 
			<Advisor>SCIENCE</Advisor> 
			<CivilopediaPage>12</CivilopediaPage> 
			<CivilopediaPageText>TXT_KEY_CIVILOPEDIA_SHORTCUT_TERRAIN_LIST</CivilopediaPageText> 
			<CivilopediaHeaderType>HEADER_TERRAIN</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>83</ID> 
			<Type>CONCEPT_TERRAIN_RESOURCES</Type> 
			<Topic>TXT_KEY_TOPIC_TERRAIN</Topic> 
			<Description>TXT_KEY_TERRAIN_RESOURCES_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_TERRAIN_RESOURCES_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_TERRAIN_RESOURCES_ADV_QUEST</AdvisorQuestion> 
			<Advisor>SCIENCE</Advisor> 
			<CivilopediaPage>12</CivilopediaPage> 
			<CivilopediaPageText>TXT_KEY_CIVILOPEDIA_SHORTCUT_TERRAIN_LIST</CivilopediaPageText> 
			<CivilopediaHeaderType>HEADER_TERRAIN</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>84</ID> 
			<Type>CONCEPT_TERRAIN_TABLES</Type> 
			<Topic>TXT_KEY_TOPIC_TERRAIN</Topic> 
			<Description>TXT_KEY_TERRAIN_TABLES_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_TERRAIN_TABLES_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_TERRAIN_TABLES_ADV_QUEST</AdvisorQuestion> 
			<Advisor>SCIENCE</Advisor> 
			<CivilopediaPage>12</CivilopediaPage> 
			<CivilopediaPageText>TXT_KEY_CIVILOPEDIA_SHORTCUT_TERRAIN_LIST</CivilopediaPageText> 
			<CivilopediaHeaderType>HEADER_TERRAIN</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>85</ID> 
			<Type>CONCEPT_TERRAIN_TYPES</Type> 
			<Topic>TXT_KEY_TOPIC_TERRAIN</Topic> 
			<Description>TXT_KEY_TERRAIN_TYPES_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_TERRAIN_TYPES_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_TERRAIN_TYPES_ADV_QUEST</AdvisorQuestion> 
			<Advisor>SCIENCE</Advisor> 
			<CivilopediaPage>12</CivilopediaPage> 
			<CivilopediaPageText>TXT_KEY_CIVILOPEDIA_SHORTCUT_TERRAIN_LIST</CivilopediaPageText> 
			<CivilopediaHeaderType>HEADER_TERRAIN</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>86</ID> 
			<Type>CONCEPT_TERRAIN_VALUES</Type> 
			<Topic>TXT_KEY_TOPIC_TERRAIN</Topic> 
			<Description>TXT_KEY_TERRAIN_EXPLAINVALUES_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_TERRAIN_EXPLAINVALUES_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_TERRAIN_EXPLAINVALUES_ADV_QUEST</AdvisorQuestion> 
			<Advisor>SCIENCE</Advisor> 
			<CivilopediaPage>12</CivilopediaPage> 
			<CivilopediaPageText>TXT_KEY_CIVILOPEDIA_SHORTCUT_TERRAIN_LIST</CivilopediaPageText> 
			<CivilopediaHeaderType>HEADER_TERRAIN</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>87</ID> 
			<Type>CONCEPT_TERRAIN_COAST</Type> 
			<Topic>TXT_KEY_TOPIC_TERRAIN</Topic> 
			<Description>TXT_KEY_TERRAIN_COAST_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_TERRAIN_COAST_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_TERRAIN_COAST_ADV_QUEST</AdvisorQuestion> 
			<Advisor>SCIENCE</Advisor> 
			<CivilopediaPage>12</CivilopediaPage> 
			<CivilopediaPageText>TXT_KEY_CIVILOPEDIA_SHORTCUT_TERRAIN_LIST</CivilopediaPageText> 
			<CivilopediaHeaderType>HEADER_TERRAIN</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>88</ID> 
			<Type>CONCEPT_TERRAIN_DESERT</Type> 
			<Topic>TXT_KEY_TOPIC_TERRAIN</Topic> 
			<Description>TXT_KEY_TERRAIN_DESERT_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_TERRAIN_DESERT_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_TERRAIN_DESERT_ADV_QUEST</AdvisorQuestion> 
			<Advisor>SCIENCE</Advisor> 
			<CivilopediaPage>12</CivilopediaPage> 
			<CivilopediaPageText>TXT_KEY_CIVILOPEDIA_SHORTCUT_TERRAIN_LIST</CivilopediaPageText> 
			<CivilopediaHeaderType>HEADER_TERRAIN</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>89</ID> 
			<Type>CONCEPT_TERRAIN_GRASSLAND</Type> 
			<Topic>TXT_KEY_TOPIC_TERRAIN</Topic> 
			<Description>TXT_KEY_TERRAIN_GRASSLAND_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_TERRAIN_GRASSLAND_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_TERRAIN_GRASSLAND_ADV_QUEST</AdvisorQuestion> 
			<Advisor>SCIENCE</Advisor> 
			<CivilopediaPage>12</CivilopediaPage> 
			<CivilopediaPageText>TXT_KEY_CIVILOPEDIA_SHORTCUT_TERRAIN_LIST</CivilopediaPageText> 
			<CivilopediaHeaderType>HEADER_TERRAIN</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>90</ID> 
			<Type>CONCEPT_TERRAIN_HILLS</Type> 
			<Topic>TXT_KEY_TOPIC_TERRAIN</Topic> 
			<Description>TXT_KEY_TERRAIN_HILLS_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_TERRAIN_HILLS_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_TERRAIN_HILLS_ADV_QUEST</AdvisorQuestion> 
			<Advisor>SCIENCE</Advisor> 
			<CivilopediaPage>12</CivilopediaPage> 
			<CivilopediaPageText>TXT_KEY_CIVILOPEDIA_SHORTCUT_TERRAIN_LIST</CivilopediaPageText> 
			<CivilopediaHeaderType>HEADER_TERRAIN</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>91</ID> 
			<Type>CONCEPT_TERRAIN_MOUNTAINS</Type> 
			<Topic>TXT_KEY_TOPIC_TERRAIN</Topic> 
			<Description>TXT_KEY_TERRAIN_MOUNTAIN_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_TERRAIN_MOUNTAIN_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_TERRAIN_MOUNTAIN_ADV_QUEST</AdvisorQuestion> 
			<Advisor>SCIENCE</Advisor> 
			<CivilopediaPage>12</CivilopediaPage> 
			<CivilopediaPageText>TXT_KEY_CIVILOPEDIA_SHORTCUT_TERRAIN_LIST</CivilopediaPageText> 
			<CivilopediaHeaderType>HEADER_TERRAIN</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>92</ID> 
			<Type>CONCEPT_TERRAIN_OCEANS</Type> 
			<Topic>TXT_KEY_TOPIC_TERRAIN</Topic> 
			<Description>TXT_KEY_TERRAIN_OCEAN_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_TERRAIN_OCEAN_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_TERRAIN_OCEAN_ADV_QUEST</AdvisorQuestion> 
			<Advisor>SCIENCE</Advisor> 
			<CivilopediaPage>12</CivilopediaPage> 
			<CivilopediaPageText>TXT_KEY_CIVILOPEDIA_SHORTCUT_TERRAIN_LIST</CivilopediaPageText> 
			<CivilopediaHeaderType>HEADER_TERRAIN</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>93</ID> 
			<Type>CONCEPT_TERRAIN_PLAINS</Type> 
			<Topic>TXT_KEY_TOPIC_TERRAIN</Topic> 
			<Description>TXT_KEY_TERRAIN_PLAINS_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_TERRAIN_PLAINS_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_TERRAIN_PLAINS_ADV_QUEST</AdvisorQuestion> 
			<Advisor>SCIENCE</Advisor> 
			<CivilopediaPage>12</CivilopediaPage> 
			<CivilopediaPageText>TXT_KEY_CIVILOPEDIA_SHORTCUT_TERRAIN_LIST</CivilopediaPageText> 
			<CivilopediaHeaderType>HEADER_TERRAIN</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>94</ID> 
			<Type>CONCEPT_TERRAIN_SNOW</Type> 
			<Topic>TXT_KEY_TOPIC_TERRAIN</Topic> 
			<Description>TXT_KEY_TERRAIN_SNOW_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_TERRAIN_SNOW_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_TERRAIN_SNOW_ADV_QUEST</AdvisorQuestion> 
			<Advisor>SCIENCE</Advisor> 
			<CivilopediaPage>12</CivilopediaPage> 
			<CivilopediaPageText>TXT_KEY_CIVILOPEDIA_SHORTCUT_TERRAIN_LIST</CivilopediaPageText> 
			<CivilopediaHeaderType>HEADER_TERRAIN</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>95</ID> 
			<Type>CONCEPT_TERRAIN_TUNDRA</Type> 
			<Topic>TXT_KEY_TOPIC_TERRAIN</Topic> 
			<Description>TXT_KEY_TERRAIN_TUNDRA_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_TERRAIN_TUNDRA_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_TERRAIN_TUNDRA_ADV_QUEST</AdvisorQuestion> 
			<Advisor>SCIENCE</Advisor> 
			<CivilopediaPage>12</CivilopediaPage> 
			<CivilopediaPageText>TXT_KEY_CIVILOPEDIA_SHORTCUT_TERRAIN_LIST</CivilopediaPageText> 
			<CivilopediaHeaderType>HEADER_TERRAIN</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>96</ID> 
			<Type>CONCEPT_TERRAIN_FEATURES</Type> 
			<Topic>TXT_KEY_TOPIC_TERRAIN</Topic> 
			<Description>TXT_KEY_TERRAIN_FEATURES_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_TERRAIN_FEATURES_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_TERRAIN_FEATURES_ADV_QUEST</AdvisorQuestion> 
			<Advisor>SCIENCE</Advisor> 
			<CivilopediaPage>12</CivilopediaPage> 
			<CivilopediaPageText>TXT_KEY_CIVILOPEDIA_SHORTCUT_TERRAIN_LIST</CivilopediaPageText> 
			<CivilopediaHeaderType>HEADER_TERRAIN</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>97</ID> 
			<Type>CONCEPT_TERRAIN_FEATURE_VALUES</Type> 
			<Topic>TXT_KEY_TOPIC_TERRAIN</Topic> 
			<Description>TXT_KEY_TERRAIN_FEATUREVALUES_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_TERRAIN_FEATUREVALUES_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_TERRAIN_FEATUREVALUES_ADV_QUEST</AdvisorQuestion> 
			<Advisor>SCIENCE</Advisor> 
			<CivilopediaPage>12</CivilopediaPage> 
			<CivilopediaPageText>TXT_KEY_CIVILOPEDIA_SHORTCUT_TERRAIN_LIST</CivilopediaPageText> 
			<CivilopediaHeaderType>HEADER_TERRAIN</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>98</ID> 
			<Type>CONCEPT_TERRAIN_FEATURE_FALLOUT</Type> 
			<Topic>TXT_KEY_TOPIC_TERRAIN</Topic> 
			<Description>TXT_KEY_TERRAIN_FALLOUT_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_TERRAIN_FALLOUT_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_TERRAIN_FALLOUT_ADV_QUEST</AdvisorQuestion> 
			<Advisor>SCIENCE</Advisor> 
			<CivilopediaPage>12</CivilopediaPage> 
			<CivilopediaPageText>TXT_KEY_CIVILOPEDIA_SHORTCUT_TERRAIN_LIST</CivilopediaPageText> 
			<CivilopediaHeaderType>HEADER_TERRAIN</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>99</ID> 
			<Type>CONCEPT_TERRAIN_FEATURE_FLOOD_PLAINS</Type> 
			<Topic>TXT_KEY_TOPIC_TERRAIN</Topic> 
			<Description>TXT_KEY_TERRAIN_FLOODPLAINS_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_TERRAIN_FLOODPLAINS_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_TERRAIN_FLOODPLAINS_ADV_QUEST</AdvisorQuestion> 
			<Advisor>SCIENCE</Advisor> 
			<CivilopediaPage>12</CivilopediaPage> 
			<CivilopediaPageText>TXT_KEY_CIVILOPEDIA_SHORTCUT_TERRAIN_LIST</CivilopediaPageText> 
			<CivilopediaHeaderType>HEADER_TERRAIN</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>100</ID> 
			<Type>CONCEPT_TERRAIN_FEATURE_FORESTS</Type> 
			<Topic>TXT_KEY_TOPIC_TERRAIN</Topic> 
			<Description>TXT_KEY_TERRAIN_FOREST_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_TERRAIN_FOREST_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_TERRAIN_FOREST_ADV_QUEST</AdvisorQuestion> 
			<Advisor>SCIENCE</Advisor> 
			<CivilopediaPage>12</CivilopediaPage> 
			<CivilopediaPageText>TXT_KEY_CIVILOPEDIA_SHORTCUT_TERRAIN_LIST</CivilopediaPageText> 
			<CivilopediaHeaderType>HEADER_TERRAIN</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>101</ID> 
			<Type>CONCEPT_TERRAIN_FEATURE_ICE</Type> 
			<Topic>TXT_KEY_TOPIC_TERRAIN</Topic> 
			<Description>TXT_KEY_TERRAIN_ICE_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_TERRAIN_ICE_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_TERRAIN_ICE_ADV_QUEST</AdvisorQuestion> 
			<Advisor>SCIENCE</Advisor> 
			<CivilopediaPage>12</CivilopediaPage> 
			<CivilopediaPageText>TXT_KEY_CIVILOPEDIA_SHORTCUT_TERRAIN_LIST</CivilopediaPageText> 
			<CivilopediaHeaderType>HEADER_TERRAIN</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>102</ID> 
			<Type>CONCEPT_TERRAIN_FEATURE_JUNGLE</Type> 
			<Topic>TXT_KEY_TOPIC_TERRAIN</Topic> 
			<Description>TXT_KEY_TERRAIN_JUNGLE_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_TERRAIN_JUNGLE_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_TERRAIN_JUNGLE_ADV_QUEST</AdvisorQuestion> 
			<Advisor>SCIENCE</Advisor> 
			<CivilopediaPage>12</CivilopediaPage> 
			<CivilopediaPageText>TXT_KEY_CIVILOPEDIA_SHORTCUT_TERRAIN_LIST</CivilopediaPageText> 
			<CivilopediaHeaderType>HEADER_TERRAIN</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>103</ID> 
			<Type>CONCEPT_TERRAIN_FEATURE_MARSH</Type> 
			<Topic>TXT_KEY_TOPIC_TERRAIN</Topic> 
			<Description>TXT_KEY_TERRAIN_MARSH_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_TERRAIN_MARSH_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_TERRAIN_MARSH_ADV_QUEST</AdvisorQuestion> 
			<Advisor>SCIENCE</Advisor> 
			<CivilopediaPage>12</CivilopediaPage> 
			<CivilopediaPageText>TXT_KEY_CIVILOPEDIA_SHORTCUT_TERRAIN_LIST</CivilopediaPageText> 
			<CivilopediaHeaderType>HEADER_TERRAIN</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>104</ID> 
			<Type>CONCEPT_TERRAIN_FEATURE_NATURAL_WONDER</Type> 
			<Topic>TXT_KEY_TOPIC_TERRAIN</Topic> 
			<Description>TXT_KEY_TERRAIN_NATURALWONDERS_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_TERRAIN_NATURALWONDERS_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_TERRAIN_NATURALWONDERS_ADV_QUEST</AdvisorQuestion> 
			<Advisor>SCIENCE</Advisor> 
			<CivilopediaPage>12</CivilopediaPage> 
			<CivilopediaPageText>TXT_KEY_CIVILOPEDIA_SHORTCUT_TERRAIN_LIST</CivilopediaPageText> 
			<CivilopediaHeaderType>HEADER_TERRAIN</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>105</ID> 
			<Type>CONCEPT_TERRAIN_FEATURE_OASIS</Type> 
			<Topic>TXT_KEY_TOPIC_TERRAIN</Topic> 
			<Description>TXT_KEY_TERRAIN_OASIS_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_TERRAIN_OASIS_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_TERRAIN_OASIS_ADV_QUEST</AdvisorQuestion> 
			<Advisor>SCIENCE</Advisor> 
			<CivilopediaPage>12</CivilopediaPage> 
			<CivilopediaPageText>TXT_KEY_CIVILOPEDIA_SHORTCUT_TERRAIN_LIST</CivilopediaPageText> 
			<CivilopediaHeaderType>HEADER_TERRAIN</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>106</ID> 
			<Type>CONCEPT_TERRAIN_RIVERS</Type> 
			<Topic>TXT_KEY_TOPIC_TERRAIN</Topic> 
			<Description>TXT_KEY_TERRAIN_RIVERS_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_TERRAIN_RIVERS_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_TERRAIN_RIVERS_ADV_QUEST</AdvisorQuestion> 
			<Advisor>SCIENCE</Advisor> 
			<CivilopediaPage>12</CivilopediaPage> 
			<CivilopediaPageText>TXT_KEY_CIVILOPEDIA_SHORTCUT_TERRAIN_LIST</CivilopediaPageText> 
			<CivilopediaHeaderType>HEADER_TERRAIN</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>107</ID> 
			<Type>CONCEPT_TERRAIN_RIVERS_TILES</Type> 
			<Topic>TXT_KEY_TOPIC_TERRAIN</Topic> 
			<Description>TXT_KEY_TERRAIN_RIVERLOCATIONS_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_TERRAIN_RIVERLOCATIONS_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_TERRAIN_RIVERLOCATIONS_ADV_QUEST</AdvisorQuestion> 
			<Advisor>SCIENCE</Advisor> 
			<CivilopediaPage>12</CivilopediaPage> 
			<CivilopediaPageText>TXT_KEY_CIVILOPEDIA_SHORTCUT_TERRAIN_LIST</CivilopediaPageText> 
			<CivilopediaHeaderType>HEADER_TERRAIN</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>108</ID> 
			<Type>CONCEPT_TERRAIN_RIVERS_YIELD</Type> 
			<Topic>TXT_KEY_TOPIC_TERRAIN</Topic> 
			<Description>TXT_KEY_TERRAIN_CITYYIELDMODIFIER_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_TERRAIN_CITYYIELDMODIFIER_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_TERRAIN_CITYYIELDMODIFIER_ADV_QUEST</AdvisorQuestion> 
			<Advisor>SCIENCE</Advisor> 
			<CivilopediaPage>12</CivilopediaPage> 
			<CivilopediaPageText>TXT_KEY_CIVILOPEDIA_SHORTCUT_TERRAIN_LIST</CivilopediaPageText> 
			<CivilopediaHeaderType>HEADER_TERRAIN</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>109</ID> 
			<Type>CONCEPT_TERRAIN_RIVERS_COMBAT</Type> 
			<Topic>TXT_KEY_TOPIC_TERRAIN</Topic> 
			<Description>TXT_KEY_TERRAIN_OFFENSIVEPENALTY_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_TERRAIN_OFFENSIVEPENALTY_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_TERRAIN_OFFENSIVEPENALTY_ADV_QUEST</AdvisorQuestion> 
			<Advisor>SCIENCE</Advisor> 
			<CivilopediaPage>12</CivilopediaPage> 
			<CivilopediaPageText>TXT_KEY_CIVILOPEDIA_SHORTCUT_TERRAIN_LIST</CivilopediaPageText> 
			<CivilopediaHeaderType>HEADER_TERRAIN</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>110</ID> 
			<Type>CONCEPT_TERRAIN_RIVERS_MOVEMENT</Type> 
			<Topic>TXT_KEY_TOPIC_TERRAIN</Topic> 
			<Description>TXT_KEY_TERRAIN_MOVEMENTEFFECT_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_TERRAIN_MOVEMENTEFFECT_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_TERRAIN_MOVEMENTEFFECT_ADV_QUEST</AdvisorQuestion> 
			<Advisor>SCIENCE</Advisor> 
			<CivilopediaPage>12</CivilopediaPage> 
			<CivilopediaPageText>TXT_KEY_CIVILOPEDIA_SHORTCUT_TERRAIN_LIST</CivilopediaPageText> 
			<CivilopediaHeaderType>HEADER_TERRAIN</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>111</ID> 
			<Type>CONCEPT_RESOURCES</Type> 
			<Topic>TXT_KEY_TOPIC_RESOURCES</Topic> 
			<Description>TXT_KEY_RESOURCES_HEADING1_TITLE</Description> 
			<Summary>TXT_KEY_RESOURCES_HEADING1_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_RESOURCES_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaPage>13</CivilopediaPage> 
			<CivilopediaPageText>TXT_KEY_CIVILOPEDIA_SHORTCUT_RESOURCES_LIST</CivilopediaPageText> 
			<CivilopediaHeaderType>HEADER_RESOURCES</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>112</ID> 
			<Type>CONCEPT_RESOURCES_BONUS</Type> 
			<Topic>TXT_KEY_TOPIC_RESOURCES</Topic> 
			<Description>TXT_KEY_RESOURCES_BONUS_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_RESOURCES_BONUS_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_RESOURCES_BONUS_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaPage>13</CivilopediaPage> 
			<CivilopediaPageText>TXT_KEY_CIVILOPEDIA_SHORTCUT_RESOURCES_LIST</CivilopediaPageText> 
			<CivilopediaHeaderType>HEADER_RESOURCES</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>113</ID> 
			<Type>CONCEPT_RESOURCES_LUXURY</Type> 
			<Topic>TXT_KEY_TOPIC_RESOURCES</Topic> 
			<Description>TXT_KEY_RESOURCES_LUXURY_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_RESOURCES_LUXURY_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_RESOURCES_LUXURY_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaPage>13</CivilopediaPage> 
			<CivilopediaPageText>TXT_KEY_CIVILOPEDIA_SHORTCUT_RESOURCES_LIST</CivilopediaPageText> 
			<CivilopediaHeaderType>HEADER_RESOURCES</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>114</ID> 
			<Type>CONCEPT_RESOURCES_CITY_REQUESTS</Type> 
			<Topic>TXT_KEY_TOPIC_RESOURCES</Topic> 
			<Description>TXT_KEY_RESOURCES_CITYREQUESTS_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_RESOURCES_CITYREQUESTS_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_RESOURCES_CITYREQUESTS_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaPage>13</CivilopediaPage> 
			<CivilopediaPageText>TXT_KEY_CIVILOPEDIA_SHORTCUT_RESOURCES_LIST</CivilopediaPageText> 
			<CivilopediaHeaderType>HEADER_RESOURCES</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>115</ID> 
			<Type>CONCEPT_RESOURCES_STRATEGIC</Type> 
			<Topic>TXT_KEY_TOPIC_RESOURCES</Topic> 
			<Description>TXT_KEY_RESOURCES_STRATEGIC_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_RESOURCES_STRATEGIC_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_RESOURCES_STRATEGIC_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaPage>13</CivilopediaPage> 
			<CivilopediaPageText>TXT_KEY_CIVILOPEDIA_SHORTCUT_RESOURCES_LIST</CivilopediaPageText> 
			<CivilopediaHeaderType>HEADER_RESOURCES</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>116</ID> 
			<Type>CONCEPT_WORKERS</Type> 
			<Topic>TXT_KEY_TOPIC_WORKERS</Topic> 
			<Description>TXT_KEY_WORKERS_HEADING1_TITLE</Description> 
			<Summary>TXT_KEY_WORKERS_HEADING1_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_WORKERS_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaPage>14</CivilopediaPage> 
			<CivilopediaPageText>TXT_KEY_CIVILOPEDIA_SHORTCUT_IMPROVEMENT_LIST</CivilopediaPageText> 
			<CivilopediaHeaderType>HEADER_IMPROVEMENTS</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>117</ID> 
			<Type>CONCEPT_WORKERS_CREATING</Type> 
			<Topic>TXT_KEY_TOPIC_WORKERS</Topic> 
			<Description>TXT_KEY_WORKERS_CREATING_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_WORKERS_CREATING_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_WORKERS_CREATING_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaPage>14</CivilopediaPage> 
			<CivilopediaPageText>TXT_KEY_CIVILOPEDIA_SHORTCUT_IMPROVEMENT_LIST</CivilopediaPageText> 
			<CivilopediaHeaderType>HEADER_IMPROVEMENTS</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>118</ID> 
			<Type>CONCEPT_WORKERS_COMBAT</Type> 
			<Topic>TXT_KEY_TOPIC_WORKERS</Topic> 
			<Description>TXT_KEY_WORKERS_COMBAT_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_WORKERS_COMBAT_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_WORKERS_COMBAT_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaPage>14</CivilopediaPage> 
			<CivilopediaPageText>TXT_KEY_CIVILOPEDIA_SHORTCUT_IMPROVEMENT_LIST</CivilopediaPageText> 
			<CivilopediaHeaderType>HEADER_IMPROVEMENTS</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>119</ID> 
			<Type>CONCEPT_WORKERS_ACTION_PANEL</Type> 
			<Topic>TXT_KEY_TOPIC_WORKERS</Topic> 
			<Description>TXT_KEY_WORKERS_ACTIONPANEL_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_WORKERS_ACTIONPANEL_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_WORKERS_ACTIONPANEL_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaPage>14</CivilopediaPage> 
			<CivilopediaPageText>TXT_KEY_CIVILOPEDIA_SHORTCUT_IMPROVEMENT_LIST</CivilopediaPageText> 
			<CivilopediaHeaderType>HEADER_IMPROVEMENTS</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>120</ID> 
			<Type>CONCEPT_WORKERS_CLEARINGLAND</Type> 
			<Topic>TXT_KEY_TOPIC_WORKERS</Topic> 
			<Description>TXT_KEY_WORKERS_CLEARINGLAND_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_WORKERS_CLEARINGLAND_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_WORKERS_CLEARINGLAND_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaPage>14</CivilopediaPage> 
			<CivilopediaPageText>TXT_KEY_CIVILOPEDIA_SHORTCUT_IMPROVEMENT_LIST</CivilopediaPageText> 
			<CivilopediaHeaderType>HEADER_IMPROVEMENTS</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>121</ID> 
			<Type>CONCEPT_WORKERS_CLEARINGLAND_TIME</Type> 
			<Topic>TXT_KEY_TOPIC_WORKERS</Topic> 
			<Description>TXT_KEY_WORKERS_TIMETOCLEARLAND_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_WORKERS_TIMETOCLEARLAND_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_WORKERS_TIMETOCLEARLAND_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaPage>14</CivilopediaPage> 
			<CivilopediaPageText>TXT_KEY_CIVILOPEDIA_SHORTCUT_IMPROVEMENT_LIST</CivilopediaPageText> 
			<CivilopediaHeaderType>HEADER_IMPROVEMENTS</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>122</ID> 
			<Type>CONCEPT_WORKERS_ROADS</Type> 
			<Topic>TXT_KEY_TOPIC_WORKERS</Topic> 
			<Description>TXT_KEY_WORKERS_BUILDINGROADS_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_WORKERS_BUILDINGROADS_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_WORKERS_BUILDINGROADS_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaPage>14</CivilopediaPage> 
			<CivilopediaPageText>TXT_KEY_CIVILOPEDIA_SHORTCUT_IMPROVEMENT_LIST</CivilopediaPageText> 
			<CivilopediaHeaderType>HEADER_IMPROVEMENTS</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>123</ID> 
			<Type>CONCEPT_WORKERS_ROADS_TIME</Type> 
			<Topic>TXT_KEY_TOPIC_WORKERS</Topic> 
			<Description>TXT_KEY_WORKERS_CONSTRUCTROAD_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_WORKERS_CONSTRUCTROAD_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_WORKERS_CONSTRUCTROAD_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaPage>14</CivilopediaPage> 
			<CivilopediaPageText>TXT_KEY_CIVILOPEDIA_SHORTCUT_IMPROVEMENT_LIST</CivilopediaPageText> 
			<CivilopediaHeaderType>HEADER_IMPROVEMENTS</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>124</ID> 
			<Type>CONCEPT_WORKERS_ROADS_TRADE_ROUTES</Type> 
			<Topic>TXT_KEY_TOPIC_WORKERS</Topic> 
			<Description>TXT_KEY_WORKERS_TRADEROUTES_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_WORKERS_TRADEROUTES_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_WORKERS_TRADEROUTES_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaPage>14</CivilopediaPage> 
			<CivilopediaPageText>TXT_KEY_CIVILOPEDIA_SHORTCUT_IMPROVEMENT_LIST</CivilopediaPageText> 
			<CivilopediaHeaderType>HEADER_IMPROVEMENTS</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>125</ID> 
			<Type>CONCEPT_WORKERS_IMPROVEMENTS</Type> 
			<Topic>TXT_KEY_TOPIC_WORKERS</Topic> 
			<Description>TXT_KEY_WORKERS_IMPROVEMENTS_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_WORKERS_IMPROVEMENTS_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_WORKERS_IMPROVEMENTS_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaPage>14</CivilopediaPage> 
			<CivilopediaPageText>TXT_KEY_CIVILOPEDIA_SHORTCUT_IMPROVEMENT_LIST</CivilopediaPageText> 
			<CivilopediaHeaderType>HEADER_IMPROVEMENTS</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>126</ID> 
			<Type>CONCEPT_WORKERS_IMPROVEMENTS_WHERE</Type> 
			<Topic>TXT_KEY_TOPIC_WORKERS</Topic> 
			<Description>TXT_KEY_WORKERS_WHERETOCONSTRUCT_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_WORKERS_WHERETOCONSTRUCT_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_WORKERS_WHERETOCONSTRUCT_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaPage>14</CivilopediaPage> 
			<CivilopediaPageText>TXT_KEY_CIVILOPEDIA_SHORTCUT_IMPROVEMENT_LIST</CivilopediaPageText> 
			<CivilopediaHeaderType>HEADER_IMPROVEMENTS</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>127</ID> 
			<Type>CONCEPT_WORKERS_IMPROVEMENTS_TIME</Type> 
			<Topic>TXT_KEY_TOPIC_WORKERS</Topic> 
			<Description>TXT_KEY_WORKERS_DURATIONTOCONSTRUCT_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_WORKERS_DURATIONTOCONSTRUCT_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_WORKERS_DURATIONTOCONSTRUCT_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaPage>14</CivilopediaPage> 
			<CivilopediaPageText>TXT_KEY_CIVILOPEDIA_SHORTCUT_IMPROVEMENT_LIST</CivilopediaPageText> 
			<CivilopediaHeaderType>HEADER_IMPROVEMENTS</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>128</ID> 
			<Type>CONCEPT_WORKERS_IMPROVEMENTS_TIME_LEFT</Type> 
			<Topic>TXT_KEY_TOPIC_WORKERS</Topic> 
			<Description>TXT_KEY_WORKERS_TIMELEFT_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_WORKERS_TIMELEFT_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_WORKERS_TIMELEFT_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaPage>14</CivilopediaPage> 
			<CivilopediaPageText>TXT_KEY_CIVILOPEDIA_SHORTCUT_IMPROVEMENT_LIST</CivilopediaPageText> 
			<CivilopediaHeaderType>HEADER_IMPROVEMENTS</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>129</ID> 
			<Type>CONCEPT_WORKERS_IMPROVEMENTS_LEAVING</Type> 
			<Topic>TXT_KEY_TOPIC_WORKERS</Topic> 
			<Description>TXT_KEY_WORKERS_LEAVINGANDRESUMING_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_WORKERS_LEAVINGANDRESUMING_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_WORKERS_LEAVINGANDRESUMING_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaPage>14</CivilopediaPage> 
			<CivilopediaPageText>TXT_KEY_CIVILOPEDIA_SHORTCUT_IMPROVEMENT_LIST</CivilopediaPageText> 
			<CivilopediaHeaderType>HEADER_IMPROVEMENTS</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>130</ID> 
			<Type>CONCEPT_WORKERS_IMPROVEMENTS_FARM</Type> 
			<Topic>TXT_KEY_TOPIC_WORKERS</Topic> 
			<Description>TXT_KEY_WORKERS_FARM_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_WORKERS_FARM_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_WORKERS_FARM_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaPage>14</CivilopediaPage> 
			<CivilopediaPageText>TXT_KEY_CIVILOPEDIA_SHORTCUT_IMPROVEMENT_LIST</CivilopediaPageText> 
			<CivilopediaHeaderType>HEADER_IMPROVEMENTS</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>131</ID> 
			<Type>CONCEPT_WORKERS_IMPROVEMENTS_MINE</Type> 
			<Topic>TXT_KEY_TOPIC_WORKERS</Topic> 
			<Description>TXT_KEY_WORKERS_MINE_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_WORKERS_MINE_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_WORKERS_MINE_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaPage>14</CivilopediaPage> 
			<CivilopediaPageText>TXT_KEY_CIVILOPEDIA_SHORTCUT_IMPROVEMENT_LIST</CivilopediaPageText> 
			<CivilopediaHeaderType>HEADER_IMPROVEMENTS</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>132</ID> 
			<Type>CONCEPT_WORKERS_IMPROVEMENTS_FORT</Type> 
			<Topic>TXT_KEY_TOPIC_WORKERS</Topic> 
			<Description>TXT_KEY_WORKERS_SPECIALFORT_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_WORKERS_SPECIALFORT_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_WORKERS_SPECIALFORT_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaPage>14</CivilopediaPage> 
			<CivilopediaPageText>TXT_KEY_CIVILOPEDIA_SHORTCUT_IMPROVEMENT_LIST</CivilopediaPageText> 
			<CivilopediaHeaderType>HEADER_IMPROVEMENTS</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>133</ID> 
			<Type>CONCEPT_WORKERS_WORKBOATS</Type> 
			<Topic>TXT_KEY_TOPIC_WORKERS</Topic> 
			<Description>TXT_KEY_WORKERS_WORKBOATS_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_WORKERS_WORKBOATS_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_WORKERS_WORKBOATS_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaPage>14</CivilopediaPage> 
			<CivilopediaPageText>TXT_KEY_CIVILOPEDIA_SHORTCUT_IMPROVEMENT_LIST</CivilopediaPageText> 
			<CivilopediaHeaderType>HEADER_IMPROVEMENTS</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>134</ID> 
			<Type>CONCEPT_WORKERS_PILLAGE</Type> 
			<Topic>TXT_KEY_TOPIC_WORKERS</Topic> 
			<Description>TXT_KEY_WORKERS_PILLAGINGROADS_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_WORKERS_PILLAGINGROADS_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_WORKERS_PILLAGINGROADS_ADV_QUETS</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaPage>14</CivilopediaPage> 
			<CivilopediaPageText>TXT_KEY_CIVILOPEDIA_SHORTCUT_IMPROVEMENT_LIST</CivilopediaPageText> 
			<CivilopediaHeaderType>HEADER_IMPROVEMENTS</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>135</ID> 
			<Type>CONCEPT_WORKERS_REPAIR</Type> 
			<Topic>TXT_KEY_TOPIC_WORKERS</Topic> 
			<Description>TXT_KEY_WORKERS_REPAIRINGROADS_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_WORKERS_REPAIRINGROADS_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_WORKERS_REPAIRINGROADS_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaPage>14</CivilopediaPage> 
			<CivilopediaPageText>TXT_KEY_CIVILOPEDIA_SHORTCUT_IMPROVEMENT_LIST</CivilopediaPageText> 
			<CivilopediaHeaderType>HEADER_IMPROVEMENTS</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>136</ID> 
			<Type>CONCEPT_WORKERS_REPAIR_WATER</Type> 
			<Topic>TXT_KEY_TOPIC_WORKERS</Topic> 
			<Description>TXT_KEY_WORKERS_FISHINGBOATSOILPLATFORMS_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_WORKERS_FISHINGBOATSOILPLATFORMS_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_WORKERS_FISHINGBOATSOILPLATFORMS_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaPage>14</CivilopediaPage> 
			<CivilopediaPageText>TXT_KEY_CIVILOPEDIA_SHORTCUT_IMPROVEMENT_LIST</CivilopediaPageText> 
			<CivilopediaHeaderType>HEADER_IMPROVEMENTS</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>137</ID> 
			<Type>CONCEPT_WORKERS_GREAT_PEOPLE</Type> 
			<Topic>TXT_KEY_TOPIC_WORKERS</Topic> 
			<Description>TXT_KEY_WORKERS_GREATPEOPLE_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_WORKERS_GREATPEOPLE_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_WORKERS_GREATPEOPLE_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaPage>9</CivilopediaPage> 
			<CivilopediaPageText>TXT_KEY_CIVILOPEDIA_SHORTCUT_SPECIALISTS_AND_GREAT_PEOPLE</CivilopediaPageText> 
			<CivilopediaHeaderType>HEADER_IMPROVEMENTS</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>138</ID> 
			<Type>CONCEPT_FOOD_AND_CITY_GROWTH</Type> 
			<Topic>TXT_KEY_FOOD_CITIES</Topic> 
			<Description>TXT_KEY_FOOD_HEADING1_TITLE</Description> 
			<Summary>TXT_KEY_FOOD_HEADING1_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_FOOD_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaHeaderType>HEADER_CITYGROWTH</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>139</ID> 
			<Type>CONCEPT_FOOD_AND_CITY_GROWTH_MECHANICS</Type> 
			<Topic>TXT_KEY_FOOD_CITIES</Topic> 
			<Description>TXT_KEY_FOOD_CITIES_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_FOOD_CITIES_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_FOOD_CITIES_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaHeaderType>HEADER_CITYGROWTH</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>140</ID> 
			<Type>CONCEPT_FOOD_AND_CITY_GROWTH_GETTING_MORE_FOOD</Type> 
			<Topic>TXT_KEY_FOOD_CITIES</Topic> 
			<Description>TXT_KEY_FOOD_GETFOOD_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_FOOD_GETFOOD_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_FOOD_GETFOOD_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaHeaderType>HEADER_CITYGROWTH</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>141</ID> 
			<Type>CONCEPT_FOOD_AND_CITY_GROWTH_BEST_FOOD_TILES</Type> 
			<Topic>TXT_KEY_FOOD_CITIES</Topic> 
			<Description>TXT_KEY_FOOD_BESTTILES_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_FOOD_BESTTILES_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_FOOD_BESTTILES_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaHeaderType>HEADER_CITYGROWTH</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>142</ID> 
			<Type>CONCEPT_FOOD_AND_CITY_GROWTH_BONUS</Type> 
			<Topic>TXT_KEY_FOOD_CITIES</Topic> 
			<Description>TXT_KEY_FOOD_BONUS_HEADING4_TITLE</Description> 
			<Summary>TXT_KEY_FOOD_BONUS_HEADING4_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_FOOD_BONUS_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaPage>13</CivilopediaPage> 
			<CivilopediaPageText>TXT_KEY_CIVILOPEDIA_SHORTCUT_RESOURCES_LIST</CivilopediaPageText> 
			<CivilopediaHeaderType>HEADER_CITYGROWTH</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>143</ID> 
			<Type>CONCEPT_FOOD_AND_CITY_GROWTH_OASIS</Type> 
			<Topic>TXT_KEY_FOOD_CITIES</Topic> 
			<Description>TXT_KEY_FOOD_OASIS_HEADING4_TITLE</Description> 
			<Summary>TXT_KEY_FOOD_OASIS_HEADING4_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_FOOD_OASIS_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaPage>12</CivilopediaPage> 
			<CivilopediaPageText>TXT_KEY_CIVILOPEDIA_SHORTCUT_TERRAIN_LIST</CivilopediaPageText> 
			<CivilopediaHeaderType>HEADER_CITYGROWTH</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>144</ID> 
			<Type>CONCEPT_FOOD_AND_CITY_GROWTH_FLOOD_PLAINS</Type> 
			<Topic>TXT_KEY_FOOD_CITIES</Topic> 
			<Description>TXT_KEY_FOOD_FLOODPLAINS_HEADING4_TITLE</Description> 
			<Summary>TXT_KEY_FOOD_FLOODPLAINS_HEADING4_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_FOOD_FLOODPLAINS_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaPage>12</CivilopediaPage> 
			<CivilopediaPageText>TXT_KEY_CIVILOPEDIA_SHORTCUT_TERRAIN_LIST</CivilopediaPageText> 
			<CivilopediaHeaderType>HEADER_CITYGROWTH</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>145</ID> 
			<Type>CONCEPT_FOOD_AND_CITY_GROWTH_GRASSLAND_AND_JUNGLE</Type> 
			<Topic>TXT_KEY_FOOD_CITIES</Topic> 
			<Description>TXT_KEY_FOOD_GRASSLAND_HEADING4_TITLE</Description> 
			<Summary>TXT_KEY_FOOD_GRASSLAND_HEADING4_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_FOOD_GRASSLAND_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaPage>12</CivilopediaPage> 
			<CivilopediaPageText>TXT_KEY_CIVILOPEDIA_SHORTCUT_TERRAIN_LIST</CivilopediaPageText> 
			<CivilopediaHeaderType>HEADER_CITYGROWTH</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>146</ID> 
			<Type>CONCEPT_FOOD_AND_CITY_GROWTH_IMPROVEMENTS</Type> 
			<Topic>TXT_KEY_FOOD_CITIES</Topic> 
			<Description>TXT_KEY_FOOD_IMPROVEMENTS_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_FOOD_IMPROVEMENTS_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_FOOD_IMPROVEMENTS_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaPage>14</CivilopediaPage> 
			<CivilopediaPageText>TXT_KEY_CIVILOPEDIA_SHORTCUT_IMPROVEMENT_LIST</CivilopediaPageText> 
			<CivilopediaHeaderType>HEADER_CITYGROWTH</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>147</ID> 
			<Type>CONCEPT_FOOD_AND_CITY_GROWTH_BUILDINGS_WONDERS_SOCIAL_POLICIES</Type> 
			<Topic>TXT_KEY_FOOD_CITIES</Topic> 
			<Description>TXT_KEY_FOOD_BUILDINGWONDERSOCIAL_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_FOOD_BUILDINGWONDERSOCIAL_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_FOOD_BUILDINGWONDERSOCIAL_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaHeaderType>HEADER_CITYGROWTH</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>148</ID> 
			<Type>CONCEPT_FOOD_AND_CITY_GROWTH_MARITIME_CITY_STATES</Type> 
			<Topic>TXT_KEY_FOOD_CITIES</Topic> 
			<Description>TXT_KEY_FOOD_MARITIME_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_FOOD_MARITIME_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_FOOD_MARITIME_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaPage>11</CivilopediaPage> 
			<CivilopediaPageText>TXT_KEY_CIVILOPEDIA_SHORTCUT_MINOR_CIV_LIST</CivilopediaPageText> 
			<CivilopediaHeaderType>HEADER_CITYGROWTH</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>149</ID> 
			<Type>CONCEPT_FOOD_AND_CITY_GROWTH_WE_LOVE_THE_KING_DAY</Type> 
			<Topic>TXT_KEY_FOOD_CITIES</Topic> 
			<Description>TXT_KEY_FOOD_WELOVEKING_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_FOOD_WELOVEKING_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_FOOD_WELOVEKING_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaHeaderType>HEADER_CITYGROWTH</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>150</ID> 
			<Type>CONCEPT_FOOD_AND_CITY_GROWTH_UNHAPPINESS</Type> 
			<Topic>TXT_KEY_FOOD_CITIES</Topic> 
			<Description>TXT_KEY_FOOD_UNHAPPINESS_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_FOOD_UNHAPPINESS_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_FOOD_UNHAPPINESS_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaHeaderType>HEADER_CITYGROWTH</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>151</ID> 
			<Type>CONCEPT_FOOD_AND_CITY_GROWTH_GROWTH</Type> 
			<Topic>TXT_KEY_FOOD_CITIES</Topic> 
			<Description>TXT_KEY_FOOD_CITYGROWTH_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_FOOD_CITYGROWTH_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_FOOD_CITYGROWTH_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaHeaderType>HEADER_CITYGROWTH</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>152</ID> 
			<Type>CONCEPT_FOOD_AND_CITY_GROWTH_GROWTH_BUCKET</Type> 
			<Topic>TXT_KEY_FOOD_CITIES</Topic> 
			<Description>TXT_KEY_FOOD_BUCKET_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_FOOD_BUCKET_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_FOOD_BUCKET_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaHeaderType>HEADER_CITYGROWTH</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>153</ID> 
			<Type>CONCEPT_FOOD_AND_CITY_GROWTH_SETTLERS</Type> 
			<Topic>TXT_KEY_FOOD_CITIES</Topic> 
			<Description>TXT_KEY_FOOD_SETTLERS_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_FOOD_SETTLERS_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_FOOD_SETTLERS_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaHeaderType>HEADER_CITYGROWTH</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>154</ID> 
			<Type>CONCEPT_TECHNOLOGY</Type> 
			<Topic>TXT_KEY_TOPIC_TECH</Topic> 
			<Description>TXT_KEY_TECH_HEADING1_TITLE</Description> 
			<Summary>TXT_KEY_TECH_HEADING1_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_TECH_ADV_QUEST</AdvisorQuestion> 
			<Advisor>SCIENCE</Advisor> 
			<CivilopediaPage>3</CivilopediaPage> 
			<CivilopediaPageText>TXT_KEY_CIVILOPEDIA_SHORTCUT_TECHNOLOGY_LIST</CivilopediaPageText> 
			<CivilopediaHeaderType>HEADER_TECHNOLOGY</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>155</ID> 
			<Type>CONCEPT_TECHNOLOGY_TECH_AND_BEAKERS</Type> 
			<Topic>TXT_KEY_TOPIC_TECH</Topic> 
			<Description>TXT_KEY_TECH_TECHANDBEAKERS_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_TECH_TECHANDBEAKERS_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_TECH_TECHANDBEAKERS_ADV_QUEST</AdvisorQuestion> 
			<Advisor>SCIENCE</Advisor> 
			<CivilopediaPage>3</CivilopediaPage> 
			<CivilopediaPageText>TXT_KEY_CIVILOPEDIA_SHORTCUT_TECHNOLOGY_LIST</CivilopediaPageText> 
			<CivilopediaHeaderType>HEADER_TECHNOLOGY</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>156</ID> 
			<Type>CONCEPT_TECHNOLOGY_BEAKERS</Type> 
			<Topic>TXT_KEY_TOPIC_TECH</Topic> 
			<Description>TXT_KEY_TECH_BEAKERS_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_TECH_BEAKERS_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_TECH_BEAKERS_ADV_QUEST</AdvisorQuestion> 
			<Advisor>SCIENCE</Advisor> 
			<CivilopediaPage>3</CivilopediaPage> 
			<CivilopediaPageText>TXT_KEY_CIVILOPEDIA_SHORTCUT_TECHNOLOGY_LIST</CivilopediaPageText> 
			<CivilopediaHeaderType>HEADER_TECHNOLOGY</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>157</ID> 
			<Type>CONCEPT_TECHNOLOGY_SPEEDING_UP_RESEARCH</Type> 
			<Topic>TXT_KEY_TOPIC_TECH</Topic> 
			<Description>TXT_KEY_TECH_INCREASINGBEAKERS_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_TECH_INCREASINGBEAKERS_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_TECH_INCREASINGBEAKERS_ADV_QUEST</AdvisorQuestion> 
			<Advisor>SCIENCE</Advisor> 
			<CivilopediaPage>3</CivilopediaPage> 
			<CivilopediaPageText>TXT_KEY_CIVILOPEDIA_SHORTCUT_TECHNOLOGY_LIST</CivilopediaPageText> 
			<CivilopediaHeaderType>HEADER_TECHNOLOGY</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>158</ID> 
			<Type>CONCEPT_TECHNOLOGY_ANCIENT_RUINS</Type> 
			<Topic>TXT_KEY_TOPIC_TECH</Topic> 
			<Description>TXT_KEY_TECH_ANCIENTRUINS_HEADING4_TITLE</Description> 
			<Summary>TXT_KEY_TECH_ANCIENTRUINS_HEADING4_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_TECH_ANCIENTRUINS_ADV_QUEST</AdvisorQuestion> 
			<Advisor>SCIENCE</Advisor> 
			<CivilopediaHeaderType>HEADER_TECHNOLOGY</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>159</ID> 
			<Type>CONCEPT_TECHNOLOGY_TRADE</Type> 
			<Topic>TXT_KEY_TOPIC_TECH</Topic> 
			<Description>TXT_KEY_TECH_TRADE_HEADING4_TITLE</Description> 
			<Summary>TXT_KEY_TECH_TRADE_HEADING4_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_TECH_TRADE_ADV_QUEST</AdvisorQuestion> 
			<Advisor>SCIENCE</Advisor> 
			<CivilopediaHeaderType>HEADER_TECHNOLOGY</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>160</ID> 
			<Type>CONCEPT_TECHNOLOGY_BUILDINGS</Type> 
			<Topic>TXT_KEY_TOPIC_TECH</Topic> 
			<Description>TXT_KEY_TECH_BUILDINGS_HEADING4_TITLE</Description> 
			<Summary>TXT_KEY_TECH_BUILDINGS_HEADING4_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_TECH_BUILDINGS_ADV_QUEST</AdvisorQuestion> 
			<Advisor>SCIENCE</Advisor> 
			<CivilopediaPage>6</CivilopediaPage> 
			<CivilopediaPageText>TXT_KEY_CIVILOPEDIA_SHORTCUT_BUILDING_LIST</CivilopediaPageText> 
			<CivilopediaHeaderType>HEADER_TECHNOLOGY</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>161</ID> 
			<Type>CONCEPT_TECHNOLOGY_WONDERS</Type> 
			<Topic>TXT_KEY_TOPIC_TECH</Topic> 
			<Description>TXT_KEY_TECH_WONDERS_HEADING4_TITLE</Description> 
			<Summary>TXT_KEY_TECH_WONDERS_HEADING4_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_TECH_WONDERS_ADV_QUEST</AdvisorQuestion> 
			<Advisor>SCIENCE</Advisor> 
			<CivilopediaPage>7</CivilopediaPage> 
			<CivilopediaPageText>TXT_KEY_CIVILOPEDIA_SHORTCUT_WONDER_LIST</CivilopediaPageText> 
			<CivilopediaHeaderType>HEADER_TECHNOLOGY</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>162</ID> 
			<Type>CONCEPT_TECHNOLOGY_GREAT_SCIENTIST</Type> 
			<Topic>TXT_KEY_TOPIC_TECH</Topic> 
			<Description>TXT_KEY_TECH_GREATSCIENTIST_HEADING4_TITLE</Description> 
			<Summary>TXT_KEY_TECH_GREATSCIENTIST_HEADING4_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_TECH_GREATSCIENTIST_ADV_QUEST</AdvisorQuestion> 
			<Advisor>SCIENCE</Advisor> 
			<CivilopediaPage>9</CivilopediaPage> 
			<CivilopediaPageText>TXT_KEY_CIVILOPEDIA_SHORTCUT_SPECIALISTS_AND_GREAT_PEOPLE</CivilopediaPageText> 
			<CivilopediaHeaderType>HEADER_TECHNOLOGY</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>163</ID> 
			<Type>CONCEPT_TECHNOLOGY_SOCIAL_POLICIES</Type> 
			<Topic>TXT_KEY_TOPIC_TECH</Topic> 
			<Description>TXT_KEY_TECH_RATIONALISM_HEADING4_TITLE</Description> 
			<Summary>TXT_KEY_TECH_RATIONALISM_HEADING4_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_TECH_RATIONALISM_ADV_QUEST</AdvisorQuestion> 
			<Advisor>SCIENCE</Advisor> 
			<CivilopediaPage>8</CivilopediaPage> 
			<CivilopediaPageText>TXT_KEY_CIVILOPEDIA_SHORTCUT_SOCIAL_POLICIES</CivilopediaPageText> 
			<CivilopediaHeaderType>HEADER_TECHNOLOGY</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>164</ID> 
			<Type>CONCEPT_TECHNOLOGY_CHOOSING_TECH</Type> 
			<Topic>TXT_KEY_TOPIC_TECH</Topic> 
			<Description>TXT_KEY_TECH_CHOOSINGTECH_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_TECH_CHOOSINGTECH_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_TECH_CHOOSINGTECH_ADV_QUEST</AdvisorQuestion> 
			<Advisor>SCIENCE</Advisor> 
			<CivilopediaPage>3</CivilopediaPage> 
			<CivilopediaPageText>TXT_KEY_CIVILOPEDIA_SHORTCUT_TECHNOLOGY_LIST</CivilopediaPageText> 
			<CivilopediaHeaderType>HEADER_TECHNOLOGY</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>165</ID> 
			<Type>CONCEPT_TECHNOLOGY_CHOOSE_RESEARCH_MENU</Type> 
			<Topic>TXT_KEY_TOPIC_TECH</Topic> 
			<Description>TXT_KEY_TECH_CHOOSERESEARCH_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_TECH_CHOOSERESEARCH_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_TECH_CHOOSERESEARCH_ADV_QUEST</AdvisorQuestion> 
			<Advisor>SCIENCE</Advisor> 
			<CivilopediaPage>3</CivilopediaPage> 
			<CivilopediaPageText>TXT_KEY_CIVILOPEDIA_SHORTCUT_TECHNOLOGY_LIST</CivilopediaPageText> 
			<CivilopediaHeaderType>HEADER_TECHNOLOGY</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>166</ID> 
			<Type>CONCEPT_TECHNOLOGY_CHANGE_RESEARCH</Type> 
			<Topic>TXT_KEY_TOPIC_TECH</Topic> 
			<Description>TXT_KEY_TECH_CHANGERESEARCH_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_TECH_CHANGERESEARCH_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_TECH_CHANGERESEARCH_ADV_QUEST</AdvisorQuestion> 
			<Advisor>SCIENCE</Advisor> 
			<CivilopediaPage>3</CivilopediaPage> 
			<CivilopediaPageText>TXT_KEY_CIVILOPEDIA_SHORTCUT_TECHNOLOGY_LIST</CivilopediaPageText> 
			<CivilopediaHeaderType>HEADER_TECHNOLOGY</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>167</ID> 
			<Type>CONCEPT_TECHNOLOGY_AVAILABLE</Type> 
			<Topic>TXT_KEY_TOPIC_TECH</Topic> 
			<Description>TXT_KEY_TECH_AVAILABLETECH_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_TECH_AVAILABLETECH_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_TECH_AVAILABLETECH_ADV_QUEST</AdvisorQuestion> 
			<Advisor>SCIENCE</Advisor> 
			<CivilopediaPage>3</CivilopediaPage> 
			<CivilopediaPageText>TXT_KEY_CIVILOPEDIA_SHORTCUT_TECHNOLOGY_LIST</CivilopediaPageText> 
			<CivilopediaHeaderType>HEADER_TECHNOLOGY</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>168</ID> 
			<Type>CONCEPT_TECHNOLOGY_TECH_TREE</Type> 
			<Topic>TXT_KEY_TOPIC_TECH</Topic> 
			<Description>TXT_KEY_TECH_TECHTREE_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_TECH_TECHTREE_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_TECH_TECHTREE_ADV_QUEST</AdvisorQuestion> 
			<Advisor>SCIENCE</Advisor> 
			<CivilopediaPage>3</CivilopediaPage> 
			<CivilopediaPageText>TXT_KEY_CIVILOPEDIA_SHORTCUT_TECHNOLOGY_LIST</CivilopediaPageText> 
			<CivilopediaHeaderType>HEADER_TECHNOLOGY</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>169</ID> 
			<Type>CONCEPT_TECHNOLOGY_VICTORY</Type> 
			<Topic>TXT_KEY_TOPIC_TECH</Topic> 
			<Description>TXT_KEY_TECH_TECHVICTORY_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_TECH_TECHVICTORY_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_TECH_TECHVICTORY_ADV_QUEST</AdvisorQuestion> 
			<Advisor>SCIENCE</Advisor> 
			<CivilopediaHeaderType>HEADER_VICTORY</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>170</ID> 
			<Type>CONCEPT_VICTORY</Type> 
			<Topic>TXT_KEY_TOPIC_VICTORY</Topic> 
			<Description>TXT_KEY_VICTORY_HEADING1_TITLE</Description> 
			<Summary>TXT_KEY_VICTORY_HEADING1_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_VICTORY_ADV_QUEST</AdvisorQuestion> 
			<Advisor>SCIENCE</Advisor> 
			<CivilopediaHeaderType>HEADER_VICTORY</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>171</ID> 
			<Type>CONCEPT_VICTORY_CITY_STATES</Type> 
			<Topic>TXT_KEY_TOPIC_VICTORY</Topic> 
			<Description>TXT_KEY_VICTORY_CITYSTATES_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_VICTORY_CITYSTATES_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_VICTORY_CITYSTATES_ADV_QUEST</AdvisorQuestion> 
			<Advisor>SCIENCE</Advisor> 
			<CivilopediaPage>11</CivilopediaPage> 
			<CivilopediaPageText>TXT_KEY_CIVILOPEDIA_SHORTCUT_MINOR_CIV_LIST</CivilopediaPageText> 
			<CivilopediaHeaderType>HEADER_VICTORY</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>172</ID> 
			<Type>CONCEPT_VICTORY_DEFEAT</Type> 
			<Topic>TXT_KEY_TOPIC_VICTORY</Topic> 
			<Description>TXT_KEY_VICTORY_HOWTOLOSE_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_VICTORY_HOWTOLOSE_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_VICTORY_HOWTOLOSE_ADV_QUEST</AdvisorQuestion> 
			<Advisor>SCIENCE</Advisor> 
			<CivilopediaHeaderType>HEADER_VICTORY</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>173</ID> 
			<Type>CONCEPT_VICTORY_DEFEAT_LOSING_LAST_CITY</Type> 
			<Topic>TXT_KEY_TOPIC_VICTORY</Topic> 
			<Description>TXT_KEY_VICTORY_LOSINGCITY_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_VICTORY_LOSINGCITY_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_VICTORY_LOSINGCITY_ADV_QUEST</AdvisorQuestion> 
			<Advisor>SCIENCE</Advisor> 
			<CivilopediaHeaderType>HEADER_VICTORY</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>174</ID> 
			<Type>CONCEPT_VICTORY_DEFEAT_ANOTHER_WINNER</Type> 
			<Topic>TXT_KEY_TOPIC_VICTORY</Topic> 
			<Description>TXT_KEY_VICTORY_ANOTHERCIVWINS_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_VICTORY_ANOTHERCIVWINS_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_VICTORY_ANOTHERCIVWINS_ADV_QUEST</AdvisorQuestion> 
			<Advisor>SCIENCE</Advisor> 
			<CivilopediaHeaderType>HEADER_VICTORY</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>175</ID> 
			<Type>CONCEPT_VICTORY_DEFEAT_TIME_OUT</Type> 
			<Topic>TXT_KEY_TOPIC_VICTORY</Topic> 
			<Description>TXT_KEY_VICTORY_2050ARRIVES_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_VICTORY_2050ARRIVES_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_VICTORY_2050ARRIVES_ADV_QUEST</AdvisorQuestion> 
			<Advisor>SCIENCE</Advisor> 
			<CivilopediaHeaderType>HEADER_VICTORY</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>176</ID> 
			<Type>CONCEPT_VICTORY_VICTORY</Type> 
			<Topic>TXT_KEY_TOPIC_VICTORY</Topic> 
			<Description>TXT_KEY_VICTORY_HOWTOWIN_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_VICTORY_HOWTOWIN_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_VICTORY_HOWTOWIN_ADV_QUEST</AdvisorQuestion> 
			<Advisor>SCIENCE</Advisor> 
			<CivilopediaHeaderType>HEADER_VICTORY</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>177</ID> 
			<Type>CONCEPT_VICTORY_VICTORY_DOMINATION</Type> 
			<Topic>TXT_KEY_TOPIC_VICTORY</Topic> 
			<Description>TXT_KEY_VICTORY_DOMINATION_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_VICTORY_DOMINATION_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_VICTORY_DOMINATION_ADV_QUEST</AdvisorQuestion> 
			<Advisor>SCIENCE</Advisor> 
			<CivilopediaHeaderType>HEADER_VICTORY</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>178</ID> 
			<Type>CONCEPT_VICTORY_RAZING_ORIGINAL_CAPITAL</Type> 
			<Topic>TXT_KEY_TOPIC_VICTORY</Topic> 
			<Description>TXT_KEY_VICTORY_DESTROYING_HEADING4_TITLE</Description> 
			<Summary>TXT_KEY_VICTORY_DESTROYING_HEADING4_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_VICTORY_DESTROYING_ADV_QUEST</AdvisorQuestion> 
			<Advisor>SCIENCE</Advisor> 
			<CivilopediaHeaderType>HEADER_VICTORY</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>179</ID> 
			<Type>CONCEPT_VICTORY_CAPITAL_AND_ORIGINAL_CAPITAL</Type> 
			<Topic>TXT_KEY_TOPIC_VICTORY</Topic> 
			<Description>TXT_KEY_VICTORY_CAPITAL_HEADING4_TITLE</Description> 
			<Summary>TXT_KEY_VICTORY_CAPITAL_HEADING4_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_VICTORY_CAPITAL_ADV_QUEST</AdvisorQuestion> 
			<Advisor>SCIENCE</Advisor> 
			<CivilopediaHeaderType>HEADER_VICTORY</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>180</ID> 
			<Type>CONCEPT_VICTORY_VICTORY_SCIENCE</Type> 
			<Topic>TXT_KEY_TOPIC_VICTORY</Topic> 
			<Description>TXT_KEY_VICTORY_SCIENCE_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_VICTORY_SCIENCE_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_VICTORY_SCIENCE_ADV_QUEST</AdvisorQuestion> 
			<Advisor>SCIENCE</Advisor> 
			<CivilopediaHeaderType>HEADER_VICTORY</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>181</ID> 
			<Type>CONCEPT_VICTORY_SPACESHIP_PARTS</Type> 
			<Topic>TXT_KEY_TOPIC_VICTORY</Topic> 
			<Description>TXT_KEY_VICTORY_SPACESHIP_HEADING4_TITLE</Description> 
			<Summary>TXT_KEY_VICTORY_SPACESHIP_HEADING4_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_VICTORY_SPACESHIP_ADV_QUEST</AdvisorQuestion> 
			<Advisor>SCIENCE</Advisor> 
			<CivilopediaHeaderType>HEADER_VICTORY</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>182</ID> 
			<Type>CONCEPT_VICTORY_VICTORY_CULTURAL</Type> 
			<Topic>TXT_KEY_TOPIC_VICTORY</Topic> 
			<Description>TXT_KEY_VICTORY_CULTURAL_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_VICTORY_CULTURAL_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_VICTORY_CULTURAL_ADV_QUEST</AdvisorQuestion> 
			<Advisor>SCIENCE</Advisor> 
			<CivilopediaHeaderType>HEADER_VICTORY</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>183</ID> 
			<Type>CONCEPT_VICTORY_VICTORY_DIPLOMATIC</Type> 
			<Topic>TXT_KEY_TOPIC_VICTORY</Topic> 
			<Description>TXT_KEY_VICTORY_DIPLOMATIC_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_VICTORY_DIPLOMATIC_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_VICTORY_DIPLOMATIC_ADV_QUEST</AdvisorQuestion> 
			<Advisor>SCIENCE</Advisor> 
			<CivilopediaHeaderType>HEADER_VICTORY</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>184</ID> 
			<Type>CONCEPT_VICTORY_DIPLOMATIC_VOTING</Type> 
			<Topic>TXT_KEY_TOPIC_VICTORY</Topic> 
			<Description>TXT_KEY_VICTORY_WHOVOTES_HEADING4_TITLE</Description> 
			<Summary>TXT_KEY_VICTORY_WHOVOTES_HEADING4_BODY_ALT</Summary> 
			<AdvisorQuestion>TXT_KEY_VICTORY_WHOVOTES_ADV_QUEST</AdvisorQuestion> 
			<Advisor>SCIENCE</Advisor> 
			<CivilopediaHeaderType>HEADER_VICTORY</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>185</ID> 
			<Type>CONCEPT_VICTORY_MINOR_CIV_LIBERATION</Type> 
			<Topic>TXT_KEY_TOPIC_VICTORY</Topic> 
			<Description>TXT_KEY_VICTORY_LIBERATION_HEADING4_TITLE</Description> 
			<Summary>TXT_KEY_VICTORY_LIBERATION_HEADING4_BODY_ALT</Summary> 
			<AdvisorQuestion>TXT_KEY_VICTORY_LIBERATION_ADV_QUEST</AdvisorQuestion> 
			<Advisor>SCIENCE</Advisor> 
			<CivilopediaHeaderType>HEADER_VICTORY</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>186</ID> 
			<Type>CONCEPT_VICTORY_END_OF_TIME</Type> 
			<Topic>TXT_KEY_TOPIC_VICTORY</Topic> 
			<Description>TXT_KEY_VICTORY_ENDOFTIME_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_VICTORY_ENDOFTIME_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_VICTORY_ENDOFTIME_ADV_QUEST</AdvisorQuestion> 
			<Advisor>SCIENCE</Advisor> 
			<CivilopediaHeaderType>HEADER_VICTORY</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>187</ID> 
			<Type>CONCEPT_VICTORY_POINTS</Type> 
			<Topic>TXT_KEY_TOPIC_VICTORY</Topic> 
			<Description>TXT_KEY_VICTORY_VICTORYPOINTS_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_VICTORY_VICTORYPOINTS_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_VICTORY_VICTORYPOINTS_ADV_QUEST</AdvisorQuestion> 
			<Advisor>SCIENCE</Advisor> 
			<CivilopediaHeaderType>HEADER_VICTORY</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>188</ID> 
			<Type>CONCEPT_CULTURE</Type> 
			<Topic>TXT_KEY_TOPIC_CULTURE</Topic> 
			<Description>TXT_KEY_CULTURE_HEADING1_TITLE</Description> 
			<Summary>TXT_KEY_CULTURE_HEADING1_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_CULTURE_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaHeaderType>HEADER_CULTURE</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>189</ID> 
			<Type>CONCEPT_CULTURE_GAINING</Type> 
			<Topic>TXT_KEY_TOPIC_CULTURE</Topic> 
			<Description>TXT_KEY_CULTURE_GETTING_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_CULTURE_GETTING_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_CULTURE_GETTING_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaHeaderType>HEADER_CULTURE</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>190</ID> 
			<Type>CONCEPT_CULTURE_EXPANDING_TERRITORY</Type> 
			<Topic>TXT_KEY_TOPIC_CULTURE</Topic> 
			<Description>TXT_KEY_CULTURE_EXPANDTERRITORY_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_CULTURE_EXPANDTERRITORY_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_CULTURE_EXPANDTERRITORY_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaHeaderType>HEADER_CULTURE</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>191</ID> 
			<Type>CONCEPT_CULTURE_ACQUIRING_SOCIAL_POLICY</Type> 
			<Topic>TXT_KEY_TOPIC_CULTURE</Topic> 
			<Description>TXT_KEY_CULTURE_ACQUIRESOCIALPOLICY_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_CULTURE_ACQUIRESOCIALPOLICY_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_CULTURE_ACQUIRESOCIALPOLICY_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaHeaderType>HEADER_CULTURE</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>192</ID> 
			<Type>CONCEPT_CULTURE_VICTORY</Type> 
			<Topic>TXT_KEY_TOPIC_CULTURE</Topic> 
			<Description>TXT_KEY_CULTURE_VICTORY_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_CULTURE_VICTORY_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_CULTURE_VICTORY_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaHeaderType>HEADER_CULTURE</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>193</ID> 
			<Type>CONCEPT_DIPLOMACY</Type> 
			<Topic>TXT_KEY_TOPIC_DIPLOMACY</Topic> 
			<Description>TXT_KEY_DIPLOMACY_HEADING1_TITLE</Description> 
			<Summary>TXT_KEY_DIPLOMACY_HEADING1_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_DIPLOMACY_ADV_QUEST</AdvisorQuestion> 
			<Advisor>FOREIGN</Advisor> 
			<CivilopediaHeaderType>HEADER_DIPLOMACY</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>194</ID> 
			<Type>CONCEPT_DIPLOMACY_WHO_CAN_CONDUCT</Type> 
			<Topic>TXT_KEY_TOPIC_DIPLOMACY</Topic> 
			<Description>TXT_KEY_DIPLOMACY_WHOCANCONDUCT_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_DIPLOMACY_WHOCANCONDUCT_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_DIPLOMACY_WHOCANCONDUCT_ADV_QUEST</AdvisorQuestion> 
			<Advisor>FOREIGN</Advisor> 
			<CivilopediaHeaderType>HEADER_DIPLOMACY</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>195</ID> 
			<Type>CONCEPT_DIPLOMACY_INITIATING</Type> 
			<Topic>TXT_KEY_TOPIC_DIPLOMACY</Topic> 
			<Description>TXT_KEY_DIPLOMACY_INITIATING_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_DIPLOMACY_INITIATING_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_DIPLOMACY_INITIATING_ADV_QUEST</AdvisorQuestion> 
			<Advisor>FOREIGN</Advisor> 
			<CivilopediaHeaderType>HEADER_DIPLOMACY</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>196</ID> 
			<Type>CONCEPT_DIPLOMACY_WITH_CIVS</Type> 
			<Topic>TXT_KEY_TOPIC_DIPLOMACY</Topic> 
			<Description>TXT_KEY_DIPLOMACY_WITHCIVS_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_DIPLOMACY_WITHCIVS_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_DIPLOMACY_WITHCIVS_ADV_QUEST</AdvisorQuestion> 
			<Advisor>FOREIGN</Advisor> 
			<CivilopediaHeaderType>HEADER_DIPLOMACY</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>197</ID> 
			<Type>CONCEPT_DIPLOMACY_DECLARE_WAR</Type> 
			<Topic>TXT_KEY_TOPIC_DIPLOMACY</Topic> 
			<Description>TXT_KEY_DIPLOMACY_DECLAREWAR_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_DIPLOMACY_DECLAREWAR_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_DIPLOMACY_DECLAREWAR_ADV_QUEST</AdvisorQuestion> 
			<Advisor>FOREIGN</Advisor> 
			<CivilopediaHeaderType>HEADER_DIPLOMACY</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>198</ID> 
			<Type>CONCEPT_DIPLOMACY_PEACE</Type> 
			<Topic>TXT_KEY_TOPIC_DIPLOMACY</Topic> 
			<Description>TXT_KEY_DIPLOMACY_PEACE_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_DIPLOMACY_PEACE_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_DIPLOMACY_PEACE_ADV_QUEST</AdvisorQuestion> 
			<Advisor>FOREIGN</Advisor> 
			<CivilopediaHeaderType>HEADER_DIPLOMACY</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>199</ID> 
			<Type>CONCEPT_DIPLOMACY_TRADE</Type> 
			<Topic>TXT_KEY_TOPIC_DIPLOMACY</Topic> 
			<Description>TXT_KEY_DIPLOMACY_TRADE_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_DIPLOMACY_TRADE_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_DIPLOMACY_TRADE_ADV_QUEST</AdvisorQuestion> 
			<Advisor>FOREIGN</Advisor> 
			<CivilopediaHeaderType>HEADER_DIPLOMACY</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>200</ID> 
			<Type>CONCEPT_DIPLOMACY_DEMAND</Type> 
			<Topic>TXT_KEY_TOPIC_DIPLOMACY</Topic> 
			<Description>TXT_KEY_DIPLOMACY_DEMAND_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_DIPLOMACY_DEMAND_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_DIPLOMACY_DEMAND_ADV_QUEST</AdvisorQuestion> 
			<Advisor>FOREIGN</Advisor> 
			<CivilopediaHeaderType>HEADER_DIPLOMACY</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>201</ID> 
			<Type>CONCEPT_DIPLOMACY_DISCUSS</Type> 
			<Topic>TXT_KEY_TOPIC_DIPLOMACY</Topic> 
			<Description>TXT_KEY_DIPLOMACY_DISCUSS_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_DIPLOMACY_DISCUSS_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_DIPLOMACY_DISCUSS_ADV_QUEST</AdvisorQuestion> 
			<Advisor>FOREIGN</Advisor> 
			<CivilopediaHeaderType>HEADER_DIPLOMACY</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>202</ID> 
			<Type>CONCEPT_DIPLOMACY_DENOUNCE</Type> 
			<Topic>TXT_KEY_TOPIC_DIPLOMACY</Topic> 
			<Description>TXT_KEY_DIPLOMACY_DENOUNCE_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_DIPLOMACY_DENOUNCE_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_DIPLOMACY_DENOUNCE_ADV_QUEST</AdvisorQuestion> 
			<Advisor>FOREIGN</Advisor> 
			<CivilopediaHeaderType>HEADER_DIPLOMACY</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>203</ID> 
			<Type>CONCEPT_DIPLOMACY_FRIENDSHIP</Type> 
			<Topic>TXT_KEY_TOPIC_DIPLOMACY</Topic> 
			<Description>TXT_KEY_DIPLOMACY_FRIENDSHIP_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_DIPLOMACY_FRIENDSHIP_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_DIPLOMACY_FRIENDSHIP_ADV_QUEST</AdvisorQuestion> 
			<Advisor>FOREIGN</Advisor> 
			<CivilopediaHeaderType>HEADER_DIPLOMACY</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>204</ID> 
			<Type>CONCEPT_DIPLOMACY_EXIT</Type> 
			<Topic>TXT_KEY_TOPIC_DIPLOMACY</Topic> 
			<Description>TXT_KEY_DIPLOMACY_EXIT_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_DIPLOMACY_EXIT_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_DIPLOMACY_EXIT_ADV_QUEST</AdvisorQuestion> 
			<Advisor>FOREIGN</Advisor> 
			<CivilopediaHeaderType>HEADER_DIPLOMACY</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>205</ID> 
			<Type>CONCEPT_DIPLOMACY_TRADE_SCREEN</Type> 
			<Topic>TXT_KEY_TOPIC_DIPLOMACY</Topic> 
			<Description>TXT_KEY_DIPLOMACY_TRADESCREEN_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_DIPLOMACY_TRADESCREEN_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_DIPLOMACY_TRADESCREEN_ADV_QUEST</AdvisorQuestion> 
			<Advisor>FOREIGN</Advisor> 
			<CivilopediaHeaderType>HEADER_DIPLOMACY</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>206</ID> 
			<Type>CONCEPT_DIPLOMACY_OPEN_BORDERS</Type> 
			<Topic>TXT_KEY_TOPIC_DIPLOMACY</Topic> 
			<Description>TXT_KEY_DIPLOMACY_OPENBORDERS_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_DIPLOMACY_OPENBORDERS_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_DIPLOMACY_OPENBORDERS_ADV_QUEST</AdvisorQuestion> 
			<Advisor>FOREIGN</Advisor> 
			<CivilopediaHeaderType>HEADER_DIPLOMACY</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>207</ID> 
			<Type>CONCEPT_DIPLOMACY_DEFENSIVE_PACT</Type> 
			<Topic>TXT_KEY_TOPIC_DIPLOMACY</Topic> 
			<Description>TXT_KEY_DIPLOMACY_DEFENSIVEPACT_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_DIPLOMACY_DEFENSIVEPACT_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_DIPLOMACY_DEFENSIVEPACT_ADV_QUEST</AdvisorQuestion> 
			<Advisor>FOREIGN</Advisor> 
			<CivilopediaHeaderType>HEADER_DIPLOMACY</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>208</ID> 
			<Type>CONCEPT_DIPLOMACY_RESEARCH_AGREEMENT</Type> 
			<Topic>TXT_KEY_TOPIC_DIPLOMACY</Topic> 
			<Description>TXT_KEY_DIPLOMACY_RESEARCHAGREE_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_DIPLOMACY_RESEARCHAGREE_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_DIPLOMACY_RESEARCHAGREE_ADV_QUEST</AdvisorQuestion> 
			<Advisor>FOREIGN</Advisor> 
			<CivilopediaHeaderType>HEADER_DIPLOMACY</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>209</ID> 
			<Type>CONCEPT_DIPLOMACY_TRADE_CITIES</Type> 
			<Topic>TXT_KEY_TOPIC_DIPLOMACY</Topic> 
			<Description>TXT_KEY_DIPLOMACY_TRADECITIES_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_DIPLOMACY_TRADECITIES_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_DIPLOMACY_TRADECITIES_ADV_QUEST</AdvisorQuestion> 
			<Advisor>FOREIGN</Advisor> 
			<CivilopediaHeaderType>HEADER_DIPLOMACY</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>210</ID> 
			<Type>CONCEPT_DIPLOMACY_OTHER_PLAYERS</Type> 
			<Topic>TXT_KEY_TOPIC_DIPLOMACY</Topic> 
			<Description>TXT_KEY_DIPLOMACY_OTHERPLAYERS_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_DIPLOMACY_OTHERPLAYERS_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_DIPLOMACY_OTHERPLAYERS_ADV_QUEST</AdvisorQuestion> 
			<Advisor>FOREIGN</Advisor> 
			<CivilopediaHeaderType>HEADER_DIPLOMACY</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>211</ID> 
			<Type>CONCEPT_DIPLOMACY_RESOURCES</Type> 
			<Topic>TXT_KEY_TOPIC_DIPLOMACY</Topic> 
			<Description>TXT_KEY_DIPLOMACY_RESOURCES_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_DIPLOMACY_RESOURCES_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_DIPLOMACY_RESOURCES_HEADING3_ADV_QUEST</AdvisorQuestion> 
			<Advisor>FOREIGN</Advisor> 
			<CivilopediaHeaderType>HEADER_DIPLOMACY</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>212</ID> 
			<Type>CONCEPT_DIPLOMACY_CITY_STATE</Type> 
			<Topic>TXT_KEY_TOPIC_DIPLOMACY</Topic> 
			<Description>TXT_KEY_DIPLOMACY_NEGOTIATING_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_DIPLOMACY_NEGOTIATING_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_DIPLOMACY_NEGOTIATING_ADV_QUEST</AdvisorQuestion> 
			<Advisor>FOREIGN</Advisor> 
			<CivilopediaHeaderType>HEADER_DIPLOMACY</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>213</ID> 
			<Type>CONCEPT_DIPLOMACY_DECLARING_WAR</Type> 
			<Topic>TXT_KEY_TOPIC_DIPLOMACY</Topic> 
			<Description>TXT_KEY_DIPLOMACY_DECLARINGWAR_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_DIPLOMACY_DECLARINGWAR_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_DIPLOMACY_DECLARINGWAR_ADV_QUEST</AdvisorQuestion> 
			<Advisor>FOREIGN</Advisor> 
			<CivilopediaHeaderType>HEADER_DIPLOMACY</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>214</ID> 
			<Type>CONCEPT_DIPLOMACY_NEGOTIATE_PEACE</Type> 
			<Topic>TXT_KEY_TOPIC_DIPLOMACY</Topic> 
			<Description>TXT_KEY_DIPLOMACY_NEGOTIATEPEACE_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_DIPLOMACY_NEGOTIATEPEACE_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_DIPLOMACY_NEGOTIATEPEACE_ADV_QUEST</AdvisorQuestion> 
			<Advisor>FOREIGN</Advisor> 
			<CivilopediaHeaderType>HEADER_DIPLOMACY</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>215</ID> 
			<Type>CONCEPT_HAPPINESS</Type> 
			<Topic>TXT_KEY_TOPIC_HAPPINESS</Topic> 
			<Description>TXT_KEY_HAPPINESS_HEADING1_TITLE</Description> 
			<Summary>TXT_KEY_HAPPINESS_HEADING1_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_HAPPINESS_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaHeaderType>HEADER_HAPPINESS</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>216</ID> 
			<Type>CONCEPT_HAPPINESS_STARTING</Type> 
			<Topic>TXT_KEY_TOPIC_HAPPINESS</Topic> 
			<Description>TXT_KEY_HAPPINESS_STARTING_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_HAPPINESS_STARTING_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_HAPPINESS_STARTING_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaHeaderType>HEADER_HAPPINESS</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>217</ID> 
			<Type>CONCEPT_HAPPINESS_CAUSES_UNHAPPINESS</Type> 
			<Topic>TXT_KEY_TOPIC_HAPPINESS</Topic> 
			<Description>TXT_KEY_HAPPINESS_CAUSESUNHAPPINESS_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_HAPPINESS_CAUSESUNHAPPINESS_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_HAPPINESS_CAUSESUNHAPPINESS_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaHeaderType>HEADER_HAPPINESS</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>218</ID> 
			<Type>CONCEPT_HAPPINESS_CAUSES_HAPPINESS</Type> 
			<Topic>TXT_KEY_TOPIC_HAPPINESS</Topic> 
			<Description>TXT_KEY_HAPPINESS_CAUSES_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_HAPPINESS_CAUSES_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_HAPPINESS_CAUSES_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaHeaderType>HEADER_HAPPINESS</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>219</ID> 
			<Type>CONCEPT_HAPPINESS_HAPPINESS_LEVELS</Type> 
			<Topic>TXT_KEY_TOPIC_HAPPINESS</Topic> 
			<Description>TXT_KEY_HAPPINESS_LEVELSUNHAPPINESS_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_HAPPINESS_LEVELSUNHAPPINESS_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_HAPPINESS_LEVELSUNHAPPINESS_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaHeaderType>HEADER_HAPPINESS</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>220</ID> 
			<Type>CONCEPT_HAPPINESS_UNHAHPPY</Type> 
			<Topic>TXT_KEY_TOPIC_HAPPINESS</Topic> 
			<Description>TXT_KEY_HAPPINESS_UNHAPPY_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_HAPPINESS_UNHAPPY_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_HAPPINESS_UNHAPPY_HEADING3_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaHeaderType>HEADER_HAPPINESS</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>221</ID> 
			<Type>CONCEPT_HAPPINESS_VERY_UNHAPPY</Type> 
			<Topic>TXT_KEY_TOPIC_HAPPINESS</Topic> 
			<Description>TXT_KEY_HAPPINESS_VERYUNHAPPY_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_HAPPINESS_VERYUNHAPPY_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_HAPPINESS_VERYUNHAPPY_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaHeaderType>HEADER_HAPPINESS</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>222</ID> 
			<Type>CONCEPT_FOG_OF_WAR</Type> 
			<Topic>TXT_KEY_TOPIC_FOGOFWAR</Topic> 
			<Description>TXT_KEY_FOGOFWAR_HEADING1_TITLE</Description> 
			<Summary>TXT_KEY_FOGOFWAR_HEADING1_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_FOGOFWAR_ADV_QUEST</AdvisorQuestion> 
			<Advisor>SCIENCE</Advisor> 
			<CivilopediaHeaderType>HEADER_FOW</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>223</ID> 
			<Type>CONCEPT_FOG_OF_WAR_THREE_STATES</Type> 
			<Topic>TXT_KEY_TOPIC_FOGOFWAR</Topic> 
			<Description>TXT_KEY_FOGOFWAR_THREESTATES_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_FOGOFWAR_THREESTATES_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_FOGOFWAR_THREESTATES_ADV_QUEST</AdvisorQuestion> 
			<Advisor>SCIENCE</Advisor> 
			<CivilopediaHeaderType>HEADER_FOW</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>224</ID> 
			<Type>CONCEPT_FOG_OF_WAR_STATE_VISIBLE</Type> 
			<Topic>TXT_KEY_TOPIC_FOGOFWAR</Topic> 
			<Description>TXT_KEY_FOGOFWAR_VISIBLE_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_FOGOFWAR_VISIBLE_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_FOGOFWAR_VISIBLE_ADV_QUEST</AdvisorQuestion> 
			<Advisor>SCIENCE</Advisor> 
			<CivilopediaHeaderType>HEADER_FOW</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>225</ID> 
			<Type>CONCEPT_FOG_OF_WAR_STATE_REVEALED</Type> 
			<Topic>TXT_KEY_TOPIC_FOGOFWAR</Topic> 
			<Description>TXT_KEY_FOGOFWAR_REVEALED_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_FOGOFWAR_REVEALED_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_FOGOFWAR_REVEALED_ADV_QUEST</AdvisorQuestion> 
			<Advisor>SCIENCE</Advisor> 
			<CivilopediaHeaderType>HEADER_FOW</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>226</ID> 
			<Type>CONCEPT_FOG_OF_WAR_STATE_FOG_OF_WAR</Type> 
			<Topic>TXT_KEY_TOPIC_FOGOFWAR</Topic> 
			<Description>TXT_KEY_FOGOFWAR_FOG_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_FOGOFWAR_FOG_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_FOGOFWAR_FOG_ADV_QUEST</AdvisorQuestion> 
			<Advisor>SCIENCE</Advisor> 
			<CivilopediaHeaderType>HEADER_FOW</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>227</ID> 
			<Type>CONCEPT_FOG_OF_WAR_SEEN</Type> 
			<Topic>TXT_KEY_TOPIC_FOGOFWAR</Topic> 
			<Description>TXT_KEY_FOGOFWAR_SEEN_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_FOGOFWAR_SEEN_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_FOGOFWAR_SEEN_ADV_QUEST</AdvisorQuestion> 
			<Advisor>SCIENCE</Advisor> 
			<CivilopediaHeaderType>HEADER_FOW</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>228</ID> 
			<Type>CONCEPT_FOG_OF_WAR_OBSCURING_TERRAIN</Type> 
			<Topic>TXT_KEY_TOPIC_FOGOFWAR</Topic> 
			<Description>TXT_KEY_FOGOFWAR_OBSCURINGTERRAIN_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_FOGOFWAR_OBSCURINGTERRAIN_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_FOGOFWAR_OBSCURINGTERRAIN_ADV_QUEST</AdvisorQuestion> 
			<Advisor>SCIENCE</Advisor> 
			<CivilopediaHeaderType>HEADER_FOW</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>229</ID> 
			<Type>CONCEPT_FOG_OF_WAR_INDIRECT_FIRE</Type> 
			<Topic>TXT_KEY_TOPIC_FOGOFWAR</Topic> 
			<Description>TXT_KEY_FOGOFWAR_INDIRECTFIRE_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_FOGOFWAR_INDIRECTFIRE_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_FOGOFWAR_INDIRECTFIRE_ADV_QUEST</AdvisorQuestion> 
			<Advisor>SCIENCE</Advisor> 
			<CivilopediaHeaderType>HEADER_FOW</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>230</ID> 
			<Type>CONCEPT_SOCIAL_POLICY</Type> 
			<Topic>TXT_KEY_TOPIC_SOCIALPOLICY</Topic> 
			<Description>TXT_KEY_SOCIALPOLICY_HEADING1_TITLE</Description> 
			<Summary>TXT_KEY_SOCIALPOLICY_HEADING1_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_SOCIALPOLICY_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaHeaderType>HEADER_POLICIES</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>231</ID> 
			<Type>CONCEPT_SOCIAL_POLICY_GAINING</Type> 
			<Topic>TXT_KEY_TOPIC_SOCIALPOLICY</Topic> 
			<Description>TXT_KEY_SOCIALPOLICY_GAINING_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_SOCIALPOLICY_GAINING_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_SOCIALPOLICY_GAINING_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaHeaderType>HEADER_POLICIES</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>232</ID> 
			<Type>CONCEPT_SOCIAL_POLICY_BRANCHES</Type> 
			<Topic>TXT_KEY_TOPIC_SOCIALPOLICY</Topic> 
			<Description>TXT_KEY_SOCIALPOLICY_BRANCHES_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_SOCIALPOLICY_BRANCHES_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_SOCIALPOLICY_BRANCHES_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaHeaderType>HEADER_POLICIES</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>233</ID> 
			<Type>CONCEPT_SOCIAL_POLICY_BRANCH_TRADITION</Type> 
			<Topic>TXT_KEY_TOPIC_SOCIALPOLICY</Topic> 
			<Description>TXT_KEY_SOCIALPOLICY_TRADITION_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_SOCIALPOLICY_TRADITION_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_SOCIALPOLICY_TRADITION_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaHeaderType>HEADER_POLICIES</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>234</ID> 
			<Type>CONCEPT_SOCIAL_POLICY_BRANCH_LIBERTY</Type> 
			<Topic>TXT_KEY_TOPIC_SOCIALPOLICY</Topic> 
			<Description>TXT_KEY_SOCIALPOLICY_LIBERTY_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_SOCIALPOLICY_LIBERTY_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_SOCIALPOLICY_LIBERTY_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaHeaderType>HEADER_POLICIES</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>235</ID> 
			<Type>CONCEPT_SOCIAL_POLICY_BRANCH_HONOR</Type> 
			<Topic>TXT_KEY_TOPIC_SOCIALPOLICY</Topic> 
			<Description>TXT_KEY_SOCIALPOLICY_HONOR_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_SOCIALPOLICY_HONOR_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_SOCIALPOLICY_HONOR_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaHeaderType>HEADER_POLICIES</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>236</ID> 
			<Type>CONCEPT_SOCIAL_POLICY_BRANCH_PIETY</Type> 
			<Topic>TXT_KEY_TOPIC_SOCIALPOLICY</Topic> 
			<Description>TXT_KEY_SOCIALPOLICY_PIETY_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_SOCIALPOLICY_PIETY_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_SOCIALPOLICY_PIETY_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaHeaderType>HEADER_POLICIES</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>237</ID> 
			<Type>CONCEPT_SOCIAL_POLICY_BRANCH_PATRONAGE</Type> 
			<Topic>TXT_KEY_TOPIC_SOCIALPOLICY</Topic> 
			<Description>TXT_KEY_SOCIALPOLICY_PATRONAGE_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_SOCIALPOLICY_PATRONAGE_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_SOCIALPOLICY_PATRONAGE_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaHeaderType>HEADER_POLICIES</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>238</ID> 
			<Type>CONCEPT_SOCIAL_POLICY_BRANCH_COMMERCE</Type> 
			<Topic>TXT_KEY_TOPIC_SOCIALPOLICY</Topic> 
			<Description>TXT_KEY_SOCIALPOLICY_COMMERCE_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_SOCIALPOLICY_COMMERCE_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_SOCIALPOLICY_COMMERCE_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaHeaderType>HEADER_POLICIES</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>239</ID> 
			<Type>CONCEPT_SOCIAL_POLICY_BRANCH_RATIONALISM</Type> 
			<Topic>TXT_KEY_TOPIC_SOCIALPOLICY</Topic> 
			<Description>TXT_KEY_SOCIALPOLICY_RATIONALISM_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_SOCIALPOLICY_RATIONALISM_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_SOCIALPOLICY_RATIONALISM_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaHeaderType>HEADER_POLICIES</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>240</ID> 
			<Type>CONCEPT_SOCIAL_POLICY_BRANCH_FREEDOM</Type> 
			<Topic>TXT_KEY_TOPIC_SOCIALPOLICY</Topic> 
			<Description>TXT_KEY_SOCIALPOLICY_FREEDOM_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_SOCIALPOLICY_FREEDOM_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_SOCIALPOLICY_FREEDOM_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaHeaderType>HEADER_POLICIES</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>241</ID> 
			<Type>CONCEPT_SOCIAL_POLICY_BRANCH_ORDER</Type> 
			<Topic>TXT_KEY_TOPIC_SOCIALPOLICY</Topic> 
			<Description>TXT_KEY_SOCIALPOLICY_ORDER_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_SOCIALPOLICY_ORDER_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_SOCIALPOLICY_ORDER_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaHeaderType>HEADER_POLICIES</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>242</ID> 
			<Type>CONCEPT_SOCIAL_POLICY_BRANCH_AUTOCRACY</Type> 
			<Topic>TXT_KEY_TOPIC_SOCIALPOLICY</Topic> 
			<Description>TXT_KEY_SOCIALPOLICY_AUTOCRACY_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_SOCIALPOLICY_AUTOCRACY_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_SOCIALPOLICY_AUTOCRACY_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaHeaderType>HEADER_POLICIES</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>243</ID> 
			<Type>CONCEPT_SOCIAL_POLICY_VICTORY</Type> 
			<Topic>TXT_KEY_TOPIC_SOCIALPOLICY</Topic> 
			<Description>TXT_KEY_SOCIALPOLICY_CULTUREVICTORY_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_SOCIALPOLICY_CULTUREVICTORY_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_SOCIALPOLICY_CULTUREVICTORY_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaHeaderType>HEADER_POLICIES</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>244</ID> 
			<Type>CONCEPT_GOLD</Type> 
			<Topic>TXT_KEY_TOPIC_GOLD</Topic> 
			<Description>TXT_KEY_GOLD_HEADING1_TITLE</Description> 
			<Summary>TXT_KEY_GOLD_HEADING1_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_GOLD_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaHeaderType>HEADER_GOLD</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>245</ID> 
			<Type>CONCEPT_GOLD_WHERE_TO_GET</Type> 
			<Topic>TXT_KEY_TOPIC_GOLD</Topic> 
			<Description>TXT_KEY_GOLD_WHERETOGET_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_GOLD_WHERETOGET_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_GOLD_WHERETOGET_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaHeaderType>HEADER_GOLD</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>246</ID> 
			<Type>CONCEPT_GOLD_TERRAIN</Type> 
			<Topic>TXT_KEY_TOPIC_GOLD</Topic> 
			<Description>TXT_KEY_GOLD_TERRAIN_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_GOLD_TERRAIN_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_GOLD_TERRAIN_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaHeaderType>HEADER_GOLD</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>247</ID> 
			<Type>CONCEPT_GOLD_RESOURCES</Type> 
			<Topic>TXT_KEY_TOPIC_GOLD</Topic> 
			<Description>TXT_KEY_GOLD_RESOURCES_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_GOLD_RESOURCES_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_GOLD_RESOURCES_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaHeaderType>HEADER_GOLD</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>248</ID> 
			<Type>CONCEPT_GOLD_TRADING_POST</Type> 
			<Topic>TXT_KEY_TOPIC_GOLD</Topic> 
			<Description>TXT_KEY_GOLD_TRADINGPOST_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_GOLD_TRADINGPOST_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_GOLD_TRADINGPOST_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaHeaderType>HEADER_GOLD</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>249</ID> 
			<Type>CONCEPT_GOLD_BUILDINGS</Type> 
			<Topic>TXT_KEY_TOPIC_GOLD</Topic> 
			<Description>TXT_KEY_GOLD_BUILDINGS_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_GOLD_BUILDINGS_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_GOLD_BUILDINGS_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaHeaderType>HEADER_GOLD</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>250</ID> 
			<Type>CONCEPT_GOLD_WONDERS</Type> 
			<Topic>TXT_KEY_TOPIC_GOLD</Topic> 
			<Description>TXT_KEY_GOLD_WONDERS_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_GOLD_WONDERS_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_GOLD_WONDERS_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaHeaderType>HEADER_GOLD</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>251</ID> 
			<Type>CONCEPT_GOLD_TRADE_ROUTES</Type> 
			<Topic>TXT_KEY_TOPIC_GOLD</Topic> 
			<Description>TXT_KEY_GOLD_TRADE_ROUTES_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_GOLD_TRADE_ROUTES_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_GOLD_TRADE_ROUTES_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaHeaderType>HEADER_GOLD</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>252</ID> 
			<Type>CONCEPT_GOLD_TRADE_ROUTES_BLOCKADE</Type> 
			<Topic>TXT_KEY_TOPIC_GOLD</Topic> 
			<Description>TXT_KEY_GOLD_TRADE_ROUTES_BLOCKADE_HEADING4_TITLE</Description> 
			<Summary>TXT_KEY_GOLD_TRADE_ROUTES_BLOCKADE_HEADING4_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_GOLD_TRADE_ROUTES_BLOCKADE_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaHeaderType>HEADER_GOLD</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>253</ID> 
			<Type>CONCEPT_GOLD_BARBARIAN_CAMPS</Type> 
			<Topic>TXT_KEY_TOPIC_GOLD</Topic> 
			<Description>TXT_KEY_GOLD_BARBARIAN_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_GOLD_BARBARIAN_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_GOLD_BARBARIAN_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaHeaderType>HEADER_GOLD</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>254</ID> 
			<Type>CONCEPT_GOLD_ANCIENT_RUINS</Type> 
			<Topic>TXT_KEY_TOPIC_GOLD</Topic> 
			<Description>TXT_KEY_GOLD_ANCIENTRUINS_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_GOLD_ANCIENTRUINS_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_GOLD_ANCIENTRUINS_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaHeaderType>HEADER_GOLD</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>255</ID> 
			<Type>CONCEPT_GOLD_CITY_STATES</Type> 
			<Topic>TXT_KEY_TOPIC_GOLD</Topic> 
			<Description>TXT_KEY_GOLD_CITYSTATES_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_GOLD_CITYSTATES_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_GOLD_CITYSTATES_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaHeaderType>HEADER_GOLD</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>256</ID> 
			<Type>CONCEPT_GOLD_PILLAGE_IMPROVEMENTS</Type> 
			<Topic>TXT_KEY_TOPIC_GOLD</Topic> 
			<Description>TXT_KEY_GOLD_PILLAGE_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_GOLD_PILLAGE_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_GOLD_PILLAGE_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaHeaderType>HEADER_GOLD</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>257</ID> 
			<Type>CONCEPT_GOLD_CITY_CAPTURE</Type> 
			<Topic>TXT_KEY_TOPIC_GOLD</Topic> 
			<Description>TXT_KEY_GOLD_CAPTURE_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_GOLD_CAPTURE_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_GOLD_CAPTURE_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaHeaderType>HEADER_GOLD</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>258</ID> 
			<Type>CONCEPT_GOLD_DIPLOMACY</Type> 
			<Topic>TXT_KEY_TOPIC_GOLD</Topic> 
			<Description>TXT_KEY_GOLD_DIPLOMACY_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_GOLD_DIPLOMACY_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_GOLD_DIPLOMACY_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaHeaderType>HEADER_GOLD</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>259</ID> 
			<Type>CONCEPT_GOLD_TRADE_MISSION</Type> 
			<Topic>TXT_KEY_TOPIC_GOLD</Topic> 
			<Description>TXT_KEY_GOLD_TRADEMISSION_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_GOLD_TRADEMISSION_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_GOLD_TRADEMISSION_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaHeaderType>HEADER_GOLD</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>260</ID> 
			<Type>CONCEPT_GOLD_SPENDING</Type> 
			<Topic>TXT_KEY_TOPIC_GOLD</Topic> 
			<Description>TXT_KEY_GOLD_EXPENDING_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_GOLD_EXPENDING_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_GOLD_EXPENDING_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaHeaderType>HEADER_GOLD</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>261</ID> 
			<Type>CONCEPT_GOLD_UNIT_BUILDING_MAINTENANCE</Type> 
			<Topic>TXT_KEY_TOPIC_GOLD</Topic> 
			<Description>TXT_KEY_GOLD_MAINTENANCE_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_GOLD_MAINTENANCE_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_GOLD_MAINTENANCE_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaHeaderType>HEADER_GOLD</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>262</ID> 
			<Type>CONCEPT_GOLD_ROAD_MAINTENANCE</Type> 
			<Topic>TXT_KEY_TOPIC_GOLD</Topic> 
			<Description>TXT_KEY_GOLD_ROAD_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_GOLD_ROAD_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_GOLD_ROAD_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaHeaderType>HEADER_GOLD</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>263</ID> 
			<Type>CONCEPT_GOLD_PURCHASE_TILES</Type> 
			<Topic>TXT_KEY_TOPIC_GOLD</Topic> 
			<Description>TXT_KEY_GOLD_PURCHASETILES_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_GOLD_PURCHASETILES_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_GOLD_PURCHASETILES_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaHeaderType>HEADER_GOLD</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>264</ID> 
			<Type>CONCEPT_GOLD_PURCHASE_UNITS_BUILDINGS_WONDERS</Type> 
			<Topic>TXT_KEY_TOPIC_GOLD</Topic> 
			<Description>TXT_KEY_GOLD_PURCHASEUNITS_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_GOLD_PURCHASEUNITS_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_GOLD_PURCHASEUNITS_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaHeaderType>HEADER_GOLD</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>265</ID> 
			<Type>CONCEPT_GOLD_BUY_CITY_STATE_INFLUENCE</Type> 
			<Topic>TXT_KEY_TOPIC_GOLD</Topic> 
			<Description>TXT_KEY_GOLD_BUYFRIENDSHIP_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_GOLD_BUYFRIENDSHIP_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_GOLD_BUYFRIENDSHIP_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaHeaderType>HEADER_GOLD</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>266</ID> 
			<Type>CONCEPT_GOLD_UPGRADE_UNITS</Type> 
			<Topic>TXT_KEY_TOPIC_GOLD</Topic> 
			<Description>TXT_KEY_GOLD_UPGRADE_UNITS_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_GOLD_UPGRADE_UNITS_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_GOLD_UPGRADE_UNITS_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaHeaderType>HEADER_GOLD</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>267</ID> 
			<Type>CONCEPT_GOLD_SPENDING_ON_DIPLOMACY</Type> 
			<Topic>TXT_KEY_TOPIC_GOLD</Topic> 
			<Description>TXT_KEY_GOLD_EXPENDING_DIPLOMACY_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_GOLD_EXPENDING_DIPLOMACY_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_GOLD_EXPENDING_DIPLOMACY_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaHeaderType>HEADER_GOLD</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>268</ID> 
			<Type>CONCEPT_GOLD_DIPLOMACY_FLAT_FEE</Type> 
			<Topic>TXT_KEY_TOPIC_GOLD</Topic> 
			<Description>TXT_KEY_GOLD_FLATFEE_HEADING4_TITLE</Description> 
			<Summary>TXT_KEY_GOLD_FLATFEE_HEADING4_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_GOLD_FLATFEE_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaHeaderType>HEADER_GOLD</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>269</ID> 
			<Type>CONCEPT_GOLD_DIPLOMACY_PER_TURN</Type> 
			<Topic>TXT_KEY_TOPIC_GOLD</Topic> 
			<Description>TXT_KEY_GOLD_PERTURN_HEADING4_TITLE</Description> 
			<Summary>TXT_KEY_GOLD_PERTURN_HEADING4_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_GOLD_PERTURN_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaHeaderType>HEADER_GOLD</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>270</ID> 
			<Type>CONCEPT_GOLD_CITY_CAPTURED_BY_BARBARIANS</Type> 
			<Topic>TXT_KEY_TOPIC_GOLD</Topic> 
			<Description>TXT_KEY_GOLD_PLUNDERED_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_GOLD_PLUNDERED_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_GOLD_PLUNDERED_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaHeaderType>HEADER_GOLD</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>271</ID> 
			<Type>CONCEPT_GOLD_CITY_CAPTURED_BY_CIV</Type> 
			<Topic>TXT_KEY_TOPIC_GOLD</Topic> 
			<Description>TXT_KEY_GOLD_LOSECITY_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_GOLD_LOSECITY_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_GOLD_LOSECITY_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaHeaderType>HEADER_GOLD</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>272</ID> 
			<Type>CONCEPT_GOLD_RUNNING_DEFICIT</Type> 
			<Topic>TXT_KEY_TOPIC_GOLD</Topic> 
			<Description>TXT_KEY_GOLD_RUNNINGOUT_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_GOLD_RUNNINGOUT_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_GOLD_RUNNINGOUT_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaHeaderType>HEADER_GOLD</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>273</ID> 
			<Type>CONCEPT_ADVISORS</Type> 
			<Topic>TXT_KEY_TOPIC_ADVISORS</Topic> 
			<Description>TXT_KEY_ADVISORS_HEADING1_TITLE</Description> 
			<Summary>TXT_KEY_ADVISORS_HEADING1_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_ADVISORS_ADV_QUEST</AdvisorQuestion> 
			<Advisor>SCIENCE</Advisor> 
			<CivilopediaHeaderType>HEADER_ADVISORS</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>274</ID> 
			<Type>CONCEPT_ADVISORS_ECONOMIC</Type> 
			<Topic>TXT_KEY_TOPIC_ADVISORS</Topic> 
			<Description>TXT_KEY_ADVISORS_ECONOMIC_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_ADVISORS_ECONOMIC_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_ADVISORS_ECONOMIC_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaHeaderType>HEADER_ADVISORS</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>275</ID> 
			<Type>CONCEPT_ADVISORS_MILITARY</Type> 
			<Topic>TXT_KEY_TOPIC_ADVISORS</Topic> 
			<Description>TXT_KEY_ADVISORS_MILITARY_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_ADVISORS_MILITARY_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_ADVISORS_MILITARY_ADV_QUEST</AdvisorQuestion> 
			<Advisor>MILITARY</Advisor> 
			<CivilopediaHeaderType>HEADER_ADVISORS</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>276</ID> 
			<Type>CONCEPT_ADVISORS_FOREIGN</Type> 
			<Topic>TXT_KEY_TOPIC_ADVISORS</Topic> 
			<Description>TXT_KEY_ADVISORS_FOREIGN_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_ADVISORS_FOREIGN_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_ADVISORS_FOREIGN_ADV_QUEST</AdvisorQuestion> 
			<Advisor>FOREIGN</Advisor> 
			<CivilopediaHeaderType>HEADER_ADVISORS</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>277</ID> 
			<Type>CONCEPT_ADVISORS_SCIENCE</Type> 
			<Topic>TXT_KEY_TOPIC_ADVISORS</Topic> 
			<Description>TXT_KEY_ADVISORS_SCIENCE_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_ADVISORS_SCIENCE_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_ADVISORS_SCIENCE_ADV_QUEST</AdvisorQuestion> 
			<Advisor>SCIENCE</Advisor> 
			<CivilopediaHeaderType>HEADER_ADVISORS</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>278</ID> 
			<Type>CONCEPT_ADVISORS_CONTACTING</Type> 
			<Topic>TXT_KEY_TOPIC_ADVISORS</Topic> 
			<Description>TXT_KEY_ADVISORS_CONTACTING_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_ADVISORS_CONTACTING_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_ADVISORS_CONTACTING_ADV_QUEST</AdvisorQuestion> 
			<Advisor>SCIENCE</Advisor> 
			<CivilopediaHeaderType>HEADER_ADVISORS</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>279</ID> 
			<Type>CONCEPT_ADVISORS_TURNINGOFF</Type> 
			<Topic>TXT_KEY_TOPIC_ADVISORS</Topic> 
			<Description>TXT_KEY_ADVISORS_TURNINGOFF_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_ADVISORS_TURNINGOFF_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_ADVISORS_TURNINGOFF_ADV_QUEST</AdvisorQuestion> 
			<Advisor>SCIENCE</Advisor> 
			<CivilopediaHeaderType>HEADER_ADVISORS</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>280</ID> 
			<Type>CONCEPT_SPECIALISTS_AND_GREAT_PEOPLE</Type> 
			<Topic>TXT_KEY_TOPIC_SPECIALISTSANDGP</Topic> 
			<Description>TXT_KEY_SPECIALISTSANDGP_HEADING1_TITLE</Description> 
			<Summary>TXT_KEY_SPECIALISTSANDGP_HEADING1_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_SPECIALISTSANDGP_ADV_QUEST</AdvisorQuestion> 
			<Advisor>SCIENCE</Advisor> 
			<CivilopediaHeaderType>HEADER_PEOPLE</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>281</ID> 
			<Type>CONCEPT_BUILDINGS_SPECIALISTS</Type> 
			<Topic>TXT_KEY_TOPIC_BUILDINGS</Topic> 
			<Description>TXT_KEY_BUILDINGS_SPECIALISTS_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_BUILDINGS_SPECIALISTS_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_BUILDINGS_SPECIALISTS_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaHeaderType>HEADER_PEOPLE</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>282</ID> 
			<Type>CONCEPT_SPECIALISTS_AND_GREAT_PEOPLE_SPECIALISTS</Type> 
			<Topic>TXT_KEY_TOPIC_SPECIALISTSANDGP</Topic> 
			<Description>TXT_KEY_SPECIALISTSANDGP_SPECIALISTS_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_SPECIALISTSANDGP_SPECIALISTS_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_SPECIALISTSANDGP_SPECIALISTS_ADV_QUEST</AdvisorQuestion> 
			<Advisor>SCIENCE</Advisor> 
			<CivilopediaHeaderType>HEADER_PEOPLE</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>283</ID> 
			<Type>CONCEPT_SPECIALISTS_AND_GREAT_PEOPLE_SPECIALISTS_ARTIST</Type> 
			<Topic>TXT_KEY_TOPIC_SPECIALISTSANDGP</Topic> 
			<Description>TXT_KEY_SPECIALISTSANDGP_ARTIST_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_SPECIALISTSANDGP_ARTIST_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_SPECIALISTSANDGP_ARTIST_ADV_QUEST</AdvisorQuestion> 
			<Advisor>SCIENCE</Advisor> 
			<CivilopediaHeaderType>HEADER_PEOPLE</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>284</ID> 
			<Type>CONCEPT_SPECIALISTS_AND_GREAT_PEOPLE_SPECIALISTS_ENGINEER</Type> 
			<Topic>TXT_KEY_TOPIC_SPECIALISTSANDGP</Topic> 
			<Description>TXT_KEY_SPECIALISTSANDGP_ENGINEER_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_SPECIALISTSANDGP_ENGINEER_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_SPECIALISTSANDGP_ENGINEER_ADV_QUEST</AdvisorQuestion> 
			<Advisor>SCIENCE</Advisor> 
			<CivilopediaHeaderType>HEADER_PEOPLE</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>285</ID> 
			<Type>CONCEPT_SPECIALISTS_AND_GREAT_PEOPLE_SPECIALISTS_MERCHANT</Type> 
			<Topic>TXT_KEY_TOPIC_SPECIALISTSANDGP</Topic> 
			<Description>TXT_KEY_SPECIALISTSANDGP_MERCHANT_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_SPECIALISTSANDGP_MERCHANT_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_SPECIALISTSANDGP_MERCHANT_ADV_QUEST</AdvisorQuestion> 
			<Advisor>SCIENCE</Advisor> 
			<CivilopediaHeaderType>HEADER_PEOPLE</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>286</ID> 
			<Type>CONCEPT_SPECIALISTS_AND_GREAT_PEOPLE_SPECIALISTS_SCIENTIST</Type> 
			<Topic>TXT_KEY_TOPIC_SPECIALISTSANDGP</Topic> 
			<Description>TXT_KEY_SPECIALISTSANDGP_SCIENTIST_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_SPECIALISTSANDGP_SCIENTIST_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_SPECIALISTSANDGP_SCIENTIST_ADV_QUEST</AdvisorQuestion> 
			<Advisor>SCIENCE</Advisor> 
			<CivilopediaHeaderType>HEADER_PEOPLE</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>287</ID> 
			<Type>CONCEPT_SPECIALISTS_AND_GREAT_PEOPLE_SPECIALISTS_ASSIGNING</Type> 
			<Topic>TXT_KEY_TOPIC_SPECIALISTSANDGP</Topic> 
			<Description>TXT_KEY_SPECIALISTSANDGP_ASSIGNING_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_SPECIALISTSANDGP_ASSIGNING_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_SPECIALISTSANDGP_ASSIGNING_ADV_QUEST</AdvisorQuestion> 
			<Advisor>SCIENCE</Advisor> 
			<CivilopediaHeaderType>HEADER_PEOPLE</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>288</ID> 
			<Type>CONCEPT_SPECIALISTS_AND_GREAT_PEOPLE_SPECIALISTS_EFFECT</Type> 
			<Topic>TXT_KEY_TOPIC_SPECIALISTSANDGP</Topic> 
			<Description>TXT_KEY_SPECIALISTSANDGP_EFFECTSOFASSIGNING_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_SPECIALISTSANDGP_EFFECTSOFASSIGNING_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_SPECIALISTSANDGP_EFFECTSOFASSIGNING_ADV_QUEST</AdvisorQuestion> 
			<Advisor>SCIENCE</Advisor> 
			<CivilopediaHeaderType>HEADER_PEOPLE</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>289</ID> 
			<Type>CONCEPT_SPECIALISTS_AND_GREAT_PEOPLE_GREAT_PEOPLE</Type> 
			<Topic>TXT_KEY_TOPIC_SPECIALISTSANDGP</Topic> 
			<Description>TXT_KEY_SPECIALISTSANDGP_GREATPEOPLE_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_SPECIALISTSANDGP_GREATPEOPLE_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_SPECIALISTSANDGP_GREATPEOPLE_ADV_QUEST</AdvisorQuestion> 
			<Advisor>SCIENCE</Advisor> 
			<CivilopediaHeaderType>HEADER_PEOPLE</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>290</ID> 
			<Type>CONCEPT_SPECIALISTS_AND_GREAT_PEOPLE_GREAT_PEOPLE_GENERATING</Type> 
			<Topic>TXT_KEY_TOPIC_SPECIALISTSANDGP</Topic> 
			<Description>TXT_KEY_SPECIALISTSANDGP_GENERATING_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_SPECIALISTSANDGP_GENERATING_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_SPECIALISTSANDGP_GENERATING_ADV_QUEST</AdvisorQuestion> 
			<Advisor>SCIENCE</Advisor> 
			<CivilopediaHeaderType>HEADER_PEOPLE</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>291</ID> 
			<Type>CONCEPT_SPECIALISTS_AND_GREAT_PEOPLE_GREAT_PEOPLE_ABILITIES</Type> 
			<Topic>TXT_KEY_TOPIC_SPECIALISTSANDGP</Topic> 
			<Description>TXT_KEY_SPECIALISTSANDGP_ABILITIES_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_SPECIALISTSANDGP_ABILITIES_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_SPECIALISTSANDGP_ABILITIES_ADV_QUEST</AdvisorQuestion> 
			<Advisor>SCIENCE</Advisor> 
			<CivilopediaHeaderType>HEADER_PEOPLE</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>293</ID> 
			<Type>CONCEPT_SPECIALISTS_AND_GREAT_PEOPLE_GREAT_PEOPLE_SPECIAL_IMPROVEMENT</Type> 
			<Topic>TXT_KEY_TOPIC_SPECIALISTSANDGP</Topic> 
			<Description>TXT_KEY_SPECIALISTSANDGP_SPECIALIMPROVEMENT_HEADING4_TITLE</Description> 
			<Summary>TXT_KEY_SPECIALISTSANDGP_SPECIALIMPROVEMENT_HEADING4_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_SPECIALISTSANDGP_SPECIALIMPROVEMENT_ADV_QUEST</AdvisorQuestion> 
			<Advisor>SCIENCE</Advisor> 
			<CivilopediaHeaderType>HEADER_PEOPLE</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>294</ID> 
			<Type>CONCEPT_SPECIALISTS_AND_GREAT_PEOPLE_GREAT_PEOPLE_SPECIAL_ABILITY</Type> 
			<Topic>TXT_KEY_TOPIC_SPECIALISTSANDGP</Topic> 
			<Description>TXT_KEY_SPECIALISTSANDGP_SPECIALABILITY_HEADING4_TITLE</Description> 
			<Summary>TXT_KEY_SPECIALISTSANDGP_SPECIALABILITY_HEADING4_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_SPECIALISTSANDGP_SPECIALABILITY_ADV_QUEST</AdvisorQuestion> 
			<Advisor>SCIENCE</Advisor> 
			<CivilopediaHeaderType>HEADER_PEOPLE</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>295</ID> 
			<Type>CONCEPT_SPECIALISTS_AND_GREAT_PEOPLE_GREAT_PEOPLE_MOVING_GREAT_PEOPLE</Type> 
			<Topic>TXT_KEY_TOPIC_SPECIALISTSANDGP</Topic> 
			<Description>TXT_KEY_SPECIALISTSANDGP_MOVINGGREATPEOPLE_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_SPECIALISTSANDGP_MOVINGGREATPEOPLE_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_SPECIALISTSANDGP_MOVINGGREATPEOPLE_ADV_QUEST</AdvisorQuestion> 
			<Advisor>SCIENCE</Advisor> 
			<CivilopediaHeaderType>HEADER_PEOPLE</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>296</ID> 
			<Type>CONCEPT_SPECIALISTS_AND_GREAT_PEOPLE_GREAT_PEOPLE_GREAT_ARTIST</Type> 
			<Topic>TXT_KEY_TOPIC_SPECIALISTSANDGP</Topic> 
			<Description>TXT_KEY_SPECIALISTSANDGP_GREATARTIST_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_SPECIALISTSANDGP_GREATARTIST_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_SPECIALISTSANDGP_GREATARTIST_ADV_QUEST</AdvisorQuestion> 
			<Advisor>SCIENCE</Advisor> 
			<CivilopediaHeaderType>HEADER_PEOPLE</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>297</ID> 
			<Type>CONCEPT_SPECIALISTS_AND_GREAT_PEOPLE_GREAT_PEOPLE_LANDMARK</Type> 
			<Topic>TXT_KEY_TOPIC_SPECIALISTSANDGP</Topic> 
			<Description>TXT_KEY_SPECIALISTSANDGP_LANDMARK_HEADING4_TITLE</Description> 
			<Summary>TXT_KEY_SPECIALISTSANDGP_LANDMARK_HEADING4_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_SPECIALISTSANDGP_LANDMARK_ADV_QUEST</AdvisorQuestion> 
			<Advisor>SCIENCE</Advisor> 
			<CivilopediaHeaderType>HEADER_PEOPLE</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>298</ID> 
			<Type>CONCEPT_SPECIALISTS_AND_GREAT_PEOPLE_GREAT_PEOPLE_CULTURE_BOMB</Type> 
			<Topic>TXT_KEY_TOPIC_SPECIALISTSANDGP</Topic> 
			<Description>TXT_KEY_SPECIALISTSANDGP_CULTUREBOMB_HEADING4_TITLE</Description> 
			<Summary>TXT_KEY_SPECIALISTSANDGP_CULTUREBOMB_HEADING4_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_SPECIALISTSANDGP_CULTUREBOMB_ADV_QUEST</AdvisorQuestion> 
			<Advisor>SCIENCE</Advisor> 
			<CivilopediaHeaderType>HEADER_PEOPLE</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>299</ID> 
			<Type>CONCEPT_SPECIALISTS_AND_GREAT_PEOPLE_GREAT_PEOPLE_GREAT_ENGINEER</Type> 
			<Topic>TXT_KEY_TOPIC_SPECIALISTSANDGP</Topic> 
			<Description>TXT_KEY_SPECIALISTSANDGP_GREATENGINEER_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_SPECIALISTSANDGP_GREATENGINEER_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_SPECIALISTSANDGP_GREATENGINEER_ADV_QUEST</AdvisorQuestion> 
			<Advisor>SCIENCE</Advisor> 
			<CivilopediaHeaderType>HEADER_PEOPLE</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>300</ID> 
			<Type>CONCEPT_SPECIALISTS_AND_GREAT_PEOPLE_GREAT_PEOPLE_MANUFACTORY</Type> 
			<Topic>TXT_KEY_TOPIC_SPECIALISTSANDGP</Topic> 
			<Description>TXT_KEY_SPECIALISTSANDGP_MANUFACTORY_HEADING4_TITLE</Description> 
			<Summary>TXT_KEY_SPECIALISTSANDGP_MANUFACTORY_HEADING4_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_SPECIALISTSANDGP_MANUFACTORY_ADV_QUEST</AdvisorQuestion> 
			<Advisor>SCIENCE</Advisor> 
			<CivilopediaHeaderType>HEADER_PEOPLE</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>301</ID> 
			<Type>CONCEPT_SPECIALISTS_AND_GREAT_PEOPLE_GREAT_PEOPLE_HURRY_PRODUCTION</Type> 
			<Topic>TXT_KEY_TOPIC_SPECIALISTSANDGP</Topic> 
			<Description>TXT_KEY_SPECIALISTSANDGP_HURRYPRODUCTION_HEADING4_TITLE</Description> 
			<Summary>TXT_KEY_SPECIALISTSANDGP_HURRYPRODUCTION_HEADING4_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_SPECIALISTSANDGP_HURRYPRODUCTION_ADV_QUEST</AdvisorQuestion> 
			<Advisor>SCIENCE</Advisor> 
			<CivilopediaHeaderType>HEADER_PEOPLE</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>302</ID> 
			<Type>CONCEPT_SPECIALISTS_AND_GREAT_PEOPLE_GREAT_PEOPLE_GREAT_MERCHANT</Type> 
			<Topic>TXT_KEY_TOPIC_SPECIALISTSANDGP</Topic> 
			<Description>TXT_KEY_SPECIALISTSANDGP_GREATMERCHANT_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_SPECIALISTSANDGP_GREATMERCHANT_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_SPECIALISTSANDGP_GREATMERCHANT_ADV_QUEST</AdvisorQuestion> 
			<Advisor>SCIENCE</Advisor> 
			<CivilopediaHeaderType>HEADER_PEOPLE</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>303</ID> 
			<Type>CONCEPT_SPECIALISTS_AND_GREAT_PEOPLE_GREAT_PEOPLE_CUSTOMS_HOUSE</Type> 
			<Topic>TXT_KEY_TOPIC_SPECIALISTSANDGP</Topic> 
			<Description>TXT_KEY_SPECIALISTSANDGP_CUSTOMSHOUSE_HEADING4_TITLE</Description> 
			<Summary>TXT_KEY_SPECIALISTSANDGP_CUSTOMSHOUSE_HEADING4_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_SPECIALISTSANDGP_CUSTOMSHOUSE_ADV_QUEST</AdvisorQuestion> 
			<Advisor>SCIENCE</Advisor> 
			<CivilopediaHeaderType>HEADER_PEOPLE</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>304</ID> 
			<Type>CONCEPT_SPECIALISTS_AND_GREAT_PEOPLE_GREAT_PEOPLE_TRADE_MISSION</Type> 
			<Topic>TXT_KEY_TOPIC_SPECIALISTSANDGP</Topic> 
			<Description>TXT_KEY_SPECIALISTSANDGP_TRADEMISSION_HEADING4_TITLE</Description> 
			<Summary>TXT_KEY_SPECIALISTSANDGP_TRADEMISSION_HEADING4_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_SPECIALISTSANDGP_TRADEMISSION_ADV_QUEST</AdvisorQuestion> 
			<Advisor>SCIENCE</Advisor> 
			<CivilopediaHeaderType>HEADER_PEOPLE</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>305</ID> 
			<Type>CONCEPT_SPECIALISTS_AND_GREAT_PEOPLE_GREAT_PEOPLE_GREAT_SCIENTIST</Type> 
			<Topic>TXT_KEY_TOPIC_SPECIALISTSANDGP</Topic> 
			<Description>TXT_KEY_SPECIALISTSANDGP_GREATSCIENTIST_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_SPECIALISTSANDGP_GREATSCIENTIST_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_SPECIALISTSANDGP_GREATSCIENTIST_ADV_QUEST</AdvisorQuestion> 
			<Advisor>SCIENCE</Advisor> 
			<CivilopediaHeaderType>HEADER_PEOPLE</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>306</ID> 
			<Type>CONCEPT_SPECIALISTS_AND_GREAT_PEOPLE_GREAT_PEOPLE_ACADEMY</Type> 
			<Topic>TXT_KEY_TOPIC_SPECIALISTSANDGP</Topic> 
			<Description>TXT_KEY_SPECIALISTSANDGP_ACADEMY_HEADING4_TITLE</Description> 
			<Summary>TXT_KEY_SPECIALISTSANDGP_ACADEMY_HEADING4_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_SPECIALISTSANDGP_ACADEMY_ADV_QUEST</AdvisorQuestion> 
			<Advisor>SCIENCE</Advisor> 
			<CivilopediaHeaderType>HEADER_PEOPLE</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>307</ID> 
			<Type>CONCEPT_SPECIALISTS_AND_GREAT_PEOPLE_GREAT_PEOPLE_LEARN_NEW_TECH</Type> 
			<Topic>TXT_KEY_TOPIC_SPECIALISTSANDGP</Topic> 
			<Description>TXT_KEY_SPECIALISTSANDGP_LEARNNEWTECH_HEADING4_TITLE</Description> 
			<Summary>TXT_KEY_SPECIALISTSANDGP_LEARNNEWTECH_HEADING4_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_SPECIALISTSANDGP_LEARNNEWTECH_ADV_QUEST</AdvisorQuestion> 
			<Advisor>SCIENCE</Advisor> 
			<CivilopediaHeaderType>HEADER_PEOPLE</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>308</ID> 
			<Type>CONCEPT_SPECIALISTS_AND_GREAT_PEOPLE_GREAT_PEOPLE_GREAT_GENERAL</Type> 
			<Topic>TXT_KEY_TOPIC_SPECIALISTSANDGP</Topic> 
			<Description>TXT_KEY_SPECIALISTSANDGP_GREATGENERAL_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_SPECIALISTSANDGP_GREATGENERAL_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_SPECIALISTSANDGP_GREATGENERAL_ADV_QUEST</AdvisorQuestion> 
			<Advisor>SCIENCE</Advisor> 
			<CivilopediaHeaderType>HEADER_PEOPLE</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>309</ID> 
			<Type>CONCEPT_SPECIALISTS_AND_GREAT_PEOPLE_GREAT_PEOPLE_CITADEL</Type> 
			<Topic>TXT_KEY_TOPIC_SPECIALISTSANDGP</Topic> 
			<Description>TXT_KEY_SPECIALISTSANDGP_CITADEL_HEADING4_TITLE</Description> 
			<Summary>TXT_KEY_SPECIALISTSANDGP_CITADEL_HEADING4_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_SPECIALISTSANDGP_CITADEL_ADV_QUEST</AdvisorQuestion> 
			<Advisor>SCIENCE</Advisor> 
			<CivilopediaHeaderType>HEADER_PEOPLE</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>310</ID> 
			<Type>CONCEPT_SPECIALISTS_AND_GREAT_PEOPLE_GREAT_PEOPLE_COMBAT_BONUS</Type> 
			<Topic>TXT_KEY_TOPIC_SPECIALISTSANDGP</Topic> 
			<Description>TXT_KEY_SPECIALISTSANDGP_COMBATBONUS_HEADING4_TITLE</Description> 
			<Summary>TXT_KEY_SPECIALISTSANDGP_COMBATBONUS_HEADING4_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_SPECIALISTSANDGP_COMBATBONUS_ADV_QUEST</AdvisorQuestion> 
			<Advisor>SCIENCE</Advisor> 
			<CivilopediaHeaderType>HEADER_PEOPLE</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>311</ID> 
			<Type>CONCEPT_CITY_STATE</Type> 
			<Topic>TXT_KEY_TOPIC_CITYSTATE</Topic> 
			<Description>TXT_KEY_CITYSTATE_HEADING1_TITLE</Description> 
			<Summary>TXT_KEY_CITYSTATE_HEADING1_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_CITYSTATE_ADV_QUEST</AdvisorQuestion> 
			<Advisor>FOREIGN</Advisor> 
			<CivilopediaHeaderType>HEADER_CITYSTATE</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>312</ID> 
			<Type>CONCEPT_CITY_STATE_TYPES</Type> 
			<Topic>TXT_KEY_TOPIC_CITYSTATE</Topic> 
			<Description>TXT_KEY_CITYSTATE_TYPES_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_CITYSTATE_TYPES_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_CITYSTATE_TYPES_ADV_QUEST</AdvisorQuestion> 
			<Advisor>FOREIGN</Advisor> 
			<CivilopediaHeaderType>HEADER_CITYSTATE</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>313</ID> 
			<Type>CONCEPT_CITY_STATE_TYPES_CULTURED</Type> 
			<Topic>TXT_KEY_TOPIC_CITYSTATE</Topic> 
			<Description>TXT_KEY_CITYSTATE_CULTURED_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_CITYSTATE_CULTURED_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_CITYSTATE_CULTURED_ADV_QUEST</AdvisorQuestion> 
			<Advisor>FOREIGN</Advisor> 
			<CivilopediaHeaderType>HEADER_CITYSTATE</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>314</ID> 
			<Type>CONCEPT_CITY_STATE_TYPES_MARITIME</Type> 
			<Topic>TXT_KEY_TOPIC_CITYSTATE</Topic> 
			<Description>TXT_KEY_CITYSTATE_MARITIME_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_CITYSTATE_MARITIME_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_CITYSTATE_MARITIME_ADV_QUEST</AdvisorQuestion> 
			<Advisor>FOREIGN</Advisor> 
			<CivilopediaHeaderType>HEADER_CITYSTATE</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>315</ID> 
			<Type>CONCEPT_CITY_STATE_TYPES_MILITARISTIC</Type> 
			<Topic>TXT_KEY_TOPIC_CITYSTATE</Topic> 
			<Description>TXT_KEY_CITYSTATE_MILITARISTIC_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_CITYSTATE_MILITARISTIC_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_CITYSTATE_MILITARISTIC_ADV_QUEST</AdvisorQuestion> 
			<Advisor>FOREIGN</Advisor> 
			<CivilopediaHeaderType>HEADER_CITYSTATE</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>316</ID> 
			<Type>CONCEPT_CITY_STATE_COMMUNICATION</Type> 
			<Topic>TXT_KEY_TOPIC_CITYSTATE</Topic> 
			<Description>TXT_KEY_CITYSTATE_COMMUNICATEWITH_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_CITYSTATE_COMMUNICATEWITH_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_CITYSTATE_COMMUNICATEWITH_ADV_QUEST</AdvisorQuestion> 
			<Advisor>FOREIGN</Advisor> 
			<CivilopediaHeaderType>HEADER_CITYSTATE</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>317</ID> 
			<Type>CONCEPT_CITY_STATE_INFLUENCE</Type> 
			<Topic>TXT_KEY_TOPIC_CITYSTATE</Topic> 
			<Description>TXT_KEY_CITYSTATE_INFLUENCE_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_CITYSTATE_INFLUENCE_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_CITYSTATE_INFLUENCE_ADV_QUEST</AdvisorQuestion> 
			<Advisor>FOREIGN</Advisor> 
			<CivilopediaHeaderType>HEADER_CITYSTATE</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>318</ID> 
			<Type>CONCEPT_CITY_STATE_INFLUENCE_GIVE_GOLD</Type> 
			<Topic>TXT_KEY_TOPIC_CITYSTATE</Topic> 
			<Description>TXT_KEY_CITYSTATE_GIVEGOLD_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_CITYSTATE_GIVEGOLD_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_CITYSTATE_GIVEGOLD_ADV_QUEST</AdvisorQuestion> 
			<Advisor>FOREIGN</Advisor> 
			<CivilopediaHeaderType>HEADER_CITYSTATE</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>319</ID> 
			<Type>CONCEPT_CITY_STATE_INFLUENCE_GIVE_UNITS</Type> 
			<Topic>TXT_KEY_TOPIC_CITYSTATE</Topic> 
			<Description>TXT_KEY_CITYSTATE_GIVEUNITS_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_CITYSTATE_GIVEUNITS_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_CITYSTATE_GIVEUNITS_ADV_QUEST</AdvisorQuestion> 
			<Advisor>FOREIGN</Advisor> 
			<CivilopediaHeaderType>HEADER_CITYSTATE</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>320</ID> 
			<Type>CONCEPT_CITY_STATE_INFLUENCE_DO_NOTHING</Type> 
			<Topic>TXT_KEY_TOPIC_CITYSTATE</Topic> 
			<Description>TXT_KEY_CITYSTATE_DONOTHING_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_CITYSTATE_DONOTHING_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_CITYSTATE_DONOTHING_ADV_QUEST</AdvisorQuestion> 
			<Advisor>FOREIGN</Advisor> 
			<CivilopediaHeaderType>HEADER_CITYSTATE</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>321</ID> 
			<Type>CONCEPT_CITY_STATE_INFLUENCE_LEVELS</Type> 
			<Topic>TXT_KEY_TOPIC_CITYSTATE</Topic> 
			<Description>TXT_KEY_CITYSTATE_INFLUENCELEVELS_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_CITYSTATE_INFLUENCELEVELS_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_CITYSTATE_INFLUENCELEVELS_ADV_QUEST</AdvisorQuestion> 
			<Advisor>FOREIGN</Advisor> 
			<CivilopediaHeaderType>HEADER_CITYSTATE</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>322</ID> 
			<Type>CONCEPT_CITY_STATE_INFLUENCE_LEVELS_PERMANENT_WAR</Type> 
			<Topic>TXT_KEY_TOPIC_CITYSTATE</Topic> 
			<Description>TXT_KEY_CITYSTATE_PERMANENTWAR_HEADING4_TITLE</Description> 
			<Summary>TXT_KEY_CITYSTATE_PERMANENTWAR_HEADING4_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_CITYSTATE_PERMANENTWAR_ADV_QUEST</AdvisorQuestion> 
			<Advisor>FOREIGN</Advisor> 
			<CivilopediaHeaderType>HEADER_CITYSTATE</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>323</ID> 
			<Type>CONCEPT_CITY_STATE_INFLUENCE_LEVELS_WAR</Type> 
			<Topic>TXT_KEY_TOPIC_CITYSTATE</Topic> 
			<Description>TXT_KEY_CITYSTATE_WAR_HEADING4_TITLE</Description> 
			<Summary>TXT_KEY_CITYSTATE_WAR_HEADING4_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_CITYSTATE_WAR_ADV_QUEST</AdvisorQuestion> 
			<Advisor>FOREIGN</Advisor> 
			<CivilopediaHeaderType>HEADER_CITYSTATE</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>324</ID> 
			<Type>CONCEPT_CITY_STATE_INFLUENCE_LEVELS_NEUTRAL</Type> 
			<Topic>TXT_KEY_TOPIC_CITYSTATE</Topic> 
			<Description>TXT_KEY_CITYSTATE_NEUTRAL_HEADING4_TITLE</Description> 
			<Summary>TXT_KEY_CITYSTATE_NEUTRAL_HEADING4_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_CITYSTATE_NEUTRAL_ADV_QUEST</AdvisorQuestion> 
			<Advisor>FOREIGN</Advisor> 
			<CivilopediaHeaderType>HEADER_CITYSTATE</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>325</ID> 
			<Type>CONCEPT_CITY_STATE_INFLUENCE_LEVELS_FRIENDS</Type> 
			<Topic>TXT_KEY_TOPIC_CITYSTATE</Topic> 
			<Description>TXT_KEY_CITYSTATE_FRIENDS_HEADING4_TITLE</Description> 
			<Summary>TXT_KEY_CITYSTATE_FRIENDS_HEADING4_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_CITYSTATE_FRIENDS_ADV_QUEST</AdvisorQuestion> 
			<Advisor>FOREIGN</Advisor> 
			<CivilopediaHeaderType>HEADER_CITYSTATE</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>326</ID> 
			<Type>CONCEPT_CITY_STATE_INFLUENCE_LEVELS_ALLIES</Type> 
			<Topic>TXT_KEY_TOPIC_CITYSTATE</Topic> 
			<Description>TXT_KEY_CITYSTATE_ALLIES_HEADING4_TITLE</Description> 
			<Summary>TXT_KEY_CITYSTATE_ALLIES_HEADING4_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_CITYSTATE_ALLIES_ADV_QUEST</AdvisorQuestion> 
			<Advisor>FOREIGN</Advisor> 
			<CivilopediaHeaderType>HEADER_CITYSTATE</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>327</ID> 
			<Type>CONCEPT_CITY_STATE_MISSIONS</Type> 
			<Topic>TXT_KEY_TOPIC_CITYSTATE</Topic> 
			<Description>TXT_KEY_CITYSTATE_MISSIONS_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_CITYSTATE_MISSIONS_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_CITYSTATE_MISSIONS_ADV_QUEST</AdvisorQuestion> 
			<Advisor>FOREIGN</Advisor> 
			<CivilopediaHeaderType>HEADER_CITYSTATE</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>328</ID> 
			<Type>CONCEPT_CITY_STATE_WAR</Type> 
			<Topic>TXT_KEY_TOPIC_CITYSTATE</Topic> 
			<Description>TXT_KEY_CITYSTATE_WAROFTHE_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_CITYSTATE_WAROFTHE_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_CITYSTATE_WAROFTHE_ADV_QUEST</AdvisorQuestion> 
			<Advisor>FOREIGN</Advisor> 
			<CivilopediaHeaderType>HEADER_CITYSTATE</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>329</ID> 
			<Type>CONCEPT_CITY_STATE_LIBERATING</Type> 
			<Topic>TXT_KEY_TOPIC_CITYSTATE</Topic> 
			<Description>TXT_KEY_CITYSTATE_LIBERATING_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_CITYSTATE_LIBERATING_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_CITYSTATE_LIBERATING_ADV_QUEST</AdvisorQuestion> 
			<Advisor>FOREIGN</Advisor> 
			<CivilopediaHeaderType>HEADER_CITYSTATE</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>330</ID> 
			<Type>CONCEPT_CITY_STATE_DIPLOMACY_VICTORY</Type> 
			<Topic>TXT_KEY_TOPIC_CITYSTATE</Topic> 
			<Description>TXT_KEY_CITYSTATE_DIPLOVICTORY_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_CITYSTATE_DIPLOVICTORY_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_CITYSTATE_DIPLOVICTORY_ADV_QUEST</AdvisorQuestion> 
			<Advisor>FOREIGN</Advisor> 
			<CivilopediaHeaderType>HEADER_CITYSTATE</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>331</ID> 
			<Type>CONCEPT_MOVEMENT</Type> 
			<Topic>TXT_KEY_TOPIC_MOVEMENT</Topic> 
			<Description>TXT_KEY_MOVEMENT_HEADING1_TITLE</Description> 
			<Summary>TXT_KEY_MOVEMENT_HEADING1_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_MOVEMENT_ADV_QUEST</AdvisorQuestion> 
			<Advisor>SCIENCE</Advisor> 
			<CivilopediaHeaderType>HEADER_MOVEMENT</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>332</ID> 
			<Type>CONCEPT_MOVEMENT_HOW_TO_ORDER</Type> 
			<Topic>TXT_KEY_TOPIC_MOVEMENT</Topic> 
			<Description>TXT_KEY_MOVEMENT_HOWTOORDER_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_MOVEMENT_HOWTOORDER_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_MOVEMENT_HOWTOORDER_ADV_QUEST</AdvisorQuestion> 
			<Advisor>SCIENCE</Advisor> 
			<CivilopediaHeaderType>HEADER_MOVEMENT</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>333</ID> 
			<Type>CONCEPT_MOVEMENT_RIGHT_CLICK</Type> 
			<Topic>TXT_KEY_TOPIC_MOVEMENT</Topic> 
			<Description>TXT_KEY_MOVEMENT_RIGHTCLICK_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_MOVEMENT_RIGHTCLICK_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_MOVEMENT_RIGHTCLICK_ADV_QUEST</AdvisorQuestion> 
			<Advisor>SCIENCE</Advisor> 
			<CivilopediaHeaderType>HEADER_MOVEMENT</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>334</ID> 
			<Type>CONCEPT_MOVEMENT_MOVE_MODE</Type> 
			<Topic>TXT_KEY_TOPIC_MOVEMENT</Topic> 
			<Description>TXT_KEY_MOVEMENT_MOVEMODE_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_MOVEMENT_MOVEMODE_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_MOVEMENT_MOVEMODE_ADV_QUEST</AdvisorQuestion> 
			<Advisor>SCIENCE</Advisor> 
			<CivilopediaHeaderType>HEADER_MOVEMENT</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>335</ID> 
			<Type>CONCEPT_MOVEMENT_LEGAL_MOVES</Type> 
			<Topic>TXT_KEY_TOPIC_MOVEMENT</Topic> 
			<Description>TXT_KEY_MOVEMENT_LEGAL_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_MOVEMENT_LEGAL_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_MOVEMENT_LEGAL_ADV_QUEST</AdvisorQuestion> 
			<Advisor>SCIENCE</Advisor> 
			<CivilopediaHeaderType>HEADER_MOVEMENT</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>336</ID> 
			<Type>CONCEPT_MOVEMENT_ILLEGAL_MOVES</Type> 
			<Topic>TXT_KEY_TOPIC_MOVEMENT</Topic> 
			<Description>TXT_KEY_MOVEMENT_ILLEGAL_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_MOVEMENT_ILLEGAL_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_MOVEMENT_ILLEGAL_ADV_QUEST</AdvisorQuestion> 
			<Advisor>SCIENCE</Advisor> 
			<CivilopediaHeaderType>HEADER_MOVEMENT</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>337</ID> 
			<Type>CONCEPT_MOVEMENT_MULTIPLE_TURN_MOVES</Type> 
			<Topic>TXT_KEY_TOPIC_MOVEMENT</Topic> 
			<Description>TXT_KEY_MOVEMENT_MULTIPLETURN_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_MOVEMENT_MULTIPLETURN_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_MOVEMENT_MULTIPLETURN_ADV_QUEST</AdvisorQuestion> 
			<Advisor>SCIENCE</Advisor> 
			<CivilopediaHeaderType>HEADER_MOVEMENT</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>338</ID> 
			<Type>CONCEPT_MOVEMENT_MOVEMENT_POINTS</Type> 
			<Topic>TXT_KEY_TOPIC_MOVEMENT</Topic> 
			<Description>TXT_KEY_MOVEMENT_POINTS_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_MOVEMENT_POINTS_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_MOVEMENT_POINTS_ADV_QUEST</AdvisorQuestion> 
			<Advisor>SCIENCE</Advisor> 
			<CivilopediaHeaderType>HEADER_MOVEMENT</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>339</ID> 
			<Type>CONCEPT_MOVEMENT_EXPENDING_MOVEMENT_POINTS</Type> 
			<Topic>TXT_KEY_TOPIC_MOVEMENT</Topic> 
			<Description>TXT_KEY_MOVEMENT_EXPENDINGPOINTS_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_MOVEMENT_EXPENDINGPOINTS_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_MOVEMENT_EXPENDINGPOINTS_ADV_QUEST</AdvisorQuestion> 
			<Advisor>SCIENCE</Advisor> 
			<CivilopediaHeaderType>HEADER_MOVEMENT</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>340</ID> 
			<Type>CONCEPT_MOVEMENT_ROADS_AND_RAILROADS</Type> 
			<Topic>TXT_KEY_TOPIC_MOVEMENT</Topic> 
			<Description>TXT_KEY_MOVEMENT_RAILANDROADS_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_MOVEMENT_RAILANDROADS_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_MOVEMENT_RAILANDROADS_ADV_QUEST</AdvisorQuestion> 
			<Advisor>SCIENCE</Advisor> 
			<CivilopediaHeaderType>HEADER_MOVEMENT</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>341</ID> 
			<Type>CONCEPT_MOVEMENT_ROADS_AND_RAILROADS_AND_RIVERS</Type> 
			<Topic>TXT_KEY_TOPIC_MOVEMENT</Topic> 
			<Description>TXT_KEY_MOVEMENT_RIVERS_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_MOVEMENT_RIVERS_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_MOVEMENT_RIVERS_ADV_QUEST</AdvisorQuestion> 
			<Advisor>SCIENCE</Advisor> 
			<CivilopediaHeaderType>HEADER_MOVEMENT</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>342</ID> 
			<Type>CONCEPT_MOVEMENT_STACKING_LIMITS</Type> 
			<Topic>TXT_KEY_TOPIC_MOVEMENT</Topic> 
			<Description>TXT_KEY_MOVEMENT_STACKINGLIMITS_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_MOVEMENT_STACKINGLIMITS_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_MOVEMENT_STACKINGLIMITS_ADV_QUEST</AdvisorQuestion> 
			<Advisor>SCIENCE</Advisor> 
			<CivilopediaHeaderType>HEADER_MOVEMENT</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>343</ID> 
			<Type>CONCEPT_MOVEMENT_COMBAT</Type> 
			<Topic>TXT_KEY_TOPIC_MOVEMENT</Topic> 
			<Description>TXT_KEY_MOVEMENT_COMBAT_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_MOVEMENT_COMBAT_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_MOVEMENT_COMBAT_ADV_QUEST</AdvisorQuestion> 
			<Advisor>SCIENCE</Advisor> 
			<CivilopediaHeaderType>HEADER_MOVEMENT</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>344</ID> 
			<Type>CONCEPT_MOVEMENT_COMBAT_ATTACK_ORDERS</Type> 
			<Topic>TXT_KEY_TOPIC_MOVEMENT</Topic> 
			<Description>TXT_KEY_MOVEMENT_ATTACKORDERS_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_MOVEMENT_ATTACKORDERS_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_MOVEMENT_ATTACKORDERS_ADV_QUEST</AdvisorQuestion> 
			<Advisor>SCIENCE</Advisor> 
			<CivilopediaHeaderType>HEADER_MOVEMENT</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>345</ID> 
			<Type>CONCEPT_MOVEMENT_COMBAT_ZONES_OF_CONTROL</Type> 
			<Topic>TXT_KEY_TOPIC_MOVEMENT</Topic> 
			<Description>TXT_KEY_MOVEMENT_CONTROLZONES_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_MOVEMENT_CONTROLZONES_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_MOVEMENT_CONTROLZONES_ADV_QUEST</AdvisorQuestion> 
			<Advisor>SCIENCE</Advisor> 
			<CivilopediaHeaderType>HEADER_MOVEMENT</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>346</ID> 
			<Type>CONCEPT_MOVEMENT_NAVAL</Type> 
			<Topic>TXT_KEY_TOPIC_MOVEMENT</Topic> 
			<Description>TXT_KEY_MOVEMENT_NAVAL_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_MOVEMENT_NAVAL_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_MOVEMENT_NAVAL_ADV_QUEST</AdvisorQuestion> 
			<Advisor>SCIENCE</Advisor> 
			<CivilopediaHeaderType>HEADER_MOVEMENT</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>347</ID> 
			<Type>CONCEPT_MOVEMENT_EMBARKING</Type> 
			<Topic>TXT_KEY_TOPIC_MOVEMENT</Topic> 
			<Description>TXT_KEY_MOVEMENT_EMBARKING_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_MOVEMENT_EMBARKING_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_MOVEMENT_EMBARKING_ADV_QUEST</AdvisorQuestion> 
			<Advisor>SCIENCE</Advisor> 
			<CivilopediaHeaderType>HEADER_MOVEMENT</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>348</ID> 
			<Type>CONCEPT_SCORE</Type> 
			<Topic>TXT_KEY_TOPIC_SCORE</Topic> 
			<Description>TXT_KEY_SCORE_HEADING1_TITLE</Description> 
			<Summary>TXT_KEY_SCORE_HEADING1_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_SCORE_ADV_QUEST</AdvisorQuestion> 
			<Advisor>SCIENCE</Advisor> 
			<CivilopediaHeaderType>HEADER_VICTORY</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>349</ID> 
			<Type>CONCEPT_SCORE_ELIMINATION</Type> 
			<Topic>TXT_KEY_TOPIC_SCORE</Topic> 
			<Description>TXT_KEY_SCORE_ELIMINATION_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_SCORE_ELIMINATION_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_SCORE_ELIMINATION_ADV_QUEST</AdvisorQuestion> 
			<Advisor>SCIENCE</Advisor> 
			<CivilopediaHeaderType>HEADER_VICTORY</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>350</ID> 
			<Type>CONCEPT_SCORE_TIME_TO_VICTORY</Type> 
			<Topic>TXT_KEY_TOPIC_SCORE</Topic> 
			<Description>TXT_KEY_SCORE_TIMETOVICTORY_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_SCORE_TIMETOVICTORY_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_SCORE_TIMETOVICTORY_ADV_QUEST</AdvisorQuestion> 
			<Advisor>SCIENCE</Advisor> 
			<CivilopediaHeaderType>HEADER_VICTORY</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>351</ID> 
			<Type>CONCEPT_SCORE_VICTORY_POINTS</Type> 
			<Topic>TXT_KEY_TOPIC_SCORE</Topic> 
			<Description>TXT_KEY_SCORE_VICTORYPOINTS_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_SCORE_VICTORYPOINTS_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_SCORE_VICTORYPOINTS_ADV_QUEST</AdvisorQuestion> 
			<Advisor>SCIENCE</Advisor> 
			<CivilopediaHeaderType>HEADER_VICTORY</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>352</ID> 
			<Type>CONCEPT_SCORE_MAP_SIZE</Type> 
			<Topic>TXT_KEY_TOPIC_SCORE</Topic> 
			<Description>TXT_KEY_SCORE_MAPSIZE_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_SCORE_MAPSIZE_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_SCORE_MAPSIZE_ADV_QUEST</AdvisorQuestion> 
			<Advisor>SCIENCE</Advisor> 
			<CivilopediaHeaderType>HEADER_VICTORY</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>353</ID> 
			<Type>CONCEPT_SCORE_CURRENT_SCORE</Type> 
			<Topic>TXT_KEY_TOPIC_SCORE</Topic> 
			<Description>TXT_KEY_SCORE_CURRENTSCORE_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_SCORE_CURRENTSCORE_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_SCORE_CURRENTSCORE_ADV_QUEST</AdvisorQuestion> 
			<Advisor>SCIENCE</Advisor> 
			<CivilopediaHeaderType>HEADER_VICTORY</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>354</ID> 
			<Type>CONCEPT_AIR_POWER</Type> 
			<Topic>TXT_KEY_TOPIC_AIRPOWER</Topic> 
			<Description>TXT_KEY_AIRPOWER_HEADING1_TITLE</Description> 
			<Summary>TXT_KEY_AIRPOWER_HEADING1_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_AIRPOWER_ADV_QUEST</AdvisorQuestion> 
			<Advisor>MILITARY</Advisor> 
			<CivilopediaHeaderType>HEADER_AIRCOMBAT</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>355</ID> 
			<Type>CONCEPT_AIR_POWER_AIR_UNITS</Type> 
			<Topic>TXT_KEY_TOPIC_AIRPOWER</Topic> 
			<Description>TXT_KEY_AIRPOWER_AIRUNITS_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_AIRPOWER_AIRUNITS_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_AIRPOWER_AIRUNITS_ADV_QUEST</AdvisorQuestion> 
			<Advisor>MILITARY</Advisor> 
			<CivilopediaHeaderType>HEADER_AIRCOMBAT</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>356</ID> 
			<Type>CONCEPT_AIR_POWER_HELICOPTER_GUNSHIPS</Type> 
			<Topic>TXT_KEY_TOPIC_AIRPOWER</Topic> 
			<Description>TXT_KEY_AIRPOWER_HELIGUNSHIPS_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_AIRPOWER_HELIGUNSHIPS_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_AIRPOWER_HELIGUNSHIPS_ADV_QUEST</AdvisorQuestion> 
			<Advisor>MILITARY</Advisor> 
			<CivilopediaHeaderType>HEADER_AIRCOMBAT</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>357</ID> 
			<Type>CONCEPT_AIR_POWER_HELICOPTER_GUNSHIPS_MOVEMENT</Type> 
			<Topic>TXT_KEY_TOPIC_AIRPOWER</Topic> 
			<Description>TXT_KEY_AIRPOWER_MOVEMENT_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_AIRPOWER_MOVEMENT_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_AIRPOWER_MOVEMENT_ADV_QUEST</AdvisorQuestion> 
			<Advisor>MILITARY</Advisor> 
			<CivilopediaHeaderType>HEADER_AIRCOMBAT</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>358</ID> 
			<Type>CONCEPT_AIR_POWER_HELICOPTER_GUNSHIPS_ANTI_TANK</Type> 
			<Topic>TXT_KEY_TOPIC_AIRPOWER</Topic> 
			<Description>TXT_KEY_AIRPOWER_ANTITANKBONUS_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_AIRPOWER_ANTITANKBONUS_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_AIRPOWER_ANTITANKBONUS_ADV_QUEST</AdvisorQuestion> 
			<Advisor>MILITARY</Advisor> 
			<CivilopediaHeaderType>HEADER_AIRCOMBAT</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>359</ID> 
			<Type>CONCEPT_AIR_POWER_BASES</Type> 
			<Topic>TXT_KEY_TOPIC_AIRPOWER</Topic> 
			<Description>TXT_KEY_AIRPOWER_AIRBASES_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_AIRPOWER_AIRBASES_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_AIRPOWER_AIRBASES_ADV_QUEST</AdvisorQuestion> 
			<Advisor>MILITARY</Advisor> 
			<CivilopediaHeaderType>HEADER_AIRCOMBAT</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>360</ID> 
			<Type>CONCEPT_AIR_POWER_BASES_LOCATION</Type> 
			<Topic>TXT_KEY_TOPIC_AIRPOWER</Topic> 
			<Description>TXT_KEY_AIRPOWER_BASELOCATIONS_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_AIRPOWER_BASELOCATIONS_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_AIRPOWER_BASELOCATIONS_ADV_QUEST</AdvisorQuestion> 
			<Advisor>MILITARY</Advisor> 
			<CivilopediaHeaderType>HEADER_AIRCOMBAT</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>361</ID> 
			<Type>CONCEPT_AIR_POWER_BASES_FIGHTERS</Type> 
			<Topic>TXT_KEY_TOPIC_AIRPOWER</Topic> 
			<Description>TXT_KEY_AIRPOWER_FIGHTERS_HEADING4_TITLE</Description> 
			<Summary>TXT_KEY_AIRPOWER_FIGHTERS_HEADING4_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_AIRPOWER_FIGHTERS_ADV_QUEST</AdvisorQuestion> 
			<Advisor>MILITARY</Advisor> 
			<CivilopediaHeaderType>HEADER_AIRCOMBAT</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>362</ID> 
			<Type>CONCEPT_AIR_POWER_BASES_BOMBERS</Type> 
			<Topic>TXT_KEY_TOPIC_AIRPOWER</Topic> 
			<Description>TXT_KEY_AIRPOWER_BOMBERS_HEADING4_TITLE</Description> 
			<Summary>TXT_KEY_AIRPOWER_BOMBERS_HEADING4_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_AIRPOWER_BOMBERS_ADV_QUEST</AdvisorQuestion> 
			<Advisor>MILITARY</Advisor> 
			<CivilopediaHeaderType>HEADER_AIRCOMBAT</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>363</ID> 
			<Type>CONCEPT_AIR_POWER_BASES_STEALTH</Type> 
			<Topic>TXT_KEY_TOPIC_AIRPOWER</Topic> 
			<Description>TXT_KEY_AIRPOWER_STEALTH_HEADING4_TITLE</Description> 
			<Summary>TXT_KEY_AIRPOWER_STEALTH_HEADING4_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_AIRPOWER_STEALTH_ADV_QUEST</AdvisorQuestion> 
			<Advisor>MILITARY</Advisor> 
			<CivilopediaHeaderType>HEADER_AIRCOMBAT</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>364</ID> 
			<Type>CONCEPT_AIR_POWER_BASES_ATOMIC</Type> 
			<Topic>TXT_KEY_TOPIC_AIRPOWER</Topic> 
			<Description>TXT_KEY_AIRPOWER_ATOMIC_HEADING4_TITLE</Description> 
			<Summary>TXT_KEY_AIRPOWER_ATOMIC_HEADING4_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_AIRPOWER_ATOMIC_ADV_QUEST</AdvisorQuestion> 
			<Advisor>MILITARY</Advisor> 
			<CivilopediaHeaderType>HEADER_AIRCOMBAT</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>365</ID> 
			<Type>CONCEPT_AIR_POWER_BASES_MISSILES</Type> 
			<Topic>TXT_KEY_TOPIC_AIRPOWER</Topic> 
			<Description>TXT_KEY_AIRPOWER_ALLMISSILES_HEADING4_TITLE</Description> 
			<Summary>TXT_KEY_AIRPOWER_ALLMISSILES_HEADING4_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_AIRPOWER_ALLMISSILES_ADV_QUEST</AdvisorQuestion> 
			<Advisor>MILITARY</Advisor> 
			<CivilopediaHeaderType>HEADER_AIRCOMBAT</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>366</ID> 
			<Type>CONCEPT_AIR_POWER_BASES_NAVAL_UNIT</Type> 
			<Topic>TXT_KEY_TOPIC_AIRPOWER</Topic> 
			<Description>TXT_KEY_AIRPOWER_NAVALUNIT_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_AIRPOWER_NAVALUNIT_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_AIRPOWER_NAVALUNIT_ADV_QUEST</AdvisorQuestion> 
			<Advisor>MILITARY</Advisor> 
			<CivilopediaHeaderType>HEADER_AIRCOMBAT</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>367</ID> 
			<Type>CONCEPT_AIR_POWER_BASES_NAVAL_UNIT_CARRIER</Type> 
			<Topic>TXT_KEY_TOPIC_AIRPOWER</Topic> 
			<Description>TXT_KEY_AIRPOWER_CARRIER_HEADING4_TITLE</Description> 
			<Summary>TXT_KEY_AIRPOWER_CARRIER_HEADING4_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_AIRPOWER_CARRIER_ADV_QUEST</AdvisorQuestion> 
			<Advisor>MILITARY</Advisor> 
			<CivilopediaHeaderType>HEADER_AIRCOMBAT</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>368</ID> 
			<Type>CONCEPT_AIR_POWER_BASES_NAVAL_UNIT_MISSLE_CRUISER</Type> 
			<Topic>TXT_KEY_TOPIC_AIRPOWER</Topic> 
			<Description>TXT_KEY_AIRPOWER_CRUISER_HEADING4_TITLE</Description> 
			<Summary>TXT_KEY_AIRPOWER_CRUISER_HEADING4_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_AIRPOWER_CRUISER_ADV_QUEST</AdvisorQuestion> 
			<Advisor>MILITARY</Advisor> 
			<CivilopediaHeaderType>HEADER_AIRCOMBAT</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>369</ID> 
			<Type>CONCEPT_AIR_POWER_BASES_NAVAL_UNIT_NUCLEAR_SUBMARINE</Type> 
			<Topic>TXT_KEY_TOPIC_AIRPOWER</Topic> 
			<Description>TXT_KEY_AIRPOWER_NUCSUBMARINE_HEADING4_TITLE</Description> 
			<Summary>TXT_KEY_AIRPOWER_NUCSUBMARINE_HEADING4_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_AIRPOWER_NUCSUBMARINE_ADV_QUEST</AdvisorQuestion> 
			<Advisor>MILITARY</Advisor> 
			<CivilopediaHeaderType>HEADER_AIRCOMBAT</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>370</ID> 
			<Type>CONCEPT_AIR_POWER_STACKING</Type> 
			<Topic>TXT_KEY_TOPIC_AIRPOWER</Topic> 
			<Description>TXT_KEY_AIRPOWER_STACKING_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_AIRPOWER_STACKING_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_AIRPOWER_STACKING_ADV_QUEST</AdvisorQuestion> 
			<Advisor>MILITARY</Advisor> 
			<CivilopediaHeaderType>HEADER_AIRCOMBAT</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>371</ID> 
			<Type>CONCEPT_AIR_POWER_RANGE</Type> 
			<Topic>TXT_KEY_TOPIC_AIRPOWER</Topic> 
			<Description>TXT_KEY_AIRPOWER_AIRRANGE_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_AIRPOWER_AIRRANGE_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_AIRPOWER_AIRRANGE_ADV_QUEST</AdvisorQuestion> 
			<Advisor>MILITARY</Advisor> 
			<CivilopediaHeaderType>HEADER_AIRCOMBAT</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>372</ID> 
			<Type>CONCEPT_AIR_POWER_RECON</Type> 
			<Topic>TXT_KEY_TOPIC_AIRPOWER</Topic> 
			<Description>TXT_KEY_AIRPOWER_RECON_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_AIRPOWER_RECON_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_AIRPOWER_RECON_ADV_QUEST</AdvisorQuestion> 
			<Advisor>MILITARY</Advisor> 
			<CivilopediaHeaderType>HEADER_AIRCOMBAT</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>373</ID> 
			<Type>CONCEPT_AIR_POWER_MISSIONS</Type> 
			<Topic>TXT_KEY_TOPIC_AIRPOWER</Topic> 
			<Description>TXT_KEY_AIRPOWER_MISSIONS_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_AIRPOWER_MISSIONS_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_AIRPOWER_MISSIONS_ADV_QUEST</AdvisorQuestion> 
			<Advisor>MILITARY</Advisor> 
			<CivilopediaHeaderType>HEADER_AIRCOMBAT</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>374</ID> 
			<Type>CONCEPT_AIR_POWER_REBASE</Type> 
			<Topic>TXT_KEY_TOPIC_AIRPOWER</Topic> 
			<Description>TXT_KEY_AIRPOWER_REBASE_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_AIRPOWER_REBASE_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_AIRPOWER_REBASE_ADV_QUEST</AdvisorQuestion> 
			<Advisor>MILITARY</Advisor> 
			<CivilopediaHeaderType>HEADER_AIRCOMBAT</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>375</ID> 
			<Type>CONCEPT_AIR_POWER_AIR_STRIKE</Type> 
			<Topic>TXT_KEY_TOPIC_AIRPOWER</Topic> 
			<Description>TXT_KEY_AIRPOWER_AIRSTRIKE_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_AIRPOWER_AIRSTRIKE_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_AIRPOWER_AIRSTRIKE_ADV_QUEST</AdvisorQuestion> 
			<Advisor>MILITARY</Advisor> 
			<CivilopediaHeaderType>HEADER_AIRCOMBAT</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>376</ID> 
			<Type>CONCEPT_AIR_POWER_AIR_SWEEP</Type> 
			<Topic>TXT_KEY_TOPIC_AIRPOWER</Topic> 
			<Description>TXT_KEY_AIRPOWER_AIRSWEEP_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_AIRPOWER_AIRSWEEP_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_AIRPOWER_AIRSWEEP_ADV_QUEST</AdvisorQuestion> 
			<Advisor>MILITARY</Advisor> 
			<CivilopediaHeaderType>HEADER_AIRCOMBAT</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>377</ID> 
			<Type>CONCEPT_AIR_POWER_INTERCEPTION</Type> 
			<Topic>TXT_KEY_TOPIC_AIRPOWER</Topic> 
			<Description>TXT_KEY_AIRPOWER_INTERCEPTION_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_AIRPOWER_INTERCEPTION_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_AIRPOWER_INTERCEPTION_ADV_QUEST</AdvisorQuestion> 
			<Advisor>MILITARY</Advisor> 
			<CivilopediaHeaderType>HEADER_AIRCOMBAT</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>378</ID> 
			<Type>CONCEPT_AIR_POWER_AIR_STRIKE_RULES</Type> 
			<Topic>TXT_KEY_TOPIC_AIRPOWER</Topic> 
			<Description>TXT_KEY_AIRPOWER_AIRSTRIKES_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_AIRPOWER_AIRSTRIKES_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_AIRPOWER_AIRSTRIKES_RULES_ADV_QUEST</AdvisorQuestion> 
			<Advisor>MILITARY</Advisor> 
			<CivilopediaHeaderType>HEADER_AIRCOMBAT</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>379</ID> 
			<Type>CONCEPT_AIR_POWER_INTERCEPTION_RULES</Type> 
			<Topic>TXT_KEY_TOPIC_AIRPOWER</Topic> 
			<Description>TXT_KEY_AIRPOWER_INTERCEPTION_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_AIRPOWER_INTERCEPTION_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_AIRPOWER_INTERCEPTION_RULES_ADV_QUEST</AdvisorQuestion> 
			<Advisor>MILITARY</Advisor> 
			<CivilopediaHeaderType>HEADER_AIRCOMBAT</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>380</ID> 
			<Type>CONCEPT_AIR_POWER_AIR_SWEEPS_RULES</Type> 
			<Topic>TXT_KEY_TOPIC_AIRPOWER</Topic> 
			<Description>TXT_KEY_AIRPOWER_AIRSWEEPS_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_AIRPOWER_AIRSWEEPS_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_AIRPOWER_AIRSWEEPS_RULES_ADV_QUEST</AdvisorQuestion> 
			<Advisor>MILITARY</Advisor> 
			<CivilopediaHeaderType>HEADER_AIRCOMBAT</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>381</ID> 
			<Type>CONCEPT_AIR_POWER_MISSILES_RULES</Type> 
			<Topic>TXT_KEY_TOPIC_AIRPOWER</Topic> 
			<Description>TXT_KEY_AIRPOWER_MISSILES_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_AIRPOWER_MISSILES_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_AIRPOWER_MISSILES_RULES_ADV_QUEST</AdvisorQuestion> 
			<Advisor>MILITARY</Advisor> 
			<CivilopediaHeaderType>HEADER_AIRCOMBAT</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>382</ID> 
			<Type>CONCEPT_AIR_POWER_ATOMIC_BOMBS_RULES</Type> 
			<Topic>TXT_KEY_TOPIC_AIRPOWER</Topic> 
			<Description>TXT_KEY_AIRPOWER_ATOMICBOMBS_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_AIRPOWER_ATOMICBOMBS_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_AIRPOWER_ATOMICBOMBS_RULES_ADV_QUEST</AdvisorQuestion> 
			<Advisor>MILITARY</Advisor> 
			<CivilopediaHeaderType>HEADER_AIRCOMBAT</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>383</ID> 
			<Type>CONCEPT_AIR_POWER_NUCLEAR_MISSILES_RULES</Type> 
			<Topic>TXT_KEY_TOPIC_AIRPOWER</Topic> 
			<Description>TXT_KEY_AIRPOWER_NUCMISSILES_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_AIRPOWER_NUCMISSILES_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_AIRPOWER_NUCMISSILES_RULES_ADV_QUEST</AdvisorQuestion> 
			<Advisor>MILITARY</Advisor> 
			<CivilopediaHeaderType>HEADER_AIRCOMBAT</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>384</ID> 
			<Type>CONCEPT_BUILDINGS</Type> 
			<Topic>TXT_KEY_TOPIC_BUILDINGS</Topic> 
			<Description>TXT_KEY_BUILDINGS_HEADING1_TITLE</Description> 
			<Summary>TXT_KEY_BUILDINGS_HEADING1_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_BUILDINGS_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaHeaderType>HEADER_CITIES</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>385</ID> 
			<Type>CONCEPT_BUILDINGS_CONSTRUCTION</Type> 
			<Topic>TXT_KEY_TOPIC_BUILDINGS</Topic> 
			<Description>TXT_KEY_BUILDINGS_HOWTOCONSTRUCT_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_BUILDINGS_HOWTOCONSTRUCT_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_BUILDINGS_HOWTOCONSTRUCT_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaHeaderType>HEADER_CITIES</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>386</ID> 
			<Type>CONCEPT_BUILDINGS_PURCHASING</Type> 
			<Topic>TXT_KEY_TOPIC_BUILDINGS</Topic> 
			<Description>TXT_KEY_BUILDINGS_PURCHASING_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_BUILDINGS_PURCHASING_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_BUILDINGS_PURCHASING_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaHeaderType>HEADER_CITIES</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>387</ID> 
			<Type>CONCEPT_BUILDINGS_PREREQUISITES</Type> 
			<Topic>TXT_KEY_TOPIC_BUILDINGS</Topic> 
			<Description>TXT_KEY_BUILDINGS_PREREQUISITES_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_BUILDINGS_PREREQUISITES_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_BUILDINGS_PREREQUISITES_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaHeaderType>HEADER_CITIES</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>388</ID> 
			<Type>CONCEPT_BUILDINGS_MAINTENANCE</Type> 
			<Topic>TXT_KEY_TOPIC_BUILDINGS</Topic> 
			<Description>TXT_KEY_BUILDINGS_MAINTENANCE_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_BUILDINGS_MAINTENANCE_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_BUILDINGS_MAINTENANCE_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaHeaderType>HEADER_CITIES</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>389</ID> 
			<Type>CONCEPT_BUILDINGS_PALACE</Type> 
			<Topic>TXT_KEY_TOPIC_BUILDINGS</Topic> 
			<Description>TXT_KEY_BUILDINGS_PALACE_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_BUILDINGS_PALACE_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_BUILDINGS_PALACE_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaHeaderType>HEADER_CITIES</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>390</ID> 
			<Type>CONCEPT_BUILDINGS_CAPTURED_CITIES</Type> 
			<Topic>TXT_KEY_TOPIC_BUILDINGS</Topic> 
			<Description>TXT_KEY_BUILDINGS_CAPTUREDCITIES_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_BUILDINGS_CAPTUREDCITIES_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_BUILDINGS_CAPTUREDCITIES_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaHeaderType>HEADER_CITIES</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>391</ID> 
			<Type>CONCEPT_BARBARIANS_AND_ANCIENT_RUINS</Type> 
			<Topic>TXT_KEY_TOPIC_BARBARIAN</Topic> 
			<Description>TXT_KEY_BARBARIAN_HEADING1_TITLE</Description> 
			<Summary>TXT_KEY_BARBARIAN_HEADING1_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_BARBARIAN_ADV_QUEST</AdvisorQuestion> 
			<Advisor>MILITARY</Advisor> 
			<CivilopediaHeaderType>HEADER_RUBARB</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>392</ID> 
			<Type>CONCEPT_ANCIENT_RUINS</Type> 
			<Topic>TXT_KEY_TOPIC_BARBARIAN</Topic> 
			<Description>TXT_KEY_BARBARIAN_ANCIENTRUINS_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_BARBARIAN_ANCIENTRUINS_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_BARBARIAN_ANCIENTRUINS_ADV_QUEST</AdvisorQuestion> 
			<Advisor>FOREIGN</Advisor> 
			<CivilopediaHeaderType>HEADER_RUBARB</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>393</ID> 
			<Type>CONCEPT_ANCIENT_RUINS_BENEFITS</Type> 
			<Topic>TXT_KEY_TOPIC_BARBARIAN</Topic> 
			<Description>TXT_KEY_BARBARIAN_RUINBENEFITS_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_BARBARIAN_RUINBENEFITS_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_BARBARIAN_RUINBENEFITS_ADV_QUEST</AdvisorQuestion> 
			<Advisor>FOREIGN</Advisor> 
			<CivilopediaHeaderType>HEADER_RUBARB</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>394</ID> 
			<Type>CONCEPT_ANCIENT_RUINS_BENEFITS_FREE_TECHNOLOGY</Type> 
			<Topic>TXT_KEY_TOPIC_BARBARIAN</Topic> 
			<Description>TXT_KEY_BARBARIAN_FREETECH_HEADING4_TITLE</Description> 
			<Summary>TXT_KEY_BARBARIAN_FREETECH_HEADING4_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_BARBARIAN_FREETECH_ADV_QUEST</AdvisorQuestion> 
			<Advisor>FOREIGN</Advisor> 
			<CivilopediaHeaderType>HEADER_RUBARB</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>395</ID> 
			<Type>CONCEPT_ANCIENT_RUINS_BENEFITS_MAP</Type> 
			<Topic>TXT_KEY_TOPIC_BARBARIAN</Topic> 
			<Description>TXT_KEY_BARBARIAN_MAP_HEADING4_TITLE</Description> 
			<Summary>TXT_KEY_BARBARIAN_MAP_HEADING4_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_BARBARIAN_MAP_ADV_QUEST</AdvisorQuestion> 
			<Advisor>FOREIGN</Advisor> 
			<CivilopediaHeaderType>HEADER_RUBARB</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>396</ID> 
			<Type>CONCEPT_ANCIENT_RUINS_BENEFITS_WEAPONS</Type> 
			<Topic>TXT_KEY_TOPIC_BARBARIAN</Topic> 
			<Description>TXT_KEY_BARBARIAN_WEAPONS_HEADING4_TITLE</Description> 
			<Summary>TXT_KEY_BARBARIAN_WEAPONS_HEADING4_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_BARBARIAN_WEAPONS_ADV_QUEST</AdvisorQuestion> 
			<Advisor>FOREIGN</Advisor> 
			<CivilopediaHeaderType>HEADER_RUBARB</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>397</ID> 
			<Type>CONCEPT_ANCIENT_RUINS_BENEFITS_SURVIVORS</Type> 
			<Topic>TXT_KEY_TOPIC_BARBARIAN</Topic> 
			<Description>TXT_KEY_BARBARIAN_SURVIVORS_HEADING4_TITLE</Description> 
			<Summary>TXT_KEY_BARBARIAN_SURVIVORS_HEADING4_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_BARBARIAN_SURVIVORS_ADV_QUEST</AdvisorQuestion> 
			<Advisor>FOREIGN</Advisor> 
			<CivilopediaHeaderType>HEADER_RUBARB</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>398</ID> 
			<Type>CONCEPT_ANCIENT_RUINS_BENEFITS_TREASURE</Type> 
			<Topic>TXT_KEY_TOPIC_BARBARIAN</Topic> 
			<Description>TXT_KEY_BARBARIAN_TREASURE_HEADING4_TITLE</Description> 
			<Summary>TXT_KEY_BARBARIAN_TREASURE_HEADING4_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_BARBARIAN_TREASURE_ADV_QUEST</AdvisorQuestion> 
			<Advisor>FOREIGN</Advisor> 
			<CivilopediaHeaderType>HEADER_RUBARB</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>399</ID> 
			<Type>CONCEPT_ANCIENT_RUINS_BENEFITS_CULTURE</Type> 
			<Topic>TXT_KEY_TOPIC_BARBARIAN</Topic> 
			<Description>TXT_KEY_BARBARIAN_CULTURE_HEADING4_TITLE</Description> 
			<Summary>TXT_KEY_BARBARIAN_CULTURE_HEADING4_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_BARBARIAN_CULTURE_ADV_QUEST</AdvisorQuestion> 
			<Advisor>FOREIGN</Advisor> 
			<CivilopediaHeaderType>HEADER_RUBARB</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>400</ID> 
			<Type>CONCEPT_ANCIENT_RUINS_BENEFITS_SETTLERS_AND_WORKERS</Type> 
			<Topic>TXT_KEY_TOPIC_BARBARIAN</Topic> 
			<Description>TXT_KEY_BARBARIAN_WORKERS_HEADING4_TITLE</Description> 
			<Summary>TXT_KEY_BARBARIAN_WORKERS_HEADING4_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_BARBARIAN_WORKERS_ADV_QUEST</AdvisorQuestion> 
			<Advisor>FOREIGN</Advisor> 
			<CivilopediaHeaderType>HEADER_RUBARB</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>401</ID> 
			<Type>CONCEPT_BARBARIANS</Type> 
			<Topic>TXT_KEY_TOPIC_BARBARIAN</Topic> 
			<Description>TXT_KEY_BARBARIAN_BARBARIANS_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_BARBARIAN_BARBARIANS_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_BARBARIAN_BARBARIANS_ADV_QUEST</AdvisorQuestion> 
			<Advisor>MILITARY</Advisor> 
			<CivilopediaHeaderType>HEADER_RUBARB</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>402</ID> 
			<Type>CONCEPT_BARBARIANS_ENCAMPMENTS</Type> 
			<Topic>TXT_KEY_TOPIC_BARBARIAN</Topic> 
			<Description>TXT_KEY_BARBARIAN_ENCAMPMENTS_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_BARBARIAN_ENCAMPMENTS_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_BARBARIAN_ENCAMPMENTS_ADV_QUEST</AdvisorQuestion> 
			<Advisor>MILITARY</Advisor> 
			<CivilopediaHeaderType>HEADER_RUBARB</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>403</ID> 
			<Type>CONCEPT_BARBARIANS_ENCAMPMENTS_DESTROYING</Type> 
			<Topic>TXT_KEY_TOPIC_BARBARIAN</Topic> 
			<Description>TXT_KEY_BARBARIAN_DESTROYING_HEADING4_TITLE</Description> 
			<Summary>TXT_KEY_BARBARIAN_DESTROYING_HEADING4_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_BARBARIAN_DESTROYING_ADV_QUEST</AdvisorQuestion> 
			<Advisor>MILITARY</Advisor> 
			<CivilopediaHeaderType>HEADER_RUBARB</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>404</ID> 
			<Type>CONCEPT_BARBARIANS_ENCAMPMENTS_NEW</Type> 
			<Topic>TXT_KEY_TOPIC_BARBARIAN</Topic> 
			<Description>TXT_KEY_BARBARIAN_NEWENCAMPMENTS_HEADING4_TITLE</Description> 
			<Summary>TXT_KEY_BARBARIAN_NEWENCAMPMENTS_HEADING4_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_BARBARIAN_NEWENCAMPMENTS_ADV_QUEST</AdvisorQuestion> 
			<Advisor>MILITARY</Advisor> 
			<CivilopediaHeaderType>HEADER_RUBARB</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>405</ID> 
			<Type>CONCEPT_BARBARIANS_UNITS</Type> 
			<Topic>TXT_KEY_TOPIC_BARBARIAN</Topic> 
			<Description>TXT_KEY_BARBARIAN_UNITS_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_BARBARIAN_UNITS_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_BARBARIAN_UNITS_ADV_QUEST</AdvisorQuestion> 
			<Advisor>MILITARY</Advisor> 
			<CivilopediaHeaderType>HEADER_RUBARB</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>406</ID> 
			<Type>CONCEPT_BARBARIANS_UNITS_NAVAL</Type> 
			<Topic>TXT_KEY_TOPIC_BARBARIAN</Topic> 
			<Description>TXT_KEY_BARBARIAN_NAVALUNITS_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_BARBARIAN_NAVALUNITS_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_BARBARIAN_NAVALUNITS_ADV_QUEST</AdvisorQuestion> 
			<Advisor>MILITARY</Advisor> 
			<CivilopediaHeaderType>HEADER_RUBARB</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>407</ID> 
			<Type>CONCEPT_BARBARIANS_CAPTURING_CIVILIANS</Type> 
			<Topic>TXT_KEY_TOPIC_BARBARIAN</Topic> 
			<Description>TXT_KEY_BARBARIAN_CAPTURED_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_BARBARIAN_CAPTURED_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_BARBARIAN_CAPTURED_ADV_QUEST</AdvisorQuestion> 
			<Advisor>MILITARY</Advisor> 
			<CivilopediaHeaderType>HEADER_RUBARB</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>408</ID> 
			<Type>CONCEPT_BARBARIANS_EXPERIENCE_POINT_LIMITS</Type> 
			<Topic>TXT_KEY_TOPIC_BARBARIAN</Topic> 
			<Description>TXT_KEY_BARBARIAN_POINTLIMITS_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_BARBARIAN_POINTLIMITS_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_BARBARIAN_POINTLIMITS_ADV_QUEST</AdvisorQuestion> 
			<Advisor>MILITARY</Advisor> 
			<CivilopediaHeaderType>HEADER_RUBARB</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>409</ID> 
			<Type>CONCEPT_BARBARIANS_THE_END</Type> 
			<Topic>TXT_KEY_TOPIC_BARBARIAN</Topic> 
			<Description>TXT_KEY_BARBARIAN_THEEND_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_BARBARIAN_THEEND_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_BARBARIAN_THEEND_ADV_QUEST</AdvisorQuestion> 
			<Advisor>MILITARY</Advisor> 
			<CivilopediaHeaderType>HEADER_RUBARB</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>410</ID> 
			<Type>CONCEPT_UNITS</Type> 
			<Topic>TXT_KEY_TOPIC_UNITS</Topic> 
			<Description>TXT_KEY_UNITS_HEADING1_TITLE</Description> 
			<Summary>TXT_KEY_UNITS_HEADING1_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_UNITS_ADV_QUEST</AdvisorQuestion> 
			<Advisor>MILITARY</Advisor> 
			<CivilopediaHeaderType>HEADER_UNITS</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>411</ID> 
			<Type>CONCEPT_UNITS_CONSTRUCTING</Type> 
			<Topic>TXT_KEY_TOPIC_UNITS</Topic> 
			<Description>TXT_KEY_UNITS_CONSTRUCTING_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_UNITS_CONSTRUCTING_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_UNITS_CONSTRUCTING_ADV_QUEST</AdvisorQuestion> 
			<Advisor>MILITARY</Advisor> 
			<CivilopediaHeaderType>HEADER_UNITS</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>412</ID> 
			<Type>CONCEPT_UNITS_CHARACTERISTICS</Type> 
			<Topic>TXT_KEY_TOPIC_UNITS</Topic> 
			<Description>TXT_KEY_UNITS_CHARACTERISTICS_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_UNITS_CHARACTERISTICS_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_UNITS_CHARACTERISTICS_ADV_QUEST</AdvisorQuestion> 
			<Advisor>MILITARY</Advisor> 
			<CivilopediaHeaderType>HEADER_UNITS</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>413</ID> 
			<Type>CONCEPT_UNITS_MOVEMENT_SPEED</Type> 
			<Topic>TXT_KEY_TOPIC_UNITS</Topic> 
			<Description>TXT_KEY_UNITS_MOVESPEED_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_UNITS_MOVESPEED_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_UNITS_MOVESPEED_ADV_QUEST</AdvisorQuestion> 
			<Advisor>MILITARY</Advisor> 
			<CivilopediaHeaderType>HEADER_UNITS</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>414</ID> 
			<Type>CONCEPT_UNITS_COMBAT_STRENGTH</Type> 
			<Topic>TXT_KEY_TOPIC_UNITS</Topic> 
			<Description>TXT_KEY_UNITS_COMBATSTRENGTH_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_UNITS_COMBATSTRENGTH_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_UNITS_COMBATSTRENGTH_ADV_QUEST</AdvisorQuestion> 
			<Advisor>MILITARY</Advisor> 
			<CivilopediaHeaderType>HEADER_UNITS</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>415</ID> 
			<Type>CONCEPT_UNITS_SPECIAL_ABILITIES</Type> 
			<Topic>TXT_KEY_TOPIC_UNITS</Topic> 
			<Description>TXT_KEY_UNITS_SPECIALABILITIES_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_UNITS_SPECIALABILITIES_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_UNITS_SPECIALABILITIES_ADV_QUEST</AdvisorQuestion> 
			<Advisor>MILITARY</Advisor> 
			<CivilopediaHeaderType>HEADER_UNITS</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>416</ID> 
			<Type>CONCEPT_UNITS_NATIONAL_UNITS</Type> 
			<Topic>TXT_KEY_TOPIC_UNITS</Topic> 
			<Description>TXT_KEY_UNITS_NATIONAL_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_UNITS_NATIONAL_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_UNITS_NATIONAL_ADV_QUEST</AdvisorQuestion> 
			<Advisor>MILITARY</Advisor> 
			<CivilopediaHeaderType>HEADER_UNITS</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>417</ID> 
			<Type>CONCEPT_UNITS_MOVEMENT</Type> 
			<Topic>TXT_KEY_TOPIC_UNITS</Topic> 
			<Description>TXT_KEY_UNITS_MOVEMENT_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_UNITS_MOVEMENT_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_UNITS_MOVEMENT_ADV_QUEST</AdvisorQuestion> 
			<Advisor>MILITARY</Advisor> 
			<CivilopediaHeaderType>HEADER_UNITS</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>418</ID> 
			<Type>CONCEPT_UNITS_COMBAT</Type> 
			<Topic>TXT_KEY_TOPIC_UNITS</Topic> 
			<Description>TXT_KEY_UNITS_UNITCOMBAT_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_UNITS_UNITCOMBAT_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_UNITS_UNITCOMBAT_ADV_QUEST</AdvisorQuestion> 
			<Advisor>MILITARY</Advisor> 
			<CivilopediaHeaderType>HEADER_UNITS</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>419</ID> 
			<Type>CONCEPT_UNITS_NON_COMBAT_UNITS</Type> 
			<Topic>TXT_KEY_TOPIC_UNITS</Topic> 
			<Description>TXT_KEY_UNITS_NONCOMBAT_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_UNITS_NONCOMBAT_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_UNITS_NONCOMBAT_ADV_QUEST</AdvisorQuestion> 
			<Advisor>MILITARY</Advisor> 
			<CivilopediaHeaderType>HEADER_UNITS</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>420</ID> 
			<Type>CONCEPT_UNITS_COMBAT_UNITS</Type> 
			<Topic>TXT_KEY_TOPIC_UNITS</Topic> 
			<Description>TXT_KEY_UNITS_COMBATUNITS_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_UNITS_COMBATUNITS_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_UNITS_COMBATUNITS_ADV_QUEST</AdvisorQuestion> 
			<Advisor>MILITARY</Advisor> 
			<CivilopediaHeaderType>HEADER_UNITS</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>421</ID> 
			<Type>CONCEPT_UNITS_NAVAL_UNITS</Type> 
			<Topic>TXT_KEY_TOPIC_UNITS</Topic> 
			<Description>TXT_KEY_UNITS_NAVAL_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_UNITS_NAVAL_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_UNITS_NAVAL_ADV_QUEST</AdvisorQuestion> 
			<Advisor>MILITARY</Advisor> 
			<CivilopediaHeaderType>HEADER_UNITS</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>422</ID> 
			<Type>CONCEPT_UNITS_AIR_UNITS</Type> 
			<Topic>TXT_KEY_TOPIC_UNITS</Topic> 
			<Description>TXT_KEY_UNITS_AIR_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_UNITS_AIR_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_UNITS_AIR_ADV_QUEST</AdvisorQuestion> 
			<Advisor>MILITARY</Advisor> 
			<CivilopediaHeaderType>HEADER_UNITS</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>423</ID> 
			<Type>CONCEPT_ESPIONAGE_SPIES</Type> 
			<Topic>TXT_KEY_CONCEPT_ESPIONAGE_SPIES_TOPIC</Topic> 
			<Description>TXT_KEY_CONCEPT_ESPIONAGE_SPIES_DESCRIPTION</Description> 
			<Summary>TXT_KEY_CONCEPT_ESPIONAGE_SPIES_SUMMARY</Summary> 
			<AdvisorQuestion>TXT_KEY_CONCEPT_ESPIONAGE_SPIES_ADVISOR_QUESTION</AdvisorQuestion> 
			<Advisor>FOREIGN</Advisor> 
			<CivilopediaHeaderType>HEADER_ESPIONAGE</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>424</ID> 
			<Type>CONCEPT_ESPIONAGE_MOVING_SPIES</Type> 
			<Topic>TXT_KEY_CONCEPT_ESPIONAGE_MOVING_SPIES_TOPIC</Topic> 
			<Description>TXT_KEY_CONCEPT_ESPIONAGE_MOVING_SPIES_DESCRIPTION</Description> 
			<Summary>TXT_KEY_CONCEPT_ESPIONAGE_MOVING_SPIES_SUMMARY</Summary> 
			<AdvisorQuestion>TXT_KEY_CONCEPT_ESPIONAGE_MOVING_SPIES_ADVISOR_QUESTION</AdvisorQuestion> 
			<Advisor>FOREIGN</Advisor> 
			<CivilopediaHeaderType>HEADER_ESPIONAGE</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>425</ID> 
			<Type>CONCEPT_ESPIONAGE_MORE</Type> 
			<Topic>TXT_KEY_CONCEPT_ESPIONAGE_MORE_TOPIC</Topic> 
			<Description>TXT_KEY_CONCEPT_ESPIONAGE_MORE_DESCRIPTION</Description> 
			<Summary>TXT_KEY_CONCEPT_ESPIONAGE_MORE_SUMMARY</Summary> 
			<AdvisorQuestion>TXT_KEY_CONCEPT_ESPIONAGE_MORE_ADVISOR_QUESTION</AdvisorQuestion> 
			<Advisor>FOREIGN</Advisor> 
			<CivilopediaHeaderType>HEADER_ESPIONAGE</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>426</ID> 
			<Type>CONCEPT_ESPIONAGE_STEALING_TECHS</Type> 
			<Topic>TXT_KEY_ADVISOR_ESPIONAGE_TECH_STOLEN_TOPIC</Topic> 
			<Description>TXT_KEY_ADVISOR_ESPIONAGE_TECH_STOLEN_TOPIC</Description> 
			<Summary>TXT_KEY_CONCEPT_ESPIONAGE_STEALING_TECHS_SUMMARY</Summary> 
			<AdvisorQuestion>TXT_KEY_ADVISOR_ESPIONAGE_TECH_STOLEN_QUESTION</AdvisorQuestion> 
			<Advisor>SCIENCE</Advisor> 
			<CivilopediaHeaderType>HEADER_ESPIONAGE</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>427</ID> 
			<Type>CONCEPT_ESPIONAGE_CANT_STEAL_ANYMORE</Type> 
			<Topic>TXT_KEY_ADVISOR_ESPIONAGE_CANT_STEAL_ANYMORE_TOPIC</Topic> 
			<Description>TXT_KEY_ADVISOR_ESPIONAGE_CANT_STEAL_ANYMORE_TOPIC</Description> 
			<Summary>TXT_KEY_ADVISOR_ESPIONAGE_CANT_STEAL_ANYMORE_SUMMARY</Summary> 
			<AdvisorQuestion>TXT_KEY_ADVISOR_ESPIONAGE_CANT_STEAL_ANYMORE_QUESTION</AdvisorQuestion> 
			<Advisor>SCIENCE</Advisor> 
			<CivilopediaHeaderType>HEADER_ESPIONAGE</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>428</ID> 
			<Type>CONCEPT_ESPIONAGE_RIG_ELECTION</Type> 
			<Topic>TXT_KEY_CONCEPT_ESPIONAGE_RIG_ELECTION_TOPIC</Topic> 
			<Description>TXT_KEY_CONCEPT_ESPIONAGE_RIG_ELECTION_DESCRIPTION</Description> 
			<Summary>TXT_KEY_CONCEPT_ESPIONAGE_RIG_ELECTION_SUMMARY</Summary> 
			<AdvisorQuestion>TXT_KEY_CONCEPT_ESPIONAGE_RIG_ELECTION_ADVISOR_QUESTION</AdvisorQuestion> 
			<Advisor>FOREIGN</Advisor> 
			<CivilopediaHeaderType>HEADER_ESPIONAGE</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>429</ID> 
			<Type>CONCEPT_ESPIONAGE_SURVEILLANCE</Type> 
			<Topic>TXT_KEY_CONCEPT_ESPIONAGE_SURVEILLANCE_TOPIC</Topic> 
			<Description>TXT_KEY_CONCEPT_ESPIONAGE_SURVEILLANCE_DESCRIPTION</Description> 
			<Summary>TXT_KEY_CONCEPT_ESPIONAGE_SURVEILLANCE_SUMMARY</Summary> 
			<AdvisorQuestion>TXT_KEY_CONCEPT_ESPIONAGE_SURVEILLANCE_ADVISOR_QUESTION</AdvisorQuestion> 
			<Advisor>FOREIGN</Advisor> 
			<CivilopediaHeaderType>HEADER_ESPIONAGE</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>430</ID> 
			<Type>CONCEPT_ESPIONAGE_COUNTER_INTEL</Type> 
			<Topic>TXT_KEY_CONCEPT_ESPIONAGE_COUNTER_INTEL_TOPIC</Topic> 
			<Description>TXT_KEY_CONCEPT_ESPIONAGE_COUNTER_INTEL_DESCRIPTION</Description> 
			<Summary>TXT_KEY_CONCEPT_ESPIONAGE_COUNTER_INTEL_SUMMARY</Summary> 
			<AdvisorQuestion>TXT_KEY_CONCEPT_ESPIONAGE_COUNTER_INTEL_ADVISOR_QUESTION</AdvisorQuestion> 
			<Advisor>MILITARY</Advisor> 
			<CivilopediaHeaderType>HEADER_ESPIONAGE</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>431</ID> 
			<Type>CONCEPT_ESPIONAGE_POLICE_STATION</Type> 
			<Topic>TXT_KEY_CONCEPT_ESPIONAGE_POLICE_STATION_TOPIC</Topic> 
			<Description>TXT_KEY_CONCEPT_ESPIONAGE_POLICE_STATION_DESCRIPTION</Description> 
			<Summary>TXT_KEY_CONCEPT_ESPIONAGE_POLICE_STATION_SUMMARY</Summary> 
			<AdvisorQuestion>TXT_KEY_CONCEPT_ESPIONAGE_POLICE_STATION_ADVISOR_QUESTION</AdvisorQuestion> 
			<Advisor>MILITARY</Advisor> 
			<CivilopediaHeaderType>HEADER_ESPIONAGE</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>432</ID> 
			<Type>CONCEPT_ESPIONAGE_NATIONAL_INTELLIGENCE</Type> 
			<Topic>TXT_KEY_CONCEPT_ESPIONAGE_NATIONAL_INTELLIGENCE_TOPIC</Topic> 
			<Description>TXT_KEY_CONCEPT_ESPIONAGE_NATIONAL_INTELLIGENCE_DESCRIPTION</Description> 
			<Summary>TXT_KEY_CONCEPT_ESPIONAGE_NATIONAL_INTELLIGENCE_SUMMARY</Summary> 
			<AdvisorQuestion>TXT_KEY_CONCEPT_ESPIONAGE_NATIONAL_INTELLIGENCE_ADVISOR_QUESTION</AdvisorQuestion> 
			<Advisor>MILITARY</Advisor> 
			<CivilopediaHeaderType>HEADER_ESPIONAGE</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>433</ID> 
			<Type>CONCEPT_ESPIONAGE_GREAT_FIREWALL</Type> 
			<Topic>TXT_KEY_CONCEPT_ESPIONAGE_GREAT_FIREWALL_TOPIC</Topic> 
			<Description>TXT_KEY_CONCEPT_ESPIONAGE_GREAT_FIREWALL_DESCRIPTION</Description> 
			<Summary>TXT_KEY_CONCEPT_ESPIONAGE_GREAT_FIREWALL_SUMMARY</Summary> 
			<AdvisorQuestion>TXT_KEY_CONCEPT_ESPIONAGE_GREAT_FIREWALL_ADVISOR_QUESTION</AdvisorQuestion> 
			<Advisor>MILITARY</Advisor> 
			<CivilopediaHeaderType>HEADER_ESPIONAGE</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>434</ID> 
			<Type>CONCEPT_ESPIONAGE_PROMOTIONS</Type> 
			<Topic>TXT_KEY_CONCEPT_ESPIONAGE_PROMOTIONS_TOPIC</Topic> 
			<Description>TXT_KEY_CONCEPT_ESPIONAGE_PROMOTIONS_DESCRIPTION</Description> 
			<Summary>TXT_KEY_CONCEPT_ESPIONAGE_PROMOTIONS_SUMMARY</Summary> 
			<AdvisorQuestion>TXT_KEY_CONCEPT_ESPIONAGE_PROMOTIONS_ADVISOR_QUESTION</AdvisorQuestion> 
			<Advisor>FOREIGN</Advisor> 
			<CivilopediaHeaderType>HEADER_ESPIONAGE</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>435</ID> 
			<Type>CONCEPT_ESPIONAGE_GETTING_CAUGHT</Type> 
			<Topic>TXT_KEY_CONCEPT_ESPIONAGE_GETTING_CAUGHT_TOPIC</Topic> 
			<Description>TXT_KEY_CONCEPT_ESPIONAGE_GETTING_CAUGHT_DESCRIPTION</Description> 
			<Summary>TXT_KEY_CONCEPT_ESPIONAGE_GETTING_CAUGHT_SUMMARY</Summary> 
			<AdvisorQuestion>TXT_KEY_CONCEPT_ESPIONAGE_GETTING_CAUGHT_ADVISOR_QUESTION</AdvisorQuestion> 
			<Advisor>FOREIGN</Advisor> 
			<CivilopediaHeaderType>HEADER_ESPIONAGE</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>436</ID> 
			<Type>CONCEPT_RELIGION_FAITH_EARNING</Type> 
			<Topic>TXT_KEY_CONCEPT_RELIGION_FAITH_EARNING_TOPIC</Topic> 
			<Description>TXT_KEY_CONCEPT_RELIGION_FAITH_EARNING_DESCRIPTION</Description> 
			<Summary>TXT_KEY_CONCEPT_RELIGION_FAITH_EARNING_SUMMARY</Summary> 
			<AdvisorQuestion>TXT_KEY_CONCEPT_RELIGION_FAITH_EARNING_ADVISOR_QUESTION</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaHeaderType>HEADER_RELIGION</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>437</ID> 
			<Type>CONCEPT_RELIGION_PANTHEONS</Type> 
			<Topic>TXT_KEY_CONCEPT_RELIGION_PANTHEONS_TOPIC</Topic> 
			<Description>TXT_KEY_CONCEPT_RELIGION_PANTHEONS_DESCRIPTION</Description> 
			<Summary>TXT_KEY_CONCEPT_RELIGION_PANTHEONS_SUMMARY</Summary> 
			<AdvisorQuestion>TXT_KEY_CONCEPT_RELIGION_PANTHEONS_ADVISOR_QUESTION</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaHeaderType>HEADER_RELIGION</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>438</ID> 
			<Type>CONCEPT_RELIGION_BELIEFS</Type> 
			<Topic>TXT_KEY_CONCEPT_RELIGION_BELIEFS_TOPIC</Topic> 
			<Description>TXT_KEY_CONCEPT_RELIGION_BELIEFS_DESCRIPTION</Description> 
			<Summary>TXT_KEY_CONCEPT_RELIGION_BELIEFS_SUMMARY</Summary> 
			<AdvisorQuestion>TXT_KEY_CONCEPT_RELIGION_BELIEFS_ADVISOR_QUESTION</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaHeaderType>HEADER_RELIGION</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>439</ID> 
			<Type>CONCEPT_RELIGION_PANTHEON_BELIEFS</Type> 
			<Topic>TXT_KEY_CONCEPT_RELIGION_PANTHEON_BELIEFS_TOPIC</Topic> 
			<Description>TXT_KEY_CONCEPT_RELIGION_PANTHEON_BELIEFS_DESCRIPTION</Description> 
			<Summary>TXT_KEY_CONCEPT_RELIGION_PANTHEON_BELIEFS_SUMMARY</Summary> 
			<AdvisorQuestion>TXT_KEY_CONCEPT_RELIGION_PANTHEON_BELIEFS_ADVISOR_QUESTION</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaHeaderType>HEADER_RELIGION</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>440</ID> 
			<Type>CONCEPT_RELIGION_FOUNDER</Type> 
			<Topic>TXT_KEY_CONCEPT_RELIGION_FOUNDER_TOPIC</Topic> 
			<Description>TXT_KEY_CONCEPT_RELIGION_FOUNDER_DESCRIPTION</Description> 
			<Summary>TXT_KEY_CONCEPT_RELIGION_FOUNDER_SUMMARY</Summary> 
			<AdvisorQuestion>TXT_KEY_CONCEPT_RELIGION_FOUNDER_ADVISOR_QUESTION</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaHeaderType>HEADER_RELIGION</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>441</ID> 
			<Type>CONCEPT_RELIGION_FOLLOWER</Type> 
			<Topic>TXT_KEY_CONCEPT_RELIGION_FOLLOWER_TOPIC</Topic> 
			<Description>TXT_KEY_CONCEPT_RELIGION_FOLLOWER_DESCRIPTION</Description> 
			<Summary>TXT_KEY_CONCEPT_RELIGION_FOLLOWER_SUMMARY</Summary> 
			<AdvisorQuestion>TXT_KEY_CONCEPT_RELIGION_FOLLOWER_ADVISOR_QUESTION</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaHeaderType>HEADER_RELIGION</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>442</ID> 
			<Type>CONCEPT_RELIGION_ENHANCER</Type> 
			<Topic>TXT_KEY_CONCEPT_RELIGION_ENHANCER_TOPIC</Topic> 
			<Description>TXT_KEY_CONCEPT_RELIGION_ENHANCER_DESCRIPTION</Description> 
			<Summary>TXT_KEY_CONCEPT_RELIGION_ENHANCER_SUMMARY</Summary> 
			<AdvisorQuestion>TXT_KEY_CONCEPT_RELIGION_ENHANCER_ADVISOR_QUESTION</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaHeaderType>HEADER_RELIGION</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>443</ID> 
			<Type>CONCEPT_RELIGION_FAITH_SPENDING</Type> 
			<Topic>TXT_KEY_CONCEPT_RELIGION_FAITH_SPENDING_TOPIC</Topic> 
			<Description>TXT_KEY_CONCEPT_RELIGION_FAITH_SPENDING_DESCRIPTION</Description> 
			<Summary>TXT_KEY_CONCEPT_RELIGION_FAITH_SPENDING_SUMMARY</Summary> 
			<AdvisorQuestion>TXT_KEY_CONCEPT_RELIGION_FAITH_SPENDING_ADVISOR_QUESTION</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaHeaderType>HEADER_RELIGION</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>444</ID> 
			<Type>CONCEPT_RELIGION_FOUNDING_RELIGION</Type> 
			<Topic>TXT_KEY_CONCEPT_RELIGION_FOUNDING_RELIGION_TOPIC</Topic> 
			<Description>TXT_KEY_CONCEPT_RELIGION_FOUNDING_RELIGION_DESCRIPTION</Description> 
			<Summary>TXT_KEY_CONCEPT_RELIGION_FOUNDING_RELIGION_SUMMARY</Summary> 
			<AdvisorQuestion>TXT_KEY_CONCEPT_RELIGION_FOUNDING_RELIGION_ADVISOR_QUESTION</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaHeaderType>HEADER_RELIGION</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>445</ID> 
			<Type>CONCEPT_RELIGION_ENHANCING_RELIGION</Type> 
			<Topic>TXT_KEY_CONCEPT_RELIGION_ENHANCING_RELIGION_TOPIC</Topic> 
			<Description>TXT_KEY_CONCEPT_RELIGION_ENHANCING_RELIGION_DESCRIPTION</Description> 
			<Summary>TXT_KEY_CONCEPT_RELIGION_ENHANCING_RELIGION_SUMMARY</Summary> 
			<AdvisorQuestion>TXT_KEY_CONCEPT_RELIGION_ENHANCING_RELIGION_ADVISOR_QUESTION</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaHeaderType>HEADER_RELIGION</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>446</ID> 
			<Type>CONCEPT_RELIGION_SPREADING_RELIGION</Type> 
			<Topic>TXT_KEY_CONCEPT_RELIGION_SPREADING_RELIGION_TOPIC</Topic> 
			<Description>TXT_KEY_CONCEPT_RELIGION_SPREADING_RELIGION_DESCRIPTION</Description> 
			<Summary>TXT_KEY_CONCEPT_RELIGION_SPREADING_RELIGION_SUMMARY</Summary> 
			<AdvisorQuestion>TXT_KEY_CONCEPT_RELIGION_SPREADING_RELIGION_ADVISOR_QUESTION</AdvisorQuestion> 
			<Advisor>FOREIGN</Advisor> 
			<CivilopediaHeaderType>HEADER_RELIGION</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>447</ID> 
			<Type>CONCEPT_RELIGION_BUILDINGS</Type> 
			<Topic>TXT_KEY_CONCEPT_RELIGION_BUILDINGS_TOPIC</Topic> 
			<Description>TXT_KEY_CONCEPT_RELIGION_BUILDINGS_DESCRIPTION</Description> 
			<Summary>TXT_KEY_CONCEPT_RELIGION_BUILDINGS_SUMMARY</Summary> 
			<AdvisorQuestion>TXT_KEY_CONCEPT_RELIGION_BUILDINGS_ADVISOR_QUESTION</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaHeaderType>HEADER_RELIGION</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>448</ID> 
			<Type>CONCEPT_RELIGION_UNITS</Type> 
			<Topic>TXT_KEY_CONCEPT_RELIGION_UNITS_TOPIC</Topic> 
			<Description>TXT_KEY_CONCEPT_RELIGION_UNITS_DESCRIPTION</Description> 
			<Summary>TXT_KEY_CONCEPT_RELIGION_UNITS_SUMMARY</Summary> 
			<AdvisorQuestion>TXT_KEY_CONCEPT_RELIGION_UNITS_ADVISOR_QUESTION</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaHeaderType>HEADER_RELIGION</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>449</ID> 
			<Type>CONCEPT_RELIGION_MAJORITY</Type> 
			<Topic>TXT_KEY_CONCEPT_RELIGION_MAJORITY_TOPIC</Topic> 
			<Description>TXT_KEY_CONCEPT_RELIGION_MAJORITY_DESCRIPTION</Description> 
			<Summary>TXT_KEY_CONCEPT_RELIGION_MAJORITY_SUMMARY</Summary> 
			<AdvisorQuestion>TXT_KEY_CONCEPT_RELIGION_MAJORITY_ADVISOR_QUESTION</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaHeaderType>HEADER_RELIGION</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>450</ID> 
			<Type>CONCEPT_RELIGION_DEFENDING</Type> 
			<Topic>TXT_KEY_CONCEPT_RELIGION_DEFENDING_TOPIC</Topic> 
			<Description>TXT_KEY_CONCEPT_RELIGION_DEFENDING_DESCRIPTION</Description> 
			<Summary>TXT_KEY_CONCEPT_RELIGION_DEFENDING_SUMMARY</Summary> 
			<AdvisorQuestion>TXT_KEY_CONCEPT_RELIGION_DEFENDING_ADVISOR_QUESTION</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaHeaderType>HEADER_RELIGION</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>451</ID> 
			<Type>CONCEPT_CITY_STATE_RELIGIOUS</Type> 
			<Topic>TXT_KEY_CONCEPT_CITY_STATE_RELIGIOUS_TOPIC</Topic> 
			<Description>TXT_KEY_CONCEPT_CITY_STATE_RELIGIOUS_DESCRIPTION</Description> 
			<Summary>TXT_KEY_CONCEPT_CITY_STATE_RELIGIOUS_SUMMARY</Summary> 
			<AdvisorQuestion>TXT_KEY_CONCEPT_CITY_STATE_RELIGIOUS_ADVISOR_QUESTION</AdvisorQuestion> 
			<Advisor>FOREIGN</Advisor> 
			<CivilopediaHeaderType>HEADER_CITYSTATE</CivilopediaHeaderType> 
			<InsertAfter>CONCEPT_CITY_STATE_TYPES_MILITARISTIC</InsertAfter> 
			<InsertBefore>CONCEPT_CITY_STATE_COMMUNICATION</InsertBefore> 
		</Row>
		<Row> 
			<ID>452</ID> 
			<Type>CONCEPT_CITY_STATE_MERCANTILE</Type> 
			<Topic>TXT_KEY_CONCEPT_CITY_STATE_MERCANTILE_TOPIC</Topic> 
			<Description>TXT_KEY_CONCEPT_CITY_STATE_MERCANTILE_DESCRIPTION</Description> 
			<Summary>TXT_KEY_CONCEPT_CITY_STATE_MERCANTILE_SUMMARY</Summary> 
			<AdvisorQuestion>TXT_KEY_CONCEPT_CITY_STATE_MERCANTILE_ADVISOR_QUESTION</AdvisorQuestion> 
			<Advisor>FOREIGN</Advisor> 
			<CivilopediaHeaderType>HEADER_CITYSTATE</CivilopediaHeaderType> 
			<InsertAfter>CONCEPT_CITY_STATE_TYPES_MARITIME</InsertAfter> 
			<InsertBefore>CONCEPT_CITY_STATE_TYPES_MILITARISTIC</InsertBefore> 
		</Row>
		<Row> 
			<ID>453</ID> 
			<Type>CONCEPT_GREAT_ADMIRAL</Type> 
			<Topic>TXT_KEY_TOPIC_SPECIALISTSANDGP</Topic> 
			<Description>TXT_KEY_SPECIALISTSANDGP_GREATADMIRAL_TITLE</Description> 
			<Summary>TXT_KEY_SPECIALISTSANDGP_GREATADMIRAL_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_SPECIALISTSANDGP_GREATADMIRAL_ADV_QUEST</AdvisorQuestion> 
			<Advisor>MILITARY</Advisor> 
			<CivilopediaHeaderType>HEADER_PEOPLE</CivilopediaHeaderType> 
			<InsertAfter>CONCEPT_SPECIALISTS_AND_GREAT_PEOPLE_GREAT_PEOPLE_COMBAT_BONUS</InsertAfter> 
			<InsertBefore>CONCEPT_GREAT_ADMIRAL_ABILITY</InsertBefore> 
		</Row>
		<Row> 
			<ID>454</ID> 
			<Type>CONCEPT_GREAT_ADMIRAL_ABILITY</Type> 
			<Topic>TXT_KEY_TOPIC_SPECIALISTSANDGP</Topic> 
			<Description>TXT_KEY_SPECIALISTSANDGP_GREATADMIRAL_ABILITY_TITLE</Description> 
			<Summary>TXT_KEY_SPECIALISTSANDGP_GREATADMIRAL_ABILITY_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_SPECIALISTSANDGP_GREATADMIRAL_ABILITY_ADV_QUEST</AdvisorQuestion> 
			<Advisor>MILITARY</Advisor> 
			<CivilopediaHeaderType>HEADER_PEOPLE</CivilopediaHeaderType> 
			<InsertAfter>CONCEPT_GREAT_ADMIRAL</InsertAfter> 
		</Row>
		<Row> 
			<ID>455</ID> 
			<Type>CONCEPT_GREAT_ADMIRAL_ABILITY2</Type> 
			<Topic>TXT_KEY_TOPIC_SPECIALISTSANDGP</Topic> 
			<Description>TXT_KEY_SPECIALISTSANDGP_GREATADMIRAL_ABILITY2_TITLE</Description> 
			<Summary>TXT_KEY_SPECIALISTSANDGP_GREATADMIRAL_ABILITY2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_SPECIALISTSANDGP_GREATADMIRAL_ABILITY2_ADV_QUEST</AdvisorQuestion> 
			<Advisor>MILITARY</Advisor> 
			<CivilopediaHeaderType>HEADER_PEOPLE</CivilopediaHeaderType> 
			<InsertAfter>CONCEPT_GREAT_ADMIRAL</InsertAfter> 
		</Row>
		<Row> 
			<ID>456</ID> 
			<Type>CONCEPT_GREAT_PROPHET</Type> 
			<Topic>TXT_KEY_TOPIC_SPECIALISTSANDGP</Topic> 
			<Description>TXT_KEY_SPECIALISTSANDGP_GREATPROPHET_TITLE</Description> 
			<Summary>TXT_KEY_SPECIALISTSANDGP_GREATPROPHET_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_SPECIALISTSANDGP_GREATPROPHET_ADV_QUEST</AdvisorQuestion> 
			<Advisor>FOREIGN</Advisor> 
			<CivilopediaHeaderType>HEADER_PEOPLE</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>457</ID> 
			<Type>CONCEPT_GREAT_PROPHET_IMPROVEMENT</Type> 
			<Topic>TXT_KEY_TOPIC_SPECIALISTSANDGP</Topic> 
			<Description>TXT_KEY_SPECIALISTSANDGP_GREATPROPHET_IMPROVEMENT_TITLE</Description> 
			<Summary>TXT_KEY_SPECIALISTSANDGP_GREATPROPHET_IMPROVEMENT_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_SPECIALISTSANDGP_GREATPROPHET_IMPROVEMENT_ADV_QUEST</AdvisorQuestion> 
			<Advisor>FOREIGN</Advisor> 
			<CivilopediaHeaderType>HEADER_PEOPLE</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>458</ID> 
			<Type>CONCEPT_GREAT_PROPHET_ABILITY</Type> 
			<Topic>TXT_KEY_TOPIC_SPECIALISTSANDGP</Topic> 
			<Description>TXT_KEY_SPECIALISTSANDGP_GREATPROPHET_ABILITY_TITLE</Description> 
			<Summary>TXT_KEY_SPECIALISTSANDGP_GREATPROPHET_ABILITY_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_SPECIALISTSANDGP_GREATPROPHET_ABILITY_ADV_QUEST</AdvisorQuestion> 
			<Advisor>FOREIGN</Advisor> 
			<CivilopediaHeaderType>HEADER_PEOPLE</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>459</ID> 
			<Type>CONCEPT_CITY_STATE_BULLYING</Type> 
			<Topic>TXT_KEY_CONCEPT_CITY_STATE_BULLYING_TOPIC</Topic> 
			<Description>TXT_KEY_CONCEPT_CITY_STATE_BULLYING_DESCRIPTION</Description> 
			<Summary>TXT_KEY_CONCEPT_CITY_STATE_BULLYING_SUMMARY</Summary> 
			<AdvisorQuestion>TXT_KEY_CONCEPT_CITY_STATE_BULLYING_ADVISOR_QUESTION</AdvisorQuestion> 
			<Advisor>MILITARY</Advisor> 
			<CivilopediaHeaderType>HEADER_CITYSTATE</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>460</ID> 
			<Type>CONCEPT_CITY_STATE_SPREAD_RELIGION</Type> 
			<Topic>TXT_KEY_CONCEPT_CITY_STATE_SPREAD_RELIGION_TOPIC</Topic> 
			<Description>TXT_KEY_CONCEPT_CITY_STATE_SPREAD_RELIGION_DESCRIPTION</Description> 
			<Summary>TXT_KEY_CONCEPT_CITY_STATE_SPREAD_RELIGION_SUMMARY</Summary> 
			<AdvisorQuestion>TXT_KEY_CONCEPT_CITY_STATE_SPREAD_RELIGION_ADVISOR_QUESTION</AdvisorQuestion> 
			<Advisor>FOREIGN</Advisor> 
			<CivilopediaHeaderType>HEADER_CITYSTATE</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>461</ID> 
			<Type>CONCEPT_RELIGION_CITY_STATE_SPREAD_RELIGION</Type> 
			<Topic>TXT_KEY_CONCEPT_CITY_STATE_SPREAD_RELIGION_TOPIC</Topic> 
			<Description>TXT_KEY_CONCEPT_CITY_STATE_SPREAD_RELIGION_DESCRIPTION</Description> 
			<Summary>TXT_KEY_CONCEPT_CITY_STATE_SPREAD_RELIGION_SUMMARY</Summary> 
			<AdvisorQuestion>TXT_KEY_CONCEPT_CITY_STATE_SPREAD_RELIGION_ADVISOR_QUESTION</AdvisorQuestion> 
			<Advisor>FOREIGN</Advisor> 
			<CivilopediaHeaderType>HEADER_RELIGION</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>462</ID> 
			<Type>CONCEPT_DIPLOMACY_EMBASSY</Type> 
			<Topic>TXT_KEY_CONCEPT_DIPLOMACY_EMBASSY_TOPIC</Topic> 
			<Description>TXT_KEY_CONCEPT_DIPLOMACY_EMBASSY_DESCRIPTION</Description> 
			<Summary>TXT_KEY_CONCEPT_DIPLOMACY_EMBASSY_SUMMARY</Summary> 
			<AdvisorQuestion>TXT_KEY_CONCEPT_DIPLOMACY_EMBASSY_ADVISOR_QUESTION</AdvisorQuestion> 
			<Advisor>FOREIGN</Advisor> 
			<CivilopediaHeaderType>HEADER_DIPLOMACY</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>463</ID> 
			<Type>CONCEPT_HAPPINESS_REVOLT</Type> 
			<Topic>TXT_KEY_TOPIC_HAPPINESS</Topic> 
			<Description>TXT_KEY_HAPPINESS_REVOLT_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_HAPPINESS_REVOLT_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_HAPPINESS_REVOLT_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaHeaderType>HEADER_HAPPINESS</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>464</ID> 
			<Type>CONCEPT_CULTURE_TOURISM</Type> 
			<Topic>TXT_KEY_TOPIC_CULTURE</Topic> 
			<Description>TXT_KEY_CULTURE_TOURISM_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_CULTURE_TOURISM_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_CULTURE_TOURISM_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaHeaderType>HEADER_CULTURE</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>465</ID> 
			<Type>CONCEPT_CULTURE_TOURISM_AND_CULTURE</Type> 
			<Topic>TXT_KEY_TOPIC_CULTURE</Topic> 
			<Description>TXT_KEY_CULTURE_TOURISM_AND_CULTURE_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_CULTURE_TOURISM_AND_CULTURE_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_CULTURE_TOURISM_AND_CULTURE_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaHeaderType>HEADER_CULTURE</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>466</ID> 
			<Type>CONCEPT_CULTURE_TOURISM_BENEFITS</Type> 
			<Topic>TXT_KEY_TOPIC_CULTURE</Topic> 
			<Description>TXT_KEY_CULTURE_TOURISM_BENEFITS_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_CULTURE_TOURISM_BENEFITS_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_CULTURE_TOURISM_BENEFITS_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaHeaderType>HEADER_CULTURE</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>467</ID> 
			<Type>CONCEPT_CULTURE_GREAT_WORKS</Type> 
			<Topic>TXT_KEY_TOPIC_CULTURE</Topic> 
			<Description>TXT_KEY_CULTURE_GREAT_WORKS_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_CULTURE_GREAT_WORKS_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_CULTURE_GREAT_WORKS_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaHeaderType>HEADER_CULTURE</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>468</ID> 
			<Type>CONCEPT_CULTURE_GREAT_WORK_ART</Type> 
			<Topic>TXT_KEY_TOPIC_CULTURE</Topic> 
			<Description>TXT_KEY_CULTURE_GREAT_WORK_ART_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_CULTURE_GREAT_WORK_ART_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_CULTURE_GREAT_WORK_ART_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaHeaderType>HEADER_CULTURE</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>469</ID> 
			<Type>CONCEPT_CULTURE_GREAT_WORK_WRITING</Type> 
			<Topic>TXT_KEY_TOPIC_CULTURE</Topic> 
			<Description>TXT_KEY_CULTURE_GREAT_WORK_WRITING_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_CULTURE_GREAT_WORK_WRITING_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_CULTURE_GREAT_WORK_WRITING_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaHeaderType>HEADER_CULTURE</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>470</ID> 
			<Type>CONCEPT_CULTURE_GREAT_WORK_MUSIC</Type> 
			<Topic>TXT_KEY_TOPIC_CULTURE</Topic> 
			<Description>TXT_KEY_CULTURE_GREAT_WORK_MUSIC_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_CULTURE_GREAT_WORK_MUSIC_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_CULTURE_GREAT_WORK_MUSIC_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaHeaderType>HEADER_CULTURE</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>471</ID> 
			<Type>CONCEPT_CULTURE_MANAGE_GREAT_WORKS</Type> 
			<Topic>TXT_KEY_TOPIC_CULTURE</Topic> 
			<Description>TXT_KEY_CULTURE_MANAGE_GREAT_WORKS_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_CULTURE_MANAGE_GREAT_WORKS_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_CULTURE_MANAGE_GREAT_WORKS_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaHeaderType>HEADER_CULTURE</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>472</ID> 
			<Type>CONCEPT_CULTURE_ARCH</Type> 
			<Topic>TXT_KEY_TOPIC_CULTURE</Topic> 
			<Description>TXT_KEY_CULTURE_ARCH_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_CULTURE_ARCH_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_CULTURE_ARCH_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaHeaderType>HEADER_CULTURE</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>473</ID> 
			<Type>CONCEPT_CULTURE_ANTIQUITY</Type> 
			<Topic>TXT_KEY_TOPIC_CULTURE</Topic> 
			<Description>TXT_KEY_CULTURE_ANTIQUITY_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_CULTURE_ANTIQUITY_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_CULTURE_ANTIQUITY_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaHeaderType>HEADER_CULTURE</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>474</ID> 
			<Type>CONCEPT_CULTURE_ARTIFACTS</Type> 
			<Topic>TXT_KEY_TOPIC_CULTURE</Topic> 
			<Description>TXT_KEY_CULTURE_ARTIFACTS_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_CULTURE_ARTIFACTS_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_CULTURE_ARTIFACTS_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaHeaderType>HEADER_CULTURE</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>475</ID> 
			<Type>CONCEPT_SOCIAL_POLICY_BRANCH_AESTHETICS</Type> 
			<Topic>TXT_KEY_TOPIC_SOCIALPOLICY</Topic> 
			<Description>TXT_KEY_SOCIALPOLICY_AESTHETICS_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_SOCIALPOLICY_AESTHETICS_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_SOCIALPOLICY_AESTHETICS_HEADING3_TITLE</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaHeaderType>HEADER_POLICIES</CivilopediaHeaderType> 
			<InsertAfter>CONCEPT_SOCIAL_POLICY_BRANCH_PATRONAGE</InsertAfter> 
			<InsertBefore>CONCEPT_SOCIAL_POLICY_BRANCH_COMMERCE</InsertBefore> 
		</Row>
		<Row> 
			<ID>476</ID> 
			<Type>CONCEPT_SOCIAL_POLICY_BRANCH_EXPLORATION</Type> 
			<Topic>TXT_KEY_TOPIC_SOCIALPOLICY</Topic> 
			<Description>TXT_KEY_SOCIALPOLICY_EXPLORATION_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_SOCIALPOLICY_EXPLORATION_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_SOCIALPOLICY_EXPLORATION_HEADING3_TITLE</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaHeaderType>HEADER_POLICIES</CivilopediaHeaderType> 
			<InsertAfter>CONCEPT_SOCIAL_POLICY_BRANCH_COMMERCE</InsertAfter> 
			<InsertBefore>CONCEPT_SOCIAL_POLICY_BRANCH_RATIONALISM</InsertBefore> 
		</Row>
		<Row> 
			<ID>477</ID> 
			<Type>CONCEPT_SOCIAL_POLICY_BRANCH_IDEOLOGY</Type> 
			<Topic>TXT_KEY_TOPIC_SOCIALPOLICY</Topic> 
			<Description>TXT_KEY_SOCIALPOLICY_IDEOLOGY_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_SOCIALPOLICY_IDEOLOGY_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_SOCIALPOLICY_IDEOLOGY_HEADING3_TITLE</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaHeaderType>HEADER_POLICIES</CivilopediaHeaderType> 
			<InsertAfter>CONCEPT_SOCIAL_POLICY_BRANCH_RATIONALISM</InsertAfter> 
			<InsertBefore>CONCEPT_SOCIAL_POLICY_BRANCH_FREEDOM</InsertBefore> 
		</Row>
		<Row> 
			<ID>478</ID> 
			<Type>CONCEPT_SPECIALISTS_AND_GREAT_PEOPLE_SPECIALISTS_WRITER</Type> 
			<Topic>TXT_KEY_TOPIC_SPECIALISTSANDGP</Topic> 
			<Description>TXT_KEY_SPECIALISTSANDGP_WRITER_TITLE</Description> 
			<Summary>TXT_KEY_SPECIALISTSANDGP_WRITER_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_SPECIALISTSANDGP_WRITER_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaHeaderType>HEADER_PEOPLE</CivilopediaHeaderType> 
			<InsertAfter>CONCEPT_SPECIALISTS_AND_GREAT_PEOPLE_SPECIALISTS_ARTIST</InsertAfter> 
			<InsertBefore>CONCEPT_SPECIALISTS_AND_GREAT_PEOPLE_SPECIALISTS_MUSICIAN</InsertBefore> 
		</Row>
		<Row> 
			<ID>479</ID> 
			<Type>CONCEPT_SPECIALISTS_AND_GREAT_PEOPLE_SPECIALISTS_MUSICIAN</Type> 
			<Topic>TXT_KEY_TOPIC_SPECIALISTSANDGP</Topic> 
			<Description>TXT_KEY_SPECIALISTSANDGP_MUSICIAN_TITLE</Description> 
			<Summary>TXT_KEY_SPECIALISTSANDGP_MUSICIAN_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_SPECIALISTSANDGP_MUSICIAN_ABILITY_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaHeaderType>HEADER_PEOPLE</CivilopediaHeaderType> 
			<InsertAfter>CONCEPT_SPECIALISTS_AND_GREAT_PEOPLE_SPECIALISTS_WRITER</InsertAfter> 
			<InsertBefore>CONCEPT_SPECIALISTS_AND_GREAT_PEOPLE_SPECIALISTS_ENGINEER</InsertBefore> 
		</Row>
		<Row> 
			<ID>480</ID> 
			<Type>CONCEPT_SPECIALISTS_AND_GREAT_PEOPLE_GREAT_PEOPLE_ART_CREATEGW</Type> 
			<Topic>TXT_KEY_TOPIC_SPECIALISTSANDGP</Topic> 
			<Description>TXT_KEY_SPECIALISTSANDGP_ART_CREATEGW_HEADING4_TITLE</Description> 
			<Summary>TXT_KEY_SPECIALISTSANDGP_ART_CREATEGW_HEADING4_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_SPECIALISTSANDGP_ART_CREATEGW_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaHeaderType>HEADER_PEOPLE</CivilopediaHeaderType> 
			<InsertAfter>CONCEPT_SPECIALISTS_AND_GREAT_PEOPLE_GREAT_PEOPLE_GREAT_ARTIST</InsertAfter> 
			<InsertBefore>CONCEPT_SPECIALISTS_AND_GREAT_PEOPLE_GREAT_PEOPLE_CULTURE_BOMB</InsertBefore> 
		</Row>
		<Row> 
			<ID>481</ID> 
			<Type>CONCEPT_SPECIALISTS_AND_GREAT_PEOPLE_GREAT_PEOPLE_GREAT_WRITER</Type> 
			<Topic>TXT_KEY_TOPIC_SPECIALISTSANDGP</Topic> 
			<Description>TXT_KEY_SPECIALISTSANDGP_GREATWRITER_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_SPECIALISTSANDGP_GREATWRITER_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_SPECIALISTSANDGP_GREATWRITER_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaHeaderType>HEADER_PEOPLE</CivilopediaHeaderType> 
			<InsertAfter>CONCEPT_SPECIALISTS_AND_GREAT_PEOPLE_GREAT_PEOPLE_CULTURE_BOMB</InsertAfter> 
			<InsertBefore>CONCEPT_SPECIALISTS_AND_GREAT_PEOPLE_GREAT_PEOPLE_WRITER_CREATEGW</InsertBefore> 
		</Row>
		<Row> 
			<ID>482</ID> 
			<Type>CONCEPT_SPECIALISTS_AND_GREAT_PEOPLE_GREAT_PEOPLE_WRITER_CREATEGW</Type> 
			<Topic>TXT_KEY_TOPIC_SPECIALISTSANDGP</Topic> 
			<Description>TXT_KEY_SPECIALISTSANDGP_WRITER_CREATEGW_HEADING4_TITLE</Description> 
			<Summary>TXT_KEY_SPECIALISTSANDGP_WRITER_CREATEGW_HEADING4_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_SPECIALISTSANDGP_WRITER_CREATEGW_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaHeaderType>HEADER_PEOPLE</CivilopediaHeaderType> 
			<InsertAfter>CONCEPT_SPECIALISTS_AND_GREAT_PEOPLE_GREAT_PEOPLE_GREAT_WRITER</InsertAfter> 
			<InsertBefore>CONCEPT_SPECIALISTS_AND_GREAT_PEOPLE_GREAT_PEOPLE_TREATISE</InsertBefore> 
		</Row>
		<Row> 
			<ID>483</ID> 
			<Type>CONCEPT_SPECIALISTS_AND_GREAT_PEOPLE_GREAT_PEOPLE_TREATISE</Type> 
			<Topic>TXT_KEY_TOPIC_SPECIALISTSANDGP</Topic> 
			<Description>TXT_KEY_SPECIALISTSANDGP_TREATISE_HEADING4_TITLE</Description> 
			<Summary>TXT_KEY_SPECIALISTSANDGP_TREATISE_HEADING4_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_SPECIALISTSANDGP_TREATISE_ADV_QUEST</AdvisorQuestion> 
			<Advisor>SCIENCE</Advisor> 
			<CivilopediaHeaderType>HEADER_PEOPLE</CivilopediaHeaderType> 
			<InsertAfter>CONCEPT_SPECIALISTS_AND_GREAT_PEOPLE_GREAT_PEOPLE_WRITER_CREATEGW</InsertAfter> 
			<InsertBefore>CONCEPT_SPECIALISTS_AND_GREAT_PEOPLE_GREAT_PEOPLE_GREAT_MUSICIAN</InsertBefore> 
		</Row>
		<Row> 
			<ID>484</ID> 
			<Type>CONCEPT_SPECIALISTS_AND_GREAT_PEOPLE_GREAT_PEOPLE_GREAT_MUSICIAN</Type> 
			<Topic>TXT_KEY_TOPIC_SPECIALISTSANDGP</Topic> 
			<Description>TXT_KEY_SPECIALISTSANDGP_GREATMUSICIAN_HEADING3_TITLE</Description> 
			<Summary>TXT_KEY_SPECIALISTSANDGP_GREATMUSICIAN_HEADING3_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_SPECIALISTSANDGP_GREATMUSICIAN_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaHeaderType>HEADER_PEOPLE</CivilopediaHeaderType> 
			<InsertAfter>CONCEPT_SPECIALISTS_AND_GREAT_PEOPLE_GREAT_PEOPLE_TREATISE</InsertAfter> 
			<InsertBefore>CONCEPT_SPECIALISTS_AND_GREAT_PEOPLE_GREAT_PEOPLE_MUSICIAN_CREATEGW</InsertBefore> 
		</Row>
		<Row> 
			<ID>485</ID> 
			<Type>CONCEPT_SPECIALISTS_AND_GREAT_PEOPLE_GREAT_PEOPLE_MUSICIAN_CREATEGW</Type> 
			<Topic>TXT_KEY_TOPIC_SPECIALISTSANDGP</Topic> 
			<Description>TXT_KEY_SPECIALISTSANDGP_MUSICIAN_CREATEGW_HEADING4_TITLE</Description> 
			<Summary>TXT_KEY_SPECIALISTSANDGP_MUSICIAN_CREATEGW_HEADING4_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_SPECIALISTSANDGP_MUSICIAN_CREATEGW_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaHeaderType>HEADER_PEOPLE</CivilopediaHeaderType> 
			<InsertAfter>CONCEPT_SPECIALISTS_AND_GREAT_PEOPLE_GREAT_PEOPLE_GREAT_MUSICIAN</InsertAfter> 
			<InsertBefore>CONCEPT_SPECIALISTS_AND_GREAT_PEOPLE_GREAT_PEOPLE_CONCERT_TOUR</InsertBefore> 
		</Row>
		<Row> 
			<ID>486</ID> 
			<Type>CONCEPT_SPECIALISTS_AND_GREAT_PEOPLE_GREAT_PEOPLE_CONCERT_TOUR</Type> 
			<Topic>TXT_KEY_TOPIC_SPECIALISTSANDGP</Topic> 
			<Description>TXT_KEY_SPECIALISTSANDGP_CONCERT_TOUR_HEADING4_TITLE</Description> 
			<Summary>TXT_KEY_SPECIALISTSANDGP_CONCERT_TOUR_HEADING4_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_SPECIALISTSANDGP_CONCERT_TOUR_ADV_QUEST</AdvisorQuestion> 
			<Advisor>SCIENCE</Advisor> 
			<CivilopediaHeaderType>HEADER_PEOPLE</CivilopediaHeaderType> 
			<InsertAfter>CONCEPT_SPECIALISTS_AND_GREAT_PEOPLE_GREAT_PEOPLE_MUSICIAN_CREATEGW</InsertAfter> 
			<InsertBefore>CONCEPT_SPECIALISTS_AND_GREAT_PEOPLE_GREAT_PEOPLE_GREAT_ENGINEER</InsertBefore> 
		</Row>
		<Row> 
			<ID>487</ID> 
			<Type>CONCEPT_TRADE_ROUTES</Type> 
			<Topic>TXT_KEY_TOPIC_TRADE</Topic> 
			<Description>TXT_KEY_TRADE_ROUTES_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_TRADE_ROUTES_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_TRADE_ROUTES_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaHeaderType>HEADER_TRADE</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>488</ID> 
			<Type>CONCEPT_TRADE_CARAVAN</Type> 
			<Topic>TXT_KEY_TOPIC_TRADE</Topic> 
			<Description>TXT_KEY_TRADE_CARAVAN_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_TRADE_CARAVAN_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_TRADE_CARAVAN_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaHeaderType>HEADER_TRADE</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>489</ID> 
			<Type>CONCEPT_TRADE_CARGO</Type> 
			<Topic>TXT_KEY_TOPIC_TRADE</Topic> 
			<Description>TXT_KEY_TRADE_CARGO_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_TRADE_CARGO_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_TRADE_CARGO_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaHeaderType>HEADER_TRADE</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>490</ID> 
			<Type>CONCEPT_TRADE_EXTENDING</Type> 
			<Topic>TXT_KEY_TOPIC_TRADE</Topic> 
			<Description>TXT_KEY_TRADE_EXTENDING_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_TRADE_EXTENDING_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_TRADE_EXTENDING_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaHeaderType>HEADER_TRADE</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>491</ID> 
			<Type>CONCEPT_TRADE_BOOST</Type> 
			<Topic>TXT_KEY_TOPIC_TRADE</Topic> 
			<Description>TXT_KEY_TRADE_BOOST_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_TRADE_BOOST_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_TRADE_BOOST_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaHeaderType>HEADER_TRADE</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>492</ID> 
			<Type>CONCEPT_TRADE_WAR</Type> 
			<Topic>TXT_KEY_TOPIC_TRADE</Topic> 
			<Description>TXT_KEY_TRADE_WAR_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_TRADE_WAR_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_TRADE_WAR_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaHeaderType>HEADER_TRADE</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>493</ID> 
			<Type>CONCEPT_TRADE_PILLAGE</Type> 
			<Topic>TXT_KEY_TOPIC_TRADE</Topic> 
			<Description>TXT_KEY_TRADE_PILLAGE_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_TRADE_PILLAGE_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_TRADE_PILLAGE_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaHeaderType>HEADER_TRADE</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>494</ID> 
			<Type>CONCEPT_TRADE_RELIGION</Type> 
			<Topic>TXT_KEY_TOPIC_TRADE</Topic> 
			<Description>TXT_KEY_TRADE_RELIGION_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_TRADE_RELIGION_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_TRADE_RELIGION_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaHeaderType>HEADER_TRADE</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>495</ID> 
			<Type>CONCEPT_TRADE_SCIENCE</Type> 
			<Topic>TXT_KEY_TOPIC_TRADE</Topic> 
			<Description>TXT_KEY_TRADE_SCIENCE_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_TRADE_SCIENCE_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_TRADE_SCIENCE_ADV_QUEST</AdvisorQuestion> 
			<Advisor>ECONOMIC</Advisor> 
			<CivilopediaHeaderType>HEADER_TRADE</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>496</ID> 
			<Type>CONCEPT_CONGRESS</Type> 
			<Topic>TXT_KEY_WORLDCONGRESS</Topic> 
			<Description>TXT_KEY_CONGRESS_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_CONGRESS_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_CONGRESS_ADV_QUEST</AdvisorQuestion> 
			<Advisor>FOREIGN</Advisor> 
			<CivilopediaHeaderType>HEADER_WORLDCONGRESS</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>497</ID> 
			<Type>CONCEPT_CONGRESS_SESSIONS</Type> 
			<Topic>TXT_KEY_WORLDCONGRESS</Topic> 
			<Description>TXT_KEY_CONGRESS_SESSIONS_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_CONGRESS_SESSIONS_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_CONGRESS_SESSIONS_ADV_QUEST</AdvisorQuestion> 
			<Advisor>FOREIGN</Advisor> 
			<CivilopediaHeaderType>HEADER_WORLDCONGRESS</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>498</ID> 
			<Type>CONCEPT_CONGRESS_RESOLUTIONS</Type> 
			<Topic>TXT_KEY_WORLDCONGRESS</Topic> 
			<Description>TXT_KEY_CONGRESS_RESOLUTIONS_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_CONGRESS_RESOLUTIONS_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_CONGRESS_RESOLUTIONS_ADV_QUEST</AdvisorQuestion> 
			<Advisor>FOREIGN</Advisor> 
			<CivilopediaHeaderType>HEADER_WORLDCONGRESS</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>499</ID> 
			<Type>CONCEPT_CONGRESS_PROJECTS</Type> 
			<Topic>TXT_KEY_WORLDCONGRESS</Topic> 
			<Description>TXT_KEY_CONGRESS_PROJECTS_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_CONGRESS_PROJECTS_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_CONGRESS_PROJECTS_ADV_QUEST</AdvisorQuestion> 
			<Advisor>FOREIGN</Advisor> 
			<CivilopediaHeaderType>HEADER_WORLDCONGRESS</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>500</ID> 
			<Type>CONCEPT_CONGRESS_DELEGATES</Type> 
			<Topic>TXT_KEY_WORLDCONGRESS</Topic> 
			<Description>TXT_KEY_CONGRESS_DELEGATES_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_CONGRESS_DELEGATES_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_CONGRESS_DELEGATES_ADV_QUEST</AdvisorQuestion> 
			<Advisor>FOREIGN</Advisor> 
			<CivilopediaHeaderType>HEADER_WORLDCONGRESS</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>501</ID> 
			<Type>CONCEPT_CONGRESS_TRADING</Type> 
			<Topic>TXT_KEY_WORLDCONGRESS</Topic> 
			<Description>TXT_KEY_CONGRESS_TRADING_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_CONGRESS_TRADING_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_CONGRESS_TRADING_ADV_QUEST</AdvisorQuestion> 
			<Advisor>FOREIGN</Advisor> 
			<CivilopediaHeaderType>HEADER_WORLDCONGRESS</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>502</ID> 
			<Type>CONCEPT_CONGRESS_INTRIGUE</Type> 
			<Topic>TXT_KEY_WORLDCONGRESS</Topic> 
			<Description>TXT_KEY_CONGRESS_INTRIGUE_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_CONGRESS_INTRIGUE_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_CONGRESS_INTRIGUE_ADV_QUEST</AdvisorQuestion> 
			<Advisor>FOREIGN</Advisor> 
			<CivilopediaHeaderType>HEADER_WORLDCONGRESS</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>503</ID> 
			<Type>CONCEPT_CONGRESS_UN</Type> 
			<Topic>TXT_KEY_WORLDCONGRESS</Topic> 
			<Description>TXT_KEY_CONGRESS_UN_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_CONGRESS_UN_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_CONGRESS_UN_ADV_QUEST</AdvisorQuestion> 
			<Advisor>FOREIGN</Advisor> 
			<CivilopediaHeaderType>HEADER_WORLDCONGRESS</CivilopediaHeaderType> 
		</Row>
		<Row> 
			<ID>504</ID> 
			<Type>CONCEPT_CONGRESS_VICTORY</Type> 
			<Topic>TXT_KEY_WORLDCONGRESS</Topic> 
			<Description>TXT_KEY_CONGRESS_VICTORY_HEADING2_TITLE</Description> 
			<Summary>TXT_KEY_CONGRESS_VICTORY_HEADING2_BODY</Summary> 
			<AdvisorQuestion>TXT_KEY_CONGRESS_VICTORY_ADV_QUEST</AdvisorQuestion> 
			<Advisor>FOREIGN</Advisor> 
			<CivilopediaHeaderType>HEADER_WORLDCONGRESS</CivilopediaHeaderType> 
		</Row>
	</Concepts> 

	<Table name="Concepts_RelatedConcept">
		<Column name="ConceptType" type="text"  />
		<Column name="RelatedConcept" type="text"  />
	</Table> 
	<Concepts_RelatedConcept>
		<Delete />

		<Row> 
			<ConceptType>CONCEPT_CITIES</ConceptType> 
			<RelatedConcept>CONCEPT_FOUNDING_CITIES</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_CITIES</ConceptType> 
			<RelatedConcept>CONCEPT_WHERE_TO_FOUND_CITIES</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_CITIES</ConceptType> 
			<RelatedConcept>CONCEPT_FOOD_AND_CITY_GROWTH</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_CITIES</ConceptType> 
			<RelatedConcept>CONCEPT_TECHNOLOGY_TECH_AND_BEAKERS</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_CITIES</ConceptType> 
			<RelatedConcept>CONCEPT_BUILDINGS</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_FOUNDING_CITIES</ConceptType> 
			<RelatedConcept>CONCEPT_CITIES</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_FOUNDING_CITIES</ConceptType> 
			<RelatedConcept>CONCEPT_WHERE_TO_FOUND_CITIES</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_FOUNDING_CITIES</ConceptType> 
			<RelatedConcept>CONCEPT_FOOD_AND_CITY_GROWTH_SETTLERS</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_WHERE_TO_FOUND_CITIES</ConceptType> 
			<RelatedConcept>CONCEPT_CITIES</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_WHERE_TO_FOUND_CITIES</ConceptType> 
			<RelatedConcept>CONCEPT_FOUNDING_CITIES</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_WHERE_TO_FOUND_CITIES</ConceptType> 
			<RelatedConcept>CONCEPT_FOOD_AND_CITY_GROWTH_BEST_FOOD_TILES</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_WHERE_TO_FOUND_CITIES</ConceptType> 
			<RelatedConcept>CONCEPT_BARBARIANS</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_CITY_BANNER</ConceptType> 
			<RelatedConcept>CONCEPT_CITIES</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_CITY_BANNER</ConceptType> 
			<RelatedConcept>CONCEPT_CITY_SCREEN</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_CITY_SCREEN</ConceptType> 
			<RelatedConcept>CONCEPT_CITIES</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_CITY_SCREEN</ConceptType> 
			<RelatedConcept>CONCEPT_CITY_BANNER</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_CITY_SCREEN</ConceptType> 
			<RelatedConcept>CONCEPT_CITY_CHANGE_BUILD</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_CITY_COMBATUNITS</ConceptType> 
			<RelatedConcept>CONCEPT_CITY_CONSTRUCTING_UNITS</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_CITY_COMBATUNITS</ConceptType> 
			<RelatedConcept>CONCEPT_CITY_DEFENDING</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_CITY_CONSTRUCTION</ConceptType> 
			<RelatedConcept>CONCEPT_CITY_BUILD</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_CITY_CONSTRUCTION</ConceptType> 
			<RelatedConcept>CONCEPT_CITY_CHANGE_BUILD</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_CITY_CONSTRUCTION</ConceptType> 
			<RelatedConcept>CONCEPT_CITY_PURCHASEITEM</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_CITY_CONSTRUCTION</ConceptType> 
			<RelatedConcept>CONCEPT_CITY_CONSTRUCTING_UNITS</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_CITY_CONSTRUCTION</ConceptType> 
			<RelatedConcept>CONCEPT_CITY_CONSTRUCTING_BUILDINGS</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_CITY_CONSTRUCTION</ConceptType> 
			<RelatedConcept>CONCEPT_CITY_CONSTRUCTING_WONDERS</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_CITY_BUILD</ConceptType> 
			<RelatedConcept>CONCEPT_CITY_CONSTRUCTION</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_CITY_BUILD</ConceptType> 
			<RelatedConcept>CONCEPT_CITY_CHANGE_BUILD</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_CITY_BUILD</ConceptType> 
			<RelatedConcept>CONCEPT_CITY_CONSTRUCTING_UNITS</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_CITY_BUILD</ConceptType> 
			<RelatedConcept>CONCEPT_CITY_CONSTRUCTING_BUILDINGS</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_CITY_BUILD</ConceptType> 
			<RelatedConcept>CONCEPT_CITY_CONSTRUCTING_WONDERS</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_CITY_CHANGE_BUILD</ConceptType> 
			<RelatedConcept>CONCEPT_CITY_CONSTRUCTION</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_CITY_CHANGE_BUILD</ConceptType> 
			<RelatedConcept>CONCEPT_CITY_BUILD</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_CITY_CONSTRUCTING_UNITS</ConceptType> 
			<RelatedConcept>CONCEPT_CITY_CONSTRUCTION</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_CITY_CONSTRUCTING_UNITS</ConceptType> 
			<RelatedConcept>CONCEPT_UNITS</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_CITY_CONSTRUCTING_UNITS</ConceptType> 
			<RelatedConcept>CONCEPT_CITY_COMBATUNITS</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_CITY_CONSTRUCTING_UNITS</ConceptType> 
			<RelatedConcept>CONCEPT_CITY_DEFENDING</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_CITY_CONSTRUCTING_BUILDINGS</ConceptType> 
			<RelatedConcept>CONCEPT_CITY_CONSTRUCTION</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_CITY_CONSTRUCTING_BUILDINGS</ConceptType> 
			<RelatedConcept>CONCEPT_BUILDINGS</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_CITY_CONSTRUCTING_WONDERS</ConceptType> 
			<RelatedConcept>CONCEPT_CITY_CONSTRUCTION</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_CITY_WORKINGLAND</ConceptType> 
			<RelatedConcept>CONCEPT_CITY_ASSIGNINGCITIZENS</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_CITY_WORKINGLAND</ConceptType> 
			<RelatedConcept>CONCEPT_CITY_IMPROVINGLAND</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_CITY_WORKINGLAND</ConceptType> 
			<RelatedConcept>CONCEPT_CITY_SPECIALISTS</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_CITY_ASSIGNINGCITIZENS</ConceptType> 
			<RelatedConcept>CONCEPT_CITY_WORKINGLAND</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_CITY_ASSIGNINGCITIZENS</ConceptType> 
			<RelatedConcept>CONCEPT_CITY_IMPROVINGLAND</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_CITY_ASSIGNINGCITIZENS</ConceptType> 
			<RelatedConcept>CONCEPT_CITY_SPECIALISTS</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_CITY_ASSIGNINGCITIZENS</ConceptType> 
			<RelatedConcept>CONCEPT_CITY_UNEMPLOYED_CITIZENS</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_CITY_IMPROVINGLAND</ConceptType> 
			<RelatedConcept>CONCEPT_CITY_WORKINGLAND</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_CITY_IMPROVINGLAND</ConceptType> 
			<RelatedConcept>CONCEPT_CITY_ASSIGNINGCITIZENS</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_CITY_IMPROVINGLAND</ConceptType> 
			<RelatedConcept>CONCEPT_RESOURCES</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_CITY_IMPROVINGLAND</ConceptType> 
			<RelatedConcept>CONCEPT_WORKERS_IMPROVEMENTS</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_CITY_IMPROVINGLAND</ConceptType> 
			<RelatedConcept>CONCEPT_WORKERS</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_CITY_SPECIALISTS</ConceptType> 
			<RelatedConcept>CONCEPT_CITY_WORKINGLAND</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_CITY_SPECIALISTS</ConceptType> 
			<RelatedConcept>CONCEPT_CITY_ASSIGNINGCITIZENS</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_CITY_SPECIALISTS</ConceptType> 
			<RelatedConcept>CONCEPT_CITY_SPECIALISTS_NOTWORKTILE</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_CITY_SPECIALISTS</ConceptType> 
			<RelatedConcept>CONCEPT_CITY_SPECIALISTS_BENEFIT</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_CITY_SPECIALISTS</ConceptType> 
			<RelatedConcept>CONCEPT_SPECIALISTS_AND_GREAT_PEOPLE_SPECIALISTS</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_CITY_SPECIALISTS</ConceptType> 
			<RelatedConcept>CONCEPT_BUILDINGS</RelatedConcept> 
		</Row>
		<Row> 
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			<RelatedConcept>CONCEPT_MOVEMENT_COMBAT</RelatedConcept> 
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			<RelatedConcept>CONCEPT_AIR_POWER_BASES</RelatedConcept> 
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			<ConceptType>CONCEPT_CITY_ATTACKING_MELEE</ConceptType> 
			<RelatedConcept>CONCEPT_CITY_COMBATUNITS</RelatedConcept> 
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			<RelatedConcept>CONCEPT_CITY_ANNEX</RelatedConcept> 
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			<RelatedConcept>CONCEPT_CITY_PUPPET</RelatedConcept> 
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		<Row> 
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			<RelatedConcept>CONCEPT_VICTORY_VICTORY_DOMINATION</RelatedConcept> 
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		<Row> 
			<ConceptType>CONCEPT_CITY_CONQUERING</ConceptType> 
			<RelatedConcept>CONCEPT_VICTORY_MINOR_CIV_LIBERATION</RelatedConcept> 
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		<Row> 
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			<RelatedConcept>CONCEPT_CITY_STATE_LIBERATING</RelatedConcept> 
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			<ConceptType>CONCEPT_CITY_CONQUERING</ConceptType> 
			<RelatedConcept>CONCEPT_BUILDINGS_CAPTURED_CITIES</RelatedConcept> 
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		<Row> 
			<ConceptType>CONCEPT_CITY_DESTROY</ConceptType> 
			<RelatedConcept>CONCEPT_CITY_CONQUERING</RelatedConcept> 
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		<Row> 
			<ConceptType>CONCEPT_CITY_DESTROY</ConceptType> 
			<RelatedConcept>CONCEPT_CITY_INDESTRUCTABLE</RelatedConcept> 
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		<Row> 
			<ConceptType>CONCEPT_CITY_DESTROY</ConceptType> 
			<RelatedConcept>CONCEPT_VICTORY_MINOR_CIV_LIBERATION</RelatedConcept> 
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			<ConceptType>CONCEPT_CITY_ANNEX</ConceptType> 
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		<Row> 
			<ConceptType>CONCEPT_CITY_ANNEX</ConceptType> 
			<RelatedConcept>CONCEPT_CITY_PUPPET</RelatedConcept> 
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			<RelatedConcept>CONCEPT_VICTORY_MINOR_CIV_LIBERATION</RelatedConcept> 
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		<Row> 
			<ConceptType>CONCEPT_CITY_ANNEX</ConceptType> 
			<RelatedConcept>CONCEPT_HAPPINESS</RelatedConcept> 
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			<ConceptType>CONCEPT_CITY_PUPPET</ConceptType> 
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		<Row> 
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		<Row> 
			<ConceptType>CONCEPT_CITY_PUPPET</ConceptType> 
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		<Row> 
			<ConceptType>CONCEPT_COMBAT</ConceptType> 
			<RelatedConcept>CONCEPT_COMBAT_DECLARE_WAR</RelatedConcept> 
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		<Row> 
			<ConceptType>CONCEPT_COMBAT</ConceptType> 
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		<Row> 
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			<RelatedConcept>CONCEPT_MOVEMENT_COMBAT</RelatedConcept> 
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		<Row> 
			<ConceptType>CONCEPT_COMBAT</ConceptType> 
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		<Row> 
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			<RelatedConcept>CONCEPT_BARBARIANS</RelatedConcept> 
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		<Row> 
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		<Row> 
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		<Row> 
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		<Row> 
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		<Row> 
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		<Row> 
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		<Row> 
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		<Row> 
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		<Row> 
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			<RelatedConcept>CONCEPT_DIPLOMACY_OPEN_BORDERS</RelatedConcept> 
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		<Row> 
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		<Row> 
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		<Row> 
			<ConceptType>CONCEPT_COMBAT_WHICH_UNITS_CAN_FIGHT</ConceptType> 
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		<Row> 
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		<Row> 
			<ConceptType>CONCEPT_COMBAT_WHICH_UNITS_CAN_FIGHT</ConceptType> 
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		<Row> 
			<ConceptType>CONCEPT_COMBAT_WHICH_UNITS_CAN_FIGHT</ConceptType> 
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		<Row> 
			<ConceptType>CONCEPT_COMBAT_WHICH_UNITS_CAN_FIGHT</ConceptType> 
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		<Row> 
			<ConceptType>CONCEPT_COMBAT_WHICH_UNITS_CAN_FIGHT</ConceptType> 
			<RelatedConcept>CONCEPT_COMBAT_SIEGE</RelatedConcept> 
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		<Row> 
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		<Row> 
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		<Row> 
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		<Row> 
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		<Row> 
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		<Row> 
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		<Row> 
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		<Row> 
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		<Row> 
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		<Row> 
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		<Row> 
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		<Row> 
			<ConceptType>CONCEPT_COMBAT_UNIT_STATS_HIT_POINTS</ConceptType> 
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		<Row> 
			<ConceptType>CONCEPT_COMBAT_UNIT_STATS_HIT_POINTS</ConceptType> 
			<RelatedConcept>CONCEPT_COMBAT_UNIT_GROUND_HEALING_DAMAGE</RelatedConcept> 
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		<Row> 
			<ConceptType>CONCEPT_COMBAT_UNIT_STATS_HIT_POINTS</ConceptType> 
			<RelatedConcept>CONCEPT_COMBAT_UNIT_NAVAL_HEALING_DAMAGE</RelatedConcept> 
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		<Row> 
			<ConceptType>CONCEPT_COMBAT_UNIT_STATS_HIT_POINTS</ConceptType> 
			<RelatedConcept>CONCEPT_COMBAT_FORTIFY_UNTIL_HEALED</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_COMBAT_MELEE_COMBAT</ConceptType> 
			<RelatedConcept>CONCEPT_COMBAT_MELEE_COMBAT_RESOLVE</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_COMBAT_MELEE_COMBAT</ConceptType> 
			<RelatedConcept>CONCEPT_COMBAT_MELEE_MULTIPLE_UNITS</RelatedConcept> 
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		<Row> 
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		<Row> 
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		<Row> 
			<ConceptType>CONCEPT_COMBAT_MELEE_COMBAT</ConceptType> 
			<RelatedConcept>CONCEPT_COMBAT_COMBAT_INFORMATION_TABLE</RelatedConcept> 
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		<Row> 
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		<Row> 
			<ConceptType>CONCEPT_COMBAT_MELEE_MULTIPLE_UNITS</ConceptType> 
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		<Row> 
			<ConceptType>CONCEPT_COMBAT_COMBAT_INFORMATION_TABLE</ConceptType> 
			<RelatedConcept>CONCEPT_COMBAT_BONUSES</RelatedConcept> 
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		<Row> 
			<ConceptType>CONCEPT_COMBAT_COMBAT_INFORMATION_TABLE</ConceptType> 
			<RelatedConcept>CONCEPT_COMBAT_MELEE_RESULTS</RelatedConcept> 
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		<Row> 
			<ConceptType>CONCEPT_COMBAT_COMBAT_INFORMATION_TABLE</ConceptType> 
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		<Row> 
			<ConceptType>CONCEPT_COMBAT_MELEE_INITIATING_COMBAT</ConceptType> 
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		<Row> 
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		<Row> 
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		<Row> 
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		<Row> 
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		<Row> 
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		<Row> 
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		<Row> 
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		<Row> 
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			<RelatedConcept>CONCEPT_FOG_OF_WAR_INDIRECT_FIRE</RelatedConcept> 
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		<Row> 
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		<Row> 
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		<Row> 
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		<Row> 
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		<Row> 
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		<Row> 
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		<Row> 
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		<Row> 
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		<Row> 
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		<Row> 
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		<Row> 
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		<Row> 
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		</Row>
		<Row> 
			<ConceptType>CONCEPT_COMBAT_FORTIFICATION_EXPLANATION</ConceptType> 
			<RelatedConcept>CONCEPT_COMBAT_FORTIFICATION_WHICH_UNITS_CAN_FORTIFY</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_COMBAT_FORTIFICATION_WHICH_UNITS_CAN_FORTIFY</ConceptType> 
			<RelatedConcept>CONCEPT_COMBAT_FORTIFICATION_EXPLANATION</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_COMBAT_FORTIFICATION_WHICH_UNITS_CAN_FORTIFY</ConceptType> 
			<RelatedConcept>CONCEPT_COMBAT_BONUSES_FORTIFICATION</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_COMBAT_BONUSES_FORTIFICATION</ConceptType> 
			<RelatedConcept>CONCEPT_COMBAT_BONUSES</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_COMBAT_BONUSES_FORTIFICATION</ConceptType> 
			<RelatedConcept>CONCEPT_COMBAT_FORTIFICATION_EXPLANATION</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_COMBAT_BONUSES_FORTIFICATION</ConceptType> 
			<RelatedConcept>CONCEPT_COMBAT_FORTIFICATION_WHICH_UNITS_CAN_FORTIFY</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_COMBAT_ALERT</ConceptType> 
			<RelatedConcept>CONCEPT_COMBAT_BONUSES_FORTIFICATION</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_COMBAT_NAVAL</ConceptType> 
			<RelatedConcept>CONCEPT_COMBAT_RANGED_COMBAT</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_COMBAT_NAVAL</ConceptType> 
			<RelatedConcept>CONCEPT_MOVEMENT_NAVAL</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_COMBAT_NAVAL</ConceptType> 
			<RelatedConcept>CONCEPT_AIR_POWER_BASES_NAVAL_UNIT</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_COMBAT_CITY_COMBAT_STRENGTH</ConceptType> 
			<RelatedConcept>CONCEPT_CITY_COMBAT</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_COMBAT_CITY_HIT_POINTS</ConceptType> 
			<RelatedConcept>CONCEPT_CITY_COMBAT</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_COMBAT_CITY_ATTACKING_WITH_RANGED_UNITS</ConceptType> 
			<RelatedConcept>CONCEPT_CITY_COMBAT</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_COMBAT_CITY_ATTACKING_WITH_RANGED_UNITS</ConceptType> 
			<RelatedConcept>CONCEPT_COMBAT_RANGED_COMBAT</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_COMBAT_CITY_ATTACKING_WITH_MELEE_UNITS</ConceptType> 
			<RelatedConcept>CONCEPT_CITY_COMBAT</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_COMBAT_CITY_ATTACKING_WITH_MELEE_UNITS</ConceptType> 
			<RelatedConcept>CONCEPT_COMBAT_MELEE_COMBAT</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_COMBAT_CITY_GARRISON</ConceptType> 
			<RelatedConcept>CONCEPT_CITY_COMBAT</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_COMBAT_CITY_BOMBARD</ConceptType> 
			<RelatedConcept>CONCEPT_CITY_COMBAT</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_COMBAT_CITY_BOMBARD</ConceptType> 
			<RelatedConcept>CONCEPT_COMBAT_RANGED_COMBAT</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_COMBAT_CITY_HEALING_DAMAGE</ConceptType> 
			<RelatedConcept>CONCEPT_CITY_COMBAT</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_COMBAT_CITY_CAPTURE</ConceptType> 
			<RelatedConcept>CONCEPT_CITY_COMBAT</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_COMBAT_CITY_CAPTURE</ConceptType> 
			<RelatedConcept>CONCEPT_COMBAT_CITY_CAPTURE_MORE</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_COMBAT_CITY_CAPTURE</ConceptType> 
			<RelatedConcept>CONCEPT_VICTORY_VICTORY_DOMINATION</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_COMBAT_CITY_CAPTURE_MORE</ConceptType> 
			<RelatedConcept>CONCEPT_CITY_COMBAT</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_COMBAT_CITY_CAPTURE_MORE</ConceptType> 
			<RelatedConcept>CONCEPT_COMBAT_CITY_CAPTURE</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_COMBAT_SIEGE</ConceptType> 
			<RelatedConcept>CONCEPT_COMBAT_RANGED_COMBAT</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_COMBAT_SIEGE</ConceptType> 
			<RelatedConcept>CONCEPT_COMBAT_CITY_CAPTURE</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_COMBAT_UNIT_COMBAT_DAMAGE</ConceptType> 
			<RelatedConcept>CONCEPT_COMBAT</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_COMBAT_UNIT_COMBAT_DAMAGE</ConceptType> 
			<RelatedConcept>CONCEPT_COMBAT_UNIT_GROUND_HEALING_DAMAGE</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_COMBAT_UNIT_COMBAT_DAMAGE</ConceptType> 
			<RelatedConcept>CONCEPT_COMBAT_UNIT_NAVAL_HEALING_DAMAGE</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_COMBAT_UNIT_GROUND_HEALING_DAMAGE</ConceptType> 
			<RelatedConcept>CONCEPT_COMBAT_UNIT_COMBAT_DAMAGE</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_COMBAT_UNIT_NAVAL_HEALING_DAMAGE</ConceptType> 
			<RelatedConcept>CONCEPT_COMBAT_UNIT_COMBAT_DAMAGE</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_COMBAT_FORTIFY_UNTIL_HEALED</ConceptType> 
			<RelatedConcept>CONCEPT_COMBAT_UNIT_COMBAT_DAMAGE</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_COMBAT_EXPERIENCE_AND_PROMOTIONS</ConceptType> 
			<RelatedConcept>CONCEPT_COMBAT</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_COMBAT_EXPERIENCE_ACCUMULATING_COMBAT</ConceptType> 
			<RelatedConcept>CONCEPT_COMBAT_EXPERIENCE_AND_PROMOTIONS</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_COMBAT_EXPERIENCE_ACCUMULATING_COMBAT</ConceptType> 
			<RelatedConcept>CONCEPT_COMBAT_EXPERIENCE_ACCUMULATING_OTHER</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_COMBAT_EXPERIENCE_ACCUMULATING_COMBAT</ConceptType> 
			<RelatedConcept>CONCEPT_BARBARIANS_EXPERIENCE_POINT_LIMITS</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_COMBAT_EXPERIENCE_ACCUMULATING_OTHER</ConceptType> 
			<RelatedConcept>CONCEPT_COMBAT_EXPERIENCE_AND_PROMOTIONS</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_COMBAT_EXPERIENCE_ACCUMULATING_OTHER</ConceptType> 
			<RelatedConcept>CONCEPT_COMBAT_EXPERIENCE_ACCUMULATING_COMBAT</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_COMBAT_EXPERIENCE_SPENDING</ConceptType> 
			<RelatedConcept>CONCEPT_COMBAT_EXPERIENCE_AND_PROMOTIONS</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_COMBAT_EXPERIENCE_SPENDING</ConceptType> 
			<RelatedConcept>CONCEPT_COMBAT_EXPERIENCE_ACCUMULATING_COMBAT</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_COMBAT_EXPERIENCE_SPENDING</ConceptType> 
			<RelatedConcept>CONCEPT_COMBAT_EXPERIENCE_ACCUMULATING_OTHER</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_COMBAT_PROMOTIONS</ConceptType> 
			<RelatedConcept>CONCEPT_COMBAT_EXPERIENCE_AND_PROMOTIONS</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_COMBAT_PROMOTIONS</ConceptType> 
			<RelatedConcept>CONCEPT_COMBAT_EXPERIENCE_ACCUMULATING_COMBAT</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_COMBAT_PROMOTIONS</ConceptType> 
			<RelatedConcept>CONCEPT_COMBAT_EXPERIENCE_ACCUMULATING_OTHER</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_COMBAT_PROMOTIONS</ConceptType> 
			<RelatedConcept>CONCEPT_COMBAT_EXPERIENCE_SPENDING</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_TERRAIN</ConceptType> 
			<RelatedConcept>CONCEPT_TERRAIN_RESOURCES</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_TERRAIN</ConceptType> 
			<RelatedConcept>CONCEPT_TERRAIN_TABLES</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_TERRAIN</ConceptType> 
			<RelatedConcept>CONCEPT_TERRAIN_TYPES</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_TERRAIN</ConceptType> 
			<RelatedConcept>CONCEPT_TERRAIN_VALUES</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_TERRAIN</ConceptType> 
			<RelatedConcept>CONCEPT_TERRAIN_RIVERS</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_TERRAIN</ConceptType> 
			<RelatedConcept>CONCEPT_FOG_OF_WAR</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_TERRAIN</ConceptType> 
			<RelatedConcept>CONCEPT_MOVEMENT</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_TERRAIN_RESOURCES</ConceptType> 
			<RelatedConcept>CONCEPT_TERRAIN</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_TERRAIN_TABLES</ConceptType> 
			<RelatedConcept>CONCEPT_TERRAIN</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_TERRAIN_TABLES</ConceptType> 
			<RelatedConcept>CONCEPT_TERRAIN_TYPES</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_TERRAIN_TABLES</ConceptType> 
			<RelatedConcept>CONCEPT_TERRAIN_FEATURES</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_TERRAIN_TYPES</ConceptType> 
			<RelatedConcept>CONCEPT_TERRAIN</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_TERRAIN_TYPES</ConceptType> 
			<RelatedConcept>CONCEPT_TERRAIN_COAST</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_TERRAIN_TYPES</ConceptType> 
			<RelatedConcept>CONCEPT_TERRAIN_DESERT</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_TERRAIN_TYPES</ConceptType> 
			<RelatedConcept>CONCEPT_TERRAIN_GRASSLAND</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_TERRAIN_TYPES</ConceptType> 
			<RelatedConcept>CONCEPT_TERRAIN_HILLS</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_TERRAIN_TYPES</ConceptType> 
			<RelatedConcept>CONCEPT_TERRAIN_MOUNTAINS</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_TERRAIN_TYPES</ConceptType> 
			<RelatedConcept>CONCEPT_TERRAIN_OCEANS</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_TERRAIN_TYPES</ConceptType> 
			<RelatedConcept>CONCEPT_TERRAIN_PLAINS</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_TERRAIN_TYPES</ConceptType> 
			<RelatedConcept>CONCEPT_TERRAIN_SNOW</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_TERRAIN_TYPES</ConceptType> 
			<RelatedConcept>CONCEPT_TERRAIN_TUNDRA</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_TERRAIN_VALUES</ConceptType> 
			<RelatedConcept>CONCEPT_TERRAIN</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_TERRAIN_COAST</ConceptType> 
			<RelatedConcept>CONCEPT_TERRAIN_VALUES</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_TERRAIN_COAST</ConceptType> 
			<RelatedConcept>CONCEPT_TERRAIN_TYPES</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_TERRAIN_COAST</ConceptType> 
			<RelatedConcept>CONCEPT_GOLD_TERRAIN</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_TERRAIN_DESERT</ConceptType> 
			<RelatedConcept>CONCEPT_TERRAIN_VALUES</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_TERRAIN_DESERT</ConceptType> 
			<RelatedConcept>CONCEPT_TERRAIN_TYPES</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_TERRAIN_GRASSLAND</ConceptType> 
			<RelatedConcept>CONCEPT_TERRAIN_VALUES</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_TERRAIN_GRASSLAND</ConceptType> 
			<RelatedConcept>CONCEPT_TERRAIN_TYPES</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_TERRAIN_GRASSLAND</ConceptType> 
			<RelatedConcept>CONCEPT_FOOD_AND_CITY_GROWTH_GRASSLAND_AND_JUNGLE</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_TERRAIN_HILLS</ConceptType> 
			<RelatedConcept>CONCEPT_TERRAIN_VALUES</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_TERRAIN_HILLS</ConceptType> 
			<RelatedConcept>CONCEPT_TERRAIN_TYPES</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_TERRAIN_HILLS</ConceptType> 
			<RelatedConcept>CONCEPT_FOG_OF_WAR_OBSCURING_TERRAIN</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_TERRAIN_MOUNTAINS</ConceptType> 
			<RelatedConcept>CONCEPT_TERRAIN_VALUES</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_TERRAIN_MOUNTAINS</ConceptType> 
			<RelatedConcept>CONCEPT_TERRAIN_TYPES</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_TERRAIN_MOUNTAINS</ConceptType> 
			<RelatedConcept>CONCEPT_FOG_OF_WAR_OBSCURING_TERRAIN</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_TERRAIN_OCEANS</ConceptType> 
			<RelatedConcept>CONCEPT_TERRAIN_VALUES</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_TERRAIN_OCEANS</ConceptType> 
			<RelatedConcept>CONCEPT_TERRAIN_TYPES</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_TERRAIN_OCEANS</ConceptType> 
			<RelatedConcept>CONCEPT_GOLD_TERRAIN</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_TERRAIN_PLAINS</ConceptType> 
			<RelatedConcept>CONCEPT_TERRAIN_VALUES</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_TERRAIN_PLAINS</ConceptType> 
			<RelatedConcept>CONCEPT_TERRAIN_TYPES</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_TERRAIN_SNOW</ConceptType> 
			<RelatedConcept>CONCEPT_TERRAIN_VALUES</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_TERRAIN_SNOW</ConceptType> 
			<RelatedConcept>CONCEPT_TERRAIN_TYPES</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_TERRAIN_TUNDRA</ConceptType> 
			<RelatedConcept>CONCEPT_TERRAIN_VALUES</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_TERRAIN_TUNDRA</ConceptType> 
			<RelatedConcept>CONCEPT_TERRAIN_TYPES</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_TERRAIN_FEATURES</ConceptType> 
			<RelatedConcept>CONCEPT_TERRAIN</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_TERRAIN_FEATURES</ConceptType> 
			<RelatedConcept>CONCEPT_TERRAIN_FEATURE_VALUES</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_TERRAIN_FEATURES</ConceptType> 
			<RelatedConcept>CONCEPT_TERRAIN_FEATURE_FALLOUT</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_TERRAIN_FEATURES</ConceptType> 
			<RelatedConcept>CONCEPT_TERRAIN_FEATURE_FLOOD_PLAINS</RelatedConcept> 
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		<Row> 
			<ConceptType>CONCEPT_TERRAIN_FEATURES</ConceptType> 
			<RelatedConcept>CONCEPT_TERRAIN_FEATURE_FORESTS</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_TERRAIN_FEATURES</ConceptType> 
			<RelatedConcept>CONCEPT_TERRAIN_FEATURE_ICE</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_TERRAIN_FEATURES</ConceptType> 
			<RelatedConcept>CONCEPT_TERRAIN_FEATURE_JUNGLE</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_TERRAIN_FEATURES</ConceptType> 
			<RelatedConcept>CONCEPT_TERRAIN_FEATURE_MARSH</RelatedConcept> 
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		<Row> 
			<ConceptType>CONCEPT_TERRAIN_FEATURES</ConceptType> 
			<RelatedConcept>CONCEPT_TERRAIN_FEATURE_NATURAL_WONDER</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_TERRAIN_FEATURES</ConceptType> 
			<RelatedConcept>CONCEPT_TERRAIN_FEATURE_OASIS</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_TERRAIN_FEATURES</ConceptType> 
			<RelatedConcept>CONCEPT_WORKERS_CLEARINGLAND</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_TERRAIN_FEATURE_VALUES</ConceptType> 
			<RelatedConcept>CONCEPT_TERRAIN</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_TERRAIN_FEATURE_FALLOUT</ConceptType> 
			<RelatedConcept>CONCEPT_TERRAIN_FEATURES</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_TERRAIN_FEATURE_FALLOUT</ConceptType> 
			<RelatedConcept>CONCEPT_TERRAIN_FEATURE_VALUES</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_TERRAIN_FEATURE_FLOOD_PLAINS</ConceptType> 
			<RelatedConcept>CONCEPT_TERRAIN_FEATURES</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_TERRAIN_FEATURE_FLOOD_PLAINS</ConceptType> 
			<RelatedConcept>CONCEPT_TERRAIN_FEATURE_VALUES</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_TERRAIN_FEATURE_FORESTS</ConceptType> 
			<RelatedConcept>CONCEPT_TERRAIN_FEATURES</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_TERRAIN_FEATURE_FORESTS</ConceptType> 
			<RelatedConcept>CONCEPT_TERRAIN_FEATURE_VALUES</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_TERRAIN_FEATURE_FORESTS</ConceptType> 
			<RelatedConcept>CONCEPT_WORKERS_CLEARINGLAND</RelatedConcept> 
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		<Row> 
			<ConceptType>CONCEPT_TERRAIN_FEATURE_FORESTS</ConceptType> 
			<RelatedConcept>CONCEPT_FOG_OF_WAR_OBSCURING_TERRAIN</RelatedConcept> 
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		<Row> 
			<ConceptType>CONCEPT_TERRAIN_FEATURE_ICE</ConceptType> 
			<RelatedConcept>CONCEPT_TERRAIN_FEATURES</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_TERRAIN_FEATURE_ICE</ConceptType> 
			<RelatedConcept>CONCEPT_TERRAIN_FEATURE_VALUES</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_TERRAIN_FEATURE_JUNGLE</ConceptType> 
			<RelatedConcept>CONCEPT_TERRAIN_FEATURES</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_TERRAIN_FEATURE_JUNGLE</ConceptType> 
			<RelatedConcept>CONCEPT_TERRAIN_FEATURE_VALUES</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_TERRAIN_FEATURE_JUNGLE</ConceptType> 
			<RelatedConcept>CONCEPT_WORKERS_CLEARINGLAND</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_TERRAIN_FEATURE_JUNGLE</ConceptType> 
			<RelatedConcept>CONCEPT_FOOD_AND_CITY_GROWTH_GRASSLAND_AND_JUNGLE</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_TERRAIN_FEATURE_JUNGLE</ConceptType> 
			<RelatedConcept>CONCEPT_FOG_OF_WAR_OBSCURING_TERRAIN</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_TERRAIN_FEATURE_MARSH</ConceptType> 
			<RelatedConcept>CONCEPT_TERRAIN_FEATURES</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_TERRAIN_FEATURE_MARSH</ConceptType> 
			<RelatedConcept>CONCEPT_TERRAIN_FEATURE_VALUES</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_TERRAIN_FEATURE_MARSH</ConceptType> 
			<RelatedConcept>CONCEPT_WORKERS_CLEARINGLAND</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_TERRAIN_FEATURE_NATURAL_WONDER</ConceptType> 
			<RelatedConcept>CONCEPT_TERRAIN_FEATURES</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_TERRAIN_FEATURE_NATURAL_WONDER</ConceptType> 
			<RelatedConcept>CONCEPT_TERRAIN_FEATURE_VALUES</RelatedConcept> 
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			<RelatedConcept>CONCEPT_HAPPINESS</RelatedConcept> 
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			<RelatedConcept>CONCEPT_FOG_OF_WAR_OBSCURING_TERRAIN</RelatedConcept> 
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		<Row> 
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		<Row> 
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		<Row> 
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			<RelatedConcept>CONCEPT_CITY_IMPROVINGLAND</RelatedConcept> 
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		<Row> 
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			<RelatedConcept>CONCEPT_WORKERS</RelatedConcept> 
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		<Row> 
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		<Row> 
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			<RelatedConcept>CONCEPT_DIPLOMACY_RESOURCES</RelatedConcept> 
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		<Row> 
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		<Row> 
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			<RelatedConcept>CONCEPT_CITY_STATE_INFLUENCE_LEVELS_ALLIES</RelatedConcept> 
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		<Row> 
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		<Row> 
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		<Row> 
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			<RelatedConcept>CONCEPT_FOOD_AND_CITY_GROWTH_BONUS</RelatedConcept> 
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		<Row> 
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		<Row> 
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			<RelatedConcept>CONCEPT_WORKERS_IMPROVEMENTS</RelatedConcept> 
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		<Row> 
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		<Row> 
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		<Row> 
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		<Row> 
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			<RelatedConcept>CONCEPT_CITIES</RelatedConcept> 
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		<Row> 
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		<Row> 
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		<Row> 
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		<Row> 
			<ConceptType>CONCEPT_WORKERS</ConceptType> 
			<RelatedConcept>CONCEPT_WORKERS_CLEARINGLAND</RelatedConcept> 
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		<Row> 
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			<RelatedConcept>CONCEPT_WORKERS_ROADS</RelatedConcept> 
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		<Row> 
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		<Row> 
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			<RelatedConcept>CONCEPT_WORKERS_PILLAGE</RelatedConcept> 
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		<Row> 
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		<Row> 
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			<RelatedConcept>CONCEPT_WORKERS_ACTION_PANEL</RelatedConcept> 
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		<Row> 
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		<Row> 
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		<Row> 
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		<Row> 
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			<RelatedConcept>CONCEPT_COMBAT_WHICH_UNITS_CAN_FIGHT</RelatedConcept> 
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		<Row> 
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		<Row> 
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			<RelatedConcept>CONCEPT_BARBARIANS_CAPTURING_CIVILIANS</RelatedConcept> 
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		<Row> 
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		<Row> 
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		<Row> 
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		<Row> 
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		<Row> 
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		<Row> 
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		<Row> 
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		<Row> 
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		<Row> 
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		<Row> 
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		<Row> 
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		<Row> 
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		<Row> 
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			<RelatedConcept>CONCEPT_UNITS_NAVAL_UNITS</RelatedConcept> 
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		<Row> 
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		<Row> 
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		<Row> 
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		<Row> 
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			<ConceptType>CONCEPT_FOOD_AND_CITY_GROWTH</ConceptType> 
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		<Row> 
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		<Row> 
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		<Row> 
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		<Row> 
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		<Row> 
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		<Row> 
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		</Row>
		<Row> 
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		<Row> 
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		<Row> 
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		</Row>
		<Row> 
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		</Row>
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		<Row> 
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		<Row> 
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		<Row> 
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		<Row> 
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		</Row>
		<Row> 
			<ConceptType>CONCEPT_FOG_OF_WAR</ConceptType> 
			<RelatedConcept>CONCEPT_MOVEMENT</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_FOG_OF_WAR</ConceptType> 
			<RelatedConcept>CONCEPT_ANCIENT_RUINS_BENEFITS_MAP</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_FOG_OF_WAR_THREE_STATES</ConceptType> 
			<RelatedConcept>CONCEPT_FOG_OF_WAR</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_FOG_OF_WAR_THREE_STATES</ConceptType> 
			<RelatedConcept>CONCEPT_FOG_OF_WAR_STATE_VISIBLE</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_FOG_OF_WAR_THREE_STATES</ConceptType> 
			<RelatedConcept>CONCEPT_FOG_OF_WAR_STATE_REVEALED</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_FOG_OF_WAR_THREE_STATES</ConceptType> 
			<RelatedConcept>CONCEPT_FOG_OF_WAR_STATE_FOG_OF_WAR</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_FOG_OF_WAR_STATE_VISIBLE</ConceptType> 
			<RelatedConcept>CONCEPT_FOG_OF_WAR</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_FOG_OF_WAR_STATE_VISIBLE</ConceptType> 
			<RelatedConcept>CONCEPT_FOG_OF_WAR_STATE_REVEALED</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_FOG_OF_WAR_STATE_VISIBLE</ConceptType> 
			<RelatedConcept>CONCEPT_FOG_OF_WAR_STATE_FOG_OF_WAR</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_FOG_OF_WAR_STATE_REVEALED</ConceptType> 
			<RelatedConcept>CONCEPT_FOG_OF_WAR</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_FOG_OF_WAR_STATE_REVEALED</ConceptType> 
			<RelatedConcept>CONCEPT_FOG_OF_WAR_STATE_VISIBLE</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_FOG_OF_WAR_STATE_REVEALED</ConceptType> 
			<RelatedConcept>CONCEPT_FOG_OF_WAR_STATE_FOG_OF_WAR</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_FOG_OF_WAR_STATE_FOG_OF_WAR</ConceptType> 
			<RelatedConcept>CONCEPT_FOG_OF_WAR</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_FOG_OF_WAR_STATE_FOG_OF_WAR</ConceptType> 
			<RelatedConcept>CONCEPT_FOG_OF_WAR_STATE_VISIBLE</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_FOG_OF_WAR_STATE_FOG_OF_WAR</ConceptType> 
			<RelatedConcept>CONCEPT_FOG_OF_WAR_STATE_REVEALED</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_FOG_OF_WAR_SEEN</ConceptType> 
			<RelatedConcept>CONCEPT_FOG_OF_WAR</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_FOG_OF_WAR_OBSCURING_TERRAIN</ConceptType> 
			<RelatedConcept>CONCEPT_FOG_OF_WAR</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_FOG_OF_WAR_OBSCURING_TERRAIN</ConceptType> 
			<RelatedConcept>CONCEPT_TERRAIN_HILLS</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_FOG_OF_WAR_OBSCURING_TERRAIN</ConceptType> 
			<RelatedConcept>CONCEPT_TERRAIN_MOUNTAINS</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_FOG_OF_WAR_OBSCURING_TERRAIN</ConceptType> 
			<RelatedConcept>CONCEPT_TERRAIN_FEATURE_FORESTS</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_FOG_OF_WAR_OBSCURING_TERRAIN</ConceptType> 
			<RelatedConcept>CONCEPT_TERRAIN_FEATURE_JUNGLE</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_FOG_OF_WAR_OBSCURING_TERRAIN</ConceptType> 
			<RelatedConcept>CONCEPT_TERRAIN_FEATURE_NATURAL_WONDER</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_FOG_OF_WAR_INDIRECT_FIRE</ConceptType> 
			<RelatedConcept>CONCEPT_FOG_OF_WAR</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_FOG_OF_WAR_INDIRECT_FIRE</ConceptType> 
			<RelatedConcept>CONCEPT_COMBAT_RANGED_COMBAT</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_FOG_OF_WAR_INDIRECT_FIRE</ConceptType> 
			<RelatedConcept>CONCEPT_COMBAT_RANGED_LINE_OF_SIGHT</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_SOCIAL_POLICY</ConceptType> 
			<RelatedConcept>CONCEPT_SOCIAL_POLICY_GAINING</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_SOCIAL_POLICY</ConceptType> 
			<RelatedConcept>CONCEPT_SOCIAL_POLICY_BRANCHES</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_SOCIAL_POLICY</ConceptType> 
			<RelatedConcept>CONCEPT_SOCIAL_POLICY_VICTORY</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_SOCIAL_POLICY_GAINING</ConceptType> 
			<RelatedConcept>CONCEPT_SOCIAL_POLICY</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_SOCIAL_POLICY_BRANCHES</ConceptType> 
			<RelatedConcept>CONCEPT_SOCIAL_POLICY</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_SOCIAL_POLICY_BRANCHES</ConceptType> 
			<RelatedConcept>CONCEPT_SOCIAL_POLICY_BRANCH_TRADITION</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_SOCIAL_POLICY_BRANCHES</ConceptType> 
			<RelatedConcept>CONCEPT_SOCIAL_POLICY_BRANCH_LIBERTY</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_SOCIAL_POLICY_BRANCHES</ConceptType> 
			<RelatedConcept>CONCEPT_SOCIAL_POLICY_BRANCH_HONOR</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_SOCIAL_POLICY_BRANCHES</ConceptType> 
			<RelatedConcept>CONCEPT_SOCIAL_POLICY_BRANCH_PIETY</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_SOCIAL_POLICY_BRANCHES</ConceptType> 
			<RelatedConcept>CONCEPT_SOCIAL_POLICY_BRANCH_PATRONAGE</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_SOCIAL_POLICY_BRANCHES</ConceptType> 
			<RelatedConcept>CONCEPT_SOCIAL_POLICY_BRANCH_COMMERCE</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_SOCIAL_POLICY_BRANCHES</ConceptType> 
			<RelatedConcept>CONCEPT_SOCIAL_POLICY_BRANCH_RATIONALISM</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_SOCIAL_POLICY_BRANCHES</ConceptType> 
			<RelatedConcept>CONCEPT_SOCIAL_POLICY_BRANCH_FREEDOM</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_SOCIAL_POLICY_BRANCHES</ConceptType> 
			<RelatedConcept>CONCEPT_SOCIAL_POLICY_BRANCH_ORDER</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_SOCIAL_POLICY_BRANCHES</ConceptType> 
			<RelatedConcept>CONCEPT_SOCIAL_POLICY_BRANCH_AUTOCRACY</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_SOCIAL_POLICY_BRANCH_TRADITION</ConceptType> 
			<RelatedConcept>CONCEPT_SOCIAL_POLICY_BRANCHES</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_SOCIAL_POLICY_BRANCH_LIBERTY</ConceptType> 
			<RelatedConcept>CONCEPT_SOCIAL_POLICY_BRANCHES</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_SOCIAL_POLICY_BRANCH_HONOR</ConceptType> 
			<RelatedConcept>CONCEPT_SOCIAL_POLICY_BRANCHES</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_SOCIAL_POLICY_BRANCH_PIETY</ConceptType> 
			<RelatedConcept>CONCEPT_SOCIAL_POLICY_BRANCHES</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_SOCIAL_POLICY_BRANCH_PATRONAGE</ConceptType> 
			<RelatedConcept>CONCEPT_SOCIAL_POLICY_BRANCHES</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_SOCIAL_POLICY_BRANCH_COMMERCE</ConceptType> 
			<RelatedConcept>CONCEPT_SOCIAL_POLICY_BRANCHES</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_SOCIAL_POLICY_BRANCH_RATIONALISM</ConceptType> 
			<RelatedConcept>CONCEPT_SOCIAL_POLICY_BRANCHES</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_SOCIAL_POLICY_BRANCH_FREEDOM</ConceptType> 
			<RelatedConcept>CONCEPT_SOCIAL_POLICY_BRANCHES</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_SOCIAL_POLICY_BRANCH_ORDER</ConceptType> 
			<RelatedConcept>CONCEPT_SOCIAL_POLICY_BRANCHES</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_SOCIAL_POLICY_BRANCH_AUTOCRACY</ConceptType> 
			<RelatedConcept>CONCEPT_SOCIAL_POLICY_BRANCHES</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_SOCIAL_POLICY_VICTORY</ConceptType> 
			<RelatedConcept>CONCEPT_SOCIAL_POLICY</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_SOCIAL_POLICY_VICTORY</ConceptType> 
			<RelatedConcept>CONCEPT_SOCIAL_POLICY_BRANCHES</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_GOLD</ConceptType> 
			<RelatedConcept>CONCEPT_GOLD_WHERE_TO_GET</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_GOLD</ConceptType> 
			<RelatedConcept>CONCEPT_GOLD_SPENDING</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_GOLD</ConceptType> 
			<RelatedConcept>CONCEPT_GOLD_CITY_CAPTURED_BY_BARBARIANS</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_GOLD</ConceptType> 
			<RelatedConcept>CONCEPT_GOLD_CITY_CAPTURED_BY_CIV</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_GOLD</ConceptType> 
			<RelatedConcept>CONCEPT_GOLD_RUNNING_DEFICIT</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_GOLD</ConceptType> 
			<RelatedConcept>CONCEPT_SPECIALISTS_AND_GREAT_PEOPLE_GREAT_PEOPLE_GREAT_MERCHANT</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_GOLD_WHERE_TO_GET</ConceptType> 
			<RelatedConcept>CONCEPT_GOLD</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_GOLD_WHERE_TO_GET</ConceptType> 
			<RelatedConcept>CONCEPT_GOLD_TERRAIN</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_GOLD_WHERE_TO_GET</ConceptType> 
			<RelatedConcept>CONCEPT_GOLD_RESOURCES</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_GOLD_WHERE_TO_GET</ConceptType> 
			<RelatedConcept>CONCEPT_GOLD_TRADING_POST</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_GOLD_WHERE_TO_GET</ConceptType> 
			<RelatedConcept>CONCEPT_GOLD_BUILDINGS</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_GOLD_WHERE_TO_GET</ConceptType> 
			<RelatedConcept>CONCEPT_GOLD_WONDERS</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_GOLD_WHERE_TO_GET</ConceptType> 
			<RelatedConcept>CONCEPT_GOLD_TRADE_ROUTES</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_GOLD_WHERE_TO_GET</ConceptType> 
			<RelatedConcept>CONCEPT_GOLD_BARBARIAN_CAMPS</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_GOLD_WHERE_TO_GET</ConceptType> 
			<RelatedConcept>CONCEPT_GOLD_ANCIENT_RUINS</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_GOLD_WHERE_TO_GET</ConceptType> 
			<RelatedConcept>CONCEPT_GOLD_CITY_STATES</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_GOLD_WHERE_TO_GET</ConceptType> 
			<RelatedConcept>CONCEPT_GOLD_PILLAGE_IMPROVEMENTS</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_GOLD_WHERE_TO_GET</ConceptType> 
			<RelatedConcept>CONCEPT_GOLD_CITY_CAPTURE</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_GOLD_WHERE_TO_GET</ConceptType> 
			<RelatedConcept>CONCEPT_GOLD_DIPLOMACY</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_GOLD_WHERE_TO_GET</ConceptType> 
			<RelatedConcept>CONCEPT_GOLD_TRADE_MISSION</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_GOLD_TERRAIN</ConceptType> 
			<RelatedConcept>CONCEPT_GOLD_WHERE_TO_GET</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_GOLD_TERRAIN</ConceptType> 
			<RelatedConcept>CONCEPT_TERRAIN_COAST</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_GOLD_TERRAIN</ConceptType> 
			<RelatedConcept>CONCEPT_TERRAIN_OCEANS</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_GOLD_TERRAIN</ConceptType> 
			<RelatedConcept>CONCEPT_TERRAIN_RIVERS</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_GOLD_TERRAIN</ConceptType> 
			<RelatedConcept>CONCEPT_TERRAIN_FEATURE_NATURAL_WONDER</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_GOLD_TERRAIN</ConceptType> 
			<RelatedConcept>CONCEPT_TERRAIN_FEATURE_OASIS</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_GOLD_RESOURCES</ConceptType> 
			<RelatedConcept>CONCEPT_GOLD_WHERE_TO_GET</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_GOLD_RESOURCES</ConceptType> 
			<RelatedConcept>CONCEPT_RESOURCES</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_GOLD_TRADING_POST</ConceptType> 
			<RelatedConcept>CONCEPT_GOLD_WHERE_TO_GET</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_GOLD_TRADING_POST</ConceptType> 
			<RelatedConcept>CONCEPT_WORKERS_IMPROVEMENTS</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_GOLD_BUILDINGS</ConceptType> 
			<RelatedConcept>CONCEPT_GOLD_WHERE_TO_GET</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_GOLD_BUILDINGS</ConceptType> 
			<RelatedConcept>CONCEPT_BUILDINGS</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_GOLD_WONDERS</ConceptType> 
			<RelatedConcept>CONCEPT_GOLD_WHERE_TO_GET</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_GOLD_WONDERS</ConceptType> 
			<RelatedConcept>CONCEPT_CITY_CONSTRUCTING_WONDERS</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_GOLD_TRADE_ROUTES</ConceptType> 
			<RelatedConcept>CONCEPT_GOLD_WHERE_TO_GET</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_GOLD_TRADE_ROUTES</ConceptType> 
			<RelatedConcept>CONCEPT_WORKERS_ROADS</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_GOLD_TRADE_ROUTES</ConceptType> 
			<RelatedConcept>CONCEPT_GOLD_TRADE_ROUTES_BLOCKADE</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_GOLD_TRADE_ROUTES_BLOCKADE</ConceptType> 
			<RelatedConcept>CONCEPT_GOLD_TRADE_ROUTES</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_GOLD_BARBARIAN_CAMPS</ConceptType> 
			<RelatedConcept>CONCEPT_GOLD_WHERE_TO_GET</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_GOLD_BARBARIAN_CAMPS</ConceptType> 
			<RelatedConcept>CONCEPT_BARBARIANS_ENCAMPMENTS</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_GOLD_ANCIENT_RUINS</ConceptType> 
			<RelatedConcept>CONCEPT_GOLD_WHERE_TO_GET</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_GOLD_ANCIENT_RUINS</ConceptType> 
			<RelatedConcept>CONCEPT_ANCIENT_RUINS</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_GOLD_CITY_STATES</ConceptType> 
			<RelatedConcept>CONCEPT_GOLD_WHERE_TO_GET</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_GOLD_PILLAGE_IMPROVEMENTS</ConceptType> 
			<RelatedConcept>CONCEPT_GOLD_WHERE_TO_GET</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_GOLD_PILLAGE_IMPROVEMENTS</ConceptType> 
			<RelatedConcept>CONCEPT_WORKERS_PILLAGE</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_GOLD_PILLAGE_IMPROVEMENTS</ConceptType> 
			<RelatedConcept>CONCEPT_WORKERS_REPAIR</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_GOLD_CITY_CAPTURE</ConceptType> 
			<RelatedConcept>CONCEPT_GOLD_WHERE_TO_GET</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_GOLD_CITY_CAPTURE</ConceptType> 
			<RelatedConcept>CONCEPT_CITY_CONQUERING</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_GOLD_DIPLOMACY</ConceptType> 
			<RelatedConcept>CONCEPT_GOLD_WHERE_TO_GET</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_GOLD_DIPLOMACY</ConceptType> 
			<RelatedConcept>CONCEPT_DIPLOMACY</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_GOLD_TRADE_MISSION</ConceptType> 
			<RelatedConcept>CONCEPT_GOLD_WHERE_TO_GET</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_GOLD_TRADE_MISSION</ConceptType> 
			<RelatedConcept>CONCEPT_SPECIALISTS_AND_GREAT_PEOPLE_GREAT_PEOPLE_GREAT_MERCHANT</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_GOLD_SPENDING</ConceptType> 
			<RelatedConcept>CONCEPT_GOLD</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_GOLD_SPENDING</ConceptType> 
			<RelatedConcept>CONCEPT_GOLD_UNIT_BUILDING_MAINTENANCE</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_GOLD_SPENDING</ConceptType> 
			<RelatedConcept>CONCEPT_GOLD_ROAD_MAINTENANCE</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_GOLD_SPENDING</ConceptType> 
			<RelatedConcept>CONCEPT_GOLD_PURCHASE_TILES</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_GOLD_SPENDING</ConceptType> 
			<RelatedConcept>CONCEPT_GOLD_PURCHASE_UNITS_BUILDINGS_WONDERS</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_GOLD_SPENDING</ConceptType> 
			<RelatedConcept>CONCEPT_GOLD_BUY_CITY_STATE_INFLUENCE</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_GOLD_SPENDING</ConceptType> 
			<RelatedConcept>CONCEPT_GOLD_UPGRADE_UNITS</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_GOLD_SPENDING</ConceptType> 
			<RelatedConcept>CONCEPT_GOLD_SPENDING_ON_DIPLOMACY</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_GOLD_UNIT_BUILDING_MAINTENANCE</ConceptType> 
			<RelatedConcept>CONCEPT_GOLD_SPENDING</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_GOLD_UNIT_BUILDING_MAINTENANCE</ConceptType> 
			<RelatedConcept>CONCEPT_UNITS</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_GOLD_UNIT_BUILDING_MAINTENANCE</ConceptType> 
			<RelatedConcept>CONCEPT_BUILDINGS</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_GOLD_ROAD_MAINTENANCE</ConceptType> 
			<RelatedConcept>CONCEPT_GOLD_SPENDING</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_GOLD_ROAD_MAINTENANCE</ConceptType> 
			<RelatedConcept>CONCEPT_WORKERS_ROADS</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_GOLD_PURCHASE_TILES</ConceptType> 
			<RelatedConcept>CONCEPT_GOLD_SPENDING</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_GOLD_PURCHASE_UNITS_BUILDINGS_WONDERS</ConceptType> 
			<RelatedConcept>CONCEPT_GOLD_SPENDING</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_GOLD_BUY_CITY_STATE_INFLUENCE</ConceptType> 
			<RelatedConcept>CONCEPT_GOLD_SPENDING</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_GOLD_BUY_CITY_STATE_INFLUENCE</ConceptType> 
			<RelatedConcept>CONCEPT_CITY_STATE</RelatedConcept> 
		</Row>
		<Row> 
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		<Row> 
			<ConceptType>CONCEPT_SPECIALISTS_AND_GREAT_PEOPLE_GREAT_PEOPLE_GREAT_GENERAL</ConceptType> 
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		<Row> 
			<ConceptType>CONCEPT_SPECIALISTS_AND_GREAT_PEOPLE_GREAT_PEOPLE_GREAT_GENERAL</ConceptType> 
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		<Row> 
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		<Row> 
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		<Row> 
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		<Row> 
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		<Row> 
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		<Row> 
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		<Row> 
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		<Row> 
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		<Row> 
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		<Row> 
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		<Row> 
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		<Row> 
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		<Row> 
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		<Row> 
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		<Row> 
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		<Row> 
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		<Row> 
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		<Row> 
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		<Row> 
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		<Row> 
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		<Row> 
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		<Row> 
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		<Row> 
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		<Row> 
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		<Row> 
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		<Row> 
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		<Row> 
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		<Row> 
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		<Row> 
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		<Row> 
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		<Row> 
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		<Row> 
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		<Row> 
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		<Row> 
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		<Row> 
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		<Row> 
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		<Row> 
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		<Row> 
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		<Row> 
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		<Row> 
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			<RelatedConcept>CONCEPT_MOVEMENT_COMBAT_ATTACK_ORDERS</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_MOVEMENT_COMBAT</ConceptType> 
			<RelatedConcept>CONCEPT_MOVEMENT_COMBAT_ZONES_OF_CONTROL</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_MOVEMENT_COMBAT_ATTACK_ORDERS</ConceptType> 
			<RelatedConcept>CONCEPT_MOVEMENT</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_MOVEMENT_COMBAT_ATTACK_ORDERS</ConceptType> 
			<RelatedConcept>CONCEPT_MOVEMENT_COMBAT</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_MOVEMENT_COMBAT_ZONES_OF_CONTROL</ConceptType> 
			<RelatedConcept>CONCEPT_MOVEMENT_COMBAT</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_MOVEMENT_NAVAL</ConceptType> 
			<RelatedConcept>CONCEPT_MOVEMENT</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_MOVEMENT_EMBARKING</ConceptType> 
			<RelatedConcept>CONCEPT_MOVEMENT</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_MOVEMENT_EMBARKING</ConceptType> 
			<RelatedConcept>CONCEPT_TECHNOLOGY</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_SCORE</ConceptType> 
			<RelatedConcept>CONCEPT_SCORE_ELIMINATION</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_SCORE</ConceptType> 
			<RelatedConcept>CONCEPT_SCORE_TIME_TO_VICTORY</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_SCORE</ConceptType> 
			<RelatedConcept>CONCEPT_SCORE_VICTORY_POINTS</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_SCORE</ConceptType> 
			<RelatedConcept>CONCEPT_SCORE_MAP_SIZE</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_SCORE</ConceptType> 
			<RelatedConcept>CONCEPT_SCORE_CURRENT_SCORE</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_SCORE</ConceptType> 
			<RelatedConcept>CONCEPT_VICTORY_END_OF_TIME</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_SCORE_ELIMINATION</ConceptType> 
			<RelatedConcept>CONCEPT_SCORE</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_SCORE_ELIMINATION</ConceptType> 
			<RelatedConcept>CONCEPT_VICTORY_DEFEAT_LOSING_LAST_CITY</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_SCORE_TIME_TO_VICTORY</ConceptType> 
			<RelatedConcept>CONCEPT_SCORE</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_SCORE_VICTORY_POINTS</ConceptType> 
			<RelatedConcept>CONCEPT_SCORE</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_SCORE_MAP_SIZE</ConceptType> 
			<RelatedConcept>CONCEPT_SCORE</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_SCORE_CURRENT_SCORE</ConceptType> 
			<RelatedConcept>CONCEPT_SCORE</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_AIR_POWER</ConceptType> 
			<RelatedConcept>CONCEPT_AIR_POWER_AIR_UNITS</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_AIR_POWER</ConceptType> 
			<RelatedConcept>CONCEPT_AIR_POWER_BASES</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_AIR_POWER_AIR_UNITS</ConceptType> 
			<RelatedConcept>CONCEPT_AIR_POWER</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_AIR_POWER_AIR_UNITS</ConceptType> 
			<RelatedConcept>CONCEPT_AIR_POWER_HELICOPTER_GUNSHIPS</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_AIR_POWER_AIR_UNITS</ConceptType> 
			<RelatedConcept>CONCEPT_UNITS_COMBAT_UNITS</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_AIR_POWER_AIR_UNITS</ConceptType> 
			<RelatedConcept>CONCEPT_AIR_POWER_BASES</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_AIR_POWER_AIR_UNITS</ConceptType> 
			<RelatedConcept>CONCEPT_AIR_POWER_BASES_NAVAL_UNIT</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_AIR_POWER_AIR_UNITS</ConceptType> 
			<RelatedConcept>CONCEPT_AIR_POWER_STACKING</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_AIR_POWER_AIR_UNITS</ConceptType> 
			<RelatedConcept>CONCEPT_AIR_POWER_RANGE</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_AIR_POWER_AIR_UNITS</ConceptType> 
			<RelatedConcept>CONCEPT_AIR_POWER_RECON</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_AIR_POWER_AIR_UNITS</ConceptType> 
			<RelatedConcept>CONCEPT_AIR_POWER_MISSIONS</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_AIR_POWER_AIR_UNITS</ConceptType> 
			<RelatedConcept>CONCEPT_AIR_POWER_REBASE</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_AIR_POWER_AIR_UNITS</ConceptType> 
			<RelatedConcept>CONCEPT_AIR_POWER_AIR_STRIKE</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_AIR_POWER_AIR_UNITS</ConceptType> 
			<RelatedConcept>CONCEPT_AIR_POWER_AIR_SWEEP</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_AIR_POWER_AIR_UNITS</ConceptType> 
			<RelatedConcept>CONCEPT_AIR_POWER_INTERCEPTION</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_AIR_POWER_AIR_UNITS</ConceptType> 
			<RelatedConcept>CONCEPT_AIR_POWER_MISSILES_RULES</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_AIR_POWER_AIR_UNITS</ConceptType> 
			<RelatedConcept>CONCEPT_AIR_POWER_ATOMIC_BOMBS_RULES</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_AIR_POWER_AIR_UNITS</ConceptType> 
			<RelatedConcept>CONCEPT_AIR_POWER_NUCLEAR_MISSILES_RULES</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_AIR_POWER_HELICOPTER_GUNSHIPS</ConceptType> 
			<RelatedConcept>CONCEPT_AIR_POWER_AIR_UNITS</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_AIR_POWER_HELICOPTER_GUNSHIPS</ConceptType> 
			<RelatedConcept>CONCEPT_AIR_POWER_HELICOPTER_GUNSHIPS_MOVEMENT</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_AIR_POWER_HELICOPTER_GUNSHIPS</ConceptType> 
			<RelatedConcept>CONCEPT_AIR_POWER_HELICOPTER_GUNSHIPS_ANTI_TANK</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_AIR_POWER_HELICOPTER_GUNSHIPS_MOVEMENT</ConceptType> 
			<RelatedConcept>CONCEPT_AIR_POWER_HELICOPTER_GUNSHIPS</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_AIR_POWER_HELICOPTER_GUNSHIPS_ANTI_TANK</ConceptType> 
			<RelatedConcept>CONCEPT_AIR_POWER_HELICOPTER_GUNSHIPS</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_AIR_POWER_BASES</ConceptType> 
			<RelatedConcept>CONCEPT_AIR_POWER</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_AIR_POWER_BASES</ConceptType> 
			<RelatedConcept>CONCEPT_AIR_POWER_AIR_UNITS</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_AIR_POWER_BASES</ConceptType> 
			<RelatedConcept>CONCEPT_AIR_POWER_BASES_LOCATION</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_AIR_POWER_BASES</ConceptType> 
			<RelatedConcept>CONCEPT_AIR_POWER_BASES_FIGHTERS</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_AIR_POWER_BASES</ConceptType> 
			<RelatedConcept>CONCEPT_AIR_POWER_BASES_BOMBERS</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_AIR_POWER_BASES</ConceptType> 
			<RelatedConcept>CONCEPT_AIR_POWER_BASES_STEALTH</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_AIR_POWER_BASES</ConceptType> 
			<RelatedConcept>CONCEPT_AIR_POWER_BASES_ATOMIC</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_AIR_POWER_BASES</ConceptType> 
			<RelatedConcept>CONCEPT_AIR_POWER_BASES_MISSILES</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_AIR_POWER_BASES</ConceptType> 
			<RelatedConcept>CONCEPT_AIR_POWER_BASES_NAVAL_UNIT</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_AIR_POWER_BASES_LOCATION</ConceptType> 
			<RelatedConcept>CONCEPT_AIR_POWER_BASES</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_AIR_POWER_BASES_FIGHTERS</ConceptType> 
			<RelatedConcept>CONCEPT_AIR_POWER_BASES</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_AIR_POWER_BASES_BOMBERS</ConceptType> 
			<RelatedConcept>CONCEPT_AIR_POWER_BASES</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_AIR_POWER_BASES_STEALTH</ConceptType> 
			<RelatedConcept>CONCEPT_AIR_POWER_BASES</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_AIR_POWER_BASES_ATOMIC</ConceptType> 
			<RelatedConcept>CONCEPT_AIR_POWER_BASES</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_AIR_POWER_BASES_MISSILES</ConceptType> 
			<RelatedConcept>CONCEPT_AIR_POWER_BASES</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_AIR_POWER_BASES_NAVAL_UNIT</ConceptType> 
			<RelatedConcept>CONCEPT_AIR_POWER_BASES</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_AIR_POWER_BASES_NAVAL_UNIT</ConceptType> 
			<RelatedConcept>CONCEPT_AIR_POWER_BASES_NAVAL_UNIT_CARRIER</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_AIR_POWER_BASES_NAVAL_UNIT</ConceptType> 
			<RelatedConcept>CONCEPT_AIR_POWER_BASES_NAVAL_UNIT_MISSLE_CRUISER</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_AIR_POWER_BASES_NAVAL_UNIT</ConceptType> 
			<RelatedConcept>CONCEPT_AIR_POWER_BASES_NAVAL_UNIT_NUCLEAR_SUBMARINE</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_AIR_POWER_BASES_NAVAL_UNIT_CARRIER</ConceptType> 
			<RelatedConcept>CONCEPT_AIR_POWER_BASES_NAVAL_UNIT</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_AIR_POWER_BASES_NAVAL_UNIT_MISSLE_CRUISER</ConceptType> 
			<RelatedConcept>CONCEPT_AIR_POWER_BASES_NAVAL_UNIT</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_AIR_POWER_BASES_NAVAL_UNIT_NUCLEAR_SUBMARINE</ConceptType> 
			<RelatedConcept>CONCEPT_AIR_POWER_BASES_NAVAL_UNIT</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_AIR_POWER_STACKING</ConceptType> 
			<RelatedConcept>CONCEPT_AIR_POWER_AIR_UNITS</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_AIR_POWER_RANGE</ConceptType> 
			<RelatedConcept>CONCEPT_AIR_POWER_AIR_UNITS</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_AIR_POWER_RECON</ConceptType> 
			<RelatedConcept>CONCEPT_AIR_POWER_AIR_UNITS</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_AIR_POWER_MISSIONS</ConceptType> 
			<RelatedConcept>CONCEPT_AIR_POWER_AIR_UNITS</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_AIR_POWER_REBASE</ConceptType> 
			<RelatedConcept>CONCEPT_AIR_POWER_AIR_UNITS</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_AIR_POWER_REBASE</ConceptType> 
			<RelatedConcept>CONCEPT_AIR_POWER_BASES</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_AIR_POWER_AIR_STRIKE</ConceptType> 
			<RelatedConcept>CONCEPT_AIR_POWER_AIR_UNITS</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_AIR_POWER_AIR_STRIKE</ConceptType> 
			<RelatedConcept>CONCEPT_AIR_POWER_AIR_STRIKE_RULES</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_AIR_POWER_AIR_SWEEP</ConceptType> 
			<RelatedConcept>CONCEPT_AIR_POWER_AIR_UNITS</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_AIR_POWER_AIR_SWEEP</ConceptType> 
			<RelatedConcept>CONCEPT_AIR_POWER_AIR_SWEEPS_RULES</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_AIR_POWER_INTERCEPTION</ConceptType> 
			<RelatedConcept>CONCEPT_AIR_POWER_AIR_UNITS</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_AIR_POWER_INTERCEPTION</ConceptType> 
			<RelatedConcept>CONCEPT_AIR_POWER_INTERCEPTION_RULES</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_AIR_POWER_AIR_STRIKE_RULES</ConceptType> 
			<RelatedConcept>CONCEPT_AIR_POWER_AIR_UNITS</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_AIR_POWER_AIR_STRIKE_RULES</ConceptType> 
			<RelatedConcept>CONCEPT_AIR_POWER_AIR_STRIKE</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_AIR_POWER_INTERCEPTION_RULES</ConceptType> 
			<RelatedConcept>CONCEPT_AIR_POWER_AIR_UNITS</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_AIR_POWER_INTERCEPTION_RULES</ConceptType> 
			<RelatedConcept>CONCEPT_AIR_POWER_AIR_SWEEP</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_AIR_POWER_AIR_SWEEPS_RULES</ConceptType> 
			<RelatedConcept>CONCEPT_AIR_POWER_AIR_UNITS</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_AIR_POWER_AIR_SWEEPS_RULES</ConceptType> 
			<RelatedConcept>CONCEPT_AIR_POWER_AIR_SWEEP</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_AIR_POWER_MISSILES_RULES</ConceptType> 
			<RelatedConcept>CONCEPT_AIR_POWER_AIR_UNITS</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_AIR_POWER_ATOMIC_BOMBS_RULES</ConceptType> 
			<RelatedConcept>CONCEPT_AIR_POWER_AIR_UNITS</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_AIR_POWER_NUCLEAR_MISSILES_RULES</ConceptType> 
			<RelatedConcept>CONCEPT_AIR_POWER_AIR_UNITS</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_BUILDINGS</ConceptType> 
			<RelatedConcept>CONCEPT_BUILDINGS_CONSTRUCTION</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_BUILDINGS</ConceptType> 
			<RelatedConcept>CONCEPT_BUILDINGS_PURCHASING</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_BUILDINGS</ConceptType> 
			<RelatedConcept>CONCEPT_BUILDINGS_PREREQUISITES</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_BUILDINGS</ConceptType> 
			<RelatedConcept>CONCEPT_BUILDINGS_SPECIALISTS</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_BUILDINGS</ConceptType> 
			<RelatedConcept>CONCEPT_BUILDINGS_MAINTENANCE</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_BUILDINGS</ConceptType> 
			<RelatedConcept>CONCEPT_BUILDINGS_PALACE</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_BUILDINGS</ConceptType> 
			<RelatedConcept>CONCEPT_BUILDINGS_CAPTURED_CITIES</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_BUILDINGS</ConceptType> 
			<RelatedConcept>CONCEPT_CITIES</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_BUILDINGS_CONSTRUCTION</ConceptType> 
			<RelatedConcept>CONCEPT_BUILDINGS</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_BUILDINGS_CONSTRUCTION</ConceptType> 
			<RelatedConcept>CONCEPT_CITY_CONSTRUCTING_BUILDINGS</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_BUILDINGS_CONSTRUCTION</ConceptType> 
			<RelatedConcept>CONCEPT_CITY_CONSTRUCTING_WONDERS</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_BUILDINGS_PURCHASING</ConceptType> 
			<RelatedConcept>CONCEPT_BUILDINGS</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_BUILDINGS_PURCHASING</ConceptType> 
			<RelatedConcept>CONCEPT_GOLD_PURCHASE_UNITS_BUILDINGS_WONDERS</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_BUILDINGS_PREREQUISITES</ConceptType> 
			<RelatedConcept>CONCEPT_BUILDINGS</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_BUILDINGS_PREREQUISITES</ConceptType> 
			<RelatedConcept>CONCEPT_TECHNOLOGY</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_BUILDINGS_SPECIALISTS</ConceptType> 
			<RelatedConcept>CONCEPT_BUILDINGS</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_BUILDINGS_SPECIALISTS</ConceptType> 
			<RelatedConcept>CONCEPT_SPECIALISTS_AND_GREAT_PEOPLE_SPECIALISTS</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_BUILDINGS_MAINTENANCE</ConceptType> 
			<RelatedConcept>CONCEPT_BUILDINGS</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_BUILDINGS_MAINTENANCE</ConceptType> 
			<RelatedConcept>CONCEPT_GOLD_UNIT_BUILDING_MAINTENANCE</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_BUILDINGS_PALACE</ConceptType> 
			<RelatedConcept>CONCEPT_BUILDINGS</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_BUILDINGS_PALACE</ConceptType> 
			<RelatedConcept>CONCEPT_VICTORY_VICTORY_DOMINATION</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_BUILDINGS_PALACE</ConceptType> 
			<RelatedConcept>CONCEPT_VICTORY_CAPITAL_AND_ORIGINAL_CAPITAL</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_BUILDINGS_CAPTURED_CITIES</ConceptType> 
			<RelatedConcept>CONCEPT_BUILDINGS</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_BUILDINGS_CAPTURED_CITIES</ConceptType> 
			<RelatedConcept>CONCEPT_VICTORY_CAPITAL_AND_ORIGINAL_CAPITAL</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_BUILDINGS_CAPTURED_CITIES</ConceptType> 
			<RelatedConcept>CONCEPT_CITY_CONQUERING</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_BUILDINGS_CAPTURED_CITIES</ConceptType> 
			<RelatedConcept>CONCEPT_CITY_ANNEX</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_BARBARIANS_AND_ANCIENT_RUINS</ConceptType> 
			<RelatedConcept>CONCEPT_ANCIENT_RUINS</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_BARBARIANS_AND_ANCIENT_RUINS</ConceptType> 
			<RelatedConcept>CONCEPT_BARBARIANS</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_ANCIENT_RUINS</ConceptType> 
			<RelatedConcept>CONCEPT_BARBARIANS_AND_ANCIENT_RUINS</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_ANCIENT_RUINS</ConceptType> 
			<RelatedConcept>CONCEPT_ANCIENT_RUINS_BENEFITS</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_ANCIENT_RUINS_BENEFITS</ConceptType> 
			<RelatedConcept>CONCEPT_ANCIENT_RUINS_BENEFITS_FREE_TECHNOLOGY</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_ANCIENT_RUINS_BENEFITS</ConceptType> 
			<RelatedConcept>CONCEPT_ANCIENT_RUINS_BENEFITS_MAP</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_ANCIENT_RUINS_BENEFITS</ConceptType> 
			<RelatedConcept>CONCEPT_ANCIENT_RUINS_BENEFITS_WEAPONS</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_ANCIENT_RUINS_BENEFITS</ConceptType> 
			<RelatedConcept>CONCEPT_ANCIENT_RUINS_BENEFITS_SURVIVORS</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_ANCIENT_RUINS_BENEFITS</ConceptType> 
			<RelatedConcept>CONCEPT_ANCIENT_RUINS_BENEFITS_TREASURE</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_ANCIENT_RUINS_BENEFITS</ConceptType> 
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		<Row> 
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		<Row> 
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		<Row> 
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		<Row> 
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		<Row> 
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			<RelatedConcept>CONCEPT_WORKERS</RelatedConcept> 
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		<Row> 
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			<RelatedConcept>CONCEPT_SPECIALISTS_AND_GREAT_PEOPLE_GREAT_PEOPLE</RelatedConcept> 
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		<Row> 
			<ConceptType>CONCEPT_BARBARIANS_EXPERIENCE_POINT_LIMITS</ConceptType> 
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		<Row> 
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		<Row> 
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		<Row> 
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		<Row> 
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		<Row> 
			<ConceptType>CONCEPT_UNITS</ConceptType> 
			<RelatedConcept>CONCEPT_UNITS_MOVEMENT</RelatedConcept> 
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		<Row> 
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		<Row> 
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		<Row> 
			<ConceptType>CONCEPT_UNITS</ConceptType> 
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		<Row> 
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		<Row> 
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		<Row> 
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		<Row> 
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			<RelatedConcept>CONCEPT_UNITS_MOVEMENT_SPEED</RelatedConcept> 
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		<Row> 
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		<Row> 
			<ConceptType>CONCEPT_UNITS_CHARACTERISTICS</ConceptType> 
			<RelatedConcept>CONCEPT_UNITS_SPECIAL_ABILITIES</RelatedConcept> 
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		<Row> 
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			<RelatedConcept>CONCEPT_COMBAT_UNIT_STATS</RelatedConcept> 
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		<Row> 
			<ConceptType>CONCEPT_UNITS_MOVEMENT_SPEED</ConceptType> 
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		<Row> 
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		<Row> 
			<ConceptType>CONCEPT_UNITS_COMBAT_STRENGTH</ConceptType> 
			<RelatedConcept>CONCEPT_UNITS_CHARACTERISTICS</RelatedConcept> 
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		<Row> 
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			<RelatedConcept>CONCEPT_UNITS_CHARACTERISTICS</RelatedConcept> 
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		<Row> 
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			<RelatedConcept>CONCEPT_WORKERS</RelatedConcept> 
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		<Row> 
			<ConceptType>CONCEPT_UNITS_SPECIAL_ABILITIES</ConceptType> 
			<RelatedConcept>CONCEPT_SPECIALISTS_AND_GREAT_PEOPLE_GREAT_PEOPLE_ABILITIES</RelatedConcept> 
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		<Row> 
			<ConceptType>CONCEPT_UNITS_NATIONAL_UNITS</ConceptType> 
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		<Row> 
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		<Row> 
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		<Row> 
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		<Row> 
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		<Row> 
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		<Row> 
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		<Row> 
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		<Row> 
			<ConceptType>CONCEPT_UNITS_NON_COMBAT_UNITS</ConceptType> 
			<RelatedConcept>CONCEPT_WORKERS_WORKBOATS</RelatedConcept> 
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		<Row> 
			<ConceptType>CONCEPT_UNITS_NON_COMBAT_UNITS</ConceptType> 
			<RelatedConcept>CONCEPT_SPECIALISTS_AND_GREAT_PEOPLE_GREAT_PEOPLE_ABILITIES</RelatedConcept> 
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		<Row> 
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		<Row> 
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			<RelatedConcept>CONCEPT_COMBAT_MELEE_COMBAT</RelatedConcept> 
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		<Row> 
			<ConceptType>CONCEPT_UNITS_COMBAT_UNITS</ConceptType> 
			<RelatedConcept>CONCEPT_COMBAT_RANGED_COMBAT</RelatedConcept> 
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		<Row> 
			<ConceptType>CONCEPT_UNITS_COMBAT_UNITS</ConceptType> 
			<RelatedConcept>CONCEPT_UNITS_NAVAL_UNITS</RelatedConcept> 
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		<Row> 
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			<RelatedConcept>CONCEPT_UNITS_AIR_UNITS</RelatedConcept> 
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		<Row> 
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		<Row> 
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		<Row> 
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		<Row> 
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		<Row> 
			<ConceptType>CONCEPT_CITY_STATE_TYPES</ConceptType> 
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		<Row> 
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		<Row> 
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		<Row> 
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		<Row> 
			<ConceptType>CONCEPT_CITY_STATE_RELIGIOUS</ConceptType> 
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		<Row> 
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		<Row> 
			<ConceptType>CONCEPT_ESPIONAGE_SPIES</ConceptType> 
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		<Row> 
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		<Row> 
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			<RelatedConcept>CONCEPT_ESPIONAGE_STEALING_TECHS</RelatedConcept> 
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		<Row> 
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			<RelatedConcept>CONCEPT_ESPIONAGE_RIG_ELECTION</RelatedConcept> 
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		<Row> 
			<ConceptType>CONCEPT_ESPIONAGE_SPIES</ConceptType> 
			<RelatedConcept>CONCEPT_ESPIONAGE_SURVEILLANCE</RelatedConcept> 
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		<Row> 
			<ConceptType>CONCEPT_ESPIONAGE_SPIES</ConceptType> 
			<RelatedConcept>CONCEPT_ESPIONAGE_COUNTER_INTEL</RelatedConcept> 
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		<Row> 
			<ConceptType>CONCEPT_ESPIONAGE_MOVING_SPIES</ConceptType> 
			<RelatedConcept>CONCEPT_ESPIONAGE_STEALING_TECHS</RelatedConcept> 
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		<Row> 
			<ConceptType>CONCEPT_ESPIONAGE_MOVING_SPIES</ConceptType> 
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		<Row> 
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			<RelatedConcept>CONCEPT_ESPIONAGE_COUNTER_INTEL</RelatedConcept> 
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		<Row> 
			<ConceptType>CONCEPT_ESPIONAGE_COUNTER_INTEL</ConceptType> 
			<RelatedConcept>CONCEPT_ESPIONAGE_POLICE_STATION</RelatedConcept> 
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		<Row> 
			<ConceptType>CONCEPT_ESPIONAGE_COUNTER_INTEL</ConceptType> 
			<RelatedConcept>CONCEPT_ESPIONAGE_NATIONAL_INTELLIGENCE</RelatedConcept> 
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		<Row> 
			<ConceptType>CONCEPT_ESPIONAGE_COUNTER_INTEL</ConceptType> 
			<RelatedConcept>CONCEPT_ESPIONAGE_GREAT_FIREWALL</RelatedConcept> 
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		<Row> 
			<ConceptType>CONCEPT_ESPIONAGE_COUNTER_INTEL</ConceptType> 
			<RelatedConcept>CONCEPT_ESPIONAGE_GETTING_CAUGHT</RelatedConcept> 
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		<Row> 
			<ConceptType>CONCEPT_ESPIONAGE_STEALING_TECHS</ConceptType> 
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		<Row> 
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		<Row> 
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		<Row> 
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		<Row> 
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		<Row> 
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		<Row> 
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		<Row> 
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		<Row> 
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		<Row> 
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		<Row> 
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		<Row> 
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		<Row> 
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		<Row> 
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		<Row> 
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		<Row> 
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		<Row> 
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		<Row> 
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		<Row> 
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		<Row> 
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		<Row> 
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		<Row> 
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		<Row> 
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		</Row>
		<Row> 
			<ConceptType>CONCEPT_RELIGION_ENHANCING_RELIGION</ConceptType> 
			<RelatedConcept>CONCEPT_GREAT_PROPHET</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_RELIGION_ENHANCING_RELIGION</ConceptType> 
			<RelatedConcept>CONCEPT_RELIGION_FOLLOWER</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_RELIGION_ENHANCING_RELIGION</ConceptType> 
			<RelatedConcept>CONCEPT_RELIGION_ENHANCER</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_RELIGION_SPREADING_RELIGION</ConceptType> 
			<RelatedConcept>CONCEPT_RELIGION_UNITS</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_RELIGION_SPREADING_RELIGION</ConceptType> 
			<RelatedConcept>CONCEPT_RELIGION_DEFENDING</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_RELIGION_SPREADING_RELIGION</ConceptType> 
			<RelatedConcept>CONCEPT_RELIGION_MAJORITY</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_RELIGION_SPREADING_RELIGION</ConceptType> 
			<RelatedConcept>CONCEPT_RELIGION_ENHANCER</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_RELIGION_BUILDINGS</ConceptType> 
			<RelatedConcept>CONCEPT_RELIGION_MAJORITY</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_RELIGION_BUILDINGS</ConceptType> 
			<RelatedConcept>CONCEPT_RELIGION_FAITH_SPENDING</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_RELIGION_UNITS</ConceptType> 
			<RelatedConcept>CONCEPT_RELIGION_MAJORITY</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_RELIGION_UNITS</ConceptType> 
			<RelatedConcept>CONCEPT_RELIGION_DEFENDING</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_RELIGION_UNITS</ConceptType> 
			<RelatedConcept>CONCEPT_RELIGION_FAITH_SPENDING</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_RELIGION_MAJORITY</ConceptType> 
			<RelatedConcept>CONCEPT_RELIGION_UNITS</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_RELIGION_MAJORITY</ConceptType> 
			<RelatedConcept>CONCEPT_RELIGION_SPREADING_RELIGION</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_RELIGION_DEFENDING</ConceptType> 
			<RelatedConcept>CONCEPT_RELIGION_UNITS</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_RELIGION_DEFENDING</ConceptType> 
			<RelatedConcept>CONCEPT_RELIGION_SPREADING_RELIGION</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_GREAT_PROPHET</ConceptType> 
			<RelatedConcept>CONCEPT_GREAT_PROPHET_ABILITY</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_GREAT_PROPHET</ConceptType> 
			<RelatedConcept>CONCEPT_GREAT_PROPHET_IMPROVEMENT</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_GREAT_PROPHET</ConceptType> 
			<RelatedConcept>CONCEPT_RELIGION_FOUNDING_RELIGION</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_GREAT_PROPHET_IMPROVEMENT</ConceptType> 
			<RelatedConcept>CONCEPT_GREAT_PROPHET</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_GREAT_PROPHET_IMPROVEMENT</ConceptType> 
			<RelatedConcept>CONCEPT_RELIGION_FAITH_EARNING</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_GREAT_PROPHET_ABILITY</ConceptType> 
			<RelatedConcept>CONCEPT_GREAT_PROPHET</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_SPECIALISTS_AND_GREAT_PEOPLE_GREAT_PEOPLE</ConceptType> 
			<RelatedConcept>CONCEPT_GREAT_ADMIRAL</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_SPECIALISTS_AND_GREAT_PEOPLE_GREAT_PEOPLE</ConceptType> 
			<RelatedConcept>CONCEPT_GREAT_PROPHET</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_GREAT_ADMIRAL</ConceptType> 
			<RelatedConcept>CONCEPT_SPECIALISTS_AND_GREAT_PEOPLE_GREAT_PEOPLE</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_SOCIAL_POLICY_BRANCHES</ConceptType> 
			<RelatedConcept>CONCEPT_SOCIAL_POLICY_BRANCH_AESTHETICS</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_SOCIAL_POLICY_BRANCHES</ConceptType> 
			<RelatedConcept>CONCEPT_SOCIAL_POLICY_BRANCH_EXPLORATION</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_SOCIAL_POLICY_BRANCH_AESTHETICS</ConceptType> 
			<RelatedConcept>CONCEPT_SOCIAL_POLICY_BRANCHES</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_SOCIAL_POLICY_BRANCH_EXPLORATION</ConceptType> 
			<RelatedConcept>CONCEPT_SOCIAL_POLICY_BRANCHES</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_TRADE_ROUTES</ConceptType> 
			<RelatedConcept>CONCEPT_TRADE_CARAVAN</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_TRADE_ROUTES</ConceptType> 
			<RelatedConcept>CONCEPT_TRADE_CARGO</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_TRADE_ROUTES</ConceptType> 
			<RelatedConcept>CONCEPT_TRADE_EXTENDING</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_TRADE_ROUTES</ConceptType> 
			<RelatedConcept>CONCEPT_TRADE_BOOST</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_TRADE_ROUTES</ConceptType> 
			<RelatedConcept>CONCEPT_TRADE_WAR</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_TRADE_WAR</ConceptType> 
			<RelatedConcept>CONCEPT_TRADE_ROUTES</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_TRADE_WAR</ConceptType> 
			<RelatedConcept>CONCEPT_TRADE_CARAVAN</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_TRADE_WAR</ConceptType> 
			<RelatedConcept>CONCEPT_TRADE_CARGO</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_TRADE_ROUTES</ConceptType> 
			<RelatedConcept>CONCEPT_TRADE_PILLAGE</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_TRADE_PILLAGE</ConceptType> 
			<RelatedConcept>CONCEPT_TRADE_ROUTES</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_TRADE_PILLAGE</ConceptType> 
			<RelatedConcept>CONCEPT_TRADE_CARAVAN</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_TRADE_PILLAGE</ConceptType> 
			<RelatedConcept>CONCEPT_TRADE_CARGO</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_TRADE_CARAVAN</ConceptType> 
			<RelatedConcept>CONCEPT_TRADE_EXTENDING</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_TRADE_CARAVAN</ConceptType> 
			<RelatedConcept>CONCEPT_TRADE_BOOST</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_TRADE_CARAVAN</ConceptType> 
			<RelatedConcept>CONCEPT_TRADE_RELIGION</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_TRADE_CARAVAN</ConceptType> 
			<RelatedConcept>CONCEPT_TRADE_SCIENCE</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_TRADE_CARGO</ConceptType> 
			<RelatedConcept>CONCEPT_TRADE_EXTENDING</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_TRADE_EXTENDING</ConceptType> 
			<RelatedConcept>CONCEPT_TRADE_ROUTES</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_TRADE_EXTENDING</ConceptType> 
			<RelatedConcept>CONCEPT_TRADE_CARAVAN</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_TRADE_EXTENDING</ConceptType> 
			<RelatedConcept>CONCEPT_TRADE_CARGO</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_TRADE_CARGO</ConceptType> 
			<RelatedConcept>CONCEPT_TRADE_BOOST</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_TRADE_BOOST</ConceptType> 
			<RelatedConcept>CONCEPT_TRADE_ROUTES</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_TRADE_BOOST</ConceptType> 
			<RelatedConcept>CONCEPT_TRADE_CARAVAN</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_TRADE_BOOST</ConceptType> 
			<RelatedConcept>CONCEPT_TRADE_CARGO</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_TRADE_CARGO</ConceptType> 
			<RelatedConcept>CONCEPT_TRADE_RELIGION</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_TRADE_CARGO</ConceptType> 
			<RelatedConcept>CONCEPT_TRADE_SCIENCE</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_TRADE_RELIGION</ConceptType> 
			<RelatedConcept>CONCEPT_TRADE_ROUTES</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_TRADE_RELIGION</ConceptType> 
			<RelatedConcept>CONCEPT_TRADE_CARAVAN</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_TRADE_RELIGION</ConceptType> 
			<RelatedConcept>CONCEPT_TRADE_CARGO</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_TRADE_SCIENCE</ConceptType> 
			<RelatedConcept>CONCEPT_TRADE_ROUTES</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_TRADE_SCIENCE</ConceptType> 
			<RelatedConcept>CONCEPT_TRADE_CARAVAN</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_TRADE_SCIENCE</ConceptType> 
			<RelatedConcept>CONCEPT_TRADE_CARGO</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_CULTURE_GREAT_WORKS</ConceptType> 
			<RelatedConcept>CONCEPT_CULTURE_GREAT_WORK_WRITING</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_CULTURE_GREAT_WORKS</ConceptType> 
			<RelatedConcept>CONCEPT_CULTURE_GREAT_WORK_ART</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_CULTURE_GREAT_WORKS</ConceptType> 
			<RelatedConcept>CONCEPT_CULTURE_GREAT_WORK_MUSIC</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_CULTURE_GREAT_WORKS</ConceptType> 
			<RelatedConcept>CONCEPT_CULTURE_TOURISM</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_CULTURE_GREAT_WORKS</ConceptType> 
			<RelatedConcept>CONCEPT_CULTURE_TOURISM_AND_CULTURE</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_CULTURE_TOURISM</ConceptType> 
			<RelatedConcept>CONCEPT_CULTURE_GREAT_WORKS</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_CULTURE_TOURISM</ConceptType> 
			<RelatedConcept>CONCEPT_CULTURE_TOURISM_AND_CULTURE</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_CULTURE_TOURISM_AND_CULTURE</ConceptType> 
			<RelatedConcept>CONCEPT_CULTURE_TOURISM</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_CULTURE_TOURISM_AND_CULTURE</ConceptType> 
			<RelatedConcept>CONCEPT_CULTURE_GREAT_WORKS</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_CULTURE_GREAT_WORK_WRITING</ConceptType> 
			<RelatedConcept>CONCEPT_CULTURE_GREAT_WORKS</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_CULTURE_GREAT_WORK_WRITING</ConceptType> 
			<RelatedConcept>CONCEPT_CULTURE_TOURISM</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_CULTURE_GREAT_WORK_WRITING</ConceptType> 
			<RelatedConcept>CONCEPT_CULTURE_TOURISM_AND_CULTURE</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_CULTURE_GREAT_WORK_ART</ConceptType> 
			<RelatedConcept>CONCEPT_CULTURE_GREAT_WORKS</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_CULTURE_GREAT_WORK_ART</ConceptType> 
			<RelatedConcept>CONCEPT_CULTURE_TOURISM</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_CULTURE_GREAT_WORK_ART</ConceptType> 
			<RelatedConcept>CONCEPT_CULTURE_TOURISM_AND_CULTURE</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_CULTURE_GREAT_WORK_MUSIC</ConceptType> 
			<RelatedConcept>CONCEPT_CULTURE_GREAT_WORKS</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_CULTURE_GREAT_WORK_MUSIC</ConceptType> 
			<RelatedConcept>CONCEPT_CULTURE_TOURISM</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_CULTURE_GREAT_WORK_MUSIC</ConceptType> 
			<RelatedConcept>CONCEPT_CULTURE_TOURISM_AND_CULTURE</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_SPECIALISTS_AND_GREAT_PEOPLE_GREAT_PEOPLE_CONCERT_TOUR</ConceptType> 
			<RelatedConcept>CONCEPT_SPECIALISTS_AND_GREAT_PEOPLE_GREAT_PEOPLE_GREAT_MUSICIAN</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_SPECIALISTS_AND_GREAT_PEOPLE_GREAT_PEOPLE_TREATISE</ConceptType> 
			<RelatedConcept>CONCEPT_SPECIALISTS_AND_GREAT_PEOPLE_GREAT_PEOPLE_GREAT_WRITER</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_SPECIALISTS_AND_GREAT_PEOPLE_GREAT_PEOPLE_GREAT_MUSICIAN</ConceptType> 
			<RelatedConcept>CONCEPT_CULTURE_GREAT_WORK_MUSIC</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_SPECIALISTS_AND_GREAT_PEOPLE_GREAT_PEOPLE_GREAT_MUSICIAN</ConceptType> 
			<RelatedConcept>CONCEPT_SPECIALISTS_AND_GREAT_PEOPLE_GREAT_PEOPLE_CONCERT_TOUR</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_SPECIALISTS_AND_GREAT_PEOPLE_GREAT_PEOPLE_GREAT_WRITER</ConceptType> 
			<RelatedConcept>CONCEPT_CULTURE_GREAT_WORK_WRITING</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_SPECIALISTS_AND_GREAT_PEOPLE_GREAT_PEOPLE_GREAT_WRITER</ConceptType> 
			<RelatedConcept>CONCEPT_SPECIALISTS_AND_GREAT_PEOPLE_GREAT_PEOPLE_TREATISE</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_CULTURE_ARCH</ConceptType> 
			<RelatedConcept>CONCEPT_CULTURE_ANTIQUITY</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_CULTURE_ARCH</ConceptType> 
			<RelatedConcept>CONCEPT_CULTURE_ARTIFACTS</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_CULTURE_ANTIQUITY</ConceptType> 
			<RelatedConcept>CONCEPT_CULTURE_ARTIFACTS</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_CULTURE_ARTIFACTS</ConceptType> 
			<RelatedConcept>CONCEPT_CULTURE_ARCH</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_CULTURE_ARTIFACTS</ConceptType> 
			<RelatedConcept>CONCEPT_CULTURE_ANTIQUITY</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_CULTURE_ARTIFACTS</ConceptType> 
			<RelatedConcept>CONCEPT_CULTURE_TOURISM</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_CULTURE_ARTIFACTS</ConceptType> 
			<RelatedConcept>CONCEPT_CULTURE_TOURISM_AND_CULTURE</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_CONGRESS</ConceptType> 
			<RelatedConcept>CONCEPT_CONGRESS_SESSIONS</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_CONGRESS</ConceptType> 
			<RelatedConcept>CONCEPT_CONGRESS_RESOLUTIONS</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_CONGRESS</ConceptType> 
			<RelatedConcept>CONCEPT_CONGRESS_DELEGATES</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_CONGRESS</ConceptType> 
			<RelatedConcept>CONCEPT_CONGRESS_INTRIGUE</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_CONGRESS</ConceptType> 
			<RelatedConcept>CONCEPT_CONGRESS_VICTORY</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_CONGRESS_SESSIONS</ConceptType> 
			<RelatedConcept>CONCEPT_CONGRESS_RESOLUTIONS</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_CONGRESS_SESSIONS</ConceptType> 
			<RelatedConcept>CONCEPT_CONGRESS_DELEGATES</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_CONGRESS_RESOLUTIONS</ConceptType> 
			<RelatedConcept>CONCEPT_CONGRESS_PROJECTS</RelatedConcept> 
		</Row>
		<Row> 
			<ConceptType>CONCEPT_CONGRESS_RESOLUTIONS</ConceptType> 
			<RelatedConcept>CONCEPT_CONGRESS_DELEGATES</RelatedConcept> 
		</Row>
	</Concepts_RelatedConcept> 

	<Table name="Contacts">
		<Column name="ID" type="integer"  primarykey="true" autoincrement="true" />
		<Column name="Type" type="text"  unique="true" notnull="true" />
	</Table> 
	<Contacts>
		<Delete />

		<Row> 
			<ID>4</ID> 
			<Type>CONTACT_ASK_FOR_HELP</Type> 
		</Row>
		<Row> 
			<ID>7</ID> 
			<Type>CONTACT_DEFENSIVE_PACT</Type> 
		</Row>
		<Row> 
			<ID>5</ID> 
			<Type>CONTACT_DEMAND_TRIBUTE</Type> 
		</Row>
		<Row> 
			<ID>3</ID> 
			<Type>CONTACT_GIVE_HELP</Type> 
		</Row>
		<Row> 
			<ID>1</ID> 
			<Type>CONTACT_JOIN_WAR</Type> 
		</Row>
		<Row> 
			<ID>6</ID> 
			<Type>CONTACT_OPEN_BORDERS</Type> 
		</Row>
		<Row> 
			<ID>9</ID> 
			<Type>CONTACT_PEACE_TREATY</Type> 
		</Row>
		<Row> 
			<ID>8</ID> 
			<Type>CONTACT_PERMANENT_ALLIANCE</Type> 
		</Row>
		<Row> 
			<ID>0</ID> 
			<Type>CONTACT_POLICY_PRESSURE</Type> 
		</Row>
		<Row> 
			<ID>2</ID> 
			<Type>CONTACT_STOP_TRADING</Type> 
		</Row>
		<Row> 
			<ID>12</ID> 
			<Type>CONTACT_TRADE_MAP</Type> 
		</Row>
		<Row> 
			<ID>11</ID> 
			<Type>CONTACT_TRADE_RESOURCE</Type> 
		</Row>
		<Row> 
			<ID>10</ID> 
			<Type>CONTACT_TRADE_TECH</Type> 
		</Row>
	</Contacts> 

	<Table name="Controls">
		<Column name="ID" type="integer"  primarykey="true" autoincrement="true" />
		<Column name="Type" type="text"  unique="true" notnull="true" />
		<Column name="Description" type="text"  />
		<Column name="Help" type="text"  />
		<Column name="DisabledHelp" type="text"  />
		<Column name="Button" type="text"  />
		<Column name="HotKey" type="text"  />
		<Column name="HotKeyAlt" type="text"  />
		<Column name="HotKeyPriority" type="integer"  default="0"/>
		<Column name="HotKeyPriorityAlt" type="integer"  default="0"/>
		<Column name="AltDown" type="boolean"  default="0"/>
		<Column name="AltDownAlt" type="boolean"  default="0"/>
		<Column name="ShiftDown" type="boolean"  default="0"/>
		<Column name="ShiftDownAlt" type="boolean"  default="0"/>
		<Column name="CtrlDown" type="boolean"  default="0"/>
		<Column name="CtrlDownAlt" type="boolean"  default="0"/>
	</Table> 
	<Controls>
		<Delete />

		<Row> 
			<ID>0</ID> 
			<Type>CONTROL_CENTERONSELECTION</Type> 
			<Description>TXT_KEY_ACTION_CENTER_SELECTION</Description> 
			<HotKey>KB_C</HotKey> 
			<HotKeyAlt>KB_NUMPAD5</HotKeyAlt> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
		</Row>
		<Row> 
			<ID>1</ID> 
			<Type>CONTROL_SELECTYUNITTYPE</Type> 
			<Description>TXT_KEY_ACTION_SELECT_UNIT_TYPE</Description> 
			<HotKey>KB_C</HotKey> 
			<HotKeyAlt>KB_NUMPAD5</HotKeyAlt> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>true</CtrlDown> 
			<CtrlDownAlt>true</CtrlDownAlt> 
		</Row>
		<Row> 
			<ID>2</ID> 
			<Type>CONTROL_SELECTYUNITALL</Type> 
			<Description>TXT_KEY_ACTION_SELECT_UNIT_ALL</Description> 
			<HotKey>KB_C</HotKey> 
			<HotKeyAlt>KB_NUMPAD5</HotKeyAlt> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<AltDown>true</AltDown> 
			<AltDownAlt>true</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
		</Row>
		<Row> 
			<ID>3</ID> 
			<Type>CONTROL_SELECTCITY</Type> 
			<Description>TXT_KEY_ACTION_SELECT_CITY</Description> 
			<HotKey>KB_INSERT</HotKey> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
		</Row>
		<Row> 
			<ID>4</ID> 
			<Type>CONTROL_SELECTCAPITAL</Type> 
			<Description>TXT_KEY_ACTION_SELECT_CAPITAL</Description> 
			<HotKey>KB_F10</HotKey> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>true</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
		</Row>
		<Row> 
			<ID>5</ID> 
			<Type>CONTROL_NEXTCITY</Type> 
			<Description>TXT_KEY_ACTION_NEXT_CITY</Description> 
			<Help>TXT_KEY_ACTION_NEXT_CITY_HELP</Help> 
			<HotKey>KB_HOME</HotKey> 
			<HotKeyAlt>KB_NUMPADPLUS</HotKeyAlt> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
		</Row>
		<Row> 
			<ID>6</ID> 
			<Type>CONTROL_PREVCITY</Type> 
			<Description>TXT_KEY_ACTION_PREVIOUS_CITY</Description> 
			<Help>TXT_KEY_ACTION_PREVIOUS_CITY_HELP</Help> 
			<HotKey>KB_END</HotKey> 
			<HotKeyAlt>KB_NUMPADMINUS</HotKeyAlt> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
		</Row>
		<Row> 
			<ID>7</ID> 
			<Type>CONTROL_NEXTUNIT</Type> 
			<Description>TXT_KEY_ACTION_PREVIOUS_PLOT_UNIT_HELP</Description> 
			<Help>TXT_KEY_ACTION_NEXT_UNIT_HELP</Help> 
			<HotKey>KB_PERIOD</HotKey> 
			<HotKeyAlt>KB_NUMPADSTAR</HotKeyAlt> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>true</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
		</Row>
		<Row> 
			<ID>8</ID> 
			<Type>CONTROL_PREVUNIT</Type> 
			<Description>TXT_KEY_ACTION_PREVIOUS_PLOT_UNIT_HELP</Description> 
			<Help>TXT_KEY_ACTION_PREVIOUS_UNIT_HELP</Help> 
			<HotKey>KB_COMMA</HotKey> 
			<HotKeyAlt>KB_NUMPADSLASH</HotKeyAlt> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>true</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
		</Row>
		<Row> 
			<ID>9</ID> 
			<Type>CONTROL_CYCLEUNIT</Type> 
			<Description>TXT_KEY_ACTION_CYCLE_UNITS</Description> 
			<Help>TXT_KEY_ACTION_CYCLE_UNITS_HELP</Help> 
			<HotKey>KB_W</HotKey> 
			<HotKeyAlt>KB_NUMPADENTER</HotKeyAlt> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
		</Row>
		<Row> 
			<ID>10</ID> 
			<Type>CONTROL_CYCLEUNIT_ALT</Type> 
			<Description>TXT_KEY_ACTION_CYCLE_UNITS_ALT</Description> 
			<Help>TXT_KEY_ACTION_CYCLE_UNITS_ALT_HELP</Help> 
			<HotKey>KB_PERIOD</HotKey> 
			<HotKeyAlt>KB_NUMPAD5</HotKeyAlt> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
		</Row>
		<Row> 
			<ID>11</ID> 
			<Type>CONTROL_CYCLEWORKER</Type> 
			<Description>TXT_KEY_ACTION_CYCLE_WORKERS</Description> 
			<Help>TXT_KEY_ACTION_CYCLE_WORKERS_HELP</Help> 
			<HotKey>KB_SLASH</HotKey> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
		</Row>
		<Row> 
			<ID>12</ID> 
			<Type>CONTROL_LASTUNIT</Type> 
			<Description>TXT_KEY_ACTION_LASTUNIT</Description> 
			<Help>TXT_KEY_ACTION_LASTUNIT_HELP</Help> 
			<HotKey>KB_COMMA</HotKey> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
		</Row>
		<Row> 
			<ID>13</ID> 
			<Type>CONTROL_ENDTURN</Type> 
			<Description>TXT_KEY_ACTION_ENDTURN</Description> 
			<Help>TXT_KEY_ACTION_ENDTURN_HELP</Help> 
			<HotKey>KB_RETURN</HotKey> 
			<HotKeyAlt>KB_NUMPADENTER</HotKeyAlt> 
			<HotKeyPriority>1</HotKeyPriority> 
			<HotKeyPriorityAlt>1</HotKeyPriorityAlt> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
		</Row>
		<Row> 
			<ID>14</ID> 
			<Type>CONTROL_ENDTURN_ALT</Type> 
			<Description>TXT_KEY_ACTION_ENDTURN_ALT</Description> 
			<Help>TXT_KEY_ACTION_ENDTURN_ALT_HELP</Help> 
			<HotKey>KB_SPACE</HotKey> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>true</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
		</Row>
		<Row> 
			<ID>15</ID> 
			<Type>CONTROL_FORCEENDTURN</Type> 
			<Description>TXT_KEY_ACTION_FORCE_ENDTURN</Description> 
			<Help>TXT_KEY_ACTION_FORCE_ENDTURN_HELP</Help> 
			<HotKey>KB_RETURN</HotKey> 
			<HotKeyAlt>KB_NUMPADENTER</HotKeyAlt> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>true</ShiftDown> 
			<ShiftDownAlt>true</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
		</Row>
		<Row> 
			<ID>16</ID> 
			<Type>CONTROL_AUTOMOVES</Type> 
			<Description>TXT_KEY_ACTION_AUTOMOVES</Description> 
			<Help>TXT_KEY_ACTION_AUTOMOVES_HELP</Help> 
			<HotKey>KB_A</HotKey> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>true</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
		</Row>
		<Row> 
			<ID>17</ID> 
			<Type>CONTROL_PING</Type> 
			<Description>TXT_KEY_ACTION_PING</Description> 
			<Help>TXT_KEY_ACTION_PING_HELP</Help> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
		</Row>
		<Row> 
			<ID>18</ID> 
			<Type>CONTROL_YIELDS</Type> 
			<Description>TXT_KEY_ACTION_YIELDS</Description> 
			<Help>TXT_KEY_ACTION_YIELDS_HELP</Help> 
			<HotKey>KB_Y</HotKey> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
		</Row>
		<Row> 
			<ID>19</ID> 
			<Type>CONTROL_RESOURCE_ALL</Type> 
			<Description>TXT_KEY_ACTION_RESOURCE_ALL</Description> 
			<Help>TXT_KEY_GLOBELAYER_RESOURCES</Help> 
			<HotKey>KB_R</HotKey> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>true</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
		</Row>
		<Row> 
			<ID>20</ID> 
			<Type>CONTROL_UNIT_ICONS</Type> 
			<Description>TXT_KEY_ACTION_UNIT_ICONS</Description> 
			<Help>TXT_KEY_GLOBELAYER_UNITS</Help> 
			<HotKey>KB_U</HotKey> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<AltDown>true</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
		</Row>
		<Row> 
			<ID>21</ID> 
			<Type>CONTROL_SCORES</Type> 
			<Description>TXT_KEY_ACTION_SCORES</Description> 
			<Help>TXT_KEY_ACTION_SCORES_HELP</Help> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
		</Row>
		<Row> 
			<ID>22</ID> 
			<Type>CONTROL_LOAD_GAME</Type> 
			<Description>TXT_KEY_ACTION_LOAD_GAME</Description> 
			<Help>TXT_KEY_ACTION_LOAD_GAME_HELP</Help> 
			<HotKey>KB_L</HotKey> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>true</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
		</Row>
		<Row> 
			<ID>23</ID> 
			<Type>CONTROL_OPTIONS_SCREEN</Type> 
			<Description>TXT_KEY_ACTION_OPTIONS_SCREEN</Description> 
			<Help>TXT_KEY_ACTION_OPTIONS_SCREEN_HELP</Help> 
			<HotKey>KB_O</HotKey> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>true</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
		</Row>
		<Row> 
			<ID>24</ID> 
			<Type>CONTROL_RETIRE</Type> 
			<Description>TXT_KEY_ACTION_RETIRE</Description> 
			<Help>TXT_KEY_ACTION_RETIRE_HELP</Help> 
			<HotKey>KB_Q</HotKey> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<AltDown>true</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
		</Row>
		<Row> 
			<ID>25</ID> 
			<Type>CONTROL_SAVE_GROUP</Type> 
			<Description>TXT_KEY_ACTION_SAVE_GROUP</Description> 
			<Help>TXT_KEY_ACTION_SAVE_GROUP_HELP</Help> 
			<HotKey>KB_S</HotKey> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<AltDown>true</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>true</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
		</Row>
		<Row> 
			<ID>26</ID> 
			<Type>CONTROL_SAVE_NORMAL</Type> 
			<Description>TXT_KEY_ACTION_SAVE_NORMAL</Description> 
			<Help>TXT_KEY_ACTION_SAVE_GAME_HELP</Help> 
			<HotKey>KB_S</HotKey> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>true</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
		</Row>
		<Row> 
			<ID>27</ID> 
			<Type>CONTROL_QUICK_SAVE</Type> 
			<Description>TXT_KEY_ACTION_QUICK_SAVE</Description> 
			<HotKey>KB_F11</HotKey> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
		</Row>
		<Row> 
			<ID>28</ID> 
			<Type>CONTROL_QUICK_LOAD</Type> 
			<Description>TXT_KEY_ACTION_QUICK_LOAD</Description> 
			<HotKey>KB_F11</HotKey> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>true</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
		</Row>
		<Row> 
			<ID>29</ID> 
			<Type>CONTROL_CIVILOPEDIA</Type> 
			<HotKey>KB_F1</HotKey> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
		</Row>
		<Row> 
			<ID>30</ID> 
			<Type>CONTROL_POLICIES_SCREEN</Type> 
			<Description>TXT_KEY_ACTION_SHOW_POLICIES_SCREEN</Description> 
			<HotKey>KB_F5</HotKey> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
		</Row>
		<Row> 
			<ID>31</ID> 
			<Type>CONTROL_FOREIGN_SCREEN</Type> 
			<Description>TXT_KEY_FOREIGN_ADVISOR_TITLE</Description> 
			<HotKey>KB_F4</HotKey> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
		</Row>
		<Row> 
			<ID>32</ID> 
			<Type>CONTROL_MILITARY_SCREEN</Type> 
			<Description>TXT_KEY_MILITARY_ADVISOR_TITLE</Description> 
			<HotKey>KB_F3</HotKey> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
		</Row>
		<Row> 
			<ID>33</ID> 
			<Type>CONTROL_TECH_CHOOSER</Type> 
			<Description>TXT_KEY_TECH_CHOOSER_TITLE</Description> 
			<HotKey>KB_F6</HotKey> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
		</Row>
		<Row> 
			<ID>34</ID> 
			<Type>CONTROL_TURN_LOG</Type> 
			<Description>TXT_KEY_EVENT_LOG</Description> 
			<HotKey>KB_F7</HotKey> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
		</Row>
		<Row> 
			<ID>35</ID> 
			<Type>CONTROL_DOMESTIC_SCREEN</Type> 
			<Description>TXT_KEY_DOMESTIC_ADVISOR_TITLE</Description> 
			<HotKey>KB_F2</HotKey> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
		</Row>
		<Row> 
			<ID>36</ID> 
			<Type>CONTROL_VICTORY_SCREEN</Type> 
			<Description>TXT_KEY_VICTORY_SCREEN_TITLE</Description> 
			<HotKey>KB_F8</HotKey> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
		</Row>
		<Row> 
			<ID>37</ID> 
			<Type>CONTROL_INFO</Type> 
			<Description>TXT_KEY_INFO_SCREEN</Description> 
			<HotKey>KB_F9</HotKey> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
		</Row>
		<Row> 
			<ID>38</ID> 
			<Type>CONTROL_SELECT_HEALTHY</Type> 
			<Description>TXT_KEY_MAIN_MENU_HALL_OF_FAME</Description> 
			<HotKey>KB_H</HotKey> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>true</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
		</Row>
		<Row> 
			<ID>39</ID> 
			<Type>CONTROL_TOGGLE_STRATEGIC_VIEW</Type> 
			<Description>TXT_KEY_POP_STRATEGIC_VIEW</Description> 
			<HotKey>KB_F10</HotKey> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
		</Row>
		<Row> 
			<ID>40</ID> 
			<Type>CONTROL_ADVISOR_COUNSEL</Type> 
			<Description>TXT_KEY_ADVISOR_COUNSEL_TITLE</Description> 
			<HotKey>KB_V</HotKey> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
		</Row>
		<Row> 
			<ID>41</ID> 
			<Type>CONTROL_ESPIONAGE_OVERVIEW</Type> 
			<Description>TXT_KEY_EO_TITLE</Description> 
			<HotKey>KB_E</HotKey> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>true</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
		</Row>
		<Row> 
			<ID>42</ID> 
			<Type>CONTROL_RELIGION_OVERVIEW</Type> 
			<Description>TXT_KEY_RELIGION_OVERVIEW</Description> 
			<HotKey>KB_P</HotKey> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>true</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
		</Row>
	</Controls> 

	<Table name="Cursors">
		<Column name="ID" type="integer"  primarykey="true" autoincrement="true" />
		<Column name="Type" type="text"  unique="true" notnull="true" />
		<Column name="CursorPath" type="text"  />
	</Table> 
	<Cursors>
		<Delete />

		<Row> 
			<ID>0</ID> 
			<Type>CURSOR_DEFAULT</Type> 
			<CursorPath>Assets/UI/Cursors/Pointer.ani</CursorPath> 
		</Row>
		<Row> 
			<ID>1</ID> 
			<Type>CURSOR_BUSY</Type> 
			<CursorPath>Assets/UI/Cursors/Waiting.ani</CursorPath> 
		</Row>
		<Row> 
			<ID>2</ID> 
			<Type>CURSOR_PING</Type> 
			<CursorPath>Assets/UI/Cursors/Ping.ani</CursorPath> 
		</Row>
		<Row> 
			<ID>3</ID> 
			<Type>CURSOR_GO_TO</Type> 
			<CursorPath>Assets/UI/Cursors/GoTo.ani</CursorPath> 
		</Row>
		<Row> 
			<ID>4</ID> 
			<Type>CURSOR_ROUTE_TO</Type> 
			<CursorPath>Assets/UI/Cursors/RouteTo.ani</CursorPath> 
		</Row>
		<Row> 
			<ID>5</ID> 
			<Type>CURSOR_AIRLIFT</Type> 
			<CursorPath>Assets/UI/Cursors/Airlift.ani</CursorPath> 
		</Row>
		<Row> 
			<ID>6</ID> 
			<Type>CURSOR_NUKE</Type> 
			<CursorPath>Assets/UI/Cursors/Nuke.ani</CursorPath> 
		</Row>
		<Row> 
			<ID>7</ID> 
			<Type>CURSOR_AIRSTRIKE</Type> 
			<CursorPath>Assets/UI/Cursors/Airstrike.ani</CursorPath> 
		</Row>
		<Row> 
			<ID>8</ID> 
			<Type>CURSOR_RECON</Type> 
			<CursorPath>Assets/UI/Cursors/Recon.ani</CursorPath> 
		</Row>
		<Row> 
			<ID>9</ID> 
			<Type>CURSOR_PARADROP</Type> 
			<CursorPath>Assets/UI/Cursors/Paradrop.ani</CursorPath> 
		</Row>
		<Row> 
			<ID>10</ID> 
			<Type>CURSOR_AIRBOMB</Type> 
			<CursorPath>Assets/UI/Cursors/Airbomb.ani</CursorPath> 
		</Row>
		<Row> 
			<ID>11</ID> 
			<Type>CURSOR_REBASE</Type> 
			<CursorPath>Assets/UI/Cursors/Rebase.ani</CursorPath> 
		</Row>
		<Row> 
			<ID>12</ID> 
			<Type>CURSOR_MOVE</Type> 
			<CursorPath>Assets/UI/Cursors/Move.ani</CursorPath> 
		</Row>
		<Row> 
			<ID>13</ID> 
			<Type>CURSOR_SPLITV</Type> 
			<CursorPath>Assets/UI/Cursors/Split V.ani</CursorPath> 
		</Row>
		<Row> 
			<ID>14</ID> 
			<Type>CURSOR_SPLITH</Type> 
			<CursorPath>Assets/UI/Cursors/Split H.ani</CursorPath> 
		</Row>
		<Row> 
			<ID>15</ID> 
			<Type>CURSOR_SIZEV</Type> 
			<CursorPath>Assets/UI/Cursors/Size V.ani</CursorPath> 
		</Row>
		<Row> 
			<ID>16</ID> 
			<Type>CURSOR_SIZEH</Type> 
			<CursorPath>Assets/UI/Cursors/Size H.ani</CursorPath> 
		</Row>
		<Row> 
			<ID>17</ID> 
			<Type>CURSOR_SIZENE</Type> 
			<CursorPath>Assets/UI/Cursors/Size Diagonal 2.ani</CursorPath> 
		</Row>
		<Row> 
			<ID>18</ID> 
			<Type>CURSOR_SIZENW</Type> 
			<CursorPath>Assets/UI/Cursors/Size Diagonal 1.ani</CursorPath> 
		</Row>
		<Row> 
			<ID>19</ID> 
			<Type>CURSOR_SIZEALL</Type> 
			<CursorPath>Assets/UI/Cursors/Size All.ani</CursorPath> 
		</Row>
		<Row> 
			<ID>20</ID> 
			<Type>CURSOR_LINK</Type> 
			<CursorPath>Assets/UI/Cursors/Link.ani</CursorPath> 
		</Row>
		<Row> 
			<ID>21</ID> 
			<Type>CURSOR_GRIP</Type> 
			<CursorPath>Assets/UI/Cursors/Grip.ani</CursorPath> 
		</Row>
		<Row> 
			<ID>22</ID> 
			<Type>CURSOR_EDIT</Type> 
			<CursorPath>Assets/UI/Cursors/Edit.ani</CursorPath> 
		</Row>
		<Row> 
			<ID>23</ID> 
			<Type>CURSOR_GOLD</Type> 
			<CursorPath>Assets/UI/Cursors/Claim.ani</CursorPath> 
		</Row>
		<Row> 
			<ID>24</ID> 
			<Type>CURSOR_GIFT</Type> 
			<CursorPath>Assets/UI/Cursors/Gift.ani</CursorPath> 
		</Row>
	</Cursors> 

	<Table name="Defines">
		<Column name="Name" type="text"  primarykey="true" />
		<Column name="Value" type="variant"  />
	</Table> 
	<Defines>
		<Delete />

		<Row> 
			<Name>CAN_WORK_WATER_FROM_GAME_START</Name> 
			<Value>1</Value> 
		</Row>
		<Row> 
			<Name>NAVAL_PLOT_BLOCKADE_RANGE</Name> 
			<Value>2</Value> 
		</Row>
		<Row> 
			<Name>EVENT_MESSAGE_TIME</Name> 
			<Value>10</Value> 
		</Row>
		<Row> 
			<Name>START_YEAR</Name> 
			<Value>-4000</Value> 
		</Row>
		<Row> 
			<Name>WEEKS_PER_MONTHS</Name> 
			<Value>4</Value> 
		</Row>
		<Row> 
			<Name>HIDDEN_START_TURN_OFFSET</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>RECON_VISIBILITY_RANGE</Name> 
			<Value>6</Value> 
		</Row>
		<Row> 
			<Name>PLOT_VISIBILITY_RANGE</Name> 
			<Value>1</Value> 
		</Row>
		<Row> 
			<Name>UNIT_VISIBILITY_RANGE</Name> 
			<Value>1</Value> 
		</Row>
		<Row> 
			<Name>AIR_UNIT_REBASE_RANGE_MULTIPLIER</Name> 
			<Value>200</Value> 
		</Row>
		<Row> 
			<Name>MOUNTAIN_SEE_FROM_CHANGE</Name> 
			<Value>2</Value> 
		</Row>
		<Row> 
			<Name>MOUNTAIN_SEE_THROUGH_CHANGE</Name> 
			<Value>2</Value> 
		</Row>
		<Row> 
			<Name>HILLS_SEE_FROM_CHANGE</Name> 
			<Value>1</Value> 
		</Row>
		<Row> 
			<Name>HILLS_SEE_THROUGH_CHANGE</Name> 
			<Value>1</Value> 
		</Row>
		<Row> 
			<Name>SEAWATER_SEE_FROM_CHANGE</Name> 
			<Value>1</Value> 
		</Row>
		<Row> 
			<Name>SEAWATER_SEE_THROUGH_CHANGE</Name> 
			<Value>1</Value> 
		</Row>
		<Row> 
			<Name>MAX_YIELD_STACK</Name> 
			<Value>5</Value> 
		</Row>
		<Row> 
			<Name>MOVE_DENOMINATOR</Name> 
			<Value>60</Value> 
		</Row>
		<Row> 
			<Name>STARTING_DISTANCE_PERCENT</Name> 
			<Value>12</Value> 
		</Row>
		<Row> 
			<Name>MIN_CIV_STARTING_DISTANCE</Name> 
			<Value>10</Value> 
		</Row>
		<Row> 
			<Name>MIN_CITY_RANGE</Name> 
			<Value>3</Value> 
		</Row>
		<Row> 
			<Name>OWNERSHIP_SCORE_DURATION_THRESHOLD</Name> 
			<Value>20</Value> 
		</Row>
		<Row> 
			<Name>NUM_POLICY_BRANCHES_ALLOWED</Name> 
			<Value>2</Value> 
		</Row>
		<Row> 
			<Name>VICTORY_POINTS_NEEDED_TO_WIN</Name> 
			<Value>20</Value> 
		</Row>
		<Row> 
			<Name>NUM_VICTORY_POINT_AWARDS</Name> 
			<Value>5</Value> 
		</Row>
		<Row> 
			<Name>NUM_OR_TECH_PREREQS</Name> 
			<Value>3</Value> 
		</Row>
		<Row> 
			<Name>NUM_AND_TECH_PREREQS</Name> 
			<Value>6</Value> 
		</Row>
		<Row> 
			<Name>NUM_UNIT_AND_TECH_PREREQS</Name> 
			<Value>3</Value> 
		</Row>
		<Row> 
			<Name>NUM_BUILDING_AND_TECH_PREREQS</Name> 
			<Value>3</Value> 
		</Row>
		<Row> 
			<Name>NUM_BUILDING_RESOURCE_PREREQS</Name> 
			<Value>5</Value> 
		</Row>
		<Row> 
			<Name>BASE_RESEARCH_RATE</Name> 
			<Value>1</Value> 
		</Row>
		<Row> 
			<Name>MAX_WORLD_WONDERS_PER_CITY</Name> 
			<Value>-1</Value> 
		</Row>
		<Row> 
			<Name>MAX_TEAM_WONDERS_PER_CITY</Name> 
			<Value>-1</Value> 
		</Row>
		<Row> 
			<Name>MAX_NATIONAL_WONDERS_PER_CITY</Name> 
			<Value>-1</Value> 
		</Row>
		<Row> 
			<Name>MAX_NATIONAL_WONDERS_PER_CITY_FOR_OCC</Name> 
			<Value>-1</Value> 
		</Row>
		<Row> 
			<Name>MAX_BUILDINGS_PER_CITY</Name> 
			<Value>-1</Value> 
		</Row>
		<Row> 
			<Name>INITIAL_CITY_POPULATION</Name> 
			<Value>1</Value> 
		</Row>
		<Row> 
			<Name>BASE_CITY_AIR_STACKING</Name> 
			<Value>6</Value> 
		</Row>
		<Row> 
			<Name>CITY_CAPTURE_POPULATION_PERCENT</Name> 
			<Value>50</Value> 
		</Row>
		<Row> 
			<Name>BASE_CITY_GROWTH_THRESHOLD</Name> 
			<Value>15</Value> 
		</Row>
		<Row> 
			<Name>CITY_GROWTH_MULTIPLIER</Name> 
			<Value>8</Value> 
		</Row>
		<Row> 
			<Name>CITY_GROWTH_EXPONENT</Name> 
			<Value>1.5</Value> 
		</Row>
		<Row> 
			<Name>FOOD_CONSUMPTION_PER_POPULATION</Name> 
			<Value>2</Value> 
		</Row>
		<Row> 
			<Name>HAPPINESS_PER_CITY_WITH_STATE_RELIGION</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>HAPPINESS_PER_NATURAL_WONDER</Name> 
			<Value>1</Value> 
		</Row>
		<Row> 
			<Name>HAPPINESS_PER_EXTRA_LUXURY</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>UNHAPPINESS_PER_POPULATION</Name> 
			<Value>1</Value> 
		</Row>
		<Row> 
			<Name>UNHAPPINESS_PER_OCCUPIED_POPULATION</Name> 
			<Value>1.34</Value> 
		</Row>
		<Row> 
			<Name>UNHAPPINESS_PER_CITY</Name> 
			<Value>3</Value> 
		</Row>
		<Row> 
			<Name>UNHAPPINESS_PER_CAPTURED_CITY</Name> 
			<Value>5</Value> 
		</Row>
		<Row> 
			<Name>UNHAPPY_GROWTH_PENALTY</Name> 
			<Value>-75</Value> 
		</Row>
		<Row> 
			<Name>VERY_UNHAPPY_GROWTH_PENALTY</Name> 
			<Value>-100</Value> 
		</Row>
		<Row> 
			<Name>VERY_UNHAPPY_CANT_TRAIN_SETTLERS</Name> 
			<Value>1</Value> 
		</Row>
		<Row> 
			<Name>VERY_UNHAPPY_THRESHOLD</Name> 
			<Value>-10</Value> 
		</Row>
		<Row> 
			<Name>VERY_UNHAPPY_COMBAT_PENALTY_PER_UNHAPPY</Name> 
			<Value>-2</Value> 
		</Row>
		<Row> 
			<Name>VERY_UNHAPPY_MAX_COMBAT_PENALTY</Name> 
			<Value>-40</Value> 
		</Row>
		<Row> 
			<Name>STRATEGIC_RESOURCE_EXHAUSTED_PENALTY</Name> 
			<Value>-50</Value> 
		</Row>
		<Row> 
			<Name>VERY_UNHAPPY_PRODUCTION_PENALTY_PER_UNHAPPY</Name> 
			<Value>-2</Value> 
		</Row>
		<Row> 
			<Name>VERY_UNHAPPY_MAX_PRODUCTION_PENALTY</Name> 
			<Value>-40</Value> 
		</Row>
		<Row> 
			<Name>VERY_UNHAPPY_GOLD_PENALTY_PER_UNHAPPY</Name> 
			<Value>-2</Value> 
		</Row>
		<Row> 
			<Name>VERY_UNHAPPY_MAX_GOLD_PENALTY</Name> 
			<Value>-40</Value> 
		</Row>
		<Row> 
			<Name>SUPER_UNHAPPY_THRESHOLD</Name> 
			<Value>-20</Value> 
		</Row>
		<Row> 
			<Name>UPRISING_COUNTER_MIN</Name> 
			<Value>4</Value> 
		</Row>
		<Row> 
			<Name>UPRISING_COUNTER_POSSIBLE</Name> 
			<Value>3</Value> 
		</Row>
		<Row> 
			<Name>UPRISING_NUM_BASE</Name> 
			<Value>100</Value> 
		</Row>
		<Row> 
			<Name>UPRISING_NUM_CITY_COUNT</Name> 
			<Value>20</Value> 
		</Row>
		<Row> 
			<Name>REVOLT_COUNTER_MIN</Name> 
			<Value>5</Value> 
		</Row>
		<Row> 
			<Name>WLTKD_GROWTH_MULTIPLIER</Name> 
			<Value>25</Value> 
		</Row>
		<Row> 
			<Name>INDUSTRIAL_ROUTE_PRODUCTION_MOD</Name> 
			<Value>25</Value> 
		</Row>
		<Row> 
			<Name>RESOURCE_DEMAND_COUNTDOWN_BASE</Name> 
			<Value>15</Value> 
		</Row>
		<Row> 
			<Name>RESOURCE_DEMAND_COUNTDOWN_CAPITAL_ADD</Name> 
			<Value>25</Value> 
		</Row>
		<Row> 
			<Name>RESOURCE_DEMAND_COUNTDOWN_RAND</Name> 
			<Value>10</Value> 
		</Row>
		<Row> 
			<Name>NEW_HURRY_MODIFIER</Name> 
			<Value>50</Value> 
		</Row>
		<Row> 
			<Name>GREAT_GENERAL_RANGE</Name> 
			<Value>2</Value> 
		</Row>
		<Row> 
			<Name>GREAT_GENERAL_STRENGTH_MOD</Name> 
			<Value>15</Value> 
		</Row>
		<Row> 
			<Name>BONUS_PER_ADJACENT_FRIEND</Name> 
			<Value>10</Value> 
		</Row>
		<Row> 
			<Name>POLICY_ATTACK_BONUS_MOD</Name> 
			<Value>25</Value> 
		</Row>
		<Row> 
			<Name>CONSCRIPT_MIN_CITY_POPULATION</Name> 
			<Value>5</Value> 
		</Row>
		<Row> 
			<Name>CONSCRIPT_POPULATION_PER_COST</Name> 
			<Value>60</Value> 
		</Row>
		<Row> 
			<Name>MIN_TIMER_UNIT_DOUBLE_MOVES</Name> 
			<Value>32</Value> 
		</Row>
		<Row> 
			<Name>COMBAT_DAMAGE</Name> 
			<Value>20</Value> 
		</Row>
		<Row> 
			<Name>NONCOMBAT_UNIT_RANGED_DAMAGE</Name> 
			<Value>40</Value> 
		</Row>
		<Row> 
			<Name>NAVAL_COMBAT_DEFENDER_STRENGTH_MULTIPLIER</Name> 
			<Value>100</Value> 
		</Row>
		<Row> 
			<Name>QUICKSAVE</Name> 
			<Value>QuickSave</Value> 
		</Row>
		<Row> 
			<Name>LAKE_PLOT_RAND</Name> 
			<Value>160</Value> 
		</Row>
		<Row> 
			<Name>PLOTS_PER_RIVER_EDGE</Name> 
			<Value>12</Value> 
		</Row>
		<Row> 
			<Name>RIVER_SOURCE_MIN_RIVER_RANGE</Name> 
			<Value>4</Value> 
		</Row>
		<Row> 
			<Name>RIVER_SOURCE_MIN_SEAWATER_RANGE</Name> 
			<Value>2</Value> 
		</Row>
		<Row> 
			<Name>LAKE_MAX_AREA_SIZE</Name> 
			<Value>9</Value> 
		</Row>
		<Row> 
			<Name>INITIAL_GOLD_PER_UNIT_TIMES_100</Name> 
			<Value>50</Value> 
		</Row>
		<Row> 
			<Name>INITIAL_FREE_OUTSIDE_UNITS</Name> 
			<Value>3</Value> 
		</Row>
		<Row> 
			<Name>INITIAL_OUTSIDE_UNIT_GOLD_PERCENT</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>UNIT_MAINTENANCE_GAME_MULTIPLIER</Name> 
			<Value>8</Value> 
		</Row>
		<Row> 
			<Name>UNIT_MAINTENANCE_GAME_EXPONENT_DIVISOR</Name> 
			<Value>7</Value> 
		</Row>
		<Row> 
			<Name>FREE_UNIT_HAPPINESS</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>TRADE_ROUTE_BASE_GOLD</Name> 
			<Value>-100</Value> 
		</Row>
		<Row> 
			<Name>TRADE_ROUTE_CAPITAL_POP_GOLD_MULTIPLIER</Name> 
			<Value>15</Value> 
		</Row>
		<Row> 
			<Name>TRADE_ROUTE_CITY_POP_GOLD_MULTIPLIER</Name> 
			<Value>110</Value> 
		</Row>
		<Row> 
			<Name>DEFICIT_UNIT_DISBANDING_THRESHOLD</Name> 
			<Value>-5</Value> 
		</Row>
		<Row> 
			<Name>BUILDING_SALE_DIVISOR</Name> 
			<Value>4</Value> 
		</Row>
		<Row> 
			<Name>DISBAND_UNIT_REFUND_PERCENT</Name> 
			<Value>25</Value> 
		</Row>
		<Row> 
			<Name>GOLDEN_AGE_BASE_THRESHOLD_HAPPINESS</Name> 
			<Value>500</Value> 
		</Row>
		<Row> 
			<Name>GOLDEN_AGE_THRESHOLD_CITY_MULTIPLIER</Name> 
			<Value>0.01</Value> 
		</Row>
		<Row> 
			<Name>GOLDEN_AGE_EACH_GA_ADDITIONAL_HAPPINESS</Name> 
			<Value>250</Value> 
		</Row>
		<Row> 
			<Name>GOLDEN_AGE_VISIBLE_THRESHOLD_DIVISOR</Name> 
			<Value>5</Value> 
		</Row>
		<Row> 
			<Name>BASE_GOLDEN_AGE_UNITS</Name> 
			<Value>1</Value> 
		</Row>
		<Row> 
			<Name>GOLDEN_AGE_UNITS_MULTIPLIER</Name> 
			<Value>1</Value> 
		</Row>
		<Row> 
			<Name>GOLDEN_AGE_LENGTH</Name> 
			<Value>10</Value> 
		</Row>
		<Row> 
			<Name>GOLDEN_AGE_GREAT_PEOPLE_MODIFIER</Name> 
			<Value>100</Value> 
		</Row>
		<Row> 
			<Name>MIN_UNIT_GOLDEN_AGE_TURNS</Name> 
			<Value>3</Value> 
		</Row>
		<Row> 
			<Name>GOLDEN_AGE_CULTURE_MODIFIER</Name> 
			<Value>20</Value> 
		</Row>
		<Row> 
			<Name>HILLS_EXTRA_MOVEMENT</Name> 
			<Value>1</Value> 
		</Row>
		<Row> 
			<Name>RIVER_EXTRA_MOVEMENT</Name> 
			<Value>10</Value> 
		</Row>
		<Row> 
			<Name>FEATURE_GROWTH_MODIFIER</Name> 
			<Value>25</Value> 
		</Row>
		<Row> 
			<Name>ROUTE_FEATURE_GROWTH_MODIFIER</Name> 
			<Value>-50</Value> 
		</Row>
		<Row> 
			<Name>EXTRA_YIELD</Name> 
			<Value>1</Value> 
		</Row>
		<Row> 
			<Name>FORTIFY_MODIFIER_PER_TURN</Name> 
			<Value>20</Value> 
		</Row>
		<Row> 
			<Name>MAX_FORTIFY_TURNS</Name> 
			<Value>2</Value> 
		</Row>
		<Row> 
			<Name>NUKE_FALLOUT_PROB</Name> 
			<Value>50</Value> 
		</Row>
		<Row> 
			<Name>NUKE_UNIT_DAMAGE_BASE</Name> 
			<Value>30</Value> 
		</Row>
		<Row> 
			<Name>NUKE_UNIT_DAMAGE_RAND_1</Name> 
			<Value>40</Value> 
		</Row>
		<Row> 
			<Name>NUKE_UNIT_DAMAGE_RAND_2</Name> 
			<Value>40</Value> 
		</Row>
		<Row> 
			<Name>NUKE_NON_COMBAT_DEATH_THRESHOLD</Name> 
			<Value>6</Value> 
		</Row>
		<Row> 
			<Name>NUKE_LEVEL1_POPULATION_DEATH_BASE</Name> 
			<Value>30</Value> 
		</Row>
		<Row> 
			<Name>NUKE_LEVEL1_POPULATION_DEATH_RAND_1</Name> 
			<Value>20</Value> 
		</Row>
		<Row> 
			<Name>NUKE_LEVEL1_POPULATION_DEATH_RAND_2</Name> 
			<Value>20</Value> 
		</Row>
		<Row> 
			<Name>NUKE_LEVEL2_POPULATION_DEATH_BASE</Name> 
			<Value>60</Value> 
		</Row>
		<Row> 
			<Name>NUKE_LEVEL2_POPULATION_DEATH_RAND_1</Name> 
			<Value>10</Value> 
		</Row>
		<Row> 
			<Name>NUKE_LEVEL2_POPULATION_DEATH_RAND_2</Name> 
			<Value>10</Value> 
		</Row>
		<Row> 
			<Name>NUKE_LEVEL2_ELIM_POPULATION_THRESHOLD</Name> 
			<Value>5</Value> 
		</Row>
		<Row> 
			<Name>NUKE_CITY_HIT_POINT_DAMAGE</Name> 
			<Value>50</Value> 
		</Row>
		<Row> 
			<Name>NUKE_BLAST_RADIUS</Name> 
			<Value>2</Value> 
		</Row>
		<Row> 
			<Name>TECH_COST_EXTRA_TEAM_MEMBER_MODIFIER</Name> 
			<Value>50</Value> 
		</Row>
		<Row> 
			<Name>TECH_COST_TOTAL_KNOWN_TEAM_MODIFIER</Name> 
			<Value>30</Value> 
		</Row>
		<Row> 
			<Name>TECH_COST_KNOWN_PREREQ_MODIFIER</Name> 
			<Value>20</Value> 
		</Row>
		<Row> 
			<Name>PEACE_TREATY_LENGTH</Name> 
			<Value>10</Value> 
		</Row>
		<Row> 
			<Name>COOP_WAR_LOCKED_LENGTH</Name> 
			<Value>15</Value> 
		</Row>
		<Row> 
			<Name>BASE_FEATURE_PRODUCTION_PERCENT</Name> 
			<Value>67</Value> 
		</Row>
		<Row> 
			<Name>FEATURE_PRODUCTION_PERCENT_MULTIPLIER</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>DIFFERENT_TEAM_FEATURE_PRODUCTION_PERCENT</Name> 
			<Value>67</Value> 
		</Row>
		<Row> 
			<Name>DEFAULT_WAR_VALUE_FOR_UNIT</Name> 
			<Value>100</Value> 
		</Row>
		<Row> 
			<Name>UNIT_PRODUCTION_PERCENT</Name> 
			<Value>100</Value> 
		</Row>
		<Row> 
			<Name>MAX_UNIT_SUPPLY_PRODMOD</Name> 
			<Value>70</Value> 
		</Row>
		<Row> 
			<Name>BUILDING_PRODUCTION_PERCENT</Name> 
			<Value>100</Value> 
		</Row>
		<Row> 
			<Name>PROJECT_PRODUCTION_PERCENT</Name> 
			<Value>100</Value> 
		</Row>
		<Row> 
			<Name>MAXED_UNIT_GOLD_PERCENT</Name> 
			<Value>100</Value> 
		</Row>
		<Row> 
			<Name>MAXED_BUILDING_GOLD_PERCENT</Name> 
			<Value>100</Value> 
		</Row>
		<Row> 
			<Name>MAXED_PROJECT_GOLD_PERCENT</Name> 
			<Value>300</Value> 
		</Row>
		<Row> 
			<Name>MAX_CITY_DEFENSE_DAMAGE</Name> 
			<Value>100</Value> 
		</Row>
		<Row> 
			<Name>CIRCUMNAVIGATE_FREE_MOVES</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>BASE_CAPTURE_GOLD</Name> 
			<Value>20</Value> 
		</Row>
		<Row> 
			<Name>CAPTURE_GOLD_PER_POPULATION</Name> 
			<Value>10</Value> 
		</Row>
		<Row> 
			<Name>CAPTURE_GOLD_RAND1</Name> 
			<Value>20</Value> 
		</Row>
		<Row> 
			<Name>CAPTURE_GOLD_RAND2</Name> 
			<Value>20</Value> 
		</Row>
		<Row> 
			<Name>CAPTURE_GOLD_MAX_TURNS</Name> 
			<Value>50</Value> 
		</Row>
		<Row> 
			<Name>BARBARIAN_CITY_ATTACK_MODIFIER</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>BUILDING_PRODUCTION_DECAY_TIME</Name> 
			<Value>50</Value> 
		</Row>
		<Row> 
			<Name>BUILDING_PRODUCTION_DECAY_PERCENT</Name> 
			<Value>99</Value> 
		</Row>
		<Row> 
			<Name>UNIT_PRODUCTION_DECAY_TIME</Name> 
			<Value>10</Value> 
		</Row>
		<Row> 
			<Name>UNIT_PRODUCTION_DECAY_PERCENT</Name> 
			<Value>98</Value> 
		</Row>
		<Row> 
			<Name>BASE_UNIT_UPGRADE_COST</Name> 
			<Value>10</Value> 
		</Row>
		<Row> 
			<Name>UNIT_UPGRADE_COST_PER_PRODUCTION</Name> 
			<Value>2</Value> 
		</Row>
		<Row> 
			<Name>UNIT_UPGRADE_COST_MULTIPLIER_PER_ERA</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>UNIT_UPGRADE_COST_EXPONENT</Name> 
			<Value>1</Value> 
		</Row>
		<Row> 
			<Name>UNIT_UPGRADE_COST_VISIBLE_DIVISOR</Name> 
			<Value>5</Value> 
		</Row>
		<Row> 
			<Name>UNIT_UPGRADE_COST_DISCOUNT_MAX</Name> 
			<Value>-75</Value> 
		</Row>
		<Row> 
			<Name>WAR_SUCCESS_UNIT_CAPTURING</Name> 
			<Value>1</Value> 
		</Row>
		<Row> 
			<Name>WAR_SUCCESS_CITY_CAPTURING</Name> 
			<Value>10</Value> 
		</Row>
		<Row> 
			<Name>DIPLO_VOTE_SECRETARY_GENERAL_INTERVAL</Name> 
			<Value>4</Value> 
		</Row>
		<Row> 
			<Name>TEAM_VOTE_MIN_CANDIDATES</Name> 
			<Value>2</Value> 
		</Row>
		<Row> 
			<Name>RESEARCH_AGREEMENT_TIMER</Name> 
			<Value>20</Value> 
		</Row>
		<Row> 
			<Name>RESEARCH_AGREEMENT_BOOST_DIVISOR</Name> 
			<Value>3</Value> 
		</Row>
		<Row> 
			<Name>SCORE_POPULATION_FACTOR</Name> 
			<Value>5000</Value> 
		</Row>
		<Row> 
			<Name>SCORE_LAND_FACTOR</Name> 
			<Value>2000</Value> 
		</Row>
		<Row> 
			<Name>SCORE_WONDER_FACTOR</Name> 
			<Value>1000</Value> 
		</Row>
		<Row> 
			<Name>SCORE_TECH_FACTOR</Name> 
			<Value>2000</Value> 
		</Row>
		<Row> 
			<Name>SCORE_FREE_PERCENT</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>SCORE_VICTORY_PERCENT</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>SCORE_HANDICAP_PERCENT_OFFSET</Name> 
			<Value>-60</Value> 
		</Row>
		<Row> 
			<Name>SCORE_HANDICAP_PERCENT_PER</Name> 
			<Value>20</Value> 
		</Row>
		<Row> 
			<Name>MINIMAP_RENDER_SIZE</Name> 
			<Value>512</Value> 
		</Row>
		<Row> 
			<Name>MAX_INTERCEPTION_PROBABILITY</Name> 
			<Value>100</Value> 
		</Row>
		<Row> 
			<Name>MAX_EVASION_PROBABILITY</Name> 
			<Value>90</Value> 
		</Row>
		<Row> 
			<Name>PLAYER_ALWAYS_RAZES_CITIES</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>MIN_WATER_SIZE_FOR_OCEAN</Name> 
			<Value>10</Value> 
		</Row>
		<Row> 
			<Name>CITY_SCREEN_CLICK_WILL_EXIT</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>WATER_POTENTIAL_CITY_WORK_FOR_AREA</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>LAND_UNITS_CAN_ATTACK_WATER_CITIES</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>CITY_MAX_NUM_BUILDINGS</Name> 
			<Value>1</Value> 
		</Row>
		<Row> 
			<Name>CITY_MIN_SIZE_FOR_SETTLERS</Name> 
			<Value>2</Value> 
		</Row>
		<Row> 
			<Name>RANGED_ATTACKS_USE_MOVES</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>ADVANCED_START_ALLOW_UNITS_OUTSIDE_CITIES</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>ADVANCED_START_MAX_UNITS_PER_CITY</Name> 
			<Value>2</Value> 
		</Row>
		<Row> 
			<Name>ADVANCED_START_CITY_COST</Name> 
			<Value>84</Value> 
		</Row>
		<Row> 
			<Name>ADVANCED_START_CITY_COST_INCREASE</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>ADVANCED_START_POPULATION_COST</Name> 
			<Value>150</Value> 
		</Row>
		<Row> 
			<Name>ADVANCED_START_POPULATION_COST_INCREASE</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>ADVANCED_START_VISIBILITY_COST</Name> 
			<Value>2</Value> 
		</Row>
		<Row> 
			<Name>ADVANCED_START_VISIBILITY_COST_INCREASE</Name> 
			<Value>3</Value> 
		</Row>
		<Row> 
			<Name>ADVANCED_START_CITY_PLACEMENT_MAX_RANGE</Name> 
			<Value>6</Value> 
		</Row>
		<Row> 
			<Name>NEW_CITY_BUILDING_VALUE_MODIFIER</Name> 
			<Value>-60</Value> 
		</Row>
		<Row> 
			<Name>PATH_DAMAGE_WEIGHT</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>PUPPET_SCIENCE_MODIFIER</Name> 
			<Value>-25</Value> 
		</Row>
		<Row> 
			<Name>PUPPET_CULTURE_MODIFIER</Name> 
			<Value>-25</Value> 
		</Row>
		<Row> 
			<Name>PUPPET_GOLD_MODIFIER</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>PUPPET_FAITH_MODIFIER</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>BASE_POLICY_COST</Name> 
			<Value>25</Value> 
		</Row>
		<Row> 
			<Name>POLICY_COST_INCREASE_TO_BE_EXPONENTED</Name> 
			<Value>3</Value> 
		</Row>
		<Row> 
			<Name>POLICY_COST_EXPONENT</Name> 
			<Value>2.01</Value> 
		</Row>
		<Row> 
			<Name>POLICY_COST_VISIBLE_DIVISOR</Name> 
			<Value>5</Value> 
		</Row>
		<Row> 
			<Name>SWITCH_POLICY_BRANCHES_ANARCHY_TURNS</Name> 
			<Value>2</Value> 
		</Row>
		<Row> 
			<Name>SWITCH_POLICY_BRANCHES_TENETS_LOST</Name> 
			<Value>2</Value> 
		</Row>
		<Row> 
			<Name>POLICY_COST_DISCOUNT_MAX</Name> 
			<Value>-75</Value> 
		</Row>
		<Row> 
			<Name>GOLD_PURCHASE_GOLD_PER_PRODUCTION</Name> 
			<Value>30</Value> 
		</Row>
		<Row> 
			<Name>HURRY_GOLD_PRODUCTION_EXPONENT</Name> 
			<Value>0.75</Value> 
		</Row>
		<Row> 
			<Name>GOLD_PURCHASE_VISIBLE_DIVISOR</Name> 
			<Value>10</Value> 
		</Row>
		<Row> 
			<Name>PROJECT_PURCHASING_DISABLED</Name> 
			<Value>1</Value> 
		</Row>
		<Row> 
			<Name>HURRY_GOLD_TECH_EXPONENT</Name> 
			<Value>1.1</Value> 
		</Row>
		<Row> 
			<Name>HURRY_GOLD_CULTURE_EXPONENT</Name> 
			<Value>1.1</Value> 
		</Row>
		<Row> 
			<Name>INFLUENCE_MOUNTAIN_COST</Name> 
			<Value>3</Value> 
		</Row>
		<Row> 
			<Name>INFLUENCE_HILL_COST</Name> 
			<Value>1</Value> 
		</Row>
		<Row> 
			<Name>INFLUENCE_RIVER_COST</Name> 
			<Value>1</Value> 
		</Row>
		<Row> 
			<Name>USE_FIRST_RING_INFLUENCE_TERRAIN_COST</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>NUM_RESOURCE_QUANTITY_TYPES</Name> 
			<Value>4</Value> 
		</Row>
		<Row> 
			<Name>SPECIALISTS_DIVERT_POPULATION_ENABLED</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>SCIENCE_PER_POPULATION</Name> 
			<Value>1</Value> 
		</Row>
		<Row> 
			<Name>RESEARCH_AGREEMENT_MOD</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>BARBARIAN_CAMP_FIRST_TURN_PERCENT_OF_TARGET_TO_ADD</Name> 
			<Value>33</Value> 
		</Row>
		<Row> 
			<Name>BARBARIAN_CAMP_ODDS_OF_NEW_CAMP_SPAWNING</Name> 
			<Value>2</Value> 
		</Row>
		<Row> 
			<Name>BARBARIAN_CAMP_MINIMUM_DISTANCE_CAPITAL</Name> 
			<Value>4</Value> 
		</Row>
		<Row> 
			<Name>BARBARIAN_CAMP_MINIMUM_DISTANCE_ANOTHER_CAMP</Name> 
			<Value>7</Value> 
		</Row>
		<Row> 
			<Name>BARBARIAN_CAMP_COASTAL_SPAWN_ROLL</Name> 
			<Value>6</Value> 
		</Row>
		<Row> 
			<Name>BARBARIAN_EXTRA_RAGING_UNIT_SPAWN_CHANCE</Name> 
			<Value>10</Value> 
		</Row>
		<Row> 
			<Name>BARBARIAN_NAVAL_UNIT_START_TURN_SPAWN</Name> 
			<Value>30</Value> 
		</Row>
		<Row> 
			<Name>MAX_BARBARIANS_FROM_CAMP_NEARBY</Name> 
			<Value>2</Value> 
		</Row>
		<Row> 
			<Name>MAX_BARBARIANS_FROM_CAMP_NEARBY_RANGE</Name> 
			<Value>4</Value> 
		</Row>
		<Row> 
			<Name>GOLD_FROM_BARBARIAN_CONVERSION</Name> 
			<Value>25</Value> 
		</Row>
		<Row> 
			<Name>BARBARIAN_CITY_GOLD_RANSOM</Name> 
			<Value>200</Value> 
		</Row>
		<Row> 
			<Name>BARBARIAN_UNIT_GOLD_RANSOM</Name> 
			<Value>100</Value> 
		</Row>
		<Row> 
			<Name>EMBARKED_UNIT_MOVEMENT</Name> 
			<Value>2</Value> 
		</Row>
		<Row> 
			<Name>EMBARKED_VISIBILITY_RANGE</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>DEFAULT_MAX_NUM_BUILDERS</Name> 
			<Value>-1</Value> 
		</Row>
		<Row> 
			<Name>BARBARIAN_TECH_PERCENT</Name> 
			<Value>75</Value> 
		</Row>
		<Row> 
			<Name>CITY_RESOURCE_WLTKD_TURNS</Name> 
			<Value>20</Value> 
		</Row>
		<Row> 
			<Name>MAX_SPECIALISTS_FROM_BUILDING</Name> 
			<Value>4</Value> 
		</Row>
		<Row> 
			<Name>GREAT_PERSON_THRESHOLD_BASE</Name> 
			<Value>100</Value> 
		</Row>
		<Row> 
			<Name>GREAT_PERSON_THRESHOLD_INCREASE</Name> 
			<Value>100</Value> 
		</Row>
		<Row> 
			<Name>CULTURE_BOMB_COOLDOWN</Name> 
			<Value>10</Value> 
		</Row>
		<Row> 
			<Name>CULTURE_BOMB_MINOR_FRIENDSHIP_CHANGE</Name> 
			<Value>-50</Value> 
		</Row>
		<Row> 
			<Name>LANDMARK_MINOR_FRIENDSHIP_CHANGE</Name> 
			<Value>50</Value> 
		</Row>
		<Row> 
			<Name>POST_COMBAT_TEXT_DELAY</Name> 
			<Value>1</Value> 
		</Row>
		<Row> 
			<Name>UNIT_AUTO_EXPLORE_DISABLED</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>UNIT_AUTO_EXPLORE_FULL_DISABLED</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>UNIT_WORKER_AUTOMATION_DISABLED</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>UNIT_DELETE_DISABLED</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>MIN_START_AREA_TILES</Name> 
			<Value>4</Value> 
		</Row>
		<Row> 
			<Name>MIN_DISTANCE_OTHER_AREA_PERCENT</Name> 
			<Value>75</Value> 
		</Row>
		<Row> 
			<Name>MINOR_CIV_FOOD_REQUIREMENT</Name> 
			<Value>2</Value> 
		</Row>
		<Row> 
			<Name>MAJOR_CIV_FOOD_REQUIREMENT</Name> 
			<Value>2</Value> 
		</Row>
		<Row> 
			<Name>MIN_START_FOUND_VALUE_AS_PERCENT_OF_BEST</Name> 
			<Value>50</Value> 
		</Row>
		<Row> 
			<Name>START_AREA_FOOD_MULTIPLIER</Name> 
			<Value>6</Value> 
		</Row>
		<Row> 
			<Name>START_AREA_HAPPINESS_MULTIPLIER</Name> 
			<Value>12</Value> 
		</Row>
		<Row> 
			<Name>START_AREA_PRODUCTION_MULTIPLIER</Name> 
			<Value>8</Value> 
		</Row>
		<Row> 
			<Name>START_AREA_GOLD_MULTIPLIER</Name> 
			<Value>2</Value> 
		</Row>
		<Row> 
			<Name>START_AREA_SCIENCE_MULTIPLIER</Name> 
			<Value>1</Value> 
		</Row>
		<Row> 
			<Name>START_AREA_FAITH_MULTIPLIER</Name> 
			<Value>1</Value> 
		</Row>
		<Row> 
			<Name>START_AREA_RESOURCE_MULTIPLIER</Name> 
			<Value>1</Value> 
		</Row>
		<Row> 
			<Name>START_AREA_STRATEGIC_MULTIPLIER</Name> 
			<Value>1</Value> 
		</Row>
		<Row> 
			<Name>START_AREA_BUILD_ON_COAST_PERCENT</Name> 
			<Value>20</Value> 
		</Row>
		<Row> 
			<Name>SETTLER_FOOD_MULTIPLIER</Name> 
			<Value>15</Value> 
		</Row>
		<Row> 
			<Name>SETTLER_HAPPINESS_MULTIPLIER</Name> 
			<Value>8</Value> 
		</Row>
		<Row> 
			<Name>SETTLER_PRODUCTION_MULTIPLIER</Name> 
			<Value>3</Value> 
		</Row>
		<Row> 
			<Name>SETTLER_GOLD_MULTIPLIER</Name> 
			<Value>3</Value> 
		</Row>
		<Row> 
			<Name>SETTLER_SCIENCE_MULTIPLIER</Name> 
			<Value>1</Value> 
		</Row>
		<Row> 
			<Name>SETTLER_FAITH_MULTIPLIER</Name> 
			<Value>1</Value> 
		</Row>
		<Row> 
			<Name>SETTLER_RESOURCE_MULTIPLIER</Name> 
			<Value>3</Value> 
		</Row>
		<Row> 
			<Name>SETTLER_STRATEGIC_MULTIPLIER</Name> 
			<Value>1</Value> 
		</Row>
		<Row> 
			<Name>SETTLER_BUILD_ON_COAST_PERCENT</Name> 
			<Value>40</Value> 
		</Row>
		<Row> 
			<Name>CITY_RING_1_MULTIPLIER</Name> 
			<Value>6</Value> 
		</Row>
		<Row> 
			<Name>CITY_RING_2_MULTIPLIER</Name> 
			<Value>3</Value> 
		</Row>
		<Row> 
			<Name>CITY_RING_3_MULTIPLIER</Name> 
			<Value>2</Value> 
		</Row>
		<Row> 
			<Name>CITY_RING_4_MULTIPLIER</Name> 
			<Value>1</Value> 
		</Row>
		<Row> 
			<Name>CITY_RING_5_MULTIPLIER</Name> 
			<Value>1</Value> 
		</Row>
		<Row> 
			<Name>SETTLER_EVALUATION_DISTANCE</Name> 
			<Value>24</Value> 
		</Row>
		<Row> 
			<Name>SETTLER_DISTANCE_DROPOFF_MODIFIER</Name> 
			<Value>67</Value> 
		</Row>
		<Row> 
			<Name>BUILD_ON_RESOURCE_PERCENT</Name> 
			<Value>-50</Value> 
		</Row>
		<Row> 
			<Name>BUILD_ON_RIVER_PERCENT</Name> 
			<Value>50</Value> 
		</Row>
		<Row> 
			<Name>CHOKEPOINT_STRATEGIC_VALUE</Name> 
			<Value>3</Value> 
		</Row>
		<Row> 
			<Name>HILL_STRATEGIC_VALUE</Name> 
			<Value>2</Value> 
		</Row>
		<Row> 
			<Name>ALREADY_OWNED_STRATEGIC_VALUE</Name> 
			<Value>-1000</Value> 
		</Row>
		<Row> 
			<Name>MINOR_CIV_CONTACT_GOLD_FIRST</Name> 
			<Value>30</Value> 
		</Row>
		<Row> 
			<Name>MINOR_CIV_CONTACT_GOLD_OTHER</Name> 
			<Value>15</Value> 
		</Row>
		<Row> 
			<Name>MINOR_CIV_GROWTH_PERCENT</Name> 
			<Value>150</Value> 
		</Row>
		<Row> 
			<Name>MINOR_CIV_PRODUCTION_PERCENT</Name> 
			<Value>150</Value> 
		</Row>
		<Row> 
			<Name>MINOR_CIV_GOLD_PERCENT</Name> 
			<Value>200</Value> 
		</Row>
		<Row> 
			<Name>MINOR_CIV_TECH_PERCENT</Name> 
			<Value>40</Value> 
		</Row>
		<Row> 
			<Name>MINOR_POLICY_RESOURCE_MULTIPLIER</Name> 
			<Value>200</Value> 
		</Row>
		<Row> 
			<Name>MINOR_POLICY_RESOURCE_HAPPINESS_MULTIPLIER</Name> 
			<Value>150</Value> 
		</Row>
		<Row> 
			<Name>MINOR_GOLD_GIFT_LARGE</Name> 
			<Value>1000</Value> 
		</Row>
		<Row> 
			<Name>MINOR_GOLD_GIFT_MEDIUM</Name> 
			<Value>500</Value> 
		</Row>
		<Row> 
			<Name>MINOR_GOLD_GIFT_SMALL</Name> 
			<Value>250</Value> 
		</Row>
		<Row> 
			<Name>MINOR_CIV_TILE_IMPROVEMENT_GIFT_COST</Name> 
			<Value>200</Value> 
		</Row>
		<Row> 
			<Name>MINOR_CIV_BUYOUT_COST</Name> 
			<Value>500</Value> 
		</Row>
		<Row> 
			<Name>MINOR_CIV_BUYOUT_TURNS</Name> 
			<Value>5</Value> 
		</Row>
		<Row> 
			<Name>MINOR_FRIENDSHIP_FROM_TRADE_MISSION</Name> 
			<Value>30</Value> 
		</Row>
		<Row> 
			<Name>MINOR_FRIENDSHIP_ANCHOR_DEFAULT</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>MINOR_FRIENDSHIP_ANCHOR_MOD_PROTECTED</Name> 
			<Value>5</Value> 
		</Row>
		<Row> 
			<Name>MINOR_FRIENDSHIP_ANCHOR_MOD_WARY_OF</Name> 
			<Value>-20</Value> 
		</Row>
		<Row> 
			<Name>MINOR_UNIT_GIFT_TRAVEL_TURNS</Name> 
			<Value>3</Value> 
		</Row>
		<Row> 
			<Name>PLOT_UNIT_LIMIT</Name> 
			<Value>1</Value> 
		</Row>
		<Row> 
			<Name>ZONE_OF_CONTROL_ENABLED</Name> 
			<Value>1</Value> 
		</Row>
		<Row> 
			<Name>FIRE_SUPPORT_DISABLED</Name> 
			<Value>1</Value> 
		</Row>
		<Row> 
			<Name>MAX_HIT_POINTS</Name> 
			<Value>100</Value> 
		</Row>
		<Row> 
			<Name>MAX_CITY_HIT_POINTS</Name> 
			<Value>200</Value> 
		</Row>
		<Row> 
			<Name>CITY_HIT_POINTS_HEALED_PER_TURN</Name> 
			<Value>20</Value> 
		</Row>
		<Row> 
			<Name>FLAT_LAND_EXTRA_DEFENSE</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>HILLS_EXTRA_DEFENSE</Name> 
			<Value>25</Value> 
		</Row>
		<Row> 
			<Name>RIVER_ATTACK_MODIFIER</Name> 
			<Value>-20</Value> 
		</Row>
		<Row> 
			<Name>AMPHIB_ATTACK_MODIFIER</Name> 
			<Value>-50</Value> 
		</Row>
		<Row> 
			<Name>ENEMY_HEAL_RATE</Name> 
			<Value>10</Value> 
		</Row>
		<Row> 
			<Name>NEUTRAL_HEAL_RATE</Name> 
			<Value>10</Value> 
		</Row>
		<Row> 
			<Name>FRIENDLY_HEAL_RATE</Name> 
			<Value>20</Value> 
		</Row>
		<Row> 
			<Name>INSTA_HEAL_RATE</Name> 
			<Value>50</Value> 
		</Row>
		<Row> 
			<Name>CITY_HEAL_RATE</Name> 
			<Value>25</Value> 
		</Row>
		<Row> 
			<Name>ATTACK_SAME_STRENGTH_MIN_DAMAGE</Name> 
			<Value>2400</Value> 
		</Row>
		<Row> 
			<Name>RANGE_ATTACK_RANGED_DEFENDER_MOD</Name> 
			<Value>100</Value> 
		</Row>
		<Row> 
			<Name>ATTACK_SAME_STRENGTH_POSSIBLE_EXTRA_DAMAGE</Name> 
			<Value>1200</Value> 
		</Row>
		<Row> 
			<Name>RANGE_ATTACK_SAME_STRENGTH_MIN_DAMAGE</Name> 
			<Value>2400</Value> 
		</Row>
		<Row> 
			<Name>RANGE_ATTACK_SAME_STRENGTH_POSSIBLE_EXTRA_DAMAGE</Name> 
			<Value>1200</Value> 
		</Row>
		<Row> 
			<Name>AIR_STRIKE_SAME_STRENGTH_MIN_DEFENSE_DAMAGE</Name> 
			<Value>2400</Value> 
		</Row>
		<Row> 
			<Name>AIR_STRIKE_SAME_STRENGTH_POSSIBLE_EXTRA_DEFENSE_DAMAGE</Name> 
			<Value>1200</Value> 
		</Row>
		<Row> 
			<Name>INTERCEPTION_SAME_STRENGTH_MIN_DAMAGE</Name> 
			<Value>2400</Value> 
		</Row>
		<Row> 
			<Name>INTERCEPTION_SAME_STRENGTH_POSSIBLE_EXTRA_DAMAGE</Name> 
			<Value>1200</Value> 
		</Row>
		<Row> 
			<Name>AIR_SWEEP_INTERCEPTION_DAMAGE_MOD</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>WOUNDED_DAMAGE_MULTIPLIER</Name> 
			<Value>33</Value> 
		</Row>
		<Row> 
			<Name>TRAIT_WOUNDED_DAMAGE_MOD</Name> 
			<Value>-33</Value> 
		</Row>
		<Row> 
			<Name>CITY_STRENGTH_DEFAULT</Name> 
			<Value>800</Value> 
		</Row>
		<Row> 
			<Name>CITY_STRENGTH_POPULATION_CHANGE</Name> 
			<Value>40</Value> 
		</Row>
		<Row> 
			<Name>CITY_STRENGTH_UNIT_DIVISOR</Name> 
			<Value>500</Value> 
		</Row>
		<Row> 
			<Name>CITY_STRENGTH_TECH_BASE</Name> 
			<Value>5.5</Value> 
		</Row>
		<Row> 
			<Name>CITY_STRENGTH_TECH_EXPONENT</Name> 
			<Value>2.8</Value> 
		</Row>
		<Row> 
			<Name>CITY_STRENGTH_TECH_MULTIPLIER</Name> 
			<Value>1</Value> 
		</Row>
		<Row> 
			<Name>CITY_STRENGTH_HILL_CHANGE</Name> 
			<Value>500</Value> 
		</Row>
		<Row> 
			<Name>CITY_ATTACKING_DAMAGE_MOD</Name> 
			<Value>100</Value> 
		</Row>
		<Row> 
			<Name>ATTACKING_CITY_MELEE_DAMAGE_MOD</Name> 
			<Value>100</Value> 
		</Row>
		<Row> 
			<Name>CITY_ATTACK_RANGE</Name> 
			<Value>2</Value> 
		</Row>
		<Row> 
			<Name>CAN_CITY_USE_INDIRECT_FIRE</Name> 
			<Value>1</Value> 
		</Row>
		<Row> 
			<Name>CITY_RANGED_ATTACK_STRENGTH_MULTIPLIER</Name> 
			<Value>75</Value> 
		</Row>
		<Row> 
			<Name>MIN_CITY_STRIKE_DAMAGE</Name> 
			<Value>10</Value> 
		</Row>
		<Row> 
			<Name>CITY_CAPTURE_DAMAGE_PERCENT</Name> 
			<Value>50</Value> 
		</Row>
		<Row> 
			<Name>EXPERIENCE_PER_LEVEL</Name> 
			<Value>10</Value> 
		</Row>
		<Row> 
			<Name>EXPERIENCE_ATTACKING_UNIT_MELEE</Name> 
			<Value>5</Value> 
		</Row>
		<Row> 
			<Name>EXPERIENCE_DEFENDING_UNIT_MELEE</Name> 
			<Value>4</Value> 
		</Row>
		<Row> 
			<Name>EXPERIENCE_ATTACKING_UNIT_AIR</Name> 
			<Value>4</Value> 
		</Row>
		<Row> 
			<Name>EXPERIENCE_DEFENDING_UNIT_AIR</Name> 
			<Value>2</Value> 
		</Row>
		<Row> 
			<Name>EXPERIENCE_ATTACKING_UNIT_RANGED</Name> 
			<Value>2</Value> 
		</Row>
		<Row> 
			<Name>EXPERIENCE_DEFENDING_UNIT_RANGED</Name> 
			<Value>2</Value> 
		</Row>
		<Row> 
			<Name>EXPERIENCE_ATTACKING_AIR_SWEEP</Name> 
			<Value>5</Value> 
		</Row>
		<Row> 
			<Name>EXPERIENCE_DEFENDING_AIR_SWEEP_AIR</Name> 
			<Value>5</Value> 
		</Row>
		<Row> 
			<Name>EXPERIENCE_DEFENDING_AIR_SWEEP_GROUND</Name> 
			<Value>2</Value> 
		</Row>
		<Row> 
			<Name>EXPERIENCE_ATTACKING_CITY_MELEE</Name> 
			<Value>5</Value> 
		</Row>
		<Row> 
			<Name>EXPERIENCE_ATTACKING_CITY_RANGED</Name> 
			<Value>3</Value> 
		</Row>
		<Row> 
			<Name>EXPERIENCE_ATTACKING_CITY_AIR</Name> 
			<Value>4</Value> 
		</Row>
		<Row> 
			<Name>BARBARIAN_MAX_XP_VALUE</Name> 
			<Value>30</Value> 
		</Row>
		<Row> 
			<Name>COMBAT_EXPERIENCE_IN_BORDERS_PERCENT</Name> 
			<Value>100</Value> 
		</Row>
		<Row> 
			<Name>GREAT_GENERALS_THRESHOLD_INCREASE</Name> 
			<Value>50</Value> 
		</Row>
		<Row> 
			<Name>GREAT_GENERALS_THRESHOLD_INCREASE_TEAM</Name> 
			<Value>50</Value> 
		</Row>
		<Row> 
			<Name>GREAT_GENERALS_THRESHOLD</Name> 
			<Value>200</Value> 
		</Row>
		<Row> 
			<Name>UNIT_DEATH_XP_GREAT_GENERAL_LOSS</Name> 
			<Value>50</Value> 
		</Row>
		<Row> 
			<Name>MIN_EXPERIENCE_PER_COMBAT</Name> 
			<Value>1</Value> 
		</Row>
		<Row> 
			<Name>MAX_EXPERIENCE_PER_COMBAT</Name> 
			<Value>10</Value> 
		</Row>
		<Row> 
			<Name>CRAMPED_RANGE_FROM_CITY</Name> 
			<Value>5</Value> 
		</Row>
		<Row> 
			<Name>CRAMPED_USABLE_PLOT_PERCENT</Name> 
			<Value>25</Value> 
		</Row>
		<Row> 
			<Name>PROXIMITY_NEIGHBORS_CLOSEST_CITY_REQUIREMENT</Name> 
			<Value>7</Value> 
		</Row>
		<Row> 
			<Name>PROXIMITY_CLOSE_CLOSEST_CITY_POSSIBILITY</Name> 
			<Value>11</Value> 
		</Row>
		<Row> 
			<Name>PROXIMITY_CLOSE_DISTANCE_MAP_MULTIPLIER</Name> 
			<Value>25</Value> 
		</Row>
		<Row> 
			<Name>PROXIMITY_CLOSE_DISTANCE_MAX</Name> 
			<Value>20</Value> 
		</Row>
		<Row> 
			<Name>PROXIMITY_CLOSE_DISTANCE_MIN</Name> 
			<Value>10</Value> 
		</Row>
		<Row> 
			<Name>PROXIMITY_FAR_DISTANCE_MAP_MULTIPLIER</Name> 
			<Value>45</Value> 
		</Row>
		<Row> 
			<Name>PROXIMITY_FAR_DISTANCE_MAX</Name> 
			<Value>50</Value> 
		</Row>
		<Row> 
			<Name>PROXIMITY_FAR_DISTANCE_MIN</Name> 
			<Value>20</Value> 
		</Row>
		<Row> 
			<Name>PLOT_BASE_COST</Name> 
			<Value>50</Value> 
		</Row>
		<Row> 
			<Name>PLOT_ADDITIONAL_COST_PER_PLOT</Name> 
			<Value>5</Value> 
		</Row>
		<Row> 
			<Name>PLOT_COST_APPEARANCE_DIVISOR</Name> 
			<Value>5</Value> 
		</Row>
		<Row> 
			<Name>CULTURE_COST_FIRST_PLOT</Name> 
			<Value>15</Value> 
		</Row>
		<Row> 
			<Name>CULTURE_COST_LATER_PLOT_MULTIPLIER</Name> 
			<Value>10</Value> 
		</Row>
		<Row> 
			<Name>CULTURE_COST_LATER_PLOT_EXPONENT</Name> 
			<Value>1.1</Value> 
		</Row>
		<Row> 
			<Name>CULTURE_COST_VISIBLE_DIVISOR</Name> 
			<Value>5</Value> 
		</Row>
		<Row> 
			<Name>CULTURE_PLOT_COST_MOD_MINIMUM</Name> 
			<Value>-85</Value> 
		</Row>
		<Row> 
			<Name>MINOR_CIV_PLOT_CULTURE_COST_MULTIPLIER</Name> 
			<Value>150</Value> 
		</Row>
		<Row> 
			<Name>MAXIMUM_BUY_PLOT_DISTANCE</Name> 
			<Value>3</Value> 
		</Row>
		<Row> 
			<Name>MAXIMUM_ACQUIRE_PLOT_DISTANCE</Name> 
			<Value>5</Value> 
		</Row>
		<Row> 
			<Name>PLOT_INFLUENCE_BASE_MULTIPLIER</Name> 
			<Value>100</Value> 
		</Row>
		<Row> 
			<Name>PLOT_INFLUENCE_DISTANCE_MULTIPLIER</Name> 
			<Value>100</Value> 
		</Row>
		<Row> 
			<Name>PLOT_INFLUENCE_DISTANCE_DIVISOR</Name> 
			<Value>3</Value> 
		</Row>
		<Row> 
			<Name>PLOT_INFLUENCE_RING_COST</Name> 
			<Value>100</Value> 
		</Row>
		<Row> 
			<Name>PLOT_INFLUENCE_WATER_COST</Name> 
			<Value>25</Value> 
		</Row>
		<Row> 
			<Name>PLOT_INFLUENCE_IMPROVEMENT_COST</Name> 
			<Value>-5</Value> 
		</Row>
		<Row> 
			<Name>PLOT_INFLUENCE_ROUTE_COST</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>PLOT_INFLUENCE_RESOURCE_COST</Name> 
			<Value>-105</Value> 
		</Row>
		<Row> 
			<Name>PLOT_INFLUENCE_NW_COST</Name> 
			<Value>-105</Value> 
		</Row>
		<Row> 
			<Name>PLOT_BUY_RESOURCE_COST</Name> 
			<Value>-100</Value> 
		</Row>
		<Row> 
			<Name>PLOT_BUY_YIELD_COST</Name> 
			<Value>10</Value> 
		</Row>
		<Row> 
			<Name>PLOT_INFLUENCE_YIELD_POINT_COST</Name> 
			<Value>-1</Value> 
		</Row>
		<Row> 
			<Name>PLOT_INFLUENCE_NO_ADJACENT_OWNED_COST</Name> 
			<Value>1000</Value> 
		</Row>
		<Row> 
			<Name>UNITED_NATIONS_COUNTDOWN_TURNS</Name> 
			<Value>10</Value> 
		</Row>
		<Row> 
			<Name>OWN_UNITED_NATIONS_VOTE_BONUS</Name> 
			<Value>1</Value> 
		</Row>
		<Row> 
			<Name>DIPLO_VICTORY_ALGORITHM_THRESHOLD</Name> 
			<Value>28</Value> 
		</Row>
		<Row> 
			<Name>DIPLO_VICTORY_BEYOND_ALGORITHM_MULTIPLIER</Name> 
			<Value>35</Value> 
		</Row>
		<Row> 
			<Name>DIPLO_VICTORY_TEAM_MULTIPLIER</Name> 
			<Value>1.1</Value> 
		</Row>
		<Row> 
			<Name>DIPLO_VICTORY_DEFAULT_VOTE_PERCENT</Name> 
			<Value>67</Value> 
		</Row>
		<Row> 
			<Name>DIPLO_VICTORY_CIV_DELEGATES_COEFFICIENT</Name> 
			<Value>1.443</Value> 
		</Row>
		<Row> 
			<Name>DIPLO_VICTORY_CIV_DELEGATES_CONSTANT</Name> 
			<Value>7</Value> 
		</Row>
		<Row> 
			<Name>DIPLO_VICTORY_CS_DELEGATES_COEFFICIENT</Name> 
			<Value>16.023</Value> 
		</Row>
		<Row> 
			<Name>DIPLO_VICTORY_CS_DELEGATES_CONSTANT</Name> 
			<Value>-13.758</Value> 
		</Row>
		<Row> 
			<Name>SCORE_CITY_MULTIPLIER</Name> 
			<Value>8</Value> 
		</Row>
		<Row> 
			<Name>SCORE_POPULATION_MULTIPLIER</Name> 
			<Value>4</Value> 
		</Row>
		<Row> 
			<Name>SCORE_LAND_MULTIPLIER</Name> 
			<Value>1</Value> 
		</Row>
		<Row> 
			<Name>SCORE_WONDER_MULTIPLIER</Name> 
			<Value>25</Value> 
		</Row>
		<Row> 
			<Name>SCORE_TECH_MULTIPLIER</Name> 
			<Value>4</Value> 
		</Row>
		<Row> 
			<Name>SCORE_FUTURE_TECH_MULTIPLIER</Name> 
			<Value>10</Value> 
		</Row>
		<Row> 
			<Name>SCORE_POLICY_MULTIPLIER</Name> 
			<Value>4</Value> 
		</Row>
		<Row> 
			<Name>SCORE_GREAT_WORK_MULTIPLIER</Name> 
			<Value>4</Value> 
		</Row>
		<Row> 
			<Name>SCORE_BELIEF_MULTIPLIER</Name> 
			<Value>20</Value> 
		</Row>
		<Row> 
			<Name>SCORE_RELIGION_CITIES_MULTIPLIER</Name> 
			<Value>1</Value> 
		</Row>
		<Row> 
			<Name>RELIGION_MIN_FAITH_FIRST_PANTHEON</Name> 
			<Value>10</Value> 
		</Row>
		<Row> 
			<Name>RELIGION_MIN_FAITH_FIRST_PROPHET</Name> 
			<Value>200</Value> 
		</Row>
		<Row> 
			<Name>RELIGION_MIN_FAITH_FIRST_GREAT_PERSON</Name> 
			<Value>1000</Value> 
		</Row>
		<Row> 
			<Name>RELIGION_GAME_FAITH_DELTA_NEXT_PANTHEON</Name> 
			<Value>5</Value> 
		</Row>
		<Row> 
			<Name>RELIGION_FAITH_DELTA_NEXT_PROPHET</Name> 
			<Value>100</Value> 
		</Row>
		<Row> 
			<Name>RELIGION_FAITH_DELTA_NEXT_GREAT_PERSON</Name> 
			<Value>500</Value> 
		</Row>
		<Row> 
			<Name>RELIGION_BASE_CHANCE_PROPHET_SPAWN</Name> 
			<Value>5</Value> 
		</Row>
		<Row> 
			<Name>RELIGION_ATHEISM_PRESSURE_PER_POP</Name> 
			<Value>1000</Value> 
		</Row>
		<Row> 
			<Name>RELIGION_INITIAL_FOUNDING_CITY_PRESSURE</Name> 
			<Value>5000</Value> 
		</Row>
		<Row> 
			<Name>RELIGION_PER_TURN_FOUNDING_CITY_PRESSURE</Name> 
			<Value>5</Value> 
		</Row>
		<Row> 
			<Name>RELIGION_MISSIONARY_PRESSURE_MULTIPLIER</Name> 
			<Value>10</Value> 
		</Row>
		<Row> 
			<Name>RELIGION_ADJACENT_CITY_DISTANCE</Name> 
			<Value>10</Value> 
		</Row>
		<Row> 
			<Name>RELIGION_DIPLO_HIT_INITIAL_CONVERT_FRIENDLY_CITY</Name> 
			<Value>1</Value> 
		</Row>
		<Row> 
			<Name>RELIGION_DIPLO_HIT_RELIGIOUS_FLIP_FRIENDLY_CITY</Name> 
			<Value>3</Value> 
		</Row>
		<Row> 
			<Name>RELIGION_DIPLO_HIT_CONVERT_HOLY_CITY</Name> 
			<Value>25</Value> 
		</Row>
		<Row> 
			<Name>RELIGION_DIPLO_HIT_THRESHOLD</Name> 
			<Value>5</Value> 
		</Row>
		<Row> 
			<Name>ESPIONAGE_GATHERING_INTEL_COST_PERCENT</Name> 
			<Value>125</Value> 
		</Row>
		<Row> 
			<Name>ESPIONAGE_GATHERING_INTEL_RATE_BY_SPY_RANK_PERCENT</Name> 
			<Value>25</Value> 
		</Row>
		<Row> 
			<Name>ESPIONAGE_GATHERING_INTEL_RATE_BASE_PERCENT</Name> 
			<Value>100</Value> 
		</Row>
		<Row> 
			<Name>ESPIONAGE_TURNS_BETWEEN_CITY_STATE_ELECTIONS</Name> 
			<Value>15</Value> 
		</Row>
		<Row> 
			<Name>ESPIONAGE_INFLUENCE_GAINED_FOR_RIGGED_ELECTION</Name> 
			<Value>20</Value> 
		</Row>
		<Row> 
			<Name>ESPIONAGE_INFLUENCE_LOST_FOR_RIGGED_ELECTION</Name> 
			<Value>5</Value> 
		</Row>
		<Row> 
			<Name>ESPIONAGE_SURVEILLANCE_SIGHT_RANGE</Name> 
			<Value>1</Value> 
		</Row>
		<Row> 
			<Name>ESPIONAGE_COUP_OTHER_PLAYERS_INFLUENCE_DROP</Name> 
			<Value>20</Value> 
		</Row>
		<Row> 
			<Name>ESPIONAGE_COUP_NOBODY_BONUS</Name> 
			<Value>0.5</Value> 
		</Row>
		<Row> 
			<Name>ESPIONAGE_COUP_MULTIPLY_CONSTANT</Name> 
			<Value>3</Value> 
		</Row>
		<Row> 
			<Name>ESPIONAGE_COUP_SPY_LEVEL_DELTA_ZERO</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>ESPIONAGE_COUP_SPY_LEVEL_DELTA_ONE</Name> 
			<Value>1.5</Value> 
		</Row>
		<Row> 
			<Name>ESPIONAGE_COUP_SPY_LEVEL_DELTA_TWO</Name> 
			<Value>2.25</Value> 
		</Row>
		<Row> 
			<Name>ESPIONAGE_COUP_SPY_LEVEL_DELTA_THREE</Name> 
			<Value>2.6</Value> 
		</Row>
		<Row> 
			<Name>ESPIONAGE_COUP_SPY_LEVEL_DELTA_FOUR</Name> 
			<Value>2.8</Value> 
		</Row>
		<Row> 
			<Name>INTERNATIONAL_TRADE_BASE</Name> 
			<Value>100</Value> 
		</Row>
		<Row> 
			<Name>INTERNATIONAL_TRADE_EXCLUSIVE_CONNECTION</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>INTERNATIONAL_TRADE_CITY_GPT_DIVISOR</Name> 
			<Value>20</Value> 
		</Row>
		<Row> 
			<Name>LEAGUE_SESSION_INTERVAL_BASE_TURNS</Name> 
			<Value>12</Value> 
		</Row>
		<Row> 
			<Name>LEAGUE_SESSION_SOON_WARNING_TURNS</Name> 
			<Value>5</Value> 
		</Row>
		<Row> 
			<Name>LEAGUE_MEMBER_PROPOSALS_BASE</Name> 
			<Value>1</Value> 
		</Row>
		<Row> 
			<Name>LEAGUE_MEMBER_VOTES_BASE</Name> 
			<Value>1</Value> 
		</Row>
		<Row> 
			<Name>LEAGUE_MEMBER_VOTES_FOR_HOST</Name> 
			<Value>1</Value> 
		</Row>
		<Row> 
			<Name>LEAGUE_MEMBER_VOTES_PER_CITY_STATE_ALLY</Name> 
			<Value>1</Value> 
		</Row>
		<Row> 
			<Name>LEAGUE_PROJECT_REWARD_TIER_1_THRESHOLD</Name> 
			<Value>0.5</Value> 
		</Row>
		<Row> 
			<Name>LEAGUE_PROJECT_REWARD_TIER_2_THRESHOLD</Name> 
			<Value>1</Value> 
		</Row>
		<Row> 
			<Name>VICTORY_POINTS_PER_ERA</Name> 
			<Value>1</Value> 
		</Row>
		<Row> 
			<Name>PILLAGE_HEAL_AMOUNT</Name> 
			<Value>25</Value> 
		</Row>
		<Row> 
			<Name>CITY_CONNECTIONS_CONNECT_TO_CAPITAL</Name> 
			<Value>1</Value> 
		</Row>
		<Row> 
			<Name>MIN_GAME_TURNS_ELAPSED_TO_TEST_VICTORY</Name> 
			<Value>10</Value> 
		</Row>
		<Row> 
			<Name>ZERO_SUM_COMPETITION_WONDERS_VICTORY_POINTS</Name> 
			<Value>5</Value> 
		</Row>
		<Row> 
			<Name>ZERO_SUM_COMPETITION_POLICIES_VICTORY_POINTS</Name> 
			<Value>5</Value> 
		</Row>
		<Row> 
			<Name>ZERO_SUM_COMPETITION_GREAT_PEOPLE_VICTORY_POINTS</Name> 
			<Value>5</Value> 
		</Row>
		<Row> 
			<Name>MAX_CITY_DIST_HIGHWATER_MARK</Name> 
			<Value>3</Value> 
		</Row>
		<Row> 
			<Name>CITY_ZOOM_LEVEL_1</Name> 
			<Value>500</Value> 
		</Row>
		<Row> 
			<Name>CITY_ZOOM_LEVEL_2</Name> 
			<Value>700</Value> 
		</Row>
		<Row> 
			<Name>CITY_ZOOM_LEVEL_3</Name> 
			<Value>800</Value> 
		</Row>
		<Row> 
			<Name>CITY_ZOOM_OFFSET</Name> 
			<Value>20</Value> 
		</Row>
		<Row> 
			<Name>HEAVY_RESOURCE_THRESHOLD</Name> 
			<Value>3</Value> 
		</Row>
		<Row> 
			<Name>PROGRESS_POPUP_TURN_FREQUENCY</Name> 
			<Value>25</Value> 
		</Row>
		<Row> 
			<Name>SETTLER_PRODUCTION_SPEED</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>BUY_PLOTS_DISABLED</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>WARLORD_EXTRA_EXPERIENCE_PER_UNIT_PERCENT</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>MINOR_CIV_ROUTE_QUEST_WEIGHT</Name> 
			<Value>1000</Value> 
		</Row>
		<Row> 
			<Name>WITHDRAW_MOD_ENEMY_MOVES</Name> 
			<Value>-20</Value> 
		</Row>
		<Row> 
			<Name>WITHDRAW_MOD_BLOCKED_TILE</Name> 
			<Value>-20</Value> 
		</Row>
		<Row> 
			<Name>ALLOW_EXTENDED_PLAY</Name> 
			<Value>1</Value> 
		</Row>
		<Row> 
			<Name>COMBAT_CAPTURE_HEALTH</Name> 
			<Value>50</Value> 
		</Row>
		<Row> 
			<Name>COMBAT_CAPTURE_MIN_CHANCE</Name> 
			<Value>10</Value> 
		</Row>
		<Row> 
			<Name>COMBAT_CAPTURE_MAX_CHANCE</Name> 
			<Value>80</Value> 
		</Row>
		<Row> 
			<Name>COMBAT_CAPTURE_RATIO_MULTIPLIER</Name> 
			<Value>40</Value> 
		</Row>
		<Row> 
			<Name>UNRESEARCHED_TECH_BONUS_FROM_KILLS_SLOPE</Name> 
			<Value>9.68</Value> 
		</Row>
		<Row> 
			<Name>UNRESEARCHED_TECH_BONUS_FROM_KILLS_INTERCEPT</Name> 
			<Value>-114.07</Value> 
		</Row>
		<Row> 
			<Name>BASE_CULTURE_PER_GREAT_WORK</Name> 
			<Value>2</Value> 
		</Row>
		<Row> 
			<Name>BASE_TOURISM_PER_GREAT_WORK</Name> 
			<Value>2</Value> 
		</Row>
		<Row> 
			<Name>TOURISM_MODIFIER_SHARED_RELIGION</Name> 
			<Value>25</Value> 
		</Row>
		<Row> 
			<Name>TOURISM_MODIFIER_TRADE_ROUTE</Name> 
			<Value>25</Value> 
		</Row>
		<Row> 
			<Name>TOURISM_MODIFIER_OPEN_BORDERS</Name> 
			<Value>25</Value> 
		</Row>
		<Row> 
			<Name>TOURISM_MODIFIER_DIFFERENT_IDEOLOGIES</Name> 
			<Value>-34</Value> 
		</Row>
		<Row> 
			<Name>TOURISM_MODIFIER_DIPLOMAT</Name> 
			<Value>25</Value> 
		</Row>
		<Row> 
			<Name>MINIUMUM_TOURISM_BLAST_STRENGTH</Name> 
			<Value>100</Value> 
		</Row>
		<Row> 
			<Name>CULTURE_LEVEL_EXOTIC</Name> 
			<Value>10</Value> 
		</Row>
		<Row> 
			<Name>CULTURE_LEVEL_FAMILIAR</Name> 
			<Value>30</Value> 
		</Row>
		<Row> 
			<Name>CULTURE_LEVEL_POPULAR</Name> 
			<Value>60</Value> 
		</Row>
		<Row> 
			<Name>CULTURE_LEVEL_INFLUENTIAL</Name> 
			<Value>100</Value> 
		</Row>
		<Row> 
			<Name>CULTURE_LEVEL_DOMINANT</Name> 
			<Value>200</Value> 
		</Row>
		<Row> 
			<Name>MIN_DIG_SITES_PER_MAJOR_CIV</Name> 
			<Value>5</Value> 
		</Row>
		<Row> 
			<Name>MAX_DIG_SITES_PER_MAJOR_CIV</Name> 
			<Value>8</Value> 
		</Row>
		<Row> 
			<Name>PERCENT_SITES_HIDDEN</Name> 
			<Value>30</Value> 
		</Row>
		<Row> 
			<Name>PERCENT_HIDDEN_SITES_WRITING</Name> 
			<Value>30</Value> 
		</Row>
		<Row> 
			<Name>SAPPED_CITY_ATTACK_MODIFIER</Name> 
			<Value>50</Value> 
		</Row>
		<Row> 
			<Name>SAPPER_BONUS_RANGE</Name> 
			<Value>2</Value> 
		</Row>
		<Row> 
			<Name>EXOTIC_GOODS_GOLD_MIN</Name> 
			<Value>100</Value> 
		</Row>
		<Row> 
			<Name>EXOTIC_GOODS_GOLD_MAX</Name> 
			<Value>400</Value> 
		</Row>
		<Row> 
			<Name>EXOTIC_GOODS_XP_MIN</Name> 
			<Value>10</Value> 
		</Row>
		<Row> 
			<Name>EXOTIC_GOODS_XP_MAX</Name> 
			<Value>30</Value> 
		</Row>
		<Row> 
			<Name>TEMPORARY_CULTURE_BOOST_MOD</Name> 
			<Value>100</Value> 
		</Row>
		<Row> 
			<Name>TEMPORARY_TOURISM_BOOST_MOD</Name> 
			<Value>100</Value> 
		</Row>
		<Row> 
			<Name>AI_ATTEMPT_RUSH_OVER_X_TURNS_TO_BUILD</Name> 
			<Value>15</Value> 
		</Row>
		<Row> 
			<Name>AI_PRODUCTION_WEIGHT_MOD_PER_TURN_LEFT</Name> 
			<Value>0.015</Value> 
		</Row>
		<Row> 
			<Name>AI_PRODUCTION_WEIGHT_BASE_MOD</Name> 
			<Value>0.15</Value> 
		</Row>
		<Row> 
			<Name>AI_RESEARCH_WEIGHT_MOD_PER_TURN_LEFT</Name> 
			<Value>0.025</Value> 
		</Row>
		<Row> 
			<Name>AI_RESEARCH_WEIGHT_BASE_MOD</Name> 
			<Value>0.15</Value> 
		</Row>
		<Row> 
			<Name>INITIAL_AI_CITY_PRODUCTION</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>AI_CAN_DISBAND_UNITS</Name> 
			<Value>1</Value> 
		</Row>
		<Row> 
			<Name>AI_SHOULDNT_MANAGE_PLOT_ASSIGNMENT</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>POLICY_WEIGHT_PROPAGATION_PERCENT</Name> 
			<Value>25</Value> 
		</Row>
		<Row> 
			<Name>POLICY_WEIGHT_PROPAGATION_LEVELS</Name> 
			<Value>2</Value> 
		</Row>
		<Row> 
			<Name>POLICY_WEIGHT_PERCENT_DROP_NEW_BRANCH</Name> 
			<Value>78</Value> 
		</Row>
		<Row> 
			<Name>TECH_WEIGHT_PROPAGATION_PERCENT</Name> 
			<Value>50</Value> 
		</Row>
		<Row> 
			<Name>TECH_WEIGHT_PROPAGATION_LEVELS</Name> 
			<Value>3</Value> 
		</Row>
		<Row> 
			<Name>TECH_PRIORITY_UNIQUE_ITEM</Name> 
			<Value>5</Value> 
		</Row>
		<Row> 
			<Name>TECH_PRIORITY_MAYA_CALENDAR_BONUS</Name> 
			<Value>50</Value> 
		</Row>
		<Row> 
			<Name>AI_VALUE_OF_YIELD_GOLD</Name> 
			<Value>7</Value> 
		</Row>
		<Row> 
			<Name>AI_VALUE_OF_YIELD_PRODUCTION</Name> 
			<Value>15</Value> 
		</Row>
		<Row> 
			<Name>AI_VALUE_OF_YIELD_SCIENCE</Name> 
			<Value>8</Value> 
		</Row>
		<Row> 
			<Name>DEFAULT_FLAVOR_VALUE</Name> 
			<Value>5</Value> 
		</Row>
		<Row> 
			<Name>PERSONALITY_FLAVOR_MAX_VALUE</Name> 
			<Value>20</Value> 
		</Row>
		<Row> 
			<Name>PERSONALITY_FLAVOR_MIN_VALUE</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>FLAVOR_MIN_VALUE</Name> 
			<Value>-1000</Value> 
		</Row>
		<Row> 
			<Name>FLAVOR_MAX_VALUE</Name> 
			<Value>1000</Value> 
		</Row>
		<Row> 
			<Name>FLAVOR_RANDOMIZATION_RANGE</Name> 
			<Value>2</Value> 
		</Row>
		<Row> 
			<Name>FLAVOR_STANDARD_LOG10_TILES_PER_PLAYER</Name> 
			<Value>2.1</Value> 
		</Row>
		<Row> 
			<Name>FLAVOR_EXPANDGROW_COEFFICIENT</Name> 
			<Value>8</Value> 
		</Row>
		<Row> 
			<Name>AI_GRAND_STRATEGY_NUM_TURNS_STRATEGY_MUST_BE_ACTIVE</Name> 
			<Value>10</Value> 
		</Row>
		<Row> 
			<Name>AI_GS_RAND_ROLL</Name> 
			<Value>50</Value> 
		</Row>
		<Row> 
			<Name>AI_GRAND_STRATEGY_CURRENT_STRATEGY_WEIGHT</Name> 
			<Value>50</Value> 
		</Row>
		<Row> 
			<Name>AI_GRAND_STRATEGY_GUESS_NO_CLUE_WEIGHT</Name> 
			<Value>40</Value> 
		</Row>
		<Row> 
			<Name>AI_GRAND_STRATEGY_GUESS_POSITIVE_THRESHOLD</Name> 
			<Value>120</Value> 
		</Row>
		<Row> 
			<Name>AI_GRAND_STRATEGY_GUESS_LIKELY_THRESHOLD</Name> 
			<Value>70</Value> 
		</Row>
		<Row> 
			<Name>AI_GRAND_STRATEGY_OTHER_PLAYERS_GS_MULTIPLIER</Name> 
			<Value>50</Value> 
		</Row>
		<Row> 
			<Name>AI_GS_CONQUEST_NOBODY_MET_FIRST_TURN</Name> 
			<Value>20</Value> 
		</Row>
		<Row> 
			<Name>AI_GRAND_STRATEGY_CONQUEST_NOBODY_MET_WEIGHT</Name> 
			<Value>-50</Value> 
		</Row>
		<Row> 
			<Name>AI_GRAND_STRATEGY_CONQUEST_AT_WAR_WEIGHT</Name> 
			<Value>10</Value> 
		</Row>
		<Row> 
			<Name>AI_GS_CONQUEST_MILITARY_STRENGTH_FIRST_TURN</Name> 
			<Value>60</Value> 
		</Row>
		<Row> 
			<Name>AI_GRAND_STRATEGY_CONQUEST_POWER_RATIO_MULTIPLIER</Name> 
			<Value>100</Value> 
		</Row>
		<Row> 
			<Name>AI_GRAND_STRATEGY_CONQUEST_CRAMPED_WEIGHT</Name> 
			<Value>20</Value> 
		</Row>
		<Row> 
			<Name>AI_GRAND_STRATEGY_CONQUEST_WEIGHT_PER_MINOR_ATTACKED</Name> 
			<Value>5</Value> 
		</Row>
		<Row> 
			<Name>AI_GRAND_STRATEGY_CONQUEST_WEIGHT_PER_MINOR_CONQUERED</Name> 
			<Value>10</Value> 
		</Row>
		<Row> 
			<Name>AI_GRAND_STRATEGY_CONQUEST_WEIGHT_PER_MAJOR_ATTACKED</Name> 
			<Value>10</Value> 
		</Row>
		<Row> 
			<Name>AI_GRAND_STRATEGY_CONQUEST_WEIGHT_PER_MAJOR_CONQUERED</Name> 
			<Value>15</Value> 
		</Row>
		<Row> 
			<Name>AI_GS_CULTURE_RATIO_MULTIPLIER</Name> 
			<Value>75</Value> 
		</Row>
		<Row> 
			<Name>AI_GS_TOURISM_RATIO_MULTIPLIER</Name> 
			<Value>75</Value> 
		</Row>
		<Row> 
			<Name>AI_GS_CULTURE_AHEAD_WEIGHT</Name> 
			<Value>50</Value> 
		</Row>
		<Row> 
			<Name>AI_GS_CULTURE_TOURISM_AHEAD_WEIGHT</Name> 
			<Value>100</Value> 
		</Row>
		<Row> 
			<Name>AI_GS_CULTURE_INFLUENTIAL_CIV_MOD</Name> 
			<Value>50</Value> 
		</Row>
		<Row> 
			<Name>AI_GRAND_STRATEGY_UN_EACH_MINOR_ATTACKED_WEIGHT</Name> 
			<Value>-30</Value> 
		</Row>
		<Row> 
			<Name>AI_GS_UN_SECURED_VOTE_MOD</Name> 
			<Value>300</Value> 
		</Row>
		<Row> 
			<Name>AI_GS_SS_HAS_APOLLO_PROGRAM</Name> 
			<Value>150</Value> 
		</Row>
		<Row> 
			<Name>AI_GS_SS_TECH_PROGRESS_MOD</Name> 
			<Value>300</Value> 
		</Row>
		<Row> 
			<Name>AI_STRATEGY_EARLY_EXPLORATION_STARTING_WEIGHT</Name> 
			<Value>100</Value> 
		</Row>
		<Row> 
			<Name>AI_STRATEGY_EARLY_EXPLORATION_EXPLORERS_WEIGHT_DIVISOR</Name> 
			<Value>1</Value> 
		</Row>
		<Row> 
			<Name>AI_STRATEGY_EARLY_EXPLORATION_WEIGHT_PER_FLAVOR</Name> 
			<Value>10</Value> 
		</Row>
		<Row> 
			<Name>AI_STRATEGY_EARLY_EXPANSION_NUM_UNOWNED_TILES_REQUIRED</Name> 
			<Value>25</Value> 
		</Row>
		<Row> 
			<Name>AI_STRATEGY_EARLY_EXPANSION_NUM_CITIES_LIMIT</Name> 
			<Value>8</Value> 
		</Row>
		<Row> 
			<Name>AI_STRATEGY_NEED_IMPROVEMENT_CITY_RATIO</Name> 
			<Value>0.34</Value> 
		</Row>
		<Row> 
			<Name>AI_STRATEGY_ISLAND_START_COAST_REVEAL_PERCENT</Name> 
			<Value>80</Value> 
		</Row>
		<Row> 
			<Name>AI_STRATEGY_AREA_IS_FULL_PERCENT</Name> 
			<Value>50</Value> 
		</Row>
		<Row> 
			<Name>AI_STRATEGY_MINIMUM_SETTLE_FERTILITY</Name> 
			<Value>20000</Value> 
		</Row>
		<Row> 
			<Name>AI_BUY_PLOT_TEST_PROBES</Name> 
			<Value>5</Value> 
		</Row>
		<Row> 
			<Name>AI_PLOT_VALUE_STRATEGIC_RESOURCE</Name> 
			<Value>50</Value> 
		</Row>
		<Row> 
			<Name>AI_PLOT_VALUE_LUXURY_RESOURCE</Name> 
			<Value>40</Value> 
		</Row>
		<Row> 
			<Name>AI_PLOT_VALUE_SPECIALIZATION_MULTIPLIER</Name> 
			<Value>20</Value> 
		</Row>
		<Row> 
			<Name>AI_PLOT_VALUE_YIELD_MULTIPLIER</Name> 
			<Value>10</Value> 
		</Row>
		<Row> 
			<Name>AI_PLOT_VALUE_DEFICIENT_YIELD_MULTIPLIER</Name> 
			<Value>5</Value> 
		</Row>
		<Row> 
			<Name>AI_PLOT_VALUE_FIERCE_DISPUTE</Name> 
			<Value>6</Value> 
		</Row>
		<Row> 
			<Name>AI_PLOT_VALUE_STRONG_DISPUTE</Name> 
			<Value>4</Value> 
		</Row>
		<Row> 
			<Name>AI_PLOT_VALUE_WEAK_DISPUTE</Name> 
			<Value>2</Value> 
		</Row>
		<Row> 
			<Name>AI_GOLD_PRIORITY_MINIMUM_PLOT_BUY_VALUE</Name> 
			<Value>275</Value> 
		</Row>
		<Row> 
			<Name>AI_GOLD_BALANCE_TO_HALVE_PLOT_BUY_MINIMUM</Name> 
			<Value>1000</Value> 
		</Row>
		<Row> 
			<Name>AI_GOLD_PRIORITY_UPGRADE_BASE</Name> 
			<Value>150</Value> 
		</Row>
		<Row> 
			<Name>AI_GOLD_PRIORITY_UPGRADE_PER_FLAVOR_POINT</Name> 
			<Value>25</Value> 
		</Row>
		<Row> 
			<Name>AI_GOLD_PRIORITY_DIPLOMACY_BASE</Name> 
			<Value>150</Value> 
		</Row>
		<Row> 
			<Name>AI_GOLD_PRIORITY_DIPLOMACY_PER_FLAVOR_POINT</Name> 
			<Value>25</Value> 
		</Row>
		<Row> 
			<Name>AI_GOLD_PRIORITY_UNIT</Name> 
			<Value>500</Value> 
		</Row>
		<Row> 
			<Name>AI_GOLD_PRIORITY_DEFENSIVE_BUILDING</Name> 
			<Value>400</Value> 
		</Row>
		<Row> 
			<Name>AI_GOLD_PRIORITY_BUYOUT_CITY_STATE</Name> 
			<Value>350</Value> 
		</Row>
		<Row> 
			<Name>BUILDER_TASKING_PLOT_EVAL_MULTIPLIER_FOOD</Name> 
			<Value>2</Value> 
		</Row>
		<Row> 
			<Name>BUILDER_TASKING_PLOT_EVAL_MULTIPLIER_PRODUCTION</Name> 
			<Value>2</Value> 
		</Row>
		<Row> 
			<Name>BUILDER_TASKING_PLOT_EVAL_MULTIPLIER_GOLD</Name> 
			<Value>1</Value> 
		</Row>
		<Row> 
			<Name>BUILDER_TASKING_PLOT_EVAL_MULTIPLIER_SCIENCE</Name> 
			<Value>1</Value> 
		</Row>
		<Row> 
			<Name>BUILDER_TASKING_PLOT_EVAL_MULTIPLIER_CULTURE</Name> 
			<Value>1</Value> 
		</Row>
		<Row> 
			<Name>BUILDER_TASKING_PLOT_EVAL_MULTIPLIER_LUXURY_RESOURCE</Name> 
			<Value>750</Value> 
		</Row>
		<Row> 
			<Name>BUILDER_TASKING_IMPROVE_RESOURCE_TENDENCY</Name> 
			<Value>15</Value> 
		</Row>
		<Row> 
			<Name>BUILDER_TASKING_BUILD_ROUTE_TENDENCY</Name> 
			<Value>100</Value> 
		</Row>
		<Row> 
			<Name>BUILDER_TASKING_DIRECTIVES_TO_EVALUATE</Name> 
			<Value>1</Value> 
		</Row>
		<Row> 
			<Name>BUILDER_TASKING_BASELINE_BUILD_IMPROVEMENTS</Name> 
			<Value>1</Value> 
		</Row>
		<Row> 
			<Name>BUILDER_TASKING_BASELINE_BUILD_RESOURCE_IMPROVEMENTS</Name> 
			<Value>10</Value> 
		</Row>
		<Row> 
			<Name>BUILDER_TASKING_BASELINE_BUILD_ROUTES</Name> 
			<Value>100</Value> 
		</Row>
		<Row> 
			<Name>BUILDER_TASKING_BASELINE_REPAIR</Name> 
			<Value>250</Value> 
		</Row>
		<Row> 
			<Name>BUILDER_TASKING_BASELINE_SCRUB_FALLOUT</Name> 
			<Value>20000</Value> 
		</Row>
		<Row> 
			<Name>BUILDER_TASKING_BASELINE_ADDS_CULTURE</Name> 
			<Value>100</Value> 
		</Row>
		<Row> 
			<Name>AI_MILITARY_THREAT_WEIGHT_MINOR</Name> 
			<Value>1</Value> 
		</Row>
		<Row> 
			<Name>AI_MILITARY_THREAT_WEIGHT_MAJOR</Name> 
			<Value>3</Value> 
		</Row>
		<Row> 
			<Name>AI_MILITARY_THREAT_WEIGHT_SEVERE</Name> 
			<Value>6</Value> 
		</Row>
		<Row> 
			<Name>AI_MILITARY_THREAT_WEIGHT_CRITICAL</Name> 
			<Value>10</Value> 
		</Row>
		<Row> 
			<Name>AI_STRATEGY_DEFEND_MY_LANDS_UNITS_PER_CITY</Name> 
			<Value>1</Value> 
		</Row>
		<Row> 
			<Name>AI_STRATEGY_NAVAL_UNITS_PER_CITY</Name> 
			<Value>1</Value> 
		</Row>
		<Row> 
			<Name>AI_STRATEGY_DEFEND_MY_LANDS_BASE_UNITS</Name> 
			<Value>3</Value> 
		</Row>
		<Row> 
			<Name>AI_STRATEGY_MILITARY_RESERVE_PERCENTAGE</Name> 
			<Value>35</Value> 
		</Row>
		<Row> 
			<Name>AI_MILITARY_CITY_THREAT_WEIGHT_CAPITAL</Name> 
			<Value>125</Value> 
		</Row>
		<Row> 
			<Name>AI_MILITARY_BARBARIANS_FOR_MINOR_THREAT</Name> 
			<Value>2</Value> 
		</Row>
		<Row> 
			<Name>AI_MILITARY_IGNORE_BAD_ODDS</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>AI_MILITARY_RECAPTURING_OWN_CITY</Name> 
			<Value>150</Value> 
		</Row>
		<Row> 
			<Name>AI_MILITARY_CAPTURING_ORIGINAL_CAPITAL</Name> 
			<Value>250</Value> 
		</Row>
		<Row> 
			<Name>AI_CITY_SPECIALIZATION_EARLIEST_TURN</Name> 
			<Value>25</Value> 
		</Row>
		<Row> 
			<Name>AI_CITY_SPECIALIZATION_REEVALUATION_INTERVAL</Name> 
			<Value>50</Value> 
		</Row>
		<Row> 
			<Name>AI_CITY_SPECIALIZATION_GENERAL_ECONOMIC_WEIGHT</Name> 
			<Value>200</Value> 
		</Row>
		<Row> 
			<Name>AI_CITY_SPECIALIZATION_FOOD_WEIGHT_FLAVOR_EXPANSION</Name> 
			<Value>5</Value> 
		</Row>
		<Row> 
			<Name>AI_CITY_SPECIALIZATION_FOOD_WEIGHT_PERCENT_CONTINENT_UNOWNED</Name> 
			<Value>5</Value> 
		</Row>
		<Row> 
			<Name>AI_CITY_SPECIALIZATION_FOOD_WEIGHT_NUM_CITIES</Name> 
			<Value>-50</Value> 
		</Row>
		<Row> 
			<Name>AI_CITY_SPECIALIZATION_FOOD_WEIGHT_NUM_SETTLERS</Name> 
			<Value>-40</Value> 
		</Row>
		<Row> 
			<Name>AI_CITY_SPECIALIZATION_FOOD_WEIGHT_EARLY_EXPANSION</Name> 
			<Value>500</Value> 
		</Row>
		<Row> 
			<Name>AI_CITY_SPECIALIZATION_PRODUCTION_WEIGHT_OPERATIONAL_UNITS_REQUESTED</Name> 
			<Value>25</Value> 
		</Row>
		<Row> 
			<Name>AI_CITY_SPECIALIZATION_PRODUCTION_WEIGHT_CIVS_AT_WAR_WITH</Name> 
			<Value>100</Value> 
		</Row>
		<Row> 
			<Name>AI_CITY_SPECIALIZATION_PRODUCTION_WEIGHT_WAR_MOBILIZATION</Name> 
			<Value>300</Value> 
		</Row>
		<Row> 
			<Name>AI_CITY_SPECIALIZATION_PRODUCTION_WEIGHT_EMPIRE_DEFENSE</Name> 
			<Value>300</Value> 
		</Row>
		<Row> 
			<Name>AI_CITY_SPECIALIZATION_PRODUCTION_WEIGHT_EMPIRE_DEFENSE_CRITICAL</Name> 
			<Value>1000</Value> 
		</Row>
		<Row> 
			<Name>AI_CITY_SPECIALIZATION_PRODUCTION_WEIGHT_CAPITAL_THREAT</Name> 
			<Value>50</Value> 
		</Row>
		<Row> 
			<Name>AI_CITY_SPECIALIZATION_PRODUCTION_WEIGHT_NEED_NAVAL_UNITS</Name> 
			<Value>50</Value> 
		</Row>
		<Row> 
			<Name>AI_CITY_SPECIALIZATION_PRODUCTION_WEIGHT_NEED_NAVAL_UNITS_CRITICAL</Name> 
			<Value>250</Value> 
		</Row>
		<Row> 
			<Name>AI_CITY_SPECIALIZATION_PRODUCTION_WEIGHT_FLAVOR_WONDER</Name> 
			<Value>200</Value> 
		</Row>
		<Row> 
			<Name>AI_CITY_SPECIALIZATION_PRODUCTION_WEIGHT_NEXT_WONDER</Name> 
			<Value>0.2</Value> 
		</Row>
		<Row> 
			<Name>AI_CITY_SPECIALIZATION_PRODUCTION_WEIGHT_FLAVOR_SPACESHIP</Name> 
			<Value>10</Value> 
		</Row>
		<Row> 
			<Name>AI_CITY_SPECIALIZATION_PRODUCTION_TRAINING_PER_OFFENSE</Name> 
			<Value>10</Value> 
		</Row>
		<Row> 
			<Name>AI_CITY_SPECIALIZATION_PRODUCTION_TRAINING_PER_PERSONALITY</Name> 
			<Value>10</Value> 
		</Row>
		<Row> 
			<Name>AI_CITY_SPECIALIZATION_GOLD_WEIGHT_FLAVOR_GOLD</Name> 
			<Value>20</Value> 
		</Row>
		<Row> 
			<Name>AI_CITY_SPECIALIZATION_GOLD_WEIGHT_LAND_DISPUTE</Name> 
			<Value>10</Value> 
		</Row>
		<Row> 
			<Name>AI_CITY_SPECIALIZATION_SCIENCE_WEIGHT_FLAVOR_SCIENCE</Name> 
			<Value>20</Value> 
		</Row>
		<Row> 
			<Name>AI_CITY_SPECIALIZATION_SCIENCE_WEIGHT_FLAVOR_SPACESHIP</Name> 
			<Value>10</Value> 
		</Row>
		<Row> 
			<Name>AI_CITY_SPECIALIZATION_YIELD_WEIGHT_FIRST_RING</Name> 
			<Value>8</Value> 
		</Row>
		<Row> 
			<Name>AI_CITY_SPECIALIZATION_YIELD_WEIGHT_SECOND_RING</Name> 
			<Value>5</Value> 
		</Row>
		<Row> 
			<Name>AI_CITY_SPECIALIZATION_YIELD_WEIGHT_THIRD_RING</Name> 
			<Value>2</Value> 
		</Row>
		<Row> 
			<Name>AI_CITY_SPECIALIZATION_YIELD_NUM_TILES_CONSIDERED</Name> 
			<Value>18</Value> 
		</Row>
		<Row> 
			<Name>AI_CITYSTRATEGY_SMALL_CITY_POP_THRESHOLD</Name> 
			<Value>2</Value> 
		</Row>
		<Row> 
			<Name>AI_CITYSTRATEGY_MEDIUM_CITY_POP_THRESHOLD</Name> 
			<Value>5</Value> 
		</Row>
		<Row> 
			<Name>AI_CITYSTRATEGY_LARGE_CITY_POP_THRESHOLD</Name> 
			<Value>12</Value> 
		</Row>
		<Row> 
			<Name>AI_CITYSTRATEGY_NEED_TILE_IMPROVERS_CITY_THRESHOLD</Name> 
			<Value>2</Value> 
		</Row>
		<Row> 
			<Name>AI_CITYSTRATEGY_NEED_TILE_IMPROVERS_WORKER_MOD</Name> 
			<Value>200</Value> 
		</Row>
		<Row> 
			<Name>AI_CITYSTRATEGY_NEED_TILE_IMPROVERS_DESPERATE_TURN</Name> 
			<Value>30</Value> 
		</Row>
		<Row> 
			<Name>AI_CITYSTRATEGY_WANT_TILE_IMPROVERS_MINIMUM_SIZE</Name> 
			<Value>2</Value> 
		</Row>
		<Row> 
			<Name>AI_CITYSTRATEGY_YIELD_DEFICIENT_FOOD</Name> 
			<Value>2</Value> 
		</Row>
		<Row> 
			<Name>AI_CITYSTRATEGY_YIELD_DEFICIENT_PRODUCTION</Name> 
			<Value>0.8</Value> 
		</Row>
		<Row> 
			<Name>AI_CITYSTRATEGY_YIELD_DEFICIENT_GOLD</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>AI_CITYSTRATEGY_YIELD_DEFICIENT_SCIENCE</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>AI_CITYSTRATEGY_OPERATION_UNIT_BASE_WEIGHT</Name> 
			<Value>1500</Value> 
		</Row>
		<Row> 
			<Name>AI_CITYSTRATEGY_OPERATION_UNIT_FLAVOR_MULTIPLIER</Name> 
			<Value>250</Value> 
		</Row>
		<Row> 
			<Name>AI_CITYSTRATEGY_ARMY_UNIT_BASE_WEIGHT</Name> 
			<Value>750</Value> 
		</Row>
		<Row> 
			<Name>AI_CITIZEN_VALUE_FOOD</Name> 
			<Value>14</Value> 
		</Row>
		<Row> 
			<Name>AI_CITIZEN_VALUE_PRODUCTION</Name> 
			<Value>12</Value> 
		</Row>
		<Row> 
			<Name>AI_CITIZEN_VALUE_GOLD</Name> 
			<Value>8</Value> 
		</Row>
		<Row> 
			<Name>AI_CITIZEN_VALUE_SCIENCE</Name> 
			<Value>7</Value> 
		</Row>
		<Row> 
			<Name>AI_CITIZEN_VALUE_CULTURE</Name> 
			<Value>15</Value> 
		</Row>
		<Row> 
			<Name>AI_CITIZEN_VALUE_FAITH</Name> 
			<Value>5</Value> 
		</Row>
		<Row> 
			<Name>AI_CITIZEN_FOOD_MOD_SIZE_CUTOFF</Name> 
			<Value>6</Value> 
		</Row>
		<Row> 
			<Name>AI_CITIZEN_FOOD_MOD_SIZE_EXPONENT</Name> 
			<Value>5</Value> 
		</Row>
		<Row> 
			<Name>AI_CITIZEN_MOD_FOOD_DEFICIT</Name> 
			<Value>300</Value> 
		</Row>
		<Row> 
			<Name>AI_CITIZEN_MOD_PRODUCTION_DEFICIT</Name> 
			<Value>250</Value> 
		</Row>
		<Row> 
			<Name>AI_OPERATIONAL_BARBARIAN_CAMP_DEPLOY_RANGE</Name> 
			<Value>2</Value> 
		</Row>
		<Row> 
			<Name>AI_OPERATIONAL_CITY_ATTACK_DEPLOY_RANGE</Name> 
			<Value>5</Value> 
		</Row>
		<Row> 
			<Name>AI_OPERATIONAL_PILLAGE_ENEMY_DEPLOY_RANGE</Name> 
			<Value>5</Value> 
		</Row>
		<Row> 
			<Name>AI_OPERATIONAL_NAVAL_BOMBARDMENT_DEPLOY_RANGE</Name> 
			<Value>1</Value> 
		</Row>
		<Row> 
			<Name>AI_OPERATIONAL_PERCENT_DANGER_FOR_FORWARD_MUSTER</Name> 
			<Value>20</Value> 
		</Row>
		<Row> 
			<Name>AI_OPERATIONAL_PERCENT_HEALTH_FOR_OPERATION</Name> 
			<Value>80</Value> 
		</Row>
		<Row> 
			<Name>AI_OPERATIONAL_MAX_RECRUIT_TURNS_DEFAULT</Name> 
			<Value>5</Value> 
		</Row>
		<Row> 
			<Name>AI_OPERATIONAL_MAX_RECRUIT_TURNS_ENEMY_TERRITORY</Name> 
			<Value>10</Value> 
		</Row>
		<Row> 
			<Name>AI_TACTICAL_MAP_UNIT_STRENGTH_MULTIPLIER</Name> 
			<Value>10</Value> 
		</Row>
		<Row> 
			<Name>AI_TACTICAL_MAP_DOMINANCE_PERCENTAGE</Name> 
			<Value>25</Value> 
		</Row>
		<Row> 
			<Name>AI_TACTICAL_MAP_TEMP_ZONE_RADIUS</Name> 
			<Value>5</Value> 
		</Row>
		<Row> 
			<Name>AI_TACTICAL_MAP_TEMP_ZONE_TURNS</Name> 
			<Value>4</Value> 
		</Row>
		<Row> 
			<Name>AI_TACTICAL_MAP_BOMBARDMENT_ZONE_TURNS</Name> 
			<Value>1</Value> 
		</Row>
		<Row> 
			<Name>AI_TACTICAL_RECRUIT_RANGE</Name> 
			<Value>8</Value> 
		</Row>
		<Row> 
			<Name>AI_TACTICAL_REPOSITION_RANGE</Name> 
			<Value>10</Value> 
		</Row>
		<Row> 
			<Name>AI_TACTICAL_OVERKILL_PERCENT</Name> 
			<Value>25</Value> 
		</Row>
		<Row> 
			<Name>AI_TACTICAL_BARBARIAN_RELEASE_VARIATION</Name> 
			<Value>15</Value> 
		</Row>
		<Row> 
			<Name>AI_TACTICAL_FLAVOR_DAMPENING_FOR_MOVE_PRIORITIZATION</Name> 
			<Value>0.3</Value> 
		</Row>
		<Row> 
			<Name>AI_TACTICAL_MOVE_PRIORITY_RANDOMNESS</Name> 
			<Value>6</Value> 
		</Row>
		<Row> 
			<Name>AI_TACTICAL_BARBARIAN_PRIORITY_CAPTURE_CITY</Name> 
			<Value>9</Value> 
		</Row>
		<Row> 
			<Name>AI_TACTICAL_BARBARIAN_PRIORITY_DAMAGE_CITY</Name> 
			<Value>5</Value> 
		</Row>
		<Row> 
			<Name>AI_TACTICAL_BARBARIAN_PRIORITY_DESTROY_HIGH_UNIT</Name> 
			<Value>16</Value> 
		</Row>
		<Row> 
			<Name>AI_TACTICAL_BARBARIAN_PRIORITY_DESTROY_MEDIUM_UNIT</Name> 
			<Value>15</Value> 
		</Row>
		<Row> 
			<Name>AI_TACTICAL_BARBARIAN_PRIORITY_DESTROY_LOW_UNIT</Name> 
			<Value>14</Value> 
		</Row>
		<Row> 
			<Name>AI_TACTICAL_BARBARIAN_PRIORITY_TO_SAFETY</Name> 
			<Value>10</Value> 
		</Row>
		<Row> 
			<Name>AI_TACTICAL_BARBARIAN_PRIORITY_ATTRIT_HIGH_UNIT</Name> 
			<Value>10</Value> 
		</Row>
		<Row> 
			<Name>AI_TACTICAL_BARBARIAN_PRIORITY_ATTRIT_MEDIUM_UNIT</Name> 
			<Value>7</Value> 
		</Row>
		<Row> 
			<Name>AI_TACTICAL_BARBARIAN_PRIORITY_ATTRIT_LOW_UNIT</Name> 
			<Value>6</Value> 
		</Row>
		<Row> 
			<Name>AI_TACTICAL_BARBARIAN_PRIORITY_DESPERATE_ATTACK</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>AI_TACTICAL_BARBARIAN_PRIORITY_PILLAGE</Name> 
			<Value>12</Value> 
		</Row>
		<Row> 
			<Name>AI_TACTICAL_BARBARIAN_PRIORITY_PILLAGE_CITADEL</Name> 
			<Value>14</Value> 
		</Row>
		<Row> 
			<Name>AI_TACTICAL_BARBARIAN_PRIORITY_PILLAGE_NEXT_TURN</Name> 
			<Value>4</Value> 
		</Row>
		<Row> 
			<Name>AI_TACTICAL_BARBARIAN_PRIORITY_BLOCKADE_RESOURCE</Name> 
			<Value>10</Value> 
		</Row>
		<Row> 
			<Name>AI_TACTICAL_BARBARIAN_PRIORITY_CIVILIAN_ATTACK</Name> 
			<Value>13</Value> 
		</Row>
		<Row> 
			<Name>AI_TACTICAL_BARBARIAN_PRIORITY_PASSIVE_MOVE</Name> 
			<Value>-1</Value> 
		</Row>
		<Row> 
			<Name>AI_TACTICAL_BARBARIAN_PRIORITY_AGGRESSIVE_MOVE</Name> 
			<Value>3</Value> 
		</Row>
		<Row> 
			<Name>AI_TACTICAL_BARBARIAN_PRIORITY_CAMP_DEFENSE</Name> 
			<Value>13</Value> 
		</Row>
		<Row> 
			<Name>AI_TACTICAL_BARBARIAN_PRIORITY_ESCORT_CIVILIAN</Name> 
			<Value>30</Value> 
		</Row>
		<Row> 
			<Name>AI_TACTICAL_BARBARIAN_PRIORITY_PLUNDER_TRADE_UNIT</Name> 
			<Value>20</Value> 
		</Row>
		<Row> 
			<Name>AI_HOMELAND_MOVE_PRIORITY_RANDOMNESS</Name> 
			<Value>10</Value> 
		</Row>
		<Row> 
			<Name>AI_HOMELAND_MAX_UPGRADE_MOVE_TURNS</Name> 
			<Value>5</Value> 
		</Row>
		<Row> 
			<Name>AI_HOMELAND_MAX_DEFENSIVE_MOVE_TURNS</Name> 
			<Value>4</Value> 
		</Row>
		<Row> 
			<Name>AI_HOMELAND_ESTIMATE_TURNS_DISTANCE</Name> 
			<Value>8</Value> 
		</Row>
		<Row> 
			<Name>AI_HOMELAND_MOVE_PRIORITY_SETTLE</Name> 
			<Value>50</Value> 
		</Row>
		<Row> 
			<Name>AI_HOMELAND_MOVE_PRIORITY_HEAL</Name> 
			<Value>30</Value> 
		</Row>
		<Row> 
			<Name>AI_HOMELAND_MOVE_PRIORITY_TO_SAFETY</Name> 
			<Value>30</Value> 
		</Row>
		<Row> 
			<Name>AI_HOMELAND_MOVE_PRIORITY_WORKER</Name> 
			<Value>30</Value> 
		</Row>
		<Row> 
			<Name>AI_HOMELAND_MOVE_PRIORITY_WORKER_SEA</Name> 
			<Value>30</Value> 
		</Row>
		<Row> 
			<Name>AI_HOMELAND_MOVE_PRIORITY_EXPLORE</Name> 
			<Value>35</Value> 
		</Row>
		<Row> 
			<Name>AI_HOMELAND_MOVE_PRIORITY_EXPLORE_SEA</Name> 
			<Value>35</Value> 
		</Row>
		<Row> 
			<Name>AI_HOMELAND_MOVE_PRIORITY_SENTRY</Name> 
			<Value>20</Value> 
		</Row>
		<Row> 
			<Name>AI_HOMELAND_MOVE_PRIORITY_MOBILE_RESERVE</Name> 
			<Value>15</Value> 
		</Row>
		<Row> 
			<Name>AI_HOMELAND_MOVE_PRIORITY_GARRISON</Name> 
			<Value>10</Value> 
		</Row>
		<Row> 
			<Name>AI_HOMELAND_MOVE_PRIORITY_PATROL</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>AI_HOMELAND_MOVE_PRIORITY_UPGRADE</Name> 
			<Value>25</Value> 
		</Row>
		<Row> 
			<Name>AI_HOMELAND_MOVE_PRIORITY_ANCIENT_RUINS</Name> 
			<Value>40</Value> 
		</Row>
		<Row> 
			<Name>AI_HOMELAND_MOVE_PRIORITY_GARRISON_CITY_STATE</Name> 
			<Value>40</Value> 
		</Row>
		<Row> 
			<Name>AI_HOMELAND_MOVE_PRIORITY_WRITER</Name> 
			<Value>50</Value> 
		</Row>
		<Row> 
			<Name>AI_HOMELAND_MOVE_PRIORITY_ARTIST</Name> 
			<Value>50</Value> 
		</Row>
		<Row> 
			<Name>AI_HOMELAND_MOVE_PRIORITY_MUSICIAN</Name> 
			<Value>50</Value> 
		</Row>
		<Row> 
			<Name>AI_HOMELAND_MOVE_PRIORITY_SCIENTIST_FREE_TECH</Name> 
			<Value>50</Value> 
		</Row>
		<Row> 
			<Name>AI_HOMELAND_MOVE_PRIORITY_ENGINEER_HURRY</Name> 
			<Value>50</Value> 
		</Row>
		<Row> 
			<Name>AI_HOMELAND_MOVE_PRIORITY_GENERAL_GARRISON</Name> 
			<Value>50</Value> 
		</Row>
		<Row> 
			<Name>AI_HOMELAND_MOVE_PRIORITY_ADMIRAL_GARRISON</Name> 
			<Value>50</Value> 
		</Row>
		<Row> 
			<Name>AI_HOMELAND_MOVE_PRIORITY_PROPHET_RELIGION</Name> 
			<Value>50</Value> 
		</Row>
		<Row> 
			<Name>AI_HOMELAND_MOVE_PRIORITY_MISSIONARY</Name> 
			<Value>40</Value> 
		</Row>
		<Row> 
			<Name>AI_HOMELAND_MOVE_PRIORITY_INQUISITOR</Name> 
			<Value>40</Value> 
		</Row>
		<Row> 
			<Name>AI_HOMELAND_MOVE_PRIORITY_AIRCRAFT_TO_THE_FRONT</Name> 
			<Value>50</Value> 
		</Row>
		<Row> 
			<Name>AI_HOMELAND_MOVE_PRIORITY_SPACESHIP_PART</Name> 
			<Value>20</Value> 
		</Row>
		<Row> 
			<Name>AI_HOMELAND_MOVE_PRIORITY_ADD_SPACESHIP_PART</Name> 
			<Value>200</Value> 
		</Row>
		<Row> 
			<Name>AI_HOMELAND_MOVE_PRIORITY_TREASURE</Name> 
			<Value>100</Value> 
		</Row>
		<Row> 
			<Name>AI_HOMELAND_MOVE_PRIORITY_TRADE_UNIT</Name> 
			<Value>100</Value> 
		</Row>
		<Row> 
			<Name>AI_HOMELAND_MOVE_PRIORITY_ARCHAEOLOGIST</Name> 
			<Value>100</Value> 
		</Row>
		<Row> 
			<Name>AI_HOMELAND_MOVE_PRIORITY_AIRLIFT</Name> 
			<Value>24</Value> 
		</Row>
		<Row> 
			<Name>AI_HOMELAND_GREAT_PERSON_TURNS_TO_WAIT</Name> 
			<Value>10</Value> 
		</Row>
		<Row> 
			<Name>AI_DIPLO_PLOT_RANGE_FROM_CITY_HOME_FRONT</Name> 
			<Value>5</Value> 
		</Row>
		<Row> 
			<Name>AI_DIPLO_LAND_DISPUTE_WEIGHT_WEAK</Name> 
			<Value>1</Value> 
		</Row>
		<Row> 
			<Name>AI_DIPLO_LAND_DISPUTE_WEIGHT_STRONG</Name> 
			<Value>3</Value> 
		</Row>
		<Row> 
			<Name>AI_DIPLO_LAND_DISPUTE_WEIGHT_FIERCE</Name> 
			<Value>5</Value> 
		</Row>
		<Row> 
			<Name>AI_DANGER_MAJOR_APPROACH_WAR</Name> 
			<Value>1</Value> 
		</Row>
		<Row> 
			<Name>AI_DANGER_MAJOR_APPROACH_HOSTILE</Name> 
			<Value>0.2</Value> 
		</Row>
		<Row> 
			<Name>AI_DANGER_MAJOR_APPROACH_DECEPTIVE</Name> 
			<Value>0.1</Value> 
		</Row>
		<Row> 
			<Name>AI_DANGER_MAJOR_APPROACH_GUARDED</Name> 
			<Value>0.5</Value> 
		</Row>
		<Row> 
			<Name>AI_DANGER_MAJOR_APPROACH_AFRAID</Name> 
			<Value>0.9</Value> 
		</Row>
		<Row> 
			<Name>AI_DANGER_MAJOR_APPROACH_FRIENDLY</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>AI_DANGER_MAJOR_APPROACH_NEUTRAL</Name> 
			<Value>0.1</Value> 
		</Row>
		<Row> 
			<Name>AI_DANGER_MINOR_APPROACH_NEUTRAL</Name> 
			<Value>0.1</Value> 
		</Row>
		<Row> 
			<Name>AI_DANGER_MINOR_APPROACH_FRIENDLY</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>AI_DANGER_MINOR_APPROACH_BULLY</Name> 
			<Value>0.9</Value> 
		</Row>
		<Row> 
			<Name>AI_DANGER_MINOR_APPROACH_CONQUEST</Name> 
			<Value>1</Value> 
		</Row>
		<Row> 
			<Name>MINOR_BULLY_GOLD</Name> 
			<Value>50</Value> 
		</Row>
		<Row> 
			<Name>MINOR_FRIENDSHIP_RATE_MOD_MAXIMUM</Name> 
			<Value>150</Value> 
		</Row>
		<Row> 
			<Name>MINOR_FRIENDSHIP_RATE_MOD_SHARED_RELIGION</Name> 
			<Value>50</Value> 
		</Row>
		<Row> 
			<Name>MINOR_FRIENDSHIP_DROP_PER_TURN</Name> 
			<Value>-100</Value> 
		</Row>
		<Row> 
			<Name>MINOR_FRIENDSHIP_DROP_PER_TURN_HOSTILE</Name> 
			<Value>-150</Value> 
		</Row>
		<Row> 
			<Name>MINOR_FRIENDSHIP_DROP_PER_TURN_AGGRESSOR</Name> 
			<Value>-200</Value> 
		</Row>
		<Row> 
			<Name>MINOR_FRIENDSHIP_DROP_DISHONOR_PLEDGE_TO_PROTECT</Name> 
			<Value>-2000</Value> 
		</Row>
		<Row> 
			<Name>MINOR_FRIENDSHIP_DROP_BULLY_GOLD_SUCCESS</Name> 
			<Value>-1500</Value> 
		</Row>
		<Row> 
			<Name>MINOR_FRIENDSHIP_DROP_BULLY_GOLD_FAILURE</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>MINOR_FRIENDSHIP_DROP_BULLY_WORKER_SUCCESS</Name> 
			<Value>-5000</Value> 
		</Row>
		<Row> 
			<Name>MINOR_FRIENDSHIP_DROP_BULLY_WORKER_FAILURE</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>MINOR_FRIENDSHIP_NEGATIVE_INCREASE_PER_TURN</Name> 
			<Value>100</Value> 
		</Row>
		<Row> 
			<Name>MINOR_FRIENDSHIP_AT_WAR</Name> 
			<Value>-60</Value> 
		</Row>
		<Row> 
			<Name>MINOR_CIV_AGGRESSOR_THRESHOLD</Name> 
			<Value>2</Value> 
		</Row>
		<Row> 
			<Name>MINOR_CIV_WARMONGER_THRESHOLD</Name> 
			<Value>4</Value> 
		</Row>
		<Row> 
			<Name>PERMANENT_WAR_AGGRESSOR_CHANCE</Name> 
			<Value>50</Value> 
		</Row>
		<Row> 
			<Name>PERMANENT_WAR_OTHER_WARMONGER_CHANCE_DISTANT</Name> 
			<Value>25</Value> 
		</Row>
		<Row> 
			<Name>PERMANENT_WAR_OTHER_WARMONGER_CHANCE_FAR</Name> 
			<Value>50</Value> 
		</Row>
		<Row> 
			<Name>PERMANENT_WAR_OTHER_WARMONGER_CHANCE_CLOSE</Name> 
			<Value>75</Value> 
		</Row>
		<Row> 
			<Name>PERMANENT_WAR_OTHER_WARMONGER_CHANCE_NEIGHBORS</Name> 
			<Value>100</Value> 
		</Row>
		<Row> 
			<Name>PERMANENT_WAR_OTHER_CHANCE_DISTANT</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>PERMANENT_WAR_OTHER_CHANCE_FAR</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>PERMANENT_WAR_OTHER_CHANCE_CLOSE</Name> 
			<Value>20</Value> 
		</Row>
		<Row> 
			<Name>PERMANENT_WAR_OTHER_CHANCE_NEIGHBORS</Name> 
			<Value>50</Value> 
		</Row>
		<Row> 
			<Name>PERMANENT_WAR_OTHER_AT_WAR</Name> 
			<Value>50</Value> 
		</Row>
		<Row> 
			<Name>FRIENDSHIP_NEUTRAL_ON_DEATH</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>FRIENDSHIP_THRESHOLD_NEUTRAL</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>FRIENDSHIP_FRIENDS_ON_DEATH</Name> 
			<Value>15</Value> 
		</Row>
		<Row> 
			<Name>FRIENDSHIP_THRESHOLD_FRIENDS</Name> 
			<Value>30</Value> 
		</Row>
		<Row> 
			<Name>FRIENDSHIP_ALLIES_ON_DEATH</Name> 
			<Value>45</Value> 
		</Row>
		<Row> 
			<Name>FRIENDSHIP_THRESHOLD_ALLIES</Name> 
			<Value>60</Value> 
		</Row>
		<Row> 
			<Name>FRIENDSHIP_THRESHOLD_MAX</Name> 
			<Value>120</Value> 
		</Row>
		<Row> 
			<Name>FRIENDSHIP_THRESHOLD_CAN_BULLY</Name> 
			<Value>-30</Value> 
		</Row>
		<Row> 
			<Name>FRIENDSHIP_THRESHOLD_CAN_PLEDGE_TO_PROTECT</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>MINOR_FRIENDSHIP_CLOSE_AMOUNT</Name> 
			<Value>8</Value> 
		</Row>
		<Row> 
			<Name>MINOR_CIV_SCIENCE_BONUS_MULTIPLIER</Name> 
			<Value>25</Value> 
		</Row>
		<Row> 
			<Name>FRIENDS_CULTURE_BONUS_AMOUNT_ANCIENT</Name> 
			<Value>3</Value> 
		</Row>
		<Row> 
			<Name>FRIENDS_CULTURE_BONUS_AMOUNT_MEDIEVAL</Name> 
			<Value>6</Value> 
		</Row>
		<Row> 
			<Name>FRIENDS_CULTURE_BONUS_AMOUNT_INDUSTRIAL</Name> 
			<Value>13</Value> 
		</Row>
		<Row> 
			<Name>ALLIES_CULTURE_BONUS_AMOUNT_ANCIENT</Name> 
			<Value>3</Value> 
		</Row>
		<Row> 
			<Name>ALLIES_CULTURE_BONUS_AMOUNT_MEDIEVAL</Name> 
			<Value>6</Value> 
		</Row>
		<Row> 
			<Name>ALLIES_CULTURE_BONUS_AMOUNT_INDUSTRIAL</Name> 
			<Value>13</Value> 
		</Row>
		<Row> 
			<Name>FRIENDS_CAPITAL_FOOD_BONUS_AMOUNT_PRE_RENAISSANCE</Name> 
			<Value>200</Value> 
		</Row>
		<Row> 
			<Name>FRIENDS_CAPITAL_FOOD_BONUS_AMOUNT_POST_RENAISSANCE</Name> 
			<Value>200</Value> 
		</Row>
		<Row> 
			<Name>FRIENDS_OTHER_CITIES_FOOD_BONUS_AMOUNT_PRE_RENAISSANCE</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>FRIENDS_OTHER_CITIES_FOOD_BONUS_AMOUNT_POST_RENAISSANCE</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>ALLIES_CAPITAL_FOOD_BONUS_AMOUNT</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>ALLIES_OTHER_CITIES_FOOD_BONUS_AMOUNT</Name> 
			<Value>100</Value> 
		</Row>
		<Row> 
			<Name>FRIENDS_BASE_TURNS_UNIT_SPAWN</Name> 
			<Value>19</Value> 
		</Row>
		<Row> 
			<Name>FRIENDS_RAND_TURNS_UNIT_SPAWN</Name> 
			<Value>3</Value> 
		</Row>
		<Row> 
			<Name>ALLIES_EXTRA_TURNS_UNIT_SPAWN</Name> 
			<Value>-3</Value> 
		</Row>
		<Row> 
			<Name>UNIT_SPAWN_BIAS_MULTIPLIER</Name> 
			<Value>50</Value> 
		</Row>
		<Row> 
			<Name>UNIT_SPAWN_NUM_CHOICES</Name> 
			<Value>4</Value> 
		</Row>
		<Row> 
			<Name>FRIENDS_HAPPINESS_FLAT_BONUS_AMOUNT_ANCIENT</Name> 
			<Value>2</Value> 
		</Row>
		<Row> 
			<Name>FRIENDS_HAPPINESS_FLAT_BONUS_AMOUNT_MEDIEVAL</Name> 
			<Value>3</Value> 
		</Row>
		<Row> 
			<Name>FRIENDS_HAPPINESS_FLAT_BONUS_AMOUNT_INDUSTRIAL</Name> 
			<Value>3</Value> 
		</Row>
		<Row> 
			<Name>ALLIES_HAPPINESS_FLAT_BONUS_AMOUNT_ANCIENT</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>ALLIES_HAPPINESS_FLAT_BONUS_AMOUNT_MEDIEVAL</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>ALLIES_HAPPINESS_FLAT_BONUS_AMOUNT_INDUSTRIAL</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>FRIENDS_HAPPINESS_PER_LUXURY_BONUS_AMOUNT_ANCIENT</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>FRIENDS_HAPPINESS_PER_LUXURY_BONUS_AMOUNT_MEDIEVAL</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>FRIENDS_HAPPINESS_PER_LUXURY_BONUS_AMOUNT_INDUSTRIAL</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>ALLIES_HAPPINESS_PER_LUXURY_BONUS_AMOUNT_ANCIENT</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>ALLIES_HAPPINESS_PER_LUXURY_BONUS_AMOUNT_MEDIEVAL</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>ALLIES_HAPPINESS_PER_LUXURY_BONUS_AMOUNT_INDUSTRIAL</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>FRIENDS_FAITH_FLAT_BONUS_AMOUNT_INDUSTRIAL</Name> 
			<Value>8</Value> 
		</Row>
		<Row> 
			<Name>FRIENDS_FAITH_FLAT_BONUS_AMOUNT_RENAISSANCE</Name> 
			<Value>4</Value> 
		</Row>
		<Row> 
			<Name>FRIENDS_FAITH_FLAT_BONUS_AMOUNT_MEDIEVAL</Name> 
			<Value>4</Value> 
		</Row>
		<Row> 
			<Name>FRIENDS_FAITH_FLAT_BONUS_AMOUNT_CLASSICAL</Name> 
			<Value>2</Value> 
		</Row>
		<Row> 
			<Name>FRIENDS_FAITH_FLAT_BONUS_AMOUNT_ANCIENT</Name> 
			<Value>2</Value> 
		</Row>
		<Row> 
			<Name>ALLIES_FAITH_FLAT_BONUS_AMOUNT_INDUSTRIAL</Name> 
			<Value>8</Value> 
		</Row>
		<Row> 
			<Name>ALLIES_FAITH_FLAT_BONUS_AMOUNT_RENAISSANCE</Name> 
			<Value>4</Value> 
		</Row>
		<Row> 
			<Name>ALLIES_FAITH_FLAT_BONUS_AMOUNT_MEDIEVAL</Name> 
			<Value>4</Value> 
		</Row>
		<Row> 
			<Name>ALLIES_FAITH_FLAT_BONUS_AMOUNT_CLASSICAL</Name> 
			<Value>2</Value> 
		</Row>
		<Row> 
			<Name>ALLIES_FAITH_FLAT_BONUS_AMOUNT_ANCIENT</Name> 
			<Value>2</Value> 
		</Row>
		<Row> 
			<Name>MINOR_TURNS_GREAT_PEOPLE_SPAWN_BASE</Name> 
			<Value>37</Value> 
		</Row>
		<Row> 
			<Name>MINOR_TURNS_GREAT_PEOPLE_SPAWN_RAND</Name> 
			<Value>7</Value> 
		</Row>
		<Row> 
			<Name>MINOR_TURNS_GREAT_PEOPLE_SPAWN_BIAS_MULTIPLY</Name> 
			<Value>50</Value> 
		</Row>
		<Row> 
			<Name>MINOR_ADDITIONAL_ALLIES_GP_CHANGE</Name> 
			<Value>-1</Value> 
		</Row>
		<Row> 
			<Name>MAX_MINOR_ADDITIONAL_ALLIES_GP_CHANGE</Name> 
			<Value>-10</Value> 
		</Row>
		<Row> 
			<Name>MAX_DISTANCE_MINORS_BARB_QUEST</Name> 
			<Value>50</Value> 
		</Row>
		<Row> 
			<Name>TXT_KEY_MINOR_GIFT_UNITS_REMINDER</Name> 
			<Value>2</Value> 
		</Row>
		<Row> 
			<Name>WAR_QUEST_COMPLETE_FRIENDSHIP</Name> 
			<Value>100</Value> 
		</Row>
		<Row> 
			<Name>WAR_QUEST_UNITS_TO_KILL_DIVISOR</Name> 
			<Value>4</Value> 
		</Row>
		<Row> 
			<Name>WAR_QUEST_MIN_UNITS_TO_KILL</Name> 
			<Value>3</Value> 
		</Row>
		<Row> 
			<Name>MINOR_QUEST_FRIENDSHIP_ROUTE</Name> 
			<Value>50</Value> 
		</Row>
		<Row> 
			<Name>MINOR_QUEST_FRIENDSHIP_KILL_CAMP</Name> 
			<Value>50</Value> 
		</Row>
		<Row> 
			<Name>MINOR_QUEST_FRIENDSHIP_CONNECT_RESOURCE</Name> 
			<Value>40</Value> 
		</Row>
		<Row> 
			<Name>MINOR_QUEST_FRIENDSHIP_CONSTRUCT_WONDER</Name> 
			<Value>40</Value> 
		</Row>
		<Row> 
			<Name>MINOR_QUEST_FRIENDSHIP_GREAT_PERSON</Name> 
			<Value>40</Value> 
		</Row>
		<Row> 
			<Name>MINOR_QUEST_FRIENDSHIP_KILL_CITY_STATE</Name> 
			<Value>80</Value> 
		</Row>
		<Row> 
			<Name>MINOR_QUEST_FRIENDSHIP_FIND_PLAYER</Name> 
			<Value>35</Value> 
		</Row>
		<Row> 
			<Name>MINOR_QUEST_FRIENDSHIP_FIND_NATURAL_WONDER</Name> 
			<Value>40</Value> 
		</Row>
		<Row> 
			<Name>MINOR_QUEST_FRIENDSHIP_GIVE_GOLD</Name> 
			<Value>20</Value> 
		</Row>
		<Row> 
			<Name>MINOR_QUEST_FRIENDSHIP_PLEDGE_TO_PROTECT</Name> 
			<Value>20</Value> 
		</Row>
		<Row> 
			<Name>MINOR_QUEST_FRIENDSHIP_CONTEST_CULTURE</Name> 
			<Value>40</Value> 
		</Row>
		<Row> 
			<Name>MINOR_QUEST_FRIENDSHIP_CONTEST_FAITH</Name> 
			<Value>40</Value> 
		</Row>
		<Row> 
			<Name>MINOR_QUEST_FRIENDSHIP_CONTEST_TECHS</Name> 
			<Value>40</Value> 
		</Row>
		<Row> 
			<Name>MINOR_QUEST_FRIENDSHIP_INVEST</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>MINOR_QUEST_FRIENDSHIP_BULLY_CITY_STATE</Name> 
			<Value>40</Value> 
		</Row>
		<Row> 
			<Name>MINOR_QUEST_FRIENDSHIP_DENOUNCE_MAJOR</Name> 
			<Value>40</Value> 
		</Row>
		<Row> 
			<Name>MINOR_QUEST_FRIENDSHIP_SPREAD_RELIGION</Name> 
			<Value>40</Value> 
		</Row>
		<Row> 
			<Name>MINOR_QUEST_FRIENDSHIP_TRADE_ROUTE</Name> 
			<Value>40</Value> 
		</Row>
		<Row> 
			<Name>MINOR_QUEST_STANDARD_CONTEST_LENGTH</Name> 
			<Value>30</Value> 
		</Row>
		<Row> 
			<Name>GOLD_GIFT_FRIENDSHIP_DIVISOR</Name> 
			<Value>9.8</Value> 
		</Row>
		<Row> 
			<Name>MINOR_CIV_GOLD_GIFT_GAME_MULTIPLIER</Name> 
			<Value>2</Value> 
		</Row>
		<Row> 
			<Name>MINOR_CIV_GOLD_GIFT_GAME_DIVISOR</Name> 
			<Value>3</Value> 
		</Row>
		<Row> 
			<Name>MINOR_CIV_GOLD_GIFT_VISIBLE_DIVISOR</Name> 
			<Value>5</Value> 
		</Row>
		<Row> 
			<Name>MINOR_CIV_GOLD_GIFT_MINIMUM_FRIENDSHIP_REWARD</Name> 
			<Value>5</Value> 
		</Row>
		<Row> 
			<Name>MINOR_CIV_BEST_RELATIONS_HAPPINESS_BONUS</Name> 
			<Value>2</Value> 
		</Row>
		<Row> 
			<Name>MINOR_CIV_RESOURCE_SEARCH_RADIUS</Name> 
			<Value>5</Value> 
		</Row>
		<Row> 
			<Name>FRIENDSHIP_PER_UNIT_INTRUDING</Name> 
			<Value>-6</Value> 
		</Row>
		<Row> 
			<Name>FRIENDSHIP_PER_BARB_KILLED</Name> 
			<Value>12</Value> 
		</Row>
		<Row> 
			<Name>FRIENDSHIP_PER_UNIT_GIFTED</Name> 
			<Value>5</Value> 
		</Row>
		<Row> 
			<Name>MAX_INFLUENCE_FROM_MINOR_GIFTS</Name> 
			<Value>3</Value> 
		</Row>
		<Row> 
			<Name>GOLD_GIFT_FRIENDSHIP_EXPONENT</Name> 
			<Value>1.01</Value> 
		</Row>
		<Row> 
			<Name>MINOR_LIBERATION_FRIENDSHIP</Name> 
			<Value>105</Value> 
		</Row>
		<Row> 
			<Name>RETURN_CIVILIAN_FRIENDSHIP</Name> 
			<Value>45</Value> 
		</Row>
		<Row> 
			<Name>MINOR_CIV_MAX_GLOBAL_QUESTS_FOR_PLAYER</Name> 
			<Value>1</Value> 
		</Row>
		<Row> 
			<Name>MINOR_CIV_MAX_PERSONAL_QUESTS_FOR_PLAYER</Name> 
			<Value>2</Value> 
		</Row>
		<Row> 
			<Name>MINOR_CIV_GLOBAL_QUEST_FIRST_POSSIBLE_TURN</Name> 
			<Value>30</Value> 
		</Row>
		<Row> 
			<Name>MINOR_CIV_GLOBAL_QUEST_FIRST_POSSIBLE_TURN_RAND</Name> 
			<Value>20</Value> 
		</Row>
		<Row> 
			<Name>MINOR_CIV_GLOBAL_QUEST_MIN_TURNS_BETWEEN</Name> 
			<Value>40</Value> 
		</Row>
		<Row> 
			<Name>MINOR_CIV_GLOBAL_QUEST_RAND_TURNS_BETWEEN</Name> 
			<Value>25</Value> 
		</Row>
		<Row> 
			<Name>MINOR_CIV_GLOBAL_QUEST_RAND_TURNS_BETWEEN_HOSTILE_MULTIPLIER</Name> 
			<Value>200</Value> 
		</Row>
		<Row> 
			<Name>MINOR_CIV_PERSONAL_QUEST_FIRST_POSSIBLE_TURN</Name> 
			<Value>30</Value> 
		</Row>
		<Row> 
			<Name>MINOR_CIV_PERSONAL_QUEST_FIRST_POSSIBLE_TURN_RAND</Name> 
			<Value>20</Value> 
		</Row>
		<Row> 
			<Name>MINOR_CIV_PERSONAL_QUEST_MIN_TURNS_BETWEEN</Name> 
			<Value>20</Value> 
		</Row>
		<Row> 
			<Name>MINOR_CIV_PERSONAL_QUEST_RAND_TURNS_BETWEEN</Name> 
			<Value>25</Value> 
		</Row>
		<Row> 
			<Name>MINOR_CIV_PERSONAL_QUEST_RAND_TURNS_BETWEEN_HOSTILE_MULTIPLIER</Name> 
			<Value>200</Value> 
		</Row>
		<Row> 
			<Name>MINOR_CIV_QUEST_KILL_CAMP_RANGE</Name> 
			<Value>12</Value> 
		</Row>
		<Row> 
			<Name>MINOR_CIV_QUEST_WONDER_COMPLETION_THRESHOLD</Name> 
			<Value>25</Value> 
		</Row>
		<Row> 
			<Name>MINOR_CIV_THREATENED_BY_BARBS_NOTIF_THRESHOLD</Name> 
			<Value>2</Value> 
		</Row>
		<Row> 
			<Name>MINOR_CIV_MERCANTILE_RESOURCES_QUANTITY</Name> 
			<Value>1</Value> 
		</Row>
		<Row> 
			<Name>MINOR_CIV_MERCANTILE_RESOURCES_KEEP_ON_CAPTURE_DISABLED</Name> 
			<Value>1</Value> 
		</Row>
		<Row> 
			<Name>QUEST_DISABLED_ROUTE</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>QUEST_DISABLED_KILL_CAMP</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>QUEST_DISABLED_CONNECT_RESOURCE</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>QUEST_DISABLED_CONSTRUCT_WONDER</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>QUEST_DISABLED_GREAT_PERSON</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>QUEST_DISABLED_KILL_CITY_STATE</Name> 
			<Value>1</Value> 
		</Row>
		<Row> 
			<Name>QUEST_DISABLED_FIND_PLAYER</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>QUEST_DISABLED_NATURAL_WONDER</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>QUEST_DISABLED_GIVE_GOLD</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>QUEST_DISABLED_PLEDGE_TO_PROTECT</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>QUEST_DISABLED_CONTEST_CULTURE</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>QUEST_DISABLED_CONTEST_FAITH</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>QUEST_DISABLED_CONTEST_TECHS</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>QUEST_DISABLED_INVEST</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>QUEST_DISABLED_BULLY_CITY_STATE</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>QUEST_DISABLED_DENOUNCE_MAJOR</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>QUEST_DISABLED_SPREAD_RELIGION</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>QUEST_DISABLED_TRADE_ROUTE</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>MINOR_CIV_QUEST_WEIGHT_DEFAULT</Name> 
			<Value>10</Value> 
		</Row>
		<Row> 
			<Name>MINOR_CIV_QUEST_WEIGHT_MULTIPLIER_FRIENDLY_ROUTE</Name> 
			<Value>200</Value> 
		</Row>
		<Row> 
			<Name>MINOR_CIV_QUEST_WEIGHT_MULTIPLIER_HOSTILE_ROUTE</Name> 
			<Value>20</Value> 
		</Row>
		<Row> 
			<Name>MINOR_CIV_QUEST_WEIGHT_MULTIPLIER_MARITIME_ROUTE</Name> 
			<Value>120</Value> 
		</Row>
		<Row> 
			<Name>MINOR_CIV_QUEST_WEIGHT_MULTIPLIER_MERCANTILE_ROUTE</Name> 
			<Value>150</Value> 
		</Row>
		<Row> 
			<Name>MINOR_CIV_QUEST_WEIGHT_MULTIPLIER_MILITARISTIC_KILL_CAMP</Name> 
			<Value>300</Value> 
		</Row>
		<Row> 
			<Name>MINOR_CIV_QUEST_WEIGHT_MULTIPLIER_MARITIME_CONNECT_RESOURCE</Name> 
			<Value>200</Value> 
		</Row>
		<Row> 
			<Name>MINOR_CIV_QUEST_WEIGHT_MULTIPLIER_MERCANTILE_CONNECT_RESOURCE</Name> 
			<Value>300</Value> 
		</Row>
		<Row> 
			<Name>MINOR_CIV_QUEST_WEIGHT_MULTIPLIER_CULTURED_CONSTRUCT_WONDER</Name> 
			<Value>300</Value> 
		</Row>
		<Row> 
			<Name>MINOR_CIV_QUEST_WEIGHT_MULTIPLIER_CULTURED_GREAT_PERSON</Name> 
			<Value>300</Value> 
		</Row>
		<Row> 
			<Name>MINOR_CIV_QUEST_WEIGHT_MULTIPLIER_MILITARISTIC_KILL_CITY_STATE</Name> 
			<Value>200</Value> 
		</Row>
		<Row> 
			<Name>MINOR_CIV_QUEST_WEIGHT_MULTIPLIER_HOSTILE_KILL_CITY_STATE</Name> 
			<Value>200</Value> 
		</Row>
		<Row> 
			<Name>MINOR_CIV_QUEST_WEIGHT_MULTIPLIER_NEUTRAL_KILL_CITY_STATE</Name> 
			<Value>40</Value> 
		</Row>
		<Row> 
			<Name>MINOR_CIV_QUEST_WEIGHT_MULTIPLIER_MARITIME_FIND_PLAYER</Name> 
			<Value>300</Value> 
		</Row>
		<Row> 
			<Name>MINOR_CIV_QUEST_WEIGHT_MULTIPLIER_MERCANTILE_FIND_PLAYER</Name> 
			<Value>200</Value> 
		</Row>
		<Row> 
			<Name>MINOR_CIV_QUEST_WEIGHT_MULTIPLIER_MILITARISTIC_FIND_NATURAL_WONDER</Name> 
			<Value>50</Value> 
		</Row>
		<Row> 
			<Name>MINOR_CIV_QUEST_WEIGHT_MULTIPLIER_HOSTILE_FIND_NATURAL_WONDER</Name> 
			<Value>30</Value> 
		</Row>
		<Row> 
			<Name>MINOR_CIV_QUEST_WEIGHT_MULTIPLIER_MILITARISTIC_GIVE_GOLD</Name> 
			<Value>200</Value> 
		</Row>
		<Row> 
			<Name>MINOR_CIV_QUEST_WEIGHT_MULTIPLIER_MERCANTILE_GIVE_GOLD</Name> 
			<Value>350</Value> 
		</Row>
		<Row> 
			<Name>MINOR_CIV_QUEST_WEIGHT_MULTIPLIER_OTHER_GIVE_GOLD</Name> 
			<Value>300</Value> 
		</Row>
		<Row> 
			<Name>MINOR_CIV_QUEST_WEIGHT_MULTIPLIER_MILITARISTIC_PLEDGE_TO_PROTECT</Name> 
			<Value>200</Value> 
		</Row>
		<Row> 
			<Name>MINOR_CIV_QUEST_WEIGHT_MULTIPLIER_CULTURED_PLEDGE_TO_PROTECT</Name> 
			<Value>350</Value> 
		</Row>
		<Row> 
			<Name>MINOR_CIV_QUEST_WEIGHT_MULTIPLIER_OTHER_PLEDGE_TO_PROTECT</Name> 
			<Value>300</Value> 
		</Row>
		<Row> 
			<Name>RELIGION_BELIEF_SCORE_CITY_MULTIPLIER</Name> 
			<Value>3</Value> 
		</Row>
		<Row> 
			<Name>RELIGION_BELIEF_SCORE_WORKED_PLOT_MULTIPLIER</Name> 
			<Value>8</Value> 
		</Row>
		<Row> 
			<Name>RELIGION_BELIEF_SCORE_OWNED_PLOT_MULTIPLIER</Name> 
			<Value>5</Value> 
		</Row>
		<Row> 
			<Name>RELIGION_BELIEF_SCORE_UNOWNED_PLOT_MULTIPLIER</Name> 
			<Value>3</Value> 
		</Row>
		<Row> 
			<Name>RELIGION_MISSIONARY_RANGE_IN_TURNS</Name> 
			<Value>10</Value> 
		</Row>
		<Row> 
			<Name>RELIGION_MAX_MISSIONARIES</Name> 
			<Value>4</Value> 
		</Row>
		<Row> 
			<Name>NORMAL_ANNEX</Name> 
			<Value>0.5</Value> 
		</Row>
		<Row> 
			<Name>AGGRESSIVE_ANNEX</Name> 
			<Value>0.75</Value> 
		</Row>
		<Row> 
			<Name>IDEOLOGY_PERCENT_CLEAR_VICTORY_PREF</Name> 
			<Value>25</Value> 
		</Row>
		<Row> 
			<Name>IDEOLOGY_SCORE_GRAND_STRATS</Name> 
			<Value>300</Value> 
		</Row>
		<Row> 
			<Name>IDEOLOGY_SCORE_HAPPINESS</Name> 
			<Value>3</Value> 
		</Row>
		<Row> 
			<Name>IDEOLOGY_SCORE_PER_FREE_TENET</Name> 
			<Value>36</Value> 
		</Row>
		<Row> 
			<Name>IDEOLOGY_SCORE_HOSTILE</Name> 
			<Value>8</Value> 
		</Row>
		<Row> 
			<Name>IDEOLOGY_SCORE_GUARDED</Name> 
			<Value>4</Value> 
		</Row>
		<Row> 
			<Name>IDEOLOGY_SCORE_AFRAID</Name> 
			<Value>6</Value> 
		</Row>
		<Row> 
			<Name>IDEOLOGY_SCORE_FRIENDLY</Name> 
			<Value>12</Value> 
		</Row>
		<Row> 
			<Name>MC_GIFT_WEIGHT_THRESHOLD</Name> 
			<Value>100</Value> 
		</Row>
		<Row> 
			<Name>MC_ALWAYS_GIFT_DIPLO_THRESHOLD</Name> 
			<Value>4</Value> 
		</Row>
		<Row> 
			<Name>MC_SOMETIMES_GIFT_RAND_MULTIPLIER</Name> 
			<Value>5</Value> 
		</Row>
		<Row> 
			<Name>MC_SMALL_GIFT_WEIGHT_PASS_OTHER_PLAYER</Name> 
			<Value>30</Value> 
		</Row>
		<Row> 
			<Name>MC_GIFT_WEIGHT_PASS_OTHER_PLAYER</Name> 
			<Value>15</Value> 
		</Row>
		<Row> 
			<Name>MC_GIFT_WEIGHT_MARITIME_GROWTH</Name> 
			<Value>10</Value> 
		</Row>
		<Row> 
			<Name>MC_GIFT_WEIGHT_DIPLO_VICTORY</Name> 
			<Value>100</Value> 
		</Row>
		<Row> 
			<Name>MC_GIFT_WEIGHT_CULTURE_VICTORY</Name> 
			<Value>200</Value> 
		</Row>
		<Row> 
			<Name>MC_GIFT_WEIGHT_CONQUEST_VICTORY</Name> 
			<Value>100</Value> 
		</Row>
		<Row> 
			<Name>MC_GIFT_WEIGHT_MILITARISTIC</Name> 
			<Value>-50</Value> 
		</Row>
		<Row> 
			<Name>MC_GIFT_WEIGHT_RESOURCE_WE_NEED</Name> 
			<Value>80</Value> 
		</Row>
		<Row> 
			<Name>MC_GIFT_WEIGHT_NEUTRAL_VICTORY_ROLL</Name> 
			<Value>101</Value> 
		</Row>
		<Row> 
			<Name>MC_GIFT_WEIGHT_PROTECTIVE</Name> 
			<Value>10</Value> 
		</Row>
		<Row> 
			<Name>MC_GIFT_WEIGHT_HOSTILE</Name> 
			<Value>-20</Value> 
		</Row>
		<Row> 
			<Name>MC_GIFT_WEIGHT_NEIGHBORS</Name> 
			<Value>5</Value> 
		</Row>
		<Row> 
			<Name>MC_GIFT_WEIGHT_CLOSE</Name> 
			<Value>4</Value> 
		</Row>
		<Row> 
			<Name>MC_GIFT_WEIGHT_FAR</Name> 
			<Value>3</Value> 
		</Row>
		<Row> 
			<Name>MC_GIFT_WEIGHT_ALMOST_NOT_ALLIES</Name> 
			<Value>250</Value> 
		</Row>
		<Row> 
			<Name>MC_GIFT_WEIGHT_ALMOST_NOT_FRIENDS</Name> 
			<Value>150</Value> 
		</Row>
		<Row> 
			<Name>OPINION_WEIGHT_LAND_FIERCE</Name> 
			<Value>30</Value> 
		</Row>
		<Row> 
			<Name>OPINION_WEIGHT_LAND_STRONG</Name> 
			<Value>20</Value> 
		</Row>
		<Row> 
			<Name>OPINION_WEIGHT_LAND_WEAK</Name> 
			<Value>10</Value> 
		</Row>
		<Row> 
			<Name>OPINION_WEIGHT_LAND_NONE</Name> 
			<Value>-6</Value> 
		</Row>
		<Row> 
			<Name>OPINION_WEIGHT_VICTORY_FIERCE</Name> 
			<Value>30</Value> 
		</Row>
		<Row> 
			<Name>OPINION_WEIGHT_VICTORY_STRONG</Name> 
			<Value>20</Value> 
		</Row>
		<Row> 
			<Name>OPINION_WEIGHT_VICTORY_WEAK</Name> 
			<Value>10</Value> 
		</Row>
		<Row> 
			<Name>OPINION_WEIGHT_VICTORY_NONE</Name> 
			<Value>-6</Value> 
		</Row>
		<Row> 
			<Name>OPINION_WEIGHT_WONDER_FIERCE</Name> 
			<Value>20</Value> 
		</Row>
		<Row> 
			<Name>OPINION_WEIGHT_WONDER_STRONG</Name> 
			<Value>15</Value> 
		</Row>
		<Row> 
			<Name>OPINION_WEIGHT_WONDER_WEAK</Name> 
			<Value>10</Value> 
		</Row>
		<Row> 
			<Name>OPINION_WEIGHT_WONDER_NONE</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>OPINION_WEIGHT_MINOR_CIV_FIERCE</Name> 
			<Value>30</Value> 
		</Row>
		<Row> 
			<Name>OPINION_WEIGHT_MINOR_CIV_STRONG</Name> 
			<Value>20</Value> 
		</Row>
		<Row> 
			<Name>OPINION_WEIGHT_MINOR_CIV_WEAK</Name> 
			<Value>10</Value> 
		</Row>
		<Row> 
			<Name>OPINION_WEIGHT_MINOR_CIV_NONE</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>OPINION_WEIGHT_WARMONGER_CRITICAL</Name> 
			<Value>100</Value> 
		</Row>
		<Row> 
			<Name>OPINION_WEIGHT_WARMONGER_SEVERE</Name> 
			<Value>70</Value> 
		</Row>
		<Row> 
			<Name>OPINION_WEIGHT_WARMONGER_MAJOR</Name> 
			<Value>40</Value> 
		</Row>
		<Row> 
			<Name>OPINION_WEIGHT_WARMONGER_MINOR</Name> 
			<Value>15</Value> 
		</Row>
		<Row> 
			<Name>OPINION_WEIGHT_WARMONGER_NONE</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>OPINION_WEIGHT_ASKED_NO_SETTLE</Name> 
			<Value>20</Value> 
		</Row>
		<Row> 
			<Name>OPINION_WEIGHT_ASKED_STOP_SPYING</Name> 
			<Value>10</Value> 
		</Row>
		<Row> 
			<Name>OPINION_WEIGHT_MADE_DEMAND_OF_US</Name> 
			<Value>20</Value> 
		</Row>
		<Row> 
			<Name>OPINION_WEIGHT_RETURNED_CIVILIAN</Name> 
			<Value>-20</Value> 
		</Row>
		<Row> 
			<Name>OPINION_WEIGHT_BUILT_LANDMARK</Name> 
			<Value>-20</Value> 
		</Row>
		<Row> 
			<Name>OPINION_WEIGHT_RESURRECTED</Name> 
			<Value>-200</Value> 
		</Row>
		<Row> 
			<Name>OPINION_WEIGHT_LIBERATED_ONE_CITY</Name> 
			<Value>-30</Value> 
		</Row>
		<Row> 
			<Name>OPINION_WEIGHT_LIBERATED_TWO_CITIES</Name> 
			<Value>-50</Value> 
		</Row>
		<Row> 
			<Name>OPINION_WEIGHT_LIBERATED_THREE_CITIES</Name> 
			<Value>-60</Value> 
		</Row>
		<Row> 
			<Name>OPINION_WEIGHT_EMBASSY</Name> 
			<Value>-1</Value> 
		</Row>
		<Row> 
			<Name>OPINION_WEIGHT_CULTURE_BOMBED</Name> 
			<Value>30</Value> 
		</Row>
		<Row> 
			<Name>OPINION_WEIGHT_PER_NEGATIVE_CONVERSION</Name> 
			<Value>2</Value> 
		</Row>
		<Row> 
			<Name>OPINION_WEIGHT_ADOPTING_HIS_RELIGION</Name> 
			<Value>-5</Value> 
		</Row>
		<Row> 
			<Name>OPINION_WEIGHT_ADOPTING_MY_RELIGION</Name> 
			<Value>-3</Value> 
		</Row>
		<Row> 
			<Name>OPINION_WEIGHT_SAME_LATE_POLICIES</Name> 
			<Value>-5</Value> 
		</Row>
		<Row> 
			<Name>OPINION_WEIGHT_DIFFERENT_LATE_POLICIES</Name> 
			<Value>5</Value> 
		</Row>
		<Row> 
			<Name>OPINION_WEIGHT_BROKEN_MILITARY_PROMISE</Name> 
			<Value>40</Value> 
		</Row>
		<Row> 
			<Name>OPINION_WEIGHT_BROKEN_MILITARY_PROMISE_WORLD</Name> 
			<Value>15</Value> 
		</Row>
		<Row> 
			<Name>OPINION_WEIGHT_IGNORED_MILITARY_PROMISE</Name> 
			<Value>15</Value> 
		</Row>
		<Row> 
			<Name>OPINION_WEIGHT_BROKEN_EXPANSION_PROMISE</Name> 
			<Value>20</Value> 
		</Row>
		<Row> 
			<Name>OPINION_WEIGHT_IGNORED_EXPANSION_PROMISE</Name> 
			<Value>15</Value> 
		</Row>
		<Row> 
			<Name>OPINION_WEIGHT_BROKEN_BORDER_PROMISE</Name> 
			<Value>20</Value> 
		</Row>
		<Row> 
			<Name>OPINION_WEIGHT_IGNORED_BORDER_PROMISE</Name> 
			<Value>15</Value> 
		</Row>
		<Row> 
			<Name>OPINION_WEIGHT_BROKEN_CITY_STATE_PROMISE</Name> 
			<Value>40</Value> 
		</Row>
		<Row> 
			<Name>OPINION_WEIGHT_BROKEN_CITY_STATE_PROMISE_WORLD</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>OPINION_WEIGHT_IGNORED_CITY_STATE_PROMISE</Name> 
			<Value>15</Value> 
		</Row>
		<Row> 
			<Name>OPINION_WEIGHT_BROKEN_SPY_PROMISE</Name> 
			<Value>20</Value> 
		</Row>
		<Row> 
			<Name>OPINION_WEIGHT_IGNORED_SPY_PROMISE</Name> 
			<Value>10</Value> 
		</Row>
		<Row> 
			<Name>OPINION_WEIGHT_FORGAVE_FOR_SPYING</Name> 
			<Value>-10</Value> 
		</Row>
		<Row> 
			<Name>OPINION_WEIGHT_BROKEN_NO_CONVERT_PROMISE</Name> 
			<Value>8</Value> 
		</Row>
		<Row> 
			<Name>OPINION_WEIGHT_IGNORED_NO_CONVERT_PROMISE</Name> 
			<Value>4</Value> 
		</Row>
		<Row> 
			<Name>OPINION_WEIGHT_BROKEN_NO_DIG_PROMISE</Name> 
			<Value>30</Value> 
		</Row>
		<Row> 
			<Name>OPINION_WEIGHT_IGNORED_NO_DIG_PROMISE</Name> 
			<Value>20</Value> 
		</Row>
		<Row> 
			<Name>OPINION_WEIGHT_BROKEN_COOP_WAR_PROMISE</Name> 
			<Value>20</Value> 
		</Row>
		<Row> 
			<Name>OPINION_WEIGHT_KILLED_PROTECTED_MINOR_NUM_TURNS_UNTIL_FORGIVEN</Name> 
			<Value>50</Value> 
		</Row>
		<Row> 
			<Name>OPINION_WEIGHT_KILLED_PROTECTED_MINOR</Name> 
			<Value>40</Value> 
		</Row>
		<Row> 
			<Name>OPINION_WEIGHT_KILLED_MANY_PROTECTED_MINORS</Name> 
			<Value>10</Value> 
		</Row>
		<Row> 
			<Name>OPINION_WEIGHT_ATTACKED_PROTECTED_MINOR_NUM_TURNS_UNTIL_FORGIVEN</Name> 
			<Value>30</Value> 
		</Row>
		<Row> 
			<Name>OPINION_WEIGHT_ATTACKED_PROTECTED_MINOR_RECENTLY_NUM_TURNS</Name> 
			<Value>20</Value> 
		</Row>
		<Row> 
			<Name>OPINION_WEIGHT_ATTACKED_PROTECTED_MINOR_RECENTLY</Name> 
			<Value>20</Value> 
		</Row>
		<Row> 
			<Name>OPINION_WEIGHT_ATTACKED_PROTECTED_MINOR_WHILE_AGO</Name> 
			<Value>15</Value> 
		</Row>
		<Row> 
			<Name>OPINION_WEIGHT_ATTACKED_MANY_PROTECTED_MINORS</Name> 
			<Value>15</Value> 
		</Row>
		<Row> 
			<Name>OPINION_WEIGHT_BULLIED_PROTECTED_MINOR_NUM_TURNS_UNTIL_FORGIVEN</Name> 
			<Value>30</Value> 
		</Row>
		<Row> 
			<Name>OPINION_WEIGHT_BULLIED_PROTECTED_MINOR_RECENTLY_NUM_TURNS</Name> 
			<Value>20</Value> 
		</Row>
		<Row> 
			<Name>OPINION_WEIGHT_BULLIED_PROTECTED_MINOR_RECENTLY</Name> 
			<Value>15</Value> 
		</Row>
		<Row> 
			<Name>OPINION_WEIGHT_BULLIED_PROTECTED_MINOR_WHILE_AGO</Name> 
			<Value>10</Value> 
		</Row>
		<Row> 
			<Name>OPINION_WEIGHT_BULLIED_MANY_PROTECTED_MINORS</Name> 
			<Value>10</Value> 
		</Row>
		<Row> 
			<Name>OPINION_WEIGHT_SIDED_WITH_THEIR_MINOR_NUM_TURNS_UNTIL_FORGIVEN</Name> 
			<Value>10</Value> 
		</Row>
		<Row> 
			<Name>OPINION_WEIGHT_SIDED_WITH_THEIR_MINOR</Name> 
			<Value>5</Value> 
		</Row>
		<Row> 
			<Name>OPINION_WEIGHT_DOF</Name> 
			<Value>-35</Value> 
		</Row>
		<Row> 
			<Name>OPINION_WEIGHT_DOF_WITH_FRIEND</Name> 
			<Value>-15</Value> 
		</Row>
		<Row> 
			<Name>OPINION_WEIGHT_DOF_WITH_ENEMY</Name> 
			<Value>15</Value> 
		</Row>
		<Row> 
			<Name>OPINION_WEIGHT_DENOUNCED_BY_FRIEND_EACH</Name> 
			<Value>20</Value> 
		</Row>
		<Row> 
			<Name>OPINION_WEIGHT_DENOUNCED_BY_FRIEND_DONT_LIKE</Name> 
			<Value>-10</Value> 
		</Row>
		<Row> 
			<Name>OPINION_WEIGHT_DENOUNCED_FRIEND_EACH</Name> 
			<Value>15</Value> 
		</Row>
		<Row> 
			<Name>OPINION_WEIGHT_DENOUNCED_ME_FRIENDS</Name> 
			<Value>35</Value> 
		</Row>
		<Row> 
			<Name>OPINION_WEIGHT_WAR_FRIEND_EACH</Name> 
			<Value>40</Value> 
		</Row>
		<Row> 
			<Name>OPINION_WEIGHT_WAR_ME_FRIENDS</Name> 
			<Value>60</Value> 
		</Row>
		<Row> 
			<Name>OPINION_WEIGHT_REFUSED_REQUEST_EACH</Name> 
			<Value>15</Value> 
		</Row>
		<Row> 
			<Name>OPINION_WEIGHT_DENOUNCED_ME</Name> 
			<Value>35</Value> 
		</Row>
		<Row> 
			<Name>OPINION_WEIGHT_DENOUNCED_THEM</Name> 
			<Value>35</Value> 
		</Row>
		<Row> 
			<Name>OPINION_WEIGHT_DENOUNCED_FRIEND</Name> 
			<Value>15</Value> 
		</Row>
		<Row> 
			<Name>OPINION_WEIGHT_DENOUNCED_ENEMY</Name> 
			<Value>-15</Value> 
		</Row>
		<Row> 
			<Name>OPINION_WEIGHT_RECKLESS_EXPANDER</Name> 
			<Value>35</Value> 
		</Row>
		<Row> 
			<Name>OPINION_WEIGHT_TRADE_MAX</Name> 
			<Value>-30</Value> 
		</Row>
		<Row> 
			<Name>OPINION_WEIGHT_COMMON_FOE_MAX</Name> 
			<Value>-50</Value> 
		</Row>
		<Row> 
			<Name>OPINION_WEIGHT_ASSIST_MAX</Name> 
			<Value>30</Value> 
		</Row>
		<Row> 
			<Name>OPINION_WEIGHT_LIBERATED_CAPITAL</Name> 
			<Value>-80</Value> 
		</Row>
		<Row> 
			<Name>OPINION_WEIGHT_LIBERATED_CITY</Name> 
			<Value>-40</Value> 
		</Row>
		<Row> 
			<Name>OPINION_WEIGHT_GAVE_ASSISTANCE</Name> 
			<Value>20</Value> 
		</Row>
		<Row> 
			<Name>OPINION_WEIGHT_PAID_TRIBUTE</Name> 
			<Value>30</Value> 
		</Row>
		<Row> 
			<Name>OPINION_WEIGHT_NUKED_MAX</Name> 
			<Value>50</Value> 
		</Row>
		<Row> 
			<Name>OPINION_WEIGHT_ROBBED_BY</Name> 
			<Value>20</Value> 
		</Row>
		<Row> 
			<Name>OPINION_WEIGHT_INTRIGUE_SHARED_BY</Name> 
			<Value>-10</Value> 
		</Row>
		<Row> 
			<Name>OPINION_WEIGHT_CAPTURED_CAPITAL</Name> 
			<Value>80</Value> 
		</Row>
		<Row> 
			<Name>OPINION_WEIGHT_WE_LIKED_THEIR_PROPOSAL</Name> 
			<Value>-15</Value> 
		</Row>
		<Row> 
			<Name>OPINION_WEIGHT_WE_LIKED_THEIR_PROPOSAL_NUM_TURNS</Name> 
			<Value>45</Value> 
		</Row>
		<Row> 
			<Name>OPINION_WEIGHT_WE_DISLIKED_THEIR_PROPOSAL</Name> 
			<Value>15</Value> 
		</Row>
		<Row> 
			<Name>OPINION_WEIGHT_WE_DISLIKED_THEIR_PROPOSAL_NUM_TURNS</Name> 
			<Value>45</Value> 
		</Row>
		<Row> 
			<Name>OPINION_WEIGHT_THEY_SUPPORTED_OUR_PROPOSAL</Name> 
			<Value>-20</Value> 
		</Row>
		<Row> 
			<Name>OPINION_WEIGHT_THEY_SUPPORTED_OUR_PROPOSAL_NUM_TURNS</Name> 
			<Value>45</Value> 
		</Row>
		<Row> 
			<Name>OPINION_WEIGHT_THEY_FOILED_OUR_PROPOSAL</Name> 
			<Value>20</Value> 
		</Row>
		<Row> 
			<Name>OPINION_WEIGHT_THEY_FOILED_OUR_PROPOSAL_NUM_TURNS</Name> 
			<Value>45</Value> 
		</Row>
		<Row> 
			<Name>OPINION_WEIGHT_THEY_SUPPORTED_OUR_HOSTING</Name> 
			<Value>-20</Value> 
		</Row>
		<Row> 
			<Name>OPINION_WEIGHT_THEY_SUPPORTED_OUR_HOSTING_NUM_TURNS</Name> 
			<Value>45</Value> 
		</Row>
		<Row> 
			<Name>OPINION_THRESHOLD_UNFORGIVABLE</Name> 
			<Value>80</Value> 
		</Row>
		<Row> 
			<Name>OPINION_THRESHOLD_ENEMY</Name> 
			<Value>40</Value> 
		</Row>
		<Row> 
			<Name>OPINION_THRESHOLD_COMPETITOR</Name> 
			<Value>15</Value> 
		</Row>
		<Row> 
			<Name>OPINION_THRESHOLD_FAVORABLE</Name> 
			<Value>-15</Value> 
		</Row>
		<Row> 
			<Name>OPINION_THRESHOLD_FRIEND</Name> 
			<Value>-40</Value> 
		</Row>
		<Row> 
			<Name>OPINION_THRESHOLD_ALLY</Name> 
			<Value>-80</Value> 
		</Row>
		<Row> 
			<Name>EXPANSION_BICKER_TIMEOUT</Name> 
			<Value>10</Value> 
		</Row>
		<Row> 
			<Name>EXPANSION_PROMISE_TURNS_EFFECTIVE</Name> 
			<Value>50</Value> 
		</Row>
		<Row> 
			<Name>EXPANSION_PROMISE_BROKEN_PER_TURN_DECAY</Name> 
			<Value>40</Value> 
		</Row>
		<Row> 
			<Name>BROKEN_EXPANSION_PROMISE_PER_OPINION_WEIGHT</Name> 
			<Value>1</Value> 
		</Row>
		<Row> 
			<Name>OPINION_WEIGHT_EXPANSION_PROMISE_BROKE_MAX</Name> 
			<Value>20</Value> 
		</Row>
		<Row> 
			<Name>EXPANSION_PROMISE_IGNORED_PER_TURN_DECAY</Name> 
			<Value>30</Value> 
		</Row>
		<Row> 
			<Name>IGNORED_EXPANSION_PROMISE_PER_OPINION_WEIGHT</Name> 
			<Value>1</Value> 
		</Row>
		<Row> 
			<Name>OPINION_WEIGHT_EXPANSION_PROMISE_IGNORED_MAX</Name> 
			<Value>15</Value> 
		</Row>
		<Row> 
			<Name>BORDER_PROMISE_TURNS_EFFECTIVE</Name> 
			<Value>50</Value> 
		</Row>
		<Row> 
			<Name>BORDER_PROMISE_BROKEN_PER_TURN_DECAY</Name> 
			<Value>40</Value> 
		</Row>
		<Row> 
			<Name>BROKEN_BORDER_PROMISE_PER_OPINION_WEIGHT</Name> 
			<Value>1</Value> 
		</Row>
		<Row> 
			<Name>OPINION_WEIGHT_BORDER_PROMISE_BROKE_MAX</Name> 
			<Value>20</Value> 
		</Row>
		<Row> 
			<Name>BORDER_PROMISE_IGNORED_PER_TURN_DECAY</Name> 
			<Value>30</Value> 
		</Row>
		<Row> 
			<Name>IGNORED_BORDER_PROMISE_PER_OPINION_WEIGHT</Name> 
			<Value>1</Value> 
		</Row>
		<Row> 
			<Name>OPINION_WEIGHT_BORDER_PROMISE_IGNORED_MAX</Name> 
			<Value>15</Value> 
		</Row>
		<Row> 
			<Name>DECLARED_WAR_ON_FRIEND_PER_TURN_DECAY</Name> 
			<Value>80</Value> 
		</Row>
		<Row> 
			<Name>DECLARED_WAR_ON_FRIEND_PER_OPINION_WEIGHT</Name> 
			<Value>1</Value> 
		</Row>
		<Row> 
			<Name>APPROACH_NEUTRAL_DEFAULT</Name> 
			<Value>8</Value> 
		</Row>
		<Row> 
			<Name>APPROACH_BIAS_FOR_CURRENT</Name> 
			<Value>5</Value> 
		</Row>
		<Row> 
			<Name>APPROACH_WAR_CURRENTLY_DECEPTIVE</Name> 
			<Value>2</Value> 
		</Row>
		<Row> 
			<Name>APPROACH_HOSTILE_CURRENTLY_HOSTILE</Name> 
			<Value>5</Value> 
		</Row>
		<Row> 
			<Name>APPROACH_WAR_CURRENTLY_WAR</Name> 
			<Value>3</Value> 
		</Row>
		<Row> 
			<Name>APPROACH_RANDOM_PERCENT</Name> 
			<Value>15</Value> 
		</Row>
		<Row> 
			<Name>APPROACH_WAR_CONQUEST_GRAND_STRATEGY</Name> 
			<Value>5</Value> 
		</Row>
		<Row> 
			<Name>APPROACH_OPINION_UNFORGIVABLE_WAR</Name> 
			<Value>10</Value> 
		</Row>
		<Row> 
			<Name>APPROACH_OPINION_UNFORGIVABLE_HOSTILE</Name> 
			<Value>4</Value> 
		</Row>
		<Row> 
			<Name>APPROACH_OPINION_UNFORGIVABLE_DECEPTIVE</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>APPROACH_OPINION_UNFORGIVABLE_GUARDED</Name> 
			<Value>4</Value> 
		</Row>
		<Row> 
			<Name>APPROACH_OPINION_ENEMY_WAR</Name> 
			<Value>8</Value> 
		</Row>
		<Row> 
			<Name>APPROACH_OPINION_ENEMY_HOSTILE</Name> 
			<Value>4</Value> 
		</Row>
		<Row> 
			<Name>APPROACH_OPINION_ENEMY_DECEPTIVE</Name> 
			<Value>1</Value> 
		</Row>
		<Row> 
			<Name>APPROACH_OPINION_ENEMY_GUARDED</Name> 
			<Value>4</Value> 
		</Row>
		<Row> 
			<Name>APPROACH_OPINION_COMPETITOR_WAR</Name> 
			<Value>4</Value> 
		</Row>
		<Row> 
			<Name>APPROACH_OPINION_COMPETITOR_HOSTILE</Name> 
			<Value>4</Value> 
		</Row>
		<Row> 
			<Name>APPROACH_OPINION_COMPETITOR_DECEPTIVE</Name> 
			<Value>2</Value> 
		</Row>
		<Row> 
			<Name>APPROACH_OPINION_COMPETITOR_GUARDED</Name> 
			<Value>2</Value> 
		</Row>
		<Row> 
			<Name>APPROACH_OPINION_NEUTRAL_DECEPTIVE</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>APPROACH_OPINION_NEUTRAL_FRIENDLY</Name> 
			<Value>2</Value> 
		</Row>
		<Row> 
			<Name>APPROACH_OPINION_FAVORABLE_HOSTILE</Name> 
			<Value>-5</Value> 
		</Row>
		<Row> 
			<Name>APPROACH_OPINION_FAVORABLE_DECEPTIVE</Name> 
			<Value>2</Value> 
		</Row>
		<Row> 
			<Name>APPROACH_OPINION_FAVORABLE_FRIENDLY</Name> 
			<Value>4</Value> 
		</Row>
		<Row> 
			<Name>APPROACH_OPINION_FRIEND_HOSTILE</Name> 
			<Value>-5</Value> 
		</Row>
		<Row> 
			<Name>APPROACH_OPINION_FRIEND_FRIENDLY</Name> 
			<Value>10</Value> 
		</Row>
		<Row> 
			<Name>APPROACH_OPINION_ALLY_FRIENDLY</Name> 
			<Value>10</Value> 
		</Row>
		<Row> 
			<Name>APPROACH_DECEPTIVE_WORKING_WITH_PLAYER</Name> 
			<Value>3</Value> 
		</Row>
		<Row> 
			<Name>APPROACH_FRIENDLY_WORKING_WITH_PLAYER</Name> 
			<Value>15</Value> 
		</Row>
		<Row> 
			<Name>APPROACH_HOSTILE_WORKING_WITH_PLAYER</Name> 
			<Value>-100</Value> 
		</Row>
		<Row> 
			<Name>APPROACH_GUARDED_WORKING_WITH_PLAYER</Name> 
			<Value>-100</Value> 
		</Row>
		<Row> 
			<Name>APPROACH_DECEPTIVE_WORKING_AGAINST_PLAYER</Name> 
			<Value>10</Value> 
		</Row>
		<Row> 
			<Name>APPROACH_HOSTILE_WORKING_AGAINST_PLAYER</Name> 
			<Value>10</Value> 
		</Row>
		<Row> 
			<Name>APPROACH_WAR_WORKING_AGAINST_PLAYER</Name> 
			<Value>10</Value> 
		</Row>
		<Row> 
			<Name>APPROACH_WAR_DENOUNCED</Name> 
			<Value>10</Value> 
		</Row>
		<Row> 
			<Name>APPROACH_HOSTILE_DENOUNCED</Name> 
			<Value>10</Value> 
		</Row>
		<Row> 
			<Name>APPROACH_GUARDED_DENOUNCED</Name> 
			<Value>5</Value> 
		</Row>
		<Row> 
			<Name>APPROACH_FRIENDLY_DENOUNCED</Name> 
			<Value>-100</Value> 
		</Row>
		<Row> 
			<Name>APPROACH_DECEPTIVE_DENOUNCED</Name> 
			<Value>-100</Value> 
		</Row>
		<Row> 
			<Name>APPROACH_ATTACKED_PROTECTED_MINOR_WAR</Name> 
			<Value>6</Value> 
		</Row>
		<Row> 
			<Name>APPROACH_ATTACKED_PROTECTED_MINOR_HOSTILE</Name> 
			<Value>2</Value> 
		</Row>
		<Row> 
			<Name>APPROACH_ATTACKED_PROTECTED_MINOR_GUARDED</Name> 
			<Value>1</Value> 
		</Row>
		<Row> 
			<Name>APPROACH_ATTACKED_PROTECTED_MINOR_PAST_WAR</Name> 
			<Value>4</Value> 
		</Row>
		<Row> 
			<Name>APPROACH_ATTACKED_PROTECTED_MINOR_PAST_HOSTILE</Name> 
			<Value>1</Value> 
		</Row>
		<Row> 
			<Name>APPROACH_ATTACKED_PROTECTED_MINOR_PAST_GUARDED</Name> 
			<Value>1</Value> 
		</Row>
		<Row> 
			<Name>APPROACH_DECEPTIVE_MILITARY_THREAT_CRITICAL</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>APPROACH_GUARDED_MILITARY_THREAT_CRITICAL</Name> 
			<Value>4</Value> 
		</Row>
		<Row> 
			<Name>APPROACH_AFRAID_MILITARY_THREAT_CRITICAL</Name> 
			<Value>4</Value> 
		</Row>
		<Row> 
			<Name>APPROACH_DECEPTIVE_DEMAND</Name> 
			<Value>-6</Value> 
		</Row>
		<Row> 
			<Name>APPROACH_FRIENDLY_DEMAND</Name> 
			<Value>-6</Value> 
		</Row>
		<Row> 
			<Name>APPROACH_WAR_BROKEN_MILITARY_PROMISE</Name> 
			<Value>4</Value> 
		</Row>
		<Row> 
			<Name>APPROACH_DECEPTIVE_BROKEN_MILITARY_PROMISE</Name> 
			<Value>-10</Value> 
		</Row>
		<Row> 
			<Name>APPROACH_FRIENDLY_BROKEN_MILITARY_PROMISE</Name> 
			<Value>-10</Value> 
		</Row>
		<Row> 
			<Name>APPROACH_WAR_BROKEN_MILITARY_PROMISE_WORLD</Name> 
			<Value>5</Value> 
		</Row>
		<Row> 
			<Name>APPROACH_DECEPTIVE_BROKEN_MILITARY_PROMISE_WORLD</Name> 
			<Value>-4</Value> 
		</Row>
		<Row> 
			<Name>APPROACH_FRIENDLY_BROKEN_MILITARY_PROMISE_WORLD</Name> 
			<Value>-4</Value> 
		</Row>
		<Row> 
			<Name>APPROACH_DECEPTIVE_IGNORED_MILITARY_PROMISE</Name> 
			<Value>-4</Value> 
		</Row>
		<Row> 
			<Name>APPROACH_FRIENDLY_IGNORED_MILITARY_PROMISE</Name> 
			<Value>-4</Value> 
		</Row>
		<Row> 
			<Name>APPROACH_WAR_BROKEN_EXPANSION_PROMISE</Name> 
			<Value>4</Value> 
		</Row>
		<Row> 
			<Name>APPROACH_DECEPTIVE_BROKEN_EXPANSION_PROMISE</Name> 
			<Value>-6</Value> 
		</Row>
		<Row> 
			<Name>APPROACH_FRIENDLY_BROKEN_EXPANSION_PROMISE</Name> 
			<Value>-6</Value> 
		</Row>
		<Row> 
			<Name>APPROACH_WAR_IGNORED_EXPANSION_PROMISE</Name> 
			<Value>3</Value> 
		</Row>
		<Row> 
			<Name>APPROACH_DECEPTIVE_IGNORED_EXPANSION_PROMISE</Name> 
			<Value>-4</Value> 
		</Row>
		<Row> 
			<Name>APPROACH_FRIENDLY_IGNORED_EXPANSION_PROMISE</Name> 
			<Value>-4</Value> 
		</Row>
		<Row> 
			<Name>APPROACH_WAR_BROKEN_BORDER_PROMISE</Name> 
			<Value>4</Value> 
		</Row>
		<Row> 
			<Name>APPROACH_DECEPTIVE_BROKEN_BORDER_PROMISE</Name> 
			<Value>-6</Value> 
		</Row>
		<Row> 
			<Name>APPROACH_FRIENDLY_BROKEN_BORDER_PROMISE</Name> 
			<Value>-6</Value> 
		</Row>
		<Row> 
			<Name>APPROACH_WAR_IGNORED_BORDER_PROMISE</Name> 
			<Value>3</Value> 
		</Row>
		<Row> 
			<Name>APPROACH_DECEPTIVE_IGNORED_BORDER_PROMISE</Name> 
			<Value>-4</Value> 
		</Row>
		<Row> 
			<Name>APPROACH_FRIENDLY_IGNORED_BORDER_PROMISE</Name> 
			<Value>-4</Value> 
		</Row>
		<Row> 
			<Name>APPROACH_WAR_BROKEN_CITY_STATE_PROMISE</Name> 
			<Value>4</Value> 
		</Row>
		<Row> 
			<Name>APPROACH_DECEPTIVE_BROKEN_CITY_STATE_PROMISE</Name> 
			<Value>-10</Value> 
		</Row>
		<Row> 
			<Name>APPROACH_FRIENDLY_BROKEN_CITY_STATE_PROMISE</Name> 
			<Value>-10</Value> 
		</Row>
		<Row> 
			<Name>APPROACH_WAR_BROKEN_CITY_STATE_PROMISE_WORLD</Name> 
			<Value>3</Value> 
		</Row>
		<Row> 
			<Name>APPROACH_DECEPTIVE_BROKEN_CITY_STATE_PROMISE_WORLD</Name> 
			<Value>-3</Value> 
		</Row>
		<Row> 
			<Name>APPROACH_FRIENDLY_BROKEN_CITY_STATE_PROMISE_WORLD</Name> 
			<Value>-3</Value> 
		</Row>
		<Row> 
			<Name>APPROACH_WAR_IGNORED_CITY_STATE_PROMISE</Name> 
			<Value>4</Value> 
		</Row>
		<Row> 
			<Name>APPROACH_DECEPTIVE_IGNORED_CITY_STATE_PROMISE</Name> 
			<Value>-4</Value> 
		</Row>
		<Row> 
			<Name>APPROACH_FRIENDLY_IGNORED_CITY_STATE_PROMISE</Name> 
			<Value>-4</Value> 
		</Row>
		<Row> 
			<Name>APPROACH_FRIENDLY_MILITARY_THREAT_CRITICAL</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>APPROACH_DECEPTIVE_MILITARY_THREAT_SEVERE</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>APPROACH_GUARDED_MILITARY_THREAT_SEVERE</Name> 
			<Value>3</Value> 
		</Row>
		<Row> 
			<Name>APPROACH_AFRAID_MILITARY_THREAT_SEVERE</Name> 
			<Value>2</Value> 
		</Row>
		<Row> 
			<Name>APPROACH_FRIENDLY_MILITARY_THREAT_SEVERE</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>APPROACH_DECEPTIVE_MILITARY_THREAT_MAJOR</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>APPROACH_GUARDED_MILITARY_THREAT_MAJOR</Name> 
			<Value>2</Value> 
		</Row>
		<Row> 
			<Name>APPROACH_AFRAID_MILITARY_THREAT_MAJOR</Name> 
			<Value>1</Value> 
		</Row>
		<Row> 
			<Name>APPROACH_FRIENDLY_MILITARY_THREAT_MAJOR</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>APPROACH_DECEPTIVE_MILITARY_THREAT_MINOR</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>APPROACH_GUARDED_MILITARY_THREAT_MINOR</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>APPROACH_AFRAID_MILITARY_THREAT_MINOR</Name> 
			<Value>1</Value> 
		</Row>
		<Row> 
			<Name>APPROACH_FRIENDLY_MILITARY_THREAT_MINOR</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>APPROACH_HOSTILE_MILITARY_THREAT_NONE</Name> 
			<Value>2</Value> 
		</Row>
		<Row> 
			<Name>APPROACH_WAR_AT_WAR_WITH_PLAYER_WARS_NEUTRAL</Name> 
			<Value>-9</Value> 
		</Row>
		<Row> 
			<Name>APPROACH_WAR_AT_WAR_WITH_PLAYER_WARS_WINNING</Name> 
			<Value>-3</Value> 
		</Row>
		<Row> 
			<Name>APPROACH_WAR_AT_WAR_WITH_PLAYER_WARS_LOSING</Name> 
			<Value>-12</Value> 
		</Row>
		<Row> 
			<Name>APPROACH_HOSTILE_AT_WAR_WITH_PLAYER</Name> 
			<Value>-2</Value> 
		</Row>
		<Row> 
			<Name>APPROACH_DECEPTIVE_AT_WAR_WITH_PLAYER</Name> 
			<Value>2</Value> 
		</Row>
		<Row> 
			<Name>APPROACH_GUARDED_AT_WAR_WITH_PLAYER</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>APPROACH_FRIENDLY_AT_WAR_WITH_PLAYER</Name> 
			<Value>2</Value> 
		</Row>
		<Row> 
			<Name>APPROACH_WAR_PLANNING_WAR_WITH_ANOTHER_PLAYER</Name> 
			<Value>-12</Value> 
		</Row>
		<Row> 
			<Name>APPROACH_HOSTILE_PLANNING_WAR_WITH_ANOTHER_PLAYER</Name> 
			<Value>-2</Value> 
		</Row>
		<Row> 
			<Name>APPROACH_DECEPTIVE_PLANNING_WAR_WITH_ANOTHER_PLAYER</Name> 
			<Value>2</Value> 
		</Row>
		<Row> 
			<Name>APPROACH_GUARDED_PLANNING_WAR_WITH_ANOTHER_PLAYER</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>APPROACH_FRIENDLY_PLANNING_WAR_WITH_ANOTHER_PLAYER</Name> 
			<Value>2</Value> 
		</Row>
		<Row> 
			<Name>APPROACH_WAR_HOSTILE_WITH_ANOTHER_PLAYER</Name> 
			<Value>-2</Value> 
		</Row>
		<Row> 
			<Name>APPROACH_HOSTILE_HOSTILE_WITH_ANOTHER_PLAYER</Name> 
			<Value>-2</Value> 
		</Row>
		<Row> 
			<Name>APPROACH_DECEPTIVE_HOSTILE_WITH_ANOTHER_PLAYER</Name> 
			<Value>2</Value> 
		</Row>
		<Row> 
			<Name>APPROACH_FRIENDLY_HOSTILE_WITH_ANOTHER_PLAYER</Name> 
			<Value>2</Value> 
		</Row>
		<Row> 
			<Name>APPROACH_WAR_AFRAID_WITH_ANOTHER_PLAYER</Name> 
			<Value>-4</Value> 
		</Row>
		<Row> 
			<Name>APPROACH_HOSTILE_AFRAID_WITH_ANOTHER_PLAYER</Name> 
			<Value>-4</Value> 
		</Row>
		<Row> 
			<Name>APPROACH_DECEPTIVE_AFRAID_WITH_ANOTHER_PLAYER</Name> 
			<Value>2</Value> 
		</Row>
		<Row> 
			<Name>APPROACH_FRIENDLY_AFRAID_WITH_ANOTHER_PLAYER</Name> 
			<Value>2</Value> 
		</Row>
		<Row> 
			<Name>APPROACH_WAR_PROJECTION_DESTRUCTION_PERCENT</Name> 
			<Value>33</Value> 
		</Row>
		<Row> 
			<Name>APPROACH_WAR_PROJECTION_DEFEAT_PERCENT</Name> 
			<Value>50</Value> 
		</Row>
		<Row> 
			<Name>APPROACH_WAR_PROJECTION_STALEMATE_PERCENT</Name> 
			<Value>80</Value> 
		</Row>
		<Row> 
			<Name>APPROACH_WAR_PROJECTION_UNKNOWN_PERCENT</Name> 
			<Value>100</Value> 
		</Row>
		<Row> 
			<Name>APPROACH_WAR_PROJECTION_GOOD_PERCENT</Name> 
			<Value>150</Value> 
		</Row>
		<Row> 
			<Name>APPROACH_WAR_PROJECTION_VERY_GOOD_PERCENT</Name> 
			<Value>180</Value> 
		</Row>
		<Row> 
			<Name>APPROACH_GUARDED_PROJECTION_DESTRUCTION_PERCENT</Name> 
			<Value>125</Value> 
		</Row>
		<Row> 
			<Name>APPROACH_GUARDED_PROJECTION_DEFEAT_PERCENT</Name> 
			<Value>115</Value> 
		</Row>
		<Row> 
			<Name>APPROACH_GUARDED_PROJECTION_STALEMATE_PERCENT</Name> 
			<Value>105</Value> 
		</Row>
		<Row> 
			<Name>APPROACH_GUARDED_PROJECTION_UNKNOWN_PERCENT</Name> 
			<Value>100</Value> 
		</Row>
		<Row> 
			<Name>APPROACH_GUARDED_PROJECTION_GOOD_PERCENT</Name> 
			<Value>80</Value> 
		</Row>
		<Row> 
			<Name>APPROACH_GUARDED_PROJECTION_VERY_GOOD_PERCENT</Name> 
			<Value>60</Value> 
		</Row>
		<Row> 
			<Name>TURNS_SINCE_PEACE_WEIGHT_DAMPENER</Name> 
			<Value>25</Value> 
		</Row>
		<Row> 
			<Name>APPROACH_WAR_HAS_MADE_PEACE_BEFORE_PERCENT</Name> 
			<Value>65</Value> 
		</Row>
		<Row> 
			<Name>APPROACH_WAR_RECKLESS_EXPANDER</Name> 
			<Value>160</Value> 
		</Row>
		<Row> 
			<Name>APPROACH_WAR_PROXIMITY_NEIGHBORS</Name> 
			<Value>115</Value> 
		</Row>
		<Row> 
			<Name>APPROACH_WAR_PROXIMITY_CLOSE</Name> 
			<Value>100</Value> 
		</Row>
		<Row> 
			<Name>APPROACH_WAR_PROXIMITY_FAR</Name> 
			<Value>60</Value> 
		</Row>
		<Row> 
			<Name>APPROACH_WAR_PROXIMITY_DISTANT</Name> 
			<Value>50</Value> 
		</Row>
		<Row> 
			<Name>MINOR_APPROACH_IGNORE_DEFAULT</Name> 
			<Value>1</Value> 
		</Row>
		<Row> 
			<Name>MINOR_APPROACH_BIAS_FOR_CURRENT</Name> 
			<Value>4</Value> 
		</Row>
		<Row> 
			<Name>MINOR_APPROACH_IGNORE_CURRENTLY_WAR</Name> 
			<Value>3</Value> 
		</Row>
		<Row> 
			<Name>MINOR_APPROACH_WAR_CONQUEST_GRAND_STRATEGY</Name> 
			<Value>8</Value> 
		</Row>
		<Row> 
			<Name>MINOR_APPROACH_PROTECTIVE_CONQUEST_GRAND_STRATEGY</Name> 
			<Value>-15</Value> 
		</Row>
		<Row> 
			<Name>MINOR_APPROACH_FRIENDLY_CONQUEST_GRAND_STRATEGY</Name> 
			<Value>-5</Value> 
		</Row>
		<Row> 
			<Name>MINOR_APPROACH_WAR_CONQUEST_GRAND_STRATEGY_NEIGHBORS</Name> 
			<Value>10</Value> 
		</Row>
		<Row> 
			<Name>MINOR_APPROACH_WAR_DIPLO_GRAND_STRATEGY</Name> 
			<Value>-20</Value> 
		</Row>
		<Row> 
			<Name>MINOR_APPROACH_IGNORE_DIPLO_GRAND_STRATEGY</Name> 
			<Value>-15</Value> 
		</Row>
		<Row> 
			<Name>MINOR_APPROACH_PROTECTIVE_DIPLO_GRAND_STRATEGY_NEIGHBORS</Name> 
			<Value>5</Value> 
		</Row>
		<Row> 
			<Name>MINOR_APPROACH_WAR_CULTURE_GRAND_STRATEGY</Name> 
			<Value>-20</Value> 
		</Row>
		<Row> 
			<Name>MINOR_APPROACH_IGNORE_CULTURE_GRAND_STRATEGY</Name> 
			<Value>-15</Value> 
		</Row>
		<Row> 
			<Name>MINOR_APPROACH_PROTECTIVE_CULTURE_GRAND_STRATEGY_CST</Name> 
			<Value>5</Value> 
		</Row>
		<Row> 
			<Name>MINOR_APPROACH_WAR_CURRENTLY_PROTECTIVE</Name> 
			<Value>-10</Value> 
		</Row>
		<Row> 
			<Name>MINOR_APPROACH_PROTECTIVE_CURRENTLY_PROTECTIVE</Name> 
			<Value>10</Value> 
		</Row>
		<Row> 
			<Name>MINOR_APPROACH_PROTECTIVE_CURRENTLY_WAR</Name> 
			<Value>-15</Value> 
		</Row>
		<Row> 
			<Name>MINOR_APPROACH_FRIENDLY_CURRENTLY_WAR</Name> 
			<Value>-6</Value> 
		</Row>
		<Row> 
			<Name>MINOR_APPROACH_FRIENDLY_RESOURCES</Name> 
			<Value>1</Value> 
		</Row>
		<Row> 
			<Name>MINOR_APPROACH_PROTECTIVE_RESOURCES</Name> 
			<Value>1</Value> 
		</Row>
		<Row> 
			<Name>MINOR_APPROACH_WAR_FRIENDS</Name> 
			<Value>-100</Value> 
		</Row>
		<Row> 
			<Name>MINOR_APPROACH_FRIENDLY_FRIENDS</Name> 
			<Value>4</Value> 
		</Row>
		<Row> 
			<Name>MINOR_APPROACH_PROTECTIVE_FRIENDS</Name> 
			<Value>2</Value> 
		</Row>
		<Row> 
			<Name>MINOR_APPROACH_IGNORE_PROXIMITY_NEIGHBORS</Name> 
			<Value>-2</Value> 
		</Row>
		<Row> 
			<Name>MINOR_APPROACH_FRIENDLY_PROXIMITY_NEIGHBORS</Name> 
			<Value>-1</Value> 
		</Row>
		<Row> 
			<Name>MINOR_APPROACH_PROTECTIVE_PROXIMITY_NEIGHBORS</Name> 
			<Value>1</Value> 
		</Row>
		<Row> 
			<Name>MINOR_APPROACH_CONQUEST_PROXIMITY_NEIGHBORS</Name> 
			<Value>1</Value> 
		</Row>
		<Row> 
			<Name>MINOR_APPROACH_IGNORE_PROXIMITY_CLOSE</Name> 
			<Value>-1</Value> 
		</Row>
		<Row> 
			<Name>MINOR_APPROACH_PROTECTIVE_PROXIMITY_CLOSE</Name> 
			<Value>1</Value> 
		</Row>
		<Row> 
			<Name>MINOR_APPROACH_CONQUEST_PROXIMITY_CLOSE</Name> 
			<Value>-2</Value> 
		</Row>
		<Row> 
			<Name>MINOR_APPROACH_FRIENDLY_PROXIMITY_FAR</Name> 
			<Value>2</Value> 
		</Row>
		<Row> 
			<Name>MINOR_APPROACH_CONQUEST_PROXIMITY_FAR</Name> 
			<Value>-4</Value> 
		</Row>
		<Row> 
			<Name>MINOR_APPROACH_FRIENDLY_PROXIMITY_DISTANT</Name> 
			<Value>2</Value> 
		</Row>
		<Row> 
			<Name>MINOR_APPROACH_CONQUEST_PROXIMITY_DISTANT</Name> 
			<Value>-10</Value> 
		</Row>
		<Row> 
			<Name>MINOR_APPROACH_FRIENDLY_PERSONALITY_FRIENDLY</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>MINOR_APPROACH_PROTECTIVE_PERSONALITY_PROTECTIVE</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>MINOR_APPROACH_FRIENDLY_PERSONALITY_NEUTRAL</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>MINOR_APPROACH_PROTECTIVE_PERSONALITY_NEUTRAL</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>MINOR_APPROACH_FRIENDLY_PERSONALITY_HOSTILE</Name> 
			<Value>-1</Value> 
		</Row>
		<Row> 
			<Name>MINOR_APPROACH_PROTECTIVE_PERSONALITY_HOSTILE</Name> 
			<Value>-2</Value> 
		</Row>
		<Row> 
			<Name>MINOR_APPROACH_CONQUEST_PERSONALITY_HOSTILE</Name> 
			<Value>2</Value> 
		</Row>
		<Row> 
			<Name>MINOR_APPROACH_FRIENDLY_PERSONALITY_IRRATIONAL</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>MINOR_APPROACH_PROTECTIVE_PERSONALITY_IRRATIONAL</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>MINOR_APPROACH_WAR_PLANNING_WAR_WITH_ANOTHER_PLAYER</Name> 
			<Value>-15</Value> 
		</Row>
		<Row> 
			<Name>MINOR_APPROACH_PROTECTIVE_WITH_ANOTHER_PLAYER</Name> 
			<Value>-2</Value> 
		</Row>
		<Row> 
			<Name>MINOR_APPROACH_WAR_TARGET_IMPOSSIBLE</Name> 
			<Value>10</Value> 
		</Row>
		<Row> 
			<Name>MINOR_APPROACH_WAR_TARGET_BAD</Name> 
			<Value>20</Value> 
		</Row>
		<Row> 
			<Name>MINOR_APPROACH_WAR_TARGET_AVERAGE</Name> 
			<Value>40</Value> 
		</Row>
		<Row> 
			<Name>MINOR_APPROACH_WAR_TARGET_FAVORABLE</Name> 
			<Value>110</Value> 
		</Row>
		<Row> 
			<Name>MINOR_APPROACH_WAR_TARGET_SOFT</Name> 
			<Value>130</Value> 
		</Row>
		<Row> 
			<Name>COOPERATION_DESIRE_THRESHOLD_EAGER</Name> 
			<Value>200</Value> 
		</Row>
		<Row> 
			<Name>COOPERATION_DESIRE_THRESHOLD_STRONG</Name> 
			<Value>150</Value> 
		</Row>
		<Row> 
			<Name>COOPERATION_DESIRE_THRESHOLD_DECENT</Name> 
			<Value>100</Value> 
		</Row>
		<Row> 
			<Name>COOPERATION_DESIRE_THRESHOLD_WEAK</Name> 
			<Value>50</Value> 
		</Row>
		<Row> 
			<Name>COOPERATION_DESIRE_WAR_STATE_CALM</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>COOPERATION_DESIRE_WAR_STATE_NEARLY_WON</Name> 
			<Value>-100</Value> 
		</Row>
		<Row> 
			<Name>COOPERATION_DESIRE_WAR_STATE_OFFENSIVE</Name> 
			<Value>-50</Value> 
		</Row>
		<Row> 
			<Name>COOPERATION_DESIRE_WAR_STATE_STALEMATE</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>COOPERATION_DESIRE_WAR_STATE_DEFENSIVE</Name> 
			<Value>25</Value> 
		</Row>
		<Row> 
			<Name>COOPERATION_DESIRE_WAR_STATE_NEARLY_DEFEATED</Name> 
			<Value>60</Value> 
		</Row>
		<Row> 
			<Name>COOPERATION_DESIRE_MILITARY_STRENGTH_IMMENSE</Name> 
			<Value>50</Value> 
		</Row>
		<Row> 
			<Name>COOPERATION_DESIRE_MILITARY_STRENGTH_POWERFUL</Name> 
			<Value>40</Value> 
		</Row>
		<Row> 
			<Name>COOPERATION_DESIRE_MILITARY_STRENGTH_STRONG</Name> 
			<Value>25</Value> 
		</Row>
		<Row> 
			<Name>COOPERATION_DESIRE_MILITARY_STRENGTH_AVERAGE</Name> 
			<Value>10</Value> 
		</Row>
		<Row> 
			<Name>COOPERATION_DESIRE_MILITARY_STRENGTH_POOR</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>COOPERATION_DESIRE_MILITARY_STRENGTH_WEAK</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>COOPERATION_DESIRE_MILITARY_STRENGTH_PATHETIC</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>COOPERATION_DESIRE_OPINION_ALLY</Name> 
			<Value>150</Value> 
		</Row>
		<Row> 
			<Name>COOPERATION_DESIRE_OPINION_FRIEND</Name> 
			<Value>100</Value> 
		</Row>
		<Row> 
			<Name>COOPERATION_DESIRE_OPINION_NEUTRAL</Name> 
			<Value>50</Value> 
		</Row>
		<Row> 
			<Name>COOPERATION_DESIRE_OPINION_COMPETITOR</Name> 
			<Value>25</Value> 
		</Row>
		<Row> 
			<Name>COOPERATION_DESIRE_OPINION_ENEMY</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>COOPERATION_DESIRE_GAME_THREAT_CRITICAL</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>COOPERATION_DESIRE_GAME_THREAT_SEVERE</Name> 
			<Value>10</Value> 
		</Row>
		<Row> 
			<Name>COOPERATION_DESIRE_GAME_THREAT_MAJOR</Name> 
			<Value>25</Value> 
		</Row>
		<Row> 
			<Name>COOPERATION_DESIRE_GAME_THREAT_MINOR</Name> 
			<Value>35</Value> 
		</Row>
		<Row> 
			<Name>COOPERATION_DESIRE_GAME_THREAT_NONE</Name> 
			<Value>50</Value> 
		</Row>
		<Row> 
			<Name>COOPERATION_DESIRE_THEM_US_SAME_COMPETITOR</Name> 
			<Value>50</Value> 
		</Row>
		<Row> 
			<Name>COOPERATION_DESIRE_THEM_US_COMPETITOR_ENEMY</Name> 
			<Value>75</Value> 
		</Row>
		<Row> 
			<Name>COOPERATION_DESIRE_THEM_US_ENEMY_COMPETITOR</Name> 
			<Value>75</Value> 
		</Row>
		<Row> 
			<Name>COOPERATION_DESIRE_THEM_US_SAME_ENEMY</Name> 
			<Value>100</Value> 
		</Row>
		<Row> 
			<Name>EVALUATE_WAR_PLAYER_THRESHOLD</Name> 
			<Value>400</Value> 
		</Row>
		<Row> 
			<Name>EVALUATE_WAR_WILLING_TO_DECLARE_THRESHOLD</Name> 
			<Value>50</Value> 
		</Row>
		<Row> 
			<Name>EVALUATE_WAR_CONQUEST_GRAND_STRATEGY</Name> 
			<Value>50</Value> 
		</Row>
		<Row> 
			<Name>EVALUATE_WAR_NOT_PREPARED</Name> 
			<Value>-100</Value> 
		</Row>
		<Row> 
			<Name>EVALUATE_WAR_ALREADY_FIGHTING</Name> 
			<Value>-150</Value> 
		</Row>
		<Row> 
			<Name>EVALUATE_WAR_GAME_THREAT_CRITICAL</Name> 
			<Value>150</Value> 
		</Row>
		<Row> 
			<Name>EVALUATE_WAR_GAME_THREAT_SEVERE</Name> 
			<Value>100</Value> 
		</Row>
		<Row> 
			<Name>EVALUATE_WAR_GAME_THREAT_MAJOR</Name> 
			<Value>50</Value> 
		</Row>
		<Row> 
			<Name>EVALUATE_WAR_GAME_THREAT_MINOR</Name> 
			<Value>20</Value> 
		</Row>
		<Row> 
			<Name>EVALUATE_WAR_GAME_THREAT_NONE</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>EVALUATE_WAR_SOFT_TARGET</Name> 
			<Value>100</Value> 
		</Row>
		<Row> 
			<Name>EVALUATE_WAR_FAVORABLE_TARGET</Name> 
			<Value>50</Value> 
		</Row>
		<Row> 
			<Name>EVALUATE_WAR_AVERAGE_TARGET</Name> 
			<Value>-25</Value> 
		</Row>
		<Row> 
			<Name>EVALUATE_WAR_BAD_TARGET</Name> 
			<Value>-100</Value> 
		</Row>
		<Row> 
			<Name>EVALUATE_WAR_IMPOSSIBLE_TARGET</Name> 
			<Value>-200</Value> 
		</Row>
		<Row> 
			<Name>REQUEST_PEACE_TURN_THRESHOLD</Name> 
			<Value>4</Value> 
		</Row>
		<Row> 
			<Name>PEACE_WILLINGNESS_OFFER_PROJECTION_DESTRUCTION</Name> 
			<Value>100</Value> 
		</Row>
		<Row> 
			<Name>PEACE_WILLINGNESS_OFFER_PROJECTION_DEFEAT</Name> 
			<Value>60</Value> 
		</Row>
		<Row> 
			<Name>PEACE_WILLINGNESS_OFFER_PROJECTION_STALEMATE</Name> 
			<Value>20</Value> 
		</Row>
		<Row> 
			<Name>PEACE_WILLINGNESS_OFFER_PROJECTION_UNKNOWN</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>PEACE_WILLINGNESS_OFFER_PROJECTION_GOOD</Name> 
			<Value>-20</Value> 
		</Row>
		<Row> 
			<Name>PEACE_WILLINGNESS_OFFER_PROJECTION_VERY_GOOD</Name> 
			<Value>-50</Value> 
		</Row>
		<Row> 
			<Name>PEACE_WILLINGNESS_OFFER_WAR_DAMAGE_NONE</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>PEACE_WILLINGNESS_OFFER_WAR_DAMAGE_MINOR</Name> 
			<Value>10</Value> 
		</Row>
		<Row> 
			<Name>PEACE_WILLINGNESS_OFFER_WAR_DAMAGE_MAJOR</Name> 
			<Value>20</Value> 
		</Row>
		<Row> 
			<Name>PEACE_WILLINGNESS_OFFER_WAR_DAMAGE_SERIOUS</Name> 
			<Value>50</Value> 
		</Row>
		<Row> 
			<Name>PEACE_WILLINGNESS_OFFER_WAR_DAMAGE_CRIPPLED</Name> 
			<Value>80</Value> 
		</Row>
		<Row> 
			<Name>PEACE_WILLINGNESS_OFFER_THRESHOLD_UN_SURRENDER</Name> 
			<Value>180</Value> 
		</Row>
		<Row> 
			<Name>PEACE_WILLINGNESS_OFFER_THRESHOLD_CAPITULATION</Name> 
			<Value>150</Value> 
		</Row>
		<Row> 
			<Name>PEACE_WILLINGNESS_OFFER_THRESHOLD_CESSION</Name> 
			<Value>120</Value> 
		</Row>
		<Row> 
			<Name>PEACE_WILLINGNESS_OFFER_THRESHOLD_SURRENDER</Name> 
			<Value>95</Value> 
		</Row>
		<Row> 
			<Name>PEACE_WILLINGNESS_OFFER_THRESHOLD_SUBMISSION</Name> 
			<Value>70</Value> 
		</Row>
		<Row> 
			<Name>PEACE_WILLINGNESS_OFFER_THRESHOLD_BACKDOWN</Name> 
			<Value>55</Value> 
		</Row>
		<Row> 
			<Name>PEACE_WILLINGNESS_OFFER_THRESHOLD_SETTLEMENT</Name> 
			<Value>40</Value> 
		</Row>
		<Row> 
			<Name>PEACE_WILLINGNESS_OFFER_THRESHOLD_ARMISTICE</Name> 
			<Value>20</Value> 
		</Row>
		<Row> 
			<Name>PEACE_WILLINGNESS_ACCEPT_PROJECTION_DESTRUCTION</Name> 
			<Value>-50</Value> 
		</Row>
		<Row> 
			<Name>PEACE_WILLINGNESS_ACCEPT_PROJECTION_DEFEAT</Name> 
			<Value>-20</Value> 
		</Row>
		<Row> 
			<Name>PEACE_WILLINGNESS_ACCEPT_PROJECTION_STALEMATE</Name> 
			<Value>-10</Value> 
		</Row>
		<Row> 
			<Name>PEACE_WILLINGNESS_ACCEPT_PROJECTION_UNKNOWN</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>PEACE_WILLINGNESS_ACCEPT_PROJECTION_GOOD</Name> 
			<Value>50</Value> 
		</Row>
		<Row> 
			<Name>PEACE_WILLINGNESS_ACCEPT_PROJECTION_VERY_GOOD</Name> 
			<Value>100</Value> 
		</Row>
		<Row> 
			<Name>PEACE_WILLINGNESS_ACCEPT_TARGET_IMPOSSIBLE</Name> 
			<Value>-50</Value> 
		</Row>
		<Row> 
			<Name>PEACE_WILLINGNESS_ACCEPT_TARGET_BAD</Name> 
			<Value>-20</Value> 
		</Row>
		<Row> 
			<Name>PEACE_WILLINGNESS_ACCEPT_TARGET_AVERAGE</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>PEACE_WILLINGNESS_ACCEPT_TARGET_FAVORABLE</Name> 
			<Value>20</Value> 
		</Row>
		<Row> 
			<Name>PEACE_WILLINGNESS_ACCEPT_TARGET_SOFT</Name> 
			<Value>50</Value> 
		</Row>
		<Row> 
			<Name>PEACE_WILLINGNESS_ACCEPT_THRESHOLD_UN_SURRENDER</Name> 
			<Value>150</Value> 
		</Row>
		<Row> 
			<Name>PEACE_WILLINGNESS_ACCEPT_THRESHOLD_CAPITULATION</Name> 
			<Value>115</Value> 
		</Row>
		<Row> 
			<Name>PEACE_WILLINGNESS_ACCEPT_THRESHOLD_CESSION</Name> 
			<Value>80</Value> 
		</Row>
		<Row> 
			<Name>PEACE_WILLINGNESS_ACCEPT_THRESHOLD_SURRENDER</Name> 
			<Value>65</Value> 
		</Row>
		<Row> 
			<Name>PEACE_WILLINGNESS_ACCEPT_THRESHOLD_SUBMISSION</Name> 
			<Value>50</Value> 
		</Row>
		<Row> 
			<Name>PEACE_WILLINGNESS_ACCEPT_THRESHOLD_BACKDOWN</Name> 
			<Value>35</Value> 
		</Row>
		<Row> 
			<Name>PEACE_WILLINGNESS_ACCEPT_THRESHOLD_SETTLEMENT</Name> 
			<Value>20</Value> 
		</Row>
		<Row> 
			<Name>PEACE_WILLINGNESS_ACCEPT_THRESHOLD_ARMISTICE</Name> 
			<Value>10</Value> 
		</Row>
		<Row> 
			<Name>ARMISTICE_GPT_DIVISOR</Name> 
			<Value>3</Value> 
		</Row>
		<Row> 
			<Name>ARMISTICE_MIN_GOLD</Name> 
			<Value>100</Value> 
		</Row>
		<Row> 
			<Name>WAR_GOAL_THRESHOLD_CONQUEST</Name> 
			<Value>250</Value> 
		</Row>
		<Row> 
			<Name>WAR_GOAL_THRESHOLD_DAMAGE</Name> 
			<Value>130</Value> 
		</Row>
		<Row> 
			<Name>WAR_GOAL_THRESHOLD_PEACE</Name> 
			<Value>70</Value> 
		</Row>
		<Row> 
			<Name>WAR_GOAL_STATE_CALM</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>WAR_GOAL_STATE_NEARLY_WON</Name> 
			<Value>300</Value> 
		</Row>
		<Row> 
			<Name>WAR_GOAL_STATE_OFFENSIVE</Name> 
			<Value>100</Value> 
		</Row>
		<Row> 
			<Name>WAR_GOAL_STATE_STALEMATE</Name> 
			<Value>-30</Value> 
		</Row>
		<Row> 
			<Name>WAR_GOAL_STATE_DEFENSIVE</Name> 
			<Value>-100</Value> 
		</Row>
		<Row> 
			<Name>WAR_GOAL_STATE_NEARLY_DEFEATED</Name> 
			<Value>-300</Value> 
		</Row>
		<Row> 
			<Name>WAR_GOAL_ANOTHER_PLAYER_STATE_CALM</Name> 
			<Value>-50</Value> 
		</Row>
		<Row> 
			<Name>WAR_GOAL_ANOTHER_PLAYER_STATE_NEARLY_WON</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>WAR_GOAL_ANOTHER_PLAYER_STATE_OFFENSIVE</Name> 
			<Value>-20</Value> 
		</Row>
		<Row> 
			<Name>WAR_GOAL_ANOTHER_PLAYER_STATE_STALEMATE</Name> 
			<Value>-60</Value> 
		</Row>
		<Row> 
			<Name>WAR_GOAL_ANOTHER_PLAYER_STATE_DEFENSIVE</Name> 
			<Value>-100</Value> 
		</Row>
		<Row> 
			<Name>WAR_GOAL_ANOTHER_PLAYER_STATE_NEARLY_DEFEATED</Name> 
			<Value>-150</Value> 
		</Row>
		<Row> 
			<Name>WAR_GOAL_DAMAGE_CRIPPLED</Name> 
			<Value>-100</Value> 
		</Row>
		<Row> 
			<Name>WAR_GOAL_DAMAGE_SERIOUS</Name> 
			<Value>-50</Value> 
		</Row>
		<Row> 
			<Name>WAR_GOAL_DAMAGE_MAJOR</Name> 
			<Value>-25</Value> 
		</Row>
		<Row> 
			<Name>WAR_GOAL_DAMAGE_MINOR</Name> 
			<Value>-10</Value> 
		</Row>
		<Row> 
			<Name>WAR_GOAL_DAMAGE_NONE</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>WAR_GOAL_GAME_THREAT_CRITICAL</Name> 
			<Value>200</Value> 
		</Row>
		<Row> 
			<Name>WAR_GOAL_GAME_THREAT_SEVERE</Name> 
			<Value>100</Value> 
		</Row>
		<Row> 
			<Name>WAR_GOAL_GAME_THREAT_MAJOR</Name> 
			<Value>50</Value> 
		</Row>
		<Row> 
			<Name>WAR_GOAL_GAME_THREAT_MINOR</Name> 
			<Value>20</Value> 
		</Row>
		<Row> 
			<Name>WAR_GOAL_GAME_THREAT_NONE</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>WAR_GOAL_TARGET_SOFT</Name> 
			<Value>100</Value> 
		</Row>
		<Row> 
			<Name>WAR_GOAL_TARGET_FAVORABLE</Name> 
			<Value>50</Value> 
		</Row>
		<Row> 
			<Name>WAR_GOAL_TARGET_AVERAGE</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>WAR_GOAL_TARGET_BAD</Name> 
			<Value>-50</Value> 
		</Row>
		<Row> 
			<Name>WAR_GOAL_TARGET_IMPOSSIBLE</Name> 
			<Value>-100</Value> 
		</Row>
		<Row> 
			<Name>WAR_PROJECTION_THRESHOLD_VERY_GOOD</Name> 
			<Value>100</Value> 
		</Row>
		<Row> 
			<Name>WAR_PROJECTION_THRESHOLD_GOOD</Name> 
			<Value>25</Value> 
		</Row>
		<Row> 
			<Name>WAR_PROJECTION_THRESHOLD_DESTRUCTION</Name> 
			<Value>-100</Value> 
		</Row>
		<Row> 
			<Name>WAR_PROJECTION_THRESHOLD_DEFEAT</Name> 
			<Value>-25</Value> 
		</Row>
		<Row> 
			<Name>WAR_PROJECTION_THRESHOLD_STALEMATE</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>WAR_PROJECTION_THEIR_MILITARY_STRENGTH_PATHETIC</Name> 
			<Value>100</Value> 
		</Row>
		<Row> 
			<Name>WAR_PROJECTION_THEIR_MILITARY_STRENGTH_WEAK</Name> 
			<Value>60</Value> 
		</Row>
		<Row> 
			<Name>WAR_PROJECTION_RECKLESS_EXPANDER</Name> 
			<Value>25</Value> 
		</Row>
		<Row> 
			<Name>WAR_PROJECTION_THEIR_MILITARY_STRENGTH_POOR</Name> 
			<Value>25</Value> 
		</Row>
		<Row> 
			<Name>WAR_PROJECTION_THEIR_MILITARY_STRENGTH_AVERAGE</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>WAR_PROJECTION_THEIR_MILITARY_STRENGTH_STRONG</Name> 
			<Value>-25</Value> 
		</Row>
		<Row> 
			<Name>WAR_PROJECTION_THEIR_MILITARY_STRENGTH_POWERFUL</Name> 
			<Value>-60</Value> 
		</Row>
		<Row> 
			<Name>WAR_PROJECTION_THEIR_MILITARY_STRENGTH_IMMENSE</Name> 
			<Value>-100</Value> 
		</Row>
		<Row> 
			<Name>WAR_PROJECTION_THEIR_ECONOMIC_STRENGTH_PATHETIC</Name> 
			<Value>50</Value> 
		</Row>
		<Row> 
			<Name>WAR_PROJECTION_THEIR_ECONOMIC_STRENGTH_WEAK</Name> 
			<Value>30</Value> 
		</Row>
		<Row> 
			<Name>WAR_PROJECTION_THEIR_ECONOMIC_STRENGTH_POOR</Name> 
			<Value>12</Value> 
		</Row>
		<Row> 
			<Name>WAR_PROJECTION_THEIR_ECONOMIC_STRENGTH_AVERAGE</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>WAR_PROJECTION_THEIR_ECONOMIC_STRENGTH_STRONG</Name> 
			<Value>-12</Value> 
		</Row>
		<Row> 
			<Name>WAR_PROJECTION_THEIR_ECONOMIC_STRENGTH_POWERFUL</Name> 
			<Value>-30</Value> 
		</Row>
		<Row> 
			<Name>WAR_PROJECTION_THEIR_ECONOMIC_STRENGTH_IMMENSE</Name> 
			<Value>-50</Value> 
		</Row>
		<Row> 
			<Name>WAR_PROJECTION_WAR_DAMAGE_US_NONE</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>WAR_PROJECTION_WAR_DAMAGE_US_MINOR</Name> 
			<Value>-15</Value> 
		</Row>
		<Row> 
			<Name>WAR_PROJECTION_WAR_DAMAGE_US_MAJOR</Name> 
			<Value>-30</Value> 
		</Row>
		<Row> 
			<Name>WAR_PROJECTION_WAR_DAMAGE_US_SERIOUS</Name> 
			<Value>-45</Value> 
		</Row>
		<Row> 
			<Name>WAR_PROJECTION_WAR_DAMAGE_US_CRIPPLED</Name> 
			<Value>-60</Value> 
		</Row>
		<Row> 
			<Name>WAR_PROJECTION_WAR_DAMAGE_THEM_NONE</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>WAR_PROJECTION_WAR_DAMAGE_THEM_MINOR</Name> 
			<Value>10</Value> 
		</Row>
		<Row> 
			<Name>WAR_PROJECTION_WAR_DAMAGE_THEM_MAJOR</Name> 
			<Value>20</Value> 
		</Row>
		<Row> 
			<Name>WAR_PROJECTION_WAR_DAMAGE_THEM_SERIOUS</Name> 
			<Value>30</Value> 
		</Row>
		<Row> 
			<Name>WAR_PROJECTION_WAR_DAMAGE_THEM_CRIPPLED</Name> 
			<Value>40</Value> 
		</Row>
		<Row> 
			<Name>WAR_PROJECTION_WAR_DURATION_SCORE_CAP</Name> 
			<Value>25</Value> 
		</Row>
		<Row> 
			<Name>WAR_STATE_CALM_THRESHOLD_FOREIGN_FORCES</Name> 
			<Value>25</Value> 
		</Row>
		<Row> 
			<Name>WAR_STATE_THRESHOLD_NEARLY_WON</Name> 
			<Value>75</Value> 
		</Row>
		<Row> 
			<Name>WAR_STATE_THRESHOLD_OFFENSIVE</Name> 
			<Value>57</Value> 
		</Row>
		<Row> 
			<Name>WAR_STATE_THRESHOLD_STALEMATE</Name> 
			<Value>42</Value> 
		</Row>
		<Row> 
			<Name>WAR_STATE_THRESHOLD_DEFENSIVE</Name> 
			<Value>25</Value> 
		</Row>
		<Row> 
			<Name>WAR_DAMAGE_LEVEL_THRESHOLD_CRIPPLED</Name> 
			<Value>67</Value> 
		</Row>
		<Row> 
			<Name>WAR_DAMAGE_LEVEL_THRESHOLD_SERIOUS</Name> 
			<Value>45</Value> 
		</Row>
		<Row> 
			<Name>WAR_DAMAGE_LEVEL_THRESHOLD_MAJOR</Name> 
			<Value>25</Value> 
		</Row>
		<Row> 
			<Name>WAR_DAMAGE_LEVEL_THRESHOLD_MINOR</Name> 
			<Value>5</Value> 
		</Row>
		<Row> 
			<Name>WAR_DAMAGE_LEVEL_CITY_WEIGHT</Name> 
			<Value>150</Value> 
		</Row>
		<Row> 
			<Name>WAR_DAMAGE_LEVEL_INVOLVED_CITY_POP_MULTIPLIER</Name> 
			<Value>150</Value> 
		</Row>
		<Row> 
			<Name>WAR_DAMAGE_LEVEL_UNINVOLVED_CITY_POP_MULTIPLIER</Name> 
			<Value>120</Value> 
		</Row>
		<Row> 
			<Name>MILITARY_AGGRESSIVE_POSTURE_THRESHOLD_INCREDIBLE</Name> 
			<Value>80</Value> 
		</Row>
		<Row> 
			<Name>MILITARY_AGGRESSIVE_POSTURE_THRESHOLD_HIGH</Name> 
			<Value>50</Value> 
		</Row>
		<Row> 
			<Name>MILITARY_AGGRESSIVE_POSTURE_THRESHOLD_MEDIUM</Name> 
			<Value>30</Value> 
		</Row>
		<Row> 
			<Name>MILITARY_AGGRESSIVE_POSTURE_THRESHOLD_LOW</Name> 
			<Value>10</Value> 
		</Row>
		<Row> 
			<Name>EXPANSION_CAPITAL_DISTANCE_AGGRESSIVE_POSTURE_HIGH</Name> 
			<Value>3</Value> 
		</Row>
		<Row> 
			<Name>EXPANSION_CAPITAL_DISTANCE_AGGRESSIVE_POSTURE_MEDIUM</Name> 
			<Value>5</Value> 
		</Row>
		<Row> 
			<Name>EXPANSION_CAPITAL_DISTANCE_AGGRESSIVE_POSTURE_LOW</Name> 
			<Value>9</Value> 
		</Row>
		<Row> 
			<Name>PLOT_BUYING_POSTURE_INCREDIBLE_THRESHOLD</Name> 
			<Value>10</Value> 
		</Row>
		<Row> 
			<Name>PLOT_BUYING_POSTURE_HIGH_THRESHOLD</Name> 
			<Value>7</Value> 
		</Row>
		<Row> 
			<Name>PLOT_BUYING_POSTURE_MEDIUM_THRESHOLD</Name> 
			<Value>4</Value> 
		</Row>
		<Row> 
			<Name>PLOT_BUYING_POSTURE_LOW_THRESHOLD</Name> 
			<Value>2</Value> 
		</Row>
		<Row> 
			<Name>MILITARY_STRENGTH_BASE</Name> 
			<Value>30</Value> 
		</Row>
		<Row> 
			<Name>MILITARY_STRENGTH_RATIO_MULTIPLIER</Name> 
			<Value>100</Value> 
		</Row>
		<Row> 
			<Name>MILITARY_STRENGTH_CITY_MOD</Name> 
			<Value>33</Value> 
		</Row>
		<Row> 
			<Name>MILITARY_STRENGTH_IMMENSE_THRESHOLD</Name> 
			<Value>250</Value> 
		</Row>
		<Row> 
			<Name>MILITARY_STRENGTH_POWERFUL_THRESHOLD</Name> 
			<Value>165</Value> 
		</Row>
		<Row> 
			<Name>MILITARY_STRENGTH_STRONG_THRESHOLD</Name> 
			<Value>115</Value> 
		</Row>
		<Row> 
			<Name>MILITARY_STRENGTH_AVERAGE_THRESHOLD</Name> 
			<Value>85</Value> 
		</Row>
		<Row> 
			<Name>MILITARY_STRENGTH_POOR_THRESHOLD</Name> 
			<Value>60</Value> 
		</Row>
		<Row> 
			<Name>MILITARY_STRENGTH_WEAK_THRESHOLD</Name> 
			<Value>40</Value> 
		</Row>
		<Row> 
			<Name>ECONOMIC_STRENGTH_RATIO_MULTIPLIER</Name> 
			<Value>100</Value> 
		</Row>
		<Row> 
			<Name>ECONOMIC_STRENGTH_IMMENSE_THRESHOLD</Name> 
			<Value>250</Value> 
		</Row>
		<Row> 
			<Name>ECONOMIC_STRENGTH_POWERFUL_THRESHOLD</Name> 
			<Value>153</Value> 
		</Row>
		<Row> 
			<Name>ECONOMIC_STRENGTH_STRONG_THRESHOLD</Name> 
			<Value>120</Value> 
		</Row>
		<Row> 
			<Name>ECONOMIC_STRENGTH_AVERAGE_THRESHOLD</Name> 
			<Value>83</Value> 
		</Row>
		<Row> 
			<Name>ECONOMIC_STRENGTH_POOR_THRESHOLD</Name> 
			<Value>65</Value> 
		</Row>
		<Row> 
			<Name>ECONOMIC_STRENGTH_WEAK_THRESHOLD</Name> 
			<Value>40</Value> 
		</Row>
		<Row> 
			<Name>TARGET_IMPOSSIBLE_THRESHOLD</Name> 
			<Value>200</Value> 
		</Row>
		<Row> 
			<Name>TARGET_BAD_THRESHOLD</Name> 
			<Value>125</Value> 
		</Row>
		<Row> 
			<Name>TARGET_AVERAGE_THRESHOLD</Name> 
			<Value>80</Value> 
		</Row>
		<Row> 
			<Name>TARGET_FAVORABLE_THRESHOLD</Name> 
			<Value>50</Value> 
		</Row>
		<Row> 
			<Name>TARGET_INCREASE_WAR_TURNS</Name> 
			<Value>50</Value> 
		</Row>
		<Row> 
			<Name>TARGET_MILITARY_STRENGTH_IMMENSE</Name> 
			<Value>250</Value> 
		</Row>
		<Row> 
			<Name>TARGET_MILITARY_STRENGTH_POWERFUL</Name> 
			<Value>165</Value> 
		</Row>
		<Row> 
			<Name>TARGET_MILITARY_STRENGTH_STRONG</Name> 
			<Value>115</Value> 
		</Row>
		<Row> 
			<Name>TARGET_MILITARY_STRENGTH_AVERAGE</Name> 
			<Value>85</Value> 
		</Row>
		<Row> 
			<Name>TARGET_MILITARY_STRENGTH_POOR</Name> 
			<Value>60</Value> 
		</Row>
		<Row> 
			<Name>TARGET_MILITARY_STRENGTH_WEAK</Name> 
			<Value>40</Value> 
		</Row>
		<Row> 
			<Name>TARGET_MILITARY_STRENGTH_PATHETIC</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>TARGET_ALREADY_WAR_EACH_PLAYER</Name> 
			<Value>30</Value> 
		</Row>
		<Row> 
			<Name>TARGET_NEIGHBORS</Name> 
			<Value>-10</Value> 
		</Row>
		<Row> 
			<Name>TARGET_CLOSE</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>TARGET_FAR</Name> 
			<Value>30</Value> 
		</Row>
		<Row> 
			<Name>TARGET_DISTANT</Name> 
			<Value>80</Value> 
		</Row>
		<Row> 
			<Name>TARGET_MINOR_BACKUP_PATHETIC</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>TARGET_MINOR_BACKUP_WEAK</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>TARGET_MINOR_BACKUP_POOR</Name> 
			<Value>5</Value> 
		</Row>
		<Row> 
			<Name>TARGET_MINOR_BACKUP_AVERAGE</Name> 
			<Value>15</Value> 
		</Row>
		<Row> 
			<Name>TARGET_MINOR_BACKUP_STRONG</Name> 
			<Value>25</Value> 
		</Row>
		<Row> 
			<Name>TARGET_MINOR_BACKUP_POWERFUL</Name> 
			<Value>35</Value> 
		</Row>
		<Row> 
			<Name>TARGET_MINOR_BACKUP_IMMENSE</Name> 
			<Value>50</Value> 
		</Row>
		<Row> 
			<Name>TARGET_MINOR_BACKUP_DISTANT</Name> 
			<Value>100</Value> 
		</Row>
		<Row> 
			<Name>TARGET_MINOR_BACKUP_FAR</Name> 
			<Value>115</Value> 
		</Row>
		<Row> 
			<Name>TARGET_MINOR_BACKUP_CLOSE</Name> 
			<Value>150</Value> 
		</Row>
		<Row> 
			<Name>TARGET_MINOR_BACKUP_NEIGHBORS</Name> 
			<Value>200</Value> 
		</Row>
		<Row> 
			<Name>GAME_THREAT_CRITICAL_THRESHOLD</Name> 
			<Value>150</Value> 
		</Row>
		<Row> 
			<Name>GAME_THREAT_SEVERE_THRESHOLD</Name> 
			<Value>100</Value> 
		</Row>
		<Row> 
			<Name>GAME_THREAT_MAJOR_THRESHOLD</Name> 
			<Value>50</Value> 
		</Row>
		<Row> 
			<Name>GAME_THREAT_MINOR_THRESHOLD</Name> 
			<Value>10</Value> 
		</Row>
		<Row> 
			<Name>GAME_THREAT_AT_WAR_STALEMATE</Name> 
			<Value>10</Value> 
		</Row>
		<Row> 
			<Name>GAME_THREAT_AT_WAR_DEFENSIVE</Name> 
			<Value>40</Value> 
		</Row>
		<Row> 
			<Name>GAME_THREAT_AT_WAR_NEARLY_DEFEATED</Name> 
			<Value>100</Value> 
		</Row>
		<Row> 
			<Name>GAME_THREAT_AT_WAR_MILITARY_STRENGTH_IMMENSE</Name> 
			<Value>80</Value> 
		</Row>
		<Row> 
			<Name>GAME_THREAT_AT_WAR_MILITARY_STRENGTH_POWERFUL</Name> 
			<Value>50</Value> 
		</Row>
		<Row> 
			<Name>GAME_THREAT_AT_WAR_MILITARY_STRENGTH_STRONG</Name> 
			<Value>30</Value> 
		</Row>
		<Row> 
			<Name>GAME_THREAT_AT_WAR_MILITARY_STRENGTH_AVERAGE</Name> 
			<Value>10</Value> 
		</Row>
		<Row> 
			<Name>GAME_THREAT_GUESS_AT_WAR</Name> 
			<Value>50</Value> 
		</Row>
		<Row> 
			<Name>GAME_THREAT_GUESS_AT_WAR_MILITARY_STRENGTH_IMMENSE</Name> 
			<Value>100</Value> 
		</Row>
		<Row> 
			<Name>GAME_THREAT_GUESS_AT_WAR_MILITARY_STRENGTH_POWERFUL</Name> 
			<Value>60</Value> 
		</Row>
		<Row> 
			<Name>GAME_THREAT_GUESS_AT_WAR_MILITARY_STRENGTH_STRONG</Name> 
			<Value>40</Value> 
		</Row>
		<Row> 
			<Name>GAME_THREAT_GUESS_AT_WAR_MILITARY_STRENGTH_AVERAGE</Name> 
			<Value>20</Value> 
		</Row>
		<Row> 
			<Name>MILITARY_THREAT_CRITICAL_THRESHOLD</Name> 
			<Value>200</Value> 
		</Row>
		<Row> 
			<Name>MILITARY_THREAT_SEVERE_THRESHOLD</Name> 
			<Value>150</Value> 
		</Row>
		<Row> 
			<Name>MILITARY_THREAT_MAJOR_THRESHOLD</Name> 
			<Value>100</Value> 
		</Row>
		<Row> 
			<Name>MILITARY_THREAT_MINOR_THRESHOLD</Name> 
			<Value>50</Value> 
		</Row>
		<Row> 
			<Name>MILITARY_THREAT_STRENGTH_IMMENSE</Name> 
			<Value>300</Value> 
		</Row>
		<Row> 
			<Name>MILITARY_THREAT_STRENGTH_POWERFUL</Name> 
			<Value>200</Value> 
		</Row>
		<Row> 
			<Name>MILITARY_THREAT_STRENGTH_STRONG</Name> 
			<Value>135</Value> 
		</Row>
		<Row> 
			<Name>MILITARY_THREAT_STRENGTH_AVERAGE</Name> 
			<Value>100</Value> 
		</Row>
		<Row> 
			<Name>MILITARY_THREAT_STRENGTH_POOR</Name> 
			<Value>65</Value> 
		</Row>
		<Row> 
			<Name>MILITARY_THREAT_STRENGTH_WEAK</Name> 
			<Value>20</Value> 
		</Row>
		<Row> 
			<Name>MILITARY_THREAT_STRENGTH_PATHETIC</Name> 
			<Value>5</Value> 
		</Row>
		<Row> 
			<Name>MILITARY_THREAT_WAR_STATE_CALM</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>MILITARY_THREAT_WAR_STATE_NEARLY_WON</Name> 
			<Value>-100</Value> 
		</Row>
		<Row> 
			<Name>MILITARY_THREAT_WAR_STATE_OFFENSIVE</Name> 
			<Value>-40</Value> 
		</Row>
		<Row> 
			<Name>MILITARY_THREAT_WAR_STATE_STALEMATE</Name> 
			<Value>30</Value> 
		</Row>
		<Row> 
			<Name>MILITARY_THREAT_WAR_STATE_DEFENSIVE</Name> 
			<Value>80</Value> 
		</Row>
		<Row> 
			<Name>MILITARY_THREAT_WAR_STATE_NEARLY_DEFEATED</Name> 
			<Value>150</Value> 
		</Row>
		<Row> 
			<Name>MILITARY_THREAT_NEIGHBORS</Name> 
			<Value>100</Value> 
		</Row>
		<Row> 
			<Name>MILITARY_THREAT_CLOSE</Name> 
			<Value>40</Value> 
		</Row>
		<Row> 
			<Name>MILITARY_THREAT_FAR</Name> 
			<Value>-40</Value> 
		</Row>
		<Row> 
			<Name>MILITARY_THREAT_DISTANT</Name> 
			<Value>-100</Value> 
		</Row>
		<Row> 
			<Name>MILITARY_THREAT_PER_MINOR_ATTACKED</Name> 
			<Value>20</Value> 
		</Row>
		<Row> 
			<Name>MILITARY_THREAT_PER_MINOR_CONQUERED</Name> 
			<Value>10</Value> 
		</Row>
		<Row> 
			<Name>MILITARY_THREAT_PER_MAJOR_ATTACKED</Name> 
			<Value>40</Value> 
		</Row>
		<Row> 
			<Name>MILITARY_THREAT_PER_MAJOR_CONQUERED</Name> 
			<Value>20</Value> 
		</Row>
		<Row> 
			<Name>MILITARY_THREAT_ALREADY_WAR_EACH_PLAYER_MULTIPLIER</Name> 
			<Value>-30</Value> 
		</Row>
		<Row> 
			<Name>WARMONGER_THREAT_CRITICAL_THRESHOLD</Name> 
			<Value>200</Value> 
		</Row>
		<Row> 
			<Name>WARMONGER_THREAT_SEVERE_THRESHOLD</Name> 
			<Value>100</Value> 
		</Row>
		<Row> 
			<Name>WARMONGER_THREAT_MAJOR_THRESHOLD</Name> 
			<Value>50</Value> 
		</Row>
		<Row> 
			<Name>WARMONGER_THREAT_MINOR_THRESHOLD</Name> 
			<Value>20</Value> 
		</Row>
		<Row> 
			<Name>WARMONGER_THREAT_MINOR_ATTACKED_WEIGHT</Name> 
			<Value>125</Value> 
		</Row>
		<Row> 
			<Name>WARMONGER_THREAT_MINOR_CONQUERED_WEIGHT</Name> 
			<Value>1000</Value> 
		</Row>
		<Row> 
			<Name>WARMONGER_THREAT_MAJOR_ATTACKED_WEIGHT</Name> 
			<Value>250</Value> 
		</Row>
		<Row> 
			<Name>WARMONGER_THREAT_MAJOR_CONQUERED_WEIGHT</Name> 
			<Value>1000</Value> 
		</Row>
		<Row> 
			<Name>WARMONGER_THREAT_PER_TURN_DECAY</Name> 
			<Value>-5</Value> 
		</Row>
		<Row> 
			<Name>WARMONGER_THREAT_PERSONALITY_MOD</Name> 
			<Value>10</Value> 
		</Row>
		<Row> 
			<Name>WARMONGER_THREAT_CRITICAL_PERCENT_THRESHOLD</Name> 
			<Value>40</Value> 
		</Row>
		<Row> 
			<Name>WARMONGER_THREAT_SEVERE_PERCENT_THRESHOLD</Name> 
			<Value>25</Value> 
		</Row>
		<Row> 
			<Name>WARMONGER_ON_CITY_STATE_MULTIPLIER</Name> 
			<Value>50</Value> 
		</Row>
		<Row> 
			<Name>LAND_DISPUTE_FIERCE_THRESHOLD</Name> 
			<Value>400</Value> 
		</Row>
		<Row> 
			<Name>LAND_DISPUTE_STRONG_THRESHOLD</Name> 
			<Value>230</Value> 
		</Row>
		<Row> 
			<Name>LAND_DISPUTE_WEAK_THRESHOLD</Name> 
			<Value>100</Value> 
		</Row>
		<Row> 
			<Name>VICTORY_DISPUTE_FIERCE_THRESHOLD</Name> 
			<Value>80</Value> 
		</Row>
		<Row> 
			<Name>VICTORY_DISPUTE_STRONG_THRESHOLD</Name> 
			<Value>50</Value> 
		</Row>
		<Row> 
			<Name>VICTORY_DISPUTE_WEAK_THRESHOLD</Name> 
			<Value>30</Value> 
		</Row>
		<Row> 
			<Name>WONDER_DISPUTE_FIERCE_THRESHOLD</Name> 
			<Value>10</Value> 
		</Row>
		<Row> 
			<Name>WONDER_DISPUTE_STRONG_THRESHOLD</Name> 
			<Value>7</Value> 
		</Row>
		<Row> 
			<Name>WONDER_DISPUTE_WEAK_THRESHOLD</Name> 
			<Value>5</Value> 
		</Row>
		<Row> 
			<Name>MINOR_CIV_DISPUTE_FIERCE_THRESHOLD</Name> 
			<Value>700</Value> 
		</Row>
		<Row> 
			<Name>MINOR_CIV_DISPUTE_STRONG_THRESHOLD</Name> 
			<Value>400</Value> 
		</Row>
		<Row> 
			<Name>MINOR_CIV_DISPUTE_WEAK_THRESHOLD</Name> 
			<Value>200</Value> 
		</Row>
		<Row> 
			<Name>MINOR_CIV_DISPUTE_ALLIES_WEIGHT</Name> 
			<Value>10</Value> 
		</Row>
		<Row> 
			<Name>MINOR_CIV_DISPUTE_FRIENDS_WEIGHT</Name> 
			<Value>5</Value> 
		</Row>
		<Row> 
			<Name>LAND_DISPUTE_EXP_AGGRESSIVE_POSTURE_NONE</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>LAND_DISPUTE_EXP_AGGRESSIVE_POSTURE_LOW</Name> 
			<Value>10</Value> 
		</Row>
		<Row> 
			<Name>LAND_DISPUTE_EXP_AGGRESSIVE_POSTURE_MEDIUM</Name> 
			<Value>32</Value> 
		</Row>
		<Row> 
			<Name>LAND_DISPUTE_EXP_AGGRESSIVE_POSTURE_HIGH</Name> 
			<Value>50</Value> 
		</Row>
		<Row> 
			<Name>LAND_DISPUTE_EXP_AGGRESSIVE_POSTURE_INCREDIBLE</Name> 
			<Value>60</Value> 
		</Row>
		<Row> 
			<Name>LAND_DISPUTE_PLOT_BUY_AGGRESSIVE_POSTURE_NONE</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>LAND_DISPUTE_PLOT_BUY_AGGRESSIVE_POSTURE_LOW</Name> 
			<Value>5</Value> 
		</Row>
		<Row> 
			<Name>LAND_DISPUTE_PLOT_BUY_AGGRESSIVE_POSTURE_MEDIUM</Name> 
			<Value>12</Value> 
		</Row>
		<Row> 
			<Name>LAND_DISPUTE_PLOT_BUY_AGGRESSIVE_POSTURE_HIGH</Name> 
			<Value>20</Value> 
		</Row>
		<Row> 
			<Name>LAND_DISPUTE_PLOT_BUY_AGGRESSIVE_POSTURE_INCREDIBLE</Name> 
			<Value>30</Value> 
		</Row>
		<Row> 
			<Name>LAND_DISPUTE_DISTANT</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>LAND_DISPUTE_FAR</Name> 
			<Value>10</Value> 
		</Row>
		<Row> 
			<Name>LAND_DISPUTE_CLOSE</Name> 
			<Value>18</Value> 
		</Row>
		<Row> 
			<Name>LAND_DISPUTE_NEIGHBORS</Name> 
			<Value>30</Value> 
		</Row>
		<Row> 
			<Name>LAND_DISPUTE_CRAMPED_MULTIPLIER</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>LAND_DISPUTE_NO_EXPANSION_STRATEGY</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>VICTORY_DISPUTE_GRAND_STRATEGY_MATCH_POSITIVE</Name> 
			<Value>14</Value> 
		</Row>
		<Row> 
			<Name>VICTORY_DISPUTE_GRAND_STRATEGY_MATCH_LIKELY</Name> 
			<Value>10</Value> 
		</Row>
		<Row> 
			<Name>VICTORY_DISPUTE_GRAND_STRATEGY_MATCH_UNSURE</Name> 
			<Value>6</Value> 
		</Row>
		<Row> 
			<Name>LAND_DISPUTE_CITY_RATIO_EXPANSION_GUESS_10</Name> 
			<Value>200</Value> 
		</Row>
		<Row> 
			<Name>LAND_DISPUTE_CITY_RATIO_EXPANSION_GUESS_9</Name> 
			<Value>180</Value> 
		</Row>
		<Row> 
			<Name>LAND_DISPUTE_CITY_RATIO_EXPANSION_GUESS_8</Name> 
			<Value>160</Value> 
		</Row>
		<Row> 
			<Name>LAND_DISPUTE_CITY_RATIO_EXPANSION_GUESS_7</Name> 
			<Value>130</Value> 
		</Row>
		<Row> 
			<Name>LAND_DISPUTE_CITY_RATIO_EXPANSION_GUESS_6</Name> 
			<Value>110</Value> 
		</Row>
		<Row> 
			<Name>LAND_DISPUTE_CITY_RATIO_EXPANSION_GUESS_5</Name> 
			<Value>90</Value> 
		</Row>
		<Row> 
			<Name>LAND_DISPUTE_CITY_RATIO_EXPANSION_GUESS_4</Name> 
			<Value>80</Value> 
		</Row>
		<Row> 
			<Name>LAND_DISPUTE_CITY_RATIO_EXPANSION_GUESS_3</Name> 
			<Value>55</Value> 
		</Row>
		<Row> 
			<Name>LAND_DISPUTE_CITY_RATIO_EXPANSION_GUESS_2</Name> 
			<Value>30</Value> 
		</Row>
		<Row> 
			<Name>VICTORY_DISPUTE_OTHER_PLAYER_FIERCE_THRESHOLD</Name> 
			<Value>70</Value> 
		</Row>
		<Row> 
			<Name>VICTORY_DISPUTE_OTHER_PLAYER_STRONG_THRESHOLD</Name> 
			<Value>50</Value> 
		</Row>
		<Row> 
			<Name>VICTORY_DISPUTE_OTHER_PLAYER_WEAK_THRESHOLD</Name> 
			<Value>30</Value> 
		</Row>
		<Row> 
			<Name>VICTORY_DISPUTE_OTHER_PLAYER_GRAND_STRATEGY_MATCH_POSITIVE</Name> 
			<Value>7</Value> 
		</Row>
		<Row> 
			<Name>VICTORY_DISPUTE_OTHER_PLAYER_GRAND_STRATEGY_MATCH_LIKELY</Name> 
			<Value>5</Value> 
		</Row>
		<Row> 
			<Name>VICTORY_DISPUTE_OTHER_PLAYER_GRAND_STRATEGY_MATCH_UNSURE</Name> 
			<Value>3</Value> 
		</Row>
		<Row> 
			<Name>IC_MEMORY_TURN_EXPIRATION</Name> 
			<Value>50</Value> 
		</Row>
		<Row> 
			<Name>COOP_WAR_SOON_COUNTER</Name> 
			<Value>10</Value> 
		</Row>
		<Row> 
			<Name>COOP_WAR_LOCKED_TURNS</Name> 
			<Value>20</Value> 
		</Row>
		<Row> 
			<Name>COOP_WAR_LOCKED_TURNS_WAR_WEIGHT</Name> 
			<Value>1000</Value> 
		</Row>
		<Row> 
			<Name>DEMAND_TURN_LIMIT_MIN</Name> 
			<Value>20</Value> 
		</Row>
		<Row> 
			<Name>DEMAND_TURN_LIMIT_RAND</Name> 
			<Value>10</Value> 
		</Row>
		<Row> 
			<Name>DONT_SETTLE_RAND</Name> 
			<Value>100</Value> 
		</Row>
		<Row> 
			<Name>DONT_SETTLE_FLAVOR_BASE</Name> 
			<Value>8</Value> 
		</Row>
		<Row> 
			<Name>DONT_SETTLE_FLAVOR_MULTIPLIER</Name> 
			<Value>5</Value> 
		</Row>
		<Row> 
			<Name>DONT_SETTLE_FRIENDLY</Name> 
			<Value>30</Value> 
		</Row>
		<Row> 
			<Name>DONT_SETTLE_STRENGTH_PATHETIC</Name> 
			<Value>-30</Value> 
		</Row>
		<Row> 
			<Name>DONT_SETTLE_STRENGTH_WEAK</Name> 
			<Value>-20</Value> 
		</Row>
		<Row> 
			<Name>DONT_SETTLE_STRENGTH_POOR</Name> 
			<Value>-10</Value> 
		</Row>
		<Row> 
			<Name>DONT_SETTLE_STRENGTH_AVERAGE</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>DONT_SETTLE_STRENGTH_STRONG</Name> 
			<Value>25</Value> 
		</Row>
		<Row> 
			<Name>DONT_SETTLE_STRENGTH_POWERFUL</Name> 
			<Value>40</Value> 
		</Row>
		<Row> 
			<Name>DONT_SETTLE_STRENGTH_IMMENSE</Name> 
			<Value>60</Value> 
		</Row>
		<Row> 
			<Name>DONT_SETTLE_MOD_MILITARY_POSTURE_NONE</Name> 
			<Value>100</Value> 
		</Row>
		<Row> 
			<Name>DONT_SETTLE_MOD_MILITARY_POSTURE_LOW</Name> 
			<Value>100</Value> 
		</Row>
		<Row> 
			<Name>DONT_SETTLE_MOD_MILITARY_POSTURE_MEDIUM</Name> 
			<Value>150</Value> 
		</Row>
		<Row> 
			<Name>DONT_SETTLE_MOD_MILITARY_POSTURE_HIGH</Name> 
			<Value>200</Value> 
		</Row>
		<Row> 
			<Name>DONT_SETTLE_MOD_MILITARY_POSTURE_INCREDIBLE</Name> 
			<Value>300</Value> 
		</Row>
		<Row> 
			<Name>DOF_TURN_BUFFER</Name> 
			<Value>20</Value> 
		</Row>
		<Row> 
			<Name>DOF_THRESHOLD</Name> 
			<Value>12</Value> 
		</Row>
		<Row> 
			<Name>DENUNCIATION_EXPIRATION_TIME</Name> 
			<Value>50</Value> 
		</Row>
		<Row> 
			<Name>DOF_EXPIRATION_TIME</Name> 
			<Value>50</Value> 
		</Row>
		<Row> 
			<Name>STOP_SPYING_MEMORY_TURN_EXPIRATION</Name> 
			<Value>50</Value> 
		</Row>
		<Row> 
			<Name>EACH_GOLD_VALUE_PERCENT</Name> 
			<Value>100</Value> 
		</Row>
		<Row> 
			<Name>EACH_GOLD_PER_TURN_VALUE_PERCENT</Name> 
			<Value>85</Value> 
		</Row>
		<Row> 
			<Name>DEAL_VALUE_PER_TURN_DECAY</Name> 
			<Value>3</Value> 
		</Row>
		<Row> 
			<Name>DEAL_VALUE_PER_OPINION_WEIGHT</Name> 
			<Value>10</Value> 
		</Row>
		<Row> 
			<Name>COMMON_FOE_VALUE_PER_TURN_DECAY</Name> 
			<Value>25</Value> 
		</Row>
		<Row> 
			<Name>COMMON_FOE_VALUE_PER_OPINION_WEIGHT</Name> 
			<Value>50</Value> 
		</Row>
		<Row> 
			<Name>WANT_RESEARCH_AGREEMENT_RAND</Name> 
			<Value>8</Value> 
		</Row>
		<Row> 
			<Name>DEMAND_RAND</Name> 
			<Value>100</Value> 
		</Row>
		<Row> 
			<Name>LAND_TERRAIN</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>DEEP_WATER_TERRAIN</Name> 
			<Value>6</Value> 
		</Row>
		<Row> 
			<Name>SHALLOW_WATER_TERRAIN</Name> 
			<Value>5</Value> 
		</Row>
		<Row> 
			<Name>RUINS_IMPROVEMENT</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>NUKE_FEATURE</Name> 
			<Value>6</Value> 
		</Row>
		<Row> 
			<Name>ARTIFACT_RESOURCE</Name> 
			<Value>35</Value> 
		</Row>
		<Row> 
			<Name>HIDDEN_ARTIFACT_RESOURCE</Name> 
			<Value>39</Value> 
		</Row>
		<Row> 
			<Name>CAPITAL_BUILDINGCLASS</Name> 
			<Value>46</Value> 
		</Row>
		<Row> 
			<Name>DEFAULT_SPECIALIST</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>SPACE_RACE_TRIGGER_PROJECT</Name> 
			<Value>1</Value> 
		</Row>
		<Row> 
			<Name>SPACESHIP_CAPSULE</Name> 
			<Value>2</Value> 
		</Row>
		<Row> 
			<Name>SPACESHIP_BOOSTER</Name> 
			<Value>5</Value> 
		</Row>
		<Row> 
			<Name>SPACESHIP_STASIS</Name> 
			<Value>3</Value> 
		</Row>
		<Row> 
			<Name>SPACESHIP_ENGINE</Name> 
			<Value>4</Value> 
		</Row>
		<Row> 
			<Name>MANHATTAN_PROJECT</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>INITIAL_CITY_ROUTE_TYPE</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>STANDARD_HANDICAP</Name> 
			<Value>1</Value> 
		</Row>
		<Row> 
			<Name>MULTIPLAYER_HANDICAP</Name> 
			<Value>3</Value> 
		</Row>
		<Row> 
			<Name>STANDARD_HANDICAP_QUICK</Name> 
			<Value>1</Value> 
		</Row>
		<Row> 
			<Name>STANDARD_GAMESPEED</Name> 
			<Value>2</Value> 
		</Row>
		<Row> 
			<Name>STANDARD_TURNTIMER</Name> 
			<Value>3</Value> 
		</Row>
		<Row> 
			<Name>STANDARD_CLIMATE</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>STANDARD_WORLD_SIZE</Name> 
			<Value>3</Value> 
		</Row>
		<Row> 
			<Name>STANDARD_SEALEVEL</Name> 
			<Value>1</Value> 
		</Row>
		<Row> 
			<Name>STANDARD_ERA</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>LAST_EMBARK_ART_ERA</Name> 
			<Value>5</Value> 
		</Row>
		<Row> 
			<Name>LAST_UNIT_ART_ERA</Name> 
			<Value>5</Value> 
		</Row>
		<Row> 
			<Name>LAST_BRIDGE_ART_ERA</Name> 
			<Value>6</Value> 
		</Row>
		<Row> 
			<Name>STANDARD_CALENDAR</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>BARBARIAN_HANDICAP</Name> 
			<Value>1</Value> 
		</Row>
		<Row> 
			<Name>BARBARIAN_CIVILIZATION</Name> 
			<Value>19</Value> 
		</Row>
		<Row> 
			<Name>BARBARIAN_LEADER</Name> 
			<Value>3</Value> 
		</Row>
		<Row> 
			<Name>MINOR_CIV_HANDICAP</Name> 
			<Value>3</Value> 
		</Row>
		<Row> 
			<Name>MINOR_CIVILIZATION</Name> 
			<Value>18</Value> 
		</Row>
		<Row> 
			<Name>PROMOTION_EMBARKATION</Name> 
			<Value>93</Value> 
		</Row>
		<Row> 
			<Name>PROMOTION_DEFENSIVE_EMBARKATION</Name> 
			<Value>94</Value> 
		</Row>
		<Row> 
			<Name>PROMOTION_ALLWATER_EMBARKATION</Name> 
			<Value>95</Value> 
		</Row>
		<Row> 
			<Name>PROMOTION_OCEAN_IMPASSABLE</Name> 
			<Value>138</Value> 
		</Row>
		<Row> 
			<Name>PROMOTION_OCEAN_IMPASSABLE_UNTIL_ASTRONOMY</Name> 
			<Value>137</Value> 
		</Row>
		<Row> 
			<Name>PROMOTION_ONLY_DEFENSIVE</Name> 
			<Value>147</Value> 
		</Row>
		<Row> 
			<Name>PROMOTION_UNWELCOME_EVANGELIST</Name> 
			<Value>197</Value> 
		</Row>
		<Row> 
			<Name>BARBARIAN_CAMP_IMPROVEMENT</Name> 
			<Value>1</Value> 
		</Row>
		<Row> 
			<Name>WALLS_BUILDINGCLASS</Name> 
			<Value>29</Value> 
		</Row>
		<Row> 
			<Name>PROMOTION_GOODY_HUT_PICKER</Name> 
			<Value>211</Value> 
		</Row>
		<Row> 
			<Name>POLICY_BRANCH_FREEDOM</Name> 
			<Value>9</Value> 
		</Row>
		<Row> 
			<Name>POLICY_BRANCH_AUTOCRACY</Name> 
			<Value>11</Value> 
		</Row>
		<Row> 
			<Name>POLICY_BRANCH_ORDER</Name> 
			<Value>10</Value> 
		</Row>
		<Row> 
			<Name>AI_HANDICAP</Name> 
			<Value>8</Value> 
		</Row>
		<Row> 
			<Name>MAX_CIV_PLAYERS</Name> 
			<Value>63</Value> 
		</Row>
		<Row> 
			<Name>MAX_CIV_TEAMS</Name> 
			<Value>63</Value> 
		</Row>
		<Row> 
			<Name>MAX_MAJOR_CIVS</Name> 
			<Value>22</Value> 
		</Row>
		<Row> 
			<Name>MAX_MINOR_CIVS</Name> 
			<Value>41</Value> 
		</Row>
		<Row> 
			<Name>MAX_PLAYERS</Name> 
			<Value>64</Value> 
		</Row>
		<Row> 
			<Name>MAX_TEAMS</Name> 
			<Value>64</Value> 
		</Row>
		<Row> 
			<Name>BARBARIAN_PLAYER</Name> 
			<Value>63</Value> 
		</Row>
		<Row> 
			<Name>BARBARIAN_TEAM</Name> 
			<Value>63</Value> 
		</Row>
		<Row> 
			<Name>NUM_CITY_PLOTS</Name> 
			<Value>37</Value> 
		</Row>
		<Row> 
			<Name>CITY_HOME_PLOT</Name> 
			<Value>0</Value> 
		</Row>
		<Row> 
			<Name>CITY_PLOTS_RADIUS</Name> 
			<Value>3</Value> 
		</Row>
		<Row> 
			<Name>CITY_PLOTS_DIAMETER</Name> 
			<Value>7</Value> 
		</Row>
		<Row> 
			<Name>MPMP_MAKER_DLL</Name> 
			<Value>1</Value> 
		</Row>
	</Defines> 

	<Table name="DenialInfos">
		<Column name="ID" type="integer"  primarykey="true" autoincrement="true" />
		<Column name="Type" type="text"  unique="true" notnull="true" />
		<Column name="Description" type="text"  />
	</Table> 
	<DenialInfos>
		<Delete />

	</DenialInfos> 

	<Table name="Diplomacy_Responses">
		<Column name="LeaderType" type="string"  />
		<Column name="ResponseType" type="string"  />
		<Column name="Response" type="string"  />
		<Column name="Bias" type="integer"  default="1"/>
	</Table> 
	<Diplomacy_Responses>
		<Delete />

		<Row> 
			<LeaderType>LEADER_ALEXANDER</LeaderType> 
			<ResponseType>RESPONSE_FIRST_GREETING</ResponseType> 
			<Response>TXT_KEY_LEADER_ALEXANDER_FIRSTGREETING%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WASHINGTON</LeaderType> 
			<ResponseType>RESPONSE_FIRST_GREETING</ResponseType> 
			<Response>TXT_KEY_LEADER_WASHINGTON_FIRSTGREETING%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HARUN_AL_RASHID</LeaderType> 
			<ResponseType>RESPONSE_FIRST_GREETING</ResponseType> 
			<Response>TXT_KEY_LEADER_HARUN_FIRSTGREETING%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MONTEZUMA</LeaderType> 
			<ResponseType>RESPONSE_FIRST_GREETING</ResponseType> 
			<Response>TXT_KEY_LEADER_MONTEZUMA_FIRSTGREETING%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WU_ZETIAN</LeaderType> 
			<ResponseType>RESPONSE_FIRST_GREETING</ResponseType> 
			<Response>TXT_KEY_LEADER_WUZETIAN_FIRSTGREETING%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_RAMESSES</LeaderType> 
			<ResponseType>RESPONSE_FIRST_GREETING</ResponseType> 
			<Response>TXT_KEY_LEADER_RAMESSES_FIRSTGREETING%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ELIZABETH</LeaderType> 
			<ResponseType>RESPONSE_FIRST_GREETING</ResponseType> 
			<Response>TXT_KEY_LEADER_ELIZABETH_FIRSTGREETING%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_NAPOLEON</LeaderType> 
			<ResponseType>RESPONSE_FIRST_GREETING</ResponseType> 
			<Response>TXT_KEY_LEADER_NAPOLEON_FIRSTGREETING%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BISMARCK</LeaderType> 
			<ResponseType>RESPONSE_FIRST_GREETING</ResponseType> 
			<Response>TXT_KEY_LEADER_BISMARCK_FIRSTGREETING%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GANDHI</LeaderType> 
			<ResponseType>RESPONSE_FIRST_GREETING</ResponseType> 
			<Response>TXT_KEY_LEADER_GANDHI_FIRSTGREETING%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HIAWATHA</LeaderType> 
			<ResponseType>RESPONSE_FIRST_GREETING</ResponseType> 
			<Response>TXT_KEY_LEADER_HIAWATHA_FIRSTGREETING%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ODA_NOBUNAGA</LeaderType> 
			<ResponseType>RESPONSE_FIRST_GREETING</ResponseType> 
			<Response>TXT_KEY_LEADER_ODA_FIRSTGREETING%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SULEIMAN</LeaderType> 
			<ResponseType>RESPONSE_FIRST_GREETING</ResponseType> 
			<Response>TXT_KEY_LEADER_SULEIMAN_FIRSTGREETING%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_DARIUS</LeaderType> 
			<ResponseType>RESPONSE_FIRST_GREETING</ResponseType> 
			<Response>TXT_KEY_LEADER_DARIUS_FIRSTGREETING%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_AUGUSTUS</LeaderType> 
			<ResponseType>RESPONSE_FIRST_GREETING</ResponseType> 
			<Response>TXT_KEY_LEADER_AUGUSTUS_FIRSTGREETING%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_CATHERINE</LeaderType> 
			<ResponseType>RESPONSE_FIRST_GREETING</ResponseType> 
			<Response>TXT_KEY_LEADER_CATHERINE_FIRSTGREETING%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_RAMKHAMHAENG</LeaderType> 
			<ResponseType>RESPONSE_FIRST_GREETING</ResponseType> 
			<Response>TXT_KEY_LEADER_RAMKHAMHAENG_FIRSTGREETING%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ASKIA</LeaderType> 
			<ResponseType>RESPONSE_FIRST_GREETING</ResponseType> 
			<Response>TXT_KEY_LEADER_ASKIA_FIRSTGREETING%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ALEXANDER</LeaderType> 
			<ResponseType>RESPONSE_DEFEATED</ResponseType> 
			<Response>TXT_KEY_LEADER_ALEXANDER_DEFEATED%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WASHINGTON</LeaderType> 
			<ResponseType>RESPONSE_DEFEATED</ResponseType> 
			<Response>TXT_KEY_LEADER_WASHINGTON_DEFEATED%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HARUN_AL_RASHID</LeaderType> 
			<ResponseType>RESPONSE_DEFEATED</ResponseType> 
			<Response>TXT_KEY_LEADER_HARUN_DEFEATED%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MONTEZUMA</LeaderType> 
			<ResponseType>RESPONSE_DEFEATED</ResponseType> 
			<Response>TXT_KEY_LEADER_MONTEZUMA_DEFEATED%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WU_ZETIAN</LeaderType> 
			<ResponseType>RESPONSE_DEFEATED</ResponseType> 
			<Response>TXT_KEY_LEADER_WUZETIAN_DEFEATED%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_RAMESSES</LeaderType> 
			<ResponseType>RESPONSE_DEFEATED</ResponseType> 
			<Response>TXT_KEY_LEADER_RAMESSES_DEFEATED%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ELIZABETH</LeaderType> 
			<ResponseType>RESPONSE_DEFEATED</ResponseType> 
			<Response>TXT_KEY_LEADER_ELIZABETH_DEFEATED%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_NAPOLEON</LeaderType> 
			<ResponseType>RESPONSE_DEFEATED</ResponseType> 
			<Response>TXT_KEY_LEADER_NAPOLEON_DEFEATED%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BISMARCK</LeaderType> 
			<ResponseType>RESPONSE_DEFEATED</ResponseType> 
			<Response>TXT_KEY_LEADER_BISMARCK_DEFEATED%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GANDHI</LeaderType> 
			<ResponseType>RESPONSE_DEFEATED</ResponseType> 
			<Response>TXT_KEY_LEADER_GANDHI_DEFEATED%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HIAWATHA</LeaderType> 
			<ResponseType>RESPONSE_DEFEATED</ResponseType> 
			<Response>TXT_KEY_LEADER_HIAWATHA_DEFEATED%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ODA_NOBUNAGA</LeaderType> 
			<ResponseType>RESPONSE_DEFEATED</ResponseType> 
			<Response>TXT_KEY_LEADER_ODA_DEFEATED%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SULEIMAN</LeaderType> 
			<ResponseType>RESPONSE_DEFEATED</ResponseType> 
			<Response>TXT_KEY_LEADER_SULEIMAN_DEFEATED%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_DARIUS</LeaderType> 
			<ResponseType>RESPONSE_DEFEATED</ResponseType> 
			<Response>TXT_KEY_LEADER_DARIUS_DEFEATED%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_AUGUSTUS</LeaderType> 
			<ResponseType>RESPONSE_DEFEATED</ResponseType> 
			<Response>TXT_KEY_LEADER_AUGUSTUS_DEFEATED%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_CATHERINE</LeaderType> 
			<ResponseType>RESPONSE_DEFEATED</ResponseType> 
			<Response>TXT_KEY_LEADER_CATHERINE_DEFEATED%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_RAMKHAMHAENG</LeaderType> 
			<ResponseType>RESPONSE_DEFEATED</ResponseType> 
			<Response>TXT_KEY_LEADER_RAMKHAMHAENG_DEFEATED%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ASKIA</LeaderType> 
			<ResponseType>RESPONSE_DEFEATED</ResponseType> 
			<Response>TXT_KEY_LEADER_ASKIA_DEFEATED%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_REPEAT_TRADE_TOO_MUCH</ResponseType> 
			<Response>TXT_KEY_GENERIC_REPEAT_TOO_MUCH%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_REPEAT_TRADE</ResponseType> 
			<Response>TXT_KEY_GENERIC_REPEAT_TRADE%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_GREETING_REPEAT_TOO_MUCH</ResponseType> 
			<Response>TXT_KEY_GENERIC_REPEAT_TOO_MUCH%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_GREETING_REPEAT</ResponseType> 
			<Response>TXT_KEY_GENERIC_GREETING_REPEAT%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_GREETING_HOSTILE_REPEAT</ResponseType> 
			<Response>TXT_KEY_GENERIC_GREETING_HOSTILE_REPEAT%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_GREETING_POLITE_HELLO</ResponseType> 
			<Response>TXT_KEY_GENERIC_GREETING_POLITE_HELLO%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ALEXANDER</LeaderType> 
			<ResponseType>RESPONSE_GREETING_POLITE_HELLO</ResponseType> 
			<Response>TXT_KEY_LEADER_ALEXANDER_GREETING_POLITE_HELLO%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WASHINGTON</LeaderType> 
			<ResponseType>RESPONSE_GREETING_POLITE_HELLO</ResponseType> 
			<Response>TXT_KEY_LEADER_WASHINGTON_GREETING_POLITE_HELLO%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HARUN_AL_RASHID</LeaderType> 
			<ResponseType>RESPONSE_GREETING_POLITE_HELLO</ResponseType> 
			<Response>TXT_KEY_LEADER_HARUN_GREETING_POLITE_HELLO%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MONTEZUMA</LeaderType> 
			<ResponseType>RESPONSE_GREETING_POLITE_HELLO</ResponseType> 
			<Response>TXT_KEY_LEADER_MONTEZUMA_GREETING_POLITE_HELLO%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WU_ZETIAN</LeaderType> 
			<ResponseType>RESPONSE_GREETING_POLITE_HELLO</ResponseType> 
			<Response>TXT_KEY_LEADER_WUZETIAN_GREETING_POLITE_HELLO%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_RAMESSES</LeaderType> 
			<ResponseType>RESPONSE_GREETING_POLITE_HELLO</ResponseType> 
			<Response>TXT_KEY_LEADER_RAMESSES_GREETING_POLITE_HELLO%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ELIZABETH</LeaderType> 
			<ResponseType>RESPONSE_GREETING_POLITE_HELLO</ResponseType> 
			<Response>TXT_KEY_LEADER_ELIZABETH_GREETING_POLITE_HELLO%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_NAPOLEON</LeaderType> 
			<ResponseType>RESPONSE_GREETING_POLITE_HELLO</ResponseType> 
			<Response>TXT_KEY_LEADER_NAPOLEON_GREETING_POLITE_HELLO%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BISMARCK</LeaderType> 
			<ResponseType>RESPONSE_GREETING_POLITE_HELLO</ResponseType> 
			<Response>TXT_KEY_LEADER_BISMARCK_GREETING_POLITE_HELLO%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GANDHI</LeaderType> 
			<ResponseType>RESPONSE_GREETING_POLITE_HELLO</ResponseType> 
			<Response>TXT_KEY_LEADER_GANDHI_GREETING_POLITE_HELLO%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HIAWATHA</LeaderType> 
			<ResponseType>RESPONSE_GREETING_POLITE_HELLO</ResponseType> 
			<Response>TXT_KEY_LEADER_HIAWATHA_GREETING_POLITE_HELLO%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ODA_NOBUNAGA</LeaderType> 
			<ResponseType>RESPONSE_GREETING_POLITE_HELLO</ResponseType> 
			<Response>TXT_KEY_LEADER_ODA_GREETING_POLITE_HELLO%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SULEIMAN</LeaderType> 
			<ResponseType>RESPONSE_GREETING_POLITE_HELLO</ResponseType> 
			<Response>TXT_KEY_LEADER_SULEIMAN_GREETING_POLITE_HELLO%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_DARIUS</LeaderType> 
			<ResponseType>RESPONSE_GREETING_POLITE_HELLO</ResponseType> 
			<Response>TXT_KEY_LEADER_DARIUS_GREETING_POLITE_HELLO%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_AUGUSTUS</LeaderType> 
			<ResponseType>RESPONSE_GREETING_POLITE_HELLO</ResponseType> 
			<Response>TXT_KEY_LEADER_AUGUSTUS_GREETING_POLITE_HELLO%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_CATHERINE</LeaderType> 
			<ResponseType>RESPONSE_GREETING_POLITE_HELLO</ResponseType> 
			<Response>TXT_KEY_LEADER_CATHERINE_GREETING_POLITE_HELLO%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_RAMKHAMHAENG</LeaderType> 
			<ResponseType>RESPONSE_GREETING_POLITE_HELLO</ResponseType> 
			<Response>TXT_KEY_LEADER_RAMKHAMHAENG_GREETING_POLITE_HELLO%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ASKIA</LeaderType> 
			<ResponseType>RESPONSE_GREETING_POLITE_HELLO</ResponseType> 
			<Response>TXT_KEY_LEADER_ASKIA_GREETING_POLITE_HELLO%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_GREETING_NEUTRAL_HELLO</ResponseType> 
			<Response>TXT_KEY_GENERIC_GREETING_NEUTRAL_HELLO%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ALEXANDER</LeaderType> 
			<ResponseType>RESPONSE_GREETING_NEUTRAL_HELLO</ResponseType> 
			<Response>TXT_KEY_LEADER_ALEXANDER_GREETING_NEUTRAL_HELLO%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WASHINGTON</LeaderType> 
			<ResponseType>RESPONSE_GREETING_NEUTRAL_HELLO</ResponseType> 
			<Response>TXT_KEY_LEADER_WASHINGTON_GREETING_NEUTRAL_HELLO%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HARUN_AL_RASHID</LeaderType> 
			<ResponseType>RESPONSE_GREETING_NEUTRAL_HELLO</ResponseType> 
			<Response>TXT_KEY_LEADER_HARUN_GREETING_NEUTRAL_HELLO%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MONTEZUMA</LeaderType> 
			<ResponseType>RESPONSE_GREETING_NEUTRAL_HELLO</ResponseType> 
			<Response>TXT_KEY_LEADER_MONTEZUMA_GREETING_NEUTRAL_HELLO%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WU_ZETIAN</LeaderType> 
			<ResponseType>RESPONSE_GREETING_NEUTRAL_HELLO</ResponseType> 
			<Response>TXT_KEY_LEADER_WUZETIAN_GREETING_NEUTRAL_HELLO%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_RAMESSES</LeaderType> 
			<ResponseType>RESPONSE_GREETING_NEUTRAL_HELLO</ResponseType> 
			<Response>TXT_KEY_LEADER_RAMESSES_GREETING_NEUTRAL_HELLO%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ELIZABETH</LeaderType> 
			<ResponseType>RESPONSE_GREETING_NEUTRAL_HELLO</ResponseType> 
			<Response>TXT_KEY_LEADER_ELIZABETH_GREETING_NEUTRAL_HELLO%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_NAPOLEON</LeaderType> 
			<ResponseType>RESPONSE_GREETING_NEUTRAL_HELLO</ResponseType> 
			<Response>TXT_KEY_LEADER_NAPOLEON_GREETING_NEUTRAL_HELLO%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BISMARCK</LeaderType> 
			<ResponseType>RESPONSE_GREETING_NEUTRAL_HELLO</ResponseType> 
			<Response>TXT_KEY_LEADER_BISMARCK_GREETING_NEUTRAL_HELLO%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GANDHI</LeaderType> 
			<ResponseType>RESPONSE_GREETING_NEUTRAL_HELLO</ResponseType> 
			<Response>TXT_KEY_LEADER_GANDHI_GREETING_NEUTRAL_HELLO%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HIAWATHA</LeaderType> 
			<ResponseType>RESPONSE_GREETING_NEUTRAL_HELLO</ResponseType> 
			<Response>TXT_KEY_LEADER_HIAWATHA_GREETING_NEUTRAL_HELLO%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ODA_NOBUNAGA</LeaderType> 
			<ResponseType>RESPONSE_GREETING_NEUTRAL_HELLO</ResponseType> 
			<Response>TXT_KEY_LEADER_ODA_GREETING_NEUTRAL_HELLO%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SULEIMAN</LeaderType> 
			<ResponseType>RESPONSE_GREETING_NEUTRAL_HELLO</ResponseType> 
			<Response>TXT_KEY_LEADER_SULEIMAN_GREETING_NEUTRAL_HELLO%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_DARIUS</LeaderType> 
			<ResponseType>RESPONSE_GREETING_NEUTRAL_HELLO</ResponseType> 
			<Response>TXT_KEY_LEADER_DARIUS_GREETING_NEUTRAL_HELLO%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_AUGUSTUS</LeaderType> 
			<ResponseType>RESPONSE_GREETING_NEUTRAL_HELLO</ResponseType> 
			<Response>TXT_KEY_LEADER_AUGUSTUS_GREETING_NEUTRAL_HELLO%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_CATHERINE</LeaderType> 
			<ResponseType>RESPONSE_GREETING_NEUTRAL_HELLO</ResponseType> 
			<Response>TXT_KEY_LEADER_CATHERINE_GREETING_NEUTRAL_HELLO%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_RAMKHAMHAENG</LeaderType> 
			<ResponseType>RESPONSE_GREETING_NEUTRAL_HELLO</ResponseType> 
			<Response>TXT_KEY_LEADER_RAMKHAMHAENG_GREETING_NEUTRAL_HELLO%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ASKIA</LeaderType> 
			<ResponseType>RESPONSE_GREETING_NEUTRAL_HELLO</ResponseType> 
			<Response>TXT_KEY_LEADER_ASKIA_GREETING_NEUTRAL_HELLO%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_GREETING_HOSTILE_HELLO</ResponseType> 
			<Response>TXT_KEY_GENERIC_GREETING_HOSTILE_HELLO%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ALEXANDER</LeaderType> 
			<ResponseType>RESPONSE_GREETING_HOSTILE_HELLO</ResponseType> 
			<Response>TXT_KEY_LEADER_ALEXANDER_GREETING_HOSTILE_HELLO%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WASHINGTON</LeaderType> 
			<ResponseType>RESPONSE_GREETING_HOSTILE_HELLO</ResponseType> 
			<Response>TXT_KEY_LEADER_WASHINGTON_GREETING_HOSTILE_HELLO%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HARUN_AL_RASHID</LeaderType> 
			<ResponseType>RESPONSE_GREETING_HOSTILE_HELLO</ResponseType> 
			<Response>TXT_KEY_LEADER_HARUN_GREETING_HOSTILE_HELLO%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MONTEZUMA</LeaderType> 
			<ResponseType>RESPONSE_GREETING_HOSTILE_HELLO</ResponseType> 
			<Response>TXT_KEY_LEADER_MONTEZUMA_GREETING_HOSTILE_HELLO%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WU_ZETIAN</LeaderType> 
			<ResponseType>RESPONSE_GREETING_HOSTILE_HELLO</ResponseType> 
			<Response>TXT_KEY_LEADER_WUZETIAN_GREETING_HOSTILE_HELLO%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_RAMESSES</LeaderType> 
			<ResponseType>RESPONSE_GREETING_HOSTILE_HELLO</ResponseType> 
			<Response>TXT_KEY_LEADER_RAMESSES_GREETING_HOSTILE_HELLO%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ELIZABETH</LeaderType> 
			<ResponseType>RESPONSE_GREETING_HOSTILE_HELLO</ResponseType> 
			<Response>TXT_KEY_LEADER_ELIZABETH_GREETING_HOSTILE_HELLO%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_NAPOLEON</LeaderType> 
			<ResponseType>RESPONSE_GREETING_HOSTILE_HELLO</ResponseType> 
			<Response>TXT_KEY_LEADER_NAPOLEON_GREETING_HOSTILE_HELLO%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BISMARCK</LeaderType> 
			<ResponseType>RESPONSE_GREETING_HOSTILE_HELLO</ResponseType> 
			<Response>TXT_KEY_LEADER_BISMARCK_GREETING_HOSTILE_HELLO%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GANDHI</LeaderType> 
			<ResponseType>RESPONSE_GREETING_HOSTILE_HELLO</ResponseType> 
			<Response>TXT_KEY_LEADER_GANDHI_GREETING_HOSTILE_HELLO%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HIAWATHA</LeaderType> 
			<ResponseType>RESPONSE_GREETING_HOSTILE_HELLO</ResponseType> 
			<Response>TXT_KEY_LEADER_HIAWATHA_GREETING_HOSTILE_HELLO%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ODA_NOBUNAGA</LeaderType> 
			<ResponseType>RESPONSE_GREETING_HOSTILE_HELLO</ResponseType> 
			<Response>TXT_KEY_LEADER_ODA_GREETING_HOSTILE_HELLO%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SULEIMAN</LeaderType> 
			<ResponseType>RESPONSE_GREETING_HOSTILE_HELLO</ResponseType> 
			<Response>TXT_KEY_LEADER_SULEIMAN_GREETING_HOSTILE_HELLO%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_DARIUS</LeaderType> 
			<ResponseType>RESPONSE_GREETING_HOSTILE_HELLO</ResponseType> 
			<Response>TXT_KEY_LEADER_DARIUS_GREETING_HOSTILE_HELLO%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_AUGUSTUS</LeaderType> 
			<ResponseType>RESPONSE_GREETING_HOSTILE_HELLO</ResponseType> 
			<Response>TXT_KEY_LEADER_AUGUSTUS_GREETING_HOSTILE_HELLO%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_CATHERINE</LeaderType> 
			<ResponseType>RESPONSE_GREETING_HOSTILE_HELLO</ResponseType> 
			<Response>TXT_KEY_LEADER_CATHERINE_GREETING_HOSTILE_HELLO%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_RAMKHAMHAENG</LeaderType> 
			<ResponseType>RESPONSE_GREETING_HOSTILE_HELLO</ResponseType> 
			<Response>TXT_KEY_LEADER_RAMKHAMHAENG_GREETING_HOSTILE_HELLO%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ASKIA</LeaderType> 
			<ResponseType>RESPONSE_GREETING_HOSTILE_HELLO</ResponseType> 
			<Response>TXT_KEY_LEADER_ASKIA_GREETING_HOSTILE_HELLO%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_GREETING_DESTRUCTION_LOOMS</ResponseType> 
			<Response>TXT_KEY_GENERIC_GREETING_DESTRUCTION_LOOMS%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_GREETING_AT_WAR_WANTS_PEACE</ResponseType> 
			<Response>TXT_KEY_GENERIC_GREETING_AT_WAR_WANTS_PEACE%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_GREETING_AT_WAR_HOSTILE</ResponseType> 
			<Response>TXT_KEY_GENERIC_GREETING_AT_WAR_HOSTILE%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_GREETING_RESEARCH_AGREEMENT</ResponseType> 
			<Response>TXT_KEY_GENERIC_GREETING_RESEARCH_AGREEMENT%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_GREETING_BROKEN_MILITARY_PROMISE</ResponseType> 
			<Response>TXT_KEY_GENERIC_GREETING_BROKEN_MILITARY_PROMISE%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_GREETING_WORKING_WITH</ResponseType> 
			<Response>TXT_KEY_GENERIC_GREETING_WORKING_WITH%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_GREETING_WORKING_AGAINST</ResponseType> 
			<Response>TXT_KEY_GENERIC_GREETING_WORKING_AGAINST%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_GREETING_COOP_WAR</ResponseType> 
			<Response>TXT_KEY_GENERIC_GREETING_COOP_WAR%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_GREETING_HOSTILE_HUMAN_AT_WAR</ResponseType> 
			<Response>TXT_KEY_GENERIC_GREETING_HOSTILE_HUMAN_AT_WAR%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_GREETING_HUMAN_AT_WAR</ResponseType> 
			<Response>TXT_KEY_GENERIC_GREETING_HUMAN_AT_WAR%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_GREETING_HOSTILE_AGGRESSIVE_MILITARY</ResponseType> 
			<Response>TXT_KEY_GENERIC_GREETING_HOSTILE_AGGRESSIVE_MILITARY%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_GREETING_AGGRESSIVE_MILITARY</ResponseType> 
			<Response>TXT_KEY_GENERIC_GREETING_AGGRESSIVE_MILITARY%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_GREETING_HOSTILE_AGGRESSIVE_EXPANSION</ResponseType> 
			<Response>TXT_KEY_GENERIC_GREETING_HOSTILE_AGGRESSIVE_EXPANSION%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_GREETING_AGGRESSIVE_EXPANSION</ResponseType> 
			<Response>TXT_KEY_GENERIC_GREETING_AGGRESSIVE_EXPANSION%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_GREETING_HOSTILE_AGGRESSIVE_PLOT_BUYING</ResponseType> 
			<Response>TXT_KEY_GENERIC_GREETING_HOSTILE_AGGRESSIVE_PLOT_BUYING%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_GREETING_AGGRESSIVE_PLOT_BUYING</ResponseType> 
			<Response>TXT_KEY_GENERIC_GREETING_AGGRESSIVE_PLOT_BUYING%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_GREETING_FRIENDLY_STRONG_MILITARY</ResponseType> 
			<Response>TXT_KEY_GENERIC_GREETING_FRIENDLY_STRONG_MILITARY%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_GREETING_FRIENDLY_STRONG_ECONOMY</ResponseType> 
			<Response>TXT_KEY_GENERIC_GREETING_FRIENDLY_STRONG_ECONOMY%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_GREETING_HOSTILE_HUMAN_FEW_CITIES</ResponseType> 
			<Response>TXT_KEY_GENERIC_GREETING_HOSTILE_HUMAN_FEW_CITIES%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_GREETING_HOSTILE_HUMAN_SMALL_ARMY</ResponseType> 
			<Response>TXT_KEY_GENERIC_GREETING_HOSTILE_HUMAN_SMALL_ARMY%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_GREETING_HOSTILE_HUMAN_IS_WARMONGER</ResponseType> 
			<Response>TXT_KEY_GENERIC_GREETING_HOSTILE_HUMAN_IS_WARMONGER%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_GREETING_DENOUNCED_BY_AI</ResponseType> 
			<Response>TXT_KEY_GENERIC_GREETING_DENOUNCED_BY_AI%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_GREETING_DENOUNCED_AI</ResponseType> 
			<Response>TXT_KEY_GENERIC_GREETING_DENOUNCED_AI%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_GREETING_OUR_DOF_WITH_ENEMY_OF_AI</ResponseType> 
			<Response>TXT_KEY_GENERIC_GREETING_OUR_DOF_WITH_ENEMY_OF_AI%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_GREETING_OUR_DOF_WITH_FRIEND_OF_AI</ResponseType> 
			<Response>TXT_KEY_GENERIC_GREETING_OUR_DOF_WITH_FRIEND_OF_AI%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_GREETING_DENOUNCED_FRIEND_OF_AI</ResponseType> 
			<Response>TXT_KEY_GENERIC_GREETING_DENOUNCED_FRIEND_OF_AI%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_GREETING_DENOUNCED_FRIEND_OF_AI</ResponseType> 
			<Response>TXT_KEY_GENERIC_GREETING_DENOUNCED_FRIEND_OF_AI%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_GREETING_DENOUNCED_ENEMY_OF_AI</ResponseType> 
			<Response>TXT_KEY_GENERIC_GREETING_DENOUNCED_ENEMY_OF_AI%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_TOO_SOON_FOR_DOF</ResponseType> 
			<Response>TXT_KEY_GENERIC_TOO_SOON_FOR_DOF%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_DOF_AI_DENOUNCE_REQUEST</ResponseType> 
			<Response>TXT_KEY_DOF_AI_DENOUNCE_REQUEST%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_DOF_AI_WAR_REQUEST</ResponseType> 
			<Response>TXT_KEY_DOF_AI_WAR_REQUEST%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_DOF_NOT_HONORED</ResponseType> 
			<Response>TXT_KEY_DOF_NOT_HONORED%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_AI_DOF_BACKSTAB</ResponseType> 
			<Response>TXT_KEY_DENOUNCING_FRIEND%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_RESPONSE_TO_BEING_DENOUNCED</ResponseType> 
			<Response>TXT_KEY_RESPONSE_TO_BEING_DENOUNCED%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_HUMAN_DOFED_FRIEND</ResponseType> 
			<Response>TXT_KEY_HUMAN_DOFED_FRIEND%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_HUMAN_DOFED_ENEMY</ResponseType> 
			<Response>TXT_KEY_HUMAN_DOFED_ENEMY%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_HUMAN_DENOUNCED_FRIEND</ResponseType> 
			<Response>TXT_KEY_HUMAN_DENOUNCED_FRIEND%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_HUMAN_DENOUNCED_ENEMY</ResponseType> 
			<Response>TXT_KEY_HUMAN_DENOUNCED_ENEMY%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_HUMAN_DOF_SO_AI_DOF</ResponseType> 
			<Response>TXT_KEY_HUMAN_DOF_SO_AI_DOF%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_HUMAN_DENOUNCE_SO_AI_DENOUNCE</ResponseType> 
			<Response>TXT_KEY_HUMAN_DENOUNCE_SO_AI_DENOUNCE%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_HUMAN_DOF_SO_AI_DENOUNCE</ResponseType> 
			<Response>TXT_KEY_HUMAN_DOF_SO_AI_DENOUNCE%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_HUMAN_DENOUNCE_SO_AI_DOF</ResponseType> 
			<Response>TXT_KEY_HUMAN_DENOUNCE_SO_AI_DOF%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_HOSTILE_AGGRESSIVE_MILITARY_WARNING</ResponseType> 
			<Response>TXT_KEY_HOSTILE_AGGRESSIVE_MILITARY_WARNING%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ALEXANDER</LeaderType> 
			<ResponseType>RESPONSE_HOSTILE_AGGRESSIVE_MILITARY_WARNING</ResponseType> 
			<Response>TXT_KEY_ALEXANDER_HOSTILE_AGGRESSIVE_MILITARY_WARNING%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WASHINGTON</LeaderType> 
			<ResponseType>RESPONSE_HOSTILE_AGGRESSIVE_MILITARY_WARNING</ResponseType> 
			<Response>TXT_KEY_WASHINGTON_HOSTILE_AGGRESSIVE_MILITARY_WARNING%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HARUN_AL_RASHID</LeaderType> 
			<ResponseType>RESPONSE_HOSTILE_AGGRESSIVE_MILITARY_WARNING</ResponseType> 
			<Response>TXT_KEY_HARUN_HOSTILE_AGGRESSIVE_MILITARY_WARNING%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MONTEZUMA</LeaderType> 
			<ResponseType>RESPONSE_HOSTILE_AGGRESSIVE_MILITARY_WARNING</ResponseType> 
			<Response>TXT_KEY_MONTEZUMA_HOSTILE_AGGRESSIVE_MILITARY_WARNING%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WU_ZETIAN</LeaderType> 
			<ResponseType>RESPONSE_HOSTILE_AGGRESSIVE_MILITARY_WARNING</ResponseType> 
			<Response>TXT_KEY_WUZETIAN_HOSTILE_AGGRESSIVE_MILITARY_WARNING%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_RAMESSES</LeaderType> 
			<ResponseType>RESPONSE_HOSTILE_AGGRESSIVE_MILITARY_WARNING</ResponseType> 
			<Response>TXT_KEY_RAMESSES_HOSTILE_AGGRESSIVE_MILITARY_WARNING%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ELIZABETH</LeaderType> 
			<ResponseType>RESPONSE_HOSTILE_AGGRESSIVE_MILITARY_WARNING</ResponseType> 
			<Response>TXT_KEY_ELIZABETH_HOSTILE_AGGRESSIVE_MILITARY_WARNING%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_NAPOLEON</LeaderType> 
			<ResponseType>RESPONSE_HOSTILE_AGGRESSIVE_MILITARY_WARNING</ResponseType> 
			<Response>TXT_KEY_NAPOLEON_HOSTILE_AGGRESSIVE_MILITARY_WARNING%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BISMARCK</LeaderType> 
			<ResponseType>RESPONSE_HOSTILE_AGGRESSIVE_MILITARY_WARNING</ResponseType> 
			<Response>TXT_KEY_BISMARCK_HOSTILE_AGGRESSIVE_MILITARY_WARNING%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GANDHI</LeaderType> 
			<ResponseType>RESPONSE_HOSTILE_AGGRESSIVE_MILITARY_WARNING</ResponseType> 
			<Response>TXT_KEY_GANDHI_HOSTILE_AGGRESSIVE_MILITARY_WARNING%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HIAWATHA</LeaderType> 
			<ResponseType>RESPONSE_HOSTILE_AGGRESSIVE_MILITARY_WARNING</ResponseType> 
			<Response>TXT_KEY_HIAWATHA_HOSTILE_AGGRESSIVE_MILITARY_WARNING%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ODA_NOBUNAGA</LeaderType> 
			<ResponseType>RESPONSE_HOSTILE_AGGRESSIVE_MILITARY_WARNING</ResponseType> 
			<Response>TXT_KEY_ODA_HOSTILE_AGGRESSIVE_MILITARY_WARNING%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SULEIMAN</LeaderType> 
			<ResponseType>RESPONSE_HOSTILE_AGGRESSIVE_MILITARY_WARNING</ResponseType> 
			<Response>TXT_KEY_SULEIMAN_HOSTILE_AGGRESSIVE_MILITARY_WARNING%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_DARIUS</LeaderType> 
			<ResponseType>RESPONSE_HOSTILE_AGGRESSIVE_MILITARY_WARNING</ResponseType> 
			<Response>TXT_KEY_DARIUS_HOSTILE_AGGRESSIVE_MILITARY_WARNING%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_AUGUSTUS</LeaderType> 
			<ResponseType>RESPONSE_HOSTILE_AGGRESSIVE_MILITARY_WARNING</ResponseType> 
			<Response>TXT_KEY_AUGUSTUS_HOSTILE_AGGRESSIVE_MILITARY_WARNING%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_CATHERINE</LeaderType> 
			<ResponseType>RESPONSE_HOSTILE_AGGRESSIVE_MILITARY_WARNING</ResponseType> 
			<Response>TXT_KEY_CATHERINE_HOSTILE_AGGRESSIVE_MILITARY_WARNING%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_RAMKHAMHAENG</LeaderType> 
			<ResponseType>RESPONSE_HOSTILE_AGGRESSIVE_MILITARY_WARNING</ResponseType> 
			<Response>TXT_KEY_RAMKHAMHAENG_HOSTILE_AGGRESSIVE_MILITARY_WARNING%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ASKIA</LeaderType> 
			<ResponseType>RESPONSE_HOSTILE_AGGRESSIVE_MILITARY_WARNING</ResponseType> 
			<Response>TXT_KEY_ASKIA_HOSTILE_AGGRESSIVE_MILITARY_WARNING%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_AGGRESSIVE_MILITARY_WARNING</ResponseType> 
			<Response>TXT_KEY_AGGRESSIVE_MILITARY_WARNING%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_KILLED_PROTECTED_CITY_STATE</ResponseType> 
			<Response>TXT_KEY_KILLED_PROTECTED_CITY_STATE%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_ATTACKED_PROTECTED_CITY_STATE</ResponseType> 
			<Response>TXT_KEY_ATTACKED_PROTECTED_CITY_STATE%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_EXPANSION_SERIOUS_WARNING</ResponseType> 
			<Response>TXT_KEY_EXPANSION_SERIOUS_WARNING%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ALEXANDER</LeaderType> 
			<ResponseType>RESPONSE_EXPANSION_SERIOUS_WARNING</ResponseType> 
			<Response>TXT_KEY_ALEXANDER_EXPANSION_SERIOUS_WARNING%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WASHINGTON</LeaderType> 
			<ResponseType>RESPONSE_EXPANSION_SERIOUS_WARNING</ResponseType> 
			<Response>TXT_KEY_WASHINGTON_EXPANSION_SERIOUS_WARNING%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HARUN_AL_RASHID</LeaderType> 
			<ResponseType>RESPONSE_EXPANSION_SERIOUS_WARNING</ResponseType> 
			<Response>TXT_KEY_HARUN_EXPANSION_SERIOUS_WARNING%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MONTEZUMA</LeaderType> 
			<ResponseType>RESPONSE_EXPANSION_SERIOUS_WARNING</ResponseType> 
			<Response>TXT_KEY_MONTEZUMA_EXPANSION_SERIOUS_WARNING%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WU_ZETIAN</LeaderType> 
			<ResponseType>RESPONSE_EXPANSION_SERIOUS_WARNING</ResponseType> 
			<Response>TXT_KEY_WUZETIAN_EXPANSION_SERIOUS_WARNING%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_RAMESSES</LeaderType> 
			<ResponseType>RESPONSE_EXPANSION_SERIOUS_WARNING</ResponseType> 
			<Response>TXT_KEY_RAMESSES_EXPANSION_SERIOUS_WARNING%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ELIZABETH</LeaderType> 
			<ResponseType>RESPONSE_EXPANSION_SERIOUS_WARNING</ResponseType> 
			<Response>TXT_KEY_ELIZABETH_EXPANSION_SERIOUS_WARNING%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_NAPOLEON</LeaderType> 
			<ResponseType>RESPONSE_EXPANSION_SERIOUS_WARNING</ResponseType> 
			<Response>TXT_KEY_NAPOLEON_EXPANSION_SERIOUS_WARNING%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BISMARCK</LeaderType> 
			<ResponseType>RESPONSE_EXPANSION_SERIOUS_WARNING</ResponseType> 
			<Response>TXT_KEY_BISMARCK_EXPANSION_SERIOUS_WARNING%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GANDHI</LeaderType> 
			<ResponseType>RESPONSE_EXPANSION_SERIOUS_WARNING</ResponseType> 
			<Response>TXT_KEY_GANDHI_EXPANSION_SERIOUS_WARNING%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HIAWATHA</LeaderType> 
			<ResponseType>RESPONSE_EXPANSION_SERIOUS_WARNING</ResponseType> 
			<Response>TXT_KEY_HIAWATHA_EXPANSION_SERIOUS_WARNING%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ODA_NOBUNAGA</LeaderType> 
			<ResponseType>RESPONSE_EXPANSION_SERIOUS_WARNING</ResponseType> 
			<Response>TXT_KEY_ODA_EXPANSION_SERIOUS_WARNING%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SULEIMAN</LeaderType> 
			<ResponseType>RESPONSE_EXPANSION_SERIOUS_WARNING</ResponseType> 
			<Response>TXT_KEY_SULEIMAN_EXPANSION_SERIOUS_WARNING%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_DARIUS</LeaderType> 
			<ResponseType>RESPONSE_EXPANSION_SERIOUS_WARNING</ResponseType> 
			<Response>TXT_KEY_DARIUS_EXPANSION_SERIOUS_WARNING%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_AUGUSTUS</LeaderType> 
			<ResponseType>RESPONSE_EXPANSION_SERIOUS_WARNING</ResponseType> 
			<Response>TXT_KEY_AUGUSTUS_EXPANSION_SERIOUS_WARNING%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_CATHERINE</LeaderType> 
			<ResponseType>RESPONSE_EXPANSION_SERIOUS_WARNING</ResponseType> 
			<Response>TXT_KEY_CATHERINE_EXPANSION_SERIOUS_WARNING%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_RAMKHAMHAENG</LeaderType> 
			<ResponseType>RESPONSE_EXPANSION_SERIOUS_WARNING</ResponseType> 
			<Response>TXT_KEY_RAMKHAMHAENG_EXPANSION_SERIOUS_WARNING%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ASKIA</LeaderType> 
			<ResponseType>RESPONSE_EXPANSION_SERIOUS_WARNING</ResponseType> 
			<Response>TXT_KEY_ASKIA_EXPANSION_SERIOUS_WARNING%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_EXPANSION_WARNING</ResponseType> 
			<Response>TXT_KEY_EXPANSION_WARNING%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_EXPANSION_BROKEN_PROMISE</ResponseType> 
			<Response>TXT_KEY_EXPANSION_BROKEN_PROMISE%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_PLOT_BUYING_SERIOUS_WARNING</ResponseType> 
			<Response>TXT_KEY_PLOT_BUYING_SERIOUS_WARNING%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_PLOT_BUYING_WARNING</ResponseType> 
			<Response>TXT_KEY_PLOT_BUYING_WARNING%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_PLOT_BUYING_BROKEN_PROMISE</ResponseType> 
			<Response>TXT_KEY_PLOT_BUYING_BROKEN_PROMISE%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_HOSTILE_WE_ATTACKED_YOUR_MINOR</ResponseType> 
			<Response>TXT_KEY_HOSTILE_WE_ATTACKED_YOUR_MINOR%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_WE_ATTACKED_YOUR_MINOR</ResponseType> 
			<Response>TXT_KEY_WE_ATTACKED_YOUR_MINOR%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_WORK_WITH_US</ResponseType> 
			<Response>TXT_KEY_DEC_FRIENDSHIP%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_END_WORK_WITH_US_WARMONGER</ResponseType> 
			<Response>TXT_KEY_END_WORK_WITH_US_WARMONGER%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_END_WORK_WITH_US_MINORS</ResponseType> 
			<Response>TXT_KEY_END_WORK_WITH_US_MINORS%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_END_WORK_WITH_US_LAND</ResponseType> 
			<Response>TXT_KEY_END_WORK_WITH_US_LAND%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_END_WORK_WITH_US_WONDERS</ResponseType> 
			<Response>TXT_KEY_END_WORK_WITH_US_WONDERS%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_END_WORK_WITH_US_VICTORY</ResponseType> 
			<Response>TXT_KEY_END_WORK_WITH_US_VICTORY%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_END_WORK_WITH_US_DEFAULT</ResponseType> 
			<Response>TXT_KEY_END_WORK_WITH_US_DEFAULT%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_WORK_AGAINST_SOMEONE</ResponseType> 
			<Response>TXT_KEY_DENOUNCE%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_END_WORK_AGAINST_SOMEONE_DEFAULT</ResponseType> 
			<Response>TXT_KEY_END_WORK_AGAINST_SOMEONE_DEFAULT%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_COOP_WAR_REQUEST</ResponseType> 
			<Response>TXT_KEY_COOP_WAR_REQUEST%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_COOP_WAR_TIME</ResponseType> 
			<Response>TXT_KEY_COOP_WAR_TIME%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_NOW_UNFORGIVABLE</ResponseType> 
			<Response>TXT_KEY_NOW_UNFORGIVABLE%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_NOW_ENEMY</ResponseType> 
			<Response>TXT_KEY_NOW_ENEMY%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_COMPLIMENT</ResponseType> 
			<Response>TXT_KEY_GENERIC_COMPLIMENT%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_BOOT_KISSING</ResponseType> 
			<Response>TXT_KEY_GENERIC_BOOT_KISSING%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_WARMONGER</ResponseType> 
			<Response>TXT_KEY_GENERIC_WARMONGER%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_MINOR_CIV_COMPETITION</ResponseType> 
			<Response>TXT_KEY_GENERIC_MINOR_CIV_COMPETITION%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_PLEASED</ResponseType> 
			<Response>TXT_KEY_GENERIC_HUMAN_RESPONSE_PLEASED%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_THANKFUL</ResponseType> 
			<Response>TXT_KEY_GENERIC_HUMAN_RESPONSE_THANKFUL%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_DISAPPOINTED</ResponseType> 
			<Response>TXT_KEY_GENERIC_HUMAN_RESPONSE_DISAPPOINTED%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_SO_BE_IT</ResponseType> 
			<Response>TXT_KEY_GENERIC_SO_BE_IT%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_RETURNED_CIVILIAN</ResponseType> 
			<Response>TXT_KEY_GENERIC_RETURNED_CIVILIAN%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_CULTURE_BOMBED</ResponseType> 
			<Response>TXT_KEY_GENERIC_CULTURE_BOMBED%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_INSULT_GENERIC</ResponseType> 
			<Response>TXT_KEY_GENERIC_INSULT_GENERIC%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_INSULT_MILITARY</ResponseType> 
			<Response>TXT_KEY_GENERIC_INSULT_MILITARY%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_INSULT_NUKE</ResponseType> 
			<Response>TXT_KEY_GENERIC_INSULT_NUKE%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_INSULT_BULLY</ResponseType> 
			<Response>TXT_KEY_GENERIC_INSULT_BULLY%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_INSULT_UNHAPPINESS</ResponseType> 
			<Response>TXT_KEY_GENERIC_INSULT_UNHAPPINESS%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_INSULT_CITIES</ResponseType> 
			<Response>TXT_KEY_GENERIC_INSULT_CITIES%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_INSULT_POPULATION</ResponseType> 
			<Response>TXT_KEY_GENERIC_INSULT_POPULATION%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_INSULT_CULTURE</ResponseType> 
			<Response>TXT_KEY_GENERIC_INSULT_CULTURE%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_DECLARATION_PROTECT_CITY_STATE</ResponseType> 
			<Response>TXT_KEY_GENERIC_DECLARATION_PROTECT_CITY_STATE%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_DECLARATION_ABANDON_CITY_STATE</ResponseType> 
			<Response>TXT_KEY_GENERIC_DECLARATION_ABANDON_CITY_STATE%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_REPEAT_NO</ResponseType> 
			<Response>TXT_KEY_GENERIC_REPEAT_NO%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_DONT_SETTLE_YES</ResponseType> 
			<Response>TXT_KEY_GENERIC_DONT_SETTLE_YES%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_DONT_SETTLE_NO</ResponseType> 
			<Response>TXT_KEY_GENERIC_DONT_SETTLE_NO%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_WORK_WITH_US_YES</ResponseType> 
			<Response>TXT_KEY_GENERIC_WORK_WITH_US_YES%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_WORK_WITH_US_NO</ResponseType> 
			<Response>TXT_KEY_GENERIC_DECLINE%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_WORK_AGAINST_SOMEONE_YES</ResponseType> 
			<Response>TXT_KEY_GENERIC_WORK_AGAINST_SOMEONE_YES%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_WORK_AGAINST_SOMEONE_NO</ResponseType> 
			<Response>TXT_KEY_GENERIC_DECLINE%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_COOP_WAR_YES</ResponseType> 
			<Response>TXT_KEY_GENERIC_COOP_WAR_YES%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_COOP_WAR_NO</ResponseType> 
			<Response>TXT_KEY_GENERIC_DECLINE%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_COOP_WAR_SOON</ResponseType> 
			<Response>TXT_KEY_GENERIC_COOP_WAR_SOON%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_HUMAN_DEMAND_YES</ResponseType> 
			<Response>TXT_KEY_GENERIC_HUMAN_DEMAND_YES%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_HUMAN_DEMAND_REFUSE_WEAK</ResponseType> 
			<Response>TXT_KEY_GENERIC_HUMAN_DEMAND_REFUSE_WEAK%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_HUMAN_DEMAND_REFUSE_HOSTILE</ResponseType> 
			<Response>TXT_KEY_GENERIC_HUMAN_DEMAND_REFUSE_HOSTILE%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_HUMAN_DEMAND_REFUSE_TOO_MUCH</ResponseType> 
			<Response>TXT_KEY_GENERIC_HUMAN_DEMAND_REFUSE_TOO_MUCH%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_HUMAN_DEMAND_REFUSE_TOO_SOON</ResponseType> 
			<Response>TXT_KEY_GENERIC_HUMAN_DEMAND_REFUSE_TOO_SOON%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_DOT_DOT_DOT</ResponseType> 
			<Response>TXT_KEY_GENERIC_DOT_DOT_DOT%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_LETS_HEAR_IT</ResponseType> 
			<Response>TXT_KEY_GENERIC_LETS_HEAR_IT%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_PEACE_OFFER</ResponseType> 
			<Response>TXT_KEY_GENERIC_PEACE_OFFER%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_DEMAND</ResponseType> 
			<Response>TXT_KEY_GENERIC_DEMAND%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_REQUEST</ResponseType> 
			<Response>TXT_KEY_GENERIC_REQUEST_ITEM%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ALEXANDER</LeaderType> 
			<ResponseType>RESPONSE_REQUEST</ResponseType> 
			<Response>TXT_KEY_LEADER_ALEXANDER_RESPONSE_REQUEST%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WASHINGTON</LeaderType> 
			<ResponseType>RESPONSE_REQUEST</ResponseType> 
			<Response>TXT_KEY_LEADER_WASHINGTON_RESPONSE_REQUEST%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HARUN_AL_RASHID</LeaderType> 
			<ResponseType>RESPONSE_REQUEST</ResponseType> 
			<Response>TXT_KEY_LEADER_HARUN_RESPONSE_REQUEST%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MONTEZUMA</LeaderType> 
			<ResponseType>RESPONSE_REQUEST</ResponseType> 
			<Response>TXT_KEY_LEADER_MONTEZUMA_RESPONSE_REQUEST%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WU_ZETIAN</LeaderType> 
			<ResponseType>RESPONSE_REQUEST</ResponseType> 
			<Response>TXT_KEY_LEADER_WUZETIAN_RESPONSE_REQUEST%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_RAMESSES</LeaderType> 
			<ResponseType>RESPONSE_REQUEST</ResponseType> 
			<Response>TXT_KEY_LEADER_RAMESSES_RESPONSE_REQUEST%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ELIZABETH</LeaderType> 
			<ResponseType>RESPONSE_REQUEST</ResponseType> 
			<Response>TXT_KEY_LEADER_ELIZABETH_RESPONSE_REQUEST%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_NAPOLEON</LeaderType> 
			<ResponseType>RESPONSE_REQUEST</ResponseType> 
			<Response>TXT_KEY_LEADER_NAPOLEON_RESPONSE_REQUEST%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BISMARCK</LeaderType> 
			<ResponseType>RESPONSE_REQUEST</ResponseType> 
			<Response>TXT_KEY_LEADER_BISMARCK_RESPONSE_REQUEST%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GANDHI</LeaderType> 
			<ResponseType>RESPONSE_REQUEST</ResponseType> 
			<Response>TXT_KEY_LEADER_GANDHI_RESPONSE_REQUEST%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HIAWATHA</LeaderType> 
			<ResponseType>RESPONSE_REQUEST</ResponseType> 
			<Response>TXT_KEY_LEADER_HIAWATHA_RESPONSE_REQUEST%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ODA_NOBUNAGA</LeaderType> 
			<ResponseType>RESPONSE_REQUEST</ResponseType> 
			<Response>TXT_KEY_LEADER_ODA_RESPONSE_REQUEST%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SULEIMAN</LeaderType> 
			<ResponseType>RESPONSE_REQUEST</ResponseType> 
			<Response>TXT_KEY_LEADER_SULEIMAN_RESPONSE_REQUEST%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_DARIUS</LeaderType> 
			<ResponseType>RESPONSE_REQUEST</ResponseType> 
			<Response>TXT_KEY_LEADER_DARIUS_RESPONSE_REQUEST%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_AUGUSTUS</LeaderType> 
			<ResponseType>RESPONSE_REQUEST</ResponseType> 
			<Response>TXT_KEY_LEADER_AUGUSTUS_RESPONSE_REQUEST%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_CATHERINE</LeaderType> 
			<ResponseType>RESPONSE_REQUEST</ResponseType> 
			<Response>TXT_KEY_LEADER_CATHERINE_RESPONSE_REQUEST%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_RAMKHAMHAENG</LeaderType> 
			<ResponseType>RESPONSE_REQUEST</ResponseType> 
			<Response>TXT_KEY_LEADER_RAMKHAMHAENG_RESPONSE_REQUEST%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ASKIA</LeaderType> 
			<ResponseType>RESPONSE_REQUEST</ResponseType> 
			<Response>TXT_KEY_LEADER_ASKIA_RESPONSE_REQUEST%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_LUXURY_TRADE</ResponseType> 
			<Response>TXT_KEY_GENERIC_LUXURY_TRADE%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ALEXANDER</LeaderType> 
			<ResponseType>RESPONSE_LUXURY_TRADE</ResponseType> 
			<Response>TXT_KEY_LEADER_ALEXANDER_LUXURY_TRADE%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WASHINGTON</LeaderType> 
			<ResponseType>RESPONSE_LUXURY_TRADE</ResponseType> 
			<Response>TXT_KEY_LEADER_WASHINGTON_LUXURY_TRADE%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HARUN_AL_RASHID</LeaderType> 
			<ResponseType>RESPONSE_LUXURY_TRADE</ResponseType> 
			<Response>TXT_KEY_LEADER_HARUN_LUXURY_TRADE%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MONTEZUMA</LeaderType> 
			<ResponseType>RESPONSE_LUXURY_TRADE</ResponseType> 
			<Response>TXT_KEY_LEADER_MONTEZUMA_LUXURY_TRADE%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WU_ZETIAN</LeaderType> 
			<ResponseType>RESPONSE_LUXURY_TRADE</ResponseType> 
			<Response>TXT_KEY_LEADER_WUZETIAN_LUXURY_TRADE%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_RAMESSES</LeaderType> 
			<ResponseType>RESPONSE_LUXURY_TRADE</ResponseType> 
			<Response>TXT_KEY_LEADER_RAMESSES_LUXURY_TRADE%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ELIZABETH</LeaderType> 
			<ResponseType>RESPONSE_LUXURY_TRADE</ResponseType> 
			<Response>TXT_KEY_LEADER_ELIZABETH_LUXURY_TRADE%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_NAPOLEON</LeaderType> 
			<ResponseType>RESPONSE_LUXURY_TRADE</ResponseType> 
			<Response>TXT_KEY_LEADER_NAPOLEON_LUXURY_TRADE%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BISMARCK</LeaderType> 
			<ResponseType>RESPONSE_LUXURY_TRADE</ResponseType> 
			<Response>TXT_KEY_LEADER_BISMARCK_LUXURY_TRADE%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GANDHI</LeaderType> 
			<ResponseType>RESPONSE_LUXURY_TRADE</ResponseType> 
			<Response>TXT_KEY_LEADER_GANDHI_LUXURY_TRADE%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HIAWATHA</LeaderType> 
			<ResponseType>RESPONSE_LUXURY_TRADE</ResponseType> 
			<Response>TXT_KEY_LEADER_HIAWATHA_LUXURY_TRADE%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ODA_NOBUNAGA</LeaderType> 
			<ResponseType>RESPONSE_LUXURY_TRADE</ResponseType> 
			<Response>TXT_KEY_LEADER_ODA_LUXURY_TRADE%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SULEIMAN</LeaderType> 
			<ResponseType>RESPONSE_LUXURY_TRADE</ResponseType> 
			<Response>TXT_KEY_LEADER_SULEIMAN_LUXURY_TRADE%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_DARIUS</LeaderType> 
			<ResponseType>RESPONSE_LUXURY_TRADE</ResponseType> 
			<Response>TXT_KEY_LEADER_DARIUS_LUXURY_TRADE%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_AUGUSTUS</LeaderType> 
			<ResponseType>RESPONSE_LUXURY_TRADE</ResponseType> 
			<Response>TXT_KEY_LEADER_AUGUSTUS_LUXURY_TRADE%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_CATHERINE</LeaderType> 
			<ResponseType>RESPONSE_LUXURY_TRADE</ResponseType> 
			<Response>TXT_KEY_LEADER_CATHERINE_LUXURY_TRADE%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_RAMKHAMHAENG</LeaderType> 
			<ResponseType>RESPONSE_LUXURY_TRADE</ResponseType> 
			<Response>TXT_KEY_LEADER_RAMKHAMHAENG_LUXURY_TRADE%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ASKIA</LeaderType> 
			<ResponseType>RESPONSE_LUXURY_TRADE</ResponseType> 
			<Response>TXT_KEY_LEADER_ASKIA_LUXURY_TRADE%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_OPEN_BORDERS_EXCHANGE</ResponseType> 
			<Response>TXT_KEY_GENERIC_OPEN_BORDERS_EXCHANGE%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ALEXANDER</LeaderType> 
			<ResponseType>RESPONSE_OPEN_BORDERS_EXCHANGE</ResponseType> 
			<Response>TXT_KEY_LEADER_ALEXANDER_OPEN_BORDERS_EXCHANGE%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WASHINGTON</LeaderType> 
			<ResponseType>RESPONSE_OPEN_BORDERS_EXCHANGE</ResponseType> 
			<Response>TXT_KEY_LEADER_WASHINGTON_OPEN_BORDERS_EXCHANGE%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HARUN_AL_RASHID</LeaderType> 
			<ResponseType>RESPONSE_OPEN_BORDERS_EXCHANGE</ResponseType> 
			<Response>TXT_KEY_LEADER_HARUN_OPEN_BORDERS_EXCHANGE%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MONTEZUMA</LeaderType> 
			<ResponseType>RESPONSE_OPEN_BORDERS_EXCHANGE</ResponseType> 
			<Response>TXT_KEY_LEADER_MONTEZUMA_OPEN_BORDERS_EXCHANGE%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WU_ZETIAN</LeaderType> 
			<ResponseType>RESPONSE_OPEN_BORDERS_EXCHANGE</ResponseType> 
			<Response>TXT_KEY_LEADER_WUZETIAN_OPEN_BORDERS_EXCHANGE%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_RAMESSES</LeaderType> 
			<ResponseType>RESPONSE_OPEN_BORDERS_EXCHANGE</ResponseType> 
			<Response>TXT_KEY_LEADER_RAMESSES_OPEN_BORDERS_EXCHANGE%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ELIZABETH</LeaderType> 
			<ResponseType>RESPONSE_OPEN_BORDERS_EXCHANGE</ResponseType> 
			<Response>TXT_KEY_LEADER_ELIZABETH_OPEN_BORDERS_EXCHANGE%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_NAPOLEON</LeaderType> 
			<ResponseType>RESPONSE_OPEN_BORDERS_EXCHANGE</ResponseType> 
			<Response>TXT_KEY_LEADER_NAPOLEON_OPEN_BORDERS_EXCHANGE%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BISMARCK</LeaderType> 
			<ResponseType>RESPONSE_OPEN_BORDERS_EXCHANGE</ResponseType> 
			<Response>TXT_KEY_LEADER_BISMARCK_OPEN_BORDERS_EXCHANGE%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GANDHI</LeaderType> 
			<ResponseType>RESPONSE_OPEN_BORDERS_EXCHANGE</ResponseType> 
			<Response>TXT_KEY_LEADER_GANDHI_OPEN_BORDERS_EXCHANGE%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HIAWATHA</LeaderType> 
			<ResponseType>RESPONSE_OPEN_BORDERS_EXCHANGE</ResponseType> 
			<Response>TXT_KEY_LEADER_HIAWATHA_OPEN_BORDERS_EXCHANGE%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ODA_NOBUNAGA</LeaderType> 
			<ResponseType>RESPONSE_OPEN_BORDERS_EXCHANGE</ResponseType> 
			<Response>TXT_KEY_LEADER_ODA_OPEN_BORDERS_EXCHANGE%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SULEIMAN</LeaderType> 
			<ResponseType>RESPONSE_OPEN_BORDERS_EXCHANGE</ResponseType> 
			<Response>TXT_KEY_LEADER_SULEIMAN_OPEN_BORDERS_EXCHANGE%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_DARIUS</LeaderType> 
			<ResponseType>RESPONSE_OPEN_BORDERS_EXCHANGE</ResponseType> 
			<Response>TXT_KEY_LEADER_DARIUS_OPEN_BORDERS_EXCHANGE%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_AUGUSTUS</LeaderType> 
			<ResponseType>RESPONSE_OPEN_BORDERS_EXCHANGE</ResponseType> 
			<Response>TXT_KEY_LEADER_AUGUSTUS_OPEN_BORDERS_EXCHANGE%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_CATHERINE</LeaderType> 
			<ResponseType>RESPONSE_OPEN_BORDERS_EXCHANGE</ResponseType> 
			<Response>TXT_KEY_LEADER_CATHERINE_OPEN_BORDERS_EXCHANGE%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_RAMKHAMHAENG</LeaderType> 
			<ResponseType>RESPONSE_OPEN_BORDERS_EXCHANGE</ResponseType> 
			<Response>TXT_KEY_LEADER_RAMKHAMHAENG_OPEN_BORDERS_EXCHANGE%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ASKIA</LeaderType> 
			<ResponseType>RESPONSE_OPEN_BORDERS_EXCHANGE</ResponseType> 
			<Response>TXT_KEY_LEADER_ASKIA_OPEN_BORDERS_EXCHANGE%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_OPEN_BORDERS_OFFER</ResponseType> 
			<Response>TXT_KEY_GENERIC_OPEN_BORDERS_OFFER%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_PLAN_RESEARCH_AGREEMENT</ResponseType> 
			<Response>TXT_KEY_GENERIC_PLAN_RESEARCH_AGREEMENT%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_RESEARCH_AGREEMENT_OFFER</ResponseType> 
			<Response>TXT_KEY_GENERIC_RESEARCH_AGREEMENT_OFFER%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_TRADE_ACCEPT_GENEROUS</ResponseType> 
			<Response>TXT_KEY_GENERIC_TRADE_ACCEPT_GENEROUS%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_TRADE_ACCEPT_ACCEPTABLE</ResponseType> 
			<Response>TXT_KEY_GENERIC_TRADE_ACCEPT_ACCEPTABLE%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_TRADE_ACCEPT_AI_DEMAND</ResponseType> 
			<Response>TXT_KEY_GENERIC_TRADE_ACCEPT_AI_DEMAND%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_TRADE_ACCEPT_HUMAN_CONCESSIONS</ResponseType> 
			<Response>TXT_KEY_GENERIC_TRADE_ACCEPT_HUMAN_CONCESSIONS%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_TRADE_REJECT_UNACCEPTABLE</ResponseType> 
			<Response>TXT_KEY_GENERIC_TRADE_REJECT_UNACCEPTABLE%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_TRADE_REJECT_INSULTING</ResponseType> 
			<Response>TXT_KEY_GENERIC_TRADE_REJECT_INSULTING%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_TRADE_DEAL_UNCHANGED</ResponseType> 
			<Response>TXT_KEY_GENERIC_TRADE_DEAL_UNCHANGED%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_TRADE_AI_MAKES_OFFER</ResponseType> 
			<Response>TXT_KEY_GENERIC_TRADE_AI_MAKES_OFFER%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_TRADE_NO_DEAL_POSSIBLE</ResponseType> 
			<Response>TXT_KEY_GENERIC_TRADE_NO_DEAL_POSSIBLE%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_ATTACKED_HOSTILE</ResponseType> 
			<Response>TXT_KEY_GENERIC_ATTACKED_HOSTILE%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_ATTACKED_WEAK_HOSTILE</ResponseType> 
			<Response>TXT_KEY_GENERIC_ATTACKED_HOSTILE%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_ATTACKED_WEAK_HOSTILE</ResponseType> 
			<Response>TXT_KEY_GENERIC_ATTACKED_WEAK_HOSTILE%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_ATTACKED_STRONG_HOSTILE</ResponseType> 
			<Response>TXT_KEY_GENERIC_ATTACKED_HOSTILE%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_ATTACKED_STRONG_HOSTILE</ResponseType> 
			<Response>TXT_KEY_GENERIC_ATTACKED_STRONG_HOSTILE%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_ATTACKED_EXCITED</ResponseType> 
			<Response>TXT_KEY_GENERIC_ATTACKED_EXCITED%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_ATTACKED_WEAK_EXCITED</ResponseType> 
			<Response>TXT_KEY_GENERIC_ATTACKED_EXCITED%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_ATTACKED_WEAK_EXCITED</ResponseType> 
			<Response>TXT_KEY_GENERIC_ATTACKED_WEAK_EXCITED%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_ATTACKED_STRONG_EXCITED</ResponseType> 
			<Response>TXT_KEY_GENERIC_ATTACKED_EXCITED%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_ATTACKED_STRONG_EXCITED</ResponseType> 
			<Response>TXT_KEY_GENERIC_ATTACKED_STRONG_EXCITED%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_ATTACKED_SAD</ResponseType> 
			<Response>TXT_KEY_GENERIC_ATTACKED_SAD%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_ATTACKED_BETRAYED</ResponseType> 
			<Response>TXT_KEY_GENERIC_ATTACKED_BETRAYED%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_DOW_GENERIC</ResponseType> 
			<Response>TXT_KEY_GENERIC_DOW_GENERIC%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_ATTACKED_MILITARY_PROMISE_BROKEN</ResponseType> 
			<Response>TXT_KEY_GENERIC_ATTACKED_MILITARY_PROMISE_BROKEN%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_DOW_LAND</ResponseType> 
			<Response>TXT_KEY_GENERIC_DOW_LAND%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_DOW_WORLD_CONQUEST</ResponseType> 
			<Response>TXT_KEY_GENERIC_DOW_WORLD_CONQUEST%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_DOW_OPPORTUNITY</ResponseType> 
			<Response>TXT_KEY_GENERIC_DOW_OPPORTUNITY%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_DOW_DESPERATE</ResponseType> 
			<Response>TXT_KEY_GENERIC_DOW_DESPERATE%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_DOW_BETRAYAL</ResponseType> 
			<Response>TXT_KEY_GENERIC_DOW_BETRAYAL%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_DOW_WEAK_BETRAYAL</ResponseType> 
			<Response>TXT_KEY_GENERIC_DOW_WEAK_BETRAYAL%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_DOW_REGRET</ResponseType> 
			<Response>TXT_KEY_GENERIC_DOW_REGRET%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_WAR_DEMAND_REFUSED</ResponseType> 
			<Response>TXT_KEY_WAR_DEMAND_REFUSED%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_PEACE_WHAT_WILL_HUMAN_OFFER</ResponseType> 
			<Response>TXT_KEY_GENERIC_PEACE_WHAT_WILL_HUMAN_OFFER%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_PEACE_MADE_BY_HUMAN_GRACIOUS</ResponseType> 
			<Response>TXT_KEY_GENERIC_PEACE_MADE_BY_HUMAN_GRACIOUS%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_NO_PEACE</ResponseType> 
			<Response>TXT_KEY_GENERIC_NO_PEACE%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_TOO_SOON_NO_PEACE</ResponseType> 
			<Response>TXT_KEY_GENERIC_TOO_SOON_NO_PEACE%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_HOSTILE_AGGRESSIVE_MILITARY_WARNING_BAD</ResponseType> 
			<Response>TXT_KEY_GENERIC_HOSTILE_AGGRESSIVE_MILITARY_WARNING_BAD%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_HOSTILE_AGGRESSIVE_MILITARY_WARNING_GOOD</ResponseType> 
			<Response>TXT_KEY_GENERIC_HOSTILE_AGGRESSIVE_MILITARY_WARNING_GOOD%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_AGGRESSIVE_MILITARY_WARNING_BAD</ResponseType> 
			<Response>TXT_KEY_GENERIC_AGGRESSIVE_MILITARY_WARNING_BAD%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_AGGRESSIVE_MILITARY_WARNING_GOOD</ResponseType> 
			<Response>TXT_KEY_GENERIC_AGGRESSIVE_MILITARY_WARNING_GOOD%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_HOSTILE_WE_ATTACKED_MINOR_BAD</ResponseType> 
			<Response>TXT_KEY_GENERIC_HOSTILE_WE_ATTACKED_MINOR_BAD%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_HOSTILE_WE_ATTACKED_MINOR_GOOD</ResponseType> 
			<Response>TXT_KEY_GENERIC_HOSTILE_WE_ATTACKED_MINOR_GOOD%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_WE_ATTACKED_MINOR_BAD</ResponseType> 
			<Response>TXT_KEY_GENERIC_WE_ATTACKED_MINOR_BAD%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_WE_ATTACKED_MINOR_GOOD</ResponseType> 
			<Response>TXT_KEY_GENERIC_HUMAN_RESPONSE_PLEASED%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_HUMAN_ATTACKED_MINOR_BAD</ResponseType> 
			<Response>TXT_KEY_GENERIC_HUMAN_RESPONSE_BAD%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_HUMAN_ATTACKED_MINOR_GOOD</ResponseType> 
			<Response>TXT_KEY_GENERIC_HUMAN_ATTACKED_MINOR_GOOD%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_HUMAN_KILLED_MINOR_BAD</ResponseType> 
			<Response>TXT_KEY_GENERIC_HUMAN_RESPONSE_BAD%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_HUMAN_KILLED_MINOR_GOOD</ResponseType> 
			<Response>TXT_KEY_GENERIC_HUMAN_KILLED_MINOR_GOOD%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_HUMAN_SERIOUS_EXPANSION_WARNING_BAD</ResponseType> 
			<Response>TXT_KEY_GENERIC_HUMAN_RESPONSE_BAD%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_HUMAN_SERIOUS_EXPANSION_WARNING_GOOD</ResponseType> 
			<Response>TXT_KEY_GENERIC_HUMAN_SERIOUS_EXPANSION_WARNING_GOOD%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_HUMAN_EXPANSION_WARNING_BAD</ResponseType> 
			<Response>TXT_KEY_GENERIC_HUMAN_RESPONSE_BAD%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_HUMAN_EXPANSION_WARNING_GOOD</ResponseType> 
			<Response>TXT_KEY_GENERIC_HUMAN_EXPANSION_WARNING_GOOD%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_HUMAN_SERIOUS_PLOT_BUYING_WARNING_BAD</ResponseType> 
			<Response>TXT_KEY_GENERIC_HUMAN_RESPONSE_BAD%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_HUMAN_SERIOUS_PLOT_BUYING_WARNING_GOOD</ResponseType> 
			<Response>TXT_KEY_GENERIC_HUMAN_SERIOUS_PLOT_BUYING_WARNING_GOOD%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_HUMAN_PLOT_BUYING_WARNING_BAD</ResponseType> 
			<Response>TXT_KEY_GENERIC_HUMAN_RESPONSE_BAD%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_HUMAN_PLOT_BUYING_WARNING_GOOD</ResponseType> 
			<Response>TXT_KEY_GENERIC_HUMAN_PLOT_BUYING_WARNING_GOOD%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GENGHIS_KHAN</LeaderType> 
			<ResponseType>RESPONSE_FIRST_GREETING</ResponseType> 
			<Response>TXT_KEY_LEADER_GENGHIS_FIRSTGREETING_%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GENGHIS_KHAN</LeaderType> 
			<ResponseType>RESPONSE_DEFEATED</ResponseType> 
			<Response>TXT_KEY_LEADER_GENGHIS_DEFEATED_%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PACHACUTI</LeaderType> 
			<ResponseType>RESPONSE_FIRST_GREETING</ResponseType> 
			<Response>TXT_KEY_LEADER_PACHACUTI_FIRSTGREETING_%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PACHACUTI</LeaderType> 
			<ResponseType>RESPONSE_DEFEATED</ResponseType> 
			<Response>TXT_KEY_LEADER_PACHACUTI_DEFEATED_%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_KAMEHAMEHA</LeaderType> 
			<ResponseType>RESPONSE_FIRST_GREETING</ResponseType> 
			<Response>TXT_KEY_LEADER_KAMEHAMEHA_FIRSTGREETING_%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_KAMEHAMEHA</LeaderType> 
			<ResponseType>RESPONSE_DEFEATED</ResponseType> 
			<Response>TXT_KEY_LEADER_KAMEHAMEHA_DEFEATED_%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HARALD</LeaderType> 
			<ResponseType>RESPONSE_FIRST_GREETING</ResponseType> 
			<Response>TXT_KEY_LEADER_HARALD_FIRSTGREETING_%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HARALD</LeaderType> 
			<ResponseType>RESPONSE_DEFEATED</ResponseType> 
			<Response>TXT_KEY_LEADER_HARALD_DEFEATED_%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SEJONG</LeaderType> 
			<ResponseType>RESPONSE_FIRST_GREETING</ResponseType> 
			<Response>TXT_KEY_LEADER_SEJONG_FIRSTGREETING_%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SEJONG</LeaderType> 
			<ResponseType>RESPONSE_DEFEATED</ResponseType> 
			<Response>TXT_KEY_LEADER_SEJONG_DEFEATED_%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_NEBUCHADNEZZAR</LeaderType> 
			<ResponseType>RESPONSE_FIRST_GREETING</ResponseType> 
			<Response>TXT_KEY_LEADER_NEBUCHADNEZZAR_FIRSTGREETING%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_NEBUCHADNEZZAR</LeaderType> 
			<ResponseType>RESPONSE_DEFEATED</ResponseType> 
			<Response>TXT_KEY_LEADER_NEBUCHADNEZZAR_DEFEATED%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BOUDICCA</LeaderType> 
			<ResponseType>RESPONSE_FIRST_GREETING</ResponseType> 
			<Response>TXT_KEY_LEADER_BOUDICCA_FIRSTGREETING%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ATTILA</LeaderType> 
			<ResponseType>RESPONSE_FIRST_GREETING</ResponseType> 
			<Response>TXT_KEY_LEADER_ATTILA_FIRSTGREETING%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GUSTAVUS_ADOLPHUS</LeaderType> 
			<ResponseType>RESPONSE_FIRST_GREETING</ResponseType> 
			<Response>TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_FIRSTGREETING%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MARIA</LeaderType> 
			<ResponseType>RESPONSE_FIRST_GREETING</ResponseType> 
			<Response>TXT_KEY_LEADER_MARIA_FIRSTGREETING%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_THEODORA</LeaderType> 
			<ResponseType>RESPONSE_FIRST_GREETING</ResponseType> 
			<Response>TXT_KEY_LEADER_THEODORA_FIRSTGREETING%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_DIDO</LeaderType> 
			<ResponseType>RESPONSE_FIRST_GREETING</ResponseType> 
			<Response>TXT_KEY_LEADER_DIDO_FIRSTGREETING%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WILLIAM</LeaderType> 
			<ResponseType>RESPONSE_FIRST_GREETING</ResponseType> 
			<Response>TXT_KEY_LEADER_WILLIAM_FIRSTGREETING%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PACAL</LeaderType> 
			<ResponseType>RESPONSE_FIRST_GREETING</ResponseType> 
			<Response>TXT_KEY_LEADER_PACAL_FIRSTGREETING%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ISABELLA</LeaderType> 
			<ResponseType>RESPONSE_FIRST_GREETING</ResponseType> 
			<Response>TXT_KEY_LEADER_ISABELLA_FIRSTGREETING_%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BOUDICCA</LeaderType> 
			<ResponseType>RESPONSE_DEFEATED</ResponseType> 
			<Response>TXT_KEY_LEADER_BOUDICCA_DEFEATED%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ATTILA</LeaderType> 
			<ResponseType>RESPONSE_DEFEATED</ResponseType> 
			<Response>TXT_KEY_LEADER_ATTILA_DEFEATED%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GUSTAVUS_ADOLPHUS</LeaderType> 
			<ResponseType>RESPONSE_DEFEATED</ResponseType> 
			<Response>TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_DEFEATED%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MARIA</LeaderType> 
			<ResponseType>RESPONSE_DEFEATED</ResponseType> 
			<Response>TXT_KEY_LEADER_MARIA_DEFEATED%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_THEODORA</LeaderType> 
			<ResponseType>RESPONSE_DEFEATED</ResponseType> 
			<Response>TXT_KEY_LEADER_THEODORA_DEFEATED%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_DIDO</LeaderType> 
			<ResponseType>RESPONSE_DEFEATED</ResponseType> 
			<Response>TXT_KEY_LEADER_DIDO_DEFEATED%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WILLIAM</LeaderType> 
			<ResponseType>RESPONSE_DEFEATED</ResponseType> 
			<Response>TXT_KEY_LEADER_WILLIAM_DEFEATED%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PACAL</LeaderType> 
			<ResponseType>RESPONSE_DEFEATED</ResponseType> 
			<Response>TXT_KEY_LEADER_PACAL_DEFEATED%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ISABELLA</LeaderType> 
			<ResponseType>RESPONSE_DEFEATED</ResponseType> 
			<Response>TXT_KEY_LEADER_ISABELLA_DEFEATED_%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BOUDICCA</LeaderType> 
			<ResponseType>RESPONSE_GREETING_POLITE_HELLO</ResponseType> 
			<Response>TXT_KEY_LEADER_BOUDICCA_GREETING_POLITE_HELLO%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ATTILA</LeaderType> 
			<ResponseType>RESPONSE_GREETING_POLITE_HELLO</ResponseType> 
			<Response>TXT_KEY_LEADER_ATILLA_GREETING_POLITE_HELLO%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GUSTAVUS_ADOLPHUS</LeaderType> 
			<ResponseType>RESPONSE_GREETING_POLITE_HELLO</ResponseType> 
			<Response>TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_GREETING_POLITE_HELLO%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MARIA</LeaderType> 
			<ResponseType>RESPONSE_GREETING_POLITE_HELLO</ResponseType> 
			<Response>TXT_KEY_LEADER_MARIA_GREETING_POLITE_HELLO%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_THEODORA</LeaderType> 
			<ResponseType>RESPONSE_GREETING_POLITE_HELLO</ResponseType> 
			<Response>TXT_KEY_LEADER_THEODORA_GREETING_POLITE_HELLO%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_DIDO</LeaderType> 
			<ResponseType>RESPONSE_GREETING_POLITE_HELLO</ResponseType> 
			<Response>TXT_KEY_LEADER_DIDO_GREETING_POLITE_HELLO%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WILLIAM</LeaderType> 
			<ResponseType>RESPONSE_GREETING_POLITE_HELLO</ResponseType> 
			<Response>TXT_KEY_LEADER_WILLIAM_GREETING_POLITE_HELLO%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PACAL</LeaderType> 
			<ResponseType>RESPONSE_GREETING_POLITE_HELLO</ResponseType> 
			<Response>TXT_KEY_LEADER_PACAL_GREETING_POLITE_HELLO%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BOUDICCA</LeaderType> 
			<ResponseType>RESPONSE_GREETING_NEUTRAL_HELLO</ResponseType> 
			<Response>TXT_KEY_LEADER_BOUDICCA_GREETING_NEUTRAL_HELLO%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ATTILA</LeaderType> 
			<ResponseType>RESPONSE_GREETING_NEUTRAL_HELLO</ResponseType> 
			<Response>TXT_KEY_LEADER_ATILLA_GREETING_NEUTRAL_HELLO%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GUSTAVUS_ADOLPHUS</LeaderType> 
			<ResponseType>RESPONSE_GREETING_NEUTRAL_HELLO</ResponseType> 
			<Response>TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_GREETING_NEUTRAL_HELLO%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MARIA</LeaderType> 
			<ResponseType>RESPONSE_GREETING_NEUTRAL_HELLO</ResponseType> 
			<Response>TXT_KEY_LEADER_MARIA_GREETING_NEUTRAL_HELLO%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_THEODORA</LeaderType> 
			<ResponseType>RESPONSE_GREETING_NEUTRAL_HELLO</ResponseType> 
			<Response>TXT_KEY_LEADER_THEODORA_GREETING_NEUTRAL_HELLO%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_DIDO</LeaderType> 
			<ResponseType>RESPONSE_GREETING_NEUTRAL_HELLO</ResponseType> 
			<Response>TXT_KEY_LEADER_DIDO_GREETING_NEUTRAL_HELLO%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WILLIAM</LeaderType> 
			<ResponseType>RESPONSE_GREETING_NEUTRAL_HELLO</ResponseType> 
			<Response>TXT_KEY_LEADER_WILLIAM_GREETING_NEUTRAL_HELLO%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PACAL</LeaderType> 
			<ResponseType>RESPONSE_GREETING_NEUTRAL_HELLO</ResponseType> 
			<Response>TXT_KEY_LEADER_PACAL_GREETING_NEUTRAL_HELLO%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BOUDICCA</LeaderType> 
			<ResponseType>RESPONSE_GREETING_HOSTILE_HELLO</ResponseType> 
			<Response>TXT_KEY_LEADER_BOUDICCA_GREETING_HOSTILE_HELLO%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ATTILA</LeaderType> 
			<ResponseType>RESPONSE_GREETING_HOSTILE_HELLO</ResponseType> 
			<Response>TXT_KEY_LEADER_ATTILA_GREETING_HOSTILE_HELLO%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GUSTAVUS_ADOLPHUS</LeaderType> 
			<ResponseType>RESPONSE_GREETING_HOSTILE_HELLO</ResponseType> 
			<Response>TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_GREETING_HOSTILE_HELLO%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MARIA</LeaderType> 
			<ResponseType>RESPONSE_GREETING_HOSTILE_HELLO</ResponseType> 
			<Response>TXT_KEY_LEADER_MARIA_GREETING_HOSTILE_HELLO%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_THEODORA</LeaderType> 
			<ResponseType>RESPONSE_GREETING_HOSTILE_HELLO</ResponseType> 
			<Response>TXT_KEY_LEADER_THEODORA_GREETING_HOSTILE_HELLO%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_DIDO</LeaderType> 
			<ResponseType>RESPONSE_GREETING_HOSTILE_HELLO</ResponseType> 
			<Response>TXT_KEY_LEADER_DIDO_GREETING_HOSTILE_HELLO%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WILLIAM</LeaderType> 
			<ResponseType>RESPONSE_GREETING_HOSTILE_HELLO</ResponseType> 
			<Response>TXT_KEY_LEADER_WILLIAM_GREETING_HOSTILE_HELLO%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PACAL</LeaderType> 
			<ResponseType>RESPONSE_GREETING_HOSTILE_HELLO</ResponseType> 
			<Response>TXT_KEY_LEADER_PACAL_GREETING_HOSTILE_HELLO%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_SAME_POLICIES_FREEDOM</ResponseType> 
			<Response>TXT_KEY_GENERIC_SAME_POLICIES_FREEDOM%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_SAME_POLICIES_ORDER</ResponseType> 
			<Response>TXT_KEY_GENERIC_SAME_POLICIES_ORDER%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_SAME_POLICIES_AUTOCRACY</ResponseType> 
			<Response>TXT_KEY_GENERIC_SAME_POLICIES_AUTOCRACY%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BOUDICCA</LeaderType> 
			<ResponseType>RESPONSE_HOSTILE_AGGRESSIVE_MILITARY_WARNING</ResponseType> 
			<Response>TXT_KEY_BOUDICCA_HOSTILE_AGGRESSIVE_MILITARY_WARNING%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ATTILA</LeaderType> 
			<ResponseType>RESPONSE_HOSTILE_AGGRESSIVE_MILITARY_WARNING</ResponseType> 
			<Response>TXT_KEY_ATTILA_HOSTILE_AGGRESSIVE_MILITARY_WARNING%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GUSTAVUS_ADOLPHUS</LeaderType> 
			<ResponseType>RESPONSE_HOSTILE_AGGRESSIVE_MILITARY_WARNING</ResponseType> 
			<Response>TXT_KEY_GUSTAVUS_ADOLPHUS_HOSTILE_AGGRESSIVE_MILITARY_WARNING%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MARIA</LeaderType> 
			<ResponseType>RESPONSE_HOSTILE_AGGRESSIVE_MILITARY_WARNING</ResponseType> 
			<Response>TXT_KEY_MARIA_HOSTILE_AGGRESSIVE_MILITARY_WARNING%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_THEODORA</LeaderType> 
			<ResponseType>RESPONSE_HOSTILE_AGGRESSIVE_MILITARY_WARNING</ResponseType> 
			<Response>TXT_KEY_THEODORA_HOSTILE_AGGRESSIVE_MILITARY_WARNING%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_DIDO</LeaderType> 
			<ResponseType>RESPONSE_HOSTILE_AGGRESSIVE_MILITARY_WARNING</ResponseType> 
			<Response>TXT_KEY_DIDO_HOSTILE_AGGRESSIVE_MILITARY_WARNING%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WILLIAM</LeaderType> 
			<ResponseType>RESPONSE_HOSTILE_AGGRESSIVE_MILITARY_WARNING</ResponseType> 
			<Response>TXT_KEY_WILLIAM_HOSTILE_AGGRESSIVE_MILITARY_WARNING%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PACAL</LeaderType> 
			<ResponseType>RESPONSE_HOSTILE_AGGRESSIVE_MILITARY_WARNING</ResponseType> 
			<Response>TXT_KEY_PACAL_HOSTILE_AGGRESSIVE_MILITARY_WARNING%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_BULLIED_PROTECTED_CITY_STATE</ResponseType> 
			<Response>TXT_KEY_BULLIED_PROTECTED_CITY_STATE%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BOUDICCA</LeaderType> 
			<ResponseType>RESPONSE_EXPANSION_SERIOUS_WARNING</ResponseType> 
			<Response>TXT_KEY_BOUDICCA_EXPANSION_SERIOUS_WARNING%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ATTILA</LeaderType> 
			<ResponseType>RESPONSE_EXPANSION_SERIOUS_WARNING</ResponseType> 
			<Response>TXT_KEY_ATTILA_EXPANSION_SERIOUS_WARNING%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GUSTAVUS_ADOLPHUS</LeaderType> 
			<ResponseType>RESPONSE_EXPANSION_SERIOUS_WARNING</ResponseType> 
			<Response>TXT_KEY_GUSTAVUS_ADOLPHUS_EXPANSION_SERIOUS_WARNING%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MARIA</LeaderType> 
			<ResponseType>RESPONSE_EXPANSION_SERIOUS_WARNING</ResponseType> 
			<Response>TXT_KEY_MARIA_EXPANSION_SERIOUS_WARNING%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_THEODORA</LeaderType> 
			<ResponseType>RESPONSE_EXPANSION_SERIOUS_WARNING</ResponseType> 
			<Response>TXT_KEY_THEODORA_EXPANSION_SERIOUS_WARNING%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_DIDO</LeaderType> 
			<ResponseType>RESPONSE_EXPANSION_SERIOUS_WARNING</ResponseType> 
			<Response>TXT_KEY_DIDO_EXPANSION_SERIOUS_WARNING%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WILLIAM</LeaderType> 
			<ResponseType>RESPONSE_EXPANSION_SERIOUS_WARNING</ResponseType> 
			<Response>TXT_KEY_WILLIAM_EXPANSION_SERIOUS_WARNING%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PACAL</LeaderType> 
			<ResponseType>RESPONSE_EXPANSION_SERIOUS_WARNING</ResponseType> 
			<Response>TXT_KEY_PACAL_EXPANSION_SERIOUS_WARNING%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_HOSTILE_WE_BULLIED_YOUR_MINOR</ResponseType> 
			<Response>TXT_KEY_HOSTILE_WE_BULLIED_YOUR_MINOR%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_WE_BULLIED_YOUR_MINOR</ResponseType> 
			<Response>TXT_KEY_WE_BULLIED_YOUR_MINOR%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BOUDICCA</LeaderType> 
			<ResponseType>RESPONSE_REQUEST</ResponseType> 
			<Response>TXT_KEY_LEADER_BOUDICCA_RESPONSE_REQUEST%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ATTILA</LeaderType> 
			<ResponseType>RESPONSE_REQUEST</ResponseType> 
			<Response>TXT_KEY_LEADER_ATTILA_RESPONSE_REQUEST%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GUSTAVUS_ADOLPHUS</LeaderType> 
			<ResponseType>RESPONSE_REQUEST</ResponseType> 
			<Response>TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_RESPONSE_REQUEST%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MARIA</LeaderType> 
			<ResponseType>RESPONSE_REQUEST</ResponseType> 
			<Response>TXT_KEY_LEADER_MARIA_RESPONSE_REQUEST%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_THEODORA</LeaderType> 
			<ResponseType>RESPONSE_REQUEST</ResponseType> 
			<Response>TXT_KEY_LEADER_THEODORA_RESPONSE_REQUEST%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_DIDO</LeaderType> 
			<ResponseType>RESPONSE_REQUEST</ResponseType> 
			<Response>TXT_KEY_LEADER_DIDO_RESPONSE_REQUEST%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WILLIAM</LeaderType> 
			<ResponseType>RESPONSE_REQUEST</ResponseType> 
			<Response>TXT_KEY_LEADER_WILLIAM_RESPONSE_REQUEST%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PACAL</LeaderType> 
			<ResponseType>RESPONSE_REQUEST</ResponseType> 
			<Response>TXT_KEY_LEADER_PACAL_RESPONSE_REQUEST%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BOUDICCA</LeaderType> 
			<ResponseType>RESPONSE_LUXURY_TRADE</ResponseType> 
			<Response>TXT_KEY_LEADER_BOUDICCA_LUXURY_TRADE%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ATTILA</LeaderType> 
			<ResponseType>RESPONSE_LUXURY_TRADE</ResponseType> 
			<Response>TXT_KEY_LEADER_ATTILA_LUXURY_TRADE%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GUSTAVUS_ADOLPHUS</LeaderType> 
			<ResponseType>RESPONSE_LUXURY_TRADE</ResponseType> 
			<Response>TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_LUXURY_TRADE%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MARIA</LeaderType> 
			<ResponseType>RESPONSE_LUXURY_TRADE</ResponseType> 
			<Response>TXT_KEY_LEADER_MARIA_LUXURY_TRADE%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_THEODORA</LeaderType> 
			<ResponseType>RESPONSE_LUXURY_TRADE</ResponseType> 
			<Response>TXT_KEY_LEADER_THEODORA_LUXURY_TRADE%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_DIDO</LeaderType> 
			<ResponseType>RESPONSE_LUXURY_TRADE</ResponseType> 
			<Response>TXT_KEY_LEADER_DIDO_LUXURY_TRADE%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WILLIAM</LeaderType> 
			<ResponseType>RESPONSE_LUXURY_TRADE</ResponseType> 
			<Response>TXT_KEY_LEADER_WILLIAM_LUXURY_TRADE%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PACAL</LeaderType> 
			<ResponseType>RESPONSE_LUXURY_TRADE</ResponseType> 
			<Response>TXT_KEY_LEADER_PACAL_LUXURY_TRADE%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_EMBASSY_EXCHANGE</ResponseType> 
			<Response>TXT_KEY_GENERIC_EMBASSY_EXCHANGE%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_EMBASSY_OFFER</ResponseType> 
			<Response>TXT_KEY_GENERIC_EMBASSY_OFFER%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BOUDICCA</LeaderType> 
			<ResponseType>RESPONSE_OPEN_BORDERS_EXCHANGE</ResponseType> 
			<Response>TXT_KEY_LEADER_BOUDICCA_OPEN_BORDERS_EXCHANGE%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ATTILA</LeaderType> 
			<ResponseType>RESPONSE_OPEN_BORDERS_EXCHANGE</ResponseType> 
			<Response>TXT_KEY_LEADER_ATTILA_OPEN_BORDERS_EXCHANGE%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GUSTAVUS_ADOLPHUS</LeaderType> 
			<ResponseType>RESPONSE_OPEN_BORDERS_EXCHANGE</ResponseType> 
			<Response>TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_OPEN_BORDERS_EXCHANGE%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MARIA</LeaderType> 
			<ResponseType>RESPONSE_OPEN_BORDERS_EXCHANGE</ResponseType> 
			<Response>TXT_KEY_LEADER_MARIA_OPEN_BORDERS_EXCHANGE%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_THEODORA</LeaderType> 
			<ResponseType>RESPONSE_OPEN_BORDERS_EXCHANGE</ResponseType> 
			<Response>TXT_KEY_LEADER_THEODORA_OPEN_BORDERS_EXCHANGE%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_DIDO</LeaderType> 
			<ResponseType>RESPONSE_OPEN_BORDERS_EXCHANGE</ResponseType> 
			<Response>TXT_KEY_LEADER_DIDO_OPEN_BORDERS_EXCHANGE%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WILLIAM</LeaderType> 
			<ResponseType>RESPONSE_OPEN_BORDERS_EXCHANGE</ResponseType> 
			<Response>TXT_KEY_LEADER_WILLIAM_OPEN_BORDERS_EXCHANGE%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PACAL</LeaderType> 
			<ResponseType>RESPONSE_OPEN_BORDERS_EXCHANGE</ResponseType> 
			<Response>TXT_KEY_LEADER_PACAL_OPEN_BORDERS_EXCHANGE%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_RENEW_DEAL</ResponseType> 
			<Response>TXT_KEY_GENERIC_RENEW_DEAL%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_WANT_MORE_RENEW_DEAL</ResponseType> 
			<Response>TXT_KEY_GENERIC_WANT_MORE_RENEW_DEAL%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_HOSTILE_WE_BULLIED_MINOR_BAD</ResponseType> 
			<Response>TXT_KEY_GENERIC_HOSTILE_WE_BULLIED_MINOR_BAD%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_HOSTILE_WE_BULLIED_MINOR_GOOD</ResponseType> 
			<Response>TXT_KEY_GENERIC_HOSTILE_WE_BULLIED_MINOR_GOOD%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_WE_BULLIED_MINOR_BAD</ResponseType> 
			<Response>TXT_KEY_GENERIC_WE_BULLIED_MINOR_BAD%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_WE_BULLIED_MINOR_GOOD</ResponseType> 
			<Response>TXT_KEY_GENERIC_HUMAN_RESPONSE_PLEASED%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_HUMAN_BULLIED_MINOR_BAD</ResponseType> 
			<Response>TXT_KEY_GENERIC_HUMAN_RESPONSE_BAD%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_HUMAN_BULLIED_MINOR_GOOD</ResponseType> 
			<Response>TXT_KEY_GENERIC_HUMAN_BULLIED_MINOR_GOOD%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_GREETING_WILL_ACCEPT_SURRENDER</ResponseType> 
			<Response>TXT_KEY_GENERIC_GREETING_WILL_ACCEPT_SURRENDER%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_CAUGHT_YOUR_SPY</ResponseType> 
			<Response>TXT_KEY_GENERIC_CAUGHT_YOUR_SPY%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_KILLED_YOUR_SPY</ResponseType> 
			<Response>TXT_KEY_GENERIC_KILLED_YOUR_SPY%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_KILLED_MY_SPY</ResponseType> 
			<Response>TXT_KEY_GENERIC_KILLED_MY_SPY%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_CONFRONT_YOU_KILLED_MY_SPY</ResponseType> 
			<Response>TXT_KEY_GENERIC_CONFRONT_YOU_KILLED_MY_SPY%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_SUSPECT_YOU_OF_SPYING</ResponseType> 
			<Response>TXT_KEY_GENERIC_KILLED_MY_SPY%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_HUMAN_CAUGHT_YOUR_SPY_GOOD</ResponseType> 
			<Response>TXT_KEY_GENERIC_HUMAN_CAUGHT_YOUR_SPY_GOOD%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_HUMAN_CAUGHT_YOUR_SPY_BAD</ResponseType> 
			<Response>TXT_KEY_GENERIC_HUMAN_CAUGHT_YOUR_SPY_BAD%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_STOP_SPYING_YES</ResponseType> 
			<Response>TXT_KEY_GENERIC_RESPONSE_STOP_SPYING_YES%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_STOP_SPYING_NO</ResponseType> 
			<Response>TXT_KEY_GENERIC_RESPONSE_STOP_SPYING_NO%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_WARNED_ABOUT_INTRIGUE</ResponseType> 
			<Response>TXT_KEY_GENERIC_RESPONSE_WARNED_ABOUT_INTRIGUE%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_SHARE_INTRIGUE_DECEPTION</ResponseType> 
			<Response>TXT_KEY_GENERIC_RESPONSE_SHARE_INTRIGUE_DECEPTION%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_SHARE_INTRIGUE_ARMY_SNEAK_ATTACK_KNOWN_CITY</ResponseType> 
			<Response>TXT_KEY_GENERIC_RESPONSE_SHARE_INTRIGUE_ARMY_SNEAK_ATTACK_KNOWN_CITY%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_SHARE_INTRIGUE_ARMY_SNEAK_ATTACK_UNKNOWN_CITY</ResponseType> 
			<Response>TXT_KEY_GENERIC_RESPONSE_SHARE_INTRIGUE_ARMY_SNEAK_ATTACK_UNKNOWN_CITY%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_SHARE_INTRIGUE_AMPHIBIOUS_SNEAK_ATTACK_KNOWN_CITY</ResponseType> 
			<Response>TXT_KEY_GENERIC_RESPONSE_SHARE_INTRIGUE_AMPHIBIOUS_SNEAK_ATTACK_KNOWN_CITY%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_SHARE_INTRIGUE_AMPHIBIOUS_SNEAK_ATTACK_UNKNOWN_CITY</ResponseType> 
			<Response>TXT_KEY_GENERIC_RESPONSE_SHARE_INTRIGUE_AMPHIBIOUS_SNEAK_ATTACK_UNKNOWN_CITY%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_HUMAN_KILLED_MY_SPY_UNFORGIVEN</ResponseType> 
			<Response>TXT_KEY_GENERIC_RESPONSE_HUMAN_KILLED_MY_SPY_UNFORGIVEN%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_HUMAN_KILLED_MY_SPY_FORGIVEN</ResponseType> 
			<Response>TXT_KEY_GENERIC_RESPONSE_HUMAN_KILLED_MY_SPY_FORGIVEN%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_STOP_CONVERSIONS</ResponseType> 
			<Response>TXT_KEY_GENERIC_STOP_CONVERSIONS%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_HUMAN_STOP_CONVERSIONS_GOOD</ResponseType> 
			<Response>TXT_KEY_GENERIC_HUMAN_STOP_CONVERSIONS_GOOD%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_HUMAN_STOP_CONVERSIONS_BAD</ResponseType> 
			<Response>TXT_KEY_GENERIC_HUMAN_STOP_CONVERSIONS_BAD%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_TRADE_CANT_MATCH_OFFER</ResponseType> 
			<Response>TXT_KEY_GENERIC_TRADE_CANT_MATCH_OFFER%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_HUMAN_STOP_CONVERSIONS_AGREE</ResponseType> 
			<Response>TXT_KEY_GENERIC_RESPONSE_HUMAN_STOP_CONVERSIONS_AGREE%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_HUMAN_STOP_CONVERSIONS_DISAGREE</ResponseType> 
			<Response>TXT_KEY_GENERIC_RESPONSE_HUMAN_STOP_CONVERSIONS_DISAGREE%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SELASSIE</LeaderType> 
			<ResponseType>RESPONSE_FIRST_GREETING</ResponseType> 
			<Response>TXT_KEY_LEADER_SELASSIE_FIRSTGREETING%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SELASSIE</LeaderType> 
			<ResponseType>RESPONSE_DEFEATED</ResponseType> 
			<Response>TXT_KEY_LEADER_SELASSIE_DEFEATED%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SELASSIE</LeaderType> 
			<ResponseType>RESPONSE_GREETING_POLITE_HELLO</ResponseType> 
			<Response>TXT_KEY_LEADER_SELASSIE_GREETING_POLITE_HELLO%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SELASSIE</LeaderType> 
			<ResponseType>RESPONSE_GREETING_NEUTRAL_HELLO</ResponseType> 
			<Response>TXT_KEY_LEADER_SELASSIE_GREETING_NEUTRAL_HELLO%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SELASSIE</LeaderType> 
			<ResponseType>RESPONSE_GREETING_HOSTILE_HELLO</ResponseType> 
			<Response>TXT_KEY_LEADER_SELASSIE_GREETING_HOSTILE_HELLO%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SELASSIE</LeaderType> 
			<ResponseType>RESPONSE_HOSTILE_AGGRESSIVE_MILITARY_WARNING</ResponseType> 
			<Response>TXT_KEY_SELASSIE_HOSTILE_AGGRESSIVE_MILITARY_WARNING%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SELASSIE</LeaderType> 
			<ResponseType>RESPONSE_EXPANSION_SERIOUS_WARNING</ResponseType> 
			<Response>TXT_KEY_SELASSIE_EXPANSION_SERIOUS_WARNING%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SELASSIE</LeaderType> 
			<ResponseType>RESPONSE_REQUEST</ResponseType> 
			<Response>TXT_KEY_LEADER_SELASSIE_RESPONSE_REQUEST%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SELASSIE</LeaderType> 
			<ResponseType>RESPONSE_LUXURY_TRADE</ResponseType> 
			<Response>TXT_KEY_LEADER_SELASSIE_LUXURY_TRADE%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_AHMAD_ALMANSUR</LeaderType> 
			<ResponseType>RESPONSE_FIRST_GREETING</ResponseType> 
			<Response>TXT_KEY_LEADER_AHMAD_ALMANSUR_FIRSTGREETING%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_AHMAD_ALMANSUR</LeaderType> 
			<ResponseType>RESPONSE_DEFEATED</ResponseType> 
			<Response>TXT_KEY_LEADER_AHMAD_ALMANSUR_DEFEATED%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_AHMAD_ALMANSUR</LeaderType> 
			<ResponseType>RESPONSE_GREETING_POLITE_HELLO</ResponseType> 
			<Response>TXT_KEY_LEADER_AHMAD_ALMANSUR_GREETING_POLITE_HELLO%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_AHMAD_ALMANSUR</LeaderType> 
			<ResponseType>RESPONSE_GREETING_NEUTRAL_HELLO</ResponseType> 
			<Response>TXT_KEY_LEADER_AHMAD_ALMANSUR_GREETING_NEUTRAL_HELLO%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_AHMAD_ALMANSUR</LeaderType> 
			<ResponseType>RESPONSE_GREETING_HOSTILE_HELLO</ResponseType> 
			<Response>TXT_KEY_LEADER_AHMAD_ALMANSUR_GREETING_HOSTILE_HELLO%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ASHURBANIPAL</LeaderType> 
			<ResponseType>RESPONSE_FIRST_GREETING</ResponseType> 
			<Response>TXT_KEY_LEADER_ASHURBANIPAL_FIRSTGREETING%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ASHURBANIPAL</LeaderType> 
			<ResponseType>RESPONSE_DEFEATED</ResponseType> 
			<Response>TXT_KEY_LEADER_ASHURBANIPAL_DEFEATED%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ASHURBANIPAL</LeaderType> 
			<ResponseType>RESPONSE_GREETING_POLITE_HELLO</ResponseType> 
			<Response>TXT_KEY_LEADER_ASHURBANIPAL_GREETING_POLITE_HELLO%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ASHURBANIPAL</LeaderType> 
			<ResponseType>RESPONSE_GREETING_NEUTRAL_HELLO</ResponseType> 
			<Response>TXT_KEY_LEADER_ASHURBANIPAL_GREETING_NEUTRAL_HELLO%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ASHURBANIPAL</LeaderType> 
			<ResponseType>RESPONSE_GREETING_HOSTILE_HELLO</ResponseType> 
			<Response>TXT_KEY_LEADER_ASHURBANIPAL_GREETING_HOSTILE_HELLO%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_CASIMIR</LeaderType> 
			<ResponseType>RESPONSE_FIRST_GREETING</ResponseType> 
			<Response>TXT_KEY_LEADER_CASIMIR_FIRSTGREETING%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_CASIMIR</LeaderType> 
			<ResponseType>RESPONSE_DEFEATED</ResponseType> 
			<Response>TXT_KEY_LEADER_CASIMIR_DEFEATED%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_CASIMIR</LeaderType> 
			<ResponseType>RESPONSE_GREETING_POLITE_HELLO</ResponseType> 
			<Response>TXT_KEY_LEADER_CASIMIR_GREETING_POLITE_HELLO%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_CASIMIR</LeaderType> 
			<ResponseType>RESPONSE_GREETING_NEUTRAL_HELLO</ResponseType> 
			<Response>TXT_KEY_LEADER_CASIMIR_GREETING_NEUTRAL_HELLO%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_CASIMIR</LeaderType> 
			<ResponseType>RESPONSE_GREETING_HOSTILE_HELLO</ResponseType> 
			<Response>TXT_KEY_LEADER_CASIMIR_GREETING_HOSTILE_HELLO%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ENRICO_DANDOLO</LeaderType> 
			<ResponseType>RESPONSE_FIRST_GREETING</ResponseType> 
			<Response>TXT_KEY_LEADER_ENRICO_DANDOLO_FIRSTGREETING%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ENRICO_DANDOLO</LeaderType> 
			<ResponseType>RESPONSE_DEFEATED</ResponseType> 
			<Response>TXT_KEY_LEADER_ENRICO_DANDOLO_DEFEATED%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ENRICO_DANDOLO</LeaderType> 
			<ResponseType>RESPONSE_GREETING_POLITE_HELLO</ResponseType> 
			<Response>TXT_KEY_LEADER_ENRICO_DANDOLO_GREETING_POLITE_HELLO%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ENRICO_DANDOLO</LeaderType> 
			<ResponseType>RESPONSE_GREETING_NEUTRAL_HELLO</ResponseType> 
			<Response>TXT_KEY_LEADER_ENRICO_DANDOLO_GREETING_NEUTRAL_HELLO%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ENRICO_DANDOLO</LeaderType> 
			<ResponseType>RESPONSE_GREETING_HOSTILE_HELLO</ResponseType> 
			<Response>TXT_KEY_LEADER_ENRICO_DANDOLO_GREETING_HOSTILE_HELLO%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GAJAH_MADA</LeaderType> 
			<ResponseType>RESPONSE_FIRST_GREETING</ResponseType> 
			<Response>TXT_KEY_LEADER_GAJAH_MADA_FIRSTGREETING%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GAJAH_MADA</LeaderType> 
			<ResponseType>RESPONSE_DEFEATED</ResponseType> 
			<Response>TXT_KEY_LEADER_GAJAH_MADA_DEFEATED%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GAJAH_MADA</LeaderType> 
			<ResponseType>RESPONSE_GREETING_POLITE_HELLO</ResponseType> 
			<Response>TXT_KEY_LEADER_GAJAH_MADA_GREETING_POLITE_HELLO%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GAJAH_MADA</LeaderType> 
			<ResponseType>RESPONSE_GREETING_NEUTRAL_HELLO</ResponseType> 
			<Response>TXT_KEY_LEADER_GAJAH_MADA_GREETING_NEUTRAL_HELLO%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GAJAH_MADA</LeaderType> 
			<ResponseType>RESPONSE_GREETING_HOSTILE_HELLO</ResponseType> 
			<Response>TXT_KEY_LEADER_GAJAH_MADA_GREETING_HOSTILE_HELLO%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MARIA_I</LeaderType> 
			<ResponseType>RESPONSE_FIRST_GREETING</ResponseType> 
			<Response>TXT_KEY_LEADER_MARIA_I_FIRSTGREETING%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MARIA_I</LeaderType> 
			<ResponseType>RESPONSE_DEFEATED</ResponseType> 
			<Response>TXT_KEY_LEADER_MARIA_I_DEFEATED%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MARIA_I</LeaderType> 
			<ResponseType>RESPONSE_GREETING_POLITE_HELLO</ResponseType> 
			<Response>TXT_KEY_LEADER_MARIA_I_GREETING_POLITE_HELLO%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MARIA_I</LeaderType> 
			<ResponseType>RESPONSE_GREETING_NEUTRAL_HELLO</ResponseType> 
			<Response>TXT_KEY_LEADER_MARIA_I_GREETING_NEUTRAL_HELLO%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MARIA_I</LeaderType> 
			<ResponseType>RESPONSE_GREETING_HOSTILE_HELLO</ResponseType> 
			<Response>TXT_KEY_LEADER_MARIA_I_GREETING_HOSTILE_HELLO%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PEDRO</LeaderType> 
			<ResponseType>RESPONSE_FIRST_GREETING</ResponseType> 
			<Response>TXT_KEY_LEADER_PEDRO_FIRSTGREETING%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PEDRO</LeaderType> 
			<ResponseType>RESPONSE_DEFEATED</ResponseType> 
			<Response>TXT_KEY_LEADER_PEDRO_DEFEATED%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PEDRO</LeaderType> 
			<ResponseType>RESPONSE_GREETING_POLITE_HELLO</ResponseType> 
			<Response>TXT_KEY_LEADER_PEDRO_GREETING_POLITE_HELLO%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PEDRO</LeaderType> 
			<ResponseType>RESPONSE_GREETING_NEUTRAL_HELLO</ResponseType> 
			<Response>TXT_KEY_LEADER_PEDRO_GREETING_NEUTRAL_HELLO%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PEDRO</LeaderType> 
			<ResponseType>RESPONSE_GREETING_HOSTILE_HELLO</ResponseType> 
			<Response>TXT_KEY_LEADER_PEDRO_GREETING_HOSTILE_HELLO%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_POCATELLO</LeaderType> 
			<ResponseType>RESPONSE_FIRST_GREETING</ResponseType> 
			<Response>TXT_KEY_LEADER_POCATELLO_FIRSTGREETING%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_POCATELLO</LeaderType> 
			<ResponseType>RESPONSE_DEFEATED</ResponseType> 
			<Response>TXT_KEY_LEADER_POCATELLO_DEFEATED%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_POCATELLO</LeaderType> 
			<ResponseType>RESPONSE_GREETING_POLITE_HELLO</ResponseType> 
			<Response>TXT_KEY_LEADER_POCATELLO_GREETING_POLITE_HELLO%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_POCATELLO</LeaderType> 
			<ResponseType>RESPONSE_GREETING_NEUTRAL_HELLO</ResponseType> 
			<Response>TXT_KEY_LEADER_POCATELLO_GREETING_NEUTRAL_HELLO%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_POCATELLO</LeaderType> 
			<ResponseType>RESPONSE_GREETING_HOSTILE_HELLO</ResponseType> 
			<Response>TXT_KEY_LEADER_POCATELLO_GREETING_HOSTILE_HELLO%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SHAKA</LeaderType> 
			<ResponseType>RESPONSE_FIRST_GREETING</ResponseType> 
			<Response>TXT_KEY_LEADER_SHAKA_FIRSTGREETING%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SHAKA</LeaderType> 
			<ResponseType>RESPONSE_DEFEATED</ResponseType> 
			<Response>TXT_KEY_LEADER_SHAKA_DEFEATED%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SHAKA</LeaderType> 
			<ResponseType>RESPONSE_GREETING_POLITE_HELLO</ResponseType> 
			<Response>TXT_KEY_LEADER_SHAKA_GREETING_POLITE_HELLO%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SHAKA</LeaderType> 
			<ResponseType>RESPONSE_GREETING_NEUTRAL_HELLO</ResponseType> 
			<Response>TXT_KEY_LEADER_SHAKA_GREETING_NEUTRAL_HELLO%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SHAKA</LeaderType> 
			<ResponseType>RESPONSE_GREETING_HOSTILE_HELLO</ResponseType> 
			<Response>TXT_KEY_LEADER_SHAKA_GREETING_HOSTILE_HELLO%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_SAME_POLICIES_FREEDOM</ResponseType> 
			<Response>TXT_KEY_GENERIC_SAME_POLICIES_FREEDOM%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_SAME_POLICIES_ORDER</ResponseType> 
			<Response>TXT_KEY_GENERIC_SAME_POLICIES_ORDER%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_SAME_POLICIES_AUTOCRACY</ResponseType> 
			<Response>TXT_KEY_GENERIC_SAME_POLICIES_AUTOCRACY%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_AHMAD_ALMANSUR</LeaderType> 
			<ResponseType>RESPONSE_HOSTILE_AGGRESSIVE_MILITARY_WARNING</ResponseType> 
			<Response>TXT_KEY_AHMAD_ALMANSUR_HOSTILE_AGGRESSIVE_MILITARY_WARNING%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ASHURBANIPAL</LeaderType> 
			<ResponseType>RESPONSE_HOSTILE_AGGRESSIVE_MILITARY_WARNING</ResponseType> 
			<Response>TXT_KEY_ASHURBANIPAL_HOSTILE_AGGRESSIVE_MILITARY_WARNING%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_CASIMIR</LeaderType> 
			<ResponseType>RESPONSE_HOSTILE_AGGRESSIVE_MILITARY_WARNING</ResponseType> 
			<Response>TXT_KEY_CASIMIR_HOSTILE_AGGRESSIVE_MILITARY_WARNING%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ENRICO_DANDOLO</LeaderType> 
			<ResponseType>RESPONSE_HOSTILE_AGGRESSIVE_MILITARY_WARNING</ResponseType> 
			<Response>TXT_KEY_ENRICO_DANDOLO_HOSTILE_AGGRESSIVE_MILITARY_WARNING%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GAJAH_MADA</LeaderType> 
			<ResponseType>RESPONSE_HOSTILE_AGGRESSIVE_MILITARY_WARNING</ResponseType> 
			<Response>TXT_KEY_GAJAH_MADA_HOSTILE_AGGRESSIVE_MILITARY_WARNING%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MARIA_I</LeaderType> 
			<ResponseType>RESPONSE_HOSTILE_AGGRESSIVE_MILITARY_WARNING</ResponseType> 
			<Response>TXT_KEY_MARIA_I_HOSTILE_AGGRESSIVE_MILITARY_WARNING%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PEDRO</LeaderType> 
			<ResponseType>RESPONSE_HOSTILE_AGGRESSIVE_MILITARY_WARNING</ResponseType> 
			<Response>TXT_KEY_PEDRO_HOSTILE_AGGRESSIVE_MILITARY_WARNING%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_POCATELLO</LeaderType> 
			<ResponseType>RESPONSE_HOSTILE_AGGRESSIVE_MILITARY_WARNING</ResponseType> 
			<Response>TXT_KEY_POCATELLO_HOSTILE_AGGRESSIVE_MILITARY_WARNING%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SHAKA</LeaderType> 
			<ResponseType>RESPONSE_HOSTILE_AGGRESSIVE_MILITARY_WARNING</ResponseType> 
			<Response>TXT_KEY_SHAKA_HOSTILE_AGGRESSIVE_MILITARY_WARNING%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_BULLIED_PROTECTED_CITY_STATE</ResponseType> 
			<Response>TXT_KEY_BULLIED_PROTECTED_CITY_STATE%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_AHMAD_ALMANSUR</LeaderType> 
			<ResponseType>RESPONSE_EXPANSION_SERIOUS_WARNING</ResponseType> 
			<Response>TXT_KEY_AHMAD_ALMANSUR_EXPANSION_SERIOUS_WARNING%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ASHURBANIPAL</LeaderType> 
			<ResponseType>RESPONSE_EXPANSION_SERIOUS_WARNING</ResponseType> 
			<Response>TXT_KEY_ASHURBANIPAL_EXPANSION_SERIOUS_WARNING%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_CASIMIR</LeaderType> 
			<ResponseType>RESPONSE_EXPANSION_SERIOUS_WARNING</ResponseType> 
			<Response>TXT_KEY_CASIMIR_EXPANSION_SERIOUS_WARNING%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ENRICO_DANDOLO</LeaderType> 
			<ResponseType>RESPONSE_EXPANSION_SERIOUS_WARNING</ResponseType> 
			<Response>TXT_KEY_ENRICO_DANDOLO_EXPANSION_SERIOUS_WARNING%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GAJAH_MADA</LeaderType> 
			<ResponseType>RESPONSE_EXPANSION_SERIOUS_WARNING</ResponseType> 
			<Response>TXT_KEY_GAJAH_MADA_EXPANSION_SERIOUS_WARNING%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MARIA_I</LeaderType> 
			<ResponseType>RESPONSE_EXPANSION_SERIOUS_WARNING</ResponseType> 
			<Response>TXT_KEY_MARIA_I_EXPANSION_SERIOUS_WARNING%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PEDRO</LeaderType> 
			<ResponseType>RESPONSE_EXPANSION_SERIOUS_WARNING</ResponseType> 
			<Response>TXT_KEY_PEDRO_EXPANSION_SERIOUS_WARNING%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_POCATELLO</LeaderType> 
			<ResponseType>RESPONSE_EXPANSION_SERIOUS_WARNING</ResponseType> 
			<Response>TXT_KEY_POCATELLO_EXPANSION_SERIOUS_WARNING%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SHAKA</LeaderType> 
			<ResponseType>RESPONSE_EXPANSION_SERIOUS_WARNING</ResponseType> 
			<Response>TXT_KEY_SHAKA_EXPANSION_SERIOUS_WARNING%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_HOSTILE_WE_BULLIED_YOUR_MINOR</ResponseType> 
			<Response>TXT_KEY_HOSTILE_WE_BULLIED_YOUR_MINOR%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_WE_BULLIED_YOUR_MINOR</ResponseType> 
			<Response>TXT_KEY_WE_BULLIED_YOUR_MINOR%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_AHMAD_ALMANSUR</LeaderType> 
			<ResponseType>RESPONSE_REQUEST</ResponseType> 
			<Response>TXT_KEY_LEADER_AHMAD_ALMANSUR_RESPONSE_REQUEST%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ASHURBANIPAL</LeaderType> 
			<ResponseType>RESPONSE_REQUEST</ResponseType> 
			<Response>TXT_KEY_LEADER_AASHURBANIPAL_RESPONSE_REQUEST%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_CASIMIR</LeaderType> 
			<ResponseType>RESPONSE_REQUEST</ResponseType> 
			<Response>TXT_KEY_LEADER_CASIMIR_RESPONSE_REQUEST%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ENRICO_DANDOLO</LeaderType> 
			<ResponseType>RESPONSE_REQUEST</ResponseType> 
			<Response>TXT_KEY_LEADER_ENRICO_DANDOLO_RESPONSE_REQUEST%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GAJAH_MADA</LeaderType> 
			<ResponseType>RESPONSE_REQUEST</ResponseType> 
			<Response>TXT_KEY_LEADER_GAJAH_MADA_RESPONSE_REQUEST%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MARIA_I</LeaderType> 
			<ResponseType>RESPONSE_REQUEST</ResponseType> 
			<Response>TXT_KEY_LEADER_MARIA_I_RESPONSE_REQUEST%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PEDRO</LeaderType> 
			<ResponseType>RESPONSE_REQUEST</ResponseType> 
			<Response>TXT_KEY_LEADER_PEDRO_RESPONSE_REQUEST%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_POCATELLO</LeaderType> 
			<ResponseType>RESPONSE_REQUEST</ResponseType> 
			<Response>TXT_KEY_LEADER_POCATELLO_RESPONSE_REQUEST%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SHAKA</LeaderType> 
			<ResponseType>RESPONSE_REQUEST</ResponseType> 
			<Response>TXT_KEY_LEADER_SHAKA_RESPONSE_REQUEST%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_AHMAD_ALMANSUR</LeaderType> 
			<ResponseType>RESPONSE_LUXURY_TRADE</ResponseType> 
			<Response>TXT_KEY_LEADER_AHMAD_ALMANSUR_LUXURY_TRADE%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ASHURBANIPAL</LeaderType> 
			<ResponseType>RESPONSE_LUXURY_TRADE</ResponseType> 
			<Response>TXT_KEY_LEADER_ASHURBANIPAL_LUXURY_TRADE%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_CASIMIR</LeaderType> 
			<ResponseType>RESPONSE_LUXURY_TRADE</ResponseType> 
			<Response>TXT_KEY_LEADER_CASIMIR_LUXURY_TRADE%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ENRICO_DANDOLO</LeaderType> 
			<ResponseType>RESPONSE_LUXURY_TRADE</ResponseType> 
			<Response>TXT_KEY_LEADER_ENRICO_DANDOLO_LUXURY_TRADE%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GAJAH_MADA</LeaderType> 
			<ResponseType>RESPONSE_LUXURY_TRADE</ResponseType> 
			<Response>TXT_KEY_LEADER_GAJAH_MADA_LUXURY_TRADE%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MARIA_I</LeaderType> 
			<ResponseType>RESPONSE_LUXURY_TRADE</ResponseType> 
			<Response>TXT_KEY_LEADER_MARIA_I_LUXURY_TRADE%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PEDRO</LeaderType> 
			<ResponseType>RESPONSE_LUXURY_TRADE</ResponseType> 
			<Response>TXT_KEY_LEADER_PEDRO_LUXURY_TRADE%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_POCATELLO</LeaderType> 
			<ResponseType>RESPONSE_LUXURY_TRADE</ResponseType> 
			<Response>TXT_KEY_LEADER_POCATELLO_LUXURY_TRADE%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SHAKA</LeaderType> 
			<ResponseType>RESPONSE_LUXURY_TRADE</ResponseType> 
			<Response>TXT_KEY_LEADER_SHAKA_LUXURY_TRADE%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_EMBASSY_EXCHANGE</ResponseType> 
			<Response>TXT_KEY_GENERIC_EMBASSY_EXCHANGE%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_EMBASSY_OFFER</ResponseType> 
			<Response>TXT_KEY_GENERIC_EMBASSY_OFFER%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_AHMAD_ALMANSUR</LeaderType> 
			<ResponseType>RESPONSE_OPEN_BORDERS_EXCHANGE</ResponseType> 
			<Response>TXT_KEY_LEADER_AHMAD_ALMANSUR_OPEN_BORDERS_EXCHANGE%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ASHURBANIPAL</LeaderType> 
			<ResponseType>RESPONSE_OPEN_BORDERS_EXCHANGE</ResponseType> 
			<Response>TXT_KEY_LEADER_ASHURBANIPAL_OPEN_BORDERS_EXCHANGE%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_CASIMIR</LeaderType> 
			<ResponseType>RESPONSE_OPEN_BORDERS_EXCHANGE</ResponseType> 
			<Response>TXT_KEY_LEADER_CASIMIR_OPEN_BORDERS_EXCHANGE%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ENRICO_DANDOLO</LeaderType> 
			<ResponseType>RESPONSE_OPEN_BORDERS_EXCHANGE</ResponseType> 
			<Response>TXT_KEY_LEADER_ENRICO_DANDOLO_OPEN_BORDERS_EXCHANGE%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GAJAH_MADA</LeaderType> 
			<ResponseType>RESPONSE_OPEN_BORDERS_EXCHANGE</ResponseType> 
			<Response>TXT_KEY_LEADER_GAJAH_MADA_OPEN_BORDERS_EXCHANGE%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MARIA_I</LeaderType> 
			<ResponseType>RESPONSE_OPEN_BORDERS_EXCHANGE</ResponseType> 
			<Response>TXT_KEY_LEADER_MARIA_I_OPEN_BORDERS_EXCHANGE%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PEDRO</LeaderType> 
			<ResponseType>RESPONSE_OPEN_BORDERS_EXCHANGE</ResponseType> 
			<Response>TXT_KEY_LEADER_PEDRO_OPEN_BORDERS_EXCHANGE%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_POCATELLO</LeaderType> 
			<ResponseType>RESPONSE_OPEN_BORDERS_EXCHANGE</ResponseType> 
			<Response>TXT_KEY_LEADER_POCATELLO_OPEN_BORDERS_EXCHANGE%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SHAKA</LeaderType> 
			<ResponseType>RESPONSE_OPEN_BORDERS_EXCHANGE</ResponseType> 
			<Response>TXT_KEY_LEADER_SHAKA_OPEN_BORDERS_EXCHANGE%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_RENEW_DEAL</ResponseType> 
			<Response>TXT_KEY_GENERIC_RENEW_DEAL%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_WANT_MORE_RENEW_DEAL</ResponseType> 
			<Response>TXT_KEY_GENERIC_WANT_MORE_RENEW_DEAL%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_HOSTILE_WE_BULLIED_MINOR_BAD</ResponseType> 
			<Response>TXT_KEY_GENERIC_HOSTILE_WE_BULLIED_MINOR_BAD%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_HOSTILE_WE_BULLIED_MINOR_GOOD</ResponseType> 
			<Response>TXT_KEY_GENERIC_HOSTILE_WE_BULLIED_MINOR_GOOD%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_WE_BULLIED_MINOR_BAD</ResponseType> 
			<Response>TXT_KEY_GENERIC_WE_BULLIED_MINOR_BAD%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_WE_BULLIED_MINOR_GOOD</ResponseType> 
			<Response>TXT_KEY_GENERIC_HUMAN_RESPONSE_PLEASED%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_HUMAN_BULLIED_MINOR_BAD</ResponseType> 
			<Response>TXT_KEY_GENERIC_HUMAN_RESPONSE_BAD%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_HUMAN_BULLIED_MINOR_GOOD</ResponseType> 
			<Response>TXT_KEY_GENERIC_HUMAN_BULLIED_MINOR_GOOD%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_GREETING_WILL_ACCEPT_SURRENDER</ResponseType> 
			<Response>TXT_KEY_GENERIC_GREETING_WILL_ACCEPT_SURRENDER%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_CAUGHT_YOUR_SPY</ResponseType> 
			<Response>TXT_KEY_GENERIC_CAUGHT_YOUR_SPY%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_KILLED_YOUR_SPY</ResponseType> 
			<Response>TXT_KEY_GENERIC_KILLED_YOUR_SPY%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_KILLED_MY_SPY</ResponseType> 
			<Response>TXT_KEY_GENERIC_KILLED_MY_SPY%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_CONFRONT_YOU_KILLED_MY_SPY</ResponseType> 
			<Response>TXT_KEY_GENERIC_CONFRONT_YOU_KILLED_MY_SPY%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_SUSPECT_YOU_OF_SPYING</ResponseType> 
			<Response>TXT_KEY_GENERIC_KILLED_MY_SPY%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_HUMAN_CAUGHT_YOUR_SPY_GOOD</ResponseType> 
			<Response>TXT_KEY_GENERIC_HUMAN_CAUGHT_YOUR_SPY_GOOD%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_HUMAN_CAUGHT_YOUR_SPY_BAD</ResponseType> 
			<Response>TXT_KEY_GENERIC_HUMAN_CAUGHT_YOUR_SPY_BAD%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_STOP_SPYING_YES</ResponseType> 
			<Response>TXT_KEY_GENERIC_RESPONSE_STOP_SPYING_YES%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_STOP_SPYING_NO</ResponseType> 
			<Response>TXT_KEY_GENERIC_RESPONSE_STOP_SPYING_NO%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_WARNED_ABOUT_INTRIGUE</ResponseType> 
			<Response>TXT_KEY_GENERIC_RESPONSE_WARNED_ABOUT_INTRIGUE%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_SHARE_INTRIGUE_DECEPTION</ResponseType> 
			<Response>TXT_KEY_GENERIC_RESPONSE_SHARE_INTRIGUE_DECEPTION%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_SHARE_INTRIGUE_ARMY_SNEAK_ATTACK_KNOWN_CITY</ResponseType> 
			<Response>TXT_KEY_GENERIC_RESPONSE_SHARE_INTRIGUE_ARMY_SNEAK_ATTACK_KNOWN_CITY%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_SHARE_INTRIGUE_ARMY_SNEAK_ATTACK_UNKNOWN_CITY</ResponseType> 
			<Response>TXT_KEY_GENERIC_RESPONSE_SHARE_INTRIGUE_ARMY_SNEAK_ATTACK_UNKNOWN_CITY%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_SHARE_INTRIGUE_AMPHIBIOUS_SNEAK_ATTACK_KNOWN_CITY</ResponseType> 
			<Response>TXT_KEY_GENERIC_RESPONSE_SHARE_INTRIGUE_AMPHIBIOUS_SNEAK_ATTACK_KNOWN_CITY%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_SHARE_INTRIGUE_AMPHIBIOUS_SNEAK_ATTACK_UNKNOWN_CITY</ResponseType> 
			<Response>TXT_KEY_GENERIC_RESPONSE_SHARE_INTRIGUE_AMPHIBIOUS_SNEAK_ATTACK_UNKNOWN_CITY%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_HUMAN_KILLED_MY_SPY_UNFORGIVEN</ResponseType> 
			<Response>TXT_KEY_GENERIC_RESPONSE_HUMAN_KILLED_MY_SPY_UNFORGIVEN%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_HUMAN_KILLED_MY_SPY_FORGIVEN</ResponseType> 
			<Response>TXT_KEY_GENERIC_RESPONSE_HUMAN_KILLED_MY_SPY_FORGIVEN%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_STOP_CONVERSIONS</ResponseType> 
			<Response>TXT_KEY_GENERIC_STOP_CONVERSIONS%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_HUMAN_STOP_CONVERSIONS_GOOD</ResponseType> 
			<Response>TXT_KEY_GENERIC_HUMAN_STOP_CONVERSIONS_GOOD%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_HUMAN_STOP_CONVERSIONS_BAD</ResponseType> 
			<Response>TXT_KEY_GENERIC_HUMAN_STOP_CONVERSIONS_BAD%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_TRADE_CANT_MATCH_OFFER</ResponseType> 
			<Response>TXT_KEY_GENERIC_TRADE_CANT_MATCH_OFFER%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_HUMAN_STOP_CONVERSIONS_AGREE</ResponseType> 
			<Response>TXT_KEY_GENERIC_RESPONSE_HUMAN_STOP_CONVERSIONS_AGREE%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_HUMAN_STOP_CONVERSIONS_DISAGREE</ResponseType> 
			<Response>TXT_KEY_GENERIC_RESPONSE_HUMAN_STOP_CONVERSIONS_DISAGREE%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_STOP_DIGGING_AGREE</ResponseType> 
			<Response>TXT_KEY_GENERIC_RESPONSE_STOP_DIGGING_AGREE%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_STOP_DIGGING</ResponseType> 
			<Response>TXT_KEY_GENERIC_RESPONSE_STOP_DIGGINGX%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_STOP_DIGGING_DISAGREE</ResponseType> 
			<Response>TXT_KEY_GENERIC_RESPONSE_STOP_DIGGING_DISAGREE%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_HUMAN_STOP_DIGGING_BAD</ResponseType> 
			<Response>TXT_KEY_GENERIC_RESPONSE_HUMAN_STOP_DIGGING_BAD%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_HUMAN_STOP_DIGGING_GOOD</ResponseType> 
			<Response>TXT_KEY_GENERIC_RESPONSE_HUMAN_STOP_DIGGING_GOOD%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_CIVIL_RESISTANCE_ON_AI_BY_FREEDOM</ResponseType> 
			<Response>TXT_KEY_GENERIC_CIVIL_RESISTANCE_ON_AI_BY_FREEDOM%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_CIVIL_RESISTANCE_ON_AI_BY_ORDER</ResponseType> 
			<Response>TXT_KEY_GENERIC_CIVIL_RESISTANCE_ON_AI_BY_ORDER%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_CIVIL_RESISTANCE_ON_AI_BY_AUTOCRACY</ResponseType> 
			<Response>TXT_KEY_GENERIC_CIVIL_RESISTANCE_ON_AI_BY_AUTOCRACY%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_CIVIL_RESISTANCE_ON_HUMAN_BY_FREEDOM</ResponseType> 
			<Response>TXT_KEY_GENERIC_CIVIL_RESISTANCE_ON_HUMAN_BY_FREEDOM%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_CIVIL_RESISTANCE_ON_HUMAN_BY_ORDER</ResponseType> 
			<Response>TXT_KEY_GENERIC_CIVIL_RESISTANCE_ON_HUMAN_BY_ORDER%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_CIVIL_RESISTANCE_ON_HUMAN_BY_AUTOCRACY</ResponseType> 
			<Response>TXT_KEY_GENERIC_CIVIL_RESISTANCE_ON_HUMAN_BY_AUTOCRACY%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_SWITCHED_TO_FREEDOM</ResponseType> 
			<Response>TXT_KEY_GENERIC_SWITCHED_TO_FREEDOM%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_SWITCHED_TO_ORDER</ResponseType> 
			<Response>TXT_KEY_GENERIC_SWITCHED_TO_ORDER%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_SWITCHED_TO_AUTOCRACY</ResponseType> 
			<Response>TXT_KEY_GENERIC_SWITCHED_TO_AUTOCRACY%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_INFLUENTIAL_ON_AI</ResponseType> 
			<Response>TXT_KEY_GENERIC_INFLUENTIAL_ON_AI%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_INFLUENTIAL_ON_HUMAN</ResponseType> 
			<Response>TXT_KEY_GENERIC_INFLUENTIAL_ON_HUMAN%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_WE_LIKE_HUMAN_PROPOSAL</ResponseType> 
			<Response>TXT_KEY_GENERIC_WE_LIKE_HUMAN_PROPOSAL%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_WE_DISLIKE_HUMAN_PROPOSAL</ResponseType> 
			<Response>TXT_KEY_GENERIC_WE_DISLIKE_HUMAN_PROPOSAL%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_HUMAN_SUPPORTED_OUR_PROPOSAL</ResponseType> 
			<Response>TXT_KEY_GENERIC_HUMAN_SUPPORTED_OUR_PROPOSAL%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_HUMAN_FOILED_OUR_PROPOSAL</ResponseType> 
			<Response>TXT_KEY_GENERIC_HUMAN_FOILED_OUR_PROPOSAL%</Response> 
			<Bias>1</Bias> 
		</Row>
		<Row> 
			<LeaderType>GENERIC</LeaderType> 
			<ResponseType>RESPONSE_HUMAN_SUPPORTED_OUR_HOSTING</ResponseType> 
			<Response>TXT_KEY_GENERIC_HUMAN_SUPPORTED_OUR_HOSTING%</Response> 
			<Bias>1</Bias> 
		</Row>
	</Diplomacy_Responses> 

	<Table name="Domains">
		<Column name="ID" type="integer"  primarykey="true" autoincrement="true" />
		<Column name="Type" type="text"  unique="true" notnull="true" />
		<Column name="Description" type="text"  />
	</Table> 
	<Domains>
		<Delete />

		<Row> 
			<ID>0</ID> 
			<Type>DOMAIN_SEA</Type> 
			<Description>TXT_KEY_DOMAIN_SEA</Description> 
		</Row>
		<Row> 
			<ID>1</ID> 
			<Type>DOMAIN_AIR</Type> 
			<Description>TXT_KEY_DOMAIN_AIR</Description> 
		</Row>
		<Row> 
			<ID>2</ID> 
			<Type>DOMAIN_LAND</Type> 
			<Description>TXT_KEY_DOMAIN_LAND</Description> 
		</Row>
		<Row> 
			<ID>3</ID> 
			<Type>DOMAIN_IMMOBILE</Type> 
			<Description>TXT_KEY_DOMAIN_IMMOBILE</Description> 
		</Row>
		<Row> 
			<ID>4</ID> 
			<Type>DOMAIN_HOVER</Type> 
			<Description>TXT_KEY_DOMAIN_HOVER</Description> 
		</Row>
	</Domains> 

	<Table name="EmphasizeInfo_Yields">
		<Column name="EmphasizeType" type="text"  />
		<Column name="YieldType" type="text"  />
		<Column name="Yield" type="integer"  notnull="true" />
	</Table> 
	<EmphasizeInfo_Yields>
		<Delete />

		<Row> 
			<EmphasizeType>EMPHASIZE_FOOD</EmphasizeType> 
			<YieldType>YIELD_FOOD</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<EmphasizeType>EMPHASIZE_PRODUCTION</EmphasizeType> 
			<YieldType>YIELD_PRODUCTION</YieldType> 
			<Yield>1</Yield> 
		</Row>
	</EmphasizeInfo_Yields> 

	<Table name="EmphasizeInfos">
		<Column name="ID" type="integer"  primarykey="true" autoincrement="true" />
		<Column name="Type" type="text"  unique="true" notnull="true" />
		<Column name="Description" type="text"  />
		<Column name="Strategy" type="text"  />
		<Column name="AvoidGrowth" type="boolean"  />
		<Column name="GreatPeople" type="boolean"  />
	</Table> 
	<EmphasizeInfos>
		<Delete />

		<Row> 
			<ID>0</ID> 
			<Type>EMPHASIZE_FOOD</Type> 
			<Description>TXT_KEY_EMPHASIZE_FOOD</Description> 
			<Strategy>TXT_KEY_EMPHASIZE_FOOD_STRATEGY</Strategy> 
		</Row>
		<Row> 
			<ID>1</ID> 
			<Type>EMPHASIZE_PRODUCTION</Type> 
			<Description>TXT_KEY_EMPHASIZE_PRODUCTION</Description> 
			<Strategy>TXT_KEY_EMPHASIZE_PRODUCTION_STRATEGY</Strategy> 
		</Row>
		<Row> 
			<ID>2</ID> 
			<Type>EMPHASIZE_RESEARCH</Type> 
			<Description>TXT_KEY_EMPHASIZE_RESEARCH</Description> 
			<Strategy>TXT_KEY_EMPHASIZE_RESEARCH_STRATEGY</Strategy> 
		</Row>
		<Row> 
			<ID>3</ID> 
			<Type>EMPHASIZE_GREAT_PEOPLE</Type> 
			<Description>TXT_KEY_EMPHASIZE_GREAT_PEOPLE</Description> 
			<Strategy>TXT_KEY_EMPHASIZE_GREAT_PEOPLE_STRATEGY</Strategy> 
			<GreatPeople>true</GreatPeople> 
		</Row>
		<Row> 
			<ID>4</ID> 
			<Type>EMPHASIZE_AVOID_GROWTH</Type> 
			<Description>TXT_KEY_EMPHASIZE_AVOID_GROWTH</Description> 
			<Strategy>TXT_KEY_EMPHASIZE_AVOID_GROWTH_STRATEGY</Strategy> 
			<AvoidGrowth>true</AvoidGrowth> 
		</Row>
	</EmphasizeInfos> 

	<Table name="EntityEvent_AnimationPaths">
		<Column name="EntityEventType" type="text"  />
		<Column name="AnimationPathType" type="text"  />
	</Table> 
	<EntityEvent_AnimationPaths>
		<Delete />

		<Row> 
			<EntityEventType>ENTITY_EVENT_IDLE</EntityEventType> 
			<AnimationPathType>ANIMATIONPATH_IDLE</AnimationPathType> 
		</Row>
		<Row> 
			<EntityEventType>ENTITY_EVENT_DIE</EntityEventType> 
			<AnimationPathType>ANIMATIONPATH_MELEE_DIE</AnimationPathType> 
		</Row>
		<Row> 
			<EntityEventType>ENTITY_EVENT_SURRENDER</EntityEventType> 
			<AnimationPathType>ANIMATIONPATH_SURRENDER</AnimationPathType> 
		</Row>
		<Row> 
			<EntityEventType>ENTITY_EVENT_CAPTURED</EntityEventType> 
			<AnimationPathType>ANIMATIONPATH_HEAL</AnimationPathType> 
		</Row>
		<Row> 
			<EntityEventType>ENTITY_EVENT_AIRPATROL</EntityEventType> 
			<AnimationPathType>ANIMATIONPATH_AIRPATROL</AnimationPathType> 
		</Row>
		<Row> 
			<EntityEventType>ENTITY_EVENT_AIRINTERCEPTION</EntityEventType> 
			<AnimationPathType>ANIMATIONPATH_IDLE</AnimationPathType> 
		</Row>
		<Row> 
			<EntityEventType>ENTITY_EVENT_AIRBOMB</EntityEventType> 
			<AnimationPathType>ANIMATIONPATH_AIRBOMB</AnimationPathType> 
		</Row>
		<Row> 
			<EntityEventType>ENTITY_EVENT_PARADROP</EntityEventType> 
			<AnimationPathType>ANIMATIONPATH_AIRSTRIKE</AnimationPathType> 
		</Row>
		<Row> 
			<EntityEventType>ENTITY_EVENT_AIRSTRIKE</EntityEventType> 
			<AnimationPathType>ANIMATIONPATH_AIRSTRIKE</AnimationPathType> 
		</Row>
		<Row> 
			<EntityEventType>ENTITY_EVENT_GREAT_EVENT</EntityEventType> 
			<AnimationPathType>ANIMATIONPATH_GREAT_EVENT</AnimationPathType> 
		</Row>
		<Row> 
			<EntityEventType>ENTITY_EVENT_PILLAGE</EntityEventType> 
			<AnimationPathType>ANIMATIONPATH_PILLAGE</AnimationPathType> 
		</Row>
		<Row> 
			<EntityEventType>ENTITY_EVENT_SABOTAGE</EntityEventType> 
			<AnimationPathType>ANIMATIONPATH_SABOTAGE</AnimationPathType> 
		</Row>
		<Row> 
			<EntityEventType>ENTITY_EVENT_DESTROY</EntityEventType> 
			<AnimationPathType>ANIMATIONPATH_DESTROY</AnimationPathType> 
		</Row>
		<Row> 
			<EntityEventType>ENTITY_EVENT_STEAL_PLANS</EntityEventType> 
			<AnimationPathType>ANIMATIONPATH_STEAL_PLANS</AnimationPathType> 
		</Row>
		<Row> 
			<EntityEventType>ENTITY_EVENT_BOMBARD</EntityEventType> 
			<AnimationPathType>ANIMATIONPATH_RANGED_STRIKE</AnimationPathType> 
		</Row>
		<Row> 
			<EntityEventType>ENTITY_EVENT_DIE_ANIMATION</EntityEventType> 
			<AnimationPathType>ANIMATIONPATH_RANGED_DIE</AnimationPathType> 
		</Row>
		<Row> 
			<EntityEventType>ENTITY_EVENT_FOUND</EntityEventType> 
			<AnimationPathType>ANIMATIONPATH_FOUND</AnimationPathType> 
		</Row>
		<Row> 
			<EntityEventType>ENTITY_EVENT_FORTIFY</EntityEventType> 
			<AnimationPathType>ANIMATIONPATH_FORTIFY</AnimationPathType> 
		</Row>
		<Row> 
			<EntityEventType>ENTITY_EVENT_SENTRY</EntityEventType> 
			<AnimationPathType>ANIMATIONPATH_SENTRY</AnimationPathType> 
		</Row>
		<Row> 
			<EntityEventType>ENTITY_EVENT_HEAL</EntityEventType> 
			<AnimationPathType>ANIMATIONPATH_HEAL</AnimationPathType> 
		</Row>
		<Row> 
			<EntityEventType>ENTITY_EVENT_SLEEP</EntityEventType> 
			<AnimationPathType>ANIMATIONPATH_SLEEP</AnimationPathType> 
		</Row>
		<Row> 
			<EntityEventType>ENTITY_EVENT_SHOVEL</EntityEventType> 
			<AnimationPathType>ANIMATIONPATH_SHOVEL</AnimationPathType> 
		</Row>
		<Row> 
			<EntityEventType>ENTITY_EVENT_BUILD</EntityEventType> 
			<AnimationPathType>ANIMATIONPATH_BUILD</AnimationPathType> 
		</Row>
		<Row> 
			<EntityEventType>ENTITY_EVENT_IRRIGATE</EntityEventType> 
			<AnimationPathType>ANIMATIONPATH_IRRIGATE</AnimationPathType> 
		</Row>
		<Row> 
			<EntityEventType>ENTITY_EVENT_MINE</EntityEventType> 
			<AnimationPathType>ANIMATIONPATH_MINE</AnimationPathType> 
		</Row>
		<Row> 
			<EntityEventType>ENTITY_EVENT_CHOP</EntityEventType> 
			<AnimationPathType>ANIMATIONPATH_CHOP</AnimationPathType> 
		</Row>
		<Row> 
			<EntityEventType>ENTITY_EVENT_RAILROAD</EntityEventType> 
			<AnimationPathType>ANIMATIONPATH_RAILROAD</AnimationPathType> 
		</Row>
	</EntityEvent_AnimationPaths> 

	<Table name="EntityEvents">
		<Column name="ID" type="integer"  primarykey="true" autoincrement="true" />
		<Column name="Type" type="text"  unique="true" />
		<Column name="UpdateFormation" type="boolean"  default="0"/>
	</Table> 
	<EntityEvents>
		<Delete />

		<Row> 
			<ID>0</ID> 
			<Type>ENTITY_EVENT_IDLE</Type> 
			<UpdateFormation>true</UpdateFormation> 
		</Row>
		<Row> 
			<ID>1</ID> 
			<Type>ENTITY_EVENT_DIE</Type> 
			<UpdateFormation>true</UpdateFormation> 
		</Row>
		<Row> 
			<ID>2</ID> 
			<Type>ENTITY_EVENT_DAMAGE</Type> 
			<UpdateFormation>true</UpdateFormation> 
		</Row>
		<Row> 
			<ID>3</ID> 
			<Type>ENTITY_EVENT_BEGIN_COMBAT</Type> 
			<UpdateFormation>true</UpdateFormation> 
		</Row>
		<Row> 
			<ID>4</ID> 
			<Type>ENTITY_EVENT_END_COMBAT</Type> 
			<UpdateFormation>true</UpdateFormation> 
		</Row>
		<Row> 
			<ID>5</ID> 
			<Type>ENTITY_EVENT_SURRENDER</Type> 
			<UpdateFormation>false</UpdateFormation> 
		</Row>
		<Row> 
			<ID>6</ID> 
			<Type>ENTITY_EVENT_CAPTURED</Type> 
			<UpdateFormation>false</UpdateFormation> 
		</Row>
		<Row> 
			<ID>7</ID> 
			<Type>ENTITY_EVENT_AIRPATROL</Type> 
			<UpdateFormation>true</UpdateFormation> 
		</Row>
		<Row> 
			<ID>8</ID> 
			<Type>ENTITY_EVENT_AIRINTERCEPTION</Type> 
			<UpdateFormation>true</UpdateFormation> 
		</Row>
		<Row> 
			<ID>9</ID> 
			<Type>ENTITY_EVENT_AIRBOMB</Type> 
			<UpdateFormation>true</UpdateFormation> 
		</Row>
		<Row> 
			<ID>10</ID> 
			<Type>ENTITY_EVENT_PARADROP</Type> 
			<UpdateFormation>true</UpdateFormation> 
		</Row>
		<Row> 
			<ID>11</ID> 
			<Type>ENTITY_EVENT_AIRSTRIKE</Type> 
			<UpdateFormation>true</UpdateFormation> 
		</Row>
		<Row> 
			<ID>12</ID> 
			<Type>ENTITY_EVENT_AIRRECON</Type> 
			<UpdateFormation>true</UpdateFormation> 
		</Row>
		<Row> 
			<ID>13</ID> 
			<Type>ENTITY_EVENT_NUKE</Type> 
			<UpdateFormation>true</UpdateFormation> 
		</Row>
		<Row> 
			<ID>14</ID> 
			<Type>ENTITY_EVENT_MULTI_SELECT</Type> 
			<UpdateFormation>true</UpdateFormation> 
		</Row>
		<Row> 
			<ID>15</ID> 
			<Type>ENTITY_EVENT_MULTI_DESELECT</Type> 
			<UpdateFormation>true</UpdateFormation> 
		</Row>
		<Row> 
			<ID>16</ID> 
			<Type>ENTITY_EVENT_GREAT_EVENT</Type> 
			<UpdateFormation>false</UpdateFormation> 
		</Row>
		<Row> 
			<ID>17</ID> 
			<Type>ENTITY_EVENT_PILLAGE</Type> 
			<UpdateFormation>true</UpdateFormation> 
		</Row>
		<Row> 
			<ID>18</ID> 
			<Type>ENTITY_EVENT_SABOTAGE</Type> 
			<UpdateFormation>true</UpdateFormation> 
		</Row>
		<Row> 
			<ID>19</ID> 
			<Type>ENTITY_EVENT_DESTROY</Type> 
			<UpdateFormation>true</UpdateFormation> 
		</Row>
		<Row> 
			<ID>20</ID> 
			<Type>ENTITY_EVENT_STEAL_PLANS</Type> 
			<UpdateFormation>true</UpdateFormation> 
		</Row>
		<Row> 
			<ID>21</ID> 
			<Type>ENTITY_EVENT_BOMBARD</Type> 
			<UpdateFormation>true</UpdateFormation> 
		</Row>
		<Row> 
			<ID>22</ID> 
			<Type>ENTITY_EVENT_DIE_ANIMATION</Type> 
			<UpdateFormation>true</UpdateFormation> 
		</Row>
		<Row> 
			<ID>23</ID> 
			<Type>ENTITY_EVENT_FOUND</Type> 
			<UpdateFormation>true</UpdateFormation> 
		</Row>
		<Row> 
			<ID>24</ID> 
			<Type>ENTITY_EVENT_FORTIFY</Type> 
			<UpdateFormation>true</UpdateFormation> 
		</Row>
		<Row> 
			<ID>25</ID> 
			<Type>ENTITY_EVENT_SENTRY</Type> 
			<UpdateFormation>true</UpdateFormation> 
		</Row>
		<Row> 
			<ID>26</ID> 
			<Type>ENTITY_EVENT_HEAL</Type> 
			<UpdateFormation>true</UpdateFormation> 
		</Row>
		<Row> 
			<ID>27</ID> 
			<Type>ENTITY_EVENT_SLEEP</Type> 
			<UpdateFormation>true</UpdateFormation> 
		</Row>
		<Row> 
			<ID>28</ID> 
			<Type>ENTITY_EVENT_SHOVEL</Type> 
			<UpdateFormation>true</UpdateFormation> 
		</Row>
		<Row> 
			<ID>29</ID> 
			<Type>ENTITY_EVENT_BUILD</Type> 
			<UpdateFormation>true</UpdateFormation> 
		</Row>
		<Row> 
			<ID>30</ID> 
			<Type>ENTITY_EVENT_IRRIGATE</Type> 
			<UpdateFormation>true</UpdateFormation> 
		</Row>
		<Row> 
			<ID>31</ID> 
			<Type>ENTITY_EVENT_MINE</Type> 
			<UpdateFormation>true</UpdateFormation> 
		</Row>
		<Row> 
			<ID>32</ID> 
			<Type>ENTITY_EVENT_CHOP</Type> 
			<UpdateFormation>true</UpdateFormation> 
		</Row>
		<Row> 
			<ID>33</ID> 
			<Type>ENTITY_EVENT_RAILROAD</Type> 
			<UpdateFormation>true</UpdateFormation> 
		</Row>
	</EntityEvents> 

	<Table name="Era_CitySoundscapes">
		<Column name="EraType" type="text"  />
		<Column name="CitySizeType" type="text"  />
		<Column name="SoundscapeScript" type="text"  />
	</Table> 
	<Era_CitySoundscapes>
		<Delete />

		<Row> 
			<EraType>ERA_ANCIENT</EraType> 
			<CitySizeType>CITYSIZE_SMALL</CitySizeType> 
			<SoundscapeScript>ASSS_CITY_ANCIENT_SMALL_SELECT_AMB</SoundscapeScript> 
		</Row>
		<Row> 
			<EraType>ERA_ANCIENT</EraType> 
			<CitySizeType>CITYSIZE_MEDIUM</CitySizeType> 
			<SoundscapeScript>ASSS_CITY_ANCIENT_SMALL_SELECT_AMB</SoundscapeScript> 
		</Row>
		<Row> 
			<EraType>ERA_ANCIENT</EraType> 
			<CitySizeType>CITYSIZE_LARGE</CitySizeType> 
			<SoundscapeScript>ASSS_CITY_ANCIENT_LARGE_SELECT_AMB</SoundscapeScript> 
		</Row>
		<Row> 
			<EraType>ERA_CLASSICAL</EraType> 
			<CitySizeType>CITYSIZE_SMALL</CitySizeType> 
			<SoundscapeScript>ASSS_CITY_ANCIENT_SMALL_SELECT_AMB</SoundscapeScript> 
		</Row>
		<Row> 
			<EraType>ERA_CLASSICAL</EraType> 
			<CitySizeType>CITYSIZE_MEDIUM</CitySizeType> 
			<SoundscapeScript>ASSS_CITY_ANCIENT_SMALL_SELECT_AMB</SoundscapeScript> 
		</Row>
		<Row> 
			<EraType>ERA_CLASSICAL</EraType> 
			<CitySizeType>CITYSIZE_LARGE</CitySizeType> 
			<SoundscapeScript>ASSS_CITY_ANCIENT_LARGE_SELECT_AMB</SoundscapeScript> 
		</Row>
		<Row> 
			<EraType>ERA_MEDIEVAL</EraType> 
			<CitySizeType>CITYSIZE_SMALL</CitySizeType> 
			<SoundscapeScript>ASSS_CITY_MIDDLE_SMALL_SELECT_AMB</SoundscapeScript> 
		</Row>
		<Row> 
			<EraType>ERA_MEDIEVAL</EraType> 
			<CitySizeType>CITYSIZE_MEDIUM</CitySizeType> 
			<SoundscapeScript>ASSS_CITY_MIDDLE_SMALL_SELECT_AMB</SoundscapeScript> 
		</Row>
		<Row> 
			<EraType>ERA_MEDIEVAL</EraType> 
			<CitySizeType>CITYSIZE_LARGE</CitySizeType> 
			<SoundscapeScript>ASSS_CITY_MIDDLE_LARGE_SELECT_AMB</SoundscapeScript> 
		</Row>
		<Row> 
			<EraType>ERA_RENAISSANCE</EraType> 
			<CitySizeType>CITYSIZE_SMALL</CitySizeType> 
			<SoundscapeScript>ASSS_CITY_MIDDLE_SMALL_SELECT_AMB</SoundscapeScript> 
		</Row>
		<Row> 
			<EraType>ERA_RENAISSANCE</EraType> 
			<CitySizeType>CITYSIZE_MEDIUM</CitySizeType> 
			<SoundscapeScript>ASSS_CITY_MIDDLE_SMALL_SELECT_AMB</SoundscapeScript> 
		</Row>
		<Row> 
			<EraType>ERA_RENAISSANCE</EraType> 
			<CitySizeType>CITYSIZE_LARGE</CitySizeType> 
			<SoundscapeScript>ASSS_CITY_MIDDLE_LARGE_SELECT_AMB</SoundscapeScript> 
		</Row>
		<Row> 
			<EraType>ERA_INDUSTRIAL</EraType> 
			<CitySizeType>CITYSIZE_SMALL</CitySizeType> 
			<SoundscapeScript>ASSS_CITY_MIDDLE_SMALL_SELECT_AMB</SoundscapeScript> 
		</Row>
		<Row> 
			<EraType>ERA_INDUSTRIAL</EraType> 
			<CitySizeType>CITYSIZE_MEDIUM</CitySizeType> 
			<SoundscapeScript>ASSS_CITY_MIDDLE_SMALL_SELECT_AMB</SoundscapeScript> 
		</Row>
		<Row> 
			<EraType>ERA_INDUSTRIAL</EraType> 
			<CitySizeType>CITYSIZE_LARGE</CitySizeType> 
			<SoundscapeScript>ASSS_CITY_MIDDLE_LARGE_SELECT_AMB</SoundscapeScript> 
		</Row>
		<Row> 
			<EraType>ERA_MODERN</EraType> 
			<CitySizeType>CITYSIZE_SMALL</CitySizeType> 
			<SoundscapeScript>ASSS_CITY_LATE_SMALL_SELECT_AMB</SoundscapeScript> 
		</Row>
		<Row> 
			<EraType>ERA_MODERN</EraType> 
			<CitySizeType>CITYSIZE_MEDIUM</CitySizeType> 
			<SoundscapeScript>ASSS_CITY_LATE_SMALL_SELECT_AMB</SoundscapeScript> 
		</Row>
		<Row> 
			<EraType>ERA_MODERN</EraType> 
			<CitySizeType>CITYSIZE_LARGE</CitySizeType> 
			<SoundscapeScript>ASSS_CITY_LATE_LARGE_SELECT_AMB</SoundscapeScript> 
		</Row>
		<Row> 
			<EraType>ERA_POSTMODERN</EraType> 
			<CitySizeType>CITYSIZE_SMALL</CitySizeType> 
			<SoundscapeScript>ASSS_CITY_LATE_SMALL_SELECT_AMB</SoundscapeScript> 
		</Row>
		<Row> 
			<EraType>ERA_POSTMODERN</EraType> 
			<CitySizeType>CITYSIZE_MEDIUM</CitySizeType> 
			<SoundscapeScript>ASSS_CITY_LATE_SMALL_SELECT_AMB</SoundscapeScript> 
		</Row>
		<Row> 
			<EraType>ERA_POSTMODERN</EraType> 
			<CitySizeType>CITYSIZE_LARGE</CitySizeType> 
			<SoundscapeScript>ASSS_CITY_LATE_LARGE_SELECT_AMB</SoundscapeScript> 
		</Row>
		<Row> 
			<EraType>ERA_FUTURE</EraType> 
			<CitySizeType>CITYSIZE_SMALL</CitySizeType> 
			<SoundscapeScript>ASSS_CITY_LATE_SMALL_SELECT_AMB</SoundscapeScript> 
		</Row>
		<Row> 
			<EraType>ERA_FUTURE</EraType> 
			<CitySizeType>CITYSIZE_MEDIUM</CitySizeType> 
			<SoundscapeScript>ASSS_CITY_LATE_SMALL_SELECT_AMB</SoundscapeScript> 
		</Row>
		<Row> 
			<EraType>ERA_FUTURE</EraType> 
			<CitySizeType>CITYSIZE_LARGE</CitySizeType> 
			<SoundscapeScript>ASSS_CITY_LATE_LARGE_SELECT_AMB</SoundscapeScript> 
		</Row>
		<Row> 
			<EraType>ERA_ANCIENT</EraType> 
			<CitySizeType>CITYSIZE_SMALL</CitySizeType> 
			<SoundscapeScript>ASSS_CITY_ANCIENT_SMALL_SELECT_AMB</SoundscapeScript> 
		</Row>
		<Row> 
			<EraType>ERA_ANCIENT</EraType> 
			<CitySizeType>CITYSIZE_MEDIUM</CitySizeType> 
			<SoundscapeScript>ASSS_CITY_ANCIENT_SMALL_SELECT_AMB</SoundscapeScript> 
		</Row>
		<Row> 
			<EraType>ERA_ANCIENT</EraType> 
			<CitySizeType>CITYSIZE_LARGE</CitySizeType> 
			<SoundscapeScript>ASSS_CITY_ANCIENT_LARGE_SELECT_AMB</SoundscapeScript> 
		</Row>
		<Row> 
			<EraType>ERA_CLASSICAL</EraType> 
			<CitySizeType>CITYSIZE_SMALL</CitySizeType> 
			<SoundscapeScript>ASSS_CITY_ANCIENT_SMALL_SELECT_AMB</SoundscapeScript> 
		</Row>
		<Row> 
			<EraType>ERA_CLASSICAL</EraType> 
			<CitySizeType>CITYSIZE_MEDIUM</CitySizeType> 
			<SoundscapeScript>ASSS_CITY_ANCIENT_SMALL_SELECT_AMB</SoundscapeScript> 
		</Row>
		<Row> 
			<EraType>ERA_CLASSICAL</EraType> 
			<CitySizeType>CITYSIZE_LARGE</CitySizeType> 
			<SoundscapeScript>ASSS_CITY_ANCIENT_LARGE_SELECT_AMB</SoundscapeScript> 
		</Row>
		<Row> 
			<EraType>ERA_MEDIEVAL</EraType> 
			<CitySizeType>CITYSIZE_SMALL</CitySizeType> 
			<SoundscapeScript>ASSS_CITY_MIDDLE_SMALL_SELECT_AMB</SoundscapeScript> 
		</Row>
		<Row> 
			<EraType>ERA_MEDIEVAL</EraType> 
			<CitySizeType>CITYSIZE_MEDIUM</CitySizeType> 
			<SoundscapeScript>ASSS_CITY_MIDDLE_SMALL_SELECT_AMB</SoundscapeScript> 
		</Row>
		<Row> 
			<EraType>ERA_MEDIEVAL</EraType> 
			<CitySizeType>CITYSIZE_LARGE</CitySizeType> 
			<SoundscapeScript>ASSS_CITY_MIDDLE_LARGE_SELECT_AMB</SoundscapeScript> 
		</Row>
		<Row> 
			<EraType>ERA_RENAISSANCE</EraType> 
			<CitySizeType>CITYSIZE_SMALL</CitySizeType> 
			<SoundscapeScript>ASSS_CITY_MIDDLE_SMALL_SELECT_AMB</SoundscapeScript> 
		</Row>
		<Row> 
			<EraType>ERA_RENAISSANCE</EraType> 
			<CitySizeType>CITYSIZE_MEDIUM</CitySizeType> 
			<SoundscapeScript>ASSS_CITY_MIDDLE_SMALL_SELECT_AMB</SoundscapeScript> 
		</Row>
		<Row> 
			<EraType>ERA_RENAISSANCE</EraType> 
			<CitySizeType>CITYSIZE_LARGE</CitySizeType> 
			<SoundscapeScript>ASSS_CITY_MIDDLE_LARGE_SELECT_AMB</SoundscapeScript> 
		</Row>
		<Row> 
			<EraType>ERA_ENLIGHTENMENT</EraType> 
			<CitySizeType>CITYSIZE_SMALL</CitySizeType> 
			<SoundscapeScript>ASSS_CITY_MIDDLE_SMALL_SELECT_AMB</SoundscapeScript> 
		</Row>
		<Row> 
			<EraType>ERA_ENLIGHTENMENT</EraType> 
			<CitySizeType>CITYSIZE_MEDIUM</CitySizeType> 
			<SoundscapeScript>ASSS_CITY_MIDDLE_SMALL_SELECT_AMB</SoundscapeScript> 
		</Row>
		<Row> 
			<EraType>ERA_ENLIGHTENMENT</EraType> 
			<CitySizeType>CITYSIZE_LARGE</CitySizeType> 
			<SoundscapeScript>ASSS_CITY_MIDDLE_LARGE_SELECT_AMB</SoundscapeScript> 
		</Row>
		<Row> 
			<EraType>ERA_INDUSTRIAL</EraType> 
			<CitySizeType>CITYSIZE_SMALL</CitySizeType> 
			<SoundscapeScript>ASSS_CITY_MIDDLE_SMALL_SELECT_AMB</SoundscapeScript> 
		</Row>
		<Row> 
			<EraType>ERA_INDUSTRIAL</EraType> 
			<CitySizeType>CITYSIZE_MEDIUM</CitySizeType> 
			<SoundscapeScript>ASSS_CITY_MIDDLE_SMALL_SELECT_AMB</SoundscapeScript> 
		</Row>
		<Row> 
			<EraType>ERA_INDUSTRIAL</EraType> 
			<CitySizeType>CITYSIZE_LARGE</CitySizeType> 
			<SoundscapeScript>ASSS_CITY_MIDDLE_LARGE_SELECT_AMB</SoundscapeScript> 
		</Row>
		<Row> 
			<EraType>ERA_MODERN</EraType> 
			<CitySizeType>CITYSIZE_SMALL</CitySizeType> 
			<SoundscapeScript>ASSS_CITY_LATE_SMALL_SELECT_AMB</SoundscapeScript> 
		</Row>
		<Row> 
			<EraType>ERA_MODERN</EraType> 
			<CitySizeType>CITYSIZE_MEDIUM</CitySizeType> 
			<SoundscapeScript>ASSS_CITY_LATE_SMALL_SELECT_AMB</SoundscapeScript> 
		</Row>
		<Row> 
			<EraType>ERA_MODERN</EraType> 
			<CitySizeType>CITYSIZE_LARGE</CitySizeType> 
			<SoundscapeScript>ASSS_CITY_LATE_LARGE_SELECT_AMB</SoundscapeScript> 
		</Row>
		<Row> 
			<EraType>ERA_POSTMODERN</EraType> 
			<CitySizeType>CITYSIZE_SMALL</CitySizeType> 
			<SoundscapeScript>ASSS_CITY_LATE_SMALL_SELECT_AMB</SoundscapeScript> 
		</Row>
		<Row> 
			<EraType>ERA_POSTMODERN</EraType> 
			<CitySizeType>CITYSIZE_MEDIUM</CitySizeType> 
			<SoundscapeScript>ASSS_CITY_LATE_SMALL_SELECT_AMB</SoundscapeScript> 
		</Row>
		<Row> 
			<EraType>ERA_POSTMODERN</EraType> 
			<CitySizeType>CITYSIZE_LARGE</CitySizeType> 
			<SoundscapeScript>ASSS_CITY_LATE_LARGE_SELECT_AMB</SoundscapeScript> 
		</Row>
		<Row> 
			<EraType>ERA_FUTURE</EraType> 
			<CitySizeType>CITYSIZE_SMALL</CitySizeType> 
			<SoundscapeScript>ASSS_CITY_LATE_SMALL_SELECT_AMB</SoundscapeScript> 
		</Row>
		<Row> 
			<EraType>ERA_FUTURE</EraType> 
			<CitySizeType>CITYSIZE_MEDIUM</CitySizeType> 
			<SoundscapeScript>ASSS_CITY_LATE_SMALL_SELECT_AMB</SoundscapeScript> 
		</Row>
		<Row> 
			<EraType>ERA_FUTURE</EraType> 
			<CitySizeType>CITYSIZE_LARGE</CitySizeType> 
			<SoundscapeScript>ASSS_CITY_LATE_LARGE_SELECT_AMB</SoundscapeScript> 
		</Row>
	</Era_CitySoundscapes> 

	<Table name="Era_NewEraVOs">
		<Column name="EraType" type="text"  />
		<Column name="VOScript" type="text"  />
	</Table> 
	<Era_NewEraVOs>
		<Delete />

		<Row> 
			<EraType>ERA_CLASSICAL</EraType> 
			<VOScript>AS2D_ERA_SPEECH_CLASSICAL_ERA01</VOScript> 
		</Row>
		<Row> 
			<EraType>ERA_CLASSICAL</EraType> 
			<VOScript>AS2D_ERA_SPEECH_CLASSICAL_ERA02</VOScript> 
		</Row>
		<Row> 
			<EraType>ERA_CLASSICAL</EraType> 
			<VOScript>AS2D_ERA_SPEECH_CLASSICAL_ERA03</VOScript> 
		</Row>
		<Row> 
			<EraType>ERA_CLASSICAL</EraType> 
			<VOScript>AS2D_ERA_SPEECH_CLASSICAL_ERA04</VOScript> 
		</Row>
		<Row> 
			<EraType>ERA_MEDIEVAL</EraType> 
			<VOScript>AS2D_ERA_SPEECH_MEDIEVAL_ERA01</VOScript> 
		</Row>
		<Row> 
			<EraType>ERA_MEDIEVAL</EraType> 
			<VOScript>AS2D_ERA_SPEECH_MEDIEVAL_ERA02</VOScript> 
		</Row>
		<Row> 
			<EraType>ERA_MEDIEVAL</EraType> 
			<VOScript>AS2D_ERA_SPEECH_MEDIEVAL_ERA03</VOScript> 
		</Row>
		<Row> 
			<EraType>ERA_MEDIEVAL</EraType> 
			<VOScript>AS2D_ERA_SPEECH_MEDIEVAL_ERA04</VOScript> 
		</Row>
		<Row> 
			<EraType>ERA_RENAISSANCE</EraType> 
			<VOScript>AS2D_ERA_SPEECH_RENAISSANCE_ERA01</VOScript> 
		</Row>
		<Row> 
			<EraType>ERA_RENAISSANCE</EraType> 
			<VOScript>AS2D_ERA_SPEECH_RENAISSANCE_ERA02</VOScript> 
		</Row>
		<Row> 
			<EraType>ERA_RENAISSANCE</EraType> 
			<VOScript>AS2D_ERA_SPEECH_RENAISSANCE_ERA03</VOScript> 
		</Row>
		<Row> 
			<EraType>ERA_RENAISSANCE</EraType> 
			<VOScript>AS2D_ERA_SPEECH_RENAISSANCE_ERA04</VOScript> 
		</Row>
		<Row> 
			<EraType>ERA_INDUSTRIAL</EraType> 
			<VOScript>AS2D_ERA_SPEECH_INDUSTRIAL_ERA01</VOScript> 
		</Row>
		<Row> 
			<EraType>ERA_INDUSTRIAL</EraType> 
			<VOScript>AS2D_ERA_SPEECH_INDUSTRIAL_ERA02</VOScript> 
		</Row>
		<Row> 
			<EraType>ERA_INDUSTRIAL</EraType> 
			<VOScript>AS2D_ERA_SPEECH_INDUSTRIAL_ERA03</VOScript> 
		</Row>
		<Row> 
			<EraType>ERA_INDUSTRIAL</EraType> 
			<VOScript>AS2D_ERA_SPEECH_INDUSTRIAL_ERA04</VOScript> 
		</Row>
		<Row> 
			<EraType>ERA_MODERN</EraType> 
			<VOScript>AS2D_ERA_SPEECH_MODERN_ERA01</VOScript> 
		</Row>
		<Row> 
			<EraType>ERA_MODERN</EraType> 
			<VOScript>AS2D_ERA_SPEECH_MODERN_ERA02</VOScript> 
		</Row>
		<Row> 
			<EraType>ERA_MODERN</EraType> 
			<VOScript>AS2D_ERA_SPEECH_MODERN_ERA03</VOScript> 
		</Row>
		<Row> 
			<EraType>ERA_MODERN</EraType> 
			<VOScript>AS2D_ERA_SPEECH_MODERN_ERA04</VOScript> 
		</Row>
		<Row> 
			<EraType>ERA_POSTMODERN</EraType> 
			<VOScript>AS2D_ERA_SPEECH_ATOMIC_ERA01</VOScript> 
		</Row>
		<Row> 
			<EraType>ERA_POSTMODERN</EraType> 
			<VOScript>AS2D_ERA_SPEECH_ATOMIC_ERA02</VOScript> 
		</Row>
		<Row> 
			<EraType>ERA_POSTMODERN</EraType> 
			<VOScript>AS2D_ERA_SPEECH_ATOMIC_ERA03</VOScript> 
		</Row>
		<Row> 
			<EraType>ERA_POSTMODERN</EraType> 
			<VOScript>AS2D_ERA_SPEECH_ATOMIC_ERA04</VOScript> 
		</Row>
		<Row> 
			<EraType>ERA_FUTURE</EraType> 
			<VOScript>AS2D_ERA_SPEECH_FUTURE_ERA01</VOScript> 
		</Row>
		<Row> 
			<EraType>ERA_FUTURE</EraType> 
			<VOScript>AS2D_ERA_SPEECH_FUTURE_ERA02</VOScript> 
		</Row>
		<Row> 
			<EraType>ERA_FUTURE</EraType> 
			<VOScript>AS2D_ERA_SPEECH_FUTURE_ERA03</VOScript> 
		</Row>
		<Row> 
			<EraType>ERA_FUTURE</EraType> 
			<VOScript>AS2D_ERA_SPEECH_FUTURE_ERA04</VOScript> 
		</Row>
		<Row> 
			<EraType>ERA_CLASSICAL</EraType> 
			<VOScript>AS2D_ERA_SPEECH_CLASSICAL_ERA01</VOScript> 
		</Row>
		<Row> 
			<EraType>ERA_CLASSICAL</EraType> 
			<VOScript>AS2D_ERA_SPEECH_CLASSICAL_ERA02</VOScript> 
		</Row>
		<Row> 
			<EraType>ERA_CLASSICAL</EraType> 
			<VOScript>AS2D_ERA_SPEECH_CLASSICAL_ERA03</VOScript> 
		</Row>
		<Row> 
			<EraType>ERA_CLASSICAL</EraType> 
			<VOScript>AS2D_ERA_SPEECH_CLASSICAL_ERA04</VOScript> 
		</Row>
		<Row> 
			<EraType>ERA_MEDIEVAL</EraType> 
			<VOScript>AS2D_ERA_SPEECH_MEDIEVAL_ERA01</VOScript> 
		</Row>
		<Row> 
			<EraType>ERA_MEDIEVAL</EraType> 
			<VOScript>AS2D_ERA_SPEECH_MEDIEVAL_ERA02</VOScript> 
		</Row>
		<Row> 
			<EraType>ERA_MEDIEVAL</EraType> 
			<VOScript>AS2D_ERA_SPEECH_MEDIEVAL_ERA03</VOScript> 
		</Row>
		<Row> 
			<EraType>ERA_MEDIEVAL</EraType> 
			<VOScript>AS2D_ERA_SPEECH_MEDIEVAL_ERA04</VOScript> 
		</Row>
		<Row> 
			<EraType>ERA_RENAISSANCE</EraType> 
			<VOScript>AS2D_ERA_SPEECH_RENAISSANCE_ERA01</VOScript> 
		</Row>
		<Row> 
			<EraType>ERA_RENAISSANCE</EraType> 
			<VOScript>AS2D_ERA_SPEECH_RENAISSANCE_ERA02</VOScript> 
		</Row>
		<Row> 
			<EraType>ERA_RENAISSANCE</EraType> 
			<VOScript>AS2D_ERA_SPEECH_RENAISSANCE_ERA03</VOScript> 
		</Row>
		<Row> 
			<EraType>ERA_RENAISSANCE</EraType> 
			<VOScript>AS2D_ERA_SPEECH_RENAISSANCE_ERA04</VOScript> 
		</Row>
		<Row> 
			<EraType>ERA_ENLIGHTENMENT</EraType> 
			<VOScript>AS2D_ERA_SPEECH_ENLIGHTENMENT_ERA01</VOScript> 
		</Row>
		<Row> 
			<EraType>ERA_ENLIGHTENMENT</EraType> 
			<VOScript>AS2D_ERA_SPEECH_ENLIGHTENMENT_ERA02</VOScript> 
		</Row>
		<Row> 
			<EraType>ERA_ENLIGHTENMENT</EraType> 
			<VOScript>AS2D_ERA_SPEECH_ENLIGHTENMENT_ERA03</VOScript> 
		</Row>
		<Row> 
			<EraType>ERA_ENLIGHTENMENT</EraType> 
			<VOScript>AS2D_ERA_SPEECH_ENLIGHTENMENT_ERA04</VOScript> 
		</Row>
		<Row> 
			<EraType>ERA_INDUSTRIAL</EraType> 
			<VOScript>AS2D_ERA_SPEECH_INDUSTRIAL_ERA01</VOScript> 
		</Row>
		<Row> 
			<EraType>ERA_INDUSTRIAL</EraType> 
			<VOScript>AS2D_ERA_SPEECH_INDUSTRIAL_ERA02</VOScript> 
		</Row>
		<Row> 
			<EraType>ERA_INDUSTRIAL</EraType> 
			<VOScript>AS2D_ERA_SPEECH_INDUSTRIAL_ERA03</VOScript> 
		</Row>
		<Row> 
			<EraType>ERA_INDUSTRIAL</EraType> 
			<VOScript>AS2D_ERA_SPEECH_INDUSTRIAL_ERA04</VOScript> 
		</Row>
		<Row> 
			<EraType>ERA_MODERN</EraType> 
			<VOScript>AS2D_ERA_SPEECH_MODERN_ERA01</VOScript> 
		</Row>
		<Row> 
			<EraType>ERA_MODERN</EraType> 
			<VOScript>AS2D_ERA_SPEECH_MODERN_ERA02</VOScript> 
		</Row>
		<Row> 
			<EraType>ERA_MODERN</EraType> 
			<VOScript>AS2D_ERA_SPEECH_MODERN_ERA03</VOScript> 
		</Row>
		<Row> 
			<EraType>ERA_MODERN</EraType> 
			<VOScript>AS2D_ERA_SPEECH_MODERN_ERA04</VOScript> 
		</Row>
		<Row> 
			<EraType>ERA_POSTMODERN</EraType> 
			<VOScript>AS2D_ERA_SPEECH_ATOMIC_ERA01</VOScript> 
		</Row>
		<Row> 
			<EraType>ERA_POSTMODERN</EraType> 
			<VOScript>AS2D_ERA_SPEECH_ATOMIC_ERA02</VOScript> 
		</Row>
		<Row> 
			<EraType>ERA_POSTMODERN</EraType> 
			<VOScript>AS2D_ERA_SPEECH_ATOMIC_ERA03</VOScript> 
		</Row>
		<Row> 
			<EraType>ERA_POSTMODERN</EraType> 
			<VOScript>AS2D_ERA_SPEECH_ATOMIC_ERA04</VOScript> 
		</Row>
		<Row> 
			<EraType>ERA_FUTURE</EraType> 
			<VOScript>AS2D_ERA_SPEECH_FUTURE_ERA01</VOScript> 
		</Row>
		<Row> 
			<EraType>ERA_FUTURE</EraType> 
			<VOScript>AS2D_ERA_SPEECH_FUTURE_ERA02</VOScript> 
		</Row>
		<Row> 
			<EraType>ERA_FUTURE</EraType> 
			<VOScript>AS2D_ERA_SPEECH_FUTURE_ERA03</VOScript> 
		</Row>
		<Row> 
			<EraType>ERA_FUTURE</EraType> 
			<VOScript>AS2D_ERA_SPEECH_FUTURE_ERA04</VOScript> 
		</Row>
	</Era_NewEraVOs> 

	<Table name="Era_Soundtracks">
		<Column name="EraType" type="text"  />
		<Column name="SoundTrack" type="text"  />
	</Table> 
	<Era_Soundtracks>
		<Delete />

		<Row> 
			<EraType>ERA_ANCIENT</EraType> 
			<SoundTrack>AS2D_ANCIENT_SOUNDTRACK_1</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_ANCIENT</EraType> 
			<SoundTrack>AS2D_ANCIENT_SOUNDTRACK_2</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_ANCIENT</EraType> 
			<SoundTrack>AS2D_ANCIENT_SOUNDTRACK_3</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_ANCIENT</EraType> 
			<SoundTrack>AS2D_ANCIENT_SOUNDTRACK_4</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_CLASSICAL</EraType> 
			<SoundTrack>AS2D_SONG_ALEXANDER</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_CLASSICAL</EraType> 
			<SoundTrack>AS2D_SONG_VIKING</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_CLASSICAL</EraType> 
			<SoundTrack>AS2D_SONG_ROME</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_CLASSICAL</EraType> 
			<SoundTrack>AS2D_SONG_PELOPONNESIAN</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_CLASSICAL</EraType> 
			<SoundTrack>AS2D_SONG_CIV_III_MID_ROME</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_CLASSICAL</EraType> 
			<SoundTrack>AS2D_SONG_CIV_III_ANC_EUROPE</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_CLASSICAL</EraType> 
			<SoundTrack>AS2D_SONG_CIV_III_ANC_ROME</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_CLASSICAL</EraType> 
			<SoundTrack>AS2D_SONG_CIV_III_MID_EUROPE</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_CLASSICAL</EraType> 
			<SoundTrack>AS2D_SONG_CIV_III_MOD_CELTIC</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_CLASSICAL</EraType> 
			<SoundTrack>AS2D_SONG_CONQUESTS_FANTASY1</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_CLASSICAL</EraType> 
			<SoundTrack>AS2D_SONG_CONQUESTS_FANTASY2</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_CLASSICAL</EraType> 
			<SoundTrack>AS2D_SONG_CONQUESTS_ROMAN</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_CLASSICAL</EraType> 
			<SoundTrack>AS2D_SONG_DIP_EC_EARLY_PEACE</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_CLASSICAL</EraType> 
			<SoundTrack>AS2D_SONG_DIP_EC_EARLY_WAR</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_CLASSICAL</EraType> 
			<SoundTrack>AS2D_SONG_DIP_EU_LATE_PEACE</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_CLASSICAL</EraType> 
			<SoundTrack>AS2D_SONG_DIP_EU_LATE_WAR</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_CLASSICAL</EraType> 
			<SoundTrack>AS2D_SONG_DIP_GR_EARLY_PEACE</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_CLASSICAL</EraType> 
			<SoundTrack>AS2D_SONG_BARBARIAN</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_CLASSICAL</EraType> 
			<SoundTrack>AS2D_SONG_DIP_GR_EARLY_WAR</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_MEDIEVAL</EraType> 
			<SoundTrack>AS2D_ALLEGRI_MISERERE</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_MEDIEVAL</EraType> 
			<SoundTrack>AS2D_ANONYMOUS_AY_SANTA_MARIA</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_MEDIEVAL</EraType> 
			<SoundTrack>AS2D_ANONYMOUS_LA_GAMBA</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_MEDIEVAL</EraType> 
			<SoundTrack>AS2D_BRUMEL_GLORIA</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_MEDIEVAL</EraType> 
			<SoundTrack>AS2D_CHANT_DEUS</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_MEDIEVAL</EraType> 
			<SoundTrack>AS2D_CHANT_LAUDATE</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_MEDIEVAL</EraType> 
			<SoundTrack>AS2D_CHANT_REGEN</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_MEDIEVAL</EraType> 
			<SoundTrack>AS2D_DE_LA_TORRE_ALTA</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_MEDIEVAL</EraType> 
			<SoundTrack>AS2D_DESPREZ_EL_GRILLO</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_MEDIEVAL</EraType> 
			<SoundTrack>AS2D_DESPREZ_LAMENT</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_MEDIEVAL</EraType> 
			<SoundTrack>AS2D_LASSUS_ALMA_REDEMPTORIS</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_MEDIEVAL</EraType> 
			<SoundTrack>AS2D_OCKEGHEM_INTEMERATA</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_MEDIEVAL</EraType> 
			<SoundTrack>AS2D_OCKEGHEM_KYRIE</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_MEDIEVAL</EraType> 
			<SoundTrack>AS2D_ORTIZ_RECERCADA</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_MEDIEVAL</EraType> 
			<SoundTrack>AS2D_PALESTRINA_CREDO</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_MEDIEVAL</EraType> 
			<SoundTrack>AS2D_PALESTRINA_GLORIA</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_MEDIEVAL</EraType> 
			<SoundTrack>AS2D_PRAETORIUS_BALLET</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_MEDIEVAL</EraType> 
			<SoundTrack>AS2D_PRAETORIUS_BRANSLE</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_MEDIEVAL</EraType> 
			<SoundTrack>AS2D_PRAETORIUS_VOLTE</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_MEDIEVAL</EraType> 
			<SoundTrack>AS2D_SHEPPARD_MEDIA_VITA</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_RENAISSANCE</EraType> 
			<SoundTrack>AS2D_BACH_ALLEGRO</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_RENAISSANCE</EraType> 
			<SoundTrack>AS2D_BACH_ALLEGRO_ASSAI</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_RENAISSANCE</EraType> 
			<SoundTrack>AS2D_BACH_ALLEMANDE</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_RENAISSANCE</EraType> 
			<SoundTrack>AS2D_BACH_BOUREE</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_RENAISSANCE</EraType> 
			<SoundTrack>AS2D_BACH_BRANDENBURG_2_3</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_RENAISSANCE</EraType> 
			<SoundTrack>AS2D_BACH_BRANDENBURG_3_1</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_RENAISSANCE</EraType> 
			<SoundTrack>AS2D_BACH_BRANDENBURG_4_1</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_RENAISSANCE</EraType> 
			<SoundTrack>AS2D_BACH_BRANDENBURG_6_1</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_RENAISSANCE</EraType> 
			<SoundTrack>AS2D_BACH_BRANDENBURG_6_3</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_RENAISSANCE</EraType> 
			<SoundTrack>AS2D_BACH_GIGUE</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_RENAISSANCE</EraType> 
			<SoundTrack>AS2D_BACH_LARGO</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_RENAISSANCE</EraType> 
			<SoundTrack>AS2D_BACH_MENUET</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_RENAISSANCE</EraType> 
			<SoundTrack>AS2D_BACH_SARABANDE</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_RENAISSANCE</EraType> 
			<SoundTrack>AS2D_BEETHOVEN_ALLEGRETTO</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_RENAISSANCE</EraType> 
			<SoundTrack>AS2D_BEETHOVEN_ANDANTE</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_RENAISSANCE</EraType> 
			<SoundTrack>AS2D_BEETHOVEN_ROMANCE_1</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_RENAISSANCE</EraType> 
			<SoundTrack>AS2D_MOZART_ADAGIO</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_RENAISSANCE</EraType> 
			<SoundTrack>AS2D_MOZART_ANDANTE</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_RENAISSANCE</EraType> 
			<SoundTrack>AS2D_MOZART_ROMANCE</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_INDUSTRIAL</EraType> 
			<SoundTrack>AS2D_BEETHOVEN_5_2</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_INDUSTRIAL</EraType> 
			<SoundTrack>AS2D_BEETHOVEN_6_1</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_INDUSTRIAL</EraType> 
			<SoundTrack>AS2D_BEETHOVEN_6_2</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_INDUSTRIAL</EraType> 
			<SoundTrack>AS2D_BRAHMS_3_2</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_INDUSTRIAL</EraType> 
			<SoundTrack>AS2D_BRAHMS_3_3</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_INDUSTRIAL</EraType> 
			<SoundTrack>AS2D_BRAHMS_HUNGARIAN_1</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_INDUSTRIAL</EraType> 
			<SoundTrack>AS2D_BRAHMS_HUNGARIAN_3</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_INDUSTRIAL</EraType> 
			<SoundTrack>AS2D_BRAHMS_HUNGARIAN_16</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_INDUSTRIAL</EraType> 
			<SoundTrack>AS2D_DVORAK_9_2</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_INDUSTRIAL</EraType> 
			<SoundTrack>AS2D_DVORAK_AMERICAN_1</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_INDUSTRIAL</EraType> 
			<SoundTrack>AS2D_DVORAK_SLAVONIC_3</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_INDUSTRIAL</EraType> 
			<SoundTrack>AS2D_DVORAK_SLAVONIC_7</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_INDUSTRIAL</EraType> 
			<SoundTrack>AS2D_DVORAK_SLAVONIC_10</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_INDUSTRIAL</EraType> 
			<SoundTrack>AS2D_DVORAK_SLAVONIC_12</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_INDUSTRIAL</EraType> 
			<SoundTrack>AS2D_RIMSKY_KORSAKOV_SCHEHERAZADE_3</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_INDUSTRIAL</EraType> 
			<SoundTrack>AS2D_SAINT_SAENS_ALLEGRETTO</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_MODERN</EraType> 
			<SoundTrack>AS2D_ANFORTAS_WOUND</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_MODERN</EraType> 
			<SoundTrack>AS2D_CHAIRMAN_DANCES</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_MODERN</EraType> 
			<SoundTrack>AS2D_CHCONNE</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_MODERN</EraType> 
			<SoundTrack>AS2D_CHRISTIAN_ZEAL</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_MODERN</EraType> 
			<SoundTrack>AS2D_COMMON_TONES</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_MODERN</EraType> 
			<SoundTrack>AS2D_GRAND_PIANOLA_1</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_MODERN</EraType> 
			<SoundTrack>AS2D_GRAND_PIANOLA_2</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_MODERN</EraType> 
			<SoundTrack>AS2D_HARMONIELEHRE</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_MODERN</EraType> 
			<SoundTrack>AS2D_HYMING_SLEWS</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_MODERN</EraType> 
			<SoundTrack>AS2D_LOOPS_AND_VERSES</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_MODERN</EraType> 
			<SoundTrack>AS2D_MEISTER_ECKHARDT</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_MODERN</EraType> 
			<SoundTrack>AS2D_SHAKING_AND_TREMBLING</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_MODERN</EraType> 
			<SoundTrack>AS2D_THE_PEOPLE_ARE_HEROES</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_MODERN</EraType> 
			<SoundTrack>AS2D_TROMBA_LONTANA</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_POSTMODERN</EraType> 
			<SoundTrack>AS2D_ANFORTAS_WOUND</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_POSTMODERN</EraType> 
			<SoundTrack>AS2D_CHAIRMAN_DANCES</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_POSTMODERN</EraType> 
			<SoundTrack>AS2D_CHCONNE</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_POSTMODERN</EraType> 
			<SoundTrack>AS2D_CHRISTIAN_ZEAL</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_POSTMODERN</EraType> 
			<SoundTrack>AS2D_COMMON_TONES</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_POSTMODERN</EraType> 
			<SoundTrack>AS2D_GRAND_PIANOLA_1</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_POSTMODERN</EraType> 
			<SoundTrack>AS2D_GRAND_PIANOLA_2</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_POSTMODERN</EraType> 
			<SoundTrack>AS2D_HARMONIELEHRE</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_POSTMODERN</EraType> 
			<SoundTrack>AS2D_HYMING_SLEWS</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_POSTMODERN</EraType> 
			<SoundTrack>AS2D_LOOPS_AND_VERSES</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_POSTMODERN</EraType> 
			<SoundTrack>AS2D_MEISTER_ECKHARDT</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_POSTMODERN</EraType> 
			<SoundTrack>AS2D_SHAKING_AND_TREMBLING</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_POSTMODERN</EraType> 
			<SoundTrack>AS2D_THE_PEOPLE_ARE_HEROES</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_POSTMODERN</EraType> 
			<SoundTrack>AS2D_TROMBA_LONTANA</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_FUTURE</EraType> 
			<SoundTrack>AS2D_ANFORTAS_WOUND</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_FUTURE</EraType> 
			<SoundTrack>AS2D_CHAIRMAN_DANCES</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_FUTURE</EraType> 
			<SoundTrack>AS2D_CHCONNE</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_FUTURE</EraType> 
			<SoundTrack>AS2D_CHRISTIAN_ZEAL</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_FUTURE</EraType> 
			<SoundTrack>AS2D_COMMON_TONES</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_FUTURE</EraType> 
			<SoundTrack>AS2D_GRAND_PIANOLA_1</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_FUTURE</EraType> 
			<SoundTrack>AS2D_GRAND_PIANOLA_2</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_FUTURE</EraType> 
			<SoundTrack>AS2D_HARMONIELEHRE</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_FUTURE</EraType> 
			<SoundTrack>AS2D_HYMING_SLEWS</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_FUTURE</EraType> 
			<SoundTrack>AS2D_LOOPS_AND_VERSES</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_FUTURE</EraType> 
			<SoundTrack>AS2D_MEISTER_ECKHARDT</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_FUTURE</EraType> 
			<SoundTrack>AS2D_SHAKING_AND_TREMBLING</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_FUTURE</EraType> 
			<SoundTrack>AS2D_THE_PEOPLE_ARE_HEROES</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_FUTURE</EraType> 
			<SoundTrack>AS2D_TROMBA_LONTANA</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_ANCIENT</EraType> 
			<SoundTrack>AS2D_ANCIENT_SOUNDTRACK_1</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_ANCIENT</EraType> 
			<SoundTrack>AS2D_ANCIENT_SOUNDTRACK_2</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_ANCIENT</EraType> 
			<SoundTrack>AS2D_ANCIENT_SOUNDTRACK_3</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_ANCIENT</EraType> 
			<SoundTrack>AS2D_ANCIENT_SOUNDTRACK_4</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_CLASSICAL</EraType> 
			<SoundTrack>AS2D_SONG_ALEXANDER</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_CLASSICAL</EraType> 
			<SoundTrack>AS2D_SONG_VIKING</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_CLASSICAL</EraType> 
			<SoundTrack>AS2D_SONG_ROME</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_CLASSICAL</EraType> 
			<SoundTrack>AS2D_SONG_PELOPONNESIAN</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_CLASSICAL</EraType> 
			<SoundTrack>AS2D_SONG_CIV_III_MID_ROME</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_CLASSICAL</EraType> 
			<SoundTrack>AS2D_SONG_CIV_III_ANC_EUROPE</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_CLASSICAL</EraType> 
			<SoundTrack>AS2D_SONG_CIV_III_ANC_ROME</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_CLASSICAL</EraType> 
			<SoundTrack>AS2D_SONG_CIV_III_MID_EUROPE</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_CLASSICAL</EraType> 
			<SoundTrack>AS2D_SONG_CIV_III_MOD_CELTIC</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_CLASSICAL</EraType> 
			<SoundTrack>AS2D_SONG_CONQUESTS_FANTASY1</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_CLASSICAL</EraType> 
			<SoundTrack>AS2D_SONG_CONQUESTS_FANTASY2</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_CLASSICAL</EraType> 
			<SoundTrack>AS2D_SONG_CONQUESTS_ROMAN</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_CLASSICAL</EraType> 
			<SoundTrack>AS2D_SONG_DIP_EC_EARLY_PEACE</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_CLASSICAL</EraType> 
			<SoundTrack>AS2D_SONG_DIP_EC_EARLY_WAR</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_CLASSICAL</EraType> 
			<SoundTrack>AS2D_SONG_DIP_EU_LATE_PEACE</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_CLASSICAL</EraType> 
			<SoundTrack>AS2D_SONG_DIP_EU_LATE_WAR</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_CLASSICAL</EraType> 
			<SoundTrack>AS2D_SONG_DIP_GR_EARLY_PEACE</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_CLASSICAL</EraType> 
			<SoundTrack>AS2D_SONG_BARBARIAN</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_CLASSICAL</EraType> 
			<SoundTrack>AS2D_SONG_DIP_GR_EARLY_WAR</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_MEDIEVAL</EraType> 
			<SoundTrack>AS2D_ALLEGRI_MISERERE</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_MEDIEVAL</EraType> 
			<SoundTrack>AS2D_ANONYMOUS_AY_SANTA_MARIA</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_MEDIEVAL</EraType> 
			<SoundTrack>AS2D_ANONYMOUS_LA_GAMBA</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_MEDIEVAL</EraType> 
			<SoundTrack>AS2D_BRUMEL_GLORIA</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_MEDIEVAL</EraType> 
			<SoundTrack>AS2D_CHANT_DEUS</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_MEDIEVAL</EraType> 
			<SoundTrack>AS2D_CHANT_LAUDATE</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_MEDIEVAL</EraType> 
			<SoundTrack>AS2D_CHANT_REGEN</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_MEDIEVAL</EraType> 
			<SoundTrack>AS2D_DE_LA_TORRE_ALTA</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_MEDIEVAL</EraType> 
			<SoundTrack>AS2D_DESPREZ_EL_GRILLO</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_MEDIEVAL</EraType> 
			<SoundTrack>AS2D_DESPREZ_LAMENT</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_MEDIEVAL</EraType> 
			<SoundTrack>AS2D_LASSUS_ALMA_REDEMPTORIS</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_MEDIEVAL</EraType> 
			<SoundTrack>AS2D_OCKEGHEM_INTEMERATA</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_MEDIEVAL</EraType> 
			<SoundTrack>AS2D_OCKEGHEM_KYRIE</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_MEDIEVAL</EraType> 
			<SoundTrack>AS2D_ORTIZ_RECERCADA</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_MEDIEVAL</EraType> 
			<SoundTrack>AS2D_PALESTRINA_CREDO</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_MEDIEVAL</EraType> 
			<SoundTrack>AS2D_PALESTRINA_GLORIA</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_MEDIEVAL</EraType> 
			<SoundTrack>AS2D_PRAETORIUS_BALLET</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_MEDIEVAL</EraType> 
			<SoundTrack>AS2D_PRAETORIUS_BRANSLE</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_MEDIEVAL</EraType> 
			<SoundTrack>AS2D_PRAETORIUS_VOLTE</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_MEDIEVAL</EraType> 
			<SoundTrack>AS2D_SHEPPARD_MEDIA_VITA</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_RENAISSANCE</EraType> 
			<SoundTrack>AS2D_BACH_ALLEGRO</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_RENAISSANCE</EraType> 
			<SoundTrack>AS2D_BACH_ALLEGRO_ASSAI</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_RENAISSANCE</EraType> 
			<SoundTrack>AS2D_BACH_ALLEMANDE</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_RENAISSANCE</EraType> 
			<SoundTrack>AS2D_BACH_BOUREE</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_RENAISSANCE</EraType> 
			<SoundTrack>AS2D_BACH_BRANDENBURG_2_3</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_RENAISSANCE</EraType> 
			<SoundTrack>AS2D_BACH_BRANDENBURG_3_1</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_RENAISSANCE</EraType> 
			<SoundTrack>AS2D_BACH_BRANDENBURG_4_1</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_RENAISSANCE</EraType> 
			<SoundTrack>AS2D_BACH_BRANDENBURG_6_1</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_RENAISSANCE</EraType> 
			<SoundTrack>AS2D_BACH_BRANDENBURG_6_3</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_RENAISSANCE</EraType> 
			<SoundTrack>AS2D_BACH_GIGUE</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_RENAISSANCE</EraType> 
			<SoundTrack>AS2D_BACH_LARGO</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_RENAISSANCE</EraType> 
			<SoundTrack>AS2D_BACH_MENUET</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_RENAISSANCE</EraType> 
			<SoundTrack>AS2D_BACH_SARABANDE</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_RENAISSANCE</EraType> 
			<SoundTrack>AS2D_BEETHOVEN_ALLEGRETTO</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_RENAISSANCE</EraType> 
			<SoundTrack>AS2D_BEETHOVEN_ANDANTE</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_RENAISSANCE</EraType> 
			<SoundTrack>AS2D_BEETHOVEN_ROMANCE_1</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_RENAISSANCE</EraType> 
			<SoundTrack>AS2D_MOZART_ADAGIO</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_RENAISSANCE</EraType> 
			<SoundTrack>AS2D_MOZART_ANDANTE</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_RENAISSANCE</EraType> 
			<SoundTrack>AS2D_MOZART_ROMANCE</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_ENLIGHTENMENT</EraType> 
			<SoundTrack>AS2D_BACH_ALLEGRO</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_ENLIGHTENMENT</EraType> 
			<SoundTrack>AS2D_BACH_ALLEGRO_ASSAI</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_ENLIGHTENMENT</EraType> 
			<SoundTrack>AS2D_BACH_ALLEMANDE</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_ENLIGHTENMENT</EraType> 
			<SoundTrack>AS2D_BACH_BOUREE</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_ENLIGHTENMENT</EraType> 
			<SoundTrack>AS2D_BACH_BRANDENBURG_2_3</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_ENLIGHTENMENT</EraType> 
			<SoundTrack>AS2D_BACH_BRANDENBURG_3_1</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_ENLIGHTENMENT</EraType> 
			<SoundTrack>AS2D_BACH_BRANDENBURG_4_1</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_ENLIGHTENMENT</EraType> 
			<SoundTrack>AS2D_BACH_BRANDENBURG_6_1</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_ENLIGHTENMENT</EraType> 
			<SoundTrack>AS2D_BACH_BRANDENBURG_6_3</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_ENLIGHTENMENT</EraType> 
			<SoundTrack>AS2D_BACH_GIGUE</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_ENLIGHTENMENT</EraType> 
			<SoundTrack>AS2D_BACH_LARGO</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_ENLIGHTENMENT</EraType> 
			<SoundTrack>AS2D_BACH_MENUET</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_ENLIGHTENMENT</EraType> 
			<SoundTrack>AS2D_BACH_SARABANDE</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_ENLIGHTENMENT</EraType> 
			<SoundTrack>AS2D_BEETHOVEN_ALLEGRETTO</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_ENLIGHTENMENT</EraType> 
			<SoundTrack>AS2D_BEETHOVEN_ANDANTE</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_ENLIGHTENMENT</EraType> 
			<SoundTrack>AS2D_BEETHOVEN_ROMANCE_1</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_ENLIGHTENMENT</EraType> 
			<SoundTrack>AS2D_MOZART_ADAGIO</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_ENLIGHTENMENT</EraType> 
			<SoundTrack>AS2D_MOZART_ANDANTE</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_ENLIGHTENMENT</EraType> 
			<SoundTrack>AS2D_MOZART_ROMANCE</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_INDUSTRIAL</EraType> 
			<SoundTrack>AS2D_BEETHOVEN_5_2</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_INDUSTRIAL</EraType> 
			<SoundTrack>AS2D_BEETHOVEN_6_1</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_INDUSTRIAL</EraType> 
			<SoundTrack>AS2D_BEETHOVEN_6_2</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_INDUSTRIAL</EraType> 
			<SoundTrack>AS2D_BRAHMS_3_2</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_INDUSTRIAL</EraType> 
			<SoundTrack>AS2D_BRAHMS_3_3</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_INDUSTRIAL</EraType> 
			<SoundTrack>AS2D_BRAHMS_HUNGARIAN_1</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_INDUSTRIAL</EraType> 
			<SoundTrack>AS2D_BRAHMS_HUNGARIAN_3</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_INDUSTRIAL</EraType> 
			<SoundTrack>AS2D_BRAHMS_HUNGARIAN_16</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_INDUSTRIAL</EraType> 
			<SoundTrack>AS2D_DVORAK_9_2</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_INDUSTRIAL</EraType> 
			<SoundTrack>AS2D_DVORAK_AMERICAN_1</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_INDUSTRIAL</EraType> 
			<SoundTrack>AS2D_DVORAK_SLAVONIC_3</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_INDUSTRIAL</EraType> 
			<SoundTrack>AS2D_DVORAK_SLAVONIC_7</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_INDUSTRIAL</EraType> 
			<SoundTrack>AS2D_DVORAK_SLAVONIC_10</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_INDUSTRIAL</EraType> 
			<SoundTrack>AS2D_DVORAK_SLAVONIC_12</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_INDUSTRIAL</EraType> 
			<SoundTrack>AS2D_RIMSKY_KORSAKOV_SCHEHERAZADE_3</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_INDUSTRIAL</EraType> 
			<SoundTrack>AS2D_SAINT_SAENS_ALLEGRETTO</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_MODERN</EraType> 
			<SoundTrack>AS2D_ANFORTAS_WOUND</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_MODERN</EraType> 
			<SoundTrack>AS2D_CHAIRMAN_DANCES</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_MODERN</EraType> 
			<SoundTrack>AS2D_CHCONNE</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_MODERN</EraType> 
			<SoundTrack>AS2D_CHRISTIAN_ZEAL</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_MODERN</EraType> 
			<SoundTrack>AS2D_COMMON_TONES</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_MODERN</EraType> 
			<SoundTrack>AS2D_GRAND_PIANOLA_1</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_MODERN</EraType> 
			<SoundTrack>AS2D_GRAND_PIANOLA_2</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_MODERN</EraType> 
			<SoundTrack>AS2D_HARMONIELEHRE</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_MODERN</EraType> 
			<SoundTrack>AS2D_HYMING_SLEWS</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_MODERN</EraType> 
			<SoundTrack>AS2D_LOOPS_AND_VERSES</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_MODERN</EraType> 
			<SoundTrack>AS2D_MEISTER_ECKHARDT</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_MODERN</EraType> 
			<SoundTrack>AS2D_SHAKING_AND_TREMBLING</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_MODERN</EraType> 
			<SoundTrack>AS2D_THE_PEOPLE_ARE_HEROES</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_MODERN</EraType> 
			<SoundTrack>AS2D_TROMBA_LONTANA</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_POSTMODERN</EraType> 
			<SoundTrack>AS2D_ANFORTAS_WOUND</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_POSTMODERN</EraType> 
			<SoundTrack>AS2D_CHAIRMAN_DANCES</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_POSTMODERN</EraType> 
			<SoundTrack>AS2D_CHCONNE</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_POSTMODERN</EraType> 
			<SoundTrack>AS2D_CHRISTIAN_ZEAL</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_POSTMODERN</EraType> 
			<SoundTrack>AS2D_COMMON_TONES</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_POSTMODERN</EraType> 
			<SoundTrack>AS2D_GRAND_PIANOLA_1</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_POSTMODERN</EraType> 
			<SoundTrack>AS2D_GRAND_PIANOLA_2</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_POSTMODERN</EraType> 
			<SoundTrack>AS2D_HARMONIELEHRE</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_POSTMODERN</EraType> 
			<SoundTrack>AS2D_HYMING_SLEWS</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_POSTMODERN</EraType> 
			<SoundTrack>AS2D_LOOPS_AND_VERSES</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_POSTMODERN</EraType> 
			<SoundTrack>AS2D_MEISTER_ECKHARDT</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_POSTMODERN</EraType> 
			<SoundTrack>AS2D_SHAKING_AND_TREMBLING</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_POSTMODERN</EraType> 
			<SoundTrack>AS2D_THE_PEOPLE_ARE_HEROES</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_POSTMODERN</EraType> 
			<SoundTrack>AS2D_TROMBA_LONTANA</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_FUTURE</EraType> 
			<SoundTrack>AS2D_ANFORTAS_WOUND</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_FUTURE</EraType> 
			<SoundTrack>AS2D_CHAIRMAN_DANCES</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_FUTURE</EraType> 
			<SoundTrack>AS2D_CHCONNE</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_FUTURE</EraType> 
			<SoundTrack>AS2D_CHRISTIAN_ZEAL</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_FUTURE</EraType> 
			<SoundTrack>AS2D_COMMON_TONES</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_FUTURE</EraType> 
			<SoundTrack>AS2D_GRAND_PIANOLA_1</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_FUTURE</EraType> 
			<SoundTrack>AS2D_GRAND_PIANOLA_2</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_FUTURE</EraType> 
			<SoundTrack>AS2D_HARMONIELEHRE</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_FUTURE</EraType> 
			<SoundTrack>AS2D_HYMING_SLEWS</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_FUTURE</EraType> 
			<SoundTrack>AS2D_LOOPS_AND_VERSES</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_FUTURE</EraType> 
			<SoundTrack>AS2D_MEISTER_ECKHARDT</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_FUTURE</EraType> 
			<SoundTrack>AS2D_SHAKING_AND_TREMBLING</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_FUTURE</EraType> 
			<SoundTrack>AS2D_THE_PEOPLE_ARE_HEROES</SoundTrack> 
		</Row>
		<Row> 
			<EraType>ERA_FUTURE</EraType> 
			<SoundTrack>AS2D_TROMBA_LONTANA</SoundTrack> 
		</Row>
	</Era_Soundtracks> 

	<Table name="Eras">
		<Column name="ID" type="integer"  primarykey="true" autoincrement="true" />
		<Column name="Type" type="text"  unique="true" notnull="true" />
		<Column name="Description" type="text"  />
		<Column name="ShortDescription" type="text"  />
		<Column name="Abbreviation" type="text"  />
		<Column name="ArtPrefix" type="text"  />
		<Column name="Strategy" type="text"  />
		<Column name="NoGoodies" type="boolean"  default="0"/>
		<Column name="NoBarbUnits" type="boolean"  default="0"/>
		<Column name="NoReligion" type="boolean"  default="0"/>
		<Column name="FirstSoundtrackFirst" type="boolean"  default="0"/>
		<Column name="ResearchAgreementCost" type="integer"  default="0"/>
		<Column name="EmbarkedUnitDefense" type="integer"  default="0"/>
		<Column name="StartingUnitMultiplier" type="integer"  default="0"/>
		<Column name="StartingDefenseUnits" type="integer"  default="0"/>
		<Column name="StartingWorkerUnits" type="integer"  default="0"/>
		<Column name="StartingExploreUnits" type="integer"  default="0"/>
		<Column name="StartingGold" type="integer"  default="0"/>
		<Column name="StartingCulture" type="integer"  default="0"/>
		<Column name="FreePopulation" type="integer"  default="0"/>
		<Column name="LaterEraBuildingConstructMod" type="integer"  default="0"/>
		<Column name="StartPercent" type="integer"  default="0"/>
		<Column name="BuildingMaintenancePercent" type="integer"  default="0"/>
		<Column name="GrowthPercent" type="integer"  default="0"/>
		<Column name="TrainPercent" type="integer"  default="0"/>
		<Column name="ConstructPercent" type="integer"  default="0"/>
		<Column name="CreatePercent" type="integer"  default="0"/>
		<Column name="ResearchPercent" type="integer"  default="0"/>
		<Column name="BuildPercent" type="integer"  default="0"/>
		<Column name="ImprovementPercent" type="integer"  default="0"/>
		<Column name="GreatPeoplePercent" type="integer"  default="0"/>
		<Column name="CulturePercent" type="integer"  default="0"/>
		<Column name="TradeRouteFoodBonusTimes100" type="integer"  default="0"/>
		<Column name="TradeRouteProductionBonusTimes100" type="integer"  default="0"/>
		<Column name="EventChancePerTurn" type="integer"  default="0"/>
		<Column name="SpiesGrantedForPlayer" type="integer"  default="0"/>
		<Column name="SpiesGrantedForEveryone" type="integer"  default="0"/>
		<Column name="FaithCostMultiplier" type="integer"  default="0"/>
		<Column name="DiploEmphasisReligion" type="integer"  default="0"/>
		<Column name="DiploEmphasisLatePolicies" type="integer"  default="0"/>
		<Column name="LeaguePercent" type="integer"  default="0"/>
		<Column name="WarmongerPercent" type="integer"  default="0"/>
		<Column name="SoundtrackSpace" type="integer"  default="0"/>
		<Column name="CityBombardEffectTag" type="text"  />
		<Column name="AudioUnitVictoryScript" type="text"  />
		<Column name="AudioUnitDefeatScript" type="text"  />
		<Column name="CityArtType" type="text"  />
	</Table> 
	<Eras>
		<Delete />

		<Row> 
			<ID>0</ID> 
			<Type>ERA_ANCIENT</Type> 
			<Description>TXT_KEY_ERA_0</Description> 
			<ShortDescription>TXT_KEY_ERA_0_SHORT</ShortDescription> 
			<Abbreviation>TXT_KEY_ERA_0_ABBREV</Abbreviation> 
			<ArtPrefix>ANCIENT</ArtPrefix> 
			<Strategy>TXT_KEY_ERA_ANCIENT_STRATEGY</Strategy> 
			<NoGoodies>false</NoGoodies> 
			<NoBarbUnits>false</NoBarbUnits> 
			<NoReligion>false</NoReligion> 
			<FirstSoundtrackFirst>false</FirstSoundtrackFirst> 
			<ResearchAgreementCost>100</ResearchAgreementCost> 
			<EmbarkedUnitDefense>3</EmbarkedUnitDefense> 
			<StartingUnitMultiplier>1</StartingUnitMultiplier> 
			<StartingDefenseUnits>1</StartingDefenseUnits> 
			<StartingWorkerUnits>0</StartingWorkerUnits> 
			<StartingExploreUnits>0</StartingExploreUnits> 
			<StartingGold>0</StartingGold> 
			<StartingCulture>0</StartingCulture> 
			<FreePopulation>0</FreePopulation> 
			<LaterEraBuildingConstructMod>0</LaterEraBuildingConstructMod> 
			<StartPercent>0</StartPercent> 
			<BuildingMaintenancePercent>100</BuildingMaintenancePercent> 
			<GrowthPercent>100</GrowthPercent> 
			<TrainPercent>100</TrainPercent> 
			<ConstructPercent>100</ConstructPercent> 
			<CreatePercent>100</CreatePercent> 
			<ResearchPercent>100</ResearchPercent> 
			<BuildPercent>100</BuildPercent> 
			<ImprovementPercent>100</ImprovementPercent> 
			<GreatPeoplePercent>100</GreatPeoplePercent> 
			<CulturePercent>100</CulturePercent> 
			<TradeRouteFoodBonusTimes100>0</TradeRouteFoodBonusTimes100> 
			<TradeRouteProductionBonusTimes100>0</TradeRouteProductionBonusTimes100> 
			<EventChancePerTurn>1</EventChancePerTurn> 
			<SpiesGrantedForPlayer>0</SpiesGrantedForPlayer> 
			<SpiesGrantedForEveryone>0</SpiesGrantedForEveryone> 
			<FaithCostMultiplier>100</FaithCostMultiplier> 
			<DiploEmphasisReligion>0</DiploEmphasisReligion> 
			<DiploEmphasisLatePolicies>0</DiploEmphasisLatePolicies> 
			<LeaguePercent>300</LeaguePercent> 
			<WarmongerPercent>50</WarmongerPercent> 
			<SoundtrackSpace>0</SoundtrackSpace> 
			<CityBombardEffectTag>CITY_BOMBARD_EARLY</CityBombardEffectTag> 
			<AudioUnitVictoryScript>AS2D_VICTORY_EARLY</AudioUnitVictoryScript> 
			<AudioUnitDefeatScript>AS2D_LOSS_EARLY</AudioUnitDefeatScript> 
		</Row>
		<Row> 
			<ID>1</ID> 
			<Type>ERA_CLASSICAL</Type> 
			<Description>TXT_KEY_ERA_1</Description> 
			<ShortDescription>TXT_KEY_ERA_1_SHORT</ShortDescription> 
			<Abbreviation>TXT_KEY_ERA_1_ABBREV</Abbreviation> 
			<ArtPrefix>CLASSICAL</ArtPrefix> 
			<Strategy>TXT_KEY_ERA_CLASSICAL_STRATEGY</Strategy> 
			<NoGoodies>false</NoGoodies> 
			<NoBarbUnits>false</NoBarbUnits> 
			<NoReligion>false</NoReligion> 
			<FirstSoundtrackFirst>false</FirstSoundtrackFirst> 
			<ResearchAgreementCost>150</ResearchAgreementCost> 
			<EmbarkedUnitDefense>4</EmbarkedUnitDefense> 
			<StartingUnitMultiplier>1</StartingUnitMultiplier> 
			<StartingDefenseUnits>1</StartingDefenseUnits> 
			<StartingWorkerUnits>1</StartingWorkerUnits> 
			<StartingExploreUnits>1</StartingExploreUnits> 
			<StartingGold>10</StartingGold> 
			<StartingCulture>100</StartingCulture> 
			<FreePopulation>0</FreePopulation> 
			<LaterEraBuildingConstructMod>0</LaterEraBuildingConstructMod> 
			<StartPercent>10</StartPercent> 
			<BuildingMaintenancePercent>100</BuildingMaintenancePercent> 
			<GrowthPercent>100</GrowthPercent> 
			<TrainPercent>80</TrainPercent> 
			<ConstructPercent>85</ConstructPercent> 
			<CreatePercent>85</CreatePercent> 
			<ResearchPercent>67</ResearchPercent> 
			<BuildPercent>100</BuildPercent> 
			<ImprovementPercent>100</ImprovementPercent> 
			<GreatPeoplePercent>100</GreatPeoplePercent> 
			<CulturePercent>100</CulturePercent> 
			<TradeRouteFoodBonusTimes100>50</TradeRouteFoodBonusTimes100> 
			<TradeRouteProductionBonusTimes100>50</TradeRouteProductionBonusTimes100> 
			<EventChancePerTurn>2</EventChancePerTurn> 
			<SpiesGrantedForPlayer>0</SpiesGrantedForPlayer> 
			<SpiesGrantedForEveryone>0</SpiesGrantedForEveryone> 
			<FaithCostMultiplier>100</FaithCostMultiplier> 
			<DiploEmphasisReligion>2</DiploEmphasisReligion> 
			<DiploEmphasisLatePolicies>0</DiploEmphasisLatePolicies> 
			<LeaguePercent>300</LeaguePercent> 
			<WarmongerPercent>60</WarmongerPercent> 
			<SoundtrackSpace>400</SoundtrackSpace> 
			<CityBombardEffectTag>CITY_BOMBARD_EARLY</CityBombardEffectTag> 
			<AudioUnitVictoryScript>AS2D_VICTORY_EARLY</AudioUnitVictoryScript> 
			<AudioUnitDefeatScript>AS2D_LOSS_EARLY</AudioUnitDefeatScript> 
		</Row>
		<Row> 
			<ID>2</ID> 
			<Type>ERA_MEDIEVAL</Type> 
			<Description>TXT_KEY_ERA_2</Description> 
			<ShortDescription>TXT_KEY_ERA_2_SHORT</ShortDescription> 
			<Abbreviation>TXT_KEY_ERA_2_ABBREV</Abbreviation> 
			<ArtPrefix>MEDIEVAL</ArtPrefix> 
			<Strategy>TXT_KEY_ERA_MEDIEVAL_STRATEGY</Strategy> 
			<NoGoodies>true</NoGoodies> 
			<NoBarbUnits>false</NoBarbUnits> 
			<NoReligion>false</NoReligion> 
			<FirstSoundtrackFirst>false</FirstSoundtrackFirst> 
			<ResearchAgreementCost>200</ResearchAgreementCost> 
			<EmbarkedUnitDefense>6</EmbarkedUnitDefense> 
			<StartingUnitMultiplier>2</StartingUnitMultiplier> 
			<StartingDefenseUnits>2</StartingDefenseUnits> 
			<StartingWorkerUnits>1</StartingWorkerUnits> 
			<StartingExploreUnits>1</StartingExploreUnits> 
			<StartingGold>25</StartingGold> 
			<StartingCulture>200</StartingCulture> 
			<FreePopulation>0</FreePopulation> 
			<LaterEraBuildingConstructMod>0</LaterEraBuildingConstructMod> 
			<StartPercent>25</StartPercent> 
			<BuildingMaintenancePercent>100</BuildingMaintenancePercent> 
			<GrowthPercent>100</GrowthPercent> 
			<TrainPercent>67</TrainPercent> 
			<ConstructPercent>75</ConstructPercent> 
			<CreatePercent>75</CreatePercent> 
			<ResearchPercent>50</ResearchPercent> 
			<BuildPercent>100</BuildPercent> 
			<ImprovementPercent>100</ImprovementPercent> 
			<GreatPeoplePercent>100</GreatPeoplePercent> 
			<CulturePercent>100</CulturePercent> 
			<TradeRouteFoodBonusTimes100>100</TradeRouteFoodBonusTimes100> 
			<TradeRouteProductionBonusTimes100>100</TradeRouteProductionBonusTimes100> 
			<EventChancePerTurn>4</EventChancePerTurn> 
			<SpiesGrantedForPlayer>0</SpiesGrantedForPlayer> 
			<SpiesGrantedForEveryone>0</SpiesGrantedForEveryone> 
			<FaithCostMultiplier>100</FaithCostMultiplier> 
			<DiploEmphasisReligion>5</DiploEmphasisReligion> 
			<DiploEmphasisLatePolicies>0</DiploEmphasisLatePolicies> 
			<LeaguePercent>300</LeaguePercent> 
			<WarmongerPercent>70</WarmongerPercent> 
			<SoundtrackSpace>200</SoundtrackSpace> 
			<CityBombardEffectTag>CITY_BOMBARD_MID</CityBombardEffectTag> 
			<AudioUnitVictoryScript>AS2D_VICTORY_MIDDLE</AudioUnitVictoryScript> 
			<AudioUnitDefeatScript>AS2D_LOSS_MIDDLE</AudioUnitDefeatScript> 
		</Row>
		<Row> 
			<ID>3</ID> 
			<Type>ERA_RENAISSANCE</Type> 
			<Description>TXT_KEY_ERA_3</Description> 
			<ShortDescription>TXT_KEY_ERA_3_SHORT</ShortDescription> 
			<Abbreviation>TXT_KEY_ERA_3_ABBREV</Abbreviation> 
			<ArtPrefix>RENAISSANCE</ArtPrefix> 
			<Strategy>TXT_KEY_ERA_RENAISSANCE_STRATEGY</Strategy> 
			<NoGoodies>true</NoGoodies> 
			<NoBarbUnits>false</NoBarbUnits> 
			<NoReligion>false</NoReligion> 
			<FirstSoundtrackFirst>false</FirstSoundtrackFirst> 
			<ResearchAgreementCost>250</ResearchAgreementCost> 
			<EmbarkedUnitDefense>8</EmbarkedUnitDefense> 
			<StartingUnitMultiplier>2</StartingUnitMultiplier> 
			<StartingDefenseUnits>2</StartingDefenseUnits> 
			<StartingWorkerUnits>1</StartingWorkerUnits> 
			<StartingExploreUnits>1</StartingExploreUnits> 
			<StartingGold>50</StartingGold> 
			<StartingCulture>300</StartingCulture> 
			<FreePopulation>1</FreePopulation> 
			<LaterEraBuildingConstructMod>0</LaterEraBuildingConstructMod> 
			<StartPercent>37</StartPercent> 
			<BuildingMaintenancePercent>75</BuildingMaintenancePercent> 
			<GrowthPercent>90</GrowthPercent> 
			<TrainPercent>50</TrainPercent> 
			<ConstructPercent>55</ConstructPercent> 
			<CreatePercent>55</CreatePercent> 
			<ResearchPercent>33</ResearchPercent> 
			<BuildPercent>90</BuildPercent> 
			<ImprovementPercent>90</ImprovementPercent> 
			<GreatPeoplePercent>90</GreatPeoplePercent> 
			<CulturePercent>90</CulturePercent> 
			<TradeRouteFoodBonusTimes100>150</TradeRouteFoodBonusTimes100> 
			<TradeRouteProductionBonusTimes100>150</TradeRouteProductionBonusTimes100> 
			<EventChancePerTurn>4</EventChancePerTurn> 
			<SpiesGrantedForPlayer>0</SpiesGrantedForPlayer> 
			<SpiesGrantedForEveryone>1</SpiesGrantedForEveryone> 
			<FaithCostMultiplier>150</FaithCostMultiplier> 
			<DiploEmphasisReligion>5</DiploEmphasisReligion> 
			<DiploEmphasisLatePolicies>0</DiploEmphasisLatePolicies> 
			<LeaguePercent>300</LeaguePercent> 
			<WarmongerPercent>80</WarmongerPercent> 
			<SoundtrackSpace>160</SoundtrackSpace> 
			<CityBombardEffectTag>CITY_BOMBARD_MID</CityBombardEffectTag> 
			<AudioUnitVictoryScript>AS2D_VICTORY_MIDDLE</AudioUnitVictoryScript> 
			<AudioUnitDefeatScript>AS2D_LOSS_MIDDLE</AudioUnitDefeatScript> 
		</Row>
		<Row> 
			<ID>4</ID> 
			<Type>ERA_ENLIGHTENMENT</Type> 
			<Description>TXT_KEY_ERA_4</Description> 
			<ShortDescription>TXT_KEY_ERA_4_SHORT</ShortDescription> 
			<Abbreviation>TXT_KEY_ERA_4_ABBREV</Abbreviation> 
			<ArtPrefix>RENAISSANCE</ArtPrefix> 
			<Strategy>TXT_KEY_ERA_ENLIGHTENMENT_STRATEGY</Strategy> 
			<NoGoodies>true</NoGoodies> 
			<NoBarbUnits>false</NoBarbUnits> 
			<NoReligion>false</NoReligion> 
			<FirstSoundtrackFirst>false</FirstSoundtrackFirst> 
			<ResearchAgreementCost>250</ResearchAgreementCost> 
			<EmbarkedUnitDefense>8</EmbarkedUnitDefense> 
			<StartingUnitMultiplier>2</StartingUnitMultiplier> 
			<StartingDefenseUnits>2</StartingDefenseUnits> 
			<StartingWorkerUnits>1</StartingWorkerUnits> 
			<StartingExploreUnits>1</StartingExploreUnits> 
			<StartingGold>50</StartingGold> 
			<StartingCulture>300</StartingCulture> 
			<FreePopulation>1</FreePopulation> 
			<LaterEraBuildingConstructMod>0</LaterEraBuildingConstructMod> 
			<StartPercent>37</StartPercent> 
			<BuildingMaintenancePercent>75</BuildingMaintenancePercent> 
			<GrowthPercent>90</GrowthPercent> 
			<TrainPercent>50</TrainPercent> 
			<ConstructPercent>55</ConstructPercent> 
			<CreatePercent>55</CreatePercent> 
			<ResearchPercent>33</ResearchPercent> 
			<BuildPercent>90</BuildPercent> 
			<ImprovementPercent>90</ImprovementPercent> 
			<GreatPeoplePercent>90</GreatPeoplePercent> 
			<CulturePercent>90</CulturePercent> 
			<TradeRouteFoodBonusTimes100>150</TradeRouteFoodBonusTimes100> 
			<TradeRouteProductionBonusTimes100>150</TradeRouteProductionBonusTimes100> 
			<EventChancePerTurn>4</EventChancePerTurn> 
			<SpiesGrantedForPlayer>1</SpiesGrantedForPlayer> 
			<SpiesGrantedForEveryone>0</SpiesGrantedForEveryone> 
			<FaithCostMultiplier>150</FaithCostMultiplier> 
			<DiploEmphasisReligion>4</DiploEmphasisReligion> 
			<DiploEmphasisLatePolicies>0</DiploEmphasisLatePolicies> 
			<LeaguePercent>300</LeaguePercent> 
			<WarmongerPercent>90</WarmongerPercent> 
			<SoundtrackSpace>160</SoundtrackSpace> 
			<CityBombardEffectTag>CITY_BOMBARD_MID</CityBombardEffectTag> 
			<AudioUnitVictoryScript>AS2D_VICTORY_MIDDLE</AudioUnitVictoryScript> 
			<AudioUnitDefeatScript>AS2D_LOSS_MIDDLE</AudioUnitDefeatScript> 
		</Row>
		<Row> 
			<ID>5</ID> 
			<Type>ERA_INDUSTRIAL</Type> 
			<Description>TXT_KEY_ERA_5</Description> 
			<ShortDescription>TXT_KEY_ERA_5_SHORT</ShortDescription> 
			<Abbreviation>TXT_KEY_ERA_5_ABBREV</Abbreviation> 
			<ArtPrefix>INDUSTRIAL</ArtPrefix> 
			<Strategy>TXT_KEY_ERA_INDUSTRIAL_STRATEGY</Strategy> 
			<NoGoodies>true</NoGoodies> 
			<NoBarbUnits>true</NoBarbUnits> 
			<NoReligion>true</NoReligion> 
			<FirstSoundtrackFirst>false</FirstSoundtrackFirst> 
			<ResearchAgreementCost>300</ResearchAgreementCost> 
			<EmbarkedUnitDefense>10</EmbarkedUnitDefense> 
			<StartingUnitMultiplier>3</StartingUnitMultiplier> 
			<StartingDefenseUnits>3</StartingDefenseUnits> 
			<StartingWorkerUnits>2</StartingWorkerUnits> 
			<StartingExploreUnits>2</StartingExploreUnits> 
			<StartingGold>100</StartingGold> 
			<StartingCulture>400</StartingCulture> 
			<FreePopulation>2</FreePopulation> 
			<LaterEraBuildingConstructMod>0</LaterEraBuildingConstructMod> 
			<StartPercent>50</StartPercent> 
			<BuildingMaintenancePercent>60</BuildingMaintenancePercent> 
			<GrowthPercent>75</GrowthPercent> 
			<TrainPercent>33</TrainPercent> 
			<ConstructPercent>37</ConstructPercent> 
			<CreatePercent>37</CreatePercent> 
			<ResearchPercent>20</ResearchPercent> 
			<BuildPercent>80</BuildPercent> 
			<ImprovementPercent>80</ImprovementPercent> 
			<GreatPeoplePercent>80</GreatPeoplePercent> 
			<CulturePercent>80</CulturePercent> 
			<TradeRouteFoodBonusTimes100>200</TradeRouteFoodBonusTimes100> 
			<TradeRouteProductionBonusTimes100>200</TradeRouteProductionBonusTimes100> 
			<EventChancePerTurn>6</EventChancePerTurn> 
			<SpiesGrantedForPlayer>1</SpiesGrantedForPlayer> 
			<SpiesGrantedForEveryone>0</SpiesGrantedForEveryone> 
			<FaithCostMultiplier>200</FaithCostMultiplier> 
			<DiploEmphasisReligion>2</DiploEmphasisReligion> 
			<DiploEmphasisLatePolicies>7</DiploEmphasisLatePolicies> 
			<LeaguePercent>200</LeaguePercent> 
			<WarmongerPercent>100</WarmongerPercent> 
			<SoundtrackSpace>120</SoundtrackSpace> 
			<CityBombardEffectTag>CITY_BOMBARD_MID</CityBombardEffectTag> 
			<AudioUnitVictoryScript>AS2D_VICTORY_MIDDLE</AudioUnitVictoryScript> 
			<AudioUnitDefeatScript>AS2D_LOSS_MIDDLE</AudioUnitDefeatScript> 
		</Row>
		<Row> 
			<ID>6</ID> 
			<Type>ERA_MODERN</Type> 
			<Description>TXT_KEY_ERA_6</Description> 
			<ShortDescription>TXT_KEY_ERA_6_SHORT</ShortDescription> 
			<Abbreviation>TXT_KEY_ERA_6_ABBREV</Abbreviation> 
			<ArtPrefix>MODERN</ArtPrefix> 
			<Strategy>TXT_KEY_ERA_MODERN_STRATEGY</Strategy> 
			<NoGoodies>true</NoGoodies> 
			<NoBarbUnits>true</NoBarbUnits> 
			<NoReligion>true</NoReligion> 
			<FirstSoundtrackFirst>false</FirstSoundtrackFirst> 
			<ResearchAgreementCost>350</ResearchAgreementCost> 
			<EmbarkedUnitDefense>13</EmbarkedUnitDefense> 
			<StartingUnitMultiplier>3</StartingUnitMultiplier> 
			<StartingDefenseUnits>3</StartingDefenseUnits> 
			<StartingWorkerUnits>2</StartingWorkerUnits> 
			<StartingExploreUnits>2</StartingExploreUnits> 
			<StartingGold>200</StartingGold> 
			<StartingCulture>500</StartingCulture> 
			<FreePopulation>3</FreePopulation> 
			<LaterEraBuildingConstructMod>0</LaterEraBuildingConstructMod> 
			<StartPercent>65</StartPercent> 
			<BuildingMaintenancePercent>50</BuildingMaintenancePercent> 
			<GrowthPercent>60</GrowthPercent> 
			<TrainPercent>25</TrainPercent> 
			<ConstructPercent>30</ConstructPercent> 
			<CreatePercent>30</CreatePercent> 
			<ResearchPercent>12</ResearchPercent> 
			<BuildPercent>70</BuildPercent> 
			<ImprovementPercent>70</ImprovementPercent> 
			<GreatPeoplePercent>70</GreatPeoplePercent> 
			<CulturePercent>70</CulturePercent> 
			<TradeRouteFoodBonusTimes100>250</TradeRouteFoodBonusTimes100> 
			<TradeRouteProductionBonusTimes100>250</TradeRouteProductionBonusTimes100> 
			<EventChancePerTurn>8</EventChancePerTurn> 
			<SpiesGrantedForPlayer>1</SpiesGrantedForPlayer> 
			<SpiesGrantedForEveryone>0</SpiesGrantedForEveryone> 
			<FaithCostMultiplier>300</FaithCostMultiplier> 
			<DiploEmphasisReligion>0</DiploEmphasisReligion> 
			<DiploEmphasisLatePolicies>9</DiploEmphasisLatePolicies> 
			<LeaguePercent>200</LeaguePercent> 
			<WarmongerPercent>100</WarmongerPercent> 
			<SoundtrackSpace>80</SoundtrackSpace> 
			<CityBombardEffectTag>CITY_BOMBARD_LATE</CityBombardEffectTag> 
			<AudioUnitVictoryScript>AS2D_VICTORY_LATE</AudioUnitVictoryScript> 
			<AudioUnitDefeatScript>AS2D_LOSS_LATE</AudioUnitDefeatScript> 
		</Row>
		<Row> 
			<ID>7</ID> 
			<Type>ERA_POSTMODERN</Type> 
			<Description>TXT_KEY_ERA_7</Description> 
			<ShortDescription>TXT_KEY_ERA_7_SHORT</ShortDescription> 
			<Abbreviation>TXT_KEY_ERA_7_ABBREV</Abbreviation> 
			<ArtPrefix>POSTMODERN</ArtPrefix> 
			<Strategy>TXT_KEY_ERA_POSTMODERN_STRATEGY</Strategy> 
			<NoGoodies>true</NoGoodies> 
			<NoBarbUnits>true</NoBarbUnits> 
			<NoReligion>true</NoReligion> 
			<FirstSoundtrackFirst>false</FirstSoundtrackFirst> 
			<ResearchAgreementCost>400</ResearchAgreementCost> 
			<EmbarkedUnitDefense>16</EmbarkedUnitDefense> 
			<StartingUnitMultiplier>3</StartingUnitMultiplier> 
			<StartingDefenseUnits>3</StartingDefenseUnits> 
			<StartingWorkerUnits>2</StartingWorkerUnits> 
			<StartingExploreUnits>2</StartingExploreUnits> 
			<StartingGold>200</StartingGold> 
			<StartingCulture>500</StartingCulture> 
			<FreePopulation>3</FreePopulation> 
			<LaterEraBuildingConstructMod>0</LaterEraBuildingConstructMod> 
			<StartPercent>65</StartPercent> 
			<BuildingMaintenancePercent>50</BuildingMaintenancePercent> 
			<GrowthPercent>60</GrowthPercent> 
			<TrainPercent>25</TrainPercent> 
			<ConstructPercent>30</ConstructPercent> 
			<CreatePercent>30</CreatePercent> 
			<ResearchPercent>12</ResearchPercent> 
			<BuildPercent>70</BuildPercent> 
			<ImprovementPercent>70</ImprovementPercent> 
			<GreatPeoplePercent>70</GreatPeoplePercent> 
			<CulturePercent>70</CulturePercent> 
			<TradeRouteFoodBonusTimes100>300</TradeRouteFoodBonusTimes100> 
			<TradeRouteProductionBonusTimes100>300</TradeRouteProductionBonusTimes100> 
			<EventChancePerTurn>8</EventChancePerTurn> 
			<SpiesGrantedForPlayer>1</SpiesGrantedForPlayer> 
			<SpiesGrantedForEveryone>0</SpiesGrantedForEveryone> 
			<FaithCostMultiplier>400</FaithCostMultiplier> 
			<DiploEmphasisReligion>0</DiploEmphasisReligion> 
			<DiploEmphasisLatePolicies>9</DiploEmphasisLatePolicies> 
			<LeaguePercent>100</LeaguePercent> 
			<WarmongerPercent>100</WarmongerPercent> 
			<SoundtrackSpace>80</SoundtrackSpace> 
			<CityBombardEffectTag>CITY_BOMBARD_LATE</CityBombardEffectTag> 
			<AudioUnitVictoryScript>AS2D_VICTORY_LATE</AudioUnitVictoryScript> 
			<AudioUnitDefeatScript>AS2D_LOSS_LATE</AudioUnitDefeatScript> 
		</Row>
		<Row> 
			<ID>8</ID> 
			<Type>ERA_FUTURE</Type> 
			<Description>TXT_KEY_ERA_8</Description> 
			<ShortDescription>TXT_KEY_ERA_8_SHORT</ShortDescription> 
			<Abbreviation>TXT_KEY_ERA_8_ABBREV</Abbreviation> 
			<ArtPrefix>FUTURE</ArtPrefix> 
			<Strategy>TXT_KEY_ERA_FUTURE_STRATEGY</Strategy> 
			<NoGoodies>true</NoGoodies> 
			<NoBarbUnits>true</NoBarbUnits> 
			<NoReligion>true</NoReligion> 
			<FirstSoundtrackFirst>false</FirstSoundtrackFirst> 
			<ResearchAgreementCost>450</ResearchAgreementCost> 
			<EmbarkedUnitDefense>20</EmbarkedUnitDefense> 
			<StartingUnitMultiplier>3</StartingUnitMultiplier> 
			<StartingDefenseUnits>3</StartingDefenseUnits> 
			<StartingWorkerUnits>3</StartingWorkerUnits> 
			<StartingExploreUnits>2</StartingExploreUnits> 
			<StartingGold>400</StartingGold> 
			<StartingCulture>600</StartingCulture> 
			<FreePopulation>4</FreePopulation> 
			<LaterEraBuildingConstructMod>0</LaterEraBuildingConstructMod> 
			<StartPercent>80</StartPercent> 
			<BuildingMaintenancePercent>40</BuildingMaintenancePercent> 
			<GrowthPercent>50</GrowthPercent> 
			<TrainPercent>18</TrainPercent> 
			<ConstructPercent>21</ConstructPercent> 
			<CreatePercent>21</CreatePercent> 
			<ResearchPercent>5</ResearchPercent> 
			<BuildPercent>60</BuildPercent> 
			<ImprovementPercent>60</ImprovementPercent> 
			<GreatPeoplePercent>60</GreatPeoplePercent> 
			<CulturePercent>60</CulturePercent> 
			<TradeRouteFoodBonusTimes100>350</TradeRouteFoodBonusTimes100> 
			<TradeRouteProductionBonusTimes100>350</TradeRouteProductionBonusTimes100> 
			<EventChancePerTurn>10</EventChancePerTurn> 
			<SpiesGrantedForPlayer>1</SpiesGrantedForPlayer> 
			<SpiesGrantedForEveryone>0</SpiesGrantedForEveryone> 
			<FaithCostMultiplier>500</FaithCostMultiplier> 
			<DiploEmphasisReligion>0</DiploEmphasisReligion> 
			<DiploEmphasisLatePolicies>7</DiploEmphasisLatePolicies> 
			<LeaguePercent>100</LeaguePercent> 
			<WarmongerPercent>100</WarmongerPercent> 
			<SoundtrackSpace>40</SoundtrackSpace> 
			<CityBombardEffectTag>CITY_BOMBARD_LATE</CityBombardEffectTag> 
			<AudioUnitVictoryScript>AS2D_VICTORY_LATE</AudioUnitVictoryScript> 
			<AudioUnitDefeatScript>AS2D_LOSS_LATE</AudioUnitDefeatScript> 
		</Row>
	</Eras> 

	<Table name="FakeFeatures">
		<Column name="ID" type="integer"  primarykey="true" autoincrement="true" />
		<Column name="Type" type="text"  unique="true" notnull="true" />
		<Column name="Description" type="text"  />
		<Column name="Civilopedia" type="text"  />
		<Column name="ArtDefineTag" type="text"  />
		<Column name="StartingLocationWeight" type="integer"  default="0"/>
		<Column name="Movement" type="integer"  default="0"/>
		<Column name="SeeThrough" type="integer"  default="0"/>
		<Column name="Defense" type="integer"  default="0"/>
		<Column name="InfluenceCost" type="integer"  default="0"/>
		<Column name="AppearanceProbability" type="integer"  default="0"/>
		<Column name="DisappearanceProbability" type="integer"  default="0"/>
		<Column name="Growth" type="integer"  default="0"/>
		<Column name="GrowthTerrainType" type="text"  />
		<Column name="TurnDamage" type="integer"  default="0"/>
		<Column name="YieldNotAdditive" type="boolean"  default="0"/>
		<Column name="NoCoast" type="boolean"  default="0"/>
		<Column name="NoRiver" type="boolean"  default="0"/>
		<Column name="NoAdjacent" type="boolean"  default="0"/>
		<Column name="RequiresFlatlands" type="boolean"  default="0"/>
		<Column name="RequiresRiver" type="boolean"  default="0"/>
		<Column name="AddsFreshWater" type="boolean"  default="0"/>
		<Column name="Impassable" type="boolean"  default="0"/>
		<Column name="NoCity" type="boolean"  default="0"/>
		<Column name="NoImprovement" type="boolean"  default="0"/>
		<Column name="VisibleAlways" type="boolean"  default="0"/>
		<Column name="NukeImmune" type="boolean"  default="0"/>
		<Column name="NaturalWonder" type="boolean"  default="0"/>
		<Column name="Rough" type="boolean"  default="0"/>
		<Column name="WorldSoundscapeAudioScript" type="text"  />
		<Column name="EffectType" type="text"  />
		<Column name="EffectProbability" type="integer"  default="0"/>
		<Column name="EffectTypeTag" type="text"  />
		<Column name="AdvancedStartRemoveCost" type="integer"  default="0"/>
		<Column name="PortraitIndex" type="integer"  default="-1"/>
		<Column name="IconAtlas" type="text"  default="NULL"/>
	</Table> 
	<FakeFeatures>
		<Delete />

		<Row> 
			<ID>0</ID> 
			<Type>FEATURE_LAKE</Type> 
			<Description>TXT_KEY_CIV5_FEATURES_LAKE_TITLE</Description> 
			<Civilopedia>TXT_KEY_CIV5_FEATURES_LAKE_TEXT</Civilopedia> 
			<StartingLocationWeight>0</StartingLocationWeight> 
			<Movement>0</Movement> 
			<SeeThrough>0</SeeThrough> 
			<Defense>0</Defense> 
			<InfluenceCost>0</InfluenceCost> 
			<AppearanceProbability>0</AppearanceProbability> 
			<DisappearanceProbability>0</DisappearanceProbability> 
			<Growth>0</Growth> 
			<TurnDamage>0</TurnDamage> 
			<YieldNotAdditive>false</YieldNotAdditive> 
			<NoCoast>false</NoCoast> 
			<NoRiver>false</NoRiver> 
			<NoAdjacent>false</NoAdjacent> 
			<RequiresFlatlands>false</RequiresFlatlands> 
			<RequiresRiver>false</RequiresRiver> 
			<AddsFreshWater>false</AddsFreshWater> 
			<Impassable>true</Impassable> 
			<NoCity>false</NoCity> 
			<NoImprovement>false</NoImprovement> 
			<VisibleAlways>false</VisibleAlways> 
			<NukeImmune>false</NukeImmune> 
			<NaturalWonder>false</NaturalWonder> 
			<Rough>false</Rough> 
			<EffectProbability>0</EffectProbability> 
			<AdvancedStartRemoveCost>0</AdvancedStartRemoveCost> 
			<PortraitIndex>10</PortraitIndex> 
			<IconAtlas>TERRAIN_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>1</ID> 
			<Type>FEATURE_RIVER</Type> 
			<Description>TXT_KEY_CIV5_FEATURES_RIVER_TITLE</Description> 
			<Civilopedia>TXT_KEY_CIV5_FEATURES_RIVER_TEXT</Civilopedia> 
			<StartingLocationWeight>0</StartingLocationWeight> 
			<Movement>TXT_KEY_CIV5_FEATURES_RIVER_MVT_TEXT</Movement> 
			<SeeThrough>0</SeeThrough> 
			<Defense>0</Defense> 
			<InfluenceCost>0</InfluenceCost> 
			<AppearanceProbability>0</AppearanceProbability> 
			<DisappearanceProbability>0</DisappearanceProbability> 
			<Growth>0</Growth> 
			<TurnDamage>0</TurnDamage> 
			<YieldNotAdditive>false</YieldNotAdditive> 
			<NoCoast>false</NoCoast> 
			<NoRiver>false</NoRiver> 
			<NoAdjacent>false</NoAdjacent> 
			<RequiresFlatlands>false</RequiresFlatlands> 
			<RequiresRiver>false</RequiresRiver> 
			<AddsFreshWater>false</AddsFreshWater> 
			<Impassable>false</Impassable> 
			<NoCity>false</NoCity> 
			<NoImprovement>false</NoImprovement> 
			<VisibleAlways>false</VisibleAlways> 
			<NukeImmune>false</NukeImmune> 
			<NaturalWonder>false</NaturalWonder> 
			<Rough>false</Rough> 
			<EffectProbability>0</EffectProbability> 
			<AdvancedStartRemoveCost>0</AdvancedStartRemoveCost> 
			<PortraitIndex>13</PortraitIndex> 
			<IconAtlas>TERRAIN_ATLAS</IconAtlas> 
		</Row>
	</FakeFeatures> 

	<Table name="Feature_HillsYieldChanges">
		<Column name="FeatureType" type="text"  />
		<Column name="YieldType" type="text"  />
		<Column name="Yield" type="integer"  />
	</Table> 
	<Feature_HillsYieldChanges>
		<Delete />

	</Feature_HillsYieldChanges> 

	<Table name="Feature_RiverYieldChanges">
		<Column name="FeatureType" type="text"  />
		<Column name="YieldType" type="text"  />
		<Column name="Yield" type="integer"  />
	</Table> 
	<Feature_RiverYieldChanges>
		<Delete />

	</Feature_RiverYieldChanges> 

	<Table name="Feature_TerrainBooleans">
		<Column name="FeatureType" type="text"  />
		<Column name="TerrainType" type="text"  />
	</Table> 
	<Feature_TerrainBooleans>
		<Delete />

		<Row> 
			<FeatureType>FEATURE_ICE</FeatureType> 
			<TerrainType>TERRAIN_COAST</TerrainType> 
		</Row>
		<Row> 
			<FeatureType>FEATURE_ICE</FeatureType> 
			<TerrainType>TERRAIN_OCEAN</TerrainType> 
		</Row>
		<Row> 
			<FeatureType>FEATURE_JUNGLE</FeatureType> 
			<TerrainType>TERRAIN_GRASS</TerrainType> 
		</Row>
		<Row> 
			<FeatureType>FEATURE_MARSH</FeatureType> 
			<TerrainType>TERRAIN_GRASS</TerrainType> 
		</Row>
		<Row> 
			<FeatureType>FEATURE_OASIS</FeatureType> 
			<TerrainType>TERRAIN_DESERT</TerrainType> 
		</Row>
		<Row> 
			<FeatureType>FEATURE_FLOOD_PLAINS</FeatureType> 
			<TerrainType>TERRAIN_DESERT</TerrainType> 
		</Row>
		<Row> 
			<FeatureType>FEATURE_FOREST</FeatureType> 
			<TerrainType>TERRAIN_GRASS</TerrainType> 
		</Row>
		<Row> 
			<FeatureType>FEATURE_FOREST</FeatureType> 
			<TerrainType>TERRAIN_PLAINS</TerrainType> 
		</Row>
		<Row> 
			<FeatureType>FEATURE_FOREST</FeatureType> 
			<TerrainType>TERRAIN_TUNDRA</TerrainType> 
		</Row>
		<Row> 
			<FeatureType>FEATURE_ATOLL</FeatureType> 
			<TerrainType>TERRAIN_COAST</TerrainType> 
		</Row>
		<Row> 
			<FeatureType>FEATURE_ATOLL</FeatureType> 
			<TerrainType>TERRAIN_OCEAN</TerrainType> 
		</Row>
	</Feature_TerrainBooleans> 

	<Table name="Feature_YieldChanges">
		<Column name="FeatureType" type="text"  />
		<Column name="YieldType" type="text"  />
		<Column name="Yield" type="integer"  />
	</Table> 
	<Feature_YieldChanges>
		<Delete />

		<Row> 
			<FeatureType>FEATURE_LAKE</FeatureType> 
			<YieldType>YIELD_FOOD</YieldType> 
			<Yield>2</Yield> 
		</Row>
		<Row> 
			<FeatureType>FEATURE_LAKE</FeatureType> 
			<YieldType>YIELD_GOLD</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<FeatureType>FEATURE_JUNGLE</FeatureType> 
			<YieldType>YIELD_FOOD</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<FeatureType>FEATURE_JUNGLE</FeatureType> 
			<YieldType>YIELD_PRODUCTION</YieldType> 
			<Yield>-1</Yield> 
		</Row>
		<Row> 
			<FeatureType>FEATURE_MARSH</FeatureType> 
			<YieldType>YIELD_FOOD</YieldType> 
			<Yield>-1</Yield> 
		</Row>
		<Row> 
			<FeatureType>FEATURE_OASIS</FeatureType> 
			<YieldType>YIELD_FOOD</YieldType> 
			<Yield>3</Yield> 
		</Row>
		<Row> 
			<FeatureType>FEATURE_OASIS</FeatureType> 
			<YieldType>YIELD_GOLD</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<FeatureType>FEATURE_FLOOD_PLAINS</FeatureType> 
			<YieldType>YIELD_FOOD</YieldType> 
			<Yield>2</Yield> 
		</Row>
		<Row> 
			<FeatureType>FEATURE_FOREST</FeatureType> 
			<YieldType>YIELD_FOOD</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<FeatureType>FEATURE_FOREST</FeatureType> 
			<YieldType>YIELD_PRODUCTION</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<FeatureType>FEATURE_ATOLL</FeatureType> 
			<YieldType>YIELD_FOOD</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<FeatureType>FEATURE_ATOLL</FeatureType> 
			<YieldType>YIELD_PRODUCTION</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<FeatureType>FEATURE_FALLOUT</FeatureType> 
			<YieldType>YIELD_FOOD</YieldType> 
			<Yield>-3</Yield> 
		</Row>
		<Row> 
			<FeatureType>FEATURE_FALLOUT</FeatureType> 
			<YieldType>YIELD_PRODUCTION</YieldType> 
			<Yield>-3</Yield> 
		</Row>
		<Row> 
			<FeatureType>FEATURE_FALLOUT</FeatureType> 
			<YieldType>YIELD_GOLD</YieldType> 
			<Yield>-3</Yield> 
		</Row>
		<Row> 
			<FeatureType>FEATURE_CRATER</FeatureType> 
			<YieldType>YIELD_GOLD</YieldType> 
			<Yield>2</Yield> 
		</Row>
		<Row> 
			<FeatureType>FEATURE_CRATER</FeatureType> 
			<YieldType>YIELD_SCIENCE</YieldType> 
			<Yield>3</Yield> 
		</Row>
		<Row> 
			<FeatureType>FEATURE_FUJI</FeatureType> 
			<YieldType>YIELD_GOLD</YieldType> 
			<Yield>2</Yield> 
		</Row>
		<Row> 
			<FeatureType>FEATURE_FUJI</FeatureType> 
			<YieldType>YIELD_CULTURE</YieldType> 
			<Yield>3</Yield> 
		</Row>
		<Row> 
			<FeatureType>FEATURE_FUJI</FeatureType> 
			<YieldType>YIELD_FAITH</YieldType> 
			<Yield>3</Yield> 
		</Row>
		<Row> 
			<FeatureType>FEATURE_MESA</FeatureType> 
			<YieldType>YIELD_PRODUCTION</YieldType> 
			<Yield>2</Yield> 
		</Row>
		<Row> 
			<FeatureType>FEATURE_MESA</FeatureType> 
			<YieldType>YIELD_GOLD</YieldType> 
			<Yield>3</Yield> 
		</Row>
		<Row> 
			<FeatureType>FEATURE_REEF</FeatureType> 
			<YieldType>YIELD_FOOD</YieldType> 
			<Yield>2</Yield> 
		</Row>
		<Row> 
			<FeatureType>FEATURE_REEF</FeatureType> 
			<YieldType>YIELD_PRODUCTION</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<FeatureType>FEATURE_REEF</FeatureType> 
			<YieldType>YIELD_GOLD</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<FeatureType>FEATURE_REEF</FeatureType> 
			<YieldType>YIELD_SCIENCE</YieldType> 
			<Yield>2</Yield> 
		</Row>
		<Row> 
			<FeatureType>FEATURE_VOLCANO</FeatureType> 
			<YieldType>YIELD_SCIENCE</YieldType> 
			<Yield>5</Yield> 
		</Row>
		<Row> 
			<FeatureType>FEATURE_GIBRALTAR</FeatureType> 
			<YieldType>YIELD_FOOD</YieldType> 
			<Yield>2</Yield> 
		</Row>
		<Row> 
			<FeatureType>FEATURE_GIBRALTAR</FeatureType> 
			<YieldType>YIELD_GOLD</YieldType> 
			<Yield>5</Yield> 
		</Row>
		<Row> 
			<FeatureType>FEATURE_GEYSER</FeatureType> 
			<YieldType>YIELD_SCIENCE</YieldType> 
			<Yield>2</Yield> 
		</Row>
		<Row> 
			<FeatureType>FEATURE_POTOSI</FeatureType> 
			<YieldType>YIELD_GOLD</YieldType> 
			<Yield>10</Yield> 
		</Row>
		<Row> 
			<FeatureType>FEATURE_EL_DORADO</FeatureType> 
			<YieldType>YIELD_CULTURE</YieldType> 
			<Yield>5</Yield> 
		</Row>
		<Row> 
			<FeatureType>FEATURE_SRI_PADA</FeatureType> 
			<YieldType>YIELD_FOOD</YieldType> 
			<Yield>2</Yield> 
		</Row>
		<Row> 
			<FeatureType>FEATURE_SRI_PADA</FeatureType> 
			<YieldType>YIELD_FAITH</YieldType> 
			<Yield>4</Yield> 
		</Row>
		<Row> 
			<FeatureType>FEATURE_MT_SINAI</FeatureType> 
			<YieldType>YIELD_FAITH</YieldType> 
			<Yield>8</Yield> 
		</Row>
		<Row> 
			<FeatureType>FEATURE_MT_KAILASH</FeatureType> 
			<YieldType>YIELD_FAITH</YieldType> 
			<Yield>6</Yield> 
		</Row>
		<Row> 
			<FeatureType>FEATURE_ULURU</FeatureType> 
			<YieldType>YIELD_FOOD</YieldType> 
			<Yield>2</Yield> 
		</Row>
		<Row> 
			<FeatureType>FEATURE_ULURU</FeatureType> 
			<YieldType>YIELD_FAITH</YieldType> 
			<Yield>6</Yield> 
		</Row>
		<Row> 
			<FeatureType>FEATURE_LAKE_VICTORIA</FeatureType> 
			<YieldType>YIELD_FOOD</YieldType> 
			<Yield>6</Yield> 
		</Row>
		<Row> 
			<FeatureType>FEATURE_KILIMANJARO</FeatureType> 
			<YieldType>YIELD_FOOD</YieldType> 
			<Yield>3</Yield> 
		</Row>
		<Row> 
			<FeatureType>FEATURE_KILIMANJARO</FeatureType> 
			<YieldType>YIELD_CULTURE</YieldType> 
			<Yield>2</Yield> 
		</Row>
		<Row> 
			<FeatureType>FEATURE_SOLOMONS_MINES</FeatureType> 
			<YieldType>YIELD_PRODUCTION</YieldType> 
			<Yield>6</Yield> 
		</Row>
	</Feature_YieldChanges> 

	<Table name="Features">
		<Column name="ID" type="integer"  primarykey="true" autoincrement="true" />
		<Column name="Type" type="text"  unique="true" notnull="true" />
		<Column name="Description" type="text"  />
		<Column name="Civilopedia" type="text"  />
		<Column name="Help" type="text"  default="NULL"/>
		<Column name="ArtDefineTag" type="text"  />
		<Column name="StartingLocationWeight" type="integer"  default="0"/>
		<Column name="Movement" type="integer"  default="0"/>
		<Column name="SeeThrough" type="integer"  default="0"/>
		<Column name="Defense" type="integer"  default="0"/>
		<Column name="InfluenceCost" type="integer"  default="0"/>
		<Column name="AppearanceProbability" type="integer"  default="0"/>
		<Column name="DisappearanceProbability" type="integer"  default="0"/>
		<Column name="Growth" type="integer"  default="0"/>
		<Column name="GrowthTerrainType" type="text"  />
		<Column name="TurnDamage" type="integer"  default="0"/>
		<Column name="AdjacentUnitFreePromotion" type="text"  />
		<Column name="FirstFinderGold" type="integer"  default="0"/>
		<Column name="InBorderHappiness" type="integer"  default="0"/>
		<Column name="OccurrenceFrequency" type="integer"  default="0"/>
		<Column name="YieldNotAdditive" type="boolean"  default="0"/>
		<Column name="NoCoast" type="boolean"  default="0"/>
		<Column name="NoRiver" type="boolean"  default="0"/>
		<Column name="NoAdjacent" type="boolean"  default="0"/>
		<Column name="RequiresFlatlands" type="boolean"  default="0"/>
		<Column name="RequiresRiver" type="boolean"  default="0"/>
		<Column name="AddsFreshWater" type="boolean"  default="0"/>
		<Column name="Impassable" type="boolean"  default="0"/>
		<Column name="NoCity" type="boolean"  default="0"/>
		<Column name="NoImprovement" type="boolean"  default="0"/>
		<Column name="VisibleAlways" type="boolean"  default="0"/>
		<Column name="NukeImmune" type="boolean"  default="0"/>
		<Column name="NaturalWonder" type="boolean"  default="0"/>
		<Column name="Rough" type="boolean"  default="0"/>
		<Column name="WorldSoundscapeAudioScript" type="text"  />
		<Column name="EffectType" type="text"  />
		<Column name="EffectProbability" type="integer"  default="0"/>
		<Column name="EffectTypeTag" type="text"  />
		<Column name="AdvancedStartRemoveCost" type="integer"  default="0"/>
		<Column name="PortraitIndex" type="integer"  default="-1"/>
		<Column name="IconAtlas" type="text"  default="NULL"/>
	</Table> 
	<Features>
		<Delete />

		<Row> 
			<ID>0</ID> 
			<Type>FEATURE_ICE</Type> 
			<Description>TXT_KEY_FEATURE_ICE</Description> 
			<Civilopedia>TXT_KEY_FEATURE_ICE_PEDIA</Civilopedia> 
			<ArtDefineTag>ART_DEF_FEATURE_ICE</ArtDefineTag> 
			<StartingLocationWeight>0</StartingLocationWeight> 
			<Movement>1</Movement> 
			<SeeThrough>0</SeeThrough> 
			<Defense>0</Defense> 
			<InfluenceCost>3</InfluenceCost> 
			<AppearanceProbability>0</AppearanceProbability> 
			<DisappearanceProbability>0</DisappearanceProbability> 
			<Growth>0</Growth> 
			<TurnDamage>0</TurnDamage> 
			<FirstFinderGold>0</FirstFinderGold> 
			<InBorderHappiness>0</InBorderHappiness> 
			<OccurrenceFrequency>0</OccurrenceFrequency> 
			<YieldNotAdditive>false</YieldNotAdditive> 
			<NoCoast>false</NoCoast> 
			<NoRiver>false</NoRiver> 
			<NoAdjacent>false</NoAdjacent> 
			<RequiresFlatlands>false</RequiresFlatlands> 
			<RequiresRiver>false</RequiresRiver> 
			<AddsFreshWater>false</AddsFreshWater> 
			<Impassable>true</Impassable> 
			<NoCity>false</NoCity> 
			<NoImprovement>false</NoImprovement> 
			<VisibleAlways>false</VisibleAlways> 
			<NukeImmune>false</NukeImmune> 
			<NaturalWonder>false</NaturalWonder> 
			<Rough>false</Rough> 
			<EffectProbability>0</EffectProbability> 
			<EffectTypeTag>SNOW</EffectTypeTag> 
			<AdvancedStartRemoveCost>0</AdvancedStartRemoveCost> 
			<PortraitIndex>6</PortraitIndex> 
			<IconAtlas>TERRAIN_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>1</ID> 
			<Type>FEATURE_JUNGLE</Type> 
			<Description>TXT_KEY_FEATURE_JUNGLE</Description> 
			<Civilopedia>TXT_KEY_CIV5_FEATURES_JUNGLE_TEXT</Civilopedia> 
			<ArtDefineTag>ART_DEF_FEATURE_JUNGLE</ArtDefineTag> 
			<StartingLocationWeight>-10</StartingLocationWeight> 
			<Movement>2</Movement> 
			<SeeThrough>1</SeeThrough> 
			<Defense>25</Defense> 
			<InfluenceCost>1</InfluenceCost> 
			<AppearanceProbability>0</AppearanceProbability> 
			<DisappearanceProbability>0</DisappearanceProbability> 
			<Growth>16</Growth> 
			<GrowthTerrainType>TERRAIN_PLAINS</GrowthTerrainType> 
			<TurnDamage>0</TurnDamage> 
			<FirstFinderGold>0</FirstFinderGold> 
			<InBorderHappiness>0</InBorderHappiness> 
			<OccurrenceFrequency>0</OccurrenceFrequency> 
			<YieldNotAdditive>false</YieldNotAdditive> 
			<NoCoast>false</NoCoast> 
			<NoRiver>false</NoRiver> 
			<NoAdjacent>false</NoAdjacent> 
			<RequiresFlatlands>false</RequiresFlatlands> 
			<RequiresRiver>false</RequiresRiver> 
			<AddsFreshWater>false</AddsFreshWater> 
			<Impassable>false</Impassable> 
			<NoCity>false</NoCity> 
			<NoImprovement>false</NoImprovement> 
			<VisibleAlways>false</VisibleAlways> 
			<NukeImmune>false</NukeImmune> 
			<NaturalWonder>false</NaturalWonder> 
			<Rough>true</Rough> 
			<WorldSoundscapeAudioScript>ASSS_AMBIENCE_JUNGLE</WorldSoundscapeAudioScript> 
			<EffectType>EFFECT_BIRDSCATTER</EffectType> 
			<EffectProbability>15</EffectProbability> 
			<EffectTypeTag>LEAVES</EffectTypeTag> 
			<AdvancedStartRemoveCost>0</AdvancedStartRemoveCost> 
			<PortraitIndex>7</PortraitIndex> 
			<IconAtlas>TERRAIN_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>2</ID> 
			<Type>FEATURE_MARSH</Type> 
			<Description>TXT_KEY_FEATURE_MARSH</Description> 
			<Civilopedia>TXT_KEY_CIV5_FEATURES_MARSH_TEXT</Civilopedia> 
			<ArtDefineTag>ART_DEF_FEATURE_MARSH</ArtDefineTag> 
			<StartingLocationWeight>-10</StartingLocationWeight> 
			<Movement>3</Movement> 
			<SeeThrough>0</SeeThrough> 
			<Defense>-15</Defense> 
			<InfluenceCost>1</InfluenceCost> 
			<AppearanceProbability>0</AppearanceProbability> 
			<DisappearanceProbability>0</DisappearanceProbability> 
			<Growth>0</Growth> 
			<TurnDamage>0</TurnDamage> 
			<FirstFinderGold>0</FirstFinderGold> 
			<InBorderHappiness>0</InBorderHappiness> 
			<OccurrenceFrequency>0</OccurrenceFrequency> 
			<YieldNotAdditive>false</YieldNotAdditive> 
			<NoCoast>false</NoCoast> 
			<NoRiver>false</NoRiver> 
			<NoAdjacent>false</NoAdjacent> 
			<RequiresFlatlands>true</RequiresFlatlands> 
			<RequiresRiver>false</RequiresRiver> 
			<AddsFreshWater>false</AddsFreshWater> 
			<Impassable>false</Impassable> 
			<NoCity>false</NoCity> 
			<NoImprovement>false</NoImprovement> 
			<VisibleAlways>false</VisibleAlways> 
			<NukeImmune>false</NukeImmune> 
			<NaturalWonder>false</NaturalWonder> 
			<Rough>false</Rough> 
			<WorldSoundscapeAudioScript>ASSS_AMBIENCE_SWAMP</WorldSoundscapeAudioScript> 
			<EffectProbability>0</EffectProbability> 
			<EffectTypeTag>MUD</EffectTypeTag> 
			<AdvancedStartRemoveCost>0</AdvancedStartRemoveCost> 
			<PortraitIndex>8</PortraitIndex> 
			<IconAtlas>TERRAIN_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>3</ID> 
			<Type>FEATURE_OASIS</Type> 
			<Description>TXT_KEY_FEATURE_OASIS</Description> 
			<Civilopedia>TXT_KEY_CIV5_FEATURES_OASIS_TEXT</Civilopedia> 
			<ArtDefineTag>ART_DEF_FEATURE_OASIS</ArtDefineTag> 
			<StartingLocationWeight>0</StartingLocationWeight> 
			<Movement>1</Movement> 
			<SeeThrough>0</SeeThrough> 
			<Defense>-10</Defense> 
			<InfluenceCost>-1</InfluenceCost> 
			<AppearanceProbability>500</AppearanceProbability> 
			<DisappearanceProbability>0</DisappearanceProbability> 
			<Growth>0</Growth> 
			<TurnDamage>0</TurnDamage> 
			<FirstFinderGold>0</FirstFinderGold> 
			<InBorderHappiness>0</InBorderHappiness> 
			<OccurrenceFrequency>0</OccurrenceFrequency> 
			<YieldNotAdditive>false</YieldNotAdditive> 
			<NoCoast>true</NoCoast> 
			<NoRiver>true</NoRiver> 
			<NoAdjacent>true</NoAdjacent> 
			<RequiresFlatlands>true</RequiresFlatlands> 
			<RequiresRiver>false</RequiresRiver> 
			<AddsFreshWater>true</AddsFreshWater> 
			<Impassable>false</Impassable> 
			<NoCity>false</NoCity> 
			<NoImprovement>true</NoImprovement> 
			<VisibleAlways>false</VisibleAlways> 
			<NukeImmune>false</NukeImmune> 
			<NaturalWonder>false</NaturalWonder> 
			<Rough>false</Rough> 
			<WorldSoundscapeAudioScript>ASSS_AMBIENCE_JUNGLE</WorldSoundscapeAudioScript> 
			<EffectProbability>0</EffectProbability> 
			<EffectTypeTag>WATER</EffectTypeTag> 
			<AdvancedStartRemoveCost>0</AdvancedStartRemoveCost> 
			<PortraitIndex>0</PortraitIndex> 
			<IconAtlas>NEW_TERRAIN_ATLAS_DLC</IconAtlas> 
		</Row>
		<Row> 
			<ID>4</ID> 
			<Type>FEATURE_FLOOD_PLAINS</Type> 
			<Description>TXT_KEY_FEATURE_FLOOD_PLAINS</Description> 
			<Civilopedia>TXT_KEY_CIV5_FEATURES_FLOODPLAINS_TEXT</Civilopedia> 
			<ArtDefineTag>ART_DEF_FEATURE_FLOOD_PLAINS</ArtDefineTag> 
			<StartingLocationWeight>0</StartingLocationWeight> 
			<Movement>1</Movement> 
			<SeeThrough>0</SeeThrough> 
			<Defense>-10</Defense> 
			<InfluenceCost>-1</InfluenceCost> 
			<AppearanceProbability>10000</AppearanceProbability> 
			<DisappearanceProbability>0</DisappearanceProbability> 
			<Growth>0</Growth> 
			<TurnDamage>0</TurnDamage> 
			<FirstFinderGold>0</FirstFinderGold> 
			<InBorderHappiness>0</InBorderHappiness> 
			<OccurrenceFrequency>0</OccurrenceFrequency> 
			<YieldNotAdditive>false</YieldNotAdditive> 
			<NoCoast>false</NoCoast> 
			<NoRiver>false</NoRiver> 
			<NoAdjacent>false</NoAdjacent> 
			<RequiresFlatlands>true</RequiresFlatlands> 
			<RequiresRiver>true</RequiresRiver> 
			<AddsFreshWater>false</AddsFreshWater> 
			<Impassable>false</Impassable> 
			<NoCity>false</NoCity> 
			<NoImprovement>false</NoImprovement> 
			<VisibleAlways>false</VisibleAlways> 
			<NukeImmune>false</NukeImmune> 
			<NaturalWonder>false</NaturalWonder> 
			<Rough>false</Rough> 
			<EffectProbability>0</EffectProbability> 
			<AdvancedStartRemoveCost>0</AdvancedStartRemoveCost> 
			<PortraitIndex>2</PortraitIndex> 
			<IconAtlas>TERRAIN_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>5</ID> 
			<Type>FEATURE_FOREST</Type> 
			<Description>TXT_KEY_FEATURE_FOREST</Description> 
			<Civilopedia>TXT_KEY_CIV5_FEATURES_FOREST_TEXT</Civilopedia> 
			<ArtDefineTag>ART_DEF_FEATURE_FOREST</ArtDefineTag> 
			<StartingLocationWeight>0</StartingLocationWeight> 
			<Movement>2</Movement> 
			<SeeThrough>1</SeeThrough> 
			<Defense>25</Defense> 
			<InfluenceCost>1</InfluenceCost> 
			<AppearanceProbability>0</AppearanceProbability> 
			<DisappearanceProbability>0</DisappearanceProbability> 
			<Growth>8</Growth> 
			<TurnDamage>0</TurnDamage> 
			<FirstFinderGold>0</FirstFinderGold> 
			<InBorderHappiness>0</InBorderHappiness> 
			<OccurrenceFrequency>0</OccurrenceFrequency> 
			<YieldNotAdditive>true</YieldNotAdditive> 
			<NoCoast>false</NoCoast> 
			<NoRiver>false</NoRiver> 
			<NoAdjacent>false</NoAdjacent> 
			<RequiresFlatlands>false</RequiresFlatlands> 
			<RequiresRiver>false</RequiresRiver> 
			<AddsFreshWater>false</AddsFreshWater> 
			<Impassable>false</Impassable> 
			<NoCity>false</NoCity> 
			<NoImprovement>false</NoImprovement> 
			<VisibleAlways>false</VisibleAlways> 
			<NukeImmune>false</NukeImmune> 
			<NaturalWonder>false</NaturalWonder> 
			<Rough>true</Rough> 
			<WorldSoundscapeAudioScript>ASSS_AMBIENCE_FOREST</WorldSoundscapeAudioScript> 
			<EffectType>EFFECT_BIRDSCATTER</EffectType> 
			<EffectProbability>15</EffectProbability> 
			<EffectTypeTag>LEAVES</EffectTypeTag> 
			<AdvancedStartRemoveCost>0</AdvancedStartRemoveCost> 
			<PortraitIndex>3</PortraitIndex> 
			<IconAtlas>TERRAIN_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>6</ID> 
			<Type>FEATURE_FALLOUT</Type> 
			<Description>TXT_KEY_FEATURE_FALLOUT</Description> 
			<Civilopedia>TXT_KEY_FEATURE_FALLOUT_PEDIA</Civilopedia> 
			<ArtDefineTag>ART_DEF_FEATURE_FALLOUT</ArtDefineTag> 
			<StartingLocationWeight>0</StartingLocationWeight> 
			<Movement>2</Movement> 
			<SeeThrough>0</SeeThrough> 
			<Defense>-15</Defense> 
			<InfluenceCost>0</InfluenceCost> 
			<AppearanceProbability>0</AppearanceProbability> 
			<DisappearanceProbability>500</DisappearanceProbability> 
			<Growth>0</Growth> 
			<TurnDamage>0</TurnDamage> 
			<FirstFinderGold>0</FirstFinderGold> 
			<InBorderHappiness>0</InBorderHappiness> 
			<OccurrenceFrequency>0</OccurrenceFrequency> 
			<YieldNotAdditive>false</YieldNotAdditive> 
			<NoCoast>false</NoCoast> 
			<NoRiver>false</NoRiver> 
			<NoAdjacent>false</NoAdjacent> 
			<RequiresFlatlands>false</RequiresFlatlands> 
			<RequiresRiver>false</RequiresRiver> 
			<AddsFreshWater>false</AddsFreshWater> 
			<Impassable>false</Impassable> 
			<NoCity>false</NoCity> 
			<NoImprovement>true</NoImprovement> 
			<VisibleAlways>false</VisibleAlways> 
			<NukeImmune>false</NukeImmune> 
			<NaturalWonder>false</NaturalWonder> 
			<Rough>false</Rough> 
			<EffectProbability>0</EffectProbability> 
			<AdvancedStartRemoveCost>0</AdvancedStartRemoveCost> 
			<PortraitIndex>17</PortraitIndex> 
			<IconAtlas>TERRAIN_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>7</ID> 
			<Type>FEATURE_CRATER</Type> 
			<Description>TXT_KEY_FEATURE_CRATER</Description> 
			<Civilopedia>TXT_KEY_CIV5_FEATURES_BARRINGER_TEXT</Civilopedia> 
			<ArtDefineTag>ART_DEF_FEATURE_CRATER</ArtDefineTag> 
			<StartingLocationWeight>0</StartingLocationWeight> 
			<Movement>1</Movement> 
			<SeeThrough>2</SeeThrough> 
			<Defense>0</Defense> 
			<InfluenceCost>-3</InfluenceCost> 
			<AppearanceProbability>0</AppearanceProbability> 
			<DisappearanceProbability>0</DisappearanceProbability> 
			<Growth>0</Growth> 
			<TurnDamage>0</TurnDamage> 
			<FirstFinderGold>0</FirstFinderGold> 
			<InBorderHappiness>0</InBorderHappiness> 
			<OccurrenceFrequency>10</OccurrenceFrequency> 
			<YieldNotAdditive>true</YieldNotAdditive> 
			<NoCoast>false</NoCoast> 
			<NoRiver>false</NoRiver> 
			<NoAdjacent>false</NoAdjacent> 
			<RequiresFlatlands>false</RequiresFlatlands> 
			<RequiresRiver>false</RequiresRiver> 
			<AddsFreshWater>false</AddsFreshWater> 
			<Impassable>true</Impassable> 
			<NoCity>false</NoCity> 
			<NoImprovement>true</NoImprovement> 
			<VisibleAlways>false</VisibleAlways> 
			<NukeImmune>false</NukeImmune> 
			<NaturalWonder>true</NaturalWonder> 
			<Rough>true</Rough> 
			<EffectProbability>0</EffectProbability> 
			<AdvancedStartRemoveCost>0</AdvancedStartRemoveCost> 
			<PortraitIndex>2</PortraitIndex> 
			<IconAtlas>NW_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>8</ID> 
			<Type>FEATURE_FUJI</Type> 
			<Description>TXT_KEY_FEATURE_MT_FUJI</Description> 
			<Civilopedia>TXT_KEY_CIV5_FEATURES_FUJI_TEXT</Civilopedia> 
			<ArtDefineTag>ART_DEF_FEATURE_FUJI</ArtDefineTag> 
			<StartingLocationWeight>0</StartingLocationWeight> 
			<Movement>1</Movement> 
			<SeeThrough>2</SeeThrough> 
			<Defense>0</Defense> 
			<InfluenceCost>-3</InfluenceCost> 
			<AppearanceProbability>0</AppearanceProbability> 
			<DisappearanceProbability>0</DisappearanceProbability> 
			<Growth>0</Growth> 
			<TurnDamage>0</TurnDamage> 
			<FirstFinderGold>0</FirstFinderGold> 
			<InBorderHappiness>0</InBorderHappiness> 
			<OccurrenceFrequency>10</OccurrenceFrequency> 
			<YieldNotAdditive>true</YieldNotAdditive> 
			<NoCoast>false</NoCoast> 
			<NoRiver>false</NoRiver> 
			<NoAdjacent>false</NoAdjacent> 
			<RequiresFlatlands>false</RequiresFlatlands> 
			<RequiresRiver>false</RequiresRiver> 
			<AddsFreshWater>false</AddsFreshWater> 
			<Impassable>true</Impassable> 
			<NoCity>false</NoCity> 
			<NoImprovement>true</NoImprovement> 
			<VisibleAlways>false</VisibleAlways> 
			<NukeImmune>false</NukeImmune> 
			<NaturalWonder>true</NaturalWonder> 
			<Rough>true</Rough> 
			<EffectProbability>0</EffectProbability> 
			<AdvancedStartRemoveCost>0</AdvancedStartRemoveCost> 
			<PortraitIndex>3</PortraitIndex> 
			<IconAtlas>NW_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>9</ID> 
			<Type>FEATURE_MESA</Type> 
			<Description>TXT_KEY_FEATURE_MESA</Description> 
			<Civilopedia>TXT_KEY_CIV5_FEATURES_GRANDMESA_TEXT</Civilopedia> 
			<ArtDefineTag>ART_DEF_FEATURE_MESA</ArtDefineTag> 
			<StartingLocationWeight>0</StartingLocationWeight> 
			<Movement>1</Movement> 
			<SeeThrough>2</SeeThrough> 
			<Defense>0</Defense> 
			<InfluenceCost>-3</InfluenceCost> 
			<AppearanceProbability>0</AppearanceProbability> 
			<DisappearanceProbability>0</DisappearanceProbability> 
			<Growth>0</Growth> 
			<TurnDamage>0</TurnDamage> 
			<FirstFinderGold>0</FirstFinderGold> 
			<InBorderHappiness>0</InBorderHappiness> 
			<OccurrenceFrequency>10</OccurrenceFrequency> 
			<YieldNotAdditive>true</YieldNotAdditive> 
			<NoCoast>false</NoCoast> 
			<NoRiver>false</NoRiver> 
			<NoAdjacent>false</NoAdjacent> 
			<RequiresFlatlands>false</RequiresFlatlands> 
			<RequiresRiver>false</RequiresRiver> 
			<AddsFreshWater>false</AddsFreshWater> 
			<Impassable>true</Impassable> 
			<NoCity>false</NoCity> 
			<NoImprovement>true</NoImprovement> 
			<VisibleAlways>false</VisibleAlways> 
			<NukeImmune>false</NukeImmune> 
			<NaturalWonder>true</NaturalWonder> 
			<Rough>true</Rough> 
			<EffectProbability>0</EffectProbability> 
			<AdvancedStartRemoveCost>0</AdvancedStartRemoveCost> 
			<PortraitIndex>7</PortraitIndex> 
			<IconAtlas>NW_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>10</ID> 
			<Type>FEATURE_REEF</Type> 
			<Description>TXT_KEY_FEATURE_REEF</Description> 
			<Civilopedia>TXT_KEY_CIV5_FEATURES_GREATBARRIERREEF_TEXT</Civilopedia> 
			<ArtDefineTag>ART_DEF_FEATURE_REEF</ArtDefineTag> 
			<StartingLocationWeight>0</StartingLocationWeight> 
			<Movement>1</Movement> 
			<SeeThrough>0</SeeThrough> 
			<Defense>0</Defense> 
			<InfluenceCost>-3</InfluenceCost> 
			<AppearanceProbability>0</AppearanceProbability> 
			<DisappearanceProbability>0</DisappearanceProbability> 
			<Growth>0</Growth> 
			<TurnDamage>0</TurnDamage> 
			<FirstFinderGold>0</FirstFinderGold> 
			<InBorderHappiness>0</InBorderHappiness> 
			<OccurrenceFrequency>10</OccurrenceFrequency> 
			<YieldNotAdditive>true</YieldNotAdditive> 
			<NoCoast>false</NoCoast> 
			<NoRiver>false</NoRiver> 
			<NoAdjacent>false</NoAdjacent> 
			<RequiresFlatlands>false</RequiresFlatlands> 
			<RequiresRiver>false</RequiresRiver> 
			<AddsFreshWater>false</AddsFreshWater> 
			<Impassable>true</Impassable> 
			<NoCity>false</NoCity> 
			<NoImprovement>true</NoImprovement> 
			<VisibleAlways>false</VisibleAlways> 
			<NukeImmune>false</NukeImmune> 
			<NaturalWonder>true</NaturalWonder> 
			<Rough>true</Rough> 
			<EffectProbability>0</EffectProbability> 
			<AdvancedStartRemoveCost>0</AdvancedStartRemoveCost> 
			<PortraitIndex>1</PortraitIndex> 
			<IconAtlas>NW_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>11</ID> 
			<Type>FEATURE_VOLCANO</Type> 
			<Description>TXT_KEY_FEATURE_VOLCANO</Description> 
			<Civilopedia>TXT_KEY_CIV5_FEATURES_KRAKATOA_TEXT</Civilopedia> 
			<ArtDefineTag>ART_DEF_FEATURE_VOLCANO</ArtDefineTag> 
			<StartingLocationWeight>0</StartingLocationWeight> 
			<Movement>1</Movement> 
			<SeeThrough>2</SeeThrough> 
			<Defense>0</Defense> 
			<InfluenceCost>-3</InfluenceCost> 
			<AppearanceProbability>0</AppearanceProbability> 
			<DisappearanceProbability>0</DisappearanceProbability> 
			<Growth>0</Growth> 
			<TurnDamage>0</TurnDamage> 
			<FirstFinderGold>0</FirstFinderGold> 
			<InBorderHappiness>0</InBorderHappiness> 
			<OccurrenceFrequency>10</OccurrenceFrequency> 
			<YieldNotAdditive>true</YieldNotAdditive> 
			<NoCoast>false</NoCoast> 
			<NoRiver>false</NoRiver> 
			<NoAdjacent>false</NoAdjacent> 
			<RequiresFlatlands>false</RequiresFlatlands> 
			<RequiresRiver>false</RequiresRiver> 
			<AddsFreshWater>false</AddsFreshWater> 
			<Impassable>true</Impassable> 
			<NoCity>false</NoCity> 
			<NoImprovement>true</NoImprovement> 
			<VisibleAlways>false</VisibleAlways> 
			<NukeImmune>false</NukeImmune> 
			<NaturalWonder>true</NaturalWonder> 
			<Rough>true</Rough> 
			<EffectProbability>0</EffectProbability> 
			<AdvancedStartRemoveCost>0</AdvancedStartRemoveCost> 
			<PortraitIndex>5</PortraitIndex> 
			<IconAtlas>NW_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>12</ID> 
			<Type>FEATURE_GIBRALTAR</Type> 
			<Description>TXT_KEY_FEATURE_GIBRALTAR</Description> 
			<Civilopedia>TXT_KEY_CIV5_FEATURES_GIBRALTER_TEXT</Civilopedia> 
			<ArtDefineTag>ART_DEF_FEATURE_GIBRALTAR</ArtDefineTag> 
			<StartingLocationWeight>0</StartingLocationWeight> 
			<Movement>1</Movement> 
			<SeeThrough>2</SeeThrough> 
			<Defense>0</Defense> 
			<InfluenceCost>-3</InfluenceCost> 
			<AppearanceProbability>0</AppearanceProbability> 
			<DisappearanceProbability>0</DisappearanceProbability> 
			<Growth>0</Growth> 
			<TurnDamage>0</TurnDamage> 
			<FirstFinderGold>0</FirstFinderGold> 
			<InBorderHappiness>0</InBorderHappiness> 
			<OccurrenceFrequency>10</OccurrenceFrequency> 
			<YieldNotAdditive>true</YieldNotAdditive> 
			<NoCoast>false</NoCoast> 
			<NoRiver>false</NoRiver> 
			<NoAdjacent>false</NoAdjacent> 
			<RequiresFlatlands>false</RequiresFlatlands> 
			<RequiresRiver>false</RequiresRiver> 
			<AddsFreshWater>false</AddsFreshWater> 
			<Impassable>true</Impassable> 
			<NoCity>false</NoCity> 
			<NoImprovement>true</NoImprovement> 
			<VisibleAlways>false</VisibleAlways> 
			<NukeImmune>false</NukeImmune> 
			<NaturalWonder>true</NaturalWonder> 
			<Rough>true</Rough> 
			<EffectProbability>0</EffectProbability> 
			<AdvancedStartRemoveCost>0</AdvancedStartRemoveCost> 
			<PortraitIndex>8</PortraitIndex> 
			<IconAtlas>NW_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>13</ID> 
			<Type>FEATURE_GEYSER</Type> 
			<Description>TXT_KEY_FEATURE_GEYSER</Description> 
			<Civilopedia>TXT_KEY_CIV5_FEATURES_OLDFAITHFUL_TEXT</Civilopedia> 
			<ArtDefineTag>ART_DEF_FEATURE_GEYSER</ArtDefineTag> 
			<StartingLocationWeight>0</StartingLocationWeight> 
			<Movement>1</Movement> 
			<SeeThrough>2</SeeThrough> 
			<Defense>0</Defense> 
			<InfluenceCost>-3</InfluenceCost> 
			<AppearanceProbability>0</AppearanceProbability> 
			<DisappearanceProbability>0</DisappearanceProbability> 
			<Growth>0</Growth> 
			<TurnDamage>0</TurnDamage> 
			<FirstFinderGold>0</FirstFinderGold> 
			<InBorderHappiness>3</InBorderHappiness> 
			<OccurrenceFrequency>10</OccurrenceFrequency> 
			<YieldNotAdditive>true</YieldNotAdditive> 
			<NoCoast>false</NoCoast> 
			<NoRiver>false</NoRiver> 
			<NoAdjacent>false</NoAdjacent> 
			<RequiresFlatlands>false</RequiresFlatlands> 
			<RequiresRiver>false</RequiresRiver> 
			<AddsFreshWater>false</AddsFreshWater> 
			<Impassable>true</Impassable> 
			<NoCity>false</NoCity> 
			<NoImprovement>true</NoImprovement> 
			<VisibleAlways>false</VisibleAlways> 
			<NukeImmune>false</NukeImmune> 
			<NaturalWonder>true</NaturalWonder> 
			<Rough>true</Rough> 
			<EffectProbability>0</EffectProbability> 
			<AdvancedStartRemoveCost>0</AdvancedStartRemoveCost> 
			<PortraitIndex>4</PortraitIndex> 
			<IconAtlas>NW_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>14</ID> 
			<Type>FEATURE_FOUNTAIN_YOUTH</Type> 
			<Description>TXT_KEY_FEATURE_FOUNTAIN_YOUTH</Description> 
			<Civilopedia>TXT_KEY_CIV5_FEATURES_FOUNTAIN_YOUTH_TEXT</Civilopedia> 
			<Help>TXT_KEY_CIV5_FEATURES_FOUNTAIN_YOUTH_HELP</Help> 
			<ArtDefineTag>ART_DEF_FEATURE_FOUNTAIN_YOUTH</ArtDefineTag> 
			<StartingLocationWeight>0</StartingLocationWeight> 
			<Movement>1</Movement> 
			<SeeThrough>2</SeeThrough> 
			<Defense>0</Defense> 
			<InfluenceCost>-3</InfluenceCost> 
			<AppearanceProbability>0</AppearanceProbability> 
			<DisappearanceProbability>0</DisappearanceProbability> 
			<Growth>0</Growth> 
			<TurnDamage>0</TurnDamage> 
			<AdjacentUnitFreePromotion>PROMOTION_FASTER_HEAL</AdjacentUnitFreePromotion> 
			<FirstFinderGold>0</FirstFinderGold> 
			<InBorderHappiness>10</InBorderHappiness> 
			<OccurrenceFrequency>1</OccurrenceFrequency> 
			<YieldNotAdditive>true</YieldNotAdditive> 
			<NoCoast>false</NoCoast> 
			<NoRiver>false</NoRiver> 
			<NoAdjacent>false</NoAdjacent> 
			<RequiresFlatlands>false</RequiresFlatlands> 
			<RequiresRiver>false</RequiresRiver> 
			<AddsFreshWater>false</AddsFreshWater> 
			<Impassable>true</Impassable> 
			<NoCity>false</NoCity> 
			<NoImprovement>true</NoImprovement> 
			<VisibleAlways>false</VisibleAlways> 
			<NukeImmune>false</NukeImmune> 
			<NaturalWonder>true</NaturalWonder> 
			<Rough>true</Rough> 
			<EffectProbability>0</EffectProbability> 
			<AdvancedStartRemoveCost>0</AdvancedStartRemoveCost> 
			<PortraitIndex>1</PortraitIndex> 
			<IconAtlas>NW_ATLAS_DLC</IconAtlas> 
		</Row>
		<Row> 
			<ID>15</ID> 
			<Type>FEATURE_POTOSI</Type> 
			<Description>TXT_KEY_FEATURE_POTOSI</Description> 
			<Civilopedia>TXT_KEY_CIV5_FEATURES_POTOSI_TEXT</Civilopedia> 
			<ArtDefineTag>ART_DEF_FEATURE_POTOSI</ArtDefineTag> 
			<StartingLocationWeight>0</StartingLocationWeight> 
			<Movement>1</Movement> 
			<SeeThrough>2</SeeThrough> 
			<Defense>0</Defense> 
			<InfluenceCost>-3</InfluenceCost> 
			<AppearanceProbability>0</AppearanceProbability> 
			<DisappearanceProbability>0</DisappearanceProbability> 
			<Growth>0</Growth> 
			<TurnDamage>0</TurnDamage> 
			<FirstFinderGold>0</FirstFinderGold> 
			<InBorderHappiness>0</InBorderHappiness> 
			<OccurrenceFrequency>5</OccurrenceFrequency> 
			<YieldNotAdditive>true</YieldNotAdditive> 
			<NoCoast>false</NoCoast> 
			<NoRiver>false</NoRiver> 
			<NoAdjacent>false</NoAdjacent> 
			<RequiresFlatlands>false</RequiresFlatlands> 
			<RequiresRiver>false</RequiresRiver> 
			<AddsFreshWater>false</AddsFreshWater> 
			<Impassable>true</Impassable> 
			<NoCity>false</NoCity> 
			<NoImprovement>true</NoImprovement> 
			<VisibleAlways>false</VisibleAlways> 
			<NukeImmune>false</NukeImmune> 
			<NaturalWonder>true</NaturalWonder> 
			<Rough>true</Rough> 
			<EffectProbability>0</EffectProbability> 
			<AdvancedStartRemoveCost>0</AdvancedStartRemoveCost> 
			<PortraitIndex>2</PortraitIndex> 
			<IconAtlas>NW_ATLAS_DLC</IconAtlas> 
		</Row>
		<Row> 
			<ID>16</ID> 
			<Type>FEATURE_EL_DORADO</Type> 
			<Description>TXT_KEY_FEATURE_EL_DORADO</Description> 
			<Civilopedia>TXT_KEY_CIV5_FEATURES_EL_DORADO_TEXT</Civilopedia> 
			<Help>TXT_KEY_CIV5_FEATURES_EL_DORADO_HELP</Help> 
			<ArtDefineTag>ART_DEF_FEATURE_EL_DORADO</ArtDefineTag> 
			<StartingLocationWeight>0</StartingLocationWeight> 
			<Movement>1</Movement> 
			<SeeThrough>2</SeeThrough> 
			<Defense>0</Defense> 
			<InfluenceCost>-3</InfluenceCost> 
			<AppearanceProbability>0</AppearanceProbability> 
			<DisappearanceProbability>0</DisappearanceProbability> 
			<Growth>0</Growth> 
			<TurnDamage>0</TurnDamage> 
			<FirstFinderGold>500</FirstFinderGold> 
			<InBorderHappiness>0</InBorderHappiness> 
			<OccurrenceFrequency>2</OccurrenceFrequency> 
			<YieldNotAdditive>true</YieldNotAdditive> 
			<NoCoast>false</NoCoast> 
			<NoRiver>false</NoRiver> 
			<NoAdjacent>false</NoAdjacent> 
			<RequiresFlatlands>false</RequiresFlatlands> 
			<RequiresRiver>false</RequiresRiver> 
			<AddsFreshWater>false</AddsFreshWater> 
			<Impassable>true</Impassable> 
			<NoCity>false</NoCity> 
			<NoImprovement>true</NoImprovement> 
			<VisibleAlways>false</VisibleAlways> 
			<NukeImmune>false</NukeImmune> 
			<NaturalWonder>true</NaturalWonder> 
			<Rough>true</Rough> 
			<EffectProbability>0</EffectProbability> 
			<AdvancedStartRemoveCost>0</AdvancedStartRemoveCost> 
			<PortraitIndex>0</PortraitIndex> 
			<IconAtlas>NW_ATLAS_DLC</IconAtlas> 
		</Row>
		<Row> 
			<ID>17</ID> 
			<Type>FEATURE_ATOLL</Type> 
			<Description>TXT_KEY_FEATURE_ATOLL</Description> 
			<Civilopedia>TXT_KEY_CIV5_FEATURES_ATOLL_TEXT</Civilopedia> 
			<ArtDefineTag>ART_DEF_FEATURE_ATOLL</ArtDefineTag> 
			<StartingLocationWeight>0</StartingLocationWeight> 
			<Movement>1</Movement> 
			<SeeThrough>0</SeeThrough> 
			<Defense>0</Defense> 
			<InfluenceCost>-1</InfluenceCost> 
			<AppearanceProbability>0</AppearanceProbability> 
			<DisappearanceProbability>0</DisappearanceProbability> 
			<Growth>0</Growth> 
			<TurnDamage>0</TurnDamage> 
			<FirstFinderGold>0</FirstFinderGold> 
			<InBorderHappiness>0</InBorderHappiness> 
			<OccurrenceFrequency>0</OccurrenceFrequency> 
			<YieldNotAdditive>false</YieldNotAdditive> 
			<NoCoast>false</NoCoast> 
			<NoRiver>false</NoRiver> 
			<NoAdjacent>false</NoAdjacent> 
			<RequiresFlatlands>false</RequiresFlatlands> 
			<RequiresRiver>false</RequiresRiver> 
			<AddsFreshWater>false</AddsFreshWater> 
			<Impassable>false</Impassable> 
			<NoCity>false</NoCity> 
			<NoImprovement>true</NoImprovement> 
			<VisibleAlways>false</VisibleAlways> 
			<NukeImmune>false</NukeImmune> 
			<NaturalWonder>false</NaturalWonder> 
			<Rough>false</Rough> 
			<EffectProbability>0</EffectProbability> 
			<AdvancedStartRemoveCost>0</AdvancedStartRemoveCost> 
			<PortraitIndex>1</PortraitIndex> 
			<IconAtlas>NEW_TERRAIN_ATLAS_DLC</IconAtlas> 
		</Row>
		<Row> 
			<ID>18</ID> 
			<Type>FEATURE_SRI_PADA</Type> 
			<Description>TXT_KEY_FEATURE_SRI_PADA</Description> 
			<Civilopedia>TXT_KEY_CIV5_FEATURES_SRI_PADA_TEXT</Civilopedia> 
			<ArtDefineTag>ART_DEF_FEATURE_SRI_PADA</ArtDefineTag> 
			<StartingLocationWeight>0</StartingLocationWeight> 
			<Movement>1</Movement> 
			<SeeThrough>2</SeeThrough> 
			<Defense>0</Defense> 
			<InfluenceCost>-3</InfluenceCost> 
			<AppearanceProbability>0</AppearanceProbability> 
			<DisappearanceProbability>0</DisappearanceProbability> 
			<Growth>0</Growth> 
			<TurnDamage>0</TurnDamage> 
			<FirstFinderGold>0</FirstFinderGold> 
			<InBorderHappiness>2</InBorderHappiness> 
			<OccurrenceFrequency>10</OccurrenceFrequency> 
			<YieldNotAdditive>true</YieldNotAdditive> 
			<NoCoast>false</NoCoast> 
			<NoRiver>false</NoRiver> 
			<NoAdjacent>false</NoAdjacent> 
			<RequiresFlatlands>false</RequiresFlatlands> 
			<RequiresRiver>false</RequiresRiver> 
			<AddsFreshWater>false</AddsFreshWater> 
			<Impassable>true</Impassable> 
			<NoCity>false</NoCity> 
			<NoImprovement>true</NoImprovement> 
			<VisibleAlways>false</VisibleAlways> 
			<NukeImmune>false</NukeImmune> 
			<NaturalWonder>true</NaturalWonder> 
			<Rough>true</Rough> 
			<EffectProbability>0</EffectProbability> 
			<AdvancedStartRemoveCost>0</AdvancedStartRemoveCost> 
			<PortraitIndex>10</PortraitIndex> 
			<IconAtlas>EXPANSION_BW_ATLAS_2</IconAtlas> 
		</Row>
		<Row> 
			<ID>19</ID> 
			<Type>FEATURE_MT_SINAI</Type> 
			<Description>TXT_KEY_FEATURE_MT_SINAI</Description> 
			<Civilopedia>TXT_KEY_CIV5_FEATURES_MT_SINAI_TEXT</Civilopedia> 
			<ArtDefineTag>ART_DEF_FEATURE_MT_SINAI</ArtDefineTag> 
			<StartingLocationWeight>0</StartingLocationWeight> 
			<Movement>1</Movement> 
			<SeeThrough>2</SeeThrough> 
			<Defense>0</Defense> 
			<InfluenceCost>-3</InfluenceCost> 
			<AppearanceProbability>0</AppearanceProbability> 
			<DisappearanceProbability>0</DisappearanceProbability> 
			<Growth>0</Growth> 
			<TurnDamage>0</TurnDamage> 
			<FirstFinderGold>0</FirstFinderGold> 
			<InBorderHappiness>0</InBorderHappiness> 
			<OccurrenceFrequency>10</OccurrenceFrequency> 
			<YieldNotAdditive>true</YieldNotAdditive> 
			<NoCoast>false</NoCoast> 
			<NoRiver>false</NoRiver> 
			<NoAdjacent>false</NoAdjacent> 
			<RequiresFlatlands>false</RequiresFlatlands> 
			<RequiresRiver>false</RequiresRiver> 
			<AddsFreshWater>false</AddsFreshWater> 
			<Impassable>true</Impassable> 
			<NoCity>false</NoCity> 
			<NoImprovement>true</NoImprovement> 
			<VisibleAlways>false</VisibleAlways> 
			<NukeImmune>false</NukeImmune> 
			<NaturalWonder>true</NaturalWonder> 
			<Rough>true</Rough> 
			<EffectProbability>0</EffectProbability> 
			<AdvancedStartRemoveCost>0</AdvancedStartRemoveCost> 
			<PortraitIndex>9</PortraitIndex> 
			<IconAtlas>EXPANSION_BW_ATLAS_2</IconAtlas> 
		</Row>
		<Row> 
			<ID>20</ID> 
			<Type>FEATURE_MT_KAILASH</Type> 
			<Description>TXT_KEY_FEATURE_MT_KAILASH</Description> 
			<Civilopedia>TXT_KEY_CIV5_FEATURES_MT_KAILASH_TEXT</Civilopedia> 
			<ArtDefineTag>ART_DEF_FEATURE_MT_KAILASH</ArtDefineTag> 
			<StartingLocationWeight>0</StartingLocationWeight> 
			<Movement>1</Movement> 
			<SeeThrough>2</SeeThrough> 
			<Defense>0</Defense> 
			<InfluenceCost>-3</InfluenceCost> 
			<AppearanceProbability>0</AppearanceProbability> 
			<DisappearanceProbability>0</DisappearanceProbability> 
			<Growth>0</Growth> 
			<TurnDamage>0</TurnDamage> 
			<FirstFinderGold>0</FirstFinderGold> 
			<InBorderHappiness>2</InBorderHappiness> 
			<OccurrenceFrequency>10</OccurrenceFrequency> 
			<YieldNotAdditive>true</YieldNotAdditive> 
			<NoCoast>false</NoCoast> 
			<NoRiver>false</NoRiver> 
			<NoAdjacent>false</NoAdjacent> 
			<RequiresFlatlands>false</RequiresFlatlands> 
			<RequiresRiver>false</RequiresRiver> 
			<AddsFreshWater>false</AddsFreshWater> 
			<Impassable>true</Impassable> 
			<NoCity>false</NoCity> 
			<NoImprovement>true</NoImprovement> 
			<VisibleAlways>false</VisibleAlways> 
			<NukeImmune>false</NukeImmune> 
			<NaturalWonder>true</NaturalWonder> 
			<Rough>true</Rough> 
			<EffectProbability>0</EffectProbability> 
			<AdvancedStartRemoveCost>0</AdvancedStartRemoveCost> 
			<PortraitIndex>8</PortraitIndex> 
			<IconAtlas>EXPANSION_BW_ATLAS_2</IconAtlas> 
		</Row>
		<Row> 
			<ID>21</ID> 
			<Type>FEATURE_ULURU</Type> 
			<Description>TXT_KEY_FEATURE_ULURU</Description> 
			<Civilopedia>TXT_KEY_CIV5_FEATURES_ULURU_TEXT</Civilopedia> 
			<ArtDefineTag>ART_DEF_FEATURE_ULURU</ArtDefineTag> 
			<StartingLocationWeight>0</StartingLocationWeight> 
			<Movement>1</Movement> 
			<SeeThrough>2</SeeThrough> 
			<Defense>0</Defense> 
			<InfluenceCost>-3</InfluenceCost> 
			<AppearanceProbability>0</AppearanceProbability> 
			<DisappearanceProbability>0</DisappearanceProbability> 
			<Growth>0</Growth> 
			<TurnDamage>0</TurnDamage> 
			<FirstFinderGold>0</FirstFinderGold> 
			<InBorderHappiness>0</InBorderHappiness> 
			<OccurrenceFrequency>10</OccurrenceFrequency> 
			<YieldNotAdditive>true</YieldNotAdditive> 
			<NoCoast>false</NoCoast> 
			<NoRiver>false</NoRiver> 
			<NoAdjacent>false</NoAdjacent> 
			<RequiresFlatlands>false</RequiresFlatlands> 
			<RequiresRiver>false</RequiresRiver> 
			<AddsFreshWater>false</AddsFreshWater> 
			<Impassable>true</Impassable> 
			<NoCity>false</NoCity> 
			<NoImprovement>true</NoImprovement> 
			<VisibleAlways>false</VisibleAlways> 
			<NukeImmune>false</NukeImmune> 
			<NaturalWonder>true</NaturalWonder> 
			<Rough>true</Rough> 
			<EffectProbability>0</EffectProbability> 
			<AdvancedStartRemoveCost>0</AdvancedStartRemoveCost> 
			<PortraitIndex>11</PortraitIndex> 
			<IconAtlas>EXPANSION_BW_ATLAS_2</IconAtlas> 
		</Row>
		<Row> 
			<ID>22</ID> 
			<Type>FEATURE_LAKE_VICTORIA</Type> 
			<Description>TXT_KEY_FEATURE_LAKE_VICTORIA</Description> 
			<Civilopedia>TXT_KEY_CIV5_FEATURES_LAKE_VICTORIA_TEXT</Civilopedia> 
			<ArtDefineTag>ART_DEF_FEATURE_LAKE_VICTORIA</ArtDefineTag> 
			<StartingLocationWeight>0</StartingLocationWeight> 
			<Movement>1</Movement> 
			<SeeThrough>0</SeeThrough> 
			<Defense>0</Defense> 
			<InfluenceCost>-3</InfluenceCost> 
			<AppearanceProbability>0</AppearanceProbability> 
			<DisappearanceProbability>0</DisappearanceProbability> 
			<Growth>0</Growth> 
			<TurnDamage>0</TurnDamage> 
			<FirstFinderGold>0</FirstFinderGold> 
			<InBorderHappiness>0</InBorderHappiness> 
			<OccurrenceFrequency>10</OccurrenceFrequency> 
			<YieldNotAdditive>true</YieldNotAdditive> 
			<NoCoast>false</NoCoast> 
			<NoRiver>false</NoRiver> 
			<NoAdjacent>false</NoAdjacent> 
			<RequiresFlatlands>false</RequiresFlatlands> 
			<RequiresRiver>false</RequiresRiver> 
			<AddsFreshWater>true</AddsFreshWater> 
			<Impassable>true</Impassable> 
			<NoCity>false</NoCity> 
			<NoImprovement>true</NoImprovement> 
			<VisibleAlways>false</VisibleAlways> 
			<NukeImmune>false</NukeImmune> 
			<NaturalWonder>true</NaturalWonder> 
			<Rough>true</Rough> 
			<EffectProbability>0</EffectProbability> 
			<AdvancedStartRemoveCost>0</AdvancedStartRemoveCost> 
			<PortraitIndex>3</PortraitIndex> 
			<IconAtlas>EXPANSION2_WONDER_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>23</ID> 
			<Type>FEATURE_KILIMANJARO</Type> 
			<Description>TXT_KEY_FEATURE_KILIMANJARO</Description> 
			<Civilopedia>TXT_KEY_CIV5_FEATURES_KILIMANJARO_TEXT</Civilopedia> 
			<Help>TXT_KEY_CIV5_FEATURES_KILIMANJARO_HELP</Help> 
			<ArtDefineTag>ART_DEF_FEATURE_KILIMANJARO</ArtDefineTag> 
			<StartingLocationWeight>0</StartingLocationWeight> 
			<Movement>1</Movement> 
			<SeeThrough>2</SeeThrough> 
			<Defense>0</Defense> 
			<InfluenceCost>-3</InfluenceCost> 
			<AppearanceProbability>0</AppearanceProbability> 
			<DisappearanceProbability>0</DisappearanceProbability> 
			<Growth>0</Growth> 
			<TurnDamage>0</TurnDamage> 
			<AdjacentUnitFreePromotion>PROMOTION_ALTITUDE_TRAINING</AdjacentUnitFreePromotion> 
			<FirstFinderGold>0</FirstFinderGold> 
			<InBorderHappiness>0</InBorderHappiness> 
			<OccurrenceFrequency>10</OccurrenceFrequency> 
			<YieldNotAdditive>true</YieldNotAdditive> 
			<NoCoast>false</NoCoast> 
			<NoRiver>false</NoRiver> 
			<NoAdjacent>false</NoAdjacent> 
			<RequiresFlatlands>false</RequiresFlatlands> 
			<RequiresRiver>false</RequiresRiver> 
			<AddsFreshWater>false</AddsFreshWater> 
			<Impassable>true</Impassable> 
			<NoCity>false</NoCity> 
			<NoImprovement>true</NoImprovement> 
			<VisibleAlways>false</VisibleAlways> 
			<NukeImmune>false</NukeImmune> 
			<NaturalWonder>true</NaturalWonder> 
			<Rough>true</Rough> 
			<EffectProbability>0</EffectProbability> 
			<AdvancedStartRemoveCost>0</AdvancedStartRemoveCost> 
			<PortraitIndex>4</PortraitIndex> 
			<IconAtlas>EXPANSION2_WONDER_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>24</ID> 
			<Type>FEATURE_SOLOMONS_MINES</Type> 
			<Description>TXT_KEY_FEATURE_SOLOMONS_MINES</Description> 
			<Civilopedia>TXT_KEY_CIV5_FEATURES_SOLOMONS_MINES_TEXT</Civilopedia> 
			<ArtDefineTag>ART_DEF_FEATURE_SOLOMONS_MINES</ArtDefineTag> 
			<StartingLocationWeight>0</StartingLocationWeight> 
			<Movement>1</Movement> 
			<SeeThrough>2</SeeThrough> 
			<Defense>0</Defense> 
			<InfluenceCost>-3</InfluenceCost> 
			<AppearanceProbability>0</AppearanceProbability> 
			<DisappearanceProbability>0</DisappearanceProbability> 
			<Growth>0</Growth> 
			<TurnDamage>0</TurnDamage> 
			<FirstFinderGold>0</FirstFinderGold> 
			<InBorderHappiness>0</InBorderHappiness> 
			<OccurrenceFrequency>4</OccurrenceFrequency> 
			<YieldNotAdditive>true</YieldNotAdditive> 
			<NoCoast>false</NoCoast> 
			<NoRiver>false</NoRiver> 
			<NoAdjacent>false</NoAdjacent> 
			<RequiresFlatlands>false</RequiresFlatlands> 
			<RequiresRiver>false</RequiresRiver> 
			<AddsFreshWater>false</AddsFreshWater> 
			<Impassable>true</Impassable> 
			<NoCity>false</NoCity> 
			<NoImprovement>true</NoImprovement> 
			<VisibleAlways>false</VisibleAlways> 
			<NukeImmune>false</NukeImmune> 
			<NaturalWonder>true</NaturalWonder> 
			<Rough>true</Rough> 
			<EffectProbability>0</EffectProbability> 
			<AdvancedStartRemoveCost>0</AdvancedStartRemoveCost> 
			<PortraitIndex>2</PortraitIndex> 
			<IconAtlas>EXPANSION2_WONDER_ATLAS</IconAtlas> 
		</Row>
	</Features> 

	<Table name="Flavors">
		<Column name="ID" type="integer"  primarykey="true" autoincrement="true" />
		<Column name="Type" type="text"  unique="true" notnull="true" />
	</Table> 
	<Flavors>
		<Delete />

		<Row> 
			<ID>11</ID> 
			<Type>FLAVOR_AIR</Type> 
		</Row>
		<Row> 
			<ID>37</ID> 
			<Type>FLAVOR_AIRLIFT</Type> 
		</Row>
		<Row> 
			<ID>31</ID> 
			<Type>FLAVOR_AIR_CARRIER</Type> 
		</Row>
		<Row> 
			<ID>28</ID> 
			<Type>FLAVOR_ANTIAIR</Type> 
		</Row>
		<Row> 
			<ID>34</ID> 
			<Type>FLAVOR_ARCHAEOLOGY</Type> 
		</Row>
		<Row> 
			<ID>2</ID> 
			<Type>FLAVOR_CITY_DEFENSE</Type> 
		</Row>
		<Row> 
			<ID>19</ID> 
			<Type>FLAVOR_CULTURE</Type> 
		</Row>
		<Row> 
			<ID>1</ID> 
			<Type>FLAVOR_DEFENSE</Type> 
		</Row>
		<Row> 
			<ID>24</ID> 
			<Type>FLAVOR_DIPLOMACY</Type> 
		</Row>
		<Row> 
			<ID>30</ID> 
			<Type>FLAVOR_ESPIONAGE</Type> 
		</Row>
		<Row> 
			<ID>12</ID> 
			<Type>FLAVOR_EXPANSION</Type> 
		</Row>
		<Row> 
			<ID>17</ID> 
			<Type>FLAVOR_GOLD</Type> 
		</Row>
		<Row> 
			<ID>21</ID> 
			<Type>FLAVOR_GREAT_PEOPLE</Type> 
		</Row>
		<Row> 
			<ID>13</ID> 
			<Type>FLAVOR_GROWTH</Type> 
		</Row>
		<Row> 
			<ID>20</ID> 
			<Type>FLAVOR_HAPPINESS</Type> 
		</Row>
		<Row> 
			<ID>15</ID> 
			<Type>FLAVOR_INFRASTRUCTURE</Type> 
		</Row>
		<Row> 
			<ID>32</ID> 
			<Type>FLAVOR_I_LAND_TRADE_ROUTE</Type> 
		</Row>
		<Row> 
			<ID>33</ID> 
			<Type>FLAVOR_I_SEA_TRADE_ROUTE</Type> 
		</Row>
		<Row> 
			<ID>36</ID> 
			<Type>FLAVOR_I_TRADE_DESTINATION</Type> 
		</Row>
		<Row> 
			<ID>35</ID> 
			<Type>FLAVOR_I_TRADE_ORIGIN</Type> 
		</Row>
		<Row> 
			<ID>3</ID> 
			<Type>FLAVOR_MILITARY_TRAINING</Type> 
		</Row>
		<Row> 
			<ID>6</ID> 
			<Type>FLAVOR_MOBILE</Type> 
		</Row>
		<Row> 
			<ID>7</ID> 
			<Type>FLAVOR_NAVAL</Type> 
		</Row>
		<Row> 
			<ID>9</ID> 
			<Type>FLAVOR_NAVAL_GROWTH</Type> 
		</Row>
		<Row> 
			<ID>8</ID> 
			<Type>FLAVOR_NAVAL_RECON</Type> 
		</Row>
		<Row> 
			<ID>10</ID> 
			<Type>FLAVOR_NAVAL_TILE_IMPROVEMENT</Type> 
		</Row>
		<Row> 
			<ID>27</ID> 
			<Type>FLAVOR_NUKE</Type> 
		</Row>
		<Row> 
			<ID>0</ID> 
			<Type>FLAVOR_OFFENSE</Type> 
		</Row>
		<Row> 
			<ID>16</ID> 
			<Type>FLAVOR_PRODUCTION</Type> 
		</Row>
		<Row> 
			<ID>5</ID> 
			<Type>FLAVOR_RANGED</Type> 
		</Row>
		<Row> 
			<ID>4</ID> 
			<Type>FLAVOR_RECON</Type> 
		</Row>
		<Row> 
			<ID>23</ID> 
			<Type>FLAVOR_RELIGION</Type> 
		</Row>
		<Row> 
			<ID>18</ID> 
			<Type>FLAVOR_SCIENCE</Type> 
		</Row>
		<Row> 
			<ID>25</ID> 
			<Type>FLAVOR_SPACESHIP</Type> 
		</Row>
		<Row> 
			<ID>14</ID> 
			<Type>FLAVOR_TILE_IMPROVEMENT</Type> 
		</Row>
		<Row> 
			<ID>29</ID> 
			<Type>FLAVOR_USE_NUKE</Type> 
		</Row>
		<Row> 
			<ID>26</ID> 
			<Type>FLAVOR_WATER_CONNECTION</Type> 
		</Row>
		<Row> 
			<ID>22</ID> 
			<Type>FLAVOR_WONDER</Type> 
		</Row>
	</Flavors> 

	<Table name="GameOptions">
		<Column name="ID" type="integer"  primarykey="true" autoincrement="true" />
		<Column name="Type" type="text"  unique="true" notnull="true" />
		<Column name="Description" type="text"  />
		<Column name="Help" type="text"  />
		<Column name="Default" type="boolean"  default="0"/>
		<Column name="Visible" type="boolean"  default="1"/>
		<Column name="SupportsSinglePlayer" type="boolean"  default="1"/>
		<Column name="SupportsMultiplayer" type="boolean"  default="1"/>
	</Table> 
	<GameOptions>
		<Delete />

		<Row> 
			<ID>0</ID> 
			<Type>GAMEOPTION_NO_CITY_RAZING</Type> 
			<Description>TXT_KEY_GAME_OPTION_NO_CITY_RAZING</Description> 
			<Help>TXT_KEY_GAME_OPTION_NO_CITY_RAZING_HELP</Help> 
			<Default>false</Default> 
			<Visible>true</Visible> 
			<SupportsSinglePlayer>true</SupportsSinglePlayer> 
			<SupportsMultiplayer>true</SupportsMultiplayer> 
		</Row>
		<Row> 
			<ID>1</ID> 
			<Type>GAMEOPTION_NO_BARBARIANS</Type> 
			<Description>TXT_KEY_GAME_OPTION_NO_BARBARIANS</Description> 
			<Help>TXT_KEY_GAME_OPTION_NO_BARBARIANS_HELP</Help> 
			<Default>false</Default> 
			<Visible>true</Visible> 
			<SupportsSinglePlayer>true</SupportsSinglePlayer> 
			<SupportsMultiplayer>true</SupportsMultiplayer> 
		</Row>
		<Row> 
			<ID>2</ID> 
			<Type>GAMEOPTION_RAGING_BARBARIANS</Type> 
			<Description>TXT_KEY_GAME_OPTION_RAGING_BARBARIANS</Description> 
			<Help>TXT_KEY_GAME_OPTION_RAGING_BARBARIANS_HELP</Help> 
			<Default>false</Default> 
			<Visible>true</Visible> 
			<SupportsSinglePlayer>true</SupportsSinglePlayer> 
			<SupportsMultiplayer>true</SupportsMultiplayer> 
		</Row>
		<Row> 
			<ID>3</ID> 
			<Type>GAMEOPTION_ALWAYS_WAR</Type> 
			<Description>TXT_KEY_GAME_OPTION_ALWAYS_WAR</Description> 
			<Help>TXT_KEY_GAME_OPTION_ALWAYS_WAR_HELP</Help> 
			<Default>false</Default> 
			<Visible>false</Visible> 
			<SupportsSinglePlayer>true</SupportsSinglePlayer> 
			<SupportsMultiplayer>true</SupportsMultiplayer> 
		</Row>
		<Row> 
			<ID>4</ID> 
			<Type>GAMEOPTION_ALWAYS_PEACE</Type> 
			<Description>TXT_KEY_MP_OPTION_ALWAYS_PEACE</Description> 
			<Help>TXT_KEY_MP_OPTION_ALWAYS_PEACE_HELP</Help> 
			<Default>false</Default> 
			<Visible>false</Visible> 
			<SupportsSinglePlayer>true</SupportsSinglePlayer> 
			<SupportsMultiplayer>true</SupportsMultiplayer> 
		</Row>
		<Row> 
			<ID>5</ID> 
			<Type>GAMEOPTION_ONE_CITY_CHALLENGE</Type> 
			<Description>TXT_KEY_GAME_OPTION_ONE_CITY_CHALLENGE</Description> 
			<Help>TXT_KEY_GAME_OPTION_ONE_CITY_CHALLENGE_HELP</Help> 
			<Default>false</Default> 
			<Visible>true</Visible> 
			<SupportsSinglePlayer>true</SupportsSinglePlayer> 
			<SupportsMultiplayer>true</SupportsMultiplayer> 
		</Row>
		<Row> 
			<ID>6</ID> 
			<Type>GAMEOPTION_NO_CHANGING_WAR_PEACE</Type> 
			<Description>TXT_KEY_GAME_OPTION_NO_CHANGING_WAR_PEACE</Description> 
			<Help>TXT_KEY_GAME_OPTION_NO_CHANGING_WAR_PEACE_HELP</Help> 
			<Default>false</Default> 
			<Visible>false</Visible> 
			<SupportsSinglePlayer>true</SupportsSinglePlayer> 
			<SupportsMultiplayer>true</SupportsMultiplayer> 
		</Row>
		<Row> 
			<ID>7</ID> 
			<Type>GAMEOPTION_NEW_RANDOM_SEED</Type> 
			<Description>TXT_KEY_GAME_OPTION_NEW_RANDOM_SEED</Description> 
			<Help>TXT_KEY_GAME_OPTION_NEW_RANDOM_SEED_HELP</Help> 
			<Default>false</Default> 
			<Visible>true</Visible> 
			<SupportsSinglePlayer>true</SupportsSinglePlayer> 
			<SupportsMultiplayer>false</SupportsMultiplayer> 
		</Row>
		<Row> 
			<ID>8</ID> 
			<Type>GAMEOPTION_LOCK_MODS</Type> 
			<Description>TXT_KEY_GAME_OPTION_LOCK_MODS</Description> 
			<Help>TXT_KEY_GAME_OPTION_LOCK_MODS_HELP</Help> 
			<Default>false</Default> 
			<Visible>false</Visible> 
			<SupportsSinglePlayer>true</SupportsSinglePlayer> 
			<SupportsMultiplayer>true</SupportsMultiplayer> 
		</Row>
		<Row> 
			<ID>9</ID> 
			<Type>GAMEOPTION_COMPLETE_KILLS</Type> 
			<Description>TXT_KEY_GAME_OPTION_COMPLETE_KILLS</Description> 
			<Help>TXT_KEY_GAME_OPTION_COMPLETE_KILLS_HELP</Help> 
			<Default>false</Default> 
			<Visible>true</Visible> 
			<SupportsSinglePlayer>true</SupportsSinglePlayer> 
			<SupportsMultiplayer>true</SupportsMultiplayer> 
		</Row>
		<Row> 
			<ID>10</ID> 
			<Type>GAMEOPTION_NO_GOODY_HUTS</Type> 
			<Description>TXT_KEY_GAME_OPTION_NO_GOODY_HUTS</Description> 
			<Help>TXT_KEY_GAME_OPTION_NO_GOODY_HUTS_HELP</Help> 
			<Default>false</Default> 
			<Visible>true</Visible> 
			<SupportsSinglePlayer>true</SupportsSinglePlayer> 
			<SupportsMultiplayer>true</SupportsMultiplayer> 
		</Row>
		<Row> 
			<ID>11</ID> 
			<Type>GAMEOPTION_RANDOM_PERSONALITIES</Type> 
			<Description>TXT_KEY_GAME_OPTION_RANDOM_PERSONALITIES</Description> 
			<Help>TXT_KEY_GAME_OPTION_RANDOM_PERSONALITIES_HELP</Help> 
			<Default>false</Default> 
			<Visible>true</Visible> 
			<SupportsSinglePlayer>true</SupportsSinglePlayer> 
			<SupportsMultiplayer>true</SupportsMultiplayer> 
		</Row>
		<Row> 
			<ID>12</ID> 
			<Type>GAMEOPTION_POLICY_SAVING</Type> 
			<Description>TXT_KEY_GAME_OPTION_POLICY_SAVING</Description> 
			<Help>TXT_KEY_GAME_OPTION_POLICY_SAVING_HELP</Help> 
			<Default>false</Default> 
			<Visible>true</Visible> 
			<SupportsSinglePlayer>true</SupportsSinglePlayer> 
			<SupportsMultiplayer>true</SupportsMultiplayer> 
		</Row>
		<Row> 
			<ID>13</ID> 
			<Type>GAMEOPTION_PROMOTION_SAVING</Type> 
			<Description>TXT_KEY_GAME_OPTION_PROMOTION_SAVING</Description> 
			<Help>TXT_KEY_GAME_OPTION_PROMOTION_SAVING_HELP</Help> 
			<Default>false</Default> 
			<Visible>true</Visible> 
			<SupportsSinglePlayer>true</SupportsSinglePlayer> 
			<SupportsMultiplayer>true</SupportsMultiplayer> 
		</Row>
		<Row> 
			<ID>14</ID> 
			<Type>GAMEOPTION_END_TURN_TIMER_ENABLED</Type> 
			<Description>TXT_KEY_GAME_OPTION_END_TURN_TIMER_ENABLED</Description> 
			<Help>TXT_KEY_GAME_OPTION_END_TURN_TIMER_ENABLED_HELP</Help> 
			<Default>false</Default> 
			<Visible>true</Visible> 
			<SupportsSinglePlayer>false</SupportsSinglePlayer> 
			<SupportsMultiplayer>true</SupportsMultiplayer> 
		</Row>
		<Row> 
			<ID>15</ID> 
			<Type>GAMEOPTION_SIMULTANEOUS_TURNS</Type> 
			<Description>TXT_KEY_GAME_OPTION_SIMULTANEOUS_TURNS</Description> 
			<Help>TXT_KEY_GAME_OPTION_SIMULTANEOUS_TURNS_HELP</Help> 
			<Default>true</Default> 
			<Visible>true</Visible> 
			<SupportsSinglePlayer>false</SupportsSinglePlayer> 
			<SupportsMultiplayer>true</SupportsMultiplayer> 
		</Row>
		<Row> 
			<ID>16</ID> 
			<Type>GAMEOPTION_DYNAMIC_TURNS</Type> 
			<Description>TXT_KEY_GAME_OPTION_DYNAMIC_TURNS</Description> 
			<Help>TXT_KEY_GAME_OPTION_DYNAMIC_TURNS_HELP</Help> 
			<Default>false</Default> 
			<Visible>true</Visible> 
			<SupportsSinglePlayer>false</SupportsSinglePlayer> 
			<SupportsMultiplayer>true</SupportsMultiplayer> 
		</Row>
		<Row> 
			<ID>17</ID> 
			<Type>GAMEOPTION_PITBOSS</Type> 
			<Description>TXT_KEY_GAME_OPTION_PITBOSS</Description> 
			<Help>TXT_KEY_GAME_OPTION_PITBOSS_HELP</Help> 
			<Default>false</Default> 
			<Visible>true</Visible> 
			<SupportsSinglePlayer>false</SupportsSinglePlayer> 
			<SupportsMultiplayer>true</SupportsMultiplayer> 
		</Row>
		<Row> 
			<ID>18</ID> 
			<Type>GAMEOPTION_QUICK_COMBAT</Type> 
			<Description>TXT_KEY_GAME_OPTION_QUICK_COMBAT</Description> 
			<Help>TXT_KEY_GAME_OPTION_QUICK_COMBAT_HELP</Help> 
			<Default>false</Default> 
			<Visible>true</Visible> 
			<SupportsSinglePlayer>true</SupportsSinglePlayer> 
			<SupportsMultiplayer>true</SupportsMultiplayer> 
		</Row>
		<Row> 
			<ID>19</ID> 
			<Type>GAMEOPTION_DISABLE_START_BIAS</Type> 
			<Description>TXT_KEY_GAME_OPTION_DISABLE_START_BIAS</Description> 
			<Help>TXT_KEY_GAME_OPTION_DISABLE_START_BIAS_HELP</Help> 
			<Default>false</Default> 
			<Visible>true</Visible> 
			<SupportsSinglePlayer>true</SupportsSinglePlayer> 
			<SupportsMultiplayer>true</SupportsMultiplayer> 
		</Row>
		<Row> 
			<ID>20</ID> 
			<Type>GAMEOPTION_NO_SCIENCE</Type> 
			<Description>TXT_KEY_GAME_OPTION_NO_SCIENCE</Description> 
			<Help>TXT_KEY_GAME_OPTION_NO_SCIENCE_HELP</Help> 
			<Default>false</Default> 
			<Visible>false</Visible> 
			<SupportsSinglePlayer>true</SupportsSinglePlayer> 
			<SupportsMultiplayer>true</SupportsMultiplayer> 
		</Row>
		<Row> 
			<ID>21</ID> 
			<Type>GAMEOPTION_NO_POLICIES</Type> 
			<Description>TXT_KEY_GAME_OPTION_NO_POLICIES</Description> 
			<Help>TXT_KEY_GAME_OPTION_NO_POLICIES_HELP</Help> 
			<Default>false</Default> 
			<Visible>false</Visible> 
			<SupportsSinglePlayer>true</SupportsSinglePlayer> 
			<SupportsMultiplayer>true</SupportsMultiplayer> 
		</Row>
		<Row> 
			<ID>22</ID> 
			<Type>GAMEOPTION_NO_HAPPINESS</Type> 
			<Description>TXT_KEY_GAME_OPTION_NO_HAPPINESS</Description> 
			<Help>TXT_KEY_GAME_OPTION_NO_HAPPINESS_HELP</Help> 
			<Default>false</Default> 
			<Visible>false</Visible> 
			<SupportsSinglePlayer>true</SupportsSinglePlayer> 
			<SupportsMultiplayer>true</SupportsMultiplayer> 
		</Row>
		<Row> 
			<ID>23</ID> 
			<Type>GAMEOPTION_NO_TUTORIAL</Type> 
			<Description>TXT_KEY_GAME_OPTION_NO_TUTORIAL</Description> 
			<Help>TXT_KEY_GAME_OPTION_NO_TUTORIAL_HELP</Help> 
			<Default>false</Default> 
			<Visible>false</Visible> 
			<SupportsSinglePlayer>true</SupportsSinglePlayer> 
			<SupportsMultiplayer>true</SupportsMultiplayer> 
		</Row>
		<Row> 
			<ID>24</ID> 
			<Type>GAMEOPTION_QUICK_MOVEMENT</Type> 
			<Description>TXT_KEY_GAME_OPTION_QUICK_MOVEMENT</Description> 
			<Help>TXT_KEY_GAME_OPTION_QUICK_MOVEMENT_HELP</Help> 
			<Default>false</Default> 
			<Visible>true</Visible> 
			<SupportsSinglePlayer>true</SupportsSinglePlayer> 
			<SupportsMultiplayer>true</SupportsMultiplayer> 
		</Row>
		<Row> 
			<ID>25</ID> 
			<Type>GAMEOPTION_NO_RELIGION</Type> 
			<Description>TXT_KEY_GAME_OPTION_NO_RELIGION</Description> 
			<Help>TXT_KEY_GAME_OPTION_NO_RELIGION_HELP</Help> 
			<Default>false</Default> 
			<Visible>false</Visible> 
			<SupportsSinglePlayer>true</SupportsSinglePlayer> 
			<SupportsMultiplayer>true</SupportsMultiplayer> 
		</Row>
		<Row> 
			<ID>26</ID> 
			<Type>GAMEOPTION_NO_ESPIONAGE</Type> 
			<Description>TXT_KEY_GAME_OPTION_NO_ESPIONAGE</Description> 
			<Help>TXT_KEY_GAME_OPTION_NO_ESPIONAGE_HELP</Help> 
			<Default>false</Default> 
			<Visible>true</Visible> 
			<SupportsSinglePlayer>true</SupportsSinglePlayer> 
			<SupportsMultiplayer>true</SupportsMultiplayer> 
		</Row>
		<Row> 
			<ID>27</ID> 
			<Type>GAMEOPTION_NO_LEAGUES</Type> 
			<Description>TXT_KEY_GAME_OPTION_NO_LEAGUES</Description> 
			<Help>TXT_KEY_GAME_OPTION_NO_LEAGUES_HELP</Help> 
			<Default>false</Default> 
			<Visible>false</Visible> 
			<SupportsSinglePlayer>true</SupportsSinglePlayer> 
			<SupportsMultiplayer>true</SupportsMultiplayer> 
		</Row>
		<Row> 
			<ID>28</ID> 
			<Type>GAMEOPTION_NO_CULTURE_OVERVIEW_UI</Type> 
			<Description>TXT_KEY_GAME_OPTION_NO_CULTURE_OVERVIEW_UI</Description> 
			<Help>TXT_KEY_GAME_OPTION_NO_CULTURE_OVERVIEW_UI_HELP</Help> 
			<Default>false</Default> 
			<Visible>false</Visible> 
			<SupportsSinglePlayer>true</SupportsSinglePlayer> 
			<SupportsMultiplayer>true</SupportsMultiplayer> 
		</Row>
	</GameOptions> 

	<Table name="GameSpeed_Turns">
		<Column name="GameSpeedType" type="text"  />
		<Column name="MonthIncrement" type="integer"  />
		<Column name="TurnsPerIncrement" type="integer"  />
	</Table> 
	<GameSpeed_Turns>
		<Delete />

		<Row> 
			<GameSpeedType>GAMESPEED_MARATHON</GameSpeedType> 
			<MonthIncrement>180</MonthIncrement> 
			<TurnsPerIncrement>100</TurnsPerIncrement> 
		</Row>
		<Row> 
			<GameSpeedType>GAMESPEED_MARATHON</GameSpeedType> 
			<MonthIncrement>120</MonthIncrement> 
			<TurnsPerIncrement>300</TurnsPerIncrement> 
		</Row>
		<Row> 
			<GameSpeedType>GAMESPEED_MARATHON</GameSpeedType> 
			<MonthIncrement>60</MonthIncrement> 
			<TurnsPerIncrement>170</TurnsPerIncrement> 
		</Row>
		<Row> 
			<GameSpeedType>GAMESPEED_MARATHON</GameSpeedType> 
			<MonthIncrement>24</MonthIncrement> 
			<TurnsPerIncrement>201</TurnsPerIncrement> 
		</Row>
		<Row> 
			<GameSpeedType>GAMESPEED_MARATHON</GameSpeedType> 
			<MonthIncrement>12</MonthIncrement> 
			<TurnsPerIncrement>129</TurnsPerIncrement> 
		</Row>
		<Row> 
			<GameSpeedType>GAMESPEED_MARATHON</GameSpeedType> 
			<MonthIncrement>6</MonthIncrement> 
			<TurnsPerIncrement>180</TurnsPerIncrement> 
		</Row>
		<Row> 
			<GameSpeedType>GAMESPEED_MARATHON</GameSpeedType> 
			<MonthIncrement>3</MonthIncrement> 
			<TurnsPerIncrement>264</TurnsPerIncrement> 
		</Row>
		<Row> 
			<GameSpeedType>GAMESPEED_MARATHON</GameSpeedType> 
			<MonthIncrement>1</MonthIncrement> 
			<TurnsPerIncrement>156</TurnsPerIncrement> 
		</Row>
		<Row> 
			<GameSpeedType>GAMESPEED_EPIC</GameSpeedType> 
			<MonthIncrement>300</MonthIncrement> 
			<TurnsPerIncrement>140</TurnsPerIncrement> 
		</Row>
		<Row> 
			<GameSpeedType>GAMESPEED_EPIC</GameSpeedType> 
			<MonthIncrement>180</MonthIncrement> 
			<TurnsPerIncrement>90</TurnsPerIncrement> 
		</Row>
		<Row> 
			<GameSpeedType>GAMESPEED_EPIC</GameSpeedType> 
			<MonthIncrement>120</MonthIncrement> 
			<TurnsPerIncrement>40</TurnsPerIncrement> 
		</Row>
		<Row> 
			<GameSpeedType>GAMESPEED_EPIC</GameSpeedType> 
			<MonthIncrement>60</MonthIncrement> 
			<TurnsPerIncrement>90</TurnsPerIncrement> 
		</Row>
		<Row> 
			<GameSpeedType>GAMESPEED_EPIC</GameSpeedType> 
			<MonthIncrement>24</MonthIncrement> 
			<TurnsPerIncrement>70</TurnsPerIncrement> 
		</Row>
		<Row> 
			<GameSpeedType>GAMESPEED_EPIC</GameSpeedType> 
			<MonthIncrement>12</MonthIncrement> 
			<TurnsPerIncrement>100</TurnsPerIncrement> 
		</Row>
		<Row> 
			<GameSpeedType>GAMESPEED_EPIC</GameSpeedType> 
			<MonthIncrement>6</MonthIncrement> 
			<TurnsPerIncrement>220</TurnsPerIncrement> 
		</Row>
		<Row> 
			<GameSpeedType>GAMESPEED_STANDARD</GameSpeedType> 
			<MonthIncrement>480</MonthIncrement> 
			<TurnsPerIncrement>75</TurnsPerIncrement> 
		</Row>
		<Row> 
			<GameSpeedType>GAMESPEED_STANDARD</GameSpeedType> 
			<MonthIncrement>300</MonthIncrement> 
			<TurnsPerIncrement>60</TurnsPerIncrement> 
		</Row>
		<Row> 
			<GameSpeedType>GAMESPEED_STANDARD</GameSpeedType> 
			<MonthIncrement>240</MonthIncrement> 
			<TurnsPerIncrement>25</TurnsPerIncrement> 
		</Row>
		<Row> 
			<GameSpeedType>GAMESPEED_STANDARD</GameSpeedType> 
			<MonthIncrement>120</MonthIncrement> 
			<TurnsPerIncrement>50</TurnsPerIncrement> 
		</Row>
		<Row> 
			<GameSpeedType>GAMESPEED_STANDARD</GameSpeedType> 
			<MonthIncrement>60</MonthIncrement> 
			<TurnsPerIncrement>60</TurnsPerIncrement> 
		</Row>
		<Row> 
			<GameSpeedType>GAMESPEED_STANDARD</GameSpeedType> 
			<MonthIncrement>24</MonthIncrement> 
			<TurnsPerIncrement>50</TurnsPerIncrement> 
		</Row>
		<Row> 
			<GameSpeedType>GAMESPEED_STANDARD</GameSpeedType> 
			<MonthIncrement>12</MonthIncrement> 
			<TurnsPerIncrement>120</TurnsPerIncrement> 
		</Row>
		<Row> 
			<GameSpeedType>GAMESPEED_STANDARD</GameSpeedType> 
			<MonthIncrement>6</MonthIncrement> 
			<TurnsPerIncrement>60</TurnsPerIncrement> 
		</Row>
		<Row> 
			<GameSpeedType>GAMESPEED_QUICK</GameSpeedType> 
			<MonthIncrement>720</MonthIncrement> 
			<TurnsPerIncrement>50</TurnsPerIncrement> 
		</Row>
		<Row> 
			<GameSpeedType>GAMESPEED_QUICK</GameSpeedType> 
			<MonthIncrement>480</MonthIncrement> 
			<TurnsPerIncrement>30</TurnsPerIncrement> 
		</Row>
		<Row> 
			<GameSpeedType>GAMESPEED_QUICK</GameSpeedType> 
			<MonthIncrement>360</MonthIncrement> 
			<TurnsPerIncrement>20</TurnsPerIncrement> 
		</Row>
		<Row> 
			<GameSpeedType>GAMESPEED_QUICK</GameSpeedType> 
			<MonthIncrement>240</MonthIncrement> 
			<TurnsPerIncrement>30</TurnsPerIncrement> 
		</Row>
		<Row> 
			<GameSpeedType>GAMESPEED_QUICK</GameSpeedType> 
			<MonthIncrement>120</MonthIncrement> 
			<TurnsPerIncrement>25</TurnsPerIncrement> 
		</Row>
		<Row> 
			<GameSpeedType>GAMESPEED_QUICK</GameSpeedType> 
			<MonthIncrement>60</MonthIncrement> 
			<TurnsPerIncrement>40</TurnsPerIncrement> 
		</Row>
		<Row> 
			<GameSpeedType>GAMESPEED_QUICK</GameSpeedType> 
			<MonthIncrement>24</MonthIncrement> 
			<TurnsPerIncrement>65</TurnsPerIncrement> 
		</Row>
		<Row> 
			<GameSpeedType>GAMESPEED_QUICK</GameSpeedType> 
			<MonthIncrement>12</MonthIncrement> 
			<TurnsPerIncrement>70</TurnsPerIncrement> 
		</Row>
	</GameSpeed_Turns> 

	<Table name="GameSpeeds">
		<Column name="ID" type="integer"  primarykey="true" autoincrement="true" />
		<Column name="Type" type="text"  unique="true" notnull="true" />
		<Column name="Description" type="text"  />
		<Column name="Help" type="text"  />
		<Column name="DealDuration" type="integer"  default="0"/>
		<Column name="GrowthPercent" type="integer"  default="0"/>
		<Column name="TrainPercent" type="integer"  default="0"/>
		<Column name="ConstructPercent" type="integer"  default="0"/>
		<Column name="CreatePercent" type="integer"  default="0"/>
		<Column name="ResearchPercent" type="integer"  default="0"/>
		<Column name="GoldPercent" type="integer"  default="0"/>
		<Column name="GoldGiftMod" type="integer"  default="0"/>
		<Column name="BuildPercent" type="integer"  default="0"/>
		<Column name="ImprovementPercent" type="integer"  default="0"/>
		<Column name="GreatPeoplePercent" type="integer"  default="0"/>
		<Column name="CulturePercent" type="integer"  default="0"/>
		<Column name="FaithPercent" type="integer"  default="0"/>
		<Column name="BarbPercent" type="integer"  default="0"/>
		<Column name="FeatureProductionPercent" type="integer"  default="0"/>
		<Column name="UnitDiscoverPercent" type="integer"  default="0"/>
		<Column name="UnitHurryPercent" type="integer"  default="0"/>
		<Column name="UnitTradePercent" type="integer"  default="0"/>
		<Column name="GoldenAgePercent" type="integer"  default="0"/>
		<Column name="HurryPercent" type="integer"  default="0"/>
		<Column name="InflationPercent" type="integer"  default="0"/>
		<Column name="InflationOffset" type="integer"  default="0"/>
		<Column name="ReligiousPressureAdjacentCity" type="integer"  default="0"/>
		<Column name="VictoryDelayPercent" type="integer"  default="0"/>
		<Column name="MinorCivElectionFreqMod" type="integer"  default="0"/>
		<Column name="OpinionDurationPercent" type="integer"  default="0"/>
		<Column name="SpyRatePercent" type="integer"  default="0"/>
		<Column name="PeaceDealDuration" type="integer"  default="0"/>
		<Column name="RelationshipDuration" type="integer"  default="0"/>
		<Column name="LeaguePercent" type="integer"  default="0"/>
		<Column name="PortraitIndex" type="integer"  default="-1"/>
		<Column name="IconAtlas" type="text"  default="NULL"/>
	</Table> 
	<GameSpeeds>
		<Delete />

		<Row> 
			<ID>0</ID> 
			<Type>GAMESPEED_MARATHON</Type> 
			<Description>TXT_KEY_GAMESPEED_MARATHON</Description> 
			<Help>TXT_KEY_GAMESPEED_MARATHON_HELP</Help> 
			<DealDuration>90</DealDuration> 
			<GrowthPercent>300</GrowthPercent> 
			<TrainPercent>300</TrainPercent> 
			<ConstructPercent>300</ConstructPercent> 
			<CreatePercent>300</CreatePercent> 
			<ResearchPercent>300</ResearchPercent> 
			<GoldPercent>300</GoldPercent> 
			<GoldGiftMod>67</GoldGiftMod> 
			<BuildPercent>300</BuildPercent> 
			<ImprovementPercent>300</ImprovementPercent> 
			<GreatPeoplePercent>300</GreatPeoplePercent> 
			<CulturePercent>300</CulturePercent> 
			<FaithPercent>300</FaithPercent> 
			<BarbPercent>400</BarbPercent> 
			<FeatureProductionPercent>300</FeatureProductionPercent> 
			<UnitDiscoverPercent>300</UnitDiscoverPercent> 
			<UnitHurryPercent>300</UnitHurryPercent> 
			<UnitTradePercent>300</UnitTradePercent> 
			<GoldenAgePercent>200</GoldenAgePercent> 
			<HurryPercent>100</HurryPercent> 
			<InflationPercent>10</InflationPercent> 
			<InflationOffset>-270</InflationOffset> 
			<ReligiousPressureAdjacentCity>20</ReligiousPressureAdjacentCity> 
			<VictoryDelayPercent>300</VictoryDelayPercent> 
			<MinorCivElectionFreqMod>300</MinorCivElectionFreqMod> 
			<OpinionDurationPercent>300</OpinionDurationPercent> 
			<SpyRatePercent>100</SpyRatePercent> 
			<PeaceDealDuration>30</PeaceDealDuration> 
			<RelationshipDuration>150</RelationshipDuration> 
			<LeaguePercent>300</LeaguePercent> 
			<PortraitIndex>0</PortraitIndex> 
			<IconAtlas>GAMESPEED_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>1</ID> 
			<Type>GAMESPEED_EPIC</Type> 
			<Description>TXT_KEY_GAMESPEED_EPIC</Description> 
			<Help>TXT_KEY_GAMESPEED_EPIC_HELP</Help> 
			<DealDuration>45</DealDuration> 
			<GrowthPercent>150</GrowthPercent> 
			<TrainPercent>150</TrainPercent> 
			<ConstructPercent>150</ConstructPercent> 
			<CreatePercent>150</CreatePercent> 
			<ResearchPercent>150</ResearchPercent> 
			<GoldPercent>150</GoldPercent> 
			<GoldGiftMod>75</GoldGiftMod> 
			<BuildPercent>150</BuildPercent> 
			<ImprovementPercent>150</ImprovementPercent> 
			<GreatPeoplePercent>150</GreatPeoplePercent> 
			<CulturePercent>150</CulturePercent> 
			<FaithPercent>150</FaithPercent> 
			<BarbPercent>150</BarbPercent> 
			<FeatureProductionPercent>150</FeatureProductionPercent> 
			<UnitDiscoverPercent>150</UnitDiscoverPercent> 
			<UnitHurryPercent>150</UnitHurryPercent> 
			<UnitTradePercent>150</UnitTradePercent> 
			<GoldenAgePercent>125</GoldenAgePercent> 
			<HurryPercent>100</HurryPercent> 
			<InflationPercent>20</InflationPercent> 
			<InflationOffset>-135</InflationOffset> 
			<ReligiousPressureAdjacentCity>40</ReligiousPressureAdjacentCity> 
			<VictoryDelayPercent>150</VictoryDelayPercent> 
			<MinorCivElectionFreqMod>150</MinorCivElectionFreqMod> 
			<OpinionDurationPercent>150</OpinionDurationPercent> 
			<SpyRatePercent>100</SpyRatePercent> 
			<PeaceDealDuration>15</PeaceDealDuration> 
			<RelationshipDuration>75</RelationshipDuration> 
			<LeaguePercent>150</LeaguePercent> 
			<PortraitIndex>1</PortraitIndex> 
			<IconAtlas>GAMESPEED_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>2</ID> 
			<Type>GAMESPEED_STANDARD</Type> 
			<Description>TXT_KEY_GAMESPEED_STANDARD</Description> 
			<Help>TXT_KEY_GAMESPEED_STANDARD_HELP</Help> 
			<DealDuration>30</DealDuration> 
			<GrowthPercent>100</GrowthPercent> 
			<TrainPercent>100</TrainPercent> 
			<ConstructPercent>100</ConstructPercent> 
			<CreatePercent>100</CreatePercent> 
			<ResearchPercent>100</ResearchPercent> 
			<GoldPercent>100</GoldPercent> 
			<GoldGiftMod>100</GoldGiftMod> 
			<BuildPercent>100</BuildPercent> 
			<ImprovementPercent>100</ImprovementPercent> 
			<GreatPeoplePercent>100</GreatPeoplePercent> 
			<CulturePercent>100</CulturePercent> 
			<FaithPercent>100</FaithPercent> 
			<BarbPercent>100</BarbPercent> 
			<FeatureProductionPercent>100</FeatureProductionPercent> 
			<UnitDiscoverPercent>100</UnitDiscoverPercent> 
			<UnitHurryPercent>100</UnitHurryPercent> 
			<UnitTradePercent>100</UnitTradePercent> 
			<GoldenAgePercent>100</GoldenAgePercent> 
			<HurryPercent>100</HurryPercent> 
			<InflationPercent>30</InflationPercent> 
			<InflationOffset>-90</InflationOffset> 
			<ReligiousPressureAdjacentCity>60</ReligiousPressureAdjacentCity> 
			<VictoryDelayPercent>100</VictoryDelayPercent> 
			<MinorCivElectionFreqMod>100</MinorCivElectionFreqMod> 
			<OpinionDurationPercent>100</OpinionDurationPercent> 
			<SpyRatePercent>100</SpyRatePercent> 
			<PeaceDealDuration>10</PeaceDealDuration> 
			<RelationshipDuration>50</RelationshipDuration> 
			<LeaguePercent>100</LeaguePercent> 
			<PortraitIndex>2</PortraitIndex> 
			<IconAtlas>GAMESPEED_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>3</ID> 
			<Type>GAMESPEED_QUICK</Type> 
			<Description>TXT_KEY_GAMESPEED_QUICK</Description> 
			<Help>TXT_KEY_GAMESPEED_QUICK_HELP</Help> 
			<DealDuration>25</DealDuration> 
			<GrowthPercent>67</GrowthPercent> 
			<TrainPercent>67</TrainPercent> 
			<ConstructPercent>67</ConstructPercent> 
			<CreatePercent>67</CreatePercent> 
			<ResearchPercent>67</ResearchPercent> 
			<GoldPercent>67</GoldPercent> 
			<GoldGiftMod>125</GoldGiftMod> 
			<BuildPercent>67</BuildPercent> 
			<ImprovementPercent>67</ImprovementPercent> 
			<GreatPeoplePercent>67</GreatPeoplePercent> 
			<CulturePercent>67</CulturePercent> 
			<FaithPercent>67</FaithPercent> 
			<BarbPercent>67</BarbPercent> 
			<FeatureProductionPercent>67</FeatureProductionPercent> 
			<UnitDiscoverPercent>67</UnitDiscoverPercent> 
			<UnitHurryPercent>67</UnitHurryPercent> 
			<UnitTradePercent>67</UnitTradePercent> 
			<GoldenAgePercent>80</GoldenAgePercent> 
			<HurryPercent>100</HurryPercent> 
			<InflationPercent>45</InflationPercent> 
			<InflationOffset>-60</InflationOffset> 
			<ReligiousPressureAdjacentCity>90</ReligiousPressureAdjacentCity> 
			<VictoryDelayPercent>67</VictoryDelayPercent> 
			<MinorCivElectionFreqMod>67</MinorCivElectionFreqMod> 
			<OpinionDurationPercent>67</OpinionDurationPercent> 
			<SpyRatePercent>50</SpyRatePercent> 
			<PeaceDealDuration>10</PeaceDealDuration> 
			<RelationshipDuration>50</RelationshipDuration> 
			<LeaguePercent>67</LeaguePercent> 
			<PortraitIndex>3</PortraitIndex> 
			<IconAtlas>GAMESPEED_ATLAS</IconAtlas> 
		</Row>
	</GameSpeeds> 

	<Table name="GoodyHuts">
		<Column name="ID" type="integer"  primarykey="true" autoincrement="true" />
		<Column name="Type" type="text"  unique="true" />
		<Column name="Description" type="text"  />
		<Column name="ChooseDescription" type="text"  />
		<Column name="Sound" type="text"  />
		<Column name="Gold" type="integer"  default="0"/>
		<Column name="NumGoldRandRolls" type="integer"  default="0"/>
		<Column name="GoldRandAmount" type="integer"  default="0"/>
		<Column name="MapOffset" type="integer"  default="0"/>
		<Column name="MapRange" type="integer"  default="0"/>
		<Column name="MapProb" type="integer"  default="0"/>
		<Column name="Experience" type="integer"  default="0"/>
		<Column name="Healing" type="integer"  default="0"/>
		<Column name="DamagePrereq" type="integer"  default="0"/>
		<Column name="Population" type="integer"  default="0"/>
		<Column name="Culture" type="integer"  default="0"/>
		<Column name="Faith" type="integer"  default="0"/>
		<Column name="ProphetPercent" type="integer"  default="0"/>
		<Column name="RevealNearbyBarbariansRange" type="integer"  default="0"/>
		<Column name="Tech" type="boolean"  default="0"/>
		<Column name="RevealUnknownResource" type="boolean"  default="0"/>
		<Column name="UpgradeUnit" type="boolean"  default="0"/>
		<Column name="PantheonFaith" type="boolean"  default="0"/>
		<Column name="Bad" type="boolean"  default="0"/>
		<Column name="UnitClass" type="text"  default="NULL"/>
		<Column name="BarbarianUnitClass" type="text"  default="NULL"/>
		<Column name="BarbarianUnitProb" type="integer"  default="0"/>
		<Column name="MinBarbarians" type="integer"  default="0"/>
	</Table> 
	<GoodyHuts>
		<Delete />

		<Row> 
			<ID>0</ID> 
			<Type>GOODY_WARRIOR</Type> 
			<Description>TXT_KEY_GOODY_WARRIOR</Description> 
			<ChooseDescription>TXT_KEY_GOODY_CHOOSE_WARRIOR</ChooseDescription> 
			<Sound>AS2D_GOODY_WARRIOR</Sound> 
			<Gold>0</Gold> 
			<NumGoldRandRolls>0</NumGoldRandRolls> 
			<GoldRandAmount>0</GoldRandAmount> 
			<MapOffset>0</MapOffset> 
			<MapRange>0</MapRange> 
			<MapProb>0</MapProb> 
			<Experience>0</Experience> 
			<Healing>0</Healing> 
			<DamagePrereq>0</DamagePrereq> 
			<Population>0</Population> 
			<Culture>0</Culture> 
			<Faith>0</Faith> 
			<ProphetPercent>0</ProphetPercent> 
			<RevealNearbyBarbariansRange>0</RevealNearbyBarbariansRange> 
			<Tech>false</Tech> 
			<RevealUnknownResource>false</RevealUnknownResource> 
			<UpgradeUnit>false</UpgradeUnit> 
			<PantheonFaith>false</PantheonFaith> 
			<Bad>false</Bad> 
			<UnitClass>UNITCLASS_WARRIOR</UnitClass> 
			<BarbarianUnitProb>0</BarbarianUnitProb> 
			<MinBarbarians>0</MinBarbarians> 
		</Row>
		<Row> 
			<ID>1</ID> 
			<Type>GOODY_POPULATION</Type> 
			<Description>TXT_KEY_GOODY_POPULATION</Description> 
			<ChooseDescription>TXT_KEY_GOODY_CHOOSE_POPULATION</ChooseDescription> 
			<Gold>0</Gold> 
			<NumGoldRandRolls>0</NumGoldRandRolls> 
			<GoldRandAmount>0</GoldRandAmount> 
			<MapOffset>0</MapOffset> 
			<MapRange>0</MapRange> 
			<MapProb>0</MapProb> 
			<Experience>0</Experience> 
			<Healing>0</Healing> 
			<DamagePrereq>0</DamagePrereq> 
			<Population>1</Population> 
			<Culture>0</Culture> 
			<Faith>0</Faith> 
			<ProphetPercent>0</ProphetPercent> 
			<RevealNearbyBarbariansRange>0</RevealNearbyBarbariansRange> 
			<Tech>false</Tech> 
			<RevealUnknownResource>false</RevealUnknownResource> 
			<UpgradeUnit>false</UpgradeUnit> 
			<PantheonFaith>false</PantheonFaith> 
			<Bad>false</Bad> 
			<BarbarianUnitProb>0</BarbarianUnitProb> 
			<MinBarbarians>0</MinBarbarians> 
		</Row>
		<Row> 
			<ID>2</ID> 
			<Type>GOODY_CULTURE</Type> 
			<Description>TXT_KEY_GOODY_CULTURE</Description> 
			<ChooseDescription>TXT_KEY_GOODY_CHOOSE_CULTURE</ChooseDescription> 
			<Gold>0</Gold> 
			<NumGoldRandRolls>0</NumGoldRandRolls> 
			<GoldRandAmount>0</GoldRandAmount> 
			<MapOffset>0</MapOffset> 
			<MapRange>0</MapRange> 
			<MapProb>0</MapProb> 
			<Experience>0</Experience> 
			<Healing>0</Healing> 
			<DamagePrereq>0</DamagePrereq> 
			<Population>0</Population> 
			<Culture>20</Culture> 
			<Faith>0</Faith> 
			<ProphetPercent>0</ProphetPercent> 
			<RevealNearbyBarbariansRange>0</RevealNearbyBarbariansRange> 
			<Tech>false</Tech> 
			<RevealUnknownResource>false</RevealUnknownResource> 
			<UpgradeUnit>false</UpgradeUnit> 
			<PantheonFaith>false</PantheonFaith> 
			<Bad>false</Bad> 
			<BarbarianUnitProb>0</BarbarianUnitProb> 
			<MinBarbarians>0</MinBarbarians> 
		</Row>
		<Row> 
			<ID>3</ID> 
			<Type>GOODY_PANTHEON_FAITH</Type> 
			<Description>TXT_KEY_GOODY_FAITH</Description> 
			<ChooseDescription>TXT_KEY_GOODY_CHOOSE_FAITH</ChooseDescription> 
			<Gold>0</Gold> 
			<NumGoldRandRolls>0</NumGoldRandRolls> 
			<GoldRandAmount>0</GoldRandAmount> 
			<MapOffset>0</MapOffset> 
			<MapRange>0</MapRange> 
			<MapProb>0</MapProb> 
			<Experience>0</Experience> 
			<Healing>0</Healing> 
			<DamagePrereq>0</DamagePrereq> 
			<Population>0</Population> 
			<Culture>0</Culture> 
			<Faith>0</Faith> 
			<ProphetPercent>0</ProphetPercent> 
			<RevealNearbyBarbariansRange>0</RevealNearbyBarbariansRange> 
			<Tech>false</Tech> 
			<RevealUnknownResource>false</RevealUnknownResource> 
			<UpgradeUnit>false</UpgradeUnit> 
			<PantheonFaith>true</PantheonFaith> 
			<Bad>false</Bad> 
			<BarbarianUnitProb>0</BarbarianUnitProb> 
			<MinBarbarians>0</MinBarbarians> 
		</Row>
		<Row> 
			<ID>4</ID> 
			<Type>GOODY_PROPHET_FAITH</Type> 
			<Description>TXT_KEY_GOODY_PROPHET_FAITH</Description> 
			<ChooseDescription>TXT_KEY_GOODY_CHOOSE_PROPHET_FAITH</ChooseDescription> 
			<Gold>0</Gold> 
			<NumGoldRandRolls>0</NumGoldRandRolls> 
			<GoldRandAmount>0</GoldRandAmount> 
			<MapOffset>0</MapOffset> 
			<MapRange>0</MapRange> 
			<MapProb>0</MapProb> 
			<Experience>0</Experience> 
			<Healing>0</Healing> 
			<DamagePrereq>0</DamagePrereq> 
			<Population>0</Population> 
			<Culture>0</Culture> 
			<Faith>0</Faith> 
			<ProphetPercent>33</ProphetPercent> 
			<RevealNearbyBarbariansRange>0</RevealNearbyBarbariansRange> 
			<Tech>false</Tech> 
			<RevealUnknownResource>false</RevealUnknownResource> 
			<UpgradeUnit>false</UpgradeUnit> 
			<PantheonFaith>false</PantheonFaith> 
			<Bad>false</Bad> 
			<BarbarianUnitProb>0</BarbarianUnitProb> 
			<MinBarbarians>0</MinBarbarians> 
		</Row>
		<Row> 
			<ID>5</ID> 
			<Type>GOODY_REVEAL_NEARBY_BARBS</Type> 
			<Description>TXT_KEY_GOODY_REVEAL_NEARBY_BARBS</Description> 
			<ChooseDescription>TXT_KEY_GOODY_CHOOSE_REVEAL_NEARBY_BARBS</ChooseDescription> 
			<Gold>0</Gold> 
			<NumGoldRandRolls>0</NumGoldRandRolls> 
			<GoldRandAmount>0</GoldRandAmount> 
			<MapOffset>0</MapOffset> 
			<MapRange>0</MapRange> 
			<MapProb>0</MapProb> 
			<Experience>0</Experience> 
			<Healing>0</Healing> 
			<DamagePrereq>0</DamagePrereq> 
			<Population>0</Population> 
			<Culture>0</Culture> 
			<Faith>0</Faith> 
			<ProphetPercent>0</ProphetPercent> 
			<RevealNearbyBarbariansRange>10</RevealNearbyBarbariansRange> 
			<Tech>false</Tech> 
			<RevealUnknownResource>false</RevealUnknownResource> 
			<UpgradeUnit>false</UpgradeUnit> 
			<PantheonFaith>false</PantheonFaith> 
			<Bad>false</Bad> 
			<BarbarianUnitProb>0</BarbarianUnitProb> 
			<MinBarbarians>0</MinBarbarians> 
		</Row>
		<Row> 
			<ID>6</ID> 
			<Type>GOODY_GOLD</Type> 
			<Description>TXT_KEY_GOODY_GOLD</Description> 
			<ChooseDescription>TXT_KEY_GOODY_CHOOSE_GOLD</ChooseDescription> 
			<Sound>AS2D_GOODY_GOLD</Sound> 
			<Gold>50</Gold> 
			<NumGoldRandRolls>5</NumGoldRandRolls> 
			<GoldRandAmount>11</GoldRandAmount> 
			<MapOffset>0</MapOffset> 
			<MapRange>0</MapRange> 
			<MapProb>0</MapProb> 
			<Experience>0</Experience> 
			<Healing>0</Healing> 
			<DamagePrereq>0</DamagePrereq> 
			<Population>0</Population> 
			<Culture>0</Culture> 
			<Faith>0</Faith> 
			<ProphetPercent>0</ProphetPercent> 
			<RevealNearbyBarbariansRange>0</RevealNearbyBarbariansRange> 
			<Tech>false</Tech> 
			<RevealUnknownResource>false</RevealUnknownResource> 
			<UpgradeUnit>false</UpgradeUnit> 
			<PantheonFaith>false</PantheonFaith> 
			<Bad>false</Bad> 
			<BarbarianUnitProb>0</BarbarianUnitProb> 
			<MinBarbarians>0</MinBarbarians> 
		</Row>
		<Row> 
			<ID>7</ID> 
			<Type>GOODY_MAP</Type> 
			<Description>TXT_KEY_GOODY_MAP</Description> 
			<ChooseDescription>TXT_KEY_GOODY_CHOOSE_MAP</ChooseDescription> 
			<Sound>AS2D_GOODY_MAP</Sound> 
			<Gold>0</Gold> 
			<NumGoldRandRolls>0</NumGoldRandRolls> 
			<GoldRandAmount>0</GoldRandAmount> 
			<MapOffset>4</MapOffset> 
			<MapRange>4</MapRange> 
			<MapProb>80</MapProb> 
			<Experience>0</Experience> 
			<Healing>0</Healing> 
			<DamagePrereq>0</DamagePrereq> 
			<Population>0</Population> 
			<Culture>0</Culture> 
			<Faith>0</Faith> 
			<ProphetPercent>0</ProphetPercent> 
			<RevealNearbyBarbariansRange>0</RevealNearbyBarbariansRange> 
			<Tech>false</Tech> 
			<RevealUnknownResource>false</RevealUnknownResource> 
			<UpgradeUnit>false</UpgradeUnit> 
			<PantheonFaith>false</PantheonFaith> 
			<Bad>false</Bad> 
			<BarbarianUnitProb>0</BarbarianUnitProb> 
			<MinBarbarians>0</MinBarbarians> 
		</Row>
		<Row> 
			<ID>8</ID> 
			<Type>GOODY_TECH</Type> 
			<Description>TXT_KEY_GOODY_TECH</Description> 
			<ChooseDescription>TXT_KEY_GOODY_CHOOSE_TECH</ChooseDescription> 
			<Gold>0</Gold> 
			<NumGoldRandRolls>0</NumGoldRandRolls> 
			<GoldRandAmount>0</GoldRandAmount> 
			<MapOffset>0</MapOffset> 
			<MapRange>0</MapRange> 
			<MapProb>0</MapProb> 
			<Experience>0</Experience> 
			<Healing>0</Healing> 
			<DamagePrereq>0</DamagePrereq> 
			<Population>0</Population> 
			<Culture>0</Culture> 
			<Faith>0</Faith> 
			<ProphetPercent>0</ProphetPercent> 
			<RevealNearbyBarbariansRange>0</RevealNearbyBarbariansRange> 
			<Tech>true</Tech> 
			<RevealUnknownResource>false</RevealUnknownResource> 
			<UpgradeUnit>false</UpgradeUnit> 
			<PantheonFaith>false</PantheonFaith> 
			<Bad>false</Bad> 
			<BarbarianUnitProb>0</BarbarianUnitProb> 
			<MinBarbarians>0</MinBarbarians> 
		</Row>
		<Row> 
			<ID>9</ID> 
			<Type>GOODY_REVEAL_RESOURCE</Type> 
			<Description>TXT_KEY_GOODY_REVEAL_RESOURCE</Description> 
			<ChooseDescription>TXT_KEY_GOODY_CHOOSE_REVEAL_RESOURCE</ChooseDescription> 
			<Gold>0</Gold> 
			<NumGoldRandRolls>0</NumGoldRandRolls> 
			<GoldRandAmount>0</GoldRandAmount> 
			<MapOffset>0</MapOffset> 
			<MapRange>0</MapRange> 
			<MapProb>0</MapProb> 
			<Experience>0</Experience> 
			<Healing>0</Healing> 
			<DamagePrereq>0</DamagePrereq> 
			<Population>0</Population> 
			<Culture>0</Culture> 
			<Faith>0</Faith> 
			<ProphetPercent>0</ProphetPercent> 
			<RevealNearbyBarbariansRange>0</RevealNearbyBarbariansRange> 
			<Tech>false</Tech> 
			<RevealUnknownResource>true</RevealUnknownResource> 
			<UpgradeUnit>false</UpgradeUnit> 
			<PantheonFaith>false</PantheonFaith> 
			<Bad>false</Bad> 
			<BarbarianUnitProb>0</BarbarianUnitProb> 
			<MinBarbarians>0</MinBarbarians> 
		</Row>
		<Row> 
			<ID>10</ID> 
			<Type>GOODY_UPGRADE_UNIT</Type> 
			<Description>TXT_KEY_GOODY_UPGRADE_UNIT</Description> 
			<ChooseDescription>TXT_KEY_GOODY_CHOOSE_UPGRADE_UNIT</ChooseDescription> 
			<Gold>0</Gold> 
			<NumGoldRandRolls>0</NumGoldRandRolls> 
			<GoldRandAmount>0</GoldRandAmount> 
			<MapOffset>0</MapOffset> 
			<MapRange>0</MapRange> 
			<MapProb>0</MapProb> 
			<Experience>0</Experience> 
			<Healing>0</Healing> 
			<DamagePrereq>0</DamagePrereq> 
			<Population>0</Population> 
			<Culture>0</Culture> 
			<Faith>0</Faith> 
			<ProphetPercent>0</ProphetPercent> 
			<RevealNearbyBarbariansRange>0</RevealNearbyBarbariansRange> 
			<Tech>false</Tech> 
			<RevealUnknownResource>false</RevealUnknownResource> 
			<UpgradeUnit>true</UpgradeUnit> 
			<PantheonFaith>false</PantheonFaith> 
			<Bad>false</Bad> 
			<BarbarianUnitProb>0</BarbarianUnitProb> 
			<MinBarbarians>0</MinBarbarians> 
		</Row>
		<Row> 
			<ID>11</ID> 
			<Type>GOODY_BARBARIANS_WEAK</Type> 
			<Description>TXT_KEY_GOODY_BARBARIANS</Description> 
			<ChooseDescription>TXT_KEY_GOODY_CHOOSE_BARBARIANS</ChooseDescription> 
			<Sound>AS2D_GOODY_HOSTILE</Sound> 
			<Gold>0</Gold> 
			<NumGoldRandRolls>0</NumGoldRandRolls> 
			<GoldRandAmount>0</GoldRandAmount> 
			<MapOffset>0</MapOffset> 
			<MapRange>0</MapRange> 
			<MapProb>0</MapProb> 
			<Experience>0</Experience> 
			<Healing>0</Healing> 
			<DamagePrereq>0</DamagePrereq> 
			<Population>0</Population> 
			<Culture>0</Culture> 
			<Faith>0</Faith> 
			<ProphetPercent>0</ProphetPercent> 
			<RevealNearbyBarbariansRange>0</RevealNearbyBarbariansRange> 
			<Tech>false</Tech> 
			<RevealUnknownResource>false</RevealUnknownResource> 
			<UpgradeUnit>false</UpgradeUnit> 
			<PantheonFaith>false</PantheonFaith> 
			<Bad>true</Bad> 
			<BarbarianUnitClass>UNITCLASS_WARRIOR</BarbarianUnitClass> 
			<BarbarianUnitProb>0</BarbarianUnitProb> 
			<MinBarbarians>1</MinBarbarians> 
		</Row>
		<Row> 
			<ID>12</ID> 
			<Type>GOODY_BARBARIANS_STRONG</Type> 
			<Description>TXT_KEY_GOODY_BARBARIANS</Description> 
			<ChooseDescription>TXT_KEY_GOODY_CHOOSE_BARBARIANS</ChooseDescription> 
			<Sound>AS2D_GOODY_HOSTILE</Sound> 
			<Gold>0</Gold> 
			<NumGoldRandRolls>0</NumGoldRandRolls> 
			<GoldRandAmount>0</GoldRandAmount> 
			<MapOffset>0</MapOffset> 
			<MapRange>0</MapRange> 
			<MapProb>0</MapProb> 
			<Experience>0</Experience> 
			<Healing>0</Healing> 
			<DamagePrereq>0</DamagePrereq> 
			<Population>0</Population> 
			<Culture>0</Culture> 
			<Faith>0</Faith> 
			<ProphetPercent>0</ProphetPercent> 
			<RevealNearbyBarbariansRange>0</RevealNearbyBarbariansRange> 
			<Tech>false</Tech> 
			<RevealUnknownResource>false</RevealUnknownResource> 
			<UpgradeUnit>false</UpgradeUnit> 
			<PantheonFaith>false</PantheonFaith> 
			<Bad>true</Bad> 
			<BarbarianUnitClass>UNITCLASS_WARRIOR</BarbarianUnitClass> 
			<BarbarianUnitProb>0</BarbarianUnitProb> 
			<MinBarbarians>2</MinBarbarians> 
		</Row>
		<Row> 
			<ID>13</ID> 
			<Type>GOODY_LOW_GOLD</Type> 
			<Description>TXT_KEY_GOODY_GOLD</Description> 
			<ChooseDescription>TXT_KEY_GOODY_CHOOSE_GOLD</ChooseDescription> 
			<Sound>AS2D_GOODY_GOLD</Sound> 
			<Gold>50</Gold> 
			<NumGoldRandRolls>5</NumGoldRandRolls> 
			<GoldRandAmount>11</GoldRandAmount> 
			<MapOffset>0</MapOffset> 
			<MapRange>0</MapRange> 
			<MapProb>0</MapProb> 
			<Experience>0</Experience> 
			<Healing>0</Healing> 
			<DamagePrereq>0</DamagePrereq> 
			<Population>0</Population> 
			<Culture>0</Culture> 
			<Faith>0</Faith> 
			<ProphetPercent>0</ProphetPercent> 
			<RevealNearbyBarbariansRange>0</RevealNearbyBarbariansRange> 
			<Tech>false</Tech> 
			<RevealUnknownResource>false</RevealUnknownResource> 
			<UpgradeUnit>false</UpgradeUnit> 
			<PantheonFaith>false</PantheonFaith> 
			<Bad>false</Bad> 
			<BarbarianUnitProb>0</BarbarianUnitProb> 
			<MinBarbarians>0</MinBarbarians> 
		</Row>
		<Row> 
			<ID>14</ID> 
			<Type>GOODY_HIGH_GOLD</Type> 
			<Description>TXT_KEY_GOODY_GOLD</Description> 
			<ChooseDescription>TXT_KEY_GOODY_CHOOSE_GOLD</ChooseDescription> 
			<Sound>AS2D_GOODY_GOLD</Sound> 
			<Gold>100</Gold> 
			<NumGoldRandRolls>10</NumGoldRandRolls> 
			<GoldRandAmount>11</GoldRandAmount> 
			<MapOffset>0</MapOffset> 
			<MapRange>0</MapRange> 
			<MapProb>0</MapProb> 
			<Experience>0</Experience> 
			<Healing>0</Healing> 
			<DamagePrereq>0</DamagePrereq> 
			<Population>0</Population> 
			<Culture>0</Culture> 
			<Faith>0</Faith> 
			<ProphetPercent>0</ProphetPercent> 
			<RevealNearbyBarbariansRange>0</RevealNearbyBarbariansRange> 
			<Tech>false</Tech> 
			<RevealUnknownResource>false</RevealUnknownResource> 
			<UpgradeUnit>false</UpgradeUnit> 
			<PantheonFaith>false</PantheonFaith> 
			<Bad>false</Bad> 
			<BarbarianUnitProb>0</BarbarianUnitProb> 
			<MinBarbarians>0</MinBarbarians> 
		</Row>
		<Row> 
			<ID>15</ID> 
			<Type>GOODY_SETTLER</Type> 
			<Description>TXT_KEY_GOODY_SETTLER</Description> 
			<ChooseDescription>TXT_KEY_GOODY_CHOOSE_SETTLER</ChooseDescription> 
			<Sound>AS2D_GOODY_SETTLER</Sound> 
			<Gold>0</Gold> 
			<NumGoldRandRolls>0</NumGoldRandRolls> 
			<GoldRandAmount>0</GoldRandAmount> 
			<MapOffset>0</MapOffset> 
			<MapRange>0</MapRange> 
			<MapProb>0</MapProb> 
			<Experience>0</Experience> 
			<Healing>0</Healing> 
			<DamagePrereq>0</DamagePrereq> 
			<Population>0</Population> 
			<Culture>0</Culture> 
			<Faith>0</Faith> 
			<ProphetPercent>0</ProphetPercent> 
			<RevealNearbyBarbariansRange>0</RevealNearbyBarbariansRange> 
			<Tech>false</Tech> 
			<RevealUnknownResource>false</RevealUnknownResource> 
			<UpgradeUnit>false</UpgradeUnit> 
			<PantheonFaith>false</PantheonFaith> 
			<Bad>false</Bad> 
			<UnitClass>UNITCLASS_SETTLER</UnitClass> 
			<BarbarianUnitProb>0</BarbarianUnitProb> 
			<MinBarbarians>0</MinBarbarians> 
		</Row>
		<Row> 
			<ID>16</ID> 
			<Type>GOODY_SCOUT</Type> 
			<Description>TXT_KEY_GOODY_SCOUT</Description> 
			<ChooseDescription>TXT_KEY_GOODY_CHOOSE_SCOUT</ChooseDescription> 
			<Sound>AS2D_GOODY_SCOUT</Sound> 
			<Gold>0</Gold> 
			<NumGoldRandRolls>0</NumGoldRandRolls> 
			<GoldRandAmount>0</GoldRandAmount> 
			<MapOffset>0</MapOffset> 
			<MapRange>0</MapRange> 
			<MapProb>0</MapProb> 
			<Experience>0</Experience> 
			<Healing>0</Healing> 
			<DamagePrereq>0</DamagePrereq> 
			<Population>0</Population> 
			<Culture>0</Culture> 
			<Faith>0</Faith> 
			<ProphetPercent>0</ProphetPercent> 
			<RevealNearbyBarbariansRange>0</RevealNearbyBarbariansRange> 
			<Tech>false</Tech> 
			<RevealUnknownResource>false</RevealUnknownResource> 
			<UpgradeUnit>false</UpgradeUnit> 
			<PantheonFaith>false</PantheonFaith> 
			<Bad>false</Bad> 
			<UnitClass>UNITCLASS_SCOUT</UnitClass> 
			<BarbarianUnitProb>0</BarbarianUnitProb> 
			<MinBarbarians>0</MinBarbarians> 
		</Row>
		<Row> 
			<ID>17</ID> 
			<Type>GOODY_WORKER</Type> 
			<Description>TXT_KEY_GOODY_WORKER</Description> 
			<ChooseDescription>TXT_KEY_GOODY_CHOOSE_WORKER</ChooseDescription> 
			<Sound>AS2D_GOODY_WORKER</Sound> 
			<Gold>0</Gold> 
			<NumGoldRandRolls>0</NumGoldRandRolls> 
			<GoldRandAmount>0</GoldRandAmount> 
			<MapOffset>0</MapOffset> 
			<MapRange>0</MapRange> 
			<MapProb>0</MapProb> 
			<Experience>0</Experience> 
			<Healing>0</Healing> 
			<DamagePrereq>0</DamagePrereq> 
			<Population>0</Population> 
			<Culture>0</Culture> 
			<Faith>0</Faith> 
			<ProphetPercent>0</ProphetPercent> 
			<RevealNearbyBarbariansRange>0</RevealNearbyBarbariansRange> 
			<Tech>false</Tech> 
			<RevealUnknownResource>false</RevealUnknownResource> 
			<UpgradeUnit>false</UpgradeUnit> 
			<PantheonFaith>false</PantheonFaith> 
			<Bad>false</Bad> 
			<UnitClass>UNITCLASS_WORKER</UnitClass> 
			<BarbarianUnitProb>0</BarbarianUnitProb> 
			<MinBarbarians>0</MinBarbarians> 
		</Row>
		<Row> 
			<ID>18</ID> 
			<Type>GOODY_EXPERIENCE</Type> 
			<Description>TXT_KEY_GOODY_EXPERIENCE</Description> 
			<ChooseDescription>TXT_KEY_GOODY_CHOOSE_EXPERIENCE</ChooseDescription> 
			<Sound>AS2D_GOODY_XP</Sound> 
			<Gold>0</Gold> 
			<NumGoldRandRolls>0</NumGoldRandRolls> 
			<GoldRandAmount>0</GoldRandAmount> 
			<MapOffset>0</MapOffset> 
			<MapRange>0</MapRange> 
			<MapProb>0</MapProb> 
			<Experience>9</Experience> 
			<Healing>0</Healing> 
			<DamagePrereq>0</DamagePrereq> 
			<Population>0</Population> 
			<Culture>0</Culture> 
			<Faith>0</Faith> 
			<ProphetPercent>0</ProphetPercent> 
			<RevealNearbyBarbariansRange>0</RevealNearbyBarbariansRange> 
			<Tech>false</Tech> 
			<RevealUnknownResource>false</RevealUnknownResource> 
			<UpgradeUnit>false</UpgradeUnit> 
			<PantheonFaith>false</PantheonFaith> 
			<Bad>false</Bad> 
			<BarbarianUnitProb>0</BarbarianUnitProb> 
			<MinBarbarians>0</MinBarbarians> 
		</Row>
		<Row> 
			<ID>19</ID> 
			<Type>GOODY_HEALING</Type> 
			<Description>TXT_KEY_GOODY_HEALING</Description> 
			<ChooseDescription>TXT_KEY_GOODY_CHOOSE_HEALING</ChooseDescription> 
			<Sound>AS2D_GOODY_HEAL</Sound> 
			<Gold>0</Gold> 
			<NumGoldRandRolls>0</NumGoldRandRolls> 
			<GoldRandAmount>0</GoldRandAmount> 
			<MapOffset>0</MapOffset> 
			<MapRange>0</MapRange> 
			<MapProb>0</MapProb> 
			<Experience>0</Experience> 
			<Healing>100</Healing> 
			<DamagePrereq>60</DamagePrereq> 
			<Population>0</Population> 
			<Culture>0</Culture> 
			<Faith>0</Faith> 
			<ProphetPercent>0</ProphetPercent> 
			<RevealNearbyBarbariansRange>0</RevealNearbyBarbariansRange> 
			<Tech>false</Tech> 
			<RevealUnknownResource>false</RevealUnknownResource> 
			<UpgradeUnit>false</UpgradeUnit> 
			<PantheonFaith>false</PantheonFaith> 
			<Bad>false</Bad> 
			<BarbarianUnitProb>0</BarbarianUnitProb> 
			<MinBarbarians>0</MinBarbarians> 
		</Row>
	</GoodyHuts> 

	<Table name="GreatWorkArtifactClasses">
		<Column name="ID" type="integer"  primarykey="true" autoincrement="true" />
		<Column name="Type" type="text"  unique="true" notnull="true" />
		<Column name="Value" type="integer"  />
	</Table> 
	<GreatWorkArtifactClasses>
		<Delete />

		<Row> 
			<ID>1</ID> 
			<Type>ARTIFACT_BATTLE_RANGED</Type> 
			<Value>1</Value> 
		</Row>
		<Row> 
			<ID>2</ID> 
			<Type>ARTIFACT_BATTLE_MELEE</Type> 
			<Value>2</Value> 
		</Row>
		<Row> 
			<ID>3</ID> 
			<Type>ARTIFACT_BARBARIAN_CAMP</Type> 
			<Value>3</Value> 
		</Row>
		<Row> 
			<ID>4</ID> 
			<Type>ARTIFACT_ANCIENT_RUIN</Type> 
			<Value>4</Value> 
		</Row>
		<Row> 
			<ID>5</ID> 
			<Type>ARTIFACT_RAZED_CITY</Type> 
			<Value>5</Value> 
		</Row>
		<Row> 
			<ID>6</ID> 
			<Type>ARTIFACT_WRITING</Type> 
			<Value>6</Value> 
		</Row>
	</GreatWorkArtifactClasses> 

	<Table name="GreatWorkClasses">
		<Column name="ID" type="integer"  primarykey="true" autoincrement="true" />
		<Column name="Type" type="text"  unique="true" notnull="true" />
		<Column name="SlotType" type="text"  />
	</Table> 
	<GreatWorkClasses>
		<Delete />

		<Row> 
			<ID>1</ID> 
			<Type>GREAT_WORK_ART</Type> 
			<SlotType>GREAT_WORK_SLOT_ART_ARTIFACT</SlotType> 
		</Row>
		<Row> 
			<ID>2</ID> 
			<Type>GREAT_WORK_ARTIFACT</Type> 
			<SlotType>GREAT_WORK_SLOT_ART_ARTIFACT</SlotType> 
		</Row>
		<Row> 
			<ID>3</ID> 
			<Type>GREAT_WORK_LITERATURE</Type> 
			<SlotType>GREAT_WORK_SLOT_LITERATURE</SlotType> 
		</Row>
		<Row> 
			<ID>4</ID> 
			<Type>GREAT_WORK_MUSIC</Type> 
			<SlotType>GREAT_WORK_SLOT_MUSIC</SlotType> 
		</Row>
	</GreatWorkClasses> 

	<Table name="GreatWorkSlots">
		<Column name="ID" type="integer"  primarykey="true" autoincrement="true" />
		<Column name="Type" type="text"  unique="true" notnull="true" />
		<Column name="SlotsToolTipText" type="text"  notnull="true" />
		<Column name="EmptyToolTipText" type="text"  notnull="true" />
		<Column name="FilledIcon" type="text"  notnull="true" />
		<Column name="EmptyIcon" type="text"  notnull="true" />
	</Table> 
	<GreatWorkSlots>
		<Delete />

		<Row> 
			<ID>1</ID> 
			<Type>GREAT_WORK_SLOT_ART_ARTIFACT</Type> 
			<SlotsToolTipText>TXT_KEY_GREAT_WORK_SLOT_ART_ARTIFACT_SLOTS_TOOLTIP</SlotsToolTipText> 
			<EmptyToolTipText>TXT_KEY_GREAT_WORK_SLOT_ART_ARTIFACT_EMPTY_TOOLTIP</EmptyToolTipText> 
			<FilledIcon>GreatWorks.dds</FilledIcon> 
			<EmptyIcon>GreatWorks_Empty.dds</EmptyIcon> 
		</Row>
		<Row> 
			<ID>2</ID> 
			<Type>GREAT_WORK_SLOT_LITERATURE</Type> 
			<SlotsToolTipText>TXT_KEY_GREAT_WORK_SLOT_LITERATURE_SLOTS_TOOLTIP</SlotsToolTipText> 
			<EmptyToolTipText>TXT_KEY_GREAT_WORK_SLOT_LITERATURE_EMPTY_TOOLTIP</EmptyToolTipText> 
			<FilledIcon>GreatWorks_Book.dds</FilledIcon> 
			<EmptyIcon>GreatWorks_Book_Empty.dds</EmptyIcon> 
		</Row>
		<Row> 
			<ID>3</ID> 
			<Type>GREAT_WORK_SLOT_MUSIC</Type> 
			<SlotsToolTipText>TXT_KEY_GREAT_WORK_SLOT_MUSIC_SLOTS_TOOLTIP</SlotsToolTipText> 
			<EmptyToolTipText>TXT_KEY_GREAT_WORK_SLOT_MUSIC_EMPTY_TOOLTIP</EmptyToolTipText> 
			<FilledIcon>GreatWorks_Music.dds</FilledIcon> 
			<EmptyIcon>GreatWorks_Music_Empty.dds</EmptyIcon> 
		</Row>
	</GreatWorkSlots> 

	<Table name="GreatWorks">
		<Column name="ID" type="integer"  primarykey="true" autoincrement="true" />
		<Column name="Type" type="text"  unique="true" notnull="true" />
		<Column name="Description" type="text"  notnull="true" />
		<Column name="GreatWorkClassType" type="text"  />
		<Column name="ArtifactClassType" type="text"  />
		<Column name="EraType" type="text"  />
		<Column name="Image" type="text"  />
		<Column name="Audio" type="text"  />
		<Column name="Quote" type="text"  />
		<Column name="ArchaeologyOnly" type="boolean"  default="0"/>
	</Table> 
	<GreatWorks>
		<Delete />

		<Row> 
			<ID>1</ID> 
			<Type>GREAT_WORK_OTHER_ERA_ANCIENT_RUIN</Type> 
			<Description>TXT_KEY_ARTIFACT_OTHER_ERA_RUIN</Description> 
			<GreatWorkClassType>GREAT_WORK_ARTIFACT</GreatWorkClassType> 
			<ArtifactClassType>ARTIFACT_ANCIENT_RUIN</ArtifactClassType> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>2</ID> 
			<Type>GREAT_WORK_OTHER_ERA_BARBARIAN_CAMP</Type> 
			<Description>TXT_KEY_ARTIFACT_OTHER_ERA_CAMP</Description> 
			<GreatWorkClassType>GREAT_WORK_ARTIFACT</GreatWorkClassType> 
			<ArtifactClassType>ARTIFACT_BARBARIAN_CAMP</ArtifactClassType> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>3</ID> 
			<Type>GREAT_WORK_OTHER_ERA_BATTLE_MELEE_1</Type> 
			<Description>TXT_KEY_ARTIFACT_OTHER_ERA_MELEE_1</Description> 
			<GreatWorkClassType>GREAT_WORK_ARTIFACT</GreatWorkClassType> 
			<ArtifactClassType>ARTIFACT_BATTLE_MELEE</ArtifactClassType> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>4</ID> 
			<Type>GREAT_WORK_OTHER_ERA_BATTLE_MELEE_2</Type> 
			<Description>TXT_KEY_ARTIFACT_OTHER_ERA_MELEE_2</Description> 
			<GreatWorkClassType>GREAT_WORK_ARTIFACT</GreatWorkClassType> 
			<ArtifactClassType>ARTIFACT_BATTLE_MELEE</ArtifactClassType> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>5</ID> 
			<Type>GREAT_WORK_OTHER_ERA_BATTLE_RANGED</Type> 
			<Description>TXT_KEY_ARTIFACT_OTHER_ERA_RANGED</Description> 
			<GreatWorkClassType>GREAT_WORK_ARTIFACT</GreatWorkClassType> 
			<ArtifactClassType>ARTIFACT_BATTLE_RANGED</ArtifactClassType> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>6</ID> 
			<Type>GREAT_WORK_OTHER_ERA_RAZED_CITY</Type> 
			<Description>TXT_KEY_ARTIFACT_OTHER_ERA_CITY</Description> 
			<GreatWorkClassType>GREAT_WORK_ARTIFACT</GreatWorkClassType> 
			<ArtifactClassType>ARTIFACT_RAZED_CITY</ArtifactClassType> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>7</ID> 
			<Type>GREAT_WORK_ANCIENT_ERA_ANCIENT_RUIN</Type> 
			<Description>TXT_KEY_ARTIFACT_ANCIENT_RUIN</Description> 
			<GreatWorkClassType>GREAT_WORK_ARTIFACT</GreatWorkClassType> 
			<ArtifactClassType>ARTIFACT_ANCIENT_RUIN</ArtifactClassType> 
			<EraType>ERA_ANCIENT</EraType> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>8</ID> 
			<Type>GREAT_WORK_ANCIENT_ERA_BARBARIAN_CAMP</Type> 
			<Description>TXT_KEY_ARTIFACT_ANCIENT_CAMP</Description> 
			<GreatWorkClassType>GREAT_WORK_ARTIFACT</GreatWorkClassType> 
			<ArtifactClassType>ARTIFACT_BARBARIAN_CAMP</ArtifactClassType> 
			<EraType>ERA_ANCIENT</EraType> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>9</ID> 
			<Type>GREAT_WORK_ANCIENT_ERA_BATTLE_MELEE_1</Type> 
			<Description>TXT_KEY_ARTIFACT_ANCIENT_MELEE_1</Description> 
			<GreatWorkClassType>GREAT_WORK_ARTIFACT</GreatWorkClassType> 
			<ArtifactClassType>ARTIFACT_BATTLE_MELEE</ArtifactClassType> 
			<EraType>ERA_ANCIENT</EraType> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>10</ID> 
			<Type>GREAT_WORK_ANCIENT_ERA_BATTLE_MELEE_2</Type> 
			<Description>TXT_KEY_ARTIFACT_ANCIENT_MELEE_2</Description> 
			<GreatWorkClassType>GREAT_WORK_ARTIFACT</GreatWorkClassType> 
			<ArtifactClassType>ARTIFACT_BATTLE_MELEE</ArtifactClassType> 
			<EraType>ERA_ANCIENT</EraType> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>11</ID> 
			<Type>GREAT_WORK_ANCIENT_ERA_BATTLE_RANGED</Type> 
			<Description>TXT_KEY_ARTIFACT_ANCIENT_RANGED</Description> 
			<GreatWorkClassType>GREAT_WORK_ARTIFACT</GreatWorkClassType> 
			<ArtifactClassType>ARTIFACT_BATTLE_RANGED</ArtifactClassType> 
			<EraType>ERA_ANCIENT</EraType> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>12</ID> 
			<Type>GREAT_WORK_ANCIENT_ERA_RAZED_CITY</Type> 
			<Description>TXT_KEY_ARTIFACT_ANCIENT_CITY</Description> 
			<GreatWorkClassType>GREAT_WORK_ARTIFACT</GreatWorkClassType> 
			<ArtifactClassType>ARTIFACT_RAZED_CITY</ArtifactClassType> 
			<EraType>ERA_ANCIENT</EraType> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>13</ID> 
			<Type>GREAT_WORK_CLASSICAL_ERA_ANCIENT_RUIN</Type> 
			<Description>TXT_KEY_ARTIFACT_CLASSICAL_RUIN</Description> 
			<GreatWorkClassType>GREAT_WORK_ARTIFACT</GreatWorkClassType> 
			<ArtifactClassType>ARTIFACT_ANCIENT_RUIN</ArtifactClassType> 
			<EraType>ERA_CLASSICAL</EraType> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>14</ID> 
			<Type>GREAT_WORK_CLASSICAL_ERA_BARBARIAN_CAMP</Type> 
			<Description>TXT_KEY_ARTIFACT_CLASSICAL_CAMP</Description> 
			<GreatWorkClassType>GREAT_WORK_ARTIFACT</GreatWorkClassType> 
			<ArtifactClassType>ARTIFACT_BARBARIAN_CAMP</ArtifactClassType> 
			<EraType>ERA_CLASSICAL</EraType> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>15</ID> 
			<Type>GREAT_WORK_CLASSICAL_ERA_BATTLE_MELEE_1</Type> 
			<Description>TXT_KEY_ARTIFACT_CLASSICAL_MELEE_1</Description> 
			<GreatWorkClassType>GREAT_WORK_ARTIFACT</GreatWorkClassType> 
			<ArtifactClassType>ARTIFACT_BATTLE_MELEE</ArtifactClassType> 
			<EraType>ERA_CLASSICAL</EraType> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>16</ID> 
			<Type>GREAT_WORK_CLASSICAL_ERA_BATTLE_MELEE_2</Type> 
			<Description>TXT_KEY_ARTIFACT_CLASSICAL_MELEE_2</Description> 
			<GreatWorkClassType>GREAT_WORK_ARTIFACT</GreatWorkClassType> 
			<ArtifactClassType>ARTIFACT_BATTLE_MELEE</ArtifactClassType> 
			<EraType>ERA_CLASSICAL</EraType> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>17</ID> 
			<Type>GREAT_WORK_CLASSICAL_ERA_BATTLE_RANGED</Type> 
			<Description>TXT_KEY_ARTIFACT_CLASSICAL_RANGED</Description> 
			<GreatWorkClassType>GREAT_WORK_ARTIFACT</GreatWorkClassType> 
			<ArtifactClassType>ARTIFACT_BATTLE_RANGED</ArtifactClassType> 
			<EraType>ERA_CLASSICAL</EraType> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>18</ID> 
			<Type>GREAT_WORK_CLASSICAL_ERA_RAZED_CITY</Type> 
			<Description>TXT_KEY_ARTIFACT_CLASSICAL_CITY</Description> 
			<GreatWorkClassType>GREAT_WORK_ARTIFACT</GreatWorkClassType> 
			<ArtifactClassType>ARTIFACT_RAZED_CITY</ArtifactClassType> 
			<EraType>ERA_CLASSICAL</EraType> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>19</ID> 
			<Type>GREAT_WORK_MEDIEVAL_ERA_ANCIENT_RUIN</Type> 
			<Description>TXT_KEY_ARTIFACT_MEDIEVAL_RUIN</Description> 
			<GreatWorkClassType>GREAT_WORK_ARTIFACT</GreatWorkClassType> 
			<ArtifactClassType>ARTIFACT_ANCIENT_RUIN</ArtifactClassType> 
			<EraType>ERA_MEDIEVAL</EraType> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>20</ID> 
			<Type>GREAT_WORK_MEDIEVAL_ERA_BARBARIAN_CAMP</Type> 
			<Description>TXT_KEY_ARTIFACT_MEDIEVAL_CAMP</Description> 
			<GreatWorkClassType>GREAT_WORK_ARTIFACT</GreatWorkClassType> 
			<ArtifactClassType>ARTIFACT_BARBARIAN_CAMP</ArtifactClassType> 
			<EraType>ERA_MEDIEVAL</EraType> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>21</ID> 
			<Type>GREAT_WORK_MEDIEVAL_ERA_BATTLE_MELEE_1</Type> 
			<Description>TXT_KEY_ARTIFACT_MEDIEVAL_MELEE_1</Description> 
			<GreatWorkClassType>GREAT_WORK_ARTIFACT</GreatWorkClassType> 
			<ArtifactClassType>ARTIFACT_BATTLE_MELEE</ArtifactClassType> 
			<EraType>ERA_MEDIEVAL</EraType> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>22</ID> 
			<Type>GREAT_WORK_MEDIEVAL_ERA_BATTLE_MELEE_2</Type> 
			<Description>TXT_KEY_ARTIFACT_MEDIEVAL_MELEE_2</Description> 
			<GreatWorkClassType>GREAT_WORK_ARTIFACT</GreatWorkClassType> 
			<ArtifactClassType>ARTIFACT_BATTLE_MELEE</ArtifactClassType> 
			<EraType>ERA_MEDIEVAL</EraType> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>23</ID> 
			<Type>GREAT_WORK_MEDIEVAL_ERA_BATTLE_RANGED</Type> 
			<Description>TXT_KEY_ARTIFACT_MEDIEVAL_RANGED</Description> 
			<GreatWorkClassType>GREAT_WORK_ARTIFACT</GreatWorkClassType> 
			<ArtifactClassType>ARTIFACT_BATTLE_RANGED</ArtifactClassType> 
			<EraType>ERA_MEDIEVAL</EraType> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>24</ID> 
			<Type>GREAT_WORK_MEDIEVAL_ERA_RAZED_CITY</Type> 
			<Description>TXT_KEY_ARTIFACT_MEDIEVAL_CITY</Description> 
			<GreatWorkClassType>GREAT_WORK_ARTIFACT</GreatWorkClassType> 
			<ArtifactClassType>ARTIFACT_RAZED_CITY</ArtifactClassType> 
			<EraType>ERA_MEDIEVAL</EraType> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>25</ID> 
			<Type>GREAT_WORK_RENAISSANCE_ERA_ANCIENT_RUIN</Type> 
			<Description>TXT_KEY_ARTIFACT_RENAISSANCE_RUIN</Description> 
			<GreatWorkClassType>GREAT_WORK_ARTIFACT</GreatWorkClassType> 
			<ArtifactClassType>ARTIFACT_ANCIENT_RUIN</ArtifactClassType> 
			<EraType>ERA_RENAISSANCE</EraType> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>26</ID> 
			<Type>GREAT_WORK_RENAISSANCE_ERA_BARBARIAN_CAMP</Type> 
			<Description>TXT_KEY_ARTIFACT_RENAISSANCE_CAMP</Description> 
			<GreatWorkClassType>GREAT_WORK_ARTIFACT</GreatWorkClassType> 
			<ArtifactClassType>ARTIFACT_BARBARIAN_CAMP</ArtifactClassType> 
			<EraType>ERA_RENAISSANCE</EraType> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>27</ID> 
			<Type>GREAT_WORK_RENAISSANCE_ERA_BATTLE_MELEE_1</Type> 
			<Description>TXT_KEY_ARTIFACT_RENAISSANCE_MELEE_1</Description> 
			<GreatWorkClassType>GREAT_WORK_ARTIFACT</GreatWorkClassType> 
			<ArtifactClassType>ARTIFACT_BATTLE_MELEE</ArtifactClassType> 
			<EraType>ERA_RENAISSANCE</EraType> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>28</ID> 
			<Type>GREAT_WORK_RENAISSANCE_ERA_BATTLE_MELEE_2</Type> 
			<Description>TXT_KEY_ARTIFACT_RENAISSANCE_MELEE_2</Description> 
			<GreatWorkClassType>GREAT_WORK_ARTIFACT</GreatWorkClassType> 
			<ArtifactClassType>ARTIFACT_BATTLE_MELEE</ArtifactClassType> 
			<EraType>ERA_RENAISSANCE</EraType> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>29</ID> 
			<Type>GREAT_WORK_RENAISSANCE_ERA_BATTLE_RANGED</Type> 
			<Description>TXT_KEY_ARTIFACT_RENAISSANCE_RANGED</Description> 
			<GreatWorkClassType>GREAT_WORK_ARTIFACT</GreatWorkClassType> 
			<ArtifactClassType>ARTIFACT_BATTLE_RANGED</ArtifactClassType> 
			<EraType>ERA_RENAISSANCE</EraType> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>30</ID> 
			<Type>GREAT_WORK_RENAISSANCE_ERA_RAZED_CITY</Type> 
			<Description>TXT_KEY_ARTIFACT_RENAISSANCE_CITY</Description> 
			<GreatWorkClassType>GREAT_WORK_ARTIFACT</GreatWorkClassType> 
			<ArtifactClassType>ARTIFACT_RAZED_CITY</ArtifactClassType> 
			<EraType>ERA_RENAISSANCE</EraType> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>31</ID> 
			<Type>GREAT_WORK_ODYSSEY</Type> 
			<Description>TXT_KEY_GREAT_WORK_ODYSSEY</Description> 
			<GreatWorkClassType>GREAT_WORK_LITERATURE</GreatWorkClassType> 
			<Image>GreatWriter_Background.dds</Image> 
			<Audio>AS2D_GREAT_WRITER_ODYSSEY</Audio> 
			<Quote>TXT_KEY_GREAT_WORK_QUOTE_ODYSSEY</Quote> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>32</ID> 
			<Type>GREAT_WORK_FABLES</Type> 
			<Description>TXT_KEY_GREAT_WORK_FABLES</Description> 
			<GreatWorkClassType>GREAT_WORK_LITERATURE</GreatWorkClassType> 
			<Image>GreatWriter_Background.dds</Image> 
			<Audio>AS2D_GREAT_WRITER_FABLES</Audio> 
			<Quote>TXT_KEY_GREAT_WORK_QUOTE_FABLES</Quote> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>33</ID> 
			<Type>GREAT_WORK_OEDIPUS</Type> 
			<Description>TXT_KEY_GREAT_WORK_OEDIPUS</Description> 
			<GreatWorkClassType>GREAT_WORK_LITERATURE</GreatWorkClassType> 
			<Image>GreatWriter_Background.dds</Image> 
			<Audio>AS2D_GREAT_WRITER_OEDIPUS</Audio> 
			<Quote>TXT_KEY_GREAT_WORK_QUOTE_OEDIPUS</Quote> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>34</ID> 
			<Type>GREAT_WORK_LYSISTRATA</Type> 
			<Description>TXT_KEY_GREAT_WORK_LYSISTRATA</Description> 
			<GreatWorkClassType>GREAT_WORK_LITERATURE</GreatWorkClassType> 
			<Image>GreatWriter_Background.dds</Image> 
			<Audio>AS2D_GREAT_WRITER_LYSISTRATA</Audio> 
			<Quote>TXT_KEY_GREAT_WORK_QUOTE_LYSISTRATA</Quote> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>35</ID> 
			<Type>GREAT_WORK_AENEID</Type> 
			<Description>TXT_KEY_GREAT_WORK_AENEID</Description> 
			<GreatWorkClassType>GREAT_WORK_LITERATURE</GreatWorkClassType> 
			<Image>GreatWriter_Background.dds</Image> 
			<Audio>AS2D_GREAT_WRITER_GREAT_WRITER_AENEID</Audio> 
			<Quote>TXT_KEY_GREAT_WORK_QUOTE_AENEID</Quote> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>36</ID> 
			<Type>GREAT_WORK_METAMORPHOSES</Type> 
			<Description>TXT_KEY_GREAT_WORK_METAMORPHOSES</Description> 
			<GreatWorkClassType>GREAT_WORK_LITERATURE</GreatWorkClassType> 
			<Image>GreatWriter_Background.dds</Image> 
			<Audio>AS2D_GREAT_WRITER_METAMORPHOSES</Audio> 
			<Quote>TXT_KEY_GREAT_WORK_QUOTE_METAMORPHOSES</Quote> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>37</ID> 
			<Type>GREAT_WORK_TRUE_STORY</Type> 
			<Description>TXT_KEY_GREAT_WORK_TRUE_STORY</Description> 
			<GreatWorkClassType>GREAT_WORK_LITERATURE</GreatWorkClassType> 
			<Image>GreatWriter_Background.dds</Image> 
			<Audio>AS2D_GREAT_WRITER_A_TRUE_STORY</Audio> 
			<Quote>TXT_KEY_GREAT_WORK_QUOTE_TRUE_STORY</Quote> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>38</ID> 
			<Type>GREAT_WORK_RUBAIYAT</Type> 
			<Description>TXT_KEY_GREAT_WORK_RUBAIYAT</Description> 
			<GreatWorkClassType>GREAT_WORK_LITERATURE</GreatWorkClassType> 
			<Image>GreatWriter_Background.dds</Image> 
			<Audio>AS2D_GREAT_WRITER_RUBAIYAT</Audio> 
			<Quote>TXT_KEY_GREAT_WORK_QUOTE_RUBAIYAT</Quote> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>39</ID> 
			<Type>GREAT_WORK_MASNAVI</Type> 
			<Description>TXT_KEY_GREAT_WORK_MASNAVI</Description> 
			<GreatWorkClassType>GREAT_WORK_LITERATURE</GreatWorkClassType> 
			<Image>GreatWriter_Background.dds</Image> 
			<Audio>AS2D_GREAT_WRITER_MASNAVI</Audio> 
			<Quote>TXT_KEY_GREAT_WORK_QUOTE_MASNAVI</Quote> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>40</ID> 
			<Type>GREAT_WORK_RAMAYAMA</Type> 
			<Description>TXT_KEY_GREAT_WORK_RAMAYAMA</Description> 
			<GreatWorkClassType>GREAT_WORK_LITERATURE</GreatWorkClassType> 
			<Image>GreatWriter_Background.dds</Image> 
			<Audio>AS2D_GREAT_WRITER_RAMAYAMA</Audio> 
			<Quote>TXT_KEY_GREAT_WORK_QUOTE_RAMAYAMA</Quote> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>41</ID> 
			<Type>GREAT_WORK_MAHABHARATA</Type> 
			<Description>TXT_KEY_GREAT_WORK_MAHABHARATA</Description> 
			<GreatWorkClassType>GREAT_WORK_LITERATURE</GreatWorkClassType> 
			<Image>GreatWriter_Background.dds</Image> 
			<Audio>AS2D_GREAT_WRITER_MAHABHARATA</Audio> 
			<Quote>TXT_KEY_GREAT_WORK_QUOTE_MAHABHARATA</Quote> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>42</ID> 
			<Type>GREAT_WORK_URUBHANGA</Type> 
			<Description>TXT_KEY_GREAT_WORK_URUBHANGA</Description> 
			<GreatWorkClassType>GREAT_WORK_LITERATURE</GreatWorkClassType> 
			<Image>GreatWriter_Background.dds</Image> 
			<Audio>AS2D_GREAT_WRITER_URUBHANGA</Audio> 
			<Quote>TXT_KEY_GREAT_WORK_QUOTE_URUBHANGA</Quote> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>43</ID> 
			<Type>GREAT_WORK_ABHIJNANASAKUTALAM</Type> 
			<Description>TXT_KEY_GREAT_WORK_ABHIJNANASAKUTALAM</Description> 
			<GreatWorkClassType>GREAT_WORK_LITERATURE</GreatWorkClassType> 
			<Image>GreatWriter_Background.dds</Image> 
			<Audio>AS2D_GREAT_WRITER_GREAT_WRITER_ABHIJ</Audio> 
			<Quote>TXT_KEY_GREAT_WORK_QUOTE_ABHIJNANASAKUTALAM</Quote> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>44</ID> 
			<Type>GREAT_WORK_CHU_CI</Type> 
			<Description>TXT_KEY_GREAT_WORK_CHU_CI</Description> 
			<GreatWorkClassType>GREAT_WORK_LITERATURE</GreatWorkClassType> 
			<Image>GreatWriter_Background.dds</Image> 
			<Audio>AS2D_GREAT_WRITER_CHU_CI</Audio> 
			<Quote>TXT_KEY_GREAT_WORK_QUOTE_CHU_CI</Quote> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>45</ID> 
			<Type>GREAT_WORK_SHUIHU_ZHUAN</Type> 
			<Description>TXT_KEY_GREAT_WORK_SHUIHU_ZHUAN</Description> 
			<GreatWorkClassType>GREAT_WORK_LITERATURE</GreatWorkClassType> 
			<Image>GreatWriter_Background.dds</Image> 
			<Audio>AS2D_GREAT_WRITER_SHUIHU_ZHUAN</Audio> 
			<Quote>TXT_KEY_GREAT_WORK_QUOTE_SHUIHU_ZHUAN</Quote> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>46</ID> 
			<Type>GREAT_WORK_JIN_PING_MEI</Type> 
			<Description>TXT_KEY_GREAT_WORK_JIN_PING_MEI</Description> 
			<GreatWorkClassType>GREAT_WORK_LITERATURE</GreatWorkClassType> 
			<Image>GreatWriter_Background.dds</Image> 
			<Audio>AS2D_GREAT_WRITER_JIN_PING_MEI</Audio> 
			<Quote>TXT_KEY_GREAT_WORK_QUOTE_JIN_PING_MEI</Quote> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>47</ID> 
			<Type>GREAT_WORK_HONG_LOU_MENG</Type> 
			<Description>TXT_KEY_GREAT_WORK_HONG_LOU_MENG</Description> 
			<GreatWorkClassType>GREAT_WORK_LITERATURE</GreatWorkClassType> 
			<Image>GreatWriter_Background.dds</Image> 
			<Audio>AS2D_GREAT_WRITER_HONG_LOU_MENG</Audio> 
			<Quote>TXT_KEY_GREAT_WORK_QUOTE_HONG_LOU_MENG</Quote> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>48</ID> 
			<Type>GREAT_WORK_KOKIN_WAKASHU</Type> 
			<Description>TXT_KEY_GREAT_WORK_KOKIN_WAKASHU</Description> 
			<GreatWorkClassType>GREAT_WORK_LITERATURE</GreatWorkClassType> 
			<Image>GreatWriter_Background.dds</Image> 
			<Audio>AS2D_GREAT_WRITER_KOKIN_WAKASHU</Audio> 
			<Quote>TXT_KEY_GREAT_WORK_QUOTE_KOKIN_WAKASHU</Quote> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>49</ID> 
			<Type>GREAT_WORK_GENJI_MONOGATARI</Type> 
			<Description>TXT_KEY_GREAT_WORK_GENJI_MONOGATARI</Description> 
			<GreatWorkClassType>GREAT_WORK_LITERATURE</GreatWorkClassType> 
			<Image>GreatWriter_Background.dds</Image> 
			<Audio>AS2D_GREAT_WRITER_GENJI_MONOGATARI</Audio> 
			<Quote>TXT_KEY_GREAT_WORK_QUOTE_GENJI_MONOGATARI</Quote> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>50</ID> 
			<Type>GREAT_WORK_TSUREZUREGUSA</Type> 
			<Description>TXT_KEY_GREAT_WORK_TSUREZUREGUSA</Description> 
			<GreatWorkClassType>GREAT_WORK_LITERATURE</GreatWorkClassType> 
			<Image>GreatWriter_Background.dds</Image> 
			<Audio>AS2D_GREAT_WRITER_TSUREZUREGUSA</Audio> 
			<Quote>TXT_KEY_GREAT_WORK_QUOTE_TSUREZUREGUSA</Quote> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>51</ID> 
			<Type>GREAT_WORK_SHINJUTEN_NO_AMIJIMA</Type> 
			<Description>TXT_KEY_GREAT_WORK_SHINJUTEN_NO_AMIJIMA</Description> 
			<GreatWorkClassType>GREAT_WORK_LITERATURE</GreatWorkClassType> 
			<Image>GreatWriter_Background.dds</Image> 
			<Audio>AS2D_GREAT_WRITER_SHINJUTEN_NO_AMIJIMA</Audio> 
			<Quote>TXT_KEY_GREAT_WORK_QUOTE_SHINJUTEN_NO_AMIJIMA</Quote> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>52</ID> 
			<Type>GREAT_WORK_UGETSU_MONOGATARI</Type> 
			<Description>TXT_KEY_GREAT_WORK_UGETSU_MONOGATARI</Description> 
			<GreatWorkClassType>GREAT_WORK_LITERATURE</GreatWorkClassType> 
			<Image>GreatWriter_Background.dds</Image> 
			<Audio>AS2D_GREAT_WRITER_UGETSU_MONOGATARI</Audio> 
			<Quote>TXT_KEY_GREAT_WORK_QUOTE_UGETSU_MONOGATARI</Quote> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>53</ID> 
			<Type>GREAT_WORK_WAGAHAI_WA_NEKO</Type> 
			<Description>TXT_KEY_GREAT_WORK_WAGAHAI_WA_NEKO</Description> 
			<GreatWorkClassType>GREAT_WORK_LITERATURE</GreatWorkClassType> 
			<Image>GreatWriter_Background.dds</Image> 
			<Audio>AS2D_GREAT_WRITER_WAGAHAI</Audio> 
			<Quote>TXT_KEY_GREAT_WORK_QUOTE_WAGAHAI_WA_NEKO</Quote> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>54</ID> 
			<Type>GREAT_WORK_EL_INGENIOSO</Type> 
			<Description>TXT_KEY_GREAT_WORK_EL_INGENIOSO</Description> 
			<GreatWorkClassType>GREAT_WORK_LITERATURE</GreatWorkClassType> 
			<Image>GreatWriter_Background.dds</Image> 
			<Audio>AS2D_GREAT_WRITER_ELINGENIOSO</Audio> 
			<Quote>TXT_KEY_GREAT_WORK_QUOTE_EL_INGENIOSO</Quote> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>55</ID> 
			<Type>GREAT_WORK_MARIA</Type> 
			<Description>TXT_KEY_GREAT_WORK_MARIA</Description> 
			<GreatWorkClassType>GREAT_WORK_LITERATURE</GreatWorkClassType> 
			<Image>GreatWriter_Background.dds</Image> 
			<Audio>AS2D_GREAT_WRITER_MARIA</Audio> 
			<Quote>TXT_KEY_GREAT_WORK_QUOTE_MARIA</Quote> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>56</ID> 
			<Type>GREAT_WORK_MARTIN_FIERRO</Type> 
			<Description>TXT_KEY_GREAT_WORK_MARTIN_FIERRO</Description> 
			<GreatWorkClassType>GREAT_WORK_LITERATURE</GreatWorkClassType> 
			<Image>GreatWriter_Background.dds</Image> 
			<Audio>AS2D_GREAT_WRITER_MARTIN_FIERRO</Audio> 
			<Quote>TXT_KEY_GREAT_WORK_QUOTE_MARTIN_FIERRO</Quote> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>57</ID> 
			<Type>GREAT_WORK_AZUL</Type> 
			<Description>TXT_KEY_GREAT_WORK_AZUL</Description> 
			<GreatWorkClassType>GREAT_WORK_LITERATURE</GreatWorkClassType> 
			<Image>GreatWriter_Background.dds</Image> 
			<Audio>AS2D_GREAT_WRITER_AZUL</Audio> 
			<Quote>TXT_KEY_GREAT_WORK_QUOTE_AZUL</Quote> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>58</ID> 
			<Type>GREAT_WORK_GIRART_DE_VIENNE</Type> 
			<Description>TXT_KEY_GREAT_WORK_GIRART_DE_VIENNE</Description> 
			<GreatWorkClassType>GREAT_WORK_LITERATURE</GreatWorkClassType> 
			<Image>GreatWriter_Background.dds</Image> 
			<Audio>AS2D_GREAT_WRITER_GIRART_DE_VIENNE</Audio> 
			<Quote>TXT_KEY_GREAT_WORK_QUOTE_GIRART_DE_VIENNE</Quote> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>59</ID> 
			<Type>GREAT_WORK_LA_VIE_DE_GARGANTUA</Type> 
			<Description>TXT_KEY_GREAT_WORK_LA_VIE_DE_GARGANTUA</Description> 
			<GreatWorkClassType>GREAT_WORK_LITERATURE</GreatWorkClassType> 
			<Image>GreatWriter_Background.dds</Image> 
			<Audio>AS2D_GREAT_WRITER_LA_VIE_DE_GARGANTUA</Audio> 
			<Quote>TXT_KEY_GREAT_WORK_QUOTE_LA_VIE_DE_GARGANTUA</Quote> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>60</ID> 
			<Type>GREAT_WORK_CANDIDE_OU_LOPTIMISME</Type> 
			<Description>TXT_KEY_GREAT_WORK_CANDIDE_OU_LOPTIMISME</Description> 
			<GreatWorkClassType>GREAT_WORK_LITERATURE</GreatWorkClassType> 
			<Image>GreatWriter_Background.dds</Image> 
			<Audio>AS2D_GREAT_WRITER_CANDIDE</Audio> 
			<Quote>TXT_KEY_GREAT_WORK_QUOTE_CANDIDE_OU_LOPTIMISME</Quote> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>61</ID> 
			<Type>GREAT_WORK_LES_TROIS_MOUSQUETAIRES</Type> 
			<Description>TXT_KEY_GREAT_WORK_LES_TROIS_MOUSQUETAIRES</Description> 
			<GreatWorkClassType>GREAT_WORK_LITERATURE</GreatWorkClassType> 
			<Image>GreatWriter_Background.dds</Image> 
			<Audio>AS2D_GREAT_WRITER_LES_TROIS</Audio> 
			<Quote>TXT_KEY_GREAT_WORK_QUOTE_LES_TROIS_MOUSQUETAIRES</Quote> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>62</ID> 
			<Type>GREAT_WORK_LES_MISERABLES</Type> 
			<Description>TXT_KEY_GREAT_WORK_LES_MISERABLES</Description> 
			<GreatWorkClassType>GREAT_WORK_LITERATURE</GreatWorkClassType> 
			<Image>GreatWriter_Background.dds</Image> 
			<Audio>AS2D_GREAT_WRITER_LES_MISERABLES</Audio> 
			<Quote>TXT_KEY_GREAT_WORK_QUOTE_LES_MISERABLES</Quote> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>63</ID> 
			<Type>GREAT_WORK_VIGNT_MILLE_LIEUES</Type> 
			<Description>TXT_KEY_GREAT_WORK_VIGNT_MILLE_LIEUES</Description> 
			<GreatWorkClassType>GREAT_WORK_LITERATURE</GreatWorkClassType> 
			<Image>GreatWriter_Background.dds</Image> 
			<Audio>AS2D_GREAT_WRITER_VIGNT_MILLE_LIEUES</Audio> 
			<Quote>TXT_KEY_GREAT_WORK_QUOTE_VIGNT_MILLE_LIEUES</Quote> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>64</ID> 
			<Type>GREAT_WORK_A_LA_RECHERCHE</Type> 
			<Description>TXT_KEY_GREAT_WORK_A_LA_RECHERCHE</Description> 
			<GreatWorkClassType>GREAT_WORK_LITERATURE</GreatWorkClassType> 
			<Image>GreatWriter_Background.dds</Image> 
			<Audio>AS2D_GREAT_WRITER_GREAT_WRITER_A_LA_RECHERCHE</Audio> 
			<Quote>TXT_KEY_GREAT_WORK_QUOTE_A_LA_RECHERCHE</Quote> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>65</ID> 
			<Type>GREAT_WORK_DIVINA_COMMEDIA</Type> 
			<Description>TXT_KEY_GREAT_WORK_DIVINA_COMMEDIA</Description> 
			<GreatWorkClassType>GREAT_WORK_LITERATURE</GreatWorkClassType> 
			<Image>GreatWriter_Background.dds</Image> 
			<Audio>AS2D_GREAT_WRITER_DIVINA_COMMEDIA</Audio> 
			<Quote>TXT_KEY_GREAT_WORK_QUOTE_DIVINA_COMMEDIA</Quote> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>66</ID> 
			<Type>GREAT_WORK_IL_CANZONIERE</Type> 
			<Description>TXT_KEY_GREAT_WORK_IL_CANZONIERE</Description> 
			<GreatWorkClassType>GREAT_WORK_LITERATURE</GreatWorkClassType> 
			<Image>GreatWriter_Background.dds</Image> 
			<Audio>AS2D_GREAT_WRITER_IL_CANZONIERE</Audio> 
			<Quote>TXT_KEY_GREAT_WORK_QUOTE_IL_CANZONIERE</Quote> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>67</ID> 
			<Type>GREAT_WORK_ORLANDO_FURIOSO</Type> 
			<Description>TXT_KEY_GREAT_WORK_ORLANDO_FURIOSO</Description> 
			<GreatWorkClassType>GREAT_WORK_LITERATURE</GreatWorkClassType> 
			<Image>GreatWriter_Background.dds</Image> 
			<Audio>AS2D_GREAT_WRITER_ORLANDO_FURIOSO</Audio> 
			<Quote>TXT_KEY_GREAT_WORK_QUOTE_ORLANDO_FURIOSO</Quote> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>68</ID> 
			<Type>GREAT_WORK_SAUL</Type> 
			<Description>TXT_KEY_GREAT_WORK_SAUL</Description> 
			<GreatWorkClassType>GREAT_WORK_LITERATURE</GreatWorkClassType> 
			<Image>GreatWriter_Background.dds</Image> 
			<Audio>AS2D_GREAT_WRITER_SAUL</Audio> 
			<Quote>TXT_KEY_GREAT_WORK_QUOTE_SAUL</Quote> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>69</ID> 
			<Type>GREAT_WORK_DIE_RAUBER</Type> 
			<Description>TXT_KEY_GREAT_WORK_DIE_RAUBER</Description> 
			<GreatWorkClassType>GREAT_WORK_LITERATURE</GreatWorkClassType> 
			<Image>GreatWriter_Background.dds</Image> 
			<Audio>AS2D_GREAT_WRITER_DIE_RAUBER</Audio> 
			<Quote>TXT_KEY_GREAT_WORK_QUOTE_DIE_RAUBER</Quote> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>70</ID> 
			<Type>GREAT_WORK_FAUST</Type> 
			<Description>TXT_KEY_GREAT_WORK_FAUST</Description> 
			<GreatWorkClassType>GREAT_WORK_LITERATURE</GreatWorkClassType> 
			<Image>GreatWriter_Background.dds</Image> 
			<Audio>AS2D_GREAT_WRITER_FAUST</Audio> 
			<Quote>TXT_KEY_GREAT_WORK_QUOTE_FAUST</Quote> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>71</ID> 
			<Type>GREAT_WORK_REVIZOR</Type> 
			<Description>TXT_KEY_GREAT_WORK_REVIZOR</Description> 
			<GreatWorkClassType>GREAT_WORK_LITERATURE</GreatWorkClassType> 
			<Image>GreatWriter_Background.dds</Image> 
			<Audio>AS2D_GREAT_WRITER_REVIZOR</Audio> 
			<Quote>TXT_KEY_GREAT_WORK_QUOTE_REVIZOR</Quote> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>72</ID> 
			<Type>GREAT_WORK_PRESTIPLENIYE</Type> 
			<Description>TXT_KEY_GREAT_WORK_PRESTIPLENIYE</Description> 
			<GreatWorkClassType>GREAT_WORK_LITERATURE</GreatWorkClassType> 
			<Image>GreatWriter_Background.dds</Image> 
			<Audio>AS2D_GREAT_WRITER_PRESTUPLENIYE</Audio> 
			<Quote>TXT_KEY_GREAT_WORK_QUOTE_PRESTIPLENIYE</Quote> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>73</ID> 
			<Type>GREAT_WORK_VOYNA_I_MIR</Type> 
			<Description>TXT_KEY_GREAT_WORK_VOYNA_I_MIR</Description> 
			<GreatWorkClassType>GREAT_WORK_LITERATURE</GreatWorkClassType> 
			<Image>GreatWriter_Background.dds</Image> 
			<Audio>AS2D_GREAT_WRITER_VOYNA</Audio> 
			<Quote>TXT_KEY_GREAT_WORK_QUOTE_VOYNA_I_MIR</Quote> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>74</ID> 
			<Type>GREAT_WORK_CHAYKA</Type> 
			<Description>TXT_KEY_GREAT_WORK_CHAYKA</Description> 
			<GreatWorkClassType>GREAT_WORK_LITERATURE</GreatWorkClassType> 
			<Image>GreatWriter_Background.dds</Image> 
			<Audio>AS2D_GREAT_WRITER_CHAYKA</Audio> 
			<Quote>TXT_KEY_GREAT_WORK_QUOTE_CHAYKA</Quote> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>75</ID> 
			<Type>GREAT_WORK_NA_DNE</Type> 
			<Description>TXT_KEY_GREAT_WORK_NA_DNE</Description> 
			<GreatWorkClassType>GREAT_WORK_LITERATURE</GreatWorkClassType> 
			<Image>GreatWriter_Background.dds</Image> 
			<Audio>AS2D_GREAT_WRITER_NA_DNE</Audio> 
			<Quote>TXT_KEY_GREAT_WORK_QUOTE_NA_DNE</Quote> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>76</ID> 
			<Type>GREAT_WORK_CANTERBURY_TALES</Type> 
			<Description>TXT_KEY_GREAT_WORK_CANTERBURY_TALES</Description> 
			<GreatWorkClassType>GREAT_WORK_LITERATURE</GreatWorkClassType> 
			<Image>GreatWriter_Background.dds</Image> 
			<Audio>AS2D_GREAT_WRITER_CANTERBURY</Audio> 
			<Quote>TXT_KEY_GREAT_WORK_QUOTE_CANTERBURY_TALES</Quote> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>77</ID> 
			<Type>GREAT_WORK_LE_MORTE_DARTHUR</Type> 
			<Description>TXT_KEY_GREAT_WORK_LE_MORTE_DARTHUR</Description> 
			<GreatWorkClassType>GREAT_WORK_LITERATURE</GreatWorkClassType> 
			<Image>GreatWriter_Background.dds</Image> 
			<Audio>AS2D_GREAT_WRITER_LE_MORTE_D_ARTHUR</Audio> 
			<Quote>TXT_KEY_GREAT_WORK_QUOTE_LE_MORTE_DARTHUR</Quote> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>78</ID> 
			<Type>GREAT_WORK_THE_FAERIE_QUEENE</Type> 
			<Description>TXT_KEY_GREAT_WORK_THE_FAERIE_QUEENE</Description> 
			<GreatWorkClassType>GREAT_WORK_LITERATURE</GreatWorkClassType> 
			<Image>GreatWriter_Background.dds</Image> 
			<Audio>AS2D_GREAT_WRITER_THE_FAERIE_QUEENE</Audio> 
			<Quote>TXT_KEY_GREAT_WORK_QUOTE_THE_FAERIE_QUEENE</Quote> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>79</ID> 
			<Type>GREAT_WORK_MACBETH</Type> 
			<Description>TXT_KEY_GREAT_WORK_MACBETH</Description> 
			<GreatWorkClassType>GREAT_WORK_LITERATURE</GreatWorkClassType> 
			<Image>GreatWriter_Background.dds</Image> 
			<Audio>AS2D_GREAT_WRITER_MACBETH</Audio> 
			<Quote>TXT_KEY_GREAT_WORK_QUOTE_MACBETH</Quote> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>80</ID> 
			<Type>GREAT_WORK_PRIDE_AND_PREJUDICE</Type> 
			<Description>TXT_KEY_GREAT_WORK_PRIDE_AND_PREJUDICE</Description> 
			<GreatWorkClassType>GREAT_WORK_LITERATURE</GreatWorkClassType> 
			<Image>GreatWriter_Background.dds</Image> 
			<Audio>AS2D_GREAT_WRITER_PRIDE_PREJUDICE</Audio> 
			<Quote>TXT_KEY_GREAT_WORK_QUOTE_PRIDE_AND_PREJUDICE</Quote> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>81</ID> 
			<Type>GREAT_WORK_FRANKENSTEIN</Type> 
			<Description>TXT_KEY_GREAT_WORK_FRANKENSTEIN</Description> 
			<GreatWorkClassType>GREAT_WORK_LITERATURE</GreatWorkClassType> 
			<Image>GreatWriter_Background.dds</Image> 
			<Audio>AS2D_GREAT_WRITER_FRANKENSTEIN</Audio> 
			<Quote>TXT_KEY_GREAT_WORK_QUOTE_FRANKENSTEIN</Quote> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>82</ID> 
			<Type>GREAT_WORK_A_CHRISTMAS_CAROL</Type> 
			<Description>TXT_KEY_GREAT_WORK_A_CHRISTMAS_CAROL</Description> 
			<GreatWorkClassType>GREAT_WORK_LITERATURE</GreatWorkClassType> 
			<Image>GreatWriter_Background.dds</Image> 
			<Audio>AS2D_GREAT_WRITER_CHRISTMAS_CAROL</Audio> 
			<Quote>TXT_KEY_GREAT_WORK_QUOTE_A_CHRISTMAS_CAROL</Quote> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>83</ID> 
			<Type>GREAT_WORK_ALICES_ADVANTURES</Type> 
			<Description>TXT_KEY_GREAT_WORK_ALICES_ADVANTURES</Description> 
			<GreatWorkClassType>GREAT_WORK_LITERATURE</GreatWorkClassType> 
			<Image>GreatWriter_Background.dds</Image> 
			<Audio>AS2D_GREAT_WRITER_ALICES_ADVENTURES</Audio> 
			<Quote>TXT_KEY_GREAT_WORK_QUOTE_ALICES_ADVANTURES</Quote> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>84</ID> 
			<Type>GREAT_WORK_BARRACK_ROOM_BALLADS</Type> 
			<Description>TXT_KEY_GREAT_WORK_BARRACK_ROOM_BALLADS</Description> 
			<GreatWorkClassType>GREAT_WORK_LITERATURE</GreatWorkClassType> 
			<Image>GreatWriter_Background.dds</Image> 
			<Audio>AS2D_GREAT_WRITER_BARRACK_ROOM</Audio> 
			<Quote>TXT_KEY_GREAT_WORK_QUOTE_BARRACK_ROOM_BALLADS</Quote> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>85</ID> 
			<Type>GREAT_WORK_THE_TIME_MACHINE</Type> 
			<Description>TXT_KEY_GREAT_WORK_THE_TIME_MACHINE</Description> 
			<GreatWorkClassType>GREAT_WORK_LITERATURE</GreatWorkClassType> 
			<Image>GreatWriter_Background.dds</Image> 
			<Audio>AS2D_GREAT_WRITER_TIME_MACHINE</Audio> 
			<Quote>TXT_KEY_GREAT_WORK_QUOTE_THE_TIME_MACHINE</Quote> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>86</ID> 
			<Type>GREAT_WORK_THE_SIGN_OF_THE_FOUR</Type> 
			<Description>TXT_KEY_GREAT_WORK_THE_SIGN_OF_THE_FOUR</Description> 
			<GreatWorkClassType>GREAT_WORK_LITERATURE</GreatWorkClassType> 
			<Image>GreatWriter_Background.dds</Image> 
			<Audio>AS2D_GREAT_WRITER_SIGN_OF_THE_FOUR</Audio> 
			<Quote>TXT_KEY_GREAT_WORK_QUOTE_THE_SIGN_OF_THE_FOUR</Quote> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>87</ID> 
			<Type>GREAT_WORK_LADY_CHATTERLEYS_LOVER</Type> 
			<Description>TXT_KEY_GREAT_WORK_LADY_CHATTERLEYS_LOVER</Description> 
			<GreatWorkClassType>GREAT_WORK_LITERATURE</GreatWorkClassType> 
			<Image>GreatWriter_Background.dds</Image> 
			<Audio>AS2D_GREAT_WRITER_LADY_CHATTERLEY</Audio> 
			<Quote>TXT_KEY_GREAT_WORK_QUOTE_LADY_CHATTERLEYS_LOVER</Quote> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>88</ID> 
			<Type>GREAT_WORK_THE_SKETCH_BOOK</Type> 
			<Description>TXT_KEY_GREAT_WORK_THE_SKETCH_BOOK</Description> 
			<GreatWorkClassType>GREAT_WORK_LITERATURE</GreatWorkClassType> 
			<Image>GreatWriter_Background.dds</Image> 
			<Audio>AS2D_GREAT_WRITER_GEOFFREY_CRAYON</Audio> 
			<Quote>TXT_KEY_GREAT_WORK_QUOTE_THE_SKETCH_BOOK</Quote> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>89</ID> 
			<Type>GREAT_WORK_THE_LAST_OF_THE_MOHICANS</Type> 
			<Description>TXT_KEY_GREAT_WORK_THE_LAST_OF_THE_MOHICANS</Description> 
			<GreatWorkClassType>GREAT_WORK_LITERATURE</GreatWorkClassType> 
			<Image>GreatWriter_Background.dds</Image> 
			<Audio>AS2D_GREAT_WRITER_LAST_OF_THE_MOHICANS</Audio> 
			<Quote>TXT_KEY_GREAT_WORK_QUOTE_THE_LAST_OF_THE_MOHICANS</Quote> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>90</ID> 
			<Type>GREAT_WORK_THE_RAVEN</Type> 
			<Description>TXT_KEY_GREAT_WORK_THE_RAVEN</Description> 
			<GreatWorkClassType>GREAT_WORK_LITERATURE</GreatWorkClassType> 
			<Image>GreatWriter_Background.dds</Image> 
			<Audio>AS2D_GREAT_WRITER_RAVEN</Audio> 
			<Quote>TXT_KEY_GREAT_WORK_QUOTE_THE_RAVEN</Quote> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>91</ID> 
			<Type>GREAT_WORK_TWICE_TOLD_TALE</Type> 
			<Description>TXT_KEY_GREAT_WORK_TWICE_TOLD_TALE</Description> 
			<GreatWorkClassType>GREAT_WORK_LITERATURE</GreatWorkClassType> 
			<Image>GreatWriter_Background.dds</Image> 
			<Audio>AS2D_GREAT_WRITER_TWICE_TOLD_TALES</Audio> 
			<Quote>TXT_KEY_GREAT_WORK_QUOTE_TWICE_TOLD_TALE</Quote> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>92</ID> 
			<Type>GREAT_WORK_MOBY_DICK</Type> 
			<Description>TXT_KEY_GREAT_WORK_MOBY_DICK</Description> 
			<GreatWorkClassType>GREAT_WORK_LITERATURE</GreatWorkClassType> 
			<Image>GreatWriter_Background.dds</Image> 
			<Audio>AS2D_GREAT_WRITER_MOBY_DICK</Audio> 
			<Quote>TXT_KEY_GREAT_WORK_QUOTE_MOBY_DICK</Quote> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>93</ID> 
			<Type>GREAT_WORK_UNCLE_TOMS_CABIN</Type> 
			<Description>TXT_KEY_GREAT_WORK_UNCLE_TOMS_CABIN</Description> 
			<GreatWorkClassType>GREAT_WORK_LITERATURE</GreatWorkClassType> 
			<Image>GreatWriter_Background.dds</Image> 
			<Audio>AS2D_GREAT_WRITER_UNCLE_TOMS_CABIN</Audio> 
			<Quote>TXT_KEY_GREAT_WORK_QUOTE_UNCLE_TOMS_CABIN</Quote> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>94</ID> 
			<Type>GREAT_WORK_WALDEN</Type> 
			<Description>TXT_KEY_GREAT_WORK_WALDEN</Description> 
			<GreatWorkClassType>GREAT_WORK_LITERATURE</GreatWorkClassType> 
			<Image>GreatWriter_Background.dds</Image> 
			<Audio>AS2D_GREAT_WRITER_WALDEN</Audio> 
			<Quote>TXT_KEY_GREAT_WORK_QUOTE_WALDEN</Quote> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>95</ID> 
			<Type>GREAT_WORK_LEAVES_OF_GRASS</Type> 
			<Description>TXT_KEY_GREAT_WORK_LEAVES_OF_GRASS</Description> 
			<GreatWorkClassType>GREAT_WORK_LITERATURE</GreatWorkClassType> 
			<Image>GreatWriter_Background.dds</Image> 
			<Audio>AS2D_GREAT_WRITER_LEAVES_OF_GRASS</Audio> 
			<Quote>TXT_KEY_GREAT_WORK_QUOTE_LEAVES_OF_GRASS</Quote> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>96</ID> 
			<Type>GREAT_WORK_ADVENTURES_OF_HUCKLEBERRY</Type> 
			<Description>TXT_KEY_GREAT_WORK_ADVENTURES_OF_HUCKLEBERRY</Description> 
			<GreatWorkClassType>GREAT_WORK_LITERATURE</GreatWorkClassType> 
			<Image>GreatWriter_Background.dds</Image> 
			<Audio>AS2D_GREAT_WRITER_HUCKLEBERRY_FINN</Audio> 
			<Quote>TXT_KEY_GREAT_WORK_QUOTE_ADVENTURES_OF_HUCKLEBERRY</Quote> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>97</ID> 
			<Type>GREAT_WORK_POEMS</Type> 
			<Description>TXT_KEY_GREAT_WORK_POEMS</Description> 
			<GreatWorkClassType>GREAT_WORK_LITERATURE</GreatWorkClassType> 
			<Image>GreatWriter_Background.dds</Image> 
			<Audio>AS2D_GREAT_WRITER_POEMS</Audio> 
			<Quote>TXT_KEY_GREAT_WORK_QUOTE_POEMS</Quote> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>98</ID> 
			<Type>GREAT_WORK_RED_BADGE_OF_COURAGE</Type> 
			<Description>TXT_KEY_GREAT_WORK_RED_BADGE_OF_COURAGE</Description> 
			<GreatWorkClassType>GREAT_WORK_LITERATURE</GreatWorkClassType> 
			<Image>GreatWriter_Background.dds</Image> 
			<Audio>AS2D_GREAT_WRITER_RED_BADGE</Audio> 
			<Quote>TXT_KEY_GREAT_WORK_QUOTE_RED_BADGE_OF_COURAGE</Quote> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>99</ID> 
			<Type>GREAT_WORK_WONDERFUL_WIZARD_OF_OZ</Type> 
			<Description>TXT_KEY_GREAT_WORK_WONDERFUL_WIZARD_OF_OZ</Description> 
			<GreatWorkClassType>GREAT_WORK_LITERATURE</GreatWorkClassType> 
			<Image>GreatWriter_Background.dds</Image> 
			<Audio>AS2D_GREAT_WRITER_OZ</Audio> 
			<Quote>TXT_KEY_GREAT_WORK_QUOTE_WONDERFUL_WIZARD_OF_OZ</Quote> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>100</ID> 
			<Type>GREAT_WORK_THE_GREAT_GATSBY</Type> 
			<Description>TXT_KEY_GREAT_WORK_THE_GREAT_GATSBY</Description> 
			<GreatWorkClassType>GREAT_WORK_LITERATURE</GreatWorkClassType> 
			<Image>GreatWriter_Background.dds</Image> 
			<Audio>AS2D_GREAT_WRITER_GREAT_GATSBY</Audio> 
			<Quote>TXT_KEY_GREAT_WORK_QUOTE_THE_GREAT_GATSBY</Quote> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>101</ID> 
			<Type>GREAT_WORK_NIN_ME_SCHARA</Type> 
			<Description>TXT_KEY_GREAT_WORK_NIN_ME_SCHARA</Description> 
			<GreatWorkClassType>GREAT_WORK_MUSIC</GreatWorkClassType> 
			<Image>GreatMusician_Background.dds</Image> 
			<Audio>AS2D_GREAT_MUSICIAN_ENHEDUANNA_NIN_ME_SCHARA</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>102</ID> 
			<Type>GREAT_WORK_HYMN_TO_THE_MUSE</Type> 
			<Description>TXT_KEY_GREAT_WORK_HYMN_TO_THE_MUSE</Description> 
			<GreatWorkClassType>GREAT_WORK_MUSIC</GreatWorkClassType> 
			<Image>GreatMusician_Background.dds</Image> 
			<Audio>AS2D_GREAT_MUSICIAN_MESOMEDES_HYMN_TO_THE_MUSE</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>103</ID> 
			<Type>GREAT_WORK_GUANGLING_SAN</Type> 
			<Description>TXT_KEY_GREAT_WORK_GUANGLING_SAN</Description> 
			<GreatWorkClassType>GREAT_WORK_MUSIC</GreatWorkClassType> 
			<Image>GreatMusician_Background.dds</Image> 
			<Audio>AS2D_GREAT_MUSICIAN_JI_KANG_GUANGLING_SAN</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>104</ID> 
			<Type>GREAT_WORK_LAMMA_BADA_YATATHANNA</Type> 
			<Description>TXT_KEY_GREAT_WORK_LAMMA_BADA_YATATHANNA</Description> 
			<GreatWorkClassType>GREAT_WORK_MUSIC</GreatWorkClassType> 
			<Image>GreatMusician_Background.dds</Image> 
			<Audio>AS2D_GREAT_MUSICIAN_ZIRYAB_LAMMA_BADA</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>105</ID> 
			<Type>GREAT_WORK_WHIRLING_DERVISH</Type> 
			<Description>TXT_KEY_GREAT_WORK_WHIRLING_DERVISH</Description> 
			<GreatWorkClassType>GREAT_WORK_MUSIC</GreatWorkClassType> 
			<Image>GreatMusician_Background.dds</Image> 
			<Audio>AS2D_GREAT_MUSICIAN_KINDI_DERVISH_TUNE</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>106</ID> 
			<Type>GREAT_WORK_UT_QUEANT_LAXIS</Type> 
			<Description>TXT_KEY_GREAT_WORK_UT_QUEANT_LAXIS</Description> 
			<GreatWorkClassType>GREAT_WORK_MUSIC</GreatWorkClassType> 
			<Image>GreatMusician_Background.dds</Image> 
			<Audio>AS2D_GREAT_MUSICIAN_GUIDO_UT_QUEANT_LAXIS</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>107</ID> 
			<Type>GREAT_WORK_MESSE_DE_NOSTRE_DAME</Type> 
			<Description>TXT_KEY_GREAT_WORK_MESSE_DE_NOSTRE_DAME</Description> 
			<GreatWorkClassType>GREAT_WORK_MUSIC</GreatWorkClassType> 
			<Image>GreatMusician_Background.dds</Image> 
			<Audio>AS2D_GREAT_MUSICIAN_MACHAUT_MESSE</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>108</ID> 
			<Type>GREAT_WORK_NYMPHES_DES_BOIS</Type> 
			<Description>TXT_KEY_GREAT_WORK_NYMPHES_DES_BOIS</Description> 
			<GreatWorkClassType>GREAT_WORK_MUSIC</GreatWorkClassType> 
			<Image>GreatMusician_Background.dds</Image> 
			<Audio>AS2D_GREAT_MUSICIAN_JOSQUIN_NYMPHES_DES_BOIS</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>109</ID> 
			<Type>GREAT_WORK_PAYOJI_MAINE</Type> 
			<Description>TXT_KEY_GREAT_WORK_PAYOJI_MAINE</Description> 
			<GreatWorkClassType>GREAT_WORK_MUSIC</GreatWorkClassType> 
			<Image>GreatMusician_Background.dds</Image> 
			<Audio>AS2D_GREAT_MUSICIAN_ENHEDUANNA_NIN_ME_SCHARA</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>110</ID> 
			<Type>GREAT_WORK_SPEM_IN_ALIUM</Type> 
			<Description>TXT_KEY_GREAT_WORK_SPEM_IN_ALIUM</Description> 
			<GreatWorkClassType>GREAT_WORK_MUSIC</GreatWorkClassType> 
			<Image>GreatMusician_Background.dds</Image> 
			<Audio>AS2D_GREAT_MUSICIAN_TALLIS_SPEM_IN_ALIUM</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>111</ID> 
			<Type>GREAT_WORK_MISSA_PAPAE_MARCELLI</Type> 
			<Description>TXT_KEY_GREAT_WORK_MISSA_PAPAE_MARCELLI</Description> 
			<GreatWorkClassType>GREAT_WORK_MUSIC</GreatWorkClassType> 
			<Image>GreatMusician_Background.dds</Image> 
			<Audio>AS2D_GREAT_MUSICIAN_PALESTRINA_MISSA_PAPAE_MARCELLI</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>112</ID> 
			<Type>GREAT_WORK_XICOCHI</Type> 
			<Description>TXT_KEY_GREAT_WORK_XICOCHI</Description> 
			<GreatWorkClassType>GREAT_WORK_MUSIC</GreatWorkClassType> 
			<Image>GreatMusician_Background.dds</Image> 
			<Audio>AS2D_GREAT_MUSICIAN_FERNANDES_XICOCHI</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>113</ID> 
			<Type>GREAT_WORK_ROKUDAN_NO_SHIRABE</Type> 
			<Description>TXT_KEY_GREAT_WORK_ROKUDAN_NO_SHIRABE</Description> 
			<GreatWorkClassType>GREAT_WORK_MUSIC</GreatWorkClassType> 
			<Image>GreatMusician_Background.dds</Image> 
			<Audio>AS2D_GREAT_MUSICIAN_YATSUHASHI_KENGYO_ROKUDAN</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>114</ID> 
			<Type>GREAT_WORK_BRANDENBERG_CONCERTOS</Type> 
			<Description>TXT_KEY_GREAT_WORK_BRANDENBERG_CONCERTOS</Description> 
			<GreatWorkClassType>GREAT_WORK_MUSIC</GreatWorkClassType> 
			<Image>GreatMusician_Background.dds</Image> 
			<Audio>AS2D_GREAT_MUSICIAN_BACH_BRANDENBURG</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>115</ID> 
			<Type>GREAT_WORK_GLORIA_LAUS_ET_HONOR</Type> 
			<Description>TXT_KEY_GREAT_WORK_GLORIA_LAUS_ET_HONOR</Description> 
			<GreatWorkClassType>GREAT_WORK_MUSIC</GreatWorkClassType> 
			<Image>GreatMusician_Background.dds</Image> 
			<Audio>AS2D_GREAT_MUSICIAN_SALAS_Y_CASTRO_GLORIA</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>116</ID> 
			<Type>GREAT_WORK_SALVE_REGINA</Type> 
			<Description>TXT_KEY_GREAT_WORK_SALVE_REGINA</Description> 
			<GreatWorkClassType>GREAT_WORK_MUSIC</GreatWorkClassType> 
			<Image>GreatMusician_Background.dds</Image> 
			<Audio>AS2D_GREAT_MUSICIAN_LOBO_DE_MESQUITA_REGINA_SALVE</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>117</ID> 
			<Type>GREAT_WORK_EINE_KLEINE_NACHTMUSIC</Type> 
			<Description>TXT_KEY_GREAT_WORK_EINE_KLEINE_NACHTMUSIC</Description> 
			<GreatWorkClassType>GREAT_WORK_MUSIC</GreatWorkClassType> 
			<Image>GreatMusician_Background.dds</Image> 
			<Audio>AS2D_GREAT_MUSICIAN_MOZART_EINE_KLEINE_NACHTMUSIK</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>118</ID> 
			<Type>GREAT_WORK_SAKURAGARI</Type> 
			<Description>TXT_KEY_GREAT_WORK_SAKURAGARI</Description> 
			<GreatWorkClassType>GREAT_WORK_MUSIC</GreatWorkClassType> 
			<Image>GreatMusician_Background.dds</Image> 
			<Audio>AS2D_GREAT_MUSICIAN_YAMADA_KENGYO_SAKURA_GARI</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>119</ID> 
			<Type>GREAT_WORK_FIFTH_SYMPHONY</Type> 
			<Description>TXT_KEY_GREAT_WORK_FIFTH_SYMPHONY</Description> 
			<GreatWorkClassType>GREAT_WORK_MUSIC</GreatWorkClassType> 
			<Image>GreatMusician_Background.dds</Image> 
			<Audio>AS2D_GREAT_MUSICIAN_BEETHOVEN_FIFTH</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>120</ID> 
			<Type>GREAT_WORK_CAPRICE_NO_24</Type> 
			<Description>TXT_KEY_GREAT_WORK_CAPRICE_NO_24</Description> 
			<GreatWorkClassType>GREAT_WORK_MUSIC</GreatWorkClassType> 
			<Image>GreatMusician_Background.dds</Image> 
			<Audio>AS2D_GREAT_MUSICIAN_PAGANINI_CAPRICE24</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>121</ID> 
			<Type>GREAT_WORK_TE_DEUM</Type> 
			<Description>TXT_KEY_GREAT_WORK_TE_DEUM</Description> 
			<GreatWorkClassType>GREAT_WORK_MUSIC</GreatWorkClassType> 
			<Image>GreatMusician_Background.dds</Image> 
			<Audio>AS2D_GREAT_MUSICIAN_FRANCISCODA_SILVA_TE_DEUM</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>122</ID> 
			<Type>GREAT_WORK_ETUDE_OP_10</Type> 
			<Description>TXT_KEY_GREAT_WORK_ETUDE_OP_10</Description> 
			<GreatWorkClassType>GREAT_WORK_MUSIC</GreatWorkClassType> 
			<Image>GreatMusician_Background.dds</Image> 
			<Audio>AS2D_GREAT_MUSICIAN_CHOPIN_RAIN_DROP</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>123</ID> 
			<Type>GREAT_WORK_DIE_WALKURE</Type> 
			<Description>TXT_KEY_GREAT_WORK_DIE_WALKURE</Description> 
			<GreatWorkClassType>GREAT_WORK_MUSIC</GreatWorkClassType> 
			<Image>GreatMusician_Background.dds</Image> 
			<Audio>AS2D_GREAT_MUSICIAN_WAGNER_DIE_WALKURE</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>124</ID> 
			<Type>GREAT_WORK_LA_FORZA_DEL_DESTINO</Type> 
			<Description>TXT_KEY_GREAT_WORK_LA_FORZA_DEL_DESTINO</Description> 
			<GreatWorkClassType>GREAT_WORK_MUSIC</GreatWorkClassType> 
			<Image>GreatMusician_Background.dds</Image> 
			<Audio>AS2D_GREAT_MUSICIAN_VERDI_LA_FORZA_DEL_DESTINO</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>125</ID> 
			<Type>GREAT_WORK_CONTRADANZAS_CUBANAS</Type> 
			<Description>TXT_KEY_GREAT_WORK_CONTRADANZAS_CUBANAS</Description> 
			<GreatWorkClassType>GREAT_WORK_MUSIC</GreatWorkClassType> 
			<Image>GreatMusician_Background.dds</Image> 
			<Audio>AS2D_GREAT_MUSICIAN_SAUMELL_CONTRADANZAS</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>126</ID> 
			<Type>GREAT_WORK_DIE_FLEDERMAUS</Type> 
			<Description>TXT_KEY_GREAT_WORK_DIE_FLEDERMAUS</Description> 
			<GreatWorkClassType>GREAT_WORK_MUSIC</GreatWorkClassType> 
			<Image>GreatMusician_Background.dds</Image> 
			<Audio>AS2D_GREAT_MUSICIAN_J_STRAUSS2_DIE_FLEDERMAUS</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>127</ID> 
			<Type>GREAT_WORK_HUNGARIAN_DANCES</Type> 
			<Description>TXT_KEY_GREAT_WORK_HUNGARIAN_DANCES</Description> 
			<GreatWorkClassType>GREAT_WORK_MUSIC</GreatWorkClassType> 
			<Image>GreatMusician_Background.dds</Image> 
			<Audio>AS2D_GREAT_MUSICIAN_BRAHMS_HUNGARIAN_DANCE_NO5</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>128</ID> 
			<Type>GREAT_WORK_NIGHT_ON_BALD_MOUNTAIN</Type> 
			<Description>TXT_KEY_GREAT_WORK_NIGHT_ON_BALD_MOUNTAIN</Description> 
			<GreatWorkClassType>GREAT_WORK_MUSIC</GreatWorkClassType> 
			<Image>GreatMusician_Background.dds</Image> 
			<Audio>AS2D_GREAT_MUSICIAN_MUSSORGSKY_NIGHT_ON_BALD_MOUNTAIN</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>129</ID> 
			<Type>GREAT_WORK_1812_OVERTURE</Type> 
			<Description>TXT_KEY_GREAT_WORK_1812_OVERTURE</Description> 
			<GreatWorkClassType>GREAT_WORK_MUSIC</GreatWorkClassType> 
			<Image>GreatMusician_Background.dds</Image> 
			<Audio>AS2D_GREAT_MUSICIAN_TCHAIKOVSKY1812</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>130</ID> 
			<Type>GREAT_WORK_FROM_THE_NEW_WORLD</Type> 
			<Description>TXT_KEY_GREAT_WORK_FROM_THE_NEW_WORLD</Description> 
			<GreatWorkClassType>GREAT_WORK_MUSIC</GreatWorkClassType> 
			<Image>GreatMusician_Background.dds</Image> 
			<Audio>AS2D_GREAT_MUSICIAN_DVORAK_SYMPHONY9</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>131</ID> 
			<Type>GREAT_WORK_DAHA</Type> 
			<Description>TXT_KEY_GREAT_WORK_DAHA</Description> 
			<GreatWorkClassType>GREAT_WORK_MUSIC</GreatWorkClassType> 
			<Image>GreatMusician_Background.dds</Image> 
			<Audio>AS2D_GREAT_MUSICIAN_HIGUCHI_DAHA</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>132</ID> 
			<Type>GREAT_WORK_CATHEDRALE_ENGLOUTIE</Type> 
			<Description>TXT_KEY_GREAT_WORK_CATHEDRALE_ENGLOUTIE</Description> 
			<GreatWorkClassType>GREAT_WORK_MUSIC</GreatWorkClassType> 
			<Image>GreatMusician_Background.dds</Image> 
			<Audio>AS2D_GREAT_MUSICIAN_DEBUSSY_SUNKEN_CATHEDRAL</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>133</ID> 
			<Type>GREAT_WORK_VARIATIONS_ON_AMERICA</Type> 
			<Description>TXT_KEY_GREAT_WORK_VARIATIONS_ON_AMERICA</Description> 
			<GreatWorkClassType>GREAT_WORK_MUSIC</GreatWorkClassType> 
			<Image>GreatMusician_Background.dds</Image> 
			<Audio>AS2D_GREAT_MUSICIAN_IVES_VARIATIONSON_AMERICA</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>134</ID> 
			<Type>GREAT_WORK_LAU_DUANG_DUEN</Type> 
			<Description>TXT_KEY_GREAT_WORK_LAU_DUANG_DUEN</Description> 
			<GreatWorkClassType>GREAT_WORK_MUSIC</GreatWorkClassType> 
			<Image>GreatMusician_Background.dds</Image> 
			<Audio>AS2D_GREAT_MUSICIAN_BENBADHANABANGSE_LAO_DUANG_DUEN_TREM</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>135</ID> 
			<Type>GREAT_WORK_ANA_HAWEET</Type> 
			<Description>TXT_KEY_GREAT_WORK_ANA_HAWEET</Description> 
			<GreatWorkClassType>GREAT_WORK_MUSIC</GreatWorkClassType> 
			<Image>GreatMusician_Background.dds</Image> 
			<Audio>AS2D_GREAT_MUSICIAN_DARWISH_ANA_HAWEET</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>136</ID> 
			<Type>GREAT_WORK_SERMON_OF_SADNESS</Type> 
			<Description>TXT_KEY_GREAT_WORK_SERMON_OF_SADNESS</Description> 
			<GreatWorkClassType>GREAT_WORK_MUSIC</GreatWorkClassType> 
			<Image>GreatMusician_Background.dds</Image> 
			<Audio>AS2D_GREAT_MUSICIAN_PETROS_SYRIAC_HYMN</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>137</ID> 
			<Type>GREAT_WORK_I_GOT_RHYTHM</Type> 
			<Description>TXT_KEY_GREAT_WORK_I_GOT_RHYTHM</Description> 
			<GreatWorkClassType>GREAT_WORK_MUSIC</GreatWorkClassType> 
			<Image>GreatMusician_Background.dds</Image> 
			<Audio>AS2D_GREAT_MUSICIAN_GERSHWIN_I_GOT_RHYTHM</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>138</ID> 
			<Type>GREAT_WORK_SENSEMAYA</Type> 
			<Description>TXT_KEY_GREAT_WORK_SENSEMAYA</Description> 
			<GreatWorkClassType>GREAT_WORK_MUSIC</GreatWorkClassType> 
			<Image>GreatMusician_Background.dds</Image> 
			<Audio>AS2D_GREAT_MUSICIAN_REVUELTAS_SENSEMAYA</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>139</ID> 
			<Type>GREAT_WORK_SINFONIA_INDIA</Type> 
			<Description>TXT_KEY_GREAT_WORK_SINFONIA_INDIA</Description> 
			<GreatWorkClassType>GREAT_WORK_MUSIC</GreatWorkClassType> 
			<Image>GreatMusician_Background.dds</Image> 
			<Audio>AS2D_GREAT_MUSICIAN_CHAVEZ_SINFONIA_INDIA</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>140</ID> 
			<Type>GREAT_WORK_LADRANG_SRI_DUHITO</Type> 
			<Description>TXT_KEY_GREAT_WORK_LADRANG_SRI_DUHITO</Description> 
			<GreatWorkClassType>GREAT_WORK_MUSIC</GreatWorkClassType> 
			<Image>GreatMusician_Background.dds</Image> 
			<Audio>AS2D_GREAT_MUSICIAN_COKRO_LADRANG_SRI_DUHITO</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>141</ID> 
			<Type>GREAT_WORK_IN_A_LANDSCAPE</Type> 
			<Description>TXT_KEY_GREAT_WORK_IN_A_LANDSCAPE</Description> 
			<GreatWorkClassType>GREAT_WORK_MUSIC</GreatWorkClassType> 
			<Image>GreatMusician_Background.dds</Image> 
			<Audio>AS2D_GREAT_MUSICIAN_CAGE_IN_A_LANDSCAPE</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>142</ID> 
			<Type>GREAT_WORK_JHAPTAL</Type> 
			<Description>TXT_KEY_GREAT_WORK_JHAPTAL</Description> 
			<GreatWorkClassType>GREAT_WORK_MUSIC</GreatWorkClassType> 
			<Image>GreatMusician_Background.dds</Image> 
			<Audio>AS2D_GREAT_MUSICIAN_RAKHA_JHAPTAL</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>143</ID> 
			<Type>GREAT_WORK_DIDGERIDOO</Type> 
			<Description>TXT_KEY_GREAT_WORK_DIDGERIDOO</Description> 
			<GreatWorkClassType>GREAT_WORK_MUSIC</GreatWorkClassType> 
			<Image>GreatMusician_Background.dds</Image> 
			<Audio>AS2D_GREAT_MUSICIAN_BLANASI_DIDGERIDOO_IMPROVISATION</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>144</ID> 
			<Type>GREAT_WORK_KATCINA_DANCES</Type> 
			<Description>TXT_KEY_GREAT_WORK_KATCINA_DANCES</Description> 
			<GreatWorkClassType>GREAT_WORK_MUSIC</GreatWorkClassType> 
			<Image>GreatMusician_Background.dds</Image> 
			<Audio>AS2D_GREAT_MUSICIAN_BALLARD_KATCINA_DANCES</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>145</ID> 
			<Type>GREAT_WORK_ELECTRIC_COUNTERPOINT</Type> 
			<Description>TXT_KEY_GREAT_WORK_ELECTRIC_COUNTERPOINT</Description> 
			<GreatWorkClassType>GREAT_WORK_MUSIC</GreatWorkClassType> 
			<Image>GreatMusician_Background.dds</Image> 
			<Audio>AS2D_GREAT_MUSICIAN_REICH_ELECTRIC_COUNTERPOINT</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>146</ID> 
			<Type>GREAT_WORK_AL_CAPONE</Type> 
			<Description>TXT_KEY_GREAT_WORK_AL_CAPONE</Description> 
			<GreatWorkClassType>GREAT_WORK_MUSIC</GreatWorkClassType> 
			<Image>GreatMusician_Background.dds</Image> 
			<Audio>AS2D_GREAT_MUSICIAN_PRINCE_BUSTER_AL_CAPONE</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>147</ID> 
			<Type>GREAT_WORK_MORNING_STAR</Type> 
			<Description>TXT_KEY_GREAT_WORK_MORNING_STAR</Description> 
			<GreatWorkClassType>GREAT_WORK_MUSIC</GreatWorkClassType> 
			<Image>GreatMusician_Background.dds</Image> 
			<Audio>AS2D_GREAT_MUSICIAN_NAKAI_SONG_FOR_THE_MORNING_STAR</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>148</ID> 
			<Type>GREAT_WORK_ALSO_SPRACH_ZARATHUSTRA</Type> 
			<Description>TXT_KEY_GREAT_WORK_ALSO_SPRACH_ZARATHUSTRA</Description> 
			<GreatWorkClassType>GREAT_WORK_MUSIC</GreatWorkClassType> 
			<Image>GreatMusician_Background.dds</Image> 
			<Audio>AS2D_GREAT_MUSICIAN_R_STRAUSS_ALSO_SPRACH</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>149</ID> 
			<Type>GREAT_WORK_SATURN</Type> 
			<Description>TXT_KEY_GREAT_WORK_SATURN</Description> 
			<GreatWorkClassType>GREAT_WORK_MUSIC</GreatWorkClassType> 
			<Image>GreatMusician_Background.dds</Image> 
			<Audio>AS2D_GREAT_MUSICIAN_HOLST_SATURN</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>150</ID> 
			<Type>GREAT_WORK_CARAVAN</Type> 
			<Description>TXT_KEY_GREAT_WORK_CARAVAN</Description> 
			<GreatWorkClassType>GREAT_WORK_MUSIC</GreatWorkClassType> 
			<Image>GreatMusician_Background.dds</Image> 
			<Audio>AS2D_GREAT_MUSICIAN_ELLINGTON_CARAVAN</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>151</ID> 
			<Type>GREAT_WORK_SYMPHONY_NO_1</Type> 
			<Description>TXT_KEY_GREAT_WORK_SYMPHONY_NO_1</Description> 
			<GreatWorkClassType>GREAT_WORK_MUSIC</GreatWorkClassType> 
			<Image>GreatMusician_Background.dds</Image> 
			<Audio>AS2D_GREAT_MUSICIAN_ERKIN_SYMPHONY_NO1</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>152</ID> 
			<Type>GREAT_WORK_MBUBE</Type> 
			<Description>TXT_KEY_GREAT_WORK_MBUBE</Description> 
			<GreatWorkClassType>GREAT_WORK_MUSIC</GreatWorkClassType> 
			<Image>GreatMusician_Background.dds</Image> 
			<Audio>AS2D_GREAT_MUSICIAN_LINDA_MBUBE</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>153</ID> 
			<Type>GREAT_WORK_SHAKER_LOOPS</Type> 
			<Description>TXT_KEY_GREAT_WORK_SHAKER_LOOPS</Description> 
			<GreatWorkClassType>GREAT_WORK_MUSIC</GreatWorkClassType> 
			<Image>GreatMusician_Background.dds</Image> 
			<Audio>AS2D_GREAT_MUSICIAN_ADAMS_SHAKER_LOOPS</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>154</ID> 
			<Type>GREAT_WORK_AVE_MARIS</Type> 
			<Description>TXT_KEY_GREAT_WORK_AVE_MARIS</Description> 
			<GreatWorkClassType>GREAT_WORK_MUSIC</GreatWorkClassType> 
			<Image>GreatMusician_Background.dds</Image> 
			<Audio>AS2D_GREAT_MUSICIAN_DUFAY_AVE_MARIS_STELLA</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>155</ID> 
			<Type>GREAT_WORK_REQUIEM_KYRIE</Type> 
			<Description>TXT_KEY_GREAT_WORK_REQUIEM_KYRIE</Description> 
			<GreatWorkClassType>GREAT_WORK_MUSIC</GreatWorkClassType> 
			<Image>GreatMusician_Background.dds</Image> 
			<Audio>AS2D_GREAT_MUSICIAN_OCKEGHEM_KYRIE</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>156</ID> 
			<Type>GREAT_WORK_SALVE_REGINA_A_4</Type> 
			<Description>TXT_KEY_GREAT_WORK_SALVE_REGINA_A_4</Description> 
			<GreatWorkClassType>GREAT_WORK_MUSIC</GreatWorkClassType> 
			<Image>GreatMusician_Background.dds</Image> 
			<Audio>AS2D_GREAT_MUSICIAN_OBRECHT_SALVE_REGINA</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>157</ID> 
			<Type>GREAT_WORK_BONJOUR_MON_COEUR</Type> 
			<Description>TXT_KEY_GREAT_WORK_BONJOUR_MON_COEUR</Description> 
			<GreatWorkClassType>GREAT_WORK_MUSIC</GreatWorkClassType> 
			<Image>GreatMusician_Background.dds</Image> 
			<Audio>AS2D_GREAT_MUSICIAN_LASSUS_BONJOUR_MON_COEUR</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>158</ID> 
			<Type>GREAT_WORK_O_MAGNUM_MYSTERIUM</Type> 
			<Description>TXT_KEY_GREAT_WORK_O_MAGNUM_MYSTERIUM</Description> 
			<GreatWorkClassType>GREAT_WORK_MUSIC</GreatWorkClassType> 
			<Image>GreatMusician_Background.dds</Image> 
			<Audio>AS2D_GREAT_MUSICIAN_GABRIELI_MAGNUM_MYSTERIUM</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>159</ID> 
			<Type>GREAT_WORK_POICHE_LAVIDA</Type> 
			<Description>TXT_KEY_GREAT_WORK_POICHE_LAVIDA</Description> 
			<GreatWorkClassType>GREAT_WORK_MUSIC</GreatWorkClassType> 
			<Image>GreatMusician_Background.dds</Image> 
			<Audio>AS2D_GREAT_MUSICIAN_GESUALDO_POICHE_LAVIDA_SETE</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>160</ID> 
			<Type>GREAT_WORK_AGNUS_DEI</Type> 
			<Description>TXT_KEY_GREAT_WORK_AGNUS_DEI</Description> 
			<GreatWorkClassType>GREAT_WORK_MUSIC</GreatWorkClassType> 
			<Image>GreatMusician_Background.dds</Image> 
			<Audio>AS2D_GREAT_MUSICIAN_BYRD_AGNUS_DEI</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>161</ID> 
			<Type>GREAT_WORK_WATER_MUSIC</Type> 
			<Description>TXT_KEY_GREAT_WORK_WATER_MUSIC</Description> 
			<GreatWorkClassType>GREAT_WORK_MUSIC</GreatWorkClassType> 
			<Image>GreatMusician_Background.dds</Image> 
			<Audio>AS2D_GREAT_MUSICIAN_HANDEL_WATER_MUSIC</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>162</ID> 
			<Type>GREAT_WORK_SYMPHONE_NO_93</Type> 
			<Description>TXT_KEY_GREAT_WORK_SYMPHONE_NO_93</Description> 
			<GreatWorkClassType>GREAT_WORK_MUSIC</GreatWorkClassType> 
			<Image>GreatMusician_Background.dds</Image> 
			<Audio>AS2D_GREAT_MUSICIAN_HAYDN_SYMPHONY_93</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>163</ID> 
			<Type>GREAT_WORK_HUNGARIAN_RHAPSODY</Type> 
			<Description>TXT_KEY_GREAT_WORK_HUNGARIAN_RHAPSODY</Description> 
			<GreatWorkClassType>GREAT_WORK_MUSIC</GreatWorkClassType> 
			<Image>GreatMusician_Background.dds</Image> 
			<Audio>AS2D_GREAT_MUSICIAN_LISZT_HUNGARIAN_RHAPSODY</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>164</ID> 
			<Type>GREAT_WORK_DAS_VERLASSENE</Type> 
			<Description>TXT_KEY_GREAT_WORK_DAS_VERLASSENE</Description> 
			<GreatWorkClassType>GREAT_WORK_MUSIC</GreatWorkClassType> 
			<Image>GreatMusician_Background.dds</Image> 
			<Audio>AS2D_GREAT_MUSICIAN_WOLF_MAGDLEIN</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>165</ID> 
			<Type>GREAT_WORK_SYMPHONY_NO_5</Type> 
			<Description>TXT_KEY_GREAT_WORK_SYMPHONY_NO_5</Description> 
			<GreatWorkClassType>GREAT_WORK_MUSIC</GreatWorkClassType> 
			<Image>GreatMusician_Background.dds</Image> 
			<Audio>AS2D_GREAT_MUSICIAN_MAHLER_SYMPHONY_5</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>166</ID> 
			<Type>GREAT_WORK_SYMPHONY_NO_3</Type> 
			<Description>TXT_KEY_GREAT_WORK_SYMPHONY_NO_3</Description> 
			<GreatWorkClassType>GREAT_WORK_MUSIC</GreatWorkClassType> 
			<Image>GreatMusician_Background.dds</Image> 
			<Audio>AS2D_GREAT_MUSICIAN_SAINT_SAENS_SYMPHONY_3</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>167</ID> 
			<Type>GREAT_WORK_PARADE</Type> 
			<Description>TXT_KEY_GREAT_WORK_PARADE</Description> 
			<GreatWorkClassType>GREAT_WORK_MUSIC</GreatWorkClassType> 
			<Image>GreatMusician_Background.dds</Image> 
			<Audio>AS2D_GREAT_MUSICIAN_SATIE_PARADE</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>168</ID> 
			<Type>GREAT_WORK_LULU</Type> 
			<Description>TXT_KEY_GREAT_WORK_LULU</Description> 
			<GreatWorkClassType>GREAT_WORK_MUSIC</GreatWorkClassType> 
			<Image>GreatMusician_Background.dds</Image> 
			<Audio>AS2D_GREAT_MUSICIAN_BERG_LULU</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>169</ID> 
			<Type>GREAT_WORK_STRING_QUARTET</Type> 
			<Description>TXT_KEY_GREAT_WORK_STRING_QUARTET</Description> 
			<GreatWorkClassType>GREAT_WORK_MUSIC</GreatWorkClassType> 
			<Image>GreatMusician_Background.dds</Image> 
			<Audio>AS2D_GREAT_MUSICIAN_RAVEL_STRING_QUARTET</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>170</ID> 
			<Type>GREAT_WORK_YOUNG_PERSONS_GUIDE</Type> 
			<Description>TXT_KEY_GREAT_WORK_YOUNG_PERSONS_GUIDE</Description> 
			<GreatWorkClassType>GREAT_WORK_MUSIC</GreatWorkClassType> 
			<Image>GreatMusician_Background.dds</Image> 
			<Audio>AS2D_GREAT_MUSICIAN_BRITTEN_YOUNG_PERSONS_GUIDE</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>171</ID> 
			<Type>GREAT_WORK_GIRL_WITH_PEARL_EARRING</Type> 
			<Description>TXT_KEY_GREAT_GIRL_WITH_PEARL_EARRING</Description> 
			<GreatWorkClassType>GREAT_WORK_ART</GreatWorkClassType> 
			<Image>GW_Girl_With_Pearl.dds</Image> 
			<Audio>AS2D_GREAT_ARTIST_ARTWORK</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>172</ID> 
			<Type>GREAT_WORK_HENRY_VIII</Type> 
			<Description>TXT_KEY_GREAT_HENRY_VIII</Description> 
			<GreatWorkClassType>GREAT_WORK_ART</GreatWorkClassType> 
			<Image>GW_Henry_VIII.dds</Image> 
			<Audio>AS2D_GREAT_ARTIST_ARTWORK</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>173</ID> 
			<Type>GREAT_WORK_HUNTERS_IN_THE_SNOW</Type> 
			<Description>TXT_KEY_GREAT_WORK_HUNTERS_IN_THE_SNOW</Description> 
			<GreatWorkClassType>GREAT_WORK_ART</GreatWorkClassType> 
			<Image>GW_Hunters_In_Snow.dds</Image> 
			<Audio>AS2D_GREAT_ARTIST_ARTWORK</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>174</ID> 
			<Type>GREAT_WORK_LES_DEMOISELLES</Type> 
			<Description>TXT_KEY_GREAT_WORK_LES_DEMOISELLES</Description> 
			<GreatWorkClassType>GREAT_WORK_ART</GreatWorkClassType> 
			<Image>GW_Les_Demo.dds</Image> 
			<Audio>AS2D_GREAT_ARTIST_ARTWORK</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>175</ID> 
			<Type>GREAT_WORK_LUNCHEON</Type> 
			<Description>TXT_KEY_GREAT_WORK_LUNCHEON</Description> 
			<GreatWorkClassType>GREAT_WORK_ART</GreatWorkClassType> 
			<Image>GW_Luncheon.dds</Image> 
			<Audio>AS2D_GREAT_ARTIST_ARTWORK</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>176</ID> 
			<Type>GREAT_WORK_MONA_LISA</Type> 
			<Description>TXT_KEY_GREAT_WORK_MONA_LISA</Description> 
			<GreatWorkClassType>GREAT_WORK_ART</GreatWorkClassType> 
			<Image>GW_Mona_Lisa.dds</Image> 
			<Audio>AS2D_GREAT_ARTIST_ARTWORK</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>177</ID> 
			<Type>GREAT_WORK_SUNDAY_AFTERNOON</Type> 
			<Description>TXT_KEY_GREAT_WORK_SUNDAY_AFTERNOON</Description> 
			<GreatWorkClassType>GREAT_WORK_ART</GreatWorkClassType> 
			<Image>GW_Sunday_Afternoon.dds</Image> 
			<Audio>AS2D_GREAT_ARTIST_ARTWORK</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>178</ID> 
			<Type>GREAT_WORK_VIEW_OF_TOLEDO</Type> 
			<Description>TXT_KEY_GREAT_WORK_VIEW_OF_TOLEDO</Description> 
			<GreatWorkClassType>GREAT_WORK_ART</GreatWorkClassType> 
			<Image>GW_View_Of_Toledo.dds</Image> 
			<Audio>AS2D_GREAT_ARTIST_ARTWORK</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>179</ID> 
			<Type>GREAT_WORK_WATER_LILIES</Type> 
			<Description>TXT_KEY_GREAT_WORK_WATER_LILIES</Description> 
			<GreatWorkClassType>GREAT_WORK_ART</GreatWorkClassType> 
			<Image>GW_Waterlilies.dds</Image> 
			<Audio>AS2D_GREAT_ARTIST_ARTWORK</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>180</ID> 
			<Type>GREAT_WORK_STARRY_NIGHT</Type> 
			<Description>TXT_KEY_GREAT_WORK_STARRY_NIGHT</Description> 
			<GreatWorkClassType>GREAT_WORK_ART</GreatWorkClassType> 
			<Image>GW_Starry_Night.dds</Image> 
			<Audio>AS2D_GREAT_ARTIST_ARTWORK</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>181</ID> 
			<Type>GREAT_WORK_BIRTH_OF_VENUS</Type> 
			<Description>TXT_KEY_GREAT_WORK_BIRTH_OF_VENUS</Description> 
			<GreatWorkClassType>GREAT_WORK_ART</GreatWorkClassType> 
			<Image>GW_Birth_Of_Venus.dds</Image> 
			<Audio>AS2D_GREAT_ARTIST_ARTWORK</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>182</ID> 
			<Type>GREAT_WORK_BINDO_ALTOVITI</Type> 
			<Description>TXT_KEY_GREAT_WORK_BINDO_ALTOVITI</Description> 
			<GreatWorkClassType>GREAT_WORK_ART</GreatWorkClassType> 
			<Image>GW_Bindo_Altoviti.dds</Image> 
			<Audio>AS2D_GREAT_ARTIST_ARTWORK</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>183</ID> 
			<Type>GREAT_WORK_SAINT_GEORGE_DRAGON</Type> 
			<Description>TXT_KEY_GREAT_WORK_SAINT_GEORGE_DRAGON</Description> 
			<GreatWorkClassType>GREAT_WORK_ART</GreatWorkClassType> 
			<Image>GW_Saint_George.dds</Image> 
			<Audio>AS2D_GREAT_ARTIST_ARTWORK</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>184</ID> 
			<Type>GREAT_WORK_CREATION_OF_ADAM</Type> 
			<Description>TXT_KEY_GREAT_WORK_CREATION_OF_ADAM</Description> 
			<GreatWorkClassType>GREAT_WORK_ART</GreatWorkClassType> 
			<Image>GW_Creation_Of_Adam.dds</Image> 
			<Audio>AS2D_GREAT_ARTIST_ARTWORK</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>185</ID> 
			<Type>GREAT_WORK_GALLERY_OF_THE_LOUVRE</Type> 
			<Description>TXT_KEY_GREAT_WORK_GALLERY_OF_THE_LOUVRE</Description> 
			<GreatWorkClassType>GREAT_WORK_ART</GreatWorkClassType> 
			<Image>GW_Gallery_Of_The_Louvre.dds</Image> 
			<Audio>AS2D_GREAT_ARTIST_ARTWORK</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>186</ID> 
			<Type>GREAT_WORK_WASHINGTON_CROSSING</Type> 
			<Description>TXT_KEY_GREAT_WORK_WASHINGTON_CROSSING</Description> 
			<GreatWorkClassType>GREAT_WORK_ART</GreatWorkClassType> 
			<Image>GW_Washington_Crossing.dds</Image> 
			<Audio>AS2D_GREAT_ARTIST_ARTWORK</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>187</ID> 
			<Type>GREAT_WORK_ARRANGEMENT_IN_GREY</Type> 
			<Description>TXT_KEY_GREAT_WORK_ARRANGEMENT_IN_GREY</Description> 
			<GreatWorkClassType>GREAT_WORK_ART</GreatWorkClassType> 
			<Image>GW_Arrangement_In_Grey.dds</Image> 
			<Audio>AS2D_GREAT_ARTIST_ARTWORK</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>188</ID> 
			<Type>GREAT_WORK_BREEZING_UP</Type> 
			<Description>TXT_KEY_GREAT_WORK_BREEZING_UP</Description> 
			<GreatWorkClassType>GREAT_WORK_ART</GreatWorkClassType> 
			<Image>GW_Breezing_Up.dds</Image> 
			<Audio>AS2D_GREAT_ARTIST_ARTWORK</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>189</ID> 
			<Type>GREAT_WORK_A_THOUSAND_LI</Type> 
			<Description>TXT_KEY_GREAT_WORK_A_THOUSAND_LI</Description> 
			<GreatWorkClassType>GREAT_WORK_ART</GreatWorkClassType> 
			<Image>GW_A_Thousand_Li.dds</Image> 
			<Audio>AS2D_GREAT_ARTIST_ARTWORK</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>190</ID> 
			<Type>GREAT_WORK_DWELLING_IN_THE_FUCHUN</Type> 
			<Description>TXT_KEY_GREAT_WORK_DWELLING_IN_THE_FUCHUN</Description> 
			<GreatWorkClassType>GREAT_WORK_ART</GreatWorkClassType> 
			<Image>GW_Dwelling_In_The_Fuchun.dds</Image> 
			<Audio>AS2D_GREAT_ARTIST_ARTWORK</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>191</ID> 
			<Type>GREAT_WORK_ALONG_THE_RIVER</Type> 
			<Description>TXT_KEY_GREAT_WORK_ALONG_THE_RIVER</Description> 
			<GreatWorkClassType>GREAT_WORK_ART</GreatWorkClassType> 
			<Image>GW_Along_The_River.dds</Image> 
			<Audio>AS2D_GREAT_ARTIST_ARTWORK</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>192</ID> 
			<Type>GREAT_WORK_LEAF_2</Type> 
			<Description>TXT_KEY_GREAT_WORK_LEAF_2</Description> 
			<GreatWorkClassType>GREAT_WORK_ART</GreatWorkClassType> 
			<Image>GW_Leaf_2.dds</Image> 
			<Audio>AS2D_GREAT_ARTIST_ARTWORK</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>193</ID> 
			<Type>GREAT_WORK_EMPEROR_TAIZONG</Type> 
			<Description>TXT_KEY_GREAT_WORK_EMPEROR_TAIZONG</Description> 
			<GreatWorkClassType>GREAT_WORK_ART</GreatWorkClassType> 
			<Image>GW_Emperor_Taizong.dds</Image> 
			<Audio>AS2D_GREAT_ARTIST_ARTWORK</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>194</ID> 
			<Type>GREAT_WORK_SPRING_MORNING</Type> 
			<Description>TXT_KEY_GREAT_WORK_SPRING_MORNING</Description> 
			<GreatWorkClassType>GREAT_WORK_ART</GreatWorkClassType> 
			<Image>GW_Spring_Morning.dds</Image> 
			<Audio>AS2D_GREAT_ARTIST_ARTWORK</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>195</ID> 
			<Type>GREAT_WORK_THE_GREAT_WAVE</Type> 
			<Description>TXT_KEY_GREAT_WORK_THE_GREAT_WAVE</Description> 
			<GreatWorkClassType>GREAT_WORK_ART</GreatWorkClassType> 
			<Image>GW_The_Great_Wave.dds</Image> 
			<Audio>AS2D_GREAT_ARTIST_ARTWORK</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>196</ID> 
			<Type>GREAT_WORK_EVENING_SHOWER</Type> 
			<Description>TXT_KEY_GREAT_WORK_EVENING_SHOWER</Description> 
			<GreatWorkClassType>GREAT_WORK_ART</GreatWorkClassType> 
			<Image>GW_Evening_Shower.dds</Image> 
			<Audio>AS2D_GREAT_ARTIST_ARTWORK</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>197</ID> 
			<Type>GREAT_WORK_L_ABSINTHE</Type> 
			<Description>TXT_KEY_GREAT_WORK_L_ABSINTHE</Description> 
			<GreatWorkClassType>GREAT_WORK_ART</GreatWorkClassType> 
			<Image>GW_Labsinthe.dds</Image> 
			<Audio>AS2D_GREAT_ARTIST_ARTWORK</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>198</ID> 
			<Type>GREAT_WORK_UPAUPA_SCHNEKLUD</Type> 
			<Description>TXT_KEY_GREAT_WORK_UPAUPA_SCHNEKLUD</Description> 
			<GreatWorkClassType>GREAT_WORK_ART</GreatWorkClassType> 
			<Image>GW_Upaupa.dds</Image> 
			<Audio>AS2D_GREAT_ARTIST_ARTWORK</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>199</ID> 
			<Type>GREAT_WORK_A_BAR_AT_THE_FOLIES</Type> 
			<Description>TXT_KEY_GREAT_WORK_A_BAR_AT_THE_FOLIES</Description> 
			<GreatWorkClassType>GREAT_WORK_ART</GreatWorkClassType> 
			<Image>GW_A_Bar_At_The_Folies.dds</Image> 
			<Audio>AS2D_GREAT_ARTIST_ARTWORK</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>200</ID> 
			<Type>GREAT_WORK_BALL_AT_THE_MOULIN</Type> 
			<Description>TXT_KEY_GREAT_WORK_BALL_AT_THE_MOULIN</Description> 
			<GreatWorkClassType>GREAT_WORK_ART</GreatWorkClassType> 
			<Image>GW_Ball_At_The_Moulin.dds</Image> 
			<Audio>AS2D_GREAT_ARTIST_ARTWORK</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>201</ID> 
			<Type>GREAT_WORK_THE_KISS</Type> 
			<Description>TXT_KEY_GREAT_WORK_THE_KISS</Description> 
			<GreatWorkClassType>GREAT_WORK_ART</GreatWorkClassType> 
			<Image>GW_The_Kiss.dds</Image> 
			<Audio>AS2D_GREAT_ARTIST_ARTWORK</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>202</ID> 
			<Type>GREAT_WORK_AMERICAN_GOTHIC</Type> 
			<Description>TXT_KEY_GREAT_WORK_AMERICAN_GOTHIC</Description> 
			<GreatWorkClassType>GREAT_WORK_ART</GreatWorkClassType> 
			<Image>GW_American_Gothic.dds</Image> 
			<Audio>AS2D_GREAT_ARTIST_ARTWORK</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>203</ID> 
			<Type>GREAT_WORK_SRI_SHANMUKAHA</Type> 
			<Description>TXT_KEY_GREAT_WORK_SRI_SHANMUKAHA</Description> 
			<GreatWorkClassType>GREAT_WORK_ART</GreatWorkClassType> 
			<Image>GW_Sri_Shanmukaha.dds</Image> 
			<Audio>AS2D_GREAT_ARTIST_ARTWORK</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>204</ID> 
			<Type>GREAT_WORK_DAUD_RECEIVES_A_ROBE</Type> 
			<Description>TXT_KEY_GREAT_WORK_DAUD_RECEIVES_A_ROBE</Description> 
			<GreatWorkClassType>GREAT_WORK_ART</GreatWorkClassType> 
			<Image>GW_Daud_Receives_A_Robe.dds</Image> 
			<Audio>AS2D_GREAT_ARTIST_ARTWORK</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>205</ID> 
			<Type>GREAT_WORK_YUSEF_AND_ZULEYKHA</Type> 
			<Description>TXT_KEY_GREAT_WORK_YUSEF_AND_ZULEYKHA</Description> 
			<GreatWorkClassType>GREAT_WORK_ART</GreatWorkClassType> 
			<Image>GW_Yusef_Zuleykha.dds</Image> 
			<Audio>AS2D_GREAT_ARTIST_ARTWORK</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>206</ID> 
			<Type>GREAT_WORK_THE_ASCENT_OF_MUHAMMAD</Type> 
			<Description>TXT_KEY_GREAT_WORK_THE_ASCENT_OF_MUHAMMAD</Description> 
			<GreatWorkClassType>GREAT_WORK_ART</GreatWorkClassType> 
			<Image>GW_Ascent_Of_Muhammad.dds</Image> 
			<Audio>AS2D_GREAT_ARTIST_ARTWORK</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>207</ID> 
			<Type>GREAT_WORK_LIBERTY_LEADING_THE_PEOPLE</Type> 
			<Description>TXT_KEY_GREAT_WORK_LIBERTY_LEADING_THE_PEOPLE</Description> 
			<GreatWorkClassType>GREAT_WORK_ART</GreatWorkClassType> 
			<Image>GW_Liberty_Leading.dds</Image> 
			<Audio>AS2D_GREAT_ARTIST_ARTWORK</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>208</ID> 
			<Type>GREAT_WORK_SAINT_JEROME_IN_HIS_STUDY</Type> 
			<Description>TXT_KEY_GREAT_WORK_SAINT_JEROME_IN_HIS_STUDY</Description> 
			<GreatWorkClassType>GREAT_WORK_ART</GreatWorkClassType> 
			<Image>GW_Saint_Jerome.dds</Image> 
			<Audio>AS2D_GREAT_ARTIST_ARTWORK</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>209</ID> 
			<Type>GREAT_WORK_PARTHENON_FRIEZE</Type> 
			<Description>TXT_KEY_GREAT_WORK_PARTHENON_FRIEZE</Description> 
			<GreatWorkClassType>GREAT_WORK_ART</GreatWorkClassType> 
			<Image>GW_Phidias_Showing_The_Frieze.dds</Image> 
			<Audio>AS2D_GREAT_ARTIST_ARTWORK</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>210</ID> 
			<Type>GREAT_WORK_RUE_DE_PARIS</Type> 
			<Description>TXT_KEY_GREAT_WORK_RUE_DE_PARIS</Description> 
			<GreatWorkClassType>GREAT_WORK_ART</GreatWorkClassType> 
			<Image>GW_Rue_De_Paris.dds</Image> 
			<Audio>AS2D_GREAT_ARTIST_ARTWORK</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>211</ID> 
			<Type>GREAT_WORK_NIGHT_WATCH</Type> 
			<Description>TXT_KEY_GREAT_WORK_NIGHT_WATCH</Description> 
			<GreatWorkClassType>GREAT_WORK_ART</GreatWorkClassType> 
			<Image>GW_Night_Watch.dds</Image> 
			<Audio>AS2D_GREAT_ARTIST_ARTWORK</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>212</ID> 
			<Type>GREAT_WORK_DEATH_OF_MARAT</Type> 
			<Description>TXT_KEY_GREAT_WORK_DEATH_OF_MARAT</Description> 
			<GreatWorkClassType>GREAT_WORK_ART</GreatWorkClassType> 
			<Image>GW_Death_Of_Marat.dds</Image> 
			<Audio>AS2D_GREAT_ARTIST_ARTWORK</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>213</ID> 
			<Type>GREAT_WORK_ETIENNE_CHEVALIER</Type> 
			<Description>TXT_KEY_GREAT_WORK_ETIENNE_CHEVALIER</Description> 
			<GreatWorkClassType>GREAT_WORK_ART</GreatWorkClassType> 
			<Image>GW_Etienne_Chevalier.dds</Image> 
			<Audio>AS2D_GREAT_ARTIST_ARTWORK</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>214</ID> 
			<Type>GREAT_WORK_SAINT_FRANCIS</Type> 
			<Description>TXT_KEY_GREAT_WORK_SAINT_FRANCIS</Description> 
			<GreatWorkClassType>GREAT_WORK_ART</GreatWorkClassType> 
			<Image>GW_Saint_Francis.dds</Image> 
			<Audio>AS2D_GREAT_ARTIST_ARTWORK</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>215</ID> 
			<Type>GREAT_WORK_HATAORI</Type> 
			<Description>TXT_KEY_GREAT_WORK_HATAORI</Description> 
			<GreatWorkClassType>GREAT_WORK_ART</GreatWorkClassType> 
			<Image>GW_Hataori.dds</Image> 
			<Audio>AS2D_GREAT_ARTIST_ARTWORK</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>216</ID> 
			<Type>GREAT_WORK_JANE_GREY</Type> 
			<Description>TXT_KEY_GREAT_WORK_JANE_GREY</Description> 
			<GreatWorkClassType>GREAT_WORK_ART</GreatWorkClassType> 
			<Image>GW_Jane_Grey.dds</Image> 
			<Audio>AS2D_GREAT_ARTIST_ARTWORK</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>217</ID> 
			<Type>GREAT_WORK_WANDERER</Type> 
			<Description>TXT_KEY_GREAT_WORK_WANDERER</Description> 
			<GreatWorkClassType>GREAT_WORK_ART</GreatWorkClassType> 
			<Image>GW_Wanderer.dds</Image> 
			<Audio>AS2D_GREAT_ARTIST_ARTWORK</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>218</ID> 
			<Type>GREAT_WORK_BABEL</Type> 
			<Description>TXT_KEY_GREAT_WORK_BABEL</Description> 
			<GreatWorkClassType>GREAT_WORK_ART</GreatWorkClassType> 
			<Image>GW_Babel.dds</Image> 
			<Audio>AS2D_GREAT_ARTIST_ARTWORK</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>219</ID> 
			<Type>GREAT_WORK_YOUNG_LADY</Type> 
			<Description>TXT_KEY_GREAT_WORK_YOUNG_LADY</Description> 
			<GreatWorkClassType>GREAT_WORK_ART</GreatWorkClassType> 
			<Image>GW_A_Young_Lady.dds</Image> 
			<Audio>AS2D_GREAT_ARTIST_ARTWORK</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>220</ID> 
			<Type>GREAT_WORK_KINDRED</Type> 
			<Description>TXT_KEY_GREAT_WORK_KINDRED</Description> 
			<GreatWorkClassType>GREAT_WORK_ART</GreatWorkClassType> 
			<Image>GW_Kindred_Spirits.dds</Image> 
			<Audio>AS2D_GREAT_ARTIST_ARTWORK</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>221</ID> 
			<Type>GREAT_WORK_BLUE_BOY</Type> 
			<Description>TXT_KEY_GREAT_WORK_BLUE_BOY</Description> 
			<GreatWorkClassType>GREAT_WORK_ART</GreatWorkClassType> 
			<Image>GW_The_Blue_Boy.dds</Image> 
			<Audio>AS2D_GREAT_ARTIST_ARTWORK</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>222</ID> 
			<Type>GREAT_WORK_SECOND_OF_MAY</Type> 
			<Description>TXT_KEY_GREAT_WORK_SECOND_OF_MAY</Description> 
			<GreatWorkClassType>GREAT_WORK_ART</GreatWorkClassType> 
			<Image>GW_Second_Of_May.dds</Image> 
			<Audio>AS2D_GREAT_ARTIST_ARTWORK</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>223</ID> 
			<Type>GREAT_WORK_LAST_CART</Type> 
			<Description>TXT_KEY_GREAT_WORK_LAST_CART</Description> 
			<GreatWorkClassType>GREAT_WORK_ART</GreatWorkClassType> 
			<Image>GW_The_Last_Cart.dds</Image> 
			<Audio>AS2D_GREAT_ARTIST_ARTWORK</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>224</ID> 
			<Type>GREAT_WORK_EARLY_AUTUMN</Type> 
			<Description>TXT_KEY_GREAT_WORK_EARLY_AUTUMN</Description> 
			<GreatWorkClassType>GREAT_WORK_ART</GreatWorkClassType> 
			<Image>GW_Early_Autumn.dds</Image> 
			<Audio>AS2D_GREAT_ARTIST_ARTWORK</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>225</ID> 
			<Type>GREAT_WORK_APPRECIATING_LOTUSES</Type> 
			<Description>TXT_KEY_GREAT_WORK_APPRECIATING_LOTUSES</Description> 
			<GreatWorkClassType>GREAT_WORK_ART</GreatWorkClassType> 
			<Image>GW_Appreciating_Lotuses.dds</Image> 
			<Audio>AS2D_GREAT_ARTIST_ARTWORK</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>226</ID> 
			<Type>GREAT_WORK_EQUESTRIAN_PORTRAIT</Type> 
			<Description>TXT_KEY_GREAT_WORK_EQUESTRIAN_PORTRAIT</Description> 
			<GreatWorkClassType>GREAT_WORK_ART</GreatWorkClassType> 
			<Image>GW_Equestrian_Portrait.dds</Image> 
			<Audio>AS2D_GREAT_ARTIST_ARTWORK</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>227</ID> 
			<Type>GREAT_WORK_THE_ARMADA</Type> 
			<Description>TXT_KEY_GREAT_WORK_THE_ARMADA</Description> 
			<GreatWorkClassType>GREAT_WORK_ART</GreatWorkClassType> 
			<Image>GW_Armada_Portrait.dds</Image> 
			<Audio>AS2D_GREAT_ARTIST_ARTWORK</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>228</ID> 
			<Type>GREAT_WORK_FRANCIS_I</Type> 
			<Description>TXT_KEY_GREAT_WORK_FRANCIS_I</Description> 
			<GreatWorkClassType>GREAT_WORK_ART</GreatWorkClassType> 
			<Image>GW_Francis_I.dds</Image> 
			<Audio>AS2D_GREAT_ARTIST_ARTWORK</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>229</ID> 
			<Type>GREAT_WORK_SELF_PORTRAIT</Type> 
			<Description>TXT_KEY_GREAT_WORK_SELF_PORTRAIT</Description> 
			<GreatWorkClassType>GREAT_WORK_ART</GreatWorkClassType> 
			<Image>GW_Self_Portrait.dds</Image> 
			<Audio>AS2D_GREAT_ARTIST_ARTWORK</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>230</ID> 
			<Type>GREAT_WORK_VERTUMNUS</Type> 
			<Description>TXT_KEY_GREAT_WORK_VERTUMNUS</Description> 
			<GreatWorkClassType>GREAT_WORK_ART</GreatWorkClassType> 
			<Image>GW_Vertumnus.dds</Image> 
			<Audio>AS2D_GREAT_ARTIST_ARTWORK</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>231</ID> 
			<Type>GREAT_WORK_LAST_SUPPER</Type> 
			<Description>TXT_KEY_GREAT_WORK_LAST_SUPPER</Description> 
			<GreatWorkClassType>GREAT_WORK_ART</GreatWorkClassType> 
			<Image>GW_Last_Supper.dds</Image> 
			<Audio>AS2D_GREAT_ARTIST_ARTWORK</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>232</ID> 
			<Type>GREAT_WORK_PORTRAIT_OF_A_MAN</Type> 
			<Description>TXT_KEY_GREAT_WORK_PORTRAIT_OF_A_MAN</Description> 
			<GreatWorkClassType>GREAT_WORK_ART</GreatWorkClassType> 
			<Image>GW_Portrait_Of_A_Man.dds</Image> 
			<Audio>AS2D_GREAT_ARTIST_ARTWORK</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>233</ID> 
			<Type>GREAT_WORK_FRONT_OF_THE_MIRROR</Type> 
			<Description>TXT_KEY_GREAT_WORK_FRONT_OF_THE_MIRROR</Description> 
			<GreatWorkClassType>GREAT_WORK_ART</GreatWorkClassType> 
			<Image>GW_Naked_Young_Woman.dds</Image> 
			<Audio>AS2D_GREAT_ARTIST_ARTWORK</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>234</ID> 
			<Type>GREAT_WORK_ADORATION</Type> 
			<Description>TXT_KEY_GREAT_WORK_ADORATION</Description> 
			<GreatWorkClassType>GREAT_WORK_ART</GreatWorkClassType> 
			<Image>GW_Adoration_of_the_Magi.dds</Image> 
			<Audio>AS2D_GREAT_ARTIST_ARTWORK</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>235</ID> 
			<Type>GREAT_WORK_RUBENS_AND_ISABELLA</Type> 
			<Description>TXT_KEY_GREAT_WORK_RUBENS_AND_ISABELLA</Description> 
			<GreatWorkClassType>GREAT_WORK_ART</GreatWorkClassType> 
			<Image>GW_Rubens_And_Isabella.dds</Image> 
			<Audio>AS2D_GREAT_ARTIST_ARTWORK</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>236</ID> 
			<Type>GREAT_WORK_CHILDS_BATH</Type> 
			<Description>TXT_KEY_GREAT_WORK_CHILDS_BATH</Description> 
			<GreatWorkClassType>GREAT_WORK_ART</GreatWorkClassType> 
			<Image>GW_The_Childs_Bath.dds</Image> 
			<Audio>AS2D_GREAT_ARTIST_ARTWORK</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>237</ID> 
			<Type>GREAT_WORK_THE_CARD_PLAYERS</Type> 
			<Description>TXT_KEY_GREAT_WORK_THE_CARD_PLAYERS</Description> 
			<GreatWorkClassType>GREAT_WORK_ART</GreatWorkClassType> 
			<Image>GW_Card_Players.dds</Image> 
			<Audio>AS2D_GREAT_ARTIST_ARTWORK</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>238</ID> 
			<Type>GREAT_WORK_THE_SWING</Type> 
			<Description>TXT_KEY_GREAT_WORK_THE_SWING</Description> 
			<GreatWorkClassType>GREAT_WORK_ART</GreatWorkClassType> 
			<Image>GW_The_Swing.dds</Image> 
			<Audio>AS2D_GREAT_ARTIST_ARTWORK</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>239</ID> 
			<Type>GREAT_WORK_GIANT_MAGNOLIAS</Type> 
			<Description>TXT_KEY_GREAT_WORK_GIANT_MAGNOLIAS</Description> 
			<GreatWorkClassType>GREAT_WORK_ART</GreatWorkClassType> 
			<Image>GW_Giant_Magnolias.dds</Image> 
			<Audio>AS2D_GREAT_ARTIST_ARTWORK</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>240</ID> 
			<Type>GREAT_WORK_SAINT_GEORGE_KILLING</Type> 
			<Description>TXT_KEY_GREAT_WORK_SAINT_GEORGE_KILLING</Description> 
			<GreatWorkClassType>GREAT_WORK_ART</GreatWorkClassType> 
			<Image>GW_Saint_George_Killing_Dragon.dds</Image> 
			<Audio>AS2D_GREAT_ARTIST_ARTWORK</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>241</ID> 
			<Type>GREAT_WORK_JACQUES_AND_BERTHE</Type> 
			<Description>TXT_KEY_GREAT_WORK_JACQUES_AND_BERTHE</Description> 
			<GreatWorkClassType>GREAT_WORK_ART</GreatWorkClassType> 
			<Image>GW_Jacques_And_Berthe.dds</Image> 
			<Audio>AS2D_GREAT_ARTIST_ARTWORK</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>242</ID> 
			<Type>GREAT_WORK_DASH_FOR_TIMBER</Type> 
			<Description>TXT_KEY_GREAT_WORK_DASH_FOR_TIMBER</Description> 
			<GreatWorkClassType>GREAT_WORK_ART</GreatWorkClassType> 
			<Image>GW_Dash_For_The_Timber.dds</Image> 
			<Audio>AS2D_GREAT_ARTIST_ARTWORK</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>243</ID> 
			<Type>GREAT_WORK_GEORGE_WASHINGTON_PORTRAIT</Type> 
			<Description>TXT_KEY_GREAT_WORK_GEORGE_WASHINGTON_PORTRAIT</Description> 
			<GreatWorkClassType>GREAT_WORK_ART</GreatWorkClassType> 
			<Image>GW_George_Washington_Portrait.dds</Image> 
			<Audio>AS2D_GREAT_ARTIST_ARTWORK</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>244</ID> 
			<Type>GREAT_WORK_ATTACK_ON_BEIJING</Type> 
			<Description>TXT_KEY_GREAT_WORK_ATTACK_ON_BEIJING</Description> 
			<GreatWorkClassType>GREAT_WORK_ART</GreatWorkClassType> 
			<Image>GW_An_Attack_On_Beijing.dds</Image> 
			<Audio>AS2D_GREAT_ARTIST_ARTWORK</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>245</ID> 
			<Type>GREAT_WORK_SUMO_WRESTLER</Type> 
			<Description>TXT_KEY_GREAT_WORK_SUMO_WRESTLER</Description> 
			<GreatWorkClassType>GREAT_WORK_ART</GreatWorkClassType> 
			<Image>GW_Sumo_Wrestler.dds</Image> 
			<Audio>AS2D_GREAT_ARTIST_ARTWORK</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>246</ID> 
			<Type>GREAT_WORK_ROSETTA</Type> 
			<Description>TXT_KEY_GREAT_WORK_ROSETTA</Description> 
			<GreatWorkClassType>GREAT_WORK_LITERATURE</GreatWorkClassType> 
			<Image>GreatWriter_Background.dds</Image> 
			<Quote>TXT_KEY_GREAT_WORK_QUOTE_ROSETTA</Quote> 
			<ArchaeologyOnly>true</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>247</ID> 
			<Type>GREAT_WORK_MAWANGDUI</Type> 
			<Description>TXT_KEY_GREAT_WORK_MAWANGDUI</Description> 
			<GreatWorkClassType>GREAT_WORK_LITERATURE</GreatWorkClassType> 
			<Image>GreatWriter_Background.dds</Image> 
			<Quote>TXT_KEY_GREAT_WORK_QUOTE_MAWANGDUI</Quote> 
			<ArchaeologyOnly>true</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>248</ID> 
			<Type>GREAT_WORK_DEAD_SEA</Type> 
			<Description>TXT_KEY_GREAT_WORK_DEAD_SEA</Description> 
			<GreatWorkClassType>GREAT_WORK_LITERATURE</GreatWorkClassType> 
			<Image>GreatWriter_Background.dds</Image> 
			<Quote>TXT_KEY_GREAT_WORK_QUOTE_DEAD_SEA</Quote> 
			<ArchaeologyOnly>true</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>249</ID> 
			<Type>GREAT_WORK_GILGAMESH</Type> 
			<Description>TXT_KEY_GREAT_WORK_GILGAMESH</Description> 
			<GreatWorkClassType>GREAT_WORK_LITERATURE</GreatWorkClassType> 
			<Image>GreatWriter_Background.dds</Image> 
			<Quote>TXT_KEY_GREAT_WORK_QUOTE_GILGAMESH</Quote> 
			<ArchaeologyOnly>true</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>250</ID> 
			<Type>GREAT_WORK_NAG_HAMMADI</Type> 
			<Description>TXT_KEY_GREAT_WORK_NAG_HAMMADI</Description> 
			<GreatWorkClassType>GREAT_WORK_LITERATURE</GreatWorkClassType> 
			<Image>GreatWriter_Background.dds</Image> 
			<Quote>TXT_KEY_GREAT_WORK_QUOTE_NAG_HAMMADI</Quote> 
			<ArchaeologyOnly>true</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>251</ID> 
			<Type>GREAT_WORK_LINEAR_B</Type> 
			<Description>TXT_KEY_GREAT_WORK_LINEAR_B</Description> 
			<GreatWorkClassType>GREAT_WORK_LITERATURE</GreatWorkClassType> 
			<Image>GreatWriter_Background.dds</Image> 
			<Quote>TXT_KEY_GREAT_WORK_QUOTE_LINEAR_B</Quote> 
			<ArchaeologyOnly>true</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>252</ID> 
			<Type>GREAT_WORK_PAPYRUS_ANI</Type> 
			<Description>TXT_KEY_GREAT_WORK_PAPYRUS_ANI</Description> 
			<GreatWorkClassType>GREAT_WORK_LITERATURE</GreatWorkClassType> 
			<Image>GreatWriter_Background.dds</Image> 
			<Quote>TXT_KEY_GREAT_WORK_QUOTE_PAPYRUS_ANI</Quote> 
			<ArchaeologyOnly>true</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>253</ID> 
			<Type>GREAT_WORK_RUNESTONE</Type> 
			<Description>TXT_KEY_GREAT_WORK_RUNESTONE</Description> 
			<GreatWorkClassType>GREAT_WORK_LITERATURE</GreatWorkClassType> 
			<Image>GreatWriter_Background.dds</Image> 
			<Quote>TXT_KEY_GREAT_WORK_QUOTE_RUNESTONE</Quote> 
			<ArchaeologyOnly>true</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>254</ID> 
			<Type>GREAT_WORK_HAMMURABI</Type> 
			<Description>TXT_KEY_GREAT_WORK_HAMMURABI</Description> 
			<GreatWorkClassType>GREAT_WORK_LITERATURE</GreatWorkClassType> 
			<Image>GreatWriter_Background.dds</Image> 
			<Quote>TXT_KEY_GREAT_WORK_QUOTE_HAMMURABI</Quote> 
			<ArchaeologyOnly>true</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>255</ID> 
			<Type>GREAT_WORK_BAKHSHALI</Type> 
			<Description>TXT_KEY_GREAT_WORK_BAKHSHALI</Description> 
			<GreatWorkClassType>GREAT_WORK_LITERATURE</GreatWorkClassType> 
			<Image>GreatWriter_Background.dds</Image> 
			<Quote>TXT_KEY_GREAT_WORK_QUOTE_BAKHSHALI</Quote> 
			<ArchaeologyOnly>true</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>256</ID> 
			<Type>GREAT_WORK_CODEX_PEREZ</Type> 
			<Description>TXT_KEY_GREAT_WORK_CODEX_PEREZ</Description> 
			<GreatWorkClassType>GREAT_WORK_LITERATURE</GreatWorkClassType> 
			<Image>GreatWriter_Background.dds</Image> 
			<Quote>TXT_KEY_GREAT_WORK_QUOTE_CODEX_PEREZ</Quote> 
			<ArchaeologyOnly>true</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>257</ID> 
			<Type>GREAT_WORK_JUSHICHIJO_KEMPO</Type> 
			<Description>TXT_KEY_GREAT_WORK_JUSHICHIJO_KEMPO</Description> 
			<GreatWorkClassType>GREAT_WORK_LITERATURE</GreatWorkClassType> 
			<Image>GreatWriter_Background.dds</Image> 
			<Quote>TXT_KEY_GREAT_WORK_QUOTE_JUSHICHIJO_KEMPO</Quote> 
			<ArchaeologyOnly>true</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>258</ID> 
			<Type>GREAT_WORK_KELLS</Type> 
			<Description>TXT_KEY_GREAT_WORK_KELLS</Description> 
			<GreatWorkClassType>GREAT_WORK_LITERATURE</GreatWorkClassType> 
			<Image>GreatWriter_Background.dds</Image> 
			<Quote>TXT_KEY_GREAT_WORK_QUOTE_KELLS</Quote> 
			<ArchaeologyOnly>true</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>259</ID> 
			<Type>GREAT_WORK_CODEX_BORGIA</Type> 
			<Description>TXT_KEY_GREAT_WORK_CODEX_BORGIA</Description> 
			<GreatWorkClassType>GREAT_WORK_LITERATURE</GreatWorkClassType> 
			<Image>GreatWriter_Background.dds</Image> 
			<Quote>TXT_KEY_GREAT_WORK_QUOTE_CODEX_BORGIA</Quote> 
			<ArchaeologyOnly>true</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>260</ID> 
			<Type>GREAT_WORK_KEDUKAN_BUKRIT</Type> 
			<Description>TXT_KEY_GREAT_WORK_KEDUKAN_BUKRIT</Description> 
			<GreatWorkClassType>GREAT_WORK_LITERATURE</GreatWorkClassType> 
			<Image>GreatWriter_Background.dds</Image> 
			<Quote>TXT_KEY_GREAT_WORK_QUOTE_KEDUKAN_BUKRIT</Quote> 
			<ArchaeologyOnly>true</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>261</ID> 
			<Type>GREAT_WORK_TIGER_IN_TROPICAL_STORM</Type> 
			<Description>TXT_KEY_GREAT_WORK_TIGER_IN_TROPICAL_STORM</Description> 
			<GreatWorkClassType>GREAT_WORK_ART</GreatWorkClassType> 
			<Image>GW_Tiger_Storm.dds</Image> 
			<Audio>AS2D_GREAT_ARTIST_ARTWORK</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>262</ID> 
			<Type>GREAT_WORK_THE_HOME_GUARD</Type> 
			<Description>TXT_KEY_GREAT_WORK_THE_HOME_GUARD</Description> 
			<GreatWorkClassType>GREAT_WORK_ART</GreatWorkClassType> 
			<Image>GW_Home_Guard.dds</Image> 
			<Audio>AS2D_GREAT_ARTIST_ARTWORK</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>263</ID> 
			<Type>GREAT_WORK_CEREMONIAL_SITTING</Type> 
			<Description>TXT_KEY_GREAT_WORK_CEREMONIAL_SITTING</Description> 
			<GreatWorkClassType>GREAT_WORK_ART</GreatWorkClassType> 
			<Image>GW_State_Council.dds</Image> 
			<Audio>AS2D_GREAT_ARTIST_ARTWORK</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>264</ID> 
			<Type>GREAT_WORK_RUSSIAN_TSAR</Type> 
			<Description>TXT_KEY_GREAT_WORK_RUSSIAN_TSAR</Description> 
			<GreatWorkClassType>GREAT_WORK_ART</GreatWorkClassType> 
			<Image>GW_Russian_Tsar.dds</Image> 
			<Audio>AS2D_GREAT_ARTIST_ARTWORK</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>265</ID> 
			<Type>GREAT_WORK_CRUCIFIXION_OF_SAINT_PETER</Type> 
			<Description>TXT_KEY_GREAT_WORK_CRUCIFIXION_OF_SAINT_PETER</Description> 
			<GreatWorkClassType>GREAT_WORK_ART</GreatWorkClassType> 
			<Image>GW_Crucifixion.dds</Image> 
			<Audio>AS2D_GREAT_ARTIST_ARTWORK</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>266</ID> 
			<Type>GREAT_WORK_LANDSCAPE_WITH_ANT_BEAR</Type> 
			<Description>TXT_KEY_GREAT_WORK_LANDSCAPE_WITH_ANT_BEAR</Description> 
			<GreatWorkClassType>GREAT_WORK_ART</GreatWorkClassType> 
			<Image>GW_Ant_Bear.dds</Image> 
			<Audio>AS2D_GREAT_ARTIST_ARTWORK</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>267</ID> 
			<Type>GREAT_WORK_DUTCH_MEN_O_WAR</Type> 
			<Description>TXT_KEY_GREAT_WORK_DUTCH_MEN_O_WAR</Description> 
			<GreatWorkClassType>GREAT_WORK_ART</GreatWorkClassType> 
			<Image>GW_Dutch_Men_o_War.dds</Image> 
			<Audio>AS2D_GREAT_ARTIST_ARTWORK</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>268</ID> 
			<Type>GREAT_WORK_HARBOR_IN_BALAKLAVA</Type> 
			<Description>TXT_KEY_GREAT_WORK_HARBOR_IN_BALAKLAVA</Description> 
			<GreatWorkClassType>GREAT_WORK_ART</GreatWorkClassType> 
			<Image>GW_Embarkation.dds</Image> 
			<Audio>AS2D_GREAT_ARTIST_ARTWORK</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>269</ID> 
			<Type>GREAT_WORK_PEACEMAKERS</Type> 
			<Description>TXT_KEY_GREAT_WORK_PEACEMAKERS</Description> 
			<GreatWorkClassType>GREAT_WORK_ART</GreatWorkClassType> 
			<Image>GW_Peacemakers.dds</Image> 
			<Audio>AS2D_GREAT_ARTIST_ARTWORK</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>270</ID> 
			<Type>GREAT_WORK_PORTRAIT_OF_CHITASEI</Type> 
			<Description>TXT_KEY_GREAT_WORK_PORTRAIT_OF_CHITASEI</Description> 
			<GreatWorkClassType>GREAT_WORK_ART</GreatWorkClassType> 
			<Image>GW_Chicasei.dds</Image> 
			<Audio>AS2D_GREAT_ARTIST_ARTWORK</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>271</ID> 
			<Type>GREAT_WORK_PORTRAIT_OF_LOUIS</Type> 
			<Description>TXT_KEY_GREAT_WORK_PORTRAIT_OF_LOUIS</Description> 
			<GreatWorkClassType>GREAT_WORK_ART</GreatWorkClassType> 
			<Image>GW_Roubiliac.dds</Image> 
			<Audio>AS2D_GREAT_ARTIST_ARTWORK</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>272</ID> 
			<Type>GREAT_WORK_PORTRAIT_OF_NASSER</Type> 
			<Description>TXT_KEY_GREAT_WORK_PORTRAIT_OF_NASSER</Description> 
			<GreatWorkClassType>GREAT_WORK_ART</GreatWorkClassType> 
			<Image>GW_Nasser.dds</Image> 
			<Audio>AS2D_GREAT_ARTIST_ARTWORK</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>273</ID> 
			<Type>GREAT_WORK_FIELD_WITH_SHEAFS</Type> 
			<Description>TXT_KEY_GREAT_WORK_FIELD_WITH_SHEAFS</Description> 
			<GreatWorkClassType>GREAT_WORK_ART</GreatWorkClassType> 
			<Image>GW_Field_With_Sheafs.dds</Image> 
			<Audio>AS2D_GREAT_ARTIST_ARTWORK</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>274</ID> 
			<Type>GREAT_WORK_AT_THE_EDGE_OF_THE_BROOK</Type> 
			<Description>TXT_KEY_GREAT_WORK_AT_THE_EDGE_OF_THE_BROOK</Description> 
			<GreatWorkClassType>GREAT_WORK_ART</GreatWorkClassType> 
			<Image>GW_Edge_Of_Brook.dds</Image> 
			<Audio>AS2D_GREAT_ARTIST_ARTWORK</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>275</ID> 
			<Type>GREAT_WORK_THE_KISS_ALT</Type> 
			<Description>TXT_KEY_GREAT_WORK_THE_KISS_ALT</Description> 
			<GreatWorkClassType>GREAT_WORK_ART</GreatWorkClassType> 
			<Image>GW_The_Kiss_Hayez.dds</Image> 
			<Audio>AS2D_GREAT_ARTIST_ARTWORK</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>276</ID> 
			<Type>GREAT_WORK_MOVING_HOUSE</Type> 
			<Description>TXT_KEY_GREAT_WORK_MOVING_HOUSE</Description> 
			<GreatWorkClassType>GREAT_WORK_ART</GreatWorkClassType> 
			<Image>GW_Moving_House.dds</Image> 
			<Audio>AS2D_GREAT_ARTIST_ARTWORK</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>277</ID> 
			<Type>GREAT_WORK_MEXICAN_EXPEDITION</Type> 
			<Description>TXT_KEY_GREAT_WORK_MEXICAN_EXPEDITION</Description> 
			<GreatWorkClassType>GREAT_WORK_ART</GreatWorkClassType> 
			<Image>GW_Mexican_Expedition.dds</Image> 
			<Audio>AS2D_GREAT_ARTIST_ARTWORK</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>278</ID> 
			<Type>GREAT_WORK_LAST_DAY_OF_POMPEII</Type> 
			<Description>TXT_KEY_GREAT_WORK_LAST_DAY_OF_POMPEII</Description> 
			<GreatWorkClassType>GREAT_WORK_ART</GreatWorkClassType> 
			<Image>GW_Pompeii.dds</Image> 
			<Audio>AS2D_GREAT_ARTIST_ARTWORK</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
		<Row> 
			<ID>279</ID> 
			<Type>GREAT_WORK_THE_ACCOLADE</Type> 
			<Description>TXT_KEY_GREAT_WORK_THE_ACCOLADE</Description> 
			<GreatWorkClassType>GREAT_WORK_ART</GreatWorkClassType> 
			<Image>GW_Accolade.dds</Image> 
			<Audio>AS2D_GREAT_ARTIST_ARTWORK</Audio> 
			<ArchaeologyOnly>false</ArchaeologyOnly> 
		</Row>
	</GreatWorks> 

	<Table name="HandicapInfo_AIFreeTechs">
		<Column name="HandicapType" type="text"  />
		<Column name="TechType" type="text"  />
	</Table> 
	<HandicapInfo_AIFreeTechs>
		<Delete />

		<Row> 
			<HandicapType>HANDICAP_KING</HandicapType> 
			<TechType>TECH_POTTERY</TechType> 
		</Row>
		<Row> 
			<HandicapType>HANDICAP_EMPEROR</HandicapType> 
			<TechType>TECH_ANIMAL_HUSBANDRY</TechType> 
		</Row>
		<Row> 
			<HandicapType>HANDICAP_EMPEROR</HandicapType> 
			<TechType>TECH_POTTERY</TechType> 
		</Row>
		<Row> 
			<HandicapType>HANDICAP_EMPEROR</HandicapType> 
			<TechType>TECH_MINING</TechType> 
		</Row>
		<Row> 
			<HandicapType>HANDICAP_IMMORTAL</HandicapType> 
			<TechType>TECH_MINING</TechType> 
		</Row>
		<Row> 
			<HandicapType>HANDICAP_IMMORTAL</HandicapType> 
			<TechType>TECH_ANIMAL_HUSBANDRY</TechType> 
		</Row>
		<Row> 
			<HandicapType>HANDICAP_IMMORTAL</HandicapType> 
			<TechType>TECH_POTTERY</TechType> 
		</Row>
		<Row> 
			<HandicapType>HANDICAP_IMMORTAL</HandicapType> 
			<TechType>TECH_ARCHERY</TechType> 
		</Row>
		<Row> 
			<HandicapType>HANDICAP_DEITY</HandicapType> 
			<TechType>TECH_MINING</TechType> 
		</Row>
		<Row> 
			<HandicapType>HANDICAP_DEITY</HandicapType> 
			<TechType>TECH_ANIMAL_HUSBANDRY</TechType> 
		</Row>
		<Row> 
			<HandicapType>HANDICAP_DEITY</HandicapType> 
			<TechType>TECH_THE_WHEEL</TechType> 
		</Row>
		<Row> 
			<HandicapType>HANDICAP_DEITY</HandicapType> 
			<TechType>TECH_POTTERY</TechType> 
		</Row>
		<Row> 
			<HandicapType>HANDICAP_DEITY</HandicapType> 
			<TechType>TECH_ARCHERY</TechType> 
		</Row>
	</HandicapInfo_AIFreeTechs> 

	<Table name="HandicapInfo_FreeTechs">
		<Column name="HandicapType" type="text"  />
		<Column name="TechType" type="text"  />
	</Table> 
	<HandicapInfo_FreeTechs>
		<Delete />

	</HandicapInfo_FreeTechs> 

	<Table name="HandicapInfo_Goodies">
		<Column name="HandicapType" type="text"  />
		<Column name="GoodyType" type="text"  />
	</Table> 
	<HandicapInfo_Goodies>
		<Delete />

		<Row> 
			<HandicapType>HANDICAP_SETTLER</HandicapType> 
			<GoodyType>GOODY_POPULATION</GoodyType> 
		</Row>
		<Row> 
			<HandicapType>HANDICAP_SETTLER</HandicapType> 
			<GoodyType>GOODY_CULTURE</GoodyType> 
		</Row>
		<Row> 
			<HandicapType>HANDICAP_SETTLER</HandicapType> 
			<GoodyType>GOODY_PANTHEON_FAITH</GoodyType> 
		</Row>
		<Row> 
			<HandicapType>HANDICAP_SETTLER</HandicapType> 
			<GoodyType>GOODY_PROPHET_FAITH</GoodyType> 
		</Row>
		<Row> 
			<HandicapType>HANDICAP_SETTLER</HandicapType> 
			<GoodyType>GOODY_GOLD</GoodyType> 
		</Row>
		<Row> 
			<HandicapType>HANDICAP_SETTLER</HandicapType> 
			<GoodyType>GOODY_MAP</GoodyType> 
		</Row>
		<Row> 
			<HandicapType>HANDICAP_SETTLER</HandicapType> 
			<GoodyType>GOODY_TECH</GoodyType> 
		</Row>
		<Row> 
			<HandicapType>HANDICAP_SETTLER</HandicapType> 
			<GoodyType>GOODY_REVEAL_NEARBY_BARBS</GoodyType> 
		</Row>
		<Row> 
			<HandicapType>HANDICAP_SETTLER</HandicapType> 
			<GoodyType>GOODY_UPGRADE_UNIT</GoodyType> 
		</Row>
		<Row> 
			<HandicapType>HANDICAP_SETTLER</HandicapType> 
			<GoodyType>GOODY_WORKER</GoodyType> 
		</Row>
		<Row> 
			<HandicapType>HANDICAP_SETTLER</HandicapType> 
			<GoodyType>GOODY_SETTLER</GoodyType> 
		</Row>
		<Row> 
			<HandicapType>HANDICAP_CHIEFTAIN</HandicapType> 
			<GoodyType>GOODY_POPULATION</GoodyType> 
		</Row>
		<Row> 
			<HandicapType>HANDICAP_CHIEFTAIN</HandicapType> 
			<GoodyType>GOODY_CULTURE</GoodyType> 
		</Row>
		<Row> 
			<HandicapType>HANDICAP_CHIEFTAIN</HandicapType> 
			<GoodyType>GOODY_PANTHEON_FAITH</GoodyType> 
		</Row>
		<Row> 
			<HandicapType>HANDICAP_CHIEFTAIN</HandicapType> 
			<GoodyType>GOODY_PROPHET_FAITH</GoodyType> 
		</Row>
		<Row> 
			<HandicapType>HANDICAP_CHIEFTAIN</HandicapType> 
			<GoodyType>GOODY_GOLD</GoodyType> 
		</Row>
		<Row> 
			<HandicapType>HANDICAP_CHIEFTAIN</HandicapType> 
			<GoodyType>GOODY_MAP</GoodyType> 
		</Row>
		<Row> 
			<HandicapType>HANDICAP_CHIEFTAIN</HandicapType> 
			<GoodyType>GOODY_TECH</GoodyType> 
		</Row>
		<Row> 
			<HandicapType>HANDICAP_CHIEFTAIN</HandicapType> 
			<GoodyType>GOODY_REVEAL_NEARBY_BARBS</GoodyType> 
		</Row>
		<Row> 
			<HandicapType>HANDICAP_CHIEFTAIN</HandicapType> 
			<GoodyType>GOODY_UPGRADE_UNIT</GoodyType> 
		</Row>
		<Row> 
			<HandicapType>HANDICAP_WARLORD</HandicapType> 
			<GoodyType>GOODY_POPULATION</GoodyType> 
		</Row>
		<Row> 
			<HandicapType>HANDICAP_WARLORD</HandicapType> 
			<GoodyType>GOODY_CULTURE</GoodyType> 
		</Row>
		<Row> 
			<HandicapType>HANDICAP_WARLORD</HandicapType> 
			<GoodyType>GOODY_PANTHEON_FAITH</GoodyType> 
		</Row>
		<Row> 
			<HandicapType>HANDICAP_WARLORD</HandicapType> 
			<GoodyType>GOODY_PROPHET_FAITH</GoodyType> 
		</Row>
		<Row> 
			<HandicapType>HANDICAP_WARLORD</HandicapType> 
			<GoodyType>GOODY_GOLD</GoodyType> 
		</Row>
		<Row> 
			<HandicapType>HANDICAP_WARLORD</HandicapType> 
			<GoodyType>GOODY_MAP</GoodyType> 
		</Row>
		<Row> 
			<HandicapType>HANDICAP_WARLORD</HandicapType> 
			<GoodyType>GOODY_TECH</GoodyType> 
		</Row>
		<Row> 
			<HandicapType>HANDICAP_WARLORD</HandicapType> 
			<GoodyType>GOODY_REVEAL_NEARBY_BARBS</GoodyType> 
		</Row>
		<Row> 
			<HandicapType>HANDICAP_WARLORD</HandicapType> 
			<GoodyType>GOODY_UPGRADE_UNIT</GoodyType> 
		</Row>
		<Row> 
			<HandicapType>HANDICAP_PRINCE</HandicapType> 
			<GoodyType>GOODY_POPULATION</GoodyType> 
		</Row>
		<Row> 
			<HandicapType>HANDICAP_PRINCE</HandicapType> 
			<GoodyType>GOODY_CULTURE</GoodyType> 
		</Row>
		<Row> 
			<HandicapType>HANDICAP_PRINCE</HandicapType> 
			<GoodyType>GOODY_PANTHEON_FAITH</GoodyType> 
		</Row>
		<Row> 
			<HandicapType>HANDICAP_PRINCE</HandicapType> 
			<GoodyType>GOODY_PROPHET_FAITH</GoodyType> 
		</Row>
		<Row> 
			<HandicapType>HANDICAP_PRINCE</HandicapType> 
			<GoodyType>GOODY_GOLD</GoodyType> 
		</Row>
		<Row> 
			<HandicapType>HANDICAP_PRINCE</HandicapType> 
			<GoodyType>GOODY_MAP</GoodyType> 
		</Row>
		<Row> 
			<HandicapType>HANDICAP_PRINCE</HandicapType> 
			<GoodyType>GOODY_TECH</GoodyType> 
		</Row>
		<Row> 
			<HandicapType>HANDICAP_PRINCE</HandicapType> 
			<GoodyType>GOODY_REVEAL_NEARBY_BARBS</GoodyType> 
		</Row>
		<Row> 
			<HandicapType>HANDICAP_PRINCE</HandicapType> 
			<GoodyType>GOODY_UPGRADE_UNIT</GoodyType> 
		</Row>
		<Row> 
			<HandicapType>HANDICAP_KING</HandicapType> 
			<GoodyType>GOODY_POPULATION</GoodyType> 
		</Row>
		<Row> 
			<HandicapType>HANDICAP_KING</HandicapType> 
			<GoodyType>GOODY_CULTURE</GoodyType> 
		</Row>
		<Row> 
			<HandicapType>HANDICAP_KING</HandicapType> 
			<GoodyType>GOODY_PANTHEON_FAITH</GoodyType> 
		</Row>
		<Row> 
			<HandicapType>HANDICAP_KING</HandicapType> 
			<GoodyType>GOODY_PROPHET_FAITH</GoodyType> 
		</Row>
		<Row> 
			<HandicapType>HANDICAP_KING</HandicapType> 
			<GoodyType>GOODY_GOLD</GoodyType> 
		</Row>
		<Row> 
			<HandicapType>HANDICAP_KING</HandicapType> 
			<GoodyType>GOODY_MAP</GoodyType> 
		</Row>
		<Row> 
			<HandicapType>HANDICAP_KING</HandicapType> 
			<GoodyType>GOODY_TECH</GoodyType> 
		</Row>
		<Row> 
			<HandicapType>HANDICAP_KING</HandicapType> 
			<GoodyType>GOODY_REVEAL_NEARBY_BARBS</GoodyType> 
		</Row>
		<Row> 
			<HandicapType>HANDICAP_KING</HandicapType> 
			<GoodyType>GOODY_UPGRADE_UNIT</GoodyType> 
		</Row>
		<Row> 
			<HandicapType>HANDICAP_EMPEROR</HandicapType> 
			<GoodyType>GOODY_POPULATION</GoodyType> 
		</Row>
		<Row> 
			<HandicapType>HANDICAP_EMPEROR</HandicapType> 
			<GoodyType>GOODY_CULTURE</GoodyType> 
		</Row>
		<Row> 
			<HandicapType>HANDICAP_EMPEROR</HandicapType> 
			<GoodyType>GOODY_PANTHEON_FAITH</GoodyType> 
		</Row>
		<Row> 
			<HandicapType>HANDICAP_EMPEROR</HandicapType> 
			<GoodyType>GOODY_PROPHET_FAITH</GoodyType> 
		</Row>
		<Row> 
			<HandicapType>HANDICAP_EMPEROR</HandicapType> 
			<GoodyType>GOODY_GOLD</GoodyType> 
		</Row>
		<Row> 
			<HandicapType>HANDICAP_EMPEROR</HandicapType> 
			<GoodyType>GOODY_MAP</GoodyType> 
		</Row>
		<Row> 
			<HandicapType>HANDICAP_EMPEROR</HandicapType> 
			<GoodyType>GOODY_TECH</GoodyType> 
		</Row>
		<Row> 
			<HandicapType>HANDICAP_EMPEROR</HandicapType> 
			<GoodyType>GOODY_REVEAL_NEARBY_BARBS</GoodyType> 
		</Row>
		<Row> 
			<HandicapType>HANDICAP_EMPEROR</HandicapType> 
			<GoodyType>GOODY_UPGRADE_UNIT</GoodyType> 
		</Row>
		<Row> 
			<HandicapType>HANDICAP_IMMORTAL</HandicapType> 
			<GoodyType>GOODY_POPULATION</GoodyType> 
		</Row>
		<Row> 
			<HandicapType>HANDICAP_IMMORTAL</HandicapType> 
			<GoodyType>GOODY_CULTURE</GoodyType> 
		</Row>
		<Row> 
			<HandicapType>HANDICAP_IMMORTAL</HandicapType> 
			<GoodyType>GOODY_PANTHEON_FAITH</GoodyType> 
		</Row>
		<Row> 
			<HandicapType>HANDICAP_IMMORTAL</HandicapType> 
			<GoodyType>GOODY_PROPHET_FAITH</GoodyType> 
		</Row>
		<Row> 
			<HandicapType>HANDICAP_IMMORTAL</HandicapType> 
			<GoodyType>GOODY_GOLD</GoodyType> 
		</Row>
		<Row> 
			<HandicapType>HANDICAP_IMMORTAL</HandicapType> 
			<GoodyType>GOODY_MAP</GoodyType> 
		</Row>
		<Row> 
			<HandicapType>HANDICAP_IMMORTAL</HandicapType> 
			<GoodyType>GOODY_TECH</GoodyType> 
		</Row>
		<Row> 
			<HandicapType>HANDICAP_IMMORTAL</HandicapType> 
			<GoodyType>GOODY_REVEAL_NEARBY_BARBS</GoodyType> 
		</Row>
		<Row> 
			<HandicapType>HANDICAP_IMMORTAL</HandicapType> 
			<GoodyType>GOODY_UPGRADE_UNIT</GoodyType> 
		</Row>
		<Row> 
			<HandicapType>HANDICAP_DEITY</HandicapType> 
			<GoodyType>GOODY_POPULATION</GoodyType> 
		</Row>
		<Row> 
			<HandicapType>HANDICAP_DEITY</HandicapType> 
			<GoodyType>GOODY_CULTURE</GoodyType> 
		</Row>
		<Row> 
			<HandicapType>HANDICAP_DEITY</HandicapType> 
			<GoodyType>GOODY_PANTHEON_FAITH</GoodyType> 
		</Row>
		<Row> 
			<HandicapType>HANDICAP_DEITY</HandicapType> 
			<GoodyType>GOODY_PROPHET_FAITH</GoodyType> 
		</Row>
		<Row> 
			<HandicapType>HANDICAP_DEITY</HandicapType> 
			<GoodyType>GOODY_GOLD</GoodyType> 
		</Row>
		<Row> 
			<HandicapType>HANDICAP_DEITY</HandicapType> 
			<GoodyType>GOODY_MAP</GoodyType> 
		</Row>
		<Row> 
			<HandicapType>HANDICAP_DEITY</HandicapType> 
			<GoodyType>GOODY_TECH</GoodyType> 
		</Row>
		<Row> 
			<HandicapType>HANDICAP_DEITY</HandicapType> 
			<GoodyType>GOODY_REVEAL_NEARBY_BARBS</GoodyType> 
		</Row>
		<Row> 
			<HandicapType>HANDICAP_DEITY</HandicapType> 
			<GoodyType>GOODY_UPGRADE_UNIT</GoodyType> 
		</Row>
		<Row> 
			<HandicapType>HANDICAP_AI_DEFAULT</HandicapType> 
			<GoodyType>GOODY_POPULATION</GoodyType> 
		</Row>
		<Row> 
			<HandicapType>HANDICAP_AI_DEFAULT</HandicapType> 
			<GoodyType>GOODY_CULTURE</GoodyType> 
		</Row>
		<Row> 
			<HandicapType>HANDICAP_AI_DEFAULT</HandicapType> 
			<GoodyType>GOODY_PANTHEON_FAITH</GoodyType> 
		</Row>
		<Row> 
			<HandicapType>HANDICAP_AI_DEFAULT</HandicapType> 
			<GoodyType>GOODY_PROPHET_FAITH</GoodyType> 
		</Row>
		<Row> 
			<HandicapType>HANDICAP_AI_DEFAULT</HandicapType> 
			<GoodyType>GOODY_GOLD</GoodyType> 
		</Row>
		<Row> 
			<HandicapType>HANDICAP_AI_DEFAULT</HandicapType> 
			<GoodyType>GOODY_MAP</GoodyType> 
		</Row>
		<Row> 
			<HandicapType>HANDICAP_AI_DEFAULT</HandicapType> 
			<GoodyType>GOODY_TECH</GoodyType> 
		</Row>
		<Row> 
			<HandicapType>HANDICAP_AI_DEFAULT</HandicapType> 
			<GoodyType>GOODY_REVEAL_NEARBY_BARBS</GoodyType> 
		</Row>
		<Row> 
			<HandicapType>HANDICAP_AI_DEFAULT</HandicapType> 
			<GoodyType>GOODY_UPGRADE_UNIT</GoodyType> 
		</Row>
	</HandicapInfo_Goodies> 

	<Table name="HandicapInfos">
		<Column name="ID" type="integer"  primarykey="true" autoincrement="true" />
		<Column name="Type" type="text"  unique="true" notnull="true" />
		<Column name="Description" type="text"  />
		<Column name="Help" type="text"  />
		<Column name="StartingLocPercent" type="integer"  default="0"/>
		<Column name="AdvancedStartPointsMod" type="integer"  default="0"/>
		<Column name="StartingPolicyPoints" type="integer"  default="0"/>
		<Column name="HappinessDefault" type="integer"  default="0"/>
		<Column name="ExtraHappinessPerLuxury" type="integer"  default="0"/>
		<Column name="NumCitiesUnhappinessMod" type="integer"  default="0"/>
		<Column name="PopulationUnhappinessMod" type="integer"  default="0"/>
		<Column name="Gold" type="integer"  default="0"/>
		<Column name="GoldFreeUnits" type="integer"  default="0"/>
		<Column name="ProductionFreeUnits" type="integer"  default="0"/>
		<Column name="ProductionFreeUnitsPerCity" type="integer"  default="0"/>
		<Column name="ProductionFreeUnitsPopulationPercent" type="integer"  default="0"/>
		<Column name="RouteCostPercent" type="integer"  default="0"/>
		<Column name="UnitCostPercent" type="integer"  default="0"/>
		<Column name="BuildingCostPercent" type="integer"  default="0"/>
		<Column name="ResearchPercent" type="integer"  default="0"/>
		<Column name="PolicyPercent" type="integer"  default="0"/>
		<Column name="ImprovementCostPercent" type="integer"  default="0"/>
		<Column name="CityProductionNumOptionsConsidered" type="integer"  default="0"/>
		<Column name="TechNumOptionsConsidered" type="integer"  default="0"/>
		<Column name="PolicyNumOptionsConsidered" type="integer"  default="0"/>
		<Column name="InflationPercent" type="integer"  default="100"/>
		<Column name="FreeCulturePerTurn" type="integer"  default="0"/>
		<Column name="AttitudeChange" type="integer"  default="0"/>
		<Column name="NoTechTradeModifier" type="integer"  default="0"/>
		<Column name="TechTradeKnownModifier" type="integer"  default="0"/>
		<Column name="BarbCampGold" type="integer"  default="0"/>
		<Column name="BarbSpawnMod" type="integer"  default="0"/>
		<Column name="BarbarianBonus" type="integer"  default="0"/>
		<Column name="AIBarbarianBonus" type="integer"  default="0"/>
		<Column name="EarliestBarbarianReleaseTurn" type="integer"  default="0"/>
		<Column name="BarbarianLandTargetRange" type="integer"  default="0"/>
		<Column name="BarbarianSeaTargetRange" type="integer"  default="0"/>
		<Column name="StartingDefenseUnits" type="integer"  default="0"/>
		<Column name="StartingWorkerUnits" type="integer"  default="0"/>
		<Column name="StartingExploreUnits" type="integer"  default="0"/>
		<Column name="AIStartingUnitMultiplier" type="integer"  default="0"/>
		<Column name="AIStartingDefenseUnits" type="integer"  default="0"/>
		<Column name="AIStartingWorkerUnits" type="integer"  default="0"/>
		<Column name="AIStartingExploreUnits" type="integer"  default="0"/>
		<Column name="AIDeclareWarProb" type="integer"  default="0"/>
		<Column name="AIWorkRateModifier" type="integer"  default="0"/>
		<Column name="AIUnhappinessPercent" type="integer"  default="0"/>
		<Column name="AIGrowthPercent" type="integer"  default="0"/>
		<Column name="AITrainPercent" type="integer"  default="0"/>
		<Column name="AIWorldTrainPercent" type="integer"  default="0"/>
		<Column name="AIConstructPercent" type="integer"  default="0"/>
		<Column name="AIWorldConstructPercent" type="integer"  default="0"/>
		<Column name="AICreatePercent" type="integer"  default="0"/>
		<Column name="AIWorldCreatePercent" type="integer"  default="0"/>
		<Column name="AIBuildingCostPercent" type="integer"  default="0"/>
		<Column name="AIUnitCostPercent" type="integer"  default="0"/>
		<Column name="AIUnitSupplyPercent" type="integer"  default="0"/>
		<Column name="AIUnitUpgradePercent" type="integer"  default="0"/>
		<Column name="AIInflationPercent" type="integer"  default="100"/>
		<Column name="AIPerEraModifier" type="integer"  default="0"/>
		<Column name="AIAdvancedStartPercent" type="integer"  default="0"/>
		<Column name="AIFreeXP" type="integer"  default="0"/>
		<Column name="AIFreeXPPercent" type="integer"  default="0"/>
		<Column name="PortraitIndex" type="integer"  default="-1"/>
		<Column name="IconAtlas" type="text"  default="NULL"/>
	</Table> 
	<HandicapInfos>
		<Delete />

		<Row> 
			<ID>0</ID> 
			<Type>HANDICAP_SETTLER</Type> 
			<Description>TXT_KEY_HANDICAP_SETTLER</Description> 
			<Help>TXT_KEY_HANDICAP_SETTLER_HELP</Help> 
			<StartingLocPercent>50</StartingLocPercent> 
			<AdvancedStartPointsMod>150</AdvancedStartPointsMod> 
			<StartingPolicyPoints>0</StartingPolicyPoints> 
			<HappinessDefault>15</HappinessDefault> 
			<ExtraHappinessPerLuxury>1</ExtraHappinessPerLuxury> 
			<NumCitiesUnhappinessMod>40</NumCitiesUnhappinessMod> 
			<PopulationUnhappinessMod>40</PopulationUnhappinessMod> 
			<Gold>0</Gold> 
			<GoldFreeUnits>0</GoldFreeUnits> 
			<ProductionFreeUnits>10</ProductionFreeUnits> 
			<ProductionFreeUnitsPerCity>3</ProductionFreeUnitsPerCity> 
			<ProductionFreeUnitsPopulationPercent>50</ProductionFreeUnitsPopulationPercent> 
			<RouteCostPercent>34</RouteCostPercent> 
			<UnitCostPercent>50</UnitCostPercent> 
			<BuildingCostPercent>50</BuildingCostPercent> 
			<ResearchPercent>90</ResearchPercent> 
			<PolicyPercent>50</PolicyPercent> 
			<ImprovementCostPercent>100</ImprovementCostPercent> 
			<CityProductionNumOptionsConsidered>10</CityProductionNumOptionsConsidered> 
			<TechNumOptionsConsidered>10</TechNumOptionsConsidered> 
			<PolicyNumOptionsConsidered>10</PolicyNumOptionsConsidered> 
			<InflationPercent>100</InflationPercent> 
			<FreeCulturePerTurn>0</FreeCulturePerTurn> 
			<AttitudeChange>2</AttitudeChange> 
			<NoTechTradeModifier>100</NoTechTradeModifier> 
			<TechTradeKnownModifier>-100</TechTradeKnownModifier> 
			<BarbCampGold>50</BarbCampGold> 
			<BarbSpawnMod>8</BarbSpawnMod> 
			<BarbarianBonus>70</BarbarianBonus> 
			<AIBarbarianBonus>75</AIBarbarianBonus> 
			<EarliestBarbarianReleaseTurn>10000</EarliestBarbarianReleaseTurn> 
			<BarbarianLandTargetRange>2</BarbarianLandTargetRange> 
			<BarbarianSeaTargetRange>4</BarbarianSeaTargetRange> 
			<StartingDefenseUnits>0</StartingDefenseUnits> 
			<StartingWorkerUnits>0</StartingWorkerUnits> 
			<StartingExploreUnits>0</StartingExploreUnits> 
			<AIStartingUnitMultiplier>0</AIStartingUnitMultiplier> 
			<AIStartingDefenseUnits>0</AIStartingDefenseUnits> 
			<AIStartingWorkerUnits>0</AIStartingWorkerUnits> 
			<AIStartingExploreUnits>0</AIStartingExploreUnits> 
			<AIDeclareWarProb>0</AIDeclareWarProb> 
			<AIWorkRateModifier>0</AIWorkRateModifier> 
			<AIUnhappinessPercent>100</AIUnhappinessPercent> 
			<AIGrowthPercent>160</AIGrowthPercent> 
			<AITrainPercent>175</AITrainPercent> 
			<AIWorldTrainPercent>160</AIWorldTrainPercent> 
			<AIConstructPercent>160</AIConstructPercent> 
			<AIWorldConstructPercent>160</AIWorldConstructPercent> 
			<AICreatePercent>160</AICreatePercent> 
			<AIWorldCreatePercent>160</AIWorldCreatePercent> 
			<AIBuildingCostPercent>100</AIBuildingCostPercent> 
			<AIUnitCostPercent>100</AIUnitCostPercent> 
			<AIUnitSupplyPercent>0</AIUnitSupplyPercent> 
			<AIUnitUpgradePercent>50</AIUnitUpgradePercent> 
			<AIInflationPercent>100</AIInflationPercent> 
			<AIPerEraModifier>0</AIPerEraModifier> 
			<AIAdvancedStartPercent>100</AIAdvancedStartPercent> 
			<AIFreeXP>0</AIFreeXP> 
			<AIFreeXPPercent>0</AIFreeXPPercent> 
			<PortraitIndex>0</PortraitIndex> 
			<IconAtlas>DIFFICULTY_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>1</ID> 
			<Type>HANDICAP_CHIEFTAIN</Type> 
			<Description>TXT_KEY_HANDICAP_CHIEFTAIN</Description> 
			<Help>TXT_KEY_HANDICAP_CHIEFTAIN_HELP</Help> 
			<StartingLocPercent>50</StartingLocPercent> 
			<AdvancedStartPointsMod>130</AdvancedStartPointsMod> 
			<StartingPolicyPoints>0</StartingPolicyPoints> 
			<HappinessDefault>12</HappinessDefault> 
			<ExtraHappinessPerLuxury>1</ExtraHappinessPerLuxury> 
			<NumCitiesUnhappinessMod>60</NumCitiesUnhappinessMod> 
			<PopulationUnhappinessMod>60</PopulationUnhappinessMod> 
			<Gold>0</Gold> 
			<GoldFreeUnits>0</GoldFreeUnits> 
			<ProductionFreeUnits>7</ProductionFreeUnits> 
			<ProductionFreeUnitsPerCity>3</ProductionFreeUnitsPerCity> 
			<ProductionFreeUnitsPopulationPercent>50</ProductionFreeUnitsPopulationPercent> 
			<RouteCostPercent>50</RouteCostPercent> 
			<UnitCostPercent>67</UnitCostPercent> 
			<BuildingCostPercent>67</BuildingCostPercent> 
			<ResearchPercent>95</ResearchPercent> 
			<PolicyPercent>67</PolicyPercent> 
			<ImprovementCostPercent>100</ImprovementCostPercent> 
			<CityProductionNumOptionsConsidered>4</CityProductionNumOptionsConsidered> 
			<TechNumOptionsConsidered>4</TechNumOptionsConsidered> 
			<PolicyNumOptionsConsidered>4</PolicyNumOptionsConsidered> 
			<InflationPercent>100</InflationPercent> 
			<FreeCulturePerTurn>0</FreeCulturePerTurn> 
			<AttitudeChange>1</AttitudeChange> 
			<NoTechTradeModifier>90</NoTechTradeModifier> 
			<TechTradeKnownModifier>-50</TechTradeKnownModifier> 
			<BarbCampGold>40</BarbCampGold> 
			<BarbSpawnMod>5</BarbSpawnMod> 
			<BarbarianBonus>60</BarbarianBonus> 
			<AIBarbarianBonus>70</AIBarbarianBonus> 
			<EarliestBarbarianReleaseTurn>60</EarliestBarbarianReleaseTurn> 
			<BarbarianLandTargetRange>3</BarbarianLandTargetRange> 
			<BarbarianSeaTargetRange>6</BarbarianSeaTargetRange> 
			<StartingDefenseUnits>0</StartingDefenseUnits> 
			<StartingWorkerUnits>0</StartingWorkerUnits> 
			<StartingExploreUnits>0</StartingExploreUnits> 
			<AIStartingUnitMultiplier>0</AIStartingUnitMultiplier> 
			<AIStartingDefenseUnits>0</AIStartingDefenseUnits> 
			<AIStartingWorkerUnits>0</AIStartingWorkerUnits> 
			<AIStartingExploreUnits>0</AIStartingExploreUnits> 
			<AIDeclareWarProb>75</AIDeclareWarProb> 
			<AIWorkRateModifier>0</AIWorkRateModifier> 
			<AIUnhappinessPercent>100</AIUnhappinessPercent> 
			<AIGrowthPercent>130</AIGrowthPercent> 
			<AITrainPercent>130</AITrainPercent> 
			<AIWorldTrainPercent>130</AIWorldTrainPercent> 
			<AIConstructPercent>130</AIConstructPercent> 
			<AIWorldConstructPercent>130</AIWorldConstructPercent> 
			<AICreatePercent>130</AICreatePercent> 
			<AIWorldCreatePercent>130</AIWorldCreatePercent> 
			<AIBuildingCostPercent>100</AIBuildingCostPercent> 
			<AIUnitCostPercent>100</AIUnitCostPercent> 
			<AIUnitSupplyPercent>0</AIUnitSupplyPercent> 
			<AIUnitUpgradePercent>50</AIUnitUpgradePercent> 
			<AIInflationPercent>100</AIInflationPercent> 
			<AIPerEraModifier>0</AIPerEraModifier> 
			<AIAdvancedStartPercent>100</AIAdvancedStartPercent> 
			<AIFreeXP>0</AIFreeXP> 
			<AIFreeXPPercent>0</AIFreeXPPercent> 
			<PortraitIndex>1</PortraitIndex> 
			<IconAtlas>DIFFICULTY_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>2</ID> 
			<Type>HANDICAP_WARLORD</Type> 
			<Description>TXT_KEY_HANDICAP_WARLORD</Description> 
			<Help>TXT_KEY_HANDICAP_WARLORD_HELP</Help> 
			<StartingLocPercent>50</StartingLocPercent> 
			<AdvancedStartPointsMod>110</AdvancedStartPointsMod> 
			<StartingPolicyPoints>0</StartingPolicyPoints> 
			<HappinessDefault>12</HappinessDefault> 
			<ExtraHappinessPerLuxury>0</ExtraHappinessPerLuxury> 
			<NumCitiesUnhappinessMod>75</NumCitiesUnhappinessMod> 
			<PopulationUnhappinessMod>75</PopulationUnhappinessMod> 
			<Gold>0</Gold> 
			<GoldFreeUnits>0</GoldFreeUnits> 
			<ProductionFreeUnits>7</ProductionFreeUnits> 
			<ProductionFreeUnitsPerCity>2</ProductionFreeUnitsPerCity> 
			<ProductionFreeUnitsPopulationPercent>50</ProductionFreeUnitsPopulationPercent> 
			<RouteCostPercent>75</RouteCostPercent> 
			<UnitCostPercent>85</UnitCostPercent> 
			<BuildingCostPercent>85</BuildingCostPercent> 
			<ResearchPercent>100</ResearchPercent> 
			<PolicyPercent>85</PolicyPercent> 
			<ImprovementCostPercent>100</ImprovementCostPercent> 
			<CityProductionNumOptionsConsidered>3</CityProductionNumOptionsConsidered> 
			<TechNumOptionsConsidered>3</TechNumOptionsConsidered> 
			<PolicyNumOptionsConsidered>3</PolicyNumOptionsConsidered> 
			<InflationPercent>100</InflationPercent> 
			<FreeCulturePerTurn>0</FreeCulturePerTurn> 
			<AttitudeChange>0</AttitudeChange> 
			<NoTechTradeModifier>80</NoTechTradeModifier> 
			<TechTradeKnownModifier>-25</TechTradeKnownModifier> 
			<BarbCampGold>30</BarbCampGold> 
			<BarbSpawnMod>3</BarbSpawnMod> 
			<BarbarianBonus>50</BarbarianBonus> 
			<AIBarbarianBonus>60</AIBarbarianBonus> 
			<EarliestBarbarianReleaseTurn>20</EarliestBarbarianReleaseTurn> 
			<BarbarianLandTargetRange>4</BarbarianLandTargetRange> 
			<BarbarianSeaTargetRange>8</BarbarianSeaTargetRange> 
			<StartingDefenseUnits>0</StartingDefenseUnits> 
			<StartingWorkerUnits>0</StartingWorkerUnits> 
			<StartingExploreUnits>0</StartingExploreUnits> 
			<AIStartingUnitMultiplier>0</AIStartingUnitMultiplier> 
			<AIStartingDefenseUnits>0</AIStartingDefenseUnits> 
			<AIStartingWorkerUnits>0</AIStartingWorkerUnits> 
			<AIStartingExploreUnits>0</AIStartingExploreUnits> 
			<AIDeclareWarProb>85</AIDeclareWarProb> 
			<AIWorkRateModifier>0</AIWorkRateModifier> 
			<AIUnhappinessPercent>100</AIUnhappinessPercent> 
			<AIGrowthPercent>110</AIGrowthPercent> 
			<AITrainPercent>110</AITrainPercent> 
			<AIWorldTrainPercent>110</AIWorldTrainPercent> 
			<AIConstructPercent>110</AIConstructPercent> 
			<AIWorldConstructPercent>110</AIWorldConstructPercent> 
			<AICreatePercent>110</AICreatePercent> 
			<AIWorldCreatePercent>110</AIWorldCreatePercent> 
			<AIBuildingCostPercent>100</AIBuildingCostPercent> 
			<AIUnitCostPercent>100</AIUnitCostPercent> 
			<AIUnitSupplyPercent>10</AIUnitSupplyPercent> 
			<AIUnitUpgradePercent>50</AIUnitUpgradePercent> 
			<AIInflationPercent>100</AIInflationPercent> 
			<AIPerEraModifier>0</AIPerEraModifier> 
			<AIAdvancedStartPercent>100</AIAdvancedStartPercent> 
			<AIFreeXP>0</AIFreeXP> 
			<AIFreeXPPercent>0</AIFreeXPPercent> 
			<PortraitIndex>2</PortraitIndex> 
			<IconAtlas>DIFFICULTY_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>3</ID> 
			<Type>HANDICAP_PRINCE</Type> 
			<Description>TXT_KEY_HANDICAP_PRINCE</Description> 
			<Help>TXT_KEY_HANDICAP_PRINCE_HELP</Help> 
			<StartingLocPercent>50</StartingLocPercent> 
			<AdvancedStartPointsMod>100</AdvancedStartPointsMod> 
			<StartingPolicyPoints>0</StartingPolicyPoints> 
			<HappinessDefault>9</HappinessDefault> 
			<ExtraHappinessPerLuxury>0</ExtraHappinessPerLuxury> 
			<NumCitiesUnhappinessMod>100</NumCitiesUnhappinessMod> 
			<PopulationUnhappinessMod>100</PopulationUnhappinessMod> 
			<Gold>0</Gold> 
			<GoldFreeUnits>0</GoldFreeUnits> 
			<ProductionFreeUnits>5</ProductionFreeUnits> 
			<ProductionFreeUnitsPerCity>2</ProductionFreeUnitsPerCity> 
			<ProductionFreeUnitsPopulationPercent>50</ProductionFreeUnitsPopulationPercent> 
			<RouteCostPercent>100</RouteCostPercent> 
			<UnitCostPercent>100</UnitCostPercent> 
			<BuildingCostPercent>100</BuildingCostPercent> 
			<ResearchPercent>100</ResearchPercent> 
			<PolicyPercent>100</PolicyPercent> 
			<ImprovementCostPercent>100</ImprovementCostPercent> 
			<CityProductionNumOptionsConsidered>2</CityProductionNumOptionsConsidered> 
			<TechNumOptionsConsidered>2</TechNumOptionsConsidered> 
			<PolicyNumOptionsConsidered>2</PolicyNumOptionsConsidered> 
			<InflationPercent>100</InflationPercent> 
			<FreeCulturePerTurn>0</FreeCulturePerTurn> 
			<AttitudeChange>-1</AttitudeChange> 
			<NoTechTradeModifier>70</NoTechTradeModifier> 
			<TechTradeKnownModifier>0</TechTradeKnownModifier> 
			<BarbCampGold>25</BarbCampGold> 
			<BarbSpawnMod>0</BarbSpawnMod> 
			<BarbarianBonus>40</BarbarianBonus> 
			<AIBarbarianBonus>60</AIBarbarianBonus> 
			<EarliestBarbarianReleaseTurn>0</EarliestBarbarianReleaseTurn> 
			<BarbarianLandTargetRange>5</BarbarianLandTargetRange> 
			<BarbarianSeaTargetRange>10</BarbarianSeaTargetRange> 
			<StartingDefenseUnits>0</StartingDefenseUnits> 
			<StartingWorkerUnits>0</StartingWorkerUnits> 
			<StartingExploreUnits>0</StartingExploreUnits> 
			<AIStartingUnitMultiplier>0</AIStartingUnitMultiplier> 
			<AIStartingDefenseUnits>0</AIStartingDefenseUnits> 
			<AIStartingWorkerUnits>0</AIStartingWorkerUnits> 
			<AIStartingExploreUnits>0</AIStartingExploreUnits> 
			<AIDeclareWarProb>100</AIDeclareWarProb> 
			<AIWorkRateModifier>0</AIWorkRateModifier> 
			<AIUnhappinessPercent>100</AIUnhappinessPercent> 
			<AIGrowthPercent>100</AIGrowthPercent> 
			<AITrainPercent>100</AITrainPercent> 
			<AIWorldTrainPercent>100</AIWorldTrainPercent> 
			<AIConstructPercent>100</AIConstructPercent> 
			<AIWorldConstructPercent>100</AIWorldConstructPercent> 
			<AICreatePercent>100</AICreatePercent> 
			<AIWorldCreatePercent>100</AIWorldCreatePercent> 
			<AIBuildingCostPercent>100</AIBuildingCostPercent> 
			<AIUnitCostPercent>85</AIUnitCostPercent> 
			<AIUnitSupplyPercent>20</AIUnitSupplyPercent> 
			<AIUnitUpgradePercent>50</AIUnitUpgradePercent> 
			<AIInflationPercent>100</AIInflationPercent> 
			<AIPerEraModifier>0</AIPerEraModifier> 
			<AIAdvancedStartPercent>100</AIAdvancedStartPercent> 
			<AIFreeXP>0</AIFreeXP> 
			<AIFreeXPPercent>0</AIFreeXPPercent> 
			<PortraitIndex>3</PortraitIndex> 
			<IconAtlas>DIFFICULTY_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>4</ID> 
			<Type>HANDICAP_KING</Type> 
			<Description>TXT_KEY_HANDICAP_KING</Description> 
			<Help>TXT_KEY_HANDICAP_KING_HELP</Help> 
			<StartingLocPercent>50</StartingLocPercent> 
			<AdvancedStartPointsMod>90</AdvancedStartPointsMod> 
			<StartingPolicyPoints>0</StartingPolicyPoints> 
			<HappinessDefault>9</HappinessDefault> 
			<ExtraHappinessPerLuxury>0</ExtraHappinessPerLuxury> 
			<NumCitiesUnhappinessMod>100</NumCitiesUnhappinessMod> 
			<PopulationUnhappinessMod>100</PopulationUnhappinessMod> 
			<Gold>0</Gold> 
			<GoldFreeUnits>0</GoldFreeUnits> 
			<ProductionFreeUnits>5</ProductionFreeUnits> 
			<ProductionFreeUnitsPerCity>2</ProductionFreeUnitsPerCity> 
			<ProductionFreeUnitsPopulationPercent>50</ProductionFreeUnitsPopulationPercent> 
			<RouteCostPercent>100</RouteCostPercent> 
			<UnitCostPercent>100</UnitCostPercent> 
			<BuildingCostPercent>100</BuildingCostPercent> 
			<ResearchPercent>100</ResearchPercent> 
			<PolicyPercent>100</PolicyPercent> 
			<ImprovementCostPercent>100</ImprovementCostPercent> 
			<CityProductionNumOptionsConsidered>2</CityProductionNumOptionsConsidered> 
			<TechNumOptionsConsidered>2</TechNumOptionsConsidered> 
			<PolicyNumOptionsConsidered>2</PolicyNumOptionsConsidered> 
			<InflationPercent>100</InflationPercent> 
			<FreeCulturePerTurn>0</FreeCulturePerTurn> 
			<AttitudeChange>-1</AttitudeChange> 
			<NoTechTradeModifier>50</NoTechTradeModifier> 
			<TechTradeKnownModifier>0</TechTradeKnownModifier> 
			<BarbCampGold>25</BarbCampGold> 
			<BarbSpawnMod>0</BarbSpawnMod> 
			<BarbarianBonus>30</BarbarianBonus> 
			<AIBarbarianBonus>60</AIBarbarianBonus> 
			<EarliestBarbarianReleaseTurn>0</EarliestBarbarianReleaseTurn> 
			<BarbarianLandTargetRange>5</BarbarianLandTargetRange> 
			<BarbarianSeaTargetRange>12</BarbarianSeaTargetRange> 
			<StartingDefenseUnits>0</StartingDefenseUnits> 
			<StartingWorkerUnits>0</StartingWorkerUnits> 
			<StartingExploreUnits>0</StartingExploreUnits> 
			<AIStartingUnitMultiplier>0</AIStartingUnitMultiplier> 
			<AIStartingDefenseUnits>1</AIStartingDefenseUnits> 
			<AIStartingWorkerUnits>0</AIStartingWorkerUnits> 
			<AIStartingExploreUnits>0</AIStartingExploreUnits> 
			<AIDeclareWarProb>100</AIDeclareWarProb> 
			<AIWorkRateModifier>20</AIWorkRateModifier> 
			<AIUnhappinessPercent>100</AIUnhappinessPercent> 
			<AIGrowthPercent>90</AIGrowthPercent> 
			<AITrainPercent>85</AITrainPercent> 
			<AIWorldTrainPercent>100</AIWorldTrainPercent> 
			<AIConstructPercent>85</AIConstructPercent> 
			<AIWorldConstructPercent>100</AIWorldConstructPercent> 
			<AICreatePercent>85</AICreatePercent> 
			<AIWorldCreatePercent>100</AIWorldCreatePercent> 
			<AIBuildingCostPercent>85</AIBuildingCostPercent> 
			<AIUnitCostPercent>80</AIUnitCostPercent> 
			<AIUnitSupplyPercent>30</AIUnitSupplyPercent> 
			<AIUnitUpgradePercent>45</AIUnitUpgradePercent> 
			<AIInflationPercent>100</AIInflationPercent> 
			<AIPerEraModifier>-2</AIPerEraModifier> 
			<AIAdvancedStartPercent>120</AIAdvancedStartPercent> 
			<AIFreeXP>10</AIFreeXP> 
			<AIFreeXPPercent>0</AIFreeXPPercent> 
			<PortraitIndex>4</PortraitIndex> 
			<IconAtlas>DIFFICULTY_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>5</ID> 
			<Type>HANDICAP_EMPEROR</Type> 
			<Description>TXT_KEY_HANDICAP_EMPEROR</Description> 
			<Help>TXT_KEY_HANDICAP_EMPEROR_HELP</Help> 
			<StartingLocPercent>50</StartingLocPercent> 
			<AdvancedStartPointsMod>85</AdvancedStartPointsMod> 
			<StartingPolicyPoints>0</StartingPolicyPoints> 
			<HappinessDefault>9</HappinessDefault> 
			<ExtraHappinessPerLuxury>0</ExtraHappinessPerLuxury> 
			<NumCitiesUnhappinessMod>100</NumCitiesUnhappinessMod> 
			<PopulationUnhappinessMod>100</PopulationUnhappinessMod> 
			<Gold>0</Gold> 
			<GoldFreeUnits>0</GoldFreeUnits> 
			<ProductionFreeUnits>5</ProductionFreeUnits> 
			<ProductionFreeUnitsPerCity>2</ProductionFreeUnitsPerCity> 
			<ProductionFreeUnitsPopulationPercent>50</ProductionFreeUnitsPopulationPercent> 
			<RouteCostPercent>100</RouteCostPercent> 
			<UnitCostPercent>100</UnitCostPercent> 
			<BuildingCostPercent>100</BuildingCostPercent> 
			<ResearchPercent>100</ResearchPercent> 
			<PolicyPercent>100</PolicyPercent> 
			<ImprovementCostPercent>100</ImprovementCostPercent> 
			<CityProductionNumOptionsConsidered>2</CityProductionNumOptionsConsidered> 
			<TechNumOptionsConsidered>2</TechNumOptionsConsidered> 
			<PolicyNumOptionsConsidered>2</PolicyNumOptionsConsidered> 
			<InflationPercent>100</InflationPercent> 
			<FreeCulturePerTurn>0</FreeCulturePerTurn> 
			<AttitudeChange>-1</AttitudeChange> 
			<NoTechTradeModifier>40</NoTechTradeModifier> 
			<TechTradeKnownModifier>0</TechTradeKnownModifier> 
			<BarbCampGold>25</BarbCampGold> 
			<BarbSpawnMod>0</BarbSpawnMod> 
			<BarbarianBonus>20</BarbarianBonus> 
			<AIBarbarianBonus>60</AIBarbarianBonus> 
			<EarliestBarbarianReleaseTurn>0</EarliestBarbarianReleaseTurn> 
			<BarbarianLandTargetRange>6</BarbarianLandTargetRange> 
			<BarbarianSeaTargetRange>15</BarbarianSeaTargetRange> 
			<StartingDefenseUnits>0</StartingDefenseUnits> 
			<StartingWorkerUnits>0</StartingWorkerUnits> 
			<StartingExploreUnits>0</StartingExploreUnits> 
			<AIStartingUnitMultiplier>0</AIStartingUnitMultiplier> 
			<AIStartingDefenseUnits>1</AIStartingDefenseUnits> 
			<AIStartingWorkerUnits>0</AIStartingWorkerUnits> 
			<AIStartingExploreUnits>1</AIStartingExploreUnits> 
			<AIDeclareWarProb>100</AIDeclareWarProb> 
			<AIWorkRateModifier>50</AIWorkRateModifier> 
			<AIUnhappinessPercent>90</AIUnhappinessPercent> 
			<AIGrowthPercent>80</AIGrowthPercent> 
			<AITrainPercent>80</AITrainPercent> 
			<AIWorldTrainPercent>100</AIWorldTrainPercent> 
			<AIConstructPercent>75</AIConstructPercent> 
			<AIWorldConstructPercent>100</AIWorldConstructPercent> 
			<AICreatePercent>80</AICreatePercent> 
			<AIWorldCreatePercent>100</AIWorldCreatePercent> 
			<AIBuildingCostPercent>80</AIBuildingCostPercent> 
			<AIUnitCostPercent>75</AIUnitCostPercent> 
			<AIUnitSupplyPercent>30</AIUnitSupplyPercent> 
			<AIUnitUpgradePercent>40</AIUnitUpgradePercent> 
			<AIInflationPercent>100</AIInflationPercent> 
			<AIPerEraModifier>-3</AIPerEraModifier> 
			<AIAdvancedStartPercent>135</AIAdvancedStartPercent> 
			<AIFreeXP>10</AIFreeXP> 
			<AIFreeXPPercent>25</AIFreeXPPercent> 
			<PortraitIndex>5</PortraitIndex> 
			<IconAtlas>DIFFICULTY_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>6</ID> 
			<Type>HANDICAP_IMMORTAL</Type> 
			<Description>TXT_KEY_HANDICAP_IMMORTAL</Description> 
			<Help>TXT_KEY_HANDICAP_IMMORTAL_HELP</Help> 
			<StartingLocPercent>50</StartingLocPercent> 
			<AdvancedStartPointsMod>80</AdvancedStartPointsMod> 
			<StartingPolicyPoints>0</StartingPolicyPoints> 
			<HappinessDefault>9</HappinessDefault> 
			<ExtraHappinessPerLuxury>0</ExtraHappinessPerLuxury> 
			<NumCitiesUnhappinessMod>100</NumCitiesUnhappinessMod> 
			<PopulationUnhappinessMod>100</PopulationUnhappinessMod> 
			<Gold>0</Gold> 
			<GoldFreeUnits>0</GoldFreeUnits> 
			<ProductionFreeUnits>5</ProductionFreeUnits> 
			<ProductionFreeUnitsPerCity>2</ProductionFreeUnitsPerCity> 
			<ProductionFreeUnitsPopulationPercent>50</ProductionFreeUnitsPopulationPercent> 
			<RouteCostPercent>100</RouteCostPercent> 
			<UnitCostPercent>100</UnitCostPercent> 
			<BuildingCostPercent>100</BuildingCostPercent> 
			<ResearchPercent>100</ResearchPercent> 
			<PolicyPercent>100</PolicyPercent> 
			<ImprovementCostPercent>100</ImprovementCostPercent> 
			<CityProductionNumOptionsConsidered>2</CityProductionNumOptionsConsidered> 
			<TechNumOptionsConsidered>2</TechNumOptionsConsidered> 
			<PolicyNumOptionsConsidered>2</PolicyNumOptionsConsidered> 
			<InflationPercent>100</InflationPercent> 
			<FreeCulturePerTurn>0</FreeCulturePerTurn> 
			<AttitudeChange>-1</AttitudeChange> 
			<NoTechTradeModifier>30</NoTechTradeModifier> 
			<TechTradeKnownModifier>0</TechTradeKnownModifier> 
			<BarbCampGold>25</BarbCampGold> 
			<BarbSpawnMod>0</BarbSpawnMod> 
			<BarbarianBonus>10</BarbarianBonus> 
			<AIBarbarianBonus>60</AIBarbarianBonus> 
			<EarliestBarbarianReleaseTurn>0</EarliestBarbarianReleaseTurn> 
			<BarbarianLandTargetRange>7</BarbarianLandTargetRange> 
			<BarbarianSeaTargetRange>18</BarbarianSeaTargetRange> 
			<StartingDefenseUnits>0</StartingDefenseUnits> 
			<StartingWorkerUnits>0</StartingWorkerUnits> 
			<StartingExploreUnits>0</StartingExploreUnits> 
			<AIStartingUnitMultiplier>0</AIStartingUnitMultiplier> 
			<AIStartingDefenseUnits>2</AIStartingDefenseUnits> 
			<AIStartingWorkerUnits>1</AIStartingWorkerUnits> 
			<AIStartingExploreUnits>1</AIStartingExploreUnits> 
			<AIDeclareWarProb>100</AIDeclareWarProb> 
			<AIWorkRateModifier>75</AIWorkRateModifier> 
			<AIUnhappinessPercent>85</AIUnhappinessPercent> 
			<AIGrowthPercent>70</AIGrowthPercent> 
			<AITrainPercent>65</AITrainPercent> 
			<AIWorldTrainPercent>100</AIWorldTrainPercent> 
			<AIConstructPercent>60</AIConstructPercent> 
			<AIWorldConstructPercent>100</AIWorldConstructPercent> 
			<AICreatePercent>65</AICreatePercent> 
			<AIWorldCreatePercent>100</AIWorldCreatePercent> 
			<AIBuildingCostPercent>65</AIBuildingCostPercent> 
			<AIUnitCostPercent>65</AIUnitCostPercent> 
			<AIUnitSupplyPercent>40</AIUnitSupplyPercent> 
			<AIUnitUpgradePercent>35</AIUnitUpgradePercent> 
			<AIInflationPercent>100</AIInflationPercent> 
			<AIPerEraModifier>-4</AIPerEraModifier> 
			<AIAdvancedStartPercent>150</AIAdvancedStartPercent> 
			<AIFreeXP>30</AIFreeXP> 
			<AIFreeXPPercent>50</AIFreeXPPercent> 
			<PortraitIndex>6</PortraitIndex> 
			<IconAtlas>DIFFICULTY_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>7</ID> 
			<Type>HANDICAP_DEITY</Type> 
			<Description>TXT_KEY_HANDICAP_DEITY</Description> 
			<Help>TXT_KEY_HANDICAP_DEITY_HELP</Help> 
			<StartingLocPercent>50</StartingLocPercent> 
			<AdvancedStartPointsMod>75</AdvancedStartPointsMod> 
			<StartingPolicyPoints>0</StartingPolicyPoints> 
			<HappinessDefault>9</HappinessDefault> 
			<ExtraHappinessPerLuxury>0</ExtraHappinessPerLuxury> 
			<NumCitiesUnhappinessMod>100</NumCitiesUnhappinessMod> 
			<PopulationUnhappinessMod>100</PopulationUnhappinessMod> 
			<Gold>0</Gold> 
			<GoldFreeUnits>0</GoldFreeUnits> 
			<ProductionFreeUnits>5</ProductionFreeUnits> 
			<ProductionFreeUnitsPerCity>2</ProductionFreeUnitsPerCity> 
			<ProductionFreeUnitsPopulationPercent>50</ProductionFreeUnitsPopulationPercent> 
			<RouteCostPercent>100</RouteCostPercent> 
			<UnitCostPercent>100</UnitCostPercent> 
			<BuildingCostPercent>100</BuildingCostPercent> 
			<ResearchPercent>100</ResearchPercent> 
			<PolicyPercent>100</PolicyPercent> 
			<ImprovementCostPercent>100</ImprovementCostPercent> 
			<CityProductionNumOptionsConsidered>2</CityProductionNumOptionsConsidered> 
			<TechNumOptionsConsidered>2</TechNumOptionsConsidered> 
			<PolicyNumOptionsConsidered>2</PolicyNumOptionsConsidered> 
			<InflationPercent>100</InflationPercent> 
			<FreeCulturePerTurn>0</FreeCulturePerTurn> 
			<AttitudeChange>-1</AttitudeChange> 
			<NoTechTradeModifier>20</NoTechTradeModifier> 
			<TechTradeKnownModifier>0</TechTradeKnownModifier> 
			<BarbCampGold>25</BarbCampGold> 
			<BarbSpawnMod>0</BarbSpawnMod> 
			<BarbarianBonus>0</BarbarianBonus> 
			<AIBarbarianBonus>60</AIBarbarianBonus> 
			<EarliestBarbarianReleaseTurn>0</EarliestBarbarianReleaseTurn> 
			<BarbarianLandTargetRange>8</BarbarianLandTargetRange> 
			<BarbarianSeaTargetRange>20</BarbarianSeaTargetRange> 
			<StartingDefenseUnits>0</StartingDefenseUnits> 
			<StartingWorkerUnits>0</StartingWorkerUnits> 
			<StartingExploreUnits>0</StartingExploreUnits> 
			<AIStartingUnitMultiplier>1</AIStartingUnitMultiplier> 
			<AIStartingDefenseUnits>2</AIStartingDefenseUnits> 
			<AIStartingWorkerUnits>2</AIStartingWorkerUnits> 
			<AIStartingExploreUnits>1</AIStartingExploreUnits> 
			<AIDeclareWarProb>100</AIDeclareWarProb> 
			<AIWorkRateModifier>100</AIWorkRateModifier> 
			<AIUnhappinessPercent>75</AIUnhappinessPercent> 
			<AIGrowthPercent>55</AIGrowthPercent> 
			<AITrainPercent>50</AITrainPercent> 
			<AIWorldTrainPercent>100</AIWorldTrainPercent> 
			<AIConstructPercent>50</AIConstructPercent> 
			<AIWorldConstructPercent>100</AIWorldConstructPercent> 
			<AICreatePercent>50</AICreatePercent> 
			<AIWorldCreatePercent>100</AIWorldCreatePercent> 
			<AIBuildingCostPercent>50</AIBuildingCostPercent> 
			<AIUnitCostPercent>50</AIUnitCostPercent> 
			<AIUnitSupplyPercent>50</AIUnitSupplyPercent> 
			<AIUnitUpgradePercent>30</AIUnitUpgradePercent> 
			<AIInflationPercent>100</AIInflationPercent> 
			<AIPerEraModifier>-5</AIPerEraModifier> 
			<AIAdvancedStartPercent>170</AIAdvancedStartPercent> 
			<AIFreeXP>30</AIFreeXP> 
			<AIFreeXPPercent>100</AIFreeXPPercent> 
			<PortraitIndex>7</PortraitIndex> 
			<IconAtlas>DIFFICULTY_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>8</ID> 
			<Type>HANDICAP_AI_DEFAULT</Type> 
			<Description>TXT_KEY_HANDICAP_AI_DEFAULT</Description> 
			<Help>TXT_KEY_HANDICAP_AI_DEFAULT_HELP</Help> 
			<StartingLocPercent>50</StartingLocPercent> 
			<AdvancedStartPointsMod>100</AdvancedStartPointsMod> 
			<StartingPolicyPoints>0</StartingPolicyPoints> 
			<HappinessDefault>15</HappinessDefault> 
			<ExtraHappinessPerLuxury>0</ExtraHappinessPerLuxury> 
			<NumCitiesUnhappinessMod>90</NumCitiesUnhappinessMod> 
			<PopulationUnhappinessMod>90</PopulationUnhappinessMod> 
			<Gold>0</Gold> 
			<GoldFreeUnits>0</GoldFreeUnits> 
			<ProductionFreeUnits>7</ProductionFreeUnits> 
			<ProductionFreeUnitsPerCity>3</ProductionFreeUnitsPerCity> 
			<ProductionFreeUnitsPopulationPercent>50</ProductionFreeUnitsPopulationPercent> 
			<RouteCostPercent>50</RouteCostPercent> 
			<UnitCostPercent>75</UnitCostPercent> 
			<BuildingCostPercent>75</BuildingCostPercent> 
			<ResearchPercent>85</ResearchPercent> 
			<PolicyPercent>75</PolicyPercent> 
			<ImprovementCostPercent>100</ImprovementCostPercent> 
			<CityProductionNumOptionsConsidered>2</CityProductionNumOptionsConsidered> 
			<TechNumOptionsConsidered>2</TechNumOptionsConsidered> 
			<PolicyNumOptionsConsidered>2</PolicyNumOptionsConsidered> 
			<InflationPercent>100</InflationPercent> 
			<FreeCulturePerTurn>0</FreeCulturePerTurn> 
			<AttitudeChange>-1</AttitudeChange> 
			<NoTechTradeModifier>70</NoTechTradeModifier> 
			<TechTradeKnownModifier>0</TechTradeKnownModifier> 
			<BarbCampGold>25</BarbCampGold> 
			<BarbSpawnMod>0</BarbSpawnMod> 
			<BarbarianBonus>40</BarbarianBonus> 
			<AIBarbarianBonus>60</AIBarbarianBonus> 
			<EarliestBarbarianReleaseTurn>0</EarliestBarbarianReleaseTurn> 
			<BarbarianLandTargetRange>5</BarbarianLandTargetRange> 
			<BarbarianSeaTargetRange>10</BarbarianSeaTargetRange> 
			<StartingDefenseUnits>0</StartingDefenseUnits> 
			<StartingWorkerUnits>0</StartingWorkerUnits> 
			<StartingExploreUnits>0</StartingExploreUnits> 
			<AIStartingUnitMultiplier>0</AIStartingUnitMultiplier> 
			<AIStartingDefenseUnits>0</AIStartingDefenseUnits> 
			<AIStartingWorkerUnits>0</AIStartingWorkerUnits> 
			<AIStartingExploreUnits>0</AIStartingExploreUnits> 
			<AIDeclareWarProb>100</AIDeclareWarProb> 
			<AIWorkRateModifier>0</AIWorkRateModifier> 
			<AIUnhappinessPercent>100</AIUnhappinessPercent> 
			<AIGrowthPercent>100</AIGrowthPercent> 
			<AITrainPercent>100</AITrainPercent> 
			<AIWorldTrainPercent>100</AIWorldTrainPercent> 
			<AIConstructPercent>100</AIConstructPercent> 
			<AIWorldConstructPercent>100</AIWorldConstructPercent> 
			<AICreatePercent>100</AICreatePercent> 
			<AIWorldCreatePercent>100</AIWorldCreatePercent> 
			<AIBuildingCostPercent>100</AIBuildingCostPercent> 
			<AIUnitCostPercent>85</AIUnitCostPercent> 
			<AIUnitSupplyPercent>20</AIUnitSupplyPercent> 
			<AIUnitUpgradePercent>50</AIUnitUpgradePercent> 
			<AIInflationPercent>100</AIInflationPercent> 
			<AIPerEraModifier>0</AIPerEraModifier> 
			<AIAdvancedStartPercent>100</AIAdvancedStartPercent> 
			<AIFreeXP>0</AIFreeXP> 
			<AIFreeXPPercent>0</AIFreeXPPercent> 
			<PortraitIndex>-1</PortraitIndex> 
			<IconAtlas>DIFFICULTY_ATLAS</IconAtlas> 
		</Row>
	</HandicapInfos> 

	<Table name="HistoricRankings">
		<Column name="ID" type="integer"  primarykey="true" autoincrement="true" />
		<Column name="HistoricLeader" type="text"  />
		<Column name="LeaderQuote" type="text"  />
		<Column name="LeaderScore" type="integer"  default="0"/>
	</Table> 
	<HistoricRankings>
		<Delete />

		<Row> 
			<ID>1</ID> 
			<HistoricLeader>TXT_KEY_DQ_LEADER_NAME_1</HistoricLeader> 
			<LeaderQuote>TXT_KEY_DQ_LEADER_NAME_1_QUOTE</LeaderQuote> 
			<LeaderScore>2500</LeaderScore> 
		</Row>
		<Row> 
			<ID>2</ID> 
			<HistoricLeader>TXT_KEY_DQ_LEADER_NAME_2</HistoricLeader> 
			<LeaderQuote>TXT_KEY_DQ_LEADER_NAME_2_QUOTE</LeaderQuote> 
			<LeaderScore>2250</LeaderScore> 
		</Row>
		<Row> 
			<ID>3</ID> 
			<HistoricLeader>TXT_KEY_DQ_LEADER_NAME_3</HistoricLeader> 
			<LeaderQuote>TXT_KEY_DQ_LEADER_NAME_3_QUOTE</LeaderQuote> 
			<LeaderScore>2000</LeaderScore> 
		</Row>
		<Row> 
			<ID>4</ID> 
			<HistoricLeader>TXT_KEY_DQ_LEADER_NAME_4</HistoricLeader> 
			<LeaderQuote>TXT_KEY_DQ_LEADER_NAME_4_QUOTE</LeaderQuote> 
			<LeaderScore>1900</LeaderScore> 
		</Row>
		<Row> 
			<ID>5</ID> 
			<HistoricLeader>TXT_KEY_DQ_LEADER_NAME_5</HistoricLeader> 
			<LeaderQuote>TXT_KEY_DQ_LEADER_NAME_5_QUOTE</LeaderQuote> 
			<LeaderScore>1800</LeaderScore> 
		</Row>
		<Row> 
			<ID>6</ID> 
			<HistoricLeader>TXT_KEY_DQ_LEADER_NAME_6</HistoricLeader> 
			<LeaderQuote>TXT_KEY_DQ_LEADER_NAME_6_QUOTE</LeaderQuote> 
			<LeaderScore>1700</LeaderScore> 
		</Row>
		<Row> 
			<ID>7</ID> 
			<HistoricLeader>TXT_KEY_DQ_LEADER_NAME_7</HistoricLeader> 
			<LeaderQuote>TXT_KEY_DQ_LEADER_NAME_7_QUOTE</LeaderQuote> 
			<LeaderScore>1600</LeaderScore> 
		</Row>
		<Row> 
			<ID>8</ID> 
			<HistoricLeader>TXT_KEY_DQ_LEADER_NAME_8</HistoricLeader> 
			<LeaderQuote>TXT_KEY_DQ_LEADER_NAME_8_QUOTE</LeaderQuote> 
			<LeaderScore>1500</LeaderScore> 
		</Row>
		<Row> 
			<ID>9</ID> 
			<HistoricLeader>TXT_KEY_DQ_LEADER_NAME_9</HistoricLeader> 
			<LeaderQuote>TXT_KEY_DQ_LEADER_NAME_9_QUOTE</LeaderQuote> 
			<LeaderScore>1400</LeaderScore> 
		</Row>
		<Row> 
			<ID>10</ID> 
			<HistoricLeader>TXT_KEY_DQ_LEADER_NAME_10</HistoricLeader> 
			<LeaderQuote>TXT_KEY_DQ_LEADER_NAME_10_QUOTE</LeaderQuote> 
			<LeaderScore>1300</LeaderScore> 
		</Row>
		<Row> 
			<ID>11</ID> 
			<HistoricLeader>TXT_KEY_DQ_LEADER_NAME_11</HistoricLeader> 
			<LeaderQuote>TXT_KEY_DQ_LEADER_NAME_11_QUOTE</LeaderQuote> 
			<LeaderScore>1200</LeaderScore> 
		</Row>
		<Row> 
			<ID>12</ID> 
			<HistoricLeader>TXT_KEY_DQ_LEADER_NAME_12</HistoricLeader> 
			<LeaderQuote>TXT_KEY_DQ_LEADER_NAME_12_QUOTE</LeaderQuote> 
			<LeaderScore>1100</LeaderScore> 
		</Row>
		<Row> 
			<ID>13</ID> 
			<HistoricLeader>TXT_KEY_DQ_LEADER_NAME_13</HistoricLeader> 
			<LeaderQuote>TXT_KEY_DQ_LEADER_NAME_13_QUOTE</LeaderQuote> 
			<LeaderScore>1000</LeaderScore> 
		</Row>
		<Row> 
			<ID>14</ID> 
			<HistoricLeader>TXT_KEY_DQ_LEADER_NAME_14</HistoricLeader> 
			<LeaderQuote>TXT_KEY_DQ_LEADER_NAME_14_QUOTE</LeaderQuote> 
			<LeaderScore>900</LeaderScore> 
		</Row>
		<Row> 
			<ID>15</ID> 
			<HistoricLeader>TXT_KEY_DQ_LEADER_NAME_15</HistoricLeader> 
			<LeaderQuote>TXT_KEY_DQ_LEADER_NAME_15_QUOTE</LeaderQuote> 
			<LeaderScore>800</LeaderScore> 
		</Row>
		<Row> 
			<ID>16</ID> 
			<HistoricLeader>TXT_KEY_DQ_LEADER_NAME_16</HistoricLeader> 
			<LeaderQuote>TXT_KEY_DQ_LEADER_NAME_16_QUOTE</LeaderQuote> 
			<LeaderScore>700</LeaderScore> 
		</Row>
		<Row> 
			<ID>17</ID> 
			<HistoricLeader>TXT_KEY_DQ_LEADER_NAME_17</HistoricLeader> 
			<LeaderQuote>TXT_KEY_DQ_LEADER_NAME_17_QUOTE</LeaderQuote> 
			<LeaderScore>600</LeaderScore> 
		</Row>
		<Row> 
			<ID>18</ID> 
			<HistoricLeader>TXT_KEY_DQ_LEADER_NAME_18</HistoricLeader> 
			<LeaderQuote>TXT_KEY_DQ_LEADER_NAME_18_QUOTE</LeaderQuote> 
			<LeaderScore>500</LeaderScore> 
		</Row>
		<Row> 
			<ID>19</ID> 
			<HistoricLeader>TXT_KEY_DQ_LEADER_NAME_19</HistoricLeader> 
			<LeaderQuote>TXT_KEY_DQ_LEADER_NAME_19_QUOTE</LeaderQuote> 
			<LeaderScore>400</LeaderScore> 
		</Row>
		<Row> 
			<ID>20</ID> 
			<HistoricLeader>TXT_KEY_DQ_LEADER_NAME_20</HistoricLeader> 
			<LeaderQuote>TXT_KEY_DQ_LEADER_NAME_20_QUOTE</LeaderQuote> 
			<LeaderScore>300</LeaderScore> 
		</Row>
		<Row> 
			<ID>21</ID> 
			<HistoricLeader>TXT_KEY_DQ_LEADER_NAME_21</HistoricLeader> 
			<LeaderQuote>TXT_KEY_DQ_LEADER_NAME_21_QUOTE</LeaderQuote> 
			<LeaderScore>0</LeaderScore> 
		</Row>
	</HistoricRankings> 

	<Table name="HurryInfos">
		<Column name="ID" type="integer"  primarykey="true" autoincrement="true" />
		<Column name="Type" type="text"  unique="true" notnull="true" />
		<Column name="Description" type="text"  />
		<Column name="PolicyPrereq" type="text"  />
		<Column name="GoldPerProduction" type="integer"  default="0"/>
		<Column name="ProductionPerPopulation" type="integer"  default="0"/>
		<Column name="GoldPerBeaker" type="integer"  default="0"/>
		<Column name="GoldPerCulture" type="integer"  default="0"/>
	</Table> 
	<HurryInfos>
		<Delete />

		<Row> 
			<ID>0</ID> 
			<Type>HURRY_POPULATION</Type> 
			<Description>TXT_KEY_HURRY_POPULATION</Description> 
			<GoldPerProduction>0</GoldPerProduction> 
			<ProductionPerPopulation>60</ProductionPerPopulation> 
			<GoldPerBeaker>0</GoldPerBeaker> 
			<GoldPerCulture>0</GoldPerCulture> 
		</Row>
		<Row> 
			<ID>1</ID> 
			<Type>HURRY_GOLD</Type> 
			<Description>TXT_KEY_HURRY_GOLD</Description> 
			<GoldPerProduction>6</GoldPerProduction> 
			<ProductionPerPopulation>0</ProductionPerPopulation> 
			<GoldPerBeaker>0</GoldPerBeaker> 
			<GoldPerCulture>0</GoldPerCulture> 
		</Row>
	</HurryInfos> 

	<Table name="IconFontMapping">
		<Column name="IconName" type="text"  primarykey="true" />
		<Column name="IconMapping" type="integer"  />
		<Column name="IconFontTexture" type="text"  default="ICON_FONT_TEXTURE_DEFAULT"/>
	</Table> 
	<IconFontMapping>
		<Delete />

		<Row> 
			<IconName>ICON_BULLET</IconName> 
			<IconMapping>1</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_DEFAULT</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_RESEARCH</IconName> 
			<IconMapping>2</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_DEFAULT</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_GOLD</IconName> 
			<IconMapping>3</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_DEFAULT</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_PRODUCTION</IconName> 
			<IconMapping>4</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_DEFAULT</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_FOOD</IconName> 
			<IconMapping>5</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_DEFAULT</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_CULTURE</IconName> 
			<IconMapping>6</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_DEFAULT</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_MOVES</IconName> 
			<IconMapping>7</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_DEFAULT</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_RANGE_STRENGTH</IconName> 
			<IconMapping>8</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_DEFAULT</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_STRENGTH</IconName> 
			<IconMapping>9</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_DEFAULT</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_RES_IRON</IconName> 
			<IconMapping>10</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_DEFAULT</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_RES_HORSE</IconName> 
			<IconMapping>11</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_DEFAULT</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_RES_COAL</IconName> 
			<IconMapping>12</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_DEFAULT</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_RES_OIL</IconName> 
			<IconMapping>13</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_DEFAULT</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_RES_ALUMINUM</IconName> 
			<IconMapping>14</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_DEFAULT</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_RES_URANIUM</IconName> 
			<IconMapping>15</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_DEFAULT</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_RES_WHEAT</IconName> 
			<IconMapping>16</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_DEFAULT</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_RES_COW</IconName> 
			<IconMapping>17</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_DEFAULT</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_RES_DEER</IconName> 
			<IconMapping>18</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_DEFAULT</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_RES_FISH</IconName> 
			<IconMapping>19</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_DEFAULT</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_RES_WHALE</IconName> 
			<IconMapping>20</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_DEFAULT</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_RES_BANANA</IconName> 
			<IconMapping>21</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_DEFAULT</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_RES_GOLD</IconName> 
			<IconMapping>22</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_DEFAULT</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_RES_GEMS</IconName> 
			<IconMapping>23</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_DEFAULT</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_RES_MARBLE</IconName> 
			<IconMapping>24</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_DEFAULT</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_RES_IVORY</IconName> 
			<IconMapping>25</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_DEFAULT</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_RES_DYE</IconName> 
			<IconMapping>26</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_DEFAULT</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_RES_SPICES</IconName> 
			<IconMapping>27</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_DEFAULT</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_RES_SILK</IconName> 
			<IconMapping>28</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_DEFAULT</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_RES_SUGAR</IconName> 
			<IconMapping>29</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_DEFAULT</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_RES_COTTON</IconName> 
			<IconMapping>30</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_DEFAULT</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_HAPPINESS_1</IconName> 
			<IconMapping>31</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_DEFAULT</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_HAPPINESS_2</IconName> 
			<IconMapping>32</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_DEFAULT</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_HAPPINESS_3</IconName> 
			<IconMapping>33</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_DEFAULT</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_HAPPINESS_4</IconName> 
			<IconMapping>34</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_DEFAULT</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_GOLDEN_AGE</IconName> 
			<IconMapping>35</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_DEFAULT</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_PLUS</IconName> 
			<IconMapping>36</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_DEFAULT</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_MINUS</IconName> 
			<IconMapping>37</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_DEFAULT</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_WTF1</IconName> 
			<IconMapping>38</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_DEFAULT</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_WTF2</IconName> 
			<IconMapping>39</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_DEFAULT</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_RES_PEARLS</IconName> 
			<IconMapping>40</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_DEFAULT</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_RES_INCENSE</IconName> 
			<IconMapping>41</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_DEFAULT</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_RES_WINE</IconName> 
			<IconMapping>42</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_DEFAULT</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_RES_SILVER</IconName> 
			<IconMapping>43</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_DEFAULT</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_RES_FUR</IconName> 
			<IconMapping>44</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_DEFAULT</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_CITIZEN</IconName> 
			<IconMapping>45</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_DEFAULT</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_GREAT_PEOPLE</IconName> 
			<IconMapping>46</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_DEFAULT</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_RAZING</IconName> 
			<IconMapping>47</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_DEFAULT</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_RESISTANCE</IconName> 
			<IconMapping>48</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_DEFAULT</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_CONNECTED</IconName> 
			<IconMapping>49</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_DEFAULT</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_BLOCKADED</IconName> 
			<IconMapping>50</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_DEFAULT</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_PUPPET</IconName> 
			<IconMapping>51</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_DEFAULT</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_OCCUPIED</IconName> 
			<IconMapping>52</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_DEFAULT</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_INFLUENCE</IconName> 
			<IconMapping>53</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_DEFAULT</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_CAPITAL</IconName> 
			<IconMapping>54</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_DEFAULT</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_LOCKED</IconName> 
			<IconMapping>55</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_DEFAULT</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_RES_SHEEP</IconName> 
			<IconMapping>56</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_DEFAULT</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_WAR</IconName> 
			<IconMapping>57</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_DEFAULT</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_PEACE</IconName> 
			<IconMapping>58</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_DEFAULT</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_TRADE</IconName> 
			<IconMapping>59</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_DEFAULT</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_TRADE_WHITE</IconName> 
			<IconMapping>60</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_DEFAULT</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_TEAM_1</IconName> 
			<IconMapping>61</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_DEFAULT</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_TEAM_2</IconName> 
			<IconMapping>62</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_DEFAULT</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_TEAM_3</IconName> 
			<IconMapping>63</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_DEFAULT</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_TEAM_4</IconName> 
			<IconMapping>64</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_DEFAULT</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_TEAM_5</IconName> 
			<IconMapping>65</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_DEFAULT</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_TEAM_6</IconName> 
			<IconMapping>66</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_DEFAULT</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_TEAM_7</IconName> 
			<IconMapping>67</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_DEFAULT</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_TEAM_8</IconName> 
			<IconMapping>68</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_DEFAULT</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_TEAM_9</IconName> 
			<IconMapping>69</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_DEFAULT</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_TEAM_10</IconName> 
			<IconMapping>70</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_DEFAULT</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_TEAM_11</IconName> 
			<IconMapping>71</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_DEFAULT</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_TEAM_USA</IconName> 
			<IconMapping>72</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_DEFAULT</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_PIRATE</IconName> 
			<IconMapping>73</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_DEFAULT</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_STAR</IconName> 
			<IconMapping>74</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_DEFAULT</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_MUSHROOM</IconName> 
			<IconMapping>75</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_DEFAULT</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_FLOWER</IconName> 
			<IconMapping>76</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_DEFAULT</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_ALPHA</IconName> 
			<IconMapping>77</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_DEFAULT</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_OMEGA</IconName> 
			<IconMapping>78</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_DEFAULT</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_CITY_STATE</IconName> 
			<IconMapping>79</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_DEFAULT</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_RES_STONE</IconName> 
			<IconMapping>80</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_DEFAULT</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_SWAP</IconName> 
			<IconMapping>121</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_DEFAULT</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_RES_CITRUS</IconName> 
			<IconMapping>81</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_DEFAULT</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_RES_COPPER</IconName> 
			<IconMapping>82</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_DEFAULT</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_RES_CRAB</IconName> 
			<IconMapping>83</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_DEFAULT</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_RES_SALT</IconName> 
			<IconMapping>84</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_DEFAULT</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_RES_TRUFFLES</IconName> 
			<IconMapping>85</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_DEFAULT</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_RES_JEWELRY</IconName> 
			<IconMapping>86</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_DEFAULT</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_RES_PORCELAIN</IconName> 
			<IconMapping>87</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_DEFAULT</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_RELIGION_BUDDHISM</IconName> 
			<IconMapping>88</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_DEFAULT</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_RELIGION_CHRISTIANITY</IconName> 
			<IconMapping>89</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_DEFAULT</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_RELIGION_CONFUCIANISM</IconName> 
			<IconMapping>90</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_DEFAULT</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_RELIGION_HINDUISM</IconName> 
			<IconMapping>91</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_DEFAULT</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_RELIGION_ISLAM</IconName> 
			<IconMapping>92</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_DEFAULT</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_RELIGION_JUDAISM</IconName> 
			<IconMapping>93</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_DEFAULT</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_RELIGION_PANTHEON</IconName> 
			<IconMapping>94</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_DEFAULT</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_RELIGION_SHINTO</IconName> 
			<IconMapping>95</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_DEFAULT</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_RELIGION_SIKHISM</IconName> 
			<IconMapping>96</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_DEFAULT</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_RELIGION_TAOISM</IconName> 
			<IconMapping>97</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_DEFAULT</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_RELIGION_TENGRIISM</IconName> 
			<IconMapping>98</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_DEFAULT</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_RELIGION_ZOROASTRIANISM</IconName> 
			<IconMapping>99</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_DEFAULT</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_RELIGION_ORTHODOX</IconName> 
			<IconMapping>100</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_DEFAULT</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_RELIGION_PROTESTANT</IconName> 
			<IconMapping>101</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_DEFAULT</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_RELIGION</IconName> 
			<IconMapping>102</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_DEFAULT</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_MISSIONARY</IconName> 
			<IconMapping>103</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_DEFAULT</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_PROPHET</IconName> 
			<IconMapping>104</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_DEFAULT</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_INQUISITOR</IconName> 
			<IconMapping>105</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_DEFAULT</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_SPY</IconName> 
			<IconMapping>106</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_DEFAULT</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_VIEW_CITY</IconName> 
			<IconMapping>107</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_DEFAULT</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_WORKER</IconName> 
			<IconMapping>108</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_DEFAULT</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_DENOUNCE</IconName> 
			<IconMapping>109</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_DEFAULT</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_INVEST</IconName> 
			<IconMapping>110</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_DEFAULT</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_SILVER_FIST</IconName> 
			<IconMapping>111</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_DEFAULT</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_CHECKBOX</IconName> 
			<IconMapping>112</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_DEFAULT</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_TOURISM</IconName> 
			<IconMapping>113</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_DEFAULT</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_INTERNATIONAL_TRADE</IconName> 
			<IconMapping>114</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_DEFAULT</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_GREAT_WORK</IconName> 
			<IconMapping>115</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_DEFAULT</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_ARROW_LEFT</IconName> 
			<IconMapping>116</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_DEFAULT</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_ARROW_RIGHT</IconName> 
			<IconMapping>7</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_DEFAULT</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_VICTORY_SPACE</IconName> 
			<IconMapping>117</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_DEFAULT</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_VICTORY_CULTURE</IconName> 
			<IconMapping>118</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_DEFAULT</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_VICTORY_DIPLOMACY</IconName> 
			<IconMapping>119</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_DEFAULT</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_VICTORY_DOMINATION</IconName> 
			<IconMapping>120</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_DEFAULT</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_TURNS_REMAINING</IconName> 
			<IconMapping>121</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_DEFAULT</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_GREAT_ENGINEER</IconName> 
			<IconMapping>1</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_EXPANSION2</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_GREAT_GENERAL</IconName> 
			<IconMapping>2</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_EXPANSION2</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_GREAT_SCIENTIST</IconName> 
			<IconMapping>3</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_EXPANSION2</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_GREAT_MERCHANT</IconName> 
			<IconMapping>4</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_EXPANSION2</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_GREAT_ARTIST</IconName> 
			<IconMapping>5</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_EXPANSION2</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_GREAT_MUSICIAN</IconName> 
			<IconMapping>6</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_EXPANSION2</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_GREAT_WRITER</IconName> 
			<IconMapping>7</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_EXPANSION2</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_GREAT_ADMIRAL</IconName> 
			<IconMapping>8</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_EXPANSION2</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_GREAT_MERCHANT_VENICE</IconName> 
			<IconMapping>9</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_EXPANSION2</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_GREAT_EXPLORER</IconName> 
			<IconMapping>10</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_EXPANSION2</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_RES_CLOVES</IconName> 
			<IconMapping>11</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_EXPANSION2</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_RES_NUTMEG</IconName> 
			<IconMapping>12</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_EXPANSION2</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_RES_PEPPER</IconName> 
			<IconMapping>13</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_EXPANSION2</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_DIPLOMAT</IconName> 
			<IconMapping>14</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_EXPANSION2</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_RES_ARTIFACTS</IconName> 
			<IconMapping>15</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_EXPANSION2</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_TROPHY_GOLD</IconName> 
			<IconMapping>16</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_EXPANSION2</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_TROPHY_SILVER</IconName> 
			<IconMapping>17</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_EXPANSION2</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_TROPHY_BRONZE</IconName> 
			<IconMapping>18</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_EXPANSION2</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_RES_MANPOWER</IconName> 
			<IconMapping>19</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_EXPANSION2</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_RES_HIDDEN_ARTIFACTS</IconName> 
			<IconMapping>20</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_EXPANSION2</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_IDEOLOGY_ORDER</IconName> 
			<IconMapping>21</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_EXPANSION2</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_IDEOLOGY_FREEDOM</IconName> 
			<IconMapping>22</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_EXPANSION2</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_IDEOLOGY_AUTOCRACY</IconName> 
			<IconMapping>23</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_EXPANSION2</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_RES_COCOA</IconName> 
			<IconMapping>1</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_DLC_07</IconFontTexture> 
		</Row>
		<Row> 
			<IconName>ICON_RES_BISON</IconName> 
			<IconMapping>2</IconMapping> 
			<IconFontTexture>ICON_FONT_TEXTURE_DLC_07</IconFontTexture> 
		</Row>
	</IconFontMapping> 

	<Table name="IconFontTextures">
		<Column name="IconFontTexture" type="text"  primarykey="true" />
		<Column name="IconFontTextureFile" type="text"  />
	</Table> 
	<IconFontTextures>
		<Delete />

		<Row> 
			<IconFontTexture>ICON_FONT_TEXTURE_DEFAULT</IconFontTexture> 
			<IconFontTextureFile>FontIcons</IconFontTextureFile> 
		</Row>
		<Row> 
			<IconFontTexture>ICON_FONT_TEXTURE_EXPANSION2</IconFontTexture> 
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	<Table name="IconTextureAtlases">
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		<Row> 
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			<IconSize>256</IconSize> 
			<Filename>TechnologyAtlas.dds</Filename> 
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			<Atlas>TECH_ATLAS_1</Atlas> 
			<IconSize>128</IconSize> 
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			<IconSize>256</IconSize> 
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		<Row> 
			<Atlas>TECH_ATLAS_2</Atlas> 
			<IconSize>64</IconSize> 
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		<Row> 
			<Atlas>UNIT_ATLAS_1</Atlas> 
			<IconSize>256</IconSize> 
			<Filename>UnitPortraitsAncientMedieval.dds</Filename> 
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			<IconsPerColumn>8</IconsPerColumn> 
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		<Row> 
			<Atlas>UNIT_ATLAS_1</Atlas> 
			<IconSize>128</IconSize> 
			<Filename>UnitPortraitsAncientMedieval1024.dds</Filename> 
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			<IconsPerColumn>8</IconsPerColumn> 
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		<Row> 
			<Atlas>UNIT_ATLAS_1</Atlas> 
			<IconSize>80</IconSize> 
			<Filename>UnitPortraitsAncientMedieval640.dds</Filename> 
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			<IconsPerColumn>8</IconsPerColumn> 
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		<Row> 
			<Atlas>UNIT_ATLAS_1</Atlas> 
			<IconSize>64</IconSize> 
			<Filename>UnitPortraitsAncientMedieval512.dds</Filename> 
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			<IconsPerColumn>8</IconsPerColumn> 
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		<Row> 
			<Atlas>UNIT_ATLAS_1</Atlas> 
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			<Filename>UnitPortraitsAncientMedieval360.dds</Filename> 
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			<IconsPerColumn>8</IconsPerColumn> 
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		<Row> 
			<Atlas>UNIT_ATLAS_2</Atlas> 
			<IconSize>256</IconSize> 
			<Filename>UnitPortraitsRenaissanceIndustrial.dds</Filename> 
			<IconsPerRow>8</IconsPerRow> 
			<IconsPerColumn>8</IconsPerColumn> 
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		<Row> 
			<Atlas>UNIT_ATLAS_2</Atlas> 
			<IconSize>128</IconSize> 
			<Filename>UnitPortraitsRenaissanceIndustrial1024.dds</Filename> 
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			<IconsPerColumn>8</IconsPerColumn> 
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			<Atlas>UNIT_ATLAS_2</Atlas> 
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			<Atlas>UNIT_ATLAS_2</Atlas> 
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			<IconsPerColumn>8</IconsPerColumn> 
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		<Row> 
			<Atlas>UNIT_ATLAS_2</Atlas> 
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			<Filename>UnitPortraitsRenaissanceIndustrial360.dds</Filename> 
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			<IconsPerColumn>8</IconsPerColumn> 
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		<Row> 
			<Atlas>UNIT_FLAG_ATLAS</Atlas> 
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			<Filename>UnitFlagAtlasWhite.dds</Filename> 
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			<Atlas>BW_ATLAS_1</Atlas> 
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			<Atlas>BW_ATLAS_1</Atlas> 
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			<Atlas>BW_ATLAS_1</Atlas> 
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			<Atlas>BW_ATLAS_1</Atlas> 
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			<Atlas>BW_ATLAS_2</Atlas> 
			<IconSize>64</IconSize> 
			<Filename>WonderAtlas512.dds</Filename> 
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			<Atlas>BW_ATLAS_2</Atlas> 
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			<Filename>WonderAtlas360.dds</Filename> 
			<IconsPerRow>8</IconsPerRow> 
			<IconsPerColumn>8</IconsPerColumn> 
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		<Row> 
			<Atlas>POLICY_ATLAS</Atlas> 
			<IconSize>256</IconSize> 
			<Filename>SocialPolicies2048.dds</Filename> 
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			<IconsPerColumn>8</IconsPerColumn> 
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		<Row> 
			<Atlas>POLICY_ATLAS</Atlas> 
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			<Filename>SocialPolicies512.dds</Filename> 
			<IconsPerRow>8</IconsPerRow> 
			<IconsPerColumn>8</IconsPerColumn> 
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		<Row> 
			<Atlas>POLICY_A_ATLAS</Atlas> 
			<IconSize>64</IconSize> 
			<Filename>SocialPoliciesAchieved512.dds</Filename> 
			<IconsPerRow>8</IconsPerRow> 
			<IconsPerColumn>8</IconsPerColumn> 
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		<Row> 
			<Atlas>LEADER_ATLAS</Atlas> 
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			<Filename>LeaderPortraits.dds</Filename> 
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			<IconsPerColumn>8</IconsPerColumn> 
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		<Row> 
			<Atlas>LEADER_ATLAS</Atlas> 
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		<Row> 
			<Atlas>LEADER_ATLAS</Atlas> 
			<IconSize>64</IconSize> 
			<Filename>LeaderPortraits512.dds</Filename> 
			<IconsPerRow>8</IconsPerRow> 
			<IconsPerColumn>8</IconsPerColumn> 
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		<Row> 
			<Atlas>CIV_COLOR_ATLAS</Atlas> 
			<IconSize>256</IconSize> 
			<Filename>CivSymbolsColor2048.dds</Filename> 
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		<Row> 
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		<Row> 
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		<Row> 
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		<Row> 
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		<Row> 
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		<Row> 
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		<Row> 
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			<IconsPerColumn>8</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>ABILITY_ATLAS</Atlas> 
			<IconSize>64</IconSize> 
			<Filename>Promotions512.dds</Filename> 
			<IconsPerRow>8</IconsPerRow> 
			<IconsPerColumn>8</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>ABILITY_ATLAS</Atlas> 
			<IconSize>32</IconSize> 
			<Filename>Promotions256.dds</Filename> 
			<IconsPerRow>8</IconsPerRow> 
			<IconsPerColumn>8</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>CITIZEN_ATLAS</Atlas> 
			<IconSize>256</IconSize> 
			<Filename>CitizenIcons1024.dds</Filename> 
			<IconsPerRow>4</IconsPerRow> 
			<IconsPerColumn>4</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>CITIZEN_ATLAS</Atlas> 
			<IconSize>128</IconSize> 
			<Filename>CitizenIcons512.dds</Filename> 
			<IconsPerRow>4</IconsPerRow> 
			<IconsPerColumn>4</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>CITIZEN_ATLAS</Atlas> 
			<IconSize>64</IconSize> 
			<Filename>CitizenIcons256.dds</Filename> 
			<IconsPerRow>4</IconsPerRow> 
			<IconsPerColumn>4</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>CITIZEN_ATLAS</Atlas> 
			<IconSize>45</IconSize> 
			<Filename>CitizenIcons180.dds</Filename> 
			<IconsPerRow>4</IconsPerRow> 
			<IconsPerColumn>4</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>CITIZEN_ATLAS</Atlas> 
			<IconSize>32</IconSize> 
			<Filename>CitizenIcons128.dds</Filename> 
			<IconsPerRow>4</IconsPerRow> 
			<IconsPerColumn>4</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>CITY_ATLAS</Atlas> 
			<IconSize>256</IconSize> 
			<Filename>CityIcon.dds</Filename> 
			<IconsPerRow>1</IconsPerRow> 
			<IconsPerColumn>1</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>CITY_ATLAS</Atlas> 
			<IconSize>128</IconSize> 
			<Filename>CityIcon128.dds</Filename> 
			<IconsPerRow>1</IconsPerRow> 
			<IconsPerColumn>1</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>ENEMY_CITY_ATLAS</Atlas> 
			<IconSize>64</IconSize> 
			<Filename>EnemyCity64.dds</Filename> 
			<IconsPerRow>1</IconsPerRow> 
			<IconsPerColumn>1</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>ENEMY_CITY_ATLAS</Atlas> 
			<IconSize>128</IconSize> 
			<Filename>EnemyCity128.dds</Filename> 
			<IconsPerRow>1</IconsPerRow> 
			<IconsPerColumn>1</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>UNIT_ACTION_ATLAS</Atlas> 
			<IconSize>64</IconSize> 
			<Filename>UnitActions.dds</Filename> 
			<IconsPerRow>8</IconsPerRow> 
			<IconsPerColumn>8</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>UNIT_ACTION_ATLAS</Atlas> 
			<IconSize>45</IconSize> 
			<Filename>UnitActions360.dds</Filename> 
			<IconsPerRow>8</IconsPerRow> 
			<IconsPerColumn>8</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>UNIT_ACTION_GOLD_ATLAS</Atlas> 
			<IconSize>64</IconSize> 
			<Filename>UnitActions.dds</Filename> 
			<IconsPerRow>8</IconsPerRow> 
			<IconsPerColumn>8</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>UNIT_ACTION_GOLD_ATLAS</Atlas> 
			<IconSize>45</IconSize> 
			<Filename>UnitActions360.dds</Filename> 
			<IconsPerRow>8</IconsPerRow> 
			<IconsPerColumn>8</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>WORLDSIZE_ATLAS</Atlas> 
			<IconSize>32</IconSize> 
			<Filename>MapSizeIcons128.dds</Filename> 
			<IconsPerRow>4</IconsPerRow> 
			<IconsPerColumn>4</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>WORLDSIZE_ATLAS</Atlas> 
			<IconSize>64</IconSize> 
			<Filename>MapSizeIcons256.dds</Filename> 
			<IconsPerRow>4</IconsPerRow> 
			<IconsPerColumn>4</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>WORLDSIZE_ATLAS</Atlas> 
			<IconSize>128</IconSize> 
			<Filename>MapSizeIcons.dds</Filename> 
			<IconsPerRow>4</IconsPerRow> 
			<IconsPerColumn>4</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>WORLDTYPE_ATLAS</Atlas> 
			<IconSize>32</IconSize> 
			<Filename>MapTypeIcons128.dds</Filename> 
			<IconsPerRow>8</IconsPerRow> 
			<IconsPerColumn>8</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>WORLDTYPE_ATLAS</Atlas> 
			<IconSize>64</IconSize> 
			<Filename>MapTypeIcons256.dds</Filename> 
			<IconsPerRow>8</IconsPerRow> 
			<IconsPerColumn>8</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>WORLDTYPE_ATLAS</Atlas> 
			<IconSize>128</IconSize> 
			<Filename>MapTypeIcons.dds</Filename> 
			<IconsPerRow>8</IconsPerRow> 
			<IconsPerColumn>8</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>WORLDTYPE_ATLAS_2</Atlas> 
			<IconSize>32</IconSize> 
			<Filename>MapTypeIcons2_32.dds</Filename> 
			<IconsPerRow>8</IconsPerRow> 
			<IconsPerColumn>8</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>WORLDTYPE_ATLAS_2</Atlas> 
			<IconSize>64</IconSize> 
			<Filename>MapTypeIcons2_64.dds</Filename> 
			<IconsPerRow>8</IconsPerRow> 
			<IconsPerColumn>8</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>WORLDTYPE_ATLAS_2</Atlas> 
			<IconSize>128</IconSize> 
			<Filename>MapTypeIcons2_128.dds</Filename> 
			<IconsPerRow>8</IconsPerRow> 
			<IconsPerColumn>8</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>WORLDTYPE_ATLAS_3</Atlas> 
			<IconSize>32</IconSize> 
			<Filename>MapTypeIcons3_32_Exp2Patch.dds</Filename> 
			<IconsPerRow>7</IconsPerRow> 
			<IconsPerColumn>4</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>WORLDTYPE_ATLAS_3</Atlas> 
			<IconSize>64</IconSize> 
			<Filename>MapTypeIcons3_64_Exp2Patch.dds</Filename> 
			<IconsPerRow>7</IconsPerRow> 
			<IconsPerColumn>4</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>WORLDTYPE_ATLAS_3</Atlas> 
			<IconSize>128</IconSize> 
			<Filename>MapTypeIcons3_128_Exp2Patch.dds</Filename> 
			<IconsPerRow>7</IconsPerRow> 
			<IconsPerColumn>4</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>GAMESPEED_ATLAS</Atlas> 
			<IconSize>32</IconSize> 
			<Filename>GameSpeedIcons128.dds</Filename> 
			<IconsPerRow>4</IconsPerRow> 
			<IconsPerColumn>4</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>GAMESPEED_ATLAS</Atlas> 
			<IconSize>64</IconSize> 
			<Filename>GameSpeedIcons256.dds</Filename> 
			<IconsPerRow>4</IconsPerRow> 
			<IconsPerColumn>4</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>GAMESPEED_ATLAS</Atlas> 
			<IconSize>128</IconSize> 
			<Filename>GameSpeedIcons.dds</Filename> 
			<IconsPerRow>4</IconsPerRow> 
			<IconsPerColumn>4</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>DIFFICULTY_ATLAS</Atlas> 
			<IconSize>32</IconSize> 
			<Filename>DifficultyLevelIcons128.dds</Filename> 
			<IconsPerRow>4</IconsPerRow> 
			<IconsPerColumn>4</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>DIFFICULTY_ATLAS</Atlas> 
			<IconSize>64</IconSize> 
			<Filename>DifficultyLevelIcons256.dds</Filename> 
			<IconsPerRow>4</IconsPerRow> 
			<IconsPerColumn>4</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>DIFFICULTY_ATLAS</Atlas> 
			<IconSize>128</IconSize> 
			<Filename>DifficultyLevelIcons.dds</Filename> 
			<IconsPerRow>4</IconsPerRow> 
			<IconsPerColumn>4</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>NW_ATLAS</Atlas> 
			<IconSize>256</IconSize> 
			<Filename>NaturalWonders1024.dds</Filename> 
			<IconsPerRow>4</IconsPerRow> 
			<IconsPerColumn>4</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>NW_ATLAS</Atlas> 
			<IconSize>128</IconSize> 
			<Filename>NaturalWonders512.dds</Filename> 
			<IconsPerRow>4</IconsPerRow> 
			<IconsPerColumn>4</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>NW_ATLAS</Atlas> 
			<IconSize>64</IconSize> 
			<Filename>NaturalWonders256.dds</Filename> 
			<IconsPerRow>4</IconsPerRow> 
			<IconsPerColumn>4</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>NW_ATLAS</Atlas> 
			<IconSize>80</IconSize> 
			<Filename>NaturalWonders320.dds</Filename> 
			<IconsPerRow>4</IconsPerRow> 
			<IconsPerColumn>4</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>NW_ATLAS</Atlas> 
			<IconSize>45</IconSize> 
			<Filename>NaturalWonders180.dds</Filename> 
			<IconsPerRow>4</IconsPerRow> 
			<IconsPerColumn>4</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>NW_ATLAS_DLC</Atlas> 
			<IconSize>256</IconSize> 
			<Filename>NaturalWonders256_DLC.dds</Filename> 
			<IconsPerRow>2</IconsPerRow> 
			<IconsPerColumn>2</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>NW_ATLAS_DLC</Atlas> 
			<IconSize>128</IconSize> 
			<Filename>NaturalWonders128_DLC.dds</Filename> 
			<IconsPerRow>2</IconsPerRow> 
			<IconsPerColumn>2</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>NW_ATLAS_DLC</Atlas> 
			<IconSize>64</IconSize> 
			<Filename>NaturalWonders64_DLC.dds</Filename> 
			<IconsPerRow>2</IconsPerRow> 
			<IconsPerColumn>2</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>NW_ATLAS_DLC</Atlas> 
			<IconSize>80</IconSize> 
			<Filename>NaturalWonders80_DLC.dds</Filename> 
			<IconsPerRow>2</IconsPerRow> 
			<IconsPerColumn>2</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>NW_ATLAS_DLC</Atlas> 
			<IconSize>45</IconSize> 
			<Filename>NaturalWonders45_DLC.dds</Filename> 
			<IconsPerRow>2</IconsPerRow> 
			<IconsPerColumn>2</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>NEW_BLDG_ATLAS_DLC</Atlas> 
			<IconSize>256</IconSize> 
			<Filename>NationalWonders256_Dec2010Patch.dds</Filename> 
			<IconsPerRow>2</IconsPerRow> 
			<IconsPerColumn>1</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>NEW_BLDG_ATLAS_DLC</Atlas> 
			<IconSize>128</IconSize> 
			<Filename>NationalWonders128_Dec2010Patch.dds</Filename> 
			<IconsPerRow>2</IconsPerRow> 
			<IconsPerColumn>1</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>NEW_BLDG_ATLAS_DLC</Atlas> 
			<IconSize>64</IconSize> 
			<Filename>NationalWonders64_Dec2010Patch.dds</Filename> 
			<IconsPerRow>2</IconsPerRow> 
			<IconsPerColumn>1</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>NEW_BLDG_ATLAS_DLC</Atlas> 
			<IconSize>80</IconSize> 
			<Filename>NationalWonders80_Dec2010Patch.dds</Filename> 
			<IconsPerRow>2</IconsPerRow> 
			<IconsPerColumn>1</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>NEW_BLDG_ATLAS_DLC</Atlas> 
			<IconSize>45</IconSize> 
			<Filename>NationalWonders45_Dec2010Patch.dds</Filename> 
			<IconsPerRow>2</IconsPerRow> 
			<IconsPerColumn>1</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>NEW_TERRAIN_ATLAS_DLC</Atlas> 
			<IconSize>256</IconSize> 
			<Filename>TerrainIcons_OasisAtoll_256.dds</Filename> 
			<IconsPerRow>2</IconsPerRow> 
			<IconsPerColumn>1</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>NEW_TERRAIN_ATLAS_DLC</Atlas> 
			<IconSize>64</IconSize> 
			<Filename>TerrainIcons_OasisAtoll_64.dds</Filename> 
			<IconsPerRow>2</IconsPerRow> 
			<IconsPerColumn>1</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>NEW_BLDG_ATLAS2_DLC</Atlas> 
			<IconSize>256</IconSize> 
			<Filename>Building_Aqueduct256.dds</Filename> 
			<IconsPerRow>2</IconsPerRow> 
			<IconsPerColumn>1</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>NEW_BLDG_ATLAS2_DLC</Atlas> 
			<IconSize>128</IconSize> 
			<Filename>Building_Aqueduct128.dds</Filename> 
			<IconsPerRow>2</IconsPerRow> 
			<IconsPerColumn>1</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>NEW_BLDG_ATLAS2_DLC</Atlas> 
			<IconSize>64</IconSize> 
			<Filename>Building_Aqueduct64.dds</Filename> 
			<IconsPerRow>2</IconsPerRow> 
			<IconsPerColumn>1</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>NEW_BLDG_ATLAS2_DLC</Atlas> 
			<IconSize>45</IconSize> 
			<Filename>Building_Aqueduct45.dds</Filename> 
			<IconsPerRow>2</IconsPerRow> 
			<IconsPerColumn>1</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>SHARED_TECH_ATLAS</Atlas> 
			<IconSize>256</IconSize> 
			<Filename>TechAtlas_Shared256.dds</Filename> 
			<IconsPerRow>8</IconsPerRow> 
			<IconsPerColumn>8</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>SHARED_TECH_ATLAS</Atlas> 
			<IconSize>214</IconSize> 
			<Filename>TechAtlas_Shared214.dds</Filename> 
			<IconsPerRow>8</IconsPerRow> 
			<IconsPerColumn>8</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>SHARED_TECH_ATLAS</Atlas> 
			<IconSize>128</IconSize> 
			<Filename>TechAtlas_Shared128.dds</Filename> 
			<IconsPerRow>8</IconsPerRow> 
			<IconsPerColumn>8</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>SHARED_TECH_ATLAS</Atlas> 
			<IconSize>80</IconSize> 
			<Filename>TechAtlas_Shared80.dds</Filename> 
			<IconsPerRow>8</IconsPerRow> 
			<IconsPerColumn>8</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>SHARED_TECH_ATLAS</Atlas> 
			<IconSize>64</IconSize> 
			<Filename>TechAtlas_Shared64.dds</Filename> 
			<IconsPerRow>8</IconsPerRow> 
			<IconsPerColumn>8</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>SHARED_TECH_ATLAS</Atlas> 
			<IconSize>45</IconSize> 
			<Filename>TechAtlas_Shared45.dds</Filename> 
			<IconsPerRow>8</IconsPerRow> 
			<IconsPerColumn>8</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>SHARED_UNIT_PORTRAITS_ATLAS</Atlas> 
			<IconSize>256</IconSize> 
			<Filename>UnitPortraits_Added256_Shared.dds</Filename> 
			<IconsPerRow>8</IconsPerRow> 
			<IconsPerColumn>8</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>SHARED_UNIT_PORTRAITS_ATLAS</Atlas> 
			<IconSize>128</IconSize> 
			<Filename>UnitPortraits_Added128_Shared.dds</Filename> 
			<IconsPerRow>8</IconsPerRow> 
			<IconsPerColumn>8</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>SHARED_UNIT_PORTRAITS_ATLAS</Atlas> 
			<IconSize>80</IconSize> 
			<Filename>UnitPortraits_Added80_Shared.dds</Filename> 
			<IconsPerRow>8</IconsPerRow> 
			<IconsPerColumn>8</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>SHARED_UNIT_PORTRAITS_ATLAS</Atlas> 
			<IconSize>64</IconSize> 
			<Filename>UnitPortraits_Added64_Shared.dds</Filename> 
			<IconsPerRow>8</IconsPerRow> 
			<IconsPerColumn>8</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>SHARED_UNIT_PORTRAITS_ATLAS</Atlas> 
			<IconSize>45</IconSize> 
			<Filename>UnitPortraits_Added45_Shared.dds</Filename> 
			<IconsPerRow>8</IconsPerRow> 
			<IconsPerColumn>8</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>EXPANSIONPATCH_POLICY_ATLAS</Atlas> 
			<IconSize>64</IconSize> 
			<Filename>SocialPolicies_Patch64_Exp2.dds</Filename> 
			<IconsPerRow>2</IconsPerRow> 
			<IconsPerColumn>1</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>EXPANSIONPATCH_POLICY_ATLAS</Atlas> 
			<IconSize>256</IconSize> 
			<Filename>SocialPoliciesPortrait_Patch256_Exp2.dds</Filename> 
			<IconsPerRow>2</IconsPerRow> 
			<IconsPerColumn>1</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>EXPANSIONPATCH_POLICY_ACHIEVED_ATLAS</Atlas> 
			<IconSize>64</IconSize> 
			<Filename>SocialPoliciesGOLD_Patch64_Exp2.dds</Filename> 
			<IconsPerRow>2</IconsPerRow> 
			<IconsPerColumn>1</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>GENGHIS_LEADER_ATLAS</Atlas> 
			<IconSize>256</IconSize> 
			<Filename>LeaderPortraits256_DLC_01.dds</Filename> 
			<IconsPerRow>1</IconsPerRow> 
			<IconsPerColumn>1</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>GENGHIS_LEADER_ATLAS</Atlas> 
			<IconSize>128</IconSize> 
			<Filename>LeaderPortraits128_DLC_01.dds</Filename> 
			<IconsPerRow>1</IconsPerRow> 
			<IconsPerColumn>1</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>GENGHIS_LEADER_ATLAS</Atlas> 
			<IconSize>64</IconSize> 
			<Filename>LeaderPortraits64_DLC_01.dds</Filename> 
			<IconsPerRow>1</IconsPerRow> 
			<IconsPerColumn>1</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>GENGHIS_CIV_COLOR_ATLAS</Atlas> 
			<IconSize>256</IconSize> 
			<Filename>CivSymbolsColor256_DLC_01.dds</Filename> 
			<IconsPerRow>1</IconsPerRow> 
			<IconsPerColumn>1</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>GENGHIS_CIV_COLOR_ATLAS</Atlas> 
			<IconSize>128</IconSize> 
			<Filename>CivSymbolsColor128_DLC_01.dds</Filename> 
			<IconsPerRow>1</IconsPerRow> 
			<IconsPerColumn>1</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>GENGHIS_CIV_COLOR_ATLAS</Atlas> 
			<IconSize>80</IconSize> 
			<Filename>CivSymbolsColor80_DLC_01.dds</Filename> 
			<IconsPerRow>1</IconsPerRow> 
			<IconsPerColumn>1</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>GENGHIS_CIV_COLOR_ATLAS</Atlas> 
			<IconSize>64</IconSize> 
			<Filename>CivSymbolsColor64_DLC_01.dds</Filename> 
			<IconsPerRow>1</IconsPerRow> 
			<IconsPerColumn>1</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>GENGHIS_CIV_COLOR_ATLAS</Atlas> 
			<IconSize>45</IconSize> 
			<Filename>CivSymbolsColor45_DLC_01.dds</Filename> 
			<IconsPerRow>1</IconsPerRow> 
			<IconsPerColumn>1</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>GENGHIS_CIV_COLOR_ATLAS</Atlas> 
			<IconSize>32</IconSize> 
			<Filename>CivSymbolsColor32_DLC_01.dds</Filename> 
			<IconsPerRow>1</IconsPerRow> 
			<IconsPerColumn>1</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>GENGHIS_CIV_ALPHA_ATLAS</Atlas> 
			<IconSize>128</IconSize> 
			<Filename>CivSymbolWhite128_DLC_01.dds</Filename> 
			<IconsPerRow>1</IconsPerRow> 
			<IconsPerColumn>1</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>GENGHIS_CIV_ALPHA_ATLAS</Atlas> 
			<IconSize>64</IconSize> 
			<Filename>CivSymbolWhite64_DLC_01.dds</Filename> 
			<IconsPerRow>1</IconsPerRow> 
			<IconsPerColumn>1</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>GENGHIS_CIV_ALPHA_ATLAS</Atlas> 
			<IconSize>48</IconSize> 
			<Filename>CivSymbolWhite48_DLC_01.dds</Filename> 
			<IconsPerRow>1</IconsPerRow> 
			<IconsPerColumn>1</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>GENGHIS_CIV_ALPHA_ATLAS</Atlas> 
			<IconSize>32</IconSize> 
			<Filename>CivSymbolWhite32_DLC_01.dds</Filename> 
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			<IconsPerColumn>1</IconsPerColumn> 
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		<Row> 
			<Atlas>GENGHIS_CIV_ALPHA_ATLAS</Atlas> 
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			<Filename>CivSymbolWhite24_DLC_01.dds</Filename> 
			<IconsPerRow>1</IconsPerRow> 
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		<Row> 
			<Atlas>GENGHIS_CIV_ALPHA_ATLAS</Atlas> 
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		<Row> 
			<Atlas>GENGHIS_UNIT_ATLAS</Atlas> 
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			<Filename>UnitPortraits256_DLC_01.dds</Filename> 
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		<Row> 
			<Atlas>GENGHIS_UNIT_ATLAS</Atlas> 
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		<Row> 
			<Atlas>GENGHIS_UNIT_ATLAS</Atlas> 
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		<Row> 
			<Atlas>GENGHIS_UNIT_ATLAS</Atlas> 
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			<Filename>UnitPortraits64_DLC_01.dds</Filename> 
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		<Row> 
			<Atlas>GENGHIS_UNIT_ATLAS</Atlas> 
			<IconSize>45</IconSize> 
			<Filename>UnitPortraits45_DLC_01.dds</Filename> 
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		<Row> 
			<Atlas>GENGHIS_UNIT_FLAG_ATLAS</Atlas> 
			<IconSize>32</IconSize> 
			<Filename>UnitFlagAtlasWhite32_DLC_01.dds</Filename> 
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			<IconsPerColumn>1</IconsPerColumn> 
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		<Row> 
			<Atlas>PACHACUTI_CIV_COLOR_ATLAS</Atlas> 
			<IconSize>256</IconSize> 
			<Filename>CivSymbolsColor256_DLC_02.dds</Filename> 
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		<Row> 
			<Atlas>PACHACUTI_CIV_COLOR_ATLAS</Atlas> 
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			<Filename>CivSymbolsColor128_DLC_02.dds</Filename> 
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		<Row> 
			<Atlas>PACHACUTI_CIV_COLOR_ATLAS</Atlas> 
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			<Filename>CivSymbolsColor80_DLC_02.dds</Filename> 
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		<Row> 
			<Atlas>PACHACUTI_CIV_COLOR_ATLAS</Atlas> 
			<IconSize>64</IconSize> 
			<Filename>CivSymbolsColor64_DLC_02.dds</Filename> 
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		<Row> 
			<Atlas>PACHACUTI_CIV_COLOR_ATLAS</Atlas> 
			<IconSize>45</IconSize> 
			<Filename>CivSymbolsColor45_DLC_02.dds</Filename> 
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		<Row> 
			<Atlas>PACHACUTI_CIV_COLOR_ATLAS</Atlas> 
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			<Filename>CivSymbolsColor32_DLC_02.dds</Filename> 
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		<Row> 
			<Atlas>PACHACUTI_CIV_ALPHA_ATLAS</Atlas> 
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			<Filename>CivSymbolWhite128_DLC_02.dds</Filename> 
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		<Row> 
			<Atlas>PACHACUTI_CIV_ALPHA_ATLAS</Atlas> 
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			<Filename>CivSymbolWhite64_DLC_02.dds</Filename> 
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		<Row> 
			<Atlas>PACHACUTI_CIV_ALPHA_ATLAS</Atlas> 
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		<Row> 
			<Atlas>PACHACUTI_CIV_ALPHA_ATLAS</Atlas> 
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		<Row> 
			<Atlas>PACHACUTI_CIV_ALPHA_ATLAS</Atlas> 
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			<Atlas>PACHACUTI_CIV_ALPHA_ATLAS</Atlas> 
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		<Row> 
			<Atlas>UNIT_ACTION_DLC02_ATLAS</Atlas> 
			<IconSize>64</IconSize> 
			<Filename>UnitAction64_DLC_02.dds</Filename> 
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		<Row> 
			<Atlas>UNIT_ACTION_DLC02_ATLAS</Atlas> 
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		<Row> 
			<Atlas>UNIT_ACTION_DLC02_GOLD_ATLAS</Atlas> 
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			<Atlas>UNIT_ACTION_DLC02_GOLD_ATLAS</Atlas> 
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		<Row> 
			<Atlas>DLC02_TERRAIN_ATLAS</Atlas> 
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		<Row> 
			<Atlas>DLC02_TERRAIN_ATLAS</Atlas> 
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		<Row> 
			<Atlas>PACHACUTI_LEADER_ATLAS</Atlas> 
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		<Row> 
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		<Row> 
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		<Row> 
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			<Atlas>HARALD_UNIT_FLAG_ATLAS</Atlas> 
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			<Filename>UnitFlagAtlasWhite32_DLC_04.dds</Filename> 
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		<Row> 
			<Atlas>SEJONG_CIV_COLOR_ATLAS</Atlas> 
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			<Filename>CivSymbolsColor256_DLC_Korea.dds</Filename> 
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		<Row> 
			<Atlas>SEJONG_CIV_COLOR_ATLAS</Atlas> 
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			<Filename>CivSymbolsColor128_DLC_Korea.dds</Filename> 
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		<Row> 
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			<Filename>CivSymbolsColor80_DLC_Korea.dds</Filename> 
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		<Row> 
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			<Filename>CivSymbolsColor64_DLC_Korea.dds</Filename> 
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		<Row> 
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			<Filename>CivSymbolsColor32_DLC_Korea.dds</Filename> 
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		<Row> 
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		<Row> 
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		<Row> 
			<Atlas>CIVIL_WAR_RESOURCE_ATLAS_EXP2</Atlas> 
			<IconSize>45</IconSize> 
			<Filename>Resource_Manpower_CivilWar45_Exp2.dds</Filename> 
			<IconsPerRow>1</IconsPerRow> 
			<IconsPerColumn>1</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>CIVIL_WAR_RESOURCE_ATLAS_EXP2</Atlas> 
			<IconSize>64</IconSize> 
			<Filename>Resource_Manpower_CivilWar64_Exp2.dds</Filename> 
			<IconsPerRow>1</IconsPerRow> 
			<IconsPerColumn>1</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>CIVIL_WAR_RESOURCE_ATLAS_EXP2</Atlas> 
			<IconSize>80</IconSize> 
			<Filename>Resource_Manpower_CivilWar80_Exp2.dds</Filename> 
			<IconsPerRow>1</IconsPerRow> 
			<IconsPerColumn>1</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>CIVIL_WAR_RESOURCE_ATLAS_EXP2</Atlas> 
			<IconSize>256</IconSize> 
			<Filename>Resource_Manpower_CivilWar256_Exp2.dds</Filename> 
			<IconsPerRow>1</IconsPerRow> 
			<IconsPerColumn>1</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>CIVIL_WAR_GREATGENERAL_ATLAS</Atlas> 
			<IconSize>45</IconSize> 
			<Filename>Unit_GGeneralPortraits45_Exp2_CivilWar.dds</Filename> 
			<IconsPerRow>4</IconsPerRow> 
			<IconsPerColumn>3</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>CIVIL_WAR_GREATGENERAL_ATLAS</Atlas> 
			<IconSize>64</IconSize> 
			<Filename>Unit_GGeneralPortraits64_Exp2_CivilWar.dds</Filename> 
			<IconsPerRow>4</IconsPerRow> 
			<IconsPerColumn>3</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>CIVIL_WAR_GREATGENERAL_ATLAS</Atlas> 
			<IconSize>80</IconSize> 
			<Filename>Unit_GGeneralPortraits80_Exp2_CivilWar.dds</Filename> 
			<IconsPerRow>4</IconsPerRow> 
			<IconsPerColumn>3</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>CIVIL_WAR_GREATGENERAL_ATLAS</Atlas> 
			<IconSize>128</IconSize> 
			<Filename>Unit_GGeneralPortraits128_Exp2_CivilWar.dds</Filename> 
			<IconsPerRow>4</IconsPerRow> 
			<IconsPerColumn>3</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>CIVIL_WAR_GREATGENERAL_ATLAS</Atlas> 
			<IconSize>256</IconSize> 
			<Filename>Unit_GGeneralPortraits256_Exp2_CivilWar.dds</Filename> 
			<IconsPerRow>4</IconsPerRow> 
			<IconsPerColumn>3</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>EXPANSION_UNIT_ACTION_ATLAS</Atlas> 
			<IconSize>45</IconSize> 
			<Filename>UnitAction45_Expansion.dds</Filename> 
			<IconsPerRow>3</IconsPerRow> 
			<IconsPerColumn>1</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>EXPANSION_UNIT_ACTION_ATLAS</Atlas> 
			<IconSize>64</IconSize> 
			<Filename>UnitAction64_Expansion.dds</Filename> 
			<IconsPerRow>3</IconsPerRow> 
			<IconsPerColumn>1</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>EXPANSION_TERRAIN_ATLAS</Atlas> 
			<IconSize>256</IconSize> 
			<Filename>TerrainIcons256_Expansion.dds</Filename> 
			<IconsPerRow>2</IconsPerRow> 
			<IconsPerColumn>1</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>EXPANSION_TERRAIN_ATLAS</Atlas> 
			<IconSize>64</IconSize> 
			<Filename>TerrainIcons64_Expansion.dds</Filename> 
			<IconsPerRow>2</IconsPerRow> 
			<IconsPerColumn>1</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>EXPANSION2PATCH_BUILDING_ATLAS</Atlas> 
			<IconSize>128</IconSize> 
			<Filename>BuildingPortraits3_128_Exp2Patch.dds</Filename> 
			<IconsPerRow>1</IconsPerRow> 
			<IconsPerColumn>1</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>EXPANSION2PATCH_BUILDING_ATLAS</Atlas> 
			<IconSize>256</IconSize> 
			<Filename>BuildingPortraits3_256_Exp2Patch.dds</Filename> 
			<IconsPerRow>1</IconsPerRow> 
			<IconsPerColumn>1</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>EXPANSION2PATCH_BUILDING_ATLAS</Atlas> 
			<IconSize>64</IconSize> 
			<Filename>BuildingPortraits3_64_Exp2Patch.dds</Filename> 
			<IconsPerRow>1</IconsPerRow> 
			<IconsPerColumn>1</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>EXPANSION2PATCH_BUILDING_ATLAS</Atlas> 
			<IconSize>45</IconSize> 
			<Filename>BuildingPortraits3_45_Exp2Patch.dds</Filename> 
			<IconsPerRow>1</IconsPerRow> 
			<IconsPerColumn>1</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>EXPANSION2_CIV_ALPHA_ATLAS</Atlas> 
			<IconSize>128</IconSize> 
			<Filename>CivSymbolsWhite128_Exp2.dds</Filename> 
			<IconsPerRow>5</IconsPerRow> 
			<IconsPerColumn>2</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>EXPANSION2_CIV_ALPHA_ATLAS</Atlas> 
			<IconSize>80</IconSize> 
			<Filename>CivSymbolsWhite80_Exp2.dds</Filename> 
			<IconsPerRow>5</IconsPerRow> 
			<IconsPerColumn>2</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>EXPANSION2_CIV_ALPHA_ATLAS</Atlas> 
			<IconSize>64</IconSize> 
			<Filename>CivSymbolsWhite64_Exp2.dds</Filename> 
			<IconsPerRow>5</IconsPerRow> 
			<IconsPerColumn>2</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>EXPANSION2_CIV_ALPHA_ATLAS</Atlas> 
			<IconSize>48</IconSize> 
			<Filename>CivSymbolsWhite48_Exp2.dds</Filename> 
			<IconsPerRow>5</IconsPerRow> 
			<IconsPerColumn>2</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>EXPANSION2_CIV_ALPHA_ATLAS</Atlas> 
			<IconSize>45</IconSize> 
			<Filename>CivSymbolsWhite45_Exp2.dds</Filename> 
			<IconsPerRow>5</IconsPerRow> 
			<IconsPerColumn>2</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>EXPANSION2_CIV_ALPHA_ATLAS</Atlas> 
			<IconSize>32</IconSize> 
			<Filename>CivSymbolsWhite32_Exp2.dds</Filename> 
			<IconsPerRow>5</IconsPerRow> 
			<IconsPerColumn>2</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>EXPANSION2_CIV_ALPHA_ATLAS</Atlas> 
			<IconSize>24</IconSize> 
			<Filename>CivSymbolsWhite24_Exp2.dds</Filename> 
			<IconsPerRow>5</IconsPerRow> 
			<IconsPerColumn>2</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>EXPANSION2_CIV_ALPHA_ATLAS</Atlas> 
			<IconSize>16</IconSize> 
			<Filename>CivSymbolsWhite16_Exp2.dds</Filename> 
			<IconsPerRow>5</IconsPerRow> 
			<IconsPerColumn>2</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>EXPANSION2_CIV_COLOR_ATLAS</Atlas> 
			<IconSize>256</IconSize> 
			<Filename>CivSymbolsColor256_Exp2.dds</Filename> 
			<IconsPerRow>5</IconsPerRow> 
			<IconsPerColumn>2</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>EXPANSION2_CIV_COLOR_ATLAS</Atlas> 
			<IconSize>128</IconSize> 
			<Filename>CivSymbolsColor128_Exp2.dds</Filename> 
			<IconsPerRow>5</IconsPerRow> 
			<IconsPerColumn>2</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>EXPANSION2_CIV_COLOR_ATLAS</Atlas> 
			<IconSize>80</IconSize> 
			<Filename>CivSymbolsColor80_Exp2.dds</Filename> 
			<IconsPerRow>5</IconsPerRow> 
			<IconsPerColumn>2</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>EXPANSION2_CIV_COLOR_ATLAS</Atlas> 
			<IconSize>64</IconSize> 
			<Filename>CivSymbolsColor64_Exp2.dds</Filename> 
			<IconsPerRow>5</IconsPerRow> 
			<IconsPerColumn>2</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>EXPANSION2_CIV_COLOR_ATLAS</Atlas> 
			<IconSize>45</IconSize> 
			<Filename>CivSymbolsColor45_Exp2.dds</Filename> 
			<IconsPerRow>5</IconsPerRow> 
			<IconsPerColumn>2</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>EXPANSION2_CIV_COLOR_ATLAS</Atlas> 
			<IconSize>32</IconSize> 
			<Filename>CivSymbolsColor32_Exp2.dds</Filename> 
			<IconsPerRow>5</IconsPerRow> 
			<IconsPerColumn>2</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>EXPANSION2_LEADER_ATLAS</Atlas> 
			<IconSize>256</IconSize> 
			<Filename>LeaderPortraits256_Exp2.dds</Filename> 
			<IconsPerRow>3</IconsPerRow> 
			<IconsPerColumn>3</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>EXPANSION2_LEADER_ATLAS</Atlas> 
			<IconSize>128</IconSize> 
			<Filename>LeaderPortraits128_Exp2.dds</Filename> 
			<IconsPerRow>3</IconsPerRow> 
			<IconsPerColumn>3</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>EXPANSION2_LEADER_ATLAS</Atlas> 
			<IconSize>64</IconSize> 
			<Filename>LeaderPortraits64_Exp2.dds</Filename> 
			<IconsPerRow>3</IconsPerRow> 
			<IconsPerColumn>3</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>EXPANSION2_UNIT_FLAG_ATLAS</Atlas> 
			<IconSize>32</IconSize> 
			<Filename>UnitFlagAtlasWhite32_Exp2.dds</Filename> 
			<IconsPerRow>5</IconsPerRow> 
			<IconsPerColumn>5</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>EXPANSION2_UNIT_ATLAS</Atlas> 
			<IconSize>256</IconSize> 
			<Filename>UnitPortraits256_Exp2.dds</Filename> 
			<IconsPerRow>7</IconsPerRow> 
			<IconsPerColumn>4</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>EXPANSION2_UNIT_ATLAS</Atlas> 
			<IconSize>128</IconSize> 
			<Filename>UnitPortraits128_Exp2.dds</Filename> 
			<IconsPerRow>7</IconsPerRow> 
			<IconsPerColumn>4</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>EXPANSION2_UNIT_ATLAS</Atlas> 
			<IconSize>80</IconSize> 
			<Filename>UnitPortraits80_Exp2.dds</Filename> 
			<IconsPerRow>7</IconsPerRow> 
			<IconsPerColumn>4</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>EXPANSION2_UNIT_ATLAS</Atlas> 
			<IconSize>64</IconSize> 
			<Filename>UnitPortraits64_Exp2.dds</Filename> 
			<IconsPerRow>7</IconsPerRow> 
			<IconsPerColumn>4</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>EXPANSION2_UNIT_ATLAS</Atlas> 
			<IconSize>45</IconSize> 
			<Filename>UnitPortraits45_Exp2.dds</Filename> 
			<IconsPerRow>7</IconsPerRow> 
			<IconsPerColumn>4</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>EXPANSION2_BUILDING_ATLAS</Atlas> 
			<IconSize>256</IconSize> 
			<Filename>BuildingPortraits256_Exp2.dds</Filename> 
			<IconsPerRow>4</IconsPerRow> 
			<IconsPerColumn>3</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>EXPANSION2_BUILDING_ATLAS</Atlas> 
			<IconSize>128</IconSize> 
			<Filename>BuildingPortraits128_Exp2.dds</Filename> 
			<IconsPerRow>4</IconsPerRow> 
			<IconsPerColumn>3</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>EXPANSION2_BUILDING_ATLAS</Atlas> 
			<IconSize>64</IconSize> 
			<Filename>BuildingPortraits64_Exp2.dds</Filename> 
			<IconsPerRow>4</IconsPerRow> 
			<IconsPerColumn>3</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>EXPANSION2_BUILDING_ATLAS</Atlas> 
			<IconSize>45</IconSize> 
			<Filename>BuildingPortraits45_Exp2.dds</Filename> 
			<IconsPerRow>4</IconsPerRow> 
			<IconsPerColumn>3</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>EXPANSION2_BUILDING_ATLAS2</Atlas> 
			<IconSize>256</IconSize> 
			<Filename>BuildingPortraits2_256_Exp2.dds</Filename> 
			<IconsPerRow>4</IconsPerRow> 
			<IconsPerColumn>3</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>EXPANSION2_BUILDING_ATLAS2</Atlas> 
			<IconSize>128</IconSize> 
			<Filename>BuildingPortraits2_128_Exp2.dds</Filename> 
			<IconsPerRow>4</IconsPerRow> 
			<IconsPerColumn>3</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>EXPANSION2_BUILDING_ATLAS2</Atlas> 
			<IconSize>64</IconSize> 
			<Filename>BuildingPortraits2_64_Exp2.dds</Filename> 
			<IconsPerRow>4</IconsPerRow> 
			<IconsPerColumn>3</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>EXPANSION2_BUILDING_ATLAS2</Atlas> 
			<IconSize>45</IconSize> 
			<Filename>BuildingPortraits2_45_Exp2.dds</Filename> 
			<IconsPerRow>4</IconsPerRow> 
			<IconsPerColumn>3</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>UNIT_ACTION_ATLAS_TRADE</Atlas> 
			<IconSize>64</IconSize> 
			<Filename>UnitAction_EstablishTradeRoute64.dds</Filename> 
			<IconsPerRow>1</IconsPerRow> 
			<IconsPerColumn>1</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>UNIT_ACTION_ATLAS_TRADE</Atlas> 
			<IconSize>45</IconSize> 
			<Filename>UnitAction_EstablishTradeRoute45.dds</Filename> 
			<IconsPerRow>1</IconsPerRow> 
			<IconsPerColumn>1</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>UNIT_ACTION_ATLAS_PLUNDER_TRADE</Atlas> 
			<IconSize>64</IconSize> 
			<Filename>UnitAction_PlunderTradeRoute64.dds</Filename> 
			<IconsPerRow>1</IconsPerRow> 
			<IconsPerColumn>1</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>UNIT_ACTION_ATLAS_PLUNDER_TRADE</Atlas> 
			<IconSize>45</IconSize> 
			<Filename>UnitAction_PlunderTradeRoute45.dds</Filename> 
			<IconsPerRow>1</IconsPerRow> 
			<IconsPerColumn>1</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>UNIT_ACTION_ATLAS_ARCHAEOLOGY</Atlas> 
			<IconSize>64</IconSize> 
			<Filename>UnitAction_CreateArchaeologicalDig64.dds</Filename> 
			<IconsPerRow>1</IconsPerRow> 
			<IconsPerColumn>1</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>UNIT_ACTION_ATLAS_ARCHAEOLOGY</Atlas> 
			<IconSize>45</IconSize> 
			<Filename>UnitAction_CreateArchaeologicalDig45.dds</Filename> 
			<IconsPerRow>1</IconsPerRow> 
			<IconsPerColumn>1</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>UNIT_ACTION_ATLAS_GREATWORK</Atlas> 
			<IconSize>64</IconSize> 
			<Filename>UnitAction_CreateGreatWork64.dds</Filename> 
			<IconsPerRow>1</IconsPerRow> 
			<IconsPerColumn>1</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>UNIT_ACTION_ATLAS_GREATWORK</Atlas> 
			<IconSize>45</IconSize> 
			<Filename>UnitAction_CreateGreatWork45.dds</Filename> 
			<IconsPerRow>1</IconsPerRow> 
			<IconsPerColumn>1</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>UNIT_ACTION_CHANGE_HOME_CITY</Atlas> 
			<IconSize>64</IconSize> 
			<Filename>UnitAction_ChangeHomeCity64.dds</Filename> 
			<IconsPerRow>1</IconsPerRow> 
			<IconsPerColumn>1</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>UNIT_ACTION_CHANGE_HOME_CITY</Atlas> 
			<IconSize>45</IconSize> 
			<Filename>UnitAction_ChangeHomeCity45.dds</Filename> 
			<IconsPerRow>1</IconsPerRow> 
			<IconsPerColumn>1</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>UNIT_ACTION_WRITE_TREATISE</Atlas> 
			<IconSize>64</IconSize> 
			<Filename>UnitAction_PoliticalTreatise64.dds</Filename> 
			<IconsPerRow>1</IconsPerRow> 
			<IconsPerColumn>1</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>UNIT_ACTION_WRITE_TREATISE</Atlas> 
			<IconSize>45</IconSize> 
			<Filename>UnitAction_PoliticalTreatise45.dds</Filename> 
			<IconsPerRow>1</IconsPerRow> 
			<IconsPerColumn>1</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>UNIT_ACTION_PERFORM_CONCERT</Atlas> 
			<IconSize>64</IconSize> 
			<Filename>UnitAction_PerformConcert64.dds</Filename> 
			<IconsPerRow>1</IconsPerRow> 
			<IconsPerColumn>1</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>UNIT_ACTION_PERFORM_CONCERT</Atlas> 
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			<Filename>UnitAction_PerformConcert45.dds</Filename> 
			<IconsPerRow>1</IconsPerRow> 
			<IconsPerColumn>1</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>TERRAIN_IMPROVEMENT_ICON_ATLAS_EXP2</Atlas> 
			<IconSize>256</IconSize> 
			<Filename>TerrainIconAtlas256_Exp2.dds</Filename> 
			<IconsPerRow>3</IconsPerRow> 
			<IconsPerColumn>2</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>TERRAIN_IMPROVEMENT_ICON_ATLAS_EXP2</Atlas> 
			<IconSize>64</IconSize> 
			<Filename>TerrainIconAtlas64_Exp2.dds</Filename> 
			<IconsPerRow>3</IconsPerRow> 
			<IconsPerColumn>2</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>UNIT_ACTION_BUY_CITYSTATE</Atlas> 
			<IconSize>64</IconSize> 
			<Filename>UnitAction_BuyCityState64.dds</Filename> 
			<IconsPerRow>1</IconsPerRow> 
			<IconsPerColumn>1</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>UNIT_ACTION_BUY_CITYSTATE</Atlas> 
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			<Filename>UnitAction_BuyCityState45.dds</Filename> 
			<IconsPerRow>1</IconsPerRow> 
			<IconsPerColumn>1</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>UNIT_ACTION_ATLAS_EXP2</Atlas> 
			<IconSize>45</IconSize> 
			<Filename>UnitAction_Expansion_2_45.dds</Filename> 
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			<IconsPerColumn>2</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>UNIT_ACTION_ATLAS_EXP2</Atlas> 
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			<Filename>UnitAction_Expansion_2_64.dds</Filename> 
			<IconsPerRow>2</IconsPerRow> 
			<IconsPerColumn>2</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>POLICY_ATLAS_EXP2</Atlas> 
			<IconSize>256</IconSize> 
			<Filename>SocialPoliciesPortrait256_Exp2.dds</Filename> 
			<IconsPerRow>4</IconsPerRow> 
			<IconsPerColumn>3</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>POLICY_ATLAS_EXP2</Atlas> 
			<IconSize>64</IconSize> 
			<Filename>SocialPolicies64_Exp2.dds</Filename> 
			<IconsPerRow>4</IconsPerRow> 
			<IconsPerColumn>3</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>POLICY_A_ATLAS_EXP2</Atlas> 
			<IconSize>64</IconSize> 
			<Filename>SocialPoliciesGOLD64_Exp2.dds</Filename> 
			<IconsPerRow>4</IconsPerRow> 
			<IconsPerColumn>3</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>RESOURCE_ATLAS_EXP2</Atlas> 
			<IconSize>45</IconSize> 
			<Filename>Resources45_Exp2.dds</Filename> 
			<IconsPerRow>3</IconsPerRow> 
			<IconsPerColumn>2</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>RESOURCE_ATLAS_EXP2</Atlas> 
			<IconSize>64</IconSize> 
			<Filename>Resources64_Exp2.dds</Filename> 
			<IconsPerRow>3</IconsPerRow> 
			<IconsPerColumn>2</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>RESOURCE_ATLAS_EXP2</Atlas> 
			<IconSize>80</IconSize> 
			<Filename>Resources80_Exp2.dds</Filename> 
			<IconsPerRow>3</IconsPerRow> 
			<IconsPerColumn>2</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>RESOURCE_ATLAS_EXP2</Atlas> 
			<IconSize>256</IconSize> 
			<Filename>Resources256_Exp2.dds</Filename> 
			<IconsPerRow>3</IconsPerRow> 
			<IconsPerColumn>2</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>INTL_PROJECT_ATLAS_EXP2</Atlas> 
			<IconSize>32</IconSize> 
			<Filename>InternationalProject32_Exp2.dds</Filename> 
			<IconsPerRow>1</IconsPerRow> 
			<IconsPerColumn>1</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>INTL_PROJECT_ATLAS_EXP2</Atlas> 
			<IconSize>45</IconSize> 
			<Filename>InternationalProject45_Exp2.dds</Filename> 
			<IconsPerRow>1</IconsPerRow> 
			<IconsPerColumn>1</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>INTL_PROJECT_ATLAS_EXP2</Atlas> 
			<IconSize>64</IconSize> 
			<Filename>InternationalProject64_Exp2.dds</Filename> 
			<IconsPerRow>1</IconsPerRow> 
			<IconsPerColumn>1</IconsPerColumn> 
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		<Row> 
			<Atlas>INTL_PROJECT_ATLAS_EXP2</Atlas> 
			<IconSize>128</IconSize> 
			<Filename>InternationalProject128_Exp2.dds</Filename> 
			<IconsPerRow>1</IconsPerRow> 
			<IconsPerColumn>1</IconsPerColumn> 
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		<Row> 
			<Atlas>INTL_PROJECT_ATLAS_EXP2</Atlas> 
			<IconSize>256</IconSize> 
			<Filename>InternationalProject256_Exp2.dds</Filename> 
			<IconsPerRow>1</IconsPerRow> 
			<IconsPerColumn>1</IconsPerColumn> 
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		<Row> 
			<Atlas>KRIS_SWORDSMAN_PROMOTION_ATLAS</Atlas> 
			<IconSize>32</IconSize> 
			<Filename>PromotionSquare_Kris32_Exp2.dds</Filename> 
			<IconsPerRow>3</IconsPerRow> 
			<IconsPerColumn>3</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>KRIS_SWORDSMAN_PROMOTION_ATLAS</Atlas> 
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			<Filename>Promotion_Kris45_Exp2.dds</Filename> 
			<IconsPerRow>3</IconsPerRow> 
			<IconsPerColumn>3</IconsPerColumn> 
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		<Row> 
			<Atlas>KRIS_SWORDSMAN_PROMOTION_ATLAS</Atlas> 
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			<Filename>Promotion_Kris64_Exp2.dds</Filename> 
			<IconsPerRow>3</IconsPerRow> 
			<IconsPerColumn>3</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>KRIS_SWORDSMAN_PROMOTION_ATLAS</Atlas> 
			<IconSize>256</IconSize> 
			<Filename>PromotionPortraits_Kris256_Exp2.dds</Filename> 
			<IconsPerRow>3</IconsPerRow> 
			<IconsPerColumn>3</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>EXPANSION2_WONDER_ATLAS</Atlas> 
			<IconSize>256</IconSize> 
			<Filename>WonderPortraits256_Exp2.dds</Filename> 
			<IconsPerRow>5</IconsPerRow> 
			<IconsPerColumn>3</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>EXPANSION2_WONDER_ATLAS</Atlas> 
			<IconSize>128</IconSize> 
			<Filename>WonderPortraits128_Exp2.dds</Filename> 
			<IconsPerRow>5</IconsPerRow> 
			<IconsPerColumn>3</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>EXPANSION2_WONDER_ATLAS</Atlas> 
			<IconSize>80</IconSize> 
			<Filename>WonderPortraits80_Exp2.dds</Filename> 
			<IconsPerRow>5</IconsPerRow> 
			<IconsPerColumn>3</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>EXPANSION2_WONDER_ATLAS</Atlas> 
			<IconSize>64</IconSize> 
			<Filename>WonderPortraits64_Exp2.dds</Filename> 
			<IconsPerRow>5</IconsPerRow> 
			<IconsPerColumn>3</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>EXPANSION2_WONDER_ATLAS</Atlas> 
			<IconSize>45</IconSize> 
			<Filename>WonderPortraits45_Exp2.dds</Filename> 
			<IconsPerRow>5</IconsPerRow> 
			<IconsPerColumn>3</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>EXPANSION2_TECH_ATLAS</Atlas> 
			<IconSize>256</IconSize> 
			<Filename>TechPortraits256_Exp2.dds</Filename> 
			<IconsPerRow>1</IconsPerRow> 
			<IconsPerColumn>1</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>EXPANSION2_TECH_ATLAS</Atlas> 
			<IconSize>214</IconSize> 
			<Filename>TechPortraits214_Exp2.dds</Filename> 
			<IconsPerRow>1</IconsPerRow> 
			<IconsPerColumn>1</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>EXPANSION2_TECH_ATLAS</Atlas> 
			<IconSize>128</IconSize> 
			<Filename>TechPortraits128_Exp2.dds</Filename> 
			<IconsPerRow>1</IconsPerRow> 
			<IconsPerColumn>1</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>EXPANSION2_TECH_ATLAS</Atlas> 
			<IconSize>80</IconSize> 
			<Filename>TechPortraits80_Exp2.dds</Filename> 
			<IconsPerRow>1</IconsPerRow> 
			<IconsPerColumn>1</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>EXPANSION2_TECH_ATLAS</Atlas> 
			<IconSize>64</IconSize> 
			<Filename>TechPortraits64_Exp2.dds</Filename> 
			<IconsPerRow>1</IconsPerRow> 
			<IconsPerColumn>1</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>EXPANSION2_TECH_ATLAS</Atlas> 
			<IconSize>45</IconSize> 
			<Filename>TechPortraits45_Exp2.dds</Filename> 
			<IconsPerRow>1</IconsPerRow> 
			<IconsPerColumn>1</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>EXPANSION2_PROMOTION_ATLAS</Atlas> 
			<IconSize>256</IconSize> 
			<Filename>PromotionPortraits256_Exp2.dds</Filename> 
			<IconsPerRow>7</IconsPerRow> 
			<IconsPerColumn>3</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>EXPANSION2_PROMOTION_ATLAS</Atlas> 
			<IconSize>45</IconSize> 
			<Filename>Promotion45_Exp2.dds</Filename> 
			<IconsPerRow>7</IconsPerRow> 
			<IconsPerColumn>3</IconsPerColumn> 
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		<Row> 
			<Atlas>EXPANSION2_PROMOTION_ATLAS</Atlas> 
			<IconSize>64</IconSize> 
			<Filename>Promotion64_Exp2.dds</Filename> 
			<IconsPerRow>7</IconsPerRow> 
			<IconsPerColumn>3</IconsPerColumn> 
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		<Row> 
			<Atlas>EXPANSION2_PROMOTION_ATLAS</Atlas> 
			<IconSize>32</IconSize> 
			<Filename>PromotionSquare32_Exp2.dds</Filename> 
			<IconsPerRow>7</IconsPerRow> 
			<IconsPerColumn>3</IconsPerColumn> 
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		<Row> 
			<Atlas>RESOURCE_ATLAS_DLC_07</Atlas> 
			<IconSize>256</IconSize> 
			<Filename>Resource_DLC_07_256.dds</Filename> 
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			<IconsPerColumn>1</IconsPerColumn> 
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		<Row> 
			<Atlas>RESOURCE_ATLAS_DLC_07</Atlas> 
			<IconSize>80</IconSize> 
			<Filename>Resource_DLC_07_80.dds</Filename> 
			<IconsPerRow>2</IconsPerRow> 
			<IconsPerColumn>1</IconsPerColumn> 
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		<Row> 
			<Atlas>RESOURCE_ATLAS_DLC_07</Atlas> 
			<IconSize>64</IconSize> 
			<Filename>Resource_DLC_07_64.dds</Filename> 
			<IconsPerRow>2</IconsPerRow> 
			<IconsPerColumn>1</IconsPerColumn> 
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		<Row> 
			<Atlas>RESOURCE_ATLAS_DLC_07</Atlas> 
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			<Filename>Resource_DLC_07_45.dds</Filename> 
			<IconsPerRow>2</IconsPerRow> 
			<IconsPerColumn>1</IconsPerColumn> 
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		<Row> 
			<Atlas>WONDERS_DLC_ATLAS</Atlas> 
			<IconSize>256</IconSize> 
			<Filename>WonderAtlas256_DLC_WonderPack.dds</Filename> 
			<IconsPerRow>2</IconsPerRow> 
			<IconsPerColumn>2</IconsPerColumn> 
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		<Row> 
			<Atlas>WONDERS_DLC_ATLAS</Atlas> 
			<IconSize>128</IconSize> 
			<Filename>WonderAtlas128_DLC_WonderPack.dds</Filename> 
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			<IconsPerColumn>2</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>WONDERS_DLC_ATLAS</Atlas> 
			<IconSize>80</IconSize> 
			<Filename>WonderAtlas80_DLC_WonderPack.dds</Filename> 
			<IconsPerRow>2</IconsPerRow> 
			<IconsPerColumn>2</IconsPerColumn> 
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		<Row> 
			<Atlas>WONDERS_DLC_ATLAS</Atlas> 
			<IconSize>64</IconSize> 
			<Filename>WonderAtlas64_DLC_WonderPack.dds</Filename> 
			<IconsPerRow>2</IconsPerRow> 
			<IconsPerColumn>2</IconsPerColumn> 
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		<Row> 
			<Atlas>WONDERS_DLC_ATLAS</Atlas> 
			<IconSize>45</IconSize> 
			<Filename>WonderAtlas45_DLC_WonderPack.dds</Filename> 
			<IconsPerRow>2</IconsPerRow> 
			<IconsPerColumn>2</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>RELIGION_ATLAS_WHITE</Atlas> 
			<IconSize>16</IconSize> 
			<Filename>ReligiousSymbolsWhite16_Expansion.dds</Filename> 
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			<IconsPerColumn>3</IconsPerColumn> 
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		<Row> 
			<Atlas>RELIGION_ATLAS_WHITE</Atlas> 
			<IconSize>24</IconSize> 
			<Filename>ReligiousSymbolsWhite24_Expansion.dds</Filename> 
			<IconsPerRow>5</IconsPerRow> 
			<IconsPerColumn>3</IconsPerColumn> 
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		<Row> 
			<Atlas>RELIGION_ATLAS_WHITE</Atlas> 
			<IconSize>32</IconSize> 
			<Filename>ReligiousSymbolsWhite32_Expansion.dds</Filename> 
			<IconsPerRow>5</IconsPerRow> 
			<IconsPerColumn>3</IconsPerColumn> 
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		<Row> 
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			<IconsPerColumn>3</IconsPerColumn> 
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		<Row> 
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			<Filename>ReligiousSymbolsWhite64_Expansion.dds</Filename> 
			<IconsPerRow>5</IconsPerRow> 
			<IconsPerColumn>3</IconsPerColumn> 
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		<Row> 
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			<IconsPerRow>5</IconsPerRow> 
			<IconsPerColumn>3</IconsPerColumn> 
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		<Row> 
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			<IconSize>128</IconSize> 
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			<IconsPerRow>5</IconsPerRow> 
			<IconsPerColumn>3</IconsPerColumn> 
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		<Row> 
			<Atlas>EXPANSION_CIV_ALPHA_ATLAS</Atlas> 
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			<IconsPerRow>5</IconsPerRow> 
			<IconsPerColumn>2</IconsPerColumn> 
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		<Row> 
			<Atlas>EXPANSION_CIV_ALPHA_ATLAS</Atlas> 
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			<IconsPerRow>5</IconsPerRow> 
			<IconsPerColumn>2</IconsPerColumn> 
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		<Row> 
			<Atlas>EXPANSION_CIV_ALPHA_ATLAS</Atlas> 
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			<Filename>CivSymbolsWhite48_Expansion.dds</Filename> 
			<IconsPerRow>5</IconsPerRow> 
			<IconsPerColumn>2</IconsPerColumn> 
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		<Row> 
			<Atlas>EXPANSION_CIV_ALPHA_ATLAS</Atlas> 
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			<IconsPerRow>5</IconsPerRow> 
			<IconsPerColumn>2</IconsPerColumn> 
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		<Row> 
			<Atlas>EXPANSION_CIV_ALPHA_ATLAS</Atlas> 
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			<IconsPerRow>5</IconsPerRow> 
			<IconsPerColumn>2</IconsPerColumn> 
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		<Row> 
			<Atlas>EXPANSION_CIV_ALPHA_ATLAS</Atlas> 
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			<IconsPerRow>5</IconsPerRow> 
			<IconsPerColumn>2</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>EXPANSION_CIV_COLOR_ATLAS</Atlas> 
			<IconSize>256</IconSize> 
			<Filename>CivSymbolsColor256_Expansion.dds</Filename> 
			<IconsPerRow>5</IconsPerRow> 
			<IconsPerColumn>2</IconsPerColumn> 
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		<Row> 
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			<IconsPerRow>5</IconsPerRow> 
			<IconsPerColumn>2</IconsPerColumn> 
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		<Row> 
			<Atlas>EXPANSION_CIV_COLOR_ATLAS</Atlas> 
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			<IconsPerRow>5</IconsPerRow> 
			<IconsPerColumn>2</IconsPerColumn> 
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		<Row> 
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			<Filename>CivSymbolsColor64_Expansion.dds</Filename> 
			<IconsPerRow>5</IconsPerRow> 
			<IconsPerColumn>2</IconsPerColumn> 
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		<Row> 
			<Atlas>EXPANSION_CIV_COLOR_ATLAS</Atlas> 
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			<IconsPerColumn>2</IconsPerColumn> 
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		<Row> 
			<Atlas>EXPANSION_CIV_COLOR_ATLAS</Atlas> 
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			<IconsPerRow>5</IconsPerRow> 
			<IconsPerColumn>2</IconsPerColumn> 
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		<Row> 
			<Atlas>EXPANSION_LEADER_ATLAS</Atlas> 
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			<IconsPerColumn>3</IconsPerColumn> 
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		<Row> 
			<Atlas>EXPANSION_LEADER_ATLAS</Atlas> 
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			<IconsPerColumn>3</IconsPerColumn> 
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		<Row> 
			<Atlas>EXPANSION_LEADER_ATLAS</Atlas> 
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			<IconsPerColumn>3</IconsPerColumn> 
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		<Row> 
			<Atlas>EXPANSION_UNIT_FLAG_ATLAS</Atlas> 
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		<Row> 
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			<IconsPerColumn>3</IconsPerColumn> 
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		<Row> 
			<Atlas>EXPANSION_BW_ATLAS_1</Atlas> 
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		<Row> 
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		<Row> 
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		<Row> 
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		<Row> 
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		<Row> 
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		<Row> 
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		<Row> 
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		<Row> 
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		<Row> 
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		<Row> 
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		<Row> 
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		<Row> 
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		<Row> 
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		<Row> 
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		<Row> 
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		<Row> 
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		<Row> 
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		<Row> 
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			<IconsPerColumn>4</IconsPerColumn> 
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		<Row> 
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			<IconsPerColumn>4</IconsPerColumn> 
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		<Row> 
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		<Row> 
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		<Row> 
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		<Row> 
			<Atlas>CITY_STATE_INFLUENCE_METER_ICON_ATLAS</Atlas> 
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			<IconsPerColumn>5</IconsPerColumn> 
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		<Row> 
			<Atlas>EXPANSION_PROMOTION_ATLAS</Atlas> 
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			<IconsPerColumn>2</IconsPerColumn> 
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		<Row> 
			<Atlas>EXPANSION_PROMOTION_ATLAS</Atlas> 
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			<IconsPerColumn>2</IconsPerColumn> 
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		<Row> 
			<Atlas>EXPANSION_PROMOTION_ATLAS</Atlas> 
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			<IconsPerColumn>2</IconsPerColumn> 
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		<Row> 
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			<IconsPerColumn>2</IconsPerColumn> 
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		<Row> 
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		<Row> 
			<Atlas>EXPANSION_SCEN_BUILDING_ATLAS</Atlas> 
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		<Row> 
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			<IconsPerRow>5</IconsPerRow> 
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		<Row> 
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		<Row> 
			<Atlas>EXPANSION_SCEN_BUILDING_ATLAS</Atlas> 
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			<Filename>ExpScen_BuildingPortraits256.dds</Filename> 
			<IconsPerRow>5</IconsPerRow> 
			<IconsPerColumn>2</IconsPerColumn> 
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			<Atlas>EXPANSION_SCEN_WONDER_ATLAS</Atlas> 
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		<Row> 
			<Atlas>EXPANSION_SCEN_CIV_SYMBOLS_COLOR_ATLAS</Atlas> 
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			<IconsPerColumn>2</IconsPerColumn> 
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		<Row> 
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			<IconsPerRow>5</IconsPerRow> 
			<IconsPerColumn>2</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>ENLIGHTENMENT_WONDER_ATLAS</Atlas> 
			<IconSize>64</IconSize> 
			<Filename>Enlightenment_Wonders_64.dds</Filename> 
			<IconsPerRow>5</IconsPerRow> 
			<IconsPerColumn>2</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>ENLIGHTENMENT_WONDER_ATLAS</Atlas> 
			<IconSize>45</IconSize> 
			<Filename>Enlightenment_Wonders_45.dds</Filename> 
			<IconsPerRow>5</IconsPerRow> 
			<IconsPerColumn>2</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>ENLIGHTENMENT_TECH_ATLAS</Atlas> 
			<IconSize>256</IconSize> 
			<Filename>Enlightenment_Techs_256.dds</Filename> 
			<IconsPerRow>4</IconsPerRow> 
			<IconsPerColumn>2</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>ENLIGHTENMENT_TECH_ATLAS</Atlas> 
			<IconSize>214</IconSize> 
			<Filename>Enlightenment_Techs_214.dds</Filename> 
			<IconsPerRow>4</IconsPerRow> 
			<IconsPerColumn>2</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>ENLIGHTENMENT_TECH_ATLAS</Atlas> 
			<IconSize>128</IconSize> 
			<Filename>Enlightenment_Techs_128.dds</Filename> 
			<IconsPerRow>4</IconsPerRow> 
			<IconsPerColumn>2</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>ENLIGHTENMENT_TECH_ATLAS</Atlas> 
			<IconSize>80</IconSize> 
			<Filename>Enlightenment_Techs_80.dds</Filename> 
			<IconsPerRow>4</IconsPerRow> 
			<IconsPerColumn>2</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>ENLIGHTENMENT_TECH_ATLAS</Atlas> 
			<IconSize>64</IconSize> 
			<Filename>Enlightenment_Techs_64.dds</Filename> 
			<IconsPerRow>4</IconsPerRow> 
			<IconsPerColumn>2</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>ENLIGHTENMENT_TECH_ATLAS</Atlas> 
			<IconSize>45</IconSize> 
			<Filename>Enlightenment_Techs_45.dds</Filename> 
			<IconsPerRow>4</IconsPerRow> 
			<IconsPerColumn>2</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>ENLIGHTENMENT_BUILDING_ATLAS</Atlas> 
			<IconSize>256</IconSize> 
			<Filename>Enlightenment_Buildings_256.dds</Filename> 
			<IconsPerRow>4</IconsPerRow> 
			<IconsPerColumn>2</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>ENLIGHTENMENT_BUILDING_ATLAS</Atlas> 
			<IconSize>128</IconSize> 
			<Filename>Enlightenment_Buildings_128.dds</Filename> 
			<IconsPerRow>4</IconsPerRow> 
			<IconsPerColumn>2</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>ENLIGHTENMENT_BUILDING_ATLAS</Atlas> 
			<IconSize>80</IconSize> 
			<Filename>Enlightenment_Buildings_80.dds</Filename> 
			<IconsPerRow>4</IconsPerRow> 
			<IconsPerColumn>2</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>ENLIGHTENMENT_BUILDING_ATLAS</Atlas> 
			<IconSize>64</IconSize> 
			<Filename>Enlightenment_Buildings_64.dds</Filename> 
			<IconsPerRow>4</IconsPerRow> 
			<IconsPerColumn>2</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>ENLIGHTENMENT_BUILDING_ATLAS</Atlas> 
			<IconSize>45</IconSize> 
			<Filename>Enlightenment_Buildings_45.dds</Filename> 
			<IconsPerRow>4</IconsPerRow> 
			<IconsPerColumn>2</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>ENLIGHTENMENT_UNIT_ATLAS</Atlas> 
			<IconSize>256</IconSize> 
			<Filename>Enlightenment_Units_256.dds</Filename> 
			<IconsPerRow>4</IconsPerRow> 
			<IconsPerColumn>3</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>ENLIGHTENMENT_UNIT_ATLAS</Atlas> 
			<IconSize>128</IconSize> 
			<Filename>Enlightenment_Units_128.dds</Filename> 
			<IconsPerRow>4</IconsPerRow> 
			<IconsPerColumn>3</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>ENLIGHTENMENT_UNIT_ATLAS</Atlas> 
			<IconSize>80</IconSize> 
			<Filename>Enlightenment_Units_80.dds</Filename> 
			<IconsPerRow>4</IconsPerRow> 
			<IconsPerColumn>3</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>ENLIGHTENMENT_UNIT_ATLAS</Atlas> 
			<IconSize>64</IconSize> 
			<Filename>Enlightenment_Units_64.dds</Filename> 
			<IconsPerRow>4</IconsPerRow> 
			<IconsPerColumn>3</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>ENLIGHTENMENT_UNIT_ATLAS</Atlas> 
			<IconSize>45</IconSize> 
			<Filename>Enlightenment_Units_45.dds</Filename> 
			<IconsPerRow>4</IconsPerRow> 
			<IconsPerColumn>3</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>CIVIL_WAR_RESOURCE_ATLAS_EXP2</Atlas> 
			<IconSize>214</IconSize> 
			<Filename>EE_Flintlock_214.dds</Filename> 
			<IconsPerRow>1</IconsPerRow> 
			<IconsPerColumn>1</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>CIVIL_WAR_RESOURCE_ATLAS_EXP2</Atlas> 
			<IconSize>128</IconSize> 
			<Filename>EE_Flintlock_128.dds</Filename> 
			<IconsPerRow>1</IconsPerRow> 
			<IconsPerColumn>1</IconsPerColumn> 
		</Row>
		<Row> 
			<Atlas>ENLIGHTENMENT_UNIT_FLAG_ATLAS</Atlas> 
			<IconSize>32</IconSize> 
			<Filename>Enlightenment_UnitFlags_32.dds</Filename> 
			<IconsPerRow>4</IconsPerRow> 
			<IconsPerColumn>3</IconsPerColumn> 
		</Row>
	</IconTextureAtlases> 

	<Table name="Improvement_AdjacentCityYields">
		<Column name="ImprovementType" type="text"  />
		<Column name="YieldType" type="text"  />
		<Column name="Yield" type="integer"  default="0"/>
	</Table> 
	<Improvement_AdjacentCityYields>
		<Delete />

	</Improvement_AdjacentCityYields> 

	<Table name="Improvement_AdjacentMountainYieldChanges">
		<Column name="ImprovementType" type="text"  />
		<Column name="YieldType" type="text"  />
		<Column name="Yield" type="integer"  default="0"/>
	</Table> 
	<Improvement_AdjacentMountainYieldChanges>
		<Delete />

		<Row> 
			<ImprovementType>IMPROVEMENT_TERRACE_FARM</ImprovementType> 
			<YieldType>YIELD_FOOD</YieldType> 
			<Yield>1</Yield> 
		</Row>
	</Improvement_AdjacentMountainYieldChanges> 

	<Table name="Improvement_CoastalLandYields">
		<Column name="ImprovementType" type="text"  />
		<Column name="YieldType" type="text"  />
		<Column name="Yield" type="integer"  default="0"/>
	</Table> 
	<Improvement_CoastalLandYields>
		<Delete />

	</Improvement_CoastalLandYields> 

	<Table name="Improvement_Flavors">
		<Column name="ImprovementType" type="text"  />
		<Column name="FlavorType" type="text"  />
		<Column name="Flavor" type="integer"  notnull="true" />
	</Table> 
	<Improvement_Flavors>
		<Delete />

	</Improvement_Flavors> 

	<Table name="Improvement_FreshWaterYields">
		<Column name="ImprovementType" type="text"  />
		<Column name="YieldType" type="text"  />
		<Column name="Yield" type="integer"  default="0"/>
	</Table> 
	<Improvement_FreshWaterYields>
		<Delete />

	</Improvement_FreshWaterYields> 

	<Table name="Improvement_HillsYields">
		<Column name="ImprovementType" type="text"  />
		<Column name="YieldType" type="text"  />
		<Column name="Yield" type="integer"  default="0"/>
	</Table> 
	<Improvement_HillsYields>
		<Delete />

		<Row> 
			<ImprovementType>IMPROVEMENT_MINE</ImprovementType> 
			<YieldType>YIELD_PRODUCTION</YieldType> 
			<Yield>0</Yield> 
		</Row>
	</Improvement_HillsYields> 

	<Table name="Improvement_PrereqNatureYields">
		<Column name="ImprovementType" type="text"  />
		<Column name="YieldType" type="text"  />
		<Column name="Yield" type="integer"  default="0"/>
	</Table> 
	<Improvement_PrereqNatureYields>
		<Delete />

	</Improvement_PrereqNatureYields> 

	<Table name="Improvement_ResourceType_Yields">
		<Column name="ImprovementType" type="text"  />
		<Column name="ResourceType" type="text"  />
		<Column name="YieldType" type="text"  />
		<Column name="Yield" type="integer"  default="0"/>
	</Table> 
	<Improvement_ResourceType_Yields>
		<Delete />

		<Row> 
			<ImprovementType>IMPROVEMENT_MINE</ImprovementType> 
			<ResourceType>RESOURCE_COAL</ResourceType> 
			<YieldType>YIELD_PRODUCTION</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_MINE</ImprovementType> 
			<ResourceType>RESOURCE_ALUMINUM</ResourceType> 
			<YieldType>YIELD_PRODUCTION</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_MINE</ImprovementType> 
			<ResourceType>RESOURCE_URANIUM</ResourceType> 
			<YieldType>YIELD_PRODUCTION</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_QUARRY</ImprovementType> 
			<ResourceType>RESOURCE_MARBLE</ResourceType> 
			<YieldType>YIELD_PRODUCTION</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_QUARRY</ImprovementType> 
			<ResourceType>RESOURCE_STONE</ResourceType> 
			<YieldType>YIELD_PRODUCTION</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_PASTURE</ImprovementType> 
			<ResourceType>RESOURCE_HORSE</ResourceType> 
			<YieldType>YIELD_PRODUCTION</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_PASTURE</ImprovementType> 
			<ResourceType>RESOURCE_COW</ResourceType> 
			<YieldType>YIELD_PRODUCTION</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_PASTURE</ImprovementType> 
			<ResourceType>RESOURCE_SHEEP</ResourceType> 
			<YieldType>YIELD_FOOD</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_CAMP</ImprovementType> 
			<ResourceType>RESOURCE_IVORY</ResourceType> 
			<YieldType>YIELD_GOLD</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_CAMP</ImprovementType> 
			<ResourceType>RESOURCE_FUR</ResourceType> 
			<YieldType>YIELD_GOLD</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_CAMP</ImprovementType> 
			<ResourceType>RESOURCE_DEER</ResourceType> 
			<YieldType>YIELD_PRODUCTION</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_FISHING_BOATS</ImprovementType> 
			<ResourceType>RESOURCE_FISH</ResourceType> 
			<YieldType>YIELD_FOOD</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_FISHING_BOATS</ImprovementType> 
			<ResourceType>RESOURCE_WHALE</ResourceType> 
			<YieldType>YIELD_FOOD</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_FISHING_BOATS</ImprovementType> 
			<ResourceType>RESOURCE_PEARLS</ResourceType> 
			<YieldType>YIELD_FOOD</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_PLANTATION</ImprovementType> 
			<ResourceType>RESOURCE_BANANA</ResourceType> 
			<YieldType>YIELD_FOOD</YieldType> 
			<Yield>2</Yield> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_PLANTATION</ImprovementType> 
			<ResourceType>RESOURCE_BANANA</ResourceType> 
			<YieldType>YIELD_PRODUCTION</YieldType> 
			<Yield>-1</Yield> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_PLANTATION</ImprovementType> 
			<ResourceType>RESOURCE_DYE</ResourceType> 
			<YieldType>YIELD_GOLD</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_PLANTATION</ImprovementType> 
			<ResourceType>RESOURCE_SILK</ResourceType> 
			<YieldType>YIELD_GOLD</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_PLANTATION</ImprovementType> 
			<ResourceType>RESOURCE_SPICES</ResourceType> 
			<YieldType>YIELD_GOLD</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_PLANTATION</ImprovementType> 
			<ResourceType>RESOURCE_SUGAR</ResourceType> 
			<YieldType>YIELD_GOLD</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_PLANTATION</ImprovementType> 
			<ResourceType>RESOURCE_COTTON</ResourceType> 
			<YieldType>YIELD_GOLD</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_PLANTATION</ImprovementType> 
			<ResourceType>RESOURCE_WINE</ResourceType> 
			<YieldType>YIELD_GOLD</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_PLANTATION</ImprovementType> 
			<ResourceType>RESOURCE_INCENSE</ResourceType> 
			<YieldType>YIELD_GOLD</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_WELL</ImprovementType> 
			<ResourceType>RESOURCE_OIL</ResourceType> 
			<YieldType>YIELD_PRODUCTION</YieldType> 
			<Yield>3</Yield> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_OFFSHORE_PLATFORM</ImprovementType> 
			<ResourceType>RESOURCE_OIL</ResourceType> 
			<YieldType>YIELD_PRODUCTION</YieldType> 
			<Yield>3</Yield> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_MINE</ImprovementType> 
			<ResourceType>RESOURCE_SALT</ResourceType> 
			<YieldType>YIELD_FOOD</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_CAMP</ImprovementType> 
			<ResourceType>RESOURCE_TRUFFLES</ResourceType> 
			<YieldType>YIELD_GOLD</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_FISHING_BOATS</ImprovementType> 
			<ResourceType>RESOURCE_CRAB</ResourceType> 
			<YieldType>YIELD_FOOD</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_PLANTATION</ImprovementType> 
			<ResourceType>RESOURCE_CITRUS</ResourceType> 
			<YieldType>YIELD_GOLD</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_CAMP</ImprovementType> 
			<ResourceType>RESOURCE_BISON</ResourceType> 
			<YieldType>YIELD_PRODUCTION</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_PLANTATION</ImprovementType> 
			<ResourceType>RESOURCE_COCOA</ResourceType> 
			<YieldType>YIELD_GOLD</YieldType> 
			<Yield>1</Yield> 
		</Row>
	</Improvement_ResourceType_Yields> 

	<Table name="Improvement_ResourceTypes">
		<Column name="ImprovementType" type="text"  />
		<Column name="ResourceType" type="text"  />
		<Column name="ResourceMakesValid" type="boolean"  default="1"/>
		<Column name="ResourceTrade" type="boolean"  default="1"/>
		<Column name="DiscoveryRand" type="integer"  default="0"/>
		<Column name="QuantityRequirement" type="integer"  default="0"/>
	</Table> 
	<Improvement_ResourceTypes>
		<Delete />

		<Row> 
			<ImprovementType>IMPROVEMENT_FARM</ImprovementType> 
			<ResourceType>RESOURCE_WHEAT</ResourceType> 
			<ResourceMakesValid>true</ResourceMakesValid> 
			<ResourceTrade>true</ResourceTrade> 
			<DiscoveryRand>0</DiscoveryRand> 
			<QuantityRequirement>0</QuantityRequirement> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_MINE</ImprovementType> 
			<ResourceType>RESOURCE_IRON</ResourceType> 
			<ResourceMakesValid>true</ResourceMakesValid> 
			<ResourceTrade>true</ResourceTrade> 
			<DiscoveryRand>0</DiscoveryRand> 
			<QuantityRequirement>0</QuantityRequirement> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_MINE</ImprovementType> 
			<ResourceType>RESOURCE_COAL</ResourceType> 
			<ResourceMakesValid>true</ResourceMakesValid> 
			<ResourceTrade>true</ResourceTrade> 
			<DiscoveryRand>0</DiscoveryRand> 
			<QuantityRequirement>0</QuantityRequirement> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_MINE</ImprovementType> 
			<ResourceType>RESOURCE_ALUMINUM</ResourceType> 
			<ResourceMakesValid>true</ResourceMakesValid> 
			<ResourceTrade>true</ResourceTrade> 
			<DiscoveryRand>0</DiscoveryRand> 
			<QuantityRequirement>0</QuantityRequirement> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_MINE</ImprovementType> 
			<ResourceType>RESOURCE_URANIUM</ResourceType> 
			<ResourceMakesValid>true</ResourceMakesValid> 
			<ResourceTrade>true</ResourceTrade> 
			<DiscoveryRand>0</DiscoveryRand> 
			<QuantityRequirement>0</QuantityRequirement> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_MINE</ImprovementType> 
			<ResourceType>RESOURCE_GEMS</ResourceType> 
			<ResourceMakesValid>true</ResourceMakesValid> 
			<ResourceTrade>true</ResourceTrade> 
			<DiscoveryRand>0</DiscoveryRand> 
			<QuantityRequirement>0</QuantityRequirement> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_MINE</ImprovementType> 
			<ResourceType>RESOURCE_GOLD</ResourceType> 
			<ResourceMakesValid>true</ResourceMakesValid> 
			<ResourceTrade>true</ResourceTrade> 
			<DiscoveryRand>0</DiscoveryRand> 
			<QuantityRequirement>0</QuantityRequirement> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_MINE</ImprovementType> 
			<ResourceType>RESOURCE_SILVER</ResourceType> 
			<ResourceMakesValid>true</ResourceMakesValid> 
			<ResourceTrade>true</ResourceTrade> 
			<DiscoveryRand>0</DiscoveryRand> 
			<QuantityRequirement>0</QuantityRequirement> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_QUARRY</ImprovementType> 
			<ResourceType>RESOURCE_MARBLE</ResourceType> 
			<ResourceMakesValid>true</ResourceMakesValid> 
			<ResourceTrade>true</ResourceTrade> 
			<DiscoveryRand>0</DiscoveryRand> 
			<QuantityRequirement>0</QuantityRequirement> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_QUARRY</ImprovementType> 
			<ResourceType>RESOURCE_STONE</ResourceType> 
			<ResourceMakesValid>true</ResourceMakesValid> 
			<ResourceTrade>true</ResourceTrade> 
			<DiscoveryRand>0</DiscoveryRand> 
			<QuantityRequirement>0</QuantityRequirement> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_PASTURE</ImprovementType> 
			<ResourceType>RESOURCE_HORSE</ResourceType> 
			<ResourceMakesValid>true</ResourceMakesValid> 
			<ResourceTrade>true</ResourceTrade> 
			<DiscoveryRand>0</DiscoveryRand> 
			<QuantityRequirement>0</QuantityRequirement> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_PASTURE</ImprovementType> 
			<ResourceType>RESOURCE_COW</ResourceType> 
			<ResourceMakesValid>true</ResourceMakesValid> 
			<ResourceTrade>true</ResourceTrade> 
			<DiscoveryRand>0</DiscoveryRand> 
			<QuantityRequirement>0</QuantityRequirement> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_PASTURE</ImprovementType> 
			<ResourceType>RESOURCE_SHEEP</ResourceType> 
			<ResourceMakesValid>true</ResourceMakesValid> 
			<ResourceTrade>true</ResourceTrade> 
			<DiscoveryRand>0</DiscoveryRand> 
			<QuantityRequirement>0</QuantityRequirement> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_CAMP</ImprovementType> 
			<ResourceType>RESOURCE_IVORY</ResourceType> 
			<ResourceMakesValid>true</ResourceMakesValid> 
			<ResourceTrade>true</ResourceTrade> 
			<DiscoveryRand>0</DiscoveryRand> 
			<QuantityRequirement>0</QuantityRequirement> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_CAMP</ImprovementType> 
			<ResourceType>RESOURCE_FUR</ResourceType> 
			<ResourceMakesValid>true</ResourceMakesValid> 
			<ResourceTrade>true</ResourceTrade> 
			<DiscoveryRand>0</DiscoveryRand> 
			<QuantityRequirement>0</QuantityRequirement> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_CAMP</ImprovementType> 
			<ResourceType>RESOURCE_DEER</ResourceType> 
			<ResourceMakesValid>true</ResourceMakesValid> 
			<ResourceTrade>true</ResourceTrade> 
			<DiscoveryRand>0</DiscoveryRand> 
			<QuantityRequirement>0</QuantityRequirement> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_FISHING_BOATS</ImprovementType> 
			<ResourceType>RESOURCE_FISH</ResourceType> 
			<ResourceMakesValid>true</ResourceMakesValid> 
			<ResourceTrade>true</ResourceTrade> 
			<DiscoveryRand>0</DiscoveryRand> 
			<QuantityRequirement>0</QuantityRequirement> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_FISHING_BOATS</ImprovementType> 
			<ResourceType>RESOURCE_WHALE</ResourceType> 
			<ResourceMakesValid>true</ResourceMakesValid> 
			<ResourceTrade>true</ResourceTrade> 
			<DiscoveryRand>0</DiscoveryRand> 
			<QuantityRequirement>0</QuantityRequirement> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_FISHING_BOATS</ImprovementType> 
			<ResourceType>RESOURCE_PEARLS</ResourceType> 
			<ResourceMakesValid>true</ResourceMakesValid> 
			<ResourceTrade>true</ResourceTrade> 
			<DiscoveryRand>0</DiscoveryRand> 
			<QuantityRequirement>0</QuantityRequirement> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_PLANTATION</ImprovementType> 
			<ResourceType>RESOURCE_BANANA</ResourceType> 
			<ResourceMakesValid>true</ResourceMakesValid> 
			<ResourceTrade>true</ResourceTrade> 
			<DiscoveryRand>0</DiscoveryRand> 
			<QuantityRequirement>0</QuantityRequirement> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_PLANTATION</ImprovementType> 
			<ResourceType>RESOURCE_DYE</ResourceType> 
			<ResourceMakesValid>true</ResourceMakesValid> 
			<ResourceTrade>true</ResourceTrade> 
			<DiscoveryRand>0</DiscoveryRand> 
			<QuantityRequirement>0</QuantityRequirement> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_PLANTATION</ImprovementType> 
			<ResourceType>RESOURCE_SILK</ResourceType> 
			<ResourceMakesValid>true</ResourceMakesValid> 
			<ResourceTrade>true</ResourceTrade> 
			<DiscoveryRand>0</DiscoveryRand> 
			<QuantityRequirement>0</QuantityRequirement> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_PLANTATION</ImprovementType> 
			<ResourceType>RESOURCE_SPICES</ResourceType> 
			<ResourceMakesValid>true</ResourceMakesValid> 
			<ResourceTrade>true</ResourceTrade> 
			<DiscoveryRand>0</DiscoveryRand> 
			<QuantityRequirement>0</QuantityRequirement> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_PLANTATION</ImprovementType> 
			<ResourceType>RESOURCE_SUGAR</ResourceType> 
			<ResourceMakesValid>true</ResourceMakesValid> 
			<ResourceTrade>true</ResourceTrade> 
			<DiscoveryRand>0</DiscoveryRand> 
			<QuantityRequirement>0</QuantityRequirement> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_PLANTATION</ImprovementType> 
			<ResourceType>RESOURCE_COTTON</ResourceType> 
			<ResourceMakesValid>true</ResourceMakesValid> 
			<ResourceTrade>true</ResourceTrade> 
			<DiscoveryRand>0</DiscoveryRand> 
			<QuantityRequirement>0</QuantityRequirement> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_PLANTATION</ImprovementType> 
			<ResourceType>RESOURCE_WINE</ResourceType> 
			<ResourceMakesValid>true</ResourceMakesValid> 
			<ResourceTrade>true</ResourceTrade> 
			<DiscoveryRand>0</DiscoveryRand> 
			<QuantityRequirement>0</QuantityRequirement> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_PLANTATION</ImprovementType> 
			<ResourceType>RESOURCE_INCENSE</ResourceType> 
			<ResourceMakesValid>true</ResourceMakesValid> 
			<ResourceTrade>true</ResourceTrade> 
			<DiscoveryRand>0</DiscoveryRand> 
			<QuantityRequirement>0</QuantityRequirement> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_WELL</ImprovementType> 
			<ResourceType>RESOURCE_OIL</ResourceType> 
			<ResourceMakesValid>true</ResourceMakesValid> 
			<ResourceTrade>true</ResourceTrade> 
			<DiscoveryRand>0</DiscoveryRand> 
			<QuantityRequirement>0</QuantityRequirement> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_OFFSHORE_PLATFORM</ImprovementType> 
			<ResourceType>RESOURCE_OIL</ResourceType> 
			<ResourceMakesValid>true</ResourceMakesValid> 
			<ResourceTrade>true</ResourceTrade> 
			<DiscoveryRand>0</DiscoveryRand> 
			<QuantityRequirement>0</QuantityRequirement> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_CUSTOMS_HOUSE</ImprovementType> 
			<ResourceType>RESOURCE_HORSE</ResourceType> 
			<ResourceMakesValid>true</ResourceMakesValid> 
			<ResourceTrade>true</ResourceTrade> 
			<DiscoveryRand>0</DiscoveryRand> 
			<QuantityRequirement>0</QuantityRequirement> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_CUSTOMS_HOUSE</ImprovementType> 
			<ResourceType>RESOURCE_IRON</ResourceType> 
			<ResourceMakesValid>true</ResourceMakesValid> 
			<ResourceTrade>true</ResourceTrade> 
			<DiscoveryRand>0</DiscoveryRand> 
			<QuantityRequirement>0</QuantityRequirement> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_CUSTOMS_HOUSE</ImprovementType> 
			<ResourceType>RESOURCE_COAL</ResourceType> 
			<ResourceMakesValid>true</ResourceMakesValid> 
			<ResourceTrade>true</ResourceTrade> 
			<DiscoveryRand>0</DiscoveryRand> 
			<QuantityRequirement>0</QuantityRequirement> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_CUSTOMS_HOUSE</ImprovementType> 
			<ResourceType>RESOURCE_OIL</ResourceType> 
			<ResourceMakesValid>true</ResourceMakesValid> 
			<ResourceTrade>true</ResourceTrade> 
			<DiscoveryRand>0</DiscoveryRand> 
			<QuantityRequirement>0</QuantityRequirement> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_CUSTOMS_HOUSE</ImprovementType> 
			<ResourceType>RESOURCE_ALUMINUM</ResourceType> 
			<ResourceMakesValid>true</ResourceMakesValid> 
			<ResourceTrade>true</ResourceTrade> 
			<DiscoveryRand>0</DiscoveryRand> 
			<QuantityRequirement>0</QuantityRequirement> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_CUSTOMS_HOUSE</ImprovementType> 
			<ResourceType>RESOURCE_URANIUM</ResourceType> 
			<ResourceMakesValid>true</ResourceMakesValid> 
			<ResourceTrade>true</ResourceTrade> 
			<DiscoveryRand>0</DiscoveryRand> 
			<QuantityRequirement>0</QuantityRequirement> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_ACADEMY</ImprovementType> 
			<ResourceType>RESOURCE_HORSE</ResourceType> 
			<ResourceMakesValid>true</ResourceMakesValid> 
			<ResourceTrade>true</ResourceTrade> 
			<DiscoveryRand>0</DiscoveryRand> 
			<QuantityRequirement>0</QuantityRequirement> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_ACADEMY</ImprovementType> 
			<ResourceType>RESOURCE_IRON</ResourceType> 
			<ResourceMakesValid>true</ResourceMakesValid> 
			<ResourceTrade>true</ResourceTrade> 
			<DiscoveryRand>0</DiscoveryRand> 
			<QuantityRequirement>0</QuantityRequirement> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_ACADEMY</ImprovementType> 
			<ResourceType>RESOURCE_COAL</ResourceType> 
			<ResourceMakesValid>true</ResourceMakesValid> 
			<ResourceTrade>true</ResourceTrade> 
			<DiscoveryRand>0</DiscoveryRand> 
			<QuantityRequirement>0</QuantityRequirement> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_ACADEMY</ImprovementType> 
			<ResourceType>RESOURCE_OIL</ResourceType> 
			<ResourceMakesValid>true</ResourceMakesValid> 
			<ResourceTrade>true</ResourceTrade> 
			<DiscoveryRand>0</DiscoveryRand> 
			<QuantityRequirement>0</QuantityRequirement> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_ACADEMY</ImprovementType> 
			<ResourceType>RESOURCE_ALUMINUM</ResourceType> 
			<ResourceMakesValid>true</ResourceMakesValid> 
			<ResourceTrade>true</ResourceTrade> 
			<DiscoveryRand>0</DiscoveryRand> 
			<QuantityRequirement>0</QuantityRequirement> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_ACADEMY</ImprovementType> 
			<ResourceType>RESOURCE_URANIUM</ResourceType> 
			<ResourceMakesValid>true</ResourceMakesValid> 
			<ResourceTrade>true</ResourceTrade> 
			<DiscoveryRand>0</DiscoveryRand> 
			<QuantityRequirement>0</QuantityRequirement> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_CITADEL</ImprovementType> 
			<ResourceType>RESOURCE_HORSE</ResourceType> 
			<ResourceMakesValid>true</ResourceMakesValid> 
			<ResourceTrade>true</ResourceTrade> 
			<DiscoveryRand>0</DiscoveryRand> 
			<QuantityRequirement>0</QuantityRequirement> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_CITADEL</ImprovementType> 
			<ResourceType>RESOURCE_IRON</ResourceType> 
			<ResourceMakesValid>true</ResourceMakesValid> 
			<ResourceTrade>true</ResourceTrade> 
			<DiscoveryRand>0</DiscoveryRand> 
			<QuantityRequirement>0</QuantityRequirement> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_CITADEL</ImprovementType> 
			<ResourceType>RESOURCE_COAL</ResourceType> 
			<ResourceMakesValid>true</ResourceMakesValid> 
			<ResourceTrade>true</ResourceTrade> 
			<DiscoveryRand>0</DiscoveryRand> 
			<QuantityRequirement>0</QuantityRequirement> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_CITADEL</ImprovementType> 
			<ResourceType>RESOURCE_OIL</ResourceType> 
			<ResourceMakesValid>true</ResourceMakesValid> 
			<ResourceTrade>true</ResourceTrade> 
			<DiscoveryRand>0</DiscoveryRand> 
			<QuantityRequirement>0</QuantityRequirement> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_CITADEL</ImprovementType> 
			<ResourceType>RESOURCE_ALUMINUM</ResourceType> 
			<ResourceMakesValid>true</ResourceMakesValid> 
			<ResourceTrade>true</ResourceTrade> 
			<DiscoveryRand>0</DiscoveryRand> 
			<QuantityRequirement>0</QuantityRequirement> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_CITADEL</ImprovementType> 
			<ResourceType>RESOURCE_URANIUM</ResourceType> 
			<ResourceMakesValid>true</ResourceMakesValid> 
			<ResourceTrade>true</ResourceTrade> 
			<DiscoveryRand>0</DiscoveryRand> 
			<QuantityRequirement>0</QuantityRequirement> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_MANUFACTORY</ImprovementType> 
			<ResourceType>RESOURCE_HORSE</ResourceType> 
			<ResourceMakesValid>true</ResourceMakesValid> 
			<ResourceTrade>true</ResourceTrade> 
			<DiscoveryRand>0</DiscoveryRand> 
			<QuantityRequirement>0</QuantityRequirement> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_MANUFACTORY</ImprovementType> 
			<ResourceType>RESOURCE_IRON</ResourceType> 
			<ResourceMakesValid>true</ResourceMakesValid> 
			<ResourceTrade>true</ResourceTrade> 
			<DiscoveryRand>0</DiscoveryRand> 
			<QuantityRequirement>0</QuantityRequirement> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_MANUFACTORY</ImprovementType> 
			<ResourceType>RESOURCE_COAL</ResourceType> 
			<ResourceMakesValid>true</ResourceMakesValid> 
			<ResourceTrade>true</ResourceTrade> 
			<DiscoveryRand>0</DiscoveryRand> 
			<QuantityRequirement>0</QuantityRequirement> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_MANUFACTORY</ImprovementType> 
			<ResourceType>RESOURCE_OIL</ResourceType> 
			<ResourceMakesValid>true</ResourceMakesValid> 
			<ResourceTrade>true</ResourceTrade> 
			<DiscoveryRand>0</DiscoveryRand> 
			<QuantityRequirement>0</QuantityRequirement> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_MANUFACTORY</ImprovementType> 
			<ResourceType>RESOURCE_ALUMINUM</ResourceType> 
			<ResourceMakesValid>true</ResourceMakesValid> 
			<ResourceTrade>true</ResourceTrade> 
			<DiscoveryRand>0</DiscoveryRand> 
			<QuantityRequirement>0</QuantityRequirement> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_MANUFACTORY</ImprovementType> 
			<ResourceType>RESOURCE_URANIUM</ResourceType> 
			<ResourceMakesValid>true</ResourceMakesValid> 
			<ResourceTrade>true</ResourceTrade> 
			<DiscoveryRand>0</DiscoveryRand> 
			<QuantityRequirement>0</QuantityRequirement> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_ARCHAEOLOGICAL_DIG</ImprovementType> 
			<ResourceType>RESOURCE_HIDDEN_ARTIFACTS</ResourceType> 
			<ResourceMakesValid>true</ResourceMakesValid> 
			<ResourceTrade>true</ResourceTrade> 
			<DiscoveryRand>0</DiscoveryRand> 
			<QuantityRequirement>0</QuantityRequirement> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_HOLY_SITE</ImprovementType> 
			<ResourceType>RESOURCE_HORSE</ResourceType> 
			<ResourceMakesValid>true</ResourceMakesValid> 
			<ResourceTrade>true</ResourceTrade> 
			<DiscoveryRand>0</DiscoveryRand> 
			<QuantityRequirement>0</QuantityRequirement> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_HOLY_SITE</ImprovementType> 
			<ResourceType>RESOURCE_IRON</ResourceType> 
			<ResourceMakesValid>true</ResourceMakesValid> 
			<ResourceTrade>true</ResourceTrade> 
			<DiscoveryRand>0</DiscoveryRand> 
			<QuantityRequirement>0</QuantityRequirement> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_HOLY_SITE</ImprovementType> 
			<ResourceType>RESOURCE_COAL</ResourceType> 
			<ResourceMakesValid>true</ResourceMakesValid> 
			<ResourceTrade>true</ResourceTrade> 
			<DiscoveryRand>0</DiscoveryRand> 
			<QuantityRequirement>0</QuantityRequirement> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_HOLY_SITE</ImprovementType> 
			<ResourceType>RESOURCE_OIL</ResourceType> 
			<ResourceMakesValid>true</ResourceMakesValid> 
			<ResourceTrade>true</ResourceTrade> 
			<DiscoveryRand>0</DiscoveryRand> 
			<QuantityRequirement>0</QuantityRequirement> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_HOLY_SITE</ImprovementType> 
			<ResourceType>RESOURCE_ALUMINUM</ResourceType> 
			<ResourceMakesValid>true</ResourceMakesValid> 
			<ResourceTrade>true</ResourceTrade> 
			<DiscoveryRand>0</DiscoveryRand> 
			<QuantityRequirement>0</QuantityRequirement> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_HOLY_SITE</ImprovementType> 
			<ResourceType>RESOURCE_URANIUM</ResourceType> 
			<ResourceMakesValid>true</ResourceMakesValid> 
			<ResourceTrade>true</ResourceTrade> 
			<DiscoveryRand>0</DiscoveryRand> 
			<QuantityRequirement>0</QuantityRequirement> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_MINE</ImprovementType> 
			<ResourceType>RESOURCE_COPPER</ResourceType> 
			<ResourceMakesValid>true</ResourceMakesValid> 
			<ResourceTrade>true</ResourceTrade> 
			<DiscoveryRand>0</DiscoveryRand> 
			<QuantityRequirement>0</QuantityRequirement> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_MINE</ImprovementType> 
			<ResourceType>RESOURCE_SALT</ResourceType> 
			<ResourceMakesValid>true</ResourceMakesValid> 
			<ResourceTrade>true</ResourceTrade> 
			<DiscoveryRand>0</DiscoveryRand> 
			<QuantityRequirement>0</QuantityRequirement> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_CAMP</ImprovementType> 
			<ResourceType>RESOURCE_TRUFFLES</ResourceType> 
			<ResourceMakesValid>true</ResourceMakesValid> 
			<ResourceTrade>true</ResourceTrade> 
			<DiscoveryRand>0</DiscoveryRand> 
			<QuantityRequirement>0</QuantityRequirement> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_FISHING_BOATS</ImprovementType> 
			<ResourceType>RESOURCE_CRAB</ResourceType> 
			<ResourceMakesValid>true</ResourceMakesValid> 
			<ResourceTrade>true</ResourceTrade> 
			<DiscoveryRand>0</DiscoveryRand> 
			<QuantityRequirement>0</QuantityRequirement> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_PLANTATION</ImprovementType> 
			<ResourceType>RESOURCE_CITRUS</ResourceType> 
			<ResourceMakesValid>true</ResourceMakesValid> 
			<ResourceTrade>true</ResourceTrade> 
			<DiscoveryRand>0</DiscoveryRand> 
			<QuantityRequirement>0</QuantityRequirement> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_ARCHAEOLOGICAL_DIG</ImprovementType> 
			<ResourceType>RESOURCE_ARTIFACTS</ResourceType> 
			<ResourceMakesValid>true</ResourceMakesValid> 
			<ResourceTrade>true</ResourceTrade> 
			<DiscoveryRand>0</DiscoveryRand> 
			<QuantityRequirement>0</QuantityRequirement> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_PLANTATION</ImprovementType> 
			<ResourceType>RESOURCE_COCOA</ResourceType> 
			<ResourceMakesValid>true</ResourceMakesValid> 
			<ResourceTrade>true</ResourceTrade> 
			<DiscoveryRand>0</DiscoveryRand> 
			<QuantityRequirement>0</QuantityRequirement> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_CAMP</ImprovementType> 
			<ResourceType>RESOURCE_BISON</ResourceType> 
			<ResourceMakesValid>true</ResourceMakesValid> 
			<ResourceTrade>true</ResourceTrade> 
			<DiscoveryRand>0</DiscoveryRand> 
			<QuantityRequirement>0</QuantityRequirement> 
		</Row>
	</Improvement_ResourceTypes> 

	<Table name="Improvement_RiverSideYields">
		<Column name="ImprovementType" type="text"  />
		<Column name="YieldType" type="text"  />
		<Column name="Yield" type="integer"  default="0"/>
	</Table> 
	<Improvement_RiverSideYields>
		<Delete />

	</Improvement_RiverSideYields> 

	<Table name="Improvement_RouteYieldChanges">
		<Column name="ImprovementType" type="text"  />
		<Column name="RouteType" type="text"  />
		<Column name="YieldType" type="text"  />
		<Column name="Yield" type="integer"  />
	</Table> 
	<Improvement_RouteYieldChanges>
		<Delete />

	</Improvement_RouteYieldChanges> 

	<Table name="Improvement_TechFreshWaterYieldChanges">
		<Column name="ImprovementType" type="text"  />
		<Column name="TechType" type="text"  />
		<Column name="YieldType" type="text"  />
		<Column name="Yield" type="integer"  />
	</Table> 
	<Improvement_TechFreshWaterYieldChanges>
		<Delete />

		<Row> 
			<ImprovementType>IMPROVEMENT_FARM</ImprovementType> 
			<TechType>TECH_CIVIL_SERVICE</TechType> 
			<YieldType>YIELD_FOOD</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_TERRACE_FARM</ImprovementType> 
			<TechType>TECH_CIVIL_SERVICE</TechType> 
			<YieldType>YIELD_FOOD</YieldType> 
			<Yield>1</Yield> 
		</Row>
	</Improvement_TechFreshWaterYieldChanges> 

	<Table name="Improvement_TechNoFreshWaterYieldChanges">
		<Column name="ImprovementType" type="text"  />
		<Column name="TechType" type="text"  />
		<Column name="YieldType" type="text"  />
		<Column name="Yield" type="integer"  />
	</Table> 
	<Improvement_TechNoFreshWaterYieldChanges>
		<Delete />

		<Row> 
			<ImprovementType>IMPROVEMENT_FARM</ImprovementType> 
			<TechType>TECH_FERTILIZER</TechType> 
			<YieldType>YIELD_FOOD</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_TERRACE_FARM</ImprovementType> 
			<TechType>TECH_FERTILIZER</TechType> 
			<YieldType>YIELD_FOOD</YieldType> 
			<Yield>1</Yield> 
		</Row>
	</Improvement_TechNoFreshWaterYieldChanges> 

	<Table name="Improvement_TechYieldChanges">
		<Column name="ImprovementType" type="text"  />
		<Column name="TechType" type="text"  />
		<Column name="YieldType" type="text"  />
		<Column name="Yield" type="integer"  />
	</Table> 
	<Improvement_TechYieldChanges>
		<Delete />

		<Row> 
			<ImprovementType>IMPROVEMENT_LUMBERMILL</ImprovementType> 
			<TechType>TECH_SCIENTIFIC_THEORY</TechType> 
			<YieldType>YIELD_PRODUCTION</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_TRADING_POST</ImprovementType> 
			<TechType>TECH_ECONOMICS</TechType> 
			<YieldType>YIELD_GOLD</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_MINE</ImprovementType> 
			<TechType>TECH_CHEMISTRY</TechType> 
			<YieldType>YIELD_PRODUCTION</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_QUARRY</ImprovementType> 
			<TechType>TECH_CHEMISTRY</TechType> 
			<YieldType>YIELD_PRODUCTION</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_PLANTATION</ImprovementType> 
			<TechType>TECH_FERTILIZER</TechType> 
			<YieldType>YIELD_FOOD</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_FISHING_BOATS</ImprovementType> 
			<TechType>TECH_COMPASS</TechType> 
			<YieldType>YIELD_GOLD</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_PASTURE</ImprovementType> 
			<TechType>TECH_FERTILIZER</TechType> 
			<YieldType>YIELD_FOOD</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_CAMP</ImprovementType> 
			<TechType>TECH_ECONOMICS</TechType> 
			<YieldType>YIELD_GOLD</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_ACADEMY</ImprovementType> 
			<TechType>TECH_SCIENTIFIC_THEORY</TechType> 
			<YieldType>YIELD_SCIENCE</YieldType> 
			<Yield>2</Yield> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_CUSTOMS_HOUSE</ImprovementType> 
			<TechType>TECH_ECONOMICS</TechType> 
			<YieldType>YIELD_GOLD</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_MANUFACTORY</ImprovementType> 
			<TechType>TECH_EE_MANUFACTURING</TechType> 
			<YieldType>YIELD_PRODUCTION</YieldType> 
			<Yield>2</Yield> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_MOAI</ImprovementType> 
			<TechType>TECH_FLIGHT</TechType> 
			<YieldType>YIELD_GOLD</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_POLDER</ImprovementType> 
			<TechType>TECH_ECONOMICS</TechType> 
			<YieldType>YIELD_PRODUCTION</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_POLDER</ImprovementType> 
			<TechType>TECH_ECONOMICS</TechType> 
			<YieldType>YIELD_GOLD</YieldType> 
			<Yield>2</Yield> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_ACADEMY</ImprovementType> 
			<TechType>TECH_ATOMIC_THEORY</TechType> 
			<YieldType>YIELD_SCIENCE</YieldType> 
			<Yield>2</Yield> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_BRAZILWOOD_CAMP</ImprovementType> 
			<TechType>TECH_ACOUSTICS</TechType> 
			<YieldType>YIELD_CULTURE</YieldType> 
			<Yield>2</Yield> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_CHATEAU</ImprovementType> 
			<TechType>TECH_FLIGHT</TechType> 
			<YieldType>YIELD_CULTURE</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_CHATEAU</ImprovementType> 
			<TechType>TECH_FLIGHT</TechType> 
			<YieldType>YIELD_GOLD</YieldType> 
			<Yield>2</Yield> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_PLANTATION</ImprovementType> 
			<TechType>TECH_EE_IMPERIALISM</TechType> 
			<YieldType>YIELD_GOLD</YieldType> 
			<Yield>1</Yield> 
		</Row>
	</Improvement_TechYieldChanges> 

	<Table name="Improvement_ValidFeatures">
		<Column name="ImprovementType" type="text"  />
		<Column name="FeatureType" type="text"  />
	</Table> 
	<Improvement_ValidFeatures>
		<Delete />

		<Row> 
			<ImprovementType>IMPROVEMENT_BARBARIAN_CAMP</ImprovementType> 
			<FeatureType>FEATURE_JUNGLE</FeatureType> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_BARBARIAN_CAMP</ImprovementType> 
			<FeatureType>FEATURE_FOREST</FeatureType> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_GOODY_HUT</ImprovementType> 
			<FeatureType>FEATURE_JUNGLE</FeatureType> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_GOODY_HUT</ImprovementType> 
			<FeatureType>FEATURE_FOREST</FeatureType> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_LUMBERMILL</ImprovementType> 
			<FeatureType>FEATURE_FOREST</FeatureType> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_POLDER</ImprovementType> 
			<FeatureType>FEATURE_MARSH</FeatureType> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_POLDER</ImprovementType> 
			<FeatureType>FEATURE_FLOOD_PLAINS</FeatureType> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_BRAZILWOOD_CAMP</ImprovementType> 
			<FeatureType>FEATURE_JUNGLE</FeatureType> 
		</Row>
	</Improvement_ValidFeatures> 

	<Table name="Improvement_ValidImprovements">
		<Column name="ImprovementType" type="text"  />
		<Column name="PrereqImprovement" type="text"  />
	</Table> 
	<Improvement_ValidImprovements>
		<Delete />

		<Row> 
			<ImprovementType>IMPROVEMENT_LANDMARK</ImprovementType> 
			<PrereqImprovement>IMPROVEMENT_ARCHAEOLOGICAL_DIG</PrereqImprovement> 
		</Row>
	</Improvement_ValidImprovements> 

	<Table name="Improvement_ValidTerrains">
		<Column name="ImprovementType" type="text"  />
		<Column name="TerrainType" type="text"  />
	</Table> 
	<Improvement_ValidTerrains>
		<Delete />

		<Row> 
			<ImprovementType>IMPROVEMENT_BARBARIAN_CAMP</ImprovementType> 
			<TerrainType>TERRAIN_GRASS</TerrainType> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_BARBARIAN_CAMP</ImprovementType> 
			<TerrainType>TERRAIN_PLAINS</TerrainType> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_BARBARIAN_CAMP</ImprovementType> 
			<TerrainType>TERRAIN_DESERT</TerrainType> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_BARBARIAN_CAMP</ImprovementType> 
			<TerrainType>TERRAIN_TUNDRA</TerrainType> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_GOODY_HUT</ImprovementType> 
			<TerrainType>TERRAIN_GRASS</TerrainType> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_GOODY_HUT</ImprovementType> 
			<TerrainType>TERRAIN_PLAINS</TerrainType> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_GOODY_HUT</ImprovementType> 
			<TerrainType>TERRAIN_DESERT</TerrainType> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_GOODY_HUT</ImprovementType> 
			<TerrainType>TERRAIN_TUNDRA</TerrainType> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_FARM</ImprovementType> 
			<TerrainType>TERRAIN_GRASS</TerrainType> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_FARM</ImprovementType> 
			<TerrainType>TERRAIN_PLAINS</TerrainType> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_FARM</ImprovementType> 
			<TerrainType>TERRAIN_DESERT</TerrainType> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_TRADING_POST</ImprovementType> 
			<TerrainType>TERRAIN_GRASS</TerrainType> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_TRADING_POST</ImprovementType> 
			<TerrainType>TERRAIN_PLAINS</TerrainType> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_TRADING_POST</ImprovementType> 
			<TerrainType>TERRAIN_DESERT</TerrainType> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_TRADING_POST</ImprovementType> 
			<TerrainType>TERRAIN_TUNDRA</TerrainType> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_FORT</ImprovementType> 
			<TerrainType>TERRAIN_GRASS</TerrainType> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_FORT</ImprovementType> 
			<TerrainType>TERRAIN_PLAINS</TerrainType> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_FORT</ImprovementType> 
			<TerrainType>TERRAIN_DESERT</TerrainType> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_FORT</ImprovementType> 
			<TerrainType>TERRAIN_TUNDRA</TerrainType> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_FORT</ImprovementType> 
			<TerrainType>TERRAIN_SNOW</TerrainType> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_ACADEMY</ImprovementType> 
			<TerrainType>TERRAIN_GRASS</TerrainType> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_ACADEMY</ImprovementType> 
			<TerrainType>TERRAIN_PLAINS</TerrainType> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_ACADEMY</ImprovementType> 
			<TerrainType>TERRAIN_DESERT</TerrainType> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_ACADEMY</ImprovementType> 
			<TerrainType>TERRAIN_TUNDRA</TerrainType> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_ACADEMY</ImprovementType> 
			<TerrainType>TERRAIN_SNOW</TerrainType> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_CUSTOMS_HOUSE</ImprovementType> 
			<TerrainType>TERRAIN_GRASS</TerrainType> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_CUSTOMS_HOUSE</ImprovementType> 
			<TerrainType>TERRAIN_PLAINS</TerrainType> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_CUSTOMS_HOUSE</ImprovementType> 
			<TerrainType>TERRAIN_DESERT</TerrainType> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_CUSTOMS_HOUSE</ImprovementType> 
			<TerrainType>TERRAIN_TUNDRA</TerrainType> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_CUSTOMS_HOUSE</ImprovementType> 
			<TerrainType>TERRAIN_SNOW</TerrainType> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_MANUFACTORY</ImprovementType> 
			<TerrainType>TERRAIN_GRASS</TerrainType> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_MANUFACTORY</ImprovementType> 
			<TerrainType>TERRAIN_PLAINS</TerrainType> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_MANUFACTORY</ImprovementType> 
			<TerrainType>TERRAIN_DESERT</TerrainType> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_MANUFACTORY</ImprovementType> 
			<TerrainType>TERRAIN_TUNDRA</TerrainType> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_MANUFACTORY</ImprovementType> 
			<TerrainType>TERRAIN_SNOW</TerrainType> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_CITADEL</ImprovementType> 
			<TerrainType>TERRAIN_GRASS</TerrainType> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_CITADEL</ImprovementType> 
			<TerrainType>TERRAIN_PLAINS</TerrainType> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_CITADEL</ImprovementType> 
			<TerrainType>TERRAIN_DESERT</TerrainType> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_CITADEL</ImprovementType> 
			<TerrainType>TERRAIN_TUNDRA</TerrainType> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_CITADEL</ImprovementType> 
			<TerrainType>TERRAIN_SNOW</TerrainType> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_MINE</ImprovementType> 
			<TerrainType>TERRAIN_HILL</TerrainType> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_TERRACE_FARM</ImprovementType> 
			<TerrainType>TERRAIN_HILL</TerrainType> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_MOAI</ImprovementType> 
			<TerrainType>TERRAIN_GRASS</TerrainType> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_MOAI</ImprovementType> 
			<TerrainType>TERRAIN_PLAINS</TerrainType> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_MOAI</ImprovementType> 
			<TerrainType>TERRAIN_DESERT</TerrainType> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_MOAI</ImprovementType> 
			<TerrainType>TERRAIN_TUNDRA</TerrainType> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_MOAI</ImprovementType> 
			<TerrainType>TERRAIN_SNOW</TerrainType> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_HOLY_SITE</ImprovementType> 
			<TerrainType>TERRAIN_GRASS</TerrainType> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_HOLY_SITE</ImprovementType> 
			<TerrainType>TERRAIN_PLAINS</TerrainType> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_HOLY_SITE</ImprovementType> 
			<TerrainType>TERRAIN_DESERT</TerrainType> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_HOLY_SITE</ImprovementType> 
			<TerrainType>TERRAIN_TUNDRA</TerrainType> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_HOLY_SITE</ImprovementType> 
			<TerrainType>TERRAIN_SNOW</TerrainType> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_KASBAH</ImprovementType> 
			<TerrainType>TERRAIN_DESERT</TerrainType> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_FEITORIA</ImprovementType> 
			<TerrainType>TERRAIN_GRASS</TerrainType> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_FEITORIA</ImprovementType> 
			<TerrainType>TERRAIN_PLAINS</TerrainType> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_FEITORIA</ImprovementType> 
			<TerrainType>TERRAIN_DESERT</TerrainType> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_FEITORIA</ImprovementType> 
			<TerrainType>TERRAIN_TUNDRA</TerrainType> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_FEITORIA</ImprovementType> 
			<TerrainType>TERRAIN_SNOW</TerrainType> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_CHATEAU</ImprovementType> 
			<TerrainType>TERRAIN_GRASS</TerrainType> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_CHATEAU</ImprovementType> 
			<TerrainType>TERRAIN_PLAINS</TerrainType> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_CHATEAU</ImprovementType> 
			<TerrainType>TERRAIN_DESERT</TerrainType> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_CHATEAU</ImprovementType> 
			<TerrainType>TERRAIN_TUNDRA</TerrainType> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_CHATEAU</ImprovementType> 
			<TerrainType>TERRAIN_SNOW</TerrainType> 
		</Row>
	</Improvement_ValidTerrains> 

	<Table name="Improvement_YieldPerEra">
		<Column name="ImprovementType" type="text"  />
		<Column name="YieldType" type="text"  />
		<Column name="Yield" type="integer"  default="0"/>
	</Table> 
	<Improvement_YieldPerEra>
		<Delete />

		<Row> 
			<ImprovementType>IMPROVEMENT_LANDMARK</ImprovementType> 
			<YieldType>YIELD_CULTURE</YieldType> 
			<Yield>1</Yield> 
		</Row>
	</Improvement_YieldPerEra> 

	<Table name="Improvement_Yields">
		<Column name="ImprovementType" type="text"  />
		<Column name="YieldType" type="text"  />
		<Column name="Yield" type="integer"  default="0"/>
	</Table> 
	<Improvement_Yields>
		<Delete />

		<Row> 
			<ImprovementType>IMPROVEMENT_FARM</ImprovementType> 
			<YieldType>YIELD_FOOD</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_MINE</ImprovementType> 
			<YieldType>YIELD_PRODUCTION</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_TRADING_POST</ImprovementType> 
			<YieldType>YIELD_GOLD</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_LUMBERMILL</ImprovementType> 
			<YieldType>YIELD_PRODUCTION</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_ACADEMY</ImprovementType> 
			<YieldType>YIELD_SCIENCE</YieldType> 
			<Yield>8</Yield> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_CUSTOMS_HOUSE</ImprovementType> 
			<YieldType>YIELD_GOLD</YieldType> 
			<Yield>4</Yield> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_MANUFACTORY</ImprovementType> 
			<YieldType>YIELD_PRODUCTION</YieldType> 
			<Yield>4</Yield> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_TERRACE_FARM</ImprovementType> 
			<YieldType>YIELD_FOOD</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_MOAI</ImprovementType> 
			<YieldType>YIELD_CULTURE</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_POLDER</ImprovementType> 
			<YieldType>YIELD_FOOD</YieldType> 
			<Yield>3</Yield> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_HOLY_SITE</ImprovementType> 
			<YieldType>YIELD_FAITH</YieldType> 
			<Yield>6</Yield> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_BRAZILWOOD_CAMP</ImprovementType> 
			<YieldType>YIELD_GOLD</YieldType> 
			<Yield>2</Yield> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_KASBAH</ImprovementType> 
			<YieldType>YIELD_FOOD</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_KASBAH</ImprovementType> 
			<YieldType>YIELD_PRODUCTION</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_KASBAH</ImprovementType> 
			<YieldType>YIELD_GOLD</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_CHATEAU</ImprovementType> 
			<YieldType>YIELD_CULTURE</YieldType> 
			<Yield>2</Yield> 
		</Row>
		<Row> 
			<ImprovementType>IMPROVEMENT_CHATEAU</ImprovementType> 
			<YieldType>YIELD_GOLD</YieldType> 
			<Yield>1</Yield> 
		</Row>
	</Improvement_Yields> 

	<Table name="Improvements">
		<Column name="ID" type="integer"  primarykey="true" autoincrement="true" />
		<Column name="Type" type="text"  unique="true" notnull="true" />
		<Column name="Description" type="text"  />
		<Column name="Civilopedia" type="text"  />
		<Column name="Help" type="text"  />
		<Column name="ArtDefineTag" type="text"  />
		<Column name="WorldSoundscapeAudioScript" type="text"  />
		<Column name="ImprovementPillage" type="text"  default="NULL"/>
		<Column name="ImprovementUpgrade" type="text"  default="NULL"/>
		<Column name="SpecificCivRequired" type="boolean"  default="0"/>
		<Column name="CivilizationType" type="text"  default="NULL"/>
		<Column name="HillsMakesValid" type="boolean"  default="0"/>
		<Column name="FreshWaterMakesValid" type="boolean"  default="0"/>
		<Column name="RiverSideMakesValid" type="boolean"  default="0"/>
		<Column name="NoFreshWater" type="boolean"  default="0"/>
		<Column name="RequiresFlatlands" type="boolean"  default="0"/>
		<Column name="RequiresFlatlandsOrFreshWater" type="boolean"  default="0"/>
		<Column name="RequiresFeature" type="boolean"  default="0"/>
		<Column name="RequiresImprovement" type="boolean"  default="0"/>
		<Column name="RemovesResource" type="boolean"  default="0"/>
		<Column name="PromptWhenComplete" type="boolean"  default="0"/>
		<Column name="Coastal" type="boolean"  default="0"/>
		<Column name="Water" type="boolean"  default="0"/>
		<Column name="DestroyedWhenPillaged" type="boolean"  default="0"/>
		<Column name="DisplacePillager" type="boolean"  default="0"/>
		<Column name="BuildableOnResources" type="boolean"  default="0"/>
		<Column name="BarbarianCamp" type="boolean"  default="0"/>
		<Column name="Goody" type="boolean"  default="0"/>
		<Column name="Permanent" type="boolean"  default="0"/>
		<Column name="OutsideBorders" type="boolean"  default="0"/>
		<Column name="InAdjacentFriendly" type="boolean"  default="0"/>
		<Column name="IgnoreOwnership" type="boolean"  default="0"/>
		<Column name="OnlyCityStateTerritory" type="boolean"  default="0"/>
		<Column name="GraphicalOnly" type="boolean"  default="0"/>
		<Column name="CreatedByGreatPerson" type="boolean"  default="0"/>
		<Column name="NoTwoAdjacent" type="boolean"  default="0"/>
		<Column name="AdjacentLuxury" type="boolean"  default="0"/>
		<Column name="AllowsWalkWater" type="boolean"  default="0"/>
		<Column name="CultureAdjacentSameType" type="integer"  default="0"/>
		<Column name="TilesPerGoody" type="integer"  default="0"/>
		<Column name="GoodyRange" type="integer"  default="0"/>
		<Column name="FeatureGrowth" type="integer"  default="0"/>
		<Column name="UpgradeTime" type="integer"  default="0"/>
		<Column name="RiverSideUpgradeMod" type="integer"  default="0"/>
		<Column name="CoastalLandUpgradeMod" type="integer"  default="0"/>
		<Column name="HillsUpgradeMod" type="integer"  default="0"/>
		<Column name="FreshWaterUpgradeMod" type="integer"  default="0"/>
		<Column name="DefenseModifier" type="integer"  default="0"/>
		<Column name="NearbyEnemyDamage" type="integer"  default="0"/>
		<Column name="PillageGold" type="integer"  default="0"/>
		<Column name="ResourceExtractionMod" type="integer"  default="0"/>
		<Column name="LuxuryCopiesSiphonedFromMinor" type="integer"  default="0"/>
		<Column name="GoldMaintenance" type="integer"  default="0"/>
		<Column name="CultureBombRadius" type="integer"  default="0"/>
		<Column name="RequiresXAdjacentLand" type="integer"  default="-1"/>
		<Column name="PortraitIndex" type="integer"  default="-1"/>
		<Column name="IconAtlas" type="text"  default="NULL"/>
	</Table> 
	<Improvements>
		<Delete />

		<Row> 
			<ID>0</ID> 
			<Type>IMPROVEMENT_CITY_RUINS</Type> 
			<Description>TXT_KEY_IMPROVEMENT_CITY_RUINS</Description> 
			<Civilopedia>TXT_KEY_IMPROVEMENT_CITY_RUINS_PEDIA</Civilopedia> 
			<ArtDefineTag>ART_DEF_IMPROVEMENT_CITY_RUINS</ArtDefineTag> 
			<SpecificCivRequired>false</SpecificCivRequired> 
			<HillsMakesValid>false</HillsMakesValid> 
			<FreshWaterMakesValid>false</FreshWaterMakesValid> 
			<RiverSideMakesValid>false</RiverSideMakesValid> 
			<NoFreshWater>false</NoFreshWater> 
			<RequiresFlatlands>false</RequiresFlatlands> 
			<RequiresFlatlandsOrFreshWater>false</RequiresFlatlandsOrFreshWater> 
			<RequiresFeature>false</RequiresFeature> 
			<RequiresImprovement>false</RequiresImprovement> 
			<RemovesResource>false</RemovesResource> 
			<PromptWhenComplete>false</PromptWhenComplete> 
			<Coastal>false</Coastal> 
			<Water>false</Water> 
			<DestroyedWhenPillaged>false</DestroyedWhenPillaged> 
			<DisplacePillager>false</DisplacePillager> 
			<BuildableOnResources>false</BuildableOnResources> 
			<BarbarianCamp>false</BarbarianCamp> 
			<Goody>false</Goody> 
			<Permanent>false</Permanent> 
			<OutsideBorders>false</OutsideBorders> 
			<InAdjacentFriendly>false</InAdjacentFriendly> 
			<IgnoreOwnership>false</IgnoreOwnership> 
			<OnlyCityStateTerritory>false</OnlyCityStateTerritory> 
			<GraphicalOnly>false</GraphicalOnly> 
			<CreatedByGreatPerson>false</CreatedByGreatPerson> 
			<NoTwoAdjacent>false</NoTwoAdjacent> 
			<AdjacentLuxury>false</AdjacentLuxury> 
			<AllowsWalkWater>false</AllowsWalkWater> 
			<CultureAdjacentSameType>0</CultureAdjacentSameType> 
			<TilesPerGoody>0</TilesPerGoody> 
			<GoodyRange>0</GoodyRange> 
			<FeatureGrowth>0</FeatureGrowth> 
			<UpgradeTime>0</UpgradeTime> 
			<RiverSideUpgradeMod>0</RiverSideUpgradeMod> 
			<CoastalLandUpgradeMod>0</CoastalLandUpgradeMod> 
			<HillsUpgradeMod>0</HillsUpgradeMod> 
			<FreshWaterUpgradeMod>0</FreshWaterUpgradeMod> 
			<DefenseModifier>0</DefenseModifier> 
			<NearbyEnemyDamage>0</NearbyEnemyDamage> 
			<PillageGold>0</PillageGold> 
			<ResourceExtractionMod>0</ResourceExtractionMod> 
			<LuxuryCopiesSiphonedFromMinor>0</LuxuryCopiesSiphonedFromMinor> 
			<GoldMaintenance>0</GoldMaintenance> 
			<CultureBombRadius>0</CultureBombRadius> 
			<RequiresXAdjacentLand>-1</RequiresXAdjacentLand> 
			<PortraitIndex>39</PortraitIndex> 
			<IconAtlas>TERRAIN_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>1</ID> 
			<Type>IMPROVEMENT_BARBARIAN_CAMP</Type> 
			<Description>TXT_KEY_IMPROVEMENT_ENCAMPMENT</Description> 
			<Civilopedia>TXT_KEY_IMPROVEMENT_BARBARIAN_CAMP_PEDIA</Civilopedia> 
			<ArtDefineTag>ART_DEF_IMPROVEMENT_BARBARIAN_CAMP</ArtDefineTag> 
			<SpecificCivRequired>false</SpecificCivRequired> 
			<HillsMakesValid>false</HillsMakesValid> 
			<FreshWaterMakesValid>false</FreshWaterMakesValid> 
			<RiverSideMakesValid>false</RiverSideMakesValid> 
			<NoFreshWater>false</NoFreshWater> 
			<RequiresFlatlands>false</RequiresFlatlands> 
			<RequiresFlatlandsOrFreshWater>false</RequiresFlatlandsOrFreshWater> 
			<RequiresFeature>false</RequiresFeature> 
			<RequiresImprovement>false</RequiresImprovement> 
			<RemovesResource>false</RemovesResource> 
			<PromptWhenComplete>false</PromptWhenComplete> 
			<Coastal>false</Coastal> 
			<Water>false</Water> 
			<DestroyedWhenPillaged>false</DestroyedWhenPillaged> 
			<DisplacePillager>false</DisplacePillager> 
			<BuildableOnResources>false</BuildableOnResources> 
			<BarbarianCamp>true</BarbarianCamp> 
			<Goody>false</Goody> 
			<Permanent>false</Permanent> 
			<OutsideBorders>false</OutsideBorders> 
			<InAdjacentFriendly>false</InAdjacentFriendly> 
			<IgnoreOwnership>false</IgnoreOwnership> 
			<OnlyCityStateTerritory>false</OnlyCityStateTerritory> 
			<GraphicalOnly>false</GraphicalOnly> 
			<CreatedByGreatPerson>false</CreatedByGreatPerson> 
			<NoTwoAdjacent>false</NoTwoAdjacent> 
			<AdjacentLuxury>false</AdjacentLuxury> 
			<AllowsWalkWater>false</AllowsWalkWater> 
			<CultureAdjacentSameType>0</CultureAdjacentSameType> 
			<TilesPerGoody>0</TilesPerGoody> 
			<GoodyRange>0</GoodyRange> 
			<FeatureGrowth>0</FeatureGrowth> 
			<UpgradeTime>0</UpgradeTime> 
			<RiverSideUpgradeMod>0</RiverSideUpgradeMod> 
			<CoastalLandUpgradeMod>0</CoastalLandUpgradeMod> 
			<HillsUpgradeMod>0</HillsUpgradeMod> 
			<FreshWaterUpgradeMod>0</FreshWaterUpgradeMod> 
			<DefenseModifier>0</DefenseModifier> 
			<NearbyEnemyDamage>0</NearbyEnemyDamage> 
			<PillageGold>0</PillageGold> 
			<ResourceExtractionMod>0</ResourceExtractionMod> 
			<LuxuryCopiesSiphonedFromMinor>0</LuxuryCopiesSiphonedFromMinor> 
			<GoldMaintenance>0</GoldMaintenance> 
			<CultureBombRadius>0</CultureBombRadius> 
			<RequiresXAdjacentLand>-1</RequiresXAdjacentLand> 
			<PortraitIndex>21</PortraitIndex> 
			<IconAtlas>TERRAIN_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>2</ID> 
			<Type>IMPROVEMENT_GOODY_HUT</Type> 
			<Description>TXT_KEY_IMPROVEMENT_GOODY_HUT</Description> 
			<Civilopedia>TXT_KEY_IMPROVEMENT_GOODY_HUT_PEDIA</Civilopedia> 
			<ArtDefineTag>ART_DEF_IMPROVEMENT_GOODY_HUT</ArtDefineTag> 
			<SpecificCivRequired>false</SpecificCivRequired> 
			<HillsMakesValid>false</HillsMakesValid> 
			<FreshWaterMakesValid>false</FreshWaterMakesValid> 
			<RiverSideMakesValid>false</RiverSideMakesValid> 
			<NoFreshWater>false</NoFreshWater> 
			<RequiresFlatlands>false</RequiresFlatlands> 
			<RequiresFlatlandsOrFreshWater>false</RequiresFlatlandsOrFreshWater> 
			<RequiresFeature>false</RequiresFeature> 
			<RequiresImprovement>false</RequiresImprovement> 
			<RemovesResource>false</RemovesResource> 
			<PromptWhenComplete>false</PromptWhenComplete> 
			<Coastal>false</Coastal> 
			<Water>false</Water> 
			<DestroyedWhenPillaged>false</DestroyedWhenPillaged> 
			<DisplacePillager>false</DisplacePillager> 
			<BuildableOnResources>false</BuildableOnResources> 
			<BarbarianCamp>false</BarbarianCamp> 
			<Goody>true</Goody> 
			<Permanent>false</Permanent> 
			<OutsideBorders>false</OutsideBorders> 
			<InAdjacentFriendly>false</InAdjacentFriendly> 
			<IgnoreOwnership>false</IgnoreOwnership> 
			<OnlyCityStateTerritory>false</OnlyCityStateTerritory> 
			<GraphicalOnly>false</GraphicalOnly> 
			<CreatedByGreatPerson>false</CreatedByGreatPerson> 
			<NoTwoAdjacent>false</NoTwoAdjacent> 
			<AdjacentLuxury>false</AdjacentLuxury> 
			<AllowsWalkWater>false</AllowsWalkWater> 
			<CultureAdjacentSameType>0</CultureAdjacentSameType> 
			<TilesPerGoody>40</TilesPerGoody> 
			<GoodyRange>3</GoodyRange> 
			<FeatureGrowth>0</FeatureGrowth> 
			<UpgradeTime>0</UpgradeTime> 
			<RiverSideUpgradeMod>0</RiverSideUpgradeMod> 
			<CoastalLandUpgradeMod>0</CoastalLandUpgradeMod> 
			<HillsUpgradeMod>0</HillsUpgradeMod> 
			<FreshWaterUpgradeMod>0</FreshWaterUpgradeMod> 
			<DefenseModifier>0</DefenseModifier> 
			<NearbyEnemyDamage>0</NearbyEnemyDamage> 
			<PillageGold>0</PillageGold> 
			<ResourceExtractionMod>0</ResourceExtractionMod> 
			<LuxuryCopiesSiphonedFromMinor>0</LuxuryCopiesSiphonedFromMinor> 
			<GoldMaintenance>0</GoldMaintenance> 
			<CultureBombRadius>0</CultureBombRadius> 
			<RequiresXAdjacentLand>-1</RequiresXAdjacentLand> 
			<PortraitIndex>0</PortraitIndex> 
			<IconAtlas>NW_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>3</ID> 
			<Type>IMPROVEMENT_FARM</Type> 
			<Description>TXT_KEY_IMPROVEMENT_FARM</Description> 
			<Civilopedia>TXT_KEY_CIV5_IMPROVEMENTS_FARM_TEXT</Civilopedia> 
			<ArtDefineTag>ART_DEF_IMPROVEMENT_FARM</ArtDefineTag> 
			<SpecificCivRequired>false</SpecificCivRequired> 
			<HillsMakesValid>false</HillsMakesValid> 
			<FreshWaterMakesValid>true</FreshWaterMakesValid> 
			<RiverSideMakesValid>false</RiverSideMakesValid> 
			<NoFreshWater>false</NoFreshWater> 
			<RequiresFlatlands>false</RequiresFlatlands> 
			<RequiresFlatlandsOrFreshWater>true</RequiresFlatlandsOrFreshWater> 
			<RequiresFeature>false</RequiresFeature> 
			<RequiresImprovement>false</RequiresImprovement> 
			<RemovesResource>false</RemovesResource> 
			<PromptWhenComplete>false</PromptWhenComplete> 
			<Coastal>false</Coastal> 
			<Water>false</Water> 
			<DestroyedWhenPillaged>false</DestroyedWhenPillaged> 
			<DisplacePillager>false</DisplacePillager> 
			<BuildableOnResources>false</BuildableOnResources> 
			<BarbarianCamp>false</BarbarianCamp> 
			<Goody>false</Goody> 
			<Permanent>false</Permanent> 
			<OutsideBorders>false</OutsideBorders> 
			<InAdjacentFriendly>false</InAdjacentFriendly> 
			<IgnoreOwnership>false</IgnoreOwnership> 
			<OnlyCityStateTerritory>false</OnlyCityStateTerritory> 
			<GraphicalOnly>false</GraphicalOnly> 
			<CreatedByGreatPerson>false</CreatedByGreatPerson> 
			<NoTwoAdjacent>false</NoTwoAdjacent> 
			<AdjacentLuxury>false</AdjacentLuxury> 
			<AllowsWalkWater>false</AllowsWalkWater> 
			<CultureAdjacentSameType>0</CultureAdjacentSameType> 
			<TilesPerGoody>0</TilesPerGoody> 
			<GoodyRange>0</GoodyRange> 
			<FeatureGrowth>0</FeatureGrowth> 
			<UpgradeTime>0</UpgradeTime> 
			<RiverSideUpgradeMod>0</RiverSideUpgradeMod> 
			<CoastalLandUpgradeMod>0</CoastalLandUpgradeMod> 
			<HillsUpgradeMod>0</HillsUpgradeMod> 
			<FreshWaterUpgradeMod>0</FreshWaterUpgradeMod> 
			<DefenseModifier>0</DefenseModifier> 
			<NearbyEnemyDamage>0</NearbyEnemyDamage> 
			<PillageGold>18</PillageGold> 
			<ResourceExtractionMod>0</ResourceExtractionMod> 
			<LuxuryCopiesSiphonedFromMinor>0</LuxuryCopiesSiphonedFromMinor> 
			<GoldMaintenance>0</GoldMaintenance> 
			<CultureBombRadius>0</CultureBombRadius> 
			<RequiresXAdjacentLand>-1</RequiresXAdjacentLand> 
			<PortraitIndex>22</PortraitIndex> 
			<IconAtlas>TERRAIN_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>4</ID> 
			<Type>IMPROVEMENT_MINE</Type> 
			<Description>TXT_KEY_IMPROVEMENT_MINE</Description> 
			<Civilopedia>TXT_KEY_CIV5_IMPROVEMENTS_MINE_TEXT</Civilopedia> 
			<ArtDefineTag>ART_DEF_IMPROVEMENT_MINE</ArtDefineTag> 
			<SpecificCivRequired>false</SpecificCivRequired> 
			<HillsMakesValid>true</HillsMakesValid> 
			<FreshWaterMakesValid>false</FreshWaterMakesValid> 
			<RiverSideMakesValid>false</RiverSideMakesValid> 
			<NoFreshWater>false</NoFreshWater> 
			<RequiresFlatlands>false</RequiresFlatlands> 
			<RequiresFlatlandsOrFreshWater>false</RequiresFlatlandsOrFreshWater> 
			<RequiresFeature>false</RequiresFeature> 
			<RequiresImprovement>false</RequiresImprovement> 
			<RemovesResource>false</RemovesResource> 
			<PromptWhenComplete>false</PromptWhenComplete> 
			<Coastal>false</Coastal> 
			<Water>false</Water> 
			<DestroyedWhenPillaged>false</DestroyedWhenPillaged> 
			<DisplacePillager>false</DisplacePillager> 
			<BuildableOnResources>false</BuildableOnResources> 
			<BarbarianCamp>false</BarbarianCamp> 
			<Goody>false</Goody> 
			<Permanent>false</Permanent> 
			<OutsideBorders>false</OutsideBorders> 
			<InAdjacentFriendly>false</InAdjacentFriendly> 
			<IgnoreOwnership>false</IgnoreOwnership> 
			<OnlyCityStateTerritory>false</OnlyCityStateTerritory> 
			<GraphicalOnly>false</GraphicalOnly> 
			<CreatedByGreatPerson>false</CreatedByGreatPerson> 
			<NoTwoAdjacent>false</NoTwoAdjacent> 
			<AdjacentLuxury>false</AdjacentLuxury> 
			<AllowsWalkWater>false</AllowsWalkWater> 
			<CultureAdjacentSameType>0</CultureAdjacentSameType> 
			<TilesPerGoody>0</TilesPerGoody> 
			<GoodyRange>0</GoodyRange> 
			<FeatureGrowth>0</FeatureGrowth> 
			<UpgradeTime>0</UpgradeTime> 
			<RiverSideUpgradeMod>0</RiverSideUpgradeMod> 
			<CoastalLandUpgradeMod>0</CoastalLandUpgradeMod> 
			<HillsUpgradeMod>0</HillsUpgradeMod> 
			<FreshWaterUpgradeMod>0</FreshWaterUpgradeMod> 
			<DefenseModifier>0</DefenseModifier> 
			<NearbyEnemyDamage>0</NearbyEnemyDamage> 
			<PillageGold>20</PillageGold> 
			<ResourceExtractionMod>0</ResourceExtractionMod> 
			<LuxuryCopiesSiphonedFromMinor>0</LuxuryCopiesSiphonedFromMinor> 
			<GoldMaintenance>0</GoldMaintenance> 
			<CultureBombRadius>0</CultureBombRadius> 
			<RequiresXAdjacentLand>-1</RequiresXAdjacentLand> 
			<PortraitIndex>26</PortraitIndex> 
			<IconAtlas>TERRAIN_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>5</ID> 
			<Type>IMPROVEMENT_QUARRY</Type> 
			<Description>TXT_KEY_IMPROVEMENT_QUARRY</Description> 
			<Civilopedia>TXT_KEY_CIV5_IMPROVEMENTS_QUARRY_TEXT</Civilopedia> 
			<ArtDefineTag>ART_DEF_IMPROVEMENT_QUARRY</ArtDefineTag> 
			<SpecificCivRequired>false</SpecificCivRequired> 
			<HillsMakesValid>false</HillsMakesValid> 
			<FreshWaterMakesValid>false</FreshWaterMakesValid> 
			<RiverSideMakesValid>false</RiverSideMakesValid> 
			<NoFreshWater>false</NoFreshWater> 
			<RequiresFlatlands>false</RequiresFlatlands> 
			<RequiresFlatlandsOrFreshWater>false</RequiresFlatlandsOrFreshWater> 
			<RequiresFeature>false</RequiresFeature> 
			<RequiresImprovement>false</RequiresImprovement> 
			<RemovesResource>false</RemovesResource> 
			<PromptWhenComplete>false</PromptWhenComplete> 
			<Coastal>false</Coastal> 
			<Water>false</Water> 
			<DestroyedWhenPillaged>false</DestroyedWhenPillaged> 
			<DisplacePillager>false</DisplacePillager> 
			<BuildableOnResources>false</BuildableOnResources> 
			<BarbarianCamp>false</BarbarianCamp> 
			<Goody>false</Goody> 
			<Permanent>false</Permanent> 
			<OutsideBorders>false</OutsideBorders> 
			<InAdjacentFriendly>false</InAdjacentFriendly> 
			<IgnoreOwnership>false</IgnoreOwnership> 
			<OnlyCityStateTerritory>false</OnlyCityStateTerritory> 
			<GraphicalOnly>false</GraphicalOnly> 
			<CreatedByGreatPerson>false</CreatedByGreatPerson> 
			<NoTwoAdjacent>false</NoTwoAdjacent> 
			<AdjacentLuxury>false</AdjacentLuxury> 
			<AllowsWalkWater>false</AllowsWalkWater> 
			<CultureAdjacentSameType>0</CultureAdjacentSameType> 
			<TilesPerGoody>0</TilesPerGoody> 
			<GoodyRange>0</GoodyRange> 
			<FeatureGrowth>0</FeatureGrowth> 
			<UpgradeTime>0</UpgradeTime> 
			<RiverSideUpgradeMod>0</RiverSideUpgradeMod> 
			<CoastalLandUpgradeMod>0</CoastalLandUpgradeMod> 
			<HillsUpgradeMod>0</HillsUpgradeMod> 
			<FreshWaterUpgradeMod>0</FreshWaterUpgradeMod> 
			<DefenseModifier>0</DefenseModifier> 
			<NearbyEnemyDamage>0</NearbyEnemyDamage> 
			<PillageGold>20</PillageGold> 
			<ResourceExtractionMod>0</ResourceExtractionMod> 
			<LuxuryCopiesSiphonedFromMinor>0</LuxuryCopiesSiphonedFromMinor> 
			<GoldMaintenance>0</GoldMaintenance> 
			<CultureBombRadius>0</CultureBombRadius> 
			<RequiresXAdjacentLand>-1</RequiresXAdjacentLand> 
			<PortraitIndex>31</PortraitIndex> 
			<IconAtlas>TERRAIN_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>6</ID> 
			<Type>IMPROVEMENT_TRADING_POST</Type> 
			<Description>TXT_KEY_IMPROVEMENT_TRADING_POST</Description> 
			<Civilopedia>TXT_KEY_CIV5_IMPROVEMENTS_TRADING_POST_TEXT</Civilopedia> 
			<ArtDefineTag>ART_DEF_IMPROVEMENT_TRADING_POST</ArtDefineTag> 
			<SpecificCivRequired>false</SpecificCivRequired> 
			<HillsMakesValid>false</HillsMakesValid> 
			<FreshWaterMakesValid>false</FreshWaterMakesValid> 
			<RiverSideMakesValid>false</RiverSideMakesValid> 
			<NoFreshWater>false</NoFreshWater> 
			<RequiresFlatlands>false</RequiresFlatlands> 
			<RequiresFlatlandsOrFreshWater>false</RequiresFlatlandsOrFreshWater> 
			<RequiresFeature>false</RequiresFeature> 
			<RequiresImprovement>false</RequiresImprovement> 
			<RemovesResource>false</RemovesResource> 
			<PromptWhenComplete>false</PromptWhenComplete> 
			<Coastal>false</Coastal> 
			<Water>false</Water> 
			<DestroyedWhenPillaged>false</DestroyedWhenPillaged> 
			<DisplacePillager>false</DisplacePillager> 
			<BuildableOnResources>false</BuildableOnResources> 
			<BarbarianCamp>false</BarbarianCamp> 
			<Goody>false</Goody> 
			<Permanent>false</Permanent> 
			<OutsideBorders>false</OutsideBorders> 
			<InAdjacentFriendly>false</InAdjacentFriendly> 
			<IgnoreOwnership>false</IgnoreOwnership> 
			<OnlyCityStateTerritory>false</OnlyCityStateTerritory> 
			<GraphicalOnly>false</GraphicalOnly> 
			<CreatedByGreatPerson>false</CreatedByGreatPerson> 
			<NoTwoAdjacent>false</NoTwoAdjacent> 
			<AdjacentLuxury>false</AdjacentLuxury> 
			<AllowsWalkWater>false</AllowsWalkWater> 
			<CultureAdjacentSameType>0</CultureAdjacentSameType> 
			<TilesPerGoody>0</TilesPerGoody> 
			<GoodyRange>0</GoodyRange> 
			<FeatureGrowth>0</FeatureGrowth> 
			<UpgradeTime>0</UpgradeTime> 
			<RiverSideUpgradeMod>0</RiverSideUpgradeMod> 
			<CoastalLandUpgradeMod>0</CoastalLandUpgradeMod> 
			<HillsUpgradeMod>0</HillsUpgradeMod> 
			<FreshWaterUpgradeMod>0</FreshWaterUpgradeMod> 
			<DefenseModifier>0</DefenseModifier> 
			<NearbyEnemyDamage>0</NearbyEnemyDamage> 
			<PillageGold>20</PillageGold> 
			<ResourceExtractionMod>0</ResourceExtractionMod> 
			<LuxuryCopiesSiphonedFromMinor>0</LuxuryCopiesSiphonedFromMinor> 
			<GoldMaintenance>0</GoldMaintenance> 
			<CultureBombRadius>0</CultureBombRadius> 
			<RequiresXAdjacentLand>-1</RequiresXAdjacentLand> 
			<PortraitIndex>32</PortraitIndex> 
			<IconAtlas>TERRAIN_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>7</ID> 
			<Type>IMPROVEMENT_LUMBERMILL</Type> 
			<Description>TXT_KEY_IMPROVEMENT_LUMBERMILL</Description> 
			<Civilopedia>TXT_KEY_CIV5_IMPROVEMENTS_LUMBERMILL_TEXT</Civilopedia> 
			<ArtDefineTag>ART_DEF_IMPROVEMENT_LUMBERMILL</ArtDefineTag> 
			<SpecificCivRequired>false</SpecificCivRequired> 
			<HillsMakesValid>false</HillsMakesValid> 
			<FreshWaterMakesValid>false</FreshWaterMakesValid> 
			<RiverSideMakesValid>false</RiverSideMakesValid> 
			<NoFreshWater>false</NoFreshWater> 
			<RequiresFlatlands>false</RequiresFlatlands> 
			<RequiresFlatlandsOrFreshWater>false</RequiresFlatlandsOrFreshWater> 
			<RequiresFeature>true</RequiresFeature> 
			<RequiresImprovement>false</RequiresImprovement> 
			<RemovesResource>false</RemovesResource> 
			<PromptWhenComplete>false</PromptWhenComplete> 
			<Coastal>false</Coastal> 
			<Water>false</Water> 
			<DestroyedWhenPillaged>false</DestroyedWhenPillaged> 
			<DisplacePillager>false</DisplacePillager> 
			<BuildableOnResources>false</BuildableOnResources> 
			<BarbarianCamp>false</BarbarianCamp> 
			<Goody>false</Goody> 
			<Permanent>false</Permanent> 
			<OutsideBorders>false</OutsideBorders> 
			<InAdjacentFriendly>false</InAdjacentFriendly> 
			<IgnoreOwnership>false</IgnoreOwnership> 
			<OnlyCityStateTerritory>false</OnlyCityStateTerritory> 
			<GraphicalOnly>false</GraphicalOnly> 
			<CreatedByGreatPerson>false</CreatedByGreatPerson> 
			<NoTwoAdjacent>false</NoTwoAdjacent> 
			<AdjacentLuxury>false</AdjacentLuxury> 
			<AllowsWalkWater>false</AllowsWalkWater> 
			<CultureAdjacentSameType>0</CultureAdjacentSameType> 
			<TilesPerGoody>0</TilesPerGoody> 
			<GoodyRange>0</GoodyRange> 
			<FeatureGrowth>0</FeatureGrowth> 
			<UpgradeTime>0</UpgradeTime> 
			<RiverSideUpgradeMod>0</RiverSideUpgradeMod> 
			<CoastalLandUpgradeMod>0</CoastalLandUpgradeMod> 
			<HillsUpgradeMod>0</HillsUpgradeMod> 
			<FreshWaterUpgradeMod>0</FreshWaterUpgradeMod> 
			<DefenseModifier>0</DefenseModifier> 
			<NearbyEnemyDamage>0</NearbyEnemyDamage> 
			<PillageGold>10</PillageGold> 
			<ResourceExtractionMod>0</ResourceExtractionMod> 
			<LuxuryCopiesSiphonedFromMinor>0</LuxuryCopiesSiphonedFromMinor> 
			<GoldMaintenance>0</GoldMaintenance> 
			<CultureBombRadius>0</CultureBombRadius> 
			<RequiresXAdjacentLand>-1</RequiresXAdjacentLand> 
			<PortraitIndex>25</PortraitIndex> 
			<IconAtlas>TERRAIN_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>8</ID> 
			<Type>IMPROVEMENT_PASTURE</Type> 
			<Description>TXT_KEY_IMPROVEMENT_PASTURE</Description> 
			<Civilopedia>TXT_KEY_CIV5_IMPROVEMENTS_PASTURE_TEXT</Civilopedia> 
			<ArtDefineTag>ART_DEF_IMPROVEMENT_PASTURE</ArtDefineTag> 
			<SpecificCivRequired>false</SpecificCivRequired> 
			<HillsMakesValid>false</HillsMakesValid> 
			<FreshWaterMakesValid>false</FreshWaterMakesValid> 
			<RiverSideMakesValid>false</RiverSideMakesValid> 
			<NoFreshWater>false</NoFreshWater> 
			<RequiresFlatlands>false</RequiresFlatlands> 
			<RequiresFlatlandsOrFreshWater>false</RequiresFlatlandsOrFreshWater> 
			<RequiresFeature>false</RequiresFeature> 
			<RequiresImprovement>false</RequiresImprovement> 
			<RemovesResource>false</RemovesResource> 
			<PromptWhenComplete>false</PromptWhenComplete> 
			<Coastal>false</Coastal> 
			<Water>false</Water> 
			<DestroyedWhenPillaged>false</DestroyedWhenPillaged> 
			<DisplacePillager>false</DisplacePillager> 
			<BuildableOnResources>false</BuildableOnResources> 
			<BarbarianCamp>false</BarbarianCamp> 
			<Goody>false</Goody> 
			<Permanent>false</Permanent> 
			<OutsideBorders>false</OutsideBorders> 
			<InAdjacentFriendly>false</InAdjacentFriendly> 
			<IgnoreOwnership>false</IgnoreOwnership> 
			<OnlyCityStateTerritory>false</OnlyCityStateTerritory> 
			<GraphicalOnly>false</GraphicalOnly> 
			<CreatedByGreatPerson>false</CreatedByGreatPerson> 
			<NoTwoAdjacent>false</NoTwoAdjacent> 
			<AdjacentLuxury>false</AdjacentLuxury> 
			<AllowsWalkWater>false</AllowsWalkWater> 
			<CultureAdjacentSameType>0</CultureAdjacentSameType> 
			<TilesPerGoody>0</TilesPerGoody> 
			<GoodyRange>0</GoodyRange> 
			<FeatureGrowth>0</FeatureGrowth> 
			<UpgradeTime>0</UpgradeTime> 
			<RiverSideUpgradeMod>0</RiverSideUpgradeMod> 
			<CoastalLandUpgradeMod>0</CoastalLandUpgradeMod> 
			<HillsUpgradeMod>0</HillsUpgradeMod> 
			<FreshWaterUpgradeMod>0</FreshWaterUpgradeMod> 
			<DefenseModifier>0</DefenseModifier> 
			<NearbyEnemyDamage>0</NearbyEnemyDamage> 
			<PillageGold>10</PillageGold> 
			<ResourceExtractionMod>0</ResourceExtractionMod> 
			<LuxuryCopiesSiphonedFromMinor>0</LuxuryCopiesSiphonedFromMinor> 
			<GoldMaintenance>0</GoldMaintenance> 
			<CultureBombRadius>0</CultureBombRadius> 
			<RequiresXAdjacentLand>-1</RequiresXAdjacentLand> 
			<PortraitIndex>29</PortraitIndex> 
			<IconAtlas>TERRAIN_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>9</ID> 
			<Type>IMPROVEMENT_FISHING_BOATS</Type> 
			<Description>TXT_KEY_IMPROVEMENT_FISHING_BOATS</Description> 
			<Civilopedia>TXT_KEY_CIV5_IMPROVEMENTS_FISHINGBOATS_TEXT</Civilopedia> 
			<ArtDefineTag>ART_DEF_IMPROVEMENT_FISHING_BOATS</ArtDefineTag> 
			<SpecificCivRequired>false</SpecificCivRequired> 
			<HillsMakesValid>false</HillsMakesValid> 
			<FreshWaterMakesValid>false</FreshWaterMakesValid> 
			<RiverSideMakesValid>false</RiverSideMakesValid> 
			<NoFreshWater>false</NoFreshWater> 
			<RequiresFlatlands>false</RequiresFlatlands> 
			<RequiresFlatlandsOrFreshWater>false</RequiresFlatlandsOrFreshWater> 
			<RequiresFeature>false</RequiresFeature> 
			<RequiresImprovement>false</RequiresImprovement> 
			<RemovesResource>false</RemovesResource> 
			<PromptWhenComplete>false</PromptWhenComplete> 
			<Coastal>false</Coastal> 
			<Water>true</Water> 
			<DestroyedWhenPillaged>true</DestroyedWhenPillaged> 
			<DisplacePillager>false</DisplacePillager> 
			<BuildableOnResources>false</BuildableOnResources> 
			<BarbarianCamp>false</BarbarianCamp> 
			<Goody>false</Goody> 
			<Permanent>false</Permanent> 
			<OutsideBorders>false</OutsideBorders> 
			<InAdjacentFriendly>false</InAdjacentFriendly> 
			<IgnoreOwnership>false</IgnoreOwnership> 
			<OnlyCityStateTerritory>false</OnlyCityStateTerritory> 
			<GraphicalOnly>false</GraphicalOnly> 
			<CreatedByGreatPerson>false</CreatedByGreatPerson> 
			<NoTwoAdjacent>false</NoTwoAdjacent> 
			<AdjacentLuxury>false</AdjacentLuxury> 
			<AllowsWalkWater>false</AllowsWalkWater> 
			<CultureAdjacentSameType>0</CultureAdjacentSameType> 
			<TilesPerGoody>0</TilesPerGoody> 
			<GoodyRange>0</GoodyRange> 
			<FeatureGrowth>0</FeatureGrowth> 
			<UpgradeTime>0</UpgradeTime> 
			<RiverSideUpgradeMod>0</RiverSideUpgradeMod> 
			<CoastalLandUpgradeMod>0</CoastalLandUpgradeMod> 
			<HillsUpgradeMod>0</HillsUpgradeMod> 
			<FreshWaterUpgradeMod>0</FreshWaterUpgradeMod> 
			<DefenseModifier>0</DefenseModifier> 
			<NearbyEnemyDamage>0</NearbyEnemyDamage> 
			<PillageGold>10</PillageGold> 
			<ResourceExtractionMod>0</ResourceExtractionMod> 
			<LuxuryCopiesSiphonedFromMinor>0</LuxuryCopiesSiphonedFromMinor> 
			<GoldMaintenance>0</GoldMaintenance> 
			<CultureBombRadius>0</CultureBombRadius> 
			<RequiresXAdjacentLand>-1</RequiresXAdjacentLand> 
			<PortraitIndex>23</PortraitIndex> 
			<IconAtlas>TERRAIN_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>10</ID> 
			<Type>IMPROVEMENT_PLANTATION</Type> 
			<Description>TXT_KEY_IMPROVEMENT_PLANTATION</Description> 
			<Civilopedia>TXT_KEY_CIV5_IMPROVEMENTS_PLANTATION_TEXT</Civilopedia> 
			<ArtDefineTag>ART_DEF_IMPROVEMENT_PLANTATION</ArtDefineTag> 
			<SpecificCivRequired>false</SpecificCivRequired> 
			<HillsMakesValid>false</HillsMakesValid> 
			<FreshWaterMakesValid>false</FreshWaterMakesValid> 
			<RiverSideMakesValid>false</RiverSideMakesValid> 
			<NoFreshWater>false</NoFreshWater> 
			<RequiresFlatlands>false</RequiresFlatlands> 
			<RequiresFlatlandsOrFreshWater>false</RequiresFlatlandsOrFreshWater> 
			<RequiresFeature>false</RequiresFeature> 
			<RequiresImprovement>false</RequiresImprovement> 
			<RemovesResource>false</RemovesResource> 
			<PromptWhenComplete>false</PromptWhenComplete> 
			<Coastal>false</Coastal> 
			<Water>false</Water> 
			<DestroyedWhenPillaged>false</DestroyedWhenPillaged> 
			<DisplacePillager>false</DisplacePillager> 
			<BuildableOnResources>false</BuildableOnResources> 
			<BarbarianCamp>false</BarbarianCamp> 
			<Goody>false</Goody> 
			<Permanent>false</Permanent> 
			<OutsideBorders>false</OutsideBorders> 
			<InAdjacentFriendly>false</InAdjacentFriendly> 
			<IgnoreOwnership>false</IgnoreOwnership> 
			<OnlyCityStateTerritory>false</OnlyCityStateTerritory> 
			<GraphicalOnly>false</GraphicalOnly> 
			<CreatedByGreatPerson>false</CreatedByGreatPerson> 
			<NoTwoAdjacent>false</NoTwoAdjacent> 
			<AdjacentLuxury>false</AdjacentLuxury> 
			<AllowsWalkWater>false</AllowsWalkWater> 
			<CultureAdjacentSameType>0</CultureAdjacentSameType> 
			<TilesPerGoody>0</TilesPerGoody> 
			<GoodyRange>0</GoodyRange> 
			<FeatureGrowth>0</FeatureGrowth> 
			<UpgradeTime>0</UpgradeTime> 
			<RiverSideUpgradeMod>0</RiverSideUpgradeMod> 
			<CoastalLandUpgradeMod>0</CoastalLandUpgradeMod> 
			<HillsUpgradeMod>0</HillsUpgradeMod> 
			<FreshWaterUpgradeMod>0</FreshWaterUpgradeMod> 
			<DefenseModifier>0</DefenseModifier> 
			<NearbyEnemyDamage>0</NearbyEnemyDamage> 
			<PillageGold>10</PillageGold> 
			<ResourceExtractionMod>0</ResourceExtractionMod> 
			<LuxuryCopiesSiphonedFromMinor>0</LuxuryCopiesSiphonedFromMinor> 
			<GoldMaintenance>0</GoldMaintenance> 
			<CultureBombRadius>0</CultureBombRadius> 
			<RequiresXAdjacentLand>-1</RequiresXAdjacentLand> 
			<PortraitIndex>30</PortraitIndex> 
			<IconAtlas>TERRAIN_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>11</ID> 
			<Type>IMPROVEMENT_CAMP</Type> 
			<Description>TXT_KEY_IMPROVEMENT_CAMP</Description> 
			<Civilopedia>TXT_KEY_CIV5_IMPROVEMENTS_CAMP_TEXT</Civilopedia> 
			<ArtDefineTag>ART_DEF_IMPROVEMENT_CAMP</ArtDefineTag> 
			<SpecificCivRequired>false</SpecificCivRequired> 
			<HillsMakesValid>false</HillsMakesValid> 
			<FreshWaterMakesValid>false</FreshWaterMakesValid> 
			<RiverSideMakesValid>false</RiverSideMakesValid> 
			<NoFreshWater>false</NoFreshWater> 
			<RequiresFlatlands>false</RequiresFlatlands> 
			<RequiresFlatlandsOrFreshWater>false</RequiresFlatlandsOrFreshWater> 
			<RequiresFeature>false</RequiresFeature> 
			<RequiresImprovement>false</RequiresImprovement> 
			<RemovesResource>false</RemovesResource> 
			<PromptWhenComplete>false</PromptWhenComplete> 
			<Coastal>false</Coastal> 
			<Water>false</Water> 
			<DestroyedWhenPillaged>false</DestroyedWhenPillaged> 
			<DisplacePillager>false</DisplacePillager> 
			<BuildableOnResources>false</BuildableOnResources> 
			<BarbarianCamp>false</BarbarianCamp> 
			<Goody>false</Goody> 
			<Permanent>false</Permanent> 
			<OutsideBorders>false</OutsideBorders> 
			<InAdjacentFriendly>false</InAdjacentFriendly> 
			<IgnoreOwnership>false</IgnoreOwnership> 
			<OnlyCityStateTerritory>false</OnlyCityStateTerritory> 
			<GraphicalOnly>false</GraphicalOnly> 
			<CreatedByGreatPerson>false</CreatedByGreatPerson> 
			<NoTwoAdjacent>false</NoTwoAdjacent> 
			<AdjacentLuxury>false</AdjacentLuxury> 
			<AllowsWalkWater>false</AllowsWalkWater> 
			<CultureAdjacentSameType>0</CultureAdjacentSameType> 
			<TilesPerGoody>0</TilesPerGoody> 
			<GoodyRange>0</GoodyRange> 
			<FeatureGrowth>0</FeatureGrowth> 
			<UpgradeTime>0</UpgradeTime> 
			<RiverSideUpgradeMod>0</RiverSideUpgradeMod> 
			<CoastalLandUpgradeMod>0</CoastalLandUpgradeMod> 
			<HillsUpgradeMod>0</HillsUpgradeMod> 
			<FreshWaterUpgradeMod>0</FreshWaterUpgradeMod> 
			<DefenseModifier>0</DefenseModifier> 
			<NearbyEnemyDamage>0</NearbyEnemyDamage> 
			<PillageGold>10</PillageGold> 
			<ResourceExtractionMod>0</ResourceExtractionMod> 
			<LuxuryCopiesSiphonedFromMinor>0</LuxuryCopiesSiphonedFromMinor> 
			<GoldMaintenance>0</GoldMaintenance> 
			<CultureBombRadius>0</CultureBombRadius> 
			<RequiresXAdjacentLand>-1</RequiresXAdjacentLand> 
			<PortraitIndex>19</PortraitIndex> 
			<IconAtlas>TERRAIN_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>12</ID> 
			<Type>IMPROVEMENT_WELL</Type> 
			<Description>TXT_KEY_IMPROVEMENT_WELL</Description> 
			<Civilopedia>TXT_KEY_CIV5_IMPROVEMENTS_WELL_TEXT</Civilopedia> 
			<ArtDefineTag>ART_DEF_IMPROVEMENT_WELL</ArtDefineTag> 
			<SpecificCivRequired>false</SpecificCivRequired> 
			<HillsMakesValid>false</HillsMakesValid> 
			<FreshWaterMakesValid>false</FreshWaterMakesValid> 
			<RiverSideMakesValid>false</RiverSideMakesValid> 
			<NoFreshWater>false</NoFreshWater> 
			<RequiresFlatlands>false</RequiresFlatlands> 
			<RequiresFlatlandsOrFreshWater>false</RequiresFlatlandsOrFreshWater> 
			<RequiresFeature>false</RequiresFeature> 
			<RequiresImprovement>false</RequiresImprovement> 
			<RemovesResource>false</RemovesResource> 
			<PromptWhenComplete>false</PromptWhenComplete> 
			<Coastal>false</Coastal> 
			<Water>false</Water> 
			<DestroyedWhenPillaged>false</DestroyedWhenPillaged> 
			<DisplacePillager>false</DisplacePillager> 
			<BuildableOnResources>false</BuildableOnResources> 
			<BarbarianCamp>false</BarbarianCamp> 
			<Goody>false</Goody> 
			<Permanent>false</Permanent> 
			<OutsideBorders>false</OutsideBorders> 
			<InAdjacentFriendly>false</InAdjacentFriendly> 
			<IgnoreOwnership>false</IgnoreOwnership> 
			<OnlyCityStateTerritory>false</OnlyCityStateTerritory> 
			<GraphicalOnly>false</GraphicalOnly> 
			<CreatedByGreatPerson>false</CreatedByGreatPerson> 
			<NoTwoAdjacent>false</NoTwoAdjacent> 
			<AdjacentLuxury>false</AdjacentLuxury> 
			<AllowsWalkWater>false</AllowsWalkWater> 
			<CultureAdjacentSameType>0</CultureAdjacentSameType> 
			<TilesPerGoody>0</TilesPerGoody> 
			<GoodyRange>0</GoodyRange> 
			<FeatureGrowth>0</FeatureGrowth> 
			<UpgradeTime>0</UpgradeTime> 
			<RiverSideUpgradeMod>0</RiverSideUpgradeMod> 
			<CoastalLandUpgradeMod>0</CoastalLandUpgradeMod> 
			<HillsUpgradeMod>0</HillsUpgradeMod> 
			<FreshWaterUpgradeMod>0</FreshWaterUpgradeMod> 
			<DefenseModifier>0</DefenseModifier> 
			<NearbyEnemyDamage>0</NearbyEnemyDamage> 
			<PillageGold>20</PillageGold> 
			<ResourceExtractionMod>0</ResourceExtractionMod> 
			<LuxuryCopiesSiphonedFromMinor>0</LuxuryCopiesSiphonedFromMinor> 
			<GoldMaintenance>0</GoldMaintenance> 
			<CultureBombRadius>0</CultureBombRadius> 
			<RequiresXAdjacentLand>-1</RequiresXAdjacentLand> 
			<PortraitIndex>28</PortraitIndex> 
			<IconAtlas>TERRAIN_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>13</ID> 
			<Type>IMPROVEMENT_OFFSHORE_PLATFORM</Type> 
			<Description>TXT_KEY_IMPROVEMENT_OFFSHORE_PLATFORM</Description> 
			<Civilopedia>TXT_KEY_CIV5_IMPROVEMENTS_OFFSHOREPLATFORM_TEXT</Civilopedia> 
			<ArtDefineTag>ART_DEF_IMPROVEMENT_OFFSHORE_PLATFORM</ArtDefineTag> 
			<SpecificCivRequired>false</SpecificCivRequired> 
			<HillsMakesValid>false</HillsMakesValid> 
			<FreshWaterMakesValid>false</FreshWaterMakesValid> 
			<RiverSideMakesValid>false</RiverSideMakesValid> 
			<NoFreshWater>false</NoFreshWater> 
			<RequiresFlatlands>false</RequiresFlatlands> 
			<RequiresFlatlandsOrFreshWater>false</RequiresFlatlandsOrFreshWater> 
			<RequiresFeature>false</RequiresFeature> 
			<RequiresImprovement>false</RequiresImprovement> 
			<RemovesResource>false</RemovesResource> 
			<PromptWhenComplete>false</PromptWhenComplete> 
			<Coastal>false</Coastal> 
			<Water>true</Water> 
			<DestroyedWhenPillaged>true</DestroyedWhenPillaged> 
			<DisplacePillager>false</DisplacePillager> 
			<BuildableOnResources>false</BuildableOnResources> 
			<BarbarianCamp>false</BarbarianCamp> 
			<Goody>false</Goody> 
			<Permanent>false</Permanent> 
			<OutsideBorders>false</OutsideBorders> 
			<InAdjacentFriendly>false</InAdjacentFriendly> 
			<IgnoreOwnership>false</IgnoreOwnership> 
			<OnlyCityStateTerritory>false</OnlyCityStateTerritory> 
			<GraphicalOnly>false</GraphicalOnly> 
			<CreatedByGreatPerson>false</CreatedByGreatPerson> 
			<NoTwoAdjacent>false</NoTwoAdjacent> 
			<AdjacentLuxury>false</AdjacentLuxury> 
			<AllowsWalkWater>false</AllowsWalkWater> 
			<CultureAdjacentSameType>0</CultureAdjacentSameType> 
			<TilesPerGoody>0</TilesPerGoody> 
			<GoodyRange>0</GoodyRange> 
			<FeatureGrowth>0</FeatureGrowth> 
			<UpgradeTime>0</UpgradeTime> 
			<RiverSideUpgradeMod>0</RiverSideUpgradeMod> 
			<CoastalLandUpgradeMod>0</CoastalLandUpgradeMod> 
			<HillsUpgradeMod>0</HillsUpgradeMod> 
			<FreshWaterUpgradeMod>0</FreshWaterUpgradeMod> 
			<DefenseModifier>0</DefenseModifier> 
			<NearbyEnemyDamage>0</NearbyEnemyDamage> 
			<PillageGold>20</PillageGold> 
			<ResourceExtractionMod>0</ResourceExtractionMod> 
			<LuxuryCopiesSiphonedFromMinor>0</LuxuryCopiesSiphonedFromMinor> 
			<GoldMaintenance>0</GoldMaintenance> 
			<CultureBombRadius>0</CultureBombRadius> 
			<RequiresXAdjacentLand>-1</RequiresXAdjacentLand> 
			<PortraitIndex>27</PortraitIndex> 
			<IconAtlas>TERRAIN_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>14</ID> 
			<Type>IMPROVEMENT_FORT</Type> 
			<Description>TXT_KEY_IMPROVEMENT_FORT</Description> 
			<Civilopedia>TXT_KEY_CIV5_IMPROVEMENTS_FORT_TEXT</Civilopedia> 
			<ArtDefineTag>ART_DEF_IMPROVEMENT_FORT</ArtDefineTag> 
			<SpecificCivRequired>false</SpecificCivRequired> 
			<HillsMakesValid>false</HillsMakesValid> 
			<FreshWaterMakesValid>false</FreshWaterMakesValid> 
			<RiverSideMakesValid>false</RiverSideMakesValid> 
			<NoFreshWater>false</NoFreshWater> 
			<RequiresFlatlands>false</RequiresFlatlands> 
			<RequiresFlatlandsOrFreshWater>false</RequiresFlatlandsOrFreshWater> 
			<RequiresFeature>false</RequiresFeature> 
			<RequiresImprovement>false</RequiresImprovement> 
			<RemovesResource>false</RemovesResource> 
			<PromptWhenComplete>false</PromptWhenComplete> 
			<Coastal>false</Coastal> 
			<Water>false</Water> 
			<DestroyedWhenPillaged>true</DestroyedWhenPillaged> 
			<DisplacePillager>false</DisplacePillager> 
			<BuildableOnResources>true</BuildableOnResources> 
			<BarbarianCamp>false</BarbarianCamp> 
			<Goody>false</Goody> 
			<Permanent>false</Permanent> 
			<OutsideBorders>true</OutsideBorders> 
			<InAdjacentFriendly>false</InAdjacentFriendly> 
			<IgnoreOwnership>false</IgnoreOwnership> 
			<OnlyCityStateTerritory>false</OnlyCityStateTerritory> 
			<GraphicalOnly>false</GraphicalOnly> 
			<CreatedByGreatPerson>false</CreatedByGreatPerson> 
			<NoTwoAdjacent>false</NoTwoAdjacent> 
			<AdjacentLuxury>false</AdjacentLuxury> 
			<AllowsWalkWater>false</AllowsWalkWater> 
			<CultureAdjacentSameType>0</CultureAdjacentSameType> 
			<TilesPerGoody>0</TilesPerGoody> 
			<GoodyRange>0</GoodyRange> 
			<FeatureGrowth>0</FeatureGrowth> 
			<UpgradeTime>0</UpgradeTime> 
			<RiverSideUpgradeMod>0</RiverSideUpgradeMod> 
			<CoastalLandUpgradeMod>0</CoastalLandUpgradeMod> 
			<HillsUpgradeMod>0</HillsUpgradeMod> 
			<FreshWaterUpgradeMod>0</FreshWaterUpgradeMod> 
			<DefenseModifier>50</DefenseModifier> 
			<NearbyEnemyDamage>0</NearbyEnemyDamage> 
			<PillageGold>0</PillageGold> 
			<ResourceExtractionMod>0</ResourceExtractionMod> 
			<LuxuryCopiesSiphonedFromMinor>0</LuxuryCopiesSiphonedFromMinor> 
			<GoldMaintenance>0</GoldMaintenance> 
			<CultureBombRadius>0</CultureBombRadius> 
			<RequiresXAdjacentLand>-1</RequiresXAdjacentLand> 
			<PortraitIndex>24</PortraitIndex> 
			<IconAtlas>TERRAIN_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>15</ID> 
			<Type>IMPROVEMENT_LANDMARK</Type> 
			<Description>TXT_KEY_IMPROVEMENT_LANDMARK</Description> 
			<Civilopedia>TXT_KEY_CIV5_IMPROVEMENTS_LANDMARK_TEXT</Civilopedia> 
			<ArtDefineTag>ART_DEF_IMPROVEMENT_MONOLITH_EURO</ArtDefineTag> 
			<SpecificCivRequired>false</SpecificCivRequired> 
			<HillsMakesValid>false</HillsMakesValid> 
			<FreshWaterMakesValid>false</FreshWaterMakesValid> 
			<RiverSideMakesValid>false</RiverSideMakesValid> 
			<NoFreshWater>false</NoFreshWater> 
			<RequiresFlatlands>false</RequiresFlatlands> 
			<RequiresFlatlandsOrFreshWater>false</RequiresFlatlandsOrFreshWater> 
			<RequiresFeature>false</RequiresFeature> 
			<RequiresImprovement>true</RequiresImprovement> 
			<RemovesResource>false</RemovesResource> 
			<PromptWhenComplete>false</PromptWhenComplete> 
			<Coastal>false</Coastal> 
			<Water>false</Water> 
			<DestroyedWhenPillaged>false</DestroyedWhenPillaged> 
			<DisplacePillager>false</DisplacePillager> 
			<BuildableOnResources>false</BuildableOnResources> 
			<BarbarianCamp>false</BarbarianCamp> 
			<Goody>false</Goody> 
			<Permanent>false</Permanent> 
			<OutsideBorders>false</OutsideBorders> 
			<InAdjacentFriendly>false</InAdjacentFriendly> 
			<IgnoreOwnership>true</IgnoreOwnership> 
			<OnlyCityStateTerritory>false</OnlyCityStateTerritory> 
			<GraphicalOnly>false</GraphicalOnly> 
			<CreatedByGreatPerson>false</CreatedByGreatPerson> 
			<NoTwoAdjacent>false</NoTwoAdjacent> 
			<AdjacentLuxury>false</AdjacentLuxury> 
			<AllowsWalkWater>false</AllowsWalkWater> 
			<CultureAdjacentSameType>0</CultureAdjacentSameType> 
			<TilesPerGoody>0</TilesPerGoody> 
			<GoodyRange>0</GoodyRange> 
			<FeatureGrowth>0</FeatureGrowth> 
			<UpgradeTime>0</UpgradeTime> 
			<RiverSideUpgradeMod>0</RiverSideUpgradeMod> 
			<CoastalLandUpgradeMod>0</CoastalLandUpgradeMod> 
			<HillsUpgradeMod>0</HillsUpgradeMod> 
			<FreshWaterUpgradeMod>0</FreshWaterUpgradeMod> 
			<DefenseModifier>0</DefenseModifier> 
			<NearbyEnemyDamage>0</NearbyEnemyDamage> 
			<PillageGold>20</PillageGold> 
			<ResourceExtractionMod>0</ResourceExtractionMod> 
			<LuxuryCopiesSiphonedFromMinor>0</LuxuryCopiesSiphonedFromMinor> 
			<GoldMaintenance>0</GoldMaintenance> 
			<CultureBombRadius>0</CultureBombRadius> 
			<RequiresXAdjacentLand>-1</RequiresXAdjacentLand> 
			<PortraitIndex>36</PortraitIndex> 
			<IconAtlas>TERRAIN_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>16</ID> 
			<Type>IMPROVEMENT_ACADEMY</Type> 
			<Description>TXT_KEY_IMPROVEMENT_ACADEMY</Description> 
			<Civilopedia>TXT_KEY_CIV5_IMPROVEMENTS_ACADEMY_TEXT</Civilopedia> 
			<ArtDefineTag>ART_DEF_IMPROVEMENT_ACADEMY</ArtDefineTag> 
			<SpecificCivRequired>false</SpecificCivRequired> 
			<HillsMakesValid>false</HillsMakesValid> 
			<FreshWaterMakesValid>false</FreshWaterMakesValid> 
			<RiverSideMakesValid>false</RiverSideMakesValid> 
			<NoFreshWater>false</NoFreshWater> 
			<RequiresFlatlands>false</RequiresFlatlands> 
			<RequiresFlatlandsOrFreshWater>false</RequiresFlatlandsOrFreshWater> 
			<RequiresFeature>false</RequiresFeature> 
			<RequiresImprovement>false</RequiresImprovement> 
			<RemovesResource>false</RemovesResource> 
			<PromptWhenComplete>false</PromptWhenComplete> 
			<Coastal>false</Coastal> 
			<Water>false</Water> 
			<DestroyedWhenPillaged>false</DestroyedWhenPillaged> 
			<DisplacePillager>false</DisplacePillager> 
			<BuildableOnResources>true</BuildableOnResources> 
			<BarbarianCamp>false</BarbarianCamp> 
			<Goody>false</Goody> 
			<Permanent>false</Permanent> 
			<OutsideBorders>false</OutsideBorders> 
			<InAdjacentFriendly>false</InAdjacentFriendly> 
			<IgnoreOwnership>false</IgnoreOwnership> 
			<OnlyCityStateTerritory>false</OnlyCityStateTerritory> 
			<GraphicalOnly>false</GraphicalOnly> 
			<CreatedByGreatPerson>true</CreatedByGreatPerson> 
			<NoTwoAdjacent>false</NoTwoAdjacent> 
			<AdjacentLuxury>false</AdjacentLuxury> 
			<AllowsWalkWater>false</AllowsWalkWater> 
			<CultureAdjacentSameType>0</CultureAdjacentSameType> 
			<TilesPerGoody>0</TilesPerGoody> 
			<GoodyRange>0</GoodyRange> 
			<FeatureGrowth>0</FeatureGrowth> 
			<UpgradeTime>0</UpgradeTime> 
			<RiverSideUpgradeMod>0</RiverSideUpgradeMod> 
			<CoastalLandUpgradeMod>0</CoastalLandUpgradeMod> 
			<HillsUpgradeMod>0</HillsUpgradeMod> 
			<FreshWaterUpgradeMod>0</FreshWaterUpgradeMod> 
			<DefenseModifier>0</DefenseModifier> 
			<NearbyEnemyDamage>0</NearbyEnemyDamage> 
			<PillageGold>20</PillageGold> 
			<ResourceExtractionMod>0</ResourceExtractionMod> 
			<LuxuryCopiesSiphonedFromMinor>0</LuxuryCopiesSiphonedFromMinor> 
			<GoldMaintenance>0</GoldMaintenance> 
			<CultureBombRadius>0</CultureBombRadius> 
			<RequiresXAdjacentLand>-1</RequiresXAdjacentLand> 
			<PortraitIndex>38</PortraitIndex> 
			<IconAtlas>TERRAIN_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>17</ID> 
			<Type>IMPROVEMENT_CUSTOMS_HOUSE</Type> 
			<Description>TXT_KEY_IMPROVEMENT_CUSTOMS_HOUSE</Description> 
			<Civilopedia>TXT_KEY_CIV5_IMPROVEMENTS_CUSTOMS_HOUSE_TEXT</Civilopedia> 
			<ArtDefineTag>ART_DEF_IMPROVEMENT_CUSTOMS_HOUSE</ArtDefineTag> 
			<SpecificCivRequired>false</SpecificCivRequired> 
			<HillsMakesValid>false</HillsMakesValid> 
			<FreshWaterMakesValid>false</FreshWaterMakesValid> 
			<RiverSideMakesValid>false</RiverSideMakesValid> 
			<NoFreshWater>false</NoFreshWater> 
			<RequiresFlatlands>false</RequiresFlatlands> 
			<RequiresFlatlandsOrFreshWater>false</RequiresFlatlandsOrFreshWater> 
			<RequiresFeature>false</RequiresFeature> 
			<RequiresImprovement>false</RequiresImprovement> 
			<RemovesResource>false</RemovesResource> 
			<PromptWhenComplete>false</PromptWhenComplete> 
			<Coastal>false</Coastal> 
			<Water>false</Water> 
			<DestroyedWhenPillaged>false</DestroyedWhenPillaged> 
			<DisplacePillager>false</DisplacePillager> 
			<BuildableOnResources>true</BuildableOnResources> 
			<BarbarianCamp>false</BarbarianCamp> 
			<Goody>false</Goody> 
			<Permanent>false</Permanent> 
			<OutsideBorders>false</OutsideBorders> 
			<InAdjacentFriendly>false</InAdjacentFriendly> 
			<IgnoreOwnership>false</IgnoreOwnership> 
			<OnlyCityStateTerritory>false</OnlyCityStateTerritory> 
			<GraphicalOnly>false</GraphicalOnly> 
			<CreatedByGreatPerson>true</CreatedByGreatPerson> 
			<NoTwoAdjacent>false</NoTwoAdjacent> 
			<AdjacentLuxury>false</AdjacentLuxury> 
			<AllowsWalkWater>false</AllowsWalkWater> 
			<CultureAdjacentSameType>0</CultureAdjacentSameType> 
			<TilesPerGoody>0</TilesPerGoody> 
			<GoodyRange>0</GoodyRange> 
			<FeatureGrowth>0</FeatureGrowth> 
			<UpgradeTime>0</UpgradeTime> 
			<RiverSideUpgradeMod>0</RiverSideUpgradeMod> 
			<CoastalLandUpgradeMod>0</CoastalLandUpgradeMod> 
			<HillsUpgradeMod>0</HillsUpgradeMod> 
			<FreshWaterUpgradeMod>0</FreshWaterUpgradeMod> 
			<DefenseModifier>0</DefenseModifier> 
			<NearbyEnemyDamage>0</NearbyEnemyDamage> 
			<PillageGold>20</PillageGold> 
			<ResourceExtractionMod>0</ResourceExtractionMod> 
			<LuxuryCopiesSiphonedFromMinor>0</LuxuryCopiesSiphonedFromMinor> 
			<GoldMaintenance>0</GoldMaintenance> 
			<CultureBombRadius>0</CultureBombRadius> 
			<RequiresXAdjacentLand>-1</RequiresXAdjacentLand> 
			<PortraitIndex>33</PortraitIndex> 
			<IconAtlas>TERRAIN_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>18</ID> 
			<Type>IMPROVEMENT_MANUFACTORY</Type> 
			<Description>TXT_KEY_IMPROVEMENT_MANUFACTORY</Description> 
			<Civilopedia>TXT_KEY_CIV5_IMPROVEMENTS_MANUFACTORY_TEXT</Civilopedia> 
			<ArtDefineTag>ART_DEF_IMPROVEMENT_MANUFACTORY</ArtDefineTag> 
			<SpecificCivRequired>false</SpecificCivRequired> 
			<HillsMakesValid>false</HillsMakesValid> 
			<FreshWaterMakesValid>false</FreshWaterMakesValid> 
			<RiverSideMakesValid>false</RiverSideMakesValid> 
			<NoFreshWater>false</NoFreshWater> 
			<RequiresFlatlands>false</RequiresFlatlands> 
			<RequiresFlatlandsOrFreshWater>false</RequiresFlatlandsOrFreshWater> 
			<RequiresFeature>false</RequiresFeature> 
			<RequiresImprovement>false</RequiresImprovement> 
			<RemovesResource>false</RemovesResource> 
			<PromptWhenComplete>false</PromptWhenComplete> 
			<Coastal>false</Coastal> 
			<Water>false</Water> 
			<DestroyedWhenPillaged>false</DestroyedWhenPillaged> 
			<DisplacePillager>false</DisplacePillager> 
			<BuildableOnResources>true</BuildableOnResources> 
			<BarbarianCamp>false</BarbarianCamp> 
			<Goody>false</Goody> 
			<Permanent>false</Permanent> 
			<OutsideBorders>false</OutsideBorders> 
			<InAdjacentFriendly>false</InAdjacentFriendly> 
			<IgnoreOwnership>false</IgnoreOwnership> 
			<OnlyCityStateTerritory>false</OnlyCityStateTerritory> 
			<GraphicalOnly>false</GraphicalOnly> 
			<CreatedByGreatPerson>true</CreatedByGreatPerson> 
			<NoTwoAdjacent>false</NoTwoAdjacent> 
			<AdjacentLuxury>false</AdjacentLuxury> 
			<AllowsWalkWater>false</AllowsWalkWater> 
			<CultureAdjacentSameType>0</CultureAdjacentSameType> 
			<TilesPerGoody>0</TilesPerGoody> 
			<GoodyRange>0</GoodyRange> 
			<FeatureGrowth>0</FeatureGrowth> 
			<UpgradeTime>0</UpgradeTime> 
			<RiverSideUpgradeMod>0</RiverSideUpgradeMod> 
			<CoastalLandUpgradeMod>0</CoastalLandUpgradeMod> 
			<HillsUpgradeMod>0</HillsUpgradeMod> 
			<FreshWaterUpgradeMod>0</FreshWaterUpgradeMod> 
			<DefenseModifier>0</DefenseModifier> 
			<NearbyEnemyDamage>0</NearbyEnemyDamage> 
			<PillageGold>20</PillageGold> 
			<ResourceExtractionMod>0</ResourceExtractionMod> 
			<LuxuryCopiesSiphonedFromMinor>0</LuxuryCopiesSiphonedFromMinor> 
			<GoldMaintenance>0</GoldMaintenance> 
			<CultureBombRadius>0</CultureBombRadius> 
			<RequiresXAdjacentLand>-1</RequiresXAdjacentLand> 
			<PortraitIndex>37</PortraitIndex> 
			<IconAtlas>TERRAIN_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>19</ID> 
			<Type>IMPROVEMENT_CITADEL</Type> 
			<Description>TXT_KEY_IMPROVEMENT_CITADEL</Description> 
			<Civilopedia>TXT_KEY_CIV5_IMPROVEMENTS_CITADEL_TEXT</Civilopedia> 
			<ArtDefineTag>ART_DEF_IMPROVEMENT_CITADEL</ArtDefineTag> 
			<SpecificCivRequired>false</SpecificCivRequired> 
			<HillsMakesValid>false</HillsMakesValid> 
			<FreshWaterMakesValid>false</FreshWaterMakesValid> 
			<RiverSideMakesValid>false</RiverSideMakesValid> 
			<NoFreshWater>false</NoFreshWater> 
			<RequiresFlatlands>false</RequiresFlatlands> 
			<RequiresFlatlandsOrFreshWater>false</RequiresFlatlandsOrFreshWater> 
			<RequiresFeature>false</RequiresFeature> 
			<RequiresImprovement>false</RequiresImprovement> 
			<RemovesResource>false</RemovesResource> 
			<PromptWhenComplete>false</PromptWhenComplete> 
			<Coastal>false</Coastal> 
			<Water>false</Water> 
			<DestroyedWhenPillaged>false</DestroyedWhenPillaged> 
			<DisplacePillager>false</DisplacePillager> 
			<BuildableOnResources>true</BuildableOnResources> 
			<BarbarianCamp>false</BarbarianCamp> 
			<Goody>false</Goody> 
			<Permanent>false</Permanent> 
			<OutsideBorders>false</OutsideBorders> 
			<InAdjacentFriendly>true</InAdjacentFriendly> 
			<IgnoreOwnership>false</IgnoreOwnership> 
			<OnlyCityStateTerritory>false</OnlyCityStateTerritory> 
			<GraphicalOnly>false</GraphicalOnly> 
			<CreatedByGreatPerson>true</CreatedByGreatPerson> 
			<NoTwoAdjacent>false</NoTwoAdjacent> 
			<AdjacentLuxury>false</AdjacentLuxury> 
			<AllowsWalkWater>false</AllowsWalkWater> 
			<CultureAdjacentSameType>0</CultureAdjacentSameType> 
			<TilesPerGoody>0</TilesPerGoody> 
			<GoodyRange>0</GoodyRange> 
			<FeatureGrowth>0</FeatureGrowth> 
			<UpgradeTime>0</UpgradeTime> 
			<RiverSideUpgradeMod>0</RiverSideUpgradeMod> 
			<CoastalLandUpgradeMod>0</CoastalLandUpgradeMod> 
			<HillsUpgradeMod>0</HillsUpgradeMod> 
			<FreshWaterUpgradeMod>0</FreshWaterUpgradeMod> 
			<DefenseModifier>100</DefenseModifier> 
			<NearbyEnemyDamage>30</NearbyEnemyDamage> 
			<PillageGold>0</PillageGold> 
			<ResourceExtractionMod>0</ResourceExtractionMod> 
			<LuxuryCopiesSiphonedFromMinor>0</LuxuryCopiesSiphonedFromMinor> 
			<GoldMaintenance>0</GoldMaintenance> 
			<CultureBombRadius>1</CultureBombRadius> 
			<RequiresXAdjacentLand>-1</RequiresXAdjacentLand> 
			<PortraitIndex>35</PortraitIndex> 
			<IconAtlas>TERRAIN_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>20</ID> 
			<Type>IMPROVEMENT_TERRACE_FARM</Type> 
			<Description>TXT_KEY_IMPROVEMENT_TERRACE_FARM</Description> 
			<Civilopedia>TXT_KEY_CIV5_IMPROVEMENTS_TERRACE_FARM_TEXT</Civilopedia> 
			<Help>TXT_KEY_CIV5_IMPROVEMENTS_TERRACE_FARM_HELP</Help> 
			<ArtDefineTag>ART_DEF_IMPROVEMENT_TERRACE_FARM</ArtDefineTag> 
			<SpecificCivRequired>true</SpecificCivRequired> 
			<CivilizationType>CIVILIZATION_INCA</CivilizationType> 
			<HillsMakesValid>true</HillsMakesValid> 
			<FreshWaterMakesValid>false</FreshWaterMakesValid> 
			<RiverSideMakesValid>false</RiverSideMakesValid> 
			<NoFreshWater>false</NoFreshWater> 
			<RequiresFlatlands>false</RequiresFlatlands> 
			<RequiresFlatlandsOrFreshWater>false</RequiresFlatlandsOrFreshWater> 
			<RequiresFeature>false</RequiresFeature> 
			<RequiresImprovement>false</RequiresImprovement> 
			<RemovesResource>false</RemovesResource> 
			<PromptWhenComplete>false</PromptWhenComplete> 
			<Coastal>false</Coastal> 
			<Water>false</Water> 
			<DestroyedWhenPillaged>false</DestroyedWhenPillaged> 
			<DisplacePillager>false</DisplacePillager> 
			<BuildableOnResources>false</BuildableOnResources> 
			<BarbarianCamp>false</BarbarianCamp> 
			<Goody>false</Goody> 
			<Permanent>false</Permanent> 
			<OutsideBorders>false</OutsideBorders> 
			<InAdjacentFriendly>false</InAdjacentFriendly> 
			<IgnoreOwnership>false</IgnoreOwnership> 
			<OnlyCityStateTerritory>false</OnlyCityStateTerritory> 
			<GraphicalOnly>false</GraphicalOnly> 
			<CreatedByGreatPerson>false</CreatedByGreatPerson> 
			<NoTwoAdjacent>false</NoTwoAdjacent> 
			<AdjacentLuxury>false</AdjacentLuxury> 
			<AllowsWalkWater>false</AllowsWalkWater> 
			<CultureAdjacentSameType>0</CultureAdjacentSameType> 
			<TilesPerGoody>0</TilesPerGoody> 
			<GoodyRange>0</GoodyRange> 
			<FeatureGrowth>0</FeatureGrowth> 
			<UpgradeTime>0</UpgradeTime> 
			<RiverSideUpgradeMod>0</RiverSideUpgradeMod> 
			<CoastalLandUpgradeMod>0</CoastalLandUpgradeMod> 
			<HillsUpgradeMod>0</HillsUpgradeMod> 
			<FreshWaterUpgradeMod>0</FreshWaterUpgradeMod> 
			<DefenseModifier>0</DefenseModifier> 
			<NearbyEnemyDamage>0</NearbyEnemyDamage> 
			<PillageGold>18</PillageGold> 
			<ResourceExtractionMod>0</ResourceExtractionMod> 
			<LuxuryCopiesSiphonedFromMinor>0</LuxuryCopiesSiphonedFromMinor> 
			<GoldMaintenance>0</GoldMaintenance> 
			<CultureBombRadius>0</CultureBombRadius> 
			<RequiresXAdjacentLand>-1</RequiresXAdjacentLand> 
			<PortraitIndex>0</PortraitIndex> 
			<IconAtlas>DLC02_TERRAIN_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>21</ID> 
			<Type>IMPROVEMENT_MOAI</Type> 
			<Description>TXT_KEY_IMPROVEMENT_MOAI</Description> 
			<Civilopedia>TXT_KEY_CIV5_IMPROVEMENTS_MOAI_TEXT</Civilopedia> 
			<Help>TXT_KEY_CIV5_IMPROVEMENTS_MOAI_HELP</Help> 
			<ArtDefineTag>ART_DEF_IMPROVEMENT_MOAI_STATUES</ArtDefineTag> 
			<SpecificCivRequired>true</SpecificCivRequired> 
			<CivilizationType>CIVILIZATION_POLYNESIA</CivilizationType> 
			<HillsMakesValid>false</HillsMakesValid> 
			<FreshWaterMakesValid>false</FreshWaterMakesValid> 
			<RiverSideMakesValid>false</RiverSideMakesValid> 
			<NoFreshWater>false</NoFreshWater> 
			<RequiresFlatlands>false</RequiresFlatlands> 
			<RequiresFlatlandsOrFreshWater>false</RequiresFlatlandsOrFreshWater> 
			<RequiresFeature>false</RequiresFeature> 
			<RequiresImprovement>false</RequiresImprovement> 
			<RemovesResource>false</RemovesResource> 
			<PromptWhenComplete>false</PromptWhenComplete> 
			<Coastal>true</Coastal> 
			<Water>false</Water> 
			<DestroyedWhenPillaged>false</DestroyedWhenPillaged> 
			<DisplacePillager>false</DisplacePillager> 
			<BuildableOnResources>true</BuildableOnResources> 
			<BarbarianCamp>false</BarbarianCamp> 
			<Goody>false</Goody> 
			<Permanent>false</Permanent> 
			<OutsideBorders>false</OutsideBorders> 
			<InAdjacentFriendly>false</InAdjacentFriendly> 
			<IgnoreOwnership>false</IgnoreOwnership> 
			<OnlyCityStateTerritory>false</OnlyCityStateTerritory> 
			<GraphicalOnly>false</GraphicalOnly> 
			<CreatedByGreatPerson>false</CreatedByGreatPerson> 
			<NoTwoAdjacent>false</NoTwoAdjacent> 
			<AdjacentLuxury>false</AdjacentLuxury> 
			<AllowsWalkWater>false</AllowsWalkWater> 
			<CultureAdjacentSameType>1</CultureAdjacentSameType> 
			<TilesPerGoody>0</TilesPerGoody> 
			<GoodyRange>0</GoodyRange> 
			<FeatureGrowth>0</FeatureGrowth> 
			<UpgradeTime>0</UpgradeTime> 
			<RiverSideUpgradeMod>0</RiverSideUpgradeMod> 
			<CoastalLandUpgradeMod>0</CoastalLandUpgradeMod> 
			<HillsUpgradeMod>0</HillsUpgradeMod> 
			<FreshWaterUpgradeMod>0</FreshWaterUpgradeMod> 
			<DefenseModifier>0</DefenseModifier> 
			<NearbyEnemyDamage>0</NearbyEnemyDamage> 
			<PillageGold>10</PillageGold> 
			<ResourceExtractionMod>0</ResourceExtractionMod> 
			<LuxuryCopiesSiphonedFromMinor>0</LuxuryCopiesSiphonedFromMinor> 
			<GoldMaintenance>0</GoldMaintenance> 
			<CultureBombRadius>0</CultureBombRadius> 
			<RequiresXAdjacentLand>-1</RequiresXAdjacentLand> 
			<PortraitIndex>0</PortraitIndex> 
			<IconAtlas>DLC03_TERRAIN_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>22</ID> 
			<Type>IMPROVEMENT_HOLY_SITE</Type> 
			<Description>TXT_KEY_IMPROVEMENT_HOLY_SITE</Description> 
			<Civilopedia>TXT_KEY_CIV5_IMPROVEMENTS_HOLY_SITE_TEXT</Civilopedia> 
			<ArtDefineTag>ART_DEF_IMPROVEMENT_HOLY_SITE</ArtDefineTag> 
			<SpecificCivRequired>false</SpecificCivRequired> 
			<HillsMakesValid>false</HillsMakesValid> 
			<FreshWaterMakesValid>false</FreshWaterMakesValid> 
			<RiverSideMakesValid>false</RiverSideMakesValid> 
			<NoFreshWater>false</NoFreshWater> 
			<RequiresFlatlands>false</RequiresFlatlands> 
			<RequiresFlatlandsOrFreshWater>false</RequiresFlatlandsOrFreshWater> 
			<RequiresFeature>false</RequiresFeature> 
			<RequiresImprovement>false</RequiresImprovement> 
			<RemovesResource>false</RemovesResource> 
			<PromptWhenComplete>false</PromptWhenComplete> 
			<Coastal>false</Coastal> 
			<Water>false</Water> 
			<DestroyedWhenPillaged>false</DestroyedWhenPillaged> 
			<DisplacePillager>false</DisplacePillager> 
			<BuildableOnResources>true</BuildableOnResources> 
			<BarbarianCamp>false</BarbarianCamp> 
			<Goody>false</Goody> 
			<Permanent>false</Permanent> 
			<OutsideBorders>false</OutsideBorders> 
			<InAdjacentFriendly>false</InAdjacentFriendly> 
			<IgnoreOwnership>false</IgnoreOwnership> 
			<OnlyCityStateTerritory>false</OnlyCityStateTerritory> 
			<GraphicalOnly>false</GraphicalOnly> 
			<CreatedByGreatPerson>true</CreatedByGreatPerson> 
			<NoTwoAdjacent>false</NoTwoAdjacent> 
			<AdjacentLuxury>false</AdjacentLuxury> 
			<AllowsWalkWater>false</AllowsWalkWater> 
			<CultureAdjacentSameType>0</CultureAdjacentSameType> 
			<TilesPerGoody>0</TilesPerGoody> 
			<GoodyRange>0</GoodyRange> 
			<FeatureGrowth>0</FeatureGrowth> 
			<UpgradeTime>0</UpgradeTime> 
			<RiverSideUpgradeMod>0</RiverSideUpgradeMod> 
			<CoastalLandUpgradeMod>0</CoastalLandUpgradeMod> 
			<HillsUpgradeMod>0</HillsUpgradeMod> 
			<FreshWaterUpgradeMod>0</FreshWaterUpgradeMod> 
			<DefenseModifier>0</DefenseModifier> 
			<NearbyEnemyDamage>0</NearbyEnemyDamage> 
			<PillageGold>20</PillageGold> 
			<ResourceExtractionMod>0</ResourceExtractionMod> 
			<LuxuryCopiesSiphonedFromMinor>0</LuxuryCopiesSiphonedFromMinor> 
			<GoldMaintenance>0</GoldMaintenance> 
			<CultureBombRadius>0</CultureBombRadius> 
			<RequiresXAdjacentLand>-1</RequiresXAdjacentLand> 
			<PortraitIndex>1</PortraitIndex> 
			<IconAtlas>EXPANSION_TERRAIN_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>23</ID> 
			<Type>IMPROVEMENT_POLDER</Type> 
			<Description>TXT_KEY_IMPROVEMENT_POLDER</Description> 
			<Civilopedia>TXT_KEY_CIV5_IMPROVEMENTS_POLDER_TEXT</Civilopedia> 
			<Help>TXT_KEY_CIV5_IMPROVEMENTS_POLDER_HELP</Help> 
			<ArtDefineTag>ART_DEF_IMPROVEMENT_POLDER</ArtDefineTag> 
			<SpecificCivRequired>true</SpecificCivRequired> 
			<CivilizationType>CIVILIZATION_NETHERLANDS</CivilizationType> 
			<HillsMakesValid>false</HillsMakesValid> 
			<FreshWaterMakesValid>false</FreshWaterMakesValid> 
			<RiverSideMakesValid>false</RiverSideMakesValid> 
			<NoFreshWater>false</NoFreshWater> 
			<RequiresFlatlands>false</RequiresFlatlands> 
			<RequiresFlatlandsOrFreshWater>false</RequiresFlatlandsOrFreshWater> 
			<RequiresFeature>true</RequiresFeature> 
			<RequiresImprovement>false</RequiresImprovement> 
			<RemovesResource>false</RemovesResource> 
			<PromptWhenComplete>false</PromptWhenComplete> 
			<Coastal>false</Coastal> 
			<Water>false</Water> 
			<DestroyedWhenPillaged>false</DestroyedWhenPillaged> 
			<DisplacePillager>false</DisplacePillager> 
			<BuildableOnResources>false</BuildableOnResources> 
			<BarbarianCamp>false</BarbarianCamp> 
			<Goody>false</Goody> 
			<Permanent>false</Permanent> 
			<OutsideBorders>false</OutsideBorders> 
			<InAdjacentFriendly>false</InAdjacentFriendly> 
			<IgnoreOwnership>false</IgnoreOwnership> 
			<OnlyCityStateTerritory>false</OnlyCityStateTerritory> 
			<GraphicalOnly>false</GraphicalOnly> 
			<CreatedByGreatPerson>false</CreatedByGreatPerson> 
			<NoTwoAdjacent>false</NoTwoAdjacent> 
			<AdjacentLuxury>false</AdjacentLuxury> 
			<AllowsWalkWater>false</AllowsWalkWater> 
			<CultureAdjacentSameType>0</CultureAdjacentSameType> 
			<TilesPerGoody>0</TilesPerGoody> 
			<GoodyRange>0</GoodyRange> 
			<FeatureGrowth>0</FeatureGrowth> 
			<UpgradeTime>0</UpgradeTime> 
			<RiverSideUpgradeMod>0</RiverSideUpgradeMod> 
			<CoastalLandUpgradeMod>0</CoastalLandUpgradeMod> 
			<HillsUpgradeMod>0</HillsUpgradeMod> 
			<FreshWaterUpgradeMod>0</FreshWaterUpgradeMod> 
			<DefenseModifier>0</DefenseModifier> 
			<NearbyEnemyDamage>0</NearbyEnemyDamage> 
			<PillageGold>18</PillageGold> 
			<ResourceExtractionMod>0</ResourceExtractionMod> 
			<LuxuryCopiesSiphonedFromMinor>0</LuxuryCopiesSiphonedFromMinor> 
			<GoldMaintenance>0</GoldMaintenance> 
			<CultureBombRadius>0</CultureBombRadius> 
			<RequiresXAdjacentLand>-1</RequiresXAdjacentLand> 
			<PortraitIndex>0</PortraitIndex> 
			<IconAtlas>EXPANSION_TERRAIN_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>24</ID> 
			<Type>IMPROVEMENT_ARCHAEOLOGICAL_DIG</Type> 
			<Description>TXT_KEY_IMPROVEMENT_ARCHAEOLOGICAL_DIG</Description> 
			<Civilopedia>TXT_KEY_CIV5_IMPROVEMENTS_ARCHAEOLOGICAL_DIG_TEXT</Civilopedia> 
			<ArtDefineTag>ART_DEF_IMPROVEMENT_ARCHAEOLOGICAL_DIG</ArtDefineTag> 
			<SpecificCivRequired>false</SpecificCivRequired> 
			<HillsMakesValid>false</HillsMakesValid> 
			<FreshWaterMakesValid>false</FreshWaterMakesValid> 
			<RiverSideMakesValid>false</RiverSideMakesValid> 
			<NoFreshWater>false</NoFreshWater> 
			<RequiresFlatlands>false</RequiresFlatlands> 
			<RequiresFlatlandsOrFreshWater>false</RequiresFlatlandsOrFreshWater> 
			<RequiresFeature>false</RequiresFeature> 
			<RequiresImprovement>false</RequiresImprovement> 
			<RemovesResource>true</RemovesResource> 
			<PromptWhenComplete>true</PromptWhenComplete> 
			<Coastal>false</Coastal> 
			<Water>false</Water> 
			<DestroyedWhenPillaged>false</DestroyedWhenPillaged> 
			<DisplacePillager>false</DisplacePillager> 
			<BuildableOnResources>false</BuildableOnResources> 
			<BarbarianCamp>false</BarbarianCamp> 
			<Goody>false</Goody> 
			<Permanent>false</Permanent> 
			<OutsideBorders>false</OutsideBorders> 
			<InAdjacentFriendly>false</InAdjacentFriendly> 
			<IgnoreOwnership>true</IgnoreOwnership> 
			<OnlyCityStateTerritory>false</OnlyCityStateTerritory> 
			<GraphicalOnly>false</GraphicalOnly> 
			<CreatedByGreatPerson>false</CreatedByGreatPerson> 
			<NoTwoAdjacent>false</NoTwoAdjacent> 
			<AdjacentLuxury>false</AdjacentLuxury> 
			<AllowsWalkWater>false</AllowsWalkWater> 
			<CultureAdjacentSameType>0</CultureAdjacentSameType> 
			<TilesPerGoody>0</TilesPerGoody> 
			<GoodyRange>0</GoodyRange> 
			<FeatureGrowth>0</FeatureGrowth> 
			<UpgradeTime>0</UpgradeTime> 
			<RiverSideUpgradeMod>0</RiverSideUpgradeMod> 
			<CoastalLandUpgradeMod>0</CoastalLandUpgradeMod> 
			<HillsUpgradeMod>0</HillsUpgradeMod> 
			<FreshWaterUpgradeMod>0</FreshWaterUpgradeMod> 
			<DefenseModifier>0</DefenseModifier> 
			<NearbyEnemyDamage>0</NearbyEnemyDamage> 
			<PillageGold>0</PillageGold> 
			<ResourceExtractionMod>0</ResourceExtractionMod> 
			<LuxuryCopiesSiphonedFromMinor>0</LuxuryCopiesSiphonedFromMinor> 
			<GoldMaintenance>0</GoldMaintenance> 
			<CultureBombRadius>0</CultureBombRadius> 
			<RequiresXAdjacentLand>-1</RequiresXAdjacentLand> 
			<PortraitIndex>0</PortraitIndex> 
			<IconAtlas>TERRAIN_IMPROVEMENT_ICON_ATLAS_EXP2</IconAtlas> 
		</Row>
		<Row> 
			<ID>25</ID> 
			<Type>IMPROVEMENT_BRAZILWOOD_CAMP</Type> 
			<Description>TXT_KEY_IMPROVEMENT_BRAZILWOOD_CAMP</Description> 
			<Civilopedia>TXT_KEY_CIV5_IMPROVEMENTS_BRAZILWOOD_CAMP_TEXT</Civilopedia> 
			<Help>TXT_KEY_CIV5_IMPROVEMENTS_BRAZILWOOD_CAMP_HELP</Help> 
			<ArtDefineTag>ART_DEF_IMPROVEMENT_BRAZILWOOD_CAMP</ArtDefineTag> 
			<SpecificCivRequired>true</SpecificCivRequired> 
			<CivilizationType>CIVILIZATION_BRAZIL</CivilizationType> 
			<HillsMakesValid>false</HillsMakesValid> 
			<FreshWaterMakesValid>false</FreshWaterMakesValid> 
			<RiverSideMakesValid>false</RiverSideMakesValid> 
			<NoFreshWater>false</NoFreshWater> 
			<RequiresFlatlands>false</RequiresFlatlands> 
			<RequiresFlatlandsOrFreshWater>false</RequiresFlatlandsOrFreshWater> 
			<RequiresFeature>true</RequiresFeature> 
			<RequiresImprovement>false</RequiresImprovement> 
			<RemovesResource>false</RemovesResource> 
			<PromptWhenComplete>false</PromptWhenComplete> 
			<Coastal>false</Coastal> 
			<Water>false</Water> 
			<DestroyedWhenPillaged>false</DestroyedWhenPillaged> 
			<DisplacePillager>false</DisplacePillager> 
			<BuildableOnResources>false</BuildableOnResources> 
			<BarbarianCamp>false</BarbarianCamp> 
			<Goody>false</Goody> 
			<Permanent>false</Permanent> 
			<OutsideBorders>false</OutsideBorders> 
			<InAdjacentFriendly>false</InAdjacentFriendly> 
			<IgnoreOwnership>false</IgnoreOwnership> 
			<OnlyCityStateTerritory>false</OnlyCityStateTerritory> 
			<GraphicalOnly>false</GraphicalOnly> 
			<CreatedByGreatPerson>false</CreatedByGreatPerson> 
			<NoTwoAdjacent>false</NoTwoAdjacent> 
			<AdjacentLuxury>false</AdjacentLuxury> 
			<AllowsWalkWater>false</AllowsWalkWater> 
			<CultureAdjacentSameType>0</CultureAdjacentSameType> 
			<TilesPerGoody>0</TilesPerGoody> 
			<GoodyRange>0</GoodyRange> 
			<FeatureGrowth>0</FeatureGrowth> 
			<UpgradeTime>0</UpgradeTime> 
			<RiverSideUpgradeMod>0</RiverSideUpgradeMod> 
			<CoastalLandUpgradeMod>0</CoastalLandUpgradeMod> 
			<HillsUpgradeMod>0</HillsUpgradeMod> 
			<FreshWaterUpgradeMod>0</FreshWaterUpgradeMod> 
			<DefenseModifier>0</DefenseModifier> 
			<NearbyEnemyDamage>0</NearbyEnemyDamage> 
			<PillageGold>10</PillageGold> 
			<ResourceExtractionMod>0</ResourceExtractionMod> 
			<LuxuryCopiesSiphonedFromMinor>0</LuxuryCopiesSiphonedFromMinor> 
			<GoldMaintenance>0</GoldMaintenance> 
			<CultureBombRadius>0</CultureBombRadius> 
			<RequiresXAdjacentLand>-1</RequiresXAdjacentLand> 
			<PortraitIndex>1</PortraitIndex> 
			<IconAtlas>TERRAIN_IMPROVEMENT_ICON_ATLAS_EXP2</IconAtlas> 
		</Row>
		<Row> 
			<ID>26</ID> 
			<Type>IMPROVEMENT_KASBAH</Type> 
			<Description>TXT_KEY_IMPROVEMENT_KASBAH</Description> 
			<Civilopedia>TXT_KEY_CIV5_IMPROVEMENTS_KASBAH_TEXT</Civilopedia> 
			<Help>TXT_KEY_CIV5_IMPROVEMENTS_KASBAH_HELP</Help> 
			<ArtDefineTag>ART_DEF_IMPROVEMENT_KASBAH</ArtDefineTag> 
			<SpecificCivRequired>true</SpecificCivRequired> 
			<CivilizationType>CIVILIZATION_MOROCCO</CivilizationType> 
			<HillsMakesValid>false</HillsMakesValid> 
			<FreshWaterMakesValid>false</FreshWaterMakesValid> 
			<RiverSideMakesValid>false</RiverSideMakesValid> 
			<NoFreshWater>false</NoFreshWater> 
			<RequiresFlatlands>false</RequiresFlatlands> 
			<RequiresFlatlandsOrFreshWater>false</RequiresFlatlandsOrFreshWater> 
			<RequiresFeature>false</RequiresFeature> 
			<RequiresImprovement>false</RequiresImprovement> 
			<RemovesResource>false</RemovesResource> 
			<PromptWhenComplete>false</PromptWhenComplete> 
			<Coastal>false</Coastal> 
			<Water>false</Water> 
			<DestroyedWhenPillaged>false</DestroyedWhenPillaged> 
			<DisplacePillager>false</DisplacePillager> 
			<BuildableOnResources>false</BuildableOnResources> 
			<BarbarianCamp>false</BarbarianCamp> 
			<Goody>false</Goody> 
			<Permanent>false</Permanent> 
			<OutsideBorders>false</OutsideBorders> 
			<InAdjacentFriendly>false</InAdjacentFriendly> 
			<IgnoreOwnership>false</IgnoreOwnership> 
			<OnlyCityStateTerritory>false</OnlyCityStateTerritory> 
			<GraphicalOnly>false</GraphicalOnly> 
			<CreatedByGreatPerson>false</CreatedByGreatPerson> 
			<NoTwoAdjacent>false</NoTwoAdjacent> 
			<AdjacentLuxury>false</AdjacentLuxury> 
			<AllowsWalkWater>false</AllowsWalkWater> 
			<CultureAdjacentSameType>0</CultureAdjacentSameType> 
			<TilesPerGoody>0</TilesPerGoody> 
			<GoodyRange>0</GoodyRange> 
			<FeatureGrowth>0</FeatureGrowth> 
			<UpgradeTime>0</UpgradeTime> 
			<RiverSideUpgradeMod>0</RiverSideUpgradeMod> 
			<CoastalLandUpgradeMod>0</CoastalLandUpgradeMod> 
			<HillsUpgradeMod>0</HillsUpgradeMod> 
			<FreshWaterUpgradeMod>0</FreshWaterUpgradeMod> 
			<DefenseModifier>50</DefenseModifier> 
			<NearbyEnemyDamage>0</NearbyEnemyDamage> 
			<PillageGold>10</PillageGold> 
			<ResourceExtractionMod>0</ResourceExtractionMod> 
			<LuxuryCopiesSiphonedFromMinor>0</LuxuryCopiesSiphonedFromMinor> 
			<GoldMaintenance>0</GoldMaintenance> 
			<CultureBombRadius>0</CultureBombRadius> 
			<RequiresXAdjacentLand>-1</RequiresXAdjacentLand> 
			<PortraitIndex>4</PortraitIndex> 
			<IconAtlas>TERRAIN_IMPROVEMENT_ICON_ATLAS_EXP2</IconAtlas> 
		</Row>
		<Row> 
			<ID>27</ID> 
			<Type>IMPROVEMENT_FEITORIA</Type> 
			<Description>TXT_KEY_IMPROVEMENT_FEITORIA</Description> 
			<Civilopedia>TXT_KEY_CIV5_IMPROVEMENTS_FEITORIA_TEXT</Civilopedia> 
			<Help>TXT_KEY_CIV5_IMPROVEMENTS_FEITORIA_HELP</Help> 
			<ArtDefineTag>ART_DEF_IMPROVEMENT_FEITORIA</ArtDefineTag> 
			<SpecificCivRequired>true</SpecificCivRequired> 
			<CivilizationType>CIVILIZATION_PORTUGAL</CivilizationType> 
			<HillsMakesValid>false</HillsMakesValid> 
			<FreshWaterMakesValid>false</FreshWaterMakesValid> 
			<RiverSideMakesValid>false</RiverSideMakesValid> 
			<NoFreshWater>false</NoFreshWater> 
			<RequiresFlatlands>false</RequiresFlatlands> 
			<RequiresFlatlandsOrFreshWater>false</RequiresFlatlandsOrFreshWater> 
			<RequiresFeature>false</RequiresFeature> 
			<RequiresImprovement>false</RequiresImprovement> 
			<RemovesResource>false</RemovesResource> 
			<PromptWhenComplete>false</PromptWhenComplete> 
			<Coastal>true</Coastal> 
			<Water>false</Water> 
			<DestroyedWhenPillaged>false</DestroyedWhenPillaged> 
			<DisplacePillager>false</DisplacePillager> 
			<BuildableOnResources>false</BuildableOnResources> 
			<BarbarianCamp>false</BarbarianCamp> 
			<Goody>false</Goody> 
			<Permanent>false</Permanent> 
			<OutsideBorders>false</OutsideBorders> 
			<InAdjacentFriendly>false</InAdjacentFriendly> 
			<IgnoreOwnership>false</IgnoreOwnership> 
			<OnlyCityStateTerritory>true</OnlyCityStateTerritory> 
			<GraphicalOnly>false</GraphicalOnly> 
			<CreatedByGreatPerson>false</CreatedByGreatPerson> 
			<NoTwoAdjacent>false</NoTwoAdjacent> 
			<AdjacentLuxury>false</AdjacentLuxury> 
			<AllowsWalkWater>false</AllowsWalkWater> 
			<CultureAdjacentSameType>0</CultureAdjacentSameType> 
			<TilesPerGoody>0</TilesPerGoody> 
			<GoodyRange>0</GoodyRange> 
			<FeatureGrowth>0</FeatureGrowth> 
			<UpgradeTime>0</UpgradeTime> 
			<RiverSideUpgradeMod>0</RiverSideUpgradeMod> 
			<CoastalLandUpgradeMod>0</CoastalLandUpgradeMod> 
			<HillsUpgradeMod>0</HillsUpgradeMod> 
			<FreshWaterUpgradeMod>0</FreshWaterUpgradeMod> 
			<DefenseModifier>50</DefenseModifier> 
			<NearbyEnemyDamage>0</NearbyEnemyDamage> 
			<PillageGold>20</PillageGold> 
			<ResourceExtractionMod>0</ResourceExtractionMod> 
			<LuxuryCopiesSiphonedFromMinor>1</LuxuryCopiesSiphonedFromMinor> 
			<GoldMaintenance>0</GoldMaintenance> 
			<CultureBombRadius>0</CultureBombRadius> 
			<RequiresXAdjacentLand>-1</RequiresXAdjacentLand> 
			<PortraitIndex>3</PortraitIndex> 
			<IconAtlas>TERRAIN_IMPROVEMENT_ICON_ATLAS_EXP2</IconAtlas> 
		</Row>
		<Row> 
			<ID>28</ID> 
			<Type>IMPROVEMENT_CHATEAU</Type> 
			<Description>TXT_KEY_IMPROVEMENT_CHATEAU</Description> 
			<Civilopedia>TXT_KEY_CIV5_IMPROVEMENTS_CHATEAU_TEXT</Civilopedia> 
			<Help>TXT_KEY_CIV5_IMPROVEMENTS_CHATEAU_HELP</Help> 
			<ArtDefineTag>ART_DEF_IMPROVEMENT_CHATEAU</ArtDefineTag> 
			<SpecificCivRequired>true</SpecificCivRequired> 
			<CivilizationType>CIVILIZATION_FRANCE</CivilizationType> 
			<HillsMakesValid>false</HillsMakesValid> 
			<FreshWaterMakesValid>false</FreshWaterMakesValid> 
			<RiverSideMakesValid>false</RiverSideMakesValid> 
			<NoFreshWater>false</NoFreshWater> 
			<RequiresFlatlands>false</RequiresFlatlands> 
			<RequiresFlatlandsOrFreshWater>false</RequiresFlatlandsOrFreshWater> 
			<RequiresFeature>false</RequiresFeature> 
			<RequiresImprovement>false</RequiresImprovement> 
			<RemovesResource>false</RemovesResource> 
			<PromptWhenComplete>false</PromptWhenComplete> 
			<Coastal>false</Coastal> 
			<Water>false</Water> 
			<DestroyedWhenPillaged>false</DestroyedWhenPillaged> 
			<DisplacePillager>false</DisplacePillager> 
			<BuildableOnResources>false</BuildableOnResources> 
			<BarbarianCamp>false</BarbarianCamp> 
			<Goody>false</Goody> 
			<Permanent>false</Permanent> 
			<OutsideBorders>false</OutsideBorders> 
			<InAdjacentFriendly>false</InAdjacentFriendly> 
			<IgnoreOwnership>false</IgnoreOwnership> 
			<OnlyCityStateTerritory>false</OnlyCityStateTerritory> 
			<GraphicalOnly>false</GraphicalOnly> 
			<CreatedByGreatPerson>false</CreatedByGreatPerson> 
			<NoTwoAdjacent>true</NoTwoAdjacent> 
			<AdjacentLuxury>true</AdjacentLuxury> 
			<AllowsWalkWater>false</AllowsWalkWater> 
			<CultureAdjacentSameType>0</CultureAdjacentSameType> 
			<TilesPerGoody>0</TilesPerGoody> 
			<GoodyRange>0</GoodyRange> 
			<FeatureGrowth>0</FeatureGrowth> 
			<UpgradeTime>0</UpgradeTime> 
			<RiverSideUpgradeMod>0</RiverSideUpgradeMod> 
			<CoastalLandUpgradeMod>0</CoastalLandUpgradeMod> 
			<HillsUpgradeMod>0</HillsUpgradeMod> 
			<FreshWaterUpgradeMod>0</FreshWaterUpgradeMod> 
			<DefenseModifier>50</DefenseModifier> 
			<NearbyEnemyDamage>0</NearbyEnemyDamage> 
			<PillageGold>30</PillageGold> 
			<ResourceExtractionMod>0</ResourceExtractionMod> 
			<LuxuryCopiesSiphonedFromMinor>0</LuxuryCopiesSiphonedFromMinor> 
			<GoldMaintenance>0</GoldMaintenance> 
			<CultureBombRadius>0</CultureBombRadius> 
			<RequiresXAdjacentLand>-1</RequiresXAdjacentLand> 
			<PortraitIndex>2</PortraitIndex> 
			<IconAtlas>TERRAIN_IMPROVEMENT_ICON_ATLAS_EXP2</IconAtlas> 
		</Row>
	</Improvements> 

	<Table name="InterfaceModes">
		<Column name="ID" type="integer"  primarykey="true" autoincrement="true" />
		<Column name="Type" type="text"  unique="true" notnull="true" />
		<Column name="Description" type="text"  />
		<Column name="Help" type="text"  />
		<Column name="DisabledHelp" type="text"  />
		<Column name="CursorType" type="text"  />
		<Column name="Mission" type="text"  />
		<Column name="HotKey" type="text"  />
		<Column name="HotKeyAlt" type="text"  />
		<Column name="HotKeyPriority" type="integer"  default="0"/>
		<Column name="HotKeyPriorityAlt" type="integer"  default="0"/>
		<Column name="OrderPriority" type="integer"  default="0"/>
		<Column name="AltDown" type="boolean"  default="0"/>
		<Column name="AltDownAlt" type="boolean"  default="0"/>
		<Column name="ShiftDown" type="boolean"  default="0"/>
		<Column name="ShiftDownAlt" type="boolean"  default="0"/>
		<Column name="CtrlDown" type="boolean"  default="0"/>
		<Column name="CtrlDownAlt" type="boolean"  default="0"/>
		<Column name="Visible" type="boolean"  default="0"/>
		<Column name="GotoPlot" type="boolean"  default="0"/>
		<Column name="HighlightPlot" type="boolean"  default="0"/>
		<Column name="SelectType" type="boolean"  default="0"/>
		<Column name="SelectAll" type="boolean"  default="0"/>
		<Column name="IconIndex" type="integer"  default="-1"/>
		<Column name="IconAtlas" type="text"  default="NULL"/>
	</Table> 
	<InterfaceModes>
		<Delete />

		<Row> 
			<ID>0</ID> 
			<Type>INTERFACEMODE_DEBUG</Type> 
			<Description>TXT_KEY_INTERFACEMODE_DEBUG</Description> 
			<CursorType>CURSOR_DEFAULT</CursorType> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>0</OrderPriority> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Visible>false</Visible> 
			<GotoPlot>false</GotoPlot> 
			<HighlightPlot>false</HighlightPlot> 
			<SelectType>false</SelectType> 
			<SelectAll>false</SelectAll> 
			<IconIndex>-1</IconIndex> 
		</Row>
		<Row> 
			<ID>1</ID> 
			<Type>INTERFACEMODE_SELECTION</Type> 
			<Description>TXT_KEY_INTERFACEMODE_SELECTION</Description> 
			<CursorType>CURSOR_DEFAULT</CursorType> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>0</OrderPriority> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Visible>false</Visible> 
			<GotoPlot>false</GotoPlot> 
			<HighlightPlot>false</HighlightPlot> 
			<SelectType>false</SelectType> 
			<SelectAll>false</SelectAll> 
			<IconIndex>-1</IconIndex> 
		</Row>
		<Row> 
			<ID>2</ID> 
			<Type>INTERFACEMODE_PING</Type> 
			<Description>TXT_KEY_INTERFACEMODE_PING</Description> 
			<CursorType>CURSOR_PING</CursorType> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>0</OrderPriority> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Visible>false</Visible> 
			<GotoPlot>false</GotoPlot> 
			<HighlightPlot>true</HighlightPlot> 
			<SelectType>false</SelectType> 
			<SelectAll>false</SelectAll> 
			<IconIndex>-1</IconIndex> 
		</Row>
		<Row> 
			<ID>3</ID> 
			<Type>INTERFACEMODE_MOVE_TO</Type> 
			<Description>TXT_KEY_INTERFACEMODE_MOVE_TO</Description> 
			<Help>TXT_KEY_INTERFACEMODE_MOVE_TO_HELP</Help> 
			<CursorType>CURSOR_GO_TO</CursorType> 
			<Mission>MISSION_MOVE_TO</Mission> 
			<HotKey>KB_M</HotKey> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>197</OrderPriority> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Visible>true</Visible> 
			<GotoPlot>true</GotoPlot> 
			<HighlightPlot>false</HighlightPlot> 
			<SelectType>false</SelectType> 
			<SelectAll>false</SelectAll> 
			<IconIndex>9</IconIndex> 
			<IconAtlas>UNIT_ACTION_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>4</ID> 
			<Type>INTERFACEMODE_MOVE_TO_TYPE</Type> 
			<Description>TXT_KEY_INTERFACEMODE_MOVE_TO_TYPE</Description> 
			<Help>TXT_KEY_INTERFACEMODE_MOVE_TO_TYPE_HELP</Help> 
			<CursorType>CURSOR_GO_TO</CursorType> 
			<Mission>MISSION_MOVE_TO</Mission> 
			<HotKey>KB_M</HotKey> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>0</OrderPriority> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>true</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Visible>true</Visible> 
			<GotoPlot>true</GotoPlot> 
			<HighlightPlot>false</HighlightPlot> 
			<SelectType>false</SelectType> 
			<SelectAll>false</SelectAll> 
			<IconIndex>-1</IconIndex> 
		</Row>
		<Row> 
			<ID>5</ID> 
			<Type>INTERFACEMODE_MOVE_TO_ALL</Type> 
			<Description>TXT_KEY_INTERFACEMODE_MOVE_TO_ALL</Description> 
			<Help>TXT_KEY_INTERFACEMODE_MOVE_TO_ALL_HELP</Help> 
			<CursorType>CURSOR_GO_TO</CursorType> 
			<Mission>MISSION_MOVE_TO</Mission> 
			<HotKey>KB_M</HotKey> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>0</OrderPriority> 
			<AltDown>true</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Visible>true</Visible> 
			<GotoPlot>true</GotoPlot> 
			<HighlightPlot>false</HighlightPlot> 
			<SelectType>false</SelectType> 
			<SelectAll>true</SelectAll> 
			<IconIndex>-1</IconIndex> 
		</Row>
		<Row> 
			<ID>6</ID> 
			<Type>INTERFACEMODE_ROUTE_TO</Type> 
			<Description>TXT_KEY_INTERFACEMODE_ROUTE_TO</Description> 
			<Help>TXT_KEY_INTERFACEMODE_ROUTE_TO_HELP</Help> 
			<CursorType>CURSOR_ROUTE_TO</CursorType> 
			<Mission>MISSION_ROUTE_TO</Mission> 
			<HotKey>KB_R</HotKey> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>196</OrderPriority> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>true</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>true</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Visible>true</Visible> 
			<GotoPlot>true</GotoPlot> 
			<HighlightPlot>false</HighlightPlot> 
			<SelectType>false</SelectType> 
			<SelectAll>false</SelectAll> 
			<IconIndex>58</IconIndex> 
			<IconAtlas>UNIT_ACTION_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>7</ID> 
			<Type>INTERFACEMODE_AIRLIFT</Type> 
			<Description>TXT_KEY_INTERFACEMODE_AIRLIFT</Description> 
			<Help>TXT_KEY_INTERFACEMODE_AIRLIFT_HELP</Help> 
			<CursorType>CURSOR_AIRLIFT</CursorType> 
			<Mission>MISSION_AIRLIFT</Mission> 
			<HotKey>KB_A</HotKey> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>198</OrderPriority> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>true</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Visible>true</Visible> 
			<GotoPlot>false</GotoPlot> 
			<HighlightPlot>true</HighlightPlot> 
			<SelectType>false</SelectType> 
			<SelectAll>false</SelectAll> 
			<IconIndex>16</IconIndex> 
			<IconAtlas>UNIT_ACTION_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>8</ID> 
			<Type>INTERFACEMODE_NUKE</Type> 
			<Description>TXT_KEY_INTERFACEMODE_NUKE</Description> 
			<Help>TXT_KEY_INTERFACEMODE_NUKE_HELP</Help> 
			<CursorType>CURSOR_NUKE</CursorType> 
			<Mission>MISSION_NUKE</Mission> 
			<HotKey>KB_N</HotKey> 
			<HotKeyPriority>1</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>199</OrderPriority> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Visible>true</Visible> 
			<GotoPlot>false</GotoPlot> 
			<HighlightPlot>true</HighlightPlot> 
			<SelectType>false</SelectType> 
			<SelectAll>false</SelectAll> 
			<IconIndex>17</IconIndex> 
			<IconAtlas>UNIT_ACTION_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>9</ID> 
			<Type>INTERFACEMODE_PARADROP</Type> 
			<Description>TXT_KEY_INTERFACEMODE_PARADROP</Description> 
			<Help>TXT_KEY_INTERFACEMODE_PARADROP_HELP</Help> 
			<CursorType>CURSOR_PARADROP</CursorType> 
			<Mission>MISSION_PARADROP</Mission> 
			<HotKey>KB_P</HotKey> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>198</OrderPriority> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Visible>true</Visible> 
			<GotoPlot>false</GotoPlot> 
			<HighlightPlot>true</HighlightPlot> 
			<SelectType>false</SelectType> 
			<SelectAll>false</SelectAll> 
			<IconIndex>48</IconIndex> 
			<IconAtlas>UNIT_ACTION_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>10</ID> 
			<Type>INTERFACEMODE_ATTACK</Type> 
			<Description>TXT_KEY_INTERFACEMODE_ATTACK</Description> 
			<Help>TXT_KEY_INTERFACEMODE_ATTACK_HELP</Help> 
			<DisabledHelp>TXT_KEY_INTERFACEMODE_ATTACK_DISABLED_HELP</DisabledHelp> 
			<CursorType>CURSOR_AIRBOMB</CursorType> 
			<Mission>MISSION_MOVE_TO</Mission> 
			<HotKey>KB_A</HotKey> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>198</OrderPriority> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>true</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Visible>true</Visible> 
			<GotoPlot>false</GotoPlot> 
			<HighlightPlot>true</HighlightPlot> 
			<SelectType>false</SelectType> 
			<SelectAll>false</SelectAll> 
			<IconIndex>19</IconIndex> 
			<IconAtlas>UNIT_ACTION_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>11</ID> 
			<Type>INTERFACEMODE_RANGE_ATTACK</Type> 
			<Description>TXT_KEY_INTERFACEMODE_RANGE_ATTACK</Description> 
			<Help>TXT_KEY_INTERFACEMODE_RANGE_ATTACK_HELP</Help> 
			<CursorType>CURSOR_AIRBOMB</CursorType> 
			<Mission>MISSION_RANGE_ATTACK</Mission> 
			<HotKey>KB_B</HotKey> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>198</OrderPriority> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Visible>true</Visible> 
			<GotoPlot>false</GotoPlot> 
			<HighlightPlot>true</HighlightPlot> 
			<SelectType>false</SelectType> 
			<SelectAll>false</SelectAll> 
			<IconIndex>13</IconIndex> 
			<IconAtlas>UNIT_ACTION_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>12</ID> 
			<Type>INTERFACEMODE_AIRSTRIKE</Type> 
			<Description>TXT_KEY_INTERFACEMODE_AIRSTRIKE</Description> 
			<Help>TXT_KEY_INTERFACEMODE_AIRSTRIKE_HELP</Help> 
			<CursorType>CURSOR_AIRSTRIKE</CursorType> 
			<Mission>MISSION_MOVE_TO</Mission> 
			<HotKey>KB_S</HotKey> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>198</OrderPriority> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Visible>true</Visible> 
			<GotoPlot>false</GotoPlot> 
			<HighlightPlot>true</HighlightPlot> 
			<SelectType>false</SelectType> 
			<SelectAll>false</SelectAll> 
			<IconIndex>13</IconIndex> 
			<IconAtlas>UNIT_ACTION_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>13</ID> 
			<Type>INTERFACEMODE_AIR_SWEEP</Type> 
			<Description>TXT_KEY_INTERFACEMODE_AIR_SWEEP</Description> 
			<Help>TXT_KEY_INTERFACEMODE_AIR_SWEEP_HELP</Help> 
			<CursorType>CURSOR_AIRSTRIKE</CursorType> 
			<Mission>MISSION_AIR_SWEEP</Mission> 
			<HotKey>KB_S</HotKey> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>197</OrderPriority> 
			<AltDown>true</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Visible>true</Visible> 
			<GotoPlot>false</GotoPlot> 
			<HighlightPlot>true</HighlightPlot> 
			<SelectType>false</SelectType> 
			<SelectAll>false</SelectAll> 
			<IconIndex>46</IconIndex> 
			<IconAtlas>UNIT_ACTION_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>14</ID> 
			<Type>INTERFACEMODE_REBASE</Type> 
			<Description>TXT_KEY_INTERFACEMODE_REBASE</Description> 
			<Help>TXT_KEY_INTERFACEMODE_REBASE_HELP</Help> 
			<CursorType>CURSOR_REBASE</CursorType> 
			<Mission>MISSION_REBASE</Mission> 
			<HotKey>KB_R</HotKey> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>197</OrderPriority> 
			<AltDown>true</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Visible>true</Visible> 
			<GotoPlot>false</GotoPlot> 
			<HighlightPlot>true</HighlightPlot> 
			<SelectType>false</SelectType> 
			<SelectAll>false</SelectAll> 
			<IconIndex>20</IconIndex> 
			<IconAtlas>UNIT_ACTION_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>15</ID> 
			<Type>INTERFACEMODE_PLACE_UNIT</Type> 
			<Description>TXT_KEY_INTERFACEMODE_DEBUG</Description> 
			<CursorType>CURSOR_DEFAULT</CursorType> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>0</OrderPriority> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Visible>false</Visible> 
			<GotoPlot>false</GotoPlot> 
			<HighlightPlot>false</HighlightPlot> 
			<SelectType>false</SelectType> 
			<SelectAll>false</SelectAll> 
			<IconIndex>-1</IconIndex> 
		</Row>
		<Row> 
			<ID>16</ID> 
			<Type>INTERFACEMODE_EMBARK</Type> 
			<Description>TXT_KEY_INTERFACEMODE_EMBARK</Description> 
			<Help>TXT_KEY_INTERFACEMODE_EMBARK_HELP</Help> 
			<CursorType>CURSOR_DEFAULT</CursorType> 
			<Mission>MISSION_EMBARK</Mission> 
			<HotKey>KB_K</HotKey> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>125</OrderPriority> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Visible>true</Visible> 
			<GotoPlot>false</GotoPlot> 
			<HighlightPlot>false</HighlightPlot> 
			<SelectType>false</SelectType> 
			<SelectAll>false</SelectAll> 
			<IconIndex>14</IconIndex> 
			<IconAtlas>UNIT_ACTION_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>17</ID> 
			<Type>INTERFACEMODE_DISEMBARK</Type> 
			<Description>TXT_KEY_INTERFACEMODE_DISEMBARK</Description> 
			<Help>TXT_KEY_INTERFACEMODE_DISEMBARK_HELP</Help> 
			<CursorType>CURSOR_DEFAULT</CursorType> 
			<Mission>MISSION_DISEMBARK</Mission> 
			<HotKey>KB_K</HotKey> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>125</OrderPriority> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Visible>true</Visible> 
			<GotoPlot>false</GotoPlot> 
			<HighlightPlot>false</HighlightPlot> 
			<SelectType>false</SelectType> 
			<SelectAll>false</SelectAll> 
			<IconIndex>15</IconIndex> 
			<IconAtlas>UNIT_ACTION_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>18</ID> 
			<Type>INTERFACEMODE_GIFT_UNIT</Type> 
			<Description>TXT_KEY_INTERFACEMODE_GIFT_UNIT</Description> 
			<Help>TXT_KEY_INTERFACEMODE_GIFT_UNIT_HELP</Help> 
			<CursorType>CURSOR_GIFT</CursorType> 
			<Mission>NONE</Mission> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>0</OrderPriority> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Visible>false</Visible> 
			<GotoPlot>false</GotoPlot> 
			<HighlightPlot>false</HighlightPlot> 
			<SelectType>false</SelectType> 
			<SelectAll>false</SelectAll> 
			<IconIndex>-1</IconIndex> 
		</Row>
		<Row> 
			<ID>19</ID> 
			<Type>INTERFACEMODE_CITY_PLOT_SELECTION</Type> 
			<Description>TXT_KEY_INTERFACEMODE_CITY_PLOT_SELECTION</Description> 
			<Help>TXT_KEY_INTERFACEMODE_CITY_PLOT_SELECTION_HELP</Help> 
			<CursorType>CURSOR_REBASE</CursorType> 
			<Mission>NONE</Mission> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>0</OrderPriority> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Visible>false</Visible> 
			<GotoPlot>false</GotoPlot> 
			<HighlightPlot>false</HighlightPlot> 
			<SelectType>false</SelectType> 
			<SelectAll>false</SelectAll> 
			<IconIndex>-1</IconIndex> 
		</Row>
		<Row> 
			<ID>20</ID> 
			<Type>INTERFACEMODE_PURCHASE_PLOT</Type> 
			<Description>TXT_KEY_INTERFACEMODE_PURCHASE_PLOT</Description> 
			<Help>TXT_KEY_INTERFACEMODE_PURCHASE_PLOT</Help> 
			<CursorType>CURSOR_GOLD</CursorType> 
			<Mission>NONE</Mission> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>0</OrderPriority> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Visible>false</Visible> 
			<GotoPlot>false</GotoPlot> 
			<HighlightPlot>false</HighlightPlot> 
			<SelectType>false</SelectType> 
			<SelectAll>false</SelectAll> 
			<IconIndex>-1</IconIndex> 
		</Row>
		<Row> 
			<ID>21</ID> 
			<Type>INTERFACEMODE_CITY_RANGE_ATTACK</Type> 
			<Description>TXT_KEY_INTERFACEMODE_RANGE_ATTACK</Description> 
			<Help>TXT_KEY_INTERFACEMODE_RANGE_ATTACK_HELP</Help> 
			<CursorType>CURSOR_AIRBOMB</CursorType> 
			<Mission>MISSION_RANGE_ATTACK</Mission> 
			<HotKey>KB_B</HotKey> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>198</OrderPriority> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Visible>true</Visible> 
			<GotoPlot>false</GotoPlot> 
			<HighlightPlot>true</HighlightPlot> 
			<SelectType>false</SelectType> 
			<SelectAll>false</SelectAll> 
			<IconIndex>13</IconIndex> 
			<IconAtlas>UNIT_ACTION_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>22</ID> 
			<Type>INTERFACEMODE_GIFT_TILE_IMPROVEMENT</Type> 
			<Description>TXT_KEY_INTERFACEMODE_GIFT_TILE_IMPROVEMENT</Description> 
			<Help>TXT_KEY_INTERFACEMODE_GIFT_TILE_IMPROVEMENT_HELP</Help> 
			<CursorType>CURSOR_GIFT</CursorType> 
			<Mission>NONE</Mission> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>0</OrderPriority> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Visible>false</Visible> 
			<GotoPlot>false</GotoPlot> 
			<HighlightPlot>false</HighlightPlot> 
			<SelectType>false</SelectType> 
			<SelectAll>false</SelectAll> 
			<IconIndex>-1</IconIndex> 
		</Row>
	</InterfaceModes> 

	<Table name="InvisibleInfos">
		<Column name="ID" type="integer"  primarykey="true" autoincrement="true" />
		<Column name="Type" type="text"  unique="true" notnull="true" />
		<Column name="Description" type="text"  />
	</Table> 
	<InvisibleInfos>
		<Delete />

		<Row> 
			<ID>0</ID> 
			<Type>INVISIBLE_SUBMARINE</Type> 
			<Description>TXT_KEY_INVISIBLE_SUBMARINE</Description> 
		</Row>
	</InvisibleInfos> 

	<Table name="Leader_Flavors">
		<Column name="LeaderType" type="text"  />
		<Column name="FlavorType" type="text"  />
		<Column name="Flavor" type="integer"  default="-1"/>
	</Table> 
	<Leader_Flavors>
		<Delete />

		<Row> 
			<LeaderType>LEADER_ALEXANDER</LeaderType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ALEXANDER</LeaderType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ALEXANDER</LeaderType> 
			<FlavorType>FLAVOR_CITY_DEFENSE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ALEXANDER</LeaderType> 
			<FlavorType>FLAVOR_MILITARY_TRAINING</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ALEXANDER</LeaderType> 
			<FlavorType>FLAVOR_RECON</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ALEXANDER</LeaderType> 
			<FlavorType>FLAVOR_RANGED</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ALEXANDER</LeaderType> 
			<FlavorType>FLAVOR_MOBILE</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ALEXANDER</LeaderType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ALEXANDER</LeaderType> 
			<FlavorType>FLAVOR_NAVAL_RECON</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ALEXANDER</LeaderType> 
			<FlavorType>FLAVOR_NAVAL_GROWTH</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ALEXANDER</LeaderType> 
			<FlavorType>FLAVOR_NAVAL_TILE_IMPROVEMENT</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ALEXANDER</LeaderType> 
			<FlavorType>FLAVOR_AIR</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ALEXANDER</LeaderType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ALEXANDER</LeaderType> 
			<FlavorType>FLAVOR_GROWTH</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ALEXANDER</LeaderType> 
			<FlavorType>FLAVOR_TILE_IMPROVEMENT</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ALEXANDER</LeaderType> 
			<FlavorType>FLAVOR_INFRASTRUCTURE</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ALEXANDER</LeaderType> 
			<FlavorType>FLAVOR_PRODUCTION</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ALEXANDER</LeaderType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ALEXANDER</LeaderType> 
			<FlavorType>FLAVOR_SCIENCE</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ALEXANDER</LeaderType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ALEXANDER</LeaderType> 
			<FlavorType>FLAVOR_HAPPINESS</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ALEXANDER</LeaderType> 
			<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ALEXANDER</LeaderType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ALEXANDER</LeaderType> 
			<FlavorType>FLAVOR_RELIGION</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ALEXANDER</LeaderType> 
			<FlavorType>FLAVOR_DIPLOMACY</FlavorType> 
			<Flavor>9</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ALEXANDER</LeaderType> 
			<FlavorType>FLAVOR_SPACESHIP</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ALEXANDER</LeaderType> 
			<FlavorType>FLAVOR_WATER_CONNECTION</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ALEXANDER</LeaderType> 
			<FlavorType>FLAVOR_NUKE</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ALEXANDER</LeaderType> 
			<FlavorType>FLAVOR_USE_NUKE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ALEXANDER</LeaderType> 
			<FlavorType>FLAVOR_ESPIONAGE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ALEXANDER</LeaderType> 
			<FlavorType>FLAVOR_ANTIAIR</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ALEXANDER</LeaderType> 
			<FlavorType>FLAVOR_AIR_CARRIER</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ASKIA</LeaderType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ASKIA</LeaderType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ASKIA</LeaderType> 
			<FlavorType>FLAVOR_CITY_DEFENSE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ASKIA</LeaderType> 
			<FlavorType>FLAVOR_MILITARY_TRAINING</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ASKIA</LeaderType> 
			<FlavorType>FLAVOR_RECON</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ASKIA</LeaderType> 
			<FlavorType>FLAVOR_RANGED</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ASKIA</LeaderType> 
			<FlavorType>FLAVOR_MOBILE</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ASKIA</LeaderType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ASKIA</LeaderType> 
			<FlavorType>FLAVOR_NAVAL_RECON</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ASKIA</LeaderType> 
			<FlavorType>FLAVOR_NAVAL_GROWTH</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ASKIA</LeaderType> 
			<FlavorType>FLAVOR_NAVAL_TILE_IMPROVEMENT</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ASKIA</LeaderType> 
			<FlavorType>FLAVOR_AIR</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ASKIA</LeaderType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ASKIA</LeaderType> 
			<FlavorType>FLAVOR_GROWTH</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ASKIA</LeaderType> 
			<FlavorType>FLAVOR_TILE_IMPROVEMENT</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ASKIA</LeaderType> 
			<FlavorType>FLAVOR_INFRASTRUCTURE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ASKIA</LeaderType> 
			<FlavorType>FLAVOR_PRODUCTION</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ASKIA</LeaderType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ASKIA</LeaderType> 
			<FlavorType>FLAVOR_SCIENCE</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ASKIA</LeaderType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ASKIA</LeaderType> 
			<FlavorType>FLAVOR_HAPPINESS</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ASKIA</LeaderType> 
			<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ASKIA</LeaderType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ASKIA</LeaderType> 
			<FlavorType>FLAVOR_RELIGION</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ASKIA</LeaderType> 
			<FlavorType>FLAVOR_DIPLOMACY</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ASKIA</LeaderType> 
			<FlavorType>FLAVOR_SPACESHIP</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ASKIA</LeaderType> 
			<FlavorType>FLAVOR_WATER_CONNECTION</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ASKIA</LeaderType> 
			<FlavorType>FLAVOR_NUKE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ASKIA</LeaderType> 
			<FlavorType>FLAVOR_USE_NUKE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ASKIA</LeaderType> 
			<FlavorType>FLAVOR_ESPIONAGE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ASKIA</LeaderType> 
			<FlavorType>FLAVOR_ANTIAIR</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ASKIA</LeaderType> 
			<FlavorType>FLAVOR_AIR_CARRIER</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_AUGUSTUS</LeaderType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_AUGUSTUS</LeaderType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_AUGUSTUS</LeaderType> 
			<FlavorType>FLAVOR_CITY_DEFENSE</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_AUGUSTUS</LeaderType> 
			<FlavorType>FLAVOR_MILITARY_TRAINING</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_AUGUSTUS</LeaderType> 
			<FlavorType>FLAVOR_RECON</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_AUGUSTUS</LeaderType> 
			<FlavorType>FLAVOR_RANGED</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_AUGUSTUS</LeaderType> 
			<FlavorType>FLAVOR_MOBILE</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_AUGUSTUS</LeaderType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_AUGUSTUS</LeaderType> 
			<FlavorType>FLAVOR_NAVAL_RECON</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_AUGUSTUS</LeaderType> 
			<FlavorType>FLAVOR_NAVAL_GROWTH</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_AUGUSTUS</LeaderType> 
			<FlavorType>FLAVOR_NAVAL_TILE_IMPROVEMENT</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_AUGUSTUS</LeaderType> 
			<FlavorType>FLAVOR_AIR</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_AUGUSTUS</LeaderType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_AUGUSTUS</LeaderType> 
			<FlavorType>FLAVOR_GROWTH</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_AUGUSTUS</LeaderType> 
			<FlavorType>FLAVOR_TILE_IMPROVEMENT</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_AUGUSTUS</LeaderType> 
			<FlavorType>FLAVOR_INFRASTRUCTURE</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_AUGUSTUS</LeaderType> 
			<FlavorType>FLAVOR_PRODUCTION</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_AUGUSTUS</LeaderType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_AUGUSTUS</LeaderType> 
			<FlavorType>FLAVOR_SCIENCE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_AUGUSTUS</LeaderType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_AUGUSTUS</LeaderType> 
			<FlavorType>FLAVOR_HAPPINESS</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_AUGUSTUS</LeaderType> 
			<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_AUGUSTUS</LeaderType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_AUGUSTUS</LeaderType> 
			<FlavorType>FLAVOR_RELIGION</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_AUGUSTUS</LeaderType> 
			<FlavorType>FLAVOR_DIPLOMACY</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_AUGUSTUS</LeaderType> 
			<FlavorType>FLAVOR_SPACESHIP</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_AUGUSTUS</LeaderType> 
			<FlavorType>FLAVOR_WATER_CONNECTION</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_AUGUSTUS</LeaderType> 
			<FlavorType>FLAVOR_NUKE</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_AUGUSTUS</LeaderType> 
			<FlavorType>FLAVOR_USE_NUKE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_AUGUSTUS</LeaderType> 
			<FlavorType>FLAVOR_ESPIONAGE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_AUGUSTUS</LeaderType> 
			<FlavorType>FLAVOR_ANTIAIR</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_AUGUSTUS</LeaderType> 
			<FlavorType>FLAVOR_AIR_CARRIER</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BARBARIAN</LeaderType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BARBARIAN</LeaderType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BARBARIAN</LeaderType> 
			<FlavorType>FLAVOR_CITY_DEFENSE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BARBARIAN</LeaderType> 
			<FlavorType>FLAVOR_MILITARY_TRAINING</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BARBARIAN</LeaderType> 
			<FlavorType>FLAVOR_RECON</FlavorType> 
			<Flavor>2</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BARBARIAN</LeaderType> 
			<FlavorType>FLAVOR_RANGED</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BARBARIAN</LeaderType> 
			<FlavorType>FLAVOR_MOBILE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BARBARIAN</LeaderType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BARBARIAN</LeaderType> 
			<FlavorType>FLAVOR_NAVAL_RECON</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BARBARIAN</LeaderType> 
			<FlavorType>FLAVOR_NAVAL_GROWTH</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BARBARIAN</LeaderType> 
			<FlavorType>FLAVOR_NAVAL_TILE_IMPROVEMENT</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BARBARIAN</LeaderType> 
			<FlavorType>FLAVOR_AIR</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BARBARIAN</LeaderType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BARBARIAN</LeaderType> 
			<FlavorType>FLAVOR_GROWTH</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BARBARIAN</LeaderType> 
			<FlavorType>FLAVOR_HAPPINESS</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BARBARIAN</LeaderType> 
			<FlavorType>FLAVOR_TILE_IMPROVEMENT</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BARBARIAN</LeaderType> 
			<FlavorType>FLAVOR_INFRASTRUCTURE</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BARBARIAN</LeaderType> 
			<FlavorType>FLAVOR_PRODUCTION</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BARBARIAN</LeaderType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BARBARIAN</LeaderType> 
			<FlavorType>FLAVOR_SCIENCE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BARBARIAN</LeaderType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BARBARIAN</LeaderType> 
			<FlavorType>FLAVOR_HAPPINESS</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BARBARIAN</LeaderType> 
			<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BARBARIAN</LeaderType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BARBARIAN</LeaderType> 
			<FlavorType>FLAVOR_RELIGION</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BARBARIAN</LeaderType> 
			<FlavorType>FLAVOR_DIPLOMACY</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BARBARIAN</LeaderType> 
			<FlavorType>FLAVOR_SPACESHIP</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BARBARIAN</LeaderType> 
			<FlavorType>FLAVOR_WATER_CONNECTION</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BARBARIAN</LeaderType> 
			<FlavorType>FLAVOR_NUKE</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BISMARCK</LeaderType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BISMARCK</LeaderType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BISMARCK</LeaderType> 
			<FlavorType>FLAVOR_CITY_DEFENSE</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BISMARCK</LeaderType> 
			<FlavorType>FLAVOR_MILITARY_TRAINING</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BISMARCK</LeaderType> 
			<FlavorType>FLAVOR_RECON</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BISMARCK</LeaderType> 
			<FlavorType>FLAVOR_RANGED</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BISMARCK</LeaderType> 
			<FlavorType>FLAVOR_MOBILE</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BISMARCK</LeaderType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BISMARCK</LeaderType> 
			<FlavorType>FLAVOR_NAVAL_RECON</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BISMARCK</LeaderType> 
			<FlavorType>FLAVOR_NAVAL_GROWTH</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BISMARCK</LeaderType> 
			<FlavorType>FLAVOR_NAVAL_TILE_IMPROVEMENT</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BISMARCK</LeaderType> 
			<FlavorType>FLAVOR_AIR</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BISMARCK</LeaderType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BISMARCK</LeaderType> 
			<FlavorType>FLAVOR_GROWTH</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BISMARCK</LeaderType> 
			<FlavorType>FLAVOR_TILE_IMPROVEMENT</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BISMARCK</LeaderType> 
			<FlavorType>FLAVOR_INFRASTRUCTURE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BISMARCK</LeaderType> 
			<FlavorType>FLAVOR_PRODUCTION</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BISMARCK</LeaderType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BISMARCK</LeaderType> 
			<FlavorType>FLAVOR_SCIENCE</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BISMARCK</LeaderType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BISMARCK</LeaderType> 
			<FlavorType>FLAVOR_HAPPINESS</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BISMARCK</LeaderType> 
			<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BISMARCK</LeaderType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BISMARCK</LeaderType> 
			<FlavorType>FLAVOR_RELIGION</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BISMARCK</LeaderType> 
			<FlavorType>FLAVOR_DIPLOMACY</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BISMARCK</LeaderType> 
			<FlavorType>FLAVOR_SPACESHIP</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BISMARCK</LeaderType> 
			<FlavorType>FLAVOR_WATER_CONNECTION</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BISMARCK</LeaderType> 
			<FlavorType>FLAVOR_NUKE</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BISMARCK</LeaderType> 
			<FlavorType>FLAVOR_USE_NUKE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BISMARCK</LeaderType> 
			<FlavorType>FLAVOR_ESPIONAGE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BISMARCK</LeaderType> 
			<FlavorType>FLAVOR_ANTIAIR</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BISMARCK</LeaderType> 
			<FlavorType>FLAVOR_AIR_CARRIER</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_CATHERINE</LeaderType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_CATHERINE</LeaderType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_CATHERINE</LeaderType> 
			<FlavorType>FLAVOR_CITY_DEFENSE</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_CATHERINE</LeaderType> 
			<FlavorType>FLAVOR_MILITARY_TRAINING</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_CATHERINE</LeaderType> 
			<FlavorType>FLAVOR_RECON</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_CATHERINE</LeaderType> 
			<FlavorType>FLAVOR_RANGED</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_CATHERINE</LeaderType> 
			<FlavorType>FLAVOR_MOBILE</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_CATHERINE</LeaderType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_CATHERINE</LeaderType> 
			<FlavorType>FLAVOR_NAVAL_RECON</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_CATHERINE</LeaderType> 
			<FlavorType>FLAVOR_NAVAL_GROWTH</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_CATHERINE</LeaderType> 
			<FlavorType>FLAVOR_NAVAL_TILE_IMPROVEMENT</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_CATHERINE</LeaderType> 
			<FlavorType>FLAVOR_AIR</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_CATHERINE</LeaderType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_CATHERINE</LeaderType> 
			<FlavorType>FLAVOR_GROWTH</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_CATHERINE</LeaderType> 
			<FlavorType>FLAVOR_TILE_IMPROVEMENT</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_CATHERINE</LeaderType> 
			<FlavorType>FLAVOR_INFRASTRUCTURE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_CATHERINE</LeaderType> 
			<FlavorType>FLAVOR_PRODUCTION</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_CATHERINE</LeaderType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_CATHERINE</LeaderType> 
			<FlavorType>FLAVOR_SCIENCE</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_CATHERINE</LeaderType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_CATHERINE</LeaderType> 
			<FlavorType>FLAVOR_HAPPINESS</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_CATHERINE</LeaderType> 
			<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_CATHERINE</LeaderType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_CATHERINE</LeaderType> 
			<FlavorType>FLAVOR_RELIGION</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_CATHERINE</LeaderType> 
			<FlavorType>FLAVOR_DIPLOMACY</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_CATHERINE</LeaderType> 
			<FlavorType>FLAVOR_SPACESHIP</FlavorType> 
			<Flavor>9</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_CATHERINE</LeaderType> 
			<FlavorType>FLAVOR_WATER_CONNECTION</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_CATHERINE</LeaderType> 
			<FlavorType>FLAVOR_NUKE</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_CATHERINE</LeaderType> 
			<FlavorType>FLAVOR_USE_NUKE</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_CATHERINE</LeaderType> 
			<FlavorType>FLAVOR_ESPIONAGE</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_CATHERINE</LeaderType> 
			<FlavorType>FLAVOR_ANTIAIR</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_CATHERINE</LeaderType> 
			<FlavorType>FLAVOR_AIR_CARRIER</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_DARIUS</LeaderType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_DARIUS</LeaderType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_DARIUS</LeaderType> 
			<FlavorType>FLAVOR_CITY_DEFENSE</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_DARIUS</LeaderType> 
			<FlavorType>FLAVOR_MILITARY_TRAINING</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_DARIUS</LeaderType> 
			<FlavorType>FLAVOR_RECON</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_DARIUS</LeaderType> 
			<FlavorType>FLAVOR_RANGED</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_DARIUS</LeaderType> 
			<FlavorType>FLAVOR_MOBILE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_DARIUS</LeaderType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_DARIUS</LeaderType> 
			<FlavorType>FLAVOR_NAVAL_RECON</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_DARIUS</LeaderType> 
			<FlavorType>FLAVOR_NAVAL_GROWTH</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_DARIUS</LeaderType> 
			<FlavorType>FLAVOR_NAVAL_TILE_IMPROVEMENT</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_DARIUS</LeaderType> 
			<FlavorType>FLAVOR_AIR</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_DARIUS</LeaderType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_DARIUS</LeaderType> 
			<FlavorType>FLAVOR_GROWTH</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_DARIUS</LeaderType> 
			<FlavorType>FLAVOR_TILE_IMPROVEMENT</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_DARIUS</LeaderType> 
			<FlavorType>FLAVOR_INFRASTRUCTURE</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_DARIUS</LeaderType> 
			<FlavorType>FLAVOR_PRODUCTION</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_DARIUS</LeaderType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_DARIUS</LeaderType> 
			<FlavorType>FLAVOR_SCIENCE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_DARIUS</LeaderType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_DARIUS</LeaderType> 
			<FlavorType>FLAVOR_HAPPINESS</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_DARIUS</LeaderType> 
			<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_DARIUS</LeaderType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_DARIUS</LeaderType> 
			<FlavorType>FLAVOR_RELIGION</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_DARIUS</LeaderType> 
			<FlavorType>FLAVOR_DIPLOMACY</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_DARIUS</LeaderType> 
			<FlavorType>FLAVOR_SPACESHIP</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_DARIUS</LeaderType> 
			<FlavorType>FLAVOR_WATER_CONNECTION</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_DARIUS</LeaderType> 
			<FlavorType>FLAVOR_NUKE</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_DARIUS</LeaderType> 
			<FlavorType>FLAVOR_USE_NUKE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_DARIUS</LeaderType> 
			<FlavorType>FLAVOR_ESPIONAGE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_DARIUS</LeaderType> 
			<FlavorType>FLAVOR_ANTIAIR</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_DARIUS</LeaderType> 
			<FlavorType>FLAVOR_AIR_CARRIER</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ELIZABETH</LeaderType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ELIZABETH</LeaderType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ELIZABETH</LeaderType> 
			<FlavorType>FLAVOR_CITY_DEFENSE</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ELIZABETH</LeaderType> 
			<FlavorType>FLAVOR_MILITARY_TRAINING</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ELIZABETH</LeaderType> 
			<FlavorType>FLAVOR_RECON</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ELIZABETH</LeaderType> 
			<FlavorType>FLAVOR_RANGED</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ELIZABETH</LeaderType> 
			<FlavorType>FLAVOR_MOBILE</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ELIZABETH</LeaderType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ELIZABETH</LeaderType> 
			<FlavorType>FLAVOR_NAVAL_RECON</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ELIZABETH</LeaderType> 
			<FlavorType>FLAVOR_NAVAL_GROWTH</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ELIZABETH</LeaderType> 
			<FlavorType>FLAVOR_NAVAL_TILE_IMPROVEMENT</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ELIZABETH</LeaderType> 
			<FlavorType>FLAVOR_AIR</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ELIZABETH</LeaderType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ELIZABETH</LeaderType> 
			<FlavorType>FLAVOR_GROWTH</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ELIZABETH</LeaderType> 
			<FlavorType>FLAVOR_TILE_IMPROVEMENT</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ELIZABETH</LeaderType> 
			<FlavorType>FLAVOR_INFRASTRUCTURE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ELIZABETH</LeaderType> 
			<FlavorType>FLAVOR_PRODUCTION</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ELIZABETH</LeaderType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ELIZABETH</LeaderType> 
			<FlavorType>FLAVOR_SCIENCE</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ELIZABETH</LeaderType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ELIZABETH</LeaderType> 
			<FlavorType>FLAVOR_HAPPINESS</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ELIZABETH</LeaderType> 
			<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ELIZABETH</LeaderType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ELIZABETH</LeaderType> 
			<FlavorType>FLAVOR_RELIGION</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ELIZABETH</LeaderType> 
			<FlavorType>FLAVOR_DIPLOMACY</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ELIZABETH</LeaderType> 
			<FlavorType>FLAVOR_SPACESHIP</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ELIZABETH</LeaderType> 
			<FlavorType>FLAVOR_WATER_CONNECTION</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ELIZABETH</LeaderType> 
			<FlavorType>FLAVOR_NUKE</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ELIZABETH</LeaderType> 
			<FlavorType>FLAVOR_USE_NUKE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ELIZABETH</LeaderType> 
			<FlavorType>FLAVOR_ESPIONAGE</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ELIZABETH</LeaderType> 
			<FlavorType>FLAVOR_ANTIAIR</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ELIZABETH</LeaderType> 
			<FlavorType>FLAVOR_AIR_CARRIER</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GANDHI</LeaderType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GANDHI</LeaderType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GANDHI</LeaderType> 
			<FlavorType>FLAVOR_CITY_DEFENSE</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GANDHI</LeaderType> 
			<FlavorType>FLAVOR_MILITARY_TRAINING</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GANDHI</LeaderType> 
			<FlavorType>FLAVOR_RECON</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GANDHI</LeaderType> 
			<FlavorType>FLAVOR_RANGED</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GANDHI</LeaderType> 
			<FlavorType>FLAVOR_MOBILE</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GANDHI</LeaderType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GANDHI</LeaderType> 
			<FlavorType>FLAVOR_NAVAL_RECON</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GANDHI</LeaderType> 
			<FlavorType>FLAVOR_NAVAL_GROWTH</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GANDHI</LeaderType> 
			<FlavorType>FLAVOR_NAVAL_TILE_IMPROVEMENT</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GANDHI</LeaderType> 
			<FlavorType>FLAVOR_AIR</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GANDHI</LeaderType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GANDHI</LeaderType> 
			<FlavorType>FLAVOR_GROWTH</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GANDHI</LeaderType> 
			<FlavorType>FLAVOR_TILE_IMPROVEMENT</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GANDHI</LeaderType> 
			<FlavorType>FLAVOR_INFRASTRUCTURE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GANDHI</LeaderType> 
			<FlavorType>FLAVOR_PRODUCTION</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GANDHI</LeaderType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GANDHI</LeaderType> 
			<FlavorType>FLAVOR_SCIENCE</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GANDHI</LeaderType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GANDHI</LeaderType> 
			<FlavorType>FLAVOR_HAPPINESS</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GANDHI</LeaderType> 
			<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GANDHI</LeaderType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GANDHI</LeaderType> 
			<FlavorType>FLAVOR_RELIGION</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GANDHI</LeaderType> 
			<FlavorType>FLAVOR_DIPLOMACY</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GANDHI</LeaderType> 
			<FlavorType>FLAVOR_SPACESHIP</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GANDHI</LeaderType> 
			<FlavorType>FLAVOR_WATER_CONNECTION</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GANDHI</LeaderType> 
			<FlavorType>FLAVOR_NUKE</FlavorType> 
			<Flavor>12</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GANDHI</LeaderType> 
			<FlavorType>FLAVOR_USE_NUKE</FlavorType> 
			<Flavor>12</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GANDHI</LeaderType> 
			<FlavorType>FLAVOR_ESPIONAGE</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GANDHI</LeaderType> 
			<FlavorType>FLAVOR_ANTIAIR</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GANDHI</LeaderType> 
			<FlavorType>FLAVOR_AIR_CARRIER</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HARUN_AL_RASHID</LeaderType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HARUN_AL_RASHID</LeaderType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HARUN_AL_RASHID</LeaderType> 
			<FlavorType>FLAVOR_CITY_DEFENSE</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HARUN_AL_RASHID</LeaderType> 
			<FlavorType>FLAVOR_MILITARY_TRAINING</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HARUN_AL_RASHID</LeaderType> 
			<FlavorType>FLAVOR_RECON</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HARUN_AL_RASHID</LeaderType> 
			<FlavorType>FLAVOR_RANGED</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HARUN_AL_RASHID</LeaderType> 
			<FlavorType>FLAVOR_MOBILE</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HARUN_AL_RASHID</LeaderType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HARUN_AL_RASHID</LeaderType> 
			<FlavorType>FLAVOR_NAVAL_RECON</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HARUN_AL_RASHID</LeaderType> 
			<FlavorType>FLAVOR_NAVAL_GROWTH</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HARUN_AL_RASHID</LeaderType> 
			<FlavorType>FLAVOR_NAVAL_TILE_IMPROVEMENT</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HARUN_AL_RASHID</LeaderType> 
			<FlavorType>FLAVOR_AIR</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HARUN_AL_RASHID</LeaderType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HARUN_AL_RASHID</LeaderType> 
			<FlavorType>FLAVOR_GROWTH</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HARUN_AL_RASHID</LeaderType> 
			<FlavorType>FLAVOR_TILE_IMPROVEMENT</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HARUN_AL_RASHID</LeaderType> 
			<FlavorType>FLAVOR_INFRASTRUCTURE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HARUN_AL_RASHID</LeaderType> 
			<FlavorType>FLAVOR_PRODUCTION</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HARUN_AL_RASHID</LeaderType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HARUN_AL_RASHID</LeaderType> 
			<FlavorType>FLAVOR_SCIENCE</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HARUN_AL_RASHID</LeaderType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HARUN_AL_RASHID</LeaderType> 
			<FlavorType>FLAVOR_HAPPINESS</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HARUN_AL_RASHID</LeaderType> 
			<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HARUN_AL_RASHID</LeaderType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HARUN_AL_RASHID</LeaderType> 
			<FlavorType>FLAVOR_RELIGION</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HARUN_AL_RASHID</LeaderType> 
			<FlavorType>FLAVOR_DIPLOMACY</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HARUN_AL_RASHID</LeaderType> 
			<FlavorType>FLAVOR_SPACESHIP</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HARUN_AL_RASHID</LeaderType> 
			<FlavorType>FLAVOR_WATER_CONNECTION</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HARUN_AL_RASHID</LeaderType> 
			<FlavorType>FLAVOR_NUKE</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HARUN_AL_RASHID</LeaderType> 
			<FlavorType>FLAVOR_NUKE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HARUN_AL_RASHID</LeaderType> 
			<FlavorType>FLAVOR_ESPIONAGE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HARUN_AL_RASHID</LeaderType> 
			<FlavorType>FLAVOR_ANTIAIR</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HARUN_AL_RASHID</LeaderType> 
			<FlavorType>FLAVOR_AIR_CARRIER</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HIAWATHA</LeaderType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HIAWATHA</LeaderType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HIAWATHA</LeaderType> 
			<FlavorType>FLAVOR_CITY_DEFENSE</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HIAWATHA</LeaderType> 
			<FlavorType>FLAVOR_MILITARY_TRAINING</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HIAWATHA</LeaderType> 
			<FlavorType>FLAVOR_RECON</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HIAWATHA</LeaderType> 
			<FlavorType>FLAVOR_RANGED</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HIAWATHA</LeaderType> 
			<FlavorType>FLAVOR_MOBILE</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HIAWATHA</LeaderType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HIAWATHA</LeaderType> 
			<FlavorType>FLAVOR_NAVAL_RECON</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HIAWATHA</LeaderType> 
			<FlavorType>FLAVOR_NAVAL_GROWTH</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HIAWATHA</LeaderType> 
			<FlavorType>FLAVOR_NAVAL_TILE_IMPROVEMENT</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HIAWATHA</LeaderType> 
			<FlavorType>FLAVOR_AIR</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HIAWATHA</LeaderType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>9</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HIAWATHA</LeaderType> 
			<FlavorType>FLAVOR_GROWTH</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HIAWATHA</LeaderType> 
			<FlavorType>FLAVOR_TILE_IMPROVEMENT</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HIAWATHA</LeaderType> 
			<FlavorType>FLAVOR_INFRASTRUCTURE</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HIAWATHA</LeaderType> 
			<FlavorType>FLAVOR_PRODUCTION</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HIAWATHA</LeaderType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HIAWATHA</LeaderType> 
			<FlavorType>FLAVOR_SCIENCE</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HIAWATHA</LeaderType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HIAWATHA</LeaderType> 
			<FlavorType>FLAVOR_HAPPINESS</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HIAWATHA</LeaderType> 
			<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HIAWATHA</LeaderType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HIAWATHA</LeaderType> 
			<FlavorType>FLAVOR_RELIGION</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HIAWATHA</LeaderType> 
			<FlavorType>FLAVOR_DIPLOMACY</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HIAWATHA</LeaderType> 
			<FlavorType>FLAVOR_SPACESHIP</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HIAWATHA</LeaderType> 
			<FlavorType>FLAVOR_WATER_CONNECTION</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HIAWATHA</LeaderType> 
			<FlavorType>FLAVOR_NUKE</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HIAWATHA</LeaderType> 
			<FlavorType>FLAVOR_USE_NUKE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HIAWATHA</LeaderType> 
			<FlavorType>FLAVOR_ESPIONAGE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HIAWATHA</LeaderType> 
			<FlavorType>FLAVOR_ANTIAIR</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HIAWATHA</LeaderType> 
			<FlavorType>FLAVOR_AIR_CARRIER</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MONTEZUMA</LeaderType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>9</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MONTEZUMA</LeaderType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MONTEZUMA</LeaderType> 
			<FlavorType>FLAVOR_CITY_DEFENSE</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MONTEZUMA</LeaderType> 
			<FlavorType>FLAVOR_MILITARY_TRAINING</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MONTEZUMA</LeaderType> 
			<FlavorType>FLAVOR_RECON</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MONTEZUMA</LeaderType> 
			<FlavorType>FLAVOR_RANGED</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MONTEZUMA</LeaderType> 
			<FlavorType>FLAVOR_MOBILE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MONTEZUMA</LeaderType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MONTEZUMA</LeaderType> 
			<FlavorType>FLAVOR_NAVAL_RECON</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MONTEZUMA</LeaderType> 
			<FlavorType>FLAVOR_NAVAL_GROWTH</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MONTEZUMA</LeaderType> 
			<FlavorType>FLAVOR_NAVAL_TILE_IMPROVEMENT</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MONTEZUMA</LeaderType> 
			<FlavorType>FLAVOR_AIR</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MONTEZUMA</LeaderType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MONTEZUMA</LeaderType> 
			<FlavorType>FLAVOR_GROWTH</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MONTEZUMA</LeaderType> 
			<FlavorType>FLAVOR_TILE_IMPROVEMENT</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MONTEZUMA</LeaderType> 
			<FlavorType>FLAVOR_INFRASTRUCTURE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MONTEZUMA</LeaderType> 
			<FlavorType>FLAVOR_PRODUCTION</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MONTEZUMA</LeaderType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MONTEZUMA</LeaderType> 
			<FlavorType>FLAVOR_SCIENCE</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MONTEZUMA</LeaderType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MONTEZUMA</LeaderType> 
			<FlavorType>FLAVOR_HAPPINESS</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MONTEZUMA</LeaderType> 
			<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MONTEZUMA</LeaderType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MONTEZUMA</LeaderType> 
			<FlavorType>FLAVOR_RELIGION</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MONTEZUMA</LeaderType> 
			<FlavorType>FLAVOR_DIPLOMACY</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MONTEZUMA</LeaderType> 
			<FlavorType>FLAVOR_SPACESHIP</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MONTEZUMA</LeaderType> 
			<FlavorType>FLAVOR_WATER_CONNECTION</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MONTEZUMA</LeaderType> 
			<FlavorType>FLAVOR_NUKE</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MONTEZUMA</LeaderType> 
			<FlavorType>FLAVOR_USE_NUKE</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MONTEZUMA</LeaderType> 
			<FlavorType>FLAVOR_ESPIONAGE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MONTEZUMA</LeaderType> 
			<FlavorType>FLAVOR_ANTIAIR</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MONTEZUMA</LeaderType> 
			<FlavorType>FLAVOR_AIR_CARRIER</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_NAPOLEON</LeaderType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_NAPOLEON</LeaderType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_NAPOLEON</LeaderType> 
			<FlavorType>FLAVOR_CITY_DEFENSE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_NAPOLEON</LeaderType> 
			<FlavorType>FLAVOR_MILITARY_TRAINING</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_NAPOLEON</LeaderType> 
			<FlavorType>FLAVOR_RECON</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_NAPOLEON</LeaderType> 
			<FlavorType>FLAVOR_RANGED</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_NAPOLEON</LeaderType> 
			<FlavorType>FLAVOR_MOBILE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_NAPOLEON</LeaderType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_NAPOLEON</LeaderType> 
			<FlavorType>FLAVOR_NAVAL_RECON</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_NAPOLEON</LeaderType> 
			<FlavorType>FLAVOR_NAVAL_GROWTH</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_NAPOLEON</LeaderType> 
			<FlavorType>FLAVOR_NAVAL_TILE_IMPROVEMENT</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_NAPOLEON</LeaderType> 
			<FlavorType>FLAVOR_AIR</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_NAPOLEON</LeaderType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_NAPOLEON</LeaderType> 
			<FlavorType>FLAVOR_GROWTH</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_NAPOLEON</LeaderType> 
			<FlavorType>FLAVOR_TILE_IMPROVEMENT</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_NAPOLEON</LeaderType> 
			<FlavorType>FLAVOR_INFRASTRUCTURE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_NAPOLEON</LeaderType> 
			<FlavorType>FLAVOR_PRODUCTION</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_NAPOLEON</LeaderType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_NAPOLEON</LeaderType> 
			<FlavorType>FLAVOR_SCIENCE</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_NAPOLEON</LeaderType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_NAPOLEON</LeaderType> 
			<FlavorType>FLAVOR_HAPPINESS</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_NAPOLEON</LeaderType> 
			<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_NAPOLEON</LeaderType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_NAPOLEON</LeaderType> 
			<FlavorType>FLAVOR_RELIGION</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_NAPOLEON</LeaderType> 
			<FlavorType>FLAVOR_DIPLOMACY</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_NAPOLEON</LeaderType> 
			<FlavorType>FLAVOR_SPACESHIP</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_NAPOLEON</LeaderType> 
			<FlavorType>FLAVOR_WATER_CONNECTION</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_NAPOLEON</LeaderType> 
			<FlavorType>FLAVOR_NUKE</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_NAPOLEON</LeaderType> 
			<FlavorType>FLAVOR_USE_NUKE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_NAPOLEON</LeaderType> 
			<FlavorType>FLAVOR_ESPIONAGE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_NAPOLEON</LeaderType> 
			<FlavorType>FLAVOR_ANTIAIR</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_NAPOLEON</LeaderType> 
			<FlavorType>FLAVOR_AIR_CARRIER</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ODA_NOBUNAGA</LeaderType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ODA_NOBUNAGA</LeaderType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ODA_NOBUNAGA</LeaderType> 
			<FlavorType>FLAVOR_CITY_DEFENSE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ODA_NOBUNAGA</LeaderType> 
			<FlavorType>FLAVOR_MILITARY_TRAINING</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ODA_NOBUNAGA</LeaderType> 
			<FlavorType>FLAVOR_RECON</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ODA_NOBUNAGA</LeaderType> 
			<FlavorType>FLAVOR_RANGED</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ODA_NOBUNAGA</LeaderType> 
			<FlavorType>FLAVOR_MOBILE</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ODA_NOBUNAGA</LeaderType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ODA_NOBUNAGA</LeaderType> 
			<FlavorType>FLAVOR_NAVAL_RECON</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ODA_NOBUNAGA</LeaderType> 
			<FlavorType>FLAVOR_NAVAL_GROWTH</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ODA_NOBUNAGA</LeaderType> 
			<FlavorType>FLAVOR_NAVAL_TILE_IMPROVEMENT</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ODA_NOBUNAGA</LeaderType> 
			<FlavorType>FLAVOR_AIR</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ODA_NOBUNAGA</LeaderType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ODA_NOBUNAGA</LeaderType> 
			<FlavorType>FLAVOR_GROWTH</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ODA_NOBUNAGA</LeaderType> 
			<FlavorType>FLAVOR_TILE_IMPROVEMENT</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ODA_NOBUNAGA</LeaderType> 
			<FlavorType>FLAVOR_INFRASTRUCTURE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ODA_NOBUNAGA</LeaderType> 
			<FlavorType>FLAVOR_PRODUCTION</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ODA_NOBUNAGA</LeaderType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ODA_NOBUNAGA</LeaderType> 
			<FlavorType>FLAVOR_SCIENCE</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ODA_NOBUNAGA</LeaderType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ODA_NOBUNAGA</LeaderType> 
			<FlavorType>FLAVOR_HAPPINESS</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ODA_NOBUNAGA</LeaderType> 
			<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ODA_NOBUNAGA</LeaderType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ODA_NOBUNAGA</LeaderType> 
			<FlavorType>FLAVOR_RELIGION</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ODA_NOBUNAGA</LeaderType> 
			<FlavorType>FLAVOR_DIPLOMACY</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ODA_NOBUNAGA</LeaderType> 
			<FlavorType>FLAVOR_SPACESHIP</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ODA_NOBUNAGA</LeaderType> 
			<FlavorType>FLAVOR_WATER_CONNECTION</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ODA_NOBUNAGA</LeaderType> 
			<FlavorType>FLAVOR_NUKE</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ODA_NOBUNAGA</LeaderType> 
			<FlavorType>FLAVOR_USE_NUKE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ODA_NOBUNAGA</LeaderType> 
			<FlavorType>FLAVOR_ESPIONAGE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ODA_NOBUNAGA</LeaderType> 
			<FlavorType>FLAVOR_ANTIAIR</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ODA_NOBUNAGA</LeaderType> 
			<FlavorType>FLAVOR_AIR_CARRIER</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_RAMESSES</LeaderType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_RAMESSES</LeaderType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_RAMESSES</LeaderType> 
			<FlavorType>FLAVOR_CITY_DEFENSE</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_RAMESSES</LeaderType> 
			<FlavorType>FLAVOR_MILITARY_TRAINING</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_RAMESSES</LeaderType> 
			<FlavorType>FLAVOR_RECON</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_RAMESSES</LeaderType> 
			<FlavorType>FLAVOR_RANGED</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_RAMESSES</LeaderType> 
			<FlavorType>FLAVOR_MOBILE</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_RAMESSES</LeaderType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_RAMESSES</LeaderType> 
			<FlavorType>FLAVOR_NAVAL_RECON</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_RAMESSES</LeaderType> 
			<FlavorType>FLAVOR_NAVAL_GROWTH</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_RAMESSES</LeaderType> 
			<FlavorType>FLAVOR_NAVAL_TILE_IMPROVEMENT</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_RAMESSES</LeaderType> 
			<FlavorType>FLAVOR_AIR</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_RAMESSES</LeaderType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_RAMESSES</LeaderType> 
			<FlavorType>FLAVOR_GROWTH</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_RAMESSES</LeaderType> 
			<FlavorType>FLAVOR_TILE_IMPROVEMENT</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_RAMESSES</LeaderType> 
			<FlavorType>FLAVOR_INFRASTRUCTURE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_RAMESSES</LeaderType> 
			<FlavorType>FLAVOR_PRODUCTION</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_RAMESSES</LeaderType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_RAMESSES</LeaderType> 
			<FlavorType>FLAVOR_SCIENCE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_RAMESSES</LeaderType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_RAMESSES</LeaderType> 
			<FlavorType>FLAVOR_HAPPINESS</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_RAMESSES</LeaderType> 
			<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_RAMESSES</LeaderType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_RAMESSES</LeaderType> 
			<FlavorType>FLAVOR_RELIGION</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_RAMESSES</LeaderType> 
			<FlavorType>FLAVOR_DIPLOMACY</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_RAMESSES</LeaderType> 
			<FlavorType>FLAVOR_SPACESHIP</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_RAMESSES</LeaderType> 
			<FlavorType>FLAVOR_WATER_CONNECTION</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_RAMESSES</LeaderType> 
			<FlavorType>FLAVOR_NUKE</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_RAMESSES</LeaderType> 
			<FlavorType>FLAVOR_USE_NUKE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_RAMESSES</LeaderType> 
			<FlavorType>FLAVOR_ESPIONAGE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_RAMESSES</LeaderType> 
			<FlavorType>FLAVOR_ANTIAIR</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_RAMESSES</LeaderType> 
			<FlavorType>FLAVOR_AIR_CARRIER</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_RAMKHAMHAENG</LeaderType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_RAMKHAMHAENG</LeaderType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_RAMKHAMHAENG</LeaderType> 
			<FlavorType>FLAVOR_CITY_DEFENSE</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_RAMKHAMHAENG</LeaderType> 
			<FlavorType>FLAVOR_MILITARY_TRAINING</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_RAMKHAMHAENG</LeaderType> 
			<FlavorType>FLAVOR_RECON</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_RAMKHAMHAENG</LeaderType> 
			<FlavorType>FLAVOR_RANGED</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_RAMKHAMHAENG</LeaderType> 
			<FlavorType>FLAVOR_MOBILE</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_RAMKHAMHAENG</LeaderType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_RAMKHAMHAENG</LeaderType> 
			<FlavorType>FLAVOR_NAVAL_RECON</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_RAMKHAMHAENG</LeaderType> 
			<FlavorType>FLAVOR_NAVAL_GROWTH</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_RAMKHAMHAENG</LeaderType> 
			<FlavorType>FLAVOR_NAVAL_TILE_IMPROVEMENT</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_RAMKHAMHAENG</LeaderType> 
			<FlavorType>FLAVOR_AIR</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_RAMKHAMHAENG</LeaderType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_RAMKHAMHAENG</LeaderType> 
			<FlavorType>FLAVOR_GROWTH</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_RAMKHAMHAENG</LeaderType> 
			<FlavorType>FLAVOR_TILE_IMPROVEMENT</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_RAMKHAMHAENG</LeaderType> 
			<FlavorType>FLAVOR_INFRASTRUCTURE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_RAMKHAMHAENG</LeaderType> 
			<FlavorType>FLAVOR_PRODUCTION</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_RAMKHAMHAENG</LeaderType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_RAMKHAMHAENG</LeaderType> 
			<FlavorType>FLAVOR_SCIENCE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_RAMKHAMHAENG</LeaderType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_RAMKHAMHAENG</LeaderType> 
			<FlavorType>FLAVOR_HAPPINESS</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_RAMKHAMHAENG</LeaderType> 
			<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_RAMKHAMHAENG</LeaderType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_RAMKHAMHAENG</LeaderType> 
			<FlavorType>FLAVOR_RELIGION</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_RAMKHAMHAENG</LeaderType> 
			<FlavorType>FLAVOR_DIPLOMACY</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_RAMKHAMHAENG</LeaderType> 
			<FlavorType>FLAVOR_SPACESHIP</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_RAMKHAMHAENG</LeaderType> 
			<FlavorType>FLAVOR_WATER_CONNECTION</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_RAMKHAMHAENG</LeaderType> 
			<FlavorType>FLAVOR_NUKE</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_RAMKHAMHAENG</LeaderType> 
			<FlavorType>FLAVOR_USE_NUKE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_RAMKHAMHAENG</LeaderType> 
			<FlavorType>FLAVOR_ESPIONAGE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_RAMKHAMHAENG</LeaderType> 
			<FlavorType>FLAVOR_ANTIAIR</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_RAMKHAMHAENG</LeaderType> 
			<FlavorType>FLAVOR_AIR_CARRIER</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SULEIMAN</LeaderType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SULEIMAN</LeaderType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SULEIMAN</LeaderType> 
			<FlavorType>FLAVOR_CITY_DEFENSE</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SULEIMAN</LeaderType> 
			<FlavorType>FLAVOR_MILITARY_TRAINING</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SULEIMAN</LeaderType> 
			<FlavorType>FLAVOR_RECON</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SULEIMAN</LeaderType> 
			<FlavorType>FLAVOR_RANGED</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SULEIMAN</LeaderType> 
			<FlavorType>FLAVOR_MOBILE</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SULEIMAN</LeaderType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SULEIMAN</LeaderType> 
			<FlavorType>FLAVOR_NAVAL_RECON</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SULEIMAN</LeaderType> 
			<FlavorType>FLAVOR_NAVAL_GROWTH</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SULEIMAN</LeaderType> 
			<FlavorType>FLAVOR_NAVAL_TILE_IMPROVEMENT</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SULEIMAN</LeaderType> 
			<FlavorType>FLAVOR_AIR</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SULEIMAN</LeaderType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SULEIMAN</LeaderType> 
			<FlavorType>FLAVOR_GROWTH</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SULEIMAN</LeaderType> 
			<FlavorType>FLAVOR_TILE_IMPROVEMENT</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SULEIMAN</LeaderType> 
			<FlavorType>FLAVOR_INFRASTRUCTURE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SULEIMAN</LeaderType> 
			<FlavorType>FLAVOR_PRODUCTION</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SULEIMAN</LeaderType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SULEIMAN</LeaderType> 
			<FlavorType>FLAVOR_SCIENCE</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SULEIMAN</LeaderType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SULEIMAN</LeaderType> 
			<FlavorType>FLAVOR_HAPPINESS</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SULEIMAN</LeaderType> 
			<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SULEIMAN</LeaderType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SULEIMAN</LeaderType> 
			<FlavorType>FLAVOR_RELIGION</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SULEIMAN</LeaderType> 
			<FlavorType>FLAVOR_DIPLOMACY</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SULEIMAN</LeaderType> 
			<FlavorType>FLAVOR_SPACESHIP</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SULEIMAN</LeaderType> 
			<FlavorType>FLAVOR_WATER_CONNECTION</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SULEIMAN</LeaderType> 
			<FlavorType>FLAVOR_NUKE</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SULEIMAN</LeaderType> 
			<FlavorType>FLAVOR_USE_NUKE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SULEIMAN</LeaderType> 
			<FlavorType>FLAVOR_ESPIONAGE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SULEIMAN</LeaderType> 
			<FlavorType>FLAVOR_ANTIAIR</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SULEIMAN</LeaderType> 
			<FlavorType>FLAVOR_AIR_CARRIER</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WASHINGTON</LeaderType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WASHINGTON</LeaderType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WASHINGTON</LeaderType> 
			<FlavorType>FLAVOR_CITY_DEFENSE</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WASHINGTON</LeaderType> 
			<FlavorType>FLAVOR_MILITARY_TRAINING</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WASHINGTON</LeaderType> 
			<FlavorType>FLAVOR_RECON</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WASHINGTON</LeaderType> 
			<FlavorType>FLAVOR_RANGED</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WASHINGTON</LeaderType> 
			<FlavorType>FLAVOR_MOBILE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WASHINGTON</LeaderType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WASHINGTON</LeaderType> 
			<FlavorType>FLAVOR_NAVAL_RECON</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WASHINGTON</LeaderType> 
			<FlavorType>FLAVOR_NAVAL_GROWTH</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WASHINGTON</LeaderType> 
			<FlavorType>FLAVOR_NAVAL_TILE_IMPROVEMENT</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WASHINGTON</LeaderType> 
			<FlavorType>FLAVOR_AIR</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WASHINGTON</LeaderType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WASHINGTON</LeaderType> 
			<FlavorType>FLAVOR_GROWTH</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WASHINGTON</LeaderType> 
			<FlavorType>FLAVOR_TILE_IMPROVEMENT</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WASHINGTON</LeaderType> 
			<FlavorType>FLAVOR_INFRASTRUCTURE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WASHINGTON</LeaderType> 
			<FlavorType>FLAVOR_PRODUCTION</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WASHINGTON</LeaderType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WASHINGTON</LeaderType> 
			<FlavorType>FLAVOR_SCIENCE</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WASHINGTON</LeaderType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WASHINGTON</LeaderType> 
			<FlavorType>FLAVOR_HAPPINESS</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WASHINGTON</LeaderType> 
			<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WASHINGTON</LeaderType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WASHINGTON</LeaderType> 
			<FlavorType>FLAVOR_RELIGION</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WASHINGTON</LeaderType> 
			<FlavorType>FLAVOR_DIPLOMACY</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WASHINGTON</LeaderType> 
			<FlavorType>FLAVOR_SPACESHIP</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WASHINGTON</LeaderType> 
			<FlavorType>FLAVOR_WATER_CONNECTION</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WASHINGTON</LeaderType> 
			<FlavorType>FLAVOR_NUKE</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WASHINGTON</LeaderType> 
			<FlavorType>FLAVOR_USE_NUKE</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WASHINGTON</LeaderType> 
			<FlavorType>FLAVOR_ESPIONAGE</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WASHINGTON</LeaderType> 
			<FlavorType>FLAVOR_ANTIAIR</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WASHINGTON</LeaderType> 
			<FlavorType>FLAVOR_AIR_CARRIER</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WU_ZETIAN</LeaderType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WU_ZETIAN</LeaderType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WU_ZETIAN</LeaderType> 
			<FlavorType>FLAVOR_CITY_DEFENSE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WU_ZETIAN</LeaderType> 
			<FlavorType>FLAVOR_MILITARY_TRAINING</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WU_ZETIAN</LeaderType> 
			<FlavorType>FLAVOR_RECON</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WU_ZETIAN</LeaderType> 
			<FlavorType>FLAVOR_RANGED</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WU_ZETIAN</LeaderType> 
			<FlavorType>FLAVOR_MOBILE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WU_ZETIAN</LeaderType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WU_ZETIAN</LeaderType> 
			<FlavorType>FLAVOR_NAVAL_RECON</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WU_ZETIAN</LeaderType> 
			<FlavorType>FLAVOR_NAVAL_GROWTH</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WU_ZETIAN</LeaderType> 
			<FlavorType>FLAVOR_NAVAL_TILE_IMPROVEMENT</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WU_ZETIAN</LeaderType> 
			<FlavorType>FLAVOR_AIR</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WU_ZETIAN</LeaderType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WU_ZETIAN</LeaderType> 
			<FlavorType>FLAVOR_GROWTH</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WU_ZETIAN</LeaderType> 
			<FlavorType>FLAVOR_TILE_IMPROVEMENT</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WU_ZETIAN</LeaderType> 
			<FlavorType>FLAVOR_INFRASTRUCTURE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WU_ZETIAN</LeaderType> 
			<FlavorType>FLAVOR_PRODUCTION</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WU_ZETIAN</LeaderType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WU_ZETIAN</LeaderType> 
			<FlavorType>FLAVOR_SCIENCE</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WU_ZETIAN</LeaderType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WU_ZETIAN</LeaderType> 
			<FlavorType>FLAVOR_HAPPINESS</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WU_ZETIAN</LeaderType> 
			<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WU_ZETIAN</LeaderType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WU_ZETIAN</LeaderType> 
			<FlavorType>FLAVOR_RELIGION</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WU_ZETIAN</LeaderType> 
			<FlavorType>FLAVOR_DIPLOMACY</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WU_ZETIAN</LeaderType> 
			<FlavorType>FLAVOR_SPACESHIP</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WU_ZETIAN</LeaderType> 
			<FlavorType>FLAVOR_WATER_CONNECTION</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WU_ZETIAN</LeaderType> 
			<FlavorType>FLAVOR_NUKE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WU_ZETIAN</LeaderType> 
			<FlavorType>FLAVOR_USE_NUKE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WU_ZETIAN</LeaderType> 
			<FlavorType>FLAVOR_ANTIAIR</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WU_ZETIAN</LeaderType> 
			<FlavorType>FLAVOR_AIR_CARRIER</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WU_ZETIAN</LeaderType> 
			<FlavorType>FLAVOR_ESPIONAGE</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GENGHIS_KHAN</LeaderType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GENGHIS_KHAN</LeaderType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GENGHIS_KHAN</LeaderType> 
			<FlavorType>FLAVOR_CITY_DEFENSE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GENGHIS_KHAN</LeaderType> 
			<FlavorType>FLAVOR_MILITARY_TRAINING</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GENGHIS_KHAN</LeaderType> 
			<FlavorType>FLAVOR_RECON</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GENGHIS_KHAN</LeaderType> 
			<FlavorType>FLAVOR_RANGED</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GENGHIS_KHAN</LeaderType> 
			<FlavorType>FLAVOR_MOBILE</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GENGHIS_KHAN</LeaderType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GENGHIS_KHAN</LeaderType> 
			<FlavorType>FLAVOR_NAVAL_RECON</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GENGHIS_KHAN</LeaderType> 
			<FlavorType>FLAVOR_NAVAL_GROWTH</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GENGHIS_KHAN</LeaderType> 
			<FlavorType>FLAVOR_NAVAL_TILE_IMPROVEMENT</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GENGHIS_KHAN</LeaderType> 
			<FlavorType>FLAVOR_AIR</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GENGHIS_KHAN</LeaderType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GENGHIS_KHAN</LeaderType> 
			<FlavorType>FLAVOR_GROWTH</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GENGHIS_KHAN</LeaderType> 
			<FlavorType>FLAVOR_TILE_IMPROVEMENT</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GENGHIS_KHAN</LeaderType> 
			<FlavorType>FLAVOR_INFRASTRUCTURE</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GENGHIS_KHAN</LeaderType> 
			<FlavorType>FLAVOR_PRODUCTION</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GENGHIS_KHAN</LeaderType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GENGHIS_KHAN</LeaderType> 
			<FlavorType>FLAVOR_SCIENCE</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GENGHIS_KHAN</LeaderType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GENGHIS_KHAN</LeaderType> 
			<FlavorType>FLAVOR_HAPPINESS</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GENGHIS_KHAN</LeaderType> 
			<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GENGHIS_KHAN</LeaderType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GENGHIS_KHAN</LeaderType> 
			<FlavorType>FLAVOR_RELIGION</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GENGHIS_KHAN</LeaderType> 
			<FlavorType>FLAVOR_DIPLOMACY</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GENGHIS_KHAN</LeaderType> 
			<FlavorType>FLAVOR_SPACESHIP</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GENGHIS_KHAN</LeaderType> 
			<FlavorType>FLAVOR_WATER_CONNECTION</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GENGHIS_KHAN</LeaderType> 
			<FlavorType>FLAVOR_NUKE</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PACHACUTI</LeaderType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PACHACUTI</LeaderType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PACHACUTI</LeaderType> 
			<FlavorType>FLAVOR_CITY_DEFENSE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PACHACUTI</LeaderType> 
			<FlavorType>FLAVOR_MILITARY_TRAINING</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PACHACUTI</LeaderType> 
			<FlavorType>FLAVOR_RECON</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PACHACUTI</LeaderType> 
			<FlavorType>FLAVOR_RANGED</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PACHACUTI</LeaderType> 
			<FlavorType>FLAVOR_MOBILE</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PACHACUTI</LeaderType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PACHACUTI</LeaderType> 
			<FlavorType>FLAVOR_NAVAL_RECON</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PACHACUTI</LeaderType> 
			<FlavorType>FLAVOR_NAVAL_GROWTH</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PACHACUTI</LeaderType> 
			<FlavorType>FLAVOR_NAVAL_TILE_IMPROVEMENT</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PACHACUTI</LeaderType> 
			<FlavorType>FLAVOR_AIR</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PACHACUTI</LeaderType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PACHACUTI</LeaderType> 
			<FlavorType>FLAVOR_GROWTH</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PACHACUTI</LeaderType> 
			<FlavorType>FLAVOR_TILE_IMPROVEMENT</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PACHACUTI</LeaderType> 
			<FlavorType>FLAVOR_INFRASTRUCTURE</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PACHACUTI</LeaderType> 
			<FlavorType>FLAVOR_PRODUCTION</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PACHACUTI</LeaderType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PACHACUTI</LeaderType> 
			<FlavorType>FLAVOR_SCIENCE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PACHACUTI</LeaderType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PACHACUTI</LeaderType> 
			<FlavorType>FLAVOR_HAPPINESS</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PACHACUTI</LeaderType> 
			<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PACHACUTI</LeaderType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PACHACUTI</LeaderType> 
			<FlavorType>FLAVOR_RELIGION</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PACHACUTI</LeaderType> 
			<FlavorType>FLAVOR_DIPLOMACY</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PACHACUTI</LeaderType> 
			<FlavorType>FLAVOR_SPACESHIP</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PACHACUTI</LeaderType> 
			<FlavorType>FLAVOR_WATER_CONNECTION</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PACHACUTI</LeaderType> 
			<FlavorType>FLAVOR_NUKE</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_KAMEHAMEHA</LeaderType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_KAMEHAMEHA</LeaderType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_KAMEHAMEHA</LeaderType> 
			<FlavorType>FLAVOR_CITY_DEFENSE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_KAMEHAMEHA</LeaderType> 
			<FlavorType>FLAVOR_MILITARY_TRAINING</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_KAMEHAMEHA</LeaderType> 
			<FlavorType>FLAVOR_RECON</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_KAMEHAMEHA</LeaderType> 
			<FlavorType>FLAVOR_RANGED</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_KAMEHAMEHA</LeaderType> 
			<FlavorType>FLAVOR_MOBILE</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_KAMEHAMEHA</LeaderType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_KAMEHAMEHA</LeaderType> 
			<FlavorType>FLAVOR_NAVAL_RECON</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_KAMEHAMEHA</LeaderType> 
			<FlavorType>FLAVOR_NAVAL_GROWTH</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_KAMEHAMEHA</LeaderType> 
			<FlavorType>FLAVOR_NAVAL_TILE_IMPROVEMENT</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_KAMEHAMEHA</LeaderType> 
			<FlavorType>FLAVOR_AIR</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_KAMEHAMEHA</LeaderType> 
			<FlavorType>FLAVOR_TILE_IMPROVEMENT</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_KAMEHAMEHA</LeaderType> 
			<FlavorType>FLAVOR_INFRASTRUCTURE</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_KAMEHAMEHA</LeaderType> 
			<FlavorType>FLAVOR_PRODUCTION</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_KAMEHAMEHA</LeaderType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_KAMEHAMEHA</LeaderType> 
			<FlavorType>FLAVOR_SCIENCE</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_KAMEHAMEHA</LeaderType> 
			<FlavorType>FLAVOR_HAPPINESS</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_KAMEHAMEHA</LeaderType> 
			<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_KAMEHAMEHA</LeaderType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_KAMEHAMEHA</LeaderType> 
			<FlavorType>FLAVOR_RELIGION</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_KAMEHAMEHA</LeaderType> 
			<FlavorType>FLAVOR_DIPLOMACY</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_KAMEHAMEHA</LeaderType> 
			<FlavorType>FLAVOR_SPACESHIP</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_KAMEHAMEHA</LeaderType> 
			<FlavorType>FLAVOR_WATER_CONNECTION</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_KAMEHAMEHA</LeaderType> 
			<FlavorType>FLAVOR_NUKE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HARALD</LeaderType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HARALD</LeaderType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HARALD</LeaderType> 
			<FlavorType>FLAVOR_CITY_DEFENSE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HARALD</LeaderType> 
			<FlavorType>FLAVOR_MILITARY_TRAINING</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HARALD</LeaderType> 
			<FlavorType>FLAVOR_RECON</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HARALD</LeaderType> 
			<FlavorType>FLAVOR_RANGED</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HARALD</LeaderType> 
			<FlavorType>FLAVOR_MOBILE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HARALD</LeaderType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HARALD</LeaderType> 
			<FlavorType>FLAVOR_NAVAL_RECON</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HARALD</LeaderType> 
			<FlavorType>FLAVOR_NAVAL_GROWTH</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HARALD</LeaderType> 
			<FlavorType>FLAVOR_NAVAL_TILE_IMPROVEMENT</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HARALD</LeaderType> 
			<FlavorType>FLAVOR_AIR</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HARALD</LeaderType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HARALD</LeaderType> 
			<FlavorType>FLAVOR_GROWTH</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HARALD</LeaderType> 
			<FlavorType>FLAVOR_TILE_IMPROVEMENT</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HARALD</LeaderType> 
			<FlavorType>FLAVOR_INFRASTRUCTURE</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HARALD</LeaderType> 
			<FlavorType>FLAVOR_PRODUCTION</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HARALD</LeaderType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HARALD</LeaderType> 
			<FlavorType>FLAVOR_SCIENCE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HARALD</LeaderType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HARALD</LeaderType> 
			<FlavorType>FLAVOR_HAPPINESS</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HARALD</LeaderType> 
			<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HARALD</LeaderType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HARALD</LeaderType> 
			<FlavorType>FLAVOR_RELIGION</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HARALD</LeaderType> 
			<FlavorType>FLAVOR_DIPLOMACY</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HARALD</LeaderType> 
			<FlavorType>FLAVOR_SPACESHIP</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HARALD</LeaderType> 
			<FlavorType>FLAVOR_WATER_CONNECTION</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HARALD</LeaderType> 
			<FlavorType>FLAVOR_NUKE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SEJONG</LeaderType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SEJONG</LeaderType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SEJONG</LeaderType> 
			<FlavorType>FLAVOR_CITY_DEFENSE</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SEJONG</LeaderType> 
			<FlavorType>FLAVOR_MILITARY_TRAINING</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SEJONG</LeaderType> 
			<FlavorType>FLAVOR_RECON</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SEJONG</LeaderType> 
			<FlavorType>FLAVOR_RANGED</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SEJONG</LeaderType> 
			<FlavorType>FLAVOR_MOBILE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SEJONG</LeaderType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SEJONG</LeaderType> 
			<FlavorType>FLAVOR_NAVAL_RECON</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SEJONG</LeaderType> 
			<FlavorType>FLAVOR_NAVAL_GROWTH</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SEJONG</LeaderType> 
			<FlavorType>FLAVOR_NAVAL_TILE_IMPROVEMENT</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SEJONG</LeaderType> 
			<FlavorType>FLAVOR_AIR</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SEJONG</LeaderType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SEJONG</LeaderType> 
			<FlavorType>FLAVOR_GROWTH</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SEJONG</LeaderType> 
			<FlavorType>FLAVOR_TILE_IMPROVEMENT</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SEJONG</LeaderType> 
			<FlavorType>FLAVOR_INFRASTRUCTURE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SEJONG</LeaderType> 
			<FlavorType>FLAVOR_PRODUCTION</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SEJONG</LeaderType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SEJONG</LeaderType> 
			<FlavorType>FLAVOR_SCIENCE</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SEJONG</LeaderType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SEJONG</LeaderType> 
			<FlavorType>FLAVOR_HAPPINESS</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SEJONG</LeaderType> 
			<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SEJONG</LeaderType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SEJONG</LeaderType> 
			<FlavorType>FLAVOR_RELIGION</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SEJONG</LeaderType> 
			<FlavorType>FLAVOR_DIPLOMACY</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SEJONG</LeaderType> 
			<FlavorType>FLAVOR_SPACESHIP</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SEJONG</LeaderType> 
			<FlavorType>FLAVOR_WATER_CONNECTION</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SEJONG</LeaderType> 
			<FlavorType>FLAVOR_NUKE</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_NEBUCHADNEZZAR</LeaderType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_NEBUCHADNEZZAR</LeaderType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_NEBUCHADNEZZAR</LeaderType> 
			<FlavorType>FLAVOR_CITY_DEFENSE</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_NEBUCHADNEZZAR</LeaderType> 
			<FlavorType>FLAVOR_MILITARY_TRAINING</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_NEBUCHADNEZZAR</LeaderType> 
			<FlavorType>FLAVOR_RECON</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_NEBUCHADNEZZAR</LeaderType> 
			<FlavorType>FLAVOR_RANGED</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_NEBUCHADNEZZAR</LeaderType> 
			<FlavorType>FLAVOR_MOBILE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_NEBUCHADNEZZAR</LeaderType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_NEBUCHADNEZZAR</LeaderType> 
			<FlavorType>FLAVOR_NAVAL_RECON</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_NEBUCHADNEZZAR</LeaderType> 
			<FlavorType>FLAVOR_NAVAL_GROWTH</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_NEBUCHADNEZZAR</LeaderType> 
			<FlavorType>FLAVOR_NAVAL_TILE_IMPROVEMENT</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_NEBUCHADNEZZAR</LeaderType> 
			<FlavorType>FLAVOR_AIR</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_NEBUCHADNEZZAR</LeaderType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_NEBUCHADNEZZAR</LeaderType> 
			<FlavorType>FLAVOR_GROWTH</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_NEBUCHADNEZZAR</LeaderType> 
			<FlavorType>FLAVOR_TILE_IMPROVEMENT</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_NEBUCHADNEZZAR</LeaderType> 
			<FlavorType>FLAVOR_INFRASTRUCTURE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_NEBUCHADNEZZAR</LeaderType> 
			<FlavorType>FLAVOR_PRODUCTION</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_NEBUCHADNEZZAR</LeaderType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_NEBUCHADNEZZAR</LeaderType> 
			<FlavorType>FLAVOR_SCIENCE</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_NEBUCHADNEZZAR</LeaderType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_NEBUCHADNEZZAR</LeaderType> 
			<FlavorType>FLAVOR_HAPPINESS</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_NEBUCHADNEZZAR</LeaderType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_NEBUCHADNEZZAR</LeaderType> 
			<FlavorType>FLAVOR_RELIGION</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_NEBUCHADNEZZAR</LeaderType> 
			<FlavorType>FLAVOR_DIPLOMACY</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_NEBUCHADNEZZAR</LeaderType> 
			<FlavorType>FLAVOR_SPACESHIP</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_NEBUCHADNEZZAR</LeaderType> 
			<FlavorType>FLAVOR_WATER_CONNECTION</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_NEBUCHADNEZZAR</LeaderType> 
			<FlavorType>FLAVOR_NUKE</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GENGHIS_KHAN</LeaderType> 
			<FlavorType>FLAVOR_USE_NUKE</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GENGHIS_KHAN</LeaderType> 
			<FlavorType>FLAVOR_ESPIONAGE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GENGHIS_KHAN</LeaderType> 
			<FlavorType>FLAVOR_ANTIAIR</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GENGHIS_KHAN</LeaderType> 
			<FlavorType>FLAVOR_AIR_CARRIER</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HARALD</LeaderType> 
			<FlavorType>FLAVOR_USE_NUKE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HARALD</LeaderType> 
			<FlavorType>FLAVOR_ESPIONAGE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HARALD</LeaderType> 
			<FlavorType>FLAVOR_ANTIAIR</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HARALD</LeaderType> 
			<FlavorType>FLAVOR_AIR_CARRIER</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ISABELLA</LeaderType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ISABELLA</LeaderType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ISABELLA</LeaderType> 
			<FlavorType>FLAVOR_CITY_DEFENSE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ISABELLA</LeaderType> 
			<FlavorType>FLAVOR_MILITARY_TRAINING</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ISABELLA</LeaderType> 
			<FlavorType>FLAVOR_RECON</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ISABELLA</LeaderType> 
			<FlavorType>FLAVOR_RANGED</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ISABELLA</LeaderType> 
			<FlavorType>FLAVOR_MOBILE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ISABELLA</LeaderType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ISABELLA</LeaderType> 
			<FlavorType>FLAVOR_NAVAL_RECON</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ISABELLA</LeaderType> 
			<FlavorType>FLAVOR_NAVAL_GROWTH</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ISABELLA</LeaderType> 
			<FlavorType>FLAVOR_NAVAL_TILE_IMPROVEMENT</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ISABELLA</LeaderType> 
			<FlavorType>FLAVOR_AIR</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ISABELLA</LeaderType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ISABELLA</LeaderType> 
			<FlavorType>FLAVOR_GROWTH</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ISABELLA</LeaderType> 
			<FlavorType>FLAVOR_TILE_IMPROVEMENT</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ISABELLA</LeaderType> 
			<FlavorType>FLAVOR_INFRASTRUCTURE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ISABELLA</LeaderType> 
			<FlavorType>FLAVOR_PRODUCTION</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ISABELLA</LeaderType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ISABELLA</LeaderType> 
			<FlavorType>FLAVOR_SCIENCE</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ISABELLA</LeaderType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ISABELLA</LeaderType> 
			<FlavorType>FLAVOR_HAPPINESS</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ISABELLA</LeaderType> 
			<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ISABELLA</LeaderType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ISABELLA</LeaderType> 
			<FlavorType>FLAVOR_RELIGION</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ISABELLA</LeaderType> 
			<FlavorType>FLAVOR_DIPLOMACY</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ISABELLA</LeaderType> 
			<FlavorType>FLAVOR_SPACESHIP</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ISABELLA</LeaderType> 
			<FlavorType>FLAVOR_WATER_CONNECTION</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ISABELLA</LeaderType> 
			<FlavorType>FLAVOR_NUKE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ISABELLA</LeaderType> 
			<FlavorType>FLAVOR_USE_NUKE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ISABELLA</LeaderType> 
			<FlavorType>FLAVOR_ESPIONAGE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ISABELLA</LeaderType> 
			<FlavorType>FLAVOR_ANTIAIR</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ISABELLA</LeaderType> 
			<FlavorType>FLAVOR_AIR_CARRIER</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_KAMEHAMEHA</LeaderType> 
			<FlavorType>FLAVOR_USE_NUKE</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_KAMEHAMEHA</LeaderType> 
			<FlavorType>FLAVOR_ESPIONAGE</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_KAMEHAMEHA</LeaderType> 
			<FlavorType>FLAVOR_ANTIAIR</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_KAMEHAMEHA</LeaderType> 
			<FlavorType>FLAVOR_AIR_CARRIER</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_KAMEHAMEHA</LeaderType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_KAMEHAMEHA</LeaderType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_KAMEHAMEHA</LeaderType> 
			<FlavorType>FLAVOR_GROWTH</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PACHACUTI</LeaderType> 
			<FlavorType>FLAVOR_USE_NUKE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PACHACUTI</LeaderType> 
			<FlavorType>FLAVOR_ESPIONAGE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PACHACUTI</LeaderType> 
			<FlavorType>FLAVOR_ANTIAIR</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PACHACUTI</LeaderType> 
			<FlavorType>FLAVOR_AIR_CARRIER</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SEJONG</LeaderType> 
			<FlavorType>FLAVOR_USE_NUKE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SEJONG</LeaderType> 
			<FlavorType>FLAVOR_ESPIONAGE</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SEJONG</LeaderType> 
			<FlavorType>FLAVOR_ANTIAIR</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SEJONG</LeaderType> 
			<FlavorType>FLAVOR_AIR_CARRIER</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_NEBUCHADNEZZAR</LeaderType> 
			<FlavorType>FLAVOR_USE_NUKE</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_NEBUCHADNEZZAR</LeaderType> 
			<FlavorType>FLAVOR_ESPIONAGE</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_NEBUCHADNEZZAR</LeaderType> 
			<FlavorType>FLAVOR_ANTIAIR</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_NEBUCHADNEZZAR</LeaderType> 
			<FlavorType>FLAVOR_AIR_CARRIER</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_NEBUCHADNEZZAR</LeaderType> 
			<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ATTILA</LeaderType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ATTILA</LeaderType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ATTILA</LeaderType> 
			<FlavorType>FLAVOR_CITY_DEFENSE</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ATTILA</LeaderType> 
			<FlavorType>FLAVOR_MILITARY_TRAINING</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ATTILA</LeaderType> 
			<FlavorType>FLAVOR_RECON</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ATTILA</LeaderType> 
			<FlavorType>FLAVOR_RANGED</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ATTILA</LeaderType> 
			<FlavorType>FLAVOR_MOBILE</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ATTILA</LeaderType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ATTILA</LeaderType> 
			<FlavorType>FLAVOR_NAVAL_RECON</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ATTILA</LeaderType> 
			<FlavorType>FLAVOR_NAVAL_GROWTH</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ATTILA</LeaderType> 
			<FlavorType>FLAVOR_NAVAL_TILE_IMPROVEMENT</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ATTILA</LeaderType> 
			<FlavorType>FLAVOR_AIR</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ATTILA</LeaderType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ATTILA</LeaderType> 
			<FlavorType>FLAVOR_GROWTH</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ATTILA</LeaderType> 
			<FlavorType>FLAVOR_TILE_IMPROVEMENT</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ATTILA</LeaderType> 
			<FlavorType>FLAVOR_INFRASTRUCTURE</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ATTILA</LeaderType> 
			<FlavorType>FLAVOR_PRODUCTION</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ATTILA</LeaderType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ATTILA</LeaderType> 
			<FlavorType>FLAVOR_SCIENCE</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ATTILA</LeaderType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ATTILA</LeaderType> 
			<FlavorType>FLAVOR_HAPPINESS</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ATTILA</LeaderType> 
			<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ATTILA</LeaderType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ATTILA</LeaderType> 
			<FlavorType>FLAVOR_RELIGION</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ATTILA</LeaderType> 
			<FlavorType>FLAVOR_DIPLOMACY</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ATTILA</LeaderType> 
			<FlavorType>FLAVOR_SPACESHIP</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ATTILA</LeaderType> 
			<FlavorType>FLAVOR_WATER_CONNECTION</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ATTILA</LeaderType> 
			<FlavorType>FLAVOR_NUKE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ATTILA</LeaderType> 
			<FlavorType>FLAVOR_USE_NUKE</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ATTILA</LeaderType> 
			<FlavorType>FLAVOR_ESPIONAGE</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ATTILA</LeaderType> 
			<FlavorType>FLAVOR_ANTIAIR</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ATTILA</LeaderType> 
			<FlavorType>FLAVOR_AIR_CARRIER</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BOUDICCA</LeaderType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BOUDICCA</LeaderType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BOUDICCA</LeaderType> 
			<FlavorType>FLAVOR_CITY_DEFENSE</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BOUDICCA</LeaderType> 
			<FlavorType>FLAVOR_MILITARY_TRAINING</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BOUDICCA</LeaderType> 
			<FlavorType>FLAVOR_RECON</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BOUDICCA</LeaderType> 
			<FlavorType>FLAVOR_RANGED</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BOUDICCA</LeaderType> 
			<FlavorType>FLAVOR_MOBILE</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BOUDICCA</LeaderType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BOUDICCA</LeaderType> 
			<FlavorType>FLAVOR_NAVAL_RECON</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BOUDICCA</LeaderType> 
			<FlavorType>FLAVOR_NAVAL_GROWTH</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BOUDICCA</LeaderType> 
			<FlavorType>FLAVOR_NAVAL_TILE_IMPROVEMENT</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BOUDICCA</LeaderType> 
			<FlavorType>FLAVOR_AIR</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BOUDICCA</LeaderType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BOUDICCA</LeaderType> 
			<FlavorType>FLAVOR_GROWTH</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BOUDICCA</LeaderType> 
			<FlavorType>FLAVOR_TILE_IMPROVEMENT</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BOUDICCA</LeaderType> 
			<FlavorType>FLAVOR_INFRASTRUCTURE</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BOUDICCA</LeaderType> 
			<FlavorType>FLAVOR_PRODUCTION</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BOUDICCA</LeaderType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BOUDICCA</LeaderType> 
			<FlavorType>FLAVOR_SCIENCE</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BOUDICCA</LeaderType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BOUDICCA</LeaderType> 
			<FlavorType>FLAVOR_HAPPINESS</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BOUDICCA</LeaderType> 
			<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BOUDICCA</LeaderType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BOUDICCA</LeaderType> 
			<FlavorType>FLAVOR_RELIGION</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BOUDICCA</LeaderType> 
			<FlavorType>FLAVOR_DIPLOMACY</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BOUDICCA</LeaderType> 
			<FlavorType>FLAVOR_SPACESHIP</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BOUDICCA</LeaderType> 
			<FlavorType>FLAVOR_WATER_CONNECTION</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BOUDICCA</LeaderType> 
			<FlavorType>FLAVOR_NUKE</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BOUDICCA</LeaderType> 
			<FlavorType>FLAVOR_USE_NUKE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BOUDICCA</LeaderType> 
			<FlavorType>FLAVOR_ESPIONAGE</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BOUDICCA</LeaderType> 
			<FlavorType>FLAVOR_ANTIAIR</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BOUDICCA</LeaderType> 
			<FlavorType>FLAVOR_AIR_CARRIER</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_DIDO</LeaderType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_DIDO</LeaderType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_DIDO</LeaderType> 
			<FlavorType>FLAVOR_CITY_DEFENSE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_DIDO</LeaderType> 
			<FlavorType>FLAVOR_MILITARY_TRAINING</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_DIDO</LeaderType> 
			<FlavorType>FLAVOR_RECON</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_DIDO</LeaderType> 
			<FlavorType>FLAVOR_RANGED</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_DIDO</LeaderType> 
			<FlavorType>FLAVOR_MOBILE</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_DIDO</LeaderType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_DIDO</LeaderType> 
			<FlavorType>FLAVOR_NAVAL_RECON</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_DIDO</LeaderType> 
			<FlavorType>FLAVOR_NAVAL_GROWTH</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_DIDO</LeaderType> 
			<FlavorType>FLAVOR_NAVAL_TILE_IMPROVEMENT</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_DIDO</LeaderType> 
			<FlavorType>FLAVOR_AIR</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_DIDO</LeaderType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_DIDO</LeaderType> 
			<FlavorType>FLAVOR_GROWTH</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_DIDO</LeaderType> 
			<FlavorType>FLAVOR_TILE_IMPROVEMENT</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_DIDO</LeaderType> 
			<FlavorType>FLAVOR_INFRASTRUCTURE</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_DIDO</LeaderType> 
			<FlavorType>FLAVOR_PRODUCTION</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_DIDO</LeaderType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_DIDO</LeaderType> 
			<FlavorType>FLAVOR_SCIENCE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_DIDO</LeaderType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_DIDO</LeaderType> 
			<FlavorType>FLAVOR_HAPPINESS</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_DIDO</LeaderType> 
			<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_DIDO</LeaderType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_DIDO</LeaderType> 
			<FlavorType>FLAVOR_RELIGION</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_DIDO</LeaderType> 
			<FlavorType>FLAVOR_DIPLOMACY</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_DIDO</LeaderType> 
			<FlavorType>FLAVOR_SPACESHIP</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_DIDO</LeaderType> 
			<FlavorType>FLAVOR_WATER_CONNECTION</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_DIDO</LeaderType> 
			<FlavorType>FLAVOR_NUKE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_DIDO</LeaderType> 
			<FlavorType>FLAVOR_USE_NUKE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_DIDO</LeaderType> 
			<FlavorType>FLAVOR_ESPIONAGE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_DIDO</LeaderType> 
			<FlavorType>FLAVOR_ANTIAIR</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_DIDO</LeaderType> 
			<FlavorType>FLAVOR_AIR_CARRIER</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GUSTAVUS_ADOLPHUS</LeaderType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GUSTAVUS_ADOLPHUS</LeaderType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GUSTAVUS_ADOLPHUS</LeaderType> 
			<FlavorType>FLAVOR_CITY_DEFENSE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GUSTAVUS_ADOLPHUS</LeaderType> 
			<FlavorType>FLAVOR_MILITARY_TRAINING</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GUSTAVUS_ADOLPHUS</LeaderType> 
			<FlavorType>FLAVOR_RECON</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GUSTAVUS_ADOLPHUS</LeaderType> 
			<FlavorType>FLAVOR_RANGED</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GUSTAVUS_ADOLPHUS</LeaderType> 
			<FlavorType>FLAVOR_MOBILE</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GUSTAVUS_ADOLPHUS</LeaderType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GUSTAVUS_ADOLPHUS</LeaderType> 
			<FlavorType>FLAVOR_NAVAL_RECON</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GUSTAVUS_ADOLPHUS</LeaderType> 
			<FlavorType>FLAVOR_NAVAL_GROWTH</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GUSTAVUS_ADOLPHUS</LeaderType> 
			<FlavorType>FLAVOR_NAVAL_TILE_IMPROVEMENT</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GUSTAVUS_ADOLPHUS</LeaderType> 
			<FlavorType>FLAVOR_AIR</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GUSTAVUS_ADOLPHUS</LeaderType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GUSTAVUS_ADOLPHUS</LeaderType> 
			<FlavorType>FLAVOR_GROWTH</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GUSTAVUS_ADOLPHUS</LeaderType> 
			<FlavorType>FLAVOR_TILE_IMPROVEMENT</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GUSTAVUS_ADOLPHUS</LeaderType> 
			<FlavorType>FLAVOR_INFRASTRUCTURE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GUSTAVUS_ADOLPHUS</LeaderType> 
			<FlavorType>FLAVOR_PRODUCTION</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GUSTAVUS_ADOLPHUS</LeaderType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GUSTAVUS_ADOLPHUS</LeaderType> 
			<FlavorType>FLAVOR_SCIENCE</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GUSTAVUS_ADOLPHUS</LeaderType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GUSTAVUS_ADOLPHUS</LeaderType> 
			<FlavorType>FLAVOR_HAPPINESS</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GUSTAVUS_ADOLPHUS</LeaderType> 
			<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType> 
			<Flavor>9</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GUSTAVUS_ADOLPHUS</LeaderType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GUSTAVUS_ADOLPHUS</LeaderType> 
			<FlavorType>FLAVOR_RELIGION</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GUSTAVUS_ADOLPHUS</LeaderType> 
			<FlavorType>FLAVOR_DIPLOMACY</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GUSTAVUS_ADOLPHUS</LeaderType> 
			<FlavorType>FLAVOR_SPACESHIP</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GUSTAVUS_ADOLPHUS</LeaderType> 
			<FlavorType>FLAVOR_WATER_CONNECTION</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GUSTAVUS_ADOLPHUS</LeaderType> 
			<FlavorType>FLAVOR_NUKE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GUSTAVUS_ADOLPHUS</LeaderType> 
			<FlavorType>FLAVOR_USE_NUKE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GUSTAVUS_ADOLPHUS</LeaderType> 
			<FlavorType>FLAVOR_ESPIONAGE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GUSTAVUS_ADOLPHUS</LeaderType> 
			<FlavorType>FLAVOR_ANTIAIR</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GUSTAVUS_ADOLPHUS</LeaderType> 
			<FlavorType>FLAVOR_AIR_CARRIER</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MARIA</LeaderType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MARIA</LeaderType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MARIA</LeaderType> 
			<FlavorType>FLAVOR_CITY_DEFENSE</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MARIA</LeaderType> 
			<FlavorType>FLAVOR_MILITARY_TRAINING</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MARIA</LeaderType> 
			<FlavorType>FLAVOR_RECON</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MARIA</LeaderType> 
			<FlavorType>FLAVOR_RANGED</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MARIA</LeaderType> 
			<FlavorType>FLAVOR_MOBILE</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MARIA</LeaderType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MARIA</LeaderType> 
			<FlavorType>FLAVOR_NAVAL_RECON</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MARIA</LeaderType> 
			<FlavorType>FLAVOR_NAVAL_GROWTH</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MARIA</LeaderType> 
			<FlavorType>FLAVOR_NAVAL_TILE_IMPROVEMENT</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MARIA</LeaderType> 
			<FlavorType>FLAVOR_AIR</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MARIA</LeaderType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MARIA</LeaderType> 
			<FlavorType>FLAVOR_GROWTH</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MARIA</LeaderType> 
			<FlavorType>FLAVOR_TILE_IMPROVEMENT</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MARIA</LeaderType> 
			<FlavorType>FLAVOR_INFRASTRUCTURE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MARIA</LeaderType> 
			<FlavorType>FLAVOR_PRODUCTION</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MARIA</LeaderType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MARIA</LeaderType> 
			<FlavorType>FLAVOR_SCIENCE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MARIA</LeaderType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MARIA</LeaderType> 
			<FlavorType>FLAVOR_HAPPINESS</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MARIA</LeaderType> 
			<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MARIA</LeaderType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MARIA</LeaderType> 
			<FlavorType>FLAVOR_RELIGION</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MARIA</LeaderType> 
			<FlavorType>FLAVOR_DIPLOMACY</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MARIA</LeaderType> 
			<FlavorType>FLAVOR_SPACESHIP</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MARIA</LeaderType> 
			<FlavorType>FLAVOR_WATER_CONNECTION</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MARIA</LeaderType> 
			<FlavorType>FLAVOR_NUKE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MARIA</LeaderType> 
			<FlavorType>FLAVOR_USE_NUKE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MARIA</LeaderType> 
			<FlavorType>FLAVOR_ESPIONAGE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MARIA</LeaderType> 
			<FlavorType>FLAVOR_ANTIAIR</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MARIA</LeaderType> 
			<FlavorType>FLAVOR_AIR_CARRIER</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PACAL</LeaderType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PACAL</LeaderType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PACAL</LeaderType> 
			<FlavorType>FLAVOR_CITY_DEFENSE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PACAL</LeaderType> 
			<FlavorType>FLAVOR_MILITARY_TRAINING</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PACAL</LeaderType> 
			<FlavorType>FLAVOR_RECON</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PACAL</LeaderType> 
			<FlavorType>FLAVOR_RANGED</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PACAL</LeaderType> 
			<FlavorType>FLAVOR_MOBILE</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PACAL</LeaderType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PACAL</LeaderType> 
			<FlavorType>FLAVOR_NAVAL_RECON</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PACAL</LeaderType> 
			<FlavorType>FLAVOR_NAVAL_GROWTH</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PACAL</LeaderType> 
			<FlavorType>FLAVOR_NAVAL_TILE_IMPROVEMENT</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PACAL</LeaderType> 
			<FlavorType>FLAVOR_AIR</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PACAL</LeaderType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PACAL</LeaderType> 
			<FlavorType>FLAVOR_GROWTH</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PACAL</LeaderType> 
			<FlavorType>FLAVOR_TILE_IMPROVEMENT</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PACAL</LeaderType> 
			<FlavorType>FLAVOR_INFRASTRUCTURE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PACAL</LeaderType> 
			<FlavorType>FLAVOR_PRODUCTION</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PACAL</LeaderType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PACAL</LeaderType> 
			<FlavorType>FLAVOR_SCIENCE</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PACAL</LeaderType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PACAL</LeaderType> 
			<FlavorType>FLAVOR_HAPPINESS</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PACAL</LeaderType> 
			<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PACAL</LeaderType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PACAL</LeaderType> 
			<FlavorType>FLAVOR_RELIGION</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PACAL</LeaderType> 
			<FlavorType>FLAVOR_DIPLOMACY</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PACAL</LeaderType> 
			<FlavorType>FLAVOR_SPACESHIP</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PACAL</LeaderType> 
			<FlavorType>FLAVOR_WATER_CONNECTION</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PACAL</LeaderType> 
			<FlavorType>FLAVOR_NUKE</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PACAL</LeaderType> 
			<FlavorType>FLAVOR_USE_NUKE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PACAL</LeaderType> 
			<FlavorType>FLAVOR_ESPIONAGE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PACAL</LeaderType> 
			<FlavorType>FLAVOR_ANTIAIR</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PACAL</LeaderType> 
			<FlavorType>FLAVOR_AIR_CARRIER</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_THEODORA</LeaderType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_THEODORA</LeaderType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_THEODORA</LeaderType> 
			<FlavorType>FLAVOR_CITY_DEFENSE</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_THEODORA</LeaderType> 
			<FlavorType>FLAVOR_MILITARY_TRAINING</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_THEODORA</LeaderType> 
			<FlavorType>FLAVOR_RECON</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_THEODORA</LeaderType> 
			<FlavorType>FLAVOR_RANGED</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_THEODORA</LeaderType> 
			<FlavorType>FLAVOR_MOBILE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_THEODORA</LeaderType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_THEODORA</LeaderType> 
			<FlavorType>FLAVOR_NAVAL_RECON</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_THEODORA</LeaderType> 
			<FlavorType>FLAVOR_NAVAL_GROWTH</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_THEODORA</LeaderType> 
			<FlavorType>FLAVOR_NAVAL_TILE_IMPROVEMENT</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_THEODORA</LeaderType> 
			<FlavorType>FLAVOR_AIR</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_THEODORA</LeaderType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_THEODORA</LeaderType> 
			<FlavorType>FLAVOR_GROWTH</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_THEODORA</LeaderType> 
			<FlavorType>FLAVOR_TILE_IMPROVEMENT</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_THEODORA</LeaderType> 
			<FlavorType>FLAVOR_INFRASTRUCTURE</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_THEODORA</LeaderType> 
			<FlavorType>FLAVOR_PRODUCTION</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_THEODORA</LeaderType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_THEODORA</LeaderType> 
			<FlavorType>FLAVOR_SCIENCE</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_THEODORA</LeaderType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_THEODORA</LeaderType> 
			<FlavorType>FLAVOR_HAPPINESS</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_THEODORA</LeaderType> 
			<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_THEODORA</LeaderType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_THEODORA</LeaderType> 
			<FlavorType>FLAVOR_RELIGION</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_THEODORA</LeaderType> 
			<FlavorType>FLAVOR_DIPLOMACY</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_THEODORA</LeaderType> 
			<FlavorType>FLAVOR_SPACESHIP</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_THEODORA</LeaderType> 
			<FlavorType>FLAVOR_WATER_CONNECTION</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_THEODORA</LeaderType> 
			<FlavorType>FLAVOR_NUKE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_THEODORA</LeaderType> 
			<FlavorType>FLAVOR_USE_NUKE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_THEODORA</LeaderType> 
			<FlavorType>FLAVOR_ESPIONAGE</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_THEODORA</LeaderType> 
			<FlavorType>FLAVOR_ANTIAIR</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_THEODORA</LeaderType> 
			<FlavorType>FLAVOR_AIR_CARRIER</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WILLIAM</LeaderType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WILLIAM</LeaderType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WILLIAM</LeaderType> 
			<FlavorType>FLAVOR_CITY_DEFENSE</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WILLIAM</LeaderType> 
			<FlavorType>FLAVOR_MILITARY_TRAINING</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WILLIAM</LeaderType> 
			<FlavorType>FLAVOR_RECON</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WILLIAM</LeaderType> 
			<FlavorType>FLAVOR_RANGED</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WILLIAM</LeaderType> 
			<FlavorType>FLAVOR_MOBILE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WILLIAM</LeaderType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WILLIAM</LeaderType> 
			<FlavorType>FLAVOR_NAVAL_RECON</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WILLIAM</LeaderType> 
			<FlavorType>FLAVOR_NAVAL_GROWTH</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WILLIAM</LeaderType> 
			<FlavorType>FLAVOR_NAVAL_TILE_IMPROVEMENT</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WILLIAM</LeaderType> 
			<FlavorType>FLAVOR_AIR</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WILLIAM</LeaderType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WILLIAM</LeaderType> 
			<FlavorType>FLAVOR_GROWTH</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WILLIAM</LeaderType> 
			<FlavorType>FLAVOR_TILE_IMPROVEMENT</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WILLIAM</LeaderType> 
			<FlavorType>FLAVOR_INFRASTRUCTURE</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WILLIAM</LeaderType> 
			<FlavorType>FLAVOR_PRODUCTION</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WILLIAM</LeaderType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WILLIAM</LeaderType> 
			<FlavorType>FLAVOR_SCIENCE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WILLIAM</LeaderType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WILLIAM</LeaderType> 
			<FlavorType>FLAVOR_HAPPINESS</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WILLIAM</LeaderType> 
			<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WILLIAM</LeaderType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WILLIAM</LeaderType> 
			<FlavorType>FLAVOR_RELIGION</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WILLIAM</LeaderType> 
			<FlavorType>FLAVOR_DIPLOMACY</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WILLIAM</LeaderType> 
			<FlavorType>FLAVOR_SPACESHIP</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WILLIAM</LeaderType> 
			<FlavorType>FLAVOR_WATER_CONNECTION</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WILLIAM</LeaderType> 
			<FlavorType>FLAVOR_NUKE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WILLIAM</LeaderType> 
			<FlavorType>FLAVOR_USE_NUKE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WILLIAM</LeaderType> 
			<FlavorType>FLAVOR_ESPIONAGE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WILLIAM</LeaderType> 
			<FlavorType>FLAVOR_ANTIAIR</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WILLIAM</LeaderType> 
			<FlavorType>FLAVOR_AIR_CARRIER</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SELASSIE</LeaderType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SELASSIE</LeaderType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SELASSIE</LeaderType> 
			<FlavorType>FLAVOR_CITY_DEFENSE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SELASSIE</LeaderType> 
			<FlavorType>FLAVOR_MILITARY_TRAINING</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SELASSIE</LeaderType> 
			<FlavorType>FLAVOR_RECON</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SELASSIE</LeaderType> 
			<FlavorType>FLAVOR_RANGED</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SELASSIE</LeaderType> 
			<FlavorType>FLAVOR_MOBILE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SELASSIE</LeaderType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SELASSIE</LeaderType> 
			<FlavorType>FLAVOR_NAVAL_RECON</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SELASSIE</LeaderType> 
			<FlavorType>FLAVOR_NAVAL_GROWTH</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SELASSIE</LeaderType> 
			<FlavorType>FLAVOR_NAVAL_TILE_IMPROVEMENT</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SELASSIE</LeaderType> 
			<FlavorType>FLAVOR_AIR</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SELASSIE</LeaderType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SELASSIE</LeaderType> 
			<FlavorType>FLAVOR_GROWTH</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SELASSIE</LeaderType> 
			<FlavorType>FLAVOR_TILE_IMPROVEMENT</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SELASSIE</LeaderType> 
			<FlavorType>FLAVOR_INFRASTRUCTURE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SELASSIE</LeaderType> 
			<FlavorType>FLAVOR_PRODUCTION</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SELASSIE</LeaderType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SELASSIE</LeaderType> 
			<FlavorType>FLAVOR_SCIENCE</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SELASSIE</LeaderType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SELASSIE</LeaderType> 
			<FlavorType>FLAVOR_HAPPINESS</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SELASSIE</LeaderType> 
			<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SELASSIE</LeaderType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SELASSIE</LeaderType> 
			<FlavorType>FLAVOR_RELIGION</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SELASSIE</LeaderType> 
			<FlavorType>FLAVOR_DIPLOMACY</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SELASSIE</LeaderType> 
			<FlavorType>FLAVOR_SPACESHIP</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SELASSIE</LeaderType> 
			<FlavorType>FLAVOR_WATER_CONNECTION</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SELASSIE</LeaderType> 
			<FlavorType>FLAVOR_NUKE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SELASSIE</LeaderType> 
			<FlavorType>FLAVOR_USE_NUKE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SELASSIE</LeaderType> 
			<FlavorType>FLAVOR_ESPIONAGE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SELASSIE</LeaderType> 
			<FlavorType>FLAVOR_ANTIAIR</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SELASSIE</LeaderType> 
			<FlavorType>FLAVOR_AIR_CARRIER</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_AHMAD_ALMANSUR</LeaderType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_AHMAD_ALMANSUR</LeaderType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_AHMAD_ALMANSUR</LeaderType> 
			<FlavorType>FLAVOR_CITY_DEFENSE</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_AHMAD_ALMANSUR</LeaderType> 
			<FlavorType>FLAVOR_MILITARY_TRAINING</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_AHMAD_ALMANSUR</LeaderType> 
			<FlavorType>FLAVOR_RECON</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_AHMAD_ALMANSUR</LeaderType> 
			<FlavorType>FLAVOR_RANGED</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_AHMAD_ALMANSUR</LeaderType> 
			<FlavorType>FLAVOR_MOBILE</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_AHMAD_ALMANSUR</LeaderType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_AHMAD_ALMANSUR</LeaderType> 
			<FlavorType>FLAVOR_NAVAL_RECON</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_AHMAD_ALMANSUR</LeaderType> 
			<FlavorType>FLAVOR_NAVAL_GROWTH</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_AHMAD_ALMANSUR</LeaderType> 
			<FlavorType>FLAVOR_NAVAL_TILE_IMPROVEMENT</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_AHMAD_ALMANSUR</LeaderType> 
			<FlavorType>FLAVOR_AIR</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_AHMAD_ALMANSUR</LeaderType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_AHMAD_ALMANSUR</LeaderType> 
			<FlavorType>FLAVOR_GROWTH</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_AHMAD_ALMANSUR</LeaderType> 
			<FlavorType>FLAVOR_TILE_IMPROVEMENT</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_AHMAD_ALMANSUR</LeaderType> 
			<FlavorType>FLAVOR_INFRASTRUCTURE</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_AHMAD_ALMANSUR</LeaderType> 
			<FlavorType>FLAVOR_PRODUCTION</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_AHMAD_ALMANSUR</LeaderType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_AHMAD_ALMANSUR</LeaderType> 
			<FlavorType>FLAVOR_SCIENCE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_AHMAD_ALMANSUR</LeaderType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_AHMAD_ALMANSUR</LeaderType> 
			<FlavorType>FLAVOR_HAPPINESS</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_AHMAD_ALMANSUR</LeaderType> 
			<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_AHMAD_ALMANSUR</LeaderType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_AHMAD_ALMANSUR</LeaderType> 
			<FlavorType>FLAVOR_RELIGION</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_AHMAD_ALMANSUR</LeaderType> 
			<FlavorType>FLAVOR_DIPLOMACY</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_AHMAD_ALMANSUR</LeaderType> 
			<FlavorType>FLAVOR_SPACESHIP</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_AHMAD_ALMANSUR</LeaderType> 
			<FlavorType>FLAVOR_WATER_CONNECTION</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_AHMAD_ALMANSUR</LeaderType> 
			<FlavorType>FLAVOR_NUKE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_AHMAD_ALMANSUR</LeaderType> 
			<FlavorType>FLAVOR_USE_NUKE</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_AHMAD_ALMANSUR</LeaderType> 
			<FlavorType>FLAVOR_ESPIONAGE</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_AHMAD_ALMANSUR</LeaderType> 
			<FlavorType>FLAVOR_ANTIAIR</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_AHMAD_ALMANSUR</LeaderType> 
			<FlavorType>FLAVOR_AIR_CARRIER</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_AHMAD_ALMANSUR</LeaderType> 
			<FlavorType>FLAVOR_I_LAND_TRADE_ROUTE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_AHMAD_ALMANSUR</LeaderType> 
			<FlavorType>FLAVOR_I_SEA_TRADE_ROUTE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_AHMAD_ALMANSUR</LeaderType> 
			<FlavorType>FLAVOR_ARCHAEOLOGY</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_AHMAD_ALMANSUR</LeaderType> 
			<FlavorType>FLAVOR_I_TRADE_ORIGIN</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_AHMAD_ALMANSUR</LeaderType> 
			<FlavorType>FLAVOR_I_TRADE_DESTINATION</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_AHMAD_ALMANSUR</LeaderType> 
			<FlavorType>FLAVOR_AIRLIFT</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ASHURBANIPAL</LeaderType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ASHURBANIPAL</LeaderType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ASHURBANIPAL</LeaderType> 
			<FlavorType>FLAVOR_CITY_DEFENSE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ASHURBANIPAL</LeaderType> 
			<FlavorType>FLAVOR_MILITARY_TRAINING</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ASHURBANIPAL</LeaderType> 
			<FlavorType>FLAVOR_RECON</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ASHURBANIPAL</LeaderType> 
			<FlavorType>FLAVOR_RANGED</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ASHURBANIPAL</LeaderType> 
			<FlavorType>FLAVOR_MOBILE</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ASHURBANIPAL</LeaderType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ASHURBANIPAL</LeaderType> 
			<FlavorType>FLAVOR_NAVAL_RECON</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ASHURBANIPAL</LeaderType> 
			<FlavorType>FLAVOR_NAVAL_GROWTH</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ASHURBANIPAL</LeaderType> 
			<FlavorType>FLAVOR_NAVAL_TILE_IMPROVEMENT</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ASHURBANIPAL</LeaderType> 
			<FlavorType>FLAVOR_AIR</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ASHURBANIPAL</LeaderType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ASHURBANIPAL</LeaderType> 
			<FlavorType>FLAVOR_GROWTH</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ASHURBANIPAL</LeaderType> 
			<FlavorType>FLAVOR_TILE_IMPROVEMENT</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ASHURBANIPAL</LeaderType> 
			<FlavorType>FLAVOR_INFRASTRUCTURE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ASHURBANIPAL</LeaderType> 
			<FlavorType>FLAVOR_PRODUCTION</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ASHURBANIPAL</LeaderType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ASHURBANIPAL</LeaderType> 
			<FlavorType>FLAVOR_SCIENCE</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ASHURBANIPAL</LeaderType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ASHURBANIPAL</LeaderType> 
			<FlavorType>FLAVOR_HAPPINESS</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ASHURBANIPAL</LeaderType> 
			<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ASHURBANIPAL</LeaderType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ASHURBANIPAL</LeaderType> 
			<FlavorType>FLAVOR_RELIGION</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ASHURBANIPAL</LeaderType> 
			<FlavorType>FLAVOR_DIPLOMACY</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ASHURBANIPAL</LeaderType> 
			<FlavorType>FLAVOR_SPACESHIP</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ASHURBANIPAL</LeaderType> 
			<FlavorType>FLAVOR_WATER_CONNECTION</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ASHURBANIPAL</LeaderType> 
			<FlavorType>FLAVOR_NUKE</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ASHURBANIPAL</LeaderType> 
			<FlavorType>FLAVOR_USE_NUKE</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ASHURBANIPAL</LeaderType> 
			<FlavorType>FLAVOR_ESPIONAGE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ASHURBANIPAL</LeaderType> 
			<FlavorType>FLAVOR_ANTIAIR</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ASHURBANIPAL</LeaderType> 
			<FlavorType>FLAVOR_AIR_CARRIER</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ASHURBANIPAL</LeaderType> 
			<FlavorType>FLAVOR_I_LAND_TRADE_ROUTE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ASHURBANIPAL</LeaderType> 
			<FlavorType>FLAVOR_I_SEA_TRADE_ROUTE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ASHURBANIPAL</LeaderType> 
			<FlavorType>FLAVOR_ARCHAEOLOGY</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ASHURBANIPAL</LeaderType> 
			<FlavorType>FLAVOR_I_TRADE_ORIGIN</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ASHURBANIPAL</LeaderType> 
			<FlavorType>FLAVOR_I_TRADE_DESTINATION</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ASHURBANIPAL</LeaderType> 
			<FlavorType>FLAVOR_AIRLIFT</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_CASIMIR</LeaderType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_CASIMIR</LeaderType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_CASIMIR</LeaderType> 
			<FlavorType>FLAVOR_CITY_DEFENSE</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_CASIMIR</LeaderType> 
			<FlavorType>FLAVOR_MILITARY_TRAINING</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_CASIMIR</LeaderType> 
			<FlavorType>FLAVOR_RECON</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_CASIMIR</LeaderType> 
			<FlavorType>FLAVOR_RANGED</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_CASIMIR</LeaderType> 
			<FlavorType>FLAVOR_MOBILE</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_CASIMIR</LeaderType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_CASIMIR</LeaderType> 
			<FlavorType>FLAVOR_NAVAL_RECON</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_CASIMIR</LeaderType> 
			<FlavorType>FLAVOR_NAVAL_GROWTH</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_CASIMIR</LeaderType> 
			<FlavorType>FLAVOR_NAVAL_TILE_IMPROVEMENT</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_CASIMIR</LeaderType> 
			<FlavorType>FLAVOR_AIR</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_CASIMIR</LeaderType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_CASIMIR</LeaderType> 
			<FlavorType>FLAVOR_GROWTH</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_CASIMIR</LeaderType> 
			<FlavorType>FLAVOR_TILE_IMPROVEMENT</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_CASIMIR</LeaderType> 
			<FlavorType>FLAVOR_INFRASTRUCTURE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_CASIMIR</LeaderType> 
			<FlavorType>FLAVOR_PRODUCTION</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_CASIMIR</LeaderType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_CASIMIR</LeaderType> 
			<FlavorType>FLAVOR_SCIENCE</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_CASIMIR</LeaderType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_CASIMIR</LeaderType> 
			<FlavorType>FLAVOR_HAPPINESS</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_CASIMIR</LeaderType> 
			<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_CASIMIR</LeaderType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_CASIMIR</LeaderType> 
			<FlavorType>FLAVOR_RELIGION</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_CASIMIR</LeaderType> 
			<FlavorType>FLAVOR_DIPLOMACY</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_CASIMIR</LeaderType> 
			<FlavorType>FLAVOR_SPACESHIP</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_CASIMIR</LeaderType> 
			<FlavorType>FLAVOR_WATER_CONNECTION</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_CASIMIR</LeaderType> 
			<FlavorType>FLAVOR_NUKE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_CASIMIR</LeaderType> 
			<FlavorType>FLAVOR_USE_NUKE</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_CASIMIR</LeaderType> 
			<FlavorType>FLAVOR_ESPIONAGE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_CASIMIR</LeaderType> 
			<FlavorType>FLAVOR_ANTIAIR</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_CASIMIR</LeaderType> 
			<FlavorType>FLAVOR_AIR_CARRIER</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_CASIMIR</LeaderType> 
			<FlavorType>FLAVOR_I_LAND_TRADE_ROUTE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_CASIMIR</LeaderType> 
			<FlavorType>FLAVOR_I_SEA_TRADE_ROUTE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_CASIMIR</LeaderType> 
			<FlavorType>FLAVOR_ARCHAEOLOGY</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_CASIMIR</LeaderType> 
			<FlavorType>FLAVOR_I_TRADE_ORIGIN</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_CASIMIR</LeaderType> 
			<FlavorType>FLAVOR_I_TRADE_DESTINATION</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_CASIMIR</LeaderType> 
			<FlavorType>FLAVOR_AIRLIFT</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ENRICO_DANDOLO</LeaderType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ENRICO_DANDOLO</LeaderType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ENRICO_DANDOLO</LeaderType> 
			<FlavorType>FLAVOR_CITY_DEFENSE</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ENRICO_DANDOLO</LeaderType> 
			<FlavorType>FLAVOR_MILITARY_TRAINING</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ENRICO_DANDOLO</LeaderType> 
			<FlavorType>FLAVOR_RECON</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ENRICO_DANDOLO</LeaderType> 
			<FlavorType>FLAVOR_RANGED</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ENRICO_DANDOLO</LeaderType> 
			<FlavorType>FLAVOR_MOBILE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ENRICO_DANDOLO</LeaderType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ENRICO_DANDOLO</LeaderType> 
			<FlavorType>FLAVOR_NAVAL_RECON</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ENRICO_DANDOLO</LeaderType> 
			<FlavorType>FLAVOR_NAVAL_GROWTH</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ENRICO_DANDOLO</LeaderType> 
			<FlavorType>FLAVOR_NAVAL_TILE_IMPROVEMENT</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ENRICO_DANDOLO</LeaderType> 
			<FlavorType>FLAVOR_AIR</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ENRICO_DANDOLO</LeaderType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ENRICO_DANDOLO</LeaderType> 
			<FlavorType>FLAVOR_GROWTH</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ENRICO_DANDOLO</LeaderType> 
			<FlavorType>FLAVOR_TILE_IMPROVEMENT</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ENRICO_DANDOLO</LeaderType> 
			<FlavorType>FLAVOR_INFRASTRUCTURE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ENRICO_DANDOLO</LeaderType> 
			<FlavorType>FLAVOR_PRODUCTION</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ENRICO_DANDOLO</LeaderType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ENRICO_DANDOLO</LeaderType> 
			<FlavorType>FLAVOR_SCIENCE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ENRICO_DANDOLO</LeaderType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ENRICO_DANDOLO</LeaderType> 
			<FlavorType>FLAVOR_HAPPINESS</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ENRICO_DANDOLO</LeaderType> 
			<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ENRICO_DANDOLO</LeaderType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ENRICO_DANDOLO</LeaderType> 
			<FlavorType>FLAVOR_RELIGION</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ENRICO_DANDOLO</LeaderType> 
			<FlavorType>FLAVOR_DIPLOMACY</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ENRICO_DANDOLO</LeaderType> 
			<FlavorType>FLAVOR_SPACESHIP</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ENRICO_DANDOLO</LeaderType> 
			<FlavorType>FLAVOR_WATER_CONNECTION</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ENRICO_DANDOLO</LeaderType> 
			<FlavorType>FLAVOR_NUKE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ENRICO_DANDOLO</LeaderType> 
			<FlavorType>FLAVOR_USE_NUKE</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ENRICO_DANDOLO</LeaderType> 
			<FlavorType>FLAVOR_ESPIONAGE</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ENRICO_DANDOLO</LeaderType> 
			<FlavorType>FLAVOR_ANTIAIR</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ENRICO_DANDOLO</LeaderType> 
			<FlavorType>FLAVOR_AIR_CARRIER</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ENRICO_DANDOLO</LeaderType> 
			<FlavorType>FLAVOR_I_LAND_TRADE_ROUTE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ENRICO_DANDOLO</LeaderType> 
			<FlavorType>FLAVOR_I_SEA_TRADE_ROUTE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ENRICO_DANDOLO</LeaderType> 
			<FlavorType>FLAVOR_ARCHAEOLOGY</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ENRICO_DANDOLO</LeaderType> 
			<FlavorType>FLAVOR_I_TRADE_ORIGIN</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ENRICO_DANDOLO</LeaderType> 
			<FlavorType>FLAVOR_I_TRADE_DESTINATION</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ENRICO_DANDOLO</LeaderType> 
			<FlavorType>FLAVOR_AIRLIFT</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GAJAH_MADA</LeaderType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GAJAH_MADA</LeaderType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GAJAH_MADA</LeaderType> 
			<FlavorType>FLAVOR_CITY_DEFENSE</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GAJAH_MADA</LeaderType> 
			<FlavorType>FLAVOR_MILITARY_TRAINING</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GAJAH_MADA</LeaderType> 
			<FlavorType>FLAVOR_RECON</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GAJAH_MADA</LeaderType> 
			<FlavorType>FLAVOR_RANGED</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GAJAH_MADA</LeaderType> 
			<FlavorType>FLAVOR_MOBILE</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GAJAH_MADA</LeaderType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GAJAH_MADA</LeaderType> 
			<FlavorType>FLAVOR_NAVAL_RECON</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GAJAH_MADA</LeaderType> 
			<FlavorType>FLAVOR_NAVAL_GROWTH</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GAJAH_MADA</LeaderType> 
			<FlavorType>FLAVOR_NAVAL_TILE_IMPROVEMENT</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GAJAH_MADA</LeaderType> 
			<FlavorType>FLAVOR_AIR</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GAJAH_MADA</LeaderType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GAJAH_MADA</LeaderType> 
			<FlavorType>FLAVOR_GROWTH</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GAJAH_MADA</LeaderType> 
			<FlavorType>FLAVOR_TILE_IMPROVEMENT</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GAJAH_MADA</LeaderType> 
			<FlavorType>FLAVOR_INFRASTRUCTURE</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GAJAH_MADA</LeaderType> 
			<FlavorType>FLAVOR_PRODUCTION</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GAJAH_MADA</LeaderType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GAJAH_MADA</LeaderType> 
			<FlavorType>FLAVOR_SCIENCE</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GAJAH_MADA</LeaderType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GAJAH_MADA</LeaderType> 
			<FlavorType>FLAVOR_HAPPINESS</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GAJAH_MADA</LeaderType> 
			<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GAJAH_MADA</LeaderType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GAJAH_MADA</LeaderType> 
			<FlavorType>FLAVOR_RELIGION</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GAJAH_MADA</LeaderType> 
			<FlavorType>FLAVOR_DIPLOMACY</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GAJAH_MADA</LeaderType> 
			<FlavorType>FLAVOR_SPACESHIP</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GAJAH_MADA</LeaderType> 
			<FlavorType>FLAVOR_WATER_CONNECTION</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GAJAH_MADA</LeaderType> 
			<FlavorType>FLAVOR_NUKE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GAJAH_MADA</LeaderType> 
			<FlavorType>FLAVOR_USE_NUKE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GAJAH_MADA</LeaderType> 
			<FlavorType>FLAVOR_ESPIONAGE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GAJAH_MADA</LeaderType> 
			<FlavorType>FLAVOR_ANTIAIR</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GAJAH_MADA</LeaderType> 
			<FlavorType>FLAVOR_AIR_CARRIER</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GAJAH_MADA</LeaderType> 
			<FlavorType>FLAVOR_I_LAND_TRADE_ROUTE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GAJAH_MADA</LeaderType> 
			<FlavorType>FLAVOR_I_SEA_TRADE_ROUTE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GAJAH_MADA</LeaderType> 
			<FlavorType>FLAVOR_ARCHAEOLOGY</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GAJAH_MADA</LeaderType> 
			<FlavorType>FLAVOR_I_TRADE_ORIGIN</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GAJAH_MADA</LeaderType> 
			<FlavorType>FLAVOR_I_TRADE_DESTINATION</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GAJAH_MADA</LeaderType> 
			<FlavorType>FLAVOR_AIRLIFT</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MARIA_I</LeaderType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MARIA_I</LeaderType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MARIA_I</LeaderType> 
			<FlavorType>FLAVOR_CITY_DEFENSE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MARIA_I</LeaderType> 
			<FlavorType>FLAVOR_MILITARY_TRAINING</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MARIA_I</LeaderType> 
			<FlavorType>FLAVOR_RECON</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MARIA_I</LeaderType> 
			<FlavorType>FLAVOR_RANGED</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MARIA_I</LeaderType> 
			<FlavorType>FLAVOR_MOBILE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MARIA_I</LeaderType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MARIA_I</LeaderType> 
			<FlavorType>FLAVOR_NAVAL_RECON</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MARIA_I</LeaderType> 
			<FlavorType>FLAVOR_NAVAL_GROWTH</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MARIA_I</LeaderType> 
			<FlavorType>FLAVOR_NAVAL_TILE_IMPROVEMENT</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MARIA_I</LeaderType> 
			<FlavorType>FLAVOR_AIR</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MARIA_I</LeaderType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MARIA_I</LeaderType> 
			<FlavorType>FLAVOR_GROWTH</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MARIA_I</LeaderType> 
			<FlavorType>FLAVOR_TILE_IMPROVEMENT</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MARIA_I</LeaderType> 
			<FlavorType>FLAVOR_INFRASTRUCTURE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MARIA_I</LeaderType> 
			<FlavorType>FLAVOR_PRODUCTION</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MARIA_I</LeaderType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MARIA_I</LeaderType> 
			<FlavorType>FLAVOR_SCIENCE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MARIA_I</LeaderType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MARIA_I</LeaderType> 
			<FlavorType>FLAVOR_HAPPINESS</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MARIA_I</LeaderType> 
			<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MARIA_I</LeaderType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MARIA_I</LeaderType> 
			<FlavorType>FLAVOR_RELIGION</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MARIA_I</LeaderType> 
			<FlavorType>FLAVOR_DIPLOMACY</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MARIA_I</LeaderType> 
			<FlavorType>FLAVOR_SPACESHIP</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MARIA_I</LeaderType> 
			<FlavorType>FLAVOR_WATER_CONNECTION</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MARIA_I</LeaderType> 
			<FlavorType>FLAVOR_NUKE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MARIA_I</LeaderType> 
			<FlavorType>FLAVOR_USE_NUKE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MARIA_I</LeaderType> 
			<FlavorType>FLAVOR_ESPIONAGE</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MARIA_I</LeaderType> 
			<FlavorType>FLAVOR_ANTIAIR</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MARIA_I</LeaderType> 
			<FlavorType>FLAVOR_AIR_CARRIER</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MARIA_I</LeaderType> 
			<FlavorType>FLAVOR_I_LAND_TRADE_ROUTE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MARIA_I</LeaderType> 
			<FlavorType>FLAVOR_I_SEA_TRADE_ROUTE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MARIA_I</LeaderType> 
			<FlavorType>FLAVOR_ARCHAEOLOGY</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MARIA_I</LeaderType> 
			<FlavorType>FLAVOR_I_TRADE_ORIGIN</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MARIA_I</LeaderType> 
			<FlavorType>FLAVOR_I_TRADE_DESTINATION</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MARIA_I</LeaderType> 
			<FlavorType>FLAVOR_AIRLIFT</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PEDRO</LeaderType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PEDRO</LeaderType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PEDRO</LeaderType> 
			<FlavorType>FLAVOR_CITY_DEFENSE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PEDRO</LeaderType> 
			<FlavorType>FLAVOR_MILITARY_TRAINING</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PEDRO</LeaderType> 
			<FlavorType>FLAVOR_RECON</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PEDRO</LeaderType> 
			<FlavorType>FLAVOR_RANGED</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PEDRO</LeaderType> 
			<FlavorType>FLAVOR_MOBILE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PEDRO</LeaderType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>6</Flavor> 
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		<Row> 
			<LeaderType>LEADER_PEDRO</LeaderType> 
			<FlavorType>FLAVOR_NAVAL_RECON</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PEDRO</LeaderType> 
			<FlavorType>FLAVOR_NAVAL_GROWTH</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PEDRO</LeaderType> 
			<FlavorType>FLAVOR_NAVAL_TILE_IMPROVEMENT</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PEDRO</LeaderType> 
			<FlavorType>FLAVOR_AIR</FlavorType> 
			<Flavor>5</Flavor> 
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		<Row> 
			<LeaderType>LEADER_PEDRO</LeaderType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PEDRO</LeaderType> 
			<FlavorType>FLAVOR_GROWTH</FlavorType> 
			<Flavor>7</Flavor> 
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		<Row> 
			<LeaderType>LEADER_PEDRO</LeaderType> 
			<FlavorType>FLAVOR_TILE_IMPROVEMENT</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PEDRO</LeaderType> 
			<FlavorType>FLAVOR_INFRASTRUCTURE</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PEDRO</LeaderType> 
			<FlavorType>FLAVOR_PRODUCTION</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PEDRO</LeaderType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PEDRO</LeaderType> 
			<FlavorType>FLAVOR_SCIENCE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PEDRO</LeaderType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PEDRO</LeaderType> 
			<FlavorType>FLAVOR_HAPPINESS</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PEDRO</LeaderType> 
			<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PEDRO</LeaderType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PEDRO</LeaderType> 
			<FlavorType>FLAVOR_RELIGION</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PEDRO</LeaderType> 
			<FlavorType>FLAVOR_DIPLOMACY</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PEDRO</LeaderType> 
			<FlavorType>FLAVOR_SPACESHIP</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PEDRO</LeaderType> 
			<FlavorType>FLAVOR_WATER_CONNECTION</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PEDRO</LeaderType> 
			<FlavorType>FLAVOR_NUKE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PEDRO</LeaderType> 
			<FlavorType>FLAVOR_USE_NUKE</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PEDRO</LeaderType> 
			<FlavorType>FLAVOR_ESPIONAGE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PEDRO</LeaderType> 
			<FlavorType>FLAVOR_ANTIAIR</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PEDRO</LeaderType> 
			<FlavorType>FLAVOR_AIR_CARRIER</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PEDRO</LeaderType> 
			<FlavorType>FLAVOR_I_LAND_TRADE_ROUTE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PEDRO</LeaderType> 
			<FlavorType>FLAVOR_I_SEA_TRADE_ROUTE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PEDRO</LeaderType> 
			<FlavorType>FLAVOR_ARCHAEOLOGY</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PEDRO</LeaderType> 
			<FlavorType>FLAVOR_I_TRADE_ORIGIN</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PEDRO</LeaderType> 
			<FlavorType>FLAVOR_I_TRADE_DESTINATION</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PEDRO</LeaderType> 
			<FlavorType>FLAVOR_AIRLIFT</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_POCATELLO</LeaderType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_POCATELLO</LeaderType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_POCATELLO</LeaderType> 
			<FlavorType>FLAVOR_CITY_DEFENSE</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_POCATELLO</LeaderType> 
			<FlavorType>FLAVOR_MILITARY_TRAINING</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_POCATELLO</LeaderType> 
			<FlavorType>FLAVOR_RECON</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_POCATELLO</LeaderType> 
			<FlavorType>FLAVOR_RANGED</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_POCATELLO</LeaderType> 
			<FlavorType>FLAVOR_MOBILE</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_POCATELLO</LeaderType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_POCATELLO</LeaderType> 
			<FlavorType>FLAVOR_NAVAL_RECON</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_POCATELLO</LeaderType> 
			<FlavorType>FLAVOR_NAVAL_GROWTH</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_POCATELLO</LeaderType> 
			<FlavorType>FLAVOR_NAVAL_TILE_IMPROVEMENT</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_POCATELLO</LeaderType> 
			<FlavorType>FLAVOR_AIR</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_POCATELLO</LeaderType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_POCATELLO</LeaderType> 
			<FlavorType>FLAVOR_GROWTH</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_POCATELLO</LeaderType> 
			<FlavorType>FLAVOR_TILE_IMPROVEMENT</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_POCATELLO</LeaderType> 
			<FlavorType>FLAVOR_INFRASTRUCTURE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_POCATELLO</LeaderType> 
			<FlavorType>FLAVOR_PRODUCTION</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_POCATELLO</LeaderType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_POCATELLO</LeaderType> 
			<FlavorType>FLAVOR_SCIENCE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_POCATELLO</LeaderType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_POCATELLO</LeaderType> 
			<FlavorType>FLAVOR_HAPPINESS</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_POCATELLO</LeaderType> 
			<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_POCATELLO</LeaderType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_POCATELLO</LeaderType> 
			<FlavorType>FLAVOR_RELIGION</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_POCATELLO</LeaderType> 
			<FlavorType>FLAVOR_DIPLOMACY</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_POCATELLO</LeaderType> 
			<FlavorType>FLAVOR_SPACESHIP</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_POCATELLO</LeaderType> 
			<FlavorType>FLAVOR_WATER_CONNECTION</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_POCATELLO</LeaderType> 
			<FlavorType>FLAVOR_NUKE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_POCATELLO</LeaderType> 
			<FlavorType>FLAVOR_I_LAND_TRADE_ROUTE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_POCATELLO</LeaderType> 
			<FlavorType>FLAVOR_I_SEA_TRADE_ROUTE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_POCATELLO</LeaderType> 
			<FlavorType>FLAVOR_ARCHAEOLOGY</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_POCATELLO</LeaderType> 
			<FlavorType>FLAVOR_I_TRADE_ORIGIN</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_POCATELLO</LeaderType> 
			<FlavorType>FLAVOR_I_TRADE_DESTINATION</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_POCATELLO</LeaderType> 
			<FlavorType>FLAVOR_AIRLIFT</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SHAKA</LeaderType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SHAKA</LeaderType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SHAKA</LeaderType> 
			<FlavorType>FLAVOR_CITY_DEFENSE</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SHAKA</LeaderType> 
			<FlavorType>FLAVOR_MILITARY_TRAINING</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SHAKA</LeaderType> 
			<FlavorType>FLAVOR_RECON</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SHAKA</LeaderType> 
			<FlavorType>FLAVOR_RANGED</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SHAKA</LeaderType> 
			<FlavorType>FLAVOR_MOBILE</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SHAKA</LeaderType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SHAKA</LeaderType> 
			<FlavorType>FLAVOR_NAVAL_RECON</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SHAKA</LeaderType> 
			<FlavorType>FLAVOR_NAVAL_GROWTH</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SHAKA</LeaderType> 
			<FlavorType>FLAVOR_NAVAL_TILE_IMPROVEMENT</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SHAKA</LeaderType> 
			<FlavorType>FLAVOR_AIR</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SHAKA</LeaderType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>11</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SHAKA</LeaderType> 
			<FlavorType>FLAVOR_GROWTH</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SHAKA</LeaderType> 
			<FlavorType>FLAVOR_TILE_IMPROVEMENT</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SHAKA</LeaderType> 
			<FlavorType>FLAVOR_INFRASTRUCTURE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SHAKA</LeaderType> 
			<FlavorType>FLAVOR_PRODUCTION</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SHAKA</LeaderType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SHAKA</LeaderType> 
			<FlavorType>FLAVOR_SCIENCE</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SHAKA</LeaderType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SHAKA</LeaderType> 
			<FlavorType>FLAVOR_HAPPINESS</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SHAKA</LeaderType> 
			<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SHAKA</LeaderType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SHAKA</LeaderType> 
			<FlavorType>FLAVOR_RELIGION</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SHAKA</LeaderType> 
			<FlavorType>FLAVOR_DIPLOMACY</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SHAKA</LeaderType> 
			<FlavorType>FLAVOR_SPACESHIP</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SHAKA</LeaderType> 
			<FlavorType>FLAVOR_WATER_CONNECTION</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SHAKA</LeaderType> 
			<FlavorType>FLAVOR_NUKE</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SHAKA</LeaderType> 
			<FlavorType>FLAVOR_USE_NUKE</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SHAKA</LeaderType> 
			<FlavorType>FLAVOR_ESPIONAGE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SHAKA</LeaderType> 
			<FlavorType>FLAVOR_ANTIAIR</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SHAKA</LeaderType> 
			<FlavorType>FLAVOR_AIR_CARRIER</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SHAKA</LeaderType> 
			<FlavorType>FLAVOR_I_LAND_TRADE_ROUTE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SHAKA</LeaderType> 
			<FlavorType>FLAVOR_I_SEA_TRADE_ROUTE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SHAKA</LeaderType> 
			<FlavorType>FLAVOR_ARCHAEOLOGY</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SHAKA</LeaderType> 
			<FlavorType>FLAVOR_I_TRADE_ORIGIN</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SHAKA</LeaderType> 
			<FlavorType>FLAVOR_I_TRADE_DESTINATION</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SHAKA</LeaderType> 
			<FlavorType>FLAVOR_AIRLIFT</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ALEXANDER</LeaderType> 
			<FlavorType>FLAVOR_ARCHAEOLOGY</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ALEXANDER</LeaderType> 
			<FlavorType>FLAVOR_I_LAND_TRADE_ROUTE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ALEXANDER</LeaderType> 
			<FlavorType>FLAVOR_I_SEA_TRADE_ROUTE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ALEXANDER</LeaderType> 
			<FlavorType>FLAVOR_I_TRADE_ORIGIN</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ALEXANDER</LeaderType> 
			<FlavorType>FLAVOR_I_TRADE_DESTINATION</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ALEXANDER</LeaderType> 
			<FlavorType>FLAVOR_AIRLIFT</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ASKIA</LeaderType> 
			<FlavorType>FLAVOR_ARCHAEOLOGY</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ASKIA</LeaderType> 
			<FlavorType>FLAVOR_I_LAND_TRADE_ROUTE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ASKIA</LeaderType> 
			<FlavorType>FLAVOR_I_SEA_TRADE_ROUTE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ASKIA</LeaderType> 
			<FlavorType>FLAVOR_I_TRADE_ORIGIN</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ASKIA</LeaderType> 
			<FlavorType>FLAVOR_I_TRADE_DESTINATION</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ASKIA</LeaderType> 
			<FlavorType>FLAVOR_AIRLIFT</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ATTILA</LeaderType> 
			<FlavorType>FLAVOR_ARCHAEOLOGY</FlavorType> 
			<Flavor>5</Flavor> 
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		<Row> 
			<LeaderType>LEADER_ATTILA</LeaderType> 
			<FlavorType>FLAVOR_I_LAND_TRADE_ROUTE</FlavorType> 
			<Flavor>5</Flavor> 
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		<Row> 
			<LeaderType>LEADER_ATTILA</LeaderType> 
			<FlavorType>FLAVOR_I_SEA_TRADE_ROUTE</FlavorType> 
			<Flavor>5</Flavor> 
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		<Row> 
			<LeaderType>LEADER_ATTILA</LeaderType> 
			<FlavorType>FLAVOR_I_TRADE_ORIGIN</FlavorType> 
			<Flavor>5</Flavor> 
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		<Row> 
			<LeaderType>LEADER_ATTILA</LeaderType> 
			<FlavorType>FLAVOR_I_TRADE_DESTINATION</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ATTILA</LeaderType> 
			<FlavorType>FLAVOR_AIRLIFT</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_AUGUSTUS</LeaderType> 
			<FlavorType>FLAVOR_ARCHAEOLOGY</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_AUGUSTUS</LeaderType> 
			<FlavorType>FLAVOR_I_LAND_TRADE_ROUTE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_AUGUSTUS</LeaderType> 
			<FlavorType>FLAVOR_I_SEA_TRADE_ROUTE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_AUGUSTUS</LeaderType> 
			<FlavorType>FLAVOR_I_TRADE_ORIGIN</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_AUGUSTUS</LeaderType> 
			<FlavorType>FLAVOR_I_TRADE_DESTINATION</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_AUGUSTUS</LeaderType> 
			<FlavorType>FLAVOR_AIRLIFT</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BISMARCK</LeaderType> 
			<FlavorType>FLAVOR_ARCHAEOLOGY</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BISMARCK</LeaderType> 
			<FlavorType>FLAVOR_I_LAND_TRADE_ROUTE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BISMARCK</LeaderType> 
			<FlavorType>FLAVOR_I_SEA_TRADE_ROUTE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BISMARCK</LeaderType> 
			<FlavorType>FLAVOR_I_TRADE_ORIGIN</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BISMARCK</LeaderType> 
			<FlavorType>FLAVOR_I_TRADE_DESTINATION</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BISMARCK</LeaderType> 
			<FlavorType>FLAVOR_AIRLIFT</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BOUDICCA</LeaderType> 
			<FlavorType>FLAVOR_ARCHAEOLOGY</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BOUDICCA</LeaderType> 
			<FlavorType>FLAVOR_I_LAND_TRADE_ROUTE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BOUDICCA</LeaderType> 
			<FlavorType>FLAVOR_I_SEA_TRADE_ROUTE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BOUDICCA</LeaderType> 
			<FlavorType>FLAVOR_I_TRADE_ORIGIN</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BOUDICCA</LeaderType> 
			<FlavorType>FLAVOR_I_TRADE_DESTINATION</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BOUDICCA</LeaderType> 
			<FlavorType>FLAVOR_AIRLIFT</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_CATHERINE</LeaderType> 
			<FlavorType>FLAVOR_ARCHAEOLOGY</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_CATHERINE</LeaderType> 
			<FlavorType>FLAVOR_I_LAND_TRADE_ROUTE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_CATHERINE</LeaderType> 
			<FlavorType>FLAVOR_I_SEA_TRADE_ROUTE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_CATHERINE</LeaderType> 
			<FlavorType>FLAVOR_I_TRADE_ORIGIN</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_CATHERINE</LeaderType> 
			<FlavorType>FLAVOR_I_TRADE_DESTINATION</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_CATHERINE</LeaderType> 
			<FlavorType>FLAVOR_AIRLIFT</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_DARIUS</LeaderType> 
			<FlavorType>FLAVOR_ARCHAEOLOGY</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_DARIUS</LeaderType> 
			<FlavorType>FLAVOR_I_LAND_TRADE_ROUTE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_DARIUS</LeaderType> 
			<FlavorType>FLAVOR_I_SEA_TRADE_ROUTE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_DARIUS</LeaderType> 
			<FlavorType>FLAVOR_I_TRADE_ORIGIN</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_DARIUS</LeaderType> 
			<FlavorType>FLAVOR_I_TRADE_DESTINATION</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_DARIUS</LeaderType> 
			<FlavorType>FLAVOR_AIRLIFT</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_DIDO</LeaderType> 
			<FlavorType>FLAVOR_ARCHAEOLOGY</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_DIDO</LeaderType> 
			<FlavorType>FLAVOR_I_LAND_TRADE_ROUTE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_DIDO</LeaderType> 
			<FlavorType>FLAVOR_I_SEA_TRADE_ROUTE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_DIDO</LeaderType> 
			<FlavorType>FLAVOR_I_TRADE_ORIGIN</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_DIDO</LeaderType> 
			<FlavorType>FLAVOR_I_TRADE_DESTINATION</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_DIDO</LeaderType> 
			<FlavorType>FLAVOR_AIRLIFT</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ELIZABETH</LeaderType> 
			<FlavorType>FLAVOR_ARCHAEOLOGY</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ELIZABETH</LeaderType> 
			<FlavorType>FLAVOR_I_LAND_TRADE_ROUTE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ELIZABETH</LeaderType> 
			<FlavorType>FLAVOR_I_SEA_TRADE_ROUTE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ELIZABETH</LeaderType> 
			<FlavorType>FLAVOR_I_TRADE_ORIGIN</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ELIZABETH</LeaderType> 
			<FlavorType>FLAVOR_I_TRADE_DESTINATION</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ELIZABETH</LeaderType> 
			<FlavorType>FLAVOR_AIRLIFT</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GANDHI</LeaderType> 
			<FlavorType>FLAVOR_ARCHAEOLOGY</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GANDHI</LeaderType> 
			<FlavorType>FLAVOR_I_LAND_TRADE_ROUTE</FlavorType> 
			<Flavor>5</Flavor> 
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		<Row> 
			<LeaderType>LEADER_GANDHI</LeaderType> 
			<FlavorType>FLAVOR_I_SEA_TRADE_ROUTE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GANDHI</LeaderType> 
			<FlavorType>FLAVOR_I_TRADE_ORIGIN</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GANDHI</LeaderType> 
			<FlavorType>FLAVOR_I_TRADE_DESTINATION</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GANDHI</LeaderType> 
			<FlavorType>FLAVOR_AIRLIFT</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GENGHIS_KHAN</LeaderType> 
			<FlavorType>FLAVOR_ARCHAEOLOGY</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GENGHIS_KHAN</LeaderType> 
			<FlavorType>FLAVOR_I_LAND_TRADE_ROUTE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GENGHIS_KHAN</LeaderType> 
			<FlavorType>FLAVOR_I_SEA_TRADE_ROUTE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GENGHIS_KHAN</LeaderType> 
			<FlavorType>FLAVOR_I_TRADE_ORIGIN</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GENGHIS_KHAN</LeaderType> 
			<FlavorType>FLAVOR_I_TRADE_DESTINATION</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GENGHIS_KHAN</LeaderType> 
			<FlavorType>FLAVOR_AIRLIFT</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GUSTAVUS_ADOLPHUS</LeaderType> 
			<FlavorType>FLAVOR_ARCHAEOLOGY</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GUSTAVUS_ADOLPHUS</LeaderType> 
			<FlavorType>FLAVOR_I_LAND_TRADE_ROUTE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GUSTAVUS_ADOLPHUS</LeaderType> 
			<FlavorType>FLAVOR_I_SEA_TRADE_ROUTE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GUSTAVUS_ADOLPHUS</LeaderType> 
			<FlavorType>FLAVOR_I_TRADE_ORIGIN</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GUSTAVUS_ADOLPHUS</LeaderType> 
			<FlavorType>FLAVOR_I_TRADE_DESTINATION</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GUSTAVUS_ADOLPHUS</LeaderType> 
			<FlavorType>FLAVOR_AIRLIFT</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HARALD</LeaderType> 
			<FlavorType>FLAVOR_ARCHAEOLOGY</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HARALD</LeaderType> 
			<FlavorType>FLAVOR_I_LAND_TRADE_ROUTE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HARALD</LeaderType> 
			<FlavorType>FLAVOR_I_SEA_TRADE_ROUTE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HARALD</LeaderType> 
			<FlavorType>FLAVOR_I_TRADE_ORIGIN</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HARALD</LeaderType> 
			<FlavorType>FLAVOR_I_TRADE_DESTINATION</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HARALD</LeaderType> 
			<FlavorType>FLAVOR_AIRLIFT</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HARUN_AL_RASHID</LeaderType> 
			<FlavorType>FLAVOR_ARCHAEOLOGY</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HARUN_AL_RASHID</LeaderType> 
			<FlavorType>FLAVOR_I_LAND_TRADE_ROUTE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HARUN_AL_RASHID</LeaderType> 
			<FlavorType>FLAVOR_I_SEA_TRADE_ROUTE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HARUN_AL_RASHID</LeaderType> 
			<FlavorType>FLAVOR_I_TRADE_ORIGIN</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HARUN_AL_RASHID</LeaderType> 
			<FlavorType>FLAVOR_I_TRADE_DESTINATION</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HARUN_AL_RASHID</LeaderType> 
			<FlavorType>FLAVOR_AIRLIFT</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HIAWATHA</LeaderType> 
			<FlavorType>FLAVOR_ARCHAEOLOGY</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HIAWATHA</LeaderType> 
			<FlavorType>FLAVOR_I_LAND_TRADE_ROUTE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HIAWATHA</LeaderType> 
			<FlavorType>FLAVOR_I_SEA_TRADE_ROUTE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HIAWATHA</LeaderType> 
			<FlavorType>FLAVOR_I_TRADE_ORIGIN</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HIAWATHA</LeaderType> 
			<FlavorType>FLAVOR_I_TRADE_DESTINATION</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HIAWATHA</LeaderType> 
			<FlavorType>FLAVOR_AIRLIFT</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ISABELLA</LeaderType> 
			<FlavorType>FLAVOR_ARCHAEOLOGY</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ISABELLA</LeaderType> 
			<FlavorType>FLAVOR_I_LAND_TRADE_ROUTE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ISABELLA</LeaderType> 
			<FlavorType>FLAVOR_I_SEA_TRADE_ROUTE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ISABELLA</LeaderType> 
			<FlavorType>FLAVOR_I_TRADE_ORIGIN</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ISABELLA</LeaderType> 
			<FlavorType>FLAVOR_I_TRADE_DESTINATION</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ISABELLA</LeaderType> 
			<FlavorType>FLAVOR_AIRLIFT</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_KAMEHAMEHA</LeaderType> 
			<FlavorType>FLAVOR_ARCHAEOLOGY</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_KAMEHAMEHA</LeaderType> 
			<FlavorType>FLAVOR_I_LAND_TRADE_ROUTE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_KAMEHAMEHA</LeaderType> 
			<FlavorType>FLAVOR_I_SEA_TRADE_ROUTE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_KAMEHAMEHA</LeaderType> 
			<FlavorType>FLAVOR_I_TRADE_ORIGIN</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_KAMEHAMEHA</LeaderType> 
			<FlavorType>FLAVOR_I_TRADE_DESTINATION</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_KAMEHAMEHA</LeaderType> 
			<FlavorType>FLAVOR_AIRLIFT</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MARIA</LeaderType> 
			<FlavorType>FLAVOR_ARCHAEOLOGY</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MARIA</LeaderType> 
			<FlavorType>FLAVOR_I_LAND_TRADE_ROUTE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MARIA</LeaderType> 
			<FlavorType>FLAVOR_I_SEA_TRADE_ROUTE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MARIA</LeaderType> 
			<FlavorType>FLAVOR_I_TRADE_ORIGIN</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MARIA</LeaderType> 
			<FlavorType>FLAVOR_I_TRADE_DESTINATION</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MARIA</LeaderType> 
			<FlavorType>FLAVOR_AIRLIFT</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MONTEZUMA</LeaderType> 
			<FlavorType>FLAVOR_ARCHAEOLOGY</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MONTEZUMA</LeaderType> 
			<FlavorType>FLAVOR_I_LAND_TRADE_ROUTE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MONTEZUMA</LeaderType> 
			<FlavorType>FLAVOR_I_SEA_TRADE_ROUTE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MONTEZUMA</LeaderType> 
			<FlavorType>FLAVOR_I_TRADE_ORIGIN</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MONTEZUMA</LeaderType> 
			<FlavorType>FLAVOR_I_TRADE_DESTINATION</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MONTEZUMA</LeaderType> 
			<FlavorType>FLAVOR_AIRLIFT</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_NAPOLEON</LeaderType> 
			<FlavorType>FLAVOR_ARCHAEOLOGY</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_NAPOLEON</LeaderType> 
			<FlavorType>FLAVOR_I_LAND_TRADE_ROUTE</FlavorType> 
			<Flavor>5</Flavor> 
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		<Row> 
			<LeaderType>LEADER_NAPOLEON</LeaderType> 
			<FlavorType>FLAVOR_I_SEA_TRADE_ROUTE</FlavorType> 
			<Flavor>5</Flavor> 
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		<Row> 
			<LeaderType>LEADER_NAPOLEON</LeaderType> 
			<FlavorType>FLAVOR_I_TRADE_ORIGIN</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_NAPOLEON</LeaderType> 
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			<Flavor>5</Flavor> 
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		<Row> 
			<LeaderType>LEADER_NAPOLEON</LeaderType> 
			<FlavorType>FLAVOR_AIRLIFT</FlavorType> 
			<Flavor>5</Flavor> 
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		<Row> 
			<LeaderType>LEADER_NEBUCHADNEZZAR</LeaderType> 
			<FlavorType>FLAVOR_ARCHAEOLOGY</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_NEBUCHADNEZZAR</LeaderType> 
			<FlavorType>FLAVOR_I_LAND_TRADE_ROUTE</FlavorType> 
			<Flavor>5</Flavor> 
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		<Row> 
			<LeaderType>LEADER_NEBUCHADNEZZAR</LeaderType> 
			<FlavorType>FLAVOR_I_SEA_TRADE_ROUTE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_NEBUCHADNEZZAR</LeaderType> 
			<FlavorType>FLAVOR_I_TRADE_ORIGIN</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_NEBUCHADNEZZAR</LeaderType> 
			<FlavorType>FLAVOR_I_TRADE_DESTINATION</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_NEBUCHADNEZZAR</LeaderType> 
			<FlavorType>FLAVOR_AIRLIFT</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ODA_NOBUNAGA</LeaderType> 
			<FlavorType>FLAVOR_ARCHAEOLOGY</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ODA_NOBUNAGA</LeaderType> 
			<FlavorType>FLAVOR_I_LAND_TRADE_ROUTE</FlavorType> 
			<Flavor>5</Flavor> 
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		<Row> 
			<LeaderType>LEADER_ODA_NOBUNAGA</LeaderType> 
			<FlavorType>FLAVOR_I_SEA_TRADE_ROUTE</FlavorType> 
			<Flavor>5</Flavor> 
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		<Row> 
			<LeaderType>LEADER_ODA_NOBUNAGA</LeaderType> 
			<FlavorType>FLAVOR_I_TRADE_ORIGIN</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ODA_NOBUNAGA</LeaderType> 
			<FlavorType>FLAVOR_I_TRADE_DESTINATION</FlavorType> 
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		</Row>
		<Row> 
			<LeaderType>LEADER_ODA_NOBUNAGA</LeaderType> 
			<FlavorType>FLAVOR_AIRLIFT</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PACAL</LeaderType> 
			<FlavorType>FLAVOR_ARCHAEOLOGY</FlavorType> 
			<Flavor>5</Flavor> 
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		<Row> 
			<LeaderType>LEADER_PACAL</LeaderType> 
			<FlavorType>FLAVOR_I_LAND_TRADE_ROUTE</FlavorType> 
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		<Row> 
			<LeaderType>LEADER_PACAL</LeaderType> 
			<FlavorType>FLAVOR_I_SEA_TRADE_ROUTE</FlavorType> 
			<Flavor>5</Flavor> 
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		<Row> 
			<LeaderType>LEADER_PACAL</LeaderType> 
			<FlavorType>FLAVOR_I_TRADE_ORIGIN</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PACAL</LeaderType> 
			<FlavorType>FLAVOR_I_TRADE_DESTINATION</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PACAL</LeaderType> 
			<FlavorType>FLAVOR_AIRLIFT</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PACHACUTI</LeaderType> 
			<FlavorType>FLAVOR_ARCHAEOLOGY</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PACHACUTI</LeaderType> 
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		<Row> 
			<LeaderType>LEADER_PACHACUTI</LeaderType> 
			<FlavorType>FLAVOR_I_SEA_TRADE_ROUTE</FlavorType> 
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		<Row> 
			<LeaderType>LEADER_PACHACUTI</LeaderType> 
			<FlavorType>FLAVOR_I_TRADE_ORIGIN</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PACHACUTI</LeaderType> 
			<FlavorType>FLAVOR_I_TRADE_DESTINATION</FlavorType> 
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		<Row> 
			<LeaderType>LEADER_PACHACUTI</LeaderType> 
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			<Flavor>5</Flavor> 
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		<Row> 
			<LeaderType>LEADER_RAMESSES</LeaderType> 
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			<LeaderType>LEADER_RAMESSES</LeaderType> 
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		<Row> 
			<LeaderType>LEADER_RAMESSES</LeaderType> 
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		<Row> 
			<LeaderType>LEADER_RAMESSES</LeaderType> 
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		<Row> 
			<LeaderType>LEADER_RAMESSES</LeaderType> 
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		<Row> 
			<LeaderType>LEADER_RAMESSES</LeaderType> 
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		<Row> 
			<LeaderType>LEADER_RAMKHAMHAENG</LeaderType> 
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		<Row> 
			<LeaderType>LEADER_RAMKHAMHAENG</LeaderType> 
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		<Row> 
			<LeaderType>LEADER_RAMKHAMHAENG</LeaderType> 
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		<Row> 
			<LeaderType>LEADER_RAMKHAMHAENG</LeaderType> 
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		<Row> 
			<LeaderType>LEADER_RAMKHAMHAENG</LeaderType> 
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		<Row> 
			<LeaderType>LEADER_RAMKHAMHAENG</LeaderType> 
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		<Row> 
			<LeaderType>LEADER_SEJONG</LeaderType> 
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		<Row> 
			<LeaderType>LEADER_SEJONG</LeaderType> 
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		<Row> 
			<LeaderType>LEADER_SEJONG</LeaderType> 
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		<Row> 
			<LeaderType>LEADER_SEJONG</LeaderType> 
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		<Row> 
			<LeaderType>LEADER_SEJONG</LeaderType> 
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		<Row> 
			<LeaderType>LEADER_SEJONG</LeaderType> 
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		<Row> 
			<LeaderType>LEADER_SELASSIE</LeaderType> 
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		<Row> 
			<LeaderType>LEADER_SELASSIE</LeaderType> 
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		<Row> 
			<LeaderType>LEADER_SELASSIE</LeaderType> 
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			<LeaderType>LEADER_SELASSIE</LeaderType> 
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		<Row> 
			<LeaderType>LEADER_SELASSIE</LeaderType> 
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		<Row> 
			<LeaderType>LEADER_SELASSIE</LeaderType> 
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		<Row> 
			<LeaderType>LEADER_SULEIMAN</LeaderType> 
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		<Row> 
			<LeaderType>LEADER_SULEIMAN</LeaderType> 
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			<LeaderType>LEADER_SULEIMAN</LeaderType> 
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		<Row> 
			<LeaderType>LEADER_SULEIMAN</LeaderType> 
			<FlavorType>FLAVOR_I_TRADE_ORIGIN</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SULEIMAN</LeaderType> 
			<FlavorType>FLAVOR_I_TRADE_DESTINATION</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SULEIMAN</LeaderType> 
			<FlavorType>FLAVOR_AIRLIFT</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_THEODORA</LeaderType> 
			<FlavorType>FLAVOR_ARCHAEOLOGY</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_THEODORA</LeaderType> 
			<FlavorType>FLAVOR_I_LAND_TRADE_ROUTE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_THEODORA</LeaderType> 
			<FlavorType>FLAVOR_I_SEA_TRADE_ROUTE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_THEODORA</LeaderType> 
			<FlavorType>FLAVOR_I_TRADE_ORIGIN</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_THEODORA</LeaderType> 
			<FlavorType>FLAVOR_I_TRADE_DESTINATION</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_THEODORA</LeaderType> 
			<FlavorType>FLAVOR_AIRLIFT</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WASHINGTON</LeaderType> 
			<FlavorType>FLAVOR_ARCHAEOLOGY</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WASHINGTON</LeaderType> 
			<FlavorType>FLAVOR_I_LAND_TRADE_ROUTE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WASHINGTON</LeaderType> 
			<FlavorType>FLAVOR_I_SEA_TRADE_ROUTE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WASHINGTON</LeaderType> 
			<FlavorType>FLAVOR_I_TRADE_ORIGIN</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WASHINGTON</LeaderType> 
			<FlavorType>FLAVOR_I_TRADE_DESTINATION</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WASHINGTON</LeaderType> 
			<FlavorType>FLAVOR_AIRLIFT</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WILLIAM</LeaderType> 
			<FlavorType>FLAVOR_ARCHAEOLOGY</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WILLIAM</LeaderType> 
			<FlavorType>FLAVOR_I_LAND_TRADE_ROUTE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WILLIAM</LeaderType> 
			<FlavorType>FLAVOR_I_SEA_TRADE_ROUTE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WILLIAM</LeaderType> 
			<FlavorType>FLAVOR_I_TRADE_ORIGIN</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WILLIAM</LeaderType> 
			<FlavorType>FLAVOR_I_TRADE_DESTINATION</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WILLIAM</LeaderType> 
			<FlavorType>FLAVOR_AIRLIFT</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WU_ZETIAN</LeaderType> 
			<FlavorType>FLAVOR_ARCHAEOLOGY</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WU_ZETIAN</LeaderType> 
			<FlavorType>FLAVOR_I_LAND_TRADE_ROUTE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WU_ZETIAN</LeaderType> 
			<FlavorType>FLAVOR_I_SEA_TRADE_ROUTE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WU_ZETIAN</LeaderType> 
			<FlavorType>FLAVOR_I_TRADE_ORIGIN</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WU_ZETIAN</LeaderType> 
			<FlavorType>FLAVOR_I_TRADE_DESTINATION</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WU_ZETIAN</LeaderType> 
			<FlavorType>FLAVOR_AIRLIFT</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
	</Leader_Flavors> 

	<Table name="Leader_MajorCivApproachBiases">
		<Column name="LeaderType" type="text"  />
		<Column name="MajorCivApproachType" type="text"  />
		<Column name="Bias" type="integer"  />
	</Table> 
	<Leader_MajorCivApproachBiases>
		<Delete />

		<Row> 
			<LeaderType>LEADER_ALEXANDER</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_WAR</MajorCivApproachType> 
			<Bias>6</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ALEXANDER</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_HOSTILE</MajorCivApproachType> 
			<Bias>7</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ALEXANDER</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_DECEPTIVE</MajorCivApproachType> 
			<Bias>4</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ALEXANDER</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_GUARDED</MajorCivApproachType> 
			<Bias>5</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ALEXANDER</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_AFRAID</MajorCivApproachType> 
			<Bias>3</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ALEXANDER</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_FRIENDLY</MajorCivApproachType> 
			<Bias>5</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ALEXANDER</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_NEUTRAL</MajorCivApproachType> 
			<Bias>4</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ASKIA</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_WAR</MajorCivApproachType> 
			<Bias>7</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ASKIA</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_HOSTILE</MajorCivApproachType> 
			<Bias>6</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ASKIA</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_DECEPTIVE</MajorCivApproachType> 
			<Bias>3</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ASKIA</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_GUARDED</MajorCivApproachType> 
			<Bias>6</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ASKIA</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_AFRAID</MajorCivApproachType> 
			<Bias>3</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ASKIA</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_FRIENDLY</MajorCivApproachType> 
			<Bias>6</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ASKIA</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_NEUTRAL</MajorCivApproachType> 
			<Bias>5</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_AUGUSTUS</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_WAR</MajorCivApproachType> 
			<Bias>5</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_AUGUSTUS</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_HOSTILE</MajorCivApproachType> 
			<Bias>5</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_AUGUSTUS</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_DECEPTIVE</MajorCivApproachType> 
			<Bias>6</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_AUGUSTUS</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_GUARDED</MajorCivApproachType> 
			<Bias>6</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_AUGUSTUS</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_AFRAID</MajorCivApproachType> 
			<Bias>5</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_AUGUSTUS</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_FRIENDLY</MajorCivApproachType> 
			<Bias>4</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_AUGUSTUS</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_NEUTRAL</MajorCivApproachType> 
			<Bias>5</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BISMARCK</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_WAR</MajorCivApproachType> 
			<Bias>6</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BISMARCK</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_HOSTILE</MajorCivApproachType> 
			<Bias>4</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BISMARCK</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_DECEPTIVE</MajorCivApproachType> 
			<Bias>7</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BISMARCK</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_GUARDED</MajorCivApproachType> 
			<Bias>7</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BISMARCK</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_AFRAID</MajorCivApproachType> 
			<Bias>4</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BISMARCK</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_FRIENDLY</MajorCivApproachType> 
			<Bias>7</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BISMARCK</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_NEUTRAL</MajorCivApproachType> 
			<Bias>4</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_CATHERINE</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_WAR</MajorCivApproachType> 
			<Bias>4</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_CATHERINE</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_HOSTILE</MajorCivApproachType> 
			<Bias>6</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_CATHERINE</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_DECEPTIVE</MajorCivApproachType> 
			<Bias>7</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_CATHERINE</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_GUARDED</MajorCivApproachType> 
			<Bias>5</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_CATHERINE</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_AFRAID</MajorCivApproachType> 
			<Bias>5</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_CATHERINE</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_FRIENDLY</MajorCivApproachType> 
			<Bias>7</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_CATHERINE</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_NEUTRAL</MajorCivApproachType> 
			<Bias>5</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_DARIUS</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_WAR</MajorCivApproachType> 
			<Bias>4</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_DARIUS</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_HOSTILE</MajorCivApproachType> 
			<Bias>3</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_DARIUS</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_DECEPTIVE</MajorCivApproachType> 
			<Bias>5</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_DARIUS</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_GUARDED</MajorCivApproachType> 
			<Bias>6</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_DARIUS</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_AFRAID</MajorCivApproachType> 
			<Bias>6</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_DARIUS</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_FRIENDLY</MajorCivApproachType> 
			<Bias>7</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_DARIUS</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_NEUTRAL</MajorCivApproachType> 
			<Bias>5</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ELIZABETH</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_WAR</MajorCivApproachType> 
			<Bias>4</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ELIZABETH</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_HOSTILE</MajorCivApproachType> 
			<Bias>7</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ELIZABETH</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_DECEPTIVE</MajorCivApproachType> 
			<Bias>6</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ELIZABETH</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_GUARDED</MajorCivApproachType> 
			<Bias>7</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ELIZABETH</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_AFRAID</MajorCivApproachType> 
			<Bias>5</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ELIZABETH</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_FRIENDLY</MajorCivApproachType> 
			<Bias>4</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ELIZABETH</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_NEUTRAL</MajorCivApproachType> 
			<Bias>5</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GANDHI</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_WAR</MajorCivApproachType> 
			<Bias>2</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GANDHI</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_HOSTILE</MajorCivApproachType> 
			<Bias>4</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GANDHI</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_DECEPTIVE</MajorCivApproachType> 
			<Bias>3</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GANDHI</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_GUARDED</MajorCivApproachType> 
			<Bias>7</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GANDHI</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_AFRAID</MajorCivApproachType> 
			<Bias>3</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GANDHI</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_FRIENDLY</MajorCivApproachType> 
			<Bias>7</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GANDHI</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_NEUTRAL</MajorCivApproachType> 
			<Bias>5</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HARUN_AL_RASHID</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_WAR</MajorCivApproachType> 
			<Bias>3</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HARUN_AL_RASHID</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_HOSTILE</MajorCivApproachType> 
			<Bias>5</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HARUN_AL_RASHID</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_DECEPTIVE</MajorCivApproachType> 
			<Bias>6</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HARUN_AL_RASHID</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_GUARDED</MajorCivApproachType> 
			<Bias>7</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HARUN_AL_RASHID</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_AFRAID</MajorCivApproachType> 
			<Bias>5</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HARUN_AL_RASHID</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_FRIENDLY</MajorCivApproachType> 
			<Bias>6</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HARUN_AL_RASHID</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_NEUTRAL</MajorCivApproachType> 
			<Bias>5</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HIAWATHA</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_WAR</MajorCivApproachType> 
			<Bias>4</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HIAWATHA</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_HOSTILE</MajorCivApproachType> 
			<Bias>3</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HIAWATHA</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_DECEPTIVE</MajorCivApproachType> 
			<Bias>5</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HIAWATHA</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_GUARDED</MajorCivApproachType> 
			<Bias>4</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HIAWATHA</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_AFRAID</MajorCivApproachType> 
			<Bias>5</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HIAWATHA</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_FRIENDLY</MajorCivApproachType> 
			<Bias>7</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HIAWATHA</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_NEUTRAL</MajorCivApproachType> 
			<Bias>5</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MONTEZUMA</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_WAR</MajorCivApproachType> 
			<Bias>8</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MONTEZUMA</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_HOSTILE</MajorCivApproachType> 
			<Bias>6</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MONTEZUMA</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_DECEPTIVE</MajorCivApproachType> 
			<Bias>7</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MONTEZUMA</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_GUARDED</MajorCivApproachType> 
			<Bias>5</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MONTEZUMA</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_AFRAID</MajorCivApproachType> 
			<Bias>7</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MONTEZUMA</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_FRIENDLY</MajorCivApproachType> 
			<Bias>4</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MONTEZUMA</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_NEUTRAL</MajorCivApproachType> 
			<Bias>5</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_NAPOLEON</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_WAR</MajorCivApproachType> 
			<Bias>8</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_NAPOLEON</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_HOSTILE</MajorCivApproachType> 
			<Bias>3</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_NAPOLEON</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_DECEPTIVE</MajorCivApproachType> 
			<Bias>7</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_NAPOLEON</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_GUARDED</MajorCivApproachType> 
			<Bias>6</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_NAPOLEON</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_AFRAID</MajorCivApproachType> 
			<Bias>2</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_NAPOLEON</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_FRIENDLY</MajorCivApproachType> 
			<Bias>6</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_NAPOLEON</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_NEUTRAL</MajorCivApproachType> 
			<Bias>5</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ODA_NOBUNAGA</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_WAR</MajorCivApproachType> 
			<Bias>7</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ODA_NOBUNAGA</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_HOSTILE</MajorCivApproachType> 
			<Bias>5</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ODA_NOBUNAGA</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_DECEPTIVE</MajorCivApproachType> 
			<Bias>6</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ODA_NOBUNAGA</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_GUARDED</MajorCivApproachType> 
			<Bias>7</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ODA_NOBUNAGA</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_AFRAID</MajorCivApproachType> 
			<Bias>2</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ODA_NOBUNAGA</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_FRIENDLY</MajorCivApproachType> 
			<Bias>4</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ODA_NOBUNAGA</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_NEUTRAL</MajorCivApproachType> 
			<Bias>5</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_RAMESSES</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_WAR</MajorCivApproachType> 
			<Bias>3</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_RAMESSES</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_HOSTILE</MajorCivApproachType> 
			<Bias>7</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_RAMESSES</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_DECEPTIVE</MajorCivApproachType> 
			<Bias>6</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_RAMESSES</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_GUARDED</MajorCivApproachType> 
			<Bias>7</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_RAMESSES</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_AFRAID</MajorCivApproachType> 
			<Bias>6</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_RAMESSES</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_FRIENDLY</MajorCivApproachType> 
			<Bias>5</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_RAMESSES</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_NEUTRAL</MajorCivApproachType> 
			<Bias>5</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_RAMKHAMHAENG</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_WAR</MajorCivApproachType> 
			<Bias>5</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_RAMKHAMHAENG</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_HOSTILE</MajorCivApproachType> 
			<Bias>3</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_RAMKHAMHAENG</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_DECEPTIVE</MajorCivApproachType> 
			<Bias>6</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_RAMKHAMHAENG</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_GUARDED</MajorCivApproachType> 
			<Bias>7</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_RAMKHAMHAENG</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_AFRAID</MajorCivApproachType> 
			<Bias>5</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_RAMKHAMHAENG</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_FRIENDLY</MajorCivApproachType> 
			<Bias>7</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_RAMKHAMHAENG</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_NEUTRAL</MajorCivApproachType> 
			<Bias>5</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SULEIMAN</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_WAR</MajorCivApproachType> 
			<Bias>5</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SULEIMAN</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_HOSTILE</MajorCivApproachType> 
			<Bias>6</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SULEIMAN</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_DECEPTIVE</MajorCivApproachType> 
			<Bias>7</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SULEIMAN</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_GUARDED</MajorCivApproachType> 
			<Bias>4</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SULEIMAN</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_AFRAID</MajorCivApproachType> 
			<Bias>5</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SULEIMAN</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_FRIENDLY</MajorCivApproachType> 
			<Bias>7</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SULEIMAN</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_NEUTRAL</MajorCivApproachType> 
			<Bias>5</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WASHINGTON</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_WAR</MajorCivApproachType> 
			<Bias>4</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WASHINGTON</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_HOSTILE</MajorCivApproachType> 
			<Bias>3</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WASHINGTON</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_DECEPTIVE</MajorCivApproachType> 
			<Bias>5</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WASHINGTON</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_GUARDED</MajorCivApproachType> 
			<Bias>6</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WASHINGTON</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_AFRAID</MajorCivApproachType> 
			<Bias>4</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WASHINGTON</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_FRIENDLY</MajorCivApproachType> 
			<Bias>7</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WASHINGTON</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_NEUTRAL</MajorCivApproachType> 
			<Bias>5</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WU_ZETIAN</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_WAR</MajorCivApproachType> 
			<Bias>4</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WU_ZETIAN</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_HOSTILE</MajorCivApproachType> 
			<Bias>6</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WU_ZETIAN</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_DECEPTIVE</MajorCivApproachType> 
			<Bias>7</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WU_ZETIAN</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_GUARDED</MajorCivApproachType> 
			<Bias>7</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WU_ZETIAN</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_AFRAID</MajorCivApproachType> 
			<Bias>5</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WU_ZETIAN</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_FRIENDLY</MajorCivApproachType> 
			<Bias>7</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WU_ZETIAN</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_NEUTRAL</MajorCivApproachType> 
			<Bias>5</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GENGHIS_KHAN</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_WAR</MajorCivApproachType> 
			<Bias>7</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GENGHIS_KHAN</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_HOSTILE</MajorCivApproachType> 
			<Bias>6</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GENGHIS_KHAN</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_DECEPTIVE</MajorCivApproachType> 
			<Bias>3</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GENGHIS_KHAN</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_GUARDED</MajorCivApproachType> 
			<Bias>4</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GENGHIS_KHAN</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_AFRAID</MajorCivApproachType> 
			<Bias>2</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GENGHIS_KHAN</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_FRIENDLY</MajorCivApproachType> 
			<Bias>6</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GENGHIS_KHAN</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_NEUTRAL</MajorCivApproachType> 
			<Bias>5</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PACHACUTI</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_WAR</MajorCivApproachType> 
			<Bias>5</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PACHACUTI</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_HOSTILE</MajorCivApproachType> 
			<Bias>5</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PACHACUTI</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_DECEPTIVE</MajorCivApproachType> 
			<Bias>6</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PACHACUTI</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_GUARDED</MajorCivApproachType> 
			<Bias>6</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PACHACUTI</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_AFRAID</MajorCivApproachType> 
			<Bias>6</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PACHACUTI</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_FRIENDLY</MajorCivApproachType> 
			<Bias>5</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PACHACUTI</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_NEUTRAL</MajorCivApproachType> 
			<Bias>5</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_KAMEHAMEHA</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_WAR</MajorCivApproachType> 
			<Bias>4</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_KAMEHAMEHA</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_HOSTILE</MajorCivApproachType> 
			<Bias>4</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_KAMEHAMEHA</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_DECEPTIVE</MajorCivApproachType> 
			<Bias>4</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_KAMEHAMEHA</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_GUARDED</MajorCivApproachType> 
			<Bias>6</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_KAMEHAMEHA</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_AFRAID</MajorCivApproachType> 
			<Bias>4</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_KAMEHAMEHA</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_FRIENDLY</MajorCivApproachType> 
			<Bias>7</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_KAMEHAMEHA</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_NEUTRAL</MajorCivApproachType> 
			<Bias>5</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HARALD</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_WAR</MajorCivApproachType> 
			<Bias>6</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HARALD</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_HOSTILE</MajorCivApproachType> 
			<Bias>6</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HARALD</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_DECEPTIVE</MajorCivApproachType> 
			<Bias>4</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HARALD</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_GUARDED</MajorCivApproachType> 
			<Bias>5</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HARALD</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_AFRAID</MajorCivApproachType> 
			<Bias>3</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HARALD</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_FRIENDLY</MajorCivApproachType> 
			<Bias>5</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HARALD</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_NEUTRAL</MajorCivApproachType> 
			<Bias>5</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SEJONG</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_WAR</MajorCivApproachType> 
			<Bias>4</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SEJONG</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_HOSTILE</MajorCivApproachType> 
			<Bias>3</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SEJONG</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_DECEPTIVE</MajorCivApproachType> 
			<Bias>4</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SEJONG</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_GUARDED</MajorCivApproachType> 
			<Bias>5</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SEJONG</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_AFRAID</MajorCivApproachType> 
			<Bias>7</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SEJONG</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_FRIENDLY</MajorCivApproachType> 
			<Bias>6</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SEJONG</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_NEUTRAL</MajorCivApproachType> 
			<Bias>6</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_NEBUCHADNEZZAR</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_WAR</MajorCivApproachType> 
			<Bias>6</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_NEBUCHADNEZZAR</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_HOSTILE</MajorCivApproachType> 
			<Bias>5</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_NEBUCHADNEZZAR</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_DECEPTIVE</MajorCivApproachType> 
			<Bias>4</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_NEBUCHADNEZZAR</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_GUARDED</MajorCivApproachType> 
			<Bias>5</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_NEBUCHADNEZZAR</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_AFRAID</MajorCivApproachType> 
			<Bias>5</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_NEBUCHADNEZZAR</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_FRIENDLY</MajorCivApproachType> 
			<Bias>5</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_NEBUCHADNEZZAR</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_NEUTRAL</MajorCivApproachType> 
			<Bias>6</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ISABELLA</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_WAR</MajorCivApproachType> 
			<Bias>6</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ISABELLA</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_HOSTILE</MajorCivApproachType> 
			<Bias>6</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ISABELLA</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_DECEPTIVE</MajorCivApproachType> 
			<Bias>5</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ISABELLA</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_GUARDED</MajorCivApproachType> 
			<Bias>5</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ISABELLA</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_AFRAID</MajorCivApproachType> 
			<Bias>5</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ISABELLA</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_FRIENDLY</MajorCivApproachType> 
			<Bias>4</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ISABELLA</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_NEUTRAL</MajorCivApproachType> 
			<Bias>5</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ATTILA</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_WAR</MajorCivApproachType> 
			<Bias>8</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ATTILA</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_HOSTILE</MajorCivApproachType> 
			<Bias>8</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ATTILA</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_DECEPTIVE</MajorCivApproachType> 
			<Bias>8</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ATTILA</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_GUARDED</MajorCivApproachType> 
			<Bias>3</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ATTILA</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_AFRAID</MajorCivApproachType> 
			<Bias>3</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ATTILA</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_FRIENDLY</MajorCivApproachType> 
			<Bias>3</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ATTILA</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_NEUTRAL</MajorCivApproachType> 
			<Bias>5</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BOUDICCA</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_WAR</MajorCivApproachType> 
			<Bias>6</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BOUDICCA</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_HOSTILE</MajorCivApproachType> 
			<Bias>5</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BOUDICCA</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_DECEPTIVE</MajorCivApproachType> 
			<Bias>6</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BOUDICCA</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_GUARDED</MajorCivApproachType> 
			<Bias>5</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BOUDICCA</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_AFRAID</MajorCivApproachType> 
			<Bias>3</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BOUDICCA</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_FRIENDLY</MajorCivApproachType> 
			<Bias>4</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BOUDICCA</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_NEUTRAL</MajorCivApproachType> 
			<Bias>6</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_DIDO</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_WAR</MajorCivApproachType> 
			<Bias>7</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_DIDO</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_HOSTILE</MajorCivApproachType> 
			<Bias>6</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_DIDO</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_DECEPTIVE</MajorCivApproachType> 
			<Bias>8</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_DIDO</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_GUARDED</MajorCivApproachType> 
			<Bias>5</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_DIDO</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_AFRAID</MajorCivApproachType> 
			<Bias>3</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_DIDO</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_FRIENDLY</MajorCivApproachType> 
			<Bias>6</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_DIDO</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_NEUTRAL</MajorCivApproachType> 
			<Bias>4</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GUSTAVUS_ADOLPHUS</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_WAR</MajorCivApproachType> 
			<Bias>7</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GUSTAVUS_ADOLPHUS</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_HOSTILE</MajorCivApproachType> 
			<Bias>5</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GUSTAVUS_ADOLPHUS</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_DECEPTIVE</MajorCivApproachType> 
			<Bias>3</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GUSTAVUS_ADOLPHUS</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_GUARDED</MajorCivApproachType> 
			<Bias>4</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GUSTAVUS_ADOLPHUS</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_AFRAID</MajorCivApproachType> 
			<Bias>4</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GUSTAVUS_ADOLPHUS</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_FRIENDLY</MajorCivApproachType> 
			<Bias>6</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GUSTAVUS_ADOLPHUS</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_NEUTRAL</MajorCivApproachType> 
			<Bias>6</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MARIA</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_WAR</MajorCivApproachType> 
			<Bias>4</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MARIA</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_HOSTILE</MajorCivApproachType> 
			<Bias>3</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MARIA</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_DECEPTIVE</MajorCivApproachType> 
			<Bias>3</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MARIA</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_GUARDED</MajorCivApproachType> 
			<Bias>6</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MARIA</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_AFRAID</MajorCivApproachType> 
			<Bias>7</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MARIA</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_FRIENDLY</MajorCivApproachType> 
			<Bias>6</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MARIA</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_NEUTRAL</MajorCivApproachType> 
			<Bias>5</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PACAL</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_WAR</MajorCivApproachType> 
			<Bias>4</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PACAL</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_HOSTILE</MajorCivApproachType> 
			<Bias>4</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PACAL</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_DECEPTIVE</MajorCivApproachType> 
			<Bias>5</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PACAL</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_GUARDED</MajorCivApproachType> 
			<Bias>7</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PACAL</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_AFRAID</MajorCivApproachType> 
			<Bias>6</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PACAL</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_FRIENDLY</MajorCivApproachType> 
			<Bias>5</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PACAL</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_NEUTRAL</MajorCivApproachType> 
			<Bias>5</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_THEODORA</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_WAR</MajorCivApproachType> 
			<Bias>4</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_THEODORA</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_HOSTILE</MajorCivApproachType> 
			<Bias>4</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_THEODORA</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_DECEPTIVE</MajorCivApproachType> 
			<Bias>6</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_THEODORA</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_GUARDED</MajorCivApproachType> 
			<Bias>5</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_THEODORA</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_AFRAID</MajorCivApproachType> 
			<Bias>5</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_THEODORA</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_FRIENDLY</MajorCivApproachType> 
			<Bias>8</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_THEODORA</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_NEUTRAL</MajorCivApproachType> 
			<Bias>5</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WILLIAM</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_WAR</MajorCivApproachType> 
			<Bias>4</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WILLIAM</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_HOSTILE</MajorCivApproachType> 
			<Bias>5</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WILLIAM</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_DECEPTIVE</MajorCivApproachType> 
			<Bias>4</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WILLIAM</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_GUARDED</MajorCivApproachType> 
			<Bias>6</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WILLIAM</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_AFRAID</MajorCivApproachType> 
			<Bias>5</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WILLIAM</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_FRIENDLY</MajorCivApproachType> 
			<Bias>6</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WILLIAM</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_NEUTRAL</MajorCivApproachType> 
			<Bias>6</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SELASSIE</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_WAR</MajorCivApproachType> 
			<Bias>3</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SELASSIE</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_HOSTILE</MajorCivApproachType> 
			<Bias>4</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SELASSIE</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_DECEPTIVE</MajorCivApproachType> 
			<Bias>4</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SELASSIE</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_GUARDED</MajorCivApproachType> 
			<Bias>5</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SELASSIE</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_AFRAID</MajorCivApproachType> 
			<Bias>6</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SELASSIE</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_FRIENDLY</MajorCivApproachType> 
			<Bias>7</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SELASSIE</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_NEUTRAL</MajorCivApproachType> 
			<Bias>5</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_AHMAD_ALMANSUR</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_WAR</MajorCivApproachType> 
			<Bias>5</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_AHMAD_ALMANSUR</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_HOSTILE</MajorCivApproachType> 
			<Bias>4</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_AHMAD_ALMANSUR</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_DECEPTIVE</MajorCivApproachType> 
			<Bias>5</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_AHMAD_ALMANSUR</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_GUARDED</MajorCivApproachType> 
			<Bias>6</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_AHMAD_ALMANSUR</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_AFRAID</MajorCivApproachType> 
			<Bias>5</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_AHMAD_ALMANSUR</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_FRIENDLY</MajorCivApproachType> 
			<Bias>8</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_AHMAD_ALMANSUR</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_NEUTRAL</MajorCivApproachType> 
			<Bias>5</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ASHURBANIPAL</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_WAR</MajorCivApproachType> 
			<Bias>8</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ASHURBANIPAL</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_HOSTILE</MajorCivApproachType> 
			<Bias>6</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ASHURBANIPAL</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_DECEPTIVE</MajorCivApproachType> 
			<Bias>4</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ASHURBANIPAL</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_GUARDED</MajorCivApproachType> 
			<Bias>5</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ASHURBANIPAL</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_AFRAID</MajorCivApproachType> 
			<Bias>3</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ASHURBANIPAL</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_FRIENDLY</MajorCivApproachType> 
			<Bias>5</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ASHURBANIPAL</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_NEUTRAL</MajorCivApproachType> 
			<Bias>5</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_CASIMIR</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_WAR</MajorCivApproachType> 
			<Bias>6</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_CASIMIR</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_HOSTILE</MajorCivApproachType> 
			<Bias>5</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_CASIMIR</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_DECEPTIVE</MajorCivApproachType> 
			<Bias>3</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_CASIMIR</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_GUARDED</MajorCivApproachType> 
			<Bias>7</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_CASIMIR</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_AFRAID</MajorCivApproachType> 
			<Bias>6</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_CASIMIR</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_FRIENDLY</MajorCivApproachType> 
			<Bias>7</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_CASIMIR</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_NEUTRAL</MajorCivApproachType> 
			<Bias>5</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ENRICO_DANDOLO</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_WAR</MajorCivApproachType> 
			<Bias>3</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ENRICO_DANDOLO</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_HOSTILE</MajorCivApproachType> 
			<Bias>4</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ENRICO_DANDOLO</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_DECEPTIVE</MajorCivApproachType> 
			<Bias>7</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ENRICO_DANDOLO</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_GUARDED</MajorCivApproachType> 
			<Bias>5</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ENRICO_DANDOLO</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_AFRAID</MajorCivApproachType> 
			<Bias>5</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ENRICO_DANDOLO</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_FRIENDLY</MajorCivApproachType> 
			<Bias>7</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ENRICO_DANDOLO</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_NEUTRAL</MajorCivApproachType> 
			<Bias>5</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GAJAH_MADA</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_WAR</MajorCivApproachType> 
			<Bias>5</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GAJAH_MADA</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_HOSTILE</MajorCivApproachType> 
			<Bias>6</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GAJAH_MADA</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_DECEPTIVE</MajorCivApproachType> 
			<Bias>6</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GAJAH_MADA</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_GUARDED</MajorCivApproachType> 
			<Bias>5</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GAJAH_MADA</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_AFRAID</MajorCivApproachType> 
			<Bias>3</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GAJAH_MADA</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_FRIENDLY</MajorCivApproachType> 
			<Bias>5</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GAJAH_MADA</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_NEUTRAL</MajorCivApproachType> 
			<Bias>4</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MARIA_I</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_WAR</MajorCivApproachType> 
			<Bias>4</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MARIA_I</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_HOSTILE</MajorCivApproachType> 
			<Bias>3</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MARIA_I</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_DECEPTIVE</MajorCivApproachType> 
			<Bias>6</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MARIA_I</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_GUARDED</MajorCivApproachType> 
			<Bias>6</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MARIA_I</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_AFRAID</MajorCivApproachType> 
			<Bias>7</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MARIA_I</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_FRIENDLY</MajorCivApproachType> 
			<Bias>6</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MARIA_I</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_NEUTRAL</MajorCivApproachType> 
			<Bias>5</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PEDRO</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_WAR</MajorCivApproachType> 
			<Bias>4</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PEDRO</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_HOSTILE</MajorCivApproachType> 
			<Bias>4</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PEDRO</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_DECEPTIVE</MajorCivApproachType> 
			<Bias>5</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PEDRO</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_GUARDED</MajorCivApproachType> 
			<Bias>5</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PEDRO</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_AFRAID</MajorCivApproachType> 
			<Bias>6</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PEDRO</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_FRIENDLY</MajorCivApproachType> 
			<Bias>8</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PEDRO</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_NEUTRAL</MajorCivApproachType> 
			<Bias>5</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_POCATELLO</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_WAR</MajorCivApproachType> 
			<Bias>3</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_POCATELLO</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_HOSTILE</MajorCivApproachType> 
			<Bias>4</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_POCATELLO</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_DECEPTIVE</MajorCivApproachType> 
			<Bias>3</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_POCATELLO</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_GUARDED</MajorCivApproachType> 
			<Bias>7</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_POCATELLO</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_AFRAID</MajorCivApproachType> 
			<Bias>6</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_POCATELLO</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_FRIENDLY</MajorCivApproachType> 
			<Bias>6</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_POCATELLO</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_NEUTRAL</MajorCivApproachType> 
			<Bias>6</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SHAKA</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_WAR</MajorCivApproachType> 
			<Bias>8</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SHAKA</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_HOSTILE</MajorCivApproachType> 
			<Bias>6</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SHAKA</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_DECEPTIVE</MajorCivApproachType> 
			<Bias>2</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SHAKA</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_GUARDED</MajorCivApproachType> 
			<Bias>5</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SHAKA</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_AFRAID</MajorCivApproachType> 
			<Bias>2</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SHAKA</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_FRIENDLY</MajorCivApproachType> 
			<Bias>2</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SHAKA</LeaderType> 
			<MajorCivApproachType>MAJOR_CIV_APPROACH_NEUTRAL</MajorCivApproachType> 
			<Bias>4</Bias> 
		</Row>
	</Leader_MajorCivApproachBiases> 

	<Table name="Leader_MinorCivApproachBiases">
		<Column name="LeaderType" type="text"  />
		<Column name="MinorCivApproachType" type="text"  />
		<Column name="Bias" type="integer"  />
	</Table> 
	<Leader_MinorCivApproachBiases>
		<Delete />

		<Row> 
			<LeaderType>LEADER_ALEXANDER</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_IGNORE</MinorCivApproachType> 
			<Bias>4</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ALEXANDER</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_FRIENDLY</MinorCivApproachType> 
			<Bias>5</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ALEXANDER</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_PROTECTIVE</MinorCivApproachType> 
			<Bias>8</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ALEXANDER</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_CONQUEST</MinorCivApproachType> 
			<Bias>4</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ALEXANDER</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_BULLY</MinorCivApproachType> 
			<Bias>3</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ASKIA</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_IGNORE</MinorCivApproachType> 
			<Bias>5</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ASKIA</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_FRIENDLY</MinorCivApproachType> 
			<Bias>5</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ASKIA</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_PROTECTIVE</MinorCivApproachType> 
			<Bias>4</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ASKIA</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_CONQUEST</MinorCivApproachType> 
			<Bias>8</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ASKIA</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_BULLY</MinorCivApproachType> 
			<Bias>7</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_AUGUSTUS</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_IGNORE</MinorCivApproachType> 
			<Bias>5</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_AUGUSTUS</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_FRIENDLY</MinorCivApproachType> 
			<Bias>7</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_AUGUSTUS</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_PROTECTIVE</MinorCivApproachType> 
			<Bias>6</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_AUGUSTUS</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_CONQUEST</MinorCivApproachType> 
			<Bias>6</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_AUGUSTUS</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_BULLY</MinorCivApproachType> 
			<Bias>5</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BISMARCK</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_IGNORE</MinorCivApproachType> 
			<Bias>4</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BISMARCK</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_FRIENDLY</MinorCivApproachType> 
			<Bias>5</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BISMARCK</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_PROTECTIVE</MinorCivApproachType> 
			<Bias>7</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BISMARCK</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_CONQUEST</MinorCivApproachType> 
			<Bias>4</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BISMARCK</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_BULLY</MinorCivApproachType> 
			<Bias>4</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_CATHERINE</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_IGNORE</MinorCivApproachType> 
			<Bias>4</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_CATHERINE</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_FRIENDLY</MinorCivApproachType> 
			<Bias>6</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_CATHERINE</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_PROTECTIVE</MinorCivApproachType> 
			<Bias>6</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_CATHERINE</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_CONQUEST</MinorCivApproachType> 
			<Bias>7</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_CATHERINE</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_BULLY</MinorCivApproachType> 
			<Bias>5</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_DARIUS</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_IGNORE</MinorCivApproachType> 
			<Bias>5</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_DARIUS</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_FRIENDLY</MinorCivApproachType> 
			<Bias>5</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_DARIUS</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_PROTECTIVE</MinorCivApproachType> 
			<Bias>4</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_DARIUS</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_CONQUEST</MinorCivApproachType> 
			<Bias>5</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_DARIUS</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_BULLY</MinorCivApproachType> 
			<Bias>7</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ELIZABETH</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_IGNORE</MinorCivApproachType> 
			<Bias>5</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ELIZABETH</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_FRIENDLY</MinorCivApproachType> 
			<Bias>5</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ELIZABETH</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_PROTECTIVE</MinorCivApproachType> 
			<Bias>7</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ELIZABETH</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_CONQUEST</MinorCivApproachType> 
			<Bias>6</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ELIZABETH</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_BULLY</MinorCivApproachType> 
			<Bias>4</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GANDHI</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_IGNORE</MinorCivApproachType> 
			<Bias>5</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GANDHI</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_FRIENDLY</MinorCivApproachType> 
			<Bias>7</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GANDHI</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_PROTECTIVE</MinorCivApproachType> 
			<Bias>7</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GANDHI</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_CONQUEST</MinorCivApproachType> 
			<Bias>3</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GANDHI</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_BULLY</MinorCivApproachType> 
			<Bias>4</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HARUN_AL_RASHID</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_IGNORE</MinorCivApproachType> 
			<Bias>3</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HARUN_AL_RASHID</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_FRIENDLY</MinorCivApproachType> 
			<Bias>6</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HARUN_AL_RASHID</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_PROTECTIVE</MinorCivApproachType> 
			<Bias>7</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HARUN_AL_RASHID</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_CONQUEST</MinorCivApproachType> 
			<Bias>4</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HARUN_AL_RASHID</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_BULLY</MinorCivApproachType> 
			<Bias>4</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HIAWATHA</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_IGNORE</MinorCivApproachType> 
			<Bias>5</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HIAWATHA</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_FRIENDLY</MinorCivApproachType> 
			<Bias>7</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HIAWATHA</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_PROTECTIVE</MinorCivApproachType> 
			<Bias>6</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HIAWATHA</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_CONQUEST</MinorCivApproachType> 
			<Bias>3</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HIAWATHA</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_BULLY</MinorCivApproachType> 
			<Bias>5</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MONTEZUMA</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_IGNORE</MinorCivApproachType> 
			<Bias>3</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MONTEZUMA</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_FRIENDLY</MinorCivApproachType> 
			<Bias>3</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MONTEZUMA</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_PROTECTIVE</MinorCivApproachType> 
			<Bias>3</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MONTEZUMA</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_CONQUEST</MinorCivApproachType> 
			<Bias>8</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MONTEZUMA</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_BULLY</MinorCivApproachType> 
			<Bias>8</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_NAPOLEON</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_IGNORE</MinorCivApproachType> 
			<Bias>4</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_NAPOLEON</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_FRIENDLY</MinorCivApproachType> 
			<Bias>6</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_NAPOLEON</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_PROTECTIVE</MinorCivApproachType> 
			<Bias>7</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_NAPOLEON</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_CONQUEST</MinorCivApproachType> 
			<Bias>7</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_NAPOLEON</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_BULLY</MinorCivApproachType> 
			<Bias>4</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ODA_NOBUNAGA</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_IGNORE</MinorCivApproachType> 
			<Bias>5</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ODA_NOBUNAGA</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_FRIENDLY</MinorCivApproachType> 
			<Bias>4</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ODA_NOBUNAGA</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_PROTECTIVE</MinorCivApproachType> 
			<Bias>7</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ODA_NOBUNAGA</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_CONQUEST</MinorCivApproachType> 
			<Bias>7</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ODA_NOBUNAGA</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_BULLY</MinorCivApproachType> 
			<Bias>4</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_RAMESSES</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_IGNORE</MinorCivApproachType> 
			<Bias>5</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_RAMESSES</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_FRIENDLY</MinorCivApproachType> 
			<Bias>5</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_RAMESSES</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_PROTECTIVE</MinorCivApproachType> 
			<Bias>7</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_RAMESSES</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_CONQUEST</MinorCivApproachType> 
			<Bias>5</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_RAMESSES</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_BULLY</MinorCivApproachType> 
			<Bias>4</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_RAMKHAMHAENG</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_IGNORE</MinorCivApproachType> 
			<Bias>3</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_RAMKHAMHAENG</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_FRIENDLY</MinorCivApproachType> 
			<Bias>7</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_RAMKHAMHAENG</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_PROTECTIVE</MinorCivApproachType> 
			<Bias>7</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_RAMKHAMHAENG</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_CONQUEST</MinorCivApproachType> 
			<Bias>3</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_RAMKHAMHAENG</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_BULLY</MinorCivApproachType> 
			<Bias>4</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SULEIMAN</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_IGNORE</MinorCivApproachType> 
			<Bias>5</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SULEIMAN</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_FRIENDLY</MinorCivApproachType> 
			<Bias>5</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SULEIMAN</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_PROTECTIVE</MinorCivApproachType> 
			<Bias>7</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SULEIMAN</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_CONQUEST</MinorCivApproachType> 
			<Bias>6</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SULEIMAN</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_BULLY</MinorCivApproachType> 
			<Bias>4</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WASHINGTON</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_IGNORE</MinorCivApproachType> 
			<Bias>6</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WASHINGTON</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_FRIENDLY</MinorCivApproachType> 
			<Bias>7</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WASHINGTON</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_PROTECTIVE</MinorCivApproachType> 
			<Bias>5</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WASHINGTON</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_CONQUEST</MinorCivApproachType> 
			<Bias>4</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WASHINGTON</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_BULLY</MinorCivApproachType> 
			<Bias>6</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WU_ZETIAN</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_IGNORE</MinorCivApproachType> 
			<Bias>4</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WU_ZETIAN</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_FRIENDLY</MinorCivApproachType> 
			<Bias>6</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WU_ZETIAN</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_PROTECTIVE</MinorCivApproachType> 
			<Bias>7</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WU_ZETIAN</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_CONQUEST</MinorCivApproachType> 
			<Bias>5</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WU_ZETIAN</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_BULLY</MinorCivApproachType> 
			<Bias>4</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GENGHIS_KHAN</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_IGNORE</MinorCivApproachType> 
			<Bias>3</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GENGHIS_KHAN</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_FRIENDLY</MinorCivApproachType> 
			<Bias>3</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PACHACUTI</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_IGNORE</MinorCivApproachType> 
			<Bias>5</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PACHACUTI</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_FRIENDLY</MinorCivApproachType> 
			<Bias>6</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PACHACUTI</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_PROTECTIVE</MinorCivApproachType> 
			<Bias>6</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PACHACUTI</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_CONQUEST</MinorCivApproachType> 
			<Bias>3</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_KAMEHAMEHA</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_IGNORE</MinorCivApproachType> 
			<Bias>6</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_KAMEHAMEHA</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_FRIENDLY</MinorCivApproachType> 
			<Bias>7</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_KAMEHAMEHA</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_PROTECTIVE</MinorCivApproachType> 
			<Bias>5</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_KAMEHAMEHA</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_CONQUEST</MinorCivApproachType> 
			<Bias>4</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HARALD</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_IGNORE</MinorCivApproachType> 
			<Bias>6</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HARALD</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_FRIENDLY</MinorCivApproachType> 
			<Bias>4</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HARALD</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_PROTECTIVE</MinorCivApproachType> 
			<Bias>4</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HARALD</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_CONQUEST</MinorCivApproachType> 
			<Bias>6</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SEJONG</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_IGNORE</MinorCivApproachType> 
			<Bias>6</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SEJONG</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_FRIENDLY</MinorCivApproachType> 
			<Bias>6</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SEJONG</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_PROTECTIVE</MinorCivApproachType> 
			<Bias>4</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SEJONG</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_CONQUEST</MinorCivApproachType> 
			<Bias>3</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_NEBUCHADNEZZAR</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_IGNORE</MinorCivApproachType> 
			<Bias>3</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_NEBUCHADNEZZAR</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_FRIENDLY</MinorCivApproachType> 
			<Bias>7</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_NEBUCHADNEZZAR</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_PROTECTIVE</MinorCivApproachType> 
			<Bias>4</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_NEBUCHADNEZZAR</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_CONQUEST</MinorCivApproachType> 
			<Bias>6</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GENGHIS_KHAN</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_BULLY</MinorCivApproachType> 
			<Bias>6</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GENGHIS_KHAN</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_PROTECTIVE</MinorCivApproachType> 
			<Bias>3</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GENGHIS_KHAN</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_CONQUEST</MinorCivApproachType> 
			<Bias>8</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HARALD</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_BULLY</MinorCivApproachType> 
			<Bias>7</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ISABELLA</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_IGNORE</MinorCivApproachType> 
			<Bias>6</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ISABELLA</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_FRIENDLY</MinorCivApproachType> 
			<Bias>3</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ISABELLA</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_PROTECTIVE</MinorCivApproachType> 
			<Bias>3</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ISABELLA</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_CONQUEST</MinorCivApproachType> 
			<Bias>5</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ISABELLA</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_BULLY</MinorCivApproachType> 
			<Bias>8</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_KAMEHAMEHA</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_BULLY</MinorCivApproachType> 
			<Bias>6</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PACHACUTI</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_BULLY</MinorCivApproachType> 
			<Bias>5</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SEJONG</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_BULLY</MinorCivApproachType> 
			<Bias>7</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_NEBUCHADNEZZAR</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_BULLY</MinorCivApproachType> 
			<Bias>7</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ATTILA</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_IGNORE</MinorCivApproachType> 
			<Bias>5</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ATTILA</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_FRIENDLY</MinorCivApproachType> 
			<Bias>4</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ATTILA</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_PROTECTIVE</MinorCivApproachType> 
			<Bias>3</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ATTILA</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_CONQUEST</MinorCivApproachType> 
			<Bias>7</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ATTILA</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_BULLY</MinorCivApproachType> 
			<Bias>8</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BOUDICCA</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_IGNORE</MinorCivApproachType> 
			<Bias>6</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BOUDICCA</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_FRIENDLY</MinorCivApproachType> 
			<Bias>6</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BOUDICCA</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_PROTECTIVE</MinorCivApproachType> 
			<Bias>4</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BOUDICCA</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_CONQUEST</MinorCivApproachType> 
			<Bias>6</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BOUDICCA</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_BULLY</MinorCivApproachType> 
			<Bias>7</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_DIDO</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_IGNORE</MinorCivApproachType> 
			<Bias>4</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_DIDO</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_FRIENDLY</MinorCivApproachType> 
			<Bias>5</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_DIDO</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_PROTECTIVE</MinorCivApproachType> 
			<Bias>7</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_DIDO</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_CONQUEST</MinorCivApproachType> 
			<Bias>4</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_DIDO</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_BULLY</MinorCivApproachType> 
			<Bias>6</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GUSTAVUS_ADOLPHUS</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_IGNORE</MinorCivApproachType> 
			<Bias>4</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GUSTAVUS_ADOLPHUS</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_FRIENDLY</MinorCivApproachType> 
			<Bias>7</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GUSTAVUS_ADOLPHUS</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_PROTECTIVE</MinorCivApproachType> 
			<Bias>7</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GUSTAVUS_ADOLPHUS</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_CONQUEST</MinorCivApproachType> 
			<Bias>4</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GUSTAVUS_ADOLPHUS</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_BULLY</MinorCivApproachType> 
			<Bias>4</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MARIA</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_IGNORE</MinorCivApproachType> 
			<Bias>3</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MARIA</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_FRIENDLY</MinorCivApproachType> 
			<Bias>8</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MARIA</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_PROTECTIVE</MinorCivApproachType> 
			<Bias>8</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MARIA</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_CONQUEST</MinorCivApproachType> 
			<Bias>3</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MARIA</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_BULLY</MinorCivApproachType> 
			<Bias>3</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PACAL</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_IGNORE</MinorCivApproachType> 
			<Bias>7</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PACAL</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_FRIENDLY</MinorCivApproachType> 
			<Bias>4</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PACAL</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_PROTECTIVE</MinorCivApproachType> 
			<Bias>5</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PACAL</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_CONQUEST</MinorCivApproachType> 
			<Bias>5</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PACAL</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_BULLY</MinorCivApproachType> 
			<Bias>6</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_THEODORA</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_IGNORE</MinorCivApproachType> 
			<Bias>3</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_THEODORA</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_FRIENDLY</MinorCivApproachType> 
			<Bias>5</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_THEODORA</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_PROTECTIVE</MinorCivApproachType> 
			<Bias>6</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_THEODORA</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_CONQUEST</MinorCivApproachType> 
			<Bias>5</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_THEODORA</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_BULLY</MinorCivApproachType> 
			<Bias>5</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WILLIAM</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_IGNORE</MinorCivApproachType> 
			<Bias>4</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WILLIAM</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_FRIENDLY</MinorCivApproachType> 
			<Bias>7</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WILLIAM</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_PROTECTIVE</MinorCivApproachType> 
			<Bias>7</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WILLIAM</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_CONQUEST</MinorCivApproachType> 
			<Bias>4</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WILLIAM</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_BULLY</MinorCivApproachType> 
			<Bias>4</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SELASSIE</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_IGNORE</MinorCivApproachType> 
			<Bias>6</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SELASSIE</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_FRIENDLY</MinorCivApproachType> 
			<Bias>6</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SELASSIE</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_PROTECTIVE</MinorCivApproachType> 
			<Bias>6</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SELASSIE</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_CONQUEST</MinorCivApproachType> 
			<Bias>4</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SELASSIE</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_BULLY</MinorCivApproachType> 
			<Bias>5</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_AHMAD_ALMANSUR</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_IGNORE</MinorCivApproachType> 
			<Bias>4</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_AHMAD_ALMANSUR</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_FRIENDLY</MinorCivApproachType> 
			<Bias>6</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_AHMAD_ALMANSUR</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_PROTECTIVE</MinorCivApproachType> 
			<Bias>6</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_AHMAD_ALMANSUR</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_CONQUEST</MinorCivApproachType> 
			<Bias>4</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_AHMAD_ALMANSUR</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_BULLY</MinorCivApproachType> 
			<Bias>4</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ASHURBANIPAL</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_IGNORE</MinorCivApproachType> 
			<Bias>4</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ASHURBANIPAL</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_FRIENDLY</MinorCivApproachType> 
			<Bias>4</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ASHURBANIPAL</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_PROTECTIVE</MinorCivApproachType> 
			<Bias>3</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ASHURBANIPAL</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_CONQUEST</MinorCivApproachType> 
			<Bias>7</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ASHURBANIPAL</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_BULLY</MinorCivApproachType> 
			<Bias>5</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_CASIMIR</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_IGNORE</MinorCivApproachType> 
			<Bias>3</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_CASIMIR</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_FRIENDLY</MinorCivApproachType> 
			<Bias>5</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_CASIMIR</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_PROTECTIVE</MinorCivApproachType> 
			<Bias>7</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_CASIMIR</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_CONQUEST</MinorCivApproachType> 
			<Bias>5</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_CASIMIR</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_BULLY</MinorCivApproachType> 
			<Bias>6</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ENRICO_DANDOLO</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_IGNORE</MinorCivApproachType> 
			<Bias>3</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ENRICO_DANDOLO</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_FRIENDLY</MinorCivApproachType> 
			<Bias>7</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ENRICO_DANDOLO</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_PROTECTIVE</MinorCivApproachType> 
			<Bias>5</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ENRICO_DANDOLO</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_CONQUEST</MinorCivApproachType> 
			<Bias>3</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ENRICO_DANDOLO</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_BULLY</MinorCivApproachType> 
			<Bias>3</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GAJAH_MADA</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_IGNORE</MinorCivApproachType> 
			<Bias>4</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GAJAH_MADA</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_FRIENDLY</MinorCivApproachType> 
			<Bias>5</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GAJAH_MADA</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_PROTECTIVE</MinorCivApproachType> 
			<Bias>6</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GAJAH_MADA</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_CONQUEST</MinorCivApproachType> 
			<Bias>3</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GAJAH_MADA</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_BULLY</MinorCivApproachType> 
			<Bias>6</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MARIA_I</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_IGNORE</MinorCivApproachType> 
			<Bias>3</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MARIA_I</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_FRIENDLY</MinorCivApproachType> 
			<Bias>8</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MARIA_I</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_PROTECTIVE</MinorCivApproachType> 
			<Bias>7</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MARIA_I</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_CONQUEST</MinorCivApproachType> 
			<Bias>4</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MARIA_I</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_BULLY</MinorCivApproachType> 
			<Bias>4</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PEDRO</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_IGNORE</MinorCivApproachType> 
			<Bias>5</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PEDRO</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_FRIENDLY</MinorCivApproachType> 
			<Bias>6</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PEDRO</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_PROTECTIVE</MinorCivApproachType> 
			<Bias>6</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PEDRO</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_CONQUEST</MinorCivApproachType> 
			<Bias>3</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PEDRO</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_BULLY</MinorCivApproachType> 
			<Bias>3</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_POCATELLO</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_IGNORE</MinorCivApproachType> 
			<Bias>4</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_POCATELLO</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_FRIENDLY</MinorCivApproachType> 
			<Bias>7</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_POCATELLO</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_PROTECTIVE</MinorCivApproachType> 
			<Bias>7</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_POCATELLO</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_CONQUEST</MinorCivApproachType> 
			<Bias>3</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_POCATELLO</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_BULLY</MinorCivApproachType> 
			<Bias>3</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SHAKA</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_IGNORE</MinorCivApproachType> 
			<Bias>2</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SHAKA</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_FRIENDLY</MinorCivApproachType> 
			<Bias>4</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SHAKA</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_PROTECTIVE</MinorCivApproachType> 
			<Bias>3</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SHAKA</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_CONQUEST</MinorCivApproachType> 
			<Bias>6</Bias> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SHAKA</LeaderType> 
			<MinorCivApproachType>MINOR_CIV_APPROACH_BULLY</MinorCivApproachType> 
			<Bias>8</Bias> 
		</Row>
	</Leader_MinorCivApproachBiases> 

	<Table name="Leader_Traits">
		<Column name="LeaderType" type="text"  />
		<Column name="TraitType" type="text"  />
	</Table> 
	<Leader_Traits>
		<Delete />

		<Row> 
			<LeaderType>LEADER_ALEXANDER</LeaderType> 
			<TraitType>TRAIT_CITY_STATE_FRIENDSHIP</TraitType> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ASKIA</LeaderType> 
			<TraitType>TRAIT_AMPHIB_WARLORD</TraitType> 
		</Row>
		<Row> 
			<LeaderType>LEADER_AUGUSTUS</LeaderType> 
			<TraitType>TRAIT_CAPITAL_BUILDINGS_CHEAPER</TraitType> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BISMARCK</LeaderType> 
			<TraitType>TRAIT_CONVERTS_LAND_BARBARIANS</TraitType> 
		</Row>
		<Row> 
			<LeaderType>LEADER_CATHERINE</LeaderType> 
			<TraitType>TRAIT_STRATEGIC_RICHES</TraitType> 
		</Row>
		<Row> 
			<LeaderType>LEADER_DARIUS</LeaderType> 
			<TraitType>TRAIT_ENHANCED_GOLDEN_AGES</TraitType> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ELIZABETH</LeaderType> 
			<TraitType>TRAIT_OCEAN_MOVEMENT</TraitType> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GANDHI</LeaderType> 
			<TraitType>TRAIT_POPULATION_GROWTH</TraitType> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HARUN_AL_RASHID</LeaderType> 
			<TraitType>TRAIT_LAND_TRADE_GOLD</TraitType> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HIAWATHA</LeaderType> 
			<TraitType>TRAIT_IGNORE_TERRAIN_IN_FOREST</TraitType> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MONTEZUMA</LeaderType> 
			<TraitType>TRAIT_CULTURE_FROM_KILLS</TraitType> 
		</Row>
		<Row> 
			<LeaderType>LEADER_NAPOLEON</LeaderType> 
			<TraitType>TRAIT_ENHANCED_CULTURE</TraitType> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ODA_NOBUNAGA</LeaderType> 
			<TraitType>TRAIT_FIGHT_WELL_DAMAGED</TraitType> 
		</Row>
		<Row> 
			<LeaderType>LEADER_RAMESSES</LeaderType> 
			<TraitType>TRAIT_WONDER_BUILDER</TraitType> 
		</Row>
		<Row> 
			<LeaderType>LEADER_RAMKHAMHAENG</LeaderType> 
			<TraitType>TRAIT_CITY_STATE_BONUSES</TraitType> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SULEIMAN</LeaderType> 
			<TraitType>TRAIT_CONVERTS_SEA_BARBARIANS</TraitType> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WASHINGTON</LeaderType> 
			<TraitType>TRAIT_RIVER_EXPANSION</TraitType> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WU_ZETIAN</LeaderType> 
			<TraitType>TRAIT_ART_OF_WAR</TraitType> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GENGHIS_KHAN</LeaderType> 
			<TraitType>TRAIT_TERROR</TraitType> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PACHACUTI</LeaderType> 
			<TraitType>TRAIT_GREAT_ANDEAN_ROAD</TraitType> 
		</Row>
		<Row> 
			<LeaderType>LEADER_KAMEHAMEHA</LeaderType> 
			<TraitType>TRAIT_WAYFINDING</TraitType> 
		</Row>
		<Row> 
			<LeaderType>LEADER_HARALD</LeaderType> 
			<TraitType>TRAIT_VIKING_FURY</TraitType> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SEJONG</LeaderType> 
			<TraitType>TRAIT_SCHOLARS_JADE_HALL</TraitType> 
		</Row>
		<Row> 
			<LeaderType>LEADER_NEBUCHADNEZZAR</LeaderType> 
			<TraitType>TRAIT_INGENIOUS</TraitType> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ISABELLA</LeaderType> 
			<TraitType>TRAIT_SEVEN_CITIES</TraitType> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ATTILA</LeaderType> 
			<TraitType>TRAIT_RAZE_AND_HORSES</TraitType> 
		</Row>
		<Row> 
			<LeaderType>LEADER_BOUDICCA</LeaderType> 
			<TraitType>TRAIT_FAITH_FROM_NATURE</TraitType> 
		</Row>
		<Row> 
			<LeaderType>LEADER_DIDO</LeaderType> 
			<TraitType>TRAIT_PHOENICIAN_HERITAGE</TraitType> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GUSTAVUS_ADOLPHUS</LeaderType> 
			<TraitType>TRAIT_DIPLOMACY_GREAT_PEOPLE</TraitType> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MARIA</LeaderType> 
			<TraitType>TRAIT_ANNEX_CITY_STATE</TraitType> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PACAL</LeaderType> 
			<TraitType>TRAIT_LONG_COUNT</TraitType> 
		</Row>
		<Row> 
			<LeaderType>LEADER_THEODORA</LeaderType> 
			<TraitType>TRAIT_EXTRA_BELIEF</TraitType> 
		</Row>
		<Row> 
			<LeaderType>LEADER_WILLIAM</LeaderType> 
			<TraitType>TRAIT_LUXURY_RETENTION</TraitType> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SELASSIE</LeaderType> 
			<TraitType>TRAIT_BONUS_AGAINST_TECH</TraitType> 
		</Row>
		<Row> 
			<LeaderType>LEADER_AHMAD_ALMANSUR</LeaderType> 
			<TraitType>TRAIT_GATEWAY_AFRICA</TraitType> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ASHURBANIPAL</LeaderType> 
			<TraitType>TRAIT_SLAYER_OF_TIAMAT</TraitType> 
		</Row>
		<Row> 
			<LeaderType>LEADER_CASIMIR</LeaderType> 
			<TraitType>TRAIT_SOLIDARITY</TraitType> 
		</Row>
		<Row> 
			<LeaderType>LEADER_ENRICO_DANDOLO</LeaderType> 
			<TraitType>TRAIT_SUPER_CITY_STATE</TraitType> 
		</Row>
		<Row> 
			<LeaderType>LEADER_GAJAH_MADA</LeaderType> 
			<TraitType>TRAIT_SPICE</TraitType> 
		</Row>
		<Row> 
			<LeaderType>LEADER_MARIA_I</LeaderType> 
			<TraitType>TRAIT_EXTRA_TRADE</TraitType> 
		</Row>
		<Row> 
			<LeaderType>LEADER_PEDRO</LeaderType> 
			<TraitType>TRAIT_CARNIVAL</TraitType> 
		</Row>
		<Row> 
			<LeaderType>LEADER_POCATELLO</LeaderType> 
			<TraitType>TRAIT_GREAT_EXPANSE</TraitType> 
		</Row>
		<Row> 
			<LeaderType>LEADER_SHAKA</LeaderType> 
			<TraitType>TRAIT_BUFFALO_HORNS</TraitType> 
		</Row>
	</Leader_Traits> 

	<Table name="Leaders">
		<Column name="ID" type="integer"  primarykey="true" autoincrement="true" />
		<Column name="Type" type="text"  unique="true" notnull="true" />
		<Column name="Description" type="text"  />
		<Column name="Civilopedia" type="text"  />
		<Column name="CivilopediaTag" type="text"  />
		<Column name="ArtDefineTag" type="text"  />
		<Column name="VictoryCompetitiveness" type="integer"  default="0"/>
		<Column name="WonderCompetitiveness" type="integer"  default="0"/>
		<Column name="MinorCivCompetitiveness" type="integer"  default="0"/>
		<Column name="Boldness" type="integer"  default="0"/>
		<Column name="DiploBalance" type="integer"  default="0"/>
		<Column name="WarmongerHate" type="integer"  default="0"/>
		<Column name="WorkAgainstWillingness" type="integer"  default="0"/>
		<Column name="WorkWithWillingness" type="integer"  default="0"/>
		<Column name="DenounceWillingness" type="integer"  default="0"/>
		<Column name="DoFWillingness" type="integer"  default="0"/>
		<Column name="Loyalty" type="integer"  default="0"/>
		<Column name="Neediness" type="integer"  default="0"/>
		<Column name="Forgiveness" type="integer"  default="0"/>
		<Column name="Chattiness" type="integer"  default="0"/>
		<Column name="Meanness" type="integer"  default="0"/>
		<Column name="PortraitIndex" type="integer"  default="-1"/>
		<Column name="IconAtlas" type="text"  default="NULL"/>
		<Column name="PackageID" type="text"  default="NULL"/>
	</Table> 
	<Leaders>
		<Delete />

		<Row> 
			<ID>0</ID> 
			<Type>LEADER_ALEXANDER</Type> 
			<Description>TXT_KEY_LEADER_ALEXANDER</Description> 
			<Civilopedia>TXT_KEY_LEADER_ALEXANDER_PEDIA</Civilopedia> 
			<CivilopediaTag>TXT_KEY_CIVILOPEDIA_LEADERS_ALEXANDER</CivilopediaTag> 
			<ArtDefineTag>Alexander_Scene.xml</ArtDefineTag> 
			<VictoryCompetitiveness>8</VictoryCompetitiveness> 
			<WonderCompetitiveness>7</WonderCompetitiveness> 
			<MinorCivCompetitiveness>3</MinorCivCompetitiveness> 
			<Boldness>8</Boldness> 
			<DiploBalance>3</DiploBalance> 
			<WarmongerHate>2</WarmongerHate> 
			<WorkAgainstWillingness>0</WorkAgainstWillingness> 
			<WorkWithWillingness>0</WorkWithWillingness> 
			<DenounceWillingness>7</DenounceWillingness> 
			<DoFWillingness>4</DoFWillingness> 
			<Loyalty>4</Loyalty> 
			<Neediness>4</Neediness> 
			<Forgiveness>5</Forgiveness> 
			<Chattiness>7</Chattiness> 
			<Meanness>7</Meanness> 
			<PortraitIndex>9</PortraitIndex> 
			<IconAtlas>LEADER_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>1</ID> 
			<Type>LEADER_ASKIA</Type> 
			<Description>TXT_KEY_LEADER_ASKIA</Description> 
			<Civilopedia>TXT_KEY_LEADER_ASKIA_PEDIA</Civilopedia> 
			<CivilopediaTag>TXT_KEY_CIVILOPEDIA_LEADERS_ASKIA</CivilopediaTag> 
			<ArtDefineTag>Askia_Scene.xml</ArtDefineTag> 
			<VictoryCompetitiveness>5</VictoryCompetitiveness> 
			<WonderCompetitiveness>8</WonderCompetitiveness> 
			<MinorCivCompetitiveness>4</MinorCivCompetitiveness> 
			<Boldness>7</Boldness> 
			<DiploBalance>6</DiploBalance> 
			<WarmongerHate>4</WarmongerHate> 
			<WorkAgainstWillingness>0</WorkAgainstWillingness> 
			<WorkWithWillingness>0</WorkWithWillingness> 
			<DenounceWillingness>5</DenounceWillingness> 
			<DoFWillingness>6</DoFWillingness> 
			<Loyalty>6</Loyalty> 
			<Neediness>4</Neediness> 
			<Forgiveness>4</Forgiveness> 
			<Chattiness>5</Chattiness> 
			<Meanness>6</Meanness> 
			<PortraitIndex>20</PortraitIndex> 
			<IconAtlas>LEADER_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>2</ID> 
			<Type>LEADER_AUGUSTUS</Type> 
			<Description>TXT_KEY_LEADER_AUGUSTUS</Description> 
			<Civilopedia>TXT_KEY_LEADER_AUGUSTUS_CAESAR_PEDIA</Civilopedia> 
			<CivilopediaTag>TXT_KEY_CIVILOPEDIA_LEADERS_AUGUSTUS</CivilopediaTag> 
			<ArtDefineTag>Augustus_Scene.xml</ArtDefineTag> 
			<VictoryCompetitiveness>7</VictoryCompetitiveness> 
			<WonderCompetitiveness>6</WonderCompetitiveness> 
			<MinorCivCompetitiveness>8</MinorCivCompetitiveness> 
			<Boldness>6</Boldness> 
			<DiploBalance>7</DiploBalance> 
			<WarmongerHate>4</WarmongerHate> 
			<WorkAgainstWillingness>0</WorkAgainstWillingness> 
			<WorkWithWillingness>0</WorkWithWillingness> 
			<DenounceWillingness>7</DenounceWillingness> 
			<DoFWillingness>5</DoFWillingness> 
			<Loyalty>4</Loyalty> 
			<Neediness>7</Neediness> 
			<Forgiveness>4</Forgiveness> 
			<Chattiness>4</Chattiness> 
			<Meanness>7</Meanness> 
			<PortraitIndex>17</PortraitIndex> 
			<IconAtlas>LEADER_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>3</ID> 
			<Type>LEADER_BARBARIAN</Type> 
			<Description>TXT_KEY_LEADER_BARBARIAN</Description> 
			<Civilopedia>TXT_KEY_LEADER_BARBARIAN_PEDIA</Civilopedia> 
			<ArtDefineTag>ART_DEF_LEADER_BARBARIAN</ArtDefineTag> 
			<VictoryCompetitiveness>0</VictoryCompetitiveness> 
			<WonderCompetitiveness>0</WonderCompetitiveness> 
			<MinorCivCompetitiveness>0</MinorCivCompetitiveness> 
			<Boldness>0</Boldness> 
			<DiploBalance>0</DiploBalance> 
			<WarmongerHate>0</WarmongerHate> 
			<WorkAgainstWillingness>0</WorkAgainstWillingness> 
			<WorkWithWillingness>0</WorkWithWillingness> 
			<DenounceWillingness>0</DenounceWillingness> 
			<DoFWillingness>0</DoFWillingness> 
			<Loyalty>0</Loyalty> 
			<Neediness>0</Neediness> 
			<Forgiveness>0</Forgiveness> 
			<Chattiness>0</Chattiness> 
			<Meanness>0</Meanness> 
			<PortraitIndex>-1</PortraitIndex> 
		</Row>
		<Row> 
			<ID>4</ID> 
			<Type>LEADER_BISMARCK</Type> 
			<Description>TXT_KEY_LEADER_BISMARCK</Description> 
			<Civilopedia>TXT_KEY_LEADER_BISMARCK_PEDIA</Civilopedia> 
			<CivilopediaTag>TXT_KEY_CIVILOPEDIA_LEADERS_BISMARCK</CivilopediaTag> 
			<ArtDefineTag>Bismark_Scene.xml</ArtDefineTag> 
			<VictoryCompetitiveness>7</VictoryCompetitiveness> 
			<WonderCompetitiveness>6</WonderCompetitiveness> 
			<MinorCivCompetitiveness>7</MinorCivCompetitiveness> 
			<Boldness>4</Boldness> 
			<DiploBalance>8</DiploBalance> 
			<WarmongerHate>6</WarmongerHate> 
			<WorkAgainstWillingness>0</WorkAgainstWillingness> 
			<WorkWithWillingness>0</WorkWithWillingness> 
			<DenounceWillingness>8</DenounceWillingness> 
			<DoFWillingness>6</DoFWillingness> 
			<Loyalty>6</Loyalty> 
			<Neediness>7</Neediness> 
			<Forgiveness>6</Forgiveness> 
			<Chattiness>5</Chattiness> 
			<Meanness>4</Meanness> 
			<PortraitIndex>8</PortraitIndex> 
			<IconAtlas>LEADER_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>5</ID> 
			<Type>LEADER_CATHERINE</Type> 
			<Description>TXT_KEY_LEADER_CATHERINE</Description> 
			<Civilopedia>TXT_KEY_LEADER_CATHERINE_PEDIA</Civilopedia> 
			<CivilopediaTag>TXT_KEY_CIVILOPEDIA_LEADERS_CATHERINE</CivilopediaTag> 
			<ArtDefineTag>Catherine_Scene.xml</ArtDefineTag> 
			<VictoryCompetitiveness>6</VictoryCompetitiveness> 
			<WonderCompetitiveness>7</WonderCompetitiveness> 
			<MinorCivCompetitiveness>7</MinorCivCompetitiveness> 
			<Boldness>3</Boldness> 
			<DiploBalance>6</DiploBalance> 
			<WarmongerHate>5</WarmongerHate> 
			<WorkAgainstWillingness>0</WorkAgainstWillingness> 
			<WorkWithWillingness>0</WorkWithWillingness> 
			<DenounceWillingness>6</DenounceWillingness> 
			<DoFWillingness>6</DoFWillingness> 
			<Loyalty>6</Loyalty> 
			<Neediness>6</Neediness> 
			<Forgiveness>4</Forgiveness> 
			<Chattiness>7</Chattiness> 
			<Meanness>4</Meanness> 
			<PortraitIndex>18</PortraitIndex> 
			<IconAtlas>LEADER_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>6</ID> 
			<Type>LEADER_DARIUS</Type> 
			<Description>TXT_KEY_LEADER_DARIUS</Description> 
			<Civilopedia>TXT_KEY_LEADER_DARIUS_PEDIA</Civilopedia> 
			<CivilopediaTag>TXT_KEY_CIVILOPEDIA_LEADERS_DARIUS</CivilopediaTag> 
			<ArtDefineTag>Darius_Scene.xml</ArtDefineTag> 
			<VictoryCompetitiveness>7</VictoryCompetitiveness> 
			<WonderCompetitiveness>4</WonderCompetitiveness> 
			<MinorCivCompetitiveness>4</MinorCivCompetitiveness> 
			<Boldness>3</Boldness> 
			<DiploBalance>5</DiploBalance> 
			<WarmongerHate>5</WarmongerHate> 
			<WorkAgainstWillingness>0</WorkAgainstWillingness> 
			<WorkWithWillingness>0</WorkWithWillingness> 
			<DenounceWillingness>4</DenounceWillingness> 
			<DoFWillingness>4</DoFWillingness> 
			<Loyalty>7</Loyalty> 
			<Neediness>6</Neediness> 
			<Forgiveness>3</Forgiveness> 
			<Chattiness>4</Chattiness> 
			<Meanness>4</Meanness> 
			<PortraitIndex>16</PortraitIndex> 
			<IconAtlas>LEADER_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>7</ID> 
			<Type>LEADER_ELIZABETH</Type> 
			<Description>TXT_KEY_LEADER_ELIZABETH</Description> 
			<Civilopedia>TXT_KEY_LEADER_ELIZABETH_PEDIA</Civilopedia> 
			<CivilopediaTag>TXT_KEY_CIVILOPEDIA_LEADERS_ELIZABETH</CivilopediaTag> 
			<ArtDefineTag>Elizabeth_Scene.xml</ArtDefineTag> 
			<VictoryCompetitiveness>5</VictoryCompetitiveness> 
			<WonderCompetitiveness>5</WonderCompetitiveness> 
			<MinorCivCompetitiveness>8</MinorCivCompetitiveness> 
			<Boldness>4</Boldness> 
			<DiploBalance>7</DiploBalance> 
			<WarmongerHate>7</WarmongerHate> 
			<WorkAgainstWillingness>0</WorkAgainstWillingness> 
			<WorkWithWillingness>0</WorkWithWillingness> 
			<DenounceWillingness>6</DenounceWillingness> 
			<DoFWillingness>4</DoFWillingness> 
			<Loyalty>5</Loyalty> 
			<Neediness>7</Neediness> 
			<Forgiveness>5</Forgiveness> 
			<Chattiness>5</Chattiness> 
			<Meanness>6</Meanness> 
			<PortraitIndex>6</PortraitIndex> 
			<IconAtlas>LEADER_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>8</ID> 
			<Type>LEADER_GANDHI</Type> 
			<Description>TXT_KEY_LEADER_GANDHI</Description> 
			<Civilopedia>TXT_KEY_LEADER_GANDHI_PEDIA</Civilopedia> 
			<CivilopediaTag>TXT_KEY_CIVILOPEDIA_LEADERS_GANDHI</CivilopediaTag> 
			<ArtDefineTag>Gandhi_Scene.xml</ArtDefineTag> 
			<VictoryCompetitiveness>2</VictoryCompetitiveness> 
			<WonderCompetitiveness>3</WonderCompetitiveness> 
			<MinorCivCompetitiveness>3</MinorCivCompetitiveness> 
			<Boldness>2</Boldness> 
			<DiploBalance>4</DiploBalance> 
			<WarmongerHate>7</WarmongerHate> 
			<WorkAgainstWillingness>0</WorkAgainstWillingness> 
			<WorkWithWillingness>0</WorkWithWillingness> 
			<DenounceWillingness>6</DenounceWillingness> 
			<DoFWillingness>8</DoFWillingness> 
			<Loyalty>7</Loyalty> 
			<Neediness>7</Neediness> 
			<Forgiveness>3</Forgiveness> 
			<Chattiness>6</Chattiness> 
			<Meanness>3</Meanness> 
			<PortraitIndex>11</PortraitIndex> 
			<IconAtlas>LEADER_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>9</ID> 
			<Type>LEADER_HARUN_AL_RASHID</Type> 
			<Description>TXT_KEY_LEADER_HARUN</Description> 
			<Civilopedia>TXT_KEY_LEADER_HARUN_PEDIA</Civilopedia> 
			<CivilopediaTag>TXT_KEY_CIVILOPEDIA_LEADERS_HARUN</CivilopediaTag> 
			<ArtDefineTag>Al_Rashid_Scene.xml</ArtDefineTag> 
			<VictoryCompetitiveness>4</VictoryCompetitiveness> 
			<WonderCompetitiveness>7</WonderCompetitiveness> 
			<MinorCivCompetitiveness>4</MinorCivCompetitiveness> 
			<Boldness>3</Boldness> 
			<DiploBalance>5</DiploBalance> 
			<WarmongerHate>5</WarmongerHate> 
			<WorkAgainstWillingness>0</WorkAgainstWillingness> 
			<WorkWithWillingness>0</WorkWithWillingness> 
			<DenounceWillingness>3</DenounceWillingness> 
			<DoFWillingness>6</DoFWillingness> 
			<Loyalty>6</Loyalty> 
			<Neediness>6</Neediness> 
			<Forgiveness>6</Forgiveness> 
			<Chattiness>5</Chattiness> 
			<Meanness>4</Meanness> 
			<PortraitIndex>1</PortraitIndex> 
			<IconAtlas>LEADER_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>10</ID> 
			<Type>LEADER_HIAWATHA</Type> 
			<Description>TXT_KEY_LEADER_HIAWATHA</Description> 
			<Civilopedia>TXT_KEY_LEADER_HIAWATHA_PEDIA</Civilopedia> 
			<CivilopediaTag>TXT_KEY_CIVILOPEDIA_LEADERS_HIAWATHA</CivilopediaTag> 
			<ArtDefineTag>Hiawatha_Scene.xml</ArtDefineTag> 
			<VictoryCompetitiveness>3</VictoryCompetitiveness> 
			<WonderCompetitiveness>4</WonderCompetitiveness> 
			<MinorCivCompetitiveness>3</MinorCivCompetitiveness> 
			<Boldness>2</Boldness> 
			<DiploBalance>4</DiploBalance> 
			<WarmongerHate>6</WarmongerHate> 
			<WorkAgainstWillingness>0</WorkAgainstWillingness> 
			<WorkWithWillingness>0</WorkWithWillingness> 
			<DenounceWillingness>4</DenounceWillingness> 
			<DoFWillingness>6</DoFWillingness> 
			<Loyalty>7</Loyalty> 
			<Neediness>7</Neediness> 
			<Forgiveness>6</Forgiveness> 
			<Chattiness>3</Chattiness> 
			<Meanness>3</Meanness> 
			<PortraitIndex>12</PortraitIndex> 
			<IconAtlas>LEADER_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>11</ID> 
			<Type>LEADER_MONTEZUMA</Type> 
			<Description>TXT_KEY_LEADER_MONTEZUMA</Description> 
			<Civilopedia>TXT_KEY_LEADER_MONTEZUMA_PEDIA</Civilopedia> 
			<CivilopediaTag>TXT_KEY_CIVILOPEDIA_LEADERS_MONTEZUMA</CivilopediaTag> 
			<ArtDefineTag>Montezuma_Scene.xml</ArtDefineTag> 
			<VictoryCompetitiveness>6</VictoryCompetitiveness> 
			<WonderCompetitiveness>2</WonderCompetitiveness> 
			<MinorCivCompetitiveness>5</MinorCivCompetitiveness> 
			<Boldness>9</Boldness> 
			<DiploBalance>5</DiploBalance> 
			<WarmongerHate>1</WarmongerHate> 
			<WorkAgainstWillingness>0</WorkAgainstWillingness> 
			<WorkWithWillingness>0</WorkWithWillingness> 
			<DenounceWillingness>6</DenounceWillingness> 
			<DoFWillingness>3</DoFWillingness> 
			<Loyalty>4</Loyalty> 
			<Neediness>4</Neediness> 
			<Forgiveness>4</Forgiveness> 
			<Chattiness>4</Chattiness> 
			<Meanness>5</Meanness> 
			<PortraitIndex>2</PortraitIndex> 
			<IconAtlas>LEADER_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>12</ID> 
			<Type>LEADER_NAPOLEON</Type> 
			<Description>TXT_KEY_LEADER_NAPOLEON</Description> 
			<Civilopedia>TXT_KEY_LEADER_NAPOLEON_PEDIA</Civilopedia> 
			<CivilopediaTag>TXT_KEY_CIVILOPEDIA_LEADERS_NAPOLEON</CivilopediaTag> 
			<ArtDefineTag>Napoleon_Scene.xml</ArtDefineTag> 
			<VictoryCompetitiveness>8</VictoryCompetitiveness> 
			<WonderCompetitiveness>6</WonderCompetitiveness> 
			<MinorCivCompetitiveness>7</MinorCivCompetitiveness> 
			<Boldness>9</Boldness> 
			<DiploBalance>3</DiploBalance> 
			<WarmongerHate>3</WarmongerHate> 
			<WorkAgainstWillingness>0</WorkAgainstWillingness> 
			<WorkWithWillingness>0</WorkWithWillingness> 
			<DenounceWillingness>3</DenounceWillingness> 
			<DoFWillingness>4</DoFWillingness> 
			<Loyalty>3</Loyalty> 
			<Neediness>4</Neediness> 
			<Forgiveness>7</Forgiveness> 
			<Chattiness>6</Chattiness> 
			<Meanness>6</Meanness> 
			<PortraitIndex>7</PortraitIndex> 
			<IconAtlas>LEADER_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>13</ID> 
			<Type>LEADER_ODA_NOBUNAGA</Type> 
			<Description>TXT_KEY_LEADER_ODA_NOBUNAGA</Description> 
			<Civilopedia>TXT_KEY_LEADER_ODA_NOBUNAGA_PEDIA</Civilopedia> 
			<CivilopediaTag>TXT_KEY_CIVILOPEDIA_LEADERS_ODA</CivilopediaTag> 
			<ArtDefineTag>OdaNobunaga_Scene.xml</ArtDefineTag> 
			<VictoryCompetitiveness>7</VictoryCompetitiveness> 
			<WonderCompetitiveness>5</WonderCompetitiveness> 
			<MinorCivCompetitiveness>6</MinorCivCompetitiveness> 
			<Boldness>8</Boldness> 
			<DiploBalance>7</DiploBalance> 
			<WarmongerHate>6</WarmongerHate> 
			<WorkAgainstWillingness>0</WorkAgainstWillingness> 
			<WorkWithWillingness>0</WorkWithWillingness> 
			<DenounceWillingness>7</DenounceWillingness> 
			<DoFWillingness>6</DoFWillingness> 
			<Loyalty>3</Loyalty> 
			<Neediness>6</Neediness> 
			<Forgiveness>5</Forgiveness> 
			<Chattiness>3</Chattiness> 
			<Meanness>4</Meanness> 
			<PortraitIndex>13</PortraitIndex> 
			<IconAtlas>LEADER_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>14</ID> 
			<Type>LEADER_RAMESSES</Type> 
			<Description>TXT_KEY_LEADER_RAMESSES</Description> 
			<Civilopedia>TXT_KEY_LEADER_RAMESSES_II_PEDIA</Civilopedia> 
			<CivilopediaTag>TXT_KEY_CIVILOPEDIA_LEADERS_RAMESSES</CivilopediaTag> 
			<ArtDefineTag>Ramesses_Scene.xml</ArtDefineTag> 
			<VictoryCompetitiveness>4</VictoryCompetitiveness> 
			<WonderCompetitiveness>9</WonderCompetitiveness> 
			<MinorCivCompetitiveness>5</MinorCivCompetitiveness> 
			<Boldness>5</Boldness> 
			<DiploBalance>5</DiploBalance> 
			<WarmongerHate>6</WarmongerHate> 
			<WorkAgainstWillingness>0</WorkAgainstWillingness> 
			<WorkWithWillingness>0</WorkWithWillingness> 
			<DenounceWillingness>4</DenounceWillingness> 
			<DoFWillingness>6</DoFWillingness> 
			<Loyalty>4</Loyalty> 
			<Neediness>5</Neediness> 
			<Forgiveness>3</Forgiveness> 
			<Chattiness>4</Chattiness> 
			<Meanness>6</Meanness> 
			<PortraitIndex>5</PortraitIndex> 
			<IconAtlas>LEADER_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>15</ID> 
			<Type>LEADER_RAMKHAMHAENG</Type> 
			<Description>TXT_KEY_LEADER_RAMKHAMHAENG</Description> 
			<Civilopedia>TXT_KEY_LEADER_RAMKHAMHAENG_PEDIA</Civilopedia> 
			<CivilopediaTag>TXT_KEY_CIVILOPEDIA_LEADERS_RAMKHAMHAENG</CivilopediaTag> 
			<ArtDefineTag>Ramkhamaeng_Scene.xml</ArtDefineTag> 
			<VictoryCompetitiveness>3</VictoryCompetitiveness> 
			<WonderCompetitiveness>4</WonderCompetitiveness> 
			<MinorCivCompetitiveness>4</MinorCivCompetitiveness> 
			<Boldness>5</Boldness> 
			<DiploBalance>7</DiploBalance> 
			<WarmongerHate>8</WarmongerHate> 
			<WorkAgainstWillingness>0</WorkAgainstWillingness> 
			<WorkWithWillingness>0</WorkWithWillingness> 
			<DenounceWillingness>5</DenounceWillingness> 
			<DoFWillingness>6</DoFWillingness> 
			<Loyalty>6</Loyalty> 
			<Neediness>7</Neediness> 
			<Forgiveness>6</Forgiveness> 
			<Chattiness>6</Chattiness> 
			<Meanness>3</Meanness> 
			<PortraitIndex>19</PortraitIndex> 
			<IconAtlas>LEADER_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>16</ID> 
			<Type>LEADER_SULEIMAN</Type> 
			<Description>TXT_KEY_LEADER_SULEIMAN</Description> 
			<Civilopedia>TXT_KEY_LEADER_SULEIMAN_PEDIA</Civilopedia> 
			<CivilopediaTag>TXT_KEY_CIVILOPEDIA_LEADERS_SULEIMAN</CivilopediaTag> 
			<ArtDefineTag>Sulieman_Scene.xml</ArtDefineTag> 
			<VictoryCompetitiveness>5</VictoryCompetitiveness> 
			<WonderCompetitiveness>5</WonderCompetitiveness> 
			<MinorCivCompetitiveness>6</MinorCivCompetitiveness> 
			<Boldness>8</Boldness> 
			<DiploBalance>6</DiploBalance> 
			<WarmongerHate>4</WarmongerHate> 
			<WorkAgainstWillingness>0</WorkAgainstWillingness> 
			<WorkWithWillingness>0</WorkWithWillingness> 
			<DenounceWillingness>7</DenounceWillingness> 
			<DoFWillingness>5</DoFWillingness> 
			<Loyalty>5</Loyalty> 
			<Neediness>3</Neediness> 
			<Forgiveness>5</Forgiveness> 
			<Chattiness>6</Chattiness> 
			<Meanness>3</Meanness> 
			<PortraitIndex>15</PortraitIndex> 
			<IconAtlas>LEADER_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>17</ID> 
			<Type>LEADER_WASHINGTON</Type> 
			<Description>TXT_KEY_LEADER_WASHINGTON</Description> 
			<Civilopedia>TXT_KEY_LEADER_WASHINGTON_PEDIA</Civilopedia> 
			<CivilopediaTag>TXT_KEY_CIVILOPEDIA_LEADERS_GEORGE</CivilopediaTag> 
			<ArtDefineTag>Washington_Scene.xml</ArtDefineTag> 
			<VictoryCompetitiveness>4</VictoryCompetitiveness> 
			<WonderCompetitiveness>3</WonderCompetitiveness> 
			<MinorCivCompetitiveness>5</MinorCivCompetitiveness> 
			<Boldness>7</Boldness> 
			<DiploBalance>6</DiploBalance> 
			<WarmongerHate>7</WarmongerHate> 
			<WorkAgainstWillingness>0</WorkAgainstWillingness> 
			<WorkWithWillingness>0</WorkWithWillingness> 
			<DenounceWillingness>4</DenounceWillingness> 
			<DoFWillingness>6</DoFWillingness> 
			<Loyalty>6</Loyalty> 
			<Neediness>7</Neediness> 
			<Forgiveness>7</Forgiveness> 
			<Chattiness>5</Chattiness> 
			<Meanness>4</Meanness> 
			<PortraitIndex>0</PortraitIndex> 
			<IconAtlas>LEADER_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>18</ID> 
			<Type>LEADER_WU_ZETIAN</Type> 
			<Description>TXT_KEY_LEADER_WU_ZETIAN</Description> 
			<Civilopedia>TXT_KEY_LEADER_WU_ZETIAN_PEDIA</Civilopedia> 
			<CivilopediaTag>TXT_KEY_CIVILOPEDIA_LEADERS_WUZETIAN</CivilopediaTag> 
			<ArtDefineTag>Wu_Scene.xml</ArtDefineTag> 
			<VictoryCompetitiveness>3</VictoryCompetitiveness> 
			<WonderCompetitiveness>5</WonderCompetitiveness> 
			<MinorCivCompetitiveness>7</MinorCivCompetitiveness> 
			<Boldness>7</Boldness> 
			<DiploBalance>6</DiploBalance> 
			<WarmongerHate>5</WarmongerHate> 
			<WorkAgainstWillingness>0</WorkAgainstWillingness> 
			<WorkWithWillingness>0</WorkWithWillingness> 
			<DenounceWillingness>7</DenounceWillingness> 
			<DoFWillingness>4</DoFWillingness> 
			<Loyalty>3</Loyalty> 
			<Neediness>6</Neediness> 
			<Forgiveness>4</Forgiveness> 
			<Chattiness>6</Chattiness> 
			<Meanness>7</Meanness> 
			<PortraitIndex>4</PortraitIndex> 
			<IconAtlas>LEADER_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>19</ID> 
			<Type>LEADER_GENGHIS_KHAN</Type> 
			<Description>TXT_KEY_LEADER_GENGHIS_KHAN</Description> 
			<Civilopedia>TXT_KEY_LEADER_GENGHIS_KHAN_PEDIA</Civilopedia> 
			<CivilopediaTag>TXT_KEY_CIV5_GENGHIS</CivilopediaTag> 
			<ArtDefineTag>Genghis_Scene.xml</ArtDefineTag> 
			<VictoryCompetitiveness>8</VictoryCompetitiveness> 
			<WonderCompetitiveness>4</WonderCompetitiveness> 
			<MinorCivCompetitiveness>3</MinorCivCompetitiveness> 
			<Boldness>8</Boldness> 
			<DiploBalance>4</DiploBalance> 
			<WarmongerHate>4</WarmongerHate> 
			<WorkAgainstWillingness>0</WorkAgainstWillingness> 
			<WorkWithWillingness>0</WorkWithWillingness> 
			<DenounceWillingness>5</DenounceWillingness> 
			<DoFWillingness>5</DoFWillingness> 
			<Loyalty>7</Loyalty> 
			<Neediness>5</Neediness> 
			<Forgiveness>3</Forgiveness> 
			<Chattiness>5</Chattiness> 
			<Meanness>6</Meanness> 
			<PortraitIndex>0</PortraitIndex> 
			<IconAtlas>GENGHIS_LEADER_ATLAS</IconAtlas> 
			<PackageID>293C1EE3117644F6AC1F59663826DE74</PackageID> 
		</Row>
		<Row> 
			<ID>20</ID> 
			<Type>LEADER_ISABELLA</Type> 
			<Description>TXT_KEY_LEADER_ISABELLA</Description> 
			<Civilopedia>TXT_KEY_LEADER_ISABELLA_PEDIA</Civilopedia> 
			<CivilopediaTag>TXT_KEY_CIV5_ISABELLA</CivilopediaTag> 
			<ArtDefineTag>Isabella_Scene.xml</ArtDefineTag> 
			<VictoryCompetitiveness>6</VictoryCompetitiveness> 
			<WonderCompetitiveness>4</WonderCompetitiveness> 
			<MinorCivCompetitiveness>4</MinorCivCompetitiveness> 
			<Boldness>5</Boldness> 
			<DiploBalance>3</DiploBalance> 
			<WarmongerHate>6</WarmongerHate> 
			<WorkAgainstWillingness>0</WorkAgainstWillingness> 
			<WorkWithWillingness>0</WorkWithWillingness> 
			<DenounceWillingness>6</DenounceWillingness> 
			<DoFWillingness>7</DoFWillingness> 
			<Loyalty>5</Loyalty> 
			<Neediness>7</Neediness> 
			<Forgiveness>6</Forgiveness> 
			<Chattiness>5</Chattiness> 
			<Meanness>4</Meanness> 
			<PortraitIndex>1</PortraitIndex> 
			<IconAtlas>ISABELLA_LEADER_ATLAS</IconAtlas> 
			<PackageID>B685D5DE7CCA4E7581B42F60754E6330</PackageID> 
		</Row>
		<Row> 
			<ID>21</ID> 
			<Type>LEADER_PACHACUTI</Type> 
			<Description>TXT_KEY_LEADER_PACHACUTI</Description> 
			<Civilopedia>TXT_KEY_LEADER_PACHACUTI_PEDIA</Civilopedia> 
			<CivilopediaTag>TXT_KEY_CIV5_PACHACUTI</CivilopediaTag> 
			<ArtDefineTag>Inca_Pachacuti_Scene.xml</ArtDefineTag> 
			<VictoryCompetitiveness>5</VictoryCompetitiveness> 
			<WonderCompetitiveness>7</WonderCompetitiveness> 
			<MinorCivCompetitiveness>3</MinorCivCompetitiveness> 
			<Boldness>4</Boldness> 
			<DiploBalance>4</DiploBalance> 
			<WarmongerHate>5</WarmongerHate> 
			<WorkAgainstWillingness>0</WorkAgainstWillingness> 
			<WorkWithWillingness>0</WorkWithWillingness> 
			<DenounceWillingness>5</DenounceWillingness> 
			<DoFWillingness>6</DoFWillingness> 
			<Loyalty>5</Loyalty> 
			<Neediness>6</Neediness> 
			<Forgiveness>5</Forgiveness> 
			<Chattiness>7</Chattiness> 
			<Meanness>4</Meanness> 
			<PortraitIndex>0</PortraitIndex> 
			<IconAtlas>PACHACUTI_LEADER_ATLAS</IconAtlas> 
			<PackageID>B685D5DE7CCA4E7581B42F60754E6330</PackageID> 
		</Row>
		<Row> 
			<ID>22</ID> 
			<Type>LEADER_KAMEHAMEHA</Type> 
			<Description>TXT_KEY_LEADER_KAMEHAMEHA</Description> 
			<Civilopedia>TXT_KEY_LEADER_KAMEHAMEHA_PEDIA</Civilopedia> 
			<CivilopediaTag>TXT_KEY_CIV5_KAMEHAMEHA</CivilopediaTag> 
			<ArtDefineTag>Polynesia_Kamehameha_Scene.xml</ArtDefineTag> 
			<VictoryCompetitiveness>3</VictoryCompetitiveness> 
			<WonderCompetitiveness>3</WonderCompetitiveness> 
			<MinorCivCompetitiveness>5</MinorCivCompetitiveness> 
			<Boldness>5</Boldness> 
			<DiploBalance>4</DiploBalance> 
			<WarmongerHate>7</WarmongerHate> 
			<WorkAgainstWillingness>0</WorkAgainstWillingness> 
			<WorkWithWillingness>0</WorkWithWillingness> 
			<DenounceWillingness>7</DenounceWillingness> 
			<DoFWillingness>7</DoFWillingness> 
			<Loyalty>7</Loyalty> 
			<Neediness>4</Neediness> 
			<Forgiveness>6</Forgiveness> 
			<Chattiness>6</Chattiness> 
			<Meanness>4</Meanness> 
			<PortraitIndex>0</PortraitIndex> 
			<IconAtlas>KAMEHAMEHA_LEADER_ATLAS</IconAtlas> 
			<PackageID>ECF7C605BA114CAC8D80D71306AAC471</PackageID> 
		</Row>
		<Row> 
			<ID>23</ID> 
			<Type>LEADER_HARALD</Type> 
			<Description>TXT_KEY_LEADER_HARALD</Description> 
			<Civilopedia>TXT_KEY_LEADER_HARALD_PEDIA</Civilopedia> 
			<CivilopediaTag>TXT_KEY_CIV5_HARALD</CivilopediaTag> 
			<ArtDefineTag>Denmark_Bluetooth_Scene.xml</ArtDefineTag> 
			<VictoryCompetitiveness>3</VictoryCompetitiveness> 
			<WonderCompetitiveness>3</WonderCompetitiveness> 
			<MinorCivCompetitiveness>5</MinorCivCompetitiveness> 
			<Boldness>7</Boldness> 
			<DiploBalance>4</DiploBalance> 
			<WarmongerHate>4</WarmongerHate> 
			<WorkAgainstWillingness>0</WorkAgainstWillingness> 
			<WorkWithWillingness>0</WorkWithWillingness> 
			<DenounceWillingness>5</DenounceWillingness> 
			<DoFWillingness>5</DoFWillingness> 
			<Loyalty>7</Loyalty> 
			<Neediness>4</Neediness> 
			<Forgiveness>5</Forgiveness> 
			<Chattiness>4</Chattiness> 
			<Meanness>6</Meanness> 
			<PortraitIndex>0</PortraitIndex> 
			<IconAtlas>HARALD_LEADER_ATLAS</IconAtlas> 
			<PackageID>B3030D39C0D84BC791B17AD1CAF585AB</PackageID> 
		</Row>
		<Row> 
			<ID>24</ID> 
			<Type>LEADER_SEJONG</Type> 
			<Description>TXT_KEY_LEADER_SEJONG</Description> 
			<Civilopedia>TXT_KEY_LEADER_SEJONG_PEDIA</Civilopedia> 
			<CivilopediaTag>TXT_KEY_CIV5_SEJONG</CivilopediaTag> 
			<ArtDefineTag>Korea_Sejong_Scene.xml</ArtDefineTag> 
			<VictoryCompetitiveness>6</VictoryCompetitiveness> 
			<WonderCompetitiveness>6</WonderCompetitiveness> 
			<MinorCivCompetitiveness>4</MinorCivCompetitiveness> 
			<Boldness>4</Boldness> 
			<DiploBalance>6</DiploBalance> 
			<WarmongerHate>4</WarmongerHate> 
			<WorkAgainstWillingness>0</WorkAgainstWillingness> 
			<WorkWithWillingness>0</WorkWithWillingness> 
			<DenounceWillingness>4</DenounceWillingness> 
			<DoFWillingness>7</DoFWillingness> 
			<Loyalty>7</Loyalty> 
			<Neediness>6</Neediness> 
			<Forgiveness>7</Forgiveness> 
			<Chattiness>4</Chattiness> 
			<Meanness>4</Meanness> 
			<PortraitIndex>0</PortraitIndex> 
			<IconAtlas>SEJONG_LEADER_ATLAS</IconAtlas> 
			<PackageID>112C22B2530842B6B734171CCAB3037B</PackageID> 
		</Row>
		<Row> 
			<ID>25</ID> 
			<Type>LEADER_NEBUCHADNEZZAR</Type> 
			<Description>TXT_KEY_LEADER_NEBUCHADNEZZAR</Description> 
			<Civilopedia>TXT_KEY_LEADER_NEBUCHADNEZZAR_PEDIA</Civilopedia> 
			<CivilopediaTag>TXT_KEY_CIV5_NEBUCHADNEZZAR</CivilopediaTag> 
			<ArtDefineTag>NEBUCHADNEZZAR_Scene.xml</ArtDefineTag> 
			<VictoryCompetitiveness>6</VictoryCompetitiveness> 
			<WonderCompetitiveness>8</WonderCompetitiveness> 
			<MinorCivCompetitiveness>4</MinorCivCompetitiveness> 
			<Boldness>5</Boldness> 
			<DiploBalance>6</DiploBalance> 
			<WarmongerHate>4</WarmongerHate> 
			<WorkAgainstWillingness>0</WorkAgainstWillingness> 
			<WorkWithWillingness>0</WorkWithWillingness> 
			<DenounceWillingness>6</DenounceWillingness> 
			<DoFWillingness>5</DoFWillingness> 
			<Loyalty>4</Loyalty> 
			<Neediness>3</Neediness> 
			<Forgiveness>3</Forgiveness> 
			<Chattiness>6</Chattiness> 
			<Meanness>7</Meanness> 
			<PortraitIndex>0</PortraitIndex> 
			<IconAtlas>NEB_LEADER_ATLAS</IconAtlas> 
			<PackageID>7459BA32576444AE8E9501AD0E0EFD48</PackageID> 
		</Row>
		<Row> 
			<ID>26</ID> 
			<Type>LEADER_ATTILA</Type> 
			<Description>TXT_KEY_LEADER_ATTILA</Description> 
			<Civilopedia>TXT_KEY_LEADER_ATTILA_PEDIA</Civilopedia> 
			<CivilopediaTag>TXT_KEY_CIVILOPEDIA_LEADERS_ATTILA</CivilopediaTag> 
			<ArtDefineTag>Huns_Attila_Scene.xml</ArtDefineTag> 
			<VictoryCompetitiveness>7</VictoryCompetitiveness> 
			<WonderCompetitiveness>3</WonderCompetitiveness> 
			<MinorCivCompetitiveness>3</MinorCivCompetitiveness> 
			<Boldness>8</Boldness> 
			<DiploBalance>4</DiploBalance> 
			<WarmongerHate>3</WarmongerHate> 
			<WorkAgainstWillingness>0</WorkAgainstWillingness> 
			<WorkWithWillingness>0</WorkWithWillingness> 
			<DenounceWillingness>6</DenounceWillingness> 
			<DoFWillingness>3</DoFWillingness> 
			<Loyalty>4</Loyalty> 
			<Neediness>3</Neediness> 
			<Forgiveness>4</Forgiveness> 
			<Chattiness>5</Chattiness> 
			<Meanness>8</Meanness> 
			<PortraitIndex>8</PortraitIndex> 
			<IconAtlas>EXPANSION_LEADER_ATLAS</IconAtlas> 
			<PackageID>0E3751A1F8404E1B9706519BF484E59D</PackageID> 
		</Row>
		<Row> 
			<ID>27</ID> 
			<Type>LEADER_BOUDICCA</Type> 
			<Description>TXT_KEY_LEADER_BOUDICCA</Description> 
			<Civilopedia>TXT_KEY_LEADER_BOUDICCA_PEDIA</Civilopedia> 
			<CivilopediaTag>TXT_KEY_CIVILOPEDIA_LEADERS_BOUDICCA</CivilopediaTag> 
			<ArtDefineTag>Celts_Boudicca_Scene.xml</ArtDefineTag> 
			<VictoryCompetitiveness>6</VictoryCompetitiveness> 
			<WonderCompetitiveness>4</WonderCompetitiveness> 
			<MinorCivCompetitiveness>5</MinorCivCompetitiveness> 
			<Boldness>6</Boldness> 
			<DiploBalance>4</DiploBalance> 
			<WarmongerHate>4</WarmongerHate> 
			<WorkAgainstWillingness>0</WorkAgainstWillingness> 
			<WorkWithWillingness>0</WorkWithWillingness> 
			<DenounceWillingness>6</DenounceWillingness> 
			<DoFWillingness>4</DoFWillingness> 
			<Loyalty>6</Loyalty> 
			<Neediness>5</Neediness> 
			<Forgiveness>3</Forgiveness> 
			<Chattiness>5</Chattiness> 
			<Meanness>7</Meanness> 
			<PortraitIndex>0</PortraitIndex> 
			<IconAtlas>EXPANSION_LEADER_ATLAS</IconAtlas> 
			<PackageID>0E3751A1F8404E1B9706519BF484E59D</PackageID> 
		</Row>
		<Row> 
			<ID>28</ID> 
			<Type>LEADER_DIDO</Type> 
			<Description>TXT_KEY_LEADER_DIDO</Description> 
			<Civilopedia>TXT_KEY_LEADER_DIDO_PEDIA</Civilopedia> 
			<CivilopediaTag>TXT_KEY_CIVILOPEDIA_LEADERS_DIDO</CivilopediaTag> 
			<ArtDefineTag>Carthage_Dido.xml</ArtDefineTag> 
			<VictoryCompetitiveness>7</VictoryCompetitiveness> 
			<WonderCompetitiveness>4</WonderCompetitiveness> 
			<MinorCivCompetitiveness>5</MinorCivCompetitiveness> 
			<Boldness>6</Boldness> 
			<DiploBalance>5</DiploBalance> 
			<WarmongerHate>4</WarmongerHate> 
			<WorkAgainstWillingness>0</WorkAgainstWillingness> 
			<WorkWithWillingness>0</WorkWithWillingness> 
			<DenounceWillingness>5</DenounceWillingness> 
			<DoFWillingness>6</DoFWillingness> 
			<Loyalty>6</Loyalty> 
			<Neediness>5</Neediness> 
			<Forgiveness>5</Forgiveness> 
			<Chattiness>7</Chattiness> 
			<Meanness>4</Meanness> 
			<PortraitIndex>1</PortraitIndex> 
			<IconAtlas>EXPANSION_LEADER_ATLAS</IconAtlas> 
			<PackageID>0E3751A1F8404E1B9706519BF484E59D</PackageID> 
		</Row>
		<Row> 
			<ID>29</ID> 
			<Type>LEADER_GUSTAVUS_ADOLPHUS</Type> 
			<Description>TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS</Description> 
			<Civilopedia>TXT_KEY_LEADER_GUSTAVUS_ADOLPHUS_PEDIA</Civilopedia> 
			<CivilopediaTag>TXT_KEY_CIVILOPEDIA_LEADERS_GUSTAVUS_ADOLPHUS</CivilopediaTag> 
			<ArtDefineTag>Sweden_Gustavus_Adolphus_Scene.xml</ArtDefineTag> 
			<VictoryCompetitiveness>4</VictoryCompetitiveness> 
			<WonderCompetitiveness>5</WonderCompetitiveness> 
			<MinorCivCompetitiveness>5</MinorCivCompetitiveness> 
			<Boldness>5</Boldness> 
			<DiploBalance>7</DiploBalance> 
			<WarmongerHate>5</WarmongerHate> 
			<WorkAgainstWillingness>0</WorkAgainstWillingness> 
			<WorkWithWillingness>0</WorkWithWillingness> 
			<DenounceWillingness>5</DenounceWillingness> 
			<DoFWillingness>6</DoFWillingness> 
			<Loyalty>6</Loyalty> 
			<Neediness>4</Neediness> 
			<Forgiveness>6</Forgiveness> 
			<Chattiness>6</Chattiness> 
			<Meanness>4</Meanness> 
			<PortraitIndex>2</PortraitIndex> 
			<IconAtlas>EXPANSION_LEADER_ATLAS</IconAtlas> 
			<PackageID>0E3751A1F8404E1B9706519BF484E59D</PackageID> 
		</Row>
		<Row> 
			<ID>30</ID> 
			<Type>LEADER_MARIA</Type> 
			<Description>TXT_KEY_LEADER_MARIA</Description> 
			<Civilopedia>TXT_KEY_LEADER_MARIA_PEDIA</Civilopedia> 
			<CivilopediaTag>TXT_KEY_CIVILOPEDIA_LEADERS_MARIA</CivilopediaTag> 
			<ArtDefineTag>Austria_Maria_Theresa_Scene.xml</ArtDefineTag> 
			<VictoryCompetitiveness>4</VictoryCompetitiveness> 
			<WonderCompetitiveness>6</WonderCompetitiveness> 
			<MinorCivCompetitiveness>8</MinorCivCompetitiveness> 
			<Boldness>4</Boldness> 
			<DiploBalance>5</DiploBalance> 
			<WarmongerHate>7</WarmongerHate> 
			<WorkAgainstWillingness>0</WorkAgainstWillingness> 
			<WorkWithWillingness>0</WorkWithWillingness> 
			<DenounceWillingness>7</DenounceWillingness> 
			<DoFWillingness>6</DoFWillingness> 
			<Loyalty>6</Loyalty> 
			<Neediness>6</Neediness> 
			<Forgiveness>4</Forgiveness> 
			<Chattiness>7</Chattiness> 
			<Meanness>3</Meanness> 
			<PortraitIndex>4</PortraitIndex> 
			<IconAtlas>EXPANSION_LEADER_ATLAS</IconAtlas> 
			<PackageID>0E3751A1F8404E1B9706519BF484E59D</PackageID> 
		</Row>
		<Row> 
			<ID>31</ID> 
			<Type>LEADER_PACAL</Type> 
			<Description>TXT_KEY_LEADER_PACAL</Description> 
			<Civilopedia>TXT_KEY_LEADER_PACAL_PEDIA</Civilopedia> 
			<CivilopediaTag>TXT_KEY_CIVILOPEDIA_LEADERS_PACAL</CivilopediaTag> 
			<ArtDefineTag>Maya_Pacal_Scene.xml</ArtDefineTag> 
			<VictoryCompetitiveness>5</VictoryCompetitiveness> 
			<WonderCompetitiveness>7</WonderCompetitiveness> 
			<MinorCivCompetitiveness>4</MinorCivCompetitiveness> 
			<Boldness>3</Boldness> 
			<DiploBalance>6</DiploBalance> 
			<WarmongerHate>6</WarmongerHate> 
			<WorkAgainstWillingness>0</WorkAgainstWillingness> 
			<WorkWithWillingness>0</WorkWithWillingness> 
			<DenounceWillingness>4</DenounceWillingness> 
			<DoFWillingness>6</DoFWillingness> 
			<Loyalty>6</Loyalty> 
			<Neediness>5</Neediness> 
			<Forgiveness>5</Forgiveness> 
			<Chattiness>3</Chattiness> 
			<Meanness>5</Meanness> 
			<PortraitIndex>5</PortraitIndex> 
			<IconAtlas>EXPANSION_LEADER_ATLAS</IconAtlas> 
			<PackageID>0E3751A1F8404E1B9706519BF484E59D</PackageID> 
		</Row>
		<Row> 
			<ID>32</ID> 
			<Type>LEADER_THEODORA</Type> 
			<Description>TXT_KEY_LEADER_THEODORA</Description> 
			<Civilopedia>TXT_KEY_LEADER_THEODORA_PEDIA</Civilopedia> 
			<CivilopediaTag>TXT_KEY_CIVILOPEDIA_LEADERS_THEODORA</CivilopediaTag> 
			<ArtDefineTag>Byzantium_Theodora_Scene.xml</ArtDefineTag> 
			<VictoryCompetitiveness>5</VictoryCompetitiveness> 
			<WonderCompetitiveness>7</WonderCompetitiveness> 
			<MinorCivCompetitiveness>6</MinorCivCompetitiveness> 
			<Boldness>4</Boldness> 
			<DiploBalance>6</DiploBalance> 
			<WarmongerHate>6</WarmongerHate> 
			<WorkAgainstWillingness>0</WorkAgainstWillingness> 
			<WorkWithWillingness>0</WorkWithWillingness> 
			<DenounceWillingness>5</DenounceWillingness> 
			<DoFWillingness>7</DoFWillingness> 
			<Loyalty>4</Loyalty> 
			<Neediness>4</Neediness> 
			<Forgiveness>7</Forgiveness> 
			<Chattiness>8</Chattiness> 
			<Meanness>5</Meanness> 
			<PortraitIndex>6</PortraitIndex> 
			<IconAtlas>EXPANSION_LEADER_ATLAS</IconAtlas> 
			<PackageID>0E3751A1F8404E1B9706519BF484E59D</PackageID> 
		</Row>
		<Row> 
			<ID>33</ID> 
			<Type>LEADER_SELASSIE</Type> 
			<Description>TXT_KEY_LEADER_SELASSIE</Description> 
			<Civilopedia>TXT_KEY_LEADER_SELASSIE_PEDIA</Civilopedia> 
			<CivilopediaTag>TXT_KEY_CIVILOPEDIA_LEADERS_SELASSIE</CivilopediaTag> 
			<ArtDefineTag>Ethiopia_Selassie_Scene.xml</ArtDefineTag> 
			<VictoryCompetitiveness>3</VictoryCompetitiveness> 
			<WonderCompetitiveness>5</WonderCompetitiveness> 
			<MinorCivCompetitiveness>4</MinorCivCompetitiveness> 
			<Boldness>4</Boldness> 
			<DiploBalance>6</DiploBalance> 
			<WarmongerHate>8</WarmongerHate> 
			<WorkAgainstWillingness>0</WorkAgainstWillingness> 
			<WorkWithWillingness>0</WorkWithWillingness> 
			<DenounceWillingness>5</DenounceWillingness> 
			<DoFWillingness>6</DoFWillingness> 
			<Loyalty>6</Loyalty> 
			<Neediness>7</Neediness> 
			<Forgiveness>6</Forgiveness> 
			<Chattiness>4</Chattiness> 
			<Meanness>4</Meanness> 
			<PortraitIndex>3</PortraitIndex> 
			<IconAtlas>EXPANSION_LEADER_ATLAS</IconAtlas> 
			<PackageID>0E3751A1F8404E1B9706519BF484E59D</PackageID> 
		</Row>
		<Row> 
			<ID>34</ID> 
			<Type>LEADER_WILLIAM</Type> 
			<Description>TXT_KEY_LEADER_WILLIAM</Description> 
			<Civilopedia>TXT_KEY_LEADER_WILLIAM_PEDIA</Civilopedia> 
			<CivilopediaTag>TXT_KEY_CIVILOPEDIA_LEADERS_WILLIAM</CivilopediaTag> 
			<ArtDefineTag>Netherlands_William_Scene.xml</ArtDefineTag> 
			<VictoryCompetitiveness>5</VictoryCompetitiveness> 
			<WonderCompetitiveness>4</WonderCompetitiveness> 
			<MinorCivCompetitiveness>6</MinorCivCompetitiveness> 
			<Boldness>4</Boldness> 
			<DiploBalance>6</DiploBalance> 
			<WarmongerHate>6</WarmongerHate> 
			<WorkAgainstWillingness>0</WorkAgainstWillingness> 
			<WorkWithWillingness>0</WorkWithWillingness> 
			<DenounceWillingness>5</DenounceWillingness> 
			<DoFWillingness>7</DoFWillingness> 
			<Loyalty>7</Loyalty> 
			<Neediness>5</Neediness> 
			<Forgiveness>6</Forgiveness> 
			<Chattiness>4</Chattiness> 
			<Meanness>5</Meanness> 
			<PortraitIndex>7</PortraitIndex> 
			<IconAtlas>EXPANSION_LEADER_ATLAS</IconAtlas> 
			<PackageID>0E3751A1F8404E1B9706519BF484E59D</PackageID> 
		</Row>
		<Row> 
			<ID>35</ID> 
			<Type>LEADER_AHMAD_ALMANSUR</Type> 
			<Description>TXT_KEY_LEADER_AHMAD_ALMANSUR</Description> 
			<Civilopedia>TXT_KEY_LEADER_AHMAD_ALMANSUR_PEDIA</Civilopedia> 
			<CivilopediaTag>TXT_KEY_CIVILOPEDIA_LEADERS_AHMAD_ALMANSUR</CivilopediaTag> 
			<ArtDefineTag>Morocco_Almansur_Scene.xml</ArtDefineTag> 
			<VictoryCompetitiveness>5</VictoryCompetitiveness> 
			<WonderCompetitiveness>4</WonderCompetitiveness> 
			<MinorCivCompetitiveness>5</MinorCivCompetitiveness> 
			<Boldness>4</Boldness> 
			<DiploBalance>5</DiploBalance> 
			<WarmongerHate>5</WarmongerHate> 
			<WorkAgainstWillingness>0</WorkAgainstWillingness> 
			<WorkWithWillingness>0</WorkWithWillingness> 
			<DenounceWillingness>5</DenounceWillingness> 
			<DoFWillingness>6</DoFWillingness> 
			<Loyalty>6</Loyalty> 
			<Neediness>6</Neediness> 
			<Forgiveness>5</Forgiveness> 
			<Chattiness>6</Chattiness> 
			<Meanness>5</Meanness> 
			<PortraitIndex>3</PortraitIndex> 
			<IconAtlas>EXPANSION2_LEADER_ATLAS</IconAtlas> 
			<PackageID>6DA0763641234018B6436575B4EC336B</PackageID> 
		</Row>
		<Row> 
			<ID>36</ID> 
			<Type>LEADER_ASHURBANIPAL</Type> 
			<Description>TXT_KEY_LEADER_ASHURBANIPAL</Description> 
			<Civilopedia>TXT_KEY_LEADER_ASHURBANIPAL_PEDIA</Civilopedia> 
			<CivilopediaTag>TXT_KEY_CIVILOPEDIA_LEADERS_ASHURBANIPAL</CivilopediaTag> 
			<ArtDefineTag>Assyria_Ashurbanipal_Scene.xml</ArtDefineTag> 
			<VictoryCompetitiveness>5</VictoryCompetitiveness> 
			<WonderCompetitiveness>5</WonderCompetitiveness> 
			<MinorCivCompetitiveness>3</MinorCivCompetitiveness> 
			<Boldness>6</Boldness> 
			<DiploBalance>5</DiploBalance> 
			<WarmongerHate>4</WarmongerHate> 
			<WorkAgainstWillingness>0</WorkAgainstWillingness> 
			<WorkWithWillingness>0</WorkWithWillingness> 
			<DenounceWillingness>6</DenounceWillingness> 
			<DoFWillingness>5</DoFWillingness> 
			<Loyalty>5</Loyalty> 
			<Neediness>4</Neediness> 
			<Forgiveness>4</Forgiveness> 
			<Chattiness>3</Chattiness> 
			<Meanness>5</Meanness> 
			<PortraitIndex>0</PortraitIndex> 
			<IconAtlas>EXPANSION2_LEADER_ATLAS</IconAtlas> 
			<PackageID>6DA0763641234018B6436575B4EC336B</PackageID> 
		</Row>
		<Row> 
			<ID>37</ID> 
			<Type>LEADER_CASIMIR</Type> 
			<Description>TXT_KEY_LEADER_CASIMIR</Description> 
			<Civilopedia>TXT_KEY_LEADER_CASIMIR_PEDIA</Civilopedia> 
			<CivilopediaTag>TXT_KEY_CIVILOPEDIA_LEADERS_CASIMIR</CivilopediaTag> 
			<ArtDefineTag>Poland_Casimir_Scene.xml</ArtDefineTag> 
			<VictoryCompetitiveness>5</VictoryCompetitiveness> 
			<WonderCompetitiveness>5</WonderCompetitiveness> 
			<MinorCivCompetitiveness>6</MinorCivCompetitiveness> 
			<Boldness>6</Boldness> 
			<DiploBalance>6</DiploBalance> 
			<WarmongerHate>7</WarmongerHate> 
			<WorkAgainstWillingness>0</WorkAgainstWillingness> 
			<WorkWithWillingness>0</WorkWithWillingness> 
			<DenounceWillingness>4</DenounceWillingness> 
			<DoFWillingness>6</DoFWillingness> 
			<Loyalty>7</Loyalty> 
			<Neediness>5</Neediness> 
			<Forgiveness>5</Forgiveness> 
			<Chattiness>5</Chattiness> 
			<Meanness>4</Meanness> 
			<PortraitIndex>4</PortraitIndex> 
			<IconAtlas>EXPANSION2_LEADER_ATLAS</IconAtlas> 
			<PackageID>6DA0763641234018B6436575B4EC336B</PackageID> 
		</Row>
		<Row> 
			<ID>38</ID> 
			<Type>LEADER_ENRICO_DANDOLO</Type> 
			<Description>TXT_KEY_LEADER_ENRICO_DANDOLO</Description> 
			<Civilopedia>TXT_KEY_LEADER_ENRICO_DANDOLO_PEDIA</Civilopedia> 
			<CivilopediaTag>TXT_KEY_CIVILOPEDIA_LEADERS_ENRICO_DANDOLO</CivilopediaTag> 
			<ArtDefineTag>Venice_Dandolo_Scene.xml</ArtDefineTag> 
			<VictoryCompetitiveness>5</VictoryCompetitiveness> 
			<WonderCompetitiveness>3</WonderCompetitiveness> 
			<MinorCivCompetitiveness>7</MinorCivCompetitiveness> 
			<Boldness>3</Boldness> 
			<DiploBalance>5</DiploBalance> 
			<WarmongerHate>5</WarmongerHate> 
			<WorkAgainstWillingness>0</WorkAgainstWillingness> 
			<WorkWithWillingness>0</WorkWithWillingness> 
			<DenounceWillingness>6</DenounceWillingness> 
			<DoFWillingness>7</DoFWillingness> 
			<Loyalty>3</Loyalty> 
			<Neediness>5</Neediness> 
			<Forgiveness>5</Forgiveness> 
			<Chattiness>7</Chattiness> 
			<Meanness>3</Meanness> 
			<PortraitIndex>7</PortraitIndex> 
			<IconAtlas>EXPANSION2_LEADER_ATLAS</IconAtlas> 
			<PackageID>6DA0763641234018B6436575B4EC336B</PackageID> 
		</Row>
		<Row> 
			<ID>39</ID> 
			<Type>LEADER_GAJAH_MADA</Type> 
			<Description>TXT_KEY_LEADER_GAJAH_MADA</Description> 
			<Civilopedia>TXT_KEY_LEADER_GAJAH_MADA_PEDIA</Civilopedia> 
			<CivilopediaTag>TXT_KEY_CIVILOPEDIA_LEADERS_GAJAH_MADA</CivilopediaTag> 
			<ArtDefineTag>Indonesia_Gajah_Scene.xml</ArtDefineTag> 
			<VictoryCompetitiveness>5</VictoryCompetitiveness> 
			<WonderCompetitiveness>4</WonderCompetitiveness> 
			<MinorCivCompetitiveness>5</MinorCivCompetitiveness> 
			<Boldness>6</Boldness> 
			<DiploBalance>5</DiploBalance> 
			<WarmongerHate>5</WarmongerHate> 
			<WorkAgainstWillingness>0</WorkAgainstWillingness> 
			<WorkWithWillingness>0</WorkWithWillingness> 
			<DenounceWillingness>6</DenounceWillingness> 
			<DoFWillingness>5</DoFWillingness> 
			<Loyalty>4</Loyalty> 
			<Neediness>5</Neediness> 
			<Forgiveness>5</Forgiveness> 
			<Chattiness>4</Chattiness> 
			<Meanness>5</Meanness> 
			<PortraitIndex>2</PortraitIndex> 
			<IconAtlas>EXPANSION2_LEADER_ATLAS</IconAtlas> 
			<PackageID>6DA0763641234018B6436575B4EC336B</PackageID> 
		</Row>
		<Row> 
			<ID>40</ID> 
			<Type>LEADER_MARIA_I</Type> 
			<Description>TXT_KEY_LEADER_MARIA_I</Description> 
			<Civilopedia>TXT_KEY_LEADER_MARIA_I_PEDIA</Civilopedia> 
			<CivilopediaTag>TXT_KEY_CIVILOPEDIA_LEADERS_MARIA_I</CivilopediaTag> 
			<ArtDefineTag>Portugal_Maria_Scene.xml</ArtDefineTag> 
			<VictoryCompetitiveness>5</VictoryCompetitiveness> 
			<WonderCompetitiveness>5</WonderCompetitiveness> 
			<MinorCivCompetitiveness>6</MinorCivCompetitiveness> 
			<Boldness>4</Boldness> 
			<DiploBalance>5</DiploBalance> 
			<WarmongerHate>5</WarmongerHate> 
			<WorkAgainstWillingness>0</WorkAgainstWillingness> 
			<WorkWithWillingness>0</WorkWithWillingness> 
			<DenounceWillingness>7</DenounceWillingness> 
			<DoFWillingness>7</DoFWillingness> 
			<Loyalty>5</Loyalty> 
			<Neediness>6</Neediness> 
			<Forgiveness>5</Forgiveness> 
			<Chattiness>7</Chattiness> 
			<Meanness>6</Meanness> 
			<PortraitIndex>5</PortraitIndex> 
			<IconAtlas>EXPANSION2_LEADER_ATLAS</IconAtlas> 
			<PackageID>6DA0763641234018B6436575B4EC336B</PackageID> 
		</Row>
		<Row> 
			<ID>41</ID> 
			<Type>LEADER_PEDRO</Type> 
			<Description>TXT_KEY_LEADER_PEDRO</Description> 
			<Civilopedia>TXT_KEY_LEADER_PEDRO_PEDIA</Civilopedia> 
			<CivilopediaTag>TXT_KEY_CIVILOPEDIA_LEADERS_PEDRO</CivilopediaTag> 
			<ArtDefineTag>Brazil_Pedro_Scene.xml</ArtDefineTag> 
			<VictoryCompetitiveness>6</VictoryCompetitiveness> 
			<WonderCompetitiveness>6</WonderCompetitiveness> 
			<MinorCivCompetitiveness>5</MinorCivCompetitiveness> 
			<Boldness>4</Boldness> 
			<DiploBalance>5</DiploBalance> 
			<WarmongerHate>6</WarmongerHate> 
			<WorkAgainstWillingness>0</WorkAgainstWillingness> 
			<WorkWithWillingness>0</WorkWithWillingness> 
			<DenounceWillingness>6</DenounceWillingness> 
			<DoFWillingness>7</DoFWillingness> 
			<Loyalty>7</Loyalty> 
			<Neediness>6</Neediness> 
			<Forgiveness>5</Forgiveness> 
			<Chattiness>5</Chattiness> 
			<Meanness>4</Meanness> 
			<PortraitIndex>1</PortraitIndex> 
			<IconAtlas>EXPANSION2_LEADER_ATLAS</IconAtlas> 
			<PackageID>6DA0763641234018B6436575B4EC336B</PackageID> 
		</Row>
		<Row> 
			<ID>42</ID> 
			<Type>LEADER_POCATELLO</Type> 
			<Description>TXT_KEY_LEADER_POCATELLO</Description> 
			<Civilopedia>TXT_KEY_LEADER_POCATELLO_PEDIA</Civilopedia> 
			<CivilopediaTag>TXT_KEY_CIVILOPEDIA_LEADERS_POCATELLO</CivilopediaTag> 
			<ArtDefineTag>Shoshone_Pocatello_Scene.xml</ArtDefineTag> 
			<VictoryCompetitiveness>5</VictoryCompetitiveness> 
			<WonderCompetitiveness>5</WonderCompetitiveness> 
			<MinorCivCompetitiveness>5</MinorCivCompetitiveness> 
			<Boldness>5</Boldness> 
			<DiploBalance>5</DiploBalance> 
			<WarmongerHate>5</WarmongerHate> 
			<WorkAgainstWillingness>0</WorkAgainstWillingness> 
			<WorkWithWillingness>0</WorkWithWillingness> 
			<DenounceWillingness>5</DenounceWillingness> 
			<DoFWillingness>5</DoFWillingness> 
			<Loyalty>5</Loyalty> 
			<Neediness>5</Neediness> 
			<Forgiveness>5</Forgiveness> 
			<Chattiness>5</Chattiness> 
			<Meanness>5</Meanness> 
			<PortraitIndex>6</PortraitIndex> 
			<IconAtlas>EXPANSION2_LEADER_ATLAS</IconAtlas> 
			<PackageID>6DA0763641234018B6436575B4EC336B</PackageID> 
		</Row>
		<Row> 
			<ID>43</ID> 
			<Type>LEADER_SHAKA</Type> 
			<Description>TXT_KEY_LEADER_SHAKA</Description> 
			<Civilopedia>TXT_KEY_LEADER_SHAKA_PEDIA</Civilopedia> 
			<CivilopediaTag>TXT_KEY_CIVILOPEDIA_LEADERS_SHAKA</CivilopediaTag> 
			<ArtDefineTag>Zulu_Shaka_Scene.xml</ArtDefineTag> 
			<VictoryCompetitiveness>8</VictoryCompetitiveness> 
			<WonderCompetitiveness>6</WonderCompetitiveness> 
			<MinorCivCompetitiveness>5</MinorCivCompetitiveness> 
			<Boldness>8</Boldness> 
			<DiploBalance>4</DiploBalance> 
			<WarmongerHate>4</WarmongerHate> 
			<WorkAgainstWillingness>0</WorkAgainstWillingness> 
			<WorkWithWillingness>0</WorkWithWillingness> 
			<DenounceWillingness>8</DenounceWillingness> 
			<DoFWillingness>4</DoFWillingness> 
			<Loyalty>8</Loyalty> 
			<Neediness>5</Neediness> 
			<Forgiveness>5</Forgiveness> 
			<Chattiness>5</Chattiness> 
			<Meanness>8</Meanness> 
			<PortraitIndex>8</PortraitIndex> 
			<IconAtlas>EXPANSION2_LEADER_ATLAS</IconAtlas> 
			<PackageID>6DA0763641234018B6436575B4EC336B</PackageID> 
		</Row>
	</Leaders> 

	<Table name="LeagueNames">
		<Column name="ID" type="integer"  primarykey="true" autoincrement="true" />
		<Column name="Type" type="text"  unique="true" notnull="true" />
		<Column name="NameKey" type="text"  default="NULL"/>
	</Table> 
	<LeagueNames>
		<Delete />

		<Row> 
			<ID>0</ID> 
			<Type>LEAGUE_NAME_CONGRESS</Type> 
			<NameKey>TXT_KEY_LEAGUE_WORLD_CONGRESS_1</NameKey> 
		</Row>
		<Row> 
			<ID>1</ID> 
			<Type>LEAGUE_NAME_CONFERENCE</Type> 
			<NameKey>TXT_KEY_LEAGUE_WORLD_CONGRESS_2</NameKey> 
		</Row>
		<Row> 
			<ID>2</ID> 
			<Type>LEAGUE_NAME_COUNCIL</Type> 
			<NameKey>TXT_KEY_LEAGUE_WORLD_CONGRESS_3</NameKey> 
		</Row>
		<Row> 
			<ID>3</ID> 
			<Type>LEAGUE_NAME_ASSEMBLY</Type> 
			<NameKey>TXT_KEY_LEAGUE_WORLD_CONGRESS_4</NameKey> 
		</Row>
	</LeagueNames> 

	<Table name="LeagueProjectRewards">
		<Column name="ID" type="integer"  primarykey="true" autoincrement="true" />
		<Column name="Type" type="text"  unique="true" notnull="true" />
		<Column name="Description" type="text"  default="NULL"/>
		<Column name="Help" type="text"  default="NULL"/>
		<Column name="Building" type="text"  default="NULL"/>
		<Column name="Happiness" type="integer"  default="0"/>
		<Column name="FreeSocialPolicies" type="integer"  default="0"/>
		<Column name="CultureBonusTurns" type="integer"  default="0"/>
		<Column name="TourismBonusTurns" type="integer"  default="0"/>
		<Column name="GoldenAgePoints" type="integer"  default="0"/>
		<Column name="CityStateInfluenceBoost" type="integer"  default="0"/>
		<Column name="BaseBeakersTurnsToCount" type="integer"  default="0"/>
		<Column name="FreeUnitClass" type="text"  default="NULL"/>
	</Table> 
	<LeagueProjectRewards>
		<Delete />

		<Row> 
			<ID>0</ID> 
			<Type>LEAGUE_PROJECT_REWARD_ISS_1</Type> 
			<Description>TXT_KEY_LEAGUE_PROJECT_REWARD_ISS_1</Description> 
			<Help>TXT_KEY_LEAGUE_PROJECT_REWARD_ISS_1_HELP</Help> 
			<Happiness>0</Happiness> 
			<FreeSocialPolicies>0</FreeSocialPolicies> 
			<CultureBonusTurns>0</CultureBonusTurns> 
			<TourismBonusTurns>0</TourismBonusTurns> 
			<GoldenAgePoints>0</GoldenAgePoints> 
			<CityStateInfluenceBoost>0</CityStateInfluenceBoost> 
			<BaseBeakersTurnsToCount>4</BaseBeakersTurnsToCount> 
		</Row>
		<Row> 
			<ID>1</ID> 
			<Type>LEAGUE_PROJECT_REWARD_ISS_2</Type> 
			<Description>TXT_KEY_LEAGUE_PROJECT_REWARD_ISS_2</Description> 
			<Help>TXT_KEY_LEAGUE_PROJECT_REWARD_ISS_2_HELP</Help> 
			<Happiness>0</Happiness> 
			<FreeSocialPolicies>0</FreeSocialPolicies> 
			<CultureBonusTurns>0</CultureBonusTurns> 
			<TourismBonusTurns>0</TourismBonusTurns> 
			<GoldenAgePoints>0</GoldenAgePoints> 
			<CityStateInfluenceBoost>0</CityStateInfluenceBoost> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<FreeUnitClass>UNITCLASS_SCIENTIST</FreeUnitClass> 
		</Row>
		<Row> 
			<ID>2</ID> 
			<Type>LEAGUE_PROJECT_REWARD_ISS_3</Type> 
			<Description>TXT_KEY_LEAGUE_PROJECT_REWARD_ISS_3</Description> 
			<Help>TXT_KEY_LEAGUE_PROJECT_REWARD_ISS_3_HELP</Help> 
			<Building>BUILDING_INTERNATIONAL_SPACE_STATION</Building> 
			<Happiness>0</Happiness> 
			<FreeSocialPolicies>0</FreeSocialPolicies> 
			<CultureBonusTurns>0</CultureBonusTurns> 
			<TourismBonusTurns>0</TourismBonusTurns> 
			<GoldenAgePoints>0</GoldenAgePoints> 
			<CityStateInfluenceBoost>0</CityStateInfluenceBoost> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
		</Row>
		<Row> 
			<ID>3</ID> 
			<Type>LEAGUE_PROJECT_REWARD_WORLD_FAIR_1</Type> 
			<Description>TXT_KEY_LEAGUE_PROJECT_REWARD_WORLD_FAIR_1</Description> 
			<Help>TXT_KEY_LEAGUE_PROJECT_REWARD_WORLD_FAIR_1_HELP</Help> 
			<Happiness>0</Happiness> 
			<FreeSocialPolicies>0</FreeSocialPolicies> 
			<CultureBonusTurns>0</CultureBonusTurns> 
			<TourismBonusTurns>0</TourismBonusTurns> 
			<GoldenAgePoints>500</GoldenAgePoints> 
			<CityStateInfluenceBoost>0</CityStateInfluenceBoost> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
		</Row>
		<Row> 
			<ID>4</ID> 
			<Type>LEAGUE_PROJECT_REWARD_WORLD_FAIR_2</Type> 
			<Description>TXT_KEY_LEAGUE_PROJECT_REWARD_WORLD_FAIR_2</Description> 
			<Help>TXT_KEY_LEAGUE_PROJECT_REWARD_WORLD_FAIR_2_HELP</Help> 
			<Happiness>0</Happiness> 
			<FreeSocialPolicies>1</FreeSocialPolicies> 
			<CultureBonusTurns>0</CultureBonusTurns> 
			<TourismBonusTurns>0</TourismBonusTurns> 
			<GoldenAgePoints>0</GoldenAgePoints> 
			<CityStateInfluenceBoost>0</CityStateInfluenceBoost> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
		</Row>
		<Row> 
			<ID>5</ID> 
			<Type>LEAGUE_PROJECT_REWARD_WORLD_FAIR_3</Type> 
			<Description>TXT_KEY_LEAGUE_PROJECT_REWARD_WORLD_FAIR_3</Description> 
			<Help>TXT_KEY_LEAGUE_PROJECT_REWARD_WORLD_FAIR_3_HELP</Help> 
			<Happiness>0</Happiness> 
			<FreeSocialPolicies>0</FreeSocialPolicies> 
			<CultureBonusTurns>20</CultureBonusTurns> 
			<TourismBonusTurns>0</TourismBonusTurns> 
			<GoldenAgePoints>0</GoldenAgePoints> 
			<CityStateInfluenceBoost>0</CityStateInfluenceBoost> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
		</Row>
		<Row> 
			<ID>6</ID> 
			<Type>LEAGUE_PROJECT_REWARD_WORLD_GAMES_1</Type> 
			<Description>TXT_KEY_LEAGUE_PROJECT_REWARD_WORLD_GAMES_1</Description> 
			<Help>TXT_KEY_LEAGUE_PROJECT_REWARD_WORLD_GAMES_1_HELP</Help> 
			<Happiness>3</Happiness> 
			<FreeSocialPolicies>0</FreeSocialPolicies> 
			<CultureBonusTurns>0</CultureBonusTurns> 
			<TourismBonusTurns>0</TourismBonusTurns> 
			<GoldenAgePoints>0</GoldenAgePoints> 
			<CityStateInfluenceBoost>0</CityStateInfluenceBoost> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
		</Row>
		<Row> 
			<ID>7</ID> 
			<Type>LEAGUE_PROJECT_REWARD_WORLD_GAMES_2</Type> 
			<Description>TXT_KEY_LEAGUE_PROJECT_REWARD_WORLD_GAMES_2</Description> 
			<Help>TXT_KEY_LEAGUE_PROJECT_REWARD_WORLD_GAMES_2_HELP</Help> 
			<Happiness>3</Happiness> 
			<FreeSocialPolicies>0</FreeSocialPolicies> 
			<CultureBonusTurns>0</CultureBonusTurns> 
			<TourismBonusTurns>0</TourismBonusTurns> 
			<GoldenAgePoints>0</GoldenAgePoints> 
			<CityStateInfluenceBoost>30</CityStateInfluenceBoost> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
		</Row>
		<Row> 
			<ID>8</ID> 
			<Type>LEAGUE_PROJECT_REWARD_WORLD_GAMES_3</Type> 
			<Description>TXT_KEY_LEAGUE_PROJECT_REWARD_WORLD_GAMES_3</Description> 
			<Help>TXT_KEY_LEAGUE_PROJECT_REWARD_WORLD_GAMES_3_HELP</Help> 
			<Happiness>0</Happiness> 
			<FreeSocialPolicies>1</FreeSocialPolicies> 
			<CultureBonusTurns>0</CultureBonusTurns> 
			<TourismBonusTurns>20</TourismBonusTurns> 
			<GoldenAgePoints>0</GoldenAgePoints> 
			<CityStateInfluenceBoost>0</CityStateInfluenceBoost> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
		</Row>
	</LeagueProjectRewards> 

	<Table name="LeagueProjects">
		<Column name="ID" type="integer"  primarykey="true" autoincrement="true" />
		<Column name="Type" type="text"  unique="true" notnull="true" />
		<Column name="Description" type="text"  default="NULL"/>
		<Column name="Help" type="text"  default="NULL"/>
		<Column name="ProjectSplashImage" type="text"  default="NULL"/>
		<Column name="Process" type="text"  default="NULL"/>
		<Column name="CostPerPlayer" type="integer"  default="0"/>
		<Column name="RewardTier1" type="text"  default="NULL"/>
		<Column name="RewardTier2" type="text"  default="NULL"/>
		<Column name="RewardTier3" type="text"  default="NULL"/>
		<Column name="PortraitIndex" type="integer"  default="0"/>
		<Column name="IconAtlas" type="text"  default="NULL"/>
	</Table> 
	<LeagueProjects>
		<Delete />

		<Row> 
			<ID>0</ID> 
			<Type>LEAGUE_PROJECT_INTERNATIONAL_SPACE_STATION</Type> 
			<Description>TXT_KEY_LEAGUE_PROJECT_INTERNATIONAL_SPACE_STATION</Description> 
			<Help>TXT_KEY_LEAGUE_PROJECT_INTERNATIONAL_SPACE_STATION_SPLASH</Help> 
			<ProjectSplashImage>International_SpaceStation_939x614.dds</ProjectSplashImage> 
			<Process>PROCESS_INTERNATIONAL_SPACE_STATION</Process> 
			<CostPerPlayer>850</CostPerPlayer> 
			<RewardTier1>LEAGUE_PROJECT_REWARD_ISS_1</RewardTier1> 
			<RewardTier2>LEAGUE_PROJECT_REWARD_ISS_2</RewardTier2> 
			<RewardTier3>LEAGUE_PROJECT_REWARD_ISS_3</RewardTier3> 
			<PortraitIndex>0</PortraitIndex> 
			<IconAtlas>INTL_PROJECT_ATLAS_EXP2</IconAtlas> 
		</Row>
		<Row> 
			<ID>1</ID> 
			<Type>LEAGUE_PROJECT_WORLD_FAIR</Type> 
			<Description>TXT_KEY_LEAGUE_PROJECT_WORLD_FAIR</Description> 
			<Help>TXT_KEY_LEAGUE_PROJECT_WORLD_FAIR_SPLASH</Help> 
			<ProjectSplashImage>International_WorldsFair_939x614.dds</ProjectSplashImage> 
			<Process>PROCESS_WORLD_FAIR</Process> 
			<CostPerPlayer>350</CostPerPlayer> 
			<RewardTier1>LEAGUE_PROJECT_REWARD_WORLD_FAIR_1</RewardTier1> 
			<RewardTier2>LEAGUE_PROJECT_REWARD_WORLD_FAIR_2</RewardTier2> 
			<RewardTier3>LEAGUE_PROJECT_REWARD_WORLD_FAIR_3</RewardTier3> 
			<PortraitIndex>0</PortraitIndex> 
			<IconAtlas>INTL_PROJECT_ATLAS_EXP2</IconAtlas> 
		</Row>
		<Row> 
			<ID>2</ID> 
			<Type>LEAGUE_PROJECT_WORLD_GAMES</Type> 
			<Description>TXT_KEY_LEAGUE_PROJECT_WORLD_GAMES</Description> 
			<Help>TXT_KEY_LEAGUE_PROJECT_WORLD_GAMES_SPLASH</Help> 
			<ProjectSplashImage>International_Games_939x614.dds</ProjectSplashImage> 
			<Process>PROCESS_WORLD_GAMES</Process> 
			<CostPerPlayer>720</CostPerPlayer> 
			<RewardTier1>LEAGUE_PROJECT_REWARD_WORLD_GAMES_1</RewardTier1> 
			<RewardTier2>LEAGUE_PROJECT_REWARD_WORLD_GAMES_2</RewardTier2> 
			<RewardTier3>LEAGUE_PROJECT_REWARD_WORLD_GAMES_3</RewardTier3> 
			<PortraitIndex>0</PortraitIndex> 
			<IconAtlas>INTL_PROJECT_ATLAS_EXP2</IconAtlas> 
		</Row>
	</LeagueProjects> 

	<Table name="LeagueSpecialSessions">
		<Column name="ID" type="integer"  primarykey="true" autoincrement="true" />
		<Column name="Type" type="text"  unique="true" notnull="true" />
		<Column name="Description" type="text"  default="NULL"/>
		<Column name="Help" type="text"  default="NULL"/>
		<Column name="SessionSplashImage" type="text"  default="NULL"/>
		<Column name="EraTrigger" type="text"  default="NULL"/>
		<Column name="ImmediateProposal" type="text"  default="NULL"/>
		<Column name="RecurringProposal" type="text"  default="NULL"/>
		<Column name="TurnsBetweenSessions" type="integer"  default="0"/>
		<Column name="CivDelegates" type="integer"  default="0"/>
		<Column name="HostDelegates" type="integer"  default="0"/>
		<Column name="CityStateDelegates" type="integer"  default="0"/>
		<Column name="UnitedNations" type="boolean"  default="0"/>
	</Table> 
	<LeagueSpecialSessions>
		<Delete />

		<Row> 
			<ID>0</ID> 
			<Type>LEAGUE_SPECIAL_SESSION_START_WORLD_CONGRESS</Type> 
			<Description>TXT_KEY_LEAGUE_SPECIAL_SESSION_START_WORLD_CONGRESS</Description> 
			<Help>TXT_KEY_LEAGUE_SPECIAL_SESSION_START_WORLD_CONGRESS_HELP</Help> 
			<SessionSplashImage>WorldCongress.dds</SessionSplashImage> 
			<EraTrigger>ERA_RENAISSANCE</EraTrigger> 
			<ImmediateProposal>RESOLUTION_CHANGE_LEAGUE_HOST</ImmediateProposal> 
			<TurnsBetweenSessions>30</TurnsBetweenSessions> 
			<CivDelegates>1</CivDelegates> 
			<HostDelegates>1</HostDelegates> 
			<CityStateDelegates>0</CityStateDelegates> 
			<UnitedNations>false</UnitedNations> 
		</Row>
		<Row> 
			<ID>1</ID> 
			<Type>LEAGUE_SPECIAL_SESSION_WELCOME_CITY_STATES</Type> 
			<Description>TXT_KEY_LEAGUE_SPECIAL_SESSION_WELCOME_CITY_STATES</Description> 
			<Help>TXT_KEY_LEAGUE_SPECIAL_SESSION_WELCOME_CITY_STATES_HELP</Help> 
			<SessionSplashImage>WorldCongress.dds</SessionSplashImage> 
			<EraTrigger>ERA_ENLIGHTENMENT</EraTrigger> 
			<ImmediateProposal>RESOLUTION_CHANGE_LEAGUE_HOST</ImmediateProposal> 
			<TurnsBetweenSessions>25</TurnsBetweenSessions> 
			<CivDelegates>2</CivDelegates> 
			<HostDelegates>1</HostDelegates> 
			<CityStateDelegates>1</CityStateDelegates> 
			<UnitedNations>false</UnitedNations> 
		</Row>
		<Row> 
			<ID>2</ID> 
			<Type>LEAGUE_SPECIAL_SESSION_LEADERSHIP_COUNCIL</Type> 
			<Description>TXT_KEY_LEAGUE_SPECIAL_SESSION_LEADERSHIP_COUNCIL</Description> 
			<Help>TXT_KEY_LEAGUE_SPECIAL_SESSION_LEADERSHIP_COUNCIL_HELP</Help> 
			<SessionSplashImage>WorldCongress.dds</SessionSplashImage> 
			<EraTrigger>ERA_INDUSTRIAL</EraTrigger> 
			<ImmediateProposal>RESOLUTION_CHANGE_LEAGUE_HOST</ImmediateProposal> 
			<TurnsBetweenSessions>20</TurnsBetweenSessions> 
			<CivDelegates>3</CivDelegates> 
			<HostDelegates>2</HostDelegates> 
			<CityStateDelegates>1</CityStateDelegates> 
			<UnitedNations>false</UnitedNations> 
		</Row>
		<Row> 
			<ID>3</ID> 
			<Type>LEAGUE_SPECIAL_SESSION_START_UNITED_NATIONS</Type> 
			<Description>TXT_KEY_LEAGUE_SPECIAL_SESSION_START_UNITED_NATIONS</Description> 
			<Help>TXT_KEY_LEAGUE_SPECIAL_SESSION_START_UNITED_NATIONS_HELP</Help> 
			<SessionSplashImage>WonderConceptUN.dds</SessionSplashImage> 
			<EraTrigger>ERA_POSTMODERN</EraTrigger> 
			<ImmediateProposal>RESOLUTION_CHANGE_LEAGUE_HOST</ImmediateProposal> 
			<RecurringProposal>RESOLUTION_DIPLOMATIC_VICTORY</RecurringProposal> 
			<TurnsBetweenSessions>10</TurnsBetweenSessions> 
			<CivDelegates>4</CivDelegates> 
			<HostDelegates>2</HostDelegates> 
			<CityStateDelegates>2</CityStateDelegates> 
			<UnitedNations>true</UnitedNations> 
		</Row>
		<Row> 
			<ID>4</ID> 
			<Type>LEAGUE_SPECIAL_SESSION_WORLD_ASSEMBLY</Type> 
			<Description>TXT_KEY_LEAGUE_SPECIAL_SESSION_WORLD_ASSEMBLY</Description> 
			<Help>TXT_KEY_LEAGUE_SPECIAL_SESSION_WORLD_ASSEMBLY_HELP</Help> 
			<SessionSplashImage>WorldCongress.dds</SessionSplashImage> 
			<EraTrigger>ERA_MODERN</EraTrigger> 
			<ImmediateProposal>RESOLUTION_CHANGE_LEAGUE_HOST</ImmediateProposal> 
			<TurnsBetweenSessions>20</TurnsBetweenSessions> 
			<CivDelegates>4</CivDelegates> 
			<HostDelegates>2</HostDelegates> 
			<CityStateDelegates>1</CityStateDelegates> 
			<UnitedNations>false</UnitedNations> 
		</Row>
	</LeagueSpecialSessions> 

	<Table name="MajorCivApproachTypes">
		<Column name="ID" type="integer"  primarykey="true" autoincrement="true" />
		<Column name="Type" type="text"  unique="true" notnull="true" />
	</Table> 
	<MajorCivApproachTypes>
		<Delete />

		<Row> 
			<ID>4</ID> 
			<Type>MAJOR_CIV_APPROACH_AFRAID</Type> 
		</Row>
		<Row> 
			<ID>2</ID> 
			<Type>MAJOR_CIV_APPROACH_DECEPTIVE</Type> 
		</Row>
		<Row> 
			<ID>5</ID> 
			<Type>MAJOR_CIV_APPROACH_FRIENDLY</Type> 
		</Row>
		<Row> 
			<ID>3</ID> 
			<Type>MAJOR_CIV_APPROACH_GUARDED</Type> 
		</Row>
		<Row> 
			<ID>1</ID> 
			<Type>MAJOR_CIV_APPROACH_HOSTILE</Type> 
		</Row>
		<Row> 
			<ID>6</ID> 
			<Type>MAJOR_CIV_APPROACH_NEUTRAL</Type> 
		</Row>
		<Row> 
			<ID>0</ID> 
			<Type>MAJOR_CIV_APPROACH_WAR</Type> 
		</Row>
	</MajorCivApproachTypes> 

	<Table name="MinorCivApproachTypes">
		<Column name="ID" type="integer"  primarykey="true" autoincrement="true" />
		<Column name="Type" type="text"  unique="true" notnull="true" />
	</Table> 
	<MinorCivApproachTypes>
		<Delete />

		<Row> 
			<ID>4</ID> 
			<Type>MINOR_CIV_APPROACH_BULLY</Type> 
		</Row>
		<Row> 
			<ID>3</ID> 
			<Type>MINOR_CIV_APPROACH_CONQUEST</Type> 
		</Row>
		<Row> 
			<ID>1</ID> 
			<Type>MINOR_CIV_APPROACH_FRIENDLY</Type> 
		</Row>
		<Row> 
			<ID>0</ID> 
			<Type>MINOR_CIV_APPROACH_IGNORE</Type> 
		</Row>
		<Row> 
			<ID>2</ID> 
			<Type>MINOR_CIV_APPROACH_PROTECTIVE</Type> 
		</Row>
	</MinorCivApproachTypes> 

	<Table name="MinorCivTraits">
		<Column name="ID" type="integer"  primarykey="true" autoincrement="true" />
		<Column name="Type" type="text"  unique="true" notnull="true" />
		<Column name="Description" type="text"  />
		<Column name="TraitIcon" type="text"  default="NULL"/>
		<Column name="TraitTitleIcon" type="text"  default="NULL"/>
		<Column name="BackgroundImage" type="text"  />
	</Table> 
	<MinorCivTraits>
		<Delete />

		<Row> 
			<ID>0</ID> 
			<Type>MINOR_TRAIT_CULTURED</Type> 
			<Description>TXT_KEY_MINOR_TRAIT_CULTURED</Description> 
			<TraitIcon>CityStateCultured.dds</TraitIcon> 
			<TraitTitleIcon>CityStatePopupTop200.dds</TraitTitleIcon> 
			<BackgroundImage>citystatebackgroundculture.dds</BackgroundImage> 
		</Row>
		<Row> 
			<ID>1</ID> 
			<Type>MINOR_TRAIT_MILITARISTIC</Type> 
			<Description>TXT_KEY_MINOR_TRAIT_MILITARISTIC</Description> 
			<TraitIcon>CityStateMilitaristic.dds</TraitIcon> 
			<TraitTitleIcon>CityStatePopupTop100.dds</TraitTitleIcon> 
			<BackgroundImage>citystatebackgroundmilitary.dds</BackgroundImage> 
		</Row>
		<Row> 
			<ID>2</ID> 
			<Type>MINOR_TRAIT_MARITIME</Type> 
			<Description>TXT_KEY_MINOR_TRAIT_MARITIME</Description> 
			<TraitIcon>CityStateMaritime.dds</TraitIcon> 
			<TraitTitleIcon>CityStatePopupTop300.dds</TraitTitleIcon> 
			<BackgroundImage>citystatebackgroundmaritime.dds</BackgroundImage> 
		</Row>
		<Row> 
			<ID>3</ID> 
			<Type>MINOR_TRAIT_MERCANTILE</Type> 
			<Description>TXT_KEY_MINOR_TRAIT_MERCANTILE</Description> 
			<TraitIcon>CityStateMercantile.dds</TraitIcon> 
			<TraitTitleIcon>CityStatePopupTop500.dds</TraitTitleIcon> 
			<BackgroundImage>citystatebackgroundmercantile.dds</BackgroundImage> 
		</Row>
		<Row> 
			<ID>4</ID> 
			<Type>MINOR_TRAIT_RELIGIOUS</Type> 
			<Description>TXT_KEY_MINOR_TRAIT_RELIGIOUS</Description> 
			<TraitIcon>CityStateReligious.dds</TraitIcon> 
			<TraitTitleIcon>CityStatePopupTop400.dds</TraitTitleIcon> 
			<BackgroundImage>citystatebackgroundreligious.dds</BackgroundImage> 
		</Row>
	</MinorCivTraits> 

	<Table name="MinorCivTraits_Status">
		<Column name="Type" type="text"  />
		<Column name="StatusIcon" type="text"  />
		<Column name="PositiveStatusMeter" type="text"  />
		<Column name="NegativeStatusMeter" type="text"  />
		<Column name="StatusMeterIconAtlasIndex" type="integer"  />
	</Table> 
	<MinorCivTraits_Status>
		<Delete />

		<Row> 
			<Type>MINOR_FRIENDSHIP_STATUS_ALLIES</Type> 
			<StatusIcon>CityStateMeterBlue32.dds</StatusIcon> 
			<PositiveStatusMeter>CityStateMeterBaseBlue.dds</PositiveStatusMeter> 
			<StatusMeterIconAtlasIndex>0</StatusMeterIconAtlasIndex> 
		</Row>
		<Row> 
			<Type>MINOR_FRIENDSHIP_STATUS_FRIENDS</Type> 
			<StatusIcon>CityStateMeterGreen32.dds</StatusIcon> 
			<PositiveStatusMeter>CityStateMeterBaseGreen.dds</PositiveStatusMeter> 
			<StatusMeterIconAtlasIndex>1</StatusMeterIconAtlasIndex> 
		</Row>
		<Row> 
			<Type>MINOR_FRIENDSHIP_STATUS_NEUTRAL</Type> 
			<StatusIcon>CityStateMeterBlack32.dds</StatusIcon> 
			<PositiveStatusMeter>CityStateMeterBaseGrey.dds</PositiveStatusMeter> 
			<StatusMeterIconAtlasIndex>4</StatusMeterIconAtlasIndex> 
		</Row>
		<Row> 
			<Type>MINOR_FRIENDSHIP_STATUS_AFRAID</Type> 
			<StatusIcon>CityStateMeterOrange32.dds</StatusIcon> 
			<NegativeStatusMeter>CityStateMeterBaseOrange.dds</NegativeStatusMeter> 
			<StatusMeterIconAtlasIndex>3</StatusMeterIconAtlasIndex> 
		</Row>
		<Row> 
			<Type>MINOR_FRIENDSHIP_STATUS_ANGRY</Type> 
			<StatusIcon>CityStateMeterRed32.dds</StatusIcon> 
			<NegativeStatusMeter>CityStateMeterBaseRed.dds</NegativeStatusMeter> 
			<StatusMeterIconAtlasIndex>2</StatusMeterIconAtlasIndex> 
		</Row>
		<Row> 
			<Type>MINOR_FRIENDSHIP_STATUS_WAR</Type> 
			<StatusIcon>CityStateMeterRed32.dds</StatusIcon> 
			<NegativeStatusMeter>CityStateMeterBaseRed.dds</NegativeStatusMeter> 
			<StatusMeterIconAtlasIndex>2</StatusMeterIconAtlasIndex> 
		</Row>
	</MinorCivTraits_Status> 

	<Table name="MinorCivilization_CityNames">
		<Column name="MinorCivType" type="text"  />
		<Column name="CityName" type="text"  notnull="true" />
	</Table> 
	<MinorCivilization_CityNames>
		<Delete />

		<Row> 
			<MinorCivType>MINOR_CIV_BRATISLAVA</MinorCivType> 
			<CityName>TXT_KEY_CITYSTATE_BRATISLAVA</CityName> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_BUDAPEST</MinorCivType> 
			<CityName>TXT_KEY_CITYSTATE_BUDAPEST</CityName> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_GENEVA</MinorCivType> 
			<CityName>TXT_KEY_CITYSTATE_GENEVA</CityName> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_RIGA</MinorCivType> 
			<CityName>TXT_KEY_CITYSTATE_RIGA</CityName> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_GENOA</MinorCivType> 
			<CityName>TXT_KEY_CITYSTATE_GENOA</CityName> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_FLORENCE</MinorCivType> 
			<CityName>TXT_KEY_CITYSTATE_FLORENCE</CityName> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_RAGUSA</MinorCivType> 
			<CityName>TXT_KEY_CITYSTATE_RAGUSA</CityName> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_SYDNEY</MinorCivType> 
			<CityName>TXT_KEY_CITYSTATE_SYDNEY</CityName> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_QUEBEC_CITY</MinorCivType> 
			<CityName>TXT_KEY_CITYSTATE_QUEBEC_CITY</CityName> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_BUCHAREST</MinorCivType> 
			<CityName>TXT_KEY_CITYSTATE_BUCHAREST</CityName> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_BELGRADE</MinorCivType> 
			<CityName>TXT_KEY_CITYSTATE_BELGRADE</CityName> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_BRUSSELS</MinorCivType> 
			<CityName>TXT_KEY_CITYSTATE_BRUSSELS</CityName> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_MONACO</MinorCivType> 
			<CityName>TXT_KEY_CITYSTATE_MONACO</CityName> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_KATHMANDU</MinorCivType> 
			<CityName>TXT_KEY_CITYSTATE_KATHMANDU</CityName> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_HANOI</MinorCivType> 
			<CityName>TXT_KEY_CITYSTATE_HANOI</CityName> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_LHASA</MinorCivType> 
			<CityName>TXT_KEY_CITYSTATE_LHASA</CityName> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_ALMATY</MinorCivType> 
			<CityName>TXT_KEY_CITYSTATE_ALMATY</CityName> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_KUALA_LUMPUR</MinorCivType> 
			<CityName>TXT_KEY_CITYSTATE_KUALA_LUMPUR</CityName> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_SINGAPORE</MinorCivType> 
			<CityName>TXT_KEY_CITYSTATE_SINGAPORE</CityName> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_PANAMA_CITY</MinorCivType> 
			<CityName>TXT_KEY_CITYSTATE_PANAMA_CITY</CityName> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_CAPE_TOWN</MinorCivType> 
			<CityName>TXT_KEY_CITYSTATE_CAPE_TOWN</CityName> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_SIDON</MinorCivType> 
			<CityName>TXT_KEY_CITYSTATE_SIDON</CityName> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_TYRE</MinorCivType> 
			<CityName>TXT_KEY_CITYSTATE_TYRE</CityName> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_ANTWERP</MinorCivType> 
			<CityName>TXT_KEY_CITYSTATE_ANTWERP</CityName> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_CAHOKIA</MinorCivType> 
			<CityName>TXT_KEY_CITYSTATE_CAHOKIA</CityName> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_COLOMBO</MinorCivType> 
			<CityName>TXT_KEY_CITYSTATE_COLOMBO</CityName> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_HONG_KONG</MinorCivType> 
			<CityName>TXT_KEY_CITYSTATE_HONG_KONG</CityName> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_ORMUS</MinorCivType> 
			<CityName>TXT_KEY_CITYSTATE_ORMUS</CityName> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_JERUSALEM</MinorCivType> 
			<CityName>TXT_KEY_CITYSTATE_JERUSALEM</CityName> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_LA_VENTA</MinorCivType> 
			<CityName>TXT_KEY_CITYSTATE_LA_VENTA</CityName> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_VANCOUVER</MinorCivType> 
			<CityName>TXT_KEY_CITYSTATE_VANCOUVER</CityName> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_MANILA</MinorCivType> 
			<CityName>TXT_KEY_CITYSTATE_MANILA</CityName> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_ANTANANARIVO</MinorCivType> 
			<CityName>TXT_KEY_CITYSTATE_ANTANANARIVO</CityName> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_MILAN</MinorCivType> 
			<CityName>TXT_KEY_CITYSTATE_MILAN</CityName> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_MOMBASA</MinorCivType> 
			<CityName>TXT_KEY_CITYSTATE_MOMBASA</CityName> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_PRAGUE</MinorCivType> 
			<CityName>TXT_KEY_CITYSTATE_PRAGUE</CityName> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_VALLETTA</MinorCivType> 
			<CityName>TXT_KEY_CITYSTATE_VALLETTA</CityName> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_VATICAN_CITY</MinorCivType> 
			<CityName>TXT_KEY_CITYSTATE_VATICAN_CITY</CityName> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_WITTENBERG</MinorCivType> 
			<CityName>TXT_KEY_CITYSTATE_WITTENBERG</CityName> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_YEREVAN</MinorCivType> 
			<CityName>TXT_KEY_CITYSTATE_YEREVAN</CityName> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_ZANZIBAR</MinorCivType> 
			<CityName>TXT_KEY_CITYSTATE_ZANZIBAR</CityName> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_ZURICH</MinorCivType> 
			<CityName>TXT_KEY_CITYSTATE_ZURICH</CityName> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_SAMARKAND</MinorCivType> 
			<CityName>TXT_KEY_CITYSTATE_SAMARKAND</CityName> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_MALACCA</MinorCivType> 
			<CityName>TXT_KEY_CITYSTATE_MALACCA</CityName> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_MOGADISHU</MinorCivType> 
			<CityName>TXT_KEY_CITYSTATE_MOGADISHU</CityName> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_BYBLOS</MinorCivType> 
			<CityName>TXT_KEY_CITYSTATE_BYBLOS</CityName> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_KYZYL</MinorCivType> 
			<CityName>TXT_KEY_CITYSTATE_KYZYL</CityName> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_IFE</MinorCivType> 
			<CityName>TXT_KEY_CITYSTATE_IFE</CityName> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_KIEV</MinorCivType> 
			<CityName>TXT_KEY_CITYSTATE_KIEV</CityName> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_BUENOS_AIRES</MinorCivType> 
			<CityName>TXT_KEY_CITYSTATE_BUENOS_AIRES</CityName> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_MBANZA_KONGO</MinorCivType> 
			<CityName>TXT_KEY_CITYSTATE_MBANZA_KONGO</CityName> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_KABUL</MinorCivType> 
			<CityName>TXT_KEY_CITYSTATE_KABUL</CityName> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_SOFIA</MinorCivType> 
			<CityName>TXT_KEY_CITYSTATE_SOFIA</CityName> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_UR</MinorCivType> 
			<CityName>TXT_KEY_CITYSTATE_UR</CityName> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_MELBOURNE</MinorCivType> 
			<CityName>TXT_KEY_CITYSTATE_MELBOURNE</CityName> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_BOGOTA</MinorCivType> 
			<CityName>TXT_KEY_CITYSTATE_BOGOTA</CityName> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_VILNIUS</MinorCivType> 
			<CityName>TXT_KEY_CITYSTATE_VILNIUS</CityName> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_WELLINGTON</MinorCivType> 
			<CityName>TXT_KEY_CITYSTATE_WELLINGTON</CityName> 
		</Row>
	</MinorCivilization_CityNames> 

	<Table name="MinorCivilization_Flavors">
		<Column name="MinorCivType" type="text"  />
		<Column name="FlavorType" type="text"  />
		<Column name="Flavor" type="integer"  default="-1"/>
	</Table> 
	<MinorCivilization_Flavors>
		<Delete />

		<Row> 
			<MinorCivType>MINOR_CIV_BRATISLAVA</MinorCivType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_BRATISLAVA</MinorCivType> 
			<FlavorType>FLAVOR_NUKE</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_BRATISLAVA</MinorCivType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_BRATISLAVA</MinorCivType> 
			<FlavorType>FLAVOR_CITY_DEFENSE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_BRATISLAVA</MinorCivType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_BUDAPEST</MinorCivType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_BUDAPEST</MinorCivType> 
			<FlavorType>FLAVOR_NUKE</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_BUDAPEST</MinorCivType> 
			<FlavorType>FLAVOR_CITY_DEFENSE</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_BUDAPEST</MinorCivType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_BUDAPEST</MinorCivType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_BUDAPEST</MinorCivType> 
			<FlavorType>FLAVOR_MILITARY_TRAINING</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_BUDAPEST</MinorCivType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_GENEVA</MinorCivType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_GENEVA</MinorCivType> 
			<FlavorType>FLAVOR_NUKE</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_GENEVA</MinorCivType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_GENEVA</MinorCivType> 
			<FlavorType>FLAVOR_RELIGION</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_RIGA</MinorCivType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_RIGA</MinorCivType> 
			<FlavorType>FLAVOR_NUKE</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_RIGA</MinorCivType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_RIGA</MinorCivType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_RIGA</MinorCivType> 
			<FlavorType>FLAVOR_GROWTH</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_GENOA</MinorCivType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_GENOA</MinorCivType> 
			<FlavorType>FLAVOR_NUKE</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_GENOA</MinorCivType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_GENOA</MinorCivType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_FLORENCE</MinorCivType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_FLORENCE</MinorCivType> 
			<FlavorType>FLAVOR_NUKE</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_FLORENCE</MinorCivType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_FLORENCE</MinorCivType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_RAGUSA</MinorCivType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_RAGUSA</MinorCivType> 
			<FlavorType>FLAVOR_NUKE</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_RAGUSA</MinorCivType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_RAGUSA</MinorCivType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_RAGUSA</MinorCivType> 
			<FlavorType>FLAVOR_GROWTH</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_SYDNEY</MinorCivType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_SYDNEY</MinorCivType> 
			<FlavorType>FLAVOR_NUKE</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_SYDNEY</MinorCivType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_SYDNEY</MinorCivType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_SYDNEY</MinorCivType> 
			<FlavorType>FLAVOR_GROWTH</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_QUEBEC_CITY</MinorCivType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_QUEBEC_CITY</MinorCivType> 
			<FlavorType>FLAVOR_NUKE</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_QUEBEC_CITY</MinorCivType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_QUEBEC_CITY</MinorCivType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_QUEBEC_CITY</MinorCivType> 
			<FlavorType>FLAVOR_GROWTH</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_BUCHAREST</MinorCivType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_BUCHAREST</MinorCivType> 
			<FlavorType>FLAVOR_NUKE</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_BUCHAREST</MinorCivType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_BUCHAREST</MinorCivType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_BELGRADE</MinorCivType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_BELGRADE</MinorCivType> 
			<FlavorType>FLAVOR_NUKE</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_BELGRADE</MinorCivType> 
			<FlavorType>FLAVOR_CITY_DEFENSE</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_BELGRADE</MinorCivType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_BELGRADE</MinorCivType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_BELGRADE</MinorCivType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_BELGRADE</MinorCivType> 
			<FlavorType>FLAVOR_MILITARY_TRAINING</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_BRUSSELS</MinorCivType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_BRUSSELS</MinorCivType> 
			<FlavorType>FLAVOR_NUKE</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_BRUSSELS</MinorCivType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_BRUSSELS</MinorCivType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_MONACO</MinorCivType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_MONACO</MinorCivType> 
			<FlavorType>FLAVOR_NUKE</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_MONACO</MinorCivType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_MONACO</MinorCivType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_KATHMANDU</MinorCivType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_KATHMANDU</MinorCivType> 
			<FlavorType>FLAVOR_NUKE</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_KATHMANDU</MinorCivType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_KATHMANDU</MinorCivType> 
			<FlavorType>FLAVOR_RELIGION</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_HANOI</MinorCivType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_HANOI</MinorCivType> 
			<FlavorType>FLAVOR_NUKE</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_HANOI</MinorCivType> 
			<FlavorType>FLAVOR_CITY_DEFENSE</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_HANOI</MinorCivType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_HANOI</MinorCivType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_HANOI</MinorCivType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_HANOI</MinorCivType> 
			<FlavorType>FLAVOR_MILITARY_TRAINING</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_LHASA</MinorCivType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_LHASA</MinorCivType> 
			<FlavorType>FLAVOR_NUKE</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_LHASA</MinorCivType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_LHASA</MinorCivType> 
			<FlavorType>FLAVOR_RELIGION</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_ALMATY</MinorCivType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_ALMATY</MinorCivType> 
			<FlavorType>FLAVOR_NUKE</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_ALMATY</MinorCivType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_ALMATY</MinorCivType> 
			<FlavorType>FLAVOR_CITY_DEFENSE</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_ALMATY</MinorCivType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_ALMATY</MinorCivType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_ALMATY</MinorCivType> 
			<FlavorType>FLAVOR_MILITARY_TRAINING</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_KUALA_LUMPUR</MinorCivType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_KUALA_LUMPUR</MinorCivType> 
			<FlavorType>FLAVOR_NUKE</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_KUALA_LUMPUR</MinorCivType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_KUALA_LUMPUR</MinorCivType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_SINGAPORE</MinorCivType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_SINGAPORE</MinorCivType> 
			<FlavorType>FLAVOR_NUKE</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_SINGAPORE</MinorCivType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_SINGAPORE</MinorCivType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_PANAMA_CITY</MinorCivType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_PANAMA_CITY</MinorCivType> 
			<FlavorType>FLAVOR_NUKE</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_PANAMA_CITY</MinorCivType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_PANAMA_CITY</MinorCivType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_PANAMA_CITY</MinorCivType> 
			<FlavorType>FLAVOR_GROWTH</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_CAPE_TOWN</MinorCivType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_CAPE_TOWN</MinorCivType> 
			<FlavorType>FLAVOR_NUKE</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_CAPE_TOWN</MinorCivType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_CAPE_TOWN</MinorCivType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_CAPE_TOWN</MinorCivType> 
			<FlavorType>FLAVOR_GROWTH</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_SIDON</MinorCivType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_SIDON</MinorCivType> 
			<FlavorType>FLAVOR_NUKE</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_SIDON</MinorCivType> 
			<FlavorType>FLAVOR_CITY_DEFENSE</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_SIDON</MinorCivType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_SIDON</MinorCivType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_SIDON</MinorCivType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_SIDON</MinorCivType> 
			<FlavorType>FLAVOR_MILITARY_TRAINING</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_TYRE</MinorCivType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_TYRE</MinorCivType> 
			<FlavorType>FLAVOR_NUKE</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_TYRE</MinorCivType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_TYRE</MinorCivType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_ANTWERP</MinorCivType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_ANTWERP</MinorCivType> 
			<FlavorType>FLAVOR_NUKE</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_ANTWERP</MinorCivType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_ANTWERP</MinorCivType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_CAHOKIA</MinorCivType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_CAHOKIA</MinorCivType> 
			<FlavorType>FLAVOR_NUKE</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_CAHOKIA</MinorCivType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_CAHOKIA</MinorCivType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_COLOMBO</MinorCivType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_COLOMBO</MinorCivType> 
			<FlavorType>FLAVOR_NUKE</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_COLOMBO</MinorCivType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_COLOMBO</MinorCivType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_HONG_KONG</MinorCivType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_HONG_KONG</MinorCivType> 
			<FlavorType>FLAVOR_NUKE</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_HONG_KONG</MinorCivType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_HONG_KONG</MinorCivType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_ORMUS</MinorCivType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_ORMUS</MinorCivType> 
			<FlavorType>FLAVOR_NUKE</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_ORMUS</MinorCivType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_ORMUS</MinorCivType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_ORMUS</MinorCivType> 
			<FlavorType>FLAVOR_GROWTH</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_JERUSALEM</MinorCivType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_JERUSALEM</MinorCivType> 
			<FlavorType>FLAVOR_NUKE</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_JERUSALEM</MinorCivType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_JERUSALEM</MinorCivType> 
			<FlavorType>FLAVOR_RELIGION</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_LA_VENTA</MinorCivType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_LA_VENTA</MinorCivType> 
			<FlavorType>FLAVOR_NUKE</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_LA_VENTA</MinorCivType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_LA_VENTA</MinorCivType> 
			<FlavorType>FLAVOR_RELIGION</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_VANCOUVER</MinorCivType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_VANCOUVER</MinorCivType> 
			<FlavorType>FLAVOR_NUKE</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_VANCOUVER</MinorCivType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_VANCOUVER</MinorCivType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_VANCOUVER</MinorCivType> 
			<FlavorType>FLAVOR_GROWTH</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_MANILA</MinorCivType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_MANILA</MinorCivType> 
			<FlavorType>FLAVOR_NUKE</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_MANILA</MinorCivType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_MANILA</MinorCivType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_MANILA</MinorCivType> 
			<FlavorType>FLAVOR_GROWTH</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_ANTANANARIVO</MinorCivType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_ANTANANARIVO</MinorCivType> 
			<FlavorType>FLAVOR_NUKE</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_ANTANANARIVO</MinorCivType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_ANTANANARIVO</MinorCivType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_MILAN</MinorCivType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_MILAN</MinorCivType> 
			<FlavorType>FLAVOR_NUKE</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_MILAN</MinorCivType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_MILAN</MinorCivType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_MOMBASA</MinorCivType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_MOMBASA</MinorCivType> 
			<FlavorType>FLAVOR_NUKE</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_MOMBASA</MinorCivType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_MOMBASA</MinorCivType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_MOMBASA</MinorCivType> 
			<FlavorType>FLAVOR_GROWTH</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_PRAGUE</MinorCivType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_PRAGUE</MinorCivType> 
			<FlavorType>FLAVOR_NUKE</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_PRAGUE</MinorCivType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_PRAGUE</MinorCivType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_VALLETTA</MinorCivType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_VALLETTA</MinorCivType> 
			<FlavorType>FLAVOR_NUKE</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_VALLETTA</MinorCivType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_VALLETTA</MinorCivType> 
			<FlavorType>FLAVOR_CITY_DEFENSE</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_VALLETTA</MinorCivType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_VALLETTA</MinorCivType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_VALLETTA</MinorCivType> 
			<FlavorType>FLAVOR_MILITARY_TRAINING</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_VATICAN_CITY</MinorCivType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_VATICAN_CITY</MinorCivType> 
			<FlavorType>FLAVOR_NUKE</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_VATICAN_CITY</MinorCivType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_VATICAN_CITY</MinorCivType> 
			<FlavorType>FLAVOR_RELIGION</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_WITTENBERG</MinorCivType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_WITTENBERG</MinorCivType> 
			<FlavorType>FLAVOR_NUKE</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_WITTENBERG</MinorCivType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_WITTENBERG</MinorCivType> 
			<FlavorType>FLAVOR_RELIGION</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_YEREVAN</MinorCivType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_YEREVAN</MinorCivType> 
			<FlavorType>FLAVOR_NUKE</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_YEREVAN</MinorCivType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_YEREVAN</MinorCivType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_ZANZIBAR</MinorCivType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_ZANZIBAR</MinorCivType> 
			<FlavorType>FLAVOR_NUKE</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_ZANZIBAR</MinorCivType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_ZANZIBAR</MinorCivType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_ZURICH</MinorCivType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_ZURICH</MinorCivType> 
			<FlavorType>FLAVOR_NUKE</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_ZURICH</MinorCivType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_ZURICH</MinorCivType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_SAMARKAND</MinorCivType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_SAMARKAND</MinorCivType> 
			<FlavorType>FLAVOR_NUKE</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_SAMARKAND</MinorCivType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_SAMARKAND</MinorCivType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_MALACCA</MinorCivType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_MALACCA</MinorCivType> 
			<FlavorType>FLAVOR_NUKE</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_MALACCA</MinorCivType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_MALACCA</MinorCivType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_MOGADISHU</MinorCivType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_MOGADISHU</MinorCivType> 
			<FlavorType>FLAVOR_NUKE</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_MOGADISHU</MinorCivType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_MOGADISHU</MinorCivType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_MOGADISHU</MinorCivType> 
			<FlavorType>FLAVOR_GROWTH</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_BYBLOS</MinorCivType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_BYBLOS</MinorCivType> 
			<FlavorType>FLAVOR_NUKE</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_BYBLOS</MinorCivType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_BYBLOS</MinorCivType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_BYBLOS</MinorCivType> 
			<FlavorType>FLAVOR_GROWTH</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_KYZYL</MinorCivType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_KYZYL</MinorCivType> 
			<FlavorType>FLAVOR_NUKE</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_KYZYL</MinorCivType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_KYZYL</MinorCivType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_IFE</MinorCivType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_IFE</MinorCivType> 
			<FlavorType>FLAVOR_NUKE</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_IFE</MinorCivType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_IFE</MinorCivType> 
			<FlavorType>FLAVOR_RELIGION</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_KIEV</MinorCivType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_KIEV</MinorCivType> 
			<FlavorType>FLAVOR_NUKE</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_KIEV</MinorCivType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_KIEV</MinorCivType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_BUENOS_AIRES</MinorCivType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_BUENOS_AIRES</MinorCivType> 
			<FlavorType>FLAVOR_NUKE</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_BUENOS_AIRES</MinorCivType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_BUENOS_AIRES</MinorCivType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_MBANZA_KONGO</MinorCivType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_MBANZA_KONGO</MinorCivType> 
			<FlavorType>FLAVOR_NUKE</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_MBANZA_KONGO</MinorCivType> 
			<FlavorType>FLAVOR_CITY_DEFENSE</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_MBANZA_KONGO</MinorCivType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_MBANZA_KONGO</MinorCivType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_MBANZA_KONGO</MinorCivType> 
			<FlavorType>FLAVOR_MILITARY_TRAINING</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_MBANZA_KONGO</MinorCivType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_KABUL</MinorCivType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_KABUL</MinorCivType> 
			<FlavorType>FLAVOR_NUKE</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_KABUL</MinorCivType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_KABUL</MinorCivType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_SOFIA</MinorCivType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_SOFIA</MinorCivType> 
			<FlavorType>FLAVOR_NUKE</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_SOFIA</MinorCivType> 
			<FlavorType>FLAVOR_CITY_DEFENSE</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_SOFIA</MinorCivType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_SOFIA</MinorCivType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_SOFIA</MinorCivType> 
			<FlavorType>FLAVOR_MILITARY_TRAINING</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_SOFIA</MinorCivType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_UR</MinorCivType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_UR</MinorCivType> 
			<FlavorType>FLAVOR_NUKE</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_UR</MinorCivType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_UR</MinorCivType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_UR</MinorCivType> 
			<FlavorType>FLAVOR_GROWTH</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_MELBOURNE</MinorCivType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_MELBOURNE</MinorCivType> 
			<FlavorType>FLAVOR_NUKE</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_MELBOURNE</MinorCivType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_MELBOURNE</MinorCivType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_BOGOTA</MinorCivType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_BOGOTA</MinorCivType> 
			<FlavorType>FLAVOR_NUKE</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_BOGOTA</MinorCivType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_BOGOTA</MinorCivType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_VILNIUS</MinorCivType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_VILNIUS</MinorCivType> 
			<FlavorType>FLAVOR_NUKE</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_VILNIUS</MinorCivType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_VILNIUS</MinorCivType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_WELLINGTON</MinorCivType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_WELLINGTON</MinorCivType> 
			<FlavorType>FLAVOR_NUKE</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_WELLINGTON</MinorCivType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>0</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_WELLINGTON</MinorCivType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<MinorCivType>MINOR_CIV_WELLINGTON</MinorCivType> 
			<FlavorType>FLAVOR_GROWTH</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
	</MinorCivilization_Flavors> 

	<Table name="MinorCivilizations">
		<Column name="ID" type="integer"  primarykey="true" autoincrement="true" />
		<Column name="Type" type="text"  unique="true" notnull="true" />
		<Column name="Description" type="text"  />
		<Column name="Civilopedia" type="text"  />
		<Column name="ShortDescription" type="text"  />
		<Column name="Adjective" type="text"  />
		<Column name="ArtDefineTag" type="text"  />
		<Column name="DefaultPlayerColor" type="text"  default="NULL"/>
		<Column name="ArtStyleType" type="text"  default="NULL"/>
		<Column name="ArtStyleSuffix" type="text"  default="NULL"/>
		<Column name="ArtStylePrefix" type="text"  default="NULL"/>
		<Column name="MinorCivTrait" type="text"  notnull="true" />
	</Table> 
	<MinorCivilizations>
		<Delete />

		<Row> 
			<ID>1</ID> 
			<Type>MINOR_CIV_BRATISLAVA</Type> 
			<Description>TXT_KEY_CITYSTATE_BRATISLAVA</Description> 
			<Civilopedia>TXT_KEY_CIV5_BRATISLAVA_TEXT</Civilopedia> 
			<ShortDescription>TXT_KEY_CITYSTATE_BRATISLAVA</ShortDescription> 
			<Adjective>TXT_KEY_CITYSTATE_BRATISLAVA_ADJ</Adjective> 
			<ArtDefineTag>ART_DEF_CIVILIZATION_MINOR</ArtDefineTag> 
			<DefaultPlayerColor>PLAYERCOLOR_MINOR_WHITE</DefaultPlayerColor> 
			<ArtStyleType>ARTSTYLE_EUROPEAN</ArtStyleType> 
			<ArtStyleSuffix>_EURO</ArtStyleSuffix> 
			<ArtStylePrefix>EUROPEAN</ArtStylePrefix> 
			<MinorCivTrait>MINOR_TRAIT_CULTURED</MinorCivTrait> 
		</Row>
		<Row> 
			<ID>2</ID> 
			<Type>MINOR_CIV_BUDAPEST</Type> 
			<Description>TXT_KEY_CITYSTATE_BUDAPEST</Description> 
			<Civilopedia>TXT_KEY_CIV5_BUDAPEST_TEXT</Civilopedia> 
			<ShortDescription>TXT_KEY_CITYSTATE_BUDAPEST</ShortDescription> 
			<Adjective>TXT_KEY_CITYSTATE_BUDAPEST_ADJ</Adjective> 
			<ArtDefineTag>ART_DEF_CIVILIZATION_MINOR</ArtDefineTag> 
			<DefaultPlayerColor>PLAYERCOLOR_MINOR_GRAY</DefaultPlayerColor> 
			<ArtStyleType>ARTSTYLE_EUROPEAN</ArtStyleType> 
			<ArtStyleSuffix>_EURO</ArtStyleSuffix> 
			<ArtStylePrefix>EUROPEAN</ArtStylePrefix> 
			<MinorCivTrait>MINOR_TRAIT_MILITARISTIC</MinorCivTrait> 
		</Row>
		<Row> 
			<ID>3</ID> 
			<Type>MINOR_CIV_GENEVA</Type> 
			<Description>TXT_KEY_CITYSTATE_GENEVA</Description> 
			<Civilopedia>TXT_KEY_CIV5_GENEVA_TEXT</Civilopedia> 
			<ShortDescription>TXT_KEY_CITYSTATE_GENEVA</ShortDescription> 
			<Adjective>TXT_KEY_CITYSTATE_GENEVA_ADJ</Adjective> 
			<ArtDefineTag>ART_DEF_CIVILIZATION_MINOR</ArtDefineTag> 
			<DefaultPlayerColor>PLAYERCOLOR_MINOR_MIDDLE_BLUE</DefaultPlayerColor> 
			<ArtStyleType>ARTSTYLE_EUROPEAN</ArtStyleType> 
			<ArtStyleSuffix>_EURO</ArtStyleSuffix> 
			<ArtStylePrefix>EUROPEAN</ArtStylePrefix> 
			<MinorCivTrait>MINOR_TRAIT_RELIGIOUS</MinorCivTrait> 
		</Row>
		<Row> 
			<ID>4</ID> 
			<Type>MINOR_CIV_RIGA</Type> 
			<Description>TXT_KEY_CITYSTATE_RIGA</Description> 
			<Civilopedia>TXT_KEY_CIV5_RIGA_TEXT</Civilopedia> 
			<ShortDescription>TXT_KEY_CITYSTATE_RIGA</ShortDescription> 
			<Adjective>TXT_KEY_CITYSTATE_RIGA_ADJ</Adjective> 
			<ArtDefineTag>ART_DEF_CIVILIZATION_MINOR</ArtDefineTag> 
			<DefaultPlayerColor>PLAYERCOLOR_MINOR_CYAN</DefaultPlayerColor> 
			<ArtStyleType>ARTSTYLE_EUROPEAN</ArtStyleType> 
			<ArtStyleSuffix>_EURO</ArtStyleSuffix> 
			<ArtStylePrefix>EUROPEAN</ArtStylePrefix> 
			<MinorCivTrait>MINOR_TRAIT_MARITIME</MinorCivTrait> 
		</Row>
		<Row> 
			<ID>5</ID> 
			<Type>MINOR_CIV_GENOA</Type> 
			<Description>TXT_KEY_CITYSTATE_GENOA</Description> 
			<Civilopedia>TXT_KEY_CIV5_GENOA_TEXT</Civilopedia> 
			<ShortDescription>TXT_KEY_CITYSTATE_GENOA</ShortDescription> 
			<Adjective>TXT_KEY_CITYSTATE_GENOA_ADJ</Adjective> 
			<ArtDefineTag>ART_DEF_CIVILIZATION_MINOR</ArtDefineTag> 
			<DefaultPlayerColor>PLAYERCOLOR_MINOR_MIDDLE_CYAN</DefaultPlayerColor> 
			<ArtStyleType>ARTSTYLE_GRECO_ROMAN</ArtStyleType> 
			<ArtStyleSuffix>_MED</ArtStyleSuffix> 
			<ArtStylePrefix>MEDITERRANEAN</ArtStylePrefix> 
			<MinorCivTrait>MINOR_TRAIT_MERCANTILE</MinorCivTrait> 
		</Row>
		<Row> 
			<ID>6</ID> 
			<Type>MINOR_CIV_FLORENCE</Type> 
			<Description>TXT_KEY_CITYSTATE_FLORENCE</Description> 
			<Civilopedia>TXT_KEY_CIV5_FLORENCE_TEXT</Civilopedia> 
			<ShortDescription>TXT_KEY_CITYSTATE_FLORENCE</ShortDescription> 
			<Adjective>TXT_KEY_CITYSTATE_FLORENCE_ADJ</Adjective> 
			<ArtDefineTag>ART_DEF_CIVILIZATION_MINOR</ArtDefineTag> 
			<DefaultPlayerColor>PLAYERCOLOR_MINOR_CYAN</DefaultPlayerColor> 
			<ArtStyleType>ARTSTYLE_GRECO_ROMAN</ArtStyleType> 
			<ArtStyleSuffix>_MED</ArtStyleSuffix> 
			<ArtStylePrefix>MEDITERRANEAN</ArtStylePrefix> 
			<MinorCivTrait>MINOR_TRAIT_CULTURED</MinorCivTrait> 
		</Row>
		<Row> 
			<ID>7</ID> 
			<Type>MINOR_CIV_RAGUSA</Type> 
			<Description>TXT_KEY_CITYSTATE_RAGUSA</Description> 
			<Civilopedia>TXT_KEY_CIV5_RAGUSA_TEXT</Civilopedia> 
			<ShortDescription>TXT_KEY_CITYSTATE_RAGUSA</ShortDescription> 
			<Adjective>TXT_KEY_CITYSTATE_RAGUSA_ADJ</Adjective> 
			<ArtDefineTag>ART_DEF_CIVILIZATION_MINOR</ArtDefineTag> 
			<DefaultPlayerColor>PLAYERCOLOR_MINOR_MIDDLE_CYAN</DefaultPlayerColor> 
			<ArtStyleType>ARTSTYLE_EUROPEAN</ArtStyleType> 
			<ArtStyleSuffix>_EURO</ArtStyleSuffix> 
			<ArtStylePrefix>EUROPEAN</ArtStylePrefix> 
			<MinorCivTrait>MINOR_TRAIT_MARITIME</MinorCivTrait> 
		</Row>
		<Row> 
			<ID>8</ID> 
			<Type>MINOR_CIV_SYDNEY</Type> 
			<Description>TXT_KEY_CITYSTATE_SYDNEY</Description> 
			<Civilopedia>TXT_KEY_CIV5_COPENHAGEN_TEXT</Civilopedia> 
			<ShortDescription>TXT_KEY_CITYSTATE_SYDNEY</ShortDescription> 
			<Adjective>TXT_KEY_CITYSTATE_SYDNEY_ADJ</Adjective> 
			<ArtDefineTag>ART_DEF_CIVILIZATION_MINOR</ArtDefineTag> 
			<DefaultPlayerColor>PLAYERCOLOR_MINOR_MIDDLE_BLUE</DefaultPlayerColor> 
			<ArtStyleType>ARTSTYLE_EUROPEAN</ArtStyleType> 
			<ArtStyleSuffix>_EURO</ArtStyleSuffix> 
			<ArtStylePrefix>EUROPEAN</ArtStylePrefix> 
			<MinorCivTrait>MINOR_TRAIT_MARITIME</MinorCivTrait> 
		</Row>
		<Row> 
			<ID>9</ID> 
			<Type>MINOR_CIV_QUEBEC_CITY</Type> 
			<Description>TXT_KEY_CITYSTATE_QUEBEC_CITY</Description> 
			<Civilopedia>TXT_KEY_CIV5_OSLO_TEXT</Civilopedia> 
			<ShortDescription>TXT_KEY_CITYSTATE_QUEBEC_CITY</ShortDescription> 
			<Adjective>TXT_KEY_CITYSTATE_QUEBEC_CITY_ADJ</Adjective> 
			<ArtDefineTag>ART_DEF_CIVILIZATION_MINOR</ArtDefineTag> 
			<DefaultPlayerColor>PLAYERCOLOR_MINOR_BLUE</DefaultPlayerColor> 
			<ArtStyleType>ARTSTYLE_EUROPEAN</ArtStyleType> 
			<ArtStyleSuffix>_EURO</ArtStyleSuffix> 
			<ArtStylePrefix>EUROPEAN</ArtStylePrefix> 
			<MinorCivTrait>MINOR_TRAIT_MARITIME</MinorCivTrait> 
		</Row>
		<Row> 
			<ID>10</ID> 
			<Type>MINOR_CIV_BUCHAREST</Type> 
			<Description>TXT_KEY_CITYSTATE_BUCHAREST</Description> 
			<Civilopedia>TXT_KEY_CIV5_BUCHAREST_TEXT</Civilopedia> 
			<ShortDescription>TXT_KEY_CITYSTATE_BUCHAREST</ShortDescription> 
			<Adjective>TXT_KEY_CITYSTATE_BUCHAREST_ADJ</Adjective> 
			<ArtDefineTag>ART_DEF_CIVILIZATION_MINOR</ArtDefineTag> 
			<DefaultPlayerColor>PLAYERCOLOR_MINOR_LIGHT_GREEN</DefaultPlayerColor> 
			<ArtStyleType>ARTSTYLE_EUROPEAN</ArtStyleType> 
			<ArtStyleSuffix>_EURO</ArtStyleSuffix> 
			<ArtStylePrefix>EUROPEAN</ArtStylePrefix> 
			<MinorCivTrait>MINOR_TRAIT_CULTURED</MinorCivTrait> 
		</Row>
		<Row> 
			<ID>11</ID> 
			<Type>MINOR_CIV_BELGRADE</Type> 
			<Description>TXT_KEY_CITYSTATE_BELGRADE</Description> 
			<Civilopedia>TXT_KEY_CIV5_BELGRADE_TEXT</Civilopedia> 
			<ShortDescription>TXT_KEY_CITYSTATE_BELGRADE</ShortDescription> 
			<Adjective>TXT_KEY_CITYSTATE_BELGRADE_ADJ</Adjective> 
			<ArtDefineTag>ART_DEF_CIVILIZATION_MINOR</ArtDefineTag> 
			<DefaultPlayerColor>PLAYERCOLOR_MINOR_GREEN</DefaultPlayerColor> 
			<ArtStyleType>ARTSTYLE_EUROPEAN</ArtStyleType> 
			<ArtStyleSuffix>_EURO</ArtStyleSuffix> 
			<ArtStylePrefix>EUROPEAN</ArtStylePrefix> 
			<MinorCivTrait>MINOR_TRAIT_MILITARISTIC</MinorCivTrait> 
		</Row>
		<Row> 
			<ID>12</ID> 
			<Type>MINOR_CIV_BRUSSELS</Type> 
			<Description>TXT_KEY_CITYSTATE_BRUSSELS</Description> 
			<Civilopedia>TXT_KEY_CIV5_BRUSSELS_TEXT</Civilopedia> 
			<ShortDescription>TXT_KEY_CITYSTATE_BRUSSELS</ShortDescription> 
			<Adjective>TXT_KEY_CITYSTATE_BRUSSELS_ADJ</Adjective> 
			<ArtDefineTag>ART_DEF_CIVILIZATION_MINOR</ArtDefineTag> 
			<DefaultPlayerColor>PLAYERCOLOR_MINOR_LIGHT_BLUE</DefaultPlayerColor> 
			<ArtStyleType>ARTSTYLE_EUROPEAN</ArtStyleType> 
			<ArtStyleSuffix>_EURO</ArtStyleSuffix> 
			<ArtStylePrefix>EUROPEAN</ArtStylePrefix> 
			<MinorCivTrait>MINOR_TRAIT_CULTURED</MinorCivTrait> 
		</Row>
		<Row> 
			<ID>13</ID> 
			<Type>MINOR_CIV_MONACO</Type> 
			<Description>TXT_KEY_CITYSTATE_MONACO</Description> 
			<Civilopedia>TXT_KEY_CIV5_MONACO_TEXT</Civilopedia> 
			<ShortDescription>TXT_KEY_CITYSTATE_MONACO</ShortDescription> 
			<Adjective>TXT_KEY_CITYSTATE_MONACO_ADJ</Adjective> 
			<ArtDefineTag>ART_DEF_CIVILIZATION_MINOR</ArtDefineTag> 
			<DefaultPlayerColor>PLAYERCOLOR_MINOR_PURPLE</DefaultPlayerColor> 
			<ArtStyleType>ARTSTYLE_GRECO_ROMAN</ArtStyleType> 
			<ArtStyleSuffix>_MED</ArtStyleSuffix> 
			<ArtStylePrefix>MEDITERRANEAN</ArtStylePrefix> 
			<MinorCivTrait>MINOR_TRAIT_CULTURED</MinorCivTrait> 
		</Row>
		<Row> 
			<ID>14</ID> 
			<Type>MINOR_CIV_KATHMANDU</Type> 
			<Description>TXT_KEY_CITYSTATE_KATHMANDU</Description> 
			<Civilopedia>TXT_KEY_CIV5_SEOUL_TEXT</Civilopedia> 
			<ShortDescription>TXT_KEY_CITYSTATE_KATHMANDU</ShortDescription> 
			<Adjective>TXT_KEY_CITYSTATE_KATHMANDU_ADJ</Adjective> 
			<ArtDefineTag>ART_DEF_CIVILIZATION_MINOR</ArtDefineTag> 
			<DefaultPlayerColor>PLAYERCOLOR_MINOR_MIDDLE_PURPLE</DefaultPlayerColor> 
			<ArtStyleType>ARTSTYLE_ASIAN</ArtStyleType> 
			<ArtStyleSuffix>_ASIA</ArtStyleSuffix> 
			<ArtStylePrefix>ASIAN</ArtStylePrefix> 
			<MinorCivTrait>MINOR_TRAIT_RELIGIOUS</MinorCivTrait> 
		</Row>
		<Row> 
			<ID>15</ID> 
			<Type>MINOR_CIV_HANOI</Type> 
			<Description>TXT_KEY_CITYSTATE_HANOI</Description> 
			<Civilopedia>TXT_KEY_CIV5_HANOI_TEXT</Civilopedia> 
			<ShortDescription>TXT_KEY_CITYSTATE_HANOI</ShortDescription> 
			<Adjective>TXT_KEY_CITYSTATE_HANOI_ADJ</Adjective> 
			<ArtDefineTag>ART_DEF_CIVILIZATION_MINOR</ArtDefineTag> 
			<DefaultPlayerColor>PLAYERCOLOR_MINOR_LIGHT_PURPLE</DefaultPlayerColor> 
			<ArtStyleType>ARTSTYLE_ASIAN</ArtStyleType> 
			<ArtStyleSuffix>_ASIA</ArtStyleSuffix> 
			<ArtStylePrefix>ASIAN</ArtStylePrefix> 
			<MinorCivTrait>MINOR_TRAIT_MILITARISTIC</MinorCivTrait> 
		</Row>
		<Row> 
			<ID>16</ID> 
			<Type>MINOR_CIV_LHASA</Type> 
			<Description>TXT_KEY_CITYSTATE_LHASA</Description> 
			<Civilopedia>TXT_KEY_CIV5_LHASA_TEXT</Civilopedia> 
			<ShortDescription>TXT_KEY_CITYSTATE_LHASA</ShortDescription> 
			<Adjective>TXT_KEY_CITYSTATE_LHASA_ADJ</Adjective> 
			<ArtDefineTag>ART_DEF_CIVILIZATION_MINOR</ArtDefineTag> 
			<DefaultPlayerColor>PLAYERCOLOR_MINOR_LIGHT_GREEN</DefaultPlayerColor> 
			<ArtStyleType>ARTSTYLE_ASIAN</ArtStyleType> 
			<ArtStyleSuffix>_ASIA</ArtStyleSuffix> 
			<ArtStylePrefix>ASIAN</ArtStylePrefix> 
			<MinorCivTrait>MINOR_TRAIT_RELIGIOUS</MinorCivTrait> 
		</Row>
		<Row> 
			<ID>17</ID> 
			<Type>MINOR_CIV_ALMATY</Type> 
			<Description>TXT_KEY_CITYSTATE_ALMATY</Description> 
			<Civilopedia>TXT_KEY_CIV5_ALMATY_TEXT</Civilopedia> 
			<ShortDescription>TXT_KEY_CITYSTATE_ALMATY</ShortDescription> 
			<Adjective>TXT_KEY_CITYSTATE_ALMATY_ADJ</Adjective> 
			<ArtDefineTag>ART_DEF_CIVILIZATION_MINOR</ArtDefineTag> 
			<DefaultPlayerColor>PLAYERCOLOR_MINOR_LIGHT_ORANGE</DefaultPlayerColor> 
			<ArtStyleType>ARTSTYLE_ASIAN</ArtStyleType> 
			<ArtStyleSuffix>_ASIA</ArtStyleSuffix> 
			<ArtStylePrefix>ASIAN</ArtStylePrefix> 
			<MinorCivTrait>MINOR_TRAIT_MILITARISTIC</MinorCivTrait> 
		</Row>
		<Row> 
			<ID>18</ID> 
			<Type>MINOR_CIV_KUALA_LUMPUR</Type> 
			<Description>TXT_KEY_CITYSTATE_KUALA_LUMPUR</Description> 
			<Civilopedia>TXT_KEY_CIV5_KUALALAMPUR_TEXT</Civilopedia> 
			<ShortDescription>TXT_KEY_CITYSTATE_KUALA_LUMPUR</ShortDescription> 
			<Adjective>TXT_KEY_CITYSTATE_KUALA_LUMPUR_ADJ</Adjective> 
			<ArtDefineTag>ART_DEF_CIVILIZATION_MINOR</ArtDefineTag> 
			<DefaultPlayerColor>PLAYERCOLOR_MINOR_YELLOW</DefaultPlayerColor> 
			<ArtStyleType>ARTSTYLE_ASIAN</ArtStyleType> 
			<ArtStyleSuffix>_ASIA</ArtStyleSuffix> 
			<ArtStylePrefix>ASIAN</ArtStylePrefix> 
			<MinorCivTrait>MINOR_TRAIT_CULTURED</MinorCivTrait> 
		</Row>
		<Row> 
			<ID>19</ID> 
			<Type>MINOR_CIV_SINGAPORE</Type> 
			<Description>TXT_KEY_CITYSTATE_SINGAPORE</Description> 
			<Civilopedia>TXT_KEY_CIV5_SINGAPORE_TEXT</Civilopedia> 
			<ShortDescription>TXT_KEY_CITYSTATE_SINGAPORE</ShortDescription> 
			<Adjective>TXT_KEY_CITYSTATE_SINGAPORE_ADJ</Adjective> 
			<ArtDefineTag>ART_DEF_CIVILIZATION_MINOR</ArtDefineTag> 
			<DefaultPlayerColor>PLAYERCOLOR_MINOR_LIGHT_YELLOW</DefaultPlayerColor> 
			<ArtStyleType>ARTSTYLE_ASIAN</ArtStyleType> 
			<ArtStyleSuffix>_ASIA</ArtStyleSuffix> 
			<ArtStylePrefix>ASIAN</ArtStylePrefix> 
			<MinorCivTrait>MINOR_TRAIT_MERCANTILE</MinorCivTrait> 
		</Row>
		<Row> 
			<ID>20</ID> 
			<Type>MINOR_CIV_PANAMA_CITY</Type> 
			<Description>TXT_KEY_CITYSTATE_PANAMA_CITY</Description> 
			<Civilopedia>TXT_KEY_CIV5_PANAMA_CITY_TEXT</Civilopedia> 
			<ShortDescription>TXT_KEY_CITYSTATE_PANAMA_CITY</ShortDescription> 
			<Adjective>TXT_KEY_CITYSTATE_PANAMA_CITY</Adjective> 
			<ArtDefineTag>ART_DEF_CIVILIZATION_MINOR</ArtDefineTag> 
			<DefaultPlayerColor>PLAYERCOLOR_MINOR_LIGHT_YELLOW</DefaultPlayerColor> 
			<ArtStyleType>ARTSTYLE_SOUTH_AMERICA</ArtStyleType> 
			<ArtStyleSuffix>_AMER</ArtStyleSuffix> 
			<ArtStylePrefix>AMERICAN</ArtStylePrefix> 
			<MinorCivTrait>MINOR_TRAIT_MARITIME</MinorCivTrait> 
		</Row>
		<Row> 
			<ID>21</ID> 
			<Type>MINOR_CIV_CAPE_TOWN</Type> 
			<Description>TXT_KEY_CITYSTATE_CAPE_TOWN</Description> 
			<Civilopedia>TXT_KEY_CIV5_CAPETOWN_TEXT</Civilopedia> 
			<ShortDescription>TXT_KEY_CITYSTATE_CAPE_TOWN</ShortDescription> 
			<Adjective>TXT_KEY_CITYSTATE_CAPE_TOWN_ADJ</Adjective> 
			<ArtDefineTag>ART_DEF_CIVILIZATION_MINOR</ArtDefineTag> 
			<DefaultPlayerColor>PLAYERCOLOR_MINOR_LIGHT_ORANGE</DefaultPlayerColor> 
			<ArtStyleType>ARTSTYLE_MIDDLE_EAST</ArtStyleType> 
			<ArtStyleSuffix>_AFRI</ArtStyleSuffix> 
			<ArtStylePrefix>AFRICAN</ArtStylePrefix> 
			<MinorCivTrait>MINOR_TRAIT_MARITIME</MinorCivTrait> 
		</Row>
		<Row> 
			<ID>22</ID> 
			<Type>MINOR_CIV_SIDON</Type> 
			<Description>TXT_KEY_CITYSTATE_SIDON</Description> 
			<Civilopedia>TXT_KEY_CIV5_SIDON_TEXT</Civilopedia> 
			<ShortDescription>TXT_KEY_CITYSTATE_SIDON</ShortDescription> 
			<Adjective>TXT_KEY_CITYSTATE_SIDON_ADJ</Adjective> 
			<ArtDefineTag>ART_DEF_CIVILIZATION_MINOR</ArtDefineTag> 
			<DefaultPlayerColor>PLAYERCOLOR_MINOR_MIDDLE_PURPLE</DefaultPlayerColor> 
			<ArtStyleType>ARTSTYLE_MIDDLE_EAST</ArtStyleType> 
			<ArtStyleSuffix>_AFRI</ArtStyleSuffix> 
			<ArtStylePrefix>AFRICAN</ArtStylePrefix> 
			<MinorCivTrait>MINOR_TRAIT_MILITARISTIC</MinorCivTrait> 
		</Row>
		<Row> 
			<ID>23</ID> 
			<Type>MINOR_CIV_TYRE</Type> 
			<Description>TXT_KEY_CITYSTATE_TYRE</Description> 
			<Civilopedia>TXT_KEY_CIV5_TYRE_TEXT</Civilopedia> 
			<ShortDescription>TXT_KEY_CITYSTATE_TYRE</ShortDescription> 
			<Adjective>TXT_KEY_CITYSTATE_TYRE_ADJ</Adjective> 
			<ArtDefineTag>ART_DEF_CIVILIZATION_MINOR</ArtDefineTag> 
			<DefaultPlayerColor>PLAYERCOLOR_MINOR_GREEN</DefaultPlayerColor> 
			<ArtStyleType>ARTSTYLE_MIDDLE_EAST</ArtStyleType> 
			<ArtStyleSuffix>_AFRI</ArtStyleSuffix> 
			<ArtStylePrefix>AFRICAN</ArtStylePrefix> 
			<MinorCivTrait>MINOR_TRAIT_MERCANTILE</MinorCivTrait> 
		</Row>
		<Row> 
			<ID>24</ID> 
			<Type>MINOR_CIV_ANTWERP</Type> 
			<Description>TXT_KEY_CITYSTATE_ANTWERP</Description> 
			<Civilopedia>TXT_KEY_CIV5_ANTWERP_TEXT</Civilopedia> 
			<ShortDescription>TXT_KEY_CITYSTATE_ANTWERP</ShortDescription> 
			<Adjective>TXT_KEY_CITYSTATE_ANTWERP_ADJ</Adjective> 
			<ArtDefineTag>ART_DEF_CIVILIZATION_MINOR</ArtDefineTag> 
			<DefaultPlayerColor>PLAYERCOLOR_MINOR_PURPLE</DefaultPlayerColor> 
			<ArtStyleType>ARTSTYLE_EUROPEAN</ArtStyleType> 
			<ArtStyleSuffix>_EURO</ArtStyleSuffix> 
			<ArtStylePrefix>EUROPEAN</ArtStylePrefix> 
			<MinorCivTrait>MINOR_TRAIT_MERCANTILE</MinorCivTrait> 
		</Row>
		<Row> 
			<ID>25</ID> 
			<Type>MINOR_CIV_CAHOKIA</Type> 
			<Description>TXT_KEY_CITYSTATE_CAHOKIA</Description> 
			<Civilopedia>TXT_KEY_CIV5_CAHOKIA_TEXT</Civilopedia> 
			<ShortDescription>TXT_KEY_CITYSTATE_CAHOKIA</ShortDescription> 
			<Adjective>TXT_KEY_CITYSTATE_CAHOKIA_ADJ</Adjective> 
			<ArtDefineTag>ART_DEF_CIVILIZATION_MINOR</ArtDefineTag> 
			<DefaultPlayerColor>PLAYERCOLOR_MINOR_WHITE</DefaultPlayerColor> 
			<ArtStyleType>ARTSTYLE_SOUTH_AMERICA</ArtStyleType> 
			<ArtStyleSuffix>_AMER</ArtStyleSuffix> 
			<ArtStylePrefix>AMERICAN</ArtStylePrefix> 
			<MinorCivTrait>MINOR_TRAIT_MERCANTILE</MinorCivTrait> 
		</Row>
		<Row> 
			<ID>26</ID> 
			<Type>MINOR_CIV_COLOMBO</Type> 
			<Description>TXT_KEY_CITYSTATE_COLOMBO</Description> 
			<Civilopedia>TXT_KEY_CIV5_COLOMBO_TEXT</Civilopedia> 
			<ShortDescription>TXT_KEY_CITYSTATE_COLOMBO</ShortDescription> 
			<Adjective>TXT_KEY_CITYSTATE_COLOMBO_ADJ</Adjective> 
			<ArtDefineTag>ART_DEF_CIVILIZATION_MINOR</ArtDefineTag> 
			<DefaultPlayerColor>PLAYERCOLOR_MINOR_LIGHT_PURPLE</DefaultPlayerColor> 
			<ArtStyleType>ARTSTYLE_ASIAN</ArtStyleType> 
			<ArtStyleSuffix>_ASIA</ArtStyleSuffix> 
			<ArtStylePrefix>ASIAN</ArtStylePrefix> 
			<MinorCivTrait>MINOR_TRAIT_MERCANTILE</MinorCivTrait> 
		</Row>
		<Row> 
			<ID>27</ID> 
			<Type>MINOR_CIV_HONG_KONG</Type> 
			<Description>TXT_KEY_CITYSTATE_HONG_KONG</Description> 
			<Civilopedia>TXT_KEY_CIV5_HONG_KONG_TEXT</Civilopedia> 
			<ShortDescription>TXT_KEY_CITYSTATE_HONG_KONG</ShortDescription> 
			<Adjective>TXT_KEY_CITYSTATE_HONG_KONG_ADJ</Adjective> 
			<ArtDefineTag>ART_DEF_CIVILIZATION_MINOR</ArtDefineTag> 
			<DefaultPlayerColor>PLAYERCOLOR_MINOR_BLUE</DefaultPlayerColor> 
			<ArtStyleType>ARTSTYLE_ASIAN</ArtStyleType> 
			<ArtStyleSuffix>_ASIA</ArtStyleSuffix> 
			<ArtStylePrefix>ASIAN</ArtStylePrefix> 
			<MinorCivTrait>MINOR_TRAIT_MERCANTILE</MinorCivTrait> 
		</Row>
		<Row> 
			<ID>28</ID> 
			<Type>MINOR_CIV_ORMUS</Type> 
			<Description>TXT_KEY_CITYSTATE_ORMUS</Description> 
			<Civilopedia>TXT_KEY_CIV5_ORMUS_TEXT</Civilopedia> 
			<ShortDescription>TXT_KEY_CITYSTATE_ORMUS</ShortDescription> 
			<Adjective>TXT_KEY_CITYSTATE_ORMUS_ADJ</Adjective> 
			<ArtDefineTag>ART_DEF_CIVILIZATION_MINOR</ArtDefineTag> 
			<DefaultPlayerColor>PLAYERCOLOR_MINOR_GRAY</DefaultPlayerColor> 
			<ArtStyleType>ARTSTYLE_MIDDLE_EAST</ArtStyleType> 
			<ArtStyleSuffix>_ASIA</ArtStyleSuffix> 
			<ArtStylePrefix>ASIAN</ArtStylePrefix> 
			<MinorCivTrait>MINOR_TRAIT_MARITIME</MinorCivTrait> 
		</Row>
		<Row> 
			<ID>29</ID> 
			<Type>MINOR_CIV_JERUSALEM</Type> 
			<Description>TXT_KEY_CITYSTATE_JERUSALEM</Description> 
			<Civilopedia>TXT_KEY_CIV5_JERUSALEM_TEXT</Civilopedia> 
			<ShortDescription>TXT_KEY_CITYSTATE_JERUSALEM</ShortDescription> 
			<Adjective>TXT_KEY_CITYSTATE_JERUSALEM_ADJ</Adjective> 
			<ArtDefineTag>ART_DEF_CIVILIZATION_MINOR</ArtDefineTag> 
			<DefaultPlayerColor>PLAYERCOLOR_MINOR_WHITE</DefaultPlayerColor> 
			<ArtStyleType>ARTSTYLE_MIDDLE_EAST</ArtStyleType> 
			<ArtStyleSuffix>_ASIA</ArtStyleSuffix> 
			<ArtStylePrefix>ASIAN</ArtStylePrefix> 
			<MinorCivTrait>MINOR_TRAIT_RELIGIOUS</MinorCivTrait> 
		</Row>
		<Row> 
			<ID>30</ID> 
			<Type>MINOR_CIV_LA_VENTA</Type> 
			<Description>TXT_KEY_CITYSTATE_LA_VENTA</Description> 
			<Civilopedia>TXT_KEY_CIV5_LA_VENTA_TEXT</Civilopedia> 
			<ShortDescription>TXT_KEY_CITYSTATE_LA_VENTA</ShortDescription> 
			<Adjective>TXT_KEY_CITYSTATE_LA_VENTA_ADJ</Adjective> 
			<ArtDefineTag>ART_DEF_CIVILIZATION_MINOR</ArtDefineTag> 
			<DefaultPlayerColor>PLAYERCOLOR_MINOR_CYAN</DefaultPlayerColor> 
			<ArtStyleType>ARTSTYLE_SOUTH_AMERICA</ArtStyleType> 
			<ArtStyleSuffix>_AMER</ArtStyleSuffix> 
			<ArtStylePrefix>AMERICAN</ArtStylePrefix> 
			<MinorCivTrait>MINOR_TRAIT_RELIGIOUS</MinorCivTrait> 
		</Row>
		<Row> 
			<ID>31</ID> 
			<Type>MINOR_CIV_VANCOUVER</Type> 
			<Description>TXT_KEY_CITYSTATE_VANCOUVER</Description> 
			<Civilopedia>TXT_KEY_CIV5_VANCOUVER_TEXT</Civilopedia> 
			<ShortDescription>TXT_KEY_CITYSTATE_VANCOUVER</ShortDescription> 
			<Adjective>TXT_KEY_CITYSTATE_VANCOUVER_ADJ</Adjective> 
			<ArtDefineTag>ART_DEF_CIVILIZATION_MINOR</ArtDefineTag> 
			<DefaultPlayerColor>PLAYERCOLOR_MINOR_PURPLE</DefaultPlayerColor> 
			<ArtStyleType>ARTSTYLE_EUROPEAN</ArtStyleType> 
			<ArtStyleSuffix>_EURO</ArtStyleSuffix> 
			<ArtStylePrefix>EUROPEAN</ArtStylePrefix> 
			<MinorCivTrait>MINOR_TRAIT_MARITIME</MinorCivTrait> 
		</Row>
		<Row> 
			<ID>32</ID> 
			<Type>MINOR_CIV_MANILA</Type> 
			<Description>TXT_KEY_CITYSTATE_MANILA</Description> 
			<Civilopedia>TXT_KEY_CIV5_MANILA_TEXT</Civilopedia> 
			<ShortDescription>TXT_KEY_CITYSTATE_MANILA</ShortDescription> 
			<Adjective>TXT_KEY_CITYSTATE_MANILA_ADJ</Adjective> 
			<ArtDefineTag>ART_DEF_CIVILIZATION_MINOR</ArtDefineTag> 
			<DefaultPlayerColor>PLAYERCOLOR_MINOR_LIGHT_GREEN</DefaultPlayerColor> 
			<ArtStyleType>ARTSTYLE_ASIAN</ArtStyleType> 
			<ArtStyleSuffix>_ASIA</ArtStyleSuffix> 
			<ArtStylePrefix>ASIAN</ArtStylePrefix> 
			<MinorCivTrait>MINOR_TRAIT_MARITIME</MinorCivTrait> 
		</Row>
		<Row> 
			<ID>33</ID> 
			<Type>MINOR_CIV_ANTANANARIVO</Type> 
			<Description>TXT_KEY_CITYSTATE_ANTANANARIVO</Description> 
			<Civilopedia>TXT_KEY_CIV5_ANTANANARIVO_TEXT</Civilopedia> 
			<ShortDescription>TXT_KEY_CITYSTATE_ANTANANARIVO</ShortDescription> 
			<Adjective>TXT_KEY_CITYSTATE_ANTANANARIVO_ADJ</Adjective> 
			<ArtDefineTag>ART_DEF_CIVILIZATION_MINOR</ArtDefineTag> 
			<DefaultPlayerColor>PLAYERCOLOR_MINOR_PEACH</DefaultPlayerColor> 
			<ArtStyleType>ARTSTYLE_MIDDLE_EAST</ArtStyleType> 
			<ArtStyleSuffix>_AFRI</ArtStyleSuffix> 
			<ArtStylePrefix>AFRICAN</ArtStylePrefix> 
			<MinorCivTrait>MINOR_TRAIT_MERCANTILE</MinorCivTrait> 
		</Row>
		<Row> 
			<ID>34</ID> 
			<Type>MINOR_CIV_MILAN</Type> 
			<Description>TXT_KEY_CITYSTATE_MILAN</Description> 
			<Civilopedia>TXT_KEY_CIV5_MILAN_TEXT</Civilopedia> 
			<ShortDescription>TXT_KEY_CITYSTATE_MILAN</ShortDescription> 
			<Adjective>TXT_KEY_CITYSTATE_MILAN_ADJ</Adjective> 
			<ArtDefineTag>ART_DEF_CIVILIZATION_MINOR</ArtDefineTag> 
			<DefaultPlayerColor>PLAYERCOLOR_MINOR_LIGHT_ORANGE</DefaultPlayerColor> 
			<ArtStyleType>ARTSTYLE_GRECO_ROMAN</ArtStyleType> 
			<ArtStyleSuffix>_MED</ArtStyleSuffix> 
			<ArtStylePrefix>MEDITERRANEAN</ArtStylePrefix> 
			<MinorCivTrait>MINOR_TRAIT_CULTURED</MinorCivTrait> 
		</Row>
		<Row> 
			<ID>35</ID> 
			<Type>MINOR_CIV_MOMBASA</Type> 
			<Description>TXT_KEY_CITYSTATE_MOMBASA</Description> 
			<Civilopedia>TXT_KEY_CIV5_MOMBASA_TEXT</Civilopedia> 
			<ShortDescription>TXT_KEY_CITYSTATE_MOMBASA</ShortDescription> 
			<Adjective>TXT_KEY_CITYSTATE_MOMBASA_ADJ</Adjective> 
			<ArtDefineTag>ART_DEF_CIVILIZATION_MINOR</ArtDefineTag> 
			<DefaultPlayerColor>PLAYERCOLOR_MINOR_GREEN</DefaultPlayerColor> 
			<ArtStyleType>ARTSTYLE_MIDDLE_EAST</ArtStyleType> 
			<ArtStyleSuffix>_AFRI</ArtStyleSuffix> 
			<ArtStylePrefix>AFRICAN</ArtStylePrefix> 
			<MinorCivTrait>MINOR_TRAIT_MARITIME</MinorCivTrait> 
		</Row>
		<Row> 
			<ID>36</ID> 
			<Type>MINOR_CIV_PRAGUE</Type> 
			<Description>TXT_KEY_CITYSTATE_PRAGUE</Description> 
			<Civilopedia>TXT_KEY_CIV5_PRAGUE_TEXT</Civilopedia> 
			<ShortDescription>TXT_KEY_CITYSTATE_PRAGUE</ShortDescription> 
			<Adjective>TXT_KEY_CITYSTATE_PRAGUE_ADJ</Adjective> 
			<ArtDefineTag>ART_DEF_CIVILIZATION_MINOR</ArtDefineTag> 
			<DefaultPlayerColor>PLAYERCOLOR_MINOR_BLUE</DefaultPlayerColor> 
			<ArtStyleType>ARTSTYLE_EUROPEAN</ArtStyleType> 
			<ArtStyleSuffix>_EURO</ArtStyleSuffix> 
			<ArtStylePrefix>EUROPEAN</ArtStylePrefix> 
			<MinorCivTrait>MINOR_TRAIT_CULTURED</MinorCivTrait> 
		</Row>
		<Row> 
			<ID>37</ID> 
			<Type>MINOR_CIV_VALLETTA</Type> 
			<Description>TXT_KEY_CITYSTATE_VALLETTA</Description> 
			<Civilopedia>TXT_KEY_CIV5_VALLETTA_TEXT</Civilopedia> 
			<ShortDescription>TXT_KEY_CITYSTATE_VALLETTA</ShortDescription> 
			<Adjective>TXT_KEY_CITYSTATE_VALLETTA_ADJ</Adjective> 
			<ArtDefineTag>ART_DEF_CIVILIZATION_MINOR</ArtDefineTag> 
			<DefaultPlayerColor>PLAYERCOLOR_MINOR_YELLOW</DefaultPlayerColor> 
			<ArtStyleType>ARTSTYLE_EUROPEAN</ArtStyleType> 
			<ArtStyleSuffix>_EURO</ArtStyleSuffix> 
			<ArtStylePrefix>EUROPEAN</ArtStylePrefix> 
			<MinorCivTrait>MINOR_TRAIT_MILITARISTIC</MinorCivTrait> 
		</Row>
		<Row> 
			<ID>38</ID> 
			<Type>MINOR_CIV_VATICAN_CITY</Type> 
			<Description>TXT_KEY_CITYSTATE_VATICAN_CITY</Description> 
			<Civilopedia>TXT_KEY_CIV5_VATICAN_CITY_TEXT</Civilopedia> 
			<ShortDescription>TXT_KEY_CITYSTATE_VATICAN_CITY</ShortDescription> 
			<Adjective>TXT_KEY_CITYSTATE_VATICAN_CITY_ADJ</Adjective> 
			<ArtDefineTag>ART_DEF_CIVILIZATION_MINOR</ArtDefineTag> 
			<DefaultPlayerColor>PLAYERCOLOR_MINOR_LIGHT_YELLOW</DefaultPlayerColor> 
			<ArtStyleType>ARTSTYLE_GRECO_ROMAN</ArtStyleType> 
			<ArtStyleSuffix>_EURO</ArtStyleSuffix> 
			<ArtStylePrefix>EUROPEAN</ArtStylePrefix> 
			<MinorCivTrait>MINOR_TRAIT_RELIGIOUS</MinorCivTrait> 
		</Row>
		<Row> 
			<ID>39</ID> 
			<Type>MINOR_CIV_WITTENBERG</Type> 
			<Description>TXT_KEY_CITYSTATE_WITTENBERG</Description> 
			<Civilopedia>TXT_KEY_CIV5_WITTENBERG_TEXT</Civilopedia> 
			<ShortDescription>TXT_KEY_CITYSTATE_WITTENBERG</ShortDescription> 
			<Adjective>TXT_KEY_CITYSTATE_WITTENBERG_ADJ</Adjective> 
			<ArtDefineTag>ART_DEF_CIVILIZATION_MINOR</ArtDefineTag> 
			<DefaultPlayerColor>PLAYERCOLOR_MINOR_LIGHT_PURPLE</DefaultPlayerColor> 
			<ArtStyleType>ARTSTYLE_EUROPEAN</ArtStyleType> 
			<ArtStyleSuffix>_EURO</ArtStyleSuffix> 
			<ArtStylePrefix>EUROPEAN</ArtStylePrefix> 
			<MinorCivTrait>MINOR_TRAIT_RELIGIOUS</MinorCivTrait> 
		</Row>
		<Row> 
			<ID>40</ID> 
			<Type>MINOR_CIV_YEREVAN</Type> 
			<Description>TXT_KEY_CITYSTATE_YEREVAN</Description> 
			<Civilopedia>TXT_KEY_CIV5_YEREVAN_TEXT</Civilopedia> 
			<ShortDescription>TXT_KEY_CITYSTATE_YEREVAN</ShortDescription> 
			<Adjective>TXT_KEY_CITYSTATE_YEREVAN_ADJ</Adjective> 
			<ArtDefineTag>ART_DEF_CIVILIZATION_MINOR</ArtDefineTag> 
			<DefaultPlayerColor>PLAYERCOLOR_MINOR_PEACH</DefaultPlayerColor> 
			<ArtStyleType>ARTSTYLE_MIDDLE_EAST</ArtStyleType> 
			<ArtStyleSuffix>_ASIA</ArtStyleSuffix> 
			<ArtStylePrefix>ASIAN</ArtStylePrefix> 
			<MinorCivTrait>MINOR_TRAIT_CULTURED</MinorCivTrait> 
		</Row>
		<Row> 
			<ID>41</ID> 
			<Type>MINOR_CIV_ZANZIBAR</Type> 
			<Description>TXT_KEY_CITYSTATE_ZANZIBAR</Description> 
			<Civilopedia>TXT_KEY_CIV5_ZANZIBAR_TEXT</Civilopedia> 
			<ShortDescription>TXT_KEY_CITYSTATE_ZANZIBAR</ShortDescription> 
			<Adjective>TXT_KEY_CITYSTATE_ZANZIBAR_ADJ</Adjective> 
			<ArtDefineTag>ART_DEF_CIVILIZATION_MINOR</ArtDefineTag> 
			<DefaultPlayerColor>PLAYERCOLOR_MINOR_LIGHT_BLUE</DefaultPlayerColor> 
			<ArtStyleType>ARTSTYLE_ASIAN</ArtStyleType> 
			<ArtStyleSuffix>_AFRI</ArtStyleSuffix> 
			<ArtStylePrefix>AFRICAN</ArtStylePrefix> 
			<MinorCivTrait>MINOR_TRAIT_MERCANTILE</MinorCivTrait> 
		</Row>
		<Row> 
			<ID>42</ID> 
			<Type>MINOR_CIV_ZURICH</Type> 
			<Description>TXT_KEY_CITYSTATE_ZURICH</Description> 
			<Civilopedia>TXT_KEY_CIV5_ZURICH_TEXT</Civilopedia> 
			<ShortDescription>TXT_KEY_CITYSTATE_ZURICH</ShortDescription> 
			<Adjective>TXT_KEY_CITYSTATE_ZURICH_ADJ</Adjective> 
			<ArtDefineTag>ART_DEF_CIVILIZATION_MINOR</ArtDefineTag> 
			<DefaultPlayerColor>PLAYERCOLOR_MINOR_GRAY</DefaultPlayerColor> 
			<ArtStyleType>ARTSTYLE_EUROPEAN</ArtStyleType> 
			<ArtStyleSuffix>_EURO</ArtStyleSuffix> 
			<ArtStylePrefix>EUROPEAN</ArtStylePrefix> 
			<MinorCivTrait>MINOR_TRAIT_MERCANTILE</MinorCivTrait> 
		</Row>
		<Row> 
			<ID>43</ID> 
			<Type>MINOR_CIV_SAMARKAND</Type> 
			<Description>TXT_KEY_CITYSTATE_SAMARKAND</Description> 
			<Civilopedia>TXT_KEY_CIV5_SAMARKAND_TEXT</Civilopedia> 
			<ShortDescription>TXT_KEY_CITYSTATE_SAMARKAND</ShortDescription> 
			<Adjective>TXT_KEY_CITYSTATE_SAMARKAND_ADJ</Adjective> 
			<ArtDefineTag>ART_DEF_CIVILIZATION_MINOR</ArtDefineTag> 
			<DefaultPlayerColor>PLAYERCOLOR_MINOR_MIDDLE_BLUE</DefaultPlayerColor> 
			<ArtStyleType>ARTSTYLE_ASIAN</ArtStyleType> 
			<ArtStyleSuffix>_ASIA</ArtStyleSuffix> 
			<ArtStylePrefix>ASIAN</ArtStylePrefix> 
			<MinorCivTrait>MINOR_TRAIT_MERCANTILE</MinorCivTrait> 
		</Row>
		<Row> 
			<ID>44</ID> 
			<Type>MINOR_CIV_MALACCA</Type> 
			<Description>TXT_KEY_CITYSTATE_MALACCA</Description> 
			<Civilopedia>TXT_KEY_CIV5_MALACCA_TEXT</Civilopedia> 
			<ShortDescription>TXT_KEY_CITYSTATE_MALACCA</ShortDescription> 
			<Adjective>TXT_KEY_CITYSTATE_MALACCA_ADJ</Adjective> 
			<ArtDefineTag>ART_DEF_CIVILIZATION_MINOR</ArtDefineTag> 
			<DefaultPlayerColor>PLAYERCOLOR_MINOR_CYAN</DefaultPlayerColor> 
			<ArtStyleType>ARTSTYLE_ASIAN</ArtStyleType> 
			<ArtStyleSuffix>_ASIA</ArtStyleSuffix> 
			<ArtStylePrefix>ASIAN</ArtStylePrefix> 
			<MinorCivTrait>MINOR_TRAIT_MERCANTILE</MinorCivTrait> 
		</Row>
		<Row> 
			<ID>45</ID> 
			<Type>MINOR_CIV_MOGADISHU</Type> 
			<Description>TXT_KEY_CITYSTATE_MOGADISHU</Description> 
			<Civilopedia>TXT_KEY_CIV5_MOGADISHU_TEXT</Civilopedia> 
			<ShortDescription>TXT_KEY_CITYSTATE_MOGADISHU</ShortDescription> 
			<Adjective>TXT_KEY_CITYSTATE_MOGADISHU_ADJ</Adjective> 
			<ArtDefineTag>ART_DEF_CIVILIZATION_MINOR</ArtDefineTag> 
			<DefaultPlayerColor>PLAYERCOLOR_MINOR_LIGHT_BLUE</DefaultPlayerColor> 
			<ArtStyleType>ARTSTYLE_MIDDLE_EAST</ArtStyleType> 
			<ArtStyleSuffix>_AFRI</ArtStyleSuffix> 
			<ArtStylePrefix>AFRICAN</ArtStylePrefix> 
			<MinorCivTrait>MINOR_TRAIT_MARITIME</MinorCivTrait> 
		</Row>
		<Row> 
			<ID>46</ID> 
			<Type>MINOR_CIV_BYBLOS</Type> 
			<Description>TXT_KEY_CITYSTATE_BYBLOS</Description> 
			<Civilopedia>TXT_KEY_CIV5_BYBLOS_TEXT</Civilopedia> 
			<ShortDescription>TXT_KEY_CITYSTATE_BYBLOS</ShortDescription> 
			<Adjective>TXT_KEY_CITYSTATE_BYBLOS_ADJ</Adjective> 
			<ArtDefineTag>ART_DEF_CIVILIZATION_MINOR</ArtDefineTag> 
			<DefaultPlayerColor>PLAYERCOLOR_MINOR_MIDDLE_PURPLE</DefaultPlayerColor> 
			<ArtStyleType>ARTSTYLE_MIDDLE_EAST</ArtStyleType> 
			<ArtStyleSuffix>_AFRI</ArtStyleSuffix> 
			<ArtStylePrefix>AFRICAN</ArtStylePrefix> 
			<MinorCivTrait>MINOR_TRAIT_MARITIME</MinorCivTrait> 
		</Row>
		<Row> 
			<ID>47</ID> 
			<Type>MINOR_CIV_KYZYL</Type> 
			<Description>TXT_KEY_CITYSTATE_KYZYL</Description> 
			<Civilopedia>TXT_KEY_CIV5_KYZYL_TEXT</Civilopedia> 
			<ShortDescription>TXT_KEY_CITYSTATE_KYZYL</ShortDescription> 
			<Adjective>TXT_KEY_CITYSTATE_KYZYL_ADJ</Adjective> 
			<ArtDefineTag>ART_DEF_CIVILIZATION_MINOR</ArtDefineTag> 
			<DefaultPlayerColor>PLAYERCOLOR_MINOR_MIDDLE_CYAN</DefaultPlayerColor> 
			<ArtStyleType>ARTSTYLE_ASIAN</ArtStyleType> 
			<ArtStyleSuffix>_ASIA</ArtStyleSuffix> 
			<ArtStylePrefix>ASIAN</ArtStylePrefix> 
			<MinorCivTrait>MINOR_TRAIT_CULTURED</MinorCivTrait> 
		</Row>
		<Row> 
			<ID>48</ID> 
			<Type>MINOR_CIV_IFE</Type> 
			<Description>TXT_KEY_CITYSTATE_IFE</Description> 
			<Civilopedia>TXT_KEY_CIV5_IFE_TEXT</Civilopedia> 
			<ShortDescription>TXT_KEY_CITYSTATE_IFE</ShortDescription> 
			<Adjective>TXT_KEY_CITYSTATE_IFE_ADJ</Adjective> 
			<ArtDefineTag>ART_DEF_CIVILIZATION_MINOR</ArtDefineTag> 
			<DefaultPlayerColor>PLAYERCOLOR_MINOR_GRAY</DefaultPlayerColor> 
			<ArtStyleType>ARTSTYLE_MIDDLE_EAST</ArtStyleType> 
			<ArtStyleSuffix>_AFRI</ArtStyleSuffix> 
			<ArtStylePrefix>AFRICAN</ArtStylePrefix> 
			<MinorCivTrait>MINOR_TRAIT_RELIGIOUS</MinorCivTrait> 
		</Row>
		<Row> 
			<ID>49</ID> 
			<Type>MINOR_CIV_KIEV</Type> 
			<Description>TXT_KEY_CITYSTATE_KIEV</Description> 
			<Civilopedia>TXT_KEY_CIV5_KIEV_TEXT</Civilopedia> 
			<ShortDescription>TXT_KEY_CITYSTATE_KIEV</ShortDescription> 
			<Adjective>TXT_KEY_CITYSTATE_KIEV_ADJ</Adjective> 
			<ArtDefineTag>ART_DEF_CIVILIZATION_MINOR</ArtDefineTag> 
			<DefaultPlayerColor>PLAYERCOLOR_MINOR_BLUE</DefaultPlayerColor> 
			<ArtStyleType>ARTSTYLE_EUROPEAN</ArtStyleType> 
			<ArtStyleSuffix>_EURO</ArtStyleSuffix> 
			<ArtStylePrefix>EUROPEAN</ArtStylePrefix> 
			<MinorCivTrait>MINOR_TRAIT_CULTURED</MinorCivTrait> 
		</Row>
		<Row> 
			<ID>50</ID> 
			<Type>MINOR_CIV_BUENOS_AIRES</Type> 
			<Description>TXT_KEY_CITYSTATE_BUENOS_AIRES</Description> 
			<Civilopedia>TXT_KEY_CIV5_BUENOS_AIRES_TEXT</Civilopedia> 
			<ShortDescription>TXT_KEY_CITYSTATE_BUENOS_AIRES</ShortDescription> 
			<Adjective>TXT_KEY_CITYSTATE_BUENOS_AIRES_ADJ</Adjective> 
			<ArtDefineTag>ART_DEF_CIVILIZATION_MINOR</ArtDefineTag> 
			<DefaultPlayerColor>PLAYERCOLOR_MINOR_LIGHT_PURPLE</DefaultPlayerColor> 
			<ArtStyleType>ARTSTYLE_SOUTH_AMERICA</ArtStyleType> 
			<ArtStyleSuffix>_AMER</ArtStyleSuffix> 
			<ArtStylePrefix>AMERICAN</ArtStylePrefix> 
			<MinorCivTrait>MINOR_TRAIT_CULTURED</MinorCivTrait> 
		</Row>
		<Row> 
			<ID>51</ID> 
			<Type>MINOR_CIV_MBANZA_KONGO</Type> 
			<Description>TXT_KEY_CITYSTATE_MBANZA_KONGO</Description> 
			<Civilopedia>TXT_KEY_CIV5_MBANZA_KONGO_TEXT</Civilopedia> 
			<ShortDescription>TXT_KEY_CITYSTATE_MBANZA_KONGO</ShortDescription> 
			<Adjective>TXT_KEY_CITYSTATE_MBANZA_KONGO_ADJ</Adjective> 
			<ArtDefineTag>ART_DEF_CIVILIZATION_MINOR</ArtDefineTag> 
			<DefaultPlayerColor>PLAYERCOLOR_MINOR_CYAN</DefaultPlayerColor> 
			<ArtStyleType>ARTSTYLE_MIDDLE_EAST</ArtStyleType> 
			<ArtStyleSuffix>_AFRI</ArtStyleSuffix> 
			<ArtStylePrefix>AFRICAN</ArtStylePrefix> 
			<MinorCivTrait>MINOR_TRAIT_MILITARISTIC</MinorCivTrait> 
		</Row>
		<Row> 
			<ID>52</ID> 
			<Type>MINOR_CIV_KABUL</Type> 
			<Description>TXT_KEY_CITYSTATE_KABUL</Description> 
			<Civilopedia>TXT_KEY_CIV5_KABUL_TEXT</Civilopedia> 
			<ShortDescription>TXT_KEY_CITYSTATE_KABUL</ShortDescription> 
			<Adjective>TXT_KEY_CITYSTATE_KABUL_ADJ</Adjective> 
			<ArtDefineTag>ART_DEF_CIVILIZATION_MINOR</ArtDefineTag> 
			<DefaultPlayerColor>PLAYERCOLOR_MINOR_GREEN</DefaultPlayerColor> 
			<ArtStyleType>ARTSTYLE_ASIAN</ArtStyleType> 
			<ArtStyleSuffix>_ASIA</ArtStyleSuffix> 
			<ArtStylePrefix>ASIAN</ArtStylePrefix> 
			<MinorCivTrait>MINOR_TRAIT_CULTURED</MinorCivTrait> 
		</Row>
		<Row> 
			<ID>53</ID> 
			<Type>MINOR_CIV_SOFIA</Type> 
			<Description>TXT_KEY_CITYSTATE_SOFIA</Description> 
			<Civilopedia>TXT_KEY_CIV5_SOFIA_TEXT</Civilopedia> 
			<ShortDescription>TXT_KEY_CITYSTATE_SOFIA</ShortDescription> 
			<Adjective>TXT_KEY_CITYSTATE_SOFIA_ADJ</Adjective> 
			<ArtDefineTag>ART_DEF_CIVILIZATION_MINOR</ArtDefineTag> 
			<DefaultPlayerColor>PLAYERCOLOR_MINOR_LIGHT_GREEN</DefaultPlayerColor> 
			<ArtStyleType>ARTSTYLE_EUROPEAN</ArtStyleType> 
			<ArtStyleSuffix>_EURO</ArtStyleSuffix> 
			<ArtStylePrefix>EUROPEAN</ArtStylePrefix> 
			<MinorCivTrait>MINOR_TRAIT_MILITARISTIC</MinorCivTrait> 
		</Row>
		<Row> 
			<ID>54</ID> 
			<Type>MINOR_CIV_UR</Type> 
			<Description>TXT_KEY_CITYSTATE_UR</Description> 
			<Civilopedia>TXT_KEY_CIV5_UR_TEXT</Civilopedia> 
			<ShortDescription>TXT_KEY_CITYSTATE_UR</ShortDescription> 
			<Adjective>TXT_KEY_CITYSTATE_UR_ADJ</Adjective> 
			<ArtDefineTag>ART_DEF_CIVILIZATION_MINOR</ArtDefineTag> 
			<DefaultPlayerColor>PLAYERCOLOR_MINOR_LIGHT_PURPLE</DefaultPlayerColor> 
			<ArtStyleType>ARTSTYLE_MIDDLE_EAST</ArtStyleType> 
			<ArtStyleSuffix>_AFRI</ArtStyleSuffix> 
			<ArtStylePrefix>AFRICAN</ArtStylePrefix> 
			<MinorCivTrait>MINOR_TRAIT_MARITIME</MinorCivTrait> 
		</Row>
		<Row> 
			<ID>55</ID> 
			<Type>MINOR_CIV_MELBOURNE</Type> 
			<Description>TXT_KEY_CITYSTATE_MELBOURNE</Description> 
			<Civilopedia>TXT_KEY_CIV5_MELBOURNE_TEXT</Civilopedia> 
			<ShortDescription>TXT_KEY_CITYSTATE_MELBOURNE</ShortDescription> 
			<Adjective>TXT_KEY_CITYSTATE_MELBOURNE_ADJ</Adjective> 
			<ArtDefineTag>ART_DEF_CIVILIZATION_MINOR</ArtDefineTag> 
			<DefaultPlayerColor>PLAYERCOLOR_MINOR_LIGHT_GREEN</DefaultPlayerColor> 
			<ArtStyleType>ARTSTYLE_EUROPEAN</ArtStyleType> 
			<ArtStyleSuffix>_EURO</ArtStyleSuffix> 
			<ArtStylePrefix>EUROPEAN</ArtStylePrefix> 
			<MinorCivTrait>MINOR_TRAIT_MERCANTILE</MinorCivTrait> 
		</Row>
		<Row> 
			<ID>56</ID> 
			<Type>MINOR_CIV_BOGOTA</Type> 
			<Description>TXT_KEY_CITYSTATE_BOGOTA</Description> 
			<Civilopedia>TXT_KEY_CIV5_BOGOTA_TEXT</Civilopedia> 
			<ShortDescription>TXT_KEY_CITYSTATE_BOGOTA</ShortDescription> 
			<Adjective>TXT_KEY_CITYSTATE_BOGOTA_ADJ</Adjective> 
			<ArtDefineTag>ART_DEF_CIVILIZATION_MINOR</ArtDefineTag> 
			<DefaultPlayerColor>PLAYERCOLOR_MINOR_MIDDLE_PURPLE</DefaultPlayerColor> 
			<ArtStyleType>ARTSTYLE_SOUTH_AMERICA</ArtStyleType> 
			<ArtStyleSuffix>_AMER</ArtStyleSuffix> 
			<ArtStylePrefix>AMERICAN</ArtStylePrefix> 
			<MinorCivTrait>MINOR_TRAIT_CULTURED</MinorCivTrait> 
		</Row>
		<Row> 
			<ID>57</ID> 
			<Type>MINOR_CIV_VILNIUS</Type> 
			<Description>TXT_KEY_CITYSTATE_VILNIUS</Description> 
			<Civilopedia>TXT_KEY_CIV5_VILNIUS_TEXT</Civilopedia> 
			<ShortDescription>TXT_KEY_CITYSTATE_VILNIUS</ShortDescription> 
			<Adjective>TXT_KEY_CITYSTATE_VILNIUS_ADJ</Adjective> 
			<ArtDefineTag>ART_DEF_CIVILIZATION_MINOR</ArtDefineTag> 
			<DefaultPlayerColor>PLAYERCOLOR_MINOR_LIGHT_ORANGE</DefaultPlayerColor> 
			<ArtStyleType>ARTSTYLE_EUROPEAN</ArtStyleType> 
			<ArtStyleSuffix>_EURO</ArtStyleSuffix> 
			<ArtStylePrefix>EUROPEAN</ArtStylePrefix> 
			<MinorCivTrait>MINOR_TRAIT_MERCANTILE</MinorCivTrait> 
		</Row>
		<Row> 
			<ID>58</ID> 
			<Type>MINOR_CIV_WELLINGTON</Type> 
			<Description>TXT_KEY_CITYSTATE_WELLINGTON</Description> 
			<Civilopedia>TXT_KEY_CIV5_WELLINGTON_TEXT</Civilopedia> 
			<ShortDescription>TXT_KEY_CITYSTATE_WELLINGTON</ShortDescription> 
			<Adjective>TXT_KEY_CITYSTATE_WELLINGTON_ADJ</Adjective> 
			<ArtDefineTag>ART_DEF_CIVILIZATION_MINOR</ArtDefineTag> 
			<DefaultPlayerColor>PLAYERCOLOR_MINOR_PEACH</DefaultPlayerColor> 
			<ArtStyleType>ARTSTYLE_EUROPEAN</ArtStyleType> 
			<ArtStyleSuffix>_EURO</ArtStyleSuffix> 
			<ArtStylePrefix>EUROPEAN</ArtStylePrefix> 
			<MinorCivTrait>MINOR_TRAIT_MARITIME</MinorCivTrait> 
		</Row>
	</MinorCivilizations> 

	<Table name="Missions">
		<Column name="ID" type="integer"  primarykey="true" autoincrement="true" />
		<Column name="Type" type="text"  unique="true" notnull="true" />
		<Column name="Description" type="text"  />
		<Column name="Help" type="text"  />
		<Column name="DisabledHelp" type="text"  />
		<Column name="HotKey" type="text"  />
		<Column name="HotKeyAlt" type="text"  />
		<Column name="HotKeyPriority" type="integer"  default="0"/>
		<Column name="HotKeyPriorityAlt" type="integer"  default="0"/>
		<Column name="OrderPriority" type="integer"  default="0"/>
		<Column name="AltDown" type="boolean"  default="0"/>
		<Column name="AltDownAlt" type="boolean"  default="0"/>
		<Column name="ShiftDown" type="boolean"  default="0"/>
		<Column name="ShiftDownAlt" type="boolean"  default="0"/>
		<Column name="CtrlDown" type="boolean"  default="0"/>
		<Column name="CtrlDownAlt" type="boolean"  default="0"/>
		<Column name="Visible" type="boolean"  default="0"/>
		<Column name="Waypoint" type="text"  default="NULL"/>
		<Column name="Time" type="integer"  />
		<Column name="Target" type="boolean"  />
		<Column name="Build" type="boolean"  />
		<Column name="Sound" type="boolean"  />
		<Column name="EntityEventType" type="text"  />
		<Column name="IconIndex" type="integer"  default="-1"/>
		<Column name="IconAtlas" type="text"  default="NULL"/>
	</Table> 
	<Missions>
		<Delete />

		<Row> 
			<ID>0</ID> 
			<Type>MISSION_MOVE_TO</Type> 
			<Description>TXT_KEY_MISSION_MOVE_TO</Description> 
			<Help>TXT_KEY_MISSION_MOVE_TO_HELP</Help> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>0</OrderPriority> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Visible>false</Visible> 
			<Waypoint>EFFECT_FOOTSTEP_ON</Waypoint> 
			<Time>10</Time> 
			<Target>true</Target> 
			<Build>false</Build> 
			<Sound>false</Sound> 
			<IconIndex>9</IconIndex> 
			<IconAtlas>UNIT_ACTION_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>1</ID> 
			<Type>MISSION_ROUTE_TO</Type> 
			<Description>TXT_KEY_MISSION_ROUTE_TO</Description> 
			<Help>TXT_KEY_MISSION_ROUTE_TO_HELP</Help> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>0</OrderPriority> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Visible>false</Visible> 
			<Waypoint>EFFECT_FOOTSTEP_ON</Waypoint> 
			<Time>10</Time> 
			<Target>true</Target> 
			<Build>false</Build> 
			<Sound>true</Sound> 
			<IconIndex>58</IconIndex> 
			<IconAtlas>UNIT_ACTION_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>2</ID> 
			<Type>MISSION_MOVE_TO_UNIT</Type> 
			<Description>TXT_KEY_MISSION_MOVE_TO_UNIT</Description> 
			<Help>TXT_KEY_MISSION_MOVE_TO_UNIT_HELP</Help> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>0</OrderPriority> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Visible>false</Visible> 
			<Waypoint>EFFECT_FOOTSTEP_ON</Waypoint> 
			<Time>10</Time> 
			<Target>false</Target> 
			<Build>false</Build> 
			<Sound>true</Sound> 
			<IconIndex>9</IconIndex> 
			<IconAtlas>UNIT_ACTION_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>3</ID> 
			<Type>MISSION_SWAP_UNITS</Type> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>0</OrderPriority> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Visible>false</Visible> 
			<Waypoint>EFFECT_FOOTSTEP_ON</Waypoint> 
			<Time>10</Time> 
			<Target>true</Target> 
			<Build>false</Build> 
			<Sound>false</Sound> 
			<IconIndex>10</IconIndex> 
			<IconAtlas>UNIT_ACTION_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>4</ID> 
			<Type>MISSION_SKIP</Type> 
			<Description>TXT_KEY_MISSION_SKIP</Description> 
			<Help>TXT_KEY_MISSION_SKIP_HELP</Help> 
			<HotKey>KB_SPACE</HotKey> 
			<HotKeyAlt>KB_NUMPAD0</HotKeyAlt> 
			<HotKeyPriority>1</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>196</OrderPriority> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Visible>true</Visible> 
			<Time>0</Time> 
			<Target>false</Target> 
			<Build>false</Build> 
			<Sound>false</Sound> 
			<IconIndex>8</IconIndex> 
			<IconAtlas>UNIT_ACTION_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>5</ID> 
			<Type>MISSION_SLEEP</Type> 
			<Description>TXT_KEY_MISSION_SLEEP</Description> 
			<Help>TXT_KEY_MISSION_SLEEP_HELP</Help> 
			<HotKey>KB_F</HotKey> 
			<HotKeyAlt>KB_NUMPADPERIOD</HotKeyAlt> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>150</OrderPriority> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Visible>true</Visible> 
			<Time>0</Time> 
			<Target>false</Target> 
			<Build>false</Build> 
			<Sound>true</Sound> 
			<EntityEventType>ENTITY_EVENT_SLEEP</EntityEventType> 
			<IconIndex>4</IconIndex> 
			<IconAtlas>UNIT_ACTION_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>6</ID> 
			<Type>MISSION_ALERT</Type> 
			<Description>TXT_KEY_MISSION_ALERT</Description> 
			<Help>TXT_KEY_MISSION_ALERT_HELP</Help> 
			<HotKey>KB_A</HotKey> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>175</OrderPriority> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Visible>true</Visible> 
			<Time>0</Time> 
			<Target>false</Target> 
			<Build>false</Build> 
			<Sound>true</Sound> 
			<EntityEventType>ENTITY_EVENT_FORTIFY</EntityEventType> 
			<IconIndex>2</IconIndex> 
			<IconAtlas>UNIT_ACTION_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>7</ID> 
			<Type>MISSION_FORTIFY</Type> 
			<Description>TXT_KEY_MISSION_FORTIFY</Description> 
			<Help>TXT_KEY_MISSION_FORTIFY_HELP</Help> 
			<HotKey>KB_F</HotKey> 
			<HotKeyAlt>KB_NUMPADPERIOD</HotKeyAlt> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>99</OrderPriority> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Visible>true</Visible> 
			<Time>10</Time> 
			<Target>false</Target> 
			<Build>false</Build> 
			<Sound>true</Sound> 
			<EntityEventType>ENTITY_EVENT_FORTIFY</EntityEventType> 
			<IconIndex>1</IconIndex> 
			<IconAtlas>UNIT_ACTION_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>8</ID> 
			<Type>MISSION_GARRISON</Type> 
			<Description>TXT_KEY_MISSION_GARRISON</Description> 
			<Help>TXT_KEY_MISSION_GARRISON_HELP</Help> 
			<DisabledHelp>TXT_KEY_MISSION_GARRISON_DISABLED_HELP</DisabledHelp> 
			<HotKey>KB_F</HotKey> 
			<HotKeyAlt>KB_NUMPADPERIOD</HotKeyAlt> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>198</OrderPriority> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Visible>true</Visible> 
			<Time>0</Time> 
			<Target>false</Target> 
			<Build>false</Build> 
			<Sound>true</Sound> 
			<EntityEventType>ENTITY_EVENT_FORTIFY</EntityEventType> 
			<IconIndex>40</IconIndex> 
			<IconAtlas>UNIT_ACTION_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>9</ID> 
			<Type>MISSION_SET_UP_FOR_RANGED_ATTACK</Type> 
			<Description>TXT_KEY_MISSION_SET_UP</Description> 
			<Help>TXT_KEY_MISSION_SET_UP_HELP</Help> 
			<HotKey>KB_S</HotKey> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>198</OrderPriority> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Visible>true</Visible> 
			<Time>10</Time> 
			<Target>false</Target> 
			<Build>false</Build> 
			<Sound>true</Sound> 
			<IconIndex>12</IconIndex> 
			<IconAtlas>UNIT_ACTION_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>10</ID> 
			<Type>MISSION_EMBARK</Type> 
			<Description>TXT_KEY_MISSION_EMBARK</Description> 
			<Help>TXT_KEY_MISSION_EMBARK_HELP</Help> 
			<HotKey>KB_E</HotKey> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>0</OrderPriority> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Visible>false</Visible> 
			<Time>10</Time> 
			<Target>false</Target> 
			<Build>false</Build> 
			<Sound>true</Sound> 
			<IconIndex>14</IconIndex> 
			<IconAtlas>UNIT_ACTION_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>11</ID> 
			<Type>MISSION_DISEMBARK</Type> 
			<Description>TXT_KEY_MISSION_DISEMBARK</Description> 
			<Help>TXT_KEY_MISSION_DISEMBARK_HELP</Help> 
			<HotKey>KB_D</HotKey> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>0</OrderPriority> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Visible>false</Visible> 
			<Time>10</Time> 
			<Target>false</Target> 
			<Build>false</Build> 
			<Sound>true</Sound> 
			<IconIndex>15</IconIndex> 
			<IconAtlas>UNIT_ACTION_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>12</ID> 
			<Type>MISSION_AIRPATROL</Type> 
			<Description>TXT_KEY_MISSION_INTERCEPT</Description> 
			<Help>TXT_KEY_MISSION_INTERCEPT_HELP</Help> 
			<HotKey>KB_I</HotKey> 
			<HotKeyPriority>1</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>197</OrderPriority> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Visible>true</Visible> 
			<Time>0</Time> 
			<Target>false</Target> 
			<Build>false</Build> 
			<Sound>true</Sound> 
			<EntityEventType>ENTITY_EVENT_AIRPATROL</EntityEventType> 
			<IconIndex>47</IconIndex> 
			<IconAtlas>UNIT_ACTION_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>13</ID> 
			<Type>MISSION_HEAL</Type> 
			<Description>TXT_KEY_MISSION_HEAL</Description> 
			<Help>TXT_KEY_MISSION_HEAL_HELP</Help> 
			<DisabledHelp>TXT_KEY_MISSION_HEAL_DISABLED_HELP</DisabledHelp> 
			<HotKey>KB_H</HotKey> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>199</OrderPriority> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Visible>true</Visible> 
			<Time>0</Time> 
			<Target>false</Target> 
			<Build>false</Build> 
			<Sound>true</Sound> 
			<EntityEventType>ENTITY_EVENT_HEAL</EntityEventType> 
			<IconIndex>3</IconIndex> 
			<IconAtlas>UNIT_ACTION_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>14</ID> 
			<Type>MISSION_AIRLIFT</Type> 
			<Description>TXT_KEY_MISSION_AIRLIFT</Description> 
			<Help>TXT_KEY_MISSION_AIRLIFT_HELP</Help> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>0</OrderPriority> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Visible>false</Visible> 
			<Time>10</Time> 
			<Target>false</Target> 
			<Build>false</Build> 
			<Sound>true</Sound> 
			<IconIndex>16</IconIndex> 
			<IconAtlas>UNIT_ACTION_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>15</ID> 
			<Type>MISSION_NUKE</Type> 
			<Description>TXT_KEY_MISSION_NUKE</Description> 
			<Help>TXT_KEY_MISSION_NUKE_HELP</Help> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>0</OrderPriority> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Visible>false</Visible> 
			<Time>30</Time> 
			<Target>false</Target> 
			<Build>false</Build> 
			<Sound>true</Sound> 
			<EntityEventType>ENTITY_EVENT_NUKE</EntityEventType> 
			<IconIndex>17</IconIndex> 
			<IconAtlas>UNIT_ACTION_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>16</ID> 
			<Type>MISSION_PARADROP</Type> 
			<Description>TXT_KEY_MISSION_PARADROP</Description> 
			<Help>TXT_KEY_MISSION_PARADROP_HELP</Help> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>0</OrderPriority> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Visible>false</Visible> 
			<Time>30</Time> 
			<Target>false</Target> 
			<Build>false</Build> 
			<Sound>true</Sound> 
			<EntityEventType>ENTITY_EVENT_PARADROP</EntityEventType> 
			<IconIndex>48</IconIndex> 
			<IconAtlas>UNIT_ACTION_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>17</ID> 
			<Type>MISSION_AIR_SWEEP</Type> 
			<HotKey>KB_S</HotKey> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>0</OrderPriority> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Visible>false</Visible> 
			<Time>10</Time> 
			<Target>false</Target> 
			<Build>false</Build> 
			<Sound>true</Sound> 
			<IconIndex>-1</IconIndex> 
		</Row>
		<Row> 
			<ID>18</ID> 
			<Type>MISSION_REBASE</Type> 
			<HotKey>KB_R</HotKey> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>0</OrderPriority> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>true</CtrlDownAlt> 
			<Visible>false</Visible> 
			<Time>15</Time> 
			<Target>false</Target> 
			<Build>false</Build> 
			<Sound>true</Sound> 
			<IconIndex>-1</IconIndex> 
		</Row>
		<Row> 
			<ID>19</ID> 
			<Type>MISSION_RANGE_ATTACK</Type> 
			<HotKey>KB_B</HotKey> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>0</OrderPriority> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Visible>true</Visible> 
			<Time>25</Time> 
			<Target>false</Target> 
			<Build>false</Build> 
			<Sound>true</Sound> 
			<IconIndex>13</IconIndex> 
			<IconAtlas>UNIT_ACTION_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>20</ID> 
			<Type>MISSION_PILLAGE</Type> 
			<Description>TXT_KEY_MISSION_PILLAGE</Description> 
			<Help>TXT_KEY_MISSION_PILLAGE_HELP</Help> 
			<HotKey>KB_P</HotKey> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>150</OrderPriority> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>true</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Visible>true</Visible> 
			<Time>20</Time> 
			<Target>false</Target> 
			<Build>false</Build> 
			<Sound>true</Sound> 
			<EntityEventType>ENTITY_EVENT_PILLAGE</EntityEventType> 
			<IconIndex>37</IconIndex> 
			<IconAtlas>UNIT_ACTION_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>21</ID> 
			<Type>MISSION_FOUND</Type> 
			<Description>TXT_KEY_MISSION_BUILD_CITY</Description> 
			<Help>TXT_KEY_MISSION_BUILD_CITY_HELP</Help> 
			<DisabledHelp>TXT_KEY_MISSION_BUILD_CITY_DISABLED_HELP</DisabledHelp> 
			<HotKey>KB_B</HotKey> 
			<HotKeyPriority>1</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>199</OrderPriority> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Visible>true</Visible> 
			<Time>25</Time> 
			<Target>false</Target> 
			<Build>false</Build> 
			<Sound>true</Sound> 
			<EntityEventType>ENTITY_EVENT_FOUND</EntityEventType> 
			<IconIndex>0</IconIndex> 
			<IconAtlas>UNIT_ACTION_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>22</ID> 
			<Type>MISSION_JOIN</Type> 
			<Description>TXT_KEY_MISSION_JOIN_CITY</Description> 
			<Help>TXT_KEY_MISSION_JOIN_CITY_HELP</Help> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>0</OrderPriority> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Visible>false</Visible> 
			<Time>25</Time> 
			<Target>false</Target> 
			<Build>false</Build> 
			<Sound>false</Sound> 
			<EntityEventType>ENTITY_EVENT_GREAT_EVENT</EntityEventType> 
			<IconIndex>18</IconIndex> 
			<IconAtlas>UNIT_ACTION_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>23</ID> 
			<Type>MISSION_CONSTRUCT</Type> 
			<Description>TXT_KEY_MISSION_CONSTRUCT</Description> 
			<Help>TXT_KEY_MISSION_CONSTRUCT_HELP</Help> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>0</OrderPriority> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Visible>false</Visible> 
			<Time>25</Time> 
			<Target>false</Target> 
			<Build>false</Build> 
			<Sound>false</Sound> 
			<EntityEventType>ENTITY_EVENT_GREAT_EVENT</EntityEventType> 
			<IconIndex>54</IconIndex> 
			<IconAtlas>UNIT_ACTION_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>24</ID> 
			<Type>MISSION_DISCOVER</Type> 
			<Description>TXT_KEY_MISSION_DISCOVER_TECH</Description> 
			<Help>TXT_KEY_MISSION_DISCOVER_TECH_HELP</Help> 
			<DisabledHelp>TXT_KEY_MISSION_DISCOVER_TECH_DISABLED_HELP</DisabledHelp> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>199</OrderPriority> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Visible>true</Visible> 
			<Time>25</Time> 
			<Target>false</Target> 
			<Build>false</Build> 
			<Sound>false</Sound> 
			<EntityEventType>ENTITY_EVENT_GREAT_EVENT</EntityEventType> 
			<IconIndex>50</IconIndex> 
			<IconAtlas>UNIT_ACTION_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>25</ID> 
			<Type>MISSION_HURRY</Type> 
			<Description>TXT_KEY_MISSION_HURRY_PRODUCTION</Description> 
			<Help>TXT_KEY_MISSION_HURRY_PRODUCTION_HELP</Help> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>199</OrderPriority> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Visible>true</Visible> 
			<Time>25</Time> 
			<Target>false</Target> 
			<Build>false</Build> 
			<Sound>false</Sound> 
			<EntityEventType>ENTITY_EVENT_GREAT_EVENT</EntityEventType> 
			<IconIndex>55</IconIndex> 
			<IconAtlas>UNIT_ACTION_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>26</ID> 
			<Type>MISSION_TRADE</Type> 
			<Description>TXT_KEY_MISSION_CONDUCT_TRADE_MISSION</Description> 
			<Help>TXT_KEY_MISSION_CONDUCT_TRADE_MISSION_HELP</Help> 
			<DisabledHelp>TXT_KEY_MISSION_CONDUCT_TRADE_MISSION_DISABLED_HELP</DisabledHelp> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>199</OrderPriority> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Visible>true</Visible> 
			<Time>25</Time> 
			<Target>false</Target> 
			<Build>false</Build> 
			<Sound>false</Sound> 
			<EntityEventType>ENTITY_EVENT_GREAT_EVENT</EntityEventType> 
			<IconIndex>52</IconIndex> 
			<IconAtlas>UNIT_ACTION_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>27</ID> 
			<Type>MISSION_BUY_CITY_STATE</Type> 
			<Description>TXT_KEY_MISSION_BUY_CITY_STATE</Description> 
			<Help>TXT_KEY_MISSION_BUY_CITY_STATE_HELP</Help> 
			<DisabledHelp>TXT_KEY_MISSION_BUY_CITY_STATE_DISABLED_HELP</DisabledHelp> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>199</OrderPriority> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Visible>true</Visible> 
			<Time>25</Time> 
			<Target>false</Target> 
			<Build>false</Build> 
			<Sound>false</Sound> 
			<EntityEventType>ENTITY_EVENT_GREAT_EVENT</EntityEventType> 
			<IconIndex>0</IconIndex> 
			<IconAtlas>UNIT_ACTION_BUY_CITYSTATE</IconAtlas> 
		</Row>
		<Row> 
			<ID>28</ID> 
			<Type>MISSION_REPAIR_FLEET</Type> 
			<Description>TXT_KEY_MISSION_REPAIR_FLEET</Description> 
			<Help>TXT_KEY_MISSION_REPAIR_FLEET_HELP</Help> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>199</OrderPriority> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Visible>true</Visible> 
			<Time>25</Time> 
			<Target>false</Target> 
			<Build>false</Build> 
			<Sound>false</Sound> 
			<EntityEventType>ENTITY_EVENT_GREAT_EVENT</EntityEventType> 
			<IconIndex>3</IconIndex> 
			<IconAtlas>UNIT_ACTION_ATLAS_RELIGION</IconAtlas> 
		</Row>
		<Row> 
			<ID>29</ID> 
			<Type>MISSION_SPACESHIP</Type> 
			<Description>TXT_KEY_MISSION_BUILD_SPACESHIP</Description> 
			<Help>TXT_KEY_MISSION_BUILD_SPACESHIP_HELP</Help> 
			<DisabledHelp>TXT_KEY_MISSION_BUILD_SPACESHIP_DISABLED_HELP</DisabledHelp> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>199</OrderPriority> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Visible>true</Visible> 
			<Time>10</Time> 
			<Target>false</Target> 
			<Build>false</Build> 
			<Sound>false</Sound> 
			<EntityEventType>ENTITY_EVENT_GREAT_EVENT</EntityEventType> 
			<IconIndex>49</IconIndex> 
			<IconAtlas>UNIT_ACTION_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>30</ID> 
			<Type>MISSION_CULTURE_BOMB</Type> 
			<Description>TXT_KEY_MISSION_CULTURE_BOMB</Description> 
			<Help>TXT_KEY_MISSION_CULTURE_BOMB_HELP</Help> 
			<DisabledHelp>TXT_KEY_MISSION_CULTURE_BOMB_DISABLED_HELP</DisabledHelp> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>199</OrderPriority> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Visible>true</Visible> 
			<Time>20</Time> 
			<Target>false</Target> 
			<Build>false</Build> 
			<Sound>false</Sound> 
			<EntityEventType>ENTITY_EVENT_GREAT_EVENT</EntityEventType> 
			<IconIndex>53</IconIndex> 
			<IconAtlas>UNIT_ACTION_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>31</ID> 
			<Type>MISSION_FOUND_RELIGION</Type> 
			<Description>TXT_KEY_MISSION_FOUND_RELIGION</Description> 
			<Help>TXT_KEY_MISSION_FOUND_RELIGION_HELP</Help> 
			<DisabledHelp>TXT_KEY_MISSION_FOUND_RELIGION_DISABLED_HELP</DisabledHelp> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>199</OrderPriority> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Visible>true</Visible> 
			<Time>20</Time> 
			<Target>false</Target> 
			<Build>false</Build> 
			<Sound>false</Sound> 
			<EntityEventType>ENTITY_EVENT_GREAT_EVENT</EntityEventType> 
			<IconIndex>0</IconIndex> 
			<IconAtlas>UNIT_ACTION_ATLAS_RELIGION</IconAtlas> 
		</Row>
		<Row> 
			<ID>32</ID> 
			<Type>MISSION_GOLDEN_AGE</Type> 
			<Description>TXT_KEY_MISSION_START_GOLDENAGE</Description> 
			<Help>TXT_KEY_MISSION_START_GOLDENAGE_HELP</Help> 
			<DisabledHelp>TXT_KEY_MISSION_START_GOLDENAGE_DISABLED_HELP</DisabledHelp> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>199</OrderPriority> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Visible>true</Visible> 
			<Time>30</Time> 
			<Target>false</Target> 
			<Build>false</Build> 
			<Sound>false</Sound> 
			<EntityEventType>ENTITY_EVENT_GREAT_EVENT</EntityEventType> 
			<IconIndex>45</IconIndex> 
			<IconAtlas>UNIT_ACTION_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>33</ID> 
			<Type>MISSION_BUILD</Type> 
			<Description>TXT_KEY_MISSION_BUILD_IMPROVEMENT</Description> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>0</OrderPriority> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Visible>false</Visible> 
			<Time>0</Time> 
			<Target>false</Target> 
			<Build>true</Build> 
			<Sound>true</Sound> 
			<IconIndex>63</IconIndex> 
			<IconAtlas>UNIT_ACTION_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>34</ID> 
			<Type>MISSION_LEAD</Type> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>0</OrderPriority> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Visible>true</Visible> 
			<Time>40</Time> 
			<Target>false</Target> 
			<Build>false</Build> 
			<Sound>false</Sound> 
			<EntityEventType>ENTITY_EVENT_GREAT_EVENT</EntityEventType> 
			<IconIndex>63</IconIndex> 
			<IconAtlas>UNIT_ACTION_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>35</ID> 
			<Type>MISSION_DIE_ANIMATION</Type> 
			<HotKey>KB_K</HotKey> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>0</OrderPriority> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Visible>true</Visible> 
			<Time>40</Time> 
			<Target>false</Target> 
			<Build>false</Build> 
			<Sound>true</Sound> 
			<EntityEventType>ENTITY_EVENT_DIE_ANIMATION</EntityEventType> 
			<IconIndex>63</IconIndex> 
			<IconAtlas>UNIT_ACTION_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>36</ID> 
			<Type>MISSION_BEGIN_COMBAT</Type> 
			<Description>TXT_KEY_MISSION_BUILD_IMPROVEMENT</Description> 
			<Help>TXT_KEY_MISSION_BUILD_IMPROVEMENT</Help> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>0</OrderPriority> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Visible>false</Visible> 
			<Time>0</Time> 
			<Target>false</Target> 
			<Build>false</Build> 
			<Sound>false</Sound> 
			<EntityEventType>ENTITY_EVENT_BEGIN_COMBAT</EntityEventType> 
			<IconIndex>63</IconIndex> 
			<IconAtlas>UNIT_ACTION_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>37</ID> 
			<Type>MISSION_END_COMBAT</Type> 
			<Description>TXT_KEY_MISSION_BUILD_IMPROVEMENT</Description> 
			<Help>TXT_KEY_MISSION_BUILD_IMPROVEMENT</Help> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>0</OrderPriority> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Visible>false</Visible> 
			<Time>0</Time> 
			<Target>false</Target> 
			<Build>false</Build> 
			<Sound>false</Sound> 
			<EntityEventType>ENTITY_EVENT_END_COMBAT</EntityEventType> 
			<IconIndex>63</IconIndex> 
			<IconAtlas>UNIT_ACTION_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>38</ID> 
			<Type>MISSION_AIRSTRIKE</Type> 
			<Description>TXT_KEY_MISSION_BUILD_IMPROVEMENT</Description> 
			<Help>TXT_KEY_MISSION_BUILD_IMPROVEMENT</Help> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>0</OrderPriority> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Visible>false</Visible> 
			<Time>40</Time> 
			<Target>false</Target> 
			<Build>false</Build> 
			<Sound>false</Sound> 
			<EntityEventType>ENTITY_EVENT_AIRSTRIKE</EntityEventType> 
			<IconIndex>63</IconIndex> 
			<IconAtlas>UNIT_ACTION_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>39</ID> 
			<Type>MISSION_SURRENDER</Type> 
			<Description>TXT_KEY_MISSION_BUILD_IMPROVEMENT</Description> 
			<Help>TXT_KEY_MISSION_BUILD_IMPROVEMENT</Help> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>0</OrderPriority> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Visible>false</Visible> 
			<Time>25</Time> 
			<Target>false</Target> 
			<Build>false</Build> 
			<Sound>false</Sound> 
			<EntityEventType>ENTITY_EVENT_SURRENDER</EntityEventType> 
			<IconIndex>63</IconIndex> 
			<IconAtlas>UNIT_ACTION_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>40</ID> 
			<Type>MISSION_CAPTURED</Type> 
			<Description>TXT_KEY_MISSION_BUILD_IMPROVEMENT</Description> 
			<Help>TXT_KEY_MISSION_BUILD_IMPROVEMENT</Help> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>0</OrderPriority> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Visible>false</Visible> 
			<Time>20</Time> 
			<Target>false</Target> 
			<Build>false</Build> 
			<Sound>false</Sound> 
			<EntityEventType>ENTITY_EVENT_CAPTURED</EntityEventType> 
			<IconIndex>63</IconIndex> 
			<IconAtlas>UNIT_ACTION_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>41</ID> 
			<Type>MISSION_IDLE</Type> 
			<Description>TXT_KEY_MISSION_BUILD_IMPROVEMENT</Description> 
			<Help>TXT_KEY_MISSION_BUILD_IMPROVEMENT</Help> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>0</OrderPriority> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Visible>false</Visible> 
			<Time>0</Time> 
			<Target>false</Target> 
			<Build>false</Build> 
			<Sound>false</Sound> 
			<EntityEventType>ENTITY_EVENT_IDLE</EntityEventType> 
			<IconIndex>63</IconIndex> 
			<IconAtlas>UNIT_ACTION_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>42</ID> 
			<Type>MISSION_DIE</Type> 
			<Description>TXT_KEY_MISSION_BUILD_IMPROVEMENT</Description> 
			<Help>TXT_KEY_MISSION_BUILD_IMPROVEMENT</Help> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>0</OrderPriority> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Visible>false</Visible> 
			<Time>0</Time> 
			<Target>false</Target> 
			<Build>false</Build> 
			<Sound>false</Sound> 
			<EntityEventType>ENTITY_EVENT_DIE</EntityEventType> 
			<IconIndex>63</IconIndex> 
			<IconAtlas>UNIT_ACTION_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>43</ID> 
			<Type>MISSION_DAMAGE</Type> 
			<Description>TXT_KEY_MISSION_BUILD_IMPROVEMENT</Description> 
			<Help>TXT_KEY_MISSION_BUILD_IMPROVEMENT</Help> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>0</OrderPriority> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Visible>false</Visible> 
			<Time>0</Time> 
			<Target>false</Target> 
			<Build>false</Build> 
			<Sound>false</Sound> 
			<EntityEventType>ENTITY_EVENT_DAMAGE</EntityEventType> 
			<IconIndex>63</IconIndex> 
			<IconAtlas>UNIT_ACTION_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>44</ID> 
			<Type>MISSION_MULTI_SELECT</Type> 
			<Description>TXT_KEY_MISSION_BUILD_IMPROVEMENT</Description> 
			<Help>TXT_KEY_MISSION_BUILD_IMPROVEMENT</Help> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>0</OrderPriority> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Visible>false</Visible> 
			<Time>0</Time> 
			<Target>false</Target> 
			<Build>false</Build> 
			<Sound>false</Sound> 
			<EntityEventType>ENTITY_EVENT_MULTI_SELECT</EntityEventType> 
			<IconIndex>63</IconIndex> 
			<IconAtlas>UNIT_ACTION_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>45</ID> 
			<Type>MISSION_MULTI_DESELECT</Type> 
			<Description>TXT_KEY_MISSION_BUILD_IMPROVEMENT</Description> 
			<Help>TXT_KEY_MISSION_BUILD_IMPROVEMENT</Help> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>0</OrderPriority> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Visible>false</Visible> 
			<Time>0</Time> 
			<Target>false</Target> 
			<Build>false</Build> 
			<Sound>false</Sound> 
			<EntityEventType>ENTITY_EVENT_MULTI_DESELECT</EntityEventType> 
			<IconIndex>-1</IconIndex> 
		</Row>
		<Row> 
			<ID>46</ID> 
			<Type>MISSION_WAIT_FOR</Type> 
			<Description>TXT_KEY_MISSION_SKIP</Description> 
			<Help>TXT_KEY_MISSION_SKIP_HELP</Help> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>0</OrderPriority> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Visible>false</Visible> 
			<Time>0</Time> 
			<Target>false</Target> 
			<Build>false</Build> 
			<Sound>false</Sound> 
			<IconIndex>-1</IconIndex> 
		</Row>
		<Row> 
			<ID>47</ID> 
			<Type>MISSION_SPREAD_RELIGION</Type> 
			<Description>TXT_KEY_MISSION_SPREAD_RELIGION</Description> 
			<Help>TXT_KEY_MISSION_SPREAD_RELIGION_HELP</Help> 
			<DisabledHelp>TXT_KEY_MISSION_SPREAD_RELIGION_DISABLED_HELP</DisabledHelp> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>199</OrderPriority> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Visible>true</Visible> 
			<Time>20</Time> 
			<Target>false</Target> 
			<Build>false</Build> 
			<Sound>false</Sound> 
			<EntityEventType>ENTITY_EVENT_GREAT_EVENT</EntityEventType> 
			<IconIndex>1</IconIndex> 
			<IconAtlas>UNIT_ACTION_ATLAS_RELIGION</IconAtlas> 
		</Row>
		<Row> 
			<ID>48</ID> 
			<Type>MISSION_ENHANCE_RELIGION</Type> 
			<Description>TXT_KEY_MISSION_ENHANCE_RELIGION</Description> 
			<Help>TXT_KEY_MISSION_ENHANCE_RELIGION_HELP</Help> 
			<DisabledHelp>TXT_KEY_MISSION_ENHANCE_RELIGION_DISABLED_HELP</DisabledHelp> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>199</OrderPriority> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Visible>true</Visible> 
			<Time>20</Time> 
			<Target>false</Target> 
			<Build>false</Build> 
			<Sound>false</Sound> 
			<EntityEventType>ENTITY_EVENT_GREAT_EVENT</EntityEventType> 
			<IconIndex>2</IconIndex> 
			<IconAtlas>UNIT_ACTION_ATLAS_RELIGION</IconAtlas> 
		</Row>
		<Row> 
			<ID>49</ID> 
			<Type>MISSION_REMOVE_HERESY</Type> 
			<Description>TXT_KEY_MISSION_REMOVE_HERESY</Description> 
			<Help>TXT_KEY_MISSION_REMOVE_HERESY_HELP</Help> 
			<DisabledHelp>TXT_KEY_MISSION_REMOVE_HERESY_DISABLED_HELP</DisabledHelp> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>199</OrderPriority> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Visible>true</Visible> 
			<Time>20</Time> 
			<Target>false</Target> 
			<Build>false</Build> 
			<Sound>false</Sound> 
			<EntityEventType>ENTITY_EVENT_GREAT_EVENT</EntityEventType> 
			<IconIndex>1</IconIndex> 
			<IconAtlas>UNIT_ACTION_ATLAS_RELIGION</IconAtlas> 
		</Row>
		<Row> 
			<ID>50</ID> 
			<Type>MISSION_ESTABLISH_TRADE_ROUTE</Type> 
			<Description>TXT_KEY_MISSION_ESTABLISH_TRADE_ROUTE</Description> 
			<Help>TXT_KEY_MISSION_ESTABLISH_TRADE_ROUTE_HELP</Help> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>199</OrderPriority> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Visible>true</Visible> 
			<Time>30</Time> 
			<Target>false</Target> 
			<Build>false</Build> 
			<Sound>false</Sound> 
			<IconIndex>0</IconIndex> 
			<IconAtlas>UNIT_ACTION_ATLAS_TRADE</IconAtlas> 
		</Row>
		<Row> 
			<ID>51</ID> 
			<Type>MISSION_PLUNDER_TRADE_ROUTE</Type> 
			<Description>TXT_KEY_MISSION_PLUNDER_TRADE_ROUTE</Description> 
			<Help>TXT_KEY_MISSION_PLUNDER_TRADE_ROUTE_HELP</Help> 
			<DisabledHelp>TXT_KEY_MISSION_PLUNDER_TRADE_ROUTE_DISABLED_HELP</DisabledHelp> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>199</OrderPriority> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>true</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Visible>true</Visible> 
			<Time>20</Time> 
			<Target>false</Target> 
			<Build>false</Build> 
			<Sound>true</Sound> 
			<IconIndex>0</IconIndex> 
			<IconAtlas>UNIT_ACTION_ATLAS_PLUNDER_TRADE</IconAtlas> 
		</Row>
		<Row> 
			<ID>52</ID> 
			<Type>MISSION_ONE_SHOT_TOURISM</Type> 
			<Description>TXT_KEY_MISSION_ONE_SHOT_TOURISM</Description> 
			<Help>TXT_KEY_MISSION_ONE_SHOT_TOURISM_HELP</Help> 
			<DisabledHelp>TXT_KEY_MISSION_ONE_SHOT_TOURISM_DISABLED_HELP</DisabledHelp> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>199</OrderPriority> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Visible>true</Visible> 
			<Time>20</Time> 
			<Target>false</Target> 
			<Build>false</Build> 
			<Sound>false</Sound> 
			<EntityEventType>ENTITY_EVENT_GREAT_EVENT</EntityEventType> 
			<IconIndex>0</IconIndex> 
			<IconAtlas>UNIT_ACTION_PERFORM_CONCERT</IconAtlas> 
		</Row>
		<Row> 
			<ID>53</ID> 
			<Type>MISSION_CREATE_GREAT_WORK</Type> 
			<Description>TXT_KEY_MISSION_CREATE_GREAT_WORK</Description> 
			<Help>TXT_KEY_MISSION_CREATE_GREAT_WORK_HELP</Help> 
			<DisabledHelp>TXT_KEY_MISSION_CREATE_GREAT_WORK_DISABLED_HELP</DisabledHelp> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>202</OrderPriority> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Visible>true</Visible> 
			<Time>20</Time> 
			<Target>false</Target> 
			<Build>false</Build> 
			<Sound>false</Sound> 
			<IconIndex>0</IconIndex> 
			<IconAtlas>UNIT_ACTION_ATLAS_GREATWORK</IconAtlas> 
		</Row>
		<Row> 
			<ID>54</ID> 
			<Type>MISSION_CHANGE_TRADE_UNIT_HOME_CITY</Type> 
			<Description>TXT_KEY_MISSION_CHANGE_TRADE_UNIT_HOME_CITY</Description> 
			<Help>TXT_KEY_MISSION_CHANGE_TRADE_UNIT_HOME_CITY_HELP</Help> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>198</OrderPriority> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Visible>true</Visible> 
			<Time>30</Time> 
			<Target>false</Target> 
			<Build>false</Build> 
			<Sound>false</Sound> 
			<IconIndex>0</IconIndex> 
			<IconAtlas>UNIT_ACTION_CHANGE_HOME_CITY</IconAtlas> 
		</Row>
		<Row> 
			<ID>55</ID> 
			<Type>MISSION_SELL_EXOTIC_GOODS</Type> 
			<Description>TXT_KEY_MISSION_SELL_EXOTIC_GOODS</Description> 
			<Help>TXT_KEY_MISSION_SELL_EXOTIC_GOODS_HELP</Help> 
			<DisabledHelp>TXT_KEY_MISSION_SELL_EXOTIC_GOODS_DISABLED_HELP</DisabledHelp> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>199</OrderPriority> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Visible>true</Visible> 
			<Time>20</Time> 
			<Target>false</Target> 
			<Build>false</Build> 
			<Sound>false</Sound> 
			<EntityEventType>ENTITY_EVENT_GREAT_EVENT</EntityEventType> 
			<IconIndex>16</IconIndex> 
			<IconAtlas>UNIT_ACTION_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>56</ID> 
			<Type>MISSION_GIVE_POLICIES</Type> 
			<Description>TXT_KEY_MISSION_GIVE_POLICIES</Description> 
			<Help>TXT_KEY_MISSION_GIVE_POLICIES_HELP</Help> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>199</OrderPriority> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Visible>true</Visible> 
			<Time>20</Time> 
			<Target>false</Target> 
			<Build>false</Build> 
			<Sound>false</Sound> 
			<EntityEventType>ENTITY_EVENT_GREAT_EVENT</EntityEventType> 
			<IconIndex>0</IconIndex> 
			<IconAtlas>UNIT_ACTION_WRITE_TREATISE</IconAtlas> 
		</Row>
		<Row> 
			<ID>57</ID> 
			<Type>MISSION_CHANGE_ADMIRAL_PORT</Type> 
			<Description>TXT_KEY_MISSION_CHANGE_ADMIRAL_PORT</Description> 
			<Help>TXT_KEY_MISSION_CHANGE_ADMIRAL_PORT_HELP</Help> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>198</OrderPriority> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Visible>true</Visible> 
			<Time>30</Time> 
			<Target>false</Target> 
			<Build>false</Build> 
			<Sound>false</Sound> 
			<IconIndex>0</IconIndex> 
			<IconAtlas>UNIT_ACTION_CHANGE_HOME_CITY</IconAtlas> 
		</Row>
	</Missions> 

	<Table name="Months">
		<Column name="ID" type="integer"  primarykey="true" autoincrement="true" />
		<Column name="Type" type="text"  unique="true" notnull="true" />
		<Column name="Description" type="text"  />
	</Table> 
	<Months>
		<Delete />

		<Row> 
			<ID>0</ID> 
			<Type>MONTH_JANUARY</Type> 
			<Description>TXT_KEY_MONTH1</Description> 
		</Row>
		<Row> 
			<ID>1</ID> 
			<Type>MONTH_FEBRUARY</Type> 
			<Description>TXT_KEY_MONTH2</Description> 
		</Row>
		<Row> 
			<ID>2</ID> 
			<Type>MONTH_MARCH</Type> 
			<Description>TXT_KEY_MONTH3</Description> 
		</Row>
		<Row> 
			<ID>3</ID> 
			<Type>MONTH_APRIL</Type> 
			<Description>TXT_KEY_MONTH4</Description> 
		</Row>
		<Row> 
			<ID>4</ID> 
			<Type>MONTH_MAY</Type> 
			<Description>TXT_KEY_MONTH5</Description> 
		</Row>
		<Row> 
			<ID>5</ID> 
			<Type>MONTH_JUNE</Type> 
			<Description>TXT_KEY_MONTH6</Description> 
		</Row>
		<Row> 
			<ID>6</ID> 
			<Type>MONTH_JULY</Type> 
			<Description>TXT_KEY_MONTH7</Description> 
		</Row>
		<Row> 
			<ID>7</ID> 
			<Type>MONTH_AUGUST</Type> 
			<Description>TXT_KEY_MONTH8</Description> 
		</Row>
		<Row> 
			<ID>8</ID> 
			<Type>MONTH_SEPTEMBER</Type> 
			<Description>TXT_KEY_MONTH9</Description> 
		</Row>
		<Row> 
			<ID>9</ID> 
			<Type>MONTH_OCTOBER</Type> 
			<Description>TXT_KEY_MONTH10</Description> 
		</Row>
		<Row> 
			<ID>10</ID> 
			<Type>MONTH_NOVEMBER</Type> 
			<Description>TXT_KEY_MONTH11</Description> 
		</Row>
		<Row> 
			<ID>11</ID> 
			<Type>MONTH_DECEMBER</Type> 
			<Description>TXT_KEY_MONTH12</Description> 
		</Row>
	</Months> 

	<Table name="MovementRates">
		<Column name="Type" type="text"  notnull="true" />
		<Column name="NumHexes" type="integer"  notnull="true" />
		<Column name="TotalTime" type="float"  />
		<Column name="EaseIn" type="float"  />
		<Column name="EaseOut" type="float"  />
		<Column name="IndividualOffset" type="float"  />
		<Column name="RowOffset" type="float"  />
		<Column name="CurveRoll" type="float"  />
		<Column name="PathSubdivision" type="integer"  />
	</Table> 
	<MovementRates>
		<Delete />

		<Row> 
			<Type>BIPED</Type> 
			<NumHexes>1</NumHexes> 
			<TotalTime>0.75</TotalTime> 
			<EaseIn>0</EaseIn> 
			<EaseOut>0.1</EaseOut> 
			<IndividualOffset>0.015</IndividualOffset> 
			<RowOffset>0.15</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>BIPED</Type> 
			<NumHexes>2</NumHexes> 
			<TotalTime>1.2</TotalTime> 
			<EaseIn>0</EaseIn> 
			<EaseOut>0.1</EaseOut> 
			<IndividualOffset>0.015</IndividualOffset> 
			<RowOffset>0.15</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>BIPED</Type> 
			<NumHexes>3</NumHexes> 
			<TotalTime>1.6</TotalTime> 
			<EaseIn>0</EaseIn> 
			<EaseOut>0.1</EaseOut> 
			<IndividualOffset>0.04</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>BIPED</Type> 
			<NumHexes>4</NumHexes> 
			<TotalTime>1.8</TotalTime> 
			<EaseIn>0</EaseIn> 
			<EaseOut>0.1</EaseOut> 
			<IndividualOffset>0.035</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>BIPED</Type> 
			<NumHexes>5</NumHexes> 
			<TotalTime>2</TotalTime> 
			<EaseIn>0</EaseIn> 
			<EaseOut>0.1</EaseOut> 
			<IndividualOffset>0.03</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>BIPED</Type> 
			<NumHexes>6</NumHexes> 
			<TotalTime>2.2</TotalTime> 
			<EaseIn>0</EaseIn> 
			<EaseOut>0.1</EaseOut> 
			<IndividualOffset>0.025</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>BIPED</Type> 
			<NumHexes>7</NumHexes> 
			<TotalTime>2.4</TotalTime> 
			<EaseIn>0</EaseIn> 
			<EaseOut>0.1</EaseOut> 
			<IndividualOffset>0.02</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>BIPED</Type> 
			<NumHexes>8</NumHexes> 
			<TotalTime>2.6</TotalTime> 
			<EaseIn>0</EaseIn> 
			<EaseOut>0.1</EaseOut> 
			<IndividualOffset>0.01</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>BIPED</Type> 
			<NumHexes>9</NumHexes> 
			<TotalTime>2.8</TotalTime> 
			<EaseIn>0</EaseIn> 
			<EaseOut>0.1</EaseOut> 
			<IndividualOffset>0.01</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>BIPED</Type> 
			<NumHexes>10</NumHexes> 
			<TotalTime>2.8</TotalTime> 
			<EaseIn>0</EaseIn> 
			<EaseOut>0.1</EaseOut> 
			<IndividualOffset>0.005</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>BIPED</Type> 
			<NumHexes>11</NumHexes> 
			<TotalTime>2.8</TotalTime> 
			<EaseIn>0</EaseIn> 
			<EaseOut>0.1</EaseOut> 
			<IndividualOffset>0.005</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>BIPED</Type> 
			<NumHexes>12</NumHexes> 
			<TotalTime>2.8</TotalTime> 
			<EaseIn>0</EaseIn> 
			<EaseOut>0.1</EaseOut> 
			<IndividualOffset>0.005</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>HEAVY_BIPED</Type> 
			<NumHexes>1</NumHexes> 
			<TotalTime>0.85</TotalTime> 
			<EaseIn>0.1</EaseIn> 
			<EaseOut>0.1</EaseOut> 
			<IndividualOffset>0.03</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>HEAVY_BIPED</Type> 
			<NumHexes>2</NumHexes> 
			<TotalTime>1.3</TotalTime> 
			<EaseIn>0.1</EaseIn> 
			<EaseOut>0.1</EaseOut> 
			<IndividualOffset>0.035</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>HEAVY_BIPED</Type> 
			<NumHexes>3</NumHexes> 
			<TotalTime>1.7</TotalTime> 
			<EaseIn>0.1</EaseIn> 
			<EaseOut>0.1</EaseOut> 
			<IndividualOffset>0.04</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>HEAVY_BIPED</Type> 
			<NumHexes>4</NumHexes> 
			<TotalTime>1.9</TotalTime> 
			<EaseIn>0.1</EaseIn> 
			<EaseOut>0.1</EaseOut> 
			<IndividualOffset>0.035</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>HEAVY_BIPED</Type> 
			<NumHexes>5</NumHexes> 
			<TotalTime>2.1</TotalTime> 
			<EaseIn>0.1</EaseIn> 
			<EaseOut>0.1</EaseOut> 
			<IndividualOffset>0.03</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>HEAVY_BIPED</Type> 
			<NumHexes>6</NumHexes> 
			<TotalTime>2.3</TotalTime> 
			<EaseIn>0.1</EaseIn> 
			<EaseOut>0.1</EaseOut> 
			<IndividualOffset>0.025</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>HEAVY_BIPED</Type> 
			<NumHexes>7</NumHexes> 
			<TotalTime>2.5</TotalTime> 
			<EaseIn>0.1</EaseIn> 
			<EaseOut>0.1</EaseOut> 
			<IndividualOffset>0.02</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>HEAVY_BIPED</Type> 
			<NumHexes>8</NumHexes> 
			<TotalTime>2.7</TotalTime> 
			<EaseIn>0.1</EaseIn> 
			<EaseOut>0.1</EaseOut> 
			<IndividualOffset>0.01</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>HEAVY_BIPED</Type> 
			<NumHexes>9</NumHexes> 
			<TotalTime>2.9</TotalTime> 
			<EaseIn>0.1</EaseIn> 
			<EaseOut>0.1</EaseOut> 
			<IndividualOffset>0.01</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>HEAVY_BIPED</Type> 
			<NumHexes>10</NumHexes> 
			<TotalTime>2.9</TotalTime> 
			<EaseIn>0.1</EaseIn> 
			<EaseOut>0.1</EaseOut> 
			<IndividualOffset>0.005</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>HEAVY_BIPED</Type> 
			<NumHexes>11</NumHexes> 
			<TotalTime>2.9</TotalTime> 
			<EaseIn>0.1</EaseIn> 
			<EaseOut>0.1</EaseOut> 
			<IndividualOffset>0.005</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>HEAVY_BIPED</Type> 
			<NumHexes>12</NumHexes> 
			<TotalTime>2.9</TotalTime> 
			<EaseIn>0.1</EaseIn> 
			<EaseOut>0.1</EaseOut> 
			<IndividualOffset>0.005</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>QUADRUPED</Type> 
			<NumHexes>1</NumHexes> 
			<TotalTime>0.5</TotalTime> 
			<EaseIn>0</EaseIn> 
			<EaseOut>0.1</EaseOut> 
			<IndividualOffset>0.04</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>QUADRUPED</Type> 
			<NumHexes>2</NumHexes> 
			<TotalTime>0.8</TotalTime> 
			<EaseIn>0</EaseIn> 
			<EaseOut>0.1</EaseOut> 
			<IndividualOffset>0.035</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>QUADRUPED</Type> 
			<NumHexes>3</NumHexes> 
			<TotalTime>1.1</TotalTime> 
			<EaseIn>0</EaseIn> 
			<EaseOut>0.1</EaseOut> 
			<IndividualOffset>0.03</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>QUADRUPED</Type> 
			<NumHexes>4</NumHexes> 
			<TotalTime>1.4</TotalTime> 
			<EaseIn>0</EaseIn> 
			<EaseOut>0.1</EaseOut> 
			<IndividualOffset>0.025</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>QUADRUPED</Type> 
			<NumHexes>5</NumHexes> 
			<TotalTime>1.7</TotalTime> 
			<EaseIn>0</EaseIn> 
			<EaseOut>0.1</EaseOut> 
			<IndividualOffset>0.02</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>QUADRUPED</Type> 
			<NumHexes>6</NumHexes> 
			<TotalTime>1.9</TotalTime> 
			<EaseIn>0</EaseIn> 
			<EaseOut>0.1</EaseOut> 
			<IndividualOffset>0.015</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>QUADRUPED</Type> 
			<NumHexes>7</NumHexes> 
			<TotalTime>2.1</TotalTime> 
			<EaseIn>0</EaseIn> 
			<EaseOut>0.1</EaseOut> 
			<IndividualOffset>0.01</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>QUADRUPED</Type> 
			<NumHexes>8</NumHexes> 
			<TotalTime>2.2</TotalTime> 
			<EaseIn>0</EaseIn> 
			<EaseOut>0.1</EaseOut> 
			<IndividualOffset>0.01</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>QUADRUPED</Type> 
			<NumHexes>9</NumHexes> 
			<TotalTime>2.3</TotalTime> 
			<EaseIn>0</EaseIn> 
			<EaseOut>0.1</EaseOut> 
			<IndividualOffset>0.01</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>QUADRUPED</Type> 
			<NumHexes>10</NumHexes> 
			<TotalTime>2.4</TotalTime> 
			<EaseIn>0</EaseIn> 
			<EaseOut>0.1</EaseOut> 
			<IndividualOffset>0.01</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>QUADRUPED</Type> 
			<NumHexes>11</NumHexes> 
			<TotalTime>2.4</TotalTime> 
			<EaseIn>0</EaseIn> 
			<EaseOut>0.1</EaseOut> 
			<IndividualOffset>0.01</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>QUADRUPED</Type> 
			<NumHexes>12</NumHexes> 
			<TotalTime>2.4</TotalTime> 
			<EaseIn>0</EaseIn> 
			<EaseOut>0.1</EaseOut> 
			<IndividualOffset>0.01</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>WHEELED</Type> 
			<NumHexes>1</NumHexes> 
			<TotalTime>0.8</TotalTime> 
			<EaseIn>0.2</EaseIn> 
			<EaseOut>0.2</EaseOut> 
			<IndividualOffset>0.3</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>WHEELED</Type> 
			<NumHexes>2</NumHexes> 
			<TotalTime>1.4</TotalTime> 
			<EaseIn>0.15</EaseIn> 
			<EaseOut>0.2</EaseOut> 
			<IndividualOffset>0.3</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>WHEELED</Type> 
			<NumHexes>3</NumHexes> 
			<TotalTime>1.72</TotalTime> 
			<EaseIn>0.15</EaseIn> 
			<EaseOut>0.2</EaseOut> 
			<IndividualOffset>0.28</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>WHEELED</Type> 
			<NumHexes>4</NumHexes> 
			<TotalTime>1.9</TotalTime> 
			<EaseIn>0.15</EaseIn> 
			<EaseOut>0.2</EaseOut> 
			<IndividualOffset>0.25</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>WHEELED</Type> 
			<NumHexes>5</NumHexes> 
			<TotalTime>2.1</TotalTime> 
			<EaseIn>0.2</EaseIn> 
			<EaseOut>0.2</EaseOut> 
			<IndividualOffset>0.23</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>WHEELED</Type> 
			<NumHexes>6</NumHexes> 
			<TotalTime>2.3</TotalTime> 
			<EaseIn>0.2</EaseIn> 
			<EaseOut>0.2</EaseOut> 
			<IndividualOffset>0.21</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>WHEELED</Type> 
			<NumHexes>7</NumHexes> 
			<TotalTime>2.5</TotalTime> 
			<EaseIn>0.22</EaseIn> 
			<EaseOut>0.2</EaseOut> 
			<IndividualOffset>0.19</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>WHEELED</Type> 
			<NumHexes>8</NumHexes> 
			<TotalTime>2.6</TotalTime> 
			<EaseIn>0.22</EaseIn> 
			<EaseOut>0.2</EaseOut> 
			<IndividualOffset>0.18</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>WHEELED</Type> 
			<NumHexes>9</NumHexes> 
			<TotalTime>2.7</TotalTime> 
			<EaseIn>0.25</EaseIn> 
			<EaseOut>0.2</EaseOut> 
			<IndividualOffset>0.17</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>WHEELED</Type> 
			<NumHexes>10</NumHexes> 
			<TotalTime>2.8</TotalTime> 
			<EaseIn>0.25</EaseIn> 
			<EaseOut>0.2</EaseOut> 
			<IndividualOffset>0.16</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>WHEELED</Type> 
			<NumHexes>11</NumHexes> 
			<TotalTime>2.9</TotalTime> 
			<EaseIn>0.3</EaseIn> 
			<EaseOut>0.2</EaseOut> 
			<IndividualOffset>0.15</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>WHEELED</Type> 
			<NumHexes>12</NumHexes> 
			<TotalTime>3</TotalTime> 
			<EaseIn>0.3</EaseIn> 
			<EaseOut>0.2</EaseOut> 
			<IndividualOffset>0.14</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>WOODEN_BOAT</Type> 
			<NumHexes>1</NumHexes> 
			<TotalTime>0.7</TotalTime> 
			<EaseIn>0.4</EaseIn> 
			<EaseOut>0.3</EaseOut> 
			<IndividualOffset>0.3</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>1.3f</CurveRoll> 
			<PathSubdivision>0</PathSubdivision> 
		</Row>
		<Row> 
			<Type>WOODEN_BOAT</Type> 
			<NumHexes>2</NumHexes> 
			<TotalTime>1.3</TotalTime> 
			<EaseIn>0.8</EaseIn> 
			<EaseOut>0.4</EaseOut> 
			<IndividualOffset>0.35</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>1.3f</CurveRoll> 
			<PathSubdivision>0</PathSubdivision> 
		</Row>
		<Row> 
			<Type>WOODEN_BOAT</Type> 
			<NumHexes>3</NumHexes> 
			<TotalTime>1.9</TotalTime> 
			<EaseIn>0.8</EaseIn> 
			<EaseOut>0.7</EaseOut> 
			<IndividualOffset>0.4</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>1.3f</CurveRoll> 
			<PathSubdivision>0</PathSubdivision> 
		</Row>
		<Row> 
			<Type>WOODEN_BOAT</Type> 
			<NumHexes>4</NumHexes> 
			<TotalTime>2.3</TotalTime> 
			<EaseIn>1</EaseIn> 
			<EaseOut>0.7</EaseOut> 
			<IndividualOffset>0.4</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>1.3f</CurveRoll> 
			<PathSubdivision>0</PathSubdivision> 
		</Row>
		<Row> 
			<Type>WOODEN_BOAT</Type> 
			<NumHexes>5</NumHexes> 
			<TotalTime>2.5</TotalTime> 
			<EaseIn>1</EaseIn> 
			<EaseOut>0.7</EaseOut> 
			<IndividualOffset>0.5</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>1.3f</CurveRoll> 
			<PathSubdivision>0</PathSubdivision> 
		</Row>
		<Row> 
			<Type>WOODEN_BOAT</Type> 
			<NumHexes>6</NumHexes> 
			<TotalTime>2.6</TotalTime> 
			<EaseIn>0.3</EaseIn> 
			<EaseOut>0.4</EaseOut> 
			<IndividualOffset>0.5</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>1.3f</CurveRoll> 
			<PathSubdivision>0</PathSubdivision> 
		</Row>
		<Row> 
			<Type>WOODEN_BOAT</Type> 
			<NumHexes>7</NumHexes> 
			<TotalTime>2.6</TotalTime> 
			<EaseIn>0.3</EaseIn> 
			<EaseOut>0.4</EaseOut> 
			<IndividualOffset>0.6</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>1.3f</CurveRoll> 
			<PathSubdivision>0</PathSubdivision> 
		</Row>
		<Row> 
			<Type>WOODEN_BOAT</Type> 
			<NumHexes>8</NumHexes> 
			<TotalTime>2.6</TotalTime> 
			<EaseIn>0.3</EaseIn> 
			<EaseOut>0.4</EaseOut> 
			<IndividualOffset>0.6</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>1.3f</CurveRoll> 
			<PathSubdivision>0</PathSubdivision> 
		</Row>
		<Row> 
			<Type>WOODEN_BOAT</Type> 
			<NumHexes>9</NumHexes> 
			<TotalTime>2.6</TotalTime> 
			<EaseIn>0.3</EaseIn> 
			<EaseOut>0.4</EaseOut> 
			<IndividualOffset>0.7</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>1.3f</CurveRoll> 
			<PathSubdivision>0</PathSubdivision> 
		</Row>
		<Row> 
			<Type>WOODEN_BOAT</Type> 
			<NumHexes>10</NumHexes> 
			<TotalTime>2.6</TotalTime> 
			<EaseIn>0.3</EaseIn> 
			<EaseOut>0.4</EaseOut> 
			<IndividualOffset>0.7</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>1.3f</CurveRoll> 
			<PathSubdivision>0</PathSubdivision> 
		</Row>
		<Row> 
			<Type>WOODEN_BOAT</Type> 
			<NumHexes>11</NumHexes> 
			<TotalTime>2.6</TotalTime> 
			<EaseIn>0.3</EaseIn> 
			<EaseOut>0.4</EaseOut> 
			<IndividualOffset>0.8</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>1.3f</CurveRoll> 
			<PathSubdivision>0</PathSubdivision> 
		</Row>
		<Row> 
			<Type>WOODEN_BOAT</Type> 
			<NumHexes>12</NumHexes> 
			<TotalTime>2.6</TotalTime> 
			<EaseIn>0.3</EaseIn> 
			<EaseOut>0.4</EaseOut> 
			<IndividualOffset>0.8</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>1.3f</CurveRoll> 
			<PathSubdivision>0</PathSubdivision> 
		</Row>
		<Row> 
			<Type>BOAT</Type> 
			<NumHexes>1</NumHexes> 
			<TotalTime>0.6</TotalTime> 
			<EaseIn>0.2</EaseIn> 
			<EaseOut>0.3</EaseOut> 
			<IndividualOffset>0.3</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>1.5f</CurveRoll> 
			<PathSubdivision>0</PathSubdivision> 
		</Row>
		<Row> 
			<Type>BOAT</Type> 
			<NumHexes>2</NumHexes> 
			<TotalTime>1</TotalTime> 
			<EaseIn>0.2</EaseIn> 
			<EaseOut>0.35</EaseOut> 
			<IndividualOffset>0.35</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>1.3f</CurveRoll> 
			<PathSubdivision>0</PathSubdivision> 
		</Row>
		<Row> 
			<Type>BOAT</Type> 
			<NumHexes>3</NumHexes> 
			<TotalTime>1.3</TotalTime> 
			<EaseIn>0.3</EaseIn> 
			<EaseOut>0.4</EaseOut> 
			<IndividualOffset>0.4</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>1.1f</CurveRoll> 
			<PathSubdivision>0</PathSubdivision> 
		</Row>
		<Row> 
			<Type>BOAT</Type> 
			<NumHexes>4</NumHexes> 
			<TotalTime>1.5</TotalTime> 
			<EaseIn>0.3</EaseIn> 
			<EaseOut>0.4</EaseOut> 
			<IndividualOffset>0.4</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.9f</CurveRoll> 
			<PathSubdivision>0</PathSubdivision> 
		</Row>
		<Row> 
			<Type>BOAT</Type> 
			<NumHexes>5</NumHexes> 
			<TotalTime>1.7</TotalTime> 
			<EaseIn>0.3</EaseIn> 
			<EaseOut>0.4</EaseOut> 
			<IndividualOffset>0.5</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.7f</CurveRoll> 
			<PathSubdivision>0</PathSubdivision> 
		</Row>
		<Row> 
			<Type>BOAT</Type> 
			<NumHexes>6</NumHexes> 
			<TotalTime>1.8</TotalTime> 
			<EaseIn>0.3</EaseIn> 
			<EaseOut>0.4</EaseOut> 
			<IndividualOffset>0.5</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.5f</CurveRoll> 
			<PathSubdivision>0</PathSubdivision> 
		</Row>
		<Row> 
			<Type>BOAT</Type> 
			<NumHexes>7</NumHexes> 
			<TotalTime>1.9</TotalTime> 
			<EaseIn>0.3</EaseIn> 
			<EaseOut>0.4</EaseOut> 
			<IndividualOffset>0.6</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.5f</CurveRoll> 
			<PathSubdivision>0</PathSubdivision> 
		</Row>
		<Row> 
			<Type>BOAT</Type> 
			<NumHexes>8</NumHexes> 
			<TotalTime>1.95</TotalTime> 
			<EaseIn>0.3</EaseIn> 
			<EaseOut>0.4</EaseOut> 
			<IndividualOffset>0.6</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.3f</CurveRoll> 
			<PathSubdivision>0</PathSubdivision> 
		</Row>
		<Row> 
			<Type>BOAT</Type> 
			<NumHexes>9</NumHexes> 
			<TotalTime>2</TotalTime> 
			<EaseIn>0.3</EaseIn> 
			<EaseOut>0.4</EaseOut> 
			<IndividualOffset>0.7</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.1f</CurveRoll> 
			<PathSubdivision>0</PathSubdivision> 
		</Row>
		<Row> 
			<Type>BOAT</Type> 
			<NumHexes>10</NumHexes> 
			<TotalTime>2</TotalTime> 
			<EaseIn>0.3</EaseIn> 
			<EaseOut>0.4</EaseOut> 
			<IndividualOffset>0.7</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.1f</CurveRoll> 
			<PathSubdivision>0</PathSubdivision> 
		</Row>
		<Row> 
			<Type>BOAT</Type> 
			<NumHexes>11</NumHexes> 
			<TotalTime>2</TotalTime> 
			<EaseIn>0.3</EaseIn> 
			<EaseOut>0.4</EaseOut> 
			<IndividualOffset>0.8</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.1f</CurveRoll> 
			<PathSubdivision>0</PathSubdivision> 
		</Row>
		<Row> 
			<Type>BOAT</Type> 
			<NumHexes>12</NumHexes> 
			<TotalTime>2</TotalTime> 
			<EaseIn>0.3</EaseIn> 
			<EaseOut>0.4</EaseOut> 
			<IndividualOffset>0.8</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.1f</CurveRoll> 
			<PathSubdivision>0</PathSubdivision> 
		</Row>
		<Row> 
			<Type>SUB</Type> 
			<NumHexes>1</NumHexes> 
			<TotalTime>0.6</TotalTime> 
			<EaseIn>0.2</EaseIn> 
			<EaseOut>0.3</EaseOut> 
			<IndividualOffset>0.3</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>1.0f</CurveRoll> 
			<PathSubdivision>0</PathSubdivision> 
		</Row>
		<Row> 
			<Type>SUB</Type> 
			<NumHexes>2</NumHexes> 
			<TotalTime>1</TotalTime> 
			<EaseIn>0.2</EaseIn> 
			<EaseOut>0.35</EaseOut> 
			<IndividualOffset>0.35</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>1.0f</CurveRoll> 
			<PathSubdivision>0</PathSubdivision> 
		</Row>
		<Row> 
			<Type>SUB</Type> 
			<NumHexes>3</NumHexes> 
			<TotalTime>1.3</TotalTime> 
			<EaseIn>0.3</EaseIn> 
			<EaseOut>0.4</EaseOut> 
			<IndividualOffset>0.4</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.8f</CurveRoll> 
			<PathSubdivision>0</PathSubdivision> 
		</Row>
		<Row> 
			<Type>SUB</Type> 
			<NumHexes>4</NumHexes> 
			<TotalTime>1.5</TotalTime> 
			<EaseIn>0.3</EaseIn> 
			<EaseOut>0.4</EaseOut> 
			<IndividualOffset>0.4</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.8f</CurveRoll> 
			<PathSubdivision>0</PathSubdivision> 
		</Row>
		<Row> 
			<Type>SUB</Type> 
			<NumHexes>5</NumHexes> 
			<TotalTime>1.7</TotalTime> 
			<EaseIn>0.3</EaseIn> 
			<EaseOut>0.4</EaseOut> 
			<IndividualOffset>0.5</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.6f</CurveRoll> 
			<PathSubdivision>0</PathSubdivision> 
		</Row>
		<Row> 
			<Type>SUB</Type> 
			<NumHexes>6</NumHexes> 
			<TotalTime>1.8</TotalTime> 
			<EaseIn>0.3</EaseIn> 
			<EaseOut>0.4</EaseOut> 
			<IndividualOffset>0.5</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.6f</CurveRoll> 
			<PathSubdivision>0</PathSubdivision> 
		</Row>
		<Row> 
			<Type>SUB</Type> 
			<NumHexes>7</NumHexes> 
			<TotalTime>1.9</TotalTime> 
			<EaseIn>0.3</EaseIn> 
			<EaseOut>0.4</EaseOut> 
			<IndividualOffset>0.6</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.2f</CurveRoll> 
			<PathSubdivision>0</PathSubdivision> 
		</Row>
		<Row> 
			<Type>SUB</Type> 
			<NumHexes>8</NumHexes> 
			<TotalTime>1.95</TotalTime> 
			<EaseIn>0.3</EaseIn> 
			<EaseOut>0.4</EaseOut> 
			<IndividualOffset>0.6</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.2f</CurveRoll> 
			<PathSubdivision>0</PathSubdivision> 
		</Row>
		<Row> 
			<Type>SUB</Type> 
			<NumHexes>9</NumHexes> 
			<TotalTime>2</TotalTime> 
			<EaseIn>0.3</EaseIn> 
			<EaseOut>0.4</EaseOut> 
			<IndividualOffset>0.7</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>0</PathSubdivision> 
		</Row>
		<Row> 
			<Type>SUB</Type> 
			<NumHexes>10</NumHexes> 
			<TotalTime>2</TotalTime> 
			<EaseIn>0.3</EaseIn> 
			<EaseOut>0.4</EaseOut> 
			<IndividualOffset>0.7</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>0</PathSubdivision> 
		</Row>
		<Row> 
			<Type>SUB</Type> 
			<NumHexes>11</NumHexes> 
			<TotalTime>2</TotalTime> 
			<EaseIn>0.3</EaseIn> 
			<EaseOut>0.4</EaseOut> 
			<IndividualOffset>0.8</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>0</PathSubdivision> 
		</Row>
		<Row> 
			<Type>SUB</Type> 
			<NumHexes>12</NumHexes> 
			<TotalTime>2</TotalTime> 
			<EaseIn>0.3</EaseIn> 
			<EaseOut>0.4</EaseOut> 
			<IndividualOffset>0.8</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>0</PathSubdivision> 
		</Row>
		<Row> 
			<Type>ROBOT</Type> 
			<NumHexes>1</NumHexes> 
			<TotalTime>0.9</TotalTime> 
			<EaseIn>0</EaseIn> 
			<EaseOut>0</EaseOut> 
			<IndividualOffset>0</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>ROBOT</Type> 
			<NumHexes>2</NumHexes> 
			<TotalTime>1.8</TotalTime> 
			<EaseIn>0</EaseIn> 
			<EaseOut>0</EaseOut> 
			<IndividualOffset>0</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>ROBOT</Type> 
			<NumHexes>3</NumHexes> 
			<TotalTime>2.7</TotalTime> 
			<EaseIn>0</EaseIn> 
			<EaseOut>0</EaseOut> 
			<IndividualOffset>0</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>ROBOT</Type> 
			<NumHexes>4</NumHexes> 
			<TotalTime>3</TotalTime> 
			<EaseIn>0</EaseIn> 
			<EaseOut>0</EaseOut> 
			<IndividualOffset>0</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>ROBOT</Type> 
			<NumHexes>5</NumHexes> 
			<TotalTime>3</TotalTime> 
			<EaseIn>0</EaseIn> 
			<EaseOut>0</EaseOut> 
			<IndividualOffset>0</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>ROBOT</Type> 
			<NumHexes>6</NumHexes> 
			<TotalTime>3</TotalTime> 
			<EaseIn>0</EaseIn> 
			<EaseOut>0</EaseOut> 
			<IndividualOffset>0</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>ROBOT</Type> 
			<NumHexes>7</NumHexes> 
			<TotalTime>3</TotalTime> 
			<EaseIn>0.2</EaseIn> 
			<EaseOut>0.2</EaseOut> 
			<IndividualOffset>0</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>ROBOT</Type> 
			<NumHexes>8</NumHexes> 
			<TotalTime>3</TotalTime> 
			<EaseIn>0</EaseIn> 
			<EaseOut>0</EaseOut> 
			<IndividualOffset>0</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>ROBOT</Type> 
			<NumHexes>9</NumHexes> 
			<TotalTime>3</TotalTime> 
			<EaseIn>0</EaseIn> 
			<EaseOut>0</EaseOut> 
			<IndividualOffset>0</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>ROBOT</Type> 
			<NumHexes>10</NumHexes> 
			<TotalTime>3</TotalTime> 
			<EaseIn>0</EaseIn> 
			<EaseOut>0</EaseOut> 
			<IndividualOffset>0</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>ROBOT</Type> 
			<NumHexes>11</NumHexes> 
			<TotalTime>3</TotalTime> 
			<EaseIn>0</EaseIn> 
			<EaseOut>0</EaseOut> 
			<IndividualOffset>0</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>ROBOT</Type> 
			<NumHexes>12</NumHexes> 
			<TotalTime>3</TotalTime> 
			<EaseIn>0</EaseIn> 
			<EaseOut>0</EaseOut> 
			<IndividualOffset>0</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>ARTILLERY</Type> 
			<NumHexes>1</NumHexes> 
			<TotalTime>1.2</TotalTime> 
			<EaseIn>0</EaseIn> 
			<EaseOut>0</EaseOut> 
			<IndividualOffset>0</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>ARTILLERY</Type> 
			<NumHexes>2</NumHexes> 
			<TotalTime>1.9</TotalTime> 
			<EaseIn>0</EaseIn> 
			<EaseOut>0</EaseOut> 
			<IndividualOffset>0</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>ARTILLERY</Type> 
			<NumHexes>3</NumHexes> 
			<TotalTime>2.6</TotalTime> 
			<EaseIn>0</EaseIn> 
			<EaseOut>0</EaseOut> 
			<IndividualOffset>0</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>ARTILLERY</Type> 
			<NumHexes>4</NumHexes> 
			<TotalTime>2.9</TotalTime> 
			<EaseIn>0</EaseIn> 
			<EaseOut>0</EaseOut> 
			<IndividualOffset>0</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>ARTILLERY</Type> 
			<NumHexes>5</NumHexes> 
			<TotalTime>3</TotalTime> 
			<EaseIn>0</EaseIn> 
			<EaseOut>0</EaseOut> 
			<IndividualOffset>0</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>ARTILLERY</Type> 
			<NumHexes>6</NumHexes> 
			<TotalTime>3</TotalTime> 
			<EaseIn>0</EaseIn> 
			<EaseOut>0</EaseOut> 
			<IndividualOffset>0</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>ARTILLERY</Type> 
			<NumHexes>7</NumHexes> 
			<TotalTime>3</TotalTime> 
			<EaseIn>0</EaseIn> 
			<EaseOut>0</EaseOut> 
			<IndividualOffset>0</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>ARTILLERY</Type> 
			<NumHexes>8</NumHexes> 
			<TotalTime>3</TotalTime> 
			<EaseIn>0</EaseIn> 
			<EaseOut>0</EaseOut> 
			<IndividualOffset>0</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>ARTILLERY</Type> 
			<NumHexes>9</NumHexes> 
			<TotalTime>3</TotalTime> 
			<EaseIn>0</EaseIn> 
			<EaseOut>0</EaseOut> 
			<IndividualOffset>0</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>ARTILLERY</Type> 
			<NumHexes>10</NumHexes> 
			<TotalTime>3</TotalTime> 
			<EaseIn>0</EaseIn> 
			<EaseOut>0</EaseOut> 
			<IndividualOffset>0</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>ARTILLERY</Type> 
			<NumHexes>11</NumHexes> 
			<TotalTime>3</TotalTime> 
			<EaseIn>0</EaseIn> 
			<EaseOut>0</EaseOut> 
			<IndividualOffset>0</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>ARTILLERY</Type> 
			<NumHexes>12</NumHexes> 
			<TotalTime>3</TotalTime> 
			<EaseIn>0</EaseIn> 
			<EaseOut>0</EaseOut> 
			<IndividualOffset>0</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>GREAT_PERSON</Type> 
			<NumHexes>1</NumHexes> 
			<TotalTime>0.9</TotalTime> 
			<EaseIn>0</EaseIn> 
			<EaseOut>0</EaseOut> 
			<IndividualOffset>0</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>GREAT_PERSON</Type> 
			<NumHexes>2</NumHexes> 
			<TotalTime>1.7</TotalTime> 
			<EaseIn>0</EaseIn> 
			<EaseOut>0</EaseOut> 
			<IndividualOffset>0</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>GREAT_PERSON</Type> 
			<NumHexes>3</NumHexes> 
			<TotalTime>2.5</TotalTime> 
			<EaseIn>0</EaseIn> 
			<EaseOut>0</EaseOut> 
			<IndividualOffset>0</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>GREAT_PERSON</Type> 
			<NumHexes>4</NumHexes> 
			<TotalTime>2.8</TotalTime> 
			<EaseIn>0</EaseIn> 
			<EaseOut>0</EaseOut> 
			<IndividualOffset>0</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>GREAT_PERSON</Type> 
			<NumHexes>5</NumHexes> 
			<TotalTime>3</TotalTime> 
			<EaseIn>0</EaseIn> 
			<EaseOut>0</EaseOut> 
			<IndividualOffset>0</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>GREAT_PERSON</Type> 
			<NumHexes>6</NumHexes> 
			<TotalTime>3</TotalTime> 
			<EaseIn>0</EaseIn> 
			<EaseOut>0</EaseOut> 
			<IndividualOffset>0</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>GREAT_PERSON</Type> 
			<NumHexes>7</NumHexes> 
			<TotalTime>3</TotalTime> 
			<EaseIn>0</EaseIn> 
			<EaseOut>0</EaseOut> 
			<IndividualOffset>0</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>GREAT_PERSON</Type> 
			<NumHexes>8</NumHexes> 
			<TotalTime>3</TotalTime> 
			<EaseIn>0</EaseIn> 
			<EaseOut>0</EaseOut> 
			<IndividualOffset>0</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>GREAT_PERSON</Type> 
			<NumHexes>9</NumHexes> 
			<TotalTime>3</TotalTime> 
			<EaseIn>0</EaseIn> 
			<EaseOut>0</EaseOut> 
			<IndividualOffset>0</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>GREAT_PERSON</Type> 
			<NumHexes>10</NumHexes> 
			<TotalTime>3</TotalTime> 
			<EaseIn>0</EaseIn> 
			<EaseOut>0</EaseOut> 
			<IndividualOffset>0</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>GREAT_PERSON</Type> 
			<NumHexes>11</NumHexes> 
			<TotalTime>3</TotalTime> 
			<EaseIn>0</EaseIn> 
			<EaseOut>0</EaseOut> 
			<IndividualOffset>0</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>GREAT_PERSON</Type> 
			<NumHexes>12</NumHexes> 
			<TotalTime>3</TotalTime> 
			<EaseIn>0</EaseIn> 
			<EaseOut>0</EaseOut> 
			<IndividualOffset>0</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>PHANT</Type> 
			<NumHexes>1</NumHexes> 
			<TotalTime>0.8</TotalTime> 
			<EaseIn>0.3</EaseIn> 
			<EaseOut>0.1</EaseOut> 
			<IndividualOffset>0.3</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>PHANT</Type> 
			<NumHexes>2</NumHexes> 
			<TotalTime>1.5</TotalTime> 
			<EaseIn>0.3</EaseIn> 
			<EaseOut>0.1</EaseOut> 
			<IndividualOffset>0.3</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>PHANT</Type> 
			<NumHexes>3</NumHexes> 
			<TotalTime>2</TotalTime> 
			<EaseIn>0.3</EaseIn> 
			<EaseOut>0.1</EaseOut> 
			<IndividualOffset>0.3</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>PHANT</Type> 
			<NumHexes>4</NumHexes> 
			<TotalTime>2.3</TotalTime> 
			<EaseIn>0.3</EaseIn> 
			<EaseOut>0.1</EaseOut> 
			<IndividualOffset>0.3</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>PHANT</Type> 
			<NumHexes>5</NumHexes> 
			<TotalTime>2.5</TotalTime> 
			<EaseIn>0.3</EaseIn> 
			<EaseOut>0.1</EaseOut> 
			<IndividualOffset>0.3</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>PHANT</Type> 
			<NumHexes>6</NumHexes> 
			<TotalTime>2.6</TotalTime> 
			<EaseIn>0.3</EaseIn> 
			<EaseOut>0.1</EaseOut> 
			<IndividualOffset>0.3</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>PHANT</Type> 
			<NumHexes>7</NumHexes> 
			<TotalTime>2.7</TotalTime> 
			<EaseIn>0.3</EaseIn> 
			<EaseOut>0.1</EaseOut> 
			<IndividualOffset>0.3</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>PHANT</Type> 
			<NumHexes>8</NumHexes> 
			<TotalTime>2.8</TotalTime> 
			<EaseIn>0.3</EaseIn> 
			<EaseOut>0.1</EaseOut> 
			<IndividualOffset>0.3</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>PHANT</Type> 
			<NumHexes>9</NumHexes> 
			<TotalTime>2.9</TotalTime> 
			<EaseIn>0.3</EaseIn> 
			<EaseOut>0.1</EaseOut> 
			<IndividualOffset>0.3</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>PHANT</Type> 
			<NumHexes>10</NumHexes> 
			<TotalTime>2.9</TotalTime> 
			<EaseIn>0.3</EaseIn> 
			<EaseOut>0.1</EaseOut> 
			<IndividualOffset>0.3</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>PHANT</Type> 
			<NumHexes>11</NumHexes> 
			<TotalTime>2.9</TotalTime> 
			<EaseIn>0.3</EaseIn> 
			<EaseOut>0.1</EaseOut> 
			<IndividualOffset>0.3</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>PHANT</Type> 
			<NumHexes>12</NumHexes> 
			<TotalTime>2.9</TotalTime> 
			<EaseIn>0.3</EaseIn> 
			<EaseOut>0.1</EaseOut> 
			<IndividualOffset>0.3</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>TEST_A</Type> 
			<NumHexes>1</NumHexes> 
			<TotalTime>0.5</TotalTime> 
			<EaseIn>0</EaseIn> 
			<EaseOut>0.1</EaseOut> 
			<IndividualOffset>0.4</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>TEST_A</Type> 
			<NumHexes>2</NumHexes> 
			<TotalTime>0.9</TotalTime> 
			<EaseIn>0</EaseIn> 
			<EaseOut>0.1</EaseOut> 
			<IndividualOffset>0.35</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>TEST_A</Type> 
			<NumHexes>3</NumHexes> 
			<TotalTime>1.2</TotalTime> 
			<EaseIn>0</EaseIn> 
			<EaseOut>0.1</EaseOut> 
			<IndividualOffset>0.3</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>TEST_A</Type> 
			<NumHexes>4</NumHexes> 
			<TotalTime>1.5</TotalTime> 
			<EaseIn>0</EaseIn> 
			<EaseOut>0.1</EaseOut> 
			<IndividualOffset>0.25</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>TEST_A</Type> 
			<NumHexes>5</NumHexes> 
			<TotalTime>1.8</TotalTime> 
			<EaseIn>0</EaseIn> 
			<EaseOut>0.1</EaseOut> 
			<IndividualOffset>0.2</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>TEST_A</Type> 
			<NumHexes>6</NumHexes> 
			<TotalTime>2</TotalTime> 
			<EaseIn>0</EaseIn> 
			<EaseOut>0.1</EaseOut> 
			<IndividualOffset>0.15</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>TEST_A</Type> 
			<NumHexes>7</NumHexes> 
			<TotalTime>2.2</TotalTime> 
			<EaseIn>0</EaseIn> 
			<EaseOut>0.1</EaseOut> 
			<IndividualOffset>0.1</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>TEST_A</Type> 
			<NumHexes>8</NumHexes> 
			<TotalTime>2.4</TotalTime> 
			<EaseIn>0</EaseIn> 
			<EaseOut>0.1</EaseOut> 
			<IndividualOffset>0.1</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>TEST_A</Type> 
			<NumHexes>9</NumHexes> 
			<TotalTime>2.6</TotalTime> 
			<EaseIn>0</EaseIn> 
			<EaseOut>0.1</EaseOut> 
			<IndividualOffset>0.1</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>TEST_A</Type> 
			<NumHexes>10</NumHexes> 
			<TotalTime>2.8</TotalTime> 
			<EaseIn>0</EaseIn> 
			<EaseOut>0.1</EaseOut> 
			<IndividualOffset>0.1</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>TEST_A</Type> 
			<NumHexes>11</NumHexes> 
			<TotalTime>2.9</TotalTime> 
			<EaseIn>0</EaseIn> 
			<EaseOut>0.1</EaseOut> 
			<IndividualOffset>0.1</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>TEST_A</Type> 
			<NumHexes>12</NumHexes> 
			<TotalTime>3</TotalTime> 
			<EaseIn>0</EaseIn> 
			<EaseOut>0.1</EaseOut> 
			<IndividualOffset>0.1</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>TEST_B</Type> 
			<NumHexes>1</NumHexes> 
			<TotalTime>0.5</TotalTime> 
			<EaseIn>0</EaseIn> 
			<EaseOut>0.1</EaseOut> 
			<IndividualOffset>0.4</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>TEST_B</Type> 
			<NumHexes>2</NumHexes> 
			<TotalTime>0.9</TotalTime> 
			<EaseIn>0</EaseIn> 
			<EaseOut>0.1</EaseOut> 
			<IndividualOffset>0.35</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>TEST_B</Type> 
			<NumHexes>3</NumHexes> 
			<TotalTime>1.2</TotalTime> 
			<EaseIn>0</EaseIn> 
			<EaseOut>0.1</EaseOut> 
			<IndividualOffset>0.3</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>TEST_B</Type> 
			<NumHexes>4</NumHexes> 
			<TotalTime>1.5</TotalTime> 
			<EaseIn>0</EaseIn> 
			<EaseOut>0.1</EaseOut> 
			<IndividualOffset>0.25</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>TEST_B</Type> 
			<NumHexes>5</NumHexes> 
			<TotalTime>1.8</TotalTime> 
			<EaseIn>0</EaseIn> 
			<EaseOut>0.1</EaseOut> 
			<IndividualOffset>0.2</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>TEST_B</Type> 
			<NumHexes>6</NumHexes> 
			<TotalTime>2</TotalTime> 
			<EaseIn>0</EaseIn> 
			<EaseOut>0.1</EaseOut> 
			<IndividualOffset>0.15</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>TEST_B</Type> 
			<NumHexes>7</NumHexes> 
			<TotalTime>2.2</TotalTime> 
			<EaseIn>0</EaseIn> 
			<EaseOut>0.1</EaseOut> 
			<IndividualOffset>0.1</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>TEST_B</Type> 
			<NumHexes>8</NumHexes> 
			<TotalTime>2.4</TotalTime> 
			<EaseIn>0</EaseIn> 
			<EaseOut>0.1</EaseOut> 
			<IndividualOffset>0.1</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>TEST_B</Type> 
			<NumHexes>9</NumHexes> 
			<TotalTime>2.6</TotalTime> 
			<EaseIn>0</EaseIn> 
			<EaseOut>0.1</EaseOut> 
			<IndividualOffset>0.1</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>TEST_B</Type> 
			<NumHexes>10</NumHexes> 
			<TotalTime>2.8</TotalTime> 
			<EaseIn>0</EaseIn> 
			<EaseOut>0.1</EaseOut> 
			<IndividualOffset>0.1</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>TEST_B</Type> 
			<NumHexes>11</NumHexes> 
			<TotalTime>2.9</TotalTime> 
			<EaseIn>0</EaseIn> 
			<EaseOut>0.1</EaseOut> 
			<IndividualOffset>0.1</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>TEST_B</Type> 
			<NumHexes>12</NumHexes> 
			<TotalTime>3</TotalTime> 
			<EaseIn>0</EaseIn> 
			<EaseOut>0.1</EaseOut> 
			<IndividualOffset>0.1</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>TEST_C</Type> 
			<NumHexes>1</NumHexes> 
			<TotalTime>0.5</TotalTime> 
			<EaseIn>0</EaseIn> 
			<EaseOut>0.1</EaseOut> 
			<IndividualOffset>0.4</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>TEST_C</Type> 
			<NumHexes>2</NumHexes> 
			<TotalTime>0.9</TotalTime> 
			<EaseIn>0</EaseIn> 
			<EaseOut>0.1</EaseOut> 
			<IndividualOffset>0.35</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>TEST_C</Type> 
			<NumHexes>3</NumHexes> 
			<TotalTime>1.2</TotalTime> 
			<EaseIn>0</EaseIn> 
			<EaseOut>0.1</EaseOut> 
			<IndividualOffset>0.3</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>TEST_C</Type> 
			<NumHexes>4</NumHexes> 
			<TotalTime>1.5</TotalTime> 
			<EaseIn>0</EaseIn> 
			<EaseOut>0.1</EaseOut> 
			<IndividualOffset>0.25</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>TEST_C</Type> 
			<NumHexes>5</NumHexes> 
			<TotalTime>1.8</TotalTime> 
			<EaseIn>0</EaseIn> 
			<EaseOut>0.1</EaseOut> 
			<IndividualOffset>0.2</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>TEST_C</Type> 
			<NumHexes>6</NumHexes> 
			<TotalTime>2</TotalTime> 
			<EaseIn>0</EaseIn> 
			<EaseOut>0.1</EaseOut> 
			<IndividualOffset>0.15</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>TEST_C</Type> 
			<NumHexes>7</NumHexes> 
			<TotalTime>2.2</TotalTime> 
			<EaseIn>0</EaseIn> 
			<EaseOut>0.1</EaseOut> 
			<IndividualOffset>0.1</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>TEST_C</Type> 
			<NumHexes>8</NumHexes> 
			<TotalTime>2.4</TotalTime> 
			<EaseIn>0</EaseIn> 
			<EaseOut>0.1</EaseOut> 
			<IndividualOffset>0.1</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>TEST_C</Type> 
			<NumHexes>9</NumHexes> 
			<TotalTime>2.6</TotalTime> 
			<EaseIn>0</EaseIn> 
			<EaseOut>0.1</EaseOut> 
			<IndividualOffset>0.1</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>TEST_C</Type> 
			<NumHexes>10</NumHexes> 
			<TotalTime>2.8</TotalTime> 
			<EaseIn>0</EaseIn> 
			<EaseOut>0.1</EaseOut> 
			<IndividualOffset>0.1</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>TEST_C</Type> 
			<NumHexes>11</NumHexes> 
			<TotalTime>2.9</TotalTime> 
			<EaseIn>0</EaseIn> 
			<EaseOut>0.1</EaseOut> 
			<IndividualOffset>0.1</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>TEST_C</Type> 
			<NumHexes>12</NumHexes> 
			<TotalTime>3</TotalTime> 
			<EaseIn>0</EaseIn> 
			<EaseOut>0.1</EaseOut> 
			<IndividualOffset>0.1</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>AIR_REBASE</Type> 
			<NumHexes>1</NumHexes> 
			<TotalTime>0.75</TotalTime> 
			<EaseIn>0</EaseIn> 
			<EaseOut>0.1</EaseOut> 
			<IndividualOffset>0.4</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>AIR_REBASE</Type> 
			<NumHexes>2</NumHexes> 
			<TotalTime>0.75</TotalTime> 
			<EaseIn>0</EaseIn> 
			<EaseOut>0.1</EaseOut> 
			<IndividualOffset>0.35</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>AIR_REBASE</Type> 
			<NumHexes>3</NumHexes> 
			<TotalTime>0.75</TotalTime> 
			<EaseIn>0</EaseIn> 
			<EaseOut>0.1</EaseOut> 
			<IndividualOffset>0.3</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>AIR_REBASE</Type> 
			<NumHexes>4</NumHexes> 
			<TotalTime>0.75</TotalTime> 
			<EaseIn>0</EaseIn> 
			<EaseOut>0.1</EaseOut> 
			<IndividualOffset>0.25</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>AIR_REBASE</Type> 
			<NumHexes>5</NumHexes> 
			<TotalTime>0.8</TotalTime> 
			<EaseIn>0</EaseIn> 
			<EaseOut>0.1</EaseOut> 
			<IndividualOffset>0.2</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>AIR_REBASE</Type> 
			<NumHexes>6</NumHexes> 
			<TotalTime>0.9</TotalTime> 
			<EaseIn>0</EaseIn> 
			<EaseOut>0.1</EaseOut> 
			<IndividualOffset>0.15</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>AIR_REBASE</Type> 
			<NumHexes>7</NumHexes> 
			<TotalTime>1</TotalTime> 
			<EaseIn>0</EaseIn> 
			<EaseOut>0.1</EaseOut> 
			<IndividualOffset>0.1</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>AIR_REBASE</Type> 
			<NumHexes>8</NumHexes> 
			<TotalTime>1.1</TotalTime> 
			<EaseIn>0</EaseIn> 
			<EaseOut>0.1</EaseOut> 
			<IndividualOffset>0.1</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>AIR_REBASE</Type> 
			<NumHexes>9</NumHexes> 
			<TotalTime>1.2</TotalTime> 
			<EaseIn>0</EaseIn> 
			<EaseOut>0.1</EaseOut> 
			<IndividualOffset>0.1</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>AIR_REBASE</Type> 
			<NumHexes>10</NumHexes> 
			<TotalTime>1.3</TotalTime> 
			<EaseIn>0</EaseIn> 
			<EaseOut>0.1</EaseOut> 
			<IndividualOffset>0.1</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>AIR_REBASE</Type> 
			<NumHexes>11</NumHexes> 
			<TotalTime>1.4</TotalTime> 
			<EaseIn>0</EaseIn> 
			<EaseOut>0.1</EaseOut> 
			<IndividualOffset>0.1</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
		<Row> 
			<Type>AIR_REBASE</Type> 
			<NumHexes>12</NumHexes> 
			<TotalTime>1.5</TotalTime> 
			<EaseIn>0</EaseIn> 
			<EaseOut>0.1</EaseOut> 
			<IndividualOffset>0.1</IndividualOffset> 
			<RowOffset>0</RowOffset> 
			<CurveRoll>0.0f</CurveRoll> 
			<PathSubdivision>1</PathSubdivision> 
		</Row>
	</MovementRates> 

	<Table name="MultiUnitFormation_SlotEntries">
		<Column name="MultiUnitFormationType" type="text"  />
		<Column name="PrimaryUnitType" type="text"  />
		<Column name="SecondaryUnitType" type="text"  />
		<Column name="MultiUnitPositionType" type="text"  />
		<Column name="RequiredSlot" type="boolean"  />
	</Table> 
	<MultiUnitFormation_SlotEntries>
		<Delete />

		<Row> 
			<MultiUnitFormationType>MUFORMATION_BASIC_CITY_ATTACK_FORCE</MultiUnitFormationType> 
			<PrimaryUnitType>UNITAI_CITY_BOMBARD</PrimaryUnitType> 
			<SecondaryUnitType>UNITAI_RANGED</SecondaryUnitType> 
			<MultiUnitPositionType>MUPOSITION_BOMBARD</MultiUnitPositionType> 
			<RequiredSlot>true</RequiredSlot> 
		</Row>
		<Row> 
			<MultiUnitFormationType>MUFORMATION_BASIC_CITY_ATTACK_FORCE</MultiUnitFormationType> 
			<PrimaryUnitType>UNITAI_CITY_BOMBARD</PrimaryUnitType> 
			<SecondaryUnitType>UNITAI_RANGED</SecondaryUnitType> 
			<MultiUnitPositionType>MUPOSITION_BOMBARD</MultiUnitPositionType> 
			<RequiredSlot>true</RequiredSlot> 
		</Row>
		<Row> 
			<MultiUnitFormationType>MUFORMATION_BASIC_CITY_ATTACK_FORCE</MultiUnitFormationType> 
			<PrimaryUnitType>UNITAI_CITY_BOMBARD</PrimaryUnitType> 
			<SecondaryUnitType>UNITAI_RANGED</SecondaryUnitType> 
			<MultiUnitPositionType>MUPOSITION_BOMBARD</MultiUnitPositionType> 
			<RequiredSlot>true</RequiredSlot> 
		</Row>
		<Row> 
			<MultiUnitFormationType>MUFORMATION_BASIC_CITY_ATTACK_FORCE</MultiUnitFormationType> 
			<PrimaryUnitType>UNITAI_CITY_BOMBARD</PrimaryUnitType> 
			<SecondaryUnitType>UNITAI_RANGED</SecondaryUnitType> 
			<MultiUnitPositionType>MUPOSITION_BOMBARD</MultiUnitPositionType> 
		</Row>
		<Row> 
			<MultiUnitFormationType>MUFORMATION_BASIC_CITY_ATTACK_FORCE</MultiUnitFormationType> 
			<PrimaryUnitType>UNITAI_CITY_BOMBARD</PrimaryUnitType> 
			<SecondaryUnitType>UNITAI_RANGED</SecondaryUnitType> 
			<MultiUnitPositionType>MUPOSITION_BOMBARD</MultiUnitPositionType> 
		</Row>
		<Row> 
			<MultiUnitFormationType>MUFORMATION_BASIC_CITY_ATTACK_FORCE</MultiUnitFormationType> 
			<PrimaryUnitType>UNITAI_CITY_BOMBARD</PrimaryUnitType> 
			<SecondaryUnitType>UNITAI_CITY_BOMBARD</SecondaryUnitType> 
			<MultiUnitPositionType>MUPOSITION_BOMBARD</MultiUnitPositionType> 
		</Row>
		<Row> 
			<MultiUnitFormationType>MUFORMATION_BASIC_CITY_ATTACK_FORCE</MultiUnitFormationType> 
			<PrimaryUnitType>UNITAI_ATTACK</PrimaryUnitType> 
			<SecondaryUnitType>UNITAI_DEFENSE</SecondaryUnitType> 
			<MultiUnitPositionType>MUPOSITION_FRONT_LINE</MultiUnitPositionType> 
			<RequiredSlot>true</RequiredSlot> 
		</Row>
		<Row> 
			<MultiUnitFormationType>MUFORMATION_BASIC_CITY_ATTACK_FORCE</MultiUnitFormationType> 
			<PrimaryUnitType>UNITAI_ATTACK</PrimaryUnitType> 
			<SecondaryUnitType>UNITAI_COUNTER</SecondaryUnitType> 
			<MultiUnitPositionType>MUPOSITION_FRONT_LINE</MultiUnitPositionType> 
			<RequiredSlot>true</RequiredSlot> 
		</Row>
		<Row> 
			<MultiUnitFormationType>MUFORMATION_BASIC_CITY_ATTACK_FORCE</MultiUnitFormationType> 
			<PrimaryUnitType>UNITAI_ATTACK</PrimaryUnitType> 
			<SecondaryUnitType>UNITAI_COUNTER</SecondaryUnitType> 
			<MultiUnitPositionType>MUPOSITION_FRONT_LINE</MultiUnitPositionType> 
			<RequiredSlot>true</RequiredSlot> 
		</Row>
		<Row> 
			<MultiUnitFormationType>MUFORMATION_BASIC_CITY_ATTACK_FORCE</MultiUnitFormationType> 
			<PrimaryUnitType>UNITAI_ATTACK</PrimaryUnitType> 
			<SecondaryUnitType>UNITAI_DEFENSE</SecondaryUnitType> 
			<MultiUnitPositionType>MUPOSITION_FRONT_LINE</MultiUnitPositionType> 
			<RequiredSlot>true</RequiredSlot> 
		</Row>
		<Row> 
			<MultiUnitFormationType>MUFORMATION_BASIC_CITY_ATTACK_FORCE</MultiUnitFormationType> 
			<PrimaryUnitType>UNITAI_ATTACK</PrimaryUnitType> 
			<SecondaryUnitType>UNITAI_DEFENSE</SecondaryUnitType> 
			<MultiUnitPositionType>MUPOSITION_FRONT_LINE</MultiUnitPositionType> 
		</Row>
		<Row> 
			<MultiUnitFormationType>MUFORMATION_BASIC_CITY_ATTACK_FORCE</MultiUnitFormationType> 
			<PrimaryUnitType>UNITAI_ATTACK</PrimaryUnitType> 
			<SecondaryUnitType>UNITAI_DEFENSE</SecondaryUnitType> 
			<MultiUnitPositionType>MUPOSITION_FRONT_LINE</MultiUnitPositionType> 
		</Row>
		<Row> 
			<MultiUnitFormationType>MUFORMATION_BASIC_CITY_ATTACK_FORCE</MultiUnitFormationType> 
			<PrimaryUnitType>UNITAI_GENERAL</PrimaryUnitType> 
			<SecondaryUnitType>UNITAI_GENERAL</SecondaryUnitType> 
			<MultiUnitPositionType>MUPOSITION_CIVILIAN_SUPPORT</MultiUnitPositionType> 
		</Row>
		<Row> 
			<MultiUnitFormationType>MUFORMATION_BIGGER_CITY_ATTACK_FORCE</MultiUnitFormationType> 
			<PrimaryUnitType>UNITAI_CITY_BOMBARD</PrimaryUnitType> 
			<SecondaryUnitType>UNITAI_RANGED</SecondaryUnitType> 
			<MultiUnitPositionType>MUPOSITION_BOMBARD</MultiUnitPositionType> 
			<RequiredSlot>true</RequiredSlot> 
		</Row>
		<Row> 
			<MultiUnitFormationType>MUFORMATION_BIGGER_CITY_ATTACK_FORCE</MultiUnitFormationType> 
			<PrimaryUnitType>UNITAI_CITY_BOMBARD</PrimaryUnitType> 
			<SecondaryUnitType>UNITAI_RANGED</SecondaryUnitType> 
			<MultiUnitPositionType>MUPOSITION_BOMBARD</MultiUnitPositionType> 
			<RequiredSlot>true</RequiredSlot> 
		</Row>
		<Row> 
			<MultiUnitFormationType>MUFORMATION_BIGGER_CITY_ATTACK_FORCE</MultiUnitFormationType> 
			<PrimaryUnitType>UNITAI_CITY_BOMBARD</PrimaryUnitType> 
			<SecondaryUnitType>UNITAI_RANGED</SecondaryUnitType> 
			<MultiUnitPositionType>MUPOSITION_BOMBARD</MultiUnitPositionType> 
			<RequiredSlot>true</RequiredSlot> 
		</Row>
		<Row> 
			<MultiUnitFormationType>MUFORMATION_BIGGER_CITY_ATTACK_FORCE</MultiUnitFormationType> 
			<PrimaryUnitType>UNITAI_CITY_BOMBARD</PrimaryUnitType> 
			<SecondaryUnitType>UNITAI_RANGED</SecondaryUnitType> 
			<MultiUnitPositionType>MUPOSITION_BOMBARD</MultiUnitPositionType> 
		</Row>
		<Row> 
			<MultiUnitFormationType>MUFORMATION_BIGGER_CITY_ATTACK_FORCE</MultiUnitFormationType> 
			<PrimaryUnitType>UNITAI_CITY_BOMBARD</PrimaryUnitType> 
			<SecondaryUnitType>UNITAI_RANGED</SecondaryUnitType> 
			<MultiUnitPositionType>MUPOSITION_BOMBARD</MultiUnitPositionType> 
		</Row>
		<Row> 
			<MultiUnitFormationType>MUFORMATION_BIGGER_CITY_ATTACK_FORCE</MultiUnitFormationType> 
			<PrimaryUnitType>UNITAI_CITY_BOMBARD</PrimaryUnitType> 
			<SecondaryUnitType>UNITAI_CITY_BOMBARD</SecondaryUnitType> 
			<MultiUnitPositionType>MUPOSITION_BOMBARD</MultiUnitPositionType> 
		</Row>
		<Row> 
			<MultiUnitFormationType>MUFORMATION_BIGGER_CITY_ATTACK_FORCE</MultiUnitFormationType> 
			<PrimaryUnitType>UNITAI_ATTACK</PrimaryUnitType> 
			<SecondaryUnitType>UNITAI_DEFENSE</SecondaryUnitType> 
			<MultiUnitPositionType>MUPOSITION_BOMBARD</MultiUnitPositionType> 
			<RequiredSlot>true</RequiredSlot> 
		</Row>
		<Row> 
			<MultiUnitFormationType>MUFORMATION_BIGGER_CITY_ATTACK_FORCE</MultiUnitFormationType> 
			<PrimaryUnitType>UNITAI_ATTACK</PrimaryUnitType> 
			<SecondaryUnitType>UNITAI_COUNTER</SecondaryUnitType> 
			<MultiUnitPositionType>MUPOSITION_BOMBARD</MultiUnitPositionType> 
			<RequiredSlot>true</RequiredSlot> 
		</Row>
		<Row> 
			<MultiUnitFormationType>MUFORMATION_BIGGER_CITY_ATTACK_FORCE</MultiUnitFormationType> 
			<PrimaryUnitType>UNITAI_ATTACK</PrimaryUnitType> 
			<SecondaryUnitType>UNITAI_COUNTER</SecondaryUnitType> 
			<MultiUnitPositionType>MUPOSITION_FRONT_LINE</MultiUnitPositionType> 
			<RequiredSlot>true</RequiredSlot> 
		</Row>
		<Row> 
			<MultiUnitFormationType>MUFORMATION_BIGGER_CITY_ATTACK_FORCE</MultiUnitFormationType> 
			<PrimaryUnitType>UNITAI_ATTACK</PrimaryUnitType> 
			<SecondaryUnitType>UNITAI_DEFENSE</SecondaryUnitType> 
			<MultiUnitPositionType>MUPOSITION_FRONT_LINE</MultiUnitPositionType> 
			<RequiredSlot>true</RequiredSlot> 
		</Row>
		<Row> 
			<MultiUnitFormationType>MUFORMATION_BIGGER_CITY_ATTACK_FORCE</MultiUnitFormationType> 
			<PrimaryUnitType>UNITAI_ATTACK</PrimaryUnitType> 
			<SecondaryUnitType>UNITAI_DEFENSE</SecondaryUnitType> 
			<MultiUnitPositionType>MUPOSITION_FRONT_LINE</MultiUnitPositionType> 
		</Row>
		<Row> 
			<MultiUnitFormationType>MUFORMATION_BIGGER_CITY_ATTACK_FORCE</MultiUnitFormationType> 
			<PrimaryUnitType>UNITAI_ATTACK</PrimaryUnitType> 
			<SecondaryUnitType>UNITAI_DEFENSE</SecondaryUnitType> 
			<MultiUnitPositionType>MUPOSITION_FRONT_LINE</MultiUnitPositionType> 
		</Row>
		<Row> 
			<MultiUnitFormationType>MUFORMATION_BIGGER_CITY_ATTACK_FORCE</MultiUnitFormationType> 
			<PrimaryUnitType>UNITAI_GENERAL</PrimaryUnitType> 
			<SecondaryUnitType>UNITAI_GENERAL</SecondaryUnitType> 
			<MultiUnitPositionType>MUPOSITION_CIVILIAN_SUPPORT</MultiUnitPositionType> 
		</Row>
		<Row> 
			<MultiUnitFormationType>MUFORMATION_BIGGER_CITY_ATTACK_FORCE</MultiUnitFormationType> 
			<PrimaryUnitType>UNITAI_RANGED</PrimaryUnitType> 
			<SecondaryUnitType>UNITAI_ATTACK</SecondaryUnitType> 
			<MultiUnitPositionType>MUPOSITION_FRONT_LINE</MultiUnitPositionType> 
			<RequiredSlot>true</RequiredSlot> 
		</Row>
		<Row> 
			<MultiUnitFormationType>MUFORMATION_BIGGER_CITY_ATTACK_FORCE</MultiUnitFormationType> 
			<PrimaryUnitType>UNITAI_RANGED</PrimaryUnitType> 
			<SecondaryUnitType>UNITAI_ATTACK</SecondaryUnitType> 
			<MultiUnitPositionType>MUPOSITION_FRONT_LINE</MultiUnitPositionType> 
			<RequiredSlot>true</RequiredSlot> 
		</Row>
		<Row> 
			<MultiUnitFormationType>MUFORMATION_BIGGER_CITY_ATTACK_FORCE</MultiUnitFormationType> 
			<PrimaryUnitType>UNITAI_COUNTER</PrimaryUnitType> 
			<SecondaryUnitType>UNITAI_DEFENSE</SecondaryUnitType> 
			<MultiUnitPositionType>MUPOSITION_FRONT_LINE</MultiUnitPositionType> 
			<RequiredSlot>true</RequiredSlot> 
		</Row>
		<Row> 
			<MultiUnitFormationType>MUFORMATION_BIGGER_CITY_ATTACK_FORCE</MultiUnitFormationType> 
			<PrimaryUnitType>UNITAI_COUNTER</PrimaryUnitType> 
			<SecondaryUnitType>UNITAI_DEFENSE</SecondaryUnitType> 
			<MultiUnitPositionType>MUPOSITION_FRONT_LINE</MultiUnitPositionType> 
			<RequiredSlot>true</RequiredSlot> 
		</Row>
		<Row> 
			<MultiUnitFormationType>MUFORMATION_CITY_STATE_ATTACK_FORCE</MultiUnitFormationType> 
			<PrimaryUnitType>UNITAI_CITY_BOMBARD</PrimaryUnitType> 
			<SecondaryUnitType>UNITAI_RANGED</SecondaryUnitType> 
			<MultiUnitPositionType>MUPOSITION_BOMBARD</MultiUnitPositionType> 
			<RequiredSlot>true</RequiredSlot> 
		</Row>
		<Row> 
			<MultiUnitFormationType>MUFORMATION_CITY_STATE_ATTACK_FORCE</MultiUnitFormationType> 
			<PrimaryUnitType>UNITAI_CITY_BOMBARD</PrimaryUnitType> 
			<SecondaryUnitType>UNITAI_RANGED</SecondaryUnitType> 
			<MultiUnitPositionType>MUPOSITION_BOMBARD</MultiUnitPositionType> 
			<RequiredSlot>true</RequiredSlot> 
		</Row>
		<Row> 
			<MultiUnitFormationType>MUFORMATION_CITY_STATE_ATTACK_FORCE</MultiUnitFormationType> 
			<PrimaryUnitType>UNITAI_CITY_BOMBARD</PrimaryUnitType> 
			<SecondaryUnitType>UNITAI_RANGED</SecondaryUnitType> 
			<MultiUnitPositionType>MUPOSITION_BOMBARD</MultiUnitPositionType> 
			<RequiredSlot>true</RequiredSlot> 
		</Row>
		<Row> 
			<MultiUnitFormationType>MUFORMATION_CITY_STATE_ATTACK_FORCE</MultiUnitFormationType> 
			<PrimaryUnitType>UNITAI_CITY_BOMBARD</PrimaryUnitType> 
			<SecondaryUnitType>UNITAI_CITY_BOMBARD</SecondaryUnitType> 
			<MultiUnitPositionType>MUPOSITION_BOMBARD</MultiUnitPositionType> 
		</Row>
		<Row> 
			<MultiUnitFormationType>MUFORMATION_CITY_STATE_ATTACK_FORCE</MultiUnitFormationType> 
			<PrimaryUnitType>UNITAI_CITY_BOMBARD</PrimaryUnitType> 
			<SecondaryUnitType>UNITAI_CITY_BOMBARD</SecondaryUnitType> 
			<MultiUnitPositionType>MUPOSITION_BOMBARD</MultiUnitPositionType> 
		</Row>
		<Row> 
			<MultiUnitFormationType>MUFORMATION_CITY_STATE_ATTACK_FORCE</MultiUnitFormationType> 
			<PrimaryUnitType>UNITAI_ATTACK</PrimaryUnitType> 
			<SecondaryUnitType>UNITAI_DEFENSE</SecondaryUnitType> 
			<MultiUnitPositionType>MUPOSITION_FRONT_LINE</MultiUnitPositionType> 
			<RequiredSlot>true</RequiredSlot> 
		</Row>
		<Row> 
			<MultiUnitFormationType>MUFORMATION_CITY_STATE_ATTACK_FORCE</MultiUnitFormationType> 
			<PrimaryUnitType>UNITAI_ATTACK</PrimaryUnitType> 
			<SecondaryUnitType>UNITAI_DEFENSE</SecondaryUnitType> 
			<MultiUnitPositionType>MUPOSITION_FRONT_LINE</MultiUnitPositionType> 
			<RequiredSlot>true</RequiredSlot> 
		</Row>
		<Row> 
			<MultiUnitFormationType>MUFORMATION_CITY_STATE_ATTACK_FORCE</MultiUnitFormationType> 
			<PrimaryUnitType>UNITAI_ATTACK</PrimaryUnitType> 
			<SecondaryUnitType>UNITAI_DEFENSE</SecondaryUnitType> 
			<MultiUnitPositionType>MUPOSITION_FRONT_LINE</MultiUnitPositionType> 
			<RequiredSlot>true</RequiredSlot> 
		</Row>
		<Row> 
			<MultiUnitFormationType>MUFORMATION_CITY_STATE_ATTACK_FORCE</MultiUnitFormationType> 
			<PrimaryUnitType>UNITAI_ATTACK</PrimaryUnitType> 
			<SecondaryUnitType>UNITAI_DEFENSE</SecondaryUnitType> 
			<MultiUnitPositionType>MUPOSITION_FRONT_LINE</MultiUnitPositionType> 
		</Row>
		<Row> 
			<MultiUnitFormationType>MUFORMATION_FAST_PILLAGERS</MultiUnitFormationType> 
			<PrimaryUnitType>UNITAI_FAST_ATTACK</PrimaryUnitType> 
			<SecondaryUnitType>UNITAI_DEFENSE</SecondaryUnitType> 
			<MultiUnitPositionType>MUPOSITION_FRONT_LINE</MultiUnitPositionType> 
			<RequiredSlot>true</RequiredSlot> 
		</Row>
		<Row> 
			<MultiUnitFormationType>MUFORMATION_FAST_PILLAGERS</MultiUnitFormationType> 
			<PrimaryUnitType>UNITAI_FAST_ATTACK</PrimaryUnitType> 
			<SecondaryUnitType>UNITAI_DEFENSE</SecondaryUnitType> 
			<MultiUnitPositionType>MUPOSITION_FRONT_LINE</MultiUnitPositionType> 
			<RequiredSlot>true</RequiredSlot> 
		</Row>
		<Row> 
			<MultiUnitFormationType>MUFORMATION_FAST_PILLAGERS</MultiUnitFormationType> 
			<PrimaryUnitType>UNITAI_FAST_ATTACK</PrimaryUnitType> 
			<SecondaryUnitType>UNITAI_DEFENSE</SecondaryUnitType> 
			<MultiUnitPositionType>MUPOSITION_FRONT_LINE</MultiUnitPositionType> 
			<RequiredSlot>true</RequiredSlot> 
		</Row>
		<Row> 
			<MultiUnitFormationType>MUFORMATION_ANTI_BARBARIAN_TEAM</MultiUnitFormationType> 
			<PrimaryUnitType>UNITAI_RANGED</PrimaryUnitType> 
			<SecondaryUnitType>UNITAI_CITY_BOMBARD</SecondaryUnitType> 
			<MultiUnitPositionType>MUPOSITION_BOMBARD</MultiUnitPositionType> 
		</Row>
		<Row> 
			<MultiUnitFormationType>MUFORMATION_ANTI_BARBARIAN_TEAM</MultiUnitFormationType> 
			<PrimaryUnitType>UNITAI_FAST_ATTACK</PrimaryUnitType> 
			<SecondaryUnitType>UNITAI_DEFENSE</SecondaryUnitType> 
			<MultiUnitPositionType>MUPOSITION_FRONT_LINE</MultiUnitPositionType> 
			<RequiredSlot>true</RequiredSlot> 
		</Row>
		<Row> 
			<MultiUnitFormationType>MUFORMATION_ANTI_BARBARIAN_TEAM</MultiUnitFormationType> 
			<PrimaryUnitType>UNITAI_FAST_ATTACK</PrimaryUnitType> 
			<SecondaryUnitType>UNITAI_DEFENSE</SecondaryUnitType> 
			<MultiUnitPositionType>MUPOSITION_FRONT_LINE</MultiUnitPositionType> 
			<RequiredSlot>true</RequiredSlot> 
		</Row>
		<Row> 
			<MultiUnitFormationType>MUFORMATION_ANTI_BARBARIAN_TEAM</MultiUnitFormationType> 
			<PrimaryUnitType>UNITAI_FAST_ATTACK</PrimaryUnitType> 
			<SecondaryUnitType>UNITAI_DEFENSE</SecondaryUnitType> 
			<MultiUnitPositionType>MUPOSITION_FRONT_LINE</MultiUnitPositionType> 
			<RequiredSlot>true</RequiredSlot> 
		</Row>
		<Row> 
			<MultiUnitFormationType>MUFORMATION_RAPID_RESPONSE_FORCE</MultiUnitFormationType> 
			<PrimaryUnitType>UNITAI_COUNTER</PrimaryUnitType> 
			<SecondaryUnitType>UNITAI_DEFENSE</SecondaryUnitType> 
			<MultiUnitPositionType>MUPOSITION_FRONT_LINE</MultiUnitPositionType> 
			<RequiredSlot>true</RequiredSlot> 
		</Row>
		<Row> 
			<MultiUnitFormationType>MUFORMATION_RAPID_RESPONSE_FORCE</MultiUnitFormationType> 
			<PrimaryUnitType>UNITAI_RANGED</PrimaryUnitType> 
			<SecondaryUnitType>UNITAI_DEFENSE</SecondaryUnitType> 
			<MultiUnitPositionType>MUPOSITION_BOMBARD</MultiUnitPositionType> 
		</Row>
		<Row> 
			<MultiUnitFormationType>MUFORMATION_RAPID_RESPONSE_FORCE</MultiUnitFormationType> 
			<PrimaryUnitType>UNITAI_FAST_ATTACK</PrimaryUnitType> 
			<SecondaryUnitType>UNITAI_DEFENSE</SecondaryUnitType> 
			<MultiUnitPositionType>MUPOSITION_FRONT_LINE</MultiUnitPositionType> 
			<RequiredSlot>true</RequiredSlot> 
		</Row>
		<Row> 
			<MultiUnitFormationType>MUFORMATION_RAPID_RESPONSE_FORCE</MultiUnitFormationType> 
			<PrimaryUnitType>UNITAI_FAST_ATTACK</PrimaryUnitType> 
			<SecondaryUnitType>UNITAI_DEFENSE</SecondaryUnitType> 
			<MultiUnitPositionType>MUPOSITION_FRONT_LINE</MultiUnitPositionType> 
		</Row>
		<Row> 
			<MultiUnitFormationType>MUFORMATION_CLOSE_CITY_DEFENSE</MultiUnitFormationType> 
			<PrimaryUnitType>UNITAI_COUNTER</PrimaryUnitType> 
			<SecondaryUnitType>UNITAI_DEFENSE</SecondaryUnitType> 
			<MultiUnitPositionType>MUPOSITION_FRONT_LINE</MultiUnitPositionType> 
			<RequiredSlot>true</RequiredSlot> 
		</Row>
		<Row> 
			<MultiUnitFormationType>MUFORMATION_CLOSE_CITY_DEFENSE</MultiUnitFormationType> 
			<PrimaryUnitType>UNITAI_COUNTER</PrimaryUnitType> 
			<SecondaryUnitType>UNITAI_DEFENSE</SecondaryUnitType> 
			<MultiUnitPositionType>MUPOSITION_FRONT_LINE</MultiUnitPositionType> 
		</Row>
		<Row> 
			<MultiUnitFormationType>MUFORMATION_CLOSE_CITY_DEFENSE</MultiUnitFormationType> 
			<PrimaryUnitType>UNITAI_RANGED</PrimaryUnitType> 
			<SecondaryUnitType>UNITAI_DEFENSE</SecondaryUnitType> 
			<MultiUnitPositionType>MUPOSITION_BOMBARD</MultiUnitPositionType> 
			<RequiredSlot>true</RequiredSlot> 
		</Row>
		<Row> 
			<MultiUnitFormationType>MUFORMATION_CLOSE_CITY_DEFENSE</MultiUnitFormationType> 
			<PrimaryUnitType>UNITAI_RANGED</PrimaryUnitType> 
			<SecondaryUnitType>UNITAI_DEFENSE</SecondaryUnitType> 
			<MultiUnitPositionType>MUPOSITION_BOMBARD</MultiUnitPositionType> 
		</Row>
		<Row> 
			<MultiUnitFormationType>MUFORMATION_SETTLER_ESCORT</MultiUnitFormationType> 
			<PrimaryUnitType>UNITAI_SETTLE</PrimaryUnitType> 
			<SecondaryUnitType>UNITAI_SETTLE</SecondaryUnitType> 
			<MultiUnitPositionType>MUPOSITION_CIVILIAN_SUPPORT</MultiUnitPositionType> 
			<RequiredSlot>true</RequiredSlot> 
		</Row>
		<Row> 
			<MultiUnitFormationType>MUFORMATION_SETTLER_ESCORT</MultiUnitFormationType> 
			<PrimaryUnitType>UNITAI_DEFENSE</PrimaryUnitType> 
			<SecondaryUnitType>UNITAI_COUNTER</SecondaryUnitType> 
			<MultiUnitPositionType>MUPOSITION_FRONT_LINE</MultiUnitPositionType> 
		</Row>
		<Row> 
			<MultiUnitFormationType>MUFORMATION_MERCHANT_ESCORT</MultiUnitFormationType> 
			<PrimaryUnitType>UNITAI_MERCHANT</PrimaryUnitType> 
			<SecondaryUnitType>UNITAI_MERCHANT</SecondaryUnitType> 
			<MultiUnitPositionType>MUPOSITION_CIVILIAN_SUPPORT</MultiUnitPositionType> 
			<RequiredSlot>true</RequiredSlot> 
		</Row>
		<Row> 
			<MultiUnitFormationType>MUFORMATION_MERCHANT_ESCORT</MultiUnitFormationType> 
			<PrimaryUnitType>UNITAI_DEFENSE</PrimaryUnitType> 
			<SecondaryUnitType>UNITAI_COUNTER</SecondaryUnitType> 
			<MultiUnitPositionType>MUPOSITION_FRONT_LINE</MultiUnitPositionType> 
		</Row>
		<Row> 
			<MultiUnitFormationType>MUFORMATION_SMALL_CITY_ATTACK_FORCE</MultiUnitFormationType> 
			<PrimaryUnitType>UNITAI_CITY_BOMBARD</PrimaryUnitType> 
			<SecondaryUnitType>UNITAI_RANGED</SecondaryUnitType> 
			<MultiUnitPositionType>MUPOSITION_BOMBARD</MultiUnitPositionType> 
			<RequiredSlot>true</RequiredSlot> 
		</Row>
		<Row> 
			<MultiUnitFormationType>MUFORMATION_SMALL_CITY_ATTACK_FORCE</MultiUnitFormationType> 
			<PrimaryUnitType>UNITAI_CITY_BOMBARD</PrimaryUnitType> 
			<SecondaryUnitType>UNITAI_RANGED</SecondaryUnitType> 
			<MultiUnitPositionType>MUPOSITION_BOMBARD</MultiUnitPositionType> 
		</Row>
		<Row> 
			<MultiUnitFormationType>MUFORMATION_SMALL_CITY_ATTACK_FORCE</MultiUnitFormationType> 
			<PrimaryUnitType>UNITAI_CITY_BOMBARD</PrimaryUnitType> 
			<SecondaryUnitType>UNITAI_DEFENSE</SecondaryUnitType> 
			<MultiUnitPositionType>MUPOSITION_BOMBARD</MultiUnitPositionType> 
			<RequiredSlot>true</RequiredSlot> 
		</Row>
		<Row> 
			<MultiUnitFormationType>MUFORMATION_SMALL_CITY_ATTACK_FORCE</MultiUnitFormationType> 
			<PrimaryUnitType>UNITAI_CITY_BOMBARD</PrimaryUnitType> 
			<SecondaryUnitType>UNITAI_CITY_BOMBARD</SecondaryUnitType> 
			<MultiUnitPositionType>MUPOSITION_BOMBARD</MultiUnitPositionType> 
		</Row>
		<Row> 
			<MultiUnitFormationType>MUFORMATION_SMALL_CITY_ATTACK_FORCE</MultiUnitFormationType> 
			<PrimaryUnitType>UNITAI_ATTACK</PrimaryUnitType> 
			<SecondaryUnitType>UNITAI_DEFENSE</SecondaryUnitType> 
			<MultiUnitPositionType>MUPOSITION_FRONT_LINE</MultiUnitPositionType> 
			<RequiredSlot>true</RequiredSlot> 
		</Row>
		<Row> 
			<MultiUnitFormationType>MUFORMATION_SMALL_CITY_ATTACK_FORCE</MultiUnitFormationType> 
			<PrimaryUnitType>UNITAI_ATTACK</PrimaryUnitType> 
			<SecondaryUnitType>UNITAI_DEFENSE</SecondaryUnitType> 
			<MultiUnitPositionType>MUPOSITION_FRONT_LINE</MultiUnitPositionType> 
			<RequiredSlot>true</RequiredSlot> 
		</Row>
		<Row> 
			<MultiUnitFormationType>MUFORMATION_SMALL_CITY_ATTACK_FORCE</MultiUnitFormationType> 
			<PrimaryUnitType>UNITAI_ATTACK</PrimaryUnitType> 
			<SecondaryUnitType>UNITAI_DEFENSE</SecondaryUnitType> 
			<MultiUnitPositionType>MUPOSITION_BOMBARD</MultiUnitPositionType> 
		</Row>
		<Row> 
			<MultiUnitFormationType>MUFORMATION_SMALL_CITY_ATTACK_FORCE</MultiUnitFormationType> 
			<PrimaryUnitType>UNITAI_GENERAL</PrimaryUnitType> 
			<SecondaryUnitType>UNITAI_GENERAL</SecondaryUnitType> 
			<MultiUnitPositionType>MUPOSITION_CIVILIAN_SUPPORT</MultiUnitPositionType> 
		</Row>
		<Row> 
			<MultiUnitFormationType>MUFORMATION_SMALL_CITY_ATTACK_FORCE</MultiUnitFormationType> 
			<PrimaryUnitType>UNITAI_RANGED</PrimaryUnitType> 
			<SecondaryUnitType>UNITAI_ATTACK</SecondaryUnitType> 
			<MultiUnitPositionType>MUPOSITION_FRONT_LINE</MultiUnitPositionType> 
		</Row>
		<Row> 
			<MultiUnitFormationType>MUFORMATION_QUICK_COLONY_SETTLER</MultiUnitFormationType> 
			<PrimaryUnitType>UNITAI_SETTLE</PrimaryUnitType> 
			<SecondaryUnitType>UNITAI_SETTLE</SecondaryUnitType> 
			<MultiUnitPositionType>MUPOSITION_CIVILIAN_SUPPORT</MultiUnitPositionType> 
			<RequiredSlot>true</RequiredSlot> 
		</Row>
		<Row> 
			<MultiUnitFormationType>MUFORMATION_NAVAL_SQUADRON</MultiUnitFormationType> 
			<PrimaryUnitType>UNITAI_ATTACK_SEA</PrimaryUnitType> 
			<SecondaryUnitType>UNITAI_RESERVE_SEA</SecondaryUnitType> 
			<MultiUnitPositionType>MUPOSITION_FRONT_LINE</MultiUnitPositionType> 
			<RequiredSlot>true</RequiredSlot> 
		</Row>
		<Row> 
			<MultiUnitFormationType>MUFORMATION_NAVAL_SQUADRON</MultiUnitFormationType> 
			<PrimaryUnitType>UNITAI_ATTACK_SEA</PrimaryUnitType> 
			<SecondaryUnitType>UNITAI_RESERVE_SEA</SecondaryUnitType> 
			<MultiUnitPositionType>MUPOSITION_FRONT_LINE</MultiUnitPositionType> 
			<RequiredSlot>true</RequiredSlot> 
		</Row>
		<Row> 
			<MultiUnitFormationType>MUFORMATION_NAVAL_SQUADRON</MultiUnitFormationType> 
			<PrimaryUnitType>UNITAI_ATTACK_SEA</PrimaryUnitType> 
			<SecondaryUnitType>UNITAI_RESERVE_SEA</SecondaryUnitType> 
			<MultiUnitPositionType>MUPOSITION_FRONT_LINE</MultiUnitPositionType> 
		</Row>
		<Row> 
			<MultiUnitFormationType>MUFORMATION_NAVAL_SQUADRON</MultiUnitFormationType> 
			<PrimaryUnitType>UNITAI_ASSAULT_SEA</PrimaryUnitType> 
			<SecondaryUnitType>UNITAI_RESERVE_SEA</SecondaryUnitType> 
			<MultiUnitPositionType>MUPOSITION_BOMBARD</MultiUnitPositionType> 
			<RequiredSlot>true</RequiredSlot> 
		</Row>
		<Row> 
			<MultiUnitFormationType>MUFORMATION_NAVAL_SQUADRON</MultiUnitFormationType> 
			<PrimaryUnitType>UNITAI_ASSAULT_SEA</PrimaryUnitType> 
			<SecondaryUnitType>UNITAI_RESERVE_SEA</SecondaryUnitType> 
			<MultiUnitPositionType>MUPOSITION_BOMBARD</MultiUnitPositionType> 
			<RequiredSlot>true</RequiredSlot> 
		</Row>
		<Row> 
			<MultiUnitFormationType>MUFORMATION_NAVAL_SQUADRON</MultiUnitFormationType> 
			<PrimaryUnitType>UNITAI_ASSAULT_SEA</PrimaryUnitType> 
			<SecondaryUnitType>UNITAI_RESERVE_SEA</SecondaryUnitType> 
			<MultiUnitPositionType>MUPOSITION_BOMBARD</MultiUnitPositionType> 
		</Row>
		<Row> 
			<MultiUnitFormationType>MUFORMATION_NAVAL_SQUADRON</MultiUnitFormationType> 
			<PrimaryUnitType>UNITAI_ADMIRAL</PrimaryUnitType> 
			<SecondaryUnitType>UNITAI_ASSAULT_SEA</SecondaryUnitType> 
			<MultiUnitPositionType>MUPOSITION_CIVILIAN_SUPPORT</MultiUnitPositionType> 
		</Row>
		<Row> 
			<MultiUnitFormationType>MUFORMATION_COLONIZATION_PARTY</MultiUnitFormationType> 
			<PrimaryUnitType>UNITAI_SETTLE</PrimaryUnitType> 
			<SecondaryUnitType>UNITAI_SETTLE</SecondaryUnitType> 
			<MultiUnitPositionType>MUPOSITION_CIVILIAN_SUPPORT</MultiUnitPositionType> 
			<RequiredSlot>true</RequiredSlot> 
		</Row>
		<Row> 
			<MultiUnitFormationType>MUFORMATION_COLONIZATION_PARTY</MultiUnitFormationType> 
			<PrimaryUnitType>UNITAI_DEFENSE</PrimaryUnitType> 
			<SecondaryUnitType>UNITAI_COUNTER</SecondaryUnitType> 
			<MultiUnitPositionType>MUPOSITION_FRONT_LINE</MultiUnitPositionType> 
			<RequiredSlot>true</RequiredSlot> 
		</Row>
		<Row> 
			<MultiUnitFormationType>MUFORMATION_COLONIZATION_PARTY</MultiUnitFormationType> 
			<PrimaryUnitType>UNITAI_ESCORT_SEA</PrimaryUnitType> 
			<SecondaryUnitType>UNITAI_RESERVE_SEA</SecondaryUnitType> 
			<MultiUnitPositionType>MUPOSITION_NAVAL_ESCORT</MultiUnitPositionType> 
		</Row>
		<Row> 
			<MultiUnitFormationType>MUFORMATION_COLONIZATION_PARTY</MultiUnitFormationType> 
			<PrimaryUnitType>UNITAI_ESCORT_SEA</PrimaryUnitType> 
			<SecondaryUnitType>UNITAI_RESERVE_SEA</SecondaryUnitType> 
			<MultiUnitPositionType>MUPOSITION_NAVAL_ESCORT</MultiUnitPositionType> 
		</Row>
		<Row> 
			<MultiUnitFormationType>MUFORMATION_COLONIZATION_PARTY</MultiUnitFormationType> 
			<PrimaryUnitType>UNITAI_ESCORT_SEA</PrimaryUnitType> 
			<SecondaryUnitType>UNITAI_RESERVE_SEA</SecondaryUnitType> 
			<MultiUnitPositionType>MUPOSITION_NAVAL_ESCORT</MultiUnitPositionType> 
		</Row>
		<Row> 
			<MultiUnitFormationType>MUFORMATION_NAVAL_INVASION</MultiUnitFormationType> 
			<PrimaryUnitType>UNITAI_CITY_BOMBARD</PrimaryUnitType> 
			<SecondaryUnitType>UNITAI_RANGED</SecondaryUnitType> 
			<MultiUnitPositionType>MUPOSITION_BOMBARD</MultiUnitPositionType> 
			<RequiredSlot>true</RequiredSlot> 
		</Row>
		<Row> 
			<MultiUnitFormationType>MUFORMATION_NAVAL_INVASION</MultiUnitFormationType> 
			<PrimaryUnitType>UNITAI_CITY_BOMBARD</PrimaryUnitType> 
			<SecondaryUnitType>UNITAI_DEFENSE</SecondaryUnitType> 
			<MultiUnitPositionType>MUPOSITION_BOMBARD</MultiUnitPositionType> 
			<RequiredSlot>true</RequiredSlot> 
		</Row>
		<Row> 
			<MultiUnitFormationType>MUFORMATION_NAVAL_INVASION</MultiUnitFormationType> 
			<PrimaryUnitType>UNITAI_ATTACK</PrimaryUnitType> 
			<SecondaryUnitType>UNITAI_DEFENSE</SecondaryUnitType> 
			<MultiUnitPositionType>MUPOSITION_FRONT_LINE</MultiUnitPositionType> 
			<RequiredSlot>true</RequiredSlot> 
		</Row>
		<Row> 
			<MultiUnitFormationType>MUFORMATION_NAVAL_INVASION</MultiUnitFormationType> 
			<PrimaryUnitType>UNITAI_ATTACK</PrimaryUnitType> 
			<SecondaryUnitType>UNITAI_DEFENSE</SecondaryUnitType> 
			<MultiUnitPositionType>MUPOSITION_FRONT_LINE</MultiUnitPositionType> 
			<RequiredSlot>true</RequiredSlot> 
		</Row>
		<Row> 
			<MultiUnitFormationType>MUFORMATION_NAVAL_INVASION</MultiUnitFormationType> 
			<PrimaryUnitType>UNITAI_ATTACK</PrimaryUnitType> 
			<SecondaryUnitType>UNITAI_DEFENSE</SecondaryUnitType> 
			<MultiUnitPositionType>MUPOSITION_FRONT_LINE</MultiUnitPositionType> 
			<RequiredSlot>true</RequiredSlot> 
		</Row>
		<Row> 
			<MultiUnitFormationType>MUFORMATION_NAVAL_INVASION</MultiUnitFormationType> 
			<PrimaryUnitType>UNITAI_ATTACK_SEA</PrimaryUnitType> 
			<SecondaryUnitType>UNITAI_RESERVE_SEA</SecondaryUnitType> 
			<MultiUnitPositionType>MUPOSITION_NAVAL_ESCORT</MultiUnitPositionType> 
			<RequiredSlot>true</RequiredSlot> 
		</Row>
		<Row> 
			<MultiUnitFormationType>MUFORMATION_NAVAL_INVASION</MultiUnitFormationType> 
			<PrimaryUnitType>UNITAI_ATTACK_SEA</PrimaryUnitType> 
			<SecondaryUnitType>UNITAI_RESERVE_SEA</SecondaryUnitType> 
			<MultiUnitPositionType>MUPOSITION_NAVAL_ESCORT</MultiUnitPositionType> 
			<RequiredSlot>true</RequiredSlot> 
		</Row>
		<Row> 
			<MultiUnitFormationType>MUFORMATION_NAVAL_INVASION</MultiUnitFormationType> 
			<PrimaryUnitType>UNITAI_ATTACK_SEA</PrimaryUnitType> 
			<SecondaryUnitType>UNITAI_RESERVE_SEA</SecondaryUnitType> 
			<MultiUnitPositionType>MUPOSITION_NAVAL_ESCORT</MultiUnitPositionType> 
			<RequiredSlot>true</RequiredSlot> 
		</Row>
		<Row> 
			<MultiUnitFormationType>MUFORMATION_NAVAL_INVASION</MultiUnitFormationType> 
			<PrimaryUnitType>UNITAI_ASSAULT_SEA</PrimaryUnitType> 
			<SecondaryUnitType>UNITAI_RESERVE_SEA</SecondaryUnitType> 
			<MultiUnitPositionType>MUPOSITION_NAVAL_ESCORT</MultiUnitPositionType> 
			<RequiredSlot>true</RequiredSlot> 
		</Row>
		<Row> 
			<MultiUnitFormationType>MUFORMATION_NAVAL_INVASION</MultiUnitFormationType> 
			<PrimaryUnitType>UNITAI_ASSAULT_SEA</PrimaryUnitType> 
			<SecondaryUnitType>UNITAI_RESERVE_SEA</SecondaryUnitType> 
			<MultiUnitPositionType>MUPOSITION_NAVAL_ESCORT</MultiUnitPositionType> 
			<RequiredSlot>true</RequiredSlot> 
		</Row>
		<Row> 
			<MultiUnitFormationType>MUFORMATION_NAVAL_INVASION</MultiUnitFormationType> 
			<PrimaryUnitType>UNITAI_ASSAULT_SEA</PrimaryUnitType> 
			<SecondaryUnitType>UNITAI_RESERVE_SEA</SecondaryUnitType> 
			<MultiUnitPositionType>MUPOSITION_NAVAL_ESCORT</MultiUnitPositionType> 
			<RequiredSlot>true</RequiredSlot> 
		</Row>
		<Row> 
			<MultiUnitFormationType>MUFORMATION_NAVAL_INVASION</MultiUnitFormationType> 
			<PrimaryUnitType>UNITAI_ADMIRAL</PrimaryUnitType> 
			<SecondaryUnitType>UNITAI_ADMIRAL</SecondaryUnitType> 
			<MultiUnitPositionType>MUPOSITION_CIVILIAN_SUPPORT</MultiUnitPositionType> 
		</Row>
		<Row> 
			<MultiUnitFormationType>MUFORMATION_NAVAL_INVASION</MultiUnitFormationType> 
			<PrimaryUnitType>UNITAI_CARRIER_SEA</PrimaryUnitType> 
			<SecondaryUnitType>UNITAI_CARRIER_SEA</SecondaryUnitType> 
			<MultiUnitPositionType>MUPOSITION_BOMBARD</MultiUnitPositionType> 
		</Row>
		<Row> 
			<MultiUnitFormationType>MUFORMATION_NAVAL_INVASION</MultiUnitFormationType> 
			<PrimaryUnitType>UNITAI_CARRIER_SEA</PrimaryUnitType> 
			<SecondaryUnitType>UNITAI_CARRIER_SEA</SecondaryUnitType> 
			<MultiUnitPositionType>MUPOSITION_BOMBARD</MultiUnitPositionType> 
		</Row>
		<Row> 
			<MultiUnitFormationType>MUFORMATION_NAVAL_INVASION</MultiUnitFormationType> 
			<PrimaryUnitType>UNITAI_CARRIER_SEA</PrimaryUnitType> 
			<SecondaryUnitType>UNITAI_CARRIER_SEA</SecondaryUnitType> 
			<MultiUnitPositionType>MUPOSITION_BOMBARD</MultiUnitPositionType> 
		</Row>
		<Row> 
			<MultiUnitFormationType>MUFORMATION_CITY_STATE_INVASION</MultiUnitFormationType> 
			<PrimaryUnitType>UNITAI_CITY_BOMBARD</PrimaryUnitType> 
			<SecondaryUnitType>UNITAI_RANGED</SecondaryUnitType> 
			<MultiUnitPositionType>MUPOSITION_BOMBARD</MultiUnitPositionType> 
			<RequiredSlot>true</RequiredSlot> 
		</Row>
		<Row> 
			<MultiUnitFormationType>MUFORMATION_CITY_STATE_INVASION</MultiUnitFormationType> 
			<PrimaryUnitType>UNITAI_CITY_BOMBARD</PrimaryUnitType> 
			<SecondaryUnitType>UNITAI_DEFENSE</SecondaryUnitType> 
			<MultiUnitPositionType>MUPOSITION_BOMBARD</MultiUnitPositionType> 
			<RequiredSlot>true</RequiredSlot> 
		</Row>
		<Row> 
			<MultiUnitFormationType>MUFORMATION_CITY_STATE_INVASION</MultiUnitFormationType> 
			<PrimaryUnitType>UNITAI_ATTACK</PrimaryUnitType> 
			<SecondaryUnitType>UNITAI_DEFENSE</SecondaryUnitType> 
			<MultiUnitPositionType>MUPOSITION_FRONT_LINE</MultiUnitPositionType> 
			<RequiredSlot>true</RequiredSlot> 
		</Row>
		<Row> 
			<MultiUnitFormationType>MUFORMATION_CITY_STATE_INVASION</MultiUnitFormationType> 
			<PrimaryUnitType>UNITAI_ATTACK</PrimaryUnitType> 
			<SecondaryUnitType>UNITAI_DEFENSE</SecondaryUnitType> 
			<MultiUnitPositionType>MUPOSITION_FRONT_LINE</MultiUnitPositionType> 
			<RequiredSlot>true</RequiredSlot> 
		</Row>
		<Row> 
			<MultiUnitFormationType>MUFORMATION_CITY_STATE_INVASION</MultiUnitFormationType> 
			<PrimaryUnitType>UNITAI_ATTACK_SEA</PrimaryUnitType> 
			<SecondaryUnitType>UNITAI_RESERVE_SEA</SecondaryUnitType> 
			<MultiUnitPositionType>MUPOSITION_NAVAL_ESCORT</MultiUnitPositionType> 
			<RequiredSlot>true</RequiredSlot> 
		</Row>
		<Row> 
			<MultiUnitFormationType>MUFORMATION_CITY_STATE_INVASION</MultiUnitFormationType> 
			<PrimaryUnitType>UNITAI_ATTACK_SEA</PrimaryUnitType> 
			<SecondaryUnitType>UNITAI_RESERVE_SEA</SecondaryUnitType> 
			<MultiUnitPositionType>MUPOSITION_NAVAL_ESCORT</MultiUnitPositionType> 
			<RequiredSlot>true</RequiredSlot> 
		</Row>
		<Row> 
			<MultiUnitFormationType>MUFORMATION_CITY_STATE_INVASION</MultiUnitFormationType> 
			<PrimaryUnitType>UNITAI_ASSAULT_SEA</PrimaryUnitType> 
			<SecondaryUnitType>UNITAI_RESERVE_SEA</SecondaryUnitType> 
			<MultiUnitPositionType>MUPOSITION_NAVAL_ESCORT</MultiUnitPositionType> 
			<RequiredSlot>true</RequiredSlot> 
		</Row>
		<Row> 
			<MultiUnitFormationType>MUFORMATION_CITY_STATE_INVASION</MultiUnitFormationType> 
			<PrimaryUnitType>UNITAI_ASSAULT_SEA</PrimaryUnitType> 
			<SecondaryUnitType>UNITAI_RESERVE_SEA</SecondaryUnitType> 
			<MultiUnitPositionType>MUPOSITION_NAVAL_ESCORT</MultiUnitPositionType> 
			<RequiredSlot>true</RequiredSlot> 
		</Row>
		<Row> 
			<MultiUnitFormationType>MUFORMATION_CITY_STATE_INVASION</MultiUnitFormationType> 
			<PrimaryUnitType>UNITAI_ASSAULT_SEA</PrimaryUnitType> 
			<SecondaryUnitType>UNITAI_RESERVE_SEA</SecondaryUnitType> 
			<MultiUnitPositionType>MUPOSITION_NAVAL_ESCORT</MultiUnitPositionType> 
			<RequiredSlot>true</RequiredSlot> 
		</Row>
		<Row> 
			<MultiUnitFormationType>MUFORMATION_CITY_STATE_INVASION</MultiUnitFormationType> 
			<PrimaryUnitType>UNITAI_ADMIRAL</PrimaryUnitType> 
			<SecondaryUnitType>UNITAI_ADMIRAL</SecondaryUnitType> 
			<MultiUnitPositionType>MUPOSITION_CIVILIAN_SUPPORT</MultiUnitPositionType> 
		</Row>
		<Row> 
			<MultiUnitFormationType>MUFORMATION_NUKE_ATTACK</MultiUnitFormationType> 
			<PrimaryUnitType>UNITAI_ICBM</PrimaryUnitType> 
			<SecondaryUnitType>UNITAI_ICBM</SecondaryUnitType> 
			<MultiUnitPositionType>MUPOSITION_FRONT_LINE</MultiUnitPositionType> 
			<RequiredSlot>true</RequiredSlot> 
		</Row>
		<Row> 
			<MultiUnitFormationType>MUFORMATION_EARLY_RUSH</MultiUnitFormationType> 
			<PrimaryUnitType>UNITAI_ATTACK</PrimaryUnitType> 
			<SecondaryUnitType>UNITAI_DEFENSE</SecondaryUnitType> 
			<MultiUnitPositionType>MUPOSITION_FRONT_LINE</MultiUnitPositionType> 
			<RequiredSlot>true</RequiredSlot> 
		</Row>
		<Row> 
			<MultiUnitFormationType>MUFORMATION_EARLY_RUSH</MultiUnitFormationType> 
			<PrimaryUnitType>UNITAI_ATTACK</PrimaryUnitType> 
			<SecondaryUnitType>UNITAI_DEFENSE</SecondaryUnitType> 
			<MultiUnitPositionType>MUPOSITION_FRONT_LINE</MultiUnitPositionType> 
			<RequiredSlot>true</RequiredSlot> 
		</Row>
		<Row> 
			<MultiUnitFormationType>MUFORMATION_EARLY_RUSH</MultiUnitFormationType> 
			<PrimaryUnitType>UNITAI_ATTACK</PrimaryUnitType> 
			<SecondaryUnitType>UNITAI_DEFENSE</SecondaryUnitType> 
			<MultiUnitPositionType>MUPOSITION_FRONT_LINE</MultiUnitPositionType> 
			<RequiredSlot>true</RequiredSlot> 
		</Row>
		<Row> 
			<MultiUnitFormationType>MUFORMATION_EARLY_RUSH</MultiUnitFormationType> 
			<PrimaryUnitType>UNITAI_ATTACK</PrimaryUnitType> 
			<SecondaryUnitType>UNITAI_DEFENSE</SecondaryUnitType> 
			<MultiUnitPositionType>MUPOSITION_FRONT_LINE</MultiUnitPositionType> 
			<RequiredSlot>true</RequiredSlot> 
		</Row>
		<Row> 
			<MultiUnitFormationType>MUFORMATION_EARLY_RUSH</MultiUnitFormationType> 
			<PrimaryUnitType>UNITAI_ATTACK</PrimaryUnitType> 
			<SecondaryUnitType>UNITAI_DEFENSE</SecondaryUnitType> 
			<MultiUnitPositionType>MUPOSITION_FRONT_LINE</MultiUnitPositionType> 
			<RequiredSlot>true</RequiredSlot> 
		</Row>
		<Row> 
			<MultiUnitFormationType>MUFORMATION_EARLY_RUSH</MultiUnitFormationType> 
			<PrimaryUnitType>UNITAI_ATTACK</PrimaryUnitType> 
			<SecondaryUnitType>UNITAI_DEFENSE</SecondaryUnitType> 
			<MultiUnitPositionType>MUPOSITION_FRONT_LINE</MultiUnitPositionType> 
			<RequiredSlot>true</RequiredSlot> 
		</Row>
		<Row> 
			<MultiUnitFormationType>MUFORMATION_EARLY_RUSH</MultiUnitFormationType> 
			<PrimaryUnitType>UNITAI_CITY_BOMBARD</PrimaryUnitType> 
			<SecondaryUnitType>UNITAI_RANGED</SecondaryUnitType> 
			<MultiUnitPositionType>MUPOSITION_BOMBARD</MultiUnitPositionType> 
		</Row>
		<Row> 
			<MultiUnitFormationType>MUFORMATION_EARLY_RUSH</MultiUnitFormationType> 
			<PrimaryUnitType>UNITAI_CITY_BOMBARD</PrimaryUnitType> 
			<SecondaryUnitType>UNITAI_RANGED</SecondaryUnitType> 
			<MultiUnitPositionType>MUPOSITION_BOMBARD</MultiUnitPositionType> 
		</Row>
		<Row> 
			<MultiUnitFormationType>MUFORMATION_EARLY_RUSH</MultiUnitFormationType> 
			<PrimaryUnitType>UNITAI_GENERAL</PrimaryUnitType> 
			<SecondaryUnitType>UNITAI_GENERAL</SecondaryUnitType> 
			<MultiUnitPositionType>MUPOSITION_CIVILIAN_SUPPORT</MultiUnitPositionType> 
		</Row>
		<Row> 
			<MultiUnitFormationType>MUFORMATION_NAVAL_BOMBARDMENT</MultiUnitFormationType> 
			<PrimaryUnitType>UNITAI_ASSAULT_SEA</PrimaryUnitType> 
			<SecondaryUnitType>UNITAI_ASSAULT_SEA</SecondaryUnitType> 
			<MultiUnitPositionType>MUPOSITION_BOMBARD</MultiUnitPositionType> 
			<RequiredSlot>true</RequiredSlot> 
		</Row>
		<Row> 
			<MultiUnitFormationType>MUFORMATION_NAVAL_BOMBARDMENT</MultiUnitFormationType> 
			<PrimaryUnitType>UNITAI_ASSAULT_SEA</PrimaryUnitType> 
			<SecondaryUnitType>UNITAI_ASSAULT_SEA</SecondaryUnitType> 
			<MultiUnitPositionType>MUPOSITION_BOMBARD</MultiUnitPositionType> 
			<RequiredSlot>true</RequiredSlot> 
		</Row>
		<Row> 
			<MultiUnitFormationType>MUFORMATION_NAVAL_BOMBARDMENT</MultiUnitFormationType> 
			<PrimaryUnitType>UNITAI_ASSAULT_SEA</PrimaryUnitType> 
			<SecondaryUnitType>UNITAI_ASSAULT_SEA</SecondaryUnitType> 
			<MultiUnitPositionType>MUPOSITION_BOMBARD</MultiUnitPositionType> 
		</Row>
		<Row> 
			<MultiUnitFormationType>MUFORMATION_NAVAL_BOMBARDMENT</MultiUnitFormationType> 
			<PrimaryUnitType>UNITAI_ASSAULT_SEA</PrimaryUnitType> 
			<SecondaryUnitType>UNITAI_ASSAULT_SEA</SecondaryUnitType> 
			<MultiUnitPositionType>MUPOSITION_BOMBARD</MultiUnitPositionType> 
		</Row>
		<Row> 
			<MultiUnitFormationType>MUFORMATION_NAVAL_BOMBARDMENT</MultiUnitFormationType> 
			<PrimaryUnitType>UNITAI_ADMIRAL</PrimaryUnitType> 
			<SecondaryUnitType>UNITAI_ASSAULT_SEA</SecondaryUnitType> 
			<MultiUnitPositionType>MUPOSITION_CIVILIAN_SUPPORT</MultiUnitPositionType> 
		</Row>
		<Row> 
			<MultiUnitFormationType>MUFORMATION_PURE_NAVAL_CITY_ATTACK</MultiUnitFormationType> 
			<PrimaryUnitType>UNITAI_ATTACK_SEA</PrimaryUnitType> 
			<SecondaryUnitType>UNITAI_ATTACK_SEA</SecondaryUnitType> 
			<MultiUnitPositionType>MUPOSITION_FRONT_LINE</MultiUnitPositionType> 
			<RequiredSlot>true</RequiredSlot> 
		</Row>
		<Row> 
			<MultiUnitFormationType>MUFORMATION_PURE_NAVAL_CITY_ATTACK</MultiUnitFormationType> 
			<PrimaryUnitType>UNITAI_ATTACK_SEA</PrimaryUnitType> 
			<SecondaryUnitType>UNITAI_ATTACK_SEA</SecondaryUnitType> 
			<MultiUnitPositionType>MUPOSITION_FRONT_LINE</MultiUnitPositionType> 
			<RequiredSlot>true</RequiredSlot> 
		</Row>
		<Row> 
			<MultiUnitFormationType>MUFORMATION_PURE_NAVAL_CITY_ATTACK</MultiUnitFormationType> 
			<PrimaryUnitType>UNITAI_ATTACK_SEA</PrimaryUnitType> 
			<SecondaryUnitType>UNITAI_ASSAULT_SEA</SecondaryUnitType> 
			<MultiUnitPositionType>MUPOSITION_FRONT_LINE</MultiUnitPositionType> 
			<RequiredSlot>true</RequiredSlot> 
		</Row>
		<Row> 
			<MultiUnitFormationType>MUFORMATION_PURE_NAVAL_CITY_ATTACK</MultiUnitFormationType> 
			<PrimaryUnitType>UNITAI_ASSAULT_SEA</PrimaryUnitType> 
			<SecondaryUnitType>UNITAI_ASSAULT_SEA</SecondaryUnitType> 
			<MultiUnitPositionType>MUPOSITION_BOMBARD</MultiUnitPositionType> 
			<RequiredSlot>true</RequiredSlot> 
		</Row>
		<Row> 
			<MultiUnitFormationType>MUFORMATION_PURE_NAVAL_CITY_ATTACK</MultiUnitFormationType> 
			<PrimaryUnitType>UNITAI_ASSAULT_SEA</PrimaryUnitType> 
			<SecondaryUnitType>UNITAI_ASSAULT_SEA</SecondaryUnitType> 
			<MultiUnitPositionType>MUPOSITION_BOMBARD</MultiUnitPositionType> 
			<RequiredSlot>true</RequiredSlot> 
		</Row>
		<Row> 
			<MultiUnitFormationType>MUFORMATION_PURE_NAVAL_CITY_ATTACK</MultiUnitFormationType> 
			<PrimaryUnitType>UNITAI_ASSAULT_SEA</PrimaryUnitType> 
			<SecondaryUnitType>UNITAI_ATTACK_SEA</SecondaryUnitType> 
			<MultiUnitPositionType>MUPOSITION_BOMBARD</MultiUnitPositionType> 
			<RequiredSlot>true</RequiredSlot> 
		</Row>
		<Row> 
			<MultiUnitFormationType>MUFORMATION_PURE_NAVAL_CITY_ATTACK</MultiUnitFormationType> 
			<PrimaryUnitType>UNITAI_ADMIRAL</PrimaryUnitType> 
			<SecondaryUnitType>UNITAI_ADMIRAL</SecondaryUnitType> 
			<MultiUnitPositionType>MUPOSITION_CIVILIAN_SUPPORT</MultiUnitPositionType> 
		</Row>
		<Row> 
			<MultiUnitFormationType>MUFORMATION_PURE_NAVAL_CITY_ATTACK</MultiUnitFormationType> 
			<PrimaryUnitType>UNITAI_CARRIER_SEA</PrimaryUnitType> 
			<SecondaryUnitType>UNITAI_CARRIER_SEA</SecondaryUnitType> 
			<MultiUnitPositionType>MUPOSITION_BOMBARD</MultiUnitPositionType> 
		</Row>
		<Row> 
			<MultiUnitFormationType>MUFORMATION_PURE_NAVAL_CITY_ATTACK</MultiUnitFormationType> 
			<PrimaryUnitType>UNITAI_CARRIER_SEA</PrimaryUnitType> 
			<SecondaryUnitType>UNITAI_CARRIER_SEA</SecondaryUnitType> 
			<MultiUnitPositionType>MUPOSITION_BOMBARD</MultiUnitPositionType> 
		</Row>
		<Row> 
			<MultiUnitFormationType>MUFORMATION_PURE_NAVAL_CITY_ATTACK</MultiUnitFormationType> 
			<PrimaryUnitType>UNITAI_CARRIER_SEA</PrimaryUnitType> 
			<SecondaryUnitType>UNITAI_CARRIER_SEA</SecondaryUnitType> 
			<MultiUnitPositionType>MUPOSITION_BOMBARD</MultiUnitPositionType> 
		</Row>
		<Row> 
			<MultiUnitFormationType>MUFORMATION_CONCERT_TOUR</MultiUnitFormationType> 
			<PrimaryUnitType>UNITAI_MUSICIAN</PrimaryUnitType> 
			<SecondaryUnitType>UNITAI_MUSICIAN</SecondaryUnitType> 
			<MultiUnitPositionType>MUPOSITION_CIVILIAN_SUPPORT</MultiUnitPositionType> 
			<RequiredSlot>true</RequiredSlot> 
		</Row>
		<Row> 
			<MultiUnitFormationType>MUFORMATION_CONCERT_TOUR</MultiUnitFormationType> 
			<PrimaryUnitType>UNITAI_DEFENSE</PrimaryUnitType> 
			<SecondaryUnitType>UNITAI_COUNTER</SecondaryUnitType> 
			<MultiUnitPositionType>MUPOSITION_FRONT_LINE</MultiUnitPositionType> 
		</Row>
	</MultiUnitFormation_SlotEntries> 

	<Table name="MultiUnitFormations">
		<Column name="ID" type="integer"  primarykey="true" autoincrement="true" />
		<Column name="Type" type="text"  unique="true" notnull="true" />
		<Column name="Description" type="text"  />
		<Column name="Name" type="text"  />
		<Column name="RequiresNavalUnitConsistency" type="boolean"  default="0"/>
	</Table> 
	<MultiUnitFormations>
		<Delete />

		<Row> 
			<ID>0</ID> 
			<Type>MUFORMATION_BASIC_CITY_ATTACK_FORCE</Type> 
			<Description>MUFORMATION_BASIC_CITY_ATTACK_FORCE</Description> 
			<Name>Basic City Strike Force</Name> 
			<RequiresNavalUnitConsistency>false</RequiresNavalUnitConsistency> 
		</Row>
		<Row> 
			<ID>1</ID> 
			<Type>MUFORMATION_CITY_STATE_ATTACK_FORCE</Type> 
			<Description>MUFORMATION_CITY_STATE_ATTACK_FORCE</Description> 
			<Name>City State Attack Force</Name> 
			<RequiresNavalUnitConsistency>false</RequiresNavalUnitConsistency> 
		</Row>
		<Row> 
			<ID>2</ID> 
			<Type>MUFORMATION_FAST_PILLAGERS</Type> 
			<Description>MUFORMATION_FAST_PILLAGERS</Description> 
			<Name>Fast Pillagers</Name> 
			<RequiresNavalUnitConsistency>false</RequiresNavalUnitConsistency> 
		</Row>
		<Row> 
			<ID>3</ID> 
			<Type>MUFORMATION_ANTI_BARBARIAN_TEAM</Type> 
			<Description>MUFORMATION_ANTI_BARBARIAN_TEAM</Description> 
			<Name>Anti-Barbarian Team</Name> 
			<RequiresNavalUnitConsistency>false</RequiresNavalUnitConsistency> 
		</Row>
		<Row> 
			<ID>4</ID> 
			<Type>MUFORMATION_RAPID_RESPONSE_FORCE</Type> 
			<Description>MUFORMATION_RAPID_RESPONSE_FORCE</Description> 
			<Name>Rapid Response Force</Name> 
			<RequiresNavalUnitConsistency>false</RequiresNavalUnitConsistency> 
		</Row>
		<Row> 
			<ID>5</ID> 
			<Type>MUFORMATION_CLOSE_CITY_DEFENSE</Type> 
			<Description>MUFORMATION_CLOSE_CITY_DEFENSE</Description> 
			<Name>Close City Defense</Name> 
			<RequiresNavalUnitConsistency>false</RequiresNavalUnitConsistency> 
		</Row>
		<Row> 
			<ID>6</ID> 
			<Type>MUFORMATION_SETTLER_ESCORT</Type> 
			<Description>MUFORMATION_SETTLER_ESCORT</Description> 
			<Name>Settler Escort</Name> 
			<RequiresNavalUnitConsistency>false</RequiresNavalUnitConsistency> 
		</Row>
		<Row> 
			<ID>7</ID> 
			<Type>MUFORMATION_SMALL_CITY_ATTACK_FORCE</Type> 
			<Description>MUFORMATION_SMALL_CITY_ATTACK_FORCE</Description> 
			<Name>Small City Strike Force</Name> 
			<RequiresNavalUnitConsistency>false</RequiresNavalUnitConsistency> 
		</Row>
		<Row> 
			<ID>8</ID> 
			<Type>MUFORMATION_MERCHANT_ESCORT</Type> 
			<Description>MUFORMATION_MERCHANT_ESCORT</Description> 
			<Name>Merchant Escort</Name> 
			<RequiresNavalUnitConsistency>false</RequiresNavalUnitConsistency> 
		</Row>
		<Row> 
			<ID>9</ID> 
			<Type>MUFORMATION_NAVAL_SQUADRON</Type> 
			<Description>MUFORMATION_NAVAL_SQUADRON</Description> 
			<Name>Naval Squadron</Name> 
			<RequiresNavalUnitConsistency>false</RequiresNavalUnitConsistency> 
		</Row>
		<Row> 
			<ID>10</ID> 
			<Type>MUFORMATION_COLONIZATION_PARTY</Type> 
			<Description>MUFORMATION_COLONIZATION_PARTY</Description> 
			<Name>Colonization Party</Name> 
			<RequiresNavalUnitConsistency>false</RequiresNavalUnitConsistency> 
		</Row>
		<Row> 
			<ID>11</ID> 
			<Type>MUFORMATION_QUICK_COLONY_SETTLER</Type> 
			<Description>MUFORMATION_QUICK_COLONY_SETTLER</Description> 
			<Name>Quick Colonizer</Name> 
			<RequiresNavalUnitConsistency>false</RequiresNavalUnitConsistency> 
		</Row>
		<Row> 
			<ID>12</ID> 
			<Type>MUFORMATION_NAVAL_INVASION</Type> 
			<Description>MUFORMATION_NAVAL_INVASION</Description> 
			<Name>Naval Invasion</Name> 
			<RequiresNavalUnitConsistency>true</RequiresNavalUnitConsistency> 
		</Row>
		<Row> 
			<ID>13</ID> 
			<Type>MUFORMATION_CITY_STATE_INVASION</Type> 
			<Description>MUFORMATION_CITY_STATE_INVASION</Description> 
			<Name>City State Invasion</Name> 
			<RequiresNavalUnitConsistency>true</RequiresNavalUnitConsistency> 
		</Row>
		<Row> 
			<ID>14</ID> 
			<Type>MUFORMATION_NUKE_ATTACK</Type> 
			<Description>MUFORMATION_NUKE_ATTACK</Description> 
			<Name>Nuke Attack</Name> 
			<RequiresNavalUnitConsistency>false</RequiresNavalUnitConsistency> 
		</Row>
		<Row> 
			<ID>15</ID> 
			<Type>MUFORMATION_EARLY_RUSH</Type> 
			<Description>MUFORMATION_EARLY_RUSH</Description> 
			<Name>Early Rush</Name> 
			<RequiresNavalUnitConsistency>false</RequiresNavalUnitConsistency> 
		</Row>
		<Row> 
			<ID>16</ID> 
			<Type>MUFORMATION_NAVAL_BOMBARDMENT</Type> 
			<Description>MUFORMATION_NAVAL_BOMBARDMENT</Description> 
			<Name>Naval Bombardment</Name> 
			<RequiresNavalUnitConsistency>false</RequiresNavalUnitConsistency> 
		</Row>
		<Row> 
			<ID>17</ID> 
			<Type>MUFORMATION_PURE_NAVAL_CITY_ATTACK</Type> 
			<Description>MUFORMATION_PURE_NAVAL_CITY_ATTACK</Description> 
			<Name>Pure Naval City Strike</Name> 
			<RequiresNavalUnitConsistency>false</RequiresNavalUnitConsistency> 
		</Row>
		<Row> 
			<ID>18</ID> 
			<Type>MUFORMATION_BIGGER_CITY_ATTACK_FORCE</Type> 
			<Description>MUFORMATION_BIGGER_CITY_ATTACK_FORCE</Description> 
			<Name>Bigger City Strike Force</Name> 
			<RequiresNavalUnitConsistency>false</RequiresNavalUnitConsistency> 
		</Row>
		<Row> 
			<ID>19</ID> 
			<Type>MUFORMATION_CONCERT_TOUR</Type> 
			<Description>MUFORMATION_CONCERT_TOUR</Description> 
			<Name>Concert Tour</Name> 
			<RequiresNavalUnitConsistency>false</RequiresNavalUnitConsistency> 
		</Row>
	</MultiUnitFormations> 

	<Table name="MultiUnitPositions">
		<Column name="ID" type="integer"  primarykey="true" autoincrement="true" />
		<Column name="Type" type="text"  unique="true" notnull="true" />
		<Column name="Description" type="text"  />
		<Column name="Name" type="text"  />
	</Table> 
	<MultiUnitPositions>
		<Delete />

		<Row> 
			<ID>0</ID> 
			<Type>MUPOSITION_FRONT_LINE</Type> 
			<Description>MUPOSITION_FRONT_LINE</Description> 
			<Name>Front Line</Name> 
		</Row>
		<Row> 
			<ID>1</ID> 
			<Type>MUPOSITION_BOMBARD</Type> 
			<Description>MUPOSITION_BOMBARD</Description> 
			<Name>Bombard</Name> 
		</Row>
		<Row> 
			<ID>2</ID> 
			<Type>MUPOSITION_CIVILIAN_SUPPORT</Type> 
			<Description>MUPOSITION_CIVILIAN_SUPPORT</Description> 
			<Name>Civilian Support</Name> 
		</Row>
		<Row> 
			<ID>3</ID> 
			<Type>MUPOSITION_NAVAL_ESCORT</Type> 
			<Description>MUPOSITION_NAVAL_ESCORT</Description> 
			<Name>Naval Escort</Name> 
		</Row>
	</MultiUnitPositions> 

	<Table name="MultiplayerOptions">
		<Column name="ID" type="integer"  primarykey="true" autoincrement="true" />
		<Column name="Type" type="text"  unique="true" notnull="true" />
		<Column name="Description" type="text"  />
		<Column name="Help" type="text"  />
		<Column name="Default" type="boolean"  default="0"/>
	</Table> 
	<MultiplayerOptions>
		<Delete />

		<Row> 
			<ID>1</ID> 
			<Type>MPOPTION_TAKEOVER_AI</Type> 
			<Description>TXT_KEY_MP_OPTION_TAKEOVER_AI</Description> 
			<Help>TXT_KEY_MP_OPTION_TAKEOVER_AI_HELP</Help> 
			<Default>true</Default> 
		</Row>
		<Row> 
			<ID>2</ID> 
			<Type>MPOPTION_SHUFFLE_TEAMS</Type> 
			<Description>TXT_KEY_MP_OPTION_SHUFFLE_TEAMS</Description> 
			<Help>TXT_KEY_MP_OPTION_SHUFFLE_TEAMS_HELP</Help> 
			<Default>false</Default> 
		</Row>
		<Row> 
			<ID>3</ID> 
			<Type>MPOPTION_ANONYMOUS</Type> 
			<Description>TXT_KEY_MP_OPTION_ANONYMOUS</Description> 
			<Help>TXT_KEY_MP_OPTION_ANONYMOUS_HELP</Help> 
			<Default>false</Default> 
		</Row>
		<Row> 
			<ID>4</ID> 
			<Type>MPOPTION_TURN_TIMER</Type> 
			<Description>TXT_KEY_MP_OPTION_TURN_TIMER</Description> 
			<Help>TXT_KEY_MP_OPTION_TURN_TIMER_HELP</Help> 
			<Default>false</Default> 
		</Row>
	</MultiplayerOptions> 

	<Table name="Natural_Wonder_Placement">
		<Column name="ID" type="integer"  primarykey="true" autoincrement="true" />
		<Column name="NaturalWonderType" type="text"  notnull="true" />
		<Column name="EligibilityMethodNumber" type="integer"  default="-1"/>
		<Column name="OccurrenceFrequency" type="integer"  default="10"/>
		<Column name="RequireBiggestLandmass" type="boolean"  default="0"/>
		<Column name="AvoidBiggestLandmass" type="boolean"  default="0"/>
		<Column name="RequireFreshWater" type="boolean"  default="0"/>
		<Column name="AvoidFreshWater" type="boolean"  default="1"/>
		<Column name="LandBased" type="boolean"  default="1"/>
		<Column name="RequireLandAdjacentToOcean" type="boolean"  default="0"/>
		<Column name="AvoidLandAdjacentToOcean" type="boolean"  default="0"/>
		<Column name="RequireLandOnePlotInland" type="boolean"  default="0"/>
		<Column name="AvoidLandOnePlotInland" type="boolean"  default="0"/>
		<Column name="RequireLandTwoOrMorePlotsInland" type="boolean"  default="0"/>
		<Column name="AvoidLandTwoOrMorePlotsInland" type="boolean"  default="0"/>
		<Column name="CoreTileCanBeAnyPlotType" type="boolean"  default="1"/>
		<Column name="CoreTileCanBeFlatland" type="boolean"  default="0"/>
		<Column name="CoreTileCanBeHills" type="boolean"  default="0"/>
		<Column name="CoreTileCanBeMountain" type="boolean"  default="0"/>
		<Column name="CoreTileCanBeOcean" type="boolean"  default="0"/>
		<Column name="CoreTileCanBeAnyTerrainType" type="boolean"  default="1"/>
		<Column name="CoreTileCanBeGrass" type="boolean"  default="0"/>
		<Column name="CoreTileCanBePlains" type="boolean"  default="0"/>
		<Column name="CoreTileCanBeDesert" type="boolean"  default="0"/>
		<Column name="CoreTileCanBeTundra" type="boolean"  default="0"/>
		<Column name="CoreTileCanBeSnow" type="boolean"  default="0"/>
		<Column name="CoreTileCanBeShallowWater" type="boolean"  default="0"/>
		<Column name="CoreTileCanBeDeepWater" type="boolean"  default="0"/>
		<Column name="CoreTileCanBeAnyFeatureType" type="boolean"  default="1"/>
		<Column name="CoreTileCanBeNoFeature" type="boolean"  default="0"/>
		<Column name="CoreTileCanBeForest" type="boolean"  default="0"/>
		<Column name="CoreTileCanBeJungle" type="boolean"  default="0"/>
		<Column name="CoreTileCanBeOasis" type="boolean"  default="0"/>
		<Column name="CoreTileCanBeFloodPlains" type="boolean"  default="0"/>
		<Column name="CoreTileCanBeMarsh" type="boolean"  default="0"/>
		<Column name="CoreTileCanBeIce" type="boolean"  default="0"/>
		<Column name="CoreTileCanBeAtoll" type="boolean"  default="0"/>
		<Column name="AdjacentTilesCareAboutPlotTypes" type="boolean"  default="0"/>
		<Column name="AdjacentTilesAvoidAnyland" type="boolean"  default="0"/>
		<Column name="AdjacentTilesRequireFlatland" type="boolean"  default="0"/>
		<Column name="RequiredNumberOfAdjacentFlatland" type="integer"  default="0"/>
		<Column name="AdjacentTilesRequireHills" type="boolean"  default="0"/>
		<Column name="RequiredNumberOfAdjacentHills" type="integer"  default="0"/>
		<Column name="AdjacentTilesRequireMountain" type="boolean"  default="0"/>
		<Column name="RequiredNumberOfAdjacentMountain" type="integer"  default="0"/>
		<Column name="AdjacentTilesRequireHillsPlusMountains" type="boolean"  default="0"/>
		<Column name="RequiredNumberOfAdjacentHillsPlusMountains" type="integer"  default="0"/>
		<Column name="AdjacentTilesRequireOcean" type="boolean"  default="0"/>
		<Column name="RequiredNumberOfAdjacentOcean" type="integer"  default="0"/>
		<Column name="AdjacentTilesAvoidFlatland" type="boolean"  default="0"/>
		<Column name="MaximumAllowedAdjacentFlatland" type="integer"  default="99"/>
		<Column name="AdjacentTilesAvoidHills" type="boolean"  default="0"/>
		<Column name="MaximumAllowedAdjacentHills" type="integer"  default="99"/>
		<Column name="AdjacentTilesAvoidMountain" type="boolean"  default="0"/>
		<Column name="MaximumAllowedAdjacentMountain" type="integer"  default="99"/>
		<Column name="AdjacentTilesAvoidHillsPlusMountains" type="boolean"  default="0"/>
		<Column name="MaximumAllowedAdjacentHillsPlusMountains" type="integer"  default="99"/>
		<Column name="AdjacentTilesAvoidOcean" type="boolean"  default="0"/>
		<Column name="MaximumAllowedAdjacentOcean" type="integer"  default="99"/>
		<Column name="AdjacentTilesCareAboutTerrainTypes" type="boolean"  default="0"/>
		<Column name="AdjacentTilesRequireGrass" type="boolean"  default="0"/>
		<Column name="RequiredNumberOfAdjacentGrass" type="integer"  default="0"/>
		<Column name="AdjacentTilesRequirePlains" type="boolean"  default="0"/>
		<Column name="RequiredNumberOfAdjacentPlains" type="integer"  default="0"/>
		<Column name="AdjacentTilesRequireDesert" type="boolean"  default="0"/>
		<Column name="RequiredNumberOfAdjacentDesert" type="integer"  default="0"/>
		<Column name="AdjacentTilesRequireTundra" type="boolean"  default="0"/>
		<Column name="RequiredNumberOfAdjacentTundra" type="integer"  default="0"/>
		<Column name="AdjacentTilesRequireSnow" type="boolean"  default="0"/>
		<Column name="RequiredNumberOfAdjacentSnow" type="integer"  default="0"/>
		<Column name="AdjacentTilesRequireShallowWater" type="boolean"  default="0"/>
		<Column name="RequiredNumberOfAdjacentShallowWater" type="integer"  default="0"/>
		<Column name="AdjacentTilesRequireDeepWater" type="boolean"  default="0"/>
		<Column name="RequiredNumberOfAdjacentDeepWater" type="integer"  default="0"/>
		<Column name="AdjacentTilesAvoidGrass" type="boolean"  default="0"/>
		<Column name="MaximumAllowedAdjacentGrass" type="integer"  default="99"/>
		<Column name="AdjacentTilesAvoidPlains" type="boolean"  default="0"/>
		<Column name="MaximumAllowedAdjacentPlains" type="integer"  default="99"/>
		<Column name="AdjacentTilesAvoidDesert" type="boolean"  default="0"/>
		<Column name="MaximumAllowedAdjacentDesert" type="integer"  default="99"/>
		<Column name="AdjacentTilesAvoidTundra" type="boolean"  default="0"/>
		<Column name="MaximumAllowedAdjacentTundra" type="integer"  default="99"/>
		<Column name="AdjacentTilesAvoidSnow" type="boolean"  default="1"/>
		<Column name="MaximumAllowedAdjacentSnow" type="integer"  default="0"/>
		<Column name="AdjacentTilesAvoidShallowWater" type="boolean"  default="0"/>
		<Column name="MaximumAllowedAdjacentShallowWater" type="integer"  default="99"/>
		<Column name="AdjacentTilesAvoidDeepWater" type="boolean"  default="0"/>
		<Column name="MaximumAllowedAdjacentDeepWater" type="integer"  default="99"/>
		<Column name="AdjacentTilesCareAboutFeatureTypes" type="boolean"  default="0"/>
		<Column name="AdjacentTilesRequireNoFeature" type="boolean"  default="0"/>
		<Column name="RequiredNumberOfAdjacentNoFeature" type="integer"  default="0"/>
		<Column name="AdjacentTilesRequireForest" type="boolean"  default="0"/>
		<Column name="RequiredNumberOfAdjacentForest" type="integer"  default="0"/>
		<Column name="AdjacentTilesRequireJungle" type="boolean"  default="0"/>
		<Column name="RequiredNumberOfAdjacentJungle" type="integer"  default="0"/>
		<Column name="AdjacentTilesRequireOasis" type="boolean"  default="0"/>
		<Column name="RequiredNumberOfAdjacentOasis" type="integer"  default="0"/>
		<Column name="AdjacentTilesRequireFloodPlains" type="boolean"  default="0"/>
		<Column name="RequiredNumberOfAdjacentFloodPlains" type="integer"  default="0"/>
		<Column name="AdjacentTilesRequireMarsh" type="boolean"  default="0"/>
		<Column name="RequiredNumberOfAdjacentMarsh" type="integer"  default="0"/>
		<Column name="AdjacentTilesRequireIce" type="boolean"  default="0"/>
		<Column name="RequiredNumberOfAdjacentIce" type="integer"  default="0"/>
		<Column name="AdjacentTilesRequireAtoll" type="boolean"  default="0"/>
		<Column name="RequiredNumberOfAdjacentAtoll" type="integer"  default="0"/>
		<Column name="AdjacentTilesAvoidNoFeature" type="boolean"  default="0"/>
		<Column name="MaximumAllowedAdjacentNoFeature" type="integer"  default="99"/>
		<Column name="AdjacentTilesAvoidForest" type="boolean"  default="0"/>
		<Column name="MaximumAllowedAdjacentForest" type="integer"  default="99"/>
		<Column name="AdjacentTilesAvoidJungle" type="boolean"  default="0"/>
		<Column name="MaximumAllowedAdjacentJungle" type="integer"  default="99"/>
		<Column name="AdjacentTilesAvoidOasis" type="boolean"  default="0"/>
		<Column name="MaximumAllowedAdjacentOasis" type="integer"  default="99"/>
		<Column name="AdjacentTilesAvoidFloodPlains" type="boolean"  default="0"/>
		<Column name="MaximumAllowedAdjacentFloodPlains" type="integer"  default="99"/>
		<Column name="AdjacentTilesAvoidMarsh" type="boolean"  default="0"/>
		<Column name="MaximumAllowedAdjacentMarsh" type="integer"  default="99"/>
		<Column name="AdjacentTilesAvoidIce" type="boolean"  default="1"/>
		<Column name="MaximumAllowedAdjacentIce" type="integer"  default="0"/>
		<Column name="AdjacentTilesAvoidAtoll" type="boolean"  default="0"/>
		<Column name="MaximumAllowedAdjacentAtoll" type="integer"  default="99"/>
		<Column name="TileChangesMethodNumber" type="integer"  default="-1"/>
		<Column name="ChangeCoreTileToMountain" type="boolean"  default="0"/>
		<Column name="ChangeCoreTileToFlatland" type="boolean"  default="0"/>
		<Column name="ChangeCoreTileTerrainToGrass" type="boolean"  default="0"/>
		<Column name="ChangeCoreTileTerrainToPlains" type="boolean"  default="0"/>
		<Column name="SetAdjacentTilesToShallowWater" type="boolean"  default="0"/>
	</Table> 
	<Natural_Wonder_Placement>
		<Delete />

		<Row> 
			<ID>0</ID> 
			<NaturalWonderType>FEATURE_CRATER</NaturalWonderType> 
			<EligibilityMethodNumber>-1</EligibilityMethodNumber> 
			<OccurrenceFrequency>10</OccurrenceFrequency> 
			<RequireBiggestLandmass>false</RequireBiggestLandmass> 
			<AvoidBiggestLandmass>false</AvoidBiggestLandmass> 
			<RequireFreshWater>false</RequireFreshWater> 
			<AvoidFreshWater>true</AvoidFreshWater> 
			<LandBased>true</LandBased> 
			<RequireLandAdjacentToOcean>false</RequireLandAdjacentToOcean> 
			<AvoidLandAdjacentToOcean>true</AvoidLandAdjacentToOcean> 
			<RequireLandOnePlotInland>false</RequireLandOnePlotInland> 
			<AvoidLandOnePlotInland>false</AvoidLandOnePlotInland> 
			<RequireLandTwoOrMorePlotsInland>false</RequireLandTwoOrMorePlotsInland> 
			<AvoidLandTwoOrMorePlotsInland>false</AvoidLandTwoOrMorePlotsInland> 
			<CoreTileCanBeAnyPlotType>true</CoreTileCanBeAnyPlotType> 
			<CoreTileCanBeFlatland>false</CoreTileCanBeFlatland> 
			<CoreTileCanBeHills>false</CoreTileCanBeHills> 
			<CoreTileCanBeMountain>false</CoreTileCanBeMountain> 
			<CoreTileCanBeOcean>false</CoreTileCanBeOcean> 
			<CoreTileCanBeAnyTerrainType>false</CoreTileCanBeAnyTerrainType> 
			<CoreTileCanBeGrass>false</CoreTileCanBeGrass> 
			<CoreTileCanBePlains>false</CoreTileCanBePlains> 
			<CoreTileCanBeDesert>true</CoreTileCanBeDesert> 
			<CoreTileCanBeTundra>true</CoreTileCanBeTundra> 
			<CoreTileCanBeSnow>false</CoreTileCanBeSnow> 
			<CoreTileCanBeShallowWater>false</CoreTileCanBeShallowWater> 
			<CoreTileCanBeDeepWater>false</CoreTileCanBeDeepWater> 
			<CoreTileCanBeAnyFeatureType>true</CoreTileCanBeAnyFeatureType> 
			<CoreTileCanBeNoFeature>false</CoreTileCanBeNoFeature> 
			<CoreTileCanBeForest>false</CoreTileCanBeForest> 
			<CoreTileCanBeJungle>false</CoreTileCanBeJungle> 
			<CoreTileCanBeOasis>false</CoreTileCanBeOasis> 
			<CoreTileCanBeFloodPlains>false</CoreTileCanBeFloodPlains> 
			<CoreTileCanBeMarsh>false</CoreTileCanBeMarsh> 
			<CoreTileCanBeIce>false</CoreTileCanBeIce> 
			<CoreTileCanBeAtoll>false</CoreTileCanBeAtoll> 
			<AdjacentTilesCareAboutPlotTypes>true</AdjacentTilesCareAboutPlotTypes> 
			<AdjacentTilesAvoidAnyland>false</AdjacentTilesAvoidAnyland> 
			<AdjacentTilesRequireFlatland>false</AdjacentTilesRequireFlatland> 
			<RequiredNumberOfAdjacentFlatland>0</RequiredNumberOfAdjacentFlatland> 
			<AdjacentTilesRequireHills>false</AdjacentTilesRequireHills> 
			<RequiredNumberOfAdjacentHills>0</RequiredNumberOfAdjacentHills> 
			<AdjacentTilesRequireMountain>false</AdjacentTilesRequireMountain> 
			<RequiredNumberOfAdjacentMountain>0</RequiredNumberOfAdjacentMountain> 
			<AdjacentTilesRequireHillsPlusMountains>false</AdjacentTilesRequireHillsPlusMountains> 
			<RequiredNumberOfAdjacentHillsPlusMountains>0</RequiredNumberOfAdjacentHillsPlusMountains> 
			<AdjacentTilesRequireOcean>false</AdjacentTilesRequireOcean> 
			<RequiredNumberOfAdjacentOcean>0</RequiredNumberOfAdjacentOcean> 
			<AdjacentTilesAvoidFlatland>false</AdjacentTilesAvoidFlatland> 
			<MaximumAllowedAdjacentFlatland>99</MaximumAllowedAdjacentFlatland> 
			<AdjacentTilesAvoidHills>false</AdjacentTilesAvoidHills> 
			<MaximumAllowedAdjacentHills>99</MaximumAllowedAdjacentHills> 
			<AdjacentTilesAvoidMountain>true</AdjacentTilesAvoidMountain> 
			<MaximumAllowedAdjacentMountain>2</MaximumAllowedAdjacentMountain> 
			<AdjacentTilesAvoidHillsPlusMountains>true</AdjacentTilesAvoidHillsPlusMountains> 
			<MaximumAllowedAdjacentHillsPlusMountains>4</MaximumAllowedAdjacentHillsPlusMountains> 
			<AdjacentTilesAvoidOcean>false</AdjacentTilesAvoidOcean> 
			<MaximumAllowedAdjacentOcean>99</MaximumAllowedAdjacentOcean> 
			<AdjacentTilesCareAboutTerrainTypes>true</AdjacentTilesCareAboutTerrainTypes> 
			<AdjacentTilesRequireGrass>false</AdjacentTilesRequireGrass> 
			<RequiredNumberOfAdjacentGrass>0</RequiredNumberOfAdjacentGrass> 
			<AdjacentTilesRequirePlains>false</AdjacentTilesRequirePlains> 
			<RequiredNumberOfAdjacentPlains>0</RequiredNumberOfAdjacentPlains> 
			<AdjacentTilesRequireDesert>false</AdjacentTilesRequireDesert> 
			<RequiredNumberOfAdjacentDesert>0</RequiredNumberOfAdjacentDesert> 
			<AdjacentTilesRequireTundra>false</AdjacentTilesRequireTundra> 
			<RequiredNumberOfAdjacentTundra>0</RequiredNumberOfAdjacentTundra> 
			<AdjacentTilesRequireSnow>false</AdjacentTilesRequireSnow> 
			<RequiredNumberOfAdjacentSnow>0</RequiredNumberOfAdjacentSnow> 
			<AdjacentTilesRequireShallowWater>false</AdjacentTilesRequireShallowWater> 
			<RequiredNumberOfAdjacentShallowWater>0</RequiredNumberOfAdjacentShallowWater> 
			<AdjacentTilesRequireDeepWater>false</AdjacentTilesRequireDeepWater> 
			<RequiredNumberOfAdjacentDeepWater>0</RequiredNumberOfAdjacentDeepWater> 
			<AdjacentTilesAvoidGrass>true</AdjacentTilesAvoidGrass> 
			<MaximumAllowedAdjacentGrass>0</MaximumAllowedAdjacentGrass> 
			<AdjacentTilesAvoidPlains>false</AdjacentTilesAvoidPlains> 
			<MaximumAllowedAdjacentPlains>99</MaximumAllowedAdjacentPlains> 
			<AdjacentTilesAvoidDesert>false</AdjacentTilesAvoidDesert> 
			<MaximumAllowedAdjacentDesert>99</MaximumAllowedAdjacentDesert> 
			<AdjacentTilesAvoidTundra>false</AdjacentTilesAvoidTundra> 
			<MaximumAllowedAdjacentTundra>99</MaximumAllowedAdjacentTundra> 
			<AdjacentTilesAvoidSnow>true</AdjacentTilesAvoidSnow> 
			<MaximumAllowedAdjacentSnow>0</MaximumAllowedAdjacentSnow> 
			<AdjacentTilesAvoidShallowWater>false</AdjacentTilesAvoidShallowWater> 
			<MaximumAllowedAdjacentShallowWater>99</MaximumAllowedAdjacentShallowWater> 
			<AdjacentTilesAvoidDeepWater>false</AdjacentTilesAvoidDeepWater> 
			<MaximumAllowedAdjacentDeepWater>99</MaximumAllowedAdjacentDeepWater> 
			<AdjacentTilesCareAboutFeatureTypes>false</AdjacentTilesCareAboutFeatureTypes> 
			<AdjacentTilesRequireNoFeature>false</AdjacentTilesRequireNoFeature> 
			<RequiredNumberOfAdjacentNoFeature>0</RequiredNumberOfAdjacentNoFeature> 
			<AdjacentTilesRequireForest>false</AdjacentTilesRequireForest> 
			<RequiredNumberOfAdjacentForest>0</RequiredNumberOfAdjacentForest> 
			<AdjacentTilesRequireJungle>false</AdjacentTilesRequireJungle> 
			<RequiredNumberOfAdjacentJungle>0</RequiredNumberOfAdjacentJungle> 
			<AdjacentTilesRequireOasis>false</AdjacentTilesRequireOasis> 
			<RequiredNumberOfAdjacentOasis>0</RequiredNumberOfAdjacentOasis> 
			<AdjacentTilesRequireFloodPlains>false</AdjacentTilesRequireFloodPlains> 
			<RequiredNumberOfAdjacentFloodPlains>0</RequiredNumberOfAdjacentFloodPlains> 
			<AdjacentTilesRequireMarsh>false</AdjacentTilesRequireMarsh> 
			<RequiredNumberOfAdjacentMarsh>0</RequiredNumberOfAdjacentMarsh> 
			<AdjacentTilesRequireIce>false</AdjacentTilesRequireIce> 
			<RequiredNumberOfAdjacentIce>0</RequiredNumberOfAdjacentIce> 
			<AdjacentTilesRequireAtoll>false</AdjacentTilesRequireAtoll> 
			<RequiredNumberOfAdjacentAtoll>0</RequiredNumberOfAdjacentAtoll> 
			<AdjacentTilesAvoidNoFeature>false</AdjacentTilesAvoidNoFeature> 
			<MaximumAllowedAdjacentNoFeature>99</MaximumAllowedAdjacentNoFeature> 
			<AdjacentTilesAvoidForest>false</AdjacentTilesAvoidForest> 
			<MaximumAllowedAdjacentForest>99</MaximumAllowedAdjacentForest> 
			<AdjacentTilesAvoidJungle>false</AdjacentTilesAvoidJungle> 
			<MaximumAllowedAdjacentJungle>99</MaximumAllowedAdjacentJungle> 
			<AdjacentTilesAvoidOasis>false</AdjacentTilesAvoidOasis> 
			<MaximumAllowedAdjacentOasis>99</MaximumAllowedAdjacentOasis> 
			<AdjacentTilesAvoidFloodPlains>false</AdjacentTilesAvoidFloodPlains> 
			<MaximumAllowedAdjacentFloodPlains>99</MaximumAllowedAdjacentFloodPlains> 
			<AdjacentTilesAvoidMarsh>false</AdjacentTilesAvoidMarsh> 
			<MaximumAllowedAdjacentMarsh>99</MaximumAllowedAdjacentMarsh> 
			<AdjacentTilesAvoidIce>true</AdjacentTilesAvoidIce> 
			<MaximumAllowedAdjacentIce>0</MaximumAllowedAdjacentIce> 
			<AdjacentTilesAvoidAtoll>false</AdjacentTilesAvoidAtoll> 
			<MaximumAllowedAdjacentAtoll>99</MaximumAllowedAdjacentAtoll> 
			<TileChangesMethodNumber>-1</TileChangesMethodNumber> 
			<ChangeCoreTileToMountain>true</ChangeCoreTileToMountain> 
			<ChangeCoreTileToFlatland>false</ChangeCoreTileToFlatland> 
			<ChangeCoreTileTerrainToGrass>false</ChangeCoreTileTerrainToGrass> 
			<ChangeCoreTileTerrainToPlains>false</ChangeCoreTileTerrainToPlains> 
			<SetAdjacentTilesToShallowWater>false</SetAdjacentTilesToShallowWater> 
		</Row>
		<Row> 
			<ID>1</ID> 
			<NaturalWonderType>FEATURE_FUJI</NaturalWonderType> 
			<EligibilityMethodNumber>-1</EligibilityMethodNumber> 
			<OccurrenceFrequency>10</OccurrenceFrequency> 
			<RequireBiggestLandmass>false</RequireBiggestLandmass> 
			<AvoidBiggestLandmass>true</AvoidBiggestLandmass> 
			<RequireFreshWater>false</RequireFreshWater> 
			<AvoidFreshWater>true</AvoidFreshWater> 
			<LandBased>true</LandBased> 
			<RequireLandAdjacentToOcean>false</RequireLandAdjacentToOcean> 
			<AvoidLandAdjacentToOcean>true</AvoidLandAdjacentToOcean> 
			<RequireLandOnePlotInland>false</RequireLandOnePlotInland> 
			<AvoidLandOnePlotInland>false</AvoidLandOnePlotInland> 
			<RequireLandTwoOrMorePlotsInland>false</RequireLandTwoOrMorePlotsInland> 
			<AvoidLandTwoOrMorePlotsInland>false</AvoidLandTwoOrMorePlotsInland> 
			<CoreTileCanBeAnyPlotType>true</CoreTileCanBeAnyPlotType> 
			<CoreTileCanBeFlatland>false</CoreTileCanBeFlatland> 
			<CoreTileCanBeHills>false</CoreTileCanBeHills> 
			<CoreTileCanBeMountain>false</CoreTileCanBeMountain> 
			<CoreTileCanBeOcean>false</CoreTileCanBeOcean> 
			<CoreTileCanBeAnyTerrainType>false</CoreTileCanBeAnyTerrainType> 
			<CoreTileCanBeGrass>true</CoreTileCanBeGrass> 
			<CoreTileCanBePlains>true</CoreTileCanBePlains> 
			<CoreTileCanBeDesert>false</CoreTileCanBeDesert> 
			<CoreTileCanBeTundra>false</CoreTileCanBeTundra> 
			<CoreTileCanBeSnow>false</CoreTileCanBeSnow> 
			<CoreTileCanBeShallowWater>false</CoreTileCanBeShallowWater> 
			<CoreTileCanBeDeepWater>false</CoreTileCanBeDeepWater> 
			<CoreTileCanBeAnyFeatureType>true</CoreTileCanBeAnyFeatureType> 
			<CoreTileCanBeNoFeature>false</CoreTileCanBeNoFeature> 
			<CoreTileCanBeForest>false</CoreTileCanBeForest> 
			<CoreTileCanBeJungle>false</CoreTileCanBeJungle> 
			<CoreTileCanBeOasis>false</CoreTileCanBeOasis> 
			<CoreTileCanBeFloodPlains>false</CoreTileCanBeFloodPlains> 
			<CoreTileCanBeMarsh>false</CoreTileCanBeMarsh> 
			<CoreTileCanBeIce>false</CoreTileCanBeIce> 
			<CoreTileCanBeAtoll>false</CoreTileCanBeAtoll> 
			<AdjacentTilesCareAboutPlotTypes>true</AdjacentTilesCareAboutPlotTypes> 
			<AdjacentTilesAvoidAnyland>false</AdjacentTilesAvoidAnyland> 
			<AdjacentTilesRequireFlatland>false</AdjacentTilesRequireFlatland> 
			<RequiredNumberOfAdjacentFlatland>0</RequiredNumberOfAdjacentFlatland> 
			<AdjacentTilesRequireHills>false</AdjacentTilesRequireHills> 
			<RequiredNumberOfAdjacentHills>0</RequiredNumberOfAdjacentHills> 
			<AdjacentTilesRequireMountain>false</AdjacentTilesRequireMountain> 
			<RequiredNumberOfAdjacentMountain>0</RequiredNumberOfAdjacentMountain> 
			<AdjacentTilesRequireHillsPlusMountains>false</AdjacentTilesRequireHillsPlusMountains> 
			<RequiredNumberOfAdjacentHillsPlusMountains>0</RequiredNumberOfAdjacentHillsPlusMountains> 
			<AdjacentTilesRequireOcean>false</AdjacentTilesRequireOcean> 
			<RequiredNumberOfAdjacentOcean>0</RequiredNumberOfAdjacentOcean> 
			<AdjacentTilesAvoidFlatland>false</AdjacentTilesAvoidFlatland> 
			<MaximumAllowedAdjacentFlatland>99</MaximumAllowedAdjacentFlatland> 
			<AdjacentTilesAvoidHills>true</AdjacentTilesAvoidHills> 
			<MaximumAllowedAdjacentHills>2</MaximumAllowedAdjacentHills> 
			<AdjacentTilesAvoidMountain>true</AdjacentTilesAvoidMountain> 
			<MaximumAllowedAdjacentMountain>0</MaximumAllowedAdjacentMountain> 
			<AdjacentTilesAvoidHillsPlusMountains>false</AdjacentTilesAvoidHillsPlusMountains> 
			<MaximumAllowedAdjacentHillsPlusMountains>99</MaximumAllowedAdjacentHillsPlusMountains> 
			<AdjacentTilesAvoidOcean>false</AdjacentTilesAvoidOcean> 
			<MaximumAllowedAdjacentOcean>99</MaximumAllowedAdjacentOcean> 
			<AdjacentTilesCareAboutTerrainTypes>true</AdjacentTilesCareAboutTerrainTypes> 
			<AdjacentTilesRequireGrass>false</AdjacentTilesRequireGrass> 
			<RequiredNumberOfAdjacentGrass>0</RequiredNumberOfAdjacentGrass> 
			<AdjacentTilesRequirePlains>false</AdjacentTilesRequirePlains> 
			<RequiredNumberOfAdjacentPlains>0</RequiredNumberOfAdjacentPlains> 
			<AdjacentTilesRequireDesert>false</AdjacentTilesRequireDesert> 
			<RequiredNumberOfAdjacentDesert>0</RequiredNumberOfAdjacentDesert> 
			<AdjacentTilesRequireTundra>false</AdjacentTilesRequireTundra> 
			<RequiredNumberOfAdjacentTundra>0</RequiredNumberOfAdjacentTundra> 
			<AdjacentTilesRequireSnow>false</AdjacentTilesRequireSnow> 
			<RequiredNumberOfAdjacentSnow>0</RequiredNumberOfAdjacentSnow> 
			<AdjacentTilesRequireShallowWater>false</AdjacentTilesRequireShallowWater> 
			<RequiredNumberOfAdjacentShallowWater>0</RequiredNumberOfAdjacentShallowWater> 
			<AdjacentTilesRequireDeepWater>false</AdjacentTilesRequireDeepWater> 
			<RequiredNumberOfAdjacentDeepWater>0</RequiredNumberOfAdjacentDeepWater> 
			<AdjacentTilesAvoidGrass>false</AdjacentTilesAvoidGrass> 
			<MaximumAllowedAdjacentGrass>99</MaximumAllowedAdjacentGrass> 
			<AdjacentTilesAvoidPlains>false</AdjacentTilesAvoidPlains> 
			<MaximumAllowedAdjacentPlains>99</MaximumAllowedAdjacentPlains> 
			<AdjacentTilesAvoidDesert>true</AdjacentTilesAvoidDesert> 
			<MaximumAllowedAdjacentDesert>0</MaximumAllowedAdjacentDesert> 
			<AdjacentTilesAvoidTundra>true</AdjacentTilesAvoidTundra> 
			<MaximumAllowedAdjacentTundra>0</MaximumAllowedAdjacentTundra> 
			<AdjacentTilesAvoidSnow>true</AdjacentTilesAvoidSnow> 
			<MaximumAllowedAdjacentSnow>0</MaximumAllowedAdjacentSnow> 
			<AdjacentTilesAvoidShallowWater>false</AdjacentTilesAvoidShallowWater> 
			<MaximumAllowedAdjacentShallowWater>99</MaximumAllowedAdjacentShallowWater> 
			<AdjacentTilesAvoidDeepWater>false</AdjacentTilesAvoidDeepWater> 
			<MaximumAllowedAdjacentDeepWater>99</MaximumAllowedAdjacentDeepWater> 
			<AdjacentTilesCareAboutFeatureTypes>true</AdjacentTilesCareAboutFeatureTypes> 
			<AdjacentTilesRequireNoFeature>false</AdjacentTilesRequireNoFeature> 
			<RequiredNumberOfAdjacentNoFeature>0</RequiredNumberOfAdjacentNoFeature> 
			<AdjacentTilesRequireForest>false</AdjacentTilesRequireForest> 
			<RequiredNumberOfAdjacentForest>0</RequiredNumberOfAdjacentForest> 
			<AdjacentTilesRequireJungle>false</AdjacentTilesRequireJungle> 
			<RequiredNumberOfAdjacentJungle>0</RequiredNumberOfAdjacentJungle> 
			<AdjacentTilesRequireOasis>false</AdjacentTilesRequireOasis> 
			<RequiredNumberOfAdjacentOasis>0</RequiredNumberOfAdjacentOasis> 
			<AdjacentTilesRequireFloodPlains>false</AdjacentTilesRequireFloodPlains> 
			<RequiredNumberOfAdjacentFloodPlains>0</RequiredNumberOfAdjacentFloodPlains> 
			<AdjacentTilesRequireMarsh>false</AdjacentTilesRequireMarsh> 
			<RequiredNumberOfAdjacentMarsh>0</RequiredNumberOfAdjacentMarsh> 
			<AdjacentTilesRequireIce>false</AdjacentTilesRequireIce> 
			<RequiredNumberOfAdjacentIce>0</RequiredNumberOfAdjacentIce> 
			<AdjacentTilesRequireAtoll>false</AdjacentTilesRequireAtoll> 
			<RequiredNumberOfAdjacentAtoll>0</RequiredNumberOfAdjacentAtoll> 
			<AdjacentTilesAvoidNoFeature>false</AdjacentTilesAvoidNoFeature> 
			<MaximumAllowedAdjacentNoFeature>99</MaximumAllowedAdjacentNoFeature> 
			<AdjacentTilesAvoidForest>false</AdjacentTilesAvoidForest> 
			<MaximumAllowedAdjacentForest>99</MaximumAllowedAdjacentForest> 
			<AdjacentTilesAvoidJungle>false</AdjacentTilesAvoidJungle> 
			<MaximumAllowedAdjacentJungle>99</MaximumAllowedAdjacentJungle> 
			<AdjacentTilesAvoidOasis>false</AdjacentTilesAvoidOasis> 
			<MaximumAllowedAdjacentOasis>99</MaximumAllowedAdjacentOasis> 
			<AdjacentTilesAvoidFloodPlains>false</AdjacentTilesAvoidFloodPlains> 
			<MaximumAllowedAdjacentFloodPlains>99</MaximumAllowedAdjacentFloodPlains> 
			<AdjacentTilesAvoidMarsh>true</AdjacentTilesAvoidMarsh> 
			<MaximumAllowedAdjacentMarsh>0</MaximumAllowedAdjacentMarsh> 
			<AdjacentTilesAvoidIce>true</AdjacentTilesAvoidIce> 
			<MaximumAllowedAdjacentIce>0</MaximumAllowedAdjacentIce> 
			<AdjacentTilesAvoidAtoll>false</AdjacentTilesAvoidAtoll> 
			<MaximumAllowedAdjacentAtoll>99</MaximumAllowedAdjacentAtoll> 
			<TileChangesMethodNumber>-1</TileChangesMethodNumber> 
			<ChangeCoreTileToMountain>true</ChangeCoreTileToMountain> 
			<ChangeCoreTileToFlatland>false</ChangeCoreTileToFlatland> 
			<ChangeCoreTileTerrainToGrass>true</ChangeCoreTileTerrainToGrass> 
			<ChangeCoreTileTerrainToPlains>false</ChangeCoreTileTerrainToPlains> 
			<SetAdjacentTilesToShallowWater>false</SetAdjacentTilesToShallowWater> 
		</Row>
		<Row> 
			<ID>2</ID> 
			<NaturalWonderType>FEATURE_MESA</NaturalWonderType> 
			<EligibilityMethodNumber>-1</EligibilityMethodNumber> 
			<OccurrenceFrequency>10</OccurrenceFrequency> 
			<RequireBiggestLandmass>false</RequireBiggestLandmass> 
			<AvoidBiggestLandmass>false</AvoidBiggestLandmass> 
			<RequireFreshWater>false</RequireFreshWater> 
			<AvoidFreshWater>true</AvoidFreshWater> 
			<LandBased>true</LandBased> 
			<RequireLandAdjacentToOcean>false</RequireLandAdjacentToOcean> 
			<AvoidLandAdjacentToOcean>true</AvoidLandAdjacentToOcean> 
			<RequireLandOnePlotInland>false</RequireLandOnePlotInland> 
			<AvoidLandOnePlotInland>false</AvoidLandOnePlotInland> 
			<RequireLandTwoOrMorePlotsInland>false</RequireLandTwoOrMorePlotsInland> 
			<AvoidLandTwoOrMorePlotsInland>false</AvoidLandTwoOrMorePlotsInland> 
			<CoreTileCanBeAnyPlotType>true</CoreTileCanBeAnyPlotType> 
			<CoreTileCanBeFlatland>false</CoreTileCanBeFlatland> 
			<CoreTileCanBeHills>false</CoreTileCanBeHills> 
			<CoreTileCanBeMountain>false</CoreTileCanBeMountain> 
			<CoreTileCanBeOcean>false</CoreTileCanBeOcean> 
			<CoreTileCanBeAnyTerrainType>false</CoreTileCanBeAnyTerrainType> 
			<CoreTileCanBeGrass>false</CoreTileCanBeGrass> 
			<CoreTileCanBePlains>true</CoreTileCanBePlains> 
			<CoreTileCanBeDesert>true</CoreTileCanBeDesert> 
			<CoreTileCanBeTundra>true</CoreTileCanBeTundra> 
			<CoreTileCanBeSnow>false</CoreTileCanBeSnow> 
			<CoreTileCanBeShallowWater>false</CoreTileCanBeShallowWater> 
			<CoreTileCanBeDeepWater>false</CoreTileCanBeDeepWater> 
			<CoreTileCanBeAnyFeatureType>true</CoreTileCanBeAnyFeatureType> 
			<CoreTileCanBeNoFeature>false</CoreTileCanBeNoFeature> 
			<CoreTileCanBeForest>false</CoreTileCanBeForest> 
			<CoreTileCanBeJungle>false</CoreTileCanBeJungle> 
			<CoreTileCanBeOasis>false</CoreTileCanBeOasis> 
			<CoreTileCanBeFloodPlains>false</CoreTileCanBeFloodPlains> 
			<CoreTileCanBeMarsh>false</CoreTileCanBeMarsh> 
			<CoreTileCanBeIce>false</CoreTileCanBeIce> 
			<CoreTileCanBeAtoll>false</CoreTileCanBeAtoll> 
			<AdjacentTilesCareAboutPlotTypes>true</AdjacentTilesCareAboutPlotTypes> 
			<AdjacentTilesAvoidAnyland>false</AdjacentTilesAvoidAnyland> 
			<AdjacentTilesRequireFlatland>false</AdjacentTilesRequireFlatland> 
			<RequiredNumberOfAdjacentFlatland>0</RequiredNumberOfAdjacentFlatland> 
			<AdjacentTilesRequireHills>true</AdjacentTilesRequireHills> 
			<RequiredNumberOfAdjacentHills>2</RequiredNumberOfAdjacentHills> 
			<AdjacentTilesRequireMountain>false</AdjacentTilesRequireMountain> 
			<RequiredNumberOfAdjacentMountain>0</RequiredNumberOfAdjacentMountain> 
			<AdjacentTilesRequireHillsPlusMountains>false</AdjacentTilesRequireHillsPlusMountains> 
			<RequiredNumberOfAdjacentHillsPlusMountains>0</RequiredNumberOfAdjacentHillsPlusMountains> 
			<AdjacentTilesRequireOcean>false</AdjacentTilesRequireOcean> 
			<RequiredNumberOfAdjacentOcean>0</RequiredNumberOfAdjacentOcean> 
			<AdjacentTilesAvoidFlatland>false</AdjacentTilesAvoidFlatland> 
			<MaximumAllowedAdjacentFlatland>99</MaximumAllowedAdjacentFlatland> 
			<AdjacentTilesAvoidHills>false</AdjacentTilesAvoidHills> 
			<MaximumAllowedAdjacentHills>99</MaximumAllowedAdjacentHills> 
			<AdjacentTilesAvoidMountain>true</AdjacentTilesAvoidMountain> 
			<MaximumAllowedAdjacentMountain>2</MaximumAllowedAdjacentMountain> 
			<AdjacentTilesAvoidHillsPlusMountains>false</AdjacentTilesAvoidHillsPlusMountains> 
			<MaximumAllowedAdjacentHillsPlusMountains>99</MaximumAllowedAdjacentHillsPlusMountains> 
			<AdjacentTilesAvoidOcean>false</AdjacentTilesAvoidOcean> 
			<MaximumAllowedAdjacentOcean>99</MaximumAllowedAdjacentOcean> 
			<AdjacentTilesCareAboutTerrainTypes>true</AdjacentTilesCareAboutTerrainTypes> 
			<AdjacentTilesRequireGrass>false</AdjacentTilesRequireGrass> 
			<RequiredNumberOfAdjacentGrass>0</RequiredNumberOfAdjacentGrass> 
			<AdjacentTilesRequirePlains>false</AdjacentTilesRequirePlains> 
			<RequiredNumberOfAdjacentPlains>0</RequiredNumberOfAdjacentPlains> 
			<AdjacentTilesRequireDesert>false</AdjacentTilesRequireDesert> 
			<RequiredNumberOfAdjacentDesert>0</RequiredNumberOfAdjacentDesert> 
			<AdjacentTilesRequireTundra>false</AdjacentTilesRequireTundra> 
			<RequiredNumberOfAdjacentTundra>0</RequiredNumberOfAdjacentTundra> 
			<AdjacentTilesRequireSnow>false</AdjacentTilesRequireSnow> 
			<RequiredNumberOfAdjacentSnow>0</RequiredNumberOfAdjacentSnow> 
			<AdjacentTilesRequireShallowWater>false</AdjacentTilesRequireShallowWater> 
			<RequiredNumberOfAdjacentShallowWater>0</RequiredNumberOfAdjacentShallowWater> 
			<AdjacentTilesRequireDeepWater>false</AdjacentTilesRequireDeepWater> 
			<RequiredNumberOfAdjacentDeepWater>0</RequiredNumberOfAdjacentDeepWater> 
			<AdjacentTilesAvoidGrass>true</AdjacentTilesAvoidGrass> 
			<MaximumAllowedAdjacentGrass>0</MaximumAllowedAdjacentGrass> 
			<AdjacentTilesAvoidPlains>false</AdjacentTilesAvoidPlains> 
			<MaximumAllowedAdjacentPlains>99</MaximumAllowedAdjacentPlains> 
			<AdjacentTilesAvoidDesert>false</AdjacentTilesAvoidDesert> 
			<MaximumAllowedAdjacentDesert>99</MaximumAllowedAdjacentDesert> 
			<AdjacentTilesAvoidTundra>false</AdjacentTilesAvoidTundra> 
			<MaximumAllowedAdjacentTundra>99</MaximumAllowedAdjacentTundra> 
			<AdjacentTilesAvoidSnow>true</AdjacentTilesAvoidSnow> 
			<MaximumAllowedAdjacentSnow>0</MaximumAllowedAdjacentSnow> 
			<AdjacentTilesAvoidShallowWater>false</AdjacentTilesAvoidShallowWater> 
			<MaximumAllowedAdjacentShallowWater>99</MaximumAllowedAdjacentShallowWater> 
			<AdjacentTilesAvoidDeepWater>false</AdjacentTilesAvoidDeepWater> 
			<MaximumAllowedAdjacentDeepWater>99</MaximumAllowedAdjacentDeepWater> 
			<AdjacentTilesCareAboutFeatureTypes>false</AdjacentTilesCareAboutFeatureTypes> 
			<AdjacentTilesRequireNoFeature>false</AdjacentTilesRequireNoFeature> 
			<RequiredNumberOfAdjacentNoFeature>0</RequiredNumberOfAdjacentNoFeature> 
			<AdjacentTilesRequireForest>false</AdjacentTilesRequireForest> 
			<RequiredNumberOfAdjacentForest>0</RequiredNumberOfAdjacentForest> 
			<AdjacentTilesRequireJungle>false</AdjacentTilesRequireJungle> 
			<RequiredNumberOfAdjacentJungle>0</RequiredNumberOfAdjacentJungle> 
			<AdjacentTilesRequireOasis>false</AdjacentTilesRequireOasis> 
			<RequiredNumberOfAdjacentOasis>0</RequiredNumberOfAdjacentOasis> 
			<AdjacentTilesRequireFloodPlains>false</AdjacentTilesRequireFloodPlains> 
			<RequiredNumberOfAdjacentFloodPlains>0</RequiredNumberOfAdjacentFloodPlains> 
			<AdjacentTilesRequireMarsh>false</AdjacentTilesRequireMarsh> 
			<RequiredNumberOfAdjacentMarsh>0</RequiredNumberOfAdjacentMarsh> 
			<AdjacentTilesRequireIce>false</AdjacentTilesRequireIce> 
			<RequiredNumberOfAdjacentIce>0</RequiredNumberOfAdjacentIce> 
			<AdjacentTilesRequireAtoll>false</AdjacentTilesRequireAtoll> 
			<RequiredNumberOfAdjacentAtoll>0</RequiredNumberOfAdjacentAtoll> 
			<AdjacentTilesAvoidNoFeature>false</AdjacentTilesAvoidNoFeature> 
			<MaximumAllowedAdjacentNoFeature>99</MaximumAllowedAdjacentNoFeature> 
			<AdjacentTilesAvoidForest>false</AdjacentTilesAvoidForest> 
			<MaximumAllowedAdjacentForest>99</MaximumAllowedAdjacentForest> 
			<AdjacentTilesAvoidJungle>false</AdjacentTilesAvoidJungle> 
			<MaximumAllowedAdjacentJungle>99</MaximumAllowedAdjacentJungle> 
			<AdjacentTilesAvoidOasis>false</AdjacentTilesAvoidOasis> 
			<MaximumAllowedAdjacentOasis>99</MaximumAllowedAdjacentOasis> 
			<AdjacentTilesAvoidFloodPlains>false</AdjacentTilesAvoidFloodPlains> 
			<MaximumAllowedAdjacentFloodPlains>99</MaximumAllowedAdjacentFloodPlains> 
			<AdjacentTilesAvoidMarsh>false</AdjacentTilesAvoidMarsh> 
			<MaximumAllowedAdjacentMarsh>99</MaximumAllowedAdjacentMarsh> 
			<AdjacentTilesAvoidIce>true</AdjacentTilesAvoidIce> 
			<MaximumAllowedAdjacentIce>0</MaximumAllowedAdjacentIce> 
			<AdjacentTilesAvoidAtoll>false</AdjacentTilesAvoidAtoll> 
			<MaximumAllowedAdjacentAtoll>99</MaximumAllowedAdjacentAtoll> 
			<TileChangesMethodNumber>-1</TileChangesMethodNumber> 
			<ChangeCoreTileToMountain>true</ChangeCoreTileToMountain> 
			<ChangeCoreTileToFlatland>false</ChangeCoreTileToFlatland> 
			<ChangeCoreTileTerrainToGrass>false</ChangeCoreTileTerrainToGrass> 
			<ChangeCoreTileTerrainToPlains>false</ChangeCoreTileTerrainToPlains> 
			<SetAdjacentTilesToShallowWater>false</SetAdjacentTilesToShallowWater> 
		</Row>
		<Row> 
			<ID>3</ID> 
			<NaturalWonderType>FEATURE_REEF</NaturalWonderType> 
			<EligibilityMethodNumber>1</EligibilityMethodNumber> 
			<OccurrenceFrequency>10</OccurrenceFrequency> 
			<RequireBiggestLandmass>false</RequireBiggestLandmass> 
			<AvoidBiggestLandmass>false</AvoidBiggestLandmass> 
			<RequireFreshWater>false</RequireFreshWater> 
			<AvoidFreshWater>true</AvoidFreshWater> 
			<LandBased>true</LandBased> 
			<RequireLandAdjacentToOcean>false</RequireLandAdjacentToOcean> 
			<AvoidLandAdjacentToOcean>false</AvoidLandAdjacentToOcean> 
			<RequireLandOnePlotInland>false</RequireLandOnePlotInland> 
			<AvoidLandOnePlotInland>false</AvoidLandOnePlotInland> 
			<RequireLandTwoOrMorePlotsInland>false</RequireLandTwoOrMorePlotsInland> 
			<AvoidLandTwoOrMorePlotsInland>false</AvoidLandTwoOrMorePlotsInland> 
			<CoreTileCanBeAnyPlotType>true</CoreTileCanBeAnyPlotType> 
			<CoreTileCanBeFlatland>false</CoreTileCanBeFlatland> 
			<CoreTileCanBeHills>false</CoreTileCanBeHills> 
			<CoreTileCanBeMountain>false</CoreTileCanBeMountain> 
			<CoreTileCanBeOcean>false</CoreTileCanBeOcean> 
			<CoreTileCanBeAnyTerrainType>true</CoreTileCanBeAnyTerrainType> 
			<CoreTileCanBeGrass>false</CoreTileCanBeGrass> 
			<CoreTileCanBePlains>false</CoreTileCanBePlains> 
			<CoreTileCanBeDesert>false</CoreTileCanBeDesert> 
			<CoreTileCanBeTundra>false</CoreTileCanBeTundra> 
			<CoreTileCanBeSnow>false</CoreTileCanBeSnow> 
			<CoreTileCanBeShallowWater>false</CoreTileCanBeShallowWater> 
			<CoreTileCanBeDeepWater>false</CoreTileCanBeDeepWater> 
			<CoreTileCanBeAnyFeatureType>true</CoreTileCanBeAnyFeatureType> 
			<CoreTileCanBeNoFeature>false</CoreTileCanBeNoFeature> 
			<CoreTileCanBeForest>false</CoreTileCanBeForest> 
			<CoreTileCanBeJungle>false</CoreTileCanBeJungle> 
			<CoreTileCanBeOasis>false</CoreTileCanBeOasis> 
			<CoreTileCanBeFloodPlains>false</CoreTileCanBeFloodPlains> 
			<CoreTileCanBeMarsh>false</CoreTileCanBeMarsh> 
			<CoreTileCanBeIce>false</CoreTileCanBeIce> 
			<CoreTileCanBeAtoll>false</CoreTileCanBeAtoll> 
			<AdjacentTilesCareAboutPlotTypes>false</AdjacentTilesCareAboutPlotTypes> 
			<AdjacentTilesAvoidAnyland>false</AdjacentTilesAvoidAnyland> 
			<AdjacentTilesRequireFlatland>false</AdjacentTilesRequireFlatland> 
			<RequiredNumberOfAdjacentFlatland>0</RequiredNumberOfAdjacentFlatland> 
			<AdjacentTilesRequireHills>false</AdjacentTilesRequireHills> 
			<RequiredNumberOfAdjacentHills>0</RequiredNumberOfAdjacentHills> 
			<AdjacentTilesRequireMountain>false</AdjacentTilesRequireMountain> 
			<RequiredNumberOfAdjacentMountain>0</RequiredNumberOfAdjacentMountain> 
			<AdjacentTilesRequireHillsPlusMountains>false</AdjacentTilesRequireHillsPlusMountains> 
			<RequiredNumberOfAdjacentHillsPlusMountains>0</RequiredNumberOfAdjacentHillsPlusMountains> 
			<AdjacentTilesRequireOcean>false</AdjacentTilesRequireOcean> 
			<RequiredNumberOfAdjacentOcean>0</RequiredNumberOfAdjacentOcean> 
			<AdjacentTilesAvoidFlatland>false</AdjacentTilesAvoidFlatland> 
			<MaximumAllowedAdjacentFlatland>99</MaximumAllowedAdjacentFlatland> 
			<AdjacentTilesAvoidHills>false</AdjacentTilesAvoidHills> 
			<MaximumAllowedAdjacentHills>99</MaximumAllowedAdjacentHills> 
			<AdjacentTilesAvoidMountain>false</AdjacentTilesAvoidMountain> 
			<MaximumAllowedAdjacentMountain>99</MaximumAllowedAdjacentMountain> 
			<AdjacentTilesAvoidHillsPlusMountains>false</AdjacentTilesAvoidHillsPlusMountains> 
			<MaximumAllowedAdjacentHillsPlusMountains>99</MaximumAllowedAdjacentHillsPlusMountains> 
			<AdjacentTilesAvoidOcean>false</AdjacentTilesAvoidOcean> 
			<MaximumAllowedAdjacentOcean>99</MaximumAllowedAdjacentOcean> 
			<AdjacentTilesCareAboutTerrainTypes>false</AdjacentTilesCareAboutTerrainTypes> 
			<AdjacentTilesRequireGrass>false</AdjacentTilesRequireGrass> 
			<RequiredNumberOfAdjacentGrass>0</RequiredNumberOfAdjacentGrass> 
			<AdjacentTilesRequirePlains>false</AdjacentTilesRequirePlains> 
			<RequiredNumberOfAdjacentPlains>0</RequiredNumberOfAdjacentPlains> 
			<AdjacentTilesRequireDesert>false</AdjacentTilesRequireDesert> 
			<RequiredNumberOfAdjacentDesert>0</RequiredNumberOfAdjacentDesert> 
			<AdjacentTilesRequireTundra>false</AdjacentTilesRequireTundra> 
			<RequiredNumberOfAdjacentTundra>0</RequiredNumberOfAdjacentTundra> 
			<AdjacentTilesRequireSnow>false</AdjacentTilesRequireSnow> 
			<RequiredNumberOfAdjacentSnow>0</RequiredNumberOfAdjacentSnow> 
			<AdjacentTilesRequireShallowWater>false</AdjacentTilesRequireShallowWater> 
			<RequiredNumberOfAdjacentShallowWater>0</RequiredNumberOfAdjacentShallowWater> 
			<AdjacentTilesRequireDeepWater>false</AdjacentTilesRequireDeepWater> 
			<RequiredNumberOfAdjacentDeepWater>0</RequiredNumberOfAdjacentDeepWater> 
			<AdjacentTilesAvoidGrass>false</AdjacentTilesAvoidGrass> 
			<MaximumAllowedAdjacentGrass>99</MaximumAllowedAdjacentGrass> 
			<AdjacentTilesAvoidPlains>false</AdjacentTilesAvoidPlains> 
			<MaximumAllowedAdjacentPlains>99</MaximumAllowedAdjacentPlains> 
			<AdjacentTilesAvoidDesert>false</AdjacentTilesAvoidDesert> 
			<MaximumAllowedAdjacentDesert>99</MaximumAllowedAdjacentDesert> 
			<AdjacentTilesAvoidTundra>false</AdjacentTilesAvoidTundra> 
			<MaximumAllowedAdjacentTundra>99</MaximumAllowedAdjacentTundra> 
			<AdjacentTilesAvoidSnow>true</AdjacentTilesAvoidSnow> 
			<MaximumAllowedAdjacentSnow>0</MaximumAllowedAdjacentSnow> 
			<AdjacentTilesAvoidShallowWater>false</AdjacentTilesAvoidShallowWater> 
			<MaximumAllowedAdjacentShallowWater>99</MaximumAllowedAdjacentShallowWater> 
			<AdjacentTilesAvoidDeepWater>false</AdjacentTilesAvoidDeepWater> 
			<MaximumAllowedAdjacentDeepWater>99</MaximumAllowedAdjacentDeepWater> 
			<AdjacentTilesCareAboutFeatureTypes>false</AdjacentTilesCareAboutFeatureTypes> 
			<AdjacentTilesRequireNoFeature>false</AdjacentTilesRequireNoFeature> 
			<RequiredNumberOfAdjacentNoFeature>0</RequiredNumberOfAdjacentNoFeature> 
			<AdjacentTilesRequireForest>false</AdjacentTilesRequireForest> 
			<RequiredNumberOfAdjacentForest>0</RequiredNumberOfAdjacentForest> 
			<AdjacentTilesRequireJungle>false</AdjacentTilesRequireJungle> 
			<RequiredNumberOfAdjacentJungle>0</RequiredNumberOfAdjacentJungle> 
			<AdjacentTilesRequireOasis>false</AdjacentTilesRequireOasis> 
			<RequiredNumberOfAdjacentOasis>0</RequiredNumberOfAdjacentOasis> 
			<AdjacentTilesRequireFloodPlains>false</AdjacentTilesRequireFloodPlains> 
			<RequiredNumberOfAdjacentFloodPlains>0</RequiredNumberOfAdjacentFloodPlains> 
			<AdjacentTilesRequireMarsh>false</AdjacentTilesRequireMarsh> 
			<RequiredNumberOfAdjacentMarsh>0</RequiredNumberOfAdjacentMarsh> 
			<AdjacentTilesRequireIce>false</AdjacentTilesRequireIce> 
			<RequiredNumberOfAdjacentIce>0</RequiredNumberOfAdjacentIce> 
			<AdjacentTilesRequireAtoll>false</AdjacentTilesRequireAtoll> 
			<RequiredNumberOfAdjacentAtoll>0</RequiredNumberOfAdjacentAtoll> 
			<AdjacentTilesAvoidNoFeature>false</AdjacentTilesAvoidNoFeature> 
			<MaximumAllowedAdjacentNoFeature>99</MaximumAllowedAdjacentNoFeature> 
			<AdjacentTilesAvoidForest>false</AdjacentTilesAvoidForest> 
			<MaximumAllowedAdjacentForest>99</MaximumAllowedAdjacentForest> 
			<AdjacentTilesAvoidJungle>false</AdjacentTilesAvoidJungle> 
			<MaximumAllowedAdjacentJungle>99</MaximumAllowedAdjacentJungle> 
			<AdjacentTilesAvoidOasis>false</AdjacentTilesAvoidOasis> 
			<MaximumAllowedAdjacentOasis>99</MaximumAllowedAdjacentOasis> 
			<AdjacentTilesAvoidFloodPlains>false</AdjacentTilesAvoidFloodPlains> 
			<MaximumAllowedAdjacentFloodPlains>99</MaximumAllowedAdjacentFloodPlains> 
			<AdjacentTilesAvoidMarsh>false</AdjacentTilesAvoidMarsh> 
			<MaximumAllowedAdjacentMarsh>99</MaximumAllowedAdjacentMarsh> 
			<AdjacentTilesAvoidIce>true</AdjacentTilesAvoidIce> 
			<MaximumAllowedAdjacentIce>0</MaximumAllowedAdjacentIce> 
			<AdjacentTilesAvoidAtoll>false</AdjacentTilesAvoidAtoll> 
			<MaximumAllowedAdjacentAtoll>99</MaximumAllowedAdjacentAtoll> 
			<TileChangesMethodNumber>1</TileChangesMethodNumber> 
			<ChangeCoreTileToMountain>false</ChangeCoreTileToMountain> 
			<ChangeCoreTileToFlatland>false</ChangeCoreTileToFlatland> 
			<ChangeCoreTileTerrainToGrass>false</ChangeCoreTileTerrainToGrass> 
			<ChangeCoreTileTerrainToPlains>false</ChangeCoreTileTerrainToPlains> 
			<SetAdjacentTilesToShallowWater>false</SetAdjacentTilesToShallowWater> 
		</Row>
		<Row> 
			<ID>4</ID> 
			<NaturalWonderType>FEATURE_VOLCANO</NaturalWonderType> 
			<EligibilityMethodNumber>-1</EligibilityMethodNumber> 
			<OccurrenceFrequency>10</OccurrenceFrequency> 
			<RequireBiggestLandmass>false</RequireBiggestLandmass> 
			<AvoidBiggestLandmass>false</AvoidBiggestLandmass> 
			<RequireFreshWater>false</RequireFreshWater> 
			<AvoidFreshWater>true</AvoidFreshWater> 
			<LandBased>false</LandBased> 
			<RequireLandAdjacentToOcean>false</RequireLandAdjacentToOcean> 
			<AvoidLandAdjacentToOcean>false</AvoidLandAdjacentToOcean> 
			<RequireLandOnePlotInland>false</RequireLandOnePlotInland> 
			<AvoidLandOnePlotInland>false</AvoidLandOnePlotInland> 
			<RequireLandTwoOrMorePlotsInland>false</RequireLandTwoOrMorePlotsInland> 
			<AvoidLandTwoOrMorePlotsInland>false</AvoidLandTwoOrMorePlotsInland> 
			<CoreTileCanBeAnyPlotType>true</CoreTileCanBeAnyPlotType> 
			<CoreTileCanBeFlatland>false</CoreTileCanBeFlatland> 
			<CoreTileCanBeHills>false</CoreTileCanBeHills> 
			<CoreTileCanBeMountain>false</CoreTileCanBeMountain> 
			<CoreTileCanBeOcean>false</CoreTileCanBeOcean> 
			<CoreTileCanBeAnyTerrainType>true</CoreTileCanBeAnyTerrainType> 
			<CoreTileCanBeGrass>false</CoreTileCanBeGrass> 
			<CoreTileCanBePlains>false</CoreTileCanBePlains> 
			<CoreTileCanBeDesert>false</CoreTileCanBeDesert> 
			<CoreTileCanBeTundra>false</CoreTileCanBeTundra> 
			<CoreTileCanBeSnow>false</CoreTileCanBeSnow> 
			<CoreTileCanBeShallowWater>false</CoreTileCanBeShallowWater> 
			<CoreTileCanBeDeepWater>false</CoreTileCanBeDeepWater> 
			<CoreTileCanBeAnyFeatureType>true</CoreTileCanBeAnyFeatureType> 
			<CoreTileCanBeNoFeature>false</CoreTileCanBeNoFeature> 
			<CoreTileCanBeForest>false</CoreTileCanBeForest> 
			<CoreTileCanBeJungle>false</CoreTileCanBeJungle> 
			<CoreTileCanBeOasis>false</CoreTileCanBeOasis> 
			<CoreTileCanBeFloodPlains>false</CoreTileCanBeFloodPlains> 
			<CoreTileCanBeMarsh>false</CoreTileCanBeMarsh> 
			<CoreTileCanBeIce>false</CoreTileCanBeIce> 
			<CoreTileCanBeAtoll>false</CoreTileCanBeAtoll> 
			<AdjacentTilesCareAboutPlotTypes>true</AdjacentTilesCareAboutPlotTypes> 
			<AdjacentTilesAvoidAnyland>true</AdjacentTilesAvoidAnyland> 
			<AdjacentTilesRequireFlatland>false</AdjacentTilesRequireFlatland> 
			<RequiredNumberOfAdjacentFlatland>0</RequiredNumberOfAdjacentFlatland> 
			<AdjacentTilesRequireHills>false</AdjacentTilesRequireHills> 
			<RequiredNumberOfAdjacentHills>0</RequiredNumberOfAdjacentHills> 
			<AdjacentTilesRequireMountain>false</AdjacentTilesRequireMountain> 
			<RequiredNumberOfAdjacentMountain>0</RequiredNumberOfAdjacentMountain> 
			<AdjacentTilesRequireHillsPlusMountains>false</AdjacentTilesRequireHillsPlusMountains> 
			<RequiredNumberOfAdjacentHillsPlusMountains>0</RequiredNumberOfAdjacentHillsPlusMountains> 
			<AdjacentTilesRequireOcean>false</AdjacentTilesRequireOcean> 
			<RequiredNumberOfAdjacentOcean>0</RequiredNumberOfAdjacentOcean> 
			<AdjacentTilesAvoidFlatland>false</AdjacentTilesAvoidFlatland> 
			<MaximumAllowedAdjacentFlatland>99</MaximumAllowedAdjacentFlatland> 
			<AdjacentTilesAvoidHills>false</AdjacentTilesAvoidHills> 
			<MaximumAllowedAdjacentHills>99</MaximumAllowedAdjacentHills> 
			<AdjacentTilesAvoidMountain>false</AdjacentTilesAvoidMountain> 
			<MaximumAllowedAdjacentMountain>99</MaximumAllowedAdjacentMountain> 
			<AdjacentTilesAvoidHillsPlusMountains>false</AdjacentTilesAvoidHillsPlusMountains> 
			<MaximumAllowedAdjacentHillsPlusMountains>99</MaximumAllowedAdjacentHillsPlusMountains> 
			<AdjacentTilesAvoidOcean>false</AdjacentTilesAvoidOcean> 
			<MaximumAllowedAdjacentOcean>99</MaximumAllowedAdjacentOcean> 
			<AdjacentTilesCareAboutTerrainTypes>false</AdjacentTilesCareAboutTerrainTypes> 
			<AdjacentTilesRequireGrass>false</AdjacentTilesRequireGrass> 
			<RequiredNumberOfAdjacentGrass>0</RequiredNumberOfAdjacentGrass> 
			<AdjacentTilesRequirePlains>false</AdjacentTilesRequirePlains> 
			<RequiredNumberOfAdjacentPlains>0</RequiredNumberOfAdjacentPlains> 
			<AdjacentTilesRequireDesert>false</AdjacentTilesRequireDesert> 
			<RequiredNumberOfAdjacentDesert>0</RequiredNumberOfAdjacentDesert> 
			<AdjacentTilesRequireTundra>false</AdjacentTilesRequireTundra> 
			<RequiredNumberOfAdjacentTundra>0</RequiredNumberOfAdjacentTundra> 
			<AdjacentTilesRequireSnow>false</AdjacentTilesRequireSnow> 
			<RequiredNumberOfAdjacentSnow>0</RequiredNumberOfAdjacentSnow> 
			<AdjacentTilesRequireShallowWater>true</AdjacentTilesRequireShallowWater> 
			<RequiredNumberOfAdjacentShallowWater>1</RequiredNumberOfAdjacentShallowWater> 
			<AdjacentTilesRequireDeepWater>false</AdjacentTilesRequireDeepWater> 
			<RequiredNumberOfAdjacentDeepWater>0</RequiredNumberOfAdjacentDeepWater> 
			<AdjacentTilesAvoidGrass>false</AdjacentTilesAvoidGrass> 
			<MaximumAllowedAdjacentGrass>99</MaximumAllowedAdjacentGrass> 
			<AdjacentTilesAvoidPlains>false</AdjacentTilesAvoidPlains> 
			<MaximumAllowedAdjacentPlains>99</MaximumAllowedAdjacentPlains> 
			<AdjacentTilesAvoidDesert>false</AdjacentTilesAvoidDesert> 
			<MaximumAllowedAdjacentDesert>99</MaximumAllowedAdjacentDesert> 
			<AdjacentTilesAvoidTundra>false</AdjacentTilesAvoidTundra> 
			<MaximumAllowedAdjacentTundra>99</MaximumAllowedAdjacentTundra> 
			<AdjacentTilesAvoidSnow>true</AdjacentTilesAvoidSnow> 
			<MaximumAllowedAdjacentSnow>0</MaximumAllowedAdjacentSnow> 
			<AdjacentTilesAvoidShallowWater>false</AdjacentTilesAvoidShallowWater> 
			<MaximumAllowedAdjacentShallowWater>99</MaximumAllowedAdjacentShallowWater> 
			<AdjacentTilesAvoidDeepWater>false</AdjacentTilesAvoidDeepWater> 
			<MaximumAllowedAdjacentDeepWater>99</MaximumAllowedAdjacentDeepWater> 
			<AdjacentTilesCareAboutFeatureTypes>true</AdjacentTilesCareAboutFeatureTypes> 
			<AdjacentTilesRequireNoFeature>false</AdjacentTilesRequireNoFeature> 
			<RequiredNumberOfAdjacentNoFeature>0</RequiredNumberOfAdjacentNoFeature> 
			<AdjacentTilesRequireForest>false</AdjacentTilesRequireForest> 
			<RequiredNumberOfAdjacentForest>0</RequiredNumberOfAdjacentForest> 
			<AdjacentTilesRequireJungle>false</AdjacentTilesRequireJungle> 
			<RequiredNumberOfAdjacentJungle>0</RequiredNumberOfAdjacentJungle> 
			<AdjacentTilesRequireOasis>false</AdjacentTilesRequireOasis> 
			<RequiredNumberOfAdjacentOasis>0</RequiredNumberOfAdjacentOasis> 
			<AdjacentTilesRequireFloodPlains>false</AdjacentTilesRequireFloodPlains> 
			<RequiredNumberOfAdjacentFloodPlains>0</RequiredNumberOfAdjacentFloodPlains> 
			<AdjacentTilesRequireMarsh>false</AdjacentTilesRequireMarsh> 
			<RequiredNumberOfAdjacentMarsh>0</RequiredNumberOfAdjacentMarsh> 
			<AdjacentTilesRequireIce>false</AdjacentTilesRequireIce> 
			<RequiredNumberOfAdjacentIce>0</RequiredNumberOfAdjacentIce> 
			<AdjacentTilesRequireAtoll>false</AdjacentTilesRequireAtoll> 
			<RequiredNumberOfAdjacentAtoll>0</RequiredNumberOfAdjacentAtoll> 
			<AdjacentTilesAvoidNoFeature>false</AdjacentTilesAvoidNoFeature> 
			<MaximumAllowedAdjacentNoFeature>99</MaximumAllowedAdjacentNoFeature> 
			<AdjacentTilesAvoidForest>false</AdjacentTilesAvoidForest> 
			<MaximumAllowedAdjacentForest>99</MaximumAllowedAdjacentForest> 
			<AdjacentTilesAvoidJungle>false</AdjacentTilesAvoidJungle> 
			<MaximumAllowedAdjacentJungle>99</MaximumAllowedAdjacentJungle> 
			<AdjacentTilesAvoidOasis>false</AdjacentTilesAvoidOasis> 
			<MaximumAllowedAdjacentOasis>99</MaximumAllowedAdjacentOasis> 
			<AdjacentTilesAvoidFloodPlains>false</AdjacentTilesAvoidFloodPlains> 
			<MaximumAllowedAdjacentFloodPlains>99</MaximumAllowedAdjacentFloodPlains> 
			<AdjacentTilesAvoidMarsh>false</AdjacentTilesAvoidMarsh> 
			<MaximumAllowedAdjacentMarsh>99</MaximumAllowedAdjacentMarsh> 
			<AdjacentTilesAvoidIce>true</AdjacentTilesAvoidIce> 
			<MaximumAllowedAdjacentIce>0</MaximumAllowedAdjacentIce> 
			<AdjacentTilesAvoidAtoll>false</AdjacentTilesAvoidAtoll> 
			<MaximumAllowedAdjacentAtoll>99</MaximumAllowedAdjacentAtoll> 
			<TileChangesMethodNumber>-1</TileChangesMethodNumber> 
			<ChangeCoreTileToMountain>true</ChangeCoreTileToMountain> 
			<ChangeCoreTileToFlatland>false</ChangeCoreTileToFlatland> 
			<ChangeCoreTileTerrainToGrass>true</ChangeCoreTileTerrainToGrass> 
			<ChangeCoreTileTerrainToPlains>false</ChangeCoreTileTerrainToPlains> 
			<SetAdjacentTilesToShallowWater>true</SetAdjacentTilesToShallowWater> 
		</Row>
		<Row> 
			<ID>5</ID> 
			<NaturalWonderType>FEATURE_GIBRALTAR</NaturalWonderType> 
			<EligibilityMethodNumber>2</EligibilityMethodNumber> 
			<OccurrenceFrequency>10</OccurrenceFrequency> 
			<RequireBiggestLandmass>false</RequireBiggestLandmass> 
			<AvoidBiggestLandmass>false</AvoidBiggestLandmass> 
			<RequireFreshWater>false</RequireFreshWater> 
			<AvoidFreshWater>true</AvoidFreshWater> 
			<LandBased>true</LandBased> 
			<RequireLandAdjacentToOcean>false</RequireLandAdjacentToOcean> 
			<AvoidLandAdjacentToOcean>false</AvoidLandAdjacentToOcean> 
			<RequireLandOnePlotInland>false</RequireLandOnePlotInland> 
			<AvoidLandOnePlotInland>false</AvoidLandOnePlotInland> 
			<RequireLandTwoOrMorePlotsInland>false</RequireLandTwoOrMorePlotsInland> 
			<AvoidLandTwoOrMorePlotsInland>false</AvoidLandTwoOrMorePlotsInland> 
			<CoreTileCanBeAnyPlotType>true</CoreTileCanBeAnyPlotType> 
			<CoreTileCanBeFlatland>false</CoreTileCanBeFlatland> 
			<CoreTileCanBeHills>false</CoreTileCanBeHills> 
			<CoreTileCanBeMountain>false</CoreTileCanBeMountain> 
			<CoreTileCanBeOcean>false</CoreTileCanBeOcean> 
			<CoreTileCanBeAnyTerrainType>true</CoreTileCanBeAnyTerrainType> 
			<CoreTileCanBeGrass>false</CoreTileCanBeGrass> 
			<CoreTileCanBePlains>false</CoreTileCanBePlains> 
			<CoreTileCanBeDesert>false</CoreTileCanBeDesert> 
			<CoreTileCanBeTundra>false</CoreTileCanBeTundra> 
			<CoreTileCanBeSnow>false</CoreTileCanBeSnow> 
			<CoreTileCanBeShallowWater>false</CoreTileCanBeShallowWater> 
			<CoreTileCanBeDeepWater>false</CoreTileCanBeDeepWater> 
			<CoreTileCanBeAnyFeatureType>true</CoreTileCanBeAnyFeatureType> 
			<CoreTileCanBeNoFeature>false</CoreTileCanBeNoFeature> 
			<CoreTileCanBeForest>false</CoreTileCanBeForest> 
			<CoreTileCanBeJungle>false</CoreTileCanBeJungle> 
			<CoreTileCanBeOasis>false</CoreTileCanBeOasis> 
			<CoreTileCanBeFloodPlains>false</CoreTileCanBeFloodPlains> 
			<CoreTileCanBeMarsh>false</CoreTileCanBeMarsh> 
			<CoreTileCanBeIce>false</CoreTileCanBeIce> 
			<CoreTileCanBeAtoll>false</CoreTileCanBeAtoll> 
			<AdjacentTilesCareAboutPlotTypes>false</AdjacentTilesCareAboutPlotTypes> 
			<AdjacentTilesAvoidAnyland>false</AdjacentTilesAvoidAnyland> 
			<AdjacentTilesRequireFlatland>false</AdjacentTilesRequireFlatland> 
			<RequiredNumberOfAdjacentFlatland>0</RequiredNumberOfAdjacentFlatland> 
			<AdjacentTilesRequireHills>false</AdjacentTilesRequireHills> 
			<RequiredNumberOfAdjacentHills>0</RequiredNumberOfAdjacentHills> 
			<AdjacentTilesRequireMountain>false</AdjacentTilesRequireMountain> 
			<RequiredNumberOfAdjacentMountain>0</RequiredNumberOfAdjacentMountain> 
			<AdjacentTilesRequireHillsPlusMountains>false</AdjacentTilesRequireHillsPlusMountains> 
			<RequiredNumberOfAdjacentHillsPlusMountains>0</RequiredNumberOfAdjacentHillsPlusMountains> 
			<AdjacentTilesRequireOcean>false</AdjacentTilesRequireOcean> 
			<RequiredNumberOfAdjacentOcean>0</RequiredNumberOfAdjacentOcean> 
			<AdjacentTilesAvoidFlatland>false</AdjacentTilesAvoidFlatland> 
			<MaximumAllowedAdjacentFlatland>99</MaximumAllowedAdjacentFlatland> 
			<AdjacentTilesAvoidHills>false</AdjacentTilesAvoidHills> 
			<MaximumAllowedAdjacentHills>99</MaximumAllowedAdjacentHills> 
			<AdjacentTilesAvoidMountain>false</AdjacentTilesAvoidMountain> 
			<MaximumAllowedAdjacentMountain>99</MaximumAllowedAdjacentMountain> 
			<AdjacentTilesAvoidHillsPlusMountains>false</AdjacentTilesAvoidHillsPlusMountains> 
			<MaximumAllowedAdjacentHillsPlusMountains>99</MaximumAllowedAdjacentHillsPlusMountains> 
			<AdjacentTilesAvoidOcean>false</AdjacentTilesAvoidOcean> 
			<MaximumAllowedAdjacentOcean>99</MaximumAllowedAdjacentOcean> 
			<AdjacentTilesCareAboutTerrainTypes>false</AdjacentTilesCareAboutTerrainTypes> 
			<AdjacentTilesRequireGrass>false</AdjacentTilesRequireGrass> 
			<RequiredNumberOfAdjacentGrass>0</RequiredNumberOfAdjacentGrass> 
			<AdjacentTilesRequirePlains>false</AdjacentTilesRequirePlains> 
			<RequiredNumberOfAdjacentPlains>0</RequiredNumberOfAdjacentPlains> 
			<AdjacentTilesRequireDesert>false</AdjacentTilesRequireDesert> 
			<RequiredNumberOfAdjacentDesert>0</RequiredNumberOfAdjacentDesert> 
			<AdjacentTilesRequireTundra>false</AdjacentTilesRequireTundra> 
			<RequiredNumberOfAdjacentTundra>0</RequiredNumberOfAdjacentTundra> 
			<AdjacentTilesRequireSnow>false</AdjacentTilesRequireSnow> 
			<RequiredNumberOfAdjacentSnow>0</RequiredNumberOfAdjacentSnow> 
			<AdjacentTilesRequireShallowWater>false</AdjacentTilesRequireShallowWater> 
			<RequiredNumberOfAdjacentShallowWater>0</RequiredNumberOfAdjacentShallowWater> 
			<AdjacentTilesRequireDeepWater>false</AdjacentTilesRequireDeepWater> 
			<RequiredNumberOfAdjacentDeepWater>0</RequiredNumberOfAdjacentDeepWater> 
			<AdjacentTilesAvoidGrass>false</AdjacentTilesAvoidGrass> 
			<MaximumAllowedAdjacentGrass>99</MaximumAllowedAdjacentGrass> 
			<AdjacentTilesAvoidPlains>false</AdjacentTilesAvoidPlains> 
			<MaximumAllowedAdjacentPlains>99</MaximumAllowedAdjacentPlains> 
			<AdjacentTilesAvoidDesert>false</AdjacentTilesAvoidDesert> 
			<MaximumAllowedAdjacentDesert>99</MaximumAllowedAdjacentDesert> 
			<AdjacentTilesAvoidTundra>false</AdjacentTilesAvoidTundra> 
			<MaximumAllowedAdjacentTundra>99</MaximumAllowedAdjacentTundra> 
			<AdjacentTilesAvoidSnow>true</AdjacentTilesAvoidSnow> 
			<MaximumAllowedAdjacentSnow>0</MaximumAllowedAdjacentSnow> 
			<AdjacentTilesAvoidShallowWater>false</AdjacentTilesAvoidShallowWater> 
			<MaximumAllowedAdjacentShallowWater>99</MaximumAllowedAdjacentShallowWater> 
			<AdjacentTilesAvoidDeepWater>false</AdjacentTilesAvoidDeepWater> 
			<MaximumAllowedAdjacentDeepWater>99</MaximumAllowedAdjacentDeepWater> 
			<AdjacentTilesCareAboutFeatureTypes>false</AdjacentTilesCareAboutFeatureTypes> 
			<AdjacentTilesRequireNoFeature>false</AdjacentTilesRequireNoFeature> 
			<RequiredNumberOfAdjacentNoFeature>0</RequiredNumberOfAdjacentNoFeature> 
			<AdjacentTilesRequireForest>false</AdjacentTilesRequireForest> 
			<RequiredNumberOfAdjacentForest>0</RequiredNumberOfAdjacentForest> 
			<AdjacentTilesRequireJungle>false</AdjacentTilesRequireJungle> 
			<RequiredNumberOfAdjacentJungle>0</RequiredNumberOfAdjacentJungle> 
			<AdjacentTilesRequireOasis>false</AdjacentTilesRequireOasis> 
			<RequiredNumberOfAdjacentOasis>0</RequiredNumberOfAdjacentOasis> 
			<AdjacentTilesRequireFloodPlains>false</AdjacentTilesRequireFloodPlains> 
			<RequiredNumberOfAdjacentFloodPlains>0</RequiredNumberOfAdjacentFloodPlains> 
			<AdjacentTilesRequireMarsh>false</AdjacentTilesRequireMarsh> 
			<RequiredNumberOfAdjacentMarsh>0</RequiredNumberOfAdjacentMarsh> 
			<AdjacentTilesRequireIce>false</AdjacentTilesRequireIce> 
			<RequiredNumberOfAdjacentIce>0</RequiredNumberOfAdjacentIce> 
			<AdjacentTilesRequireAtoll>false</AdjacentTilesRequireAtoll> 
			<RequiredNumberOfAdjacentAtoll>0</RequiredNumberOfAdjacentAtoll> 
			<AdjacentTilesAvoidNoFeature>false</AdjacentTilesAvoidNoFeature> 
			<MaximumAllowedAdjacentNoFeature>99</MaximumAllowedAdjacentNoFeature> 
			<AdjacentTilesAvoidForest>false</AdjacentTilesAvoidForest> 
			<MaximumAllowedAdjacentForest>99</MaximumAllowedAdjacentForest> 
			<AdjacentTilesAvoidJungle>false</AdjacentTilesAvoidJungle> 
			<MaximumAllowedAdjacentJungle>99</MaximumAllowedAdjacentJungle> 
			<AdjacentTilesAvoidOasis>false</AdjacentTilesAvoidOasis> 
			<MaximumAllowedAdjacentOasis>99</MaximumAllowedAdjacentOasis> 
			<AdjacentTilesAvoidFloodPlains>false</AdjacentTilesAvoidFloodPlains> 
			<MaximumAllowedAdjacentFloodPlains>99</MaximumAllowedAdjacentFloodPlains> 
			<AdjacentTilesAvoidMarsh>false</AdjacentTilesAvoidMarsh> 
			<MaximumAllowedAdjacentMarsh>99</MaximumAllowedAdjacentMarsh> 
			<AdjacentTilesAvoidIce>true</AdjacentTilesAvoidIce> 
			<MaximumAllowedAdjacentIce>0</MaximumAllowedAdjacentIce> 
			<AdjacentTilesAvoidAtoll>false</AdjacentTilesAvoidAtoll> 
			<MaximumAllowedAdjacentAtoll>99</MaximumAllowedAdjacentAtoll> 
			<TileChangesMethodNumber>2</TileChangesMethodNumber> 
			<ChangeCoreTileToMountain>false</ChangeCoreTileToMountain> 
			<ChangeCoreTileToFlatland>false</ChangeCoreTileToFlatland> 
			<ChangeCoreTileTerrainToGrass>false</ChangeCoreTileTerrainToGrass> 
			<ChangeCoreTileTerrainToPlains>false</ChangeCoreTileTerrainToPlains> 
			<SetAdjacentTilesToShallowWater>false</SetAdjacentTilesToShallowWater> 
		</Row>
		<Row> 
			<ID>6</ID> 
			<NaturalWonderType>FEATURE_GEYSER</NaturalWonderType> 
			<EligibilityMethodNumber>-1</EligibilityMethodNumber> 
			<OccurrenceFrequency>10</OccurrenceFrequency> 
			<RequireBiggestLandmass>false</RequireBiggestLandmass> 
			<AvoidBiggestLandmass>false</AvoidBiggestLandmass> 
			<RequireFreshWater>false</RequireFreshWater> 
			<AvoidFreshWater>true</AvoidFreshWater> 
			<LandBased>true</LandBased> 
			<RequireLandAdjacentToOcean>false</RequireLandAdjacentToOcean> 
			<AvoidLandAdjacentToOcean>true</AvoidLandAdjacentToOcean> 
			<RequireLandOnePlotInland>false</RequireLandOnePlotInland> 
			<AvoidLandOnePlotInland>false</AvoidLandOnePlotInland> 
			<RequireLandTwoOrMorePlotsInland>false</RequireLandTwoOrMorePlotsInland> 
			<AvoidLandTwoOrMorePlotsInland>false</AvoidLandTwoOrMorePlotsInland> 
			<CoreTileCanBeAnyPlotType>true</CoreTileCanBeAnyPlotType> 
			<CoreTileCanBeFlatland>false</CoreTileCanBeFlatland> 
			<CoreTileCanBeHills>false</CoreTileCanBeHills> 
			<CoreTileCanBeMountain>false</CoreTileCanBeMountain> 
			<CoreTileCanBeOcean>false</CoreTileCanBeOcean> 
			<CoreTileCanBeAnyTerrainType>true</CoreTileCanBeAnyTerrainType> 
			<CoreTileCanBeGrass>false</CoreTileCanBeGrass> 
			<CoreTileCanBePlains>false</CoreTileCanBePlains> 
			<CoreTileCanBeDesert>false</CoreTileCanBeDesert> 
			<CoreTileCanBeTundra>false</CoreTileCanBeTundra> 
			<CoreTileCanBeSnow>false</CoreTileCanBeSnow> 
			<CoreTileCanBeShallowWater>false</CoreTileCanBeShallowWater> 
			<CoreTileCanBeDeepWater>false</CoreTileCanBeDeepWater> 
			<CoreTileCanBeAnyFeatureType>true</CoreTileCanBeAnyFeatureType> 
			<CoreTileCanBeNoFeature>false</CoreTileCanBeNoFeature> 
			<CoreTileCanBeForest>false</CoreTileCanBeForest> 
			<CoreTileCanBeJungle>false</CoreTileCanBeJungle> 
			<CoreTileCanBeOasis>false</CoreTileCanBeOasis> 
			<CoreTileCanBeFloodPlains>false</CoreTileCanBeFloodPlains> 
			<CoreTileCanBeMarsh>false</CoreTileCanBeMarsh> 
			<CoreTileCanBeIce>false</CoreTileCanBeIce> 
			<CoreTileCanBeAtoll>false</CoreTileCanBeAtoll> 
			<AdjacentTilesCareAboutPlotTypes>true</AdjacentTilesCareAboutPlotTypes> 
			<AdjacentTilesAvoidAnyland>false</AdjacentTilesAvoidAnyland> 
			<AdjacentTilesRequireFlatland>false</AdjacentTilesRequireFlatland> 
			<RequiredNumberOfAdjacentFlatland>0</RequiredNumberOfAdjacentFlatland> 
			<AdjacentTilesRequireHills>false</AdjacentTilesRequireHills> 
			<RequiredNumberOfAdjacentHills>0</RequiredNumberOfAdjacentHills> 
			<AdjacentTilesRequireMountain>false</AdjacentTilesRequireMountain> 
			<RequiredNumberOfAdjacentMountain>0</RequiredNumberOfAdjacentMountain> 
			<AdjacentTilesRequireHillsPlusMountains>true</AdjacentTilesRequireHillsPlusMountains> 
			<RequiredNumberOfAdjacentHillsPlusMountains>3</RequiredNumberOfAdjacentHillsPlusMountains> 
			<AdjacentTilesRequireOcean>false</AdjacentTilesRequireOcean> 
			<RequiredNumberOfAdjacentOcean>0</RequiredNumberOfAdjacentOcean> 
			<AdjacentTilesAvoidFlatland>false</AdjacentTilesAvoidFlatland> 
			<MaximumAllowedAdjacentFlatland>99</MaximumAllowedAdjacentFlatland> 
			<AdjacentTilesAvoidHills>false</AdjacentTilesAvoidHills> 
			<MaximumAllowedAdjacentHills>99</MaximumAllowedAdjacentHills> 
			<AdjacentTilesAvoidMountain>true</AdjacentTilesAvoidMountain> 
			<MaximumAllowedAdjacentMountain>4</MaximumAllowedAdjacentMountain> 
			<AdjacentTilesAvoidHillsPlusMountains>false</AdjacentTilesAvoidHillsPlusMountains> 
			<MaximumAllowedAdjacentHillsPlusMountains>99</MaximumAllowedAdjacentHillsPlusMountains> 
			<AdjacentTilesAvoidOcean>false</AdjacentTilesAvoidOcean> 
			<MaximumAllowedAdjacentOcean>99</MaximumAllowedAdjacentOcean> 
			<AdjacentTilesCareAboutTerrainTypes>false</AdjacentTilesCareAboutTerrainTypes> 
			<AdjacentTilesRequireGrass>false</AdjacentTilesRequireGrass> 
			<RequiredNumberOfAdjacentGrass>0</RequiredNumberOfAdjacentGrass> 
			<AdjacentTilesRequirePlains>false</AdjacentTilesRequirePlains> 
			<RequiredNumberOfAdjacentPlains>0</RequiredNumberOfAdjacentPlains> 
			<AdjacentTilesRequireDesert>false</AdjacentTilesRequireDesert> 
			<RequiredNumberOfAdjacentDesert>0</RequiredNumberOfAdjacentDesert> 
			<AdjacentTilesRequireTundra>false</AdjacentTilesRequireTundra> 
			<RequiredNumberOfAdjacentTundra>0</RequiredNumberOfAdjacentTundra> 
			<AdjacentTilesRequireSnow>false</AdjacentTilesRequireSnow> 
			<RequiredNumberOfAdjacentSnow>0</RequiredNumberOfAdjacentSnow> 
			<AdjacentTilesRequireShallowWater>false</AdjacentTilesRequireShallowWater> 
			<RequiredNumberOfAdjacentShallowWater>0</RequiredNumberOfAdjacentShallowWater> 
			<AdjacentTilesRequireDeepWater>false</AdjacentTilesRequireDeepWater> 
			<RequiredNumberOfAdjacentDeepWater>0</RequiredNumberOfAdjacentDeepWater> 
			<AdjacentTilesAvoidGrass>false</AdjacentTilesAvoidGrass> 
			<MaximumAllowedAdjacentGrass>99</MaximumAllowedAdjacentGrass> 
			<AdjacentTilesAvoidPlains>false</AdjacentTilesAvoidPlains> 
			<MaximumAllowedAdjacentPlains>99</MaximumAllowedAdjacentPlains> 
			<AdjacentTilesAvoidDesert>true</AdjacentTilesAvoidDesert> 
			<MaximumAllowedAdjacentDesert>3</MaximumAllowedAdjacentDesert> 
			<AdjacentTilesAvoidTundra>true</AdjacentTilesAvoidTundra> 
			<MaximumAllowedAdjacentTundra>3</MaximumAllowedAdjacentTundra> 
			<AdjacentTilesAvoidSnow>true</AdjacentTilesAvoidSnow> 
			<MaximumAllowedAdjacentSnow>0</MaximumAllowedAdjacentSnow> 
			<AdjacentTilesAvoidShallowWater>false</AdjacentTilesAvoidShallowWater> 
			<MaximumAllowedAdjacentShallowWater>99</MaximumAllowedAdjacentShallowWater> 
			<AdjacentTilesAvoidDeepWater>false</AdjacentTilesAvoidDeepWater> 
			<MaximumAllowedAdjacentDeepWater>99</MaximumAllowedAdjacentDeepWater> 
			<AdjacentTilesCareAboutFeatureTypes>false</AdjacentTilesCareAboutFeatureTypes> 
			<AdjacentTilesRequireNoFeature>false</AdjacentTilesRequireNoFeature> 
			<RequiredNumberOfAdjacentNoFeature>0</RequiredNumberOfAdjacentNoFeature> 
			<AdjacentTilesRequireForest>false</AdjacentTilesRequireForest> 
			<RequiredNumberOfAdjacentForest>0</RequiredNumberOfAdjacentForest> 
			<AdjacentTilesRequireJungle>false</AdjacentTilesRequireJungle> 
			<RequiredNumberOfAdjacentJungle>0</RequiredNumberOfAdjacentJungle> 
			<AdjacentTilesRequireOasis>false</AdjacentTilesRequireOasis> 
			<RequiredNumberOfAdjacentOasis>0</RequiredNumberOfAdjacentOasis> 
			<AdjacentTilesRequireFloodPlains>false</AdjacentTilesRequireFloodPlains> 
			<RequiredNumberOfAdjacentFloodPlains>0</RequiredNumberOfAdjacentFloodPlains> 
			<AdjacentTilesRequireMarsh>false</AdjacentTilesRequireMarsh> 
			<RequiredNumberOfAdjacentMarsh>0</RequiredNumberOfAdjacentMarsh> 
			<AdjacentTilesRequireIce>false</AdjacentTilesRequireIce> 
			<RequiredNumberOfAdjacentIce>0</RequiredNumberOfAdjacentIce> 
			<AdjacentTilesRequireAtoll>false</AdjacentTilesRequireAtoll> 
			<RequiredNumberOfAdjacentAtoll>0</RequiredNumberOfAdjacentAtoll> 
			<AdjacentTilesAvoidNoFeature>false</AdjacentTilesAvoidNoFeature> 
			<MaximumAllowedAdjacentNoFeature>99</MaximumAllowedAdjacentNoFeature> 
			<AdjacentTilesAvoidForest>false</AdjacentTilesAvoidForest> 
			<MaximumAllowedAdjacentForest>99</MaximumAllowedAdjacentForest> 
			<AdjacentTilesAvoidJungle>false</AdjacentTilesAvoidJungle> 
			<MaximumAllowedAdjacentJungle>99</MaximumAllowedAdjacentJungle> 
			<AdjacentTilesAvoidOasis>false</AdjacentTilesAvoidOasis> 
			<MaximumAllowedAdjacentOasis>99</MaximumAllowedAdjacentOasis> 
			<AdjacentTilesAvoidFloodPlains>false</AdjacentTilesAvoidFloodPlains> 
			<MaximumAllowedAdjacentFloodPlains>99</MaximumAllowedAdjacentFloodPlains> 
			<AdjacentTilesAvoidMarsh>false</AdjacentTilesAvoidMarsh> 
			<MaximumAllowedAdjacentMarsh>99</MaximumAllowedAdjacentMarsh> 
			<AdjacentTilesAvoidIce>true</AdjacentTilesAvoidIce> 
			<MaximumAllowedAdjacentIce>0</MaximumAllowedAdjacentIce> 
			<AdjacentTilesAvoidAtoll>false</AdjacentTilesAvoidAtoll> 
			<MaximumAllowedAdjacentAtoll>99</MaximumAllowedAdjacentAtoll> 
			<TileChangesMethodNumber>-1</TileChangesMethodNumber> 
			<ChangeCoreTileToMountain>true</ChangeCoreTileToMountain> 
			<ChangeCoreTileToFlatland>false</ChangeCoreTileToFlatland> 
			<ChangeCoreTileTerrainToGrass>false</ChangeCoreTileTerrainToGrass> 
			<ChangeCoreTileTerrainToPlains>false</ChangeCoreTileTerrainToPlains> 
			<SetAdjacentTilesToShallowWater>false</SetAdjacentTilesToShallowWater> 
		</Row>
		<Row> 
			<ID>7</ID> 
			<NaturalWonderType>FEATURE_FOUNTAIN_YOUTH</NaturalWonderType> 
			<EligibilityMethodNumber>-1</EligibilityMethodNumber> 
			<OccurrenceFrequency>1</OccurrenceFrequency> 
			<RequireBiggestLandmass>false</RequireBiggestLandmass> 
			<AvoidBiggestLandmass>false</AvoidBiggestLandmass> 
			<RequireFreshWater>false</RequireFreshWater> 
			<AvoidFreshWater>true</AvoidFreshWater> 
			<LandBased>true</LandBased> 
			<RequireLandAdjacentToOcean>false</RequireLandAdjacentToOcean> 
			<AvoidLandAdjacentToOcean>true</AvoidLandAdjacentToOcean> 
			<RequireLandOnePlotInland>false</RequireLandOnePlotInland> 
			<AvoidLandOnePlotInland>false</AvoidLandOnePlotInland> 
			<RequireLandTwoOrMorePlotsInland>false</RequireLandTwoOrMorePlotsInland> 
			<AvoidLandTwoOrMorePlotsInland>false</AvoidLandTwoOrMorePlotsInland> 
			<CoreTileCanBeAnyPlotType>true</CoreTileCanBeAnyPlotType> 
			<CoreTileCanBeFlatland>false</CoreTileCanBeFlatland> 
			<CoreTileCanBeHills>false</CoreTileCanBeHills> 
			<CoreTileCanBeMountain>false</CoreTileCanBeMountain> 
			<CoreTileCanBeOcean>false</CoreTileCanBeOcean> 
			<CoreTileCanBeAnyTerrainType>true</CoreTileCanBeAnyTerrainType> 
			<CoreTileCanBeGrass>false</CoreTileCanBeGrass> 
			<CoreTileCanBePlains>false</CoreTileCanBePlains> 
			<CoreTileCanBeDesert>false</CoreTileCanBeDesert> 
			<CoreTileCanBeTundra>false</CoreTileCanBeTundra> 
			<CoreTileCanBeSnow>false</CoreTileCanBeSnow> 
			<CoreTileCanBeShallowWater>false</CoreTileCanBeShallowWater> 
			<CoreTileCanBeDeepWater>false</CoreTileCanBeDeepWater> 
			<CoreTileCanBeAnyFeatureType>true</CoreTileCanBeAnyFeatureType> 
			<CoreTileCanBeNoFeature>false</CoreTileCanBeNoFeature> 
			<CoreTileCanBeForest>false</CoreTileCanBeForest> 
			<CoreTileCanBeJungle>false</CoreTileCanBeJungle> 
			<CoreTileCanBeOasis>false</CoreTileCanBeOasis> 
			<CoreTileCanBeFloodPlains>false</CoreTileCanBeFloodPlains> 
			<CoreTileCanBeMarsh>false</CoreTileCanBeMarsh> 
			<CoreTileCanBeIce>false</CoreTileCanBeIce> 
			<CoreTileCanBeAtoll>false</CoreTileCanBeAtoll> 
			<AdjacentTilesCareAboutPlotTypes>false</AdjacentTilesCareAboutPlotTypes> 
			<AdjacentTilesAvoidAnyland>false</AdjacentTilesAvoidAnyland> 
			<AdjacentTilesRequireFlatland>false</AdjacentTilesRequireFlatland> 
			<RequiredNumberOfAdjacentFlatland>0</RequiredNumberOfAdjacentFlatland> 
			<AdjacentTilesRequireHills>false</AdjacentTilesRequireHills> 
			<RequiredNumberOfAdjacentHills>0</RequiredNumberOfAdjacentHills> 
			<AdjacentTilesRequireMountain>false</AdjacentTilesRequireMountain> 
			<RequiredNumberOfAdjacentMountain>0</RequiredNumberOfAdjacentMountain> 
			<AdjacentTilesRequireHillsPlusMountains>false</AdjacentTilesRequireHillsPlusMountains> 
			<RequiredNumberOfAdjacentHillsPlusMountains>0</RequiredNumberOfAdjacentHillsPlusMountains> 
			<AdjacentTilesRequireOcean>false</AdjacentTilesRequireOcean> 
			<RequiredNumberOfAdjacentOcean>0</RequiredNumberOfAdjacentOcean> 
			<AdjacentTilesAvoidFlatland>false</AdjacentTilesAvoidFlatland> 
			<MaximumAllowedAdjacentFlatland>99</MaximumAllowedAdjacentFlatland> 
			<AdjacentTilesAvoidHills>false</AdjacentTilesAvoidHills> 
			<MaximumAllowedAdjacentHills>99</MaximumAllowedAdjacentHills> 
			<AdjacentTilesAvoidMountain>false</AdjacentTilesAvoidMountain> 
			<MaximumAllowedAdjacentMountain>99</MaximumAllowedAdjacentMountain> 
			<AdjacentTilesAvoidHillsPlusMountains>false</AdjacentTilesAvoidHillsPlusMountains> 
			<MaximumAllowedAdjacentHillsPlusMountains>99</MaximumAllowedAdjacentHillsPlusMountains> 
			<AdjacentTilesAvoidOcean>false</AdjacentTilesAvoidOcean> 
			<MaximumAllowedAdjacentOcean>99</MaximumAllowedAdjacentOcean> 
			<AdjacentTilesCareAboutTerrainTypes>false</AdjacentTilesCareAboutTerrainTypes> 
			<AdjacentTilesRequireGrass>false</AdjacentTilesRequireGrass> 
			<RequiredNumberOfAdjacentGrass>0</RequiredNumberOfAdjacentGrass> 
			<AdjacentTilesRequirePlains>false</AdjacentTilesRequirePlains> 
			<RequiredNumberOfAdjacentPlains>0</RequiredNumberOfAdjacentPlains> 
			<AdjacentTilesRequireDesert>false</AdjacentTilesRequireDesert> 
			<RequiredNumberOfAdjacentDesert>0</RequiredNumberOfAdjacentDesert> 
			<AdjacentTilesRequireTundra>false</AdjacentTilesRequireTundra> 
			<RequiredNumberOfAdjacentTundra>0</RequiredNumberOfAdjacentTundra> 
			<AdjacentTilesRequireSnow>false</AdjacentTilesRequireSnow> 
			<RequiredNumberOfAdjacentSnow>0</RequiredNumberOfAdjacentSnow> 
			<AdjacentTilesRequireShallowWater>false</AdjacentTilesRequireShallowWater> 
			<RequiredNumberOfAdjacentShallowWater>0</RequiredNumberOfAdjacentShallowWater> 
			<AdjacentTilesRequireDeepWater>false</AdjacentTilesRequireDeepWater> 
			<RequiredNumberOfAdjacentDeepWater>0</RequiredNumberOfAdjacentDeepWater> 
			<AdjacentTilesAvoidGrass>false</AdjacentTilesAvoidGrass> 
			<MaximumAllowedAdjacentGrass>99</MaximumAllowedAdjacentGrass> 
			<AdjacentTilesAvoidPlains>false</AdjacentTilesAvoidPlains> 
			<MaximumAllowedAdjacentPlains>99</MaximumAllowedAdjacentPlains> 
			<AdjacentTilesAvoidDesert>false</AdjacentTilesAvoidDesert> 
			<MaximumAllowedAdjacentDesert>99</MaximumAllowedAdjacentDesert> 
			<AdjacentTilesAvoidTundra>false</AdjacentTilesAvoidTundra> 
			<MaximumAllowedAdjacentTundra>99</MaximumAllowedAdjacentTundra> 
			<AdjacentTilesAvoidSnow>true</AdjacentTilesAvoidSnow> 
			<MaximumAllowedAdjacentSnow>0</MaximumAllowedAdjacentSnow> 
			<AdjacentTilesAvoidShallowWater>false</AdjacentTilesAvoidShallowWater> 
			<MaximumAllowedAdjacentShallowWater>99</MaximumAllowedAdjacentShallowWater> 
			<AdjacentTilesAvoidDeepWater>false</AdjacentTilesAvoidDeepWater> 
			<MaximumAllowedAdjacentDeepWater>99</MaximumAllowedAdjacentDeepWater> 
			<AdjacentTilesCareAboutFeatureTypes>false</AdjacentTilesCareAboutFeatureTypes> 
			<AdjacentTilesRequireNoFeature>false</AdjacentTilesRequireNoFeature> 
			<RequiredNumberOfAdjacentNoFeature>0</RequiredNumberOfAdjacentNoFeature> 
			<AdjacentTilesRequireForest>false</AdjacentTilesRequireForest> 
			<RequiredNumberOfAdjacentForest>0</RequiredNumberOfAdjacentForest> 
			<AdjacentTilesRequireJungle>false</AdjacentTilesRequireJungle> 
			<RequiredNumberOfAdjacentJungle>0</RequiredNumberOfAdjacentJungle> 
			<AdjacentTilesRequireOasis>false</AdjacentTilesRequireOasis> 
			<RequiredNumberOfAdjacentOasis>0</RequiredNumberOfAdjacentOasis> 
			<AdjacentTilesRequireFloodPlains>false</AdjacentTilesRequireFloodPlains> 
			<RequiredNumberOfAdjacentFloodPlains>0</RequiredNumberOfAdjacentFloodPlains> 
			<AdjacentTilesRequireMarsh>false</AdjacentTilesRequireMarsh> 
			<RequiredNumberOfAdjacentMarsh>0</RequiredNumberOfAdjacentMarsh> 
			<AdjacentTilesRequireIce>false</AdjacentTilesRequireIce> 
			<RequiredNumberOfAdjacentIce>0</RequiredNumberOfAdjacentIce> 
			<AdjacentTilesRequireAtoll>false</AdjacentTilesRequireAtoll> 
			<RequiredNumberOfAdjacentAtoll>0</RequiredNumberOfAdjacentAtoll> 
			<AdjacentTilesAvoidNoFeature>false</AdjacentTilesAvoidNoFeature> 
			<MaximumAllowedAdjacentNoFeature>99</MaximumAllowedAdjacentNoFeature> 
			<AdjacentTilesAvoidForest>false</AdjacentTilesAvoidForest> 
			<MaximumAllowedAdjacentForest>99</MaximumAllowedAdjacentForest> 
			<AdjacentTilesAvoidJungle>false</AdjacentTilesAvoidJungle> 
			<MaximumAllowedAdjacentJungle>99</MaximumAllowedAdjacentJungle> 
			<AdjacentTilesAvoidOasis>false</AdjacentTilesAvoidOasis> 
			<MaximumAllowedAdjacentOasis>99</MaximumAllowedAdjacentOasis> 
			<AdjacentTilesAvoidFloodPlains>false</AdjacentTilesAvoidFloodPlains> 
			<MaximumAllowedAdjacentFloodPlains>99</MaximumAllowedAdjacentFloodPlains> 
			<AdjacentTilesAvoidMarsh>false</AdjacentTilesAvoidMarsh> 
			<MaximumAllowedAdjacentMarsh>99</MaximumAllowedAdjacentMarsh> 
			<AdjacentTilesAvoidIce>true</AdjacentTilesAvoidIce> 
			<MaximumAllowedAdjacentIce>0</MaximumAllowedAdjacentIce> 
			<AdjacentTilesAvoidAtoll>false</AdjacentTilesAvoidAtoll> 
			<MaximumAllowedAdjacentAtoll>99</MaximumAllowedAdjacentAtoll> 
			<TileChangesMethodNumber>-1</TileChangesMethodNumber> 
			<ChangeCoreTileToMountain>false</ChangeCoreTileToMountain> 
			<ChangeCoreTileToFlatland>true</ChangeCoreTileToFlatland> 
			<ChangeCoreTileTerrainToGrass>false</ChangeCoreTileTerrainToGrass> 
			<ChangeCoreTileTerrainToPlains>true</ChangeCoreTileTerrainToPlains> 
			<SetAdjacentTilesToShallowWater>false</SetAdjacentTilesToShallowWater> 
		</Row>
		<Row> 
			<ID>8</ID> 
			<NaturalWonderType>FEATURE_POTOSI</NaturalWonderType> 
			<EligibilityMethodNumber>-1</EligibilityMethodNumber> 
			<OccurrenceFrequency>5</OccurrenceFrequency> 
			<RequireBiggestLandmass>false</RequireBiggestLandmass> 
			<AvoidBiggestLandmass>false</AvoidBiggestLandmass> 
			<RequireFreshWater>false</RequireFreshWater> 
			<AvoidFreshWater>true</AvoidFreshWater> 
			<LandBased>true</LandBased> 
			<RequireLandAdjacentToOcean>false</RequireLandAdjacentToOcean> 
			<AvoidLandAdjacentToOcean>true</AvoidLandAdjacentToOcean> 
			<RequireLandOnePlotInland>false</RequireLandOnePlotInland> 
			<AvoidLandOnePlotInland>false</AvoidLandOnePlotInland> 
			<RequireLandTwoOrMorePlotsInland>false</RequireLandTwoOrMorePlotsInland> 
			<AvoidLandTwoOrMorePlotsInland>false</AvoidLandTwoOrMorePlotsInland> 
			<CoreTileCanBeAnyPlotType>true</CoreTileCanBeAnyPlotType> 
			<CoreTileCanBeFlatland>false</CoreTileCanBeFlatland> 
			<CoreTileCanBeHills>false</CoreTileCanBeHills> 
			<CoreTileCanBeMountain>false</CoreTileCanBeMountain> 
			<CoreTileCanBeOcean>false</CoreTileCanBeOcean> 
			<CoreTileCanBeAnyTerrainType>true</CoreTileCanBeAnyTerrainType> 
			<CoreTileCanBeGrass>false</CoreTileCanBeGrass> 
			<CoreTileCanBePlains>false</CoreTileCanBePlains> 
			<CoreTileCanBeDesert>false</CoreTileCanBeDesert> 
			<CoreTileCanBeTundra>false</CoreTileCanBeTundra> 
			<CoreTileCanBeSnow>false</CoreTileCanBeSnow> 
			<CoreTileCanBeShallowWater>false</CoreTileCanBeShallowWater> 
			<CoreTileCanBeDeepWater>false</CoreTileCanBeDeepWater> 
			<CoreTileCanBeAnyFeatureType>true</CoreTileCanBeAnyFeatureType> 
			<CoreTileCanBeNoFeature>false</CoreTileCanBeNoFeature> 
			<CoreTileCanBeForest>false</CoreTileCanBeForest> 
			<CoreTileCanBeJungle>false</CoreTileCanBeJungle> 
			<CoreTileCanBeOasis>false</CoreTileCanBeOasis> 
			<CoreTileCanBeFloodPlains>false</CoreTileCanBeFloodPlains> 
			<CoreTileCanBeMarsh>false</CoreTileCanBeMarsh> 
			<CoreTileCanBeIce>false</CoreTileCanBeIce> 
			<CoreTileCanBeAtoll>false</CoreTileCanBeAtoll> 
			<AdjacentTilesCareAboutPlotTypes>true</AdjacentTilesCareAboutPlotTypes> 
			<AdjacentTilesAvoidAnyland>false</AdjacentTilesAvoidAnyland> 
			<AdjacentTilesRequireFlatland>false</AdjacentTilesRequireFlatland> 
			<RequiredNumberOfAdjacentFlatland>0</RequiredNumberOfAdjacentFlatland> 
			<AdjacentTilesRequireHills>true</AdjacentTilesRequireHills> 
			<RequiredNumberOfAdjacentHills>1</RequiredNumberOfAdjacentHills> 
			<AdjacentTilesRequireMountain>false</AdjacentTilesRequireMountain> 
			<RequiredNumberOfAdjacentMountain>0</RequiredNumberOfAdjacentMountain> 
			<AdjacentTilesRequireHillsPlusMountains>false</AdjacentTilesRequireHillsPlusMountains> 
			<RequiredNumberOfAdjacentHillsPlusMountains>0</RequiredNumberOfAdjacentHillsPlusMountains> 
			<AdjacentTilesRequireOcean>false</AdjacentTilesRequireOcean> 
			<RequiredNumberOfAdjacentOcean>0</RequiredNumberOfAdjacentOcean> 
			<AdjacentTilesAvoidFlatland>false</AdjacentTilesAvoidFlatland> 
			<MaximumAllowedAdjacentFlatland>99</MaximumAllowedAdjacentFlatland> 
			<AdjacentTilesAvoidHills>false</AdjacentTilesAvoidHills> 
			<MaximumAllowedAdjacentHills>99</MaximumAllowedAdjacentHills> 
			<AdjacentTilesAvoidMountain>false</AdjacentTilesAvoidMountain> 
			<MaximumAllowedAdjacentMountain>99</MaximumAllowedAdjacentMountain> 
			<AdjacentTilesAvoidHillsPlusMountains>false</AdjacentTilesAvoidHillsPlusMountains> 
			<MaximumAllowedAdjacentHillsPlusMountains>99</MaximumAllowedAdjacentHillsPlusMountains> 
			<AdjacentTilesAvoidOcean>false</AdjacentTilesAvoidOcean> 
			<MaximumAllowedAdjacentOcean>99</MaximumAllowedAdjacentOcean> 
			<AdjacentTilesCareAboutTerrainTypes>false</AdjacentTilesCareAboutTerrainTypes> 
			<AdjacentTilesRequireGrass>false</AdjacentTilesRequireGrass> 
			<RequiredNumberOfAdjacentGrass>0</RequiredNumberOfAdjacentGrass> 
			<AdjacentTilesRequirePlains>false</AdjacentTilesRequirePlains> 
			<RequiredNumberOfAdjacentPlains>0</RequiredNumberOfAdjacentPlains> 
			<AdjacentTilesRequireDesert>false</AdjacentTilesRequireDesert> 
			<RequiredNumberOfAdjacentDesert>0</RequiredNumberOfAdjacentDesert> 
			<AdjacentTilesRequireTundra>false</AdjacentTilesRequireTundra> 
			<RequiredNumberOfAdjacentTundra>0</RequiredNumberOfAdjacentTundra> 
			<AdjacentTilesRequireSnow>false</AdjacentTilesRequireSnow> 
			<RequiredNumberOfAdjacentSnow>0</RequiredNumberOfAdjacentSnow> 
			<AdjacentTilesRequireShallowWater>false</AdjacentTilesRequireShallowWater> 
			<RequiredNumberOfAdjacentShallowWater>0</RequiredNumberOfAdjacentShallowWater> 
			<AdjacentTilesRequireDeepWater>false</AdjacentTilesRequireDeepWater> 
			<RequiredNumberOfAdjacentDeepWater>0</RequiredNumberOfAdjacentDeepWater> 
			<AdjacentTilesAvoidGrass>false</AdjacentTilesAvoidGrass> 
			<MaximumAllowedAdjacentGrass>99</MaximumAllowedAdjacentGrass> 
			<AdjacentTilesAvoidPlains>false</AdjacentTilesAvoidPlains> 
			<MaximumAllowedAdjacentPlains>99</MaximumAllowedAdjacentPlains> 
			<AdjacentTilesAvoidDesert>false</AdjacentTilesAvoidDesert> 
			<MaximumAllowedAdjacentDesert>99</MaximumAllowedAdjacentDesert> 
			<AdjacentTilesAvoidTundra>false</AdjacentTilesAvoidTundra> 
			<MaximumAllowedAdjacentTundra>99</MaximumAllowedAdjacentTundra> 
			<AdjacentTilesAvoidSnow>true</AdjacentTilesAvoidSnow> 
			<MaximumAllowedAdjacentSnow>0</MaximumAllowedAdjacentSnow> 
			<AdjacentTilesAvoidShallowWater>false</AdjacentTilesAvoidShallowWater> 
			<MaximumAllowedAdjacentShallowWater>99</MaximumAllowedAdjacentShallowWater> 
			<AdjacentTilesAvoidDeepWater>false</AdjacentTilesAvoidDeepWater> 
			<MaximumAllowedAdjacentDeepWater>99</MaximumAllowedAdjacentDeepWater> 
			<AdjacentTilesCareAboutFeatureTypes>false</AdjacentTilesCareAboutFeatureTypes> 
			<AdjacentTilesRequireNoFeature>false</AdjacentTilesRequireNoFeature> 
			<RequiredNumberOfAdjacentNoFeature>0</RequiredNumberOfAdjacentNoFeature> 
			<AdjacentTilesRequireForest>false</AdjacentTilesRequireForest> 
			<RequiredNumberOfAdjacentForest>0</RequiredNumberOfAdjacentForest> 
			<AdjacentTilesRequireJungle>false</AdjacentTilesRequireJungle> 
			<RequiredNumberOfAdjacentJungle>0</RequiredNumberOfAdjacentJungle> 
			<AdjacentTilesRequireOasis>false</AdjacentTilesRequireOasis> 
			<RequiredNumberOfAdjacentOasis>0</RequiredNumberOfAdjacentOasis> 
			<AdjacentTilesRequireFloodPlains>false</AdjacentTilesRequireFloodPlains> 
			<RequiredNumberOfAdjacentFloodPlains>0</RequiredNumberOfAdjacentFloodPlains> 
			<AdjacentTilesRequireMarsh>false</AdjacentTilesRequireMarsh> 
			<RequiredNumberOfAdjacentMarsh>0</RequiredNumberOfAdjacentMarsh> 
			<AdjacentTilesRequireIce>false</AdjacentTilesRequireIce> 
			<RequiredNumberOfAdjacentIce>0</RequiredNumberOfAdjacentIce> 
			<AdjacentTilesRequireAtoll>false</AdjacentTilesRequireAtoll> 
			<RequiredNumberOfAdjacentAtoll>0</RequiredNumberOfAdjacentAtoll> 
			<AdjacentTilesAvoidNoFeature>false</AdjacentTilesAvoidNoFeature> 
			<MaximumAllowedAdjacentNoFeature>99</MaximumAllowedAdjacentNoFeature> 
			<AdjacentTilesAvoidForest>false</AdjacentTilesAvoidForest> 
			<MaximumAllowedAdjacentForest>99</MaximumAllowedAdjacentForest> 
			<AdjacentTilesAvoidJungle>false</AdjacentTilesAvoidJungle> 
			<MaximumAllowedAdjacentJungle>99</MaximumAllowedAdjacentJungle> 
			<AdjacentTilesAvoidOasis>false</AdjacentTilesAvoidOasis> 
			<MaximumAllowedAdjacentOasis>99</MaximumAllowedAdjacentOasis> 
			<AdjacentTilesAvoidFloodPlains>false</AdjacentTilesAvoidFloodPlains> 
			<MaximumAllowedAdjacentFloodPlains>99</MaximumAllowedAdjacentFloodPlains> 
			<AdjacentTilesAvoidMarsh>false</AdjacentTilesAvoidMarsh> 
			<MaximumAllowedAdjacentMarsh>99</MaximumAllowedAdjacentMarsh> 
			<AdjacentTilesAvoidIce>true</AdjacentTilesAvoidIce> 
			<MaximumAllowedAdjacentIce>0</MaximumAllowedAdjacentIce> 
			<AdjacentTilesAvoidAtoll>false</AdjacentTilesAvoidAtoll> 
			<MaximumAllowedAdjacentAtoll>99</MaximumAllowedAdjacentAtoll> 
			<TileChangesMethodNumber>-1</TileChangesMethodNumber> 
			<ChangeCoreTileToMountain>true</ChangeCoreTileToMountain> 
			<ChangeCoreTileToFlatland>false</ChangeCoreTileToFlatland> 
			<ChangeCoreTileTerrainToGrass>false</ChangeCoreTileTerrainToGrass> 
			<ChangeCoreTileTerrainToPlains>false</ChangeCoreTileTerrainToPlains> 
			<SetAdjacentTilesToShallowWater>false</SetAdjacentTilesToShallowWater> 
		</Row>
		<Row> 
			<ID>9</ID> 
			<NaturalWonderType>FEATURE_EL_DORADO</NaturalWonderType> 
			<EligibilityMethodNumber>-1</EligibilityMethodNumber> 
			<OccurrenceFrequency>2</OccurrenceFrequency> 
			<RequireBiggestLandmass>false</RequireBiggestLandmass> 
			<AvoidBiggestLandmass>false</AvoidBiggestLandmass> 
			<RequireFreshWater>false</RequireFreshWater> 
			<AvoidFreshWater>true</AvoidFreshWater> 
			<LandBased>true</LandBased> 
			<RequireLandAdjacentToOcean>false</RequireLandAdjacentToOcean> 
			<AvoidLandAdjacentToOcean>true</AvoidLandAdjacentToOcean> 
			<RequireLandOnePlotInland>false</RequireLandOnePlotInland> 
			<AvoidLandOnePlotInland>false</AvoidLandOnePlotInland> 
			<RequireLandTwoOrMorePlotsInland>false</RequireLandTwoOrMorePlotsInland> 
			<AvoidLandTwoOrMorePlotsInland>false</AvoidLandTwoOrMorePlotsInland> 
			<CoreTileCanBeAnyPlotType>true</CoreTileCanBeAnyPlotType> 
			<CoreTileCanBeFlatland>false</CoreTileCanBeFlatland> 
			<CoreTileCanBeHills>false</CoreTileCanBeHills> 
			<CoreTileCanBeMountain>false</CoreTileCanBeMountain> 
			<CoreTileCanBeOcean>false</CoreTileCanBeOcean> 
			<CoreTileCanBeAnyTerrainType>true</CoreTileCanBeAnyTerrainType> 
			<CoreTileCanBeGrass>false</CoreTileCanBeGrass> 
			<CoreTileCanBePlains>false</CoreTileCanBePlains> 
			<CoreTileCanBeDesert>false</CoreTileCanBeDesert> 
			<CoreTileCanBeTundra>false</CoreTileCanBeTundra> 
			<CoreTileCanBeSnow>false</CoreTileCanBeSnow> 
			<CoreTileCanBeShallowWater>false</CoreTileCanBeShallowWater> 
			<CoreTileCanBeDeepWater>false</CoreTileCanBeDeepWater> 
			<CoreTileCanBeAnyFeatureType>true</CoreTileCanBeAnyFeatureType> 
			<CoreTileCanBeNoFeature>false</CoreTileCanBeNoFeature> 
			<CoreTileCanBeForest>false</CoreTileCanBeForest> 
			<CoreTileCanBeJungle>false</CoreTileCanBeJungle> 
			<CoreTileCanBeOasis>false</CoreTileCanBeOasis> 
			<CoreTileCanBeFloodPlains>false</CoreTileCanBeFloodPlains> 
			<CoreTileCanBeMarsh>false</CoreTileCanBeMarsh> 
			<CoreTileCanBeIce>false</CoreTileCanBeIce> 
			<CoreTileCanBeAtoll>false</CoreTileCanBeAtoll> 
			<AdjacentTilesCareAboutPlotTypes>false</AdjacentTilesCareAboutPlotTypes> 
			<AdjacentTilesAvoidAnyland>false</AdjacentTilesAvoidAnyland> 
			<AdjacentTilesRequireFlatland>false</AdjacentTilesRequireFlatland> 
			<RequiredNumberOfAdjacentFlatland>0</RequiredNumberOfAdjacentFlatland> 
			<AdjacentTilesRequireHills>false</AdjacentTilesRequireHills> 
			<RequiredNumberOfAdjacentHills>0</RequiredNumberOfAdjacentHills> 
			<AdjacentTilesRequireMountain>false</AdjacentTilesRequireMountain> 
			<RequiredNumberOfAdjacentMountain>0</RequiredNumberOfAdjacentMountain> 
			<AdjacentTilesRequireHillsPlusMountains>false</AdjacentTilesRequireHillsPlusMountains> 
			<RequiredNumberOfAdjacentHillsPlusMountains>0</RequiredNumberOfAdjacentHillsPlusMountains> 
			<AdjacentTilesRequireOcean>false</AdjacentTilesRequireOcean> 
			<RequiredNumberOfAdjacentOcean>0</RequiredNumberOfAdjacentOcean> 
			<AdjacentTilesAvoidFlatland>false</AdjacentTilesAvoidFlatland> 
			<MaximumAllowedAdjacentFlatland>99</MaximumAllowedAdjacentFlatland> 
			<AdjacentTilesAvoidHills>false</AdjacentTilesAvoidHills> 
			<MaximumAllowedAdjacentHills>99</MaximumAllowedAdjacentHills> 
			<AdjacentTilesAvoidMountain>false</AdjacentTilesAvoidMountain> 
			<MaximumAllowedAdjacentMountain>99</MaximumAllowedAdjacentMountain> 
			<AdjacentTilesAvoidHillsPlusMountains>false</AdjacentTilesAvoidHillsPlusMountains> 
			<MaximumAllowedAdjacentHillsPlusMountains>99</MaximumAllowedAdjacentHillsPlusMountains> 
			<AdjacentTilesAvoidOcean>false</AdjacentTilesAvoidOcean> 
			<MaximumAllowedAdjacentOcean>99</MaximumAllowedAdjacentOcean> 
			<AdjacentTilesCareAboutTerrainTypes>false</AdjacentTilesCareAboutTerrainTypes> 
			<AdjacentTilesRequireGrass>false</AdjacentTilesRequireGrass> 
			<RequiredNumberOfAdjacentGrass>0</RequiredNumberOfAdjacentGrass> 
			<AdjacentTilesRequirePlains>false</AdjacentTilesRequirePlains> 
			<RequiredNumberOfAdjacentPlains>0</RequiredNumberOfAdjacentPlains> 
			<AdjacentTilesRequireDesert>false</AdjacentTilesRequireDesert> 
			<RequiredNumberOfAdjacentDesert>0</RequiredNumberOfAdjacentDesert> 
			<AdjacentTilesRequireTundra>false</AdjacentTilesRequireTundra> 
			<RequiredNumberOfAdjacentTundra>0</RequiredNumberOfAdjacentTundra> 
			<AdjacentTilesRequireSnow>false</AdjacentTilesRequireSnow> 
			<RequiredNumberOfAdjacentSnow>0</RequiredNumberOfAdjacentSnow> 
			<AdjacentTilesRequireShallowWater>false</AdjacentTilesRequireShallowWater> 
			<RequiredNumberOfAdjacentShallowWater>0</RequiredNumberOfAdjacentShallowWater> 
			<AdjacentTilesRequireDeepWater>false</AdjacentTilesRequireDeepWater> 
			<RequiredNumberOfAdjacentDeepWater>0</RequiredNumberOfAdjacentDeepWater> 
			<AdjacentTilesAvoidGrass>false</AdjacentTilesAvoidGrass> 
			<MaximumAllowedAdjacentGrass>99</MaximumAllowedAdjacentGrass> 
			<AdjacentTilesAvoidPlains>false</AdjacentTilesAvoidPlains> 
			<MaximumAllowedAdjacentPlains>99</MaximumAllowedAdjacentPlains> 
			<AdjacentTilesAvoidDesert>false</AdjacentTilesAvoidDesert> 
			<MaximumAllowedAdjacentDesert>99</MaximumAllowedAdjacentDesert> 
			<AdjacentTilesAvoidTundra>false</AdjacentTilesAvoidTundra> 
			<MaximumAllowedAdjacentTundra>99</MaximumAllowedAdjacentTundra> 
			<AdjacentTilesAvoidSnow>true</AdjacentTilesAvoidSnow> 
			<MaximumAllowedAdjacentSnow>0</MaximumAllowedAdjacentSnow> 
			<AdjacentTilesAvoidShallowWater>false</AdjacentTilesAvoidShallowWater> 
			<MaximumAllowedAdjacentShallowWater>99</MaximumAllowedAdjacentShallowWater> 
			<AdjacentTilesAvoidDeepWater>false</AdjacentTilesAvoidDeepWater> 
			<MaximumAllowedAdjacentDeepWater>99</MaximumAllowedAdjacentDeepWater> 
			<AdjacentTilesCareAboutFeatureTypes>true</AdjacentTilesCareAboutFeatureTypes> 
			<AdjacentTilesRequireNoFeature>false</AdjacentTilesRequireNoFeature> 
			<RequiredNumberOfAdjacentNoFeature>0</RequiredNumberOfAdjacentNoFeature> 
			<AdjacentTilesRequireForest>false</AdjacentTilesRequireForest> 
			<RequiredNumberOfAdjacentForest>0</RequiredNumberOfAdjacentForest> 
			<AdjacentTilesRequireJungle>true</AdjacentTilesRequireJungle> 
			<RequiredNumberOfAdjacentJungle>1</RequiredNumberOfAdjacentJungle> 
			<AdjacentTilesRequireOasis>false</AdjacentTilesRequireOasis> 
			<RequiredNumberOfAdjacentOasis>0</RequiredNumberOfAdjacentOasis> 
			<AdjacentTilesRequireFloodPlains>false</AdjacentTilesRequireFloodPlains> 
			<RequiredNumberOfAdjacentFloodPlains>0</RequiredNumberOfAdjacentFloodPlains> 
			<AdjacentTilesRequireMarsh>false</AdjacentTilesRequireMarsh> 
			<RequiredNumberOfAdjacentMarsh>0</RequiredNumberOfAdjacentMarsh> 
			<AdjacentTilesRequireIce>false</AdjacentTilesRequireIce> 
			<RequiredNumberOfAdjacentIce>0</RequiredNumberOfAdjacentIce> 
			<AdjacentTilesRequireAtoll>false</AdjacentTilesRequireAtoll> 
			<RequiredNumberOfAdjacentAtoll>0</RequiredNumberOfAdjacentAtoll> 
			<AdjacentTilesAvoidNoFeature>false</AdjacentTilesAvoidNoFeature> 
			<MaximumAllowedAdjacentNoFeature>99</MaximumAllowedAdjacentNoFeature> 
			<AdjacentTilesAvoidForest>false</AdjacentTilesAvoidForest> 
			<MaximumAllowedAdjacentForest>99</MaximumAllowedAdjacentForest> 
			<AdjacentTilesAvoidJungle>false</AdjacentTilesAvoidJungle> 
			<MaximumAllowedAdjacentJungle>99</MaximumAllowedAdjacentJungle> 
			<AdjacentTilesAvoidOasis>false</AdjacentTilesAvoidOasis> 
			<MaximumAllowedAdjacentOasis>99</MaximumAllowedAdjacentOasis> 
			<AdjacentTilesAvoidFloodPlains>false</AdjacentTilesAvoidFloodPlains> 
			<MaximumAllowedAdjacentFloodPlains>99</MaximumAllowedAdjacentFloodPlains> 
			<AdjacentTilesAvoidMarsh>false</AdjacentTilesAvoidMarsh> 
			<MaximumAllowedAdjacentMarsh>99</MaximumAllowedAdjacentMarsh> 
			<AdjacentTilesAvoidIce>true</AdjacentTilesAvoidIce> 
			<MaximumAllowedAdjacentIce>0</MaximumAllowedAdjacentIce> 
			<AdjacentTilesAvoidAtoll>false</AdjacentTilesAvoidAtoll> 
			<MaximumAllowedAdjacentAtoll>99</MaximumAllowedAdjacentAtoll> 
			<TileChangesMethodNumber>-1</TileChangesMethodNumber> 
			<ChangeCoreTileToMountain>false</ChangeCoreTileToMountain> 
			<ChangeCoreTileToFlatland>true</ChangeCoreTileToFlatland> 
			<ChangeCoreTileTerrainToGrass>false</ChangeCoreTileTerrainToGrass> 
			<ChangeCoreTileTerrainToPlains>true</ChangeCoreTileTerrainToPlains> 
			<SetAdjacentTilesToShallowWater>false</SetAdjacentTilesToShallowWater> 
		</Row>
		<Row> 
			<ID>14</ID> 
			<NaturalWonderType>FEATURE_SRI_PADA</NaturalWonderType> 
			<EligibilityMethodNumber>-1</EligibilityMethodNumber> 
			<OccurrenceFrequency>10</OccurrenceFrequency> 
			<RequireBiggestLandmass>false</RequireBiggestLandmass> 
			<AvoidBiggestLandmass>true</AvoidBiggestLandmass> 
			<RequireFreshWater>false</RequireFreshWater> 
			<AvoidFreshWater>true</AvoidFreshWater> 
			<LandBased>true</LandBased> 
			<RequireLandAdjacentToOcean>false</RequireLandAdjacentToOcean> 
			<AvoidLandAdjacentToOcean>false</AvoidLandAdjacentToOcean> 
			<RequireLandOnePlotInland>false</RequireLandOnePlotInland> 
			<AvoidLandOnePlotInland>false</AvoidLandOnePlotInland> 
			<RequireLandTwoOrMorePlotsInland>false</RequireLandTwoOrMorePlotsInland> 
			<AvoidLandTwoOrMorePlotsInland>false</AvoidLandTwoOrMorePlotsInland> 
			<CoreTileCanBeAnyPlotType>true</CoreTileCanBeAnyPlotType> 
			<CoreTileCanBeFlatland>false</CoreTileCanBeFlatland> 
			<CoreTileCanBeHills>false</CoreTileCanBeHills> 
			<CoreTileCanBeMountain>false</CoreTileCanBeMountain> 
			<CoreTileCanBeOcean>false</CoreTileCanBeOcean> 
			<CoreTileCanBeAnyTerrainType>false</CoreTileCanBeAnyTerrainType> 
			<CoreTileCanBeGrass>true</CoreTileCanBeGrass> 
			<CoreTileCanBePlains>true</CoreTileCanBePlains> 
			<CoreTileCanBeDesert>false</CoreTileCanBeDesert> 
			<CoreTileCanBeTundra>false</CoreTileCanBeTundra> 
			<CoreTileCanBeSnow>false</CoreTileCanBeSnow> 
			<CoreTileCanBeShallowWater>false</CoreTileCanBeShallowWater> 
			<CoreTileCanBeDeepWater>false</CoreTileCanBeDeepWater> 
			<CoreTileCanBeAnyFeatureType>true</CoreTileCanBeAnyFeatureType> 
			<CoreTileCanBeNoFeature>false</CoreTileCanBeNoFeature> 
			<CoreTileCanBeForest>false</CoreTileCanBeForest> 
			<CoreTileCanBeJungle>false</CoreTileCanBeJungle> 
			<CoreTileCanBeOasis>false</CoreTileCanBeOasis> 
			<CoreTileCanBeFloodPlains>false</CoreTileCanBeFloodPlains> 
			<CoreTileCanBeMarsh>false</CoreTileCanBeMarsh> 
			<CoreTileCanBeIce>false</CoreTileCanBeIce> 
			<CoreTileCanBeAtoll>false</CoreTileCanBeAtoll> 
			<AdjacentTilesCareAboutPlotTypes>false</AdjacentTilesCareAboutPlotTypes> 
			<AdjacentTilesAvoidAnyland>false</AdjacentTilesAvoidAnyland> 
			<AdjacentTilesRequireFlatland>false</AdjacentTilesRequireFlatland> 
			<RequiredNumberOfAdjacentFlatland>0</RequiredNumberOfAdjacentFlatland> 
			<AdjacentTilesRequireHills>false</AdjacentTilesRequireHills> 
			<RequiredNumberOfAdjacentHills>0</RequiredNumberOfAdjacentHills> 
			<AdjacentTilesRequireMountain>false</AdjacentTilesRequireMountain> 
			<RequiredNumberOfAdjacentMountain>0</RequiredNumberOfAdjacentMountain> 
			<AdjacentTilesRequireHillsPlusMountains>false</AdjacentTilesRequireHillsPlusMountains> 
			<RequiredNumberOfAdjacentHillsPlusMountains>0</RequiredNumberOfAdjacentHillsPlusMountains> 
			<AdjacentTilesRequireOcean>false</AdjacentTilesRequireOcean> 
			<RequiredNumberOfAdjacentOcean>0</RequiredNumberOfAdjacentOcean> 
			<AdjacentTilesAvoidFlatland>false</AdjacentTilesAvoidFlatland> 
			<MaximumAllowedAdjacentFlatland>99</MaximumAllowedAdjacentFlatland> 
			<AdjacentTilesAvoidHills>false</AdjacentTilesAvoidHills> 
			<MaximumAllowedAdjacentHills>99</MaximumAllowedAdjacentHills> 
			<AdjacentTilesAvoidMountain>false</AdjacentTilesAvoidMountain> 
			<MaximumAllowedAdjacentMountain>99</MaximumAllowedAdjacentMountain> 
			<AdjacentTilesAvoidHillsPlusMountains>false</AdjacentTilesAvoidHillsPlusMountains> 
			<MaximumAllowedAdjacentHillsPlusMountains>99</MaximumAllowedAdjacentHillsPlusMountains> 
			<AdjacentTilesAvoidOcean>false</AdjacentTilesAvoidOcean> 
			<MaximumAllowedAdjacentOcean>99</MaximumAllowedAdjacentOcean> 
			<AdjacentTilesCareAboutTerrainTypes>true</AdjacentTilesCareAboutTerrainTypes> 
			<AdjacentTilesRequireGrass>false</AdjacentTilesRequireGrass> 
			<RequiredNumberOfAdjacentGrass>0</RequiredNumberOfAdjacentGrass> 
			<AdjacentTilesRequirePlains>false</AdjacentTilesRequirePlains> 
			<RequiredNumberOfAdjacentPlains>0</RequiredNumberOfAdjacentPlains> 
			<AdjacentTilesRequireDesert>false</AdjacentTilesRequireDesert> 
			<RequiredNumberOfAdjacentDesert>0</RequiredNumberOfAdjacentDesert> 
			<AdjacentTilesRequireTundra>false</AdjacentTilesRequireTundra> 
			<RequiredNumberOfAdjacentTundra>0</RequiredNumberOfAdjacentTundra> 
			<AdjacentTilesRequireSnow>false</AdjacentTilesRequireSnow> 
			<RequiredNumberOfAdjacentSnow>0</RequiredNumberOfAdjacentSnow> 
			<AdjacentTilesRequireShallowWater>false</AdjacentTilesRequireShallowWater> 
			<RequiredNumberOfAdjacentShallowWater>0</RequiredNumberOfAdjacentShallowWater> 
			<AdjacentTilesRequireDeepWater>false</AdjacentTilesRequireDeepWater> 
			<RequiredNumberOfAdjacentDeepWater>0</RequiredNumberOfAdjacentDeepWater> 
			<AdjacentTilesAvoidGrass>false</AdjacentTilesAvoidGrass> 
			<MaximumAllowedAdjacentGrass>99</MaximumAllowedAdjacentGrass> 
			<AdjacentTilesAvoidPlains>false</AdjacentTilesAvoidPlains> 
			<MaximumAllowedAdjacentPlains>99</MaximumAllowedAdjacentPlains> 
			<AdjacentTilesAvoidDesert>true</AdjacentTilesAvoidDesert> 
			<MaximumAllowedAdjacentDesert>0</MaximumAllowedAdjacentDesert> 
			<AdjacentTilesAvoidTundra>true</AdjacentTilesAvoidTundra> 
			<MaximumAllowedAdjacentTundra>0</MaximumAllowedAdjacentTundra> 
			<AdjacentTilesAvoidSnow>true</AdjacentTilesAvoidSnow> 
			<MaximumAllowedAdjacentSnow>0</MaximumAllowedAdjacentSnow> 
			<AdjacentTilesAvoidShallowWater>false</AdjacentTilesAvoidShallowWater> 
			<MaximumAllowedAdjacentShallowWater>99</MaximumAllowedAdjacentShallowWater> 
			<AdjacentTilesAvoidDeepWater>false</AdjacentTilesAvoidDeepWater> 
			<MaximumAllowedAdjacentDeepWater>99</MaximumAllowedAdjacentDeepWater> 
			<AdjacentTilesCareAboutFeatureTypes>true</AdjacentTilesCareAboutFeatureTypes> 
			<AdjacentTilesRequireNoFeature>false</AdjacentTilesRequireNoFeature> 
			<RequiredNumberOfAdjacentNoFeature>0</RequiredNumberOfAdjacentNoFeature> 
			<AdjacentTilesRequireForest>false</AdjacentTilesRequireForest> 
			<RequiredNumberOfAdjacentForest>0</RequiredNumberOfAdjacentForest> 
			<AdjacentTilesRequireJungle>false</AdjacentTilesRequireJungle> 
			<RequiredNumberOfAdjacentJungle>0</RequiredNumberOfAdjacentJungle> 
			<AdjacentTilesRequireOasis>false</AdjacentTilesRequireOasis> 
			<RequiredNumberOfAdjacentOasis>0</RequiredNumberOfAdjacentOasis> 
			<AdjacentTilesRequireFloodPlains>false</AdjacentTilesRequireFloodPlains> 
			<RequiredNumberOfAdjacentFloodPlains>0</RequiredNumberOfAdjacentFloodPlains> 
			<AdjacentTilesRequireMarsh>false</AdjacentTilesRequireMarsh> 
			<RequiredNumberOfAdjacentMarsh>0</RequiredNumberOfAdjacentMarsh> 
			<AdjacentTilesRequireIce>false</AdjacentTilesRequireIce> 
			<RequiredNumberOfAdjacentIce>0</RequiredNumberOfAdjacentIce> 
			<AdjacentTilesRequireAtoll>false</AdjacentTilesRequireAtoll> 
			<RequiredNumberOfAdjacentAtoll>0</RequiredNumberOfAdjacentAtoll> 
			<AdjacentTilesAvoidNoFeature>false</AdjacentTilesAvoidNoFeature> 
			<MaximumAllowedAdjacentNoFeature>99</MaximumAllowedAdjacentNoFeature> 
			<AdjacentTilesAvoidForest>false</AdjacentTilesAvoidForest> 
			<MaximumAllowedAdjacentForest>99</MaximumAllowedAdjacentForest> 
			<AdjacentTilesAvoidJungle>false</AdjacentTilesAvoidJungle> 
			<MaximumAllowedAdjacentJungle>99</MaximumAllowedAdjacentJungle> 
			<AdjacentTilesAvoidOasis>false</AdjacentTilesAvoidOasis> 
			<MaximumAllowedAdjacentOasis>99</MaximumAllowedAdjacentOasis> 
			<AdjacentTilesAvoidFloodPlains>false</AdjacentTilesAvoidFloodPlains> 
			<MaximumAllowedAdjacentFloodPlains>99</MaximumAllowedAdjacentFloodPlains> 
			<AdjacentTilesAvoidMarsh>true</AdjacentTilesAvoidMarsh> 
			<MaximumAllowedAdjacentMarsh>0</MaximumAllowedAdjacentMarsh> 
			<AdjacentTilesAvoidIce>true</AdjacentTilesAvoidIce> 
			<MaximumAllowedAdjacentIce>0</MaximumAllowedAdjacentIce> 
			<AdjacentTilesAvoidAtoll>false</AdjacentTilesAvoidAtoll> 
			<MaximumAllowedAdjacentAtoll>99</MaximumAllowedAdjacentAtoll> 
			<TileChangesMethodNumber>-1</TileChangesMethodNumber> 
			<ChangeCoreTileToMountain>true</ChangeCoreTileToMountain> 
			<ChangeCoreTileToFlatland>false</ChangeCoreTileToFlatland> 
			<ChangeCoreTileTerrainToGrass>false</ChangeCoreTileTerrainToGrass> 
			<ChangeCoreTileTerrainToPlains>false</ChangeCoreTileTerrainToPlains> 
			<SetAdjacentTilesToShallowWater>false</SetAdjacentTilesToShallowWater> 
		</Row>
		<Row> 
			<ID>15</ID> 
			<NaturalWonderType>FEATURE_MT_SINAI</NaturalWonderType> 
			<EligibilityMethodNumber>-1</EligibilityMethodNumber> 
			<OccurrenceFrequency>10</OccurrenceFrequency> 
			<RequireBiggestLandmass>false</RequireBiggestLandmass> 
			<AvoidBiggestLandmass>false</AvoidBiggestLandmass> 
			<RequireFreshWater>false</RequireFreshWater> 
			<AvoidFreshWater>true</AvoidFreshWater> 
			<LandBased>true</LandBased> 
			<RequireLandAdjacentToOcean>false</RequireLandAdjacentToOcean> 
			<AvoidLandAdjacentToOcean>true</AvoidLandAdjacentToOcean> 
			<RequireLandOnePlotInland>false</RequireLandOnePlotInland> 
			<AvoidLandOnePlotInland>false</AvoidLandOnePlotInland> 
			<RequireLandTwoOrMorePlotsInland>false</RequireLandTwoOrMorePlotsInland> 
			<AvoidLandTwoOrMorePlotsInland>false</AvoidLandTwoOrMorePlotsInland> 
			<CoreTileCanBeAnyPlotType>true</CoreTileCanBeAnyPlotType> 
			<CoreTileCanBeFlatland>false</CoreTileCanBeFlatland> 
			<CoreTileCanBeHills>false</CoreTileCanBeHills> 
			<CoreTileCanBeMountain>false</CoreTileCanBeMountain> 
			<CoreTileCanBeOcean>false</CoreTileCanBeOcean> 
			<CoreTileCanBeAnyTerrainType>false</CoreTileCanBeAnyTerrainType> 
			<CoreTileCanBeGrass>false</CoreTileCanBeGrass> 
			<CoreTileCanBePlains>true</CoreTileCanBePlains> 
			<CoreTileCanBeDesert>true</CoreTileCanBeDesert> 
			<CoreTileCanBeTundra>false</CoreTileCanBeTundra> 
			<CoreTileCanBeSnow>false</CoreTileCanBeSnow> 
			<CoreTileCanBeShallowWater>false</CoreTileCanBeShallowWater> 
			<CoreTileCanBeDeepWater>false</CoreTileCanBeDeepWater> 
			<CoreTileCanBeAnyFeatureType>true</CoreTileCanBeAnyFeatureType> 
			<CoreTileCanBeNoFeature>false</CoreTileCanBeNoFeature> 
			<CoreTileCanBeForest>false</CoreTileCanBeForest> 
			<CoreTileCanBeJungle>false</CoreTileCanBeJungle> 
			<CoreTileCanBeOasis>false</CoreTileCanBeOasis> 
			<CoreTileCanBeFloodPlains>false</CoreTileCanBeFloodPlains> 
			<CoreTileCanBeMarsh>false</CoreTileCanBeMarsh> 
			<CoreTileCanBeIce>false</CoreTileCanBeIce> 
			<CoreTileCanBeAtoll>false</CoreTileCanBeAtoll> 
			<AdjacentTilesCareAboutPlotTypes>false</AdjacentTilesCareAboutPlotTypes> 
			<AdjacentTilesAvoidAnyland>false</AdjacentTilesAvoidAnyland> 
			<AdjacentTilesRequireFlatland>false</AdjacentTilesRequireFlatland> 
			<RequiredNumberOfAdjacentFlatland>0</RequiredNumberOfAdjacentFlatland> 
			<AdjacentTilesRequireHills>false</AdjacentTilesRequireHills> 
			<RequiredNumberOfAdjacentHills>0</RequiredNumberOfAdjacentHills> 
			<AdjacentTilesRequireMountain>false</AdjacentTilesRequireMountain> 
			<RequiredNumberOfAdjacentMountain>0</RequiredNumberOfAdjacentMountain> 
			<AdjacentTilesRequireHillsPlusMountains>false</AdjacentTilesRequireHillsPlusMountains> 
			<RequiredNumberOfAdjacentHillsPlusMountains>0</RequiredNumberOfAdjacentHillsPlusMountains> 
			<AdjacentTilesRequireOcean>false</AdjacentTilesRequireOcean> 
			<RequiredNumberOfAdjacentOcean>0</RequiredNumberOfAdjacentOcean> 
			<AdjacentTilesAvoidFlatland>false</AdjacentTilesAvoidFlatland> 
			<MaximumAllowedAdjacentFlatland>99</MaximumAllowedAdjacentFlatland> 
			<AdjacentTilesAvoidHills>false</AdjacentTilesAvoidHills> 
			<MaximumAllowedAdjacentHills>99</MaximumAllowedAdjacentHills> 
			<AdjacentTilesAvoidMountain>false</AdjacentTilesAvoidMountain> 
			<MaximumAllowedAdjacentMountain>99</MaximumAllowedAdjacentMountain> 
			<AdjacentTilesAvoidHillsPlusMountains>false</AdjacentTilesAvoidHillsPlusMountains> 
			<MaximumAllowedAdjacentHillsPlusMountains>99</MaximumAllowedAdjacentHillsPlusMountains> 
			<AdjacentTilesAvoidOcean>false</AdjacentTilesAvoidOcean> 
			<MaximumAllowedAdjacentOcean>99</MaximumAllowedAdjacentOcean> 
			<AdjacentTilesCareAboutTerrainTypes>true</AdjacentTilesCareAboutTerrainTypes> 
			<AdjacentTilesRequireGrass>false</AdjacentTilesRequireGrass> 
			<RequiredNumberOfAdjacentGrass>0</RequiredNumberOfAdjacentGrass> 
			<AdjacentTilesRequirePlains>false</AdjacentTilesRequirePlains> 
			<RequiredNumberOfAdjacentPlains>0</RequiredNumberOfAdjacentPlains> 
			<AdjacentTilesRequireDesert>true</AdjacentTilesRequireDesert> 
			<RequiredNumberOfAdjacentDesert>3</RequiredNumberOfAdjacentDesert> 
			<AdjacentTilesRequireTundra>false</AdjacentTilesRequireTundra> 
			<RequiredNumberOfAdjacentTundra>0</RequiredNumberOfAdjacentTundra> 
			<AdjacentTilesRequireSnow>false</AdjacentTilesRequireSnow> 
			<RequiredNumberOfAdjacentSnow>0</RequiredNumberOfAdjacentSnow> 
			<AdjacentTilesRequireShallowWater>false</AdjacentTilesRequireShallowWater> 
			<RequiredNumberOfAdjacentShallowWater>0</RequiredNumberOfAdjacentShallowWater> 
			<AdjacentTilesRequireDeepWater>false</AdjacentTilesRequireDeepWater> 
			<RequiredNumberOfAdjacentDeepWater>0</RequiredNumberOfAdjacentDeepWater> 
			<AdjacentTilesAvoidGrass>true</AdjacentTilesAvoidGrass> 
			<MaximumAllowedAdjacentGrass>0</MaximumAllowedAdjacentGrass> 
			<AdjacentTilesAvoidPlains>false</AdjacentTilesAvoidPlains> 
			<MaximumAllowedAdjacentPlains>99</MaximumAllowedAdjacentPlains> 
			<AdjacentTilesAvoidDesert>false</AdjacentTilesAvoidDesert> 
			<MaximumAllowedAdjacentDesert>99</MaximumAllowedAdjacentDesert> 
			<AdjacentTilesAvoidTundra>true</AdjacentTilesAvoidTundra> 
			<MaximumAllowedAdjacentTundra>0</MaximumAllowedAdjacentTundra> 
			<AdjacentTilesAvoidSnow>true</AdjacentTilesAvoidSnow> 
			<MaximumAllowedAdjacentSnow>0</MaximumAllowedAdjacentSnow> 
			<AdjacentTilesAvoidShallowWater>false</AdjacentTilesAvoidShallowWater> 
			<MaximumAllowedAdjacentShallowWater>99</MaximumAllowedAdjacentShallowWater> 
			<AdjacentTilesAvoidDeepWater>false</AdjacentTilesAvoidDeepWater> 
			<MaximumAllowedAdjacentDeepWater>99</MaximumAllowedAdjacentDeepWater> 
			<AdjacentTilesCareAboutFeatureTypes>true</AdjacentTilesCareAboutFeatureTypes> 
			<AdjacentTilesRequireNoFeature>false</AdjacentTilesRequireNoFeature> 
			<RequiredNumberOfAdjacentNoFeature>0</RequiredNumberOfAdjacentNoFeature> 
			<AdjacentTilesRequireForest>false</AdjacentTilesRequireForest> 
			<RequiredNumberOfAdjacentForest>0</RequiredNumberOfAdjacentForest> 
			<AdjacentTilesRequireJungle>false</AdjacentTilesRequireJungle> 
			<RequiredNumberOfAdjacentJungle>0</RequiredNumberOfAdjacentJungle> 
			<AdjacentTilesRequireOasis>false</AdjacentTilesRequireOasis> 
			<RequiredNumberOfAdjacentOasis>0</RequiredNumberOfAdjacentOasis> 
			<AdjacentTilesRequireFloodPlains>false</AdjacentTilesRequireFloodPlains> 
			<RequiredNumberOfAdjacentFloodPlains>0</RequiredNumberOfAdjacentFloodPlains> 
			<AdjacentTilesRequireMarsh>false</AdjacentTilesRequireMarsh> 
			<RequiredNumberOfAdjacentMarsh>0</RequiredNumberOfAdjacentMarsh> 
			<AdjacentTilesRequireIce>false</AdjacentTilesRequireIce> 
			<RequiredNumberOfAdjacentIce>0</RequiredNumberOfAdjacentIce> 
			<AdjacentTilesRequireAtoll>false</AdjacentTilesRequireAtoll> 
			<RequiredNumberOfAdjacentAtoll>0</RequiredNumberOfAdjacentAtoll> 
			<AdjacentTilesAvoidNoFeature>false</AdjacentTilesAvoidNoFeature> 
			<MaximumAllowedAdjacentNoFeature>99</MaximumAllowedAdjacentNoFeature> 
			<AdjacentTilesAvoidForest>false</AdjacentTilesAvoidForest> 
			<MaximumAllowedAdjacentForest>99</MaximumAllowedAdjacentForest> 
			<AdjacentTilesAvoidJungle>false</AdjacentTilesAvoidJungle> 
			<MaximumAllowedAdjacentJungle>99</MaximumAllowedAdjacentJungle> 
			<AdjacentTilesAvoidOasis>false</AdjacentTilesAvoidOasis> 
			<MaximumAllowedAdjacentOasis>99</MaximumAllowedAdjacentOasis> 
			<AdjacentTilesAvoidFloodPlains>false</AdjacentTilesAvoidFloodPlains> 
			<MaximumAllowedAdjacentFloodPlains>99</MaximumAllowedAdjacentFloodPlains> 
			<AdjacentTilesAvoidMarsh>true</AdjacentTilesAvoidMarsh> 
			<MaximumAllowedAdjacentMarsh>0</MaximumAllowedAdjacentMarsh> 
			<AdjacentTilesAvoidIce>true</AdjacentTilesAvoidIce> 
			<MaximumAllowedAdjacentIce>0</MaximumAllowedAdjacentIce> 
			<AdjacentTilesAvoidAtoll>false</AdjacentTilesAvoidAtoll> 
			<MaximumAllowedAdjacentAtoll>99</MaximumAllowedAdjacentAtoll> 
			<TileChangesMethodNumber>-1</TileChangesMethodNumber> 
			<ChangeCoreTileToMountain>true</ChangeCoreTileToMountain> 
			<ChangeCoreTileToFlatland>false</ChangeCoreTileToFlatland> 
			<ChangeCoreTileTerrainToGrass>false</ChangeCoreTileTerrainToGrass> 
			<ChangeCoreTileTerrainToPlains>false</ChangeCoreTileTerrainToPlains> 
			<SetAdjacentTilesToShallowWater>false</SetAdjacentTilesToShallowWater> 
		</Row>
		<Row> 
			<ID>16</ID> 
			<NaturalWonderType>FEATURE_MT_KAILASH</NaturalWonderType> 
			<EligibilityMethodNumber>-1</EligibilityMethodNumber> 
			<OccurrenceFrequency>10</OccurrenceFrequency> 
			<RequireBiggestLandmass>false</RequireBiggestLandmass> 
			<AvoidBiggestLandmass>false</AvoidBiggestLandmass> 
			<RequireFreshWater>false</RequireFreshWater> 
			<AvoidFreshWater>true</AvoidFreshWater> 
			<LandBased>true</LandBased> 
			<RequireLandAdjacentToOcean>false</RequireLandAdjacentToOcean> 
			<AvoidLandAdjacentToOcean>true</AvoidLandAdjacentToOcean> 
			<RequireLandOnePlotInland>false</RequireLandOnePlotInland> 
			<AvoidLandOnePlotInland>false</AvoidLandOnePlotInland> 
			<RequireLandTwoOrMorePlotsInland>false</RequireLandTwoOrMorePlotsInland> 
			<AvoidLandTwoOrMorePlotsInland>false</AvoidLandTwoOrMorePlotsInland> 
			<CoreTileCanBeAnyPlotType>true</CoreTileCanBeAnyPlotType> 
			<CoreTileCanBeFlatland>false</CoreTileCanBeFlatland> 
			<CoreTileCanBeHills>false</CoreTileCanBeHills> 
			<CoreTileCanBeMountain>false</CoreTileCanBeMountain> 
			<CoreTileCanBeOcean>false</CoreTileCanBeOcean> 
			<CoreTileCanBeAnyTerrainType>false</CoreTileCanBeAnyTerrainType> 
			<CoreTileCanBeGrass>true</CoreTileCanBeGrass> 
			<CoreTileCanBePlains>true</CoreTileCanBePlains> 
			<CoreTileCanBeDesert>false</CoreTileCanBeDesert> 
			<CoreTileCanBeTundra>false</CoreTileCanBeTundra> 
			<CoreTileCanBeSnow>false</CoreTileCanBeSnow> 
			<CoreTileCanBeShallowWater>false</CoreTileCanBeShallowWater> 
			<CoreTileCanBeDeepWater>false</CoreTileCanBeDeepWater> 
			<CoreTileCanBeAnyFeatureType>true</CoreTileCanBeAnyFeatureType> 
			<CoreTileCanBeNoFeature>false</CoreTileCanBeNoFeature> 
			<CoreTileCanBeForest>false</CoreTileCanBeForest> 
			<CoreTileCanBeJungle>false</CoreTileCanBeJungle> 
			<CoreTileCanBeOasis>false</CoreTileCanBeOasis> 
			<CoreTileCanBeFloodPlains>false</CoreTileCanBeFloodPlains> 
			<CoreTileCanBeMarsh>false</CoreTileCanBeMarsh> 
			<CoreTileCanBeIce>false</CoreTileCanBeIce> 
			<CoreTileCanBeAtoll>false</CoreTileCanBeAtoll> 
			<AdjacentTilesCareAboutPlotTypes>false</AdjacentTilesCareAboutPlotTypes> 
			<AdjacentTilesAvoidAnyland>false</AdjacentTilesAvoidAnyland> 
			<AdjacentTilesRequireFlatland>false</AdjacentTilesRequireFlatland> 
			<RequiredNumberOfAdjacentFlatland>0</RequiredNumberOfAdjacentFlatland> 
			<AdjacentTilesRequireHills>false</AdjacentTilesRequireHills> 
			<RequiredNumberOfAdjacentHills>0</RequiredNumberOfAdjacentHills> 
			<AdjacentTilesRequireMountain>false</AdjacentTilesRequireMountain> 
			<RequiredNumberOfAdjacentMountain>0</RequiredNumberOfAdjacentMountain> 
			<AdjacentTilesRequireHillsPlusMountains>true</AdjacentTilesRequireHillsPlusMountains> 
			<RequiredNumberOfAdjacentHillsPlusMountains>4</RequiredNumberOfAdjacentHillsPlusMountains> 
			<AdjacentTilesRequireOcean>false</AdjacentTilesRequireOcean> 
			<RequiredNumberOfAdjacentOcean>0</RequiredNumberOfAdjacentOcean> 
			<AdjacentTilesAvoidFlatland>false</AdjacentTilesAvoidFlatland> 
			<MaximumAllowedAdjacentFlatland>99</MaximumAllowedAdjacentFlatland> 
			<AdjacentTilesAvoidHills>false</AdjacentTilesAvoidHills> 
			<MaximumAllowedAdjacentHills>99</MaximumAllowedAdjacentHills> 
			<AdjacentTilesAvoidMountain>false</AdjacentTilesAvoidMountain> 
			<MaximumAllowedAdjacentMountain>99</MaximumAllowedAdjacentMountain> 
			<AdjacentTilesAvoidHillsPlusMountains>false</AdjacentTilesAvoidHillsPlusMountains> 
			<MaximumAllowedAdjacentHillsPlusMountains>99</MaximumAllowedAdjacentHillsPlusMountains> 
			<AdjacentTilesAvoidOcean>false</AdjacentTilesAvoidOcean> 
			<MaximumAllowedAdjacentOcean>99</MaximumAllowedAdjacentOcean> 
			<AdjacentTilesCareAboutTerrainTypes>true</AdjacentTilesCareAboutTerrainTypes> 
			<AdjacentTilesRequireGrass>false</AdjacentTilesRequireGrass> 
			<RequiredNumberOfAdjacentGrass>0</RequiredNumberOfAdjacentGrass> 
			<AdjacentTilesRequirePlains>false</AdjacentTilesRequirePlains> 
			<RequiredNumberOfAdjacentPlains>0</RequiredNumberOfAdjacentPlains> 
			<AdjacentTilesRequireDesert>false</AdjacentTilesRequireDesert> 
			<RequiredNumberOfAdjacentDesert>0</RequiredNumberOfAdjacentDesert> 
			<AdjacentTilesRequireTundra>false</AdjacentTilesRequireTundra> 
			<RequiredNumberOfAdjacentTundra>0</RequiredNumberOfAdjacentTundra> 
			<AdjacentTilesRequireSnow>false</AdjacentTilesRequireSnow> 
			<RequiredNumberOfAdjacentSnow>0</RequiredNumberOfAdjacentSnow> 
			<AdjacentTilesRequireShallowWater>false</AdjacentTilesRequireShallowWater> 
			<RequiredNumberOfAdjacentShallowWater>0</RequiredNumberOfAdjacentShallowWater> 
			<AdjacentTilesRequireDeepWater>false</AdjacentTilesRequireDeepWater> 
			<RequiredNumberOfAdjacentDeepWater>0</RequiredNumberOfAdjacentDeepWater> 
			<AdjacentTilesAvoidGrass>false</AdjacentTilesAvoidGrass> 
			<MaximumAllowedAdjacentGrass>99</MaximumAllowedAdjacentGrass> 
			<AdjacentTilesAvoidPlains>false</AdjacentTilesAvoidPlains> 
			<MaximumAllowedAdjacentPlains>99</MaximumAllowedAdjacentPlains> 
			<AdjacentTilesAvoidDesert>true</AdjacentTilesAvoidDesert> 
			<MaximumAllowedAdjacentDesert>1</MaximumAllowedAdjacentDesert> 
			<AdjacentTilesAvoidTundra>false</AdjacentTilesAvoidTundra> 
			<MaximumAllowedAdjacentTundra>99</MaximumAllowedAdjacentTundra> 
			<AdjacentTilesAvoidSnow>true</AdjacentTilesAvoidSnow> 
			<MaximumAllowedAdjacentSnow>0</MaximumAllowedAdjacentSnow> 
			<AdjacentTilesAvoidShallowWater>false</AdjacentTilesAvoidShallowWater> 
			<MaximumAllowedAdjacentShallowWater>99</MaximumAllowedAdjacentShallowWater> 
			<AdjacentTilesAvoidDeepWater>false</AdjacentTilesAvoidDeepWater> 
			<MaximumAllowedAdjacentDeepWater>99</MaximumAllowedAdjacentDeepWater> 
			<AdjacentTilesCareAboutFeatureTypes>true</AdjacentTilesCareAboutFeatureTypes> 
			<AdjacentTilesRequireNoFeature>false</AdjacentTilesRequireNoFeature> 
			<RequiredNumberOfAdjacentNoFeature>0</RequiredNumberOfAdjacentNoFeature> 
			<AdjacentTilesRequireForest>false</AdjacentTilesRequireForest> 
			<RequiredNumberOfAdjacentForest>0</RequiredNumberOfAdjacentForest> 
			<AdjacentTilesRequireJungle>false</AdjacentTilesRequireJungle> 
			<RequiredNumberOfAdjacentJungle>0</RequiredNumberOfAdjacentJungle> 
			<AdjacentTilesRequireOasis>false</AdjacentTilesRequireOasis> 
			<RequiredNumberOfAdjacentOasis>0</RequiredNumberOfAdjacentOasis> 
			<AdjacentTilesRequireFloodPlains>false</AdjacentTilesRequireFloodPlains> 
			<RequiredNumberOfAdjacentFloodPlains>0</RequiredNumberOfAdjacentFloodPlains> 
			<AdjacentTilesRequireMarsh>false</AdjacentTilesRequireMarsh> 
			<RequiredNumberOfAdjacentMarsh>0</RequiredNumberOfAdjacentMarsh> 
			<AdjacentTilesRequireIce>false</AdjacentTilesRequireIce> 
			<RequiredNumberOfAdjacentIce>0</RequiredNumberOfAdjacentIce> 
			<AdjacentTilesRequireAtoll>false</AdjacentTilesRequireAtoll> 
			<RequiredNumberOfAdjacentAtoll>0</RequiredNumberOfAdjacentAtoll> 
			<AdjacentTilesAvoidNoFeature>false</AdjacentTilesAvoidNoFeature> 
			<MaximumAllowedAdjacentNoFeature>99</MaximumAllowedAdjacentNoFeature> 
			<AdjacentTilesAvoidForest>false</AdjacentTilesAvoidForest> 
			<MaximumAllowedAdjacentForest>99</MaximumAllowedAdjacentForest> 
			<AdjacentTilesAvoidJungle>false</AdjacentTilesAvoidJungle> 
			<MaximumAllowedAdjacentJungle>99</MaximumAllowedAdjacentJungle> 
			<AdjacentTilesAvoidOasis>false</AdjacentTilesAvoidOasis> 
			<MaximumAllowedAdjacentOasis>99</MaximumAllowedAdjacentOasis> 
			<AdjacentTilesAvoidFloodPlains>false</AdjacentTilesAvoidFloodPlains> 
			<MaximumAllowedAdjacentFloodPlains>99</MaximumAllowedAdjacentFloodPlains> 
			<AdjacentTilesAvoidMarsh>true</AdjacentTilesAvoidMarsh> 
			<MaximumAllowedAdjacentMarsh>0</MaximumAllowedAdjacentMarsh> 
			<AdjacentTilesAvoidIce>true</AdjacentTilesAvoidIce> 
			<MaximumAllowedAdjacentIce>0</MaximumAllowedAdjacentIce> 
			<AdjacentTilesAvoidAtoll>false</AdjacentTilesAvoidAtoll> 
			<MaximumAllowedAdjacentAtoll>99</MaximumAllowedAdjacentAtoll> 
			<TileChangesMethodNumber>-1</TileChangesMethodNumber> 
			<ChangeCoreTileToMountain>true</ChangeCoreTileToMountain> 
			<ChangeCoreTileToFlatland>false</ChangeCoreTileToFlatland> 
			<ChangeCoreTileTerrainToGrass>false</ChangeCoreTileTerrainToGrass> 
			<ChangeCoreTileTerrainToPlains>false</ChangeCoreTileTerrainToPlains> 
			<SetAdjacentTilesToShallowWater>false</SetAdjacentTilesToShallowWater> 
		</Row>
		<Row> 
			<ID>17</ID> 
			<NaturalWonderType>FEATURE_ULURU</NaturalWonderType> 
			<EligibilityMethodNumber>-1</EligibilityMethodNumber> 
			<OccurrenceFrequency>10</OccurrenceFrequency> 
			<RequireBiggestLandmass>false</RequireBiggestLandmass> 
			<AvoidBiggestLandmass>false</AvoidBiggestLandmass> 
			<RequireFreshWater>false</RequireFreshWater> 
			<AvoidFreshWater>true</AvoidFreshWater> 
			<LandBased>true</LandBased> 
			<RequireLandAdjacentToOcean>false</RequireLandAdjacentToOcean> 
			<AvoidLandAdjacentToOcean>true</AvoidLandAdjacentToOcean> 
			<RequireLandOnePlotInland>false</RequireLandOnePlotInland> 
			<AvoidLandOnePlotInland>false</AvoidLandOnePlotInland> 
			<RequireLandTwoOrMorePlotsInland>false</RequireLandTwoOrMorePlotsInland> 
			<AvoidLandTwoOrMorePlotsInland>false</AvoidLandTwoOrMorePlotsInland> 
			<CoreTileCanBeAnyPlotType>true</CoreTileCanBeAnyPlotType> 
			<CoreTileCanBeFlatland>false</CoreTileCanBeFlatland> 
			<CoreTileCanBeHills>false</CoreTileCanBeHills> 
			<CoreTileCanBeMountain>false</CoreTileCanBeMountain> 
			<CoreTileCanBeOcean>false</CoreTileCanBeOcean> 
			<CoreTileCanBeAnyTerrainType>false</CoreTileCanBeAnyTerrainType> 
			<CoreTileCanBeGrass>false</CoreTileCanBeGrass> 
			<CoreTileCanBePlains>true</CoreTileCanBePlains> 
			<CoreTileCanBeDesert>true</CoreTileCanBeDesert> 
			<CoreTileCanBeTundra>false</CoreTileCanBeTundra> 
			<CoreTileCanBeSnow>false</CoreTileCanBeSnow> 
			<CoreTileCanBeShallowWater>false</CoreTileCanBeShallowWater> 
			<CoreTileCanBeDeepWater>false</CoreTileCanBeDeepWater> 
			<CoreTileCanBeAnyFeatureType>true</CoreTileCanBeAnyFeatureType> 
			<CoreTileCanBeNoFeature>false</CoreTileCanBeNoFeature> 
			<CoreTileCanBeForest>false</CoreTileCanBeForest> 
			<CoreTileCanBeJungle>false</CoreTileCanBeJungle> 
			<CoreTileCanBeOasis>false</CoreTileCanBeOasis> 
			<CoreTileCanBeFloodPlains>false</CoreTileCanBeFloodPlains> 
			<CoreTileCanBeMarsh>false</CoreTileCanBeMarsh> 
			<CoreTileCanBeIce>false</CoreTileCanBeIce> 
			<CoreTileCanBeAtoll>false</CoreTileCanBeAtoll> 
			<AdjacentTilesCareAboutPlotTypes>false</AdjacentTilesCareAboutPlotTypes> 
			<AdjacentTilesAvoidAnyland>false</AdjacentTilesAvoidAnyland> 
			<AdjacentTilesRequireFlatland>false</AdjacentTilesRequireFlatland> 
			<RequiredNumberOfAdjacentFlatland>0</RequiredNumberOfAdjacentFlatland> 
			<AdjacentTilesRequireHills>false</AdjacentTilesRequireHills> 
			<RequiredNumberOfAdjacentHills>0</RequiredNumberOfAdjacentHills> 
			<AdjacentTilesRequireMountain>false</AdjacentTilesRequireMountain> 
			<RequiredNumberOfAdjacentMountain>0</RequiredNumberOfAdjacentMountain> 
			<AdjacentTilesRequireHillsPlusMountains>false</AdjacentTilesRequireHillsPlusMountains> 
			<RequiredNumberOfAdjacentHillsPlusMountains>0</RequiredNumberOfAdjacentHillsPlusMountains> 
			<AdjacentTilesRequireOcean>false</AdjacentTilesRequireOcean> 
			<RequiredNumberOfAdjacentOcean>0</RequiredNumberOfAdjacentOcean> 
			<AdjacentTilesAvoidFlatland>false</AdjacentTilesAvoidFlatland> 
			<MaximumAllowedAdjacentFlatland>99</MaximumAllowedAdjacentFlatland> 
			<AdjacentTilesAvoidHills>false</AdjacentTilesAvoidHills> 
			<MaximumAllowedAdjacentHills>99</MaximumAllowedAdjacentHills> 
			<AdjacentTilesAvoidMountain>false</AdjacentTilesAvoidMountain> 
			<MaximumAllowedAdjacentMountain>99</MaximumAllowedAdjacentMountain> 
			<AdjacentTilesAvoidHillsPlusMountains>false</AdjacentTilesAvoidHillsPlusMountains> 
			<MaximumAllowedAdjacentHillsPlusMountains>99</MaximumAllowedAdjacentHillsPlusMountains> 
			<AdjacentTilesAvoidOcean>false</AdjacentTilesAvoidOcean> 
			<MaximumAllowedAdjacentOcean>99</MaximumAllowedAdjacentOcean> 
			<AdjacentTilesCareAboutTerrainTypes>true</AdjacentTilesCareAboutTerrainTypes> 
			<AdjacentTilesRequireGrass>false</AdjacentTilesRequireGrass> 
			<RequiredNumberOfAdjacentGrass>0</RequiredNumberOfAdjacentGrass> 
			<AdjacentTilesRequirePlains>true</AdjacentTilesRequirePlains> 
			<RequiredNumberOfAdjacentPlains>3</RequiredNumberOfAdjacentPlains> 
			<AdjacentTilesRequireDesert>false</AdjacentTilesRequireDesert> 
			<RequiredNumberOfAdjacentDesert>0</RequiredNumberOfAdjacentDesert> 
			<AdjacentTilesRequireTundra>false</AdjacentTilesRequireTundra> 
			<RequiredNumberOfAdjacentTundra>0</RequiredNumberOfAdjacentTundra> 
			<AdjacentTilesRequireSnow>false</AdjacentTilesRequireSnow> 
			<RequiredNumberOfAdjacentSnow>0</RequiredNumberOfAdjacentSnow> 
			<AdjacentTilesRequireShallowWater>false</AdjacentTilesRequireShallowWater> 
			<RequiredNumberOfAdjacentShallowWater>0</RequiredNumberOfAdjacentShallowWater> 
			<AdjacentTilesRequireDeepWater>false</AdjacentTilesRequireDeepWater> 
			<RequiredNumberOfAdjacentDeepWater>0</RequiredNumberOfAdjacentDeepWater> 
			<AdjacentTilesAvoidGrass>true</AdjacentTilesAvoidGrass> 
			<MaximumAllowedAdjacentGrass>0</MaximumAllowedAdjacentGrass> 
			<AdjacentTilesAvoidPlains>false</AdjacentTilesAvoidPlains> 
			<MaximumAllowedAdjacentPlains>99</MaximumAllowedAdjacentPlains> 
			<AdjacentTilesAvoidDesert>false</AdjacentTilesAvoidDesert> 
			<MaximumAllowedAdjacentDesert>99</MaximumAllowedAdjacentDesert> 
			<AdjacentTilesAvoidTundra>true</AdjacentTilesAvoidTundra> 
			<MaximumAllowedAdjacentTundra>0</MaximumAllowedAdjacentTundra> 
			<AdjacentTilesAvoidSnow>true</AdjacentTilesAvoidSnow> 
			<MaximumAllowedAdjacentSnow>0</MaximumAllowedAdjacentSnow> 
			<AdjacentTilesAvoidShallowWater>false</AdjacentTilesAvoidShallowWater> 
			<MaximumAllowedAdjacentShallowWater>99</MaximumAllowedAdjacentShallowWater> 
			<AdjacentTilesAvoidDeepWater>false</AdjacentTilesAvoidDeepWater> 
			<MaximumAllowedAdjacentDeepWater>99</MaximumAllowedAdjacentDeepWater> 
			<AdjacentTilesCareAboutFeatureTypes>true</AdjacentTilesCareAboutFeatureTypes> 
			<AdjacentTilesRequireNoFeature>false</AdjacentTilesRequireNoFeature> 
			<RequiredNumberOfAdjacentNoFeature>0</RequiredNumberOfAdjacentNoFeature> 
			<AdjacentTilesRequireForest>false</AdjacentTilesRequireForest> 
			<RequiredNumberOfAdjacentForest>0</RequiredNumberOfAdjacentForest> 
			<AdjacentTilesRequireJungle>false</AdjacentTilesRequireJungle> 
			<RequiredNumberOfAdjacentJungle>0</RequiredNumberOfAdjacentJungle> 
			<AdjacentTilesRequireOasis>false</AdjacentTilesRequireOasis> 
			<RequiredNumberOfAdjacentOasis>0</RequiredNumberOfAdjacentOasis> 
			<AdjacentTilesRequireFloodPlains>false</AdjacentTilesRequireFloodPlains> 
			<RequiredNumberOfAdjacentFloodPlains>0</RequiredNumberOfAdjacentFloodPlains> 
			<AdjacentTilesRequireMarsh>false</AdjacentTilesRequireMarsh> 
			<RequiredNumberOfAdjacentMarsh>0</RequiredNumberOfAdjacentMarsh> 
			<AdjacentTilesRequireIce>false</AdjacentTilesRequireIce> 
			<RequiredNumberOfAdjacentIce>0</RequiredNumberOfAdjacentIce> 
			<AdjacentTilesRequireAtoll>false</AdjacentTilesRequireAtoll> 
			<RequiredNumberOfAdjacentAtoll>0</RequiredNumberOfAdjacentAtoll> 
			<AdjacentTilesAvoidNoFeature>false</AdjacentTilesAvoidNoFeature> 
			<MaximumAllowedAdjacentNoFeature>99</MaximumAllowedAdjacentNoFeature> 
			<AdjacentTilesAvoidForest>false</AdjacentTilesAvoidForest> 
			<MaximumAllowedAdjacentForest>99</MaximumAllowedAdjacentForest> 
			<AdjacentTilesAvoidJungle>false</AdjacentTilesAvoidJungle> 
			<MaximumAllowedAdjacentJungle>99</MaximumAllowedAdjacentJungle> 
			<AdjacentTilesAvoidOasis>false</AdjacentTilesAvoidOasis> 
			<MaximumAllowedAdjacentOasis>99</MaximumAllowedAdjacentOasis> 
			<AdjacentTilesAvoidFloodPlains>false</AdjacentTilesAvoidFloodPlains> 
			<MaximumAllowedAdjacentFloodPlains>99</MaximumAllowedAdjacentFloodPlains> 
			<AdjacentTilesAvoidMarsh>true</AdjacentTilesAvoidMarsh> 
			<MaximumAllowedAdjacentMarsh>0</MaximumAllowedAdjacentMarsh> 
			<AdjacentTilesAvoidIce>true</AdjacentTilesAvoidIce> 
			<MaximumAllowedAdjacentIce>0</MaximumAllowedAdjacentIce> 
			<AdjacentTilesAvoidAtoll>false</AdjacentTilesAvoidAtoll> 
			<MaximumAllowedAdjacentAtoll>99</MaximumAllowedAdjacentAtoll> 
			<TileChangesMethodNumber>-1</TileChangesMethodNumber> 
			<ChangeCoreTileToMountain>true</ChangeCoreTileToMountain> 
			<ChangeCoreTileToFlatland>false</ChangeCoreTileToFlatland> 
			<ChangeCoreTileTerrainToGrass>false</ChangeCoreTileTerrainToGrass> 
			<ChangeCoreTileTerrainToPlains>false</ChangeCoreTileTerrainToPlains> 
			<SetAdjacentTilesToShallowWater>false</SetAdjacentTilesToShallowWater> 
		</Row>
		<Row> 
			<ID>18</ID> 
			<NaturalWonderType>FEATURE_LAKE_VICTORIA</NaturalWonderType> 
			<EligibilityMethodNumber>-1</EligibilityMethodNumber> 
			<OccurrenceFrequency>10</OccurrenceFrequency> 
			<RequireBiggestLandmass>false</RequireBiggestLandmass> 
			<AvoidBiggestLandmass>false</AvoidBiggestLandmass> 
			<RequireFreshWater>false</RequireFreshWater> 
			<AvoidFreshWater>true</AvoidFreshWater> 
			<LandBased>true</LandBased> 
			<RequireLandAdjacentToOcean>false</RequireLandAdjacentToOcean> 
			<AvoidLandAdjacentToOcean>true</AvoidLandAdjacentToOcean> 
			<RequireLandOnePlotInland>false</RequireLandOnePlotInland> 
			<AvoidLandOnePlotInland>false</AvoidLandOnePlotInland> 
			<RequireLandTwoOrMorePlotsInland>false</RequireLandTwoOrMorePlotsInland> 
			<AvoidLandTwoOrMorePlotsInland>false</AvoidLandTwoOrMorePlotsInland> 
			<CoreTileCanBeAnyPlotType>true</CoreTileCanBeAnyPlotType> 
			<CoreTileCanBeFlatland>false</CoreTileCanBeFlatland> 
			<CoreTileCanBeHills>false</CoreTileCanBeHills> 
			<CoreTileCanBeMountain>false</CoreTileCanBeMountain> 
			<CoreTileCanBeOcean>false</CoreTileCanBeOcean> 
			<CoreTileCanBeAnyTerrainType>true</CoreTileCanBeAnyTerrainType> 
			<CoreTileCanBeGrass>false</CoreTileCanBeGrass> 
			<CoreTileCanBePlains>false</CoreTileCanBePlains> 
			<CoreTileCanBeDesert>false</CoreTileCanBeDesert> 
			<CoreTileCanBeTundra>false</CoreTileCanBeTundra> 
			<CoreTileCanBeSnow>false</CoreTileCanBeSnow> 
			<CoreTileCanBeShallowWater>false</CoreTileCanBeShallowWater> 
			<CoreTileCanBeDeepWater>false</CoreTileCanBeDeepWater> 
			<CoreTileCanBeAnyFeatureType>true</CoreTileCanBeAnyFeatureType> 
			<CoreTileCanBeNoFeature>false</CoreTileCanBeNoFeature> 
			<CoreTileCanBeForest>false</CoreTileCanBeForest> 
			<CoreTileCanBeJungle>false</CoreTileCanBeJungle> 
			<CoreTileCanBeOasis>false</CoreTileCanBeOasis> 
			<CoreTileCanBeFloodPlains>false</CoreTileCanBeFloodPlains> 
			<CoreTileCanBeMarsh>false</CoreTileCanBeMarsh> 
			<CoreTileCanBeIce>false</CoreTileCanBeIce> 
			<CoreTileCanBeAtoll>false</CoreTileCanBeAtoll> 
			<AdjacentTilesCareAboutPlotTypes>false</AdjacentTilesCareAboutPlotTypes> 
			<AdjacentTilesAvoidAnyland>false</AdjacentTilesAvoidAnyland> 
			<AdjacentTilesRequireFlatland>false</AdjacentTilesRequireFlatland> 
			<RequiredNumberOfAdjacentFlatland>0</RequiredNumberOfAdjacentFlatland> 
			<AdjacentTilesRequireHills>false</AdjacentTilesRequireHills> 
			<RequiredNumberOfAdjacentHills>0</RequiredNumberOfAdjacentHills> 
			<AdjacentTilesRequireMountain>false</AdjacentTilesRequireMountain> 
			<RequiredNumberOfAdjacentMountain>0</RequiredNumberOfAdjacentMountain> 
			<AdjacentTilesRequireHillsPlusMountains>false</AdjacentTilesRequireHillsPlusMountains> 
			<RequiredNumberOfAdjacentHillsPlusMountains>0</RequiredNumberOfAdjacentHillsPlusMountains> 
			<AdjacentTilesRequireOcean>false</AdjacentTilesRequireOcean> 
			<RequiredNumberOfAdjacentOcean>0</RequiredNumberOfAdjacentOcean> 
			<AdjacentTilesAvoidFlatland>false</AdjacentTilesAvoidFlatland> 
			<MaximumAllowedAdjacentFlatland>99</MaximumAllowedAdjacentFlatland> 
			<AdjacentTilesAvoidHills>false</AdjacentTilesAvoidHills> 
			<MaximumAllowedAdjacentHills>99</MaximumAllowedAdjacentHills> 
			<AdjacentTilesAvoidMountain>false</AdjacentTilesAvoidMountain> 
			<MaximumAllowedAdjacentMountain>99</MaximumAllowedAdjacentMountain> 
			<AdjacentTilesAvoidHillsPlusMountains>false</AdjacentTilesAvoidHillsPlusMountains> 
			<MaximumAllowedAdjacentHillsPlusMountains>99</MaximumAllowedAdjacentHillsPlusMountains> 
			<AdjacentTilesAvoidOcean>false</AdjacentTilesAvoidOcean> 
			<MaximumAllowedAdjacentOcean>99</MaximumAllowedAdjacentOcean> 
			<AdjacentTilesCareAboutTerrainTypes>false</AdjacentTilesCareAboutTerrainTypes> 
			<AdjacentTilesRequireGrass>false</AdjacentTilesRequireGrass> 
			<RequiredNumberOfAdjacentGrass>0</RequiredNumberOfAdjacentGrass> 
			<AdjacentTilesRequirePlains>false</AdjacentTilesRequirePlains> 
			<RequiredNumberOfAdjacentPlains>0</RequiredNumberOfAdjacentPlains> 
			<AdjacentTilesRequireDesert>false</AdjacentTilesRequireDesert> 
			<RequiredNumberOfAdjacentDesert>0</RequiredNumberOfAdjacentDesert> 
			<AdjacentTilesRequireTundra>false</AdjacentTilesRequireTundra> 
			<RequiredNumberOfAdjacentTundra>0</RequiredNumberOfAdjacentTundra> 
			<AdjacentTilesRequireSnow>false</AdjacentTilesRequireSnow> 
			<RequiredNumberOfAdjacentSnow>0</RequiredNumberOfAdjacentSnow> 
			<AdjacentTilesRequireShallowWater>false</AdjacentTilesRequireShallowWater> 
			<RequiredNumberOfAdjacentShallowWater>0</RequiredNumberOfAdjacentShallowWater> 
			<AdjacentTilesRequireDeepWater>false</AdjacentTilesRequireDeepWater> 
			<RequiredNumberOfAdjacentDeepWater>0</RequiredNumberOfAdjacentDeepWater> 
			<AdjacentTilesAvoidGrass>false</AdjacentTilesAvoidGrass> 
			<MaximumAllowedAdjacentGrass>99</MaximumAllowedAdjacentGrass> 
			<AdjacentTilesAvoidPlains>false</AdjacentTilesAvoidPlains> 
			<MaximumAllowedAdjacentPlains>99</MaximumAllowedAdjacentPlains> 
			<AdjacentTilesAvoidDesert>false</AdjacentTilesAvoidDesert> 
			<MaximumAllowedAdjacentDesert>99</MaximumAllowedAdjacentDesert> 
			<AdjacentTilesAvoidTundra>false</AdjacentTilesAvoidTundra> 
			<MaximumAllowedAdjacentTundra>99</MaximumAllowedAdjacentTundra> 
			<AdjacentTilesAvoidSnow>true</AdjacentTilesAvoidSnow> 
			<MaximumAllowedAdjacentSnow>0</MaximumAllowedAdjacentSnow> 
			<AdjacentTilesAvoidShallowWater>false</AdjacentTilesAvoidShallowWater> 
			<MaximumAllowedAdjacentShallowWater>99</MaximumAllowedAdjacentShallowWater> 
			<AdjacentTilesAvoidDeepWater>false</AdjacentTilesAvoidDeepWater> 
			<MaximumAllowedAdjacentDeepWater>99</MaximumAllowedAdjacentDeepWater> 
			<AdjacentTilesCareAboutFeatureTypes>false</AdjacentTilesCareAboutFeatureTypes> 
			<AdjacentTilesRequireNoFeature>false</AdjacentTilesRequireNoFeature> 
			<RequiredNumberOfAdjacentNoFeature>0</RequiredNumberOfAdjacentNoFeature> 
			<AdjacentTilesRequireForest>false</AdjacentTilesRequireForest> 
			<RequiredNumberOfAdjacentForest>0</RequiredNumberOfAdjacentForest> 
			<AdjacentTilesRequireJungle>false</AdjacentTilesRequireJungle> 
			<RequiredNumberOfAdjacentJungle>0</RequiredNumberOfAdjacentJungle> 
			<AdjacentTilesRequireOasis>false</AdjacentTilesRequireOasis> 
			<RequiredNumberOfAdjacentOasis>0</RequiredNumberOfAdjacentOasis> 
			<AdjacentTilesRequireFloodPlains>false</AdjacentTilesRequireFloodPlains> 
			<RequiredNumberOfAdjacentFloodPlains>0</RequiredNumberOfAdjacentFloodPlains> 
			<AdjacentTilesRequireMarsh>false</AdjacentTilesRequireMarsh> 
			<RequiredNumberOfAdjacentMarsh>0</RequiredNumberOfAdjacentMarsh> 
			<AdjacentTilesRequireIce>false</AdjacentTilesRequireIce> 
			<RequiredNumberOfAdjacentIce>0</RequiredNumberOfAdjacentIce> 
			<AdjacentTilesRequireAtoll>false</AdjacentTilesRequireAtoll> 
			<RequiredNumberOfAdjacentAtoll>0</RequiredNumberOfAdjacentAtoll> 
			<AdjacentTilesAvoidNoFeature>false</AdjacentTilesAvoidNoFeature> 
			<MaximumAllowedAdjacentNoFeature>99</MaximumAllowedAdjacentNoFeature> 
			<AdjacentTilesAvoidForest>false</AdjacentTilesAvoidForest> 
			<MaximumAllowedAdjacentForest>99</MaximumAllowedAdjacentForest> 
			<AdjacentTilesAvoidJungle>false</AdjacentTilesAvoidJungle> 
			<MaximumAllowedAdjacentJungle>99</MaximumAllowedAdjacentJungle> 
			<AdjacentTilesAvoidOasis>false</AdjacentTilesAvoidOasis> 
			<MaximumAllowedAdjacentOasis>99</MaximumAllowedAdjacentOasis> 
			<AdjacentTilesAvoidFloodPlains>false</AdjacentTilesAvoidFloodPlains> 
			<MaximumAllowedAdjacentFloodPlains>99</MaximumAllowedAdjacentFloodPlains> 
			<AdjacentTilesAvoidMarsh>false</AdjacentTilesAvoidMarsh> 
			<MaximumAllowedAdjacentMarsh>99</MaximumAllowedAdjacentMarsh> 
			<AdjacentTilesAvoidIce>true</AdjacentTilesAvoidIce> 
			<MaximumAllowedAdjacentIce>0</MaximumAllowedAdjacentIce> 
			<AdjacentTilesAvoidAtoll>false</AdjacentTilesAvoidAtoll> 
			<MaximumAllowedAdjacentAtoll>99</MaximumAllowedAdjacentAtoll> 
			<TileChangesMethodNumber>-1</TileChangesMethodNumber> 
			<ChangeCoreTileToMountain>false</ChangeCoreTileToMountain> 
			<ChangeCoreTileToFlatland>true</ChangeCoreTileToFlatland> 
			<ChangeCoreTileTerrainToGrass>false</ChangeCoreTileTerrainToGrass> 
			<ChangeCoreTileTerrainToPlains>true</ChangeCoreTileTerrainToPlains> 
			<SetAdjacentTilesToShallowWater>false</SetAdjacentTilesToShallowWater> 
		</Row>
		<Row> 
			<ID>19</ID> 
			<NaturalWonderType>FEATURE_KILIMANJARO</NaturalWonderType> 
			<EligibilityMethodNumber>-1</EligibilityMethodNumber> 
			<OccurrenceFrequency>10</OccurrenceFrequency> 
			<RequireBiggestLandmass>false</RequireBiggestLandmass> 
			<AvoidBiggestLandmass>false</AvoidBiggestLandmass> 
			<RequireFreshWater>false</RequireFreshWater> 
			<AvoidFreshWater>true</AvoidFreshWater> 
			<LandBased>true</LandBased> 
			<RequireLandAdjacentToOcean>false</RequireLandAdjacentToOcean> 
			<AvoidLandAdjacentToOcean>true</AvoidLandAdjacentToOcean> 
			<RequireLandOnePlotInland>false</RequireLandOnePlotInland> 
			<AvoidLandOnePlotInland>false</AvoidLandOnePlotInland> 
			<RequireLandTwoOrMorePlotsInland>false</RequireLandTwoOrMorePlotsInland> 
			<AvoidLandTwoOrMorePlotsInland>false</AvoidLandTwoOrMorePlotsInland> 
			<CoreTileCanBeAnyPlotType>true</CoreTileCanBeAnyPlotType> 
			<CoreTileCanBeFlatland>false</CoreTileCanBeFlatland> 
			<CoreTileCanBeHills>false</CoreTileCanBeHills> 
			<CoreTileCanBeMountain>false</CoreTileCanBeMountain> 
			<CoreTileCanBeOcean>false</CoreTileCanBeOcean> 
			<CoreTileCanBeAnyTerrainType>false</CoreTileCanBeAnyTerrainType> 
			<CoreTileCanBeGrass>true</CoreTileCanBeGrass> 
			<CoreTileCanBePlains>true</CoreTileCanBePlains> 
			<CoreTileCanBeDesert>false</CoreTileCanBeDesert> 
			<CoreTileCanBeTundra>false</CoreTileCanBeTundra> 
			<CoreTileCanBeSnow>false</CoreTileCanBeSnow> 
			<CoreTileCanBeShallowWater>false</CoreTileCanBeShallowWater> 
			<CoreTileCanBeDeepWater>false</CoreTileCanBeDeepWater> 
			<CoreTileCanBeAnyFeatureType>true</CoreTileCanBeAnyFeatureType> 
			<CoreTileCanBeNoFeature>false</CoreTileCanBeNoFeature> 
			<CoreTileCanBeForest>false</CoreTileCanBeForest> 
			<CoreTileCanBeJungle>false</CoreTileCanBeJungle> 
			<CoreTileCanBeOasis>false</CoreTileCanBeOasis> 
			<CoreTileCanBeFloodPlains>false</CoreTileCanBeFloodPlains> 
			<CoreTileCanBeMarsh>false</CoreTileCanBeMarsh> 
			<CoreTileCanBeIce>false</CoreTileCanBeIce> 
			<CoreTileCanBeAtoll>false</CoreTileCanBeAtoll> 
			<AdjacentTilesCareAboutPlotTypes>true</AdjacentTilesCareAboutPlotTypes> 
			<AdjacentTilesAvoidAnyland>false</AdjacentTilesAvoidAnyland> 
			<AdjacentTilesRequireFlatland>false</AdjacentTilesRequireFlatland> 
			<RequiredNumberOfAdjacentFlatland>0</RequiredNumberOfAdjacentFlatland> 
			<AdjacentTilesRequireHills>true</AdjacentTilesRequireHills> 
			<RequiredNumberOfAdjacentHills>2</RequiredNumberOfAdjacentHills> 
			<AdjacentTilesRequireMountain>false</AdjacentTilesRequireMountain> 
			<RequiredNumberOfAdjacentMountain>0</RequiredNumberOfAdjacentMountain> 
			<AdjacentTilesRequireHillsPlusMountains>false</AdjacentTilesRequireHillsPlusMountains> 
			<RequiredNumberOfAdjacentHillsPlusMountains>0</RequiredNumberOfAdjacentHillsPlusMountains> 
			<AdjacentTilesRequireOcean>false</AdjacentTilesRequireOcean> 
			<RequiredNumberOfAdjacentOcean>0</RequiredNumberOfAdjacentOcean> 
			<AdjacentTilesAvoidFlatland>false</AdjacentTilesAvoidFlatland> 
			<MaximumAllowedAdjacentFlatland>99</MaximumAllowedAdjacentFlatland> 
			<AdjacentTilesAvoidHills>false</AdjacentTilesAvoidHills> 
			<MaximumAllowedAdjacentHills>99</MaximumAllowedAdjacentHills> 
			<AdjacentTilesAvoidMountain>true</AdjacentTilesAvoidMountain> 
			<MaximumAllowedAdjacentMountain>2</MaximumAllowedAdjacentMountain> 
			<AdjacentTilesAvoidHillsPlusMountains>false</AdjacentTilesAvoidHillsPlusMountains> 
			<MaximumAllowedAdjacentHillsPlusMountains>99</MaximumAllowedAdjacentHillsPlusMountains> 
			<AdjacentTilesAvoidOcean>false</AdjacentTilesAvoidOcean> 
			<MaximumAllowedAdjacentOcean>99</MaximumAllowedAdjacentOcean> 
			<AdjacentTilesCareAboutTerrainTypes>false</AdjacentTilesCareAboutTerrainTypes> 
			<AdjacentTilesRequireGrass>false</AdjacentTilesRequireGrass> 
			<RequiredNumberOfAdjacentGrass>0</RequiredNumberOfAdjacentGrass> 
			<AdjacentTilesRequirePlains>false</AdjacentTilesRequirePlains> 
			<RequiredNumberOfAdjacentPlains>0</RequiredNumberOfAdjacentPlains> 
			<AdjacentTilesRequireDesert>false</AdjacentTilesRequireDesert> 
			<RequiredNumberOfAdjacentDesert>0</RequiredNumberOfAdjacentDesert> 
			<AdjacentTilesRequireTundra>false</AdjacentTilesRequireTundra> 
			<RequiredNumberOfAdjacentTundra>0</RequiredNumberOfAdjacentTundra> 
			<AdjacentTilesRequireSnow>false</AdjacentTilesRequireSnow> 
			<RequiredNumberOfAdjacentSnow>0</RequiredNumberOfAdjacentSnow> 
			<AdjacentTilesRequireShallowWater>false</AdjacentTilesRequireShallowWater> 
			<RequiredNumberOfAdjacentShallowWater>0</RequiredNumberOfAdjacentShallowWater> 
			<AdjacentTilesRequireDeepWater>false</AdjacentTilesRequireDeepWater> 
			<RequiredNumberOfAdjacentDeepWater>0</RequiredNumberOfAdjacentDeepWater> 
			<AdjacentTilesAvoidGrass>false</AdjacentTilesAvoidGrass> 
			<MaximumAllowedAdjacentGrass>99</MaximumAllowedAdjacentGrass> 
			<AdjacentTilesAvoidPlains>false</AdjacentTilesAvoidPlains> 
			<MaximumAllowedAdjacentPlains>99</MaximumAllowedAdjacentPlains> 
			<AdjacentTilesAvoidDesert>false</AdjacentTilesAvoidDesert> 
			<MaximumAllowedAdjacentDesert>99</MaximumAllowedAdjacentDesert> 
			<AdjacentTilesAvoidTundra>false</AdjacentTilesAvoidTundra> 
			<MaximumAllowedAdjacentTundra>99</MaximumAllowedAdjacentTundra> 
			<AdjacentTilesAvoidSnow>true</AdjacentTilesAvoidSnow> 
			<MaximumAllowedAdjacentSnow>0</MaximumAllowedAdjacentSnow> 
			<AdjacentTilesAvoidShallowWater>false</AdjacentTilesAvoidShallowWater> 
			<MaximumAllowedAdjacentShallowWater>99</MaximumAllowedAdjacentShallowWater> 
			<AdjacentTilesAvoidDeepWater>false</AdjacentTilesAvoidDeepWater> 
			<MaximumAllowedAdjacentDeepWater>99</MaximumAllowedAdjacentDeepWater> 
			<AdjacentTilesCareAboutFeatureTypes>false</AdjacentTilesCareAboutFeatureTypes> 
			<AdjacentTilesRequireNoFeature>false</AdjacentTilesRequireNoFeature> 
			<RequiredNumberOfAdjacentNoFeature>0</RequiredNumberOfAdjacentNoFeature> 
			<AdjacentTilesRequireForest>false</AdjacentTilesRequireForest> 
			<RequiredNumberOfAdjacentForest>0</RequiredNumberOfAdjacentForest> 
			<AdjacentTilesRequireJungle>false</AdjacentTilesRequireJungle> 
			<RequiredNumberOfAdjacentJungle>0</RequiredNumberOfAdjacentJungle> 
			<AdjacentTilesRequireOasis>false</AdjacentTilesRequireOasis> 
			<RequiredNumberOfAdjacentOasis>0</RequiredNumberOfAdjacentOasis> 
			<AdjacentTilesRequireFloodPlains>false</AdjacentTilesRequireFloodPlains> 
			<RequiredNumberOfAdjacentFloodPlains>0</RequiredNumberOfAdjacentFloodPlains> 
			<AdjacentTilesRequireMarsh>false</AdjacentTilesRequireMarsh> 
			<RequiredNumberOfAdjacentMarsh>0</RequiredNumberOfAdjacentMarsh> 
			<AdjacentTilesRequireIce>false</AdjacentTilesRequireIce> 
			<RequiredNumberOfAdjacentIce>0</RequiredNumberOfAdjacentIce> 
			<AdjacentTilesRequireAtoll>false</AdjacentTilesRequireAtoll> 
			<RequiredNumberOfAdjacentAtoll>0</RequiredNumberOfAdjacentAtoll> 
			<AdjacentTilesAvoidNoFeature>false</AdjacentTilesAvoidNoFeature> 
			<MaximumAllowedAdjacentNoFeature>99</MaximumAllowedAdjacentNoFeature> 
			<AdjacentTilesAvoidForest>false</AdjacentTilesAvoidForest> 
			<MaximumAllowedAdjacentForest>99</MaximumAllowedAdjacentForest> 
			<AdjacentTilesAvoidJungle>false</AdjacentTilesAvoidJungle> 
			<MaximumAllowedAdjacentJungle>99</MaximumAllowedAdjacentJungle> 
			<AdjacentTilesAvoidOasis>false</AdjacentTilesAvoidOasis> 
			<MaximumAllowedAdjacentOasis>99</MaximumAllowedAdjacentOasis> 
			<AdjacentTilesAvoidFloodPlains>false</AdjacentTilesAvoidFloodPlains> 
			<MaximumAllowedAdjacentFloodPlains>99</MaximumAllowedAdjacentFloodPlains> 
			<AdjacentTilesAvoidMarsh>false</AdjacentTilesAvoidMarsh> 
			<MaximumAllowedAdjacentMarsh>99</MaximumAllowedAdjacentMarsh> 
			<AdjacentTilesAvoidIce>true</AdjacentTilesAvoidIce> 
			<MaximumAllowedAdjacentIce>0</MaximumAllowedAdjacentIce> 
			<AdjacentTilesAvoidAtoll>false</AdjacentTilesAvoidAtoll> 
			<MaximumAllowedAdjacentAtoll>99</MaximumAllowedAdjacentAtoll> 
			<TileChangesMethodNumber>-1</TileChangesMethodNumber> 
			<ChangeCoreTileToMountain>true</ChangeCoreTileToMountain> 
			<ChangeCoreTileToFlatland>false</ChangeCoreTileToFlatland> 
			<ChangeCoreTileTerrainToGrass>false</ChangeCoreTileTerrainToGrass> 
			<ChangeCoreTileTerrainToPlains>false</ChangeCoreTileTerrainToPlains> 
			<SetAdjacentTilesToShallowWater>false</SetAdjacentTilesToShallowWater> 
		</Row>
		<Row> 
			<ID>20</ID> 
			<NaturalWonderType>FEATURE_SOLOMONS_MINES</NaturalWonderType> 
			<EligibilityMethodNumber>-1</EligibilityMethodNumber> 
			<OccurrenceFrequency>4</OccurrenceFrequency> 
			<RequireBiggestLandmass>false</RequireBiggestLandmass> 
			<AvoidBiggestLandmass>false</AvoidBiggestLandmass> 
			<RequireFreshWater>false</RequireFreshWater> 
			<AvoidFreshWater>true</AvoidFreshWater> 
			<LandBased>true</LandBased> 
			<RequireLandAdjacentToOcean>false</RequireLandAdjacentToOcean> 
			<AvoidLandAdjacentToOcean>true</AvoidLandAdjacentToOcean> 
			<RequireLandOnePlotInland>false</RequireLandOnePlotInland> 
			<AvoidLandOnePlotInland>false</AvoidLandOnePlotInland> 
			<RequireLandTwoOrMorePlotsInland>false</RequireLandTwoOrMorePlotsInland> 
			<AvoidLandTwoOrMorePlotsInland>false</AvoidLandTwoOrMorePlotsInland> 
			<CoreTileCanBeAnyPlotType>true</CoreTileCanBeAnyPlotType> 
			<CoreTileCanBeFlatland>false</CoreTileCanBeFlatland> 
			<CoreTileCanBeHills>false</CoreTileCanBeHills> 
			<CoreTileCanBeMountain>false</CoreTileCanBeMountain> 
			<CoreTileCanBeOcean>false</CoreTileCanBeOcean> 
			<CoreTileCanBeAnyTerrainType>true</CoreTileCanBeAnyTerrainType> 
			<CoreTileCanBeGrass>false</CoreTileCanBeGrass> 
			<CoreTileCanBePlains>false</CoreTileCanBePlains> 
			<CoreTileCanBeDesert>false</CoreTileCanBeDesert> 
			<CoreTileCanBeTundra>false</CoreTileCanBeTundra> 
			<CoreTileCanBeSnow>false</CoreTileCanBeSnow> 
			<CoreTileCanBeShallowWater>false</CoreTileCanBeShallowWater> 
			<CoreTileCanBeDeepWater>false</CoreTileCanBeDeepWater> 
			<CoreTileCanBeAnyFeatureType>true</CoreTileCanBeAnyFeatureType> 
			<CoreTileCanBeNoFeature>false</CoreTileCanBeNoFeature> 
			<CoreTileCanBeForest>false</CoreTileCanBeForest> 
			<CoreTileCanBeJungle>false</CoreTileCanBeJungle> 
			<CoreTileCanBeOasis>false</CoreTileCanBeOasis> 
			<CoreTileCanBeFloodPlains>false</CoreTileCanBeFloodPlains> 
			<CoreTileCanBeMarsh>false</CoreTileCanBeMarsh> 
			<CoreTileCanBeIce>false</CoreTileCanBeIce> 
			<CoreTileCanBeAtoll>false</CoreTileCanBeAtoll> 
			<AdjacentTilesCareAboutPlotTypes>true</AdjacentTilesCareAboutPlotTypes> 
			<AdjacentTilesAvoidAnyland>false</AdjacentTilesAvoidAnyland> 
			<AdjacentTilesRequireFlatland>false</AdjacentTilesRequireFlatland> 
			<RequiredNumberOfAdjacentFlatland>0</RequiredNumberOfAdjacentFlatland> 
			<AdjacentTilesRequireHills>false</AdjacentTilesRequireHills> 
			<RequiredNumberOfAdjacentHills>0</RequiredNumberOfAdjacentHills> 
			<AdjacentTilesRequireMountain>false</AdjacentTilesRequireMountain> 
			<RequiredNumberOfAdjacentMountain>0</RequiredNumberOfAdjacentMountain> 
			<AdjacentTilesRequireHillsPlusMountains>false</AdjacentTilesRequireHillsPlusMountains> 
			<RequiredNumberOfAdjacentHillsPlusMountains>0</RequiredNumberOfAdjacentHillsPlusMountains> 
			<AdjacentTilesRequireOcean>false</AdjacentTilesRequireOcean> 
			<RequiredNumberOfAdjacentOcean>0</RequiredNumberOfAdjacentOcean> 
			<AdjacentTilesAvoidFlatland>false</AdjacentTilesAvoidFlatland> 
			<MaximumAllowedAdjacentFlatland>99</MaximumAllowedAdjacentFlatland> 
			<AdjacentTilesAvoidHills>false</AdjacentTilesAvoidHills> 
			<MaximumAllowedAdjacentHills>99</MaximumAllowedAdjacentHills> 
			<AdjacentTilesAvoidMountain>true</AdjacentTilesAvoidMountain> 
			<MaximumAllowedAdjacentMountain>2</MaximumAllowedAdjacentMountain> 
			<AdjacentTilesAvoidHillsPlusMountains>false</AdjacentTilesAvoidHillsPlusMountains> 
			<MaximumAllowedAdjacentHillsPlusMountains>99</MaximumAllowedAdjacentHillsPlusMountains> 
			<AdjacentTilesAvoidOcean>false</AdjacentTilesAvoidOcean> 
			<MaximumAllowedAdjacentOcean>99</MaximumAllowedAdjacentOcean> 
			<AdjacentTilesCareAboutTerrainTypes>false</AdjacentTilesCareAboutTerrainTypes> 
			<AdjacentTilesRequireGrass>false</AdjacentTilesRequireGrass> 
			<RequiredNumberOfAdjacentGrass>0</RequiredNumberOfAdjacentGrass> 
			<AdjacentTilesRequirePlains>false</AdjacentTilesRequirePlains> 
			<RequiredNumberOfAdjacentPlains>0</RequiredNumberOfAdjacentPlains> 
			<AdjacentTilesRequireDesert>false</AdjacentTilesRequireDesert> 
			<RequiredNumberOfAdjacentDesert>0</RequiredNumberOfAdjacentDesert> 
			<AdjacentTilesRequireTundra>false</AdjacentTilesRequireTundra> 
			<RequiredNumberOfAdjacentTundra>0</RequiredNumberOfAdjacentTundra> 
			<AdjacentTilesRequireSnow>false</AdjacentTilesRequireSnow> 
			<RequiredNumberOfAdjacentSnow>0</RequiredNumberOfAdjacentSnow> 
			<AdjacentTilesRequireShallowWater>false</AdjacentTilesRequireShallowWater> 
			<RequiredNumberOfAdjacentShallowWater>0</RequiredNumberOfAdjacentShallowWater> 
			<AdjacentTilesRequireDeepWater>false</AdjacentTilesRequireDeepWater> 
			<RequiredNumberOfAdjacentDeepWater>0</RequiredNumberOfAdjacentDeepWater> 
			<AdjacentTilesAvoidGrass>false</AdjacentTilesAvoidGrass> 
			<MaximumAllowedAdjacentGrass>99</MaximumAllowedAdjacentGrass> 
			<AdjacentTilesAvoidPlains>false</AdjacentTilesAvoidPlains> 
			<MaximumAllowedAdjacentPlains>99</MaximumAllowedAdjacentPlains> 
			<AdjacentTilesAvoidDesert>false</AdjacentTilesAvoidDesert> 
			<MaximumAllowedAdjacentDesert>99</MaximumAllowedAdjacentDesert> 
			<AdjacentTilesAvoidTundra>false</AdjacentTilesAvoidTundra> 
			<MaximumAllowedAdjacentTundra>99</MaximumAllowedAdjacentTundra> 
			<AdjacentTilesAvoidSnow>true</AdjacentTilesAvoidSnow> 
			<MaximumAllowedAdjacentSnow>0</MaximumAllowedAdjacentSnow> 
			<AdjacentTilesAvoidShallowWater>false</AdjacentTilesAvoidShallowWater> 
			<MaximumAllowedAdjacentShallowWater>99</MaximumAllowedAdjacentShallowWater> 
			<AdjacentTilesAvoidDeepWater>false</AdjacentTilesAvoidDeepWater> 
			<MaximumAllowedAdjacentDeepWater>99</MaximumAllowedAdjacentDeepWater> 
			<AdjacentTilesCareAboutFeatureTypes>false</AdjacentTilesCareAboutFeatureTypes> 
			<AdjacentTilesRequireNoFeature>false</AdjacentTilesRequireNoFeature> 
			<RequiredNumberOfAdjacentNoFeature>0</RequiredNumberOfAdjacentNoFeature> 
			<AdjacentTilesRequireForest>false</AdjacentTilesRequireForest> 
			<RequiredNumberOfAdjacentForest>0</RequiredNumberOfAdjacentForest> 
			<AdjacentTilesRequireJungle>false</AdjacentTilesRequireJungle> 
			<RequiredNumberOfAdjacentJungle>0</RequiredNumberOfAdjacentJungle> 
			<AdjacentTilesRequireOasis>false</AdjacentTilesRequireOasis> 
			<RequiredNumberOfAdjacentOasis>0</RequiredNumberOfAdjacentOasis> 
			<AdjacentTilesRequireFloodPlains>false</AdjacentTilesRequireFloodPlains> 
			<RequiredNumberOfAdjacentFloodPlains>0</RequiredNumberOfAdjacentFloodPlains> 
			<AdjacentTilesRequireMarsh>false</AdjacentTilesRequireMarsh> 
			<RequiredNumberOfAdjacentMarsh>0</RequiredNumberOfAdjacentMarsh> 
			<AdjacentTilesRequireIce>false</AdjacentTilesRequireIce> 
			<RequiredNumberOfAdjacentIce>0</RequiredNumberOfAdjacentIce> 
			<AdjacentTilesRequireAtoll>false</AdjacentTilesRequireAtoll> 
			<RequiredNumberOfAdjacentAtoll>0</RequiredNumberOfAdjacentAtoll> 
			<AdjacentTilesAvoidNoFeature>false</AdjacentTilesAvoidNoFeature> 
			<MaximumAllowedAdjacentNoFeature>99</MaximumAllowedAdjacentNoFeature> 
			<AdjacentTilesAvoidForest>false</AdjacentTilesAvoidForest> 
			<MaximumAllowedAdjacentForest>99</MaximumAllowedAdjacentForest> 
			<AdjacentTilesAvoidJungle>false</AdjacentTilesAvoidJungle> 
			<MaximumAllowedAdjacentJungle>99</MaximumAllowedAdjacentJungle> 
			<AdjacentTilesAvoidOasis>false</AdjacentTilesAvoidOasis> 
			<MaximumAllowedAdjacentOasis>99</MaximumAllowedAdjacentOasis> 
			<AdjacentTilesAvoidFloodPlains>false</AdjacentTilesAvoidFloodPlains> 
			<MaximumAllowedAdjacentFloodPlains>99</MaximumAllowedAdjacentFloodPlains> 
			<AdjacentTilesAvoidMarsh>false</AdjacentTilesAvoidMarsh> 
			<MaximumAllowedAdjacentMarsh>99</MaximumAllowedAdjacentMarsh> 
			<AdjacentTilesAvoidIce>true</AdjacentTilesAvoidIce> 
			<MaximumAllowedAdjacentIce>0</MaximumAllowedAdjacentIce> 
			<AdjacentTilesAvoidAtoll>false</AdjacentTilesAvoidAtoll> 
			<MaximumAllowedAdjacentAtoll>99</MaximumAllowedAdjacentAtoll> 
			<TileChangesMethodNumber>-1</TileChangesMethodNumber> 
			<ChangeCoreTileToMountain>false</ChangeCoreTileToMountain> 
			<ChangeCoreTileToFlatland>true</ChangeCoreTileToFlatland> 
			<ChangeCoreTileTerrainToGrass>false</ChangeCoreTileTerrainToGrass> 
			<ChangeCoreTileTerrainToPlains>true</ChangeCoreTileTerrainToPlains> 
			<SetAdjacentTilesToShallowWater>false</SetAdjacentTilesToShallowWater> 
		</Row>
	</Natural_Wonder_Placement> 

	<Table name="Notifications">
		<Column name="ID" type="integer"  primarykey="true" autoincrement="true" />
		<Column name="NotificationType" type="text"  />
		<Column name="Welcomeness" type="integer"  default="0"/>
		<Column name="Urgent" type="bool"  default="false"/>
	</Table> 
	<Notifications>
		<Delete />

		<Row> 
			<ID>0</ID> 
			<NotificationType>NOTIFICATION_GENERIC</NotificationType> 
			<Welcomeness>0</Welcomeness> 
			<Urgent>false</Urgent> 
		</Row>
		<Row> 
			<ID>1</ID> 
			<NotificationType>NOTIFICATION_TECH</NotificationType> 
			<Welcomeness>1</Welcomeness> 
			<Urgent>false</Urgent> 
		</Row>
		<Row> 
			<ID>2</ID> 
			<NotificationType>NOTIFICATION_FREE_TECH</NotificationType> 
			<Welcomeness>2</Welcomeness> 
			<Urgent>false</Urgent> 
		</Row>
		<Row> 
			<ID>3</ID> 
			<NotificationType>NOTIFICATION_POLICY</NotificationType> 
			<Welcomeness>1</Welcomeness> 
			<Urgent>false</Urgent> 
		</Row>
		<Row> 
			<ID>4</ID> 
			<NotificationType>NOTIFICATION_PRODUCTION</NotificationType> 
			<Welcomeness>1</Welcomeness> 
			<Urgent>false</Urgent> 
		</Row>
		<Row> 
			<ID>5</ID> 
			<NotificationType>NOTIFICATION_MET_MINOR</NotificationType> 
			<Welcomeness>0</Welcomeness> 
			<Urgent>false</Urgent> 
		</Row>
		<Row> 
			<ID>6</ID> 
			<NotificationType>NOTIFICATION_MINOR</NotificationType> 
			<Welcomeness>0</Welcomeness> 
			<Urgent>false</Urgent> 
		</Row>
		<Row> 
			<ID>7</ID> 
			<NotificationType>NOTIFICATION_MINOR_QUEST</NotificationType> 
			<Welcomeness>0</Welcomeness> 
			<Urgent>false</Urgent> 
		</Row>
		<Row> 
			<ID>8</ID> 
			<NotificationType>NOTIFICATION_ENEMY_IN_TERRITORY</NotificationType> 
			<Welcomeness>-1</Welcomeness> 
			<Urgent>false</Urgent> 
		</Row>
		<Row> 
			<ID>9</ID> 
			<NotificationType>NOTIFICATION_CITY_RANGE_ATTACK</NotificationType> 
			<Welcomeness>0</Welcomeness> 
			<Urgent>false</Urgent> 
		</Row>
		<Row> 
			<ID>10</ID> 
			<NotificationType>NOTIFICATION_BARBARIAN</NotificationType> 
			<Welcomeness>-1</Welcomeness> 
			<Urgent>false</Urgent> 
		</Row>
		<Row> 
			<ID>11</ID> 
			<NotificationType>NOTIFICATION_GOODY</NotificationType> 
			<Welcomeness>1</Welcomeness> 
			<Urgent>false</Urgent> 
		</Row>
		<Row> 
			<ID>12</ID> 
			<NotificationType>NOTIFICATION_BUY_TILE</NotificationType> 
			<Welcomeness>1</Welcomeness> 
			<Urgent>false</Urgent> 
		</Row>
		<Row> 
			<ID>13</ID> 
			<NotificationType>NOTIFICATION_CITY_GROWTH</NotificationType> 
			<Welcomeness>1</Welcomeness> 
			<Urgent>false</Urgent> 
		</Row>
		<Row> 
			<ID>14</ID> 
			<NotificationType>NOTIFICATION_CITY_TILE</NotificationType> 
			<Welcomeness>1</Welcomeness> 
			<Urgent>false</Urgent> 
		</Row>
		<Row> 
			<ID>15</ID> 
			<NotificationType>NOTIFICATION_DEMAND_RESOURCE</NotificationType> 
			<Welcomeness>1</Welcomeness> 
			<Urgent>false</Urgent> 
		</Row>
		<Row> 
			<ID>16</ID> 
			<NotificationType>NOTIFICATION_UNIT_PROMOTION</NotificationType> 
			<Welcomeness>1</Welcomeness> 
			<Urgent>false</Urgent> 
		</Row>
		<Row> 
			<ID>17</ID> 
			<NotificationType>NOTIFICATION_WONDER_COMPLETED_ACTIVE_PLAYER</NotificationType> 
			<Welcomeness>2</Welcomeness> 
			<Urgent>false</Urgent> 
		</Row>
		<Row> 
			<ID>18</ID> 
			<NotificationType>NOTIFICATION_WONDER_COMPLETED</NotificationType> 
			<Welcomeness>0</Welcomeness> 
			<Urgent>false</Urgent> 
		</Row>
		<Row> 
			<ID>19</ID> 
			<NotificationType>NOTIFICATION_WONDER_BEATEN</NotificationType> 
			<Welcomeness>-1</Welcomeness> 
			<Urgent>1</Urgent> 
		</Row>
		<Row> 
			<ID>20</ID> 
			<NotificationType>NOTIFICATION_GOLDEN_AGE_BEGUN_ACTIVE_PLAYER</NotificationType> 
			<Welcomeness>2</Welcomeness> 
			<Urgent>false</Urgent> 
		</Row>
		<Row> 
			<ID>21</ID> 
			<NotificationType>NOTIFICATION_GOLDEN_AGE_ENDED_ACTIVE_PLAYER</NotificationType> 
			<Welcomeness>0</Welcomeness> 
			<Urgent>false</Urgent> 
		</Row>
		<Row> 
			<ID>22</ID> 
			<NotificationType>NOTIFICATION_GREAT_PERSON_ACTIVE_PLAYER</NotificationType> 
			<Welcomeness>2</Welcomeness> 
			<Urgent>false</Urgent> 
		</Row>
		<Row> 
			<ID>23</ID> 
			<NotificationType>NOTIFICATION_STARVING</NotificationType> 
			<Welcomeness>0</Welcomeness> 
			<Urgent>false</Urgent> 
		</Row>
		<Row> 
			<ID>24</ID> 
			<NotificationType>NOTIFICATION_WAR_ACTIVE_PLAYER</NotificationType> 
			<Welcomeness>-1</Welcomeness> 
			<Urgent>1</Urgent> 
		</Row>
		<Row> 
			<ID>25</ID> 
			<NotificationType>NOTIFICATION_WAR</NotificationType> 
			<Welcomeness>0</Welcomeness> 
			<Urgent>false</Urgent> 
		</Row>
		<Row> 
			<ID>26</ID> 
			<NotificationType>NOTIFICATION_PEACE_ACTIVE_PLAYER</NotificationType> 
			<Welcomeness>1</Welcomeness> 
			<Urgent>1</Urgent> 
		</Row>
		<Row> 
			<ID>27</ID> 
			<NotificationType>NOTIFICATION_PEACE</NotificationType> 
			<Welcomeness>1</Welcomeness> 
			<Urgent>false</Urgent> 
		</Row>
		<Row> 
			<ID>28</ID> 
			<NotificationType>NOTIFICATION_VICTORY</NotificationType> 
			<Welcomeness>1</Welcomeness> 
			<Urgent>false</Urgent> 
		</Row>
		<Row> 
			<ID>29</ID> 
			<NotificationType>NOTIFICATION_UNIT_DIED</NotificationType> 
			<Welcomeness>-1</Welcomeness> 
			<Urgent>false</Urgent> 
		</Row>
		<Row> 
			<ID>30</ID> 
			<NotificationType>NOTIFICATION_CITY_LOST</NotificationType> 
			<Welcomeness>-2</Welcomeness> 
			<Urgent>1</Urgent> 
		</Row>
		<Row> 
			<ID>31</ID> 
			<NotificationType>NOTIFICATION_CAPITAL_LOST_ACTIVE_PLAYER</NotificationType> 
			<Welcomeness>-2</Welcomeness> 
			<Urgent>1</Urgent> 
		</Row>
		<Row> 
			<ID>32</ID> 
			<NotificationType>NOTIFICATION_CAPITAL_LOST</NotificationType> 
			<Welcomeness>0</Welcomeness> 
			<Urgent>1</Urgent> 
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			<ID>33</ID> 
			<NotificationType>NOTIFICATION_CAPITAL_RECOVERED</NotificationType> 
			<Welcomeness>0</Welcomeness> 
			<Urgent>false</Urgent> 
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			<ID>34</ID> 
			<NotificationType>NOTIFICATION_PLAYER_KILLED</NotificationType> 
			<Welcomeness>0</Welcomeness> 
			<Urgent>1</Urgent> 
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			<ID>35</ID> 
			<NotificationType>NOTIFICATION_DISCOVERED_LUXURY_RESOURCE</NotificationType> 
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			<Urgent>false</Urgent> 
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			<ID>36</ID> 
			<NotificationType>NOTIFICATION_DISCOVERED_STRATEGIC_RESOURCE</NotificationType> 
			<Welcomeness>1</Welcomeness> 
			<Urgent>false</Urgent> 
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			<ID>37</ID> 
			<NotificationType>NOTIFICATION_DISCOVERED_BONUS_RESOURCE</NotificationType> 
			<Welcomeness>1</Welcomeness> 
			<Urgent>false</Urgent> 
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		<Row> 
			<ID>38</ID> 
			<NotificationType>NOTIFICATION_DIPLO_VOTE</NotificationType> 
			<Welcomeness>0</Welcomeness> 
			<Urgent>false</Urgent> 
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		<Row> 
			<ID>39</ID> 
			<NotificationType>NOTIFICATION_RELIGION_RACE</NotificationType> 
			<Welcomeness>0</Welcomeness> 
			<Urgent>false</Urgent> 
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			<ID>40</ID> 
			<NotificationType>NOTIFICATION_EXPLORATION_RACE</NotificationType> 
			<Welcomeness>0</Welcomeness> 
			<Urgent>false</Urgent> 
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			<ID>41</ID> 
			<NotificationType>NOTIFICATION_DIPLOMACY_DECLARATION</NotificationType> 
			<Welcomeness>0</Welcomeness> 
			<Urgent>false</Urgent> 
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		<Row> 
			<ID>42</ID> 
			<NotificationType>NOTIFICATION_DEAL_EXPIRED_GPT</NotificationType> 
			<Welcomeness>0</Welcomeness> 
			<Urgent>false</Urgent> 
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			<NotificationType>NOTIFICATION_DEAL_EXPIRED_RESOURCE</NotificationType> 
			<Welcomeness>0</Welcomeness> 
			<Urgent>false</Urgent> 
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		<Row> 
			<ID>44</ID> 
			<NotificationType>NOTIFICATION_DEAL_EXPIRED_OPEN_BORDERS</NotificationType> 
			<Welcomeness>0</Welcomeness> 
			<Urgent>false</Urgent> 
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			<ID>45</ID> 
			<NotificationType>NOTIFICATION_DEAL_EXPIRED_DEFENSIVE_PACT</NotificationType> 
			<Welcomeness>0</Welcomeness> 
			<Urgent>false</Urgent> 
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		<Row> 
			<ID>46</ID> 
			<NotificationType>NOTIFICATION_DEAL_EXPIRED_RESEARCH_AGREEMENT</NotificationType> 
			<Welcomeness>0</Welcomeness> 
			<Urgent>false</Urgent> 
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		<Row> 
			<ID>47</ID> 
			<NotificationType>NOTIFICATION_DEAL_EXPIRED_TRADE_AGREEMENT</NotificationType> 
			<Welcomeness>0</Welcomeness> 
			<Urgent>false</Urgent> 
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			<ID>48</ID> 
			<NotificationType>NOTIFICATION_TECH_AWARD</NotificationType> 
			<Welcomeness>2</Welcomeness> 
			<Urgent>false</Urgent> 
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		<Row> 
			<ID>49</ID> 
			<NotificationType>NOTIFICATION_PLAYER_DEAL</NotificationType> 
			<Welcomeness>2</Welcomeness> 
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		<Row> 
			<ID>50</ID> 
			<NotificationType>NOTIFICATION_PLAYER_DEAL_RECEIVED</NotificationType> 
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		<Row> 
			<ID>51</ID> 
			<NotificationType>NOTIFICATION_PLAYER_DEAL_RESOLVED</NotificationType> 
			<Welcomeness>2</Welcomeness> 
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		<Row> 
			<ID>52</ID> 
			<NotificationType>NOTIFICATION_PROJECT_COMPLETED</NotificationType> 
			<Welcomeness>0</Welcomeness> 
			<Urgent>false</Urgent> 
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		<Row> 
			<ID>53</ID> 
			<NotificationType>NOTIFICATION_REBELS</NotificationType> 
			<Welcomeness>-1</Welcomeness> 
			<Urgent>false</Urgent> 
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		<Row> 
			<ID>54</ID> 
			<NotificationType>NOTIFICATION_FREE_POLICY</NotificationType> 
			<Welcomeness>2</Welcomeness> 
			<Urgent>false</Urgent> 
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		<Row> 
			<ID>55</ID> 
			<NotificationType>NOTIFICATION_FREE_GREAT_PERSON</NotificationType> 
			<Welcomeness>2</Welcomeness> 
			<Urgent>false</Urgent> 
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		<Row> 
			<ID>56</ID> 
			<NotificationType>NOTIFICATION_DENUNCIATION_EXPIRED</NotificationType> 
			<Welcomeness>0</Welcomeness> 
			<Urgent>false</Urgent> 
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		<Row> 
			<ID>57</ID> 
			<NotificationType>NOTIFICATION_FRIENDSHIP_EXPIRED</NotificationType> 
			<Welcomeness>0</Welcomeness> 
			<Urgent>false</Urgent> 
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		<Row> 
			<ID>58</ID> 
			<NotificationType>NOTIFICATION_RELIGION_FOUNDED_ACTIVE_PLAYER</NotificationType> 
			<Welcomeness>2</Welcomeness> 
			<Urgent>false</Urgent> 
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		<Row> 
			<ID>59</ID> 
			<NotificationType>NOTIFICATION_RELIGION_FOUNDED</NotificationType> 
			<Welcomeness>0</Welcomeness> 
			<Urgent>false</Urgent> 
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		<Row> 
			<ID>60</ID> 
			<NotificationType>NOTIFICATION_PANTHEON_FOUNDED_ACTIVE_PLAYER</NotificationType> 
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			<Urgent>false</Urgent> 
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		<Row> 
			<ID>61</ID> 
			<NotificationType>NOTIFICATION_PANTHEON_FOUNDED</NotificationType> 
			<Welcomeness>0</Welcomeness> 
			<Urgent>false</Urgent> 
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		<Row> 
			<ID>62</ID> 
			<NotificationType>NOTIFICATION_FOUND_PANTHEON</NotificationType> 
			<Welcomeness>0</Welcomeness> 
			<Urgent>false</Urgent> 
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		<Row> 
			<ID>63</ID> 
			<NotificationType>NOTIFICATION_FOUND_RELIGION</NotificationType> 
			<Welcomeness>0</Welcomeness> 
			<Urgent>false</Urgent> 
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		<Row> 
			<ID>64</ID> 
			<NotificationType>NOTIFICATION_ENHANCE_RELIGION</NotificationType> 
			<Welcomeness>0</Welcomeness> 
			<Urgent>false</Urgent> 
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		<Row> 
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			<NotificationType>NOTIFICATION_RELIGION_ENHANCED_ACTIVE_PLAYER</NotificationType> 
			<Welcomeness>1</Welcomeness> 
			<Urgent>false</Urgent> 
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		<Row> 
			<ID>66</ID> 
			<NotificationType>NOTIFICATION_RELIGION_ENHANCED</NotificationType> 
			<Welcomeness>0</Welcomeness> 
			<Urgent>false</Urgent> 
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		<Row> 
			<ID>67</ID> 
			<NotificationType>NOTIFICATION_SPY_CREATED_ACTIVE_PLAYER</NotificationType> 
			<Welcomeness>0</Welcomeness> 
			<Urgent>false</Urgent> 
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		<Row> 
			<ID>68</ID> 
			<NotificationType>NOTIFICATION_SPY_STOLE_TECH</NotificationType> 
			<Welcomeness>0</Welcomeness> 
			<Urgent>false</Urgent> 
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		<Row> 
			<ID>69</ID> 
			<NotificationType>NOTIFICATION_SPY_CANT_STEAL_TECH</NotificationType> 
			<Welcomeness>0</Welcomeness> 
			<Urgent>false</Urgent> 
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		<Row> 
			<ID>70</ID> 
			<NotificationType>NOTIFICATION_CAN_BUILD_MISSIONARY</NotificationType> 
			<Welcomeness>0</Welcomeness> 
			<Urgent>false</Urgent> 
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		<Row> 
			<ID>71</ID> 
			<NotificationType>NOTIFICATION_OTHER_PLAYER_NEW_ERA</NotificationType> 
			<Welcomeness>0</Welcomeness> 
			<Urgent>false</Urgent> 
		</Row>
		<Row> 
			<ID>72</ID> 
			<NotificationType>NOTIFICATION_SPY_EVICTED</NotificationType> 
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			<Urgent>false</Urgent> 
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		<Row> 
			<ID>73</ID> 
			<NotificationType>NOTIFICATION_RELIGION_SPREAD</NotificationType> 
			<Welcomeness>0</Welcomeness> 
			<Urgent>false</Urgent> 
		</Row>
		<Row> 
			<ID>74</ID> 
			<NotificationType>NOTIFICATION_TECH_STOLEN_SPY_DETECTED</NotificationType> 
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			<Urgent>false</Urgent> 
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		<Row> 
			<ID>75</ID> 
			<NotificationType>NOTIFICATION_TECH_STOLEN_SPY_IDENTIFIED</NotificationType> 
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			<Urgent>false</Urgent> 
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			<NotificationType>NOTIFICATION_SPY_WAS_KILLED</NotificationType> 
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			<Urgent>false</Urgent> 
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		<Row> 
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			<NotificationType>NOTIFICATION_SPY_KILLED_A_SPY</NotificationType> 
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		<Row> 
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			<NotificationType>NOTIFICATION_SPY_REPLACEMENT</NotificationType> 
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			<Urgent>false</Urgent> 
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		<Row> 
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		<Row> 
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			<NotificationType>NOTIFICATION_FAITH_GREAT_PERSON</NotificationType> 
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			<Urgent>false</Urgent> 
		</Row>
		<Row> 
			<ID>81</ID> 
			<NotificationType>NOTIFICATION_SPY_PROMOTION</NotificationType> 
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			<Urgent>false</Urgent> 
		</Row>
		<Row> 
			<ID>82</ID> 
			<NotificationType>NOTIFICATION_INTRIGUE_DECEPTION</NotificationType> 
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			<Urgent>false</Urgent> 
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		<Row> 
			<ID>83</ID> 
			<NotificationType>NOTIFICATION_SPY_RIG_ELECTION_SUCCESS</NotificationType> 
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			<Urgent>false</Urgent> 
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			<ID>84</ID> 
			<NotificationType>NOTIFICATION_SPY_RIG_ELECTION_FAILURE</NotificationType> 
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			<Urgent>false</Urgent> 
		</Row>
		<Row> 
			<ID>85</ID> 
			<NotificationType>NOTIFICATION_SPY_RIG_ELECTION_ALERT</NotificationType> 
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			<Urgent>false</Urgent> 
		</Row>
		<Row> 
			<ID>86</ID> 
			<NotificationType>NOTIFICATION_SPY_YOU_STAGE_COUP_SUCCESS</NotificationType> 
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			<Urgent>false</Urgent> 
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		<Row> 
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			<NotificationType>NOTIFICATION_SPY_YOU_STAGE_COUP_FAILURE</NotificationType> 
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			<Urgent>false</Urgent> 
		</Row>
		<Row> 
			<ID>88</ID> 
			<NotificationType>NOTIFICATION_SPY_STAGE_COUP_SUCCESS</NotificationType> 
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			<Urgent>false</Urgent> 
		</Row>
		<Row> 
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			<NotificationType>NOTIFICATION_SPY_STAGE_COUP_FAILURE</NotificationType> 
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			<Urgent>false</Urgent> 
		</Row>
		<Row> 
			<ID>90</ID> 
			<NotificationType>NOTIFICATION_INTRIGUE_BUILDING_SNEAK_ATTACK_ARMY</NotificationType> 
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			<Urgent>false</Urgent> 
		</Row>
		<Row> 
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			<NotificationType>NOTIFICATION_INTRIGUE_BUILDING_SNEAK_ATTACK_AMPHIBIOUS</NotificationType> 
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			<Urgent>false</Urgent> 
		</Row>
		<Row> 
			<ID>92</ID> 
			<NotificationType>NOTIFICATION_INTRIGUE_SNEAK_ATTACK_ARMY_AGAINST_KNOWN_CITY_UNKNOWN</NotificationType> 
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			<Urgent>false</Urgent> 
		</Row>
		<Row> 
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			<NotificationType>NOTIFICATION_INTRIGUE_SNEAK_ATTACK_ARMY_AGAINST_KNOWN_CITY_KNOWN</NotificationType> 
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			<Urgent>false</Urgent> 
		</Row>
		<Row> 
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			<NotificationType>NOTIFICATION_INTRIGUE_SNEAK_ATTACK_ARMY_AGAINST_YOU_CITY_UNKNOWN</NotificationType> 
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			<Urgent>false</Urgent> 
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			<NotificationType>NOTIFICATION_INTRIGUE_SNEAK_ATTACK_ARMY_AGAINST_YOU_CITY_KNOWN</NotificationType> 
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			<Urgent>false</Urgent> 
		</Row>
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			<NotificationType>NOTIFICATION_INTRIGUE_SNEAK_ATTACK_ARMY_AGAINST_UNKNOWN</NotificationType> 
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			<NotificationType>NOTIFICATION_INTRIGUE_SNEAK_ATTACK_AMPHIB_AGAINST_KNOWN_CITY_UNKNOWN</NotificationType> 
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			<Urgent>false</Urgent> 
		</Row>
		<Row> 
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			<NotificationType>NOTIFICATION_INTRIGUE_SNEAK_ATTACK_AMPHIB_AGAINST_KNOWN_CITY_KNOWN</NotificationType> 
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			<Urgent>false</Urgent> 
		</Row>
		<Row> 
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			<NotificationType>NOTIFICATION_INTRIGUE_SNEAK_ATTACK_AMPHIB_AGAINST_YOU_CITY_UNKNOWN</NotificationType> 
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			<Urgent>false</Urgent> 
		</Row>
		<Row> 
			<ID>100</ID> 
			<NotificationType>NOTIFICATION_INTRIGUE_SNEAK_ATTACK_AMPHIB_AGAINST_YOU_CITY_KNOWN</NotificationType> 
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			<Urgent>false</Urgent> 
		</Row>
		<Row> 
			<ID>101</ID> 
			<NotificationType>NOTIFICATION_INTRIGUE_SNEAK_ATTACK_AMPHIB_AGAINST_UNKNOWN</NotificationType> 
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			<Urgent>false</Urgent> 
		</Row>
		<Row> 
			<ID>102</ID> 
			<NotificationType>NOTIFICATION_RELIGION_ERROR</NotificationType> 
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			<Urgent>false</Urgent> 
		</Row>
		<Row> 
			<ID>103</ID> 
			<NotificationType>NOTIFICATION_AUTOMATIC_FAITH_PURCHASE_STOPPED</NotificationType> 
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			<Urgent>false</Urgent> 
		</Row>
		<Row> 
			<ID>104</ID> 
			<NotificationType>NOTIFICATION_EXPANSION_PROMISE_EXPIRED</NotificationType> 
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			<Urgent>false</Urgent> 
		</Row>
		<Row> 
			<ID>105</ID> 
			<NotificationType>NOTIFICATION_BORDER_PROMISE_EXPIRED</NotificationType> 
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			<Urgent>false</Urgent> 
		</Row>
		<Row> 
			<ID>106</ID> 
			<NotificationType>NOTIFICATION_TRADE_ROUTE</NotificationType> 
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			<Urgent>false</Urgent> 
		</Row>
		<Row> 
			<ID>107</ID> 
			<NotificationType>NOTIFICATION_TRADE_ROUTE_BROKEN</NotificationType> 
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			<Urgent>false</Urgent> 
		</Row>
		<Row> 
			<ID>108</ID> 
			<NotificationType>NOTIFICATION_RELIGION_SPREAD_NATURAL</NotificationType> 
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			<Urgent>false</Urgent> 
		</Row>
		<Row> 
			<ID>109</ID> 
			<NotificationType>NOTIFICATION_INTRIGUE_CONSTRUCTING_WONDER</NotificationType> 
			<Welcomeness>0</Welcomeness> 
			<Urgent>false</Urgent> 
		</Row>
		<Row> 
			<ID>110</ID> 
			<NotificationType>NOTIFICATION_MINOR_BUYOUT</NotificationType> 
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			<Urgent>false</Urgent> 
		</Row>
		<Row> 
			<ID>111</ID> 
			<NotificationType>NOTIFICATION_REQUEST_RESOURCE</NotificationType> 
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			<Urgent>false</Urgent> 
		</Row>
		<Row> 
			<ID>112</ID> 
			<NotificationType>NOTIFICATION_LIBERATED_MAJOR_CITY</NotificationType> 
			<Welcomeness>0</Welcomeness> 
			<Urgent>false</Urgent> 
		</Row>
		<Row> 
			<ID>113</ID> 
			<NotificationType>NOTIFICATION_RESURRECTED_MAJOR_CIV</NotificationType> 
			<Welcomeness>0</Welcomeness> 
			<Urgent>false</Urgent> 
		</Row>
		<Row> 
			<ID>114</ID> 
			<NotificationType>NOTIFICATION_ADD_REFORMATION_BELIEF</NotificationType> 
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			<Urgent>false</Urgent> 
		</Row>
		<Row> 
			<ID>115</ID> 
			<NotificationType>NOTIFICATION_LEAGUE_CALL_FOR_PROPOSALS</NotificationType> 
			<Welcomeness>0</Welcomeness> 
			<Urgent>false</Urgent> 
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		<Row> 
			<ID>116</ID> 
			<NotificationType>NOTIFICATION_CHOOSE_ARCHAEOLOGY</NotificationType> 
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			<Urgent>false</Urgent> 
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		<Row> 
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			<NotificationType>NOTIFICATION_LEAGUE_CALL_FOR_VOTES</NotificationType> 
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			<Urgent>false</Urgent> 
		</Row>
		<Row> 
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			<NotificationType>NOTIFICATION_CHOOSE_IDEOLOGY</NotificationType> 
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			<Urgent>false</Urgent> 
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		<Row> 
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			<NotificationType>NOTIFICATION_IDEOLOGY_CHOSEN</NotificationType> 
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			<Urgent>false</Urgent> 
		</Row>
		<Row> 
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			<NotificationType>NOTIFICATION_DIPLOMAT_EJECTED</NotificationType> 
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			<Urgent>false</Urgent> 
		</Row>
		<Row> 
			<ID>121</ID> 
			<NotificationType>NOTIFICATION_INTERNATIONAL_TRADE_UNIT_PLUNDERED_TRADER</NotificationType> 
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			<Urgent>false</Urgent> 
		</Row>
		<Row> 
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			<NotificationType>NOTIFICATION_INTERNATIONAL_TRADE_UNIT_PLUNDERED_TRADEE</NotificationType> 
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			<Urgent>false</Urgent> 
		</Row>
		<Row> 
			<ID>123</ID> 
			<NotificationType>NOTIFICATION_REFORMATION_BELIEF_ADDED_ACTIVE_PLAYER</NotificationType> 
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			<Urgent>false</Urgent> 
		</Row>
		<Row> 
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			<NotificationType>NOTIFICATION_REFORMATION_BELIEF_ADDED</NotificationType> 
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			<Urgent>false</Urgent> 
		</Row>
		<Row> 
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			<NotificationType>NOTIFICATION_GREAT_WORK_COMPLETED_ACTIVE_PLAYER</NotificationType> 
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			<Urgent>false</Urgent> 
		</Row>
		<Row> 
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			<NotificationType>NOTIFICATION_LEAGUE_VOTING_DONE</NotificationType> 
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			<Urgent>false</Urgent> 
		</Row>
		<Row> 
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			<NotificationType>NOTIFICATION_LEAGUE_VOTING_SOON</NotificationType> 
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			<Urgent>false</Urgent> 
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		<Row> 
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			<NotificationType>NOTIFICATION_CULTURE_VICTORY_SOMEONE_INFLUENTIAL</NotificationType> 
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			<Urgent>false</Urgent> 
		</Row>
		<Row> 
			<ID>129</ID> 
			<NotificationType>NOTIFICATION_CULTURE_VICTORY_WITHIN_TWO</NotificationType> 
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			<Urgent>false</Urgent> 
		</Row>
		<Row> 
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			<NotificationType>NOTIFICATION_CULTURE_VICTORY_WITHIN_TWO_ACTIVE_PLAYER</NotificationType> 
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			<Urgent>false</Urgent> 
		</Row>
		<Row> 
			<ID>131</ID> 
			<NotificationType>NOTIFICATION_CULTURE_VICTORY_WITHIN_ONE</NotificationType> 
			<Welcomeness>0</Welcomeness> 
			<Urgent>false</Urgent> 
		</Row>
		<Row> 
			<ID>132</ID> 
			<NotificationType>NOTIFICATION_CULTURE_VICTORY_WITHIN_ONE_ACTIVE_PLAYER</NotificationType> 
			<Welcomeness>0</Welcomeness> 
			<Urgent>false</Urgent> 
		</Row>
		<Row> 
			<ID>133</ID> 
			<NotificationType>NOTIFICATION_CULTURE_VICTORY_NO_LONGER_INFLUENTIAL</NotificationType> 
			<Welcomeness>0</Welcomeness> 
			<Urgent>false</Urgent> 
		</Row>
		<Row> 
			<ID>134</ID> 
			<NotificationType>NOTIFICATION_PLAYER_RECONNECTED</NotificationType> 
			<Welcomeness>0</Welcomeness> 
			<Urgent>false</Urgent> 
		</Row>
		<Row> 
			<ID>135</ID> 
			<NotificationType>NOTIFICATION_PLAYER_DISCONNECTED</NotificationType> 
			<Welcomeness>0</Welcomeness> 
			<Urgent>false</Urgent> 
		</Row>
		<Row> 
			<ID>136</ID> 
			<NotificationType>NOTIFICATION_TURN_MODE_SEQUENTIAL</NotificationType> 
			<Welcomeness>0</Welcomeness> 
			<Urgent>false</Urgent> 
		</Row>
		<Row> 
			<ID>137</ID> 
			<NotificationType>NOTIFICATION_TURN_MODE_SIMULTANEOUS</NotificationType> 
			<Welcomeness>0</Welcomeness> 
			<Urgent>false</Urgent> 
		</Row>
		<Row> 
			<ID>138</ID> 
			<NotificationType>NOTIFICATION_HOST_MIGRATION</NotificationType> 
			<Welcomeness>0</Welcomeness> 
			<Urgent>false</Urgent> 
		</Row>
		<Row> 
			<ID>139</ID> 
			<NotificationType>NOTIFICATION_PLAYER_CONNECTING</NotificationType> 
			<Welcomeness>0</Welcomeness> 
			<Urgent>false</Urgent> 
		</Row>
		<Row> 
			<ID>140</ID> 
			<NotificationType>NOTIFICATION_CITY_REVOLT_POSSIBLE</NotificationType> 
			<Welcomeness>-1</Welcomeness> 
			<Urgent>false</Urgent> 
		</Row>
		<Row> 
			<ID>141</ID> 
			<NotificationType>NOTIFICATION_CITY_REVOLT</NotificationType> 
			<Welcomeness>-1</Welcomeness> 
			<Urgent>false</Urgent> 
		</Row>
		<Row> 
			<ID>142</ID> 
			<NotificationType>NOTIFICATION_PLAYER_KICKED</NotificationType> 
			<Welcomeness>0</Welcomeness> 
			<Urgent>false</Urgent> 
		</Row>
		<Row> 
			<ID>143</ID> 
			<NotificationType>NOTIFICATION_LEAGUE_PROJECT_COMPLETE</NotificationType> 
			<Welcomeness>0</Welcomeness> 
			<Urgent>false</Urgent> 
		</Row>
		<Row> 
			<ID>144</ID> 
			<NotificationType>NOTIFICATION_LEAGUE_PROJECT_PROGRESS</NotificationType> 
			<Welcomeness>0</Welcomeness> 
			<Urgent>false</Urgent> 
		</Row>
	</Notifications> 

	<Table name="PlayerColors">
		<Column name="ID" type="integer"  primarykey="true" autoincrement="true" />
		<Column name="Type" type="text"  unique="true" notnull="true" />
		<Column name="PrimaryColor" type="text"  notnull="true" />
		<Column name="SecondaryColor" type="text"  notnull="true" />
		<Column name="TextColor" type="text"  notnull="true" />
	</Table> 
	<PlayerColors>
		<Delete />

		<Row> 
			<ID>0</ID> 
			<Type>PLAYERCOLOR_BLACK</Type> 
			<PrimaryColor>COLOR_PLAYER_BLACK</PrimaryColor> 
			<SecondaryColor>COLOR_PLAYER_WHITE</SecondaryColor> 
			<TextColor>COLOR_PLAYER_BLACK_TEXT</TextColor> 
		</Row>
		<Row> 
			<ID>1</ID> 
			<Type>PLAYERCOLOR_BLUE</Type> 
			<PrimaryColor>COLOR_PLAYER_BLUE</PrimaryColor> 
			<SecondaryColor>COLOR_PLAYER_WHITE</SecondaryColor> 
			<TextColor>COLOR_PLAYER_BLUE_TEXT</TextColor> 
		</Row>
		<Row> 
			<ID>2</ID> 
			<Type>PLAYERCOLOR_BROWN</Type> 
			<PrimaryColor>COLOR_PLAYER_BROWN</PrimaryColor> 
			<SecondaryColor>COLOR_PLAYER_DARK_YELLOW</SecondaryColor> 
			<TextColor>COLOR_PLAYER_BROWN_TEXT</TextColor> 
		</Row>
		<Row> 
			<ID>3</ID> 
			<Type>PLAYERCOLOR_CYAN</Type> 
			<PrimaryColor>COLOR_PLAYER_CYAN</PrimaryColor> 
			<SecondaryColor>COLOR_PLAYER_BLACK</SecondaryColor> 
			<TextColor>COLOR_PLAYER_CYAN_TEXT</TextColor> 
		</Row>
		<Row> 
			<ID>4</ID> 
			<Type>PLAYERCOLOR_DARK_BLUE</Type> 
			<PrimaryColor>COLOR_PLAYER_DARK_BLUE</PrimaryColor> 
			<SecondaryColor>COLOR_PLAYER_YELLOW</SecondaryColor> 
			<TextColor>COLOR_PLAYER_DARK_BLUE_TEXT</TextColor> 
		</Row>
		<Row> 
			<ID>5</ID> 
			<Type>PLAYERCOLOR_DARK_CYAN</Type> 
			<PrimaryColor>COLOR_PLAYER_DARK_CYAN</PrimaryColor> 
			<SecondaryColor>COLOR_PLAYER_WHITE</SecondaryColor> 
			<TextColor>COLOR_PLAYER_DARK_CYAN_TEXT</TextColor> 
		</Row>
		<Row> 
			<ID>6</ID> 
			<Type>PLAYERCOLOR_DARK_GREEN</Type> 
			<PrimaryColor>COLOR_PLAYER_DARK_GREEN</PrimaryColor> 
			<SecondaryColor>COLOR_PLAYER_YELLOW</SecondaryColor> 
			<TextColor>COLOR_PLAYER_DARK_GREEN_TEXT</TextColor> 
		</Row>
		<Row> 
			<ID>7</ID> 
			<Type>PLAYERCOLOR_DARK_PINK</Type> 
			<PrimaryColor>COLOR_PLAYER_DARK_PINK</PrimaryColor> 
			<SecondaryColor>COLOR_PLAYER_YELLOW</SecondaryColor> 
			<TextColor>COLOR_PLAYER_DARK_PINK_TEXT</TextColor> 
		</Row>
		<Row> 
			<ID>8</ID> 
			<Type>PLAYERCOLOR_DARK_PURPLE</Type> 
			<PrimaryColor>COLOR_PLAYER_DARK_PURPLE</PrimaryColor> 
			<SecondaryColor>COLOR_PLAYER_DARK_YELLOW</SecondaryColor> 
			<TextColor>COLOR_PLAYER_DARK_PURPLE_TEXT</TextColor> 
		</Row>
		<Row> 
			<ID>9</ID> 
			<Type>PLAYERCOLOR_DARK_RED</Type> 
			<PrimaryColor>COLOR_PLAYER_DARK_RED</PrimaryColor> 
			<SecondaryColor>COLOR_PLAYER_DARK_YELLOW</SecondaryColor> 
			<TextColor>COLOR_PLAYER_DARK_RED_TEXT</TextColor> 
		</Row>
		<Row> 
			<ID>10</ID> 
			<Type>PLAYERCOLOR_DARK_YELLOW</Type> 
			<PrimaryColor>COLOR_PLAYER_DARK_YELLOW</PrimaryColor> 
			<SecondaryColor>COLOR_PLAYER_DARK_RED</SecondaryColor> 
			<TextColor>COLOR_PLAYER_DARK_YELLOW_TEXT</TextColor> 
		</Row>
		<Row> 
			<ID>11</ID> 
			<Type>PLAYERCOLOR_GRAY</Type> 
			<PrimaryColor>COLOR_PLAYER_GRAY</PrimaryColor> 
			<SecondaryColor>COLOR_PLAYER_BLACK</SecondaryColor> 
			<TextColor>COLOR_PLAYER_GRAY_TEXT</TextColor> 
		</Row>
		<Row> 
			<ID>12</ID> 
			<Type>PLAYERCOLOR_GREEN</Type> 
			<PrimaryColor>COLOR_PLAYER_GREEN</PrimaryColor> 
			<SecondaryColor>COLOR_PLAYER_BLACK</SecondaryColor> 
			<TextColor>COLOR_PLAYER_GREEN_TEXT</TextColor> 
		</Row>
		<Row> 
			<ID>13</ID> 
			<Type>PLAYERCOLOR_ORANGE</Type> 
			<PrimaryColor>COLOR_PLAYER_ORANGE</PrimaryColor> 
			<SecondaryColor>COLOR_PLAYER_WHITE</SecondaryColor> 
			<TextColor>COLOR_PLAYER_ORANGE_TEXT</TextColor> 
		</Row>
		<Row> 
			<ID>14</ID> 
			<Type>PLAYERCOLOR_PEACH</Type> 
			<PrimaryColor>COLOR_PLAYER_PEACH</PrimaryColor> 
			<SecondaryColor>COLOR_PLAYER_BLACK</SecondaryColor> 
			<TextColor>COLOR_PLAYER_PEACH_TEXT</TextColor> 
		</Row>
		<Row> 
			<ID>15</ID> 
			<Type>PLAYERCOLOR_PINK</Type> 
			<PrimaryColor>COLOR_PLAYER_PINK</PrimaryColor> 
			<SecondaryColor>COLOR_PLAYER_DARK_RED</SecondaryColor> 
			<TextColor>COLOR_PLAYER_PINK_TEXT</TextColor> 
		</Row>
		<Row> 
			<ID>16</ID> 
			<Type>PLAYERCOLOR_PURPLE</Type> 
			<PrimaryColor>COLOR_PLAYER_PURPLE</PrimaryColor> 
			<SecondaryColor>COLOR_PLAYER_BLACK</SecondaryColor> 
			<TextColor>COLOR_PLAYER_PURPLE_TEXT</TextColor> 
		</Row>
		<Row> 
			<ID>17</ID> 
			<Type>PLAYERCOLOR_RED</Type> 
			<PrimaryColor>COLOR_PLAYER_RED</PrimaryColor> 
			<SecondaryColor>COLOR_PLAYER_WHITE</SecondaryColor> 
			<TextColor>COLOR_PLAYER_RED_TEXT</TextColor> 
		</Row>
		<Row> 
			<ID>18</ID> 
			<Type>PLAYERCOLOR_WHITE</Type> 
			<PrimaryColor>COLOR_PLAYER_WHITE</PrimaryColor> 
			<SecondaryColor>COLOR_PLAYER_RED</SecondaryColor> 
			<TextColor>COLOR_PLAYER_WHITE_TEXT</TextColor> 
		</Row>
		<Row> 
			<ID>19</ID> 
			<Type>PLAYERCOLOR_YELLOW</Type> 
			<PrimaryColor>COLOR_PLAYER_YELLOW</PrimaryColor> 
			<SecondaryColor>COLOR_PLAYER_DARK_BLUE</SecondaryColor> 
			<TextColor>COLOR_PLAYER_YELLOW_TEXT</TextColor> 
		</Row>
		<Row> 
			<ID>20</ID> 
			<Type>PLAYERCOLOR_LIGHT_GREEN</Type> 
			<PrimaryColor>COLOR_PLAYER_LIGHT_GREEN</PrimaryColor> 
			<SecondaryColor>COLOR_PLAYER_DARK_BLUE</SecondaryColor> 
			<TextColor>COLOR_PLAYER_LIGHT_GREEN_TEXT</TextColor> 
		</Row>
		<Row> 
			<ID>21</ID> 
			<Type>PLAYERCOLOR_LIGHT_BLUE</Type> 
			<PrimaryColor>COLOR_PLAYER_LIGHT_BLUE</PrimaryColor> 
			<SecondaryColor>COLOR_PLAYER_BLACK</SecondaryColor> 
			<TextColor>COLOR_PLAYER_LIGHT_BLUE_TEXT</TextColor> 
		</Row>
		<Row> 
			<ID>22</ID> 
			<Type>PLAYERCOLOR_LIGHT_YELLOW</Type> 
			<PrimaryColor>COLOR_PLAYER_LIGHT_YELLOW</PrimaryColor> 
			<SecondaryColor>COLOR_PLAYER_BLACK</SecondaryColor> 
			<TextColor>COLOR_PLAYER_LIGHT_YELLOW_TEXT</TextColor> 
		</Row>
		<Row> 
			<ID>23</ID> 
			<Type>PLAYERCOLOR_LIGHT_PURPLE</Type> 
			<PrimaryColor>COLOR_PLAYER_LIGHT_PURPLE</PrimaryColor> 
			<SecondaryColor>COLOR_PLAYER_BLACK</SecondaryColor> 
			<TextColor>COLOR_PLAYER_LIGHT_PURPLE_TEXT</TextColor> 
		</Row>
		<Row> 
			<ID>24</ID> 
			<Type>PLAYERCOLOR_LIGHT_ORANGE</Type> 
			<PrimaryColor>COLOR_PLAYER_LIGHT_ORANGE</PrimaryColor> 
			<SecondaryColor>COLOR_PLAYER_DARK_DARK_GREEN</SecondaryColor> 
			<TextColor>COLOR_PLAYER_LIGHT_ORANGE_TEXT</TextColor> 
		</Row>
		<Row> 
			<ID>25</ID> 
			<Type>PLAYERCOLOR_MIDDLE_PURPLE</Type> 
			<PrimaryColor>COLOR_PLAYER_MIDDLE_PURPLE</PrimaryColor> 
			<SecondaryColor>COLOR_PLAYER_GOLDENROD</SecondaryColor> 
			<TextColor>COLOR_PLAYER_MIDDLE_PURPLE_TEXT</TextColor> 
		</Row>
		<Row> 
			<ID>26</ID> 
			<Type>PLAYERCOLOR_DARK_GRAY</Type> 
			<PrimaryColor>COLOR_PLAYER_DARK_GRAY</PrimaryColor> 
			<SecondaryColor>COLOR_PLAYER_DARK_YELLOW</SecondaryColor> 
			<TextColor>COLOR_PLAYER_DARK_GRAY_TEXT</TextColor> 
		</Row>
		<Row> 
			<ID>27</ID> 
			<Type>PLAYERCOLOR_MIDDLE_GREEN</Type> 
			<PrimaryColor>COLOR_PLAYER_MIDDLE_GREEN</PrimaryColor> 
			<SecondaryColor>COLOR_PLAYER_CYAN_TEXT</SecondaryColor> 
			<TextColor>COLOR_PLAYER_MIDDLE_GREEN_TEXT</TextColor> 
		</Row>
		<Row> 
			<ID>28</ID> 
			<Type>PLAYERCOLOR_DARK_LEMON</Type> 
			<PrimaryColor>COLOR_PLAYER_DARK_LEMON</PrimaryColor> 
			<SecondaryColor>COLOR_PLAYER_BLACK</SecondaryColor> 
			<TextColor>COLOR_PLAYER_DARK_LEMON_TEXT</TextColor> 
		</Row>
		<Row> 
			<ID>29</ID> 
			<Type>PLAYERCOLOR_MIDDLE_BLUE</Type> 
			<PrimaryColor>COLOR_PLAYER_MIDDLE_BLUE</PrimaryColor> 
			<SecondaryColor>COLOR_PLAYER_DARK_RED_TEXT</SecondaryColor> 
			<TextColor>COLOR_PLAYER_MIDDLE_BLUE_TEXT</TextColor> 
		</Row>
		<Row> 
			<ID>30</ID> 
			<Type>PLAYERCOLOR_MIDDLE_CYAN</Type> 
			<PrimaryColor>COLOR_PLAYER_MIDDLE_CYAN</PrimaryColor> 
			<SecondaryColor>COLOR_PLAYER_MAROON</SecondaryColor> 
			<TextColor>COLOR_PLAYER_MIDDLE_CYAN_TEXT</TextColor> 
		</Row>
		<Row> 
			<ID>31</ID> 
			<Type>PLAYERCOLOR_LIGHT_BROWN</Type> 
			<PrimaryColor>COLOR_PLAYER_LIGHT_BROWN</PrimaryColor> 
			<SecondaryColor>COLOR_PLAYER_BLACK</SecondaryColor> 
			<TextColor>COLOR_PLAYER_LIGHT_BROWN_TEXT</TextColor> 
		</Row>
		<Row> 
			<ID>32</ID> 
			<Type>PLAYERCOLOR_DARK_ORANGE</Type> 
			<PrimaryColor>COLOR_PLAYER_DARK_ORANGE</PrimaryColor> 
			<SecondaryColor>COLOR_PLAYER_BLACK</SecondaryColor> 
			<TextColor>COLOR_PLAYER_DARK_ORANGE_TEXT</TextColor> 
		</Row>
		<Row> 
			<ID>33</ID> 
			<Type>PLAYERCOLOR_DARK_DARK_GREEN</Type> 
			<PrimaryColor>COLOR_PLAYER_DARK_DARK_GREEN</PrimaryColor> 
			<SecondaryColor>COLOR_PLAYER_PALE_RED</SecondaryColor> 
			<TextColor>COLOR_PLAYER_DARK_DARK_GREEN_TEXT</TextColor> 
		</Row>
		<Row> 
			<ID>34</ID> 
			<Type>PLAYERCOLOR_DARK_INDIGO</Type> 
			<PrimaryColor>COLOR_PLAYER_DARK_INDIGO</PrimaryColor> 
			<SecondaryColor>COLOR_PLAYER_PALE_ORANGE</SecondaryColor> 
			<TextColor>COLOR_PLAYER_DARK_INDIGO_TEXT</TextColor> 
		</Row>
		<Row> 
			<ID>35</ID> 
			<Type>PLAYERCOLOR_RED_AND_GOLD</Type> 
			<PrimaryColor>COLOR_PLAYER_RED</PrimaryColor> 
			<SecondaryColor>COLOR_PLAYER_DARK_YELLOW</SecondaryColor> 
			<TextColor>COLOR_PLAYER_RED_TEXT</TextColor> 
		</Row>
		<Row> 
			<ID>36</ID> 
			<Type>PLAYERCOLOR_GOLD_AND_BLACK</Type> 
			<PrimaryColor>COLOR_PLAYER_GOLDENROD</PrimaryColor> 
			<SecondaryColor>COLOR_PLAYER_BLACK</SecondaryColor> 
			<TextColor>COLOR_PLAYER_GOLDENROD</TextColor> 
		</Row>
		<Row> 
			<ID>37</ID> 
			<Type>PLAYERCOLOR_GREEN_AND_BLACK</Type> 
			<PrimaryColor>COLOR_PLAYER_DARK_GREEN</PrimaryColor> 
			<SecondaryColor>COLOR_PLAYER_BLACK</SecondaryColor> 
			<TextColor>COLOR_PLAYER_DARK_GREEN_TEXT</TextColor> 
		</Row>
		<Row> 
			<ID>38</ID> 
			<Type>PLAYERCOLOR_DARK_CYAN_AND_LEMON</Type> 
			<PrimaryColor>COLOR_PLAYER_DARK_CYAN</PrimaryColor> 
			<SecondaryColor>COLOR_PLAYER_LIGHT_YELLOW</SecondaryColor> 
			<TextColor>COLOR_PLAYER_DARK_CYAN_TEXT</TextColor> 
		</Row>
		<Row> 
			<ID>39</ID> 
			<Type>PLAYERCOLOR_BLACK_AND_GREEN</Type> 
			<PrimaryColor>COLOR_PLAYER_LIGHT_BLACK</PrimaryColor> 
			<SecondaryColor>COLOR_PLAYER_MIDDLE_GREEN</SecondaryColor> 
			<TextColor>COLOR_PLAYER_LIGHT_BLACK_TEXT</TextColor> 
		</Row>
		<Row> 
			<ID>40</ID> 
			<Type>PLAYERCOLOR_GREEN_AND_WHITE</Type> 
			<PrimaryColor>COLOR_PLAYER_DARK_GREEN</PrimaryColor> 
			<SecondaryColor>COLOR_PLAYER_WHITE</SecondaryColor> 
			<TextColor>COLOR_PLAYER_WHITE_TEXT</TextColor> 
		</Row>
		<Row> 
			<ID>41</ID> 
			<Type>PLAYERCOLOR_CYAN_AND_GRAY</Type> 
			<PrimaryColor>COLOR_PLAYER_CYAN</PrimaryColor> 
			<SecondaryColor>COLOR_PLAYER_DARK_GRAY</SecondaryColor> 
			<TextColor>COLOR_PLAYER_CYAN_TEXT</TextColor> 
		</Row>
		<Row> 
			<ID>42</ID> 
			<Type>PLAYERCOLOR_DARK_INDIGO_AND_WHITE</Type> 
			<PrimaryColor>COLOR_PLAYER_DARK_INDIGO</PrimaryColor> 
			<SecondaryColor>COLOR_PLAYER_WHITE</SecondaryColor> 
			<TextColor>COLOR_PLAYER_DARK_INDIGO_TEXT</TextColor> 
		</Row>
		<Row> 
			<ID>43</ID> 
			<Type>PLAYERCOLOR_ORANGE_AND_GREEN</Type> 
			<PrimaryColor>COLOR_PLAYER_ORANGE</PrimaryColor> 
			<SecondaryColor>COLOR_PLAYER_DARK_GREEN</SecondaryColor> 
			<TextColor>COLOR_PLAYER_ORANGE_TEXT</TextColor> 
		</Row>
		<Row> 
			<ID>44</ID> 
			<Type>PLAYERCOLOR_BARBARIAN</Type> 
			<PrimaryColor>COLOR_PLAYER_BARBARIAN_ICON</PrimaryColor> 
			<SecondaryColor>COLOR_PLAYER_BARBARIAN_BACKGROUND</SecondaryColor> 
			<TextColor>COLOR_PLAYER_PEACH_TEXT</TextColor> 
		</Row>
		<Row> 
			<ID>45</ID> 
			<Type>PLAYERCOLOR_MINOR_WHITE</Type> 
			<PrimaryColor>COLOR_PLAYER_MINOR_ICON</PrimaryColor> 
			<SecondaryColor>COLOR_PLAYER_WHITE</SecondaryColor> 
			<TextColor>COLOR_PLAYER_PEACH_TEXT</TextColor> 
		</Row>
		<Row> 
			<ID>46</ID> 
			<Type>PLAYERCOLOR_MINOR_GRAY</Type> 
			<PrimaryColor>COLOR_PLAYER_MINOR_ICON</PrimaryColor> 
			<SecondaryColor>COLOR_PLAYER_GRAY</SecondaryColor> 
			<TextColor>COLOR_PLAYER_PEACH_TEXT</TextColor> 
		</Row>
		<Row> 
			<ID>47</ID> 
			<Type>PLAYERCOLOR_MINOR_BLUE</Type> 
			<PrimaryColor>COLOR_PLAYER_MINOR_ICON</PrimaryColor> 
			<SecondaryColor>COLOR_PLAYER_BLUE</SecondaryColor> 
			<TextColor>COLOR_PLAYER_PEACH_TEXT</TextColor> 
		</Row>
		<Row> 
			<ID>48</ID> 
			<Type>PLAYERCOLOR_MINOR_MIDDLE_BLUE</Type> 
			<PrimaryColor>COLOR_PLAYER_MINOR_ICON</PrimaryColor> 
			<SecondaryColor>COLOR_PLAYER_MIDDLE_BLUE</SecondaryColor> 
			<TextColor>COLOR_PLAYER_PEACH_TEXT</TextColor> 
		</Row>
		<Row> 
			<ID>49</ID> 
			<Type>PLAYERCOLOR_MINOR_CYAN</Type> 
			<PrimaryColor>COLOR_PLAYER_MINOR_ICON</PrimaryColor> 
			<SecondaryColor>COLOR_PLAYER_CYAN</SecondaryColor> 
			<TextColor>COLOR_PLAYER_PEACH_TEXT</TextColor> 
		</Row>
		<Row> 
			<ID>50</ID> 
			<Type>PLAYERCOLOR_MINOR_MIDDLE_CYAN</Type> 
			<PrimaryColor>COLOR_PLAYER_MINOR_ICON</PrimaryColor> 
			<SecondaryColor>COLOR_PLAYER_MIDDLE_CYAN</SecondaryColor> 
			<TextColor>COLOR_PLAYER_PEACH_TEXT</TextColor> 
		</Row>
		<Row> 
			<ID>51</ID> 
			<Type>PLAYERCOLOR_MINOR_PEACH</Type> 
			<PrimaryColor>COLOR_PLAYER_MINOR_ICON</PrimaryColor> 
			<SecondaryColor>COLOR_PLAYER_PEACH</SecondaryColor> 
			<TextColor>COLOR_PLAYER_PEACH_TEXT</TextColor> 
		</Row>
		<Row> 
			<ID>52</ID> 
			<Type>PLAYERCOLOR_MINOR_GREEN</Type> 
			<PrimaryColor>COLOR_PLAYER_MINOR_ICON</PrimaryColor> 
			<SecondaryColor>COLOR_PLAYER_GREEN</SecondaryColor> 
			<TextColor>COLOR_PLAYER_PEACH_TEXT</TextColor> 
		</Row>
		<Row> 
			<ID>53</ID> 
			<Type>PLAYERCOLOR_MINOR_LIGHT_GREEN</Type> 
			<PrimaryColor>COLOR_PLAYER_MINOR_ICON</PrimaryColor> 
			<SecondaryColor>COLOR_PLAYER_LIGHT_GREEN</SecondaryColor> 
			<TextColor>COLOR_PLAYER_PEACH_TEXT</TextColor> 
		</Row>
		<Row> 
			<ID>54</ID> 
			<Type>PLAYERCOLOR_MINOR_LIGHT_BLUE</Type> 
			<PrimaryColor>COLOR_PLAYER_MINOR_ICON</PrimaryColor> 
			<SecondaryColor>COLOR_PLAYER_LIGHT_BLUE</SecondaryColor> 
			<TextColor>COLOR_PLAYER_PEACH_TEXT</TextColor> 
		</Row>
		<Row> 
			<ID>55</ID> 
			<Type>PLAYERCOLOR_MINOR_PURPLE</Type> 
			<PrimaryColor>COLOR_PLAYER_MINOR_ICON</PrimaryColor> 
			<SecondaryColor>COLOR_PLAYER_PURPLE</SecondaryColor> 
			<TextColor>COLOR_PLAYER_PEACH_TEXT</TextColor> 
		</Row>
		<Row> 
			<ID>56</ID> 
			<Type>PLAYERCOLOR_MINOR_MIDDLE_PURPLE</Type> 
			<PrimaryColor>COLOR_PLAYER_MINOR_ICON</PrimaryColor> 
			<SecondaryColor>COLOR_PLAYER_MIDDLE_PURPLE</SecondaryColor> 
			<TextColor>COLOR_PLAYER_PEACH_TEXT</TextColor> 
		</Row>
		<Row> 
			<ID>57</ID> 
			<Type>PLAYERCOLOR_MINOR_LIGHT_PURPLE</Type> 
			<PrimaryColor>COLOR_PLAYER_MINOR_ICON</PrimaryColor> 
			<SecondaryColor>COLOR_PLAYER_LIGHT_PURPLE</SecondaryColor> 
			<TextColor>COLOR_PLAYER_PEACH_TEXT</TextColor> 
		</Row>
		<Row> 
			<ID>58</ID> 
			<Type>PLAYERCOLOR_MINOR_LIGHT_ORANGE</Type> 
			<PrimaryColor>COLOR_PLAYER_MINOR_ICON</PrimaryColor> 
			<SecondaryColor>COLOR_PLAYER_LIGHT_ORANGE</SecondaryColor> 
			<TextColor>COLOR_PLAYER_PEACH_TEXT</TextColor> 
		</Row>
		<Row> 
			<ID>59</ID> 
			<Type>PLAYERCOLOR_MINOR_YELLOW</Type> 
			<PrimaryColor>COLOR_PLAYER_MINOR_ICON</PrimaryColor> 
			<SecondaryColor>COLOR_PLAYER_YELLOW</SecondaryColor> 
			<TextColor>COLOR_PLAYER_PEACH_TEXT</TextColor> 
		</Row>
		<Row> 
			<ID>60</ID> 
			<Type>PLAYERCOLOR_MINOR_LIGHT_YELLOW</Type> 
			<PrimaryColor>COLOR_PLAYER_MINOR_ICON</PrimaryColor> 
			<SecondaryColor>COLOR_PLAYER_LIGHT_YELLOW</SecondaryColor> 
			<TextColor>COLOR_PLAYER_PEACH_TEXT</TextColor> 
		</Row>
		<Row> 
			<ID>61</ID> 
			<Type>PLAYERCOLOR_MINOR_GOLDENROD</Type> 
			<PrimaryColor>COLOR_PLAYER_MINOR_ICON</PrimaryColor> 
			<SecondaryColor>COLOR_PLAYER_GOLDENROD</SecondaryColor> 
			<TextColor>COLOR_PLAYER_PEACH_TEXT</TextColor> 
		</Row>
		<Row> 
			<ID>62</ID> 
			<Type>PLAYERCOLOR_MINOR_DARK_LEMON</Type> 
			<PrimaryColor>COLOR_PLAYER_MINOR_ICON</PrimaryColor> 
			<SecondaryColor>COLOR_PLAYER_DARK_LEMON</SecondaryColor> 
			<TextColor>COLOR_PLAYER_PEACH_TEXT</TextColor> 
		</Row>
		<Row> 
			<ID>63</ID> 
			<Type>PLAYERCOLOR_AMERICA</Type> 
			<PrimaryColor>COLOR_PLAYER_AMERICA_ICON</PrimaryColor> 
			<SecondaryColor>COLOR_PLAYER_AMERICA_BACKGROUND</SecondaryColor> 
			<TextColor>COLOR_PLAYER_WHITE_TEXT</TextColor> 
		</Row>
		<Row> 
			<ID>64</ID> 
			<Type>PLAYERCOLOR_ARABIA</Type> 
			<PrimaryColor>COLOR_PLAYER_ARABIA_ICON</PrimaryColor> 
			<SecondaryColor>COLOR_PLAYER_ARABIA_BACKGROUND</SecondaryColor> 
			<TextColor>COLOR_PLAYER_WHITE_TEXT</TextColor> 
		</Row>
		<Row> 
			<ID>65</ID> 
			<Type>PLAYERCOLOR_AZTEC</Type> 
			<PrimaryColor>COLOR_PLAYER_AZTEC_ICON</PrimaryColor> 
			<SecondaryColor>COLOR_PLAYER_AZTEC_BACKGROUND</SecondaryColor> 
			<TextColor>COLOR_PLAYER_WHITE_TEXT</TextColor> 
		</Row>
		<Row> 
			<ID>66</ID> 
			<Type>PLAYERCOLOR_CHINA</Type> 
			<PrimaryColor>COLOR_PLAYER_CHINA_ICON</PrimaryColor> 
			<SecondaryColor>COLOR_PLAYER_CHINA_BACKGROUND</SecondaryColor> 
			<TextColor>COLOR_PLAYER_WHITE_TEXT</TextColor> 
		</Row>
		<Row> 
			<ID>67</ID> 
			<Type>PLAYERCOLOR_EGYPT</Type> 
			<PrimaryColor>COLOR_PLAYER_EGYPT_ICON</PrimaryColor> 
			<SecondaryColor>COLOR_PLAYER_EGYPT_BACKGROUND</SecondaryColor> 
			<TextColor>COLOR_PLAYER_WHITE_TEXT</TextColor> 
		</Row>
		<Row> 
			<ID>68</ID> 
			<Type>PLAYERCOLOR_ENGLAND</Type> 
			<PrimaryColor>COLOR_PLAYER_ENGLAND_ICON</PrimaryColor> 
			<SecondaryColor>COLOR_PLAYER_ENGLAND_BACKGROUND</SecondaryColor> 
			<TextColor>COLOR_PLAYER_WHITE_TEXT</TextColor> 
		</Row>
		<Row> 
			<ID>69</ID> 
			<Type>PLAYERCOLOR_FRANCE</Type> 
			<PrimaryColor>COLOR_PLAYER_FRANCE_ICON</PrimaryColor> 
			<SecondaryColor>COLOR_PLAYER_FRANCE_BACKGROUND</SecondaryColor> 
			<TextColor>COLOR_PLAYER_WHITE_TEXT</TextColor> 
		</Row>
		<Row> 
			<ID>70</ID> 
			<Type>PLAYERCOLOR_GERMANY</Type> 
			<PrimaryColor>COLOR_PLAYER_GERMANY_ICON</PrimaryColor> 
			<SecondaryColor>COLOR_PLAYER_GERMANY_BACKGROUND</SecondaryColor> 
			<TextColor>COLOR_PLAYER_WHITE_TEXT</TextColor> 
		</Row>
		<Row> 
			<ID>71</ID> 
			<Type>PLAYERCOLOR_GREECE</Type> 
			<PrimaryColor>COLOR_PLAYER_GREECE_ICON</PrimaryColor> 
			<SecondaryColor>COLOR_PLAYER_GREECE_BACKGROUND</SecondaryColor> 
			<TextColor>COLOR_PLAYER_WHITE_TEXT</TextColor> 
		</Row>
		<Row> 
			<ID>72</ID> 
			<Type>PLAYERCOLOR_INDIA</Type> 
			<PrimaryColor>COLOR_PLAYER_INDIA_ICON</PrimaryColor> 
			<SecondaryColor>COLOR_PLAYER_INDIA_BACKGROUND</SecondaryColor> 
			<TextColor>COLOR_PLAYER_WHITE_TEXT</TextColor> 
		</Row>
		<Row> 
			<ID>73</ID> 
			<Type>PLAYERCOLOR_IROQUOIS</Type> 
			<PrimaryColor>COLOR_PLAYER_IROQUOIS_ICON</PrimaryColor> 
			<SecondaryColor>COLOR_PLAYER_IROQUOIS_BACKGROUND</SecondaryColor> 
			<TextColor>COLOR_PLAYER_WHITE_TEXT</TextColor> 
		</Row>
		<Row> 
			<ID>74</ID> 
			<Type>PLAYERCOLOR_JAPAN</Type> 
			<PrimaryColor>COLOR_PLAYER_JAPAN_ICON</PrimaryColor> 
			<SecondaryColor>COLOR_PLAYER_JAPAN_BACKGROUND</SecondaryColor> 
			<TextColor>COLOR_PLAYER_WHITE_TEXT</TextColor> 
		</Row>
		<Row> 
			<ID>75</ID> 
			<Type>PLAYERCOLOR_OTTOMAN</Type> 
			<PrimaryColor>COLOR_PLAYER_OTTOMAN_ICON</PrimaryColor> 
			<SecondaryColor>COLOR_PLAYER_OTTOMAN_BACKGROUND</SecondaryColor> 
			<TextColor>COLOR_PLAYER_WHITE_TEXT</TextColor> 
		</Row>
		<Row> 
			<ID>76</ID> 
			<Type>PLAYERCOLOR_PERSIA</Type> 
			<PrimaryColor>COLOR_PLAYER_PERSIA_ICON</PrimaryColor> 
			<SecondaryColor>COLOR_PLAYER_PERSIA_BACKGROUND</SecondaryColor> 
			<TextColor>COLOR_PLAYER_WHITE_TEXT</TextColor> 
		</Row>
		<Row> 
			<ID>77</ID> 
			<Type>PLAYERCOLOR_ROME</Type> 
			<PrimaryColor>COLOR_PLAYER_ROME_ICON</PrimaryColor> 
			<SecondaryColor>COLOR_PLAYER_ROME_BACKGROUND</SecondaryColor> 
			<TextColor>COLOR_PLAYER_WHITE_TEXT</TextColor> 
		</Row>
		<Row> 
			<ID>78</ID> 
			<Type>PLAYERCOLOR_RUSSIA</Type> 
			<PrimaryColor>COLOR_PLAYER_RUSSIA_ICON</PrimaryColor> 
			<SecondaryColor>COLOR_PLAYER_RUSSIA_BACKGROUND</SecondaryColor> 
			<TextColor>COLOR_PLAYER_WHITE_TEXT</TextColor> 
		</Row>
		<Row> 
			<ID>79</ID> 
			<Type>PLAYERCOLOR_SIAM</Type> 
			<PrimaryColor>COLOR_PLAYER_SIAM_ICON</PrimaryColor> 
			<SecondaryColor>COLOR_PLAYER_SIAM_BACKGROUND</SecondaryColor> 
			<TextColor>COLOR_PLAYER_WHITE_TEXT</TextColor> 
		</Row>
		<Row> 
			<ID>80</ID> 
			<Type>PLAYERCOLOR_SONGHAI</Type> 
			<PrimaryColor>COLOR_PLAYER_SONGHAI_ICON</PrimaryColor> 
			<SecondaryColor>COLOR_PLAYER_SONGHAI_BACKGROUND</SecondaryColor> 
			<TextColor>COLOR_PLAYER_WHITE_TEXT</TextColor> 
		</Row>
		<Row> 
			<ID>81</ID> 
			<Type>PLAYERCOLOR_MONGOL</Type> 
			<PrimaryColor>COLOR_PLAYER_MONGOL_ICON</PrimaryColor> 
			<SecondaryColor>COLOR_PLAYER_MONGOL_BACKGROUND</SecondaryColor> 
			<TextColor>COLOR_PLAYER_WHITE_TEXT</TextColor> 
		</Row>
		<Row> 
			<ID>82</ID> 
			<Type>PLAYERCOLOR_INCA</Type> 
			<PrimaryColor>COLOR_PLAYER_INCA_ICON</PrimaryColor> 
			<SecondaryColor>COLOR_PLAYER_INCA_BACKGROUND</SecondaryColor> 
			<TextColor>COLOR_PLAYER_WHITE_TEXT</TextColor> 
		</Row>
		<Row> 
			<ID>83</ID> 
			<Type>PLAYERCOLOR_SPAIN</Type> 
			<PrimaryColor>COLOR_PLAYER_SPAIN_ICON</PrimaryColor> 
			<SecondaryColor>COLOR_PLAYER_SPAIN_BACKGROUND</SecondaryColor> 
			<TextColor>COLOR_PLAYER_WHITE_TEXT</TextColor> 
		</Row>
		<Row> 
			<ID>84</ID> 
			<Type>PLAYERCOLOR_POLYNESIA</Type> 
			<PrimaryColor>COLOR_PLAYER_POLYNESIA_ICON</PrimaryColor> 
			<SecondaryColor>COLOR_PLAYER_POLYNESIA_BACKGROUND</SecondaryColor> 
			<TextColor>COLOR_PLAYER_WHITE_TEXT</TextColor> 
		</Row>
		<Row> 
			<ID>85</ID> 
			<Type>PLAYERCOLOR_DENMARK</Type> 
			<PrimaryColor>COLOR_PLAYER_DENMARK_ICON</PrimaryColor> 
			<SecondaryColor>COLOR_PLAYER_DENMARK_BACKGROUND</SecondaryColor> 
			<TextColor>COLOR_PLAYER_WHITE_TEXT</TextColor> 
		</Row>
		<Row> 
			<ID>86</ID> 
			<Type>PLAYERCOLOR_KOREA</Type> 
			<PrimaryColor>COLOR_PLAYER_KOREA_ICON</PrimaryColor> 
			<SecondaryColor>COLOR_PLAYER_KOREA_BACKGROUND</SecondaryColor> 
			<TextColor>COLOR_PLAYER_WHITE_TEXT</TextColor> 
		</Row>
		<Row> 
			<ID>87</ID> 
			<Type>PLAYERCOLOR_BABYLON</Type> 
			<PrimaryColor>COLOR_PLAYER_NEBUCHADNEZZAR_ICON</PrimaryColor> 
			<SecondaryColor>COLOR_PLAYER_NEBUCHADNEZZAR_BACKGROUND</SecondaryColor> 
			<TextColor>COLOR_PLAYER_WHITE_TEXT</TextColor> 
		</Row>
		<Row> 
			<ID>88</ID> 
			<Type>PLAYERCOLOR_AUSTRIA</Type> 
			<PrimaryColor>COLOR_PLAYER_AUSTRIA_ICON</PrimaryColor> 
			<SecondaryColor>COLOR_PLAYER_AUSTRIA_BACKGROUND</SecondaryColor> 
			<TextColor>COLOR_PLAYER_WHITE_TEXT</TextColor> 
		</Row>
		<Row> 
			<ID>89</ID> 
			<Type>PLAYERCOLOR_BYZANTIUM</Type> 
			<PrimaryColor>COLOR_PLAYER_BYZANTIUM_ICON</PrimaryColor> 
			<SecondaryColor>COLOR_PLAYER_BYZANTIUM_BACKGROUND</SecondaryColor> 
			<TextColor>COLOR_PLAYER_WHITE_TEXT</TextColor> 
		</Row>
		<Row> 
			<ID>90</ID> 
			<Type>PLAYERCOLOR_CARTHAGE</Type> 
			<PrimaryColor>COLOR_PLAYER_CARTHAGE_ICON</PrimaryColor> 
			<SecondaryColor>COLOR_PLAYER_CARTHAGE_BACKGROUND</SecondaryColor> 
			<TextColor>COLOR_PLAYER_WHITE_TEXT</TextColor> 
		</Row>
		<Row> 
			<ID>91</ID> 
			<Type>PLAYERCOLOR_CELTS</Type> 
			<PrimaryColor>COLOR_PLAYER_CELTS_ICON</PrimaryColor> 
			<SecondaryColor>COLOR_PLAYER_CELTS_BACKGROUND</SecondaryColor> 
			<TextColor>COLOR_PLAYER_WHITE_TEXT</TextColor> 
		</Row>
		<Row> 
			<ID>93</ID> 
			<Type>PLAYERCOLOR_HUNS</Type> 
			<PrimaryColor>COLOR_PLAYER_HUNS_ICON</PrimaryColor> 
			<SecondaryColor>COLOR_PLAYER_HUNS_BACKGROUND</SecondaryColor> 
			<TextColor>COLOR_PLAYER_WHITE_TEXT</TextColor> 
		</Row>
		<Row> 
			<ID>94</ID> 
			<Type>PLAYERCOLOR_MAYA</Type> 
			<PrimaryColor>COLOR_PLAYER_MAYA_ICON</PrimaryColor> 
			<SecondaryColor>COLOR_PLAYER_MAYA_BACKGROUND</SecondaryColor> 
			<TextColor>COLOR_PLAYER_WHITE_TEXT</TextColor> 
		</Row>
		<Row> 
			<ID>95</ID> 
			<Type>PLAYERCOLOR_NETHERLANDS</Type> 
			<PrimaryColor>COLOR_PLAYER_NETHERLANDS_ICON</PrimaryColor> 
			<SecondaryColor>COLOR_PLAYER_NETHERLANDS_BACKGROUND</SecondaryColor> 
			<TextColor>COLOR_PLAYER_WHITE_TEXT</TextColor> 
		</Row>
		<Row> 
			<ID>96</ID> 
			<Type>PLAYERCOLOR_SWEDEN</Type> 
			<PrimaryColor>COLOR_PLAYER_SWEDEN_ICON</PrimaryColor> 
			<SecondaryColor>COLOR_PLAYER_SWEDEN_BACKGROUND</SecondaryColor> 
			<TextColor>COLOR_PLAYER_WHITE_TEXT</TextColor> 
		</Row>
		<Row> 
			<ID>97</ID> 
			<Type>PLAYERCOLOR_ETHIOPIA</Type> 
			<PrimaryColor>COLOR_PLAYER_ETHIOPIA_ICON</PrimaryColor> 
			<SecondaryColor>COLOR_PLAYER_ETHIOPIA_BACKGROUND</SecondaryColor> 
			<TextColor>COLOR_PLAYER_WHITE_TEXT</TextColor> 
		</Row>
		<Row> 
			<ID>98</ID> 
			<Type>PLAYERCOLOR_ASSYRIA</Type> 
			<PrimaryColor>COLOR_PLAYER_ASSYRIA_ICON</PrimaryColor> 
			<SecondaryColor>COLOR_PLAYER_ASSYRIA_BACKGROUND</SecondaryColor> 
			<TextColor>COLOR_PLAYER_WHITE_TEXT</TextColor> 
		</Row>
		<Row> 
			<ID>99</ID> 
			<Type>PLAYERCOLOR_BRAZIL</Type> 
			<PrimaryColor>COLOR_PLAYER_BRAZIL_ICON</PrimaryColor> 
			<SecondaryColor>COLOR_PLAYER_BRAZIL_BACKGROUND</SecondaryColor> 
			<TextColor>COLOR_PLAYER_WHITE_TEXT</TextColor> 
		</Row>
		<Row> 
			<ID>100</ID> 
			<Type>PLAYERCOLOR_INDONESIA</Type> 
			<PrimaryColor>COLOR_PLAYER_INDONESIA_ICON</PrimaryColor> 
			<SecondaryColor>COLOR_PLAYER_INDONESIA_BACKGROUND</SecondaryColor> 
			<TextColor>COLOR_PLAYER_WHITE_TEXT</TextColor> 
		</Row>
		<Row> 
			<ID>101</ID> 
			<Type>PLAYERCOLOR_MOROCCO</Type> 
			<PrimaryColor>COLOR_PLAYER_MOROCCO_ICON</PrimaryColor> 
			<SecondaryColor>COLOR_PLAYER_MOROCCO_BACKGROUND</SecondaryColor> 
			<TextColor>COLOR_PLAYER_WHITE_TEXT</TextColor> 
		</Row>
		<Row> 
			<ID>102</ID> 
			<Type>PLAYERCOLOR_POLAND</Type> 
			<PrimaryColor>COLOR_PLAYER_POLAND_ICON</PrimaryColor> 
			<SecondaryColor>COLOR_PLAYER_POLAND_BACKGROUND</SecondaryColor> 
			<TextColor>COLOR_PLAYER_WHITE_TEXT</TextColor> 
		</Row>
		<Row> 
			<ID>103</ID> 
			<Type>PLAYERCOLOR_PORTUGAL</Type> 
			<PrimaryColor>COLOR_PLAYER_PORTUGAL_ICON</PrimaryColor> 
			<SecondaryColor>COLOR_PLAYER_PORTUGAL_BACKGROUND</SecondaryColor> 
			<TextColor>COLOR_PLAYER_WHITE_TEXT</TextColor> 
		</Row>
		<Row> 
			<ID>104</ID> 
			<Type>PLAYERCOLOR_SHOSHONE</Type> 
			<PrimaryColor>COLOR_PLAYER_SHOSHONE_ICON</PrimaryColor> 
			<SecondaryColor>COLOR_PLAYER_SHOSHONE_BACKGROUND</SecondaryColor> 
			<TextColor>COLOR_PLAYER_WHITE_TEXT</TextColor> 
		</Row>
		<Row> 
			<ID>105</ID> 
			<Type>PLAYERCOLOR_VENICE</Type> 
			<PrimaryColor>COLOR_PLAYER_VENICE_ICON</PrimaryColor> 
			<SecondaryColor>COLOR_PLAYER_VENICE_BACKGROUND</SecondaryColor> 
			<TextColor>COLOR_PLAYER_WHITE_TEXT</TextColor> 
		</Row>
		<Row> 
			<ID>106</ID> 
			<Type>PLAYERCOLOR_ZULU</Type> 
			<PrimaryColor>COLOR_PLAYER_ZULU_ICON</PrimaryColor> 
			<SecondaryColor>COLOR_PLAYER_ZULU_BACKGROUND</SecondaryColor> 
			<TextColor>COLOR_PLAYER_WHITE_TEXT</TextColor> 
		</Row>
	</PlayerColors> 

	<Table name="PlayerOptions">
		<Column name="ID" type="integer"  primarykey="true" autoincrement="true" />
		<Column name="Type" type="text"  unique="true" notnull="true" />
		<Column name="Description" type="text"  />
		<Column name="Help" type="text"  />
		<Column name="Default" type="boolean"  default="0"/>
	</Table> 
	<PlayerOptions>
		<Delete />

		<Row> 
			<ID>0</ID> 
			<Type>PLAYEROPTION_WAIT_END_TURN</Type> 
			<Description>TXT_KEY_PLAYER_OPTION_WAIT_AT_END_OF_TURN</Description> 
			<Help>TXT_KEY_PLAYER_OPTION_WAIT_AT_END_OF_TURN_HELP</Help> 
			<Default>true</Default> 
		</Row>
		<Row> 
			<ID>1</ID> 
			<Type>PLAYEROPTION_SHOW_FRIENDLY_MOVES</Type> 
			<Description>TXT_KEY_PLAYER_OPTION_SHOW_FRIENDLY_MOVES</Description> 
			<Help>TXT_KEY_PLAYER_OPTION_SHOW_FRIENDLY_MOVES_HELP</Help> 
			<Default>false</Default> 
		</Row>
		<Row> 
			<ID>2</ID> 
			<Type>PLAYEROPTION_SHOW_ENEMY_MOVES</Type> 
			<Description>TXT_KEY_PLAYER_OPTION_SHOW_ENEMY_MOVES</Description> 
			<Help>TXT_KEY_PLAYER_OPTION_SHOW_ENEMY_MOVES_HELP</Help> 
			<Default>false</Default> 
		</Row>
		<Row> 
			<ID>3</ID> 
			<Type>PLAYEROPTION_QUICK_MOVES</Type> 
			<Description>TXT_KEY_PLAYER_OPTION_QUICK_MOVES</Description> 
			<Help>TXT_KEY_PLAYER_OPTION_QUICK_MOVES_HELP</Help> 
			<Default>false</Default> 
		</Row>
		<Row> 
			<ID>4</ID> 
			<Type>PLAYEROPTION_START_AUTOMATED</Type> 
			<Description>TXT_KEY_PLAYER_OPTION_WORKERS_START_AUTO</Description> 
			<Help>TXT_KEY_PLAYER_OPTION_WORKERS_START_AUTO_HELP</Help> 
			<Default>false</Default> 
		</Row>
		<Row> 
			<ID>5</ID> 
			<Type>PLAYEROPTION_SAFE_AUTOMATION</Type> 
			<Description>TXT_KEY_PLAYER_OPTION_WORKERS_LEAVE_OLD_IMPS</Description> 
			<Help>TXT_KEY_PLAYER_OPTION_WORKERS_LEAVE_OLD_IMPS_HELP</Help> 
			<Default>false</Default> 
		</Row>
		<Row> 
			<ID>6</ID> 
			<Type>PLAYEROPTION_NO_UNIT_CYCLING</Type> 
			<Description>TXT_KEY_PLAYER_OPTION_NO_UNIT_CYCLING</Description> 
			<Help>TXT_KEY_PLAYER_OPTION_NO_UNIT_CYCLING_HELP</Help> 
			<Default>false</Default> 
		</Row>
		<Row> 
			<ID>7</ID> 
			<Type>PLAYEROPTION_LEAVE_FORESTS</Type> 
			<Description>TXT_KEY_PLAYEROPTION_LEAVE_FORESTS</Description> 
			<Help>TXT_KEY_PLAYEROPTION_LEAVE_FORESTS_HELP</Help> 
			<Default>false</Default> 
		</Row>
		<Row> 
			<ID>8</ID> 
			<Type>PLAYEROPTION_MODDER_1</Type> 
			<Description>TXT_KEY_PLAYER_OPTION_MODDER_1</Description> 
			<Help>TXT_KEY_PLAYER_OPTION_MODDER_1_HELP</Help> 
			<Default>false</Default> 
		</Row>
		<Row> 
			<ID>9</ID> 
			<Type>PLAYEROPTION_MODDER_2</Type> 
			<Description>TXT_KEY_PLAYER_OPTION_MODDER_2</Description> 
			<Help>TXT_KEY_PLAYER_OPTION_MODDER_2_HELP</Help> 
			<Default>false</Default> 
		</Row>
		<Row> 
			<ID>10</ID> 
			<Type>PLAYEROPTION_MODDER_3</Type> 
			<Description>TXT_KEY_PLAYER_OPTION_MODDER_3</Description> 
			<Help>TXT_KEY_PLAYER_OPTION_MODDER_3_HELP</Help> 
			<Default>false</Default> 
		</Row>
		<Row> 
			<ID>11</ID> 
			<Type>PLAYEROPTION_QUICK_SELECTION_ADVANCE</Type> 
			<Description>TXT_KEY_PLAYEROPTION_QUICK_SELECTION_ADVANCE</Description> 
			<Help>TXT_KEY_PLAYEROPTION_QUICK_SELECTION_ADVANCE_HELP</Help> 
			<Default>false</Default> 
		</Row>
	</PlayerOptions> 

	<Table name="Policies">
		<Column name="ID" type="integer"  primarykey="true" autoincrement="true" />
		<Column name="Type" type="text"  unique="true" notnull="true" />
		<Column name="Description" type="text"  default="write a bug on this"/>
		<Column name="Civilopedia" type="text"  />
		<Column name="Strategy" type="text"  />
		<Column name="Help" type="text"  />
		<Column name="PolicyBranchType" type="text"  default="NULL"/>
		<Column name="NumExtraBranches" type="integer"  default="0"/>
		<Column name="CultureCost" type="integer"  default="0"/>
		<Column name="GridX" type="integer"  default="0"/>
		<Column name="GridY" type="integer"  default="0"/>
		<Column name="Level" type="integer"  default="0"/>
		<Column name="PolicyCostModifier" type="integer"  default="0"/>
		<Column name="CulturePerCity" type="integer"  default="0"/>
		<Column name="CulturePerWonder" type="integer"  default="0"/>
		<Column name="CultureWonderMultiplier" type="integer"  default="0"/>
		<Column name="CulturePerTechResearched" type="integer"  default="0"/>
		<Column name="CultureImprovementChange" type="integer"  default="0"/>
		<Column name="CultureFromKills" type="integer"  default="0"/>
		<Column name="CultureFromBarbarianKills" type="integer"  default="0"/>
		<Column name="GoldFromKills" type="integer"  default="0"/>
		<Column name="EmbarkedExtraMoves" type="integer"  default="0"/>
		<Column name="AttackBonusTurns" type="integer"  default="0"/>
		<Column name="GoldenAgeTurns" type="integer"  default="0"/>
		<Column name="GoldenAgeMeterMod" type="integer"  default="0"/>
		<Column name="GoldenAgeDurationMod" type="integer"  default="0"/>
		<Column name="NumFreeTechs" type="integer"  default="0"/>
		<Column name="NumFreePolicies" type="integer"  default="0"/>
		<Column name="NumFreeGreatPeople" type="integer"  default="0"/>
		<Column name="MedianTechPercentChange" type="integer"  default="0"/>
		<Column name="StrategicResourceMod" type="integer"  default="0"/>
		<Column name="WonderProductionModifier" type="integer"  default="0"/>
		<Column name="BuildingProductionModifier" type="integer"  default="0"/>
		<Column name="GreatPeopleRateModifier" type="integer"  default="0"/>
		<Column name="GreatGeneralRateModifier" type="integer"  default="0"/>
		<Column name="GreatAdmiralRateModifier" type="integer"  default="0"/>
		<Column name="GreatWriterRateModifier" type="integer"  default="0"/>
		<Column name="GreatArtistRateModifier" type="integer"  default="0"/>
		<Column name="GreatMusicianRateModifier" type="integer"  default="0"/>
		<Column name="GreatMerchantRateModifier" type="integer"  default="0"/>
		<Column name="GreatScientistRateModifier" type="integer"  default="0"/>
		<Column name="DomesticGreatGeneralRateModifier" type="integer"  default="0"/>
		<Column name="ExtraHappiness" type="integer"  default="0"/>
		<Column name="ExtraHappinessPerCity" type="integer"  default="0"/>
		<Column name="UnhappinessMod" type="integer"  default="0"/>
		<Column name="CityCountUnhappinessMod" type="integer"  default="0"/>
		<Column name="OccupiedPopulationUnhappinessMod" type="integer"  default="0"/>
		<Column name="CapitalUnhappinessMod" type="integer"  default="0"/>
		<Column name="FreeExperience" type="integer"  default="0"/>
		<Column name="WorkerSpeedModifier" type="integer"  default="0"/>
		<Column name="AllFeatureProduction" type="integer"  default="0"/>
		<Column name="ImprovementCostModifier" type="integer"  default="0"/>
		<Column name="ImprovementUpgradeRateModifier" type="integer"  default="0"/>
		<Column name="SpecialistProductionModifier" type="integer"  default="0"/>
		<Column name="SpecialistUpgradeModifier" type="integer"  default="0"/>
		<Column name="MilitaryProductionModifier" type="integer"  default="0"/>
		<Column name="BaseFreeUnits" type="integer"  default="0"/>
		<Column name="BaseFreeMilitaryUnits" type="integer"  default="0"/>
		<Column name="FreeUnitsPopulationPercent" type="integer"  default="0"/>
		<Column name="FreeMilitaryUnitsPopulationPercent" type="integer"  default="0"/>
		<Column name="HappinessPerGarrisonedUnit" type="integer"  default="0"/>
		<Column name="CulturePerGarrisonedUnit" type="integer"  default="0"/>
		<Column name="HappinessPerTradeRoute" type="integer"  default="0"/>
		<Column name="HappinessPerXPopulation" type="integer"  default="0"/>
		<Column name="ExtraHappinessPerLuxury" type="integer"  default="0"/>
		<Column name="UnhappinessFromUnitsMod" type="integer"  default="0"/>
		<Column name="NumExtraBuilders" type="integer"  default="0"/>
		<Column name="PlotGoldCostMod" type="integer"  default="0"/>
		<Column name="PlotCultureCostModifier" type="integer"  default="0"/>
		<Column name="PlotCultureExponentModifier" type="integer"  default="0"/>
		<Column name="NumCitiesPolicyCostDiscount" type="integer"  default="0"/>
		<Column name="GarrisonedCityRangeStrikeModifier" type="integer"  default="0"/>
		<Column name="UnitPurchaseCostModifier" type="integer"  default="0"/>
		<Column name="BuildingPurchaseCostModifier" type="integer"  default="0"/>
		<Column name="CityConnectionTradeRouteGoldModifier" type="integer"  default="0"/>
		<Column name="TradeMissionGoldModifier" type="integer"  default="0"/>
		<Column name="FaithCostModifier" type="integer"  default="0"/>
		<Column name="CulturalPlunderMultiplier" type="integer"  default="0"/>
		<Column name="StealTechSlowerModifier" type="integer"  default="0"/>
		<Column name="StealTechFasterModifier" type="integer"  default="0"/>
		<Column name="CatchSpiesModifier" type="integer"  default="0"/>
		<Column name="GoldPerUnit" type="integer"  default="0"/>
		<Column name="GoldPerMilitaryUnit" type="integer"  default="0"/>
		<Column name="RouteGoldMaintenanceMod" type="integer"  default="0"/>
		<Column name="BuildingGoldMaintenanceMod" type="integer"  default="0"/>
		<Column name="UnitGoldMaintenanceMod" type="integer"  default="0"/>
		<Column name="UnitSupplyMod" type="integer"  default="0"/>
		<Column name="UnitUpgradeCostMod" type="integer"  default="0"/>
		<Column name="CityStrengthMod" type="integer"  default="0"/>
		<Column name="CityGrowthMod" type="integer"  default="0"/>
		<Column name="CapitalGrowthMod" type="integer"  default="0"/>
		<Column name="SettlerProductionModifier" type="integer"  default="0"/>
		<Column name="CapitalSettlerProductionModifier" type="integer"  default="0"/>
		<Column name="NewCityExtraPopulation" type="integer"  default="0"/>
		<Column name="FreeFoodBox" type="integer"  default="0"/>
		<Column name="HappyPerMilitaryUnit" type="integer"  default="0"/>
		<Column name="MilitaryFoodProduction" type="boolean"  default="0"/>
		<Column name="HappinessToCulture" type="integer"  default="0"/>
		<Column name="HappinessToScience" type="integer"  default="0"/>
		<Column name="NumCitiesFreeCultureBuilding" type="integer"  default="0"/>
		<Column name="NumCitiesFreeFoodBuilding" type="integer"  default="0"/>
		<Column name="HalfSpecialistUnhappiness" type="boolean"  default="0"/>
		<Column name="HalfSpecialistFood" type="boolean"  default="0"/>
		<Column name="MaxConscript" type="integer"  default="0"/>
		<Column name="UnitSightRangeChange" type="integer"  default="0"/>
		<Column name="WoundedUnitDamageMod" type="integer"  default="0"/>
		<Column name="BarbarianCombatBonus" type="integer"  default="0"/>
		<Column name="AlwaysSeeBarbCamps" type="boolean"  default="0"/>
		<Column name="RevealAllCapitals" type="boolean"  default="0"/>
		<Column name="FreeSpecialist" type="integer"  default="0"/>
		<Column name="ExpModifier" type="integer"  default="0"/>
		<Column name="ExpInBorderModifier" type="integer"  default="0"/>
		<Column name="MinorQuestFriendshipMod" type="integer"  default="0"/>
		<Column name="MinorGoldFriendshipMod" type="integer"  default="0"/>
		<Column name="MinorFriendshipMinimum" type="integer"  default="0"/>
		<Column name="MinorFriendshipDecayMod" type="integer"  default="0"/>
		<Column name="OtherPlayersMinorFriendshipDecayMod" type="integer"  default="0"/>
		<Column name="CityStateUnitFrequencyModifier" type="integer"  default="0"/>
		<Column name="CommonFoeTourismModifier" type="integer"  default="0"/>
		<Column name="LessHappyTourismModifier" type="integer"  default="0"/>
		<Column name="SharedIdeologyTourismModifier" type="integer"  default="0"/>
		<Column name="LandTradeRouteGoldChange" type="integer"  default="0"/>
		<Column name="SeaTradeRouteGoldChange" type="integer"  default="0"/>
		<Column name="SharedIdeologyTradeGoldChange" type="integer"  default="0"/>
		<Column name="RiggingElectionModifier" type="integer"  default="0"/>
		<Column name="MilitaryUnitGiftExtraInfluence" type="integer"  default="0"/>
		<Column name="ProtectedMinorPerTurnInfluence" type="integer"  default="0"/>
		<Column name="AfraidMinorPerTurnInfluence" type="integer"  default="0"/>
		<Column name="MinorBullyScoreModifier" type="integer"  default="0"/>
		<Column name="CityStateTradeChange" type="integer"  default="0"/>
		<Column name="ThemingBonusMultiplier" type="integer"  default="0"/>
		<Column name="InternalTradeRouteYieldModifier" type="integer"  default="0"/>
		<Column name="SharedReligionTourismModifier" type="integer"  default="0"/>
		<Column name="TradeRouteTourismModifier" type="integer"  default="0"/>
		<Column name="OpenBordersTourismModifier" type="integer"  default="0"/>
		<Column name="MinorGreatPeopleAllies" type="boolean"  default="0"/>
		<Column name="MinorScienceAllies" type="boolean"  default="0"/>
		<Column name="MinorResourceBonus" type="boolean"  default="0"/>
		<Column name="GarrisonFreeMaintenance" type="boolean"  default="0"/>
		<Column name="GoldenAgeCultureBonusDisabled" type="boolean"  default="0"/>
		<Column name="SecondReligionPantheon" type="boolean"  default="0"/>
		<Column name="AddReformationBelief" type="boolean"  default="0"/>
		<Column name="EnablesSSPartHurry" type="boolean"  default="0"/>
		<Column name="EnablesSSPartPurchase" type="boolean"  default="0"/>
		<Column name="AbleToAnnexCityStates" type="boolean"  default="0"/>
		<Column name="OneShot" type="boolean"  default="0"/>
		<Column name="IncludesOneShotFreeUnits" type="boolean"  default="0"/>
		<Column name="WeLoveTheKing" type="text"  default="NULL"/>
		<Column name="FreeBuildingOnConquest" type="text"  default="NULL"/>
		<Column name="TechPrereq" type="text"  default="NULL"/>
		<Column name="PortraitIndex" type="integer"  default="0"/>
		<Column name="IconAtlas" type="text"  default="NULL"/>
		<Column name="IconAtlasAchieved" type="text"  default="NULL"/>
	</Table> 
	<Policies>
		<Delete />

		<Row> 
			<ID>0</ID> 
			<Type>POLICY_LIBERTY</Type> 
			<Description>TXT_KEY_POLICY_BRANCH_LIBERTY</Description> 
			<Civilopedia>TXT_KEY_CIV5_POLICY_LIBERTY_TEXT</Civilopedia> 
			<Help>TXT_KEY_POLICY_LIBERTY_HELP</Help> 
			<NumExtraBranches>0</NumExtraBranches> 
			<CultureCost>0</CultureCost> 
			<GridX>0</GridX> 
			<GridY>0</GridY> 
			<Level>0</Level> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CulturePerCity>1</CulturePerCity> 
			<CulturePerWonder>0</CulturePerWonder> 
			<CultureWonderMultiplier>0</CultureWonderMultiplier> 
			<CulturePerTechResearched>0</CulturePerTechResearched> 
			<CultureImprovementChange>0</CultureImprovementChange> 
			<CultureFromKills>0</CultureFromKills> 
			<CultureFromBarbarianKills>0</CultureFromBarbarianKills> 
			<GoldFromKills>0</GoldFromKills> 
			<EmbarkedExtraMoves>0</EmbarkedExtraMoves> 
			<AttackBonusTurns>0</AttackBonusTurns> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<GoldenAgeMeterMod>0</GoldenAgeMeterMod> 
			<GoldenAgeDurationMod>0</GoldenAgeDurationMod> 
			<NumFreeTechs>0</NumFreeTechs> 
			<NumFreePolicies>0</NumFreePolicies> 
			<NumFreeGreatPeople>0</NumFreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<StrategicResourceMod>0</StrategicResourceMod> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatAdmiralRateModifier>0</GreatAdmiralRateModifier> 
			<GreatWriterRateModifier>0</GreatWriterRateModifier> 
			<GreatArtistRateModifier>0</GreatArtistRateModifier> 
			<GreatMusicianRateModifier>0</GreatMusicianRateModifier> 
			<GreatMerchantRateModifier>0</GreatMerchantRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<DomesticGreatGeneralRateModifier>0</DomesticGreatGeneralRateModifier> 
			<ExtraHappiness>0</ExtraHappiness> 
			<ExtraHappinessPerCity>0</ExtraHappinessPerCity> 
			<UnhappinessMod>0</UnhappinessMod> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<OccupiedPopulationUnhappinessMod>0</OccupiedPopulationUnhappinessMod> 
			<CapitalUnhappinessMod>0</CapitalUnhappinessMod> 
			<FreeExperience>0</FreeExperience> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AllFeatureProduction>0</AllFeatureProduction> 
			<ImprovementCostModifier>0</ImprovementCostModifier> 
			<ImprovementUpgradeRateModifier>0</ImprovementUpgradeRateModifier> 
			<SpecialistProductionModifier>0</SpecialistProductionModifier> 
			<SpecialistUpgradeModifier>0</SpecialistUpgradeModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<BaseFreeUnits>0</BaseFreeUnits> 
			<BaseFreeMilitaryUnits>0</BaseFreeMilitaryUnits> 
			<FreeUnitsPopulationPercent>0</FreeUnitsPopulationPercent> 
			<FreeMilitaryUnitsPopulationPercent>0</FreeMilitaryUnitsPopulationPercent> 
			<HappinessPerGarrisonedUnit>0</HappinessPerGarrisonedUnit> 
			<CulturePerGarrisonedUnit>0</CulturePerGarrisonedUnit> 
			<HappinessPerTradeRoute>0</HappinessPerTradeRoute> 
			<HappinessPerXPopulation>0</HappinessPerXPopulation> 
			<ExtraHappinessPerLuxury>0</ExtraHappinessPerLuxury> 
			<UnhappinessFromUnitsMod>0</UnhappinessFromUnitsMod> 
			<NumExtraBuilders>0</NumExtraBuilders> 
			<PlotGoldCostMod>0</PlotGoldCostMod> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<PlotCultureExponentModifier>0</PlotCultureExponentModifier> 
			<NumCitiesPolicyCostDiscount>0</NumCitiesPolicyCostDiscount> 
			<GarrisonedCityRangeStrikeModifier>0</GarrisonedCityRangeStrikeModifier> 
			<UnitPurchaseCostModifier>0</UnitPurchaseCostModifier> 
			<BuildingPurchaseCostModifier>0</BuildingPurchaseCostModifier> 
			<CityConnectionTradeRouteGoldModifier>0</CityConnectionTradeRouteGoldModifier> 
			<TradeMissionGoldModifier>0</TradeMissionGoldModifier> 
			<FaithCostModifier>0</FaithCostModifier> 
			<CulturalPlunderMultiplier>0</CulturalPlunderMultiplier> 
			<StealTechSlowerModifier>0</StealTechSlowerModifier> 
			<StealTechFasterModifier>0</StealTechFasterModifier> 
			<CatchSpiesModifier>0</CatchSpiesModifier> 
			<GoldPerUnit>0</GoldPerUnit> 
			<GoldPerMilitaryUnit>0</GoldPerMilitaryUnit> 
			<RouteGoldMaintenanceMod>0</RouteGoldMaintenanceMod> 
			<BuildingGoldMaintenanceMod>0</BuildingGoldMaintenanceMod> 
			<UnitGoldMaintenanceMod>0</UnitGoldMaintenanceMod> 
			<UnitSupplyMod>0</UnitSupplyMod> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<CityStrengthMod>0</CityStrengthMod> 
			<CityGrowthMod>0</CityGrowthMod> 
			<CapitalGrowthMod>0</CapitalGrowthMod> 
			<SettlerProductionModifier>0</SettlerProductionModifier> 
			<CapitalSettlerProductionModifier>0</CapitalSettlerProductionModifier> 
			<NewCityExtraPopulation>0</NewCityExtraPopulation> 
			<FreeFoodBox>0</FreeFoodBox> 
			<HappyPerMilitaryUnit>0</HappyPerMilitaryUnit> 
			<MilitaryFoodProduction>false</MilitaryFoodProduction> 
			<HappinessToCulture>0</HappinessToCulture> 
			<HappinessToScience>0</HappinessToScience> 
			<NumCitiesFreeCultureBuilding>0</NumCitiesFreeCultureBuilding> 
			<NumCitiesFreeFoodBuilding>0</NumCitiesFreeFoodBuilding> 
			<HalfSpecialistUnhappiness>false</HalfSpecialistUnhappiness> 
			<HalfSpecialistFood>false</HalfSpecialistFood> 
			<MaxConscript>0</MaxConscript> 
			<UnitSightRangeChange>0</UnitSightRangeChange> 
			<WoundedUnitDamageMod>0</WoundedUnitDamageMod> 
			<BarbarianCombatBonus>0</BarbarianCombatBonus> 
			<AlwaysSeeBarbCamps>false</AlwaysSeeBarbCamps> 
			<RevealAllCapitals>false</RevealAllCapitals> 
			<FreeSpecialist>0</FreeSpecialist> 
			<ExpModifier>0</ExpModifier> 
			<ExpInBorderModifier>0</ExpInBorderModifier> 
			<MinorQuestFriendshipMod>0</MinorQuestFriendshipMod> 
			<MinorGoldFriendshipMod>0</MinorGoldFriendshipMod> 
			<MinorFriendshipMinimum>0</MinorFriendshipMinimum> 
			<MinorFriendshipDecayMod>0</MinorFriendshipDecayMod> 
			<OtherPlayersMinorFriendshipDecayMod>0</OtherPlayersMinorFriendshipDecayMod> 
			<CityStateUnitFrequencyModifier>0</CityStateUnitFrequencyModifier> 
			<CommonFoeTourismModifier>0</CommonFoeTourismModifier> 
			<LessHappyTourismModifier>0</LessHappyTourismModifier> 
			<SharedIdeologyTourismModifier>0</SharedIdeologyTourismModifier> 
			<LandTradeRouteGoldChange>0</LandTradeRouteGoldChange> 
			<SeaTradeRouteGoldChange>0</SeaTradeRouteGoldChange> 
			<SharedIdeologyTradeGoldChange>0</SharedIdeologyTradeGoldChange> 
			<RiggingElectionModifier>0</RiggingElectionModifier> 
			<MilitaryUnitGiftExtraInfluence>0</MilitaryUnitGiftExtraInfluence> 
			<ProtectedMinorPerTurnInfluence>0</ProtectedMinorPerTurnInfluence> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<MinorBullyScoreModifier>0</MinorBullyScoreModifier> 
			<CityStateTradeChange>0</CityStateTradeChange> 
			<ThemingBonusMultiplier>0</ThemingBonusMultiplier> 
			<InternalTradeRouteYieldModifier>0</InternalTradeRouteYieldModifier> 
			<SharedReligionTourismModifier>0</SharedReligionTourismModifier> 
			<TradeRouteTourismModifier>0</TradeRouteTourismModifier> 
			<OpenBordersTourismModifier>0</OpenBordersTourismModifier> 
			<MinorGreatPeopleAllies>false</MinorGreatPeopleAllies> 
			<MinorScienceAllies>false</MinorScienceAllies> 
			<MinorResourceBonus>false</MinorResourceBonus> 
			<GarrisonFreeMaintenance>false</GarrisonFreeMaintenance> 
			<GoldenAgeCultureBonusDisabled>false</GoldenAgeCultureBonusDisabled> 
			<SecondReligionPantheon>false</SecondReligionPantheon> 
			<AddReformationBelief>false</AddReformationBelief> 
			<EnablesSSPartHurry>false</EnablesSSPartHurry> 
			<EnablesSSPartPurchase>false</EnablesSSPartPurchase> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<OneShot>false</OneShot> 
			<IncludesOneShotFreeUnits>false</IncludesOneShotFreeUnits> 
			<PortraitIndex>24</PortraitIndex> 
			<IconAtlas>POLICY_ATLAS</IconAtlas> 
			<IconAtlasAchieved>POLICY_A_ATLAS</IconAtlasAchieved> 
		</Row>
		<Row> 
			<ID>1</ID> 
			<Type>POLICY_COLLECTIVE_RULE</Type> 
			<Description>TXT_KEY_POLICY_COLLECTIVE_RULE</Description> 
			<Civilopedia>TXT_KEY_CIV5_POLICY_COLLECTIVERULE_TEXT</Civilopedia> 
			<Help>TXT_KEY_POLICY_COLLECTIVE_RULE_HELP</Help> 
			<PolicyBranchType>POLICY_BRANCH_LIBERTY</PolicyBranchType> 
			<NumExtraBranches>0</NumExtraBranches> 
			<CultureCost>10</CultureCost> 
			<GridX>1</GridX> 
			<GridY>2</GridY> 
			<Level>0</Level> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CulturePerCity>0</CulturePerCity> 
			<CulturePerWonder>0</CulturePerWonder> 
			<CultureWonderMultiplier>0</CultureWonderMultiplier> 
			<CulturePerTechResearched>0</CulturePerTechResearched> 
			<CultureImprovementChange>0</CultureImprovementChange> 
			<CultureFromKills>0</CultureFromKills> 
			<CultureFromBarbarianKills>0</CultureFromBarbarianKills> 
			<GoldFromKills>0</GoldFromKills> 
			<EmbarkedExtraMoves>0</EmbarkedExtraMoves> 
			<AttackBonusTurns>0</AttackBonusTurns> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<GoldenAgeMeterMod>0</GoldenAgeMeterMod> 
			<GoldenAgeDurationMod>0</GoldenAgeDurationMod> 
			<NumFreeTechs>0</NumFreeTechs> 
			<NumFreePolicies>0</NumFreePolicies> 
			<NumFreeGreatPeople>0</NumFreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<StrategicResourceMod>0</StrategicResourceMod> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatAdmiralRateModifier>0</GreatAdmiralRateModifier> 
			<GreatWriterRateModifier>0</GreatWriterRateModifier> 
			<GreatArtistRateModifier>0</GreatArtistRateModifier> 
			<GreatMusicianRateModifier>0</GreatMusicianRateModifier> 
			<GreatMerchantRateModifier>0</GreatMerchantRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<DomesticGreatGeneralRateModifier>0</DomesticGreatGeneralRateModifier> 
			<ExtraHappiness>0</ExtraHappiness> 
			<ExtraHappinessPerCity>0</ExtraHappinessPerCity> 
			<UnhappinessMod>0</UnhappinessMod> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<OccupiedPopulationUnhappinessMod>0</OccupiedPopulationUnhappinessMod> 
			<CapitalUnhappinessMod>0</CapitalUnhappinessMod> 
			<FreeExperience>0</FreeExperience> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AllFeatureProduction>0</AllFeatureProduction> 
			<ImprovementCostModifier>0</ImprovementCostModifier> 
			<ImprovementUpgradeRateModifier>0</ImprovementUpgradeRateModifier> 
			<SpecialistProductionModifier>0</SpecialistProductionModifier> 
			<SpecialistUpgradeModifier>0</SpecialistUpgradeModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<BaseFreeUnits>0</BaseFreeUnits> 
			<BaseFreeMilitaryUnits>0</BaseFreeMilitaryUnits> 
			<FreeUnitsPopulationPercent>0</FreeUnitsPopulationPercent> 
			<FreeMilitaryUnitsPopulationPercent>0</FreeMilitaryUnitsPopulationPercent> 
			<HappinessPerGarrisonedUnit>0</HappinessPerGarrisonedUnit> 
			<CulturePerGarrisonedUnit>0</CulturePerGarrisonedUnit> 
			<HappinessPerTradeRoute>0</HappinessPerTradeRoute> 
			<HappinessPerXPopulation>0</HappinessPerXPopulation> 
			<ExtraHappinessPerLuxury>0</ExtraHappinessPerLuxury> 
			<UnhappinessFromUnitsMod>0</UnhappinessFromUnitsMod> 
			<NumExtraBuilders>0</NumExtraBuilders> 
			<PlotGoldCostMod>0</PlotGoldCostMod> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<PlotCultureExponentModifier>0</PlotCultureExponentModifier> 
			<NumCitiesPolicyCostDiscount>0</NumCitiesPolicyCostDiscount> 
			<GarrisonedCityRangeStrikeModifier>0</GarrisonedCityRangeStrikeModifier> 
			<UnitPurchaseCostModifier>0</UnitPurchaseCostModifier> 
			<BuildingPurchaseCostModifier>0</BuildingPurchaseCostModifier> 
			<CityConnectionTradeRouteGoldModifier>0</CityConnectionTradeRouteGoldModifier> 
			<TradeMissionGoldModifier>0</TradeMissionGoldModifier> 
			<FaithCostModifier>0</FaithCostModifier> 
			<CulturalPlunderMultiplier>0</CulturalPlunderMultiplier> 
			<StealTechSlowerModifier>0</StealTechSlowerModifier> 
			<StealTechFasterModifier>0</StealTechFasterModifier> 
			<CatchSpiesModifier>0</CatchSpiesModifier> 
			<GoldPerUnit>0</GoldPerUnit> 
			<GoldPerMilitaryUnit>0</GoldPerMilitaryUnit> 
			<RouteGoldMaintenanceMod>0</RouteGoldMaintenanceMod> 
			<BuildingGoldMaintenanceMod>0</BuildingGoldMaintenanceMod> 
			<UnitGoldMaintenanceMod>0</UnitGoldMaintenanceMod> 
			<UnitSupplyMod>0</UnitSupplyMod> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<CityStrengthMod>0</CityStrengthMod> 
			<CityGrowthMod>0</CityGrowthMod> 
			<CapitalGrowthMod>0</CapitalGrowthMod> 
			<SettlerProductionModifier>0</SettlerProductionModifier> 
			<CapitalSettlerProductionModifier>50</CapitalSettlerProductionModifier> 
			<NewCityExtraPopulation>0</NewCityExtraPopulation> 
			<FreeFoodBox>0</FreeFoodBox> 
			<HappyPerMilitaryUnit>0</HappyPerMilitaryUnit> 
			<MilitaryFoodProduction>false</MilitaryFoodProduction> 
			<HappinessToCulture>0</HappinessToCulture> 
			<HappinessToScience>0</HappinessToScience> 
			<NumCitiesFreeCultureBuilding>0</NumCitiesFreeCultureBuilding> 
			<NumCitiesFreeFoodBuilding>0</NumCitiesFreeFoodBuilding> 
			<HalfSpecialistUnhappiness>false</HalfSpecialistUnhappiness> 
			<HalfSpecialistFood>false</HalfSpecialistFood> 
			<MaxConscript>0</MaxConscript> 
			<UnitSightRangeChange>0</UnitSightRangeChange> 
			<WoundedUnitDamageMod>0</WoundedUnitDamageMod> 
			<BarbarianCombatBonus>0</BarbarianCombatBonus> 
			<AlwaysSeeBarbCamps>false</AlwaysSeeBarbCamps> 
			<RevealAllCapitals>false</RevealAllCapitals> 
			<FreeSpecialist>0</FreeSpecialist> 
			<ExpModifier>0</ExpModifier> 
			<ExpInBorderModifier>0</ExpInBorderModifier> 
			<MinorQuestFriendshipMod>0</MinorQuestFriendshipMod> 
			<MinorGoldFriendshipMod>0</MinorGoldFriendshipMod> 
			<MinorFriendshipMinimum>0</MinorFriendshipMinimum> 
			<MinorFriendshipDecayMod>0</MinorFriendshipDecayMod> 
			<OtherPlayersMinorFriendshipDecayMod>0</OtherPlayersMinorFriendshipDecayMod> 
			<CityStateUnitFrequencyModifier>0</CityStateUnitFrequencyModifier> 
			<CommonFoeTourismModifier>0</CommonFoeTourismModifier> 
			<LessHappyTourismModifier>0</LessHappyTourismModifier> 
			<SharedIdeologyTourismModifier>0</SharedIdeologyTourismModifier> 
			<LandTradeRouteGoldChange>0</LandTradeRouteGoldChange> 
			<SeaTradeRouteGoldChange>0</SeaTradeRouteGoldChange> 
			<SharedIdeologyTradeGoldChange>0</SharedIdeologyTradeGoldChange> 
			<RiggingElectionModifier>0</RiggingElectionModifier> 
			<MilitaryUnitGiftExtraInfluence>0</MilitaryUnitGiftExtraInfluence> 
			<ProtectedMinorPerTurnInfluence>0</ProtectedMinorPerTurnInfluence> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<MinorBullyScoreModifier>0</MinorBullyScoreModifier> 
			<CityStateTradeChange>0</CityStateTradeChange> 
			<ThemingBonusMultiplier>0</ThemingBonusMultiplier> 
			<InternalTradeRouteYieldModifier>0</InternalTradeRouteYieldModifier> 
			<SharedReligionTourismModifier>0</SharedReligionTourismModifier> 
			<TradeRouteTourismModifier>0</TradeRouteTourismModifier> 
			<OpenBordersTourismModifier>0</OpenBordersTourismModifier> 
			<MinorGreatPeopleAllies>false</MinorGreatPeopleAllies> 
			<MinorScienceAllies>false</MinorScienceAllies> 
			<MinorResourceBonus>false</MinorResourceBonus> 
			<GarrisonFreeMaintenance>false</GarrisonFreeMaintenance> 
			<GoldenAgeCultureBonusDisabled>false</GoldenAgeCultureBonusDisabled> 
			<SecondReligionPantheon>false</SecondReligionPantheon> 
			<AddReformationBelief>false</AddReformationBelief> 
			<EnablesSSPartHurry>false</EnablesSSPartHurry> 
			<EnablesSSPartPurchase>false</EnablesSSPartPurchase> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<OneShot>false</OneShot> 
			<IncludesOneShotFreeUnits>true</IncludesOneShotFreeUnits> 
			<PortraitIndex>1</PortraitIndex> 
			<IconAtlas>POLICY_ATLAS_EXP2</IconAtlas> 
			<IconAtlasAchieved>POLICY_A_ATLAS_EXP2</IconAtlasAchieved> 
		</Row>
		<Row> 
			<ID>2</ID> 
			<Type>POLICY_CITIZENSHIP</Type> 
			<Description>TXT_KEY_POLICY_CITIZENSHIP</Description> 
			<Civilopedia>TXT_KEY_CIV5_POLICY_CITIZENSHIP_TEXT</Civilopedia> 
			<Help>TXT_KEY_POLICY_CITIZENSHIP_HELP</Help> 
			<PolicyBranchType>POLICY_BRANCH_LIBERTY</PolicyBranchType> 
			<NumExtraBranches>0</NumExtraBranches> 
			<CultureCost>10</CultureCost> 
			<GridX>4</GridX> 
			<GridY>1</GridY> 
			<Level>0</Level> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CulturePerCity>0</CulturePerCity> 
			<CulturePerWonder>0</CulturePerWonder> 
			<CultureWonderMultiplier>0</CultureWonderMultiplier> 
			<CulturePerTechResearched>0</CulturePerTechResearched> 
			<CultureImprovementChange>0</CultureImprovementChange> 
			<CultureFromKills>0</CultureFromKills> 
			<CultureFromBarbarianKills>0</CultureFromBarbarianKills> 
			<GoldFromKills>0</GoldFromKills> 
			<EmbarkedExtraMoves>0</EmbarkedExtraMoves> 
			<AttackBonusTurns>0</AttackBonusTurns> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<GoldenAgeMeterMod>0</GoldenAgeMeterMod> 
			<GoldenAgeDurationMod>0</GoldenAgeDurationMod> 
			<NumFreeTechs>0</NumFreeTechs> 
			<NumFreePolicies>0</NumFreePolicies> 
			<NumFreeGreatPeople>0</NumFreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<StrategicResourceMod>0</StrategicResourceMod> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatAdmiralRateModifier>0</GreatAdmiralRateModifier> 
			<GreatWriterRateModifier>0</GreatWriterRateModifier> 
			<GreatArtistRateModifier>0</GreatArtistRateModifier> 
			<GreatMusicianRateModifier>0</GreatMusicianRateModifier> 
			<GreatMerchantRateModifier>0</GreatMerchantRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<DomesticGreatGeneralRateModifier>0</DomesticGreatGeneralRateModifier> 
			<ExtraHappiness>0</ExtraHappiness> 
			<ExtraHappinessPerCity>0</ExtraHappinessPerCity> 
			<UnhappinessMod>0</UnhappinessMod> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<OccupiedPopulationUnhappinessMod>0</OccupiedPopulationUnhappinessMod> 
			<CapitalUnhappinessMod>0</CapitalUnhappinessMod> 
			<FreeExperience>0</FreeExperience> 
			<WorkerSpeedModifier>25</WorkerSpeedModifier> 
			<AllFeatureProduction>0</AllFeatureProduction> 
			<ImprovementCostModifier>0</ImprovementCostModifier> 
			<ImprovementUpgradeRateModifier>0</ImprovementUpgradeRateModifier> 
			<SpecialistProductionModifier>0</SpecialistProductionModifier> 
			<SpecialistUpgradeModifier>0</SpecialistUpgradeModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<BaseFreeUnits>0</BaseFreeUnits> 
			<BaseFreeMilitaryUnits>0</BaseFreeMilitaryUnits> 
			<FreeUnitsPopulationPercent>0</FreeUnitsPopulationPercent> 
			<FreeMilitaryUnitsPopulationPercent>0</FreeMilitaryUnitsPopulationPercent> 
			<HappinessPerGarrisonedUnit>0</HappinessPerGarrisonedUnit> 
			<CulturePerGarrisonedUnit>0</CulturePerGarrisonedUnit> 
			<HappinessPerTradeRoute>0</HappinessPerTradeRoute> 
			<HappinessPerXPopulation>0</HappinessPerXPopulation> 
			<ExtraHappinessPerLuxury>0</ExtraHappinessPerLuxury> 
			<UnhappinessFromUnitsMod>0</UnhappinessFromUnitsMod> 
			<NumExtraBuilders>0</NumExtraBuilders> 
			<PlotGoldCostMod>0</PlotGoldCostMod> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<PlotCultureExponentModifier>0</PlotCultureExponentModifier> 
			<NumCitiesPolicyCostDiscount>0</NumCitiesPolicyCostDiscount> 
			<GarrisonedCityRangeStrikeModifier>0</GarrisonedCityRangeStrikeModifier> 
			<UnitPurchaseCostModifier>0</UnitPurchaseCostModifier> 
			<BuildingPurchaseCostModifier>0</BuildingPurchaseCostModifier> 
			<CityConnectionTradeRouteGoldModifier>0</CityConnectionTradeRouteGoldModifier> 
			<TradeMissionGoldModifier>0</TradeMissionGoldModifier> 
			<FaithCostModifier>0</FaithCostModifier> 
			<CulturalPlunderMultiplier>0</CulturalPlunderMultiplier> 
			<StealTechSlowerModifier>0</StealTechSlowerModifier> 
			<StealTechFasterModifier>0</StealTechFasterModifier> 
			<CatchSpiesModifier>0</CatchSpiesModifier> 
			<GoldPerUnit>0</GoldPerUnit> 
			<GoldPerMilitaryUnit>0</GoldPerMilitaryUnit> 
			<RouteGoldMaintenanceMod>0</RouteGoldMaintenanceMod> 
			<BuildingGoldMaintenanceMod>0</BuildingGoldMaintenanceMod> 
			<UnitGoldMaintenanceMod>0</UnitGoldMaintenanceMod> 
			<UnitSupplyMod>0</UnitSupplyMod> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<CityStrengthMod>0</CityStrengthMod> 
			<CityGrowthMod>0</CityGrowthMod> 
			<CapitalGrowthMod>0</CapitalGrowthMod> 
			<SettlerProductionModifier>0</SettlerProductionModifier> 
			<CapitalSettlerProductionModifier>0</CapitalSettlerProductionModifier> 
			<NewCityExtraPopulation>0</NewCityExtraPopulation> 
			<FreeFoodBox>0</FreeFoodBox> 
			<HappyPerMilitaryUnit>0</HappyPerMilitaryUnit> 
			<MilitaryFoodProduction>false</MilitaryFoodProduction> 
			<HappinessToCulture>0</HappinessToCulture> 
			<HappinessToScience>0</HappinessToScience> 
			<NumCitiesFreeCultureBuilding>0</NumCitiesFreeCultureBuilding> 
			<NumCitiesFreeFoodBuilding>0</NumCitiesFreeFoodBuilding> 
			<HalfSpecialistUnhappiness>false</HalfSpecialistUnhappiness> 
			<HalfSpecialistFood>false</HalfSpecialistFood> 
			<MaxConscript>0</MaxConscript> 
			<UnitSightRangeChange>0</UnitSightRangeChange> 
			<WoundedUnitDamageMod>0</WoundedUnitDamageMod> 
			<BarbarianCombatBonus>0</BarbarianCombatBonus> 
			<AlwaysSeeBarbCamps>false</AlwaysSeeBarbCamps> 
			<RevealAllCapitals>false</RevealAllCapitals> 
			<FreeSpecialist>0</FreeSpecialist> 
			<ExpModifier>0</ExpModifier> 
			<ExpInBorderModifier>0</ExpInBorderModifier> 
			<MinorQuestFriendshipMod>0</MinorQuestFriendshipMod> 
			<MinorGoldFriendshipMod>0</MinorGoldFriendshipMod> 
			<MinorFriendshipMinimum>0</MinorFriendshipMinimum> 
			<MinorFriendshipDecayMod>0</MinorFriendshipDecayMod> 
			<OtherPlayersMinorFriendshipDecayMod>0</OtherPlayersMinorFriendshipDecayMod> 
			<CityStateUnitFrequencyModifier>0</CityStateUnitFrequencyModifier> 
			<CommonFoeTourismModifier>0</CommonFoeTourismModifier> 
			<LessHappyTourismModifier>0</LessHappyTourismModifier> 
			<SharedIdeologyTourismModifier>0</SharedIdeologyTourismModifier> 
			<LandTradeRouteGoldChange>0</LandTradeRouteGoldChange> 
			<SeaTradeRouteGoldChange>0</SeaTradeRouteGoldChange> 
			<SharedIdeologyTradeGoldChange>0</SharedIdeologyTradeGoldChange> 
			<RiggingElectionModifier>0</RiggingElectionModifier> 
			<MilitaryUnitGiftExtraInfluence>0</MilitaryUnitGiftExtraInfluence> 
			<ProtectedMinorPerTurnInfluence>0</ProtectedMinorPerTurnInfluence> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<MinorBullyScoreModifier>0</MinorBullyScoreModifier> 
			<CityStateTradeChange>0</CityStateTradeChange> 
			<ThemingBonusMultiplier>0</ThemingBonusMultiplier> 
			<InternalTradeRouteYieldModifier>0</InternalTradeRouteYieldModifier> 
			<SharedReligionTourismModifier>0</SharedReligionTourismModifier> 
			<TradeRouteTourismModifier>0</TradeRouteTourismModifier> 
			<OpenBordersTourismModifier>0</OpenBordersTourismModifier> 
			<MinorGreatPeopleAllies>false</MinorGreatPeopleAllies> 
			<MinorScienceAllies>false</MinorScienceAllies> 
			<MinorResourceBonus>false</MinorResourceBonus> 
			<GarrisonFreeMaintenance>false</GarrisonFreeMaintenance> 
			<GoldenAgeCultureBonusDisabled>false</GoldenAgeCultureBonusDisabled> 
			<SecondReligionPantheon>false</SecondReligionPantheon> 
			<AddReformationBelief>false</AddReformationBelief> 
			<EnablesSSPartHurry>false</EnablesSSPartHurry> 
			<EnablesSSPartPurchase>false</EnablesSSPartPurchase> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<OneShot>false</OneShot> 
			<IncludesOneShotFreeUnits>true</IncludesOneShotFreeUnits> 
			<PortraitIndex>26</PortraitIndex> 
			<IconAtlas>POLICY_ATLAS</IconAtlas> 
			<IconAtlasAchieved>POLICY_A_ATLAS</IconAtlasAchieved> 
		</Row>
		<Row> 
			<ID>3</ID> 
			<Type>POLICY_REPUBLIC</Type> 
			<Description>TXT_KEY_POLICY_REPUBLIC</Description> 
			<Civilopedia>TXT_KEY_CIV5_POLICY_REPUBLIC_TEXT</Civilopedia> 
			<Help>TXT_KEY_POLICY_REPUBLIC_HELP</Help> 
			<PolicyBranchType>POLICY_BRANCH_LIBERTY</PolicyBranchType> 
			<NumExtraBranches>0</NumExtraBranches> 
			<CultureCost>10</CultureCost> 
			<GridX>1</GridX> 
			<GridY>1</GridY> 
			<Level>0</Level> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CulturePerCity>0</CulturePerCity> 
			<CulturePerWonder>0</CulturePerWonder> 
			<CultureWonderMultiplier>0</CultureWonderMultiplier> 
			<CulturePerTechResearched>0</CulturePerTechResearched> 
			<CultureImprovementChange>0</CultureImprovementChange> 
			<CultureFromKills>0</CultureFromKills> 
			<CultureFromBarbarianKills>0</CultureFromBarbarianKills> 
			<GoldFromKills>0</GoldFromKills> 
			<EmbarkedExtraMoves>0</EmbarkedExtraMoves> 
			<AttackBonusTurns>0</AttackBonusTurns> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<GoldenAgeMeterMod>0</GoldenAgeMeterMod> 
			<GoldenAgeDurationMod>0</GoldenAgeDurationMod> 
			<NumFreeTechs>0</NumFreeTechs> 
			<NumFreePolicies>0</NumFreePolicies> 
			<NumFreeGreatPeople>0</NumFreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<StrategicResourceMod>0</StrategicResourceMod> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<BuildingProductionModifier>5</BuildingProductionModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatAdmiralRateModifier>0</GreatAdmiralRateModifier> 
			<GreatWriterRateModifier>0</GreatWriterRateModifier> 
			<GreatArtistRateModifier>0</GreatArtistRateModifier> 
			<GreatMusicianRateModifier>0</GreatMusicianRateModifier> 
			<GreatMerchantRateModifier>0</GreatMerchantRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<DomesticGreatGeneralRateModifier>0</DomesticGreatGeneralRateModifier> 
			<ExtraHappiness>0</ExtraHappiness> 
			<ExtraHappinessPerCity>0</ExtraHappinessPerCity> 
			<UnhappinessMod>0</UnhappinessMod> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<OccupiedPopulationUnhappinessMod>0</OccupiedPopulationUnhappinessMod> 
			<CapitalUnhappinessMod>0</CapitalUnhappinessMod> 
			<FreeExperience>0</FreeExperience> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AllFeatureProduction>0</AllFeatureProduction> 
			<ImprovementCostModifier>0</ImprovementCostModifier> 
			<ImprovementUpgradeRateModifier>0</ImprovementUpgradeRateModifier> 
			<SpecialistProductionModifier>0</SpecialistProductionModifier> 
			<SpecialistUpgradeModifier>0</SpecialistUpgradeModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<BaseFreeUnits>0</BaseFreeUnits> 
			<BaseFreeMilitaryUnits>0</BaseFreeMilitaryUnits> 
			<FreeUnitsPopulationPercent>0</FreeUnitsPopulationPercent> 
			<FreeMilitaryUnitsPopulationPercent>0</FreeMilitaryUnitsPopulationPercent> 
			<HappinessPerGarrisonedUnit>0</HappinessPerGarrisonedUnit> 
			<CulturePerGarrisonedUnit>0</CulturePerGarrisonedUnit> 
			<HappinessPerTradeRoute>0</HappinessPerTradeRoute> 
			<HappinessPerXPopulation>0</HappinessPerXPopulation> 
			<ExtraHappinessPerLuxury>0</ExtraHappinessPerLuxury> 
			<UnhappinessFromUnitsMod>0</UnhappinessFromUnitsMod> 
			<NumExtraBuilders>0</NumExtraBuilders> 
			<PlotGoldCostMod>0</PlotGoldCostMod> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<PlotCultureExponentModifier>0</PlotCultureExponentModifier> 
			<NumCitiesPolicyCostDiscount>0</NumCitiesPolicyCostDiscount> 
			<GarrisonedCityRangeStrikeModifier>0</GarrisonedCityRangeStrikeModifier> 
			<UnitPurchaseCostModifier>0</UnitPurchaseCostModifier> 
			<BuildingPurchaseCostModifier>0</BuildingPurchaseCostModifier> 
			<CityConnectionTradeRouteGoldModifier>0</CityConnectionTradeRouteGoldModifier> 
			<TradeMissionGoldModifier>0</TradeMissionGoldModifier> 
			<FaithCostModifier>0</FaithCostModifier> 
			<CulturalPlunderMultiplier>0</CulturalPlunderMultiplier> 
			<StealTechSlowerModifier>0</StealTechSlowerModifier> 
			<StealTechFasterModifier>0</StealTechFasterModifier> 
			<CatchSpiesModifier>0</CatchSpiesModifier> 
			<GoldPerUnit>0</GoldPerUnit> 
			<GoldPerMilitaryUnit>0</GoldPerMilitaryUnit> 
			<RouteGoldMaintenanceMod>0</RouteGoldMaintenanceMod> 
			<BuildingGoldMaintenanceMod>0</BuildingGoldMaintenanceMod> 
			<UnitGoldMaintenanceMod>0</UnitGoldMaintenanceMod> 
			<UnitSupplyMod>0</UnitSupplyMod> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<CityStrengthMod>0</CityStrengthMod> 
			<CityGrowthMod>0</CityGrowthMod> 
			<CapitalGrowthMod>0</CapitalGrowthMod> 
			<SettlerProductionModifier>0</SettlerProductionModifier> 
			<CapitalSettlerProductionModifier>0</CapitalSettlerProductionModifier> 
			<NewCityExtraPopulation>0</NewCityExtraPopulation> 
			<FreeFoodBox>0</FreeFoodBox> 
			<HappyPerMilitaryUnit>0</HappyPerMilitaryUnit> 
			<MilitaryFoodProduction>false</MilitaryFoodProduction> 
			<HappinessToCulture>0</HappinessToCulture> 
			<HappinessToScience>0</HappinessToScience> 
			<NumCitiesFreeCultureBuilding>0</NumCitiesFreeCultureBuilding> 
			<NumCitiesFreeFoodBuilding>0</NumCitiesFreeFoodBuilding> 
			<HalfSpecialistUnhappiness>false</HalfSpecialistUnhappiness> 
			<HalfSpecialistFood>false</HalfSpecialistFood> 
			<MaxConscript>0</MaxConscript> 
			<UnitSightRangeChange>0</UnitSightRangeChange> 
			<WoundedUnitDamageMod>0</WoundedUnitDamageMod> 
			<BarbarianCombatBonus>0</BarbarianCombatBonus> 
			<AlwaysSeeBarbCamps>false</AlwaysSeeBarbCamps> 
			<RevealAllCapitals>false</RevealAllCapitals> 
			<FreeSpecialist>0</FreeSpecialist> 
			<ExpModifier>0</ExpModifier> 
			<ExpInBorderModifier>0</ExpInBorderModifier> 
			<MinorQuestFriendshipMod>0</MinorQuestFriendshipMod> 
			<MinorGoldFriendshipMod>0</MinorGoldFriendshipMod> 
			<MinorFriendshipMinimum>0</MinorFriendshipMinimum> 
			<MinorFriendshipDecayMod>0</MinorFriendshipDecayMod> 
			<OtherPlayersMinorFriendshipDecayMod>0</OtherPlayersMinorFriendshipDecayMod> 
			<CityStateUnitFrequencyModifier>0</CityStateUnitFrequencyModifier> 
			<CommonFoeTourismModifier>0</CommonFoeTourismModifier> 
			<LessHappyTourismModifier>0</LessHappyTourismModifier> 
			<SharedIdeologyTourismModifier>0</SharedIdeologyTourismModifier> 
			<LandTradeRouteGoldChange>0</LandTradeRouteGoldChange> 
			<SeaTradeRouteGoldChange>0</SeaTradeRouteGoldChange> 
			<SharedIdeologyTradeGoldChange>0</SharedIdeologyTradeGoldChange> 
			<RiggingElectionModifier>0</RiggingElectionModifier> 
			<MilitaryUnitGiftExtraInfluence>0</MilitaryUnitGiftExtraInfluence> 
			<ProtectedMinorPerTurnInfluence>0</ProtectedMinorPerTurnInfluence> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<MinorBullyScoreModifier>0</MinorBullyScoreModifier> 
			<CityStateTradeChange>0</CityStateTradeChange> 
			<ThemingBonusMultiplier>0</ThemingBonusMultiplier> 
			<InternalTradeRouteYieldModifier>0</InternalTradeRouteYieldModifier> 
			<SharedReligionTourismModifier>0</SharedReligionTourismModifier> 
			<TradeRouteTourismModifier>0</TradeRouteTourismModifier> 
			<OpenBordersTourismModifier>0</OpenBordersTourismModifier> 
			<MinorGreatPeopleAllies>false</MinorGreatPeopleAllies> 
			<MinorScienceAllies>false</MinorScienceAllies> 
			<MinorResourceBonus>false</MinorResourceBonus> 
			<GarrisonFreeMaintenance>false</GarrisonFreeMaintenance> 
			<GoldenAgeCultureBonusDisabled>false</GoldenAgeCultureBonusDisabled> 
			<SecondReligionPantheon>false</SecondReligionPantheon> 
			<AddReformationBelief>false</AddReformationBelief> 
			<EnablesSSPartHurry>false</EnablesSSPartHurry> 
			<EnablesSSPartPurchase>false</EnablesSSPartPurchase> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<OneShot>false</OneShot> 
			<IncludesOneShotFreeUnits>false</IncludesOneShotFreeUnits> 
			<PortraitIndex>27</PortraitIndex> 
			<IconAtlas>POLICY_ATLAS</IconAtlas> 
			<IconAtlasAchieved>POLICY_A_ATLAS</IconAtlasAchieved> 
		</Row>
		<Row> 
			<ID>4</ID> 
			<Type>POLICY_REPRESENTATION</Type> 
			<Description>TXT_KEY_POLICY_REPRESENTATION</Description> 
			<Civilopedia>TXT_KEY_CIV5_POLICY_REPRESENTATION_TEXT</Civilopedia> 
			<Help>TXT_KEY_POLICY_REPRESENTATION_HELP</Help> 
			<PolicyBranchType>POLICY_BRANCH_LIBERTY</PolicyBranchType> 
			<NumExtraBranches>0</NumExtraBranches> 
			<CultureCost>10</CultureCost> 
			<GridX>3</GridX> 
			<GridY>2</GridY> 
			<Level>0</Level> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CulturePerCity>0</CulturePerCity> 
			<CulturePerWonder>0</CulturePerWonder> 
			<CultureWonderMultiplier>0</CultureWonderMultiplier> 
			<CulturePerTechResearched>0</CulturePerTechResearched> 
			<CultureImprovementChange>0</CultureImprovementChange> 
			<CultureFromKills>0</CultureFromKills> 
			<CultureFromBarbarianKills>0</CultureFromBarbarianKills> 
			<GoldFromKills>0</GoldFromKills> 
			<EmbarkedExtraMoves>0</EmbarkedExtraMoves> 
			<AttackBonusTurns>0</AttackBonusTurns> 
			<GoldenAgeTurns>10</GoldenAgeTurns> 
			<GoldenAgeMeterMod>0</GoldenAgeMeterMod> 
			<GoldenAgeDurationMod>0</GoldenAgeDurationMod> 
			<NumFreeTechs>0</NumFreeTechs> 
			<NumFreePolicies>0</NumFreePolicies> 
			<NumFreeGreatPeople>0</NumFreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<StrategicResourceMod>0</StrategicResourceMod> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatAdmiralRateModifier>0</GreatAdmiralRateModifier> 
			<GreatWriterRateModifier>0</GreatWriterRateModifier> 
			<GreatArtistRateModifier>0</GreatArtistRateModifier> 
			<GreatMusicianRateModifier>0</GreatMusicianRateModifier> 
			<GreatMerchantRateModifier>0</GreatMerchantRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<DomesticGreatGeneralRateModifier>0</DomesticGreatGeneralRateModifier> 
			<ExtraHappiness>0</ExtraHappiness> 
			<ExtraHappinessPerCity>0</ExtraHappinessPerCity> 
			<UnhappinessMod>0</UnhappinessMod> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<OccupiedPopulationUnhappinessMod>0</OccupiedPopulationUnhappinessMod> 
			<CapitalUnhappinessMod>0</CapitalUnhappinessMod> 
			<FreeExperience>0</FreeExperience> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AllFeatureProduction>0</AllFeatureProduction> 
			<ImprovementCostModifier>0</ImprovementCostModifier> 
			<ImprovementUpgradeRateModifier>0</ImprovementUpgradeRateModifier> 
			<SpecialistProductionModifier>0</SpecialistProductionModifier> 
			<SpecialistUpgradeModifier>0</SpecialistUpgradeModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<BaseFreeUnits>0</BaseFreeUnits> 
			<BaseFreeMilitaryUnits>0</BaseFreeMilitaryUnits> 
			<FreeUnitsPopulationPercent>0</FreeUnitsPopulationPercent> 
			<FreeMilitaryUnitsPopulationPercent>0</FreeMilitaryUnitsPopulationPercent> 
			<HappinessPerGarrisonedUnit>0</HappinessPerGarrisonedUnit> 
			<CulturePerGarrisonedUnit>0</CulturePerGarrisonedUnit> 
			<HappinessPerTradeRoute>0</HappinessPerTradeRoute> 
			<HappinessPerXPopulation>0</HappinessPerXPopulation> 
			<ExtraHappinessPerLuxury>0</ExtraHappinessPerLuxury> 
			<UnhappinessFromUnitsMod>0</UnhappinessFromUnitsMod> 
			<NumExtraBuilders>0</NumExtraBuilders> 
			<PlotGoldCostMod>0</PlotGoldCostMod> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<PlotCultureExponentModifier>0</PlotCultureExponentModifier> 
			<NumCitiesPolicyCostDiscount>-33</NumCitiesPolicyCostDiscount> 
			<GarrisonedCityRangeStrikeModifier>0</GarrisonedCityRangeStrikeModifier> 
			<UnitPurchaseCostModifier>0</UnitPurchaseCostModifier> 
			<BuildingPurchaseCostModifier>0</BuildingPurchaseCostModifier> 
			<CityConnectionTradeRouteGoldModifier>0</CityConnectionTradeRouteGoldModifier> 
			<TradeMissionGoldModifier>0</TradeMissionGoldModifier> 
			<FaithCostModifier>0</FaithCostModifier> 
			<CulturalPlunderMultiplier>0</CulturalPlunderMultiplier> 
			<StealTechSlowerModifier>0</StealTechSlowerModifier> 
			<StealTechFasterModifier>0</StealTechFasterModifier> 
			<CatchSpiesModifier>0</CatchSpiesModifier> 
			<GoldPerUnit>0</GoldPerUnit> 
			<GoldPerMilitaryUnit>0</GoldPerMilitaryUnit> 
			<RouteGoldMaintenanceMod>0</RouteGoldMaintenanceMod> 
			<BuildingGoldMaintenanceMod>0</BuildingGoldMaintenanceMod> 
			<UnitGoldMaintenanceMod>0</UnitGoldMaintenanceMod> 
			<UnitSupplyMod>0</UnitSupplyMod> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<CityStrengthMod>0</CityStrengthMod> 
			<CityGrowthMod>0</CityGrowthMod> 
			<CapitalGrowthMod>0</CapitalGrowthMod> 
			<SettlerProductionModifier>0</SettlerProductionModifier> 
			<CapitalSettlerProductionModifier>0</CapitalSettlerProductionModifier> 
			<NewCityExtraPopulation>0</NewCityExtraPopulation> 
			<FreeFoodBox>0</FreeFoodBox> 
			<HappyPerMilitaryUnit>0</HappyPerMilitaryUnit> 
			<MilitaryFoodProduction>false</MilitaryFoodProduction> 
			<HappinessToCulture>0</HappinessToCulture> 
			<HappinessToScience>0</HappinessToScience> 
			<NumCitiesFreeCultureBuilding>0</NumCitiesFreeCultureBuilding> 
			<NumCitiesFreeFoodBuilding>0</NumCitiesFreeFoodBuilding> 
			<HalfSpecialistUnhappiness>false</HalfSpecialistUnhappiness> 
			<HalfSpecialistFood>false</HalfSpecialistFood> 
			<MaxConscript>0</MaxConscript> 
			<UnitSightRangeChange>0</UnitSightRangeChange> 
			<WoundedUnitDamageMod>0</WoundedUnitDamageMod> 
			<BarbarianCombatBonus>0</BarbarianCombatBonus> 
			<AlwaysSeeBarbCamps>false</AlwaysSeeBarbCamps> 
			<RevealAllCapitals>false</RevealAllCapitals> 
			<FreeSpecialist>0</FreeSpecialist> 
			<ExpModifier>0</ExpModifier> 
			<ExpInBorderModifier>0</ExpInBorderModifier> 
			<MinorQuestFriendshipMod>0</MinorQuestFriendshipMod> 
			<MinorGoldFriendshipMod>0</MinorGoldFriendshipMod> 
			<MinorFriendshipMinimum>0</MinorFriendshipMinimum> 
			<MinorFriendshipDecayMod>0</MinorFriendshipDecayMod> 
			<OtherPlayersMinorFriendshipDecayMod>0</OtherPlayersMinorFriendshipDecayMod> 
			<CityStateUnitFrequencyModifier>0</CityStateUnitFrequencyModifier> 
			<CommonFoeTourismModifier>0</CommonFoeTourismModifier> 
			<LessHappyTourismModifier>0</LessHappyTourismModifier> 
			<SharedIdeologyTourismModifier>0</SharedIdeologyTourismModifier> 
			<LandTradeRouteGoldChange>0</LandTradeRouteGoldChange> 
			<SeaTradeRouteGoldChange>0</SeaTradeRouteGoldChange> 
			<SharedIdeologyTradeGoldChange>0</SharedIdeologyTradeGoldChange> 
			<RiggingElectionModifier>0</RiggingElectionModifier> 
			<MilitaryUnitGiftExtraInfluence>0</MilitaryUnitGiftExtraInfluence> 
			<ProtectedMinorPerTurnInfluence>0</ProtectedMinorPerTurnInfluence> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<MinorBullyScoreModifier>0</MinorBullyScoreModifier> 
			<CityStateTradeChange>0</CityStateTradeChange> 
			<ThemingBonusMultiplier>0</ThemingBonusMultiplier> 
			<InternalTradeRouteYieldModifier>0</InternalTradeRouteYieldModifier> 
			<SharedReligionTourismModifier>0</SharedReligionTourismModifier> 
			<TradeRouteTourismModifier>0</TradeRouteTourismModifier> 
			<OpenBordersTourismModifier>0</OpenBordersTourismModifier> 
			<MinorGreatPeopleAllies>false</MinorGreatPeopleAllies> 
			<MinorScienceAllies>false</MinorScienceAllies> 
			<MinorResourceBonus>false</MinorResourceBonus> 
			<GarrisonFreeMaintenance>false</GarrisonFreeMaintenance> 
			<GoldenAgeCultureBonusDisabled>false</GoldenAgeCultureBonusDisabled> 
			<SecondReligionPantheon>false</SecondReligionPantheon> 
			<AddReformationBelief>false</AddReformationBelief> 
			<EnablesSSPartHurry>false</EnablesSSPartHurry> 
			<EnablesSSPartPurchase>false</EnablesSSPartPurchase> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<OneShot>false</OneShot> 
			<IncludesOneShotFreeUnits>false</IncludesOneShotFreeUnits> 
			<PortraitIndex>28</PortraitIndex> 
			<IconAtlas>POLICY_ATLAS</IconAtlas> 
			<IconAtlasAchieved>POLICY_A_ATLAS</IconAtlasAchieved> 
		</Row>
		<Row> 
			<ID>5</ID> 
			<Type>POLICY_MERITOCRACY</Type> 
			<Description>TXT_KEY_POLICY_MERITOCRACY</Description> 
			<Civilopedia>TXT_KEY_CIV5_POLICY_MERITOCRACY_TEXT</Civilopedia> 
			<Help>TXT_KEY_POLICY_MERITOCRACY_HELP</Help> 
			<PolicyBranchType>POLICY_BRANCH_LIBERTY</PolicyBranchType> 
			<NumExtraBranches>0</NumExtraBranches> 
			<CultureCost>10</CultureCost> 
			<GridX>5</GridX> 
			<GridY>2</GridY> 
			<Level>0</Level> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CulturePerCity>0</CulturePerCity> 
			<CulturePerWonder>0</CulturePerWonder> 
			<CultureWonderMultiplier>0</CultureWonderMultiplier> 
			<CulturePerTechResearched>0</CulturePerTechResearched> 
			<CultureImprovementChange>0</CultureImprovementChange> 
			<CultureFromKills>0</CultureFromKills> 
			<CultureFromBarbarianKills>0</CultureFromBarbarianKills> 
			<GoldFromKills>0</GoldFromKills> 
			<EmbarkedExtraMoves>0</EmbarkedExtraMoves> 
			<AttackBonusTurns>0</AttackBonusTurns> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<GoldenAgeMeterMod>0</GoldenAgeMeterMod> 
			<GoldenAgeDurationMod>0</GoldenAgeDurationMod> 
			<NumFreeTechs>0</NumFreeTechs> 
			<NumFreePolicies>0</NumFreePolicies> 
			<NumFreeGreatPeople>0</NumFreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<StrategicResourceMod>0</StrategicResourceMod> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatAdmiralRateModifier>0</GreatAdmiralRateModifier> 
			<GreatWriterRateModifier>0</GreatWriterRateModifier> 
			<GreatArtistRateModifier>0</GreatArtistRateModifier> 
			<GreatMusicianRateModifier>0</GreatMusicianRateModifier> 
			<GreatMerchantRateModifier>0</GreatMerchantRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<DomesticGreatGeneralRateModifier>0</DomesticGreatGeneralRateModifier> 
			<ExtraHappiness>0</ExtraHappiness> 
			<ExtraHappinessPerCity>0</ExtraHappinessPerCity> 
			<UnhappinessMod>-5</UnhappinessMod> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<OccupiedPopulationUnhappinessMod>0</OccupiedPopulationUnhappinessMod> 
			<CapitalUnhappinessMod>0</CapitalUnhappinessMod> 
			<FreeExperience>0</FreeExperience> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AllFeatureProduction>0</AllFeatureProduction> 
			<ImprovementCostModifier>0</ImprovementCostModifier> 
			<ImprovementUpgradeRateModifier>0</ImprovementUpgradeRateModifier> 
			<SpecialistProductionModifier>0</SpecialistProductionModifier> 
			<SpecialistUpgradeModifier>0</SpecialistUpgradeModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<BaseFreeUnits>0</BaseFreeUnits> 
			<BaseFreeMilitaryUnits>0</BaseFreeMilitaryUnits> 
			<FreeUnitsPopulationPercent>0</FreeUnitsPopulationPercent> 
			<FreeMilitaryUnitsPopulationPercent>0</FreeMilitaryUnitsPopulationPercent> 
			<HappinessPerGarrisonedUnit>0</HappinessPerGarrisonedUnit> 
			<CulturePerGarrisonedUnit>0</CulturePerGarrisonedUnit> 
			<HappinessPerTradeRoute>100</HappinessPerTradeRoute> 
			<HappinessPerXPopulation>0</HappinessPerXPopulation> 
			<ExtraHappinessPerLuxury>0</ExtraHappinessPerLuxury> 
			<UnhappinessFromUnitsMod>0</UnhappinessFromUnitsMod> 
			<NumExtraBuilders>0</NumExtraBuilders> 
			<PlotGoldCostMod>0</PlotGoldCostMod> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<PlotCultureExponentModifier>0</PlotCultureExponentModifier> 
			<NumCitiesPolicyCostDiscount>0</NumCitiesPolicyCostDiscount> 
			<GarrisonedCityRangeStrikeModifier>0</GarrisonedCityRangeStrikeModifier> 
			<UnitPurchaseCostModifier>0</UnitPurchaseCostModifier> 
			<BuildingPurchaseCostModifier>0</BuildingPurchaseCostModifier> 
			<CityConnectionTradeRouteGoldModifier>0</CityConnectionTradeRouteGoldModifier> 
			<TradeMissionGoldModifier>0</TradeMissionGoldModifier> 
			<FaithCostModifier>0</FaithCostModifier> 
			<CulturalPlunderMultiplier>0</CulturalPlunderMultiplier> 
			<StealTechSlowerModifier>0</StealTechSlowerModifier> 
			<StealTechFasterModifier>0</StealTechFasterModifier> 
			<CatchSpiesModifier>0</CatchSpiesModifier> 
			<GoldPerUnit>0</GoldPerUnit> 
			<GoldPerMilitaryUnit>0</GoldPerMilitaryUnit> 
			<RouteGoldMaintenanceMod>0</RouteGoldMaintenanceMod> 
			<BuildingGoldMaintenanceMod>0</BuildingGoldMaintenanceMod> 
			<UnitGoldMaintenanceMod>0</UnitGoldMaintenanceMod> 
			<UnitSupplyMod>0</UnitSupplyMod> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<CityStrengthMod>0</CityStrengthMod> 
			<CityGrowthMod>0</CityGrowthMod> 
			<CapitalGrowthMod>0</CapitalGrowthMod> 
			<SettlerProductionModifier>0</SettlerProductionModifier> 
			<CapitalSettlerProductionModifier>0</CapitalSettlerProductionModifier> 
			<NewCityExtraPopulation>0</NewCityExtraPopulation> 
			<FreeFoodBox>0</FreeFoodBox> 
			<HappyPerMilitaryUnit>0</HappyPerMilitaryUnit> 
			<MilitaryFoodProduction>false</MilitaryFoodProduction> 
			<HappinessToCulture>0</HappinessToCulture> 
			<HappinessToScience>0</HappinessToScience> 
			<NumCitiesFreeCultureBuilding>0</NumCitiesFreeCultureBuilding> 
			<NumCitiesFreeFoodBuilding>0</NumCitiesFreeFoodBuilding> 
			<HalfSpecialistUnhappiness>false</HalfSpecialistUnhappiness> 
			<HalfSpecialistFood>false</HalfSpecialistFood> 
			<MaxConscript>0</MaxConscript> 
			<UnitSightRangeChange>0</UnitSightRangeChange> 
			<WoundedUnitDamageMod>0</WoundedUnitDamageMod> 
			<BarbarianCombatBonus>0</BarbarianCombatBonus> 
			<AlwaysSeeBarbCamps>false</AlwaysSeeBarbCamps> 
			<RevealAllCapitals>false</RevealAllCapitals> 
			<FreeSpecialist>0</FreeSpecialist> 
			<ExpModifier>0</ExpModifier> 
			<ExpInBorderModifier>0</ExpInBorderModifier> 
			<MinorQuestFriendshipMod>0</MinorQuestFriendshipMod> 
			<MinorGoldFriendshipMod>0</MinorGoldFriendshipMod> 
			<MinorFriendshipMinimum>0</MinorFriendshipMinimum> 
			<MinorFriendshipDecayMod>0</MinorFriendshipDecayMod> 
			<OtherPlayersMinorFriendshipDecayMod>0</OtherPlayersMinorFriendshipDecayMod> 
			<CityStateUnitFrequencyModifier>0</CityStateUnitFrequencyModifier> 
			<CommonFoeTourismModifier>0</CommonFoeTourismModifier> 
			<LessHappyTourismModifier>0</LessHappyTourismModifier> 
			<SharedIdeologyTourismModifier>0</SharedIdeologyTourismModifier> 
			<LandTradeRouteGoldChange>0</LandTradeRouteGoldChange> 
			<SeaTradeRouteGoldChange>0</SeaTradeRouteGoldChange> 
			<SharedIdeologyTradeGoldChange>0</SharedIdeologyTradeGoldChange> 
			<RiggingElectionModifier>0</RiggingElectionModifier> 
			<MilitaryUnitGiftExtraInfluence>0</MilitaryUnitGiftExtraInfluence> 
			<ProtectedMinorPerTurnInfluence>0</ProtectedMinorPerTurnInfluence> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<MinorBullyScoreModifier>0</MinorBullyScoreModifier> 
			<CityStateTradeChange>0</CityStateTradeChange> 
			<ThemingBonusMultiplier>0</ThemingBonusMultiplier> 
			<InternalTradeRouteYieldModifier>0</InternalTradeRouteYieldModifier> 
			<SharedReligionTourismModifier>0</SharedReligionTourismModifier> 
			<TradeRouteTourismModifier>0</TradeRouteTourismModifier> 
			<OpenBordersTourismModifier>0</OpenBordersTourismModifier> 
			<MinorGreatPeopleAllies>false</MinorGreatPeopleAllies> 
			<MinorScienceAllies>false</MinorScienceAllies> 
			<MinorResourceBonus>false</MinorResourceBonus> 
			<GarrisonFreeMaintenance>false</GarrisonFreeMaintenance> 
			<GoldenAgeCultureBonusDisabled>false</GoldenAgeCultureBonusDisabled> 
			<SecondReligionPantheon>false</SecondReligionPantheon> 
			<AddReformationBelief>false</AddReformationBelief> 
			<EnablesSSPartHurry>false</EnablesSSPartHurry> 
			<EnablesSSPartPurchase>false</EnablesSSPartPurchase> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<OneShot>false</OneShot> 
			<IncludesOneShotFreeUnits>false</IncludesOneShotFreeUnits> 
			<PortraitIndex>29</PortraitIndex> 
			<IconAtlas>POLICY_ATLAS</IconAtlas> 
			<IconAtlasAchieved>POLICY_A_ATLAS</IconAtlasAchieved> 
		</Row>
		<Row> 
			<ID>6</ID> 
			<Type>POLICY_TRADITION</Type> 
			<Description>TXT_KEY_POLICY_TRADITION</Description> 
			<Civilopedia>TXT_KEY_CIV5_POLICY_TRADITION_TEXT</Civilopedia> 
			<Help>TXT_KEY_POLICY_TRADITION_HELP</Help> 
			<NumExtraBranches>0</NumExtraBranches> 
			<CultureCost>0</CultureCost> 
			<GridX>0</GridX> 
			<GridY>0</GridY> 
			<Level>0</Level> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CulturePerCity>0</CulturePerCity> 
			<CulturePerWonder>0</CulturePerWonder> 
			<CultureWonderMultiplier>0</CultureWonderMultiplier> 
			<CulturePerTechResearched>0</CulturePerTechResearched> 
			<CultureImprovementChange>0</CultureImprovementChange> 
			<CultureFromKills>0</CultureFromKills> 
			<CultureFromBarbarianKills>0</CultureFromBarbarianKills> 
			<GoldFromKills>0</GoldFromKills> 
			<EmbarkedExtraMoves>0</EmbarkedExtraMoves> 
			<AttackBonusTurns>0</AttackBonusTurns> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<GoldenAgeMeterMod>0</GoldenAgeMeterMod> 
			<GoldenAgeDurationMod>0</GoldenAgeDurationMod> 
			<NumFreeTechs>0</NumFreeTechs> 
			<NumFreePolicies>0</NumFreePolicies> 
			<NumFreeGreatPeople>0</NumFreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<StrategicResourceMod>0</StrategicResourceMod> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatAdmiralRateModifier>0</GreatAdmiralRateModifier> 
			<GreatWriterRateModifier>0</GreatWriterRateModifier> 
			<GreatArtistRateModifier>0</GreatArtistRateModifier> 
			<GreatMusicianRateModifier>0</GreatMusicianRateModifier> 
			<GreatMerchantRateModifier>0</GreatMerchantRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<DomesticGreatGeneralRateModifier>0</DomesticGreatGeneralRateModifier> 
			<ExtraHappiness>0</ExtraHappiness> 
			<ExtraHappinessPerCity>0</ExtraHappinessPerCity> 
			<UnhappinessMod>0</UnhappinessMod> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<OccupiedPopulationUnhappinessMod>0</OccupiedPopulationUnhappinessMod> 
			<CapitalUnhappinessMod>0</CapitalUnhappinessMod> 
			<FreeExperience>0</FreeExperience> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AllFeatureProduction>0</AllFeatureProduction> 
			<ImprovementCostModifier>0</ImprovementCostModifier> 
			<ImprovementUpgradeRateModifier>0</ImprovementUpgradeRateModifier> 
			<SpecialistProductionModifier>0</SpecialistProductionModifier> 
			<SpecialistUpgradeModifier>0</SpecialistUpgradeModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<BaseFreeUnits>0</BaseFreeUnits> 
			<BaseFreeMilitaryUnits>0</BaseFreeMilitaryUnits> 
			<FreeUnitsPopulationPercent>0</FreeUnitsPopulationPercent> 
			<FreeMilitaryUnitsPopulationPercent>0</FreeMilitaryUnitsPopulationPercent> 
			<HappinessPerGarrisonedUnit>0</HappinessPerGarrisonedUnit> 
			<CulturePerGarrisonedUnit>0</CulturePerGarrisonedUnit> 
			<HappinessPerTradeRoute>0</HappinessPerTradeRoute> 
			<HappinessPerXPopulation>0</HappinessPerXPopulation> 
			<ExtraHappinessPerLuxury>0</ExtraHappinessPerLuxury> 
			<UnhappinessFromUnitsMod>0</UnhappinessFromUnitsMod> 
			<NumExtraBuilders>0</NumExtraBuilders> 
			<PlotGoldCostMod>0</PlotGoldCostMod> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<PlotCultureExponentModifier>-25</PlotCultureExponentModifier> 
			<NumCitiesPolicyCostDiscount>0</NumCitiesPolicyCostDiscount> 
			<GarrisonedCityRangeStrikeModifier>0</GarrisonedCityRangeStrikeModifier> 
			<UnitPurchaseCostModifier>0</UnitPurchaseCostModifier> 
			<BuildingPurchaseCostModifier>0</BuildingPurchaseCostModifier> 
			<CityConnectionTradeRouteGoldModifier>0</CityConnectionTradeRouteGoldModifier> 
			<TradeMissionGoldModifier>0</TradeMissionGoldModifier> 
			<FaithCostModifier>0</FaithCostModifier> 
			<CulturalPlunderMultiplier>0</CulturalPlunderMultiplier> 
			<StealTechSlowerModifier>0</StealTechSlowerModifier> 
			<StealTechFasterModifier>0</StealTechFasterModifier> 
			<CatchSpiesModifier>0</CatchSpiesModifier> 
			<GoldPerUnit>0</GoldPerUnit> 
			<GoldPerMilitaryUnit>0</GoldPerMilitaryUnit> 
			<RouteGoldMaintenanceMod>0</RouteGoldMaintenanceMod> 
			<BuildingGoldMaintenanceMod>0</BuildingGoldMaintenanceMod> 
			<UnitGoldMaintenanceMod>0</UnitGoldMaintenanceMod> 
			<UnitSupplyMod>0</UnitSupplyMod> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<CityStrengthMod>0</CityStrengthMod> 
			<CityGrowthMod>0</CityGrowthMod> 
			<CapitalGrowthMod>0</CapitalGrowthMod> 
			<SettlerProductionModifier>0</SettlerProductionModifier> 
			<CapitalSettlerProductionModifier>0</CapitalSettlerProductionModifier> 
			<NewCityExtraPopulation>0</NewCityExtraPopulation> 
			<FreeFoodBox>0</FreeFoodBox> 
			<HappyPerMilitaryUnit>0</HappyPerMilitaryUnit> 
			<MilitaryFoodProduction>false</MilitaryFoodProduction> 
			<HappinessToCulture>0</HappinessToCulture> 
			<HappinessToScience>0</HappinessToScience> 
			<NumCitiesFreeCultureBuilding>0</NumCitiesFreeCultureBuilding> 
			<NumCitiesFreeFoodBuilding>0</NumCitiesFreeFoodBuilding> 
			<HalfSpecialistUnhappiness>false</HalfSpecialistUnhappiness> 
			<HalfSpecialistFood>false</HalfSpecialistFood> 
			<MaxConscript>0</MaxConscript> 
			<UnitSightRangeChange>0</UnitSightRangeChange> 
			<WoundedUnitDamageMod>0</WoundedUnitDamageMod> 
			<BarbarianCombatBonus>0</BarbarianCombatBonus> 
			<AlwaysSeeBarbCamps>false</AlwaysSeeBarbCamps> 
			<RevealAllCapitals>false</RevealAllCapitals> 
			<FreeSpecialist>0</FreeSpecialist> 
			<ExpModifier>0</ExpModifier> 
			<ExpInBorderModifier>0</ExpInBorderModifier> 
			<MinorQuestFriendshipMod>0</MinorQuestFriendshipMod> 
			<MinorGoldFriendshipMod>0</MinorGoldFriendshipMod> 
			<MinorFriendshipMinimum>0</MinorFriendshipMinimum> 
			<MinorFriendshipDecayMod>0</MinorFriendshipDecayMod> 
			<OtherPlayersMinorFriendshipDecayMod>0</OtherPlayersMinorFriendshipDecayMod> 
			<CityStateUnitFrequencyModifier>0</CityStateUnitFrequencyModifier> 
			<CommonFoeTourismModifier>0</CommonFoeTourismModifier> 
			<LessHappyTourismModifier>0</LessHappyTourismModifier> 
			<SharedIdeologyTourismModifier>0</SharedIdeologyTourismModifier> 
			<LandTradeRouteGoldChange>0</LandTradeRouteGoldChange> 
			<SeaTradeRouteGoldChange>0</SeaTradeRouteGoldChange> 
			<SharedIdeologyTradeGoldChange>0</SharedIdeologyTradeGoldChange> 
			<RiggingElectionModifier>0</RiggingElectionModifier> 
			<MilitaryUnitGiftExtraInfluence>0</MilitaryUnitGiftExtraInfluence> 
			<ProtectedMinorPerTurnInfluence>0</ProtectedMinorPerTurnInfluence> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<MinorBullyScoreModifier>0</MinorBullyScoreModifier> 
			<CityStateTradeChange>0</CityStateTradeChange> 
			<ThemingBonusMultiplier>0</ThemingBonusMultiplier> 
			<InternalTradeRouteYieldModifier>0</InternalTradeRouteYieldModifier> 
			<SharedReligionTourismModifier>0</SharedReligionTourismModifier> 
			<TradeRouteTourismModifier>0</TradeRouteTourismModifier> 
			<OpenBordersTourismModifier>0</OpenBordersTourismModifier> 
			<MinorGreatPeopleAllies>false</MinorGreatPeopleAllies> 
			<MinorScienceAllies>false</MinorScienceAllies> 
			<MinorResourceBonus>false</MinorResourceBonus> 
			<GarrisonFreeMaintenance>false</GarrisonFreeMaintenance> 
			<GoldenAgeCultureBonusDisabled>false</GoldenAgeCultureBonusDisabled> 
			<SecondReligionPantheon>false</SecondReligionPantheon> 
			<AddReformationBelief>false</AddReformationBelief> 
			<EnablesSSPartHurry>false</EnablesSSPartHurry> 
			<EnablesSSPartPurchase>false</EnablesSSPartPurchase> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<OneShot>false</OneShot> 
			<IncludesOneShotFreeUnits>false</IncludesOneShotFreeUnits> 
			<PortraitIndex>54</PortraitIndex> 
			<IconAtlas>POLICY_ATLAS</IconAtlas> 
			<IconAtlasAchieved>POLICY_A_ATLAS</IconAtlasAchieved> 
		</Row>
		<Row> 
			<ID>7</ID> 
			<Type>POLICY_ARISTOCRACY</Type> 
			<Description>TXT_KEY_POLICY_ARISTOCRACY</Description> 
			<Civilopedia>TXT_KEY_POLICY_ARISTOCRACY_TEXT</Civilopedia> 
			<Help>TXT_KEY_POLICY_ARISTOCRACY_HELP</Help> 
			<PolicyBranchType>POLICY_BRANCH_TRADITION</PolicyBranchType> 
			<NumExtraBranches>0</NumExtraBranches> 
			<CultureCost>10</CultureCost> 
			<GridX>1</GridX> 
			<GridY>1</GridY> 
			<Level>0</Level> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CulturePerCity>0</CulturePerCity> 
			<CulturePerWonder>0</CulturePerWonder> 
			<CultureWonderMultiplier>0</CultureWonderMultiplier> 
			<CulturePerTechResearched>0</CulturePerTechResearched> 
			<CultureImprovementChange>0</CultureImprovementChange> 
			<CultureFromKills>0</CultureFromKills> 
			<CultureFromBarbarianKills>0</CultureFromBarbarianKills> 
			<GoldFromKills>0</GoldFromKills> 
			<EmbarkedExtraMoves>0</EmbarkedExtraMoves> 
			<AttackBonusTurns>0</AttackBonusTurns> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<GoldenAgeMeterMod>0</GoldenAgeMeterMod> 
			<GoldenAgeDurationMod>0</GoldenAgeDurationMod> 
			<NumFreeTechs>0</NumFreeTechs> 
			<NumFreePolicies>0</NumFreePolicies> 
			<NumFreeGreatPeople>0</NumFreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<StrategicResourceMod>0</StrategicResourceMod> 
			<WonderProductionModifier>15</WonderProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatAdmiralRateModifier>0</GreatAdmiralRateModifier> 
			<GreatWriterRateModifier>0</GreatWriterRateModifier> 
			<GreatArtistRateModifier>0</GreatArtistRateModifier> 
			<GreatMusicianRateModifier>0</GreatMusicianRateModifier> 
			<GreatMerchantRateModifier>0</GreatMerchantRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<DomesticGreatGeneralRateModifier>0</DomesticGreatGeneralRateModifier> 
			<ExtraHappiness>0</ExtraHappiness> 
			<ExtraHappinessPerCity>0</ExtraHappinessPerCity> 
			<UnhappinessMod>0</UnhappinessMod> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<OccupiedPopulationUnhappinessMod>0</OccupiedPopulationUnhappinessMod> 
			<CapitalUnhappinessMod>0</CapitalUnhappinessMod> 
			<FreeExperience>0</FreeExperience> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AllFeatureProduction>0</AllFeatureProduction> 
			<ImprovementCostModifier>0</ImprovementCostModifier> 
			<ImprovementUpgradeRateModifier>0</ImprovementUpgradeRateModifier> 
			<SpecialistProductionModifier>0</SpecialistProductionModifier> 
			<SpecialistUpgradeModifier>0</SpecialistUpgradeModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<BaseFreeUnits>0</BaseFreeUnits> 
			<BaseFreeMilitaryUnits>0</BaseFreeMilitaryUnits> 
			<FreeUnitsPopulationPercent>0</FreeUnitsPopulationPercent> 
			<FreeMilitaryUnitsPopulationPercent>0</FreeMilitaryUnitsPopulationPercent> 
			<HappinessPerGarrisonedUnit>0</HappinessPerGarrisonedUnit> 
			<CulturePerGarrisonedUnit>0</CulturePerGarrisonedUnit> 
			<HappinessPerTradeRoute>0</HappinessPerTradeRoute> 
			<HappinessPerXPopulation>10</HappinessPerXPopulation> 
			<ExtraHappinessPerLuxury>0</ExtraHappinessPerLuxury> 
			<UnhappinessFromUnitsMod>0</UnhappinessFromUnitsMod> 
			<NumExtraBuilders>0</NumExtraBuilders> 
			<PlotGoldCostMod>0</PlotGoldCostMod> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<PlotCultureExponentModifier>0</PlotCultureExponentModifier> 
			<NumCitiesPolicyCostDiscount>0</NumCitiesPolicyCostDiscount> 
			<GarrisonedCityRangeStrikeModifier>0</GarrisonedCityRangeStrikeModifier> 
			<UnitPurchaseCostModifier>0</UnitPurchaseCostModifier> 
			<BuildingPurchaseCostModifier>0</BuildingPurchaseCostModifier> 
			<CityConnectionTradeRouteGoldModifier>0</CityConnectionTradeRouteGoldModifier> 
			<TradeMissionGoldModifier>0</TradeMissionGoldModifier> 
			<FaithCostModifier>0</FaithCostModifier> 
			<CulturalPlunderMultiplier>0</CulturalPlunderMultiplier> 
			<StealTechSlowerModifier>0</StealTechSlowerModifier> 
			<StealTechFasterModifier>0</StealTechFasterModifier> 
			<CatchSpiesModifier>0</CatchSpiesModifier> 
			<GoldPerUnit>0</GoldPerUnit> 
			<GoldPerMilitaryUnit>0</GoldPerMilitaryUnit> 
			<RouteGoldMaintenanceMod>0</RouteGoldMaintenanceMod> 
			<BuildingGoldMaintenanceMod>0</BuildingGoldMaintenanceMod> 
			<UnitGoldMaintenanceMod>0</UnitGoldMaintenanceMod> 
			<UnitSupplyMod>0</UnitSupplyMod> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<CityStrengthMod>0</CityStrengthMod> 
			<CityGrowthMod>0</CityGrowthMod> 
			<CapitalGrowthMod>0</CapitalGrowthMod> 
			<SettlerProductionModifier>0</SettlerProductionModifier> 
			<CapitalSettlerProductionModifier>0</CapitalSettlerProductionModifier> 
			<NewCityExtraPopulation>0</NewCityExtraPopulation> 
			<FreeFoodBox>0</FreeFoodBox> 
			<HappyPerMilitaryUnit>0</HappyPerMilitaryUnit> 
			<MilitaryFoodProduction>false</MilitaryFoodProduction> 
			<HappinessToCulture>0</HappinessToCulture> 
			<HappinessToScience>0</HappinessToScience> 
			<NumCitiesFreeCultureBuilding>0</NumCitiesFreeCultureBuilding> 
			<NumCitiesFreeFoodBuilding>0</NumCitiesFreeFoodBuilding> 
			<HalfSpecialistUnhappiness>false</HalfSpecialistUnhappiness> 
			<HalfSpecialistFood>false</HalfSpecialistFood> 
			<MaxConscript>0</MaxConscript> 
			<UnitSightRangeChange>0</UnitSightRangeChange> 
			<WoundedUnitDamageMod>0</WoundedUnitDamageMod> 
			<BarbarianCombatBonus>0</BarbarianCombatBonus> 
			<AlwaysSeeBarbCamps>false</AlwaysSeeBarbCamps> 
			<RevealAllCapitals>false</RevealAllCapitals> 
			<FreeSpecialist>0</FreeSpecialist> 
			<ExpModifier>0</ExpModifier> 
			<ExpInBorderModifier>0</ExpInBorderModifier> 
			<MinorQuestFriendshipMod>0</MinorQuestFriendshipMod> 
			<MinorGoldFriendshipMod>0</MinorGoldFriendshipMod> 
			<MinorFriendshipMinimum>0</MinorFriendshipMinimum> 
			<MinorFriendshipDecayMod>0</MinorFriendshipDecayMod> 
			<OtherPlayersMinorFriendshipDecayMod>0</OtherPlayersMinorFriendshipDecayMod> 
			<CityStateUnitFrequencyModifier>0</CityStateUnitFrequencyModifier> 
			<CommonFoeTourismModifier>0</CommonFoeTourismModifier> 
			<LessHappyTourismModifier>0</LessHappyTourismModifier> 
			<SharedIdeologyTourismModifier>0</SharedIdeologyTourismModifier> 
			<LandTradeRouteGoldChange>0</LandTradeRouteGoldChange> 
			<SeaTradeRouteGoldChange>0</SeaTradeRouteGoldChange> 
			<SharedIdeologyTradeGoldChange>0</SharedIdeologyTradeGoldChange> 
			<RiggingElectionModifier>0</RiggingElectionModifier> 
			<MilitaryUnitGiftExtraInfluence>0</MilitaryUnitGiftExtraInfluence> 
			<ProtectedMinorPerTurnInfluence>0</ProtectedMinorPerTurnInfluence> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<MinorBullyScoreModifier>0</MinorBullyScoreModifier> 
			<CityStateTradeChange>0</CityStateTradeChange> 
			<ThemingBonusMultiplier>0</ThemingBonusMultiplier> 
			<InternalTradeRouteYieldModifier>0</InternalTradeRouteYieldModifier> 
			<SharedReligionTourismModifier>0</SharedReligionTourismModifier> 
			<TradeRouteTourismModifier>0</TradeRouteTourismModifier> 
			<OpenBordersTourismModifier>0</OpenBordersTourismModifier> 
			<MinorGreatPeopleAllies>false</MinorGreatPeopleAllies> 
			<MinorScienceAllies>false</MinorScienceAllies> 
			<MinorResourceBonus>false</MinorResourceBonus> 
			<GarrisonFreeMaintenance>false</GarrisonFreeMaintenance> 
			<GoldenAgeCultureBonusDisabled>false</GoldenAgeCultureBonusDisabled> 
			<SecondReligionPantheon>false</SecondReligionPantheon> 
			<AddReformationBelief>false</AddReformationBelief> 
			<EnablesSSPartHurry>false</EnablesSSPartHurry> 
			<EnablesSSPartPurchase>false</EnablesSSPartPurchase> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<OneShot>false</OneShot> 
			<IncludesOneShotFreeUnits>false</IncludesOneShotFreeUnits> 
			<PortraitIndex>55</PortraitIndex> 
			<IconAtlas>POLICY_ATLAS</IconAtlas> 
			<IconAtlasAchieved>POLICY_A_ATLAS</IconAtlasAchieved> 
		</Row>
		<Row> 
			<ID>8</ID> 
			<Type>POLICY_OLIGARCHY</Type> 
			<Description>TXT_KEY_POLICY_OLIGARCHY</Description> 
			<Civilopedia>TXT_KEY_POLICY_OLIGARCHY_TEXT</Civilopedia> 
			<Help>TXT_KEY_POLICY_OLIGARCHY_HELP</Help> 
			<PolicyBranchType>POLICY_BRANCH_TRADITION</PolicyBranchType> 
			<NumExtraBranches>0</NumExtraBranches> 
			<CultureCost>10</CultureCost> 
			<GridX>3</GridX> 
			<GridY>1</GridY> 
			<Level>0</Level> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CulturePerCity>0</CulturePerCity> 
			<CulturePerWonder>0</CulturePerWonder> 
			<CultureWonderMultiplier>0</CultureWonderMultiplier> 
			<CulturePerTechResearched>0</CulturePerTechResearched> 
			<CultureImprovementChange>0</CultureImprovementChange> 
			<CultureFromKills>0</CultureFromKills> 
			<CultureFromBarbarianKills>0</CultureFromBarbarianKills> 
			<GoldFromKills>0</GoldFromKills> 
			<EmbarkedExtraMoves>0</EmbarkedExtraMoves> 
			<AttackBonusTurns>0</AttackBonusTurns> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<GoldenAgeMeterMod>0</GoldenAgeMeterMod> 
			<GoldenAgeDurationMod>0</GoldenAgeDurationMod> 
			<NumFreeTechs>0</NumFreeTechs> 
			<NumFreePolicies>0</NumFreePolicies> 
			<NumFreeGreatPeople>0</NumFreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<StrategicResourceMod>0</StrategicResourceMod> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatAdmiralRateModifier>0</GreatAdmiralRateModifier> 
			<GreatWriterRateModifier>0</GreatWriterRateModifier> 
			<GreatArtistRateModifier>0</GreatArtistRateModifier> 
			<GreatMusicianRateModifier>0</GreatMusicianRateModifier> 
			<GreatMerchantRateModifier>0</GreatMerchantRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<DomesticGreatGeneralRateModifier>0</DomesticGreatGeneralRateModifier> 
			<ExtraHappiness>0</ExtraHappiness> 
			<ExtraHappinessPerCity>0</ExtraHappinessPerCity> 
			<UnhappinessMod>0</UnhappinessMod> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<OccupiedPopulationUnhappinessMod>0</OccupiedPopulationUnhappinessMod> 
			<CapitalUnhappinessMod>0</CapitalUnhappinessMod> 
			<FreeExperience>0</FreeExperience> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AllFeatureProduction>0</AllFeatureProduction> 
			<ImprovementCostModifier>0</ImprovementCostModifier> 
			<ImprovementUpgradeRateModifier>0</ImprovementUpgradeRateModifier> 
			<SpecialistProductionModifier>0</SpecialistProductionModifier> 
			<SpecialistUpgradeModifier>0</SpecialistUpgradeModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<BaseFreeUnits>0</BaseFreeUnits> 
			<BaseFreeMilitaryUnits>0</BaseFreeMilitaryUnits> 
			<FreeUnitsPopulationPercent>0</FreeUnitsPopulationPercent> 
			<FreeMilitaryUnitsPopulationPercent>0</FreeMilitaryUnitsPopulationPercent> 
			<HappinessPerGarrisonedUnit>0</HappinessPerGarrisonedUnit> 
			<CulturePerGarrisonedUnit>0</CulturePerGarrisonedUnit> 
			<HappinessPerTradeRoute>0</HappinessPerTradeRoute> 
			<HappinessPerXPopulation>0</HappinessPerXPopulation> 
			<ExtraHappinessPerLuxury>0</ExtraHappinessPerLuxury> 
			<UnhappinessFromUnitsMod>0</UnhappinessFromUnitsMod> 
			<NumExtraBuilders>0</NumExtraBuilders> 
			<PlotGoldCostMod>0</PlotGoldCostMod> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<PlotCultureExponentModifier>0</PlotCultureExponentModifier> 
			<NumCitiesPolicyCostDiscount>0</NumCitiesPolicyCostDiscount> 
			<GarrisonedCityRangeStrikeModifier>50</GarrisonedCityRangeStrikeModifier> 
			<UnitPurchaseCostModifier>0</UnitPurchaseCostModifier> 
			<BuildingPurchaseCostModifier>0</BuildingPurchaseCostModifier> 
			<CityConnectionTradeRouteGoldModifier>0</CityConnectionTradeRouteGoldModifier> 
			<TradeMissionGoldModifier>0</TradeMissionGoldModifier> 
			<FaithCostModifier>0</FaithCostModifier> 
			<CulturalPlunderMultiplier>0</CulturalPlunderMultiplier> 
			<StealTechSlowerModifier>0</StealTechSlowerModifier> 
			<StealTechFasterModifier>0</StealTechFasterModifier> 
			<CatchSpiesModifier>0</CatchSpiesModifier> 
			<GoldPerUnit>0</GoldPerUnit> 
			<GoldPerMilitaryUnit>0</GoldPerMilitaryUnit> 
			<RouteGoldMaintenanceMod>0</RouteGoldMaintenanceMod> 
			<BuildingGoldMaintenanceMod>0</BuildingGoldMaintenanceMod> 
			<UnitGoldMaintenanceMod>0</UnitGoldMaintenanceMod> 
			<UnitSupplyMod>0</UnitSupplyMod> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<CityStrengthMod>0</CityStrengthMod> 
			<CityGrowthMod>0</CityGrowthMod> 
			<CapitalGrowthMod>0</CapitalGrowthMod> 
			<SettlerProductionModifier>0</SettlerProductionModifier> 
			<CapitalSettlerProductionModifier>0</CapitalSettlerProductionModifier> 
			<NewCityExtraPopulation>0</NewCityExtraPopulation> 
			<FreeFoodBox>0</FreeFoodBox> 
			<HappyPerMilitaryUnit>0</HappyPerMilitaryUnit> 
			<MilitaryFoodProduction>false</MilitaryFoodProduction> 
			<HappinessToCulture>0</HappinessToCulture> 
			<HappinessToScience>0</HappinessToScience> 
			<NumCitiesFreeCultureBuilding>0</NumCitiesFreeCultureBuilding> 
			<NumCitiesFreeFoodBuilding>0</NumCitiesFreeFoodBuilding> 
			<HalfSpecialistUnhappiness>false</HalfSpecialistUnhappiness> 
			<HalfSpecialistFood>false</HalfSpecialistFood> 
			<MaxConscript>0</MaxConscript> 
			<UnitSightRangeChange>0</UnitSightRangeChange> 
			<WoundedUnitDamageMod>0</WoundedUnitDamageMod> 
			<BarbarianCombatBonus>0</BarbarianCombatBonus> 
			<AlwaysSeeBarbCamps>false</AlwaysSeeBarbCamps> 
			<RevealAllCapitals>false</RevealAllCapitals> 
			<FreeSpecialist>0</FreeSpecialist> 
			<ExpModifier>0</ExpModifier> 
			<ExpInBorderModifier>0</ExpInBorderModifier> 
			<MinorQuestFriendshipMod>0</MinorQuestFriendshipMod> 
			<MinorGoldFriendshipMod>0</MinorGoldFriendshipMod> 
			<MinorFriendshipMinimum>0</MinorFriendshipMinimum> 
			<MinorFriendshipDecayMod>0</MinorFriendshipDecayMod> 
			<OtherPlayersMinorFriendshipDecayMod>0</OtherPlayersMinorFriendshipDecayMod> 
			<CityStateUnitFrequencyModifier>0</CityStateUnitFrequencyModifier> 
			<CommonFoeTourismModifier>0</CommonFoeTourismModifier> 
			<LessHappyTourismModifier>0</LessHappyTourismModifier> 
			<SharedIdeologyTourismModifier>0</SharedIdeologyTourismModifier> 
			<LandTradeRouteGoldChange>0</LandTradeRouteGoldChange> 
			<SeaTradeRouteGoldChange>0</SeaTradeRouteGoldChange> 
			<SharedIdeologyTradeGoldChange>0</SharedIdeologyTradeGoldChange> 
			<RiggingElectionModifier>0</RiggingElectionModifier> 
			<MilitaryUnitGiftExtraInfluence>0</MilitaryUnitGiftExtraInfluence> 
			<ProtectedMinorPerTurnInfluence>0</ProtectedMinorPerTurnInfluence> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<MinorBullyScoreModifier>0</MinorBullyScoreModifier> 
			<CityStateTradeChange>0</CityStateTradeChange> 
			<ThemingBonusMultiplier>0</ThemingBonusMultiplier> 
			<InternalTradeRouteYieldModifier>0</InternalTradeRouteYieldModifier> 
			<SharedReligionTourismModifier>0</SharedReligionTourismModifier> 
			<TradeRouteTourismModifier>0</TradeRouteTourismModifier> 
			<OpenBordersTourismModifier>0</OpenBordersTourismModifier> 
			<MinorGreatPeopleAllies>false</MinorGreatPeopleAllies> 
			<MinorScienceAllies>false</MinorScienceAllies> 
			<MinorResourceBonus>false</MinorResourceBonus> 
			<GarrisonFreeMaintenance>true</GarrisonFreeMaintenance> 
			<GoldenAgeCultureBonusDisabled>false</GoldenAgeCultureBonusDisabled> 
			<SecondReligionPantheon>false</SecondReligionPantheon> 
			<AddReformationBelief>false</AddReformationBelief> 
			<EnablesSSPartHurry>false</EnablesSSPartHurry> 
			<EnablesSSPartPurchase>false</EnablesSSPartPurchase> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<OneShot>false</OneShot> 
			<IncludesOneShotFreeUnits>false</IncludesOneShotFreeUnits> 
			<PortraitIndex>56</PortraitIndex> 
			<IconAtlas>POLICY_ATLAS</IconAtlas> 
			<IconAtlasAchieved>POLICY_A_ATLAS</IconAtlasAchieved> 
		</Row>
		<Row> 
			<ID>9</ID> 
			<Type>POLICY_LEGALISM</Type> 
			<Description>TXT_KEY_POLICY_LEGALISM</Description> 
			<Civilopedia>TXT_KEY_POLICY_LEGALISM_TEXT</Civilopedia> 
			<Help>TXT_KEY_POLICY_LEGALISM_HELP</Help> 
			<PolicyBranchType>POLICY_BRANCH_TRADITION</PolicyBranchType> 
			<NumExtraBranches>0</NumExtraBranches> 
			<CultureCost>10</CultureCost> 
			<GridX>3</GridX> 
			<GridY>2</GridY> 
			<Level>0</Level> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CulturePerCity>0</CulturePerCity> 
			<CulturePerWonder>0</CulturePerWonder> 
			<CultureWonderMultiplier>0</CultureWonderMultiplier> 
			<CulturePerTechResearched>0</CulturePerTechResearched> 
			<CultureImprovementChange>0</CultureImprovementChange> 
			<CultureFromKills>0</CultureFromKills> 
			<CultureFromBarbarianKills>0</CultureFromBarbarianKills> 
			<GoldFromKills>0</GoldFromKills> 
			<EmbarkedExtraMoves>0</EmbarkedExtraMoves> 
			<AttackBonusTurns>0</AttackBonusTurns> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<GoldenAgeMeterMod>0</GoldenAgeMeterMod> 
			<GoldenAgeDurationMod>0</GoldenAgeDurationMod> 
			<NumFreeTechs>0</NumFreeTechs> 
			<NumFreePolicies>0</NumFreePolicies> 
			<NumFreeGreatPeople>0</NumFreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<StrategicResourceMod>0</StrategicResourceMod> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatAdmiralRateModifier>0</GreatAdmiralRateModifier> 
			<GreatWriterRateModifier>0</GreatWriterRateModifier> 
			<GreatArtistRateModifier>0</GreatArtistRateModifier> 
			<GreatMusicianRateModifier>0</GreatMusicianRateModifier> 
			<GreatMerchantRateModifier>0</GreatMerchantRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<DomesticGreatGeneralRateModifier>0</DomesticGreatGeneralRateModifier> 
			<ExtraHappiness>0</ExtraHappiness> 
			<ExtraHappinessPerCity>0</ExtraHappinessPerCity> 
			<UnhappinessMod>0</UnhappinessMod> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<OccupiedPopulationUnhappinessMod>0</OccupiedPopulationUnhappinessMod> 
			<CapitalUnhappinessMod>0</CapitalUnhappinessMod> 
			<FreeExperience>0</FreeExperience> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AllFeatureProduction>0</AllFeatureProduction> 
			<ImprovementCostModifier>0</ImprovementCostModifier> 
			<ImprovementUpgradeRateModifier>0</ImprovementUpgradeRateModifier> 
			<SpecialistProductionModifier>0</SpecialistProductionModifier> 
			<SpecialistUpgradeModifier>0</SpecialistUpgradeModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<BaseFreeUnits>0</BaseFreeUnits> 
			<BaseFreeMilitaryUnits>0</BaseFreeMilitaryUnits> 
			<FreeUnitsPopulationPercent>0</FreeUnitsPopulationPercent> 
			<FreeMilitaryUnitsPopulationPercent>0</FreeMilitaryUnitsPopulationPercent> 
			<HappinessPerGarrisonedUnit>0</HappinessPerGarrisonedUnit> 
			<CulturePerGarrisonedUnit>0</CulturePerGarrisonedUnit> 
			<HappinessPerTradeRoute>0</HappinessPerTradeRoute> 
			<HappinessPerXPopulation>0</HappinessPerXPopulation> 
			<ExtraHappinessPerLuxury>0</ExtraHappinessPerLuxury> 
			<UnhappinessFromUnitsMod>0</UnhappinessFromUnitsMod> 
			<NumExtraBuilders>0</NumExtraBuilders> 
			<PlotGoldCostMod>0</PlotGoldCostMod> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<PlotCultureExponentModifier>0</PlotCultureExponentModifier> 
			<NumCitiesPolicyCostDiscount>0</NumCitiesPolicyCostDiscount> 
			<GarrisonedCityRangeStrikeModifier>0</GarrisonedCityRangeStrikeModifier> 
			<UnitPurchaseCostModifier>0</UnitPurchaseCostModifier> 
			<BuildingPurchaseCostModifier>0</BuildingPurchaseCostModifier> 
			<CityConnectionTradeRouteGoldModifier>0</CityConnectionTradeRouteGoldModifier> 
			<TradeMissionGoldModifier>0</TradeMissionGoldModifier> 
			<FaithCostModifier>0</FaithCostModifier> 
			<CulturalPlunderMultiplier>0</CulturalPlunderMultiplier> 
			<StealTechSlowerModifier>0</StealTechSlowerModifier> 
			<StealTechFasterModifier>0</StealTechFasterModifier> 
			<CatchSpiesModifier>0</CatchSpiesModifier> 
			<GoldPerUnit>0</GoldPerUnit> 
			<GoldPerMilitaryUnit>0</GoldPerMilitaryUnit> 
			<RouteGoldMaintenanceMod>0</RouteGoldMaintenanceMod> 
			<BuildingGoldMaintenanceMod>0</BuildingGoldMaintenanceMod> 
			<UnitGoldMaintenanceMod>0</UnitGoldMaintenanceMod> 
			<UnitSupplyMod>0</UnitSupplyMod> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<CityStrengthMod>0</CityStrengthMod> 
			<CityGrowthMod>0</CityGrowthMod> 
			<CapitalGrowthMod>0</CapitalGrowthMod> 
			<SettlerProductionModifier>0</SettlerProductionModifier> 
			<CapitalSettlerProductionModifier>0</CapitalSettlerProductionModifier> 
			<NewCityExtraPopulation>0</NewCityExtraPopulation> 
			<FreeFoodBox>0</FreeFoodBox> 
			<HappyPerMilitaryUnit>0</HappyPerMilitaryUnit> 
			<MilitaryFoodProduction>false</MilitaryFoodProduction> 
			<HappinessToCulture>0</HappinessToCulture> 
			<HappinessToScience>0</HappinessToScience> 
			<NumCitiesFreeCultureBuilding>4</NumCitiesFreeCultureBuilding> 
			<NumCitiesFreeFoodBuilding>0</NumCitiesFreeFoodBuilding> 
			<HalfSpecialistUnhappiness>false</HalfSpecialistUnhappiness> 
			<HalfSpecialistFood>false</HalfSpecialistFood> 
			<MaxConscript>0</MaxConscript> 
			<UnitSightRangeChange>0</UnitSightRangeChange> 
			<WoundedUnitDamageMod>0</WoundedUnitDamageMod> 
			<BarbarianCombatBonus>0</BarbarianCombatBonus> 
			<AlwaysSeeBarbCamps>false</AlwaysSeeBarbCamps> 
			<RevealAllCapitals>false</RevealAllCapitals> 
			<FreeSpecialist>0</FreeSpecialist> 
			<ExpModifier>0</ExpModifier> 
			<ExpInBorderModifier>0</ExpInBorderModifier> 
			<MinorQuestFriendshipMod>0</MinorQuestFriendshipMod> 
			<MinorGoldFriendshipMod>0</MinorGoldFriendshipMod> 
			<MinorFriendshipMinimum>0</MinorFriendshipMinimum> 
			<MinorFriendshipDecayMod>0</MinorFriendshipDecayMod> 
			<OtherPlayersMinorFriendshipDecayMod>0</OtherPlayersMinorFriendshipDecayMod> 
			<CityStateUnitFrequencyModifier>0</CityStateUnitFrequencyModifier> 
			<CommonFoeTourismModifier>0</CommonFoeTourismModifier> 
			<LessHappyTourismModifier>0</LessHappyTourismModifier> 
			<SharedIdeologyTourismModifier>0</SharedIdeologyTourismModifier> 
			<LandTradeRouteGoldChange>0</LandTradeRouteGoldChange> 
			<SeaTradeRouteGoldChange>0</SeaTradeRouteGoldChange> 
			<SharedIdeologyTradeGoldChange>0</SharedIdeologyTradeGoldChange> 
			<RiggingElectionModifier>0</RiggingElectionModifier> 
			<MilitaryUnitGiftExtraInfluence>0</MilitaryUnitGiftExtraInfluence> 
			<ProtectedMinorPerTurnInfluence>0</ProtectedMinorPerTurnInfluence> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<MinorBullyScoreModifier>0</MinorBullyScoreModifier> 
			<CityStateTradeChange>0</CityStateTradeChange> 
			<ThemingBonusMultiplier>0</ThemingBonusMultiplier> 
			<InternalTradeRouteYieldModifier>0</InternalTradeRouteYieldModifier> 
			<SharedReligionTourismModifier>0</SharedReligionTourismModifier> 
			<TradeRouteTourismModifier>0</TradeRouteTourismModifier> 
			<OpenBordersTourismModifier>0</OpenBordersTourismModifier> 
			<MinorGreatPeopleAllies>false</MinorGreatPeopleAllies> 
			<MinorScienceAllies>false</MinorScienceAllies> 
			<MinorResourceBonus>false</MinorResourceBonus> 
			<GarrisonFreeMaintenance>false</GarrisonFreeMaintenance> 
			<GoldenAgeCultureBonusDisabled>false</GoldenAgeCultureBonusDisabled> 
			<SecondReligionPantheon>false</SecondReligionPantheon> 
			<AddReformationBelief>false</AddReformationBelief> 
			<EnablesSSPartHurry>false</EnablesSSPartHurry> 
			<EnablesSSPartPurchase>false</EnablesSSPartPurchase> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<OneShot>true</OneShot> 
			<IncludesOneShotFreeUnits>false</IncludesOneShotFreeUnits> 
			<PortraitIndex>57</PortraitIndex> 
			<IconAtlas>POLICY_ATLAS</IconAtlas> 
			<IconAtlasAchieved>POLICY_A_ATLAS</IconAtlasAchieved> 
		</Row>
		<Row> 
			<ID>10</ID> 
			<Type>POLICY_LANDED_ELITE</Type> 
			<Description>TXT_KEY_POLICY_LANDED_ELITE</Description> 
			<Civilopedia>TXT_KEY_POLICY_LANDEDELITE_TEXT</Civilopedia> 
			<Help>TXT_KEY_POLICY_LANDED_ELITE_HELP</Help> 
			<PolicyBranchType>POLICY_BRANCH_TRADITION</PolicyBranchType> 
			<NumExtraBranches>0</NumExtraBranches> 
			<CultureCost>10</CultureCost> 
			<GridX>2</GridX> 
			<GridY>3</GridY> 
			<Level>0</Level> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CulturePerCity>0</CulturePerCity> 
			<CulturePerWonder>0</CulturePerWonder> 
			<CultureWonderMultiplier>0</CultureWonderMultiplier> 
			<CulturePerTechResearched>0</CulturePerTechResearched> 
			<CultureImprovementChange>0</CultureImprovementChange> 
			<CultureFromKills>0</CultureFromKills> 
			<CultureFromBarbarianKills>0</CultureFromBarbarianKills> 
			<GoldFromKills>0</GoldFromKills> 
			<EmbarkedExtraMoves>0</EmbarkedExtraMoves> 
			<AttackBonusTurns>0</AttackBonusTurns> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<GoldenAgeMeterMod>0</GoldenAgeMeterMod> 
			<GoldenAgeDurationMod>0</GoldenAgeDurationMod> 
			<NumFreeTechs>0</NumFreeTechs> 
			<NumFreePolicies>0</NumFreePolicies> 
			<NumFreeGreatPeople>0</NumFreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<StrategicResourceMod>0</StrategicResourceMod> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatAdmiralRateModifier>0</GreatAdmiralRateModifier> 
			<GreatWriterRateModifier>0</GreatWriterRateModifier> 
			<GreatArtistRateModifier>0</GreatArtistRateModifier> 
			<GreatMusicianRateModifier>0</GreatMusicianRateModifier> 
			<GreatMerchantRateModifier>0</GreatMerchantRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<DomesticGreatGeneralRateModifier>0</DomesticGreatGeneralRateModifier> 
			<ExtraHappiness>0</ExtraHappiness> 
			<ExtraHappinessPerCity>0</ExtraHappinessPerCity> 
			<UnhappinessMod>0</UnhappinessMod> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<OccupiedPopulationUnhappinessMod>0</OccupiedPopulationUnhappinessMod> 
			<CapitalUnhappinessMod>0</CapitalUnhappinessMod> 
			<FreeExperience>0</FreeExperience> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AllFeatureProduction>0</AllFeatureProduction> 
			<ImprovementCostModifier>0</ImprovementCostModifier> 
			<ImprovementUpgradeRateModifier>0</ImprovementUpgradeRateModifier> 
			<SpecialistProductionModifier>0</SpecialistProductionModifier> 
			<SpecialistUpgradeModifier>0</SpecialistUpgradeModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<BaseFreeUnits>0</BaseFreeUnits> 
			<BaseFreeMilitaryUnits>0</BaseFreeMilitaryUnits> 
			<FreeUnitsPopulationPercent>0</FreeUnitsPopulationPercent> 
			<FreeMilitaryUnitsPopulationPercent>0</FreeMilitaryUnitsPopulationPercent> 
			<HappinessPerGarrisonedUnit>0</HappinessPerGarrisonedUnit> 
			<CulturePerGarrisonedUnit>0</CulturePerGarrisonedUnit> 
			<HappinessPerTradeRoute>0</HappinessPerTradeRoute> 
			<HappinessPerXPopulation>0</HappinessPerXPopulation> 
			<ExtraHappinessPerLuxury>0</ExtraHappinessPerLuxury> 
			<UnhappinessFromUnitsMod>0</UnhappinessFromUnitsMod> 
			<NumExtraBuilders>0</NumExtraBuilders> 
			<PlotGoldCostMod>0</PlotGoldCostMod> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<PlotCultureExponentModifier>0</PlotCultureExponentModifier> 
			<NumCitiesPolicyCostDiscount>0</NumCitiesPolicyCostDiscount> 
			<GarrisonedCityRangeStrikeModifier>0</GarrisonedCityRangeStrikeModifier> 
			<UnitPurchaseCostModifier>0</UnitPurchaseCostModifier> 
			<BuildingPurchaseCostModifier>0</BuildingPurchaseCostModifier> 
			<CityConnectionTradeRouteGoldModifier>0</CityConnectionTradeRouteGoldModifier> 
			<TradeMissionGoldModifier>0</TradeMissionGoldModifier> 
			<FaithCostModifier>0</FaithCostModifier> 
			<CulturalPlunderMultiplier>0</CulturalPlunderMultiplier> 
			<StealTechSlowerModifier>0</StealTechSlowerModifier> 
			<StealTechFasterModifier>0</StealTechFasterModifier> 
			<CatchSpiesModifier>0</CatchSpiesModifier> 
			<GoldPerUnit>0</GoldPerUnit> 
			<GoldPerMilitaryUnit>0</GoldPerMilitaryUnit> 
			<RouteGoldMaintenanceMod>0</RouteGoldMaintenanceMod> 
			<BuildingGoldMaintenanceMod>0</BuildingGoldMaintenanceMod> 
			<UnitGoldMaintenanceMod>0</UnitGoldMaintenanceMod> 
			<UnitSupplyMod>0</UnitSupplyMod> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<CityStrengthMod>0</CityStrengthMod> 
			<CityGrowthMod>0</CityGrowthMod> 
			<CapitalGrowthMod>10</CapitalGrowthMod> 
			<SettlerProductionModifier>0</SettlerProductionModifier> 
			<CapitalSettlerProductionModifier>0</CapitalSettlerProductionModifier> 
			<NewCityExtraPopulation>0</NewCityExtraPopulation> 
			<FreeFoodBox>0</FreeFoodBox> 
			<HappyPerMilitaryUnit>0</HappyPerMilitaryUnit> 
			<MilitaryFoodProduction>false</MilitaryFoodProduction> 
			<HappinessToCulture>0</HappinessToCulture> 
			<HappinessToScience>0</HappinessToScience> 
			<NumCitiesFreeCultureBuilding>0</NumCitiesFreeCultureBuilding> 
			<NumCitiesFreeFoodBuilding>0</NumCitiesFreeFoodBuilding> 
			<HalfSpecialistUnhappiness>false</HalfSpecialistUnhappiness> 
			<HalfSpecialistFood>false</HalfSpecialistFood> 
			<MaxConscript>0</MaxConscript> 
			<UnitSightRangeChange>0</UnitSightRangeChange> 
			<WoundedUnitDamageMod>0</WoundedUnitDamageMod> 
			<BarbarianCombatBonus>0</BarbarianCombatBonus> 
			<AlwaysSeeBarbCamps>false</AlwaysSeeBarbCamps> 
			<RevealAllCapitals>false</RevealAllCapitals> 
			<FreeSpecialist>0</FreeSpecialist> 
			<ExpModifier>0</ExpModifier> 
			<ExpInBorderModifier>0</ExpInBorderModifier> 
			<MinorQuestFriendshipMod>0</MinorQuestFriendshipMod> 
			<MinorGoldFriendshipMod>0</MinorGoldFriendshipMod> 
			<MinorFriendshipMinimum>0</MinorFriendshipMinimum> 
			<MinorFriendshipDecayMod>0</MinorFriendshipDecayMod> 
			<OtherPlayersMinorFriendshipDecayMod>0</OtherPlayersMinorFriendshipDecayMod> 
			<CityStateUnitFrequencyModifier>0</CityStateUnitFrequencyModifier> 
			<CommonFoeTourismModifier>0</CommonFoeTourismModifier> 
			<LessHappyTourismModifier>0</LessHappyTourismModifier> 
			<SharedIdeologyTourismModifier>0</SharedIdeologyTourismModifier> 
			<LandTradeRouteGoldChange>0</LandTradeRouteGoldChange> 
			<SeaTradeRouteGoldChange>0</SeaTradeRouteGoldChange> 
			<SharedIdeologyTradeGoldChange>0</SharedIdeologyTradeGoldChange> 
			<RiggingElectionModifier>0</RiggingElectionModifier> 
			<MilitaryUnitGiftExtraInfluence>0</MilitaryUnitGiftExtraInfluence> 
			<ProtectedMinorPerTurnInfluence>0</ProtectedMinorPerTurnInfluence> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<MinorBullyScoreModifier>0</MinorBullyScoreModifier> 
			<CityStateTradeChange>0</CityStateTradeChange> 
			<ThemingBonusMultiplier>0</ThemingBonusMultiplier> 
			<InternalTradeRouteYieldModifier>0</InternalTradeRouteYieldModifier> 
			<SharedReligionTourismModifier>0</SharedReligionTourismModifier> 
			<TradeRouteTourismModifier>0</TradeRouteTourismModifier> 
			<OpenBordersTourismModifier>0</OpenBordersTourismModifier> 
			<MinorGreatPeopleAllies>false</MinorGreatPeopleAllies> 
			<MinorScienceAllies>false</MinorScienceAllies> 
			<MinorResourceBonus>false</MinorResourceBonus> 
			<GarrisonFreeMaintenance>false</GarrisonFreeMaintenance> 
			<GoldenAgeCultureBonusDisabled>false</GoldenAgeCultureBonusDisabled> 
			<SecondReligionPantheon>false</SecondReligionPantheon> 
			<AddReformationBelief>false</AddReformationBelief> 
			<EnablesSSPartHurry>false</EnablesSSPartHurry> 
			<EnablesSSPartPurchase>false</EnablesSSPartPurchase> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<OneShot>false</OneShot> 
			<IncludesOneShotFreeUnits>false</IncludesOneShotFreeUnits> 
			<PortraitIndex>58</PortraitIndex> 
			<IconAtlas>POLICY_ATLAS</IconAtlas> 
			<IconAtlasAchieved>POLICY_A_ATLAS</IconAtlasAchieved> 
		</Row>
		<Row> 
			<ID>11</ID> 
			<Type>POLICY_MONARCHY</Type> 
			<Description>TXT_KEY_POLICY_MONARCHY</Description> 
			<Civilopedia>TXT_KEY_POLICY_MONARCHY_TEXT</Civilopedia> 
			<Help>TXT_KEY_POLICY_MONARCHY_HELP</Help> 
			<PolicyBranchType>POLICY_BRANCH_TRADITION</PolicyBranchType> 
			<NumExtraBranches>0</NumExtraBranches> 
			<CultureCost>10</CultureCost> 
			<GridX>4</GridX> 
			<GridY>3</GridY> 
			<Level>0</Level> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CulturePerCity>0</CulturePerCity> 
			<CulturePerWonder>0</CulturePerWonder> 
			<CultureWonderMultiplier>0</CultureWonderMultiplier> 
			<CulturePerTechResearched>0</CulturePerTechResearched> 
			<CultureImprovementChange>0</CultureImprovementChange> 
			<CultureFromKills>0</CultureFromKills> 
			<CultureFromBarbarianKills>0</CultureFromBarbarianKills> 
			<GoldFromKills>0</GoldFromKills> 
			<EmbarkedExtraMoves>0</EmbarkedExtraMoves> 
			<AttackBonusTurns>0</AttackBonusTurns> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<GoldenAgeMeterMod>0</GoldenAgeMeterMod> 
			<GoldenAgeDurationMod>0</GoldenAgeDurationMod> 
			<NumFreeTechs>0</NumFreeTechs> 
			<NumFreePolicies>0</NumFreePolicies> 
			<NumFreeGreatPeople>0</NumFreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<StrategicResourceMod>0</StrategicResourceMod> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatAdmiralRateModifier>0</GreatAdmiralRateModifier> 
			<GreatWriterRateModifier>0</GreatWriterRateModifier> 
			<GreatArtistRateModifier>0</GreatArtistRateModifier> 
			<GreatMusicianRateModifier>0</GreatMusicianRateModifier> 
			<GreatMerchantRateModifier>0</GreatMerchantRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<DomesticGreatGeneralRateModifier>0</DomesticGreatGeneralRateModifier> 
			<ExtraHappiness>0</ExtraHappiness> 
			<ExtraHappinessPerCity>0</ExtraHappinessPerCity> 
			<UnhappinessMod>0</UnhappinessMod> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<OccupiedPopulationUnhappinessMod>0</OccupiedPopulationUnhappinessMod> 
			<CapitalUnhappinessMod>-50</CapitalUnhappinessMod> 
			<FreeExperience>0</FreeExperience> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AllFeatureProduction>0</AllFeatureProduction> 
			<ImprovementCostModifier>0</ImprovementCostModifier> 
			<ImprovementUpgradeRateModifier>0</ImprovementUpgradeRateModifier> 
			<SpecialistProductionModifier>0</SpecialistProductionModifier> 
			<SpecialistUpgradeModifier>0</SpecialistUpgradeModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<BaseFreeUnits>0</BaseFreeUnits> 
			<BaseFreeMilitaryUnits>0</BaseFreeMilitaryUnits> 
			<FreeUnitsPopulationPercent>0</FreeUnitsPopulationPercent> 
			<FreeMilitaryUnitsPopulationPercent>0</FreeMilitaryUnitsPopulationPercent> 
			<HappinessPerGarrisonedUnit>0</HappinessPerGarrisonedUnit> 
			<CulturePerGarrisonedUnit>0</CulturePerGarrisonedUnit> 
			<HappinessPerTradeRoute>0</HappinessPerTradeRoute> 
			<HappinessPerXPopulation>0</HappinessPerXPopulation> 
			<ExtraHappinessPerLuxury>0</ExtraHappinessPerLuxury> 
			<UnhappinessFromUnitsMod>0</UnhappinessFromUnitsMod> 
			<NumExtraBuilders>0</NumExtraBuilders> 
			<PlotGoldCostMod>0</PlotGoldCostMod> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<PlotCultureExponentModifier>0</PlotCultureExponentModifier> 
			<NumCitiesPolicyCostDiscount>0</NumCitiesPolicyCostDiscount> 
			<GarrisonedCityRangeStrikeModifier>0</GarrisonedCityRangeStrikeModifier> 
			<UnitPurchaseCostModifier>0</UnitPurchaseCostModifier> 
			<BuildingPurchaseCostModifier>0</BuildingPurchaseCostModifier> 
			<CityConnectionTradeRouteGoldModifier>0</CityConnectionTradeRouteGoldModifier> 
			<TradeMissionGoldModifier>0</TradeMissionGoldModifier> 
			<FaithCostModifier>0</FaithCostModifier> 
			<CulturalPlunderMultiplier>0</CulturalPlunderMultiplier> 
			<StealTechSlowerModifier>0</StealTechSlowerModifier> 
			<StealTechFasterModifier>0</StealTechFasterModifier> 
			<CatchSpiesModifier>0</CatchSpiesModifier> 
			<GoldPerUnit>0</GoldPerUnit> 
			<GoldPerMilitaryUnit>0</GoldPerMilitaryUnit> 
			<RouteGoldMaintenanceMod>0</RouteGoldMaintenanceMod> 
			<BuildingGoldMaintenanceMod>0</BuildingGoldMaintenanceMod> 
			<UnitGoldMaintenanceMod>0</UnitGoldMaintenanceMod> 
			<UnitSupplyMod>0</UnitSupplyMod> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<CityStrengthMod>0</CityStrengthMod> 
			<CityGrowthMod>0</CityGrowthMod> 
			<CapitalGrowthMod>0</CapitalGrowthMod> 
			<SettlerProductionModifier>0</SettlerProductionModifier> 
			<CapitalSettlerProductionModifier>0</CapitalSettlerProductionModifier> 
			<NewCityExtraPopulation>0</NewCityExtraPopulation> 
			<FreeFoodBox>0</FreeFoodBox> 
			<HappyPerMilitaryUnit>0</HappyPerMilitaryUnit> 
			<MilitaryFoodProduction>false</MilitaryFoodProduction> 
			<HappinessToCulture>0</HappinessToCulture> 
			<HappinessToScience>0</HappinessToScience> 
			<NumCitiesFreeCultureBuilding>0</NumCitiesFreeCultureBuilding> 
			<NumCitiesFreeFoodBuilding>0</NumCitiesFreeFoodBuilding> 
			<HalfSpecialistUnhappiness>false</HalfSpecialistUnhappiness> 
			<HalfSpecialistFood>false</HalfSpecialistFood> 
			<MaxConscript>0</MaxConscript> 
			<UnitSightRangeChange>0</UnitSightRangeChange> 
			<WoundedUnitDamageMod>0</WoundedUnitDamageMod> 
			<BarbarianCombatBonus>0</BarbarianCombatBonus> 
			<AlwaysSeeBarbCamps>false</AlwaysSeeBarbCamps> 
			<RevealAllCapitals>false</RevealAllCapitals> 
			<FreeSpecialist>0</FreeSpecialist> 
			<ExpModifier>0</ExpModifier> 
			<ExpInBorderModifier>0</ExpInBorderModifier> 
			<MinorQuestFriendshipMod>0</MinorQuestFriendshipMod> 
			<MinorGoldFriendshipMod>0</MinorGoldFriendshipMod> 
			<MinorFriendshipMinimum>0</MinorFriendshipMinimum> 
			<MinorFriendshipDecayMod>0</MinorFriendshipDecayMod> 
			<OtherPlayersMinorFriendshipDecayMod>0</OtherPlayersMinorFriendshipDecayMod> 
			<CityStateUnitFrequencyModifier>0</CityStateUnitFrequencyModifier> 
			<CommonFoeTourismModifier>0</CommonFoeTourismModifier> 
			<LessHappyTourismModifier>0</LessHappyTourismModifier> 
			<SharedIdeologyTourismModifier>0</SharedIdeologyTourismModifier> 
			<LandTradeRouteGoldChange>0</LandTradeRouteGoldChange> 
			<SeaTradeRouteGoldChange>0</SeaTradeRouteGoldChange> 
			<SharedIdeologyTradeGoldChange>0</SharedIdeologyTradeGoldChange> 
			<RiggingElectionModifier>0</RiggingElectionModifier> 
			<MilitaryUnitGiftExtraInfluence>0</MilitaryUnitGiftExtraInfluence> 
			<ProtectedMinorPerTurnInfluence>0</ProtectedMinorPerTurnInfluence> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<MinorBullyScoreModifier>0</MinorBullyScoreModifier> 
			<CityStateTradeChange>0</CityStateTradeChange> 
			<ThemingBonusMultiplier>0</ThemingBonusMultiplier> 
			<InternalTradeRouteYieldModifier>0</InternalTradeRouteYieldModifier> 
			<SharedReligionTourismModifier>0</SharedReligionTourismModifier> 
			<TradeRouteTourismModifier>0</TradeRouteTourismModifier> 
			<OpenBordersTourismModifier>0</OpenBordersTourismModifier> 
			<MinorGreatPeopleAllies>false</MinorGreatPeopleAllies> 
			<MinorScienceAllies>false</MinorScienceAllies> 
			<MinorResourceBonus>false</MinorResourceBonus> 
			<GarrisonFreeMaintenance>false</GarrisonFreeMaintenance> 
			<GoldenAgeCultureBonusDisabled>false</GoldenAgeCultureBonusDisabled> 
			<SecondReligionPantheon>false</SecondReligionPantheon> 
			<AddReformationBelief>false</AddReformationBelief> 
			<EnablesSSPartHurry>false</EnablesSSPartHurry> 
			<EnablesSSPartPurchase>false</EnablesSSPartPurchase> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<OneShot>false</OneShot> 
			<IncludesOneShotFreeUnits>false</IncludesOneShotFreeUnits> 
			<PortraitIndex>59</PortraitIndex> 
			<IconAtlas>POLICY_ATLAS</IconAtlas> 
			<IconAtlasAchieved>POLICY_A_ATLAS</IconAtlasAchieved> 
		</Row>
		<Row> 
			<ID>12</ID> 
			<Type>POLICY_HONOR</Type> 
			<Description>TXT_KEY_POLICY_BRANCH_HONOR</Description> 
			<Civilopedia>TXT_KEY_POLICY_HONOR_TEXT</Civilopedia> 
			<Help>TXT_KEY_POLICTY_HONOR_HELP</Help> 
			<NumExtraBranches>0</NumExtraBranches> 
			<CultureCost>0</CultureCost> 
			<GridX>0</GridX> 
			<GridY>0</GridY> 
			<Level>0</Level> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CulturePerCity>0</CulturePerCity> 
			<CulturePerWonder>0</CulturePerWonder> 
			<CultureWonderMultiplier>0</CultureWonderMultiplier> 
			<CulturePerTechResearched>0</CulturePerTechResearched> 
			<CultureImprovementChange>0</CultureImprovementChange> 
			<CultureFromKills>0</CultureFromKills> 
			<CultureFromBarbarianKills>100</CultureFromBarbarianKills> 
			<GoldFromKills>0</GoldFromKills> 
			<EmbarkedExtraMoves>0</EmbarkedExtraMoves> 
			<AttackBonusTurns>0</AttackBonusTurns> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<GoldenAgeMeterMod>0</GoldenAgeMeterMod> 
			<GoldenAgeDurationMod>0</GoldenAgeDurationMod> 
			<NumFreeTechs>0</NumFreeTechs> 
			<NumFreePolicies>0</NumFreePolicies> 
			<NumFreeGreatPeople>0</NumFreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<StrategicResourceMod>0</StrategicResourceMod> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatAdmiralRateModifier>0</GreatAdmiralRateModifier> 
			<GreatWriterRateModifier>0</GreatWriterRateModifier> 
			<GreatArtistRateModifier>0</GreatArtistRateModifier> 
			<GreatMusicianRateModifier>0</GreatMusicianRateModifier> 
			<GreatMerchantRateModifier>0</GreatMerchantRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<DomesticGreatGeneralRateModifier>0</DomesticGreatGeneralRateModifier> 
			<ExtraHappiness>0</ExtraHappiness> 
			<ExtraHappinessPerCity>0</ExtraHappinessPerCity> 
			<UnhappinessMod>0</UnhappinessMod> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<OccupiedPopulationUnhappinessMod>0</OccupiedPopulationUnhappinessMod> 
			<CapitalUnhappinessMod>0</CapitalUnhappinessMod> 
			<FreeExperience>0</FreeExperience> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AllFeatureProduction>0</AllFeatureProduction> 
			<ImprovementCostModifier>0</ImprovementCostModifier> 
			<ImprovementUpgradeRateModifier>0</ImprovementUpgradeRateModifier> 
			<SpecialistProductionModifier>0</SpecialistProductionModifier> 
			<SpecialistUpgradeModifier>0</SpecialistUpgradeModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<BaseFreeUnits>0</BaseFreeUnits> 
			<BaseFreeMilitaryUnits>0</BaseFreeMilitaryUnits> 
			<FreeUnitsPopulationPercent>0</FreeUnitsPopulationPercent> 
			<FreeMilitaryUnitsPopulationPercent>0</FreeMilitaryUnitsPopulationPercent> 
			<HappinessPerGarrisonedUnit>0</HappinessPerGarrisonedUnit> 
			<CulturePerGarrisonedUnit>0</CulturePerGarrisonedUnit> 
			<HappinessPerTradeRoute>0</HappinessPerTradeRoute> 
			<HappinessPerXPopulation>0</HappinessPerXPopulation> 
			<ExtraHappinessPerLuxury>0</ExtraHappinessPerLuxury> 
			<UnhappinessFromUnitsMod>0</UnhappinessFromUnitsMod> 
			<NumExtraBuilders>0</NumExtraBuilders> 
			<PlotGoldCostMod>0</PlotGoldCostMod> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<PlotCultureExponentModifier>0</PlotCultureExponentModifier> 
			<NumCitiesPolicyCostDiscount>0</NumCitiesPolicyCostDiscount> 
			<GarrisonedCityRangeStrikeModifier>0</GarrisonedCityRangeStrikeModifier> 
			<UnitPurchaseCostModifier>0</UnitPurchaseCostModifier> 
			<BuildingPurchaseCostModifier>0</BuildingPurchaseCostModifier> 
			<CityConnectionTradeRouteGoldModifier>0</CityConnectionTradeRouteGoldModifier> 
			<TradeMissionGoldModifier>0</TradeMissionGoldModifier> 
			<FaithCostModifier>0</FaithCostModifier> 
			<CulturalPlunderMultiplier>0</CulturalPlunderMultiplier> 
			<StealTechSlowerModifier>0</StealTechSlowerModifier> 
			<StealTechFasterModifier>0</StealTechFasterModifier> 
			<CatchSpiesModifier>0</CatchSpiesModifier> 
			<GoldPerUnit>0</GoldPerUnit> 
			<GoldPerMilitaryUnit>0</GoldPerMilitaryUnit> 
			<RouteGoldMaintenanceMod>0</RouteGoldMaintenanceMod> 
			<BuildingGoldMaintenanceMod>0</BuildingGoldMaintenanceMod> 
			<UnitGoldMaintenanceMod>0</UnitGoldMaintenanceMod> 
			<UnitSupplyMod>0</UnitSupplyMod> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<CityStrengthMod>0</CityStrengthMod> 
			<CityGrowthMod>0</CityGrowthMod> 
			<CapitalGrowthMod>0</CapitalGrowthMod> 
			<SettlerProductionModifier>0</SettlerProductionModifier> 
			<CapitalSettlerProductionModifier>0</CapitalSettlerProductionModifier> 
			<NewCityExtraPopulation>0</NewCityExtraPopulation> 
			<FreeFoodBox>0</FreeFoodBox> 
			<HappyPerMilitaryUnit>0</HappyPerMilitaryUnit> 
			<MilitaryFoodProduction>false</MilitaryFoodProduction> 
			<HappinessToCulture>0</HappinessToCulture> 
			<HappinessToScience>0</HappinessToScience> 
			<NumCitiesFreeCultureBuilding>0</NumCitiesFreeCultureBuilding> 
			<NumCitiesFreeFoodBuilding>0</NumCitiesFreeFoodBuilding> 
			<HalfSpecialistUnhappiness>false</HalfSpecialistUnhappiness> 
			<HalfSpecialistFood>false</HalfSpecialistFood> 
			<MaxConscript>0</MaxConscript> 
			<UnitSightRangeChange>0</UnitSightRangeChange> 
			<WoundedUnitDamageMod>0</WoundedUnitDamageMod> 
			<BarbarianCombatBonus>33</BarbarianCombatBonus> 
			<AlwaysSeeBarbCamps>true</AlwaysSeeBarbCamps> 
			<RevealAllCapitals>false</RevealAllCapitals> 
			<FreeSpecialist>0</FreeSpecialist> 
			<ExpModifier>0</ExpModifier> 
			<ExpInBorderModifier>0</ExpInBorderModifier> 
			<MinorQuestFriendshipMod>0</MinorQuestFriendshipMod> 
			<MinorGoldFriendshipMod>0</MinorGoldFriendshipMod> 
			<MinorFriendshipMinimum>0</MinorFriendshipMinimum> 
			<MinorFriendshipDecayMod>0</MinorFriendshipDecayMod> 
			<OtherPlayersMinorFriendshipDecayMod>0</OtherPlayersMinorFriendshipDecayMod> 
			<CityStateUnitFrequencyModifier>0</CityStateUnitFrequencyModifier> 
			<CommonFoeTourismModifier>0</CommonFoeTourismModifier> 
			<LessHappyTourismModifier>0</LessHappyTourismModifier> 
			<SharedIdeologyTourismModifier>0</SharedIdeologyTourismModifier> 
			<LandTradeRouteGoldChange>0</LandTradeRouteGoldChange> 
			<SeaTradeRouteGoldChange>0</SeaTradeRouteGoldChange> 
			<SharedIdeologyTradeGoldChange>0</SharedIdeologyTradeGoldChange> 
			<RiggingElectionModifier>0</RiggingElectionModifier> 
			<MilitaryUnitGiftExtraInfluence>0</MilitaryUnitGiftExtraInfluence> 
			<ProtectedMinorPerTurnInfluence>0</ProtectedMinorPerTurnInfluence> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<MinorBullyScoreModifier>0</MinorBullyScoreModifier> 
			<CityStateTradeChange>0</CityStateTradeChange> 
			<ThemingBonusMultiplier>0</ThemingBonusMultiplier> 
			<InternalTradeRouteYieldModifier>0</InternalTradeRouteYieldModifier> 
			<SharedReligionTourismModifier>0</SharedReligionTourismModifier> 
			<TradeRouteTourismModifier>0</TradeRouteTourismModifier> 
			<OpenBordersTourismModifier>0</OpenBordersTourismModifier> 
			<MinorGreatPeopleAllies>false</MinorGreatPeopleAllies> 
			<MinorScienceAllies>false</MinorScienceAllies> 
			<MinorResourceBonus>false</MinorResourceBonus> 
			<GarrisonFreeMaintenance>false</GarrisonFreeMaintenance> 
			<GoldenAgeCultureBonusDisabled>false</GoldenAgeCultureBonusDisabled> 
			<SecondReligionPantheon>false</SecondReligionPantheon> 
			<AddReformationBelief>false</AddReformationBelief> 
			<EnablesSSPartHurry>false</EnablesSSPartHurry> 
			<EnablesSSPartPurchase>false</EnablesSSPartPurchase> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<OneShot>false</OneShot> 
			<IncludesOneShotFreeUnits>false</IncludesOneShotFreeUnits> 
			<PortraitIndex>18</PortraitIndex> 
			<IconAtlas>POLICY_ATLAS</IconAtlas> 
			<IconAtlasAchieved>POLICY_A_ATLAS</IconAtlasAchieved> 
		</Row>
		<Row> 
			<ID>13</ID> 
			<Type>POLICY_WARRIOR_CODE</Type> 
			<Description>TXT_KEY_POLICY_WARRIOR_CODE</Description> 
			<Civilopedia>TXT_KEY_POLICY_WARRIORCODE_TEXT</Civilopedia> 
			<Help>TXT_KEY_POLICY_WARRIOR_CODE_HELP</Help> 
			<PolicyBranchType>POLICY_BRANCH_HONOR</PolicyBranchType> 
			<NumExtraBranches>0</NumExtraBranches> 
			<CultureCost>10</CultureCost> 
			<GridX>2</GridX> 
			<GridY>1</GridY> 
			<Level>0</Level> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CulturePerCity>0</CulturePerCity> 
			<CulturePerWonder>0</CulturePerWonder> 
			<CultureWonderMultiplier>0</CultureWonderMultiplier> 
			<CulturePerTechResearched>0</CulturePerTechResearched> 
			<CultureImprovementChange>0</CultureImprovementChange> 
			<CultureFromKills>0</CultureFromKills> 
			<CultureFromBarbarianKills>0</CultureFromBarbarianKills> 
			<GoldFromKills>0</GoldFromKills> 
			<EmbarkedExtraMoves>0</EmbarkedExtraMoves> 
			<AttackBonusTurns>0</AttackBonusTurns> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<GoldenAgeMeterMod>0</GoldenAgeMeterMod> 
			<GoldenAgeDurationMod>0</GoldenAgeDurationMod> 
			<NumFreeTechs>0</NumFreeTechs> 
			<NumFreePolicies>0</NumFreePolicies> 
			<NumFreeGreatPeople>0</NumFreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<StrategicResourceMod>0</StrategicResourceMod> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatGeneralRateModifier>50</GreatGeneralRateModifier> 
			<GreatAdmiralRateModifier>0</GreatAdmiralRateModifier> 
			<GreatWriterRateModifier>0</GreatWriterRateModifier> 
			<GreatArtistRateModifier>0</GreatArtistRateModifier> 
			<GreatMusicianRateModifier>0</GreatMusicianRateModifier> 
			<GreatMerchantRateModifier>0</GreatMerchantRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<DomesticGreatGeneralRateModifier>0</DomesticGreatGeneralRateModifier> 
			<ExtraHappiness>0</ExtraHappiness> 
			<ExtraHappinessPerCity>0</ExtraHappinessPerCity> 
			<UnhappinessMod>0</UnhappinessMod> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<OccupiedPopulationUnhappinessMod>0</OccupiedPopulationUnhappinessMod> 
			<CapitalUnhappinessMod>0</CapitalUnhappinessMod> 
			<FreeExperience>0</FreeExperience> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AllFeatureProduction>0</AllFeatureProduction> 
			<ImprovementCostModifier>0</ImprovementCostModifier> 
			<ImprovementUpgradeRateModifier>0</ImprovementUpgradeRateModifier> 
			<SpecialistProductionModifier>0</SpecialistProductionModifier> 
			<SpecialistUpgradeModifier>0</SpecialistUpgradeModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<BaseFreeUnits>0</BaseFreeUnits> 
			<BaseFreeMilitaryUnits>0</BaseFreeMilitaryUnits> 
			<FreeUnitsPopulationPercent>0</FreeUnitsPopulationPercent> 
			<FreeMilitaryUnitsPopulationPercent>0</FreeMilitaryUnitsPopulationPercent> 
			<HappinessPerGarrisonedUnit>0</HappinessPerGarrisonedUnit> 
			<CulturePerGarrisonedUnit>0</CulturePerGarrisonedUnit> 
			<HappinessPerTradeRoute>0</HappinessPerTradeRoute> 
			<HappinessPerXPopulation>0</HappinessPerXPopulation> 
			<ExtraHappinessPerLuxury>0</ExtraHappinessPerLuxury> 
			<UnhappinessFromUnitsMod>0</UnhappinessFromUnitsMod> 
			<NumExtraBuilders>0</NumExtraBuilders> 
			<PlotGoldCostMod>0</PlotGoldCostMod> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<PlotCultureExponentModifier>0</PlotCultureExponentModifier> 
			<NumCitiesPolicyCostDiscount>0</NumCitiesPolicyCostDiscount> 
			<GarrisonedCityRangeStrikeModifier>0</GarrisonedCityRangeStrikeModifier> 
			<UnitPurchaseCostModifier>0</UnitPurchaseCostModifier> 
			<BuildingPurchaseCostModifier>0</BuildingPurchaseCostModifier> 
			<CityConnectionTradeRouteGoldModifier>0</CityConnectionTradeRouteGoldModifier> 
			<TradeMissionGoldModifier>0</TradeMissionGoldModifier> 
			<FaithCostModifier>0</FaithCostModifier> 
			<CulturalPlunderMultiplier>0</CulturalPlunderMultiplier> 
			<StealTechSlowerModifier>0</StealTechSlowerModifier> 
			<StealTechFasterModifier>0</StealTechFasterModifier> 
			<CatchSpiesModifier>0</CatchSpiesModifier> 
			<GoldPerUnit>0</GoldPerUnit> 
			<GoldPerMilitaryUnit>0</GoldPerMilitaryUnit> 
			<RouteGoldMaintenanceMod>0</RouteGoldMaintenanceMod> 
			<BuildingGoldMaintenanceMod>0</BuildingGoldMaintenanceMod> 
			<UnitGoldMaintenanceMod>0</UnitGoldMaintenanceMod> 
			<UnitSupplyMod>0</UnitSupplyMod> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<CityStrengthMod>0</CityStrengthMod> 
			<CityGrowthMod>0</CityGrowthMod> 
			<CapitalGrowthMod>0</CapitalGrowthMod> 
			<SettlerProductionModifier>0</SettlerProductionModifier> 
			<CapitalSettlerProductionModifier>0</CapitalSettlerProductionModifier> 
			<NewCityExtraPopulation>0</NewCityExtraPopulation> 
			<FreeFoodBox>0</FreeFoodBox> 
			<HappyPerMilitaryUnit>0</HappyPerMilitaryUnit> 
			<MilitaryFoodProduction>false</MilitaryFoodProduction> 
			<HappinessToCulture>0</HappinessToCulture> 
			<HappinessToScience>0</HappinessToScience> 
			<NumCitiesFreeCultureBuilding>0</NumCitiesFreeCultureBuilding> 
			<NumCitiesFreeFoodBuilding>0</NumCitiesFreeFoodBuilding> 
			<HalfSpecialistUnhappiness>false</HalfSpecialistUnhappiness> 
			<HalfSpecialistFood>false</HalfSpecialistFood> 
			<MaxConscript>0</MaxConscript> 
			<UnitSightRangeChange>0</UnitSightRangeChange> 
			<WoundedUnitDamageMod>0</WoundedUnitDamageMod> 
			<BarbarianCombatBonus>0</BarbarianCombatBonus> 
			<AlwaysSeeBarbCamps>false</AlwaysSeeBarbCamps> 
			<RevealAllCapitals>false</RevealAllCapitals> 
			<FreeSpecialist>0</FreeSpecialist> 
			<ExpModifier>0</ExpModifier> 
			<ExpInBorderModifier>0</ExpInBorderModifier> 
			<MinorQuestFriendshipMod>0</MinorQuestFriendshipMod> 
			<MinorGoldFriendshipMod>0</MinorGoldFriendshipMod> 
			<MinorFriendshipMinimum>0</MinorFriendshipMinimum> 
			<MinorFriendshipDecayMod>0</MinorFriendshipDecayMod> 
			<OtherPlayersMinorFriendshipDecayMod>0</OtherPlayersMinorFriendshipDecayMod> 
			<CityStateUnitFrequencyModifier>0</CityStateUnitFrequencyModifier> 
			<CommonFoeTourismModifier>0</CommonFoeTourismModifier> 
			<LessHappyTourismModifier>0</LessHappyTourismModifier> 
			<SharedIdeologyTourismModifier>0</SharedIdeologyTourismModifier> 
			<LandTradeRouteGoldChange>0</LandTradeRouteGoldChange> 
			<SeaTradeRouteGoldChange>0</SeaTradeRouteGoldChange> 
			<SharedIdeologyTradeGoldChange>0</SharedIdeologyTradeGoldChange> 
			<RiggingElectionModifier>0</RiggingElectionModifier> 
			<MilitaryUnitGiftExtraInfluence>0</MilitaryUnitGiftExtraInfluence> 
			<ProtectedMinorPerTurnInfluence>0</ProtectedMinorPerTurnInfluence> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<MinorBullyScoreModifier>0</MinorBullyScoreModifier> 
			<CityStateTradeChange>0</CityStateTradeChange> 
			<ThemingBonusMultiplier>0</ThemingBonusMultiplier> 
			<InternalTradeRouteYieldModifier>0</InternalTradeRouteYieldModifier> 
			<SharedReligionTourismModifier>0</SharedReligionTourismModifier> 
			<TradeRouteTourismModifier>0</TradeRouteTourismModifier> 
			<OpenBordersTourismModifier>0</OpenBordersTourismModifier> 
			<MinorGreatPeopleAllies>false</MinorGreatPeopleAllies> 
			<MinorScienceAllies>false</MinorScienceAllies> 
			<MinorResourceBonus>false</MinorResourceBonus> 
			<GarrisonFreeMaintenance>false</GarrisonFreeMaintenance> 
			<GoldenAgeCultureBonusDisabled>false</GoldenAgeCultureBonusDisabled> 
			<SecondReligionPantheon>false</SecondReligionPantheon> 
			<AddReformationBelief>false</AddReformationBelief> 
			<EnablesSSPartHurry>false</EnablesSSPartHurry> 
			<EnablesSSPartPurchase>false</EnablesSSPartPurchase> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<OneShot>false</OneShot> 
			<IncludesOneShotFreeUnits>true</IncludesOneShotFreeUnits> 
			<PortraitIndex>19</PortraitIndex> 
			<IconAtlas>POLICY_ATLAS</IconAtlas> 
			<IconAtlasAchieved>POLICY_A_ATLAS</IconAtlasAchieved> 
		</Row>
		<Row> 
			<ID>14</ID> 
			<Type>POLICY_DISCIPLINE</Type> 
			<Description>TXT_KEY_POLICY_DISCIPLINE</Description> 
			<Civilopedia>TXT_KEY_POLICY_DISCIPLINE_TEXT</Civilopedia> 
			<Help>TXT_KEY_POLICY_DISCIPLINE_HELP</Help> 
			<PolicyBranchType>POLICY_BRANCH_HONOR</PolicyBranchType> 
			<NumExtraBranches>0</NumExtraBranches> 
			<CultureCost>10</CultureCost> 
			<GridX>4</GridX> 
			<GridY>1</GridY> 
			<Level>0</Level> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CulturePerCity>0</CulturePerCity> 
			<CulturePerWonder>0</CulturePerWonder> 
			<CultureWonderMultiplier>0</CultureWonderMultiplier> 
			<CulturePerTechResearched>0</CulturePerTechResearched> 
			<CultureImprovementChange>0</CultureImprovementChange> 
			<CultureFromKills>0</CultureFromKills> 
			<CultureFromBarbarianKills>0</CultureFromBarbarianKills> 
			<GoldFromKills>0</GoldFromKills> 
			<EmbarkedExtraMoves>0</EmbarkedExtraMoves> 
			<AttackBonusTurns>0</AttackBonusTurns> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<GoldenAgeMeterMod>0</GoldenAgeMeterMod> 
			<GoldenAgeDurationMod>0</GoldenAgeDurationMod> 
			<NumFreeTechs>0</NumFreeTechs> 
			<NumFreePolicies>0</NumFreePolicies> 
			<NumFreeGreatPeople>0</NumFreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<StrategicResourceMod>0</StrategicResourceMod> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatAdmiralRateModifier>0</GreatAdmiralRateModifier> 
			<GreatWriterRateModifier>0</GreatWriterRateModifier> 
			<GreatArtistRateModifier>0</GreatArtistRateModifier> 
			<GreatMusicianRateModifier>0</GreatMusicianRateModifier> 
			<GreatMerchantRateModifier>0</GreatMerchantRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<DomesticGreatGeneralRateModifier>0</DomesticGreatGeneralRateModifier> 
			<ExtraHappiness>0</ExtraHappiness> 
			<ExtraHappinessPerCity>0</ExtraHappinessPerCity> 
			<UnhappinessMod>0</UnhappinessMod> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<OccupiedPopulationUnhappinessMod>0</OccupiedPopulationUnhappinessMod> 
			<CapitalUnhappinessMod>0</CapitalUnhappinessMod> 
			<FreeExperience>0</FreeExperience> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AllFeatureProduction>0</AllFeatureProduction> 
			<ImprovementCostModifier>0</ImprovementCostModifier> 
			<ImprovementUpgradeRateModifier>0</ImprovementUpgradeRateModifier> 
			<SpecialistProductionModifier>0</SpecialistProductionModifier> 
			<SpecialistUpgradeModifier>0</SpecialistUpgradeModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<BaseFreeUnits>0</BaseFreeUnits> 
			<BaseFreeMilitaryUnits>0</BaseFreeMilitaryUnits> 
			<FreeUnitsPopulationPercent>0</FreeUnitsPopulationPercent> 
			<FreeMilitaryUnitsPopulationPercent>0</FreeMilitaryUnitsPopulationPercent> 
			<HappinessPerGarrisonedUnit>0</HappinessPerGarrisonedUnit> 
			<CulturePerGarrisonedUnit>0</CulturePerGarrisonedUnit> 
			<HappinessPerTradeRoute>0</HappinessPerTradeRoute> 
			<HappinessPerXPopulation>0</HappinessPerXPopulation> 
			<ExtraHappinessPerLuxury>0</ExtraHappinessPerLuxury> 
			<UnhappinessFromUnitsMod>0</UnhappinessFromUnitsMod> 
			<NumExtraBuilders>0</NumExtraBuilders> 
			<PlotGoldCostMod>0</PlotGoldCostMod> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<PlotCultureExponentModifier>0</PlotCultureExponentModifier> 
			<NumCitiesPolicyCostDiscount>0</NumCitiesPolicyCostDiscount> 
			<GarrisonedCityRangeStrikeModifier>0</GarrisonedCityRangeStrikeModifier> 
			<UnitPurchaseCostModifier>0</UnitPurchaseCostModifier> 
			<BuildingPurchaseCostModifier>0</BuildingPurchaseCostModifier> 
			<CityConnectionTradeRouteGoldModifier>0</CityConnectionTradeRouteGoldModifier> 
			<TradeMissionGoldModifier>0</TradeMissionGoldModifier> 
			<FaithCostModifier>0</FaithCostModifier> 
			<CulturalPlunderMultiplier>0</CulturalPlunderMultiplier> 
			<StealTechSlowerModifier>0</StealTechSlowerModifier> 
			<StealTechFasterModifier>0</StealTechFasterModifier> 
			<CatchSpiesModifier>0</CatchSpiesModifier> 
			<GoldPerUnit>0</GoldPerUnit> 
			<GoldPerMilitaryUnit>0</GoldPerMilitaryUnit> 
			<RouteGoldMaintenanceMod>0</RouteGoldMaintenanceMod> 
			<BuildingGoldMaintenanceMod>0</BuildingGoldMaintenanceMod> 
			<UnitGoldMaintenanceMod>0</UnitGoldMaintenanceMod> 
			<UnitSupplyMod>0</UnitSupplyMod> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<CityStrengthMod>0</CityStrengthMod> 
			<CityGrowthMod>0</CityGrowthMod> 
			<CapitalGrowthMod>0</CapitalGrowthMod> 
			<SettlerProductionModifier>0</SettlerProductionModifier> 
			<CapitalSettlerProductionModifier>0</CapitalSettlerProductionModifier> 
			<NewCityExtraPopulation>0</NewCityExtraPopulation> 
			<FreeFoodBox>0</FreeFoodBox> 
			<HappyPerMilitaryUnit>0</HappyPerMilitaryUnit> 
			<MilitaryFoodProduction>false</MilitaryFoodProduction> 
			<HappinessToCulture>0</HappinessToCulture> 
			<HappinessToScience>0</HappinessToScience> 
			<NumCitiesFreeCultureBuilding>0</NumCitiesFreeCultureBuilding> 
			<NumCitiesFreeFoodBuilding>0</NumCitiesFreeFoodBuilding> 
			<HalfSpecialistUnhappiness>false</HalfSpecialistUnhappiness> 
			<HalfSpecialistFood>false</HalfSpecialistFood> 
			<MaxConscript>0</MaxConscript> 
			<UnitSightRangeChange>0</UnitSightRangeChange> 
			<WoundedUnitDamageMod>0</WoundedUnitDamageMod> 
			<BarbarianCombatBonus>0</BarbarianCombatBonus> 
			<AlwaysSeeBarbCamps>false</AlwaysSeeBarbCamps> 
			<RevealAllCapitals>false</RevealAllCapitals> 
			<FreeSpecialist>0</FreeSpecialist> 
			<ExpModifier>0</ExpModifier> 
			<ExpInBorderModifier>0</ExpInBorderModifier> 
			<MinorQuestFriendshipMod>0</MinorQuestFriendshipMod> 
			<MinorGoldFriendshipMod>0</MinorGoldFriendshipMod> 
			<MinorFriendshipMinimum>0</MinorFriendshipMinimum> 
			<MinorFriendshipDecayMod>0</MinorFriendshipDecayMod> 
			<OtherPlayersMinorFriendshipDecayMod>0</OtherPlayersMinorFriendshipDecayMod> 
			<CityStateUnitFrequencyModifier>0</CityStateUnitFrequencyModifier> 
			<CommonFoeTourismModifier>0</CommonFoeTourismModifier> 
			<LessHappyTourismModifier>0</LessHappyTourismModifier> 
			<SharedIdeologyTourismModifier>0</SharedIdeologyTourismModifier> 
			<LandTradeRouteGoldChange>0</LandTradeRouteGoldChange> 
			<SeaTradeRouteGoldChange>0</SeaTradeRouteGoldChange> 
			<SharedIdeologyTradeGoldChange>0</SharedIdeologyTradeGoldChange> 
			<RiggingElectionModifier>0</RiggingElectionModifier> 
			<MilitaryUnitGiftExtraInfluence>0</MilitaryUnitGiftExtraInfluence> 
			<ProtectedMinorPerTurnInfluence>0</ProtectedMinorPerTurnInfluence> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<MinorBullyScoreModifier>0</MinorBullyScoreModifier> 
			<CityStateTradeChange>0</CityStateTradeChange> 
			<ThemingBonusMultiplier>0</ThemingBonusMultiplier> 
			<InternalTradeRouteYieldModifier>0</InternalTradeRouteYieldModifier> 
			<SharedReligionTourismModifier>0</SharedReligionTourismModifier> 
			<TradeRouteTourismModifier>0</TradeRouteTourismModifier> 
			<OpenBordersTourismModifier>0</OpenBordersTourismModifier> 
			<MinorGreatPeopleAllies>false</MinorGreatPeopleAllies> 
			<MinorScienceAllies>false</MinorScienceAllies> 
			<MinorResourceBonus>false</MinorResourceBonus> 
			<GarrisonFreeMaintenance>false</GarrisonFreeMaintenance> 
			<GoldenAgeCultureBonusDisabled>false</GoldenAgeCultureBonusDisabled> 
			<SecondReligionPantheon>false</SecondReligionPantheon> 
			<AddReformationBelief>false</AddReformationBelief> 
			<EnablesSSPartHurry>false</EnablesSSPartHurry> 
			<EnablesSSPartPurchase>false</EnablesSSPartPurchase> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<OneShot>false</OneShot> 
			<IncludesOneShotFreeUnits>false</IncludesOneShotFreeUnits> 
			<PortraitIndex>20</PortraitIndex> 
			<IconAtlas>POLICY_ATLAS</IconAtlas> 
			<IconAtlasAchieved>POLICY_A_ATLAS</IconAtlasAchieved> 
		</Row>
		<Row> 
			<ID>15</ID> 
			<Type>POLICY_MILITARY_TRADITION</Type> 
			<Description>TXT_KEY_POLICY_MILITARY_TRADITION</Description> 
			<Civilopedia>TXT_KEY_POLICY_MILITARYTRADITION_TEXT</Civilopedia> 
			<Help>TXT_KEY_POLICY_MILITARY_TRADITION_HELP</Help> 
			<PolicyBranchType>POLICY_BRANCH_HONOR</PolicyBranchType> 
			<NumExtraBranches>0</NumExtraBranches> 
			<CultureCost>10</CultureCost> 
			<GridX>2</GridX> 
			<GridY>2</GridY> 
			<Level>0</Level> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CulturePerCity>0</CulturePerCity> 
			<CulturePerWonder>0</CulturePerWonder> 
			<CultureWonderMultiplier>0</CultureWonderMultiplier> 
			<CulturePerTechResearched>0</CulturePerTechResearched> 
			<CultureImprovementChange>0</CultureImprovementChange> 
			<CultureFromKills>0</CultureFromKills> 
			<CultureFromBarbarianKills>0</CultureFromBarbarianKills> 
			<GoldFromKills>0</GoldFromKills> 
			<EmbarkedExtraMoves>0</EmbarkedExtraMoves> 
			<AttackBonusTurns>0</AttackBonusTurns> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<GoldenAgeMeterMod>0</GoldenAgeMeterMod> 
			<GoldenAgeDurationMod>0</GoldenAgeDurationMod> 
			<NumFreeTechs>0</NumFreeTechs> 
			<NumFreePolicies>0</NumFreePolicies> 
			<NumFreeGreatPeople>0</NumFreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<StrategicResourceMod>0</StrategicResourceMod> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatAdmiralRateModifier>0</GreatAdmiralRateModifier> 
			<GreatWriterRateModifier>0</GreatWriterRateModifier> 
			<GreatArtistRateModifier>0</GreatArtistRateModifier> 
			<GreatMusicianRateModifier>0</GreatMusicianRateModifier> 
			<GreatMerchantRateModifier>0</GreatMerchantRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<DomesticGreatGeneralRateModifier>0</DomesticGreatGeneralRateModifier> 
			<ExtraHappiness>0</ExtraHappiness> 
			<ExtraHappinessPerCity>0</ExtraHappinessPerCity> 
			<UnhappinessMod>0</UnhappinessMod> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<OccupiedPopulationUnhappinessMod>0</OccupiedPopulationUnhappinessMod> 
			<CapitalUnhappinessMod>0</CapitalUnhappinessMod> 
			<FreeExperience>0</FreeExperience> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AllFeatureProduction>0</AllFeatureProduction> 
			<ImprovementCostModifier>0</ImprovementCostModifier> 
			<ImprovementUpgradeRateModifier>0</ImprovementUpgradeRateModifier> 
			<SpecialistProductionModifier>0</SpecialistProductionModifier> 
			<SpecialistUpgradeModifier>0</SpecialistUpgradeModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<BaseFreeUnits>0</BaseFreeUnits> 
			<BaseFreeMilitaryUnits>0</BaseFreeMilitaryUnits> 
			<FreeUnitsPopulationPercent>0</FreeUnitsPopulationPercent> 
			<FreeMilitaryUnitsPopulationPercent>0</FreeMilitaryUnitsPopulationPercent> 
			<HappinessPerGarrisonedUnit>0</HappinessPerGarrisonedUnit> 
			<CulturePerGarrisonedUnit>0</CulturePerGarrisonedUnit> 
			<HappinessPerTradeRoute>0</HappinessPerTradeRoute> 
			<HappinessPerXPopulation>0</HappinessPerXPopulation> 
			<ExtraHappinessPerLuxury>0</ExtraHappinessPerLuxury> 
			<UnhappinessFromUnitsMod>0</UnhappinessFromUnitsMod> 
			<NumExtraBuilders>0</NumExtraBuilders> 
			<PlotGoldCostMod>0</PlotGoldCostMod> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<PlotCultureExponentModifier>0</PlotCultureExponentModifier> 
			<NumCitiesPolicyCostDiscount>0</NumCitiesPolicyCostDiscount> 
			<GarrisonedCityRangeStrikeModifier>0</GarrisonedCityRangeStrikeModifier> 
			<UnitPurchaseCostModifier>0</UnitPurchaseCostModifier> 
			<BuildingPurchaseCostModifier>0</BuildingPurchaseCostModifier> 
			<CityConnectionTradeRouteGoldModifier>0</CityConnectionTradeRouteGoldModifier> 
			<TradeMissionGoldModifier>0</TradeMissionGoldModifier> 
			<FaithCostModifier>0</FaithCostModifier> 
			<CulturalPlunderMultiplier>0</CulturalPlunderMultiplier> 
			<StealTechSlowerModifier>0</StealTechSlowerModifier> 
			<StealTechFasterModifier>0</StealTechFasterModifier> 
			<CatchSpiesModifier>0</CatchSpiesModifier> 
			<GoldPerUnit>0</GoldPerUnit> 
			<GoldPerMilitaryUnit>0</GoldPerMilitaryUnit> 
			<RouteGoldMaintenanceMod>0</RouteGoldMaintenanceMod> 
			<BuildingGoldMaintenanceMod>0</BuildingGoldMaintenanceMod> 
			<UnitGoldMaintenanceMod>0</UnitGoldMaintenanceMod> 
			<UnitSupplyMod>0</UnitSupplyMod> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<CityStrengthMod>0</CityStrengthMod> 
			<CityGrowthMod>0</CityGrowthMod> 
			<CapitalGrowthMod>0</CapitalGrowthMod> 
			<SettlerProductionModifier>0</SettlerProductionModifier> 
			<CapitalSettlerProductionModifier>0</CapitalSettlerProductionModifier> 
			<NewCityExtraPopulation>0</NewCityExtraPopulation> 
			<FreeFoodBox>0</FreeFoodBox> 
			<HappyPerMilitaryUnit>0</HappyPerMilitaryUnit> 
			<MilitaryFoodProduction>false</MilitaryFoodProduction> 
			<HappinessToCulture>0</HappinessToCulture> 
			<HappinessToScience>0</HappinessToScience> 
			<NumCitiesFreeCultureBuilding>0</NumCitiesFreeCultureBuilding> 
			<NumCitiesFreeFoodBuilding>0</NumCitiesFreeFoodBuilding> 
			<HalfSpecialistUnhappiness>false</HalfSpecialistUnhappiness> 
			<HalfSpecialistFood>false</HalfSpecialistFood> 
			<MaxConscript>0</MaxConscript> 
			<UnitSightRangeChange>0</UnitSightRangeChange> 
			<WoundedUnitDamageMod>0</WoundedUnitDamageMod> 
			<BarbarianCombatBonus>0</BarbarianCombatBonus> 
			<AlwaysSeeBarbCamps>false</AlwaysSeeBarbCamps> 
			<RevealAllCapitals>false</RevealAllCapitals> 
			<FreeSpecialist>0</FreeSpecialist> 
			<ExpModifier>50</ExpModifier> 
			<ExpInBorderModifier>0</ExpInBorderModifier> 
			<MinorQuestFriendshipMod>0</MinorQuestFriendshipMod> 
			<MinorGoldFriendshipMod>0</MinorGoldFriendshipMod> 
			<MinorFriendshipMinimum>0</MinorFriendshipMinimum> 
			<MinorFriendshipDecayMod>0</MinorFriendshipDecayMod> 
			<OtherPlayersMinorFriendshipDecayMod>0</OtherPlayersMinorFriendshipDecayMod> 
			<CityStateUnitFrequencyModifier>0</CityStateUnitFrequencyModifier> 
			<CommonFoeTourismModifier>0</CommonFoeTourismModifier> 
			<LessHappyTourismModifier>0</LessHappyTourismModifier> 
			<SharedIdeologyTourismModifier>0</SharedIdeologyTourismModifier> 
			<LandTradeRouteGoldChange>0</LandTradeRouteGoldChange> 
			<SeaTradeRouteGoldChange>0</SeaTradeRouteGoldChange> 
			<SharedIdeologyTradeGoldChange>0</SharedIdeologyTradeGoldChange> 
			<RiggingElectionModifier>0</RiggingElectionModifier> 
			<MilitaryUnitGiftExtraInfluence>0</MilitaryUnitGiftExtraInfluence> 
			<ProtectedMinorPerTurnInfluence>0</ProtectedMinorPerTurnInfluence> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<MinorBullyScoreModifier>0</MinorBullyScoreModifier> 
			<CityStateTradeChange>0</CityStateTradeChange> 
			<ThemingBonusMultiplier>0</ThemingBonusMultiplier> 
			<InternalTradeRouteYieldModifier>0</InternalTradeRouteYieldModifier> 
			<SharedReligionTourismModifier>0</SharedReligionTourismModifier> 
			<TradeRouteTourismModifier>0</TradeRouteTourismModifier> 
			<OpenBordersTourismModifier>0</OpenBordersTourismModifier> 
			<MinorGreatPeopleAllies>false</MinorGreatPeopleAllies> 
			<MinorScienceAllies>false</MinorScienceAllies> 
			<MinorResourceBonus>false</MinorResourceBonus> 
			<GarrisonFreeMaintenance>false</GarrisonFreeMaintenance> 
			<GoldenAgeCultureBonusDisabled>false</GoldenAgeCultureBonusDisabled> 
			<SecondReligionPantheon>false</SecondReligionPantheon> 
			<AddReformationBelief>false</AddReformationBelief> 
			<EnablesSSPartHurry>false</EnablesSSPartHurry> 
			<EnablesSSPartPurchase>false</EnablesSSPartPurchase> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<OneShot>false</OneShot> 
			<IncludesOneShotFreeUnits>false</IncludesOneShotFreeUnits> 
			<PortraitIndex>21</PortraitIndex> 
			<IconAtlas>POLICY_ATLAS</IconAtlas> 
			<IconAtlasAchieved>POLICY_A_ATLAS</IconAtlasAchieved> 
		</Row>
		<Row> 
			<ID>16</ID> 
			<Type>POLICY_MILITARY_CASTE</Type> 
			<Description>TXT_KEY_POLICY_MILITARY_CASTE</Description> 
			<Civilopedia>TXT_KEY_POLICY_MILITARYCASTE_TEXT</Civilopedia> 
			<Help>TXT_KEY_POLICY_MILITARY_CASTE_HELP</Help> 
			<PolicyBranchType>POLICY_BRANCH_HONOR</PolicyBranchType> 
			<NumExtraBranches>0</NumExtraBranches> 
			<CultureCost>10</CultureCost> 
			<GridX>4</GridX> 
			<GridY>2</GridY> 
			<Level>0</Level> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CulturePerCity>0</CulturePerCity> 
			<CulturePerWonder>0</CulturePerWonder> 
			<CultureWonderMultiplier>0</CultureWonderMultiplier> 
			<CulturePerTechResearched>0</CulturePerTechResearched> 
			<CultureImprovementChange>0</CultureImprovementChange> 
			<CultureFromKills>0</CultureFromKills> 
			<CultureFromBarbarianKills>0</CultureFromBarbarianKills> 
			<GoldFromKills>0</GoldFromKills> 
			<EmbarkedExtraMoves>0</EmbarkedExtraMoves> 
			<AttackBonusTurns>0</AttackBonusTurns> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<GoldenAgeMeterMod>0</GoldenAgeMeterMod> 
			<GoldenAgeDurationMod>0</GoldenAgeDurationMod> 
			<NumFreeTechs>0</NumFreeTechs> 
			<NumFreePolicies>0</NumFreePolicies> 
			<NumFreeGreatPeople>0</NumFreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<StrategicResourceMod>0</StrategicResourceMod> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatAdmiralRateModifier>0</GreatAdmiralRateModifier> 
			<GreatWriterRateModifier>0</GreatWriterRateModifier> 
			<GreatArtistRateModifier>0</GreatArtistRateModifier> 
			<GreatMusicianRateModifier>0</GreatMusicianRateModifier> 
			<GreatMerchantRateModifier>0</GreatMerchantRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<DomesticGreatGeneralRateModifier>0</DomesticGreatGeneralRateModifier> 
			<ExtraHappiness>0</ExtraHappiness> 
			<ExtraHappinessPerCity>0</ExtraHappinessPerCity> 
			<UnhappinessMod>0</UnhappinessMod> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<OccupiedPopulationUnhappinessMod>0</OccupiedPopulationUnhappinessMod> 
			<CapitalUnhappinessMod>0</CapitalUnhappinessMod> 
			<FreeExperience>0</FreeExperience> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AllFeatureProduction>0</AllFeatureProduction> 
			<ImprovementCostModifier>0</ImprovementCostModifier> 
			<ImprovementUpgradeRateModifier>0</ImprovementUpgradeRateModifier> 
			<SpecialistProductionModifier>0</SpecialistProductionModifier> 
			<SpecialistUpgradeModifier>0</SpecialistUpgradeModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<BaseFreeUnits>0</BaseFreeUnits> 
			<BaseFreeMilitaryUnits>0</BaseFreeMilitaryUnits> 
			<FreeUnitsPopulationPercent>0</FreeUnitsPopulationPercent> 
			<FreeMilitaryUnitsPopulationPercent>0</FreeMilitaryUnitsPopulationPercent> 
			<HappinessPerGarrisonedUnit>1</HappinessPerGarrisonedUnit> 
			<CulturePerGarrisonedUnit>2</CulturePerGarrisonedUnit> 
			<HappinessPerTradeRoute>0</HappinessPerTradeRoute> 
			<HappinessPerXPopulation>0</HappinessPerXPopulation> 
			<ExtraHappinessPerLuxury>0</ExtraHappinessPerLuxury> 
			<UnhappinessFromUnitsMod>0</UnhappinessFromUnitsMod> 
			<NumExtraBuilders>0</NumExtraBuilders> 
			<PlotGoldCostMod>0</PlotGoldCostMod> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<PlotCultureExponentModifier>0</PlotCultureExponentModifier> 
			<NumCitiesPolicyCostDiscount>0</NumCitiesPolicyCostDiscount> 
			<GarrisonedCityRangeStrikeModifier>0</GarrisonedCityRangeStrikeModifier> 
			<UnitPurchaseCostModifier>0</UnitPurchaseCostModifier> 
			<BuildingPurchaseCostModifier>0</BuildingPurchaseCostModifier> 
			<CityConnectionTradeRouteGoldModifier>0</CityConnectionTradeRouteGoldModifier> 
			<TradeMissionGoldModifier>0</TradeMissionGoldModifier> 
			<FaithCostModifier>0</FaithCostModifier> 
			<CulturalPlunderMultiplier>0</CulturalPlunderMultiplier> 
			<StealTechSlowerModifier>0</StealTechSlowerModifier> 
			<StealTechFasterModifier>0</StealTechFasterModifier> 
			<CatchSpiesModifier>0</CatchSpiesModifier> 
			<GoldPerUnit>0</GoldPerUnit> 
			<GoldPerMilitaryUnit>0</GoldPerMilitaryUnit> 
			<RouteGoldMaintenanceMod>0</RouteGoldMaintenanceMod> 
			<BuildingGoldMaintenanceMod>0</BuildingGoldMaintenanceMod> 
			<UnitGoldMaintenanceMod>0</UnitGoldMaintenanceMod> 
			<UnitSupplyMod>0</UnitSupplyMod> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<CityStrengthMod>0</CityStrengthMod> 
			<CityGrowthMod>0</CityGrowthMod> 
			<CapitalGrowthMod>0</CapitalGrowthMod> 
			<SettlerProductionModifier>0</SettlerProductionModifier> 
			<CapitalSettlerProductionModifier>0</CapitalSettlerProductionModifier> 
			<NewCityExtraPopulation>0</NewCityExtraPopulation> 
			<FreeFoodBox>0</FreeFoodBox> 
			<HappyPerMilitaryUnit>0</HappyPerMilitaryUnit> 
			<MilitaryFoodProduction>false</MilitaryFoodProduction> 
			<HappinessToCulture>0</HappinessToCulture> 
			<HappinessToScience>0</HappinessToScience> 
			<NumCitiesFreeCultureBuilding>0</NumCitiesFreeCultureBuilding> 
			<NumCitiesFreeFoodBuilding>0</NumCitiesFreeFoodBuilding> 
			<HalfSpecialistUnhappiness>false</HalfSpecialistUnhappiness> 
			<HalfSpecialistFood>false</HalfSpecialistFood> 
			<MaxConscript>0</MaxConscript> 
			<UnitSightRangeChange>0</UnitSightRangeChange> 
			<WoundedUnitDamageMod>0</WoundedUnitDamageMod> 
			<BarbarianCombatBonus>0</BarbarianCombatBonus> 
			<AlwaysSeeBarbCamps>false</AlwaysSeeBarbCamps> 
			<RevealAllCapitals>false</RevealAllCapitals> 
			<FreeSpecialist>0</FreeSpecialist> 
			<ExpModifier>0</ExpModifier> 
			<ExpInBorderModifier>0</ExpInBorderModifier> 
			<MinorQuestFriendshipMod>0</MinorQuestFriendshipMod> 
			<MinorGoldFriendshipMod>0</MinorGoldFriendshipMod> 
			<MinorFriendshipMinimum>0</MinorFriendshipMinimum> 
			<MinorFriendshipDecayMod>0</MinorFriendshipDecayMod> 
			<OtherPlayersMinorFriendshipDecayMod>0</OtherPlayersMinorFriendshipDecayMod> 
			<CityStateUnitFrequencyModifier>0</CityStateUnitFrequencyModifier> 
			<CommonFoeTourismModifier>0</CommonFoeTourismModifier> 
			<LessHappyTourismModifier>0</LessHappyTourismModifier> 
			<SharedIdeologyTourismModifier>0</SharedIdeologyTourismModifier> 
			<LandTradeRouteGoldChange>0</LandTradeRouteGoldChange> 
			<SeaTradeRouteGoldChange>0</SeaTradeRouteGoldChange> 
			<SharedIdeologyTradeGoldChange>0</SharedIdeologyTradeGoldChange> 
			<RiggingElectionModifier>0</RiggingElectionModifier> 
			<MilitaryUnitGiftExtraInfluence>0</MilitaryUnitGiftExtraInfluence> 
			<ProtectedMinorPerTurnInfluence>0</ProtectedMinorPerTurnInfluence> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<MinorBullyScoreModifier>0</MinorBullyScoreModifier> 
			<CityStateTradeChange>0</CityStateTradeChange> 
			<ThemingBonusMultiplier>0</ThemingBonusMultiplier> 
			<InternalTradeRouteYieldModifier>0</InternalTradeRouteYieldModifier> 
			<SharedReligionTourismModifier>0</SharedReligionTourismModifier> 
			<TradeRouteTourismModifier>0</TradeRouteTourismModifier> 
			<OpenBordersTourismModifier>0</OpenBordersTourismModifier> 
			<MinorGreatPeopleAllies>false</MinorGreatPeopleAllies> 
			<MinorScienceAllies>false</MinorScienceAllies> 
			<MinorResourceBonus>false</MinorResourceBonus> 
			<GarrisonFreeMaintenance>false</GarrisonFreeMaintenance> 
			<GoldenAgeCultureBonusDisabled>false</GoldenAgeCultureBonusDisabled> 
			<SecondReligionPantheon>false</SecondReligionPantheon> 
			<AddReformationBelief>false</AddReformationBelief> 
			<EnablesSSPartHurry>false</EnablesSSPartHurry> 
			<EnablesSSPartPurchase>false</EnablesSSPartPurchase> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<OneShot>false</OneShot> 
			<IncludesOneShotFreeUnits>false</IncludesOneShotFreeUnits> 
			<PortraitIndex>22</PortraitIndex> 
			<IconAtlas>POLICY_ATLAS</IconAtlas> 
			<IconAtlasAchieved>POLICY_A_ATLAS</IconAtlasAchieved> 
		</Row>
		<Row> 
			<ID>17</ID> 
			<Type>POLICY_PROFESSIONAL_ARMY</Type> 
			<Description>TXT_KEY_POLICY_PROFESSIONAL_ARMY</Description> 
			<Civilopedia>TXT_KEY_POLICY_PROFESSIONALARMY_TEXT</Civilopedia> 
			<Help>TXT_KEY_POLICY_PROFESSIONAL_ARMY_HELP</Help> 
			<PolicyBranchType>POLICY_BRANCH_HONOR</PolicyBranchType> 
			<NumExtraBranches>0</NumExtraBranches> 
			<CultureCost>10</CultureCost> 
			<GridX>4</GridX> 
			<GridY>3</GridY> 
			<Level>0</Level> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CulturePerCity>0</CulturePerCity> 
			<CulturePerWonder>0</CulturePerWonder> 
			<CultureWonderMultiplier>0</CultureWonderMultiplier> 
			<CulturePerTechResearched>0</CulturePerTechResearched> 
			<CultureImprovementChange>0</CultureImprovementChange> 
			<CultureFromKills>0</CultureFromKills> 
			<CultureFromBarbarianKills>0</CultureFromBarbarianKills> 
			<GoldFromKills>0</GoldFromKills> 
			<EmbarkedExtraMoves>0</EmbarkedExtraMoves> 
			<AttackBonusTurns>0</AttackBonusTurns> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<GoldenAgeMeterMod>0</GoldenAgeMeterMod> 
			<GoldenAgeDurationMod>0</GoldenAgeDurationMod> 
			<NumFreeTechs>0</NumFreeTechs> 
			<NumFreePolicies>0</NumFreePolicies> 
			<NumFreeGreatPeople>0</NumFreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<StrategicResourceMod>0</StrategicResourceMod> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatAdmiralRateModifier>0</GreatAdmiralRateModifier> 
			<GreatWriterRateModifier>0</GreatWriterRateModifier> 
			<GreatArtistRateModifier>0</GreatArtistRateModifier> 
			<GreatMusicianRateModifier>0</GreatMusicianRateModifier> 
			<GreatMerchantRateModifier>0</GreatMerchantRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<DomesticGreatGeneralRateModifier>0</DomesticGreatGeneralRateModifier> 
			<ExtraHappiness>0</ExtraHappiness> 
			<ExtraHappinessPerCity>0</ExtraHappinessPerCity> 
			<UnhappinessMod>0</UnhappinessMod> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<OccupiedPopulationUnhappinessMod>0</OccupiedPopulationUnhappinessMod> 
			<CapitalUnhappinessMod>0</CapitalUnhappinessMod> 
			<FreeExperience>0</FreeExperience> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AllFeatureProduction>0</AllFeatureProduction> 
			<ImprovementCostModifier>0</ImprovementCostModifier> 
			<ImprovementUpgradeRateModifier>0</ImprovementUpgradeRateModifier> 
			<SpecialistProductionModifier>0</SpecialistProductionModifier> 
			<SpecialistUpgradeModifier>0</SpecialistUpgradeModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<BaseFreeUnits>0</BaseFreeUnits> 
			<BaseFreeMilitaryUnits>0</BaseFreeMilitaryUnits> 
			<FreeUnitsPopulationPercent>0</FreeUnitsPopulationPercent> 
			<FreeMilitaryUnitsPopulationPercent>0</FreeMilitaryUnitsPopulationPercent> 
			<HappinessPerGarrisonedUnit>0</HappinessPerGarrisonedUnit> 
			<CulturePerGarrisonedUnit>0</CulturePerGarrisonedUnit> 
			<HappinessPerTradeRoute>0</HappinessPerTradeRoute> 
			<HappinessPerXPopulation>0</HappinessPerXPopulation> 
			<ExtraHappinessPerLuxury>0</ExtraHappinessPerLuxury> 
			<UnhappinessFromUnitsMod>0</UnhappinessFromUnitsMod> 
			<NumExtraBuilders>0</NumExtraBuilders> 
			<PlotGoldCostMod>0</PlotGoldCostMod> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<PlotCultureExponentModifier>0</PlotCultureExponentModifier> 
			<NumCitiesPolicyCostDiscount>0</NumCitiesPolicyCostDiscount> 
			<GarrisonedCityRangeStrikeModifier>0</GarrisonedCityRangeStrikeModifier> 
			<UnitPurchaseCostModifier>0</UnitPurchaseCostModifier> 
			<BuildingPurchaseCostModifier>0</BuildingPurchaseCostModifier> 
			<CityConnectionTradeRouteGoldModifier>0</CityConnectionTradeRouteGoldModifier> 
			<TradeMissionGoldModifier>0</TradeMissionGoldModifier> 
			<FaithCostModifier>0</FaithCostModifier> 
			<CulturalPlunderMultiplier>0</CulturalPlunderMultiplier> 
			<StealTechSlowerModifier>0</StealTechSlowerModifier> 
			<StealTechFasterModifier>0</StealTechFasterModifier> 
			<CatchSpiesModifier>0</CatchSpiesModifier> 
			<GoldPerUnit>0</GoldPerUnit> 
			<GoldPerMilitaryUnit>0</GoldPerMilitaryUnit> 
			<RouteGoldMaintenanceMod>0</RouteGoldMaintenanceMod> 
			<BuildingGoldMaintenanceMod>0</BuildingGoldMaintenanceMod> 
			<UnitGoldMaintenanceMod>0</UnitGoldMaintenanceMod> 
			<UnitSupplyMod>0</UnitSupplyMod> 
			<UnitUpgradeCostMod>-33</UnitUpgradeCostMod> 
			<CityStrengthMod>0</CityStrengthMod> 
			<CityGrowthMod>0</CityGrowthMod> 
			<CapitalGrowthMod>0</CapitalGrowthMod> 
			<SettlerProductionModifier>0</SettlerProductionModifier> 
			<CapitalSettlerProductionModifier>0</CapitalSettlerProductionModifier> 
			<NewCityExtraPopulation>0</NewCityExtraPopulation> 
			<FreeFoodBox>0</FreeFoodBox> 
			<HappyPerMilitaryUnit>0</HappyPerMilitaryUnit> 
			<MilitaryFoodProduction>false</MilitaryFoodProduction> 
			<HappinessToCulture>0</HappinessToCulture> 
			<HappinessToScience>0</HappinessToScience> 
			<NumCitiesFreeCultureBuilding>0</NumCitiesFreeCultureBuilding> 
			<NumCitiesFreeFoodBuilding>0</NumCitiesFreeFoodBuilding> 
			<HalfSpecialistUnhappiness>false</HalfSpecialistUnhappiness> 
			<HalfSpecialistFood>false</HalfSpecialistFood> 
			<MaxConscript>0</MaxConscript> 
			<UnitSightRangeChange>0</UnitSightRangeChange> 
			<WoundedUnitDamageMod>0</WoundedUnitDamageMod> 
			<BarbarianCombatBonus>0</BarbarianCombatBonus> 
			<AlwaysSeeBarbCamps>false</AlwaysSeeBarbCamps> 
			<RevealAllCapitals>false</RevealAllCapitals> 
			<FreeSpecialist>0</FreeSpecialist> 
			<ExpModifier>0</ExpModifier> 
			<ExpInBorderModifier>0</ExpInBorderModifier> 
			<MinorQuestFriendshipMod>0</MinorQuestFriendshipMod> 
			<MinorGoldFriendshipMod>0</MinorGoldFriendshipMod> 
			<MinorFriendshipMinimum>0</MinorFriendshipMinimum> 
			<MinorFriendshipDecayMod>0</MinorFriendshipDecayMod> 
			<OtherPlayersMinorFriendshipDecayMod>0</OtherPlayersMinorFriendshipDecayMod> 
			<CityStateUnitFrequencyModifier>0</CityStateUnitFrequencyModifier> 
			<CommonFoeTourismModifier>0</CommonFoeTourismModifier> 
			<LessHappyTourismModifier>0</LessHappyTourismModifier> 
			<SharedIdeologyTourismModifier>0</SharedIdeologyTourismModifier> 
			<LandTradeRouteGoldChange>0</LandTradeRouteGoldChange> 
			<SeaTradeRouteGoldChange>0</SeaTradeRouteGoldChange> 
			<SharedIdeologyTradeGoldChange>0</SharedIdeologyTradeGoldChange> 
			<RiggingElectionModifier>0</RiggingElectionModifier> 
			<MilitaryUnitGiftExtraInfluence>0</MilitaryUnitGiftExtraInfluence> 
			<ProtectedMinorPerTurnInfluence>0</ProtectedMinorPerTurnInfluence> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<MinorBullyScoreModifier>0</MinorBullyScoreModifier> 
			<CityStateTradeChange>0</CityStateTradeChange> 
			<ThemingBonusMultiplier>0</ThemingBonusMultiplier> 
			<InternalTradeRouteYieldModifier>0</InternalTradeRouteYieldModifier> 
			<SharedReligionTourismModifier>0</SharedReligionTourismModifier> 
			<TradeRouteTourismModifier>0</TradeRouteTourismModifier> 
			<OpenBordersTourismModifier>0</OpenBordersTourismModifier> 
			<MinorGreatPeopleAllies>false</MinorGreatPeopleAllies> 
			<MinorScienceAllies>false</MinorScienceAllies> 
			<MinorResourceBonus>false</MinorResourceBonus> 
			<GarrisonFreeMaintenance>false</GarrisonFreeMaintenance> 
			<GoldenAgeCultureBonusDisabled>false</GoldenAgeCultureBonusDisabled> 
			<SecondReligionPantheon>false</SecondReligionPantheon> 
			<AddReformationBelief>false</AddReformationBelief> 
			<EnablesSSPartHurry>false</EnablesSSPartHurry> 
			<EnablesSSPartPurchase>false</EnablesSSPartPurchase> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<OneShot>false</OneShot> 
			<IncludesOneShotFreeUnits>false</IncludesOneShotFreeUnits> 
			<PortraitIndex>23</PortraitIndex> 
			<IconAtlas>POLICY_ATLAS</IconAtlas> 
			<IconAtlasAchieved>POLICY_A_ATLAS</IconAtlasAchieved> 
		</Row>
		<Row> 
			<ID>18</ID> 
			<Type>POLICY_PIETY</Type> 
			<Description>TXT_KEY_POLICY_BRANCH_PIETY</Description> 
			<Civilopedia>TXT_KEY_POLICY_PIETY_TEXT</Civilopedia> 
			<Help>TXT_KEY_POLICY_PIETY_HELP</Help> 
			<NumExtraBranches>0</NumExtraBranches> 
			<CultureCost>0</CultureCost> 
			<GridX>0</GridX> 
			<GridY>0</GridY> 
			<Level>0</Level> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CulturePerCity>0</CulturePerCity> 
			<CulturePerWonder>0</CulturePerWonder> 
			<CultureWonderMultiplier>0</CultureWonderMultiplier> 
			<CulturePerTechResearched>0</CulturePerTechResearched> 
			<CultureImprovementChange>0</CultureImprovementChange> 
			<CultureFromKills>0</CultureFromKills> 
			<CultureFromBarbarianKills>0</CultureFromBarbarianKills> 
			<GoldFromKills>0</GoldFromKills> 
			<EmbarkedExtraMoves>0</EmbarkedExtraMoves> 
			<AttackBonusTurns>0</AttackBonusTurns> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<GoldenAgeMeterMod>0</GoldenAgeMeterMod> 
			<GoldenAgeDurationMod>0</GoldenAgeDurationMod> 
			<NumFreeTechs>0</NumFreeTechs> 
			<NumFreePolicies>0</NumFreePolicies> 
			<NumFreeGreatPeople>0</NumFreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<StrategicResourceMod>0</StrategicResourceMod> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatAdmiralRateModifier>0</GreatAdmiralRateModifier> 
			<GreatWriterRateModifier>0</GreatWriterRateModifier> 
			<GreatArtistRateModifier>0</GreatArtistRateModifier> 
			<GreatMusicianRateModifier>0</GreatMusicianRateModifier> 
			<GreatMerchantRateModifier>0</GreatMerchantRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<DomesticGreatGeneralRateModifier>0</DomesticGreatGeneralRateModifier> 
			<ExtraHappiness>0</ExtraHappiness> 
			<ExtraHappinessPerCity>0</ExtraHappinessPerCity> 
			<UnhappinessMod>0</UnhappinessMod> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<OccupiedPopulationUnhappinessMod>0</OccupiedPopulationUnhappinessMod> 
			<CapitalUnhappinessMod>0</CapitalUnhappinessMod> 
			<FreeExperience>0</FreeExperience> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AllFeatureProduction>0</AllFeatureProduction> 
			<ImprovementCostModifier>0</ImprovementCostModifier> 
			<ImprovementUpgradeRateModifier>0</ImprovementUpgradeRateModifier> 
			<SpecialistProductionModifier>0</SpecialistProductionModifier> 
			<SpecialistUpgradeModifier>0</SpecialistUpgradeModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<BaseFreeUnits>0</BaseFreeUnits> 
			<BaseFreeMilitaryUnits>0</BaseFreeMilitaryUnits> 
			<FreeUnitsPopulationPercent>0</FreeUnitsPopulationPercent> 
			<FreeMilitaryUnitsPopulationPercent>0</FreeMilitaryUnitsPopulationPercent> 
			<HappinessPerGarrisonedUnit>0</HappinessPerGarrisonedUnit> 
			<CulturePerGarrisonedUnit>0</CulturePerGarrisonedUnit> 
			<HappinessPerTradeRoute>0</HappinessPerTradeRoute> 
			<HappinessPerXPopulation>0</HappinessPerXPopulation> 
			<ExtraHappinessPerLuxury>0</ExtraHappinessPerLuxury> 
			<UnhappinessFromUnitsMod>0</UnhappinessFromUnitsMod> 
			<NumExtraBuilders>0</NumExtraBuilders> 
			<PlotGoldCostMod>0</PlotGoldCostMod> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<PlotCultureExponentModifier>0</PlotCultureExponentModifier> 
			<NumCitiesPolicyCostDiscount>0</NumCitiesPolicyCostDiscount> 
			<GarrisonedCityRangeStrikeModifier>0</GarrisonedCityRangeStrikeModifier> 
			<UnitPurchaseCostModifier>0</UnitPurchaseCostModifier> 
			<BuildingPurchaseCostModifier>0</BuildingPurchaseCostModifier> 
			<CityConnectionTradeRouteGoldModifier>0</CityConnectionTradeRouteGoldModifier> 
			<TradeMissionGoldModifier>0</TradeMissionGoldModifier> 
			<FaithCostModifier>0</FaithCostModifier> 
			<CulturalPlunderMultiplier>0</CulturalPlunderMultiplier> 
			<StealTechSlowerModifier>0</StealTechSlowerModifier> 
			<StealTechFasterModifier>0</StealTechFasterModifier> 
			<CatchSpiesModifier>0</CatchSpiesModifier> 
			<GoldPerUnit>0</GoldPerUnit> 
			<GoldPerMilitaryUnit>0</GoldPerMilitaryUnit> 
			<RouteGoldMaintenanceMod>0</RouteGoldMaintenanceMod> 
			<BuildingGoldMaintenanceMod>0</BuildingGoldMaintenanceMod> 
			<UnitGoldMaintenanceMod>0</UnitGoldMaintenanceMod> 
			<UnitSupplyMod>0</UnitSupplyMod> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<CityStrengthMod>0</CityStrengthMod> 
			<CityGrowthMod>0</CityGrowthMod> 
			<CapitalGrowthMod>0</CapitalGrowthMod> 
			<SettlerProductionModifier>0</SettlerProductionModifier> 
			<CapitalSettlerProductionModifier>0</CapitalSettlerProductionModifier> 
			<NewCityExtraPopulation>0</NewCityExtraPopulation> 
			<FreeFoodBox>0</FreeFoodBox> 
			<HappyPerMilitaryUnit>0</HappyPerMilitaryUnit> 
			<MilitaryFoodProduction>false</MilitaryFoodProduction> 
			<HappinessToCulture>0</HappinessToCulture> 
			<HappinessToScience>0</HappinessToScience> 
			<NumCitiesFreeCultureBuilding>0</NumCitiesFreeCultureBuilding> 
			<NumCitiesFreeFoodBuilding>0</NumCitiesFreeFoodBuilding> 
			<HalfSpecialistUnhappiness>false</HalfSpecialistUnhappiness> 
			<HalfSpecialistFood>false</HalfSpecialistFood> 
			<MaxConscript>0</MaxConscript> 
			<UnitSightRangeChange>0</UnitSightRangeChange> 
			<WoundedUnitDamageMod>0</WoundedUnitDamageMod> 
			<BarbarianCombatBonus>0</BarbarianCombatBonus> 
			<AlwaysSeeBarbCamps>false</AlwaysSeeBarbCamps> 
			<RevealAllCapitals>false</RevealAllCapitals> 
			<FreeSpecialist>0</FreeSpecialist> 
			<ExpModifier>0</ExpModifier> 
			<ExpInBorderModifier>0</ExpInBorderModifier> 
			<MinorQuestFriendshipMod>0</MinorQuestFriendshipMod> 
			<MinorGoldFriendshipMod>0</MinorGoldFriendshipMod> 
			<MinorFriendshipMinimum>0</MinorFriendshipMinimum> 
			<MinorFriendshipDecayMod>0</MinorFriendshipDecayMod> 
			<OtherPlayersMinorFriendshipDecayMod>0</OtherPlayersMinorFriendshipDecayMod> 
			<CityStateUnitFrequencyModifier>0</CityStateUnitFrequencyModifier> 
			<CommonFoeTourismModifier>0</CommonFoeTourismModifier> 
			<LessHappyTourismModifier>0</LessHappyTourismModifier> 
			<SharedIdeologyTourismModifier>0</SharedIdeologyTourismModifier> 
			<LandTradeRouteGoldChange>0</LandTradeRouteGoldChange> 
			<SeaTradeRouteGoldChange>0</SeaTradeRouteGoldChange> 
			<SharedIdeologyTradeGoldChange>0</SharedIdeologyTradeGoldChange> 
			<RiggingElectionModifier>0</RiggingElectionModifier> 
			<MilitaryUnitGiftExtraInfluence>0</MilitaryUnitGiftExtraInfluence> 
			<ProtectedMinorPerTurnInfluence>0</ProtectedMinorPerTurnInfluence> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<MinorBullyScoreModifier>0</MinorBullyScoreModifier> 
			<CityStateTradeChange>0</CityStateTradeChange> 
			<ThemingBonusMultiplier>0</ThemingBonusMultiplier> 
			<InternalTradeRouteYieldModifier>0</InternalTradeRouteYieldModifier> 
			<SharedReligionTourismModifier>0</SharedReligionTourismModifier> 
			<TradeRouteTourismModifier>0</TradeRouteTourismModifier> 
			<OpenBordersTourismModifier>0</OpenBordersTourismModifier> 
			<MinorGreatPeopleAllies>false</MinorGreatPeopleAllies> 
			<MinorScienceAllies>false</MinorScienceAllies> 
			<MinorResourceBonus>false</MinorResourceBonus> 
			<GarrisonFreeMaintenance>false</GarrisonFreeMaintenance> 
			<GoldenAgeCultureBonusDisabled>false</GoldenAgeCultureBonusDisabled> 
			<SecondReligionPantheon>false</SecondReligionPantheon> 
			<AddReformationBelief>false</AddReformationBelief> 
			<EnablesSSPartHurry>false</EnablesSSPartHurry> 
			<EnablesSSPartPurchase>false</EnablesSSPartPurchase> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<OneShot>false</OneShot> 
			<IncludesOneShotFreeUnits>false</IncludesOneShotFreeUnits> 
			<PortraitIndex>42</PortraitIndex> 
			<IconAtlas>POLICY_ATLAS</IconAtlas> 
			<IconAtlasAchieved>POLICY_A_ATLAS</IconAtlasAchieved> 
		</Row>
		<Row> 
			<ID>19</ID> 
			<Type>POLICY_ORGANIZED_RELIGION</Type> 
			<Description>TXT_KEY_POLICY_ORGANIZED_RELIGION</Description> 
			<Civilopedia>TXT_KEY_POLICY_ORGANIZEDRELIGION_TEXT</Civilopedia> 
			<Help>TXT_KEY_POLICY_ORGANIZED_RELIGION_HELP</Help> 
			<PolicyBranchType>POLICY_BRANCH_PIETY</PolicyBranchType> 
			<NumExtraBranches>0</NumExtraBranches> 
			<CultureCost>10</CultureCost> 
			<GridX>2</GridX> 
			<GridY>1</GridY> 
			<Level>0</Level> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CulturePerCity>0</CulturePerCity> 
			<CulturePerWonder>0</CulturePerWonder> 
			<CultureWonderMultiplier>0</CultureWonderMultiplier> 
			<CulturePerTechResearched>0</CulturePerTechResearched> 
			<CultureImprovementChange>0</CultureImprovementChange> 
			<CultureFromKills>0</CultureFromKills> 
			<CultureFromBarbarianKills>0</CultureFromBarbarianKills> 
			<GoldFromKills>0</GoldFromKills> 
			<EmbarkedExtraMoves>0</EmbarkedExtraMoves> 
			<AttackBonusTurns>0</AttackBonusTurns> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<GoldenAgeMeterMod>0</GoldenAgeMeterMod> 
			<GoldenAgeDurationMod>0</GoldenAgeDurationMod> 
			<NumFreeTechs>0</NumFreeTechs> 
			<NumFreePolicies>0</NumFreePolicies> 
			<NumFreeGreatPeople>0</NumFreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<StrategicResourceMod>0</StrategicResourceMod> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatAdmiralRateModifier>0</GreatAdmiralRateModifier> 
			<GreatWriterRateModifier>0</GreatWriterRateModifier> 
			<GreatArtistRateModifier>0</GreatArtistRateModifier> 
			<GreatMusicianRateModifier>0</GreatMusicianRateModifier> 
			<GreatMerchantRateModifier>0</GreatMerchantRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<DomesticGreatGeneralRateModifier>0</DomesticGreatGeneralRateModifier> 
			<ExtraHappiness>0</ExtraHappiness> 
			<ExtraHappinessPerCity>0</ExtraHappinessPerCity> 
			<UnhappinessMod>0</UnhappinessMod> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<OccupiedPopulationUnhappinessMod>0</OccupiedPopulationUnhappinessMod> 
			<CapitalUnhappinessMod>0</CapitalUnhappinessMod> 
			<FreeExperience>0</FreeExperience> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AllFeatureProduction>0</AllFeatureProduction> 
			<ImprovementCostModifier>0</ImprovementCostModifier> 
			<ImprovementUpgradeRateModifier>0</ImprovementUpgradeRateModifier> 
			<SpecialistProductionModifier>0</SpecialistProductionModifier> 
			<SpecialistUpgradeModifier>0</SpecialistUpgradeModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<BaseFreeUnits>0</BaseFreeUnits> 
			<BaseFreeMilitaryUnits>0</BaseFreeMilitaryUnits> 
			<FreeUnitsPopulationPercent>0</FreeUnitsPopulationPercent> 
			<FreeMilitaryUnitsPopulationPercent>0</FreeMilitaryUnitsPopulationPercent> 
			<HappinessPerGarrisonedUnit>0</HappinessPerGarrisonedUnit> 
			<CulturePerGarrisonedUnit>0</CulturePerGarrisonedUnit> 
			<HappinessPerTradeRoute>0</HappinessPerTradeRoute> 
			<HappinessPerXPopulation>0</HappinessPerXPopulation> 
			<ExtraHappinessPerLuxury>0</ExtraHappinessPerLuxury> 
			<UnhappinessFromUnitsMod>0</UnhappinessFromUnitsMod> 
			<NumExtraBuilders>0</NumExtraBuilders> 
			<PlotGoldCostMod>0</PlotGoldCostMod> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<PlotCultureExponentModifier>0</PlotCultureExponentModifier> 
			<NumCitiesPolicyCostDiscount>0</NumCitiesPolicyCostDiscount> 
			<GarrisonedCityRangeStrikeModifier>0</GarrisonedCityRangeStrikeModifier> 
			<UnitPurchaseCostModifier>0</UnitPurchaseCostModifier> 
			<BuildingPurchaseCostModifier>0</BuildingPurchaseCostModifier> 
			<CityConnectionTradeRouteGoldModifier>0</CityConnectionTradeRouteGoldModifier> 
			<TradeMissionGoldModifier>0</TradeMissionGoldModifier> 
			<FaithCostModifier>0</FaithCostModifier> 
			<CulturalPlunderMultiplier>0</CulturalPlunderMultiplier> 
			<StealTechSlowerModifier>0</StealTechSlowerModifier> 
			<StealTechFasterModifier>0</StealTechFasterModifier> 
			<CatchSpiesModifier>0</CatchSpiesModifier> 
			<GoldPerUnit>0</GoldPerUnit> 
			<GoldPerMilitaryUnit>0</GoldPerMilitaryUnit> 
			<RouteGoldMaintenanceMod>0</RouteGoldMaintenanceMod> 
			<BuildingGoldMaintenanceMod>0</BuildingGoldMaintenanceMod> 
			<UnitGoldMaintenanceMod>0</UnitGoldMaintenanceMod> 
			<UnitSupplyMod>0</UnitSupplyMod> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<CityStrengthMod>0</CityStrengthMod> 
			<CityGrowthMod>0</CityGrowthMod> 
			<CapitalGrowthMod>0</CapitalGrowthMod> 
			<SettlerProductionModifier>0</SettlerProductionModifier> 
			<CapitalSettlerProductionModifier>0</CapitalSettlerProductionModifier> 
			<NewCityExtraPopulation>0</NewCityExtraPopulation> 
			<FreeFoodBox>0</FreeFoodBox> 
			<HappyPerMilitaryUnit>0</HappyPerMilitaryUnit> 
			<MilitaryFoodProduction>false</MilitaryFoodProduction> 
			<HappinessToCulture>0</HappinessToCulture> 
			<HappinessToScience>0</HappinessToScience> 
			<NumCitiesFreeCultureBuilding>0</NumCitiesFreeCultureBuilding> 
			<NumCitiesFreeFoodBuilding>0</NumCitiesFreeFoodBuilding> 
			<HalfSpecialistUnhappiness>false</HalfSpecialistUnhappiness> 
			<HalfSpecialistFood>false</HalfSpecialistFood> 
			<MaxConscript>0</MaxConscript> 
			<UnitSightRangeChange>0</UnitSightRangeChange> 
			<WoundedUnitDamageMod>0</WoundedUnitDamageMod> 
			<BarbarianCombatBonus>0</BarbarianCombatBonus> 
			<AlwaysSeeBarbCamps>false</AlwaysSeeBarbCamps> 
			<RevealAllCapitals>false</RevealAllCapitals> 
			<FreeSpecialist>0</FreeSpecialist> 
			<ExpModifier>0</ExpModifier> 
			<ExpInBorderModifier>0</ExpInBorderModifier> 
			<MinorQuestFriendshipMod>0</MinorQuestFriendshipMod> 
			<MinorGoldFriendshipMod>0</MinorGoldFriendshipMod> 
			<MinorFriendshipMinimum>0</MinorFriendshipMinimum> 
			<MinorFriendshipDecayMod>0</MinorFriendshipDecayMod> 
			<OtherPlayersMinorFriendshipDecayMod>0</OtherPlayersMinorFriendshipDecayMod> 
			<CityStateUnitFrequencyModifier>0</CityStateUnitFrequencyModifier> 
			<CommonFoeTourismModifier>0</CommonFoeTourismModifier> 
			<LessHappyTourismModifier>0</LessHappyTourismModifier> 
			<SharedIdeologyTourismModifier>0</SharedIdeologyTourismModifier> 
			<LandTradeRouteGoldChange>0</LandTradeRouteGoldChange> 
			<SeaTradeRouteGoldChange>0</SeaTradeRouteGoldChange> 
			<SharedIdeologyTradeGoldChange>0</SharedIdeologyTradeGoldChange> 
			<RiggingElectionModifier>0</RiggingElectionModifier> 
			<MilitaryUnitGiftExtraInfluence>0</MilitaryUnitGiftExtraInfluence> 
			<ProtectedMinorPerTurnInfluence>0</ProtectedMinorPerTurnInfluence> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<MinorBullyScoreModifier>0</MinorBullyScoreModifier> 
			<CityStateTradeChange>0</CityStateTradeChange> 
			<ThemingBonusMultiplier>0</ThemingBonusMultiplier> 
			<InternalTradeRouteYieldModifier>0</InternalTradeRouteYieldModifier> 
			<SharedReligionTourismModifier>0</SharedReligionTourismModifier> 
			<TradeRouteTourismModifier>0</TradeRouteTourismModifier> 
			<OpenBordersTourismModifier>0</OpenBordersTourismModifier> 
			<MinorGreatPeopleAllies>false</MinorGreatPeopleAllies> 
			<MinorScienceAllies>false</MinorScienceAllies> 
			<MinorResourceBonus>false</MinorResourceBonus> 
			<GarrisonFreeMaintenance>false</GarrisonFreeMaintenance> 
			<GoldenAgeCultureBonusDisabled>false</GoldenAgeCultureBonusDisabled> 
			<SecondReligionPantheon>false</SecondReligionPantheon> 
			<AddReformationBelief>false</AddReformationBelief> 
			<EnablesSSPartHurry>false</EnablesSSPartHurry> 
			<EnablesSSPartPurchase>false</EnablesSSPartPurchase> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<OneShot>false</OneShot> 
			<IncludesOneShotFreeUnits>false</IncludesOneShotFreeUnits> 
			<PortraitIndex>43</PortraitIndex> 
			<IconAtlas>POLICY_ATLAS</IconAtlas> 
			<IconAtlasAchieved>POLICY_A_ATLAS</IconAtlasAchieved> 
		</Row>
		<Row> 
			<ID>20</ID> 
			<Type>POLICY_MANDATE_OF_HEAVEN</Type> 
			<Description>TXT_KEY_POLICY_MANDATE_OF_HEAVEN</Description> 
			<Civilopedia>TXT_KEY_POLICY_MANDATEOFHEAVEN_TEXT</Civilopedia> 
			<Help>TXT_KEY_POLICY_MANDATE_OF_HEAVEN_HELP</Help> 
			<PolicyBranchType>POLICY_BRANCH_PIETY</PolicyBranchType> 
			<NumExtraBranches>0</NumExtraBranches> 
			<CultureCost>10</CultureCost> 
			<GridX>5</GridX> 
			<GridY>1</GridY> 
			<Level>0</Level> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CulturePerCity>0</CulturePerCity> 
			<CulturePerWonder>0</CulturePerWonder> 
			<CultureWonderMultiplier>0</CultureWonderMultiplier> 
			<CulturePerTechResearched>0</CulturePerTechResearched> 
			<CultureImprovementChange>0</CultureImprovementChange> 
			<CultureFromKills>0</CultureFromKills> 
			<CultureFromBarbarianKills>0</CultureFromBarbarianKills> 
			<GoldFromKills>0</GoldFromKills> 
			<EmbarkedExtraMoves>0</EmbarkedExtraMoves> 
			<AttackBonusTurns>0</AttackBonusTurns> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<GoldenAgeMeterMod>0</GoldenAgeMeterMod> 
			<GoldenAgeDurationMod>0</GoldenAgeDurationMod> 
			<NumFreeTechs>0</NumFreeTechs> 
			<NumFreePolicies>0</NumFreePolicies> 
			<NumFreeGreatPeople>0</NumFreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<StrategicResourceMod>0</StrategicResourceMod> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatAdmiralRateModifier>0</GreatAdmiralRateModifier> 
			<GreatWriterRateModifier>0</GreatWriterRateModifier> 
			<GreatArtistRateModifier>0</GreatArtistRateModifier> 
			<GreatMusicianRateModifier>0</GreatMusicianRateModifier> 
			<GreatMerchantRateModifier>0</GreatMerchantRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<DomesticGreatGeneralRateModifier>0</DomesticGreatGeneralRateModifier> 
			<ExtraHappiness>0</ExtraHappiness> 
			<ExtraHappinessPerCity>0</ExtraHappinessPerCity> 
			<UnhappinessMod>0</UnhappinessMod> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<OccupiedPopulationUnhappinessMod>0</OccupiedPopulationUnhappinessMod> 
			<CapitalUnhappinessMod>0</CapitalUnhappinessMod> 
			<FreeExperience>0</FreeExperience> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AllFeatureProduction>0</AllFeatureProduction> 
			<ImprovementCostModifier>0</ImprovementCostModifier> 
			<ImprovementUpgradeRateModifier>0</ImprovementUpgradeRateModifier> 
			<SpecialistProductionModifier>0</SpecialistProductionModifier> 
			<SpecialistUpgradeModifier>0</SpecialistUpgradeModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<BaseFreeUnits>0</BaseFreeUnits> 
			<BaseFreeMilitaryUnits>0</BaseFreeMilitaryUnits> 
			<FreeUnitsPopulationPercent>0</FreeUnitsPopulationPercent> 
			<FreeMilitaryUnitsPopulationPercent>0</FreeMilitaryUnitsPopulationPercent> 
			<HappinessPerGarrisonedUnit>0</HappinessPerGarrisonedUnit> 
			<CulturePerGarrisonedUnit>0</CulturePerGarrisonedUnit> 
			<HappinessPerTradeRoute>0</HappinessPerTradeRoute> 
			<HappinessPerXPopulation>0</HappinessPerXPopulation> 
			<ExtraHappinessPerLuxury>0</ExtraHappinessPerLuxury> 
			<UnhappinessFromUnitsMod>0</UnhappinessFromUnitsMod> 
			<NumExtraBuilders>0</NumExtraBuilders> 
			<PlotGoldCostMod>0</PlotGoldCostMod> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<PlotCultureExponentModifier>0</PlotCultureExponentModifier> 
			<NumCitiesPolicyCostDiscount>0</NumCitiesPolicyCostDiscount> 
			<GarrisonedCityRangeStrikeModifier>0</GarrisonedCityRangeStrikeModifier> 
			<UnitPurchaseCostModifier>0</UnitPurchaseCostModifier> 
			<BuildingPurchaseCostModifier>0</BuildingPurchaseCostModifier> 
			<CityConnectionTradeRouteGoldModifier>0</CityConnectionTradeRouteGoldModifier> 
			<TradeMissionGoldModifier>0</TradeMissionGoldModifier> 
			<FaithCostModifier>-20</FaithCostModifier> 
			<CulturalPlunderMultiplier>0</CulturalPlunderMultiplier> 
			<StealTechSlowerModifier>0</StealTechSlowerModifier> 
			<StealTechFasterModifier>0</StealTechFasterModifier> 
			<CatchSpiesModifier>0</CatchSpiesModifier> 
			<GoldPerUnit>0</GoldPerUnit> 
			<GoldPerMilitaryUnit>0</GoldPerMilitaryUnit> 
			<RouteGoldMaintenanceMod>0</RouteGoldMaintenanceMod> 
			<BuildingGoldMaintenanceMod>0</BuildingGoldMaintenanceMod> 
			<UnitGoldMaintenanceMod>0</UnitGoldMaintenanceMod> 
			<UnitSupplyMod>0</UnitSupplyMod> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<CityStrengthMod>0</CityStrengthMod> 
			<CityGrowthMod>0</CityGrowthMod> 
			<CapitalGrowthMod>0</CapitalGrowthMod> 
			<SettlerProductionModifier>0</SettlerProductionModifier> 
			<CapitalSettlerProductionModifier>0</CapitalSettlerProductionModifier> 
			<NewCityExtraPopulation>0</NewCityExtraPopulation> 
			<FreeFoodBox>0</FreeFoodBox> 
			<HappyPerMilitaryUnit>0</HappyPerMilitaryUnit> 
			<MilitaryFoodProduction>false</MilitaryFoodProduction> 
			<HappinessToCulture>0</HappinessToCulture> 
			<HappinessToScience>0</HappinessToScience> 
			<NumCitiesFreeCultureBuilding>0</NumCitiesFreeCultureBuilding> 
			<NumCitiesFreeFoodBuilding>0</NumCitiesFreeFoodBuilding> 
			<HalfSpecialistUnhappiness>false</HalfSpecialistUnhappiness> 
			<HalfSpecialistFood>false</HalfSpecialistFood> 
			<MaxConscript>0</MaxConscript> 
			<UnitSightRangeChange>0</UnitSightRangeChange> 
			<WoundedUnitDamageMod>0</WoundedUnitDamageMod> 
			<BarbarianCombatBonus>0</BarbarianCombatBonus> 
			<AlwaysSeeBarbCamps>false</AlwaysSeeBarbCamps> 
			<RevealAllCapitals>false</RevealAllCapitals> 
			<FreeSpecialist>0</FreeSpecialist> 
			<ExpModifier>0</ExpModifier> 
			<ExpInBorderModifier>0</ExpInBorderModifier> 
			<MinorQuestFriendshipMod>0</MinorQuestFriendshipMod> 
			<MinorGoldFriendshipMod>0</MinorGoldFriendshipMod> 
			<MinorFriendshipMinimum>0</MinorFriendshipMinimum> 
			<MinorFriendshipDecayMod>0</MinorFriendshipDecayMod> 
			<OtherPlayersMinorFriendshipDecayMod>0</OtherPlayersMinorFriendshipDecayMod> 
			<CityStateUnitFrequencyModifier>0</CityStateUnitFrequencyModifier> 
			<CommonFoeTourismModifier>0</CommonFoeTourismModifier> 
			<LessHappyTourismModifier>0</LessHappyTourismModifier> 
			<SharedIdeologyTourismModifier>0</SharedIdeologyTourismModifier> 
			<LandTradeRouteGoldChange>0</LandTradeRouteGoldChange> 
			<SeaTradeRouteGoldChange>0</SeaTradeRouteGoldChange> 
			<SharedIdeologyTradeGoldChange>0</SharedIdeologyTradeGoldChange> 
			<RiggingElectionModifier>0</RiggingElectionModifier> 
			<MilitaryUnitGiftExtraInfluence>0</MilitaryUnitGiftExtraInfluence> 
			<ProtectedMinorPerTurnInfluence>0</ProtectedMinorPerTurnInfluence> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<MinorBullyScoreModifier>0</MinorBullyScoreModifier> 
			<CityStateTradeChange>0</CityStateTradeChange> 
			<ThemingBonusMultiplier>0</ThemingBonusMultiplier> 
			<InternalTradeRouteYieldModifier>0</InternalTradeRouteYieldModifier> 
			<SharedReligionTourismModifier>0</SharedReligionTourismModifier> 
			<TradeRouteTourismModifier>0</TradeRouteTourismModifier> 
			<OpenBordersTourismModifier>0</OpenBordersTourismModifier> 
			<MinorGreatPeopleAllies>false</MinorGreatPeopleAllies> 
			<MinorScienceAllies>false</MinorScienceAllies> 
			<MinorResourceBonus>false</MinorResourceBonus> 
			<GarrisonFreeMaintenance>false</GarrisonFreeMaintenance> 
			<GoldenAgeCultureBonusDisabled>false</GoldenAgeCultureBonusDisabled> 
			<SecondReligionPantheon>false</SecondReligionPantheon> 
			<AddReformationBelief>false</AddReformationBelief> 
			<EnablesSSPartHurry>false</EnablesSSPartHurry> 
			<EnablesSSPartPurchase>false</EnablesSSPartPurchase> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<OneShot>false</OneShot> 
			<IncludesOneShotFreeUnits>false</IncludesOneShotFreeUnits> 
			<PortraitIndex>44</PortraitIndex> 
			<IconAtlas>POLICY_ATLAS</IconAtlas> 
			<IconAtlasAchieved>POLICY_A_ATLAS</IconAtlasAchieved> 
		</Row>
		<Row> 
			<ID>21</ID> 
			<Type>POLICY_THEOCRACY</Type> 
			<Description>TXT_KEY_POLICY_THEOCRACY</Description> 
			<Civilopedia>TXT_KEY_POLICY_THEOCRACY_TEXT</Civilopedia> 
			<Help>TXT_KEY_POLICY_THEOCRACY_HELP</Help> 
			<PolicyBranchType>POLICY_BRANCH_PIETY</PolicyBranchType> 
			<NumExtraBranches>0</NumExtraBranches> 
			<CultureCost>10</CultureCost> 
			<GridX>1</GridX> 
			<GridY>2</GridY> 
			<Level>0</Level> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CulturePerCity>0</CulturePerCity> 
			<CulturePerWonder>0</CulturePerWonder> 
			<CultureWonderMultiplier>0</CultureWonderMultiplier> 
			<CulturePerTechResearched>0</CulturePerTechResearched> 
			<CultureImprovementChange>0</CultureImprovementChange> 
			<CultureFromKills>0</CultureFromKills> 
			<CultureFromBarbarianKills>0</CultureFromBarbarianKills> 
			<GoldFromKills>0</GoldFromKills> 
			<EmbarkedExtraMoves>0</EmbarkedExtraMoves> 
			<AttackBonusTurns>0</AttackBonusTurns> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<GoldenAgeMeterMod>0</GoldenAgeMeterMod> 
			<GoldenAgeDurationMod>0</GoldenAgeDurationMod> 
			<NumFreeTechs>0</NumFreeTechs> 
			<NumFreePolicies>0</NumFreePolicies> 
			<NumFreeGreatPeople>0</NumFreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<StrategicResourceMod>0</StrategicResourceMod> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatAdmiralRateModifier>0</GreatAdmiralRateModifier> 
			<GreatWriterRateModifier>0</GreatWriterRateModifier> 
			<GreatArtistRateModifier>0</GreatArtistRateModifier> 
			<GreatMusicianRateModifier>0</GreatMusicianRateModifier> 
			<GreatMerchantRateModifier>0</GreatMerchantRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<DomesticGreatGeneralRateModifier>0</DomesticGreatGeneralRateModifier> 
			<ExtraHappiness>0</ExtraHappiness> 
			<ExtraHappinessPerCity>0</ExtraHappinessPerCity> 
			<UnhappinessMod>0</UnhappinessMod> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<OccupiedPopulationUnhappinessMod>0</OccupiedPopulationUnhappinessMod> 
			<CapitalUnhappinessMod>0</CapitalUnhappinessMod> 
			<FreeExperience>0</FreeExperience> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AllFeatureProduction>0</AllFeatureProduction> 
			<ImprovementCostModifier>0</ImprovementCostModifier> 
			<ImprovementUpgradeRateModifier>0</ImprovementUpgradeRateModifier> 
			<SpecialistProductionModifier>0</SpecialistProductionModifier> 
			<SpecialistUpgradeModifier>0</SpecialistUpgradeModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<BaseFreeUnits>0</BaseFreeUnits> 
			<BaseFreeMilitaryUnits>0</BaseFreeMilitaryUnits> 
			<FreeUnitsPopulationPercent>0</FreeUnitsPopulationPercent> 
			<FreeMilitaryUnitsPopulationPercent>0</FreeMilitaryUnitsPopulationPercent> 
			<HappinessPerGarrisonedUnit>0</HappinessPerGarrisonedUnit> 
			<CulturePerGarrisonedUnit>0</CulturePerGarrisonedUnit> 
			<HappinessPerTradeRoute>0</HappinessPerTradeRoute> 
			<HappinessPerXPopulation>0</HappinessPerXPopulation> 
			<ExtraHappinessPerLuxury>0</ExtraHappinessPerLuxury> 
			<UnhappinessFromUnitsMod>0</UnhappinessFromUnitsMod> 
			<NumExtraBuilders>0</NumExtraBuilders> 
			<PlotGoldCostMod>0</PlotGoldCostMod> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<PlotCultureExponentModifier>0</PlotCultureExponentModifier> 
			<NumCitiesPolicyCostDiscount>0</NumCitiesPolicyCostDiscount> 
			<GarrisonedCityRangeStrikeModifier>0</GarrisonedCityRangeStrikeModifier> 
			<UnitPurchaseCostModifier>0</UnitPurchaseCostModifier> 
			<BuildingPurchaseCostModifier>0</BuildingPurchaseCostModifier> 
			<CityConnectionTradeRouteGoldModifier>0</CityConnectionTradeRouteGoldModifier> 
			<TradeMissionGoldModifier>0</TradeMissionGoldModifier> 
			<FaithCostModifier>0</FaithCostModifier> 
			<CulturalPlunderMultiplier>0</CulturalPlunderMultiplier> 
			<StealTechSlowerModifier>0</StealTechSlowerModifier> 
			<StealTechFasterModifier>0</StealTechFasterModifier> 
			<CatchSpiesModifier>0</CatchSpiesModifier> 
			<GoldPerUnit>0</GoldPerUnit> 
			<GoldPerMilitaryUnit>0</GoldPerMilitaryUnit> 
			<RouteGoldMaintenanceMod>0</RouteGoldMaintenanceMod> 
			<BuildingGoldMaintenanceMod>0</BuildingGoldMaintenanceMod> 
			<UnitGoldMaintenanceMod>0</UnitGoldMaintenanceMod> 
			<UnitSupplyMod>0</UnitSupplyMod> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<CityStrengthMod>0</CityStrengthMod> 
			<CityGrowthMod>0</CityGrowthMod> 
			<CapitalGrowthMod>0</CapitalGrowthMod> 
			<SettlerProductionModifier>0</SettlerProductionModifier> 
			<CapitalSettlerProductionModifier>0</CapitalSettlerProductionModifier> 
			<NewCityExtraPopulation>0</NewCityExtraPopulation> 
			<FreeFoodBox>0</FreeFoodBox> 
			<HappyPerMilitaryUnit>0</HappyPerMilitaryUnit> 
			<MilitaryFoodProduction>false</MilitaryFoodProduction> 
			<HappinessToCulture>0</HappinessToCulture> 
			<HappinessToScience>0</HappinessToScience> 
			<NumCitiesFreeCultureBuilding>0</NumCitiesFreeCultureBuilding> 
			<NumCitiesFreeFoodBuilding>0</NumCitiesFreeFoodBuilding> 
			<HalfSpecialistUnhappiness>false</HalfSpecialistUnhappiness> 
			<HalfSpecialistFood>false</HalfSpecialistFood> 
			<MaxConscript>0</MaxConscript> 
			<UnitSightRangeChange>0</UnitSightRangeChange> 
			<WoundedUnitDamageMod>0</WoundedUnitDamageMod> 
			<BarbarianCombatBonus>0</BarbarianCombatBonus> 
			<AlwaysSeeBarbCamps>false</AlwaysSeeBarbCamps> 
			<RevealAllCapitals>false</RevealAllCapitals> 
			<FreeSpecialist>0</FreeSpecialist> 
			<ExpModifier>0</ExpModifier> 
			<ExpInBorderModifier>0</ExpInBorderModifier> 
			<MinorQuestFriendshipMod>0</MinorQuestFriendshipMod> 
			<MinorGoldFriendshipMod>0</MinorGoldFriendshipMod> 
			<MinorFriendshipMinimum>0</MinorFriendshipMinimum> 
			<MinorFriendshipDecayMod>0</MinorFriendshipDecayMod> 
			<OtherPlayersMinorFriendshipDecayMod>0</OtherPlayersMinorFriendshipDecayMod> 
			<CityStateUnitFrequencyModifier>0</CityStateUnitFrequencyModifier> 
			<CommonFoeTourismModifier>0</CommonFoeTourismModifier> 
			<LessHappyTourismModifier>0</LessHappyTourismModifier> 
			<SharedIdeologyTourismModifier>0</SharedIdeologyTourismModifier> 
			<LandTradeRouteGoldChange>0</LandTradeRouteGoldChange> 
			<SeaTradeRouteGoldChange>0</SeaTradeRouteGoldChange> 
			<SharedIdeologyTradeGoldChange>0</SharedIdeologyTradeGoldChange> 
			<RiggingElectionModifier>0</RiggingElectionModifier> 
			<MilitaryUnitGiftExtraInfluence>0</MilitaryUnitGiftExtraInfluence> 
			<ProtectedMinorPerTurnInfluence>0</ProtectedMinorPerTurnInfluence> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<MinorBullyScoreModifier>0</MinorBullyScoreModifier> 
			<CityStateTradeChange>0</CityStateTradeChange> 
			<ThemingBonusMultiplier>0</ThemingBonusMultiplier> 
			<InternalTradeRouteYieldModifier>0</InternalTradeRouteYieldModifier> 
			<SharedReligionTourismModifier>0</SharedReligionTourismModifier> 
			<TradeRouteTourismModifier>0</TradeRouteTourismModifier> 
			<OpenBordersTourismModifier>0</OpenBordersTourismModifier> 
			<MinorGreatPeopleAllies>false</MinorGreatPeopleAllies> 
			<MinorScienceAllies>false</MinorScienceAllies> 
			<MinorResourceBonus>false</MinorResourceBonus> 
			<GarrisonFreeMaintenance>false</GarrisonFreeMaintenance> 
			<GoldenAgeCultureBonusDisabled>false</GoldenAgeCultureBonusDisabled> 
			<SecondReligionPantheon>false</SecondReligionPantheon> 
			<AddReformationBelief>false</AddReformationBelief> 
			<EnablesSSPartHurry>false</EnablesSSPartHurry> 
			<EnablesSSPartPurchase>false</EnablesSSPartPurchase> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<OneShot>false</OneShot> 
			<IncludesOneShotFreeUnits>false</IncludesOneShotFreeUnits> 
			<PortraitIndex>45</PortraitIndex> 
			<IconAtlas>POLICY_ATLAS</IconAtlas> 
			<IconAtlasAchieved>POLICY_A_ATLAS</IconAtlasAchieved> 
		</Row>
		<Row> 
			<ID>22</ID> 
			<Type>POLICY_REFORMATION</Type> 
			<Description>TXT_KEY_POLICY_REFORMATION</Description> 
			<Civilopedia>TXT_KEY_POLICY_REFORMATION_TEXT</Civilopedia> 
			<Help>TXT_KEY_POLICY_REFORMATION_HELP</Help> 
			<PolicyBranchType>POLICY_BRANCH_PIETY</PolicyBranchType> 
			<NumExtraBranches>0</NumExtraBranches> 
			<CultureCost>10</CultureCost> 
			<GridX>3</GridX> 
			<GridY>3</GridY> 
			<Level>0</Level> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CulturePerCity>0</CulturePerCity> 
			<CulturePerWonder>0</CulturePerWonder> 
			<CultureWonderMultiplier>0</CultureWonderMultiplier> 
			<CulturePerTechResearched>0</CulturePerTechResearched> 
			<CultureImprovementChange>0</CultureImprovementChange> 
			<CultureFromKills>0</CultureFromKills> 
			<CultureFromBarbarianKills>0</CultureFromBarbarianKills> 
			<GoldFromKills>0</GoldFromKills> 
			<EmbarkedExtraMoves>0</EmbarkedExtraMoves> 
			<AttackBonusTurns>0</AttackBonusTurns> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<GoldenAgeMeterMod>0</GoldenAgeMeterMod> 
			<GoldenAgeDurationMod>0</GoldenAgeDurationMod> 
			<NumFreeTechs>0</NumFreeTechs> 
			<NumFreePolicies>0</NumFreePolicies> 
			<NumFreeGreatPeople>0</NumFreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<StrategicResourceMod>0</StrategicResourceMod> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatAdmiralRateModifier>0</GreatAdmiralRateModifier> 
			<GreatWriterRateModifier>0</GreatWriterRateModifier> 
			<GreatArtistRateModifier>0</GreatArtistRateModifier> 
			<GreatMusicianRateModifier>0</GreatMusicianRateModifier> 
			<GreatMerchantRateModifier>0</GreatMerchantRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<DomesticGreatGeneralRateModifier>0</DomesticGreatGeneralRateModifier> 
			<ExtraHappiness>0</ExtraHappiness> 
			<ExtraHappinessPerCity>0</ExtraHappinessPerCity> 
			<UnhappinessMod>0</UnhappinessMod> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<OccupiedPopulationUnhappinessMod>0</OccupiedPopulationUnhappinessMod> 
			<CapitalUnhappinessMod>0</CapitalUnhappinessMod> 
			<FreeExperience>0</FreeExperience> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AllFeatureProduction>0</AllFeatureProduction> 
			<ImprovementCostModifier>0</ImprovementCostModifier> 
			<ImprovementUpgradeRateModifier>0</ImprovementUpgradeRateModifier> 
			<SpecialistProductionModifier>0</SpecialistProductionModifier> 
			<SpecialistUpgradeModifier>0</SpecialistUpgradeModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<BaseFreeUnits>0</BaseFreeUnits> 
			<BaseFreeMilitaryUnits>0</BaseFreeMilitaryUnits> 
			<FreeUnitsPopulationPercent>0</FreeUnitsPopulationPercent> 
			<FreeMilitaryUnitsPopulationPercent>0</FreeMilitaryUnitsPopulationPercent> 
			<HappinessPerGarrisonedUnit>0</HappinessPerGarrisonedUnit> 
			<CulturePerGarrisonedUnit>0</CulturePerGarrisonedUnit> 
			<HappinessPerTradeRoute>0</HappinessPerTradeRoute> 
			<HappinessPerXPopulation>0</HappinessPerXPopulation> 
			<ExtraHappinessPerLuxury>0</ExtraHappinessPerLuxury> 
			<UnhappinessFromUnitsMod>0</UnhappinessFromUnitsMod> 
			<NumExtraBuilders>0</NumExtraBuilders> 
			<PlotGoldCostMod>0</PlotGoldCostMod> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<PlotCultureExponentModifier>0</PlotCultureExponentModifier> 
			<NumCitiesPolicyCostDiscount>0</NumCitiesPolicyCostDiscount> 
			<GarrisonedCityRangeStrikeModifier>0</GarrisonedCityRangeStrikeModifier> 
			<UnitPurchaseCostModifier>0</UnitPurchaseCostModifier> 
			<BuildingPurchaseCostModifier>0</BuildingPurchaseCostModifier> 
			<CityConnectionTradeRouteGoldModifier>0</CityConnectionTradeRouteGoldModifier> 
			<TradeMissionGoldModifier>0</TradeMissionGoldModifier> 
			<FaithCostModifier>0</FaithCostModifier> 
			<CulturalPlunderMultiplier>0</CulturalPlunderMultiplier> 
			<StealTechSlowerModifier>0</StealTechSlowerModifier> 
			<StealTechFasterModifier>0</StealTechFasterModifier> 
			<CatchSpiesModifier>0</CatchSpiesModifier> 
			<GoldPerUnit>0</GoldPerUnit> 
			<GoldPerMilitaryUnit>0</GoldPerMilitaryUnit> 
			<RouteGoldMaintenanceMod>0</RouteGoldMaintenanceMod> 
			<BuildingGoldMaintenanceMod>0</BuildingGoldMaintenanceMod> 
			<UnitGoldMaintenanceMod>0</UnitGoldMaintenanceMod> 
			<UnitSupplyMod>0</UnitSupplyMod> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<CityStrengthMod>0</CityStrengthMod> 
			<CityGrowthMod>0</CityGrowthMod> 
			<CapitalGrowthMod>0</CapitalGrowthMod> 
			<SettlerProductionModifier>0</SettlerProductionModifier> 
			<CapitalSettlerProductionModifier>0</CapitalSettlerProductionModifier> 
			<NewCityExtraPopulation>0</NewCityExtraPopulation> 
			<FreeFoodBox>0</FreeFoodBox> 
			<HappyPerMilitaryUnit>0</HappyPerMilitaryUnit> 
			<MilitaryFoodProduction>false</MilitaryFoodProduction> 
			<HappinessToCulture>0</HappinessToCulture> 
			<HappinessToScience>0</HappinessToScience> 
			<NumCitiesFreeCultureBuilding>0</NumCitiesFreeCultureBuilding> 
			<NumCitiesFreeFoodBuilding>0</NumCitiesFreeFoodBuilding> 
			<HalfSpecialistUnhappiness>false</HalfSpecialistUnhappiness> 
			<HalfSpecialistFood>false</HalfSpecialistFood> 
			<MaxConscript>0</MaxConscript> 
			<UnitSightRangeChange>0</UnitSightRangeChange> 
			<WoundedUnitDamageMod>0</WoundedUnitDamageMod> 
			<BarbarianCombatBonus>0</BarbarianCombatBonus> 
			<AlwaysSeeBarbCamps>false</AlwaysSeeBarbCamps> 
			<RevealAllCapitals>false</RevealAllCapitals> 
			<FreeSpecialist>0</FreeSpecialist> 
			<ExpModifier>0</ExpModifier> 
			<ExpInBorderModifier>0</ExpInBorderModifier> 
			<MinorQuestFriendshipMod>0</MinorQuestFriendshipMod> 
			<MinorGoldFriendshipMod>0</MinorGoldFriendshipMod> 
			<MinorFriendshipMinimum>0</MinorFriendshipMinimum> 
			<MinorFriendshipDecayMod>0</MinorFriendshipDecayMod> 
			<OtherPlayersMinorFriendshipDecayMod>0</OtherPlayersMinorFriendshipDecayMod> 
			<CityStateUnitFrequencyModifier>0</CityStateUnitFrequencyModifier> 
			<CommonFoeTourismModifier>0</CommonFoeTourismModifier> 
			<LessHappyTourismModifier>0</LessHappyTourismModifier> 
			<SharedIdeologyTourismModifier>0</SharedIdeologyTourismModifier> 
			<LandTradeRouteGoldChange>0</LandTradeRouteGoldChange> 
			<SeaTradeRouteGoldChange>0</SeaTradeRouteGoldChange> 
			<SharedIdeologyTradeGoldChange>0</SharedIdeologyTradeGoldChange> 
			<RiggingElectionModifier>0</RiggingElectionModifier> 
			<MilitaryUnitGiftExtraInfluence>0</MilitaryUnitGiftExtraInfluence> 
			<ProtectedMinorPerTurnInfluence>0</ProtectedMinorPerTurnInfluence> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<MinorBullyScoreModifier>0</MinorBullyScoreModifier> 
			<CityStateTradeChange>0</CityStateTradeChange> 
			<ThemingBonusMultiplier>0</ThemingBonusMultiplier> 
			<InternalTradeRouteYieldModifier>0</InternalTradeRouteYieldModifier> 
			<SharedReligionTourismModifier>0</SharedReligionTourismModifier> 
			<TradeRouteTourismModifier>0</TradeRouteTourismModifier> 
			<OpenBordersTourismModifier>0</OpenBordersTourismModifier> 
			<MinorGreatPeopleAllies>false</MinorGreatPeopleAllies> 
			<MinorScienceAllies>false</MinorScienceAllies> 
			<MinorResourceBonus>false</MinorResourceBonus> 
			<GarrisonFreeMaintenance>false</GarrisonFreeMaintenance> 
			<GoldenAgeCultureBonusDisabled>false</GoldenAgeCultureBonusDisabled> 
			<SecondReligionPantheon>false</SecondReligionPantheon> 
			<AddReformationBelief>true</AddReformationBelief> 
			<EnablesSSPartHurry>false</EnablesSSPartHurry> 
			<EnablesSSPartPurchase>false</EnablesSSPartPurchase> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<OneShot>true</OneShot> 
			<IncludesOneShotFreeUnits>false</IncludesOneShotFreeUnits> 
			<PortraitIndex>46</PortraitIndex> 
			<IconAtlas>POLICY_ATLAS</IconAtlas> 
			<IconAtlasAchieved>POLICY_A_ATLAS</IconAtlasAchieved> 
		</Row>
		<Row> 
			<ID>23</ID> 
			<Type>POLICY_FREE_RELIGION</Type> 
			<Description>TXT_KEY_POLICY_FREE_RELIGION</Description> 
			<Civilopedia>TXT_KEY_POLICY_FREERELIGION_TEXT</Civilopedia> 
			<Help>TXT_KEY_POLICY_FREE_RELIGION_HELP</Help> 
			<PolicyBranchType>POLICY_BRANCH_PIETY</PolicyBranchType> 
			<NumExtraBranches>0</NumExtraBranches> 
			<CultureCost>10</CultureCost> 
			<GridX>3</GridX> 
			<GridY>2</GridY> 
			<Level>0</Level> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CulturePerCity>0</CulturePerCity> 
			<CulturePerWonder>0</CulturePerWonder> 
			<CultureWonderMultiplier>0</CultureWonderMultiplier> 
			<CulturePerTechResearched>0</CulturePerTechResearched> 
			<CultureImprovementChange>0</CultureImprovementChange> 
			<CultureFromKills>0</CultureFromKills> 
			<CultureFromBarbarianKills>0</CultureFromBarbarianKills> 
			<GoldFromKills>0</GoldFromKills> 
			<EmbarkedExtraMoves>0</EmbarkedExtraMoves> 
			<AttackBonusTurns>0</AttackBonusTurns> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<GoldenAgeMeterMod>0</GoldenAgeMeterMod> 
			<GoldenAgeDurationMod>0</GoldenAgeDurationMod> 
			<NumFreeTechs>0</NumFreeTechs> 
			<NumFreePolicies>0</NumFreePolicies> 
			<NumFreeGreatPeople>0</NumFreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<StrategicResourceMod>0</StrategicResourceMod> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatAdmiralRateModifier>0</GreatAdmiralRateModifier> 
			<GreatWriterRateModifier>0</GreatWriterRateModifier> 
			<GreatArtistRateModifier>0</GreatArtistRateModifier> 
			<GreatMusicianRateModifier>0</GreatMusicianRateModifier> 
			<GreatMerchantRateModifier>0</GreatMerchantRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<DomesticGreatGeneralRateModifier>0</DomesticGreatGeneralRateModifier> 
			<ExtraHappiness>0</ExtraHappiness> 
			<ExtraHappinessPerCity>0</ExtraHappinessPerCity> 
			<UnhappinessMod>0</UnhappinessMod> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<OccupiedPopulationUnhappinessMod>0</OccupiedPopulationUnhappinessMod> 
			<CapitalUnhappinessMod>0</CapitalUnhappinessMod> 
			<FreeExperience>0</FreeExperience> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AllFeatureProduction>0</AllFeatureProduction> 
			<ImprovementCostModifier>0</ImprovementCostModifier> 
			<ImprovementUpgradeRateModifier>0</ImprovementUpgradeRateModifier> 
			<SpecialistProductionModifier>0</SpecialistProductionModifier> 
			<SpecialistUpgradeModifier>0</SpecialistUpgradeModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<BaseFreeUnits>0</BaseFreeUnits> 
			<BaseFreeMilitaryUnits>0</BaseFreeMilitaryUnits> 
			<FreeUnitsPopulationPercent>0</FreeUnitsPopulationPercent> 
			<FreeMilitaryUnitsPopulationPercent>0</FreeMilitaryUnitsPopulationPercent> 
			<HappinessPerGarrisonedUnit>0</HappinessPerGarrisonedUnit> 
			<CulturePerGarrisonedUnit>0</CulturePerGarrisonedUnit> 
			<HappinessPerTradeRoute>0</HappinessPerTradeRoute> 
			<HappinessPerXPopulation>0</HappinessPerXPopulation> 
			<ExtraHappinessPerLuxury>0</ExtraHappinessPerLuxury> 
			<UnhappinessFromUnitsMod>0</UnhappinessFromUnitsMod> 
			<NumExtraBuilders>0</NumExtraBuilders> 
			<PlotGoldCostMod>0</PlotGoldCostMod> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<PlotCultureExponentModifier>0</PlotCultureExponentModifier> 
			<NumCitiesPolicyCostDiscount>0</NumCitiesPolicyCostDiscount> 
			<GarrisonedCityRangeStrikeModifier>0</GarrisonedCityRangeStrikeModifier> 
			<UnitPurchaseCostModifier>0</UnitPurchaseCostModifier> 
			<BuildingPurchaseCostModifier>0</BuildingPurchaseCostModifier> 
			<CityConnectionTradeRouteGoldModifier>0</CityConnectionTradeRouteGoldModifier> 
			<TradeMissionGoldModifier>0</TradeMissionGoldModifier> 
			<FaithCostModifier>0</FaithCostModifier> 
			<CulturalPlunderMultiplier>0</CulturalPlunderMultiplier> 
			<StealTechSlowerModifier>0</StealTechSlowerModifier> 
			<StealTechFasterModifier>0</StealTechFasterModifier> 
			<CatchSpiesModifier>0</CatchSpiesModifier> 
			<GoldPerUnit>0</GoldPerUnit> 
			<GoldPerMilitaryUnit>0</GoldPerMilitaryUnit> 
			<RouteGoldMaintenanceMod>0</RouteGoldMaintenanceMod> 
			<BuildingGoldMaintenanceMod>0</BuildingGoldMaintenanceMod> 
			<UnitGoldMaintenanceMod>0</UnitGoldMaintenanceMod> 
			<UnitSupplyMod>0</UnitSupplyMod> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<CityStrengthMod>0</CityStrengthMod> 
			<CityGrowthMod>0</CityGrowthMod> 
			<CapitalGrowthMod>0</CapitalGrowthMod> 
			<SettlerProductionModifier>0</SettlerProductionModifier> 
			<CapitalSettlerProductionModifier>0</CapitalSettlerProductionModifier> 
			<NewCityExtraPopulation>0</NewCityExtraPopulation> 
			<FreeFoodBox>0</FreeFoodBox> 
			<HappyPerMilitaryUnit>0</HappyPerMilitaryUnit> 
			<MilitaryFoodProduction>false</MilitaryFoodProduction> 
			<HappinessToCulture>0</HappinessToCulture> 
			<HappinessToScience>0</HappinessToScience> 
			<NumCitiesFreeCultureBuilding>0</NumCitiesFreeCultureBuilding> 
			<NumCitiesFreeFoodBuilding>0</NumCitiesFreeFoodBuilding> 
			<HalfSpecialistUnhappiness>false</HalfSpecialistUnhappiness> 
			<HalfSpecialistFood>false</HalfSpecialistFood> 
			<MaxConscript>0</MaxConscript> 
			<UnitSightRangeChange>0</UnitSightRangeChange> 
			<WoundedUnitDamageMod>0</WoundedUnitDamageMod> 
			<BarbarianCombatBonus>0</BarbarianCombatBonus> 
			<AlwaysSeeBarbCamps>false</AlwaysSeeBarbCamps> 
			<RevealAllCapitals>false</RevealAllCapitals> 
			<FreeSpecialist>0</FreeSpecialist> 
			<ExpModifier>0</ExpModifier> 
			<ExpInBorderModifier>0</ExpInBorderModifier> 
			<MinorQuestFriendshipMod>0</MinorQuestFriendshipMod> 
			<MinorGoldFriendshipMod>0</MinorGoldFriendshipMod> 
			<MinorFriendshipMinimum>0</MinorFriendshipMinimum> 
			<MinorFriendshipDecayMod>0</MinorFriendshipDecayMod> 
			<OtherPlayersMinorFriendshipDecayMod>0</OtherPlayersMinorFriendshipDecayMod> 
			<CityStateUnitFrequencyModifier>0</CityStateUnitFrequencyModifier> 
			<CommonFoeTourismModifier>0</CommonFoeTourismModifier> 
			<LessHappyTourismModifier>0</LessHappyTourismModifier> 
			<SharedIdeologyTourismModifier>0</SharedIdeologyTourismModifier> 
			<LandTradeRouteGoldChange>0</LandTradeRouteGoldChange> 
			<SeaTradeRouteGoldChange>0</SeaTradeRouteGoldChange> 
			<SharedIdeologyTradeGoldChange>0</SharedIdeologyTradeGoldChange> 
			<RiggingElectionModifier>0</RiggingElectionModifier> 
			<MilitaryUnitGiftExtraInfluence>0</MilitaryUnitGiftExtraInfluence> 
			<ProtectedMinorPerTurnInfluence>0</ProtectedMinorPerTurnInfluence> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<MinorBullyScoreModifier>0</MinorBullyScoreModifier> 
			<CityStateTradeChange>0</CityStateTradeChange> 
			<ThemingBonusMultiplier>0</ThemingBonusMultiplier> 
			<InternalTradeRouteYieldModifier>0</InternalTradeRouteYieldModifier> 
			<SharedReligionTourismModifier>0</SharedReligionTourismModifier> 
			<TradeRouteTourismModifier>0</TradeRouteTourismModifier> 
			<OpenBordersTourismModifier>0</OpenBordersTourismModifier> 
			<MinorGreatPeopleAllies>false</MinorGreatPeopleAllies> 
			<MinorScienceAllies>false</MinorScienceAllies> 
			<MinorResourceBonus>false</MinorResourceBonus> 
			<GarrisonFreeMaintenance>false</GarrisonFreeMaintenance> 
			<GoldenAgeCultureBonusDisabled>false</GoldenAgeCultureBonusDisabled> 
			<SecondReligionPantheon>true</SecondReligionPantheon> 
			<AddReformationBelief>false</AddReformationBelief> 
			<EnablesSSPartHurry>false</EnablesSSPartHurry> 
			<EnablesSSPartPurchase>false</EnablesSSPartPurchase> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<OneShot>false</OneShot> 
			<IncludesOneShotFreeUnits>false</IncludesOneShotFreeUnits> 
			<PortraitIndex>47</PortraitIndex> 
			<IconAtlas>POLICY_ATLAS</IconAtlas> 
			<IconAtlasAchieved>POLICY_A_ATLAS</IconAtlasAchieved> 
		</Row>
		<Row> 
			<ID>24</ID> 
			<Type>POLICY_PATRONAGE</Type> 
			<Description>TXT_KEY_POLICY_BRANCH_PATRONAGE</Description> 
			<Civilopedia>TXT_KEY_POLICY_PATRONAGE_TEXT</Civilopedia> 
			<Help>TXT_KEY_POLICY_BRANCH_PATRONAGE_HELP</Help> 
			<NumExtraBranches>0</NumExtraBranches> 
			<CultureCost>0</CultureCost> 
			<GridX>0</GridX> 
			<GridY>0</GridY> 
			<Level>0</Level> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CulturePerCity>0</CulturePerCity> 
			<CulturePerWonder>0</CulturePerWonder> 
			<CultureWonderMultiplier>0</CultureWonderMultiplier> 
			<CulturePerTechResearched>0</CulturePerTechResearched> 
			<CultureImprovementChange>0</CultureImprovementChange> 
			<CultureFromKills>0</CultureFromKills> 
			<CultureFromBarbarianKills>0</CultureFromBarbarianKills> 
			<GoldFromKills>0</GoldFromKills> 
			<EmbarkedExtraMoves>0</EmbarkedExtraMoves> 
			<AttackBonusTurns>0</AttackBonusTurns> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<GoldenAgeMeterMod>0</GoldenAgeMeterMod> 
			<GoldenAgeDurationMod>0</GoldenAgeDurationMod> 
			<NumFreeTechs>0</NumFreeTechs> 
			<NumFreePolicies>0</NumFreePolicies> 
			<NumFreeGreatPeople>0</NumFreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<StrategicResourceMod>0</StrategicResourceMod> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatAdmiralRateModifier>0</GreatAdmiralRateModifier> 
			<GreatWriterRateModifier>0</GreatWriterRateModifier> 
			<GreatArtistRateModifier>0</GreatArtistRateModifier> 
			<GreatMusicianRateModifier>0</GreatMusicianRateModifier> 
			<GreatMerchantRateModifier>0</GreatMerchantRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<DomesticGreatGeneralRateModifier>0</DomesticGreatGeneralRateModifier> 
			<ExtraHappiness>0</ExtraHappiness> 
			<ExtraHappinessPerCity>0</ExtraHappinessPerCity> 
			<UnhappinessMod>0</UnhappinessMod> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<OccupiedPopulationUnhappinessMod>0</OccupiedPopulationUnhappinessMod> 
			<CapitalUnhappinessMod>0</CapitalUnhappinessMod> 
			<FreeExperience>0</FreeExperience> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AllFeatureProduction>0</AllFeatureProduction> 
			<ImprovementCostModifier>0</ImprovementCostModifier> 
			<ImprovementUpgradeRateModifier>0</ImprovementUpgradeRateModifier> 
			<SpecialistProductionModifier>0</SpecialistProductionModifier> 
			<SpecialistUpgradeModifier>0</SpecialistUpgradeModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<BaseFreeUnits>0</BaseFreeUnits> 
			<BaseFreeMilitaryUnits>0</BaseFreeMilitaryUnits> 
			<FreeUnitsPopulationPercent>0</FreeUnitsPopulationPercent> 
			<FreeMilitaryUnitsPopulationPercent>0</FreeMilitaryUnitsPopulationPercent> 
			<HappinessPerGarrisonedUnit>0</HappinessPerGarrisonedUnit> 
			<CulturePerGarrisonedUnit>0</CulturePerGarrisonedUnit> 
			<HappinessPerTradeRoute>0</HappinessPerTradeRoute> 
			<HappinessPerXPopulation>0</HappinessPerXPopulation> 
			<ExtraHappinessPerLuxury>0</ExtraHappinessPerLuxury> 
			<UnhappinessFromUnitsMod>0</UnhappinessFromUnitsMod> 
			<NumExtraBuilders>0</NumExtraBuilders> 
			<PlotGoldCostMod>0</PlotGoldCostMod> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<PlotCultureExponentModifier>0</PlotCultureExponentModifier> 
			<NumCitiesPolicyCostDiscount>0</NumCitiesPolicyCostDiscount> 
			<GarrisonedCityRangeStrikeModifier>0</GarrisonedCityRangeStrikeModifier> 
			<UnitPurchaseCostModifier>0</UnitPurchaseCostModifier> 
			<BuildingPurchaseCostModifier>0</BuildingPurchaseCostModifier> 
			<CityConnectionTradeRouteGoldModifier>0</CityConnectionTradeRouteGoldModifier> 
			<TradeMissionGoldModifier>0</TradeMissionGoldModifier> 
			<FaithCostModifier>0</FaithCostModifier> 
			<CulturalPlunderMultiplier>0</CulturalPlunderMultiplier> 
			<StealTechSlowerModifier>0</StealTechSlowerModifier> 
			<StealTechFasterModifier>0</StealTechFasterModifier> 
			<CatchSpiesModifier>0</CatchSpiesModifier> 
			<GoldPerUnit>0</GoldPerUnit> 
			<GoldPerMilitaryUnit>0</GoldPerMilitaryUnit> 
			<RouteGoldMaintenanceMod>0</RouteGoldMaintenanceMod> 
			<BuildingGoldMaintenanceMod>0</BuildingGoldMaintenanceMod> 
			<UnitGoldMaintenanceMod>0</UnitGoldMaintenanceMod> 
			<UnitSupplyMod>0</UnitSupplyMod> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<CityStrengthMod>0</CityStrengthMod> 
			<CityGrowthMod>0</CityGrowthMod> 
			<CapitalGrowthMod>0</CapitalGrowthMod> 
			<SettlerProductionModifier>0</SettlerProductionModifier> 
			<CapitalSettlerProductionModifier>0</CapitalSettlerProductionModifier> 
			<NewCityExtraPopulation>0</NewCityExtraPopulation> 
			<FreeFoodBox>0</FreeFoodBox> 
			<HappyPerMilitaryUnit>0</HappyPerMilitaryUnit> 
			<MilitaryFoodProduction>false</MilitaryFoodProduction> 
			<HappinessToCulture>0</HappinessToCulture> 
			<HappinessToScience>0</HappinessToScience> 
			<NumCitiesFreeCultureBuilding>0</NumCitiesFreeCultureBuilding> 
			<NumCitiesFreeFoodBuilding>0</NumCitiesFreeFoodBuilding> 
			<HalfSpecialistUnhappiness>false</HalfSpecialistUnhappiness> 
			<HalfSpecialistFood>false</HalfSpecialistFood> 
			<MaxConscript>0</MaxConscript> 
			<UnitSightRangeChange>0</UnitSightRangeChange> 
			<WoundedUnitDamageMod>0</WoundedUnitDamageMod> 
			<BarbarianCombatBonus>0</BarbarianCombatBonus> 
			<AlwaysSeeBarbCamps>false</AlwaysSeeBarbCamps> 
			<RevealAllCapitals>false</RevealAllCapitals> 
			<FreeSpecialist>0</FreeSpecialist> 
			<ExpModifier>0</ExpModifier> 
			<ExpInBorderModifier>0</ExpInBorderModifier> 
			<MinorQuestFriendshipMod>0</MinorQuestFriendshipMod> 
			<MinorGoldFriendshipMod>0</MinorGoldFriendshipMod> 
			<MinorFriendshipMinimum>0</MinorFriendshipMinimum> 
			<MinorFriendshipDecayMod>-25</MinorFriendshipDecayMod> 
			<OtherPlayersMinorFriendshipDecayMod>0</OtherPlayersMinorFriendshipDecayMod> 
			<CityStateUnitFrequencyModifier>0</CityStateUnitFrequencyModifier> 
			<CommonFoeTourismModifier>0</CommonFoeTourismModifier> 
			<LessHappyTourismModifier>0</LessHappyTourismModifier> 
			<SharedIdeologyTourismModifier>0</SharedIdeologyTourismModifier> 
			<LandTradeRouteGoldChange>0</LandTradeRouteGoldChange> 
			<SeaTradeRouteGoldChange>0</SeaTradeRouteGoldChange> 
			<SharedIdeologyTradeGoldChange>0</SharedIdeologyTradeGoldChange> 
			<RiggingElectionModifier>0</RiggingElectionModifier> 
			<MilitaryUnitGiftExtraInfluence>0</MilitaryUnitGiftExtraInfluence> 
			<ProtectedMinorPerTurnInfluence>0</ProtectedMinorPerTurnInfluence> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<MinorBullyScoreModifier>0</MinorBullyScoreModifier> 
			<CityStateTradeChange>0</CityStateTradeChange> 
			<ThemingBonusMultiplier>0</ThemingBonusMultiplier> 
			<InternalTradeRouteYieldModifier>0</InternalTradeRouteYieldModifier> 
			<SharedReligionTourismModifier>0</SharedReligionTourismModifier> 
			<TradeRouteTourismModifier>0</TradeRouteTourismModifier> 
			<OpenBordersTourismModifier>0</OpenBordersTourismModifier> 
			<MinorGreatPeopleAllies>false</MinorGreatPeopleAllies> 
			<MinorScienceAllies>false</MinorScienceAllies> 
			<MinorResourceBonus>false</MinorResourceBonus> 
			<GarrisonFreeMaintenance>false</GarrisonFreeMaintenance> 
			<GoldenAgeCultureBonusDisabled>false</GoldenAgeCultureBonusDisabled> 
			<SecondReligionPantheon>false</SecondReligionPantheon> 
			<AddReformationBelief>false</AddReformationBelief> 
			<EnablesSSPartHurry>false</EnablesSSPartHurry> 
			<EnablesSSPartPurchase>false</EnablesSSPartPurchase> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<OneShot>false</OneShot> 
			<IncludesOneShotFreeUnits>false</IncludesOneShotFreeUnits> 
			<PortraitIndex>36</PortraitIndex> 
			<IconAtlas>POLICY_ATLAS</IconAtlas> 
			<IconAtlasAchieved>POLICY_A_ATLAS</IconAtlasAchieved> 
		</Row>
		<Row> 
			<ID>25</ID> 
			<Type>POLICY_PHILANTHROPY</Type> 
			<Description>TXT_KEY_POLICY_PHILANTHROPY</Description> 
			<Civilopedia>TXT_KEY_POLICY_PHILANTHROPY_TEXT</Civilopedia> 
			<Help>TXT_KEY_POLICY_PHILANTHROPY_HELP</Help> 
			<PolicyBranchType>POLICY_BRANCH_PATRONAGE</PolicyBranchType> 
			<NumExtraBranches>0</NumExtraBranches> 
			<CultureCost>10</CultureCost> 
			<GridX>2</GridX> 
			<GridY>1</GridY> 
			<Level>0</Level> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CulturePerCity>0</CulturePerCity> 
			<CulturePerWonder>0</CulturePerWonder> 
			<CultureWonderMultiplier>0</CultureWonderMultiplier> 
			<CulturePerTechResearched>0</CulturePerTechResearched> 
			<CultureImprovementChange>0</CultureImprovementChange> 
			<CultureFromKills>0</CultureFromKills> 
			<CultureFromBarbarianKills>0</CultureFromBarbarianKills> 
			<GoldFromKills>0</GoldFromKills> 
			<EmbarkedExtraMoves>0</EmbarkedExtraMoves> 
			<AttackBonusTurns>0</AttackBonusTurns> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<GoldenAgeMeterMod>0</GoldenAgeMeterMod> 
			<GoldenAgeDurationMod>0</GoldenAgeDurationMod> 
			<NumFreeTechs>0</NumFreeTechs> 
			<NumFreePolicies>0</NumFreePolicies> 
			<NumFreeGreatPeople>0</NumFreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<StrategicResourceMod>0</StrategicResourceMod> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatAdmiralRateModifier>0</GreatAdmiralRateModifier> 
			<GreatWriterRateModifier>0</GreatWriterRateModifier> 
			<GreatArtistRateModifier>0</GreatArtistRateModifier> 
			<GreatMusicianRateModifier>0</GreatMusicianRateModifier> 
			<GreatMerchantRateModifier>0</GreatMerchantRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<DomesticGreatGeneralRateModifier>0</DomesticGreatGeneralRateModifier> 
			<ExtraHappiness>0</ExtraHappiness> 
			<ExtraHappinessPerCity>0</ExtraHappinessPerCity> 
			<UnhappinessMod>0</UnhappinessMod> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<OccupiedPopulationUnhappinessMod>0</OccupiedPopulationUnhappinessMod> 
			<CapitalUnhappinessMod>0</CapitalUnhappinessMod> 
			<FreeExperience>0</FreeExperience> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AllFeatureProduction>0</AllFeatureProduction> 
			<ImprovementCostModifier>0</ImprovementCostModifier> 
			<ImprovementUpgradeRateModifier>0</ImprovementUpgradeRateModifier> 
			<SpecialistProductionModifier>0</SpecialistProductionModifier> 
			<SpecialistUpgradeModifier>0</SpecialistUpgradeModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<BaseFreeUnits>0</BaseFreeUnits> 
			<BaseFreeMilitaryUnits>0</BaseFreeMilitaryUnits> 
			<FreeUnitsPopulationPercent>0</FreeUnitsPopulationPercent> 
			<FreeMilitaryUnitsPopulationPercent>0</FreeMilitaryUnitsPopulationPercent> 
			<HappinessPerGarrisonedUnit>0</HappinessPerGarrisonedUnit> 
			<CulturePerGarrisonedUnit>0</CulturePerGarrisonedUnit> 
			<HappinessPerTradeRoute>0</HappinessPerTradeRoute> 
			<HappinessPerXPopulation>0</HappinessPerXPopulation> 
			<ExtraHappinessPerLuxury>0</ExtraHappinessPerLuxury> 
			<UnhappinessFromUnitsMod>0</UnhappinessFromUnitsMod> 
			<NumExtraBuilders>0</NumExtraBuilders> 
			<PlotGoldCostMod>0</PlotGoldCostMod> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<PlotCultureExponentModifier>0</PlotCultureExponentModifier> 
			<NumCitiesPolicyCostDiscount>0</NumCitiesPolicyCostDiscount> 
			<GarrisonedCityRangeStrikeModifier>0</GarrisonedCityRangeStrikeModifier> 
			<UnitPurchaseCostModifier>0</UnitPurchaseCostModifier> 
			<BuildingPurchaseCostModifier>0</BuildingPurchaseCostModifier> 
			<CityConnectionTradeRouteGoldModifier>0</CityConnectionTradeRouteGoldModifier> 
			<TradeMissionGoldModifier>0</TradeMissionGoldModifier> 
			<FaithCostModifier>0</FaithCostModifier> 
			<CulturalPlunderMultiplier>0</CulturalPlunderMultiplier> 
			<StealTechSlowerModifier>0</StealTechSlowerModifier> 
			<StealTechFasterModifier>0</StealTechFasterModifier> 
			<CatchSpiesModifier>0</CatchSpiesModifier> 
			<GoldPerUnit>0</GoldPerUnit> 
			<GoldPerMilitaryUnit>0</GoldPerMilitaryUnit> 
			<RouteGoldMaintenanceMod>0</RouteGoldMaintenanceMod> 
			<BuildingGoldMaintenanceMod>0</BuildingGoldMaintenanceMod> 
			<UnitGoldMaintenanceMod>0</UnitGoldMaintenanceMod> 
			<UnitSupplyMod>0</UnitSupplyMod> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<CityStrengthMod>0</CityStrengthMod> 
			<CityGrowthMod>0</CityGrowthMod> 
			<CapitalGrowthMod>0</CapitalGrowthMod> 
			<SettlerProductionModifier>0</SettlerProductionModifier> 
			<CapitalSettlerProductionModifier>0</CapitalSettlerProductionModifier> 
			<NewCityExtraPopulation>0</NewCityExtraPopulation> 
			<FreeFoodBox>0</FreeFoodBox> 
			<HappyPerMilitaryUnit>0</HappyPerMilitaryUnit> 
			<MilitaryFoodProduction>false</MilitaryFoodProduction> 
			<HappinessToCulture>0</HappinessToCulture> 
			<HappinessToScience>0</HappinessToScience> 
			<NumCitiesFreeCultureBuilding>0</NumCitiesFreeCultureBuilding> 
			<NumCitiesFreeFoodBuilding>0</NumCitiesFreeFoodBuilding> 
			<HalfSpecialistUnhappiness>false</HalfSpecialistUnhappiness> 
			<HalfSpecialistFood>false</HalfSpecialistFood> 
			<MaxConscript>0</MaxConscript> 
			<UnitSightRangeChange>0</UnitSightRangeChange> 
			<WoundedUnitDamageMod>0</WoundedUnitDamageMod> 
			<BarbarianCombatBonus>0</BarbarianCombatBonus> 
			<AlwaysSeeBarbCamps>false</AlwaysSeeBarbCamps> 
			<RevealAllCapitals>false</RevealAllCapitals> 
			<FreeSpecialist>0</FreeSpecialist> 
			<ExpModifier>0</ExpModifier> 
			<ExpInBorderModifier>0</ExpInBorderModifier> 
			<MinorQuestFriendshipMod>0</MinorQuestFriendshipMod> 
			<MinorGoldFriendshipMod>25</MinorGoldFriendshipMod> 
			<MinorFriendshipMinimum>0</MinorFriendshipMinimum> 
			<MinorFriendshipDecayMod>0</MinorFriendshipDecayMod> 
			<OtherPlayersMinorFriendshipDecayMod>0</OtherPlayersMinorFriendshipDecayMod> 
			<CityStateUnitFrequencyModifier>0</CityStateUnitFrequencyModifier> 
			<CommonFoeTourismModifier>0</CommonFoeTourismModifier> 
			<LessHappyTourismModifier>0</LessHappyTourismModifier> 
			<SharedIdeologyTourismModifier>0</SharedIdeologyTourismModifier> 
			<LandTradeRouteGoldChange>0</LandTradeRouteGoldChange> 
			<SeaTradeRouteGoldChange>0</SeaTradeRouteGoldChange> 
			<SharedIdeologyTradeGoldChange>0</SharedIdeologyTradeGoldChange> 
			<RiggingElectionModifier>0</RiggingElectionModifier> 
			<MilitaryUnitGiftExtraInfluence>0</MilitaryUnitGiftExtraInfluence> 
			<ProtectedMinorPerTurnInfluence>0</ProtectedMinorPerTurnInfluence> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<MinorBullyScoreModifier>0</MinorBullyScoreModifier> 
			<CityStateTradeChange>0</CityStateTradeChange> 
			<ThemingBonusMultiplier>0</ThemingBonusMultiplier> 
			<InternalTradeRouteYieldModifier>0</InternalTradeRouteYieldModifier> 
			<SharedReligionTourismModifier>0</SharedReligionTourismModifier> 
			<TradeRouteTourismModifier>0</TradeRouteTourismModifier> 
			<OpenBordersTourismModifier>0</OpenBordersTourismModifier> 
			<MinorGreatPeopleAllies>false</MinorGreatPeopleAllies> 
			<MinorScienceAllies>false</MinorScienceAllies> 
			<MinorResourceBonus>false</MinorResourceBonus> 
			<GarrisonFreeMaintenance>false</GarrisonFreeMaintenance> 
			<GoldenAgeCultureBonusDisabled>false</GoldenAgeCultureBonusDisabled> 
			<SecondReligionPantheon>false</SecondReligionPantheon> 
			<AddReformationBelief>false</AddReformationBelief> 
			<EnablesSSPartHurry>false</EnablesSSPartHurry> 
			<EnablesSSPartPurchase>false</EnablesSSPartPurchase> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<OneShot>false</OneShot> 
			<IncludesOneShotFreeUnits>false</IncludesOneShotFreeUnits> 
			<PortraitIndex>37</PortraitIndex> 
			<IconAtlas>POLICY_ATLAS</IconAtlas> 
			<IconAtlasAchieved>POLICY_A_ATLAS</IconAtlasAchieved> 
		</Row>
		<Row> 
			<ID>26</ID> 
			<Type>POLICY_CONSULATES</Type> 
			<Description>TXT_KEY_POLICY_CONSULATES</Description> 
			<Civilopedia>TXT_KEY_POLICY_CONSULATES_TEXT</Civilopedia> 
			<Help>TXT_KEY_POLICY_CONSULATES_HELP</Help> 
			<PolicyBranchType>POLICY_BRANCH_PATRONAGE</PolicyBranchType> 
			<NumExtraBranches>0</NumExtraBranches> 
			<CultureCost>10</CultureCost> 
			<GridX>4</GridX> 
			<GridY>1</GridY> 
			<Level>0</Level> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CulturePerCity>0</CulturePerCity> 
			<CulturePerWonder>0</CulturePerWonder> 
			<CultureWonderMultiplier>0</CultureWonderMultiplier> 
			<CulturePerTechResearched>0</CulturePerTechResearched> 
			<CultureImprovementChange>0</CultureImprovementChange> 
			<CultureFromKills>0</CultureFromKills> 
			<CultureFromBarbarianKills>0</CultureFromBarbarianKills> 
			<GoldFromKills>0</GoldFromKills> 
			<EmbarkedExtraMoves>0</EmbarkedExtraMoves> 
			<AttackBonusTurns>0</AttackBonusTurns> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<GoldenAgeMeterMod>0</GoldenAgeMeterMod> 
			<GoldenAgeDurationMod>0</GoldenAgeDurationMod> 
			<NumFreeTechs>0</NumFreeTechs> 
			<NumFreePolicies>0</NumFreePolicies> 
			<NumFreeGreatPeople>0</NumFreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<StrategicResourceMod>0</StrategicResourceMod> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatAdmiralRateModifier>0</GreatAdmiralRateModifier> 
			<GreatWriterRateModifier>0</GreatWriterRateModifier> 
			<GreatArtistRateModifier>0</GreatArtistRateModifier> 
			<GreatMusicianRateModifier>0</GreatMusicianRateModifier> 
			<GreatMerchantRateModifier>0</GreatMerchantRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<DomesticGreatGeneralRateModifier>0</DomesticGreatGeneralRateModifier> 
			<ExtraHappiness>0</ExtraHappiness> 
			<ExtraHappinessPerCity>0</ExtraHappinessPerCity> 
			<UnhappinessMod>0</UnhappinessMod> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<OccupiedPopulationUnhappinessMod>0</OccupiedPopulationUnhappinessMod> 
			<CapitalUnhappinessMod>0</CapitalUnhappinessMod> 
			<FreeExperience>0</FreeExperience> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AllFeatureProduction>0</AllFeatureProduction> 
			<ImprovementCostModifier>0</ImprovementCostModifier> 
			<ImprovementUpgradeRateModifier>0</ImprovementUpgradeRateModifier> 
			<SpecialistProductionModifier>0</SpecialistProductionModifier> 
			<SpecialistUpgradeModifier>0</SpecialistUpgradeModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<BaseFreeUnits>0</BaseFreeUnits> 
			<BaseFreeMilitaryUnits>0</BaseFreeMilitaryUnits> 
			<FreeUnitsPopulationPercent>0</FreeUnitsPopulationPercent> 
			<FreeMilitaryUnitsPopulationPercent>0</FreeMilitaryUnitsPopulationPercent> 
			<HappinessPerGarrisonedUnit>0</HappinessPerGarrisonedUnit> 
			<CulturePerGarrisonedUnit>0</CulturePerGarrisonedUnit> 
			<HappinessPerTradeRoute>0</HappinessPerTradeRoute> 
			<HappinessPerXPopulation>0</HappinessPerXPopulation> 
			<ExtraHappinessPerLuxury>0</ExtraHappinessPerLuxury> 
			<UnhappinessFromUnitsMod>0</UnhappinessFromUnitsMod> 
			<NumExtraBuilders>0</NumExtraBuilders> 
			<PlotGoldCostMod>0</PlotGoldCostMod> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<PlotCultureExponentModifier>0</PlotCultureExponentModifier> 
			<NumCitiesPolicyCostDiscount>0</NumCitiesPolicyCostDiscount> 
			<GarrisonedCityRangeStrikeModifier>0</GarrisonedCityRangeStrikeModifier> 
			<UnitPurchaseCostModifier>0</UnitPurchaseCostModifier> 
			<BuildingPurchaseCostModifier>0</BuildingPurchaseCostModifier> 
			<CityConnectionTradeRouteGoldModifier>0</CityConnectionTradeRouteGoldModifier> 
			<TradeMissionGoldModifier>0</TradeMissionGoldModifier> 
			<FaithCostModifier>0</FaithCostModifier> 
			<CulturalPlunderMultiplier>0</CulturalPlunderMultiplier> 
			<StealTechSlowerModifier>0</StealTechSlowerModifier> 
			<StealTechFasterModifier>0</StealTechFasterModifier> 
			<CatchSpiesModifier>0</CatchSpiesModifier> 
			<GoldPerUnit>0</GoldPerUnit> 
			<GoldPerMilitaryUnit>0</GoldPerMilitaryUnit> 
			<RouteGoldMaintenanceMod>0</RouteGoldMaintenanceMod> 
			<BuildingGoldMaintenanceMod>0</BuildingGoldMaintenanceMod> 
			<UnitGoldMaintenanceMod>0</UnitGoldMaintenanceMod> 
			<UnitSupplyMod>0</UnitSupplyMod> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<CityStrengthMod>0</CityStrengthMod> 
			<CityGrowthMod>0</CityGrowthMod> 
			<CapitalGrowthMod>0</CapitalGrowthMod> 
			<SettlerProductionModifier>0</SettlerProductionModifier> 
			<CapitalSettlerProductionModifier>0</CapitalSettlerProductionModifier> 
			<NewCityExtraPopulation>0</NewCityExtraPopulation> 
			<FreeFoodBox>0</FreeFoodBox> 
			<HappyPerMilitaryUnit>0</HappyPerMilitaryUnit> 
			<MilitaryFoodProduction>false</MilitaryFoodProduction> 
			<HappinessToCulture>0</HappinessToCulture> 
			<HappinessToScience>0</HappinessToScience> 
			<NumCitiesFreeCultureBuilding>0</NumCitiesFreeCultureBuilding> 
			<NumCitiesFreeFoodBuilding>0</NumCitiesFreeFoodBuilding> 
			<HalfSpecialistUnhappiness>false</HalfSpecialistUnhappiness> 
			<HalfSpecialistFood>false</HalfSpecialistFood> 
			<MaxConscript>0</MaxConscript> 
			<UnitSightRangeChange>0</UnitSightRangeChange> 
			<WoundedUnitDamageMod>0</WoundedUnitDamageMod> 
			<BarbarianCombatBonus>0</BarbarianCombatBonus> 
			<AlwaysSeeBarbCamps>false</AlwaysSeeBarbCamps> 
			<RevealAllCapitals>false</RevealAllCapitals> 
			<FreeSpecialist>0</FreeSpecialist> 
			<ExpModifier>0</ExpModifier> 
			<ExpInBorderModifier>0</ExpInBorderModifier> 
			<MinorQuestFriendshipMod>0</MinorQuestFriendshipMod> 
			<MinorGoldFriendshipMod>0</MinorGoldFriendshipMod> 
			<MinorFriendshipMinimum>20</MinorFriendshipMinimum> 
			<MinorFriendshipDecayMod>0</MinorFriendshipDecayMod> 
			<OtherPlayersMinorFriendshipDecayMod>0</OtherPlayersMinorFriendshipDecayMod> 
			<CityStateUnitFrequencyModifier>0</CityStateUnitFrequencyModifier> 
			<CommonFoeTourismModifier>0</CommonFoeTourismModifier> 
			<LessHappyTourismModifier>0</LessHappyTourismModifier> 
			<SharedIdeologyTourismModifier>0</SharedIdeologyTourismModifier> 
			<LandTradeRouteGoldChange>0</LandTradeRouteGoldChange> 
			<SeaTradeRouteGoldChange>0</SeaTradeRouteGoldChange> 
			<SharedIdeologyTradeGoldChange>0</SharedIdeologyTradeGoldChange> 
			<RiggingElectionModifier>0</RiggingElectionModifier> 
			<MilitaryUnitGiftExtraInfluence>0</MilitaryUnitGiftExtraInfluence> 
			<ProtectedMinorPerTurnInfluence>0</ProtectedMinorPerTurnInfluence> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<MinorBullyScoreModifier>0</MinorBullyScoreModifier> 
			<CityStateTradeChange>0</CityStateTradeChange> 
			<ThemingBonusMultiplier>0</ThemingBonusMultiplier> 
			<InternalTradeRouteYieldModifier>0</InternalTradeRouteYieldModifier> 
			<SharedReligionTourismModifier>0</SharedReligionTourismModifier> 
			<TradeRouteTourismModifier>0</TradeRouteTourismModifier> 
			<OpenBordersTourismModifier>0</OpenBordersTourismModifier> 
			<MinorGreatPeopleAllies>false</MinorGreatPeopleAllies> 
			<MinorScienceAllies>false</MinorScienceAllies> 
			<MinorResourceBonus>false</MinorResourceBonus> 
			<GarrisonFreeMaintenance>false</GarrisonFreeMaintenance> 
			<GoldenAgeCultureBonusDisabled>false</GoldenAgeCultureBonusDisabled> 
			<SecondReligionPantheon>false</SecondReligionPantheon> 
			<AddReformationBelief>false</AddReformationBelief> 
			<EnablesSSPartHurry>false</EnablesSSPartHurry> 
			<EnablesSSPartPurchase>false</EnablesSSPartPurchase> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<OneShot>false</OneShot> 
			<IncludesOneShotFreeUnits>false</IncludesOneShotFreeUnits> 
			<PortraitIndex>38</PortraitIndex> 
			<IconAtlas>POLICY_ATLAS</IconAtlas> 
			<IconAtlasAchieved>POLICY_A_ATLAS</IconAtlasAchieved> 
		</Row>
		<Row> 
			<ID>27</ID> 
			<Type>POLICY_SCHOLASTICISM</Type> 
			<Description>TXT_KEY_POLICY_SCHOLASTICISM</Description> 
			<Civilopedia>TXT_KEY_POLICY_SCHOLASTICISM_TEXT</Civilopedia> 
			<Help>TXT_KEY_POLICY_SCHOLASTICISM_HELP</Help> 
			<PolicyBranchType>POLICY_BRANCH_PATRONAGE</PolicyBranchType> 
			<NumExtraBranches>0</NumExtraBranches> 
			<CultureCost>10</CultureCost> 
			<GridX>2</GridX> 
			<GridY>2</GridY> 
			<Level>0</Level> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CulturePerCity>0</CulturePerCity> 
			<CulturePerWonder>0</CulturePerWonder> 
			<CultureWonderMultiplier>0</CultureWonderMultiplier> 
			<CulturePerTechResearched>0</CulturePerTechResearched> 
			<CultureImprovementChange>0</CultureImprovementChange> 
			<CultureFromKills>0</CultureFromKills> 
			<CultureFromBarbarianKills>0</CultureFromBarbarianKills> 
			<GoldFromKills>0</GoldFromKills> 
			<EmbarkedExtraMoves>0</EmbarkedExtraMoves> 
			<AttackBonusTurns>0</AttackBonusTurns> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<GoldenAgeMeterMod>0</GoldenAgeMeterMod> 
			<GoldenAgeDurationMod>0</GoldenAgeDurationMod> 
			<NumFreeTechs>0</NumFreeTechs> 
			<NumFreePolicies>0</NumFreePolicies> 
			<NumFreeGreatPeople>0</NumFreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<StrategicResourceMod>0</StrategicResourceMod> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatAdmiralRateModifier>0</GreatAdmiralRateModifier> 
			<GreatWriterRateModifier>0</GreatWriterRateModifier> 
			<GreatArtistRateModifier>0</GreatArtistRateModifier> 
			<GreatMusicianRateModifier>0</GreatMusicianRateModifier> 
			<GreatMerchantRateModifier>0</GreatMerchantRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<DomesticGreatGeneralRateModifier>0</DomesticGreatGeneralRateModifier> 
			<ExtraHappiness>0</ExtraHappiness> 
			<ExtraHappinessPerCity>0</ExtraHappinessPerCity> 
			<UnhappinessMod>0</UnhappinessMod> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<OccupiedPopulationUnhappinessMod>0</OccupiedPopulationUnhappinessMod> 
			<CapitalUnhappinessMod>0</CapitalUnhappinessMod> 
			<FreeExperience>0</FreeExperience> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AllFeatureProduction>0</AllFeatureProduction> 
			<ImprovementCostModifier>0</ImprovementCostModifier> 
			<ImprovementUpgradeRateModifier>0</ImprovementUpgradeRateModifier> 
			<SpecialistProductionModifier>0</SpecialistProductionModifier> 
			<SpecialistUpgradeModifier>0</SpecialistUpgradeModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<BaseFreeUnits>0</BaseFreeUnits> 
			<BaseFreeMilitaryUnits>0</BaseFreeMilitaryUnits> 
			<FreeUnitsPopulationPercent>0</FreeUnitsPopulationPercent> 
			<FreeMilitaryUnitsPopulationPercent>0</FreeMilitaryUnitsPopulationPercent> 
			<HappinessPerGarrisonedUnit>0</HappinessPerGarrisonedUnit> 
			<CulturePerGarrisonedUnit>0</CulturePerGarrisonedUnit> 
			<HappinessPerTradeRoute>0</HappinessPerTradeRoute> 
			<HappinessPerXPopulation>0</HappinessPerXPopulation> 
			<ExtraHappinessPerLuxury>0</ExtraHappinessPerLuxury> 
			<UnhappinessFromUnitsMod>0</UnhappinessFromUnitsMod> 
			<NumExtraBuilders>0</NumExtraBuilders> 
			<PlotGoldCostMod>0</PlotGoldCostMod> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<PlotCultureExponentModifier>0</PlotCultureExponentModifier> 
			<NumCitiesPolicyCostDiscount>0</NumCitiesPolicyCostDiscount> 
			<GarrisonedCityRangeStrikeModifier>0</GarrisonedCityRangeStrikeModifier> 
			<UnitPurchaseCostModifier>0</UnitPurchaseCostModifier> 
			<BuildingPurchaseCostModifier>0</BuildingPurchaseCostModifier> 
			<CityConnectionTradeRouteGoldModifier>0</CityConnectionTradeRouteGoldModifier> 
			<TradeMissionGoldModifier>0</TradeMissionGoldModifier> 
			<FaithCostModifier>0</FaithCostModifier> 
			<CulturalPlunderMultiplier>0</CulturalPlunderMultiplier> 
			<StealTechSlowerModifier>0</StealTechSlowerModifier> 
			<StealTechFasterModifier>0</StealTechFasterModifier> 
			<CatchSpiesModifier>0</CatchSpiesModifier> 
			<GoldPerUnit>0</GoldPerUnit> 
			<GoldPerMilitaryUnit>0</GoldPerMilitaryUnit> 
			<RouteGoldMaintenanceMod>0</RouteGoldMaintenanceMod> 
			<BuildingGoldMaintenanceMod>0</BuildingGoldMaintenanceMod> 
			<UnitGoldMaintenanceMod>0</UnitGoldMaintenanceMod> 
			<UnitSupplyMod>0</UnitSupplyMod> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<CityStrengthMod>0</CityStrengthMod> 
			<CityGrowthMod>0</CityGrowthMod> 
			<CapitalGrowthMod>0</CapitalGrowthMod> 
			<SettlerProductionModifier>0</SettlerProductionModifier> 
			<CapitalSettlerProductionModifier>0</CapitalSettlerProductionModifier> 
			<NewCityExtraPopulation>0</NewCityExtraPopulation> 
			<FreeFoodBox>0</FreeFoodBox> 
			<HappyPerMilitaryUnit>0</HappyPerMilitaryUnit> 
			<MilitaryFoodProduction>false</MilitaryFoodProduction> 
			<HappinessToCulture>0</HappinessToCulture> 
			<HappinessToScience>0</HappinessToScience> 
			<NumCitiesFreeCultureBuilding>0</NumCitiesFreeCultureBuilding> 
			<NumCitiesFreeFoodBuilding>0</NumCitiesFreeFoodBuilding> 
			<HalfSpecialistUnhappiness>false</HalfSpecialistUnhappiness> 
			<HalfSpecialistFood>false</HalfSpecialistFood> 
			<MaxConscript>0</MaxConscript> 
			<UnitSightRangeChange>0</UnitSightRangeChange> 
			<WoundedUnitDamageMod>0</WoundedUnitDamageMod> 
			<BarbarianCombatBonus>0</BarbarianCombatBonus> 
			<AlwaysSeeBarbCamps>false</AlwaysSeeBarbCamps> 
			<RevealAllCapitals>false</RevealAllCapitals> 
			<FreeSpecialist>0</FreeSpecialist> 
			<ExpModifier>0</ExpModifier> 
			<ExpInBorderModifier>0</ExpInBorderModifier> 
			<MinorQuestFriendshipMod>0</MinorQuestFriendshipMod> 
			<MinorGoldFriendshipMod>0</MinorGoldFriendshipMod> 
			<MinorFriendshipMinimum>0</MinorFriendshipMinimum> 
			<MinorFriendshipDecayMod>0</MinorFriendshipDecayMod> 
			<OtherPlayersMinorFriendshipDecayMod>0</OtherPlayersMinorFriendshipDecayMod> 
			<CityStateUnitFrequencyModifier>0</CityStateUnitFrequencyModifier> 
			<CommonFoeTourismModifier>0</CommonFoeTourismModifier> 
			<LessHappyTourismModifier>0</LessHappyTourismModifier> 
			<SharedIdeologyTourismModifier>0</SharedIdeologyTourismModifier> 
			<LandTradeRouteGoldChange>0</LandTradeRouteGoldChange> 
			<SeaTradeRouteGoldChange>0</SeaTradeRouteGoldChange> 
			<SharedIdeologyTradeGoldChange>0</SharedIdeologyTradeGoldChange> 
			<RiggingElectionModifier>0</RiggingElectionModifier> 
			<MilitaryUnitGiftExtraInfluence>0</MilitaryUnitGiftExtraInfluence> 
			<ProtectedMinorPerTurnInfluence>0</ProtectedMinorPerTurnInfluence> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<MinorBullyScoreModifier>0</MinorBullyScoreModifier> 
			<CityStateTradeChange>0</CityStateTradeChange> 
			<ThemingBonusMultiplier>0</ThemingBonusMultiplier> 
			<InternalTradeRouteYieldModifier>0</InternalTradeRouteYieldModifier> 
			<SharedReligionTourismModifier>0</SharedReligionTourismModifier> 
			<TradeRouteTourismModifier>0</TradeRouteTourismModifier> 
			<OpenBordersTourismModifier>0</OpenBordersTourismModifier> 
			<MinorGreatPeopleAllies>false</MinorGreatPeopleAllies> 
			<MinorScienceAllies>true</MinorScienceAllies> 
			<MinorResourceBonus>false</MinorResourceBonus> 
			<GarrisonFreeMaintenance>false</GarrisonFreeMaintenance> 
			<GoldenAgeCultureBonusDisabled>false</GoldenAgeCultureBonusDisabled> 
			<SecondReligionPantheon>false</SecondReligionPantheon> 
			<AddReformationBelief>false</AddReformationBelief> 
			<EnablesSSPartHurry>false</EnablesSSPartHurry> 
			<EnablesSSPartPurchase>false</EnablesSSPartPurchase> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<OneShot>false</OneShot> 
			<IncludesOneShotFreeUnits>false</IncludesOneShotFreeUnits> 
			<PortraitIndex>39</PortraitIndex> 
			<IconAtlas>POLICY_ATLAS</IconAtlas> 
			<IconAtlasAchieved>POLICY_A_ATLAS</IconAtlasAchieved> 
		</Row>
		<Row> 
			<ID>28</ID> 
			<Type>POLICY_CULTURAL_DIPLOMACY</Type> 
			<Description>TXT_KEY_POLICY_CULTURAL_DIPLOMACY</Description> 
			<Civilopedia>TXT_KEY_POLICY_CULTURALDIPLOMACY_TEXT</Civilopedia> 
			<Help>TXT_KEY_POLICY_CULTURAL_DIPLOMACY_HELP</Help> 
			<PolicyBranchType>POLICY_BRANCH_PATRONAGE</PolicyBranchType> 
			<NumExtraBranches>0</NumExtraBranches> 
			<CultureCost>10</CultureCost> 
			<GridX>2</GridX> 
			<GridY>3</GridY> 
			<Level>0</Level> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CulturePerCity>0</CulturePerCity> 
			<CulturePerWonder>0</CulturePerWonder> 
			<CultureWonderMultiplier>0</CultureWonderMultiplier> 
			<CulturePerTechResearched>0</CulturePerTechResearched> 
			<CultureImprovementChange>0</CultureImprovementChange> 
			<CultureFromKills>0</CultureFromKills> 
			<CultureFromBarbarianKills>0</CultureFromBarbarianKills> 
			<GoldFromKills>0</GoldFromKills> 
			<EmbarkedExtraMoves>0</EmbarkedExtraMoves> 
			<AttackBonusTurns>0</AttackBonusTurns> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<GoldenAgeMeterMod>0</GoldenAgeMeterMod> 
			<GoldenAgeDurationMod>0</GoldenAgeDurationMod> 
			<NumFreeTechs>0</NumFreeTechs> 
			<NumFreePolicies>0</NumFreePolicies> 
			<NumFreeGreatPeople>0</NumFreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<StrategicResourceMod>0</StrategicResourceMod> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatAdmiralRateModifier>0</GreatAdmiralRateModifier> 
			<GreatWriterRateModifier>0</GreatWriterRateModifier> 
			<GreatArtistRateModifier>0</GreatArtistRateModifier> 
			<GreatMusicianRateModifier>0</GreatMusicianRateModifier> 
			<GreatMerchantRateModifier>0</GreatMerchantRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<DomesticGreatGeneralRateModifier>0</DomesticGreatGeneralRateModifier> 
			<ExtraHappiness>0</ExtraHappiness> 
			<ExtraHappinessPerCity>0</ExtraHappinessPerCity> 
			<UnhappinessMod>0</UnhappinessMod> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<OccupiedPopulationUnhappinessMod>0</OccupiedPopulationUnhappinessMod> 
			<CapitalUnhappinessMod>0</CapitalUnhappinessMod> 
			<FreeExperience>0</FreeExperience> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AllFeatureProduction>0</AllFeatureProduction> 
			<ImprovementCostModifier>0</ImprovementCostModifier> 
			<ImprovementUpgradeRateModifier>0</ImprovementUpgradeRateModifier> 
			<SpecialistProductionModifier>0</SpecialistProductionModifier> 
			<SpecialistUpgradeModifier>0</SpecialistUpgradeModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<BaseFreeUnits>0</BaseFreeUnits> 
			<BaseFreeMilitaryUnits>0</BaseFreeMilitaryUnits> 
			<FreeUnitsPopulationPercent>0</FreeUnitsPopulationPercent> 
			<FreeMilitaryUnitsPopulationPercent>0</FreeMilitaryUnitsPopulationPercent> 
			<HappinessPerGarrisonedUnit>0</HappinessPerGarrisonedUnit> 
			<CulturePerGarrisonedUnit>0</CulturePerGarrisonedUnit> 
			<HappinessPerTradeRoute>0</HappinessPerTradeRoute> 
			<HappinessPerXPopulation>0</HappinessPerXPopulation> 
			<ExtraHappinessPerLuxury>0</ExtraHappinessPerLuxury> 
			<UnhappinessFromUnitsMod>0</UnhappinessFromUnitsMod> 
			<NumExtraBuilders>0</NumExtraBuilders> 
			<PlotGoldCostMod>0</PlotGoldCostMod> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<PlotCultureExponentModifier>0</PlotCultureExponentModifier> 
			<NumCitiesPolicyCostDiscount>0</NumCitiesPolicyCostDiscount> 
			<GarrisonedCityRangeStrikeModifier>0</GarrisonedCityRangeStrikeModifier> 
			<UnitPurchaseCostModifier>0</UnitPurchaseCostModifier> 
			<BuildingPurchaseCostModifier>0</BuildingPurchaseCostModifier> 
			<CityConnectionTradeRouteGoldModifier>0</CityConnectionTradeRouteGoldModifier> 
			<TradeMissionGoldModifier>0</TradeMissionGoldModifier> 
			<FaithCostModifier>0</FaithCostModifier> 
			<CulturalPlunderMultiplier>0</CulturalPlunderMultiplier> 
			<StealTechSlowerModifier>0</StealTechSlowerModifier> 
			<StealTechFasterModifier>0</StealTechFasterModifier> 
			<CatchSpiesModifier>0</CatchSpiesModifier> 
			<GoldPerUnit>0</GoldPerUnit> 
			<GoldPerMilitaryUnit>0</GoldPerMilitaryUnit> 
			<RouteGoldMaintenanceMod>0</RouteGoldMaintenanceMod> 
			<BuildingGoldMaintenanceMod>0</BuildingGoldMaintenanceMod> 
			<UnitGoldMaintenanceMod>0</UnitGoldMaintenanceMod> 
			<UnitSupplyMod>0</UnitSupplyMod> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<CityStrengthMod>0</CityStrengthMod> 
			<CityGrowthMod>0</CityGrowthMod> 
			<CapitalGrowthMod>0</CapitalGrowthMod> 
			<SettlerProductionModifier>0</SettlerProductionModifier> 
			<CapitalSettlerProductionModifier>0</CapitalSettlerProductionModifier> 
			<NewCityExtraPopulation>0</NewCityExtraPopulation> 
			<FreeFoodBox>0</FreeFoodBox> 
			<HappyPerMilitaryUnit>0</HappyPerMilitaryUnit> 
			<MilitaryFoodProduction>false</MilitaryFoodProduction> 
			<HappinessToCulture>0</HappinessToCulture> 
			<HappinessToScience>0</HappinessToScience> 
			<NumCitiesFreeCultureBuilding>0</NumCitiesFreeCultureBuilding> 
			<NumCitiesFreeFoodBuilding>0</NumCitiesFreeFoodBuilding> 
			<HalfSpecialistUnhappiness>false</HalfSpecialistUnhappiness> 
			<HalfSpecialistFood>false</HalfSpecialistFood> 
			<MaxConscript>0</MaxConscript> 
			<UnitSightRangeChange>0</UnitSightRangeChange> 
			<WoundedUnitDamageMod>0</WoundedUnitDamageMod> 
			<BarbarianCombatBonus>0</BarbarianCombatBonus> 
			<AlwaysSeeBarbCamps>false</AlwaysSeeBarbCamps> 
			<RevealAllCapitals>false</RevealAllCapitals> 
			<FreeSpecialist>0</FreeSpecialist> 
			<ExpModifier>0</ExpModifier> 
			<ExpInBorderModifier>0</ExpInBorderModifier> 
			<MinorQuestFriendshipMod>0</MinorQuestFriendshipMod> 
			<MinorGoldFriendshipMod>0</MinorGoldFriendshipMod> 
			<MinorFriendshipMinimum>0</MinorFriendshipMinimum> 
			<MinorFriendshipDecayMod>0</MinorFriendshipDecayMod> 
			<OtherPlayersMinorFriendshipDecayMod>0</OtherPlayersMinorFriendshipDecayMod> 
			<CityStateUnitFrequencyModifier>0</CityStateUnitFrequencyModifier> 
			<CommonFoeTourismModifier>0</CommonFoeTourismModifier> 
			<LessHappyTourismModifier>0</LessHappyTourismModifier> 
			<SharedIdeologyTourismModifier>0</SharedIdeologyTourismModifier> 
			<LandTradeRouteGoldChange>0</LandTradeRouteGoldChange> 
			<SeaTradeRouteGoldChange>0</SeaTradeRouteGoldChange> 
			<SharedIdeologyTradeGoldChange>0</SharedIdeologyTradeGoldChange> 
			<RiggingElectionModifier>0</RiggingElectionModifier> 
			<MilitaryUnitGiftExtraInfluence>0</MilitaryUnitGiftExtraInfluence> 
			<ProtectedMinorPerTurnInfluence>0</ProtectedMinorPerTurnInfluence> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<MinorBullyScoreModifier>0</MinorBullyScoreModifier> 
			<CityStateTradeChange>0</CityStateTradeChange> 
			<ThemingBonusMultiplier>0</ThemingBonusMultiplier> 
			<InternalTradeRouteYieldModifier>0</InternalTradeRouteYieldModifier> 
			<SharedReligionTourismModifier>0</SharedReligionTourismModifier> 
			<TradeRouteTourismModifier>0</TradeRouteTourismModifier> 
			<OpenBordersTourismModifier>0</OpenBordersTourismModifier> 
			<MinorGreatPeopleAllies>false</MinorGreatPeopleAllies> 
			<MinorScienceAllies>false</MinorScienceAllies> 
			<MinorResourceBonus>true</MinorResourceBonus> 
			<GarrisonFreeMaintenance>false</GarrisonFreeMaintenance> 
			<GoldenAgeCultureBonusDisabled>false</GoldenAgeCultureBonusDisabled> 
			<SecondReligionPantheon>false</SecondReligionPantheon> 
			<AddReformationBelief>false</AddReformationBelief> 
			<EnablesSSPartHurry>false</EnablesSSPartHurry> 
			<EnablesSSPartPurchase>false</EnablesSSPartPurchase> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<OneShot>false</OneShot> 
			<IncludesOneShotFreeUnits>false</IncludesOneShotFreeUnits> 
			<PortraitIndex>40</PortraitIndex> 
			<IconAtlas>POLICY_ATLAS</IconAtlas> 
			<IconAtlasAchieved>POLICY_A_ATLAS</IconAtlasAchieved> 
		</Row>
		<Row> 
			<ID>29</ID> 
			<Type>POLICY_MERCHANT_CONFEDERACY</Type> 
			<Description>TXT_KEY_POLICY_MERCHANT_CONFEDERACY</Description> 
			<Civilopedia>TXT_KEY_POLICY_MERCHANT_CONFEDERACY_TEXT</Civilopedia> 
			<Help>TXT_KEY_POLICY_MERCHANT_CONFEDERACY_HELP</Help> 
			<PolicyBranchType>POLICY_BRANCH_PATRONAGE</PolicyBranchType> 
			<NumExtraBranches>0</NumExtraBranches> 
			<CultureCost>10</CultureCost> 
			<GridX>4</GridX> 
			<GridY>3</GridY> 
			<Level>0</Level> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CulturePerCity>0</CulturePerCity> 
			<CulturePerWonder>0</CulturePerWonder> 
			<CultureWonderMultiplier>0</CultureWonderMultiplier> 
			<CulturePerTechResearched>0</CulturePerTechResearched> 
			<CultureImprovementChange>0</CultureImprovementChange> 
			<CultureFromKills>0</CultureFromKills> 
			<CultureFromBarbarianKills>0</CultureFromBarbarianKills> 
			<GoldFromKills>0</GoldFromKills> 
			<EmbarkedExtraMoves>0</EmbarkedExtraMoves> 
			<AttackBonusTurns>0</AttackBonusTurns> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<GoldenAgeMeterMod>0</GoldenAgeMeterMod> 
			<GoldenAgeDurationMod>0</GoldenAgeDurationMod> 
			<NumFreeTechs>0</NumFreeTechs> 
			<NumFreePolicies>0</NumFreePolicies> 
			<NumFreeGreatPeople>0</NumFreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<StrategicResourceMod>0</StrategicResourceMod> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatAdmiralRateModifier>0</GreatAdmiralRateModifier> 
			<GreatWriterRateModifier>0</GreatWriterRateModifier> 
			<GreatArtistRateModifier>0</GreatArtistRateModifier> 
			<GreatMusicianRateModifier>0</GreatMusicianRateModifier> 
			<GreatMerchantRateModifier>0</GreatMerchantRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<DomesticGreatGeneralRateModifier>0</DomesticGreatGeneralRateModifier> 
			<ExtraHappiness>0</ExtraHappiness> 
			<ExtraHappinessPerCity>0</ExtraHappinessPerCity> 
			<UnhappinessMod>0</UnhappinessMod> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<OccupiedPopulationUnhappinessMod>0</OccupiedPopulationUnhappinessMod> 
			<CapitalUnhappinessMod>0</CapitalUnhappinessMod> 
			<FreeExperience>0</FreeExperience> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AllFeatureProduction>0</AllFeatureProduction> 
			<ImprovementCostModifier>0</ImprovementCostModifier> 
			<ImprovementUpgradeRateModifier>0</ImprovementUpgradeRateModifier> 
			<SpecialistProductionModifier>0</SpecialistProductionModifier> 
			<SpecialistUpgradeModifier>0</SpecialistUpgradeModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<BaseFreeUnits>0</BaseFreeUnits> 
			<BaseFreeMilitaryUnits>0</BaseFreeMilitaryUnits> 
			<FreeUnitsPopulationPercent>0</FreeUnitsPopulationPercent> 
			<FreeMilitaryUnitsPopulationPercent>0</FreeMilitaryUnitsPopulationPercent> 
			<HappinessPerGarrisonedUnit>0</HappinessPerGarrisonedUnit> 
			<CulturePerGarrisonedUnit>0</CulturePerGarrisonedUnit> 
			<HappinessPerTradeRoute>0</HappinessPerTradeRoute> 
			<HappinessPerXPopulation>0</HappinessPerXPopulation> 
			<ExtraHappinessPerLuxury>0</ExtraHappinessPerLuxury> 
			<UnhappinessFromUnitsMod>0</UnhappinessFromUnitsMod> 
			<NumExtraBuilders>0</NumExtraBuilders> 
			<PlotGoldCostMod>0</PlotGoldCostMod> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<PlotCultureExponentModifier>0</PlotCultureExponentModifier> 
			<NumCitiesPolicyCostDiscount>0</NumCitiesPolicyCostDiscount> 
			<GarrisonedCityRangeStrikeModifier>0</GarrisonedCityRangeStrikeModifier> 
			<UnitPurchaseCostModifier>0</UnitPurchaseCostModifier> 
			<BuildingPurchaseCostModifier>0</BuildingPurchaseCostModifier> 
			<CityConnectionTradeRouteGoldModifier>0</CityConnectionTradeRouteGoldModifier> 
			<TradeMissionGoldModifier>0</TradeMissionGoldModifier> 
			<FaithCostModifier>0</FaithCostModifier> 
			<CulturalPlunderMultiplier>0</CulturalPlunderMultiplier> 
			<StealTechSlowerModifier>0</StealTechSlowerModifier> 
			<StealTechFasterModifier>0</StealTechFasterModifier> 
			<CatchSpiesModifier>0</CatchSpiesModifier> 
			<GoldPerUnit>0</GoldPerUnit> 
			<GoldPerMilitaryUnit>0</GoldPerMilitaryUnit> 
			<RouteGoldMaintenanceMod>0</RouteGoldMaintenanceMod> 
			<BuildingGoldMaintenanceMod>0</BuildingGoldMaintenanceMod> 
			<UnitGoldMaintenanceMod>0</UnitGoldMaintenanceMod> 
			<UnitSupplyMod>0</UnitSupplyMod> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<CityStrengthMod>0</CityStrengthMod> 
			<CityGrowthMod>0</CityGrowthMod> 
			<CapitalGrowthMod>0</CapitalGrowthMod> 
			<SettlerProductionModifier>0</SettlerProductionModifier> 
			<CapitalSettlerProductionModifier>0</CapitalSettlerProductionModifier> 
			<NewCityExtraPopulation>0</NewCityExtraPopulation> 
			<FreeFoodBox>0</FreeFoodBox> 
			<HappyPerMilitaryUnit>0</HappyPerMilitaryUnit> 
			<MilitaryFoodProduction>false</MilitaryFoodProduction> 
			<HappinessToCulture>0</HappinessToCulture> 
			<HappinessToScience>0</HappinessToScience> 
			<NumCitiesFreeCultureBuilding>0</NumCitiesFreeCultureBuilding> 
			<NumCitiesFreeFoodBuilding>0</NumCitiesFreeFoodBuilding> 
			<HalfSpecialistUnhappiness>false</HalfSpecialistUnhappiness> 
			<HalfSpecialistFood>false</HalfSpecialistFood> 
			<MaxConscript>0</MaxConscript> 
			<UnitSightRangeChange>0</UnitSightRangeChange> 
			<WoundedUnitDamageMod>0</WoundedUnitDamageMod> 
			<BarbarianCombatBonus>0</BarbarianCombatBonus> 
			<AlwaysSeeBarbCamps>false</AlwaysSeeBarbCamps> 
			<RevealAllCapitals>false</RevealAllCapitals> 
			<FreeSpecialist>0</FreeSpecialist> 
			<ExpModifier>0</ExpModifier> 
			<ExpInBorderModifier>0</ExpInBorderModifier> 
			<MinorQuestFriendshipMod>0</MinorQuestFriendshipMod> 
			<MinorGoldFriendshipMod>0</MinorGoldFriendshipMod> 
			<MinorFriendshipMinimum>0</MinorFriendshipMinimum> 
			<MinorFriendshipDecayMod>0</MinorFriendshipDecayMod> 
			<OtherPlayersMinorFriendshipDecayMod>0</OtherPlayersMinorFriendshipDecayMod> 
			<CityStateUnitFrequencyModifier>0</CityStateUnitFrequencyModifier> 
			<CommonFoeTourismModifier>0</CommonFoeTourismModifier> 
			<LessHappyTourismModifier>0</LessHappyTourismModifier> 
			<SharedIdeologyTourismModifier>0</SharedIdeologyTourismModifier> 
			<LandTradeRouteGoldChange>0</LandTradeRouteGoldChange> 
			<SeaTradeRouteGoldChange>0</SeaTradeRouteGoldChange> 
			<SharedIdeologyTradeGoldChange>0</SharedIdeologyTradeGoldChange> 
			<RiggingElectionModifier>0</RiggingElectionModifier> 
			<MilitaryUnitGiftExtraInfluence>0</MilitaryUnitGiftExtraInfluence> 
			<ProtectedMinorPerTurnInfluence>0</ProtectedMinorPerTurnInfluence> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<MinorBullyScoreModifier>0</MinorBullyScoreModifier> 
			<CityStateTradeChange>200</CityStateTradeChange> 
			<ThemingBonusMultiplier>0</ThemingBonusMultiplier> 
			<InternalTradeRouteYieldModifier>0</InternalTradeRouteYieldModifier> 
			<SharedReligionTourismModifier>0</SharedReligionTourismModifier> 
			<TradeRouteTourismModifier>0</TradeRouteTourismModifier> 
			<OpenBordersTourismModifier>0</OpenBordersTourismModifier> 
			<MinorGreatPeopleAllies>false</MinorGreatPeopleAllies> 
			<MinorScienceAllies>false</MinorScienceAllies> 
			<MinorResourceBonus>false</MinorResourceBonus> 
			<GarrisonFreeMaintenance>false</GarrisonFreeMaintenance> 
			<GoldenAgeCultureBonusDisabled>false</GoldenAgeCultureBonusDisabled> 
			<SecondReligionPantheon>false</SecondReligionPantheon> 
			<AddReformationBelief>false</AddReformationBelief> 
			<EnablesSSPartHurry>false</EnablesSSPartHurry> 
			<EnablesSSPartPurchase>false</EnablesSSPartPurchase> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<OneShot>false</OneShot> 
			<IncludesOneShotFreeUnits>false</IncludesOneShotFreeUnits> 
			<PortraitIndex>41</PortraitIndex> 
			<IconAtlas>POLICY_ATLAS</IconAtlas> 
			<IconAtlasAchieved>POLICY_A_ATLAS</IconAtlasAchieved> 
		</Row>
		<Row> 
			<ID>30</ID> 
			<Type>POLICY_COMMERCE</Type> 
			<Description>TXT_KEY_POLICY_BRANCH_COMMERCE</Description> 
			<Civilopedia>TXT_KEY_POLICY_COMMERCE_TEXT</Civilopedia> 
			<Help>TXT_KEY_POLICY_COMMERCE_HELP</Help> 
			<NumExtraBranches>0</NumExtraBranches> 
			<CultureCost>0</CultureCost> 
			<GridX>0</GridX> 
			<GridY>0</GridY> 
			<Level>0</Level> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CulturePerCity>0</CulturePerCity> 
			<CulturePerWonder>0</CulturePerWonder> 
			<CultureWonderMultiplier>0</CultureWonderMultiplier> 
			<CulturePerTechResearched>0</CulturePerTechResearched> 
			<CultureImprovementChange>0</CultureImprovementChange> 
			<CultureFromKills>0</CultureFromKills> 
			<CultureFromBarbarianKills>0</CultureFromBarbarianKills> 
			<GoldFromKills>0</GoldFromKills> 
			<EmbarkedExtraMoves>0</EmbarkedExtraMoves> 
			<AttackBonusTurns>0</AttackBonusTurns> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<GoldenAgeMeterMod>0</GoldenAgeMeterMod> 
			<GoldenAgeDurationMod>0</GoldenAgeDurationMod> 
			<NumFreeTechs>0</NumFreeTechs> 
			<NumFreePolicies>0</NumFreePolicies> 
			<NumFreeGreatPeople>0</NumFreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<StrategicResourceMod>0</StrategicResourceMod> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatAdmiralRateModifier>0</GreatAdmiralRateModifier> 
			<GreatWriterRateModifier>0</GreatWriterRateModifier> 
			<GreatArtistRateModifier>0</GreatArtistRateModifier> 
			<GreatMusicianRateModifier>0</GreatMusicianRateModifier> 
			<GreatMerchantRateModifier>0</GreatMerchantRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<DomesticGreatGeneralRateModifier>0</DomesticGreatGeneralRateModifier> 
			<ExtraHappiness>0</ExtraHappiness> 
			<ExtraHappinessPerCity>0</ExtraHappinessPerCity> 
			<UnhappinessMod>0</UnhappinessMod> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<OccupiedPopulationUnhappinessMod>0</OccupiedPopulationUnhappinessMod> 
			<CapitalUnhappinessMod>0</CapitalUnhappinessMod> 
			<FreeExperience>0</FreeExperience> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AllFeatureProduction>0</AllFeatureProduction> 
			<ImprovementCostModifier>0</ImprovementCostModifier> 
			<ImprovementUpgradeRateModifier>0</ImprovementUpgradeRateModifier> 
			<SpecialistProductionModifier>0</SpecialistProductionModifier> 
			<SpecialistUpgradeModifier>0</SpecialistUpgradeModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<BaseFreeUnits>0</BaseFreeUnits> 
			<BaseFreeMilitaryUnits>0</BaseFreeMilitaryUnits> 
			<FreeUnitsPopulationPercent>0</FreeUnitsPopulationPercent> 
			<FreeMilitaryUnitsPopulationPercent>0</FreeMilitaryUnitsPopulationPercent> 
			<HappinessPerGarrisonedUnit>0</HappinessPerGarrisonedUnit> 
			<CulturePerGarrisonedUnit>0</CulturePerGarrisonedUnit> 
			<HappinessPerTradeRoute>0</HappinessPerTradeRoute> 
			<HappinessPerXPopulation>0</HappinessPerXPopulation> 
			<ExtraHappinessPerLuxury>0</ExtraHappinessPerLuxury> 
			<UnhappinessFromUnitsMod>0</UnhappinessFromUnitsMod> 
			<NumExtraBuilders>0</NumExtraBuilders> 
			<PlotGoldCostMod>0</PlotGoldCostMod> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<PlotCultureExponentModifier>0</PlotCultureExponentModifier> 
			<NumCitiesPolicyCostDiscount>0</NumCitiesPolicyCostDiscount> 
			<GarrisonedCityRangeStrikeModifier>0</GarrisonedCityRangeStrikeModifier> 
			<UnitPurchaseCostModifier>0</UnitPurchaseCostModifier> 
			<BuildingPurchaseCostModifier>0</BuildingPurchaseCostModifier> 
			<CityConnectionTradeRouteGoldModifier>0</CityConnectionTradeRouteGoldModifier> 
			<TradeMissionGoldModifier>0</TradeMissionGoldModifier> 
			<FaithCostModifier>0</FaithCostModifier> 
			<CulturalPlunderMultiplier>0</CulturalPlunderMultiplier> 
			<StealTechSlowerModifier>0</StealTechSlowerModifier> 
			<StealTechFasterModifier>0</StealTechFasterModifier> 
			<CatchSpiesModifier>0</CatchSpiesModifier> 
			<GoldPerUnit>0</GoldPerUnit> 
			<GoldPerMilitaryUnit>0</GoldPerMilitaryUnit> 
			<RouteGoldMaintenanceMod>0</RouteGoldMaintenanceMod> 
			<BuildingGoldMaintenanceMod>0</BuildingGoldMaintenanceMod> 
			<UnitGoldMaintenanceMod>0</UnitGoldMaintenanceMod> 
			<UnitSupplyMod>0</UnitSupplyMod> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<CityStrengthMod>0</CityStrengthMod> 
			<CityGrowthMod>0</CityGrowthMod> 
			<CapitalGrowthMod>0</CapitalGrowthMod> 
			<SettlerProductionModifier>0</SettlerProductionModifier> 
			<CapitalSettlerProductionModifier>0</CapitalSettlerProductionModifier> 
			<NewCityExtraPopulation>0</NewCityExtraPopulation> 
			<FreeFoodBox>0</FreeFoodBox> 
			<HappyPerMilitaryUnit>0</HappyPerMilitaryUnit> 
			<MilitaryFoodProduction>false</MilitaryFoodProduction> 
			<HappinessToCulture>0</HappinessToCulture> 
			<HappinessToScience>0</HappinessToScience> 
			<NumCitiesFreeCultureBuilding>0</NumCitiesFreeCultureBuilding> 
			<NumCitiesFreeFoodBuilding>0</NumCitiesFreeFoodBuilding> 
			<HalfSpecialistUnhappiness>false</HalfSpecialistUnhappiness> 
			<HalfSpecialistFood>false</HalfSpecialistFood> 
			<MaxConscript>0</MaxConscript> 
			<UnitSightRangeChange>0</UnitSightRangeChange> 
			<WoundedUnitDamageMod>0</WoundedUnitDamageMod> 
			<BarbarianCombatBonus>0</BarbarianCombatBonus> 
			<AlwaysSeeBarbCamps>false</AlwaysSeeBarbCamps> 
			<RevealAllCapitals>false</RevealAllCapitals> 
			<FreeSpecialist>0</FreeSpecialist> 
			<ExpModifier>0</ExpModifier> 
			<ExpInBorderModifier>0</ExpInBorderModifier> 
			<MinorQuestFriendshipMod>0</MinorQuestFriendshipMod> 
			<MinorGoldFriendshipMod>0</MinorGoldFriendshipMod> 
			<MinorFriendshipMinimum>0</MinorFriendshipMinimum> 
			<MinorFriendshipDecayMod>0</MinorFriendshipDecayMod> 
			<OtherPlayersMinorFriendshipDecayMod>0</OtherPlayersMinorFriendshipDecayMod> 
			<CityStateUnitFrequencyModifier>0</CityStateUnitFrequencyModifier> 
			<CommonFoeTourismModifier>0</CommonFoeTourismModifier> 
			<LessHappyTourismModifier>0</LessHappyTourismModifier> 
			<SharedIdeologyTourismModifier>0</SharedIdeologyTourismModifier> 
			<LandTradeRouteGoldChange>0</LandTradeRouteGoldChange> 
			<SeaTradeRouteGoldChange>0</SeaTradeRouteGoldChange> 
			<SharedIdeologyTradeGoldChange>0</SharedIdeologyTradeGoldChange> 
			<RiggingElectionModifier>0</RiggingElectionModifier> 
			<MilitaryUnitGiftExtraInfluence>0</MilitaryUnitGiftExtraInfluence> 
			<ProtectedMinorPerTurnInfluence>0</ProtectedMinorPerTurnInfluence> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<MinorBullyScoreModifier>0</MinorBullyScoreModifier> 
			<CityStateTradeChange>0</CityStateTradeChange> 
			<ThemingBonusMultiplier>0</ThemingBonusMultiplier> 
			<InternalTradeRouteYieldModifier>0</InternalTradeRouteYieldModifier> 
			<SharedReligionTourismModifier>0</SharedReligionTourismModifier> 
			<TradeRouteTourismModifier>0</TradeRouteTourismModifier> 
			<OpenBordersTourismModifier>0</OpenBordersTourismModifier> 
			<MinorGreatPeopleAllies>false</MinorGreatPeopleAllies> 
			<MinorScienceAllies>false</MinorScienceAllies> 
			<MinorResourceBonus>false</MinorResourceBonus> 
			<GarrisonFreeMaintenance>false</GarrisonFreeMaintenance> 
			<GoldenAgeCultureBonusDisabled>false</GoldenAgeCultureBonusDisabled> 
			<SecondReligionPantheon>false</SecondReligionPantheon> 
			<AddReformationBelief>false</AddReformationBelief> 
			<EnablesSSPartHurry>false</EnablesSSPartHurry> 
			<EnablesSSPartPurchase>false</EnablesSSPartPurchase> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<OneShot>false</OneShot> 
			<IncludesOneShotFreeUnits>false</IncludesOneShotFreeUnits> 
			<PortraitIndex>6</PortraitIndex> 
			<IconAtlas>POLICY_ATLAS</IconAtlas> 
			<IconAtlasAchieved>POLICY_A_ATLAS</IconAtlasAchieved> 
		</Row>
		<Row> 
			<ID>31</ID> 
			<Type>POLICY_TRADE_UNIONS</Type> 
			<Description>TXT_KEY_POLICY_TRADE_UNIONS</Description> 
			<Civilopedia>TXT_KEY_POLICY_TRADEUNIONS_TEXT</Civilopedia> 
			<Help>TXT_KEY_POLICY_TRADE_UNIONS_HELP</Help> 
			<PolicyBranchType>POLICY_BRANCH_COMMERCE</PolicyBranchType> 
			<NumExtraBranches>0</NumExtraBranches> 
			<CultureCost>10</CultureCost> 
			<GridX>4</GridX> 
			<GridY>1</GridY> 
			<Level>0</Level> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CulturePerCity>0</CulturePerCity> 
			<CulturePerWonder>0</CulturePerWonder> 
			<CultureWonderMultiplier>0</CultureWonderMultiplier> 
			<CulturePerTechResearched>0</CulturePerTechResearched> 
			<CultureImprovementChange>0</CultureImprovementChange> 
			<CultureFromKills>0</CultureFromKills> 
			<CultureFromBarbarianKills>0</CultureFromBarbarianKills> 
			<GoldFromKills>0</GoldFromKills> 
			<EmbarkedExtraMoves>0</EmbarkedExtraMoves> 
			<AttackBonusTurns>0</AttackBonusTurns> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<GoldenAgeMeterMod>0</GoldenAgeMeterMod> 
			<GoldenAgeDurationMod>0</GoldenAgeDurationMod> 
			<NumFreeTechs>0</NumFreeTechs> 
			<NumFreePolicies>0</NumFreePolicies> 
			<NumFreeGreatPeople>0</NumFreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<StrategicResourceMod>0</StrategicResourceMod> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatAdmiralRateModifier>0</GreatAdmiralRateModifier> 
			<GreatWriterRateModifier>0</GreatWriterRateModifier> 
			<GreatArtistRateModifier>0</GreatArtistRateModifier> 
			<GreatMusicianRateModifier>0</GreatMusicianRateModifier> 
			<GreatMerchantRateModifier>0</GreatMerchantRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<DomesticGreatGeneralRateModifier>0</DomesticGreatGeneralRateModifier> 
			<ExtraHappiness>0</ExtraHappiness> 
			<ExtraHappinessPerCity>0</ExtraHappinessPerCity> 
			<UnhappinessMod>0</UnhappinessMod> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<OccupiedPopulationUnhappinessMod>0</OccupiedPopulationUnhappinessMod> 
			<CapitalUnhappinessMod>0</CapitalUnhappinessMod> 
			<FreeExperience>0</FreeExperience> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AllFeatureProduction>0</AllFeatureProduction> 
			<ImprovementCostModifier>0</ImprovementCostModifier> 
			<ImprovementUpgradeRateModifier>0</ImprovementUpgradeRateModifier> 
			<SpecialistProductionModifier>0</SpecialistProductionModifier> 
			<SpecialistUpgradeModifier>0</SpecialistUpgradeModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<BaseFreeUnits>0</BaseFreeUnits> 
			<BaseFreeMilitaryUnits>0</BaseFreeMilitaryUnits> 
			<FreeUnitsPopulationPercent>0</FreeUnitsPopulationPercent> 
			<FreeMilitaryUnitsPopulationPercent>0</FreeMilitaryUnitsPopulationPercent> 
			<HappinessPerGarrisonedUnit>0</HappinessPerGarrisonedUnit> 
			<CulturePerGarrisonedUnit>0</CulturePerGarrisonedUnit> 
			<HappinessPerTradeRoute>0</HappinessPerTradeRoute> 
			<HappinessPerXPopulation>0</HappinessPerXPopulation> 
			<ExtraHappinessPerLuxury>0</ExtraHappinessPerLuxury> 
			<UnhappinessFromUnitsMod>0</UnhappinessFromUnitsMod> 
			<NumExtraBuilders>0</NumExtraBuilders> 
			<PlotGoldCostMod>0</PlotGoldCostMod> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<PlotCultureExponentModifier>0</PlotCultureExponentModifier> 
			<NumCitiesPolicyCostDiscount>0</NumCitiesPolicyCostDiscount> 
			<GarrisonedCityRangeStrikeModifier>0</GarrisonedCityRangeStrikeModifier> 
			<UnitPurchaseCostModifier>0</UnitPurchaseCostModifier> 
			<BuildingPurchaseCostModifier>0</BuildingPurchaseCostModifier> 
			<CityConnectionTradeRouteGoldModifier>0</CityConnectionTradeRouteGoldModifier> 
			<TradeMissionGoldModifier>0</TradeMissionGoldModifier> 
			<FaithCostModifier>0</FaithCostModifier> 
			<CulturalPlunderMultiplier>0</CulturalPlunderMultiplier> 
			<StealTechSlowerModifier>0</StealTechSlowerModifier> 
			<StealTechFasterModifier>0</StealTechFasterModifier> 
			<CatchSpiesModifier>0</CatchSpiesModifier> 
			<GoldPerUnit>0</GoldPerUnit> 
			<GoldPerMilitaryUnit>0</GoldPerMilitaryUnit> 
			<RouteGoldMaintenanceMod>0</RouteGoldMaintenanceMod> 
			<BuildingGoldMaintenanceMod>0</BuildingGoldMaintenanceMod> 
			<UnitGoldMaintenanceMod>0</UnitGoldMaintenanceMod> 
			<UnitSupplyMod>0</UnitSupplyMod> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<CityStrengthMod>0</CityStrengthMod> 
			<CityGrowthMod>0</CityGrowthMod> 
			<CapitalGrowthMod>0</CapitalGrowthMod> 
			<SettlerProductionModifier>0</SettlerProductionModifier> 
			<CapitalSettlerProductionModifier>0</CapitalSettlerProductionModifier> 
			<NewCityExtraPopulation>0</NewCityExtraPopulation> 
			<FreeFoodBox>0</FreeFoodBox> 
			<HappyPerMilitaryUnit>0</HappyPerMilitaryUnit> 
			<MilitaryFoodProduction>false</MilitaryFoodProduction> 
			<HappinessToCulture>0</HappinessToCulture> 
			<HappinessToScience>0</HappinessToScience> 
			<NumCitiesFreeCultureBuilding>0</NumCitiesFreeCultureBuilding> 
			<NumCitiesFreeFoodBuilding>0</NumCitiesFreeFoodBuilding> 
			<HalfSpecialistUnhappiness>false</HalfSpecialistUnhappiness> 
			<HalfSpecialistFood>false</HalfSpecialistFood> 
			<MaxConscript>0</MaxConscript> 
			<UnitSightRangeChange>0</UnitSightRangeChange> 
			<WoundedUnitDamageMod>0</WoundedUnitDamageMod> 
			<BarbarianCombatBonus>0</BarbarianCombatBonus> 
			<AlwaysSeeBarbCamps>false</AlwaysSeeBarbCamps> 
			<RevealAllCapitals>false</RevealAllCapitals> 
			<FreeSpecialist>0</FreeSpecialist> 
			<ExpModifier>0</ExpModifier> 
			<ExpInBorderModifier>0</ExpInBorderModifier> 
			<MinorQuestFriendshipMod>0</MinorQuestFriendshipMod> 
			<MinorGoldFriendshipMod>0</MinorGoldFriendshipMod> 
			<MinorFriendshipMinimum>0</MinorFriendshipMinimum> 
			<MinorFriendshipDecayMod>0</MinorFriendshipDecayMod> 
			<OtherPlayersMinorFriendshipDecayMod>0</OtherPlayersMinorFriendshipDecayMod> 
			<CityStateUnitFrequencyModifier>0</CityStateUnitFrequencyModifier> 
			<CommonFoeTourismModifier>0</CommonFoeTourismModifier> 
			<LessHappyTourismModifier>0</LessHappyTourismModifier> 
			<SharedIdeologyTourismModifier>0</SharedIdeologyTourismModifier> 
			<LandTradeRouteGoldChange>0</LandTradeRouteGoldChange> 
			<SeaTradeRouteGoldChange>0</SeaTradeRouteGoldChange> 
			<SharedIdeologyTradeGoldChange>0</SharedIdeologyTradeGoldChange> 
			<RiggingElectionModifier>0</RiggingElectionModifier> 
			<MilitaryUnitGiftExtraInfluence>0</MilitaryUnitGiftExtraInfluence> 
			<ProtectedMinorPerTurnInfluence>0</ProtectedMinorPerTurnInfluence> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<MinorBullyScoreModifier>0</MinorBullyScoreModifier> 
			<CityStateTradeChange>0</CityStateTradeChange> 
			<ThemingBonusMultiplier>0</ThemingBonusMultiplier> 
			<InternalTradeRouteYieldModifier>0</InternalTradeRouteYieldModifier> 
			<SharedReligionTourismModifier>0</SharedReligionTourismModifier> 
			<TradeRouteTourismModifier>0</TradeRouteTourismModifier> 
			<OpenBordersTourismModifier>0</OpenBordersTourismModifier> 
			<MinorGreatPeopleAllies>false</MinorGreatPeopleAllies> 
			<MinorScienceAllies>false</MinorScienceAllies> 
			<MinorResourceBonus>false</MinorResourceBonus> 
			<GarrisonFreeMaintenance>false</GarrisonFreeMaintenance> 
			<GoldenAgeCultureBonusDisabled>false</GoldenAgeCultureBonusDisabled> 
			<SecondReligionPantheon>false</SecondReligionPantheon> 
			<AddReformationBelief>false</AddReformationBelief> 
			<EnablesSSPartHurry>false</EnablesSSPartHurry> 
			<EnablesSSPartPurchase>false</EnablesSSPartPurchase> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<OneShot>false</OneShot> 
			<IncludesOneShotFreeUnits>false</IncludesOneShotFreeUnits> 
			<PortraitIndex>0</PortraitIndex> 
			<IconAtlas>EXPANSIONPATCH_POLICY_ATLAS</IconAtlas> 
			<IconAtlasAchieved>EXPANSIONPATCH_POLICY_ACHIEVED_ATLAS</IconAtlasAchieved> 
		</Row>
		<Row> 
			<ID>32</ID> 
			<Type>POLICY_ENTREPRENEURSHIP</Type> 
			<Description>TXT_KEY_POLICY_ENTREPRENEURSHIP</Description> 
			<Civilopedia>TXT_KEY_POLICY_ENTREPRENEURSHIP_TEXT</Civilopedia> 
			<Help>TXT_KEY_POLICY_ENTREPRENEURSHIP_HELP</Help> 
			<PolicyBranchType>POLICY_BRANCH_COMMERCE</PolicyBranchType> 
			<NumExtraBranches>0</NumExtraBranches> 
			<CultureCost>10</CultureCost> 
			<GridX>2</GridX> 
			<GridY>2</GridY> 
			<Level>0</Level> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CulturePerCity>0</CulturePerCity> 
			<CulturePerWonder>0</CulturePerWonder> 
			<CultureWonderMultiplier>0</CultureWonderMultiplier> 
			<CulturePerTechResearched>0</CulturePerTechResearched> 
			<CultureImprovementChange>0</CultureImprovementChange> 
			<CultureFromKills>0</CultureFromKills> 
			<CultureFromBarbarianKills>0</CultureFromBarbarianKills> 
			<GoldFromKills>0</GoldFromKills> 
			<EmbarkedExtraMoves>1</EmbarkedExtraMoves> 
			<AttackBonusTurns>0</AttackBonusTurns> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<GoldenAgeMeterMod>0</GoldenAgeMeterMod> 
			<GoldenAgeDurationMod>0</GoldenAgeDurationMod> 
			<NumFreeTechs>0</NumFreeTechs> 
			<NumFreePolicies>0</NumFreePolicies> 
			<NumFreeGreatPeople>0</NumFreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<StrategicResourceMod>0</StrategicResourceMod> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatAdmiralRateModifier>0</GreatAdmiralRateModifier> 
			<GreatWriterRateModifier>0</GreatWriterRateModifier> 
			<GreatArtistRateModifier>0</GreatArtistRateModifier> 
			<GreatMusicianRateModifier>0</GreatMusicianRateModifier> 
			<GreatMerchantRateModifier>25</GreatMerchantRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<DomesticGreatGeneralRateModifier>0</DomesticGreatGeneralRateModifier> 
			<ExtraHappiness>0</ExtraHappiness> 
			<ExtraHappinessPerCity>0</ExtraHappinessPerCity> 
			<UnhappinessMod>0</UnhappinessMod> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<OccupiedPopulationUnhappinessMod>0</OccupiedPopulationUnhappinessMod> 
			<CapitalUnhappinessMod>0</CapitalUnhappinessMod> 
			<FreeExperience>0</FreeExperience> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AllFeatureProduction>0</AllFeatureProduction> 
			<ImprovementCostModifier>0</ImprovementCostModifier> 
			<ImprovementUpgradeRateModifier>0</ImprovementUpgradeRateModifier> 
			<SpecialistProductionModifier>0</SpecialistProductionModifier> 
			<SpecialistUpgradeModifier>0</SpecialistUpgradeModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<BaseFreeUnits>0</BaseFreeUnits> 
			<BaseFreeMilitaryUnits>0</BaseFreeMilitaryUnits> 
			<FreeUnitsPopulationPercent>0</FreeUnitsPopulationPercent> 
			<FreeMilitaryUnitsPopulationPercent>0</FreeMilitaryUnitsPopulationPercent> 
			<HappinessPerGarrisonedUnit>0</HappinessPerGarrisonedUnit> 
			<CulturePerGarrisonedUnit>0</CulturePerGarrisonedUnit> 
			<HappinessPerTradeRoute>0</HappinessPerTradeRoute> 
			<HappinessPerXPopulation>0</HappinessPerXPopulation> 
			<ExtraHappinessPerLuxury>0</ExtraHappinessPerLuxury> 
			<UnhappinessFromUnitsMod>0</UnhappinessFromUnitsMod> 
			<NumExtraBuilders>0</NumExtraBuilders> 
			<PlotGoldCostMod>0</PlotGoldCostMod> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<PlotCultureExponentModifier>0</PlotCultureExponentModifier> 
			<NumCitiesPolicyCostDiscount>0</NumCitiesPolicyCostDiscount> 
			<GarrisonedCityRangeStrikeModifier>0</GarrisonedCityRangeStrikeModifier> 
			<UnitPurchaseCostModifier>0</UnitPurchaseCostModifier> 
			<BuildingPurchaseCostModifier>0</BuildingPurchaseCostModifier> 
			<CityConnectionTradeRouteGoldModifier>0</CityConnectionTradeRouteGoldModifier> 
			<TradeMissionGoldModifier>100</TradeMissionGoldModifier> 
			<FaithCostModifier>0</FaithCostModifier> 
			<CulturalPlunderMultiplier>0</CulturalPlunderMultiplier> 
			<StealTechSlowerModifier>0</StealTechSlowerModifier> 
			<StealTechFasterModifier>0</StealTechFasterModifier> 
			<CatchSpiesModifier>0</CatchSpiesModifier> 
			<GoldPerUnit>0</GoldPerUnit> 
			<GoldPerMilitaryUnit>0</GoldPerMilitaryUnit> 
			<RouteGoldMaintenanceMod>0</RouteGoldMaintenanceMod> 
			<BuildingGoldMaintenanceMod>0</BuildingGoldMaintenanceMod> 
			<UnitGoldMaintenanceMod>0</UnitGoldMaintenanceMod> 
			<UnitSupplyMod>0</UnitSupplyMod> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<CityStrengthMod>0</CityStrengthMod> 
			<CityGrowthMod>0</CityGrowthMod> 
			<CapitalGrowthMod>0</CapitalGrowthMod> 
			<SettlerProductionModifier>0</SettlerProductionModifier> 
			<CapitalSettlerProductionModifier>0</CapitalSettlerProductionModifier> 
			<NewCityExtraPopulation>0</NewCityExtraPopulation> 
			<FreeFoodBox>0</FreeFoodBox> 
			<HappyPerMilitaryUnit>0</HappyPerMilitaryUnit> 
			<MilitaryFoodProduction>false</MilitaryFoodProduction> 
			<HappinessToCulture>0</HappinessToCulture> 
			<HappinessToScience>0</HappinessToScience> 
			<NumCitiesFreeCultureBuilding>0</NumCitiesFreeCultureBuilding> 
			<NumCitiesFreeFoodBuilding>0</NumCitiesFreeFoodBuilding> 
			<HalfSpecialistUnhappiness>false</HalfSpecialistUnhappiness> 
			<HalfSpecialistFood>false</HalfSpecialistFood> 
			<MaxConscript>0</MaxConscript> 
			<UnitSightRangeChange>0</UnitSightRangeChange> 
			<WoundedUnitDamageMod>0</WoundedUnitDamageMod> 
			<BarbarianCombatBonus>0</BarbarianCombatBonus> 
			<AlwaysSeeBarbCamps>false</AlwaysSeeBarbCamps> 
			<RevealAllCapitals>false</RevealAllCapitals> 
			<FreeSpecialist>0</FreeSpecialist> 
			<ExpModifier>0</ExpModifier> 
			<ExpInBorderModifier>0</ExpInBorderModifier> 
			<MinorQuestFriendshipMod>0</MinorQuestFriendshipMod> 
			<MinorGoldFriendshipMod>0</MinorGoldFriendshipMod> 
			<MinorFriendshipMinimum>0</MinorFriendshipMinimum> 
			<MinorFriendshipDecayMod>0</MinorFriendshipDecayMod> 
			<OtherPlayersMinorFriendshipDecayMod>0</OtherPlayersMinorFriendshipDecayMod> 
			<CityStateUnitFrequencyModifier>0</CityStateUnitFrequencyModifier> 
			<CommonFoeTourismModifier>0</CommonFoeTourismModifier> 
			<LessHappyTourismModifier>0</LessHappyTourismModifier> 
			<SharedIdeologyTourismModifier>0</SharedIdeologyTourismModifier> 
			<LandTradeRouteGoldChange>0</LandTradeRouteGoldChange> 
			<SeaTradeRouteGoldChange>0</SeaTradeRouteGoldChange> 
			<SharedIdeologyTradeGoldChange>0</SharedIdeologyTradeGoldChange> 
			<RiggingElectionModifier>0</RiggingElectionModifier> 
			<MilitaryUnitGiftExtraInfluence>0</MilitaryUnitGiftExtraInfluence> 
			<ProtectedMinorPerTurnInfluence>0</ProtectedMinorPerTurnInfluence> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<MinorBullyScoreModifier>0</MinorBullyScoreModifier> 
			<CityStateTradeChange>0</CityStateTradeChange> 
			<ThemingBonusMultiplier>0</ThemingBonusMultiplier> 
			<InternalTradeRouteYieldModifier>0</InternalTradeRouteYieldModifier> 
			<SharedReligionTourismModifier>0</SharedReligionTourismModifier> 
			<TradeRouteTourismModifier>0</TradeRouteTourismModifier> 
			<OpenBordersTourismModifier>0</OpenBordersTourismModifier> 
			<MinorGreatPeopleAllies>false</MinorGreatPeopleAllies> 
			<MinorScienceAllies>false</MinorScienceAllies> 
			<MinorResourceBonus>false</MinorResourceBonus> 
			<GarrisonFreeMaintenance>false</GarrisonFreeMaintenance> 
			<GoldenAgeCultureBonusDisabled>false</GoldenAgeCultureBonusDisabled> 
			<SecondReligionPantheon>false</SecondReligionPantheon> 
			<AddReformationBelief>false</AddReformationBelief> 
			<EnablesSSPartHurry>false</EnablesSSPartHurry> 
			<EnablesSSPartPurchase>false</EnablesSSPartPurchase> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<OneShot>false</OneShot> 
			<IncludesOneShotFreeUnits>false</IncludesOneShotFreeUnits> 
			<PortraitIndex>3</PortraitIndex> 
			<IconAtlas>POLICY_ATLAS_EXP2</IconAtlas> 
			<IconAtlasAchieved>POLICY_A_ATLAS_EXP2</IconAtlasAchieved> 
		</Row>
		<Row> 
			<ID>33</ID> 
			<Type>POLICY_MERCANTILISM</Type> 
			<Description>TXT_KEY_POLICY_MERCANTILISM</Description> 
			<Civilopedia>TXT_KEY_POLICY_MERCANTILISM_TEXT</Civilopedia> 
			<Help>TXT_KEY_POLICY_MERCANTILISM_HELP</Help> 
			<PolicyBranchType>POLICY_BRANCH_COMMERCE</PolicyBranchType> 
			<NumExtraBranches>0</NumExtraBranches> 
			<CultureCost>10</CultureCost> 
			<GridX>4</GridX> 
			<GridY>2</GridY> 
			<Level>0</Level> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CulturePerCity>0</CulturePerCity> 
			<CulturePerWonder>0</CulturePerWonder> 
			<CultureWonderMultiplier>0</CultureWonderMultiplier> 
			<CulturePerTechResearched>0</CulturePerTechResearched> 
			<CultureImprovementChange>0</CultureImprovementChange> 
			<CultureFromKills>0</CultureFromKills> 
			<CultureFromBarbarianKills>0</CultureFromBarbarianKills> 
			<GoldFromKills>0</GoldFromKills> 
			<EmbarkedExtraMoves>0</EmbarkedExtraMoves> 
			<AttackBonusTurns>0</AttackBonusTurns> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<GoldenAgeMeterMod>0</GoldenAgeMeterMod> 
			<GoldenAgeDurationMod>0</GoldenAgeDurationMod> 
			<NumFreeTechs>0</NumFreeTechs> 
			<NumFreePolicies>0</NumFreePolicies> 
			<NumFreeGreatPeople>0</NumFreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<StrategicResourceMod>0</StrategicResourceMod> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatAdmiralRateModifier>0</GreatAdmiralRateModifier> 
			<GreatWriterRateModifier>0</GreatWriterRateModifier> 
			<GreatArtistRateModifier>0</GreatArtistRateModifier> 
			<GreatMusicianRateModifier>0</GreatMusicianRateModifier> 
			<GreatMerchantRateModifier>0</GreatMerchantRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<DomesticGreatGeneralRateModifier>0</DomesticGreatGeneralRateModifier> 
			<ExtraHappiness>0</ExtraHappiness> 
			<ExtraHappinessPerCity>0</ExtraHappinessPerCity> 
			<UnhappinessMod>0</UnhappinessMod> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<OccupiedPopulationUnhappinessMod>0</OccupiedPopulationUnhappinessMod> 
			<CapitalUnhappinessMod>0</CapitalUnhappinessMod> 
			<FreeExperience>0</FreeExperience> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AllFeatureProduction>0</AllFeatureProduction> 
			<ImprovementCostModifier>0</ImprovementCostModifier> 
			<ImprovementUpgradeRateModifier>0</ImprovementUpgradeRateModifier> 
			<SpecialistProductionModifier>0</SpecialistProductionModifier> 
			<SpecialistUpgradeModifier>0</SpecialistUpgradeModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<BaseFreeUnits>0</BaseFreeUnits> 
			<BaseFreeMilitaryUnits>0</BaseFreeMilitaryUnits> 
			<FreeUnitsPopulationPercent>0</FreeUnitsPopulationPercent> 
			<FreeMilitaryUnitsPopulationPercent>0</FreeMilitaryUnitsPopulationPercent> 
			<HappinessPerGarrisonedUnit>0</HappinessPerGarrisonedUnit> 
			<CulturePerGarrisonedUnit>0</CulturePerGarrisonedUnit> 
			<HappinessPerTradeRoute>0</HappinessPerTradeRoute> 
			<HappinessPerXPopulation>0</HappinessPerXPopulation> 
			<ExtraHappinessPerLuxury>0</ExtraHappinessPerLuxury> 
			<UnhappinessFromUnitsMod>0</UnhappinessFromUnitsMod> 
			<NumExtraBuilders>0</NumExtraBuilders> 
			<PlotGoldCostMod>0</PlotGoldCostMod> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<PlotCultureExponentModifier>0</PlotCultureExponentModifier> 
			<NumCitiesPolicyCostDiscount>0</NumCitiesPolicyCostDiscount> 
			<GarrisonedCityRangeStrikeModifier>0</GarrisonedCityRangeStrikeModifier> 
			<UnitPurchaseCostModifier>0</UnitPurchaseCostModifier> 
			<BuildingPurchaseCostModifier>0</BuildingPurchaseCostModifier> 
			<CityConnectionTradeRouteGoldModifier>0</CityConnectionTradeRouteGoldModifier> 
			<TradeMissionGoldModifier>0</TradeMissionGoldModifier> 
			<FaithCostModifier>0</FaithCostModifier> 
			<CulturalPlunderMultiplier>0</CulturalPlunderMultiplier> 
			<StealTechSlowerModifier>0</StealTechSlowerModifier> 
			<StealTechFasterModifier>0</StealTechFasterModifier> 
			<CatchSpiesModifier>0</CatchSpiesModifier> 
			<GoldPerUnit>0</GoldPerUnit> 
			<GoldPerMilitaryUnit>0</GoldPerMilitaryUnit> 
			<RouteGoldMaintenanceMod>0</RouteGoldMaintenanceMod> 
			<BuildingGoldMaintenanceMod>0</BuildingGoldMaintenanceMod> 
			<UnitGoldMaintenanceMod>0</UnitGoldMaintenanceMod> 
			<UnitSupplyMod>0</UnitSupplyMod> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<CityStrengthMod>0</CityStrengthMod> 
			<CityGrowthMod>0</CityGrowthMod> 
			<CapitalGrowthMod>0</CapitalGrowthMod> 
			<SettlerProductionModifier>0</SettlerProductionModifier> 
			<CapitalSettlerProductionModifier>0</CapitalSettlerProductionModifier> 
			<NewCityExtraPopulation>0</NewCityExtraPopulation> 
			<FreeFoodBox>0</FreeFoodBox> 
			<HappyPerMilitaryUnit>0</HappyPerMilitaryUnit> 
			<MilitaryFoodProduction>false</MilitaryFoodProduction> 
			<HappinessToCulture>0</HappinessToCulture> 
			<HappinessToScience>0</HappinessToScience> 
			<NumCitiesFreeCultureBuilding>0</NumCitiesFreeCultureBuilding> 
			<NumCitiesFreeFoodBuilding>0</NumCitiesFreeFoodBuilding> 
			<HalfSpecialistUnhappiness>false</HalfSpecialistUnhappiness> 
			<HalfSpecialistFood>false</HalfSpecialistFood> 
			<MaxConscript>0</MaxConscript> 
			<UnitSightRangeChange>0</UnitSightRangeChange> 
			<WoundedUnitDamageMod>0</WoundedUnitDamageMod> 
			<BarbarianCombatBonus>0</BarbarianCombatBonus> 
			<AlwaysSeeBarbCamps>false</AlwaysSeeBarbCamps> 
			<RevealAllCapitals>false</RevealAllCapitals> 
			<FreeSpecialist>0</FreeSpecialist> 
			<ExpModifier>0</ExpModifier> 
			<ExpInBorderModifier>0</ExpInBorderModifier> 
			<MinorQuestFriendshipMod>0</MinorQuestFriendshipMod> 
			<MinorGoldFriendshipMod>0</MinorGoldFriendshipMod> 
			<MinorFriendshipMinimum>0</MinorFriendshipMinimum> 
			<MinorFriendshipDecayMod>0</MinorFriendshipDecayMod> 
			<OtherPlayersMinorFriendshipDecayMod>0</OtherPlayersMinorFriendshipDecayMod> 
			<CityStateUnitFrequencyModifier>0</CityStateUnitFrequencyModifier> 
			<CommonFoeTourismModifier>0</CommonFoeTourismModifier> 
			<LessHappyTourismModifier>0</LessHappyTourismModifier> 
			<SharedIdeologyTourismModifier>0</SharedIdeologyTourismModifier> 
			<LandTradeRouteGoldChange>0</LandTradeRouteGoldChange> 
			<SeaTradeRouteGoldChange>0</SeaTradeRouteGoldChange> 
			<SharedIdeologyTradeGoldChange>0</SharedIdeologyTradeGoldChange> 
			<RiggingElectionModifier>0</RiggingElectionModifier> 
			<MilitaryUnitGiftExtraInfluence>0</MilitaryUnitGiftExtraInfluence> 
			<ProtectedMinorPerTurnInfluence>0</ProtectedMinorPerTurnInfluence> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<MinorBullyScoreModifier>0</MinorBullyScoreModifier> 
			<CityStateTradeChange>0</CityStateTradeChange> 
			<ThemingBonusMultiplier>0</ThemingBonusMultiplier> 
			<InternalTradeRouteYieldModifier>0</InternalTradeRouteYieldModifier> 
			<SharedReligionTourismModifier>0</SharedReligionTourismModifier> 
			<TradeRouteTourismModifier>0</TradeRouteTourismModifier> 
			<OpenBordersTourismModifier>0</OpenBordersTourismModifier> 
			<MinorGreatPeopleAllies>false</MinorGreatPeopleAllies> 
			<MinorScienceAllies>false</MinorScienceAllies> 
			<MinorResourceBonus>false</MinorResourceBonus> 
			<GarrisonFreeMaintenance>false</GarrisonFreeMaintenance> 
			<GoldenAgeCultureBonusDisabled>false</GoldenAgeCultureBonusDisabled> 
			<SecondReligionPantheon>false</SecondReligionPantheon> 
			<AddReformationBelief>false</AddReformationBelief> 
			<EnablesSSPartHurry>false</EnablesSSPartHurry> 
			<EnablesSSPartPurchase>false</EnablesSSPartPurchase> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<OneShot>false</OneShot> 
			<IncludesOneShotFreeUnits>false</IncludesOneShotFreeUnits> 
			<PortraitIndex>9</PortraitIndex> 
			<IconAtlas>POLICY_ATLAS</IconAtlas> 
			<IconAtlasAchieved>POLICY_A_ATLAS</IconAtlasAchieved> 
		</Row>
		<Row> 
			<ID>34</ID> 
			<Type>POLICY_CARAVANS</Type> 
			<Description>TXT_KEY_POLICY_CARAVANS</Description> 
			<Civilopedia>TXT_KEY_POLICY_CARAVANS_TEXT</Civilopedia> 
			<Help>TXT_KEY_POLICY_CARAVANS_HELP</Help> 
			<PolicyBranchType>POLICY_BRANCH_COMMERCE</PolicyBranchType> 
			<NumExtraBranches>0</NumExtraBranches> 
			<CultureCost>10</CultureCost> 
			<GridX>2</GridX> 
			<GridY>1</GridY> 
			<Level>0</Level> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CulturePerCity>0</CulturePerCity> 
			<CulturePerWonder>0</CulturePerWonder> 
			<CultureWonderMultiplier>0</CultureWonderMultiplier> 
			<CulturePerTechResearched>0</CulturePerTechResearched> 
			<CultureImprovementChange>0</CultureImprovementChange> 
			<CultureFromKills>0</CultureFromKills> 
			<CultureFromBarbarianKills>0</CultureFromBarbarianKills> 
			<GoldFromKills>0</GoldFromKills> 
			<EmbarkedExtraMoves>0</EmbarkedExtraMoves> 
			<AttackBonusTurns>0</AttackBonusTurns> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<GoldenAgeMeterMod>0</GoldenAgeMeterMod> 
			<GoldenAgeDurationMod>0</GoldenAgeDurationMod> 
			<NumFreeTechs>0</NumFreeTechs> 
			<NumFreePolicies>0</NumFreePolicies> 
			<NumFreeGreatPeople>0</NumFreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<StrategicResourceMod>0</StrategicResourceMod> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatAdmiralRateModifier>0</GreatAdmiralRateModifier> 
			<GreatWriterRateModifier>0</GreatWriterRateModifier> 
			<GreatArtistRateModifier>0</GreatArtistRateModifier> 
			<GreatMusicianRateModifier>0</GreatMusicianRateModifier> 
			<GreatMerchantRateModifier>0</GreatMerchantRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<DomesticGreatGeneralRateModifier>0</DomesticGreatGeneralRateModifier> 
			<ExtraHappiness>0</ExtraHappiness> 
			<ExtraHappinessPerCity>0</ExtraHappinessPerCity> 
			<UnhappinessMod>0</UnhappinessMod> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<OccupiedPopulationUnhappinessMod>0</OccupiedPopulationUnhappinessMod> 
			<CapitalUnhappinessMod>0</CapitalUnhappinessMod> 
			<FreeExperience>0</FreeExperience> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AllFeatureProduction>0</AllFeatureProduction> 
			<ImprovementCostModifier>0</ImprovementCostModifier> 
			<ImprovementUpgradeRateModifier>0</ImprovementUpgradeRateModifier> 
			<SpecialistProductionModifier>0</SpecialistProductionModifier> 
			<SpecialistUpgradeModifier>0</SpecialistUpgradeModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<BaseFreeUnits>0</BaseFreeUnits> 
			<BaseFreeMilitaryUnits>0</BaseFreeMilitaryUnits> 
			<FreeUnitsPopulationPercent>0</FreeUnitsPopulationPercent> 
			<FreeMilitaryUnitsPopulationPercent>0</FreeMilitaryUnitsPopulationPercent> 
			<HappinessPerGarrisonedUnit>0</HappinessPerGarrisonedUnit> 
			<CulturePerGarrisonedUnit>0</CulturePerGarrisonedUnit> 
			<HappinessPerTradeRoute>0</HappinessPerTradeRoute> 
			<HappinessPerXPopulation>0</HappinessPerXPopulation> 
			<ExtraHappinessPerLuxury>0</ExtraHappinessPerLuxury> 
			<UnhappinessFromUnitsMod>0</UnhappinessFromUnitsMod> 
			<NumExtraBuilders>0</NumExtraBuilders> 
			<PlotGoldCostMod>0</PlotGoldCostMod> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<PlotCultureExponentModifier>0</PlotCultureExponentModifier> 
			<NumCitiesPolicyCostDiscount>0</NumCitiesPolicyCostDiscount> 
			<GarrisonedCityRangeStrikeModifier>0</GarrisonedCityRangeStrikeModifier> 
			<UnitPurchaseCostModifier>0</UnitPurchaseCostModifier> 
			<BuildingPurchaseCostModifier>0</BuildingPurchaseCostModifier> 
			<CityConnectionTradeRouteGoldModifier>0</CityConnectionTradeRouteGoldModifier> 
			<TradeMissionGoldModifier>0</TradeMissionGoldModifier> 
			<FaithCostModifier>0</FaithCostModifier> 
			<CulturalPlunderMultiplier>0</CulturalPlunderMultiplier> 
			<StealTechSlowerModifier>0</StealTechSlowerModifier> 
			<StealTechFasterModifier>0</StealTechFasterModifier> 
			<CatchSpiesModifier>0</CatchSpiesModifier> 
			<GoldPerUnit>0</GoldPerUnit> 
			<GoldPerMilitaryUnit>0</GoldPerMilitaryUnit> 
			<RouteGoldMaintenanceMod>-50</RouteGoldMaintenanceMod> 
			<BuildingGoldMaintenanceMod>0</BuildingGoldMaintenanceMod> 
			<UnitGoldMaintenanceMod>0</UnitGoldMaintenanceMod> 
			<UnitSupplyMod>0</UnitSupplyMod> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<CityStrengthMod>0</CityStrengthMod> 
			<CityGrowthMod>0</CityGrowthMod> 
			<CapitalGrowthMod>0</CapitalGrowthMod> 
			<SettlerProductionModifier>0</SettlerProductionModifier> 
			<CapitalSettlerProductionModifier>0</CapitalSettlerProductionModifier> 
			<NewCityExtraPopulation>0</NewCityExtraPopulation> 
			<FreeFoodBox>0</FreeFoodBox> 
			<HappyPerMilitaryUnit>0</HappyPerMilitaryUnit> 
			<MilitaryFoodProduction>false</MilitaryFoodProduction> 
			<HappinessToCulture>0</HappinessToCulture> 
			<HappinessToScience>0</HappinessToScience> 
			<NumCitiesFreeCultureBuilding>0</NumCitiesFreeCultureBuilding> 
			<NumCitiesFreeFoodBuilding>0</NumCitiesFreeFoodBuilding> 
			<HalfSpecialistUnhappiness>false</HalfSpecialistUnhappiness> 
			<HalfSpecialistFood>false</HalfSpecialistFood> 
			<MaxConscript>0</MaxConscript> 
			<UnitSightRangeChange>0</UnitSightRangeChange> 
			<WoundedUnitDamageMod>0</WoundedUnitDamageMod> 
			<BarbarianCombatBonus>0</BarbarianCombatBonus> 
			<AlwaysSeeBarbCamps>false</AlwaysSeeBarbCamps> 
			<RevealAllCapitals>false</RevealAllCapitals> 
			<FreeSpecialist>0</FreeSpecialist> 
			<ExpModifier>0</ExpModifier> 
			<ExpInBorderModifier>0</ExpInBorderModifier> 
			<MinorQuestFriendshipMod>0</MinorQuestFriendshipMod> 
			<MinorGoldFriendshipMod>0</MinorGoldFriendshipMod> 
			<MinorFriendshipMinimum>0</MinorFriendshipMinimum> 
			<MinorFriendshipDecayMod>0</MinorFriendshipDecayMod> 
			<OtherPlayersMinorFriendshipDecayMod>0</OtherPlayersMinorFriendshipDecayMod> 
			<CityStateUnitFrequencyModifier>0</CityStateUnitFrequencyModifier> 
			<CommonFoeTourismModifier>0</CommonFoeTourismModifier> 
			<LessHappyTourismModifier>0</LessHappyTourismModifier> 
			<SharedIdeologyTourismModifier>0</SharedIdeologyTourismModifier> 
			<LandTradeRouteGoldChange>200</LandTradeRouteGoldChange> 
			<SeaTradeRouteGoldChange>0</SeaTradeRouteGoldChange> 
			<SharedIdeologyTradeGoldChange>0</SharedIdeologyTradeGoldChange> 
			<RiggingElectionModifier>0</RiggingElectionModifier> 
			<MilitaryUnitGiftExtraInfluence>0</MilitaryUnitGiftExtraInfluence> 
			<ProtectedMinorPerTurnInfluence>0</ProtectedMinorPerTurnInfluence> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<MinorBullyScoreModifier>0</MinorBullyScoreModifier> 
			<CityStateTradeChange>0</CityStateTradeChange> 
			<ThemingBonusMultiplier>0</ThemingBonusMultiplier> 
			<InternalTradeRouteYieldModifier>0</InternalTradeRouteYieldModifier> 
			<SharedReligionTourismModifier>0</SharedReligionTourismModifier> 
			<TradeRouteTourismModifier>0</TradeRouteTourismModifier> 
			<OpenBordersTourismModifier>0</OpenBordersTourismModifier> 
			<MinorGreatPeopleAllies>false</MinorGreatPeopleAllies> 
			<MinorScienceAllies>false</MinorScienceAllies> 
			<MinorResourceBonus>false</MinorResourceBonus> 
			<GarrisonFreeMaintenance>false</GarrisonFreeMaintenance> 
			<GoldenAgeCultureBonusDisabled>false</GoldenAgeCultureBonusDisabled> 
			<SecondReligionPantheon>false</SecondReligionPantheon> 
			<AddReformationBelief>false</AddReformationBelief> 
			<EnablesSSPartHurry>false</EnablesSSPartHurry> 
			<EnablesSSPartPurchase>false</EnablesSSPartPurchase> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<OneShot>false</OneShot> 
			<IncludesOneShotFreeUnits>false</IncludesOneShotFreeUnits> 
			<PortraitIndex>9</PortraitIndex> 
			<IconAtlas>POLICY_ATLAS_EXP2</IconAtlas> 
			<IconAtlasAchieved>POLICY_A_ATLAS_EXP2</IconAtlasAchieved> 
		</Row>
		<Row> 
			<ID>35</ID> 
			<Type>POLICY_PROTECTIONISM</Type> 
			<Description>TXT_KEY_POLICY_PROTECTIONISM</Description> 
			<Civilopedia>TXT_KEY_POLICY_PROTECTIONISM_TEXT</Civilopedia> 
			<Help>TXT_KEY_POLICY_PROTECTIONISM_HELP</Help> 
			<PolicyBranchType>POLICY_BRANCH_COMMERCE</PolicyBranchType> 
			<NumExtraBranches>0</NumExtraBranches> 
			<CultureCost>10</CultureCost> 
			<GridX>4</GridX> 
			<GridY>3</GridY> 
			<Level>0</Level> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CulturePerCity>0</CulturePerCity> 
			<CulturePerWonder>0</CulturePerWonder> 
			<CultureWonderMultiplier>0</CultureWonderMultiplier> 
			<CulturePerTechResearched>0</CulturePerTechResearched> 
			<CultureImprovementChange>0</CultureImprovementChange> 
			<CultureFromKills>0</CultureFromKills> 
			<CultureFromBarbarianKills>0</CultureFromBarbarianKills> 
			<GoldFromKills>0</GoldFromKills> 
			<EmbarkedExtraMoves>0</EmbarkedExtraMoves> 
			<AttackBonusTurns>0</AttackBonusTurns> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<GoldenAgeMeterMod>0</GoldenAgeMeterMod> 
			<GoldenAgeDurationMod>0</GoldenAgeDurationMod> 
			<NumFreeTechs>0</NumFreeTechs> 
			<NumFreePolicies>0</NumFreePolicies> 
			<NumFreeGreatPeople>0</NumFreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<StrategicResourceMod>0</StrategicResourceMod> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatAdmiralRateModifier>0</GreatAdmiralRateModifier> 
			<GreatWriterRateModifier>0</GreatWriterRateModifier> 
			<GreatArtistRateModifier>0</GreatArtistRateModifier> 
			<GreatMusicianRateModifier>0</GreatMusicianRateModifier> 
			<GreatMerchantRateModifier>0</GreatMerchantRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<DomesticGreatGeneralRateModifier>0</DomesticGreatGeneralRateModifier> 
			<ExtraHappiness>0</ExtraHappiness> 
			<ExtraHappinessPerCity>0</ExtraHappinessPerCity> 
			<UnhappinessMod>0</UnhappinessMod> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<OccupiedPopulationUnhappinessMod>0</OccupiedPopulationUnhappinessMod> 
			<CapitalUnhappinessMod>0</CapitalUnhappinessMod> 
			<FreeExperience>0</FreeExperience> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AllFeatureProduction>0</AllFeatureProduction> 
			<ImprovementCostModifier>0</ImprovementCostModifier> 
			<ImprovementUpgradeRateModifier>0</ImprovementUpgradeRateModifier> 
			<SpecialistProductionModifier>0</SpecialistProductionModifier> 
			<SpecialistUpgradeModifier>0</SpecialistUpgradeModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<BaseFreeUnits>0</BaseFreeUnits> 
			<BaseFreeMilitaryUnits>0</BaseFreeMilitaryUnits> 
			<FreeUnitsPopulationPercent>0</FreeUnitsPopulationPercent> 
			<FreeMilitaryUnitsPopulationPercent>0</FreeMilitaryUnitsPopulationPercent> 
			<HappinessPerGarrisonedUnit>0</HappinessPerGarrisonedUnit> 
			<CulturePerGarrisonedUnit>0</CulturePerGarrisonedUnit> 
			<HappinessPerTradeRoute>0</HappinessPerTradeRoute> 
			<HappinessPerXPopulation>0</HappinessPerXPopulation> 
			<ExtraHappinessPerLuxury>2</ExtraHappinessPerLuxury> 
			<UnhappinessFromUnitsMod>0</UnhappinessFromUnitsMod> 
			<NumExtraBuilders>0</NumExtraBuilders> 
			<PlotGoldCostMod>0</PlotGoldCostMod> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<PlotCultureExponentModifier>0</PlotCultureExponentModifier> 
			<NumCitiesPolicyCostDiscount>0</NumCitiesPolicyCostDiscount> 
			<GarrisonedCityRangeStrikeModifier>0</GarrisonedCityRangeStrikeModifier> 
			<UnitPurchaseCostModifier>0</UnitPurchaseCostModifier> 
			<BuildingPurchaseCostModifier>0</BuildingPurchaseCostModifier> 
			<CityConnectionTradeRouteGoldModifier>0</CityConnectionTradeRouteGoldModifier> 
			<TradeMissionGoldModifier>0</TradeMissionGoldModifier> 
			<FaithCostModifier>0</FaithCostModifier> 
			<CulturalPlunderMultiplier>0</CulturalPlunderMultiplier> 
			<StealTechSlowerModifier>0</StealTechSlowerModifier> 
			<StealTechFasterModifier>0</StealTechFasterModifier> 
			<CatchSpiesModifier>0</CatchSpiesModifier> 
			<GoldPerUnit>0</GoldPerUnit> 
			<GoldPerMilitaryUnit>0</GoldPerMilitaryUnit> 
			<RouteGoldMaintenanceMod>0</RouteGoldMaintenanceMod> 
			<BuildingGoldMaintenanceMod>0</BuildingGoldMaintenanceMod> 
			<UnitGoldMaintenanceMod>0</UnitGoldMaintenanceMod> 
			<UnitSupplyMod>0</UnitSupplyMod> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<CityStrengthMod>0</CityStrengthMod> 
			<CityGrowthMod>0</CityGrowthMod> 
			<CapitalGrowthMod>0</CapitalGrowthMod> 
			<SettlerProductionModifier>0</SettlerProductionModifier> 
			<CapitalSettlerProductionModifier>0</CapitalSettlerProductionModifier> 
			<NewCityExtraPopulation>0</NewCityExtraPopulation> 
			<FreeFoodBox>0</FreeFoodBox> 
			<HappyPerMilitaryUnit>0</HappyPerMilitaryUnit> 
			<MilitaryFoodProduction>false</MilitaryFoodProduction> 
			<HappinessToCulture>0</HappinessToCulture> 
			<HappinessToScience>0</HappinessToScience> 
			<NumCitiesFreeCultureBuilding>0</NumCitiesFreeCultureBuilding> 
			<NumCitiesFreeFoodBuilding>0</NumCitiesFreeFoodBuilding> 
			<HalfSpecialistUnhappiness>false</HalfSpecialistUnhappiness> 
			<HalfSpecialistFood>false</HalfSpecialistFood> 
			<MaxConscript>0</MaxConscript> 
			<UnitSightRangeChange>0</UnitSightRangeChange> 
			<WoundedUnitDamageMod>0</WoundedUnitDamageMod> 
			<BarbarianCombatBonus>0</BarbarianCombatBonus> 
			<AlwaysSeeBarbCamps>false</AlwaysSeeBarbCamps> 
			<RevealAllCapitals>false</RevealAllCapitals> 
			<FreeSpecialist>0</FreeSpecialist> 
			<ExpModifier>0</ExpModifier> 
			<ExpInBorderModifier>0</ExpInBorderModifier> 
			<MinorQuestFriendshipMod>0</MinorQuestFriendshipMod> 
			<MinorGoldFriendshipMod>0</MinorGoldFriendshipMod> 
			<MinorFriendshipMinimum>0</MinorFriendshipMinimum> 
			<MinorFriendshipDecayMod>0</MinorFriendshipDecayMod> 
			<OtherPlayersMinorFriendshipDecayMod>0</OtherPlayersMinorFriendshipDecayMod> 
			<CityStateUnitFrequencyModifier>0</CityStateUnitFrequencyModifier> 
			<CommonFoeTourismModifier>0</CommonFoeTourismModifier> 
			<LessHappyTourismModifier>0</LessHappyTourismModifier> 
			<SharedIdeologyTourismModifier>0</SharedIdeologyTourismModifier> 
			<LandTradeRouteGoldChange>0</LandTradeRouteGoldChange> 
			<SeaTradeRouteGoldChange>0</SeaTradeRouteGoldChange> 
			<SharedIdeologyTradeGoldChange>0</SharedIdeologyTradeGoldChange> 
			<RiggingElectionModifier>0</RiggingElectionModifier> 
			<MilitaryUnitGiftExtraInfluence>0</MilitaryUnitGiftExtraInfluence> 
			<ProtectedMinorPerTurnInfluence>0</ProtectedMinorPerTurnInfluence> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<MinorBullyScoreModifier>0</MinorBullyScoreModifier> 
			<CityStateTradeChange>0</CityStateTradeChange> 
			<ThemingBonusMultiplier>0</ThemingBonusMultiplier> 
			<InternalTradeRouteYieldModifier>0</InternalTradeRouteYieldModifier> 
			<SharedReligionTourismModifier>0</SharedReligionTourismModifier> 
			<TradeRouteTourismModifier>0</TradeRouteTourismModifier> 
			<OpenBordersTourismModifier>0</OpenBordersTourismModifier> 
			<MinorGreatPeopleAllies>false</MinorGreatPeopleAllies> 
			<MinorScienceAllies>false</MinorScienceAllies> 
			<MinorResourceBonus>false</MinorResourceBonus> 
			<GarrisonFreeMaintenance>false</GarrisonFreeMaintenance> 
			<GoldenAgeCultureBonusDisabled>false</GoldenAgeCultureBonusDisabled> 
			<SecondReligionPantheon>false</SecondReligionPantheon> 
			<AddReformationBelief>false</AddReformationBelief> 
			<EnablesSSPartHurry>false</EnablesSSPartHurry> 
			<EnablesSSPartPurchase>false</EnablesSSPartPurchase> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<OneShot>false</OneShot> 
			<IncludesOneShotFreeUnits>false</IncludesOneShotFreeUnits> 
			<PortraitIndex>11</PortraitIndex> 
			<IconAtlas>POLICY_ATLAS</IconAtlas> 
			<IconAtlasAchieved>POLICY_A_ATLAS</IconAtlasAchieved> 
		</Row>
		<Row> 
			<ID>36</ID> 
			<Type>POLICY_RATIONALISM</Type> 
			<Description>TXT_KEY_POLICY_BRANCH_RATIONALISM</Description> 
			<Civilopedia>TXT_KEY_POLICY_RATIONALISM_TEXT</Civilopedia> 
			<Help>TXT_KEY_POLICY_RATIONALISM_HELP</Help> 
			<NumExtraBranches>0</NumExtraBranches> 
			<CultureCost>0</CultureCost> 
			<GridX>0</GridX> 
			<GridY>0</GridY> 
			<Level>0</Level> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CulturePerCity>0</CulturePerCity> 
			<CulturePerWonder>0</CulturePerWonder> 
			<CultureWonderMultiplier>0</CultureWonderMultiplier> 
			<CulturePerTechResearched>0</CulturePerTechResearched> 
			<CultureImprovementChange>0</CultureImprovementChange> 
			<CultureFromKills>0</CultureFromKills> 
			<CultureFromBarbarianKills>0</CultureFromBarbarianKills> 
			<GoldFromKills>0</GoldFromKills> 
			<EmbarkedExtraMoves>0</EmbarkedExtraMoves> 
			<AttackBonusTurns>0</AttackBonusTurns> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<GoldenAgeMeterMod>0</GoldenAgeMeterMod> 
			<GoldenAgeDurationMod>0</GoldenAgeDurationMod> 
			<NumFreeTechs>0</NumFreeTechs> 
			<NumFreePolicies>0</NumFreePolicies> 
			<NumFreeGreatPeople>0</NumFreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<StrategicResourceMod>0</StrategicResourceMod> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatAdmiralRateModifier>0</GreatAdmiralRateModifier> 
			<GreatWriterRateModifier>0</GreatWriterRateModifier> 
			<GreatArtistRateModifier>0</GreatArtistRateModifier> 
			<GreatMusicianRateModifier>0</GreatMusicianRateModifier> 
			<GreatMerchantRateModifier>0</GreatMerchantRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<DomesticGreatGeneralRateModifier>0</DomesticGreatGeneralRateModifier> 
			<ExtraHappiness>0</ExtraHappiness> 
			<ExtraHappinessPerCity>0</ExtraHappinessPerCity> 
			<UnhappinessMod>0</UnhappinessMod> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<OccupiedPopulationUnhappinessMod>0</OccupiedPopulationUnhappinessMod> 
			<CapitalUnhappinessMod>0</CapitalUnhappinessMod> 
			<FreeExperience>0</FreeExperience> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AllFeatureProduction>0</AllFeatureProduction> 
			<ImprovementCostModifier>0</ImprovementCostModifier> 
			<ImprovementUpgradeRateModifier>0</ImprovementUpgradeRateModifier> 
			<SpecialistProductionModifier>0</SpecialistProductionModifier> 
			<SpecialistUpgradeModifier>0</SpecialistUpgradeModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<BaseFreeUnits>0</BaseFreeUnits> 
			<BaseFreeMilitaryUnits>0</BaseFreeMilitaryUnits> 
			<FreeUnitsPopulationPercent>0</FreeUnitsPopulationPercent> 
			<FreeMilitaryUnitsPopulationPercent>0</FreeMilitaryUnitsPopulationPercent> 
			<HappinessPerGarrisonedUnit>0</HappinessPerGarrisonedUnit> 
			<CulturePerGarrisonedUnit>0</CulturePerGarrisonedUnit> 
			<HappinessPerTradeRoute>0</HappinessPerTradeRoute> 
			<HappinessPerXPopulation>0</HappinessPerXPopulation> 
			<ExtraHappinessPerLuxury>0</ExtraHappinessPerLuxury> 
			<UnhappinessFromUnitsMod>0</UnhappinessFromUnitsMod> 
			<NumExtraBuilders>0</NumExtraBuilders> 
			<PlotGoldCostMod>0</PlotGoldCostMod> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<PlotCultureExponentModifier>0</PlotCultureExponentModifier> 
			<NumCitiesPolicyCostDiscount>0</NumCitiesPolicyCostDiscount> 
			<GarrisonedCityRangeStrikeModifier>0</GarrisonedCityRangeStrikeModifier> 
			<UnitPurchaseCostModifier>0</UnitPurchaseCostModifier> 
			<BuildingPurchaseCostModifier>0</BuildingPurchaseCostModifier> 
			<CityConnectionTradeRouteGoldModifier>0</CityConnectionTradeRouteGoldModifier> 
			<TradeMissionGoldModifier>0</TradeMissionGoldModifier> 
			<FaithCostModifier>0</FaithCostModifier> 
			<CulturalPlunderMultiplier>0</CulturalPlunderMultiplier> 
			<StealTechSlowerModifier>0</StealTechSlowerModifier> 
			<StealTechFasterModifier>0</StealTechFasterModifier> 
			<CatchSpiesModifier>0</CatchSpiesModifier> 
			<GoldPerUnit>0</GoldPerUnit> 
			<GoldPerMilitaryUnit>0</GoldPerMilitaryUnit> 
			<RouteGoldMaintenanceMod>0</RouteGoldMaintenanceMod> 
			<BuildingGoldMaintenanceMod>0</BuildingGoldMaintenanceMod> 
			<UnitGoldMaintenanceMod>0</UnitGoldMaintenanceMod> 
			<UnitSupplyMod>0</UnitSupplyMod> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<CityStrengthMod>0</CityStrengthMod> 
			<CityGrowthMod>0</CityGrowthMod> 
			<CapitalGrowthMod>0</CapitalGrowthMod> 
			<SettlerProductionModifier>0</SettlerProductionModifier> 
			<CapitalSettlerProductionModifier>0</CapitalSettlerProductionModifier> 
			<NewCityExtraPopulation>0</NewCityExtraPopulation> 
			<FreeFoodBox>0</FreeFoodBox> 
			<HappyPerMilitaryUnit>0</HappyPerMilitaryUnit> 
			<MilitaryFoodProduction>false</MilitaryFoodProduction> 
			<HappinessToCulture>0</HappinessToCulture> 
			<HappinessToScience>10</HappinessToScience> 
			<NumCitiesFreeCultureBuilding>0</NumCitiesFreeCultureBuilding> 
			<NumCitiesFreeFoodBuilding>0</NumCitiesFreeFoodBuilding> 
			<HalfSpecialistUnhappiness>false</HalfSpecialistUnhappiness> 
			<HalfSpecialistFood>false</HalfSpecialistFood> 
			<MaxConscript>0</MaxConscript> 
			<UnitSightRangeChange>0</UnitSightRangeChange> 
			<WoundedUnitDamageMod>0</WoundedUnitDamageMod> 
			<BarbarianCombatBonus>0</BarbarianCombatBonus> 
			<AlwaysSeeBarbCamps>false</AlwaysSeeBarbCamps> 
			<RevealAllCapitals>false</RevealAllCapitals> 
			<FreeSpecialist>0</FreeSpecialist> 
			<ExpModifier>0</ExpModifier> 
			<ExpInBorderModifier>0</ExpInBorderModifier> 
			<MinorQuestFriendshipMod>0</MinorQuestFriendshipMod> 
			<MinorGoldFriendshipMod>0</MinorGoldFriendshipMod> 
			<MinorFriendshipMinimum>0</MinorFriendshipMinimum> 
			<MinorFriendshipDecayMod>0</MinorFriendshipDecayMod> 
			<OtherPlayersMinorFriendshipDecayMod>0</OtherPlayersMinorFriendshipDecayMod> 
			<CityStateUnitFrequencyModifier>0</CityStateUnitFrequencyModifier> 
			<CommonFoeTourismModifier>0</CommonFoeTourismModifier> 
			<LessHappyTourismModifier>0</LessHappyTourismModifier> 
			<SharedIdeologyTourismModifier>0</SharedIdeologyTourismModifier> 
			<LandTradeRouteGoldChange>0</LandTradeRouteGoldChange> 
			<SeaTradeRouteGoldChange>0</SeaTradeRouteGoldChange> 
			<SharedIdeologyTradeGoldChange>0</SharedIdeologyTradeGoldChange> 
			<RiggingElectionModifier>0</RiggingElectionModifier> 
			<MilitaryUnitGiftExtraInfluence>0</MilitaryUnitGiftExtraInfluence> 
			<ProtectedMinorPerTurnInfluence>0</ProtectedMinorPerTurnInfluence> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<MinorBullyScoreModifier>0</MinorBullyScoreModifier> 
			<CityStateTradeChange>0</CityStateTradeChange> 
			<ThemingBonusMultiplier>0</ThemingBonusMultiplier> 
			<InternalTradeRouteYieldModifier>0</InternalTradeRouteYieldModifier> 
			<SharedReligionTourismModifier>0</SharedReligionTourismModifier> 
			<TradeRouteTourismModifier>0</TradeRouteTourismModifier> 
			<OpenBordersTourismModifier>0</OpenBordersTourismModifier> 
			<MinorGreatPeopleAllies>false</MinorGreatPeopleAllies> 
			<MinorScienceAllies>false</MinorScienceAllies> 
			<MinorResourceBonus>false</MinorResourceBonus> 
			<GarrisonFreeMaintenance>false</GarrisonFreeMaintenance> 
			<GoldenAgeCultureBonusDisabled>false</GoldenAgeCultureBonusDisabled> 
			<SecondReligionPantheon>false</SecondReligionPantheon> 
			<AddReformationBelief>false</AddReformationBelief> 
			<EnablesSSPartHurry>false</EnablesSSPartHurry> 
			<EnablesSSPartPurchase>false</EnablesSSPartPurchase> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<OneShot>false</OneShot> 
			<IncludesOneShotFreeUnits>false</IncludesOneShotFreeUnits> 
			<PortraitIndex>48</PortraitIndex> 
			<IconAtlas>POLICY_ATLAS</IconAtlas> 
			<IconAtlasAchieved>POLICY_A_ATLAS</IconAtlasAchieved> 
		</Row>
		<Row> 
			<ID>37</ID> 
			<Type>POLICY_SECULARISM</Type> 
			<Description>TXT_KEY_POLICY_SECULARISM</Description> 
			<Civilopedia>TXT_KEY_POLICY_SECULARISM_TEXT</Civilopedia> 
			<Help>TXT_KEY_POLICY_SECULARISM_HELP</Help> 
			<PolicyBranchType>POLICY_BRANCH_RATIONALISM</PolicyBranchType> 
			<NumExtraBranches>0</NumExtraBranches> 
			<CultureCost>10</CultureCost> 
			<GridX>2</GridX> 
			<GridY>1</GridY> 
			<Level>0</Level> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CulturePerCity>0</CulturePerCity> 
			<CulturePerWonder>0</CulturePerWonder> 
			<CultureWonderMultiplier>0</CultureWonderMultiplier> 
			<CulturePerTechResearched>0</CulturePerTechResearched> 
			<CultureImprovementChange>0</CultureImprovementChange> 
			<CultureFromKills>0</CultureFromKills> 
			<CultureFromBarbarianKills>0</CultureFromBarbarianKills> 
			<GoldFromKills>0</GoldFromKills> 
			<EmbarkedExtraMoves>0</EmbarkedExtraMoves> 
			<AttackBonusTurns>0</AttackBonusTurns> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<GoldenAgeMeterMod>0</GoldenAgeMeterMod> 
			<GoldenAgeDurationMod>0</GoldenAgeDurationMod> 
			<NumFreeTechs>0</NumFreeTechs> 
			<NumFreePolicies>0</NumFreePolicies> 
			<NumFreeGreatPeople>0</NumFreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<StrategicResourceMod>0</StrategicResourceMod> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatAdmiralRateModifier>0</GreatAdmiralRateModifier> 
			<GreatWriterRateModifier>0</GreatWriterRateModifier> 
			<GreatArtistRateModifier>0</GreatArtistRateModifier> 
			<GreatMusicianRateModifier>0</GreatMusicianRateModifier> 
			<GreatMerchantRateModifier>0</GreatMerchantRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<DomesticGreatGeneralRateModifier>0</DomesticGreatGeneralRateModifier> 
			<ExtraHappiness>0</ExtraHappiness> 
			<ExtraHappinessPerCity>0</ExtraHappinessPerCity> 
			<UnhappinessMod>0</UnhappinessMod> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<OccupiedPopulationUnhappinessMod>0</OccupiedPopulationUnhappinessMod> 
			<CapitalUnhappinessMod>0</CapitalUnhappinessMod> 
			<FreeExperience>0</FreeExperience> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AllFeatureProduction>0</AllFeatureProduction> 
			<ImprovementCostModifier>0</ImprovementCostModifier> 
			<ImprovementUpgradeRateModifier>0</ImprovementUpgradeRateModifier> 
			<SpecialistProductionModifier>0</SpecialistProductionModifier> 
			<SpecialistUpgradeModifier>0</SpecialistUpgradeModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<BaseFreeUnits>0</BaseFreeUnits> 
			<BaseFreeMilitaryUnits>0</BaseFreeMilitaryUnits> 
			<FreeUnitsPopulationPercent>0</FreeUnitsPopulationPercent> 
			<FreeMilitaryUnitsPopulationPercent>0</FreeMilitaryUnitsPopulationPercent> 
			<HappinessPerGarrisonedUnit>0</HappinessPerGarrisonedUnit> 
			<CulturePerGarrisonedUnit>0</CulturePerGarrisonedUnit> 
			<HappinessPerTradeRoute>0</HappinessPerTradeRoute> 
			<HappinessPerXPopulation>0</HappinessPerXPopulation> 
			<ExtraHappinessPerLuxury>0</ExtraHappinessPerLuxury> 
			<UnhappinessFromUnitsMod>0</UnhappinessFromUnitsMod> 
			<NumExtraBuilders>0</NumExtraBuilders> 
			<PlotGoldCostMod>0</PlotGoldCostMod> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<PlotCultureExponentModifier>0</PlotCultureExponentModifier> 
			<NumCitiesPolicyCostDiscount>0</NumCitiesPolicyCostDiscount> 
			<GarrisonedCityRangeStrikeModifier>0</GarrisonedCityRangeStrikeModifier> 
			<UnitPurchaseCostModifier>0</UnitPurchaseCostModifier> 
			<BuildingPurchaseCostModifier>0</BuildingPurchaseCostModifier> 
			<CityConnectionTradeRouteGoldModifier>0</CityConnectionTradeRouteGoldModifier> 
			<TradeMissionGoldModifier>0</TradeMissionGoldModifier> 
			<FaithCostModifier>0</FaithCostModifier> 
			<CulturalPlunderMultiplier>0</CulturalPlunderMultiplier> 
			<StealTechSlowerModifier>0</StealTechSlowerModifier> 
			<StealTechFasterModifier>0</StealTechFasterModifier> 
			<CatchSpiesModifier>0</CatchSpiesModifier> 
			<GoldPerUnit>0</GoldPerUnit> 
			<GoldPerMilitaryUnit>0</GoldPerMilitaryUnit> 
			<RouteGoldMaintenanceMod>0</RouteGoldMaintenanceMod> 
			<BuildingGoldMaintenanceMod>0</BuildingGoldMaintenanceMod> 
			<UnitGoldMaintenanceMod>0</UnitGoldMaintenanceMod> 
			<UnitSupplyMod>0</UnitSupplyMod> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<CityStrengthMod>0</CityStrengthMod> 
			<CityGrowthMod>0</CityGrowthMod> 
			<CapitalGrowthMod>0</CapitalGrowthMod> 
			<SettlerProductionModifier>0</SettlerProductionModifier> 
			<CapitalSettlerProductionModifier>0</CapitalSettlerProductionModifier> 
			<NewCityExtraPopulation>0</NewCityExtraPopulation> 
			<FreeFoodBox>0</FreeFoodBox> 
			<HappyPerMilitaryUnit>0</HappyPerMilitaryUnit> 
			<MilitaryFoodProduction>false</MilitaryFoodProduction> 
			<HappinessToCulture>0</HappinessToCulture> 
			<HappinessToScience>0</HappinessToScience> 
			<NumCitiesFreeCultureBuilding>0</NumCitiesFreeCultureBuilding> 
			<NumCitiesFreeFoodBuilding>0</NumCitiesFreeFoodBuilding> 
			<HalfSpecialistUnhappiness>false</HalfSpecialistUnhappiness> 
			<HalfSpecialistFood>false</HalfSpecialistFood> 
			<MaxConscript>0</MaxConscript> 
			<UnitSightRangeChange>0</UnitSightRangeChange> 
			<WoundedUnitDamageMod>0</WoundedUnitDamageMod> 
			<BarbarianCombatBonus>0</BarbarianCombatBonus> 
			<AlwaysSeeBarbCamps>false</AlwaysSeeBarbCamps> 
			<RevealAllCapitals>false</RevealAllCapitals> 
			<FreeSpecialist>0</FreeSpecialist> 
			<ExpModifier>0</ExpModifier> 
			<ExpInBorderModifier>0</ExpInBorderModifier> 
			<MinorQuestFriendshipMod>0</MinorQuestFriendshipMod> 
			<MinorGoldFriendshipMod>0</MinorGoldFriendshipMod> 
			<MinorFriendshipMinimum>0</MinorFriendshipMinimum> 
			<MinorFriendshipDecayMod>0</MinorFriendshipDecayMod> 
			<OtherPlayersMinorFriendshipDecayMod>0</OtherPlayersMinorFriendshipDecayMod> 
			<CityStateUnitFrequencyModifier>0</CityStateUnitFrequencyModifier> 
			<CommonFoeTourismModifier>0</CommonFoeTourismModifier> 
			<LessHappyTourismModifier>0</LessHappyTourismModifier> 
			<SharedIdeologyTourismModifier>0</SharedIdeologyTourismModifier> 
			<LandTradeRouteGoldChange>0</LandTradeRouteGoldChange> 
			<SeaTradeRouteGoldChange>0</SeaTradeRouteGoldChange> 
			<SharedIdeologyTradeGoldChange>0</SharedIdeologyTradeGoldChange> 
			<RiggingElectionModifier>0</RiggingElectionModifier> 
			<MilitaryUnitGiftExtraInfluence>0</MilitaryUnitGiftExtraInfluence> 
			<ProtectedMinorPerTurnInfluence>0</ProtectedMinorPerTurnInfluence> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<MinorBullyScoreModifier>0</MinorBullyScoreModifier> 
			<CityStateTradeChange>0</CityStateTradeChange> 
			<ThemingBonusMultiplier>0</ThemingBonusMultiplier> 
			<InternalTradeRouteYieldModifier>0</InternalTradeRouteYieldModifier> 
			<SharedReligionTourismModifier>0</SharedReligionTourismModifier> 
			<TradeRouteTourismModifier>0</TradeRouteTourismModifier> 
			<OpenBordersTourismModifier>0</OpenBordersTourismModifier> 
			<MinorGreatPeopleAllies>false</MinorGreatPeopleAllies> 
			<MinorScienceAllies>false</MinorScienceAllies> 
			<MinorResourceBonus>false</MinorResourceBonus> 
			<GarrisonFreeMaintenance>false</GarrisonFreeMaintenance> 
			<GoldenAgeCultureBonusDisabled>false</GoldenAgeCultureBonusDisabled> 
			<SecondReligionPantheon>false</SecondReligionPantheon> 
			<AddReformationBelief>false</AddReformationBelief> 
			<EnablesSSPartHurry>false</EnablesSSPartHurry> 
			<EnablesSSPartPurchase>false</EnablesSSPartPurchase> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<OneShot>false</OneShot> 
			<IncludesOneShotFreeUnits>false</IncludesOneShotFreeUnits> 
			<PortraitIndex>49</PortraitIndex> 
			<IconAtlas>POLICY_ATLAS</IconAtlas> 
			<IconAtlasAchieved>POLICY_A_ATLAS</IconAtlasAchieved> 
		</Row>
		<Row> 
			<ID>38</ID> 
			<Type>POLICY_HUMANISM</Type> 
			<Description>TXT_KEY_POLICY_HUMANISM</Description> 
			<Civilopedia>TXT_KEY_POLICY_HUMANISM_TEXT</Civilopedia> 
			<Help>TXT_KEY_POLICY_HUMANISM_HELP</Help> 
			<PolicyBranchType>POLICY_BRANCH_RATIONALISM</PolicyBranchType> 
			<NumExtraBranches>0</NumExtraBranches> 
			<CultureCost>10</CultureCost> 
			<GridX>4</GridX> 
			<GridY>1</GridY> 
			<Level>0</Level> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CulturePerCity>0</CulturePerCity> 
			<CulturePerWonder>0</CulturePerWonder> 
			<CultureWonderMultiplier>0</CultureWonderMultiplier> 
			<CulturePerTechResearched>0</CulturePerTechResearched> 
			<CultureImprovementChange>0</CultureImprovementChange> 
			<CultureFromKills>0</CultureFromKills> 
			<CultureFromBarbarianKills>0</CultureFromBarbarianKills> 
			<GoldFromKills>0</GoldFromKills> 
			<EmbarkedExtraMoves>0</EmbarkedExtraMoves> 
			<AttackBonusTurns>0</AttackBonusTurns> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<GoldenAgeMeterMod>0</GoldenAgeMeterMod> 
			<GoldenAgeDurationMod>0</GoldenAgeDurationMod> 
			<NumFreeTechs>0</NumFreeTechs> 
			<NumFreePolicies>0</NumFreePolicies> 
			<NumFreeGreatPeople>0</NumFreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<StrategicResourceMod>0</StrategicResourceMod> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatAdmiralRateModifier>0</GreatAdmiralRateModifier> 
			<GreatWriterRateModifier>0</GreatWriterRateModifier> 
			<GreatArtistRateModifier>0</GreatArtistRateModifier> 
			<GreatMusicianRateModifier>0</GreatMusicianRateModifier> 
			<GreatMerchantRateModifier>0</GreatMerchantRateModifier> 
			<GreatScientistRateModifier>25</GreatScientistRateModifier> 
			<DomesticGreatGeneralRateModifier>0</DomesticGreatGeneralRateModifier> 
			<ExtraHappiness>0</ExtraHappiness> 
			<ExtraHappinessPerCity>0</ExtraHappinessPerCity> 
			<UnhappinessMod>0</UnhappinessMod> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<OccupiedPopulationUnhappinessMod>0</OccupiedPopulationUnhappinessMod> 
			<CapitalUnhappinessMod>0</CapitalUnhappinessMod> 
			<FreeExperience>0</FreeExperience> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AllFeatureProduction>0</AllFeatureProduction> 
			<ImprovementCostModifier>0</ImprovementCostModifier> 
			<ImprovementUpgradeRateModifier>0</ImprovementUpgradeRateModifier> 
			<SpecialistProductionModifier>0</SpecialistProductionModifier> 
			<SpecialistUpgradeModifier>0</SpecialistUpgradeModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<BaseFreeUnits>0</BaseFreeUnits> 
			<BaseFreeMilitaryUnits>0</BaseFreeMilitaryUnits> 
			<FreeUnitsPopulationPercent>0</FreeUnitsPopulationPercent> 
			<FreeMilitaryUnitsPopulationPercent>0</FreeMilitaryUnitsPopulationPercent> 
			<HappinessPerGarrisonedUnit>0</HappinessPerGarrisonedUnit> 
			<CulturePerGarrisonedUnit>0</CulturePerGarrisonedUnit> 
			<HappinessPerTradeRoute>0</HappinessPerTradeRoute> 
			<HappinessPerXPopulation>0</HappinessPerXPopulation> 
			<ExtraHappinessPerLuxury>0</ExtraHappinessPerLuxury> 
			<UnhappinessFromUnitsMod>0</UnhappinessFromUnitsMod> 
			<NumExtraBuilders>0</NumExtraBuilders> 
			<PlotGoldCostMod>0</PlotGoldCostMod> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<PlotCultureExponentModifier>0</PlotCultureExponentModifier> 
			<NumCitiesPolicyCostDiscount>0</NumCitiesPolicyCostDiscount> 
			<GarrisonedCityRangeStrikeModifier>0</GarrisonedCityRangeStrikeModifier> 
			<UnitPurchaseCostModifier>0</UnitPurchaseCostModifier> 
			<BuildingPurchaseCostModifier>0</BuildingPurchaseCostModifier> 
			<CityConnectionTradeRouteGoldModifier>0</CityConnectionTradeRouteGoldModifier> 
			<TradeMissionGoldModifier>0</TradeMissionGoldModifier> 
			<FaithCostModifier>0</FaithCostModifier> 
			<CulturalPlunderMultiplier>0</CulturalPlunderMultiplier> 
			<StealTechSlowerModifier>0</StealTechSlowerModifier> 
			<StealTechFasterModifier>0</StealTechFasterModifier> 
			<CatchSpiesModifier>0</CatchSpiesModifier> 
			<GoldPerUnit>0</GoldPerUnit> 
			<GoldPerMilitaryUnit>0</GoldPerMilitaryUnit> 
			<RouteGoldMaintenanceMod>0</RouteGoldMaintenanceMod> 
			<BuildingGoldMaintenanceMod>0</BuildingGoldMaintenanceMod> 
			<UnitGoldMaintenanceMod>0</UnitGoldMaintenanceMod> 
			<UnitSupplyMod>0</UnitSupplyMod> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<CityStrengthMod>0</CityStrengthMod> 
			<CityGrowthMod>0</CityGrowthMod> 
			<CapitalGrowthMod>0</CapitalGrowthMod> 
			<SettlerProductionModifier>0</SettlerProductionModifier> 
			<CapitalSettlerProductionModifier>0</CapitalSettlerProductionModifier> 
			<NewCityExtraPopulation>0</NewCityExtraPopulation> 
			<FreeFoodBox>0</FreeFoodBox> 
			<HappyPerMilitaryUnit>0</HappyPerMilitaryUnit> 
			<MilitaryFoodProduction>false</MilitaryFoodProduction> 
			<HappinessToCulture>0</HappinessToCulture> 
			<HappinessToScience>0</HappinessToScience> 
			<NumCitiesFreeCultureBuilding>0</NumCitiesFreeCultureBuilding> 
			<NumCitiesFreeFoodBuilding>0</NumCitiesFreeFoodBuilding> 
			<HalfSpecialistUnhappiness>false</HalfSpecialistUnhappiness> 
			<HalfSpecialistFood>false</HalfSpecialistFood> 
			<MaxConscript>0</MaxConscript> 
			<UnitSightRangeChange>0</UnitSightRangeChange> 
			<WoundedUnitDamageMod>0</WoundedUnitDamageMod> 
			<BarbarianCombatBonus>0</BarbarianCombatBonus> 
			<AlwaysSeeBarbCamps>false</AlwaysSeeBarbCamps> 
			<RevealAllCapitals>false</RevealAllCapitals> 
			<FreeSpecialist>0</FreeSpecialist> 
			<ExpModifier>0</ExpModifier> 
			<ExpInBorderModifier>0</ExpInBorderModifier> 
			<MinorQuestFriendshipMod>0</MinorQuestFriendshipMod> 
			<MinorGoldFriendshipMod>0</MinorGoldFriendshipMod> 
			<MinorFriendshipMinimum>0</MinorFriendshipMinimum> 
			<MinorFriendshipDecayMod>0</MinorFriendshipDecayMod> 
			<OtherPlayersMinorFriendshipDecayMod>0</OtherPlayersMinorFriendshipDecayMod> 
			<CityStateUnitFrequencyModifier>0</CityStateUnitFrequencyModifier> 
			<CommonFoeTourismModifier>0</CommonFoeTourismModifier> 
			<LessHappyTourismModifier>0</LessHappyTourismModifier> 
			<SharedIdeologyTourismModifier>0</SharedIdeologyTourismModifier> 
			<LandTradeRouteGoldChange>0</LandTradeRouteGoldChange> 
			<SeaTradeRouteGoldChange>0</SeaTradeRouteGoldChange> 
			<SharedIdeologyTradeGoldChange>0</SharedIdeologyTradeGoldChange> 
			<RiggingElectionModifier>0</RiggingElectionModifier> 
			<MilitaryUnitGiftExtraInfluence>0</MilitaryUnitGiftExtraInfluence> 
			<ProtectedMinorPerTurnInfluence>0</ProtectedMinorPerTurnInfluence> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<MinorBullyScoreModifier>0</MinorBullyScoreModifier> 
			<CityStateTradeChange>0</CityStateTradeChange> 
			<ThemingBonusMultiplier>0</ThemingBonusMultiplier> 
			<InternalTradeRouteYieldModifier>0</InternalTradeRouteYieldModifier> 
			<SharedReligionTourismModifier>0</SharedReligionTourismModifier> 
			<TradeRouteTourismModifier>0</TradeRouteTourismModifier> 
			<OpenBordersTourismModifier>0</OpenBordersTourismModifier> 
			<MinorGreatPeopleAllies>false</MinorGreatPeopleAllies> 
			<MinorScienceAllies>false</MinorScienceAllies> 
			<MinorResourceBonus>false</MinorResourceBonus> 
			<GarrisonFreeMaintenance>false</GarrisonFreeMaintenance> 
			<GoldenAgeCultureBonusDisabled>false</GoldenAgeCultureBonusDisabled> 
			<SecondReligionPantheon>false</SecondReligionPantheon> 
			<AddReformationBelief>false</AddReformationBelief> 
			<EnablesSSPartHurry>false</EnablesSSPartHurry> 
			<EnablesSSPartPurchase>false</EnablesSSPartPurchase> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<OneShot>false</OneShot> 
			<IncludesOneShotFreeUnits>false</IncludesOneShotFreeUnits> 
			<PortraitIndex>52</PortraitIndex> 
			<IconAtlas>POLICY_ATLAS</IconAtlas> 
			<IconAtlasAchieved>POLICY_A_ATLAS</IconAtlasAchieved> 
		</Row>
		<Row> 
			<ID>39</ID> 
			<Type>POLICY_FREE_THOUGHT</Type> 
			<Description>TXT_KEY_POLICY_FREE_THOUGHT</Description> 
			<Civilopedia>TXT_KEY_POLICY_FREETHOUGHT_TEXT</Civilopedia> 
			<Help>TXT_KEY_POLICY_FREE_THOUGHT_HELP</Help> 
			<PolicyBranchType>POLICY_BRANCH_RATIONALISM</PolicyBranchType> 
			<NumExtraBranches>0</NumExtraBranches> 
			<CultureCost>10</CultureCost> 
			<GridX>4</GridX> 
			<GridY>2</GridY> 
			<Level>0</Level> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CulturePerCity>0</CulturePerCity> 
			<CulturePerWonder>0</CulturePerWonder> 
			<CultureWonderMultiplier>0</CultureWonderMultiplier> 
			<CulturePerTechResearched>0</CulturePerTechResearched> 
			<CultureImprovementChange>0</CultureImprovementChange> 
			<CultureFromKills>0</CultureFromKills> 
			<CultureFromBarbarianKills>0</CultureFromBarbarianKills> 
			<GoldFromKills>0</GoldFromKills> 
			<EmbarkedExtraMoves>0</EmbarkedExtraMoves> 
			<AttackBonusTurns>0</AttackBonusTurns> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<GoldenAgeMeterMod>0</GoldenAgeMeterMod> 
			<GoldenAgeDurationMod>0</GoldenAgeDurationMod> 
			<NumFreeTechs>0</NumFreeTechs> 
			<NumFreePolicies>0</NumFreePolicies> 
			<NumFreeGreatPeople>0</NumFreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<StrategicResourceMod>0</StrategicResourceMod> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatAdmiralRateModifier>0</GreatAdmiralRateModifier> 
			<GreatWriterRateModifier>0</GreatWriterRateModifier> 
			<GreatArtistRateModifier>0</GreatArtistRateModifier> 
			<GreatMusicianRateModifier>0</GreatMusicianRateModifier> 
			<GreatMerchantRateModifier>0</GreatMerchantRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<DomesticGreatGeneralRateModifier>0</DomesticGreatGeneralRateModifier> 
			<ExtraHappiness>0</ExtraHappiness> 
			<ExtraHappinessPerCity>0</ExtraHappinessPerCity> 
			<UnhappinessMod>0</UnhappinessMod> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<OccupiedPopulationUnhappinessMod>0</OccupiedPopulationUnhappinessMod> 
			<CapitalUnhappinessMod>0</CapitalUnhappinessMod> 
			<FreeExperience>0</FreeExperience> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AllFeatureProduction>0</AllFeatureProduction> 
			<ImprovementCostModifier>0</ImprovementCostModifier> 
			<ImprovementUpgradeRateModifier>0</ImprovementUpgradeRateModifier> 
			<SpecialistProductionModifier>0</SpecialistProductionModifier> 
			<SpecialistUpgradeModifier>0</SpecialistUpgradeModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<BaseFreeUnits>0</BaseFreeUnits> 
			<BaseFreeMilitaryUnits>0</BaseFreeMilitaryUnits> 
			<FreeUnitsPopulationPercent>0</FreeUnitsPopulationPercent> 
			<FreeMilitaryUnitsPopulationPercent>0</FreeMilitaryUnitsPopulationPercent> 
			<HappinessPerGarrisonedUnit>0</HappinessPerGarrisonedUnit> 
			<CulturePerGarrisonedUnit>0</CulturePerGarrisonedUnit> 
			<HappinessPerTradeRoute>0</HappinessPerTradeRoute> 
			<HappinessPerXPopulation>0</HappinessPerXPopulation> 
			<ExtraHappinessPerLuxury>0</ExtraHappinessPerLuxury> 
			<UnhappinessFromUnitsMod>0</UnhappinessFromUnitsMod> 
			<NumExtraBuilders>0</NumExtraBuilders> 
			<PlotGoldCostMod>0</PlotGoldCostMod> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<PlotCultureExponentModifier>0</PlotCultureExponentModifier> 
			<NumCitiesPolicyCostDiscount>0</NumCitiesPolicyCostDiscount> 
			<GarrisonedCityRangeStrikeModifier>0</GarrisonedCityRangeStrikeModifier> 
			<UnitPurchaseCostModifier>0</UnitPurchaseCostModifier> 
			<BuildingPurchaseCostModifier>0</BuildingPurchaseCostModifier> 
			<CityConnectionTradeRouteGoldModifier>0</CityConnectionTradeRouteGoldModifier> 
			<TradeMissionGoldModifier>0</TradeMissionGoldModifier> 
			<FaithCostModifier>0</FaithCostModifier> 
			<CulturalPlunderMultiplier>0</CulturalPlunderMultiplier> 
			<StealTechSlowerModifier>0</StealTechSlowerModifier> 
			<StealTechFasterModifier>0</StealTechFasterModifier> 
			<CatchSpiesModifier>0</CatchSpiesModifier> 
			<GoldPerUnit>0</GoldPerUnit> 
			<GoldPerMilitaryUnit>0</GoldPerMilitaryUnit> 
			<RouteGoldMaintenanceMod>0</RouteGoldMaintenanceMod> 
			<BuildingGoldMaintenanceMod>0</BuildingGoldMaintenanceMod> 
			<UnitGoldMaintenanceMod>0</UnitGoldMaintenanceMod> 
			<UnitSupplyMod>0</UnitSupplyMod> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<CityStrengthMod>0</CityStrengthMod> 
			<CityGrowthMod>0</CityGrowthMod> 
			<CapitalGrowthMod>0</CapitalGrowthMod> 
			<SettlerProductionModifier>0</SettlerProductionModifier> 
			<CapitalSettlerProductionModifier>0</CapitalSettlerProductionModifier> 
			<NewCityExtraPopulation>0</NewCityExtraPopulation> 
			<FreeFoodBox>0</FreeFoodBox> 
			<HappyPerMilitaryUnit>0</HappyPerMilitaryUnit> 
			<MilitaryFoodProduction>false</MilitaryFoodProduction> 
			<HappinessToCulture>0</HappinessToCulture> 
			<HappinessToScience>0</HappinessToScience> 
			<NumCitiesFreeCultureBuilding>0</NumCitiesFreeCultureBuilding> 
			<NumCitiesFreeFoodBuilding>0</NumCitiesFreeFoodBuilding> 
			<HalfSpecialistUnhappiness>false</HalfSpecialistUnhappiness> 
			<HalfSpecialistFood>false</HalfSpecialistFood> 
			<MaxConscript>0</MaxConscript> 
			<UnitSightRangeChange>0</UnitSightRangeChange> 
			<WoundedUnitDamageMod>0</WoundedUnitDamageMod> 
			<BarbarianCombatBonus>0</BarbarianCombatBonus> 
			<AlwaysSeeBarbCamps>false</AlwaysSeeBarbCamps> 
			<RevealAllCapitals>false</RevealAllCapitals> 
			<FreeSpecialist>0</FreeSpecialist> 
			<ExpModifier>0</ExpModifier> 
			<ExpInBorderModifier>0</ExpInBorderModifier> 
			<MinorQuestFriendshipMod>0</MinorQuestFriendshipMod> 
			<MinorGoldFriendshipMod>0</MinorGoldFriendshipMod> 
			<MinorFriendshipMinimum>0</MinorFriendshipMinimum> 
			<MinorFriendshipDecayMod>0</MinorFriendshipDecayMod> 
			<OtherPlayersMinorFriendshipDecayMod>0</OtherPlayersMinorFriendshipDecayMod> 
			<CityStateUnitFrequencyModifier>0</CityStateUnitFrequencyModifier> 
			<CommonFoeTourismModifier>0</CommonFoeTourismModifier> 
			<LessHappyTourismModifier>0</LessHappyTourismModifier> 
			<SharedIdeologyTourismModifier>0</SharedIdeologyTourismModifier> 
			<LandTradeRouteGoldChange>0</LandTradeRouteGoldChange> 
			<SeaTradeRouteGoldChange>0</SeaTradeRouteGoldChange> 
			<SharedIdeologyTradeGoldChange>0</SharedIdeologyTradeGoldChange> 
			<RiggingElectionModifier>0</RiggingElectionModifier> 
			<MilitaryUnitGiftExtraInfluence>0</MilitaryUnitGiftExtraInfluence> 
			<ProtectedMinorPerTurnInfluence>0</ProtectedMinorPerTurnInfluence> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<MinorBullyScoreModifier>0</MinorBullyScoreModifier> 
			<CityStateTradeChange>0</CityStateTradeChange> 
			<ThemingBonusMultiplier>0</ThemingBonusMultiplier> 
			<InternalTradeRouteYieldModifier>0</InternalTradeRouteYieldModifier> 
			<SharedReligionTourismModifier>0</SharedReligionTourismModifier> 
			<TradeRouteTourismModifier>0</TradeRouteTourismModifier> 
			<OpenBordersTourismModifier>0</OpenBordersTourismModifier> 
			<MinorGreatPeopleAllies>false</MinorGreatPeopleAllies> 
			<MinorScienceAllies>false</MinorScienceAllies> 
			<MinorResourceBonus>false</MinorResourceBonus> 
			<GarrisonFreeMaintenance>false</GarrisonFreeMaintenance> 
			<GoldenAgeCultureBonusDisabled>false</GoldenAgeCultureBonusDisabled> 
			<SecondReligionPantheon>false</SecondReligionPantheon> 
			<AddReformationBelief>false</AddReformationBelief> 
			<EnablesSSPartHurry>false</EnablesSSPartHurry> 
			<EnablesSSPartPurchase>false</EnablesSSPartPurchase> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<OneShot>false</OneShot> 
			<IncludesOneShotFreeUnits>false</IncludesOneShotFreeUnits> 
			<PortraitIndex>51</PortraitIndex> 
			<IconAtlas>POLICY_ATLAS</IconAtlas> 
			<IconAtlasAchieved>POLICY_A_ATLAS</IconAtlasAchieved> 
		</Row>
		<Row> 
			<ID>40</ID> 
			<Type>POLICY_SOVEREIGNTY</Type> 
			<Description>TXT_KEY_POLICY_SOVEREIGNTY</Description> 
			<Civilopedia>TXT_KEY_POLICY_SOVEREIGNTY_TEXT</Civilopedia> 
			<Help>TXT_KEY_POLICY_SOVEREIGNTY_HELP</Help> 
			<PolicyBranchType>POLICY_BRANCH_RATIONALISM</PolicyBranchType> 
			<NumExtraBranches>0</NumExtraBranches> 
			<CultureCost>10</CultureCost> 
			<GridX>2</GridX> 
			<GridY>2</GridY> 
			<Level>0</Level> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CulturePerCity>0</CulturePerCity> 
			<CulturePerWonder>0</CulturePerWonder> 
			<CultureWonderMultiplier>0</CultureWonderMultiplier> 
			<CulturePerTechResearched>0</CulturePerTechResearched> 
			<CultureImprovementChange>0</CultureImprovementChange> 
			<CultureFromKills>0</CultureFromKills> 
			<CultureFromBarbarianKills>0</CultureFromBarbarianKills> 
			<GoldFromKills>0</GoldFromKills> 
			<EmbarkedExtraMoves>0</EmbarkedExtraMoves> 
			<AttackBonusTurns>0</AttackBonusTurns> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<GoldenAgeMeterMod>0</GoldenAgeMeterMod> 
			<GoldenAgeDurationMod>0</GoldenAgeDurationMod> 
			<NumFreeTechs>0</NumFreeTechs> 
			<NumFreePolicies>0</NumFreePolicies> 
			<NumFreeGreatPeople>0</NumFreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<StrategicResourceMod>0</StrategicResourceMod> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatAdmiralRateModifier>0</GreatAdmiralRateModifier> 
			<GreatWriterRateModifier>0</GreatWriterRateModifier> 
			<GreatArtistRateModifier>0</GreatArtistRateModifier> 
			<GreatMusicianRateModifier>0</GreatMusicianRateModifier> 
			<GreatMerchantRateModifier>0</GreatMerchantRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<DomesticGreatGeneralRateModifier>0</DomesticGreatGeneralRateModifier> 
			<ExtraHappiness>0</ExtraHappiness> 
			<ExtraHappinessPerCity>0</ExtraHappinessPerCity> 
			<UnhappinessMod>0</UnhappinessMod> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<OccupiedPopulationUnhappinessMod>0</OccupiedPopulationUnhappinessMod> 
			<CapitalUnhappinessMod>0</CapitalUnhappinessMod> 
			<FreeExperience>0</FreeExperience> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AllFeatureProduction>0</AllFeatureProduction> 
			<ImprovementCostModifier>0</ImprovementCostModifier> 
			<ImprovementUpgradeRateModifier>0</ImprovementUpgradeRateModifier> 
			<SpecialistProductionModifier>0</SpecialistProductionModifier> 
			<SpecialistUpgradeModifier>0</SpecialistUpgradeModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<BaseFreeUnits>0</BaseFreeUnits> 
			<BaseFreeMilitaryUnits>0</BaseFreeMilitaryUnits> 
			<FreeUnitsPopulationPercent>0</FreeUnitsPopulationPercent> 
			<FreeMilitaryUnitsPopulationPercent>0</FreeMilitaryUnitsPopulationPercent> 
			<HappinessPerGarrisonedUnit>0</HappinessPerGarrisonedUnit> 
			<CulturePerGarrisonedUnit>0</CulturePerGarrisonedUnit> 
			<HappinessPerTradeRoute>0</HappinessPerTradeRoute> 
			<HappinessPerXPopulation>0</HappinessPerXPopulation> 
			<ExtraHappinessPerLuxury>0</ExtraHappinessPerLuxury> 
			<UnhappinessFromUnitsMod>0</UnhappinessFromUnitsMod> 
			<NumExtraBuilders>0</NumExtraBuilders> 
			<PlotGoldCostMod>0</PlotGoldCostMod> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<PlotCultureExponentModifier>0</PlotCultureExponentModifier> 
			<NumCitiesPolicyCostDiscount>0</NumCitiesPolicyCostDiscount> 
			<GarrisonedCityRangeStrikeModifier>0</GarrisonedCityRangeStrikeModifier> 
			<UnitPurchaseCostModifier>0</UnitPurchaseCostModifier> 
			<BuildingPurchaseCostModifier>0</BuildingPurchaseCostModifier> 
			<CityConnectionTradeRouteGoldModifier>0</CityConnectionTradeRouteGoldModifier> 
			<TradeMissionGoldModifier>0</TradeMissionGoldModifier> 
			<FaithCostModifier>0</FaithCostModifier> 
			<CulturalPlunderMultiplier>0</CulturalPlunderMultiplier> 
			<StealTechSlowerModifier>0</StealTechSlowerModifier> 
			<StealTechFasterModifier>0</StealTechFasterModifier> 
			<CatchSpiesModifier>0</CatchSpiesModifier> 
			<GoldPerUnit>0</GoldPerUnit> 
			<GoldPerMilitaryUnit>0</GoldPerMilitaryUnit> 
			<RouteGoldMaintenanceMod>0</RouteGoldMaintenanceMod> 
			<BuildingGoldMaintenanceMod>0</BuildingGoldMaintenanceMod> 
			<UnitGoldMaintenanceMod>0</UnitGoldMaintenanceMod> 
			<UnitSupplyMod>0</UnitSupplyMod> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<CityStrengthMod>0</CityStrengthMod> 
			<CityGrowthMod>0</CityGrowthMod> 
			<CapitalGrowthMod>0</CapitalGrowthMod> 
			<SettlerProductionModifier>0</SettlerProductionModifier> 
			<CapitalSettlerProductionModifier>0</CapitalSettlerProductionModifier> 
			<NewCityExtraPopulation>0</NewCityExtraPopulation> 
			<FreeFoodBox>0</FreeFoodBox> 
			<HappyPerMilitaryUnit>0</HappyPerMilitaryUnit> 
			<MilitaryFoodProduction>false</MilitaryFoodProduction> 
			<HappinessToCulture>0</HappinessToCulture> 
			<HappinessToScience>0</HappinessToScience> 
			<NumCitiesFreeCultureBuilding>0</NumCitiesFreeCultureBuilding> 
			<NumCitiesFreeFoodBuilding>0</NumCitiesFreeFoodBuilding> 
			<HalfSpecialistUnhappiness>false</HalfSpecialistUnhappiness> 
			<HalfSpecialistFood>false</HalfSpecialistFood> 
			<MaxConscript>0</MaxConscript> 
			<UnitSightRangeChange>0</UnitSightRangeChange> 
			<WoundedUnitDamageMod>0</WoundedUnitDamageMod> 
			<BarbarianCombatBonus>0</BarbarianCombatBonus> 
			<AlwaysSeeBarbCamps>false</AlwaysSeeBarbCamps> 
			<RevealAllCapitals>false</RevealAllCapitals> 
			<FreeSpecialist>0</FreeSpecialist> 
			<ExpModifier>0</ExpModifier> 
			<ExpInBorderModifier>0</ExpInBorderModifier> 
			<MinorQuestFriendshipMod>0</MinorQuestFriendshipMod> 
			<MinorGoldFriendshipMod>0</MinorGoldFriendshipMod> 
			<MinorFriendshipMinimum>0</MinorFriendshipMinimum> 
			<MinorFriendshipDecayMod>0</MinorFriendshipDecayMod> 
			<OtherPlayersMinorFriendshipDecayMod>0</OtherPlayersMinorFriendshipDecayMod> 
			<CityStateUnitFrequencyModifier>0</CityStateUnitFrequencyModifier> 
			<CommonFoeTourismModifier>0</CommonFoeTourismModifier> 
			<LessHappyTourismModifier>0</LessHappyTourismModifier> 
			<SharedIdeologyTourismModifier>0</SharedIdeologyTourismModifier> 
			<LandTradeRouteGoldChange>0</LandTradeRouteGoldChange> 
			<SeaTradeRouteGoldChange>0</SeaTradeRouteGoldChange> 
			<SharedIdeologyTradeGoldChange>0</SharedIdeologyTradeGoldChange> 
			<RiggingElectionModifier>0</RiggingElectionModifier> 
			<MilitaryUnitGiftExtraInfluence>0</MilitaryUnitGiftExtraInfluence> 
			<ProtectedMinorPerTurnInfluence>0</ProtectedMinorPerTurnInfluence> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<MinorBullyScoreModifier>0</MinorBullyScoreModifier> 
			<CityStateTradeChange>0</CityStateTradeChange> 
			<ThemingBonusMultiplier>0</ThemingBonusMultiplier> 
			<InternalTradeRouteYieldModifier>0</InternalTradeRouteYieldModifier> 
			<SharedReligionTourismModifier>0</SharedReligionTourismModifier> 
			<TradeRouteTourismModifier>0</TradeRouteTourismModifier> 
			<OpenBordersTourismModifier>0</OpenBordersTourismModifier> 
			<MinorGreatPeopleAllies>false</MinorGreatPeopleAllies> 
			<MinorScienceAllies>false</MinorScienceAllies> 
			<MinorResourceBonus>false</MinorResourceBonus> 
			<GarrisonFreeMaintenance>false</GarrisonFreeMaintenance> 
			<GoldenAgeCultureBonusDisabled>false</GoldenAgeCultureBonusDisabled> 
			<SecondReligionPantheon>false</SecondReligionPantheon> 
			<AddReformationBelief>false</AddReformationBelief> 
			<EnablesSSPartHurry>false</EnablesSSPartHurry> 
			<EnablesSSPartPurchase>false</EnablesSSPartPurchase> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<OneShot>false</OneShot> 
			<IncludesOneShotFreeUnits>false</IncludesOneShotFreeUnits> 
			<PortraitIndex>50</PortraitIndex> 
			<IconAtlas>POLICY_ATLAS</IconAtlas> 
			<IconAtlasAchieved>POLICY_A_ATLAS</IconAtlasAchieved> 
		</Row>
		<Row> 
			<ID>41</ID> 
			<Type>POLICY_SCIENTIFIC_REVOLUTION</Type> 
			<Description>TXT_KEY_POLICY_SCIENTIFIC_REVOLUTION</Description> 
			<Civilopedia>TXT_KEY_POLICY_SCIENTIFICREVOLUTION_TEXT</Civilopedia> 
			<Help>TXT_KEY_POLICY_SCIENTIFIC_REVOLUTION_HELP</Help> 
			<PolicyBranchType>POLICY_BRANCH_RATIONALISM</PolicyBranchType> 
			<NumExtraBranches>0</NumExtraBranches> 
			<CultureCost>10</CultureCost> 
			<GridX>2</GridX> 
			<GridY>3</GridY> 
			<Level>0</Level> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CulturePerCity>0</CulturePerCity> 
			<CulturePerWonder>0</CulturePerWonder> 
			<CultureWonderMultiplier>0</CultureWonderMultiplier> 
			<CulturePerTechResearched>0</CulturePerTechResearched> 
			<CultureImprovementChange>0</CultureImprovementChange> 
			<CultureFromKills>0</CultureFromKills> 
			<CultureFromBarbarianKills>0</CultureFromBarbarianKills> 
			<GoldFromKills>0</GoldFromKills> 
			<EmbarkedExtraMoves>0</EmbarkedExtraMoves> 
			<AttackBonusTurns>0</AttackBonusTurns> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<GoldenAgeMeterMod>0</GoldenAgeMeterMod> 
			<GoldenAgeDurationMod>0</GoldenAgeDurationMod> 
			<NumFreeTechs>0</NumFreeTechs> 
			<NumFreePolicies>0</NumFreePolicies> 
			<NumFreeGreatPeople>0</NumFreeGreatPeople> 
			<MedianTechPercentChange>25</MedianTechPercentChange> 
			<StrategicResourceMod>0</StrategicResourceMod> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatAdmiralRateModifier>0</GreatAdmiralRateModifier> 
			<GreatWriterRateModifier>0</GreatWriterRateModifier> 
			<GreatArtistRateModifier>0</GreatArtistRateModifier> 
			<GreatMusicianRateModifier>0</GreatMusicianRateModifier> 
			<GreatMerchantRateModifier>0</GreatMerchantRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<DomesticGreatGeneralRateModifier>0</DomesticGreatGeneralRateModifier> 
			<ExtraHappiness>0</ExtraHappiness> 
			<ExtraHappinessPerCity>0</ExtraHappinessPerCity> 
			<UnhappinessMod>0</UnhappinessMod> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<OccupiedPopulationUnhappinessMod>0</OccupiedPopulationUnhappinessMod> 
			<CapitalUnhappinessMod>0</CapitalUnhappinessMod> 
			<FreeExperience>0</FreeExperience> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AllFeatureProduction>0</AllFeatureProduction> 
			<ImprovementCostModifier>0</ImprovementCostModifier> 
			<ImprovementUpgradeRateModifier>0</ImprovementUpgradeRateModifier> 
			<SpecialistProductionModifier>0</SpecialistProductionModifier> 
			<SpecialistUpgradeModifier>0</SpecialistUpgradeModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<BaseFreeUnits>0</BaseFreeUnits> 
			<BaseFreeMilitaryUnits>0</BaseFreeMilitaryUnits> 
			<FreeUnitsPopulationPercent>0</FreeUnitsPopulationPercent> 
			<FreeMilitaryUnitsPopulationPercent>0</FreeMilitaryUnitsPopulationPercent> 
			<HappinessPerGarrisonedUnit>0</HappinessPerGarrisonedUnit> 
			<CulturePerGarrisonedUnit>0</CulturePerGarrisonedUnit> 
			<HappinessPerTradeRoute>0</HappinessPerTradeRoute> 
			<HappinessPerXPopulation>0</HappinessPerXPopulation> 
			<ExtraHappinessPerLuxury>0</ExtraHappinessPerLuxury> 
			<UnhappinessFromUnitsMod>0</UnhappinessFromUnitsMod> 
			<NumExtraBuilders>0</NumExtraBuilders> 
			<PlotGoldCostMod>0</PlotGoldCostMod> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<PlotCultureExponentModifier>0</PlotCultureExponentModifier> 
			<NumCitiesPolicyCostDiscount>0</NumCitiesPolicyCostDiscount> 
			<GarrisonedCityRangeStrikeModifier>0</GarrisonedCityRangeStrikeModifier> 
			<UnitPurchaseCostModifier>0</UnitPurchaseCostModifier> 
			<BuildingPurchaseCostModifier>0</BuildingPurchaseCostModifier> 
			<CityConnectionTradeRouteGoldModifier>0</CityConnectionTradeRouteGoldModifier> 
			<TradeMissionGoldModifier>0</TradeMissionGoldModifier> 
			<FaithCostModifier>0</FaithCostModifier> 
			<CulturalPlunderMultiplier>0</CulturalPlunderMultiplier> 
			<StealTechSlowerModifier>0</StealTechSlowerModifier> 
			<StealTechFasterModifier>0</StealTechFasterModifier> 
			<CatchSpiesModifier>0</CatchSpiesModifier> 
			<GoldPerUnit>0</GoldPerUnit> 
			<GoldPerMilitaryUnit>0</GoldPerMilitaryUnit> 
			<RouteGoldMaintenanceMod>0</RouteGoldMaintenanceMod> 
			<BuildingGoldMaintenanceMod>0</BuildingGoldMaintenanceMod> 
			<UnitGoldMaintenanceMod>0</UnitGoldMaintenanceMod> 
			<UnitSupplyMod>0</UnitSupplyMod> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<CityStrengthMod>0</CityStrengthMod> 
			<CityGrowthMod>0</CityGrowthMod> 
			<CapitalGrowthMod>0</CapitalGrowthMod> 
			<SettlerProductionModifier>0</SettlerProductionModifier> 
			<CapitalSettlerProductionModifier>0</CapitalSettlerProductionModifier> 
			<NewCityExtraPopulation>0</NewCityExtraPopulation> 
			<FreeFoodBox>0</FreeFoodBox> 
			<HappyPerMilitaryUnit>0</HappyPerMilitaryUnit> 
			<MilitaryFoodProduction>false</MilitaryFoodProduction> 
			<HappinessToCulture>0</HappinessToCulture> 
			<HappinessToScience>0</HappinessToScience> 
			<NumCitiesFreeCultureBuilding>0</NumCitiesFreeCultureBuilding> 
			<NumCitiesFreeFoodBuilding>0</NumCitiesFreeFoodBuilding> 
			<HalfSpecialistUnhappiness>false</HalfSpecialistUnhappiness> 
			<HalfSpecialistFood>false</HalfSpecialistFood> 
			<MaxConscript>0</MaxConscript> 
			<UnitSightRangeChange>0</UnitSightRangeChange> 
			<WoundedUnitDamageMod>0</WoundedUnitDamageMod> 
			<BarbarianCombatBonus>0</BarbarianCombatBonus> 
			<AlwaysSeeBarbCamps>false</AlwaysSeeBarbCamps> 
			<RevealAllCapitals>false</RevealAllCapitals> 
			<FreeSpecialist>0</FreeSpecialist> 
			<ExpModifier>0</ExpModifier> 
			<ExpInBorderModifier>0</ExpInBorderModifier> 
			<MinorQuestFriendshipMod>0</MinorQuestFriendshipMod> 
			<MinorGoldFriendshipMod>0</MinorGoldFriendshipMod> 
			<MinorFriendshipMinimum>0</MinorFriendshipMinimum> 
			<MinorFriendshipDecayMod>0</MinorFriendshipDecayMod> 
			<OtherPlayersMinorFriendshipDecayMod>0</OtherPlayersMinorFriendshipDecayMod> 
			<CityStateUnitFrequencyModifier>0</CityStateUnitFrequencyModifier> 
			<CommonFoeTourismModifier>0</CommonFoeTourismModifier> 
			<LessHappyTourismModifier>0</LessHappyTourismModifier> 
			<SharedIdeologyTourismModifier>0</SharedIdeologyTourismModifier> 
			<LandTradeRouteGoldChange>0</LandTradeRouteGoldChange> 
			<SeaTradeRouteGoldChange>0</SeaTradeRouteGoldChange> 
			<SharedIdeologyTradeGoldChange>0</SharedIdeologyTradeGoldChange> 
			<RiggingElectionModifier>0</RiggingElectionModifier> 
			<MilitaryUnitGiftExtraInfluence>0</MilitaryUnitGiftExtraInfluence> 
			<ProtectedMinorPerTurnInfluence>0</ProtectedMinorPerTurnInfluence> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<MinorBullyScoreModifier>0</MinorBullyScoreModifier> 
			<CityStateTradeChange>0</CityStateTradeChange> 
			<ThemingBonusMultiplier>0</ThemingBonusMultiplier> 
			<InternalTradeRouteYieldModifier>0</InternalTradeRouteYieldModifier> 
			<SharedReligionTourismModifier>0</SharedReligionTourismModifier> 
			<TradeRouteTourismModifier>0</TradeRouteTourismModifier> 
			<OpenBordersTourismModifier>0</OpenBordersTourismModifier> 
			<MinorGreatPeopleAllies>false</MinorGreatPeopleAllies> 
			<MinorScienceAllies>false</MinorScienceAllies> 
			<MinorResourceBonus>false</MinorResourceBonus> 
			<GarrisonFreeMaintenance>false</GarrisonFreeMaintenance> 
			<GoldenAgeCultureBonusDisabled>false</GoldenAgeCultureBonusDisabled> 
			<SecondReligionPantheon>false</SecondReligionPantheon> 
			<AddReformationBelief>false</AddReformationBelief> 
			<EnablesSSPartHurry>false</EnablesSSPartHurry> 
			<EnablesSSPartPurchase>false</EnablesSSPartPurchase> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<OneShot>true</OneShot> 
			<IncludesOneShotFreeUnits>false</IncludesOneShotFreeUnits> 
			<PortraitIndex>53</PortraitIndex> 
			<IconAtlas>POLICY_ATLAS</IconAtlas> 
			<IconAtlasAchieved>POLICY_A_ATLAS</IconAtlasAchieved> 
		</Row>
		<Row> 
			<ID>42</ID> 
			<Type>POLICY_TRADITION_FINISHER</Type> 
			<Description>TXT_KEY_POLICY_BRANCH_TRADITION</Description> 
			<NumExtraBranches>0</NumExtraBranches> 
			<CultureCost>0</CultureCost> 
			<GridX>0</GridX> 
			<GridY>0</GridY> 
			<Level>0</Level> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CulturePerCity>0</CulturePerCity> 
			<CulturePerWonder>0</CulturePerWonder> 
			<CultureWonderMultiplier>0</CultureWonderMultiplier> 
			<CulturePerTechResearched>0</CulturePerTechResearched> 
			<CultureImprovementChange>0</CultureImprovementChange> 
			<CultureFromKills>0</CultureFromKills> 
			<CultureFromBarbarianKills>0</CultureFromBarbarianKills> 
			<GoldFromKills>0</GoldFromKills> 
			<EmbarkedExtraMoves>0</EmbarkedExtraMoves> 
			<AttackBonusTurns>0</AttackBonusTurns> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<GoldenAgeMeterMod>0</GoldenAgeMeterMod> 
			<GoldenAgeDurationMod>0</GoldenAgeDurationMod> 
			<NumFreeTechs>0</NumFreeTechs> 
			<NumFreePolicies>0</NumFreePolicies> 
			<NumFreeGreatPeople>0</NumFreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<StrategicResourceMod>0</StrategicResourceMod> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatAdmiralRateModifier>0</GreatAdmiralRateModifier> 
			<GreatWriterRateModifier>0</GreatWriterRateModifier> 
			<GreatArtistRateModifier>0</GreatArtistRateModifier> 
			<GreatMusicianRateModifier>0</GreatMusicianRateModifier> 
			<GreatMerchantRateModifier>0</GreatMerchantRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<DomesticGreatGeneralRateModifier>0</DomesticGreatGeneralRateModifier> 
			<ExtraHappiness>0</ExtraHappiness> 
			<ExtraHappinessPerCity>0</ExtraHappinessPerCity> 
			<UnhappinessMod>0</UnhappinessMod> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<OccupiedPopulationUnhappinessMod>0</OccupiedPopulationUnhappinessMod> 
			<CapitalUnhappinessMod>0</CapitalUnhappinessMod> 
			<FreeExperience>0</FreeExperience> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AllFeatureProduction>0</AllFeatureProduction> 
			<ImprovementCostModifier>0</ImprovementCostModifier> 
			<ImprovementUpgradeRateModifier>0</ImprovementUpgradeRateModifier> 
			<SpecialistProductionModifier>0</SpecialistProductionModifier> 
			<SpecialistUpgradeModifier>0</SpecialistUpgradeModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<BaseFreeUnits>0</BaseFreeUnits> 
			<BaseFreeMilitaryUnits>0</BaseFreeMilitaryUnits> 
			<FreeUnitsPopulationPercent>0</FreeUnitsPopulationPercent> 
			<FreeMilitaryUnitsPopulationPercent>0</FreeMilitaryUnitsPopulationPercent> 
			<HappinessPerGarrisonedUnit>0</HappinessPerGarrisonedUnit> 
			<CulturePerGarrisonedUnit>0</CulturePerGarrisonedUnit> 
			<HappinessPerTradeRoute>0</HappinessPerTradeRoute> 
			<HappinessPerXPopulation>0</HappinessPerXPopulation> 
			<ExtraHappinessPerLuxury>0</ExtraHappinessPerLuxury> 
			<UnhappinessFromUnitsMod>0</UnhappinessFromUnitsMod> 
			<NumExtraBuilders>0</NumExtraBuilders> 
			<PlotGoldCostMod>0</PlotGoldCostMod> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<PlotCultureExponentModifier>0</PlotCultureExponentModifier> 
			<NumCitiesPolicyCostDiscount>0</NumCitiesPolicyCostDiscount> 
			<GarrisonedCityRangeStrikeModifier>0</GarrisonedCityRangeStrikeModifier> 
			<UnitPurchaseCostModifier>0</UnitPurchaseCostModifier> 
			<BuildingPurchaseCostModifier>0</BuildingPurchaseCostModifier> 
			<CityConnectionTradeRouteGoldModifier>0</CityConnectionTradeRouteGoldModifier> 
			<TradeMissionGoldModifier>0</TradeMissionGoldModifier> 
			<FaithCostModifier>0</FaithCostModifier> 
			<CulturalPlunderMultiplier>0</CulturalPlunderMultiplier> 
			<StealTechSlowerModifier>0</StealTechSlowerModifier> 
			<StealTechFasterModifier>0</StealTechFasterModifier> 
			<CatchSpiesModifier>0</CatchSpiesModifier> 
			<GoldPerUnit>0</GoldPerUnit> 
			<GoldPerMilitaryUnit>0</GoldPerMilitaryUnit> 
			<RouteGoldMaintenanceMod>0</RouteGoldMaintenanceMod> 
			<BuildingGoldMaintenanceMod>0</BuildingGoldMaintenanceMod> 
			<UnitGoldMaintenanceMod>0</UnitGoldMaintenanceMod> 
			<UnitSupplyMod>0</UnitSupplyMod> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<CityStrengthMod>0</CityStrengthMod> 
			<CityGrowthMod>15</CityGrowthMod> 
			<CapitalGrowthMod>0</CapitalGrowthMod> 
			<SettlerProductionModifier>0</SettlerProductionModifier> 
			<CapitalSettlerProductionModifier>0</CapitalSettlerProductionModifier> 
			<NewCityExtraPopulation>0</NewCityExtraPopulation> 
			<FreeFoodBox>0</FreeFoodBox> 
			<HappyPerMilitaryUnit>0</HappyPerMilitaryUnit> 
			<MilitaryFoodProduction>false</MilitaryFoodProduction> 
			<HappinessToCulture>0</HappinessToCulture> 
			<HappinessToScience>0</HappinessToScience> 
			<NumCitiesFreeCultureBuilding>0</NumCitiesFreeCultureBuilding> 
			<NumCitiesFreeFoodBuilding>4</NumCitiesFreeFoodBuilding> 
			<HalfSpecialistUnhappiness>false</HalfSpecialistUnhappiness> 
			<HalfSpecialistFood>false</HalfSpecialistFood> 
			<MaxConscript>0</MaxConscript> 
			<UnitSightRangeChange>0</UnitSightRangeChange> 
			<WoundedUnitDamageMod>0</WoundedUnitDamageMod> 
			<BarbarianCombatBonus>0</BarbarianCombatBonus> 
			<AlwaysSeeBarbCamps>false</AlwaysSeeBarbCamps> 
			<RevealAllCapitals>false</RevealAllCapitals> 
			<FreeSpecialist>0</FreeSpecialist> 
			<ExpModifier>0</ExpModifier> 
			<ExpInBorderModifier>0</ExpInBorderModifier> 
			<MinorQuestFriendshipMod>0</MinorQuestFriendshipMod> 
			<MinorGoldFriendshipMod>0</MinorGoldFriendshipMod> 
			<MinorFriendshipMinimum>0</MinorFriendshipMinimum> 
			<MinorFriendshipDecayMod>0</MinorFriendshipDecayMod> 
			<OtherPlayersMinorFriendshipDecayMod>0</OtherPlayersMinorFriendshipDecayMod> 
			<CityStateUnitFrequencyModifier>0</CityStateUnitFrequencyModifier> 
			<CommonFoeTourismModifier>0</CommonFoeTourismModifier> 
			<LessHappyTourismModifier>0</LessHappyTourismModifier> 
			<SharedIdeologyTourismModifier>0</SharedIdeologyTourismModifier> 
			<LandTradeRouteGoldChange>0</LandTradeRouteGoldChange> 
			<SeaTradeRouteGoldChange>0</SeaTradeRouteGoldChange> 
			<SharedIdeologyTradeGoldChange>0</SharedIdeologyTradeGoldChange> 
			<RiggingElectionModifier>0</RiggingElectionModifier> 
			<MilitaryUnitGiftExtraInfluence>0</MilitaryUnitGiftExtraInfluence> 
			<ProtectedMinorPerTurnInfluence>0</ProtectedMinorPerTurnInfluence> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<MinorBullyScoreModifier>0</MinorBullyScoreModifier> 
			<CityStateTradeChange>0</CityStateTradeChange> 
			<ThemingBonusMultiplier>0</ThemingBonusMultiplier> 
			<InternalTradeRouteYieldModifier>0</InternalTradeRouteYieldModifier> 
			<SharedReligionTourismModifier>0</SharedReligionTourismModifier> 
			<TradeRouteTourismModifier>0</TradeRouteTourismModifier> 
			<OpenBordersTourismModifier>0</OpenBordersTourismModifier> 
			<MinorGreatPeopleAllies>false</MinorGreatPeopleAllies> 
			<MinorScienceAllies>false</MinorScienceAllies> 
			<MinorResourceBonus>false</MinorResourceBonus> 
			<GarrisonFreeMaintenance>false</GarrisonFreeMaintenance> 
			<GoldenAgeCultureBonusDisabled>false</GoldenAgeCultureBonusDisabled> 
			<SecondReligionPantheon>false</SecondReligionPantheon> 
			<AddReformationBelief>false</AddReformationBelief> 
			<EnablesSSPartHurry>false</EnablesSSPartHurry> 
			<EnablesSSPartPurchase>false</EnablesSSPartPurchase> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<OneShot>false</OneShot> 
			<IncludesOneShotFreeUnits>false</IncludesOneShotFreeUnits> 
			<PortraitIndex>0</PortraitIndex> 
		</Row>
		<Row> 
			<ID>43</ID> 
			<Type>POLICY_LIBERTY_FINISHER</Type> 
			<Description>TXT_KEY_POLICY_BRANCH_LIBERTY</Description> 
			<NumExtraBranches>0</NumExtraBranches> 
			<CultureCost>0</CultureCost> 
			<GridX>0</GridX> 
			<GridY>0</GridY> 
			<Level>0</Level> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CulturePerCity>0</CulturePerCity> 
			<CulturePerWonder>0</CulturePerWonder> 
			<CultureWonderMultiplier>0</CultureWonderMultiplier> 
			<CulturePerTechResearched>0</CulturePerTechResearched> 
			<CultureImprovementChange>0</CultureImprovementChange> 
			<CultureFromKills>0</CultureFromKills> 
			<CultureFromBarbarianKills>0</CultureFromBarbarianKills> 
			<GoldFromKills>0</GoldFromKills> 
			<EmbarkedExtraMoves>0</EmbarkedExtraMoves> 
			<AttackBonusTurns>0</AttackBonusTurns> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<GoldenAgeMeterMod>0</GoldenAgeMeterMod> 
			<GoldenAgeDurationMod>0</GoldenAgeDurationMod> 
			<NumFreeTechs>0</NumFreeTechs> 
			<NumFreePolicies>0</NumFreePolicies> 
			<NumFreeGreatPeople>1</NumFreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<StrategicResourceMod>0</StrategicResourceMod> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatAdmiralRateModifier>0</GreatAdmiralRateModifier> 
			<GreatWriterRateModifier>0</GreatWriterRateModifier> 
			<GreatArtistRateModifier>0</GreatArtistRateModifier> 
			<GreatMusicianRateModifier>0</GreatMusicianRateModifier> 
			<GreatMerchantRateModifier>0</GreatMerchantRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<DomesticGreatGeneralRateModifier>0</DomesticGreatGeneralRateModifier> 
			<ExtraHappiness>0</ExtraHappiness> 
			<ExtraHappinessPerCity>0</ExtraHappinessPerCity> 
			<UnhappinessMod>0</UnhappinessMod> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<OccupiedPopulationUnhappinessMod>0</OccupiedPopulationUnhappinessMod> 
			<CapitalUnhappinessMod>0</CapitalUnhappinessMod> 
			<FreeExperience>0</FreeExperience> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AllFeatureProduction>0</AllFeatureProduction> 
			<ImprovementCostModifier>0</ImprovementCostModifier> 
			<ImprovementUpgradeRateModifier>0</ImprovementUpgradeRateModifier> 
			<SpecialistProductionModifier>0</SpecialistProductionModifier> 
			<SpecialistUpgradeModifier>0</SpecialistUpgradeModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<BaseFreeUnits>0</BaseFreeUnits> 
			<BaseFreeMilitaryUnits>0</BaseFreeMilitaryUnits> 
			<FreeUnitsPopulationPercent>0</FreeUnitsPopulationPercent> 
			<FreeMilitaryUnitsPopulationPercent>0</FreeMilitaryUnitsPopulationPercent> 
			<HappinessPerGarrisonedUnit>0</HappinessPerGarrisonedUnit> 
			<CulturePerGarrisonedUnit>0</CulturePerGarrisonedUnit> 
			<HappinessPerTradeRoute>0</HappinessPerTradeRoute> 
			<HappinessPerXPopulation>0</HappinessPerXPopulation> 
			<ExtraHappinessPerLuxury>0</ExtraHappinessPerLuxury> 
			<UnhappinessFromUnitsMod>0</UnhappinessFromUnitsMod> 
			<NumExtraBuilders>0</NumExtraBuilders> 
			<PlotGoldCostMod>0</PlotGoldCostMod> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<PlotCultureExponentModifier>0</PlotCultureExponentModifier> 
			<NumCitiesPolicyCostDiscount>0</NumCitiesPolicyCostDiscount> 
			<GarrisonedCityRangeStrikeModifier>0</GarrisonedCityRangeStrikeModifier> 
			<UnitPurchaseCostModifier>0</UnitPurchaseCostModifier> 
			<BuildingPurchaseCostModifier>0</BuildingPurchaseCostModifier> 
			<CityConnectionTradeRouteGoldModifier>0</CityConnectionTradeRouteGoldModifier> 
			<TradeMissionGoldModifier>0</TradeMissionGoldModifier> 
			<FaithCostModifier>0</FaithCostModifier> 
			<CulturalPlunderMultiplier>0</CulturalPlunderMultiplier> 
			<StealTechSlowerModifier>0</StealTechSlowerModifier> 
			<StealTechFasterModifier>0</StealTechFasterModifier> 
			<CatchSpiesModifier>0</CatchSpiesModifier> 
			<GoldPerUnit>0</GoldPerUnit> 
			<GoldPerMilitaryUnit>0</GoldPerMilitaryUnit> 
			<RouteGoldMaintenanceMod>0</RouteGoldMaintenanceMod> 
			<BuildingGoldMaintenanceMod>0</BuildingGoldMaintenanceMod> 
			<UnitGoldMaintenanceMod>0</UnitGoldMaintenanceMod> 
			<UnitSupplyMod>0</UnitSupplyMod> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<CityStrengthMod>0</CityStrengthMod> 
			<CityGrowthMod>0</CityGrowthMod> 
			<CapitalGrowthMod>0</CapitalGrowthMod> 
			<SettlerProductionModifier>0</SettlerProductionModifier> 
			<CapitalSettlerProductionModifier>0</CapitalSettlerProductionModifier> 
			<NewCityExtraPopulation>0</NewCityExtraPopulation> 
			<FreeFoodBox>0</FreeFoodBox> 
			<HappyPerMilitaryUnit>0</HappyPerMilitaryUnit> 
			<MilitaryFoodProduction>false</MilitaryFoodProduction> 
			<HappinessToCulture>0</HappinessToCulture> 
			<HappinessToScience>0</HappinessToScience> 
			<NumCitiesFreeCultureBuilding>0</NumCitiesFreeCultureBuilding> 
			<NumCitiesFreeFoodBuilding>0</NumCitiesFreeFoodBuilding> 
			<HalfSpecialistUnhappiness>false</HalfSpecialistUnhappiness> 
			<HalfSpecialistFood>false</HalfSpecialistFood> 
			<MaxConscript>0</MaxConscript> 
			<UnitSightRangeChange>0</UnitSightRangeChange> 
			<WoundedUnitDamageMod>0</WoundedUnitDamageMod> 
			<BarbarianCombatBonus>0</BarbarianCombatBonus> 
			<AlwaysSeeBarbCamps>false</AlwaysSeeBarbCamps> 
			<RevealAllCapitals>false</RevealAllCapitals> 
			<FreeSpecialist>0</FreeSpecialist> 
			<ExpModifier>0</ExpModifier> 
			<ExpInBorderModifier>0</ExpInBorderModifier> 
			<MinorQuestFriendshipMod>0</MinorQuestFriendshipMod> 
			<MinorGoldFriendshipMod>0</MinorGoldFriendshipMod> 
			<MinorFriendshipMinimum>0</MinorFriendshipMinimum> 
			<MinorFriendshipDecayMod>0</MinorFriendshipDecayMod> 
			<OtherPlayersMinorFriendshipDecayMod>0</OtherPlayersMinorFriendshipDecayMod> 
			<CityStateUnitFrequencyModifier>0</CityStateUnitFrequencyModifier> 
			<CommonFoeTourismModifier>0</CommonFoeTourismModifier> 
			<LessHappyTourismModifier>0</LessHappyTourismModifier> 
			<SharedIdeologyTourismModifier>0</SharedIdeologyTourismModifier> 
			<LandTradeRouteGoldChange>0</LandTradeRouteGoldChange> 
			<SeaTradeRouteGoldChange>0</SeaTradeRouteGoldChange> 
			<SharedIdeologyTradeGoldChange>0</SharedIdeologyTradeGoldChange> 
			<RiggingElectionModifier>0</RiggingElectionModifier> 
			<MilitaryUnitGiftExtraInfluence>0</MilitaryUnitGiftExtraInfluence> 
			<ProtectedMinorPerTurnInfluence>0</ProtectedMinorPerTurnInfluence> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<MinorBullyScoreModifier>0</MinorBullyScoreModifier> 
			<CityStateTradeChange>0</CityStateTradeChange> 
			<ThemingBonusMultiplier>0</ThemingBonusMultiplier> 
			<InternalTradeRouteYieldModifier>0</InternalTradeRouteYieldModifier> 
			<SharedReligionTourismModifier>0</SharedReligionTourismModifier> 
			<TradeRouteTourismModifier>0</TradeRouteTourismModifier> 
			<OpenBordersTourismModifier>0</OpenBordersTourismModifier> 
			<MinorGreatPeopleAllies>false</MinorGreatPeopleAllies> 
			<MinorScienceAllies>false</MinorScienceAllies> 
			<MinorResourceBonus>false</MinorResourceBonus> 
			<GarrisonFreeMaintenance>false</GarrisonFreeMaintenance> 
			<GoldenAgeCultureBonusDisabled>false</GoldenAgeCultureBonusDisabled> 
			<SecondReligionPantheon>false</SecondReligionPantheon> 
			<AddReformationBelief>false</AddReformationBelief> 
			<EnablesSSPartHurry>false</EnablesSSPartHurry> 
			<EnablesSSPartPurchase>false</EnablesSSPartPurchase> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<OneShot>false</OneShot> 
			<IncludesOneShotFreeUnits>true</IncludesOneShotFreeUnits> 
			<PortraitIndex>0</PortraitIndex> 
		</Row>
		<Row> 
			<ID>44</ID> 
			<Type>POLICY_HONOR_FINISHER</Type> 
			<Description>TXT_KEY_POLICY_BRANCH_HONOR</Description> 
			<NumExtraBranches>0</NumExtraBranches> 
			<CultureCost>0</CultureCost> 
			<GridX>0</GridX> 
			<GridY>0</GridY> 
			<Level>0</Level> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CulturePerCity>0</CulturePerCity> 
			<CulturePerWonder>0</CulturePerWonder> 
			<CultureWonderMultiplier>0</CultureWonderMultiplier> 
			<CulturePerTechResearched>0</CulturePerTechResearched> 
			<CultureImprovementChange>0</CultureImprovementChange> 
			<CultureFromKills>0</CultureFromKills> 
			<CultureFromBarbarianKills>0</CultureFromBarbarianKills> 
			<GoldFromKills>100</GoldFromKills> 
			<EmbarkedExtraMoves>0</EmbarkedExtraMoves> 
			<AttackBonusTurns>0</AttackBonusTurns> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<GoldenAgeMeterMod>0</GoldenAgeMeterMod> 
			<GoldenAgeDurationMod>0</GoldenAgeDurationMod> 
			<NumFreeTechs>0</NumFreeTechs> 
			<NumFreePolicies>0</NumFreePolicies> 
			<NumFreeGreatPeople>0</NumFreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<StrategicResourceMod>0</StrategicResourceMod> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatAdmiralRateModifier>0</GreatAdmiralRateModifier> 
			<GreatWriterRateModifier>0</GreatWriterRateModifier> 
			<GreatArtistRateModifier>0</GreatArtistRateModifier> 
			<GreatMusicianRateModifier>0</GreatMusicianRateModifier> 
			<GreatMerchantRateModifier>0</GreatMerchantRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<DomesticGreatGeneralRateModifier>0</DomesticGreatGeneralRateModifier> 
			<ExtraHappiness>0</ExtraHappiness> 
			<ExtraHappinessPerCity>0</ExtraHappinessPerCity> 
			<UnhappinessMod>0</UnhappinessMod> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<OccupiedPopulationUnhappinessMod>0</OccupiedPopulationUnhappinessMod> 
			<CapitalUnhappinessMod>0</CapitalUnhappinessMod> 
			<FreeExperience>0</FreeExperience> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AllFeatureProduction>0</AllFeatureProduction> 
			<ImprovementCostModifier>0</ImprovementCostModifier> 
			<ImprovementUpgradeRateModifier>0</ImprovementUpgradeRateModifier> 
			<SpecialistProductionModifier>0</SpecialistProductionModifier> 
			<SpecialistUpgradeModifier>0</SpecialistUpgradeModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<BaseFreeUnits>0</BaseFreeUnits> 
			<BaseFreeMilitaryUnits>0</BaseFreeMilitaryUnits> 
			<FreeUnitsPopulationPercent>0</FreeUnitsPopulationPercent> 
			<FreeMilitaryUnitsPopulationPercent>0</FreeMilitaryUnitsPopulationPercent> 
			<HappinessPerGarrisonedUnit>0</HappinessPerGarrisonedUnit> 
			<CulturePerGarrisonedUnit>0</CulturePerGarrisonedUnit> 
			<HappinessPerTradeRoute>0</HappinessPerTradeRoute> 
			<HappinessPerXPopulation>0</HappinessPerXPopulation> 
			<ExtraHappinessPerLuxury>0</ExtraHappinessPerLuxury> 
			<UnhappinessFromUnitsMod>0</UnhappinessFromUnitsMod> 
			<NumExtraBuilders>0</NumExtraBuilders> 
			<PlotGoldCostMod>0</PlotGoldCostMod> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<PlotCultureExponentModifier>0</PlotCultureExponentModifier> 
			<NumCitiesPolicyCostDiscount>0</NumCitiesPolicyCostDiscount> 
			<GarrisonedCityRangeStrikeModifier>0</GarrisonedCityRangeStrikeModifier> 
			<UnitPurchaseCostModifier>0</UnitPurchaseCostModifier> 
			<BuildingPurchaseCostModifier>0</BuildingPurchaseCostModifier> 
			<CityConnectionTradeRouteGoldModifier>0</CityConnectionTradeRouteGoldModifier> 
			<TradeMissionGoldModifier>0</TradeMissionGoldModifier> 
			<FaithCostModifier>0</FaithCostModifier> 
			<CulturalPlunderMultiplier>0</CulturalPlunderMultiplier> 
			<StealTechSlowerModifier>0</StealTechSlowerModifier> 
			<StealTechFasterModifier>0</StealTechFasterModifier> 
			<CatchSpiesModifier>0</CatchSpiesModifier> 
			<GoldPerUnit>0</GoldPerUnit> 
			<GoldPerMilitaryUnit>0</GoldPerMilitaryUnit> 
			<RouteGoldMaintenanceMod>0</RouteGoldMaintenanceMod> 
			<BuildingGoldMaintenanceMod>0</BuildingGoldMaintenanceMod> 
			<UnitGoldMaintenanceMod>0</UnitGoldMaintenanceMod> 
			<UnitSupplyMod>0</UnitSupplyMod> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<CityStrengthMod>0</CityStrengthMod> 
			<CityGrowthMod>0</CityGrowthMod> 
			<CapitalGrowthMod>0</CapitalGrowthMod> 
			<SettlerProductionModifier>0</SettlerProductionModifier> 
			<CapitalSettlerProductionModifier>0</CapitalSettlerProductionModifier> 
			<NewCityExtraPopulation>0</NewCityExtraPopulation> 
			<FreeFoodBox>0</FreeFoodBox> 
			<HappyPerMilitaryUnit>0</HappyPerMilitaryUnit> 
			<MilitaryFoodProduction>false</MilitaryFoodProduction> 
			<HappinessToCulture>0</HappinessToCulture> 
			<HappinessToScience>0</HappinessToScience> 
			<NumCitiesFreeCultureBuilding>0</NumCitiesFreeCultureBuilding> 
			<NumCitiesFreeFoodBuilding>0</NumCitiesFreeFoodBuilding> 
			<HalfSpecialistUnhappiness>false</HalfSpecialistUnhappiness> 
			<HalfSpecialistFood>false</HalfSpecialistFood> 
			<MaxConscript>0</MaxConscript> 
			<UnitSightRangeChange>0</UnitSightRangeChange> 
			<WoundedUnitDamageMod>0</WoundedUnitDamageMod> 
			<BarbarianCombatBonus>0</BarbarianCombatBonus> 
			<AlwaysSeeBarbCamps>false</AlwaysSeeBarbCamps> 
			<RevealAllCapitals>false</RevealAllCapitals> 
			<FreeSpecialist>0</FreeSpecialist> 
			<ExpModifier>0</ExpModifier> 
			<ExpInBorderModifier>0</ExpInBorderModifier> 
			<MinorQuestFriendshipMod>0</MinorQuestFriendshipMod> 
			<MinorGoldFriendshipMod>0</MinorGoldFriendshipMod> 
			<MinorFriendshipMinimum>0</MinorFriendshipMinimum> 
			<MinorFriendshipDecayMod>0</MinorFriendshipDecayMod> 
			<OtherPlayersMinorFriendshipDecayMod>0</OtherPlayersMinorFriendshipDecayMod> 
			<CityStateUnitFrequencyModifier>0</CityStateUnitFrequencyModifier> 
			<CommonFoeTourismModifier>0</CommonFoeTourismModifier> 
			<LessHappyTourismModifier>0</LessHappyTourismModifier> 
			<SharedIdeologyTourismModifier>0</SharedIdeologyTourismModifier> 
			<LandTradeRouteGoldChange>0</LandTradeRouteGoldChange> 
			<SeaTradeRouteGoldChange>0</SeaTradeRouteGoldChange> 
			<SharedIdeologyTradeGoldChange>0</SharedIdeologyTradeGoldChange> 
			<RiggingElectionModifier>0</RiggingElectionModifier> 
			<MilitaryUnitGiftExtraInfluence>0</MilitaryUnitGiftExtraInfluence> 
			<ProtectedMinorPerTurnInfluence>0</ProtectedMinorPerTurnInfluence> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<MinorBullyScoreModifier>0</MinorBullyScoreModifier> 
			<CityStateTradeChange>0</CityStateTradeChange> 
			<ThemingBonusMultiplier>0</ThemingBonusMultiplier> 
			<InternalTradeRouteYieldModifier>0</InternalTradeRouteYieldModifier> 
			<SharedReligionTourismModifier>0</SharedReligionTourismModifier> 
			<TradeRouteTourismModifier>0</TradeRouteTourismModifier> 
			<OpenBordersTourismModifier>0</OpenBordersTourismModifier> 
			<MinorGreatPeopleAllies>false</MinorGreatPeopleAllies> 
			<MinorScienceAllies>false</MinorScienceAllies> 
			<MinorResourceBonus>false</MinorResourceBonus> 
			<GarrisonFreeMaintenance>false</GarrisonFreeMaintenance> 
			<GoldenAgeCultureBonusDisabled>false</GoldenAgeCultureBonusDisabled> 
			<SecondReligionPantheon>false</SecondReligionPantheon> 
			<AddReformationBelief>false</AddReformationBelief> 
			<EnablesSSPartHurry>false</EnablesSSPartHurry> 
			<EnablesSSPartPurchase>false</EnablesSSPartPurchase> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<OneShot>false</OneShot> 
			<IncludesOneShotFreeUnits>false</IncludesOneShotFreeUnits> 
			<PortraitIndex>0</PortraitIndex> 
		</Row>
		<Row> 
			<ID>45</ID> 
			<Type>POLICY_PIETY_FINISHER</Type> 
			<Description>TXT_KEY_POLICY_BRANCH_PIETY</Description> 
			<NumExtraBranches>0</NumExtraBranches> 
			<CultureCost>0</CultureCost> 
			<GridX>0</GridX> 
			<GridY>0</GridY> 
			<Level>0</Level> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CulturePerCity>0</CulturePerCity> 
			<CulturePerWonder>0</CulturePerWonder> 
			<CultureWonderMultiplier>0</CultureWonderMultiplier> 
			<CulturePerTechResearched>0</CulturePerTechResearched> 
			<CultureImprovementChange>0</CultureImprovementChange> 
			<CultureFromKills>0</CultureFromKills> 
			<CultureFromBarbarianKills>0</CultureFromBarbarianKills> 
			<GoldFromKills>0</GoldFromKills> 
			<EmbarkedExtraMoves>0</EmbarkedExtraMoves> 
			<AttackBonusTurns>0</AttackBonusTurns> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<GoldenAgeMeterMod>0</GoldenAgeMeterMod> 
			<GoldenAgeDurationMod>0</GoldenAgeDurationMod> 
			<NumFreeTechs>0</NumFreeTechs> 
			<NumFreePolicies>0</NumFreePolicies> 
			<NumFreeGreatPeople>0</NumFreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<StrategicResourceMod>0</StrategicResourceMod> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatAdmiralRateModifier>0</GreatAdmiralRateModifier> 
			<GreatWriterRateModifier>0</GreatWriterRateModifier> 
			<GreatArtistRateModifier>0</GreatArtistRateModifier> 
			<GreatMusicianRateModifier>0</GreatMusicianRateModifier> 
			<GreatMerchantRateModifier>0</GreatMerchantRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<DomesticGreatGeneralRateModifier>0</DomesticGreatGeneralRateModifier> 
			<ExtraHappiness>0</ExtraHappiness> 
			<ExtraHappinessPerCity>0</ExtraHappinessPerCity> 
			<UnhappinessMod>0</UnhappinessMod> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<OccupiedPopulationUnhappinessMod>0</OccupiedPopulationUnhappinessMod> 
			<CapitalUnhappinessMod>0</CapitalUnhappinessMod> 
			<FreeExperience>0</FreeExperience> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AllFeatureProduction>0</AllFeatureProduction> 
			<ImprovementCostModifier>0</ImprovementCostModifier> 
			<ImprovementUpgradeRateModifier>0</ImprovementUpgradeRateModifier> 
			<SpecialistProductionModifier>0</SpecialistProductionModifier> 
			<SpecialistUpgradeModifier>0</SpecialistUpgradeModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<BaseFreeUnits>0</BaseFreeUnits> 
			<BaseFreeMilitaryUnits>0</BaseFreeMilitaryUnits> 
			<FreeUnitsPopulationPercent>0</FreeUnitsPopulationPercent> 
			<FreeMilitaryUnitsPopulationPercent>0</FreeMilitaryUnitsPopulationPercent> 
			<HappinessPerGarrisonedUnit>0</HappinessPerGarrisonedUnit> 
			<CulturePerGarrisonedUnit>0</CulturePerGarrisonedUnit> 
			<HappinessPerTradeRoute>0</HappinessPerTradeRoute> 
			<HappinessPerXPopulation>0</HappinessPerXPopulation> 
			<ExtraHappinessPerLuxury>0</ExtraHappinessPerLuxury> 
			<UnhappinessFromUnitsMod>0</UnhappinessFromUnitsMod> 
			<NumExtraBuilders>0</NumExtraBuilders> 
			<PlotGoldCostMod>0</PlotGoldCostMod> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<PlotCultureExponentModifier>0</PlotCultureExponentModifier> 
			<NumCitiesPolicyCostDiscount>0</NumCitiesPolicyCostDiscount> 
			<GarrisonedCityRangeStrikeModifier>0</GarrisonedCityRangeStrikeModifier> 
			<UnitPurchaseCostModifier>0</UnitPurchaseCostModifier> 
			<BuildingPurchaseCostModifier>0</BuildingPurchaseCostModifier> 
			<CityConnectionTradeRouteGoldModifier>0</CityConnectionTradeRouteGoldModifier> 
			<TradeMissionGoldModifier>0</TradeMissionGoldModifier> 
			<FaithCostModifier>0</FaithCostModifier> 
			<CulturalPlunderMultiplier>0</CulturalPlunderMultiplier> 
			<StealTechSlowerModifier>0</StealTechSlowerModifier> 
			<StealTechFasterModifier>0</StealTechFasterModifier> 
			<CatchSpiesModifier>0</CatchSpiesModifier> 
			<GoldPerUnit>0</GoldPerUnit> 
			<GoldPerMilitaryUnit>0</GoldPerMilitaryUnit> 
			<RouteGoldMaintenanceMod>0</RouteGoldMaintenanceMod> 
			<BuildingGoldMaintenanceMod>0</BuildingGoldMaintenanceMod> 
			<UnitGoldMaintenanceMod>0</UnitGoldMaintenanceMod> 
			<UnitSupplyMod>0</UnitSupplyMod> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<CityStrengthMod>0</CityStrengthMod> 
			<CityGrowthMod>0</CityGrowthMod> 
			<CapitalGrowthMod>0</CapitalGrowthMod> 
			<SettlerProductionModifier>0</SettlerProductionModifier> 
			<CapitalSettlerProductionModifier>0</CapitalSettlerProductionModifier> 
			<NewCityExtraPopulation>0</NewCityExtraPopulation> 
			<FreeFoodBox>0</FreeFoodBox> 
			<HappyPerMilitaryUnit>0</HappyPerMilitaryUnit> 
			<MilitaryFoodProduction>false</MilitaryFoodProduction> 
			<HappinessToCulture>0</HappinessToCulture> 
			<HappinessToScience>0</HappinessToScience> 
			<NumCitiesFreeCultureBuilding>0</NumCitiesFreeCultureBuilding> 
			<NumCitiesFreeFoodBuilding>0</NumCitiesFreeFoodBuilding> 
			<HalfSpecialistUnhappiness>false</HalfSpecialistUnhappiness> 
			<HalfSpecialistFood>false</HalfSpecialistFood> 
			<MaxConscript>0</MaxConscript> 
			<UnitSightRangeChange>0</UnitSightRangeChange> 
			<WoundedUnitDamageMod>0</WoundedUnitDamageMod> 
			<BarbarianCombatBonus>0</BarbarianCombatBonus> 
			<AlwaysSeeBarbCamps>false</AlwaysSeeBarbCamps> 
			<RevealAllCapitals>false</RevealAllCapitals> 
			<FreeSpecialist>0</FreeSpecialist> 
			<ExpModifier>0</ExpModifier> 
			<ExpInBorderModifier>0</ExpInBorderModifier> 
			<MinorQuestFriendshipMod>0</MinorQuestFriendshipMod> 
			<MinorGoldFriendshipMod>0</MinorGoldFriendshipMod> 
			<MinorFriendshipMinimum>0</MinorFriendshipMinimum> 
			<MinorFriendshipDecayMod>0</MinorFriendshipDecayMod> 
			<OtherPlayersMinorFriendshipDecayMod>0</OtherPlayersMinorFriendshipDecayMod> 
			<CityStateUnitFrequencyModifier>0</CityStateUnitFrequencyModifier> 
			<CommonFoeTourismModifier>0</CommonFoeTourismModifier> 
			<LessHappyTourismModifier>0</LessHappyTourismModifier> 
			<SharedIdeologyTourismModifier>0</SharedIdeologyTourismModifier> 
			<LandTradeRouteGoldChange>0</LandTradeRouteGoldChange> 
			<SeaTradeRouteGoldChange>0</SeaTradeRouteGoldChange> 
			<SharedIdeologyTradeGoldChange>0</SharedIdeologyTradeGoldChange> 
			<RiggingElectionModifier>0</RiggingElectionModifier> 
			<MilitaryUnitGiftExtraInfluence>0</MilitaryUnitGiftExtraInfluence> 
			<ProtectedMinorPerTurnInfluence>0</ProtectedMinorPerTurnInfluence> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<MinorBullyScoreModifier>0</MinorBullyScoreModifier> 
			<CityStateTradeChange>0</CityStateTradeChange> 
			<ThemingBonusMultiplier>0</ThemingBonusMultiplier> 
			<InternalTradeRouteYieldModifier>0</InternalTradeRouteYieldModifier> 
			<SharedReligionTourismModifier>0</SharedReligionTourismModifier> 
			<TradeRouteTourismModifier>0</TradeRouteTourismModifier> 
			<OpenBordersTourismModifier>0</OpenBordersTourismModifier> 
			<MinorGreatPeopleAllies>false</MinorGreatPeopleAllies> 
			<MinorScienceAllies>false</MinorScienceAllies> 
			<MinorResourceBonus>false</MinorResourceBonus> 
			<GarrisonFreeMaintenance>false</GarrisonFreeMaintenance> 
			<GoldenAgeCultureBonusDisabled>false</GoldenAgeCultureBonusDisabled> 
			<SecondReligionPantheon>false</SecondReligionPantheon> 
			<AddReformationBelief>false</AddReformationBelief> 
			<EnablesSSPartHurry>false</EnablesSSPartHurry> 
			<EnablesSSPartPurchase>false</EnablesSSPartPurchase> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<OneShot>false</OneShot> 
			<IncludesOneShotFreeUnits>true</IncludesOneShotFreeUnits> 
			<PortraitIndex>0</PortraitIndex> 
		</Row>
		<Row> 
			<ID>46</ID> 
			<Type>POLICY_PATRONAGE_FINISHER</Type> 
			<Description>TXT_KEY_POLICY_BRANCH_PATRONAGE</Description> 
			<NumExtraBranches>0</NumExtraBranches> 
			<CultureCost>0</CultureCost> 
			<GridX>0</GridX> 
			<GridY>0</GridY> 
			<Level>0</Level> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CulturePerCity>0</CulturePerCity> 
			<CulturePerWonder>0</CulturePerWonder> 
			<CultureWonderMultiplier>0</CultureWonderMultiplier> 
			<CulturePerTechResearched>0</CulturePerTechResearched> 
			<CultureImprovementChange>0</CultureImprovementChange> 
			<CultureFromKills>0</CultureFromKills> 
			<CultureFromBarbarianKills>0</CultureFromBarbarianKills> 
			<GoldFromKills>0</GoldFromKills> 
			<EmbarkedExtraMoves>0</EmbarkedExtraMoves> 
			<AttackBonusTurns>0</AttackBonusTurns> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<GoldenAgeMeterMod>0</GoldenAgeMeterMod> 
			<GoldenAgeDurationMod>0</GoldenAgeDurationMod> 
			<NumFreeTechs>0</NumFreeTechs> 
			<NumFreePolicies>0</NumFreePolicies> 
			<NumFreeGreatPeople>0</NumFreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<StrategicResourceMod>0</StrategicResourceMod> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatAdmiralRateModifier>0</GreatAdmiralRateModifier> 
			<GreatWriterRateModifier>0</GreatWriterRateModifier> 
			<GreatArtistRateModifier>0</GreatArtistRateModifier> 
			<GreatMusicianRateModifier>0</GreatMusicianRateModifier> 
			<GreatMerchantRateModifier>0</GreatMerchantRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<DomesticGreatGeneralRateModifier>0</DomesticGreatGeneralRateModifier> 
			<ExtraHappiness>0</ExtraHappiness> 
			<ExtraHappinessPerCity>0</ExtraHappinessPerCity> 
			<UnhappinessMod>0</UnhappinessMod> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<OccupiedPopulationUnhappinessMod>0</OccupiedPopulationUnhappinessMod> 
			<CapitalUnhappinessMod>0</CapitalUnhappinessMod> 
			<FreeExperience>0</FreeExperience> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AllFeatureProduction>0</AllFeatureProduction> 
			<ImprovementCostModifier>0</ImprovementCostModifier> 
			<ImprovementUpgradeRateModifier>0</ImprovementUpgradeRateModifier> 
			<SpecialistProductionModifier>0</SpecialistProductionModifier> 
			<SpecialistUpgradeModifier>0</SpecialistUpgradeModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<BaseFreeUnits>0</BaseFreeUnits> 
			<BaseFreeMilitaryUnits>0</BaseFreeMilitaryUnits> 
			<FreeUnitsPopulationPercent>0</FreeUnitsPopulationPercent> 
			<FreeMilitaryUnitsPopulationPercent>0</FreeMilitaryUnitsPopulationPercent> 
			<HappinessPerGarrisonedUnit>0</HappinessPerGarrisonedUnit> 
			<CulturePerGarrisonedUnit>0</CulturePerGarrisonedUnit> 
			<HappinessPerTradeRoute>0</HappinessPerTradeRoute> 
			<HappinessPerXPopulation>0</HappinessPerXPopulation> 
			<ExtraHappinessPerLuxury>0</ExtraHappinessPerLuxury> 
			<UnhappinessFromUnitsMod>0</UnhappinessFromUnitsMod> 
			<NumExtraBuilders>0</NumExtraBuilders> 
			<PlotGoldCostMod>0</PlotGoldCostMod> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<PlotCultureExponentModifier>0</PlotCultureExponentModifier> 
			<NumCitiesPolicyCostDiscount>0</NumCitiesPolicyCostDiscount> 
			<GarrisonedCityRangeStrikeModifier>0</GarrisonedCityRangeStrikeModifier> 
			<UnitPurchaseCostModifier>0</UnitPurchaseCostModifier> 
			<BuildingPurchaseCostModifier>0</BuildingPurchaseCostModifier> 
			<CityConnectionTradeRouteGoldModifier>0</CityConnectionTradeRouteGoldModifier> 
			<TradeMissionGoldModifier>0</TradeMissionGoldModifier> 
			<FaithCostModifier>0</FaithCostModifier> 
			<CulturalPlunderMultiplier>0</CulturalPlunderMultiplier> 
			<StealTechSlowerModifier>0</StealTechSlowerModifier> 
			<StealTechFasterModifier>0</StealTechFasterModifier> 
			<CatchSpiesModifier>0</CatchSpiesModifier> 
			<GoldPerUnit>0</GoldPerUnit> 
			<GoldPerMilitaryUnit>0</GoldPerMilitaryUnit> 
			<RouteGoldMaintenanceMod>0</RouteGoldMaintenanceMod> 
			<BuildingGoldMaintenanceMod>0</BuildingGoldMaintenanceMod> 
			<UnitGoldMaintenanceMod>0</UnitGoldMaintenanceMod> 
			<UnitSupplyMod>0</UnitSupplyMod> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<CityStrengthMod>0</CityStrengthMod> 
			<CityGrowthMod>0</CityGrowthMod> 
			<CapitalGrowthMod>0</CapitalGrowthMod> 
			<SettlerProductionModifier>0</SettlerProductionModifier> 
			<CapitalSettlerProductionModifier>0</CapitalSettlerProductionModifier> 
			<NewCityExtraPopulation>0</NewCityExtraPopulation> 
			<FreeFoodBox>0</FreeFoodBox> 
			<HappyPerMilitaryUnit>0</HappyPerMilitaryUnit> 
			<MilitaryFoodProduction>false</MilitaryFoodProduction> 
			<HappinessToCulture>0</HappinessToCulture> 
			<HappinessToScience>0</HappinessToScience> 
			<NumCitiesFreeCultureBuilding>0</NumCitiesFreeCultureBuilding> 
			<NumCitiesFreeFoodBuilding>0</NumCitiesFreeFoodBuilding> 
			<HalfSpecialistUnhappiness>false</HalfSpecialistUnhappiness> 
			<HalfSpecialistFood>false</HalfSpecialistFood> 
			<MaxConscript>0</MaxConscript> 
			<UnitSightRangeChange>0</UnitSightRangeChange> 
			<WoundedUnitDamageMod>0</WoundedUnitDamageMod> 
			<BarbarianCombatBonus>0</BarbarianCombatBonus> 
			<AlwaysSeeBarbCamps>false</AlwaysSeeBarbCamps> 
			<RevealAllCapitals>false</RevealAllCapitals> 
			<FreeSpecialist>0</FreeSpecialist> 
			<ExpModifier>0</ExpModifier> 
			<ExpInBorderModifier>0</ExpInBorderModifier> 
			<MinorQuestFriendshipMod>0</MinorQuestFriendshipMod> 
			<MinorGoldFriendshipMod>0</MinorGoldFriendshipMod> 
			<MinorFriendshipMinimum>0</MinorFriendshipMinimum> 
			<MinorFriendshipDecayMod>0</MinorFriendshipDecayMod> 
			<OtherPlayersMinorFriendshipDecayMod>0</OtherPlayersMinorFriendshipDecayMod> 
			<CityStateUnitFrequencyModifier>0</CityStateUnitFrequencyModifier> 
			<CommonFoeTourismModifier>0</CommonFoeTourismModifier> 
			<LessHappyTourismModifier>0</LessHappyTourismModifier> 
			<SharedIdeologyTourismModifier>0</SharedIdeologyTourismModifier> 
			<LandTradeRouteGoldChange>0</LandTradeRouteGoldChange> 
			<SeaTradeRouteGoldChange>0</SeaTradeRouteGoldChange> 
			<SharedIdeologyTradeGoldChange>0</SharedIdeologyTradeGoldChange> 
			<RiggingElectionModifier>0</RiggingElectionModifier> 
			<MilitaryUnitGiftExtraInfluence>0</MilitaryUnitGiftExtraInfluence> 
			<ProtectedMinorPerTurnInfluence>0</ProtectedMinorPerTurnInfluence> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<MinorBullyScoreModifier>0</MinorBullyScoreModifier> 
			<CityStateTradeChange>0</CityStateTradeChange> 
			<ThemingBonusMultiplier>0</ThemingBonusMultiplier> 
			<InternalTradeRouteYieldModifier>0</InternalTradeRouteYieldModifier> 
			<SharedReligionTourismModifier>0</SharedReligionTourismModifier> 
			<TradeRouteTourismModifier>0</TradeRouteTourismModifier> 
			<OpenBordersTourismModifier>0</OpenBordersTourismModifier> 
			<MinorGreatPeopleAllies>true</MinorGreatPeopleAllies> 
			<MinorScienceAllies>false</MinorScienceAllies> 
			<MinorResourceBonus>false</MinorResourceBonus> 
			<GarrisonFreeMaintenance>false</GarrisonFreeMaintenance> 
			<GoldenAgeCultureBonusDisabled>false</GoldenAgeCultureBonusDisabled> 
			<SecondReligionPantheon>false</SecondReligionPantheon> 
			<AddReformationBelief>false</AddReformationBelief> 
			<EnablesSSPartHurry>false</EnablesSSPartHurry> 
			<EnablesSSPartPurchase>false</EnablesSSPartPurchase> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<OneShot>false</OneShot> 
			<IncludesOneShotFreeUnits>false</IncludesOneShotFreeUnits> 
			<PortraitIndex>0</PortraitIndex> 
		</Row>
		<Row> 
			<ID>47</ID> 
			<Type>POLICY_COMMERCE_FINISHER</Type> 
			<Description>TXT_KEY_POLICY_BRANCH_COMMERCE</Description> 
			<NumExtraBranches>0</NumExtraBranches> 
			<CultureCost>0</CultureCost> 
			<GridX>0</GridX> 
			<GridY>0</GridY> 
			<Level>0</Level> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CulturePerCity>0</CulturePerCity> 
			<CulturePerWonder>0</CulturePerWonder> 
			<CultureWonderMultiplier>0</CultureWonderMultiplier> 
			<CulturePerTechResearched>0</CulturePerTechResearched> 
			<CultureImprovementChange>0</CultureImprovementChange> 
			<CultureFromKills>0</CultureFromKills> 
			<CultureFromBarbarianKills>0</CultureFromBarbarianKills> 
			<GoldFromKills>0</GoldFromKills> 
			<EmbarkedExtraMoves>0</EmbarkedExtraMoves> 
			<AttackBonusTurns>0</AttackBonusTurns> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<GoldenAgeMeterMod>0</GoldenAgeMeterMod> 
			<GoldenAgeDurationMod>0</GoldenAgeDurationMod> 
			<NumFreeTechs>0</NumFreeTechs> 
			<NumFreePolicies>0</NumFreePolicies> 
			<NumFreeGreatPeople>0</NumFreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<StrategicResourceMod>0</StrategicResourceMod> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatAdmiralRateModifier>0</GreatAdmiralRateModifier> 
			<GreatWriterRateModifier>0</GreatWriterRateModifier> 
			<GreatArtistRateModifier>0</GreatArtistRateModifier> 
			<GreatMusicianRateModifier>0</GreatMusicianRateModifier> 
			<GreatMerchantRateModifier>0</GreatMerchantRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<DomesticGreatGeneralRateModifier>0</DomesticGreatGeneralRateModifier> 
			<ExtraHappiness>0</ExtraHappiness> 
			<ExtraHappinessPerCity>0</ExtraHappinessPerCity> 
			<UnhappinessMod>0</UnhappinessMod> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<OccupiedPopulationUnhappinessMod>0</OccupiedPopulationUnhappinessMod> 
			<CapitalUnhappinessMod>0</CapitalUnhappinessMod> 
			<FreeExperience>0</FreeExperience> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AllFeatureProduction>0</AllFeatureProduction> 
			<ImprovementCostModifier>0</ImprovementCostModifier> 
			<ImprovementUpgradeRateModifier>0</ImprovementUpgradeRateModifier> 
			<SpecialistProductionModifier>0</SpecialistProductionModifier> 
			<SpecialistUpgradeModifier>0</SpecialistUpgradeModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<BaseFreeUnits>0</BaseFreeUnits> 
			<BaseFreeMilitaryUnits>0</BaseFreeMilitaryUnits> 
			<FreeUnitsPopulationPercent>0</FreeUnitsPopulationPercent> 
			<FreeMilitaryUnitsPopulationPercent>0</FreeMilitaryUnitsPopulationPercent> 
			<HappinessPerGarrisonedUnit>0</HappinessPerGarrisonedUnit> 
			<CulturePerGarrisonedUnit>0</CulturePerGarrisonedUnit> 
			<HappinessPerTradeRoute>0</HappinessPerTradeRoute> 
			<HappinessPerXPopulation>0</HappinessPerXPopulation> 
			<ExtraHappinessPerLuxury>0</ExtraHappinessPerLuxury> 
			<UnhappinessFromUnitsMod>0</UnhappinessFromUnitsMod> 
			<NumExtraBuilders>0</NumExtraBuilders> 
			<PlotGoldCostMod>0</PlotGoldCostMod> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<PlotCultureExponentModifier>0</PlotCultureExponentModifier> 
			<NumCitiesPolicyCostDiscount>0</NumCitiesPolicyCostDiscount> 
			<GarrisonedCityRangeStrikeModifier>0</GarrisonedCityRangeStrikeModifier> 
			<UnitPurchaseCostModifier>0</UnitPurchaseCostModifier> 
			<BuildingPurchaseCostModifier>0</BuildingPurchaseCostModifier> 
			<CityConnectionTradeRouteGoldModifier>0</CityConnectionTradeRouteGoldModifier> 
			<TradeMissionGoldModifier>0</TradeMissionGoldModifier> 
			<FaithCostModifier>0</FaithCostModifier> 
			<CulturalPlunderMultiplier>0</CulturalPlunderMultiplier> 
			<StealTechSlowerModifier>0</StealTechSlowerModifier> 
			<StealTechFasterModifier>0</StealTechFasterModifier> 
			<CatchSpiesModifier>0</CatchSpiesModifier> 
			<GoldPerUnit>0</GoldPerUnit> 
			<GoldPerMilitaryUnit>0</GoldPerMilitaryUnit> 
			<RouteGoldMaintenanceMod>0</RouteGoldMaintenanceMod> 
			<BuildingGoldMaintenanceMod>0</BuildingGoldMaintenanceMod> 
			<UnitGoldMaintenanceMod>0</UnitGoldMaintenanceMod> 
			<UnitSupplyMod>0</UnitSupplyMod> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<CityStrengthMod>0</CityStrengthMod> 
			<CityGrowthMod>0</CityGrowthMod> 
			<CapitalGrowthMod>0</CapitalGrowthMod> 
			<SettlerProductionModifier>0</SettlerProductionModifier> 
			<CapitalSettlerProductionModifier>0</CapitalSettlerProductionModifier> 
			<NewCityExtraPopulation>0</NewCityExtraPopulation> 
			<FreeFoodBox>0</FreeFoodBox> 
			<HappyPerMilitaryUnit>0</HappyPerMilitaryUnit> 
			<MilitaryFoodProduction>false</MilitaryFoodProduction> 
			<HappinessToCulture>0</HappinessToCulture> 
			<HappinessToScience>0</HappinessToScience> 
			<NumCitiesFreeCultureBuilding>0</NumCitiesFreeCultureBuilding> 
			<NumCitiesFreeFoodBuilding>0</NumCitiesFreeFoodBuilding> 
			<HalfSpecialistUnhappiness>false</HalfSpecialistUnhappiness> 
			<HalfSpecialistFood>false</HalfSpecialistFood> 
			<MaxConscript>0</MaxConscript> 
			<UnitSightRangeChange>0</UnitSightRangeChange> 
			<WoundedUnitDamageMod>0</WoundedUnitDamageMod> 
			<BarbarianCombatBonus>0</BarbarianCombatBonus> 
			<AlwaysSeeBarbCamps>false</AlwaysSeeBarbCamps> 
			<RevealAllCapitals>false</RevealAllCapitals> 
			<FreeSpecialist>0</FreeSpecialist> 
			<ExpModifier>0</ExpModifier> 
			<ExpInBorderModifier>0</ExpInBorderModifier> 
			<MinorQuestFriendshipMod>0</MinorQuestFriendshipMod> 
			<MinorGoldFriendshipMod>0</MinorGoldFriendshipMod> 
			<MinorFriendshipMinimum>0</MinorFriendshipMinimum> 
			<MinorFriendshipDecayMod>0</MinorFriendshipDecayMod> 
			<OtherPlayersMinorFriendshipDecayMod>0</OtherPlayersMinorFriendshipDecayMod> 
			<CityStateUnitFrequencyModifier>0</CityStateUnitFrequencyModifier> 
			<CommonFoeTourismModifier>0</CommonFoeTourismModifier> 
			<LessHappyTourismModifier>0</LessHappyTourismModifier> 
			<SharedIdeologyTourismModifier>0</SharedIdeologyTourismModifier> 
			<LandTradeRouteGoldChange>0</LandTradeRouteGoldChange> 
			<SeaTradeRouteGoldChange>0</SeaTradeRouteGoldChange> 
			<SharedIdeologyTradeGoldChange>0</SharedIdeologyTradeGoldChange> 
			<RiggingElectionModifier>0</RiggingElectionModifier> 
			<MilitaryUnitGiftExtraInfluence>0</MilitaryUnitGiftExtraInfluence> 
			<ProtectedMinorPerTurnInfluence>0</ProtectedMinorPerTurnInfluence> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<MinorBullyScoreModifier>0</MinorBullyScoreModifier> 
			<CityStateTradeChange>0</CityStateTradeChange> 
			<ThemingBonusMultiplier>0</ThemingBonusMultiplier> 
			<InternalTradeRouteYieldModifier>0</InternalTradeRouteYieldModifier> 
			<SharedReligionTourismModifier>0</SharedReligionTourismModifier> 
			<TradeRouteTourismModifier>0</TradeRouteTourismModifier> 
			<OpenBordersTourismModifier>0</OpenBordersTourismModifier> 
			<MinorGreatPeopleAllies>false</MinorGreatPeopleAllies> 
			<MinorScienceAllies>false</MinorScienceAllies> 
			<MinorResourceBonus>false</MinorResourceBonus> 
			<GarrisonFreeMaintenance>false</GarrisonFreeMaintenance> 
			<GoldenAgeCultureBonusDisabled>false</GoldenAgeCultureBonusDisabled> 
			<SecondReligionPantheon>false</SecondReligionPantheon> 
			<AddReformationBelief>false</AddReformationBelief> 
			<EnablesSSPartHurry>false</EnablesSSPartHurry> 
			<EnablesSSPartPurchase>false</EnablesSSPartPurchase> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<OneShot>false</OneShot> 
			<IncludesOneShotFreeUnits>false</IncludesOneShotFreeUnits> 
			<PortraitIndex>0</PortraitIndex> 
		</Row>
		<Row> 
			<ID>48</ID> 
			<Type>POLICY_RATIONALISM_FINISHER</Type> 
			<Description>TXT_KEY_POLICY_BRANCH_RATIONALISM</Description> 
			<NumExtraBranches>0</NumExtraBranches> 
			<CultureCost>0</CultureCost> 
			<GridX>0</GridX> 
			<GridY>0</GridY> 
			<Level>0</Level> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CulturePerCity>0</CulturePerCity> 
			<CulturePerWonder>0</CulturePerWonder> 
			<CultureWonderMultiplier>0</CultureWonderMultiplier> 
			<CulturePerTechResearched>0</CulturePerTechResearched> 
			<CultureImprovementChange>0</CultureImprovementChange> 
			<CultureFromKills>0</CultureFromKills> 
			<CultureFromBarbarianKills>0</CultureFromBarbarianKills> 
			<GoldFromKills>0</GoldFromKills> 
			<EmbarkedExtraMoves>0</EmbarkedExtraMoves> 
			<AttackBonusTurns>0</AttackBonusTurns> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<GoldenAgeMeterMod>0</GoldenAgeMeterMod> 
			<GoldenAgeDurationMod>0</GoldenAgeDurationMod> 
			<NumFreeTechs>1</NumFreeTechs> 
			<NumFreePolicies>0</NumFreePolicies> 
			<NumFreeGreatPeople>0</NumFreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<StrategicResourceMod>0</StrategicResourceMod> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatAdmiralRateModifier>0</GreatAdmiralRateModifier> 
			<GreatWriterRateModifier>0</GreatWriterRateModifier> 
			<GreatArtistRateModifier>0</GreatArtistRateModifier> 
			<GreatMusicianRateModifier>0</GreatMusicianRateModifier> 
			<GreatMerchantRateModifier>0</GreatMerchantRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<DomesticGreatGeneralRateModifier>0</DomesticGreatGeneralRateModifier> 
			<ExtraHappiness>0</ExtraHappiness> 
			<ExtraHappinessPerCity>0</ExtraHappinessPerCity> 
			<UnhappinessMod>0</UnhappinessMod> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<OccupiedPopulationUnhappinessMod>0</OccupiedPopulationUnhappinessMod> 
			<CapitalUnhappinessMod>0</CapitalUnhappinessMod> 
			<FreeExperience>0</FreeExperience> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AllFeatureProduction>0</AllFeatureProduction> 
			<ImprovementCostModifier>0</ImprovementCostModifier> 
			<ImprovementUpgradeRateModifier>0</ImprovementUpgradeRateModifier> 
			<SpecialistProductionModifier>0</SpecialistProductionModifier> 
			<SpecialistUpgradeModifier>0</SpecialistUpgradeModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<BaseFreeUnits>0</BaseFreeUnits> 
			<BaseFreeMilitaryUnits>0</BaseFreeMilitaryUnits> 
			<FreeUnitsPopulationPercent>0</FreeUnitsPopulationPercent> 
			<FreeMilitaryUnitsPopulationPercent>0</FreeMilitaryUnitsPopulationPercent> 
			<HappinessPerGarrisonedUnit>0</HappinessPerGarrisonedUnit> 
			<CulturePerGarrisonedUnit>0</CulturePerGarrisonedUnit> 
			<HappinessPerTradeRoute>0</HappinessPerTradeRoute> 
			<HappinessPerXPopulation>0</HappinessPerXPopulation> 
			<ExtraHappinessPerLuxury>0</ExtraHappinessPerLuxury> 
			<UnhappinessFromUnitsMod>0</UnhappinessFromUnitsMod> 
			<NumExtraBuilders>0</NumExtraBuilders> 
			<PlotGoldCostMod>0</PlotGoldCostMod> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<PlotCultureExponentModifier>0</PlotCultureExponentModifier> 
			<NumCitiesPolicyCostDiscount>0</NumCitiesPolicyCostDiscount> 
			<GarrisonedCityRangeStrikeModifier>0</GarrisonedCityRangeStrikeModifier> 
			<UnitPurchaseCostModifier>0</UnitPurchaseCostModifier> 
			<BuildingPurchaseCostModifier>0</BuildingPurchaseCostModifier> 
			<CityConnectionTradeRouteGoldModifier>0</CityConnectionTradeRouteGoldModifier> 
			<TradeMissionGoldModifier>0</TradeMissionGoldModifier> 
			<FaithCostModifier>0</FaithCostModifier> 
			<CulturalPlunderMultiplier>0</CulturalPlunderMultiplier> 
			<StealTechSlowerModifier>0</StealTechSlowerModifier> 
			<StealTechFasterModifier>0</StealTechFasterModifier> 
			<CatchSpiesModifier>0</CatchSpiesModifier> 
			<GoldPerUnit>0</GoldPerUnit> 
			<GoldPerMilitaryUnit>0</GoldPerMilitaryUnit> 
			<RouteGoldMaintenanceMod>0</RouteGoldMaintenanceMod> 
			<BuildingGoldMaintenanceMod>0</BuildingGoldMaintenanceMod> 
			<UnitGoldMaintenanceMod>0</UnitGoldMaintenanceMod> 
			<UnitSupplyMod>0</UnitSupplyMod> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<CityStrengthMod>0</CityStrengthMod> 
			<CityGrowthMod>0</CityGrowthMod> 
			<CapitalGrowthMod>0</CapitalGrowthMod> 
			<SettlerProductionModifier>0</SettlerProductionModifier> 
			<CapitalSettlerProductionModifier>0</CapitalSettlerProductionModifier> 
			<NewCityExtraPopulation>0</NewCityExtraPopulation> 
			<FreeFoodBox>0</FreeFoodBox> 
			<HappyPerMilitaryUnit>0</HappyPerMilitaryUnit> 
			<MilitaryFoodProduction>false</MilitaryFoodProduction> 
			<HappinessToCulture>0</HappinessToCulture> 
			<HappinessToScience>0</HappinessToScience> 
			<NumCitiesFreeCultureBuilding>0</NumCitiesFreeCultureBuilding> 
			<NumCitiesFreeFoodBuilding>0</NumCitiesFreeFoodBuilding> 
			<HalfSpecialistUnhappiness>false</HalfSpecialistUnhappiness> 
			<HalfSpecialistFood>false</HalfSpecialistFood> 
			<MaxConscript>0</MaxConscript> 
			<UnitSightRangeChange>0</UnitSightRangeChange> 
			<WoundedUnitDamageMod>0</WoundedUnitDamageMod> 
			<BarbarianCombatBonus>0</BarbarianCombatBonus> 
			<AlwaysSeeBarbCamps>false</AlwaysSeeBarbCamps> 
			<RevealAllCapitals>false</RevealAllCapitals> 
			<FreeSpecialist>0</FreeSpecialist> 
			<ExpModifier>0</ExpModifier> 
			<ExpInBorderModifier>0</ExpInBorderModifier> 
			<MinorQuestFriendshipMod>0</MinorQuestFriendshipMod> 
			<MinorGoldFriendshipMod>0</MinorGoldFriendshipMod> 
			<MinorFriendshipMinimum>0</MinorFriendshipMinimum> 
			<MinorFriendshipDecayMod>0</MinorFriendshipDecayMod> 
			<OtherPlayersMinorFriendshipDecayMod>0</OtherPlayersMinorFriendshipDecayMod> 
			<CityStateUnitFrequencyModifier>0</CityStateUnitFrequencyModifier> 
			<CommonFoeTourismModifier>0</CommonFoeTourismModifier> 
			<LessHappyTourismModifier>0</LessHappyTourismModifier> 
			<SharedIdeologyTourismModifier>0</SharedIdeologyTourismModifier> 
			<LandTradeRouteGoldChange>0</LandTradeRouteGoldChange> 
			<SeaTradeRouteGoldChange>0</SeaTradeRouteGoldChange> 
			<SharedIdeologyTradeGoldChange>0</SharedIdeologyTradeGoldChange> 
			<RiggingElectionModifier>0</RiggingElectionModifier> 
			<MilitaryUnitGiftExtraInfluence>0</MilitaryUnitGiftExtraInfluence> 
			<ProtectedMinorPerTurnInfluence>0</ProtectedMinorPerTurnInfluence> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<MinorBullyScoreModifier>0</MinorBullyScoreModifier> 
			<CityStateTradeChange>0</CityStateTradeChange> 
			<ThemingBonusMultiplier>0</ThemingBonusMultiplier> 
			<InternalTradeRouteYieldModifier>0</InternalTradeRouteYieldModifier> 
			<SharedReligionTourismModifier>0</SharedReligionTourismModifier> 
			<TradeRouteTourismModifier>0</TradeRouteTourismModifier> 
			<OpenBordersTourismModifier>0</OpenBordersTourismModifier> 
			<MinorGreatPeopleAllies>false</MinorGreatPeopleAllies> 
			<MinorScienceAllies>false</MinorScienceAllies> 
			<MinorResourceBonus>false</MinorResourceBonus> 
			<GarrisonFreeMaintenance>false</GarrisonFreeMaintenance> 
			<GoldenAgeCultureBonusDisabled>false</GoldenAgeCultureBonusDisabled> 
			<SecondReligionPantheon>false</SecondReligionPantheon> 
			<AddReformationBelief>false</AddReformationBelief> 
			<EnablesSSPartHurry>false</EnablesSSPartHurry> 
			<EnablesSSPartPurchase>false</EnablesSSPartPurchase> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<OneShot>true</OneShot> 
			<IncludesOneShotFreeUnits>false</IncludesOneShotFreeUnits> 
			<PortraitIndex>0</PortraitIndex> 
		</Row>
		<Row> 
			<ID>49</ID> 
			<Type>POLICY_AESTHETICS</Type> 
			<Description>TXT_KEY_POLICY_AESTHETICS</Description> 
			<Civilopedia>TXT_KEY_POLICY_AESTHETICS_TEXT</Civilopedia> 
			<Help>TXT_KEY_POLICY_BRANCH_AESTHETICS_HELP</Help> 
			<NumExtraBranches>0</NumExtraBranches> 
			<CultureCost>0</CultureCost> 
			<GridX>0</GridX> 
			<GridY>0</GridY> 
			<Level>0</Level> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CulturePerCity>0</CulturePerCity> 
			<CulturePerWonder>0</CulturePerWonder> 
			<CultureWonderMultiplier>0</CultureWonderMultiplier> 
			<CulturePerTechResearched>0</CulturePerTechResearched> 
			<CultureImprovementChange>0</CultureImprovementChange> 
			<CultureFromKills>0</CultureFromKills> 
			<CultureFromBarbarianKills>0</CultureFromBarbarianKills> 
			<GoldFromKills>0</GoldFromKills> 
			<EmbarkedExtraMoves>0</EmbarkedExtraMoves> 
			<AttackBonusTurns>0</AttackBonusTurns> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<GoldenAgeMeterMod>0</GoldenAgeMeterMod> 
			<GoldenAgeDurationMod>0</GoldenAgeDurationMod> 
			<NumFreeTechs>0</NumFreeTechs> 
			<NumFreePolicies>0</NumFreePolicies> 
			<NumFreeGreatPeople>0</NumFreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<StrategicResourceMod>0</StrategicResourceMod> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatAdmiralRateModifier>0</GreatAdmiralRateModifier> 
			<GreatWriterRateModifier>25</GreatWriterRateModifier> 
			<GreatArtistRateModifier>25</GreatArtistRateModifier> 
			<GreatMusicianRateModifier>25</GreatMusicianRateModifier> 
			<GreatMerchantRateModifier>0</GreatMerchantRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<DomesticGreatGeneralRateModifier>0</DomesticGreatGeneralRateModifier> 
			<ExtraHappiness>0</ExtraHappiness> 
			<ExtraHappinessPerCity>0</ExtraHappinessPerCity> 
			<UnhappinessMod>0</UnhappinessMod> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<OccupiedPopulationUnhappinessMod>0</OccupiedPopulationUnhappinessMod> 
			<CapitalUnhappinessMod>0</CapitalUnhappinessMod> 
			<FreeExperience>0</FreeExperience> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AllFeatureProduction>0</AllFeatureProduction> 
			<ImprovementCostModifier>0</ImprovementCostModifier> 
			<ImprovementUpgradeRateModifier>0</ImprovementUpgradeRateModifier> 
			<SpecialistProductionModifier>0</SpecialistProductionModifier> 
			<SpecialistUpgradeModifier>0</SpecialistUpgradeModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<BaseFreeUnits>0</BaseFreeUnits> 
			<BaseFreeMilitaryUnits>0</BaseFreeMilitaryUnits> 
			<FreeUnitsPopulationPercent>0</FreeUnitsPopulationPercent> 
			<FreeMilitaryUnitsPopulationPercent>0</FreeMilitaryUnitsPopulationPercent> 
			<HappinessPerGarrisonedUnit>0</HappinessPerGarrisonedUnit> 
			<CulturePerGarrisonedUnit>0</CulturePerGarrisonedUnit> 
			<HappinessPerTradeRoute>0</HappinessPerTradeRoute> 
			<HappinessPerXPopulation>0</HappinessPerXPopulation> 
			<ExtraHappinessPerLuxury>0</ExtraHappinessPerLuxury> 
			<UnhappinessFromUnitsMod>0</UnhappinessFromUnitsMod> 
			<NumExtraBuilders>0</NumExtraBuilders> 
			<PlotGoldCostMod>0</PlotGoldCostMod> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<PlotCultureExponentModifier>0</PlotCultureExponentModifier> 
			<NumCitiesPolicyCostDiscount>0</NumCitiesPolicyCostDiscount> 
			<GarrisonedCityRangeStrikeModifier>0</GarrisonedCityRangeStrikeModifier> 
			<UnitPurchaseCostModifier>0</UnitPurchaseCostModifier> 
			<BuildingPurchaseCostModifier>0</BuildingPurchaseCostModifier> 
			<CityConnectionTradeRouteGoldModifier>0</CityConnectionTradeRouteGoldModifier> 
			<TradeMissionGoldModifier>0</TradeMissionGoldModifier> 
			<FaithCostModifier>0</FaithCostModifier> 
			<CulturalPlunderMultiplier>0</CulturalPlunderMultiplier> 
			<StealTechSlowerModifier>0</StealTechSlowerModifier> 
			<StealTechFasterModifier>0</StealTechFasterModifier> 
			<CatchSpiesModifier>0</CatchSpiesModifier> 
			<GoldPerUnit>0</GoldPerUnit> 
			<GoldPerMilitaryUnit>0</GoldPerMilitaryUnit> 
			<RouteGoldMaintenanceMod>0</RouteGoldMaintenanceMod> 
			<BuildingGoldMaintenanceMod>0</BuildingGoldMaintenanceMod> 
			<UnitGoldMaintenanceMod>0</UnitGoldMaintenanceMod> 
			<UnitSupplyMod>0</UnitSupplyMod> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<CityStrengthMod>0</CityStrengthMod> 
			<CityGrowthMod>0</CityGrowthMod> 
			<CapitalGrowthMod>0</CapitalGrowthMod> 
			<SettlerProductionModifier>0</SettlerProductionModifier> 
			<CapitalSettlerProductionModifier>0</CapitalSettlerProductionModifier> 
			<NewCityExtraPopulation>0</NewCityExtraPopulation> 
			<FreeFoodBox>0</FreeFoodBox> 
			<HappyPerMilitaryUnit>0</HappyPerMilitaryUnit> 
			<MilitaryFoodProduction>false</MilitaryFoodProduction> 
			<HappinessToCulture>0</HappinessToCulture> 
			<HappinessToScience>0</HappinessToScience> 
			<NumCitiesFreeCultureBuilding>0</NumCitiesFreeCultureBuilding> 
			<NumCitiesFreeFoodBuilding>0</NumCitiesFreeFoodBuilding> 
			<HalfSpecialistUnhappiness>false</HalfSpecialistUnhappiness> 
			<HalfSpecialistFood>false</HalfSpecialistFood> 
			<MaxConscript>0</MaxConscript> 
			<UnitSightRangeChange>0</UnitSightRangeChange> 
			<WoundedUnitDamageMod>0</WoundedUnitDamageMod> 
			<BarbarianCombatBonus>0</BarbarianCombatBonus> 
			<AlwaysSeeBarbCamps>false</AlwaysSeeBarbCamps> 
			<RevealAllCapitals>false</RevealAllCapitals> 
			<FreeSpecialist>0</FreeSpecialist> 
			<ExpModifier>0</ExpModifier> 
			<ExpInBorderModifier>0</ExpInBorderModifier> 
			<MinorQuestFriendshipMod>0</MinorQuestFriendshipMod> 
			<MinorGoldFriendshipMod>0</MinorGoldFriendshipMod> 
			<MinorFriendshipMinimum>0</MinorFriendshipMinimum> 
			<MinorFriendshipDecayMod>0</MinorFriendshipDecayMod> 
			<OtherPlayersMinorFriendshipDecayMod>0</OtherPlayersMinorFriendshipDecayMod> 
			<CityStateUnitFrequencyModifier>0</CityStateUnitFrequencyModifier> 
			<CommonFoeTourismModifier>0</CommonFoeTourismModifier> 
			<LessHappyTourismModifier>0</LessHappyTourismModifier> 
			<SharedIdeologyTourismModifier>0</SharedIdeologyTourismModifier> 
			<LandTradeRouteGoldChange>0</LandTradeRouteGoldChange> 
			<SeaTradeRouteGoldChange>0</SeaTradeRouteGoldChange> 
			<SharedIdeologyTradeGoldChange>0</SharedIdeologyTradeGoldChange> 
			<RiggingElectionModifier>0</RiggingElectionModifier> 
			<MilitaryUnitGiftExtraInfluence>0</MilitaryUnitGiftExtraInfluence> 
			<ProtectedMinorPerTurnInfluence>0</ProtectedMinorPerTurnInfluence> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<MinorBullyScoreModifier>0</MinorBullyScoreModifier> 
			<CityStateTradeChange>0</CityStateTradeChange> 
			<ThemingBonusMultiplier>0</ThemingBonusMultiplier> 
			<InternalTradeRouteYieldModifier>0</InternalTradeRouteYieldModifier> 
			<SharedReligionTourismModifier>0</SharedReligionTourismModifier> 
			<TradeRouteTourismModifier>0</TradeRouteTourismModifier> 
			<OpenBordersTourismModifier>0</OpenBordersTourismModifier> 
			<MinorGreatPeopleAllies>false</MinorGreatPeopleAllies> 
			<MinorScienceAllies>false</MinorScienceAllies> 
			<MinorResourceBonus>false</MinorResourceBonus> 
			<GarrisonFreeMaintenance>false</GarrisonFreeMaintenance> 
			<GoldenAgeCultureBonusDisabled>false</GoldenAgeCultureBonusDisabled> 
			<SecondReligionPantheon>false</SecondReligionPantheon> 
			<AddReformationBelief>false</AddReformationBelief> 
			<EnablesSSPartHurry>false</EnablesSSPartHurry> 
			<EnablesSSPartPurchase>false</EnablesSSPartPurchase> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<OneShot>false</OneShot> 
			<IncludesOneShotFreeUnits>false</IncludesOneShotFreeUnits> 
			<PortraitIndex>6</PortraitIndex> 
			<IconAtlas>POLICY_ATLAS</IconAtlas> 
			<IconAtlasAchieved>POLICY_A_ATLAS</IconAtlasAchieved> 
		</Row>
		<Row> 
			<ID>50</ID> 
			<Type>POLICY_CULTURAL_CENTERS</Type> 
			<Description>TXT_KEY_POLICY_CULTURAL_CENTERS</Description> 
			<Civilopedia>TXT_KEY_POLICY_CULTURAL_CENTERS_TEXT</Civilopedia> 
			<Help>TXT_KEY_POLICY_CULTURAL_CENTERS_HELP</Help> 
			<PolicyBranchType>POLICY_BRANCH_AESTHETICS</PolicyBranchType> 
			<NumExtraBranches>0</NumExtraBranches> 
			<CultureCost>10</CultureCost> 
			<GridX>2</GridX> 
			<GridY>1</GridY> 
			<Level>0</Level> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CulturePerCity>0</CulturePerCity> 
			<CulturePerWonder>0</CulturePerWonder> 
			<CultureWonderMultiplier>0</CultureWonderMultiplier> 
			<CulturePerTechResearched>0</CulturePerTechResearched> 
			<CultureImprovementChange>0</CultureImprovementChange> 
			<CultureFromKills>0</CultureFromKills> 
			<CultureFromBarbarianKills>0</CultureFromBarbarianKills> 
			<GoldFromKills>0</GoldFromKills> 
			<EmbarkedExtraMoves>0</EmbarkedExtraMoves> 
			<AttackBonusTurns>0</AttackBonusTurns> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<GoldenAgeMeterMod>0</GoldenAgeMeterMod> 
			<GoldenAgeDurationMod>0</GoldenAgeDurationMod> 
			<NumFreeTechs>0</NumFreeTechs> 
			<NumFreePolicies>0</NumFreePolicies> 
			<NumFreeGreatPeople>0</NumFreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<StrategicResourceMod>0</StrategicResourceMod> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatAdmiralRateModifier>0</GreatAdmiralRateModifier> 
			<GreatWriterRateModifier>0</GreatWriterRateModifier> 
			<GreatArtistRateModifier>0</GreatArtistRateModifier> 
			<GreatMusicianRateModifier>0</GreatMusicianRateModifier> 
			<GreatMerchantRateModifier>0</GreatMerchantRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<DomesticGreatGeneralRateModifier>0</DomesticGreatGeneralRateModifier> 
			<ExtraHappiness>0</ExtraHappiness> 
			<ExtraHappinessPerCity>0</ExtraHappinessPerCity> 
			<UnhappinessMod>0</UnhappinessMod> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<OccupiedPopulationUnhappinessMod>0</OccupiedPopulationUnhappinessMod> 
			<CapitalUnhappinessMod>0</CapitalUnhappinessMod> 
			<FreeExperience>0</FreeExperience> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AllFeatureProduction>0</AllFeatureProduction> 
			<ImprovementCostModifier>0</ImprovementCostModifier> 
			<ImprovementUpgradeRateModifier>0</ImprovementUpgradeRateModifier> 
			<SpecialistProductionModifier>0</SpecialistProductionModifier> 
			<SpecialistUpgradeModifier>0</SpecialistUpgradeModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<BaseFreeUnits>0</BaseFreeUnits> 
			<BaseFreeMilitaryUnits>0</BaseFreeMilitaryUnits> 
			<FreeUnitsPopulationPercent>0</FreeUnitsPopulationPercent> 
			<FreeMilitaryUnitsPopulationPercent>0</FreeMilitaryUnitsPopulationPercent> 
			<HappinessPerGarrisonedUnit>0</HappinessPerGarrisonedUnit> 
			<CulturePerGarrisonedUnit>0</CulturePerGarrisonedUnit> 
			<HappinessPerTradeRoute>0</HappinessPerTradeRoute> 
			<HappinessPerXPopulation>0</HappinessPerXPopulation> 
			<ExtraHappinessPerLuxury>0</ExtraHappinessPerLuxury> 
			<UnhappinessFromUnitsMod>0</UnhappinessFromUnitsMod> 
			<NumExtraBuilders>0</NumExtraBuilders> 
			<PlotGoldCostMod>0</PlotGoldCostMod> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<PlotCultureExponentModifier>0</PlotCultureExponentModifier> 
			<NumCitiesPolicyCostDiscount>0</NumCitiesPolicyCostDiscount> 
			<GarrisonedCityRangeStrikeModifier>0</GarrisonedCityRangeStrikeModifier> 
			<UnitPurchaseCostModifier>0</UnitPurchaseCostModifier> 
			<BuildingPurchaseCostModifier>0</BuildingPurchaseCostModifier> 
			<CityConnectionTradeRouteGoldModifier>0</CityConnectionTradeRouteGoldModifier> 
			<TradeMissionGoldModifier>0</TradeMissionGoldModifier> 
			<FaithCostModifier>0</FaithCostModifier> 
			<CulturalPlunderMultiplier>0</CulturalPlunderMultiplier> 
			<StealTechSlowerModifier>0</StealTechSlowerModifier> 
			<StealTechFasterModifier>0</StealTechFasterModifier> 
			<CatchSpiesModifier>0</CatchSpiesModifier> 
			<GoldPerUnit>0</GoldPerUnit> 
			<GoldPerMilitaryUnit>0</GoldPerMilitaryUnit> 
			<RouteGoldMaintenanceMod>0</RouteGoldMaintenanceMod> 
			<BuildingGoldMaintenanceMod>0</BuildingGoldMaintenanceMod> 
			<UnitGoldMaintenanceMod>0</UnitGoldMaintenanceMod> 
			<UnitSupplyMod>0</UnitSupplyMod> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<CityStrengthMod>0</CityStrengthMod> 
			<CityGrowthMod>0</CityGrowthMod> 
			<CapitalGrowthMod>0</CapitalGrowthMod> 
			<SettlerProductionModifier>0</SettlerProductionModifier> 
			<CapitalSettlerProductionModifier>0</CapitalSettlerProductionModifier> 
			<NewCityExtraPopulation>0</NewCityExtraPopulation> 
			<FreeFoodBox>0</FreeFoodBox> 
			<HappyPerMilitaryUnit>0</HappyPerMilitaryUnit> 
			<MilitaryFoodProduction>false</MilitaryFoodProduction> 
			<HappinessToCulture>0</HappinessToCulture> 
			<HappinessToScience>0</HappinessToScience> 
			<NumCitiesFreeCultureBuilding>0</NumCitiesFreeCultureBuilding> 
			<NumCitiesFreeFoodBuilding>0</NumCitiesFreeFoodBuilding> 
			<HalfSpecialistUnhappiness>false</HalfSpecialistUnhappiness> 
			<HalfSpecialistFood>false</HalfSpecialistFood> 
			<MaxConscript>0</MaxConscript> 
			<UnitSightRangeChange>0</UnitSightRangeChange> 
			<WoundedUnitDamageMod>0</WoundedUnitDamageMod> 
			<BarbarianCombatBonus>0</BarbarianCombatBonus> 
			<AlwaysSeeBarbCamps>false</AlwaysSeeBarbCamps> 
			<RevealAllCapitals>false</RevealAllCapitals> 
			<FreeSpecialist>0</FreeSpecialist> 
			<ExpModifier>0</ExpModifier> 
			<ExpInBorderModifier>0</ExpInBorderModifier> 
			<MinorQuestFriendshipMod>0</MinorQuestFriendshipMod> 
			<MinorGoldFriendshipMod>0</MinorGoldFriendshipMod> 
			<MinorFriendshipMinimum>0</MinorFriendshipMinimum> 
			<MinorFriendshipDecayMod>0</MinorFriendshipDecayMod> 
			<OtherPlayersMinorFriendshipDecayMod>0</OtherPlayersMinorFriendshipDecayMod> 
			<CityStateUnitFrequencyModifier>0</CityStateUnitFrequencyModifier> 
			<CommonFoeTourismModifier>0</CommonFoeTourismModifier> 
			<LessHappyTourismModifier>0</LessHappyTourismModifier> 
			<SharedIdeologyTourismModifier>0</SharedIdeologyTourismModifier> 
			<LandTradeRouteGoldChange>0</LandTradeRouteGoldChange> 
			<SeaTradeRouteGoldChange>0</SeaTradeRouteGoldChange> 
			<SharedIdeologyTradeGoldChange>0</SharedIdeologyTradeGoldChange> 
			<RiggingElectionModifier>0</RiggingElectionModifier> 
			<MilitaryUnitGiftExtraInfluence>0</MilitaryUnitGiftExtraInfluence> 
			<ProtectedMinorPerTurnInfluence>0</ProtectedMinorPerTurnInfluence> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<MinorBullyScoreModifier>0</MinorBullyScoreModifier> 
			<CityStateTradeChange>0</CityStateTradeChange> 
			<ThemingBonusMultiplier>0</ThemingBonusMultiplier> 
			<InternalTradeRouteYieldModifier>0</InternalTradeRouteYieldModifier> 
			<SharedReligionTourismModifier>0</SharedReligionTourismModifier> 
			<TradeRouteTourismModifier>0</TradeRouteTourismModifier> 
			<OpenBordersTourismModifier>0</OpenBordersTourismModifier> 
			<MinorGreatPeopleAllies>false</MinorGreatPeopleAllies> 
			<MinorScienceAllies>false</MinorScienceAllies> 
			<MinorResourceBonus>false</MinorResourceBonus> 
			<GarrisonFreeMaintenance>false</GarrisonFreeMaintenance> 
			<GoldenAgeCultureBonusDisabled>false</GoldenAgeCultureBonusDisabled> 
			<SecondReligionPantheon>false</SecondReligionPantheon> 
			<AddReformationBelief>false</AddReformationBelief> 
			<EnablesSSPartHurry>false</EnablesSSPartHurry> 
			<EnablesSSPartPurchase>false</EnablesSSPartPurchase> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<OneShot>false</OneShot> 
			<IncludesOneShotFreeUnits>false</IncludesOneShotFreeUnits> 
			<PortraitIndex>2</PortraitIndex> 
			<IconAtlas>POLICY_ATLAS_EXP2</IconAtlas> 
			<IconAtlasAchieved>POLICY_A_ATLAS_EXP2</IconAtlasAchieved> 
		</Row>
		<Row> 
			<ID>51</ID> 
			<Type>POLICY_FINE_ARTS</Type> 
			<Description>TXT_KEY_POLICY_FINE_ARTS</Description> 
			<Civilopedia>TXT_KEY_POLICY_FINE_ARTS_TEXT</Civilopedia> 
			<Help>TXT_KEY_POLICY_FINE_ARTS_HELP</Help> 
			<PolicyBranchType>POLICY_BRANCH_AESTHETICS</PolicyBranchType> 
			<NumExtraBranches>0</NumExtraBranches> 
			<CultureCost>10</CultureCost> 
			<GridX>4</GridX> 
			<GridY>1</GridY> 
			<Level>0</Level> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CulturePerCity>0</CulturePerCity> 
			<CulturePerWonder>0</CulturePerWonder> 
			<CultureWonderMultiplier>0</CultureWonderMultiplier> 
			<CulturePerTechResearched>0</CulturePerTechResearched> 
			<CultureImprovementChange>0</CultureImprovementChange> 
			<CultureFromKills>0</CultureFromKills> 
			<CultureFromBarbarianKills>0</CultureFromBarbarianKills> 
			<GoldFromKills>0</GoldFromKills> 
			<EmbarkedExtraMoves>0</EmbarkedExtraMoves> 
			<AttackBonusTurns>0</AttackBonusTurns> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<GoldenAgeMeterMod>0</GoldenAgeMeterMod> 
			<GoldenAgeDurationMod>0</GoldenAgeDurationMod> 
			<NumFreeTechs>0</NumFreeTechs> 
			<NumFreePolicies>0</NumFreePolicies> 
			<NumFreeGreatPeople>0</NumFreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<StrategicResourceMod>0</StrategicResourceMod> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatAdmiralRateModifier>0</GreatAdmiralRateModifier> 
			<GreatWriterRateModifier>0</GreatWriterRateModifier> 
			<GreatArtistRateModifier>0</GreatArtistRateModifier> 
			<GreatMusicianRateModifier>0</GreatMusicianRateModifier> 
			<GreatMerchantRateModifier>0</GreatMerchantRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<DomesticGreatGeneralRateModifier>0</DomesticGreatGeneralRateModifier> 
			<ExtraHappiness>0</ExtraHappiness> 
			<ExtraHappinessPerCity>0</ExtraHappinessPerCity> 
			<UnhappinessMod>0</UnhappinessMod> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<OccupiedPopulationUnhappinessMod>0</OccupiedPopulationUnhappinessMod> 
			<CapitalUnhappinessMod>0</CapitalUnhappinessMod> 
			<FreeExperience>0</FreeExperience> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AllFeatureProduction>0</AllFeatureProduction> 
			<ImprovementCostModifier>0</ImprovementCostModifier> 
			<ImprovementUpgradeRateModifier>0</ImprovementUpgradeRateModifier> 
			<SpecialistProductionModifier>0</SpecialistProductionModifier> 
			<SpecialistUpgradeModifier>0</SpecialistUpgradeModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<BaseFreeUnits>0</BaseFreeUnits> 
			<BaseFreeMilitaryUnits>0</BaseFreeMilitaryUnits> 
			<FreeUnitsPopulationPercent>0</FreeUnitsPopulationPercent> 
			<FreeMilitaryUnitsPopulationPercent>0</FreeMilitaryUnitsPopulationPercent> 
			<HappinessPerGarrisonedUnit>0</HappinessPerGarrisonedUnit> 
			<CulturePerGarrisonedUnit>0</CulturePerGarrisonedUnit> 
			<HappinessPerTradeRoute>0</HappinessPerTradeRoute> 
			<HappinessPerXPopulation>0</HappinessPerXPopulation> 
			<ExtraHappinessPerLuxury>0</ExtraHappinessPerLuxury> 
			<UnhappinessFromUnitsMod>0</UnhappinessFromUnitsMod> 
			<NumExtraBuilders>0</NumExtraBuilders> 
			<PlotGoldCostMod>0</PlotGoldCostMod> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<PlotCultureExponentModifier>0</PlotCultureExponentModifier> 
			<NumCitiesPolicyCostDiscount>0</NumCitiesPolicyCostDiscount> 
			<GarrisonedCityRangeStrikeModifier>0</GarrisonedCityRangeStrikeModifier> 
			<UnitPurchaseCostModifier>0</UnitPurchaseCostModifier> 
			<BuildingPurchaseCostModifier>0</BuildingPurchaseCostModifier> 
			<CityConnectionTradeRouteGoldModifier>0</CityConnectionTradeRouteGoldModifier> 
			<TradeMissionGoldModifier>0</TradeMissionGoldModifier> 
			<FaithCostModifier>0</FaithCostModifier> 
			<CulturalPlunderMultiplier>0</CulturalPlunderMultiplier> 
			<StealTechSlowerModifier>0</StealTechSlowerModifier> 
			<StealTechFasterModifier>0</StealTechFasterModifier> 
			<CatchSpiesModifier>0</CatchSpiesModifier> 
			<GoldPerUnit>0</GoldPerUnit> 
			<GoldPerMilitaryUnit>0</GoldPerMilitaryUnit> 
			<RouteGoldMaintenanceMod>0</RouteGoldMaintenanceMod> 
			<BuildingGoldMaintenanceMod>0</BuildingGoldMaintenanceMod> 
			<UnitGoldMaintenanceMod>0</UnitGoldMaintenanceMod> 
			<UnitSupplyMod>0</UnitSupplyMod> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<CityStrengthMod>0</CityStrengthMod> 
			<CityGrowthMod>0</CityGrowthMod> 
			<CapitalGrowthMod>0</CapitalGrowthMod> 
			<SettlerProductionModifier>0</SettlerProductionModifier> 
			<CapitalSettlerProductionModifier>0</CapitalSettlerProductionModifier> 
			<NewCityExtraPopulation>0</NewCityExtraPopulation> 
			<FreeFoodBox>0</FreeFoodBox> 
			<HappyPerMilitaryUnit>0</HappyPerMilitaryUnit> 
			<MilitaryFoodProduction>false</MilitaryFoodProduction> 
			<HappinessToCulture>50</HappinessToCulture> 
			<HappinessToScience>0</HappinessToScience> 
			<NumCitiesFreeCultureBuilding>0</NumCitiesFreeCultureBuilding> 
			<NumCitiesFreeFoodBuilding>0</NumCitiesFreeFoodBuilding> 
			<HalfSpecialistUnhappiness>false</HalfSpecialistUnhappiness> 
			<HalfSpecialistFood>false</HalfSpecialistFood> 
			<MaxConscript>0</MaxConscript> 
			<UnitSightRangeChange>0</UnitSightRangeChange> 
			<WoundedUnitDamageMod>0</WoundedUnitDamageMod> 
			<BarbarianCombatBonus>0</BarbarianCombatBonus> 
			<AlwaysSeeBarbCamps>false</AlwaysSeeBarbCamps> 
			<RevealAllCapitals>false</RevealAllCapitals> 
			<FreeSpecialist>0</FreeSpecialist> 
			<ExpModifier>0</ExpModifier> 
			<ExpInBorderModifier>0</ExpInBorderModifier> 
			<MinorQuestFriendshipMod>0</MinorQuestFriendshipMod> 
			<MinorGoldFriendshipMod>0</MinorGoldFriendshipMod> 
			<MinorFriendshipMinimum>0</MinorFriendshipMinimum> 
			<MinorFriendshipDecayMod>0</MinorFriendshipDecayMod> 
			<OtherPlayersMinorFriendshipDecayMod>0</OtherPlayersMinorFriendshipDecayMod> 
			<CityStateUnitFrequencyModifier>0</CityStateUnitFrequencyModifier> 
			<CommonFoeTourismModifier>0</CommonFoeTourismModifier> 
			<LessHappyTourismModifier>0</LessHappyTourismModifier> 
			<SharedIdeologyTourismModifier>0</SharedIdeologyTourismModifier> 
			<LandTradeRouteGoldChange>0</LandTradeRouteGoldChange> 
			<SeaTradeRouteGoldChange>0</SeaTradeRouteGoldChange> 
			<SharedIdeologyTradeGoldChange>0</SharedIdeologyTradeGoldChange> 
			<RiggingElectionModifier>0</RiggingElectionModifier> 
			<MilitaryUnitGiftExtraInfluence>0</MilitaryUnitGiftExtraInfluence> 
			<ProtectedMinorPerTurnInfluence>0</ProtectedMinorPerTurnInfluence> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<MinorBullyScoreModifier>0</MinorBullyScoreModifier> 
			<CityStateTradeChange>0</CityStateTradeChange> 
			<ThemingBonusMultiplier>0</ThemingBonusMultiplier> 
			<InternalTradeRouteYieldModifier>0</InternalTradeRouteYieldModifier> 
			<SharedReligionTourismModifier>0</SharedReligionTourismModifier> 
			<TradeRouteTourismModifier>0</TradeRouteTourismModifier> 
			<OpenBordersTourismModifier>0</OpenBordersTourismModifier> 
			<MinorGreatPeopleAllies>false</MinorGreatPeopleAllies> 
			<MinorScienceAllies>false</MinorScienceAllies> 
			<MinorResourceBonus>false</MinorResourceBonus> 
			<GarrisonFreeMaintenance>false</GarrisonFreeMaintenance> 
			<GoldenAgeCultureBonusDisabled>false</GoldenAgeCultureBonusDisabled> 
			<SecondReligionPantheon>false</SecondReligionPantheon> 
			<AddReformationBelief>false</AddReformationBelief> 
			<EnablesSSPartHurry>false</EnablesSSPartHurry> 
			<EnablesSSPartPurchase>false</EnablesSSPartPurchase> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<OneShot>false</OneShot> 
			<IncludesOneShotFreeUnits>false</IncludesOneShotFreeUnits> 
			<PortraitIndex>4</PortraitIndex> 
			<IconAtlas>POLICY_ATLAS_EXP2</IconAtlas> 
			<IconAtlasAchieved>POLICY_A_ATLAS_EXP2</IconAtlasAchieved> 
		</Row>
		<Row> 
			<ID>52</ID> 
			<Type>POLICY_FLOURISHING_OF_ARTS</Type> 
			<Description>TXT_KEY_POLICY_FLOURISHING_OF_ARTS</Description> 
			<Civilopedia>TXT_KEY_POLICY_FLOURISHING_OF_ARTS_TEXT</Civilopedia> 
			<Help>TXT_KEY_POLICY_FLOURISHING_OF_ARTS_HELP</Help> 
			<PolicyBranchType>POLICY_BRANCH_AESTHETICS</PolicyBranchType> 
			<NumExtraBranches>0</NumExtraBranches> 
			<CultureCost>10</CultureCost> 
			<GridX>2</GridX> 
			<GridY>2</GridY> 
			<Level>0</Level> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CulturePerCity>0</CulturePerCity> 
			<CulturePerWonder>0</CulturePerWonder> 
			<CultureWonderMultiplier>33</CultureWonderMultiplier> 
			<CulturePerTechResearched>0</CulturePerTechResearched> 
			<CultureImprovementChange>0</CultureImprovementChange> 
			<CultureFromKills>0</CultureFromKills> 
			<CultureFromBarbarianKills>0</CultureFromBarbarianKills> 
			<GoldFromKills>0</GoldFromKills> 
			<EmbarkedExtraMoves>0</EmbarkedExtraMoves> 
			<AttackBonusTurns>0</AttackBonusTurns> 
			<GoldenAgeTurns>10</GoldenAgeTurns> 
			<GoldenAgeMeterMod>0</GoldenAgeMeterMod> 
			<GoldenAgeDurationMod>0</GoldenAgeDurationMod> 
			<NumFreeTechs>0</NumFreeTechs> 
			<NumFreePolicies>0</NumFreePolicies> 
			<NumFreeGreatPeople>0</NumFreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<StrategicResourceMod>0</StrategicResourceMod> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatAdmiralRateModifier>0</GreatAdmiralRateModifier> 
			<GreatWriterRateModifier>0</GreatWriterRateModifier> 
			<GreatArtistRateModifier>0</GreatArtistRateModifier> 
			<GreatMusicianRateModifier>0</GreatMusicianRateModifier> 
			<GreatMerchantRateModifier>0</GreatMerchantRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<DomesticGreatGeneralRateModifier>0</DomesticGreatGeneralRateModifier> 
			<ExtraHappiness>0</ExtraHappiness> 
			<ExtraHappinessPerCity>0</ExtraHappinessPerCity> 
			<UnhappinessMod>0</UnhappinessMod> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<OccupiedPopulationUnhappinessMod>0</OccupiedPopulationUnhappinessMod> 
			<CapitalUnhappinessMod>0</CapitalUnhappinessMod> 
			<FreeExperience>0</FreeExperience> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AllFeatureProduction>0</AllFeatureProduction> 
			<ImprovementCostModifier>0</ImprovementCostModifier> 
			<ImprovementUpgradeRateModifier>0</ImprovementUpgradeRateModifier> 
			<SpecialistProductionModifier>0</SpecialistProductionModifier> 
			<SpecialistUpgradeModifier>0</SpecialistUpgradeModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<BaseFreeUnits>0</BaseFreeUnits> 
			<BaseFreeMilitaryUnits>0</BaseFreeMilitaryUnits> 
			<FreeUnitsPopulationPercent>0</FreeUnitsPopulationPercent> 
			<FreeMilitaryUnitsPopulationPercent>0</FreeMilitaryUnitsPopulationPercent> 
			<HappinessPerGarrisonedUnit>0</HappinessPerGarrisonedUnit> 
			<CulturePerGarrisonedUnit>0</CulturePerGarrisonedUnit> 
			<HappinessPerTradeRoute>0</HappinessPerTradeRoute> 
			<HappinessPerXPopulation>0</HappinessPerXPopulation> 
			<ExtraHappinessPerLuxury>0</ExtraHappinessPerLuxury> 
			<UnhappinessFromUnitsMod>0</UnhappinessFromUnitsMod> 
			<NumExtraBuilders>0</NumExtraBuilders> 
			<PlotGoldCostMod>0</PlotGoldCostMod> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<PlotCultureExponentModifier>0</PlotCultureExponentModifier> 
			<NumCitiesPolicyCostDiscount>0</NumCitiesPolicyCostDiscount> 
			<GarrisonedCityRangeStrikeModifier>0</GarrisonedCityRangeStrikeModifier> 
			<UnitPurchaseCostModifier>0</UnitPurchaseCostModifier> 
			<BuildingPurchaseCostModifier>0</BuildingPurchaseCostModifier> 
			<CityConnectionTradeRouteGoldModifier>0</CityConnectionTradeRouteGoldModifier> 
			<TradeMissionGoldModifier>0</TradeMissionGoldModifier> 
			<FaithCostModifier>0</FaithCostModifier> 
			<CulturalPlunderMultiplier>0</CulturalPlunderMultiplier> 
			<StealTechSlowerModifier>0</StealTechSlowerModifier> 
			<StealTechFasterModifier>0</StealTechFasterModifier> 
			<CatchSpiesModifier>0</CatchSpiesModifier> 
			<GoldPerUnit>0</GoldPerUnit> 
			<GoldPerMilitaryUnit>0</GoldPerMilitaryUnit> 
			<RouteGoldMaintenanceMod>0</RouteGoldMaintenanceMod> 
			<BuildingGoldMaintenanceMod>0</BuildingGoldMaintenanceMod> 
			<UnitGoldMaintenanceMod>0</UnitGoldMaintenanceMod> 
			<UnitSupplyMod>0</UnitSupplyMod> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<CityStrengthMod>0</CityStrengthMod> 
			<CityGrowthMod>0</CityGrowthMod> 
			<CapitalGrowthMod>0</CapitalGrowthMod> 
			<SettlerProductionModifier>0</SettlerProductionModifier> 
			<CapitalSettlerProductionModifier>0</CapitalSettlerProductionModifier> 
			<NewCityExtraPopulation>0</NewCityExtraPopulation> 
			<FreeFoodBox>0</FreeFoodBox> 
			<HappyPerMilitaryUnit>0</HappyPerMilitaryUnit> 
			<MilitaryFoodProduction>false</MilitaryFoodProduction> 
			<HappinessToCulture>0</HappinessToCulture> 
			<HappinessToScience>0</HappinessToScience> 
			<NumCitiesFreeCultureBuilding>0</NumCitiesFreeCultureBuilding> 
			<NumCitiesFreeFoodBuilding>0</NumCitiesFreeFoodBuilding> 
			<HalfSpecialistUnhappiness>false</HalfSpecialistUnhappiness> 
			<HalfSpecialistFood>false</HalfSpecialistFood> 
			<MaxConscript>0</MaxConscript> 
			<UnitSightRangeChange>0</UnitSightRangeChange> 
			<WoundedUnitDamageMod>0</WoundedUnitDamageMod> 
			<BarbarianCombatBonus>0</BarbarianCombatBonus> 
			<AlwaysSeeBarbCamps>false</AlwaysSeeBarbCamps> 
			<RevealAllCapitals>false</RevealAllCapitals> 
			<FreeSpecialist>0</FreeSpecialist> 
			<ExpModifier>0</ExpModifier> 
			<ExpInBorderModifier>0</ExpInBorderModifier> 
			<MinorQuestFriendshipMod>0</MinorQuestFriendshipMod> 
			<MinorGoldFriendshipMod>0</MinorGoldFriendshipMod> 
			<MinorFriendshipMinimum>0</MinorFriendshipMinimum> 
			<MinorFriendshipDecayMod>0</MinorFriendshipDecayMod> 
			<OtherPlayersMinorFriendshipDecayMod>0</OtherPlayersMinorFriendshipDecayMod> 
			<CityStateUnitFrequencyModifier>0</CityStateUnitFrequencyModifier> 
			<CommonFoeTourismModifier>0</CommonFoeTourismModifier> 
			<LessHappyTourismModifier>0</LessHappyTourismModifier> 
			<SharedIdeologyTourismModifier>0</SharedIdeologyTourismModifier> 
			<LandTradeRouteGoldChange>0</LandTradeRouteGoldChange> 
			<SeaTradeRouteGoldChange>0</SeaTradeRouteGoldChange> 
			<SharedIdeologyTradeGoldChange>0</SharedIdeologyTradeGoldChange> 
			<RiggingElectionModifier>0</RiggingElectionModifier> 
			<MilitaryUnitGiftExtraInfluence>0</MilitaryUnitGiftExtraInfluence> 
			<ProtectedMinorPerTurnInfluence>0</ProtectedMinorPerTurnInfluence> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<MinorBullyScoreModifier>0</MinorBullyScoreModifier> 
			<CityStateTradeChange>0</CityStateTradeChange> 
			<ThemingBonusMultiplier>0</ThemingBonusMultiplier> 
			<InternalTradeRouteYieldModifier>0</InternalTradeRouteYieldModifier> 
			<SharedReligionTourismModifier>0</SharedReligionTourismModifier> 
			<TradeRouteTourismModifier>0</TradeRouteTourismModifier> 
			<OpenBordersTourismModifier>0</OpenBordersTourismModifier> 
			<MinorGreatPeopleAllies>false</MinorGreatPeopleAllies> 
			<MinorScienceAllies>false</MinorScienceAllies> 
			<MinorResourceBonus>false</MinorResourceBonus> 
			<GarrisonFreeMaintenance>false</GarrisonFreeMaintenance> 
			<GoldenAgeCultureBonusDisabled>false</GoldenAgeCultureBonusDisabled> 
			<SecondReligionPantheon>false</SecondReligionPantheon> 
			<AddReformationBelief>false</AddReformationBelief> 
			<EnablesSSPartHurry>false</EnablesSSPartHurry> 
			<EnablesSSPartPurchase>false</EnablesSSPartPurchase> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<OneShot>false</OneShot> 
			<IncludesOneShotFreeUnits>false</IncludesOneShotFreeUnits> 
			<PortraitIndex>5</PortraitIndex> 
			<IconAtlas>POLICY_ATLAS_EXP2</IconAtlas> 
			<IconAtlasAchieved>POLICY_A_ATLAS_EXP2</IconAtlasAchieved> 
		</Row>
		<Row> 
			<ID>53</ID> 
			<Type>POLICY_ARTISTIC_GENIUS</Type> 
			<Description>TXT_KEY_POLICY_ARTISTIC_GENIUS</Description> 
			<Civilopedia>TXT_KEY_POLICY_ARTISTIC_GENIUS_TEXT</Civilopedia> 
			<Help>TXT_KEY_POLICY_ARTISTIC_GENIUS_HELP</Help> 
			<PolicyBranchType>POLICY_BRANCH_AESTHETICS</PolicyBranchType> 
			<NumExtraBranches>0</NumExtraBranches> 
			<CultureCost>10</CultureCost> 
			<GridX>4</GridX> 
			<GridY>2</GridY> 
			<Level>0</Level> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CulturePerCity>0</CulturePerCity> 
			<CulturePerWonder>0</CulturePerWonder> 
			<CultureWonderMultiplier>0</CultureWonderMultiplier> 
			<CulturePerTechResearched>0</CulturePerTechResearched> 
			<CultureImprovementChange>0</CultureImprovementChange> 
			<CultureFromKills>0</CultureFromKills> 
			<CultureFromBarbarianKills>0</CultureFromBarbarianKills> 
			<GoldFromKills>0</GoldFromKills> 
			<EmbarkedExtraMoves>0</EmbarkedExtraMoves> 
			<AttackBonusTurns>0</AttackBonusTurns> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<GoldenAgeMeterMod>0</GoldenAgeMeterMod> 
			<GoldenAgeDurationMod>0</GoldenAgeDurationMod> 
			<NumFreeTechs>0</NumFreeTechs> 
			<NumFreePolicies>0</NumFreePolicies> 
			<NumFreeGreatPeople>0</NumFreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<StrategicResourceMod>0</StrategicResourceMod> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatAdmiralRateModifier>0</GreatAdmiralRateModifier> 
			<GreatWriterRateModifier>0</GreatWriterRateModifier> 
			<GreatArtistRateModifier>0</GreatArtistRateModifier> 
			<GreatMusicianRateModifier>0</GreatMusicianRateModifier> 
			<GreatMerchantRateModifier>0</GreatMerchantRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<DomesticGreatGeneralRateModifier>0</DomesticGreatGeneralRateModifier> 
			<ExtraHappiness>0</ExtraHappiness> 
			<ExtraHappinessPerCity>0</ExtraHappinessPerCity> 
			<UnhappinessMod>0</UnhappinessMod> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<OccupiedPopulationUnhappinessMod>0</OccupiedPopulationUnhappinessMod> 
			<CapitalUnhappinessMod>0</CapitalUnhappinessMod> 
			<FreeExperience>0</FreeExperience> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AllFeatureProduction>0</AllFeatureProduction> 
			<ImprovementCostModifier>0</ImprovementCostModifier> 
			<ImprovementUpgradeRateModifier>0</ImprovementUpgradeRateModifier> 
			<SpecialistProductionModifier>0</SpecialistProductionModifier> 
			<SpecialistUpgradeModifier>0</SpecialistUpgradeModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<BaseFreeUnits>0</BaseFreeUnits> 
			<BaseFreeMilitaryUnits>0</BaseFreeMilitaryUnits> 
			<FreeUnitsPopulationPercent>0</FreeUnitsPopulationPercent> 
			<FreeMilitaryUnitsPopulationPercent>0</FreeMilitaryUnitsPopulationPercent> 
			<HappinessPerGarrisonedUnit>0</HappinessPerGarrisonedUnit> 
			<CulturePerGarrisonedUnit>0</CulturePerGarrisonedUnit> 
			<HappinessPerTradeRoute>0</HappinessPerTradeRoute> 
			<HappinessPerXPopulation>0</HappinessPerXPopulation> 
			<ExtraHappinessPerLuxury>0</ExtraHappinessPerLuxury> 
			<UnhappinessFromUnitsMod>0</UnhappinessFromUnitsMod> 
			<NumExtraBuilders>0</NumExtraBuilders> 
			<PlotGoldCostMod>0</PlotGoldCostMod> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<PlotCultureExponentModifier>0</PlotCultureExponentModifier> 
			<NumCitiesPolicyCostDiscount>0</NumCitiesPolicyCostDiscount> 
			<GarrisonedCityRangeStrikeModifier>0</GarrisonedCityRangeStrikeModifier> 
			<UnitPurchaseCostModifier>0</UnitPurchaseCostModifier> 
			<BuildingPurchaseCostModifier>0</BuildingPurchaseCostModifier> 
			<CityConnectionTradeRouteGoldModifier>0</CityConnectionTradeRouteGoldModifier> 
			<TradeMissionGoldModifier>0</TradeMissionGoldModifier> 
			<FaithCostModifier>0</FaithCostModifier> 
			<CulturalPlunderMultiplier>0</CulturalPlunderMultiplier> 
			<StealTechSlowerModifier>0</StealTechSlowerModifier> 
			<StealTechFasterModifier>0</StealTechFasterModifier> 
			<CatchSpiesModifier>0</CatchSpiesModifier> 
			<GoldPerUnit>0</GoldPerUnit> 
			<GoldPerMilitaryUnit>0</GoldPerMilitaryUnit> 
			<RouteGoldMaintenanceMod>0</RouteGoldMaintenanceMod> 
			<BuildingGoldMaintenanceMod>0</BuildingGoldMaintenanceMod> 
			<UnitGoldMaintenanceMod>0</UnitGoldMaintenanceMod> 
			<UnitSupplyMod>0</UnitSupplyMod> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<CityStrengthMod>0</CityStrengthMod> 
			<CityGrowthMod>0</CityGrowthMod> 
			<CapitalGrowthMod>0</CapitalGrowthMod> 
			<SettlerProductionModifier>0</SettlerProductionModifier> 
			<CapitalSettlerProductionModifier>0</CapitalSettlerProductionModifier> 
			<NewCityExtraPopulation>0</NewCityExtraPopulation> 
			<FreeFoodBox>0</FreeFoodBox> 
			<HappyPerMilitaryUnit>0</HappyPerMilitaryUnit> 
			<MilitaryFoodProduction>false</MilitaryFoodProduction> 
			<HappinessToCulture>0</HappinessToCulture> 
			<HappinessToScience>0</HappinessToScience> 
			<NumCitiesFreeCultureBuilding>0</NumCitiesFreeCultureBuilding> 
			<NumCitiesFreeFoodBuilding>0</NumCitiesFreeFoodBuilding> 
			<HalfSpecialistUnhappiness>false</HalfSpecialistUnhappiness> 
			<HalfSpecialistFood>false</HalfSpecialistFood> 
			<MaxConscript>0</MaxConscript> 
			<UnitSightRangeChange>0</UnitSightRangeChange> 
			<WoundedUnitDamageMod>0</WoundedUnitDamageMod> 
			<BarbarianCombatBonus>0</BarbarianCombatBonus> 
			<AlwaysSeeBarbCamps>false</AlwaysSeeBarbCamps> 
			<RevealAllCapitals>false</RevealAllCapitals> 
			<FreeSpecialist>0</FreeSpecialist> 
			<ExpModifier>0</ExpModifier> 
			<ExpInBorderModifier>0</ExpInBorderModifier> 
			<MinorQuestFriendshipMod>0</MinorQuestFriendshipMod> 
			<MinorGoldFriendshipMod>0</MinorGoldFriendshipMod> 
			<MinorFriendshipMinimum>0</MinorFriendshipMinimum> 
			<MinorFriendshipDecayMod>0</MinorFriendshipDecayMod> 
			<OtherPlayersMinorFriendshipDecayMod>0</OtherPlayersMinorFriendshipDecayMod> 
			<CityStateUnitFrequencyModifier>0</CityStateUnitFrequencyModifier> 
			<CommonFoeTourismModifier>0</CommonFoeTourismModifier> 
			<LessHappyTourismModifier>0</LessHappyTourismModifier> 
			<SharedIdeologyTourismModifier>0</SharedIdeologyTourismModifier> 
			<LandTradeRouteGoldChange>0</LandTradeRouteGoldChange> 
			<SeaTradeRouteGoldChange>0</SeaTradeRouteGoldChange> 
			<SharedIdeologyTradeGoldChange>0</SharedIdeologyTradeGoldChange> 
			<RiggingElectionModifier>0</RiggingElectionModifier> 
			<MilitaryUnitGiftExtraInfluence>0</MilitaryUnitGiftExtraInfluence> 
			<ProtectedMinorPerTurnInfluence>0</ProtectedMinorPerTurnInfluence> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<MinorBullyScoreModifier>0</MinorBullyScoreModifier> 
			<CityStateTradeChange>0</CityStateTradeChange> 
			<ThemingBonusMultiplier>0</ThemingBonusMultiplier> 
			<InternalTradeRouteYieldModifier>0</InternalTradeRouteYieldModifier> 
			<SharedReligionTourismModifier>0</SharedReligionTourismModifier> 
			<TradeRouteTourismModifier>0</TradeRouteTourismModifier> 
			<OpenBordersTourismModifier>0</OpenBordersTourismModifier> 
			<MinorGreatPeopleAllies>false</MinorGreatPeopleAllies> 
			<MinorScienceAllies>false</MinorScienceAllies> 
			<MinorResourceBonus>false</MinorResourceBonus> 
			<GarrisonFreeMaintenance>false</GarrisonFreeMaintenance> 
			<GoldenAgeCultureBonusDisabled>false</GoldenAgeCultureBonusDisabled> 
			<SecondReligionPantheon>false</SecondReligionPantheon> 
			<AddReformationBelief>false</AddReformationBelief> 
			<EnablesSSPartHurry>false</EnablesSSPartHurry> 
			<EnablesSSPartPurchase>false</EnablesSSPartPurchase> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<OneShot>false</OneShot> 
			<IncludesOneShotFreeUnits>true</IncludesOneShotFreeUnits> 
			<PortraitIndex>0</PortraitIndex> 
			<IconAtlas>POLICY_ATLAS_EXP2</IconAtlas> 
			<IconAtlasAchieved>POLICY_A_ATLAS_EXP2</IconAtlasAchieved> 
		</Row>
		<Row> 
			<ID>54</ID> 
			<Type>POLICY_ETHICS</Type> 
			<Description>TXT_KEY_POLICY_ETHICS</Description> 
			<Civilopedia>TXT_KEY_POLICY_ETHICS_TEXT</Civilopedia> 
			<Help>TXT_KEY_POLICY_ETHICS_HELP</Help> 
			<PolicyBranchType>POLICY_BRANCH_AESTHETICS</PolicyBranchType> 
			<NumExtraBranches>0</NumExtraBranches> 
			<CultureCost>10</CultureCost> 
			<GridX>2</GridX> 
			<GridY>3</GridY> 
			<Level>0</Level> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CulturePerCity>0</CulturePerCity> 
			<CulturePerWonder>0</CulturePerWonder> 
			<CultureWonderMultiplier>0</CultureWonderMultiplier> 
			<CulturePerTechResearched>0</CulturePerTechResearched> 
			<CultureImprovementChange>0</CultureImprovementChange> 
			<CultureFromKills>0</CultureFromKills> 
			<CultureFromBarbarianKills>0</CultureFromBarbarianKills> 
			<GoldFromKills>0</GoldFromKills> 
			<EmbarkedExtraMoves>0</EmbarkedExtraMoves> 
			<AttackBonusTurns>0</AttackBonusTurns> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<GoldenAgeMeterMod>0</GoldenAgeMeterMod> 
			<GoldenAgeDurationMod>0</GoldenAgeDurationMod> 
			<NumFreeTechs>0</NumFreeTechs> 
			<NumFreePolicies>0</NumFreePolicies> 
			<NumFreeGreatPeople>0</NumFreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<StrategicResourceMod>0</StrategicResourceMod> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatAdmiralRateModifier>0</GreatAdmiralRateModifier> 
			<GreatWriterRateModifier>0</GreatWriterRateModifier> 
			<GreatArtistRateModifier>0</GreatArtistRateModifier> 
			<GreatMusicianRateModifier>0</GreatMusicianRateModifier> 
			<GreatMerchantRateModifier>0</GreatMerchantRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<DomesticGreatGeneralRateModifier>0</DomesticGreatGeneralRateModifier> 
			<ExtraHappiness>0</ExtraHappiness> 
			<ExtraHappinessPerCity>0</ExtraHappinessPerCity> 
			<UnhappinessMod>0</UnhappinessMod> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<OccupiedPopulationUnhappinessMod>0</OccupiedPopulationUnhappinessMod> 
			<CapitalUnhappinessMod>0</CapitalUnhappinessMod> 
			<FreeExperience>0</FreeExperience> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AllFeatureProduction>0</AllFeatureProduction> 
			<ImprovementCostModifier>0</ImprovementCostModifier> 
			<ImprovementUpgradeRateModifier>0</ImprovementUpgradeRateModifier> 
			<SpecialistProductionModifier>0</SpecialistProductionModifier> 
			<SpecialistUpgradeModifier>0</SpecialistUpgradeModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<BaseFreeUnits>0</BaseFreeUnits> 
			<BaseFreeMilitaryUnits>0</BaseFreeMilitaryUnits> 
			<FreeUnitsPopulationPercent>0</FreeUnitsPopulationPercent> 
			<FreeMilitaryUnitsPopulationPercent>0</FreeMilitaryUnitsPopulationPercent> 
			<HappinessPerGarrisonedUnit>0</HappinessPerGarrisonedUnit> 
			<CulturePerGarrisonedUnit>0</CulturePerGarrisonedUnit> 
			<HappinessPerTradeRoute>0</HappinessPerTradeRoute> 
			<HappinessPerXPopulation>0</HappinessPerXPopulation> 
			<ExtraHappinessPerLuxury>0</ExtraHappinessPerLuxury> 
			<UnhappinessFromUnitsMod>0</UnhappinessFromUnitsMod> 
			<NumExtraBuilders>0</NumExtraBuilders> 
			<PlotGoldCostMod>0</PlotGoldCostMod> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<PlotCultureExponentModifier>0</PlotCultureExponentModifier> 
			<NumCitiesPolicyCostDiscount>0</NumCitiesPolicyCostDiscount> 
			<GarrisonedCityRangeStrikeModifier>0</GarrisonedCityRangeStrikeModifier> 
			<UnitPurchaseCostModifier>0</UnitPurchaseCostModifier> 
			<BuildingPurchaseCostModifier>0</BuildingPurchaseCostModifier> 
			<CityConnectionTradeRouteGoldModifier>0</CityConnectionTradeRouteGoldModifier> 
			<TradeMissionGoldModifier>0</TradeMissionGoldModifier> 
			<FaithCostModifier>0</FaithCostModifier> 
			<CulturalPlunderMultiplier>0</CulturalPlunderMultiplier> 
			<StealTechSlowerModifier>0</StealTechSlowerModifier> 
			<StealTechFasterModifier>0</StealTechFasterModifier> 
			<CatchSpiesModifier>0</CatchSpiesModifier> 
			<GoldPerUnit>0</GoldPerUnit> 
			<GoldPerMilitaryUnit>0</GoldPerMilitaryUnit> 
			<RouteGoldMaintenanceMod>0</RouteGoldMaintenanceMod> 
			<BuildingGoldMaintenanceMod>0</BuildingGoldMaintenanceMod> 
			<UnitGoldMaintenanceMod>0</UnitGoldMaintenanceMod> 
			<UnitSupplyMod>0</UnitSupplyMod> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<CityStrengthMod>0</CityStrengthMod> 
			<CityGrowthMod>0</CityGrowthMod> 
			<CapitalGrowthMod>0</CapitalGrowthMod> 
			<SettlerProductionModifier>0</SettlerProductionModifier> 
			<CapitalSettlerProductionModifier>0</CapitalSettlerProductionModifier> 
			<NewCityExtraPopulation>0</NewCityExtraPopulation> 
			<FreeFoodBox>0</FreeFoodBox> 
			<HappyPerMilitaryUnit>0</HappyPerMilitaryUnit> 
			<MilitaryFoodProduction>false</MilitaryFoodProduction> 
			<HappinessToCulture>0</HappinessToCulture> 
			<HappinessToScience>0</HappinessToScience> 
			<NumCitiesFreeCultureBuilding>0</NumCitiesFreeCultureBuilding> 
			<NumCitiesFreeFoodBuilding>0</NumCitiesFreeFoodBuilding> 
			<HalfSpecialistUnhappiness>false</HalfSpecialistUnhappiness> 
			<HalfSpecialistFood>false</HalfSpecialistFood> 
			<MaxConscript>0</MaxConscript> 
			<UnitSightRangeChange>0</UnitSightRangeChange> 
			<WoundedUnitDamageMod>0</WoundedUnitDamageMod> 
			<BarbarianCombatBonus>0</BarbarianCombatBonus> 
			<AlwaysSeeBarbCamps>false</AlwaysSeeBarbCamps> 
			<RevealAllCapitals>false</RevealAllCapitals> 
			<FreeSpecialist>0</FreeSpecialist> 
			<ExpModifier>0</ExpModifier> 
			<ExpInBorderModifier>0</ExpInBorderModifier> 
			<MinorQuestFriendshipMod>0</MinorQuestFriendshipMod> 
			<MinorGoldFriendshipMod>0</MinorGoldFriendshipMod> 
			<MinorFriendshipMinimum>0</MinorFriendshipMinimum> 
			<MinorFriendshipDecayMod>0</MinorFriendshipDecayMod> 
			<OtherPlayersMinorFriendshipDecayMod>0</OtherPlayersMinorFriendshipDecayMod> 
			<CityStateUnitFrequencyModifier>0</CityStateUnitFrequencyModifier> 
			<CommonFoeTourismModifier>0</CommonFoeTourismModifier> 
			<LessHappyTourismModifier>0</LessHappyTourismModifier> 
			<SharedIdeologyTourismModifier>0</SharedIdeologyTourismModifier> 
			<LandTradeRouteGoldChange>0</LandTradeRouteGoldChange> 
			<SeaTradeRouteGoldChange>0</SeaTradeRouteGoldChange> 
			<SharedIdeologyTradeGoldChange>0</SharedIdeologyTradeGoldChange> 
			<RiggingElectionModifier>0</RiggingElectionModifier> 
			<MilitaryUnitGiftExtraInfluence>0</MilitaryUnitGiftExtraInfluence> 
			<ProtectedMinorPerTurnInfluence>0</ProtectedMinorPerTurnInfluence> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<MinorBullyScoreModifier>0</MinorBullyScoreModifier> 
			<CityStateTradeChange>0</CityStateTradeChange> 
			<ThemingBonusMultiplier>0</ThemingBonusMultiplier> 
			<InternalTradeRouteYieldModifier>0</InternalTradeRouteYieldModifier> 
			<SharedReligionTourismModifier>15</SharedReligionTourismModifier> 
			<TradeRouteTourismModifier>15</TradeRouteTourismModifier> 
			<OpenBordersTourismModifier>15</OpenBordersTourismModifier> 
			<MinorGreatPeopleAllies>false</MinorGreatPeopleAllies> 
			<MinorScienceAllies>false</MinorScienceAllies> 
			<MinorResourceBonus>false</MinorResourceBonus> 
			<GarrisonFreeMaintenance>false</GarrisonFreeMaintenance> 
			<GoldenAgeCultureBonusDisabled>false</GoldenAgeCultureBonusDisabled> 
			<SecondReligionPantheon>false</SecondReligionPantheon> 
			<AddReformationBelief>false</AddReformationBelief> 
			<EnablesSSPartHurry>false</EnablesSSPartHurry> 
			<EnablesSSPartPurchase>false</EnablesSSPartPurchase> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<OneShot>false</OneShot> 
			<IncludesOneShotFreeUnits>false</IncludesOneShotFreeUnits> 
			<PortraitIndex>1</PortraitIndex> 
			<IconAtlas>EXPANSIONPATCH_POLICY_ATLAS</IconAtlas> 
			<IconAtlasAchieved>EXPANSIONPATCH_POLICY_ACHIEVED_ATLAS</IconAtlasAchieved> 
		</Row>
		<Row> 
			<ID>55</ID> 
			<Type>POLICY_AESTHETICS_FINISHER</Type> 
			<Description>TXT_KEY_POLICY_BRANCH_AESTHETICS</Description> 
			<NumExtraBranches>0</NumExtraBranches> 
			<CultureCost>0</CultureCost> 
			<GridX>0</GridX> 
			<GridY>0</GridY> 
			<Level>0</Level> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CulturePerCity>0</CulturePerCity> 
			<CulturePerWonder>0</CulturePerWonder> 
			<CultureWonderMultiplier>0</CultureWonderMultiplier> 
			<CulturePerTechResearched>0</CulturePerTechResearched> 
			<CultureImprovementChange>0</CultureImprovementChange> 
			<CultureFromKills>0</CultureFromKills> 
			<CultureFromBarbarianKills>0</CultureFromBarbarianKills> 
			<GoldFromKills>0</GoldFromKills> 
			<EmbarkedExtraMoves>0</EmbarkedExtraMoves> 
			<AttackBonusTurns>0</AttackBonusTurns> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<GoldenAgeMeterMod>0</GoldenAgeMeterMod> 
			<GoldenAgeDurationMod>0</GoldenAgeDurationMod> 
			<NumFreeTechs>0</NumFreeTechs> 
			<NumFreePolicies>0</NumFreePolicies> 
			<NumFreeGreatPeople>0</NumFreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<StrategicResourceMod>0</StrategicResourceMod> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatAdmiralRateModifier>0</GreatAdmiralRateModifier> 
			<GreatWriterRateModifier>0</GreatWriterRateModifier> 
			<GreatArtistRateModifier>0</GreatArtistRateModifier> 
			<GreatMusicianRateModifier>0</GreatMusicianRateModifier> 
			<GreatMerchantRateModifier>0</GreatMerchantRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<DomesticGreatGeneralRateModifier>0</DomesticGreatGeneralRateModifier> 
			<ExtraHappiness>0</ExtraHappiness> 
			<ExtraHappinessPerCity>0</ExtraHappinessPerCity> 
			<UnhappinessMod>0</UnhappinessMod> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<OccupiedPopulationUnhappinessMod>0</OccupiedPopulationUnhappinessMod> 
			<CapitalUnhappinessMod>0</CapitalUnhappinessMod> 
			<FreeExperience>0</FreeExperience> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AllFeatureProduction>0</AllFeatureProduction> 
			<ImprovementCostModifier>0</ImprovementCostModifier> 
			<ImprovementUpgradeRateModifier>0</ImprovementUpgradeRateModifier> 
			<SpecialistProductionModifier>0</SpecialistProductionModifier> 
			<SpecialistUpgradeModifier>0</SpecialistUpgradeModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<BaseFreeUnits>0</BaseFreeUnits> 
			<BaseFreeMilitaryUnits>0</BaseFreeMilitaryUnits> 
			<FreeUnitsPopulationPercent>0</FreeUnitsPopulationPercent> 
			<FreeMilitaryUnitsPopulationPercent>0</FreeMilitaryUnitsPopulationPercent> 
			<HappinessPerGarrisonedUnit>0</HappinessPerGarrisonedUnit> 
			<CulturePerGarrisonedUnit>0</CulturePerGarrisonedUnit> 
			<HappinessPerTradeRoute>0</HappinessPerTradeRoute> 
			<HappinessPerXPopulation>0</HappinessPerXPopulation> 
			<ExtraHappinessPerLuxury>0</ExtraHappinessPerLuxury> 
			<UnhappinessFromUnitsMod>0</UnhappinessFromUnitsMod> 
			<NumExtraBuilders>0</NumExtraBuilders> 
			<PlotGoldCostMod>0</PlotGoldCostMod> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<PlotCultureExponentModifier>0</PlotCultureExponentModifier> 
			<NumCitiesPolicyCostDiscount>0</NumCitiesPolicyCostDiscount> 
			<GarrisonedCityRangeStrikeModifier>0</GarrisonedCityRangeStrikeModifier> 
			<UnitPurchaseCostModifier>0</UnitPurchaseCostModifier> 
			<BuildingPurchaseCostModifier>0</BuildingPurchaseCostModifier> 
			<CityConnectionTradeRouteGoldModifier>0</CityConnectionTradeRouteGoldModifier> 
			<TradeMissionGoldModifier>0</TradeMissionGoldModifier> 
			<FaithCostModifier>0</FaithCostModifier> 
			<CulturalPlunderMultiplier>0</CulturalPlunderMultiplier> 
			<StealTechSlowerModifier>0</StealTechSlowerModifier> 
			<StealTechFasterModifier>0</StealTechFasterModifier> 
			<CatchSpiesModifier>0</CatchSpiesModifier> 
			<GoldPerUnit>0</GoldPerUnit> 
			<GoldPerMilitaryUnit>0</GoldPerMilitaryUnit> 
			<RouteGoldMaintenanceMod>0</RouteGoldMaintenanceMod> 
			<BuildingGoldMaintenanceMod>0</BuildingGoldMaintenanceMod> 
			<UnitGoldMaintenanceMod>0</UnitGoldMaintenanceMod> 
			<UnitSupplyMod>0</UnitSupplyMod> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<CityStrengthMod>0</CityStrengthMod> 
			<CityGrowthMod>0</CityGrowthMod> 
			<CapitalGrowthMod>0</CapitalGrowthMod> 
			<SettlerProductionModifier>0</SettlerProductionModifier> 
			<CapitalSettlerProductionModifier>0</CapitalSettlerProductionModifier> 
			<NewCityExtraPopulation>0</NewCityExtraPopulation> 
			<FreeFoodBox>0</FreeFoodBox> 
			<HappyPerMilitaryUnit>0</HappyPerMilitaryUnit> 
			<MilitaryFoodProduction>false</MilitaryFoodProduction> 
			<HappinessToCulture>0</HappinessToCulture> 
			<HappinessToScience>0</HappinessToScience> 
			<NumCitiesFreeCultureBuilding>0</NumCitiesFreeCultureBuilding> 
			<NumCitiesFreeFoodBuilding>0</NumCitiesFreeFoodBuilding> 
			<HalfSpecialistUnhappiness>false</HalfSpecialistUnhappiness> 
			<HalfSpecialistFood>false</HalfSpecialistFood> 
			<MaxConscript>0</MaxConscript> 
			<UnitSightRangeChange>0</UnitSightRangeChange> 
			<WoundedUnitDamageMod>0</WoundedUnitDamageMod> 
			<BarbarianCombatBonus>0</BarbarianCombatBonus> 
			<AlwaysSeeBarbCamps>false</AlwaysSeeBarbCamps> 
			<RevealAllCapitals>false</RevealAllCapitals> 
			<FreeSpecialist>0</FreeSpecialist> 
			<ExpModifier>0</ExpModifier> 
			<ExpInBorderModifier>0</ExpInBorderModifier> 
			<MinorQuestFriendshipMod>0</MinorQuestFriendshipMod> 
			<MinorGoldFriendshipMod>0</MinorGoldFriendshipMod> 
			<MinorFriendshipMinimum>0</MinorFriendshipMinimum> 
			<MinorFriendshipDecayMod>0</MinorFriendshipDecayMod> 
			<OtherPlayersMinorFriendshipDecayMod>0</OtherPlayersMinorFriendshipDecayMod> 
			<CityStateUnitFrequencyModifier>0</CityStateUnitFrequencyModifier> 
			<CommonFoeTourismModifier>0</CommonFoeTourismModifier> 
			<LessHappyTourismModifier>0</LessHappyTourismModifier> 
			<SharedIdeologyTourismModifier>0</SharedIdeologyTourismModifier> 
			<LandTradeRouteGoldChange>0</LandTradeRouteGoldChange> 
			<SeaTradeRouteGoldChange>0</SeaTradeRouteGoldChange> 
			<SharedIdeologyTradeGoldChange>0</SharedIdeologyTradeGoldChange> 
			<RiggingElectionModifier>0</RiggingElectionModifier> 
			<MilitaryUnitGiftExtraInfluence>0</MilitaryUnitGiftExtraInfluence> 
			<ProtectedMinorPerTurnInfluence>0</ProtectedMinorPerTurnInfluence> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<MinorBullyScoreModifier>0</MinorBullyScoreModifier> 
			<CityStateTradeChange>0</CityStateTradeChange> 
			<ThemingBonusMultiplier>100</ThemingBonusMultiplier> 
			<InternalTradeRouteYieldModifier>0</InternalTradeRouteYieldModifier> 
			<SharedReligionTourismModifier>0</SharedReligionTourismModifier> 
			<TradeRouteTourismModifier>0</TradeRouteTourismModifier> 
			<OpenBordersTourismModifier>0</OpenBordersTourismModifier> 
			<MinorGreatPeopleAllies>false</MinorGreatPeopleAllies> 
			<MinorScienceAllies>false</MinorScienceAllies> 
			<MinorResourceBonus>false</MinorResourceBonus> 
			<GarrisonFreeMaintenance>false</GarrisonFreeMaintenance> 
			<GoldenAgeCultureBonusDisabled>false</GoldenAgeCultureBonusDisabled> 
			<SecondReligionPantheon>false</SecondReligionPantheon> 
			<AddReformationBelief>false</AddReformationBelief> 
			<EnablesSSPartHurry>false</EnablesSSPartHurry> 
			<EnablesSSPartPurchase>false</EnablesSSPartPurchase> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<OneShot>false</OneShot> 
			<IncludesOneShotFreeUnits>false</IncludesOneShotFreeUnits> 
			<PortraitIndex>0</PortraitIndex> 
		</Row>
		<Row> 
			<ID>56</ID> 
			<Type>POLICY_EXPLORATION</Type> 
			<Description>TXT_KEY_POLICY_BRANCH_EXPLORATION</Description> 
			<Civilopedia>TXT_KEY_POLICY_EXPLORATION_TEXT</Civilopedia> 
			<Help>TXT_KEY_POLICY_BRANCH_EXPLORATION_HELP</Help> 
			<NumExtraBranches>0</NumExtraBranches> 
			<CultureCost>0</CultureCost> 
			<GridX>0</GridX> 
			<GridY>0</GridY> 
			<Level>0</Level> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CulturePerCity>0</CulturePerCity> 
			<CulturePerWonder>0</CulturePerWonder> 
			<CultureWonderMultiplier>0</CultureWonderMultiplier> 
			<CulturePerTechResearched>0</CulturePerTechResearched> 
			<CultureImprovementChange>0</CultureImprovementChange> 
			<CultureFromKills>0</CultureFromKills> 
			<CultureFromBarbarianKills>0</CultureFromBarbarianKills> 
			<GoldFromKills>0</GoldFromKills> 
			<EmbarkedExtraMoves>0</EmbarkedExtraMoves> 
			<AttackBonusTurns>0</AttackBonusTurns> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<GoldenAgeMeterMod>0</GoldenAgeMeterMod> 
			<GoldenAgeDurationMod>0</GoldenAgeDurationMod> 
			<NumFreeTechs>0</NumFreeTechs> 
			<NumFreePolicies>0</NumFreePolicies> 
			<NumFreeGreatPeople>0</NumFreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<StrategicResourceMod>0</StrategicResourceMod> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatAdmiralRateModifier>0</GreatAdmiralRateModifier> 
			<GreatWriterRateModifier>0</GreatWriterRateModifier> 
			<GreatArtistRateModifier>0</GreatArtistRateModifier> 
			<GreatMusicianRateModifier>0</GreatMusicianRateModifier> 
			<GreatMerchantRateModifier>0</GreatMerchantRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<DomesticGreatGeneralRateModifier>0</DomesticGreatGeneralRateModifier> 
			<ExtraHappiness>0</ExtraHappiness> 
			<ExtraHappinessPerCity>0</ExtraHappinessPerCity> 
			<UnhappinessMod>0</UnhappinessMod> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<OccupiedPopulationUnhappinessMod>0</OccupiedPopulationUnhappinessMod> 
			<CapitalUnhappinessMod>0</CapitalUnhappinessMod> 
			<FreeExperience>0</FreeExperience> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AllFeatureProduction>0</AllFeatureProduction> 
			<ImprovementCostModifier>0</ImprovementCostModifier> 
			<ImprovementUpgradeRateModifier>0</ImprovementUpgradeRateModifier> 
			<SpecialistProductionModifier>0</SpecialistProductionModifier> 
			<SpecialistUpgradeModifier>0</SpecialistUpgradeModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<BaseFreeUnits>0</BaseFreeUnits> 
			<BaseFreeMilitaryUnits>0</BaseFreeMilitaryUnits> 
			<FreeUnitsPopulationPercent>0</FreeUnitsPopulationPercent> 
			<FreeMilitaryUnitsPopulationPercent>0</FreeMilitaryUnitsPopulationPercent> 
			<HappinessPerGarrisonedUnit>0</HappinessPerGarrisonedUnit> 
			<CulturePerGarrisonedUnit>0</CulturePerGarrisonedUnit> 
			<HappinessPerTradeRoute>0</HappinessPerTradeRoute> 
			<HappinessPerXPopulation>0</HappinessPerXPopulation> 
			<ExtraHappinessPerLuxury>0</ExtraHappinessPerLuxury> 
			<UnhappinessFromUnitsMod>0</UnhappinessFromUnitsMod> 
			<NumExtraBuilders>0</NumExtraBuilders> 
			<PlotGoldCostMod>0</PlotGoldCostMod> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<PlotCultureExponentModifier>0</PlotCultureExponentModifier> 
			<NumCitiesPolicyCostDiscount>0</NumCitiesPolicyCostDiscount> 
			<GarrisonedCityRangeStrikeModifier>0</GarrisonedCityRangeStrikeModifier> 
			<UnitPurchaseCostModifier>0</UnitPurchaseCostModifier> 
			<BuildingPurchaseCostModifier>0</BuildingPurchaseCostModifier> 
			<CityConnectionTradeRouteGoldModifier>0</CityConnectionTradeRouteGoldModifier> 
			<TradeMissionGoldModifier>0</TradeMissionGoldModifier> 
			<FaithCostModifier>0</FaithCostModifier> 
			<CulturalPlunderMultiplier>0</CulturalPlunderMultiplier> 
			<StealTechSlowerModifier>0</StealTechSlowerModifier> 
			<StealTechFasterModifier>0</StealTechFasterModifier> 
			<CatchSpiesModifier>0</CatchSpiesModifier> 
			<GoldPerUnit>0</GoldPerUnit> 
			<GoldPerMilitaryUnit>0</GoldPerMilitaryUnit> 
			<RouteGoldMaintenanceMod>0</RouteGoldMaintenanceMod> 
			<BuildingGoldMaintenanceMod>0</BuildingGoldMaintenanceMod> 
			<UnitGoldMaintenanceMod>0</UnitGoldMaintenanceMod> 
			<UnitSupplyMod>0</UnitSupplyMod> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<CityStrengthMod>0</CityStrengthMod> 
			<CityGrowthMod>0</CityGrowthMod> 
			<CapitalGrowthMod>0</CapitalGrowthMod> 
			<SettlerProductionModifier>0</SettlerProductionModifier> 
			<CapitalSettlerProductionModifier>0</CapitalSettlerProductionModifier> 
			<NewCityExtraPopulation>0</NewCityExtraPopulation> 
			<FreeFoodBox>0</FreeFoodBox> 
			<HappyPerMilitaryUnit>0</HappyPerMilitaryUnit> 
			<MilitaryFoodProduction>false</MilitaryFoodProduction> 
			<HappinessToCulture>0</HappinessToCulture> 
			<HappinessToScience>0</HappinessToScience> 
			<NumCitiesFreeCultureBuilding>0</NumCitiesFreeCultureBuilding> 
			<NumCitiesFreeFoodBuilding>0</NumCitiesFreeFoodBuilding> 
			<HalfSpecialistUnhappiness>false</HalfSpecialistUnhappiness> 
			<HalfSpecialistFood>false</HalfSpecialistFood> 
			<MaxConscript>0</MaxConscript> 
			<UnitSightRangeChange>0</UnitSightRangeChange> 
			<WoundedUnitDamageMod>0</WoundedUnitDamageMod> 
			<BarbarianCombatBonus>0</BarbarianCombatBonus> 
			<AlwaysSeeBarbCamps>false</AlwaysSeeBarbCamps> 
			<RevealAllCapitals>false</RevealAllCapitals> 
			<FreeSpecialist>0</FreeSpecialist> 
			<ExpModifier>0</ExpModifier> 
			<ExpInBorderModifier>0</ExpInBorderModifier> 
			<MinorQuestFriendshipMod>0</MinorQuestFriendshipMod> 
			<MinorGoldFriendshipMod>0</MinorGoldFriendshipMod> 
			<MinorFriendshipMinimum>0</MinorFriendshipMinimum> 
			<MinorFriendshipDecayMod>0</MinorFriendshipDecayMod> 
			<OtherPlayersMinorFriendshipDecayMod>0</OtherPlayersMinorFriendshipDecayMod> 
			<CityStateUnitFrequencyModifier>0</CityStateUnitFrequencyModifier> 
			<CommonFoeTourismModifier>0</CommonFoeTourismModifier> 
			<LessHappyTourismModifier>0</LessHappyTourismModifier> 
			<SharedIdeologyTourismModifier>0</SharedIdeologyTourismModifier> 
			<LandTradeRouteGoldChange>0</LandTradeRouteGoldChange> 
			<SeaTradeRouteGoldChange>0</SeaTradeRouteGoldChange> 
			<SharedIdeologyTradeGoldChange>0</SharedIdeologyTradeGoldChange> 
			<RiggingElectionModifier>0</RiggingElectionModifier> 
			<MilitaryUnitGiftExtraInfluence>0</MilitaryUnitGiftExtraInfluence> 
			<ProtectedMinorPerTurnInfluence>0</ProtectedMinorPerTurnInfluence> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<MinorBullyScoreModifier>0</MinorBullyScoreModifier> 
			<CityStateTradeChange>0</CityStateTradeChange> 
			<ThemingBonusMultiplier>0</ThemingBonusMultiplier> 
			<InternalTradeRouteYieldModifier>0</InternalTradeRouteYieldModifier> 
			<SharedReligionTourismModifier>0</SharedReligionTourismModifier> 
			<TradeRouteTourismModifier>0</TradeRouteTourismModifier> 
			<OpenBordersTourismModifier>0</OpenBordersTourismModifier> 
			<MinorGreatPeopleAllies>false</MinorGreatPeopleAllies> 
			<MinorScienceAllies>false</MinorScienceAllies> 
			<MinorResourceBonus>false</MinorResourceBonus> 
			<GarrisonFreeMaintenance>false</GarrisonFreeMaintenance> 
			<GoldenAgeCultureBonusDisabled>false</GoldenAgeCultureBonusDisabled> 
			<SecondReligionPantheon>false</SecondReligionPantheon> 
			<AddReformationBelief>false</AddReformationBelief> 
			<EnablesSSPartHurry>false</EnablesSSPartHurry> 
			<EnablesSSPartPurchase>false</EnablesSSPartPurchase> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<OneShot>false</OneShot> 
			<IncludesOneShotFreeUnits>false</IncludesOneShotFreeUnits> 
			<PortraitIndex>6</PortraitIndex> 
			<IconAtlas>POLICY_ATLAS</IconAtlas> 
			<IconAtlasAchieved>POLICY_A_ATLAS</IconAtlasAchieved> 
		</Row>
		<Row> 
			<ID>57</ID> 
			<Type>POLICY_MARITIME_INFRASTRUCTURE</Type> 
			<Description>TXT_KEY_POLICY_MARITIME_INFRASTRUCTURE</Description> 
			<Civilopedia>TXT_KEY_POLICY_MARITIME_INFRASTRUCTURE_TEXT</Civilopedia> 
			<Help>TXT_KEY_POLICY_MARITIME_INFRASTRUCTURE_HELP</Help> 
			<PolicyBranchType>POLICY_BRANCH_EXPLORATION</PolicyBranchType> 
			<NumExtraBranches>0</NumExtraBranches> 
			<CultureCost>10</CultureCost> 
			<GridX>2</GridX> 
			<GridY>1</GridY> 
			<Level>0</Level> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CulturePerCity>0</CulturePerCity> 
			<CulturePerWonder>0</CulturePerWonder> 
			<CultureWonderMultiplier>0</CultureWonderMultiplier> 
			<CulturePerTechResearched>0</CulturePerTechResearched> 
			<CultureImprovementChange>0</CultureImprovementChange> 
			<CultureFromKills>0</CultureFromKills> 
			<CultureFromBarbarianKills>0</CultureFromBarbarianKills> 
			<GoldFromKills>0</GoldFromKills> 
			<EmbarkedExtraMoves>0</EmbarkedExtraMoves> 
			<AttackBonusTurns>0</AttackBonusTurns> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<GoldenAgeMeterMod>0</GoldenAgeMeterMod> 
			<GoldenAgeDurationMod>0</GoldenAgeDurationMod> 
			<NumFreeTechs>0</NumFreeTechs> 
			<NumFreePolicies>0</NumFreePolicies> 
			<NumFreeGreatPeople>0</NumFreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<StrategicResourceMod>0</StrategicResourceMod> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatAdmiralRateModifier>0</GreatAdmiralRateModifier> 
			<GreatWriterRateModifier>0</GreatWriterRateModifier> 
			<GreatArtistRateModifier>0</GreatArtistRateModifier> 
			<GreatMusicianRateModifier>0</GreatMusicianRateModifier> 
			<GreatMerchantRateModifier>0</GreatMerchantRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<DomesticGreatGeneralRateModifier>0</DomesticGreatGeneralRateModifier> 
			<ExtraHappiness>0</ExtraHappiness> 
			<ExtraHappinessPerCity>0</ExtraHappinessPerCity> 
			<UnhappinessMod>0</UnhappinessMod> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<OccupiedPopulationUnhappinessMod>0</OccupiedPopulationUnhappinessMod> 
			<CapitalUnhappinessMod>0</CapitalUnhappinessMod> 
			<FreeExperience>0</FreeExperience> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AllFeatureProduction>0</AllFeatureProduction> 
			<ImprovementCostModifier>0</ImprovementCostModifier> 
			<ImprovementUpgradeRateModifier>0</ImprovementUpgradeRateModifier> 
			<SpecialistProductionModifier>0</SpecialistProductionModifier> 
			<SpecialistUpgradeModifier>0</SpecialistUpgradeModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<BaseFreeUnits>0</BaseFreeUnits> 
			<BaseFreeMilitaryUnits>0</BaseFreeMilitaryUnits> 
			<FreeUnitsPopulationPercent>0</FreeUnitsPopulationPercent> 
			<FreeMilitaryUnitsPopulationPercent>0</FreeMilitaryUnitsPopulationPercent> 
			<HappinessPerGarrisonedUnit>0</HappinessPerGarrisonedUnit> 
			<CulturePerGarrisonedUnit>0</CulturePerGarrisonedUnit> 
			<HappinessPerTradeRoute>0</HappinessPerTradeRoute> 
			<HappinessPerXPopulation>0</HappinessPerXPopulation> 
			<ExtraHappinessPerLuxury>0</ExtraHappinessPerLuxury> 
			<UnhappinessFromUnitsMod>0</UnhappinessFromUnitsMod> 
			<NumExtraBuilders>0</NumExtraBuilders> 
			<PlotGoldCostMod>0</PlotGoldCostMod> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<PlotCultureExponentModifier>0</PlotCultureExponentModifier> 
			<NumCitiesPolicyCostDiscount>0</NumCitiesPolicyCostDiscount> 
			<GarrisonedCityRangeStrikeModifier>0</GarrisonedCityRangeStrikeModifier> 
			<UnitPurchaseCostModifier>0</UnitPurchaseCostModifier> 
			<BuildingPurchaseCostModifier>0</BuildingPurchaseCostModifier> 
			<CityConnectionTradeRouteGoldModifier>0</CityConnectionTradeRouteGoldModifier> 
			<TradeMissionGoldModifier>0</TradeMissionGoldModifier> 
			<FaithCostModifier>0</FaithCostModifier> 
			<CulturalPlunderMultiplier>0</CulturalPlunderMultiplier> 
			<StealTechSlowerModifier>0</StealTechSlowerModifier> 
			<StealTechFasterModifier>0</StealTechFasterModifier> 
			<CatchSpiesModifier>0</CatchSpiesModifier> 
			<GoldPerUnit>0</GoldPerUnit> 
			<GoldPerMilitaryUnit>0</GoldPerMilitaryUnit> 
			<RouteGoldMaintenanceMod>0</RouteGoldMaintenanceMod> 
			<BuildingGoldMaintenanceMod>0</BuildingGoldMaintenanceMod> 
			<UnitGoldMaintenanceMod>0</UnitGoldMaintenanceMod> 
			<UnitSupplyMod>0</UnitSupplyMod> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<CityStrengthMod>0</CityStrengthMod> 
			<CityGrowthMod>0</CityGrowthMod> 
			<CapitalGrowthMod>0</CapitalGrowthMod> 
			<SettlerProductionModifier>0</SettlerProductionModifier> 
			<CapitalSettlerProductionModifier>0</CapitalSettlerProductionModifier> 
			<NewCityExtraPopulation>0</NewCityExtraPopulation> 
			<FreeFoodBox>0</FreeFoodBox> 
			<HappyPerMilitaryUnit>0</HappyPerMilitaryUnit> 
			<MilitaryFoodProduction>false</MilitaryFoodProduction> 
			<HappinessToCulture>0</HappinessToCulture> 
			<HappinessToScience>0</HappinessToScience> 
			<NumCitiesFreeCultureBuilding>0</NumCitiesFreeCultureBuilding> 
			<NumCitiesFreeFoodBuilding>0</NumCitiesFreeFoodBuilding> 
			<HalfSpecialistUnhappiness>false</HalfSpecialistUnhappiness> 
			<HalfSpecialistFood>false</HalfSpecialistFood> 
			<MaxConscript>0</MaxConscript> 
			<UnitSightRangeChange>0</UnitSightRangeChange> 
			<WoundedUnitDamageMod>0</WoundedUnitDamageMod> 
			<BarbarianCombatBonus>0</BarbarianCombatBonus> 
			<AlwaysSeeBarbCamps>false</AlwaysSeeBarbCamps> 
			<RevealAllCapitals>false</RevealAllCapitals> 
			<FreeSpecialist>0</FreeSpecialist> 
			<ExpModifier>0</ExpModifier> 
			<ExpInBorderModifier>0</ExpInBorderModifier> 
			<MinorQuestFriendshipMod>0</MinorQuestFriendshipMod> 
			<MinorGoldFriendshipMod>0</MinorGoldFriendshipMod> 
			<MinorFriendshipMinimum>0</MinorFriendshipMinimum> 
			<MinorFriendshipDecayMod>0</MinorFriendshipDecayMod> 
			<OtherPlayersMinorFriendshipDecayMod>0</OtherPlayersMinorFriendshipDecayMod> 
			<CityStateUnitFrequencyModifier>0</CityStateUnitFrequencyModifier> 
			<CommonFoeTourismModifier>0</CommonFoeTourismModifier> 
			<LessHappyTourismModifier>0</LessHappyTourismModifier> 
			<SharedIdeologyTourismModifier>0</SharedIdeologyTourismModifier> 
			<LandTradeRouteGoldChange>0</LandTradeRouteGoldChange> 
			<SeaTradeRouteGoldChange>0</SeaTradeRouteGoldChange> 
			<SharedIdeologyTradeGoldChange>0</SharedIdeologyTradeGoldChange> 
			<RiggingElectionModifier>0</RiggingElectionModifier> 
			<MilitaryUnitGiftExtraInfluence>0</MilitaryUnitGiftExtraInfluence> 
			<ProtectedMinorPerTurnInfluence>0</ProtectedMinorPerTurnInfluence> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<MinorBullyScoreModifier>0</MinorBullyScoreModifier> 
			<CityStateTradeChange>0</CityStateTradeChange> 
			<ThemingBonusMultiplier>0</ThemingBonusMultiplier> 
			<InternalTradeRouteYieldModifier>0</InternalTradeRouteYieldModifier> 
			<SharedReligionTourismModifier>0</SharedReligionTourismModifier> 
			<TradeRouteTourismModifier>0</TradeRouteTourismModifier> 
			<OpenBordersTourismModifier>0</OpenBordersTourismModifier> 
			<MinorGreatPeopleAllies>false</MinorGreatPeopleAllies> 
			<MinorScienceAllies>false</MinorScienceAllies> 
			<MinorResourceBonus>false</MinorResourceBonus> 
			<GarrisonFreeMaintenance>false</GarrisonFreeMaintenance> 
			<GoldenAgeCultureBonusDisabled>false</GoldenAgeCultureBonusDisabled> 
			<SecondReligionPantheon>false</SecondReligionPantheon> 
			<AddReformationBelief>false</AddReformationBelief> 
			<EnablesSSPartHurry>false</EnablesSSPartHurry> 
			<EnablesSSPartPurchase>false</EnablesSSPartPurchase> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<OneShot>false</OneShot> 
			<IncludesOneShotFreeUnits>false</IncludesOneShotFreeUnits> 
			<PortraitIndex>6</PortraitIndex> 
			<IconAtlas>POLICY_ATLAS_EXP2</IconAtlas> 
			<IconAtlasAchieved>POLICY_A_ATLAS_EXP2</IconAtlasAchieved> 
		</Row>
		<Row> 
			<ID>58</ID> 
			<Type>POLICY_NAVAL_TRADITION</Type> 
			<Description>TXT_KEY_POLICY_NAVAL_TRADITION</Description> 
			<Civilopedia>TXT_KEY_POLICY_NAVALTRADITION_TEXT</Civilopedia> 
			<Help>TXT_KEY_POLICY_NAVAL_TRADITION_HELP</Help> 
			<PolicyBranchType>POLICY_BRANCH_EXPLORATION</PolicyBranchType> 
			<NumExtraBranches>0</NumExtraBranches> 
			<CultureCost>10</CultureCost> 
			<GridX>4</GridX> 
			<GridY>1</GridY> 
			<Level>0</Level> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CulturePerCity>0</CulturePerCity> 
			<CulturePerWonder>0</CulturePerWonder> 
			<CultureWonderMultiplier>0</CultureWonderMultiplier> 
			<CulturePerTechResearched>0</CulturePerTechResearched> 
			<CultureImprovementChange>0</CultureImprovementChange> 
			<CultureFromKills>0</CultureFromKills> 
			<CultureFromBarbarianKills>0</CultureFromBarbarianKills> 
			<GoldFromKills>0</GoldFromKills> 
			<EmbarkedExtraMoves>0</EmbarkedExtraMoves> 
			<AttackBonusTurns>0</AttackBonusTurns> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<GoldenAgeMeterMod>0</GoldenAgeMeterMod> 
			<GoldenAgeDurationMod>0</GoldenAgeDurationMod> 
			<NumFreeTechs>0</NumFreeTechs> 
			<NumFreePolicies>0</NumFreePolicies> 
			<NumFreeGreatPeople>0</NumFreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<StrategicResourceMod>0</StrategicResourceMod> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatAdmiralRateModifier>0</GreatAdmiralRateModifier> 
			<GreatWriterRateModifier>0</GreatWriterRateModifier> 
			<GreatArtistRateModifier>0</GreatArtistRateModifier> 
			<GreatMusicianRateModifier>0</GreatMusicianRateModifier> 
			<GreatMerchantRateModifier>0</GreatMerchantRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<DomesticGreatGeneralRateModifier>0</DomesticGreatGeneralRateModifier> 
			<ExtraHappiness>0</ExtraHappiness> 
			<ExtraHappinessPerCity>0</ExtraHappinessPerCity> 
			<UnhappinessMod>0</UnhappinessMod> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<OccupiedPopulationUnhappinessMod>0</OccupiedPopulationUnhappinessMod> 
			<CapitalUnhappinessMod>0</CapitalUnhappinessMod> 
			<FreeExperience>0</FreeExperience> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AllFeatureProduction>0</AllFeatureProduction> 
			<ImprovementCostModifier>0</ImprovementCostModifier> 
			<ImprovementUpgradeRateModifier>0</ImprovementUpgradeRateModifier> 
			<SpecialistProductionModifier>0</SpecialistProductionModifier> 
			<SpecialistUpgradeModifier>0</SpecialistUpgradeModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<BaseFreeUnits>0</BaseFreeUnits> 
			<BaseFreeMilitaryUnits>0</BaseFreeMilitaryUnits> 
			<FreeUnitsPopulationPercent>0</FreeUnitsPopulationPercent> 
			<FreeMilitaryUnitsPopulationPercent>0</FreeMilitaryUnitsPopulationPercent> 
			<HappinessPerGarrisonedUnit>0</HappinessPerGarrisonedUnit> 
			<CulturePerGarrisonedUnit>0</CulturePerGarrisonedUnit> 
			<HappinessPerTradeRoute>0</HappinessPerTradeRoute> 
			<HappinessPerXPopulation>0</HappinessPerXPopulation> 
			<ExtraHappinessPerLuxury>0</ExtraHappinessPerLuxury> 
			<UnhappinessFromUnitsMod>0</UnhappinessFromUnitsMod> 
			<NumExtraBuilders>0</NumExtraBuilders> 
			<PlotGoldCostMod>0</PlotGoldCostMod> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<PlotCultureExponentModifier>0</PlotCultureExponentModifier> 
			<NumCitiesPolicyCostDiscount>0</NumCitiesPolicyCostDiscount> 
			<GarrisonedCityRangeStrikeModifier>0</GarrisonedCityRangeStrikeModifier> 
			<UnitPurchaseCostModifier>0</UnitPurchaseCostModifier> 
			<BuildingPurchaseCostModifier>0</BuildingPurchaseCostModifier> 
			<CityConnectionTradeRouteGoldModifier>0</CityConnectionTradeRouteGoldModifier> 
			<TradeMissionGoldModifier>0</TradeMissionGoldModifier> 
			<FaithCostModifier>0</FaithCostModifier> 
			<CulturalPlunderMultiplier>0</CulturalPlunderMultiplier> 
			<StealTechSlowerModifier>0</StealTechSlowerModifier> 
			<StealTechFasterModifier>0</StealTechFasterModifier> 
			<CatchSpiesModifier>0</CatchSpiesModifier> 
			<GoldPerUnit>0</GoldPerUnit> 
			<GoldPerMilitaryUnit>0</GoldPerMilitaryUnit> 
			<RouteGoldMaintenanceMod>0</RouteGoldMaintenanceMod> 
			<BuildingGoldMaintenanceMod>0</BuildingGoldMaintenanceMod> 
			<UnitGoldMaintenanceMod>0</UnitGoldMaintenanceMod> 
			<UnitSupplyMod>0</UnitSupplyMod> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<CityStrengthMod>0</CityStrengthMod> 
			<CityGrowthMod>0</CityGrowthMod> 
			<CapitalGrowthMod>0</CapitalGrowthMod> 
			<SettlerProductionModifier>0</SettlerProductionModifier> 
			<CapitalSettlerProductionModifier>0</CapitalSettlerProductionModifier> 
			<NewCityExtraPopulation>0</NewCityExtraPopulation> 
			<FreeFoodBox>0</FreeFoodBox> 
			<HappyPerMilitaryUnit>0</HappyPerMilitaryUnit> 
			<MilitaryFoodProduction>false</MilitaryFoodProduction> 
			<HappinessToCulture>0</HappinessToCulture> 
			<HappinessToScience>0</HappinessToScience> 
			<NumCitiesFreeCultureBuilding>0</NumCitiesFreeCultureBuilding> 
			<NumCitiesFreeFoodBuilding>0</NumCitiesFreeFoodBuilding> 
			<HalfSpecialistUnhappiness>false</HalfSpecialistUnhappiness> 
			<HalfSpecialistFood>false</HalfSpecialistFood> 
			<MaxConscript>0</MaxConscript> 
			<UnitSightRangeChange>0</UnitSightRangeChange> 
			<WoundedUnitDamageMod>0</WoundedUnitDamageMod> 
			<BarbarianCombatBonus>0</BarbarianCombatBonus> 
			<AlwaysSeeBarbCamps>false</AlwaysSeeBarbCamps> 
			<RevealAllCapitals>false</RevealAllCapitals> 
			<FreeSpecialist>0</FreeSpecialist> 
			<ExpModifier>0</ExpModifier> 
			<ExpInBorderModifier>0</ExpInBorderModifier> 
			<MinorQuestFriendshipMod>0</MinorQuestFriendshipMod> 
			<MinorGoldFriendshipMod>0</MinorGoldFriendshipMod> 
			<MinorFriendshipMinimum>0</MinorFriendshipMinimum> 
			<MinorFriendshipDecayMod>0</MinorFriendshipDecayMod> 
			<OtherPlayersMinorFriendshipDecayMod>0</OtherPlayersMinorFriendshipDecayMod> 
			<CityStateUnitFrequencyModifier>0</CityStateUnitFrequencyModifier> 
			<CommonFoeTourismModifier>0</CommonFoeTourismModifier> 
			<LessHappyTourismModifier>0</LessHappyTourismModifier> 
			<SharedIdeologyTourismModifier>0</SharedIdeologyTourismModifier> 
			<LandTradeRouteGoldChange>0</LandTradeRouteGoldChange> 
			<SeaTradeRouteGoldChange>0</SeaTradeRouteGoldChange> 
			<SharedIdeologyTradeGoldChange>0</SharedIdeologyTradeGoldChange> 
			<RiggingElectionModifier>0</RiggingElectionModifier> 
			<MilitaryUnitGiftExtraInfluence>0</MilitaryUnitGiftExtraInfluence> 
			<ProtectedMinorPerTurnInfluence>0</ProtectedMinorPerTurnInfluence> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<MinorBullyScoreModifier>0</MinorBullyScoreModifier> 
			<CityStateTradeChange>0</CityStateTradeChange> 
			<ThemingBonusMultiplier>0</ThemingBonusMultiplier> 
			<InternalTradeRouteYieldModifier>0</InternalTradeRouteYieldModifier> 
			<SharedReligionTourismModifier>0</SharedReligionTourismModifier> 
			<TradeRouteTourismModifier>0</TradeRouteTourismModifier> 
			<OpenBordersTourismModifier>0</OpenBordersTourismModifier> 
			<MinorGreatPeopleAllies>false</MinorGreatPeopleAllies> 
			<MinorScienceAllies>false</MinorScienceAllies> 
			<MinorResourceBonus>false</MinorResourceBonus> 
			<GarrisonFreeMaintenance>false</GarrisonFreeMaintenance> 
			<GoldenAgeCultureBonusDisabled>false</GoldenAgeCultureBonusDisabled> 
			<SecondReligionPantheon>false</SecondReligionPantheon> 
			<AddReformationBelief>false</AddReformationBelief> 
			<EnablesSSPartHurry>false</EnablesSSPartHurry> 
			<EnablesSSPartPurchase>false</EnablesSSPartPurchase> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<OneShot>false</OneShot> 
			<IncludesOneShotFreeUnits>false</IncludesOneShotFreeUnits> 
			<PortraitIndex>8</PortraitIndex> 
			<IconAtlas>POLICY_ATLAS</IconAtlas> 
			<IconAtlasAchieved>POLICY_A_ATLAS</IconAtlasAchieved> 
		</Row>
		<Row> 
			<ID>59</ID> 
			<Type>POLICY_MERCHANT_NAVY</Type> 
			<Description>TXT_KEY_POLICY_MERCHANT_NAVY</Description> 
			<Civilopedia>TXT_KEY_POLICY_MERCHANTNAVY_TEXT</Civilopedia> 
			<Help>TXT_KEY_POLICY_MERCHANT_NAVY_HELP</Help> 
			<PolicyBranchType>POLICY_BRANCH_EXPLORATION</PolicyBranchType> 
			<NumExtraBranches>0</NumExtraBranches> 
			<CultureCost>10</CultureCost> 
			<GridX>2</GridX> 
			<GridY>2</GridY> 
			<Level>0</Level> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CulturePerCity>0</CulturePerCity> 
			<CulturePerWonder>0</CulturePerWonder> 
			<CultureWonderMultiplier>0</CultureWonderMultiplier> 
			<CulturePerTechResearched>0</CulturePerTechResearched> 
			<CultureImprovementChange>0</CultureImprovementChange> 
			<CultureFromKills>0</CultureFromKills> 
			<CultureFromBarbarianKills>0</CultureFromBarbarianKills> 
			<GoldFromKills>0</GoldFromKills> 
			<EmbarkedExtraMoves>0</EmbarkedExtraMoves> 
			<AttackBonusTurns>0</AttackBonusTurns> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<GoldenAgeMeterMod>0</GoldenAgeMeterMod> 
			<GoldenAgeDurationMod>0</GoldenAgeDurationMod> 
			<NumFreeTechs>0</NumFreeTechs> 
			<NumFreePolicies>0</NumFreePolicies> 
			<NumFreeGreatPeople>0</NumFreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<StrategicResourceMod>0</StrategicResourceMod> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatAdmiralRateModifier>0</GreatAdmiralRateModifier> 
			<GreatWriterRateModifier>0</GreatWriterRateModifier> 
			<GreatArtistRateModifier>0</GreatArtistRateModifier> 
			<GreatMusicianRateModifier>0</GreatMusicianRateModifier> 
			<GreatMerchantRateModifier>0</GreatMerchantRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<DomesticGreatGeneralRateModifier>0</DomesticGreatGeneralRateModifier> 
			<ExtraHappiness>0</ExtraHappiness> 
			<ExtraHappinessPerCity>0</ExtraHappinessPerCity> 
			<UnhappinessMod>0</UnhappinessMod> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<OccupiedPopulationUnhappinessMod>0</OccupiedPopulationUnhappinessMod> 
			<CapitalUnhappinessMod>0</CapitalUnhappinessMod> 
			<FreeExperience>0</FreeExperience> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AllFeatureProduction>0</AllFeatureProduction> 
			<ImprovementCostModifier>0</ImprovementCostModifier> 
			<ImprovementUpgradeRateModifier>0</ImprovementUpgradeRateModifier> 
			<SpecialistProductionModifier>0</SpecialistProductionModifier> 
			<SpecialistUpgradeModifier>0</SpecialistUpgradeModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<BaseFreeUnits>0</BaseFreeUnits> 
			<BaseFreeMilitaryUnits>0</BaseFreeMilitaryUnits> 
			<FreeUnitsPopulationPercent>0</FreeUnitsPopulationPercent> 
			<FreeMilitaryUnitsPopulationPercent>0</FreeMilitaryUnitsPopulationPercent> 
			<HappinessPerGarrisonedUnit>0</HappinessPerGarrisonedUnit> 
			<CulturePerGarrisonedUnit>0</CulturePerGarrisonedUnit> 
			<HappinessPerTradeRoute>0</HappinessPerTradeRoute> 
			<HappinessPerXPopulation>0</HappinessPerXPopulation> 
			<ExtraHappinessPerLuxury>0</ExtraHappinessPerLuxury> 
			<UnhappinessFromUnitsMod>0</UnhappinessFromUnitsMod> 
			<NumExtraBuilders>0</NumExtraBuilders> 
			<PlotGoldCostMod>0</PlotGoldCostMod> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<PlotCultureExponentModifier>0</PlotCultureExponentModifier> 
			<NumCitiesPolicyCostDiscount>0</NumCitiesPolicyCostDiscount> 
			<GarrisonedCityRangeStrikeModifier>0</GarrisonedCityRangeStrikeModifier> 
			<UnitPurchaseCostModifier>0</UnitPurchaseCostModifier> 
			<BuildingPurchaseCostModifier>0</BuildingPurchaseCostModifier> 
			<CityConnectionTradeRouteGoldModifier>0</CityConnectionTradeRouteGoldModifier> 
			<TradeMissionGoldModifier>0</TradeMissionGoldModifier> 
			<FaithCostModifier>0</FaithCostModifier> 
			<CulturalPlunderMultiplier>0</CulturalPlunderMultiplier> 
			<StealTechSlowerModifier>0</StealTechSlowerModifier> 
			<StealTechFasterModifier>0</StealTechFasterModifier> 
			<CatchSpiesModifier>0</CatchSpiesModifier> 
			<GoldPerUnit>0</GoldPerUnit> 
			<GoldPerMilitaryUnit>0</GoldPerMilitaryUnit> 
			<RouteGoldMaintenanceMod>0</RouteGoldMaintenanceMod> 
			<BuildingGoldMaintenanceMod>0</BuildingGoldMaintenanceMod> 
			<UnitGoldMaintenanceMod>0</UnitGoldMaintenanceMod> 
			<UnitSupplyMod>0</UnitSupplyMod> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<CityStrengthMod>0</CityStrengthMod> 
			<CityGrowthMod>0</CityGrowthMod> 
			<CapitalGrowthMod>0</CapitalGrowthMod> 
			<SettlerProductionModifier>0</SettlerProductionModifier> 
			<CapitalSettlerProductionModifier>0</CapitalSettlerProductionModifier> 
			<NewCityExtraPopulation>0</NewCityExtraPopulation> 
			<FreeFoodBox>0</FreeFoodBox> 
			<HappyPerMilitaryUnit>0</HappyPerMilitaryUnit> 
			<MilitaryFoodProduction>false</MilitaryFoodProduction> 
			<HappinessToCulture>0</HappinessToCulture> 
			<HappinessToScience>0</HappinessToScience> 
			<NumCitiesFreeCultureBuilding>0</NumCitiesFreeCultureBuilding> 
			<NumCitiesFreeFoodBuilding>0</NumCitiesFreeFoodBuilding> 
			<HalfSpecialistUnhappiness>false</HalfSpecialistUnhappiness> 
			<HalfSpecialistFood>false</HalfSpecialistFood> 
			<MaxConscript>0</MaxConscript> 
			<UnitSightRangeChange>0</UnitSightRangeChange> 
			<WoundedUnitDamageMod>0</WoundedUnitDamageMod> 
			<BarbarianCombatBonus>0</BarbarianCombatBonus> 
			<AlwaysSeeBarbCamps>false</AlwaysSeeBarbCamps> 
			<RevealAllCapitals>false</RevealAllCapitals> 
			<FreeSpecialist>0</FreeSpecialist> 
			<ExpModifier>0</ExpModifier> 
			<ExpInBorderModifier>0</ExpInBorderModifier> 
			<MinorQuestFriendshipMod>0</MinorQuestFriendshipMod> 
			<MinorGoldFriendshipMod>0</MinorGoldFriendshipMod> 
			<MinorFriendshipMinimum>0</MinorFriendshipMinimum> 
			<MinorFriendshipDecayMod>0</MinorFriendshipDecayMod> 
			<OtherPlayersMinorFriendshipDecayMod>0</OtherPlayersMinorFriendshipDecayMod> 
			<CityStateUnitFrequencyModifier>0</CityStateUnitFrequencyModifier> 
			<CommonFoeTourismModifier>0</CommonFoeTourismModifier> 
			<LessHappyTourismModifier>0</LessHappyTourismModifier> 
			<SharedIdeologyTourismModifier>0</SharedIdeologyTourismModifier> 
			<LandTradeRouteGoldChange>0</LandTradeRouteGoldChange> 
			<SeaTradeRouteGoldChange>0</SeaTradeRouteGoldChange> 
			<SharedIdeologyTradeGoldChange>0</SharedIdeologyTradeGoldChange> 
			<RiggingElectionModifier>0</RiggingElectionModifier> 
			<MilitaryUnitGiftExtraInfluence>0</MilitaryUnitGiftExtraInfluence> 
			<ProtectedMinorPerTurnInfluence>0</ProtectedMinorPerTurnInfluence> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<MinorBullyScoreModifier>0</MinorBullyScoreModifier> 
			<CityStateTradeChange>0</CityStateTradeChange> 
			<ThemingBonusMultiplier>0</ThemingBonusMultiplier> 
			<InternalTradeRouteYieldModifier>0</InternalTradeRouteYieldModifier> 
			<SharedReligionTourismModifier>0</SharedReligionTourismModifier> 
			<TradeRouteTourismModifier>0</TradeRouteTourismModifier> 
			<OpenBordersTourismModifier>0</OpenBordersTourismModifier> 
			<MinorGreatPeopleAllies>false</MinorGreatPeopleAllies> 
			<MinorScienceAllies>false</MinorScienceAllies> 
			<MinorResourceBonus>false</MinorResourceBonus> 
			<GarrisonFreeMaintenance>false</GarrisonFreeMaintenance> 
			<GoldenAgeCultureBonusDisabled>false</GoldenAgeCultureBonusDisabled> 
			<SecondReligionPantheon>false</SecondReligionPantheon> 
			<AddReformationBelief>false</AddReformationBelief> 
			<EnablesSSPartHurry>false</EnablesSSPartHurry> 
			<EnablesSSPartPurchase>false</EnablesSSPartPurchase> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<OneShot>false</OneShot> 
			<IncludesOneShotFreeUnits>false</IncludesOneShotFreeUnits> 
			<PortraitIndex>10</PortraitIndex> 
			<IconAtlas>POLICY_ATLAS</IconAtlas> 
			<IconAtlasAchieved>POLICY_A_ATLAS</IconAtlasAchieved> 
		</Row>
		<Row> 
			<ID>60</ID> 
			<Type>POLICY_NAVIGATION_SCHOOL</Type> 
			<Description>TXT_KEY_POLICY_NAVIGATION_SCHOOL</Description> 
			<Civilopedia>TXT_KEY_POLICY_NAVIGATION_SCHOOL_TEXT</Civilopedia> 
			<Help>TXT_KEY_POLICY_NAVIGATION_SCHOOL_HELP</Help> 
			<PolicyBranchType>POLICY_BRANCH_EXPLORATION</PolicyBranchType> 
			<NumExtraBranches>0</NumExtraBranches> 
			<CultureCost>10</CultureCost> 
			<GridX>4</GridX> 
			<GridY>2</GridY> 
			<Level>0</Level> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CulturePerCity>0</CulturePerCity> 
			<CulturePerWonder>0</CulturePerWonder> 
			<CultureWonderMultiplier>0</CultureWonderMultiplier> 
			<CulturePerTechResearched>0</CulturePerTechResearched> 
			<CultureImprovementChange>0</CultureImprovementChange> 
			<CultureFromKills>0</CultureFromKills> 
			<CultureFromBarbarianKills>0</CultureFromBarbarianKills> 
			<GoldFromKills>0</GoldFromKills> 
			<EmbarkedExtraMoves>0</EmbarkedExtraMoves> 
			<AttackBonusTurns>0</AttackBonusTurns> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<GoldenAgeMeterMod>0</GoldenAgeMeterMod> 
			<GoldenAgeDurationMod>0</GoldenAgeDurationMod> 
			<NumFreeTechs>0</NumFreeTechs> 
			<NumFreePolicies>0</NumFreePolicies> 
			<NumFreeGreatPeople>0</NumFreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<StrategicResourceMod>0</StrategicResourceMod> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatAdmiralRateModifier>50</GreatAdmiralRateModifier> 
			<GreatWriterRateModifier>0</GreatWriterRateModifier> 
			<GreatArtistRateModifier>0</GreatArtistRateModifier> 
			<GreatMusicianRateModifier>0</GreatMusicianRateModifier> 
			<GreatMerchantRateModifier>0</GreatMerchantRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<DomesticGreatGeneralRateModifier>0</DomesticGreatGeneralRateModifier> 
			<ExtraHappiness>0</ExtraHappiness> 
			<ExtraHappinessPerCity>0</ExtraHappinessPerCity> 
			<UnhappinessMod>0</UnhappinessMod> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<OccupiedPopulationUnhappinessMod>0</OccupiedPopulationUnhappinessMod> 
			<CapitalUnhappinessMod>0</CapitalUnhappinessMod> 
			<FreeExperience>0</FreeExperience> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AllFeatureProduction>0</AllFeatureProduction> 
			<ImprovementCostModifier>0</ImprovementCostModifier> 
			<ImprovementUpgradeRateModifier>0</ImprovementUpgradeRateModifier> 
			<SpecialistProductionModifier>0</SpecialistProductionModifier> 
			<SpecialistUpgradeModifier>0</SpecialistUpgradeModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<BaseFreeUnits>0</BaseFreeUnits> 
			<BaseFreeMilitaryUnits>0</BaseFreeMilitaryUnits> 
			<FreeUnitsPopulationPercent>0</FreeUnitsPopulationPercent> 
			<FreeMilitaryUnitsPopulationPercent>0</FreeMilitaryUnitsPopulationPercent> 
			<HappinessPerGarrisonedUnit>0</HappinessPerGarrisonedUnit> 
			<CulturePerGarrisonedUnit>0</CulturePerGarrisonedUnit> 
			<HappinessPerTradeRoute>0</HappinessPerTradeRoute> 
			<HappinessPerXPopulation>0</HappinessPerXPopulation> 
			<ExtraHappinessPerLuxury>0</ExtraHappinessPerLuxury> 
			<UnhappinessFromUnitsMod>0</UnhappinessFromUnitsMod> 
			<NumExtraBuilders>0</NumExtraBuilders> 
			<PlotGoldCostMod>0</PlotGoldCostMod> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<PlotCultureExponentModifier>0</PlotCultureExponentModifier> 
			<NumCitiesPolicyCostDiscount>0</NumCitiesPolicyCostDiscount> 
			<GarrisonedCityRangeStrikeModifier>0</GarrisonedCityRangeStrikeModifier> 
			<UnitPurchaseCostModifier>0</UnitPurchaseCostModifier> 
			<BuildingPurchaseCostModifier>0</BuildingPurchaseCostModifier> 
			<CityConnectionTradeRouteGoldModifier>0</CityConnectionTradeRouteGoldModifier> 
			<TradeMissionGoldModifier>0</TradeMissionGoldModifier> 
			<FaithCostModifier>0</FaithCostModifier> 
			<CulturalPlunderMultiplier>0</CulturalPlunderMultiplier> 
			<StealTechSlowerModifier>0</StealTechSlowerModifier> 
			<StealTechFasterModifier>0</StealTechFasterModifier> 
			<CatchSpiesModifier>0</CatchSpiesModifier> 
			<GoldPerUnit>0</GoldPerUnit> 
			<GoldPerMilitaryUnit>0</GoldPerMilitaryUnit> 
			<RouteGoldMaintenanceMod>0</RouteGoldMaintenanceMod> 
			<BuildingGoldMaintenanceMod>0</BuildingGoldMaintenanceMod> 
			<UnitGoldMaintenanceMod>0</UnitGoldMaintenanceMod> 
			<UnitSupplyMod>0</UnitSupplyMod> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<CityStrengthMod>0</CityStrengthMod> 
			<CityGrowthMod>0</CityGrowthMod> 
			<CapitalGrowthMod>0</CapitalGrowthMod> 
			<SettlerProductionModifier>0</SettlerProductionModifier> 
			<CapitalSettlerProductionModifier>0</CapitalSettlerProductionModifier> 
			<NewCityExtraPopulation>0</NewCityExtraPopulation> 
			<FreeFoodBox>0</FreeFoodBox> 
			<HappyPerMilitaryUnit>0</HappyPerMilitaryUnit> 
			<MilitaryFoodProduction>false</MilitaryFoodProduction> 
			<HappinessToCulture>0</HappinessToCulture> 
			<HappinessToScience>0</HappinessToScience> 
			<NumCitiesFreeCultureBuilding>0</NumCitiesFreeCultureBuilding> 
			<NumCitiesFreeFoodBuilding>0</NumCitiesFreeFoodBuilding> 
			<HalfSpecialistUnhappiness>false</HalfSpecialistUnhappiness> 
			<HalfSpecialistFood>false</HalfSpecialistFood> 
			<MaxConscript>0</MaxConscript> 
			<UnitSightRangeChange>0</UnitSightRangeChange> 
			<WoundedUnitDamageMod>0</WoundedUnitDamageMod> 
			<BarbarianCombatBonus>0</BarbarianCombatBonus> 
			<AlwaysSeeBarbCamps>false</AlwaysSeeBarbCamps> 
			<RevealAllCapitals>false</RevealAllCapitals> 
			<FreeSpecialist>0</FreeSpecialist> 
			<ExpModifier>0</ExpModifier> 
			<ExpInBorderModifier>0</ExpInBorderModifier> 
			<MinorQuestFriendshipMod>0</MinorQuestFriendshipMod> 
			<MinorGoldFriendshipMod>0</MinorGoldFriendshipMod> 
			<MinorFriendshipMinimum>0</MinorFriendshipMinimum> 
			<MinorFriendshipDecayMod>0</MinorFriendshipDecayMod> 
			<OtherPlayersMinorFriendshipDecayMod>0</OtherPlayersMinorFriendshipDecayMod> 
			<CityStateUnitFrequencyModifier>0</CityStateUnitFrequencyModifier> 
			<CommonFoeTourismModifier>0</CommonFoeTourismModifier> 
			<LessHappyTourismModifier>0</LessHappyTourismModifier> 
			<SharedIdeologyTourismModifier>0</SharedIdeologyTourismModifier> 
			<LandTradeRouteGoldChange>0</LandTradeRouteGoldChange> 
			<SeaTradeRouteGoldChange>0</SeaTradeRouteGoldChange> 
			<SharedIdeologyTradeGoldChange>0</SharedIdeologyTradeGoldChange> 
			<RiggingElectionModifier>0</RiggingElectionModifier> 
			<MilitaryUnitGiftExtraInfluence>0</MilitaryUnitGiftExtraInfluence> 
			<ProtectedMinorPerTurnInfluence>0</ProtectedMinorPerTurnInfluence> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<MinorBullyScoreModifier>0</MinorBullyScoreModifier> 
			<CityStateTradeChange>0</CityStateTradeChange> 
			<ThemingBonusMultiplier>0</ThemingBonusMultiplier> 
			<InternalTradeRouteYieldModifier>0</InternalTradeRouteYieldModifier> 
			<SharedReligionTourismModifier>0</SharedReligionTourismModifier> 
			<TradeRouteTourismModifier>0</TradeRouteTourismModifier> 
			<OpenBordersTourismModifier>0</OpenBordersTourismModifier> 
			<MinorGreatPeopleAllies>false</MinorGreatPeopleAllies> 
			<MinorScienceAllies>false</MinorScienceAllies> 
			<MinorResourceBonus>false</MinorResourceBonus> 
			<GarrisonFreeMaintenance>false</GarrisonFreeMaintenance> 
			<GoldenAgeCultureBonusDisabled>false</GoldenAgeCultureBonusDisabled> 
			<SecondReligionPantheon>false</SecondReligionPantheon> 
			<AddReformationBelief>false</AddReformationBelief> 
			<EnablesSSPartHurry>false</EnablesSSPartHurry> 
			<EnablesSSPartPurchase>false</EnablesSSPartPurchase> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<OneShot>false</OneShot> 
			<IncludesOneShotFreeUnits>true</IncludesOneShotFreeUnits> 
			<PortraitIndex>7</PortraitIndex> 
			<IconAtlas>POLICY_ATLAS_EXP2</IconAtlas> 
			<IconAtlasAchieved>POLICY_A_ATLAS_EXP2</IconAtlasAchieved> 
		</Row>
		<Row> 
			<ID>61</ID> 
			<Type>POLICY_TREASURE_FLEETS</Type> 
			<Description>TXT_KEY_POLICY_TREASURE_FLEETS</Description> 
			<Civilopedia>TXT_KEY_POLICY_TREASURE_FLEETS_TEXT</Civilopedia> 
			<Help>TXT_KEY_POLICY_TREASURE_FLEETS_HELP</Help> 
			<PolicyBranchType>POLICY_BRANCH_EXPLORATION</PolicyBranchType> 
			<NumExtraBranches>0</NumExtraBranches> 
			<CultureCost>10</CultureCost> 
			<GridX>2</GridX> 
			<GridY>3</GridY> 
			<Level>0</Level> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CulturePerCity>0</CulturePerCity> 
			<CulturePerWonder>0</CulturePerWonder> 
			<CultureWonderMultiplier>0</CultureWonderMultiplier> 
			<CulturePerTechResearched>0</CulturePerTechResearched> 
			<CultureImprovementChange>0</CultureImprovementChange> 
			<CultureFromKills>0</CultureFromKills> 
			<CultureFromBarbarianKills>0</CultureFromBarbarianKills> 
			<GoldFromKills>0</GoldFromKills> 
			<EmbarkedExtraMoves>0</EmbarkedExtraMoves> 
			<AttackBonusTurns>0</AttackBonusTurns> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<GoldenAgeMeterMod>0</GoldenAgeMeterMod> 
			<GoldenAgeDurationMod>0</GoldenAgeDurationMod> 
			<NumFreeTechs>0</NumFreeTechs> 
			<NumFreePolicies>0</NumFreePolicies> 
			<NumFreeGreatPeople>0</NumFreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<StrategicResourceMod>0</StrategicResourceMod> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatAdmiralRateModifier>0</GreatAdmiralRateModifier> 
			<GreatWriterRateModifier>0</GreatWriterRateModifier> 
			<GreatArtistRateModifier>0</GreatArtistRateModifier> 
			<GreatMusicianRateModifier>0</GreatMusicianRateModifier> 
			<GreatMerchantRateModifier>0</GreatMerchantRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<DomesticGreatGeneralRateModifier>0</DomesticGreatGeneralRateModifier> 
			<ExtraHappiness>0</ExtraHappiness> 
			<ExtraHappinessPerCity>0</ExtraHappinessPerCity> 
			<UnhappinessMod>0</UnhappinessMod> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<OccupiedPopulationUnhappinessMod>0</OccupiedPopulationUnhappinessMod> 
			<CapitalUnhappinessMod>0</CapitalUnhappinessMod> 
			<FreeExperience>0</FreeExperience> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AllFeatureProduction>0</AllFeatureProduction> 
			<ImprovementCostModifier>0</ImprovementCostModifier> 
			<ImprovementUpgradeRateModifier>0</ImprovementUpgradeRateModifier> 
			<SpecialistProductionModifier>0</SpecialistProductionModifier> 
			<SpecialistUpgradeModifier>0</SpecialistUpgradeModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<BaseFreeUnits>0</BaseFreeUnits> 
			<BaseFreeMilitaryUnits>0</BaseFreeMilitaryUnits> 
			<FreeUnitsPopulationPercent>0</FreeUnitsPopulationPercent> 
			<FreeMilitaryUnitsPopulationPercent>0</FreeMilitaryUnitsPopulationPercent> 
			<HappinessPerGarrisonedUnit>0</HappinessPerGarrisonedUnit> 
			<CulturePerGarrisonedUnit>0</CulturePerGarrisonedUnit> 
			<HappinessPerTradeRoute>0</HappinessPerTradeRoute> 
			<HappinessPerXPopulation>0</HappinessPerXPopulation> 
			<ExtraHappinessPerLuxury>0</ExtraHappinessPerLuxury> 
			<UnhappinessFromUnitsMod>0</UnhappinessFromUnitsMod> 
			<NumExtraBuilders>0</NumExtraBuilders> 
			<PlotGoldCostMod>0</PlotGoldCostMod> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<PlotCultureExponentModifier>0</PlotCultureExponentModifier> 
			<NumCitiesPolicyCostDiscount>0</NumCitiesPolicyCostDiscount> 
			<GarrisonedCityRangeStrikeModifier>0</GarrisonedCityRangeStrikeModifier> 
			<UnitPurchaseCostModifier>0</UnitPurchaseCostModifier> 
			<BuildingPurchaseCostModifier>0</BuildingPurchaseCostModifier> 
			<CityConnectionTradeRouteGoldModifier>0</CityConnectionTradeRouteGoldModifier> 
			<TradeMissionGoldModifier>0</TradeMissionGoldModifier> 
			<FaithCostModifier>0</FaithCostModifier> 
			<CulturalPlunderMultiplier>0</CulturalPlunderMultiplier> 
			<StealTechSlowerModifier>0</StealTechSlowerModifier> 
			<StealTechFasterModifier>0</StealTechFasterModifier> 
			<CatchSpiesModifier>0</CatchSpiesModifier> 
			<GoldPerUnit>0</GoldPerUnit> 
			<GoldPerMilitaryUnit>0</GoldPerMilitaryUnit> 
			<RouteGoldMaintenanceMod>0</RouteGoldMaintenanceMod> 
			<BuildingGoldMaintenanceMod>0</BuildingGoldMaintenanceMod> 
			<UnitGoldMaintenanceMod>0</UnitGoldMaintenanceMod> 
			<UnitSupplyMod>0</UnitSupplyMod> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<CityStrengthMod>0</CityStrengthMod> 
			<CityGrowthMod>0</CityGrowthMod> 
			<CapitalGrowthMod>0</CapitalGrowthMod> 
			<SettlerProductionModifier>0</SettlerProductionModifier> 
			<CapitalSettlerProductionModifier>0</CapitalSettlerProductionModifier> 
			<NewCityExtraPopulation>0</NewCityExtraPopulation> 
			<FreeFoodBox>0</FreeFoodBox> 
			<HappyPerMilitaryUnit>0</HappyPerMilitaryUnit> 
			<MilitaryFoodProduction>false</MilitaryFoodProduction> 
			<HappinessToCulture>0</HappinessToCulture> 
			<HappinessToScience>0</HappinessToScience> 
			<NumCitiesFreeCultureBuilding>0</NumCitiesFreeCultureBuilding> 
			<NumCitiesFreeFoodBuilding>0</NumCitiesFreeFoodBuilding> 
			<HalfSpecialistUnhappiness>false</HalfSpecialistUnhappiness> 
			<HalfSpecialistFood>false</HalfSpecialistFood> 
			<MaxConscript>0</MaxConscript> 
			<UnitSightRangeChange>0</UnitSightRangeChange> 
			<WoundedUnitDamageMod>0</WoundedUnitDamageMod> 
			<BarbarianCombatBonus>0</BarbarianCombatBonus> 
			<AlwaysSeeBarbCamps>false</AlwaysSeeBarbCamps> 
			<RevealAllCapitals>false</RevealAllCapitals> 
			<FreeSpecialist>0</FreeSpecialist> 
			<ExpModifier>0</ExpModifier> 
			<ExpInBorderModifier>0</ExpInBorderModifier> 
			<MinorQuestFriendshipMod>0</MinorQuestFriendshipMod> 
			<MinorGoldFriendshipMod>0</MinorGoldFriendshipMod> 
			<MinorFriendshipMinimum>0</MinorFriendshipMinimum> 
			<MinorFriendshipDecayMod>0</MinorFriendshipDecayMod> 
			<OtherPlayersMinorFriendshipDecayMod>0</OtherPlayersMinorFriendshipDecayMod> 
			<CityStateUnitFrequencyModifier>0</CityStateUnitFrequencyModifier> 
			<CommonFoeTourismModifier>0</CommonFoeTourismModifier> 
			<LessHappyTourismModifier>0</LessHappyTourismModifier> 
			<SharedIdeologyTourismModifier>0</SharedIdeologyTourismModifier> 
			<LandTradeRouteGoldChange>0</LandTradeRouteGoldChange> 
			<SeaTradeRouteGoldChange>200</SeaTradeRouteGoldChange> 
			<SharedIdeologyTradeGoldChange>0</SharedIdeologyTradeGoldChange> 
			<RiggingElectionModifier>0</RiggingElectionModifier> 
			<MilitaryUnitGiftExtraInfluence>0</MilitaryUnitGiftExtraInfluence> 
			<ProtectedMinorPerTurnInfluence>0</ProtectedMinorPerTurnInfluence> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<MinorBullyScoreModifier>0</MinorBullyScoreModifier> 
			<CityStateTradeChange>0</CityStateTradeChange> 
			<ThemingBonusMultiplier>0</ThemingBonusMultiplier> 
			<InternalTradeRouteYieldModifier>0</InternalTradeRouteYieldModifier> 
			<SharedReligionTourismModifier>0</SharedReligionTourismModifier> 
			<TradeRouteTourismModifier>0</TradeRouteTourismModifier> 
			<OpenBordersTourismModifier>0</OpenBordersTourismModifier> 
			<MinorGreatPeopleAllies>false</MinorGreatPeopleAllies> 
			<MinorScienceAllies>false</MinorScienceAllies> 
			<MinorResourceBonus>false</MinorResourceBonus> 
			<GarrisonFreeMaintenance>false</GarrisonFreeMaintenance> 
			<GoldenAgeCultureBonusDisabled>false</GoldenAgeCultureBonusDisabled> 
			<SecondReligionPantheon>false</SecondReligionPantheon> 
			<AddReformationBelief>false</AddReformationBelief> 
			<EnablesSSPartHurry>false</EnablesSSPartHurry> 
			<EnablesSSPartPurchase>false</EnablesSSPartPurchase> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<OneShot>false</OneShot> 
			<IncludesOneShotFreeUnits>false</IncludesOneShotFreeUnits> 
			<PortraitIndex>8</PortraitIndex> 
			<IconAtlas>POLICY_ATLAS_EXP2</IconAtlas> 
			<IconAtlasAchieved>POLICY_A_ATLAS_EXP2</IconAtlasAchieved> 
		</Row>
		<Row> 
			<ID>62</ID> 
			<Type>POLICY_EXPLORATION_FINISHER</Type> 
			<Description>TXT_KEY_POLICY_BRANCH_EXPLORATION</Description> 
			<NumExtraBranches>0</NumExtraBranches> 
			<CultureCost>0</CultureCost> 
			<GridX>0</GridX> 
			<GridY>0</GridY> 
			<Level>0</Level> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CulturePerCity>0</CulturePerCity> 
			<CulturePerWonder>0</CulturePerWonder> 
			<CultureWonderMultiplier>0</CultureWonderMultiplier> 
			<CulturePerTechResearched>0</CulturePerTechResearched> 
			<CultureImprovementChange>0</CultureImprovementChange> 
			<CultureFromKills>0</CultureFromKills> 
			<CultureFromBarbarianKills>0</CultureFromBarbarianKills> 
			<GoldFromKills>0</GoldFromKills> 
			<EmbarkedExtraMoves>0</EmbarkedExtraMoves> 
			<AttackBonusTurns>0</AttackBonusTurns> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<GoldenAgeMeterMod>0</GoldenAgeMeterMod> 
			<GoldenAgeDurationMod>0</GoldenAgeDurationMod> 
			<NumFreeTechs>0</NumFreeTechs> 
			<NumFreePolicies>0</NumFreePolicies> 
			<NumFreeGreatPeople>0</NumFreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<StrategicResourceMod>0</StrategicResourceMod> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatAdmiralRateModifier>0</GreatAdmiralRateModifier> 
			<GreatWriterRateModifier>0</GreatWriterRateModifier> 
			<GreatArtistRateModifier>0</GreatArtistRateModifier> 
			<GreatMusicianRateModifier>0</GreatMusicianRateModifier> 
			<GreatMerchantRateModifier>0</GreatMerchantRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<DomesticGreatGeneralRateModifier>0</DomesticGreatGeneralRateModifier> 
			<ExtraHappiness>0</ExtraHappiness> 
			<ExtraHappinessPerCity>0</ExtraHappinessPerCity> 
			<UnhappinessMod>0</UnhappinessMod> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<OccupiedPopulationUnhappinessMod>0</OccupiedPopulationUnhappinessMod> 
			<CapitalUnhappinessMod>0</CapitalUnhappinessMod> 
			<FreeExperience>0</FreeExperience> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AllFeatureProduction>0</AllFeatureProduction> 
			<ImprovementCostModifier>0</ImprovementCostModifier> 
			<ImprovementUpgradeRateModifier>0</ImprovementUpgradeRateModifier> 
			<SpecialistProductionModifier>0</SpecialistProductionModifier> 
			<SpecialistUpgradeModifier>0</SpecialistUpgradeModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<BaseFreeUnits>0</BaseFreeUnits> 
			<BaseFreeMilitaryUnits>0</BaseFreeMilitaryUnits> 
			<FreeUnitsPopulationPercent>0</FreeUnitsPopulationPercent> 
			<FreeMilitaryUnitsPopulationPercent>0</FreeMilitaryUnitsPopulationPercent> 
			<HappinessPerGarrisonedUnit>0</HappinessPerGarrisonedUnit> 
			<CulturePerGarrisonedUnit>0</CulturePerGarrisonedUnit> 
			<HappinessPerTradeRoute>0</HappinessPerTradeRoute> 
			<HappinessPerXPopulation>0</HappinessPerXPopulation> 
			<ExtraHappinessPerLuxury>0</ExtraHappinessPerLuxury> 
			<UnhappinessFromUnitsMod>0</UnhappinessFromUnitsMod> 
			<NumExtraBuilders>0</NumExtraBuilders> 
			<PlotGoldCostMod>0</PlotGoldCostMod> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<PlotCultureExponentModifier>0</PlotCultureExponentModifier> 
			<NumCitiesPolicyCostDiscount>0</NumCitiesPolicyCostDiscount> 
			<GarrisonedCityRangeStrikeModifier>0</GarrisonedCityRangeStrikeModifier> 
			<UnitPurchaseCostModifier>0</UnitPurchaseCostModifier> 
			<BuildingPurchaseCostModifier>0</BuildingPurchaseCostModifier> 
			<CityConnectionTradeRouteGoldModifier>0</CityConnectionTradeRouteGoldModifier> 
			<TradeMissionGoldModifier>0</TradeMissionGoldModifier> 
			<FaithCostModifier>0</FaithCostModifier> 
			<CulturalPlunderMultiplier>0</CulturalPlunderMultiplier> 
			<StealTechSlowerModifier>0</StealTechSlowerModifier> 
			<StealTechFasterModifier>0</StealTechFasterModifier> 
			<CatchSpiesModifier>0</CatchSpiesModifier> 
			<GoldPerUnit>0</GoldPerUnit> 
			<GoldPerMilitaryUnit>0</GoldPerMilitaryUnit> 
			<RouteGoldMaintenanceMod>0</RouteGoldMaintenanceMod> 
			<BuildingGoldMaintenanceMod>0</BuildingGoldMaintenanceMod> 
			<UnitGoldMaintenanceMod>0</UnitGoldMaintenanceMod> 
			<UnitSupplyMod>0</UnitSupplyMod> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<CityStrengthMod>0</CityStrengthMod> 
			<CityGrowthMod>0</CityGrowthMod> 
			<CapitalGrowthMod>0</CapitalGrowthMod> 
			<SettlerProductionModifier>0</SettlerProductionModifier> 
			<CapitalSettlerProductionModifier>0</CapitalSettlerProductionModifier> 
			<NewCityExtraPopulation>0</NewCityExtraPopulation> 
			<FreeFoodBox>0</FreeFoodBox> 
			<HappyPerMilitaryUnit>0</HappyPerMilitaryUnit> 
			<MilitaryFoodProduction>false</MilitaryFoodProduction> 
			<HappinessToCulture>0</HappinessToCulture> 
			<HappinessToScience>0</HappinessToScience> 
			<NumCitiesFreeCultureBuilding>0</NumCitiesFreeCultureBuilding> 
			<NumCitiesFreeFoodBuilding>0</NumCitiesFreeFoodBuilding> 
			<HalfSpecialistUnhappiness>false</HalfSpecialistUnhappiness> 
			<HalfSpecialistFood>false</HalfSpecialistFood> 
			<MaxConscript>0</MaxConscript> 
			<UnitSightRangeChange>0</UnitSightRangeChange> 
			<WoundedUnitDamageMod>0</WoundedUnitDamageMod> 
			<BarbarianCombatBonus>0</BarbarianCombatBonus> 
			<AlwaysSeeBarbCamps>false</AlwaysSeeBarbCamps> 
			<RevealAllCapitals>false</RevealAllCapitals> 
			<FreeSpecialist>0</FreeSpecialist> 
			<ExpModifier>0</ExpModifier> 
			<ExpInBorderModifier>0</ExpInBorderModifier> 
			<MinorQuestFriendshipMod>0</MinorQuestFriendshipMod> 
			<MinorGoldFriendshipMod>0</MinorGoldFriendshipMod> 
			<MinorFriendshipMinimum>0</MinorFriendshipMinimum> 
			<MinorFriendshipDecayMod>0</MinorFriendshipDecayMod> 
			<OtherPlayersMinorFriendshipDecayMod>0</OtherPlayersMinorFriendshipDecayMod> 
			<CityStateUnitFrequencyModifier>0</CityStateUnitFrequencyModifier> 
			<CommonFoeTourismModifier>0</CommonFoeTourismModifier> 
			<LessHappyTourismModifier>0</LessHappyTourismModifier> 
			<SharedIdeologyTourismModifier>0</SharedIdeologyTourismModifier> 
			<LandTradeRouteGoldChange>0</LandTradeRouteGoldChange> 
			<SeaTradeRouteGoldChange>0</SeaTradeRouteGoldChange> 
			<SharedIdeologyTradeGoldChange>0</SharedIdeologyTradeGoldChange> 
			<RiggingElectionModifier>0</RiggingElectionModifier> 
			<MilitaryUnitGiftExtraInfluence>0</MilitaryUnitGiftExtraInfluence> 
			<ProtectedMinorPerTurnInfluence>0</ProtectedMinorPerTurnInfluence> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<MinorBullyScoreModifier>0</MinorBullyScoreModifier> 
			<CityStateTradeChange>0</CityStateTradeChange> 
			<ThemingBonusMultiplier>0</ThemingBonusMultiplier> 
			<InternalTradeRouteYieldModifier>0</InternalTradeRouteYieldModifier> 
			<SharedReligionTourismModifier>0</SharedReligionTourismModifier> 
			<TradeRouteTourismModifier>0</TradeRouteTourismModifier> 
			<OpenBordersTourismModifier>0</OpenBordersTourismModifier> 
			<MinorGreatPeopleAllies>false</MinorGreatPeopleAllies> 
			<MinorScienceAllies>false</MinorScienceAllies> 
			<MinorResourceBonus>false</MinorResourceBonus> 
			<GarrisonFreeMaintenance>false</GarrisonFreeMaintenance> 
			<GoldenAgeCultureBonusDisabled>false</GoldenAgeCultureBonusDisabled> 
			<SecondReligionPantheon>false</SecondReligionPantheon> 
			<AddReformationBelief>false</AddReformationBelief> 
			<EnablesSSPartHurry>false</EnablesSSPartHurry> 
			<EnablesSSPartPurchase>false</EnablesSSPartPurchase> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<OneShot>false</OneShot> 
			<IncludesOneShotFreeUnits>false</IncludesOneShotFreeUnits> 
			<PortraitIndex>0</PortraitIndex> 
		</Row>
		<Row> 
			<ID>63</ID> 
			<Type>POLICY_OPEN_SOCIETY</Type> 
			<Description>TXT_KEY_POLICY_OPEN_SOCIETY</Description> 
			<Civilopedia>TXT_KEY_POLICY_OPEN_SOCIETY_TEXT</Civilopedia> 
			<Help>TXT_KEY_POLICY_OPEN_SOCIETY_HELP</Help> 
			<PolicyBranchType>POLICY_BRANCH_FREEDOM</PolicyBranchType> 
			<NumExtraBranches>0</NumExtraBranches> 
			<CultureCost>10</CultureCost> 
			<GridX>0</GridX> 
			<GridY>0</GridY> 
			<Level>1</Level> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CulturePerCity>0</CulturePerCity> 
			<CulturePerWonder>0</CulturePerWonder> 
			<CultureWonderMultiplier>0</CultureWonderMultiplier> 
			<CulturePerTechResearched>0</CulturePerTechResearched> 
			<CultureImprovementChange>0</CultureImprovementChange> 
			<CultureFromKills>0</CultureFromKills> 
			<CultureFromBarbarianKills>0</CultureFromBarbarianKills> 
			<GoldFromKills>0</GoldFromKills> 
			<EmbarkedExtraMoves>0</EmbarkedExtraMoves> 
			<AttackBonusTurns>0</AttackBonusTurns> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<GoldenAgeMeterMod>0</GoldenAgeMeterMod> 
			<GoldenAgeDurationMod>0</GoldenAgeDurationMod> 
			<NumFreeTechs>0</NumFreeTechs> 
			<NumFreePolicies>0</NumFreePolicies> 
			<NumFreeGreatPeople>0</NumFreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<StrategicResourceMod>0</StrategicResourceMod> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<GreatPeopleRateModifier>25</GreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatAdmiralRateModifier>0</GreatAdmiralRateModifier> 
			<GreatWriterRateModifier>0</GreatWriterRateModifier> 
			<GreatArtistRateModifier>0</GreatArtistRateModifier> 
			<GreatMusicianRateModifier>0</GreatMusicianRateModifier> 
			<GreatMerchantRateModifier>0</GreatMerchantRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<DomesticGreatGeneralRateModifier>0</DomesticGreatGeneralRateModifier> 
			<ExtraHappiness>0</ExtraHappiness> 
			<ExtraHappinessPerCity>0</ExtraHappinessPerCity> 
			<UnhappinessMod>0</UnhappinessMod> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<OccupiedPopulationUnhappinessMod>0</OccupiedPopulationUnhappinessMod> 
			<CapitalUnhappinessMod>0</CapitalUnhappinessMod> 
			<FreeExperience>0</FreeExperience> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AllFeatureProduction>0</AllFeatureProduction> 
			<ImprovementCostModifier>0</ImprovementCostModifier> 
			<ImprovementUpgradeRateModifier>0</ImprovementUpgradeRateModifier> 
			<SpecialistProductionModifier>0</SpecialistProductionModifier> 
			<SpecialistUpgradeModifier>0</SpecialistUpgradeModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<BaseFreeUnits>0</BaseFreeUnits> 
			<BaseFreeMilitaryUnits>0</BaseFreeMilitaryUnits> 
			<FreeUnitsPopulationPercent>0</FreeUnitsPopulationPercent> 
			<FreeMilitaryUnitsPopulationPercent>0</FreeMilitaryUnitsPopulationPercent> 
			<HappinessPerGarrisonedUnit>0</HappinessPerGarrisonedUnit> 
			<CulturePerGarrisonedUnit>0</CulturePerGarrisonedUnit> 
			<HappinessPerTradeRoute>0</HappinessPerTradeRoute> 
			<HappinessPerXPopulation>0</HappinessPerXPopulation> 
			<ExtraHappinessPerLuxury>0</ExtraHappinessPerLuxury> 
			<UnhappinessFromUnitsMod>0</UnhappinessFromUnitsMod> 
			<NumExtraBuilders>0</NumExtraBuilders> 
			<PlotGoldCostMod>0</PlotGoldCostMod> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<PlotCultureExponentModifier>0</PlotCultureExponentModifier> 
			<NumCitiesPolicyCostDiscount>0</NumCitiesPolicyCostDiscount> 
			<GarrisonedCityRangeStrikeModifier>0</GarrisonedCityRangeStrikeModifier> 
			<UnitPurchaseCostModifier>0</UnitPurchaseCostModifier> 
			<BuildingPurchaseCostModifier>0</BuildingPurchaseCostModifier> 
			<CityConnectionTradeRouteGoldModifier>0</CityConnectionTradeRouteGoldModifier> 
			<TradeMissionGoldModifier>0</TradeMissionGoldModifier> 
			<FaithCostModifier>0</FaithCostModifier> 
			<CulturalPlunderMultiplier>0</CulturalPlunderMultiplier> 
			<StealTechSlowerModifier>0</StealTechSlowerModifier> 
			<StealTechFasterModifier>0</StealTechFasterModifier> 
			<CatchSpiesModifier>0</CatchSpiesModifier> 
			<GoldPerUnit>0</GoldPerUnit> 
			<GoldPerMilitaryUnit>0</GoldPerMilitaryUnit> 
			<RouteGoldMaintenanceMod>0</RouteGoldMaintenanceMod> 
			<BuildingGoldMaintenanceMod>0</BuildingGoldMaintenanceMod> 
			<UnitGoldMaintenanceMod>0</UnitGoldMaintenanceMod> 
			<UnitSupplyMod>0</UnitSupplyMod> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<CityStrengthMod>0</CityStrengthMod> 
			<CityGrowthMod>0</CityGrowthMod> 
			<CapitalGrowthMod>0</CapitalGrowthMod> 
			<SettlerProductionModifier>0</SettlerProductionModifier> 
			<CapitalSettlerProductionModifier>0</CapitalSettlerProductionModifier> 
			<NewCityExtraPopulation>0</NewCityExtraPopulation> 
			<FreeFoodBox>0</FreeFoodBox> 
			<HappyPerMilitaryUnit>0</HappyPerMilitaryUnit> 
			<MilitaryFoodProduction>false</MilitaryFoodProduction> 
			<HappinessToCulture>0</HappinessToCulture> 
			<HappinessToScience>0</HappinessToScience> 
			<NumCitiesFreeCultureBuilding>0</NumCitiesFreeCultureBuilding> 
			<NumCitiesFreeFoodBuilding>0</NumCitiesFreeFoodBuilding> 
			<HalfSpecialistUnhappiness>false</HalfSpecialistUnhappiness> 
			<HalfSpecialistFood>false</HalfSpecialistFood> 
			<MaxConscript>0</MaxConscript> 
			<UnitSightRangeChange>0</UnitSightRangeChange> 
			<WoundedUnitDamageMod>0</WoundedUnitDamageMod> 
			<BarbarianCombatBonus>0</BarbarianCombatBonus> 
			<AlwaysSeeBarbCamps>false</AlwaysSeeBarbCamps> 
			<RevealAllCapitals>false</RevealAllCapitals> 
			<FreeSpecialist>0</FreeSpecialist> 
			<ExpModifier>0</ExpModifier> 
			<ExpInBorderModifier>0</ExpInBorderModifier> 
			<MinorQuestFriendshipMod>0</MinorQuestFriendshipMod> 
			<MinorGoldFriendshipMod>0</MinorGoldFriendshipMod> 
			<MinorFriendshipMinimum>0</MinorFriendshipMinimum> 
			<MinorFriendshipDecayMod>0</MinorFriendshipDecayMod> 
			<OtherPlayersMinorFriendshipDecayMod>0</OtherPlayersMinorFriendshipDecayMod> 
			<CityStateUnitFrequencyModifier>0</CityStateUnitFrequencyModifier> 
			<CommonFoeTourismModifier>0</CommonFoeTourismModifier> 
			<LessHappyTourismModifier>0</LessHappyTourismModifier> 
			<SharedIdeologyTourismModifier>0</SharedIdeologyTourismModifier> 
			<LandTradeRouteGoldChange>0</LandTradeRouteGoldChange> 
			<SeaTradeRouteGoldChange>0</SeaTradeRouteGoldChange> 
			<SharedIdeologyTradeGoldChange>0</SharedIdeologyTradeGoldChange> 
			<RiggingElectionModifier>0</RiggingElectionModifier> 
			<MilitaryUnitGiftExtraInfluence>0</MilitaryUnitGiftExtraInfluence> 
			<ProtectedMinorPerTurnInfluence>0</ProtectedMinorPerTurnInfluence> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<MinorBullyScoreModifier>0</MinorBullyScoreModifier> 
			<CityStateTradeChange>0</CityStateTradeChange> 
			<ThemingBonusMultiplier>0</ThemingBonusMultiplier> 
			<InternalTradeRouteYieldModifier>0</InternalTradeRouteYieldModifier> 
			<SharedReligionTourismModifier>0</SharedReligionTourismModifier> 
			<TradeRouteTourismModifier>0</TradeRouteTourismModifier> 
			<OpenBordersTourismModifier>0</OpenBordersTourismModifier> 
			<MinorGreatPeopleAllies>false</MinorGreatPeopleAllies> 
			<MinorScienceAllies>false</MinorScienceAllies> 
			<MinorResourceBonus>false</MinorResourceBonus> 
			<GarrisonFreeMaintenance>false</GarrisonFreeMaintenance> 
			<GoldenAgeCultureBonusDisabled>false</GoldenAgeCultureBonusDisabled> 
			<SecondReligionPantheon>false</SecondReligionPantheon> 
			<AddReformationBelief>false</AddReformationBelief> 
			<EnablesSSPartHurry>false</EnablesSSPartHurry> 
			<EnablesSSPartPurchase>false</EnablesSSPartPurchase> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<OneShot>false</OneShot> 
			<IncludesOneShotFreeUnits>false</IncludesOneShotFreeUnits> 
			<PortraitIndex>25</PortraitIndex> 
			<IconAtlas>POLICY_ATLAS</IconAtlas> 
			<IconAtlasAchieved>POLICY_A_ATLAS</IconAtlasAchieved> 
		</Row>
		<Row> 
			<ID>64</ID> 
			<Type>POLICY_CREATIVE_EXPRESSION</Type> 
			<Description>TXT_KEY_POLICY_CREATIVE_EXPRESSION</Description> 
			<Civilopedia>TXT_KEY_POLICY_CREATIVE_EXPRESSION_TEXT</Civilopedia> 
			<Help>TXT_KEY_POLICY_CREATIVE_EXPRESSION_HELP</Help> 
			<PolicyBranchType>POLICY_BRANCH_FREEDOM</PolicyBranchType> 
			<NumExtraBranches>0</NumExtraBranches> 
			<CultureCost>10</CultureCost> 
			<GridX>0</GridX> 
			<GridY>0</GridY> 
			<Level>1</Level> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CulturePerCity>0</CulturePerCity> 
			<CulturePerWonder>0</CulturePerWonder> 
			<CultureWonderMultiplier>0</CultureWonderMultiplier> 
			<CulturePerTechResearched>0</CulturePerTechResearched> 
			<CultureImprovementChange>0</CultureImprovementChange> 
			<CultureFromKills>0</CultureFromKills> 
			<CultureFromBarbarianKills>0</CultureFromBarbarianKills> 
			<GoldFromKills>0</GoldFromKills> 
			<EmbarkedExtraMoves>0</EmbarkedExtraMoves> 
			<AttackBonusTurns>0</AttackBonusTurns> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<GoldenAgeMeterMod>0</GoldenAgeMeterMod> 
			<GoldenAgeDurationMod>0</GoldenAgeDurationMod> 
			<NumFreeTechs>0</NumFreeTechs> 
			<NumFreePolicies>0</NumFreePolicies> 
			<NumFreeGreatPeople>0</NumFreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<StrategicResourceMod>0</StrategicResourceMod> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatAdmiralRateModifier>0</GreatAdmiralRateModifier> 
			<GreatWriterRateModifier>0</GreatWriterRateModifier> 
			<GreatArtistRateModifier>0</GreatArtistRateModifier> 
			<GreatMusicianRateModifier>0</GreatMusicianRateModifier> 
			<GreatMerchantRateModifier>0</GreatMerchantRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<DomesticGreatGeneralRateModifier>0</DomesticGreatGeneralRateModifier> 
			<ExtraHappiness>0</ExtraHappiness> 
			<ExtraHappinessPerCity>0</ExtraHappinessPerCity> 
			<UnhappinessMod>0</UnhappinessMod> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<OccupiedPopulationUnhappinessMod>0</OccupiedPopulationUnhappinessMod> 
			<CapitalUnhappinessMod>0</CapitalUnhappinessMod> 
			<FreeExperience>0</FreeExperience> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AllFeatureProduction>0</AllFeatureProduction> 
			<ImprovementCostModifier>0</ImprovementCostModifier> 
			<ImprovementUpgradeRateModifier>0</ImprovementUpgradeRateModifier> 
			<SpecialistProductionModifier>0</SpecialistProductionModifier> 
			<SpecialistUpgradeModifier>0</SpecialistUpgradeModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<BaseFreeUnits>0</BaseFreeUnits> 
			<BaseFreeMilitaryUnits>0</BaseFreeMilitaryUnits> 
			<FreeUnitsPopulationPercent>0</FreeUnitsPopulationPercent> 
			<FreeMilitaryUnitsPopulationPercent>0</FreeMilitaryUnitsPopulationPercent> 
			<HappinessPerGarrisonedUnit>0</HappinessPerGarrisonedUnit> 
			<CulturePerGarrisonedUnit>0</CulturePerGarrisonedUnit> 
			<HappinessPerTradeRoute>0</HappinessPerTradeRoute> 
			<HappinessPerXPopulation>0</HappinessPerXPopulation> 
			<ExtraHappinessPerLuxury>0</ExtraHappinessPerLuxury> 
			<UnhappinessFromUnitsMod>0</UnhappinessFromUnitsMod> 
			<NumExtraBuilders>0</NumExtraBuilders> 
			<PlotGoldCostMod>0</PlotGoldCostMod> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<PlotCultureExponentModifier>0</PlotCultureExponentModifier> 
			<NumCitiesPolicyCostDiscount>0</NumCitiesPolicyCostDiscount> 
			<GarrisonedCityRangeStrikeModifier>0</GarrisonedCityRangeStrikeModifier> 
			<UnitPurchaseCostModifier>0</UnitPurchaseCostModifier> 
			<BuildingPurchaseCostModifier>0</BuildingPurchaseCostModifier> 
			<CityConnectionTradeRouteGoldModifier>0</CityConnectionTradeRouteGoldModifier> 
			<TradeMissionGoldModifier>0</TradeMissionGoldModifier> 
			<FaithCostModifier>0</FaithCostModifier> 
			<CulturalPlunderMultiplier>0</CulturalPlunderMultiplier> 
			<StealTechSlowerModifier>0</StealTechSlowerModifier> 
			<StealTechFasterModifier>0</StealTechFasterModifier> 
			<CatchSpiesModifier>0</CatchSpiesModifier> 
			<GoldPerUnit>0</GoldPerUnit> 
			<GoldPerMilitaryUnit>0</GoldPerMilitaryUnit> 
			<RouteGoldMaintenanceMod>0</RouteGoldMaintenanceMod> 
			<BuildingGoldMaintenanceMod>0</BuildingGoldMaintenanceMod> 
			<UnitGoldMaintenanceMod>0</UnitGoldMaintenanceMod> 
			<UnitSupplyMod>0</UnitSupplyMod> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<CityStrengthMod>0</CityStrengthMod> 
			<CityGrowthMod>0</CityGrowthMod> 
			<CapitalGrowthMod>0</CapitalGrowthMod> 
			<SettlerProductionModifier>0</SettlerProductionModifier> 
			<CapitalSettlerProductionModifier>0</CapitalSettlerProductionModifier> 
			<NewCityExtraPopulation>0</NewCityExtraPopulation> 
			<FreeFoodBox>0</FreeFoodBox> 
			<HappyPerMilitaryUnit>0</HappyPerMilitaryUnit> 
			<MilitaryFoodProduction>false</MilitaryFoodProduction> 
			<HappinessToCulture>0</HappinessToCulture> 
			<HappinessToScience>0</HappinessToScience> 
			<NumCitiesFreeCultureBuilding>0</NumCitiesFreeCultureBuilding> 
			<NumCitiesFreeFoodBuilding>0</NumCitiesFreeFoodBuilding> 
			<HalfSpecialistUnhappiness>false</HalfSpecialistUnhappiness> 
			<HalfSpecialistFood>false</HalfSpecialistFood> 
			<MaxConscript>0</MaxConscript> 
			<UnitSightRangeChange>0</UnitSightRangeChange> 
			<WoundedUnitDamageMod>0</WoundedUnitDamageMod> 
			<BarbarianCombatBonus>0</BarbarianCombatBonus> 
			<AlwaysSeeBarbCamps>false</AlwaysSeeBarbCamps> 
			<RevealAllCapitals>false</RevealAllCapitals> 
			<FreeSpecialist>0</FreeSpecialist> 
			<ExpModifier>0</ExpModifier> 
			<ExpInBorderModifier>0</ExpInBorderModifier> 
			<MinorQuestFriendshipMod>0</MinorQuestFriendshipMod> 
			<MinorGoldFriendshipMod>0</MinorGoldFriendshipMod> 
			<MinorFriendshipMinimum>0</MinorFriendshipMinimum> 
			<MinorFriendshipDecayMod>0</MinorFriendshipDecayMod> 
			<OtherPlayersMinorFriendshipDecayMod>0</OtherPlayersMinorFriendshipDecayMod> 
			<CityStateUnitFrequencyModifier>0</CityStateUnitFrequencyModifier> 
			<CommonFoeTourismModifier>0</CommonFoeTourismModifier> 
			<LessHappyTourismModifier>0</LessHappyTourismModifier> 
			<SharedIdeologyTourismModifier>0</SharedIdeologyTourismModifier> 
			<LandTradeRouteGoldChange>0</LandTradeRouteGoldChange> 
			<SeaTradeRouteGoldChange>0</SeaTradeRouteGoldChange> 
			<SharedIdeologyTradeGoldChange>0</SharedIdeologyTradeGoldChange> 
			<RiggingElectionModifier>0</RiggingElectionModifier> 
			<MilitaryUnitGiftExtraInfluence>0</MilitaryUnitGiftExtraInfluence> 
			<ProtectedMinorPerTurnInfluence>0</ProtectedMinorPerTurnInfluence> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<MinorBullyScoreModifier>0</MinorBullyScoreModifier> 
			<CityStateTradeChange>0</CityStateTradeChange> 
			<ThemingBonusMultiplier>0</ThemingBonusMultiplier> 
			<InternalTradeRouteYieldModifier>0</InternalTradeRouteYieldModifier> 
			<SharedReligionTourismModifier>0</SharedReligionTourismModifier> 
			<TradeRouteTourismModifier>0</TradeRouteTourismModifier> 
			<OpenBordersTourismModifier>0</OpenBordersTourismModifier> 
			<MinorGreatPeopleAllies>false</MinorGreatPeopleAllies> 
			<MinorScienceAllies>false</MinorScienceAllies> 
			<MinorResourceBonus>false</MinorResourceBonus> 
			<GarrisonFreeMaintenance>false</GarrisonFreeMaintenance> 
			<GoldenAgeCultureBonusDisabled>false</GoldenAgeCultureBonusDisabled> 
			<SecondReligionPantheon>false</SecondReligionPantheon> 
			<AddReformationBelief>false</AddReformationBelief> 
			<EnablesSSPartHurry>false</EnablesSSPartHurry> 
			<EnablesSSPartPurchase>false</EnablesSSPartPurchase> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<OneShot>false</OneShot> 
			<IncludesOneShotFreeUnits>false</IncludesOneShotFreeUnits> 
			<PortraitIndex>25</PortraitIndex> 
			<IconAtlas>POLICY_ATLAS</IconAtlas> 
			<IconAtlasAchieved>POLICY_A_ATLAS</IconAtlasAchieved> 
		</Row>
		<Row> 
			<ID>65</ID> 
			<Type>POLICY_CIVIL_SOCIETY</Type> 
			<Description>TXT_KEY_POLICY_CIVIL_SOCIETY</Description> 
			<Civilopedia>TXT_KEY_POLICY_CIVILSOCIETY_TEXT</Civilopedia> 
			<Help>TXT_KEY_POLICY_CIVIL_SOCIETY_HELP</Help> 
			<PolicyBranchType>POLICY_BRANCH_FREEDOM</PolicyBranchType> 
			<NumExtraBranches>0</NumExtraBranches> 
			<CultureCost>10</CultureCost> 
			<GridX>0</GridX> 
			<GridY>0</GridY> 
			<Level>1</Level> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CulturePerCity>0</CulturePerCity> 
			<CulturePerWonder>0</CulturePerWonder> 
			<CultureWonderMultiplier>0</CultureWonderMultiplier> 
			<CulturePerTechResearched>0</CulturePerTechResearched> 
			<CultureImprovementChange>0</CultureImprovementChange> 
			<CultureFromKills>0</CultureFromKills> 
			<CultureFromBarbarianKills>0</CultureFromBarbarianKills> 
			<GoldFromKills>0</GoldFromKills> 
			<EmbarkedExtraMoves>0</EmbarkedExtraMoves> 
			<AttackBonusTurns>0</AttackBonusTurns> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<GoldenAgeMeterMod>0</GoldenAgeMeterMod> 
			<GoldenAgeDurationMod>0</GoldenAgeDurationMod> 
			<NumFreeTechs>0</NumFreeTechs> 
			<NumFreePolicies>0</NumFreePolicies> 
			<NumFreeGreatPeople>0</NumFreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<StrategicResourceMod>0</StrategicResourceMod> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatAdmiralRateModifier>0</GreatAdmiralRateModifier> 
			<GreatWriterRateModifier>0</GreatWriterRateModifier> 
			<GreatArtistRateModifier>0</GreatArtistRateModifier> 
			<GreatMusicianRateModifier>0</GreatMusicianRateModifier> 
			<GreatMerchantRateModifier>0</GreatMerchantRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<DomesticGreatGeneralRateModifier>0</DomesticGreatGeneralRateModifier> 
			<ExtraHappiness>0</ExtraHappiness> 
			<ExtraHappinessPerCity>0</ExtraHappinessPerCity> 
			<UnhappinessMod>0</UnhappinessMod> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<OccupiedPopulationUnhappinessMod>0</OccupiedPopulationUnhappinessMod> 
			<CapitalUnhappinessMod>0</CapitalUnhappinessMod> 
			<FreeExperience>0</FreeExperience> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AllFeatureProduction>0</AllFeatureProduction> 
			<ImprovementCostModifier>0</ImprovementCostModifier> 
			<ImprovementUpgradeRateModifier>0</ImprovementUpgradeRateModifier> 
			<SpecialistProductionModifier>0</SpecialistProductionModifier> 
			<SpecialistUpgradeModifier>0</SpecialistUpgradeModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<BaseFreeUnits>0</BaseFreeUnits> 
			<BaseFreeMilitaryUnits>0</BaseFreeMilitaryUnits> 
			<FreeUnitsPopulationPercent>0</FreeUnitsPopulationPercent> 
			<FreeMilitaryUnitsPopulationPercent>0</FreeMilitaryUnitsPopulationPercent> 
			<HappinessPerGarrisonedUnit>0</HappinessPerGarrisonedUnit> 
			<CulturePerGarrisonedUnit>0</CulturePerGarrisonedUnit> 
			<HappinessPerTradeRoute>0</HappinessPerTradeRoute> 
			<HappinessPerXPopulation>0</HappinessPerXPopulation> 
			<ExtraHappinessPerLuxury>0</ExtraHappinessPerLuxury> 
			<UnhappinessFromUnitsMod>0</UnhappinessFromUnitsMod> 
			<NumExtraBuilders>0</NumExtraBuilders> 
			<PlotGoldCostMod>0</PlotGoldCostMod> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<PlotCultureExponentModifier>0</PlotCultureExponentModifier> 
			<NumCitiesPolicyCostDiscount>0</NumCitiesPolicyCostDiscount> 
			<GarrisonedCityRangeStrikeModifier>0</GarrisonedCityRangeStrikeModifier> 
			<UnitPurchaseCostModifier>0</UnitPurchaseCostModifier> 
			<BuildingPurchaseCostModifier>0</BuildingPurchaseCostModifier> 
			<CityConnectionTradeRouteGoldModifier>0</CityConnectionTradeRouteGoldModifier> 
			<TradeMissionGoldModifier>0</TradeMissionGoldModifier> 
			<FaithCostModifier>0</FaithCostModifier> 
			<CulturalPlunderMultiplier>0</CulturalPlunderMultiplier> 
			<StealTechSlowerModifier>0</StealTechSlowerModifier> 
			<StealTechFasterModifier>0</StealTechFasterModifier> 
			<CatchSpiesModifier>0</CatchSpiesModifier> 
			<GoldPerUnit>0</GoldPerUnit> 
			<GoldPerMilitaryUnit>0</GoldPerMilitaryUnit> 
			<RouteGoldMaintenanceMod>0</RouteGoldMaintenanceMod> 
			<BuildingGoldMaintenanceMod>0</BuildingGoldMaintenanceMod> 
			<UnitGoldMaintenanceMod>0</UnitGoldMaintenanceMod> 
			<UnitSupplyMod>0</UnitSupplyMod> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<CityStrengthMod>0</CityStrengthMod> 
			<CityGrowthMod>0</CityGrowthMod> 
			<CapitalGrowthMod>0</CapitalGrowthMod> 
			<SettlerProductionModifier>0</SettlerProductionModifier> 
			<CapitalSettlerProductionModifier>0</CapitalSettlerProductionModifier> 
			<NewCityExtraPopulation>0</NewCityExtraPopulation> 
			<FreeFoodBox>0</FreeFoodBox> 
			<HappyPerMilitaryUnit>0</HappyPerMilitaryUnit> 
			<MilitaryFoodProduction>false</MilitaryFoodProduction> 
			<HappinessToCulture>0</HappinessToCulture> 
			<HappinessToScience>0</HappinessToScience> 
			<NumCitiesFreeCultureBuilding>0</NumCitiesFreeCultureBuilding> 
			<NumCitiesFreeFoodBuilding>0</NumCitiesFreeFoodBuilding> 
			<HalfSpecialistUnhappiness>false</HalfSpecialistUnhappiness> 
			<HalfSpecialistFood>true</HalfSpecialistFood> 
			<MaxConscript>0</MaxConscript> 
			<UnitSightRangeChange>0</UnitSightRangeChange> 
			<WoundedUnitDamageMod>0</WoundedUnitDamageMod> 
			<BarbarianCombatBonus>0</BarbarianCombatBonus> 
			<AlwaysSeeBarbCamps>false</AlwaysSeeBarbCamps> 
			<RevealAllCapitals>false</RevealAllCapitals> 
			<FreeSpecialist>0</FreeSpecialist> 
			<ExpModifier>0</ExpModifier> 
			<ExpInBorderModifier>0</ExpInBorderModifier> 
			<MinorQuestFriendshipMod>0</MinorQuestFriendshipMod> 
			<MinorGoldFriendshipMod>0</MinorGoldFriendshipMod> 
			<MinorFriendshipMinimum>0</MinorFriendshipMinimum> 
			<MinorFriendshipDecayMod>0</MinorFriendshipDecayMod> 
			<OtherPlayersMinorFriendshipDecayMod>0</OtherPlayersMinorFriendshipDecayMod> 
			<CityStateUnitFrequencyModifier>0</CityStateUnitFrequencyModifier> 
			<CommonFoeTourismModifier>0</CommonFoeTourismModifier> 
			<LessHappyTourismModifier>0</LessHappyTourismModifier> 
			<SharedIdeologyTourismModifier>0</SharedIdeologyTourismModifier> 
			<LandTradeRouteGoldChange>0</LandTradeRouteGoldChange> 
			<SeaTradeRouteGoldChange>0</SeaTradeRouteGoldChange> 
			<SharedIdeologyTradeGoldChange>0</SharedIdeologyTradeGoldChange> 
			<RiggingElectionModifier>0</RiggingElectionModifier> 
			<MilitaryUnitGiftExtraInfluence>0</MilitaryUnitGiftExtraInfluence> 
			<ProtectedMinorPerTurnInfluence>0</ProtectedMinorPerTurnInfluence> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<MinorBullyScoreModifier>0</MinorBullyScoreModifier> 
			<CityStateTradeChange>0</CityStateTradeChange> 
			<ThemingBonusMultiplier>0</ThemingBonusMultiplier> 
			<InternalTradeRouteYieldModifier>0</InternalTradeRouteYieldModifier> 
			<SharedReligionTourismModifier>0</SharedReligionTourismModifier> 
			<TradeRouteTourismModifier>0</TradeRouteTourismModifier> 
			<OpenBordersTourismModifier>0</OpenBordersTourismModifier> 
			<MinorGreatPeopleAllies>false</MinorGreatPeopleAllies> 
			<MinorScienceAllies>false</MinorScienceAllies> 
			<MinorResourceBonus>false</MinorResourceBonus> 
			<GarrisonFreeMaintenance>false</GarrisonFreeMaintenance> 
			<GoldenAgeCultureBonusDisabled>false</GoldenAgeCultureBonusDisabled> 
			<SecondReligionPantheon>false</SecondReligionPantheon> 
			<AddReformationBelief>false</AddReformationBelief> 
			<EnablesSSPartHurry>false</EnablesSSPartHurry> 
			<EnablesSSPartPurchase>false</EnablesSSPartPurchase> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<OneShot>false</OneShot> 
			<IncludesOneShotFreeUnits>false</IncludesOneShotFreeUnits> 
			<PortraitIndex>25</PortraitIndex> 
			<IconAtlas>POLICY_ATLAS</IconAtlas> 
			<IconAtlasAchieved>POLICY_A_ATLAS</IconAtlasAchieved> 
		</Row>
		<Row> 
			<ID>66</ID> 
			<Type>POLICY_VOLUNTEER_ARMY</Type> 
			<Description>TXT_KEY_POLICY_VOLUNTEER_ARMY</Description> 
			<Civilopedia>TXT_KEY_POLICY_VOLUNTEER_ARMY_TEXT</Civilopedia> 
			<Help>TXT_KEY_POLICY_VOLUNTEER_ARMY_HELP</Help> 
			<PolicyBranchType>POLICY_BRANCH_FREEDOM</PolicyBranchType> 
			<NumExtraBranches>0</NumExtraBranches> 
			<CultureCost>10</CultureCost> 
			<GridX>0</GridX> 
			<GridY>0</GridY> 
			<Level>2</Level> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CulturePerCity>0</CulturePerCity> 
			<CulturePerWonder>0</CulturePerWonder> 
			<CultureWonderMultiplier>0</CultureWonderMultiplier> 
			<CulturePerTechResearched>0</CulturePerTechResearched> 
			<CultureImprovementChange>0</CultureImprovementChange> 
			<CultureFromKills>0</CultureFromKills> 
			<CultureFromBarbarianKills>0</CultureFromBarbarianKills> 
			<GoldFromKills>0</GoldFromKills> 
			<EmbarkedExtraMoves>0</EmbarkedExtraMoves> 
			<AttackBonusTurns>0</AttackBonusTurns> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<GoldenAgeMeterMod>0</GoldenAgeMeterMod> 
			<GoldenAgeDurationMod>0</GoldenAgeDurationMod> 
			<NumFreeTechs>0</NumFreeTechs> 
			<NumFreePolicies>0</NumFreePolicies> 
			<NumFreeGreatPeople>0</NumFreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<StrategicResourceMod>0</StrategicResourceMod> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatAdmiralRateModifier>0</GreatAdmiralRateModifier> 
			<GreatWriterRateModifier>0</GreatWriterRateModifier> 
			<GreatArtistRateModifier>0</GreatArtistRateModifier> 
			<GreatMusicianRateModifier>0</GreatMusicianRateModifier> 
			<GreatMerchantRateModifier>0</GreatMerchantRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<DomesticGreatGeneralRateModifier>0</DomesticGreatGeneralRateModifier> 
			<ExtraHappiness>0</ExtraHappiness> 
			<ExtraHappinessPerCity>0</ExtraHappinessPerCity> 
			<UnhappinessMod>0</UnhappinessMod> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<OccupiedPopulationUnhappinessMod>0</OccupiedPopulationUnhappinessMod> 
			<CapitalUnhappinessMod>0</CapitalUnhappinessMod> 
			<FreeExperience>0</FreeExperience> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AllFeatureProduction>0</AllFeatureProduction> 
			<ImprovementCostModifier>0</ImprovementCostModifier> 
			<ImprovementUpgradeRateModifier>0</ImprovementUpgradeRateModifier> 
			<SpecialistProductionModifier>0</SpecialistProductionModifier> 
			<SpecialistUpgradeModifier>0</SpecialistUpgradeModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<BaseFreeUnits>6</BaseFreeUnits> 
			<BaseFreeMilitaryUnits>0</BaseFreeMilitaryUnits> 
			<FreeUnitsPopulationPercent>0</FreeUnitsPopulationPercent> 
			<FreeMilitaryUnitsPopulationPercent>0</FreeMilitaryUnitsPopulationPercent> 
			<HappinessPerGarrisonedUnit>0</HappinessPerGarrisonedUnit> 
			<CulturePerGarrisonedUnit>0</CulturePerGarrisonedUnit> 
			<HappinessPerTradeRoute>0</HappinessPerTradeRoute> 
			<HappinessPerXPopulation>0</HappinessPerXPopulation> 
			<ExtraHappinessPerLuxury>0</ExtraHappinessPerLuxury> 
			<UnhappinessFromUnitsMod>0</UnhappinessFromUnitsMod> 
			<NumExtraBuilders>0</NumExtraBuilders> 
			<PlotGoldCostMod>0</PlotGoldCostMod> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<PlotCultureExponentModifier>0</PlotCultureExponentModifier> 
			<NumCitiesPolicyCostDiscount>0</NumCitiesPolicyCostDiscount> 
			<GarrisonedCityRangeStrikeModifier>0</GarrisonedCityRangeStrikeModifier> 
			<UnitPurchaseCostModifier>0</UnitPurchaseCostModifier> 
			<BuildingPurchaseCostModifier>0</BuildingPurchaseCostModifier> 
			<CityConnectionTradeRouteGoldModifier>0</CityConnectionTradeRouteGoldModifier> 
			<TradeMissionGoldModifier>0</TradeMissionGoldModifier> 
			<FaithCostModifier>0</FaithCostModifier> 
			<CulturalPlunderMultiplier>0</CulturalPlunderMultiplier> 
			<StealTechSlowerModifier>0</StealTechSlowerModifier> 
			<StealTechFasterModifier>0</StealTechFasterModifier> 
			<CatchSpiesModifier>0</CatchSpiesModifier> 
			<GoldPerUnit>0</GoldPerUnit> 
			<GoldPerMilitaryUnit>0</GoldPerMilitaryUnit> 
			<RouteGoldMaintenanceMod>0</RouteGoldMaintenanceMod> 
			<BuildingGoldMaintenanceMod>0</BuildingGoldMaintenanceMod> 
			<UnitGoldMaintenanceMod>0</UnitGoldMaintenanceMod> 
			<UnitSupplyMod>0</UnitSupplyMod> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<CityStrengthMod>0</CityStrengthMod> 
			<CityGrowthMod>0</CityGrowthMod> 
			<CapitalGrowthMod>0</CapitalGrowthMod> 
			<SettlerProductionModifier>0</SettlerProductionModifier> 
			<CapitalSettlerProductionModifier>0</CapitalSettlerProductionModifier> 
			<NewCityExtraPopulation>0</NewCityExtraPopulation> 
			<FreeFoodBox>0</FreeFoodBox> 
			<HappyPerMilitaryUnit>0</HappyPerMilitaryUnit> 
			<MilitaryFoodProduction>false</MilitaryFoodProduction> 
			<HappinessToCulture>0</HappinessToCulture> 
			<HappinessToScience>0</HappinessToScience> 
			<NumCitiesFreeCultureBuilding>0</NumCitiesFreeCultureBuilding> 
			<NumCitiesFreeFoodBuilding>0</NumCitiesFreeFoodBuilding> 
			<HalfSpecialistUnhappiness>false</HalfSpecialistUnhappiness> 
			<HalfSpecialistFood>false</HalfSpecialistFood> 
			<MaxConscript>0</MaxConscript> 
			<UnitSightRangeChange>0</UnitSightRangeChange> 
			<WoundedUnitDamageMod>0</WoundedUnitDamageMod> 
			<BarbarianCombatBonus>0</BarbarianCombatBonus> 
			<AlwaysSeeBarbCamps>false</AlwaysSeeBarbCamps> 
			<RevealAllCapitals>false</RevealAllCapitals> 
			<FreeSpecialist>0</FreeSpecialist> 
			<ExpModifier>0</ExpModifier> 
			<ExpInBorderModifier>0</ExpInBorderModifier> 
			<MinorQuestFriendshipMod>0</MinorQuestFriendshipMod> 
			<MinorGoldFriendshipMod>0</MinorGoldFriendshipMod> 
			<MinorFriendshipMinimum>0</MinorFriendshipMinimum> 
			<MinorFriendshipDecayMod>0</MinorFriendshipDecayMod> 
			<OtherPlayersMinorFriendshipDecayMod>0</OtherPlayersMinorFriendshipDecayMod> 
			<CityStateUnitFrequencyModifier>0</CityStateUnitFrequencyModifier> 
			<CommonFoeTourismModifier>0</CommonFoeTourismModifier> 
			<LessHappyTourismModifier>0</LessHappyTourismModifier> 
			<SharedIdeologyTourismModifier>0</SharedIdeologyTourismModifier> 
			<LandTradeRouteGoldChange>0</LandTradeRouteGoldChange> 
			<SeaTradeRouteGoldChange>0</SeaTradeRouteGoldChange> 
			<SharedIdeologyTradeGoldChange>0</SharedIdeologyTradeGoldChange> 
			<RiggingElectionModifier>0</RiggingElectionModifier> 
			<MilitaryUnitGiftExtraInfluence>0</MilitaryUnitGiftExtraInfluence> 
			<ProtectedMinorPerTurnInfluence>0</ProtectedMinorPerTurnInfluence> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<MinorBullyScoreModifier>0</MinorBullyScoreModifier> 
			<CityStateTradeChange>0</CityStateTradeChange> 
			<ThemingBonusMultiplier>0</ThemingBonusMultiplier> 
			<InternalTradeRouteYieldModifier>0</InternalTradeRouteYieldModifier> 
			<SharedReligionTourismModifier>0</SharedReligionTourismModifier> 
			<TradeRouteTourismModifier>0</TradeRouteTourismModifier> 
			<OpenBordersTourismModifier>0</OpenBordersTourismModifier> 
			<MinorGreatPeopleAllies>false</MinorGreatPeopleAllies> 
			<MinorScienceAllies>false</MinorScienceAllies> 
			<MinorResourceBonus>false</MinorResourceBonus> 
			<GarrisonFreeMaintenance>false</GarrisonFreeMaintenance> 
			<GoldenAgeCultureBonusDisabled>false</GoldenAgeCultureBonusDisabled> 
			<SecondReligionPantheon>false</SecondReligionPantheon> 
			<AddReformationBelief>false</AddReformationBelief> 
			<EnablesSSPartHurry>false</EnablesSSPartHurry> 
			<EnablesSSPartPurchase>false</EnablesSSPartPurchase> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<OneShot>false</OneShot> 
			<IncludesOneShotFreeUnits>true</IncludesOneShotFreeUnits> 
			<PortraitIndex>25</PortraitIndex> 
			<IconAtlas>POLICY_ATLAS</IconAtlas> 
			<IconAtlasAchieved>POLICY_A_ATLAS</IconAtlasAchieved> 
		</Row>
		<Row> 
			<ID>67</ID> 
			<Type>POLICY_COVERT_ACTION</Type> 
			<Description>TXT_KEY_POLICY_COVERT_ACTION</Description> 
			<Civilopedia>TXT_KEY_POLICY_COVERT_ACTION_TEXT</Civilopedia> 
			<Help>TXT_KEY_POLICY_COVERT_ACTION_HELP</Help> 
			<PolicyBranchType>POLICY_BRANCH_FREEDOM</PolicyBranchType> 
			<NumExtraBranches>0</NumExtraBranches> 
			<CultureCost>10</CultureCost> 
			<GridX>0</GridX> 
			<GridY>0</GridY> 
			<Level>1</Level> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CulturePerCity>0</CulturePerCity> 
			<CulturePerWonder>0</CulturePerWonder> 
			<CultureWonderMultiplier>0</CultureWonderMultiplier> 
			<CulturePerTechResearched>0</CulturePerTechResearched> 
			<CultureImprovementChange>0</CultureImprovementChange> 
			<CultureFromKills>0</CultureFromKills> 
			<CultureFromBarbarianKills>0</CultureFromBarbarianKills> 
			<GoldFromKills>0</GoldFromKills> 
			<EmbarkedExtraMoves>0</EmbarkedExtraMoves> 
			<AttackBonusTurns>0</AttackBonusTurns> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<GoldenAgeMeterMod>0</GoldenAgeMeterMod> 
			<GoldenAgeDurationMod>0</GoldenAgeDurationMod> 
			<NumFreeTechs>0</NumFreeTechs> 
			<NumFreePolicies>0</NumFreePolicies> 
			<NumFreeGreatPeople>0</NumFreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<StrategicResourceMod>0</StrategicResourceMod> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatAdmiralRateModifier>0</GreatAdmiralRateModifier> 
			<GreatWriterRateModifier>0</GreatWriterRateModifier> 
			<GreatArtistRateModifier>0</GreatArtistRateModifier> 
			<GreatMusicianRateModifier>0</GreatMusicianRateModifier> 
			<GreatMerchantRateModifier>0</GreatMerchantRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<DomesticGreatGeneralRateModifier>0</DomesticGreatGeneralRateModifier> 
			<ExtraHappiness>0</ExtraHappiness> 
			<ExtraHappinessPerCity>0</ExtraHappinessPerCity> 
			<UnhappinessMod>0</UnhappinessMod> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<OccupiedPopulationUnhappinessMod>0</OccupiedPopulationUnhappinessMod> 
			<CapitalUnhappinessMod>0</CapitalUnhappinessMod> 
			<FreeExperience>0</FreeExperience> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AllFeatureProduction>0</AllFeatureProduction> 
			<ImprovementCostModifier>0</ImprovementCostModifier> 
			<ImprovementUpgradeRateModifier>0</ImprovementUpgradeRateModifier> 
			<SpecialistProductionModifier>0</SpecialistProductionModifier> 
			<SpecialistUpgradeModifier>0</SpecialistUpgradeModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<BaseFreeUnits>0</BaseFreeUnits> 
			<BaseFreeMilitaryUnits>0</BaseFreeMilitaryUnits> 
			<FreeUnitsPopulationPercent>0</FreeUnitsPopulationPercent> 
			<FreeMilitaryUnitsPopulationPercent>0</FreeMilitaryUnitsPopulationPercent> 
			<HappinessPerGarrisonedUnit>0</HappinessPerGarrisonedUnit> 
			<CulturePerGarrisonedUnit>0</CulturePerGarrisonedUnit> 
			<HappinessPerTradeRoute>0</HappinessPerTradeRoute> 
			<HappinessPerXPopulation>0</HappinessPerXPopulation> 
			<ExtraHappinessPerLuxury>0</ExtraHappinessPerLuxury> 
			<UnhappinessFromUnitsMod>0</UnhappinessFromUnitsMod> 
			<NumExtraBuilders>0</NumExtraBuilders> 
			<PlotGoldCostMod>0</PlotGoldCostMod> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<PlotCultureExponentModifier>0</PlotCultureExponentModifier> 
			<NumCitiesPolicyCostDiscount>0</NumCitiesPolicyCostDiscount> 
			<GarrisonedCityRangeStrikeModifier>0</GarrisonedCityRangeStrikeModifier> 
			<UnitPurchaseCostModifier>0</UnitPurchaseCostModifier> 
			<BuildingPurchaseCostModifier>0</BuildingPurchaseCostModifier> 
			<CityConnectionTradeRouteGoldModifier>0</CityConnectionTradeRouteGoldModifier> 
			<TradeMissionGoldModifier>0</TradeMissionGoldModifier> 
			<FaithCostModifier>0</FaithCostModifier> 
			<CulturalPlunderMultiplier>0</CulturalPlunderMultiplier> 
			<StealTechSlowerModifier>0</StealTechSlowerModifier> 
			<StealTechFasterModifier>0</StealTechFasterModifier> 
			<CatchSpiesModifier>0</CatchSpiesModifier> 
			<GoldPerUnit>0</GoldPerUnit> 
			<GoldPerMilitaryUnit>0</GoldPerMilitaryUnit> 
			<RouteGoldMaintenanceMod>0</RouteGoldMaintenanceMod> 
			<BuildingGoldMaintenanceMod>0</BuildingGoldMaintenanceMod> 
			<UnitGoldMaintenanceMod>0</UnitGoldMaintenanceMod> 
			<UnitSupplyMod>0</UnitSupplyMod> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<CityStrengthMod>0</CityStrengthMod> 
			<CityGrowthMod>0</CityGrowthMod> 
			<CapitalGrowthMod>0</CapitalGrowthMod> 
			<SettlerProductionModifier>0</SettlerProductionModifier> 
			<CapitalSettlerProductionModifier>0</CapitalSettlerProductionModifier> 
			<NewCityExtraPopulation>0</NewCityExtraPopulation> 
			<FreeFoodBox>0</FreeFoodBox> 
			<HappyPerMilitaryUnit>0</HappyPerMilitaryUnit> 
			<MilitaryFoodProduction>false</MilitaryFoodProduction> 
			<HappinessToCulture>0</HappinessToCulture> 
			<HappinessToScience>0</HappinessToScience> 
			<NumCitiesFreeCultureBuilding>0</NumCitiesFreeCultureBuilding> 
			<NumCitiesFreeFoodBuilding>0</NumCitiesFreeFoodBuilding> 
			<HalfSpecialistUnhappiness>false</HalfSpecialistUnhappiness> 
			<HalfSpecialistFood>false</HalfSpecialistFood> 
			<MaxConscript>0</MaxConscript> 
			<UnitSightRangeChange>0</UnitSightRangeChange> 
			<WoundedUnitDamageMod>0</WoundedUnitDamageMod> 
			<BarbarianCombatBonus>0</BarbarianCombatBonus> 
			<AlwaysSeeBarbCamps>false</AlwaysSeeBarbCamps> 
			<RevealAllCapitals>false</RevealAllCapitals> 
			<FreeSpecialist>0</FreeSpecialist> 
			<ExpModifier>0</ExpModifier> 
			<ExpInBorderModifier>0</ExpInBorderModifier> 
			<MinorQuestFriendshipMod>0</MinorQuestFriendshipMod> 
			<MinorGoldFriendshipMod>0</MinorGoldFriendshipMod> 
			<MinorFriendshipMinimum>0</MinorFriendshipMinimum> 
			<MinorFriendshipDecayMod>0</MinorFriendshipDecayMod> 
			<OtherPlayersMinorFriendshipDecayMod>0</OtherPlayersMinorFriendshipDecayMod> 
			<CityStateUnitFrequencyModifier>0</CityStateUnitFrequencyModifier> 
			<CommonFoeTourismModifier>0</CommonFoeTourismModifier> 
			<LessHappyTourismModifier>0</LessHappyTourismModifier> 
			<SharedIdeologyTourismModifier>0</SharedIdeologyTourismModifier> 
			<LandTradeRouteGoldChange>0</LandTradeRouteGoldChange> 
			<SeaTradeRouteGoldChange>0</SeaTradeRouteGoldChange> 
			<SharedIdeologyTradeGoldChange>0</SharedIdeologyTradeGoldChange> 
			<RiggingElectionModifier>100</RiggingElectionModifier> 
			<MilitaryUnitGiftExtraInfluence>0</MilitaryUnitGiftExtraInfluence> 
			<ProtectedMinorPerTurnInfluence>0</ProtectedMinorPerTurnInfluence> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<MinorBullyScoreModifier>0</MinorBullyScoreModifier> 
			<CityStateTradeChange>0</CityStateTradeChange> 
			<ThemingBonusMultiplier>0</ThemingBonusMultiplier> 
			<InternalTradeRouteYieldModifier>0</InternalTradeRouteYieldModifier> 
			<SharedReligionTourismModifier>0</SharedReligionTourismModifier> 
			<TradeRouteTourismModifier>0</TradeRouteTourismModifier> 
			<OpenBordersTourismModifier>0</OpenBordersTourismModifier> 
			<MinorGreatPeopleAllies>false</MinorGreatPeopleAllies> 
			<MinorScienceAllies>false</MinorScienceAllies> 
			<MinorResourceBonus>false</MinorResourceBonus> 
			<GarrisonFreeMaintenance>false</GarrisonFreeMaintenance> 
			<GoldenAgeCultureBonusDisabled>false</GoldenAgeCultureBonusDisabled> 
			<SecondReligionPantheon>false</SecondReligionPantheon> 
			<AddReformationBelief>false</AddReformationBelief> 
			<EnablesSSPartHurry>false</EnablesSSPartHurry> 
			<EnablesSSPartPurchase>false</EnablesSSPartPurchase> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<OneShot>false</OneShot> 
			<IncludesOneShotFreeUnits>false</IncludesOneShotFreeUnits> 
			<PortraitIndex>25</PortraitIndex> 
			<IconAtlas>POLICY_ATLAS</IconAtlas> 
			<IconAtlasAchieved>POLICY_A_ATLAS</IconAtlasAchieved> 
		</Row>
		<Row> 
			<ID>68</ID> 
			<Type>POLICY_URBANIZATION</Type> 
			<Description>TXT_KEY_POLICY_URBANIZATION</Description> 
			<Civilopedia>TXT_KEY_POLICY_URBANIZATION_TEXT</Civilopedia> 
			<Help>TXT_KEY_POLICY_URBANIZATION_HELP</Help> 
			<PolicyBranchType>POLICY_BRANCH_FREEDOM</PolicyBranchType> 
			<NumExtraBranches>0</NumExtraBranches> 
			<CultureCost>10</CultureCost> 
			<GridX>0</GridX> 
			<GridY>0</GridY> 
			<Level>2</Level> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CulturePerCity>0</CulturePerCity> 
			<CulturePerWonder>0</CulturePerWonder> 
			<CultureWonderMultiplier>0</CultureWonderMultiplier> 
			<CulturePerTechResearched>0</CulturePerTechResearched> 
			<CultureImprovementChange>0</CultureImprovementChange> 
			<CultureFromKills>0</CultureFromKills> 
			<CultureFromBarbarianKills>0</CultureFromBarbarianKills> 
			<GoldFromKills>0</GoldFromKills> 
			<EmbarkedExtraMoves>0</EmbarkedExtraMoves> 
			<AttackBonusTurns>0</AttackBonusTurns> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<GoldenAgeMeterMod>0</GoldenAgeMeterMod> 
			<GoldenAgeDurationMod>0</GoldenAgeDurationMod> 
			<NumFreeTechs>0</NumFreeTechs> 
			<NumFreePolicies>0</NumFreePolicies> 
			<NumFreeGreatPeople>0</NumFreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<StrategicResourceMod>0</StrategicResourceMod> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatAdmiralRateModifier>0</GreatAdmiralRateModifier> 
			<GreatWriterRateModifier>0</GreatWriterRateModifier> 
			<GreatArtistRateModifier>0</GreatArtistRateModifier> 
			<GreatMusicianRateModifier>0</GreatMusicianRateModifier> 
			<GreatMerchantRateModifier>0</GreatMerchantRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<DomesticGreatGeneralRateModifier>0</DomesticGreatGeneralRateModifier> 
			<ExtraHappiness>0</ExtraHappiness> 
			<ExtraHappinessPerCity>0</ExtraHappinessPerCity> 
			<UnhappinessMod>0</UnhappinessMod> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<OccupiedPopulationUnhappinessMod>0</OccupiedPopulationUnhappinessMod> 
			<CapitalUnhappinessMod>0</CapitalUnhappinessMod> 
			<FreeExperience>0</FreeExperience> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AllFeatureProduction>0</AllFeatureProduction> 
			<ImprovementCostModifier>0</ImprovementCostModifier> 
			<ImprovementUpgradeRateModifier>0</ImprovementUpgradeRateModifier> 
			<SpecialistProductionModifier>0</SpecialistProductionModifier> 
			<SpecialistUpgradeModifier>0</SpecialistUpgradeModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<BaseFreeUnits>0</BaseFreeUnits> 
			<BaseFreeMilitaryUnits>0</BaseFreeMilitaryUnits> 
			<FreeUnitsPopulationPercent>0</FreeUnitsPopulationPercent> 
			<FreeMilitaryUnitsPopulationPercent>0</FreeMilitaryUnitsPopulationPercent> 
			<HappinessPerGarrisonedUnit>0</HappinessPerGarrisonedUnit> 
			<CulturePerGarrisonedUnit>0</CulturePerGarrisonedUnit> 
			<HappinessPerTradeRoute>0</HappinessPerTradeRoute> 
			<HappinessPerXPopulation>0</HappinessPerXPopulation> 
			<ExtraHappinessPerLuxury>0</ExtraHappinessPerLuxury> 
			<UnhappinessFromUnitsMod>0</UnhappinessFromUnitsMod> 
			<NumExtraBuilders>0</NumExtraBuilders> 
			<PlotGoldCostMod>0</PlotGoldCostMod> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<PlotCultureExponentModifier>0</PlotCultureExponentModifier> 
			<NumCitiesPolicyCostDiscount>0</NumCitiesPolicyCostDiscount> 
			<GarrisonedCityRangeStrikeModifier>0</GarrisonedCityRangeStrikeModifier> 
			<UnitPurchaseCostModifier>0</UnitPurchaseCostModifier> 
			<BuildingPurchaseCostModifier>0</BuildingPurchaseCostModifier> 
			<CityConnectionTradeRouteGoldModifier>0</CityConnectionTradeRouteGoldModifier> 
			<TradeMissionGoldModifier>0</TradeMissionGoldModifier> 
			<FaithCostModifier>0</FaithCostModifier> 
			<CulturalPlunderMultiplier>0</CulturalPlunderMultiplier> 
			<StealTechSlowerModifier>0</StealTechSlowerModifier> 
			<StealTechFasterModifier>0</StealTechFasterModifier> 
			<CatchSpiesModifier>0</CatchSpiesModifier> 
			<GoldPerUnit>0</GoldPerUnit> 
			<GoldPerMilitaryUnit>0</GoldPerMilitaryUnit> 
			<RouteGoldMaintenanceMod>0</RouteGoldMaintenanceMod> 
			<BuildingGoldMaintenanceMod>0</BuildingGoldMaintenanceMod> 
			<UnitGoldMaintenanceMod>0</UnitGoldMaintenanceMod> 
			<UnitSupplyMod>0</UnitSupplyMod> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<CityStrengthMod>0</CityStrengthMod> 
			<CityGrowthMod>0</CityGrowthMod> 
			<CapitalGrowthMod>0</CapitalGrowthMod> 
			<SettlerProductionModifier>0</SettlerProductionModifier> 
			<CapitalSettlerProductionModifier>0</CapitalSettlerProductionModifier> 
			<NewCityExtraPopulation>0</NewCityExtraPopulation> 
			<FreeFoodBox>0</FreeFoodBox> 
			<HappyPerMilitaryUnit>0</HappyPerMilitaryUnit> 
			<MilitaryFoodProduction>false</MilitaryFoodProduction> 
			<HappinessToCulture>0</HappinessToCulture> 
			<HappinessToScience>0</HappinessToScience> 
			<NumCitiesFreeCultureBuilding>0</NumCitiesFreeCultureBuilding> 
			<NumCitiesFreeFoodBuilding>0</NumCitiesFreeFoodBuilding> 
			<HalfSpecialistUnhappiness>false</HalfSpecialistUnhappiness> 
			<HalfSpecialistFood>false</HalfSpecialistFood> 
			<MaxConscript>0</MaxConscript> 
			<UnitSightRangeChange>0</UnitSightRangeChange> 
			<WoundedUnitDamageMod>0</WoundedUnitDamageMod> 
			<BarbarianCombatBonus>0</BarbarianCombatBonus> 
			<AlwaysSeeBarbCamps>false</AlwaysSeeBarbCamps> 
			<RevealAllCapitals>false</RevealAllCapitals> 
			<FreeSpecialist>0</FreeSpecialist> 
			<ExpModifier>0</ExpModifier> 
			<ExpInBorderModifier>0</ExpInBorderModifier> 
			<MinorQuestFriendshipMod>0</MinorQuestFriendshipMod> 
			<MinorGoldFriendshipMod>0</MinorGoldFriendshipMod> 
			<MinorFriendshipMinimum>0</MinorFriendshipMinimum> 
			<MinorFriendshipDecayMod>0</MinorFriendshipDecayMod> 
			<OtherPlayersMinorFriendshipDecayMod>0</OtherPlayersMinorFriendshipDecayMod> 
			<CityStateUnitFrequencyModifier>0</CityStateUnitFrequencyModifier> 
			<CommonFoeTourismModifier>0</CommonFoeTourismModifier> 
			<LessHappyTourismModifier>0</LessHappyTourismModifier> 
			<SharedIdeologyTourismModifier>0</SharedIdeologyTourismModifier> 
			<LandTradeRouteGoldChange>0</LandTradeRouteGoldChange> 
			<SeaTradeRouteGoldChange>0</SeaTradeRouteGoldChange> 
			<SharedIdeologyTradeGoldChange>0</SharedIdeologyTradeGoldChange> 
			<RiggingElectionModifier>0</RiggingElectionModifier> 
			<MilitaryUnitGiftExtraInfluence>0</MilitaryUnitGiftExtraInfluence> 
			<ProtectedMinorPerTurnInfluence>0</ProtectedMinorPerTurnInfluence> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<MinorBullyScoreModifier>0</MinorBullyScoreModifier> 
			<CityStateTradeChange>0</CityStateTradeChange> 
			<ThemingBonusMultiplier>0</ThemingBonusMultiplier> 
			<InternalTradeRouteYieldModifier>0</InternalTradeRouteYieldModifier> 
			<SharedReligionTourismModifier>0</SharedReligionTourismModifier> 
			<TradeRouteTourismModifier>0</TradeRouteTourismModifier> 
			<OpenBordersTourismModifier>0</OpenBordersTourismModifier> 
			<MinorGreatPeopleAllies>false</MinorGreatPeopleAllies> 
			<MinorScienceAllies>false</MinorScienceAllies> 
			<MinorResourceBonus>false</MinorResourceBonus> 
			<GarrisonFreeMaintenance>false</GarrisonFreeMaintenance> 
			<GoldenAgeCultureBonusDisabled>false</GoldenAgeCultureBonusDisabled> 
			<SecondReligionPantheon>false</SecondReligionPantheon> 
			<AddReformationBelief>false</AddReformationBelief> 
			<EnablesSSPartHurry>false</EnablesSSPartHurry> 
			<EnablesSSPartPurchase>false</EnablesSSPartPurchase> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<OneShot>false</OneShot> 
			<IncludesOneShotFreeUnits>false</IncludesOneShotFreeUnits> 
			<PortraitIndex>25</PortraitIndex> 
			<IconAtlas>POLICY_ATLAS</IconAtlas> 
			<IconAtlasAchieved>POLICY_A_ATLAS</IconAtlasAchieved> 
		</Row>
		<Row> 
			<ID>69</ID> 
			<Type>POLICY_CAPITALISM</Type> 
			<Description>TXT_KEY_POLICY_CAPITALISM</Description> 
			<Civilopedia>TXT_KEY_POLICY_CAPITALISM_TEXT</Civilopedia> 
			<Help>TXT_KEY_POLICY_CAPITALISM_HELP</Help> 
			<PolicyBranchType>POLICY_BRANCH_FREEDOM</PolicyBranchType> 
			<NumExtraBranches>0</NumExtraBranches> 
			<CultureCost>10</CultureCost> 
			<GridX>0</GridX> 
			<GridY>0</GridY> 
			<Level>1</Level> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CulturePerCity>0</CulturePerCity> 
			<CulturePerWonder>0</CulturePerWonder> 
			<CultureWonderMultiplier>0</CultureWonderMultiplier> 
			<CulturePerTechResearched>0</CulturePerTechResearched> 
			<CultureImprovementChange>0</CultureImprovementChange> 
			<CultureFromKills>0</CultureFromKills> 
			<CultureFromBarbarianKills>0</CultureFromBarbarianKills> 
			<GoldFromKills>0</GoldFromKills> 
			<EmbarkedExtraMoves>0</EmbarkedExtraMoves> 
			<AttackBonusTurns>0</AttackBonusTurns> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<GoldenAgeMeterMod>0</GoldenAgeMeterMod> 
			<GoldenAgeDurationMod>0</GoldenAgeDurationMod> 
			<NumFreeTechs>0</NumFreeTechs> 
			<NumFreePolicies>0</NumFreePolicies> 
			<NumFreeGreatPeople>0</NumFreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<StrategicResourceMod>0</StrategicResourceMod> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatAdmiralRateModifier>0</GreatAdmiralRateModifier> 
			<GreatWriterRateModifier>0</GreatWriterRateModifier> 
			<GreatArtistRateModifier>0</GreatArtistRateModifier> 
			<GreatMusicianRateModifier>0</GreatMusicianRateModifier> 
			<GreatMerchantRateModifier>0</GreatMerchantRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<DomesticGreatGeneralRateModifier>0</DomesticGreatGeneralRateModifier> 
			<ExtraHappiness>0</ExtraHappiness> 
			<ExtraHappinessPerCity>0</ExtraHappinessPerCity> 
			<UnhappinessMod>0</UnhappinessMod> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<OccupiedPopulationUnhappinessMod>0</OccupiedPopulationUnhappinessMod> 
			<CapitalUnhappinessMod>0</CapitalUnhappinessMod> 
			<FreeExperience>0</FreeExperience> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AllFeatureProduction>0</AllFeatureProduction> 
			<ImprovementCostModifier>0</ImprovementCostModifier> 
			<ImprovementUpgradeRateModifier>0</ImprovementUpgradeRateModifier> 
			<SpecialistProductionModifier>0</SpecialistProductionModifier> 
			<SpecialistUpgradeModifier>0</SpecialistUpgradeModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<BaseFreeUnits>0</BaseFreeUnits> 
			<BaseFreeMilitaryUnits>0</BaseFreeMilitaryUnits> 
			<FreeUnitsPopulationPercent>0</FreeUnitsPopulationPercent> 
			<FreeMilitaryUnitsPopulationPercent>0</FreeMilitaryUnitsPopulationPercent> 
			<HappinessPerGarrisonedUnit>0</HappinessPerGarrisonedUnit> 
			<CulturePerGarrisonedUnit>0</CulturePerGarrisonedUnit> 
			<HappinessPerTradeRoute>0</HappinessPerTradeRoute> 
			<HappinessPerXPopulation>0</HappinessPerXPopulation> 
			<ExtraHappinessPerLuxury>0</ExtraHappinessPerLuxury> 
			<UnhappinessFromUnitsMod>0</UnhappinessFromUnitsMod> 
			<NumExtraBuilders>0</NumExtraBuilders> 
			<PlotGoldCostMod>0</PlotGoldCostMod> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<PlotCultureExponentModifier>0</PlotCultureExponentModifier> 
			<NumCitiesPolicyCostDiscount>0</NumCitiesPolicyCostDiscount> 
			<GarrisonedCityRangeStrikeModifier>0</GarrisonedCityRangeStrikeModifier> 
			<UnitPurchaseCostModifier>0</UnitPurchaseCostModifier> 
			<BuildingPurchaseCostModifier>0</BuildingPurchaseCostModifier> 
			<CityConnectionTradeRouteGoldModifier>0</CityConnectionTradeRouteGoldModifier> 
			<TradeMissionGoldModifier>0</TradeMissionGoldModifier> 
			<FaithCostModifier>0</FaithCostModifier> 
			<CulturalPlunderMultiplier>0</CulturalPlunderMultiplier> 
			<StealTechSlowerModifier>0</StealTechSlowerModifier> 
			<StealTechFasterModifier>0</StealTechFasterModifier> 
			<CatchSpiesModifier>0</CatchSpiesModifier> 
			<GoldPerUnit>0</GoldPerUnit> 
			<GoldPerMilitaryUnit>0</GoldPerMilitaryUnit> 
			<RouteGoldMaintenanceMod>0</RouteGoldMaintenanceMod> 
			<BuildingGoldMaintenanceMod>0</BuildingGoldMaintenanceMod> 
			<UnitGoldMaintenanceMod>0</UnitGoldMaintenanceMod> 
			<UnitSupplyMod>0</UnitSupplyMod> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<CityStrengthMod>0</CityStrengthMod> 
			<CityGrowthMod>0</CityGrowthMod> 
			<CapitalGrowthMod>0</CapitalGrowthMod> 
			<SettlerProductionModifier>0</SettlerProductionModifier> 
			<CapitalSettlerProductionModifier>0</CapitalSettlerProductionModifier> 
			<NewCityExtraPopulation>0</NewCityExtraPopulation> 
			<FreeFoodBox>0</FreeFoodBox> 
			<HappyPerMilitaryUnit>0</HappyPerMilitaryUnit> 
			<MilitaryFoodProduction>false</MilitaryFoodProduction> 
			<HappinessToCulture>0</HappinessToCulture> 
			<HappinessToScience>0</HappinessToScience> 
			<NumCitiesFreeCultureBuilding>0</NumCitiesFreeCultureBuilding> 
			<NumCitiesFreeFoodBuilding>0</NumCitiesFreeFoodBuilding> 
			<HalfSpecialistUnhappiness>false</HalfSpecialistUnhappiness> 
			<HalfSpecialistFood>false</HalfSpecialistFood> 
			<MaxConscript>0</MaxConscript> 
			<UnitSightRangeChange>0</UnitSightRangeChange> 
			<WoundedUnitDamageMod>0</WoundedUnitDamageMod> 
			<BarbarianCombatBonus>0</BarbarianCombatBonus> 
			<AlwaysSeeBarbCamps>false</AlwaysSeeBarbCamps> 
			<RevealAllCapitals>false</RevealAllCapitals> 
			<FreeSpecialist>0</FreeSpecialist> 
			<ExpModifier>0</ExpModifier> 
			<ExpInBorderModifier>0</ExpInBorderModifier> 
			<MinorQuestFriendshipMod>0</MinorQuestFriendshipMod> 
			<MinorGoldFriendshipMod>0</MinorGoldFriendshipMod> 
			<MinorFriendshipMinimum>0</MinorFriendshipMinimum> 
			<MinorFriendshipDecayMod>0</MinorFriendshipDecayMod> 
			<OtherPlayersMinorFriendshipDecayMod>0</OtherPlayersMinorFriendshipDecayMod> 
			<CityStateUnitFrequencyModifier>0</CityStateUnitFrequencyModifier> 
			<CommonFoeTourismModifier>0</CommonFoeTourismModifier> 
			<LessHappyTourismModifier>0</LessHappyTourismModifier> 
			<SharedIdeologyTourismModifier>0</SharedIdeologyTourismModifier> 
			<LandTradeRouteGoldChange>0</LandTradeRouteGoldChange> 
			<SeaTradeRouteGoldChange>0</SeaTradeRouteGoldChange> 
			<SharedIdeologyTradeGoldChange>0</SharedIdeologyTradeGoldChange> 
			<RiggingElectionModifier>0</RiggingElectionModifier> 
			<MilitaryUnitGiftExtraInfluence>0</MilitaryUnitGiftExtraInfluence> 
			<ProtectedMinorPerTurnInfluence>0</ProtectedMinorPerTurnInfluence> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<MinorBullyScoreModifier>0</MinorBullyScoreModifier> 
			<CityStateTradeChange>0</CityStateTradeChange> 
			<ThemingBonusMultiplier>0</ThemingBonusMultiplier> 
			<InternalTradeRouteYieldModifier>0</InternalTradeRouteYieldModifier> 
			<SharedReligionTourismModifier>0</SharedReligionTourismModifier> 
			<TradeRouteTourismModifier>0</TradeRouteTourismModifier> 
			<OpenBordersTourismModifier>0</OpenBordersTourismModifier> 
			<MinorGreatPeopleAllies>false</MinorGreatPeopleAllies> 
			<MinorScienceAllies>false</MinorScienceAllies> 
			<MinorResourceBonus>false</MinorResourceBonus> 
			<GarrisonFreeMaintenance>false</GarrisonFreeMaintenance> 
			<GoldenAgeCultureBonusDisabled>false</GoldenAgeCultureBonusDisabled> 
			<SecondReligionPantheon>false</SecondReligionPantheon> 
			<AddReformationBelief>false</AddReformationBelief> 
			<EnablesSSPartHurry>false</EnablesSSPartHurry> 
			<EnablesSSPartPurchase>false</EnablesSSPartPurchase> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<OneShot>false</OneShot> 
			<IncludesOneShotFreeUnits>false</IncludesOneShotFreeUnits> 
			<PortraitIndex>25</PortraitIndex> 
			<IconAtlas>POLICY_ATLAS</IconAtlas> 
			<IconAtlasAchieved>POLICY_A_ATLAS</IconAtlasAchieved> 
		</Row>
		<Row> 
			<ID>70</ID> 
			<Type>POLICY_ECONOMIC_UNION</Type> 
			<Description>TXT_KEY_POLICY_ECONOMIC_UNION</Description> 
			<Civilopedia>TXT_KEY_POLICY_ECONOMIC_UNION_TEXT</Civilopedia> 
			<Help>TXT_KEY_POLICY_ECONOMIC_UNION_HELP</Help> 
			<PolicyBranchType>POLICY_BRANCH_FREEDOM</PolicyBranchType> 
			<NumExtraBranches>0</NumExtraBranches> 
			<CultureCost>10</CultureCost> 
			<GridX>0</GridX> 
			<GridY>0</GridY> 
			<Level>1</Level> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CulturePerCity>0</CulturePerCity> 
			<CulturePerWonder>0</CulturePerWonder> 
			<CultureWonderMultiplier>0</CultureWonderMultiplier> 
			<CulturePerTechResearched>0</CulturePerTechResearched> 
			<CultureImprovementChange>0</CultureImprovementChange> 
			<CultureFromKills>0</CultureFromKills> 
			<CultureFromBarbarianKills>0</CultureFromBarbarianKills> 
			<GoldFromKills>0</GoldFromKills> 
			<EmbarkedExtraMoves>0</EmbarkedExtraMoves> 
			<AttackBonusTurns>0</AttackBonusTurns> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<GoldenAgeMeterMod>0</GoldenAgeMeterMod> 
			<GoldenAgeDurationMod>0</GoldenAgeDurationMod> 
			<NumFreeTechs>0</NumFreeTechs> 
			<NumFreePolicies>0</NumFreePolicies> 
			<NumFreeGreatPeople>0</NumFreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<StrategicResourceMod>0</StrategicResourceMod> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatAdmiralRateModifier>0</GreatAdmiralRateModifier> 
			<GreatWriterRateModifier>0</GreatWriterRateModifier> 
			<GreatArtistRateModifier>0</GreatArtistRateModifier> 
			<GreatMusicianRateModifier>0</GreatMusicianRateModifier> 
			<GreatMerchantRateModifier>0</GreatMerchantRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<DomesticGreatGeneralRateModifier>0</DomesticGreatGeneralRateModifier> 
			<ExtraHappiness>0</ExtraHappiness> 
			<ExtraHappinessPerCity>0</ExtraHappinessPerCity> 
			<UnhappinessMod>0</UnhappinessMod> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<OccupiedPopulationUnhappinessMod>0</OccupiedPopulationUnhappinessMod> 
			<CapitalUnhappinessMod>0</CapitalUnhappinessMod> 
			<FreeExperience>0</FreeExperience> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AllFeatureProduction>0</AllFeatureProduction> 
			<ImprovementCostModifier>0</ImprovementCostModifier> 
			<ImprovementUpgradeRateModifier>0</ImprovementUpgradeRateModifier> 
			<SpecialistProductionModifier>0</SpecialistProductionModifier> 
			<SpecialistUpgradeModifier>0</SpecialistUpgradeModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<BaseFreeUnits>0</BaseFreeUnits> 
			<BaseFreeMilitaryUnits>0</BaseFreeMilitaryUnits> 
			<FreeUnitsPopulationPercent>0</FreeUnitsPopulationPercent> 
			<FreeMilitaryUnitsPopulationPercent>0</FreeMilitaryUnitsPopulationPercent> 
			<HappinessPerGarrisonedUnit>0</HappinessPerGarrisonedUnit> 
			<CulturePerGarrisonedUnit>0</CulturePerGarrisonedUnit> 
			<HappinessPerTradeRoute>0</HappinessPerTradeRoute> 
			<HappinessPerXPopulation>0</HappinessPerXPopulation> 
			<ExtraHappinessPerLuxury>0</ExtraHappinessPerLuxury> 
			<UnhappinessFromUnitsMod>0</UnhappinessFromUnitsMod> 
			<NumExtraBuilders>0</NumExtraBuilders> 
			<PlotGoldCostMod>0</PlotGoldCostMod> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<PlotCultureExponentModifier>0</PlotCultureExponentModifier> 
			<NumCitiesPolicyCostDiscount>0</NumCitiesPolicyCostDiscount> 
			<GarrisonedCityRangeStrikeModifier>0</GarrisonedCityRangeStrikeModifier> 
			<UnitPurchaseCostModifier>0</UnitPurchaseCostModifier> 
			<BuildingPurchaseCostModifier>0</BuildingPurchaseCostModifier> 
			<CityConnectionTradeRouteGoldModifier>0</CityConnectionTradeRouteGoldModifier> 
			<TradeMissionGoldModifier>0</TradeMissionGoldModifier> 
			<FaithCostModifier>0</FaithCostModifier> 
			<CulturalPlunderMultiplier>0</CulturalPlunderMultiplier> 
			<StealTechSlowerModifier>0</StealTechSlowerModifier> 
			<StealTechFasterModifier>0</StealTechFasterModifier> 
			<CatchSpiesModifier>0</CatchSpiesModifier> 
			<GoldPerUnit>0</GoldPerUnit> 
			<GoldPerMilitaryUnit>0</GoldPerMilitaryUnit> 
			<RouteGoldMaintenanceMod>0</RouteGoldMaintenanceMod> 
			<BuildingGoldMaintenanceMod>0</BuildingGoldMaintenanceMod> 
			<UnitGoldMaintenanceMod>0</UnitGoldMaintenanceMod> 
			<UnitSupplyMod>0</UnitSupplyMod> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<CityStrengthMod>0</CityStrengthMod> 
			<CityGrowthMod>0</CityGrowthMod> 
			<CapitalGrowthMod>0</CapitalGrowthMod> 
			<SettlerProductionModifier>0</SettlerProductionModifier> 
			<CapitalSettlerProductionModifier>0</CapitalSettlerProductionModifier> 
			<NewCityExtraPopulation>0</NewCityExtraPopulation> 
			<FreeFoodBox>0</FreeFoodBox> 
			<HappyPerMilitaryUnit>0</HappyPerMilitaryUnit> 
			<MilitaryFoodProduction>false</MilitaryFoodProduction> 
			<HappinessToCulture>0</HappinessToCulture> 
			<HappinessToScience>0</HappinessToScience> 
			<NumCitiesFreeCultureBuilding>0</NumCitiesFreeCultureBuilding> 
			<NumCitiesFreeFoodBuilding>0</NumCitiesFreeFoodBuilding> 
			<HalfSpecialistUnhappiness>false</HalfSpecialistUnhappiness> 
			<HalfSpecialistFood>false</HalfSpecialistFood> 
			<MaxConscript>0</MaxConscript> 
			<UnitSightRangeChange>0</UnitSightRangeChange> 
			<WoundedUnitDamageMod>0</WoundedUnitDamageMod> 
			<BarbarianCombatBonus>0</BarbarianCombatBonus> 
			<AlwaysSeeBarbCamps>false</AlwaysSeeBarbCamps> 
			<RevealAllCapitals>false</RevealAllCapitals> 
			<FreeSpecialist>0</FreeSpecialist> 
			<ExpModifier>0</ExpModifier> 
			<ExpInBorderModifier>0</ExpInBorderModifier> 
			<MinorQuestFriendshipMod>0</MinorQuestFriendshipMod> 
			<MinorGoldFriendshipMod>0</MinorGoldFriendshipMod> 
			<MinorFriendshipMinimum>0</MinorFriendshipMinimum> 
			<MinorFriendshipDecayMod>0</MinorFriendshipDecayMod> 
			<OtherPlayersMinorFriendshipDecayMod>0</OtherPlayersMinorFriendshipDecayMod> 
			<CityStateUnitFrequencyModifier>0</CityStateUnitFrequencyModifier> 
			<CommonFoeTourismModifier>0</CommonFoeTourismModifier> 
			<LessHappyTourismModifier>0</LessHappyTourismModifier> 
			<SharedIdeologyTourismModifier>0</SharedIdeologyTourismModifier> 
			<LandTradeRouteGoldChange>0</LandTradeRouteGoldChange> 
			<SeaTradeRouteGoldChange>0</SeaTradeRouteGoldChange> 
			<SharedIdeologyTradeGoldChange>3</SharedIdeologyTradeGoldChange> 
			<RiggingElectionModifier>0</RiggingElectionModifier> 
			<MilitaryUnitGiftExtraInfluence>0</MilitaryUnitGiftExtraInfluence> 
			<ProtectedMinorPerTurnInfluence>0</ProtectedMinorPerTurnInfluence> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<MinorBullyScoreModifier>0</MinorBullyScoreModifier> 
			<CityStateTradeChange>0</CityStateTradeChange> 
			<ThemingBonusMultiplier>0</ThemingBonusMultiplier> 
			<InternalTradeRouteYieldModifier>0</InternalTradeRouteYieldModifier> 
			<SharedReligionTourismModifier>0</SharedReligionTourismModifier> 
			<TradeRouteTourismModifier>0</TradeRouteTourismModifier> 
			<OpenBordersTourismModifier>0</OpenBordersTourismModifier> 
			<MinorGreatPeopleAllies>false</MinorGreatPeopleAllies> 
			<MinorScienceAllies>false</MinorScienceAllies> 
			<MinorResourceBonus>false</MinorResourceBonus> 
			<GarrisonFreeMaintenance>false</GarrisonFreeMaintenance> 
			<GoldenAgeCultureBonusDisabled>false</GoldenAgeCultureBonusDisabled> 
			<SecondReligionPantheon>false</SecondReligionPantheon> 
			<AddReformationBelief>false</AddReformationBelief> 
			<EnablesSSPartHurry>false</EnablesSSPartHurry> 
			<EnablesSSPartPurchase>false</EnablesSSPartPurchase> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<OneShot>false</OneShot> 
			<IncludesOneShotFreeUnits>false</IncludesOneShotFreeUnits> 
			<PortraitIndex>25</PortraitIndex> 
			<IconAtlas>POLICY_ATLAS</IconAtlas> 
			<IconAtlasAchieved>POLICY_A_ATLAS</IconAtlasAchieved> 
		</Row>
		<Row> 
			<ID>71</ID> 
			<Type>POLICY_THEIR_FINEST_HOUR</Type> 
			<Description>TXT_KEY_POLICY_THEIR_FINEST_HOUR</Description> 
			<Civilopedia>TXT_KEY_POLICY_THEIR_FINEST_HOUR_TEXT</Civilopedia> 
			<Help>TXT_KEY_POLICY_THEIR_FINEST_HOUR_HELP</Help> 
			<PolicyBranchType>POLICY_BRANCH_FREEDOM</PolicyBranchType> 
			<NumExtraBranches>0</NumExtraBranches> 
			<CultureCost>10</CultureCost> 
			<GridX>0</GridX> 
			<GridY>0</GridY> 
			<Level>2</Level> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CulturePerCity>0</CulturePerCity> 
			<CulturePerWonder>0</CulturePerWonder> 
			<CultureWonderMultiplier>0</CultureWonderMultiplier> 
			<CulturePerTechResearched>0</CulturePerTechResearched> 
			<CultureImprovementChange>0</CultureImprovementChange> 
			<CultureFromKills>0</CultureFromKills> 
			<CultureFromBarbarianKills>0</CultureFromBarbarianKills> 
			<GoldFromKills>0</GoldFromKills> 
			<EmbarkedExtraMoves>0</EmbarkedExtraMoves> 
			<AttackBonusTurns>0</AttackBonusTurns> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<GoldenAgeMeterMod>0</GoldenAgeMeterMod> 
			<GoldenAgeDurationMod>0</GoldenAgeDurationMod> 
			<NumFreeTechs>0</NumFreeTechs> 
			<NumFreePolicies>0</NumFreePolicies> 
			<NumFreeGreatPeople>0</NumFreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<StrategicResourceMod>0</StrategicResourceMod> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatAdmiralRateModifier>0</GreatAdmiralRateModifier> 
			<GreatWriterRateModifier>0</GreatWriterRateModifier> 
			<GreatArtistRateModifier>0</GreatArtistRateModifier> 
			<GreatMusicianRateModifier>0</GreatMusicianRateModifier> 
			<GreatMerchantRateModifier>0</GreatMerchantRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<DomesticGreatGeneralRateModifier>0</DomesticGreatGeneralRateModifier> 
			<ExtraHappiness>0</ExtraHappiness> 
			<ExtraHappinessPerCity>0</ExtraHappinessPerCity> 
			<UnhappinessMod>0</UnhappinessMod> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<OccupiedPopulationUnhappinessMod>0</OccupiedPopulationUnhappinessMod> 
			<CapitalUnhappinessMod>0</CapitalUnhappinessMod> 
			<FreeExperience>0</FreeExperience> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AllFeatureProduction>0</AllFeatureProduction> 
			<ImprovementCostModifier>0</ImprovementCostModifier> 
			<ImprovementUpgradeRateModifier>0</ImprovementUpgradeRateModifier> 
			<SpecialistProductionModifier>0</SpecialistProductionModifier> 
			<SpecialistUpgradeModifier>0</SpecialistUpgradeModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<BaseFreeUnits>0</BaseFreeUnits> 
			<BaseFreeMilitaryUnits>0</BaseFreeMilitaryUnits> 
			<FreeUnitsPopulationPercent>0</FreeUnitsPopulationPercent> 
			<FreeMilitaryUnitsPopulationPercent>0</FreeMilitaryUnitsPopulationPercent> 
			<HappinessPerGarrisonedUnit>0</HappinessPerGarrisonedUnit> 
			<CulturePerGarrisonedUnit>0</CulturePerGarrisonedUnit> 
			<HappinessPerTradeRoute>0</HappinessPerTradeRoute> 
			<HappinessPerXPopulation>0</HappinessPerXPopulation> 
			<ExtraHappinessPerLuxury>0</ExtraHappinessPerLuxury> 
			<UnhappinessFromUnitsMod>0</UnhappinessFromUnitsMod> 
			<NumExtraBuilders>0</NumExtraBuilders> 
			<PlotGoldCostMod>0</PlotGoldCostMod> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<PlotCultureExponentModifier>0</PlotCultureExponentModifier> 
			<NumCitiesPolicyCostDiscount>0</NumCitiesPolicyCostDiscount> 
			<GarrisonedCityRangeStrikeModifier>0</GarrisonedCityRangeStrikeModifier> 
			<UnitPurchaseCostModifier>0</UnitPurchaseCostModifier> 
			<BuildingPurchaseCostModifier>0</BuildingPurchaseCostModifier> 
			<CityConnectionTradeRouteGoldModifier>0</CityConnectionTradeRouteGoldModifier> 
			<TradeMissionGoldModifier>0</TradeMissionGoldModifier> 
			<FaithCostModifier>0</FaithCostModifier> 
			<CulturalPlunderMultiplier>0</CulturalPlunderMultiplier> 
			<StealTechSlowerModifier>0</StealTechSlowerModifier> 
			<StealTechFasterModifier>0</StealTechFasterModifier> 
			<CatchSpiesModifier>0</CatchSpiesModifier> 
			<GoldPerUnit>0</GoldPerUnit> 
			<GoldPerMilitaryUnit>0</GoldPerMilitaryUnit> 
			<RouteGoldMaintenanceMod>0</RouteGoldMaintenanceMod> 
			<BuildingGoldMaintenanceMod>0</BuildingGoldMaintenanceMod> 
			<UnitGoldMaintenanceMod>0</UnitGoldMaintenanceMod> 
			<UnitSupplyMod>0</UnitSupplyMod> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<CityStrengthMod>33</CityStrengthMod> 
			<CityGrowthMod>0</CityGrowthMod> 
			<CapitalGrowthMod>0</CapitalGrowthMod> 
			<SettlerProductionModifier>0</SettlerProductionModifier> 
			<CapitalSettlerProductionModifier>0</CapitalSettlerProductionModifier> 
			<NewCityExtraPopulation>0</NewCityExtraPopulation> 
			<FreeFoodBox>0</FreeFoodBox> 
			<HappyPerMilitaryUnit>0</HappyPerMilitaryUnit> 
			<MilitaryFoodProduction>false</MilitaryFoodProduction> 
			<HappinessToCulture>0</HappinessToCulture> 
			<HappinessToScience>0</HappinessToScience> 
			<NumCitiesFreeCultureBuilding>0</NumCitiesFreeCultureBuilding> 
			<NumCitiesFreeFoodBuilding>0</NumCitiesFreeFoodBuilding> 
			<HalfSpecialistUnhappiness>false</HalfSpecialistUnhappiness> 
			<HalfSpecialistFood>false</HalfSpecialistFood> 
			<MaxConscript>0</MaxConscript> 
			<UnitSightRangeChange>0</UnitSightRangeChange> 
			<WoundedUnitDamageMod>0</WoundedUnitDamageMod> 
			<BarbarianCombatBonus>0</BarbarianCombatBonus> 
			<AlwaysSeeBarbCamps>false</AlwaysSeeBarbCamps> 
			<RevealAllCapitals>false</RevealAllCapitals> 
			<FreeSpecialist>0</FreeSpecialist> 
			<ExpModifier>0</ExpModifier> 
			<ExpInBorderModifier>0</ExpInBorderModifier> 
			<MinorQuestFriendshipMod>0</MinorQuestFriendshipMod> 
			<MinorGoldFriendshipMod>0</MinorGoldFriendshipMod> 
			<MinorFriendshipMinimum>0</MinorFriendshipMinimum> 
			<MinorFriendshipDecayMod>0</MinorFriendshipDecayMod> 
			<OtherPlayersMinorFriendshipDecayMod>0</OtherPlayersMinorFriendshipDecayMod> 
			<CityStateUnitFrequencyModifier>0</CityStateUnitFrequencyModifier> 
			<CommonFoeTourismModifier>0</CommonFoeTourismModifier> 
			<LessHappyTourismModifier>0</LessHappyTourismModifier> 
			<SharedIdeologyTourismModifier>0</SharedIdeologyTourismModifier> 
			<LandTradeRouteGoldChange>0</LandTradeRouteGoldChange> 
			<SeaTradeRouteGoldChange>0</SeaTradeRouteGoldChange> 
			<SharedIdeologyTradeGoldChange>0</SharedIdeologyTradeGoldChange> 
			<RiggingElectionModifier>0</RiggingElectionModifier> 
			<MilitaryUnitGiftExtraInfluence>0</MilitaryUnitGiftExtraInfluence> 
			<ProtectedMinorPerTurnInfluence>0</ProtectedMinorPerTurnInfluence> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<MinorBullyScoreModifier>0</MinorBullyScoreModifier> 
			<CityStateTradeChange>0</CityStateTradeChange> 
			<ThemingBonusMultiplier>0</ThemingBonusMultiplier> 
			<InternalTradeRouteYieldModifier>0</InternalTradeRouteYieldModifier> 
			<SharedReligionTourismModifier>0</SharedReligionTourismModifier> 
			<TradeRouteTourismModifier>0</TradeRouteTourismModifier> 
			<OpenBordersTourismModifier>0</OpenBordersTourismModifier> 
			<MinorGreatPeopleAllies>false</MinorGreatPeopleAllies> 
			<MinorScienceAllies>false</MinorScienceAllies> 
			<MinorResourceBonus>false</MinorResourceBonus> 
			<GarrisonFreeMaintenance>false</GarrisonFreeMaintenance> 
			<GoldenAgeCultureBonusDisabled>false</GoldenAgeCultureBonusDisabled> 
			<SecondReligionPantheon>false</SecondReligionPantheon> 
			<AddReformationBelief>false</AddReformationBelief> 
			<EnablesSSPartHurry>false</EnablesSSPartHurry> 
			<EnablesSSPartPurchase>false</EnablesSSPartPurchase> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<OneShot>false</OneShot> 
			<IncludesOneShotFreeUnits>false</IncludesOneShotFreeUnits> 
			<PortraitIndex>25</PortraitIndex> 
			<IconAtlas>POLICY_ATLAS</IconAtlas> 
			<IconAtlasAchieved>POLICY_A_ATLAS</IconAtlasAchieved> 
		</Row>
		<Row> 
			<ID>72</ID> 
			<Type>POLICY_UNIVERSAL_SUFFRAGE</Type> 
			<Description>TXT_KEY_POLICY_UNIVERSAL_SUFFRAGE</Description> 
			<Civilopedia>TXT_KEY_POLICY_UNIVERSALSUFFRAGE_TEXT</Civilopedia> 
			<Help>TXT_KEY_POLICY_UNIVERSAL_SUFFRAGE_HELP</Help> 
			<PolicyBranchType>POLICY_BRANCH_FREEDOM</PolicyBranchType> 
			<NumExtraBranches>0</NumExtraBranches> 
			<CultureCost>10</CultureCost> 
			<GridX>0</GridX> 
			<GridY>0</GridY> 
			<Level>2</Level> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CulturePerCity>0</CulturePerCity> 
			<CulturePerWonder>0</CulturePerWonder> 
			<CultureWonderMultiplier>0</CultureWonderMultiplier> 
			<CulturePerTechResearched>0</CulturePerTechResearched> 
			<CultureImprovementChange>0</CultureImprovementChange> 
			<CultureFromKills>0</CultureFromKills> 
			<CultureFromBarbarianKills>0</CultureFromBarbarianKills> 
			<GoldFromKills>0</GoldFromKills> 
			<EmbarkedExtraMoves>0</EmbarkedExtraMoves> 
			<AttackBonusTurns>0</AttackBonusTurns> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<GoldenAgeMeterMod>0</GoldenAgeMeterMod> 
			<GoldenAgeDurationMod>50</GoldenAgeDurationMod> 
			<NumFreeTechs>0</NumFreeTechs> 
			<NumFreePolicies>0</NumFreePolicies> 
			<NumFreeGreatPeople>0</NumFreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<StrategicResourceMod>0</StrategicResourceMod> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatAdmiralRateModifier>0</GreatAdmiralRateModifier> 
			<GreatWriterRateModifier>0</GreatWriterRateModifier> 
			<GreatArtistRateModifier>0</GreatArtistRateModifier> 
			<GreatMusicianRateModifier>0</GreatMusicianRateModifier> 
			<GreatMerchantRateModifier>0</GreatMerchantRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<DomesticGreatGeneralRateModifier>0</DomesticGreatGeneralRateModifier> 
			<ExtraHappiness>0</ExtraHappiness> 
			<ExtraHappinessPerCity>0</ExtraHappinessPerCity> 
			<UnhappinessMod>0</UnhappinessMod> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<OccupiedPopulationUnhappinessMod>0</OccupiedPopulationUnhappinessMod> 
			<CapitalUnhappinessMod>0</CapitalUnhappinessMod> 
			<FreeExperience>0</FreeExperience> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AllFeatureProduction>0</AllFeatureProduction> 
			<ImprovementCostModifier>0</ImprovementCostModifier> 
			<ImprovementUpgradeRateModifier>0</ImprovementUpgradeRateModifier> 
			<SpecialistProductionModifier>0</SpecialistProductionModifier> 
			<SpecialistUpgradeModifier>0</SpecialistUpgradeModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<BaseFreeUnits>0</BaseFreeUnits> 
			<BaseFreeMilitaryUnits>0</BaseFreeMilitaryUnits> 
			<FreeUnitsPopulationPercent>0</FreeUnitsPopulationPercent> 
			<FreeMilitaryUnitsPopulationPercent>0</FreeMilitaryUnitsPopulationPercent> 
			<HappinessPerGarrisonedUnit>0</HappinessPerGarrisonedUnit> 
			<CulturePerGarrisonedUnit>0</CulturePerGarrisonedUnit> 
			<HappinessPerTradeRoute>0</HappinessPerTradeRoute> 
			<HappinessPerXPopulation>0</HappinessPerXPopulation> 
			<ExtraHappinessPerLuxury>0</ExtraHappinessPerLuxury> 
			<UnhappinessFromUnitsMod>0</UnhappinessFromUnitsMod> 
			<NumExtraBuilders>0</NumExtraBuilders> 
			<PlotGoldCostMod>0</PlotGoldCostMod> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<PlotCultureExponentModifier>0</PlotCultureExponentModifier> 
			<NumCitiesPolicyCostDiscount>0</NumCitiesPolicyCostDiscount> 
			<GarrisonedCityRangeStrikeModifier>0</GarrisonedCityRangeStrikeModifier> 
			<UnitPurchaseCostModifier>0</UnitPurchaseCostModifier> 
			<BuildingPurchaseCostModifier>0</BuildingPurchaseCostModifier> 
			<CityConnectionTradeRouteGoldModifier>0</CityConnectionTradeRouteGoldModifier> 
			<TradeMissionGoldModifier>0</TradeMissionGoldModifier> 
			<FaithCostModifier>0</FaithCostModifier> 
			<CulturalPlunderMultiplier>0</CulturalPlunderMultiplier> 
			<StealTechSlowerModifier>0</StealTechSlowerModifier> 
			<StealTechFasterModifier>0</StealTechFasterModifier> 
			<CatchSpiesModifier>0</CatchSpiesModifier> 
			<GoldPerUnit>0</GoldPerUnit> 
			<GoldPerMilitaryUnit>0</GoldPerMilitaryUnit> 
			<RouteGoldMaintenanceMod>0</RouteGoldMaintenanceMod> 
			<BuildingGoldMaintenanceMod>0</BuildingGoldMaintenanceMod> 
			<UnitGoldMaintenanceMod>0</UnitGoldMaintenanceMod> 
			<UnitSupplyMod>0</UnitSupplyMod> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<CityStrengthMod>0</CityStrengthMod> 
			<CityGrowthMod>0</CityGrowthMod> 
			<CapitalGrowthMod>0</CapitalGrowthMod> 
			<SettlerProductionModifier>0</SettlerProductionModifier> 
			<CapitalSettlerProductionModifier>0</CapitalSettlerProductionModifier> 
			<NewCityExtraPopulation>0</NewCityExtraPopulation> 
			<FreeFoodBox>0</FreeFoodBox> 
			<HappyPerMilitaryUnit>0</HappyPerMilitaryUnit> 
			<MilitaryFoodProduction>false</MilitaryFoodProduction> 
			<HappinessToCulture>0</HappinessToCulture> 
			<HappinessToScience>0</HappinessToScience> 
			<NumCitiesFreeCultureBuilding>0</NumCitiesFreeCultureBuilding> 
			<NumCitiesFreeFoodBuilding>0</NumCitiesFreeFoodBuilding> 
			<HalfSpecialistUnhappiness>true</HalfSpecialistUnhappiness> 
			<HalfSpecialistFood>false</HalfSpecialistFood> 
			<MaxConscript>0</MaxConscript> 
			<UnitSightRangeChange>0</UnitSightRangeChange> 
			<WoundedUnitDamageMod>0</WoundedUnitDamageMod> 
			<BarbarianCombatBonus>0</BarbarianCombatBonus> 
			<AlwaysSeeBarbCamps>false</AlwaysSeeBarbCamps> 
			<RevealAllCapitals>false</RevealAllCapitals> 
			<FreeSpecialist>0</FreeSpecialist> 
			<ExpModifier>0</ExpModifier> 
			<ExpInBorderModifier>0</ExpInBorderModifier> 
			<MinorQuestFriendshipMod>0</MinorQuestFriendshipMod> 
			<MinorGoldFriendshipMod>0</MinorGoldFriendshipMod> 
			<MinorFriendshipMinimum>0</MinorFriendshipMinimum> 
			<MinorFriendshipDecayMod>0</MinorFriendshipDecayMod> 
			<OtherPlayersMinorFriendshipDecayMod>0</OtherPlayersMinorFriendshipDecayMod> 
			<CityStateUnitFrequencyModifier>0</CityStateUnitFrequencyModifier> 
			<CommonFoeTourismModifier>0</CommonFoeTourismModifier> 
			<LessHappyTourismModifier>0</LessHappyTourismModifier> 
			<SharedIdeologyTourismModifier>0</SharedIdeologyTourismModifier> 
			<LandTradeRouteGoldChange>0</LandTradeRouteGoldChange> 
			<SeaTradeRouteGoldChange>0</SeaTradeRouteGoldChange> 
			<SharedIdeologyTradeGoldChange>0</SharedIdeologyTradeGoldChange> 
			<RiggingElectionModifier>0</RiggingElectionModifier> 
			<MilitaryUnitGiftExtraInfluence>0</MilitaryUnitGiftExtraInfluence> 
			<ProtectedMinorPerTurnInfluence>0</ProtectedMinorPerTurnInfluence> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<MinorBullyScoreModifier>0</MinorBullyScoreModifier> 
			<CityStateTradeChange>0</CityStateTradeChange> 
			<ThemingBonusMultiplier>0</ThemingBonusMultiplier> 
			<InternalTradeRouteYieldModifier>0</InternalTradeRouteYieldModifier> 
			<SharedReligionTourismModifier>0</SharedReligionTourismModifier> 
			<TradeRouteTourismModifier>0</TradeRouteTourismModifier> 
			<OpenBordersTourismModifier>0</OpenBordersTourismModifier> 
			<MinorGreatPeopleAllies>false</MinorGreatPeopleAllies> 
			<MinorScienceAllies>false</MinorScienceAllies> 
			<MinorResourceBonus>false</MinorResourceBonus> 
			<GarrisonFreeMaintenance>false</GarrisonFreeMaintenance> 
			<GoldenAgeCultureBonusDisabled>false</GoldenAgeCultureBonusDisabled> 
			<SecondReligionPantheon>false</SecondReligionPantheon> 
			<AddReformationBelief>false</AddReformationBelief> 
			<EnablesSSPartHurry>false</EnablesSSPartHurry> 
			<EnablesSSPartPurchase>false</EnablesSSPartPurchase> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<OneShot>false</OneShot> 
			<IncludesOneShotFreeUnits>false</IncludesOneShotFreeUnits> 
			<PortraitIndex>25</PortraitIndex> 
			<IconAtlas>POLICY_ATLAS</IconAtlas> 
			<IconAtlasAchieved>POLICY_A_ATLAS</IconAtlasAchieved> 
		</Row>
		<Row> 
			<ID>73</ID> 
			<Type>POLICY_NEW_DEAL</Type> 
			<Description>TXT_KEY_POLICY_NEW_DEAL</Description> 
			<Civilopedia>TXT_KEY_POLICY_NEW_DEAL_TEXT</Civilopedia> 
			<Help>TXT_KEY_POLICY_NEW_DEAL_HELP</Help> 
			<PolicyBranchType>POLICY_BRANCH_FREEDOM</PolicyBranchType> 
			<NumExtraBranches>0</NumExtraBranches> 
			<CultureCost>10</CultureCost> 
			<GridX>0</GridX> 
			<GridY>0</GridY> 
			<Level>2</Level> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CulturePerCity>0</CulturePerCity> 
			<CulturePerWonder>0</CulturePerWonder> 
			<CultureWonderMultiplier>0</CultureWonderMultiplier> 
			<CulturePerTechResearched>0</CulturePerTechResearched> 
			<CultureImprovementChange>0</CultureImprovementChange> 
			<CultureFromKills>0</CultureFromKills> 
			<CultureFromBarbarianKills>0</CultureFromBarbarianKills> 
			<GoldFromKills>0</GoldFromKills> 
			<EmbarkedExtraMoves>0</EmbarkedExtraMoves> 
			<AttackBonusTurns>0</AttackBonusTurns> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<GoldenAgeMeterMod>0</GoldenAgeMeterMod> 
			<GoldenAgeDurationMod>0</GoldenAgeDurationMod> 
			<NumFreeTechs>0</NumFreeTechs> 
			<NumFreePolicies>0</NumFreePolicies> 
			<NumFreeGreatPeople>0</NumFreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<StrategicResourceMod>0</StrategicResourceMod> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatAdmiralRateModifier>0</GreatAdmiralRateModifier> 
			<GreatWriterRateModifier>0</GreatWriterRateModifier> 
			<GreatArtistRateModifier>0</GreatArtistRateModifier> 
			<GreatMusicianRateModifier>0</GreatMusicianRateModifier> 
			<GreatMerchantRateModifier>0</GreatMerchantRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<DomesticGreatGeneralRateModifier>0</DomesticGreatGeneralRateModifier> 
			<ExtraHappiness>0</ExtraHappiness> 
			<ExtraHappinessPerCity>0</ExtraHappinessPerCity> 
			<UnhappinessMod>0</UnhappinessMod> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<OccupiedPopulationUnhappinessMod>0</OccupiedPopulationUnhappinessMod> 
			<CapitalUnhappinessMod>0</CapitalUnhappinessMod> 
			<FreeExperience>0</FreeExperience> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AllFeatureProduction>0</AllFeatureProduction> 
			<ImprovementCostModifier>0</ImprovementCostModifier> 
			<ImprovementUpgradeRateModifier>0</ImprovementUpgradeRateModifier> 
			<SpecialistProductionModifier>0</SpecialistProductionModifier> 
			<SpecialistUpgradeModifier>0</SpecialistUpgradeModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<BaseFreeUnits>0</BaseFreeUnits> 
			<BaseFreeMilitaryUnits>0</BaseFreeMilitaryUnits> 
			<FreeUnitsPopulationPercent>0</FreeUnitsPopulationPercent> 
			<FreeMilitaryUnitsPopulationPercent>0</FreeMilitaryUnitsPopulationPercent> 
			<HappinessPerGarrisonedUnit>0</HappinessPerGarrisonedUnit> 
			<CulturePerGarrisonedUnit>0</CulturePerGarrisonedUnit> 
			<HappinessPerTradeRoute>0</HappinessPerTradeRoute> 
			<HappinessPerXPopulation>0</HappinessPerXPopulation> 
			<ExtraHappinessPerLuxury>0</ExtraHappinessPerLuxury> 
			<UnhappinessFromUnitsMod>0</UnhappinessFromUnitsMod> 
			<NumExtraBuilders>0</NumExtraBuilders> 
			<PlotGoldCostMod>0</PlotGoldCostMod> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<PlotCultureExponentModifier>0</PlotCultureExponentModifier> 
			<NumCitiesPolicyCostDiscount>0</NumCitiesPolicyCostDiscount> 
			<GarrisonedCityRangeStrikeModifier>0</GarrisonedCityRangeStrikeModifier> 
			<UnitPurchaseCostModifier>0</UnitPurchaseCostModifier> 
			<BuildingPurchaseCostModifier>0</BuildingPurchaseCostModifier> 
			<CityConnectionTradeRouteGoldModifier>0</CityConnectionTradeRouteGoldModifier> 
			<TradeMissionGoldModifier>0</TradeMissionGoldModifier> 
			<FaithCostModifier>0</FaithCostModifier> 
			<CulturalPlunderMultiplier>0</CulturalPlunderMultiplier> 
			<StealTechSlowerModifier>0</StealTechSlowerModifier> 
			<StealTechFasterModifier>0</StealTechFasterModifier> 
			<CatchSpiesModifier>0</CatchSpiesModifier> 
			<GoldPerUnit>0</GoldPerUnit> 
			<GoldPerMilitaryUnit>0</GoldPerMilitaryUnit> 
			<RouteGoldMaintenanceMod>0</RouteGoldMaintenanceMod> 
			<BuildingGoldMaintenanceMod>0</BuildingGoldMaintenanceMod> 
			<UnitGoldMaintenanceMod>0</UnitGoldMaintenanceMod> 
			<UnitSupplyMod>0</UnitSupplyMod> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<CityStrengthMod>0</CityStrengthMod> 
			<CityGrowthMod>0</CityGrowthMod> 
			<CapitalGrowthMod>0</CapitalGrowthMod> 
			<SettlerProductionModifier>0</SettlerProductionModifier> 
			<CapitalSettlerProductionModifier>0</CapitalSettlerProductionModifier> 
			<NewCityExtraPopulation>0</NewCityExtraPopulation> 
			<FreeFoodBox>0</FreeFoodBox> 
			<HappyPerMilitaryUnit>0</HappyPerMilitaryUnit> 
			<MilitaryFoodProduction>false</MilitaryFoodProduction> 
			<HappinessToCulture>0</HappinessToCulture> 
			<HappinessToScience>0</HappinessToScience> 
			<NumCitiesFreeCultureBuilding>0</NumCitiesFreeCultureBuilding> 
			<NumCitiesFreeFoodBuilding>0</NumCitiesFreeFoodBuilding> 
			<HalfSpecialistUnhappiness>false</HalfSpecialistUnhappiness> 
			<HalfSpecialistFood>false</HalfSpecialistFood> 
			<MaxConscript>0</MaxConscript> 
			<UnitSightRangeChange>0</UnitSightRangeChange> 
			<WoundedUnitDamageMod>0</WoundedUnitDamageMod> 
			<BarbarianCombatBonus>0</BarbarianCombatBonus> 
			<AlwaysSeeBarbCamps>false</AlwaysSeeBarbCamps> 
			<RevealAllCapitals>false</RevealAllCapitals> 
			<FreeSpecialist>0</FreeSpecialist> 
			<ExpModifier>0</ExpModifier> 
			<ExpInBorderModifier>0</ExpInBorderModifier> 
			<MinorQuestFriendshipMod>0</MinorQuestFriendshipMod> 
			<MinorGoldFriendshipMod>0</MinorGoldFriendshipMod> 
			<MinorFriendshipMinimum>0</MinorFriendshipMinimum> 
			<MinorFriendshipDecayMod>0</MinorFriendshipDecayMod> 
			<OtherPlayersMinorFriendshipDecayMod>0</OtherPlayersMinorFriendshipDecayMod> 
			<CityStateUnitFrequencyModifier>0</CityStateUnitFrequencyModifier> 
			<CommonFoeTourismModifier>0</CommonFoeTourismModifier> 
			<LessHappyTourismModifier>0</LessHappyTourismModifier> 
			<SharedIdeologyTourismModifier>0</SharedIdeologyTourismModifier> 
			<LandTradeRouteGoldChange>0</LandTradeRouteGoldChange> 
			<SeaTradeRouteGoldChange>0</SeaTradeRouteGoldChange> 
			<SharedIdeologyTradeGoldChange>0</SharedIdeologyTradeGoldChange> 
			<RiggingElectionModifier>0</RiggingElectionModifier> 
			<MilitaryUnitGiftExtraInfluence>0</MilitaryUnitGiftExtraInfluence> 
			<ProtectedMinorPerTurnInfluence>0</ProtectedMinorPerTurnInfluence> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<MinorBullyScoreModifier>0</MinorBullyScoreModifier> 
			<CityStateTradeChange>0</CityStateTradeChange> 
			<ThemingBonusMultiplier>0</ThemingBonusMultiplier> 
			<InternalTradeRouteYieldModifier>0</InternalTradeRouteYieldModifier> 
			<SharedReligionTourismModifier>0</SharedReligionTourismModifier> 
			<TradeRouteTourismModifier>0</TradeRouteTourismModifier> 
			<OpenBordersTourismModifier>0</OpenBordersTourismModifier> 
			<MinorGreatPeopleAllies>false</MinorGreatPeopleAllies> 
			<MinorScienceAllies>false</MinorScienceAllies> 
			<MinorResourceBonus>false</MinorResourceBonus> 
			<GarrisonFreeMaintenance>false</GarrisonFreeMaintenance> 
			<GoldenAgeCultureBonusDisabled>false</GoldenAgeCultureBonusDisabled> 
			<SecondReligionPantheon>false</SecondReligionPantheon> 
			<AddReformationBelief>false</AddReformationBelief> 
			<EnablesSSPartHurry>false</EnablesSSPartHurry> 
			<EnablesSSPartPurchase>false</EnablesSSPartPurchase> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<OneShot>false</OneShot> 
			<IncludesOneShotFreeUnits>false</IncludesOneShotFreeUnits> 
			<PortraitIndex>25</PortraitIndex> 
			<IconAtlas>POLICY_ATLAS</IconAtlas> 
			<IconAtlasAchieved>POLICY_A_ATLAS</IconAtlasAchieved> 
		</Row>
		<Row> 
			<ID>74</ID> 
			<Type>POLICY_ARSENAL_DEMOCRACY</Type> 
			<Description>TXT_KEY_POLICY_ARSENAL_DEMOCRACY</Description> 
			<Civilopedia>TXT_KEY_POLICY_ARSENAL_DEMOCRACY_TEXT</Civilopedia> 
			<Help>TXT_KEY_POLICY_ARSENAL_DEMOCRACY_HELP</Help> 
			<PolicyBranchType>POLICY_BRANCH_FREEDOM</PolicyBranchType> 
			<NumExtraBranches>0</NumExtraBranches> 
			<CultureCost>10</CultureCost> 
			<GridX>0</GridX> 
			<GridY>0</GridY> 
			<Level>2</Level> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CulturePerCity>0</CulturePerCity> 
			<CulturePerWonder>0</CulturePerWonder> 
			<CultureWonderMultiplier>0</CultureWonderMultiplier> 
			<CulturePerTechResearched>0</CulturePerTechResearched> 
			<CultureImprovementChange>0</CultureImprovementChange> 
			<CultureFromKills>0</CultureFromKills> 
			<CultureFromBarbarianKills>0</CultureFromBarbarianKills> 
			<GoldFromKills>0</GoldFromKills> 
			<EmbarkedExtraMoves>0</EmbarkedExtraMoves> 
			<AttackBonusTurns>0</AttackBonusTurns> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<GoldenAgeMeterMod>0</GoldenAgeMeterMod> 
			<GoldenAgeDurationMod>0</GoldenAgeDurationMod> 
			<NumFreeTechs>0</NumFreeTechs> 
			<NumFreePolicies>0</NumFreePolicies> 
			<NumFreeGreatPeople>0</NumFreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<StrategicResourceMod>0</StrategicResourceMod> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatAdmiralRateModifier>0</GreatAdmiralRateModifier> 
			<GreatWriterRateModifier>0</GreatWriterRateModifier> 
			<GreatArtistRateModifier>0</GreatArtistRateModifier> 
			<GreatMusicianRateModifier>0</GreatMusicianRateModifier> 
			<GreatMerchantRateModifier>0</GreatMerchantRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<DomesticGreatGeneralRateModifier>0</DomesticGreatGeneralRateModifier> 
			<ExtraHappiness>0</ExtraHappiness> 
			<ExtraHappinessPerCity>0</ExtraHappinessPerCity> 
			<UnhappinessMod>0</UnhappinessMod> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<OccupiedPopulationUnhappinessMod>0</OccupiedPopulationUnhappinessMod> 
			<CapitalUnhappinessMod>0</CapitalUnhappinessMod> 
			<FreeExperience>0</FreeExperience> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AllFeatureProduction>0</AllFeatureProduction> 
			<ImprovementCostModifier>0</ImprovementCostModifier> 
			<ImprovementUpgradeRateModifier>0</ImprovementUpgradeRateModifier> 
			<SpecialistProductionModifier>0</SpecialistProductionModifier> 
			<SpecialistUpgradeModifier>0</SpecialistUpgradeModifier> 
			<MilitaryProductionModifier>15</MilitaryProductionModifier> 
			<BaseFreeUnits>0</BaseFreeUnits> 
			<BaseFreeMilitaryUnits>0</BaseFreeMilitaryUnits> 
			<FreeUnitsPopulationPercent>0</FreeUnitsPopulationPercent> 
			<FreeMilitaryUnitsPopulationPercent>0</FreeMilitaryUnitsPopulationPercent> 
			<HappinessPerGarrisonedUnit>0</HappinessPerGarrisonedUnit> 
			<CulturePerGarrisonedUnit>0</CulturePerGarrisonedUnit> 
			<HappinessPerTradeRoute>0</HappinessPerTradeRoute> 
			<HappinessPerXPopulation>0</HappinessPerXPopulation> 
			<ExtraHappinessPerLuxury>0</ExtraHappinessPerLuxury> 
			<UnhappinessFromUnitsMod>0</UnhappinessFromUnitsMod> 
			<NumExtraBuilders>0</NumExtraBuilders> 
			<PlotGoldCostMod>0</PlotGoldCostMod> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<PlotCultureExponentModifier>0</PlotCultureExponentModifier> 
			<NumCitiesPolicyCostDiscount>0</NumCitiesPolicyCostDiscount> 
			<GarrisonedCityRangeStrikeModifier>0</GarrisonedCityRangeStrikeModifier> 
			<UnitPurchaseCostModifier>0</UnitPurchaseCostModifier> 
			<BuildingPurchaseCostModifier>0</BuildingPurchaseCostModifier> 
			<CityConnectionTradeRouteGoldModifier>0</CityConnectionTradeRouteGoldModifier> 
			<TradeMissionGoldModifier>0</TradeMissionGoldModifier> 
			<FaithCostModifier>0</FaithCostModifier> 
			<CulturalPlunderMultiplier>0</CulturalPlunderMultiplier> 
			<StealTechSlowerModifier>0</StealTechSlowerModifier> 
			<StealTechFasterModifier>0</StealTechFasterModifier> 
			<CatchSpiesModifier>0</CatchSpiesModifier> 
			<GoldPerUnit>0</GoldPerUnit> 
			<GoldPerMilitaryUnit>0</GoldPerMilitaryUnit> 
			<RouteGoldMaintenanceMod>0</RouteGoldMaintenanceMod> 
			<BuildingGoldMaintenanceMod>0</BuildingGoldMaintenanceMod> 
			<UnitGoldMaintenanceMod>0</UnitGoldMaintenanceMod> 
			<UnitSupplyMod>0</UnitSupplyMod> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<CityStrengthMod>0</CityStrengthMod> 
			<CityGrowthMod>0</CityGrowthMod> 
			<CapitalGrowthMod>0</CapitalGrowthMod> 
			<SettlerProductionModifier>0</SettlerProductionModifier> 
			<CapitalSettlerProductionModifier>0</CapitalSettlerProductionModifier> 
			<NewCityExtraPopulation>0</NewCityExtraPopulation> 
			<FreeFoodBox>0</FreeFoodBox> 
			<HappyPerMilitaryUnit>0</HappyPerMilitaryUnit> 
			<MilitaryFoodProduction>false</MilitaryFoodProduction> 
			<HappinessToCulture>0</HappinessToCulture> 
			<HappinessToScience>0</HappinessToScience> 
			<NumCitiesFreeCultureBuilding>0</NumCitiesFreeCultureBuilding> 
			<NumCitiesFreeFoodBuilding>0</NumCitiesFreeFoodBuilding> 
			<HalfSpecialistUnhappiness>false</HalfSpecialistUnhappiness> 
			<HalfSpecialistFood>false</HalfSpecialistFood> 
			<MaxConscript>0</MaxConscript> 
			<UnitSightRangeChange>0</UnitSightRangeChange> 
			<WoundedUnitDamageMod>0</WoundedUnitDamageMod> 
			<BarbarianCombatBonus>0</BarbarianCombatBonus> 
			<AlwaysSeeBarbCamps>false</AlwaysSeeBarbCamps> 
			<RevealAllCapitals>false</RevealAllCapitals> 
			<FreeSpecialist>0</FreeSpecialist> 
			<ExpModifier>0</ExpModifier> 
			<ExpInBorderModifier>0</ExpInBorderModifier> 
			<MinorQuestFriendshipMod>0</MinorQuestFriendshipMod> 
			<MinorGoldFriendshipMod>0</MinorGoldFriendshipMod> 
			<MinorFriendshipMinimum>0</MinorFriendshipMinimum> 
			<MinorFriendshipDecayMod>0</MinorFriendshipDecayMod> 
			<OtherPlayersMinorFriendshipDecayMod>0</OtherPlayersMinorFriendshipDecayMod> 
			<CityStateUnitFrequencyModifier>0</CityStateUnitFrequencyModifier> 
			<CommonFoeTourismModifier>0</CommonFoeTourismModifier> 
			<LessHappyTourismModifier>0</LessHappyTourismModifier> 
			<SharedIdeologyTourismModifier>0</SharedIdeologyTourismModifier> 
			<LandTradeRouteGoldChange>0</LandTradeRouteGoldChange> 
			<SeaTradeRouteGoldChange>0</SeaTradeRouteGoldChange> 
			<SharedIdeologyTradeGoldChange>0</SharedIdeologyTradeGoldChange> 
			<RiggingElectionModifier>0</RiggingElectionModifier> 
			<MilitaryUnitGiftExtraInfluence>15</MilitaryUnitGiftExtraInfluence> 
			<ProtectedMinorPerTurnInfluence>0</ProtectedMinorPerTurnInfluence> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<MinorBullyScoreModifier>0</MinorBullyScoreModifier> 
			<CityStateTradeChange>0</CityStateTradeChange> 
			<ThemingBonusMultiplier>0</ThemingBonusMultiplier> 
			<InternalTradeRouteYieldModifier>0</InternalTradeRouteYieldModifier> 
			<SharedReligionTourismModifier>0</SharedReligionTourismModifier> 
			<TradeRouteTourismModifier>0</TradeRouteTourismModifier> 
			<OpenBordersTourismModifier>0</OpenBordersTourismModifier> 
			<MinorGreatPeopleAllies>false</MinorGreatPeopleAllies> 
			<MinorScienceAllies>false</MinorScienceAllies> 
			<MinorResourceBonus>false</MinorResourceBonus> 
			<GarrisonFreeMaintenance>false</GarrisonFreeMaintenance> 
			<GoldenAgeCultureBonusDisabled>false</GoldenAgeCultureBonusDisabled> 
			<SecondReligionPantheon>false</SecondReligionPantheon> 
			<AddReformationBelief>false</AddReformationBelief> 
			<EnablesSSPartHurry>false</EnablesSSPartHurry> 
			<EnablesSSPartPurchase>false</EnablesSSPartPurchase> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<OneShot>false</OneShot> 
			<IncludesOneShotFreeUnits>false</IncludesOneShotFreeUnits> 
			<PortraitIndex>25</PortraitIndex> 
			<IconAtlas>POLICY_ATLAS</IconAtlas> 
			<IconAtlasAchieved>POLICY_A_ATLAS</IconAtlasAchieved> 
		</Row>
		<Row> 
			<ID>75</ID> 
			<Type>POLICY_MEDIA_CULTURE</Type> 
			<Description>TXT_KEY_POLICY_MEDIA_CULTURE</Description> 
			<Civilopedia>TXT_KEY_POLICY_MEDIA_CULTURE_TEXT</Civilopedia> 
			<Help>TXT_KEY_POLICY_MEDIA_CULTURE_HELP</Help> 
			<PolicyBranchType>POLICY_BRANCH_FREEDOM</PolicyBranchType> 
			<NumExtraBranches>0</NumExtraBranches> 
			<CultureCost>10</CultureCost> 
			<GridX>0</GridX> 
			<GridY>0</GridY> 
			<Level>3</Level> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CulturePerCity>0</CulturePerCity> 
			<CulturePerWonder>0</CulturePerWonder> 
			<CultureWonderMultiplier>0</CultureWonderMultiplier> 
			<CulturePerTechResearched>0</CulturePerTechResearched> 
			<CultureImprovementChange>0</CultureImprovementChange> 
			<CultureFromKills>0</CultureFromKills> 
			<CultureFromBarbarianKills>0</CultureFromBarbarianKills> 
			<GoldFromKills>0</GoldFromKills> 
			<EmbarkedExtraMoves>0</EmbarkedExtraMoves> 
			<AttackBonusTurns>0</AttackBonusTurns> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<GoldenAgeMeterMod>0</GoldenAgeMeterMod> 
			<GoldenAgeDurationMod>0</GoldenAgeDurationMod> 
			<NumFreeTechs>0</NumFreeTechs> 
			<NumFreePolicies>0</NumFreePolicies> 
			<NumFreeGreatPeople>0</NumFreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<StrategicResourceMod>0</StrategicResourceMod> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatAdmiralRateModifier>0</GreatAdmiralRateModifier> 
			<GreatWriterRateModifier>0</GreatWriterRateModifier> 
			<GreatArtistRateModifier>0</GreatArtistRateModifier> 
			<GreatMusicianRateModifier>0</GreatMusicianRateModifier> 
			<GreatMerchantRateModifier>0</GreatMerchantRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<DomesticGreatGeneralRateModifier>0</DomesticGreatGeneralRateModifier> 
			<ExtraHappiness>0</ExtraHappiness> 
			<ExtraHappinessPerCity>0</ExtraHappinessPerCity> 
			<UnhappinessMod>0</UnhappinessMod> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<OccupiedPopulationUnhappinessMod>0</OccupiedPopulationUnhappinessMod> 
			<CapitalUnhappinessMod>0</CapitalUnhappinessMod> 
			<FreeExperience>0</FreeExperience> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AllFeatureProduction>0</AllFeatureProduction> 
			<ImprovementCostModifier>0</ImprovementCostModifier> 
			<ImprovementUpgradeRateModifier>0</ImprovementUpgradeRateModifier> 
			<SpecialistProductionModifier>0</SpecialistProductionModifier> 
			<SpecialistUpgradeModifier>0</SpecialistUpgradeModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<BaseFreeUnits>0</BaseFreeUnits> 
			<BaseFreeMilitaryUnits>0</BaseFreeMilitaryUnits> 
			<FreeUnitsPopulationPercent>0</FreeUnitsPopulationPercent> 
			<FreeMilitaryUnitsPopulationPercent>0</FreeMilitaryUnitsPopulationPercent> 
			<HappinessPerGarrisonedUnit>0</HappinessPerGarrisonedUnit> 
			<CulturePerGarrisonedUnit>0</CulturePerGarrisonedUnit> 
			<HappinessPerTradeRoute>0</HappinessPerTradeRoute> 
			<HappinessPerXPopulation>0</HappinessPerXPopulation> 
			<ExtraHappinessPerLuxury>0</ExtraHappinessPerLuxury> 
			<UnhappinessFromUnitsMod>0</UnhappinessFromUnitsMod> 
			<NumExtraBuilders>0</NumExtraBuilders> 
			<PlotGoldCostMod>0</PlotGoldCostMod> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<PlotCultureExponentModifier>0</PlotCultureExponentModifier> 
			<NumCitiesPolicyCostDiscount>0</NumCitiesPolicyCostDiscount> 
			<GarrisonedCityRangeStrikeModifier>0</GarrisonedCityRangeStrikeModifier> 
			<UnitPurchaseCostModifier>0</UnitPurchaseCostModifier> 
			<BuildingPurchaseCostModifier>0</BuildingPurchaseCostModifier> 
			<CityConnectionTradeRouteGoldModifier>0</CityConnectionTradeRouteGoldModifier> 
			<TradeMissionGoldModifier>0</TradeMissionGoldModifier> 
			<FaithCostModifier>0</FaithCostModifier> 
			<CulturalPlunderMultiplier>0</CulturalPlunderMultiplier> 
			<StealTechSlowerModifier>0</StealTechSlowerModifier> 
			<StealTechFasterModifier>0</StealTechFasterModifier> 
			<CatchSpiesModifier>0</CatchSpiesModifier> 
			<GoldPerUnit>0</GoldPerUnit> 
			<GoldPerMilitaryUnit>0</GoldPerMilitaryUnit> 
			<RouteGoldMaintenanceMod>0</RouteGoldMaintenanceMod> 
			<BuildingGoldMaintenanceMod>0</BuildingGoldMaintenanceMod> 
			<UnitGoldMaintenanceMod>0</UnitGoldMaintenanceMod> 
			<UnitSupplyMod>0</UnitSupplyMod> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<CityStrengthMod>0</CityStrengthMod> 
			<CityGrowthMod>0</CityGrowthMod> 
			<CapitalGrowthMod>0</CapitalGrowthMod> 
			<SettlerProductionModifier>0</SettlerProductionModifier> 
			<CapitalSettlerProductionModifier>0</CapitalSettlerProductionModifier> 
			<NewCityExtraPopulation>0</NewCityExtraPopulation> 
			<FreeFoodBox>0</FreeFoodBox> 
			<HappyPerMilitaryUnit>0</HappyPerMilitaryUnit> 
			<MilitaryFoodProduction>false</MilitaryFoodProduction> 
			<HappinessToCulture>0</HappinessToCulture> 
			<HappinessToScience>0</HappinessToScience> 
			<NumCitiesFreeCultureBuilding>0</NumCitiesFreeCultureBuilding> 
			<NumCitiesFreeFoodBuilding>0</NumCitiesFreeFoodBuilding> 
			<HalfSpecialistUnhappiness>false</HalfSpecialistUnhappiness> 
			<HalfSpecialistFood>false</HalfSpecialistFood> 
			<MaxConscript>0</MaxConscript> 
			<UnitSightRangeChange>0</UnitSightRangeChange> 
			<WoundedUnitDamageMod>0</WoundedUnitDamageMod> 
			<BarbarianCombatBonus>0</BarbarianCombatBonus> 
			<AlwaysSeeBarbCamps>false</AlwaysSeeBarbCamps> 
			<RevealAllCapitals>false</RevealAllCapitals> 
			<FreeSpecialist>0</FreeSpecialist> 
			<ExpModifier>0</ExpModifier> 
			<ExpInBorderModifier>0</ExpInBorderModifier> 
			<MinorQuestFriendshipMod>0</MinorQuestFriendshipMod> 
			<MinorGoldFriendshipMod>0</MinorGoldFriendshipMod> 
			<MinorFriendshipMinimum>0</MinorFriendshipMinimum> 
			<MinorFriendshipDecayMod>0</MinorFriendshipDecayMod> 
			<OtherPlayersMinorFriendshipDecayMod>0</OtherPlayersMinorFriendshipDecayMod> 
			<CityStateUnitFrequencyModifier>0</CityStateUnitFrequencyModifier> 
			<CommonFoeTourismModifier>0</CommonFoeTourismModifier> 
			<LessHappyTourismModifier>0</LessHappyTourismModifier> 
			<SharedIdeologyTourismModifier>0</SharedIdeologyTourismModifier> 
			<LandTradeRouteGoldChange>0</LandTradeRouteGoldChange> 
			<SeaTradeRouteGoldChange>0</SeaTradeRouteGoldChange> 
			<SharedIdeologyTradeGoldChange>0</SharedIdeologyTradeGoldChange> 
			<RiggingElectionModifier>0</RiggingElectionModifier> 
			<MilitaryUnitGiftExtraInfluence>0</MilitaryUnitGiftExtraInfluence> 
			<ProtectedMinorPerTurnInfluence>0</ProtectedMinorPerTurnInfluence> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<MinorBullyScoreModifier>0</MinorBullyScoreModifier> 
			<CityStateTradeChange>0</CityStateTradeChange> 
			<ThemingBonusMultiplier>0</ThemingBonusMultiplier> 
			<InternalTradeRouteYieldModifier>0</InternalTradeRouteYieldModifier> 
			<SharedReligionTourismModifier>0</SharedReligionTourismModifier> 
			<TradeRouteTourismModifier>0</TradeRouteTourismModifier> 
			<OpenBordersTourismModifier>0</OpenBordersTourismModifier> 
			<MinorGreatPeopleAllies>false</MinorGreatPeopleAllies> 
			<MinorScienceAllies>false</MinorScienceAllies> 
			<MinorResourceBonus>false</MinorResourceBonus> 
			<GarrisonFreeMaintenance>false</GarrisonFreeMaintenance> 
			<GoldenAgeCultureBonusDisabled>false</GoldenAgeCultureBonusDisabled> 
			<SecondReligionPantheon>false</SecondReligionPantheon> 
			<AddReformationBelief>false</AddReformationBelief> 
			<EnablesSSPartHurry>false</EnablesSSPartHurry> 
			<EnablesSSPartPurchase>false</EnablesSSPartPurchase> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<OneShot>false</OneShot> 
			<IncludesOneShotFreeUnits>false</IncludesOneShotFreeUnits> 
			<PortraitIndex>25</PortraitIndex> 
			<IconAtlas>POLICY_ATLAS</IconAtlas> 
			<IconAtlasAchieved>POLICY_A_ATLAS</IconAtlasAchieved> 
		</Row>
		<Row> 
			<ID>76</ID> 
			<Type>POLICY_TREATY_ORGANIZATION</Type> 
			<Description>TXT_KEY_POLICY_TREATY_ORGANIZATION</Description> 
			<Civilopedia>TXT_KEY_POLICY_TREATY_ORGANIZATION_TEXT</Civilopedia> 
			<Help>TXT_KEY_POLICY_TREATY_ORGANIZATION_HELP</Help> 
			<PolicyBranchType>POLICY_BRANCH_FREEDOM</PolicyBranchType> 
			<NumExtraBranches>0</NumExtraBranches> 
			<CultureCost>10</CultureCost> 
			<GridX>0</GridX> 
			<GridY>0</GridY> 
			<Level>3</Level> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CulturePerCity>0</CulturePerCity> 
			<CulturePerWonder>0</CulturePerWonder> 
			<CultureWonderMultiplier>0</CultureWonderMultiplier> 
			<CulturePerTechResearched>0</CulturePerTechResearched> 
			<CultureImprovementChange>0</CultureImprovementChange> 
			<CultureFromKills>0</CultureFromKills> 
			<CultureFromBarbarianKills>0</CultureFromBarbarianKills> 
			<GoldFromKills>0</GoldFromKills> 
			<EmbarkedExtraMoves>0</EmbarkedExtraMoves> 
			<AttackBonusTurns>0</AttackBonusTurns> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<GoldenAgeMeterMod>0</GoldenAgeMeterMod> 
			<GoldenAgeDurationMod>0</GoldenAgeDurationMod> 
			<NumFreeTechs>0</NumFreeTechs> 
			<NumFreePolicies>0</NumFreePolicies> 
			<NumFreeGreatPeople>0</NumFreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<StrategicResourceMod>0</StrategicResourceMod> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatAdmiralRateModifier>0</GreatAdmiralRateModifier> 
			<GreatWriterRateModifier>0</GreatWriterRateModifier> 
			<GreatArtistRateModifier>0</GreatArtistRateModifier> 
			<GreatMusicianRateModifier>0</GreatMusicianRateModifier> 
			<GreatMerchantRateModifier>0</GreatMerchantRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<DomesticGreatGeneralRateModifier>0</DomesticGreatGeneralRateModifier> 
			<ExtraHappiness>0</ExtraHappiness> 
			<ExtraHappinessPerCity>0</ExtraHappinessPerCity> 
			<UnhappinessMod>0</UnhappinessMod> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<OccupiedPopulationUnhappinessMod>0</OccupiedPopulationUnhappinessMod> 
			<CapitalUnhappinessMod>0</CapitalUnhappinessMod> 
			<FreeExperience>0</FreeExperience> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AllFeatureProduction>0</AllFeatureProduction> 
			<ImprovementCostModifier>0</ImprovementCostModifier> 
			<ImprovementUpgradeRateModifier>0</ImprovementUpgradeRateModifier> 
			<SpecialistProductionModifier>0</SpecialistProductionModifier> 
			<SpecialistUpgradeModifier>0</SpecialistUpgradeModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<BaseFreeUnits>0</BaseFreeUnits> 
			<BaseFreeMilitaryUnits>0</BaseFreeMilitaryUnits> 
			<FreeUnitsPopulationPercent>0</FreeUnitsPopulationPercent> 
			<FreeMilitaryUnitsPopulationPercent>0</FreeMilitaryUnitsPopulationPercent> 
			<HappinessPerGarrisonedUnit>0</HappinessPerGarrisonedUnit> 
			<CulturePerGarrisonedUnit>0</CulturePerGarrisonedUnit> 
			<HappinessPerTradeRoute>0</HappinessPerTradeRoute> 
			<HappinessPerXPopulation>0</HappinessPerXPopulation> 
			<ExtraHappinessPerLuxury>0</ExtraHappinessPerLuxury> 
			<UnhappinessFromUnitsMod>0</UnhappinessFromUnitsMod> 
			<NumExtraBuilders>0</NumExtraBuilders> 
			<PlotGoldCostMod>0</PlotGoldCostMod> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<PlotCultureExponentModifier>0</PlotCultureExponentModifier> 
			<NumCitiesPolicyCostDiscount>0</NumCitiesPolicyCostDiscount> 
			<GarrisonedCityRangeStrikeModifier>0</GarrisonedCityRangeStrikeModifier> 
			<UnitPurchaseCostModifier>0</UnitPurchaseCostModifier> 
			<BuildingPurchaseCostModifier>0</BuildingPurchaseCostModifier> 
			<CityConnectionTradeRouteGoldModifier>0</CityConnectionTradeRouteGoldModifier> 
			<TradeMissionGoldModifier>0</TradeMissionGoldModifier> 
			<FaithCostModifier>0</FaithCostModifier> 
			<CulturalPlunderMultiplier>0</CulturalPlunderMultiplier> 
			<StealTechSlowerModifier>0</StealTechSlowerModifier> 
			<StealTechFasterModifier>0</StealTechFasterModifier> 
			<CatchSpiesModifier>0</CatchSpiesModifier> 
			<GoldPerUnit>0</GoldPerUnit> 
			<GoldPerMilitaryUnit>0</GoldPerMilitaryUnit> 
			<RouteGoldMaintenanceMod>0</RouteGoldMaintenanceMod> 
			<BuildingGoldMaintenanceMod>0</BuildingGoldMaintenanceMod> 
			<UnitGoldMaintenanceMod>0</UnitGoldMaintenanceMod> 
			<UnitSupplyMod>0</UnitSupplyMod> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<CityStrengthMod>0</CityStrengthMod> 
			<CityGrowthMod>0</CityGrowthMod> 
			<CapitalGrowthMod>0</CapitalGrowthMod> 
			<SettlerProductionModifier>0</SettlerProductionModifier> 
			<CapitalSettlerProductionModifier>0</CapitalSettlerProductionModifier> 
			<NewCityExtraPopulation>0</NewCityExtraPopulation> 
			<FreeFoodBox>0</FreeFoodBox> 
			<HappyPerMilitaryUnit>0</HappyPerMilitaryUnit> 
			<MilitaryFoodProduction>false</MilitaryFoodProduction> 
			<HappinessToCulture>0</HappinessToCulture> 
			<HappinessToScience>0</HappinessToScience> 
			<NumCitiesFreeCultureBuilding>0</NumCitiesFreeCultureBuilding> 
			<NumCitiesFreeFoodBuilding>0</NumCitiesFreeFoodBuilding> 
			<HalfSpecialistUnhappiness>false</HalfSpecialistUnhappiness> 
			<HalfSpecialistFood>false</HalfSpecialistFood> 
			<MaxConscript>0</MaxConscript> 
			<UnitSightRangeChange>0</UnitSightRangeChange> 
			<WoundedUnitDamageMod>0</WoundedUnitDamageMod> 
			<BarbarianCombatBonus>0</BarbarianCombatBonus> 
			<AlwaysSeeBarbCamps>false</AlwaysSeeBarbCamps> 
			<RevealAllCapitals>false</RevealAllCapitals> 
			<FreeSpecialist>0</FreeSpecialist> 
			<ExpModifier>0</ExpModifier> 
			<ExpInBorderModifier>0</ExpInBorderModifier> 
			<MinorQuestFriendshipMod>0</MinorQuestFriendshipMod> 
			<MinorGoldFriendshipMod>0</MinorGoldFriendshipMod> 
			<MinorFriendshipMinimum>0</MinorFriendshipMinimum> 
			<MinorFriendshipDecayMod>0</MinorFriendshipDecayMod> 
			<OtherPlayersMinorFriendshipDecayMod>0</OtherPlayersMinorFriendshipDecayMod> 
			<CityStateUnitFrequencyModifier>0</CityStateUnitFrequencyModifier> 
			<CommonFoeTourismModifier>0</CommonFoeTourismModifier> 
			<LessHappyTourismModifier>0</LessHappyTourismModifier> 
			<SharedIdeologyTourismModifier>0</SharedIdeologyTourismModifier> 
			<LandTradeRouteGoldChange>0</LandTradeRouteGoldChange> 
			<SeaTradeRouteGoldChange>0</SeaTradeRouteGoldChange> 
			<SharedIdeologyTradeGoldChange>0</SharedIdeologyTradeGoldChange> 
			<RiggingElectionModifier>0</RiggingElectionModifier> 
			<MilitaryUnitGiftExtraInfluence>0</MilitaryUnitGiftExtraInfluence> 
			<ProtectedMinorPerTurnInfluence>400</ProtectedMinorPerTurnInfluence> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<MinorBullyScoreModifier>0</MinorBullyScoreModifier> 
			<CityStateTradeChange>0</CityStateTradeChange> 
			<ThemingBonusMultiplier>0</ThemingBonusMultiplier> 
			<InternalTradeRouteYieldModifier>0</InternalTradeRouteYieldModifier> 
			<SharedReligionTourismModifier>0</SharedReligionTourismModifier> 
			<TradeRouteTourismModifier>0</TradeRouteTourismModifier> 
			<OpenBordersTourismModifier>0</OpenBordersTourismModifier> 
			<MinorGreatPeopleAllies>false</MinorGreatPeopleAllies> 
			<MinorScienceAllies>false</MinorScienceAllies> 
			<MinorResourceBonus>false</MinorResourceBonus> 
			<GarrisonFreeMaintenance>false</GarrisonFreeMaintenance> 
			<GoldenAgeCultureBonusDisabled>false</GoldenAgeCultureBonusDisabled> 
			<SecondReligionPantheon>false</SecondReligionPantheon> 
			<AddReformationBelief>false</AddReformationBelief> 
			<EnablesSSPartHurry>false</EnablesSSPartHurry> 
			<EnablesSSPartPurchase>false</EnablesSSPartPurchase> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<OneShot>false</OneShot> 
			<IncludesOneShotFreeUnits>false</IncludesOneShotFreeUnits> 
			<PortraitIndex>25</PortraitIndex> 
			<IconAtlas>POLICY_ATLAS</IconAtlas> 
			<IconAtlasAchieved>POLICY_A_ATLAS</IconAtlasAchieved> 
		</Row>
		<Row> 
			<ID>77</ID> 
			<Type>POLICY_SPACE_PROCUREMENTS</Type> 
			<Description>TXT_KEY_POLICY_SPACE_PROCUREMENTS</Description> 
			<Civilopedia>TXT_KEY_POLICY_SPACE_PROCUREMENTS_TEXT</Civilopedia> 
			<Help>TXT_KEY_POLICY_SPACE_PROCUREMENTS_HELP</Help> 
			<PolicyBranchType>POLICY_BRANCH_FREEDOM</PolicyBranchType> 
			<NumExtraBranches>0</NumExtraBranches> 
			<CultureCost>10</CultureCost> 
			<GridX>0</GridX> 
			<GridY>0</GridY> 
			<Level>3</Level> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CulturePerCity>0</CulturePerCity> 
			<CulturePerWonder>0</CulturePerWonder> 
			<CultureWonderMultiplier>0</CultureWonderMultiplier> 
			<CulturePerTechResearched>0</CulturePerTechResearched> 
			<CultureImprovementChange>0</CultureImprovementChange> 
			<CultureFromKills>0</CultureFromKills> 
			<CultureFromBarbarianKills>0</CultureFromBarbarianKills> 
			<GoldFromKills>0</GoldFromKills> 
			<EmbarkedExtraMoves>0</EmbarkedExtraMoves> 
			<AttackBonusTurns>0</AttackBonusTurns> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<GoldenAgeMeterMod>0</GoldenAgeMeterMod> 
			<GoldenAgeDurationMod>0</GoldenAgeDurationMod> 
			<NumFreeTechs>0</NumFreeTechs> 
			<NumFreePolicies>0</NumFreePolicies> 
			<NumFreeGreatPeople>0</NumFreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<StrategicResourceMod>0</StrategicResourceMod> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatAdmiralRateModifier>0</GreatAdmiralRateModifier> 
			<GreatWriterRateModifier>0</GreatWriterRateModifier> 
			<GreatArtistRateModifier>0</GreatArtistRateModifier> 
			<GreatMusicianRateModifier>0</GreatMusicianRateModifier> 
			<GreatMerchantRateModifier>0</GreatMerchantRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<DomesticGreatGeneralRateModifier>0</DomesticGreatGeneralRateModifier> 
			<ExtraHappiness>0</ExtraHappiness> 
			<ExtraHappinessPerCity>0</ExtraHappinessPerCity> 
			<UnhappinessMod>0</UnhappinessMod> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<OccupiedPopulationUnhappinessMod>0</OccupiedPopulationUnhappinessMod> 
			<CapitalUnhappinessMod>0</CapitalUnhappinessMod> 
			<FreeExperience>0</FreeExperience> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AllFeatureProduction>0</AllFeatureProduction> 
			<ImprovementCostModifier>0</ImprovementCostModifier> 
			<ImprovementUpgradeRateModifier>0</ImprovementUpgradeRateModifier> 
			<SpecialistProductionModifier>0</SpecialistProductionModifier> 
			<SpecialistUpgradeModifier>0</SpecialistUpgradeModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<BaseFreeUnits>0</BaseFreeUnits> 
			<BaseFreeMilitaryUnits>0</BaseFreeMilitaryUnits> 
			<FreeUnitsPopulationPercent>0</FreeUnitsPopulationPercent> 
			<FreeMilitaryUnitsPopulationPercent>0</FreeMilitaryUnitsPopulationPercent> 
			<HappinessPerGarrisonedUnit>0</HappinessPerGarrisonedUnit> 
			<CulturePerGarrisonedUnit>0</CulturePerGarrisonedUnit> 
			<HappinessPerTradeRoute>0</HappinessPerTradeRoute> 
			<HappinessPerXPopulation>0</HappinessPerXPopulation> 
			<ExtraHappinessPerLuxury>0</ExtraHappinessPerLuxury> 
			<UnhappinessFromUnitsMod>0</UnhappinessFromUnitsMod> 
			<NumExtraBuilders>0</NumExtraBuilders> 
			<PlotGoldCostMod>0</PlotGoldCostMod> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<PlotCultureExponentModifier>0</PlotCultureExponentModifier> 
			<NumCitiesPolicyCostDiscount>0</NumCitiesPolicyCostDiscount> 
			<GarrisonedCityRangeStrikeModifier>0</GarrisonedCityRangeStrikeModifier> 
			<UnitPurchaseCostModifier>0</UnitPurchaseCostModifier> 
			<BuildingPurchaseCostModifier>0</BuildingPurchaseCostModifier> 
			<CityConnectionTradeRouteGoldModifier>0</CityConnectionTradeRouteGoldModifier> 
			<TradeMissionGoldModifier>0</TradeMissionGoldModifier> 
			<FaithCostModifier>0</FaithCostModifier> 
			<CulturalPlunderMultiplier>0</CulturalPlunderMultiplier> 
			<StealTechSlowerModifier>0</StealTechSlowerModifier> 
			<StealTechFasterModifier>0</StealTechFasterModifier> 
			<CatchSpiesModifier>0</CatchSpiesModifier> 
			<GoldPerUnit>0</GoldPerUnit> 
			<GoldPerMilitaryUnit>0</GoldPerMilitaryUnit> 
			<RouteGoldMaintenanceMod>0</RouteGoldMaintenanceMod> 
			<BuildingGoldMaintenanceMod>0</BuildingGoldMaintenanceMod> 
			<UnitGoldMaintenanceMod>0</UnitGoldMaintenanceMod> 
			<UnitSupplyMod>0</UnitSupplyMod> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<CityStrengthMod>0</CityStrengthMod> 
			<CityGrowthMod>0</CityGrowthMod> 
			<CapitalGrowthMod>0</CapitalGrowthMod> 
			<SettlerProductionModifier>0</SettlerProductionModifier> 
			<CapitalSettlerProductionModifier>0</CapitalSettlerProductionModifier> 
			<NewCityExtraPopulation>0</NewCityExtraPopulation> 
			<FreeFoodBox>0</FreeFoodBox> 
			<HappyPerMilitaryUnit>0</HappyPerMilitaryUnit> 
			<MilitaryFoodProduction>false</MilitaryFoodProduction> 
			<HappinessToCulture>0</HappinessToCulture> 
			<HappinessToScience>0</HappinessToScience> 
			<NumCitiesFreeCultureBuilding>0</NumCitiesFreeCultureBuilding> 
			<NumCitiesFreeFoodBuilding>0</NumCitiesFreeFoodBuilding> 
			<HalfSpecialistUnhappiness>false</HalfSpecialistUnhappiness> 
			<HalfSpecialistFood>false</HalfSpecialistFood> 
			<MaxConscript>0</MaxConscript> 
			<UnitSightRangeChange>0</UnitSightRangeChange> 
			<WoundedUnitDamageMod>0</WoundedUnitDamageMod> 
			<BarbarianCombatBonus>0</BarbarianCombatBonus> 
			<AlwaysSeeBarbCamps>false</AlwaysSeeBarbCamps> 
			<RevealAllCapitals>false</RevealAllCapitals> 
			<FreeSpecialist>0</FreeSpecialist> 
			<ExpModifier>0</ExpModifier> 
			<ExpInBorderModifier>0</ExpInBorderModifier> 
			<MinorQuestFriendshipMod>0</MinorQuestFriendshipMod> 
			<MinorGoldFriendshipMod>0</MinorGoldFriendshipMod> 
			<MinorFriendshipMinimum>0</MinorFriendshipMinimum> 
			<MinorFriendshipDecayMod>0</MinorFriendshipDecayMod> 
			<OtherPlayersMinorFriendshipDecayMod>0</OtherPlayersMinorFriendshipDecayMod> 
			<CityStateUnitFrequencyModifier>0</CityStateUnitFrequencyModifier> 
			<CommonFoeTourismModifier>0</CommonFoeTourismModifier> 
			<LessHappyTourismModifier>0</LessHappyTourismModifier> 
			<SharedIdeologyTourismModifier>0</SharedIdeologyTourismModifier> 
			<LandTradeRouteGoldChange>0</LandTradeRouteGoldChange> 
			<SeaTradeRouteGoldChange>0</SeaTradeRouteGoldChange> 
			<SharedIdeologyTradeGoldChange>0</SharedIdeologyTradeGoldChange> 
			<RiggingElectionModifier>0</RiggingElectionModifier> 
			<MilitaryUnitGiftExtraInfluence>0</MilitaryUnitGiftExtraInfluence> 
			<ProtectedMinorPerTurnInfluence>0</ProtectedMinorPerTurnInfluence> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<MinorBullyScoreModifier>0</MinorBullyScoreModifier> 
			<CityStateTradeChange>0</CityStateTradeChange> 
			<ThemingBonusMultiplier>0</ThemingBonusMultiplier> 
			<InternalTradeRouteYieldModifier>0</InternalTradeRouteYieldModifier> 
			<SharedReligionTourismModifier>0</SharedReligionTourismModifier> 
			<TradeRouteTourismModifier>0</TradeRouteTourismModifier> 
			<OpenBordersTourismModifier>0</OpenBordersTourismModifier> 
			<MinorGreatPeopleAllies>false</MinorGreatPeopleAllies> 
			<MinorScienceAllies>false</MinorScienceAllies> 
			<MinorResourceBonus>false</MinorResourceBonus> 
			<GarrisonFreeMaintenance>false</GarrisonFreeMaintenance> 
			<GoldenAgeCultureBonusDisabled>false</GoldenAgeCultureBonusDisabled> 
			<SecondReligionPantheon>false</SecondReligionPantheon> 
			<AddReformationBelief>false</AddReformationBelief> 
			<EnablesSSPartHurry>false</EnablesSSPartHurry> 
			<EnablesSSPartPurchase>true</EnablesSSPartPurchase> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<OneShot>false</OneShot> 
			<IncludesOneShotFreeUnits>false</IncludesOneShotFreeUnits> 
			<PortraitIndex>25</PortraitIndex> 
			<IconAtlas>POLICY_ATLAS</IconAtlas> 
			<IconAtlasAchieved>POLICY_A_ATLAS</IconAtlasAchieved> 
		</Row>
		<Row> 
			<ID>78</ID> 
			<Type>POLICY_HERO_OF_THE_PEOPLE</Type> 
			<Description>TXT_KEY_POLICY_HERO_OF_THE_PEOPLE</Description> 
			<Civilopedia>TXT_KEY_POLICY_HERO_OF_THE_PEOPLE_TEXT</Civilopedia> 
			<Help>TXT_KEY_POLICY_HERO_OF_THE_PEOPLE_HELP</Help> 
			<PolicyBranchType>POLICY_BRANCH_ORDER</PolicyBranchType> 
			<NumExtraBranches>0</NumExtraBranches> 
			<CultureCost>10</CultureCost> 
			<GridX>0</GridX> 
			<GridY>0</GridY> 
			<Level>1</Level> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CulturePerCity>0</CulturePerCity> 
			<CulturePerWonder>0</CulturePerWonder> 
			<CultureWonderMultiplier>0</CultureWonderMultiplier> 
			<CulturePerTechResearched>0</CulturePerTechResearched> 
			<CultureImprovementChange>0</CultureImprovementChange> 
			<CultureFromKills>0</CultureFromKills> 
			<CultureFromBarbarianKills>0</CultureFromBarbarianKills> 
			<GoldFromKills>0</GoldFromKills> 
			<EmbarkedExtraMoves>0</EmbarkedExtraMoves> 
			<AttackBonusTurns>0</AttackBonusTurns> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<GoldenAgeMeterMod>0</GoldenAgeMeterMod> 
			<GoldenAgeDurationMod>0</GoldenAgeDurationMod> 
			<NumFreeTechs>0</NumFreeTechs> 
			<NumFreePolicies>0</NumFreePolicies> 
			<NumFreeGreatPeople>0</NumFreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<StrategicResourceMod>0</StrategicResourceMod> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<GreatPeopleRateModifier>25</GreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatAdmiralRateModifier>0</GreatAdmiralRateModifier> 
			<GreatWriterRateModifier>0</GreatWriterRateModifier> 
			<GreatArtistRateModifier>0</GreatArtistRateModifier> 
			<GreatMusicianRateModifier>0</GreatMusicianRateModifier> 
			<GreatMerchantRateModifier>0</GreatMerchantRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<DomesticGreatGeneralRateModifier>0</DomesticGreatGeneralRateModifier> 
			<ExtraHappiness>0</ExtraHappiness> 
			<ExtraHappinessPerCity>0</ExtraHappinessPerCity> 
			<UnhappinessMod>0</UnhappinessMod> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<OccupiedPopulationUnhappinessMod>0</OccupiedPopulationUnhappinessMod> 
			<CapitalUnhappinessMod>0</CapitalUnhappinessMod> 
			<FreeExperience>0</FreeExperience> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AllFeatureProduction>0</AllFeatureProduction> 
			<ImprovementCostModifier>0</ImprovementCostModifier> 
			<ImprovementUpgradeRateModifier>0</ImprovementUpgradeRateModifier> 
			<SpecialistProductionModifier>0</SpecialistProductionModifier> 
			<SpecialistUpgradeModifier>0</SpecialistUpgradeModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<BaseFreeUnits>0</BaseFreeUnits> 
			<BaseFreeMilitaryUnits>0</BaseFreeMilitaryUnits> 
			<FreeUnitsPopulationPercent>0</FreeUnitsPopulationPercent> 
			<FreeMilitaryUnitsPopulationPercent>0</FreeMilitaryUnitsPopulationPercent> 
			<HappinessPerGarrisonedUnit>0</HappinessPerGarrisonedUnit> 
			<CulturePerGarrisonedUnit>0</CulturePerGarrisonedUnit> 
			<HappinessPerTradeRoute>0</HappinessPerTradeRoute> 
			<HappinessPerXPopulation>0</HappinessPerXPopulation> 
			<ExtraHappinessPerLuxury>0</ExtraHappinessPerLuxury> 
			<UnhappinessFromUnitsMod>0</UnhappinessFromUnitsMod> 
			<NumExtraBuilders>0</NumExtraBuilders> 
			<PlotGoldCostMod>0</PlotGoldCostMod> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<PlotCultureExponentModifier>0</PlotCultureExponentModifier> 
			<NumCitiesPolicyCostDiscount>0</NumCitiesPolicyCostDiscount> 
			<GarrisonedCityRangeStrikeModifier>0</GarrisonedCityRangeStrikeModifier> 
			<UnitPurchaseCostModifier>0</UnitPurchaseCostModifier> 
			<BuildingPurchaseCostModifier>0</BuildingPurchaseCostModifier> 
			<CityConnectionTradeRouteGoldModifier>0</CityConnectionTradeRouteGoldModifier> 
			<TradeMissionGoldModifier>0</TradeMissionGoldModifier> 
			<FaithCostModifier>0</FaithCostModifier> 
			<CulturalPlunderMultiplier>0</CulturalPlunderMultiplier> 
			<StealTechSlowerModifier>0</StealTechSlowerModifier> 
			<StealTechFasterModifier>0</StealTechFasterModifier> 
			<CatchSpiesModifier>0</CatchSpiesModifier> 
			<GoldPerUnit>0</GoldPerUnit> 
			<GoldPerMilitaryUnit>0</GoldPerMilitaryUnit> 
			<RouteGoldMaintenanceMod>0</RouteGoldMaintenanceMod> 
			<BuildingGoldMaintenanceMod>0</BuildingGoldMaintenanceMod> 
			<UnitGoldMaintenanceMod>0</UnitGoldMaintenanceMod> 
			<UnitSupplyMod>0</UnitSupplyMod> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<CityStrengthMod>0</CityStrengthMod> 
			<CityGrowthMod>0</CityGrowthMod> 
			<CapitalGrowthMod>0</CapitalGrowthMod> 
			<SettlerProductionModifier>0</SettlerProductionModifier> 
			<CapitalSettlerProductionModifier>0</CapitalSettlerProductionModifier> 
			<NewCityExtraPopulation>0</NewCityExtraPopulation> 
			<FreeFoodBox>0</FreeFoodBox> 
			<HappyPerMilitaryUnit>0</HappyPerMilitaryUnit> 
			<MilitaryFoodProduction>false</MilitaryFoodProduction> 
			<HappinessToCulture>0</HappinessToCulture> 
			<HappinessToScience>0</HappinessToScience> 
			<NumCitiesFreeCultureBuilding>0</NumCitiesFreeCultureBuilding> 
			<NumCitiesFreeFoodBuilding>0</NumCitiesFreeFoodBuilding> 
			<HalfSpecialistUnhappiness>false</HalfSpecialistUnhappiness> 
			<HalfSpecialistFood>false</HalfSpecialistFood> 
			<MaxConscript>0</MaxConscript> 
			<UnitSightRangeChange>0</UnitSightRangeChange> 
			<WoundedUnitDamageMod>0</WoundedUnitDamageMod> 
			<BarbarianCombatBonus>0</BarbarianCombatBonus> 
			<AlwaysSeeBarbCamps>false</AlwaysSeeBarbCamps> 
			<RevealAllCapitals>false</RevealAllCapitals> 
			<FreeSpecialist>0</FreeSpecialist> 
			<ExpModifier>0</ExpModifier> 
			<ExpInBorderModifier>0</ExpInBorderModifier> 
			<MinorQuestFriendshipMod>0</MinorQuestFriendshipMod> 
			<MinorGoldFriendshipMod>0</MinorGoldFriendshipMod> 
			<MinorFriendshipMinimum>0</MinorFriendshipMinimum> 
			<MinorFriendshipDecayMod>0</MinorFriendshipDecayMod> 
			<OtherPlayersMinorFriendshipDecayMod>0</OtherPlayersMinorFriendshipDecayMod> 
			<CityStateUnitFrequencyModifier>0</CityStateUnitFrequencyModifier> 
			<CommonFoeTourismModifier>0</CommonFoeTourismModifier> 
			<LessHappyTourismModifier>0</LessHappyTourismModifier> 
			<SharedIdeologyTourismModifier>0</SharedIdeologyTourismModifier> 
			<LandTradeRouteGoldChange>0</LandTradeRouteGoldChange> 
			<SeaTradeRouteGoldChange>0</SeaTradeRouteGoldChange> 
			<SharedIdeologyTradeGoldChange>0</SharedIdeologyTradeGoldChange> 
			<RiggingElectionModifier>0</RiggingElectionModifier> 
			<MilitaryUnitGiftExtraInfluence>0</MilitaryUnitGiftExtraInfluence> 
			<ProtectedMinorPerTurnInfluence>0</ProtectedMinorPerTurnInfluence> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<MinorBullyScoreModifier>0</MinorBullyScoreModifier> 
			<CityStateTradeChange>0</CityStateTradeChange> 
			<ThemingBonusMultiplier>0</ThemingBonusMultiplier> 
			<InternalTradeRouteYieldModifier>0</InternalTradeRouteYieldModifier> 
			<SharedReligionTourismModifier>0</SharedReligionTourismModifier> 
			<TradeRouteTourismModifier>0</TradeRouteTourismModifier> 
			<OpenBordersTourismModifier>0</OpenBordersTourismModifier> 
			<MinorGreatPeopleAllies>false</MinorGreatPeopleAllies> 
			<MinorScienceAllies>false</MinorScienceAllies> 
			<MinorResourceBonus>false</MinorResourceBonus> 
			<GarrisonFreeMaintenance>false</GarrisonFreeMaintenance> 
			<GoldenAgeCultureBonusDisabled>false</GoldenAgeCultureBonusDisabled> 
			<SecondReligionPantheon>false</SecondReligionPantheon> 
			<AddReformationBelief>false</AddReformationBelief> 
			<EnablesSSPartHurry>false</EnablesSSPartHurry> 
			<EnablesSSPartPurchase>false</EnablesSSPartPurchase> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<OneShot>false</OneShot> 
			<IncludesOneShotFreeUnits>false</IncludesOneShotFreeUnits> 
			<PortraitIndex>11</PortraitIndex> 
			<IconAtlas>POLICY_ATLAS_EXP2</IconAtlas> 
			<IconAtlasAchieved>POLICY_A_ATLAS_EXP2</IconAtlasAchieved> 
		</Row>
		<Row> 
			<ID>79</ID> 
			<Type>POLICY_SOCIALIST_REALISM</Type> 
			<Description>TXT_KEY_POLICY_SOCIALIST_REALISM</Description> 
			<Civilopedia>TXT_KEY_POLICY_SOCIALIST_REALISM_TEXT</Civilopedia> 
			<Help>TXT_KEY_POLICY_SOCIALIST_REALISM_HELP</Help> 
			<PolicyBranchType>POLICY_BRANCH_ORDER</PolicyBranchType> 
			<NumExtraBranches>0</NumExtraBranches> 
			<CultureCost>10</CultureCost> 
			<GridX>0</GridX> 
			<GridY>0</GridY> 
			<Level>1</Level> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CulturePerCity>0</CulturePerCity> 
			<CulturePerWonder>0</CulturePerWonder> 
			<CultureWonderMultiplier>0</CultureWonderMultiplier> 
			<CulturePerTechResearched>0</CulturePerTechResearched> 
			<CultureImprovementChange>0</CultureImprovementChange> 
			<CultureFromKills>0</CultureFromKills> 
			<CultureFromBarbarianKills>0</CultureFromBarbarianKills> 
			<GoldFromKills>0</GoldFromKills> 
			<EmbarkedExtraMoves>0</EmbarkedExtraMoves> 
			<AttackBonusTurns>0</AttackBonusTurns> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<GoldenAgeMeterMod>0</GoldenAgeMeterMod> 
			<GoldenAgeDurationMod>0</GoldenAgeDurationMod> 
			<NumFreeTechs>0</NumFreeTechs> 
			<NumFreePolicies>0</NumFreePolicies> 
			<NumFreeGreatPeople>0</NumFreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<StrategicResourceMod>0</StrategicResourceMod> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatAdmiralRateModifier>0</GreatAdmiralRateModifier> 
			<GreatWriterRateModifier>0</GreatWriterRateModifier> 
			<GreatArtistRateModifier>0</GreatArtistRateModifier> 
			<GreatMusicianRateModifier>0</GreatMusicianRateModifier> 
			<GreatMerchantRateModifier>0</GreatMerchantRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<DomesticGreatGeneralRateModifier>0</DomesticGreatGeneralRateModifier> 
			<ExtraHappiness>0</ExtraHappiness> 
			<ExtraHappinessPerCity>0</ExtraHappinessPerCity> 
			<UnhappinessMod>0</UnhappinessMod> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<OccupiedPopulationUnhappinessMod>0</OccupiedPopulationUnhappinessMod> 
			<CapitalUnhappinessMod>0</CapitalUnhappinessMod> 
			<FreeExperience>0</FreeExperience> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AllFeatureProduction>0</AllFeatureProduction> 
			<ImprovementCostModifier>0</ImprovementCostModifier> 
			<ImprovementUpgradeRateModifier>0</ImprovementUpgradeRateModifier> 
			<SpecialistProductionModifier>0</SpecialistProductionModifier> 
			<SpecialistUpgradeModifier>0</SpecialistUpgradeModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<BaseFreeUnits>0</BaseFreeUnits> 
			<BaseFreeMilitaryUnits>0</BaseFreeMilitaryUnits> 
			<FreeUnitsPopulationPercent>0</FreeUnitsPopulationPercent> 
			<FreeMilitaryUnitsPopulationPercent>0</FreeMilitaryUnitsPopulationPercent> 
			<HappinessPerGarrisonedUnit>0</HappinessPerGarrisonedUnit> 
			<CulturePerGarrisonedUnit>0</CulturePerGarrisonedUnit> 
			<HappinessPerTradeRoute>0</HappinessPerTradeRoute> 
			<HappinessPerXPopulation>0</HappinessPerXPopulation> 
			<ExtraHappinessPerLuxury>0</ExtraHappinessPerLuxury> 
			<UnhappinessFromUnitsMod>0</UnhappinessFromUnitsMod> 
			<NumExtraBuilders>0</NumExtraBuilders> 
			<PlotGoldCostMod>0</PlotGoldCostMod> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<PlotCultureExponentModifier>0</PlotCultureExponentModifier> 
			<NumCitiesPolicyCostDiscount>0</NumCitiesPolicyCostDiscount> 
			<GarrisonedCityRangeStrikeModifier>0</GarrisonedCityRangeStrikeModifier> 
			<UnitPurchaseCostModifier>0</UnitPurchaseCostModifier> 
			<BuildingPurchaseCostModifier>0</BuildingPurchaseCostModifier> 
			<CityConnectionTradeRouteGoldModifier>0</CityConnectionTradeRouteGoldModifier> 
			<TradeMissionGoldModifier>0</TradeMissionGoldModifier> 
			<FaithCostModifier>0</FaithCostModifier> 
			<CulturalPlunderMultiplier>0</CulturalPlunderMultiplier> 
			<StealTechSlowerModifier>0</StealTechSlowerModifier> 
			<StealTechFasterModifier>0</StealTechFasterModifier> 
			<CatchSpiesModifier>0</CatchSpiesModifier> 
			<GoldPerUnit>0</GoldPerUnit> 
			<GoldPerMilitaryUnit>0</GoldPerMilitaryUnit> 
			<RouteGoldMaintenanceMod>0</RouteGoldMaintenanceMod> 
			<BuildingGoldMaintenanceMod>0</BuildingGoldMaintenanceMod> 
			<UnitGoldMaintenanceMod>0</UnitGoldMaintenanceMod> 
			<UnitSupplyMod>0</UnitSupplyMod> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<CityStrengthMod>0</CityStrengthMod> 
			<CityGrowthMod>0</CityGrowthMod> 
			<CapitalGrowthMod>0</CapitalGrowthMod> 
			<SettlerProductionModifier>0</SettlerProductionModifier> 
			<CapitalSettlerProductionModifier>0</CapitalSettlerProductionModifier> 
			<NewCityExtraPopulation>0</NewCityExtraPopulation> 
			<FreeFoodBox>0</FreeFoodBox> 
			<HappyPerMilitaryUnit>0</HappyPerMilitaryUnit> 
			<MilitaryFoodProduction>false</MilitaryFoodProduction> 
			<HappinessToCulture>0</HappinessToCulture> 
			<HappinessToScience>0</HappinessToScience> 
			<NumCitiesFreeCultureBuilding>0</NumCitiesFreeCultureBuilding> 
			<NumCitiesFreeFoodBuilding>0</NumCitiesFreeFoodBuilding> 
			<HalfSpecialistUnhappiness>false</HalfSpecialistUnhappiness> 
			<HalfSpecialistFood>false</HalfSpecialistFood> 
			<MaxConscript>0</MaxConscript> 
			<UnitSightRangeChange>0</UnitSightRangeChange> 
			<WoundedUnitDamageMod>0</WoundedUnitDamageMod> 
			<BarbarianCombatBonus>0</BarbarianCombatBonus> 
			<AlwaysSeeBarbCamps>false</AlwaysSeeBarbCamps> 
			<RevealAllCapitals>false</RevealAllCapitals> 
			<FreeSpecialist>0</FreeSpecialist> 
			<ExpModifier>0</ExpModifier> 
			<ExpInBorderModifier>0</ExpInBorderModifier> 
			<MinorQuestFriendshipMod>0</MinorQuestFriendshipMod> 
			<MinorGoldFriendshipMod>0</MinorGoldFriendshipMod> 
			<MinorFriendshipMinimum>0</MinorFriendshipMinimum> 
			<MinorFriendshipDecayMod>0</MinorFriendshipDecayMod> 
			<OtherPlayersMinorFriendshipDecayMod>0</OtherPlayersMinorFriendshipDecayMod> 
			<CityStateUnitFrequencyModifier>0</CityStateUnitFrequencyModifier> 
			<CommonFoeTourismModifier>0</CommonFoeTourismModifier> 
			<LessHappyTourismModifier>0</LessHappyTourismModifier> 
			<SharedIdeologyTourismModifier>0</SharedIdeologyTourismModifier> 
			<LandTradeRouteGoldChange>0</LandTradeRouteGoldChange> 
			<SeaTradeRouteGoldChange>0</SeaTradeRouteGoldChange> 
			<SharedIdeologyTradeGoldChange>0</SharedIdeologyTradeGoldChange> 
			<RiggingElectionModifier>0</RiggingElectionModifier> 
			<MilitaryUnitGiftExtraInfluence>0</MilitaryUnitGiftExtraInfluence> 
			<ProtectedMinorPerTurnInfluence>0</ProtectedMinorPerTurnInfluence> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<MinorBullyScoreModifier>0</MinorBullyScoreModifier> 
			<CityStateTradeChange>0</CityStateTradeChange> 
			<ThemingBonusMultiplier>0</ThemingBonusMultiplier> 
			<InternalTradeRouteYieldModifier>0</InternalTradeRouteYieldModifier> 
			<SharedReligionTourismModifier>0</SharedReligionTourismModifier> 
			<TradeRouteTourismModifier>0</TradeRouteTourismModifier> 
			<OpenBordersTourismModifier>0</OpenBordersTourismModifier> 
			<MinorGreatPeopleAllies>false</MinorGreatPeopleAllies> 
			<MinorScienceAllies>false</MinorScienceAllies> 
			<MinorResourceBonus>false</MinorResourceBonus> 
			<GarrisonFreeMaintenance>false</GarrisonFreeMaintenance> 
			<GoldenAgeCultureBonusDisabled>false</GoldenAgeCultureBonusDisabled> 
			<SecondReligionPantheon>false</SecondReligionPantheon> 
			<AddReformationBelief>false</AddReformationBelief> 
			<EnablesSSPartHurry>false</EnablesSSPartHurry> 
			<EnablesSSPartPurchase>false</EnablesSSPartPurchase> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<OneShot>false</OneShot> 
			<IncludesOneShotFreeUnits>false</IncludesOneShotFreeUnits> 
			<PortraitIndex>11</PortraitIndex> 
			<IconAtlas>POLICY_ATLAS_EXP2</IconAtlas> 
			<IconAtlasAchieved>POLICY_A_ATLAS_EXP2</IconAtlasAchieved> 
		</Row>
		<Row> 
			<ID>80</ID> 
			<Type>POLICY_SKYSCRAPERS</Type> 
			<Description>TXT_KEY_POLICY_SKYSCRAPERS</Description> 
			<Civilopedia>TXT_KEY_POLICY_SKYSCRAPERS_TEXT</Civilopedia> 
			<Help>TXT_KEY_POLICY_SKYSCRAPERS_HELP</Help> 
			<PolicyBranchType>POLICY_BRANCH_ORDER</PolicyBranchType> 
			<NumExtraBranches>0</NumExtraBranches> 
			<CultureCost>10</CultureCost> 
			<GridX>0</GridX> 
			<GridY>0</GridY> 
			<Level>1</Level> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CulturePerCity>0</CulturePerCity> 
			<CulturePerWonder>0</CulturePerWonder> 
			<CultureWonderMultiplier>0</CultureWonderMultiplier> 
			<CulturePerTechResearched>0</CulturePerTechResearched> 
			<CultureImprovementChange>0</CultureImprovementChange> 
			<CultureFromKills>0</CultureFromKills> 
			<CultureFromBarbarianKills>0</CultureFromBarbarianKills> 
			<GoldFromKills>0</GoldFromKills> 
			<EmbarkedExtraMoves>0</EmbarkedExtraMoves> 
			<AttackBonusTurns>0</AttackBonusTurns> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<GoldenAgeMeterMod>0</GoldenAgeMeterMod> 
			<GoldenAgeDurationMod>0</GoldenAgeDurationMod> 
			<NumFreeTechs>0</NumFreeTechs> 
			<NumFreePolicies>0</NumFreePolicies> 
			<NumFreeGreatPeople>0</NumFreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<StrategicResourceMod>0</StrategicResourceMod> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatAdmiralRateModifier>0</GreatAdmiralRateModifier> 
			<GreatWriterRateModifier>0</GreatWriterRateModifier> 
			<GreatArtistRateModifier>0</GreatArtistRateModifier> 
			<GreatMusicianRateModifier>0</GreatMusicianRateModifier> 
			<GreatMerchantRateModifier>0</GreatMerchantRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<DomesticGreatGeneralRateModifier>0</DomesticGreatGeneralRateModifier> 
			<ExtraHappiness>0</ExtraHappiness> 
			<ExtraHappinessPerCity>0</ExtraHappinessPerCity> 
			<UnhappinessMod>0</UnhappinessMod> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<OccupiedPopulationUnhappinessMod>0</OccupiedPopulationUnhappinessMod> 
			<CapitalUnhappinessMod>0</CapitalUnhappinessMod> 
			<FreeExperience>0</FreeExperience> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AllFeatureProduction>0</AllFeatureProduction> 
			<ImprovementCostModifier>0</ImprovementCostModifier> 
			<ImprovementUpgradeRateModifier>0</ImprovementUpgradeRateModifier> 
			<SpecialistProductionModifier>0</SpecialistProductionModifier> 
			<SpecialistUpgradeModifier>0</SpecialistUpgradeModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<BaseFreeUnits>0</BaseFreeUnits> 
			<BaseFreeMilitaryUnits>0</BaseFreeMilitaryUnits> 
			<FreeUnitsPopulationPercent>0</FreeUnitsPopulationPercent> 
			<FreeMilitaryUnitsPopulationPercent>0</FreeMilitaryUnitsPopulationPercent> 
			<HappinessPerGarrisonedUnit>0</HappinessPerGarrisonedUnit> 
			<CulturePerGarrisonedUnit>0</CulturePerGarrisonedUnit> 
			<HappinessPerTradeRoute>0</HappinessPerTradeRoute> 
			<HappinessPerXPopulation>0</HappinessPerXPopulation> 
			<ExtraHappinessPerLuxury>0</ExtraHappinessPerLuxury> 
			<UnhappinessFromUnitsMod>0</UnhappinessFromUnitsMod> 
			<NumExtraBuilders>0</NumExtraBuilders> 
			<PlotGoldCostMod>0</PlotGoldCostMod> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<PlotCultureExponentModifier>0</PlotCultureExponentModifier> 
			<NumCitiesPolicyCostDiscount>0</NumCitiesPolicyCostDiscount> 
			<GarrisonedCityRangeStrikeModifier>0</GarrisonedCityRangeStrikeModifier> 
			<UnitPurchaseCostModifier>0</UnitPurchaseCostModifier> 
			<BuildingPurchaseCostModifier>-33</BuildingPurchaseCostModifier> 
			<CityConnectionTradeRouteGoldModifier>0</CityConnectionTradeRouteGoldModifier> 
			<TradeMissionGoldModifier>0</TradeMissionGoldModifier> 
			<FaithCostModifier>0</FaithCostModifier> 
			<CulturalPlunderMultiplier>0</CulturalPlunderMultiplier> 
			<StealTechSlowerModifier>0</StealTechSlowerModifier> 
			<StealTechFasterModifier>0</StealTechFasterModifier> 
			<CatchSpiesModifier>0</CatchSpiesModifier> 
			<GoldPerUnit>0</GoldPerUnit> 
			<GoldPerMilitaryUnit>0</GoldPerMilitaryUnit> 
			<RouteGoldMaintenanceMod>0</RouteGoldMaintenanceMod> 
			<BuildingGoldMaintenanceMod>0</BuildingGoldMaintenanceMod> 
			<UnitGoldMaintenanceMod>0</UnitGoldMaintenanceMod> 
			<UnitSupplyMod>0</UnitSupplyMod> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<CityStrengthMod>0</CityStrengthMod> 
			<CityGrowthMod>0</CityGrowthMod> 
			<CapitalGrowthMod>0</CapitalGrowthMod> 
			<SettlerProductionModifier>0</SettlerProductionModifier> 
			<CapitalSettlerProductionModifier>0</CapitalSettlerProductionModifier> 
			<NewCityExtraPopulation>0</NewCityExtraPopulation> 
			<FreeFoodBox>0</FreeFoodBox> 
			<HappyPerMilitaryUnit>0</HappyPerMilitaryUnit> 
			<MilitaryFoodProduction>false</MilitaryFoodProduction> 
			<HappinessToCulture>0</HappinessToCulture> 
			<HappinessToScience>0</HappinessToScience> 
			<NumCitiesFreeCultureBuilding>0</NumCitiesFreeCultureBuilding> 
			<NumCitiesFreeFoodBuilding>0</NumCitiesFreeFoodBuilding> 
			<HalfSpecialistUnhappiness>false</HalfSpecialistUnhappiness> 
			<HalfSpecialistFood>false</HalfSpecialistFood> 
			<MaxConscript>0</MaxConscript> 
			<UnitSightRangeChange>0</UnitSightRangeChange> 
			<WoundedUnitDamageMod>0</WoundedUnitDamageMod> 
			<BarbarianCombatBonus>0</BarbarianCombatBonus> 
			<AlwaysSeeBarbCamps>false</AlwaysSeeBarbCamps> 
			<RevealAllCapitals>false</RevealAllCapitals> 
			<FreeSpecialist>0</FreeSpecialist> 
			<ExpModifier>0</ExpModifier> 
			<ExpInBorderModifier>0</ExpInBorderModifier> 
			<MinorQuestFriendshipMod>0</MinorQuestFriendshipMod> 
			<MinorGoldFriendshipMod>0</MinorGoldFriendshipMod> 
			<MinorFriendshipMinimum>0</MinorFriendshipMinimum> 
			<MinorFriendshipDecayMod>0</MinorFriendshipDecayMod> 
			<OtherPlayersMinorFriendshipDecayMod>0</OtherPlayersMinorFriendshipDecayMod> 
			<CityStateUnitFrequencyModifier>0</CityStateUnitFrequencyModifier> 
			<CommonFoeTourismModifier>0</CommonFoeTourismModifier> 
			<LessHappyTourismModifier>0</LessHappyTourismModifier> 
			<SharedIdeologyTourismModifier>0</SharedIdeologyTourismModifier> 
			<LandTradeRouteGoldChange>0</LandTradeRouteGoldChange> 
			<SeaTradeRouteGoldChange>0</SeaTradeRouteGoldChange> 
			<SharedIdeologyTradeGoldChange>0</SharedIdeologyTradeGoldChange> 
			<RiggingElectionModifier>0</RiggingElectionModifier> 
			<MilitaryUnitGiftExtraInfluence>0</MilitaryUnitGiftExtraInfluence> 
			<ProtectedMinorPerTurnInfluence>0</ProtectedMinorPerTurnInfluence> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<MinorBullyScoreModifier>0</MinorBullyScoreModifier> 
			<CityStateTradeChange>0</CityStateTradeChange> 
			<ThemingBonusMultiplier>0</ThemingBonusMultiplier> 
			<InternalTradeRouteYieldModifier>0</InternalTradeRouteYieldModifier> 
			<SharedReligionTourismModifier>0</SharedReligionTourismModifier> 
			<TradeRouteTourismModifier>0</TradeRouteTourismModifier> 
			<OpenBordersTourismModifier>0</OpenBordersTourismModifier> 
			<MinorGreatPeopleAllies>false</MinorGreatPeopleAllies> 
			<MinorScienceAllies>false</MinorScienceAllies> 
			<MinorResourceBonus>false</MinorResourceBonus> 
			<GarrisonFreeMaintenance>false</GarrisonFreeMaintenance> 
			<GoldenAgeCultureBonusDisabled>false</GoldenAgeCultureBonusDisabled> 
			<SecondReligionPantheon>false</SecondReligionPantheon> 
			<AddReformationBelief>false</AddReformationBelief> 
			<EnablesSSPartHurry>false</EnablesSSPartHurry> 
			<EnablesSSPartPurchase>false</EnablesSSPartPurchase> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<OneShot>false</OneShot> 
			<IncludesOneShotFreeUnits>false</IncludesOneShotFreeUnits> 
			<PortraitIndex>11</PortraitIndex> 
			<IconAtlas>POLICY_ATLAS_EXP2</IconAtlas> 
			<IconAtlasAchieved>POLICY_A_ATLAS_EXP2</IconAtlasAchieved> 
		</Row>
		<Row> 
			<ID>81</ID> 
			<Type>POLICY_PATRIOTIC_WAR</Type> 
			<Description>TXT_KEY_POLICY_PATRIOTIC_WAR</Description> 
			<Civilopedia>TXT_KEY_POLICY_PATRIOTIC_WAR_TEXT</Civilopedia> 
			<Help>TXT_KEY_POLICY_PATRIOTIC_WAR_HELP</Help> 
			<PolicyBranchType>POLICY_BRANCH_ORDER</PolicyBranchType> 
			<NumExtraBranches>0</NumExtraBranches> 
			<CultureCost>10</CultureCost> 
			<GridX>0</GridX> 
			<GridY>0</GridY> 
			<Level>1</Level> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CulturePerCity>0</CulturePerCity> 
			<CulturePerWonder>0</CulturePerWonder> 
			<CultureWonderMultiplier>0</CultureWonderMultiplier> 
			<CulturePerTechResearched>0</CulturePerTechResearched> 
			<CultureImprovementChange>0</CultureImprovementChange> 
			<CultureFromKills>0</CultureFromKills> 
			<CultureFromBarbarianKills>0</CultureFromBarbarianKills> 
			<GoldFromKills>0</GoldFromKills> 
			<EmbarkedExtraMoves>0</EmbarkedExtraMoves> 
			<AttackBonusTurns>0</AttackBonusTurns> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<GoldenAgeMeterMod>0</GoldenAgeMeterMod> 
			<GoldenAgeDurationMod>0</GoldenAgeDurationMod> 
			<NumFreeTechs>0</NumFreeTechs> 
			<NumFreePolicies>0</NumFreePolicies> 
			<NumFreeGreatPeople>0</NumFreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<StrategicResourceMod>0</StrategicResourceMod> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatAdmiralRateModifier>0</GreatAdmiralRateModifier> 
			<GreatWriterRateModifier>0</GreatWriterRateModifier> 
			<GreatArtistRateModifier>0</GreatArtistRateModifier> 
			<GreatMusicianRateModifier>0</GreatMusicianRateModifier> 
			<GreatMerchantRateModifier>0</GreatMerchantRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<DomesticGreatGeneralRateModifier>0</DomesticGreatGeneralRateModifier> 
			<ExtraHappiness>0</ExtraHappiness> 
			<ExtraHappinessPerCity>0</ExtraHappinessPerCity> 
			<UnhappinessMod>0</UnhappinessMod> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<OccupiedPopulationUnhappinessMod>0</OccupiedPopulationUnhappinessMod> 
			<CapitalUnhappinessMod>0</CapitalUnhappinessMod> 
			<FreeExperience>0</FreeExperience> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AllFeatureProduction>0</AllFeatureProduction> 
			<ImprovementCostModifier>0</ImprovementCostModifier> 
			<ImprovementUpgradeRateModifier>0</ImprovementUpgradeRateModifier> 
			<SpecialistProductionModifier>0</SpecialistProductionModifier> 
			<SpecialistUpgradeModifier>0</SpecialistUpgradeModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<BaseFreeUnits>0</BaseFreeUnits> 
			<BaseFreeMilitaryUnits>0</BaseFreeMilitaryUnits> 
			<FreeUnitsPopulationPercent>0</FreeUnitsPopulationPercent> 
			<FreeMilitaryUnitsPopulationPercent>0</FreeMilitaryUnitsPopulationPercent> 
			<HappinessPerGarrisonedUnit>0</HappinessPerGarrisonedUnit> 
			<CulturePerGarrisonedUnit>0</CulturePerGarrisonedUnit> 
			<HappinessPerTradeRoute>0</HappinessPerTradeRoute> 
			<HappinessPerXPopulation>0</HappinessPerXPopulation> 
			<ExtraHappinessPerLuxury>0</ExtraHappinessPerLuxury> 
			<UnhappinessFromUnitsMod>0</UnhappinessFromUnitsMod> 
			<NumExtraBuilders>0</NumExtraBuilders> 
			<PlotGoldCostMod>0</PlotGoldCostMod> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<PlotCultureExponentModifier>0</PlotCultureExponentModifier> 
			<NumCitiesPolicyCostDiscount>0</NumCitiesPolicyCostDiscount> 
			<GarrisonedCityRangeStrikeModifier>0</GarrisonedCityRangeStrikeModifier> 
			<UnitPurchaseCostModifier>0</UnitPurchaseCostModifier> 
			<BuildingPurchaseCostModifier>0</BuildingPurchaseCostModifier> 
			<CityConnectionTradeRouteGoldModifier>0</CityConnectionTradeRouteGoldModifier> 
			<TradeMissionGoldModifier>0</TradeMissionGoldModifier> 
			<FaithCostModifier>0</FaithCostModifier> 
			<CulturalPlunderMultiplier>0</CulturalPlunderMultiplier> 
			<StealTechSlowerModifier>0</StealTechSlowerModifier> 
			<StealTechFasterModifier>0</StealTechFasterModifier> 
			<CatchSpiesModifier>0</CatchSpiesModifier> 
			<GoldPerUnit>0</GoldPerUnit> 
			<GoldPerMilitaryUnit>0</GoldPerMilitaryUnit> 
			<RouteGoldMaintenanceMod>0</RouteGoldMaintenanceMod> 
			<BuildingGoldMaintenanceMod>0</BuildingGoldMaintenanceMod> 
			<UnitGoldMaintenanceMod>0</UnitGoldMaintenanceMod> 
			<UnitSupplyMod>0</UnitSupplyMod> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<CityStrengthMod>0</CityStrengthMod> 
			<CityGrowthMod>0</CityGrowthMod> 
			<CapitalGrowthMod>0</CapitalGrowthMod> 
			<SettlerProductionModifier>0</SettlerProductionModifier> 
			<CapitalSettlerProductionModifier>0</CapitalSettlerProductionModifier> 
			<NewCityExtraPopulation>0</NewCityExtraPopulation> 
			<FreeFoodBox>0</FreeFoodBox> 
			<HappyPerMilitaryUnit>0</HappyPerMilitaryUnit> 
			<MilitaryFoodProduction>false</MilitaryFoodProduction> 
			<HappinessToCulture>0</HappinessToCulture> 
			<HappinessToScience>0</HappinessToScience> 
			<NumCitiesFreeCultureBuilding>0</NumCitiesFreeCultureBuilding> 
			<NumCitiesFreeFoodBuilding>0</NumCitiesFreeFoodBuilding> 
			<HalfSpecialistUnhappiness>false</HalfSpecialistUnhappiness> 
			<HalfSpecialistFood>false</HalfSpecialistFood> 
			<MaxConscript>0</MaxConscript> 
			<UnitSightRangeChange>0</UnitSightRangeChange> 
			<WoundedUnitDamageMod>0</WoundedUnitDamageMod> 
			<BarbarianCombatBonus>0</BarbarianCombatBonus> 
			<AlwaysSeeBarbCamps>false</AlwaysSeeBarbCamps> 
			<RevealAllCapitals>false</RevealAllCapitals> 
			<FreeSpecialist>0</FreeSpecialist> 
			<ExpModifier>0</ExpModifier> 
			<ExpInBorderModifier>0</ExpInBorderModifier> 
			<MinorQuestFriendshipMod>0</MinorQuestFriendshipMod> 
			<MinorGoldFriendshipMod>0</MinorGoldFriendshipMod> 
			<MinorFriendshipMinimum>0</MinorFriendshipMinimum> 
			<MinorFriendshipDecayMod>0</MinorFriendshipDecayMod> 
			<OtherPlayersMinorFriendshipDecayMod>0</OtherPlayersMinorFriendshipDecayMod> 
			<CityStateUnitFrequencyModifier>0</CityStateUnitFrequencyModifier> 
			<CommonFoeTourismModifier>0</CommonFoeTourismModifier> 
			<LessHappyTourismModifier>0</LessHappyTourismModifier> 
			<SharedIdeologyTourismModifier>0</SharedIdeologyTourismModifier> 
			<LandTradeRouteGoldChange>0</LandTradeRouteGoldChange> 
			<SeaTradeRouteGoldChange>0</SeaTradeRouteGoldChange> 
			<SharedIdeologyTradeGoldChange>0</SharedIdeologyTradeGoldChange> 
			<RiggingElectionModifier>0</RiggingElectionModifier> 
			<MilitaryUnitGiftExtraInfluence>0</MilitaryUnitGiftExtraInfluence> 
			<ProtectedMinorPerTurnInfluence>0</ProtectedMinorPerTurnInfluence> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<MinorBullyScoreModifier>0</MinorBullyScoreModifier> 
			<CityStateTradeChange>0</CityStateTradeChange> 
			<ThemingBonusMultiplier>0</ThemingBonusMultiplier> 
			<InternalTradeRouteYieldModifier>0</InternalTradeRouteYieldModifier> 
			<SharedReligionTourismModifier>0</SharedReligionTourismModifier> 
			<TradeRouteTourismModifier>0</TradeRouteTourismModifier> 
			<OpenBordersTourismModifier>0</OpenBordersTourismModifier> 
			<MinorGreatPeopleAllies>false</MinorGreatPeopleAllies> 
			<MinorScienceAllies>false</MinorScienceAllies> 
			<MinorResourceBonus>false</MinorResourceBonus> 
			<GarrisonFreeMaintenance>false</GarrisonFreeMaintenance> 
			<GoldenAgeCultureBonusDisabled>false</GoldenAgeCultureBonusDisabled> 
			<SecondReligionPantheon>false</SecondReligionPantheon> 
			<AddReformationBelief>false</AddReformationBelief> 
			<EnablesSSPartHurry>false</EnablesSSPartHurry> 
			<EnablesSSPartPurchase>false</EnablesSSPartPurchase> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<OneShot>false</OneShot> 
			<IncludesOneShotFreeUnits>false</IncludesOneShotFreeUnits> 
			<PortraitIndex>11</PortraitIndex> 
			<IconAtlas>POLICY_ATLAS_EXP2</IconAtlas> 
			<IconAtlasAchieved>POLICY_A_ATLAS_EXP2</IconAtlasAchieved> 
		</Row>
		<Row> 
			<ID>82</ID> 
			<Type>POLICY_DOUBLE_AGENTS</Type> 
			<Description>TXT_KEY_POLICY_DOUBLE_AGENTS</Description> 
			<Civilopedia>TXT_KEY_POLICY_DOUBLE_AGENTS_TEXT</Civilopedia> 
			<Help>TXT_KEY_POLICY_DOUBLE_AGENTS_HELP</Help> 
			<PolicyBranchType>POLICY_BRANCH_ORDER</PolicyBranchType> 
			<NumExtraBranches>0</NumExtraBranches> 
			<CultureCost>10</CultureCost> 
			<GridX>0</GridX> 
			<GridY>0</GridY> 
			<Level>1</Level> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CulturePerCity>0</CulturePerCity> 
			<CulturePerWonder>0</CulturePerWonder> 
			<CultureWonderMultiplier>0</CultureWonderMultiplier> 
			<CulturePerTechResearched>0</CulturePerTechResearched> 
			<CultureImprovementChange>0</CultureImprovementChange> 
			<CultureFromKills>0</CultureFromKills> 
			<CultureFromBarbarianKills>0</CultureFromBarbarianKills> 
			<GoldFromKills>0</GoldFromKills> 
			<EmbarkedExtraMoves>0</EmbarkedExtraMoves> 
			<AttackBonusTurns>0</AttackBonusTurns> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<GoldenAgeMeterMod>0</GoldenAgeMeterMod> 
			<GoldenAgeDurationMod>0</GoldenAgeDurationMod> 
			<NumFreeTechs>0</NumFreeTechs> 
			<NumFreePolicies>0</NumFreePolicies> 
			<NumFreeGreatPeople>0</NumFreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<StrategicResourceMod>0</StrategicResourceMod> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatAdmiralRateModifier>0</GreatAdmiralRateModifier> 
			<GreatWriterRateModifier>0</GreatWriterRateModifier> 
			<GreatArtistRateModifier>0</GreatArtistRateModifier> 
			<GreatMusicianRateModifier>0</GreatMusicianRateModifier> 
			<GreatMerchantRateModifier>0</GreatMerchantRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<DomesticGreatGeneralRateModifier>0</DomesticGreatGeneralRateModifier> 
			<ExtraHappiness>0</ExtraHappiness> 
			<ExtraHappinessPerCity>0</ExtraHappinessPerCity> 
			<UnhappinessMod>0</UnhappinessMod> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<OccupiedPopulationUnhappinessMod>0</OccupiedPopulationUnhappinessMod> 
			<CapitalUnhappinessMod>0</CapitalUnhappinessMod> 
			<FreeExperience>0</FreeExperience> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AllFeatureProduction>0</AllFeatureProduction> 
			<ImprovementCostModifier>0</ImprovementCostModifier> 
			<ImprovementUpgradeRateModifier>0</ImprovementUpgradeRateModifier> 
			<SpecialistProductionModifier>0</SpecialistProductionModifier> 
			<SpecialistUpgradeModifier>0</SpecialistUpgradeModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<BaseFreeUnits>0</BaseFreeUnits> 
			<BaseFreeMilitaryUnits>0</BaseFreeMilitaryUnits> 
			<FreeUnitsPopulationPercent>0</FreeUnitsPopulationPercent> 
			<FreeMilitaryUnitsPopulationPercent>0</FreeMilitaryUnitsPopulationPercent> 
			<HappinessPerGarrisonedUnit>0</HappinessPerGarrisonedUnit> 
			<CulturePerGarrisonedUnit>0</CulturePerGarrisonedUnit> 
			<HappinessPerTradeRoute>0</HappinessPerTradeRoute> 
			<HappinessPerXPopulation>0</HappinessPerXPopulation> 
			<ExtraHappinessPerLuxury>0</ExtraHappinessPerLuxury> 
			<UnhappinessFromUnitsMod>0</UnhappinessFromUnitsMod> 
			<NumExtraBuilders>0</NumExtraBuilders> 
			<PlotGoldCostMod>0</PlotGoldCostMod> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<PlotCultureExponentModifier>0</PlotCultureExponentModifier> 
			<NumCitiesPolicyCostDiscount>0</NumCitiesPolicyCostDiscount> 
			<GarrisonedCityRangeStrikeModifier>0</GarrisonedCityRangeStrikeModifier> 
			<UnitPurchaseCostModifier>0</UnitPurchaseCostModifier> 
			<BuildingPurchaseCostModifier>0</BuildingPurchaseCostModifier> 
			<CityConnectionTradeRouteGoldModifier>0</CityConnectionTradeRouteGoldModifier> 
			<TradeMissionGoldModifier>0</TradeMissionGoldModifier> 
			<FaithCostModifier>0</FaithCostModifier> 
			<CulturalPlunderMultiplier>0</CulturalPlunderMultiplier> 
			<StealTechSlowerModifier>0</StealTechSlowerModifier> 
			<StealTechFasterModifier>0</StealTechFasterModifier> 
			<CatchSpiesModifier>100</CatchSpiesModifier> 
			<GoldPerUnit>0</GoldPerUnit> 
			<GoldPerMilitaryUnit>0</GoldPerMilitaryUnit> 
			<RouteGoldMaintenanceMod>0</RouteGoldMaintenanceMod> 
			<BuildingGoldMaintenanceMod>0</BuildingGoldMaintenanceMod> 
			<UnitGoldMaintenanceMod>0</UnitGoldMaintenanceMod> 
			<UnitSupplyMod>0</UnitSupplyMod> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<CityStrengthMod>0</CityStrengthMod> 
			<CityGrowthMod>0</CityGrowthMod> 
			<CapitalGrowthMod>0</CapitalGrowthMod> 
			<SettlerProductionModifier>0</SettlerProductionModifier> 
			<CapitalSettlerProductionModifier>0</CapitalSettlerProductionModifier> 
			<NewCityExtraPopulation>0</NewCityExtraPopulation> 
			<FreeFoodBox>0</FreeFoodBox> 
			<HappyPerMilitaryUnit>0</HappyPerMilitaryUnit> 
			<MilitaryFoodProduction>false</MilitaryFoodProduction> 
			<HappinessToCulture>0</HappinessToCulture> 
			<HappinessToScience>0</HappinessToScience> 
			<NumCitiesFreeCultureBuilding>0</NumCitiesFreeCultureBuilding> 
			<NumCitiesFreeFoodBuilding>0</NumCitiesFreeFoodBuilding> 
			<HalfSpecialistUnhappiness>false</HalfSpecialistUnhappiness> 
			<HalfSpecialistFood>false</HalfSpecialistFood> 
			<MaxConscript>0</MaxConscript> 
			<UnitSightRangeChange>0</UnitSightRangeChange> 
			<WoundedUnitDamageMod>0</WoundedUnitDamageMod> 
			<BarbarianCombatBonus>0</BarbarianCombatBonus> 
			<AlwaysSeeBarbCamps>false</AlwaysSeeBarbCamps> 
			<RevealAllCapitals>false</RevealAllCapitals> 
			<FreeSpecialist>0</FreeSpecialist> 
			<ExpModifier>0</ExpModifier> 
			<ExpInBorderModifier>0</ExpInBorderModifier> 
			<MinorQuestFriendshipMod>0</MinorQuestFriendshipMod> 
			<MinorGoldFriendshipMod>0</MinorGoldFriendshipMod> 
			<MinorFriendshipMinimum>0</MinorFriendshipMinimum> 
			<MinorFriendshipDecayMod>0</MinorFriendshipDecayMod> 
			<OtherPlayersMinorFriendshipDecayMod>0</OtherPlayersMinorFriendshipDecayMod> 
			<CityStateUnitFrequencyModifier>0</CityStateUnitFrequencyModifier> 
			<CommonFoeTourismModifier>0</CommonFoeTourismModifier> 
			<LessHappyTourismModifier>0</LessHappyTourismModifier> 
			<SharedIdeologyTourismModifier>0</SharedIdeologyTourismModifier> 
			<LandTradeRouteGoldChange>0</LandTradeRouteGoldChange> 
			<SeaTradeRouteGoldChange>0</SeaTradeRouteGoldChange> 
			<SharedIdeologyTradeGoldChange>0</SharedIdeologyTradeGoldChange> 
			<RiggingElectionModifier>0</RiggingElectionModifier> 
			<MilitaryUnitGiftExtraInfluence>0</MilitaryUnitGiftExtraInfluence> 
			<ProtectedMinorPerTurnInfluence>0</ProtectedMinorPerTurnInfluence> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<MinorBullyScoreModifier>0</MinorBullyScoreModifier> 
			<CityStateTradeChange>0</CityStateTradeChange> 
			<ThemingBonusMultiplier>0</ThemingBonusMultiplier> 
			<InternalTradeRouteYieldModifier>0</InternalTradeRouteYieldModifier> 
			<SharedReligionTourismModifier>0</SharedReligionTourismModifier> 
			<TradeRouteTourismModifier>0</TradeRouteTourismModifier> 
			<OpenBordersTourismModifier>0</OpenBordersTourismModifier> 
			<MinorGreatPeopleAllies>false</MinorGreatPeopleAllies> 
			<MinorScienceAllies>false</MinorScienceAllies> 
			<MinorResourceBonus>false</MinorResourceBonus> 
			<GarrisonFreeMaintenance>false</GarrisonFreeMaintenance> 
			<GoldenAgeCultureBonusDisabled>false</GoldenAgeCultureBonusDisabled> 
			<SecondReligionPantheon>false</SecondReligionPantheon> 
			<AddReformationBelief>false</AddReformationBelief> 
			<EnablesSSPartHurry>false</EnablesSSPartHurry> 
			<EnablesSSPartPurchase>false</EnablesSSPartPurchase> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<OneShot>false</OneShot> 
			<IncludesOneShotFreeUnits>false</IncludesOneShotFreeUnits> 
			<PortraitIndex>11</PortraitIndex> 
			<IconAtlas>POLICY_ATLAS_EXP2</IconAtlas> 
			<IconAtlasAchieved>POLICY_A_ATLAS_EXP2</IconAtlasAchieved> 
		</Row>
		<Row> 
			<ID>83</ID> 
			<Type>POLICY_YOUNG_PIONEERS</Type> 
			<Description>TXT_KEY_POLICY_YOUNG_PIONEERS</Description> 
			<Civilopedia>TXT_KEY_POLICY_YOUNG_PIONEERS_TEXT</Civilopedia> 
			<Help>TXT_KEY_POLICY_YOUNG_PIONEERS_HELP</Help> 
			<PolicyBranchType>POLICY_BRANCH_ORDER</PolicyBranchType> 
			<NumExtraBranches>0</NumExtraBranches> 
			<CultureCost>10</CultureCost> 
			<GridX>0</GridX> 
			<GridY>0</GridY> 
			<Level>1</Level> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CulturePerCity>0</CulturePerCity> 
			<CulturePerWonder>0</CulturePerWonder> 
			<CultureWonderMultiplier>0</CultureWonderMultiplier> 
			<CulturePerTechResearched>0</CulturePerTechResearched> 
			<CultureImprovementChange>0</CultureImprovementChange> 
			<CultureFromKills>0</CultureFromKills> 
			<CultureFromBarbarianKills>0</CultureFromBarbarianKills> 
			<GoldFromKills>0</GoldFromKills> 
			<EmbarkedExtraMoves>0</EmbarkedExtraMoves> 
			<AttackBonusTurns>0</AttackBonusTurns> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<GoldenAgeMeterMod>0</GoldenAgeMeterMod> 
			<GoldenAgeDurationMod>0</GoldenAgeDurationMod> 
			<NumFreeTechs>0</NumFreeTechs> 
			<NumFreePolicies>0</NumFreePolicies> 
			<NumFreeGreatPeople>0</NumFreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<StrategicResourceMod>0</StrategicResourceMod> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatAdmiralRateModifier>0</GreatAdmiralRateModifier> 
			<GreatWriterRateModifier>0</GreatWriterRateModifier> 
			<GreatArtistRateModifier>0</GreatArtistRateModifier> 
			<GreatMusicianRateModifier>0</GreatMusicianRateModifier> 
			<GreatMerchantRateModifier>0</GreatMerchantRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<DomesticGreatGeneralRateModifier>0</DomesticGreatGeneralRateModifier> 
			<ExtraHappiness>0</ExtraHappiness> 
			<ExtraHappinessPerCity>0</ExtraHappinessPerCity> 
			<UnhappinessMod>0</UnhappinessMod> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<OccupiedPopulationUnhappinessMod>0</OccupiedPopulationUnhappinessMod> 
			<CapitalUnhappinessMod>0</CapitalUnhappinessMod> 
			<FreeExperience>0</FreeExperience> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AllFeatureProduction>0</AllFeatureProduction> 
			<ImprovementCostModifier>0</ImprovementCostModifier> 
			<ImprovementUpgradeRateModifier>0</ImprovementUpgradeRateModifier> 
			<SpecialistProductionModifier>0</SpecialistProductionModifier> 
			<SpecialistUpgradeModifier>0</SpecialistUpgradeModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<BaseFreeUnits>0</BaseFreeUnits> 
			<BaseFreeMilitaryUnits>0</BaseFreeMilitaryUnits> 
			<FreeUnitsPopulationPercent>0</FreeUnitsPopulationPercent> 
			<FreeMilitaryUnitsPopulationPercent>0</FreeMilitaryUnitsPopulationPercent> 
			<HappinessPerGarrisonedUnit>0</HappinessPerGarrisonedUnit> 
			<CulturePerGarrisonedUnit>0</CulturePerGarrisonedUnit> 
			<HappinessPerTradeRoute>0</HappinessPerTradeRoute> 
			<HappinessPerXPopulation>0</HappinessPerXPopulation> 
			<ExtraHappinessPerLuxury>0</ExtraHappinessPerLuxury> 
			<UnhappinessFromUnitsMod>0</UnhappinessFromUnitsMod> 
			<NumExtraBuilders>0</NumExtraBuilders> 
			<PlotGoldCostMod>0</PlotGoldCostMod> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<PlotCultureExponentModifier>0</PlotCultureExponentModifier> 
			<NumCitiesPolicyCostDiscount>0</NumCitiesPolicyCostDiscount> 
			<GarrisonedCityRangeStrikeModifier>0</GarrisonedCityRangeStrikeModifier> 
			<UnitPurchaseCostModifier>0</UnitPurchaseCostModifier> 
			<BuildingPurchaseCostModifier>0</BuildingPurchaseCostModifier> 
			<CityConnectionTradeRouteGoldModifier>0</CityConnectionTradeRouteGoldModifier> 
			<TradeMissionGoldModifier>0</TradeMissionGoldModifier> 
			<FaithCostModifier>0</FaithCostModifier> 
			<CulturalPlunderMultiplier>0</CulturalPlunderMultiplier> 
			<StealTechSlowerModifier>0</StealTechSlowerModifier> 
			<StealTechFasterModifier>0</StealTechFasterModifier> 
			<CatchSpiesModifier>0</CatchSpiesModifier> 
			<GoldPerUnit>0</GoldPerUnit> 
			<GoldPerMilitaryUnit>0</GoldPerMilitaryUnit> 
			<RouteGoldMaintenanceMod>0</RouteGoldMaintenanceMod> 
			<BuildingGoldMaintenanceMod>0</BuildingGoldMaintenanceMod> 
			<UnitGoldMaintenanceMod>0</UnitGoldMaintenanceMod> 
			<UnitSupplyMod>0</UnitSupplyMod> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<CityStrengthMod>0</CityStrengthMod> 
			<CityGrowthMod>0</CityGrowthMod> 
			<CapitalGrowthMod>0</CapitalGrowthMod> 
			<SettlerProductionModifier>0</SettlerProductionModifier> 
			<CapitalSettlerProductionModifier>0</CapitalSettlerProductionModifier> 
			<NewCityExtraPopulation>0</NewCityExtraPopulation> 
			<FreeFoodBox>0</FreeFoodBox> 
			<HappyPerMilitaryUnit>0</HappyPerMilitaryUnit> 
			<MilitaryFoodProduction>false</MilitaryFoodProduction> 
			<HappinessToCulture>0</HappinessToCulture> 
			<HappinessToScience>0</HappinessToScience> 
			<NumCitiesFreeCultureBuilding>0</NumCitiesFreeCultureBuilding> 
			<NumCitiesFreeFoodBuilding>0</NumCitiesFreeFoodBuilding> 
			<HalfSpecialistUnhappiness>false</HalfSpecialistUnhappiness> 
			<HalfSpecialistFood>false</HalfSpecialistFood> 
			<MaxConscript>0</MaxConscript> 
			<UnitSightRangeChange>0</UnitSightRangeChange> 
			<WoundedUnitDamageMod>0</WoundedUnitDamageMod> 
			<BarbarianCombatBonus>0</BarbarianCombatBonus> 
			<AlwaysSeeBarbCamps>false</AlwaysSeeBarbCamps> 
			<RevealAllCapitals>false</RevealAllCapitals> 
			<FreeSpecialist>0</FreeSpecialist> 
			<ExpModifier>0</ExpModifier> 
			<ExpInBorderModifier>0</ExpInBorderModifier> 
			<MinorQuestFriendshipMod>0</MinorQuestFriendshipMod> 
			<MinorGoldFriendshipMod>0</MinorGoldFriendshipMod> 
			<MinorFriendshipMinimum>0</MinorFriendshipMinimum> 
			<MinorFriendshipDecayMod>0</MinorFriendshipDecayMod> 
			<OtherPlayersMinorFriendshipDecayMod>0</OtherPlayersMinorFriendshipDecayMod> 
			<CityStateUnitFrequencyModifier>0</CityStateUnitFrequencyModifier> 
			<CommonFoeTourismModifier>0</CommonFoeTourismModifier> 
			<LessHappyTourismModifier>0</LessHappyTourismModifier> 
			<SharedIdeologyTourismModifier>0</SharedIdeologyTourismModifier> 
			<LandTradeRouteGoldChange>0</LandTradeRouteGoldChange> 
			<SeaTradeRouteGoldChange>0</SeaTradeRouteGoldChange> 
			<SharedIdeologyTradeGoldChange>0</SharedIdeologyTradeGoldChange> 
			<RiggingElectionModifier>0</RiggingElectionModifier> 
			<MilitaryUnitGiftExtraInfluence>0</MilitaryUnitGiftExtraInfluence> 
			<ProtectedMinorPerTurnInfluence>0</ProtectedMinorPerTurnInfluence> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<MinorBullyScoreModifier>0</MinorBullyScoreModifier> 
			<CityStateTradeChange>0</CityStateTradeChange> 
			<ThemingBonusMultiplier>0</ThemingBonusMultiplier> 
			<InternalTradeRouteYieldModifier>0</InternalTradeRouteYieldModifier> 
			<SharedReligionTourismModifier>0</SharedReligionTourismModifier> 
			<TradeRouteTourismModifier>0</TradeRouteTourismModifier> 
			<OpenBordersTourismModifier>0</OpenBordersTourismModifier> 
			<MinorGreatPeopleAllies>false</MinorGreatPeopleAllies> 
			<MinorScienceAllies>false</MinorScienceAllies> 
			<MinorResourceBonus>false</MinorResourceBonus> 
			<GarrisonFreeMaintenance>false</GarrisonFreeMaintenance> 
			<GoldenAgeCultureBonusDisabled>false</GoldenAgeCultureBonusDisabled> 
			<SecondReligionPantheon>false</SecondReligionPantheon> 
			<AddReformationBelief>false</AddReformationBelief> 
			<EnablesSSPartHurry>false</EnablesSSPartHurry> 
			<EnablesSSPartPurchase>false</EnablesSSPartPurchase> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<OneShot>false</OneShot> 
			<IncludesOneShotFreeUnits>false</IncludesOneShotFreeUnits> 
			<PortraitIndex>11</PortraitIndex> 
			<IconAtlas>POLICY_ATLAS_EXP2</IconAtlas> 
			<IconAtlasAchieved>POLICY_A_ATLAS_EXP2</IconAtlasAchieved> 
		</Row>
		<Row> 
			<ID>84</ID> 
			<Type>POLICY_ACADEMY_SCIENCES</Type> 
			<Description>TXT_KEY_POLICY_ACADEMY_SCIENCES</Description> 
			<Civilopedia>TXT_KEY_POLICY_ACADEMY_SCIENCES_TEXT</Civilopedia> 
			<Help>TXT_KEY_POLICY_ACADEMY_SCIENCES_HELP</Help> 
			<PolicyBranchType>POLICY_BRANCH_ORDER</PolicyBranchType> 
			<NumExtraBranches>0</NumExtraBranches> 
			<CultureCost>10</CultureCost> 
			<GridX>0</GridX> 
			<GridY>0</GridY> 
			<Level>2</Level> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CulturePerCity>0</CulturePerCity> 
			<CulturePerWonder>0</CulturePerWonder> 
			<CultureWonderMultiplier>0</CultureWonderMultiplier> 
			<CulturePerTechResearched>0</CulturePerTechResearched> 
			<CultureImprovementChange>0</CultureImprovementChange> 
			<CultureFromKills>0</CultureFromKills> 
			<CultureFromBarbarianKills>0</CultureFromBarbarianKills> 
			<GoldFromKills>0</GoldFromKills> 
			<EmbarkedExtraMoves>0</EmbarkedExtraMoves> 
			<AttackBonusTurns>0</AttackBonusTurns> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<GoldenAgeMeterMod>0</GoldenAgeMeterMod> 
			<GoldenAgeDurationMod>0</GoldenAgeDurationMod> 
			<NumFreeTechs>0</NumFreeTechs> 
			<NumFreePolicies>0</NumFreePolicies> 
			<NumFreeGreatPeople>0</NumFreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<StrategicResourceMod>0</StrategicResourceMod> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatAdmiralRateModifier>0</GreatAdmiralRateModifier> 
			<GreatWriterRateModifier>0</GreatWriterRateModifier> 
			<GreatArtistRateModifier>0</GreatArtistRateModifier> 
			<GreatMusicianRateModifier>0</GreatMusicianRateModifier> 
			<GreatMerchantRateModifier>0</GreatMerchantRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<DomesticGreatGeneralRateModifier>0</DomesticGreatGeneralRateModifier> 
			<ExtraHappiness>0</ExtraHappiness> 
			<ExtraHappinessPerCity>0</ExtraHappinessPerCity> 
			<UnhappinessMod>0</UnhappinessMod> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<OccupiedPopulationUnhappinessMod>0</OccupiedPopulationUnhappinessMod> 
			<CapitalUnhappinessMod>0</CapitalUnhappinessMod> 
			<FreeExperience>0</FreeExperience> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AllFeatureProduction>0</AllFeatureProduction> 
			<ImprovementCostModifier>0</ImprovementCostModifier> 
			<ImprovementUpgradeRateModifier>0</ImprovementUpgradeRateModifier> 
			<SpecialistProductionModifier>0</SpecialistProductionModifier> 
			<SpecialistUpgradeModifier>0</SpecialistUpgradeModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<BaseFreeUnits>0</BaseFreeUnits> 
			<BaseFreeMilitaryUnits>0</BaseFreeMilitaryUnits> 
			<FreeUnitsPopulationPercent>0</FreeUnitsPopulationPercent> 
			<FreeMilitaryUnitsPopulationPercent>0</FreeMilitaryUnitsPopulationPercent> 
			<HappinessPerGarrisonedUnit>0</HappinessPerGarrisonedUnit> 
			<CulturePerGarrisonedUnit>0</CulturePerGarrisonedUnit> 
			<HappinessPerTradeRoute>0</HappinessPerTradeRoute> 
			<HappinessPerXPopulation>0</HappinessPerXPopulation> 
			<ExtraHappinessPerLuxury>0</ExtraHappinessPerLuxury> 
			<UnhappinessFromUnitsMod>0</UnhappinessFromUnitsMod> 
			<NumExtraBuilders>0</NumExtraBuilders> 
			<PlotGoldCostMod>0</PlotGoldCostMod> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<PlotCultureExponentModifier>0</PlotCultureExponentModifier> 
			<NumCitiesPolicyCostDiscount>0</NumCitiesPolicyCostDiscount> 
			<GarrisonedCityRangeStrikeModifier>0</GarrisonedCityRangeStrikeModifier> 
			<UnitPurchaseCostModifier>0</UnitPurchaseCostModifier> 
			<BuildingPurchaseCostModifier>0</BuildingPurchaseCostModifier> 
			<CityConnectionTradeRouteGoldModifier>0</CityConnectionTradeRouteGoldModifier> 
			<TradeMissionGoldModifier>0</TradeMissionGoldModifier> 
			<FaithCostModifier>0</FaithCostModifier> 
			<CulturalPlunderMultiplier>0</CulturalPlunderMultiplier> 
			<StealTechSlowerModifier>0</StealTechSlowerModifier> 
			<StealTechFasterModifier>0</StealTechFasterModifier> 
			<CatchSpiesModifier>0</CatchSpiesModifier> 
			<GoldPerUnit>0</GoldPerUnit> 
			<GoldPerMilitaryUnit>0</GoldPerMilitaryUnit> 
			<RouteGoldMaintenanceMod>0</RouteGoldMaintenanceMod> 
			<BuildingGoldMaintenanceMod>0</BuildingGoldMaintenanceMod> 
			<UnitGoldMaintenanceMod>0</UnitGoldMaintenanceMod> 
			<UnitSupplyMod>0</UnitSupplyMod> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<CityStrengthMod>0</CityStrengthMod> 
			<CityGrowthMod>0</CityGrowthMod> 
			<CapitalGrowthMod>0</CapitalGrowthMod> 
			<SettlerProductionModifier>0</SettlerProductionModifier> 
			<CapitalSettlerProductionModifier>0</CapitalSettlerProductionModifier> 
			<NewCityExtraPopulation>0</NewCityExtraPopulation> 
			<FreeFoodBox>0</FreeFoodBox> 
			<HappyPerMilitaryUnit>0</HappyPerMilitaryUnit> 
			<MilitaryFoodProduction>false</MilitaryFoodProduction> 
			<HappinessToCulture>0</HappinessToCulture> 
			<HappinessToScience>0</HappinessToScience> 
			<NumCitiesFreeCultureBuilding>0</NumCitiesFreeCultureBuilding> 
			<NumCitiesFreeFoodBuilding>0</NumCitiesFreeFoodBuilding> 
			<HalfSpecialistUnhappiness>false</HalfSpecialistUnhappiness> 
			<HalfSpecialistFood>false</HalfSpecialistFood> 
			<MaxConscript>0</MaxConscript> 
			<UnitSightRangeChange>0</UnitSightRangeChange> 
			<WoundedUnitDamageMod>0</WoundedUnitDamageMod> 
			<BarbarianCombatBonus>0</BarbarianCombatBonus> 
			<AlwaysSeeBarbCamps>false</AlwaysSeeBarbCamps> 
			<RevealAllCapitals>false</RevealAllCapitals> 
			<FreeSpecialist>0</FreeSpecialist> 
			<ExpModifier>0</ExpModifier> 
			<ExpInBorderModifier>0</ExpInBorderModifier> 
			<MinorQuestFriendshipMod>0</MinorQuestFriendshipMod> 
			<MinorGoldFriendshipMod>0</MinorGoldFriendshipMod> 
			<MinorFriendshipMinimum>0</MinorFriendshipMinimum> 
			<MinorFriendshipDecayMod>0</MinorFriendshipDecayMod> 
			<OtherPlayersMinorFriendshipDecayMod>0</OtherPlayersMinorFriendshipDecayMod> 
			<CityStateUnitFrequencyModifier>0</CityStateUnitFrequencyModifier> 
			<CommonFoeTourismModifier>0</CommonFoeTourismModifier> 
			<LessHappyTourismModifier>0</LessHappyTourismModifier> 
			<SharedIdeologyTourismModifier>0</SharedIdeologyTourismModifier> 
			<LandTradeRouteGoldChange>0</LandTradeRouteGoldChange> 
			<SeaTradeRouteGoldChange>0</SeaTradeRouteGoldChange> 
			<SharedIdeologyTradeGoldChange>0</SharedIdeologyTradeGoldChange> 
			<RiggingElectionModifier>0</RiggingElectionModifier> 
			<MilitaryUnitGiftExtraInfluence>0</MilitaryUnitGiftExtraInfluence> 
			<ProtectedMinorPerTurnInfluence>0</ProtectedMinorPerTurnInfluence> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<MinorBullyScoreModifier>0</MinorBullyScoreModifier> 
			<CityStateTradeChange>0</CityStateTradeChange> 
			<ThemingBonusMultiplier>0</ThemingBonusMultiplier> 
			<InternalTradeRouteYieldModifier>0</InternalTradeRouteYieldModifier> 
			<SharedReligionTourismModifier>0</SharedReligionTourismModifier> 
			<TradeRouteTourismModifier>0</TradeRouteTourismModifier> 
			<OpenBordersTourismModifier>0</OpenBordersTourismModifier> 
			<MinorGreatPeopleAllies>false</MinorGreatPeopleAllies> 
			<MinorScienceAllies>false</MinorScienceAllies> 
			<MinorResourceBonus>false</MinorResourceBonus> 
			<GarrisonFreeMaintenance>false</GarrisonFreeMaintenance> 
			<GoldenAgeCultureBonusDisabled>false</GoldenAgeCultureBonusDisabled> 
			<SecondReligionPantheon>false</SecondReligionPantheon> 
			<AddReformationBelief>false</AddReformationBelief> 
			<EnablesSSPartHurry>false</EnablesSSPartHurry> 
			<EnablesSSPartPurchase>false</EnablesSSPartPurchase> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<OneShot>false</OneShot> 
			<IncludesOneShotFreeUnits>false</IncludesOneShotFreeUnits> 
			<PortraitIndex>11</PortraitIndex> 
			<IconAtlas>POLICY_ATLAS_EXP2</IconAtlas> 
			<IconAtlasAchieved>POLICY_A_ATLAS_EXP2</IconAtlasAchieved> 
		</Row>
		<Row> 
			<ID>85</ID> 
			<Type>POLICY_PARTY_LEADERSHIP</Type> 
			<Description>TXT_KEY_POLICY_PARTY_LEADERSHIP</Description> 
			<Civilopedia>TXT_KEY_POLICY_PARTY_LEADERSHIP_TEXT</Civilopedia> 
			<Help>TXT_KEY_POLICY_PARTY_LEADERSHIP_HELP</Help> 
			<PolicyBranchType>POLICY_BRANCH_ORDER</PolicyBranchType> 
			<NumExtraBranches>0</NumExtraBranches> 
			<CultureCost>10</CultureCost> 
			<GridX>0</GridX> 
			<GridY>0</GridY> 
			<Level>2</Level> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CulturePerCity>0</CulturePerCity> 
			<CulturePerWonder>0</CulturePerWonder> 
			<CultureWonderMultiplier>0</CultureWonderMultiplier> 
			<CulturePerTechResearched>0</CulturePerTechResearched> 
			<CultureImprovementChange>0</CultureImprovementChange> 
			<CultureFromKills>0</CultureFromKills> 
			<CultureFromBarbarianKills>0</CultureFromBarbarianKills> 
			<GoldFromKills>0</GoldFromKills> 
			<EmbarkedExtraMoves>0</EmbarkedExtraMoves> 
			<AttackBonusTurns>0</AttackBonusTurns> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<GoldenAgeMeterMod>0</GoldenAgeMeterMod> 
			<GoldenAgeDurationMod>0</GoldenAgeDurationMod> 
			<NumFreeTechs>0</NumFreeTechs> 
			<NumFreePolicies>0</NumFreePolicies> 
			<NumFreeGreatPeople>0</NumFreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<StrategicResourceMod>0</StrategicResourceMod> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatAdmiralRateModifier>0</GreatAdmiralRateModifier> 
			<GreatWriterRateModifier>0</GreatWriterRateModifier> 
			<GreatArtistRateModifier>0</GreatArtistRateModifier> 
			<GreatMusicianRateModifier>0</GreatMusicianRateModifier> 
			<GreatMerchantRateModifier>0</GreatMerchantRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<DomesticGreatGeneralRateModifier>0</DomesticGreatGeneralRateModifier> 
			<ExtraHappiness>0</ExtraHappiness> 
			<ExtraHappinessPerCity>0</ExtraHappinessPerCity> 
			<UnhappinessMod>0</UnhappinessMod> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<OccupiedPopulationUnhappinessMod>0</OccupiedPopulationUnhappinessMod> 
			<CapitalUnhappinessMod>0</CapitalUnhappinessMod> 
			<FreeExperience>0</FreeExperience> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AllFeatureProduction>0</AllFeatureProduction> 
			<ImprovementCostModifier>0</ImprovementCostModifier> 
			<ImprovementUpgradeRateModifier>0</ImprovementUpgradeRateModifier> 
			<SpecialistProductionModifier>0</SpecialistProductionModifier> 
			<SpecialistUpgradeModifier>0</SpecialistUpgradeModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<BaseFreeUnits>0</BaseFreeUnits> 
			<BaseFreeMilitaryUnits>0</BaseFreeMilitaryUnits> 
			<FreeUnitsPopulationPercent>0</FreeUnitsPopulationPercent> 
			<FreeMilitaryUnitsPopulationPercent>0</FreeMilitaryUnitsPopulationPercent> 
			<HappinessPerGarrisonedUnit>0</HappinessPerGarrisonedUnit> 
			<CulturePerGarrisonedUnit>0</CulturePerGarrisonedUnit> 
			<HappinessPerTradeRoute>0</HappinessPerTradeRoute> 
			<HappinessPerXPopulation>0</HappinessPerXPopulation> 
			<ExtraHappinessPerLuxury>0</ExtraHappinessPerLuxury> 
			<UnhappinessFromUnitsMod>0</UnhappinessFromUnitsMod> 
			<NumExtraBuilders>0</NumExtraBuilders> 
			<PlotGoldCostMod>0</PlotGoldCostMod> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<PlotCultureExponentModifier>0</PlotCultureExponentModifier> 
			<NumCitiesPolicyCostDiscount>0</NumCitiesPolicyCostDiscount> 
			<GarrisonedCityRangeStrikeModifier>0</GarrisonedCityRangeStrikeModifier> 
			<UnitPurchaseCostModifier>0</UnitPurchaseCostModifier> 
			<BuildingPurchaseCostModifier>0</BuildingPurchaseCostModifier> 
			<CityConnectionTradeRouteGoldModifier>0</CityConnectionTradeRouteGoldModifier> 
			<TradeMissionGoldModifier>0</TradeMissionGoldModifier> 
			<FaithCostModifier>0</FaithCostModifier> 
			<CulturalPlunderMultiplier>0</CulturalPlunderMultiplier> 
			<StealTechSlowerModifier>0</StealTechSlowerModifier> 
			<StealTechFasterModifier>0</StealTechFasterModifier> 
			<CatchSpiesModifier>0</CatchSpiesModifier> 
			<GoldPerUnit>0</GoldPerUnit> 
			<GoldPerMilitaryUnit>0</GoldPerMilitaryUnit> 
			<RouteGoldMaintenanceMod>0</RouteGoldMaintenanceMod> 
			<BuildingGoldMaintenanceMod>0</BuildingGoldMaintenanceMod> 
			<UnitGoldMaintenanceMod>0</UnitGoldMaintenanceMod> 
			<UnitSupplyMod>0</UnitSupplyMod> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<CityStrengthMod>0</CityStrengthMod> 
			<CityGrowthMod>0</CityGrowthMod> 
			<CapitalGrowthMod>0</CapitalGrowthMod> 
			<SettlerProductionModifier>0</SettlerProductionModifier> 
			<CapitalSettlerProductionModifier>0</CapitalSettlerProductionModifier> 
			<NewCityExtraPopulation>0</NewCityExtraPopulation> 
			<FreeFoodBox>0</FreeFoodBox> 
			<HappyPerMilitaryUnit>0</HappyPerMilitaryUnit> 
			<MilitaryFoodProduction>false</MilitaryFoodProduction> 
			<HappinessToCulture>0</HappinessToCulture> 
			<HappinessToScience>0</HappinessToScience> 
			<NumCitiesFreeCultureBuilding>0</NumCitiesFreeCultureBuilding> 
			<NumCitiesFreeFoodBuilding>0</NumCitiesFreeFoodBuilding> 
			<HalfSpecialistUnhappiness>false</HalfSpecialistUnhappiness> 
			<HalfSpecialistFood>false</HalfSpecialistFood> 
			<MaxConscript>0</MaxConscript> 
			<UnitSightRangeChange>0</UnitSightRangeChange> 
			<WoundedUnitDamageMod>0</WoundedUnitDamageMod> 
			<BarbarianCombatBonus>0</BarbarianCombatBonus> 
			<AlwaysSeeBarbCamps>false</AlwaysSeeBarbCamps> 
			<RevealAllCapitals>false</RevealAllCapitals> 
			<FreeSpecialist>0</FreeSpecialist> 
			<ExpModifier>0</ExpModifier> 
			<ExpInBorderModifier>0</ExpInBorderModifier> 
			<MinorQuestFriendshipMod>0</MinorQuestFriendshipMod> 
			<MinorGoldFriendshipMod>0</MinorGoldFriendshipMod> 
			<MinorFriendshipMinimum>0</MinorFriendshipMinimum> 
			<MinorFriendshipDecayMod>0</MinorFriendshipDecayMod> 
			<OtherPlayersMinorFriendshipDecayMod>0</OtherPlayersMinorFriendshipDecayMod> 
			<CityStateUnitFrequencyModifier>0</CityStateUnitFrequencyModifier> 
			<CommonFoeTourismModifier>0</CommonFoeTourismModifier> 
			<LessHappyTourismModifier>0</LessHappyTourismModifier> 
			<SharedIdeologyTourismModifier>0</SharedIdeologyTourismModifier> 
			<LandTradeRouteGoldChange>0</LandTradeRouteGoldChange> 
			<SeaTradeRouteGoldChange>0</SeaTradeRouteGoldChange> 
			<SharedIdeologyTradeGoldChange>0</SharedIdeologyTradeGoldChange> 
			<RiggingElectionModifier>0</RiggingElectionModifier> 
			<MilitaryUnitGiftExtraInfluence>0</MilitaryUnitGiftExtraInfluence> 
			<ProtectedMinorPerTurnInfluence>0</ProtectedMinorPerTurnInfluence> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<MinorBullyScoreModifier>0</MinorBullyScoreModifier> 
			<CityStateTradeChange>0</CityStateTradeChange> 
			<ThemingBonusMultiplier>0</ThemingBonusMultiplier> 
			<InternalTradeRouteYieldModifier>0</InternalTradeRouteYieldModifier> 
			<SharedReligionTourismModifier>0</SharedReligionTourismModifier> 
			<TradeRouteTourismModifier>0</TradeRouteTourismModifier> 
			<OpenBordersTourismModifier>0</OpenBordersTourismModifier> 
			<MinorGreatPeopleAllies>false</MinorGreatPeopleAllies> 
			<MinorScienceAllies>false</MinorScienceAllies> 
			<MinorResourceBonus>false</MinorResourceBonus> 
			<GarrisonFreeMaintenance>false</GarrisonFreeMaintenance> 
			<GoldenAgeCultureBonusDisabled>false</GoldenAgeCultureBonusDisabled> 
			<SecondReligionPantheon>false</SecondReligionPantheon> 
			<AddReformationBelief>false</AddReformationBelief> 
			<EnablesSSPartHurry>false</EnablesSSPartHurry> 
			<EnablesSSPartPurchase>false</EnablesSSPartPurchase> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<OneShot>false</OneShot> 
			<IncludesOneShotFreeUnits>false</IncludesOneShotFreeUnits> 
			<PortraitIndex>11</PortraitIndex> 
			<IconAtlas>POLICY_ATLAS_EXP2</IconAtlas> 
			<IconAtlasAchieved>POLICY_A_ATLAS_EXP2</IconAtlasAchieved> 
		</Row>
		<Row> 
			<ID>86</ID> 
			<Type>POLICY_RESETTLEMENT</Type> 
			<Description>TXT_KEY_POLICY_RESETTLEMENT</Description> 
			<Civilopedia>TXT_KEY_POLICY_RESETTLEMENT_TEXT</Civilopedia> 
			<Help>TXT_KEY_POLICY_RESETTLEMENT_HELP</Help> 
			<PolicyBranchType>POLICY_BRANCH_ORDER</PolicyBranchType> 
			<NumExtraBranches>0</NumExtraBranches> 
			<CultureCost>10</CultureCost> 
			<GridX>0</GridX> 
			<GridY>0</GridY> 
			<Level>2</Level> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CulturePerCity>0</CulturePerCity> 
			<CulturePerWonder>0</CulturePerWonder> 
			<CultureWonderMultiplier>0</CultureWonderMultiplier> 
			<CulturePerTechResearched>0</CulturePerTechResearched> 
			<CultureImprovementChange>0</CultureImprovementChange> 
			<CultureFromKills>0</CultureFromKills> 
			<CultureFromBarbarianKills>0</CultureFromBarbarianKills> 
			<GoldFromKills>0</GoldFromKills> 
			<EmbarkedExtraMoves>0</EmbarkedExtraMoves> 
			<AttackBonusTurns>0</AttackBonusTurns> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<GoldenAgeMeterMod>0</GoldenAgeMeterMod> 
			<GoldenAgeDurationMod>0</GoldenAgeDurationMod> 
			<NumFreeTechs>0</NumFreeTechs> 
			<NumFreePolicies>0</NumFreePolicies> 
			<NumFreeGreatPeople>0</NumFreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<StrategicResourceMod>0</StrategicResourceMod> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatAdmiralRateModifier>0</GreatAdmiralRateModifier> 
			<GreatWriterRateModifier>0</GreatWriterRateModifier> 
			<GreatArtistRateModifier>0</GreatArtistRateModifier> 
			<GreatMusicianRateModifier>0</GreatMusicianRateModifier> 
			<GreatMerchantRateModifier>0</GreatMerchantRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<DomesticGreatGeneralRateModifier>0</DomesticGreatGeneralRateModifier> 
			<ExtraHappiness>0</ExtraHappiness> 
			<ExtraHappinessPerCity>0</ExtraHappinessPerCity> 
			<UnhappinessMod>0</UnhappinessMod> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<OccupiedPopulationUnhappinessMod>0</OccupiedPopulationUnhappinessMod> 
			<CapitalUnhappinessMod>0</CapitalUnhappinessMod> 
			<FreeExperience>0</FreeExperience> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AllFeatureProduction>0</AllFeatureProduction> 
			<ImprovementCostModifier>0</ImprovementCostModifier> 
			<ImprovementUpgradeRateModifier>0</ImprovementUpgradeRateModifier> 
			<SpecialistProductionModifier>0</SpecialistProductionModifier> 
			<SpecialistUpgradeModifier>0</SpecialistUpgradeModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<BaseFreeUnits>0</BaseFreeUnits> 
			<BaseFreeMilitaryUnits>0</BaseFreeMilitaryUnits> 
			<FreeUnitsPopulationPercent>0</FreeUnitsPopulationPercent> 
			<FreeMilitaryUnitsPopulationPercent>0</FreeMilitaryUnitsPopulationPercent> 
			<HappinessPerGarrisonedUnit>0</HappinessPerGarrisonedUnit> 
			<CulturePerGarrisonedUnit>0</CulturePerGarrisonedUnit> 
			<HappinessPerTradeRoute>0</HappinessPerTradeRoute> 
			<HappinessPerXPopulation>0</HappinessPerXPopulation> 
			<ExtraHappinessPerLuxury>0</ExtraHappinessPerLuxury> 
			<UnhappinessFromUnitsMod>0</UnhappinessFromUnitsMod> 
			<NumExtraBuilders>0</NumExtraBuilders> 
			<PlotGoldCostMod>0</PlotGoldCostMod> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<PlotCultureExponentModifier>0</PlotCultureExponentModifier> 
			<NumCitiesPolicyCostDiscount>0</NumCitiesPolicyCostDiscount> 
			<GarrisonedCityRangeStrikeModifier>0</GarrisonedCityRangeStrikeModifier> 
			<UnitPurchaseCostModifier>0</UnitPurchaseCostModifier> 
			<BuildingPurchaseCostModifier>0</BuildingPurchaseCostModifier> 
			<CityConnectionTradeRouteGoldModifier>0</CityConnectionTradeRouteGoldModifier> 
			<TradeMissionGoldModifier>0</TradeMissionGoldModifier> 
			<FaithCostModifier>0</FaithCostModifier> 
			<CulturalPlunderMultiplier>0</CulturalPlunderMultiplier> 
			<StealTechSlowerModifier>0</StealTechSlowerModifier> 
			<StealTechFasterModifier>0</StealTechFasterModifier> 
			<CatchSpiesModifier>0</CatchSpiesModifier> 
			<GoldPerUnit>0</GoldPerUnit> 
			<GoldPerMilitaryUnit>0</GoldPerMilitaryUnit> 
			<RouteGoldMaintenanceMod>0</RouteGoldMaintenanceMod> 
			<BuildingGoldMaintenanceMod>0</BuildingGoldMaintenanceMod> 
			<UnitGoldMaintenanceMod>0</UnitGoldMaintenanceMod> 
			<UnitSupplyMod>0</UnitSupplyMod> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<CityStrengthMod>0</CityStrengthMod> 
			<CityGrowthMod>0</CityGrowthMod> 
			<CapitalGrowthMod>0</CapitalGrowthMod> 
			<SettlerProductionModifier>0</SettlerProductionModifier> 
			<CapitalSettlerProductionModifier>0</CapitalSettlerProductionModifier> 
			<NewCityExtraPopulation>3</NewCityExtraPopulation> 
			<FreeFoodBox>0</FreeFoodBox> 
			<HappyPerMilitaryUnit>0</HappyPerMilitaryUnit> 
			<MilitaryFoodProduction>false</MilitaryFoodProduction> 
			<HappinessToCulture>0</HappinessToCulture> 
			<HappinessToScience>0</HappinessToScience> 
			<NumCitiesFreeCultureBuilding>0</NumCitiesFreeCultureBuilding> 
			<NumCitiesFreeFoodBuilding>0</NumCitiesFreeFoodBuilding> 
			<HalfSpecialistUnhappiness>false</HalfSpecialistUnhappiness> 
			<HalfSpecialistFood>false</HalfSpecialistFood> 
			<MaxConscript>0</MaxConscript> 
			<UnitSightRangeChange>0</UnitSightRangeChange> 
			<WoundedUnitDamageMod>0</WoundedUnitDamageMod> 
			<BarbarianCombatBonus>0</BarbarianCombatBonus> 
			<AlwaysSeeBarbCamps>false</AlwaysSeeBarbCamps> 
			<RevealAllCapitals>false</RevealAllCapitals> 
			<FreeSpecialist>0</FreeSpecialist> 
			<ExpModifier>0</ExpModifier> 
			<ExpInBorderModifier>0</ExpInBorderModifier> 
			<MinorQuestFriendshipMod>0</MinorQuestFriendshipMod> 
			<MinorGoldFriendshipMod>0</MinorGoldFriendshipMod> 
			<MinorFriendshipMinimum>0</MinorFriendshipMinimum> 
			<MinorFriendshipDecayMod>0</MinorFriendshipDecayMod> 
			<OtherPlayersMinorFriendshipDecayMod>0</OtherPlayersMinorFriendshipDecayMod> 
			<CityStateUnitFrequencyModifier>0</CityStateUnitFrequencyModifier> 
			<CommonFoeTourismModifier>0</CommonFoeTourismModifier> 
			<LessHappyTourismModifier>0</LessHappyTourismModifier> 
			<SharedIdeologyTourismModifier>0</SharedIdeologyTourismModifier> 
			<LandTradeRouteGoldChange>0</LandTradeRouteGoldChange> 
			<SeaTradeRouteGoldChange>0</SeaTradeRouteGoldChange> 
			<SharedIdeologyTradeGoldChange>0</SharedIdeologyTradeGoldChange> 
			<RiggingElectionModifier>0</RiggingElectionModifier> 
			<MilitaryUnitGiftExtraInfluence>0</MilitaryUnitGiftExtraInfluence> 
			<ProtectedMinorPerTurnInfluence>0</ProtectedMinorPerTurnInfluence> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<MinorBullyScoreModifier>0</MinorBullyScoreModifier> 
			<CityStateTradeChange>0</CityStateTradeChange> 
			<ThemingBonusMultiplier>0</ThemingBonusMultiplier> 
			<InternalTradeRouteYieldModifier>0</InternalTradeRouteYieldModifier> 
			<SharedReligionTourismModifier>0</SharedReligionTourismModifier> 
			<TradeRouteTourismModifier>0</TradeRouteTourismModifier> 
			<OpenBordersTourismModifier>0</OpenBordersTourismModifier> 
			<MinorGreatPeopleAllies>false</MinorGreatPeopleAllies> 
			<MinorScienceAllies>false</MinorScienceAllies> 
			<MinorResourceBonus>false</MinorResourceBonus> 
			<GarrisonFreeMaintenance>false</GarrisonFreeMaintenance> 
			<GoldenAgeCultureBonusDisabled>false</GoldenAgeCultureBonusDisabled> 
			<SecondReligionPantheon>false</SecondReligionPantheon> 
			<AddReformationBelief>false</AddReformationBelief> 
			<EnablesSSPartHurry>false</EnablesSSPartHurry> 
			<EnablesSSPartPurchase>false</EnablesSSPartPurchase> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<OneShot>false</OneShot> 
			<IncludesOneShotFreeUnits>false</IncludesOneShotFreeUnits> 
			<PortraitIndex>11</PortraitIndex> 
			<IconAtlas>POLICY_ATLAS_EXP2</IconAtlas> 
			<IconAtlasAchieved>POLICY_A_ATLAS_EXP2</IconAtlasAchieved> 
		</Row>
		<Row> 
			<ID>87</ID> 
			<Type>POLICY_CULTURAL_REVOLUTION</Type> 
			<Description>TXT_KEY_POLICY_CULTURAL_REVOLUTION</Description> 
			<Civilopedia>TXT_KEY_POLICY_CULTURAL_REVOLUTION_TEXT</Civilopedia> 
			<Help>TXT_KEY_POLICY_CULTURAL_REVOLUTION_HELP</Help> 
			<PolicyBranchType>POLICY_BRANCH_ORDER</PolicyBranchType> 
			<NumExtraBranches>0</NumExtraBranches> 
			<CultureCost>10</CultureCost> 
			<GridX>0</GridX> 
			<GridY>0</GridY> 
			<Level>2</Level> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CulturePerCity>0</CulturePerCity> 
			<CulturePerWonder>0</CulturePerWonder> 
			<CultureWonderMultiplier>0</CultureWonderMultiplier> 
			<CulturePerTechResearched>0</CulturePerTechResearched> 
			<CultureImprovementChange>0</CultureImprovementChange> 
			<CultureFromKills>0</CultureFromKills> 
			<CultureFromBarbarianKills>0</CultureFromBarbarianKills> 
			<GoldFromKills>0</GoldFromKills> 
			<EmbarkedExtraMoves>0</EmbarkedExtraMoves> 
			<AttackBonusTurns>0</AttackBonusTurns> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<GoldenAgeMeterMod>0</GoldenAgeMeterMod> 
			<GoldenAgeDurationMod>0</GoldenAgeDurationMod> 
			<NumFreeTechs>0</NumFreeTechs> 
			<NumFreePolicies>0</NumFreePolicies> 
			<NumFreeGreatPeople>0</NumFreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<StrategicResourceMod>0</StrategicResourceMod> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatAdmiralRateModifier>0</GreatAdmiralRateModifier> 
			<GreatWriterRateModifier>0</GreatWriterRateModifier> 
			<GreatArtistRateModifier>0</GreatArtistRateModifier> 
			<GreatMusicianRateModifier>0</GreatMusicianRateModifier> 
			<GreatMerchantRateModifier>0</GreatMerchantRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<DomesticGreatGeneralRateModifier>0</DomesticGreatGeneralRateModifier> 
			<ExtraHappiness>0</ExtraHappiness> 
			<ExtraHappinessPerCity>0</ExtraHappinessPerCity> 
			<UnhappinessMod>0</UnhappinessMod> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<OccupiedPopulationUnhappinessMod>0</OccupiedPopulationUnhappinessMod> 
			<CapitalUnhappinessMod>0</CapitalUnhappinessMod> 
			<FreeExperience>0</FreeExperience> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AllFeatureProduction>0</AllFeatureProduction> 
			<ImprovementCostModifier>0</ImprovementCostModifier> 
			<ImprovementUpgradeRateModifier>0</ImprovementUpgradeRateModifier> 
			<SpecialistProductionModifier>0</SpecialistProductionModifier> 
			<SpecialistUpgradeModifier>0</SpecialistUpgradeModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<BaseFreeUnits>0</BaseFreeUnits> 
			<BaseFreeMilitaryUnits>0</BaseFreeMilitaryUnits> 
			<FreeUnitsPopulationPercent>0</FreeUnitsPopulationPercent> 
			<FreeMilitaryUnitsPopulationPercent>0</FreeMilitaryUnitsPopulationPercent> 
			<HappinessPerGarrisonedUnit>0</HappinessPerGarrisonedUnit> 
			<CulturePerGarrisonedUnit>0</CulturePerGarrisonedUnit> 
			<HappinessPerTradeRoute>0</HappinessPerTradeRoute> 
			<HappinessPerXPopulation>0</HappinessPerXPopulation> 
			<ExtraHappinessPerLuxury>0</ExtraHappinessPerLuxury> 
			<UnhappinessFromUnitsMod>0</UnhappinessFromUnitsMod> 
			<NumExtraBuilders>0</NumExtraBuilders> 
			<PlotGoldCostMod>0</PlotGoldCostMod> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<PlotCultureExponentModifier>0</PlotCultureExponentModifier> 
			<NumCitiesPolicyCostDiscount>0</NumCitiesPolicyCostDiscount> 
			<GarrisonedCityRangeStrikeModifier>0</GarrisonedCityRangeStrikeModifier> 
			<UnitPurchaseCostModifier>0</UnitPurchaseCostModifier> 
			<BuildingPurchaseCostModifier>0</BuildingPurchaseCostModifier> 
			<CityConnectionTradeRouteGoldModifier>0</CityConnectionTradeRouteGoldModifier> 
			<TradeMissionGoldModifier>0</TradeMissionGoldModifier> 
			<FaithCostModifier>0</FaithCostModifier> 
			<CulturalPlunderMultiplier>0</CulturalPlunderMultiplier> 
			<StealTechSlowerModifier>0</StealTechSlowerModifier> 
			<StealTechFasterModifier>0</StealTechFasterModifier> 
			<CatchSpiesModifier>0</CatchSpiesModifier> 
			<GoldPerUnit>0</GoldPerUnit> 
			<GoldPerMilitaryUnit>0</GoldPerMilitaryUnit> 
			<RouteGoldMaintenanceMod>0</RouteGoldMaintenanceMod> 
			<BuildingGoldMaintenanceMod>0</BuildingGoldMaintenanceMod> 
			<UnitGoldMaintenanceMod>0</UnitGoldMaintenanceMod> 
			<UnitSupplyMod>0</UnitSupplyMod> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<CityStrengthMod>0</CityStrengthMod> 
			<CityGrowthMod>0</CityGrowthMod> 
			<CapitalGrowthMod>0</CapitalGrowthMod> 
			<SettlerProductionModifier>0</SettlerProductionModifier> 
			<CapitalSettlerProductionModifier>0</CapitalSettlerProductionModifier> 
			<NewCityExtraPopulation>0</NewCityExtraPopulation> 
			<FreeFoodBox>0</FreeFoodBox> 
			<HappyPerMilitaryUnit>0</HappyPerMilitaryUnit> 
			<MilitaryFoodProduction>false</MilitaryFoodProduction> 
			<HappinessToCulture>0</HappinessToCulture> 
			<HappinessToScience>0</HappinessToScience> 
			<NumCitiesFreeCultureBuilding>0</NumCitiesFreeCultureBuilding> 
			<NumCitiesFreeFoodBuilding>0</NumCitiesFreeFoodBuilding> 
			<HalfSpecialistUnhappiness>false</HalfSpecialistUnhappiness> 
			<HalfSpecialistFood>false</HalfSpecialistFood> 
			<MaxConscript>0</MaxConscript> 
			<UnitSightRangeChange>0</UnitSightRangeChange> 
			<WoundedUnitDamageMod>0</WoundedUnitDamageMod> 
			<BarbarianCombatBonus>0</BarbarianCombatBonus> 
			<AlwaysSeeBarbCamps>false</AlwaysSeeBarbCamps> 
			<RevealAllCapitals>false</RevealAllCapitals> 
			<FreeSpecialist>0</FreeSpecialist> 
			<ExpModifier>0</ExpModifier> 
			<ExpInBorderModifier>0</ExpInBorderModifier> 
			<MinorQuestFriendshipMod>0</MinorQuestFriendshipMod> 
			<MinorGoldFriendshipMod>0</MinorGoldFriendshipMod> 
			<MinorFriendshipMinimum>0</MinorFriendshipMinimum> 
			<MinorFriendshipDecayMod>0</MinorFriendshipDecayMod> 
			<OtherPlayersMinorFriendshipDecayMod>0</OtherPlayersMinorFriendshipDecayMod> 
			<CityStateUnitFrequencyModifier>0</CityStateUnitFrequencyModifier> 
			<CommonFoeTourismModifier>0</CommonFoeTourismModifier> 
			<LessHappyTourismModifier>0</LessHappyTourismModifier> 
			<SharedIdeologyTourismModifier>34</SharedIdeologyTourismModifier> 
			<LandTradeRouteGoldChange>0</LandTradeRouteGoldChange> 
			<SeaTradeRouteGoldChange>0</SeaTradeRouteGoldChange> 
			<SharedIdeologyTradeGoldChange>0</SharedIdeologyTradeGoldChange> 
			<RiggingElectionModifier>0</RiggingElectionModifier> 
			<MilitaryUnitGiftExtraInfluence>0</MilitaryUnitGiftExtraInfluence> 
			<ProtectedMinorPerTurnInfluence>0</ProtectedMinorPerTurnInfluence> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<MinorBullyScoreModifier>0</MinorBullyScoreModifier> 
			<CityStateTradeChange>0</CityStateTradeChange> 
			<ThemingBonusMultiplier>0</ThemingBonusMultiplier> 
			<InternalTradeRouteYieldModifier>0</InternalTradeRouteYieldModifier> 
			<SharedReligionTourismModifier>0</SharedReligionTourismModifier> 
			<TradeRouteTourismModifier>0</TradeRouteTourismModifier> 
			<OpenBordersTourismModifier>0</OpenBordersTourismModifier> 
			<MinorGreatPeopleAllies>false</MinorGreatPeopleAllies> 
			<MinorScienceAllies>false</MinorScienceAllies> 
			<MinorResourceBonus>false</MinorResourceBonus> 
			<GarrisonFreeMaintenance>false</GarrisonFreeMaintenance> 
			<GoldenAgeCultureBonusDisabled>false</GoldenAgeCultureBonusDisabled> 
			<SecondReligionPantheon>false</SecondReligionPantheon> 
			<AddReformationBelief>false</AddReformationBelief> 
			<EnablesSSPartHurry>false</EnablesSSPartHurry> 
			<EnablesSSPartPurchase>false</EnablesSSPartPurchase> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<OneShot>false</OneShot> 
			<IncludesOneShotFreeUnits>false</IncludesOneShotFreeUnits> 
			<PortraitIndex>11</PortraitIndex> 
			<IconAtlas>POLICY_ATLAS_EXP2</IconAtlas> 
			<IconAtlasAchieved>POLICY_A_ATLAS_EXP2</IconAtlasAchieved> 
		</Row>
		<Row> 
			<ID>88</ID> 
			<Type>POLICY_WORKERS_FACULTIES</Type> 
			<Description>TXT_KEY_POLICY_WORKERS_FACULTIES</Description> 
			<Civilopedia>TXT_KEY_POLICY_WORKERS_FACULTIES_TEXT</Civilopedia> 
			<Help>TXT_KEY_POLICY_WORKERS_FACULTIES_HELP</Help> 
			<PolicyBranchType>POLICY_BRANCH_ORDER</PolicyBranchType> 
			<NumExtraBranches>0</NumExtraBranches> 
			<CultureCost>10</CultureCost> 
			<GridX>0</GridX> 
			<GridY>0</GridY> 
			<Level>2</Level> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CulturePerCity>0</CulturePerCity> 
			<CulturePerWonder>0</CulturePerWonder> 
			<CultureWonderMultiplier>0</CultureWonderMultiplier> 
			<CulturePerTechResearched>0</CulturePerTechResearched> 
			<CultureImprovementChange>0</CultureImprovementChange> 
			<CultureFromKills>0</CultureFromKills> 
			<CultureFromBarbarianKills>0</CultureFromBarbarianKills> 
			<GoldFromKills>0</GoldFromKills> 
			<EmbarkedExtraMoves>0</EmbarkedExtraMoves> 
			<AttackBonusTurns>0</AttackBonusTurns> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<GoldenAgeMeterMod>0</GoldenAgeMeterMod> 
			<GoldenAgeDurationMod>0</GoldenAgeDurationMod> 
			<NumFreeTechs>0</NumFreeTechs> 
			<NumFreePolicies>0</NumFreePolicies> 
			<NumFreeGreatPeople>0</NumFreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<StrategicResourceMod>0</StrategicResourceMod> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatAdmiralRateModifier>0</GreatAdmiralRateModifier> 
			<GreatWriterRateModifier>0</GreatWriterRateModifier> 
			<GreatArtistRateModifier>0</GreatArtistRateModifier> 
			<GreatMusicianRateModifier>0</GreatMusicianRateModifier> 
			<GreatMerchantRateModifier>0</GreatMerchantRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<DomesticGreatGeneralRateModifier>0</DomesticGreatGeneralRateModifier> 
			<ExtraHappiness>0</ExtraHappiness> 
			<ExtraHappinessPerCity>0</ExtraHappinessPerCity> 
			<UnhappinessMod>0</UnhappinessMod> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<OccupiedPopulationUnhappinessMod>0</OccupiedPopulationUnhappinessMod> 
			<CapitalUnhappinessMod>0</CapitalUnhappinessMod> 
			<FreeExperience>0</FreeExperience> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AllFeatureProduction>0</AllFeatureProduction> 
			<ImprovementCostModifier>0</ImprovementCostModifier> 
			<ImprovementUpgradeRateModifier>0</ImprovementUpgradeRateModifier> 
			<SpecialistProductionModifier>0</SpecialistProductionModifier> 
			<SpecialistUpgradeModifier>0</SpecialistUpgradeModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<BaseFreeUnits>0</BaseFreeUnits> 
			<BaseFreeMilitaryUnits>0</BaseFreeMilitaryUnits> 
			<FreeUnitsPopulationPercent>0</FreeUnitsPopulationPercent> 
			<FreeMilitaryUnitsPopulationPercent>0</FreeMilitaryUnitsPopulationPercent> 
			<HappinessPerGarrisonedUnit>0</HappinessPerGarrisonedUnit> 
			<CulturePerGarrisonedUnit>0</CulturePerGarrisonedUnit> 
			<HappinessPerTradeRoute>0</HappinessPerTradeRoute> 
			<HappinessPerXPopulation>0</HappinessPerXPopulation> 
			<ExtraHappinessPerLuxury>0</ExtraHappinessPerLuxury> 
			<UnhappinessFromUnitsMod>0</UnhappinessFromUnitsMod> 
			<NumExtraBuilders>0</NumExtraBuilders> 
			<PlotGoldCostMod>0</PlotGoldCostMod> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<PlotCultureExponentModifier>0</PlotCultureExponentModifier> 
			<NumCitiesPolicyCostDiscount>0</NumCitiesPolicyCostDiscount> 
			<GarrisonedCityRangeStrikeModifier>0</GarrisonedCityRangeStrikeModifier> 
			<UnitPurchaseCostModifier>0</UnitPurchaseCostModifier> 
			<BuildingPurchaseCostModifier>0</BuildingPurchaseCostModifier> 
			<CityConnectionTradeRouteGoldModifier>0</CityConnectionTradeRouteGoldModifier> 
			<TradeMissionGoldModifier>0</TradeMissionGoldModifier> 
			<FaithCostModifier>0</FaithCostModifier> 
			<CulturalPlunderMultiplier>0</CulturalPlunderMultiplier> 
			<StealTechSlowerModifier>0</StealTechSlowerModifier> 
			<StealTechFasterModifier>0</StealTechFasterModifier> 
			<CatchSpiesModifier>0</CatchSpiesModifier> 
			<GoldPerUnit>0</GoldPerUnit> 
			<GoldPerMilitaryUnit>0</GoldPerMilitaryUnit> 
			<RouteGoldMaintenanceMod>0</RouteGoldMaintenanceMod> 
			<BuildingGoldMaintenanceMod>0</BuildingGoldMaintenanceMod> 
			<UnitGoldMaintenanceMod>0</UnitGoldMaintenanceMod> 
			<UnitSupplyMod>0</UnitSupplyMod> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<CityStrengthMod>0</CityStrengthMod> 
			<CityGrowthMod>0</CityGrowthMod> 
			<CapitalGrowthMod>0</CapitalGrowthMod> 
			<SettlerProductionModifier>0</SettlerProductionModifier> 
			<CapitalSettlerProductionModifier>0</CapitalSettlerProductionModifier> 
			<NewCityExtraPopulation>0</NewCityExtraPopulation> 
			<FreeFoodBox>0</FreeFoodBox> 
			<HappyPerMilitaryUnit>0</HappyPerMilitaryUnit> 
			<MilitaryFoodProduction>false</MilitaryFoodProduction> 
			<HappinessToCulture>0</HappinessToCulture> 
			<HappinessToScience>0</HappinessToScience> 
			<NumCitiesFreeCultureBuilding>0</NumCitiesFreeCultureBuilding> 
			<NumCitiesFreeFoodBuilding>0</NumCitiesFreeFoodBuilding> 
			<HalfSpecialistUnhappiness>false</HalfSpecialistUnhappiness> 
			<HalfSpecialistFood>false</HalfSpecialistFood> 
			<MaxConscript>0</MaxConscript> 
			<UnitSightRangeChange>0</UnitSightRangeChange> 
			<WoundedUnitDamageMod>0</WoundedUnitDamageMod> 
			<BarbarianCombatBonus>0</BarbarianCombatBonus> 
			<AlwaysSeeBarbCamps>false</AlwaysSeeBarbCamps> 
			<RevealAllCapitals>false</RevealAllCapitals> 
			<FreeSpecialist>0</FreeSpecialist> 
			<ExpModifier>0</ExpModifier> 
			<ExpInBorderModifier>0</ExpInBorderModifier> 
			<MinorQuestFriendshipMod>0</MinorQuestFriendshipMod> 
			<MinorGoldFriendshipMod>0</MinorGoldFriendshipMod> 
			<MinorFriendshipMinimum>0</MinorFriendshipMinimum> 
			<MinorFriendshipDecayMod>0</MinorFriendshipDecayMod> 
			<OtherPlayersMinorFriendshipDecayMod>0</OtherPlayersMinorFriendshipDecayMod> 
			<CityStateUnitFrequencyModifier>0</CityStateUnitFrequencyModifier> 
			<CommonFoeTourismModifier>0</CommonFoeTourismModifier> 
			<LessHappyTourismModifier>0</LessHappyTourismModifier> 
			<SharedIdeologyTourismModifier>0</SharedIdeologyTourismModifier> 
			<LandTradeRouteGoldChange>0</LandTradeRouteGoldChange> 
			<SeaTradeRouteGoldChange>0</SeaTradeRouteGoldChange> 
			<SharedIdeologyTradeGoldChange>0</SharedIdeologyTradeGoldChange> 
			<RiggingElectionModifier>0</RiggingElectionModifier> 
			<MilitaryUnitGiftExtraInfluence>0</MilitaryUnitGiftExtraInfluence> 
			<ProtectedMinorPerTurnInfluence>0</ProtectedMinorPerTurnInfluence> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<MinorBullyScoreModifier>0</MinorBullyScoreModifier> 
			<CityStateTradeChange>0</CityStateTradeChange> 
			<ThemingBonusMultiplier>0</ThemingBonusMultiplier> 
			<InternalTradeRouteYieldModifier>0</InternalTradeRouteYieldModifier> 
			<SharedReligionTourismModifier>0</SharedReligionTourismModifier> 
			<TradeRouteTourismModifier>0</TradeRouteTourismModifier> 
			<OpenBordersTourismModifier>0</OpenBordersTourismModifier> 
			<MinorGreatPeopleAllies>false</MinorGreatPeopleAllies> 
			<MinorScienceAllies>false</MinorScienceAllies> 
			<MinorResourceBonus>false</MinorResourceBonus> 
			<GarrisonFreeMaintenance>false</GarrisonFreeMaintenance> 
			<GoldenAgeCultureBonusDisabled>false</GoldenAgeCultureBonusDisabled> 
			<SecondReligionPantheon>false</SecondReligionPantheon> 
			<AddReformationBelief>false</AddReformationBelief> 
			<EnablesSSPartHurry>false</EnablesSSPartHurry> 
			<EnablesSSPartPurchase>false</EnablesSSPartPurchase> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<OneShot>false</OneShot> 
			<IncludesOneShotFreeUnits>false</IncludesOneShotFreeUnits> 
			<PortraitIndex>11</PortraitIndex> 
			<IconAtlas>POLICY_ATLAS_EXP2</IconAtlas> 
			<IconAtlasAchieved>POLICY_A_ATLAS_EXP2</IconAtlasAchieved> 
		</Row>
		<Row> 
			<ID>89</ID> 
			<Type>POLICY_FIVE_YEAR_PLAN</Type> 
			<Description>TXT_KEY_POLICY_FIVE_YEAR_PLAN</Description> 
			<Civilopedia>TXT_KEY_POLICY_FIVE_YEAR_PLAN_TEXT</Civilopedia> 
			<Help>TXT_KEY_POLICY_FIVE_YEAR_PLAN_HELP</Help> 
			<PolicyBranchType>POLICY_BRANCH_ORDER</PolicyBranchType> 
			<NumExtraBranches>0</NumExtraBranches> 
			<CultureCost>10</CultureCost> 
			<GridX>0</GridX> 
			<GridY>0</GridY> 
			<Level>2</Level> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CulturePerCity>0</CulturePerCity> 
			<CulturePerWonder>0</CulturePerWonder> 
			<CultureWonderMultiplier>0</CultureWonderMultiplier> 
			<CulturePerTechResearched>0</CulturePerTechResearched> 
			<CultureImprovementChange>0</CultureImprovementChange> 
			<CultureFromKills>0</CultureFromKills> 
			<CultureFromBarbarianKills>0</CultureFromBarbarianKills> 
			<GoldFromKills>0</GoldFromKills> 
			<EmbarkedExtraMoves>0</EmbarkedExtraMoves> 
			<AttackBonusTurns>0</AttackBonusTurns> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<GoldenAgeMeterMod>0</GoldenAgeMeterMod> 
			<GoldenAgeDurationMod>0</GoldenAgeDurationMod> 
			<NumFreeTechs>0</NumFreeTechs> 
			<NumFreePolicies>0</NumFreePolicies> 
			<NumFreeGreatPeople>0</NumFreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<StrategicResourceMod>0</StrategicResourceMod> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatAdmiralRateModifier>0</GreatAdmiralRateModifier> 
			<GreatWriterRateModifier>0</GreatWriterRateModifier> 
			<GreatArtistRateModifier>0</GreatArtistRateModifier> 
			<GreatMusicianRateModifier>0</GreatMusicianRateModifier> 
			<GreatMerchantRateModifier>0</GreatMerchantRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<DomesticGreatGeneralRateModifier>0</DomesticGreatGeneralRateModifier> 
			<ExtraHappiness>0</ExtraHappiness> 
			<ExtraHappinessPerCity>0</ExtraHappinessPerCity> 
			<UnhappinessMod>0</UnhappinessMod> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<OccupiedPopulationUnhappinessMod>0</OccupiedPopulationUnhappinessMod> 
			<CapitalUnhappinessMod>0</CapitalUnhappinessMod> 
			<FreeExperience>0</FreeExperience> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AllFeatureProduction>0</AllFeatureProduction> 
			<ImprovementCostModifier>0</ImprovementCostModifier> 
			<ImprovementUpgradeRateModifier>0</ImprovementUpgradeRateModifier> 
			<SpecialistProductionModifier>0</SpecialistProductionModifier> 
			<SpecialistUpgradeModifier>0</SpecialistUpgradeModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<BaseFreeUnits>0</BaseFreeUnits> 
			<BaseFreeMilitaryUnits>0</BaseFreeMilitaryUnits> 
			<FreeUnitsPopulationPercent>0</FreeUnitsPopulationPercent> 
			<FreeMilitaryUnitsPopulationPercent>0</FreeMilitaryUnitsPopulationPercent> 
			<HappinessPerGarrisonedUnit>0</HappinessPerGarrisonedUnit> 
			<CulturePerGarrisonedUnit>0</CulturePerGarrisonedUnit> 
			<HappinessPerTradeRoute>0</HappinessPerTradeRoute> 
			<HappinessPerXPopulation>0</HappinessPerXPopulation> 
			<ExtraHappinessPerLuxury>0</ExtraHappinessPerLuxury> 
			<UnhappinessFromUnitsMod>0</UnhappinessFromUnitsMod> 
			<NumExtraBuilders>0</NumExtraBuilders> 
			<PlotGoldCostMod>0</PlotGoldCostMod> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<PlotCultureExponentModifier>0</PlotCultureExponentModifier> 
			<NumCitiesPolicyCostDiscount>0</NumCitiesPolicyCostDiscount> 
			<GarrisonedCityRangeStrikeModifier>0</GarrisonedCityRangeStrikeModifier> 
			<UnitPurchaseCostModifier>0</UnitPurchaseCostModifier> 
			<BuildingPurchaseCostModifier>0</BuildingPurchaseCostModifier> 
			<CityConnectionTradeRouteGoldModifier>0</CityConnectionTradeRouteGoldModifier> 
			<TradeMissionGoldModifier>0</TradeMissionGoldModifier> 
			<FaithCostModifier>0</FaithCostModifier> 
			<CulturalPlunderMultiplier>0</CulturalPlunderMultiplier> 
			<StealTechSlowerModifier>0</StealTechSlowerModifier> 
			<StealTechFasterModifier>0</StealTechFasterModifier> 
			<CatchSpiesModifier>0</CatchSpiesModifier> 
			<GoldPerUnit>0</GoldPerUnit> 
			<GoldPerMilitaryUnit>0</GoldPerMilitaryUnit> 
			<RouteGoldMaintenanceMod>0</RouteGoldMaintenanceMod> 
			<BuildingGoldMaintenanceMod>0</BuildingGoldMaintenanceMod> 
			<UnitGoldMaintenanceMod>0</UnitGoldMaintenanceMod> 
			<UnitSupplyMod>0</UnitSupplyMod> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<CityStrengthMod>0</CityStrengthMod> 
			<CityGrowthMod>0</CityGrowthMod> 
			<CapitalGrowthMod>0</CapitalGrowthMod> 
			<SettlerProductionModifier>0</SettlerProductionModifier> 
			<CapitalSettlerProductionModifier>0</CapitalSettlerProductionModifier> 
			<NewCityExtraPopulation>0</NewCityExtraPopulation> 
			<FreeFoodBox>0</FreeFoodBox> 
			<HappyPerMilitaryUnit>0</HappyPerMilitaryUnit> 
			<MilitaryFoodProduction>false</MilitaryFoodProduction> 
			<HappinessToCulture>0</HappinessToCulture> 
			<HappinessToScience>0</HappinessToScience> 
			<NumCitiesFreeCultureBuilding>0</NumCitiesFreeCultureBuilding> 
			<NumCitiesFreeFoodBuilding>0</NumCitiesFreeFoodBuilding> 
			<HalfSpecialistUnhappiness>false</HalfSpecialistUnhappiness> 
			<HalfSpecialistFood>false</HalfSpecialistFood> 
			<MaxConscript>0</MaxConscript> 
			<UnitSightRangeChange>0</UnitSightRangeChange> 
			<WoundedUnitDamageMod>0</WoundedUnitDamageMod> 
			<BarbarianCombatBonus>0</BarbarianCombatBonus> 
			<AlwaysSeeBarbCamps>false</AlwaysSeeBarbCamps> 
			<RevealAllCapitals>false</RevealAllCapitals> 
			<FreeSpecialist>0</FreeSpecialist> 
			<ExpModifier>0</ExpModifier> 
			<ExpInBorderModifier>0</ExpInBorderModifier> 
			<MinorQuestFriendshipMod>0</MinorQuestFriendshipMod> 
			<MinorGoldFriendshipMod>0</MinorGoldFriendshipMod> 
			<MinorFriendshipMinimum>0</MinorFriendshipMinimum> 
			<MinorFriendshipDecayMod>0</MinorFriendshipDecayMod> 
			<OtherPlayersMinorFriendshipDecayMod>0</OtherPlayersMinorFriendshipDecayMod> 
			<CityStateUnitFrequencyModifier>0</CityStateUnitFrequencyModifier> 
			<CommonFoeTourismModifier>0</CommonFoeTourismModifier> 
			<LessHappyTourismModifier>0</LessHappyTourismModifier> 
			<SharedIdeologyTourismModifier>0</SharedIdeologyTourismModifier> 
			<LandTradeRouteGoldChange>0</LandTradeRouteGoldChange> 
			<SeaTradeRouteGoldChange>0</SeaTradeRouteGoldChange> 
			<SharedIdeologyTradeGoldChange>0</SharedIdeologyTradeGoldChange> 
			<RiggingElectionModifier>0</RiggingElectionModifier> 
			<MilitaryUnitGiftExtraInfluence>0</MilitaryUnitGiftExtraInfluence> 
			<ProtectedMinorPerTurnInfluence>0</ProtectedMinorPerTurnInfluence> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<MinorBullyScoreModifier>0</MinorBullyScoreModifier> 
			<CityStateTradeChange>0</CityStateTradeChange> 
			<ThemingBonusMultiplier>0</ThemingBonusMultiplier> 
			<InternalTradeRouteYieldModifier>0</InternalTradeRouteYieldModifier> 
			<SharedReligionTourismModifier>0</SharedReligionTourismModifier> 
			<TradeRouteTourismModifier>0</TradeRouteTourismModifier> 
			<OpenBordersTourismModifier>0</OpenBordersTourismModifier> 
			<MinorGreatPeopleAllies>false</MinorGreatPeopleAllies> 
			<MinorScienceAllies>false</MinorScienceAllies> 
			<MinorResourceBonus>false</MinorResourceBonus> 
			<GarrisonFreeMaintenance>false</GarrisonFreeMaintenance> 
			<GoldenAgeCultureBonusDisabled>false</GoldenAgeCultureBonusDisabled> 
			<SecondReligionPantheon>false</SecondReligionPantheon> 
			<AddReformationBelief>false</AddReformationBelief> 
			<EnablesSSPartHurry>false</EnablesSSPartHurry> 
			<EnablesSSPartPurchase>false</EnablesSSPartPurchase> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<OneShot>false</OneShot> 
			<IncludesOneShotFreeUnits>false</IncludesOneShotFreeUnits> 
			<PortraitIndex>11</PortraitIndex> 
			<IconAtlas>POLICY_ATLAS_EXP2</IconAtlas> 
			<IconAtlasAchieved>POLICY_A_ATLAS_EXP2</IconAtlasAchieved> 
		</Row>
		<Row> 
			<ID>90</ID> 
			<Type>POLICY_DICTATORSHIP_PROLETARIAT</Type> 
			<Description>TXT_KEY_POLICY_DICTATORSHIP_PROLETARIAT</Description> 
			<Civilopedia>TXT_KEY_POLICY_DICTATORSHIP_PROLETARIAT_TEXT</Civilopedia> 
			<Help>TXT_KEY_POLICY_DICTATORSHIP_PROLETARIAT_HELP</Help> 
			<PolicyBranchType>POLICY_BRANCH_ORDER</PolicyBranchType> 
			<NumExtraBranches>0</NumExtraBranches> 
			<CultureCost>10</CultureCost> 
			<GridX>0</GridX> 
			<GridY>0</GridY> 
			<Level>3</Level> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CulturePerCity>0</CulturePerCity> 
			<CulturePerWonder>0</CulturePerWonder> 
			<CultureWonderMultiplier>0</CultureWonderMultiplier> 
			<CulturePerTechResearched>0</CulturePerTechResearched> 
			<CultureImprovementChange>0</CultureImprovementChange> 
			<CultureFromKills>0</CultureFromKills> 
			<CultureFromBarbarianKills>0</CultureFromBarbarianKills> 
			<GoldFromKills>0</GoldFromKills> 
			<EmbarkedExtraMoves>0</EmbarkedExtraMoves> 
			<AttackBonusTurns>0</AttackBonusTurns> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<GoldenAgeMeterMod>0</GoldenAgeMeterMod> 
			<GoldenAgeDurationMod>0</GoldenAgeDurationMod> 
			<NumFreeTechs>0</NumFreeTechs> 
			<NumFreePolicies>0</NumFreePolicies> 
			<NumFreeGreatPeople>0</NumFreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<StrategicResourceMod>0</StrategicResourceMod> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatAdmiralRateModifier>0</GreatAdmiralRateModifier> 
			<GreatWriterRateModifier>0</GreatWriterRateModifier> 
			<GreatArtistRateModifier>0</GreatArtistRateModifier> 
			<GreatMusicianRateModifier>0</GreatMusicianRateModifier> 
			<GreatMerchantRateModifier>0</GreatMerchantRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<DomesticGreatGeneralRateModifier>0</DomesticGreatGeneralRateModifier> 
			<ExtraHappiness>0</ExtraHappiness> 
			<ExtraHappinessPerCity>0</ExtraHappinessPerCity> 
			<UnhappinessMod>0</UnhappinessMod> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<OccupiedPopulationUnhappinessMod>0</OccupiedPopulationUnhappinessMod> 
			<CapitalUnhappinessMod>0</CapitalUnhappinessMod> 
			<FreeExperience>0</FreeExperience> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AllFeatureProduction>0</AllFeatureProduction> 
			<ImprovementCostModifier>0</ImprovementCostModifier> 
			<ImprovementUpgradeRateModifier>0</ImprovementUpgradeRateModifier> 
			<SpecialistProductionModifier>0</SpecialistProductionModifier> 
			<SpecialistUpgradeModifier>0</SpecialistUpgradeModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<BaseFreeUnits>0</BaseFreeUnits> 
			<BaseFreeMilitaryUnits>0</BaseFreeMilitaryUnits> 
			<FreeUnitsPopulationPercent>0</FreeUnitsPopulationPercent> 
			<FreeMilitaryUnitsPopulationPercent>0</FreeMilitaryUnitsPopulationPercent> 
			<HappinessPerGarrisonedUnit>0</HappinessPerGarrisonedUnit> 
			<CulturePerGarrisonedUnit>0</CulturePerGarrisonedUnit> 
			<HappinessPerTradeRoute>0</HappinessPerTradeRoute> 
			<HappinessPerXPopulation>0</HappinessPerXPopulation> 
			<ExtraHappinessPerLuxury>0</ExtraHappinessPerLuxury> 
			<UnhappinessFromUnitsMod>0</UnhappinessFromUnitsMod> 
			<NumExtraBuilders>0</NumExtraBuilders> 
			<PlotGoldCostMod>0</PlotGoldCostMod> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<PlotCultureExponentModifier>0</PlotCultureExponentModifier> 
			<NumCitiesPolicyCostDiscount>0</NumCitiesPolicyCostDiscount> 
			<GarrisonedCityRangeStrikeModifier>0</GarrisonedCityRangeStrikeModifier> 
			<UnitPurchaseCostModifier>0</UnitPurchaseCostModifier> 
			<BuildingPurchaseCostModifier>0</BuildingPurchaseCostModifier> 
			<CityConnectionTradeRouteGoldModifier>0</CityConnectionTradeRouteGoldModifier> 
			<TradeMissionGoldModifier>0</TradeMissionGoldModifier> 
			<FaithCostModifier>0</FaithCostModifier> 
			<CulturalPlunderMultiplier>0</CulturalPlunderMultiplier> 
			<StealTechSlowerModifier>0</StealTechSlowerModifier> 
			<StealTechFasterModifier>0</StealTechFasterModifier> 
			<CatchSpiesModifier>0</CatchSpiesModifier> 
			<GoldPerUnit>0</GoldPerUnit> 
			<GoldPerMilitaryUnit>0</GoldPerMilitaryUnit> 
			<RouteGoldMaintenanceMod>0</RouteGoldMaintenanceMod> 
			<BuildingGoldMaintenanceMod>0</BuildingGoldMaintenanceMod> 
			<UnitGoldMaintenanceMod>0</UnitGoldMaintenanceMod> 
			<UnitSupplyMod>0</UnitSupplyMod> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<CityStrengthMod>0</CityStrengthMod> 
			<CityGrowthMod>0</CityGrowthMod> 
			<CapitalGrowthMod>0</CapitalGrowthMod> 
			<SettlerProductionModifier>0</SettlerProductionModifier> 
			<CapitalSettlerProductionModifier>0</CapitalSettlerProductionModifier> 
			<NewCityExtraPopulation>0</NewCityExtraPopulation> 
			<FreeFoodBox>0</FreeFoodBox> 
			<HappyPerMilitaryUnit>0</HappyPerMilitaryUnit> 
			<MilitaryFoodProduction>false</MilitaryFoodProduction> 
			<HappinessToCulture>0</HappinessToCulture> 
			<HappinessToScience>0</HappinessToScience> 
			<NumCitiesFreeCultureBuilding>0</NumCitiesFreeCultureBuilding> 
			<NumCitiesFreeFoodBuilding>0</NumCitiesFreeFoodBuilding> 
			<HalfSpecialistUnhappiness>false</HalfSpecialistUnhappiness> 
			<HalfSpecialistFood>false</HalfSpecialistFood> 
			<MaxConscript>0</MaxConscript> 
			<UnitSightRangeChange>0</UnitSightRangeChange> 
			<WoundedUnitDamageMod>0</WoundedUnitDamageMod> 
			<BarbarianCombatBonus>0</BarbarianCombatBonus> 
			<AlwaysSeeBarbCamps>false</AlwaysSeeBarbCamps> 
			<RevealAllCapitals>false</RevealAllCapitals> 
			<FreeSpecialist>0</FreeSpecialist> 
			<ExpModifier>0</ExpModifier> 
			<ExpInBorderModifier>0</ExpInBorderModifier> 
			<MinorQuestFriendshipMod>0</MinorQuestFriendshipMod> 
			<MinorGoldFriendshipMod>0</MinorGoldFriendshipMod> 
			<MinorFriendshipMinimum>0</MinorFriendshipMinimum> 
			<MinorFriendshipDecayMod>0</MinorFriendshipDecayMod> 
			<OtherPlayersMinorFriendshipDecayMod>0</OtherPlayersMinorFriendshipDecayMod> 
			<CityStateUnitFrequencyModifier>0</CityStateUnitFrequencyModifier> 
			<CommonFoeTourismModifier>0</CommonFoeTourismModifier> 
			<LessHappyTourismModifier>34</LessHappyTourismModifier> 
			<SharedIdeologyTourismModifier>0</SharedIdeologyTourismModifier> 
			<LandTradeRouteGoldChange>0</LandTradeRouteGoldChange> 
			<SeaTradeRouteGoldChange>0</SeaTradeRouteGoldChange> 
			<SharedIdeologyTradeGoldChange>0</SharedIdeologyTradeGoldChange> 
			<RiggingElectionModifier>0</RiggingElectionModifier> 
			<MilitaryUnitGiftExtraInfluence>0</MilitaryUnitGiftExtraInfluence> 
			<ProtectedMinorPerTurnInfluence>0</ProtectedMinorPerTurnInfluence> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<MinorBullyScoreModifier>0</MinorBullyScoreModifier> 
			<CityStateTradeChange>0</CityStateTradeChange> 
			<ThemingBonusMultiplier>0</ThemingBonusMultiplier> 
			<InternalTradeRouteYieldModifier>0</InternalTradeRouteYieldModifier> 
			<SharedReligionTourismModifier>0</SharedReligionTourismModifier> 
			<TradeRouteTourismModifier>0</TradeRouteTourismModifier> 
			<OpenBordersTourismModifier>0</OpenBordersTourismModifier> 
			<MinorGreatPeopleAllies>false</MinorGreatPeopleAllies> 
			<MinorScienceAllies>false</MinorScienceAllies> 
			<MinorResourceBonus>false</MinorResourceBonus> 
			<GarrisonFreeMaintenance>false</GarrisonFreeMaintenance> 
			<GoldenAgeCultureBonusDisabled>false</GoldenAgeCultureBonusDisabled> 
			<SecondReligionPantheon>false</SecondReligionPantheon> 
			<AddReformationBelief>false</AddReformationBelief> 
			<EnablesSSPartHurry>false</EnablesSSPartHurry> 
			<EnablesSSPartPurchase>false</EnablesSSPartPurchase> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<OneShot>false</OneShot> 
			<IncludesOneShotFreeUnits>false</IncludesOneShotFreeUnits> 
			<PortraitIndex>11</PortraitIndex> 
			<IconAtlas>POLICY_ATLAS_EXP2</IconAtlas> 
			<IconAtlasAchieved>POLICY_A_ATLAS_EXP2</IconAtlasAchieved> 
		</Row>
		<Row> 
			<ID>91</ID> 
			<Type>POLICY_IRON_CURTAIN</Type> 
			<Description>TXT_KEY_POLICY_IRON_CURTAIN</Description> 
			<Civilopedia>TXT_KEY_POLICY_IRON_CURTAIN_TEXT</Civilopedia> 
			<Help>TXT_KEY_POLICY_IRON_CURTAIN_HELP</Help> 
			<PolicyBranchType>POLICY_BRANCH_ORDER</PolicyBranchType> 
			<NumExtraBranches>0</NumExtraBranches> 
			<CultureCost>10</CultureCost> 
			<GridX>0</GridX> 
			<GridY>0</GridY> 
			<Level>3</Level> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CulturePerCity>0</CulturePerCity> 
			<CulturePerWonder>0</CulturePerWonder> 
			<CultureWonderMultiplier>0</CultureWonderMultiplier> 
			<CulturePerTechResearched>0</CulturePerTechResearched> 
			<CultureImprovementChange>0</CultureImprovementChange> 
			<CultureFromKills>0</CultureFromKills> 
			<CultureFromBarbarianKills>0</CultureFromBarbarianKills> 
			<GoldFromKills>0</GoldFromKills> 
			<EmbarkedExtraMoves>0</EmbarkedExtraMoves> 
			<AttackBonusTurns>0</AttackBonusTurns> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<GoldenAgeMeterMod>0</GoldenAgeMeterMod> 
			<GoldenAgeDurationMod>0</GoldenAgeDurationMod> 
			<NumFreeTechs>0</NumFreeTechs> 
			<NumFreePolicies>0</NumFreePolicies> 
			<NumFreeGreatPeople>0</NumFreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<StrategicResourceMod>0</StrategicResourceMod> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatAdmiralRateModifier>0</GreatAdmiralRateModifier> 
			<GreatWriterRateModifier>0</GreatWriterRateModifier> 
			<GreatArtistRateModifier>0</GreatArtistRateModifier> 
			<GreatMusicianRateModifier>0</GreatMusicianRateModifier> 
			<GreatMerchantRateModifier>0</GreatMerchantRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<DomesticGreatGeneralRateModifier>0</DomesticGreatGeneralRateModifier> 
			<ExtraHappiness>0</ExtraHappiness> 
			<ExtraHappinessPerCity>0</ExtraHappinessPerCity> 
			<UnhappinessMod>0</UnhappinessMod> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<OccupiedPopulationUnhappinessMod>0</OccupiedPopulationUnhappinessMod> 
			<CapitalUnhappinessMod>0</CapitalUnhappinessMod> 
			<FreeExperience>0</FreeExperience> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AllFeatureProduction>0</AllFeatureProduction> 
			<ImprovementCostModifier>0</ImprovementCostModifier> 
			<ImprovementUpgradeRateModifier>0</ImprovementUpgradeRateModifier> 
			<SpecialistProductionModifier>0</SpecialistProductionModifier> 
			<SpecialistUpgradeModifier>0</SpecialistUpgradeModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<BaseFreeUnits>0</BaseFreeUnits> 
			<BaseFreeMilitaryUnits>0</BaseFreeMilitaryUnits> 
			<FreeUnitsPopulationPercent>0</FreeUnitsPopulationPercent> 
			<FreeMilitaryUnitsPopulationPercent>0</FreeMilitaryUnitsPopulationPercent> 
			<HappinessPerGarrisonedUnit>0</HappinessPerGarrisonedUnit> 
			<CulturePerGarrisonedUnit>0</CulturePerGarrisonedUnit> 
			<HappinessPerTradeRoute>0</HappinessPerTradeRoute> 
			<HappinessPerXPopulation>0</HappinessPerXPopulation> 
			<ExtraHappinessPerLuxury>0</ExtraHappinessPerLuxury> 
			<UnhappinessFromUnitsMod>0</UnhappinessFromUnitsMod> 
			<NumExtraBuilders>0</NumExtraBuilders> 
			<PlotGoldCostMod>0</PlotGoldCostMod> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<PlotCultureExponentModifier>0</PlotCultureExponentModifier> 
			<NumCitiesPolicyCostDiscount>0</NumCitiesPolicyCostDiscount> 
			<GarrisonedCityRangeStrikeModifier>0</GarrisonedCityRangeStrikeModifier> 
			<UnitPurchaseCostModifier>0</UnitPurchaseCostModifier> 
			<BuildingPurchaseCostModifier>0</BuildingPurchaseCostModifier> 
			<CityConnectionTradeRouteGoldModifier>0</CityConnectionTradeRouteGoldModifier> 
			<TradeMissionGoldModifier>0</TradeMissionGoldModifier> 
			<FaithCostModifier>0</FaithCostModifier> 
			<CulturalPlunderMultiplier>0</CulturalPlunderMultiplier> 
			<StealTechSlowerModifier>0</StealTechSlowerModifier> 
			<StealTechFasterModifier>0</StealTechFasterModifier> 
			<CatchSpiesModifier>0</CatchSpiesModifier> 
			<GoldPerUnit>0</GoldPerUnit> 
			<GoldPerMilitaryUnit>0</GoldPerMilitaryUnit> 
			<RouteGoldMaintenanceMod>0</RouteGoldMaintenanceMod> 
			<BuildingGoldMaintenanceMod>0</BuildingGoldMaintenanceMod> 
			<UnitGoldMaintenanceMod>0</UnitGoldMaintenanceMod> 
			<UnitSupplyMod>0</UnitSupplyMod> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<CityStrengthMod>0</CityStrengthMod> 
			<CityGrowthMod>0</CityGrowthMod> 
			<CapitalGrowthMod>0</CapitalGrowthMod> 
			<SettlerProductionModifier>0</SettlerProductionModifier> 
			<CapitalSettlerProductionModifier>0</CapitalSettlerProductionModifier> 
			<NewCityExtraPopulation>0</NewCityExtraPopulation> 
			<FreeFoodBox>0</FreeFoodBox> 
			<HappyPerMilitaryUnit>0</HappyPerMilitaryUnit> 
			<MilitaryFoodProduction>false</MilitaryFoodProduction> 
			<HappinessToCulture>0</HappinessToCulture> 
			<HappinessToScience>0</HappinessToScience> 
			<NumCitiesFreeCultureBuilding>0</NumCitiesFreeCultureBuilding> 
			<NumCitiesFreeFoodBuilding>0</NumCitiesFreeFoodBuilding> 
			<HalfSpecialistUnhappiness>false</HalfSpecialistUnhappiness> 
			<HalfSpecialistFood>false</HalfSpecialistFood> 
			<MaxConscript>0</MaxConscript> 
			<UnitSightRangeChange>0</UnitSightRangeChange> 
			<WoundedUnitDamageMod>0</WoundedUnitDamageMod> 
			<BarbarianCombatBonus>0</BarbarianCombatBonus> 
			<AlwaysSeeBarbCamps>false</AlwaysSeeBarbCamps> 
			<RevealAllCapitals>false</RevealAllCapitals> 
			<FreeSpecialist>0</FreeSpecialist> 
			<ExpModifier>0</ExpModifier> 
			<ExpInBorderModifier>0</ExpInBorderModifier> 
			<MinorQuestFriendshipMod>0</MinorQuestFriendshipMod> 
			<MinorGoldFriendshipMod>0</MinorGoldFriendshipMod> 
			<MinorFriendshipMinimum>0</MinorFriendshipMinimum> 
			<MinorFriendshipDecayMod>0</MinorFriendshipDecayMod> 
			<OtherPlayersMinorFriendshipDecayMod>0</OtherPlayersMinorFriendshipDecayMod> 
			<CityStateUnitFrequencyModifier>0</CityStateUnitFrequencyModifier> 
			<CommonFoeTourismModifier>0</CommonFoeTourismModifier> 
			<LessHappyTourismModifier>0</LessHappyTourismModifier> 
			<SharedIdeologyTourismModifier>0</SharedIdeologyTourismModifier> 
			<LandTradeRouteGoldChange>0</LandTradeRouteGoldChange> 
			<SeaTradeRouteGoldChange>0</SeaTradeRouteGoldChange> 
			<SharedIdeologyTradeGoldChange>0</SharedIdeologyTradeGoldChange> 
			<RiggingElectionModifier>0</RiggingElectionModifier> 
			<MilitaryUnitGiftExtraInfluence>0</MilitaryUnitGiftExtraInfluence> 
			<ProtectedMinorPerTurnInfluence>0</ProtectedMinorPerTurnInfluence> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<MinorBullyScoreModifier>0</MinorBullyScoreModifier> 
			<CityStateTradeChange>0</CityStateTradeChange> 
			<ThemingBonusMultiplier>0</ThemingBonusMultiplier> 
			<InternalTradeRouteYieldModifier>50</InternalTradeRouteYieldModifier> 
			<SharedReligionTourismModifier>0</SharedReligionTourismModifier> 
			<TradeRouteTourismModifier>0</TradeRouteTourismModifier> 
			<OpenBordersTourismModifier>0</OpenBordersTourismModifier> 
			<MinorGreatPeopleAllies>false</MinorGreatPeopleAllies> 
			<MinorScienceAllies>false</MinorScienceAllies> 
			<MinorResourceBonus>false</MinorResourceBonus> 
			<GarrisonFreeMaintenance>false</GarrisonFreeMaintenance> 
			<GoldenAgeCultureBonusDisabled>false</GoldenAgeCultureBonusDisabled> 
			<SecondReligionPantheon>false</SecondReligionPantheon> 
			<AddReformationBelief>false</AddReformationBelief> 
			<EnablesSSPartHurry>false</EnablesSSPartHurry> 
			<EnablesSSPartPurchase>false</EnablesSSPartPurchase> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<OneShot>false</OneShot> 
			<IncludesOneShotFreeUnits>false</IncludesOneShotFreeUnits> 
			<FreeBuildingOnConquest>BUILDING_COURTHOUSE</FreeBuildingOnConquest> 
			<PortraitIndex>11</PortraitIndex> 
			<IconAtlas>POLICY_ATLAS_EXP2</IconAtlas> 
			<IconAtlasAchieved>POLICY_A_ATLAS_EXP2</IconAtlasAchieved> 
		</Row>
		<Row> 
			<ID>92</ID> 
			<Type>POLICY_SPACEFLIGHT_PIONEERS</Type> 
			<Description>TXT_KEY_POLICY_SPACEFLIGHT_PIONEERS</Description> 
			<Civilopedia>TXT_KEY_POLICY_SPACEFLIGHT_PIONEERS_TEXT</Civilopedia> 
			<Help>TXT_KEY_POLICY_SPACEFLIGHT_PIONEERS_HELP</Help> 
			<PolicyBranchType>POLICY_BRANCH_ORDER</PolicyBranchType> 
			<NumExtraBranches>0</NumExtraBranches> 
			<CultureCost>10</CultureCost> 
			<GridX>0</GridX> 
			<GridY>0</GridY> 
			<Level>3</Level> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CulturePerCity>0</CulturePerCity> 
			<CulturePerWonder>0</CulturePerWonder> 
			<CultureWonderMultiplier>0</CultureWonderMultiplier> 
			<CulturePerTechResearched>0</CulturePerTechResearched> 
			<CultureImprovementChange>0</CultureImprovementChange> 
			<CultureFromKills>0</CultureFromKills> 
			<CultureFromBarbarianKills>0</CultureFromBarbarianKills> 
			<GoldFromKills>0</GoldFromKills> 
			<EmbarkedExtraMoves>0</EmbarkedExtraMoves> 
			<AttackBonusTurns>0</AttackBonusTurns> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<GoldenAgeMeterMod>0</GoldenAgeMeterMod> 
			<GoldenAgeDurationMod>0</GoldenAgeDurationMod> 
			<NumFreeTechs>0</NumFreeTechs> 
			<NumFreePolicies>0</NumFreePolicies> 
			<NumFreeGreatPeople>0</NumFreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<StrategicResourceMod>0</StrategicResourceMod> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatAdmiralRateModifier>0</GreatAdmiralRateModifier> 
			<GreatWriterRateModifier>0</GreatWriterRateModifier> 
			<GreatArtistRateModifier>0</GreatArtistRateModifier> 
			<GreatMusicianRateModifier>0</GreatMusicianRateModifier> 
			<GreatMerchantRateModifier>0</GreatMerchantRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<DomesticGreatGeneralRateModifier>0</DomesticGreatGeneralRateModifier> 
			<ExtraHappiness>0</ExtraHappiness> 
			<ExtraHappinessPerCity>0</ExtraHappinessPerCity> 
			<UnhappinessMod>0</UnhappinessMod> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<OccupiedPopulationUnhappinessMod>0</OccupiedPopulationUnhappinessMod> 
			<CapitalUnhappinessMod>0</CapitalUnhappinessMod> 
			<FreeExperience>0</FreeExperience> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AllFeatureProduction>0</AllFeatureProduction> 
			<ImprovementCostModifier>0</ImprovementCostModifier> 
			<ImprovementUpgradeRateModifier>0</ImprovementUpgradeRateModifier> 
			<SpecialistProductionModifier>0</SpecialistProductionModifier> 
			<SpecialistUpgradeModifier>0</SpecialistUpgradeModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<BaseFreeUnits>0</BaseFreeUnits> 
			<BaseFreeMilitaryUnits>0</BaseFreeMilitaryUnits> 
			<FreeUnitsPopulationPercent>0</FreeUnitsPopulationPercent> 
			<FreeMilitaryUnitsPopulationPercent>0</FreeMilitaryUnitsPopulationPercent> 
			<HappinessPerGarrisonedUnit>0</HappinessPerGarrisonedUnit> 
			<CulturePerGarrisonedUnit>0</CulturePerGarrisonedUnit> 
			<HappinessPerTradeRoute>0</HappinessPerTradeRoute> 
			<HappinessPerXPopulation>0</HappinessPerXPopulation> 
			<ExtraHappinessPerLuxury>0</ExtraHappinessPerLuxury> 
			<UnhappinessFromUnitsMod>0</UnhappinessFromUnitsMod> 
			<NumExtraBuilders>0</NumExtraBuilders> 
			<PlotGoldCostMod>0</PlotGoldCostMod> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<PlotCultureExponentModifier>0</PlotCultureExponentModifier> 
			<NumCitiesPolicyCostDiscount>0</NumCitiesPolicyCostDiscount> 
			<GarrisonedCityRangeStrikeModifier>0</GarrisonedCityRangeStrikeModifier> 
			<UnitPurchaseCostModifier>0</UnitPurchaseCostModifier> 
			<BuildingPurchaseCostModifier>0</BuildingPurchaseCostModifier> 
			<CityConnectionTradeRouteGoldModifier>0</CityConnectionTradeRouteGoldModifier> 
			<TradeMissionGoldModifier>0</TradeMissionGoldModifier> 
			<FaithCostModifier>0</FaithCostModifier> 
			<CulturalPlunderMultiplier>0</CulturalPlunderMultiplier> 
			<StealTechSlowerModifier>0</StealTechSlowerModifier> 
			<StealTechFasterModifier>0</StealTechFasterModifier> 
			<CatchSpiesModifier>0</CatchSpiesModifier> 
			<GoldPerUnit>0</GoldPerUnit> 
			<GoldPerMilitaryUnit>0</GoldPerMilitaryUnit> 
			<RouteGoldMaintenanceMod>0</RouteGoldMaintenanceMod> 
			<BuildingGoldMaintenanceMod>0</BuildingGoldMaintenanceMod> 
			<UnitGoldMaintenanceMod>0</UnitGoldMaintenanceMod> 
			<UnitSupplyMod>0</UnitSupplyMod> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<CityStrengthMod>0</CityStrengthMod> 
			<CityGrowthMod>0</CityGrowthMod> 
			<CapitalGrowthMod>0</CapitalGrowthMod> 
			<SettlerProductionModifier>0</SettlerProductionModifier> 
			<CapitalSettlerProductionModifier>0</CapitalSettlerProductionModifier> 
			<NewCityExtraPopulation>0</NewCityExtraPopulation> 
			<FreeFoodBox>0</FreeFoodBox> 
			<HappyPerMilitaryUnit>0</HappyPerMilitaryUnit> 
			<MilitaryFoodProduction>false</MilitaryFoodProduction> 
			<HappinessToCulture>0</HappinessToCulture> 
			<HappinessToScience>0</HappinessToScience> 
			<NumCitiesFreeCultureBuilding>0</NumCitiesFreeCultureBuilding> 
			<NumCitiesFreeFoodBuilding>0</NumCitiesFreeFoodBuilding> 
			<HalfSpecialistUnhappiness>false</HalfSpecialistUnhappiness> 
			<HalfSpecialistFood>false</HalfSpecialistFood> 
			<MaxConscript>0</MaxConscript> 
			<UnitSightRangeChange>0</UnitSightRangeChange> 
			<WoundedUnitDamageMod>0</WoundedUnitDamageMod> 
			<BarbarianCombatBonus>0</BarbarianCombatBonus> 
			<AlwaysSeeBarbCamps>false</AlwaysSeeBarbCamps> 
			<RevealAllCapitals>false</RevealAllCapitals> 
			<FreeSpecialist>0</FreeSpecialist> 
			<ExpModifier>0</ExpModifier> 
			<ExpInBorderModifier>0</ExpInBorderModifier> 
			<MinorQuestFriendshipMod>0</MinorQuestFriendshipMod> 
			<MinorGoldFriendshipMod>0</MinorGoldFriendshipMod> 
			<MinorFriendshipMinimum>0</MinorFriendshipMinimum> 
			<MinorFriendshipDecayMod>0</MinorFriendshipDecayMod> 
			<OtherPlayersMinorFriendshipDecayMod>0</OtherPlayersMinorFriendshipDecayMod> 
			<CityStateUnitFrequencyModifier>0</CityStateUnitFrequencyModifier> 
			<CommonFoeTourismModifier>0</CommonFoeTourismModifier> 
			<LessHappyTourismModifier>0</LessHappyTourismModifier> 
			<SharedIdeologyTourismModifier>0</SharedIdeologyTourismModifier> 
			<LandTradeRouteGoldChange>0</LandTradeRouteGoldChange> 
			<SeaTradeRouteGoldChange>0</SeaTradeRouteGoldChange> 
			<SharedIdeologyTradeGoldChange>0</SharedIdeologyTradeGoldChange> 
			<RiggingElectionModifier>0</RiggingElectionModifier> 
			<MilitaryUnitGiftExtraInfluence>0</MilitaryUnitGiftExtraInfluence> 
			<ProtectedMinorPerTurnInfluence>0</ProtectedMinorPerTurnInfluence> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<MinorBullyScoreModifier>0</MinorBullyScoreModifier> 
			<CityStateTradeChange>0</CityStateTradeChange> 
			<ThemingBonusMultiplier>0</ThemingBonusMultiplier> 
			<InternalTradeRouteYieldModifier>0</InternalTradeRouteYieldModifier> 
			<SharedReligionTourismModifier>0</SharedReligionTourismModifier> 
			<TradeRouteTourismModifier>0</TradeRouteTourismModifier> 
			<OpenBordersTourismModifier>0</OpenBordersTourismModifier> 
			<MinorGreatPeopleAllies>false</MinorGreatPeopleAllies> 
			<MinorScienceAllies>false</MinorScienceAllies> 
			<MinorResourceBonus>false</MinorResourceBonus> 
			<GarrisonFreeMaintenance>false</GarrisonFreeMaintenance> 
			<GoldenAgeCultureBonusDisabled>false</GoldenAgeCultureBonusDisabled> 
			<SecondReligionPantheon>false</SecondReligionPantheon> 
			<AddReformationBelief>false</AddReformationBelief> 
			<EnablesSSPartHurry>true</EnablesSSPartHurry> 
			<EnablesSSPartPurchase>false</EnablesSSPartPurchase> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<OneShot>false</OneShot> 
			<IncludesOneShotFreeUnits>true</IncludesOneShotFreeUnits> 
			<PortraitIndex>11</PortraitIndex> 
			<IconAtlas>POLICY_ATLAS_EXP2</IconAtlas> 
			<IconAtlasAchieved>POLICY_A_ATLAS_EXP2</IconAtlasAchieved> 
		</Row>
		<Row> 
			<ID>93</ID> 
			<Type>POLICY_ELITE_FORCES</Type> 
			<Description>TXT_KEY_POLICY_ELITE_FORCES</Description> 
			<Civilopedia>TXT_KEY_POLICY_ELITE_FORCES_TEXT</Civilopedia> 
			<Help>TXT_KEY_POLICY_ELITE_FORCES_HELP</Help> 
			<PolicyBranchType>POLICY_BRANCH_AUTOCRACY</PolicyBranchType> 
			<NumExtraBranches>0</NumExtraBranches> 
			<CultureCost>10</CultureCost> 
			<GridX>0</GridX> 
			<GridY>0</GridY> 
			<Level>1</Level> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CulturePerCity>0</CulturePerCity> 
			<CulturePerWonder>0</CulturePerWonder> 
			<CultureWonderMultiplier>0</CultureWonderMultiplier> 
			<CulturePerTechResearched>0</CulturePerTechResearched> 
			<CultureImprovementChange>0</CultureImprovementChange> 
			<CultureFromKills>0</CultureFromKills> 
			<CultureFromBarbarianKills>0</CultureFromBarbarianKills> 
			<GoldFromKills>0</GoldFromKills> 
			<EmbarkedExtraMoves>0</EmbarkedExtraMoves> 
			<AttackBonusTurns>0</AttackBonusTurns> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<GoldenAgeMeterMod>0</GoldenAgeMeterMod> 
			<GoldenAgeDurationMod>0</GoldenAgeDurationMod> 
			<NumFreeTechs>0</NumFreeTechs> 
			<NumFreePolicies>0</NumFreePolicies> 
			<NumFreeGreatPeople>0</NumFreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<StrategicResourceMod>0</StrategicResourceMod> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatAdmiralRateModifier>0</GreatAdmiralRateModifier> 
			<GreatWriterRateModifier>0</GreatWriterRateModifier> 
			<GreatArtistRateModifier>0</GreatArtistRateModifier> 
			<GreatMusicianRateModifier>0</GreatMusicianRateModifier> 
			<GreatMerchantRateModifier>0</GreatMerchantRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<DomesticGreatGeneralRateModifier>0</DomesticGreatGeneralRateModifier> 
			<ExtraHappiness>0</ExtraHappiness> 
			<ExtraHappinessPerCity>0</ExtraHappinessPerCity> 
			<UnhappinessMod>0</UnhappinessMod> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<OccupiedPopulationUnhappinessMod>0</OccupiedPopulationUnhappinessMod> 
			<CapitalUnhappinessMod>0</CapitalUnhappinessMod> 
			<FreeExperience>0</FreeExperience> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AllFeatureProduction>0</AllFeatureProduction> 
			<ImprovementCostModifier>0</ImprovementCostModifier> 
			<ImprovementUpgradeRateModifier>0</ImprovementUpgradeRateModifier> 
			<SpecialistProductionModifier>0</SpecialistProductionModifier> 
			<SpecialistUpgradeModifier>0</SpecialistUpgradeModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<BaseFreeUnits>0</BaseFreeUnits> 
			<BaseFreeMilitaryUnits>0</BaseFreeMilitaryUnits> 
			<FreeUnitsPopulationPercent>0</FreeUnitsPopulationPercent> 
			<FreeMilitaryUnitsPopulationPercent>0</FreeMilitaryUnitsPopulationPercent> 
			<HappinessPerGarrisonedUnit>0</HappinessPerGarrisonedUnit> 
			<CulturePerGarrisonedUnit>0</CulturePerGarrisonedUnit> 
			<HappinessPerTradeRoute>0</HappinessPerTradeRoute> 
			<HappinessPerXPopulation>0</HappinessPerXPopulation> 
			<ExtraHappinessPerLuxury>0</ExtraHappinessPerLuxury> 
			<UnhappinessFromUnitsMod>0</UnhappinessFromUnitsMod> 
			<NumExtraBuilders>0</NumExtraBuilders> 
			<PlotGoldCostMod>0</PlotGoldCostMod> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<PlotCultureExponentModifier>0</PlotCultureExponentModifier> 
			<NumCitiesPolicyCostDiscount>0</NumCitiesPolicyCostDiscount> 
			<GarrisonedCityRangeStrikeModifier>0</GarrisonedCityRangeStrikeModifier> 
			<UnitPurchaseCostModifier>0</UnitPurchaseCostModifier> 
			<BuildingPurchaseCostModifier>0</BuildingPurchaseCostModifier> 
			<CityConnectionTradeRouteGoldModifier>0</CityConnectionTradeRouteGoldModifier> 
			<TradeMissionGoldModifier>0</TradeMissionGoldModifier> 
			<FaithCostModifier>0</FaithCostModifier> 
			<CulturalPlunderMultiplier>0</CulturalPlunderMultiplier> 
			<StealTechSlowerModifier>0</StealTechSlowerModifier> 
			<StealTechFasterModifier>0</StealTechFasterModifier> 
			<CatchSpiesModifier>0</CatchSpiesModifier> 
			<GoldPerUnit>0</GoldPerUnit> 
			<GoldPerMilitaryUnit>0</GoldPerMilitaryUnit> 
			<RouteGoldMaintenanceMod>0</RouteGoldMaintenanceMod> 
			<BuildingGoldMaintenanceMod>0</BuildingGoldMaintenanceMod> 
			<UnitGoldMaintenanceMod>0</UnitGoldMaintenanceMod> 
			<UnitSupplyMod>0</UnitSupplyMod> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<CityStrengthMod>0</CityStrengthMod> 
			<CityGrowthMod>0</CityGrowthMod> 
			<CapitalGrowthMod>0</CapitalGrowthMod> 
			<SettlerProductionModifier>0</SettlerProductionModifier> 
			<CapitalSettlerProductionModifier>0</CapitalSettlerProductionModifier> 
			<NewCityExtraPopulation>0</NewCityExtraPopulation> 
			<FreeFoodBox>0</FreeFoodBox> 
			<HappyPerMilitaryUnit>0</HappyPerMilitaryUnit> 
			<MilitaryFoodProduction>false</MilitaryFoodProduction> 
			<HappinessToCulture>0</HappinessToCulture> 
			<HappinessToScience>0</HappinessToScience> 
			<NumCitiesFreeCultureBuilding>0</NumCitiesFreeCultureBuilding> 
			<NumCitiesFreeFoodBuilding>0</NumCitiesFreeFoodBuilding> 
			<HalfSpecialistUnhappiness>false</HalfSpecialistUnhappiness> 
			<HalfSpecialistFood>false</HalfSpecialistFood> 
			<MaxConscript>0</MaxConscript> 
			<UnitSightRangeChange>0</UnitSightRangeChange> 
			<WoundedUnitDamageMod>-25</WoundedUnitDamageMod> 
			<BarbarianCombatBonus>0</BarbarianCombatBonus> 
			<AlwaysSeeBarbCamps>false</AlwaysSeeBarbCamps> 
			<RevealAllCapitals>false</RevealAllCapitals> 
			<FreeSpecialist>0</FreeSpecialist> 
			<ExpModifier>0</ExpModifier> 
			<ExpInBorderModifier>0</ExpInBorderModifier> 
			<MinorQuestFriendshipMod>0</MinorQuestFriendshipMod> 
			<MinorGoldFriendshipMod>0</MinorGoldFriendshipMod> 
			<MinorFriendshipMinimum>0</MinorFriendshipMinimum> 
			<MinorFriendshipDecayMod>0</MinorFriendshipDecayMod> 
			<OtherPlayersMinorFriendshipDecayMod>0</OtherPlayersMinorFriendshipDecayMod> 
			<CityStateUnitFrequencyModifier>0</CityStateUnitFrequencyModifier> 
			<CommonFoeTourismModifier>0</CommonFoeTourismModifier> 
			<LessHappyTourismModifier>0</LessHappyTourismModifier> 
			<SharedIdeologyTourismModifier>0</SharedIdeologyTourismModifier> 
			<LandTradeRouteGoldChange>0</LandTradeRouteGoldChange> 
			<SeaTradeRouteGoldChange>0</SeaTradeRouteGoldChange> 
			<SharedIdeologyTradeGoldChange>0</SharedIdeologyTradeGoldChange> 
			<RiggingElectionModifier>0</RiggingElectionModifier> 
			<MilitaryUnitGiftExtraInfluence>0</MilitaryUnitGiftExtraInfluence> 
			<ProtectedMinorPerTurnInfluence>0</ProtectedMinorPerTurnInfluence> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<MinorBullyScoreModifier>0</MinorBullyScoreModifier> 
			<CityStateTradeChange>0</CityStateTradeChange> 
			<ThemingBonusMultiplier>0</ThemingBonusMultiplier> 
			<InternalTradeRouteYieldModifier>0</InternalTradeRouteYieldModifier> 
			<SharedReligionTourismModifier>0</SharedReligionTourismModifier> 
			<TradeRouteTourismModifier>0</TradeRouteTourismModifier> 
			<OpenBordersTourismModifier>0</OpenBordersTourismModifier> 
			<MinorGreatPeopleAllies>false</MinorGreatPeopleAllies> 
			<MinorScienceAllies>false</MinorScienceAllies> 
			<MinorResourceBonus>false</MinorResourceBonus> 
			<GarrisonFreeMaintenance>false</GarrisonFreeMaintenance> 
			<GoldenAgeCultureBonusDisabled>false</GoldenAgeCultureBonusDisabled> 
			<SecondReligionPantheon>false</SecondReligionPantheon> 
			<AddReformationBelief>false</AddReformationBelief> 
			<EnablesSSPartHurry>false</EnablesSSPartHurry> 
			<EnablesSSPartPurchase>false</EnablesSSPartPurchase> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<OneShot>false</OneShot> 
			<IncludesOneShotFreeUnits>false</IncludesOneShotFreeUnits> 
			<PortraitIndex>10</PortraitIndex> 
			<IconAtlas>POLICY_ATLAS_EXP2</IconAtlas> 
			<IconAtlasAchieved>POLICY_A_ATLAS_EXP2</IconAtlasAchieved> 
		</Row>
		<Row> 
			<ID>94</ID> 
			<Type>POLICY_MOBILIZATION</Type> 
			<Description>TXT_KEY_POLICY_MOBILIZATION</Description> 
			<Civilopedia>TXT_KEY_POLICY_MOBILIZATION_TEXT</Civilopedia> 
			<Help>TXT_KEY_POLICY_MOBILIZATION_HELP</Help> 
			<PolicyBranchType>POLICY_BRANCH_AUTOCRACY</PolicyBranchType> 
			<NumExtraBranches>0</NumExtraBranches> 
			<CultureCost>10</CultureCost> 
			<GridX>0</GridX> 
			<GridY>0</GridY> 
			<Level>1</Level> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CulturePerCity>0</CulturePerCity> 
			<CulturePerWonder>0</CulturePerWonder> 
			<CultureWonderMultiplier>0</CultureWonderMultiplier> 
			<CulturePerTechResearched>0</CulturePerTechResearched> 
			<CultureImprovementChange>0</CultureImprovementChange> 
			<CultureFromKills>0</CultureFromKills> 
			<CultureFromBarbarianKills>0</CultureFromBarbarianKills> 
			<GoldFromKills>0</GoldFromKills> 
			<EmbarkedExtraMoves>0</EmbarkedExtraMoves> 
			<AttackBonusTurns>0</AttackBonusTurns> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<GoldenAgeMeterMod>0</GoldenAgeMeterMod> 
			<GoldenAgeDurationMod>0</GoldenAgeDurationMod> 
			<NumFreeTechs>0</NumFreeTechs> 
			<NumFreePolicies>0</NumFreePolicies> 
			<NumFreeGreatPeople>0</NumFreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<StrategicResourceMod>0</StrategicResourceMod> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatAdmiralRateModifier>0</GreatAdmiralRateModifier> 
			<GreatWriterRateModifier>0</GreatWriterRateModifier> 
			<GreatArtistRateModifier>0</GreatArtistRateModifier> 
			<GreatMusicianRateModifier>0</GreatMusicianRateModifier> 
			<GreatMerchantRateModifier>0</GreatMerchantRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<DomesticGreatGeneralRateModifier>0</DomesticGreatGeneralRateModifier> 
			<ExtraHappiness>0</ExtraHappiness> 
			<ExtraHappinessPerCity>0</ExtraHappinessPerCity> 
			<UnhappinessMod>0</UnhappinessMod> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<OccupiedPopulationUnhappinessMod>0</OccupiedPopulationUnhappinessMod> 
			<CapitalUnhappinessMod>0</CapitalUnhappinessMod> 
			<FreeExperience>0</FreeExperience> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AllFeatureProduction>0</AllFeatureProduction> 
			<ImprovementCostModifier>0</ImprovementCostModifier> 
			<ImprovementUpgradeRateModifier>0</ImprovementUpgradeRateModifier> 
			<SpecialistProductionModifier>0</SpecialistProductionModifier> 
			<SpecialistUpgradeModifier>0</SpecialistUpgradeModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<BaseFreeUnits>0</BaseFreeUnits> 
			<BaseFreeMilitaryUnits>0</BaseFreeMilitaryUnits> 
			<FreeUnitsPopulationPercent>0</FreeUnitsPopulationPercent> 
			<FreeMilitaryUnitsPopulationPercent>0</FreeMilitaryUnitsPopulationPercent> 
			<HappinessPerGarrisonedUnit>0</HappinessPerGarrisonedUnit> 
			<CulturePerGarrisonedUnit>0</CulturePerGarrisonedUnit> 
			<HappinessPerTradeRoute>0</HappinessPerTradeRoute> 
			<HappinessPerXPopulation>0</HappinessPerXPopulation> 
			<ExtraHappinessPerLuxury>0</ExtraHappinessPerLuxury> 
			<UnhappinessFromUnitsMod>0</UnhappinessFromUnitsMod> 
			<NumExtraBuilders>0</NumExtraBuilders> 
			<PlotGoldCostMod>0</PlotGoldCostMod> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<PlotCultureExponentModifier>0</PlotCultureExponentModifier> 
			<NumCitiesPolicyCostDiscount>0</NumCitiesPolicyCostDiscount> 
			<GarrisonedCityRangeStrikeModifier>0</GarrisonedCityRangeStrikeModifier> 
			<UnitPurchaseCostModifier>-33</UnitPurchaseCostModifier> 
			<BuildingPurchaseCostModifier>0</BuildingPurchaseCostModifier> 
			<CityConnectionTradeRouteGoldModifier>0</CityConnectionTradeRouteGoldModifier> 
			<TradeMissionGoldModifier>0</TradeMissionGoldModifier> 
			<FaithCostModifier>0</FaithCostModifier> 
			<CulturalPlunderMultiplier>0</CulturalPlunderMultiplier> 
			<StealTechSlowerModifier>0</StealTechSlowerModifier> 
			<StealTechFasterModifier>0</StealTechFasterModifier> 
			<CatchSpiesModifier>0</CatchSpiesModifier> 
			<GoldPerUnit>0</GoldPerUnit> 
			<GoldPerMilitaryUnit>0</GoldPerMilitaryUnit> 
			<RouteGoldMaintenanceMod>0</RouteGoldMaintenanceMod> 
			<BuildingGoldMaintenanceMod>0</BuildingGoldMaintenanceMod> 
			<UnitGoldMaintenanceMod>0</UnitGoldMaintenanceMod> 
			<UnitSupplyMod>0</UnitSupplyMod> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<CityStrengthMod>0</CityStrengthMod> 
			<CityGrowthMod>0</CityGrowthMod> 
			<CapitalGrowthMod>0</CapitalGrowthMod> 
			<SettlerProductionModifier>0</SettlerProductionModifier> 
			<CapitalSettlerProductionModifier>0</CapitalSettlerProductionModifier> 
			<NewCityExtraPopulation>0</NewCityExtraPopulation> 
			<FreeFoodBox>0</FreeFoodBox> 
			<HappyPerMilitaryUnit>0</HappyPerMilitaryUnit> 
			<MilitaryFoodProduction>false</MilitaryFoodProduction> 
			<HappinessToCulture>0</HappinessToCulture> 
			<HappinessToScience>0</HappinessToScience> 
			<NumCitiesFreeCultureBuilding>0</NumCitiesFreeCultureBuilding> 
			<NumCitiesFreeFoodBuilding>0</NumCitiesFreeFoodBuilding> 
			<HalfSpecialistUnhappiness>false</HalfSpecialistUnhappiness> 
			<HalfSpecialistFood>false</HalfSpecialistFood> 
			<MaxConscript>0</MaxConscript> 
			<UnitSightRangeChange>0</UnitSightRangeChange> 
			<WoundedUnitDamageMod>0</WoundedUnitDamageMod> 
			<BarbarianCombatBonus>0</BarbarianCombatBonus> 
			<AlwaysSeeBarbCamps>false</AlwaysSeeBarbCamps> 
			<RevealAllCapitals>false</RevealAllCapitals> 
			<FreeSpecialist>0</FreeSpecialist> 
			<ExpModifier>0</ExpModifier> 
			<ExpInBorderModifier>0</ExpInBorderModifier> 
			<MinorQuestFriendshipMod>0</MinorQuestFriendshipMod> 
			<MinorGoldFriendshipMod>0</MinorGoldFriendshipMod> 
			<MinorFriendshipMinimum>0</MinorFriendshipMinimum> 
			<MinorFriendshipDecayMod>0</MinorFriendshipDecayMod> 
			<OtherPlayersMinorFriendshipDecayMod>0</OtherPlayersMinorFriendshipDecayMod> 
			<CityStateUnitFrequencyModifier>0</CityStateUnitFrequencyModifier> 
			<CommonFoeTourismModifier>0</CommonFoeTourismModifier> 
			<LessHappyTourismModifier>0</LessHappyTourismModifier> 
			<SharedIdeologyTourismModifier>0</SharedIdeologyTourismModifier> 
			<LandTradeRouteGoldChange>0</LandTradeRouteGoldChange> 
			<SeaTradeRouteGoldChange>0</SeaTradeRouteGoldChange> 
			<SharedIdeologyTradeGoldChange>0</SharedIdeologyTradeGoldChange> 
			<RiggingElectionModifier>0</RiggingElectionModifier> 
			<MilitaryUnitGiftExtraInfluence>0</MilitaryUnitGiftExtraInfluence> 
			<ProtectedMinorPerTurnInfluence>0</ProtectedMinorPerTurnInfluence> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<MinorBullyScoreModifier>0</MinorBullyScoreModifier> 
			<CityStateTradeChange>0</CityStateTradeChange> 
			<ThemingBonusMultiplier>0</ThemingBonusMultiplier> 
			<InternalTradeRouteYieldModifier>0</InternalTradeRouteYieldModifier> 
			<SharedReligionTourismModifier>0</SharedReligionTourismModifier> 
			<TradeRouteTourismModifier>0</TradeRouteTourismModifier> 
			<OpenBordersTourismModifier>0</OpenBordersTourismModifier> 
			<MinorGreatPeopleAllies>false</MinorGreatPeopleAllies> 
			<MinorScienceAllies>false</MinorScienceAllies> 
			<MinorResourceBonus>false</MinorResourceBonus> 
			<GarrisonFreeMaintenance>false</GarrisonFreeMaintenance> 
			<GoldenAgeCultureBonusDisabled>false</GoldenAgeCultureBonusDisabled> 
			<SecondReligionPantheon>false</SecondReligionPantheon> 
			<AddReformationBelief>false</AddReformationBelief> 
			<EnablesSSPartHurry>false</EnablesSSPartHurry> 
			<EnablesSSPartPurchase>false</EnablesSSPartPurchase> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<OneShot>false</OneShot> 
			<IncludesOneShotFreeUnits>false</IncludesOneShotFreeUnits> 
			<PortraitIndex>10</PortraitIndex> 
			<IconAtlas>POLICY_ATLAS_EXP2</IconAtlas> 
			<IconAtlasAchieved>POLICY_A_ATLAS_EXP2</IconAtlasAchieved> 
		</Row>
		<Row> 
			<ID>95</ID> 
			<Type>POLICY_UNITED_FRONT</Type> 
			<Description>TXT_KEY_POLICY_UNITED_FRONT</Description> 
			<Civilopedia>TXT_KEY_POLICY_UNITEDFRONT_TEXT</Civilopedia> 
			<Help>TXT_KEY_POLICY_UNITED_FRONT_HELP</Help> 
			<PolicyBranchType>POLICY_BRANCH_AUTOCRACY</PolicyBranchType> 
			<NumExtraBranches>0</NumExtraBranches> 
			<CultureCost>10</CultureCost> 
			<GridX>0</GridX> 
			<GridY>0</GridY> 
			<Level>1</Level> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CulturePerCity>0</CulturePerCity> 
			<CulturePerWonder>0</CulturePerWonder> 
			<CultureWonderMultiplier>0</CultureWonderMultiplier> 
			<CulturePerTechResearched>0</CulturePerTechResearched> 
			<CultureImprovementChange>0</CultureImprovementChange> 
			<CultureFromKills>0</CultureFromKills> 
			<CultureFromBarbarianKills>0</CultureFromBarbarianKills> 
			<GoldFromKills>0</GoldFromKills> 
			<EmbarkedExtraMoves>0</EmbarkedExtraMoves> 
			<AttackBonusTurns>0</AttackBonusTurns> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<GoldenAgeMeterMod>0</GoldenAgeMeterMod> 
			<GoldenAgeDurationMod>0</GoldenAgeDurationMod> 
			<NumFreeTechs>0</NumFreeTechs> 
			<NumFreePolicies>0</NumFreePolicies> 
			<NumFreeGreatPeople>0</NumFreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<StrategicResourceMod>0</StrategicResourceMod> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatAdmiralRateModifier>0</GreatAdmiralRateModifier> 
			<GreatWriterRateModifier>0</GreatWriterRateModifier> 
			<GreatArtistRateModifier>0</GreatArtistRateModifier> 
			<GreatMusicianRateModifier>0</GreatMusicianRateModifier> 
			<GreatMerchantRateModifier>0</GreatMerchantRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<DomesticGreatGeneralRateModifier>0</DomesticGreatGeneralRateModifier> 
			<ExtraHappiness>0</ExtraHappiness> 
			<ExtraHappinessPerCity>0</ExtraHappinessPerCity> 
			<UnhappinessMod>0</UnhappinessMod> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<OccupiedPopulationUnhappinessMod>0</OccupiedPopulationUnhappinessMod> 
			<CapitalUnhappinessMod>0</CapitalUnhappinessMod> 
			<FreeExperience>0</FreeExperience> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AllFeatureProduction>0</AllFeatureProduction> 
			<ImprovementCostModifier>0</ImprovementCostModifier> 
			<ImprovementUpgradeRateModifier>0</ImprovementUpgradeRateModifier> 
			<SpecialistProductionModifier>0</SpecialistProductionModifier> 
			<SpecialistUpgradeModifier>0</SpecialistUpgradeModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<BaseFreeUnits>0</BaseFreeUnits> 
			<BaseFreeMilitaryUnits>0</BaseFreeMilitaryUnits> 
			<FreeUnitsPopulationPercent>0</FreeUnitsPopulationPercent> 
			<FreeMilitaryUnitsPopulationPercent>0</FreeMilitaryUnitsPopulationPercent> 
			<HappinessPerGarrisonedUnit>0</HappinessPerGarrisonedUnit> 
			<CulturePerGarrisonedUnit>0</CulturePerGarrisonedUnit> 
			<HappinessPerTradeRoute>0</HappinessPerTradeRoute> 
			<HappinessPerXPopulation>0</HappinessPerXPopulation> 
			<ExtraHappinessPerLuxury>0</ExtraHappinessPerLuxury> 
			<UnhappinessFromUnitsMod>0</UnhappinessFromUnitsMod> 
			<NumExtraBuilders>0</NumExtraBuilders> 
			<PlotGoldCostMod>0</PlotGoldCostMod> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<PlotCultureExponentModifier>0</PlotCultureExponentModifier> 
			<NumCitiesPolicyCostDiscount>0</NumCitiesPolicyCostDiscount> 
			<GarrisonedCityRangeStrikeModifier>0</GarrisonedCityRangeStrikeModifier> 
			<UnitPurchaseCostModifier>0</UnitPurchaseCostModifier> 
			<BuildingPurchaseCostModifier>0</BuildingPurchaseCostModifier> 
			<CityConnectionTradeRouteGoldModifier>0</CityConnectionTradeRouteGoldModifier> 
			<TradeMissionGoldModifier>0</TradeMissionGoldModifier> 
			<FaithCostModifier>0</FaithCostModifier> 
			<CulturalPlunderMultiplier>0</CulturalPlunderMultiplier> 
			<StealTechSlowerModifier>0</StealTechSlowerModifier> 
			<StealTechFasterModifier>0</StealTechFasterModifier> 
			<CatchSpiesModifier>0</CatchSpiesModifier> 
			<GoldPerUnit>0</GoldPerUnit> 
			<GoldPerMilitaryUnit>0</GoldPerMilitaryUnit> 
			<RouteGoldMaintenanceMod>0</RouteGoldMaintenanceMod> 
			<BuildingGoldMaintenanceMod>0</BuildingGoldMaintenanceMod> 
			<UnitGoldMaintenanceMod>0</UnitGoldMaintenanceMod> 
			<UnitSupplyMod>0</UnitSupplyMod> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<CityStrengthMod>0</CityStrengthMod> 
			<CityGrowthMod>0</CityGrowthMod> 
			<CapitalGrowthMod>0</CapitalGrowthMod> 
			<SettlerProductionModifier>0</SettlerProductionModifier> 
			<CapitalSettlerProductionModifier>0</CapitalSettlerProductionModifier> 
			<NewCityExtraPopulation>0</NewCityExtraPopulation> 
			<FreeFoodBox>0</FreeFoodBox> 
			<HappyPerMilitaryUnit>0</HappyPerMilitaryUnit> 
			<MilitaryFoodProduction>false</MilitaryFoodProduction> 
			<HappinessToCulture>0</HappinessToCulture> 
			<HappinessToScience>0</HappinessToScience> 
			<NumCitiesFreeCultureBuilding>0</NumCitiesFreeCultureBuilding> 
			<NumCitiesFreeFoodBuilding>0</NumCitiesFreeFoodBuilding> 
			<HalfSpecialistUnhappiness>false</HalfSpecialistUnhappiness> 
			<HalfSpecialistFood>false</HalfSpecialistFood> 
			<MaxConscript>0</MaxConscript> 
			<UnitSightRangeChange>0</UnitSightRangeChange> 
			<WoundedUnitDamageMod>0</WoundedUnitDamageMod> 
			<BarbarianCombatBonus>0</BarbarianCombatBonus> 
			<AlwaysSeeBarbCamps>false</AlwaysSeeBarbCamps> 
			<RevealAllCapitals>false</RevealAllCapitals> 
			<FreeSpecialist>0</FreeSpecialist> 
			<ExpModifier>0</ExpModifier> 
			<ExpInBorderModifier>0</ExpInBorderModifier> 
			<MinorQuestFriendshipMod>0</MinorQuestFriendshipMod> 
			<MinorGoldFriendshipMod>0</MinorGoldFriendshipMod> 
			<MinorFriendshipMinimum>0</MinorFriendshipMinimum> 
			<MinorFriendshipDecayMod>0</MinorFriendshipDecayMod> 
			<OtherPlayersMinorFriendshipDecayMod>0</OtherPlayersMinorFriendshipDecayMod> 
			<CityStateUnitFrequencyModifier>100</CityStateUnitFrequencyModifier> 
			<CommonFoeTourismModifier>0</CommonFoeTourismModifier> 
			<LessHappyTourismModifier>0</LessHappyTourismModifier> 
			<SharedIdeologyTourismModifier>0</SharedIdeologyTourismModifier> 
			<LandTradeRouteGoldChange>0</LandTradeRouteGoldChange> 
			<SeaTradeRouteGoldChange>0</SeaTradeRouteGoldChange> 
			<SharedIdeologyTradeGoldChange>0</SharedIdeologyTradeGoldChange> 
			<RiggingElectionModifier>0</RiggingElectionModifier> 
			<MilitaryUnitGiftExtraInfluence>0</MilitaryUnitGiftExtraInfluence> 
			<ProtectedMinorPerTurnInfluence>0</ProtectedMinorPerTurnInfluence> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<MinorBullyScoreModifier>0</MinorBullyScoreModifier> 
			<CityStateTradeChange>0</CityStateTradeChange> 
			<ThemingBonusMultiplier>0</ThemingBonusMultiplier> 
			<InternalTradeRouteYieldModifier>0</InternalTradeRouteYieldModifier> 
			<SharedReligionTourismModifier>0</SharedReligionTourismModifier> 
			<TradeRouteTourismModifier>0</TradeRouteTourismModifier> 
			<OpenBordersTourismModifier>0</OpenBordersTourismModifier> 
			<MinorGreatPeopleAllies>false</MinorGreatPeopleAllies> 
			<MinorScienceAllies>false</MinorScienceAllies> 
			<MinorResourceBonus>false</MinorResourceBonus> 
			<GarrisonFreeMaintenance>false</GarrisonFreeMaintenance> 
			<GoldenAgeCultureBonusDisabled>false</GoldenAgeCultureBonusDisabled> 
			<SecondReligionPantheon>false</SecondReligionPantheon> 
			<AddReformationBelief>false</AddReformationBelief> 
			<EnablesSSPartHurry>false</EnablesSSPartHurry> 
			<EnablesSSPartPurchase>false</EnablesSSPartPurchase> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<OneShot>false</OneShot> 
			<IncludesOneShotFreeUnits>false</IncludesOneShotFreeUnits> 
			<PortraitIndex>10</PortraitIndex> 
			<IconAtlas>POLICY_ATLAS_EXP2</IconAtlas> 
			<IconAtlasAchieved>POLICY_A_ATLAS_EXP2</IconAtlasAchieved> 
		</Row>
		<Row> 
			<ID>96</ID> 
			<Type>POLICY_FUTURISM</Type> 
			<Description>TXT_KEY_POLICY_FUTURISM</Description> 
			<Civilopedia>TXT_KEY_POLICY_FUTURISM_TEXT</Civilopedia> 
			<Help>TXT_KEY_POLICY_FUTURISM_HELP</Help> 
			<PolicyBranchType>POLICY_BRANCH_AUTOCRACY</PolicyBranchType> 
			<NumExtraBranches>0</NumExtraBranches> 
			<CultureCost>10</CultureCost> 
			<GridX>0</GridX> 
			<GridY>0</GridY> 
			<Level>1</Level> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CulturePerCity>0</CulturePerCity> 
			<CulturePerWonder>0</CulturePerWonder> 
			<CultureWonderMultiplier>0</CultureWonderMultiplier> 
			<CulturePerTechResearched>0</CulturePerTechResearched> 
			<CultureImprovementChange>0</CultureImprovementChange> 
			<CultureFromKills>0</CultureFromKills> 
			<CultureFromBarbarianKills>0</CultureFromBarbarianKills> 
			<GoldFromKills>0</GoldFromKills> 
			<EmbarkedExtraMoves>0</EmbarkedExtraMoves> 
			<AttackBonusTurns>0</AttackBonusTurns> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<GoldenAgeMeterMod>0</GoldenAgeMeterMod> 
			<GoldenAgeDurationMod>0</GoldenAgeDurationMod> 
			<NumFreeTechs>0</NumFreeTechs> 
			<NumFreePolicies>0</NumFreePolicies> 
			<NumFreeGreatPeople>0</NumFreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<StrategicResourceMod>0</StrategicResourceMod> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatAdmiralRateModifier>0</GreatAdmiralRateModifier> 
			<GreatWriterRateModifier>0</GreatWriterRateModifier> 
			<GreatArtistRateModifier>0</GreatArtistRateModifier> 
			<GreatMusicianRateModifier>0</GreatMusicianRateModifier> 
			<GreatMerchantRateModifier>0</GreatMerchantRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<DomesticGreatGeneralRateModifier>0</DomesticGreatGeneralRateModifier> 
			<ExtraHappiness>0</ExtraHappiness> 
			<ExtraHappinessPerCity>0</ExtraHappinessPerCity> 
			<UnhappinessMod>0</UnhappinessMod> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<OccupiedPopulationUnhappinessMod>0</OccupiedPopulationUnhappinessMod> 
			<CapitalUnhappinessMod>0</CapitalUnhappinessMod> 
			<FreeExperience>0</FreeExperience> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AllFeatureProduction>0</AllFeatureProduction> 
			<ImprovementCostModifier>0</ImprovementCostModifier> 
			<ImprovementUpgradeRateModifier>0</ImprovementUpgradeRateModifier> 
			<SpecialistProductionModifier>0</SpecialistProductionModifier> 
			<SpecialistUpgradeModifier>0</SpecialistUpgradeModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<BaseFreeUnits>0</BaseFreeUnits> 
			<BaseFreeMilitaryUnits>0</BaseFreeMilitaryUnits> 
			<FreeUnitsPopulationPercent>0</FreeUnitsPopulationPercent> 
			<FreeMilitaryUnitsPopulationPercent>0</FreeMilitaryUnitsPopulationPercent> 
			<HappinessPerGarrisonedUnit>0</HappinessPerGarrisonedUnit> 
			<CulturePerGarrisonedUnit>0</CulturePerGarrisonedUnit> 
			<HappinessPerTradeRoute>0</HappinessPerTradeRoute> 
			<HappinessPerXPopulation>0</HappinessPerXPopulation> 
			<ExtraHappinessPerLuxury>0</ExtraHappinessPerLuxury> 
			<UnhappinessFromUnitsMod>0</UnhappinessFromUnitsMod> 
			<NumExtraBuilders>0</NumExtraBuilders> 
			<PlotGoldCostMod>0</PlotGoldCostMod> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<PlotCultureExponentModifier>0</PlotCultureExponentModifier> 
			<NumCitiesPolicyCostDiscount>0</NumCitiesPolicyCostDiscount> 
			<GarrisonedCityRangeStrikeModifier>0</GarrisonedCityRangeStrikeModifier> 
			<UnitPurchaseCostModifier>0</UnitPurchaseCostModifier> 
			<BuildingPurchaseCostModifier>0</BuildingPurchaseCostModifier> 
			<CityConnectionTradeRouteGoldModifier>0</CityConnectionTradeRouteGoldModifier> 
			<TradeMissionGoldModifier>0</TradeMissionGoldModifier> 
			<FaithCostModifier>0</FaithCostModifier> 
			<CulturalPlunderMultiplier>0</CulturalPlunderMultiplier> 
			<StealTechSlowerModifier>0</StealTechSlowerModifier> 
			<StealTechFasterModifier>0</StealTechFasterModifier> 
			<CatchSpiesModifier>0</CatchSpiesModifier> 
			<GoldPerUnit>0</GoldPerUnit> 
			<GoldPerMilitaryUnit>0</GoldPerMilitaryUnit> 
			<RouteGoldMaintenanceMod>0</RouteGoldMaintenanceMod> 
			<BuildingGoldMaintenanceMod>0</BuildingGoldMaintenanceMod> 
			<UnitGoldMaintenanceMod>0</UnitGoldMaintenanceMod> 
			<UnitSupplyMod>0</UnitSupplyMod> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<CityStrengthMod>0</CityStrengthMod> 
			<CityGrowthMod>0</CityGrowthMod> 
			<CapitalGrowthMod>0</CapitalGrowthMod> 
			<SettlerProductionModifier>0</SettlerProductionModifier> 
			<CapitalSettlerProductionModifier>0</CapitalSettlerProductionModifier> 
			<NewCityExtraPopulation>0</NewCityExtraPopulation> 
			<FreeFoodBox>0</FreeFoodBox> 
			<HappyPerMilitaryUnit>0</HappyPerMilitaryUnit> 
			<MilitaryFoodProduction>false</MilitaryFoodProduction> 
			<HappinessToCulture>0</HappinessToCulture> 
			<HappinessToScience>0</HappinessToScience> 
			<NumCitiesFreeCultureBuilding>0</NumCitiesFreeCultureBuilding> 
			<NumCitiesFreeFoodBuilding>0</NumCitiesFreeFoodBuilding> 
			<HalfSpecialistUnhappiness>false</HalfSpecialistUnhappiness> 
			<HalfSpecialistFood>false</HalfSpecialistFood> 
			<MaxConscript>0</MaxConscript> 
			<UnitSightRangeChange>0</UnitSightRangeChange> 
			<WoundedUnitDamageMod>0</WoundedUnitDamageMod> 
			<BarbarianCombatBonus>0</BarbarianCombatBonus> 
			<AlwaysSeeBarbCamps>false</AlwaysSeeBarbCamps> 
			<RevealAllCapitals>false</RevealAllCapitals> 
			<FreeSpecialist>0</FreeSpecialist> 
			<ExpModifier>0</ExpModifier> 
			<ExpInBorderModifier>0</ExpInBorderModifier> 
			<MinorQuestFriendshipMod>0</MinorQuestFriendshipMod> 
			<MinorGoldFriendshipMod>0</MinorGoldFriendshipMod> 
			<MinorFriendshipMinimum>0</MinorFriendshipMinimum> 
			<MinorFriendshipDecayMod>0</MinorFriendshipDecayMod> 
			<OtherPlayersMinorFriendshipDecayMod>0</OtherPlayersMinorFriendshipDecayMod> 
			<CityStateUnitFrequencyModifier>0</CityStateUnitFrequencyModifier> 
			<CommonFoeTourismModifier>0</CommonFoeTourismModifier> 
			<LessHappyTourismModifier>0</LessHappyTourismModifier> 
			<SharedIdeologyTourismModifier>0</SharedIdeologyTourismModifier> 
			<LandTradeRouteGoldChange>0</LandTradeRouteGoldChange> 
			<SeaTradeRouteGoldChange>0</SeaTradeRouteGoldChange> 
			<SharedIdeologyTradeGoldChange>0</SharedIdeologyTradeGoldChange> 
			<RiggingElectionModifier>0</RiggingElectionModifier> 
			<MilitaryUnitGiftExtraInfluence>0</MilitaryUnitGiftExtraInfluence> 
			<ProtectedMinorPerTurnInfluence>0</ProtectedMinorPerTurnInfluence> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<MinorBullyScoreModifier>0</MinorBullyScoreModifier> 
			<CityStateTradeChange>0</CityStateTradeChange> 
			<ThemingBonusMultiplier>0</ThemingBonusMultiplier> 
			<InternalTradeRouteYieldModifier>0</InternalTradeRouteYieldModifier> 
			<SharedReligionTourismModifier>0</SharedReligionTourismModifier> 
			<TradeRouteTourismModifier>0</TradeRouteTourismModifier> 
			<OpenBordersTourismModifier>0</OpenBordersTourismModifier> 
			<MinorGreatPeopleAllies>false</MinorGreatPeopleAllies> 
			<MinorScienceAllies>false</MinorScienceAllies> 
			<MinorResourceBonus>false</MinorResourceBonus> 
			<GarrisonFreeMaintenance>false</GarrisonFreeMaintenance> 
			<GoldenAgeCultureBonusDisabled>false</GoldenAgeCultureBonusDisabled> 
			<SecondReligionPantheon>false</SecondReligionPantheon> 
			<AddReformationBelief>false</AddReformationBelief> 
			<EnablesSSPartHurry>false</EnablesSSPartHurry> 
			<EnablesSSPartPurchase>false</EnablesSSPartPurchase> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<OneShot>false</OneShot> 
			<IncludesOneShotFreeUnits>false</IncludesOneShotFreeUnits> 
			<PortraitIndex>10</PortraitIndex> 
			<IconAtlas>POLICY_ATLAS_EXP2</IconAtlas> 
			<IconAtlasAchieved>POLICY_A_ATLAS_EXP2</IconAtlasAchieved> 
		</Row>
		<Row> 
			<ID>97</ID> 
			<Type>POLICY_INDUSTRIAL_ESPIONAGE</Type> 
			<Description>TXT_KEY_POLICY_INDUSTRIAL_ESPIONAGE</Description> 
			<Civilopedia>TXT_KEY_POLICY_INDUSTRIAL_ESPIONAGE_TEXT</Civilopedia> 
			<Help>TXT_KEY_POLICY_INDUSTRIAL_ESPIONAGE_HELP</Help> 
			<PolicyBranchType>POLICY_BRANCH_AUTOCRACY</PolicyBranchType> 
			<NumExtraBranches>0</NumExtraBranches> 
			<CultureCost>10</CultureCost> 
			<GridX>0</GridX> 
			<GridY>0</GridY> 
			<Level>1</Level> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CulturePerCity>0</CulturePerCity> 
			<CulturePerWonder>0</CulturePerWonder> 
			<CultureWonderMultiplier>0</CultureWonderMultiplier> 
			<CulturePerTechResearched>0</CulturePerTechResearched> 
			<CultureImprovementChange>0</CultureImprovementChange> 
			<CultureFromKills>0</CultureFromKills> 
			<CultureFromBarbarianKills>0</CultureFromBarbarianKills> 
			<GoldFromKills>0</GoldFromKills> 
			<EmbarkedExtraMoves>0</EmbarkedExtraMoves> 
			<AttackBonusTurns>0</AttackBonusTurns> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<GoldenAgeMeterMod>0</GoldenAgeMeterMod> 
			<GoldenAgeDurationMod>0</GoldenAgeDurationMod> 
			<NumFreeTechs>0</NumFreeTechs> 
			<NumFreePolicies>0</NumFreePolicies> 
			<NumFreeGreatPeople>0</NumFreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<StrategicResourceMod>0</StrategicResourceMod> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatAdmiralRateModifier>0</GreatAdmiralRateModifier> 
			<GreatWriterRateModifier>0</GreatWriterRateModifier> 
			<GreatArtistRateModifier>0</GreatArtistRateModifier> 
			<GreatMusicianRateModifier>0</GreatMusicianRateModifier> 
			<GreatMerchantRateModifier>0</GreatMerchantRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<DomesticGreatGeneralRateModifier>0</DomesticGreatGeneralRateModifier> 
			<ExtraHappiness>0</ExtraHappiness> 
			<ExtraHappinessPerCity>0</ExtraHappinessPerCity> 
			<UnhappinessMod>0</UnhappinessMod> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<OccupiedPopulationUnhappinessMod>0</OccupiedPopulationUnhappinessMod> 
			<CapitalUnhappinessMod>0</CapitalUnhappinessMod> 
			<FreeExperience>0</FreeExperience> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AllFeatureProduction>0</AllFeatureProduction> 
			<ImprovementCostModifier>0</ImprovementCostModifier> 
			<ImprovementUpgradeRateModifier>0</ImprovementUpgradeRateModifier> 
			<SpecialistProductionModifier>0</SpecialistProductionModifier> 
			<SpecialistUpgradeModifier>0</SpecialistUpgradeModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<BaseFreeUnits>0</BaseFreeUnits> 
			<BaseFreeMilitaryUnits>0</BaseFreeMilitaryUnits> 
			<FreeUnitsPopulationPercent>0</FreeUnitsPopulationPercent> 
			<FreeMilitaryUnitsPopulationPercent>0</FreeMilitaryUnitsPopulationPercent> 
			<HappinessPerGarrisonedUnit>0</HappinessPerGarrisonedUnit> 
			<CulturePerGarrisonedUnit>0</CulturePerGarrisonedUnit> 
			<HappinessPerTradeRoute>0</HappinessPerTradeRoute> 
			<HappinessPerXPopulation>0</HappinessPerXPopulation> 
			<ExtraHappinessPerLuxury>0</ExtraHappinessPerLuxury> 
			<UnhappinessFromUnitsMod>0</UnhappinessFromUnitsMod> 
			<NumExtraBuilders>0</NumExtraBuilders> 
			<PlotGoldCostMod>0</PlotGoldCostMod> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<PlotCultureExponentModifier>0</PlotCultureExponentModifier> 
			<NumCitiesPolicyCostDiscount>0</NumCitiesPolicyCostDiscount> 
			<GarrisonedCityRangeStrikeModifier>0</GarrisonedCityRangeStrikeModifier> 
			<UnitPurchaseCostModifier>0</UnitPurchaseCostModifier> 
			<BuildingPurchaseCostModifier>0</BuildingPurchaseCostModifier> 
			<CityConnectionTradeRouteGoldModifier>0</CityConnectionTradeRouteGoldModifier> 
			<TradeMissionGoldModifier>0</TradeMissionGoldModifier> 
			<FaithCostModifier>0</FaithCostModifier> 
			<CulturalPlunderMultiplier>0</CulturalPlunderMultiplier> 
			<StealTechSlowerModifier>0</StealTechSlowerModifier> 
			<StealTechFasterModifier>100</StealTechFasterModifier> 
			<CatchSpiesModifier>0</CatchSpiesModifier> 
			<GoldPerUnit>0</GoldPerUnit> 
			<GoldPerMilitaryUnit>0</GoldPerMilitaryUnit> 
			<RouteGoldMaintenanceMod>0</RouteGoldMaintenanceMod> 
			<BuildingGoldMaintenanceMod>0</BuildingGoldMaintenanceMod> 
			<UnitGoldMaintenanceMod>0</UnitGoldMaintenanceMod> 
			<UnitSupplyMod>0</UnitSupplyMod> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<CityStrengthMod>0</CityStrengthMod> 
			<CityGrowthMod>0</CityGrowthMod> 
			<CapitalGrowthMod>0</CapitalGrowthMod> 
			<SettlerProductionModifier>0</SettlerProductionModifier> 
			<CapitalSettlerProductionModifier>0</CapitalSettlerProductionModifier> 
			<NewCityExtraPopulation>0</NewCityExtraPopulation> 
			<FreeFoodBox>0</FreeFoodBox> 
			<HappyPerMilitaryUnit>0</HappyPerMilitaryUnit> 
			<MilitaryFoodProduction>false</MilitaryFoodProduction> 
			<HappinessToCulture>0</HappinessToCulture> 
			<HappinessToScience>0</HappinessToScience> 
			<NumCitiesFreeCultureBuilding>0</NumCitiesFreeCultureBuilding> 
			<NumCitiesFreeFoodBuilding>0</NumCitiesFreeFoodBuilding> 
			<HalfSpecialistUnhappiness>false</HalfSpecialistUnhappiness> 
			<HalfSpecialistFood>false</HalfSpecialistFood> 
			<MaxConscript>0</MaxConscript> 
			<UnitSightRangeChange>0</UnitSightRangeChange> 
			<WoundedUnitDamageMod>0</WoundedUnitDamageMod> 
			<BarbarianCombatBonus>0</BarbarianCombatBonus> 
			<AlwaysSeeBarbCamps>false</AlwaysSeeBarbCamps> 
			<RevealAllCapitals>false</RevealAllCapitals> 
			<FreeSpecialist>0</FreeSpecialist> 
			<ExpModifier>0</ExpModifier> 
			<ExpInBorderModifier>0</ExpInBorderModifier> 
			<MinorQuestFriendshipMod>0</MinorQuestFriendshipMod> 
			<MinorGoldFriendshipMod>0</MinorGoldFriendshipMod> 
			<MinorFriendshipMinimum>0</MinorFriendshipMinimum> 
			<MinorFriendshipDecayMod>0</MinorFriendshipDecayMod> 
			<OtherPlayersMinorFriendshipDecayMod>0</OtherPlayersMinorFriendshipDecayMod> 
			<CityStateUnitFrequencyModifier>0</CityStateUnitFrequencyModifier> 
			<CommonFoeTourismModifier>0</CommonFoeTourismModifier> 
			<LessHappyTourismModifier>0</LessHappyTourismModifier> 
			<SharedIdeologyTourismModifier>0</SharedIdeologyTourismModifier> 
			<LandTradeRouteGoldChange>0</LandTradeRouteGoldChange> 
			<SeaTradeRouteGoldChange>0</SeaTradeRouteGoldChange> 
			<SharedIdeologyTradeGoldChange>0</SharedIdeologyTradeGoldChange> 
			<RiggingElectionModifier>0</RiggingElectionModifier> 
			<MilitaryUnitGiftExtraInfluence>0</MilitaryUnitGiftExtraInfluence> 
			<ProtectedMinorPerTurnInfluence>0</ProtectedMinorPerTurnInfluence> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<MinorBullyScoreModifier>0</MinorBullyScoreModifier> 
			<CityStateTradeChange>0</CityStateTradeChange> 
			<ThemingBonusMultiplier>0</ThemingBonusMultiplier> 
			<InternalTradeRouteYieldModifier>0</InternalTradeRouteYieldModifier> 
			<SharedReligionTourismModifier>0</SharedReligionTourismModifier> 
			<TradeRouteTourismModifier>0</TradeRouteTourismModifier> 
			<OpenBordersTourismModifier>0</OpenBordersTourismModifier> 
			<MinorGreatPeopleAllies>false</MinorGreatPeopleAllies> 
			<MinorScienceAllies>false</MinorScienceAllies> 
			<MinorResourceBonus>false</MinorResourceBonus> 
			<GarrisonFreeMaintenance>false</GarrisonFreeMaintenance> 
			<GoldenAgeCultureBonusDisabled>false</GoldenAgeCultureBonusDisabled> 
			<SecondReligionPantheon>false</SecondReligionPantheon> 
			<AddReformationBelief>false</AddReformationBelief> 
			<EnablesSSPartHurry>false</EnablesSSPartHurry> 
			<EnablesSSPartPurchase>false</EnablesSSPartPurchase> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<OneShot>false</OneShot> 
			<IncludesOneShotFreeUnits>false</IncludesOneShotFreeUnits> 
			<PortraitIndex>10</PortraitIndex> 
			<IconAtlas>POLICY_ATLAS_EXP2</IconAtlas> 
			<IconAtlasAchieved>POLICY_A_ATLAS_EXP2</IconAtlasAchieved> 
		</Row>
		<Row> 
			<ID>98</ID> 
			<Type>POLICY_MILITARISM</Type> 
			<Description>TXT_KEY_POLICY_MILITARISM</Description> 
			<Civilopedia>TXT_KEY_POLICY_MILITARISM_TEXT</Civilopedia> 
			<Help>TXT_KEY_POLICY_MILITARISM_HELP</Help> 
			<PolicyBranchType>POLICY_BRANCH_AUTOCRACY</PolicyBranchType> 
			<NumExtraBranches>0</NumExtraBranches> 
			<CultureCost>10</CultureCost> 
			<GridX>0</GridX> 
			<GridY>0</GridY> 
			<Level>2</Level> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CulturePerCity>0</CulturePerCity> 
			<CulturePerWonder>0</CulturePerWonder> 
			<CultureWonderMultiplier>0</CultureWonderMultiplier> 
			<CulturePerTechResearched>0</CulturePerTechResearched> 
			<CultureImprovementChange>0</CultureImprovementChange> 
			<CultureFromKills>0</CultureFromKills> 
			<CultureFromBarbarianKills>0</CultureFromBarbarianKills> 
			<GoldFromKills>0</GoldFromKills> 
			<EmbarkedExtraMoves>0</EmbarkedExtraMoves> 
			<AttackBonusTurns>0</AttackBonusTurns> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<GoldenAgeMeterMod>0</GoldenAgeMeterMod> 
			<GoldenAgeDurationMod>0</GoldenAgeDurationMod> 
			<NumFreeTechs>0</NumFreeTechs> 
			<NumFreePolicies>0</NumFreePolicies> 
			<NumFreeGreatPeople>0</NumFreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<StrategicResourceMod>0</StrategicResourceMod> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatAdmiralRateModifier>0</GreatAdmiralRateModifier> 
			<GreatWriterRateModifier>0</GreatWriterRateModifier> 
			<GreatArtistRateModifier>0</GreatArtistRateModifier> 
			<GreatMusicianRateModifier>0</GreatMusicianRateModifier> 
			<GreatMerchantRateModifier>0</GreatMerchantRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<DomesticGreatGeneralRateModifier>0</DomesticGreatGeneralRateModifier> 
			<ExtraHappiness>0</ExtraHappiness> 
			<ExtraHappinessPerCity>0</ExtraHappinessPerCity> 
			<UnhappinessMod>0</UnhappinessMod> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<OccupiedPopulationUnhappinessMod>0</OccupiedPopulationUnhappinessMod> 
			<CapitalUnhappinessMod>0</CapitalUnhappinessMod> 
			<FreeExperience>0</FreeExperience> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AllFeatureProduction>0</AllFeatureProduction> 
			<ImprovementCostModifier>0</ImprovementCostModifier> 
			<ImprovementUpgradeRateModifier>0</ImprovementUpgradeRateModifier> 
			<SpecialistProductionModifier>0</SpecialistProductionModifier> 
			<SpecialistUpgradeModifier>0</SpecialistUpgradeModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<BaseFreeUnits>0</BaseFreeUnits> 
			<BaseFreeMilitaryUnits>0</BaseFreeMilitaryUnits> 
			<FreeUnitsPopulationPercent>0</FreeUnitsPopulationPercent> 
			<FreeMilitaryUnitsPopulationPercent>0</FreeMilitaryUnitsPopulationPercent> 
			<HappinessPerGarrisonedUnit>0</HappinessPerGarrisonedUnit> 
			<CulturePerGarrisonedUnit>0</CulturePerGarrisonedUnit> 
			<HappinessPerTradeRoute>0</HappinessPerTradeRoute> 
			<HappinessPerXPopulation>0</HappinessPerXPopulation> 
			<ExtraHappinessPerLuxury>0</ExtraHappinessPerLuxury> 
			<UnhappinessFromUnitsMod>0</UnhappinessFromUnitsMod> 
			<NumExtraBuilders>0</NumExtraBuilders> 
			<PlotGoldCostMod>0</PlotGoldCostMod> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<PlotCultureExponentModifier>0</PlotCultureExponentModifier> 
			<NumCitiesPolicyCostDiscount>0</NumCitiesPolicyCostDiscount> 
			<GarrisonedCityRangeStrikeModifier>0</GarrisonedCityRangeStrikeModifier> 
			<UnitPurchaseCostModifier>0</UnitPurchaseCostModifier> 
			<BuildingPurchaseCostModifier>0</BuildingPurchaseCostModifier> 
			<CityConnectionTradeRouteGoldModifier>0</CityConnectionTradeRouteGoldModifier> 
			<TradeMissionGoldModifier>0</TradeMissionGoldModifier> 
			<FaithCostModifier>0</FaithCostModifier> 
			<CulturalPlunderMultiplier>0</CulturalPlunderMultiplier> 
			<StealTechSlowerModifier>0</StealTechSlowerModifier> 
			<StealTechFasterModifier>0</StealTechFasterModifier> 
			<CatchSpiesModifier>0</CatchSpiesModifier> 
			<GoldPerUnit>0</GoldPerUnit> 
			<GoldPerMilitaryUnit>0</GoldPerMilitaryUnit> 
			<RouteGoldMaintenanceMod>0</RouteGoldMaintenanceMod> 
			<BuildingGoldMaintenanceMod>0</BuildingGoldMaintenanceMod> 
			<UnitGoldMaintenanceMod>0</UnitGoldMaintenanceMod> 
			<UnitSupplyMod>0</UnitSupplyMod> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<CityStrengthMod>0</CityStrengthMod> 
			<CityGrowthMod>0</CityGrowthMod> 
			<CapitalGrowthMod>0</CapitalGrowthMod> 
			<SettlerProductionModifier>0</SettlerProductionModifier> 
			<CapitalSettlerProductionModifier>0</CapitalSettlerProductionModifier> 
			<NewCityExtraPopulation>0</NewCityExtraPopulation> 
			<FreeFoodBox>0</FreeFoodBox> 
			<HappyPerMilitaryUnit>0</HappyPerMilitaryUnit> 
			<MilitaryFoodProduction>false</MilitaryFoodProduction> 
			<HappinessToCulture>0</HappinessToCulture> 
			<HappinessToScience>0</HappinessToScience> 
			<NumCitiesFreeCultureBuilding>0</NumCitiesFreeCultureBuilding> 
			<NumCitiesFreeFoodBuilding>0</NumCitiesFreeFoodBuilding> 
			<HalfSpecialistUnhappiness>false</HalfSpecialistUnhappiness> 
			<HalfSpecialistFood>false</HalfSpecialistFood> 
			<MaxConscript>0</MaxConscript> 
			<UnitSightRangeChange>0</UnitSightRangeChange> 
			<WoundedUnitDamageMod>0</WoundedUnitDamageMod> 
			<BarbarianCombatBonus>0</BarbarianCombatBonus> 
			<AlwaysSeeBarbCamps>false</AlwaysSeeBarbCamps> 
			<RevealAllCapitals>false</RevealAllCapitals> 
			<FreeSpecialist>0</FreeSpecialist> 
			<ExpModifier>0</ExpModifier> 
			<ExpInBorderModifier>0</ExpInBorderModifier> 
			<MinorQuestFriendshipMod>0</MinorQuestFriendshipMod> 
			<MinorGoldFriendshipMod>0</MinorGoldFriendshipMod> 
			<MinorFriendshipMinimum>0</MinorFriendshipMinimum> 
			<MinorFriendshipDecayMod>0</MinorFriendshipDecayMod> 
			<OtherPlayersMinorFriendshipDecayMod>0</OtherPlayersMinorFriendshipDecayMod> 
			<CityStateUnitFrequencyModifier>0</CityStateUnitFrequencyModifier> 
			<CommonFoeTourismModifier>0</CommonFoeTourismModifier> 
			<LessHappyTourismModifier>0</LessHappyTourismModifier> 
			<SharedIdeologyTourismModifier>0</SharedIdeologyTourismModifier> 
			<LandTradeRouteGoldChange>0</LandTradeRouteGoldChange> 
			<SeaTradeRouteGoldChange>0</SeaTradeRouteGoldChange> 
			<SharedIdeologyTradeGoldChange>0</SharedIdeologyTradeGoldChange> 
			<RiggingElectionModifier>0</RiggingElectionModifier> 
			<MilitaryUnitGiftExtraInfluence>0</MilitaryUnitGiftExtraInfluence> 
			<ProtectedMinorPerTurnInfluence>0</ProtectedMinorPerTurnInfluence> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<MinorBullyScoreModifier>0</MinorBullyScoreModifier> 
			<CityStateTradeChange>0</CityStateTradeChange> 
			<ThemingBonusMultiplier>0</ThemingBonusMultiplier> 
			<InternalTradeRouteYieldModifier>0</InternalTradeRouteYieldModifier> 
			<SharedReligionTourismModifier>0</SharedReligionTourismModifier> 
			<TradeRouteTourismModifier>0</TradeRouteTourismModifier> 
			<OpenBordersTourismModifier>0</OpenBordersTourismModifier> 
			<MinorGreatPeopleAllies>false</MinorGreatPeopleAllies> 
			<MinorScienceAllies>false</MinorScienceAllies> 
			<MinorResourceBonus>false</MinorResourceBonus> 
			<GarrisonFreeMaintenance>false</GarrisonFreeMaintenance> 
			<GoldenAgeCultureBonusDisabled>false</GoldenAgeCultureBonusDisabled> 
			<SecondReligionPantheon>false</SecondReligionPantheon> 
			<AddReformationBelief>false</AddReformationBelief> 
			<EnablesSSPartHurry>false</EnablesSSPartHurry> 
			<EnablesSSPartPurchase>false</EnablesSSPartPurchase> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<OneShot>false</OneShot> 
			<IncludesOneShotFreeUnits>false</IncludesOneShotFreeUnits> 
			<PortraitIndex>10</PortraitIndex> 
			<IconAtlas>POLICY_ATLAS_EXP2</IconAtlas> 
			<IconAtlasAchieved>POLICY_A_ATLAS_EXP2</IconAtlasAchieved> 
		</Row>
		<Row> 
			<ID>99</ID> 
			<Type>POLICY_FORTIFIED_BORDERS</Type> 
			<Description>TXT_KEY_POLICY_FORTIFIED_BORDERS</Description> 
			<Civilopedia>TXT_KEY_POLICY_FORTIFIED_BORDERS_TEXT</Civilopedia> 
			<Help>TXT_KEY_POLICY_FORTIFIED_BORDERS_HELP</Help> 
			<PolicyBranchType>POLICY_BRANCH_AUTOCRACY</PolicyBranchType> 
			<NumExtraBranches>0</NumExtraBranches> 
			<CultureCost>10</CultureCost> 
			<GridX>0</GridX> 
			<GridY>0</GridY> 
			<Level>1</Level> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CulturePerCity>0</CulturePerCity> 
			<CulturePerWonder>0</CulturePerWonder> 
			<CultureWonderMultiplier>0</CultureWonderMultiplier> 
			<CulturePerTechResearched>0</CulturePerTechResearched> 
			<CultureImprovementChange>0</CultureImprovementChange> 
			<CultureFromKills>0</CultureFromKills> 
			<CultureFromBarbarianKills>0</CultureFromBarbarianKills> 
			<GoldFromKills>0</GoldFromKills> 
			<EmbarkedExtraMoves>0</EmbarkedExtraMoves> 
			<AttackBonusTurns>0</AttackBonusTurns> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<GoldenAgeMeterMod>0</GoldenAgeMeterMod> 
			<GoldenAgeDurationMod>0</GoldenAgeDurationMod> 
			<NumFreeTechs>0</NumFreeTechs> 
			<NumFreePolicies>0</NumFreePolicies> 
			<NumFreeGreatPeople>0</NumFreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<StrategicResourceMod>0</StrategicResourceMod> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatAdmiralRateModifier>0</GreatAdmiralRateModifier> 
			<GreatWriterRateModifier>0</GreatWriterRateModifier> 
			<GreatArtistRateModifier>0</GreatArtistRateModifier> 
			<GreatMusicianRateModifier>0</GreatMusicianRateModifier> 
			<GreatMerchantRateModifier>0</GreatMerchantRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<DomesticGreatGeneralRateModifier>0</DomesticGreatGeneralRateModifier> 
			<ExtraHappiness>0</ExtraHappiness> 
			<ExtraHappinessPerCity>0</ExtraHappinessPerCity> 
			<UnhappinessMod>0</UnhappinessMod> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<OccupiedPopulationUnhappinessMod>0</OccupiedPopulationUnhappinessMod> 
			<CapitalUnhappinessMod>0</CapitalUnhappinessMod> 
			<FreeExperience>0</FreeExperience> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AllFeatureProduction>0</AllFeatureProduction> 
			<ImprovementCostModifier>0</ImprovementCostModifier> 
			<ImprovementUpgradeRateModifier>0</ImprovementUpgradeRateModifier> 
			<SpecialistProductionModifier>0</SpecialistProductionModifier> 
			<SpecialistUpgradeModifier>0</SpecialistUpgradeModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<BaseFreeUnits>0</BaseFreeUnits> 
			<BaseFreeMilitaryUnits>0</BaseFreeMilitaryUnits> 
			<FreeUnitsPopulationPercent>0</FreeUnitsPopulationPercent> 
			<FreeMilitaryUnitsPopulationPercent>0</FreeMilitaryUnitsPopulationPercent> 
			<HappinessPerGarrisonedUnit>0</HappinessPerGarrisonedUnit> 
			<CulturePerGarrisonedUnit>0</CulturePerGarrisonedUnit> 
			<HappinessPerTradeRoute>0</HappinessPerTradeRoute> 
			<HappinessPerXPopulation>0</HappinessPerXPopulation> 
			<ExtraHappinessPerLuxury>0</ExtraHappinessPerLuxury> 
			<UnhappinessFromUnitsMod>0</UnhappinessFromUnitsMod> 
			<NumExtraBuilders>0</NumExtraBuilders> 
			<PlotGoldCostMod>0</PlotGoldCostMod> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<PlotCultureExponentModifier>0</PlotCultureExponentModifier> 
			<NumCitiesPolicyCostDiscount>0</NumCitiesPolicyCostDiscount> 
			<GarrisonedCityRangeStrikeModifier>0</GarrisonedCityRangeStrikeModifier> 
			<UnitPurchaseCostModifier>0</UnitPurchaseCostModifier> 
			<BuildingPurchaseCostModifier>0</BuildingPurchaseCostModifier> 
			<CityConnectionTradeRouteGoldModifier>0</CityConnectionTradeRouteGoldModifier> 
			<TradeMissionGoldModifier>0</TradeMissionGoldModifier> 
			<FaithCostModifier>0</FaithCostModifier> 
			<CulturalPlunderMultiplier>0</CulturalPlunderMultiplier> 
			<StealTechSlowerModifier>0</StealTechSlowerModifier> 
			<StealTechFasterModifier>0</StealTechFasterModifier> 
			<CatchSpiesModifier>0</CatchSpiesModifier> 
			<GoldPerUnit>0</GoldPerUnit> 
			<GoldPerMilitaryUnit>0</GoldPerMilitaryUnit> 
			<RouteGoldMaintenanceMod>0</RouteGoldMaintenanceMod> 
			<BuildingGoldMaintenanceMod>0</BuildingGoldMaintenanceMod> 
			<UnitGoldMaintenanceMod>0</UnitGoldMaintenanceMod> 
			<UnitSupplyMod>0</UnitSupplyMod> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<CityStrengthMod>0</CityStrengthMod> 
			<CityGrowthMod>0</CityGrowthMod> 
			<CapitalGrowthMod>0</CapitalGrowthMod> 
			<SettlerProductionModifier>0</SettlerProductionModifier> 
			<CapitalSettlerProductionModifier>0</CapitalSettlerProductionModifier> 
			<NewCityExtraPopulation>0</NewCityExtraPopulation> 
			<FreeFoodBox>0</FreeFoodBox> 
			<HappyPerMilitaryUnit>0</HappyPerMilitaryUnit> 
			<MilitaryFoodProduction>false</MilitaryFoodProduction> 
			<HappinessToCulture>0</HappinessToCulture> 
			<HappinessToScience>0</HappinessToScience> 
			<NumCitiesFreeCultureBuilding>0</NumCitiesFreeCultureBuilding> 
			<NumCitiesFreeFoodBuilding>0</NumCitiesFreeFoodBuilding> 
			<HalfSpecialistUnhappiness>false</HalfSpecialistUnhappiness> 
			<HalfSpecialistFood>false</HalfSpecialistFood> 
			<MaxConscript>0</MaxConscript> 
			<UnitSightRangeChange>0</UnitSightRangeChange> 
			<WoundedUnitDamageMod>0</WoundedUnitDamageMod> 
			<BarbarianCombatBonus>0</BarbarianCombatBonus> 
			<AlwaysSeeBarbCamps>false</AlwaysSeeBarbCamps> 
			<RevealAllCapitals>false</RevealAllCapitals> 
			<FreeSpecialist>0</FreeSpecialist> 
			<ExpModifier>0</ExpModifier> 
			<ExpInBorderModifier>0</ExpInBorderModifier> 
			<MinorQuestFriendshipMod>0</MinorQuestFriendshipMod> 
			<MinorGoldFriendshipMod>0</MinorGoldFriendshipMod> 
			<MinorFriendshipMinimum>0</MinorFriendshipMinimum> 
			<MinorFriendshipDecayMod>0</MinorFriendshipDecayMod> 
			<OtherPlayersMinorFriendshipDecayMod>0</OtherPlayersMinorFriendshipDecayMod> 
			<CityStateUnitFrequencyModifier>0</CityStateUnitFrequencyModifier> 
			<CommonFoeTourismModifier>0</CommonFoeTourismModifier> 
			<LessHappyTourismModifier>0</LessHappyTourismModifier> 
			<SharedIdeologyTourismModifier>0</SharedIdeologyTourismModifier> 
			<LandTradeRouteGoldChange>0</LandTradeRouteGoldChange> 
			<SeaTradeRouteGoldChange>0</SeaTradeRouteGoldChange> 
			<SharedIdeologyTradeGoldChange>0</SharedIdeologyTradeGoldChange> 
			<RiggingElectionModifier>0</RiggingElectionModifier> 
			<MilitaryUnitGiftExtraInfluence>0</MilitaryUnitGiftExtraInfluence> 
			<ProtectedMinorPerTurnInfluence>0</ProtectedMinorPerTurnInfluence> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<MinorBullyScoreModifier>0</MinorBullyScoreModifier> 
			<CityStateTradeChange>0</CityStateTradeChange> 
			<ThemingBonusMultiplier>0</ThemingBonusMultiplier> 
			<InternalTradeRouteYieldModifier>0</InternalTradeRouteYieldModifier> 
			<SharedReligionTourismModifier>0</SharedReligionTourismModifier> 
			<TradeRouteTourismModifier>0</TradeRouteTourismModifier> 
			<OpenBordersTourismModifier>0</OpenBordersTourismModifier> 
			<MinorGreatPeopleAllies>false</MinorGreatPeopleAllies> 
			<MinorScienceAllies>false</MinorScienceAllies> 
			<MinorResourceBonus>false</MinorResourceBonus> 
			<GarrisonFreeMaintenance>false</GarrisonFreeMaintenance> 
			<GoldenAgeCultureBonusDisabled>false</GoldenAgeCultureBonusDisabled> 
			<SecondReligionPantheon>false</SecondReligionPantheon> 
			<AddReformationBelief>false</AddReformationBelief> 
			<EnablesSSPartHurry>false</EnablesSSPartHurry> 
			<EnablesSSPartPurchase>false</EnablesSSPartPurchase> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<OneShot>false</OneShot> 
			<IncludesOneShotFreeUnits>false</IncludesOneShotFreeUnits> 
			<PortraitIndex>10</PortraitIndex> 
			<IconAtlas>POLICY_ATLAS_EXP2</IconAtlas> 
			<IconAtlasAchieved>POLICY_A_ATLAS_EXP2</IconAtlasAchieved> 
		</Row>
		<Row> 
			<ID>100</ID> 
			<Type>POLICY_LIGHTNING_WARFARE</Type> 
			<Description>TXT_KEY_POLICY_LIGHTNING_WARFARE</Description> 
			<Civilopedia>TXT_KEY_POLICY_LIGHTNING_WARFARE_TEXT</Civilopedia> 
			<Help>TXT_KEY_POLICY_LIGHTNING_WARFARE_HELP</Help> 
			<PolicyBranchType>POLICY_BRANCH_AUTOCRACY</PolicyBranchType> 
			<NumExtraBranches>0</NumExtraBranches> 
			<CultureCost>10</CultureCost> 
			<GridX>0</GridX> 
			<GridY>0</GridY> 
			<Level>2</Level> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CulturePerCity>0</CulturePerCity> 
			<CulturePerWonder>0</CulturePerWonder> 
			<CultureWonderMultiplier>0</CultureWonderMultiplier> 
			<CulturePerTechResearched>0</CulturePerTechResearched> 
			<CultureImprovementChange>0</CultureImprovementChange> 
			<CultureFromKills>0</CultureFromKills> 
			<CultureFromBarbarianKills>0</CultureFromBarbarianKills> 
			<GoldFromKills>0</GoldFromKills> 
			<EmbarkedExtraMoves>0</EmbarkedExtraMoves> 
			<AttackBonusTurns>0</AttackBonusTurns> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<GoldenAgeMeterMod>0</GoldenAgeMeterMod> 
			<GoldenAgeDurationMod>0</GoldenAgeDurationMod> 
			<NumFreeTechs>0</NumFreeTechs> 
			<NumFreePolicies>0</NumFreePolicies> 
			<NumFreeGreatPeople>0</NumFreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<StrategicResourceMod>0</StrategicResourceMod> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatAdmiralRateModifier>0</GreatAdmiralRateModifier> 
			<GreatWriterRateModifier>0</GreatWriterRateModifier> 
			<GreatArtistRateModifier>0</GreatArtistRateModifier> 
			<GreatMusicianRateModifier>0</GreatMusicianRateModifier> 
			<GreatMerchantRateModifier>0</GreatMerchantRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<DomesticGreatGeneralRateModifier>0</DomesticGreatGeneralRateModifier> 
			<ExtraHappiness>0</ExtraHappiness> 
			<ExtraHappinessPerCity>0</ExtraHappinessPerCity> 
			<UnhappinessMod>0</UnhappinessMod> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<OccupiedPopulationUnhappinessMod>0</OccupiedPopulationUnhappinessMod> 
			<CapitalUnhappinessMod>0</CapitalUnhappinessMod> 
			<FreeExperience>0</FreeExperience> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AllFeatureProduction>0</AllFeatureProduction> 
			<ImprovementCostModifier>0</ImprovementCostModifier> 
			<ImprovementUpgradeRateModifier>0</ImprovementUpgradeRateModifier> 
			<SpecialistProductionModifier>0</SpecialistProductionModifier> 
			<SpecialistUpgradeModifier>0</SpecialistUpgradeModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<BaseFreeUnits>0</BaseFreeUnits> 
			<BaseFreeMilitaryUnits>0</BaseFreeMilitaryUnits> 
			<FreeUnitsPopulationPercent>0</FreeUnitsPopulationPercent> 
			<FreeMilitaryUnitsPopulationPercent>0</FreeMilitaryUnitsPopulationPercent> 
			<HappinessPerGarrisonedUnit>0</HappinessPerGarrisonedUnit> 
			<CulturePerGarrisonedUnit>0</CulturePerGarrisonedUnit> 
			<HappinessPerTradeRoute>0</HappinessPerTradeRoute> 
			<HappinessPerXPopulation>0</HappinessPerXPopulation> 
			<ExtraHappinessPerLuxury>0</ExtraHappinessPerLuxury> 
			<UnhappinessFromUnitsMod>0</UnhappinessFromUnitsMod> 
			<NumExtraBuilders>0</NumExtraBuilders> 
			<PlotGoldCostMod>0</PlotGoldCostMod> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<PlotCultureExponentModifier>0</PlotCultureExponentModifier> 
			<NumCitiesPolicyCostDiscount>0</NumCitiesPolicyCostDiscount> 
			<GarrisonedCityRangeStrikeModifier>0</GarrisonedCityRangeStrikeModifier> 
			<UnitPurchaseCostModifier>0</UnitPurchaseCostModifier> 
			<BuildingPurchaseCostModifier>0</BuildingPurchaseCostModifier> 
			<CityConnectionTradeRouteGoldModifier>0</CityConnectionTradeRouteGoldModifier> 
			<TradeMissionGoldModifier>0</TradeMissionGoldModifier> 
			<FaithCostModifier>0</FaithCostModifier> 
			<CulturalPlunderMultiplier>0</CulturalPlunderMultiplier> 
			<StealTechSlowerModifier>0</StealTechSlowerModifier> 
			<StealTechFasterModifier>0</StealTechFasterModifier> 
			<CatchSpiesModifier>0</CatchSpiesModifier> 
			<GoldPerUnit>0</GoldPerUnit> 
			<GoldPerMilitaryUnit>0</GoldPerMilitaryUnit> 
			<RouteGoldMaintenanceMod>0</RouteGoldMaintenanceMod> 
			<BuildingGoldMaintenanceMod>0</BuildingGoldMaintenanceMod> 
			<UnitGoldMaintenanceMod>0</UnitGoldMaintenanceMod> 
			<UnitSupplyMod>0</UnitSupplyMod> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<CityStrengthMod>0</CityStrengthMod> 
			<CityGrowthMod>0</CityGrowthMod> 
			<CapitalGrowthMod>0</CapitalGrowthMod> 
			<SettlerProductionModifier>0</SettlerProductionModifier> 
			<CapitalSettlerProductionModifier>0</CapitalSettlerProductionModifier> 
			<NewCityExtraPopulation>0</NewCityExtraPopulation> 
			<FreeFoodBox>0</FreeFoodBox> 
			<HappyPerMilitaryUnit>0</HappyPerMilitaryUnit> 
			<MilitaryFoodProduction>false</MilitaryFoodProduction> 
			<HappinessToCulture>0</HappinessToCulture> 
			<HappinessToScience>0</HappinessToScience> 
			<NumCitiesFreeCultureBuilding>0</NumCitiesFreeCultureBuilding> 
			<NumCitiesFreeFoodBuilding>0</NumCitiesFreeFoodBuilding> 
			<HalfSpecialistUnhappiness>false</HalfSpecialistUnhappiness> 
			<HalfSpecialistFood>false</HalfSpecialistFood> 
			<MaxConscript>0</MaxConscript> 
			<UnitSightRangeChange>0</UnitSightRangeChange> 
			<WoundedUnitDamageMod>0</WoundedUnitDamageMod> 
			<BarbarianCombatBonus>0</BarbarianCombatBonus> 
			<AlwaysSeeBarbCamps>false</AlwaysSeeBarbCamps> 
			<RevealAllCapitals>false</RevealAllCapitals> 
			<FreeSpecialist>0</FreeSpecialist> 
			<ExpModifier>0</ExpModifier> 
			<ExpInBorderModifier>0</ExpInBorderModifier> 
			<MinorQuestFriendshipMod>0</MinorQuestFriendshipMod> 
			<MinorGoldFriendshipMod>0</MinorGoldFriendshipMod> 
			<MinorFriendshipMinimum>0</MinorFriendshipMinimum> 
			<MinorFriendshipDecayMod>0</MinorFriendshipDecayMod> 
			<OtherPlayersMinorFriendshipDecayMod>0</OtherPlayersMinorFriendshipDecayMod> 
			<CityStateUnitFrequencyModifier>0</CityStateUnitFrequencyModifier> 
			<CommonFoeTourismModifier>0</CommonFoeTourismModifier> 
			<LessHappyTourismModifier>0</LessHappyTourismModifier> 
			<SharedIdeologyTourismModifier>0</SharedIdeologyTourismModifier> 
			<LandTradeRouteGoldChange>0</LandTradeRouteGoldChange> 
			<SeaTradeRouteGoldChange>0</SeaTradeRouteGoldChange> 
			<SharedIdeologyTradeGoldChange>0</SharedIdeologyTradeGoldChange> 
			<RiggingElectionModifier>0</RiggingElectionModifier> 
			<MilitaryUnitGiftExtraInfluence>0</MilitaryUnitGiftExtraInfluence> 
			<ProtectedMinorPerTurnInfluence>0</ProtectedMinorPerTurnInfluence> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<MinorBullyScoreModifier>0</MinorBullyScoreModifier> 
			<CityStateTradeChange>0</CityStateTradeChange> 
			<ThemingBonusMultiplier>0</ThemingBonusMultiplier> 
			<InternalTradeRouteYieldModifier>0</InternalTradeRouteYieldModifier> 
			<SharedReligionTourismModifier>0</SharedReligionTourismModifier> 
			<TradeRouteTourismModifier>0</TradeRouteTourismModifier> 
			<OpenBordersTourismModifier>0</OpenBordersTourismModifier> 
			<MinorGreatPeopleAllies>false</MinorGreatPeopleAllies> 
			<MinorScienceAllies>false</MinorScienceAllies> 
			<MinorResourceBonus>false</MinorResourceBonus> 
			<GarrisonFreeMaintenance>false</GarrisonFreeMaintenance> 
			<GoldenAgeCultureBonusDisabled>false</GoldenAgeCultureBonusDisabled> 
			<SecondReligionPantheon>false</SecondReligionPantheon> 
			<AddReformationBelief>false</AddReformationBelief> 
			<EnablesSSPartHurry>false</EnablesSSPartHurry> 
			<EnablesSSPartPurchase>false</EnablesSSPartPurchase> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<OneShot>false</OneShot> 
			<IncludesOneShotFreeUnits>false</IncludesOneShotFreeUnits> 
			<PortraitIndex>10</PortraitIndex> 
			<IconAtlas>POLICY_ATLAS_EXP2</IconAtlas> 
			<IconAtlasAchieved>POLICY_A_ATLAS_EXP2</IconAtlasAchieved> 
		</Row>
		<Row> 
			<ID>101</ID> 
			<Type>POLICY_POLICE_STATE</Type> 
			<Description>TXT_KEY_POLICY_POLICE_STATE</Description> 
			<Civilopedia>TXT_KEY_POLICY_POLICESTATE_TEXT</Civilopedia> 
			<Help>TXT_KEY_POLICY_POLICE_STATE_HELP</Help> 
			<PolicyBranchType>POLICY_BRANCH_AUTOCRACY</PolicyBranchType> 
			<NumExtraBranches>0</NumExtraBranches> 
			<CultureCost>10</CultureCost> 
			<GridX>0</GridX> 
			<GridY>0</GridY> 
			<Level>2</Level> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CulturePerCity>0</CulturePerCity> 
			<CulturePerWonder>0</CulturePerWonder> 
			<CultureWonderMultiplier>0</CultureWonderMultiplier> 
			<CulturePerTechResearched>0</CulturePerTechResearched> 
			<CultureImprovementChange>0</CultureImprovementChange> 
			<CultureFromKills>0</CultureFromKills> 
			<CultureFromBarbarianKills>0</CultureFromBarbarianKills> 
			<GoldFromKills>0</GoldFromKills> 
			<EmbarkedExtraMoves>0</EmbarkedExtraMoves> 
			<AttackBonusTurns>0</AttackBonusTurns> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<GoldenAgeMeterMod>0</GoldenAgeMeterMod> 
			<GoldenAgeDurationMod>0</GoldenAgeDurationMod> 
			<NumFreeTechs>0</NumFreeTechs> 
			<NumFreePolicies>0</NumFreePolicies> 
			<NumFreeGreatPeople>0</NumFreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<StrategicResourceMod>0</StrategicResourceMod> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatAdmiralRateModifier>0</GreatAdmiralRateModifier> 
			<GreatWriterRateModifier>0</GreatWriterRateModifier> 
			<GreatArtistRateModifier>0</GreatArtistRateModifier> 
			<GreatMusicianRateModifier>0</GreatMusicianRateModifier> 
			<GreatMerchantRateModifier>0</GreatMerchantRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<DomesticGreatGeneralRateModifier>0</DomesticGreatGeneralRateModifier> 
			<ExtraHappiness>0</ExtraHappiness> 
			<ExtraHappinessPerCity>0</ExtraHappinessPerCity> 
			<UnhappinessMod>0</UnhappinessMod> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<OccupiedPopulationUnhappinessMod>0</OccupiedPopulationUnhappinessMod> 
			<CapitalUnhappinessMod>0</CapitalUnhappinessMod> 
			<FreeExperience>0</FreeExperience> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AllFeatureProduction>0</AllFeatureProduction> 
			<ImprovementCostModifier>0</ImprovementCostModifier> 
			<ImprovementUpgradeRateModifier>0</ImprovementUpgradeRateModifier> 
			<SpecialistProductionModifier>0</SpecialistProductionModifier> 
			<SpecialistUpgradeModifier>0</SpecialistUpgradeModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<BaseFreeUnits>0</BaseFreeUnits> 
			<BaseFreeMilitaryUnits>0</BaseFreeMilitaryUnits> 
			<FreeUnitsPopulationPercent>0</FreeUnitsPopulationPercent> 
			<FreeMilitaryUnitsPopulationPercent>0</FreeMilitaryUnitsPopulationPercent> 
			<HappinessPerGarrisonedUnit>0</HappinessPerGarrisonedUnit> 
			<CulturePerGarrisonedUnit>0</CulturePerGarrisonedUnit> 
			<HappinessPerTradeRoute>0</HappinessPerTradeRoute> 
			<HappinessPerXPopulation>0</HappinessPerXPopulation> 
			<ExtraHappinessPerLuxury>0</ExtraHappinessPerLuxury> 
			<UnhappinessFromUnitsMod>0</UnhappinessFromUnitsMod> 
			<NumExtraBuilders>0</NumExtraBuilders> 
			<PlotGoldCostMod>0</PlotGoldCostMod> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<PlotCultureExponentModifier>0</PlotCultureExponentModifier> 
			<NumCitiesPolicyCostDiscount>0</NumCitiesPolicyCostDiscount> 
			<GarrisonedCityRangeStrikeModifier>0</GarrisonedCityRangeStrikeModifier> 
			<UnitPurchaseCostModifier>0</UnitPurchaseCostModifier> 
			<BuildingPurchaseCostModifier>0</BuildingPurchaseCostModifier> 
			<CityConnectionTradeRouteGoldModifier>0</CityConnectionTradeRouteGoldModifier> 
			<TradeMissionGoldModifier>0</TradeMissionGoldModifier> 
			<FaithCostModifier>0</FaithCostModifier> 
			<CulturalPlunderMultiplier>0</CulturalPlunderMultiplier> 
			<StealTechSlowerModifier>0</StealTechSlowerModifier> 
			<StealTechFasterModifier>0</StealTechFasterModifier> 
			<CatchSpiesModifier>0</CatchSpiesModifier> 
			<GoldPerUnit>0</GoldPerUnit> 
			<GoldPerMilitaryUnit>0</GoldPerMilitaryUnit> 
			<RouteGoldMaintenanceMod>0</RouteGoldMaintenanceMod> 
			<BuildingGoldMaintenanceMod>0</BuildingGoldMaintenanceMod> 
			<UnitGoldMaintenanceMod>0</UnitGoldMaintenanceMod> 
			<UnitSupplyMod>0</UnitSupplyMod> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<CityStrengthMod>0</CityStrengthMod> 
			<CityGrowthMod>0</CityGrowthMod> 
			<CapitalGrowthMod>0</CapitalGrowthMod> 
			<SettlerProductionModifier>0</SettlerProductionModifier> 
			<CapitalSettlerProductionModifier>0</CapitalSettlerProductionModifier> 
			<NewCityExtraPopulation>0</NewCityExtraPopulation> 
			<FreeFoodBox>0</FreeFoodBox> 
			<HappyPerMilitaryUnit>0</HappyPerMilitaryUnit> 
			<MilitaryFoodProduction>false</MilitaryFoodProduction> 
			<HappinessToCulture>0</HappinessToCulture> 
			<HappinessToScience>0</HappinessToScience> 
			<NumCitiesFreeCultureBuilding>0</NumCitiesFreeCultureBuilding> 
			<NumCitiesFreeFoodBuilding>0</NumCitiesFreeFoodBuilding> 
			<HalfSpecialistUnhappiness>false</HalfSpecialistUnhappiness> 
			<HalfSpecialistFood>false</HalfSpecialistFood> 
			<MaxConscript>0</MaxConscript> 
			<UnitSightRangeChange>0</UnitSightRangeChange> 
			<WoundedUnitDamageMod>0</WoundedUnitDamageMod> 
			<BarbarianCombatBonus>0</BarbarianCombatBonus> 
			<AlwaysSeeBarbCamps>false</AlwaysSeeBarbCamps> 
			<RevealAllCapitals>false</RevealAllCapitals> 
			<FreeSpecialist>0</FreeSpecialist> 
			<ExpModifier>0</ExpModifier> 
			<ExpInBorderModifier>0</ExpInBorderModifier> 
			<MinorQuestFriendshipMod>0</MinorQuestFriendshipMod> 
			<MinorGoldFriendshipMod>0</MinorGoldFriendshipMod> 
			<MinorFriendshipMinimum>0</MinorFriendshipMinimum> 
			<MinorFriendshipDecayMod>0</MinorFriendshipDecayMod> 
			<OtherPlayersMinorFriendshipDecayMod>0</OtherPlayersMinorFriendshipDecayMod> 
			<CityStateUnitFrequencyModifier>0</CityStateUnitFrequencyModifier> 
			<CommonFoeTourismModifier>0</CommonFoeTourismModifier> 
			<LessHappyTourismModifier>0</LessHappyTourismModifier> 
			<SharedIdeologyTourismModifier>0</SharedIdeologyTourismModifier> 
			<LandTradeRouteGoldChange>0</LandTradeRouteGoldChange> 
			<SeaTradeRouteGoldChange>0</SeaTradeRouteGoldChange> 
			<SharedIdeologyTradeGoldChange>0</SharedIdeologyTradeGoldChange> 
			<RiggingElectionModifier>0</RiggingElectionModifier> 
			<MilitaryUnitGiftExtraInfluence>0</MilitaryUnitGiftExtraInfluence> 
			<ProtectedMinorPerTurnInfluence>0</ProtectedMinorPerTurnInfluence> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<MinorBullyScoreModifier>0</MinorBullyScoreModifier> 
			<CityStateTradeChange>0</CityStateTradeChange> 
			<ThemingBonusMultiplier>0</ThemingBonusMultiplier> 
			<InternalTradeRouteYieldModifier>0</InternalTradeRouteYieldModifier> 
			<SharedReligionTourismModifier>0</SharedReligionTourismModifier> 
			<TradeRouteTourismModifier>0</TradeRouteTourismModifier> 
			<OpenBordersTourismModifier>0</OpenBordersTourismModifier> 
			<MinorGreatPeopleAllies>false</MinorGreatPeopleAllies> 
			<MinorScienceAllies>false</MinorScienceAllies> 
			<MinorResourceBonus>false</MinorResourceBonus> 
			<GarrisonFreeMaintenance>false</GarrisonFreeMaintenance> 
			<GoldenAgeCultureBonusDisabled>false</GoldenAgeCultureBonusDisabled> 
			<SecondReligionPantheon>false</SecondReligionPantheon> 
			<AddReformationBelief>false</AddReformationBelief> 
			<EnablesSSPartHurry>false</EnablesSSPartHurry> 
			<EnablesSSPartPurchase>false</EnablesSSPartPurchase> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<OneShot>false</OneShot> 
			<IncludesOneShotFreeUnits>false</IncludesOneShotFreeUnits> 
			<PortraitIndex>10</PortraitIndex> 
			<IconAtlas>POLICY_ATLAS_EXP2</IconAtlas> 
			<IconAtlasAchieved>POLICY_A_ATLAS_EXP2</IconAtlasAchieved> 
		</Row>
		<Row> 
			<ID>102</ID> 
			<Type>POLICY_NATIONALISM</Type> 
			<Description>TXT_KEY_POLICY_NATIONALISM</Description> 
			<Civilopedia>TXT_KEY_POLICY_NATIONALISM_TEXT</Civilopedia> 
			<Help>TXT_KEY_POLICY_NATIONALISM_HELP</Help> 
			<PolicyBranchType>POLICY_BRANCH_AUTOCRACY</PolicyBranchType> 
			<NumExtraBranches>0</NumExtraBranches> 
			<CultureCost>10</CultureCost> 
			<GridX>0</GridX> 
			<GridY>0</GridY> 
			<Level>2</Level> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CulturePerCity>0</CulturePerCity> 
			<CulturePerWonder>0</CulturePerWonder> 
			<CultureWonderMultiplier>0</CultureWonderMultiplier> 
			<CulturePerTechResearched>0</CulturePerTechResearched> 
			<CultureImprovementChange>0</CultureImprovementChange> 
			<CultureFromKills>0</CultureFromKills> 
			<CultureFromBarbarianKills>0</CultureFromBarbarianKills> 
			<GoldFromKills>0</GoldFromKills> 
			<EmbarkedExtraMoves>0</EmbarkedExtraMoves> 
			<AttackBonusTurns>0</AttackBonusTurns> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<GoldenAgeMeterMod>0</GoldenAgeMeterMod> 
			<GoldenAgeDurationMod>0</GoldenAgeDurationMod> 
			<NumFreeTechs>0</NumFreeTechs> 
			<NumFreePolicies>0</NumFreePolicies> 
			<NumFreeGreatPeople>0</NumFreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<StrategicResourceMod>0</StrategicResourceMod> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatAdmiralRateModifier>0</GreatAdmiralRateModifier> 
			<GreatWriterRateModifier>0</GreatWriterRateModifier> 
			<GreatArtistRateModifier>0</GreatArtistRateModifier> 
			<GreatMusicianRateModifier>0</GreatMusicianRateModifier> 
			<GreatMerchantRateModifier>0</GreatMerchantRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<DomesticGreatGeneralRateModifier>0</DomesticGreatGeneralRateModifier> 
			<ExtraHappiness>0</ExtraHappiness> 
			<ExtraHappinessPerCity>0</ExtraHappinessPerCity> 
			<UnhappinessMod>0</UnhappinessMod> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<OccupiedPopulationUnhappinessMod>0</OccupiedPopulationUnhappinessMod> 
			<CapitalUnhappinessMod>0</CapitalUnhappinessMod> 
			<FreeExperience>0</FreeExperience> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AllFeatureProduction>0</AllFeatureProduction> 
			<ImprovementCostModifier>0</ImprovementCostModifier> 
			<ImprovementUpgradeRateModifier>0</ImprovementUpgradeRateModifier> 
			<SpecialistProductionModifier>0</SpecialistProductionModifier> 
			<SpecialistUpgradeModifier>0</SpecialistUpgradeModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<BaseFreeUnits>0</BaseFreeUnits> 
			<BaseFreeMilitaryUnits>0</BaseFreeMilitaryUnits> 
			<FreeUnitsPopulationPercent>0</FreeUnitsPopulationPercent> 
			<FreeMilitaryUnitsPopulationPercent>0</FreeMilitaryUnitsPopulationPercent> 
			<HappinessPerGarrisonedUnit>0</HappinessPerGarrisonedUnit> 
			<CulturePerGarrisonedUnit>0</CulturePerGarrisonedUnit> 
			<HappinessPerTradeRoute>0</HappinessPerTradeRoute> 
			<HappinessPerXPopulation>0</HappinessPerXPopulation> 
			<ExtraHappinessPerLuxury>0</ExtraHappinessPerLuxury> 
			<UnhappinessFromUnitsMod>0</UnhappinessFromUnitsMod> 
			<NumExtraBuilders>0</NumExtraBuilders> 
			<PlotGoldCostMod>0</PlotGoldCostMod> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<PlotCultureExponentModifier>0</PlotCultureExponentModifier> 
			<NumCitiesPolicyCostDiscount>0</NumCitiesPolicyCostDiscount> 
			<GarrisonedCityRangeStrikeModifier>0</GarrisonedCityRangeStrikeModifier> 
			<UnitPurchaseCostModifier>0</UnitPurchaseCostModifier> 
			<BuildingPurchaseCostModifier>0</BuildingPurchaseCostModifier> 
			<CityConnectionTradeRouteGoldModifier>0</CityConnectionTradeRouteGoldModifier> 
			<TradeMissionGoldModifier>0</TradeMissionGoldModifier> 
			<FaithCostModifier>0</FaithCostModifier> 
			<CulturalPlunderMultiplier>0</CulturalPlunderMultiplier> 
			<StealTechSlowerModifier>0</StealTechSlowerModifier> 
			<StealTechFasterModifier>0</StealTechFasterModifier> 
			<CatchSpiesModifier>0</CatchSpiesModifier> 
			<GoldPerUnit>0</GoldPerUnit> 
			<GoldPerMilitaryUnit>0</GoldPerMilitaryUnit> 
			<RouteGoldMaintenanceMod>0</RouteGoldMaintenanceMod> 
			<BuildingGoldMaintenanceMod>0</BuildingGoldMaintenanceMod> 
			<UnitGoldMaintenanceMod>-33</UnitGoldMaintenanceMod> 
			<UnitSupplyMod>0</UnitSupplyMod> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<CityStrengthMod>0</CityStrengthMod> 
			<CityGrowthMod>0</CityGrowthMod> 
			<CapitalGrowthMod>0</CapitalGrowthMod> 
			<SettlerProductionModifier>0</SettlerProductionModifier> 
			<CapitalSettlerProductionModifier>0</CapitalSettlerProductionModifier> 
			<NewCityExtraPopulation>0</NewCityExtraPopulation> 
			<FreeFoodBox>0</FreeFoodBox> 
			<HappyPerMilitaryUnit>0</HappyPerMilitaryUnit> 
			<MilitaryFoodProduction>false</MilitaryFoodProduction> 
			<HappinessToCulture>0</HappinessToCulture> 
			<HappinessToScience>0</HappinessToScience> 
			<NumCitiesFreeCultureBuilding>0</NumCitiesFreeCultureBuilding> 
			<NumCitiesFreeFoodBuilding>0</NumCitiesFreeFoodBuilding> 
			<HalfSpecialistUnhappiness>false</HalfSpecialistUnhappiness> 
			<HalfSpecialistFood>false</HalfSpecialistFood> 
			<MaxConscript>0</MaxConscript> 
			<UnitSightRangeChange>0</UnitSightRangeChange> 
			<WoundedUnitDamageMod>0</WoundedUnitDamageMod> 
			<BarbarianCombatBonus>0</BarbarianCombatBonus> 
			<AlwaysSeeBarbCamps>false</AlwaysSeeBarbCamps> 
			<RevealAllCapitals>false</RevealAllCapitals> 
			<FreeSpecialist>0</FreeSpecialist> 
			<ExpModifier>0</ExpModifier> 
			<ExpInBorderModifier>0</ExpInBorderModifier> 
			<MinorQuestFriendshipMod>0</MinorQuestFriendshipMod> 
			<MinorGoldFriendshipMod>0</MinorGoldFriendshipMod> 
			<MinorFriendshipMinimum>0</MinorFriendshipMinimum> 
			<MinorFriendshipDecayMod>0</MinorFriendshipDecayMod> 
			<OtherPlayersMinorFriendshipDecayMod>0</OtherPlayersMinorFriendshipDecayMod> 
			<CityStateUnitFrequencyModifier>0</CityStateUnitFrequencyModifier> 
			<CommonFoeTourismModifier>0</CommonFoeTourismModifier> 
			<LessHappyTourismModifier>0</LessHappyTourismModifier> 
			<SharedIdeologyTourismModifier>0</SharedIdeologyTourismModifier> 
			<LandTradeRouteGoldChange>0</LandTradeRouteGoldChange> 
			<SeaTradeRouteGoldChange>0</SeaTradeRouteGoldChange> 
			<SharedIdeologyTradeGoldChange>0</SharedIdeologyTradeGoldChange> 
			<RiggingElectionModifier>0</RiggingElectionModifier> 
			<MilitaryUnitGiftExtraInfluence>0</MilitaryUnitGiftExtraInfluence> 
			<ProtectedMinorPerTurnInfluence>0</ProtectedMinorPerTurnInfluence> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<MinorBullyScoreModifier>0</MinorBullyScoreModifier> 
			<CityStateTradeChange>0</CityStateTradeChange> 
			<ThemingBonusMultiplier>0</ThemingBonusMultiplier> 
			<InternalTradeRouteYieldModifier>0</InternalTradeRouteYieldModifier> 
			<SharedReligionTourismModifier>0</SharedReligionTourismModifier> 
			<TradeRouteTourismModifier>0</TradeRouteTourismModifier> 
			<OpenBordersTourismModifier>0</OpenBordersTourismModifier> 
			<MinorGreatPeopleAllies>false</MinorGreatPeopleAllies> 
			<MinorScienceAllies>false</MinorScienceAllies> 
			<MinorResourceBonus>false</MinorResourceBonus> 
			<GarrisonFreeMaintenance>false</GarrisonFreeMaintenance> 
			<GoldenAgeCultureBonusDisabled>false</GoldenAgeCultureBonusDisabled> 
			<SecondReligionPantheon>false</SecondReligionPantheon> 
			<AddReformationBelief>false</AddReformationBelief> 
			<EnablesSSPartHurry>false</EnablesSSPartHurry> 
			<EnablesSSPartPurchase>false</EnablesSSPartPurchase> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<OneShot>false</OneShot> 
			<IncludesOneShotFreeUnits>false</IncludesOneShotFreeUnits> 
			<PortraitIndex>10</PortraitIndex> 
			<IconAtlas>POLICY_ATLAS_EXP2</IconAtlas> 
			<IconAtlasAchieved>POLICY_A_ATLAS_EXP2</IconAtlasAchieved> 
		</Row>
		<Row> 
			<ID>103</ID> 
			<Type>POLICY_THIRD_ALTERNATIVE</Type> 
			<Description>TXT_KEY_POLICY_THIRD_ALTERNATIVE</Description> 
			<Civilopedia>TXT_KEY_POLICY_THIRD_ALTERNATIVE_TEXT</Civilopedia> 
			<Help>TXT_KEY_POLICY_THIRD_ALTERNATIVE_HELP</Help> 
			<PolicyBranchType>POLICY_BRANCH_AUTOCRACY</PolicyBranchType> 
			<NumExtraBranches>0</NumExtraBranches> 
			<CultureCost>10</CultureCost> 
			<GridX>0</GridX> 
			<GridY>0</GridY> 
			<Level>2</Level> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CulturePerCity>0</CulturePerCity> 
			<CulturePerWonder>0</CulturePerWonder> 
			<CultureWonderMultiplier>0</CultureWonderMultiplier> 
			<CulturePerTechResearched>0</CulturePerTechResearched> 
			<CultureImprovementChange>0</CultureImprovementChange> 
			<CultureFromKills>0</CultureFromKills> 
			<CultureFromBarbarianKills>0</CultureFromBarbarianKills> 
			<GoldFromKills>0</GoldFromKills> 
			<EmbarkedExtraMoves>0</EmbarkedExtraMoves> 
			<AttackBonusTurns>0</AttackBonusTurns> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<GoldenAgeMeterMod>0</GoldenAgeMeterMod> 
			<GoldenAgeDurationMod>0</GoldenAgeDurationMod> 
			<NumFreeTechs>0</NumFreeTechs> 
			<NumFreePolicies>0</NumFreePolicies> 
			<NumFreeGreatPeople>0</NumFreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<StrategicResourceMod>200</StrategicResourceMod> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatAdmiralRateModifier>0</GreatAdmiralRateModifier> 
			<GreatWriterRateModifier>0</GreatWriterRateModifier> 
			<GreatArtistRateModifier>0</GreatArtistRateModifier> 
			<GreatMusicianRateModifier>0</GreatMusicianRateModifier> 
			<GreatMerchantRateModifier>0</GreatMerchantRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<DomesticGreatGeneralRateModifier>0</DomesticGreatGeneralRateModifier> 
			<ExtraHappiness>0</ExtraHappiness> 
			<ExtraHappinessPerCity>0</ExtraHappinessPerCity> 
			<UnhappinessMod>0</UnhappinessMod> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<OccupiedPopulationUnhappinessMod>0</OccupiedPopulationUnhappinessMod> 
			<CapitalUnhappinessMod>0</CapitalUnhappinessMod> 
			<FreeExperience>0</FreeExperience> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AllFeatureProduction>0</AllFeatureProduction> 
			<ImprovementCostModifier>0</ImprovementCostModifier> 
			<ImprovementUpgradeRateModifier>0</ImprovementUpgradeRateModifier> 
			<SpecialistProductionModifier>0</SpecialistProductionModifier> 
			<SpecialistUpgradeModifier>0</SpecialistUpgradeModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<BaseFreeUnits>0</BaseFreeUnits> 
			<BaseFreeMilitaryUnits>0</BaseFreeMilitaryUnits> 
			<FreeUnitsPopulationPercent>0</FreeUnitsPopulationPercent> 
			<FreeMilitaryUnitsPopulationPercent>0</FreeMilitaryUnitsPopulationPercent> 
			<HappinessPerGarrisonedUnit>0</HappinessPerGarrisonedUnit> 
			<CulturePerGarrisonedUnit>0</CulturePerGarrisonedUnit> 
			<HappinessPerTradeRoute>0</HappinessPerTradeRoute> 
			<HappinessPerXPopulation>0</HappinessPerXPopulation> 
			<ExtraHappinessPerLuxury>0</ExtraHappinessPerLuxury> 
			<UnhappinessFromUnitsMod>0</UnhappinessFromUnitsMod> 
			<NumExtraBuilders>0</NumExtraBuilders> 
			<PlotGoldCostMod>0</PlotGoldCostMod> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<PlotCultureExponentModifier>0</PlotCultureExponentModifier> 
			<NumCitiesPolicyCostDiscount>0</NumCitiesPolicyCostDiscount> 
			<GarrisonedCityRangeStrikeModifier>0</GarrisonedCityRangeStrikeModifier> 
			<UnitPurchaseCostModifier>0</UnitPurchaseCostModifier> 
			<BuildingPurchaseCostModifier>0</BuildingPurchaseCostModifier> 
			<CityConnectionTradeRouteGoldModifier>0</CityConnectionTradeRouteGoldModifier> 
			<TradeMissionGoldModifier>0</TradeMissionGoldModifier> 
			<FaithCostModifier>0</FaithCostModifier> 
			<CulturalPlunderMultiplier>0</CulturalPlunderMultiplier> 
			<StealTechSlowerModifier>0</StealTechSlowerModifier> 
			<StealTechFasterModifier>0</StealTechFasterModifier> 
			<CatchSpiesModifier>0</CatchSpiesModifier> 
			<GoldPerUnit>0</GoldPerUnit> 
			<GoldPerMilitaryUnit>0</GoldPerMilitaryUnit> 
			<RouteGoldMaintenanceMod>0</RouteGoldMaintenanceMod> 
			<BuildingGoldMaintenanceMod>0</BuildingGoldMaintenanceMod> 
			<UnitGoldMaintenanceMod>0</UnitGoldMaintenanceMod> 
			<UnitSupplyMod>0</UnitSupplyMod> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<CityStrengthMod>0</CityStrengthMod> 
			<CityGrowthMod>0</CityGrowthMod> 
			<CapitalGrowthMod>0</CapitalGrowthMod> 
			<SettlerProductionModifier>0</SettlerProductionModifier> 
			<CapitalSettlerProductionModifier>0</CapitalSettlerProductionModifier> 
			<NewCityExtraPopulation>0</NewCityExtraPopulation> 
			<FreeFoodBox>0</FreeFoodBox> 
			<HappyPerMilitaryUnit>0</HappyPerMilitaryUnit> 
			<MilitaryFoodProduction>false</MilitaryFoodProduction> 
			<HappinessToCulture>0</HappinessToCulture> 
			<HappinessToScience>0</HappinessToScience> 
			<NumCitiesFreeCultureBuilding>0</NumCitiesFreeCultureBuilding> 
			<NumCitiesFreeFoodBuilding>0</NumCitiesFreeFoodBuilding> 
			<HalfSpecialistUnhappiness>false</HalfSpecialistUnhappiness> 
			<HalfSpecialistFood>false</HalfSpecialistFood> 
			<MaxConscript>0</MaxConscript> 
			<UnitSightRangeChange>0</UnitSightRangeChange> 
			<WoundedUnitDamageMod>0</WoundedUnitDamageMod> 
			<BarbarianCombatBonus>0</BarbarianCombatBonus> 
			<AlwaysSeeBarbCamps>false</AlwaysSeeBarbCamps> 
			<RevealAllCapitals>false</RevealAllCapitals> 
			<FreeSpecialist>0</FreeSpecialist> 
			<ExpModifier>0</ExpModifier> 
			<ExpInBorderModifier>0</ExpInBorderModifier> 
			<MinorQuestFriendshipMod>0</MinorQuestFriendshipMod> 
			<MinorGoldFriendshipMod>0</MinorGoldFriendshipMod> 
			<MinorFriendshipMinimum>0</MinorFriendshipMinimum> 
			<MinorFriendshipDecayMod>0</MinorFriendshipDecayMod> 
			<OtherPlayersMinorFriendshipDecayMod>0</OtherPlayersMinorFriendshipDecayMod> 
			<CityStateUnitFrequencyModifier>0</CityStateUnitFrequencyModifier> 
			<CommonFoeTourismModifier>0</CommonFoeTourismModifier> 
			<LessHappyTourismModifier>0</LessHappyTourismModifier> 
			<SharedIdeologyTourismModifier>0</SharedIdeologyTourismModifier> 
			<LandTradeRouteGoldChange>0</LandTradeRouteGoldChange> 
			<SeaTradeRouteGoldChange>0</SeaTradeRouteGoldChange> 
			<SharedIdeologyTradeGoldChange>0</SharedIdeologyTradeGoldChange> 
			<RiggingElectionModifier>0</RiggingElectionModifier> 
			<MilitaryUnitGiftExtraInfluence>0</MilitaryUnitGiftExtraInfluence> 
			<ProtectedMinorPerTurnInfluence>0</ProtectedMinorPerTurnInfluence> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<MinorBullyScoreModifier>0</MinorBullyScoreModifier> 
			<CityStateTradeChange>0</CityStateTradeChange> 
			<ThemingBonusMultiplier>0</ThemingBonusMultiplier> 
			<InternalTradeRouteYieldModifier>0</InternalTradeRouteYieldModifier> 
			<SharedReligionTourismModifier>0</SharedReligionTourismModifier> 
			<TradeRouteTourismModifier>0</TradeRouteTourismModifier> 
			<OpenBordersTourismModifier>0</OpenBordersTourismModifier> 
			<MinorGreatPeopleAllies>false</MinorGreatPeopleAllies> 
			<MinorScienceAllies>false</MinorScienceAllies> 
			<MinorResourceBonus>false</MinorResourceBonus> 
			<GarrisonFreeMaintenance>false</GarrisonFreeMaintenance> 
			<GoldenAgeCultureBonusDisabled>false</GoldenAgeCultureBonusDisabled> 
			<SecondReligionPantheon>false</SecondReligionPantheon> 
			<AddReformationBelief>false</AddReformationBelief> 
			<EnablesSSPartHurry>false</EnablesSSPartHurry> 
			<EnablesSSPartPurchase>false</EnablesSSPartPurchase> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<OneShot>false</OneShot> 
			<IncludesOneShotFreeUnits>false</IncludesOneShotFreeUnits> 
			<PortraitIndex>10</PortraitIndex> 
			<IconAtlas>POLICY_ATLAS_EXP2</IconAtlas> 
			<IconAtlasAchieved>POLICY_A_ATLAS_EXP2</IconAtlasAchieved> 
		</Row>
		<Row> 
			<ID>104</ID> 
			<Type>POLICY_TOTAL_WAR</Type> 
			<Description>TXT_KEY_POLICY_TOTAL_WAR</Description> 
			<Civilopedia>TXT_KEY_POLICY_TOTALWAR_TEXT</Civilopedia> 
			<Help>TXT_KEY_POLICY_TOTAL_WAR_HELP</Help> 
			<PolicyBranchType>POLICY_BRANCH_AUTOCRACY</PolicyBranchType> 
			<NumExtraBranches>0</NumExtraBranches> 
			<CultureCost>10</CultureCost> 
			<GridX>0</GridX> 
			<GridY>0</GridY> 
			<Level>2</Level> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CulturePerCity>0</CulturePerCity> 
			<CulturePerWonder>0</CulturePerWonder> 
			<CultureWonderMultiplier>0</CultureWonderMultiplier> 
			<CulturePerTechResearched>0</CulturePerTechResearched> 
			<CultureImprovementChange>0</CultureImprovementChange> 
			<CultureFromKills>0</CultureFromKills> 
			<CultureFromBarbarianKills>0</CultureFromBarbarianKills> 
			<GoldFromKills>0</GoldFromKills> 
			<EmbarkedExtraMoves>0</EmbarkedExtraMoves> 
			<AttackBonusTurns>0</AttackBonusTurns> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<GoldenAgeMeterMod>0</GoldenAgeMeterMod> 
			<GoldenAgeDurationMod>0</GoldenAgeDurationMod> 
			<NumFreeTechs>0</NumFreeTechs> 
			<NumFreePolicies>0</NumFreePolicies> 
			<NumFreeGreatPeople>0</NumFreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<StrategicResourceMod>0</StrategicResourceMod> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatAdmiralRateModifier>0</GreatAdmiralRateModifier> 
			<GreatWriterRateModifier>0</GreatWriterRateModifier> 
			<GreatArtistRateModifier>0</GreatArtistRateModifier> 
			<GreatMusicianRateModifier>0</GreatMusicianRateModifier> 
			<GreatMerchantRateModifier>0</GreatMerchantRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<DomesticGreatGeneralRateModifier>0</DomesticGreatGeneralRateModifier> 
			<ExtraHappiness>0</ExtraHappiness> 
			<ExtraHappinessPerCity>0</ExtraHappinessPerCity> 
			<UnhappinessMod>0</UnhappinessMod> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<OccupiedPopulationUnhappinessMod>0</OccupiedPopulationUnhappinessMod> 
			<CapitalUnhappinessMod>0</CapitalUnhappinessMod> 
			<FreeExperience>15</FreeExperience> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AllFeatureProduction>0</AllFeatureProduction> 
			<ImprovementCostModifier>0</ImprovementCostModifier> 
			<ImprovementUpgradeRateModifier>0</ImprovementUpgradeRateModifier> 
			<SpecialistProductionModifier>0</SpecialistProductionModifier> 
			<SpecialistUpgradeModifier>0</SpecialistUpgradeModifier> 
			<MilitaryProductionModifier>25</MilitaryProductionModifier> 
			<BaseFreeUnits>0</BaseFreeUnits> 
			<BaseFreeMilitaryUnits>0</BaseFreeMilitaryUnits> 
			<FreeUnitsPopulationPercent>0</FreeUnitsPopulationPercent> 
			<FreeMilitaryUnitsPopulationPercent>0</FreeMilitaryUnitsPopulationPercent> 
			<HappinessPerGarrisonedUnit>0</HappinessPerGarrisonedUnit> 
			<CulturePerGarrisonedUnit>0</CulturePerGarrisonedUnit> 
			<HappinessPerTradeRoute>0</HappinessPerTradeRoute> 
			<HappinessPerXPopulation>0</HappinessPerXPopulation> 
			<ExtraHappinessPerLuxury>0</ExtraHappinessPerLuxury> 
			<UnhappinessFromUnitsMod>0</UnhappinessFromUnitsMod> 
			<NumExtraBuilders>0</NumExtraBuilders> 
			<PlotGoldCostMod>0</PlotGoldCostMod> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<PlotCultureExponentModifier>0</PlotCultureExponentModifier> 
			<NumCitiesPolicyCostDiscount>0</NumCitiesPolicyCostDiscount> 
			<GarrisonedCityRangeStrikeModifier>0</GarrisonedCityRangeStrikeModifier> 
			<UnitPurchaseCostModifier>0</UnitPurchaseCostModifier> 
			<BuildingPurchaseCostModifier>0</BuildingPurchaseCostModifier> 
			<CityConnectionTradeRouteGoldModifier>0</CityConnectionTradeRouteGoldModifier> 
			<TradeMissionGoldModifier>0</TradeMissionGoldModifier> 
			<FaithCostModifier>0</FaithCostModifier> 
			<CulturalPlunderMultiplier>0</CulturalPlunderMultiplier> 
			<StealTechSlowerModifier>0</StealTechSlowerModifier> 
			<StealTechFasterModifier>0</StealTechFasterModifier> 
			<CatchSpiesModifier>0</CatchSpiesModifier> 
			<GoldPerUnit>0</GoldPerUnit> 
			<GoldPerMilitaryUnit>0</GoldPerMilitaryUnit> 
			<RouteGoldMaintenanceMod>0</RouteGoldMaintenanceMod> 
			<BuildingGoldMaintenanceMod>0</BuildingGoldMaintenanceMod> 
			<UnitGoldMaintenanceMod>0</UnitGoldMaintenanceMod> 
			<UnitSupplyMod>0</UnitSupplyMod> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<CityStrengthMod>0</CityStrengthMod> 
			<CityGrowthMod>0</CityGrowthMod> 
			<CapitalGrowthMod>0</CapitalGrowthMod> 
			<SettlerProductionModifier>0</SettlerProductionModifier> 
			<CapitalSettlerProductionModifier>0</CapitalSettlerProductionModifier> 
			<NewCityExtraPopulation>0</NewCityExtraPopulation> 
			<FreeFoodBox>0</FreeFoodBox> 
			<HappyPerMilitaryUnit>0</HappyPerMilitaryUnit> 
			<MilitaryFoodProduction>false</MilitaryFoodProduction> 
			<HappinessToCulture>0</HappinessToCulture> 
			<HappinessToScience>0</HappinessToScience> 
			<NumCitiesFreeCultureBuilding>0</NumCitiesFreeCultureBuilding> 
			<NumCitiesFreeFoodBuilding>0</NumCitiesFreeFoodBuilding> 
			<HalfSpecialistUnhappiness>false</HalfSpecialistUnhappiness> 
			<HalfSpecialistFood>false</HalfSpecialistFood> 
			<MaxConscript>0</MaxConscript> 
			<UnitSightRangeChange>0</UnitSightRangeChange> 
			<WoundedUnitDamageMod>0</WoundedUnitDamageMod> 
			<BarbarianCombatBonus>0</BarbarianCombatBonus> 
			<AlwaysSeeBarbCamps>false</AlwaysSeeBarbCamps> 
			<RevealAllCapitals>false</RevealAllCapitals> 
			<FreeSpecialist>0</FreeSpecialist> 
			<ExpModifier>0</ExpModifier> 
			<ExpInBorderModifier>0</ExpInBorderModifier> 
			<MinorQuestFriendshipMod>0</MinorQuestFriendshipMod> 
			<MinorGoldFriendshipMod>0</MinorGoldFriendshipMod> 
			<MinorFriendshipMinimum>0</MinorFriendshipMinimum> 
			<MinorFriendshipDecayMod>0</MinorFriendshipDecayMod> 
			<OtherPlayersMinorFriendshipDecayMod>0</OtherPlayersMinorFriendshipDecayMod> 
			<CityStateUnitFrequencyModifier>0</CityStateUnitFrequencyModifier> 
			<CommonFoeTourismModifier>0</CommonFoeTourismModifier> 
			<LessHappyTourismModifier>0</LessHappyTourismModifier> 
			<SharedIdeologyTourismModifier>0</SharedIdeologyTourismModifier> 
			<LandTradeRouteGoldChange>0</LandTradeRouteGoldChange> 
			<SeaTradeRouteGoldChange>0</SeaTradeRouteGoldChange> 
			<SharedIdeologyTradeGoldChange>0</SharedIdeologyTradeGoldChange> 
			<RiggingElectionModifier>0</RiggingElectionModifier> 
			<MilitaryUnitGiftExtraInfluence>0</MilitaryUnitGiftExtraInfluence> 
			<ProtectedMinorPerTurnInfluence>0</ProtectedMinorPerTurnInfluence> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<MinorBullyScoreModifier>0</MinorBullyScoreModifier> 
			<CityStateTradeChange>0</CityStateTradeChange> 
			<ThemingBonusMultiplier>0</ThemingBonusMultiplier> 
			<InternalTradeRouteYieldModifier>0</InternalTradeRouteYieldModifier> 
			<SharedReligionTourismModifier>0</SharedReligionTourismModifier> 
			<TradeRouteTourismModifier>0</TradeRouteTourismModifier> 
			<OpenBordersTourismModifier>0</OpenBordersTourismModifier> 
			<MinorGreatPeopleAllies>false</MinorGreatPeopleAllies> 
			<MinorScienceAllies>false</MinorScienceAllies> 
			<MinorResourceBonus>false</MinorResourceBonus> 
			<GarrisonFreeMaintenance>false</GarrisonFreeMaintenance> 
			<GoldenAgeCultureBonusDisabled>false</GoldenAgeCultureBonusDisabled> 
			<SecondReligionPantheon>false</SecondReligionPantheon> 
			<AddReformationBelief>false</AddReformationBelief> 
			<EnablesSSPartHurry>false</EnablesSSPartHurry> 
			<EnablesSSPartPurchase>false</EnablesSSPartPurchase> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<OneShot>false</OneShot> 
			<IncludesOneShotFreeUnits>false</IncludesOneShotFreeUnits> 
			<PortraitIndex>10</PortraitIndex> 
			<IconAtlas>POLICY_ATLAS_EXP2</IconAtlas> 
			<IconAtlasAchieved>POLICY_A_ATLAS_EXP2</IconAtlasAchieved> 
		</Row>
		<Row> 
			<ID>105</ID> 
			<Type>POLICY_CULT_PERSONALITY</Type> 
			<Description>TXT_KEY_POLICY_CULT_PERSONALITY</Description> 
			<Civilopedia>TXT_KEY_POLICY_CULT_PERSONALITY_TEXT</Civilopedia> 
			<Help>TXT_KEY_POLICY_CULT_PERSONALITY_HELP</Help> 
			<PolicyBranchType>POLICY_BRANCH_AUTOCRACY</PolicyBranchType> 
			<NumExtraBranches>0</NumExtraBranches> 
			<CultureCost>10</CultureCost> 
			<GridX>0</GridX> 
			<GridY>0</GridY> 
			<Level>3</Level> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CulturePerCity>0</CulturePerCity> 
			<CulturePerWonder>0</CulturePerWonder> 
			<CultureWonderMultiplier>0</CultureWonderMultiplier> 
			<CulturePerTechResearched>0</CulturePerTechResearched> 
			<CultureImprovementChange>0</CultureImprovementChange> 
			<CultureFromKills>0</CultureFromKills> 
			<CultureFromBarbarianKills>0</CultureFromBarbarianKills> 
			<GoldFromKills>0</GoldFromKills> 
			<EmbarkedExtraMoves>0</EmbarkedExtraMoves> 
			<AttackBonusTurns>0</AttackBonusTurns> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<GoldenAgeMeterMod>0</GoldenAgeMeterMod> 
			<GoldenAgeDurationMod>0</GoldenAgeDurationMod> 
			<NumFreeTechs>0</NumFreeTechs> 
			<NumFreePolicies>0</NumFreePolicies> 
			<NumFreeGreatPeople>0</NumFreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<StrategicResourceMod>0</StrategicResourceMod> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatAdmiralRateModifier>0</GreatAdmiralRateModifier> 
			<GreatWriterRateModifier>0</GreatWriterRateModifier> 
			<GreatArtistRateModifier>0</GreatArtistRateModifier> 
			<GreatMusicianRateModifier>0</GreatMusicianRateModifier> 
			<GreatMerchantRateModifier>0</GreatMerchantRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<DomesticGreatGeneralRateModifier>0</DomesticGreatGeneralRateModifier> 
			<ExtraHappiness>0</ExtraHappiness> 
			<ExtraHappinessPerCity>0</ExtraHappinessPerCity> 
			<UnhappinessMod>0</UnhappinessMod> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<OccupiedPopulationUnhappinessMod>0</OccupiedPopulationUnhappinessMod> 
			<CapitalUnhappinessMod>0</CapitalUnhappinessMod> 
			<FreeExperience>0</FreeExperience> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AllFeatureProduction>0</AllFeatureProduction> 
			<ImprovementCostModifier>0</ImprovementCostModifier> 
			<ImprovementUpgradeRateModifier>0</ImprovementUpgradeRateModifier> 
			<SpecialistProductionModifier>0</SpecialistProductionModifier> 
			<SpecialistUpgradeModifier>0</SpecialistUpgradeModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<BaseFreeUnits>0</BaseFreeUnits> 
			<BaseFreeMilitaryUnits>0</BaseFreeMilitaryUnits> 
			<FreeUnitsPopulationPercent>0</FreeUnitsPopulationPercent> 
			<FreeMilitaryUnitsPopulationPercent>0</FreeMilitaryUnitsPopulationPercent> 
			<HappinessPerGarrisonedUnit>0</HappinessPerGarrisonedUnit> 
			<CulturePerGarrisonedUnit>0</CulturePerGarrisonedUnit> 
			<HappinessPerTradeRoute>0</HappinessPerTradeRoute> 
			<HappinessPerXPopulation>0</HappinessPerXPopulation> 
			<ExtraHappinessPerLuxury>0</ExtraHappinessPerLuxury> 
			<UnhappinessFromUnitsMod>0</UnhappinessFromUnitsMod> 
			<NumExtraBuilders>0</NumExtraBuilders> 
			<PlotGoldCostMod>0</PlotGoldCostMod> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<PlotCultureExponentModifier>0</PlotCultureExponentModifier> 
			<NumCitiesPolicyCostDiscount>0</NumCitiesPolicyCostDiscount> 
			<GarrisonedCityRangeStrikeModifier>0</GarrisonedCityRangeStrikeModifier> 
			<UnitPurchaseCostModifier>0</UnitPurchaseCostModifier> 
			<BuildingPurchaseCostModifier>0</BuildingPurchaseCostModifier> 
			<CityConnectionTradeRouteGoldModifier>0</CityConnectionTradeRouteGoldModifier> 
			<TradeMissionGoldModifier>0</TradeMissionGoldModifier> 
			<FaithCostModifier>0</FaithCostModifier> 
			<CulturalPlunderMultiplier>0</CulturalPlunderMultiplier> 
			<StealTechSlowerModifier>0</StealTechSlowerModifier> 
			<StealTechFasterModifier>0</StealTechFasterModifier> 
			<CatchSpiesModifier>0</CatchSpiesModifier> 
			<GoldPerUnit>0</GoldPerUnit> 
			<GoldPerMilitaryUnit>0</GoldPerMilitaryUnit> 
			<RouteGoldMaintenanceMod>0</RouteGoldMaintenanceMod> 
			<BuildingGoldMaintenanceMod>0</BuildingGoldMaintenanceMod> 
			<UnitGoldMaintenanceMod>0</UnitGoldMaintenanceMod> 
			<UnitSupplyMod>0</UnitSupplyMod> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<CityStrengthMod>0</CityStrengthMod> 
			<CityGrowthMod>0</CityGrowthMod> 
			<CapitalGrowthMod>0</CapitalGrowthMod> 
			<SettlerProductionModifier>0</SettlerProductionModifier> 
			<CapitalSettlerProductionModifier>0</CapitalSettlerProductionModifier> 
			<NewCityExtraPopulation>0</NewCityExtraPopulation> 
			<FreeFoodBox>0</FreeFoodBox> 
			<HappyPerMilitaryUnit>0</HappyPerMilitaryUnit> 
			<MilitaryFoodProduction>false</MilitaryFoodProduction> 
			<HappinessToCulture>0</HappinessToCulture> 
			<HappinessToScience>0</HappinessToScience> 
			<NumCitiesFreeCultureBuilding>0</NumCitiesFreeCultureBuilding> 
			<NumCitiesFreeFoodBuilding>0</NumCitiesFreeFoodBuilding> 
			<HalfSpecialistUnhappiness>false</HalfSpecialistUnhappiness> 
			<HalfSpecialistFood>false</HalfSpecialistFood> 
			<MaxConscript>0</MaxConscript> 
			<UnitSightRangeChange>0</UnitSightRangeChange> 
			<WoundedUnitDamageMod>0</WoundedUnitDamageMod> 
			<BarbarianCombatBonus>0</BarbarianCombatBonus> 
			<AlwaysSeeBarbCamps>false</AlwaysSeeBarbCamps> 
			<RevealAllCapitals>false</RevealAllCapitals> 
			<FreeSpecialist>0</FreeSpecialist> 
			<ExpModifier>0</ExpModifier> 
			<ExpInBorderModifier>0</ExpInBorderModifier> 
			<MinorQuestFriendshipMod>0</MinorQuestFriendshipMod> 
			<MinorGoldFriendshipMod>0</MinorGoldFriendshipMod> 
			<MinorFriendshipMinimum>0</MinorFriendshipMinimum> 
			<MinorFriendshipDecayMod>0</MinorFriendshipDecayMod> 
			<OtherPlayersMinorFriendshipDecayMod>0</OtherPlayersMinorFriendshipDecayMod> 
			<CityStateUnitFrequencyModifier>0</CityStateUnitFrequencyModifier> 
			<CommonFoeTourismModifier>50</CommonFoeTourismModifier> 
			<LessHappyTourismModifier>0</LessHappyTourismModifier> 
			<SharedIdeologyTourismModifier>0</SharedIdeologyTourismModifier> 
			<LandTradeRouteGoldChange>0</LandTradeRouteGoldChange> 
			<SeaTradeRouteGoldChange>0</SeaTradeRouteGoldChange> 
			<SharedIdeologyTradeGoldChange>0</SharedIdeologyTradeGoldChange> 
			<RiggingElectionModifier>0</RiggingElectionModifier> 
			<MilitaryUnitGiftExtraInfluence>0</MilitaryUnitGiftExtraInfluence> 
			<ProtectedMinorPerTurnInfluence>0</ProtectedMinorPerTurnInfluence> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<MinorBullyScoreModifier>0</MinorBullyScoreModifier> 
			<CityStateTradeChange>0</CityStateTradeChange> 
			<ThemingBonusMultiplier>0</ThemingBonusMultiplier> 
			<InternalTradeRouteYieldModifier>0</InternalTradeRouteYieldModifier> 
			<SharedReligionTourismModifier>0</SharedReligionTourismModifier> 
			<TradeRouteTourismModifier>0</TradeRouteTourismModifier> 
			<OpenBordersTourismModifier>0</OpenBordersTourismModifier> 
			<MinorGreatPeopleAllies>false</MinorGreatPeopleAllies> 
			<MinorScienceAllies>false</MinorScienceAllies> 
			<MinorResourceBonus>false</MinorResourceBonus> 
			<GarrisonFreeMaintenance>false</GarrisonFreeMaintenance> 
			<GoldenAgeCultureBonusDisabled>false</GoldenAgeCultureBonusDisabled> 
			<SecondReligionPantheon>false</SecondReligionPantheon> 
			<AddReformationBelief>false</AddReformationBelief> 
			<EnablesSSPartHurry>false</EnablesSSPartHurry> 
			<EnablesSSPartPurchase>false</EnablesSSPartPurchase> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<OneShot>false</OneShot> 
			<IncludesOneShotFreeUnits>false</IncludesOneShotFreeUnits> 
			<PortraitIndex>10</PortraitIndex> 
			<IconAtlas>POLICY_ATLAS_EXP2</IconAtlas> 
			<IconAtlasAchieved>POLICY_A_ATLAS_EXP2</IconAtlasAchieved> 
		</Row>
		<Row> 
			<ID>106</ID> 
			<Type>POLICY_GUNBOAT_DIPLOMACY</Type> 
			<Description>TXT_KEY_POLICY_GUNBOAT_DIPLOMACY</Description> 
			<Civilopedia>TXT_KEY_POLICY_GUNBOAT_DIPLOMACY_TEXT</Civilopedia> 
			<Help>TXT_KEY_POLICY_GUNBOAT_DIPLOMACY_HELP</Help> 
			<PolicyBranchType>POLICY_BRANCH_AUTOCRACY</PolicyBranchType> 
			<NumExtraBranches>0</NumExtraBranches> 
			<CultureCost>10</CultureCost> 
			<GridX>0</GridX> 
			<GridY>0</GridY> 
			<Level>3</Level> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CulturePerCity>0</CulturePerCity> 
			<CulturePerWonder>0</CulturePerWonder> 
			<CultureWonderMultiplier>0</CultureWonderMultiplier> 
			<CulturePerTechResearched>0</CulturePerTechResearched> 
			<CultureImprovementChange>0</CultureImprovementChange> 
			<CultureFromKills>0</CultureFromKills> 
			<CultureFromBarbarianKills>0</CultureFromBarbarianKills> 
			<GoldFromKills>0</GoldFromKills> 
			<EmbarkedExtraMoves>0</EmbarkedExtraMoves> 
			<AttackBonusTurns>0</AttackBonusTurns> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<GoldenAgeMeterMod>0</GoldenAgeMeterMod> 
			<GoldenAgeDurationMod>0</GoldenAgeDurationMod> 
			<NumFreeTechs>0</NumFreeTechs> 
			<NumFreePolicies>0</NumFreePolicies> 
			<NumFreeGreatPeople>0</NumFreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<StrategicResourceMod>0</StrategicResourceMod> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatAdmiralRateModifier>0</GreatAdmiralRateModifier> 
			<GreatWriterRateModifier>0</GreatWriterRateModifier> 
			<GreatArtistRateModifier>0</GreatArtistRateModifier> 
			<GreatMusicianRateModifier>0</GreatMusicianRateModifier> 
			<GreatMerchantRateModifier>0</GreatMerchantRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<DomesticGreatGeneralRateModifier>0</DomesticGreatGeneralRateModifier> 
			<ExtraHappiness>0</ExtraHappiness> 
			<ExtraHappinessPerCity>0</ExtraHappinessPerCity> 
			<UnhappinessMod>0</UnhappinessMod> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<OccupiedPopulationUnhappinessMod>0</OccupiedPopulationUnhappinessMod> 
			<CapitalUnhappinessMod>0</CapitalUnhappinessMod> 
			<FreeExperience>0</FreeExperience> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AllFeatureProduction>0</AllFeatureProduction> 
			<ImprovementCostModifier>0</ImprovementCostModifier> 
			<ImprovementUpgradeRateModifier>0</ImprovementUpgradeRateModifier> 
			<SpecialistProductionModifier>0</SpecialistProductionModifier> 
			<SpecialistUpgradeModifier>0</SpecialistUpgradeModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<BaseFreeUnits>0</BaseFreeUnits> 
			<BaseFreeMilitaryUnits>0</BaseFreeMilitaryUnits> 
			<FreeUnitsPopulationPercent>0</FreeUnitsPopulationPercent> 
			<FreeMilitaryUnitsPopulationPercent>0</FreeMilitaryUnitsPopulationPercent> 
			<HappinessPerGarrisonedUnit>0</HappinessPerGarrisonedUnit> 
			<CulturePerGarrisonedUnit>0</CulturePerGarrisonedUnit> 
			<HappinessPerTradeRoute>0</HappinessPerTradeRoute> 
			<HappinessPerXPopulation>0</HappinessPerXPopulation> 
			<ExtraHappinessPerLuxury>0</ExtraHappinessPerLuxury> 
			<UnhappinessFromUnitsMod>0</UnhappinessFromUnitsMod> 
			<NumExtraBuilders>0</NumExtraBuilders> 
			<PlotGoldCostMod>0</PlotGoldCostMod> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<PlotCultureExponentModifier>0</PlotCultureExponentModifier> 
			<NumCitiesPolicyCostDiscount>0</NumCitiesPolicyCostDiscount> 
			<GarrisonedCityRangeStrikeModifier>0</GarrisonedCityRangeStrikeModifier> 
			<UnitPurchaseCostModifier>0</UnitPurchaseCostModifier> 
			<BuildingPurchaseCostModifier>0</BuildingPurchaseCostModifier> 
			<CityConnectionTradeRouteGoldModifier>0</CityConnectionTradeRouteGoldModifier> 
			<TradeMissionGoldModifier>0</TradeMissionGoldModifier> 
			<FaithCostModifier>0</FaithCostModifier> 
			<CulturalPlunderMultiplier>0</CulturalPlunderMultiplier> 
			<StealTechSlowerModifier>0</StealTechSlowerModifier> 
			<StealTechFasterModifier>0</StealTechFasterModifier> 
			<CatchSpiesModifier>0</CatchSpiesModifier> 
			<GoldPerUnit>0</GoldPerUnit> 
			<GoldPerMilitaryUnit>0</GoldPerMilitaryUnit> 
			<RouteGoldMaintenanceMod>0</RouteGoldMaintenanceMod> 
			<BuildingGoldMaintenanceMod>0</BuildingGoldMaintenanceMod> 
			<UnitGoldMaintenanceMod>0</UnitGoldMaintenanceMod> 
			<UnitSupplyMod>0</UnitSupplyMod> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<CityStrengthMod>0</CityStrengthMod> 
			<CityGrowthMod>0</CityGrowthMod> 
			<CapitalGrowthMod>0</CapitalGrowthMod> 
			<SettlerProductionModifier>0</SettlerProductionModifier> 
			<CapitalSettlerProductionModifier>0</CapitalSettlerProductionModifier> 
			<NewCityExtraPopulation>0</NewCityExtraPopulation> 
			<FreeFoodBox>0</FreeFoodBox> 
			<HappyPerMilitaryUnit>0</HappyPerMilitaryUnit> 
			<MilitaryFoodProduction>false</MilitaryFoodProduction> 
			<HappinessToCulture>0</HappinessToCulture> 
			<HappinessToScience>0</HappinessToScience> 
			<NumCitiesFreeCultureBuilding>0</NumCitiesFreeCultureBuilding> 
			<NumCitiesFreeFoodBuilding>0</NumCitiesFreeFoodBuilding> 
			<HalfSpecialistUnhappiness>false</HalfSpecialistUnhappiness> 
			<HalfSpecialistFood>false</HalfSpecialistFood> 
			<MaxConscript>0</MaxConscript> 
			<UnitSightRangeChange>0</UnitSightRangeChange> 
			<WoundedUnitDamageMod>0</WoundedUnitDamageMod> 
			<BarbarianCombatBonus>0</BarbarianCombatBonus> 
			<AlwaysSeeBarbCamps>false</AlwaysSeeBarbCamps> 
			<RevealAllCapitals>false</RevealAllCapitals> 
			<FreeSpecialist>0</FreeSpecialist> 
			<ExpModifier>0</ExpModifier> 
			<ExpInBorderModifier>0</ExpInBorderModifier> 
			<MinorQuestFriendshipMod>0</MinorQuestFriendshipMod> 
			<MinorGoldFriendshipMod>0</MinorGoldFriendshipMod> 
			<MinorFriendshipMinimum>0</MinorFriendshipMinimum> 
			<MinorFriendshipDecayMod>0</MinorFriendshipDecayMod> 
			<OtherPlayersMinorFriendshipDecayMod>0</OtherPlayersMinorFriendshipDecayMod> 
			<CityStateUnitFrequencyModifier>0</CityStateUnitFrequencyModifier> 
			<CommonFoeTourismModifier>0</CommonFoeTourismModifier> 
			<LessHappyTourismModifier>0</LessHappyTourismModifier> 
			<SharedIdeologyTourismModifier>0</SharedIdeologyTourismModifier> 
			<LandTradeRouteGoldChange>0</LandTradeRouteGoldChange> 
			<SeaTradeRouteGoldChange>0</SeaTradeRouteGoldChange> 
			<SharedIdeologyTradeGoldChange>0</SharedIdeologyTradeGoldChange> 
			<RiggingElectionModifier>0</RiggingElectionModifier> 
			<MilitaryUnitGiftExtraInfluence>0</MilitaryUnitGiftExtraInfluence> 
			<ProtectedMinorPerTurnInfluence>0</ProtectedMinorPerTurnInfluence> 
			<AfraidMinorPerTurnInfluence>600</AfraidMinorPerTurnInfluence> 
			<MinorBullyScoreModifier>50</MinorBullyScoreModifier> 
			<CityStateTradeChange>0</CityStateTradeChange> 
			<ThemingBonusMultiplier>0</ThemingBonusMultiplier> 
			<InternalTradeRouteYieldModifier>0</InternalTradeRouteYieldModifier> 
			<SharedReligionTourismModifier>0</SharedReligionTourismModifier> 
			<TradeRouteTourismModifier>0</TradeRouteTourismModifier> 
			<OpenBordersTourismModifier>0</OpenBordersTourismModifier> 
			<MinorGreatPeopleAllies>false</MinorGreatPeopleAllies> 
			<MinorScienceAllies>false</MinorScienceAllies> 
			<MinorResourceBonus>false</MinorResourceBonus> 
			<GarrisonFreeMaintenance>false</GarrisonFreeMaintenance> 
			<GoldenAgeCultureBonusDisabled>false</GoldenAgeCultureBonusDisabled> 
			<SecondReligionPantheon>false</SecondReligionPantheon> 
			<AddReformationBelief>false</AddReformationBelief> 
			<EnablesSSPartHurry>false</EnablesSSPartHurry> 
			<EnablesSSPartPurchase>false</EnablesSSPartPurchase> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<OneShot>false</OneShot> 
			<IncludesOneShotFreeUnits>false</IncludesOneShotFreeUnits> 
			<PortraitIndex>10</PortraitIndex> 
			<IconAtlas>POLICY_ATLAS_EXP2</IconAtlas> 
			<IconAtlasAchieved>POLICY_A_ATLAS_EXP2</IconAtlasAchieved> 
		</Row>
		<Row> 
			<ID>107</ID> 
			<Type>POLICY_NEW_ORDER</Type> 
			<Description>TXT_KEY_POLICY_NEW_ORDER</Description> 
			<Civilopedia>TXT_KEY_POLICY_NEW_ORDER_TEXT</Civilopedia> 
			<Help>TXT_KEY_POLICY_NEW_ORDER_HELP</Help> 
			<PolicyBranchType>POLICY_BRANCH_AUTOCRACY</PolicyBranchType> 
			<NumExtraBranches>0</NumExtraBranches> 
			<CultureCost>10</CultureCost> 
			<GridX>0</GridX> 
			<GridY>0</GridY> 
			<Level>3</Level> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CulturePerCity>0</CulturePerCity> 
			<CulturePerWonder>0</CulturePerWonder> 
			<CultureWonderMultiplier>0</CultureWonderMultiplier> 
			<CulturePerTechResearched>0</CulturePerTechResearched> 
			<CultureImprovementChange>0</CultureImprovementChange> 
			<CultureFromKills>0</CultureFromKills> 
			<CultureFromBarbarianKills>0</CultureFromBarbarianKills> 
			<GoldFromKills>0</GoldFromKills> 
			<EmbarkedExtraMoves>0</EmbarkedExtraMoves> 
			<AttackBonusTurns>50</AttackBonusTurns> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<GoldenAgeMeterMod>0</GoldenAgeMeterMod> 
			<GoldenAgeDurationMod>0</GoldenAgeDurationMod> 
			<NumFreeTechs>0</NumFreeTechs> 
			<NumFreePolicies>0</NumFreePolicies> 
			<NumFreeGreatPeople>0</NumFreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<StrategicResourceMod>0</StrategicResourceMod> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatAdmiralRateModifier>0</GreatAdmiralRateModifier> 
			<GreatWriterRateModifier>0</GreatWriterRateModifier> 
			<GreatArtistRateModifier>0</GreatArtistRateModifier> 
			<GreatMusicianRateModifier>0</GreatMusicianRateModifier> 
			<GreatMerchantRateModifier>0</GreatMerchantRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<DomesticGreatGeneralRateModifier>0</DomesticGreatGeneralRateModifier> 
			<ExtraHappiness>0</ExtraHappiness> 
			<ExtraHappinessPerCity>0</ExtraHappinessPerCity> 
			<UnhappinessMod>0</UnhappinessMod> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<OccupiedPopulationUnhappinessMod>0</OccupiedPopulationUnhappinessMod> 
			<CapitalUnhappinessMod>0</CapitalUnhappinessMod> 
			<FreeExperience>0</FreeExperience> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AllFeatureProduction>0</AllFeatureProduction> 
			<ImprovementCostModifier>0</ImprovementCostModifier> 
			<ImprovementUpgradeRateModifier>0</ImprovementUpgradeRateModifier> 
			<SpecialistProductionModifier>0</SpecialistProductionModifier> 
			<SpecialistUpgradeModifier>0</SpecialistUpgradeModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<BaseFreeUnits>0</BaseFreeUnits> 
			<BaseFreeMilitaryUnits>0</BaseFreeMilitaryUnits> 
			<FreeUnitsPopulationPercent>0</FreeUnitsPopulationPercent> 
			<FreeMilitaryUnitsPopulationPercent>0</FreeMilitaryUnitsPopulationPercent> 
			<HappinessPerGarrisonedUnit>0</HappinessPerGarrisonedUnit> 
			<CulturePerGarrisonedUnit>0</CulturePerGarrisonedUnit> 
			<HappinessPerTradeRoute>0</HappinessPerTradeRoute> 
			<HappinessPerXPopulation>0</HappinessPerXPopulation> 
			<ExtraHappinessPerLuxury>0</ExtraHappinessPerLuxury> 
			<UnhappinessFromUnitsMod>0</UnhappinessFromUnitsMod> 
			<NumExtraBuilders>0</NumExtraBuilders> 
			<PlotGoldCostMod>0</PlotGoldCostMod> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<PlotCultureExponentModifier>0</PlotCultureExponentModifier> 
			<NumCitiesPolicyCostDiscount>0</NumCitiesPolicyCostDiscount> 
			<GarrisonedCityRangeStrikeModifier>0</GarrisonedCityRangeStrikeModifier> 
			<UnitPurchaseCostModifier>0</UnitPurchaseCostModifier> 
			<BuildingPurchaseCostModifier>0</BuildingPurchaseCostModifier> 
			<CityConnectionTradeRouteGoldModifier>0</CityConnectionTradeRouteGoldModifier> 
			<TradeMissionGoldModifier>0</TradeMissionGoldModifier> 
			<FaithCostModifier>0</FaithCostModifier> 
			<CulturalPlunderMultiplier>0</CulturalPlunderMultiplier> 
			<StealTechSlowerModifier>0</StealTechSlowerModifier> 
			<StealTechFasterModifier>0</StealTechFasterModifier> 
			<CatchSpiesModifier>0</CatchSpiesModifier> 
			<GoldPerUnit>0</GoldPerUnit> 
			<GoldPerMilitaryUnit>0</GoldPerMilitaryUnit> 
			<RouteGoldMaintenanceMod>0</RouteGoldMaintenanceMod> 
			<BuildingGoldMaintenanceMod>0</BuildingGoldMaintenanceMod> 
			<UnitGoldMaintenanceMod>0</UnitGoldMaintenanceMod> 
			<UnitSupplyMod>0</UnitSupplyMod> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<CityStrengthMod>0</CityStrengthMod> 
			<CityGrowthMod>0</CityGrowthMod> 
			<CapitalGrowthMod>0</CapitalGrowthMod> 
			<SettlerProductionModifier>0</SettlerProductionModifier> 
			<CapitalSettlerProductionModifier>0</CapitalSettlerProductionModifier> 
			<NewCityExtraPopulation>0</NewCityExtraPopulation> 
			<FreeFoodBox>0</FreeFoodBox> 
			<HappyPerMilitaryUnit>0</HappyPerMilitaryUnit> 
			<MilitaryFoodProduction>false</MilitaryFoodProduction> 
			<HappinessToCulture>0</HappinessToCulture> 
			<HappinessToScience>0</HappinessToScience> 
			<NumCitiesFreeCultureBuilding>0</NumCitiesFreeCultureBuilding> 
			<NumCitiesFreeFoodBuilding>0</NumCitiesFreeFoodBuilding> 
			<HalfSpecialistUnhappiness>false</HalfSpecialistUnhappiness> 
			<HalfSpecialistFood>false</HalfSpecialistFood> 
			<MaxConscript>0</MaxConscript> 
			<UnitSightRangeChange>0</UnitSightRangeChange> 
			<WoundedUnitDamageMod>0</WoundedUnitDamageMod> 
			<BarbarianCombatBonus>0</BarbarianCombatBonus> 
			<AlwaysSeeBarbCamps>false</AlwaysSeeBarbCamps> 
			<RevealAllCapitals>false</RevealAllCapitals> 
			<FreeSpecialist>0</FreeSpecialist> 
			<ExpModifier>0</ExpModifier> 
			<ExpInBorderModifier>0</ExpInBorderModifier> 
			<MinorQuestFriendshipMod>0</MinorQuestFriendshipMod> 
			<MinorGoldFriendshipMod>0</MinorGoldFriendshipMod> 
			<MinorFriendshipMinimum>0</MinorFriendshipMinimum> 
			<MinorFriendshipDecayMod>0</MinorFriendshipDecayMod> 
			<OtherPlayersMinorFriendshipDecayMod>0</OtherPlayersMinorFriendshipDecayMod> 
			<CityStateUnitFrequencyModifier>0</CityStateUnitFrequencyModifier> 
			<CommonFoeTourismModifier>0</CommonFoeTourismModifier> 
			<LessHappyTourismModifier>0</LessHappyTourismModifier> 
			<SharedIdeologyTourismModifier>0</SharedIdeologyTourismModifier> 
			<LandTradeRouteGoldChange>0</LandTradeRouteGoldChange> 
			<SeaTradeRouteGoldChange>0</SeaTradeRouteGoldChange> 
			<SharedIdeologyTradeGoldChange>0</SharedIdeologyTradeGoldChange> 
			<RiggingElectionModifier>0</RiggingElectionModifier> 
			<MilitaryUnitGiftExtraInfluence>0</MilitaryUnitGiftExtraInfluence> 
			<ProtectedMinorPerTurnInfluence>0</ProtectedMinorPerTurnInfluence> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<MinorBullyScoreModifier>0</MinorBullyScoreModifier> 
			<CityStateTradeChange>0</CityStateTradeChange> 
			<ThemingBonusMultiplier>0</ThemingBonusMultiplier> 
			<InternalTradeRouteYieldModifier>0</InternalTradeRouteYieldModifier> 
			<SharedReligionTourismModifier>0</SharedReligionTourismModifier> 
			<TradeRouteTourismModifier>0</TradeRouteTourismModifier> 
			<OpenBordersTourismModifier>0</OpenBordersTourismModifier> 
			<MinorGreatPeopleAllies>false</MinorGreatPeopleAllies> 
			<MinorScienceAllies>false</MinorScienceAllies> 
			<MinorResourceBonus>false</MinorResourceBonus> 
			<GarrisonFreeMaintenance>false</GarrisonFreeMaintenance> 
			<GoldenAgeCultureBonusDisabled>false</GoldenAgeCultureBonusDisabled> 
			<SecondReligionPantheon>false</SecondReligionPantheon> 
			<AddReformationBelief>false</AddReformationBelief> 
			<EnablesSSPartHurry>false</EnablesSSPartHurry> 
			<EnablesSSPartPurchase>false</EnablesSSPartPurchase> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<OneShot>true</OneShot> 
			<IncludesOneShotFreeUnits>false</IncludesOneShotFreeUnits> 
			<PortraitIndex>10</PortraitIndex> 
			<IconAtlas>POLICY_ATLAS_EXP2</IconAtlas> 
			<IconAtlasAchieved>POLICY_A_ATLAS_EXP2</IconAtlasAchieved> 
		</Row>
		<Row> 
			<ID>108</ID> 
			<Type>POLICY_UNIVERSAL_HEALTHCARE_F</Type> 
			<Description>TXT_KEY_POLICY_UNIVERSAL_HEALTHCARE</Description> 
			<Civilopedia>TXT_KEY_POLICY_UNIVERSAL_HEALTHCARE_TEXT</Civilopedia> 
			<Help>TXT_KEY_POLICY_UNIVERSAL_HEALTHCARE_HELP</Help> 
			<PolicyBranchType>POLICY_BRANCH_FREEDOM</PolicyBranchType> 
			<NumExtraBranches>0</NumExtraBranches> 
			<CultureCost>10</CultureCost> 
			<GridX>0</GridX> 
			<GridY>0</GridY> 
			<Level>1</Level> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CulturePerCity>0</CulturePerCity> 
			<CulturePerWonder>0</CulturePerWonder> 
			<CultureWonderMultiplier>0</CultureWonderMultiplier> 
			<CulturePerTechResearched>0</CulturePerTechResearched> 
			<CultureImprovementChange>0</CultureImprovementChange> 
			<CultureFromKills>0</CultureFromKills> 
			<CultureFromBarbarianKills>0</CultureFromBarbarianKills> 
			<GoldFromKills>0</GoldFromKills> 
			<EmbarkedExtraMoves>0</EmbarkedExtraMoves> 
			<AttackBonusTurns>0</AttackBonusTurns> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<GoldenAgeMeterMod>0</GoldenAgeMeterMod> 
			<GoldenAgeDurationMod>0</GoldenAgeDurationMod> 
			<NumFreeTechs>0</NumFreeTechs> 
			<NumFreePolicies>0</NumFreePolicies> 
			<NumFreeGreatPeople>0</NumFreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<StrategicResourceMod>0</StrategicResourceMod> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatAdmiralRateModifier>0</GreatAdmiralRateModifier> 
			<GreatWriterRateModifier>0</GreatWriterRateModifier> 
			<GreatArtistRateModifier>0</GreatArtistRateModifier> 
			<GreatMusicianRateModifier>0</GreatMusicianRateModifier> 
			<GreatMerchantRateModifier>0</GreatMerchantRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<DomesticGreatGeneralRateModifier>0</DomesticGreatGeneralRateModifier> 
			<ExtraHappiness>0</ExtraHappiness> 
			<ExtraHappinessPerCity>0</ExtraHappinessPerCity> 
			<UnhappinessMod>0</UnhappinessMod> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<OccupiedPopulationUnhappinessMod>0</OccupiedPopulationUnhappinessMod> 
			<CapitalUnhappinessMod>0</CapitalUnhappinessMod> 
			<FreeExperience>0</FreeExperience> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AllFeatureProduction>0</AllFeatureProduction> 
			<ImprovementCostModifier>0</ImprovementCostModifier> 
			<ImprovementUpgradeRateModifier>0</ImprovementUpgradeRateModifier> 
			<SpecialistProductionModifier>0</SpecialistProductionModifier> 
			<SpecialistUpgradeModifier>0</SpecialistUpgradeModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<BaseFreeUnits>0</BaseFreeUnits> 
			<BaseFreeMilitaryUnits>0</BaseFreeMilitaryUnits> 
			<FreeUnitsPopulationPercent>0</FreeUnitsPopulationPercent> 
			<FreeMilitaryUnitsPopulationPercent>0</FreeMilitaryUnitsPopulationPercent> 
			<HappinessPerGarrisonedUnit>0</HappinessPerGarrisonedUnit> 
			<CulturePerGarrisonedUnit>0</CulturePerGarrisonedUnit> 
			<HappinessPerTradeRoute>0</HappinessPerTradeRoute> 
			<HappinessPerXPopulation>0</HappinessPerXPopulation> 
			<ExtraHappinessPerLuxury>0</ExtraHappinessPerLuxury> 
			<UnhappinessFromUnitsMod>0</UnhappinessFromUnitsMod> 
			<NumExtraBuilders>0</NumExtraBuilders> 
			<PlotGoldCostMod>0</PlotGoldCostMod> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<PlotCultureExponentModifier>0</PlotCultureExponentModifier> 
			<NumCitiesPolicyCostDiscount>0</NumCitiesPolicyCostDiscount> 
			<GarrisonedCityRangeStrikeModifier>0</GarrisonedCityRangeStrikeModifier> 
			<UnitPurchaseCostModifier>0</UnitPurchaseCostModifier> 
			<BuildingPurchaseCostModifier>0</BuildingPurchaseCostModifier> 
			<CityConnectionTradeRouteGoldModifier>0</CityConnectionTradeRouteGoldModifier> 
			<TradeMissionGoldModifier>0</TradeMissionGoldModifier> 
			<FaithCostModifier>0</FaithCostModifier> 
			<CulturalPlunderMultiplier>0</CulturalPlunderMultiplier> 
			<StealTechSlowerModifier>0</StealTechSlowerModifier> 
			<StealTechFasterModifier>0</StealTechFasterModifier> 
			<CatchSpiesModifier>0</CatchSpiesModifier> 
			<GoldPerUnit>0</GoldPerUnit> 
			<GoldPerMilitaryUnit>0</GoldPerMilitaryUnit> 
			<RouteGoldMaintenanceMod>0</RouteGoldMaintenanceMod> 
			<BuildingGoldMaintenanceMod>0</BuildingGoldMaintenanceMod> 
			<UnitGoldMaintenanceMod>0</UnitGoldMaintenanceMod> 
			<UnitSupplyMod>0</UnitSupplyMod> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<CityStrengthMod>0</CityStrengthMod> 
			<CityGrowthMod>0</CityGrowthMod> 
			<CapitalGrowthMod>0</CapitalGrowthMod> 
			<SettlerProductionModifier>0</SettlerProductionModifier> 
			<CapitalSettlerProductionModifier>0</CapitalSettlerProductionModifier> 
			<NewCityExtraPopulation>0</NewCityExtraPopulation> 
			<FreeFoodBox>0</FreeFoodBox> 
			<HappyPerMilitaryUnit>0</HappyPerMilitaryUnit> 
			<MilitaryFoodProduction>false</MilitaryFoodProduction> 
			<HappinessToCulture>0</HappinessToCulture> 
			<HappinessToScience>0</HappinessToScience> 
			<NumCitiesFreeCultureBuilding>0</NumCitiesFreeCultureBuilding> 
			<NumCitiesFreeFoodBuilding>0</NumCitiesFreeFoodBuilding> 
			<HalfSpecialistUnhappiness>false</HalfSpecialistUnhappiness> 
			<HalfSpecialistFood>false</HalfSpecialistFood> 
			<MaxConscript>0</MaxConscript> 
			<UnitSightRangeChange>0</UnitSightRangeChange> 
			<WoundedUnitDamageMod>0</WoundedUnitDamageMod> 
			<BarbarianCombatBonus>0</BarbarianCombatBonus> 
			<AlwaysSeeBarbCamps>false</AlwaysSeeBarbCamps> 
			<RevealAllCapitals>false</RevealAllCapitals> 
			<FreeSpecialist>0</FreeSpecialist> 
			<ExpModifier>0</ExpModifier> 
			<ExpInBorderModifier>0</ExpInBorderModifier> 
			<MinorQuestFriendshipMod>0</MinorQuestFriendshipMod> 
			<MinorGoldFriendshipMod>0</MinorGoldFriendshipMod> 
			<MinorFriendshipMinimum>0</MinorFriendshipMinimum> 
			<MinorFriendshipDecayMod>0</MinorFriendshipDecayMod> 
			<OtherPlayersMinorFriendshipDecayMod>0</OtherPlayersMinorFriendshipDecayMod> 
			<CityStateUnitFrequencyModifier>0</CityStateUnitFrequencyModifier> 
			<CommonFoeTourismModifier>0</CommonFoeTourismModifier> 
			<LessHappyTourismModifier>0</LessHappyTourismModifier> 
			<SharedIdeologyTourismModifier>0</SharedIdeologyTourismModifier> 
			<LandTradeRouteGoldChange>0</LandTradeRouteGoldChange> 
			<SeaTradeRouteGoldChange>0</SeaTradeRouteGoldChange> 
			<SharedIdeologyTradeGoldChange>0</SharedIdeologyTradeGoldChange> 
			<RiggingElectionModifier>0</RiggingElectionModifier> 
			<MilitaryUnitGiftExtraInfluence>0</MilitaryUnitGiftExtraInfluence> 
			<ProtectedMinorPerTurnInfluence>0</ProtectedMinorPerTurnInfluence> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<MinorBullyScoreModifier>0</MinorBullyScoreModifier> 
			<CityStateTradeChange>0</CityStateTradeChange> 
			<ThemingBonusMultiplier>0</ThemingBonusMultiplier> 
			<InternalTradeRouteYieldModifier>0</InternalTradeRouteYieldModifier> 
			<SharedReligionTourismModifier>0</SharedReligionTourismModifier> 
			<TradeRouteTourismModifier>0</TradeRouteTourismModifier> 
			<OpenBordersTourismModifier>0</OpenBordersTourismModifier> 
			<MinorGreatPeopleAllies>false</MinorGreatPeopleAllies> 
			<MinorScienceAllies>false</MinorScienceAllies> 
			<MinorResourceBonus>false</MinorResourceBonus> 
			<GarrisonFreeMaintenance>false</GarrisonFreeMaintenance> 
			<GoldenAgeCultureBonusDisabled>false</GoldenAgeCultureBonusDisabled> 
			<SecondReligionPantheon>false</SecondReligionPantheon> 
			<AddReformationBelief>false</AddReformationBelief> 
			<EnablesSSPartHurry>false</EnablesSSPartHurry> 
			<EnablesSSPartPurchase>false</EnablesSSPartPurchase> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<OneShot>false</OneShot> 
			<IncludesOneShotFreeUnits>false</IncludesOneShotFreeUnits> 
			<PortraitIndex>25</PortraitIndex> 
			<IconAtlas>POLICY_ATLAS</IconAtlas> 
			<IconAtlasAchieved>POLICY_A_ATLAS_EXP2</IconAtlasAchieved> 
		</Row>
		<Row> 
			<ID>109</ID> 
			<Type>POLICY_UNIVERSAL_HEALTHCARE_O</Type> 
			<Description>TXT_KEY_POLICY_UNIVERSAL_HEALTHCARE</Description> 
			<Civilopedia>TXT_KEY_POLICY_UNIVERSAL_HEALTHCARE_TEXT</Civilopedia> 
			<Help>TXT_KEY_POLICY_UNIVERSAL_HEALTHCARE_HELP</Help> 
			<PolicyBranchType>POLICY_BRANCH_ORDER</PolicyBranchType> 
			<NumExtraBranches>0</NumExtraBranches> 
			<CultureCost>10</CultureCost> 
			<GridX>0</GridX> 
			<GridY>0</GridY> 
			<Level>1</Level> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CulturePerCity>0</CulturePerCity> 
			<CulturePerWonder>0</CulturePerWonder> 
			<CultureWonderMultiplier>0</CultureWonderMultiplier> 
			<CulturePerTechResearched>0</CulturePerTechResearched> 
			<CultureImprovementChange>0</CultureImprovementChange> 
			<CultureFromKills>0</CultureFromKills> 
			<CultureFromBarbarianKills>0</CultureFromBarbarianKills> 
			<GoldFromKills>0</GoldFromKills> 
			<EmbarkedExtraMoves>0</EmbarkedExtraMoves> 
			<AttackBonusTurns>0</AttackBonusTurns> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<GoldenAgeMeterMod>0</GoldenAgeMeterMod> 
			<GoldenAgeDurationMod>0</GoldenAgeDurationMod> 
			<NumFreeTechs>0</NumFreeTechs> 
			<NumFreePolicies>0</NumFreePolicies> 
			<NumFreeGreatPeople>0</NumFreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<StrategicResourceMod>0</StrategicResourceMod> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatAdmiralRateModifier>0</GreatAdmiralRateModifier> 
			<GreatWriterRateModifier>0</GreatWriterRateModifier> 
			<GreatArtistRateModifier>0</GreatArtistRateModifier> 
			<GreatMusicianRateModifier>0</GreatMusicianRateModifier> 
			<GreatMerchantRateModifier>0</GreatMerchantRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<DomesticGreatGeneralRateModifier>0</DomesticGreatGeneralRateModifier> 
			<ExtraHappiness>0</ExtraHappiness> 
			<ExtraHappinessPerCity>0</ExtraHappinessPerCity> 
			<UnhappinessMod>0</UnhappinessMod> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<OccupiedPopulationUnhappinessMod>0</OccupiedPopulationUnhappinessMod> 
			<CapitalUnhappinessMod>0</CapitalUnhappinessMod> 
			<FreeExperience>0</FreeExperience> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AllFeatureProduction>0</AllFeatureProduction> 
			<ImprovementCostModifier>0</ImprovementCostModifier> 
			<ImprovementUpgradeRateModifier>0</ImprovementUpgradeRateModifier> 
			<SpecialistProductionModifier>0</SpecialistProductionModifier> 
			<SpecialistUpgradeModifier>0</SpecialistUpgradeModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<BaseFreeUnits>0</BaseFreeUnits> 
			<BaseFreeMilitaryUnits>0</BaseFreeMilitaryUnits> 
			<FreeUnitsPopulationPercent>0</FreeUnitsPopulationPercent> 
			<FreeMilitaryUnitsPopulationPercent>0</FreeMilitaryUnitsPopulationPercent> 
			<HappinessPerGarrisonedUnit>0</HappinessPerGarrisonedUnit> 
			<CulturePerGarrisonedUnit>0</CulturePerGarrisonedUnit> 
			<HappinessPerTradeRoute>0</HappinessPerTradeRoute> 
			<HappinessPerXPopulation>0</HappinessPerXPopulation> 
			<ExtraHappinessPerLuxury>0</ExtraHappinessPerLuxury> 
			<UnhappinessFromUnitsMod>0</UnhappinessFromUnitsMod> 
			<NumExtraBuilders>0</NumExtraBuilders> 
			<PlotGoldCostMod>0</PlotGoldCostMod> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<PlotCultureExponentModifier>0</PlotCultureExponentModifier> 
			<NumCitiesPolicyCostDiscount>0</NumCitiesPolicyCostDiscount> 
			<GarrisonedCityRangeStrikeModifier>0</GarrisonedCityRangeStrikeModifier> 
			<UnitPurchaseCostModifier>0</UnitPurchaseCostModifier> 
			<BuildingPurchaseCostModifier>0</BuildingPurchaseCostModifier> 
			<CityConnectionTradeRouteGoldModifier>0</CityConnectionTradeRouteGoldModifier> 
			<TradeMissionGoldModifier>0</TradeMissionGoldModifier> 
			<FaithCostModifier>0</FaithCostModifier> 
			<CulturalPlunderMultiplier>0</CulturalPlunderMultiplier> 
			<StealTechSlowerModifier>0</StealTechSlowerModifier> 
			<StealTechFasterModifier>0</StealTechFasterModifier> 
			<CatchSpiesModifier>0</CatchSpiesModifier> 
			<GoldPerUnit>0</GoldPerUnit> 
			<GoldPerMilitaryUnit>0</GoldPerMilitaryUnit> 
			<RouteGoldMaintenanceMod>0</RouteGoldMaintenanceMod> 
			<BuildingGoldMaintenanceMod>0</BuildingGoldMaintenanceMod> 
			<UnitGoldMaintenanceMod>0</UnitGoldMaintenanceMod> 
			<UnitSupplyMod>0</UnitSupplyMod> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<CityStrengthMod>0</CityStrengthMod> 
			<CityGrowthMod>0</CityGrowthMod> 
			<CapitalGrowthMod>0</CapitalGrowthMod> 
			<SettlerProductionModifier>0</SettlerProductionModifier> 
			<CapitalSettlerProductionModifier>0</CapitalSettlerProductionModifier> 
			<NewCityExtraPopulation>0</NewCityExtraPopulation> 
			<FreeFoodBox>0</FreeFoodBox> 
			<HappyPerMilitaryUnit>0</HappyPerMilitaryUnit> 
			<MilitaryFoodProduction>false</MilitaryFoodProduction> 
			<HappinessToCulture>0</HappinessToCulture> 
			<HappinessToScience>0</HappinessToScience> 
			<NumCitiesFreeCultureBuilding>0</NumCitiesFreeCultureBuilding> 
			<NumCitiesFreeFoodBuilding>0</NumCitiesFreeFoodBuilding> 
			<HalfSpecialistUnhappiness>false</HalfSpecialistUnhappiness> 
			<HalfSpecialistFood>false</HalfSpecialistFood> 
			<MaxConscript>0</MaxConscript> 
			<UnitSightRangeChange>0</UnitSightRangeChange> 
			<WoundedUnitDamageMod>0</WoundedUnitDamageMod> 
			<BarbarianCombatBonus>0</BarbarianCombatBonus> 
			<AlwaysSeeBarbCamps>false</AlwaysSeeBarbCamps> 
			<RevealAllCapitals>false</RevealAllCapitals> 
			<FreeSpecialist>0</FreeSpecialist> 
			<ExpModifier>0</ExpModifier> 
			<ExpInBorderModifier>0</ExpInBorderModifier> 
			<MinorQuestFriendshipMod>0</MinorQuestFriendshipMod> 
			<MinorGoldFriendshipMod>0</MinorGoldFriendshipMod> 
			<MinorFriendshipMinimum>0</MinorFriendshipMinimum> 
			<MinorFriendshipDecayMod>0</MinorFriendshipDecayMod> 
			<OtherPlayersMinorFriendshipDecayMod>0</OtherPlayersMinorFriendshipDecayMod> 
			<CityStateUnitFrequencyModifier>0</CityStateUnitFrequencyModifier> 
			<CommonFoeTourismModifier>0</CommonFoeTourismModifier> 
			<LessHappyTourismModifier>0</LessHappyTourismModifier> 
			<SharedIdeologyTourismModifier>0</SharedIdeologyTourismModifier> 
			<LandTradeRouteGoldChange>0</LandTradeRouteGoldChange> 
			<SeaTradeRouteGoldChange>0</SeaTradeRouteGoldChange> 
			<SharedIdeologyTradeGoldChange>0</SharedIdeologyTradeGoldChange> 
			<RiggingElectionModifier>0</RiggingElectionModifier> 
			<MilitaryUnitGiftExtraInfluence>0</MilitaryUnitGiftExtraInfluence> 
			<ProtectedMinorPerTurnInfluence>0</ProtectedMinorPerTurnInfluence> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<MinorBullyScoreModifier>0</MinorBullyScoreModifier> 
			<CityStateTradeChange>0</CityStateTradeChange> 
			<ThemingBonusMultiplier>0</ThemingBonusMultiplier> 
			<InternalTradeRouteYieldModifier>0</InternalTradeRouteYieldModifier> 
			<SharedReligionTourismModifier>0</SharedReligionTourismModifier> 
			<TradeRouteTourismModifier>0</TradeRouteTourismModifier> 
			<OpenBordersTourismModifier>0</OpenBordersTourismModifier> 
			<MinorGreatPeopleAllies>false</MinorGreatPeopleAllies> 
			<MinorScienceAllies>false</MinorScienceAllies> 
			<MinorResourceBonus>false</MinorResourceBonus> 
			<GarrisonFreeMaintenance>false</GarrisonFreeMaintenance> 
			<GoldenAgeCultureBonusDisabled>false</GoldenAgeCultureBonusDisabled> 
			<SecondReligionPantheon>false</SecondReligionPantheon> 
			<AddReformationBelief>false</AddReformationBelief> 
			<EnablesSSPartHurry>false</EnablesSSPartHurry> 
			<EnablesSSPartPurchase>false</EnablesSSPartPurchase> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<OneShot>false</OneShot> 
			<IncludesOneShotFreeUnits>false</IncludesOneShotFreeUnits> 
			<PortraitIndex>11</PortraitIndex> 
			<IconAtlas>POLICY_ATLAS_EXP2</IconAtlas> 
			<IconAtlasAchieved>POLICY_A_ATLAS_EXP2</IconAtlasAchieved> 
		</Row>
		<Row> 
			<ID>110</ID> 
			<Type>POLICY_UNIVERSAL_HEALTHCARE_A</Type> 
			<Description>TXT_KEY_POLICY_UNIVERSAL_HEALTHCARE</Description> 
			<Civilopedia>TXT_KEY_POLICY_UNIVERSAL_HEALTHCARE_TEXT</Civilopedia> 
			<Help>TXT_KEY_POLICY_UNIVERSAL_HEALTHCARE_HELP</Help> 
			<PolicyBranchType>POLICY_BRANCH_AUTOCRACY</PolicyBranchType> 
			<NumExtraBranches>0</NumExtraBranches> 
			<CultureCost>10</CultureCost> 
			<GridX>0</GridX> 
			<GridY>0</GridY> 
			<Level>1</Level> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CulturePerCity>0</CulturePerCity> 
			<CulturePerWonder>0</CulturePerWonder> 
			<CultureWonderMultiplier>0</CultureWonderMultiplier> 
			<CulturePerTechResearched>0</CulturePerTechResearched> 
			<CultureImprovementChange>0</CultureImprovementChange> 
			<CultureFromKills>0</CultureFromKills> 
			<CultureFromBarbarianKills>0</CultureFromBarbarianKills> 
			<GoldFromKills>0</GoldFromKills> 
			<EmbarkedExtraMoves>0</EmbarkedExtraMoves> 
			<AttackBonusTurns>0</AttackBonusTurns> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<GoldenAgeMeterMod>0</GoldenAgeMeterMod> 
			<GoldenAgeDurationMod>0</GoldenAgeDurationMod> 
			<NumFreeTechs>0</NumFreeTechs> 
			<NumFreePolicies>0</NumFreePolicies> 
			<NumFreeGreatPeople>0</NumFreeGreatPeople> 
			<MedianTechPercentChange>0</MedianTechPercentChange> 
			<StrategicResourceMod>0</StrategicResourceMod> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<BuildingProductionModifier>0</BuildingProductionModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatAdmiralRateModifier>0</GreatAdmiralRateModifier> 
			<GreatWriterRateModifier>0</GreatWriterRateModifier> 
			<GreatArtistRateModifier>0</GreatArtistRateModifier> 
			<GreatMusicianRateModifier>0</GreatMusicianRateModifier> 
			<GreatMerchantRateModifier>0</GreatMerchantRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<DomesticGreatGeneralRateModifier>0</DomesticGreatGeneralRateModifier> 
			<ExtraHappiness>0</ExtraHappiness> 
			<ExtraHappinessPerCity>0</ExtraHappinessPerCity> 
			<UnhappinessMod>0</UnhappinessMod> 
			<CityCountUnhappinessMod>0</CityCountUnhappinessMod> 
			<OccupiedPopulationUnhappinessMod>0</OccupiedPopulationUnhappinessMod> 
			<CapitalUnhappinessMod>0</CapitalUnhappinessMod> 
			<FreeExperience>0</FreeExperience> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AllFeatureProduction>0</AllFeatureProduction> 
			<ImprovementCostModifier>0</ImprovementCostModifier> 
			<ImprovementUpgradeRateModifier>0</ImprovementUpgradeRateModifier> 
			<SpecialistProductionModifier>0</SpecialistProductionModifier> 
			<SpecialistUpgradeModifier>0</SpecialistUpgradeModifier> 
			<MilitaryProductionModifier>0</MilitaryProductionModifier> 
			<BaseFreeUnits>0</BaseFreeUnits> 
			<BaseFreeMilitaryUnits>0</BaseFreeMilitaryUnits> 
			<FreeUnitsPopulationPercent>0</FreeUnitsPopulationPercent> 
			<FreeMilitaryUnitsPopulationPercent>0</FreeMilitaryUnitsPopulationPercent> 
			<HappinessPerGarrisonedUnit>0</HappinessPerGarrisonedUnit> 
			<CulturePerGarrisonedUnit>0</CulturePerGarrisonedUnit> 
			<HappinessPerTradeRoute>0</HappinessPerTradeRoute> 
			<HappinessPerXPopulation>0</HappinessPerXPopulation> 
			<ExtraHappinessPerLuxury>0</ExtraHappinessPerLuxury> 
			<UnhappinessFromUnitsMod>0</UnhappinessFromUnitsMod> 
			<NumExtraBuilders>0</NumExtraBuilders> 
			<PlotGoldCostMod>0</PlotGoldCostMod> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<PlotCultureExponentModifier>0</PlotCultureExponentModifier> 
			<NumCitiesPolicyCostDiscount>0</NumCitiesPolicyCostDiscount> 
			<GarrisonedCityRangeStrikeModifier>0</GarrisonedCityRangeStrikeModifier> 
			<UnitPurchaseCostModifier>0</UnitPurchaseCostModifier> 
			<BuildingPurchaseCostModifier>0</BuildingPurchaseCostModifier> 
			<CityConnectionTradeRouteGoldModifier>0</CityConnectionTradeRouteGoldModifier> 
			<TradeMissionGoldModifier>0</TradeMissionGoldModifier> 
			<FaithCostModifier>0</FaithCostModifier> 
			<CulturalPlunderMultiplier>0</CulturalPlunderMultiplier> 
			<StealTechSlowerModifier>0</StealTechSlowerModifier> 
			<StealTechFasterModifier>0</StealTechFasterModifier> 
			<CatchSpiesModifier>0</CatchSpiesModifier> 
			<GoldPerUnit>0</GoldPerUnit> 
			<GoldPerMilitaryUnit>0</GoldPerMilitaryUnit> 
			<RouteGoldMaintenanceMod>0</RouteGoldMaintenanceMod> 
			<BuildingGoldMaintenanceMod>0</BuildingGoldMaintenanceMod> 
			<UnitGoldMaintenanceMod>0</UnitGoldMaintenanceMod> 
			<UnitSupplyMod>0</UnitSupplyMod> 
			<UnitUpgradeCostMod>0</UnitUpgradeCostMod> 
			<CityStrengthMod>0</CityStrengthMod> 
			<CityGrowthMod>0</CityGrowthMod> 
			<CapitalGrowthMod>0</CapitalGrowthMod> 
			<SettlerProductionModifier>0</SettlerProductionModifier> 
			<CapitalSettlerProductionModifier>0</CapitalSettlerProductionModifier> 
			<NewCityExtraPopulation>0</NewCityExtraPopulation> 
			<FreeFoodBox>0</FreeFoodBox> 
			<HappyPerMilitaryUnit>0</HappyPerMilitaryUnit> 
			<MilitaryFoodProduction>false</MilitaryFoodProduction> 
			<HappinessToCulture>0</HappinessToCulture> 
			<HappinessToScience>0</HappinessToScience> 
			<NumCitiesFreeCultureBuilding>0</NumCitiesFreeCultureBuilding> 
			<NumCitiesFreeFoodBuilding>0</NumCitiesFreeFoodBuilding> 
			<HalfSpecialistUnhappiness>false</HalfSpecialistUnhappiness> 
			<HalfSpecialistFood>false</HalfSpecialistFood> 
			<MaxConscript>0</MaxConscript> 
			<UnitSightRangeChange>0</UnitSightRangeChange> 
			<WoundedUnitDamageMod>0</WoundedUnitDamageMod> 
			<BarbarianCombatBonus>0</BarbarianCombatBonus> 
			<AlwaysSeeBarbCamps>false</AlwaysSeeBarbCamps> 
			<RevealAllCapitals>false</RevealAllCapitals> 
			<FreeSpecialist>0</FreeSpecialist> 
			<ExpModifier>0</ExpModifier> 
			<ExpInBorderModifier>0</ExpInBorderModifier> 
			<MinorQuestFriendshipMod>0</MinorQuestFriendshipMod> 
			<MinorGoldFriendshipMod>0</MinorGoldFriendshipMod> 
			<MinorFriendshipMinimum>0</MinorFriendshipMinimum> 
			<MinorFriendshipDecayMod>0</MinorFriendshipDecayMod> 
			<OtherPlayersMinorFriendshipDecayMod>0</OtherPlayersMinorFriendshipDecayMod> 
			<CityStateUnitFrequencyModifier>0</CityStateUnitFrequencyModifier> 
			<CommonFoeTourismModifier>0</CommonFoeTourismModifier> 
			<LessHappyTourismModifier>0</LessHappyTourismModifier> 
			<SharedIdeologyTourismModifier>0</SharedIdeologyTourismModifier> 
			<LandTradeRouteGoldChange>0</LandTradeRouteGoldChange> 
			<SeaTradeRouteGoldChange>0</SeaTradeRouteGoldChange> 
			<SharedIdeologyTradeGoldChange>0</SharedIdeologyTradeGoldChange> 
			<RiggingElectionModifier>0</RiggingElectionModifier> 
			<MilitaryUnitGiftExtraInfluence>0</MilitaryUnitGiftExtraInfluence> 
			<ProtectedMinorPerTurnInfluence>0</ProtectedMinorPerTurnInfluence> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<MinorBullyScoreModifier>0</MinorBullyScoreModifier> 
			<CityStateTradeChange>0</CityStateTradeChange> 
			<ThemingBonusMultiplier>0</ThemingBonusMultiplier> 
			<InternalTradeRouteYieldModifier>0</InternalTradeRouteYieldModifier> 
			<SharedReligionTourismModifier>0</SharedReligionTourismModifier> 
			<TradeRouteTourismModifier>0</TradeRouteTourismModifier> 
			<OpenBordersTourismModifier>0</OpenBordersTourismModifier> 
			<MinorGreatPeopleAllies>false</MinorGreatPeopleAllies> 
			<MinorScienceAllies>false</MinorScienceAllies> 
			<MinorResourceBonus>false</MinorResourceBonus> 
			<GarrisonFreeMaintenance>false</GarrisonFreeMaintenance> 
			<GoldenAgeCultureBonusDisabled>false</GoldenAgeCultureBonusDisabled> 
			<SecondReligionPantheon>false</SecondReligionPantheon> 
			<AddReformationBelief>false</AddReformationBelief> 
			<EnablesSSPartHurry>false</EnablesSSPartHurry> 
			<EnablesSSPartPurchase>false</EnablesSSPartPurchase> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<OneShot>false</OneShot> 
			<IncludesOneShotFreeUnits>false</IncludesOneShotFreeUnits> 
			<PortraitIndex>10</PortraitIndex> 
			<IconAtlas>POLICY_ATLAS_EXP2</IconAtlas> 
			<IconAtlasAchieved>POLICY_A_ATLAS_EXP2</IconAtlasAchieved> 
		</Row>
	</Policies> 

	<Table name="PolicyBranchTypes">
		<Column name="ID" type="integer"  primarykey="true" autoincrement="true" />
		<Column name="Type" type="text"  unique="true" notnull="true" />
		<Column name="Description" type="text"  />
		<Column name="Civilopedia" type="text"  />
		<Column name="Strategy" type="text"  />
		<Column name="Help" type="text"  />
		<Column name="Title" type="text"  />
		<Column name="EraPrereq" type="text"  default="NULL"/>
		<Column name="FreePolicy" type="text"  default="NULL"/>
		<Column name="FreeFinishingPolicy" type="text"  default="NULL"/>
		<Column name="FirstAdopterFreePolicies" type="int"  default="0"/>
		<Column name="SecondAdopterFreePolicies" type="int"  default="0"/>
		<Column name="PurchaseByLevel" type="boolean"  default="0"/>
		<Column name="LockedWithoutReligion" type="boolean"  default="0"/>
		<Column name="AIMutuallyExclusive" type="boolean"  default="0"/>
		<Column name="AIDelayNoReligion" type="boolean"  default="0"/>
		<Column name="AIDelayNoCulture" type="boolean"  default="0"/>
		<Column name="AIDelayNoCityStates" type="boolean"  default="0"/>
		<Column name="AIDelayNoScience" type="boolean"  default="0"/>
	</Table> 
	<PolicyBranchTypes>
		<Delete />

		<Row> 
			<ID>0</ID> 
			<Type>POLICY_BRANCH_TRADITION</Type> 
			<Description>TXT_KEY_POLICY_BRANCH_TRADITION</Description> 
			<Help>TXT_KEY_POLICY_BRANCH_TRADITION_HELP</Help> 
			<Title>TXT_KEY_TRADITION_TITLE</Title> 
			<FreePolicy>POLICY_TRADITION</FreePolicy> 
			<FreeFinishingPolicy>POLICY_TRADITION_FINISHER</FreeFinishingPolicy> 
			<FirstAdopterFreePolicies>0</FirstAdopterFreePolicies> 
			<SecondAdopterFreePolicies>0</SecondAdopterFreePolicies> 
			<PurchaseByLevel>false</PurchaseByLevel> 
			<LockedWithoutReligion>false</LockedWithoutReligion> 
			<AIMutuallyExclusive>false</AIMutuallyExclusive> 
			<AIDelayNoReligion>false</AIDelayNoReligion> 
			<AIDelayNoCulture>false</AIDelayNoCulture> 
			<AIDelayNoCityStates>false</AIDelayNoCityStates> 
			<AIDelayNoScience>false</AIDelayNoScience> 
		</Row>
		<Row> 
			<ID>1</ID> 
			<Type>POLICY_BRANCH_LIBERTY</Type> 
			<Description>TXT_KEY_POLICY_BRANCH_LIBERTY</Description> 
			<Help>TXT_KEY_POLICY_BRANCH_LIBERTY_HELP</Help> 
			<Title>TXT_KEY_LIBERTY_TITLE</Title> 
			<FreePolicy>POLICY_LIBERTY</FreePolicy> 
			<FreeFinishingPolicy>POLICY_LIBERTY_FINISHER</FreeFinishingPolicy> 
			<FirstAdopterFreePolicies>0</FirstAdopterFreePolicies> 
			<SecondAdopterFreePolicies>0</SecondAdopterFreePolicies> 
			<PurchaseByLevel>false</PurchaseByLevel> 
			<LockedWithoutReligion>false</LockedWithoutReligion> 
			<AIMutuallyExclusive>false</AIMutuallyExclusive> 
			<AIDelayNoReligion>false</AIDelayNoReligion> 
			<AIDelayNoCulture>false</AIDelayNoCulture> 
			<AIDelayNoCityStates>false</AIDelayNoCityStates> 
			<AIDelayNoScience>false</AIDelayNoScience> 
		</Row>
		<Row> 
			<ID>2</ID> 
			<Type>POLICY_BRANCH_HONOR</Type> 
			<Description>TXT_KEY_POLICY_BRANCH_HONOR</Description> 
			<Help>TXT_KEY_POLICY_BRANCH_HONOR_HELP</Help> 
			<Title>TXT_KEY_HONOR_TITLE</Title> 
			<FreePolicy>POLICY_HONOR</FreePolicy> 
			<FreeFinishingPolicy>POLICY_HONOR_FINISHER</FreeFinishingPolicy> 
			<FirstAdopterFreePolicies>0</FirstAdopterFreePolicies> 
			<SecondAdopterFreePolicies>0</SecondAdopterFreePolicies> 
			<PurchaseByLevel>false</PurchaseByLevel> 
			<LockedWithoutReligion>false</LockedWithoutReligion> 
			<AIMutuallyExclusive>false</AIMutuallyExclusive> 
			<AIDelayNoReligion>false</AIDelayNoReligion> 
			<AIDelayNoCulture>false</AIDelayNoCulture> 
			<AIDelayNoCityStates>false</AIDelayNoCityStates> 
			<AIDelayNoScience>false</AIDelayNoScience> 
		</Row>
		<Row> 
			<ID>3</ID> 
			<Type>POLICY_BRANCH_PIETY</Type> 
			<Description>TXT_KEY_POLICY_BRANCH_PIETY</Description> 
			<Help>TXT_KEY_POLICY_BRANCH_PIETY_HELP</Help> 
			<Title>TXT_KEY_PIETY_TITLE</Title> 
			<FreePolicy>POLICY_PIETY</FreePolicy> 
			<FreeFinishingPolicy>POLICY_PIETY_FINISHER</FreeFinishingPolicy> 
			<FirstAdopterFreePolicies>0</FirstAdopterFreePolicies> 
			<SecondAdopterFreePolicies>0</SecondAdopterFreePolicies> 
			<PurchaseByLevel>false</PurchaseByLevel> 
			<LockedWithoutReligion>true</LockedWithoutReligion> 
			<AIMutuallyExclusive>false</AIMutuallyExclusive> 
			<AIDelayNoReligion>true</AIDelayNoReligion> 
			<AIDelayNoCulture>false</AIDelayNoCulture> 
			<AIDelayNoCityStates>false</AIDelayNoCityStates> 
			<AIDelayNoScience>false</AIDelayNoScience> 
		</Row>
		<Row> 
			<ID>4</ID> 
			<Type>POLICY_BRANCH_PATRONAGE</Type> 
			<Description>TXT_KEY_POLICY_BRANCH_PATRONAGE</Description> 
			<Help>TXT_KEY_POLICY_BRANCH_PATRONAGE_HELP</Help> 
			<Title>TXT_KEY_PATRONAGE_TITLE</Title> 
			<EraPrereq>ERA_CLASSICAL</EraPrereq> 
			<FreePolicy>POLICY_PATRONAGE</FreePolicy> 
			<FreeFinishingPolicy>POLICY_PATRONAGE_FINISHER</FreeFinishingPolicy> 
			<FirstAdopterFreePolicies>0</FirstAdopterFreePolicies> 
			<SecondAdopterFreePolicies>0</SecondAdopterFreePolicies> 
			<PurchaseByLevel>false</PurchaseByLevel> 
			<LockedWithoutReligion>false</LockedWithoutReligion> 
			<AIMutuallyExclusive>false</AIMutuallyExclusive> 
			<AIDelayNoReligion>false</AIDelayNoReligion> 
			<AIDelayNoCulture>false</AIDelayNoCulture> 
			<AIDelayNoCityStates>true</AIDelayNoCityStates> 
			<AIDelayNoScience>false</AIDelayNoScience> 
		</Row>
		<Row> 
			<ID>5</ID> 
			<Type>POLICY_BRANCH_AESTHETICS</Type> 
			<Description>TXT_KEY_POLICY_BRANCH_AESTHETICS</Description> 
			<Help>TXT_KEY_POLICY_BRANCH_AESTHETICS_HELP</Help> 
			<Title>TXT_KEY_AESTHETICS_TITLE</Title> 
			<EraPrereq>ERA_CLASSICAL</EraPrereq> 
			<FreePolicy>POLICY_AESTHETICS</FreePolicy> 
			<FreeFinishingPolicy>POLICY_AESTHETICS_FINISHER</FreeFinishingPolicy> 
			<FirstAdopterFreePolicies>0</FirstAdopterFreePolicies> 
			<SecondAdopterFreePolicies>0</SecondAdopterFreePolicies> 
			<PurchaseByLevel>false</PurchaseByLevel> 
			<LockedWithoutReligion>false</LockedWithoutReligion> 
			<AIMutuallyExclusive>false</AIMutuallyExclusive> 
			<AIDelayNoReligion>false</AIDelayNoReligion> 
			<AIDelayNoCulture>false</AIDelayNoCulture> 
			<AIDelayNoCityStates>false</AIDelayNoCityStates> 
			<AIDelayNoScience>false</AIDelayNoScience> 
		</Row>
		<Row> 
			<ID>6</ID> 
			<Type>POLICY_BRANCH_COMMERCE</Type> 
			<Description>TXT_KEY_POLICY_BRANCH_COMMERCE</Description> 
			<Help>TXT_KEY_POLICY_BRANCH_COMMERCE_HELP</Help> 
			<Title>TXT_KEY_COMMERCE_TITLE</Title> 
			<EraPrereq>ERA_MEDIEVAL</EraPrereq> 
			<FreePolicy>POLICY_COMMERCE</FreePolicy> 
			<FreeFinishingPolicy>POLICY_COMMERCE_FINISHER</FreeFinishingPolicy> 
			<FirstAdopterFreePolicies>0</FirstAdopterFreePolicies> 
			<SecondAdopterFreePolicies>0</SecondAdopterFreePolicies> 
			<PurchaseByLevel>false</PurchaseByLevel> 
			<LockedWithoutReligion>false</LockedWithoutReligion> 
			<AIMutuallyExclusive>false</AIMutuallyExclusive> 
			<AIDelayNoReligion>false</AIDelayNoReligion> 
			<AIDelayNoCulture>false</AIDelayNoCulture> 
			<AIDelayNoCityStates>false</AIDelayNoCityStates> 
			<AIDelayNoScience>false</AIDelayNoScience> 
		</Row>
		<Row> 
			<ID>7</ID> 
			<Type>POLICY_BRANCH_EXPLORATION</Type> 
			<Description>TXT_KEY_POLICY_BRANCH_EXPLORATION</Description> 
			<Help>TXT_KEY_POLICY_BRANCH_EXPLORATION_HELP</Help> 
			<Title>TXT_KEY_EXPLORATION_TITLE</Title> 
			<EraPrereq>ERA_RENAISSANCE</EraPrereq> 
			<FreePolicy>POLICY_EXPLORATION</FreePolicy> 
			<FreeFinishingPolicy>POLICY_EXPLORATION_FINISHER</FreeFinishingPolicy> 
			<FirstAdopterFreePolicies>0</FirstAdopterFreePolicies> 
			<SecondAdopterFreePolicies>0</SecondAdopterFreePolicies> 
			<PurchaseByLevel>false</PurchaseByLevel> 
			<LockedWithoutReligion>false</LockedWithoutReligion> 
			<AIMutuallyExclusive>false</AIMutuallyExclusive> 
			<AIDelayNoReligion>false</AIDelayNoReligion> 
			<AIDelayNoCulture>false</AIDelayNoCulture> 
			<AIDelayNoCityStates>false</AIDelayNoCityStates> 
			<AIDelayNoScience>false</AIDelayNoScience> 
		</Row>
		<Row> 
			<ID>8</ID> 
			<Type>POLICY_BRANCH_RATIONALISM</Type> 
			<Description>TXT_KEY_POLICY_BRANCH_RATIONALISM</Description> 
			<Help>TXT_KEY_POLICY_BRANCH_RATIONALISM_HELP</Help> 
			<Title>TXT_KEY_RATIONALISM_TITLE</Title> 
			<EraPrereq>ERA_ENLIGHTENMENT</EraPrereq> 
			<FreePolicy>POLICY_RATIONALISM</FreePolicy> 
			<FreeFinishingPolicy>POLICY_RATIONALISM_FINISHER</FreeFinishingPolicy> 
			<FirstAdopterFreePolicies>0</FirstAdopterFreePolicies> 
			<SecondAdopterFreePolicies>0</SecondAdopterFreePolicies> 
			<PurchaseByLevel>false</PurchaseByLevel> 
			<LockedWithoutReligion>false</LockedWithoutReligion> 
			<AIMutuallyExclusive>false</AIMutuallyExclusive> 
			<AIDelayNoReligion>false</AIDelayNoReligion> 
			<AIDelayNoCulture>false</AIDelayNoCulture> 
			<AIDelayNoCityStates>false</AIDelayNoCityStates> 
			<AIDelayNoScience>true</AIDelayNoScience> 
		</Row>
		<Row> 
			<ID>9</ID> 
			<Type>POLICY_BRANCH_FREEDOM</Type> 
			<Description>TXT_KEY_POLICY_BRANCH_FREEDOM</Description> 
			<Help>TXT_KEY_POLICY_BRANCH_FREEDOM_HELP</Help> 
			<Title>TXT_KEY_FREEDOM_TITLE</Title> 
			<EraPrereq>ERA_INDUSTRIAL</EraPrereq> 
			<FirstAdopterFreePolicies>2</FirstAdopterFreePolicies> 
			<SecondAdopterFreePolicies>1</SecondAdopterFreePolicies> 
			<PurchaseByLevel>true</PurchaseByLevel> 
			<LockedWithoutReligion>false</LockedWithoutReligion> 
			<AIMutuallyExclusive>false</AIMutuallyExclusive> 
			<AIDelayNoReligion>false</AIDelayNoReligion> 
			<AIDelayNoCulture>false</AIDelayNoCulture> 
			<AIDelayNoCityStates>false</AIDelayNoCityStates> 
			<AIDelayNoScience>true</AIDelayNoScience> 
		</Row>
		<Row> 
			<ID>10</ID> 
			<Type>POLICY_BRANCH_ORDER</Type> 
			<Description>TXT_KEY_POLICY_BRANCH_ORDER</Description> 
			<Help>TXT_KEY_POLICY_BRANCH_ORDER_HELP</Help> 
			<Title>TXT_KEY_ORDER_TITLE</Title> 
			<EraPrereq>ERA_INDUSTRIAL</EraPrereq> 
			<FirstAdopterFreePolicies>2</FirstAdopterFreePolicies> 
			<SecondAdopterFreePolicies>1</SecondAdopterFreePolicies> 
			<PurchaseByLevel>true</PurchaseByLevel> 
			<LockedWithoutReligion>false</LockedWithoutReligion> 
			<AIMutuallyExclusive>false</AIMutuallyExclusive> 
			<AIDelayNoReligion>false</AIDelayNoReligion> 
			<AIDelayNoCulture>false</AIDelayNoCulture> 
			<AIDelayNoCityStates>false</AIDelayNoCityStates> 
			<AIDelayNoScience>true</AIDelayNoScience> 
		</Row>
		<Row> 
			<ID>11</ID> 
			<Type>POLICY_BRANCH_AUTOCRACY</Type> 
			<Description>TXT_KEY_POLICY_BRANCH_AUTOCRACY</Description> 
			<Help>TXT_KEY_POLICY_BRANCH_AUTOCRACY_HELP</Help> 
			<Title>TXT_KEY_AUTOCRACY_TITLE</Title> 
			<EraPrereq>ERA_INDUSTRIAL</EraPrereq> 
			<FirstAdopterFreePolicies>2</FirstAdopterFreePolicies> 
			<SecondAdopterFreePolicies>1</SecondAdopterFreePolicies> 
			<PurchaseByLevel>true</PurchaseByLevel> 
			<LockedWithoutReligion>false</LockedWithoutReligion> 
			<AIMutuallyExclusive>false</AIMutuallyExclusive> 
			<AIDelayNoReligion>false</AIDelayNoReligion> 
			<AIDelayNoCulture>false</AIDelayNoCulture> 
			<AIDelayNoCityStates>false</AIDelayNoCityStates> 
			<AIDelayNoScience>true</AIDelayNoScience> 
		</Row>
	</PolicyBranchTypes> 

	<Table name="PolicyBranch_Disables">
		<Column name="PolicyBranchType" type="text"  />
		<Column name="PolicyBranchDisable" type="text"  />
	</Table> 
	<PolicyBranch_Disables>
		<Delete />

	</PolicyBranch_Disables> 

	<Table name="Policy_BuildingClassCultureChanges">
		<Column name="PolicyType" type="text"  />
		<Column name="BuildingClassType" type="text"  />
		<Column name="CultureChange" type="integer"  />
	</Table> 
	<Policy_BuildingClassCultureChanges>
		<Delete />

		<Row> 
			<PolicyType>POLICY_TRADITION</PolicyType> 
			<BuildingClassType>BUILDINGCLASS_PALACE</BuildingClassType> 
			<CultureChange>3</CultureChange> 
		</Row>
		<Row> 
			<PolicyType>POLICY_MERCHANT_NAVY</PolicyType> 
			<BuildingClassType>BUILDINGCLASS_NATIONAL_TREASURY</BuildingClassType> 
			<CultureChange>4</CultureChange> 
		</Row>
	</Policy_BuildingClassCultureChanges> 

	<Table name="Policy_BuildingClassHappiness">
		<Column name="PolicyType" type="text"  />
		<Column name="BuildingClassType" type="text"  />
		<Column name="Happiness" type="integer"  />
	</Table> 
	<Policy_BuildingClassHappiness>
		<Delete />

		<Row> 
			<PolicyType>POLICY_NAVAL_TRADITION</PolicyType> 
			<BuildingClassType>BUILDINGCLASS_HARBOR</BuildingClassType> 
			<Happiness>1</Happiness> 
		</Row>
		<Row> 
			<PolicyType>POLICY_NAVAL_TRADITION</PolicyType> 
			<BuildingClassType>BUILDINGCLASS_SEAPORT</BuildingClassType> 
			<Happiness>1</Happiness> 
		</Row>
		<Row> 
			<PolicyType>POLICY_NAVAL_TRADITION</PolicyType> 
			<BuildingClassType>BUILDINGCLASS_LIGHTHOUSE</BuildingClassType> 
			<Happiness>1</Happiness> 
		</Row>
		<Row> 
			<PolicyType>POLICY_CAPITALISM</PolicyType> 
			<BuildingClassType>BUILDINGCLASS_MINT</BuildingClassType> 
			<Happiness>1</Happiness> 
		</Row>
		<Row> 
			<PolicyType>POLICY_CAPITALISM</PolicyType> 
			<BuildingClassType>BUILDINGCLASS_BANK</BuildingClassType> 
			<Happiness>1</Happiness> 
		</Row>
		<Row> 
			<PolicyType>POLICY_CAPITALISM</PolicyType> 
			<BuildingClassType>BUILDINGCLASS_STOCK_EXCHANGE</BuildingClassType> 
			<Happiness>1</Happiness> 
		</Row>
		<Row> 
			<PolicyType>POLICY_URBANIZATION</PolicyType> 
			<BuildingClassType>BUILDINGCLASS_WATERMILL</BuildingClassType> 
			<Happiness>1</Happiness> 
		</Row>
		<Row> 
			<PolicyType>POLICY_URBANIZATION</PolicyType> 
			<BuildingClassType>BUILDINGCLASS_HOSPITAL</BuildingClassType> 
			<Happiness>1</Happiness> 
		</Row>
		<Row> 
			<PolicyType>POLICY_URBANIZATION</PolicyType> 
			<BuildingClassType>BUILDINGCLASS_MEDICAL_LAB</BuildingClassType> 
			<Happiness>1</Happiness> 
		</Row>
		<Row> 
			<PolicyType>POLICY_SOCIALIST_REALISM</PolicyType> 
			<BuildingClassType>BUILDINGCLASS_MONUMENT</BuildingClassType> 
			<Happiness>2</Happiness> 
		</Row>
		<Row> 
			<PolicyType>POLICY_ACADEMY_SCIENCES</PolicyType> 
			<BuildingClassType>BUILDINGCLASS_OBSERVATORY</BuildingClassType> 
			<Happiness>1</Happiness> 
		</Row>
		<Row> 
			<PolicyType>POLICY_ACADEMY_SCIENCES</PolicyType> 
			<BuildingClassType>BUILDINGCLASS_PUBLIC_SCHOOL</BuildingClassType> 
			<Happiness>1</Happiness> 
		</Row>
		<Row> 
			<PolicyType>POLICY_ACADEMY_SCIENCES</PolicyType> 
			<BuildingClassType>BUILDINGCLASS_LABORATORY</BuildingClassType> 
			<Happiness>1</Happiness> 
		</Row>
		<Row> 
			<PolicyType>POLICY_YOUNG_PIONEERS</PolicyType> 
			<BuildingClassType>BUILDINGCLASS_WORKSHOP</BuildingClassType> 
			<Happiness>1</Happiness> 
		</Row>
		<Row> 
			<PolicyType>POLICY_YOUNG_PIONEERS</PolicyType> 
			<BuildingClassType>BUILDINGCLASS_FACTORY</BuildingClassType> 
			<Happiness>1</Happiness> 
		</Row>
		<Row> 
			<PolicyType>POLICY_YOUNG_PIONEERS</PolicyType> 
			<BuildingClassType>BUILDINGCLASS_SOLAR_PLANT</BuildingClassType> 
			<Happiness>1</Happiness> 
		</Row>
		<Row> 
			<PolicyType>POLICY_YOUNG_PIONEERS</PolicyType> 
			<BuildingClassType>BUILDINGCLASS_NUCLEAR_PLANT</BuildingClassType> 
			<Happiness>1</Happiness> 
		</Row>
		<Row> 
			<PolicyType>POLICY_YOUNG_PIONEERS</PolicyType> 
			<BuildingClassType>BUILDINGCLASS_HYDRO_PLANT</BuildingClassType> 
			<Happiness>1</Happiness> 
		</Row>
		<Row> 
			<PolicyType>POLICY_MILITARISM</PolicyType> 
			<BuildingClassType>BUILDINGCLASS_BARRACKS</BuildingClassType> 
			<Happiness>2</Happiness> 
		</Row>
		<Row> 
			<PolicyType>POLICY_MILITARISM</PolicyType> 
			<BuildingClassType>BUILDINGCLASS_ARMORY</BuildingClassType> 
			<Happiness>2</Happiness> 
		</Row>
		<Row> 
			<PolicyType>POLICY_MILITARISM</PolicyType> 
			<BuildingClassType>BUILDINGCLASS_MILITARY_ACADEMY</BuildingClassType> 
			<Happiness>2</Happiness> 
		</Row>
		<Row> 
			<PolicyType>POLICY_FORTIFIED_BORDERS</PolicyType> 
			<BuildingClassType>BUILDINGCLASS_CASTLE</BuildingClassType> 
			<Happiness>1</Happiness> 
		</Row>
		<Row> 
			<PolicyType>POLICY_FORTIFIED_BORDERS</PolicyType> 
			<BuildingClassType>BUILDINGCLASS_ARSENAL</BuildingClassType> 
			<Happiness>1</Happiness> 
		</Row>
		<Row> 
			<PolicyType>POLICY_FORTIFIED_BORDERS</PolicyType> 
			<BuildingClassType>BUILDINGCLASS_MILITARY_BASE</BuildingClassType> 
			<Happiness>1</Happiness> 
		</Row>
		<Row> 
			<PolicyType>POLICY_POLICE_STATE</PolicyType> 
			<BuildingClassType>BUILDINGCLASS_COURTHOUSE</BuildingClassType> 
			<Happiness>3</Happiness> 
		</Row>
		<Row> 
			<PolicyType>POLICY_UNIVERSAL_HEALTHCARE_F</PolicyType> 
			<BuildingClassType>BUILDINGCLASS_PALACE</BuildingClassType> 
			<Happiness>1</Happiness> 
		</Row>
		<Row> 
			<PolicyType>POLICY_UNIVERSAL_HEALTHCARE_F</PolicyType> 
			<BuildingClassType>BUILDINGCLASS_HEROIC_EPIC</BuildingClassType> 
			<Happiness>1</Happiness> 
		</Row>
		<Row> 
			<PolicyType>POLICY_UNIVERSAL_HEALTHCARE_F</PolicyType> 
			<BuildingClassType>BUILDINGCLASS_NATIONAL_EPIC</BuildingClassType> 
			<Happiness>1</Happiness> 
		</Row>
		<Row> 
			<PolicyType>POLICY_UNIVERSAL_HEALTHCARE_F</PolicyType> 
			<BuildingClassType>BUILDINGCLASS_CIRCUS_MAXIMUS</BuildingClassType> 
			<Happiness>1</Happiness> 
		</Row>
		<Row> 
			<PolicyType>POLICY_UNIVERSAL_HEALTHCARE_F</PolicyType> 
			<BuildingClassType>BUILDINGCLASS_NATIONAL_TREASURY</BuildingClassType> 
			<Happiness>1</Happiness> 
		</Row>
		<Row> 
			<PolicyType>POLICY_UNIVERSAL_HEALTHCARE_F</PolicyType> 
			<BuildingClassType>BUILDINGCLASS_NATIONAL_COLLEGE</BuildingClassType> 
			<Happiness>1</Happiness> 
		</Row>
		<Row> 
			<PolicyType>POLICY_UNIVERSAL_HEALTHCARE_F</PolicyType> 
			<BuildingClassType>BUILDINGCLASS_IRONWORKS</BuildingClassType> 
			<Happiness>1</Happiness> 
		</Row>
		<Row> 
			<PolicyType>POLICY_UNIVERSAL_HEALTHCARE_F</PolicyType> 
			<BuildingClassType>BUILDINGCLASS_OXFORD_UNIVERSITY</BuildingClassType> 
			<Happiness>1</Happiness> 
		</Row>
		<Row> 
			<PolicyType>POLICY_UNIVERSAL_HEALTHCARE_F</PolicyType> 
			<BuildingClassType>BUILDINGCLASS_HERMITAGE</BuildingClassType> 
			<Happiness>1</Happiness> 
		</Row>
		<Row> 
			<PolicyType>POLICY_UNIVERSAL_HEALTHCARE_F</PolicyType> 
			<BuildingClassType>BUILDINGCLASS_INTELLIGENCE_AGENCY</BuildingClassType> 
			<Happiness>1</Happiness> 
		</Row>
		<Row> 
			<PolicyType>POLICY_UNIVERSAL_HEALTHCARE_F</PolicyType> 
			<BuildingClassType>BUILDINGCLASS_GRAND_TEMPLE</BuildingClassType> 
			<Happiness>1</Happiness> 
		</Row>
		<Row> 
			<PolicyType>POLICY_UNIVERSAL_HEALTHCARE_F</PolicyType> 
			<BuildingClassType>BUILDINGCLASS_TOURIST_CENTER</BuildingClassType> 
			<Happiness>1</Happiness> 
		</Row>
		<Row> 
			<PolicyType>POLICY_UNIVERSAL_HEALTHCARE_O</PolicyType> 
			<BuildingClassType>BUILDINGCLASS_PALACE</BuildingClassType> 
			<Happiness>1</Happiness> 
		</Row>
		<Row> 
			<PolicyType>POLICY_UNIVERSAL_HEALTHCARE_O</PolicyType> 
			<BuildingClassType>BUILDINGCLASS_HEROIC_EPIC</BuildingClassType> 
			<Happiness>1</Happiness> 
		</Row>
		<Row> 
			<PolicyType>POLICY_UNIVERSAL_HEALTHCARE_O</PolicyType> 
			<BuildingClassType>BUILDINGCLASS_NATIONAL_EPIC</BuildingClassType> 
			<Happiness>1</Happiness> 
		</Row>
		<Row> 
			<PolicyType>POLICY_UNIVERSAL_HEALTHCARE_O</PolicyType> 
			<BuildingClassType>BUILDINGCLASS_CIRCUS_MAXIMUS</BuildingClassType> 
			<Happiness>1</Happiness> 
		</Row>
		<Row> 
			<PolicyType>POLICY_UNIVERSAL_HEALTHCARE_O</PolicyType> 
			<BuildingClassType>BUILDINGCLASS_NATIONAL_TREASURY</BuildingClassType> 
			<Happiness>1</Happiness> 
		</Row>
		<Row> 
			<PolicyType>POLICY_UNIVERSAL_HEALTHCARE_O</PolicyType> 
			<BuildingClassType>BUILDINGCLASS_NATIONAL_COLLEGE</BuildingClassType> 
			<Happiness>1</Happiness> 
		</Row>
		<Row> 
			<PolicyType>POLICY_UNIVERSAL_HEALTHCARE_O</PolicyType> 
			<BuildingClassType>BUILDINGCLASS_IRONWORKS</BuildingClassType> 
			<Happiness>1</Happiness> 
		</Row>
		<Row> 
			<PolicyType>POLICY_UNIVERSAL_HEALTHCARE_O</PolicyType> 
			<BuildingClassType>BUILDINGCLASS_OXFORD_UNIVERSITY</BuildingClassType> 
			<Happiness>1</Happiness> 
		</Row>
		<Row> 
			<PolicyType>POLICY_UNIVERSAL_HEALTHCARE_O</PolicyType> 
			<BuildingClassType>BUILDINGCLASS_HERMITAGE</BuildingClassType> 
			<Happiness>1</Happiness> 
		</Row>
		<Row> 
			<PolicyType>POLICY_UNIVERSAL_HEALTHCARE_O</PolicyType> 
			<BuildingClassType>BUILDINGCLASS_INTELLIGENCE_AGENCY</BuildingClassType> 
			<Happiness>1</Happiness> 
		</Row>
		<Row> 
			<PolicyType>POLICY_UNIVERSAL_HEALTHCARE_O</PolicyType> 
			<BuildingClassType>BUILDINGCLASS_GRAND_TEMPLE</BuildingClassType> 
			<Happiness>1</Happiness> 
		</Row>
		<Row> 
			<PolicyType>POLICY_UNIVERSAL_HEALTHCARE_O</PolicyType> 
			<BuildingClassType>BUILDINGCLASS_TOURIST_CENTER</BuildingClassType> 
			<Happiness>1</Happiness> 
		</Row>
		<Row> 
			<PolicyType>POLICY_UNIVERSAL_HEALTHCARE_A</PolicyType> 
			<BuildingClassType>BUILDINGCLASS_PALACE</BuildingClassType> 
			<Happiness>1</Happiness> 
		</Row>
		<Row> 
			<PolicyType>POLICY_UNIVERSAL_HEALTHCARE_A</PolicyType> 
			<BuildingClassType>BUILDINGCLASS_HEROIC_EPIC</BuildingClassType> 
			<Happiness>1</Happiness> 
		</Row>
		<Row> 
			<PolicyType>POLICY_UNIVERSAL_HEALTHCARE_A</PolicyType> 
			<BuildingClassType>BUILDINGCLASS_NATIONAL_EPIC</BuildingClassType> 
			<Happiness>1</Happiness> 
		</Row>
		<Row> 
			<PolicyType>POLICY_UNIVERSAL_HEALTHCARE_A</PolicyType> 
			<BuildingClassType>BUILDINGCLASS_CIRCUS_MAXIMUS</BuildingClassType> 
			<Happiness>1</Happiness> 
		</Row>
		<Row> 
			<PolicyType>POLICY_UNIVERSAL_HEALTHCARE_A</PolicyType> 
			<BuildingClassType>BUILDINGCLASS_NATIONAL_TREASURY</BuildingClassType> 
			<Happiness>1</Happiness> 
		</Row>
		<Row> 
			<PolicyType>POLICY_UNIVERSAL_HEALTHCARE_A</PolicyType> 
			<BuildingClassType>BUILDINGCLASS_NATIONAL_COLLEGE</BuildingClassType> 
			<Happiness>1</Happiness> 
		</Row>
		<Row> 
			<PolicyType>POLICY_UNIVERSAL_HEALTHCARE_A</PolicyType> 
			<BuildingClassType>BUILDINGCLASS_IRONWORKS</BuildingClassType> 
			<Happiness>1</Happiness> 
		</Row>
		<Row> 
			<PolicyType>POLICY_UNIVERSAL_HEALTHCARE_A</PolicyType> 
			<BuildingClassType>BUILDINGCLASS_OXFORD_UNIVERSITY</BuildingClassType> 
			<Happiness>1</Happiness> 
		</Row>
		<Row> 
			<PolicyType>POLICY_UNIVERSAL_HEALTHCARE_A</PolicyType> 
			<BuildingClassType>BUILDINGCLASS_HERMITAGE</BuildingClassType> 
			<Happiness>1</Happiness> 
		</Row>
		<Row> 
			<PolicyType>POLICY_UNIVERSAL_HEALTHCARE_A</PolicyType> 
			<BuildingClassType>BUILDINGCLASS_INTELLIGENCE_AGENCY</BuildingClassType> 
			<Happiness>1</Happiness> 
		</Row>
		<Row> 
			<PolicyType>POLICY_UNIVERSAL_HEALTHCARE_A</PolicyType> 
			<BuildingClassType>BUILDINGCLASS_GRAND_TEMPLE</BuildingClassType> 
			<Happiness>1</Happiness> 
		</Row>
		<Row> 
			<PolicyType>POLICY_UNIVERSAL_HEALTHCARE_A</PolicyType> 
			<BuildingClassType>BUILDINGCLASS_TOURIST_CENTER</BuildingClassType> 
			<Happiness>1</Happiness> 
		</Row>
		<Row> 
			<PolicyType>POLICY_NAVAL_TRADITION</PolicyType> 
			<BuildingClassType>BUILDINGCLASS_EE_DRYDOCK</BuildingClassType> 
			<Happiness>1</Happiness> 
		</Row>
		<Row> 
			<PolicyType>POLICY_CAPITALISM</PolicyType> 
			<BuildingClassType>BUILDINGCLASS_EE_WEIGH_HOUSE</BuildingClassType> 
			<Happiness>1</Happiness> 
		</Row>
		<Row> 
			<PolicyType>POLICY_ACADEMY_SCIENCES</PolicyType> 
			<BuildingClassType>BUILDINGCLASS_EE_ACADEMY</BuildingClassType> 
			<Happiness>1</Happiness> 
		</Row>
		<Row> 
			<PolicyType>POLICY_YOUNG_PIONEERS</PolicyType> 
			<BuildingClassType>BUILDINGCLASS_EE_CLOTH_MILL</BuildingClassType> 
			<Happiness>1</Happiness> 
		</Row>
		<Row> 
			<PolicyType>POLICY_FORTIFIED_BORDERS</PolicyType> 
			<BuildingClassType>BUILDINGCLASS_EE_BASTION</BuildingClassType> 
			<Happiness>1</Happiness> 
		</Row>
		<Row> 
			<PolicyType>POLICY_UNIVERSAL_HEALTHCARE_F</PolicyType> 
			<BuildingClassType>BUILDINGCLASS_EE_SUMMER_PALACE</BuildingClassType> 
			<Happiness>1</Happiness> 
		</Row>
		<Row> 
			<PolicyType>POLICY_UNIVERSAL_HEALTHCARE_O</PolicyType> 
			<BuildingClassType>BUILDINGCLASS_EE_SUMMER_PALACE</BuildingClassType> 
			<Happiness>1</Happiness> 
		</Row>
		<Row> 
			<PolicyType>POLICY_UNIVERSAL_HEALTHCARE_A</PolicyType> 
			<BuildingClassType>BUILDINGCLASS_EE_SUMMER_PALACE</BuildingClassType> 
			<Happiness>1</Happiness> 
		</Row>
	</Policy_BuildingClassHappiness> 

	<Table name="Policy_BuildingClassProductionModifiers">
		<Column name="PolicyType" type="text"  />
		<Column name="BuildingClassType" type="text"  />
		<Column name="ProductionModifier" type="integer"  />
	</Table> 
	<Policy_BuildingClassProductionModifiers>
		<Delete />

		<Row> 
			<PolicyType>POLICY_PIETY</PolicyType> 
			<BuildingClassType>BUILDINGCLASS_SHRINE</BuildingClassType> 
			<ProductionModifier>100</ProductionModifier> 
		</Row>
		<Row> 
			<PolicyType>POLICY_PIETY</PolicyType> 
			<BuildingClassType>BUILDINGCLASS_TEMPLE</BuildingClassType> 
			<ProductionModifier>100</ProductionModifier> 
		</Row>
		<Row> 
			<PolicyType>POLICY_CULTURAL_CENTERS</PolicyType> 
			<BuildingClassType>BUILDINGCLASS_MONUMENT</BuildingClassType> 
			<ProductionModifier>50</ProductionModifier> 
		</Row>
		<Row> 
			<PolicyType>POLICY_CULTURAL_CENTERS</PolicyType> 
			<BuildingClassType>BUILDINGCLASS_AMPHITHEATER</BuildingClassType> 
			<ProductionModifier>50</ProductionModifier> 
		</Row>
		<Row> 
			<PolicyType>POLICY_CULTURAL_CENTERS</PolicyType> 
			<BuildingClassType>BUILDINGCLASS_OPERA_HOUSE</BuildingClassType> 
			<ProductionModifier>50</ProductionModifier> 
		</Row>
		<Row> 
			<PolicyType>POLICY_CULTURAL_CENTERS</PolicyType> 
			<BuildingClassType>BUILDINGCLASS_MUSEUM</BuildingClassType> 
			<ProductionModifier>50</ProductionModifier> 
		</Row>
		<Row> 
			<PolicyType>POLICY_CULTURAL_CENTERS</PolicyType> 
			<BuildingClassType>BUILDINGCLASS_BROADCAST_TOWER</BuildingClassType> 
			<ProductionModifier>50</ProductionModifier> 
		</Row>
		<Row> 
			<PolicyType>POLICY_PROFESSIONAL_ARMY</PolicyType> 
			<BuildingClassType>BUILDINGCLASS_BARRACKS</BuildingClassType> 
			<ProductionModifier>50</ProductionModifier> 
		</Row>
		<Row> 
			<PolicyType>POLICY_PROFESSIONAL_ARMY</PolicyType> 
			<BuildingClassType>BUILDINGCLASS_ARMORY</BuildingClassType> 
			<ProductionModifier>50</ProductionModifier> 
		</Row>
		<Row> 
			<PolicyType>POLICY_PROFESSIONAL_ARMY</PolicyType> 
			<BuildingClassType>BUILDINGCLASS_MILITARY_ACADEMY</BuildingClassType> 
			<ProductionModifier>50</ProductionModifier> 
		</Row>
		<Row> 
			<PolicyType>POLICY_SOCIALIST_REALISM</PolicyType> 
			<BuildingClassType>BUILDINGCLASS_MONUMENT</BuildingClassType> 
			<ProductionModifier>100</ProductionModifier> 
		</Row>
		<Row> 
			<PolicyType>POLICY_WORKERS_FACULTIES</PolicyType> 
			<BuildingClassType>BUILDINGCLASS_FACTORY</BuildingClassType> 
			<ProductionModifier>100</ProductionModifier> 
		</Row>
		<Row> 
			<PolicyType>POLICY_POLICE_STATE</PolicyType> 
			<BuildingClassType>BUILDINGCLASS_COURTHOUSE</BuildingClassType> 
			<ProductionModifier>100</ProductionModifier> 
		</Row>
		<Row> 
			<PolicyType>POLICY_CULTURAL_CENTERS</PolicyType> 
			<BuildingClassType>BUILDINGCLASS_EE_GALLERY</BuildingClassType> 
			<ProductionModifier>50</ProductionModifier> 
		</Row>
		<Row> 
			<PolicyType>POLICY_CULTURAL_CENTERS</PolicyType> 
			<BuildingClassType>BUILDINGCLASS_THEATRE</BuildingClassType> 
			<ProductionModifier>50</ProductionModifier> 
		</Row>
	</Policy_BuildingClassProductionModifiers> 

	<Table name="Policy_BuildingClassTourismModifiers">
		<Column name="PolicyType" type="text"  />
		<Column name="BuildingClassType" type="text"  />
		<Column name="TourismModifier" type="integer"  />
	</Table> 
	<Policy_BuildingClassTourismModifiers>
		<Delete />

		<Row> 
			<PolicyType>POLICY_MEDIA_CULTURE</PolicyType> 
			<BuildingClassType>BUILDINGCLASS_BROADCAST_TOWER</BuildingClassType> 
			<TourismModifier>34</TourismModifier> 
		</Row>
	</Policy_BuildingClassTourismModifiers> 

	<Table name="Policy_BuildingClassYieldChanges">
		<Column name="PolicyType" type="text"  />
		<Column name="BuildingClassType" type="text"  />
		<Column name="YieldType" type="text"  />
		<Column name="YieldChange" type="integer"  />
	</Table> 
	<Policy_BuildingClassYieldChanges>
		<Delete />

		<Row> 
			<PolicyType>POLICY_ORGANIZED_RELIGION</PolicyType> 
			<BuildingClassType>BUILDINGCLASS_SHRINE</BuildingClassType> 
			<YieldType>YIELD_FAITH</YieldType> 
			<YieldChange>1</YieldChange> 
		</Row>
		<Row> 
			<PolicyType>POLICY_ORGANIZED_RELIGION</PolicyType> 
			<BuildingClassType>BUILDINGCLASS_TEMPLE</BuildingClassType> 
			<YieldType>YIELD_FAITH</YieldType> 
			<YieldChange>1</YieldChange> 
		</Row>
		<Row> 
			<PolicyType>POLICY_MERCANTILISM</PolicyType> 
			<BuildingClassType>BUILDINGCLASS_MINT</BuildingClassType> 
			<YieldType>YIELD_SCIENCE</YieldType> 
			<YieldChange>1</YieldChange> 
		</Row>
		<Row> 
			<PolicyType>POLICY_MERCANTILISM</PolicyType> 
			<BuildingClassType>BUILDINGCLASS_MARKET</BuildingClassType> 
			<YieldType>YIELD_SCIENCE</YieldType> 
			<YieldChange>1</YieldChange> 
		</Row>
		<Row> 
			<PolicyType>POLICY_MERCANTILISM</PolicyType> 
			<BuildingClassType>BUILDINGCLASS_BANK</BuildingClassType> 
			<YieldType>YIELD_SCIENCE</YieldType> 
			<YieldChange>1</YieldChange> 
		</Row>
		<Row> 
			<PolicyType>POLICY_MERCANTILISM</PolicyType> 
			<BuildingClassType>BUILDINGCLASS_STOCK_EXCHANGE</BuildingClassType> 
			<YieldType>YIELD_SCIENCE</YieldType> 
			<YieldChange>1</YieldChange> 
		</Row>
		<Row> 
			<PolicyType>POLICY_MERCHANT_NAVY</PolicyType> 
			<BuildingClassType>BUILDINGCLASS_HARBOR</BuildingClassType> 
			<YieldType>YIELD_GOLD</YieldType> 
			<YieldChange>1</YieldChange> 
		</Row>
		<Row> 
			<PolicyType>POLICY_MERCHANT_NAVY</PolicyType> 
			<BuildingClassType>BUILDINGCLASS_SEAPORT</BuildingClassType> 
			<YieldType>YIELD_GOLD</YieldType> 
			<YieldChange>1</YieldChange> 
		</Row>
		<Row> 
			<PolicyType>POLICY_MERCHANT_NAVY</PolicyType> 
			<BuildingClassType>BUILDINGCLASS_LIGHTHOUSE</BuildingClassType> 
			<YieldType>YIELD_GOLD</YieldType> 
			<YieldChange>1</YieldChange> 
		</Row>
		<Row> 
			<PolicyType>POLICY_MERCHANT_NAVY</PolicyType> 
			<BuildingClassType>BUILDINGCLASS_NATIONAL_TREASURY</BuildingClassType> 
			<YieldType>YIELD_PRODUCTION</YieldType> 
			<YieldChange>4</YieldChange> 
		</Row>
		<Row> 
			<PolicyType>POLICY_SOVEREIGNTY</PolicyType> 
			<BuildingClassType>BUILDINGCLASS_LIBRARY</BuildingClassType> 
			<YieldType>YIELD_GOLD</YieldType> 
			<YieldChange>1</YieldChange> 
		</Row>
		<Row> 
			<PolicyType>POLICY_SOVEREIGNTY</PolicyType> 
			<BuildingClassType>BUILDINGCLASS_UNIVERSITY</BuildingClassType> 
			<YieldType>YIELD_GOLD</YieldType> 
			<YieldChange>1</YieldChange> 
		</Row>
		<Row> 
			<PolicyType>POLICY_SOVEREIGNTY</PolicyType> 
			<BuildingClassType>BUILDINGCLASS_OBSERVATORY</BuildingClassType> 
			<YieldType>YIELD_GOLD</YieldType> 
			<YieldChange>1</YieldChange> 
		</Row>
		<Row> 
			<PolicyType>POLICY_SOVEREIGNTY</PolicyType> 
			<BuildingClassType>BUILDINGCLASS_LABORATORY</BuildingClassType> 
			<YieldType>YIELD_GOLD</YieldType> 
			<YieldChange>1</YieldChange> 
		</Row>
		<Row> 
			<PolicyType>POLICY_SOVEREIGNTY</PolicyType> 
			<BuildingClassType>BUILDINGCLASS_PUBLIC_SCHOOL</BuildingClassType> 
			<YieldType>YIELD_GOLD</YieldType> 
			<YieldChange>1</YieldChange> 
		</Row>
		<Row> 
			<PolicyType>POLICY_MERCANTILISM</PolicyType> 
			<BuildingClassType>BUILDINGCLASS_EE_WEIGH_HOUSE</BuildingClassType> 
			<YieldType>YIELD_SCIENCE</YieldType> 
			<YieldChange>1</YieldChange> 
		</Row>
		<Row> 
			<PolicyType>POLICY_MERCHANT_NAVY</PolicyType> 
			<BuildingClassType>BUILDINGCLASS_EE_DRYDOCK</BuildingClassType> 
			<YieldType>YIELD_GOLD</YieldType> 
			<YieldChange>1</YieldChange> 
		</Row>
		<Row> 
			<PolicyType>POLICY_SOVEREIGNTY</PolicyType> 
			<BuildingClassType>BUILDINGCLASS_EE_ACADEMY</BuildingClassType> 
			<YieldType>YIELD_GOLD</YieldType> 
			<YieldChange>1</YieldChange> 
		</Row>
	</Policy_BuildingClassYieldChanges> 

	<Table name="Policy_BuildingClassYieldModifiers">
		<Column name="PolicyType" type="text"  />
		<Column name="BuildingClassType" type="text"  />
		<Column name="YieldType" type="text"  />
		<Column name="YieldMod" type="integer"  />
	</Table> 
	<Policy_BuildingClassYieldModifiers>
		<Delete />

		<Row> 
			<PolicyType>POLICY_FREE_THOUGHT</PolicyType> 
			<BuildingClassType>BUILDINGCLASS_UNIVERSITY</BuildingClassType> 
			<YieldType>YIELD_SCIENCE</YieldType> 
			<YieldMod>17</YieldMod> 
		</Row>
		<Row> 
			<PolicyType>POLICY_THEOCRACY</PolicyType> 
			<BuildingClassType>BUILDINGCLASS_TEMPLE</BuildingClassType> 
			<YieldType>YIELD_GOLD</YieldType> 
			<YieldMod>25</YieldMod> 
		</Row>
		<Row> 
			<PolicyType>POLICY_WORKERS_FACULTIES</PolicyType> 
			<BuildingClassType>BUILDINGCLASS_FACTORY</BuildingClassType> 
			<YieldType>YIELD_SCIENCE</YieldType> 
			<YieldMod>25</YieldMod> 
		</Row>
	</Policy_BuildingClassYieldModifiers> 

	<Table name="Policy_CapitalYieldChanges">
		<Column name="PolicyType" type="text"  />
		<Column name="YieldType" type="text"  />
		<Column name="Yield" type="integer"  notnull="true" />
	</Table> 
	<Policy_CapitalYieldChanges>
		<Delete />

		<Row> 
			<PolicyType>POLICY_LANDED_ELITE</PolicyType> 
			<YieldType>YIELD_FOOD</YieldType> 
			<Yield>2</Yield> 
		</Row>
		<Row> 
			<PolicyType>POLICY_THIRD_ALTERNATIVE</PolicyType> 
			<YieldType>YIELD_FOOD</YieldType> 
			<Yield>5</Yield> 
		</Row>
		<Row> 
			<PolicyType>POLICY_THIRD_ALTERNATIVE</PolicyType> 
			<YieldType>YIELD_SCIENCE</YieldType> 
			<Yield>5</Yield> 
		</Row>
	</Policy_CapitalYieldChanges> 

	<Table name="Policy_CapitalYieldModifiers">
		<Column name="PolicyType" type="text"  />
		<Column name="YieldType" type="text"  />
		<Column name="Yield" type="integer"  notnull="true" />
	</Table> 
	<Policy_CapitalYieldModifiers>
		<Delete />

		<Row> 
			<PolicyType>POLICY_COMMERCE</PolicyType> 
			<YieldType>YIELD_GOLD</YieldType> 
			<Yield>25</Yield> 
		</Row>
	</Policy_CapitalYieldModifiers> 

	<Table name="Policy_CapitalYieldPerPopChanges">
		<Column name="PolicyType" type="text"  />
		<Column name="YieldType" type="text"  />
		<Column name="Yield" type="integer"  notnull="true" />
	</Table> 
	<Policy_CapitalYieldPerPopChanges>
		<Delete />

		<Row> 
			<PolicyType>POLICY_MONARCHY</PolicyType> 
			<YieldType>YIELD_GOLD</YieldType> 
			<Yield>50</Yield> 
		</Row>
	</Policy_CapitalYieldPerPopChanges> 

	<Table name="Policy_CityYieldChanges">
		<Column name="PolicyType" type="text"  />
		<Column name="YieldType" type="text"  />
		<Column name="Yield" type="integer"  notnull="true" />
	</Table> 
	<Policy_CityYieldChanges>
		<Delete />

		<Row> 
			<PolicyType>POLICY_REPUBLIC</PolicyType> 
			<YieldType>YIELD_PRODUCTION</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<PolicyType>POLICY_FIVE_YEAR_PLAN</PolicyType> 
			<YieldType>YIELD_PRODUCTION</YieldType> 
			<Yield>2</Yield> 
		</Row>
		<Row> 
			<PolicyType>POLICY_PARTY_LEADERSHIP</PolicyType> 
			<YieldType>YIELD_FOOD</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<PolicyType>POLICY_PARTY_LEADERSHIP</PolicyType> 
			<YieldType>YIELD_PRODUCTION</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<PolicyType>POLICY_PARTY_LEADERSHIP</PolicyType> 
			<YieldType>YIELD_SCIENCE</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<PolicyType>POLICY_PARTY_LEADERSHIP</PolicyType> 
			<YieldType>YIELD_GOLD</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<PolicyType>POLICY_PARTY_LEADERSHIP</PolicyType> 
			<YieldType>YIELD_CULTURE</YieldType> 
			<Yield>1</Yield> 
		</Row>
	</Policy_CityYieldChanges> 

	<Table name="Policy_CoastalCityYieldChanges">
		<Column name="PolicyType" type="text"  />
		<Column name="YieldType" type="text"  />
		<Column name="Yield" type="integer"  notnull="true" />
	</Table> 
	<Policy_CoastalCityYieldChanges>
		<Delete />

		<Row> 
			<PolicyType>POLICY_MARITIME_INFRASTRUCTURE</PolicyType> 
			<YieldType>YIELD_PRODUCTION</YieldType> 
			<Yield>3</Yield> 
		</Row>
	</Policy_CoastalCityYieldChanges> 

	<Table name="Policy_Disables">
		<Column name="PolicyType" type="text"  />
		<Column name="PolicyDisable" type="text"  />
	</Table> 
	<Policy_Disables>
		<Delete />

	</Policy_Disables> 

	<Table name="Policy_Flavors">
		<Column name="PolicyType" type="text"  />
		<Column name="FlavorType" type="text"  />
		<Column name="Flavor" type="integer"  notnull="true" />
	</Table> 
	<Policy_Flavors>
		<Delete />

		<Row> 
			<PolicyType>POLICY_LIBERTY</PolicyType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_COLLECTIVE_RULE</PolicyType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_CITIZENSHIP</PolicyType> 
			<FlavorType>FLAVOR_TILE_IMPROVEMENT</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_REPUBLIC</PolicyType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_REPUBLIC</PolicyType> 
			<FlavorType>FLAVOR_PRODUCTION</FlavorType> 
			<Flavor>15</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_REPRESENTATION</PolicyType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_REPRESENTATION</PolicyType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_MERITOCRACY</PolicyType> 
			<FlavorType>FLAVOR_HAPPINESS</FlavorType> 
			<Flavor>15</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_MERITOCRACY</PolicyType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_TRADITION</PolicyType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_TRADITION</PolicyType> 
			<FlavorType>FLAVOR_GROWTH</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_TRADITION</PolicyType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_ARISTOCRACY</PolicyType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_OLIGARCHY</PolicyType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_OLIGARCHY</PolicyType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_LEGALISM</PolicyType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_LANDED_ELITE</PolicyType> 
			<FlavorType>FLAVOR_HAPPINESS</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_MONARCHY</PolicyType> 
			<FlavorType>FLAVOR_HAPPINESS</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_MONARCHY</PolicyType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_HONOR</PolicyType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_HONOR</PolicyType> 
			<FlavorType>FLAVOR_MILITARY_TRAINING</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_WARRIOR_CODE</PolicyType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_WARRIOR_CODE</PolicyType> 
			<FlavorType>FLAVOR_MILITARY_TRAINING</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_WARRIOR_CODE</PolicyType> 
			<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_DISCIPLINE</PolicyType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_DISCIPLINE</PolicyType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_DISCIPLINE</PolicyType> 
			<FlavorType>FLAVOR_MOBILE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_MILITARY_TRADITION</PolicyType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_MILITARY_TRADITION</PolicyType> 
			<FlavorType>FLAVOR_MILITARY_TRAINING</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_MILITARY_CASTE</PolicyType> 
			<FlavorType>FLAVOR_HAPPINESS</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_MILITARY_CASTE</PolicyType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_PROFESSIONAL_ARMY</PolicyType> 
			<FlavorType>FLAVOR_MILITARY_TRAINING</FlavorType> 
			<Flavor>15</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_PROFESSIONAL_ARMY</PolicyType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_PIETY</PolicyType> 
			<FlavorType>FLAVOR_RELIGION</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_ORGANIZED_RELIGION</PolicyType> 
			<FlavorType>FLAVOR_RELIGION</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_MANDATE_OF_HEAVEN</PolicyType> 
			<FlavorType>FLAVOR_RELIGION</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_THEOCRACY</PolicyType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_REFORMATION</PolicyType> 
			<FlavorType>FLAVOR_RELIGION</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_FREE_RELIGION</PolicyType> 
			<FlavorType>FLAVOR_RELIGION</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_PATRONAGE</PolicyType> 
			<FlavorType>FLAVOR_DIPLOMACY</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_PHILANTHROPY</PolicyType> 
			<FlavorType>FLAVOR_DIPLOMACY</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_PHILANTHROPY</PolicyType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_CONSULATES</PolicyType> 
			<FlavorType>FLAVOR_DIPLOMACY</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_SCHOLASTICISM</PolicyType> 
			<FlavorType>FLAVOR_SCIENCE</FlavorType> 
			<Flavor>15</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_SCHOLASTICISM</PolicyType> 
			<FlavorType>FLAVOR_DIPLOMACY</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_CULTURAL_DIPLOMACY</PolicyType> 
			<FlavorType>FLAVOR_HAPPINESS</FlavorType> 
			<Flavor>15</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_CULTURAL_DIPLOMACY</PolicyType> 
			<FlavorType>FLAVOR_DIPLOMACY</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_MERCHANT_CONFEDERACY</PolicyType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>15</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_AESTHETICS</PolicyType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_CULTURAL_CENTERS</PolicyType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_FINE_ARTS</PolicyType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_FLOURISHING_OF_ARTS</PolicyType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_ARTISTIC_GENIUS</PolicyType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_ETHICS</PolicyType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_COMMERCE</PolicyType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_ENTREPRENEURSHIP</PolicyType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_ENTREPRENEURSHIP</PolicyType> 
			<FlavorType>FLAVOR_DIPLOMACY</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_TRADE_UNIONS</PolicyType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>15</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_TRADE_UNIONS</PolicyType> 
			<FlavorType>FLAVOR_TILE_IMPROVEMENT</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_CARAVANS</PolicyType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>1</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_MERCANTILISM</PolicyType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_MERCANTILISM</PolicyType> 
			<FlavorType>FLAVOR_SCIENCE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_PROTECTIONISM</PolicyType> 
			<FlavorType>FLAVOR_HAPPINESS</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_EXPLORATION</PolicyType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_MARITIME_INFRASTRUCTURE</PolicyType> 
			<FlavorType>FLAVOR_PRODUCTION</FlavorType> 
			<Flavor>15</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_MARITIME_INFRASTRUCTURE</PolicyType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_NAVAL_TRADITION</PolicyType> 
			<FlavorType>FLAVOR_HAPPINESS</FlavorType> 
			<Flavor>15</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_NAVAL_TRADITION</PolicyType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_MERCHANT_NAVY</PolicyType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>15</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_MERCHANT_NAVY</PolicyType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_NAVIGATION_SCHOOL</PolicyType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_TREASURE_FLEETS</PolicyType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>1</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_RATIONALISM</PolicyType> 
			<FlavorType>FLAVOR_SCIENCE</FlavorType> 
			<Flavor>12</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_RATIONALISM</PolicyType> 
			<FlavorType>FLAVOR_SPACESHIP</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_SECULARISM</PolicyType> 
			<FlavorType>FLAVOR_SCIENCE</FlavorType> 
			<Flavor>12</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_SECULARISM</PolicyType> 
			<FlavorType>FLAVOR_SPACESHIP</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_SOVEREIGNTY</PolicyType> 
			<FlavorType>FLAVOR_HAPPINESS</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_SOVEREIGNTY</PolicyType> 
			<FlavorType>FLAVOR_SCIENCE</FlavorType> 
			<Flavor>12</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_FREE_THOUGHT</PolicyType> 
			<FlavorType>FLAVOR_SCIENCE</FlavorType> 
			<Flavor>12</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_FREE_THOUGHT</PolicyType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_HUMANISM</PolicyType> 
			<FlavorType>FLAVOR_SCIENCE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_HUMANISM</PolicyType> 
			<FlavorType>FLAVOR_HAPPINESS</FlavorType> 
			<Flavor>12</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_SCIENTIFIC_REVOLUTION</PolicyType> 
			<FlavorType>FLAVOR_SCIENCE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_SCIENTIFIC_REVOLUTION</PolicyType> 
			<FlavorType>FLAVOR_SPACESHIP</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_TRADITION_FINISHER</PolicyType> 
			<FlavorType>FLAVOR_GROWTH</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_TRADITION_FINISHER</PolicyType> 
			<FlavorType>FLAVOR_SCIENCE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_LIBERTY_FINISHER</PolicyType> 
			<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_HONOR_FINISHER</PolicyType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_PIETY_FINISHER</PolicyType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_PIETY_FINISHER</PolicyType> 
			<FlavorType>FLAVOR_RELIGION</FlavorType> 
			<Flavor>15</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_PATRONAGE_FINISHER</PolicyType> 
			<FlavorType>FLAVOR_DIPLOMACY</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_AESTHETICS_FINISHER</PolicyType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_COMMERCE_FINISHER</PolicyType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_EXPLORATION_FINISHER</PolicyType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_RATIONALISM_FINISHER</PolicyType> 
			<FlavorType>FLAVOR_SCIENCE</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_OPEN_SOCIETY</PolicyType> 
			<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType> 
			<Flavor>23</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_OPEN_SOCIETY</PolicyType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_CREATIVE_EXPRESSION</PolicyType> 
			<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_CREATIVE_EXPRESSION</PolicyType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>23</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_CIVIL_SOCIETY</PolicyType> 
			<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType> 
			<Flavor>15</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_CIVIL_SOCIETY</PolicyType> 
			<FlavorType>FLAVOR_GROWTH</FlavorType> 
			<Flavor>18</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_VOLUNTEER_ARMY</PolicyType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>18</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_VOLUNTEER_ARMY</PolicyType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>15</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_COVERT_ACTION</PolicyType> 
			<FlavorType>FLAVOR_ESPIONAGE</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_COVERT_ACTION</PolicyType> 
			<FlavorType>FLAVOR_DIPLOMACY</FlavorType> 
			<Flavor>13</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_URBANIZATION</PolicyType> 
			<FlavorType>FLAVOR_HAPPINESS</FlavorType> 
			<Flavor>33</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_URBANIZATION</PolicyType> 
			<FlavorType>FLAVOR_GROWTH</FlavorType> 
			<Flavor>11</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_CAPITALISM</PolicyType> 
			<FlavorType>FLAVOR_HAPPINESS</FlavorType> 
			<Flavor>25</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_CAPITALISM</PolicyType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_ECONOMIC_UNION</PolicyType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>44</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_THEIR_FINEST_HOUR</PolicyType> 
			<FlavorType>FLAVOR_CITY_DEFENSE</FlavorType> 
			<Flavor>44</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_UNIVERSAL_SUFFRAGE</PolicyType> 
			<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_UNIVERSAL_SUFFRAGE</PolicyType> 
			<FlavorType>FLAVOR_PRODUCTION</FlavorType> 
			<Flavor>9</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_UNIVERSAL_SUFFRAGE</PolicyType> 
			<FlavorType>FLAVOR_GROWTH</FlavorType> 
			<Flavor>9</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_UNIVERSAL_SUFFRAGE</PolicyType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_NEW_DEAL</PolicyType> 
			<FlavorType>FLAVOR_RELIGION</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_NEW_DEAL</PolicyType> 
			<FlavorType>FLAVOR_PRODUCTION</FlavorType> 
			<Flavor>9</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_NEW_DEAL</PolicyType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>9</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_NEW_DEAL</PolicyType> 
			<FlavorType>FLAVOR_SCIENCE</FlavorType> 
			<Flavor>9</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_NEW_DEAL</PolicyType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>9</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_ARSENAL_DEMOCRACY</PolicyType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>17</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_ARSENAL_DEMOCRACY</PolicyType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>17</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_ARSENAL_DEMOCRACY</PolicyType> 
			<FlavorType>FLAVOR_DIPLOMACY</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_MEDIA_CULTURE</PolicyType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>66</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_TREATY_ORGANIZATION</PolicyType> 
			<FlavorType>FLAVOR_DIPLOMACY</FlavorType> 
			<Flavor>66</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_SPACE_PROCUREMENTS</PolicyType> 
			<FlavorType>FLAVOR_SPACESHIP</FlavorType> 
			<Flavor>66</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_HERO_OF_THE_PEOPLE</PolicyType> 
			<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType> 
			<Flavor>23</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_HERO_OF_THE_PEOPLE</PolicyType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_SOCIALIST_REALISM</PolicyType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_SOCIALIST_REALISM</PolicyType> 
			<FlavorType>FLAVOR_HAPPINESS</FlavorType> 
			<Flavor>25</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_SKYSCRAPERS</PolicyType> 
			<FlavorType>FLAVOR_PRODUCTION</FlavorType> 
			<Flavor>13</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_SKYSCRAPERS</PolicyType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_PATRIOTIC_WAR</PolicyType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>33</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_DOUBLE_AGENTS</PolicyType> 
			<FlavorType>FLAVOR_ESPIONAGE</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_DOUBLE_AGENTS</PolicyType> 
			<FlavorType>FLAVOR_SCIENCE</FlavorType> 
			<Flavor>13</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_YOUNG_PIONEERS</PolicyType> 
			<FlavorType>FLAVOR_HAPPINESS</FlavorType> 
			<Flavor>25</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_YOUNG_PIONEERS</PolicyType> 
			<FlavorType>FLAVOR_PRODUCTION</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_ACADEMY_SCIENCES</PolicyType> 
			<FlavorType>FLAVOR_HAPPINESS</FlavorType> 
			<Flavor>33</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_ACADEMY_SCIENCES</PolicyType> 
			<FlavorType>FLAVOR_SCIENCE</FlavorType> 
			<Flavor>11</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_PARTY_LEADERSHIP</PolicyType> 
			<FlavorType>FLAVOR_GROWTH</FlavorType> 
			<Flavor>9</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_PARTY_LEADERSHIP</PolicyType> 
			<FlavorType>FLAVOR_PRODUCTION</FlavorType> 
			<Flavor>9</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_PARTY_LEADERSHIP</PolicyType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_PARTY_LEADERSHIP</PolicyType> 
			<FlavorType>FLAVOR_SCIENCE</FlavorType> 
			<Flavor>9</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_PARTY_LEADERSHIP</PolicyType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>9</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_RESETTLEMENT</PolicyType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>44</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_CULTURAL_REVOLUTION</PolicyType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>44</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_WORKERS_FACULTIES</PolicyType> 
			<FlavorType>FLAVOR_SCIENCE</FlavorType> 
			<Flavor>24</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_WORKERS_FACULTIES</PolicyType> 
			<FlavorType>FLAVOR_PRODUCTION</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_FIVE_YEAR_PLAN</PolicyType> 
			<FlavorType>FLAVOR_PRODUCTION</FlavorType> 
			<Flavor>24</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_FIVE_YEAR_PLAN</PolicyType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_DICTATORSHIP_PROLETARIAT</PolicyType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>66</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_IRON_CURTAIN</PolicyType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>66</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_SPACEFLIGHT_PIONEERS</PolicyType> 
			<FlavorType>FLAVOR_SPACESHIP</FlavorType> 
			<Flavor>66</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_ELITE_FORCES</PolicyType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>18</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_ELITE_FORCES</PolicyType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>15</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_MOBILIZATION</PolicyType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>15</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_MOBILIZATION</PolicyType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>9</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_MOBILIZATION</PolicyType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>9</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_UNITED_FRONT</PolicyType> 
			<FlavorType>FLAVOR_DIPLOMACY</FlavorType> 
			<Flavor>17</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_UNITED_FRONT</PolicyType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_UNITED_FRONT</PolicyType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_INDUSTRIAL_ESPIONAGE</PolicyType> 
			<FlavorType>FLAVOR_ESPIONAGE</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_INDUSTRIAL_ESPIONAGE</PolicyType> 
			<FlavorType>FLAVOR_SCIENCE</FlavorType> 
			<Flavor>13</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_MILITARISM</PolicyType> 
			<FlavorType>FLAVOR_HAPPINESS</FlavorType> 
			<Flavor>33</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_MILITARISM</PolicyType> 
			<FlavorType>FLAVOR_MILITARY_TRAINING</FlavorType> 
			<Flavor>11</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_FORTIFIED_BORDERS</PolicyType> 
			<FlavorType>FLAVOR_HAPPINESS</FlavorType> 
			<Flavor>25</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_FORTIFIED_BORDERS</PolicyType> 
			<FlavorType>FLAVOR_CITY_DEFENSE</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_POLICE_STATE</PolicyType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>22</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_POLICE_STATE</PolicyType> 
			<FlavorType>FLAVOR_HAPPINESS</FlavorType> 
			<Flavor>22</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_NATIONALISM</PolicyType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>44</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_THIRD_ALTERNATIVE</PolicyType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>24</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_THIRD_ALTERNATIVE</PolicyType> 
			<FlavorType>FLAVOR_MILITARY_TRAINING</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_TOTAL_WAR</PolicyType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>24</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_TOTAL_WAR</PolicyType> 
			<FlavorType>FLAVOR_MILITARY_TRAINING</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_CULT_PERSONALITY</PolicyType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>66</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_GUNBOAT_DIPLOMACY</PolicyType> 
			<FlavorType>FLAVOR_DIPLOMACY</FlavorType> 
			<Flavor>66</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_NEW_ORDER</PolicyType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>66</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_UNIVERSAL_HEALTHCARE_F</PolicyType> 
			<FlavorType>FLAVOR_HAPPINESS</FlavorType> 
			<Flavor>25</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_UNIVERSAL_HEALTHCARE_F</PolicyType> 
			<FlavorType>FLAVOR_GROWTH</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_UNIVERSAL_HEALTHCARE_O</PolicyType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>25</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_UNIVERSAL_HEALTHCARE_O</PolicyType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_UNIVERSAL_HEALTHCARE_A</PolicyType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>25</Flavor> 
		</Row>
		<Row> 
			<PolicyType>POLICY_UNIVERSAL_HEALTHCARE_A</PolicyType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
	</Policy_Flavors> 

	<Table name="Policy_FreeItems">
		<Column name="PolicyType" type="text"  />
		<Column name="SetType" type="text"  notnull="true" />
		<Column name="MinItems" type="integer"  default="1"/>
		<Column name="MaxItems" type="integer"  default="1"/>
	</Table> 
	<Policy_FreeItems>
		<Delete />

	</Policy_FreeItems> 

	<Table name="Policy_FreePromotionUnitCombats">
		<Column name="PolicyType" type="text"  />
		<Column name="UnitCombatType" type="text"  />
		<Column name="PromotionType" type="text"  />
	</Table> 
	<Policy_FreePromotionUnitCombats>
		<Delete />

	</Policy_FreePromotionUnitCombats> 

	<Table name="Policy_FreePromotions">
		<Column name="PolicyType" type="text"  />
		<Column name="PromotionType" type="text"  />
	</Table> 
	<Policy_FreePromotions>
		<Delete />

		<Row> 
			<PolicyType>POLICY_DISCIPLINE</PolicyType> 
			<PromotionType>PROMOTION_ADJACENT_BONUS</PromotionType> 
		</Row>
		<Row> 
			<PolicyType>POLICY_EXPLORATION</PolicyType> 
			<PromotionType>PROMOTION_NAVAL_TRADITION</PromotionType> 
		</Row>
		<Row> 
			<PolicyType>POLICY_NAVIGATION_SCHOOL</PolicyType> 
			<PromotionType>PROMOTION_FAST_ADMIRAL</PromotionType> 
		</Row>
		<Row> 
			<PolicyType>POLICY_PATRIOTIC_WAR</PolicyType> 
			<PromotionType>PROMOTION_NATIONALISM</PromotionType> 
		</Row>
		<Row> 
			<PolicyType>POLICY_LIGHTNING_WARFARE</PolicyType> 
			<PromotionType>PROMOTION_FAST_GENERAL</PromotionType> 
		</Row>
		<Row> 
			<PolicyType>POLICY_LIGHTNING_WARFARE</PolicyType> 
			<PromotionType>PROMOTION_LIGHTNING_WARFARE</PromotionType> 
		</Row>
	</Policy_FreePromotions> 

	<Table name="Policy_FreeUnitClasses">
		<Column name="PolicyType" type="text"  />
		<Column name="UnitClassType" type="text"  />
		<Column name="Count" type="integer"  notnull="true" />
	</Table> 
	<Policy_FreeUnitClasses>
		<Delete />

		<Row> 
			<PolicyType>POLICY_WARRIOR_CODE</PolicyType> 
			<UnitClassType>UNITCLASS_GREAT_GENERAL</UnitClassType> 
			<Count>1</Count> 
		</Row>
		<Row> 
			<PolicyType>POLICY_PIETY_FINISHER</PolicyType> 
			<UnitClassType>UNITCLASS_PROPHET</UnitClassType> 
			<Count>1</Count> 
		</Row>
		<Row> 
			<PolicyType>POLICY_ARTISTIC_GENIUS</PolicyType> 
			<UnitClassType>UNITCLASS_ARTIST</UnitClassType> 
			<Count>1</Count> 
		</Row>
		<Row> 
			<PolicyType>POLICY_NAVIGATION_SCHOOL</PolicyType> 
			<UnitClassType>UNITCLASS_GREAT_ADMIRAL</UnitClassType> 
			<Count>1</Count> 
		</Row>
		<Row> 
			<PolicyType>POLICY_COLLECTIVE_RULE</PolicyType> 
			<UnitClassType>UNITCLASS_SETTLER</UnitClassType> 
			<Count>1</Count> 
		</Row>
		<Row> 
			<PolicyType>POLICY_CITIZENSHIP</PolicyType> 
			<UnitClassType>UNITCLASS_WORKER</UnitClassType> 
			<Count>1</Count> 
		</Row>
		<Row> 
			<PolicyType>POLICY_VOLUNTEER_ARMY</PolicyType> 
			<UnitClassType>UNITCLASS_FOREIGNLEGION</UnitClassType> 
			<Count>6</Count> 
		</Row>
		<Row> 
			<PolicyType>POLICY_SPACEFLIGHT_PIONEERS</PolicyType> 
			<UnitClassType>UNITCLASS_ENGINEER</UnitClassType> 
			<Count>1</Count> 
		</Row>
		<Row> 
			<PolicyType>POLICY_SPACEFLIGHT_PIONEERS</PolicyType> 
			<UnitClassType>UNITCLASS_SCIENTIST</UnitClassType> 
			<Count>1</Count> 
		</Row>
	</Policy_FreeUnitClasses> 

	<Table name="Policy_GreatWorkYieldChanges">
		<Column name="PolicyType" type="text"  />
		<Column name="YieldType" type="text"  />
		<Column name="Yield" type="integer"  notnull="true" />
	</Table> 
	<Policy_GreatWorkYieldChanges>
		<Delete />

		<Row> 
			<PolicyType>POLICY_CREATIVE_EXPRESSION</PolicyType> 
			<YieldType>YIELD_CULTURE</YieldType> 
			<Yield>1</Yield> 
		</Row>
	</Policy_GreatWorkYieldChanges> 

	<Table name="Policy_HurryModifiers">
		<Column name="PolicyType" type="text"  />
		<Column name="HurryType" type="text"  />
		<Column name="HurryCostModifier" type="integer"  />
	</Table> 
	<Policy_HurryModifiers>
		<Delete />

		<Row> 
			<PolicyType>POLICY_MERCANTILISM</PolicyType> 
			<HurryType>HURRY_GOLD</HurryType> 
			<HurryCostModifier>-25</HurryCostModifier> 
		</Row>
	</Policy_HurryModifiers> 

	<Table name="Policy_ImprovementCultureChanges">
		<Column name="PolicyType" type="text"  />
		<Column name="ImprovementType" type="text"  />
		<Column name="CultureChange" type="integer"  />
	</Table> 
	<Policy_ImprovementCultureChanges>
		<Delete />

		<Row> 
			<PolicyType>POLICY_PIETY_FINISHER</PolicyType> 
			<ImprovementType>IMPROVEMENT_HOLY_SITE</ImprovementType> 
			<CultureChange>3</CultureChange> 
		</Row>
		<Row> 
			<PolicyType>POLICY_NEW_DEAL</PolicyType> 
			<ImprovementType>IMPROVEMENT_LANDMARK</ImprovementType> 
			<CultureChange>4</CultureChange> 
		</Row>
	</Policy_ImprovementCultureChanges> 

	<Table name="Policy_ImprovementYieldChanges">
		<Column name="PolicyType" type="text"  />
		<Column name="ImprovementType" type="text"  />
		<Column name="YieldType" type="text"  />
		<Column name="Yield" type="integer"  />
	</Table> 
	<Policy_ImprovementYieldChanges>
		<Delete />

		<Row> 
			<PolicyType>POLICY_THEOCRACY</PolicyType> 
			<ImprovementType>IMPROVEMENT_HOLY_SITE</ImprovementType> 
			<YieldType>YIELD_GOLD</YieldType> 
			<Yield>3</Yield> 
		</Row>
		<Row> 
			<PolicyType>POLICY_COMMERCE_FINISHER</PolicyType> 
			<ImprovementType>IMPROVEMENT_TRADING_POST</ImprovementType> 
			<YieldType>YIELD_GOLD</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<PolicyType>POLICY_FREE_THOUGHT</PolicyType> 
			<ImprovementType>IMPROVEMENT_TRADING_POST</ImprovementType> 
			<YieldType>YIELD_SCIENCE</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<PolicyType>POLICY_FIVE_YEAR_PLAN</PolicyType> 
			<ImprovementType>IMPROVEMENT_MINE</ImprovementType> 
			<YieldType>YIELD_PRODUCTION</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<PolicyType>POLICY_FIVE_YEAR_PLAN</PolicyType> 
			<ImprovementType>IMPROVEMENT_QUARRY</ImprovementType> 
			<YieldType>YIELD_PRODUCTION</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<PolicyType>POLICY_NEW_DEAL</PolicyType> 
			<ImprovementType>IMPROVEMENT_ACADEMY</ImprovementType> 
			<YieldType>YIELD_SCIENCE</YieldType> 
			<Yield>4</Yield> 
		</Row>
		<Row> 
			<PolicyType>POLICY_NEW_DEAL</PolicyType> 
			<ImprovementType>IMPROVEMENT_CUSTOMS_HOUSE</ImprovementType> 
			<YieldType>YIELD_GOLD</YieldType> 
			<Yield>4</Yield> 
		</Row>
		<Row> 
			<PolicyType>POLICY_NEW_DEAL</PolicyType> 
			<ImprovementType>IMPROVEMENT_MANUFACTORY</ImprovementType> 
			<YieldType>YIELD_PRODUCTION</YieldType> 
			<Yield>4</Yield> 
		</Row>
		<Row> 
			<PolicyType>POLICY_NEW_DEAL</PolicyType> 
			<ImprovementType>IMPROVEMENT_HOLY_SITE</ImprovementType> 
			<YieldType>YIELD_FAITH</YieldType> 
			<Yield>4</Yield> 
		</Row>
	</Policy_ImprovementYieldChanges> 

	<Table name="Policy_PrereqORPolicies">
		<Column name="PolicyType" type="text"  />
		<Column name="PrereqPolicy" type="text"  />
	</Table> 
	<Policy_PrereqORPolicies>
		<Delete />

	</Policy_PrereqORPolicies> 

	<Table name="Policy_PrereqPolicies">
		<Column name="PolicyType" type="text"  />
		<Column name="PrereqPolicy" type="text"  />
	</Table> 
	<Policy_PrereqPolicies>
		<Delete />

		<Row> 
			<PolicyType>POLICY_COLLECTIVE_RULE</PolicyType> 
			<PrereqPolicy>POLICY_REPUBLIC</PrereqPolicy> 
		</Row>
		<Row> 
			<PolicyType>POLICY_REPRESENTATION</PolicyType> 
			<PrereqPolicy>POLICY_CITIZENSHIP</PrereqPolicy> 
		</Row>
		<Row> 
			<PolicyType>POLICY_MERITOCRACY</PolicyType> 
			<PrereqPolicy>POLICY_CITIZENSHIP</PrereqPolicy> 
		</Row>
		<Row> 
			<PolicyType>POLICY_LEGALISM</PolicyType> 
			<PrereqPolicy>POLICY_OLIGARCHY</PrereqPolicy> 
		</Row>
		<Row> 
			<PolicyType>POLICY_LANDED_ELITE</PolicyType> 
			<PrereqPolicy>POLICY_LEGALISM</PrereqPolicy> 
		</Row>
		<Row> 
			<PolicyType>POLICY_MONARCHY</PolicyType> 
			<PrereqPolicy>POLICY_LEGALISM</PrereqPolicy> 
		</Row>
		<Row> 
			<PolicyType>POLICY_MILITARY_TRADITION</PolicyType> 
			<PrereqPolicy>POLICY_WARRIOR_CODE</PrereqPolicy> 
		</Row>
		<Row> 
			<PolicyType>POLICY_MILITARY_CASTE</PolicyType> 
			<PrereqPolicy>POLICY_DISCIPLINE</PrereqPolicy> 
		</Row>
		<Row> 
			<PolicyType>POLICY_PROFESSIONAL_ARMY</PolicyType> 
			<PrereqPolicy>POLICY_MILITARY_CASTE</PrereqPolicy> 
		</Row>
		<Row> 
			<PolicyType>POLICY_THEOCRACY</PolicyType> 
			<PrereqPolicy>POLICY_ORGANIZED_RELIGION</PrereqPolicy> 
		</Row>
		<Row> 
			<PolicyType>POLICY_FREE_RELIGION</PolicyType> 
			<PrereqPolicy>POLICY_ORGANIZED_RELIGION</PrereqPolicy> 
		</Row>
		<Row> 
			<PolicyType>POLICY_REFORMATION</PolicyType> 
			<PrereqPolicy>POLICY_FREE_RELIGION</PrereqPolicy> 
		</Row>
		<Row> 
			<PolicyType>POLICY_SCHOLASTICISM</PolicyType> 
			<PrereqPolicy>POLICY_PHILANTHROPY</PrereqPolicy> 
		</Row>
		<Row> 
			<PolicyType>POLICY_CULTURAL_DIPLOMACY</PolicyType> 
			<PrereqPolicy>POLICY_SCHOLASTICISM</PrereqPolicy> 
		</Row>
		<Row> 
			<PolicyType>POLICY_MERCHANT_CONFEDERACY</PolicyType> 
			<PrereqPolicy>POLICY_SCHOLASTICISM</PrereqPolicy> 
		</Row>
		<Row> 
			<PolicyType>POLICY_MERCHANT_CONFEDERACY</PolicyType> 
			<PrereqPolicy>POLICY_CONSULATES</PrereqPolicy> 
		</Row>
		<Row> 
			<PolicyType>POLICY_ARTISTIC_GENIUS</PolicyType> 
			<PrereqPolicy>POLICY_FINE_ARTS</PrereqPolicy> 
		</Row>
		<Row> 
			<PolicyType>POLICY_FLOURISHING_OF_ARTS</PolicyType> 
			<PrereqPolicy>POLICY_CULTURAL_CENTERS</PrereqPolicy> 
		</Row>
		<Row> 
			<PolicyType>POLICY_FLOURISHING_OF_ARTS</PolicyType> 
			<PrereqPolicy>POLICY_FINE_ARTS</PrereqPolicy> 
		</Row>
		<Row> 
			<PolicyType>POLICY_ETHICS</PolicyType> 
			<PrereqPolicy>POLICY_FLOURISHING_OF_ARTS</PrereqPolicy> 
		</Row>
		<Row> 
			<PolicyType>POLICY_ENTREPRENEURSHIP</PolicyType> 
			<PrereqPolicy>POLICY_CARAVANS</PrereqPolicy> 
		</Row>
		<Row> 
			<PolicyType>POLICY_MERCANTILISM</PolicyType> 
			<PrereqPolicy>POLICY_TRADE_UNIONS</PrereqPolicy> 
		</Row>
		<Row> 
			<PolicyType>POLICY_PROTECTIONISM</PolicyType> 
			<PrereqPolicy>POLICY_MERCANTILISM</PrereqPolicy> 
		</Row>
		<Row> 
			<PolicyType>POLICY_PROTECTIONISM</PolicyType> 
			<PrereqPolicy>POLICY_ENTREPRENEURSHIP</PrereqPolicy> 
		</Row>
		<Row> 
			<PolicyType>POLICY_MERCHANT_NAVY</PolicyType> 
			<PrereqPolicy>POLICY_NAVAL_TRADITION</PrereqPolicy> 
		</Row>
		<Row> 
			<PolicyType>POLICY_MERCHANT_NAVY</PolicyType> 
			<PrereqPolicy>POLICY_MARITIME_INFRASTRUCTURE</PrereqPolicy> 
		</Row>
		<Row> 
			<PolicyType>POLICY_NAVIGATION_SCHOOL</PolicyType> 
			<PrereqPolicy>POLICY_NAVAL_TRADITION</PrereqPolicy> 
		</Row>
		<Row> 
			<PolicyType>POLICY_TREASURE_FLEETS</PolicyType> 
			<PrereqPolicy>POLICY_MERCHANT_NAVY</PrereqPolicy> 
		</Row>
		<Row> 
			<PolicyType>POLICY_FREE_THOUGHT</PolicyType> 
			<PrereqPolicy>POLICY_HUMANISM</PrereqPolicy> 
		</Row>
		<Row> 
			<PolicyType>POLICY_SOVEREIGNTY</PolicyType> 
			<PrereqPolicy>POLICY_SECULARISM</PrereqPolicy> 
		</Row>
		<Row> 
			<PolicyType>POLICY_SCIENTIFIC_REVOLUTION</PolicyType> 
			<PrereqPolicy>POLICY_SOVEREIGNTY</PrereqPolicy> 
		</Row>
	</Policy_PrereqPolicies> 

	<Table name="Policy_SpecialistExtraYields">
		<Column name="PolicyType" type="text"  />
		<Column name="YieldType" type="text"  />
		<Column name="Yield" type="integer"  notnull="true" />
	</Table> 
	<Policy_SpecialistExtraYields>
		<Delete />

		<Row> 
			<PolicyType>POLICY_SECULARISM</PolicyType> 
			<YieldType>YIELD_SCIENCE</YieldType> 
			<Yield>2</Yield> 
		</Row>
	</Policy_SpecialistExtraYields> 

	<Table name="Policy_TourismOnUnitCreation">
		<Column name="PolicyType" type="text"  />
		<Column name="UnitClassType" type="text"  />
		<Column name="Tourism" type="integer"  notnull="true" />
	</Table> 
	<Policy_TourismOnUnitCreation>
		<Delete />

		<Row> 
			<PolicyType>POLICY_FUTURISM</PolicyType> 
			<UnitClassType>UNITCLASS_WRITER</UnitClassType> 
			<Tourism>250</Tourism> 
		</Row>
		<Row> 
			<PolicyType>POLICY_FUTURISM</PolicyType> 
			<UnitClassType>UNITCLASS_ARTIST</UnitClassType> 
			<Tourism>250</Tourism> 
		</Row>
		<Row> 
			<PolicyType>POLICY_FUTURISM</PolicyType> 
			<UnitClassType>UNITCLASS_MUSICIAN</UnitClassType> 
			<Tourism>250</Tourism> 
		</Row>
	</Policy_TourismOnUnitCreation> 

	<Table name="Policy_UnitCombatFreeExperiences">
		<Column name="PolicyType" type="text"  />
		<Column name="UnitCombatType" type="text"  />
		<Column name="FreeExperience" type="integer"  />
	</Table> 
	<Policy_UnitCombatFreeExperiences>
		<Delete />

	</Policy_UnitCombatFreeExperiences> 

	<Table name="Policy_UnitCombatProductionModifiers">
		<Column name="PolicyType" type="text"  />
		<Column name="UnitCombatType" type="text"  />
		<Column name="ProductionModifier" type="integer"  />
	</Table> 
	<Policy_UnitCombatProductionModifiers>
		<Delete />

		<Row> 
			<PolicyType>POLICY_WARRIOR_CODE</PolicyType> 
			<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType> 
			<ProductionModifier>15</ProductionModifier> 
		</Row>
	</Policy_UnitCombatProductionModifiers> 

	<Table name="Policy_ValidSpecialists">
		<Column name="PolicyType" type="text"  />
		<Column name="SpecialistType" type="text"  />
	</Table> 
	<Policy_ValidSpecialists>
		<Delete />

	</Policy_ValidSpecialists> 

	<Table name="Policy_YieldModifiers">
		<Column name="PolicyType" type="text"  />
		<Column name="YieldType" type="text"  />
		<Column name="Yield" type="integer"  notnull="true" />
	</Table> 
	<Policy_YieldModifiers>
		<Delete />

	</Policy_YieldModifiers> 

	<Table name="PostDefines">
		<Column name="Name" type="text"  primarykey="true" />
		<Column name="Key" type="text"  />
		<Column name="Table" type="text"  />
	</Table> 
	<PostDefines>
		<Delete />

		<Row> 
			<Name>LAND_TERRAIN</Name> 
			<Key>TERRAIN_GRASS</Key> 
			<Table>Terrains</Table> 
		</Row>
		<Row> 
			<Name>DEEP_WATER_TERRAIN</Name> 
			<Key>TERRAIN_OCEAN</Key> 
			<Table>Terrains</Table> 
		</Row>
		<Row> 
			<Name>SHALLOW_WATER_TERRAIN</Name> 
			<Key>TERRAIN_COAST</Key> 
			<Table>Terrains</Table> 
		</Row>
		<Row> 
			<Name>RUINS_IMPROVEMENT</Name> 
			<Key>IMPROVEMENT_CITY_RUINS</Key> 
			<Table>Improvements</Table> 
		</Row>
		<Row> 
			<Name>NUKE_FEATURE</Name> 
			<Key>FEATURE_FALLOUT</Key> 
			<Table>Features</Table> 
		</Row>
		<Row> 
			<Name>ARTIFACT_RESOURCE</Name> 
			<Key>RESOURCE_ARTIFACTS</Key> 
			<Table>Resources</Table> 
		</Row>
		<Row> 
			<Name>HIDDEN_ARTIFACT_RESOURCE</Name> 
			<Key>RESOURCE_HIDDEN_ARTIFACTS</Key> 
			<Table>Resources</Table> 
		</Row>
		<Row> 
			<Name>CAPITAL_BUILDINGCLASS</Name> 
			<Key>BUILDINGCLASS_PALACE</Key> 
			<Table>BuildingClasses</Table> 
		</Row>
		<Row> 
			<Name>DEFAULT_SPECIALIST</Name> 
			<Key>SPECIALIST_CITIZEN</Key> 
			<Table>Specialists</Table> 
		</Row>
		<Row> 
			<Name>SPACE_RACE_TRIGGER_PROJECT</Name> 
			<Key>PROJECT_APOLLO_PROGRAM</Key> 
			<Table>Projects</Table> 
		</Row>
		<Row> 
			<Name>SPACESHIP_CAPSULE</Name> 
			<Key>PROJECT_SS_COCKPIT</Key> 
			<Table>Projects</Table> 
		</Row>
		<Row> 
			<Name>SPACESHIP_BOOSTER</Name> 
			<Key>PROJECT_SS_BOOSTER</Key> 
			<Table>Projects</Table> 
		</Row>
		<Row> 
			<Name>SPACESHIP_STASIS</Name> 
			<Key>PROJECT_SS_STASIS_CHAMBER</Key> 
			<Table>Projects</Table> 
		</Row>
		<Row> 
			<Name>SPACESHIP_ENGINE</Name> 
			<Key>PROJECT_SS_ENGINE</Key> 
			<Table>Projects</Table> 
		</Row>
		<Row> 
			<Name>MANHATTAN_PROJECT</Name> 
			<Key>PROJECT_MANHATTAN_PROJECT</Key> 
			<Table>Projects</Table> 
		</Row>
		<Row> 
			<Name>INITIAL_CITY_ROUTE_TYPE</Name> 
			<Key>ROUTE_ROAD</Key> 
			<Table>Routes</Table> 
		</Row>
		<Row> 
			<Name>STANDARD_HANDICAP</Name> 
			<Key>HANDICAP_CHIEFTAIN</Key> 
			<Table>HandicapInfos</Table> 
		</Row>
		<Row> 
			<Name>MULTIPLAYER_HANDICAP</Name> 
			<Key>HANDICAP_PRINCE</Key> 
			<Table>HandicapInfos</Table> 
		</Row>
		<Row> 
			<Name>STANDARD_HANDICAP_QUICK</Name> 
			<Key>HANDICAP_CHIEFTAIN</Key> 
			<Table>HandicapInfos</Table> 
		</Row>
		<Row> 
			<Name>STANDARD_GAMESPEED</Name> 
			<Key>GAMESPEED_STANDARD</Key> 
			<Table>GameSpeeds</Table> 
		</Row>
		<Row> 
			<Name>STANDARD_TURNTIMER</Name> 
			<Key>TURNTIMER_MEDIUM</Key> 
			<Table>TurnTimers</Table> 
		</Row>
		<Row> 
			<Name>STANDARD_CLIMATE</Name> 
			<Key>CLIMATE_TEMPERATE</Key> 
			<Table>Climates</Table> 
		</Row>
		<Row> 
			<Name>STANDARD_WORLD_SIZE</Name> 
			<Key>WORLDSIZE_STANDARD</Key> 
			<Table>Worlds</Table> 
		</Row>
		<Row> 
			<Name>STANDARD_SEALEVEL</Name> 
			<Key>SEALEVEL_MEDIUM</Key> 
			<Table>Sealevels</Table> 
		</Row>
		<Row> 
			<Name>STANDARD_ERA</Name> 
			<Key>ERA_ANCIENT</Key> 
			<Table>Eras</Table> 
		</Row>
		<Row> 
			<Name>LAST_EMBARK_ART_ERA</Name> 
			<Key>ERA_INDUSTRIAL</Key> 
			<Table>Eras</Table> 
		</Row>
		<Row> 
			<Name>LAST_UNIT_ART_ERA</Name> 
			<Key>ERA_INDUSTRIAL</Key> 
			<Table>Eras</Table> 
		</Row>
		<Row> 
			<Name>LAST_BRIDGE_ART_ERA</Name> 
			<Key>ERA_MODERN</Key> 
			<Table>Eras</Table> 
		</Row>
		<Row> 
			<Name>STANDARD_CALENDAR</Name> 
			<Key>CALENDAR_DEFAULT</Key> 
			<Table>Calendars</Table> 
		</Row>
		<Row> 
			<Name>BARBARIAN_HANDICAP</Name> 
			<Key>HANDICAP_CHIEFTAIN</Key> 
			<Table>HandicapInfos</Table> 
		</Row>
		<Row> 
			<Name>BARBARIAN_CIVILIZATION</Name> 
			<Key>CIVILIZATION_BARBARIAN</Key> 
			<Table>Civilizations</Table> 
		</Row>
		<Row> 
			<Name>BARBARIAN_LEADER</Name> 
			<Key>LEADER_BARBARIAN</Key> 
			<Table>Leaders</Table> 
		</Row>
		<Row> 
			<Name>MINOR_CIV_HANDICAP</Name> 
			<Key>HANDICAP_PRINCE</Key> 
			<Table>HandicapInfos</Table> 
		</Row>
		<Row> 
			<Name>MINOR_CIVILIZATION</Name> 
			<Key>CIVILIZATION_MINOR</Key> 
			<Table>Civilizations</Table> 
		</Row>
		<Row> 
			<Name>PROMOTION_EMBARKATION</Name> 
			<Key>PROMOTION_EMBARKATION</Key> 
			<Table>UnitPromotions</Table> 
		</Row>
		<Row> 
			<Name>PROMOTION_DEFENSIVE_EMBARKATION</Name> 
			<Key>PROMOTION_DEFENSIVE_EMBARKATION</Key> 
			<Table>UnitPromotions</Table> 
		</Row>
		<Row> 
			<Name>PROMOTION_ALLWATER_EMBARKATION</Name> 
			<Key>PROMOTION_ALLWATER_EMBARKATION</Key> 
			<Table>UnitPromotions</Table> 
		</Row>
		<Row> 
			<Name>PROMOTION_OCEAN_IMPASSABLE</Name> 
			<Key>PROMOTION_OCEAN_IMPASSABLE</Key> 
			<Table>UnitPromotions</Table> 
		</Row>
		<Row> 
			<Name>PROMOTION_OCEAN_IMPASSABLE_UNTIL_ASTRONOMY</Name> 
			<Key>PROMOTION_OCEAN_IMPASSABLE_UNTIL_ASTRONOMY</Key> 
			<Table>UnitPromotions</Table> 
		</Row>
		<Row> 
			<Name>PROMOTION_ONLY_DEFENSIVE</Name> 
			<Key>PROMOTION_ONLY_DEFENSIVE</Key> 
			<Table>UnitPromotions</Table> 
		</Row>
		<Row> 
			<Name>PROMOTION_UNWELCOME_EVANGELIST</Name> 
			<Key>PROMOTION_UNWELCOME_EVANGELIST</Key> 
			<Table>UnitPromotions</Table> 
		</Row>
		<Row> 
			<Name>BARBARIAN_CAMP_IMPROVEMENT</Name> 
			<Key>IMPROVEMENT_BARBARIAN_CAMP</Key> 
			<Table>Improvements</Table> 
		</Row>
		<Row> 
			<Name>WALLS_BUILDINGCLASS</Name> 
			<Key>BUILDINGCLASS_WALLS</Key> 
			<Table>BuildingClasses</Table> 
		</Row>
		<Row> 
			<Name>PROMOTION_GOODY_HUT_PICKER</Name> 
			<Key>PROMOTION_GOODY_HUT_PICKER</Key> 
			<Table>UnitPromotions</Table> 
		</Row>
		<Row> 
			<Name>POLICY_BRANCH_FREEDOM</Name> 
			<Key>POLICY_BRANCH_FREEDOM</Key> 
			<Table>PolicyBranchTypes</Table> 
		</Row>
		<Row> 
			<Name>POLICY_BRANCH_AUTOCRACY</Name> 
			<Key>POLICY_BRANCH_AUTOCRACY</Key> 
			<Table>PolicyBranchTypes</Table> 
		</Row>
		<Row> 
			<Name>POLICY_BRANCH_ORDER</Name> 
			<Key>POLICY_BRANCH_ORDER</Key> 
			<Table>PolicyBranchTypes</Table> 
		</Row>
		<Row> 
			<Name>AI_HANDICAP</Name> 
			<Key>HANDICAP_AI_DEFAULT</Key> 
			<Table>HandicapInfos</Table> 
		</Row>
	</PostDefines> 

	<Table name="Process_Flavors">
		<Column name="ProcessType" type="text"  />
		<Column name="FlavorType" type="text"  />
		<Column name="Flavor" type="integer"  notnull="true" />
	</Table> 
	<Process_Flavors>
		<Delete />

		<Row> 
			<ProcessType>PROCESS_WEALTH</ProcessType> 
			<FlavorType>FLAVOR_DIPLOMACY</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<ProcessType>PROCESS_WEALTH</ProcessType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<ProcessType>PROCESS_RESEARCH</ProcessType> 
			<FlavorType>FLAVOR_SCIENCE</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<ProcessType>PROCESS_RESEARCH</ProcessType> 
			<FlavorType>FLAVOR_SPACESHIP</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<ProcessType>PROCESS_RESEARCH</ProcessType> 
			<FlavorType>FLAVOR_NUKE</FlavorType> 
			<Flavor>1</Flavor> 
		</Row>
		<Row> 
			<ProcessType>PROCESS_WORLD_FAIR</ProcessType> 
			<FlavorType>FLAVOR_DIPLOMACY</FlavorType> 
			<Flavor>30</Flavor> 
		</Row>
		<Row> 
			<ProcessType>PROCESS_WORLD_FAIR</ProcessType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>60</Flavor> 
		</Row>
		<Row> 
			<ProcessType>PROCESS_WORLD_GAMES</ProcessType> 
			<FlavorType>FLAVOR_DIPLOMACY</FlavorType> 
			<Flavor>30</Flavor> 
		</Row>
		<Row> 
			<ProcessType>PROCESS_WORLD_GAMES</ProcessType> 
			<FlavorType>FLAVOR_HAPPINESS</FlavorType> 
			<Flavor>50</Flavor> 
		</Row>
		<Row> 
			<ProcessType>PROCESS_WORLD_GAMES</ProcessType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>40</Flavor> 
		</Row>
		<Row> 
			<ProcessType>PROCESS_INTERNATIONAL_SPACE_STATION</ProcessType> 
			<FlavorType>FLAVOR_DIPLOMACY</FlavorType> 
			<Flavor>30</Flavor> 
		</Row>
		<Row> 
			<ProcessType>PROCESS_INTERNATIONAL_SPACE_STATION</ProcessType> 
			<FlavorType>FLAVOR_SCIENCE</FlavorType> 
			<Flavor>50</Flavor> 
		</Row>
		<Row> 
			<ProcessType>PROCESS_INTERNATIONAL_SPACE_STATION</ProcessType> 
			<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType> 
			<Flavor>40</Flavor> 
		</Row>
		<Row> 
			<ProcessType>PROCESS_INTERNATIONAL_SPACE_STATION</ProcessType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>40</Flavor> 
		</Row>
	</Process_Flavors> 

	<Table name="Process_ProductionYields">
		<Column name="ProcessType" type="text"  />
		<Column name="YieldType" type="text"  />
		<Column name="Yield" type="integer"  notnull="true" />
	</Table> 
	<Process_ProductionYields>
		<Delete />

		<Row> 
			<ProcessType>PROCESS_WEALTH</ProcessType> 
			<YieldType>YIELD_GOLD</YieldType> 
			<Yield>25</Yield> 
		</Row>
		<Row> 
			<ProcessType>PROCESS_RESEARCH</ProcessType> 
			<YieldType>YIELD_SCIENCE</YieldType> 
			<Yield>25</Yield> 
		</Row>
	</Process_ProductionYields> 

	<Table name="Processes">
		<Column name="ID" type="integer"  primarykey="true" autoincrement="true" />
		<Column name="Type" type="text"  unique="true" notnull="true" />
		<Column name="Description" type="text"  />
		<Column name="Help" type="text"  />
		<Column name="Strategy" type="text"  />
		<Column name="TechPrereq" type="text"  />
		<Column name="PortraitIndex" type="integer"  default="-1"/>
		<Column name="IconAtlas" type="text"  default="NULL"/>
	</Table> 
	<Processes>
		<Delete />

		<Row> 
			<ID>0</ID> 
			<Type>PROCESS_WEALTH</Type> 
			<Description>TXT_KEY_PROCESS_WEALTH</Description> 
			<Help>TXT_KEY_PROCESS_WEALTH_HELP</Help> 
			<Strategy>TXT_KEY_PROCESS_WEALTH_STRATEGY</Strategy> 
			<TechPrereq>TECH_GUILDS</TechPrereq> 
			<PortraitIndex>8</PortraitIndex> 
			<IconAtlas>CITIZEN_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>1</ID> 
			<Type>PROCESS_RESEARCH</Type> 
			<Description>TXT_KEY_PROCESS_RESEARCH</Description> 
			<Help>TXT_KEY_PROCESS_RESEARCH_HELP</Help> 
			<Strategy>TXT_KEY_PROCESS_RESEARCH_STRATEGY</Strategy> 
			<TechPrereq>TECH_EDUCATION</TechPrereq> 
			<PortraitIndex>7</PortraitIndex> 
			<IconAtlas>CITIZEN_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>2</ID> 
			<Type>PROCESS_WORLD_FAIR</Type> 
			<Description>TXT_KEY_PROCESS_WORLD_FAIR</Description> 
			<Help>TXT_KEY_PROCESS_WORLD_FAIR_HELP</Help> 
			<Strategy>TXT_KEY_PROCESS_WORLD_FAIR_HELP</Strategy> 
			<PortraitIndex>0</PortraitIndex> 
			<IconAtlas>INTL_PROJECT_ATLAS_EXP2</IconAtlas> 
		</Row>
		<Row> 
			<ID>3</ID> 
			<Type>PROCESS_WORLD_GAMES</Type> 
			<Description>TXT_KEY_PROCESS_WORLD_GAMES</Description> 
			<Help>TXT_KEY_PROCESS_WORLD_GAMES_HELP</Help> 
			<Strategy>TXT_KEY_PROCESS_WORLD_GAMES_HELP</Strategy> 
			<PortraitIndex>0</PortraitIndex> 
			<IconAtlas>INTL_PROJECT_ATLAS_EXP2</IconAtlas> 
		</Row>
		<Row> 
			<ID>4</ID> 
			<Type>PROCESS_INTERNATIONAL_SPACE_STATION</Type> 
			<Description>TXT_KEY_PROCESS_INTERNATIONAL_SPACE_STATION</Description> 
			<Help>TXT_KEY_PROCESS_INTERNATIONAL_SPACE_STATION_HELP</Help> 
			<Strategy>TXT_KEY_PROCESS_INTERNATIONAL_SPACE_STATION_HELP</Strategy> 
			<PortraitIndex>0</PortraitIndex> 
			<IconAtlas>INTL_PROJECT_ATLAS_EXP2</IconAtlas> 
		</Row>
	</Processes> 

	<Table name="Project_Flavors">
		<Column name="ProjectType" type="text"  />
		<Column name="FlavorType" type="text"  />
		<Column name="Flavor" type="integer"  notnull="true" />
	</Table> 
	<Project_Flavors>
		<Delete />

		<Row> 
			<ProjectType>PROJECT_APOLLO_PROGRAM</ProjectType> 
			<FlavorType>FLAVOR_SPACESHIP</FlavorType> 
			<Flavor>250</Flavor> 
		</Row>
		<Row> 
			<ProjectType>PROJECT_APOLLO_PROGRAM</ProjectType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<ProjectType>PROJECT_APOLLO_PROGRAM</ProjectType> 
			<FlavorType>FLAVOR_SCIENCE</FlavorType> 
			<Flavor>25</Flavor> 
		</Row>
		<Row> 
			<ProjectType>PROJECT_MANHATTAN_PROJECT</ProjectType> 
			<FlavorType>FLAVOR_NUKE</FlavorType> 
			<Flavor>250</Flavor> 
		</Row>
		<Row> 
			<ProjectType>PROJECT_MANHATTAN_PROJECT</ProjectType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<ProjectType>PROJECT_MANHATTAN_PROJECT</ProjectType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
	</Project_Flavors> 

	<Table name="Project_Prereqs">
		<Column name="ProjectType" type="text"  />
		<Column name="PrereqProjectType" type="text"  />
		<Column name="AmountNeeded" type="integer"  default="1"/>
	</Table> 
	<Project_Prereqs>
		<Delete />

		<Row> 
			<ProjectType>PROJECT_SS_COCKPIT</ProjectType> 
			<PrereqProjectType>PROJECT_APOLLO_PROGRAM</PrereqProjectType> 
			<AmountNeeded>1</AmountNeeded> 
		</Row>
		<Row> 
			<ProjectType>PROJECT_SS_STASIS_CHAMBER</ProjectType> 
			<PrereqProjectType>PROJECT_APOLLO_PROGRAM</PrereqProjectType> 
			<AmountNeeded>1</AmountNeeded> 
		</Row>
		<Row> 
			<ProjectType>PROJECT_SS_ENGINE</ProjectType> 
			<PrereqProjectType>PROJECT_APOLLO_PROGRAM</PrereqProjectType> 
			<AmountNeeded>1</AmountNeeded> 
		</Row>
		<Row> 
			<ProjectType>PROJECT_SS_BOOSTER</ProjectType> 
			<PrereqProjectType>PROJECT_APOLLO_PROGRAM</PrereqProjectType> 
			<AmountNeeded>1</AmountNeeded> 
		</Row>
	</Project_Prereqs> 

	<Table name="Project_ResourceQuantityRequirements">
		<Column name="ProjectType" type="text"  />
		<Column name="ResourceType" type="text"  />
		<Column name="Quantity" type="integer"  notnull="true" />
	</Table> 
	<Project_ResourceQuantityRequirements>
		<Delete />

	</Project_ResourceQuantityRequirements> 

	<Table name="Project_VictoryThresholds">
		<Column name="ProjectType" type="text"  />
		<Column name="VictoryType" type="text"  />
		<Column name="Threshold" type="integer"  notnull="true" />
		<Column name="MinThreshold" type="integer"  default="0"/>
	</Table> 
	<Project_VictoryThresholds>
		<Delete />

		<Row> 
			<ProjectType>PROJECT_SS_COCKPIT</ProjectType> 
			<VictoryType>VICTORY_SPACE_RACE</VictoryType> 
			<Threshold>1</Threshold> 
			<MinThreshold>1</MinThreshold> 
		</Row>
		<Row> 
			<ProjectType>PROJECT_SS_STASIS_CHAMBER</ProjectType> 
			<VictoryType>VICTORY_SPACE_RACE</VictoryType> 
			<Threshold>1</Threshold> 
			<MinThreshold>1</MinThreshold> 
		</Row>
		<Row> 
			<ProjectType>PROJECT_SS_ENGINE</ProjectType> 
			<VictoryType>VICTORY_SPACE_RACE</VictoryType> 
			<Threshold>1</Threshold> 
			<MinThreshold>1</MinThreshold> 
		</Row>
		<Row> 
			<ProjectType>PROJECT_SS_BOOSTER</ProjectType> 
			<VictoryType>VICTORY_SPACE_RACE</VictoryType> 
			<Threshold>3</Threshold> 
			<MinThreshold>3</MinThreshold> 
		</Row>
	</Project_VictoryThresholds> 

	<Table name="Projects">
		<Column name="ID" type="integer"  primarykey="true" autoincrement="true" />
		<Column name="Type" type="text"  unique="true" notnull="true" />
		<Column name="Description" type="text"  />
		<Column name="Civilopedia" type="text"  />
		<Column name="Strategy" type="text"  />
		<Column name="Help" type="text"  />
		<Column name="Requirements" type="text"  />
		<Column name="MaxGlobalInstances" type="integer"  default="0"/>
		<Column name="MaxTeamInstances" type="integer"  default="0"/>
		<Column name="Cost" type="integer"  default="0"/>
		<Column name="NukeInterception" type="integer"  default="0"/>
		<Column name="CultureBranchesRequired" type="integer"  default="0"/>
		<Column name="TechShare" type="integer"  default="0"/>
		<Column name="VictoryDelayPercent" type="integer"  default="0"/>
		<Column name="Spaceship" type="boolean"  default="0"/>
		<Column name="Religious" type="boolean"  default="0"/>
		<Column name="AllowsNukes" type="boolean"  default="0"/>
		<Column name="MovieDefineTag" type="text"  default="NULL"/>
		<Column name="VictoryPrereq" type="text"  default="NULL"/>
		<Column name="TechPrereq" type="text"  default="NULL"/>
		<Column name="EveryoneSpecialUnit" type="text"  default="NULL"/>
		<Column name="CreateSound" type="text"  default="NULL"/>
		<Column name="AnyonePrereqProject" type="text"  default="NULL"/>
		<Column name="PortraitIndex" type="integer"  default="-1"/>
		<Column name="IconAtlas" type="text"  default="NULL"/>
	</Table> 
	<Projects>
		<Delete />

		<Row> 
			<ID>0</ID> 
			<Type>PROJECT_MANHATTAN_PROJECT</Type> 
			<Description>TXT_KEY_PROJECT_MANHATTAN_PROJECT</Description> 
			<Civilopedia>TXT_KEY_PROJECT_MANHATTAN_PROJECT_PEDIA</Civilopedia> 
			<Strategy>TXT_KEY_PROJECT_MANHATTAN_PROJECT_STRATEGY</Strategy> 
			<Help>TXT_KEY_PROJECT_MANHATTAN_PROJECT_HELP</Help> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>1</MaxTeamInstances> 
			<Cost>750</Cost> 
			<NukeInterception>0</NukeInterception> 
			<CultureBranchesRequired>0</CultureBranchesRequired> 
			<TechShare>0</TechShare> 
			<VictoryDelayPercent>0</VictoryDelayPercent> 
			<Spaceship>false</Spaceship> 
			<Religious>false</Religious> 
			<AllowsNukes>true</AllowsNukes> 
			<TechPrereq>TECH_ATOMIC_THEORY</TechPrereq> 
			<PortraitIndex>41</PortraitIndex> 
			<IconAtlas>BW_ATLAS_2</IconAtlas> 
		</Row>
		<Row> 
			<ID>1</ID> 
			<Type>PROJECT_APOLLO_PROGRAM</Type> 
			<Description>TXT_KEY_PROJECT_APOLLO_PROGRAM</Description> 
			<Civilopedia>TXT_KEY_PROJECT_APOLLO_PROGRAM_PEDIA</Civilopedia> 
			<Strategy>TXT_KEY_PROJECT_APOLLO_PROGRAM_STRATEGY</Strategy> 
			<Help>TXT_KEY_PROJECT_APOLLO_PROGRAM_HELP</Help> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>1</MaxTeamInstances> 
			<Cost>750</Cost> 
			<NukeInterception>0</NukeInterception> 
			<CultureBranchesRequired>0</CultureBranchesRequired> 
			<TechShare>0</TechShare> 
			<VictoryDelayPercent>0</VictoryDelayPercent> 
			<Spaceship>false</Spaceship> 
			<Religious>false</Religious> 
			<AllowsNukes>false</AllowsNukes> 
			<VictoryPrereq>VICTORY_SPACE_RACE</VictoryPrereq> 
			<TechPrereq>TECH_ROCKETRY</TechPrereq> 
			<PortraitIndex>33</PortraitIndex> 
			<IconAtlas>BW_ATLAS_2</IconAtlas> 
		</Row>
		<Row> 
			<ID>2</ID> 
			<Type>PROJECT_SS_COCKPIT</Type> 
			<Description>TXT_KEY_SS_COCKPIT</Description> 
			<Civilopedia>TXT_KEY_PROJECT_SS_COCKPIT_PEDIA</Civilopedia> 
			<Strategy>TXT_KEY_PROJECT_SS_COCKPIT_STRATEGY</Strategy> 
			<Help>TXT_KEY_UNIT_HELP_SS_PART</Help> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>1</MaxTeamInstances> 
			<Cost>-1</Cost> 
			<NukeInterception>0</NukeInterception> 
			<CultureBranchesRequired>0</CultureBranchesRequired> 
			<TechShare>0</TechShare> 
			<VictoryDelayPercent>0</VictoryDelayPercent> 
			<Spaceship>true</Spaceship> 
			<Religious>false</Religious> 
			<AllowsNukes>false</AllowsNukes> 
			<VictoryPrereq>VICTORY_SPACE_RACE</VictoryPrereq> 
			<PortraitIndex>36</PortraitIndex> 
			<IconAtlas>BW_ATLAS_2</IconAtlas> 
		</Row>
		<Row> 
			<ID>3</ID> 
			<Type>PROJECT_SS_STASIS_CHAMBER</Type> 
			<Description>TXT_KEY_SS_STASIS_CHAMBER</Description> 
			<Civilopedia>TXT_KEY_PROJECT_SS_STASIS_CHAMBER_PEDIA</Civilopedia> 
			<Strategy>TXT_KEY_PROJECT_SS_STASIS_CHAMBER_STRATEGY</Strategy> 
			<Help>TXT_KEY_UNIT_HELP_SS_PART</Help> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>1</MaxTeamInstances> 
			<Cost>-1</Cost> 
			<NukeInterception>0</NukeInterception> 
			<CultureBranchesRequired>0</CultureBranchesRequired> 
			<TechShare>0</TechShare> 
			<VictoryDelayPercent>0</VictoryDelayPercent> 
			<Spaceship>true</Spaceship> 
			<Religious>false</Religious> 
			<AllowsNukes>false</AllowsNukes> 
			<VictoryPrereq>VICTORY_SPACE_RACE</VictoryPrereq> 
			<PortraitIndex>38</PortraitIndex> 
			<IconAtlas>BW_ATLAS_2</IconAtlas> 
		</Row>
		<Row> 
			<ID>4</ID> 
			<Type>PROJECT_SS_ENGINE</Type> 
			<Description>TXT_KEY_SS_ENGINE</Description> 
			<Civilopedia>TXT_KEY_PROJECT_SS_ENGINE_PEDIA</Civilopedia> 
			<Strategy>TXT_KEY_PROJECT_SS_ENGINE_STRATEGY</Strategy> 
			<Help>TXT_KEY_UNIT_HELP_SS_PART</Help> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>1</MaxTeamInstances> 
			<Cost>-1</Cost> 
			<NukeInterception>0</NukeInterception> 
			<CultureBranchesRequired>0</CultureBranchesRequired> 
			<TechShare>0</TechShare> 
			<VictoryDelayPercent>0</VictoryDelayPercent> 
			<Spaceship>true</Spaceship> 
			<Religious>false</Religious> 
			<AllowsNukes>false</AllowsNukes> 
			<VictoryPrereq>VICTORY_SPACE_RACE</VictoryPrereq> 
			<PortraitIndex>39</PortraitIndex> 
			<IconAtlas>BW_ATLAS_2</IconAtlas> 
		</Row>
		<Row> 
			<ID>5</ID> 
			<Type>PROJECT_SS_BOOSTER</Type> 
			<Description>TXT_KEY_SS_BOOSTER</Description> 
			<Civilopedia>TXT_KEY_PROJECT_SS_BOOSTER_PEDIA</Civilopedia> 
			<Strategy>TXT_KEY_PROJECT_SS_BOOSTER_STRATEGY</Strategy> 
			<Help>TXT_KEY_UNIT_HELP_SS_BOOSTER</Help> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>3</MaxTeamInstances> 
			<Cost>-1</Cost> 
			<NukeInterception>0</NukeInterception> 
			<CultureBranchesRequired>0</CultureBranchesRequired> 
			<TechShare>0</TechShare> 
			<VictoryDelayPercent>0</VictoryDelayPercent> 
			<Spaceship>true</Spaceship> 
			<Religious>false</Religious> 
			<AllowsNukes>false</AllowsNukes> 
			<VictoryPrereq>VICTORY_SPACE_RACE</VictoryPrereq> 
			<PortraitIndex>35</PortraitIndex> 
			<IconAtlas>BW_ATLAS_2</IconAtlas> 
		</Row>
	</Projects> 

	<Table name="Regions">
		<Column name="ID" type="integer"  primarykey="true" autoincrement="true" />
		<Column name="Type" type="text"  unique="true" notnull="true" />
		<Column name="Description" type="text"  />
	</Table> 
	<Regions>
		<Delete />

		<Row> 
			<ID>0</ID> 
			<Type>REGION_UNDEFINED</Type> 
			<Description>TXT_KEY_REGION_UNDEFINED</Description> 
		</Row>
		<Row> 
			<ID>1</ID> 
			<Type>REGION_TUNDRA</Type> 
			<Description>TXT_KEY_REGION_TUNDRA</Description> 
		</Row>
		<Row> 
			<ID>2</ID> 
			<Type>REGION_JUNGLE</Type> 
			<Description>TXT_KEY_REGION_JUNGLE</Description> 
		</Row>
		<Row> 
			<ID>3</ID> 
			<Type>REGION_FOREST</Type> 
			<Description>TXT_KEY_REGION_FOREST</Description> 
		</Row>
		<Row> 
			<ID>4</ID> 
			<Type>REGION_DESERT</Type> 
			<Description>TXT_KEY_REGION_DESERT</Description> 
		</Row>
		<Row> 
			<ID>5</ID> 
			<Type>REGION_HILLS</Type> 
			<Description>TXT_KEY_REGION_HILLS</Description> 
		</Row>
		<Row> 
			<ID>6</ID> 
			<Type>REGION_PLAINS</Type> 
			<Description>TXT_KEY_REGION_PLAINS</Description> 
		</Row>
		<Row> 
			<ID>7</ID> 
			<Type>REGION_GRASS</Type> 
			<Description>TXT_KEY_REGION_GRASS</Description> 
		</Row>
		<Row> 
			<ID>8</ID> 
			<Type>REGION_HYBRID</Type> 
			<Description>TXT_KEY_REGION_HYBRID</Description> 
		</Row>
	</Regions> 

	<Table name="Religions">
		<Column name="ID" type="integer"  primarykey="true" autoincrement="true" />
		<Column name="Type" type="text"  unique="true" notnull="true" />
		<Column name="Description" type="text"  />
		<Column name="Civilopedia" type="text"  />
		<Column name="EarliestFoundDate" type="integer"  default="-1"/>
		<Column name="PortraitIndex" type="integer"  default="-1"/>
		<Column name="IconAtlas" type="text"  default="NULL"/>
		<Column name="IconString" type="text"  />
	</Table> 
	<Religions>
		<Delete />

		<Row> 
			<ID>0</ID> 
			<Type>RELIGION_PANTHEON</Type> 
			<Description>TXT_KEY_RELIGION_PANTHEON</Description> 
			<Civilopedia>TXT_KEY_RELIGION_PANTHEON_PEDIA</Civilopedia> 
			<EarliestFoundDate>-1</EarliestFoundDate> 
			<PortraitIndex>11</PortraitIndex> 
			<IconAtlas>RELIGION_ATLAS_WHITE</IconAtlas> 
			<IconString>[ICON_RELIGION_PANTHEON]</IconString> 
		</Row>
		<Row> 
			<ID>1</ID> 
			<Type>RELIGION_BUDDHISM</Type> 
			<Description>TXT_KEY_RELIGION_BUDDHISM</Description> 
			<Civilopedia>TXT_KEY_RELIGION_BUDDHISM_PEDIA</Civilopedia> 
			<EarliestFoundDate>-1</EarliestFoundDate> 
			<PortraitIndex>0</PortraitIndex> 
			<IconAtlas>RELIGION_ATLAS_WHITE</IconAtlas> 
			<IconString>[ICON_RELIGION_BUDDHISM]</IconString> 
		</Row>
		<Row> 
			<ID>2</ID> 
			<Type>RELIGION_CHRISTIANITY</Type> 
			<Description>TXT_KEY_RELIGION_CATHOLICISM</Description> 
			<Civilopedia>TXT_KEY_MEDIEVAL_SCENARIO_RELIGION_CHRISTIANITY_PEDIA</Civilopedia> 
			<EarliestFoundDate>-1</EarliestFoundDate> 
			<PortraitIndex>1</PortraitIndex> 
			<IconAtlas>RELIGION_ATLAS_WHITE</IconAtlas> 
			<IconString>[ICON_RELIGION_CHRISTIANITY]</IconString> 
		</Row>
		<Row> 
			<ID>3</ID> 
			<Type>RELIGION_CONFUCIANISM</Type> 
			<Description>TXT_KEY_RELIGION_CONFUCIANISM</Description> 
			<Civilopedia>TXT_KEY_RELIGION_CONFUCIANISM_PEDIA</Civilopedia> 
			<EarliestFoundDate>-1</EarliestFoundDate> 
			<PortraitIndex>2</PortraitIndex> 
			<IconAtlas>RELIGION_ATLAS_WHITE</IconAtlas> 
			<IconString>[ICON_RELIGION_CONFUCIANISM]</IconString> 
		</Row>
		<Row> 
			<ID>4</ID> 
			<Type>RELIGION_HINDUISM</Type> 
			<Description>TXT_KEY_RELIGION_HINDUISM</Description> 
			<Civilopedia>TXT_KEY_RELIGION_HINDUISM_PEDIA</Civilopedia> 
			<EarliestFoundDate>-1</EarliestFoundDate> 
			<PortraitIndex>3</PortraitIndex> 
			<IconAtlas>RELIGION_ATLAS_WHITE</IconAtlas> 
			<IconString>[ICON_RELIGION_HINDUISM]</IconString> 
		</Row>
		<Row> 
			<ID>5</ID> 
			<Type>RELIGION_ISLAM</Type> 
			<Description>TXT_KEY_RELIGION_ISLAM</Description> 
			<Civilopedia>TXT_KEY_RELIGION_ISLAM_PEDIA</Civilopedia> 
			<EarliestFoundDate>-1</EarliestFoundDate> 
			<PortraitIndex>4</PortraitIndex> 
			<IconAtlas>RELIGION_ATLAS_WHITE</IconAtlas> 
			<IconString>[ICON_RELIGION_ISLAM]</IconString> 
		</Row>
		<Row> 
			<ID>6</ID> 
			<Type>RELIGION_JUDAISM</Type> 
			<Description>TXT_KEY_RELIGION_JUDAISM</Description> 
			<Civilopedia>TXT_KEY_RELIGION_JUDAISM_PEDIA</Civilopedia> 
			<EarliestFoundDate>-1</EarliestFoundDate> 
			<PortraitIndex>5</PortraitIndex> 
			<IconAtlas>RELIGION_ATLAS_WHITE</IconAtlas> 
			<IconString>[ICON_RELIGION_JUDAISM]</IconString> 
		</Row>
		<Row> 
			<ID>7</ID> 
			<Type>RELIGION_SHINTO</Type> 
			<Description>TXT_KEY_RELIGION_SHINTO</Description> 
			<Civilopedia>TXT_KEY_RELIGION_SHINTO_PEDIA</Civilopedia> 
			<EarliestFoundDate>-1</EarliestFoundDate> 
			<PortraitIndex>6</PortraitIndex> 
			<IconAtlas>RELIGION_ATLAS_WHITE</IconAtlas> 
			<IconString>[ICON_RELIGION_SHINTO]</IconString> 
		</Row>
		<Row> 
			<ID>8</ID> 
			<Type>RELIGION_SIKHISM</Type> 
			<Description>TXT_KEY_RELIGION_SIKHISM</Description> 
			<Civilopedia>TXT_KEY_RELIGION_SIKHISM_PEDIA</Civilopedia> 
			<EarliestFoundDate>-1</EarliestFoundDate> 
			<PortraitIndex>7</PortraitIndex> 
			<IconAtlas>RELIGION_ATLAS_WHITE</IconAtlas> 
			<IconString>[ICON_RELIGION_SIKHISM]</IconString> 
		</Row>
		<Row> 
			<ID>9</ID> 
			<Type>RELIGION_TAOISM</Type> 
			<Description>TXT_KEY_RELIGION_TAOISM</Description> 
			<Civilopedia>TXT_KEY_RELIGION_TAOISM_PEDIA</Civilopedia> 
			<EarliestFoundDate>-1</EarliestFoundDate> 
			<PortraitIndex>8</PortraitIndex> 
			<IconAtlas>RELIGION_ATLAS_WHITE</IconAtlas> 
			<IconString>[ICON_RELIGION_TAOISM]</IconString> 
		</Row>
		<Row> 
			<ID>10</ID> 
			<Type>RELIGION_TENGRIISM</Type> 
			<Description>TXT_KEY_RELIGION_TENGRIISM</Description> 
			<Civilopedia>TXT_KEY_RELIGION_TENGRIISM_PEDIA</Civilopedia> 
			<EarliestFoundDate>-1</EarliestFoundDate> 
			<PortraitIndex>9</PortraitIndex> 
			<IconAtlas>RELIGION_ATLAS_WHITE</IconAtlas> 
			<IconString>[ICON_RELIGION_TENGRIISM]</IconString> 
		</Row>
		<Row> 
			<ID>11</ID> 
			<Type>RELIGION_ZOROASTRIANISM</Type> 
			<Description>TXT_KEY_RELIGION_ZOROASTRIANISM</Description> 
			<Civilopedia>TXT_KEY_RELIGION_ZOROASTRIANISM_PEDIA</Civilopedia> 
			<EarliestFoundDate>-1</EarliestFoundDate> 
			<PortraitIndex>10</PortraitIndex> 
			<IconAtlas>RELIGION_ATLAS_WHITE</IconAtlas> 
			<IconString>[ICON_RELIGION_ZOROASTRIANISM]</IconString> 
		</Row>
		<Row> 
			<ID>12</ID> 
			<Type>RELIGION_ORTHODOXY</Type> 
			<Description>TXT_KEY_RELIGION_ORTHODOXY</Description> 
			<Civilopedia>TXT_KEY_RELIGION_ORTHODOXY_PEDIA</Civilopedia> 
			<EarliestFoundDate>-1</EarliestFoundDate> 
			<PortraitIndex>12</PortraitIndex> 
			<IconAtlas>RELIGION_ATLAS_WHITE</IconAtlas> 
			<IconString>[ICON_RELIGION_ORTHODOX]</IconString> 
		</Row>
		<Row> 
			<ID>13</ID> 
			<Type>RELIGION_PROTESTANTISM</Type> 
			<Description>TXT_KEY_RELIGION_PROTESTANTISM</Description> 
			<Civilopedia>TXT_KEY_RELIGION_PROTESTANTISM_PEDIA</Civilopedia> 
			<EarliestFoundDate>-1</EarliestFoundDate> 
			<PortraitIndex>13</PortraitIndex> 
			<IconAtlas>RELIGION_ATLAS_WHITE</IconAtlas> 
			<IconString>[ICON_RELIGION_PROTESTANT]</IconString> 
		</Row>
	</Religions> 

	<Table name="ReplayDataSets">
		<Column name="ID" type="integer"  primarykey="true" autoincrement="true" />
		<Column name="Type" type="text"  unique="true" notnull="true" />
		<Column name="Name" type="text"  />
		<Column name="Description" type="text"  />
	</Table> 
	<ReplayDataSets>
		<Delete />

		<Row> 
			<ID>1</ID> 
			<Type>REPLAYDATASET_SCORE</Type> 
			<Description>TXT_KEY_REPLAY_VIEWER_GRAPHBY_SCORE</Description> 
		</Row>
		<Row> 
			<ID>2</ID> 
			<Type>REPLAYDATASET_PRODUCTIONPERTURN</Type> 
			<Description>TXT_KEY_REPLAY_DATA_PRODUCTIONPERTURN</Description> 
		</Row>
		<Row> 
			<ID>3</ID> 
			<Type>REPLAYDATASET_TOTALGOLD</Type> 
			<Description>TXT_KEY_REPLAY_DATA_TOTALGOLD</Description> 
		</Row>
		<Row> 
			<ID>4</ID> 
			<Type>REPLAYDATASET_GOLDPERTURN</Type> 
			<Description>TXT_KEY_REPLAY_DATA_GOLDPERTURN</Description> 
		</Row>
		<Row> 
			<ID>5</ID> 
			<Type>REPLAYDATASET_CITYCOUNT</Type> 
			<Description>TXT_KEY_REPLAY_DATA_CITYCOUNT</Description> 
		</Row>
		<Row> 
			<ID>6</ID> 
			<Type>REPLAYDATASET_TECHSKNOWN</Type> 
			<Description>TXT_KEY_REPLAY_DATA_TECHSKNOWN</Description> 
		</Row>
		<Row> 
			<ID>7</ID> 
			<Type>REPLAYDATASET_SCIENCEPERTURN</Type> 
			<Description>TXT_KEY_REPLAY_DATA_SCIENCEPERTURN</Description> 
		</Row>
		<Row> 
			<ID>8</ID> 
			<Type>REPLAYDATASET_TOTALCULTURE</Type> 
			<Description>TXT_KEY_REPLAY_DATA_TOTALCULTURE</Description> 
		</Row>
		<Row> 
			<ID>9</ID> 
			<Type>REPLAYDATASET_CULTUREPERTURN</Type> 
			<Description>TXT_KEY_REPLAY_DATA_CULTUREPERTURN</Description> 
		</Row>
		<Row> 
			<ID>10</ID> 
			<Type>REPLAYDATASET_EXCESSHAPINESS</Type> 
			<Description>TXT_KEY_REPLAY_DATA_EXCESSHAPPINESS</Description> 
		</Row>
		<Row> 
			<ID>11</ID> 
			<Type>REPLAYDATASET_HAPPINESS</Type> 
			<Description>TXT_KEY_REPLAY_DATA_HAPPINESS</Description> 
		</Row>
		<Row> 
			<ID>12</ID> 
			<Type>REPLAYDATASET_UNHAPPINESS</Type> 
			<Description>TXT_KEY_REPLAY_DATA_UNHAPPINESS</Description> 
		</Row>
		<Row> 
			<ID>13</ID> 
			<Type>REPLAYDATASET_GOLDENAGETURNS</Type> 
			<Description>TXT_KEY_REPLAY_DATA_GOLDAGETURNS</Description> 
		</Row>
		<Row> 
			<ID>14</ID> 
			<Type>REPLAYDATASET_POPULATION</Type> 
			<Description>TXT_KEY_REPLAY_DATA_TOTALPOPULATION</Description> 
		</Row>
		<Row> 
			<ID>15</ID> 
			<Type>REPLAYDATASET_FOODPERTURN</Type> 
			<Description>TXT_KEY_REPLAY_DATA_FOODPERTURN</Description> 
		</Row>
		<Row> 
			<ID>16</ID> 
			<Type>REPLAYDATASET_TOTALLAND</Type> 
			<Description>TXT_KEY_REPLAY_DATA_TOTALLAND</Description> 
		</Row>
		<Row> 
			<ID>17</ID> 
			<Type>REPLAYDATASET_GPTCITYCONNECTIONS</Type> 
			<Description>TXT_KEY_REPLAY_DATA_GPTCITYCONNECTIONS</Description> 
		</Row>
		<Row> 
			<ID>18</ID> 
			<Type>REPLAYDATASET_GPTDEALS</Type> 
			<Description>TXT_KEY_REPLAY_DATA_GPTDEALS</Description> 
		</Row>
		<Row> 
			<ID>19</ID> 
			<Type>REPLAYDATASET_UNITMAINTENANCE</Type> 
			<Description>TXT_KEY_REPLAY_DATA_UNITMAINTENANCE</Description> 
		</Row>
		<Row> 
			<ID>20</ID> 
			<Type>REPLAYDATASET_BUILDINGMAINTENANCE</Type> 
			<Description>TXT_KEY_REPLAY_DATA_BUILDINGMAINTENANCE</Description> 
		</Row>
		<Row> 
			<ID>21</ID> 
			<Type>REPLAYDATASET_IMPROVEMENTMAINTENANCE</Type> 
			<Description>TXT_KEY_REPLAY_DATA_IMPROVEMENTMAINTENANCE</Description> 
		</Row>
		<Row> 
			<ID>22</ID> 
			<Type>REPLAYDATASET_NUMBEROFPOLICIES</Type> 
			<Description>TXT_KEY_REPLAY_DATA_NUMBEROFPOLICIES</Description> 
		</Row>
		<Row> 
			<ID>23</ID> 
			<Type>REPLAYDATASET_NUMBEROFWORKERS</Type> 
			<Description>TXT_KEY_REPLAY_DATA_NUMBEROFWORKERS</Description> 
		</Row>
		<Row> 
			<ID>24</ID> 
			<Type>REPLAYDATASET_IMPROVEDTILES</Type> 
			<Description>TXT_KEY_REPLAY_DATA_IMPROVEDTILES</Description> 
		</Row>
		<Row> 
			<ID>25</ID> 
			<Type>REPLAYDATASET_WORKEDTILES</Type> 
			<Description>TXT_KEY_REPLAY_DATA_WORKEDTILES</Description> 
		</Row>
		<Row> 
			<ID>26</ID> 
			<Type>REPLAYDATASET_MILITARYMIGHT</Type> 
			<Description>TXT_KEY_REPLAY_DATA_MILITARYMIGHT</Description> 
		</Row>
	</ReplayDataSets> 

	<Table name="ResolutionDecisions">
		<Column name="ID" type="integer"  primarykey="true" autoincrement="true" />
		<Column name="Type" type="text"  unique="true" notnull="true" />
		<Column name="Description" type="text"  />
	</Table> 
	<ResolutionDecisions>
		<Delete />

		<Row> 
			<ID>0</ID> 
			<Type>RESOLUTION_DECISION_NONE</Type> 
			<Description>TXT_KEY_RESOLUTION_DECISION_NONE</Description> 
		</Row>
		<Row> 
			<ID>1</ID> 
			<Type>RESOLUTION_DECISION_YES_OR_NO</Type> 
			<Description>TXT_KEY_RESOLUTION_DECISION_YES_OR_NO</Description> 
		</Row>
		<Row> 
			<ID>2</ID> 
			<Type>RESOLUTION_DECISION_ANY_MEMBER</Type> 
			<Description>TXT_KEY_RESOLUTION_DECISION_ANY_MEMBER</Description> 
		</Row>
		<Row> 
			<ID>3</ID> 
			<Type>RESOLUTION_DECISION_CITY</Type> 
			<Description>TXT_KEY_RESOLUTION_DECISION_CITY</Description> 
		</Row>
		<Row> 
			<ID>4</ID> 
			<Type>RESOLUTION_DECISION_ANY_LUXURY_RESOURCE</Type> 
			<Description>TXT_KEY_RESOLUTION_DECISION_ANY_LUXURY_RESOURCE</Description> 
		</Row>
		<Row> 
			<ID>5</ID> 
			<Type>RESOLUTION_DECISION_REPEAL</Type> 
			<Description>TXT_KEY_RESOLUTION_DECISION_REPEAL</Description> 
		</Row>
		<Row> 
			<ID>6</ID> 
			<Type>RESOLUTION_DECISION_MAJOR_CIV_MEMBER</Type> 
			<Description>TXT_KEY_RESOLUTION_DECISION_MAJOR_CIV_MEMBER</Description> 
		</Row>
		<Row> 
			<ID>7</ID> 
			<Type>RESOLUTION_DECISION_OTHER_MAJOR_CIV_MEMBER</Type> 
			<Description>TXT_KEY_RESOLUTION_DECISION_OTHER_MAJOR_CIV_MEMBER</Description> 
		</Row>
		<Row> 
			<ID>8</ID> 
			<Type>RESOLUTION_DECISION_RELIGION</Type> 
			<Description>TXT_KEY_RESOLUTION_DECISION_RELIGION</Description> 
		</Row>
		<Row> 
			<ID>9</ID> 
			<Type>RESOLUTION_DECISION_IDEOLOGY</Type> 
			<Description>TXT_KEY_RESOLUTION_DECISION_IDEOLOGY</Description> 
		</Row>
	</ResolutionDecisions> 

	<Table name="Resolutions">
		<Column name="ID" type="integer"  primarykey="true" autoincrement="true" />
		<Column name="Type" type="text"  unique="true" notnull="true" />
		<Column name="Description" type="text"  />
		<Column name="Help" type="text"  />
		<Column name="VoterDecision" type="text"  default="NULL"/>
		<Column name="ProposerDecision" type="text"  default="NULL"/>
		<Column name="TechPrereqAnyMember" type="text"  default="NULL"/>
		<Column name="AutomaticProposal" type="boolean"  default="0"/>
		<Column name="UniqueType" type="boolean"  default="0"/>
		<Column name="NoProposalByPlayer" type="boolean"  default="0"/>
		<Column name="QuorumPercent" type="integer"  default="0"/>
		<Column name="LeadersVoteBonusOnFail" type="integer"  default="0"/>
		<Column name="DiplomaticVictory" type="boolean"  default="0"/>
		<Column name="ChangeLeagueHost" type="boolean"  default="0"/>
		<Column name="OneTimeGold" type="integer"  default="0"/>
		<Column name="OneTimeGoldPercent" type="integer"  default="0"/>
		<Column name="RaiseCityStateInfluenceToNeutral" type="boolean"  default="0"/>
		<Column name="LeagueProjectEnabled" type="text"  default="NULL"/>
		<Column name="GoldPerTurn" type="integer"  default="0"/>
		<Column name="ResourceQuantity" type="integer"  default="0"/>
		<Column name="EmbargoCityStates" type="boolean"  default="0"/>
		<Column name="EmbargoPlayer" type="boolean"  default="0"/>
		<Column name="NoResourceHappiness" type="boolean"  default="0"/>
		<Column name="UnitMaintenanceGoldPercent" type="integer"  default="0"/>
		<Column name="MemberDiscoveredTechMod" type="integer"  default="0"/>
		<Column name="CulturePerWonder" type="integer"  default="0"/>
		<Column name="CulturePerNaturalWonder" type="integer"  default="0"/>
		<Column name="NoTrainingNuclearWeapons" type="boolean"  default="0"/>
		<Column name="VotesForFollowingReligion" type="integer"  default="0"/>
		<Column name="HolyCityTourism" type="integer"  default="0"/>
		<Column name="ReligionSpreadStrengthMod" type="integer"  default="0"/>
		<Column name="VotesForFollowingIdeology" type="integer"  default="0"/>
		<Column name="OtherIdeologyRebellionMod" type="integer"  default="0"/>
		<Column name="ArtsyGreatPersonRateMod" type="integer"  default="0"/>
		<Column name="ScienceyGreatPersonRateMod" type="integer"  default="0"/>
		<Column name="GreatPersonTileImprovementCulture" type="integer"  default="0"/>
		<Column name="LandmarkCulture" type="integer"  default="0"/>
	</Table> 
	<Resolutions>
		<Delete />

		<Row> 
			<ID>0</ID> 
			<Type>RESOLUTION_DIPLOMATIC_VICTORY</Type> 
			<Description>TXT_KEY_RESOLUTION_DIPLO_VICTORY</Description> 
			<Help>TXT_KEY_RESOLUTION_DIPLO_VICTORY_HELP</Help> 
			<VoterDecision>RESOLUTION_DECISION_MAJOR_CIV_MEMBER</VoterDecision> 
			<ProposerDecision>RESOLUTION_DECISION_NONE</ProposerDecision> 
			<AutomaticProposal>false</AutomaticProposal> 
			<UniqueType>false</UniqueType> 
			<NoProposalByPlayer>true</NoProposalByPlayer> 
			<QuorumPercent>0</QuorumPercent> 
			<LeadersVoteBonusOnFail>2</LeadersVoteBonusOnFail> 
			<DiplomaticVictory>true</DiplomaticVictory> 
			<ChangeLeagueHost>false</ChangeLeagueHost> 
			<OneTimeGold>0</OneTimeGold> 
			<OneTimeGoldPercent>0</OneTimeGoldPercent> 
			<RaiseCityStateInfluenceToNeutral>false</RaiseCityStateInfluenceToNeutral> 
			<GoldPerTurn>0</GoldPerTurn> 
			<ResourceQuantity>0</ResourceQuantity> 
			<EmbargoCityStates>false</EmbargoCityStates> 
			<EmbargoPlayer>false</EmbargoPlayer> 
			<NoResourceHappiness>false</NoResourceHappiness> 
			<UnitMaintenanceGoldPercent>0</UnitMaintenanceGoldPercent> 
			<MemberDiscoveredTechMod>0</MemberDiscoveredTechMod> 
			<CulturePerWonder>0</CulturePerWonder> 
			<CulturePerNaturalWonder>0</CulturePerNaturalWonder> 
			<NoTrainingNuclearWeapons>false</NoTrainingNuclearWeapons> 
			<VotesForFollowingReligion>0</VotesForFollowingReligion> 
			<HolyCityTourism>0</HolyCityTourism> 
			<ReligionSpreadStrengthMod>0</ReligionSpreadStrengthMod> 
			<VotesForFollowingIdeology>0</VotesForFollowingIdeology> 
			<OtherIdeologyRebellionMod>0</OtherIdeologyRebellionMod> 
			<ArtsyGreatPersonRateMod>0</ArtsyGreatPersonRateMod> 
			<ScienceyGreatPersonRateMod>0</ScienceyGreatPersonRateMod> 
			<GreatPersonTileImprovementCulture>0</GreatPersonTileImprovementCulture> 
			<LandmarkCulture>0</LandmarkCulture> 
		</Row>
		<Row> 
			<ID>1</ID> 
			<Type>RESOLUTION_CHANGE_LEAGUE_HOST</Type> 
			<Description>TXT_KEY_RESOLUTION_CHANGE_LEAGUE_HOST</Description> 
			<Help>TXT_KEY_RESOLUTION_CHANGE_LEAGUE_HOST_HELP</Help> 
			<VoterDecision>RESOLUTION_DECISION_MAJOR_CIV_MEMBER</VoterDecision> 
			<ProposerDecision>RESOLUTION_DECISION_NONE</ProposerDecision> 
			<AutomaticProposal>false</AutomaticProposal> 
			<UniqueType>false</UniqueType> 
			<NoProposalByPlayer>true</NoProposalByPlayer> 
			<QuorumPercent>0</QuorumPercent> 
			<LeadersVoteBonusOnFail>0</LeadersVoteBonusOnFail> 
			<DiplomaticVictory>false</DiplomaticVictory> 
			<ChangeLeagueHost>true</ChangeLeagueHost> 
			<OneTimeGold>0</OneTimeGold> 
			<OneTimeGoldPercent>0</OneTimeGoldPercent> 
			<RaiseCityStateInfluenceToNeutral>false</RaiseCityStateInfluenceToNeutral> 
			<GoldPerTurn>0</GoldPerTurn> 
			<ResourceQuantity>0</ResourceQuantity> 
			<EmbargoCityStates>false</EmbargoCityStates> 
			<EmbargoPlayer>false</EmbargoPlayer> 
			<NoResourceHappiness>false</NoResourceHappiness> 
			<UnitMaintenanceGoldPercent>0</UnitMaintenanceGoldPercent> 
			<MemberDiscoveredTechMod>0</MemberDiscoveredTechMod> 
			<CulturePerWonder>0</CulturePerWonder> 
			<CulturePerNaturalWonder>0</CulturePerNaturalWonder> 
			<NoTrainingNuclearWeapons>false</NoTrainingNuclearWeapons> 
			<VotesForFollowingReligion>0</VotesForFollowingReligion> 
			<HolyCityTourism>0</HolyCityTourism> 
			<ReligionSpreadStrengthMod>0</ReligionSpreadStrengthMod> 
			<VotesForFollowingIdeology>0</VotesForFollowingIdeology> 
			<OtherIdeologyRebellionMod>0</OtherIdeologyRebellionMod> 
			<ArtsyGreatPersonRateMod>0</ArtsyGreatPersonRateMod> 
			<ScienceyGreatPersonRateMod>0</ScienceyGreatPersonRateMod> 
			<GreatPersonTileImprovementCulture>0</GreatPersonTileImprovementCulture> 
			<LandmarkCulture>0</LandmarkCulture> 
		</Row>
		<Row> 
			<ID>2</ID> 
			<Type>RESOLUTION_ALL_CITY_STATES_EMBARGO</Type> 
			<Description>TXT_KEY_RESOLUTION_ALL_CITY_STATES_EMBARGO</Description> 
			<Help>TXT_KEY_RESOLUTION_ALL_CITY_STATES_EMBARGO_HELP</Help> 
			<VoterDecision>RESOLUTION_DECISION_YES_OR_NO</VoterDecision> 
			<ProposerDecision>RESOLUTION_DECISION_NONE</ProposerDecision> 
			<AutomaticProposal>false</AutomaticProposal> 
			<UniqueType>false</UniqueType> 
			<NoProposalByPlayer>false</NoProposalByPlayer> 
			<QuorumPercent>0</QuorumPercent> 
			<LeadersVoteBonusOnFail>0</LeadersVoteBonusOnFail> 
			<DiplomaticVictory>false</DiplomaticVictory> 
			<ChangeLeagueHost>false</ChangeLeagueHost> 
			<OneTimeGold>0</OneTimeGold> 
			<OneTimeGoldPercent>0</OneTimeGoldPercent> 
			<RaiseCityStateInfluenceToNeutral>false</RaiseCityStateInfluenceToNeutral> 
			<GoldPerTurn>0</GoldPerTurn> 
			<ResourceQuantity>0</ResourceQuantity> 
			<EmbargoCityStates>true</EmbargoCityStates> 
			<EmbargoPlayer>false</EmbargoPlayer> 
			<NoResourceHappiness>false</NoResourceHappiness> 
			<UnitMaintenanceGoldPercent>0</UnitMaintenanceGoldPercent> 
			<MemberDiscoveredTechMod>0</MemberDiscoveredTechMod> 
			<CulturePerWonder>0</CulturePerWonder> 
			<CulturePerNaturalWonder>0</CulturePerNaturalWonder> 
			<NoTrainingNuclearWeapons>false</NoTrainingNuclearWeapons> 
			<VotesForFollowingReligion>0</VotesForFollowingReligion> 
			<HolyCityTourism>0</HolyCityTourism> 
			<ReligionSpreadStrengthMod>0</ReligionSpreadStrengthMod> 
			<VotesForFollowingIdeology>0</VotesForFollowingIdeology> 
			<OtherIdeologyRebellionMod>0</OtherIdeologyRebellionMod> 
			<ArtsyGreatPersonRateMod>0</ArtsyGreatPersonRateMod> 
			<ScienceyGreatPersonRateMod>0</ScienceyGreatPersonRateMod> 
			<GreatPersonTileImprovementCulture>0</GreatPersonTileImprovementCulture> 
			<LandmarkCulture>0</LandmarkCulture> 
		</Row>
		<Row> 
			<ID>3</ID> 
			<Type>RESOLUTION_PLAYER_EMBARGO</Type> 
			<Description>TXT_KEY_RESOLUTION_PLAYER_EMBARGO</Description> 
			<Help>TXT_KEY_RESOLUTION_PLAYER_EMBARGO_HELP</Help> 
			<VoterDecision>RESOLUTION_DECISION_YES_OR_NO</VoterDecision> 
			<ProposerDecision>RESOLUTION_DECISION_OTHER_MAJOR_CIV_MEMBER</ProposerDecision> 
			<AutomaticProposal>false</AutomaticProposal> 
			<UniqueType>false</UniqueType> 
			<NoProposalByPlayer>false</NoProposalByPlayer> 
			<QuorumPercent>0</QuorumPercent> 
			<LeadersVoteBonusOnFail>0</LeadersVoteBonusOnFail> 
			<DiplomaticVictory>false</DiplomaticVictory> 
			<ChangeLeagueHost>false</ChangeLeagueHost> 
			<OneTimeGold>0</OneTimeGold> 
			<OneTimeGoldPercent>0</OneTimeGoldPercent> 
			<RaiseCityStateInfluenceToNeutral>false</RaiseCityStateInfluenceToNeutral> 
			<GoldPerTurn>0</GoldPerTurn> 
			<ResourceQuantity>0</ResourceQuantity> 
			<EmbargoCityStates>false</EmbargoCityStates> 
			<EmbargoPlayer>true</EmbargoPlayer> 
			<NoResourceHappiness>false</NoResourceHappiness> 
			<UnitMaintenanceGoldPercent>0</UnitMaintenanceGoldPercent> 
			<MemberDiscoveredTechMod>0</MemberDiscoveredTechMod> 
			<CulturePerWonder>0</CulturePerWonder> 
			<CulturePerNaturalWonder>0</CulturePerNaturalWonder> 
			<NoTrainingNuclearWeapons>false</NoTrainingNuclearWeapons> 
			<VotesForFollowingReligion>0</VotesForFollowingReligion> 
			<HolyCityTourism>0</HolyCityTourism> 
			<ReligionSpreadStrengthMod>0</ReligionSpreadStrengthMod> 
			<VotesForFollowingIdeology>0</VotesForFollowingIdeology> 
			<OtherIdeologyRebellionMod>0</OtherIdeologyRebellionMod> 
			<ArtsyGreatPersonRateMod>0</ArtsyGreatPersonRateMod> 
			<ScienceyGreatPersonRateMod>0</ScienceyGreatPersonRateMod> 
			<GreatPersonTileImprovementCulture>0</GreatPersonTileImprovementCulture> 
			<LandmarkCulture>0</LandmarkCulture> 
		</Row>
		<Row> 
			<ID>4</ID> 
			<Type>RESOLUTION_BAN_LUXURY_HAPPINESS</Type> 
			<Description>TXT_KEY_RESOLUTION_BAN_LUXURY_HAPPINESS</Description> 
			<Help>TXT_KEY_RESOLUTION_BAN_LUXURY_HAPPINESS_HELP</Help> 
			<VoterDecision>RESOLUTION_DECISION_YES_OR_NO</VoterDecision> 
			<ProposerDecision>RESOLUTION_DECISION_ANY_LUXURY_RESOURCE</ProposerDecision> 
			<AutomaticProposal>false</AutomaticProposal> 
			<UniqueType>false</UniqueType> 
			<NoProposalByPlayer>false</NoProposalByPlayer> 
			<QuorumPercent>0</QuorumPercent> 
			<LeadersVoteBonusOnFail>0</LeadersVoteBonusOnFail> 
			<DiplomaticVictory>false</DiplomaticVictory> 
			<ChangeLeagueHost>false</ChangeLeagueHost> 
			<OneTimeGold>0</OneTimeGold> 
			<OneTimeGoldPercent>0</OneTimeGoldPercent> 
			<RaiseCityStateInfluenceToNeutral>false</RaiseCityStateInfluenceToNeutral> 
			<GoldPerTurn>0</GoldPerTurn> 
			<ResourceQuantity>0</ResourceQuantity> 
			<EmbargoCityStates>false</EmbargoCityStates> 
			<EmbargoPlayer>false</EmbargoPlayer> 
			<NoResourceHappiness>true</NoResourceHappiness> 
			<UnitMaintenanceGoldPercent>0</UnitMaintenanceGoldPercent> 
			<MemberDiscoveredTechMod>0</MemberDiscoveredTechMod> 
			<CulturePerWonder>0</CulturePerWonder> 
			<CulturePerNaturalWonder>0</CulturePerNaturalWonder> 
			<NoTrainingNuclearWeapons>false</NoTrainingNuclearWeapons> 
			<VotesForFollowingReligion>0</VotesForFollowingReligion> 
			<HolyCityTourism>0</HolyCityTourism> 
			<ReligionSpreadStrengthMod>0</ReligionSpreadStrengthMod> 
			<VotesForFollowingIdeology>0</VotesForFollowingIdeology> 
			<OtherIdeologyRebellionMod>0</OtherIdeologyRebellionMod> 
			<ArtsyGreatPersonRateMod>0</ArtsyGreatPersonRateMod> 
			<ScienceyGreatPersonRateMod>0</ScienceyGreatPersonRateMod> 
			<GreatPersonTileImprovementCulture>0</GreatPersonTileImprovementCulture> 
			<LandmarkCulture>0</LandmarkCulture> 
		</Row>
		<Row> 
			<ID>5</ID> 
			<Type>RESOLUTION_STANDING_ARMY_TAX</Type> 
			<Description>TXT_KEY_RESOLUTION_STANDING_ARMY_TAX</Description> 
			<Help>TXT_KEY_RESOLUTION_STANDING_ARMY_TAX_HELP</Help> 
			<VoterDecision>RESOLUTION_DECISION_YES_OR_NO</VoterDecision> 
			<ProposerDecision>RESOLUTION_DECISION_NONE</ProposerDecision> 
			<AutomaticProposal>false</AutomaticProposal> 
			<UniqueType>false</UniqueType> 
			<NoProposalByPlayer>false</NoProposalByPlayer> 
			<QuorumPercent>0</QuorumPercent> 
			<LeadersVoteBonusOnFail>0</LeadersVoteBonusOnFail> 
			<DiplomaticVictory>false</DiplomaticVictory> 
			<ChangeLeagueHost>false</ChangeLeagueHost> 
			<OneTimeGold>0</OneTimeGold> 
			<OneTimeGoldPercent>0</OneTimeGoldPercent> 
			<RaiseCityStateInfluenceToNeutral>false</RaiseCityStateInfluenceToNeutral> 
			<GoldPerTurn>0</GoldPerTurn> 
			<ResourceQuantity>0</ResourceQuantity> 
			<EmbargoCityStates>false</EmbargoCityStates> 
			<EmbargoPlayer>false</EmbargoPlayer> 
			<NoResourceHappiness>false</NoResourceHappiness> 
			<UnitMaintenanceGoldPercent>25</UnitMaintenanceGoldPercent> 
			<MemberDiscoveredTechMod>0</MemberDiscoveredTechMod> 
			<CulturePerWonder>0</CulturePerWonder> 
			<CulturePerNaturalWonder>0</CulturePerNaturalWonder> 
			<NoTrainingNuclearWeapons>false</NoTrainingNuclearWeapons> 
			<VotesForFollowingReligion>0</VotesForFollowingReligion> 
			<HolyCityTourism>0</HolyCityTourism> 
			<ReligionSpreadStrengthMod>0</ReligionSpreadStrengthMod> 
			<VotesForFollowingIdeology>0</VotesForFollowingIdeology> 
			<OtherIdeologyRebellionMod>0</OtherIdeologyRebellionMod> 
			<ArtsyGreatPersonRateMod>0</ArtsyGreatPersonRateMod> 
			<ScienceyGreatPersonRateMod>0</ScienceyGreatPersonRateMod> 
			<GreatPersonTileImprovementCulture>0</GreatPersonTileImprovementCulture> 
			<LandmarkCulture>0</LandmarkCulture> 
		</Row>
		<Row> 
			<ID>6</ID> 
			<Type>RESOLUTION_MEMBER_DISCOVERED_TECH_DISCOUNT</Type> 
			<Description>TXT_KEY_RESOLUTION_MEMBER_DISCOVERED_TECH_DISCOUNT</Description> 
			<Help>TXT_KEY_RESOLUTION_MEMBER_DISCOVERED_TECH_DISCOUNT_HELP</Help> 
			<VoterDecision>RESOLUTION_DECISION_YES_OR_NO</VoterDecision> 
			<ProposerDecision>RESOLUTION_DECISION_NONE</ProposerDecision> 
			<AutomaticProposal>false</AutomaticProposal> 
			<UniqueType>false</UniqueType> 
			<NoProposalByPlayer>false</NoProposalByPlayer> 
			<QuorumPercent>0</QuorumPercent> 
			<LeadersVoteBonusOnFail>0</LeadersVoteBonusOnFail> 
			<DiplomaticVictory>false</DiplomaticVictory> 
			<ChangeLeagueHost>false</ChangeLeagueHost> 
			<OneTimeGold>0</OneTimeGold> 
			<OneTimeGoldPercent>0</OneTimeGoldPercent> 
			<RaiseCityStateInfluenceToNeutral>false</RaiseCityStateInfluenceToNeutral> 
			<GoldPerTurn>0</GoldPerTurn> 
			<ResourceQuantity>0</ResourceQuantity> 
			<EmbargoCityStates>false</EmbargoCityStates> 
			<EmbargoPlayer>false</EmbargoPlayer> 
			<NoResourceHappiness>false</NoResourceHappiness> 
			<UnitMaintenanceGoldPercent>0</UnitMaintenanceGoldPercent> 
			<MemberDiscoveredTechMod>20</MemberDiscoveredTechMod> 
			<CulturePerWonder>0</CulturePerWonder> 
			<CulturePerNaturalWonder>0</CulturePerNaturalWonder> 
			<NoTrainingNuclearWeapons>false</NoTrainingNuclearWeapons> 
			<VotesForFollowingReligion>0</VotesForFollowingReligion> 
			<HolyCityTourism>0</HolyCityTourism> 
			<ReligionSpreadStrengthMod>0</ReligionSpreadStrengthMod> 
			<VotesForFollowingIdeology>0</VotesForFollowingIdeology> 
			<OtherIdeologyRebellionMod>0</OtherIdeologyRebellionMod> 
			<ArtsyGreatPersonRateMod>0</ArtsyGreatPersonRateMod> 
			<ScienceyGreatPersonRateMod>0</ScienceyGreatPersonRateMod> 
			<GreatPersonTileImprovementCulture>0</GreatPersonTileImprovementCulture> 
			<LandmarkCulture>0</LandmarkCulture> 
		</Row>
		<Row> 
			<ID>7</ID> 
			<Type>RESOLUTION_WORLD_FAIR</Type> 
			<Description>TXT_KEY_RESOLUTION_WORLD_FAIR</Description> 
			<Help>TXT_KEY_RESOLUTION_WORLD_FAIR_HELP</Help> 
			<VoterDecision>RESOLUTION_DECISION_YES_OR_NO</VoterDecision> 
			<ProposerDecision>RESOLUTION_DECISION_NONE</ProposerDecision> 
			<AutomaticProposal>false</AutomaticProposal> 
			<UniqueType>false</UniqueType> 
			<NoProposalByPlayer>false</NoProposalByPlayer> 
			<QuorumPercent>0</QuorumPercent> 
			<LeadersVoteBonusOnFail>0</LeadersVoteBonusOnFail> 
			<DiplomaticVictory>false</DiplomaticVictory> 
			<ChangeLeagueHost>false</ChangeLeagueHost> 
			<OneTimeGold>0</OneTimeGold> 
			<OneTimeGoldPercent>0</OneTimeGoldPercent> 
			<RaiseCityStateInfluenceToNeutral>false</RaiseCityStateInfluenceToNeutral> 
			<LeagueProjectEnabled>LEAGUE_PROJECT_WORLD_FAIR</LeagueProjectEnabled> 
			<GoldPerTurn>0</GoldPerTurn> 
			<ResourceQuantity>0</ResourceQuantity> 
			<EmbargoCityStates>false</EmbargoCityStates> 
			<EmbargoPlayer>false</EmbargoPlayer> 
			<NoResourceHappiness>false</NoResourceHappiness> 
			<UnitMaintenanceGoldPercent>0</UnitMaintenanceGoldPercent> 
			<MemberDiscoveredTechMod>0</MemberDiscoveredTechMod> 
			<CulturePerWonder>0</CulturePerWonder> 
			<CulturePerNaturalWonder>0</CulturePerNaturalWonder> 
			<NoTrainingNuclearWeapons>false</NoTrainingNuclearWeapons> 
			<VotesForFollowingReligion>0</VotesForFollowingReligion> 
			<HolyCityTourism>0</HolyCityTourism> 
			<ReligionSpreadStrengthMod>0</ReligionSpreadStrengthMod> 
			<VotesForFollowingIdeology>0</VotesForFollowingIdeology> 
			<OtherIdeologyRebellionMod>0</OtherIdeologyRebellionMod> 
			<ArtsyGreatPersonRateMod>0</ArtsyGreatPersonRateMod> 
			<ScienceyGreatPersonRateMod>0</ScienceyGreatPersonRateMod> 
			<GreatPersonTileImprovementCulture>0</GreatPersonTileImprovementCulture> 
			<LandmarkCulture>0</LandmarkCulture> 
		</Row>
		<Row> 
			<ID>8</ID> 
			<Type>RESOLUTION_WORLD_GAMES</Type> 
			<Description>TXT_KEY_RESOLUTION_WORLD_GAMES</Description> 
			<Help>TXT_KEY_RESOLUTION_WORLD_GAMES_HELP</Help> 
			<VoterDecision>RESOLUTION_DECISION_YES_OR_NO</VoterDecision> 
			<ProposerDecision>RESOLUTION_DECISION_NONE</ProposerDecision> 
			<TechPrereqAnyMember>TECH_RADIO</TechPrereqAnyMember> 
			<AutomaticProposal>false</AutomaticProposal> 
			<UniqueType>false</UniqueType> 
			<NoProposalByPlayer>false</NoProposalByPlayer> 
			<QuorumPercent>0</QuorumPercent> 
			<LeadersVoteBonusOnFail>0</LeadersVoteBonusOnFail> 
			<DiplomaticVictory>false</DiplomaticVictory> 
			<ChangeLeagueHost>false</ChangeLeagueHost> 
			<OneTimeGold>0</OneTimeGold> 
			<OneTimeGoldPercent>0</OneTimeGoldPercent> 
			<RaiseCityStateInfluenceToNeutral>false</RaiseCityStateInfluenceToNeutral> 
			<LeagueProjectEnabled>LEAGUE_PROJECT_WORLD_GAMES</LeagueProjectEnabled> 
			<GoldPerTurn>0</GoldPerTurn> 
			<ResourceQuantity>0</ResourceQuantity> 
			<EmbargoCityStates>false</EmbargoCityStates> 
			<EmbargoPlayer>false</EmbargoPlayer> 
			<NoResourceHappiness>false</NoResourceHappiness> 
			<UnitMaintenanceGoldPercent>0</UnitMaintenanceGoldPercent> 
			<MemberDiscoveredTechMod>0</MemberDiscoveredTechMod> 
			<CulturePerWonder>0</CulturePerWonder> 
			<CulturePerNaturalWonder>0</CulturePerNaturalWonder> 
			<NoTrainingNuclearWeapons>false</NoTrainingNuclearWeapons> 
			<VotesForFollowingReligion>0</VotesForFollowingReligion> 
			<HolyCityTourism>0</HolyCityTourism> 
			<ReligionSpreadStrengthMod>0</ReligionSpreadStrengthMod> 
			<VotesForFollowingIdeology>0</VotesForFollowingIdeology> 
			<OtherIdeologyRebellionMod>0</OtherIdeologyRebellionMod> 
			<ArtsyGreatPersonRateMod>0</ArtsyGreatPersonRateMod> 
			<ScienceyGreatPersonRateMod>0</ScienceyGreatPersonRateMod> 
			<GreatPersonTileImprovementCulture>0</GreatPersonTileImprovementCulture> 
			<LandmarkCulture>0</LandmarkCulture> 
		</Row>
		<Row> 
			<ID>9</ID> 
			<Type>RESOLUTION_INTERNATIONAL_SPACE_STATION</Type> 
			<Description>TXT_KEY_RESOLUTION_INTERNATIONAL_SPACE_STATION</Description> 
			<Help>TXT_KEY_RESOLUTION_INTERNATIONAL_SPACE_STATION_HELP</Help> 
			<VoterDecision>RESOLUTION_DECISION_YES_OR_NO</VoterDecision> 
			<ProposerDecision>RESOLUTION_DECISION_NONE</ProposerDecision> 
			<TechPrereqAnyMember>TECH_SATELLITES</TechPrereqAnyMember> 
			<AutomaticProposal>false</AutomaticProposal> 
			<UniqueType>false</UniqueType> 
			<NoProposalByPlayer>false</NoProposalByPlayer> 
			<QuorumPercent>0</QuorumPercent> 
			<LeadersVoteBonusOnFail>0</LeadersVoteBonusOnFail> 
			<DiplomaticVictory>false</DiplomaticVictory> 
			<ChangeLeagueHost>false</ChangeLeagueHost> 
			<OneTimeGold>0</OneTimeGold> 
			<OneTimeGoldPercent>0</OneTimeGoldPercent> 
			<RaiseCityStateInfluenceToNeutral>false</RaiseCityStateInfluenceToNeutral> 
			<LeagueProjectEnabled>LEAGUE_PROJECT_INTERNATIONAL_SPACE_STATION</LeagueProjectEnabled> 
			<GoldPerTurn>0</GoldPerTurn> 
			<ResourceQuantity>0</ResourceQuantity> 
			<EmbargoCityStates>false</EmbargoCityStates> 
			<EmbargoPlayer>false</EmbargoPlayer> 
			<NoResourceHappiness>false</NoResourceHappiness> 
			<UnitMaintenanceGoldPercent>0</UnitMaintenanceGoldPercent> 
			<MemberDiscoveredTechMod>0</MemberDiscoveredTechMod> 
			<CulturePerWonder>0</CulturePerWonder> 
			<CulturePerNaturalWonder>0</CulturePerNaturalWonder> 
			<NoTrainingNuclearWeapons>false</NoTrainingNuclearWeapons> 
			<VotesForFollowingReligion>0</VotesForFollowingReligion> 
			<HolyCityTourism>0</HolyCityTourism> 
			<ReligionSpreadStrengthMod>0</ReligionSpreadStrengthMod> 
			<VotesForFollowingIdeology>0</VotesForFollowingIdeology> 
			<OtherIdeologyRebellionMod>0</OtherIdeologyRebellionMod> 
			<ArtsyGreatPersonRateMod>0</ArtsyGreatPersonRateMod> 
			<ScienceyGreatPersonRateMod>0</ScienceyGreatPersonRateMod> 
			<GreatPersonTileImprovementCulture>0</GreatPersonTileImprovementCulture> 
			<LandmarkCulture>0</LandmarkCulture> 
		</Row>
		<Row> 
			<ID>10</ID> 
			<Type>RESOLUTION_CULTURAL_HERITAGE_SITES</Type> 
			<Description>TXT_KEY_RESOLUTION_CULTURAL_HERITAGE_SITES</Description> 
			<Help>TXT_KEY_RESOLUTION_CULTURAL_HERITAGE_SITES_HELP</Help> 
			<VoterDecision>RESOLUTION_DECISION_YES_OR_NO</VoterDecision> 
			<ProposerDecision>RESOLUTION_DECISION_NONE</ProposerDecision> 
			<AutomaticProposal>false</AutomaticProposal> 
			<UniqueType>false</UniqueType> 
			<NoProposalByPlayer>false</NoProposalByPlayer> 
			<QuorumPercent>0</QuorumPercent> 
			<LeadersVoteBonusOnFail>0</LeadersVoteBonusOnFail> 
			<DiplomaticVictory>false</DiplomaticVictory> 
			<ChangeLeagueHost>false</ChangeLeagueHost> 
			<OneTimeGold>0</OneTimeGold> 
			<OneTimeGoldPercent>0</OneTimeGoldPercent> 
			<RaiseCityStateInfluenceToNeutral>false</RaiseCityStateInfluenceToNeutral> 
			<GoldPerTurn>0</GoldPerTurn> 
			<ResourceQuantity>0</ResourceQuantity> 
			<EmbargoCityStates>false</EmbargoCityStates> 
			<EmbargoPlayer>false</EmbargoPlayer> 
			<NoResourceHappiness>false</NoResourceHappiness> 
			<UnitMaintenanceGoldPercent>0</UnitMaintenanceGoldPercent> 
			<MemberDiscoveredTechMod>0</MemberDiscoveredTechMod> 
			<CulturePerWonder>3</CulturePerWonder> 
			<CulturePerNaturalWonder>0</CulturePerNaturalWonder> 
			<NoTrainingNuclearWeapons>false</NoTrainingNuclearWeapons> 
			<VotesForFollowingReligion>0</VotesForFollowingReligion> 
			<HolyCityTourism>0</HolyCityTourism> 
			<ReligionSpreadStrengthMod>0</ReligionSpreadStrengthMod> 
			<VotesForFollowingIdeology>0</VotesForFollowingIdeology> 
			<OtherIdeologyRebellionMod>0</OtherIdeologyRebellionMod> 
			<ArtsyGreatPersonRateMod>0</ArtsyGreatPersonRateMod> 
			<ScienceyGreatPersonRateMod>0</ScienceyGreatPersonRateMod> 
			<GreatPersonTileImprovementCulture>0</GreatPersonTileImprovementCulture> 
			<LandmarkCulture>0</LandmarkCulture> 
		</Row>
		<Row> 
			<ID>11</ID> 
			<Type>RESOLUTION_NATURAL_HERITAGE_SITES</Type> 
			<Description>TXT_KEY_RESOLUTION_NATURAL_HERITAGE_SITES</Description> 
			<Help>TXT_KEY_RESOLUTION_NATURAL_HERITAGE_SITES_HELP</Help> 
			<VoterDecision>RESOLUTION_DECISION_YES_OR_NO</VoterDecision> 
			<ProposerDecision>RESOLUTION_DECISION_NONE</ProposerDecision> 
			<AutomaticProposal>false</AutomaticProposal> 
			<UniqueType>false</UniqueType> 
			<NoProposalByPlayer>false</NoProposalByPlayer> 
			<QuorumPercent>0</QuorumPercent> 
			<LeadersVoteBonusOnFail>0</LeadersVoteBonusOnFail> 
			<DiplomaticVictory>false</DiplomaticVictory> 
			<ChangeLeagueHost>false</ChangeLeagueHost> 
			<OneTimeGold>0</OneTimeGold> 
			<OneTimeGoldPercent>0</OneTimeGoldPercent> 
			<RaiseCityStateInfluenceToNeutral>false</RaiseCityStateInfluenceToNeutral> 
			<GoldPerTurn>0</GoldPerTurn> 
			<ResourceQuantity>0</ResourceQuantity> 
			<EmbargoCityStates>false</EmbargoCityStates> 
			<EmbargoPlayer>false</EmbargoPlayer> 
			<NoResourceHappiness>false</NoResourceHappiness> 
			<UnitMaintenanceGoldPercent>0</UnitMaintenanceGoldPercent> 
			<MemberDiscoveredTechMod>0</MemberDiscoveredTechMod> 
			<CulturePerWonder>0</CulturePerWonder> 
			<CulturePerNaturalWonder>5</CulturePerNaturalWonder> 
			<NoTrainingNuclearWeapons>false</NoTrainingNuclearWeapons> 
			<VotesForFollowingReligion>0</VotesForFollowingReligion> 
			<HolyCityTourism>0</HolyCityTourism> 
			<ReligionSpreadStrengthMod>0</ReligionSpreadStrengthMod> 
			<VotesForFollowingIdeology>0</VotesForFollowingIdeology> 
			<OtherIdeologyRebellionMod>0</OtherIdeologyRebellionMod> 
			<ArtsyGreatPersonRateMod>0</ArtsyGreatPersonRateMod> 
			<ScienceyGreatPersonRateMod>0</ScienceyGreatPersonRateMod> 
			<GreatPersonTileImprovementCulture>0</GreatPersonTileImprovementCulture> 
			<LandmarkCulture>0</LandmarkCulture> 
		</Row>
		<Row> 
			<ID>12</ID> 
			<Type>RESOLUTION_NUCLEAR_NON_PROLIFERATION</Type> 
			<Description>TXT_KEY_RESOLUTION_NUCLEAR_NON_PROLIFERATION</Description> 
			<Help>TXT_KEY_RESOLUTION_NUCLEAR_NON_PROLIFERATION_HELP</Help> 
			<VoterDecision>RESOLUTION_DECISION_YES_OR_NO</VoterDecision> 
			<ProposerDecision>RESOLUTION_DECISION_NONE</ProposerDecision> 
			<TechPrereqAnyMember>TECH_ADVANCED_BALLISTICS</TechPrereqAnyMember> 
			<AutomaticProposal>false</AutomaticProposal> 
			<UniqueType>false</UniqueType> 
			<NoProposalByPlayer>false</NoProposalByPlayer> 
			<QuorumPercent>0</QuorumPercent> 
			<LeadersVoteBonusOnFail>0</LeadersVoteBonusOnFail> 
			<DiplomaticVictory>false</DiplomaticVictory> 
			<ChangeLeagueHost>false</ChangeLeagueHost> 
			<OneTimeGold>0</OneTimeGold> 
			<OneTimeGoldPercent>0</OneTimeGoldPercent> 
			<RaiseCityStateInfluenceToNeutral>false</RaiseCityStateInfluenceToNeutral> 
			<GoldPerTurn>0</GoldPerTurn> 
			<ResourceQuantity>0</ResourceQuantity> 
			<EmbargoCityStates>false</EmbargoCityStates> 
			<EmbargoPlayer>false</EmbargoPlayer> 
			<NoResourceHappiness>false</NoResourceHappiness> 
			<UnitMaintenanceGoldPercent>0</UnitMaintenanceGoldPercent> 
			<MemberDiscoveredTechMod>0</MemberDiscoveredTechMod> 
			<CulturePerWonder>0</CulturePerWonder> 
			<CulturePerNaturalWonder>0</CulturePerNaturalWonder> 
			<NoTrainingNuclearWeapons>true</NoTrainingNuclearWeapons> 
			<VotesForFollowingReligion>0</VotesForFollowingReligion> 
			<HolyCityTourism>0</HolyCityTourism> 
			<ReligionSpreadStrengthMod>0</ReligionSpreadStrengthMod> 
			<VotesForFollowingIdeology>0</VotesForFollowingIdeology> 
			<OtherIdeologyRebellionMod>0</OtherIdeologyRebellionMod> 
			<ArtsyGreatPersonRateMod>0</ArtsyGreatPersonRateMod> 
			<ScienceyGreatPersonRateMod>0</ScienceyGreatPersonRateMod> 
			<GreatPersonTileImprovementCulture>0</GreatPersonTileImprovementCulture> 
			<LandmarkCulture>0</LandmarkCulture> 
		</Row>
		<Row> 
			<ID>13</ID> 
			<Type>RESOLUTION_WORLD_RELIGION</Type> 
			<Description>TXT_KEY_RESOLUTION_WORLD_RELIGION</Description> 
			<Help>TXT_KEY_RESOLUTION_WORLD_RELIGION_HELP</Help> 
			<VoterDecision>RESOLUTION_DECISION_YES_OR_NO</VoterDecision> 
			<ProposerDecision>RESOLUTION_DECISION_RELIGION</ProposerDecision> 
			<AutomaticProposal>false</AutomaticProposal> 
			<UniqueType>true</UniqueType> 
			<NoProposalByPlayer>false</NoProposalByPlayer> 
			<QuorumPercent>0</QuorumPercent> 
			<LeadersVoteBonusOnFail>0</LeadersVoteBonusOnFail> 
			<DiplomaticVictory>false</DiplomaticVictory> 
			<ChangeLeagueHost>false</ChangeLeagueHost> 
			<OneTimeGold>0</OneTimeGold> 
			<OneTimeGoldPercent>0</OneTimeGoldPercent> 
			<RaiseCityStateInfluenceToNeutral>false</RaiseCityStateInfluenceToNeutral> 
			<GoldPerTurn>0</GoldPerTurn> 
			<ResourceQuantity>0</ResourceQuantity> 
			<EmbargoCityStates>false</EmbargoCityStates> 
			<EmbargoPlayer>false</EmbargoPlayer> 
			<NoResourceHappiness>false</NoResourceHappiness> 
			<UnitMaintenanceGoldPercent>0</UnitMaintenanceGoldPercent> 
			<MemberDiscoveredTechMod>0</MemberDiscoveredTechMod> 
			<CulturePerWonder>0</CulturePerWonder> 
			<CulturePerNaturalWonder>0</CulturePerNaturalWonder> 
			<NoTrainingNuclearWeapons>false</NoTrainingNuclearWeapons> 
			<VotesForFollowingReligion>2</VotesForFollowingReligion> 
			<HolyCityTourism>50</HolyCityTourism> 
			<ReligionSpreadStrengthMod>25</ReligionSpreadStrengthMod> 
			<VotesForFollowingIdeology>0</VotesForFollowingIdeology> 
			<OtherIdeologyRebellionMod>0</OtherIdeologyRebellionMod> 
			<ArtsyGreatPersonRateMod>0</ArtsyGreatPersonRateMod> 
			<ScienceyGreatPersonRateMod>0</ScienceyGreatPersonRateMod> 
			<GreatPersonTileImprovementCulture>0</GreatPersonTileImprovementCulture> 
			<LandmarkCulture>0</LandmarkCulture> 
		</Row>
		<Row> 
			<ID>14</ID> 
			<Type>RESOLUTION_WORLD_IDEOLOGY</Type> 
			<Description>TXT_KEY_RESOLUTION_WORLD_IDEOLOGY</Description> 
			<Help>TXT_KEY_RESOLUTION_WORLD_IDEOLOGY_HELP</Help> 
			<VoterDecision>RESOLUTION_DECISION_YES_OR_NO</VoterDecision> 
			<ProposerDecision>RESOLUTION_DECISION_IDEOLOGY</ProposerDecision> 
			<TechPrereqAnyMember>TECH_RADIO</TechPrereqAnyMember> 
			<AutomaticProposal>false</AutomaticProposal> 
			<UniqueType>true</UniqueType> 
			<NoProposalByPlayer>false</NoProposalByPlayer> 
			<QuorumPercent>0</QuorumPercent> 
			<LeadersVoteBonusOnFail>0</LeadersVoteBonusOnFail> 
			<DiplomaticVictory>false</DiplomaticVictory> 
			<ChangeLeagueHost>false</ChangeLeagueHost> 
			<OneTimeGold>0</OneTimeGold> 
			<OneTimeGoldPercent>0</OneTimeGoldPercent> 
			<RaiseCityStateInfluenceToNeutral>false</RaiseCityStateInfluenceToNeutral> 
			<GoldPerTurn>0</GoldPerTurn> 
			<ResourceQuantity>0</ResourceQuantity> 
			<EmbargoCityStates>false</EmbargoCityStates> 
			<EmbargoPlayer>false</EmbargoPlayer> 
			<NoResourceHappiness>false</NoResourceHappiness> 
			<UnitMaintenanceGoldPercent>0</UnitMaintenanceGoldPercent> 
			<MemberDiscoveredTechMod>0</MemberDiscoveredTechMod> 
			<CulturePerWonder>0</CulturePerWonder> 
			<CulturePerNaturalWonder>0</CulturePerNaturalWonder> 
			<NoTrainingNuclearWeapons>false</NoTrainingNuclearWeapons> 
			<VotesForFollowingReligion>0</VotesForFollowingReligion> 
			<HolyCityTourism>0</HolyCityTourism> 
			<ReligionSpreadStrengthMod>0</ReligionSpreadStrengthMod> 
			<VotesForFollowingIdeology>2</VotesForFollowingIdeology> 
			<OtherIdeologyRebellionMod>2</OtherIdeologyRebellionMod> 
			<ArtsyGreatPersonRateMod>0</ArtsyGreatPersonRateMod> 
			<ScienceyGreatPersonRateMod>0</ScienceyGreatPersonRateMod> 
			<GreatPersonTileImprovementCulture>0</GreatPersonTileImprovementCulture> 
			<LandmarkCulture>0</LandmarkCulture> 
		</Row>
		<Row> 
			<ID>15</ID> 
			<Type>RESOLUTION_ARTS_FUNDING</Type> 
			<Description>TXT_KEY_RESOLUTION_ARTS_FUNDING</Description> 
			<Help>TXT_KEY_RESOLUTION_ARTS_FUNDING_HELP</Help> 
			<VoterDecision>RESOLUTION_DECISION_YES_OR_NO</VoterDecision> 
			<ProposerDecision>RESOLUTION_DECISION_NONE</ProposerDecision> 
			<AutomaticProposal>false</AutomaticProposal> 
			<UniqueType>false</UniqueType> 
			<NoProposalByPlayer>false</NoProposalByPlayer> 
			<QuorumPercent>0</QuorumPercent> 
			<LeadersVoteBonusOnFail>0</LeadersVoteBonusOnFail> 
			<DiplomaticVictory>false</DiplomaticVictory> 
			<ChangeLeagueHost>false</ChangeLeagueHost> 
			<OneTimeGold>0</OneTimeGold> 
			<OneTimeGoldPercent>0</OneTimeGoldPercent> 
			<RaiseCityStateInfluenceToNeutral>false</RaiseCityStateInfluenceToNeutral> 
			<GoldPerTurn>0</GoldPerTurn> 
			<ResourceQuantity>0</ResourceQuantity> 
			<EmbargoCityStates>false</EmbargoCityStates> 
			<EmbargoPlayer>false</EmbargoPlayer> 
			<NoResourceHappiness>false</NoResourceHappiness> 
			<UnitMaintenanceGoldPercent>0</UnitMaintenanceGoldPercent> 
			<MemberDiscoveredTechMod>0</MemberDiscoveredTechMod> 
			<CulturePerWonder>0</CulturePerWonder> 
			<CulturePerNaturalWonder>0</CulturePerNaturalWonder> 
			<NoTrainingNuclearWeapons>false</NoTrainingNuclearWeapons> 
			<VotesForFollowingReligion>0</VotesForFollowingReligion> 
			<HolyCityTourism>0</HolyCityTourism> 
			<ReligionSpreadStrengthMod>0</ReligionSpreadStrengthMod> 
			<VotesForFollowingIdeology>0</VotesForFollowingIdeology> 
			<OtherIdeologyRebellionMod>0</OtherIdeologyRebellionMod> 
			<ArtsyGreatPersonRateMod>33</ArtsyGreatPersonRateMod> 
			<ScienceyGreatPersonRateMod>-33</ScienceyGreatPersonRateMod> 
			<GreatPersonTileImprovementCulture>0</GreatPersonTileImprovementCulture> 
			<LandmarkCulture>0</LandmarkCulture> 
		</Row>
		<Row> 
			<ID>16</ID> 
			<Type>RESOLUTION_SCIENCES_FUNDING</Type> 
			<Description>TXT_KEY_RESOLUTION_SCIENCES_FUNDING</Description> 
			<Help>TXT_KEY_RESOLUTION_SCIENCES_FUNDING_HELP</Help> 
			<VoterDecision>RESOLUTION_DECISION_YES_OR_NO</VoterDecision> 
			<ProposerDecision>RESOLUTION_DECISION_NONE</ProposerDecision> 
			<AutomaticProposal>false</AutomaticProposal> 
			<UniqueType>false</UniqueType> 
			<NoProposalByPlayer>false</NoProposalByPlayer> 
			<QuorumPercent>0</QuorumPercent> 
			<LeadersVoteBonusOnFail>0</LeadersVoteBonusOnFail> 
			<DiplomaticVictory>false</DiplomaticVictory> 
			<ChangeLeagueHost>false</ChangeLeagueHost> 
			<OneTimeGold>0</OneTimeGold> 
			<OneTimeGoldPercent>0</OneTimeGoldPercent> 
			<RaiseCityStateInfluenceToNeutral>false</RaiseCityStateInfluenceToNeutral> 
			<GoldPerTurn>0</GoldPerTurn> 
			<ResourceQuantity>0</ResourceQuantity> 
			<EmbargoCityStates>false</EmbargoCityStates> 
			<EmbargoPlayer>false</EmbargoPlayer> 
			<NoResourceHappiness>false</NoResourceHappiness> 
			<UnitMaintenanceGoldPercent>0</UnitMaintenanceGoldPercent> 
			<MemberDiscoveredTechMod>0</MemberDiscoveredTechMod> 
			<CulturePerWonder>0</CulturePerWonder> 
			<CulturePerNaturalWonder>0</CulturePerNaturalWonder> 
			<NoTrainingNuclearWeapons>false</NoTrainingNuclearWeapons> 
			<VotesForFollowingReligion>0</VotesForFollowingReligion> 
			<HolyCityTourism>0</HolyCityTourism> 
			<ReligionSpreadStrengthMod>0</ReligionSpreadStrengthMod> 
			<VotesForFollowingIdeology>0</VotesForFollowingIdeology> 
			<OtherIdeologyRebellionMod>0</OtherIdeologyRebellionMod> 
			<ArtsyGreatPersonRateMod>-33</ArtsyGreatPersonRateMod> 
			<ScienceyGreatPersonRateMod>33</ScienceyGreatPersonRateMod> 
			<GreatPersonTileImprovementCulture>0</GreatPersonTileImprovementCulture> 
			<LandmarkCulture>0</LandmarkCulture> 
		</Row>
		<Row> 
			<ID>17</ID> 
			<Type>RESOLUTION_HISTORICAL_LANDMARKS</Type> 
			<Description>TXT_KEY_RESOLUTION_HISTORICAL_LANDMARKS</Description> 
			<Help>TXT_KEY_RESOLUTION_HISTORICAL_LANDMARKS_HELP</Help> 
			<VoterDecision>RESOLUTION_DECISION_YES_OR_NO</VoterDecision> 
			<ProposerDecision>RESOLUTION_DECISION_NONE</ProposerDecision> 
			<TechPrereqAnyMember>TECH_ARCHAEOLOGY</TechPrereqAnyMember> 
			<AutomaticProposal>false</AutomaticProposal> 
			<UniqueType>false</UniqueType> 
			<NoProposalByPlayer>false</NoProposalByPlayer> 
			<QuorumPercent>0</QuorumPercent> 
			<LeadersVoteBonusOnFail>0</LeadersVoteBonusOnFail> 
			<DiplomaticVictory>false</DiplomaticVictory> 
			<ChangeLeagueHost>false</ChangeLeagueHost> 
			<OneTimeGold>0</OneTimeGold> 
			<OneTimeGoldPercent>0</OneTimeGoldPercent> 
			<RaiseCityStateInfluenceToNeutral>false</RaiseCityStateInfluenceToNeutral> 
			<GoldPerTurn>0</GoldPerTurn> 
			<ResourceQuantity>0</ResourceQuantity> 
			<EmbargoCityStates>false</EmbargoCityStates> 
			<EmbargoPlayer>false</EmbargoPlayer> 
			<NoResourceHappiness>false</NoResourceHappiness> 
			<UnitMaintenanceGoldPercent>0</UnitMaintenanceGoldPercent> 
			<MemberDiscoveredTechMod>0</MemberDiscoveredTechMod> 
			<CulturePerWonder>0</CulturePerWonder> 
			<CulturePerNaturalWonder>0</CulturePerNaturalWonder> 
			<NoTrainingNuclearWeapons>false</NoTrainingNuclearWeapons> 
			<VotesForFollowingReligion>0</VotesForFollowingReligion> 
			<HolyCityTourism>0</HolyCityTourism> 
			<ReligionSpreadStrengthMod>0</ReligionSpreadStrengthMod> 
			<VotesForFollowingIdeology>0</VotesForFollowingIdeology> 
			<OtherIdeologyRebellionMod>0</OtherIdeologyRebellionMod> 
			<ArtsyGreatPersonRateMod>0</ArtsyGreatPersonRateMod> 
			<ScienceyGreatPersonRateMod>0</ScienceyGreatPersonRateMod> 
			<GreatPersonTileImprovementCulture>2</GreatPersonTileImprovementCulture> 
			<LandmarkCulture>4</LandmarkCulture> 
		</Row>
	</Resolutions> 

	<Table name="ResourceClasses">
		<Column name="ID" type="integer"  primarykey="true" autoincrement="true" />
		<Column name="Type" type="text"  unique="true" notnull="true" />
		<Column name="UniqueRange" type="integer"  />
	</Table> 
	<ResourceClasses>
		<Delete />

		<Row> 
			<ID>0</ID> 
			<Type>RESOURCECLASS_BONUS</Type> 
			<UniqueRange>0</UniqueRange> 
		</Row>
		<Row> 
			<ID>1</ID> 
			<Type>RESOURCECLASS_LUXURY</Type> 
			<UniqueRange>0</UniqueRange> 
		</Row>
		<Row> 
			<ID>2</ID> 
			<Type>RESOURCECLASS_RUSH</Type> 
			<UniqueRange>4</UniqueRange> 
		</Row>
		<Row> 
			<ID>3</ID> 
			<Type>RESOURCECLASS_MODERN</Type> 
			<UniqueRange>4</UniqueRange> 
		</Row>
	</ResourceClasses> 

	<Table name="Resource_FeatureBooleans">
		<Column name="ResourceType" type="text"  />
		<Column name="FeatureType" type="text"  />
	</Table> 
	<Resource_FeatureBooleans>
		<Delete />

		<Row> 
			<ResourceType>RESOURCE_OIL</ResourceType> 
			<FeatureType>FEATURE_JUNGLE</FeatureType> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_OIL</ResourceType> 
			<FeatureType>FEATURE_MARSH</FeatureType> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_URANIUM</ResourceType> 
			<FeatureType>FEATURE_JUNGLE</FeatureType> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_URANIUM</ResourceType> 
			<FeatureType>FEATURE_FOREST</FeatureType> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_URANIUM</ResourceType> 
			<FeatureType>FEATURE_MARSH</FeatureType> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_WHEAT</ResourceType> 
			<FeatureType>FEATURE_FLOOD_PLAINS</FeatureType> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_DEER</ResourceType> 
			<FeatureType>FEATURE_FOREST</FeatureType> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_BANANA</ResourceType> 
			<FeatureType>FEATURE_JUNGLE</FeatureType> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_GEMS</ResourceType> 
			<FeatureType>FEATURE_JUNGLE</FeatureType> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_FUR</ResourceType> 
			<FeatureType>FEATURE_FOREST</FeatureType> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_DYE</ResourceType> 
			<FeatureType>FEATURE_JUNGLE</FeatureType> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_DYE</ResourceType> 
			<FeatureType>FEATURE_FOREST</FeatureType> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_SPICES</ResourceType> 
			<FeatureType>FEATURE_JUNGLE</FeatureType> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_SILK</ResourceType> 
			<FeatureType>FEATURE_FOREST</FeatureType> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_SUGAR</ResourceType> 
			<FeatureType>FEATURE_FLOOD_PLAINS</FeatureType> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_SUGAR</ResourceType> 
			<FeatureType>FEATURE_MARSH</FeatureType> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_TRUFFLES</ResourceType> 
			<FeatureType>FEATURE_FOREST</FeatureType> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_TRUFFLES</ResourceType> 
			<FeatureType>FEATURE_MARSH</FeatureType> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_TRUFFLES</ResourceType> 
			<FeatureType>FEATURE_JUNGLE</FeatureType> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_COCOA</ResourceType> 
			<FeatureType>FEATURE_JUNGLE</FeatureType> 
		</Row>
	</Resource_FeatureBooleans> 

	<Table name="Resource_FeatureTerrainBooleans">
		<Column name="ResourceType" type="text"  />
		<Column name="TerrainType" type="text"  />
	</Table> 
	<Resource_FeatureTerrainBooleans>
		<Delete />

		<Row> 
			<ResourceType>RESOURCE_OIL</ResourceType> 
			<TerrainType>TERRAIN_GRASS</TerrainType> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_OIL</ResourceType> 
			<TerrainType>TERRAIN_PLAINS</TerrainType> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_URANIUM</ResourceType> 
			<TerrainType>TERRAIN_GRASS</TerrainType> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_URANIUM</ResourceType> 
			<TerrainType>TERRAIN_PLAINS</TerrainType> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_URANIUM</ResourceType> 
			<TerrainType>TERRAIN_DESERT</TerrainType> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_URANIUM</ResourceType> 
			<TerrainType>TERRAIN_TUNDRA</TerrainType> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_URANIUM</ResourceType> 
			<TerrainType>TERRAIN_SNOW</TerrainType> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_WHEAT</ResourceType> 
			<TerrainType>TERRAIN_DESERT</TerrainType> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_DEER</ResourceType> 
			<TerrainType>TERRAIN_GRASS</TerrainType> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_DEER</ResourceType> 
			<TerrainType>TERRAIN_PLAINS</TerrainType> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_DEER</ResourceType> 
			<TerrainType>TERRAIN_TUNDRA</TerrainType> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_DEER</ResourceType> 
			<TerrainType>TERRAIN_SNOW</TerrainType> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_BANANA</ResourceType> 
			<TerrainType>TERRAIN_GRASS</TerrainType> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_BANANA</ResourceType> 
			<TerrainType>TERRAIN_PLAINS</TerrainType> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_GEMS</ResourceType> 
			<TerrainType>TERRAIN_GRASS</TerrainType> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_GEMS</ResourceType> 
			<TerrainType>TERRAIN_PLAINS</TerrainType> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_FUR</ResourceType> 
			<TerrainType>TERRAIN_GRASS</TerrainType> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_FUR</ResourceType> 
			<TerrainType>TERRAIN_PLAINS</TerrainType> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_FUR</ResourceType> 
			<TerrainType>TERRAIN_TUNDRA</TerrainType> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_FUR</ResourceType> 
			<TerrainType>TERRAIN_SNOW</TerrainType> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_DYE</ResourceType> 
			<TerrainType>TERRAIN_GRASS</TerrainType> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_DYE</ResourceType> 
			<TerrainType>TERRAIN_PLAINS</TerrainType> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_SPICES</ResourceType> 
			<TerrainType>TERRAIN_GRASS</TerrainType> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_SPICES</ResourceType> 
			<TerrainType>TERRAIN_PLAINS</TerrainType> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_SILK</ResourceType> 
			<TerrainType>TERRAIN_GRASS</TerrainType> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_SILK</ResourceType> 
			<TerrainType>TERRAIN_PLAINS</TerrainType> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_SUGAR</ResourceType> 
			<TerrainType>TERRAIN_GRASS</TerrainType> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_SUGAR</ResourceType> 
			<TerrainType>TERRAIN_PLAINS</TerrainType> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_SUGAR</ResourceType> 
			<TerrainType>TERRAIN_DESERT</TerrainType> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_TRUFFLES</ResourceType> 
			<TerrainType>TERRAIN_GRASS</TerrainType> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_TRUFFLES</ResourceType> 
			<TerrainType>TERRAIN_PLAINS</TerrainType> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_COCOA</ResourceType> 
			<TerrainType>TERRAIN_GRASS</TerrainType> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_COCOA</ResourceType> 
			<TerrainType>TERRAIN_PLAINS</TerrainType> 
		</Row>
	</Resource_FeatureTerrainBooleans> 

	<Table name="Resource_Flavors">
		<Column name="ResourceType" type="text"  />
		<Column name="FlavorType" type="text"  />
		<Column name="Flavor" type="integer"  default="0"/>
	</Table> 
	<Resource_Flavors>
		<Delete />

		<Row> 
			<ResourceType>RESOURCE_IRON</ResourceType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_HORSE</ResourceType> 
			<FlavorType>FLAVOR_MOBILE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_COAL</ResourceType> 
			<FlavorType>FLAVOR_PRODUCTION</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_STONE</ResourceType> 
			<FlavorType>FLAVOR_PRODUCTION</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_OIL</ResourceType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_ALUMINUM</ResourceType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_URANIUM</ResourceType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_WHEAT</ResourceType> 
			<FlavorType>FLAVOR_GROWTH</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_COW</ResourceType> 
			<FlavorType>FLAVOR_GROWTH</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_SHEEP</ResourceType> 
			<FlavorType>FLAVOR_GROWTH</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_DEER</ResourceType> 
			<FlavorType>FLAVOR_GROWTH</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_BANANA</ResourceType> 
			<FlavorType>FLAVOR_GROWTH</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_FISH</ResourceType> 
			<FlavorType>FLAVOR_GROWTH</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_WHALE</ResourceType> 
			<FlavorType>FLAVOR_HAPPINESS</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_PEARLS</ResourceType> 
			<FlavorType>FLAVOR_HAPPINESS</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_GOLD</ResourceType> 
			<FlavorType>FLAVOR_HAPPINESS</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_SILVER</ResourceType> 
			<FlavorType>FLAVOR_HAPPINESS</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_GEMS</ResourceType> 
			<FlavorType>FLAVOR_HAPPINESS</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_MARBLE</ResourceType> 
			<FlavorType>FLAVOR_HAPPINESS</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_IVORY</ResourceType> 
			<FlavorType>FLAVOR_HAPPINESS</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_FUR</ResourceType> 
			<FlavorType>FLAVOR_HAPPINESS</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_DYE</ResourceType> 
			<FlavorType>FLAVOR_HAPPINESS</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_SPICES</ResourceType> 
			<FlavorType>FLAVOR_HAPPINESS</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_SILK</ResourceType> 
			<FlavorType>FLAVOR_HAPPINESS</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_SUGAR</ResourceType> 
			<FlavorType>FLAVOR_HAPPINESS</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_COTTON</ResourceType> 
			<FlavorType>FLAVOR_HAPPINESS</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_WINE</ResourceType> 
			<FlavorType>FLAVOR_HAPPINESS</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_INCENSE</ResourceType> 
			<FlavorType>FLAVOR_HAPPINESS</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_JEWELRY</ResourceType> 
			<FlavorType>FLAVOR_HAPPINESS</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_PORCELAIN</ResourceType> 
			<FlavorType>FLAVOR_HAPPINESS</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_COPPER</ResourceType> 
			<FlavorType>FLAVOR_HAPPINESS</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_SALT</ResourceType> 
			<FlavorType>FLAVOR_HAPPINESS</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_CRAB</ResourceType> 
			<FlavorType>FLAVOR_HAPPINESS</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_TRUFFLES</ResourceType> 
			<FlavorType>FLAVOR_HAPPINESS</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_CITRUS</ResourceType> 
			<FlavorType>FLAVOR_HAPPINESS</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_ARTIFACTS</ResourceType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_NUTMEG</ResourceType> 
			<FlavorType>FLAVOR_HAPPINESS</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_CLOVES</ResourceType> 
			<FlavorType>FLAVOR_HAPPINESS</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_PEPPER</ResourceType> 
			<FlavorType>FLAVOR_HAPPINESS</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_COCOA</ResourceType> 
			<FlavorType>FLAVOR_HAPPINESS</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
	</Resource_Flavors> 

	<Table name="Resource_QuantityTypes">
		<Column name="ResourceType" type="text"  />
		<Column name="Quantity" type="integer"  notnull="true" />
	</Table> 
	<Resource_QuantityTypes>
		<Delete />

		<Row> 
			<ResourceType>RESOURCE_IRON</ResourceType> 
			<Quantity>6</Quantity> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_IRON</ResourceType> 
			<Quantity>2</Quantity> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_HORSE</ResourceType> 
			<Quantity>4</Quantity> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_HORSE</ResourceType> 
			<Quantity>2</Quantity> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_COAL</ResourceType> 
			<Quantity>6</Quantity> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_OIL</ResourceType> 
			<Quantity>5</Quantity> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_ALUMINUM</ResourceType> 
			<Quantity>5</Quantity> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_URANIUM</ResourceType> 
			<Quantity>4</Quantity> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_URANIUM</ResourceType> 
			<Quantity>2</Quantity> 
		</Row>
	</Resource_QuantityTypes> 

	<Table name="Resource_TerrainBooleans">
		<Column name="ResourceType" type="text"  />
		<Column name="TerrainType" type="text"  />
	</Table> 
	<Resource_TerrainBooleans>
		<Delete />

		<Row> 
			<ResourceType>RESOURCE_IRON</ResourceType> 
			<TerrainType>TERRAIN_GRASS</TerrainType> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_IRON</ResourceType> 
			<TerrainType>TERRAIN_PLAINS</TerrainType> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_IRON</ResourceType> 
			<TerrainType>TERRAIN_DESERT</TerrainType> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_IRON</ResourceType> 
			<TerrainType>TERRAIN_TUNDRA</TerrainType> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_IRON</ResourceType> 
			<TerrainType>TERRAIN_SNOW</TerrainType> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_HORSE</ResourceType> 
			<TerrainType>TERRAIN_GRASS</TerrainType> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_HORSE</ResourceType> 
			<TerrainType>TERRAIN_PLAINS</TerrainType> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_HORSE</ResourceType> 
			<TerrainType>TERRAIN_TUNDRA</TerrainType> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_COAL</ResourceType> 
			<TerrainType>TERRAIN_GRASS</TerrainType> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_COAL</ResourceType> 
			<TerrainType>TERRAIN_PLAINS</TerrainType> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_OIL</ResourceType> 
			<TerrainType>TERRAIN_DESERT</TerrainType> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_OIL</ResourceType> 
			<TerrainType>TERRAIN_TUNDRA</TerrainType> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_OIL</ResourceType> 
			<TerrainType>TERRAIN_SNOW</TerrainType> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_OIL</ResourceType> 
			<TerrainType>TERRAIN_COAST</TerrainType> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_ALUMINUM</ResourceType> 
			<TerrainType>TERRAIN_PLAINS</TerrainType> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_ALUMINUM</ResourceType> 
			<TerrainType>TERRAIN_DESERT</TerrainType> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_ALUMINUM</ResourceType> 
			<TerrainType>TERRAIN_TUNDRA</TerrainType> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_URANIUM</ResourceType> 
			<TerrainType>TERRAIN_GRASS</TerrainType> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_URANIUM</ResourceType> 
			<TerrainType>TERRAIN_PLAINS</TerrainType> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_URANIUM</ResourceType> 
			<TerrainType>TERRAIN_DESERT</TerrainType> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_URANIUM</ResourceType> 
			<TerrainType>TERRAIN_TUNDRA</TerrainType> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_URANIUM</ResourceType> 
			<TerrainType>TERRAIN_SNOW</TerrainType> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_WHEAT</ResourceType> 
			<TerrainType>TERRAIN_PLAINS</TerrainType> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_COW</ResourceType> 
			<TerrainType>TERRAIN_GRASS</TerrainType> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_SHEEP</ResourceType> 
			<TerrainType>TERRAIN_GRASS</TerrainType> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_SHEEP</ResourceType> 
			<TerrainType>TERRAIN_PLAINS</TerrainType> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_SHEEP</ResourceType> 
			<TerrainType>TERRAIN_DESERT</TerrainType> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_SHEEP</ResourceType> 
			<TerrainType>TERRAIN_HILL</TerrainType> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_DEER</ResourceType> 
			<TerrainType>TERRAIN_TUNDRA</TerrainType> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_FISH</ResourceType> 
			<TerrainType>TERRAIN_COAST</TerrainType> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_STONE</ResourceType> 
			<TerrainType>TERRAIN_GRASS</TerrainType> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_STONE</ResourceType> 
			<TerrainType>TERRAIN_PLAINS</TerrainType> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_STONE</ResourceType> 
			<TerrainType>TERRAIN_DESERT</TerrainType> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_STONE</ResourceType> 
			<TerrainType>TERRAIN_TUNDRA</TerrainType> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_STONE</ResourceType> 
			<TerrainType>TERRAIN_SNOW</TerrainType> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_WHALE</ResourceType> 
			<TerrainType>TERRAIN_COAST</TerrainType> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_PEARLS</ResourceType> 
			<TerrainType>TERRAIN_COAST</TerrainType> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_GOLD</ResourceType> 
			<TerrainType>TERRAIN_GRASS</TerrainType> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_GOLD</ResourceType> 
			<TerrainType>TERRAIN_PLAINS</TerrainType> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_GOLD</ResourceType> 
			<TerrainType>TERRAIN_DESERT</TerrainType> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_SILVER</ResourceType> 
			<TerrainType>TERRAIN_TUNDRA</TerrainType> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_SILVER</ResourceType> 
			<TerrainType>TERRAIN_DESERT</TerrainType> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_GEMS</ResourceType> 
			<TerrainType>TERRAIN_GRASS</TerrainType> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_GEMS</ResourceType> 
			<TerrainType>TERRAIN_PLAINS</TerrainType> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_GEMS</ResourceType> 
			<TerrainType>TERRAIN_DESERT</TerrainType> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_GEMS</ResourceType> 
			<TerrainType>TERRAIN_TUNDRA</TerrainType> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_MARBLE</ResourceType> 
			<TerrainType>TERRAIN_GRASS</TerrainType> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_MARBLE</ResourceType> 
			<TerrainType>TERRAIN_PLAINS</TerrainType> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_MARBLE</ResourceType> 
			<TerrainType>TERRAIN_DESERT</TerrainType> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_MARBLE</ResourceType> 
			<TerrainType>TERRAIN_TUNDRA</TerrainType> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_IVORY</ResourceType> 
			<TerrainType>TERRAIN_PLAINS</TerrainType> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_FUR</ResourceType> 
			<TerrainType>TERRAIN_TUNDRA</TerrainType> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_COTTON</ResourceType> 
			<TerrainType>TERRAIN_GRASS</TerrainType> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_COTTON</ResourceType> 
			<TerrainType>TERRAIN_PLAINS</TerrainType> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_COTTON</ResourceType> 
			<TerrainType>TERRAIN_DESERT</TerrainType> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_WINE</ResourceType> 
			<TerrainType>TERRAIN_GRASS</TerrainType> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_WINE</ResourceType> 
			<TerrainType>TERRAIN_PLAINS</TerrainType> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_INCENSE</ResourceType> 
			<TerrainType>TERRAIN_PLAINS</TerrainType> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_INCENSE</ResourceType> 
			<TerrainType>TERRAIN_DESERT</TerrainType> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_COPPER</ResourceType> 
			<TerrainType>TERRAIN_GRASS</TerrainType> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_COPPER</ResourceType> 
			<TerrainType>TERRAIN_PLAINS</TerrainType> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_COPPER</ResourceType> 
			<TerrainType>TERRAIN_DESERT</TerrainType> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_COPPER</ResourceType> 
			<TerrainType>TERRAIN_TUNDRA</TerrainType> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_COPPER</ResourceType> 
			<TerrainType>TERRAIN_SNOW</TerrainType> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_SALT</ResourceType> 
			<TerrainType>TERRAIN_PLAINS</TerrainType> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_SALT</ResourceType> 
			<TerrainType>TERRAIN_DESERT</TerrainType> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_SALT</ResourceType> 
			<TerrainType>TERRAIN_TUNDRA</TerrainType> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_CRAB</ResourceType> 
			<TerrainType>TERRAIN_COAST</TerrainType> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_CITRUS</ResourceType> 
			<TerrainType>TERRAIN_GRASS</TerrainType> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_CITRUS</ResourceType> 
			<TerrainType>TERRAIN_PLAINS</TerrainType> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_BISON</ResourceType> 
			<TerrainType>TERRAIN_GRASS</TerrainType> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_BISON</ResourceType> 
			<TerrainType>TERRAIN_PLAINS</TerrainType> 
		</Row>
	</Resource_TerrainBooleans> 

	<Table name="Resource_YieldChanges">
		<Column name="ResourceType" type="text"  />
		<Column name="YieldType" type="text"  />
		<Column name="Yield" type="integer"  default="0"/>
	</Table> 
	<Resource_YieldChanges>
		<Delete />

		<Row> 
			<ResourceType>RESOURCE_IRON</ResourceType> 
			<YieldType>YIELD_PRODUCTION</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_HORSE</ResourceType> 
			<YieldType>YIELD_PRODUCTION</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_COAL</ResourceType> 
			<YieldType>YIELD_PRODUCTION</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_OIL</ResourceType> 
			<YieldType>YIELD_PRODUCTION</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_ALUMINUM</ResourceType> 
			<YieldType>YIELD_PRODUCTION</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_URANIUM</ResourceType> 
			<YieldType>YIELD_PRODUCTION</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_STONE</ResourceType> 
			<YieldType>YIELD_PRODUCTION</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_WHEAT</ResourceType> 
			<YieldType>YIELD_FOOD</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_COW</ResourceType> 
			<YieldType>YIELD_FOOD</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_SHEEP</ResourceType> 
			<YieldType>YIELD_FOOD</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_DEER</ResourceType> 
			<YieldType>YIELD_FOOD</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_BANANA</ResourceType> 
			<YieldType>YIELD_FOOD</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_FISH</ResourceType> 
			<YieldType>YIELD_FOOD</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_WHALE</ResourceType> 
			<YieldType>YIELD_FOOD</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_WHALE</ResourceType> 
			<YieldType>YIELD_GOLD</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_PEARLS</ResourceType> 
			<YieldType>YIELD_GOLD</YieldType> 
			<Yield>2</Yield> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_GOLD</ResourceType> 
			<YieldType>YIELD_GOLD</YieldType> 
			<Yield>2</Yield> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_SILVER</ResourceType> 
			<YieldType>YIELD_GOLD</YieldType> 
			<Yield>2</Yield> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_GEMS</ResourceType> 
			<YieldType>YIELD_GOLD</YieldType> 
			<Yield>3</Yield> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_MARBLE</ResourceType> 
			<YieldType>YIELD_GOLD</YieldType> 
			<Yield>2</Yield> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_IVORY</ResourceType> 
			<YieldType>YIELD_GOLD</YieldType> 
			<Yield>2</Yield> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_FUR</ResourceType> 
			<YieldType>YIELD_GOLD</YieldType> 
			<Yield>2</Yield> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_DYE</ResourceType> 
			<YieldType>YIELD_GOLD</YieldType> 
			<Yield>2</Yield> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_SPICES</ResourceType> 
			<YieldType>YIELD_GOLD</YieldType> 
			<Yield>2</Yield> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_SILK</ResourceType> 
			<YieldType>YIELD_GOLD</YieldType> 
			<Yield>2</Yield> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_SUGAR</ResourceType> 
			<YieldType>YIELD_GOLD</YieldType> 
			<Yield>2</Yield> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_COTTON</ResourceType> 
			<YieldType>YIELD_GOLD</YieldType> 
			<Yield>2</Yield> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_WINE</ResourceType> 
			<YieldType>YIELD_GOLD</YieldType> 
			<Yield>2</Yield> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_INCENSE</ResourceType> 
			<YieldType>YIELD_GOLD</YieldType> 
			<Yield>2</Yield> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_JEWELRY</ResourceType> 
			<YieldType>YIELD_GOLD</YieldType> 
			<Yield>2</Yield> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_PORCELAIN</ResourceType> 
			<YieldType>YIELD_GOLD</YieldType> 
			<Yield>2</Yield> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_COPPER</ResourceType> 
			<YieldType>YIELD_GOLD</YieldType> 
			<Yield>2</Yield> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_SALT</ResourceType> 
			<YieldType>YIELD_FOOD</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_SALT</ResourceType> 
			<YieldType>YIELD_GOLD</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_CRAB</ResourceType> 
			<YieldType>YIELD_FOOD</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_CRAB</ResourceType> 
			<YieldType>YIELD_GOLD</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_TRUFFLES</ResourceType> 
			<YieldType>YIELD_GOLD</YieldType> 
			<Yield>2</Yield> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_CITRUS</ResourceType> 
			<YieldType>YIELD_FOOD</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_CITRUS</ResourceType> 
			<YieldType>YIELD_GOLD</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_NUTMEG</ResourceType> 
			<YieldType>YIELD_GOLD</YieldType> 
			<Yield>2</Yield> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_CLOVES</ResourceType> 
			<YieldType>YIELD_GOLD</YieldType> 
			<Yield>2</Yield> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_PEPPER</ResourceType> 
			<YieldType>YIELD_GOLD</YieldType> 
			<Yield>2</Yield> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_BISON</ResourceType> 
			<YieldType>YIELD_FOOD</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_COCOA</ResourceType> 
			<YieldType>YIELD_GOLD</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<ResourceType>RESOURCE_COCOA</ResourceType> 
			<YieldType>YIELD_FOOD</YieldType> 
			<Yield>1</Yield> 
		</Row>
	</Resource_YieldChanges> 

	<Table name="Resources">
		<Column name="ID" type="integer"  primarykey="true" autoincrement="true" />
		<Column name="Type" type="text"  unique="true" notnull="true" />
		<Column name="Description" type="text"  />
		<Column name="Civilopedia" type="text"  />
		<Column name="Help" type="text"  />
		<Column name="ResourceClassType" type="text"  />
		<Column name="ArtDefineTag" type="text"  />
		<Column name="AltArtDefineTag" type="text"  />
		<Column name="ArtDefineTagHeavy" type="text"  />
		<Column name="AltArtDefineTagHeavy" type="text"  />
		<Column name="TechReveal" type="text"  default="NULL"/>
		<Column name="PolicyReveal" type="text"  default="NULL"/>
		<Column name="TechCityTrade" type="text"  default="NULL"/>
		<Column name="TechObsolete" type="text"  default="NULL"/>
		<Column name="AIStopTradingEra" type="text"  default="NULL"/>
		<Column name="CivilizationType" type="text"  default="NULL"/>
		<Column name="Happiness" type="integer"  default="0"/>
		<Column name="WonderProductionMod" type="integer"  default="0"/>
		<Column name="WonderProductionModObsoleteEra" type="text"  default="NULL"/>
		<Column name="StartingResourceQuantity" type="integer"  default="0"/>
		<Column name="AITradeModifier" type="integer"  default="0"/>
		<Column name="AIObjective" type="integer"  default="0"/>
		<Column name="PlacementOrder" type="integer"  default="0"/>
		<Column name="ConstAppearance" type="integer"  default="0"/>
		<Column name="MinAreaSize" type="integer"  default="0"/>
		<Column name="MinLatitude" type="integer"  default="0"/>
		<Column name="MaxLatitude" type="integer"  default="0"/>
		<Column name="RandApp1" type="integer"  default="0"/>
		<Column name="RandApp2" type="integer"  default="0"/>
		<Column name="RandApp3" type="integer"  default="0"/>
		<Column name="RandApp4" type="integer"  default="0"/>
		<Column name="Player" type="integer"  default="0"/>
		<Column name="TilesPer" type="integer"  default="0"/>
		<Column name="MinLandPercent" type="integer"  default="0"/>
		<Column name="Unique" type="integer"  default="0"/>
		<Column name="GroupRange" type="integer"  default="0"/>
		<Column name="GroupRand" type="integer"  default="0"/>
		<Column name="ResourceUsage" type="integer"  default="0"/>
		<Column name="PresentOnAllValidPlots" type="boolean"  default="0"/>
		<Column name="Area" type="boolean"  default="0"/>
		<Column name="Hills" type="boolean"  default="0"/>
		<Column name="Flatlands" type="boolean"  default="0"/>
		<Column name="NoRiverSide" type="boolean"  default="0"/>
		<Column name="Normalize" type="boolean"  default="0"/>
		<Column name="OnlyMinorCivs" type="boolean"  default="0"/>
		<Column name="IconString" type="text"  />
		<Column name="PortraitIndex" type="integer"  default="-1"/>
		<Column name="IconAtlas" type="text"  default="NULL"/>
	</Table> 
	<Resources>
		<Delete />

		<Row> 
			<ID>0</ID> 
			<Type>RESOURCE_IRON</Type> 
			<Description>TXT_KEY_RESOURCE_IRON</Description> 
			<Civilopedia>TXT_KEY_CIV5_RESOURCE_IRON_TEXT</Civilopedia> 
			<Help>TXT_KEY_RESOURCE_IRON_HELP</Help> 
			<ResourceClassType>RESOURCECLASS_RUSH</ResourceClassType> 
			<ArtDefineTag>ART_DEF_RESOURCE_IRON</ArtDefineTag> 
			<AltArtDefineTag>ART_DEF_RESOURCE_IRON_MARSH</AltArtDefineTag> 
			<ArtDefineTagHeavy>ART_DEF_RESOURCE_IRON_HEAVY</ArtDefineTagHeavy> 
			<AltArtDefineTagHeavy>ART_DEF_RESOURCE_IRON_HEAVY_MARSH</AltArtDefineTagHeavy> 
			<TechReveal>TECH_BRONZE_WORKING</TechReveal> 
			<TechCityTrade>TECH_BRONZE_WORKING</TechCityTrade> 
			<AIStopTradingEra>ERA_POSTMODERN</AIStopTradingEra> 
			<Happiness>0</Happiness> 
			<WonderProductionMod>0</WonderProductionMod> 
			<StartingResourceQuantity>0</StartingResourceQuantity> 
			<AITradeModifier>10</AITradeModifier> 
			<AIObjective>1</AIObjective> 
			<PlacementOrder>0</PlacementOrder> 
			<ConstAppearance>100</ConstAppearance> 
			<MinAreaSize>3</MinAreaSize> 
			<MinLatitude>0</MinLatitude> 
			<MaxLatitude>90</MaxLatitude> 
			<RandApp1>10</RandApp1> 
			<RandApp2>10</RandApp2> 
			<RandApp3>0</RandApp3> 
			<RandApp4>0</RandApp4> 
			<Player>100</Player> 
			<TilesPer>0</TilesPer> 
			<MinLandPercent>0</MinLandPercent> 
			<Unique>0</Unique> 
			<GroupRange>0</GroupRange> 
			<GroupRand>0</GroupRand> 
			<ResourceUsage>1</ResourceUsage> 
			<PresentOnAllValidPlots>false</PresentOnAllValidPlots> 
			<Area>false</Area> 
			<Hills>true</Hills> 
			<Flatlands>true</Flatlands> 
			<NoRiverSide>true</NoRiverSide> 
			<Normalize>false</Normalize> 
			<OnlyMinorCivs>false</OnlyMinorCivs> 
			<IconString>[ICON_RES_IRON]</IconString> 
			<PortraitIndex>0</PortraitIndex> 
			<IconAtlas>RESOURCE_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>1</ID> 
			<Type>RESOURCE_HORSE</Type> 
			<Description>TXT_KEY_RESOURCE_HORSES</Description> 
			<Civilopedia>TXT_KEY_CIV5_RESOURCE_HORSE_TEXT</Civilopedia> 
			<Help>TXT_KEY_RESOURCE_HORSES_HELP</Help> 
			<ResourceClassType>RESOURCECLASS_RUSH</ResourceClassType> 
			<ArtDefineTag>ART_DEF_RESOURCE_HORSE</ArtDefineTag> 
			<ArtDefineTagHeavy>ART_DEF_RESOURCE_SUPERHORSE</ArtDefineTagHeavy> 
			<TechReveal>TECH_ANIMAL_HUSBANDRY</TechReveal> 
			<TechCityTrade>TECH_ANIMAL_HUSBANDRY</TechCityTrade> 
			<AIStopTradingEra>ERA_POSTMODERN</AIStopTradingEra> 
			<Happiness>0</Happiness> 
			<WonderProductionMod>0</WonderProductionMod> 
			<StartingResourceQuantity>0</StartingResourceQuantity> 
			<AITradeModifier>0</AITradeModifier> 
			<AIObjective>1</AIObjective> 
			<PlacementOrder>1</PlacementOrder> 
			<ConstAppearance>100</ConstAppearance> 
			<MinAreaSize>3</MinAreaSize> 
			<MinLatitude>0</MinLatitude> 
			<MaxLatitude>90</MaxLatitude> 
			<RandApp1>10</RandApp1> 
			<RandApp2>10</RandApp2> 
			<RandApp3>0</RandApp3> 
			<RandApp4>0</RandApp4> 
			<Player>75</Player> 
			<TilesPer>0</TilesPer> 
			<MinLandPercent>0</MinLandPercent> 
			<Unique>0</Unique> 
			<GroupRange>0</GroupRange> 
			<GroupRand>0</GroupRand> 
			<ResourceUsage>1</ResourceUsage> 
			<PresentOnAllValidPlots>false</PresentOnAllValidPlots> 
			<Area>false</Area> 
			<Hills>false</Hills> 
			<Flatlands>true</Flatlands> 
			<NoRiverSide>true</NoRiverSide> 
			<Normalize>false</Normalize> 
			<OnlyMinorCivs>false</OnlyMinorCivs> 
			<IconString>[ICON_RES_HORSE]</IconString> 
			<PortraitIndex>1</PortraitIndex> 
			<IconAtlas>RESOURCE_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>2</ID> 
			<Type>RESOURCE_COAL</Type> 
			<Description>TXT_KEY_RESOURCE_COAL</Description> 
			<Civilopedia>TXT_KEY_CIV5_RESOURCE_COAL_TEXT</Civilopedia> 
			<Help>TXT_KEY_RESOURCE_COAL_HELP</Help> 
			<ResourceClassType>RESOURCECLASS_MODERN</ResourceClassType> 
			<ArtDefineTag>ART_DEF_RESOURCE_COAL</ArtDefineTag> 
			<AltArtDefineTag>ART_DEF_RESOURCE_COAL_MARSH</AltArtDefineTag> 
			<ArtDefineTagHeavy>ART_DEF_RESOURCE_COAL_HEAVY</ArtDefineTagHeavy> 
			<AltArtDefineTagHeavy>ART_DEF_RESOURCE_COAL_HEAVY_MARSH</AltArtDefineTagHeavy> 
			<TechReveal>TECH_EE_MANUFACTURING</TechReveal> 
			<TechCityTrade>TECH_EE_MANUFACTURING</TechCityTrade> 
			<Happiness>0</Happiness> 
			<WonderProductionMod>0</WonderProductionMod> 
			<StartingResourceQuantity>0</StartingResourceQuantity> 
			<AITradeModifier>0</AITradeModifier> 
			<AIObjective>1</AIObjective> 
			<PlacementOrder>2</PlacementOrder> 
			<ConstAppearance>100</ConstAppearance> 
			<MinAreaSize>3</MinAreaSize> 
			<MinLatitude>0</MinLatitude> 
			<MaxLatitude>90</MaxLatitude> 
			<RandApp1>10</RandApp1> 
			<RandApp2>10</RandApp2> 
			<RandApp3>0</RandApp3> 
			<RandApp4>0</RandApp4> 
			<Player>75</Player> 
			<TilesPer>0</TilesPer> 
			<MinLandPercent>0</MinLandPercent> 
			<Unique>0</Unique> 
			<GroupRange>0</GroupRange> 
			<GroupRand>0</GroupRand> 
			<ResourceUsage>1</ResourceUsage> 
			<PresentOnAllValidPlots>false</PresentOnAllValidPlots> 
			<Area>false</Area> 
			<Hills>true</Hills> 
			<Flatlands>false</Flatlands> 
			<NoRiverSide>false</NoRiverSide> 
			<Normalize>false</Normalize> 
			<OnlyMinorCivs>false</OnlyMinorCivs> 
			<IconString>[ICON_RES_COAL]</IconString> 
			<PortraitIndex>2</PortraitIndex> 
			<IconAtlas>RESOURCE_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>3</ID> 
			<Type>RESOURCE_OIL</Type> 
			<Description>TXT_KEY_RESOURCE_OIL</Description> 
			<Civilopedia>TXT_KEY_CIV5_RESOURCE_OIL_TEXT</Civilopedia> 
			<Help>TXT_KEY_RESOURCE_OIL_HELP</Help> 
			<ResourceClassType>RESOURCECLASS_MODERN</ResourceClassType> 
			<ArtDefineTag>ART_DEF_RESOURCE_OIL</ArtDefineTag> 
			<AltArtDefineTag>ART_DEF_RESOURCE_OIL_WATER</AltArtDefineTag> 
			<ArtDefineTagHeavy>ART_DEF_RESOURCE_OIL_HEAVY</ArtDefineTagHeavy> 
			<AltArtDefineTagHeavy>ART_DEF_RESOURCE_OIL_HEAVY_WATER</AltArtDefineTagHeavy> 
			<TechReveal>TECH_BIOLOGY</TechReveal> 
			<TechCityTrade>TECH_BIOLOGY</TechCityTrade> 
			<Happiness>0</Happiness> 
			<WonderProductionMod>0</WonderProductionMod> 
			<StartingResourceQuantity>0</StartingResourceQuantity> 
			<AITradeModifier>20</AITradeModifier> 
			<AIObjective>2</AIObjective> 
			<PlacementOrder>1</PlacementOrder> 
			<ConstAppearance>100</ConstAppearance> 
			<MinAreaSize>3</MinAreaSize> 
			<MinLatitude>0</MinLatitude> 
			<MaxLatitude>90</MaxLatitude> 
			<RandApp1>10</RandApp1> 
			<RandApp2>10</RandApp2> 
			<RandApp3>0</RandApp3> 
			<RandApp4>0</RandApp4> 
			<Player>100</Player> 
			<TilesPer>0</TilesPer> 
			<MinLandPercent>50</MinLandPercent> 
			<Unique>0</Unique> 
			<GroupRange>0</GroupRange> 
			<GroupRand>0</GroupRand> 
			<ResourceUsage>1</ResourceUsage> 
			<PresentOnAllValidPlots>false</PresentOnAllValidPlots> 
			<Area>false</Area> 
			<Hills>false</Hills> 
			<Flatlands>true</Flatlands> 
			<NoRiverSide>true</NoRiverSide> 
			<Normalize>false</Normalize> 
			<OnlyMinorCivs>false</OnlyMinorCivs> 
			<IconString>[ICON_RES_OIL]</IconString> 
			<PortraitIndex>3</PortraitIndex> 
			<IconAtlas>RESOURCE_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>4</ID> 
			<Type>RESOURCE_ALUMINUM</Type> 
			<Description>TXT_KEY_RESOURCE_ALUMINUM</Description> 
			<Civilopedia>TXT_KEY_CIV5_RESOURCE_ALUMINUM_TEXT</Civilopedia> 
			<Help>TXT_KEY_RESOURCE_ALUMINUM_HELP</Help> 
			<ResourceClassType>RESOURCECLASS_MODERN</ResourceClassType> 
			<ArtDefineTag>ART_DEF_RESOURCE_ALUMINUM</ArtDefineTag> 
			<AltArtDefineTag>ART_DEF_RESOURCE_ALUMINUM</AltArtDefineTag> 
			<ArtDefineTagHeavy>ART_DEF_RESOURCE_ALUMINUM_HEAVY</ArtDefineTagHeavy> 
			<AltArtDefineTagHeavy>ART_DEF_RESOURCE_ALUMINUM_HEAVY</AltArtDefineTagHeavy> 
			<TechReveal>TECH_ELECTRICITY</TechReveal> 
			<TechCityTrade>TECH_ELECTRICITY</TechCityTrade> 
			<Happiness>0</Happiness> 
			<WonderProductionMod>0</WonderProductionMod> 
			<StartingResourceQuantity>0</StartingResourceQuantity> 
			<AITradeModifier>10</AITradeModifier> 
			<AIObjective>1</AIObjective> 
			<PlacementOrder>2</PlacementOrder> 
			<ConstAppearance>100</ConstAppearance> 
			<MinAreaSize>3</MinAreaSize> 
			<MinLatitude>0</MinLatitude> 
			<MaxLatitude>90</MaxLatitude> 
			<RandApp1>10</RandApp1> 
			<RandApp2>10</RandApp2> 
			<RandApp3>0</RandApp3> 
			<RandApp4>0</RandApp4> 
			<Player>75</Player> 
			<TilesPer>0</TilesPer> 
			<MinLandPercent>0</MinLandPercent> 
			<Unique>0</Unique> 
			<GroupRange>0</GroupRange> 
			<GroupRand>0</GroupRand> 
			<ResourceUsage>1</ResourceUsage> 
			<PresentOnAllValidPlots>false</PresentOnAllValidPlots> 
			<Area>false</Area> 
			<Hills>true</Hills> 
			<Flatlands>false</Flatlands> 
			<NoRiverSide>false</NoRiverSide> 
			<Normalize>false</Normalize> 
			<OnlyMinorCivs>false</OnlyMinorCivs> 
			<IconString>[ICON_RES_ALUMINUM]</IconString> 
			<PortraitIndex>4</PortraitIndex> 
			<IconAtlas>RESOURCE_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>5</ID> 
			<Type>RESOURCE_URANIUM</Type> 
			<Description>TXT_KEY_RESOURCE_URANIUM</Description> 
			<Civilopedia>TXT_KEY_CIV5_RESOURCE_URANIUM_TEXT</Civilopedia> 
			<Help>TXT_KEY_RESOURCE_URANIUM_HELP</Help> 
			<ResourceClassType>RESOURCECLASS_MODERN</ResourceClassType> 
			<ArtDefineTag>ART_DEF_RESOURCE_URANIUM</ArtDefineTag> 
			<AltArtDefineTag>ART_DEF_RESOURCE_URANIUM_MARSH</AltArtDefineTag> 
			<ArtDefineTagHeavy>ART_DEF_RESOURCE_URANIUM_HEAVY</ArtDefineTagHeavy> 
			<AltArtDefineTagHeavy>ART_DEF_RESOURCE_URANIUM_HEAVY_MARSH</AltArtDefineTagHeavy> 
			<TechReveal>TECH_ATOMIC_THEORY</TechReveal> 
			<TechCityTrade>TECH_ATOMIC_THEORY</TechCityTrade> 
			<Happiness>0</Happiness> 
			<WonderProductionMod>0</WonderProductionMod> 
			<StartingResourceQuantity>0</StartingResourceQuantity> 
			<AITradeModifier>30</AITradeModifier> 
			<AIObjective>1</AIObjective> 
			<PlacementOrder>2</PlacementOrder> 
			<ConstAppearance>100</ConstAppearance> 
			<MinAreaSize>3</MinAreaSize> 
			<MinLatitude>0</MinLatitude> 
			<MaxLatitude>90</MaxLatitude> 
			<RandApp1>10</RandApp1> 
			<RandApp2>10</RandApp2> 
			<RandApp3>0</RandApp3> 
			<RandApp4>0</RandApp4> 
			<Player>75</Player> 
			<TilesPer>0</TilesPer> 
			<MinLandPercent>0</MinLandPercent> 
			<Unique>6</Unique> 
			<GroupRange>0</GroupRange> 
			<GroupRand>0</GroupRand> 
			<ResourceUsage>1</ResourceUsage> 
			<PresentOnAllValidPlots>false</PresentOnAllValidPlots> 
			<Area>false</Area> 
			<Hills>true</Hills> 
			<Flatlands>true</Flatlands> 
			<NoRiverSide>true</NoRiverSide> 
			<Normalize>false</Normalize> 
			<OnlyMinorCivs>false</OnlyMinorCivs> 
			<IconString>[ICON_RES_URANIUM]</IconString> 
			<PortraitIndex>5</PortraitIndex> 
			<IconAtlas>RESOURCE_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>6</ID> 
			<Type>RESOURCE_WHEAT</Type> 
			<Description>TXT_KEY_RESOURCE_WHEAT</Description> 
			<Civilopedia>TXT_KEY_CIV5_RESOURCE_WHEAT_TEXT</Civilopedia> 
			<ResourceClassType>RESOURCECLASS_BONUS</ResourceClassType> 
			<ArtDefineTag>ART_DEF_RESOURCE_WHEAT</ArtDefineTag> 
			<Happiness>0</Happiness> 
			<WonderProductionMod>0</WonderProductionMod> 
			<StartingResourceQuantity>0</StartingResourceQuantity> 
			<AITradeModifier>0</AITradeModifier> 
			<AIObjective>0</AIObjective> 
			<PlacementOrder>4</PlacementOrder> 
			<ConstAppearance>50</ConstAppearance> 
			<MinAreaSize>3</MinAreaSize> 
			<MinLatitude>0</MinLatitude> 
			<MaxLatitude>90</MaxLatitude> 
			<RandApp1>25</RandApp1> 
			<RandApp2>25</RandApp2> 
			<RandApp3>0</RandApp3> 
			<RandApp4>0</RandApp4> 
			<Player>0</Player> 
			<TilesPer>5</TilesPer> 
			<MinLandPercent>0</MinLandPercent> 
			<Unique>1</Unique> 
			<GroupRange>0</GroupRange> 
			<GroupRand>0</GroupRand> 
			<ResourceUsage>0</ResourceUsage> 
			<PresentOnAllValidPlots>false</PresentOnAllValidPlots> 
			<Area>false</Area> 
			<Hills>false</Hills> 
			<Flatlands>true</Flatlands> 
			<NoRiverSide>false</NoRiverSide> 
			<Normalize>true</Normalize> 
			<OnlyMinorCivs>false</OnlyMinorCivs> 
			<IconString>[ICON_RES_WHEAT]</IconString> 
			<PortraitIndex>6</PortraitIndex> 
			<IconAtlas>RESOURCE_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>7</ID> 
			<Type>RESOURCE_COW</Type> 
			<Description>TXT_KEY_RESOURCE_CATTLE</Description> 
			<Civilopedia>TXT_KEY_CIV5_RESOURCE_COWS_TEXT</Civilopedia> 
			<ResourceClassType>RESOURCECLASS_BONUS</ResourceClassType> 
			<ArtDefineTag>ART_DEF_RESOURCE_COW</ArtDefineTag> 
			<TechCityTrade>TECH_ANIMAL_HUSBANDRY</TechCityTrade> 
			<Happiness>0</Happiness> 
			<WonderProductionMod>0</WonderProductionMod> 
			<StartingResourceQuantity>0</StartingResourceQuantity> 
			<AITradeModifier>0</AITradeModifier> 
			<AIObjective>0</AIObjective> 
			<PlacementOrder>4</PlacementOrder> 
			<ConstAppearance>50</ConstAppearance> 
			<MinAreaSize>3</MinAreaSize> 
			<MinLatitude>0</MinLatitude> 
			<MaxLatitude>90</MaxLatitude> 
			<RandApp1>25</RandApp1> 
			<RandApp2>25</RandApp2> 
			<RandApp3>0</RandApp3> 
			<RandApp4>0</RandApp4> 
			<Player>0</Player> 
			<TilesPer>5</TilesPer> 
			<MinLandPercent>0</MinLandPercent> 
			<Unique>1</Unique> 
			<GroupRange>0</GroupRange> 
			<GroupRand>0</GroupRand> 
			<ResourceUsage>0</ResourceUsage> 
			<PresentOnAllValidPlots>false</PresentOnAllValidPlots> 
			<Area>false</Area> 
			<Hills>false</Hills> 
			<Flatlands>true</Flatlands> 
			<NoRiverSide>true</NoRiverSide> 
			<Normalize>true</Normalize> 
			<OnlyMinorCivs>false</OnlyMinorCivs> 
			<IconString>[ICON_RES_COW]</IconString> 
			<PortraitIndex>7</PortraitIndex> 
			<IconAtlas>RESOURCE_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>8</ID> 
			<Type>RESOURCE_SHEEP</Type> 
			<Description>TXT_KEY_RESOURCE_SHEEP</Description> 
			<Civilopedia>TXT_KEY_CIV5_RESOURCE_SHEEP_TEXT</Civilopedia> 
			<ResourceClassType>RESOURCECLASS_BONUS</ResourceClassType> 
			<ArtDefineTag>ART_DEF_RESOURCE_SHEEP</ArtDefineTag> 
			<TechCityTrade>TECH_ANIMAL_HUSBANDRY</TechCityTrade> 
			<Happiness>0</Happiness> 
			<WonderProductionMod>0</WonderProductionMod> 
			<StartingResourceQuantity>0</StartingResourceQuantity> 
			<AITradeModifier>0</AITradeModifier> 
			<AIObjective>0</AIObjective> 
			<PlacementOrder>4</PlacementOrder> 
			<ConstAppearance>50</ConstAppearance> 
			<MinAreaSize>3</MinAreaSize> 
			<MinLatitude>0</MinLatitude> 
			<MaxLatitude>90</MaxLatitude> 
			<RandApp1>25</RandApp1> 
			<RandApp2>25</RandApp2> 
			<RandApp3>0</RandApp3> 
			<RandApp4>0</RandApp4> 
			<Player>0</Player> 
			<TilesPer>8</TilesPer> 
			<MinLandPercent>0</MinLandPercent> 
			<Unique>1</Unique> 
			<GroupRange>0</GroupRange> 
			<GroupRand>0</GroupRand> 
			<ResourceUsage>0</ResourceUsage> 
			<PresentOnAllValidPlots>false</PresentOnAllValidPlots> 
			<Area>false</Area> 
			<Hills>true</Hills> 
			<Flatlands>false</Flatlands> 
			<NoRiverSide>true</NoRiverSide> 
			<Normalize>true</Normalize> 
			<OnlyMinorCivs>false</OnlyMinorCivs> 
			<IconString>[ICON_RES_SHEEP]</IconString> 
			<PortraitIndex>26</PortraitIndex> 
			<IconAtlas>RESOURCE_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>9</ID> 
			<Type>RESOURCE_DEER</Type> 
			<Description>TXT_KEY_RESOURCE_DEER</Description> 
			<Civilopedia>TXT_KEY_CIV5_RESOURCE_DEER_TEXT</Civilopedia> 
			<ResourceClassType>RESOURCECLASS_BONUS</ResourceClassType> 
			<ArtDefineTag>ART_DEF_RESOURCE_DEER</ArtDefineTag> 
			<TechCityTrade>TECH_TRAPPING</TechCityTrade> 
			<Happiness>0</Happiness> 
			<WonderProductionMod>0</WonderProductionMod> 
			<StartingResourceQuantity>0</StartingResourceQuantity> 
			<AITradeModifier>0</AITradeModifier> 
			<AIObjective>0</AIObjective> 
			<PlacementOrder>4</PlacementOrder> 
			<ConstAppearance>50</ConstAppearance> 
			<MinAreaSize>3</MinAreaSize> 
			<MinLatitude>0</MinLatitude> 
			<MaxLatitude>90</MaxLatitude> 
			<RandApp1>25</RandApp1> 
			<RandApp2>25</RandApp2> 
			<RandApp3>0</RandApp3> 
			<RandApp4>0</RandApp4> 
			<Player>0</Player> 
			<TilesPer>9</TilesPer> 
			<MinLandPercent>0</MinLandPercent> 
			<Unique>1</Unique> 
			<GroupRange>0</GroupRange> 
			<GroupRand>0</GroupRand> 
			<ResourceUsage>0</ResourceUsage> 
			<PresentOnAllValidPlots>false</PresentOnAllValidPlots> 
			<Area>false</Area> 
			<Hills>true</Hills> 
			<Flatlands>true</Flatlands> 
			<NoRiverSide>false</NoRiverSide> 
			<Normalize>true</Normalize> 
			<OnlyMinorCivs>false</OnlyMinorCivs> 
			<IconString>[ICON_RES_DEER]</IconString> 
			<PortraitIndex>8</PortraitIndex> 
			<IconAtlas>RESOURCE_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>10</ID> 
			<Type>RESOURCE_BANANA</Type> 
			<Description>TXT_KEY_RESOURCE_BANANAS</Description> 
			<Civilopedia>TXT_KEY_CIV5_RESOURCE_BANANAS_TEXT</Civilopedia> 
			<ResourceClassType>RESOURCECLASS_BONUS</ResourceClassType> 
			<ArtDefineTag>ART_DEF_RESOURCE_BANANA</ArtDefineTag> 
			<TechCityTrade>TECH_CALENDAR</TechCityTrade> 
			<Happiness>0</Happiness> 
			<WonderProductionMod>0</WonderProductionMod> 
			<StartingResourceQuantity>0</StartingResourceQuantity> 
			<AITradeModifier>0</AITradeModifier> 
			<AIObjective>0</AIObjective> 
			<PlacementOrder>4</PlacementOrder> 
			<ConstAppearance>50</ConstAppearance> 
			<MinAreaSize>3</MinAreaSize> 
			<MinLatitude>0</MinLatitude> 
			<MaxLatitude>90</MaxLatitude> 
			<RandApp1>25</RandApp1> 
			<RandApp2>25</RandApp2> 
			<RandApp3>0</RandApp3> 
			<RandApp4>0</RandApp4> 
			<Player>0</Player> 
			<TilesPer>6</TilesPer> 
			<MinLandPercent>0</MinLandPercent> 
			<Unique>1</Unique> 
			<GroupRange>0</GroupRange> 
			<GroupRand>0</GroupRand> 
			<ResourceUsage>0</ResourceUsage> 
			<PresentOnAllValidPlots>false</PresentOnAllValidPlots> 
			<Area>false</Area> 
			<Hills>false</Hills> 
			<Flatlands>true</Flatlands> 
			<NoRiverSide>false</NoRiverSide> 
			<Normalize>true</Normalize> 
			<OnlyMinorCivs>false</OnlyMinorCivs> 
			<IconString>[ICON_RES_BANANA]</IconString> 
			<PortraitIndex>11</PortraitIndex> 
			<IconAtlas>RESOURCE_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>11</ID> 
			<Type>RESOURCE_FISH</Type> 
			<Description>TXT_KEY_RESOURCE_FISH</Description> 
			<Civilopedia>TXT_KEY_CIV5_RESOURCE_FISH_TEXT</Civilopedia> 
			<ResourceClassType>RESOURCECLASS_BONUS</ResourceClassType> 
			<ArtDefineTag>ART_DEF_RESOURCE_FISH</ArtDefineTag> 
			<TechCityTrade>TECH_SAILING</TechCityTrade> 
			<Happiness>0</Happiness> 
			<WonderProductionMod>0</WonderProductionMod> 
			<StartingResourceQuantity>0</StartingResourceQuantity> 
			<AITradeModifier>0</AITradeModifier> 
			<AIObjective>0</AIObjective> 
			<PlacementOrder>4</PlacementOrder> 
			<ConstAppearance>50</ConstAppearance> 
			<MinAreaSize>10</MinAreaSize> 
			<MinLatitude>0</MinLatitude> 
			<MaxLatitude>90</MaxLatitude> 
			<RandApp1>25</RandApp1> 
			<RandApp2>25</RandApp2> 
			<RandApp3>0</RandApp3> 
			<RandApp4>0</RandApp4> 
			<Player>0</Player> 
			<TilesPer>12</TilesPer> 
			<MinLandPercent>0</MinLandPercent> 
			<Unique>2</Unique> 
			<GroupRange>0</GroupRange> 
			<GroupRand>0</GroupRand> 
			<ResourceUsage>0</ResourceUsage> 
			<PresentOnAllValidPlots>false</PresentOnAllValidPlots> 
			<Area>false</Area> 
			<Hills>false</Hills> 
			<Flatlands>false</Flatlands> 
			<NoRiverSide>false</NoRiverSide> 
			<Normalize>true</Normalize> 
			<OnlyMinorCivs>false</OnlyMinorCivs> 
			<IconString>[ICON_RES_FISH]</IconString> 
			<PortraitIndex>9</PortraitIndex> 
			<IconAtlas>RESOURCE_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>12</ID> 
			<Type>RESOURCE_STONE</Type> 
			<Description>TXT_KEY_RESOURCE_STONE</Description> 
			<Civilopedia>TXT_KEY_CIV5_RESOURCE_STONE_TEXT</Civilopedia> 
			<ResourceClassType>RESOURCECLASS_BONUS</ResourceClassType> 
			<ArtDefineTag>ART_DEF_RESOURCE_STONE</ArtDefineTag> 
			<TechCityTrade>TECH_MASONRY</TechCityTrade> 
			<Happiness>0</Happiness> 
			<WonderProductionMod>0</WonderProductionMod> 
			<StartingResourceQuantity>0</StartingResourceQuantity> 
			<AITradeModifier>0</AITradeModifier> 
			<AIObjective>0</AIObjective> 
			<PlacementOrder>3</PlacementOrder> 
			<ConstAppearance>50</ConstAppearance> 
			<MinAreaSize>3</MinAreaSize> 
			<MinLatitude>0</MinLatitude> 
			<MaxLatitude>90</MaxLatitude> 
			<RandApp1>25</RandApp1> 
			<RandApp2>25</RandApp2> 
			<RandApp3>0</RandApp3> 
			<RandApp4>0</RandApp4> 
			<Player>67</Player> 
			<TilesPer>0</TilesPer> 
			<MinLandPercent>0</MinLandPercent> 
			<Unique>3</Unique> 
			<GroupRange>0</GroupRange> 
			<GroupRand>0</GroupRand> 
			<ResourceUsage>0</ResourceUsage> 
			<PresentOnAllValidPlots>false</PresentOnAllValidPlots> 
			<Area>false</Area> 
			<Hills>true</Hills> 
			<Flatlands>false</Flatlands> 
			<NoRiverSide>true</NoRiverSide> 
			<Normalize>false</Normalize> 
			<OnlyMinorCivs>false</OnlyMinorCivs> 
			<IconString>[ICON_RES_STONE]</IconString> 
			<PortraitIndex>0</PortraitIndex> 
			<IconAtlas>EXTENDED_RESOURCE_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>13</ID> 
			<Type>RESOURCE_WHALE</Type> 
			<Description>TXT_KEY_RESOURCE_WHALES</Description> 
			<Civilopedia>TXT_KEY_CIV5_RESOURCE_WHALES_TEXT</Civilopedia> 
			<ResourceClassType>RESOURCECLASS_LUXURY</ResourceClassType> 
			<ArtDefineTag>ART_DEF_RESOURCE_WHALE</ArtDefineTag> 
			<TechCityTrade>TECH_SAILING</TechCityTrade> 
			<Happiness>4</Happiness> 
			<WonderProductionMod>0</WonderProductionMod> 
			<StartingResourceQuantity>0</StartingResourceQuantity> 
			<AITradeModifier>0</AITradeModifier> 
			<AIObjective>0</AIObjective> 
			<PlacementOrder>4</PlacementOrder> 
			<ConstAppearance>50</ConstAppearance> 
			<MinAreaSize>10</MinAreaSize> 
			<MinLatitude>0</MinLatitude> 
			<MaxLatitude>90</MaxLatitude> 
			<RandApp1>25</RandApp1> 
			<RandApp2>25</RandApp2> 
			<RandApp3>0</RandApp3> 
			<RandApp4>0</RandApp4> 
			<Player>67</Player> 
			<TilesPer>0</TilesPer> 
			<MinLandPercent>0</MinLandPercent> 
			<Unique>3</Unique> 
			<GroupRange>0</GroupRange> 
			<GroupRand>0</GroupRand> 
			<ResourceUsage>2</ResourceUsage> 
			<PresentOnAllValidPlots>false</PresentOnAllValidPlots> 
			<Area>false</Area> 
			<Hills>false</Hills> 
			<Flatlands>false</Flatlands> 
			<NoRiverSide>false</NoRiverSide> 
			<Normalize>false</Normalize> 
			<OnlyMinorCivs>false</OnlyMinorCivs> 
			<IconString>[ICON_RES_WHALE]</IconString> 
			<PortraitIndex>10</PortraitIndex> 
			<IconAtlas>RESOURCE_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>14</ID> 
			<Type>RESOURCE_PEARLS</Type> 
			<Description>TXT_KEY_RESOURCE_PEARLS</Description> 
			<Civilopedia>TXT_KEY_CIV5_RESOURCE_PEARLS_TEXT</Civilopedia> 
			<ResourceClassType>RESOURCECLASS_LUXURY</ResourceClassType> 
			<ArtDefineTag>ART_DEF_RESOURCE_PEARLS</ArtDefineTag> 
			<TechCityTrade>TECH_SAILING</TechCityTrade> 
			<Happiness>4</Happiness> 
			<WonderProductionMod>0</WonderProductionMod> 
			<StartingResourceQuantity>0</StartingResourceQuantity> 
			<AITradeModifier>0</AITradeModifier> 
			<AIObjective>0</AIObjective> 
			<PlacementOrder>4</PlacementOrder> 
			<ConstAppearance>50</ConstAppearance> 
			<MinAreaSize>10</MinAreaSize> 
			<MinLatitude>0</MinLatitude> 
			<MaxLatitude>90</MaxLatitude> 
			<RandApp1>25</RandApp1> 
			<RandApp2>25</RandApp2> 
			<RandApp3>0</RandApp3> 
			<RandApp4>0</RandApp4> 
			<Player>67</Player> 
			<TilesPer>0</TilesPer> 
			<MinLandPercent>0</MinLandPercent> 
			<Unique>0</Unique> 
			<GroupRange>2</GroupRange> 
			<GroupRand>15</GroupRand> 
			<ResourceUsage>2</ResourceUsage> 
			<PresentOnAllValidPlots>false</PresentOnAllValidPlots> 
			<Area>false</Area> 
			<Hills>false</Hills> 
			<Flatlands>false</Flatlands> 
			<NoRiverSide>false</NoRiverSide> 
			<Normalize>false</Normalize> 
			<OnlyMinorCivs>false</OnlyMinorCivs> 
			<IconString>[ICON_RES_PEARLS]</IconString> 
			<PortraitIndex>21</PortraitIndex> 
			<IconAtlas>RESOURCE_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>15</ID> 
			<Type>RESOURCE_GOLD</Type> 
			<Description>TXT_KEY_RESOURCE_GOLD</Description> 
			<Civilopedia>TXT_KEY_CIV5_RESOURCE_GOLD_TEXT</Civilopedia> 
			<ResourceClassType>RESOURCECLASS_LUXURY</ResourceClassType> 
			<ArtDefineTag>ART_DEF_RESOURCE_GOLD</ArtDefineTag> 
			<AltArtDefineTag>ART_DEF_RESOURCE_GOLD</AltArtDefineTag> 
			<TechCityTrade>TECH_MINING</TechCityTrade> 
			<Happiness>4</Happiness> 
			<WonderProductionMod>0</WonderProductionMod> 
			<StartingResourceQuantity>0</StartingResourceQuantity> 
			<AITradeModifier>0</AITradeModifier> 
			<AIObjective>3</AIObjective> 
			<PlacementOrder>4</PlacementOrder> 
			<ConstAppearance>50</ConstAppearance> 
			<MinAreaSize>3</MinAreaSize> 
			<MinLatitude>0</MinLatitude> 
			<MaxLatitude>90</MaxLatitude> 
			<RandApp1>25</RandApp1> 
			<RandApp2>25</RandApp2> 
			<RandApp3>0</RandApp3> 
			<RandApp4>0</RandApp4> 
			<Player>67</Player> 
			<TilesPer>0</TilesPer> 
			<MinLandPercent>0</MinLandPercent> 
			<Unique>3</Unique> 
			<GroupRange>0</GroupRange> 
			<GroupRand>0</GroupRand> 
			<ResourceUsage>2</ResourceUsage> 
			<PresentOnAllValidPlots>false</PresentOnAllValidPlots> 
			<Area>false</Area> 
			<Hills>true</Hills> 
			<Flatlands>false</Flatlands> 
			<NoRiverSide>false</NoRiverSide> 
			<Normalize>false</Normalize> 
			<OnlyMinorCivs>false</OnlyMinorCivs> 
			<IconString>[ICON_RES_GOLD]</IconString> 
			<PortraitIndex>12</PortraitIndex> 
			<IconAtlas>RESOURCE_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>16</ID> 
			<Type>RESOURCE_SILVER</Type> 
			<Description>TXT_KEY_RESOURCE_SILVER</Description> 
			<Civilopedia>TXT_KEY_CIV5_RESOURCE_SILVER_TEXT</Civilopedia> 
			<ResourceClassType>RESOURCECLASS_LUXURY</ResourceClassType> 
			<ArtDefineTag>ART_DEF_RESOURCE_SILVER</ArtDefineTag> 
			<TechCityTrade>TECH_MINING</TechCityTrade> 
			<Happiness>4</Happiness> 
			<WonderProductionMod>0</WonderProductionMod> 
			<StartingResourceQuantity>0</StartingResourceQuantity> 
			<AITradeModifier>0</AITradeModifier> 
			<AIObjective>3</AIObjective> 
			<PlacementOrder>4</PlacementOrder> 
			<ConstAppearance>50</ConstAppearance> 
			<MinAreaSize>3</MinAreaSize> 
			<MinLatitude>0</MinLatitude> 
			<MaxLatitude>90</MaxLatitude> 
			<RandApp1>25</RandApp1> 
			<RandApp2>25</RandApp2> 
			<RandApp3>0</RandApp3> 
			<RandApp4>0</RandApp4> 
			<Player>67</Player> 
			<TilesPer>0</TilesPer> 
			<MinLandPercent>0</MinLandPercent> 
			<Unique>0</Unique> 
			<GroupRange>3</GroupRange> 
			<GroupRand>15</GroupRand> 
			<ResourceUsage>2</ResourceUsage> 
			<PresentOnAllValidPlots>false</PresentOnAllValidPlots> 
			<Area>false</Area> 
			<Hills>true</Hills> 
			<Flatlands>false</Flatlands> 
			<NoRiverSide>false</NoRiverSide> 
			<Normalize>false</Normalize> 
			<OnlyMinorCivs>false</OnlyMinorCivs> 
			<IconString>[ICON_RES_SILVER]</IconString> 
			<PortraitIndex>24</PortraitIndex> 
			<IconAtlas>RESOURCE_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>17</ID> 
			<Type>RESOURCE_GEMS</Type> 
			<Description>TXT_KEY_RESOURCE_GEMS</Description> 
			<Civilopedia>TXT_KEY_CIV5_RESOURCE_GEMS_TEXT</Civilopedia> 
			<ResourceClassType>RESOURCECLASS_LUXURY</ResourceClassType> 
			<ArtDefineTag>ART_DEF_RESOURCE_GEMS</ArtDefineTag> 
			<AltArtDefineTag>ART_DEF_RESOURCE_GEMS</AltArtDefineTag> 
			<TechCityTrade>TECH_MINING</TechCityTrade> 
			<Happiness>4</Happiness> 
			<WonderProductionMod>0</WonderProductionMod> 
			<StartingResourceQuantity>0</StartingResourceQuantity> 
			<AITradeModifier>0</AITradeModifier> 
			<AIObjective>0</AIObjective> 
			<PlacementOrder>4</PlacementOrder> 
			<ConstAppearance>50</ConstAppearance> 
			<MinAreaSize>3</MinAreaSize> 
			<MinLatitude>0</MinLatitude> 
			<MaxLatitude>90</MaxLatitude> 
			<RandApp1>25</RandApp1> 
			<RandApp2>25</RandApp2> 
			<RandApp3>0</RandApp3> 
			<RandApp4>0</RandApp4> 
			<Player>67</Player> 
			<TilesPer>0</TilesPer> 
			<MinLandPercent>0</MinLandPercent> 
			<Unique>4</Unique> 
			<GroupRange>0</GroupRange> 
			<GroupRand>0</GroupRand> 
			<ResourceUsage>2</ResourceUsage> 
			<PresentOnAllValidPlots>false</PresentOnAllValidPlots> 
			<Area>false</Area> 
			<Hills>true</Hills> 
			<Flatlands>false</Flatlands> 
			<NoRiverSide>false</NoRiverSide> 
			<Normalize>false</Normalize> 
			<OnlyMinorCivs>false</OnlyMinorCivs> 
			<IconString>[ICON_RES_GEMS]</IconString> 
			<PortraitIndex>13</PortraitIndex> 
			<IconAtlas>RESOURCE_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>18</ID> 
			<Type>RESOURCE_MARBLE</Type> 
			<Description>TXT_KEY_RESOURCE_MARBLE</Description> 
			<Civilopedia>TXT_KEY_CIV5_RESOURCE_MARBLE_TEXT</Civilopedia> 
			<ResourceClassType>RESOURCECLASS_LUXURY</ResourceClassType> 
			<ArtDefineTag>ART_DEF_RESOURCE_MARBLE</ArtDefineTag> 
			<AltArtDefineTag>ART_DEF_RESOURCE_MARBLE</AltArtDefineTag> 
			<TechCityTrade>TECH_MASONRY</TechCityTrade> 
			<Happiness>4</Happiness> 
			<WonderProductionMod>15</WonderProductionMod> 
			<WonderProductionModObsoleteEra>ERA_MEDIEVAL</WonderProductionModObsoleteEra> 
			<StartingResourceQuantity>0</StartingResourceQuantity> 
			<AITradeModifier>0</AITradeModifier> 
			<AIObjective>0</AIObjective> 
			<PlacementOrder>3</PlacementOrder> 
			<ConstAppearance>50</ConstAppearance> 
			<MinAreaSize>3</MinAreaSize> 
			<MinLatitude>0</MinLatitude> 
			<MaxLatitude>90</MaxLatitude> 
			<RandApp1>25</RandApp1> 
			<RandApp2>25</RandApp2> 
			<RandApp3>0</RandApp3> 
			<RandApp4>0</RandApp4> 
			<Player>67</Player> 
			<TilesPer>0</TilesPer> 
			<MinLandPercent>0</MinLandPercent> 
			<Unique>3</Unique> 
			<GroupRange>0</GroupRange> 
			<GroupRand>0</GroupRand> 
			<ResourceUsage>2</ResourceUsage> 
			<PresentOnAllValidPlots>false</PresentOnAllValidPlots> 
			<Area>false</Area> 
			<Hills>true</Hills> 
			<Flatlands>false</Flatlands> 
			<NoRiverSide>true</NoRiverSide> 
			<Normalize>false</Normalize> 
			<OnlyMinorCivs>false</OnlyMinorCivs> 
			<IconString>[ICON_RES_MARBLE]</IconString> 
			<PortraitIndex>14</PortraitIndex> 
			<IconAtlas>RESOURCE_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>19</ID> 
			<Type>RESOURCE_IVORY</Type> 
			<Description>TXT_KEY_RESOURCE_IVORY</Description> 
			<Civilopedia>TXT_KEY_CIV5_RESOURCE_IVORY_TEXT</Civilopedia> 
			<ResourceClassType>RESOURCECLASS_LUXURY</ResourceClassType> 
			<ArtDefineTag>ART_DEF_RESOURCE_IVORY</ArtDefineTag> 
			<TechCityTrade>TECH_TRAPPING</TechCityTrade> 
			<Happiness>4</Happiness> 
			<WonderProductionMod>0</WonderProductionMod> 
			<StartingResourceQuantity>0</StartingResourceQuantity> 
			<AITradeModifier>0</AITradeModifier> 
			<AIObjective>0</AIObjective> 
			<PlacementOrder>3</PlacementOrder> 
			<ConstAppearance>50</ConstAppearance> 
			<MinAreaSize>3</MinAreaSize> 
			<MinLatitude>0</MinLatitude> 
			<MaxLatitude>90</MaxLatitude> 
			<RandApp1>25</RandApp1> 
			<RandApp2>25</RandApp2> 
			<RandApp3>0</RandApp3> 
			<RandApp4>0</RandApp4> 
			<Player>67</Player> 
			<TilesPer>0</TilesPer> 
			<MinLandPercent>0</MinLandPercent> 
			<Unique>0</Unique> 
			<GroupRange>3</GroupRange> 
			<GroupRand>15</GroupRand> 
			<ResourceUsage>2</ResourceUsage> 
			<PresentOnAllValidPlots>false</PresentOnAllValidPlots> 
			<Area>false</Area> 
			<Hills>false</Hills> 
			<Flatlands>true</Flatlands> 
			<NoRiverSide>false</NoRiverSide> 
			<Normalize>false</Normalize> 
			<OnlyMinorCivs>false</OnlyMinorCivs> 
			<IconString>[ICON_RES_IVORY]</IconString> 
			<PortraitIndex>15</PortraitIndex> 
			<IconAtlas>RESOURCE_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>20</ID> 
			<Type>RESOURCE_FUR</Type> 
			<Description>TXT_KEY_RESOURCE_FURS</Description> 
			<Civilopedia>TXT_KEY_CIV5_RESOURCE_FURS_TEXT</Civilopedia> 
			<ResourceClassType>RESOURCECLASS_LUXURY</ResourceClassType> 
			<ArtDefineTag>ART_DEF_RESOURCE_FURS</ArtDefineTag> 
			<AltArtDefineTag>ART_DEF_RESOURCE_FURS_HILL</AltArtDefineTag> 
			<TechCityTrade>TECH_TRAPPING</TechCityTrade> 
			<Happiness>4</Happiness> 
			<WonderProductionMod>0</WonderProductionMod> 
			<StartingResourceQuantity>0</StartingResourceQuantity> 
			<AITradeModifier>0</AITradeModifier> 
			<AIObjective>0</AIObjective> 
			<PlacementOrder>3</PlacementOrder> 
			<ConstAppearance>50</ConstAppearance> 
			<MinAreaSize>3</MinAreaSize> 
			<MinLatitude>0</MinLatitude> 
			<MaxLatitude>90</MaxLatitude> 
			<RandApp1>25</RandApp1> 
			<RandApp2>25</RandApp2> 
			<RandApp3>0</RandApp3> 
			<RandApp4>0</RandApp4> 
			<Player>67</Player> 
			<TilesPer>0</TilesPer> 
			<MinLandPercent>0</MinLandPercent> 
			<Unique>0</Unique> 
			<GroupRange>3</GroupRange> 
			<GroupRand>15</GroupRand> 
			<ResourceUsage>2</ResourceUsage> 
			<PresentOnAllValidPlots>false</PresentOnAllValidPlots> 
			<Area>false</Area> 
			<Hills>false</Hills> 
			<Flatlands>true</Flatlands> 
			<NoRiverSide>false</NoRiverSide> 
			<Normalize>false</Normalize> 
			<OnlyMinorCivs>false</OnlyMinorCivs> 
			<IconString>[ICON_RES_FUR]</IconString> 
			<PortraitIndex>25</PortraitIndex> 
			<IconAtlas>RESOURCE_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>21</ID> 
			<Type>RESOURCE_DYE</Type> 
			<Description>TXT_KEY_RESOURCE_DYES</Description> 
			<Civilopedia>TXT_KEY_CIV5_RESOURCE_DYES_TEXT</Civilopedia> 
			<ResourceClassType>RESOURCECLASS_LUXURY</ResourceClassType> 
			<ArtDefineTag>ART_DEF_RESOURCE_DYE</ArtDefineTag> 
			<TechCityTrade>TECH_CALENDAR</TechCityTrade> 
			<Happiness>4</Happiness> 
			<WonderProductionMod>0</WonderProductionMod> 
			<StartingResourceQuantity>0</StartingResourceQuantity> 
			<AITradeModifier>0</AITradeModifier> 
			<AIObjective>0</AIObjective> 
			<PlacementOrder>3</PlacementOrder> 
			<ConstAppearance>50</ConstAppearance> 
			<MinAreaSize>3</MinAreaSize> 
			<MinLatitude>0</MinLatitude> 
			<MaxLatitude>90</MaxLatitude> 
			<RandApp1>25</RandApp1> 
			<RandApp2>25</RandApp2> 
			<RandApp3>0</RandApp3> 
			<RandApp4>0</RandApp4> 
			<Player>67</Player> 
			<TilesPer>0</TilesPer> 
			<MinLandPercent>0</MinLandPercent> 
			<Unique>0</Unique> 
			<GroupRange>3</GroupRange> 
			<GroupRand>15</GroupRand> 
			<ResourceUsage>2</ResourceUsage> 
			<PresentOnAllValidPlots>false</PresentOnAllValidPlots> 
			<Area>false</Area> 
			<Hills>false</Hills> 
			<Flatlands>true</Flatlands> 
			<NoRiverSide>false</NoRiverSide> 
			<Normalize>false</Normalize> 
			<OnlyMinorCivs>false</OnlyMinorCivs> 
			<IconString>[ICON_RES_DYE]</IconString> 
			<PortraitIndex>16</PortraitIndex> 
			<IconAtlas>RESOURCE_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>22</ID> 
			<Type>RESOURCE_SPICES</Type> 
			<Description>TXT_KEY_RESOURCE_SPICES</Description> 
			<Civilopedia>TXT_KEY_CIV5_RESOURCE_SPICES_TEXT</Civilopedia> 
			<ResourceClassType>RESOURCECLASS_LUXURY</ResourceClassType> 
			<ArtDefineTag>ART_DEF_RESOURCE_SPICE</ArtDefineTag> 
			<TechCityTrade>TECH_CALENDAR</TechCityTrade> 
			<Happiness>4</Happiness> 
			<WonderProductionMod>0</WonderProductionMod> 
			<StartingResourceQuantity>0</StartingResourceQuantity> 
			<AITradeModifier>0</AITradeModifier> 
			<AIObjective>0</AIObjective> 
			<PlacementOrder>3</PlacementOrder> 
			<ConstAppearance>50</ConstAppearance> 
			<MinAreaSize>3</MinAreaSize> 
			<MinLatitude>0</MinLatitude> 
			<MaxLatitude>90</MaxLatitude> 
			<RandApp1>25</RandApp1> 
			<RandApp2>25</RandApp2> 
			<RandApp3>0</RandApp3> 
			<RandApp4>0</RandApp4> 
			<Player>67</Player> 
			<TilesPer>0</TilesPer> 
			<MinLandPercent>0</MinLandPercent> 
			<Unique>0</Unique> 
			<GroupRange>3</GroupRange> 
			<GroupRand>15</GroupRand> 
			<ResourceUsage>2</ResourceUsage> 
			<PresentOnAllValidPlots>false</PresentOnAllValidPlots> 
			<Area>false</Area> 
			<Hills>false</Hills> 
			<Flatlands>true</Flatlands> 
			<NoRiverSide>false</NoRiverSide> 
			<Normalize>false</Normalize> 
			<OnlyMinorCivs>false</OnlyMinorCivs> 
			<IconString>[ICON_RES_SPICES]</IconString> 
			<PortraitIndex>17</PortraitIndex> 
			<IconAtlas>RESOURCE_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>23</ID> 
			<Type>RESOURCE_SILK</Type> 
			<Description>TXT_KEY_RESOURCE_SILK</Description> 
			<Civilopedia>TXT_KEY_CIV5_RESOURCE_SILK_TEXT</Civilopedia> 
			<ResourceClassType>RESOURCECLASS_LUXURY</ResourceClassType> 
			<ArtDefineTag>ART_DEF_RESOURCE_SILK</ArtDefineTag> 
			<TechCityTrade>TECH_CALENDAR</TechCityTrade> 
			<Happiness>4</Happiness> 
			<WonderProductionMod>0</WonderProductionMod> 
			<StartingResourceQuantity>0</StartingResourceQuantity> 
			<AITradeModifier>0</AITradeModifier> 
			<AIObjective>0</AIObjective> 
			<PlacementOrder>3</PlacementOrder> 
			<ConstAppearance>50</ConstAppearance> 
			<MinAreaSize>3</MinAreaSize> 
			<MinLatitude>0</MinLatitude> 
			<MaxLatitude>90</MaxLatitude> 
			<RandApp1>25</RandApp1> 
			<RandApp2>25</RandApp2> 
			<RandApp3>0</RandApp3> 
			<RandApp4>0</RandApp4> 
			<Player>67</Player> 
			<TilesPer>0</TilesPer> 
			<MinLandPercent>0</MinLandPercent> 
			<Unique>0</Unique> 
			<GroupRange>3</GroupRange> 
			<GroupRand>15</GroupRand> 
			<ResourceUsage>2</ResourceUsage> 
			<PresentOnAllValidPlots>false</PresentOnAllValidPlots> 
			<Area>false</Area> 
			<Hills>false</Hills> 
			<Flatlands>true</Flatlands> 
			<NoRiverSide>false</NoRiverSide> 
			<Normalize>false</Normalize> 
			<OnlyMinorCivs>false</OnlyMinorCivs> 
			<IconString>[ICON_RES_SILK]</IconString> 
			<PortraitIndex>18</PortraitIndex> 
			<IconAtlas>RESOURCE_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>24</ID> 
			<Type>RESOURCE_SUGAR</Type> 
			<Description>TXT_KEY_RESOURCE_SUGAR</Description> 
			<Civilopedia>TXT_KEY_CIV5_RESOURCE_SUGAR_TEXT</Civilopedia> 
			<ResourceClassType>RESOURCECLASS_LUXURY</ResourceClassType> 
			<ArtDefineTag>ART_DEF_RESOURCE_SUGAR</ArtDefineTag> 
			<TechCityTrade>TECH_CALENDAR</TechCityTrade> 
			<Happiness>4</Happiness> 
			<WonderProductionMod>0</WonderProductionMod> 
			<StartingResourceQuantity>0</StartingResourceQuantity> 
			<AITradeModifier>0</AITradeModifier> 
			<AIObjective>0</AIObjective> 
			<PlacementOrder>3</PlacementOrder> 
			<ConstAppearance>50</ConstAppearance> 
			<MinAreaSize>3</MinAreaSize> 
			<MinLatitude>0</MinLatitude> 
			<MaxLatitude>90</MaxLatitude> 
			<RandApp1>25</RandApp1> 
			<RandApp2>25</RandApp2> 
			<RandApp3>0</RandApp3> 
			<RandApp4>0</RandApp4> 
			<Player>67</Player> 
			<TilesPer>0</TilesPer> 
			<MinLandPercent>0</MinLandPercent> 
			<Unique>0</Unique> 
			<GroupRange>3</GroupRange> 
			<GroupRand>15</GroupRand> 
			<ResourceUsage>2</ResourceUsage> 
			<PresentOnAllValidPlots>false</PresentOnAllValidPlots> 
			<Area>false</Area> 
			<Hills>false</Hills> 
			<Flatlands>true</Flatlands> 
			<NoRiverSide>false</NoRiverSide> 
			<Normalize>false</Normalize> 
			<OnlyMinorCivs>false</OnlyMinorCivs> 
			<IconString>[ICON_RES_SUGAR]</IconString> 
			<PortraitIndex>19</PortraitIndex> 
			<IconAtlas>RESOURCE_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>25</ID> 
			<Type>RESOURCE_COTTON</Type> 
			<Description>TXT_KEY_RESOURCE_COTTON</Description> 
			<Civilopedia>TXT_KEY_CIV5_RESOURCE_COTTON_TEXT</Civilopedia> 
			<ResourceClassType>RESOURCECLASS_LUXURY</ResourceClassType> 
			<ArtDefineTag>ART_DEF_RESOURCE_COTTON</ArtDefineTag> 
			<TechCityTrade>TECH_CALENDAR</TechCityTrade> 
			<Happiness>4</Happiness> 
			<WonderProductionMod>0</WonderProductionMod> 
			<StartingResourceQuantity>0</StartingResourceQuantity> 
			<AITradeModifier>0</AITradeModifier> 
			<AIObjective>0</AIObjective> 
			<PlacementOrder>3</PlacementOrder> 
			<ConstAppearance>50</ConstAppearance> 
			<MinAreaSize>3</MinAreaSize> 
			<MinLatitude>0</MinLatitude> 
			<MaxLatitude>90</MaxLatitude> 
			<RandApp1>25</RandApp1> 
			<RandApp2>25</RandApp2> 
			<RandApp3>0</RandApp3> 
			<RandApp4>0</RandApp4> 
			<Player>67</Player> 
			<TilesPer>0</TilesPer> 
			<MinLandPercent>0</MinLandPercent> 
			<Unique>0</Unique> 
			<GroupRange>3</GroupRange> 
			<GroupRand>15</GroupRand> 
			<ResourceUsage>2</ResourceUsage> 
			<PresentOnAllValidPlots>false</PresentOnAllValidPlots> 
			<Area>false</Area> 
			<Hills>false</Hills> 
			<Flatlands>true</Flatlands> 
			<NoRiverSide>false</NoRiverSide> 
			<Normalize>false</Normalize> 
			<OnlyMinorCivs>false</OnlyMinorCivs> 
			<IconString>[ICON_RES_COTTON]</IconString> 
			<PortraitIndex>20</PortraitIndex> 
			<IconAtlas>RESOURCE_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>26</ID> 
			<Type>RESOURCE_WINE</Type> 
			<Description>TXT_KEY_RESOURCE_WINE</Description> 
			<Civilopedia>TXT_KEY_CIV5_RESOURCE_WINE_TEXT</Civilopedia> 
			<ResourceClassType>RESOURCECLASS_LUXURY</ResourceClassType> 
			<ArtDefineTag>ART_DEF_RESOURCE_WINE</ArtDefineTag> 
			<TechCityTrade>TECH_CALENDAR</TechCityTrade> 
			<Happiness>4</Happiness> 
			<WonderProductionMod>0</WonderProductionMod> 
			<StartingResourceQuantity>0</StartingResourceQuantity> 
			<AITradeModifier>0</AITradeModifier> 
			<AIObjective>0</AIObjective> 
			<PlacementOrder>3</PlacementOrder> 
			<ConstAppearance>50</ConstAppearance> 
			<MinAreaSize>3</MinAreaSize> 
			<MinLatitude>0</MinLatitude> 
			<MaxLatitude>90</MaxLatitude> 
			<RandApp1>25</RandApp1> 
			<RandApp2>25</RandApp2> 
			<RandApp3>0</RandApp3> 
			<RandApp4>0</RandApp4> 
			<Player>67</Player> 
			<TilesPer>0</TilesPer> 
			<MinLandPercent>0</MinLandPercent> 
			<Unique>0</Unique> 
			<GroupRange>3</GroupRange> 
			<GroupRand>15</GroupRand> 
			<ResourceUsage>2</ResourceUsage> 
			<PresentOnAllValidPlots>false</PresentOnAllValidPlots> 
			<Area>false</Area> 
			<Hills>false</Hills> 
			<Flatlands>true</Flatlands> 
			<NoRiverSide>false</NoRiverSide> 
			<Normalize>false</Normalize> 
			<OnlyMinorCivs>false</OnlyMinorCivs> 
			<IconString>[ICON_RES_WINE]</IconString> 
			<PortraitIndex>23</PortraitIndex> 
			<IconAtlas>RESOURCE_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>27</ID> 
			<Type>RESOURCE_INCENSE</Type> 
			<Description>TXT_KEY_RESOURCE_INCENSE</Description> 
			<Civilopedia>TXT_KEY_CIV5_RESOURCE_INCENSE_TEXT</Civilopedia> 
			<ResourceClassType>RESOURCECLASS_LUXURY</ResourceClassType> 
			<ArtDefineTag>ART_DEF_RESOURCE_INCENSE</ArtDefineTag> 
			<TechCityTrade>TECH_CALENDAR</TechCityTrade> 
			<Happiness>4</Happiness> 
			<WonderProductionMod>0</WonderProductionMod> 
			<StartingResourceQuantity>0</StartingResourceQuantity> 
			<AITradeModifier>0</AITradeModifier> 
			<AIObjective>0</AIObjective> 
			<PlacementOrder>3</PlacementOrder> 
			<ConstAppearance>50</ConstAppearance> 
			<MinAreaSize>3</MinAreaSize> 
			<MinLatitude>0</MinLatitude> 
			<MaxLatitude>90</MaxLatitude> 
			<RandApp1>25</RandApp1> 
			<RandApp2>25</RandApp2> 
			<RandApp3>0</RandApp3> 
			<RandApp4>0</RandApp4> 
			<Player>67</Player> 
			<TilesPer>0</TilesPer> 
			<MinLandPercent>0</MinLandPercent> 
			<Unique>0</Unique> 
			<GroupRange>3</GroupRange> 
			<GroupRand>10</GroupRand> 
			<ResourceUsage>2</ResourceUsage> 
			<PresentOnAllValidPlots>false</PresentOnAllValidPlots> 
			<Area>false</Area> 
			<Hills>false</Hills> 
			<Flatlands>true</Flatlands> 
			<NoRiverSide>false</NoRiverSide> 
			<Normalize>false</Normalize> 
			<OnlyMinorCivs>false</OnlyMinorCivs> 
			<IconString>[ICON_RES_INCENSE]</IconString> 
			<PortraitIndex>22</PortraitIndex> 
			<IconAtlas>RESOURCE_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>28</ID> 
			<Type>RESOURCE_JEWELRY</Type> 
			<Description>TXT_KEY_RESOURCE_JEWELRY</Description> 
			<Civilopedia>TXT_KEY_CIV5_RESOURCE_JEWELRY_TEXT</Civilopedia> 
			<Help>TXT_KEY_RESOURCE_JEWELRY_HELP</Help> 
			<ResourceClassType>RESOURCECLASS_LUXURY</ResourceClassType> 
			<ArtDefineTag>ART_DEF_RESOURCE_MARBLE</ArtDefineTag> 
			<Happiness>4</Happiness> 
			<WonderProductionMod>0</WonderProductionMod> 
			<StartingResourceQuantity>0</StartingResourceQuantity> 
			<AITradeModifier>0</AITradeModifier> 
			<AIObjective>0</AIObjective> 
			<PlacementOrder>3</PlacementOrder> 
			<ConstAppearance>50</ConstAppearance> 
			<MinAreaSize>1500</MinAreaSize> 
			<MinLatitude>0</MinLatitude> 
			<MaxLatitude>90</MaxLatitude> 
			<RandApp1>25</RandApp1> 
			<RandApp2>25</RandApp2> 
			<RandApp3>0</RandApp3> 
			<RandApp4>0</RandApp4> 
			<Player>67</Player> 
			<TilesPer>0</TilesPer> 
			<MinLandPercent>0</MinLandPercent> 
			<Unique>0</Unique> 
			<GroupRange>0</GroupRange> 
			<GroupRand>0</GroupRand> 
			<ResourceUsage>2</ResourceUsage> 
			<PresentOnAllValidPlots>false</PresentOnAllValidPlots> 
			<Area>false</Area> 
			<Hills>false</Hills> 
			<Flatlands>true</Flatlands> 
			<NoRiverSide>false</NoRiverSide> 
			<Normalize>false</Normalize> 
			<OnlyMinorCivs>true</OnlyMinorCivs> 
			<IconString>[ICON_RES_JEWELRY]</IconString> 
			<PortraitIndex>3</PortraitIndex> 
			<IconAtlas>EXPANSION_RESOURCE_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>29</ID> 
			<Type>RESOURCE_PORCELAIN</Type> 
			<Description>TXT_KEY_RESOURCE_PORCELAIN</Description> 
			<Civilopedia>TXT_KEY_CIV5_RESOURCE_PORCELAIN_TEXT</Civilopedia> 
			<Help>TXT_KEY_RESOURCE_PORCELAIN_HELP</Help> 
			<ResourceClassType>RESOURCECLASS_LUXURY</ResourceClassType> 
			<ArtDefineTag>ART_DEF_RESOURCE_MARBLE</ArtDefineTag> 
			<Happiness>4</Happiness> 
			<WonderProductionMod>0</WonderProductionMod> 
			<StartingResourceQuantity>0</StartingResourceQuantity> 
			<AITradeModifier>0</AITradeModifier> 
			<AIObjective>0</AIObjective> 
			<PlacementOrder>3</PlacementOrder> 
			<ConstAppearance>50</ConstAppearance> 
			<MinAreaSize>1500</MinAreaSize> 
			<MinLatitude>0</MinLatitude> 
			<MaxLatitude>90</MaxLatitude> 
			<RandApp1>25</RandApp1> 
			<RandApp2>25</RandApp2> 
			<RandApp3>0</RandApp3> 
			<RandApp4>0</RandApp4> 
			<Player>67</Player> 
			<TilesPer>0</TilesPer> 
			<MinLandPercent>0</MinLandPercent> 
			<Unique>0</Unique> 
			<GroupRange>0</GroupRange> 
			<GroupRand>0</GroupRand> 
			<ResourceUsage>2</ResourceUsage> 
			<PresentOnAllValidPlots>false</PresentOnAllValidPlots> 
			<Area>false</Area> 
			<Hills>false</Hills> 
			<Flatlands>true</Flatlands> 
			<NoRiverSide>false</NoRiverSide> 
			<Normalize>false</Normalize> 
			<OnlyMinorCivs>true</OnlyMinorCivs> 
			<IconString>[ICON_RES_PORCELAIN]</IconString> 
			<PortraitIndex>4</PortraitIndex> 
			<IconAtlas>EXPANSION_RESOURCE_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>30</ID> 
			<Type>RESOURCE_COPPER</Type> 
			<Description>TXT_KEY_RESOURCE_COPPER</Description> 
			<Civilopedia>TXT_KEY_CIV5_RESOURCE_COPPER_TEXT</Civilopedia> 
			<ResourceClassType>RESOURCECLASS_LUXURY</ResourceClassType> 
			<ArtDefineTag>ART_DEF_RESOURCE_COPPER</ArtDefineTag> 
			<TechCityTrade>TECH_MINING</TechCityTrade> 
			<Happiness>4</Happiness> 
			<WonderProductionMod>0</WonderProductionMod> 
			<StartingResourceQuantity>0</StartingResourceQuantity> 
			<AITradeModifier>0</AITradeModifier> 
			<AIObjective>0</AIObjective> 
			<PlacementOrder>3</PlacementOrder> 
			<ConstAppearance>50</ConstAppearance> 
			<MinAreaSize>3</MinAreaSize> 
			<MinLatitude>0</MinLatitude> 
			<MaxLatitude>90</MaxLatitude> 
			<RandApp1>25</RandApp1> 
			<RandApp2>25</RandApp2> 
			<RandApp3>0</RandApp3> 
			<RandApp4>0</RandApp4> 
			<Player>67</Player> 
			<TilesPer>0</TilesPer> 
			<MinLandPercent>0</MinLandPercent> 
			<Unique>0</Unique> 
			<GroupRange>3</GroupRange> 
			<GroupRand>15</GroupRand> 
			<ResourceUsage>2</ResourceUsage> 
			<PresentOnAllValidPlots>false</PresentOnAllValidPlots> 
			<Area>false</Area> 
			<Hills>false</Hills> 
			<Flatlands>true</Flatlands> 
			<NoRiverSide>false</NoRiverSide> 
			<Normalize>false</Normalize> 
			<OnlyMinorCivs>false</OnlyMinorCivs> 
			<IconString>[ICON_RES_COPPER]</IconString> 
			<PortraitIndex>1</PortraitIndex> 
			<IconAtlas>EXPANSION_RESOURCE_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>31</ID> 
			<Type>RESOURCE_SALT</Type> 
			<Description>TXT_KEY_RESOURCE_SALT</Description> 
			<Civilopedia>TXT_KEY_CIV5_RESOURCE_SALT_TEXT</Civilopedia> 
			<ResourceClassType>RESOURCECLASS_LUXURY</ResourceClassType> 
			<ArtDefineTag>ART_DEF_RESOURCE_SALT</ArtDefineTag> 
			<TechCityTrade>TECH_MINING</TechCityTrade> 
			<Happiness>4</Happiness> 
			<WonderProductionMod>0</WonderProductionMod> 
			<StartingResourceQuantity>0</StartingResourceQuantity> 
			<AITradeModifier>0</AITradeModifier> 
			<AIObjective>0</AIObjective> 
			<PlacementOrder>3</PlacementOrder> 
			<ConstAppearance>50</ConstAppearance> 
			<MinAreaSize>3</MinAreaSize> 
			<MinLatitude>0</MinLatitude> 
			<MaxLatitude>90</MaxLatitude> 
			<RandApp1>25</RandApp1> 
			<RandApp2>25</RandApp2> 
			<RandApp3>0</RandApp3> 
			<RandApp4>0</RandApp4> 
			<Player>67</Player> 
			<TilesPer>0</TilesPer> 
			<MinLandPercent>0</MinLandPercent> 
			<Unique>0</Unique> 
			<GroupRange>3</GroupRange> 
			<GroupRand>15</GroupRand> 
			<ResourceUsage>2</ResourceUsage> 
			<PresentOnAllValidPlots>false</PresentOnAllValidPlots> 
			<Area>false</Area> 
			<Hills>false</Hills> 
			<Flatlands>true</Flatlands> 
			<NoRiverSide>false</NoRiverSide> 
			<Normalize>false</Normalize> 
			<OnlyMinorCivs>false</OnlyMinorCivs> 
			<IconString>[ICON_RES_SALT]</IconString> 
			<PortraitIndex>5</PortraitIndex> 
			<IconAtlas>EXPANSION_RESOURCE_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>32</ID> 
			<Type>RESOURCE_CRAB</Type> 
			<Description>TXT_KEY_RESOURCE_CRAB</Description> 
			<Civilopedia>TXT_KEY_CIV5_RESOURCE_CRAB_TEXT</Civilopedia> 
			<ResourceClassType>RESOURCECLASS_LUXURY</ResourceClassType> 
			<ArtDefineTag>ART_DEF_RESOURCE_CRAB</ArtDefineTag> 
			<TechCityTrade>TECH_SAILING</TechCityTrade> 
			<Happiness>4</Happiness> 
			<WonderProductionMod>0</WonderProductionMod> 
			<StartingResourceQuantity>0</StartingResourceQuantity> 
			<AITradeModifier>0</AITradeModifier> 
			<AIObjective>0</AIObjective> 
			<PlacementOrder>3</PlacementOrder> 
			<ConstAppearance>50</ConstAppearance> 
			<MinAreaSize>10</MinAreaSize> 
			<MinLatitude>0</MinLatitude> 
			<MaxLatitude>90</MaxLatitude> 
			<RandApp1>25</RandApp1> 
			<RandApp2>25</RandApp2> 
			<RandApp3>0</RandApp3> 
			<RandApp4>0</RandApp4> 
			<Player>67</Player> 
			<TilesPer>0</TilesPer> 
			<MinLandPercent>0</MinLandPercent> 
			<Unique>0</Unique> 
			<GroupRange>3</GroupRange> 
			<GroupRand>15</GroupRand> 
			<ResourceUsage>2</ResourceUsage> 
			<PresentOnAllValidPlots>false</PresentOnAllValidPlots> 
			<Area>false</Area> 
			<Hills>false</Hills> 
			<Flatlands>true</Flatlands> 
			<NoRiverSide>false</NoRiverSide> 
			<Normalize>false</Normalize> 
			<OnlyMinorCivs>false</OnlyMinorCivs> 
			<IconString>[ICON_RES_CRAB]</IconString> 
			<PortraitIndex>2</PortraitIndex> 
			<IconAtlas>EXPANSION_RESOURCE_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>33</ID> 
			<Type>RESOURCE_TRUFFLES</Type> 
			<Description>TXT_KEY_RESOURCE_TRUFFLES</Description> 
			<Civilopedia>TXT_KEY_CIV5_RESOURCE_TRUFFLES_TEXT</Civilopedia> 
			<ResourceClassType>RESOURCECLASS_LUXURY</ResourceClassType> 
			<ArtDefineTag>ART_DEF_RESOURCE_TRUFFLES</ArtDefineTag> 
			<TechCityTrade>TECH_TRAPPING</TechCityTrade> 
			<Happiness>4</Happiness> 
			<WonderProductionMod>0</WonderProductionMod> 
			<StartingResourceQuantity>0</StartingResourceQuantity> 
			<AITradeModifier>0</AITradeModifier> 
			<AIObjective>0</AIObjective> 
			<PlacementOrder>3</PlacementOrder> 
			<ConstAppearance>50</ConstAppearance> 
			<MinAreaSize>3</MinAreaSize> 
			<MinLatitude>0</MinLatitude> 
			<MaxLatitude>90</MaxLatitude> 
			<RandApp1>25</RandApp1> 
			<RandApp2>25</RandApp2> 
			<RandApp3>0</RandApp3> 
			<RandApp4>0</RandApp4> 
			<Player>67</Player> 
			<TilesPer>0</TilesPer> 
			<MinLandPercent>0</MinLandPercent> 
			<Unique>0</Unique> 
			<GroupRange>3</GroupRange> 
			<GroupRand>15</GroupRand> 
			<ResourceUsage>2</ResourceUsage> 
			<PresentOnAllValidPlots>false</PresentOnAllValidPlots> 
			<Area>false</Area> 
			<Hills>false</Hills> 
			<Flatlands>true</Flatlands> 
			<NoRiverSide>false</NoRiverSide> 
			<Normalize>false</Normalize> 
			<OnlyMinorCivs>false</OnlyMinorCivs> 
			<IconString>[ICON_RES_TRUFFLES]</IconString> 
			<PortraitIndex>6</PortraitIndex> 
			<IconAtlas>EXPANSION_RESOURCE_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>34</ID> 
			<Type>RESOURCE_CITRUS</Type> 
			<Description>TXT_KEY_RESOURCE_CITRUS</Description> 
			<Civilopedia>TXT_KEY_CIV5_RESOURCE_CITRUS_TEXT</Civilopedia> 
			<ResourceClassType>RESOURCECLASS_LUXURY</ResourceClassType> 
			<ArtDefineTag>ART_DEF_RESOURCE_CITRUS</ArtDefineTag> 
			<TechCityTrade>TECH_CALENDAR</TechCityTrade> 
			<Happiness>4</Happiness> 
			<WonderProductionMod>0</WonderProductionMod> 
			<StartingResourceQuantity>0</StartingResourceQuantity> 
			<AITradeModifier>0</AITradeModifier> 
			<AIObjective>0</AIObjective> 
			<PlacementOrder>3</PlacementOrder> 
			<ConstAppearance>50</ConstAppearance> 
			<MinAreaSize>3</MinAreaSize> 
			<MinLatitude>0</MinLatitude> 
			<MaxLatitude>90</MaxLatitude> 
			<RandApp1>25</RandApp1> 
			<RandApp2>25</RandApp2> 
			<RandApp3>0</RandApp3> 
			<RandApp4>0</RandApp4> 
			<Player>67</Player> 
			<TilesPer>0</TilesPer> 
			<MinLandPercent>0</MinLandPercent> 
			<Unique>0</Unique> 
			<GroupRange>3</GroupRange> 
			<GroupRand>15</GroupRand> 
			<ResourceUsage>2</ResourceUsage> 
			<PresentOnAllValidPlots>false</PresentOnAllValidPlots> 
			<Area>false</Area> 
			<Hills>false</Hills> 
			<Flatlands>true</Flatlands> 
			<NoRiverSide>false</NoRiverSide> 
			<Normalize>false</Normalize> 
			<OnlyMinorCivs>false</OnlyMinorCivs> 
			<IconString>[ICON_RES_CITRUS]</IconString> 
			<PortraitIndex>0</PortraitIndex> 
			<IconAtlas>EXPANSION_RESOURCE_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>35</ID> 
			<Type>RESOURCE_ARTIFACTS</Type> 
			<Description>TXT_KEY_RESOURCE_ARTIFACTS</Description> 
			<Civilopedia>TXT_KEY_CIV5_RESOURCE_ARTIFACTS_TEXT</Civilopedia> 
			<Help>TXT_KEY_RESOURCE_ARTIFACTS_HELP</Help> 
			<ResourceClassType>RESOURCECLASS_RUSH</ResourceClassType> 
			<ArtDefineTag>ART_DEF_RESOURCE_ARTIFACTS</ArtDefineTag> 
			<TechReveal>TECH_ARCHAEOLOGY</TechReveal> 
			<Happiness>0</Happiness> 
			<WonderProductionMod>0</WonderProductionMod> 
			<StartingResourceQuantity>0</StartingResourceQuantity> 
			<AITradeModifier>0</AITradeModifier> 
			<AIObjective>0</AIObjective> 
			<PlacementOrder>0</PlacementOrder> 
			<ConstAppearance>100</ConstAppearance> 
			<MinAreaSize>3</MinAreaSize> 
			<MinLatitude>0</MinLatitude> 
			<MaxLatitude>90</MaxLatitude> 
			<RandApp1>0</RandApp1> 
			<RandApp2>0</RandApp2> 
			<RandApp3>0</RandApp3> 
			<RandApp4>0</RandApp4> 
			<Player>100</Player> 
			<TilesPer>0</TilesPer> 
			<MinLandPercent>0</MinLandPercent> 
			<Unique>0</Unique> 
			<GroupRange>0</GroupRange> 
			<GroupRand>0</GroupRand> 
			<ResourceUsage>0</ResourceUsage> 
			<PresentOnAllValidPlots>false</PresentOnAllValidPlots> 
			<Area>false</Area> 
			<Hills>false</Hills> 
			<Flatlands>true</Flatlands> 
			<NoRiverSide>true</NoRiverSide> 
			<Normalize>false</Normalize> 
			<OnlyMinorCivs>false</OnlyMinorCivs> 
			<IconString>[ICON_RES_ARTIFACTS]</IconString> 
			<PortraitIndex>3</PortraitIndex> 
			<IconAtlas>RESOURCE_ATLAS_EXP2</IconAtlas> 
		</Row>
		<Row> 
			<ID>36</ID> 
			<Type>RESOURCE_NUTMEG</Type> 
			<Description>TXT_KEY_RESOURCE_NUTMEG</Description> 
			<Civilopedia>TXT_KEY_CIV5_RESOURCE_NUTMEG_TEXT</Civilopedia> 
			<Help>TXT_KEY_RESOURCE_NUTMEG_HELP</Help> 
			<ResourceClassType>RESOURCECLASS_LUXURY</ResourceClassType> 
			<ArtDefineTag>ART_DEF_RESOURCE_FUR</ArtDefineTag> 
			<CivilizationType>CIVILIZATION_INDONESIA</CivilizationType> 
			<Happiness>4</Happiness> 
			<WonderProductionMod>0</WonderProductionMod> 
			<StartingResourceQuantity>0</StartingResourceQuantity> 
			<AITradeModifier>0</AITradeModifier> 
			<AIObjective>0</AIObjective> 
			<PlacementOrder>0</PlacementOrder> 
			<ConstAppearance>0</ConstAppearance> 
			<MinAreaSize>0</MinAreaSize> 
			<MinLatitude>0</MinLatitude> 
			<MaxLatitude>0</MaxLatitude> 
			<RandApp1>0</RandApp1> 
			<RandApp2>0</RandApp2> 
			<RandApp3>0</RandApp3> 
			<RandApp4>0</RandApp4> 
			<Player>0</Player> 
			<TilesPer>0</TilesPer> 
			<MinLandPercent>0</MinLandPercent> 
			<Unique>0</Unique> 
			<GroupRange>0</GroupRange> 
			<GroupRand>0</GroupRand> 
			<ResourceUsage>2</ResourceUsage> 
			<PresentOnAllValidPlots>false</PresentOnAllValidPlots> 
			<Area>false</Area> 
			<Hills>false</Hills> 
			<Flatlands>false</Flatlands> 
			<NoRiverSide>false</NoRiverSide> 
			<Normalize>false</Normalize> 
			<OnlyMinorCivs>false</OnlyMinorCivs> 
			<IconString>[ICON_RES_NUTMEG]</IconString> 
			<PortraitIndex>2</PortraitIndex> 
			<IconAtlas>RESOURCE_ATLAS_EXP2</IconAtlas> 
		</Row>
		<Row> 
			<ID>37</ID> 
			<Type>RESOURCE_CLOVES</Type> 
			<Description>TXT_KEY_RESOURCE_CLOVES</Description> 
			<Civilopedia>TXT_KEY_CIV5_RESOURCE_CLOVES_TEXT</Civilopedia> 
			<Help>TXT_KEY_RESOURCE_CLOVES_HELP</Help> 
			<ResourceClassType>RESOURCECLASS_LUXURY</ResourceClassType> 
			<ArtDefineTag>ART_DEF_RESOURCE_FUR</ArtDefineTag> 
			<CivilizationType>CIVILIZATION_INDONESIA</CivilizationType> 
			<Happiness>4</Happiness> 
			<WonderProductionMod>0</WonderProductionMod> 
			<StartingResourceQuantity>0</StartingResourceQuantity> 
			<AITradeModifier>0</AITradeModifier> 
			<AIObjective>0</AIObjective> 
			<PlacementOrder>0</PlacementOrder> 
			<ConstAppearance>0</ConstAppearance> 
			<MinAreaSize>0</MinAreaSize> 
			<MinLatitude>0</MinLatitude> 
			<MaxLatitude>0</MaxLatitude> 
			<RandApp1>0</RandApp1> 
			<RandApp2>0</RandApp2> 
			<RandApp3>0</RandApp3> 
			<RandApp4>0</RandApp4> 
			<Player>0</Player> 
			<TilesPer>0</TilesPer> 
			<MinLandPercent>0</MinLandPercent> 
			<Unique>0</Unique> 
			<GroupRange>0</GroupRange> 
			<GroupRand>0</GroupRand> 
			<ResourceUsage>2</ResourceUsage> 
			<PresentOnAllValidPlots>false</PresentOnAllValidPlots> 
			<Area>false</Area> 
			<Hills>false</Hills> 
			<Flatlands>false</Flatlands> 
			<NoRiverSide>false</NoRiverSide> 
			<Normalize>false</Normalize> 
			<OnlyMinorCivs>false</OnlyMinorCivs> 
			<IconString>[ICON_RES_CLOVES]</IconString> 
			<PortraitIndex>1</PortraitIndex> 
			<IconAtlas>RESOURCE_ATLAS_EXP2</IconAtlas> 
		</Row>
		<Row> 
			<ID>38</ID> 
			<Type>RESOURCE_PEPPER</Type> 
			<Description>TXT_KEY_RESOURCE_PEPPER</Description> 
			<Civilopedia>TXT_KEY_CIV5_RESOURCE_PEPPER_TEXT</Civilopedia> 
			<Help>TXT_KEY_RESOURCE_PEPPER_HELP</Help> 
			<ResourceClassType>RESOURCECLASS_LUXURY</ResourceClassType> 
			<ArtDefineTag>ART_DEF_RESOURCE_FUR</ArtDefineTag> 
			<CivilizationType>CIVILIZATION_INDONESIA</CivilizationType> 
			<Happiness>4</Happiness> 
			<WonderProductionMod>0</WonderProductionMod> 
			<StartingResourceQuantity>0</StartingResourceQuantity> 
			<AITradeModifier>0</AITradeModifier> 
			<AIObjective>0</AIObjective> 
			<PlacementOrder>0</PlacementOrder> 
			<ConstAppearance>0</ConstAppearance> 
			<MinAreaSize>0</MinAreaSize> 
			<MinLatitude>0</MinLatitude> 
			<MaxLatitude>0</MaxLatitude> 
			<RandApp1>0</RandApp1> 
			<RandApp2>0</RandApp2> 
			<RandApp3>0</RandApp3> 
			<RandApp4>0</RandApp4> 
			<Player>0</Player> 
			<TilesPer>0</TilesPer> 
			<MinLandPercent>0</MinLandPercent> 
			<Unique>0</Unique> 
			<GroupRange>0</GroupRange> 
			<GroupRand>0</GroupRand> 
			<ResourceUsage>2</ResourceUsage> 
			<PresentOnAllValidPlots>false</PresentOnAllValidPlots> 
			<Area>false</Area> 
			<Hills>false</Hills> 
			<Flatlands>false</Flatlands> 
			<NoRiverSide>false</NoRiverSide> 
			<Normalize>false</Normalize> 
			<OnlyMinorCivs>false</OnlyMinorCivs> 
			<IconString>[ICON_RES_PEPPER]</IconString> 
			<PortraitIndex>0</PortraitIndex> 
			<IconAtlas>RESOURCE_ATLAS_EXP2</IconAtlas> 
		</Row>
		<Row> 
			<ID>39</ID> 
			<Type>RESOURCE_HIDDEN_ARTIFACTS</Type> 
			<Description>TXT_KEY_RESOURCE_HIDDEN_ARTIFACTS</Description> 
			<Civilopedia>TXT_KEY_CIV5_RESOURCE_ARTIFACTS_TEXT</Civilopedia> 
			<Help>TXT_KEY_RESOURCE_HIDDEN_ARTIFACTS_HELP</Help> 
			<ResourceClassType>RESOURCECLASS_RUSH</ResourceClassType> 
			<ArtDefineTag>ART_DEF_RESOURCE_HIDDEN_ARTIFACTS</ArtDefineTag> 
			<PolicyReveal>POLICY_EXPLORATION_FINISHER</PolicyReveal> 
			<Happiness>0</Happiness> 
			<WonderProductionMod>0</WonderProductionMod> 
			<StartingResourceQuantity>0</StartingResourceQuantity> 
			<AITradeModifier>0</AITradeModifier> 
			<AIObjective>0</AIObjective> 
			<PlacementOrder>0</PlacementOrder> 
			<ConstAppearance>100</ConstAppearance> 
			<MinAreaSize>3</MinAreaSize> 
			<MinLatitude>0</MinLatitude> 
			<MaxLatitude>90</MaxLatitude> 
			<RandApp1>0</RandApp1> 
			<RandApp2>0</RandApp2> 
			<RandApp3>0</RandApp3> 
			<RandApp4>0</RandApp4> 
			<Player>100</Player> 
			<TilesPer>0</TilesPer> 
			<MinLandPercent>0</MinLandPercent> 
			<Unique>0</Unique> 
			<GroupRange>0</GroupRange> 
			<GroupRand>0</GroupRand> 
			<ResourceUsage>0</ResourceUsage> 
			<PresentOnAllValidPlots>false</PresentOnAllValidPlots> 
			<Area>false</Area> 
			<Hills>false</Hills> 
			<Flatlands>true</Flatlands> 
			<NoRiverSide>true</NoRiverSide> 
			<Normalize>false</Normalize> 
			<OnlyMinorCivs>false</OnlyMinorCivs> 
			<IconString>[ICON_RES_HIDDEN_ARTIFACTS]</IconString> 
			<PortraitIndex>4</PortraitIndex> 
			<IconAtlas>RESOURCE_ATLAS_EXP2</IconAtlas> 
		</Row>
		<Row> 
			<ID>40</ID> 
			<Type>RESOURCE_BISON</Type> 
			<Description>TXT_KEY_NEWWORLD_SCENARIO_RESOURCE_BISON</Description> 
			<Civilopedia>TXT_KEY_NEWWORLD_SCENARIO_CIV5_RESOURCE_BISON_TEXT</Civilopedia> 
			<ResourceClassType>RESOURCECLASS_BONUS</ResourceClassType> 
			<ArtDefineTag>ART_DEF_RESOURCE_BISON</ArtDefineTag> 
			<TechCityTrade>TECH_TRAPPING</TechCityTrade> 
			<Happiness>0</Happiness> 
			<WonderProductionMod>0</WonderProductionMod> 
			<StartingResourceQuantity>0</StartingResourceQuantity> 
			<AITradeModifier>0</AITradeModifier> 
			<AIObjective>0</AIObjective> 
			<PlacementOrder>4</PlacementOrder> 
			<ConstAppearance>50</ConstAppearance> 
			<MinAreaSize>3</MinAreaSize> 
			<MinLatitude>0</MinLatitude> 
			<MaxLatitude>90</MaxLatitude> 
			<RandApp1>25</RandApp1> 
			<RandApp2>25</RandApp2> 
			<RandApp3>0</RandApp3> 
			<RandApp4>0</RandApp4> 
			<Player>0</Player> 
			<TilesPer>5</TilesPer> 
			<MinLandPercent>0</MinLandPercent> 
			<Unique>1</Unique> 
			<GroupRange>0</GroupRange> 
			<GroupRand>0</GroupRand> 
			<ResourceUsage>0</ResourceUsage> 
			<PresentOnAllValidPlots>false</PresentOnAllValidPlots> 
			<Area>false</Area> 
			<Hills>false</Hills> 
			<Flatlands>true</Flatlands> 
			<NoRiverSide>true</NoRiverSide> 
			<Normalize>true</Normalize> 
			<OnlyMinorCivs>false</OnlyMinorCivs> 
			<IconString>[ICON_RES_BISON]</IconString> 
			<PortraitIndex>1</PortraitIndex> 
			<IconAtlas>RESOURCE_ATLAS_DLC_07</IconAtlas> 
		</Row>
		<Row> 
			<ID>41</ID> 
			<Type>RESOURCE_COCOA</Type> 
			<Description>TXT_KEY_NEWWORLD_SCENARIO_RESOURCE_COCOA</Description> 
			<Civilopedia>TXT_KEY_NEWWORLD_SCENARIO_CIV5_RESOURCE_COCOA_TEXT</Civilopedia> 
			<ResourceClassType>RESOURCECLASS_LUXURY</ResourceClassType> 
			<ArtDefineTag>ART_DEF_RESOURCE_COCOA</ArtDefineTag> 
			<TechCityTrade>TECH_CALENDAR</TechCityTrade> 
			<Happiness>4</Happiness> 
			<WonderProductionMod>0</WonderProductionMod> 
			<StartingResourceQuantity>0</StartingResourceQuantity> 
			<AITradeModifier>0</AITradeModifier> 
			<AIObjective>0</AIObjective> 
			<PlacementOrder>3</PlacementOrder> 
			<ConstAppearance>50</ConstAppearance> 
			<MinAreaSize>3</MinAreaSize> 
			<MinLatitude>0</MinLatitude> 
			<MaxLatitude>90</MaxLatitude> 
			<RandApp1>25</RandApp1> 
			<RandApp2>25</RandApp2> 
			<RandApp3>0</RandApp3> 
			<RandApp4>0</RandApp4> 
			<Player>67</Player> 
			<TilesPer>0</TilesPer> 
			<MinLandPercent>0</MinLandPercent> 
			<Unique>0</Unique> 
			<GroupRange>3</GroupRange> 
			<GroupRand>10</GroupRand> 
			<ResourceUsage>2</ResourceUsage> 
			<PresentOnAllValidPlots>false</PresentOnAllValidPlots> 
			<Area>false</Area> 
			<Hills>false</Hills> 
			<Flatlands>true</Flatlands> 
			<NoRiverSide>false</NoRiverSide> 
			<Normalize>false</Normalize> 
			<OnlyMinorCivs>false</OnlyMinorCivs> 
			<IconString>[ICON_RES_COCOA]</IconString> 
			<PortraitIndex>0</PortraitIndex> 
			<IconAtlas>RESOURCE_ATLAS_DLC_07</IconAtlas> 
		</Row>
	</Resources> 

	<Table name="Route_ResourceQuantityRequirements">
		<Column name="RouteType" type="text"  />
		<Column name="ResourceType" type="text"  />
		<Column name="Cost" type="integer"  notnull="true" />
	</Table> 
	<Route_ResourceQuantityRequirements>
		<Delete />

	</Route_ResourceQuantityRequirements> 

	<Table name="Route_TechMovementChanges">
		<Column name="RouteType" type="text"  />
		<Column name="TechType" type="text"  />
		<Column name="MovementChange" type="integer"  notnull="true" />
	</Table> 
	<Route_TechMovementChanges>
		<Delete />

		<Row> 
			<RouteType>ROUTE_ROAD</RouteType> 
			<TechType>TECH_MACHINERY</TechType> 
			<MovementChange>-10</MovementChange> 
		</Row>
	</Route_TechMovementChanges> 

	<Table name="Route_Yields">
		<Column name="RouteType" type="text"  />
		<Column name="YieldType" type="text"  />
		<Column name="Yield" type="integer"  notnull="true" />
	</Table> 
	<Route_Yields>
		<Delete />

		<Row> 
			<RouteType>ROUTE_ROAD</RouteType> 
			<YieldType>YIELD_FOOD</YieldType> 
			<Yield>0</Yield> 
		</Row>
		<Row> 
			<RouteType>ROUTE_RAILROAD</RouteType> 
			<YieldType>YIELD_FOOD</YieldType> 
			<Yield>0</Yield> 
		</Row>
	</Route_Yields> 

	<Table name="Routes">
		<Column name="ID" type="integer"  primarykey="true" autoincrement="true" />
		<Column name="Type" type="text"  unique="true" notnull="true" />
		<Column name="Description" type="text"  />
		<Column name="AdvancedStartCost" type="integer"  default="0"/>
		<Column name="Value" type="integer"  default="0"/>
		<Column name="Movement" type="integer"  default="0"/>
		<Column name="FlatMovement" type="integer"  default="0"/>
		<Column name="GoldMaintenance" type="integer"  default="0"/>
		<Column name="Industrial" type="boolean"  default="0"/>
		<Column name="PortraitIndex" type="integer"  default="-1"/>
		<Column name="IconAtlas" type="text"  default="NULL"/>
		<Column name="Civilopedia" type="text"  />
	</Table> 
	<Routes>
		<Delete />

		<Row> 
			<ID>0</ID> 
			<Type>ROUTE_ROAD</Type> 
			<Description>TXT_KEY_ROUTE_ROAD</Description> 
			<AdvancedStartCost>12</AdvancedStartCost> 
			<Value>1</Value> 
			<Movement>30</Movement> 
			<FlatMovement>30</FlatMovement> 
			<GoldMaintenance>1</GoldMaintenance> 
			<Industrial>false</Industrial> 
			<PortraitIndex>40</PortraitIndex> 
			<IconAtlas>TERRAIN_ATLAS</IconAtlas> 
			<Civilopedia>TXT_KEY_CIV5_IMPROVEMENTS_ROAD_TEXT</Civilopedia> 
		</Row>
		<Row> 
			<ID>1</ID> 
			<Type>ROUTE_RAILROAD</Type> 
			<Description>TXT_KEY_ROUTE_RAILROAD</Description> 
			<AdvancedStartCost>18</AdvancedStartCost> 
			<Value>2</Value> 
			<Movement>20</Movement> 
			<FlatMovement>6</FlatMovement> 
			<GoldMaintenance>2</GoldMaintenance> 
			<Industrial>true</Industrial> 
			<PortraitIndex>41</PortraitIndex> 
			<IconAtlas>TERRAIN_ATLAS</IconAtlas> 
			<Civilopedia>TXT_KEY_CIV5_IMPROVEMENTS_RAILROAD_TEXT</Civilopedia> 
		</Row>
	</Routes> 

	<Table name="SeaLevels">
		<Column name="ID" type="integer"  primarykey="true" autoincrement="true" />
		<Column name="Type" type="text"  unique="true" notnull="true" />
		<Column name="Description" type="text"  />
		<Column name="SeaLevelChange" type="integer"  notnull="true" />
	</Table> 
	<SeaLevels>
		<Delete />

		<Row> 
			<ID>0</ID> 
			<Type>SEALEVEL_LOW</Type> 
			<Description>TXT_KEY_SEALEVEL_LOW</Description> 
			<SeaLevelChange>-8</SeaLevelChange> 
		</Row>
		<Row> 
			<ID>1</ID> 
			<Type>SEALEVEL_MEDIUM</Type> 
			<Description>TXT_KEY_SEALEVEL_MEDIUM</Description> 
			<SeaLevelChange>0</SeaLevelChange> 
		</Row>
		<Row> 
			<ID>2</ID> 
			<Type>SEALEVEL_HIGH</Type> 
			<Description>TXT_KEY_SEALEVEL_HIGH</Description> 
			<SeaLevelChange>6</SeaLevelChange> 
		</Row>
	</SeaLevels> 

	<Table name="Seasons">
		<Column name="ID" type="integer"  primarykey="true" autoincrement="true" />
		<Column name="Type" type="text"  unique="true" notnull="true" />
		<Column name="Description" type="text"  notnull="true" />
	</Table> 
	<Seasons>
		<Delete />

		<Row> 
			<ID>0</ID> 
			<Type>SEASON_WINTER</Type> 
			<Description>TXT_KEY_SEASON_WINTER</Description> 
		</Row>
		<Row> 
			<ID>1</ID> 
			<Type>SEASON_SPRING</Type> 
			<Description>TXT_KEY_SEASON_SPRING</Description> 
		</Row>
		<Row> 
			<ID>2</ID> 
			<Type>SEASON_SUMMER</Type> 
			<Description>TXT_KEY_SEASON_SUMMER</Description> 
		</Row>
		<Row> 
			<ID>3</ID> 
			<Type>SEASON_FALL</Type> 
			<Description>TXT_KEY_SEASON_FALL</Description> 
		</Row>
	</Seasons> 

	<Table name="SmallAwards">
		<Column name="ID" type="integer"  primarykey="true" autoincrement="true" />
		<Column name="Type" type="text"  unique="true" notnull="true" />
		<Column name="Description" type="text"  />
		<Column name="Civilopedia" type="text"  />
		<Column name="Notification" type="text"  />
		<Column name="TeamNotification" type="text"  />
		<Column name="NumVictoryPoints" type="integer"  default="0"/>
		<Column name="NumCities" type="integer"  default="0"/>
		<Column name="CityPopulation" type="integer"  default="0"/>
	</Table> 
	<SmallAwards>
		<Delete />

	</SmallAwards> 

	<Table name="SpecialUnit_CarrierUnitAI">
		<Column name="SpecialUnitType" type="text"  />
		<Column name="UnitAIType" type="text"  />
	</Table> 
	<SpecialUnit_CarrierUnitAI>
		<Delete />

		<Row> 
			<SpecialUnitType>SPECIALUNIT_FIGHTER</SpecialUnitType> 
			<UnitAIType>UNITAI_CARRIER_SEA</UnitAIType> 
		</Row>
		<Row> 
			<SpecialUnitType>SPECIALUNIT_PEOPLE</SpecialUnitType> 
			<UnitAIType>UNITAI_MISSIONARY_SEA</UnitAIType> 
		</Row>
		<Row> 
			<SpecialUnitType>SPECIALUNIT_PEOPLE</SpecialUnitType> 
			<UnitAIType>UNITAI_ASSAULT_SEA</UnitAIType> 
		</Row>
		<Row> 
			<SpecialUnitType>SPECIALUNIT_MISSILE</SpecialUnitType> 
			<UnitAIType>UNITAI_MISSILE_CARRIER_SEA</UnitAIType> 
		</Row>
	</SpecialUnit_CarrierUnitAI> 

	<Table name="SpecialUnit_ProductionTraits">
		<Column name="SpecialUnitType" type="text"  />
		<Column name="TraitType" type="text"  />
		<Column name="Trait" type="integer"  />
	</Table> 
	<SpecialUnit_ProductionTraits>
		<Delete />

	</SpecialUnit_ProductionTraits> 

	<Table name="SpecialUnits">
		<Column name="ID" type="integer"  primarykey="true" autoincrement="true" />
		<Column name="Type" type="text"  unique="true" />
		<Column name="Description" type="text"  />
		<Column name="Valid" type="boolean"  />
		<Column name="CityLoad" type="boolean"  />
	</Table> 
	<SpecialUnits>
		<Delete />

		<Row> 
			<ID>0</ID> 
			<Type>SPECIALUNIT_FIGHTER</Type> 
			<Description>TXT_KEY_SPECIALUNIT_FIGHTER</Description> 
			<Valid>true</Valid> 
			<CityLoad>true</CityLoad> 
		</Row>
		<Row> 
			<ID>1</ID> 
			<Type>SPECIALUNIT_PEOPLE</Type> 
			<Description>TXT_KEY_SPECIALUNIT_PEOPLE</Description> 
			<Valid>true</Valid> 
			<CityLoad>false</CityLoad> 
		</Row>
		<Row> 
			<ID>2</ID> 
			<Type>SPECIALUNIT_MISSILE</Type> 
			<Description>TXT_KEY_SPECIALUNIT_MISSILE</Description> 
			<Valid>true</Valid> 
			<CityLoad>true</CityLoad> 
		</Row>
		<Row> 
			<ID>3</ID> 
			<Type>SPECIALUNIT_STEALTH</Type> 
			<Description>TXT_KEY_SPECIALUNIT_FIGHTER</Description> 
			<Valid>true</Valid> 
			<CityLoad>true</CityLoad> 
		</Row>
	</SpecialUnits> 

	<Table name="SpecialistFlavors">
		<Column name="SpecialistType" type="text"  />
		<Column name="FlavorType" type="text"  />
		<Column name="Flavor" type="integer"  />
	</Table> 
	<SpecialistFlavors>
		<Delete />

	</SpecialistFlavors> 

	<Table name="SpecialistYields">
		<Column name="SpecialistType" type="text"  />
		<Column name="YieldType" type="text"  />
		<Column name="Yield" type="integer"  />
	</Table> 
	<SpecialistYields>
		<Delete />

		<Row> 
			<SpecialistType>SPECIALIST_CITIZEN</SpecialistType> 
			<YieldType>YIELD_PRODUCTION</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<SpecialistType>SPECIALIST_MERCHANT</SpecialistType> 
			<YieldType>YIELD_GOLD</YieldType> 
			<Yield>2</Yield> 
		</Row>
		<Row> 
			<SpecialistType>SPECIALIST_SCIENTIST</SpecialistType> 
			<YieldType>YIELD_SCIENCE</YieldType> 
			<Yield>3</Yield> 
		</Row>
		<Row> 
			<SpecialistType>SPECIALIST_ENGINEER</SpecialistType> 
			<YieldType>YIELD_PRODUCTION</YieldType> 
			<Yield>2</Yield> 
		</Row>
	</SpecialistYields> 

	<Table name="Specialists">
		<Column name="ID" type="integer"  primarykey="true" autoincrement="true" />
		<Column name="Type" type="text"  unique="true" notnull="true" />
		<Column name="Description" type="text"  />
		<Column name="Help" type="text"  />
		<Column name="Civilopedia" type="text"  />
		<Column name="Strategy" type="text"  />
		<Column name="GreatPeopleTitle" type="text"  />
		<Column name="PortraitIndex" type="integer"  default="-1"/>
		<Column name="IconAtlas" type="text"  default="NULL"/>
		<Column name="Visible" type="boolean"  default="0"/>
		<Column name="Cost" type="integer"  default="0"/>
		<Column name="Experience" type="integer"  default="0"/>
		<Column name="GreatPeopleRateChange" type="integer"  default="0"/>
		<Column name="CulturePerTurn" type="integer"  default="0"/>
		<Column name="GreatPeopleUnitClass" type="text"  default="NULL"/>
	</Table> 
	<Specialists>
		<Delete />

		<Row> 
			<ID>0</ID> 
			<Type>SPECIALIST_CITIZEN</Type> 
			<Description>TXT_KEY_SPECIALIST_CITIZEN</Description> 
			<Strategy>TXT_KEY_SPECIALIST_CITIZEN_STRATEGY</Strategy> 
			<PortraitIndex>5</PortraitIndex> 
			<IconAtlas>CITIZEN_ATLAS</IconAtlas> 
			<Visible>true</Visible> 
			<Cost>0</Cost> 
			<Experience>0</Experience> 
			<GreatPeopleRateChange>0</GreatPeopleRateChange> 
			<CulturePerTurn>0</CulturePerTurn> 
		</Row>
		<Row> 
			<ID>1</ID> 
			<Type>SPECIALIST_WRITER</Type> 
			<Description>TXT_KEY_SPECIALIST_WRITER</Description> 
			<Strategy>TXT_KEY_SPECIALIST_WRITER_STRATEGY</Strategy> 
			<GreatPeopleTitle>TXT_KEY_SPECIALIST_WRITER_TITLE</GreatPeopleTitle> 
			<PortraitIndex>4</PortraitIndex> 
			<IconAtlas>CITIZEN_ATLAS</IconAtlas> 
			<Visible>true</Visible> 
			<Cost>0</Cost> 
			<Experience>0</Experience> 
			<GreatPeopleRateChange>3</GreatPeopleRateChange> 
			<CulturePerTurn>3</CulturePerTurn> 
			<GreatPeopleUnitClass>UNITCLASS_WRITER</GreatPeopleUnitClass> 
		</Row>
		<Row> 
			<ID>2</ID> 
			<Type>SPECIALIST_ARTIST</Type> 
			<Description>TXT_KEY_SPECIALIST_ARTIST</Description> 
			<Strategy>TXT_KEY_SPECIALIST_ARTIST_STRATEGY</Strategy> 
			<GreatPeopleTitle>TXT_KEY_SPECIALIST_ARTIST_TITLE</GreatPeopleTitle> 
			<PortraitIndex>4</PortraitIndex> 
			<IconAtlas>CITIZEN_ATLAS</IconAtlas> 
			<Visible>true</Visible> 
			<Cost>0</Cost> 
			<Experience>0</Experience> 
			<GreatPeopleRateChange>3</GreatPeopleRateChange> 
			<CulturePerTurn>3</CulturePerTurn> 
			<GreatPeopleUnitClass>UNITCLASS_ARTIST</GreatPeopleUnitClass> 
		</Row>
		<Row> 
			<ID>3</ID> 
			<Type>SPECIALIST_MUSICIAN</Type> 
			<Description>TXT_KEY_SPECIALIST_MUSICIAN</Description> 
			<Strategy>TXT_KEY_SPECIALIST_MUSICIAN_STRATEGY</Strategy> 
			<GreatPeopleTitle>TXT_KEY_SPECIALIST_MUSICIAN_TITLE</GreatPeopleTitle> 
			<PortraitIndex>4</PortraitIndex> 
			<IconAtlas>CITIZEN_ATLAS</IconAtlas> 
			<Visible>true</Visible> 
			<Cost>0</Cost> 
			<Experience>0</Experience> 
			<GreatPeopleRateChange>3</GreatPeopleRateChange> 
			<CulturePerTurn>3</CulturePerTurn> 
			<GreatPeopleUnitClass>UNITCLASS_MUSICIAN</GreatPeopleUnitClass> 
		</Row>
		<Row> 
			<ID>4</ID> 
			<Type>SPECIALIST_SCIENTIST</Type> 
			<Description>TXT_KEY_SPECIALIST_SCIENTIST</Description> 
			<Strategy>TXT_KEY_SPECIALIST_SCIENTIST_STRATEGY</Strategy> 
			<GreatPeopleTitle>TXT_KEY_SPECIALIST_SCIENTIST_TITLE</GreatPeopleTitle> 
			<PortraitIndex>2</PortraitIndex> 
			<IconAtlas>CITIZEN_ATLAS</IconAtlas> 
			<Visible>true</Visible> 
			<Cost>0</Cost> 
			<Experience>0</Experience> 
			<GreatPeopleRateChange>3</GreatPeopleRateChange> 
			<CulturePerTurn>0</CulturePerTurn> 
			<GreatPeopleUnitClass>UNITCLASS_SCIENTIST</GreatPeopleUnitClass> 
		</Row>
		<Row> 
			<ID>5</ID> 
			<Type>SPECIALIST_MERCHANT</Type> 
			<Description>TXT_KEY_SPECIALIST_MERCHANT</Description> 
			<Strategy>TXT_KEY_SPECIALIST_MERCHANT_STRATEGY</Strategy> 
			<GreatPeopleTitle>TXT_KEY_SPECIALIST_MERCHANT_TITLE</GreatPeopleTitle> 
			<PortraitIndex>3</PortraitIndex> 
			<IconAtlas>CITIZEN_ATLAS</IconAtlas> 
			<Visible>true</Visible> 
			<Cost>0</Cost> 
			<Experience>0</Experience> 
			<GreatPeopleRateChange>3</GreatPeopleRateChange> 
			<CulturePerTurn>0</CulturePerTurn> 
			<GreatPeopleUnitClass>UNITCLASS_MERCHANT</GreatPeopleUnitClass> 
		</Row>
		<Row> 
			<ID>6</ID> 
			<Type>SPECIALIST_ENGINEER</Type> 
			<Description>TXT_KEY_SPECIALIST_ENGINEER</Description> 
			<Strategy>TXT_KEY_SPECIALIST_ENGINEER_STRATEGY</Strategy> 
			<GreatPeopleTitle>TXT_KEY_SPECIALIST_ENGINEER_TITLE</GreatPeopleTitle> 
			<PortraitIndex>1</PortraitIndex> 
			<IconAtlas>CITIZEN_ATLAS</IconAtlas> 
			<Visible>true</Visible> 
			<Cost>0</Cost> 
			<Experience>0</Experience> 
			<GreatPeopleRateChange>3</GreatPeopleRateChange> 
			<CulturePerTurn>0</CulturePerTurn> 
			<GreatPeopleUnitClass>UNITCLASS_ENGINEER</GreatPeopleUnitClass> 
		</Row>
	</Specialists> 

	<Table name="TacticalMoves">
		<Column name="ID" type="integer"  primarykey="true" autoincrement="true" />
		<Column name="Type" type="text"  unique="true" notnull="true" />
		<Column name="OperationsCanRecruit" type="boolean"  default="1"/>
		<Column name="DominanceZoneMove" type="boolean"  default="0"/>
		<Column name="OffenseFlavorWeight" type="integer"  />
		<Column name="DefenseFlavorWeight" type="integer"  />
		<Column name="Priority" type="integer"  />
	</Table> 
	<TacticalMoves>
		<Delete />

		<Row> 
			<ID>0</ID> 
			<Type>TACTICAL_UNASSIGNED</Type> 
			<OperationsCanRecruit>true</OperationsCanRecruit> 
			<DominanceZoneMove>false</DominanceZoneMove> 
			<Priority>-1</Priority> 
		</Row>
		<Row> 
			<ID>1</ID> 
			<Type>TACTICAL_MOVE_NONCOMBATANTS_TO_SAFETY</Type> 
			<OperationsCanRecruit>true</OperationsCanRecruit> 
			<DominanceZoneMove>false</DominanceZoneMove> 
			<Priority>0</Priority> 
		</Row>
		<Row> 
			<ID>2</ID> 
			<Type>TACTICAL_CAPTURE_CITY</Type> 
			<OperationsCanRecruit>false</OperationsCanRecruit> 
			<DominanceZoneMove>false</DominanceZoneMove> 
			<OffenseFlavorWeight>100</OffenseFlavorWeight> 
			<Priority>150</Priority> 
		</Row>
		<Row> 
			<ID>3</ID> 
			<Type>TACTICAL_DAMAGE_CITY</Type> 
			<OperationsCanRecruit>true</OperationsCanRecruit> 
			<DominanceZoneMove>false</DominanceZoneMove> 
			<OffenseFlavorWeight>100</OffenseFlavorWeight> 
			<Priority>15</Priority> 
		</Row>
		<Row> 
			<ID>4</ID> 
			<Type>TACTICAL_DESTROY_HIGH_UNIT</Type> 
			<OperationsCanRecruit>false</OperationsCanRecruit> 
			<DominanceZoneMove>false</DominanceZoneMove> 
			<DefenseFlavorWeight>100</DefenseFlavorWeight> 
			<Priority>140</Priority> 
		</Row>
		<Row> 
			<ID>5</ID> 
			<Type>TACTICAL_DESTROY_MEDIUM_UNIT</Type> 
			<OperationsCanRecruit>false</OperationsCanRecruit> 
			<DominanceZoneMove>false</DominanceZoneMove> 
			<DefenseFlavorWeight>100</DefenseFlavorWeight> 
			<Priority>120</Priority> 
		</Row>
		<Row> 
			<ID>6</ID> 
			<Type>TACTICAL_DESTROY_LOW_UNIT</Type> 
			<OperationsCanRecruit>true</OperationsCanRecruit> 
			<DominanceZoneMove>false</DominanceZoneMove> 
			<DefenseFlavorWeight>100</DefenseFlavorWeight> 
			<Priority>110</Priority> 
		</Row>
		<Row> 
			<ID>7</ID> 
			<Type>TACTICAL_TO_SAFETY</Type> 
			<OperationsCanRecruit>false</OperationsCanRecruit> 
			<DominanceZoneMove>false</DominanceZoneMove> 
			<DefenseFlavorWeight>100</DefenseFlavorWeight> 
			<Priority>11</Priority> 
		</Row>
		<Row> 
			<ID>8</ID> 
			<Type>TACTICAL_ATTRIT_HIGH_UNIT</Type> 
			<OperationsCanRecruit>true</OperationsCanRecruit> 
			<DominanceZoneMove>false</DominanceZoneMove> 
			<DefenseFlavorWeight>100</DefenseFlavorWeight> 
			<Priority>17</Priority> 
		</Row>
		<Row> 
			<ID>9</ID> 
			<Type>TACTICAL_ATTRIT_MEDIUM_UNIT</Type> 
			<OperationsCanRecruit>true</OperationsCanRecruit> 
			<DominanceZoneMove>false</DominanceZoneMove> 
			<DefenseFlavorWeight>100</DefenseFlavorWeight> 
			<Priority>15</Priority> 
		</Row>
		<Row> 
			<ID>10</ID> 
			<Type>TACTICAL_ATTRIT_LOW_UNIT</Type> 
			<OperationsCanRecruit>true</OperationsCanRecruit> 
			<DominanceZoneMove>false</DominanceZoneMove> 
			<DefenseFlavorWeight>100</DefenseFlavorWeight> 
			<Priority>12</Priority> 
		</Row>
		<Row> 
			<ID>11</ID> 
			<Type>TACTICAL_REPOSITION</Type> 
			<OperationsCanRecruit>true</OperationsCanRecruit> 
			<DominanceZoneMove>false</DominanceZoneMove> 
			<OffenseFlavorWeight>50</OffenseFlavorWeight> 
			<DefenseFlavorWeight>50</DefenseFlavorWeight> 
			<Priority>1</Priority> 
		</Row>
		<Row> 
			<ID>12</ID> 
			<Type>TACTICAL_BARBARIAN_CAMP</Type> 
			<OperationsCanRecruit>false</OperationsCanRecruit> 
			<DominanceZoneMove>false</DominanceZoneMove> 
			<OffenseFlavorWeight>100</OffenseFlavorWeight> 
			<Priority>10</Priority> 
		</Row>
		<Row> 
			<ID>13</ID> 
			<Type>TACTICAL_PILLAGE</Type> 
			<OperationsCanRecruit>false</OperationsCanRecruit> 
			<DominanceZoneMove>false</DominanceZoneMove> 
			<OffenseFlavorWeight>100</OffenseFlavorWeight> 
			<Priority>40</Priority> 
		</Row>
		<Row> 
			<ID>14</ID> 
			<Type>TACTICAL_SAFE_BOMBARDS</Type> 
			<OperationsCanRecruit>false</OperationsCanRecruit> 
			<DominanceZoneMove>false</DominanceZoneMove> 
			<OffenseFlavorWeight>100</OffenseFlavorWeight> 
			<Priority>60</Priority> 
		</Row>
		<Row> 
			<ID>15</ID> 
			<Type>TACTICAL_HEAL</Type> 
			<OperationsCanRecruit>true</OperationsCanRecruit> 
			<DominanceZoneMove>false</DominanceZoneMove> 
			<DefenseFlavorWeight>100</DefenseFlavorWeight> 
			<Priority>8</Priority> 
		</Row>
		<Row> 
			<ID>16</ID> 
			<Type>TACTICAL_ANCIENT_RUINS</Type> 
			<OperationsCanRecruit>true</OperationsCanRecruit> 
			<DominanceZoneMove>false</DominanceZoneMove> 
			<OffenseFlavorWeight>50</OffenseFlavorWeight> 
			<DefenseFlavorWeight>50</DefenseFlavorWeight> 
			<Priority>25</Priority> 
		</Row>
		<Row> 
			<ID>17</ID> 
			<Type>TACTICAL_GARRISON_TO_ALLOW_BOMBARD</Type> 
			<OperationsCanRecruit>true</OperationsCanRecruit> 
			<DominanceZoneMove>false</DominanceZoneMove> 
			<DefenseFlavorWeight>100</DefenseFlavorWeight> 
			<Priority>20</Priority> 
		</Row>
		<Row> 
			<ID>18</ID> 
			<Type>TACTICAL_BASTION_ALREADY_THERE</Type> 
			<OperationsCanRecruit>false</OperationsCanRecruit> 
			<DominanceZoneMove>false</DominanceZoneMove> 
			<DefenseFlavorWeight>100</DefenseFlavorWeight> 
			<Priority>7</Priority> 
		</Row>
		<Row> 
			<ID>19</ID> 
			<Type>TACTICAL_GARRISON_ALREADY_THERE</Type> 
			<OperationsCanRecruit>false</OperationsCanRecruit> 
			<DominanceZoneMove>false</DominanceZoneMove> 
			<DefenseFlavorWeight>100</DefenseFlavorWeight> 
			<Priority>6</Priority> 
		</Row>
		<Row> 
			<ID>20</ID> 
			<Type>TACTICAL_GUARD_IMPROVEMENT_ALREADY_THERE</Type> 
			<OperationsCanRecruit>false</OperationsCanRecruit> 
			<DominanceZoneMove>false</DominanceZoneMove> 
			<DefenseFlavorWeight>100</DefenseFlavorWeight> 
			<Priority>3</Priority> 
		</Row>
		<Row> 
			<ID>21</ID> 
			<Type>TACTICAL_BASTION_1_TURN</Type> 
			<OperationsCanRecruit>true</OperationsCanRecruit> 
			<DominanceZoneMove>false</DominanceZoneMove> 
			<DefenseFlavorWeight>100</DefenseFlavorWeight> 
			<Priority>5</Priority> 
		</Row>
		<Row> 
			<ID>22</ID> 
			<Type>TACTICAL_GARRISON_1_TURN</Type> 
			<OperationsCanRecruit>true</OperationsCanRecruit> 
			<DominanceZoneMove>false</DominanceZoneMove> 
			<DefenseFlavorWeight>100</DefenseFlavorWeight> 
			<Priority>4</Priority> 
		</Row>
		<Row> 
			<ID>23</ID> 
			<Type>TACTICAL_GUARD_IMPROVEMENT_1_TURN</Type> 
			<OperationsCanRecruit>true</OperationsCanRecruit> 
			<DominanceZoneMove>false</DominanceZoneMove> 
			<DefenseFlavorWeight>100</DefenseFlavorWeight> 
			<Priority>2</Priority> 
		</Row>
		<Row> 
			<ID>24</ID> 
			<Type>TACTICAL_AIR_SWEEP</Type> 
			<OperationsCanRecruit>false</OperationsCanRecruit> 
			<DominanceZoneMove>false</DominanceZoneMove> 
			<OffenseFlavorWeight>100</OffenseFlavorWeight> 
			<Priority>135</Priority> 
		</Row>
		<Row> 
			<ID>25</ID> 
			<Type>TACTICAL_AIR_INTERCEPT</Type> 
			<OperationsCanRecruit>false</OperationsCanRecruit> 
			<DominanceZoneMove>false</DominanceZoneMove> 
			<DefenseFlavorWeight>100</DefenseFlavorWeight> 
			<Priority>130</Priority> 
		</Row>
		<Row> 
			<ID>26</ID> 
			<Type>TACTICAL_AIR_REBASE</Type> 
			<OperationsCanRecruit>false</OperationsCanRecruit> 
			<DominanceZoneMove>false</DominanceZoneMove> 
			<DefenseFlavorWeight>100</DefenseFlavorWeight> 
			<Priority>1</Priority> 
		</Row>
		<Row> 
			<ID>27</ID> 
			<Type>TACTICAL_POSTURE_WITHDRAW</Type> 
			<OperationsCanRecruit>false</OperationsCanRecruit> 
			<DominanceZoneMove>true</DominanceZoneMove> 
			<Priority>95</Priority> 
		</Row>
		<Row> 
			<ID>28</ID> 
			<Type>TACTICAL_POSTURE_HEDGEHOG</Type> 
			<OperationsCanRecruit>false</OperationsCanRecruit> 
			<DominanceZoneMove>true</DominanceZoneMove> 
			<Priority>50</Priority> 
		</Row>
		<Row> 
			<ID>29</ID> 
			<Type>TACTICAL_POSTURE_SHORE_BOMBARDMENT</Type> 
			<OperationsCanRecruit>false</OperationsCanRecruit> 
			<DominanceZoneMove>true</DominanceZoneMove> 
			<Priority>100</Priority> 
		</Row>
		<Row> 
			<ID>30</ID> 
			<Type>TACTICAL_CLOSE_ON_TARGET</Type> 
			<OperationsCanRecruit>false</OperationsCanRecruit> 
			<DominanceZoneMove>true</DominanceZoneMove> 
			<Priority>45</Priority> 
		</Row>
		<Row> 
			<ID>31</ID> 
			<Type>TACTICAL_MOVE_OPERATIONS</Type> 
			<OperationsCanRecruit>false</OperationsCanRecruit> 
			<DominanceZoneMove>false</DominanceZoneMove> 
			<Priority>80</Priority> 
		</Row>
		<Row> 
			<ID>32</ID> 
			<Type>TACTICAL_EMERGENCY_PURCHASES</Type> 
			<OperationsCanRecruit>false</OperationsCanRecruit> 
			<DominanceZoneMove>true</DominanceZoneMove> 
			<Priority>200</Priority> 
		</Row>
		<Row> 
			<ID>33</ID> 
			<Type>TACTICAL_ATTACK_VERY_HIGH_PRIORITY_CIVILIAN</Type> 
			<OperationsCanRecruit>false</OperationsCanRecruit> 
			<DominanceZoneMove>false</DominanceZoneMove> 
			<OffenseFlavorWeight>100</OffenseFlavorWeight> 
			<Priority>130</Priority> 
		</Row>
		<Row> 
			<ID>34</ID> 
			<Type>TACTICAL_ATTACK_HIGH_PRIORITY_CIVILIAN</Type> 
			<OperationsCanRecruit>false</OperationsCanRecruit> 
			<DominanceZoneMove>false</DominanceZoneMove> 
			<OffenseFlavorWeight>100</OffenseFlavorWeight> 
			<Priority>100</Priority> 
		</Row>
		<Row> 
			<ID>35</ID> 
			<Type>TACTICAL_ATTACK_MEDIUM_PRIORITY_CIVILIAN</Type> 
			<OperationsCanRecruit>false</OperationsCanRecruit> 
			<DominanceZoneMove>false</DominanceZoneMove> 
			<OffenseFlavorWeight>100</OffenseFlavorWeight> 
			<Priority>40</Priority> 
		</Row>
		<Row> 
			<ID>36</ID> 
			<Type>TACTICAL_ATTACK_LOW_PRIORITY_CIVILIAN</Type> 
			<OperationsCanRecruit>false</OperationsCanRecruit> 
			<DominanceZoneMove>false</DominanceZoneMove> 
			<OffenseFlavorWeight>100</OffenseFlavorWeight> 
			<Priority>30</Priority> 
		</Row>
		<Row> 
			<ID>37</ID> 
			<Type>TACTICAL_ESCORT_EMBARKED_UNIT</Type> 
			<OperationsCanRecruit>true</OperationsCanRecruit> 
			<DominanceZoneMove>false</DominanceZoneMove> 
			<DefenseFlavorWeight>100</DefenseFlavorWeight> 
			<Priority>10</Priority> 
		</Row>
		<Row> 
			<ID>38</ID> 
			<Type>TACTICAL_PLUNDER_TRADE_UNIT</Type> 
			<OperationsCanRecruit>false</OperationsCanRecruit> 
			<DominanceZoneMove>false</DominanceZoneMove> 
			<Priority>100</Priority> 
		</Row>
		<Row> 
			<ID>39</ID> 
			<Type>TACTICAL_PARK_ON_TRADE_ROUTE</Type> 
			<OperationsCanRecruit>false</OperationsCanRecruit> 
			<DominanceZoneMove>false</DominanceZoneMove> 
			<Priority>8</Priority> 
		</Row>
		<Row> 
			<ID>40</ID> 
			<Type>TACTICAL_OFFENSIVE_POSTURE_MOVES</Type> 
			<OperationsCanRecruit>false</OperationsCanRecruit> 
			<DominanceZoneMove>true</DominanceZoneMove> 
			<Priority>105</Priority> 
		</Row>
		<Row> 
			<ID>41</ID> 
			<Type>TACTICAL_POSTURE_SIT_AND_BOMBARD</Type> 
			<OperationsCanRecruit>false</OperationsCanRecruit> 
			<DominanceZoneMove>false</DominanceZoneMove> 
			<Priority>-1</Priority> 
		</Row>
		<Row> 
			<ID>42</ID> 
			<Type>TACTICAL_POSTURE_ATTRIT_FROM_RANGE</Type> 
			<OperationsCanRecruit>false</OperationsCanRecruit> 
			<DominanceZoneMove>false</DominanceZoneMove> 
			<Priority>-1</Priority> 
		</Row>
		<Row> 
			<ID>43</ID> 
			<Type>TACTICAL_POSTURE_EXPLOIT_FLANKS</Type> 
			<OperationsCanRecruit>false</OperationsCanRecruit> 
			<DominanceZoneMove>false</DominanceZoneMove> 
			<Priority>-1</Priority> 
		</Row>
		<Row> 
			<ID>44</ID> 
			<Type>TACTICAL_POSTURE_STEAMROLL</Type> 
			<OperationsCanRecruit>false</OperationsCanRecruit> 
			<DominanceZoneMove>false</DominanceZoneMove> 
			<Priority>-1</Priority> 
		</Row>
		<Row> 
			<ID>45</ID> 
			<Type>TACTICAL_POSTURE_SURGICAL_CITY_STRIKE</Type> 
			<OperationsCanRecruit>false</OperationsCanRecruit> 
			<DominanceZoneMove>false</DominanceZoneMove> 
			<Priority>-1</Priority> 
		</Row>
		<Row> 
			<ID>46</ID> 
			<Type>TACTICAL_POSTURE_COUNTERATTACK</Type> 
			<OperationsCanRecruit>false</OperationsCanRecruit> 
			<DominanceZoneMove>false</DominanceZoneMove> 
			<Priority>-1</Priority> 
		</Row>
		<Row> 
			<ID>47</ID> 
			<Type>TACTICAL_DEFENSIVE_AIRLIFT</Type> 
			<OperationsCanRecruit>false</OperationsCanRecruit> 
			<DominanceZoneMove>true</DominanceZoneMove> 
			<Priority>42</Priority> 
		</Row>
		<Row> 
			<ID>48</ID> 
			<Type>TACTICAL_PILLAGE_CITADEL</Type> 
			<OperationsCanRecruit>false</OperationsCanRecruit> 
			<DominanceZoneMove>false</DominanceZoneMove> 
			<OffenseFlavorWeight>100</OffenseFlavorWeight> 
			<Priority>125</Priority> 
		</Row>
		<Row> 
			<ID>49</ID> 
			<Type>TACTICAL_PILLAGE_RESOURCE</Type> 
			<OperationsCanRecruit>false</OperationsCanRecruit> 
			<DominanceZoneMove>false</DominanceZoneMove> 
			<OffenseFlavorWeight>100</OffenseFlavorWeight> 
			<Priority>35</Priority> 
		</Row>
		<Row> 
			<ID>50</ID> 
			<Type>TACTICAL_PILLAGE_CITADEL_NEXT_TURN</Type> 
			<OperationsCanRecruit>false</OperationsCanRecruit> 
			<DominanceZoneMove>false</DominanceZoneMove> 
			<OffenseFlavorWeight>100</OffenseFlavorWeight> 
			<Priority>25</Priority> 
		</Row>
		<Row> 
			<ID>51</ID> 
			<Type>TACTICAL_PILLAGE_RESOURCE_NEXT_TURN</Type> 
			<OperationsCanRecruit>false</OperationsCanRecruit> 
			<DominanceZoneMove>false</DominanceZoneMove> 
			<OffenseFlavorWeight>100</OffenseFlavorWeight> 
			<Priority>15</Priority> 
		</Row>
		<Row> 
			<ID>52</ID> 
			<Type>TACTICAL_PILLAGE_NEXT_TURN</Type> 
			<OperationsCanRecruit>false</OperationsCanRecruit> 
			<DominanceZoneMove>false</DominanceZoneMove> 
			<OffenseFlavorWeight>100</OffenseFlavorWeight> 
			<Priority>10</Priority> 
		</Row>
	</TacticalMoves> 

	<Table name="Technologies">
		<Column name="ID" type="integer"  primarykey="true" autoincrement="true" />
		<Column name="Type" type="text"  unique="true" notnull="true" />
		<Column name="Description" type="text"  default="NULL"/>
		<Column name="Civilopedia" type="text"  default="NULL"/>
		<Column name="Help" type="text"  default="NULL"/>
		<Column name="AIWeight" type="integer"  default="0"/>
		<Column name="AITradeModifier" type="integer"  default="0"/>
		<Column name="Cost" type="integer"  default="0"/>
		<Column name="AdvancedStartCost" type="integer"  default="-1"/>
		<Column name="Era" type="text"  default="NULL"/>
		<Column name="FirstFreeUnitClass" type="text"  default="NULL"/>
		<Column name="FeatureProductionModifier" type="integer"  default="0"/>
		<Column name="UnitFortificationModifier" type="integer"  default="0"/>
		<Column name="UnitBaseHealModifier" type="integer"  default="0"/>
		<Column name="WorkerSpeedModifier" type="integer"  default="0"/>
		<Column name="FirstFreeTechs" type="integer"  default="0"/>
		<Column name="EmbarkedMoveChange" type="integer"  default="0"/>
		<Column name="InternationalTradeRoutesChange" type="integer"  default="0"/>
		<Column name="InfluenceSpreadModifier" type="integer"  default="0"/>
		<Column name="ExtraVotesPerDiplomat" type="integer"  default="0"/>
		<Column name="EndsGame" type="boolean"  default="0"/>
		<Column name="AllowsEmbarking" type="boolean"  default="0"/>
		<Column name="AllowsDefensiveEmbarking" type="boolean"  default="0"/>
		<Column name="EmbarkedAllWaterPassage" type="boolean"  default="0"/>
		<Column name="AllowsBarbarianBoats" type="boolean"  default="0"/>
		<Column name="Repeat" type="boolean"  default="0"/>
		<Column name="Trade" type="boolean"  default="0"/>
		<Column name="Disable" type="boolean"  default="0"/>
		<Column name="GoodyTech" type="boolean"  default="0"/>
		<Column name="ExtraWaterSeeFrom" type="boolean"  default="0"/>
		<Column name="MapCentering" type="boolean"  default="0"/>
		<Column name="MapVisible" type="boolean"  default="0"/>
		<Column name="MapTrading" type="boolean"  default="0"/>
		<Column name="TechTrading" type="boolean"  default="0"/>
		<Column name="GoldTrading" type="boolean"  default="0"/>
		<Column name="AllowEmbassyTradingAllowed" type="boolean"  default="0"/>
		<Column name="OpenBordersTradingAllowed" type="boolean"  default="0"/>
		<Column name="DefensivePactTradingAllowed" type="boolean"  default="0"/>
		<Column name="ResearchAgreementTradingAllowed" type="boolean"  default="0"/>
		<Column name="TradeAgreementTradingAllowed" type="boolean"  default="0"/>
		<Column name="PermanentAllianceTradingAllowed" type="boolean"  default="0"/>
		<Column name="BridgeBuilding" type="boolean"  default="0"/>
		<Column name="WaterWork" type="boolean"  default="0"/>
		<Column name="TriggersArchaeologicalSites" type="boolean"  default="0"/>
		<Column name="AllowsWorldCongress" type="boolean"  default="0"/>
		<Column name="GridX" type="integer"  default="0"/>
		<Column name="GridY" type="integer"  default="0"/>
		<Column name="Quote" type="text"  default="NULL"/>
		<Column name="PortraitIndex" type="integer"  default="-1"/>
		<Column name="ScenarioTechButton" type="integer"  default="-1"/>
		<Column name="IconAtlas" type="text"  default="NULL"/>
		<Column name="AudioIntro" type="text"  default="NULL"/>
		<Column name="AudioIntroHeader" type="text"  default="NULL"/>
	</Table> 
	<Technologies>
		<Delete />

		<Row> 
			<ID>0</ID> 
			<Type>TECH_AGRICULTURE</Type> 
			<Description>TXT_KEY_TECH_AGRICULTURE_TITLE</Description> 
			<Civilopedia>TXT_KEY_TECH_AGRICULTURE_DESC</Civilopedia> 
			<Help>TXT_KEY_TECH_AGRICULTURE_HELP</Help> 
			<AIWeight>0</AIWeight> 
			<AITradeModifier>0</AITradeModifier> 
			<Cost>20</Cost> 
			<AdvancedStartCost>-1</AdvancedStartCost> 
			<Era>ERA_ANCIENT</Era> 
			<FeatureProductionModifier>0</FeatureProductionModifier> 
			<UnitFortificationModifier>0</UnitFortificationModifier> 
			<UnitBaseHealModifier>0</UnitBaseHealModifier> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<FirstFreeTechs>0</FirstFreeTechs> 
			<EmbarkedMoveChange>0</EmbarkedMoveChange> 
			<InternationalTradeRoutesChange>0</InternationalTradeRoutesChange> 
			<InfluenceSpreadModifier>0</InfluenceSpreadModifier> 
			<ExtraVotesPerDiplomat>0</ExtraVotesPerDiplomat> 
			<EndsGame>false</EndsGame> 
			<AllowsEmbarking>false</AllowsEmbarking> 
			<AllowsDefensiveEmbarking>false</AllowsDefensiveEmbarking> 
			<EmbarkedAllWaterPassage>false</EmbarkedAllWaterPassage> 
			<AllowsBarbarianBoats>false</AllowsBarbarianBoats> 
			<Repeat>false</Repeat> 
			<Trade>true</Trade> 
			<Disable>false</Disable> 
			<GoodyTech>true</GoodyTech> 
			<ExtraWaterSeeFrom>false</ExtraWaterSeeFrom> 
			<MapCentering>false</MapCentering> 
			<MapVisible>false</MapVisible> 
			<MapTrading>false</MapTrading> 
			<TechTrading>false</TechTrading> 
			<GoldTrading>false</GoldTrading> 
			<AllowEmbassyTradingAllowed>false</AllowEmbassyTradingAllowed> 
			<OpenBordersTradingAllowed>false</OpenBordersTradingAllowed> 
			<DefensivePactTradingAllowed>false</DefensivePactTradingAllowed> 
			<ResearchAgreementTradingAllowed>false</ResearchAgreementTradingAllowed> 
			<TradeAgreementTradingAllowed>false</TradeAgreementTradingAllowed> 
			<PermanentAllianceTradingAllowed>false</PermanentAllianceTradingAllowed> 
			<BridgeBuilding>false</BridgeBuilding> 
			<WaterWork>false</WaterWork> 
			<TriggersArchaeologicalSites>false</TriggersArchaeologicalSites> 
			<AllowsWorldCongress>false</AllowsWorldCongress> 
			<GridX>0</GridX> 
			<GridY>5</GridY> 
			<Quote>TXT_KEY_TECH_AGRICULTURE_QUOTE</Quote> 
			<PortraitIndex>0</PortraitIndex> 
			<ScenarioTechButton>-1</ScenarioTechButton> 
			<IconAtlas>TECH_ATLAS_1</IconAtlas> 
			<AudioIntro>AS2D_TECH_AGRICULTURE</AudioIntro> 
			<AudioIntroHeader>AS2D_HEADING_TECH_AGRICULTURE</AudioIntroHeader> 
		</Row>
		<Row> 
			<ID>1</ID> 
			<Type>TECH_POTTERY</Type> 
			<Description>TXT_KEY_TECH_POTTERY_TITLE</Description> 
			<Civilopedia>TXT_KEY_TECH_POTTERY_DESC</Civilopedia> 
			<Help>TXT_KEY_TECH_POTTERY_HELP</Help> 
			<AIWeight>0</AIWeight> 
			<AITradeModifier>0</AITradeModifier> 
			<Cost>35</Cost> 
			<AdvancedStartCost>-1</AdvancedStartCost> 
			<Era>ERA_ANCIENT</Era> 
			<FeatureProductionModifier>0</FeatureProductionModifier> 
			<UnitFortificationModifier>0</UnitFortificationModifier> 
			<UnitBaseHealModifier>0</UnitBaseHealModifier> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<FirstFreeTechs>0</FirstFreeTechs> 
			<EmbarkedMoveChange>0</EmbarkedMoveChange> 
			<InternationalTradeRoutesChange>0</InternationalTradeRoutesChange> 
			<InfluenceSpreadModifier>0</InfluenceSpreadModifier> 
			<ExtraVotesPerDiplomat>0</ExtraVotesPerDiplomat> 
			<EndsGame>false</EndsGame> 
			<AllowsEmbarking>false</AllowsEmbarking> 
			<AllowsDefensiveEmbarking>false</AllowsDefensiveEmbarking> 
			<EmbarkedAllWaterPassage>false</EmbarkedAllWaterPassage> 
			<AllowsBarbarianBoats>false</AllowsBarbarianBoats> 
			<Repeat>false</Repeat> 
			<Trade>true</Trade> 
			<Disable>false</Disable> 
			<GoodyTech>true</GoodyTech> 
			<ExtraWaterSeeFrom>false</ExtraWaterSeeFrom> 
			<MapCentering>false</MapCentering> 
			<MapVisible>false</MapVisible> 
			<MapTrading>false</MapTrading> 
			<TechTrading>false</TechTrading> 
			<GoldTrading>false</GoldTrading> 
			<AllowEmbassyTradingAllowed>false</AllowEmbassyTradingAllowed> 
			<OpenBordersTradingAllowed>false</OpenBordersTradingAllowed> 
			<DefensivePactTradingAllowed>false</DefensivePactTradingAllowed> 
			<ResearchAgreementTradingAllowed>false</ResearchAgreementTradingAllowed> 
			<TradeAgreementTradingAllowed>false</TradeAgreementTradingAllowed> 
			<PermanentAllianceTradingAllowed>false</PermanentAllianceTradingAllowed> 
			<BridgeBuilding>false</BridgeBuilding> 
			<WaterWork>false</WaterWork> 
			<TriggersArchaeologicalSites>false</TriggersArchaeologicalSites> 
			<AllowsWorldCongress>false</AllowsWorldCongress> 
			<GridX>1</GridX> 
			<GridY>1</GridY> 
			<Quote>TXT_KEY_TECH_POTTERY_QUOTE</Quote> 
			<PortraitIndex>4</PortraitIndex> 
			<ScenarioTechButton>-1</ScenarioTechButton> 
			<IconAtlas>TECH_ATLAS_1</IconAtlas> 
			<AudioIntro>AS2D_TECH_POTTERY</AudioIntro> 
			<AudioIntroHeader>AS2D_HEADING_TECH_POTTERY</AudioIntroHeader> 
		</Row>
		<Row> 
			<ID>2</ID> 
			<Type>TECH_ANIMAL_HUSBANDRY</Type> 
			<Description>TXT_KEY_TECH_ANIMAL_HUSBANDRY_TITLE</Description> 
			<Civilopedia>TXT_KEY_TECH_ANIMAL_HUSBANDRY_DESC</Civilopedia> 
			<Help>TXT_KEY_TECH_ANIMAL_HUSBANDRY_HELP</Help> 
			<AIWeight>0</AIWeight> 
			<AITradeModifier>0</AITradeModifier> 
			<Cost>35</Cost> 
			<AdvancedStartCost>-1</AdvancedStartCost> 
			<Era>ERA_ANCIENT</Era> 
			<FeatureProductionModifier>0</FeatureProductionModifier> 
			<UnitFortificationModifier>0</UnitFortificationModifier> 
			<UnitBaseHealModifier>0</UnitBaseHealModifier> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<FirstFreeTechs>0</FirstFreeTechs> 
			<EmbarkedMoveChange>0</EmbarkedMoveChange> 
			<InternationalTradeRoutesChange>1</InternationalTradeRoutesChange> 
			<InfluenceSpreadModifier>0</InfluenceSpreadModifier> 
			<ExtraVotesPerDiplomat>0</ExtraVotesPerDiplomat> 
			<EndsGame>false</EndsGame> 
			<AllowsEmbarking>false</AllowsEmbarking> 
			<AllowsDefensiveEmbarking>false</AllowsDefensiveEmbarking> 
			<EmbarkedAllWaterPassage>false</EmbarkedAllWaterPassage> 
			<AllowsBarbarianBoats>false</AllowsBarbarianBoats> 
			<Repeat>false</Repeat> 
			<Trade>true</Trade> 
			<Disable>false</Disable> 
			<GoodyTech>true</GoodyTech> 
			<ExtraWaterSeeFrom>false</ExtraWaterSeeFrom> 
			<MapCentering>false</MapCentering> 
			<MapVisible>false</MapVisible> 
			<MapTrading>false</MapTrading> 
			<TechTrading>false</TechTrading> 
			<GoldTrading>false</GoldTrading> 
			<AllowEmbassyTradingAllowed>false</AllowEmbassyTradingAllowed> 
			<OpenBordersTradingAllowed>false</OpenBordersTradingAllowed> 
			<DefensivePactTradingAllowed>false</DefensivePactTradingAllowed> 
			<ResearchAgreementTradingAllowed>false</ResearchAgreementTradingAllowed> 
			<TradeAgreementTradingAllowed>false</TradeAgreementTradingAllowed> 
			<PermanentAllianceTradingAllowed>false</PermanentAllianceTradingAllowed> 
			<BridgeBuilding>false</BridgeBuilding> 
			<WaterWork>false</WaterWork> 
			<TriggersArchaeologicalSites>false</TriggersArchaeologicalSites> 
			<AllowsWorldCongress>false</AllowsWorldCongress> 
			<GridX>1</GridX> 
			<GridY>4</GridY> 
			<Quote>TXT_KEY_TECH_ANIMAL_HUSBANDRY_QUOTE</Quote> 
			<PortraitIndex>2</PortraitIndex> 
			<ScenarioTechButton>-1</ScenarioTechButton> 
			<IconAtlas>TECH_ATLAS_1</IconAtlas> 
			<AudioIntro>AS2D_TECH_ANIMAL_HUSBANDRY</AudioIntro> 
			<AudioIntroHeader>AS2D_HEADING_TECH_ANIMAL_HUSBANDRY</AudioIntroHeader> 
		</Row>
		<Row> 
			<ID>3</ID> 
			<Type>TECH_ARCHERY</Type> 
			<Description>TXT_KEY_TECH_ARCHERY_TITLE</Description> 
			<Civilopedia>TXT_KEY_TECH_ARCHERY_DESC</Civilopedia> 
			<Help>TXT_KEY_TECH_ARCHERY_HELP</Help> 
			<AIWeight>0</AIWeight> 
			<AITradeModifier>0</AITradeModifier> 
			<Cost>35</Cost> 
			<AdvancedStartCost>-1</AdvancedStartCost> 
			<Era>ERA_ANCIENT</Era> 
			<FeatureProductionModifier>0</FeatureProductionModifier> 
			<UnitFortificationModifier>0</UnitFortificationModifier> 
			<UnitBaseHealModifier>0</UnitBaseHealModifier> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<FirstFreeTechs>0</FirstFreeTechs> 
			<EmbarkedMoveChange>0</EmbarkedMoveChange> 
			<InternationalTradeRoutesChange>0</InternationalTradeRoutesChange> 
			<InfluenceSpreadModifier>0</InfluenceSpreadModifier> 
			<ExtraVotesPerDiplomat>0</ExtraVotesPerDiplomat> 
			<EndsGame>false</EndsGame> 
			<AllowsEmbarking>false</AllowsEmbarking> 
			<AllowsDefensiveEmbarking>false</AllowsDefensiveEmbarking> 
			<EmbarkedAllWaterPassage>false</EmbarkedAllWaterPassage> 
			<AllowsBarbarianBoats>false</AllowsBarbarianBoats> 
			<Repeat>false</Repeat> 
			<Trade>true</Trade> 
			<Disable>false</Disable> 
			<GoodyTech>true</GoodyTech> 
			<ExtraWaterSeeFrom>false</ExtraWaterSeeFrom> 
			<MapCentering>false</MapCentering> 
			<MapVisible>false</MapVisible> 
			<MapTrading>false</MapTrading> 
			<TechTrading>false</TechTrading> 
			<GoldTrading>false</GoldTrading> 
			<AllowEmbassyTradingAllowed>false</AllowEmbassyTradingAllowed> 
			<OpenBordersTradingAllowed>false</OpenBordersTradingAllowed> 
			<DefensivePactTradingAllowed>false</DefensivePactTradingAllowed> 
			<ResearchAgreementTradingAllowed>false</ResearchAgreementTradingAllowed> 
			<TradeAgreementTradingAllowed>false</TradeAgreementTradingAllowed> 
			<PermanentAllianceTradingAllowed>false</PermanentAllianceTradingAllowed> 
			<BridgeBuilding>false</BridgeBuilding> 
			<WaterWork>false</WaterWork> 
			<TriggersArchaeologicalSites>false</TriggersArchaeologicalSites> 
			<AllowsWorldCongress>false</AllowsWorldCongress> 
			<GridX>1</GridX> 
			<GridY>6</GridY> 
			<Quote>TXT_KEY_TECH_ARCHERY_QUOTE</Quote> 
			<PortraitIndex>7</PortraitIndex> 
			<ScenarioTechButton>-1</ScenarioTechButton> 
			<IconAtlas>TECH_ATLAS_1</IconAtlas> 
			<AudioIntro>AS2D_TECH_ARCHERY</AudioIntro> 
			<AudioIntroHeader>AS2D_HEADING_TECH_ARCHERY</AudioIntroHeader> 
		</Row>
		<Row> 
			<ID>4</ID> 
			<Type>TECH_MINING</Type> 
			<Description>TXT_KEY_TECH_MINING_TITLE</Description> 
			<Civilopedia>TXT_KEY_TECH_MINING_DESC</Civilopedia> 
			<Help>TXT_KEY_TECH_MINING_HELP</Help> 
			<AIWeight>0</AIWeight> 
			<AITradeModifier>0</AITradeModifier> 
			<Cost>35</Cost> 
			<AdvancedStartCost>-1</AdvancedStartCost> 
			<Era>ERA_ANCIENT</Era> 
			<FeatureProductionModifier>0</FeatureProductionModifier> 
			<UnitFortificationModifier>0</UnitFortificationModifier> 
			<UnitBaseHealModifier>0</UnitBaseHealModifier> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<FirstFreeTechs>0</FirstFreeTechs> 
			<EmbarkedMoveChange>0</EmbarkedMoveChange> 
			<InternationalTradeRoutesChange>0</InternationalTradeRoutesChange> 
			<InfluenceSpreadModifier>0</InfluenceSpreadModifier> 
			<ExtraVotesPerDiplomat>0</ExtraVotesPerDiplomat> 
			<EndsGame>false</EndsGame> 
			<AllowsEmbarking>false</AllowsEmbarking> 
			<AllowsDefensiveEmbarking>false</AllowsDefensiveEmbarking> 
			<EmbarkedAllWaterPassage>false</EmbarkedAllWaterPassage> 
			<AllowsBarbarianBoats>false</AllowsBarbarianBoats> 
			<Repeat>false</Repeat> 
			<Trade>true</Trade> 
			<Disable>false</Disable> 
			<GoodyTech>true</GoodyTech> 
			<ExtraWaterSeeFrom>false</ExtraWaterSeeFrom> 
			<MapCentering>false</MapCentering> 
			<MapVisible>false</MapVisible> 
			<MapTrading>false</MapTrading> 
			<TechTrading>false</TechTrading> 
			<GoldTrading>false</GoldTrading> 
			<AllowEmbassyTradingAllowed>false</AllowEmbassyTradingAllowed> 
			<OpenBordersTradingAllowed>false</OpenBordersTradingAllowed> 
			<DefensivePactTradingAllowed>false</DefensivePactTradingAllowed> 
			<ResearchAgreementTradingAllowed>false</ResearchAgreementTradingAllowed> 
			<TradeAgreementTradingAllowed>false</TradeAgreementTradingAllowed> 
			<PermanentAllianceTradingAllowed>false</PermanentAllianceTradingAllowed> 
			<BridgeBuilding>false</BridgeBuilding> 
			<WaterWork>false</WaterWork> 
			<TriggersArchaeologicalSites>false</TriggersArchaeologicalSites> 
			<AllowsWorldCongress>false</AllowsWorldCongress> 
			<GridX>1</GridX> 
			<GridY>8</GridY> 
			<Quote>TXT_KEY_TECH_MINING_QUOTE</Quote> 
			<PortraitIndex>1</PortraitIndex> 
			<ScenarioTechButton>-1</ScenarioTechButton> 
			<IconAtlas>TECH_ATLAS_1</IconAtlas> 
			<AudioIntro>AS2D_TECH_MINING</AudioIntro> 
			<AudioIntroHeader>AS2D_HEADING_TECH_MINING</AudioIntroHeader> 
		</Row>
		<Row> 
			<ID>5</ID> 
			<Type>TECH_SAILING</Type> 
			<Description>TXT_KEY_TECH_SAILING_TITLE</Description> 
			<Civilopedia>TXT_KEY_TECH_SAILING_DESC</Civilopedia> 
			<Help>TXT_KEY_TECH_SAILING_HELP</Help> 
			<AIWeight>0</AIWeight> 
			<AITradeModifier>0</AITradeModifier> 
			<Cost>55</Cost> 
			<AdvancedStartCost>-1</AdvancedStartCost> 
			<Era>ERA_ANCIENT</Era> 
			<FeatureProductionModifier>0</FeatureProductionModifier> 
			<UnitFortificationModifier>0</UnitFortificationModifier> 
			<UnitBaseHealModifier>0</UnitBaseHealModifier> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<FirstFreeTechs>0</FirstFreeTechs> 
			<EmbarkedMoveChange>0</EmbarkedMoveChange> 
			<InternationalTradeRoutesChange>1</InternationalTradeRoutesChange> 
			<InfluenceSpreadModifier>0</InfluenceSpreadModifier> 
			<ExtraVotesPerDiplomat>0</ExtraVotesPerDiplomat> 
			<EndsGame>false</EndsGame> 
			<AllowsEmbarking>false</AllowsEmbarking> 
			<AllowsDefensiveEmbarking>false</AllowsDefensiveEmbarking> 
			<EmbarkedAllWaterPassage>false</EmbarkedAllWaterPassage> 
			<AllowsBarbarianBoats>false</AllowsBarbarianBoats> 
			<Repeat>false</Repeat> 
			<Trade>true</Trade> 
			<Disable>false</Disable> 
			<GoodyTech>true</GoodyTech> 
			<ExtraWaterSeeFrom>false</ExtraWaterSeeFrom> 
			<MapCentering>false</MapCentering> 
			<MapVisible>false</MapVisible> 
			<MapTrading>false</MapTrading> 
			<TechTrading>false</TechTrading> 
			<GoldTrading>false</GoldTrading> 
			<AllowEmbassyTradingAllowed>false</AllowEmbassyTradingAllowed> 
			<OpenBordersTradingAllowed>false</OpenBordersTradingAllowed> 
			<DefensivePactTradingAllowed>false</DefensivePactTradingAllowed> 
			<ResearchAgreementTradingAllowed>false</ResearchAgreementTradingAllowed> 
			<TradeAgreementTradingAllowed>false</TradeAgreementTradingAllowed> 
			<PermanentAllianceTradingAllowed>false</PermanentAllianceTradingAllowed> 
			<BridgeBuilding>false</BridgeBuilding> 
			<WaterWork>false</WaterWork> 
			<TriggersArchaeologicalSites>false</TriggersArchaeologicalSites> 
			<AllowsWorldCongress>false</AllowsWorldCongress> 
			<GridX>2</GridX> 
			<GridY>0</GridY> 
			<Quote>TXT_KEY_TECH_SAILING_QUOTE</Quote> 
			<PortraitIndex>13</PortraitIndex> 
			<ScenarioTechButton>-1</ScenarioTechButton> 
			<IconAtlas>TECH_ATLAS_1</IconAtlas> 
			<AudioIntro>AS2D_TECH_SAILING</AudioIntro> 
			<AudioIntroHeader>AS2D_HEADING_TECH_SAILING</AudioIntroHeader> 
		</Row>
		<Row> 
			<ID>6</ID> 
			<Type>TECH_CALENDAR</Type> 
			<Description>TXT_KEY_TECH_CALENDAR_TITLE</Description> 
			<Civilopedia>TXT_KEY_TECH_CALENDAR_DESC</Civilopedia> 
			<Help>TXT_KEY_TECH_CALENDAR_HELP</Help> 
			<AIWeight>0</AIWeight> 
			<AITradeModifier>0</AITradeModifier> 
			<Cost>55</Cost> 
			<AdvancedStartCost>-1</AdvancedStartCost> 
			<Era>ERA_ANCIENT</Era> 
			<FeatureProductionModifier>0</FeatureProductionModifier> 
			<UnitFortificationModifier>0</UnitFortificationModifier> 
			<UnitBaseHealModifier>0</UnitBaseHealModifier> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<FirstFreeTechs>0</FirstFreeTechs> 
			<EmbarkedMoveChange>0</EmbarkedMoveChange> 
			<InternationalTradeRoutesChange>0</InternationalTradeRoutesChange> 
			<InfluenceSpreadModifier>0</InfluenceSpreadModifier> 
			<ExtraVotesPerDiplomat>0</ExtraVotesPerDiplomat> 
			<EndsGame>false</EndsGame> 
			<AllowsEmbarking>false</AllowsEmbarking> 
			<AllowsDefensiveEmbarking>false</AllowsDefensiveEmbarking> 
			<EmbarkedAllWaterPassage>false</EmbarkedAllWaterPassage> 
			<AllowsBarbarianBoats>false</AllowsBarbarianBoats> 
			<Repeat>false</Repeat> 
			<Trade>true</Trade> 
			<Disable>false</Disable> 
			<GoodyTech>true</GoodyTech> 
			<ExtraWaterSeeFrom>false</ExtraWaterSeeFrom> 
			<MapCentering>false</MapCentering> 
			<MapVisible>false</MapVisible> 
			<MapTrading>false</MapTrading> 
			<TechTrading>false</TechTrading> 
			<GoldTrading>false</GoldTrading> 
			<AllowEmbassyTradingAllowed>false</AllowEmbassyTradingAllowed> 
			<OpenBordersTradingAllowed>false</OpenBordersTradingAllowed> 
			<DefensivePactTradingAllowed>false</DefensivePactTradingAllowed> 
			<ResearchAgreementTradingAllowed>false</ResearchAgreementTradingAllowed> 
			<TradeAgreementTradingAllowed>false</TradeAgreementTradingAllowed> 
			<PermanentAllianceTradingAllowed>false</PermanentAllianceTradingAllowed> 
			<BridgeBuilding>false</BridgeBuilding> 
			<WaterWork>false</WaterWork> 
			<TriggersArchaeologicalSites>false</TriggersArchaeologicalSites> 
			<AllowsWorldCongress>false</AllowsWorldCongress> 
			<GridX>2</GridX> 
			<GridY>1</GridY> 
			<Quote>TXT_KEY_TECH_CALENDAR_QUOTE</Quote> 
			<PortraitIndex>9</PortraitIndex> 
			<ScenarioTechButton>-1</ScenarioTechButton> 
			<IconAtlas>TECH_ATLAS_1</IconAtlas> 
			<AudioIntro>AS2D_TECH_CALENDAR</AudioIntro> 
			<AudioIntroHeader>AS2D_HEADING_TECH_CALENDAR</AudioIntroHeader> 
		</Row>
		<Row> 
			<ID>7</ID> 
			<Type>TECH_WRITING</Type> 
			<Description>TXT_KEY_TECH_WRITING_TITLE</Description> 
			<Civilopedia>TXT_KEY_TECH_WRITING_DESC</Civilopedia> 
			<Help>TXT_KEY_TECH_WRITING_HELP</Help> 
			<AIWeight>0</AIWeight> 
			<AITradeModifier>0</AITradeModifier> 
			<Cost>55</Cost> 
			<AdvancedStartCost>-1</AdvancedStartCost> 
			<Era>ERA_ANCIENT</Era> 
			<FeatureProductionModifier>0</FeatureProductionModifier> 
			<UnitFortificationModifier>0</UnitFortificationModifier> 
			<UnitBaseHealModifier>0</UnitBaseHealModifier> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<FirstFreeTechs>0</FirstFreeTechs> 
			<EmbarkedMoveChange>0</EmbarkedMoveChange> 
			<InternationalTradeRoutesChange>0</InternationalTradeRoutesChange> 
			<InfluenceSpreadModifier>0</InfluenceSpreadModifier> 
			<ExtraVotesPerDiplomat>0</ExtraVotesPerDiplomat> 
			<EndsGame>false</EndsGame> 
			<AllowsEmbarking>false</AllowsEmbarking> 
			<AllowsDefensiveEmbarking>false</AllowsDefensiveEmbarking> 
			<EmbarkedAllWaterPassage>false</EmbarkedAllWaterPassage> 
			<AllowsBarbarianBoats>false</AllowsBarbarianBoats> 
			<Repeat>false</Repeat> 
			<Trade>true</Trade> 
			<Disable>false</Disable> 
			<GoodyTech>true</GoodyTech> 
			<ExtraWaterSeeFrom>false</ExtraWaterSeeFrom> 
			<MapCentering>false</MapCentering> 
			<MapVisible>false</MapVisible> 
			<MapTrading>false</MapTrading> 
			<TechTrading>false</TechTrading> 
			<GoldTrading>false</GoldTrading> 
			<AllowEmbassyTradingAllowed>true</AllowEmbassyTradingAllowed> 
			<OpenBordersTradingAllowed>false</OpenBordersTradingAllowed> 
			<DefensivePactTradingAllowed>false</DefensivePactTradingAllowed> 
			<ResearchAgreementTradingAllowed>false</ResearchAgreementTradingAllowed> 
			<TradeAgreementTradingAllowed>false</TradeAgreementTradingAllowed> 
			<PermanentAllianceTradingAllowed>false</PermanentAllianceTradingAllowed> 
			<BridgeBuilding>false</BridgeBuilding> 
			<WaterWork>false</WaterWork> 
			<TriggersArchaeologicalSites>false</TriggersArchaeologicalSites> 
			<AllowsWorldCongress>false</AllowsWorldCongress> 
			<GridX>2</GridX> 
			<GridY>2</GridY> 
			<Quote>TXT_KEY_TECH_WRITING_QUOTE</Quote> 
			<PortraitIndex>8</PortraitIndex> 
			<ScenarioTechButton>-1</ScenarioTechButton> 
			<IconAtlas>TECH_ATLAS_1</IconAtlas> 
			<AudioIntro>AS2D_TECH_WRITING</AudioIntro> 
			<AudioIntroHeader>AS2D_HEADING_TECH_WRITING</AudioIntroHeader> 
		</Row>
		<Row> 
			<ID>8</ID> 
			<Type>TECH_TRAPPING</Type> 
			<Description>TXT_KEY_TECH_TRAPPING_TITLE</Description> 
			<Civilopedia>TXT_KEY_TECH_TRAPPING_DESC</Civilopedia> 
			<Help>TXT_KEY_TECH_TRAPPING_HELP</Help> 
			<AIWeight>0</AIWeight> 
			<AITradeModifier>0</AITradeModifier> 
			<Cost>55</Cost> 
			<AdvancedStartCost>-1</AdvancedStartCost> 
			<Era>ERA_ANCIENT</Era> 
			<FeatureProductionModifier>0</FeatureProductionModifier> 
			<UnitFortificationModifier>0</UnitFortificationModifier> 
			<UnitBaseHealModifier>0</UnitBaseHealModifier> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<FirstFreeTechs>0</FirstFreeTechs> 
			<EmbarkedMoveChange>0</EmbarkedMoveChange> 
			<InternationalTradeRoutesChange>0</InternationalTradeRoutesChange> 
			<InfluenceSpreadModifier>0</InfluenceSpreadModifier> 
			<ExtraVotesPerDiplomat>0</ExtraVotesPerDiplomat> 
			<EndsGame>false</EndsGame> 
			<AllowsEmbarking>false</AllowsEmbarking> 
			<AllowsDefensiveEmbarking>false</AllowsDefensiveEmbarking> 
			<EmbarkedAllWaterPassage>false</EmbarkedAllWaterPassage> 
			<AllowsBarbarianBoats>false</AllowsBarbarianBoats> 
			<Repeat>false</Repeat> 
			<Trade>true</Trade> 
			<Disable>false</Disable> 
			<GoodyTech>true</GoodyTech> 
			<ExtraWaterSeeFrom>false</ExtraWaterSeeFrom> 
			<MapCentering>false</MapCentering> 
			<MapVisible>false</MapVisible> 
			<MapTrading>false</MapTrading> 
			<TechTrading>false</TechTrading> 
			<GoldTrading>false</GoldTrading> 
			<AllowEmbassyTradingAllowed>false</AllowEmbassyTradingAllowed> 
			<OpenBordersTradingAllowed>false</OpenBordersTradingAllowed> 
			<DefensivePactTradingAllowed>false</DefensivePactTradingAllowed> 
			<ResearchAgreementTradingAllowed>false</ResearchAgreementTradingAllowed> 
			<TradeAgreementTradingAllowed>false</TradeAgreementTradingAllowed> 
			<PermanentAllianceTradingAllowed>false</PermanentAllianceTradingAllowed> 
			<BridgeBuilding>false</BridgeBuilding> 
			<WaterWork>false</WaterWork> 
			<TriggersArchaeologicalSites>false</TriggersArchaeologicalSites> 
			<AllowsWorldCongress>false</AllowsWorldCongress> 
			<GridX>2</GridX> 
			<GridY>4</GridY> 
			<Quote>TXT_KEY_TECH_TRAPPING_QUOTE</Quote> 
			<PortraitIndex>13</PortraitIndex> 
			<ScenarioTechButton>-1</ScenarioTechButton> 
			<IconAtlas>TECH_ATLAS_2</IconAtlas> 
			<AudioIntro>AS2D_TECH_TRAPPING</AudioIntro> 
			<AudioIntroHeader>AS2D_HEADING_TECH_TRAPPING</AudioIntroHeader> 
		</Row>
		<Row> 
			<ID>9</ID> 
			<Type>TECH_THE_WHEEL</Type> 
			<Description>TXT_KEY_TECH_THE_WHEEL_TITLE</Description> 
			<Civilopedia>TXT_KEY_TECH_THE_WHEEL_DESC</Civilopedia> 
			<Help>TXT_KEY_TECH_THE_WHEEL_HELP</Help> 
			<AIWeight>0</AIWeight> 
			<AITradeModifier>0</AITradeModifier> 
			<Cost>55</Cost> 
			<AdvancedStartCost>-1</AdvancedStartCost> 
			<Era>ERA_ANCIENT</Era> 
			<FeatureProductionModifier>0</FeatureProductionModifier> 
			<UnitFortificationModifier>0</UnitFortificationModifier> 
			<UnitBaseHealModifier>0</UnitBaseHealModifier> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<FirstFreeTechs>0</FirstFreeTechs> 
			<EmbarkedMoveChange>0</EmbarkedMoveChange> 
			<InternationalTradeRoutesChange>0</InternationalTradeRoutesChange> 
			<InfluenceSpreadModifier>0</InfluenceSpreadModifier> 
			<ExtraVotesPerDiplomat>0</ExtraVotesPerDiplomat> 
			<EndsGame>false</EndsGame> 
			<AllowsEmbarking>false</AllowsEmbarking> 
			<AllowsDefensiveEmbarking>false</AllowsDefensiveEmbarking> 
			<EmbarkedAllWaterPassage>false</EmbarkedAllWaterPassage> 
			<AllowsBarbarianBoats>false</AllowsBarbarianBoats> 
			<Repeat>false</Repeat> 
			<Trade>true</Trade> 
			<Disable>false</Disable> 
			<GoodyTech>true</GoodyTech> 
			<ExtraWaterSeeFrom>false</ExtraWaterSeeFrom> 
			<MapCentering>false</MapCentering> 
			<MapVisible>false</MapVisible> 
			<MapTrading>false</MapTrading> 
			<TechTrading>false</TechTrading> 
			<GoldTrading>false</GoldTrading> 
			<AllowEmbassyTradingAllowed>false</AllowEmbassyTradingAllowed> 
			<OpenBordersTradingAllowed>false</OpenBordersTradingAllowed> 
			<DefensivePactTradingAllowed>false</DefensivePactTradingAllowed> 
			<ResearchAgreementTradingAllowed>false</ResearchAgreementTradingAllowed> 
			<TradeAgreementTradingAllowed>false</TradeAgreementTradingAllowed> 
			<PermanentAllianceTradingAllowed>false</PermanentAllianceTradingAllowed> 
			<BridgeBuilding>false</BridgeBuilding> 
			<WaterWork>false</WaterWork> 
			<TriggersArchaeologicalSites>false</TriggersArchaeologicalSites> 
			<AllowsWorldCongress>false</AllowsWorldCongress> 
			<GridX>2</GridX> 
			<GridY>6</GridY> 
			<Quote>TXT_KEY_TECH_THE_WHEEL_QUOTE</Quote> 
			<PortraitIndex>3</PortraitIndex> 
			<ScenarioTechButton>-1</ScenarioTechButton> 
			<IconAtlas>TECH_ATLAS_1</IconAtlas> 
			<AudioIntro>AS2D_TECH_THE_WHEEL</AudioIntro> 
			<AudioIntroHeader>AS2D_HEADING_TECH_THE_WHEEL</AudioIntroHeader> 
		</Row>
		<Row> 
			<ID>10</ID> 
			<Type>TECH_MASONRY</Type> 
			<Description>TXT_KEY_TECH_MASONRY_TITLE</Description> 
			<Civilopedia>TXT_KEY_TECH_MASONRY_DESC</Civilopedia> 
			<Help>TXT_KEY_TECH_MASONRY_HELP</Help> 
			<AIWeight>0</AIWeight> 
			<AITradeModifier>0</AITradeModifier> 
			<Cost>55</Cost> 
			<AdvancedStartCost>-1</AdvancedStartCost> 
			<Era>ERA_ANCIENT</Era> 
			<FeatureProductionModifier>0</FeatureProductionModifier> 
			<UnitFortificationModifier>0</UnitFortificationModifier> 
			<UnitBaseHealModifier>0</UnitBaseHealModifier> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<FirstFreeTechs>0</FirstFreeTechs> 
			<EmbarkedMoveChange>0</EmbarkedMoveChange> 
			<InternationalTradeRoutesChange>0</InternationalTradeRoutesChange> 
			<InfluenceSpreadModifier>0</InfluenceSpreadModifier> 
			<ExtraVotesPerDiplomat>0</ExtraVotesPerDiplomat> 
			<EndsGame>false</EndsGame> 
			<AllowsEmbarking>false</AllowsEmbarking> 
			<AllowsDefensiveEmbarking>false</AllowsDefensiveEmbarking> 
			<EmbarkedAllWaterPassage>false</EmbarkedAllWaterPassage> 
			<AllowsBarbarianBoats>false</AllowsBarbarianBoats> 
			<Repeat>false</Repeat> 
			<Trade>true</Trade> 
			<Disable>false</Disable> 
			<GoodyTech>true</GoodyTech> 
			<ExtraWaterSeeFrom>false</ExtraWaterSeeFrom> 
			<MapCentering>false</MapCentering> 
			<MapVisible>false</MapVisible> 
			<MapTrading>false</MapTrading> 
			<TechTrading>false</TechTrading> 
			<GoldTrading>false</GoldTrading> 
			<AllowEmbassyTradingAllowed>false</AllowEmbassyTradingAllowed> 
			<OpenBordersTradingAllowed>false</OpenBordersTradingAllowed> 
			<DefensivePactTradingAllowed>false</DefensivePactTradingAllowed> 
			<ResearchAgreementTradingAllowed>false</ResearchAgreementTradingAllowed> 
			<TradeAgreementTradingAllowed>false</TradeAgreementTradingAllowed> 
			<PermanentAllianceTradingAllowed>false</PermanentAllianceTradingAllowed> 
			<BridgeBuilding>false</BridgeBuilding> 
			<WaterWork>false</WaterWork> 
			<TriggersArchaeologicalSites>false</TriggersArchaeologicalSites> 
			<AllowsWorldCongress>false</AllowsWorldCongress> 
			<GridX>2</GridX> 
			<GridY>8</GridY> 
			<Quote>TXT_KEY_TECH_MASONRY_QUOTE</Quote> 
			<PortraitIndex>6</PortraitIndex> 
			<ScenarioTechButton>-1</ScenarioTechButton> 
			<IconAtlas>TECH_ATLAS_1</IconAtlas> 
			<AudioIntro>AS2D_TECH_MASONRY</AudioIntro> 
			<AudioIntroHeader>AS2D_HEADING_TECH_MASONRY</AudioIntroHeader> 
		</Row>
		<Row> 
			<ID>11</ID> 
			<Type>TECH_BRONZE_WORKING</Type> 
			<Description>TXT_KEY_TECH_BRONZE_WORKING_TITLE</Description> 
			<Civilopedia>TXT_KEY_TECH_BRONZE_WORKING_DESC</Civilopedia> 
			<Help>TXT_KEY_TECH_BRONZE_WORKING_HELP</Help> 
			<AIWeight>0</AIWeight> 
			<AITradeModifier>0</AITradeModifier> 
			<Cost>55</Cost> 
			<AdvancedStartCost>-1</AdvancedStartCost> 
			<Era>ERA_ANCIENT</Era> 
			<FeatureProductionModifier>0</FeatureProductionModifier> 
			<UnitFortificationModifier>0</UnitFortificationModifier> 
			<UnitBaseHealModifier>0</UnitBaseHealModifier> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<FirstFreeTechs>0</FirstFreeTechs> 
			<EmbarkedMoveChange>0</EmbarkedMoveChange> 
			<InternationalTradeRoutesChange>0</InternationalTradeRoutesChange> 
			<InfluenceSpreadModifier>0</InfluenceSpreadModifier> 
			<ExtraVotesPerDiplomat>0</ExtraVotesPerDiplomat> 
			<EndsGame>false</EndsGame> 
			<AllowsEmbarking>false</AllowsEmbarking> 
			<AllowsDefensiveEmbarking>false</AllowsDefensiveEmbarking> 
			<EmbarkedAllWaterPassage>false</EmbarkedAllWaterPassage> 
			<AllowsBarbarianBoats>false</AllowsBarbarianBoats> 
			<Repeat>false</Repeat> 
			<Trade>true</Trade> 
			<Disable>false</Disable> 
			<GoodyTech>true</GoodyTech> 
			<ExtraWaterSeeFrom>false</ExtraWaterSeeFrom> 
			<MapCentering>false</MapCentering> 
			<MapVisible>false</MapVisible> 
			<MapTrading>false</MapTrading> 
			<TechTrading>false</TechTrading> 
			<GoldTrading>false</GoldTrading> 
			<AllowEmbassyTradingAllowed>false</AllowEmbassyTradingAllowed> 
			<OpenBordersTradingAllowed>false</OpenBordersTradingAllowed> 
			<DefensivePactTradingAllowed>false</DefensivePactTradingAllowed> 
			<ResearchAgreementTradingAllowed>false</ResearchAgreementTradingAllowed> 
			<TradeAgreementTradingAllowed>false</TradeAgreementTradingAllowed> 
			<PermanentAllianceTradingAllowed>false</PermanentAllianceTradingAllowed> 
			<BridgeBuilding>false</BridgeBuilding> 
			<WaterWork>false</WaterWork> 
			<TriggersArchaeologicalSites>false</TriggersArchaeologicalSites> 
			<AllowsWorldCongress>false</AllowsWorldCongress> 
			<GridX>2</GridX> 
			<GridY>9</GridY> 
			<Quote>TXT_KEY_TECH_BRONZE_WORKING_QUOTE</Quote> 
			<PortraitIndex>5</PortraitIndex> 
			<ScenarioTechButton>-1</ScenarioTechButton> 
			<IconAtlas>TECH_ATLAS_1</IconAtlas> 
			<AudioIntro>AS2D_TECH_BRONZE_WORKING</AudioIntro> 
			<AudioIntroHeader>AS2D_HEADING_TECH_BRONZE_WORKING</AudioIntroHeader> 
		</Row>
		<Row> 
			<ID>12</ID> 
			<Type>TECH_OPTICS</Type> 
			<Description>TXT_KEY_TECH_OPTICS_TITLE</Description> 
			<Civilopedia>TXT_KEY_TECH_OPTICS_DESC</Civilopedia> 
			<Help>TXT_KEY_TECH_OPTICS_HELP</Help> 
			<AIWeight>0</AIWeight> 
			<AITradeModifier>0</AITradeModifier> 
			<Cost>85</Cost> 
			<AdvancedStartCost>-1</AdvancedStartCost> 
			<Era>ERA_CLASSICAL</Era> 
			<FeatureProductionModifier>0</FeatureProductionModifier> 
			<UnitFortificationModifier>0</UnitFortificationModifier> 
			<UnitBaseHealModifier>0</UnitBaseHealModifier> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<FirstFreeTechs>0</FirstFreeTechs> 
			<EmbarkedMoveChange>0</EmbarkedMoveChange> 
			<InternationalTradeRoutesChange>0</InternationalTradeRoutesChange> 
			<InfluenceSpreadModifier>0</InfluenceSpreadModifier> 
			<ExtraVotesPerDiplomat>0</ExtraVotesPerDiplomat> 
			<EndsGame>false</EndsGame> 
			<AllowsEmbarking>true</AllowsEmbarking> 
			<AllowsDefensiveEmbarking>false</AllowsDefensiveEmbarking> 
			<EmbarkedAllWaterPassage>false</EmbarkedAllWaterPassage> 
			<AllowsBarbarianBoats>false</AllowsBarbarianBoats> 
			<Repeat>false</Repeat> 
			<Trade>true</Trade> 
			<Disable>false</Disable> 
			<GoodyTech>false</GoodyTech> 
			<ExtraWaterSeeFrom>false</ExtraWaterSeeFrom> 
			<MapCentering>false</MapCentering> 
			<MapVisible>false</MapVisible> 
			<MapTrading>false</MapTrading> 
			<TechTrading>false</TechTrading> 
			<GoldTrading>false</GoldTrading> 
			<AllowEmbassyTradingAllowed>false</AllowEmbassyTradingAllowed> 
			<OpenBordersTradingAllowed>false</OpenBordersTradingAllowed> 
			<DefensivePactTradingAllowed>false</DefensivePactTradingAllowed> 
			<ResearchAgreementTradingAllowed>false</ResearchAgreementTradingAllowed> 
			<TradeAgreementTradingAllowed>false</TradeAgreementTradingAllowed> 
			<PermanentAllianceTradingAllowed>false</PermanentAllianceTradingAllowed> 
			<BridgeBuilding>false</BridgeBuilding> 
			<WaterWork>false</WaterWork> 
			<TriggersArchaeologicalSites>false</TriggersArchaeologicalSites> 
			<AllowsWorldCongress>false</AllowsWorldCongress> 
			<GridX>3</GridX> 
			<GridY>0</GridY> 
			<Quote>TXT_KEY_TECH_OPTICS_QUOTE</Quote> 
			<PortraitIndex>18</PortraitIndex> 
			<ScenarioTechButton>-1</ScenarioTechButton> 
			<IconAtlas>TECH_ATLAS_1</IconAtlas> 
			<AudioIntro>AS2D_TECH_OPTICS</AudioIntro> 
			<AudioIntroHeader>AS2D_HEADING_TECH_OPTICS</AudioIntroHeader> 
		</Row>
		<Row> 
			<ID>13</ID> 
			<Type>TECH_HORSEBACK_RIDING</Type> 
			<Description>TXT_KEY_TECH_HORSEBACK_RIDING_TITLE</Description> 
			<Civilopedia>TXT_KEY_TECH_HORSEBACK_RIDING_DESC</Civilopedia> 
			<Help>TXT_KEY_TECH_HORSEBACK_RIDING_HELP</Help> 
			<AIWeight>0</AIWeight> 
			<AITradeModifier>0</AITradeModifier> 
			<Cost>105</Cost> 
			<AdvancedStartCost>-1</AdvancedStartCost> 
			<Era>ERA_CLASSICAL</Era> 
			<FeatureProductionModifier>0</FeatureProductionModifier> 
			<UnitFortificationModifier>0</UnitFortificationModifier> 
			<UnitBaseHealModifier>0</UnitBaseHealModifier> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<FirstFreeTechs>0</FirstFreeTechs> 
			<EmbarkedMoveChange>0</EmbarkedMoveChange> 
			<InternationalTradeRoutesChange>0</InternationalTradeRoutesChange> 
			<InfluenceSpreadModifier>0</InfluenceSpreadModifier> 
			<ExtraVotesPerDiplomat>0</ExtraVotesPerDiplomat> 
			<EndsGame>false</EndsGame> 
			<AllowsEmbarking>false</AllowsEmbarking> 
			<AllowsDefensiveEmbarking>false</AllowsDefensiveEmbarking> 
			<EmbarkedAllWaterPassage>false</EmbarkedAllWaterPassage> 
			<AllowsBarbarianBoats>false</AllowsBarbarianBoats> 
			<Repeat>false</Repeat> 
			<Trade>true</Trade> 
			<Disable>false</Disable> 
			<GoodyTech>false</GoodyTech> 
			<ExtraWaterSeeFrom>false</ExtraWaterSeeFrom> 
			<MapCentering>false</MapCentering> 
			<MapVisible>false</MapVisible> 
			<MapTrading>false</MapTrading> 
			<TechTrading>false</TechTrading> 
			<GoldTrading>false</GoldTrading> 
			<AllowEmbassyTradingAllowed>false</AllowEmbassyTradingAllowed> 
			<OpenBordersTradingAllowed>false</OpenBordersTradingAllowed> 
			<DefensivePactTradingAllowed>false</DefensivePactTradingAllowed> 
			<ResearchAgreementTradingAllowed>false</ResearchAgreementTradingAllowed> 
			<TradeAgreementTradingAllowed>false</TradeAgreementTradingAllowed> 
			<PermanentAllianceTradingAllowed>false</PermanentAllianceTradingAllowed> 
			<BridgeBuilding>false</BridgeBuilding> 
			<WaterWork>false</WaterWork> 
			<TriggersArchaeologicalSites>false</TriggersArchaeologicalSites> 
			<AllowsWorldCongress>false</AllowsWorldCongress> 
			<GridX>3</GridX> 
			<GridY>4</GridY> 
			<Quote>TXT_KEY_TECH_HORSEBACK_RIDING_QUOTE</Quote> 
			<PortraitIndex>11</PortraitIndex> 
			<ScenarioTechButton>-1</ScenarioTechButton> 
			<IconAtlas>TECH_ATLAS_1</IconAtlas> 
			<AudioIntro>AS2D_TECH_HORSEBACK_RIDING</AudioIntro> 
			<AudioIntroHeader>AS2D_HEADING_TECH_HORSEBACK_RIDING</AudioIntroHeader> 
		</Row>
		<Row> 
			<ID>14</ID> 
			<Type>TECH_MATHEMATICS</Type> 
			<Description>TXT_KEY_TECH_MATHEMATICS_TITLE</Description> 
			<Civilopedia>TXT_KEY_TECH_MATHEMATICS_DESC</Civilopedia> 
			<Help>TXT_KEY_TECH_MATHEMATICS_HELP</Help> 
			<AIWeight>0</AIWeight> 
			<AITradeModifier>0</AITradeModifier> 
			<Cost>105</Cost> 
			<AdvancedStartCost>-1</AdvancedStartCost> 
			<Era>ERA_CLASSICAL</Era> 
			<FeatureProductionModifier>0</FeatureProductionModifier> 
			<UnitFortificationModifier>0</UnitFortificationModifier> 
			<UnitBaseHealModifier>0</UnitBaseHealModifier> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<FirstFreeTechs>0</FirstFreeTechs> 
			<EmbarkedMoveChange>0</EmbarkedMoveChange> 
			<InternationalTradeRoutesChange>0</InternationalTradeRoutesChange> 
			<InfluenceSpreadModifier>0</InfluenceSpreadModifier> 
			<ExtraVotesPerDiplomat>0</ExtraVotesPerDiplomat> 
			<EndsGame>false</EndsGame> 
			<AllowsEmbarking>false</AllowsEmbarking> 
			<AllowsDefensiveEmbarking>false</AllowsDefensiveEmbarking> 
			<EmbarkedAllWaterPassage>false</EmbarkedAllWaterPassage> 
			<AllowsBarbarianBoats>false</AllowsBarbarianBoats> 
			<Repeat>false</Repeat> 
			<Trade>true</Trade> 
			<Disable>false</Disable> 
			<GoodyTech>false</GoodyTech> 
			<ExtraWaterSeeFrom>false</ExtraWaterSeeFrom> 
			<MapCentering>false</MapCentering> 
			<MapVisible>false</MapVisible> 
			<MapTrading>false</MapTrading> 
			<TechTrading>false</TechTrading> 
			<GoldTrading>false</GoldTrading> 
			<AllowEmbassyTradingAllowed>false</AllowEmbassyTradingAllowed> 
			<OpenBordersTradingAllowed>false</OpenBordersTradingAllowed> 
			<DefensivePactTradingAllowed>false</DefensivePactTradingAllowed> 
			<ResearchAgreementTradingAllowed>false</ResearchAgreementTradingAllowed> 
			<TradeAgreementTradingAllowed>false</TradeAgreementTradingAllowed> 
			<PermanentAllianceTradingAllowed>false</PermanentAllianceTradingAllowed> 
			<BridgeBuilding>false</BridgeBuilding> 
			<WaterWork>false</WaterWork> 
			<TriggersArchaeologicalSites>false</TriggersArchaeologicalSites> 
			<AllowsWorldCongress>false</AllowsWorldCongress> 
			<GridX>3</GridX> 
			<GridY>6</GridY> 
			<Quote>TXT_KEY_TECH_MATHEMATICS_QUOTE</Quote> 
			<PortraitIndex>12</PortraitIndex> 
			<ScenarioTechButton>-1</ScenarioTechButton> 
			<IconAtlas>TECH_ATLAS_1</IconAtlas> 
			<AudioIntro>AS2D_TECH_MATHEMATICS</AudioIntro> 
			<AudioIntroHeader>AS2D_HEADING_TECH_MATHEMATICS</AudioIntroHeader> 
		</Row>
		<Row> 
			<ID>15</ID> 
			<Type>TECH_CONSTRUCTION</Type> 
			<Description>TXT_KEY_TECH_CONSTRUCTION_TITLE</Description> 
			<Civilopedia>TXT_KEY_TECH_CONSTRUCTION_DESC</Civilopedia> 
			<Help>TXT_KEY_TECH_CONSTRUCTION_HELP</Help> 
			<AIWeight>0</AIWeight> 
			<AITradeModifier>0</AITradeModifier> 
			<Cost>105</Cost> 
			<AdvancedStartCost>-1</AdvancedStartCost> 
			<Era>ERA_CLASSICAL</Era> 
			<FeatureProductionModifier>0</FeatureProductionModifier> 
			<UnitFortificationModifier>0</UnitFortificationModifier> 
			<UnitBaseHealModifier>0</UnitBaseHealModifier> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<FirstFreeTechs>0</FirstFreeTechs> 
			<EmbarkedMoveChange>0</EmbarkedMoveChange> 
			<InternationalTradeRoutesChange>0</InternationalTradeRoutesChange> 
			<InfluenceSpreadModifier>0</InfluenceSpreadModifier> 
			<ExtraVotesPerDiplomat>0</ExtraVotesPerDiplomat> 
			<EndsGame>false</EndsGame> 
			<AllowsEmbarking>false</AllowsEmbarking> 
			<AllowsDefensiveEmbarking>false</AllowsDefensiveEmbarking> 
			<EmbarkedAllWaterPassage>false</EmbarkedAllWaterPassage> 
			<AllowsBarbarianBoats>false</AllowsBarbarianBoats> 
			<Repeat>false</Repeat> 
			<Trade>true</Trade> 
			<Disable>false</Disable> 
			<GoodyTech>false</GoodyTech> 
			<ExtraWaterSeeFrom>false</ExtraWaterSeeFrom> 
			<MapCentering>false</MapCentering> 
			<MapVisible>false</MapVisible> 
			<MapTrading>false</MapTrading> 
			<TechTrading>false</TechTrading> 
			<GoldTrading>false</GoldTrading> 
			<AllowEmbassyTradingAllowed>false</AllowEmbassyTradingAllowed> 
			<OpenBordersTradingAllowed>false</OpenBordersTradingAllowed> 
			<DefensivePactTradingAllowed>false</DefensivePactTradingAllowed> 
			<ResearchAgreementTradingAllowed>false</ResearchAgreementTradingAllowed> 
			<TradeAgreementTradingAllowed>false</TradeAgreementTradingAllowed> 
			<PermanentAllianceTradingAllowed>false</PermanentAllianceTradingAllowed> 
			<BridgeBuilding>false</BridgeBuilding> 
			<WaterWork>false</WaterWork> 
			<TriggersArchaeologicalSites>false</TriggersArchaeologicalSites> 
			<AllowsWorldCongress>false</AllowsWorldCongress> 
			<GridX>3</GridX> 
			<GridY>8</GridY> 
			<Quote>TXT_KEY_TECH_CONSTRUCTION_QUOTE</Quote> 
			<PortraitIndex>15</PortraitIndex> 
			<ScenarioTechButton>-1</ScenarioTechButton> 
			<IconAtlas>TECH_ATLAS_1</IconAtlas> 
			<AudioIntro>AS2D_TECH_CONSTRUCTION</AudioIntro> 
			<AudioIntroHeader>AS2D_HEADING_TECH_CONSTRUCTION</AudioIntroHeader> 
		</Row>
		<Row> 
			<ID>16</ID> 
			<Type>TECH_PHILOSOPHY</Type> 
			<Description>TXT_KEY_TECH_PHILOSOPHY_TITLE</Description> 
			<Civilopedia>TXT_KEY_TECH_PHILOSOPHY_DESC</Civilopedia> 
			<Help>TXT_KEY_TECH_PHILOSOPHY_HELP</Help> 
			<AIWeight>0</AIWeight> 
			<AITradeModifier>0</AITradeModifier> 
			<Cost>175</Cost> 
			<AdvancedStartCost>-1</AdvancedStartCost> 
			<Era>ERA_CLASSICAL</Era> 
			<FeatureProductionModifier>0</FeatureProductionModifier> 
			<UnitFortificationModifier>0</UnitFortificationModifier> 
			<UnitBaseHealModifier>0</UnitBaseHealModifier> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<FirstFreeTechs>0</FirstFreeTechs> 
			<EmbarkedMoveChange>0</EmbarkedMoveChange> 
			<InternationalTradeRoutesChange>0</InternationalTradeRoutesChange> 
			<InfluenceSpreadModifier>0</InfluenceSpreadModifier> 
			<ExtraVotesPerDiplomat>0</ExtraVotesPerDiplomat> 
			<EndsGame>false</EndsGame> 
			<AllowsEmbarking>false</AllowsEmbarking> 
			<AllowsDefensiveEmbarking>false</AllowsDefensiveEmbarking> 
			<EmbarkedAllWaterPassage>false</EmbarkedAllWaterPassage> 
			<AllowsBarbarianBoats>false</AllowsBarbarianBoats> 
			<Repeat>false</Repeat> 
			<Trade>true</Trade> 
			<Disable>false</Disable> 
			<GoodyTech>false</GoodyTech> 
			<ExtraWaterSeeFrom>false</ExtraWaterSeeFrom> 
			<MapCentering>false</MapCentering> 
			<MapVisible>false</MapVisible> 
			<MapTrading>false</MapTrading> 
			<TechTrading>false</TechTrading> 
			<GoldTrading>false</GoldTrading> 
			<AllowEmbassyTradingAllowed>false</AllowEmbassyTradingAllowed> 
			<OpenBordersTradingAllowed>false</OpenBordersTradingAllowed> 
			<DefensivePactTradingAllowed>false</DefensivePactTradingAllowed> 
			<ResearchAgreementTradingAllowed>false</ResearchAgreementTradingAllowed> 
			<TradeAgreementTradingAllowed>false</TradeAgreementTradingAllowed> 
			<PermanentAllianceTradingAllowed>false</PermanentAllianceTradingAllowed> 
			<BridgeBuilding>false</BridgeBuilding> 
			<WaterWork>false</WaterWork> 
			<TriggersArchaeologicalSites>false</TriggersArchaeologicalSites> 
			<AllowsWorldCongress>false</AllowsWorldCongress> 
			<GridX>4</GridX> 
			<GridY>1</GridY> 
			<Quote>TXT_KEY_TECH_PHILOSOPHY_QUOTE</Quote> 
			<PortraitIndex>16</PortraitIndex> 
			<ScenarioTechButton>-1</ScenarioTechButton> 
			<IconAtlas>TECH_ATLAS_1</IconAtlas> 
			<AudioIntro>AS2D_TECH_PHILOSOPHY</AudioIntro> 
			<AudioIntroHeader>AS2D_HEADING_TECH_PHILOSOPHY</AudioIntroHeader> 
		</Row>
		<Row> 
			<ID>17</ID> 
			<Type>TECH_DRAMA</Type> 
			<Description>TXT_KEY_TECH_DRAMA_TITLE</Description> 
			<Civilopedia>TXT_KEY_TECH_DRAMA_DESC</Civilopedia> 
			<Help>TXT_KEY_TECH_DRAMA_HELP</Help> 
			<AIWeight>0</AIWeight> 
			<AITradeModifier>0</AITradeModifier> 
			<Cost>175</Cost> 
			<AdvancedStartCost>-1</AdvancedStartCost> 
			<Era>ERA_CLASSICAL</Era> 
			<FeatureProductionModifier>0</FeatureProductionModifier> 
			<UnitFortificationModifier>0</UnitFortificationModifier> 
			<UnitBaseHealModifier>0</UnitBaseHealModifier> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<FirstFreeTechs>0</FirstFreeTechs> 
			<EmbarkedMoveChange>0</EmbarkedMoveChange> 
			<InternationalTradeRoutesChange>0</InternationalTradeRoutesChange> 
			<InfluenceSpreadModifier>0</InfluenceSpreadModifier> 
			<ExtraVotesPerDiplomat>0</ExtraVotesPerDiplomat> 
			<EndsGame>false</EndsGame> 
			<AllowsEmbarking>false</AllowsEmbarking> 
			<AllowsDefensiveEmbarking>false</AllowsDefensiveEmbarking> 
			<EmbarkedAllWaterPassage>false</EmbarkedAllWaterPassage> 
			<AllowsBarbarianBoats>false</AllowsBarbarianBoats> 
			<Repeat>false</Repeat> 
			<Trade>true</Trade> 
			<Disable>false</Disable> 
			<GoodyTech>false</GoodyTech> 
			<ExtraWaterSeeFrom>false</ExtraWaterSeeFrom> 
			<MapCentering>false</MapCentering> 
			<MapVisible>false</MapVisible> 
			<MapTrading>false</MapTrading> 
			<TechTrading>false</TechTrading> 
			<GoldTrading>false</GoldTrading> 
			<AllowEmbassyTradingAllowed>false</AllowEmbassyTradingAllowed> 
			<OpenBordersTradingAllowed>false</OpenBordersTradingAllowed> 
			<DefensivePactTradingAllowed>false</DefensivePactTradingAllowed> 
			<ResearchAgreementTradingAllowed>false</ResearchAgreementTradingAllowed> 
			<TradeAgreementTradingAllowed>false</TradeAgreementTradingAllowed> 
			<PermanentAllianceTradingAllowed>false</PermanentAllianceTradingAllowed> 
			<BridgeBuilding>false</BridgeBuilding> 
			<WaterWork>false</WaterWork> 
			<TriggersArchaeologicalSites>false</TriggersArchaeologicalSites> 
			<AllowsWorldCongress>false</AllowsWorldCongress> 
			<GridX>4</GridX> 
			<GridY>2</GridY> 
			<Quote>TXT_KEY_TECH_DRAMA_QUOTE</Quote> 
			<PortraitIndex>4</PortraitIndex> 
			<ScenarioTechButton>-1</ScenarioTechButton> 
			<IconAtlas>EXPANSION_TECH_ATLAS_1</IconAtlas> 
			<AudioIntro>AS2D_TECH_DRAMA</AudioIntro> 
			<AudioIntroHeader>AS2D_HEADING_TECH_DRAMA</AudioIntroHeader> 
		</Row>
		<Row> 
			<ID>18</ID> 
			<Type>TECH_CURRENCY</Type> 
			<Description>TXT_KEY_TECH_CURRENCY_TITLE</Description> 
			<Civilopedia>TXT_KEY_TECH_CURRENCY_DESC</Civilopedia> 
			<Help>TXT_KEY_TECH_CURRENCY_HELP</Help> 
			<AIWeight>0</AIWeight> 
			<AITradeModifier>0</AITradeModifier> 
			<Cost>175</Cost> 
			<AdvancedStartCost>-1</AdvancedStartCost> 
			<Era>ERA_CLASSICAL</Era> 
			<FeatureProductionModifier>0</FeatureProductionModifier> 
			<UnitFortificationModifier>0</UnitFortificationModifier> 
			<UnitBaseHealModifier>0</UnitBaseHealModifier> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<FirstFreeTechs>0</FirstFreeTechs> 
			<EmbarkedMoveChange>0</EmbarkedMoveChange> 
			<InternationalTradeRoutesChange>0</InternationalTradeRoutesChange> 
			<InfluenceSpreadModifier>0</InfluenceSpreadModifier> 
			<ExtraVotesPerDiplomat>0</ExtraVotesPerDiplomat> 
			<EndsGame>false</EndsGame> 
			<AllowsEmbarking>false</AllowsEmbarking> 
			<AllowsDefensiveEmbarking>false</AllowsDefensiveEmbarking> 
			<EmbarkedAllWaterPassage>false</EmbarkedAllWaterPassage> 
			<AllowsBarbarianBoats>false</AllowsBarbarianBoats> 
			<Repeat>false</Repeat> 
			<Trade>true</Trade> 
			<Disable>false</Disable> 
			<GoodyTech>false</GoodyTech> 
			<ExtraWaterSeeFrom>false</ExtraWaterSeeFrom> 
			<MapCentering>false</MapCentering> 
			<MapVisible>false</MapVisible> 
			<MapTrading>false</MapTrading> 
			<TechTrading>false</TechTrading> 
			<GoldTrading>false</GoldTrading> 
			<AllowEmbassyTradingAllowed>false</AllowEmbassyTradingAllowed> 
			<OpenBordersTradingAllowed>false</OpenBordersTradingAllowed> 
			<DefensivePactTradingAllowed>false</DefensivePactTradingAllowed> 
			<ResearchAgreementTradingAllowed>false</ResearchAgreementTradingAllowed> 
			<TradeAgreementTradingAllowed>false</TradeAgreementTradingAllowed> 
			<PermanentAllianceTradingAllowed>false</PermanentAllianceTradingAllowed> 
			<BridgeBuilding>false</BridgeBuilding> 
			<WaterWork>false</WaterWork> 
			<TriggersArchaeologicalSites>false</TriggersArchaeologicalSites> 
			<AllowsWorldCongress>false</AllowsWorldCongress> 
			<GridX>4</GridX> 
			<GridY>6</GridY> 
			<Quote>TXT_KEY_TECH_CURRENCY_QUOTE</Quote> 
			<PortraitIndex>17</PortraitIndex> 
			<ScenarioTechButton>-1</ScenarioTechButton> 
			<IconAtlas>TECH_ATLAS_1</IconAtlas> 
			<AudioIntro>AS2D_TECH_CURRENCY</AudioIntro> 
			<AudioIntroHeader>AS2D_HEADING_TECH_CURRENCY</AudioIntroHeader> 
		</Row>
		<Row> 
			<ID>19</ID> 
			<Type>TECH_ENGINEERING</Type> 
			<Description>TXT_KEY_TECH_ENGINEERING_TITLE</Description> 
			<Civilopedia>TXT_KEY_TECH_ENGINEERING_DESC</Civilopedia> 
			<Help>TXT_KEY_TECH_ENGINEERING_HELP</Help> 
			<AIWeight>0</AIWeight> 
			<AITradeModifier>0</AITradeModifier> 
			<Cost>175</Cost> 
			<AdvancedStartCost>-1</AdvancedStartCost> 
			<Era>ERA_CLASSICAL</Era> 
			<FeatureProductionModifier>0</FeatureProductionModifier> 
			<UnitFortificationModifier>0</UnitFortificationModifier> 
			<UnitBaseHealModifier>0</UnitBaseHealModifier> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<FirstFreeTechs>0</FirstFreeTechs> 
			<EmbarkedMoveChange>0</EmbarkedMoveChange> 
			<InternationalTradeRoutesChange>1</InternationalTradeRoutesChange> 
			<InfluenceSpreadModifier>0</InfluenceSpreadModifier> 
			<ExtraVotesPerDiplomat>0</ExtraVotesPerDiplomat> 
			<EndsGame>false</EndsGame> 
			<AllowsEmbarking>false</AllowsEmbarking> 
			<AllowsDefensiveEmbarking>false</AllowsDefensiveEmbarking> 
			<EmbarkedAllWaterPassage>false</EmbarkedAllWaterPassage> 
			<AllowsBarbarianBoats>false</AllowsBarbarianBoats> 
			<Repeat>false</Repeat> 
			<Trade>true</Trade> 
			<Disable>false</Disable> 
			<GoodyTech>false</GoodyTech> 
			<ExtraWaterSeeFrom>false</ExtraWaterSeeFrom> 
			<MapCentering>false</MapCentering> 
			<MapVisible>false</MapVisible> 
			<MapTrading>false</MapTrading> 
			<TechTrading>false</TechTrading> 
			<GoldTrading>false</GoldTrading> 
			<AllowEmbassyTradingAllowed>false</AllowEmbassyTradingAllowed> 
			<OpenBordersTradingAllowed>false</OpenBordersTradingAllowed> 
			<DefensivePactTradingAllowed>false</DefensivePactTradingAllowed> 
			<ResearchAgreementTradingAllowed>false</ResearchAgreementTradingAllowed> 
			<TradeAgreementTradingAllowed>false</TradeAgreementTradingAllowed> 
			<PermanentAllianceTradingAllowed>false</PermanentAllianceTradingAllowed> 
			<BridgeBuilding>true</BridgeBuilding> 
			<WaterWork>false</WaterWork> 
			<TriggersArchaeologicalSites>false</TriggersArchaeologicalSites> 
			<AllowsWorldCongress>false</AllowsWorldCongress> 
			<GridX>4</GridX> 
			<GridY>7</GridY> 
			<Quote>TXT_KEY_TECH_ENGINEERING_QUOTE</Quote> 
			<PortraitIndex>0</PortraitIndex> 
			<ScenarioTechButton>-1</ScenarioTechButton> 
			<IconAtlas>SHARED_TECH_ATLAS</IconAtlas> 
			<AudioIntro>AS2D_TECH_ENGINEERING</AudioIntro> 
			<AudioIntroHeader>AS2D_HEADING_TECH_ENGINEERING</AudioIntroHeader> 
		</Row>
		<Row> 
			<ID>20</ID> 
			<Type>TECH_IRON_WORKING</Type> 
			<Description>TXT_KEY_TECH_IRON_WORKING_TITLE</Description> 
			<Civilopedia>TXT_KEY_TECH_IRON_WORKING_DESC</Civilopedia> 
			<Help>TXT_KEY_TECH_IRON_WORKING_HELP</Help> 
			<AIWeight>0</AIWeight> 
			<AITradeModifier>0</AITradeModifier> 
			<Cost>175</Cost> 
			<AdvancedStartCost>-1</AdvancedStartCost> 
			<Era>ERA_CLASSICAL</Era> 
			<FeatureProductionModifier>0</FeatureProductionModifier> 
			<UnitFortificationModifier>0</UnitFortificationModifier> 
			<UnitBaseHealModifier>0</UnitBaseHealModifier> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<FirstFreeTechs>0</FirstFreeTechs> 
			<EmbarkedMoveChange>0</EmbarkedMoveChange> 
			<InternationalTradeRoutesChange>0</InternationalTradeRoutesChange> 
			<InfluenceSpreadModifier>0</InfluenceSpreadModifier> 
			<ExtraVotesPerDiplomat>0</ExtraVotesPerDiplomat> 
			<EndsGame>false</EndsGame> 
			<AllowsEmbarking>false</AllowsEmbarking> 
			<AllowsDefensiveEmbarking>false</AllowsDefensiveEmbarking> 
			<EmbarkedAllWaterPassage>false</EmbarkedAllWaterPassage> 
			<AllowsBarbarianBoats>false</AllowsBarbarianBoats> 
			<Repeat>false</Repeat> 
			<Trade>true</Trade> 
			<Disable>false</Disable> 
			<GoodyTech>false</GoodyTech> 
			<ExtraWaterSeeFrom>false</ExtraWaterSeeFrom> 
			<MapCentering>false</MapCentering> 
			<MapVisible>false</MapVisible> 
			<MapTrading>false</MapTrading> 
			<TechTrading>false</TechTrading> 
			<GoldTrading>false</GoldTrading> 
			<AllowEmbassyTradingAllowed>false</AllowEmbassyTradingAllowed> 
			<OpenBordersTradingAllowed>false</OpenBordersTradingAllowed> 
			<DefensivePactTradingAllowed>false</DefensivePactTradingAllowed> 
			<ResearchAgreementTradingAllowed>false</ResearchAgreementTradingAllowed> 
			<TradeAgreementTradingAllowed>false</TradeAgreementTradingAllowed> 
			<PermanentAllianceTradingAllowed>false</PermanentAllianceTradingAllowed> 
			<BridgeBuilding>false</BridgeBuilding> 
			<WaterWork>false</WaterWork> 
			<TriggersArchaeologicalSites>false</TriggersArchaeologicalSites> 
			<AllowsWorldCongress>false</AllowsWorldCongress> 
			<GridX>4</GridX> 
			<GridY>9</GridY> 
			<Quote>TXT_KEY_TECH_IRON_WORKING_QUOTE</Quote> 
			<PortraitIndex>10</PortraitIndex> 
			<ScenarioTechButton>-1</ScenarioTechButton> 
			<IconAtlas>TECH_ATLAS_1</IconAtlas> 
			<AudioIntro>AS2D_TECH_IRON_WORKING</AudioIntro> 
			<AudioIntroHeader>AS2D_HEADING_TECH_IRON_WORKING</AudioIntroHeader> 
		</Row>
		<Row> 
			<ID>21</ID> 
			<Type>TECH_THEOLOGY</Type> 
			<Description>TXT_KEY_TECH_THEOLOGY_TITLE</Description> 
			<Civilopedia>TXT_KEY_TECH_THEOLOGY_DESC</Civilopedia> 
			<Help>TXT_KEY_TECH_THEOLOGY_HELP</Help> 
			<AIWeight>0</AIWeight> 
			<AITradeModifier>0</AITradeModifier> 
			<Cost>275</Cost> 
			<AdvancedStartCost>-1</AdvancedStartCost> 
			<Era>ERA_MEDIEVAL</Era> 
			<FeatureProductionModifier>0</FeatureProductionModifier> 
			<UnitFortificationModifier>0</UnitFortificationModifier> 
			<UnitBaseHealModifier>0</UnitBaseHealModifier> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<FirstFreeTechs>0</FirstFreeTechs> 
			<EmbarkedMoveChange>0</EmbarkedMoveChange> 
			<InternationalTradeRoutesChange>0</InternationalTradeRoutesChange> 
			<InfluenceSpreadModifier>0</InfluenceSpreadModifier> 
			<ExtraVotesPerDiplomat>0</ExtraVotesPerDiplomat> 
			<EndsGame>false</EndsGame> 
			<AllowsEmbarking>false</AllowsEmbarking> 
			<AllowsDefensiveEmbarking>false</AllowsDefensiveEmbarking> 
			<EmbarkedAllWaterPassage>false</EmbarkedAllWaterPassage> 
			<AllowsBarbarianBoats>false</AllowsBarbarianBoats> 
			<Repeat>false</Repeat> 
			<Trade>true</Trade> 
			<Disable>false</Disable> 
			<GoodyTech>false</GoodyTech> 
			<ExtraWaterSeeFrom>false</ExtraWaterSeeFrom> 
			<MapCentering>false</MapCentering> 
			<MapVisible>false</MapVisible> 
			<MapTrading>false</MapTrading> 
			<TechTrading>false</TechTrading> 
			<GoldTrading>false</GoldTrading> 
			<AllowEmbassyTradingAllowed>false</AllowEmbassyTradingAllowed> 
			<OpenBordersTradingAllowed>false</OpenBordersTradingAllowed> 
			<DefensivePactTradingAllowed>false</DefensivePactTradingAllowed> 
			<ResearchAgreementTradingAllowed>false</ResearchAgreementTradingAllowed> 
			<TradeAgreementTradingAllowed>false</TradeAgreementTradingAllowed> 
			<PermanentAllianceTradingAllowed>false</PermanentAllianceTradingAllowed> 
			<BridgeBuilding>false</BridgeBuilding> 
			<WaterWork>false</WaterWork> 
			<TriggersArchaeologicalSites>false</TriggersArchaeologicalSites> 
			<AllowsWorldCongress>false</AllowsWorldCongress> 
			<GridX>5</GridX> 
			<GridY>1</GridY> 
			<Quote>TXT_KEY_TECH_THEOLOGY_QUOTE</Quote> 
			<PortraitIndex>21</PortraitIndex> 
			<ScenarioTechButton>-1</ScenarioTechButton> 
			<IconAtlas>TECH_ATLAS_1</IconAtlas> 
			<AudioIntro>AS2D_TECH_THEOLOGY</AudioIntro> 
			<AudioIntroHeader>AS2D_HEADING_TECH_THEOLOGY</AudioIntroHeader> 
		</Row>
		<Row> 
			<ID>22</ID> 
			<Type>TECH_CIVIL_SERVICE</Type> 
			<Description>TXT_KEY_TECH_CIVIL_SERVICE_TITLE</Description> 
			<Civilopedia>TXT_KEY_TECH_CIVIL_SERVICE_DESC</Civilopedia> 
			<Help>TXT_KEY_TECH_CIVIL_SERVICE_HELP</Help> 
			<AIWeight>0</AIWeight> 
			<AITradeModifier>0</AITradeModifier> 
			<Cost>275</Cost> 
			<AdvancedStartCost>-1</AdvancedStartCost> 
			<Era>ERA_MEDIEVAL</Era> 
			<FeatureProductionModifier>0</FeatureProductionModifier> 
			<UnitFortificationModifier>0</UnitFortificationModifier> 
			<UnitBaseHealModifier>0</UnitBaseHealModifier> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<FirstFreeTechs>0</FirstFreeTechs> 
			<EmbarkedMoveChange>0</EmbarkedMoveChange> 
			<InternationalTradeRoutesChange>0</InternationalTradeRoutesChange> 
			<InfluenceSpreadModifier>0</InfluenceSpreadModifier> 
			<ExtraVotesPerDiplomat>0</ExtraVotesPerDiplomat> 
			<EndsGame>false</EndsGame> 
			<AllowsEmbarking>false</AllowsEmbarking> 
			<AllowsDefensiveEmbarking>false</AllowsDefensiveEmbarking> 
			<EmbarkedAllWaterPassage>false</EmbarkedAllWaterPassage> 
			<AllowsBarbarianBoats>false</AllowsBarbarianBoats> 
			<Repeat>false</Repeat> 
			<Trade>true</Trade> 
			<Disable>false</Disable> 
			<GoodyTech>false</GoodyTech> 
			<ExtraWaterSeeFrom>false</ExtraWaterSeeFrom> 
			<MapCentering>false</MapCentering> 
			<MapVisible>false</MapVisible> 
			<MapTrading>false</MapTrading> 
			<TechTrading>false</TechTrading> 
			<GoldTrading>false</GoldTrading> 
			<AllowEmbassyTradingAllowed>false</AllowEmbassyTradingAllowed> 
			<OpenBordersTradingAllowed>true</OpenBordersTradingAllowed> 
			<DefensivePactTradingAllowed>false</DefensivePactTradingAllowed> 
			<ResearchAgreementTradingAllowed>false</ResearchAgreementTradingAllowed> 
			<TradeAgreementTradingAllowed>false</TradeAgreementTradingAllowed> 
			<PermanentAllianceTradingAllowed>false</PermanentAllianceTradingAllowed> 
			<BridgeBuilding>false</BridgeBuilding> 
			<WaterWork>false</WaterWork> 
			<TriggersArchaeologicalSites>false</TriggersArchaeologicalSites> 
			<AllowsWorldCongress>false</AllowsWorldCongress> 
			<GridX>5</GridX> 
			<GridY>4</GridY> 
			<Quote>TXT_KEY_TECH_CIVIL_SERVICE_QUOTE</Quote> 
			<PortraitIndex>22</PortraitIndex> 
			<ScenarioTechButton>-1</ScenarioTechButton> 
			<IconAtlas>TECH_ATLAS_1</IconAtlas> 
			<AudioIntro>AS2D_TECH_CIVIL_SERVICE</AudioIntro> 
			<AudioIntroHeader>AS2D_HEADING_TECH_CIVIL_SERVICE</AudioIntroHeader> 
		</Row>
		<Row> 
			<ID>23</ID> 
			<Type>TECH_GUILDS</Type> 
			<Description>TXT_KEY_TECH_GUILDS_TITLE</Description> 
			<Civilopedia>TXT_KEY_TECH_GUILDS_DESC</Civilopedia> 
			<Help>TXT_KEY_TECH_GUILDS_HELP</Help> 
			<AIWeight>0</AIWeight> 
			<AITradeModifier>0</AITradeModifier> 
			<Cost>275</Cost> 
			<AdvancedStartCost>-1</AdvancedStartCost> 
			<Era>ERA_MEDIEVAL</Era> 
			<FeatureProductionModifier>0</FeatureProductionModifier> 
			<UnitFortificationModifier>0</UnitFortificationModifier> 
			<UnitBaseHealModifier>0</UnitBaseHealModifier> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<FirstFreeTechs>0</FirstFreeTechs> 
			<EmbarkedMoveChange>0</EmbarkedMoveChange> 
			<InternationalTradeRoutesChange>0</InternationalTradeRoutesChange> 
			<InfluenceSpreadModifier>0</InfluenceSpreadModifier> 
			<ExtraVotesPerDiplomat>0</ExtraVotesPerDiplomat> 
			<EndsGame>false</EndsGame> 
			<AllowsEmbarking>false</AllowsEmbarking> 
			<AllowsDefensiveEmbarking>false</AllowsDefensiveEmbarking> 
			<EmbarkedAllWaterPassage>false</EmbarkedAllWaterPassage> 
			<AllowsBarbarianBoats>false</AllowsBarbarianBoats> 
			<Repeat>false</Repeat> 
			<Trade>true</Trade> 
			<Disable>false</Disable> 
			<GoodyTech>false</GoodyTech> 
			<ExtraWaterSeeFrom>false</ExtraWaterSeeFrom> 
			<MapCentering>false</MapCentering> 
			<MapVisible>false</MapVisible> 
			<MapTrading>false</MapTrading> 
			<TechTrading>false</TechTrading> 
			<GoldTrading>false</GoldTrading> 
			<AllowEmbassyTradingAllowed>false</AllowEmbassyTradingAllowed> 
			<OpenBordersTradingAllowed>false</OpenBordersTradingAllowed> 
			<DefensivePactTradingAllowed>false</DefensivePactTradingAllowed> 
			<ResearchAgreementTradingAllowed>false</ResearchAgreementTradingAllowed> 
			<TradeAgreementTradingAllowed>false</TradeAgreementTradingAllowed> 
			<PermanentAllianceTradingAllowed>false</PermanentAllianceTradingAllowed> 
			<BridgeBuilding>false</BridgeBuilding> 
			<WaterWork>false</WaterWork> 
			<TriggersArchaeologicalSites>false</TriggersArchaeologicalSites> 
			<AllowsWorldCongress>false</AllowsWorldCongress> 
			<GridX>5</GridX> 
			<GridY>6</GridY> 
			<Quote>TXT_KEY_TECH_GUILDS_QUOTE</Quote> 
			<PortraitIndex>2</PortraitIndex> 
			<ScenarioTechButton>-1</ScenarioTechButton> 
			<IconAtlas>EXPANSION_TECH_ATLAS_1</IconAtlas> 
			<AudioIntro>AS2D_TECH_GUILDS</AudioIntro> 
			<AudioIntroHeader>AS2D_HEADING_TECH_GUILDS</AudioIntroHeader> 
		</Row>
		<Row> 
			<ID>24</ID> 
			<Type>TECH_METAL_CASTING</Type> 
			<Description>TXT_KEY_TECH_METAL_CASTING_TITLE</Description> 
			<Civilopedia>TXT_KEY_TECH_METAL_CASTING_DESC</Civilopedia> 
			<Help>TXT_KEY_TECH_METAL_CASTING_HELP</Help> 
			<AIWeight>0</AIWeight> 
			<AITradeModifier>0</AITradeModifier> 
			<Cost>275</Cost> 
			<AdvancedStartCost>-1</AdvancedStartCost> 
			<Era>ERA_MEDIEVAL</Era> 
			<FeatureProductionModifier>0</FeatureProductionModifier> 
			<UnitFortificationModifier>0</UnitFortificationModifier> 
			<UnitBaseHealModifier>0</UnitBaseHealModifier> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<FirstFreeTechs>0</FirstFreeTechs> 
			<EmbarkedMoveChange>0</EmbarkedMoveChange> 
			<InternationalTradeRoutesChange>0</InternationalTradeRoutesChange> 
			<InfluenceSpreadModifier>0</InfluenceSpreadModifier> 
			<ExtraVotesPerDiplomat>0</ExtraVotesPerDiplomat> 
			<EndsGame>false</EndsGame> 
			<AllowsEmbarking>false</AllowsEmbarking> 
			<AllowsDefensiveEmbarking>false</AllowsDefensiveEmbarking> 
			<EmbarkedAllWaterPassage>false</EmbarkedAllWaterPassage> 
			<AllowsBarbarianBoats>false</AllowsBarbarianBoats> 
			<Repeat>false</Repeat> 
			<Trade>true</Trade> 
			<Disable>false</Disable> 
			<GoodyTech>false</GoodyTech> 
			<ExtraWaterSeeFrom>false</ExtraWaterSeeFrom> 
			<MapCentering>false</MapCentering> 
			<MapVisible>false</MapVisible> 
			<MapTrading>false</MapTrading> 
			<TechTrading>false</TechTrading> 
			<GoldTrading>false</GoldTrading> 
			<AllowEmbassyTradingAllowed>false</AllowEmbassyTradingAllowed> 
			<OpenBordersTradingAllowed>false</OpenBordersTradingAllowed> 
			<DefensivePactTradingAllowed>false</DefensivePactTradingAllowed> 
			<ResearchAgreementTradingAllowed>false</ResearchAgreementTradingAllowed> 
			<TradeAgreementTradingAllowed>false</TradeAgreementTradingAllowed> 
			<PermanentAllianceTradingAllowed>false</PermanentAllianceTradingAllowed> 
			<BridgeBuilding>false</BridgeBuilding> 
			<WaterWork>false</WaterWork> 
			<TriggersArchaeologicalSites>false</TriggersArchaeologicalSites> 
			<AllowsWorldCongress>false</AllowsWorldCongress> 
			<GridX>5</GridX> 
			<GridY>8</GridY> 
			<Quote>TXT_KEY_TECH_METAL_CASTING_QUOTE</Quote> 
			<PortraitIndex>14</PortraitIndex> 
			<ScenarioTechButton>-1</ScenarioTechButton> 
			<IconAtlas>TECH_ATLAS_1</IconAtlas> 
			<AudioIntro>AS2D_TECH_METAL_CASTING</AudioIntro> 
			<AudioIntroHeader>AS2D_HEADING_TECH_METAL_CASTING</AudioIntroHeader> 
		</Row>
		<Row> 
			<ID>25</ID> 
			<Type>TECH_COMPASS</Type> 
			<Description>TXT_KEY_TECH_COMPASS_TITLE</Description> 
			<Civilopedia>TXT_KEY_TECH_COMPASS_DESC</Civilopedia> 
			<Help>TXT_KEY_TECH_COMPASS_HELP</Help> 
			<AIWeight>0</AIWeight> 
			<AITradeModifier>0</AITradeModifier> 
			<Cost>375</Cost> 
			<AdvancedStartCost>-1</AdvancedStartCost> 
			<Era>ERA_MEDIEVAL</Era> 
			<FeatureProductionModifier>0</FeatureProductionModifier> 
			<UnitFortificationModifier>0</UnitFortificationModifier> 
			<UnitBaseHealModifier>0</UnitBaseHealModifier> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<FirstFreeTechs>0</FirstFreeTechs> 
			<EmbarkedMoveChange>0</EmbarkedMoveChange> 
			<InternationalTradeRoutesChange>1</InternationalTradeRoutesChange> 
			<InfluenceSpreadModifier>0</InfluenceSpreadModifier> 
			<ExtraVotesPerDiplomat>0</ExtraVotesPerDiplomat> 
			<EndsGame>false</EndsGame> 
			<AllowsEmbarking>false</AllowsEmbarking> 
			<AllowsDefensiveEmbarking>false</AllowsDefensiveEmbarking> 
			<EmbarkedAllWaterPassage>false</EmbarkedAllWaterPassage> 
			<AllowsBarbarianBoats>false</AllowsBarbarianBoats> 
			<Repeat>false</Repeat> 
			<Trade>true</Trade> 
			<Disable>false</Disable> 
			<GoodyTech>false</GoodyTech> 
			<ExtraWaterSeeFrom>false</ExtraWaterSeeFrom> 
			<MapCentering>false</MapCentering> 
			<MapVisible>false</MapVisible> 
			<MapTrading>false</MapTrading> 
			<TechTrading>false</TechTrading> 
			<GoldTrading>false</GoldTrading> 
			<AllowEmbassyTradingAllowed>false</AllowEmbassyTradingAllowed> 
			<OpenBordersTradingAllowed>false</OpenBordersTradingAllowed> 
			<DefensivePactTradingAllowed>false</DefensivePactTradingAllowed> 
			<ResearchAgreementTradingAllowed>false</ResearchAgreementTradingAllowed> 
			<TradeAgreementTradingAllowed>false</TradeAgreementTradingAllowed> 
			<PermanentAllianceTradingAllowed>false</PermanentAllianceTradingAllowed> 
			<BridgeBuilding>false</BridgeBuilding> 
			<WaterWork>false</WaterWork> 
			<TriggersArchaeologicalSites>false</TriggersArchaeologicalSites> 
			<AllowsWorldCongress>false</AllowsWorldCongress> 
			<GridX>6</GridX> 
			<GridY>0</GridY> 
			<Quote>TXT_KEY_TECH_COMPASS_QUOTE</Quote> 
			<PortraitIndex>23</PortraitIndex> 
			<ScenarioTechButton>-1</ScenarioTechButton> 
			<IconAtlas>TECH_ATLAS_1</IconAtlas> 
			<AudioIntro>AS2D_TECH_COMPASS</AudioIntro> 
			<AudioIntroHeader>AS2D_HEADING_TECH_COMPASS</AudioIntroHeader> 
		</Row>
		<Row> 
			<ID>26</ID> 
			<Type>TECH_EDUCATION</Type> 
			<Description>TXT_KEY_TECH_EDUCATION_TITLE</Description> 
			<Civilopedia>TXT_KEY_TECH_EDUCATION_DESC</Civilopedia> 
			<Help>TXT_KEY_TECH_EDUCATION_HELP</Help> 
			<AIWeight>0</AIWeight> 
			<AITradeModifier>0</AITradeModifier> 
			<Cost>485</Cost> 
			<AdvancedStartCost>-1</AdvancedStartCost> 
			<Era>ERA_MEDIEVAL</Era> 
			<FeatureProductionModifier>0</FeatureProductionModifier> 
			<UnitFortificationModifier>0</UnitFortificationModifier> 
			<UnitBaseHealModifier>0</UnitBaseHealModifier> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<FirstFreeTechs>0</FirstFreeTechs> 
			<EmbarkedMoveChange>0</EmbarkedMoveChange> 
			<InternationalTradeRoutesChange>0</InternationalTradeRoutesChange> 
			<InfluenceSpreadModifier>0</InfluenceSpreadModifier> 
			<ExtraVotesPerDiplomat>0</ExtraVotesPerDiplomat> 
			<EndsGame>false</EndsGame> 
			<AllowsEmbarking>false</AllowsEmbarking> 
			<AllowsDefensiveEmbarking>false</AllowsDefensiveEmbarking> 
			<EmbarkedAllWaterPassage>false</EmbarkedAllWaterPassage> 
			<AllowsBarbarianBoats>false</AllowsBarbarianBoats> 
			<Repeat>false</Repeat> 
			<Trade>true</Trade> 
			<Disable>false</Disable> 
			<GoodyTech>false</GoodyTech> 
			<ExtraWaterSeeFrom>false</ExtraWaterSeeFrom> 
			<MapCentering>false</MapCentering> 
			<MapVisible>false</MapVisible> 
			<MapTrading>false</MapTrading> 
			<TechTrading>false</TechTrading> 
			<GoldTrading>false</GoldTrading> 
			<AllowEmbassyTradingAllowed>false</AllowEmbassyTradingAllowed> 
			<OpenBordersTradingAllowed>false</OpenBordersTradingAllowed> 
			<DefensivePactTradingAllowed>false</DefensivePactTradingAllowed> 
			<ResearchAgreementTradingAllowed>true</ResearchAgreementTradingAllowed> 
			<TradeAgreementTradingAllowed>false</TradeAgreementTradingAllowed> 
			<PermanentAllianceTradingAllowed>false</PermanentAllianceTradingAllowed> 
			<BridgeBuilding>false</BridgeBuilding> 
			<WaterWork>false</WaterWork> 
			<TriggersArchaeologicalSites>false</TriggersArchaeologicalSites> 
			<AllowsWorldCongress>false</AllowsWorldCongress> 
			<GridX>6</GridX> 
			<GridY>2</GridY> 
			<Quote>TXT_KEY_TECH_EDUCATION_QUOTE</Quote> 
			<PortraitIndex>25</PortraitIndex> 
			<ScenarioTechButton>-1</ScenarioTechButton> 
			<IconAtlas>TECH_ATLAS_1</IconAtlas> 
			<AudioIntro>AS2D_TECH_EDUCATION</AudioIntro> 
			<AudioIntroHeader>AS2D_HEADING_TECH_EDUCATION</AudioIntroHeader> 
		</Row>
		<Row> 
			<ID>27</ID> 
			<Type>TECH_CHIVALRY</Type> 
			<Description>TXT_KEY_TECH_CHIVALRY_TITLE</Description> 
			<Civilopedia>TXT_KEY_TECH_CHIVALRY_DESC</Civilopedia> 
			<Help>TXT_KEY_TECH_CHIVALRY_HELP</Help> 
			<AIWeight>0</AIWeight> 
			<AITradeModifier>0</AITradeModifier> 
			<Cost>485</Cost> 
			<AdvancedStartCost>-1</AdvancedStartCost> 
			<Era>ERA_MEDIEVAL</Era> 
			<FeatureProductionModifier>0</FeatureProductionModifier> 
			<UnitFortificationModifier>0</UnitFortificationModifier> 
			<UnitBaseHealModifier>0</UnitBaseHealModifier> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<FirstFreeTechs>0</FirstFreeTechs> 
			<EmbarkedMoveChange>0</EmbarkedMoveChange> 
			<InternationalTradeRoutesChange>0</InternationalTradeRoutesChange> 
			<InfluenceSpreadModifier>0</InfluenceSpreadModifier> 
			<ExtraVotesPerDiplomat>0</ExtraVotesPerDiplomat> 
			<EndsGame>false</EndsGame> 
			<AllowsEmbarking>false</AllowsEmbarking> 
			<AllowsDefensiveEmbarking>false</AllowsDefensiveEmbarking> 
			<EmbarkedAllWaterPassage>false</EmbarkedAllWaterPassage> 
			<AllowsBarbarianBoats>false</AllowsBarbarianBoats> 
			<Repeat>false</Repeat> 
			<Trade>true</Trade> 
			<Disable>false</Disable> 
			<GoodyTech>false</GoodyTech> 
			<ExtraWaterSeeFrom>false</ExtraWaterSeeFrom> 
			<MapCentering>false</MapCentering> 
			<MapVisible>false</MapVisible> 
			<MapTrading>false</MapTrading> 
			<TechTrading>false</TechTrading> 
			<GoldTrading>false</GoldTrading> 
			<AllowEmbassyTradingAllowed>false</AllowEmbassyTradingAllowed> 
			<OpenBordersTradingAllowed>false</OpenBordersTradingAllowed> 
			<DefensivePactTradingAllowed>true</DefensivePactTradingAllowed> 
			<ResearchAgreementTradingAllowed>false</ResearchAgreementTradingAllowed> 
			<TradeAgreementTradingAllowed>false</TradeAgreementTradingAllowed> 
			<PermanentAllianceTradingAllowed>false</PermanentAllianceTradingAllowed> 
			<BridgeBuilding>false</BridgeBuilding> 
			<WaterWork>false</WaterWork> 
			<TriggersArchaeologicalSites>false</TriggersArchaeologicalSites> 
			<AllowsWorldCongress>false</AllowsWorldCongress> 
			<GridX>6</GridX> 
			<GridY>5</GridY> 
			<Quote>TXT_KEY_TECH_CHIVALRY_QUOTE</Quote> 
			<PortraitIndex>27</PortraitIndex> 
			<ScenarioTechButton>-1</ScenarioTechButton> 
			<IconAtlas>TECH_ATLAS_1</IconAtlas> 
			<AudioIntro>AS2D_TECH_CHIVALRY</AudioIntro> 
			<AudioIntroHeader>AS2D_HEADING_TECH_CHIVALRY</AudioIntroHeader> 
		</Row>
		<Row> 
			<ID>28</ID> 
			<Type>TECH_MACHINERY</Type> 
			<Description>TXT_KEY_TECH_MACHINERY_TITLE</Description> 
			<Civilopedia>TXT_KEY_TECH_MACHINERY_DESC</Civilopedia> 
			<Help>TXT_KEY_TECH_MACHINERY_HELP</Help> 
			<AIWeight>0</AIWeight> 
			<AITradeModifier>0</AITradeModifier> 
			<Cost>485</Cost> 
			<AdvancedStartCost>-1</AdvancedStartCost> 
			<Era>ERA_MEDIEVAL</Era> 
			<FeatureProductionModifier>0</FeatureProductionModifier> 
			<UnitFortificationModifier>0</UnitFortificationModifier> 
			<UnitBaseHealModifier>0</UnitBaseHealModifier> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<FirstFreeTechs>0</FirstFreeTechs> 
			<EmbarkedMoveChange>0</EmbarkedMoveChange> 
			<InternationalTradeRoutesChange>0</InternationalTradeRoutesChange> 
			<InfluenceSpreadModifier>0</InfluenceSpreadModifier> 
			<ExtraVotesPerDiplomat>0</ExtraVotesPerDiplomat> 
			<EndsGame>false</EndsGame> 
			<AllowsEmbarking>false</AllowsEmbarking> 
			<AllowsDefensiveEmbarking>false</AllowsDefensiveEmbarking> 
			<EmbarkedAllWaterPassage>false</EmbarkedAllWaterPassage> 
			<AllowsBarbarianBoats>false</AllowsBarbarianBoats> 
			<Repeat>false</Repeat> 
			<Trade>true</Trade> 
			<Disable>false</Disable> 
			<GoodyTech>false</GoodyTech> 
			<ExtraWaterSeeFrom>false</ExtraWaterSeeFrom> 
			<MapCentering>false</MapCentering> 
			<MapVisible>false</MapVisible> 
			<MapTrading>false</MapTrading> 
			<TechTrading>false</TechTrading> 
			<GoldTrading>false</GoldTrading> 
			<AllowEmbassyTradingAllowed>false</AllowEmbassyTradingAllowed> 
			<OpenBordersTradingAllowed>false</OpenBordersTradingAllowed> 
			<DefensivePactTradingAllowed>false</DefensivePactTradingAllowed> 
			<ResearchAgreementTradingAllowed>false</ResearchAgreementTradingAllowed> 
			<TradeAgreementTradingAllowed>false</TradeAgreementTradingAllowed> 
			<PermanentAllianceTradingAllowed>false</PermanentAllianceTradingAllowed> 
			<BridgeBuilding>false</BridgeBuilding> 
			<WaterWork>false</WaterWork> 
			<TriggersArchaeologicalSites>false</TriggersArchaeologicalSites> 
			<AllowsWorldCongress>false</AllowsWorldCongress> 
			<GridX>6</GridX> 
			<GridY>7</GridY> 
			<Quote>TXT_KEY_TECH_MACHINERY_QUOTE</Quote> 
			<PortraitIndex>19</PortraitIndex> 
			<ScenarioTechButton>-1</ScenarioTechButton> 
			<IconAtlas>TECH_ATLAS_1</IconAtlas> 
			<AudioIntro>AS2D_TECH_MACHINERY</AudioIntro> 
			<AudioIntroHeader>AS2D_HEADING_TECH_MACHINERY</AudioIntroHeader> 
		</Row>
		<Row> 
			<ID>29</ID> 
			<Type>TECH_PHYSICS</Type> 
			<Description>TXT_KEY_TECH_PHYSICS_TITLE</Description> 
			<Civilopedia>TXT_KEY_TECH_PHYSICS_DESC</Civilopedia> 
			<Help>TXT_KEY_TECH_PHYSICS_HELP</Help> 
			<AIWeight>0</AIWeight> 
			<AITradeModifier>0</AITradeModifier> 
			<Cost>485</Cost> 
			<AdvancedStartCost>-1</AdvancedStartCost> 
			<Era>ERA_MEDIEVAL</Era> 
			<FeatureProductionModifier>0</FeatureProductionModifier> 
			<UnitFortificationModifier>0</UnitFortificationModifier> 
			<UnitBaseHealModifier>0</UnitBaseHealModifier> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<FirstFreeTechs>0</FirstFreeTechs> 
			<EmbarkedMoveChange>0</EmbarkedMoveChange> 
			<InternationalTradeRoutesChange>0</InternationalTradeRoutesChange> 
			<InfluenceSpreadModifier>0</InfluenceSpreadModifier> 
			<ExtraVotesPerDiplomat>0</ExtraVotesPerDiplomat> 
			<EndsGame>false</EndsGame> 
			<AllowsEmbarking>false</AllowsEmbarking> 
			<AllowsDefensiveEmbarking>false</AllowsDefensiveEmbarking> 
			<EmbarkedAllWaterPassage>false</EmbarkedAllWaterPassage> 
			<AllowsBarbarianBoats>false</AllowsBarbarianBoats> 
			<Repeat>false</Repeat> 
			<Trade>true</Trade> 
			<Disable>false</Disable> 
			<GoodyTech>false</GoodyTech> 
			<ExtraWaterSeeFrom>false</ExtraWaterSeeFrom> 
			<MapCentering>false</MapCentering> 
			<MapVisible>false</MapVisible> 
			<MapTrading>false</MapTrading> 
			<TechTrading>false</TechTrading> 
			<GoldTrading>false</GoldTrading> 
			<AllowEmbassyTradingAllowed>false</AllowEmbassyTradingAllowed> 
			<OpenBordersTradingAllowed>false</OpenBordersTradingAllowed> 
			<DefensivePactTradingAllowed>false</DefensivePactTradingAllowed> 
			<ResearchAgreementTradingAllowed>false</ResearchAgreementTradingAllowed> 
			<TradeAgreementTradingAllowed>false</TradeAgreementTradingAllowed> 
			<PermanentAllianceTradingAllowed>false</PermanentAllianceTradingAllowed> 
			<BridgeBuilding>false</BridgeBuilding> 
			<WaterWork>false</WaterWork> 
			<TriggersArchaeologicalSites>false</TriggersArchaeologicalSites> 
			<AllowsWorldCongress>false</AllowsWorldCongress> 
			<GridX>6</GridX> 
			<GridY>8</GridY> 
			<Quote>TXT_KEY_TECH_PHYSICS_QUOTE</Quote> 
			<PortraitIndex>24</PortraitIndex> 
			<ScenarioTechButton>-1</ScenarioTechButton> 
			<IconAtlas>TECH_ATLAS_1</IconAtlas> 
			<AudioIntro>AS2D_TECH_PHYSICS</AudioIntro> 
			<AudioIntroHeader>AS2D_HEADING_TECH_PHYSICS</AudioIntroHeader> 
		</Row>
		<Row> 
			<ID>30</ID> 
			<Type>TECH_STEEL</Type> 
			<Description>TXT_KEY_TECH_STEEL_TITLE</Description> 
			<Civilopedia>TXT_KEY_TECH_STEEL_DESC</Civilopedia> 
			<Help>TXT_KEY_TECH_STEEL_HELP</Help> 
			<AIWeight>0</AIWeight> 
			<AITradeModifier>0</AITradeModifier> 
			<Cost>700</Cost> 
			<AdvancedStartCost>-1</AdvancedStartCost> 
			<Era>ERA_MEDIEVAL</Era> 
			<FeatureProductionModifier>0</FeatureProductionModifier> 
			<UnitFortificationModifier>0</UnitFortificationModifier> 
			<UnitBaseHealModifier>0</UnitBaseHealModifier> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<FirstFreeTechs>0</FirstFreeTechs> 
			<EmbarkedMoveChange>0</EmbarkedMoveChange> 
			<InternationalTradeRoutesChange>0</InternationalTradeRoutesChange> 
			<InfluenceSpreadModifier>0</InfluenceSpreadModifier> 
			<ExtraVotesPerDiplomat>0</ExtraVotesPerDiplomat> 
			<EndsGame>false</EndsGame> 
			<AllowsEmbarking>false</AllowsEmbarking> 
			<AllowsDefensiveEmbarking>false</AllowsDefensiveEmbarking> 
			<EmbarkedAllWaterPassage>false</EmbarkedAllWaterPassage> 
			<AllowsBarbarianBoats>false</AllowsBarbarianBoats> 
			<Repeat>false</Repeat> 
			<Trade>true</Trade> 
			<Disable>false</Disable> 
			<GoodyTech>false</GoodyTech> 
			<ExtraWaterSeeFrom>false</ExtraWaterSeeFrom> 
			<MapCentering>false</MapCentering> 
			<MapVisible>false</MapVisible> 
			<MapTrading>false</MapTrading> 
			<TechTrading>false</TechTrading> 
			<GoldTrading>false</GoldTrading> 
			<AllowEmbassyTradingAllowed>false</AllowEmbassyTradingAllowed> 
			<OpenBordersTradingAllowed>false</OpenBordersTradingAllowed> 
			<DefensivePactTradingAllowed>false</DefensivePactTradingAllowed> 
			<ResearchAgreementTradingAllowed>false</ResearchAgreementTradingAllowed> 
			<TradeAgreementTradingAllowed>false</TradeAgreementTradingAllowed> 
			<PermanentAllianceTradingAllowed>false</PermanentAllianceTradingAllowed> 
			<BridgeBuilding>false</BridgeBuilding> 
			<WaterWork>false</WaterWork> 
			<TriggersArchaeologicalSites>false</TriggersArchaeologicalSites> 
			<AllowsWorldCongress>false</AllowsWorldCongress> 
			<GridX>6</GridX> 
			<GridY>9</GridY> 
			<Quote>TXT_KEY_TECH_STEEL_QUOTE</Quote> 
			<PortraitIndex>28</PortraitIndex> 
			<ScenarioTechButton>-1</ScenarioTechButton> 
			<IconAtlas>TECH_ATLAS_1</IconAtlas> 
			<AudioIntro>AS2D_TECH_STEEL</AudioIntro> 
			<AudioIntroHeader>AS2D_HEADING_TECH_STEEL</AudioIntroHeader> 
		</Row>
		<Row> 
			<ID>31</ID> 
			<Type>TECH_ASTRONOMY</Type> 
			<Description>TXT_KEY_TECH_ASTRONOMY_TITLE</Description> 
			<Civilopedia>TXT_KEY_TECH_ASTRONOMY_DESC</Civilopedia> 
			<Help>TXT_KEY_TECH_ASTRONOMY_HELP</Help> 
			<AIWeight>0</AIWeight> 
			<AITradeModifier>0</AITradeModifier> 
			<Cost>700</Cost> 
			<AdvancedStartCost>-1</AdvancedStartCost> 
			<Era>ERA_RENAISSANCE</Era> 
			<FeatureProductionModifier>0</FeatureProductionModifier> 
			<UnitFortificationModifier>0</UnitFortificationModifier> 
			<UnitBaseHealModifier>0</UnitBaseHealModifier> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<FirstFreeTechs>0</FirstFreeTechs> 
			<EmbarkedMoveChange>1</EmbarkedMoveChange> 
			<InternationalTradeRoutesChange>0</InternationalTradeRoutesChange> 
			<InfluenceSpreadModifier>0</InfluenceSpreadModifier> 
			<ExtraVotesPerDiplomat>0</ExtraVotesPerDiplomat> 
			<EndsGame>false</EndsGame> 
			<AllowsEmbarking>false</AllowsEmbarking> 
			<AllowsDefensiveEmbarking>false</AllowsDefensiveEmbarking> 
			<EmbarkedAllWaterPassage>true</EmbarkedAllWaterPassage> 
			<AllowsBarbarianBoats>false</AllowsBarbarianBoats> 
			<Repeat>false</Repeat> 
			<Trade>true</Trade> 
			<Disable>false</Disable> 
			<GoodyTech>false</GoodyTech> 
			<ExtraWaterSeeFrom>false</ExtraWaterSeeFrom> 
			<MapCentering>false</MapCentering> 
			<MapVisible>false</MapVisible> 
			<MapTrading>false</MapTrading> 
			<TechTrading>false</TechTrading> 
			<GoldTrading>false</GoldTrading> 
			<AllowEmbassyTradingAllowed>false</AllowEmbassyTradingAllowed> 
			<OpenBordersTradingAllowed>false</OpenBordersTradingAllowed> 
			<DefensivePactTradingAllowed>false</DefensivePactTradingAllowed> 
			<ResearchAgreementTradingAllowed>false</ResearchAgreementTradingAllowed> 
			<TradeAgreementTradingAllowed>false</TradeAgreementTradingAllowed> 
			<PermanentAllianceTradingAllowed>false</PermanentAllianceTradingAllowed> 
			<BridgeBuilding>false</BridgeBuilding> 
			<WaterWork>false</WaterWork> 
			<TriggersArchaeologicalSites>false</TriggersArchaeologicalSites> 
			<AllowsWorldCongress>false</AllowsWorldCongress> 
			<GridX>7</GridX> 
			<GridY>1</GridY> 
			<Quote>TXT_KEY_TECH_ASTRONOMY_QUOTE</Quote> 
			<PortraitIndex>34</PortraitIndex> 
			<ScenarioTechButton>-1</ScenarioTechButton> 
			<IconAtlas>TECH_ATLAS_1</IconAtlas> 
			<AudioIntro>AS2D_TECH_ASTRONOMY</AudioIntro> 
			<AudioIntroHeader>AS2D_HEADING_TECH_ASTRONOMY</AudioIntroHeader> 
		</Row>
		<Row> 
			<ID>32</ID> 
			<Type>TECH_ACOUSTICS</Type> 
			<Description>TXT_KEY_TECH_ACOUSTICS_TITLE</Description> 
			<Civilopedia>TXT_KEY_TECH_ACOUSTICS_DESC</Civilopedia> 
			<Help>TXT_KEY_TECH_ACOUSTICS_HELP</Help> 
			<AIWeight>0</AIWeight> 
			<AITradeModifier>0</AITradeModifier> 
			<Cost>700</Cost> 
			<AdvancedStartCost>-1</AdvancedStartCost> 
			<Era>ERA_RENAISSANCE</Era> 
			<FeatureProductionModifier>0</FeatureProductionModifier> 
			<UnitFortificationModifier>0</UnitFortificationModifier> 
			<UnitBaseHealModifier>0</UnitBaseHealModifier> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<FirstFreeTechs>0</FirstFreeTechs> 
			<EmbarkedMoveChange>0</EmbarkedMoveChange> 
			<InternationalTradeRoutesChange>0</InternationalTradeRoutesChange> 
			<InfluenceSpreadModifier>0</InfluenceSpreadModifier> 
			<ExtraVotesPerDiplomat>0</ExtraVotesPerDiplomat> 
			<EndsGame>false</EndsGame> 
			<AllowsEmbarking>false</AllowsEmbarking> 
			<AllowsDefensiveEmbarking>false</AllowsDefensiveEmbarking> 
			<EmbarkedAllWaterPassage>false</EmbarkedAllWaterPassage> 
			<AllowsBarbarianBoats>false</AllowsBarbarianBoats> 
			<Repeat>false</Repeat> 
			<Trade>true</Trade> 
			<Disable>false</Disable> 
			<GoodyTech>false</GoodyTech> 
			<ExtraWaterSeeFrom>false</ExtraWaterSeeFrom> 
			<MapCentering>false</MapCentering> 
			<MapVisible>false</MapVisible> 
			<MapTrading>false</MapTrading> 
			<TechTrading>false</TechTrading> 
			<GoldTrading>false</GoldTrading> 
			<AllowEmbassyTradingAllowed>false</AllowEmbassyTradingAllowed> 
			<OpenBordersTradingAllowed>false</OpenBordersTradingAllowed> 
			<DefensivePactTradingAllowed>false</DefensivePactTradingAllowed> 
			<ResearchAgreementTradingAllowed>false</ResearchAgreementTradingAllowed> 
			<TradeAgreementTradingAllowed>false</TradeAgreementTradingAllowed> 
			<PermanentAllianceTradingAllowed>false</PermanentAllianceTradingAllowed> 
			<BridgeBuilding>false</BridgeBuilding> 
			<WaterWork>false</WaterWork> 
			<TriggersArchaeologicalSites>false</TriggersArchaeologicalSites> 
			<AllowsWorldCongress>false</AllowsWorldCongress> 
			<GridX>7</GridX> 
			<GridY>3</GridY> 
			<Quote>TXT_KEY_TECH_ACOUSTICS_QUOTE</Quote> 
			<PortraitIndex>14</PortraitIndex> 
			<ScenarioTechButton>-1</ScenarioTechButton> 
			<IconAtlas>TECH_ATLAS_2</IconAtlas> 
			<AudioIntro>AS2D_TECH_ACOUSTICS</AudioIntro> 
			<AudioIntroHeader>AS2D_HEADING_TECH_ACOUSTICS</AudioIntroHeader> 
		</Row>
		<Row> 
			<ID>33</ID> 
			<Type>TECH_BANKING</Type> 
			<Description>TXT_KEY_TECH_BANKING_TITLE</Description> 
			<Civilopedia>TXT_KEY_TECH_BANKING_DESC</Civilopedia> 
			<Help>TXT_KEY_TECH_BANKING_HELP</Help> 
			<AIWeight>0</AIWeight> 
			<AITradeModifier>0</AITradeModifier> 
			<Cost>700</Cost> 
			<AdvancedStartCost>-1</AdvancedStartCost> 
			<Era>ERA_RENAISSANCE</Era> 
			<FeatureProductionModifier>0</FeatureProductionModifier> 
			<UnitFortificationModifier>0</UnitFortificationModifier> 
			<UnitBaseHealModifier>0</UnitBaseHealModifier> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<FirstFreeTechs>0</FirstFreeTechs> 
			<EmbarkedMoveChange>0</EmbarkedMoveChange> 
			<InternationalTradeRoutesChange>1</InternationalTradeRoutesChange> 
			<InfluenceSpreadModifier>0</InfluenceSpreadModifier> 
			<ExtraVotesPerDiplomat>0</ExtraVotesPerDiplomat> 
			<EndsGame>false</EndsGame> 
			<AllowsEmbarking>false</AllowsEmbarking> 
			<AllowsDefensiveEmbarking>false</AllowsDefensiveEmbarking> 
			<EmbarkedAllWaterPassage>false</EmbarkedAllWaterPassage> 
			<AllowsBarbarianBoats>false</AllowsBarbarianBoats> 
			<Repeat>false</Repeat> 
			<Trade>true</Trade> 
			<Disable>false</Disable> 
			<GoodyTech>false</GoodyTech> 
			<ExtraWaterSeeFrom>false</ExtraWaterSeeFrom> 
			<MapCentering>false</MapCentering> 
			<MapVisible>false</MapVisible> 
			<MapTrading>false</MapTrading> 
			<TechTrading>false</TechTrading> 
			<GoldTrading>false</GoldTrading> 
			<AllowEmbassyTradingAllowed>false</AllowEmbassyTradingAllowed> 
			<OpenBordersTradingAllowed>false</OpenBordersTradingAllowed> 
			<DefensivePactTradingAllowed>false</DefensivePactTradingAllowed> 
			<ResearchAgreementTradingAllowed>false</ResearchAgreementTradingAllowed> 
			<TradeAgreementTradingAllowed>false</TradeAgreementTradingAllowed> 
			<PermanentAllianceTradingAllowed>false</PermanentAllianceTradingAllowed> 
			<BridgeBuilding>false</BridgeBuilding> 
			<WaterWork>false</WaterWork> 
			<TriggersArchaeologicalSites>false</TriggersArchaeologicalSites> 
			<AllowsWorldCongress>false</AllowsWorldCongress> 
			<GridX>7</GridX> 
			<GridY>5</GridY> 
			<Quote>TXT_KEY_TECH_BANKING_QUOTE</Quote> 
			<PortraitIndex>31</PortraitIndex> 
			<ScenarioTechButton>-1</ScenarioTechButton> 
			<IconAtlas>TECH_ATLAS_1</IconAtlas> 
			<AudioIntro>AS2D_TECH_BANKING</AudioIntro> 
			<AudioIntroHeader>AS2D_HEADING_TECH_BANKING</AudioIntroHeader> 
		</Row>
		<Row> 
			<ID>34</ID> 
			<Type>TECH_PRINTING_PRESS</Type> 
			<Description>TXT_KEY_TECH_PRINTING_PRESS_TITLE</Description> 
			<Civilopedia>TXT_KEY_TECH_PRINTING_PRESS_DESC</Civilopedia> 
			<Help>TXT_KEY_TECH_PRINTING_PRESS_HELP</Help> 
			<AIWeight>0</AIWeight> 
			<AITradeModifier>0</AITradeModifier> 
			<Cost>700</Cost> 
			<AdvancedStartCost>-1</AdvancedStartCost> 
			<Era>ERA_RENAISSANCE</Era> 
			<FeatureProductionModifier>0</FeatureProductionModifier> 
			<UnitFortificationModifier>0</UnitFortificationModifier> 
			<UnitBaseHealModifier>0</UnitBaseHealModifier> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<FirstFreeTechs>0</FirstFreeTechs> 
			<EmbarkedMoveChange>0</EmbarkedMoveChange> 
			<InternationalTradeRoutesChange>0</InternationalTradeRoutesChange> 
			<InfluenceSpreadModifier>0</InfluenceSpreadModifier> 
			<ExtraVotesPerDiplomat>0</ExtraVotesPerDiplomat> 
			<EndsGame>false</EndsGame> 
			<AllowsEmbarking>false</AllowsEmbarking> 
			<AllowsDefensiveEmbarking>false</AllowsDefensiveEmbarking> 
			<EmbarkedAllWaterPassage>false</EmbarkedAllWaterPassage> 
			<AllowsBarbarianBoats>false</AllowsBarbarianBoats> 
			<Repeat>false</Repeat> 
			<Trade>true</Trade> 
			<Disable>false</Disable> 
			<GoodyTech>false</GoodyTech> 
			<ExtraWaterSeeFrom>false</ExtraWaterSeeFrom> 
			<MapCentering>false</MapCentering> 
			<MapVisible>false</MapVisible> 
			<MapTrading>false</MapTrading> 
			<TechTrading>false</TechTrading> 
			<GoldTrading>false</GoldTrading> 
			<AllowEmbassyTradingAllowed>false</AllowEmbassyTradingAllowed> 
			<OpenBordersTradingAllowed>false</OpenBordersTradingAllowed> 
			<DefensivePactTradingAllowed>false</DefensivePactTradingAllowed> 
			<ResearchAgreementTradingAllowed>false</ResearchAgreementTradingAllowed> 
			<TradeAgreementTradingAllowed>false</TradeAgreementTradingAllowed> 
			<PermanentAllianceTradingAllowed>false</PermanentAllianceTradingAllowed> 
			<BridgeBuilding>false</BridgeBuilding> 
			<WaterWork>false</WaterWork> 
			<TriggersArchaeologicalSites>false</TriggersArchaeologicalSites> 
			<AllowsWorldCongress>false</AllowsWorldCongress> 
			<GridX>7</GridX> 
			<GridY>7</GridY> 
			<Quote>TXT_KEY_TECH_PRINTING_PRESS_QUOTE</Quote> 
			<PortraitIndex>30</PortraitIndex> 
			<ScenarioTechButton>-1</ScenarioTechButton> 
			<IconAtlas>TECH_ATLAS_1</IconAtlas> 
			<AudioIntro>AS2D_TECH_PRINTING_PRESS</AudioIntro> 
			<AudioIntroHeader>AS2D_HEADING_TECH_PRINTING_PRESS</AudioIntroHeader> 
		</Row>
		<Row> 
			<ID>35</ID> 
			<Type>TECH_GUNPOWDER</Type> 
			<Description>TXT_KEY_TECH_GUNPOWDER_TITLE</Description> 
			<Civilopedia>TXT_KEY_TECH_GUNPOWDER_DESC</Civilopedia> 
			<Help>TXT_KEY_TECH_GUNPOWDER_HELP</Help> 
			<AIWeight>0</AIWeight> 
			<AITradeModifier>0</AITradeModifier> 
			<Cost>700</Cost> 
			<AdvancedStartCost>-1</AdvancedStartCost> 
			<Era>ERA_RENAISSANCE</Era> 
			<FeatureProductionModifier>0</FeatureProductionModifier> 
			<UnitFortificationModifier>0</UnitFortificationModifier> 
			<UnitBaseHealModifier>0</UnitBaseHealModifier> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<FirstFreeTechs>0</FirstFreeTechs> 
			<EmbarkedMoveChange>0</EmbarkedMoveChange> 
			<InternationalTradeRoutesChange>0</InternationalTradeRoutesChange> 
			<InfluenceSpreadModifier>0</InfluenceSpreadModifier> 
			<ExtraVotesPerDiplomat>0</ExtraVotesPerDiplomat> 
			<EndsGame>false</EndsGame> 
			<AllowsEmbarking>false</AllowsEmbarking> 
			<AllowsDefensiveEmbarking>false</AllowsDefensiveEmbarking> 
			<EmbarkedAllWaterPassage>false</EmbarkedAllWaterPassage> 
			<AllowsBarbarianBoats>false</AllowsBarbarianBoats> 
			<Repeat>false</Repeat> 
			<Trade>true</Trade> 
			<Disable>false</Disable> 
			<GoodyTech>false</GoodyTech> 
			<ExtraWaterSeeFrom>false</ExtraWaterSeeFrom> 
			<MapCentering>false</MapCentering> 
			<MapVisible>false</MapVisible> 
			<MapTrading>false</MapTrading> 
			<TechTrading>false</TechTrading> 
			<GoldTrading>false</GoldTrading> 
			<AllowEmbassyTradingAllowed>false</AllowEmbassyTradingAllowed> 
			<OpenBordersTradingAllowed>false</OpenBordersTradingAllowed> 
			<DefensivePactTradingAllowed>false</DefensivePactTradingAllowed> 
			<ResearchAgreementTradingAllowed>false</ResearchAgreementTradingAllowed> 
			<TradeAgreementTradingAllowed>false</TradeAgreementTradingAllowed> 
			<PermanentAllianceTradingAllowed>false</PermanentAllianceTradingAllowed> 
			<BridgeBuilding>false</BridgeBuilding> 
			<WaterWork>false</WaterWork> 
			<TriggersArchaeologicalSites>false</TriggersArchaeologicalSites> 
			<AllowsWorldCongress>false</AllowsWorldCongress> 
			<GridX>7</GridX> 
			<GridY>9</GridY> 
			<Quote>TXT_KEY_TECH_GUNPOWDER_QUOTE</Quote> 
			<PortraitIndex>32</PortraitIndex> 
			<ScenarioTechButton>-1</ScenarioTechButton> 
			<IconAtlas>TECH_ATLAS_1</IconAtlas> 
			<AudioIntro>AS2D_TECH_GUNPOWDER</AudioIntro> 
			<AudioIntroHeader>AS2D_HEADING_TECH_GUNPOWDER</AudioIntroHeader> 
		</Row>
		<Row> 
			<ID>36</ID> 
			<Type>TECH_NAVIGATION</Type> 
			<Description>TXT_KEY_TECH_NAVIGATION_TITLE</Description> 
			<Civilopedia>TXT_KEY_TECH_NAVIGATION_DESC</Civilopedia> 
			<Help>TXT_KEY_TECH_NAVIGATION_HELP</Help> 
			<AIWeight>0</AIWeight> 
			<AITradeModifier>0</AITradeModifier> 
			<Cost>1200</Cost> 
			<AdvancedStartCost>-1</AdvancedStartCost> 
			<Era>ERA_ENLIGHTENMENT</Era> 
			<FeatureProductionModifier>0</FeatureProductionModifier> 
			<UnitFortificationModifier>0</UnitFortificationModifier> 
			<UnitBaseHealModifier>0</UnitBaseHealModifier> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<FirstFreeTechs>0</FirstFreeTechs> 
			<EmbarkedMoveChange>1</EmbarkedMoveChange> 
			<InternationalTradeRoutesChange>0</InternationalTradeRoutesChange> 
			<InfluenceSpreadModifier>0</InfluenceSpreadModifier> 
			<ExtraVotesPerDiplomat>0</ExtraVotesPerDiplomat> 
			<EndsGame>false</EndsGame> 
			<AllowsEmbarking>false</AllowsEmbarking> 
			<AllowsDefensiveEmbarking>false</AllowsDefensiveEmbarking> 
			<EmbarkedAllWaterPassage>false</EmbarkedAllWaterPassage> 
			<AllowsBarbarianBoats>false</AllowsBarbarianBoats> 
			<Repeat>false</Repeat> 
			<Trade>true</Trade> 
			<Disable>false</Disable> 
			<GoodyTech>false</GoodyTech> 
			<ExtraWaterSeeFrom>false</ExtraWaterSeeFrom> 
			<MapCentering>false</MapCentering> 
			<MapVisible>false</MapVisible> 
			<MapTrading>false</MapTrading> 
			<TechTrading>false</TechTrading> 
			<GoldTrading>false</GoldTrading> 
			<AllowEmbassyTradingAllowed>false</AllowEmbassyTradingAllowed> 
			<OpenBordersTradingAllowed>false</OpenBordersTradingAllowed> 
			<DefensivePactTradingAllowed>false</DefensivePactTradingAllowed> 
			<ResearchAgreementTradingAllowed>false</ResearchAgreementTradingAllowed> 
			<TradeAgreementTradingAllowed>false</TradeAgreementTradingAllowed> 
			<PermanentAllianceTradingAllowed>false</PermanentAllianceTradingAllowed> 
			<BridgeBuilding>false</BridgeBuilding> 
			<WaterWork>false</WaterWork> 
			<TriggersArchaeologicalSites>false</TriggersArchaeologicalSites> 
			<AllowsWorldCongress>false</AllowsWorldCongress> 
			<GridX>9</GridX> 
			<GridY>0</GridY> 
			<Quote>TXT_KEY_TECH_NAVIGATION_QUOTE</Quote> 
			<PortraitIndex>29</PortraitIndex> 
			<ScenarioTechButton>-1</ScenarioTechButton> 
			<IconAtlas>TECH_ATLAS_1</IconAtlas> 
			<AudioIntro>AS2D_TECH_NAVIGATION</AudioIntro> 
			<AudioIntroHeader>AS2D_HEADING_TECH_NAVIGATION</AudioIntroHeader> 
		</Row>
		<Row> 
			<ID>37</ID> 
			<Type>TECH_ARCHITECTURE</Type> 
			<Description>TXT_KEY_TECH_ARCHITECTURE_TITLE</Description> 
			<Civilopedia>TXT_KEY_TECH_ARCHITECTURE_DESC</Civilopedia> 
			<Help>TXT_KEY_TECH_ARCHITECTURE_HELP</Help> 
			<AIWeight>0</AIWeight> 
			<AITradeModifier>0</AITradeModifier> 
			<Cost>895</Cost> 
			<AdvancedStartCost>-1</AdvancedStartCost> 
			<Era>ERA_RENAISSANCE</Era> 
			<FeatureProductionModifier>0</FeatureProductionModifier> 
			<UnitFortificationModifier>0</UnitFortificationModifier> 
			<UnitBaseHealModifier>0</UnitBaseHealModifier> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<FirstFreeTechs>0</FirstFreeTechs> 
			<EmbarkedMoveChange>0</EmbarkedMoveChange> 
			<InternationalTradeRoutesChange>0</InternationalTradeRoutesChange> 
			<InfluenceSpreadModifier>0</InfluenceSpreadModifier> 
			<ExtraVotesPerDiplomat>0</ExtraVotesPerDiplomat> 
			<EndsGame>false</EndsGame> 
			<AllowsEmbarking>false</AllowsEmbarking> 
			<AllowsDefensiveEmbarking>false</AllowsDefensiveEmbarking> 
			<EmbarkedAllWaterPassage>false</EmbarkedAllWaterPassage> 
			<AllowsBarbarianBoats>false</AllowsBarbarianBoats> 
			<Repeat>false</Repeat> 
			<Trade>true</Trade> 
			<Disable>false</Disable> 
			<GoodyTech>false</GoodyTech> 
			<ExtraWaterSeeFrom>false</ExtraWaterSeeFrom> 
			<MapCentering>false</MapCentering> 
			<MapVisible>false</MapVisible> 
			<MapTrading>false</MapTrading> 
			<TechTrading>false</TechTrading> 
			<GoldTrading>false</GoldTrading> 
			<AllowEmbassyTradingAllowed>false</AllowEmbassyTradingAllowed> 
			<OpenBordersTradingAllowed>false</OpenBordersTradingAllowed> 
			<DefensivePactTradingAllowed>false</DefensivePactTradingAllowed> 
			<ResearchAgreementTradingAllowed>false</ResearchAgreementTradingAllowed> 
			<TradeAgreementTradingAllowed>false</TradeAgreementTradingAllowed> 
			<PermanentAllianceTradingAllowed>false</PermanentAllianceTradingAllowed> 
			<BridgeBuilding>false</BridgeBuilding> 
			<WaterWork>false</WaterWork> 
			<TriggersArchaeologicalSites>false</TriggersArchaeologicalSites> 
			<AllowsWorldCongress>false</AllowsWorldCongress> 
			<GridX>8</GridX> 
			<GridY>3</GridY> 
			<Quote>TXT_KEY_TECH_ARCHITECTURE_QUOTE</Quote> 
			<PortraitIndex>0</PortraitIndex> 
			<ScenarioTechButton>-1</ScenarioTechButton> 
			<IconAtlas>EXPANSION_TECH_ATLAS_1</IconAtlas> 
			<AudioIntro>AS2D_TECH_ARCHITECTURE</AudioIntro> 
			<AudioIntroHeader>AS2D_HEADING_TECH_ARCHITECTURE</AudioIntroHeader> 
		</Row>
		<Row> 
			<ID>38</ID> 
			<Type>TECH_ECONOMICS</Type> 
			<Description>TXT_KEY_TECH_ECONOMICS_TITLE</Description> 
			<Civilopedia>TXT_KEY_TECH_ECONOMICS_DESC</Civilopedia> 
			<Help>TXT_KEY_TECH_ECONOMICS_HELP</Help> 
			<AIWeight>0</AIWeight> 
			<AITradeModifier>0</AITradeModifier> 
			<Cost>1100</Cost> 
			<AdvancedStartCost>-1</AdvancedStartCost> 
			<Era>ERA_ENLIGHTENMENT</Era> 
			<FeatureProductionModifier>0</FeatureProductionModifier> 
			<UnitFortificationModifier>0</UnitFortificationModifier> 
			<UnitBaseHealModifier>0</UnitBaseHealModifier> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<FirstFreeTechs>0</FirstFreeTechs> 
			<EmbarkedMoveChange>0</EmbarkedMoveChange> 
			<InternationalTradeRoutesChange>0</InternationalTradeRoutesChange> 
			<InfluenceSpreadModifier>0</InfluenceSpreadModifier> 
			<ExtraVotesPerDiplomat>0</ExtraVotesPerDiplomat> 
			<EndsGame>false</EndsGame> 
			<AllowsEmbarking>false</AllowsEmbarking> 
			<AllowsDefensiveEmbarking>false</AllowsDefensiveEmbarking> 
			<EmbarkedAllWaterPassage>false</EmbarkedAllWaterPassage> 
			<AllowsBarbarianBoats>false</AllowsBarbarianBoats> 
			<Repeat>false</Repeat> 
			<Trade>true</Trade> 
			<Disable>false</Disable> 
			<GoodyTech>false</GoodyTech> 
			<ExtraWaterSeeFrom>false</ExtraWaterSeeFrom> 
			<MapCentering>false</MapCentering> 
			<MapVisible>false</MapVisible> 
			<MapTrading>false</MapTrading> 
			<TechTrading>false</TechTrading> 
			<GoldTrading>false</GoldTrading> 
			<AllowEmbassyTradingAllowed>false</AllowEmbassyTradingAllowed> 
			<OpenBordersTradingAllowed>false</OpenBordersTradingAllowed> 
			<DefensivePactTradingAllowed>false</DefensivePactTradingAllowed> 
			<ResearchAgreementTradingAllowed>false</ResearchAgreementTradingAllowed> 
			<TradeAgreementTradingAllowed>false</TradeAgreementTradingAllowed> 
			<PermanentAllianceTradingAllowed>false</PermanentAllianceTradingAllowed> 
			<BridgeBuilding>false</BridgeBuilding> 
			<WaterWork>false</WaterWork> 
			<TriggersArchaeologicalSites>false</TriggersArchaeologicalSites> 
			<AllowsWorldCongress>false</AllowsWorldCongress> 
			<GridX>9</GridX> 
			<GridY>5</GridY> 
			<Quote>TXT_KEY_TECH_ECONOMICS_QUOTE</Quote> 
			<PortraitIndex>35</PortraitIndex> 
			<ScenarioTechButton>-1</ScenarioTechButton> 
			<IconAtlas>TECH_ATLAS_1</IconAtlas> 
			<AudioIntro>AS2D_TECH_ECONOMICS</AudioIntro> 
			<AudioIntroHeader>AS2D_HEADING_TECH_ECONOMICS</AudioIntroHeader> 
		</Row>
		<Row> 
			<ID>39</ID> 
			<Type>TECH_METALLURGY</Type> 
			<Description>TXT_KEY_TECH_METALLURGY_TITLE</Description> 
			<Civilopedia>TXT_KEY_TECH_METALLURGY_DESC</Civilopedia> 
			<Help>TXT_KEY_TECH_METALLURGY_HELP</Help> 
			<AIWeight>0</AIWeight> 
			<AITradeModifier>0</AITradeModifier> 
			<Cost>895</Cost> 
			<AdvancedStartCost>-1</AdvancedStartCost> 
			<Era>ERA_RENAISSANCE</Era> 
			<FeatureProductionModifier>0</FeatureProductionModifier> 
			<UnitFortificationModifier>0</UnitFortificationModifier> 
			<UnitBaseHealModifier>0</UnitBaseHealModifier> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<FirstFreeTechs>0</FirstFreeTechs> 
			<EmbarkedMoveChange>0</EmbarkedMoveChange> 
			<InternationalTradeRoutesChange>0</InternationalTradeRoutesChange> 
			<InfluenceSpreadModifier>0</InfluenceSpreadModifier> 
			<ExtraVotesPerDiplomat>0</ExtraVotesPerDiplomat> 
			<EndsGame>false</EndsGame> 
			<AllowsEmbarking>false</AllowsEmbarking> 
			<AllowsDefensiveEmbarking>false</AllowsDefensiveEmbarking> 
			<EmbarkedAllWaterPassage>false</EmbarkedAllWaterPassage> 
			<AllowsBarbarianBoats>false</AllowsBarbarianBoats> 
			<Repeat>false</Repeat> 
			<Trade>true</Trade> 
			<Disable>false</Disable> 
			<GoodyTech>false</GoodyTech> 
			<ExtraWaterSeeFrom>false</ExtraWaterSeeFrom> 
			<MapCentering>false</MapCentering> 
			<MapVisible>false</MapVisible> 
			<MapTrading>false</MapTrading> 
			<TechTrading>false</TechTrading> 
			<GoldTrading>false</GoldTrading> 
			<AllowEmbassyTradingAllowed>false</AllowEmbassyTradingAllowed> 
			<OpenBordersTradingAllowed>false</OpenBordersTradingAllowed> 
			<DefensivePactTradingAllowed>false</DefensivePactTradingAllowed> 
			<ResearchAgreementTradingAllowed>false</ResearchAgreementTradingAllowed> 
			<TradeAgreementTradingAllowed>false</TradeAgreementTradingAllowed> 
			<PermanentAllianceTradingAllowed>false</PermanentAllianceTradingAllowed> 
			<BridgeBuilding>false</BridgeBuilding> 
			<WaterWork>false</WaterWork> 
			<TriggersArchaeologicalSites>false</TriggersArchaeologicalSites> 
			<AllowsWorldCongress>false</AllowsWorldCongress> 
			<GridX>8</GridX> 
			<GridY>8</GridY> 
			<Quote>TXT_KEY_TECH_METALLURGY_QUOTE</Quote> 
			<PortraitIndex>33</PortraitIndex> 
			<ScenarioTechButton>-1</ScenarioTechButton> 
			<IconAtlas>TECH_ATLAS_1</IconAtlas> 
			<AudioIntro>AS2D_TECH_METALLURGY</AudioIntro> 
			<AudioIntroHeader>AS2D_HEADING_TECH_METALLURGY</AudioIntroHeader> 
		</Row>
		<Row> 
			<ID>40</ID> 
			<Type>TECH_CHEMISTRY</Type> 
			<Description>TXT_KEY_TECH_CHEMISTRY_TITLE</Description> 
			<Civilopedia>TXT_KEY_TECH_CHEMISTRY_DESC</Civilopedia> 
			<Help>TXT_KEY_TECH_CHEMISTRY_HELP</Help> 
			<AIWeight>0</AIWeight> 
			<AITradeModifier>0</AITradeModifier> 
			<Cost>895</Cost> 
			<AdvancedStartCost>-1</AdvancedStartCost> 
			<Era>ERA_RENAISSANCE</Era> 
			<FeatureProductionModifier>0</FeatureProductionModifier> 
			<UnitFortificationModifier>0</UnitFortificationModifier> 
			<UnitBaseHealModifier>0</UnitBaseHealModifier> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<FirstFreeTechs>0</FirstFreeTechs> 
			<EmbarkedMoveChange>0</EmbarkedMoveChange> 
			<InternationalTradeRoutesChange>0</InternationalTradeRoutesChange> 
			<InfluenceSpreadModifier>0</InfluenceSpreadModifier> 
			<ExtraVotesPerDiplomat>0</ExtraVotesPerDiplomat> 
			<EndsGame>false</EndsGame> 
			<AllowsEmbarking>false</AllowsEmbarking> 
			<AllowsDefensiveEmbarking>false</AllowsDefensiveEmbarking> 
			<EmbarkedAllWaterPassage>false</EmbarkedAllWaterPassage> 
			<AllowsBarbarianBoats>false</AllowsBarbarianBoats> 
			<Repeat>false</Repeat> 
			<Trade>true</Trade> 
			<Disable>false</Disable> 
			<GoodyTech>false</GoodyTech> 
			<ExtraWaterSeeFrom>false</ExtraWaterSeeFrom> 
			<MapCentering>false</MapCentering> 
			<MapVisible>false</MapVisible> 
			<MapTrading>false</MapTrading> 
			<TechTrading>false</TechTrading> 
			<GoldTrading>false</GoldTrading> 
			<AllowEmbassyTradingAllowed>false</AllowEmbassyTradingAllowed> 
			<OpenBordersTradingAllowed>false</OpenBordersTradingAllowed> 
			<DefensivePactTradingAllowed>false</DefensivePactTradingAllowed> 
			<ResearchAgreementTradingAllowed>false</ResearchAgreementTradingAllowed> 
			<TradeAgreementTradingAllowed>false</TradeAgreementTradingAllowed> 
			<PermanentAllianceTradingAllowed>false</PermanentAllianceTradingAllowed> 
			<BridgeBuilding>false</BridgeBuilding> 
			<WaterWork>false</WaterWork> 
			<TriggersArchaeologicalSites>false</TriggersArchaeologicalSites> 
			<AllowsWorldCongress>false</AllowsWorldCongress> 
			<GridX>8</GridX> 
			<GridY>9</GridY> 
			<Quote>TXT_KEY_TECH_CHEMISTRY_QUOTE</Quote> 
			<PortraitIndex>37</PortraitIndex> 
			<ScenarioTechButton>-1</ScenarioTechButton> 
			<IconAtlas>TECH_ATLAS_1</IconAtlas> 
			<AudioIntro>AS2D_TECH_CHEMISTRY</AudioIntro> 
			<AudioIntroHeader>AS2D_HEADING_TECH_CHEMISTRY</AudioIntroHeader> 
		</Row>
		<Row> 
			<ID>41</ID> 
			<Type>TECH_ARCHAEOLOGY</Type> 
			<Description>TXT_KEY_TECH_ARCHAEOLOGY_TITLE</Description> 
			<Civilopedia>TXT_KEY_TECH_ARCHAEOLOGY_DESC</Civilopedia> 
			<Help>TXT_KEY_TECH_ARCHAEOLOGY_HELP</Help> 
			<AIWeight>0</AIWeight> 
			<AITradeModifier>0</AITradeModifier> 
			<Cost>1800</Cost> 
			<AdvancedStartCost>-1</AdvancedStartCost> 
			<Era>ERA_INDUSTRIAL</Era> 
			<FeatureProductionModifier>0</FeatureProductionModifier> 
			<UnitFortificationModifier>0</UnitFortificationModifier> 
			<UnitBaseHealModifier>0</UnitBaseHealModifier> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<FirstFreeTechs>0</FirstFreeTechs> 
			<EmbarkedMoveChange>0</EmbarkedMoveChange> 
			<InternationalTradeRoutesChange>0</InternationalTradeRoutesChange> 
			<InfluenceSpreadModifier>0</InfluenceSpreadModifier> 
			<ExtraVotesPerDiplomat>0</ExtraVotesPerDiplomat> 
			<EndsGame>false</EndsGame> 
			<AllowsEmbarking>false</AllowsEmbarking> 
			<AllowsDefensiveEmbarking>false</AllowsDefensiveEmbarking> 
			<EmbarkedAllWaterPassage>false</EmbarkedAllWaterPassage> 
			<AllowsBarbarianBoats>false</AllowsBarbarianBoats> 
			<Repeat>false</Repeat> 
			<Trade>true</Trade> 
			<Disable>false</Disable> 
			<GoodyTech>false</GoodyTech> 
			<ExtraWaterSeeFrom>false</ExtraWaterSeeFrom> 
			<MapCentering>false</MapCentering> 
			<MapVisible>false</MapVisible> 
			<MapTrading>false</MapTrading> 
			<TechTrading>false</TechTrading> 
			<GoldTrading>false</GoldTrading> 
			<AllowEmbassyTradingAllowed>false</AllowEmbassyTradingAllowed> 
			<OpenBordersTradingAllowed>false</OpenBordersTradingAllowed> 
			<DefensivePactTradingAllowed>false</DefensivePactTradingAllowed> 
			<ResearchAgreementTradingAllowed>false</ResearchAgreementTradingAllowed> 
			<TradeAgreementTradingAllowed>false</TradeAgreementTradingAllowed> 
			<PermanentAllianceTradingAllowed>false</PermanentAllianceTradingAllowed> 
			<BridgeBuilding>false</BridgeBuilding> 
			<WaterWork>false</WaterWork> 
			<TriggersArchaeologicalSites>true</TriggersArchaeologicalSites> 
			<AllowsWorldCongress>false</AllowsWorldCongress> 
			<GridX>11</GridX> 
			<GridY>2</GridY> 
			<Quote>TXT_KEY_TECH_ARCHAEOLOGY_QUOTE</Quote> 
			<PortraitIndex>0</PortraitIndex> 
			<ScenarioTechButton>-1</ScenarioTechButton> 
			<IconAtlas>ENLIGHTENMENT_TECH_ATLAS</IconAtlas> 
			<AudioIntro>AS2D_TECH_ARCHAEOLOGY</AudioIntro> 
			<AudioIntroHeader>AS2D_HEADING_TECH_ARCHAEOLOGY</AudioIntroHeader> 
		</Row>
		<Row> 
			<ID>42</ID> 
			<Type>TECH_SCIENTIFIC_THEORY</Type> 
			<Description>TXT_KEY_TECH_SCIENTIFIC_THEORY_TITLE</Description> 
			<Civilopedia>TXT_KEY_TECH_SCIENTIFIC_THEORY_DESC</Civilopedia> 
			<Help>TXT_KEY_TECH_SCIENTIFIC_THEORY_HELP</Help> 
			<AIWeight>0</AIWeight> 
			<AITradeModifier>0</AITradeModifier> 
			<Cost>1450</Cost> 
			<AdvancedStartCost>-1</AdvancedStartCost> 
			<Era>ERA_ENLIGHTENMENT</Era> 
			<FeatureProductionModifier>0</FeatureProductionModifier> 
			<UnitFortificationModifier>0</UnitFortificationModifier> 
			<UnitBaseHealModifier>0</UnitBaseHealModifier> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<FirstFreeTechs>0</FirstFreeTechs> 
			<EmbarkedMoveChange>0</EmbarkedMoveChange> 
			<InternationalTradeRoutesChange>0</InternationalTradeRoutesChange> 
			<InfluenceSpreadModifier>0</InfluenceSpreadModifier> 
			<ExtraVotesPerDiplomat>0</ExtraVotesPerDiplomat> 
			<EndsGame>false</EndsGame> 
			<AllowsEmbarking>false</AllowsEmbarking> 
			<AllowsDefensiveEmbarking>false</AllowsDefensiveEmbarking> 
			<EmbarkedAllWaterPassage>false</EmbarkedAllWaterPassage> 
			<AllowsBarbarianBoats>false</AllowsBarbarianBoats> 
			<Repeat>false</Repeat> 
			<Trade>true</Trade> 
			<Disable>false</Disable> 
			<GoodyTech>false</GoodyTech> 
			<ExtraWaterSeeFrom>false</ExtraWaterSeeFrom> 
			<MapCentering>false</MapCentering> 
			<MapVisible>false</MapVisible> 
			<MapTrading>false</MapTrading> 
			<TechTrading>false</TechTrading> 
			<GoldTrading>false</GoldTrading> 
			<AllowEmbassyTradingAllowed>false</AllowEmbassyTradingAllowed> 
			<OpenBordersTradingAllowed>false</OpenBordersTradingAllowed> 
			<DefensivePactTradingAllowed>false</DefensivePactTradingAllowed> 
			<ResearchAgreementTradingAllowed>false</ResearchAgreementTradingAllowed> 
			<TradeAgreementTradingAllowed>false</TradeAgreementTradingAllowed> 
			<PermanentAllianceTradingAllowed>false</PermanentAllianceTradingAllowed> 
			<BridgeBuilding>false</BridgeBuilding> 
			<WaterWork>false</WaterWork> 
			<TriggersArchaeologicalSites>false</TriggersArchaeologicalSites> 
			<AllowsWorldCongress>false</AllowsWorldCongress> 
			<GridX>10</GridX> 
			<GridY>3</GridY> 
			<Quote>TXT_KEY_TECH_SCIENTIFIC_THEORY_QUOTE</Quote> 
			<PortraitIndex>39</PortraitIndex> 
			<ScenarioTechButton>-1</ScenarioTechButton> 
			<IconAtlas>TECH_ATLAS_1</IconAtlas> 
			<AudioIntro>AS2D_TECH_SCIENTIFIC_THEORY</AudioIntro> 
			<AudioIntroHeader>AS2D_HEADING_TECH_SCIENTIFIC_THEORY</AudioIntroHeader> 
		</Row>
		<Row> 
			<ID>43</ID> 
			<Type>TECH_INDUSTRIALIZATION</Type> 
			<Description>TXT_KEY_TECH_INDUSTRIALIZATION_TITLE</Description> 
			<Civilopedia>TXT_KEY_TECH_INDUSTRIALIZATION_DESC</Civilopedia> 
			<Help>TXT_KEY_TECH_INDUSTRIALIZATION_HELP</Help> 
			<AIWeight>0</AIWeight> 
			<AITradeModifier>0</AITradeModifier> 
			<Cost>1800</Cost> 
			<AdvancedStartCost>-1</AdvancedStartCost> 
			<Era>ERA_INDUSTRIAL</Era> 
			<FeatureProductionModifier>0</FeatureProductionModifier> 
			<UnitFortificationModifier>0</UnitFortificationModifier> 
			<UnitBaseHealModifier>0</UnitBaseHealModifier> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<FirstFreeTechs>0</FirstFreeTechs> 
			<EmbarkedMoveChange>0</EmbarkedMoveChange> 
			<InternationalTradeRoutesChange>0</InternationalTradeRoutesChange> 
			<InfluenceSpreadModifier>0</InfluenceSpreadModifier> 
			<ExtraVotesPerDiplomat>0</ExtraVotesPerDiplomat> 
			<EndsGame>false</EndsGame> 
			<AllowsEmbarking>false</AllowsEmbarking> 
			<AllowsDefensiveEmbarking>false</AllowsDefensiveEmbarking> 
			<EmbarkedAllWaterPassage>false</EmbarkedAllWaterPassage> 
			<AllowsBarbarianBoats>false</AllowsBarbarianBoats> 
			<Repeat>false</Repeat> 
			<Trade>true</Trade> 
			<Disable>false</Disable> 
			<GoodyTech>false</GoodyTech> 
			<ExtraWaterSeeFrom>false</ExtraWaterSeeFrom> 
			<MapCentering>false</MapCentering> 
			<MapVisible>false</MapVisible> 
			<MapTrading>false</MapTrading> 
			<TechTrading>false</TechTrading> 
			<GoldTrading>false</GoldTrading> 
			<AllowEmbassyTradingAllowed>false</AllowEmbassyTradingAllowed> 
			<OpenBordersTradingAllowed>false</OpenBordersTradingAllowed> 
			<DefensivePactTradingAllowed>false</DefensivePactTradingAllowed> 
			<ResearchAgreementTradingAllowed>false</ResearchAgreementTradingAllowed> 
			<TradeAgreementTradingAllowed>false</TradeAgreementTradingAllowed> 
			<PermanentAllianceTradingAllowed>false</PermanentAllianceTradingAllowed> 
			<BridgeBuilding>false</BridgeBuilding> 
			<WaterWork>false</WaterWork> 
			<TriggersArchaeologicalSites>false</TriggersArchaeologicalSites> 
			<AllowsWorldCongress>false</AllowsWorldCongress> 
			<GridX>11</GridX> 
			<GridY>4</GridY> 
			<Quote>TXT_KEY_TECH_INDUSTRIALIZATION_QUOTE</Quote> 
			<PortraitIndex>5</PortraitIndex> 
			<ScenarioTechButton>-1</ScenarioTechButton> 
			<IconAtlas>EXPANSION_TECH_ATLAS_1</IconAtlas> 
			<AudioIntro>AS2D_TECH_INDUSTRIALIZATION</AudioIntro> 
			<AudioIntroHeader>AS2D_HEADING_TECH_INDUSTRIALIZATION</AudioIntroHeader> 
		</Row>
		<Row> 
			<ID>44</ID> 
			<Type>TECH_RIFLING</Type> 
			<Description>TXT_KEY_TECH_RIFLING_TITLE</Description> 
			<Civilopedia>TXT_KEY_TECH_RIFLING_DESC</Civilopedia> 
			<Help>TXT_KEY_TECH_RIFLING_HELP</Help> 
			<AIWeight>0</AIWeight> 
			<AITradeModifier>0</AITradeModifier> 
			<Cost>1800</Cost> 
			<AdvancedStartCost>-1</AdvancedStartCost> 
			<Era>ERA_INDUSTRIAL</Era> 
			<FeatureProductionModifier>0</FeatureProductionModifier> 
			<UnitFortificationModifier>0</UnitFortificationModifier> 
			<UnitBaseHealModifier>0</UnitBaseHealModifier> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<FirstFreeTechs>0</FirstFreeTechs> 
			<EmbarkedMoveChange>0</EmbarkedMoveChange> 
			<InternationalTradeRoutesChange>0</InternationalTradeRoutesChange> 
			<InfluenceSpreadModifier>0</InfluenceSpreadModifier> 
			<ExtraVotesPerDiplomat>0</ExtraVotesPerDiplomat> 
			<EndsGame>false</EndsGame> 
			<AllowsEmbarking>false</AllowsEmbarking> 
			<AllowsDefensiveEmbarking>false</AllowsDefensiveEmbarking> 
			<EmbarkedAllWaterPassage>false</EmbarkedAllWaterPassage> 
			<AllowsBarbarianBoats>false</AllowsBarbarianBoats> 
			<Repeat>false</Repeat> 
			<Trade>true</Trade> 
			<Disable>false</Disable> 
			<GoodyTech>false</GoodyTech> 
			<ExtraWaterSeeFrom>false</ExtraWaterSeeFrom> 
			<MapCentering>false</MapCentering> 
			<MapVisible>false</MapVisible> 
			<MapTrading>false</MapTrading> 
			<TechTrading>false</TechTrading> 
			<GoldTrading>false</GoldTrading> 
			<AllowEmbassyTradingAllowed>false</AllowEmbassyTradingAllowed> 
			<OpenBordersTradingAllowed>false</OpenBordersTradingAllowed> 
			<DefensivePactTradingAllowed>false</DefensivePactTradingAllowed> 
			<ResearchAgreementTradingAllowed>false</ResearchAgreementTradingAllowed> 
			<TradeAgreementTradingAllowed>false</TradeAgreementTradingAllowed> 
			<PermanentAllianceTradingAllowed>false</PermanentAllianceTradingAllowed> 
			<BridgeBuilding>false</BridgeBuilding> 
			<WaterWork>false</WaterWork> 
			<TriggersArchaeologicalSites>false</TriggersArchaeologicalSites> 
			<AllowsWorldCongress>false</AllowsWorldCongress> 
			<GridX>11</GridX> 
			<GridY>6</GridY> 
			<Quote>TXT_KEY_TECH_RIFLING_QUOTE</Quote> 
			<PortraitIndex>40</PortraitIndex> 
			<ScenarioTechButton>-1</ScenarioTechButton> 
			<IconAtlas>TECH_ATLAS_1</IconAtlas> 
			<AudioIntro>AS2D_TECH_RIFLING</AudioIntro> 
			<AudioIntroHeader>AS2D_HEADING_TECH_RIFLING</AudioIntroHeader> 
		</Row>
		<Row> 
			<ID>45</ID> 
			<Type>TECH_MILITARY_SCIENCE</Type> 
			<Description>TXT_KEY_TECH_MILITARY_SCIENCE_TITLE</Description> 
			<Civilopedia>TXT_KEY_TECH_MILITARY_SCIENCE_DESC</Civilopedia> 
			<Help>TXT_KEY_TECH_MILITARY_SCIENCE_HELP</Help> 
			<AIWeight>0</AIWeight> 
			<AITradeModifier>0</AITradeModifier> 
			<Cost>1800</Cost> 
			<AdvancedStartCost>-1</AdvancedStartCost> 
			<Era>ERA_INDUSTRIAL</Era> 
			<FeatureProductionModifier>0</FeatureProductionModifier> 
			<UnitFortificationModifier>0</UnitFortificationModifier> 
			<UnitBaseHealModifier>0</UnitBaseHealModifier> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<FirstFreeTechs>0</FirstFreeTechs> 
			<EmbarkedMoveChange>0</EmbarkedMoveChange> 
			<InternationalTradeRoutesChange>0</InternationalTradeRoutesChange> 
			<InfluenceSpreadModifier>0</InfluenceSpreadModifier> 
			<ExtraVotesPerDiplomat>0</ExtraVotesPerDiplomat> 
			<EndsGame>false</EndsGame> 
			<AllowsEmbarking>false</AllowsEmbarking> 
			<AllowsDefensiveEmbarking>false</AllowsDefensiveEmbarking> 
			<EmbarkedAllWaterPassage>false</EmbarkedAllWaterPassage> 
			<AllowsBarbarianBoats>false</AllowsBarbarianBoats> 
			<Repeat>false</Repeat> 
			<Trade>true</Trade> 
			<Disable>false</Disable> 
			<GoodyTech>false</GoodyTech> 
			<ExtraWaterSeeFrom>false</ExtraWaterSeeFrom> 
			<MapCentering>false</MapCentering> 
			<MapVisible>false</MapVisible> 
			<MapTrading>false</MapTrading> 
			<TechTrading>false</TechTrading> 
			<GoldTrading>false</GoldTrading> 
			<AllowEmbassyTradingAllowed>false</AllowEmbassyTradingAllowed> 
			<OpenBordersTradingAllowed>false</OpenBordersTradingAllowed> 
			<DefensivePactTradingAllowed>false</DefensivePactTradingAllowed> 
			<ResearchAgreementTradingAllowed>false</ResearchAgreementTradingAllowed> 
			<TradeAgreementTradingAllowed>false</TradeAgreementTradingAllowed> 
			<PermanentAllianceTradingAllowed>false</PermanentAllianceTradingAllowed> 
			<BridgeBuilding>false</BridgeBuilding> 
			<WaterWork>false</WaterWork> 
			<TriggersArchaeologicalSites>false</TriggersArchaeologicalSites> 
			<AllowsWorldCongress>false</AllowsWorldCongress> 
			<GridX>11</GridX> 
			<GridY>8</GridY> 
			<Quote>TXT_KEY_TECH_MILITARY_SCIENCE_QUOTE</Quote> 
			<PortraitIndex>36</PortraitIndex> 
			<ScenarioTechButton>-1</ScenarioTechButton> 
			<IconAtlas>TECH_ATLAS_1</IconAtlas> 
			<AudioIntro>AS2D_TECH_MILITARY_SCIENCE</AudioIntro> 
			<AudioIntroHeader>AS2D_HEADING_TECH_MILITARY_SCIENCE</AudioIntroHeader> 
		</Row>
		<Row> 
			<ID>46</ID> 
			<Type>TECH_FERTILIZER</Type> 
			<Description>TXT_KEY_TECH_FERTILIZER_TITLE</Description> 
			<Civilopedia>TXT_KEY_TECH_FERTILIZER_DESC</Civilopedia> 
			<Help>TXT_KEY_TECH_FERTILIZER_HELP</Help> 
			<AIWeight>0</AIWeight> 
			<AITradeModifier>0</AITradeModifier> 
			<Cost>1450</Cost> 
			<AdvancedStartCost>-1</AdvancedStartCost> 
			<Era>ERA_ENLIGHTENMENT</Era> 
			<FeatureProductionModifier>0</FeatureProductionModifier> 
			<UnitFortificationModifier>0</UnitFortificationModifier> 
			<UnitBaseHealModifier>0</UnitBaseHealModifier> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<FirstFreeTechs>0</FirstFreeTechs> 
			<EmbarkedMoveChange>0</EmbarkedMoveChange> 
			<InternationalTradeRoutesChange>0</InternationalTradeRoutesChange> 
			<InfluenceSpreadModifier>0</InfluenceSpreadModifier> 
			<ExtraVotesPerDiplomat>0</ExtraVotesPerDiplomat> 
			<EndsGame>false</EndsGame> 
			<AllowsEmbarking>false</AllowsEmbarking> 
			<AllowsDefensiveEmbarking>false</AllowsDefensiveEmbarking> 
			<EmbarkedAllWaterPassage>false</EmbarkedAllWaterPassage> 
			<AllowsBarbarianBoats>false</AllowsBarbarianBoats> 
			<Repeat>false</Repeat> 
			<Trade>true</Trade> 
			<Disable>false</Disable> 
			<GoodyTech>false</GoodyTech> 
			<ExtraWaterSeeFrom>false</ExtraWaterSeeFrom> 
			<MapCentering>false</MapCentering> 
			<MapVisible>false</MapVisible> 
			<MapTrading>false</MapTrading> 
			<TechTrading>false</TechTrading> 
			<GoldTrading>false</GoldTrading> 
			<AllowEmbassyTradingAllowed>false</AllowEmbassyTradingAllowed> 
			<OpenBordersTradingAllowed>false</OpenBordersTradingAllowed> 
			<DefensivePactTradingAllowed>false</DefensivePactTradingAllowed> 
			<ResearchAgreementTradingAllowed>false</ResearchAgreementTradingAllowed> 
			<TradeAgreementTradingAllowed>false</TradeAgreementTradingAllowed> 
			<PermanentAllianceTradingAllowed>false</PermanentAllianceTradingAllowed> 
			<BridgeBuilding>false</BridgeBuilding> 
			<WaterWork>false</WaterWork> 
			<TriggersArchaeologicalSites>false</TriggersArchaeologicalSites> 
			<AllowsWorldCongress>false</AllowsWorldCongress> 
			<GridX>10</GridX> 
			<GridY>8</GridY> 
			<Quote>TXT_KEY_TECH_FERTILIZER_QUOTE</Quote> 
			<PortraitIndex>41</PortraitIndex> 
			<ScenarioTechButton>-1</ScenarioTechButton> 
			<IconAtlas>TECH_ATLAS_1</IconAtlas> 
			<AudioIntro>AS2D_TECH_FERTILIZER</AudioIntro> 
			<AudioIntroHeader>AS2D_HEADING_TECH_FERTILIZER</AudioIntroHeader> 
		</Row>
		<Row> 
			<ID>47</ID> 
			<Type>TECH_BIOLOGY</Type> 
			<Description>TXT_KEY_TECH_BIOLOGY_TITLE</Description> 
			<Civilopedia>TXT_KEY_TECH_BIOLOGY_DESC</Civilopedia> 
			<Help>TXT_KEY_TECH_BIOLOGY_HELP</Help> 
			<AIWeight>0</AIWeight> 
			<AITradeModifier>0</AITradeModifier> 
			<Cost>2100</Cost> 
			<AdvancedStartCost>-1</AdvancedStartCost> 
			<Era>ERA_INDUSTRIAL</Era> 
			<FeatureProductionModifier>0</FeatureProductionModifier> 
			<UnitFortificationModifier>0</UnitFortificationModifier> 
			<UnitBaseHealModifier>0</UnitBaseHealModifier> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<FirstFreeTechs>0</FirstFreeTechs> 
			<EmbarkedMoveChange>0</EmbarkedMoveChange> 
			<InternationalTradeRoutesChange>1</InternationalTradeRoutesChange> 
			<InfluenceSpreadModifier>0</InfluenceSpreadModifier> 
			<ExtraVotesPerDiplomat>0</ExtraVotesPerDiplomat> 
			<EndsGame>false</EndsGame> 
			<AllowsEmbarking>false</AllowsEmbarking> 
			<AllowsDefensiveEmbarking>false</AllowsDefensiveEmbarking> 
			<EmbarkedAllWaterPassage>false</EmbarkedAllWaterPassage> 
			<AllowsBarbarianBoats>false</AllowsBarbarianBoats> 
			<Repeat>false</Repeat> 
			<Trade>true</Trade> 
			<Disable>false</Disable> 
			<GoodyTech>false</GoodyTech> 
			<ExtraWaterSeeFrom>false</ExtraWaterSeeFrom> 
			<MapCentering>false</MapCentering> 
			<MapVisible>false</MapVisible> 
			<MapTrading>false</MapTrading> 
			<TechTrading>false</TechTrading> 
			<GoldTrading>false</GoldTrading> 
			<AllowEmbassyTradingAllowed>false</AllowEmbassyTradingAllowed> 
			<OpenBordersTradingAllowed>false</OpenBordersTradingAllowed> 
			<DefensivePactTradingAllowed>false</DefensivePactTradingAllowed> 
			<ResearchAgreementTradingAllowed>false</ResearchAgreementTradingAllowed> 
			<TradeAgreementTradingAllowed>false</TradeAgreementTradingAllowed> 
			<PermanentAllianceTradingAllowed>false</PermanentAllianceTradingAllowed> 
			<BridgeBuilding>false</BridgeBuilding> 
			<WaterWork>false</WaterWork> 
			<TriggersArchaeologicalSites>false</TriggersArchaeologicalSites> 
			<AllowsWorldCongress>false</AllowsWorldCongress> 
			<GridX>12</GridX> 
			<GridY>1</GridY> 
			<Quote>TXT_KEY_TECH_BIOLOGY_QUOTE</Quote> 
			<PortraitIndex>38</PortraitIndex> 
			<ScenarioTechButton>-1</ScenarioTechButton> 
			<IconAtlas>TECH_ATLAS_1</IconAtlas> 
			<AudioIntro>AS2D_TECH_BIOLOGY</AudioIntro> 
			<AudioIntroHeader>AS2D_HEADING_TECH_BIOLOGY</AudioIntroHeader> 
		</Row>
		<Row> 
			<ID>48</ID> 
			<Type>TECH_ELECTRICITY</Type> 
			<Description>TXT_KEY_TECH_ELECTRICITY_TITLE</Description> 
			<Civilopedia>TXT_KEY_TECH_ELECTRICITY_DESC</Civilopedia> 
			<Help>TXT_KEY_TECH_ELECTRICITY_HELP</Help> 
			<AIWeight>0</AIWeight> 
			<AITradeModifier>0</AITradeModifier> 
			<Cost>2100</Cost> 
			<AdvancedStartCost>-1</AdvancedStartCost> 
			<Era>ERA_INDUSTRIAL</Era> 
			<FeatureProductionModifier>0</FeatureProductionModifier> 
			<UnitFortificationModifier>0</UnitFortificationModifier> 
			<UnitBaseHealModifier>0</UnitBaseHealModifier> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<FirstFreeTechs>0</FirstFreeTechs> 
			<EmbarkedMoveChange>0</EmbarkedMoveChange> 
			<InternationalTradeRoutesChange>0</InternationalTradeRoutesChange> 
			<InfluenceSpreadModifier>0</InfluenceSpreadModifier> 
			<ExtraVotesPerDiplomat>0</ExtraVotesPerDiplomat> 
			<EndsGame>false</EndsGame> 
			<AllowsEmbarking>false</AllowsEmbarking> 
			<AllowsDefensiveEmbarking>false</AllowsDefensiveEmbarking> 
			<EmbarkedAllWaterPassage>false</EmbarkedAllWaterPassage> 
			<AllowsBarbarianBoats>false</AllowsBarbarianBoats> 
			<Repeat>false</Repeat> 
			<Trade>true</Trade> 
			<Disable>false</Disable> 
			<GoodyTech>false</GoodyTech> 
			<ExtraWaterSeeFrom>false</ExtraWaterSeeFrom> 
			<MapCentering>false</MapCentering> 
			<MapVisible>false</MapVisible> 
			<MapTrading>false</MapTrading> 
			<TechTrading>false</TechTrading> 
			<GoldTrading>false</GoldTrading> 
			<AllowEmbassyTradingAllowed>false</AllowEmbassyTradingAllowed> 
			<OpenBordersTradingAllowed>false</OpenBordersTradingAllowed> 
			<DefensivePactTradingAllowed>false</DefensivePactTradingAllowed> 
			<ResearchAgreementTradingAllowed>false</ResearchAgreementTradingAllowed> 
			<TradeAgreementTradingAllowed>false</TradeAgreementTradingAllowed> 
			<PermanentAllianceTradingAllowed>false</PermanentAllianceTradingAllowed> 
			<BridgeBuilding>false</BridgeBuilding> 
			<WaterWork>false</WaterWork> 
			<TriggersArchaeologicalSites>false</TriggersArchaeologicalSites> 
			<AllowsWorldCongress>false</AllowsWorldCongress> 
			<GridX>12</GridX> 
			<GridY>2</GridY> 
			<Quote>TXT_KEY_TECH_ELECTRICITY_QUOTE</Quote> 
			<PortraitIndex>46</PortraitIndex> 
			<ScenarioTechButton>-1</ScenarioTechButton> 
			<IconAtlas>TECH_ATLAS_1</IconAtlas> 
			<AudioIntro>AS2D_TECH_ELECTRICITY</AudioIntro> 
			<AudioIntroHeader>AS2D_HEADING_TECH_ELECTRICITY</AudioIntroHeader> 
		</Row>
		<Row> 
			<ID>49</ID> 
			<Type>TECH_STEAM_POWER</Type> 
			<Description>TXT_KEY_TECH_STEAM_POWER_TITLE</Description> 
			<Civilopedia>TXT_KEY_TECH_STEAM_POWER_DESC</Civilopedia> 
			<Help>TXT_KEY_TECH_STEAM_POWER_HELP</Help> 
			<AIWeight>0</AIWeight> 
			<AITradeModifier>0</AITradeModifier> 
			<Cost>2100</Cost> 
			<AdvancedStartCost>-1</AdvancedStartCost> 
			<Era>ERA_INDUSTRIAL</Era> 
			<FeatureProductionModifier>0</FeatureProductionModifier> 
			<UnitFortificationModifier>0</UnitFortificationModifier> 
			<UnitBaseHealModifier>0</UnitBaseHealModifier> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<FirstFreeTechs>0</FirstFreeTechs> 
			<EmbarkedMoveChange>1</EmbarkedMoveChange> 
			<InternationalTradeRoutesChange>0</InternationalTradeRoutesChange> 
			<InfluenceSpreadModifier>0</InfluenceSpreadModifier> 
			<ExtraVotesPerDiplomat>0</ExtraVotesPerDiplomat> 
			<EndsGame>false</EndsGame> 
			<AllowsEmbarking>false</AllowsEmbarking> 
			<AllowsDefensiveEmbarking>false</AllowsDefensiveEmbarking> 
			<EmbarkedAllWaterPassage>false</EmbarkedAllWaterPassage> 
			<AllowsBarbarianBoats>false</AllowsBarbarianBoats> 
			<Repeat>false</Repeat> 
			<Trade>true</Trade> 
			<Disable>false</Disable> 
			<GoodyTech>false</GoodyTech> 
			<ExtraWaterSeeFrom>false</ExtraWaterSeeFrom> 
			<MapCentering>false</MapCentering> 
			<MapVisible>false</MapVisible> 
			<MapTrading>false</MapTrading> 
			<TechTrading>false</TechTrading> 
			<GoldTrading>false</GoldTrading> 
			<AllowEmbassyTradingAllowed>false</AllowEmbassyTradingAllowed> 
			<OpenBordersTradingAllowed>false</OpenBordersTradingAllowed> 
			<DefensivePactTradingAllowed>false</DefensivePactTradingAllowed> 
			<ResearchAgreementTradingAllowed>false</ResearchAgreementTradingAllowed> 
			<TradeAgreementTradingAllowed>false</TradeAgreementTradingAllowed> 
			<PermanentAllianceTradingAllowed>false</PermanentAllianceTradingAllowed> 
			<BridgeBuilding>false</BridgeBuilding> 
			<WaterWork>false</WaterWork> 
			<TriggersArchaeologicalSites>false</TriggersArchaeologicalSites> 
			<AllowsWorldCongress>false</AllowsWorldCongress> 
			<GridX>12</GridX> 
			<GridY>5</GridY> 
			<Quote>TXT_KEY_TECH_STEAM_POWER_QUOTE</Quote> 
			<PortraitIndex>42</PortraitIndex> 
			<ScenarioTechButton>-1</ScenarioTechButton> 
			<IconAtlas>TECH_ATLAS_1</IconAtlas> 
			<AudioIntro>AS2D_TECH_STEAM_POWER</AudioIntro> 
			<AudioIntroHeader>AS2D_HEADING_TECH_STEAM_POWER</AudioIntroHeader> 
		</Row>
		<Row> 
			<ID>50</ID> 
			<Type>TECH_DYNAMITE</Type> 
			<Description>TXT_KEY_TECH_DYNAMITE_TITLE</Description> 
			<Civilopedia>TXT_KEY_TECH_DYNAMITE_DESC</Civilopedia> 
			<Help>TXT_KEY_TECH_DYNAMITE_HELP</Help> 
			<AIWeight>0</AIWeight> 
			<AITradeModifier>0</AITradeModifier> 
			<Cost>2100</Cost> 
			<AdvancedStartCost>-1</AdvancedStartCost> 
			<Era>ERA_INDUSTRIAL</Era> 
			<FeatureProductionModifier>0</FeatureProductionModifier> 
			<UnitFortificationModifier>0</UnitFortificationModifier> 
			<UnitBaseHealModifier>0</UnitBaseHealModifier> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<FirstFreeTechs>0</FirstFreeTechs> 
			<EmbarkedMoveChange>0</EmbarkedMoveChange> 
			<InternationalTradeRoutesChange>0</InternationalTradeRoutesChange> 
			<InfluenceSpreadModifier>0</InfluenceSpreadModifier> 
			<ExtraVotesPerDiplomat>0</ExtraVotesPerDiplomat> 
			<EndsGame>false</EndsGame> 
			<AllowsEmbarking>false</AllowsEmbarking> 
			<AllowsDefensiveEmbarking>false</AllowsDefensiveEmbarking> 
			<EmbarkedAllWaterPassage>false</EmbarkedAllWaterPassage> 
			<AllowsBarbarianBoats>false</AllowsBarbarianBoats> 
			<Repeat>false</Repeat> 
			<Trade>true</Trade> 
			<Disable>false</Disable> 
			<GoodyTech>false</GoodyTech> 
			<ExtraWaterSeeFrom>false</ExtraWaterSeeFrom> 
			<MapCentering>false</MapCentering> 
			<MapVisible>false</MapVisible> 
			<MapTrading>false</MapTrading> 
			<TechTrading>false</TechTrading> 
			<GoldTrading>false</GoldTrading> 
			<AllowEmbassyTradingAllowed>false</AllowEmbassyTradingAllowed> 
			<OpenBordersTradingAllowed>false</OpenBordersTradingAllowed> 
			<DefensivePactTradingAllowed>false</DefensivePactTradingAllowed> 
			<ResearchAgreementTradingAllowed>false</ResearchAgreementTradingAllowed> 
			<TradeAgreementTradingAllowed>false</TradeAgreementTradingAllowed> 
			<PermanentAllianceTradingAllowed>false</PermanentAllianceTradingAllowed> 
			<BridgeBuilding>false</BridgeBuilding> 
			<WaterWork>false</WaterWork> 
			<TriggersArchaeologicalSites>false</TriggersArchaeologicalSites> 
			<AllowsWorldCongress>false</AllowsWorldCongress> 
			<GridX>12</GridX> 
			<GridY>8</GridY> 
			<Quote>TXT_KEY_TECH_DYNAMITE_QUOTE</Quote> 
			<PortraitIndex>44</PortraitIndex> 
			<ScenarioTechButton>-1</ScenarioTechButton> 
			<IconAtlas>TECH_ATLAS_1</IconAtlas> 
			<AudioIntro>AS2D_TECH_DYNAMITE</AudioIntro> 
			<AudioIntroHeader>AS2D_HEADING_TECH_DYNAMITE</AudioIntroHeader> 
		</Row>
		<Row> 
			<ID>51</ID> 
			<Type>TECH_REFRIGERATION</Type> 
			<Description>TXT_KEY_TECH_REFRIGERATION_TITLE</Description> 
			<Civilopedia>TXT_KEY_TECH_REFRIGERATION_DESC</Civilopedia> 
			<Help>TXT_KEY_TECH_REFRIGERATION_HELP</Help> 
			<AIWeight>0</AIWeight> 
			<AITradeModifier>0</AITradeModifier> 
			<Cost>2600</Cost> 
			<AdvancedStartCost>-1</AdvancedStartCost> 
			<Era>ERA_MODERN</Era> 
			<FeatureProductionModifier>0</FeatureProductionModifier> 
			<UnitFortificationModifier>0</UnitFortificationModifier> 
			<UnitBaseHealModifier>0</UnitBaseHealModifier> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<FirstFreeTechs>0</FirstFreeTechs> 
			<EmbarkedMoveChange>0</EmbarkedMoveChange> 
			<InternationalTradeRoutesChange>0</InternationalTradeRoutesChange> 
			<InfluenceSpreadModifier>0</InfluenceSpreadModifier> 
			<ExtraVotesPerDiplomat>0</ExtraVotesPerDiplomat> 
			<EndsGame>false</EndsGame> 
			<AllowsEmbarking>false</AllowsEmbarking> 
			<AllowsDefensiveEmbarking>false</AllowsDefensiveEmbarking> 
			<EmbarkedAllWaterPassage>false</EmbarkedAllWaterPassage> 
			<AllowsBarbarianBoats>false</AllowsBarbarianBoats> 
			<Repeat>false</Repeat> 
			<Trade>true</Trade> 
			<Disable>false</Disable> 
			<GoodyTech>false</GoodyTech> 
			<ExtraWaterSeeFrom>false</ExtraWaterSeeFrom> 
			<MapCentering>false</MapCentering> 
			<MapVisible>false</MapVisible> 
			<MapTrading>false</MapTrading> 
			<TechTrading>false</TechTrading> 
			<GoldTrading>false</GoldTrading> 
			<AllowEmbassyTradingAllowed>false</AllowEmbassyTradingAllowed> 
			<OpenBordersTradingAllowed>false</OpenBordersTradingAllowed> 
			<DefensivePactTradingAllowed>false</DefensivePactTradingAllowed> 
			<ResearchAgreementTradingAllowed>false</ResearchAgreementTradingAllowed> 
			<TradeAgreementTradingAllowed>false</TradeAgreementTradingAllowed> 
			<PermanentAllianceTradingAllowed>false</PermanentAllianceTradingAllowed> 
			<BridgeBuilding>false</BridgeBuilding> 
			<WaterWork>false</WaterWork> 
			<TriggersArchaeologicalSites>false</TriggersArchaeologicalSites> 
			<AllowsWorldCongress>false</AllowsWorldCongress> 
			<GridX>13</GridX> 
			<GridY>1</GridY> 
			<Quote>TXT_KEY_TECH_REFRIGERATION_QUOTE</Quote> 
			<PortraitIndex>50</PortraitIndex> 
			<ScenarioTechButton>-1</ScenarioTechButton> 
			<IconAtlas>TECH_ATLAS_1</IconAtlas> 
			<AudioIntro>AS2D_TECH_REFRIGERATION</AudioIntro> 
			<AudioIntroHeader>AS2D_HEADING_TECH_REFRIGERATION</AudioIntroHeader> 
		</Row>
		<Row> 
			<ID>52</ID> 
			<Type>TECH_RADIO</Type> 
			<Description>TXT_KEY_TECH_RADIO_TITLE</Description> 
			<Civilopedia>TXT_KEY_TECH_RADIO_DESC</Civilopedia> 
			<Help>TXT_KEY_TECH_RADIO_HELP</Help> 
			<AIWeight>0</AIWeight> 
			<AITradeModifier>0</AITradeModifier> 
			<Cost>2600</Cost> 
			<AdvancedStartCost>-1</AdvancedStartCost> 
			<Era>ERA_MODERN</Era> 
			<FeatureProductionModifier>0</FeatureProductionModifier> 
			<UnitFortificationModifier>0</UnitFortificationModifier> 
			<UnitBaseHealModifier>0</UnitBaseHealModifier> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<FirstFreeTechs>0</FirstFreeTechs> 
			<EmbarkedMoveChange>0</EmbarkedMoveChange> 
			<InternationalTradeRoutesChange>0</InternationalTradeRoutesChange> 
			<InfluenceSpreadModifier>0</InfluenceSpreadModifier> 
			<ExtraVotesPerDiplomat>0</ExtraVotesPerDiplomat> 
			<EndsGame>false</EndsGame> 
			<AllowsEmbarking>false</AllowsEmbarking> 
			<AllowsDefensiveEmbarking>false</AllowsDefensiveEmbarking> 
			<EmbarkedAllWaterPassage>false</EmbarkedAllWaterPassage> 
			<AllowsBarbarianBoats>false</AllowsBarbarianBoats> 
			<Repeat>false</Repeat> 
			<Trade>true</Trade> 
			<Disable>false</Disable> 
			<GoodyTech>false</GoodyTech> 
			<ExtraWaterSeeFrom>false</ExtraWaterSeeFrom> 
			<MapCentering>false</MapCentering> 
			<MapVisible>false</MapVisible> 
			<MapTrading>false</MapTrading> 
			<TechTrading>false</TechTrading> 
			<GoldTrading>false</GoldTrading> 
			<AllowEmbassyTradingAllowed>false</AllowEmbassyTradingAllowed> 
			<OpenBordersTradingAllowed>false</OpenBordersTradingAllowed> 
			<DefensivePactTradingAllowed>false</DefensivePactTradingAllowed> 
			<ResearchAgreementTradingAllowed>false</ResearchAgreementTradingAllowed> 
			<TradeAgreementTradingAllowed>false</TradeAgreementTradingAllowed> 
			<PermanentAllianceTradingAllowed>false</PermanentAllianceTradingAllowed> 
			<BridgeBuilding>false</BridgeBuilding> 
			<WaterWork>false</WaterWork> 
			<TriggersArchaeologicalSites>false</TriggersArchaeologicalSites> 
			<AllowsWorldCongress>false</AllowsWorldCongress> 
			<GridX>13</GridX> 
			<GridY>2</GridY> 
			<Quote>TXT_KEY_TECH_RADIO_QUOTE</Quote> 
			<PortraitIndex>55</PortraitIndex> 
			<ScenarioTechButton>-1</ScenarioTechButton> 
			<IconAtlas>TECH_ATLAS_1</IconAtlas> 
			<AudioIntro>AS2D_TECH_RADIO</AudioIntro> 
			<AudioIntroHeader>AS2D_HEADING_TECH_RADIO</AudioIntroHeader> 
		</Row>
		<Row> 
			<ID>53</ID> 
			<Type>TECH_REPLACEABLE_PARTS</Type> 
			<Description>TXT_KEY_TECH_REPLACEABLE_PARTS_TITLE</Description> 
			<Civilopedia>TXT_KEY_TECH_REPLACEABLE_PARTS_DESC</Civilopedia> 
			<Help>TXT_KEY_TECH_REPLACEABLE_PARTS_HELP</Help> 
			<AIWeight>0</AIWeight> 
			<AITradeModifier>0</AITradeModifier> 
			<Cost>2600</Cost> 
			<AdvancedStartCost>-1</AdvancedStartCost> 
			<Era>ERA_MODERN</Era> 
			<FeatureProductionModifier>0</FeatureProductionModifier> 
			<UnitFortificationModifier>0</UnitFortificationModifier> 
			<UnitBaseHealModifier>0</UnitBaseHealModifier> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<FirstFreeTechs>0</FirstFreeTechs> 
			<EmbarkedMoveChange>0</EmbarkedMoveChange> 
			<InternationalTradeRoutesChange>0</InternationalTradeRoutesChange> 
			<InfluenceSpreadModifier>0</InfluenceSpreadModifier> 
			<ExtraVotesPerDiplomat>0</ExtraVotesPerDiplomat> 
			<EndsGame>false</EndsGame> 
			<AllowsEmbarking>false</AllowsEmbarking> 
			<AllowsDefensiveEmbarking>false</AllowsDefensiveEmbarking> 
			<EmbarkedAllWaterPassage>false</EmbarkedAllWaterPassage> 
			<AllowsBarbarianBoats>false</AllowsBarbarianBoats> 
			<Repeat>false</Repeat> 
			<Trade>true</Trade> 
			<Disable>false</Disable> 
			<GoodyTech>false</GoodyTech> 
			<ExtraWaterSeeFrom>false</ExtraWaterSeeFrom> 
			<MapCentering>false</MapCentering> 
			<MapVisible>false</MapVisible> 
			<MapTrading>false</MapTrading> 
			<TechTrading>false</TechTrading> 
			<GoldTrading>false</GoldTrading> 
			<AllowEmbassyTradingAllowed>false</AllowEmbassyTradingAllowed> 
			<OpenBordersTradingAllowed>false</OpenBordersTradingAllowed> 
			<DefensivePactTradingAllowed>false</DefensivePactTradingAllowed> 
			<ResearchAgreementTradingAllowed>false</ResearchAgreementTradingAllowed> 
			<TradeAgreementTradingAllowed>false</TradeAgreementTradingAllowed> 
			<PermanentAllianceTradingAllowed>false</PermanentAllianceTradingAllowed> 
			<BridgeBuilding>false</BridgeBuilding> 
			<WaterWork>false</WaterWork> 
			<TriggersArchaeologicalSites>false</TriggersArchaeologicalSites> 
			<AllowsWorldCongress>false</AllowsWorldCongress> 
			<GridX>13</GridX> 
			<GridY>3</GridY> 
			<Quote>TXT_KEY_TECH_REPLACEABLE_PARTS_QUOTE</Quote> 
			<PortraitIndex>49</PortraitIndex> 
			<ScenarioTechButton>-1</ScenarioTechButton> 
			<IconAtlas>TECH_ATLAS_1</IconAtlas> 
			<AudioIntro>AS2D_TECH_REPLACEABLE_PARTS</AudioIntro> 
			<AudioIntroHeader>AS2D_HEADING_TECH_REPLACEABLE_PARTS</AudioIntroHeader> 
		</Row>
		<Row> 
			<ID>54</ID> 
			<Type>TECH_FLIGHT</Type> 
			<Description>TXT_KEY_TECH_FLIGHT_TITLE</Description> 
			<Civilopedia>TXT_KEY_TECH_FLIGHT_DESC</Civilopedia> 
			<Help>TXT_KEY_TECH_FLIGHT_HELP</Help> 
			<AIWeight>0</AIWeight> 
			<AITradeModifier>0</AITradeModifier> 
			<Cost>2600</Cost> 
			<AdvancedStartCost>-1</AdvancedStartCost> 
			<Era>ERA_MODERN</Era> 
			<FeatureProductionModifier>0</FeatureProductionModifier> 
			<UnitFortificationModifier>0</UnitFortificationModifier> 
			<UnitBaseHealModifier>0</UnitBaseHealModifier> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<FirstFreeTechs>0</FirstFreeTechs> 
			<EmbarkedMoveChange>0</EmbarkedMoveChange> 
			<InternationalTradeRoutesChange>0</InternationalTradeRoutesChange> 
			<InfluenceSpreadModifier>0</InfluenceSpreadModifier> 
			<ExtraVotesPerDiplomat>0</ExtraVotesPerDiplomat> 
			<EndsGame>false</EndsGame> 
			<AllowsEmbarking>false</AllowsEmbarking> 
			<AllowsDefensiveEmbarking>false</AllowsDefensiveEmbarking> 
			<EmbarkedAllWaterPassage>false</EmbarkedAllWaterPassage> 
			<AllowsBarbarianBoats>false</AllowsBarbarianBoats> 
			<Repeat>false</Repeat> 
			<Trade>true</Trade> 
			<Disable>false</Disable> 
			<GoodyTech>false</GoodyTech> 
			<ExtraWaterSeeFrom>false</ExtraWaterSeeFrom> 
			<MapCentering>false</MapCentering> 
			<MapVisible>false</MapVisible> 
			<MapTrading>false</MapTrading> 
			<TechTrading>false</TechTrading> 
			<GoldTrading>false</GoldTrading> 
			<AllowEmbassyTradingAllowed>false</AllowEmbassyTradingAllowed> 
			<OpenBordersTradingAllowed>false</OpenBordersTradingAllowed> 
			<DefensivePactTradingAllowed>false</DefensivePactTradingAllowed> 
			<ResearchAgreementTradingAllowed>false</ResearchAgreementTradingAllowed> 
			<TradeAgreementTradingAllowed>false</TradeAgreementTradingAllowed> 
			<PermanentAllianceTradingAllowed>false</PermanentAllianceTradingAllowed> 
			<BridgeBuilding>false</BridgeBuilding> 
			<WaterWork>false</WaterWork> 
			<TriggersArchaeologicalSites>false</TriggersArchaeologicalSites> 
			<AllowsWorldCongress>false</AllowsWorldCongress> 
			<GridX>13</GridX> 
			<GridY>5</GridY> 
			<Quote>TXT_KEY_TECH_FLIGHT_QUOTE</Quote> 
			<PortraitIndex>53</PortraitIndex> 
			<ScenarioTechButton>-1</ScenarioTechButton> 
			<IconAtlas>TECH_ATLAS_1</IconAtlas> 
			<AudioIntro>AS2D_TECH_FLIGHT</AudioIntro> 
			<AudioIntroHeader>AS2D_HEADING_TECH_FLIGHT</AudioIntroHeader> 
		</Row>
		<Row> 
			<ID>55</ID> 
			<Type>TECH_RAILROAD</Type> 
			<Description>TXT_KEY_TECH_RAILROAD_TITLE</Description> 
			<Civilopedia>TXT_KEY_TECH_RAILROAD_DESC</Civilopedia> 
			<Help>TXT_KEY_TECH_RAILROAD_HELP</Help> 
			<AIWeight>0</AIWeight> 
			<AITradeModifier>0</AITradeModifier> 
			<Cost>2600</Cost> 
			<AdvancedStartCost>-1</AdvancedStartCost> 
			<Era>ERA_MODERN</Era> 
			<FeatureProductionModifier>0</FeatureProductionModifier> 
			<UnitFortificationModifier>0</UnitFortificationModifier> 
			<UnitBaseHealModifier>0</UnitBaseHealModifier> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<FirstFreeTechs>0</FirstFreeTechs> 
			<EmbarkedMoveChange>0</EmbarkedMoveChange> 
			<InternationalTradeRoutesChange>1</InternationalTradeRoutesChange> 
			<InfluenceSpreadModifier>0</InfluenceSpreadModifier> 
			<ExtraVotesPerDiplomat>0</ExtraVotesPerDiplomat> 
			<EndsGame>false</EndsGame> 
			<AllowsEmbarking>false</AllowsEmbarking> 
			<AllowsDefensiveEmbarking>false</AllowsDefensiveEmbarking> 
			<EmbarkedAllWaterPassage>false</EmbarkedAllWaterPassage> 
			<AllowsBarbarianBoats>false</AllowsBarbarianBoats> 
			<Repeat>false</Repeat> 
			<Trade>true</Trade> 
			<Disable>false</Disable> 
			<GoodyTech>false</GoodyTech> 
			<ExtraWaterSeeFrom>false</ExtraWaterSeeFrom> 
			<MapCentering>false</MapCentering> 
			<MapVisible>false</MapVisible> 
			<MapTrading>false</MapTrading> 
			<TechTrading>false</TechTrading> 
			<GoldTrading>false</GoldTrading> 
			<AllowEmbassyTradingAllowed>false</AllowEmbassyTradingAllowed> 
			<OpenBordersTradingAllowed>false</OpenBordersTradingAllowed> 
			<DefensivePactTradingAllowed>false</DefensivePactTradingAllowed> 
			<ResearchAgreementTradingAllowed>false</ResearchAgreementTradingAllowed> 
			<TradeAgreementTradingAllowed>false</TradeAgreementTradingAllowed> 
			<PermanentAllianceTradingAllowed>false</PermanentAllianceTradingAllowed> 
			<BridgeBuilding>false</BridgeBuilding> 
			<WaterWork>false</WaterWork> 
			<TriggersArchaeologicalSites>false</TriggersArchaeologicalSites> 
			<AllowsWorldCongress>false</AllowsWorldCongress> 
			<GridX>13</GridX> 
			<GridY>7</GridY> 
			<Quote>TXT_KEY_TECH_RAILROAD_QUOTE</Quote> 
			<PortraitIndex>45</PortraitIndex> 
			<ScenarioTechButton>-1</ScenarioTechButton> 
			<IconAtlas>TECH_ATLAS_1</IconAtlas> 
			<AudioIntro>AS2D_TECH_RAILROAD</AudioIntro> 
			<AudioIntroHeader>AS2D_HEADING_TECH_RAILROAD</AudioIntroHeader> 
		</Row>
		<Row> 
			<ID>56</ID> 
			<Type>TECH_PLASTIC</Type> 
			<Description>TXT_KEY_TECH_PLASTICS_TITLE</Description> 
			<Civilopedia>TXT_KEY_TECH_PLASTICS_DESC</Civilopedia> 
			<Help>TXT_KEY_TECH_PLASTICS_HELP</Help> 
			<AIWeight>0</AIWeight> 
			<AITradeModifier>0</AITradeModifier> 
			<Cost>3600</Cost> 
			<AdvancedStartCost>-1</AdvancedStartCost> 
			<Era>ERA_MODERN</Era> 
			<FeatureProductionModifier>0</FeatureProductionModifier> 
			<UnitFortificationModifier>0</UnitFortificationModifier> 
			<UnitBaseHealModifier>0</UnitBaseHealModifier> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<FirstFreeTechs>0</FirstFreeTechs> 
			<EmbarkedMoveChange>0</EmbarkedMoveChange> 
			<InternationalTradeRoutesChange>0</InternationalTradeRoutesChange> 
			<InfluenceSpreadModifier>0</InfluenceSpreadModifier> 
			<ExtraVotesPerDiplomat>0</ExtraVotesPerDiplomat> 
			<EndsGame>false</EndsGame> 
			<AllowsEmbarking>false</AllowsEmbarking> 
			<AllowsDefensiveEmbarking>false</AllowsDefensiveEmbarking> 
			<EmbarkedAllWaterPassage>false</EmbarkedAllWaterPassage> 
			<AllowsBarbarianBoats>false</AllowsBarbarianBoats> 
			<Repeat>false</Repeat> 
			<Trade>true</Trade> 
			<Disable>false</Disable> 
			<GoodyTech>false</GoodyTech> 
			<ExtraWaterSeeFrom>false</ExtraWaterSeeFrom> 
			<MapCentering>false</MapCentering> 
			<MapVisible>false</MapVisible> 
			<MapTrading>false</MapTrading> 
			<TechTrading>false</TechTrading> 
			<GoldTrading>false</GoldTrading> 
			<AllowEmbassyTradingAllowed>false</AllowEmbassyTradingAllowed> 
			<OpenBordersTradingAllowed>false</OpenBordersTradingAllowed> 
			<DefensivePactTradingAllowed>false</DefensivePactTradingAllowed> 
			<ResearchAgreementTradingAllowed>false</ResearchAgreementTradingAllowed> 
			<TradeAgreementTradingAllowed>false</TradeAgreementTradingAllowed> 
			<PermanentAllianceTradingAllowed>false</PermanentAllianceTradingAllowed> 
			<BridgeBuilding>false</BridgeBuilding> 
			<WaterWork>false</WaterWork> 
			<TriggersArchaeologicalSites>false</TriggersArchaeologicalSites> 
			<AllowsWorldCongress>false</AllowsWorldCongress> 
			<GridX>14</GridX> 
			<GridY>2</GridY> 
			<Quote>TXT_KEY_TECH_PLASTICS_QUOTE</Quote> 
			<PortraitIndex>58</PortraitIndex> 
			<ScenarioTechButton>-1</ScenarioTechButton> 
			<IconAtlas>TECH_ATLAS_1</IconAtlas> 
			<AudioIntro>AS2D_TECH_PLASTIC</AudioIntro> 
			<AudioIntroHeader>AS2D_HEADING_TECH_PLASTIC</AudioIntroHeader> 
		</Row>
		<Row> 
			<ID>57</ID> 
			<Type>TECH_ELECTRONICS</Type> 
			<Description>TXT_KEY_TECH_ELECTRONICS_TITLE</Description> 
			<Civilopedia>TXT_KEY_TECH_ELECTRONICS_DESC</Civilopedia> 
			<Help>TXT_KEY_TECH_ELECTRONICS_HELP</Help> 
			<AIWeight>0</AIWeight> 
			<AITradeModifier>0</AITradeModifier> 
			<Cost>3600</Cost> 
			<AdvancedStartCost>-1</AdvancedStartCost> 
			<Era>ERA_MODERN</Era> 
			<FeatureProductionModifier>0</FeatureProductionModifier> 
			<UnitFortificationModifier>0</UnitFortificationModifier> 
			<UnitBaseHealModifier>0</UnitBaseHealModifier> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<FirstFreeTechs>0</FirstFreeTechs> 
			<EmbarkedMoveChange>0</EmbarkedMoveChange> 
			<InternationalTradeRoutesChange>0</InternationalTradeRoutesChange> 
			<InfluenceSpreadModifier>0</InfluenceSpreadModifier> 
			<ExtraVotesPerDiplomat>0</ExtraVotesPerDiplomat> 
			<EndsGame>false</EndsGame> 
			<AllowsEmbarking>false</AllowsEmbarking> 
			<AllowsDefensiveEmbarking>false</AllowsDefensiveEmbarking> 
			<EmbarkedAllWaterPassage>false</EmbarkedAllWaterPassage> 
			<AllowsBarbarianBoats>false</AllowsBarbarianBoats> 
			<Repeat>false</Repeat> 
			<Trade>true</Trade> 
			<Disable>false</Disable> 
			<GoodyTech>false</GoodyTech> 
			<ExtraWaterSeeFrom>false</ExtraWaterSeeFrom> 
			<MapCentering>false</MapCentering> 
			<MapVisible>false</MapVisible> 
			<MapTrading>false</MapTrading> 
			<TechTrading>false</TechTrading> 
			<GoldTrading>false</GoldTrading> 
			<AllowEmbassyTradingAllowed>false</AllowEmbassyTradingAllowed> 
			<OpenBordersTradingAllowed>false</OpenBordersTradingAllowed> 
			<DefensivePactTradingAllowed>false</DefensivePactTradingAllowed> 
			<ResearchAgreementTradingAllowed>false</ResearchAgreementTradingAllowed> 
			<TradeAgreementTradingAllowed>false</TradeAgreementTradingAllowed> 
			<PermanentAllianceTradingAllowed>false</PermanentAllianceTradingAllowed> 
			<BridgeBuilding>false</BridgeBuilding> 
			<WaterWork>false</WaterWork> 
			<TriggersArchaeologicalSites>false</TriggersArchaeologicalSites> 
			<AllowsWorldCongress>false</AllowsWorldCongress> 
			<GridX>14</GridX> 
			<GridY>4</GridY> 
			<Quote>TXT_KEY_TECH_ELECTRONICS_QUOTE</Quote> 
			<PortraitIndex>60</PortraitIndex> 
			<ScenarioTechButton>-1</ScenarioTechButton> 
			<IconAtlas>TECH_ATLAS_1</IconAtlas> 
			<AudioIntro>AS2D_TECH_ELECTRONICS</AudioIntro> 
			<AudioIntroHeader>AS2D_HEADING_TECH_ELECTRONICS</AudioIntroHeader> 
		</Row>
		<Row> 
			<ID>58</ID> 
			<Type>TECH_BALLISTICS</Type> 
			<Description>TXT_KEY_TECH_BALLISTICS_TITLE</Description> 
			<Civilopedia>TXT_KEY_TECH_BALLISTICS_DESC</Civilopedia> 
			<Help>TXT_KEY_TECH_BALLISTICS_HELP</Help> 
			<AIWeight>0</AIWeight> 
			<AITradeModifier>0</AITradeModifier> 
			<Cost>3600</Cost> 
			<AdvancedStartCost>-1</AdvancedStartCost> 
			<Era>ERA_MODERN</Era> 
			<FeatureProductionModifier>0</FeatureProductionModifier> 
			<UnitFortificationModifier>0</UnitFortificationModifier> 
			<UnitBaseHealModifier>0</UnitBaseHealModifier> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<FirstFreeTechs>0</FirstFreeTechs> 
			<EmbarkedMoveChange>0</EmbarkedMoveChange> 
			<InternationalTradeRoutesChange>0</InternationalTradeRoutesChange> 
			<InfluenceSpreadModifier>0</InfluenceSpreadModifier> 
			<ExtraVotesPerDiplomat>0</ExtraVotesPerDiplomat> 
			<EndsGame>false</EndsGame> 
			<AllowsEmbarking>false</AllowsEmbarking> 
			<AllowsDefensiveEmbarking>false</AllowsDefensiveEmbarking> 
			<EmbarkedAllWaterPassage>false</EmbarkedAllWaterPassage> 
			<AllowsBarbarianBoats>false</AllowsBarbarianBoats> 
			<Repeat>false</Repeat> 
			<Trade>true</Trade> 
			<Disable>false</Disable> 
			<GoodyTech>false</GoodyTech> 
			<ExtraWaterSeeFrom>false</ExtraWaterSeeFrom> 
			<MapCentering>false</MapCentering> 
			<MapVisible>false</MapVisible> 
			<MapTrading>false</MapTrading> 
			<TechTrading>false</TechTrading> 
			<GoldTrading>false</GoldTrading> 
			<AllowEmbassyTradingAllowed>false</AllowEmbassyTradingAllowed> 
			<OpenBordersTradingAllowed>false</OpenBordersTradingAllowed> 
			<DefensivePactTradingAllowed>false</DefensivePactTradingAllowed> 
			<ResearchAgreementTradingAllowed>false</ResearchAgreementTradingAllowed> 
			<TradeAgreementTradingAllowed>false</TradeAgreementTradingAllowed> 
			<PermanentAllianceTradingAllowed>false</PermanentAllianceTradingAllowed> 
			<BridgeBuilding>false</BridgeBuilding> 
			<WaterWork>false</WaterWork> 
			<TriggersArchaeologicalSites>false</TriggersArchaeologicalSites> 
			<AllowsWorldCongress>false</AllowsWorldCongress> 
			<GridX>14</GridX> 
			<GridY>5</GridY> 
			<Quote>TXT_KEY_TECH_BALLISTICS_QUOTE</Quote> 
			<PortraitIndex>1</PortraitIndex> 
			<ScenarioTechButton>-1</ScenarioTechButton> 
			<IconAtlas>EXPANSION_TECH_ATLAS_1</IconAtlas> 
			<AudioIntro>AS2D_TECH_BALLISTICS_EXPANSION</AudioIntro> 
			<AudioIntroHeader>AS2D_HEADING_TECH_BALLISTICS</AudioIntroHeader> 
		</Row>
		<Row> 
			<ID>59</ID> 
			<Type>TECH_COMBUSTION</Type> 
			<Description>TXT_KEY_TECH_COMBUSTION_TITLE</Description> 
			<Civilopedia>TXT_KEY_TECH_COMBUSTION_DESC</Civilopedia> 
			<Help>TXT_KEY_TECH_COMBUSTION_HELP</Help> 
			<AIWeight>0</AIWeight> 
			<AITradeModifier>0</AITradeModifier> 
			<Cost>3600</Cost> 
			<AdvancedStartCost>-1</AdvancedStartCost> 
			<Era>ERA_MODERN</Era> 
			<FeatureProductionModifier>0</FeatureProductionModifier> 
			<UnitFortificationModifier>0</UnitFortificationModifier> 
			<UnitBaseHealModifier>0</UnitBaseHealModifier> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<FirstFreeTechs>0</FirstFreeTechs> 
			<EmbarkedMoveChange>0</EmbarkedMoveChange> 
			<InternationalTradeRoutesChange>0</InternationalTradeRoutesChange> 
			<InfluenceSpreadModifier>0</InfluenceSpreadModifier> 
			<ExtraVotesPerDiplomat>0</ExtraVotesPerDiplomat> 
			<EndsGame>false</EndsGame> 
			<AllowsEmbarking>false</AllowsEmbarking> 
			<AllowsDefensiveEmbarking>false</AllowsDefensiveEmbarking> 
			<EmbarkedAllWaterPassage>false</EmbarkedAllWaterPassage> 
			<AllowsBarbarianBoats>false</AllowsBarbarianBoats> 
			<Repeat>false</Repeat> 
			<Trade>true</Trade> 
			<Disable>false</Disable> 
			<GoodyTech>false</GoodyTech> 
			<ExtraWaterSeeFrom>false</ExtraWaterSeeFrom> 
			<MapCentering>false</MapCentering> 
			<MapVisible>false</MapVisible> 
			<MapTrading>false</MapTrading> 
			<TechTrading>false</TechTrading> 
			<GoldTrading>false</GoldTrading> 
			<AllowEmbassyTradingAllowed>false</AllowEmbassyTradingAllowed> 
			<OpenBordersTradingAllowed>false</OpenBordersTradingAllowed> 
			<DefensivePactTradingAllowed>false</DefensivePactTradingAllowed> 
			<ResearchAgreementTradingAllowed>false</ResearchAgreementTradingAllowed> 
			<TradeAgreementTradingAllowed>false</TradeAgreementTradingAllowed> 
			<PermanentAllianceTradingAllowed>false</PermanentAllianceTradingAllowed> 
			<BridgeBuilding>false</BridgeBuilding> 
			<WaterWork>false</WaterWork> 
			<TriggersArchaeologicalSites>false</TriggersArchaeologicalSites> 
			<AllowsWorldCongress>false</AllowsWorldCongress> 
			<GridX>14</GridX> 
			<GridY>7</GridY> 
			<Quote>TXT_KEY_TECH_COMBUSTION_QUOTE</Quote> 
			<PortraitIndex>48</PortraitIndex> 
			<ScenarioTechButton>-1</ScenarioTechButton> 
			<IconAtlas>TECH_ATLAS_1</IconAtlas> 
			<AudioIntro>AS2D_TECH_COMBUSTION</AudioIntro> 
			<AudioIntroHeader>AS2D_HEADING_TECH_COMBUSTION</AudioIntroHeader> 
		</Row>
		<Row> 
			<ID>60</ID> 
			<Type>TECH_PENICILIN</Type> 
			<Description>TXT_KEY_TECH_PENICILIN_TITLE</Description> 
			<Civilopedia>TXT_KEY_TECH_PENICILIN_DESC</Civilopedia> 
			<Help>TXT_KEY_TECH_PENICILIN_HELP</Help> 
			<AIWeight>0</AIWeight> 
			<AITradeModifier>0</AITradeModifier> 
			<Cost>5100</Cost> 
			<AdvancedStartCost>-1</AdvancedStartCost> 
			<Era>ERA_POSTMODERN</Era> 
			<FeatureProductionModifier>0</FeatureProductionModifier> 
			<UnitFortificationModifier>0</UnitFortificationModifier> 
			<UnitBaseHealModifier>0</UnitBaseHealModifier> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<FirstFreeTechs>0</FirstFreeTechs> 
			<EmbarkedMoveChange>0</EmbarkedMoveChange> 
			<InternationalTradeRoutesChange>1</InternationalTradeRoutesChange> 
			<InfluenceSpreadModifier>0</InfluenceSpreadModifier> 
			<ExtraVotesPerDiplomat>0</ExtraVotesPerDiplomat> 
			<EndsGame>false</EndsGame> 
			<AllowsEmbarking>false</AllowsEmbarking> 
			<AllowsDefensiveEmbarking>false</AllowsDefensiveEmbarking> 
			<EmbarkedAllWaterPassage>false</EmbarkedAllWaterPassage> 
			<AllowsBarbarianBoats>false</AllowsBarbarianBoats> 
			<Repeat>false</Repeat> 
			<Trade>true</Trade> 
			<Disable>false</Disable> 
			<GoodyTech>false</GoodyTech> 
			<ExtraWaterSeeFrom>false</ExtraWaterSeeFrom> 
			<MapCentering>false</MapCentering> 
			<MapVisible>false</MapVisible> 
			<MapTrading>false</MapTrading> 
			<TechTrading>false</TechTrading> 
			<GoldTrading>false</GoldTrading> 
			<AllowEmbassyTradingAllowed>false</AllowEmbassyTradingAllowed> 
			<OpenBordersTradingAllowed>false</OpenBordersTradingAllowed> 
			<DefensivePactTradingAllowed>false</DefensivePactTradingAllowed> 
			<ResearchAgreementTradingAllowed>false</ResearchAgreementTradingAllowed> 
			<TradeAgreementTradingAllowed>false</TradeAgreementTradingAllowed> 
			<PermanentAllianceTradingAllowed>false</PermanentAllianceTradingAllowed> 
			<BridgeBuilding>false</BridgeBuilding> 
			<WaterWork>false</WaterWork> 
			<TriggersArchaeologicalSites>false</TriggersArchaeologicalSites> 
			<AllowsWorldCongress>false</AllowsWorldCongress> 
			<GridX>15</GridX> 
			<GridY>1</GridY> 
			<Quote>TXT_KEY_TECH_PENICILIN_QUOTE</Quote> 
			<PortraitIndex>12</PortraitIndex> 
			<ScenarioTechButton>-1</ScenarioTechButton> 
			<IconAtlas>TECH_ATLAS_2</IconAtlas> 
			<AudioIntro>AS2D_TECH_PENICLLIN</AudioIntro> 
			<AudioIntroHeader>AS2D_HEADING_TECH_PENICLLIN</AudioIntroHeader> 
		</Row>
		<Row> 
			<ID>61</ID> 
			<Type>TECH_ATOMIC_THEORY</Type> 
			<Description>TXT_KEY_TECH_ATOMIC_THEORY_TITLE</Description> 
			<Civilopedia>TXT_KEY_TECH_ATOMIC_THEORY_DESC</Civilopedia> 
			<Help>TXT_KEY_TECH_ATOMIC_THEORY_HELP</Help> 
			<AIWeight>0</AIWeight> 
			<AITradeModifier>0</AITradeModifier> 
			<Cost>5100</Cost> 
			<AdvancedStartCost>-1</AdvancedStartCost> 
			<Era>ERA_POSTMODERN</Era> 
			<FeatureProductionModifier>0</FeatureProductionModifier> 
			<UnitFortificationModifier>0</UnitFortificationModifier> 
			<UnitBaseHealModifier>0</UnitBaseHealModifier> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<FirstFreeTechs>0</FirstFreeTechs> 
			<EmbarkedMoveChange>0</EmbarkedMoveChange> 
			<InternationalTradeRoutesChange>0</InternationalTradeRoutesChange> 
			<InfluenceSpreadModifier>0</InfluenceSpreadModifier> 
			<ExtraVotesPerDiplomat>0</ExtraVotesPerDiplomat> 
			<EndsGame>false</EndsGame> 
			<AllowsEmbarking>false</AllowsEmbarking> 
			<AllowsDefensiveEmbarking>false</AllowsDefensiveEmbarking> 
			<EmbarkedAllWaterPassage>false</EmbarkedAllWaterPassage> 
			<AllowsBarbarianBoats>false</AllowsBarbarianBoats> 
			<Repeat>false</Repeat> 
			<Trade>true</Trade> 
			<Disable>false</Disable> 
			<GoodyTech>false</GoodyTech> 
			<ExtraWaterSeeFrom>false</ExtraWaterSeeFrom> 
			<MapCentering>false</MapCentering> 
			<MapVisible>false</MapVisible> 
			<MapTrading>false</MapTrading> 
			<TechTrading>false</TechTrading> 
			<GoldTrading>false</GoldTrading> 
			<AllowEmbassyTradingAllowed>false</AllowEmbassyTradingAllowed> 
			<OpenBordersTradingAllowed>false</OpenBordersTradingAllowed> 
			<DefensivePactTradingAllowed>false</DefensivePactTradingAllowed> 
			<ResearchAgreementTradingAllowed>false</ResearchAgreementTradingAllowed> 
			<TradeAgreementTradingAllowed>false</TradeAgreementTradingAllowed> 
			<PermanentAllianceTradingAllowed>false</PermanentAllianceTradingAllowed> 
			<BridgeBuilding>false</BridgeBuilding> 
			<WaterWork>false</WaterWork> 
			<TriggersArchaeologicalSites>false</TriggersArchaeologicalSites> 
			<AllowsWorldCongress>false</AllowsWorldCongress> 
			<GridX>15</GridX> 
			<GridY>3</GridY> 
			<Quote>TXT_KEY_TECH_ATOMIC_THEORY_QUOTE</Quote> 
			<PortraitIndex>52</PortraitIndex> 
			<ScenarioTechButton>-1</ScenarioTechButton> 
			<IconAtlas>TECH_ATLAS_1</IconAtlas> 
			<AudioIntro>AS2D_TECH_ATOMIC_THEORY</AudioIntro> 
			<AudioIntroHeader>AS2D_HEADING_TECH_ATOMIC_THEORY</AudioIntroHeader> 
		</Row>
		<Row> 
			<ID>62</ID> 
			<Type>TECH_RADAR</Type> 
			<Description>TXT_KEY_TECH_RADAR_TITLE</Description> 
			<Civilopedia>TXT_KEY_TECH_RADAR_DESC</Civilopedia> 
			<Help>TXT_KEY_TECH_RADAR_HELP</Help> 
			<AIWeight>0</AIWeight> 
			<AITradeModifier>0</AITradeModifier> 
			<Cost>5100</Cost> 
			<AdvancedStartCost>-1</AdvancedStartCost> 
			<Era>ERA_POSTMODERN</Era> 
			<FeatureProductionModifier>0</FeatureProductionModifier> 
			<UnitFortificationModifier>0</UnitFortificationModifier> 
			<UnitBaseHealModifier>0</UnitBaseHealModifier> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<FirstFreeTechs>0</FirstFreeTechs> 
			<EmbarkedMoveChange>0</EmbarkedMoveChange> 
			<InternationalTradeRoutesChange>0</InternationalTradeRoutesChange> 
			<InfluenceSpreadModifier>0</InfluenceSpreadModifier> 
			<ExtraVotesPerDiplomat>0</ExtraVotesPerDiplomat> 
			<EndsGame>false</EndsGame> 
			<AllowsEmbarking>false</AllowsEmbarking> 
			<AllowsDefensiveEmbarking>false</AllowsDefensiveEmbarking> 
			<EmbarkedAllWaterPassage>false</EmbarkedAllWaterPassage> 
			<AllowsBarbarianBoats>false</AllowsBarbarianBoats> 
			<Repeat>false</Repeat> 
			<Trade>true</Trade> 
			<Disable>false</Disable> 
			<GoodyTech>false</GoodyTech> 
			<ExtraWaterSeeFrom>false</ExtraWaterSeeFrom> 
			<MapCentering>false</MapCentering> 
			<MapVisible>false</MapVisible> 
			<MapTrading>false</MapTrading> 
			<TechTrading>false</TechTrading> 
			<GoldTrading>false</GoldTrading> 
			<AllowEmbassyTradingAllowed>false</AllowEmbassyTradingAllowed> 
			<OpenBordersTradingAllowed>false</OpenBordersTradingAllowed> 
			<DefensivePactTradingAllowed>false</DefensivePactTradingAllowed> 
			<ResearchAgreementTradingAllowed>false</ResearchAgreementTradingAllowed> 
			<TradeAgreementTradingAllowed>false</TradeAgreementTradingAllowed> 
			<PermanentAllianceTradingAllowed>false</PermanentAllianceTradingAllowed> 
			<BridgeBuilding>false</BridgeBuilding> 
			<WaterWork>false</WaterWork> 
			<TriggersArchaeologicalSites>false</TriggersArchaeologicalSites> 
			<AllowsWorldCongress>false</AllowsWorldCongress> 
			<GridX>15</GridX> 
			<GridY>5</GridY> 
			<Quote>TXT_KEY_TECH_RADAR_QUOTE</Quote> 
			<PortraitIndex>57</PortraitIndex> 
			<ScenarioTechButton>-1</ScenarioTechButton> 
			<IconAtlas>TECH_ATLAS_1</IconAtlas> 
			<AudioIntro>AS2D_TECH_RADAR</AudioIntro> 
			<AudioIntroHeader>AS2D_HEADING_TECH_RADAR</AudioIntroHeader> 
		</Row>
		<Row> 
			<ID>63</ID> 
			<Type>TECH_COMBINED_ARMS</Type> 
			<Description>TXT_KEY_TECH_COMBINED_ARMS_TITLE</Description> 
			<Civilopedia>TXT_KEY_TECH_COMBINED_ARMS_DESC</Civilopedia> 
			<Help>TXT_KEY_TECH_COMBINED_ARMS_HELP</Help> 
			<AIWeight>0</AIWeight> 
			<AITradeModifier>0</AITradeModifier> 
			<Cost>5100</Cost> 
			<AdvancedStartCost>-1</AdvancedStartCost> 
			<Era>ERA_POSTMODERN</Era> 
			<FeatureProductionModifier>0</FeatureProductionModifier> 
			<UnitFortificationModifier>0</UnitFortificationModifier> 
			<UnitBaseHealModifier>0</UnitBaseHealModifier> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<FirstFreeTechs>0</FirstFreeTechs> 
			<EmbarkedMoveChange>0</EmbarkedMoveChange> 
			<InternationalTradeRoutesChange>0</InternationalTradeRoutesChange> 
			<InfluenceSpreadModifier>0</InfluenceSpreadModifier> 
			<ExtraVotesPerDiplomat>0</ExtraVotesPerDiplomat> 
			<EndsGame>false</EndsGame> 
			<AllowsEmbarking>false</AllowsEmbarking> 
			<AllowsDefensiveEmbarking>false</AllowsDefensiveEmbarking> 
			<EmbarkedAllWaterPassage>false</EmbarkedAllWaterPassage> 
			<AllowsBarbarianBoats>false</AllowsBarbarianBoats> 
			<Repeat>false</Repeat> 
			<Trade>true</Trade> 
			<Disable>false</Disable> 
			<GoodyTech>false</GoodyTech> 
			<ExtraWaterSeeFrom>false</ExtraWaterSeeFrom> 
			<MapCentering>false</MapCentering> 
			<MapVisible>false</MapVisible> 
			<MapTrading>false</MapTrading> 
			<TechTrading>false</TechTrading> 
			<GoldTrading>false</GoldTrading> 
			<AllowEmbassyTradingAllowed>false</AllowEmbassyTradingAllowed> 
			<OpenBordersTradingAllowed>false</OpenBordersTradingAllowed> 
			<DefensivePactTradingAllowed>false</DefensivePactTradingAllowed> 
			<ResearchAgreementTradingAllowed>false</ResearchAgreementTradingAllowed> 
			<TradeAgreementTradingAllowed>false</TradeAgreementTradingAllowed> 
			<PermanentAllianceTradingAllowed>false</PermanentAllianceTradingAllowed> 
			<BridgeBuilding>false</BridgeBuilding> 
			<WaterWork>false</WaterWork> 
			<TriggersArchaeologicalSites>false</TriggersArchaeologicalSites> 
			<AllowsWorldCongress>false</AllowsWorldCongress> 
			<GridX>15</GridX> 
			<GridY>7</GridY> 
			<Quote>TXT_KEY_TECH_COMBINED_ARMS_QUOTE</Quote> 
			<PortraitIndex>3</PortraitIndex> 
			<ScenarioTechButton>-1</ScenarioTechButton> 
			<IconAtlas>EXPANSION_TECH_ATLAS_1</IconAtlas> 
			<AudioIntro>AS2D_TECH_COMBINED_ARMS</AudioIntro> 
			<AudioIntroHeader>AS2D_HEADING_TECH_COMBINED_ARMS</AudioIntroHeader> 
		</Row>
		<Row> 
			<ID>64</ID> 
			<Type>TECH_ECOLOGY</Type> 
			<Description>TXT_KEY_TECH_ECOLOGY_TITLE</Description> 
			<Civilopedia>TXT_KEY_TECH_ECOLOGY_DESC</Civilopedia> 
			<Help>TXT_KEY_TECH_ECOLOGY_HELP</Help> 
			<AIWeight>0</AIWeight> 
			<AITradeModifier>0</AITradeModifier> 
			<Cost>6400</Cost> 
			<AdvancedStartCost>-1</AdvancedStartCost> 
			<Era>ERA_POSTMODERN</Era> 
			<FeatureProductionModifier>0</FeatureProductionModifier> 
			<UnitFortificationModifier>0</UnitFortificationModifier> 
			<UnitBaseHealModifier>0</UnitBaseHealModifier> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<FirstFreeTechs>0</FirstFreeTechs> 
			<EmbarkedMoveChange>0</EmbarkedMoveChange> 
			<InternationalTradeRoutesChange>0</InternationalTradeRoutesChange> 
			<InfluenceSpreadModifier>0</InfluenceSpreadModifier> 
			<ExtraVotesPerDiplomat>0</ExtraVotesPerDiplomat> 
			<EndsGame>false</EndsGame> 
			<AllowsEmbarking>false</AllowsEmbarking> 
			<AllowsDefensiveEmbarking>false</AllowsDefensiveEmbarking> 
			<EmbarkedAllWaterPassage>false</EmbarkedAllWaterPassage> 
			<AllowsBarbarianBoats>false</AllowsBarbarianBoats> 
			<Repeat>false</Repeat> 
			<Trade>true</Trade> 
			<Disable>false</Disable> 
			<GoodyTech>false</GoodyTech> 
			<ExtraWaterSeeFrom>false</ExtraWaterSeeFrom> 
			<MapCentering>false</MapCentering> 
			<MapVisible>false</MapVisible> 
			<MapTrading>false</MapTrading> 
			<TechTrading>false</TechTrading> 
			<GoldTrading>false</GoldTrading> 
			<AllowEmbassyTradingAllowed>false</AllowEmbassyTradingAllowed> 
			<OpenBordersTradingAllowed>false</OpenBordersTradingAllowed> 
			<DefensivePactTradingAllowed>false</DefensivePactTradingAllowed> 
			<ResearchAgreementTradingAllowed>false</ResearchAgreementTradingAllowed> 
			<TradeAgreementTradingAllowed>false</TradeAgreementTradingAllowed> 
			<PermanentAllianceTradingAllowed>false</PermanentAllianceTradingAllowed> 
			<BridgeBuilding>false</BridgeBuilding> 
			<WaterWork>false</WaterWork> 
			<TriggersArchaeologicalSites>false</TriggersArchaeologicalSites> 
			<AllowsWorldCongress>false</AllowsWorldCongress> 
			<GridX>16</GridX> 
			<GridY>1</GridY> 
			<Quote>TXT_KEY_TECH_ECOLOGY_QUOTE</Quote> 
			<PortraitIndex>0</PortraitIndex> 
			<ScenarioTechButton>-1</ScenarioTechButton> 
			<IconAtlas>TECH_ATLAS_2</IconAtlas> 
			<AudioIntro>AS2D_TECH_ECOLOGY</AudioIntro> 
			<AudioIntroHeader>AS2D_HEADING_TECH_ECOLOGY</AudioIntroHeader> 
		</Row>
		<Row> 
			<ID>65</ID> 
			<Type>TECH_NUCLEAR_FISSION</Type> 
			<Description>TXT_KEY_TECH_NUCLEAR_FISSION_TITLE</Description> 
			<Civilopedia>TXT_KEY_TECH_NUCLEAR_FISSION_DESC</Civilopedia> 
			<Help>TXT_KEY_TECH_NUCLEAR_FISSION_HELP</Help> 
			<AIWeight>0</AIWeight> 
			<AITradeModifier>0</AITradeModifier> 
			<Cost>6400</Cost> 
			<AdvancedStartCost>-1</AdvancedStartCost> 
			<Era>ERA_POSTMODERN</Era> 
			<FeatureProductionModifier>0</FeatureProductionModifier> 
			<UnitFortificationModifier>0</UnitFortificationModifier> 
			<UnitBaseHealModifier>0</UnitBaseHealModifier> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<FirstFreeTechs>0</FirstFreeTechs> 
			<EmbarkedMoveChange>0</EmbarkedMoveChange> 
			<InternationalTradeRoutesChange>0</InternationalTradeRoutesChange> 
			<InfluenceSpreadModifier>0</InfluenceSpreadModifier> 
			<ExtraVotesPerDiplomat>0</ExtraVotesPerDiplomat> 
			<EndsGame>false</EndsGame> 
			<AllowsEmbarking>false</AllowsEmbarking> 
			<AllowsDefensiveEmbarking>false</AllowsDefensiveEmbarking> 
			<EmbarkedAllWaterPassage>false</EmbarkedAllWaterPassage> 
			<AllowsBarbarianBoats>false</AllowsBarbarianBoats> 
			<Repeat>false</Repeat> 
			<Trade>true</Trade> 
			<Disable>false</Disable> 
			<GoodyTech>false</GoodyTech> 
			<ExtraWaterSeeFrom>false</ExtraWaterSeeFrom> 
			<MapCentering>false</MapCentering> 
			<MapVisible>false</MapVisible> 
			<MapTrading>false</MapTrading> 
			<TechTrading>false</TechTrading> 
			<GoldTrading>false</GoldTrading> 
			<AllowEmbassyTradingAllowed>false</AllowEmbassyTradingAllowed> 
			<OpenBordersTradingAllowed>false</OpenBordersTradingAllowed> 
			<DefensivePactTradingAllowed>false</DefensivePactTradingAllowed> 
			<ResearchAgreementTradingAllowed>false</ResearchAgreementTradingAllowed> 
			<TradeAgreementTradingAllowed>false</TradeAgreementTradingAllowed> 
			<PermanentAllianceTradingAllowed>false</PermanentAllianceTradingAllowed> 
			<BridgeBuilding>false</BridgeBuilding> 
			<WaterWork>false</WaterWork> 
			<TriggersArchaeologicalSites>false</TriggersArchaeologicalSites> 
			<AllowsWorldCongress>false</AllowsWorldCongress> 
			<GridX>16</GridX> 
			<GridY>3</GridY> 
			<Quote>TXT_KEY_TECH_NUCLEAR_FISSION_QUOTE</Quote> 
			<PortraitIndex>56</PortraitIndex> 
			<ScenarioTechButton>-1</ScenarioTechButton> 
			<IconAtlas>TECH_ATLAS_1</IconAtlas> 
			<AudioIntro>AS2D_TECH_NUCLEAR_FISSION</AudioIntro> 
			<AudioIntroHeader>AS2D_HEADING_TECH_NUCLEAR_FISSION</AudioIntroHeader> 
		</Row>
		<Row> 
			<ID>66</ID> 
			<Type>TECH_ROCKETRY</Type> 
			<Description>TXT_KEY_TECH_ROCKETRY_TITLE</Description> 
			<Civilopedia>TXT_KEY_TECH_ROCKETRY_DESC</Civilopedia> 
			<Help>TXT_KEY_TECH_ROCKETRY_HELP</Help> 
			<AIWeight>0</AIWeight> 
			<AITradeModifier>0</AITradeModifier> 
			<Cost>6400</Cost> 
			<AdvancedStartCost>-1</AdvancedStartCost> 
			<Era>ERA_POSTMODERN</Era> 
			<FeatureProductionModifier>0</FeatureProductionModifier> 
			<UnitFortificationModifier>0</UnitFortificationModifier> 
			<UnitBaseHealModifier>0</UnitBaseHealModifier> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<FirstFreeTechs>0</FirstFreeTechs> 
			<EmbarkedMoveChange>0</EmbarkedMoveChange> 
			<InternationalTradeRoutesChange>0</InternationalTradeRoutesChange> 
			<InfluenceSpreadModifier>0</InfluenceSpreadModifier> 
			<ExtraVotesPerDiplomat>0</ExtraVotesPerDiplomat> 
			<EndsGame>false</EndsGame> 
			<AllowsEmbarking>false</AllowsEmbarking> 
			<AllowsDefensiveEmbarking>false</AllowsDefensiveEmbarking> 
			<EmbarkedAllWaterPassage>false</EmbarkedAllWaterPassage> 
			<AllowsBarbarianBoats>false</AllowsBarbarianBoats> 
			<Repeat>false</Repeat> 
			<Trade>true</Trade> 
			<Disable>false</Disable> 
			<GoodyTech>false</GoodyTech> 
			<ExtraWaterSeeFrom>false</ExtraWaterSeeFrom> 
			<MapCentering>false</MapCentering> 
			<MapVisible>false</MapVisible> 
			<MapTrading>false</MapTrading> 
			<TechTrading>false</TechTrading> 
			<GoldTrading>false</GoldTrading> 
			<AllowEmbassyTradingAllowed>false</AllowEmbassyTradingAllowed> 
			<OpenBordersTradingAllowed>false</OpenBordersTradingAllowed> 
			<DefensivePactTradingAllowed>false</DefensivePactTradingAllowed> 
			<ResearchAgreementTradingAllowed>false</ResearchAgreementTradingAllowed> 
			<TradeAgreementTradingAllowed>false</TradeAgreementTradingAllowed> 
			<PermanentAllianceTradingAllowed>false</PermanentAllianceTradingAllowed> 
			<BridgeBuilding>false</BridgeBuilding> 
			<WaterWork>false</WaterWork> 
			<TriggersArchaeologicalSites>false</TriggersArchaeologicalSites> 
			<AllowsWorldCongress>false</AllowsWorldCongress> 
			<GridX>16</GridX> 
			<GridY>5</GridY> 
			<Quote>TXT_KEY_TECH_ROCKETRY_QUOTE</Quote> 
			<PortraitIndex>61</PortraitIndex> 
			<ScenarioTechButton>-1</ScenarioTechButton> 
			<IconAtlas>TECH_ATLAS_1</IconAtlas> 
			<AudioIntro>AS2D_TECH_ROCKETRY</AudioIntro> 
			<AudioIntroHeader>AS2D_HEADING_TECH_ROCKETRY</AudioIntroHeader> 
		</Row>
		<Row> 
			<ID>67</ID> 
			<Type>TECH_COMPUTERS</Type> 
			<Description>TXT_KEY_TECH_COMPUTERS_TITLE</Description> 
			<Civilopedia>TXT_KEY_TECH_COMPUTERS_DESC</Civilopedia> 
			<Help>TXT_KEY_TECH_COMPUTERS_HELP</Help> 
			<AIWeight>0</AIWeight> 
			<AITradeModifier>0</AITradeModifier> 
			<Cost>6400</Cost> 
			<AdvancedStartCost>-1</AdvancedStartCost> 
			<Era>ERA_POSTMODERN</Era> 
			<FeatureProductionModifier>0</FeatureProductionModifier> 
			<UnitFortificationModifier>0</UnitFortificationModifier> 
			<UnitBaseHealModifier>0</UnitBaseHealModifier> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<FirstFreeTechs>0</FirstFreeTechs> 
			<EmbarkedMoveChange>0</EmbarkedMoveChange> 
			<InternationalTradeRoutesChange>0</InternationalTradeRoutesChange> 
			<InfluenceSpreadModifier>0</InfluenceSpreadModifier> 
			<ExtraVotesPerDiplomat>0</ExtraVotesPerDiplomat> 
			<EndsGame>false</EndsGame> 
			<AllowsEmbarking>false</AllowsEmbarking> 
			<AllowsDefensiveEmbarking>false</AllowsDefensiveEmbarking> 
			<EmbarkedAllWaterPassage>false</EmbarkedAllWaterPassage> 
			<AllowsBarbarianBoats>false</AllowsBarbarianBoats> 
			<Repeat>false</Repeat> 
			<Trade>true</Trade> 
			<Disable>false</Disable> 
			<GoodyTech>false</GoodyTech> 
			<ExtraWaterSeeFrom>false</ExtraWaterSeeFrom> 
			<MapCentering>false</MapCentering> 
			<MapVisible>false</MapVisible> 
			<MapTrading>false</MapTrading> 
			<TechTrading>false</TechTrading> 
			<GoldTrading>false</GoldTrading> 
			<AllowEmbassyTradingAllowed>false</AllowEmbassyTradingAllowed> 
			<OpenBordersTradingAllowed>false</OpenBordersTradingAllowed> 
			<DefensivePactTradingAllowed>false</DefensivePactTradingAllowed> 
			<ResearchAgreementTradingAllowed>false</ResearchAgreementTradingAllowed> 
			<TradeAgreementTradingAllowed>false</TradeAgreementTradingAllowed> 
			<PermanentAllianceTradingAllowed>false</PermanentAllianceTradingAllowed> 
			<BridgeBuilding>false</BridgeBuilding> 
			<WaterWork>false</WaterWork> 
			<TriggersArchaeologicalSites>false</TriggersArchaeologicalSites> 
			<AllowsWorldCongress>false</AllowsWorldCongress> 
			<GridX>16</GridX> 
			<GridY>7</GridY> 
			<Quote>TXT_KEY_TECH_COMPUTERS_QUOTE</Quote> 
			<PortraitIndex>1</PortraitIndex> 
			<ScenarioTechButton>-1</ScenarioTechButton> 
			<IconAtlas>TECH_ATLAS_2</IconAtlas> 
			<AudioIntro>AS2D_TECH_COMPUTERS</AudioIntro> 
			<AudioIntroHeader>AS2D_HEADING_TECH_COMPUTERS</AudioIntroHeader> 
		</Row>
		<Row> 
			<ID>68</ID> 
			<Type>TECH_TELECOM</Type> 
			<Description>TXT_KEY_TECH_TELECOM_TITLE</Description> 
			<Civilopedia>TXT_KEY_TECH_TELECOM_DESC</Civilopedia> 
			<Help>TXT_KEY_TECH_TELECOM_HELP</Help> 
			<AIWeight>0</AIWeight> 
			<AITradeModifier>0</AITradeModifier> 
			<Cost>7700</Cost> 
			<AdvancedStartCost>-1</AdvancedStartCost> 
			<Era>ERA_FUTURE</Era> 
			<FeatureProductionModifier>0</FeatureProductionModifier> 
			<UnitFortificationModifier>0</UnitFortificationModifier> 
			<UnitBaseHealModifier>0</UnitBaseHealModifier> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<FirstFreeTechs>0</FirstFreeTechs> 
			<EmbarkedMoveChange>0</EmbarkedMoveChange> 
			<InternationalTradeRoutesChange>0</InternationalTradeRoutesChange> 
			<InfluenceSpreadModifier>0</InfluenceSpreadModifier> 
			<ExtraVotesPerDiplomat>0</ExtraVotesPerDiplomat> 
			<EndsGame>false</EndsGame> 
			<AllowsEmbarking>false</AllowsEmbarking> 
			<AllowsDefensiveEmbarking>false</AllowsDefensiveEmbarking> 
			<EmbarkedAllWaterPassage>false</EmbarkedAllWaterPassage> 
			<AllowsBarbarianBoats>false</AllowsBarbarianBoats> 
			<Repeat>false</Repeat> 
			<Trade>true</Trade> 
			<Disable>false</Disable> 
			<GoodyTech>false</GoodyTech> 
			<ExtraWaterSeeFrom>false</ExtraWaterSeeFrom> 
			<MapCentering>false</MapCentering> 
			<MapVisible>false</MapVisible> 
			<MapTrading>false</MapTrading> 
			<TechTrading>false</TechTrading> 
			<GoldTrading>false</GoldTrading> 
			<AllowEmbassyTradingAllowed>false</AllowEmbassyTradingAllowed> 
			<OpenBordersTradingAllowed>false</OpenBordersTradingAllowed> 
			<DefensivePactTradingAllowed>false</DefensivePactTradingAllowed> 
			<ResearchAgreementTradingAllowed>false</ResearchAgreementTradingAllowed> 
			<TradeAgreementTradingAllowed>false</TradeAgreementTradingAllowed> 
			<PermanentAllianceTradingAllowed>false</PermanentAllianceTradingAllowed> 
			<BridgeBuilding>false</BridgeBuilding> 
			<WaterWork>false</WaterWork> 
			<TriggersArchaeologicalSites>false</TriggersArchaeologicalSites> 
			<AllowsWorldCongress>false</AllowsWorldCongress> 
			<GridX>17</GridX> 
			<GridY>1</GridY> 
			<Quote>TXT_KEY_TECH_TELECOM_QUOTE</Quote> 
			<PortraitIndex>7</PortraitIndex> 
			<ScenarioTechButton>-1</ScenarioTechButton> 
			<IconAtlas>EXPANSION_TECH_ATLAS_1</IconAtlas> 
			<AudioIntro>AS2D_TECH_TELECOM</AudioIntro> 
			<AudioIntroHeader>AS2D_HEADING_TECH_TELECOM</AudioIntroHeader> 
		</Row>
		<Row> 
			<ID>69</ID> 
			<Type>TECH_MOBILE_TACTICS</Type> 
			<Description>TXT_KEY_TECH_MOBILE_TACTICS_TITLE</Description> 
			<Civilopedia>TXT_KEY_TECH_MOBILE_TACTICS_DESC</Civilopedia> 
			<Help>TXT_KEY_TECH_MOBILE_TACTICS_HELP</Help> 
			<AIWeight>0</AIWeight> 
			<AITradeModifier>0</AITradeModifier> 
			<Cost>7700</Cost> 
			<AdvancedStartCost>-1</AdvancedStartCost> 
			<Era>ERA_FUTURE</Era> 
			<FeatureProductionModifier>0</FeatureProductionModifier> 
			<UnitFortificationModifier>0</UnitFortificationModifier> 
			<UnitBaseHealModifier>0</UnitBaseHealModifier> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<FirstFreeTechs>0</FirstFreeTechs> 
			<EmbarkedMoveChange>0</EmbarkedMoveChange> 
			<InternationalTradeRoutesChange>0</InternationalTradeRoutesChange> 
			<InfluenceSpreadModifier>0</InfluenceSpreadModifier> 
			<ExtraVotesPerDiplomat>0</ExtraVotesPerDiplomat> 
			<EndsGame>false</EndsGame> 
			<AllowsEmbarking>false</AllowsEmbarking> 
			<AllowsDefensiveEmbarking>false</AllowsDefensiveEmbarking> 
			<EmbarkedAllWaterPassage>false</EmbarkedAllWaterPassage> 
			<AllowsBarbarianBoats>false</AllowsBarbarianBoats> 
			<Repeat>false</Repeat> 
			<Trade>true</Trade> 
			<Disable>false</Disable> 
			<GoodyTech>false</GoodyTech> 
			<ExtraWaterSeeFrom>false</ExtraWaterSeeFrom> 
			<MapCentering>false</MapCentering> 
			<MapVisible>false</MapVisible> 
			<MapTrading>false</MapTrading> 
			<TechTrading>false</TechTrading> 
			<GoldTrading>false</GoldTrading> 
			<AllowEmbassyTradingAllowed>false</AllowEmbassyTradingAllowed> 
			<OpenBordersTradingAllowed>false</OpenBordersTradingAllowed> 
			<DefensivePactTradingAllowed>false</DefensivePactTradingAllowed> 
			<ResearchAgreementTradingAllowed>false</ResearchAgreementTradingAllowed> 
			<TradeAgreementTradingAllowed>false</TradeAgreementTradingAllowed> 
			<PermanentAllianceTradingAllowed>false</PermanentAllianceTradingAllowed> 
			<BridgeBuilding>false</BridgeBuilding> 
			<WaterWork>false</WaterWork> 
			<TriggersArchaeologicalSites>false</TriggersArchaeologicalSites> 
			<AllowsWorldCongress>false</AllowsWorldCongress> 
			<GridX>17</GridX> 
			<GridY>2</GridY> 
			<Quote>TXT_KEY_TECH_MOBILE_TACTICS_QUOTE</Quote> 
			<PortraitIndex>6</PortraitIndex> 
			<ScenarioTechButton>-1</ScenarioTechButton> 
			<IconAtlas>EXPANSION_TECH_ATLAS_1</IconAtlas> 
			<AudioIntro>AS2D_TECH_MOBILE_TACTICS</AudioIntro> 
			<AudioIntroHeader>AS2D_HEADING_TECH_MOBILE_TACTICS</AudioIntroHeader> 
		</Row>
		<Row> 
			<ID>70</ID> 
			<Type>TECH_ADVANCED_BALLISTICS</Type> 
			<Description>TXT_KEY_TECH_ADVANCED_BALLISTICS_TITLE</Description> 
			<Civilopedia>TXT_KEY_TECH_ADVANCED_BALLISTICS_DESC</Civilopedia> 
			<Help>TXT_KEY_TECH_ADVANCED_BALLISTICS_HELP</Help> 
			<AIWeight>0</AIWeight> 
			<AITradeModifier>0</AITradeModifier> 
			<Cost>7700</Cost> 
			<AdvancedStartCost>-1</AdvancedStartCost> 
			<Era>ERA_FUTURE</Era> 
			<FeatureProductionModifier>0</FeatureProductionModifier> 
			<UnitFortificationModifier>0</UnitFortificationModifier> 
			<UnitBaseHealModifier>0</UnitBaseHealModifier> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<FirstFreeTechs>0</FirstFreeTechs> 
			<EmbarkedMoveChange>0</EmbarkedMoveChange> 
			<InternationalTradeRoutesChange>0</InternationalTradeRoutesChange> 
			<InfluenceSpreadModifier>0</InfluenceSpreadModifier> 
			<ExtraVotesPerDiplomat>0</ExtraVotesPerDiplomat> 
			<EndsGame>false</EndsGame> 
			<AllowsEmbarking>false</AllowsEmbarking> 
			<AllowsDefensiveEmbarking>false</AllowsDefensiveEmbarking> 
			<EmbarkedAllWaterPassage>false</EmbarkedAllWaterPassage> 
			<AllowsBarbarianBoats>false</AllowsBarbarianBoats> 
			<Repeat>false</Repeat> 
			<Trade>true</Trade> 
			<Disable>false</Disable> 
			<GoodyTech>false</GoodyTech> 
			<ExtraWaterSeeFrom>false</ExtraWaterSeeFrom> 
			<MapCentering>false</MapCentering> 
			<MapVisible>false</MapVisible> 
			<MapTrading>false</MapTrading> 
			<TechTrading>false</TechTrading> 
			<GoldTrading>false</GoldTrading> 
			<AllowEmbassyTradingAllowed>false</AllowEmbassyTradingAllowed> 
			<OpenBordersTradingAllowed>false</OpenBordersTradingAllowed> 
			<DefensivePactTradingAllowed>false</DefensivePactTradingAllowed> 
			<ResearchAgreementTradingAllowed>false</ResearchAgreementTradingAllowed> 
			<TradeAgreementTradingAllowed>false</TradeAgreementTradingAllowed> 
			<PermanentAllianceTradingAllowed>false</PermanentAllianceTradingAllowed> 
			<BridgeBuilding>false</BridgeBuilding> 
			<WaterWork>false</WaterWork> 
			<TriggersArchaeologicalSites>false</TriggersArchaeologicalSites> 
			<AllowsWorldCongress>false</AllowsWorldCongress> 
			<GridX>17</GridX> 
			<GridY>4</GridY> 
			<Quote>TXT_KEY_TECH_ADVANCED_BALLISTICS_QUOTE</Quote> 
			<PortraitIndex>11</PortraitIndex> 
			<ScenarioTechButton>-1</ScenarioTechButton> 
			<IconAtlas>TECH_ATLAS_2</IconAtlas> 
			<AudioIntro>AS2D_TECH_ADVANCED_BALLASTICS</AudioIntro> 
			<AudioIntroHeader>AS2D_HEADING_TECH_ADVANCED_BALLASTICS</AudioIntroHeader> 
		</Row>
		<Row> 
			<ID>71</ID> 
			<Type>TECH_SATELLITES</Type> 
			<Description>TXT_KEY_TECH_SATELLITES_TITLE</Description> 
			<Civilopedia>TXT_KEY_TECH_SATELLITES_DESC</Civilopedia> 
			<Help>TXT_KEY_TECH_SATELLITES_HELP</Help> 
			<AIWeight>0</AIWeight> 
			<AITradeModifier>0</AITradeModifier> 
			<Cost>7700</Cost> 
			<AdvancedStartCost>-1</AdvancedStartCost> 
			<Era>ERA_FUTURE</Era> 
			<FeatureProductionModifier>0</FeatureProductionModifier> 
			<UnitFortificationModifier>0</UnitFortificationModifier> 
			<UnitBaseHealModifier>0</UnitBaseHealModifier> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<FirstFreeTechs>0</FirstFreeTechs> 
			<EmbarkedMoveChange>0</EmbarkedMoveChange> 
			<InternationalTradeRoutesChange>0</InternationalTradeRoutesChange> 
			<InfluenceSpreadModifier>0</InfluenceSpreadModifier> 
			<ExtraVotesPerDiplomat>0</ExtraVotesPerDiplomat> 
			<EndsGame>false</EndsGame> 
			<AllowsEmbarking>false</AllowsEmbarking> 
			<AllowsDefensiveEmbarking>false</AllowsDefensiveEmbarking> 
			<EmbarkedAllWaterPassage>false</EmbarkedAllWaterPassage> 
			<AllowsBarbarianBoats>false</AllowsBarbarianBoats> 
			<Repeat>false</Repeat> 
			<Trade>true</Trade> 
			<Disable>false</Disable> 
			<GoodyTech>false</GoodyTech> 
			<ExtraWaterSeeFrom>false</ExtraWaterSeeFrom> 
			<MapCentering>false</MapCentering> 
			<MapVisible>true</MapVisible> 
			<MapTrading>false</MapTrading> 
			<TechTrading>false</TechTrading> 
			<GoldTrading>false</GoldTrading> 
			<AllowEmbassyTradingAllowed>false</AllowEmbassyTradingAllowed> 
			<OpenBordersTradingAllowed>false</OpenBordersTradingAllowed> 
			<DefensivePactTradingAllowed>false</DefensivePactTradingAllowed> 
			<ResearchAgreementTradingAllowed>false</ResearchAgreementTradingAllowed> 
			<TradeAgreementTradingAllowed>false</TradeAgreementTradingAllowed> 
			<PermanentAllianceTradingAllowed>false</PermanentAllianceTradingAllowed> 
			<BridgeBuilding>false</BridgeBuilding> 
			<WaterWork>false</WaterWork> 
			<TriggersArchaeologicalSites>false</TriggersArchaeologicalSites> 
			<AllowsWorldCongress>false</AllowsWorldCongress> 
			<GridX>17</GridX> 
			<GridY>5</GridY> 
			<Quote>TXT_KEY_TECH_SATELLITES_QUOTE</Quote> 
			<PortraitIndex>2</PortraitIndex> 
			<ScenarioTechButton>-1</ScenarioTechButton> 
			<IconAtlas>TECH_ATLAS_2</IconAtlas> 
			<AudioIntro>AS2D_TECH_SATELLITES</AudioIntro> 
			<AudioIntroHeader>AS2D_HEADING_TECH_SATELLITES</AudioIntroHeader> 
		</Row>
		<Row> 
			<ID>72</ID> 
			<Type>TECH_ROBOTICS</Type> 
			<Description>TXT_KEY_TECH_ROBOTICS_TITLE</Description> 
			<Civilopedia>TXT_KEY_TECH_ROBOTICS_DESC</Civilopedia> 
			<Help>TXT_KEY_TECH_ROBOTICS_HELP</Help> 
			<AIWeight>0</AIWeight> 
			<AITradeModifier>0</AITradeModifier> 
			<Cost>7700</Cost> 
			<AdvancedStartCost>-1</AdvancedStartCost> 
			<Era>ERA_FUTURE</Era> 
			<FeatureProductionModifier>0</FeatureProductionModifier> 
			<UnitFortificationModifier>0</UnitFortificationModifier> 
			<UnitBaseHealModifier>0</UnitBaseHealModifier> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<FirstFreeTechs>0</FirstFreeTechs> 
			<EmbarkedMoveChange>0</EmbarkedMoveChange> 
			<InternationalTradeRoutesChange>0</InternationalTradeRoutesChange> 
			<InfluenceSpreadModifier>0</InfluenceSpreadModifier> 
			<ExtraVotesPerDiplomat>0</ExtraVotesPerDiplomat> 
			<EndsGame>false</EndsGame> 
			<AllowsEmbarking>false</AllowsEmbarking> 
			<AllowsDefensiveEmbarking>false</AllowsDefensiveEmbarking> 
			<EmbarkedAllWaterPassage>false</EmbarkedAllWaterPassage> 
			<AllowsBarbarianBoats>false</AllowsBarbarianBoats> 
			<Repeat>false</Repeat> 
			<Trade>true</Trade> 
			<Disable>false</Disable> 
			<GoodyTech>false</GoodyTech> 
			<ExtraWaterSeeFrom>false</ExtraWaterSeeFrom> 
			<MapCentering>false</MapCentering> 
			<MapVisible>false</MapVisible> 
			<MapTrading>false</MapTrading> 
			<TechTrading>false</TechTrading> 
			<GoldTrading>false</GoldTrading> 
			<AllowEmbassyTradingAllowed>false</AllowEmbassyTradingAllowed> 
			<OpenBordersTradingAllowed>false</OpenBordersTradingAllowed> 
			<DefensivePactTradingAllowed>false</DefensivePactTradingAllowed> 
			<ResearchAgreementTradingAllowed>false</ResearchAgreementTradingAllowed> 
			<TradeAgreementTradingAllowed>false</TradeAgreementTradingAllowed> 
			<PermanentAllianceTradingAllowed>false</PermanentAllianceTradingAllowed> 
			<BridgeBuilding>false</BridgeBuilding> 
			<WaterWork>false</WaterWork> 
			<TriggersArchaeologicalSites>false</TriggersArchaeologicalSites> 
			<AllowsWorldCongress>false</AllowsWorldCongress> 
			<GridX>17</GridX> 
			<GridY>6</GridY> 
			<Quote>TXT_KEY_TECH_ROBOTICS_QUOTE</Quote> 
			<PortraitIndex>5</PortraitIndex> 
			<ScenarioTechButton>-1</ScenarioTechButton> 
			<IconAtlas>TECH_ATLAS_2</IconAtlas> 
			<AudioIntro>AS2D_TECH_ROBOTICS</AudioIntro> 
			<AudioIntroHeader>AS2D_HEADING_TECH_ROBOTICS</AudioIntroHeader> 
		</Row>
		<Row> 
			<ID>73</ID> 
			<Type>TECH_LASERS</Type> 
			<Description>TXT_KEY_TECH_LASERS_TITLE</Description> 
			<Civilopedia>TXT_KEY_TECH_LASERS_DESC</Civilopedia> 
			<Help>TXT_KEY_TECH_LASERS_HELP</Help> 
			<AIWeight>0</AIWeight> 
			<AITradeModifier>0</AITradeModifier> 
			<Cost>7700</Cost> 
			<AdvancedStartCost>-1</AdvancedStartCost> 
			<Era>ERA_FUTURE</Era> 
			<FeatureProductionModifier>0</FeatureProductionModifier> 
			<UnitFortificationModifier>0</UnitFortificationModifier> 
			<UnitBaseHealModifier>0</UnitBaseHealModifier> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<FirstFreeTechs>0</FirstFreeTechs> 
			<EmbarkedMoveChange>0</EmbarkedMoveChange> 
			<InternationalTradeRoutesChange>0</InternationalTradeRoutesChange> 
			<InfluenceSpreadModifier>0</InfluenceSpreadModifier> 
			<ExtraVotesPerDiplomat>0</ExtraVotesPerDiplomat> 
			<EndsGame>false</EndsGame> 
			<AllowsEmbarking>false</AllowsEmbarking> 
			<AllowsDefensiveEmbarking>false</AllowsDefensiveEmbarking> 
			<EmbarkedAllWaterPassage>false</EmbarkedAllWaterPassage> 
			<AllowsBarbarianBoats>false</AllowsBarbarianBoats> 
			<Repeat>false</Repeat> 
			<Trade>true</Trade> 
			<Disable>false</Disable> 
			<GoodyTech>false</GoodyTech> 
			<ExtraWaterSeeFrom>false</ExtraWaterSeeFrom> 
			<MapCentering>false</MapCentering> 
			<MapVisible>false</MapVisible> 
			<MapTrading>false</MapTrading> 
			<TechTrading>false</TechTrading> 
			<GoldTrading>false</GoldTrading> 
			<AllowEmbassyTradingAllowed>false</AllowEmbassyTradingAllowed> 
			<OpenBordersTradingAllowed>false</OpenBordersTradingAllowed> 
			<DefensivePactTradingAllowed>false</DefensivePactTradingAllowed> 
			<ResearchAgreementTradingAllowed>false</ResearchAgreementTradingAllowed> 
			<TradeAgreementTradingAllowed>false</TradeAgreementTradingAllowed> 
			<PermanentAllianceTradingAllowed>false</PermanentAllianceTradingAllowed> 
			<BridgeBuilding>false</BridgeBuilding> 
			<WaterWork>false</WaterWork> 
			<TriggersArchaeologicalSites>false</TriggersArchaeologicalSites> 
			<AllowsWorldCongress>false</AllowsWorldCongress> 
			<GridX>17</GridX> 
			<GridY>7</GridY> 
			<Quote>TXT_KEY_TECH_LASERS_QUOTE</Quote> 
			<PortraitIndex>62</PortraitIndex> 
			<ScenarioTechButton>-1</ScenarioTechButton> 
			<IconAtlas>TECH_ATLAS_1</IconAtlas> 
			<AudioIntro>AS2D_TECH_LASERS</AudioIntro> 
			<AudioIntroHeader>AS2D_HEADING_TECH_LASERS</AudioIntroHeader> 
		</Row>
		<Row> 
			<ID>74</ID> 
			<Type>TECH_INTERNET</Type> 
			<Description>TXT_KEY_TECH_INTERNET_TITLE</Description> 
			<Civilopedia>TXT_KEY_TECH_INTERNET_DESC</Civilopedia> 
			<Help>TXT_KEY_TECH_INTERNET_HELP</Help> 
			<AIWeight>0</AIWeight> 
			<AITradeModifier>0</AITradeModifier> 
			<Cost>8800</Cost> 
			<AdvancedStartCost>-1</AdvancedStartCost> 
			<Era>ERA_FUTURE</Era> 
			<FeatureProductionModifier>0</FeatureProductionModifier> 
			<UnitFortificationModifier>0</UnitFortificationModifier> 
			<UnitBaseHealModifier>0</UnitBaseHealModifier> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<FirstFreeTechs>0</FirstFreeTechs> 
			<EmbarkedMoveChange>0</EmbarkedMoveChange> 
			<InternationalTradeRoutesChange>0</InternationalTradeRoutesChange> 
			<InfluenceSpreadModifier>100</InfluenceSpreadModifier> 
			<ExtraVotesPerDiplomat>0</ExtraVotesPerDiplomat> 
			<EndsGame>false</EndsGame> 
			<AllowsEmbarking>false</AllowsEmbarking> 
			<AllowsDefensiveEmbarking>false</AllowsDefensiveEmbarking> 
			<EmbarkedAllWaterPassage>false</EmbarkedAllWaterPassage> 
			<AllowsBarbarianBoats>false</AllowsBarbarianBoats> 
			<Repeat>false</Repeat> 
			<Trade>true</Trade> 
			<Disable>false</Disable> 
			<GoodyTech>false</GoodyTech> 
			<ExtraWaterSeeFrom>false</ExtraWaterSeeFrom> 
			<MapCentering>false</MapCentering> 
			<MapVisible>false</MapVisible> 
			<MapTrading>false</MapTrading> 
			<TechTrading>false</TechTrading> 
			<GoldTrading>false</GoldTrading> 
			<AllowEmbassyTradingAllowed>false</AllowEmbassyTradingAllowed> 
			<OpenBordersTradingAllowed>false</OpenBordersTradingAllowed> 
			<DefensivePactTradingAllowed>false</DefensivePactTradingAllowed> 
			<ResearchAgreementTradingAllowed>false</ResearchAgreementTradingAllowed> 
			<TradeAgreementTradingAllowed>false</TradeAgreementTradingAllowed> 
			<PermanentAllianceTradingAllowed>false</PermanentAllianceTradingAllowed> 
			<BridgeBuilding>false</BridgeBuilding> 
			<WaterWork>false</WaterWork> 
			<TriggersArchaeologicalSites>false</TriggersArchaeologicalSites> 
			<AllowsWorldCongress>false</AllowsWorldCongress> 
			<GridX>18</GridX> 
			<GridY>0</GridY> 
			<Quote>TXT_KEY_TECH_INTERNET_QUOTE</Quote> 
			<PortraitIndex>0</PortraitIndex> 
			<ScenarioTechButton>-1</ScenarioTechButton> 
			<IconAtlas>EXPANSION2_TECH_ATLAS</IconAtlas> 
			<AudioIntro>AS2D_TECH_INTERNET</AudioIntro> 
			<AudioIntroHeader>AS2D_HEADING_TECH_INTERNET</AudioIntroHeader> 
		</Row>
		<Row> 
			<ID>75</ID> 
			<Type>TECH_GLOBALIZATION</Type> 
			<Description>TXT_KEY_TECH_GLOBALIZATION_TITLE</Description> 
			<Civilopedia>TXT_KEY_TECH_GLOBALIZATION_DESC</Civilopedia> 
			<Help>TXT_KEY_TECH_GLOBALIZATION_HELP</Help> 
			<AIWeight>0</AIWeight> 
			<AITradeModifier>0</AITradeModifier> 
			<Cost>8800</Cost> 
			<AdvancedStartCost>-1</AdvancedStartCost> 
			<Era>ERA_FUTURE</Era> 
			<FeatureProductionModifier>0</FeatureProductionModifier> 
			<UnitFortificationModifier>0</UnitFortificationModifier> 
			<UnitBaseHealModifier>0</UnitBaseHealModifier> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<FirstFreeTechs>0</FirstFreeTechs> 
			<EmbarkedMoveChange>0</EmbarkedMoveChange> 
			<InternationalTradeRoutesChange>0</InternationalTradeRoutesChange> 
			<InfluenceSpreadModifier>0</InfluenceSpreadModifier> 
			<ExtraVotesPerDiplomat>1</ExtraVotesPerDiplomat> 
			<EndsGame>false</EndsGame> 
			<AllowsEmbarking>false</AllowsEmbarking> 
			<AllowsDefensiveEmbarking>false</AllowsDefensiveEmbarking> 
			<EmbarkedAllWaterPassage>false</EmbarkedAllWaterPassage> 
			<AllowsBarbarianBoats>false</AllowsBarbarianBoats> 
			<Repeat>false</Repeat> 
			<Trade>true</Trade> 
			<Disable>false</Disable> 
			<GoodyTech>false</GoodyTech> 
			<ExtraWaterSeeFrom>false</ExtraWaterSeeFrom> 
			<MapCentering>false</MapCentering> 
			<MapVisible>false</MapVisible> 
			<MapTrading>false</MapTrading> 
			<TechTrading>false</TechTrading> 
			<GoldTrading>false</GoldTrading> 
			<AllowEmbassyTradingAllowed>false</AllowEmbassyTradingAllowed> 
			<OpenBordersTradingAllowed>false</OpenBordersTradingAllowed> 
			<DefensivePactTradingAllowed>false</DefensivePactTradingAllowed> 
			<ResearchAgreementTradingAllowed>false</ResearchAgreementTradingAllowed> 
			<TradeAgreementTradingAllowed>false</TradeAgreementTradingAllowed> 
			<PermanentAllianceTradingAllowed>false</PermanentAllianceTradingAllowed> 
			<BridgeBuilding>false</BridgeBuilding> 
			<WaterWork>false</WaterWork> 
			<TriggersArchaeologicalSites>false</TriggersArchaeologicalSites> 
			<AllowsWorldCongress>false</AllowsWorldCongress> 
			<GridX>18</GridX> 
			<GridY>1</GridY> 
			<Quote>TXT_KEY_TECH_GLOBALIZATION_QUOTE</Quote> 
			<PortraitIndex>4</PortraitIndex> 
			<ScenarioTechButton>-1</ScenarioTechButton> 
			<IconAtlas>TECH_ATLAS_2</IconAtlas> 
			<AudioIntro>AS2D_TECH_GLOBALIZATION</AudioIntro> 
			<AudioIntroHeader>AS2D_HEADING_TECH_GLOBALIZATION</AudioIntroHeader> 
		</Row>
		<Row> 
			<ID>76</ID> 
			<Type>TECH_PARTICLE_PHYSICS</Type> 
			<Description>TXT_KEY_TECH_PARTICLE_PHYSICS_TITLE</Description> 
			<Civilopedia>TXT_KEY_TECH_PARTICLE_PHYSICS_DESC</Civilopedia> 
			<Help>TXT_KEY_TECH_PARTICLE_PHYSICS_HELP</Help> 
			<AIWeight>0</AIWeight> 
			<AITradeModifier>0</AITradeModifier> 
			<Cost>8800</Cost> 
			<AdvancedStartCost>-1</AdvancedStartCost> 
			<Era>ERA_FUTURE</Era> 
			<FeatureProductionModifier>0</FeatureProductionModifier> 
			<UnitFortificationModifier>0</UnitFortificationModifier> 
			<UnitBaseHealModifier>0</UnitBaseHealModifier> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<FirstFreeTechs>0</FirstFreeTechs> 
			<EmbarkedMoveChange>0</EmbarkedMoveChange> 
			<InternationalTradeRoutesChange>0</InternationalTradeRoutesChange> 
			<InfluenceSpreadModifier>0</InfluenceSpreadModifier> 
			<ExtraVotesPerDiplomat>0</ExtraVotesPerDiplomat> 
			<EndsGame>false</EndsGame> 
			<AllowsEmbarking>false</AllowsEmbarking> 
			<AllowsDefensiveEmbarking>false</AllowsDefensiveEmbarking> 
			<EmbarkedAllWaterPassage>false</EmbarkedAllWaterPassage> 
			<AllowsBarbarianBoats>false</AllowsBarbarianBoats> 
			<Repeat>false</Repeat> 
			<Trade>true</Trade> 
			<Disable>false</Disable> 
			<GoodyTech>false</GoodyTech> 
			<ExtraWaterSeeFrom>false</ExtraWaterSeeFrom> 
			<MapCentering>false</MapCentering> 
			<MapVisible>false</MapVisible> 
			<MapTrading>false</MapTrading> 
			<TechTrading>false</TechTrading> 
			<GoldTrading>false</GoldTrading> 
			<AllowEmbassyTradingAllowed>false</AllowEmbassyTradingAllowed> 
			<OpenBordersTradingAllowed>false</OpenBordersTradingAllowed> 
			<DefensivePactTradingAllowed>false</DefensivePactTradingAllowed> 
			<ResearchAgreementTradingAllowed>false</ResearchAgreementTradingAllowed> 
			<TradeAgreementTradingAllowed>false</TradeAgreementTradingAllowed> 
			<PermanentAllianceTradingAllowed>false</PermanentAllianceTradingAllowed> 
			<BridgeBuilding>false</BridgeBuilding> 
			<WaterWork>false</WaterWork> 
			<TriggersArchaeologicalSites>false</TriggersArchaeologicalSites> 
			<AllowsWorldCongress>false</AllowsWorldCongress> 
			<GridX>18</GridX> 
			<GridY>2</GridY> 
			<Quote>TXT_KEY_TECH_PARTICLE_PHYSICS_QUOTE</Quote> 
			<PortraitIndex>7</PortraitIndex> 
			<ScenarioTechButton>-1</ScenarioTechButton> 
			<IconAtlas>TECH_ATLAS_2</IconAtlas> 
			<AudioIntro>AS2D_TECH_PARTICLE_PHYSICS</AudioIntro> 
			<AudioIntroHeader>AS2D_HEADING_TECH_PARTICLE_PHYSICS</AudioIntroHeader> 
		</Row>
		<Row> 
			<ID>77</ID> 
			<Type>TECH_NUCLEAR_FUSION</Type> 
			<Description>TXT_KEY_TECH_NUCLEAR_FUSION_TITLE</Description> 
			<Civilopedia>TXT_KEY_TECH_NUCLEAR_FUSION_DESC</Civilopedia> 
			<Help>TXT_KEY_TECH_NUCLEAR_FUSION_HELP</Help> 
			<AIWeight>0</AIWeight> 
			<AITradeModifier>0</AITradeModifier> 
			<Cost>8800</Cost> 
			<AdvancedStartCost>-1</AdvancedStartCost> 
			<Era>ERA_FUTURE</Era> 
			<FeatureProductionModifier>0</FeatureProductionModifier> 
			<UnitFortificationModifier>0</UnitFortificationModifier> 
			<UnitBaseHealModifier>0</UnitBaseHealModifier> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<FirstFreeTechs>0</FirstFreeTechs> 
			<EmbarkedMoveChange>0</EmbarkedMoveChange> 
			<InternationalTradeRoutesChange>0</InternationalTradeRoutesChange> 
			<InfluenceSpreadModifier>0</InfluenceSpreadModifier> 
			<ExtraVotesPerDiplomat>0</ExtraVotesPerDiplomat> 
			<EndsGame>false</EndsGame> 
			<AllowsEmbarking>false</AllowsEmbarking> 
			<AllowsDefensiveEmbarking>false</AllowsDefensiveEmbarking> 
			<EmbarkedAllWaterPassage>false</EmbarkedAllWaterPassage> 
			<AllowsBarbarianBoats>false</AllowsBarbarianBoats> 
			<Repeat>false</Repeat> 
			<Trade>true</Trade> 
			<Disable>false</Disable> 
			<GoodyTech>false</GoodyTech> 
			<ExtraWaterSeeFrom>false</ExtraWaterSeeFrom> 
			<MapCentering>false</MapCentering> 
			<MapVisible>false</MapVisible> 
			<MapTrading>false</MapTrading> 
			<TechTrading>false</TechTrading> 
			<GoldTrading>false</GoldTrading> 
			<AllowEmbassyTradingAllowed>false</AllowEmbassyTradingAllowed> 
			<OpenBordersTradingAllowed>false</OpenBordersTradingAllowed> 
			<DefensivePactTradingAllowed>false</DefensivePactTradingAllowed> 
			<ResearchAgreementTradingAllowed>false</ResearchAgreementTradingAllowed> 
			<TradeAgreementTradingAllowed>false</TradeAgreementTradingAllowed> 
			<PermanentAllianceTradingAllowed>false</PermanentAllianceTradingAllowed> 
			<BridgeBuilding>false</BridgeBuilding> 
			<WaterWork>false</WaterWork> 
			<TriggersArchaeologicalSites>false</TriggersArchaeologicalSites> 
			<AllowsWorldCongress>false</AllowsWorldCongress> 
			<GridX>18</GridX> 
			<GridY>5</GridY> 
			<Quote>TXT_KEY_TECH_NUCLEAR_FUSION_QUOTE</Quote> 
			<PortraitIndex>9</PortraitIndex> 
			<ScenarioTechButton>-1</ScenarioTechButton> 
			<IconAtlas>TECH_ATLAS_2</IconAtlas> 
			<AudioIntro>AS2D_TECH_NUCLEAR_FUSION</AudioIntro> 
			<AudioIntroHeader>AS2D_HEADING_TECH_NUCLEAR_FUSION</AudioIntroHeader> 
		</Row>
		<Row> 
			<ID>78</ID> 
			<Type>TECH_NANOTECHNOLOGY</Type> 
			<Description>TXT_KEY_TECH_NANOTECHNOLOGY_TITLE</Description> 
			<Civilopedia>TXT_KEY_TECH_NANOTECHNOLOGY_DESC</Civilopedia> 
			<Help>TXT_KEY_TECH_NANOTECHNOLOGY_HELP</Help> 
			<AIWeight>0</AIWeight> 
			<AITradeModifier>0</AITradeModifier> 
			<Cost>8800</Cost> 
			<AdvancedStartCost>-1</AdvancedStartCost> 
			<Era>ERA_FUTURE</Era> 
			<FeatureProductionModifier>0</FeatureProductionModifier> 
			<UnitFortificationModifier>0</UnitFortificationModifier> 
			<UnitBaseHealModifier>0</UnitBaseHealModifier> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<FirstFreeTechs>0</FirstFreeTechs> 
			<EmbarkedMoveChange>0</EmbarkedMoveChange> 
			<InternationalTradeRoutesChange>0</InternationalTradeRoutesChange> 
			<InfluenceSpreadModifier>0</InfluenceSpreadModifier> 
			<ExtraVotesPerDiplomat>0</ExtraVotesPerDiplomat> 
			<EndsGame>false</EndsGame> 
			<AllowsEmbarking>false</AllowsEmbarking> 
			<AllowsDefensiveEmbarking>false</AllowsDefensiveEmbarking> 
			<EmbarkedAllWaterPassage>false</EmbarkedAllWaterPassage> 
			<AllowsBarbarianBoats>false</AllowsBarbarianBoats> 
			<Repeat>false</Repeat> 
			<Trade>true</Trade> 
			<Disable>false</Disable> 
			<GoodyTech>false</GoodyTech> 
			<ExtraWaterSeeFrom>false</ExtraWaterSeeFrom> 
			<MapCentering>false</MapCentering> 
			<MapVisible>false</MapVisible> 
			<MapTrading>false</MapTrading> 
			<TechTrading>false</TechTrading> 
			<GoldTrading>false</GoldTrading> 
			<AllowEmbassyTradingAllowed>false</AllowEmbassyTradingAllowed> 
			<OpenBordersTradingAllowed>false</OpenBordersTradingAllowed> 
			<DefensivePactTradingAllowed>false</DefensivePactTradingAllowed> 
			<ResearchAgreementTradingAllowed>false</ResearchAgreementTradingAllowed> 
			<TradeAgreementTradingAllowed>false</TradeAgreementTradingAllowed> 
			<PermanentAllianceTradingAllowed>false</PermanentAllianceTradingAllowed> 
			<BridgeBuilding>false</BridgeBuilding> 
			<WaterWork>false</WaterWork> 
			<TriggersArchaeologicalSites>false</TriggersArchaeologicalSites> 
			<AllowsWorldCongress>false</AllowsWorldCongress> 
			<GridX>18</GridX> 
			<GridY>6</GridY> 
			<Quote>TXT_KEY_TECH_NANOTECHNOLOGY_QUOTE</Quote> 
			<PortraitIndex>8</PortraitIndex> 
			<ScenarioTechButton>-1</ScenarioTechButton> 
			<IconAtlas>TECH_ATLAS_2</IconAtlas> 
			<AudioIntro>AS2D_TECH_NANOTECHNOLOGY</AudioIntro> 
			<AudioIntroHeader>AS2D_HEADING_TECH_NANOTECHNOLOGY</AudioIntroHeader> 
		</Row>
		<Row> 
			<ID>79</ID> 
			<Type>TECH_STEALTH</Type> 
			<Description>TXT_KEY_TECH_STEALTH_TITLE</Description> 
			<Civilopedia>TXT_KEY_TECH_STEALTH_DESC</Civilopedia> 
			<Help>TXT_KEY_TECH_STEALTH_HELP</Help> 
			<AIWeight>0</AIWeight> 
			<AITradeModifier>0</AITradeModifier> 
			<Cost>8800</Cost> 
			<AdvancedStartCost>-1</AdvancedStartCost> 
			<Era>ERA_FUTURE</Era> 
			<FeatureProductionModifier>0</FeatureProductionModifier> 
			<UnitFortificationModifier>0</UnitFortificationModifier> 
			<UnitBaseHealModifier>0</UnitBaseHealModifier> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<FirstFreeTechs>0</FirstFreeTechs> 
			<EmbarkedMoveChange>0</EmbarkedMoveChange> 
			<InternationalTradeRoutesChange>0</InternationalTradeRoutesChange> 
			<InfluenceSpreadModifier>0</InfluenceSpreadModifier> 
			<ExtraVotesPerDiplomat>0</ExtraVotesPerDiplomat> 
			<EndsGame>false</EndsGame> 
			<AllowsEmbarking>false</AllowsEmbarking> 
			<AllowsDefensiveEmbarking>false</AllowsDefensiveEmbarking> 
			<EmbarkedAllWaterPassage>false</EmbarkedAllWaterPassage> 
			<AllowsBarbarianBoats>false</AllowsBarbarianBoats> 
			<Repeat>false</Repeat> 
			<Trade>true</Trade> 
			<Disable>false</Disable> 
			<GoodyTech>false</GoodyTech> 
			<ExtraWaterSeeFrom>false</ExtraWaterSeeFrom> 
			<MapCentering>false</MapCentering> 
			<MapVisible>false</MapVisible> 
			<MapTrading>false</MapTrading> 
			<TechTrading>false</TechTrading> 
			<GoldTrading>false</GoldTrading> 
			<AllowEmbassyTradingAllowed>false</AllowEmbassyTradingAllowed> 
			<OpenBordersTradingAllowed>false</OpenBordersTradingAllowed> 
			<DefensivePactTradingAllowed>false</DefensivePactTradingAllowed> 
			<ResearchAgreementTradingAllowed>false</ResearchAgreementTradingAllowed> 
			<TradeAgreementTradingAllowed>false</TradeAgreementTradingAllowed> 
			<PermanentAllianceTradingAllowed>false</PermanentAllianceTradingAllowed> 
			<BridgeBuilding>false</BridgeBuilding> 
			<WaterWork>false</WaterWork> 
			<TriggersArchaeologicalSites>false</TriggersArchaeologicalSites> 
			<AllowsWorldCongress>false</AllowsWorldCongress> 
			<GridX>18</GridX> 
			<GridY>7</GridY> 
			<Quote>TXT_KEY_TECH_STEALTH_QUOTE</Quote> 
			<PortraitIndex>3</PortraitIndex> 
			<ScenarioTechButton>-1</ScenarioTechButton> 
			<IconAtlas>TECH_ATLAS_2</IconAtlas> 
			<AudioIntro>AS2D_TECH_STEALTH</AudioIntro> 
			<AudioIntroHeader>AS2D_HEADING_TECH_STEALTH</AudioIntroHeader> 
		</Row>
		<Row> 
			<ID>80</ID> 
			<Type>TECH_FUTURE_TECH</Type> 
			<Description>TXT_KEY_TECH_FUTURE_TECH_TITLE</Description> 
			<Civilopedia>TXT_KEY_TECH_FUTURE_TECH_DESC</Civilopedia> 
			<Help>TXT_KEY_TECH_FUTURE_TECH_HELP</Help> 
			<AIWeight>0</AIWeight> 
			<AITradeModifier>0</AITradeModifier> 
			<Cost>9500</Cost> 
			<AdvancedStartCost>-1</AdvancedStartCost> 
			<Era>ERA_FUTURE</Era> 
			<FeatureProductionModifier>0</FeatureProductionModifier> 
			<UnitFortificationModifier>0</UnitFortificationModifier> 
			<UnitBaseHealModifier>0</UnitBaseHealModifier> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<FirstFreeTechs>0</FirstFreeTechs> 
			<EmbarkedMoveChange>0</EmbarkedMoveChange> 
			<InternationalTradeRoutesChange>0</InternationalTradeRoutesChange> 
			<InfluenceSpreadModifier>0</InfluenceSpreadModifier> 
			<ExtraVotesPerDiplomat>0</ExtraVotesPerDiplomat> 
			<EndsGame>false</EndsGame> 
			<AllowsEmbarking>false</AllowsEmbarking> 
			<AllowsDefensiveEmbarking>false</AllowsDefensiveEmbarking> 
			<EmbarkedAllWaterPassage>false</EmbarkedAllWaterPassage> 
			<AllowsBarbarianBoats>false</AllowsBarbarianBoats> 
			<Repeat>true</Repeat> 
			<Trade>true</Trade> 
			<Disable>false</Disable> 
			<GoodyTech>false</GoodyTech> 
			<ExtraWaterSeeFrom>false</ExtraWaterSeeFrom> 
			<MapCentering>false</MapCentering> 
			<MapVisible>false</MapVisible> 
			<MapTrading>false</MapTrading> 
			<TechTrading>false</TechTrading> 
			<GoldTrading>false</GoldTrading> 
			<AllowEmbassyTradingAllowed>false</AllowEmbassyTradingAllowed> 
			<OpenBordersTradingAllowed>false</OpenBordersTradingAllowed> 
			<DefensivePactTradingAllowed>false</DefensivePactTradingAllowed> 
			<ResearchAgreementTradingAllowed>false</ResearchAgreementTradingAllowed> 
			<TradeAgreementTradingAllowed>false</TradeAgreementTradingAllowed> 
			<PermanentAllianceTradingAllowed>false</PermanentAllianceTradingAllowed> 
			<BridgeBuilding>false</BridgeBuilding> 
			<WaterWork>false</WaterWork> 
			<TriggersArchaeologicalSites>false</TriggersArchaeologicalSites> 
			<AllowsWorldCongress>false</AllowsWorldCongress> 
			<GridX>19</GridX> 
			<GridY>4</GridY> 
			<Quote>TXT_KEY_TECH_FUTURE_TECH_QUOTE</Quote> 
			<PortraitIndex>10</PortraitIndex> 
			<ScenarioTechButton>-1</ScenarioTechButton> 
			<IconAtlas>TECH_ATLAS_2</IconAtlas> 
			<AudioIntro>AS2D_TECH_FUTURE_TECH</AudioIntro> 
			<AudioIntroHeader>AS2D_HEADING_TECH_FUTURE_TECH</AudioIntroHeader> 
		</Row>
		<Row> 
			<ID>81</ID> 
			<Type>TECH_EE_EXPLORATION</Type> 
			<Description>TXT_KEY_TECH_EE_EXPLORATION</Description> 
			<Civilopedia>TXT_KEY_TECH_EXPLORATION_DESC</Civilopedia> 
			<Help>TXT_KEY_TECH_EE_EXPLORATION_HELP</Help> 
			<AIWeight>0</AIWeight> 
			<AITradeModifier>0</AITradeModifier> 
			<Cost>895</Cost> 
			<AdvancedStartCost>-1</AdvancedStartCost> 
			<Era>ERA_RENAISSANCE</Era> 
			<FeatureProductionModifier>0</FeatureProductionModifier> 
			<UnitFortificationModifier>0</UnitFortificationModifier> 
			<UnitBaseHealModifier>0</UnitBaseHealModifier> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<FirstFreeTechs>0</FirstFreeTechs> 
			<EmbarkedMoveChange>0</EmbarkedMoveChange> 
			<InternationalTradeRoutesChange>0</InternationalTradeRoutesChange> 
			<InfluenceSpreadModifier>0</InfluenceSpreadModifier> 
			<ExtraVotesPerDiplomat>0</ExtraVotesPerDiplomat> 
			<EndsGame>false</EndsGame> 
			<AllowsEmbarking>false</AllowsEmbarking> 
			<AllowsDefensiveEmbarking>false</AllowsDefensiveEmbarking> 
			<EmbarkedAllWaterPassage>false</EmbarkedAllWaterPassage> 
			<AllowsBarbarianBoats>false</AllowsBarbarianBoats> 
			<Repeat>false</Repeat> 
			<Trade>true</Trade> 
			<Disable>false</Disable> 
			<GoodyTech>false</GoodyTech> 
			<ExtraWaterSeeFrom>false</ExtraWaterSeeFrom> 
			<MapCentering>false</MapCentering> 
			<MapVisible>false</MapVisible> 
			<MapTrading>false</MapTrading> 
			<TechTrading>false</TechTrading> 
			<GoldTrading>false</GoldTrading> 
			<AllowEmbassyTradingAllowed>false</AllowEmbassyTradingAllowed> 
			<OpenBordersTradingAllowed>false</OpenBordersTradingAllowed> 
			<DefensivePactTradingAllowed>false</DefensivePactTradingAllowed> 
			<ResearchAgreementTradingAllowed>false</ResearchAgreementTradingAllowed> 
			<TradeAgreementTradingAllowed>false</TradeAgreementTradingAllowed> 
			<PermanentAllianceTradingAllowed>false</PermanentAllianceTradingAllowed> 
			<BridgeBuilding>false</BridgeBuilding> 
			<WaterWork>false</WaterWork> 
			<TriggersArchaeologicalSites>false</TriggersArchaeologicalSites> 
			<AllowsWorldCongress>false</AllowsWorldCongress> 
			<GridX>8</GridX> 
			<GridY>1</GridY> 
			<Quote>TXT_KEY_TECH_EE_EXPLORATION_QUOTE</Quote> 
			<PortraitIndex>1</PortraitIndex> 
			<ScenarioTechButton>-1</ScenarioTechButton> 
			<IconAtlas>ENLIGHTENMENT_TECH_ATLAS</IconAtlas> 
			<AudioIntro>AS2D_TECH_MED_EXPLORATION</AudioIntro> 
			<AudioIntroHeader>AS2D_TECH_MED_EXPLORATION</AudioIntroHeader> 
		</Row>
		<Row> 
			<ID>82</ID> 
			<Type>TECH_EE_SOVEREIGNTY</Type> 
			<Description>TXT_KEY_TECH_EE_SOVEREIGNTY</Description> 
			<Civilopedia>TXT_KEY_TECH_EE_SOVEREIGNTY_DESC</Civilopedia> 
			<Help>TXT_KEY_TECH_EE_SOVEREIGNTY_HELP</Help> 
			<AIWeight>0</AIWeight> 
			<AITradeModifier>0</AITradeModifier> 
			<Cost>895</Cost> 
			<AdvancedStartCost>-1</AdvancedStartCost> 
			<Era>ERA_RENAISSANCE</Era> 
			<FeatureProductionModifier>0</FeatureProductionModifier> 
			<UnitFortificationModifier>0</UnitFortificationModifier> 
			<UnitBaseHealModifier>0</UnitBaseHealModifier> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<FirstFreeTechs>0</FirstFreeTechs> 
			<EmbarkedMoveChange>0</EmbarkedMoveChange> 
			<InternationalTradeRoutesChange>0</InternationalTradeRoutesChange> 
			<InfluenceSpreadModifier>0</InfluenceSpreadModifier> 
			<ExtraVotesPerDiplomat>0</ExtraVotesPerDiplomat> 
			<EndsGame>false</EndsGame> 
			<AllowsEmbarking>false</AllowsEmbarking> 
			<AllowsDefensiveEmbarking>false</AllowsDefensiveEmbarking> 
			<EmbarkedAllWaterPassage>false</EmbarkedAllWaterPassage> 
			<AllowsBarbarianBoats>false</AllowsBarbarianBoats> 
			<Repeat>false</Repeat> 
			<Trade>true</Trade> 
			<Disable>false</Disable> 
			<GoodyTech>false</GoodyTech> 
			<ExtraWaterSeeFrom>false</ExtraWaterSeeFrom> 
			<MapCentering>false</MapCentering> 
			<MapVisible>false</MapVisible> 
			<MapTrading>false</MapTrading> 
			<TechTrading>false</TechTrading> 
			<GoldTrading>false</GoldTrading> 
			<AllowEmbassyTradingAllowed>false</AllowEmbassyTradingAllowed> 
			<OpenBordersTradingAllowed>false</OpenBordersTradingAllowed> 
			<DefensivePactTradingAllowed>false</DefensivePactTradingAllowed> 
			<ResearchAgreementTradingAllowed>false</ResearchAgreementTradingAllowed> 
			<TradeAgreementTradingAllowed>false</TradeAgreementTradingAllowed> 
			<PermanentAllianceTradingAllowed>false</PermanentAllianceTradingAllowed> 
			<BridgeBuilding>false</BridgeBuilding> 
			<WaterWork>false</WaterWork> 
			<TriggersArchaeologicalSites>false</TriggersArchaeologicalSites> 
			<AllowsWorldCongress>true</AllowsWorldCongress> 
			<GridX>8</GridX> 
			<GridY>5</GridY> 
			<Quote>TXT_KEY_TECH_EE_SOVEREIGNTY_QUOTE</Quote> 
			<PortraitIndex>2</PortraitIndex> 
			<ScenarioTechButton>-1</ScenarioTechButton> 
			<IconAtlas>ENLIGHTENMENT_TECH_ATLAS</IconAtlas> 
			<AudioIntro>AS2D_TECH_EE_SOVEREIGNTY</AudioIntro> 
			<AudioIntroHeader>AS2D_TECH_EE_SOVEREIGNTY</AudioIntroHeader> 
		</Row>
		<Row> 
			<ID>83</ID> 
			<Type>TECH_EE_IMPERIALISM</Type> 
			<Description>TXT_KEY_TECH_EE_IMPERIALISM</Description> 
			<Civilopedia>TXT_KEY_TECH_EE_IMPERIALISM_DESC</Civilopedia> 
			<Help>TXT_KEY_TECH_EE_IMPERIALISM_HELP</Help> 
			<AIWeight>0</AIWeight> 
			<AITradeModifier>0</AITradeModifier> 
			<Cost>1150</Cost> 
			<AdvancedStartCost>-1</AdvancedStartCost> 
			<Era>ERA_ENLIGHTENMENT</Era> 
			<FeatureProductionModifier>0</FeatureProductionModifier> 
			<UnitFortificationModifier>0</UnitFortificationModifier> 
			<UnitBaseHealModifier>0</UnitBaseHealModifier> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<FirstFreeTechs>0</FirstFreeTechs> 
			<EmbarkedMoveChange>0</EmbarkedMoveChange> 
			<InternationalTradeRoutesChange>1</InternationalTradeRoutesChange> 
			<InfluenceSpreadModifier>0</InfluenceSpreadModifier> 
			<ExtraVotesPerDiplomat>0</ExtraVotesPerDiplomat> 
			<EndsGame>false</EndsGame> 
			<AllowsEmbarking>false</AllowsEmbarking> 
			<AllowsDefensiveEmbarking>false</AllowsDefensiveEmbarking> 
			<EmbarkedAllWaterPassage>false</EmbarkedAllWaterPassage> 
			<AllowsBarbarianBoats>false</AllowsBarbarianBoats> 
			<Repeat>false</Repeat> 
			<Trade>true</Trade> 
			<Disable>false</Disable> 
			<GoodyTech>false</GoodyTech> 
			<ExtraWaterSeeFrom>false</ExtraWaterSeeFrom> 
			<MapCentering>false</MapCentering> 
			<MapVisible>false</MapVisible> 
			<MapTrading>false</MapTrading> 
			<TechTrading>false</TechTrading> 
			<GoldTrading>false</GoldTrading> 
			<AllowEmbassyTradingAllowed>false</AllowEmbassyTradingAllowed> 
			<OpenBordersTradingAllowed>false</OpenBordersTradingAllowed> 
			<DefensivePactTradingAllowed>false</DefensivePactTradingAllowed> 
			<ResearchAgreementTradingAllowed>false</ResearchAgreementTradingAllowed> 
			<TradeAgreementTradingAllowed>false</TradeAgreementTradingAllowed> 
			<PermanentAllianceTradingAllowed>false</PermanentAllianceTradingAllowed> 
			<BridgeBuilding>false</BridgeBuilding> 
			<WaterWork>false</WaterWork> 
			<TriggersArchaeologicalSites>false</TriggersArchaeologicalSites> 
			<AllowsWorldCongress>false</AllowsWorldCongress> 
			<GridX>9</GridX> 
			<GridY>2</GridY> 
			<Quote>TXT_KEY_TECH_EE_IMPERIALISM_QUOTE</Quote> 
			<PortraitIndex>0</PortraitIndex> 
			<ScenarioTechButton>-1</ScenarioTechButton> 
			<IconAtlas>TECH_ATLAS_DLC_07</IconAtlas> 
			<AudioIntro>AS2D_TECH_EE_IMPERIALISM</AudioIntro> 
			<AudioIntroHeader>AS2D_TECH_EE_IMPERIALISM</AudioIntroHeader> 
		</Row>
		<Row> 
			<ID>84</ID> 
			<Type>TECH_EE_HUMANISM</Type> 
			<Description>TXT_KEY_TECH_EE_HUMANISM</Description> 
			<Civilopedia>TXT_KEY_TECH_HUMANISM_DESC</Civilopedia> 
			<Help>TXT_KEY_TECH_EE_HUMANISM_HELP</Help> 
			<AIWeight>0</AIWeight> 
			<AITradeModifier>0</AITradeModifier> 
			<Cost>1150</Cost> 
			<AdvancedStartCost>-1</AdvancedStartCost> 
			<Era>ERA_ENLIGHTENMENT</Era> 
			<FeatureProductionModifier>0</FeatureProductionModifier> 
			<UnitFortificationModifier>0</UnitFortificationModifier> 
			<UnitBaseHealModifier>0</UnitBaseHealModifier> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<FirstFreeTechs>0</FirstFreeTechs> 
			<EmbarkedMoveChange>0</EmbarkedMoveChange> 
			<InternationalTradeRoutesChange>0</InternationalTradeRoutesChange> 
			<InfluenceSpreadModifier>0</InfluenceSpreadModifier> 
			<ExtraVotesPerDiplomat>0</ExtraVotesPerDiplomat> 
			<EndsGame>false</EndsGame> 
			<AllowsEmbarking>false</AllowsEmbarking> 
			<AllowsDefensiveEmbarking>false</AllowsDefensiveEmbarking> 
			<EmbarkedAllWaterPassage>false</EmbarkedAllWaterPassage> 
			<AllowsBarbarianBoats>false</AllowsBarbarianBoats> 
			<Repeat>false</Repeat> 
			<Trade>true</Trade> 
			<Disable>false</Disable> 
			<GoodyTech>false</GoodyTech> 
			<ExtraWaterSeeFrom>false</ExtraWaterSeeFrom> 
			<MapCentering>false</MapCentering> 
			<MapVisible>false</MapVisible> 
			<MapTrading>false</MapTrading> 
			<TechTrading>false</TechTrading> 
			<GoldTrading>false</GoldTrading> 
			<AllowEmbassyTradingAllowed>false</AllowEmbassyTradingAllowed> 
			<OpenBordersTradingAllowed>false</OpenBordersTradingAllowed> 
			<DefensivePactTradingAllowed>false</DefensivePactTradingAllowed> 
			<ResearchAgreementTradingAllowed>false</ResearchAgreementTradingAllowed> 
			<TradeAgreementTradingAllowed>false</TradeAgreementTradingAllowed> 
			<PermanentAllianceTradingAllowed>false</PermanentAllianceTradingAllowed> 
			<BridgeBuilding>false</BridgeBuilding> 
			<WaterWork>false</WaterWork> 
			<TriggersArchaeologicalSites>false</TriggersArchaeologicalSites> 
			<AllowsWorldCongress>false</AllowsWorldCongress> 
			<GridX>9</GridX> 
			<GridY>3</GridY> 
			<Quote>TXT_KEY_TECH_EE_HUMANISM_QUOTE</Quote> 
			<PortraitIndex>6</PortraitIndex> 
			<ScenarioTechButton>-1</ScenarioTechButton> 
			<IconAtlas>ENLIGHTENMENT_TECH_ATLAS</IconAtlas> 
			<AudioIntro>AS2D_TECH_EE_HUMANISM</AudioIntro> 
			<AudioIntroHeader>AS2D_TECH_EE_HUMANISM</AudioIntroHeader> 
		</Row>
		<Row> 
			<ID>85</ID> 
			<Type>TECH_EE_FLINTLOCK</Type> 
			<Description>TXT_KEY_TECH_EE_FLINTLOCK</Description> 
			<Civilopedia>TXT_KEY_TECH_EE_FLINTLOCK_DESC</Civilopedia> 
			<Help>TXT_KEY_TECH_EE_FLINTLOCK_HELP</Help> 
			<AIWeight>0</AIWeight> 
			<AITradeModifier>0</AITradeModifier> 
			<Cost>1150</Cost> 
			<AdvancedStartCost>-1</AdvancedStartCost> 
			<Era>ERA_ENLIGHTENMENT</Era> 
			<FeatureProductionModifier>0</FeatureProductionModifier> 
			<UnitFortificationModifier>0</UnitFortificationModifier> 
			<UnitBaseHealModifier>0</UnitBaseHealModifier> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<FirstFreeTechs>0</FirstFreeTechs> 
			<EmbarkedMoveChange>0</EmbarkedMoveChange> 
			<InternationalTradeRoutesChange>0</InternationalTradeRoutesChange> 
			<InfluenceSpreadModifier>0</InfluenceSpreadModifier> 
			<ExtraVotesPerDiplomat>0</ExtraVotesPerDiplomat> 
			<EndsGame>false</EndsGame> 
			<AllowsEmbarking>false</AllowsEmbarking> 
			<AllowsDefensiveEmbarking>false</AllowsDefensiveEmbarking> 
			<EmbarkedAllWaterPassage>false</EmbarkedAllWaterPassage> 
			<AllowsBarbarianBoats>false</AllowsBarbarianBoats> 
			<Repeat>false</Repeat> 
			<Trade>true</Trade> 
			<Disable>false</Disable> 
			<GoodyTech>false</GoodyTech> 
			<ExtraWaterSeeFrom>false</ExtraWaterSeeFrom> 
			<MapCentering>false</MapCentering> 
			<MapVisible>false</MapVisible> 
			<MapTrading>false</MapTrading> 
			<TechTrading>false</TechTrading> 
			<GoldTrading>false</GoldTrading> 
			<AllowEmbassyTradingAllowed>false</AllowEmbassyTradingAllowed> 
			<OpenBordersTradingAllowed>false</OpenBordersTradingAllowed> 
			<DefensivePactTradingAllowed>false</DefensivePactTradingAllowed> 
			<ResearchAgreementTradingAllowed>false</ResearchAgreementTradingAllowed> 
			<TradeAgreementTradingAllowed>false</TradeAgreementTradingAllowed> 
			<PermanentAllianceTradingAllowed>false</PermanentAllianceTradingAllowed> 
			<BridgeBuilding>false</BridgeBuilding> 
			<WaterWork>false</WaterWork> 
			<TriggersArchaeologicalSites>false</TriggersArchaeologicalSites> 
			<AllowsWorldCongress>false</AllowsWorldCongress> 
			<GridX>9</GridX> 
			<GridY>8</GridY> 
			<Quote>TXT_KEY_TECH_EE_FLINTLOCK_QUOTE</Quote> 
			<PortraitIndex>0</PortraitIndex> 
			<ScenarioTechButton>-1</ScenarioTechButton> 
			<IconAtlas>CIVIL_WAR_RESOURCE_ATLAS_EXP2</IconAtlas> 
			<AudioIntro>AS2D_TECH_EE_FLINTLOCK</AudioIntro> 
			<AudioIntroHeader>AS2D_TECH_EE_FLINTLOCK</AudioIntroHeader> 
		</Row>
		<Row> 
			<ID>86</ID> 
			<Type>TECH_EE_WARSHIPS</Type> 
			<Description>TXT_KEY_TECH_EE_WARSHIPS</Description> 
			<Civilopedia>TXT_KEY_TECH_EE_WARSHIPS_DESC</Civilopedia> 
			<Help>TXT_KEY_TECH_EE_WARSHIPS_HELP</Help> 
			<AIWeight>0</AIWeight> 
			<AITradeModifier>0</AITradeModifier> 
			<Cost>1450</Cost> 
			<AdvancedStartCost>-1</AdvancedStartCost> 
			<Era>ERA_ENLIGHTENMENT</Era> 
			<FeatureProductionModifier>0</FeatureProductionModifier> 
			<UnitFortificationModifier>0</UnitFortificationModifier> 
			<UnitBaseHealModifier>0</UnitBaseHealModifier> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<FirstFreeTechs>0</FirstFreeTechs> 
			<EmbarkedMoveChange>0</EmbarkedMoveChange> 
			<InternationalTradeRoutesChange>0</InternationalTradeRoutesChange> 
			<InfluenceSpreadModifier>0</InfluenceSpreadModifier> 
			<ExtraVotesPerDiplomat>0</ExtraVotesPerDiplomat> 
			<EndsGame>false</EndsGame> 
			<AllowsEmbarking>false</AllowsEmbarking> 
			<AllowsDefensiveEmbarking>false</AllowsDefensiveEmbarking> 
			<EmbarkedAllWaterPassage>false</EmbarkedAllWaterPassage> 
			<AllowsBarbarianBoats>false</AllowsBarbarianBoats> 
			<Repeat>false</Repeat> 
			<Trade>true</Trade> 
			<Disable>false</Disable> 
			<GoodyTech>false</GoodyTech> 
			<ExtraWaterSeeFrom>false</ExtraWaterSeeFrom> 
			<MapCentering>false</MapCentering> 
			<MapVisible>false</MapVisible> 
			<MapTrading>false</MapTrading> 
			<TechTrading>false</TechTrading> 
			<GoldTrading>false</GoldTrading> 
			<AllowEmbassyTradingAllowed>false</AllowEmbassyTradingAllowed> 
			<OpenBordersTradingAllowed>false</OpenBordersTradingAllowed> 
			<DefensivePactTradingAllowed>false</DefensivePactTradingAllowed> 
			<ResearchAgreementTradingAllowed>false</ResearchAgreementTradingAllowed> 
			<TradeAgreementTradingAllowed>false</TradeAgreementTradingAllowed> 
			<PermanentAllianceTradingAllowed>false</PermanentAllianceTradingAllowed> 
			<BridgeBuilding>false</BridgeBuilding> 
			<WaterWork>false</WaterWork> 
			<TriggersArchaeologicalSites>false</TriggersArchaeologicalSites> 
			<AllowsWorldCongress>false</AllowsWorldCongress> 
			<GridX>10</GridX> 
			<GridY>0</GridY> 
			<Quote>TXT_KEY_TECH_EE_WARSHIPS_QUOTE</Quote> 
			<PortraitIndex>4</PortraitIndex> 
			<ScenarioTechButton>-1</ScenarioTechButton> 
			<IconAtlas>TECH_ATLAS_DLC_07</IconAtlas> 
			<AudioIntro>AS2D_TECH_WARSHIPS</AudioIntro> 
			<AudioIntroHeader>AS2D_TECH_WARSHIPS</AudioIntroHeader> 
		</Row>
		<Row> 
			<ID>87</ID> 
			<Type>TECH_EE_NATURAL_HISTORY</Type> 
			<Description>TXT_KEY_TECH_EE_NATURAL_HISTORY</Description> 
			<Civilopedia>TXT_KEY_TECH_EE_NATURAL_HISTORY_DESC</Civilopedia> 
			<Help>TXT_KEY_TECH_EE_NATURAL_HISTORY_HELP</Help> 
			<AIWeight>0</AIWeight> 
			<AITradeModifier>0</AITradeModifier> 
			<Cost>1450</Cost> 
			<AdvancedStartCost>-1</AdvancedStartCost> 
			<Era>ERA_ENLIGHTENMENT</Era> 
			<FeatureProductionModifier>0</FeatureProductionModifier> 
			<UnitFortificationModifier>0</UnitFortificationModifier> 
			<UnitBaseHealModifier>0</UnitBaseHealModifier> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<FirstFreeTechs>0</FirstFreeTechs> 
			<EmbarkedMoveChange>0</EmbarkedMoveChange> 
			<InternationalTradeRoutesChange>0</InternationalTradeRoutesChange> 
			<InfluenceSpreadModifier>0</InfluenceSpreadModifier> 
			<ExtraVotesPerDiplomat>0</ExtraVotesPerDiplomat> 
			<EndsGame>false</EndsGame> 
			<AllowsEmbarking>false</AllowsEmbarking> 
			<AllowsDefensiveEmbarking>false</AllowsDefensiveEmbarking> 
			<EmbarkedAllWaterPassage>false</EmbarkedAllWaterPassage> 
			<AllowsBarbarianBoats>false</AllowsBarbarianBoats> 
			<Repeat>false</Repeat> 
			<Trade>true</Trade> 
			<Disable>false</Disable> 
			<GoodyTech>false</GoodyTech> 
			<ExtraWaterSeeFrom>false</ExtraWaterSeeFrom> 
			<MapCentering>false</MapCentering> 
			<MapVisible>false</MapVisible> 
			<MapTrading>false</MapTrading> 
			<TechTrading>false</TechTrading> 
			<GoldTrading>false</GoldTrading> 
			<AllowEmbassyTradingAllowed>false</AllowEmbassyTradingAllowed> 
			<OpenBordersTradingAllowed>false</OpenBordersTradingAllowed> 
			<DefensivePactTradingAllowed>false</DefensivePactTradingAllowed> 
			<ResearchAgreementTradingAllowed>false</ResearchAgreementTradingAllowed> 
			<TradeAgreementTradingAllowed>false</TradeAgreementTradingAllowed> 
			<PermanentAllianceTradingAllowed>false</PermanentAllianceTradingAllowed> 
			<BridgeBuilding>false</BridgeBuilding> 
			<WaterWork>false</WaterWork> 
			<TriggersArchaeologicalSites>false</TriggersArchaeologicalSites> 
			<AllowsWorldCongress>false</AllowsWorldCongress> 
			<GridX>10</GridX> 
			<GridY>2</GridY> 
			<Quote>TXT_KEY_TECH_EE_NATURAL_HISTORY_QUOTE</Quote> 
			<PortraitIndex>43</PortraitIndex> 
			<ScenarioTechButton>-1</ScenarioTechButton> 
			<IconAtlas>TECH_ATLAS_1</IconAtlas> 
			<AudioIntro>AS2D_TECH_EE_NATURAL_HISTORY</AudioIntro> 
			<AudioIntroHeader>AS2D_TECH_EE_NATURAL_HISTORY</AudioIntroHeader> 
		</Row>
		<Row> 
			<ID>88</ID> 
			<Type>TECH_EE_MANUFACTURING</Type> 
			<Description>TXT_KEY_TECH_EE_MANUFACTURING</Description> 
			<Civilopedia>TXT_KEY_TECH_EE_MANUFACTURING_DESC</Civilopedia> 
			<Help>TXT_KEY_TECH_EE_MANUFACTURING_HELP</Help> 
			<AIWeight>0</AIWeight> 
			<AITradeModifier>0</AITradeModifier> 
			<Cost>1450</Cost> 
			<AdvancedStartCost>-1</AdvancedStartCost> 
			<Era>ERA_ENLIGHTENMENT</Era> 
			<FeatureProductionModifier>0</FeatureProductionModifier> 
			<UnitFortificationModifier>0</UnitFortificationModifier> 
			<UnitBaseHealModifier>0</UnitBaseHealModifier> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<FirstFreeTechs>0</FirstFreeTechs> 
			<EmbarkedMoveChange>0</EmbarkedMoveChange> 
			<InternationalTradeRoutesChange>0</InternationalTradeRoutesChange> 
			<InfluenceSpreadModifier>0</InfluenceSpreadModifier> 
			<ExtraVotesPerDiplomat>0</ExtraVotesPerDiplomat> 
			<EndsGame>false</EndsGame> 
			<AllowsEmbarking>false</AllowsEmbarking> 
			<AllowsDefensiveEmbarking>false</AllowsDefensiveEmbarking> 
			<EmbarkedAllWaterPassage>false</EmbarkedAllWaterPassage> 
			<AllowsBarbarianBoats>false</AllowsBarbarianBoats> 
			<Repeat>false</Repeat> 
			<Trade>true</Trade> 
			<Disable>false</Disable> 
			<GoodyTech>false</GoodyTech> 
			<ExtraWaterSeeFrom>false</ExtraWaterSeeFrom> 
			<MapCentering>false</MapCentering> 
			<MapVisible>false</MapVisible> 
			<MapTrading>false</MapTrading> 
			<TechTrading>false</TechTrading> 
			<GoldTrading>false</GoldTrading> 
			<AllowEmbassyTradingAllowed>false</AllowEmbassyTradingAllowed> 
			<OpenBordersTradingAllowed>false</OpenBordersTradingAllowed> 
			<DefensivePactTradingAllowed>false</DefensivePactTradingAllowed> 
			<ResearchAgreementTradingAllowed>false</ResearchAgreementTradingAllowed> 
			<TradeAgreementTradingAllowed>false</TradeAgreementTradingAllowed> 
			<PermanentAllianceTradingAllowed>false</PermanentAllianceTradingAllowed> 
			<BridgeBuilding>false</BridgeBuilding> 
			<WaterWork>false</WaterWork> 
			<TriggersArchaeologicalSites>false</TriggersArchaeologicalSites> 
			<AllowsWorldCongress>false</AllowsWorldCongress> 
			<GridX>10</GridX> 
			<GridY>5</GridY> 
			<Quote>TXT_KEY_TECH_EE_MANUFACTURING_QUOTE</Quote> 
			<PortraitIndex>7</PortraitIndex> 
			<ScenarioTechButton>-1</ScenarioTechButton> 
			<IconAtlas>ENLIGHTENMENT_TECH_ATLAS</IconAtlas> 
			<AudioIntro>AS2D_TECH_EE_MANUFACTURING</AudioIntro> 
			<AudioIntroHeader>AS2D_TECH_EE_MANUFACTURING</AudioIntroHeader> 
		</Row>
		<Row> 
			<ID>89</ID> 
			<Type>TECH_EE_FORTIFICATION</Type> 
			<Description>TXT_KEY_TECH_EE_FORTIFICATION</Description> 
			<Civilopedia>TXT_KEY_TECH_EE_FORTIFICATION_DESC</Civilopedia> 
			<Help>TXT_KEY_TECH_EE_FORTIFICATION_HELP</Help> 
			<AIWeight>0</AIWeight> 
			<AITradeModifier>0</AITradeModifier> 
			<Cost>1500</Cost> 
			<AdvancedStartCost>-1</AdvancedStartCost> 
			<Era>ERA_ENLIGHTENMENT</Era> 
			<FeatureProductionModifier>0</FeatureProductionModifier> 
			<UnitFortificationModifier>0</UnitFortificationModifier> 
			<UnitBaseHealModifier>0</UnitBaseHealModifier> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<FirstFreeTechs>0</FirstFreeTechs> 
			<EmbarkedMoveChange>0</EmbarkedMoveChange> 
			<InternationalTradeRoutesChange>0</InternationalTradeRoutesChange> 
			<InfluenceSpreadModifier>0</InfluenceSpreadModifier> 
			<ExtraVotesPerDiplomat>0</ExtraVotesPerDiplomat> 
			<EndsGame>false</EndsGame> 
			<AllowsEmbarking>false</AllowsEmbarking> 
			<AllowsDefensiveEmbarking>false</AllowsDefensiveEmbarking> 
			<EmbarkedAllWaterPassage>false</EmbarkedAllWaterPassage> 
			<AllowsBarbarianBoats>false</AllowsBarbarianBoats> 
			<Repeat>false</Repeat> 
			<Trade>true</Trade> 
			<Disable>false</Disable> 
			<GoodyTech>false</GoodyTech> 
			<ExtraWaterSeeFrom>false</ExtraWaterSeeFrom> 
			<MapCentering>false</MapCentering> 
			<MapVisible>false</MapVisible> 
			<MapTrading>false</MapTrading> 
			<TechTrading>false</TechTrading> 
			<GoldTrading>false</GoldTrading> 
			<AllowEmbassyTradingAllowed>false</AllowEmbassyTradingAllowed> 
			<OpenBordersTradingAllowed>false</OpenBordersTradingAllowed> 
			<DefensivePactTradingAllowed>false</DefensivePactTradingAllowed> 
			<ResearchAgreementTradingAllowed>false</ResearchAgreementTradingAllowed> 
			<TradeAgreementTradingAllowed>false</TradeAgreementTradingAllowed> 
			<PermanentAllianceTradingAllowed>false</PermanentAllianceTradingAllowed> 
			<BridgeBuilding>false</BridgeBuilding> 
			<WaterWork>false</WaterWork> 
			<TriggersArchaeologicalSites>false</TriggersArchaeologicalSites> 
			<AllowsWorldCongress>false</AllowsWorldCongress> 
			<GridX>10</GridX> 
			<GridY>7</GridY> 
			<Quote>TXT_KEY_TECH_EE_FORTIFICATION_QUOTE</Quote> 
			<PortraitIndex>3</PortraitIndex> 
			<ScenarioTechButton>-1</ScenarioTechButton> 
			<IconAtlas>ENLIGHTENMENT_TECH_ATLAS</IconAtlas> 
			<AudioIntro>AS2D_TECH_EE_FORTIFICATION</AudioIntro> 
			<AudioIntroHeader>AS2D_TECH_EE_FORTIFICATION</AudioIntroHeader> 
		</Row>
		<Row> 
			<ID>90</ID> 
			<Type>TECH_EE_ARMOUR_PLATING</Type> 
			<Description>TXT_KEY_TECH_EE_ARMOUR_PLATING</Description> 
			<Civilopedia>TXT_KEY_TECH_EE_ARMOUR_PLATING_DESC</Civilopedia> 
			<Help>TXT_KEY_TECH_EE_ARMOUR_PLATING_HELP</Help> 
			<AIWeight>0</AIWeight> 
			<AITradeModifier>0</AITradeModifier> 
			<Cost>1800</Cost> 
			<AdvancedStartCost>-1</AdvancedStartCost> 
			<Era>ERA_INDUSTRIAL</Era> 
			<FeatureProductionModifier>0</FeatureProductionModifier> 
			<UnitFortificationModifier>0</UnitFortificationModifier> 
			<UnitBaseHealModifier>0</UnitBaseHealModifier> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<FirstFreeTechs>0</FirstFreeTechs> 
			<EmbarkedMoveChange>0</EmbarkedMoveChange> 
			<InternationalTradeRoutesChange>0</InternationalTradeRoutesChange> 
			<InfluenceSpreadModifier>0</InfluenceSpreadModifier> 
			<ExtraVotesPerDiplomat>0</ExtraVotesPerDiplomat> 
			<EndsGame>false</EndsGame> 
			<AllowsEmbarking>false</AllowsEmbarking> 
			<AllowsDefensiveEmbarking>false</AllowsDefensiveEmbarking> 
			<EmbarkedAllWaterPassage>false</EmbarkedAllWaterPassage> 
			<AllowsBarbarianBoats>false</AllowsBarbarianBoats> 
			<Repeat>false</Repeat> 
			<Trade>true</Trade> 
			<Disable>false</Disable> 
			<GoodyTech>false</GoodyTech> 
			<ExtraWaterSeeFrom>false</ExtraWaterSeeFrom> 
			<MapCentering>false</MapCentering> 
			<MapVisible>false</MapVisible> 
			<MapTrading>false</MapTrading> 
			<TechTrading>false</TechTrading> 
			<GoldTrading>false</GoldTrading> 
			<AllowEmbassyTradingAllowed>false</AllowEmbassyTradingAllowed> 
			<OpenBordersTradingAllowed>false</OpenBordersTradingAllowed> 
			<DefensivePactTradingAllowed>false</DefensivePactTradingAllowed> 
			<ResearchAgreementTradingAllowed>false</ResearchAgreementTradingAllowed> 
			<TradeAgreementTradingAllowed>false</TradeAgreementTradingAllowed> 
			<PermanentAllianceTradingAllowed>false</PermanentAllianceTradingAllowed> 
			<BridgeBuilding>false</BridgeBuilding> 
			<WaterWork>false</WaterWork> 
			<TriggersArchaeologicalSites>false</TriggersArchaeologicalSites> 
			<AllowsWorldCongress>false</AllowsWorldCongress> 
			<GridX>11</GridX> 
			<GridY>0</GridY> 
			<Quote>TXT_KEY_TECH_EE_ARMOUR_PLATING_QUOTE</Quote> 
			<PortraitIndex>4</PortraitIndex> 
			<ScenarioTechButton>-1</ScenarioTechButton> 
			<IconAtlas>ENLIGHTENMENT_TECH_ATLAS</IconAtlas> 
			<AudioIntro>AS2D_TECH_EE_ARMOUR_PLATING</AudioIntro> 
			<AudioIntroHeader>AS2D_TECH_EE_ARMOUR_PLATING</AudioIntroHeader> 
		</Row>
		<Row> 
			<ID>91</ID> 
			<Type>TECH_EE_ROMANTICISM</Type> 
			<Description>TXT_KEY_TECH_EE_ROMANTICISM</Description> 
			<Civilopedia>TXT_KEY_TECH_EE_ROMANTICISM_DESC</Civilopedia> 
			<Help>TXT_KEY_TECH_EE_ROMANTICISM_HELP</Help> 
			<AIWeight>0</AIWeight> 
			<AITradeModifier>0</AITradeModifier> 
			<Cost>1800</Cost> 
			<AdvancedStartCost>-1</AdvancedStartCost> 
			<Era>ERA_INDUSTRIAL</Era> 
			<FeatureProductionModifier>0</FeatureProductionModifier> 
			<UnitFortificationModifier>0</UnitFortificationModifier> 
			<UnitBaseHealModifier>0</UnitBaseHealModifier> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<FirstFreeTechs>0</FirstFreeTechs> 
			<EmbarkedMoveChange>0</EmbarkedMoveChange> 
			<InternationalTradeRoutesChange>0</InternationalTradeRoutesChange> 
			<InfluenceSpreadModifier>0</InfluenceSpreadModifier> 
			<ExtraVotesPerDiplomat>0</ExtraVotesPerDiplomat> 
			<EndsGame>false</EndsGame> 
			<AllowsEmbarking>false</AllowsEmbarking> 
			<AllowsDefensiveEmbarking>false</AllowsDefensiveEmbarking> 
			<EmbarkedAllWaterPassage>false</EmbarkedAllWaterPassage> 
			<AllowsBarbarianBoats>false</AllowsBarbarianBoats> 
			<Repeat>false</Repeat> 
			<Trade>true</Trade> 
			<Disable>false</Disable> 
			<GoodyTech>false</GoodyTech> 
			<ExtraWaterSeeFrom>false</ExtraWaterSeeFrom> 
			<MapCentering>false</MapCentering> 
			<MapVisible>false</MapVisible> 
			<MapTrading>false</MapTrading> 
			<TechTrading>false</TechTrading> 
			<GoldTrading>false</GoldTrading> 
			<AllowEmbassyTradingAllowed>false</AllowEmbassyTradingAllowed> 
			<OpenBordersTradingAllowed>false</OpenBordersTradingAllowed> 
			<DefensivePactTradingAllowed>false</DefensivePactTradingAllowed> 
			<ResearchAgreementTradingAllowed>false</ResearchAgreementTradingAllowed> 
			<TradeAgreementTradingAllowed>false</TradeAgreementTradingAllowed> 
			<PermanentAllianceTradingAllowed>false</PermanentAllianceTradingAllowed> 
			<BridgeBuilding>false</BridgeBuilding> 
			<WaterWork>false</WaterWork> 
			<TriggersArchaeologicalSites>false</TriggersArchaeologicalSites> 
			<AllowsWorldCongress>false</AllowsWorldCongress> 
			<GridX>11</GridX> 
			<GridY>3</GridY> 
			<Quote>TXT_KEY_TECH_EE_ROMANTICISM_QUOTE</Quote> 
			<PortraitIndex>5</PortraitIndex> 
			<ScenarioTechButton>-1</ScenarioTechButton> 
			<IconAtlas>ENLIGHTENMENT_TECH_ATLAS</IconAtlas> 
			<AudioIntro>AS2D_TECH_EE_ROMANTICISM</AudioIntro> 
			<AudioIntroHeader>AS2D_TECH_EE_ROMANTICISM</AudioIntroHeader> 
		</Row>
	</Technologies> 

	<Table name="Technology_DomainExtraMoves">
		<Column name="TechType" type="text"  />
		<Column name="DomainType" type="text"  />
		<Column name="Moves" type="integer"  />
	</Table> 
	<Technology_DomainExtraMoves>
		<Delete />

	</Technology_DomainExtraMoves> 

	<Table name="Technology_Flavors">
		<Column name="TechType" type="text"  />
		<Column name="FlavorType" type="text"  />
		<Column name="Flavor" type="integer"  />
	</Table> 
	<Technology_Flavors>
		<Delete />

		<Row> 
			<TechType>TECH_AGRICULTURE</TechType> 
			<FlavorType>FLAVOR_GROWTH</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_POTTERY</TechType> 
			<FlavorType>FLAVOR_GROWTH</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_POTTERY</TechType> 
			<FlavorType>FLAVOR_RELIGION</FlavorType> 
			<Flavor>1</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_ANIMAL_HUSBANDRY</TechType> 
			<FlavorType>FLAVOR_MOBILE</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_ANIMAL_HUSBANDRY</TechType> 
			<FlavorType>FLAVOR_TILE_IMPROVEMENT</FlavorType> 
			<Flavor>1</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_ANIMAL_HUSBANDRY</TechType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_ARCHERY</TechType> 
			<FlavorType>FLAVOR_RANGED</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_ARCHERY</TechType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>1</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_MINING</TechType> 
			<FlavorType>FLAVOR_PRODUCTION</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_MINING</TechType> 
			<FlavorType>FLAVOR_TILE_IMPROVEMENT</FlavorType> 
			<Flavor>2</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_MINING</TechType> 
			<FlavorType>FLAVOR_HAPPINESS</FlavorType> 
			<Flavor>2</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_SAILING</TechType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_SAILING</TechType> 
			<FlavorType>FLAVOR_NAVAL_TILE_IMPROVEMENT</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_SAILING</TechType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>2</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_SAILING</TechType> 
			<FlavorType>FLAVOR_NAVAL_RECON</FlavorType> 
			<Flavor>2</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_SAILING</TechType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_SAILING</TechType> 
			<FlavorType>FLAVOR_HAPPINESS</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_CALENDAR</TechType> 
			<FlavorType>FLAVOR_HAPPINESS</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_CALENDAR</TechType> 
			<FlavorType>FLAVOR_TILE_IMPROVEMENT</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_CALENDAR</TechType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>2</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_CALENDAR</TechType> 
			<FlavorType>FLAVOR_RELIGION</FlavorType> 
			<Flavor>2</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_CALENDAR</TechType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_CALENDAR</TechType> 
			<FlavorType>FLAVOR_HAPPINESS</FlavorType> 
			<Flavor>2</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_WRITING</TechType> 
			<FlavorType>FLAVOR_SCIENCE</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_WRITING</TechType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>2</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_WRITING</TechType> 
			<FlavorType>FLAVOR_DIPLOMACY</FlavorType> 
			<Flavor>2</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_WRITING</TechType> 
			<FlavorType>FLAVOR_MILITARY_TRAINING</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_TRAPPING</TechType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_TRAPPING</TechType> 
			<FlavorType>FLAVOR_TILE_IMPROVEMENT</FlavorType> 
			<Flavor>2</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_TRAPPING</TechType> 
			<FlavorType>FLAVOR_HAPPINESS</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_THE_WHEEL</TechType> 
			<FlavorType>FLAVOR_MOBILE</FlavorType> 
			<Flavor>2</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_THE_WHEEL</TechType> 
			<FlavorType>FLAVOR_GROWTH</FlavorType> 
			<Flavor>2</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_THE_WHEEL</TechType> 
			<FlavorType>FLAVOR_RANGED</FlavorType> 
			<Flavor>2</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_THE_WHEEL</TechType> 
			<FlavorType>FLAVOR_INFRASTRUCTURE</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_THE_WHEEL</TechType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_MASONRY</TechType> 
			<FlavorType>FLAVOR_CITY_DEFENSE</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_MASONRY</TechType> 
			<FlavorType>FLAVOR_HAPPINESS</FlavorType> 
			<Flavor>2</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_MASONRY</TechType> 
			<FlavorType>FLAVOR_TILE_IMPROVEMENT</FlavorType> 
			<Flavor>2</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_MASONRY</TechType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_BRONZE_WORKING</TechType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_BRONZE_WORKING</TechType> 
			<FlavorType>FLAVOR_MILITARY_TRAINING</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_OPTICS</TechType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_OPTICS</TechType> 
			<FlavorType>FLAVOR_NAVAL_GROWTH</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_OPTICS</TechType> 
			<FlavorType>FLAVOR_GROWTH</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_OPTICS</TechType> 
			<FlavorType>FLAVOR_SCIENCE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_OPTICS</TechType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_HORSEBACK_RIDING</TechType> 
			<FlavorType>FLAVOR_MOBILE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_HORSEBACK_RIDING</TechType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_HORSEBACK_RIDING</TechType> 
			<FlavorType>FLAVOR_PRODUCTION</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_MATHEMATICS</TechType> 
			<FlavorType>FLAVOR_RANGED</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_MATHEMATICS</TechType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_MATHEMATICS</TechType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>2</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_CONSTRUCTION</TechType> 
			<FlavorType>FLAVOR_HAPPINESS</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_CONSTRUCTION</TechType> 
			<FlavorType>FLAVOR_PRODUCTION</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_CONSTRUCTION</TechType> 
			<FlavorType>FLAVOR_RANGED</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_CONSTRUCTION</TechType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>2</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_CONSTRUCTION</TechType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>2</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_CONSTRUCTION</TechType> 
			<FlavorType>FLAVOR_TILE_IMPROVEMENT</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_PHILOSOPHY</TechType> 
			<FlavorType>FLAVOR_SCIENCE</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_PHILOSOPHY</TechType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_PHILOSOPHY</TechType> 
			<FlavorType>FLAVOR_RELIGION</FlavorType> 
			<Flavor>2</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_PHILOSOPHY</TechType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>2</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_DRAMA</TechType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_DRAMA</TechType> 
			<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_CURRENCY</TechType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_CURRENCY</TechType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>2</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_IRON_WORKING</TechType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>12</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_IRON_WORKING</TechType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_IRON_WORKING</TechType> 
			<FlavorType>FLAVOR_MILITARY_TRAINING</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_THEOLOGY</TechType> 
			<FlavorType>FLAVOR_RELIGION</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_THEOLOGY</TechType> 
			<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_THEOLOGY</TechType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_CIVIL_SERVICE</TechType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_CIVIL_SERVICE</TechType> 
			<FlavorType>FLAVOR_GROWTH</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_CIVIL_SERVICE</TechType> 
			<FlavorType>FLAVOR_SCIENCE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_CIVIL_SERVICE</TechType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>2</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_GUILDS</TechType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_GUILDS</TechType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>2</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_ENGINEERING</TechType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>2</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_ENGINEERING</TechType> 
			<FlavorType>FLAVOR_GROWTH</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_ENGINEERING</TechType> 
			<FlavorType>FLAVOR_INFRASTRUCTURE</FlavorType> 
			<Flavor>2</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_METAL_CASTING</TechType> 
			<FlavorType>FLAVOR_PRODUCTION</FlavorType> 
			<Flavor>25</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_METAL_CASTING</TechType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_METAL_CASTING</TechType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_METAL_CASTING</TechType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_METAL_CASTING</TechType> 
			<FlavorType>FLAVOR_MILITARY_TRAINING</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_COMPASS</TechType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_COMPASS</TechType> 
			<FlavorType>FLAVOR_PRODUCTION</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_COMPASS</TechType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_COMPASS</TechType> 
			<FlavorType>FLAVOR_WATER_CONNECTION</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_EDUCATION</TechType> 
			<FlavorType>FLAVOR_SCIENCE</FlavorType> 
			<Flavor>12</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_EDUCATION</TechType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_EDUCATION</TechType> 
			<FlavorType>FLAVOR_DIPLOMACY</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_CHIVALRY</TechType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_CHIVALRY</TechType> 
			<FlavorType>FLAVOR_MOBILE</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_CHIVALRY</TechType> 
			<FlavorType>FLAVOR_CITY_DEFENSE</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_CHIVALRY</TechType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>2</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_CHIVALRY</TechType> 
			<FlavorType>FLAVOR_DIPLOMACY</FlavorType> 
			<Flavor>2</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_MACHINERY</TechType> 
			<FlavorType>FLAVOR_RANGED</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_MACHINERY</TechType> 
			<FlavorType>FLAVOR_INFRASTRUCTURE</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_MACHINERY</TechType> 
			<FlavorType>FLAVOR_PRODUCTION</FlavorType> 
			<Flavor>2</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_MACHINERY</TechType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_PHYSICS</TechType> 
			<FlavorType>FLAVOR_RANGED</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_PHYSICS</TechType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_PHYSICS</TechType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>2</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_STEEL</TechType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_STEEL</TechType> 
			<FlavorType>FLAVOR_MILITARY_TRAINING</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_ASTRONOMY</TechType> 
			<FlavorType>FLAVOR_NAVAL_RECON</FlavorType> 
			<Flavor>15</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_ASTRONOMY</TechType> 
			<FlavorType>FLAVOR_RECON</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_ASTRONOMY</TechType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_ASTRONOMY</TechType> 
			<FlavorType>FLAVOR_SCIENCE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_ASTRONOMY</TechType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_ACOUSTICS</TechType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_ACOUSTICS</TechType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_BANKING</TechType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_BANKING</TechType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_BANKING</TechType> 
			<FlavorType>FLAVOR_HAPPINESS</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_BANKING</TechType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_PRINTING_PRESS</TechType> 
			<FlavorType>FLAVOR_HAPPINESS</FlavorType> 
			<Flavor>12</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_PRINTING_PRESS</TechType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_PRINTING_PRESS</TechType> 
			<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType> 
			<Flavor>2</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_GUNPOWDER</TechType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>12</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_GUNPOWDER</TechType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_GUNPOWDER</TechType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>2</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_NAVIGATION</TechType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>14</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_NAVIGATION</TechType> 
			<FlavorType>FLAVOR_PRODUCTION</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_ARCHITECTURE</TechType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>12</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_ARCHITECTURE</TechType> 
			<FlavorType>FLAVOR_SCIENCE</FlavorType> 
			<Flavor>12</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_ECONOMICS</TechType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>12</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_ECONOMICS</TechType> 
			<FlavorType>FLAVOR_PRODUCTION</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_CHEMISTRY</TechType> 
			<FlavorType>FLAVOR_RANGED</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_CHEMISTRY</TechType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_CHEMISTRY</TechType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_CHEMISTRY</TechType> 
			<FlavorType>FLAVOR_PRODUCTION</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_METALLURGY</TechType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_METALLURGY</TechType> 
			<FlavorType>FLAVOR_MOBILE</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_METALLURGY</TechType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_METALLURGY</TechType> 
			<FlavorType>FLAVOR_CITY_DEFENSE</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_ARCHAEOLOGY</TechType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>25</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_ARCHAEOLOGY</TechType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>2</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_SCIENTIFIC_THEORY</TechType> 
			<FlavorType>FLAVOR_SCIENCE</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_INDUSTRIALIZATION</TechType> 
			<FlavorType>FLAVOR_PRODUCTION</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_INDUSTRIALIZATION</TechType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>2</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_MILITARY_SCIENCE</TechType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_MILITARY_SCIENCE</TechType> 
			<FlavorType>FLAVOR_MOBILE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_MILITARY_SCIENCE</TechType> 
			<FlavorType>FLAVOR_MILITARY_TRAINING</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_MILITARY_SCIENCE</TechType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>1</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_FERTILIZER</TechType> 
			<FlavorType>FLAVOR_GROWTH</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_FERTILIZER</TechType> 
			<FlavorType>FLAVOR_SCIENCE</FlavorType> 
			<Flavor>15</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_FERTILIZER</TechType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_FERTILIZER</TechType> 
			<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_RIFLING</TechType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_RIFLING</TechType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_RIFLING</TechType> 
			<FlavorType>FLAVOR_CITY_DEFENSE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_BIOLOGY</TechType> 
			<FlavorType>FLAVOR_GROWTH</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_BIOLOGY</TechType> 
			<FlavorType>FLAVOR_TILE_IMPROVEMENT</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_BIOLOGY</TechType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>25</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_BIOLOGY</TechType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_BIOLOGY</TechType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>12</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_BIOLOGY</TechType> 
			<FlavorType>FLAVOR_AIR</FlavorType> 
			<Flavor>25</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_BIOLOGY</TechType> 
			<FlavorType>FLAVOR_MOBILE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_STEAM_POWER</TechType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>15</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_ELECTRICITY</TechType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_ELECTRICITY</TechType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_REPLACEABLE_PARTS</TechType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>15</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_REPLACEABLE_PARTS</TechType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>2</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_RAILROAD</TechType> 
			<FlavorType>FLAVOR_INFRASTRUCTURE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_RAILROAD</TechType> 
			<FlavorType>FLAVOR_PRODUCTION</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_RAILROAD</TechType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>2</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_DYNAMITE</TechType> 
			<FlavorType>FLAVOR_RANGED</FlavorType> 
			<Flavor>12</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_DYNAMITE</TechType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_DYNAMITE</TechType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_REFRIGERATION</TechType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_REFRIGERATION</TechType> 
			<FlavorType>FLAVOR_NAVAL_TILE_IMPROVEMENT</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_REFRIGERATION</TechType> 
			<FlavorType>FLAVOR_PRODUCTION</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_REFRIGERATION</TechType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_REFRIGERATION</TechType> 
			<FlavorType>FLAVOR_AIR</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_RADIO</TechType> 
			<FlavorType>FLAVOR_AIR</FlavorType> 
			<Flavor>2</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_RADIO</TechType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>15</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_RADIO</TechType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_FLIGHT</TechType> 
			<FlavorType>FLAVOR_AIR</FlavorType> 
			<Flavor>15</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_FLIGHT</TechType> 
			<FlavorType>FLAVOR_ANTIAIR</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_BALLISTICS</TechType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_BALLISTICS</TechType> 
			<FlavorType>FLAVOR_ANTIAIR</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_BALLISTICS</TechType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_COMBUSTION</TechType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>15</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_COMBUSTION</TechType> 
			<FlavorType>FLAVOR_MOBILE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_COMBUSTION</TechType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_PLASTIC</TechType> 
			<FlavorType>FLAVOR_PRODUCTION</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_PLASTIC</TechType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_PLASTIC</TechType> 
			<FlavorType>FLAVOR_SCIENCE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_PLASTIC</TechType> 
			<FlavorType>FLAVOR_SPACESHIP</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_PENICILIN</TechType> 
			<FlavorType>FLAVOR_GROWTH</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_PENICILIN</TechType> 
			<FlavorType>FLAVOR_SCIENCE</FlavorType> 
			<Flavor>2</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_PENICILIN</TechType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>2</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_ELECTRONICS</TechType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_ELECTRONICS</TechType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_ELECTRONICS</TechType> 
			<FlavorType>FLAVOR_AIR_CARRIER</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_RADAR</TechType> 
			<FlavorType>FLAVOR_AIR</FlavorType> 
			<Flavor>15</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_RADAR</TechType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_RADAR</TechType> 
			<FlavorType>FLAVOR_ANTIAIR</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_COMBINED_ARMS</TechType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_COMBINED_ARMS</TechType> 
			<FlavorType>FLAVOR_MOBILE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_COMBINED_ARMS</TechType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_ATOMIC_THEORY</TechType> 
			<FlavorType>FLAVOR_NUKE</FlavorType> 
			<Flavor>25</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_ATOMIC_THEORY</TechType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_ECOLOGY</TechType> 
			<FlavorType>FLAVOR_PRODUCTION</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_COMPUTERS</TechType> 
			<FlavorType>FLAVOR_AIR</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_COMPUTERS</TechType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_COMPUTERS</TechType> 
			<FlavorType>FLAVOR_NUKE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_TELECOM</TechType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_TELECOM</TechType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_ROCKETRY</TechType> 
			<FlavorType>FLAVOR_RANGED</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_ROCKETRY</TechType> 
			<FlavorType>FLAVOR_AIR</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_ROCKETRY</TechType> 
			<FlavorType>FLAVOR_MOBILE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_ROCKETRY</TechType> 
			<FlavorType>FLAVOR_SPACESHIP</FlavorType> 
			<Flavor>30</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_LASERS</TechType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_LASERS</TechType> 
			<FlavorType>FLAVOR_MOBILE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_LASERS</TechType> 
			<FlavorType>FLAVOR_AIR</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_NUCLEAR_FISSION</TechType> 
			<FlavorType>FLAVOR_NUKE</FlavorType> 
			<Flavor>30</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_NUCLEAR_FISSION</TechType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_NUCLEAR_FISSION</TechType> 
			<FlavorType>FLAVOR_PRODUCTION</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_INTERNET</TechType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>50</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_GLOBALIZATION</TechType> 
			<FlavorType>FLAVOR_DIPLOMACY</FlavorType> 
			<Flavor>50</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_ROBOTICS</TechType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_ROBOTICS</TechType> 
			<FlavorType>FLAVOR_SPACESHIP</FlavorType> 
			<Flavor>25</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_SATELLITES</TechType> 
			<FlavorType>FLAVOR_SCIENCE</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_SATELLITES</TechType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>2</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_SATELLITES</TechType> 
			<FlavorType>FLAVOR_SPACESHIP</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_STEALTH</TechType> 
			<FlavorType>FLAVOR_AIR</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_MOBILE_TACTICS</TechType> 
			<FlavorType>FLAVOR_MOBILE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_MOBILE_TACTICS</TechType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_ADVANCED_BALLISTICS</TechType> 
			<FlavorType>FLAVOR_NUKE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_ADVANCED_BALLISTICS</TechType> 
			<FlavorType>FLAVOR_SPACESHIP</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_PARTICLE_PHYSICS</TechType> 
			<FlavorType>FLAVOR_SPACESHIP</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_NUCLEAR_FUSION</TechType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>15</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_NUCLEAR_FUSION</TechType> 
			<FlavorType>FLAVOR_NUKE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_NANOTECHNOLOGY</TechType> 
			<FlavorType>FLAVOR_SPACESHIP</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_FUTURE_TECH</TechType> 
			<FlavorType>FLAVOR_SCIENCE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_EE_ARMOUR_PLATING</TechType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_EE_EXPLORATION</TechType> 
			<FlavorType>FLAVOR_RECON</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_EE_EXPLORATION</TechType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_EE_EXPLORATION</TechType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_EE_FLINTLOCK</TechType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_EE_FLINTLOCK</TechType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_EE_FORTIFICATION</TechType> 
			<FlavorType>FLAVOR_CITY_DEFENSE</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_EE_FORTIFICATION</TechType> 
			<FlavorType>FLAVOR_RANGED</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_EE_HUMANISM</TechType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_EE_HUMANISM</TechType> 
			<FlavorType>FLAVOR_SCIENCE</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_EE_IMPERIALISM</TechType> 
			<FlavorType>FLAVOR_RECON</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_EE_IMPERIALISM</TechType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_EE_IMPERIALISM</TechType> 
			<FlavorType>FLAVOR_MOBILE</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_EE_IMPERIALISM</TechType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_EE_MANUFACTURING</TechType> 
			<FlavorType>FLAVOR_PRODUCTION</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_EE_MANUFACTURING</TechType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_EE_NATURAL_HISTORY</TechType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_EE_NATURAL_HISTORY</TechType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>2</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_EE_ROMANTICISM</TechType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_EE_ROMANTICISM</TechType> 
			<FlavorType>FLAVOR_HAPPINESS</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_EE_ROMANTICISM</TechType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_EE_SOVEREIGNTY</TechType> 
			<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_EE_ROMANTICISM</TechType> 
			<FlavorType>FLAVOR_WONDER</FlavorType> 
			<Flavor>12</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_EE_WARSHIPS</TechType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<TechType>TECH_EE_WARSHIPS</TechType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
	</Technology_Flavors> 

	<Table name="Technology_FreePromotions">
		<Column name="TechType" type="text"  />
		<Column name="PromotionType" type="text"  />
	</Table> 
	<Technology_FreePromotions>
		<Delete />

	</Technology_FreePromotions> 

	<Table name="Technology_ORPrereqTechs">
		<Column name="TechType" type="text"  />
		<Column name="PrereqTech" type="text"  />
	</Table> 
	<Technology_ORPrereqTechs>
		<Delete />

	</Technology_ORPrereqTechs> 

	<Table name="Technology_PrereqTechs">
		<Column name="TechType" type="text"  />
		<Column name="PrereqTech" type="text"  />
	</Table> 
	<Technology_PrereqTechs>
		<Delete />

		<Row> 
			<TechType>TECH_POTTERY</TechType> 
			<PrereqTech>TECH_AGRICULTURE</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_ANIMAL_HUSBANDRY</TechType> 
			<PrereqTech>TECH_AGRICULTURE</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_ARCHERY</TechType> 
			<PrereqTech>TECH_AGRICULTURE</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_MINING</TechType> 
			<PrereqTech>TECH_AGRICULTURE</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_SAILING</TechType> 
			<PrereqTech>TECH_POTTERY</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_CALENDAR</TechType> 
			<PrereqTech>TECH_POTTERY</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_WRITING</TechType> 
			<PrereqTech>TECH_POTTERY</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_TRAPPING</TechType> 
			<PrereqTech>TECH_ANIMAL_HUSBANDRY</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_THE_WHEEL</TechType> 
			<PrereqTech>TECH_ANIMAL_HUSBANDRY</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_THE_WHEEL</TechType> 
			<PrereqTech>TECH_ARCHERY</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_MASONRY</TechType> 
			<PrereqTech>TECH_MINING</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_BRONZE_WORKING</TechType> 
			<PrereqTech>TECH_MINING</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_PHILOSOPHY</TechType> 
			<PrereqTech>TECH_CALENDAR</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_PHILOSOPHY</TechType> 
			<PrereqTech>TECH_WRITING</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_HORSEBACK_RIDING</TechType> 
			<PrereqTech>TECH_THE_WHEEL</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_HORSEBACK_RIDING</TechType> 
			<PrereqTech>TECH_TRAPPING</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_MATHEMATICS</TechType> 
			<PrereqTech>TECH_THE_WHEEL</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_CONSTRUCTION</TechType> 
			<PrereqTech>TECH_MASONRY</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_CONSTRUCTION</TechType> 
			<PrereqTech>TECH_THE_WHEEL</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_OPTICS</TechType> 
			<PrereqTech>TECH_SAILING</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_DRAMA</TechType> 
			<PrereqTech>TECH_WRITING</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_CURRENCY</TechType> 
			<PrereqTech>TECH_MATHEMATICS</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_ENGINEERING</TechType> 
			<PrereqTech>TECH_MATHEMATICS</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_ENGINEERING</TechType> 
			<PrereqTech>TECH_CONSTRUCTION</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_IRON_WORKING</TechType> 
			<PrereqTech>TECH_BRONZE_WORKING</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_THEOLOGY</TechType> 
			<PrereqTech>TECH_PHILOSOPHY</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_THEOLOGY</TechType> 
			<PrereqTech>TECH_DRAMA</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_GUILDS</TechType> 
			<PrereqTech>TECH_CURRENCY</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_CIVIL_SERVICE</TechType> 
			<PrereqTech>TECH_DRAMA</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_CIVIL_SERVICE</TechType> 
			<PrereqTech>TECH_HORSEBACK_RIDING</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_CIVIL_SERVICE</TechType> 
			<PrereqTech>TECH_CURRENCY</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_METAL_CASTING</TechType> 
			<PrereqTech>TECH_ENGINEERING</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_METAL_CASTING</TechType> 
			<PrereqTech>TECH_IRON_WORKING</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_COMPASS</TechType> 
			<PrereqTech>TECH_OPTICS</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_COMPASS</TechType> 
			<PrereqTech>TECH_THEOLOGY</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_EDUCATION</TechType> 
			<PrereqTech>TECH_THEOLOGY</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_EDUCATION</TechType> 
			<PrereqTech>TECH_CIVIL_SERVICE</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_CHIVALRY</TechType> 
			<PrereqTech>TECH_CIVIL_SERVICE</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_CHIVALRY</TechType> 
			<PrereqTech>TECH_GUILDS</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_MACHINERY</TechType> 
			<PrereqTech>TECH_ENGINEERING</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_MACHINERY</TechType> 
			<PrereqTech>TECH_GUILDS</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_PHYSICS</TechType> 
			<PrereqTech>TECH_METAL_CASTING</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_STEEL</TechType> 
			<PrereqTech>TECH_METAL_CASTING</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_ASTRONOMY</TechType> 
			<PrereqTech>TECH_COMPASS</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_ASTRONOMY</TechType> 
			<PrereqTech>TECH_EDUCATION</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_ACOUSTICS</TechType> 
			<PrereqTech>TECH_EDUCATION</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_BANKING</TechType> 
			<PrereqTech>TECH_EDUCATION</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_BANKING</TechType> 
			<PrereqTech>TECH_CHIVALRY</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_PRINTING_PRESS</TechType> 
			<PrereqTech>TECH_MACHINERY</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_PRINTING_PRESS</TechType> 
			<PrereqTech>TECH_PHYSICS</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_PRINTING_PRESS</TechType> 
			<PrereqTech>TECH_CHIVALRY</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_GUNPOWDER</TechType> 
			<PrereqTech>TECH_PHYSICS</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_GUNPOWDER</TechType> 
			<PrereqTech>TECH_STEEL</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_ARCHITECTURE</TechType> 
			<PrereqTech>TECH_ACOUSTICS</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_CHEMISTRY</TechType> 
			<PrereqTech>TECH_GUNPOWDER</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_METALLURGY</TechType> 
			<PrereqTech>TECH_GUNPOWDER</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_METALLURGY</TechType> 
			<PrereqTech>TECH_PRINTING_PRESS</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_BIOLOGY</TechType> 
			<PrereqTech>TECH_ARCHAEOLOGY</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_STEAM_POWER</TechType> 
			<PrereqTech>TECH_RIFLING</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_STEAM_POWER</TechType> 
			<PrereqTech>TECH_INDUSTRIALIZATION</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_REPLACEABLE_PARTS</TechType> 
			<PrereqTech>TECH_STEAM_POWER</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_REPLACEABLE_PARTS</TechType> 
			<PrereqTech>TECH_ELECTRICITY</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_RAILROAD</TechType> 
			<PrereqTech>TECH_STEAM_POWER</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_RAILROAD</TechType> 
			<PrereqTech>TECH_DYNAMITE</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_DYNAMITE</TechType> 
			<PrereqTech>TECH_MILITARY_SCIENCE</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_REFRIGERATION</TechType> 
			<PrereqTech>TECH_ELECTRICITY</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_REFRIGERATION</TechType> 
			<PrereqTech>TECH_BIOLOGY</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_RADIO</TechType> 
			<PrereqTech>TECH_ELECTRICITY</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_FLIGHT</TechType> 
			<PrereqTech>TECH_STEAM_POWER</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_BALLISTICS</TechType> 
			<PrereqTech>TECH_RAILROAD</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_BALLISTICS</TechType> 
			<PrereqTech>TECH_FLIGHT</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_COMBUSTION</TechType> 
			<PrereqTech>TECH_RAILROAD</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_PLASTIC</TechType> 
			<PrereqTech>TECH_RADIO</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_PLASTIC</TechType> 
			<PrereqTech>TECH_REPLACEABLE_PARTS</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_PENICILIN</TechType> 
			<PrereqTech>TECH_REFRIGERATION</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_PENICILIN</TechType> 
			<PrereqTech>TECH_PLASTIC</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_ELECTRONICS</TechType> 
			<PrereqTech>TECH_REPLACEABLE_PARTS</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_ELECTRONICS</TechType> 
			<PrereqTech>TECH_FLIGHT</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_RADAR</TechType> 
			<PrereqTech>TECH_ELECTRONICS</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_RADAR</TechType> 
			<PrereqTech>TECH_BALLISTICS</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_COMBINED_ARMS</TechType> 
			<PrereqTech>TECH_BALLISTICS</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_COMBINED_ARMS</TechType> 
			<PrereqTech>TECH_COMBUSTION</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_ATOMIC_THEORY</TechType> 
			<PrereqTech>TECH_PLASTIC</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_ATOMIC_THEORY</TechType> 
			<PrereqTech>TECH_ELECTRONICS</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_ECOLOGY</TechType> 
			<PrereqTech>TECH_ATOMIC_THEORY</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_ECOLOGY</TechType> 
			<PrereqTech>TECH_PENICILIN</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_NUCLEAR_FISSION</TechType> 
			<PrereqTech>TECH_ATOMIC_THEORY</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_NUCLEAR_FISSION</TechType> 
			<PrereqTech>TECH_RADAR</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_ROCKETRY</TechType> 
			<PrereqTech>TECH_RADAR</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_COMPUTERS</TechType> 
			<PrereqTech>TECH_RADAR</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_COMPUTERS</TechType> 
			<PrereqTech>TECH_COMBINED_ARMS</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_TELECOM</TechType> 
			<PrereqTech>TECH_ECOLOGY</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_MOBILE_TACTICS</TechType> 
			<PrereqTech>TECH_ECOLOGY</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_MOBILE_TACTICS</TechType> 
			<PrereqTech>TECH_NUCLEAR_FISSION</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_ADVANCED_BALLISTICS</TechType> 
			<PrereqTech>TECH_NUCLEAR_FISSION</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_ADVANCED_BALLISTICS</TechType> 
			<PrereqTech>TECH_ROCKETRY</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_SATELLITES</TechType> 
			<PrereqTech>TECH_ROCKETRY</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_ROBOTICS</TechType> 
			<PrereqTech>TECH_ROCKETRY</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_ROBOTICS</TechType> 
			<PrereqTech>TECH_COMPUTERS</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_LASERS</TechType> 
			<PrereqTech>TECH_COMPUTERS</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_INTERNET</TechType> 
			<PrereqTech>TECH_TELECOM</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_GLOBALIZATION</TechType> 
			<PrereqTech>TECH_TELECOM</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_PARTICLE_PHYSICS</TechType> 
			<PrereqTech>TECH_TELECOM</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_PARTICLE_PHYSICS</TechType> 
			<PrereqTech>TECH_MOBILE_TACTICS</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_PARTICLE_PHYSICS</TechType> 
			<PrereqTech>TECH_ADVANCED_BALLISTICS</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_NUCLEAR_FUSION</TechType> 
			<PrereqTech>TECH_ADVANCED_BALLISTICS</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_NUCLEAR_FUSION</TechType> 
			<PrereqTech>TECH_SATELLITES</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_NUCLEAR_FUSION</TechType> 
			<PrereqTech>TECH_ROBOTICS</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_STEALTH</TechType> 
			<PrereqTech>TECH_ROBOTICS</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_STEALTH</TechType> 
			<PrereqTech>TECH_LASERS</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_NANOTECHNOLOGY</TechType> 
			<PrereqTech>TECH_ROBOTICS</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_FUTURE_TECH</TechType> 
			<PrereqTech>TECH_INTERNET</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_FUTURE_TECH</TechType> 
			<PrereqTech>TECH_GLOBALIZATION</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_FUTURE_TECH</TechType> 
			<PrereqTech>TECH_PARTICLE_PHYSICS</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_FUTURE_TECH</TechType> 
			<PrereqTech>TECH_NUCLEAR_FUSION</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_FUTURE_TECH</TechType> 
			<PrereqTech>TECH_NANOTECHNOLOGY</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_FUTURE_TECH</TechType> 
			<PrereqTech>TECH_STEALTH</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_EE_EXPLORATION</TechType> 
			<PrereqTech>TECH_ACOUSTICS</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_EE_IMPERIALISM</TechType> 
			<PrereqTech>TECH_ARCHITECTURE</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_EE_IMPERIALISM</TechType> 
			<PrereqTech>TECH_EE_EXPLORATION</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_NAVIGATION</TechType> 
			<PrereqTech>TECH_EE_EXPLORATION</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_EE_EXPLORATION</TechType> 
			<PrereqTech>TECH_ASTRONOMY</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_EE_FLINTLOCK</TechType> 
			<PrereqTech>TECH_METALLURGY</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_EE_WARSHIPS</TechType> 
			<PrereqTech>TECH_NAVIGATION</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_EE_ARMOUR_PLATING</TechType> 
			<PrereqTech>TECH_EE_WARSHIPS</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_EE_WARSHIPS</TechType> 
			<PrereqTech>TECH_EE_IMPERIALISM</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_ARCHAEOLOGY</TechType> 
			<PrereqTech>TECH_SCIENTIFIC_THEORY</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_INDUSTRIALIZATION</TechType> 
			<PrereqTech>TECH_SCIENTIFIC_THEORY</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_EE_SOVEREIGNTY</TechType> 
			<PrereqTech>TECH_BANKING</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_EE_SOVEREIGNTY</TechType> 
			<PrereqTech>TECH_PRINTING_PRESS</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_ECONOMICS</TechType> 
			<PrereqTech>TECH_EE_SOVEREIGNTY</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_EE_MANUFACTURING</TechType> 
			<PrereqTech>TECH_ECONOMICS</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_INDUSTRIALIZATION</TechType> 
			<PrereqTech>TECH_EE_MANUFACTURING</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_RIFLING</TechType> 
			<PrereqTech>TECH_EE_MANUFACTURING</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_EE_HUMANISM</TechType> 
			<PrereqTech>TECH_ARCHITECTURE</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_EE_HUMANISM</TechType> 
			<PrereqTech>TECH_EE_SOVEREIGNTY</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_SCIENTIFIC_THEORY</TechType> 
			<PrereqTech>TECH_EE_HUMANISM</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_SCIENTIFIC_THEORY</TechType> 
			<PrereqTech>TECH_ECONOMICS</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_EE_NATURAL_HISTORY</TechType> 
			<PrereqTech>TECH_EE_HUMANISM</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_EE_NATURAL_HISTORY</TechType> 
			<PrereqTech>TECH_EE_IMPERIALISM</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_ARCHAEOLOGY</TechType> 
			<PrereqTech>TECH_EE_NATURAL_HISTORY</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_MILITARY_SCIENCE</TechType> 
			<PrereqTech>TECH_EE_FORTIFICATION</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_EE_ROMANTICISM</TechType> 
			<PrereqTech>TECH_SCIENTIFIC_THEORY</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_ELECTRICITY</TechType> 
			<PrereqTech>TECH_EE_ROMANTICISM</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_ELECTRICITY</TechType> 
			<PrereqTech>TECH_INDUSTRIALIZATION</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_BIOLOGY</TechType> 
			<PrereqTech>TECH_EE_ARMOUR_PLATING</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_EE_FORTIFICATION</TechType> 
			<PrereqTech>TECH_EE_FLINTLOCK</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_EE_FORTIFICATION</TechType> 
			<PrereqTech>TECH_ECONOMICS</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_FERTILIZER</TechType> 
			<PrereqTech>TECH_EE_FLINTLOCK</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_EE_FLINTLOCK</TechType> 
			<PrereqTech>TECH_CHEMISTRY</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_MILITARY_SCIENCE</TechType> 
			<PrereqTech>TECH_FERTILIZER</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_RIFLING</TechType> 
			<PrereqTech>TECH_EE_FORTIFICATION</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_EE_FLINTLOCK</TechType> 
			<PrereqTech>TECH_EE_SOVEREIGNTY</PrereqTech> 
		</Row>
		<Row> 
			<TechType>TECH_DYNAMITE</TechType> 
			<PrereqTech>TECH_RIFLING</PrereqTech> 
		</Row>
	</Technology_PrereqTechs> 

	<Table name="Technology_TradeRouteDomainExtraRange">
		<Column name="TechType" type="text"  />
		<Column name="DomainType" type="text"  />
		<Column name="Range" type="integer"  />
	</Table> 
	<Technology_TradeRouteDomainExtraRange>
		<Delete />

		<Row> 
			<TechType>TECH_COMPASS</TechType> 
			<DomainType>DOMAIN_SEA</DomainType> 
			<Range>10</Range> 
		</Row>
		<Row> 
			<TechType>TECH_REFRIGERATION</TechType> 
			<DomainType>DOMAIN_SEA</DomainType> 
			<Range>10</Range> 
		</Row>
		<Row> 
			<TechType>TECH_COMBUSTION</TechType> 
			<DomainType>DOMAIN_LAND</DomainType> 
			<Range>10</Range> 
		</Row>
	</Technology_TradeRouteDomainExtraRange> 

	<Table name="Terrain_HillsYieldChanges">
		<Column name="TerrainType" type="text"  />
		<Column name="YieldType" type="text"  />
		<Column name="Yield" type="integer"  default="0"/>
	</Table> 
	<Terrain_HillsYieldChanges>
		<Delete />

		<Row> 
			<TerrainType>TERRAIN_GRASS</TerrainType> 
			<YieldType>YIELD_FOOD</YieldType> 
			<Yield>-2</Yield> 
		</Row>
		<Row> 
			<TerrainType>TERRAIN_GRASS</TerrainType> 
			<YieldType>YIELD_PRODUCTION</YieldType> 
			<Yield>2</Yield> 
		</Row>
		<Row> 
			<TerrainType>TERRAIN_PLAINS</TerrainType> 
			<YieldType>YIELD_FOOD</YieldType> 
			<Yield>-1</Yield> 
		</Row>
		<Row> 
			<TerrainType>TERRAIN_PLAINS</TerrainType> 
			<YieldType>YIELD_PRODUCTION</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<TerrainType>TERRAIN_DESERT</TerrainType> 
			<YieldType>YIELD_PRODUCTION</YieldType> 
			<Yield>2</Yield> 
		</Row>
		<Row> 
			<TerrainType>TERRAIN_TUNDRA</TerrainType> 
			<YieldType>YIELD_FOOD</YieldType> 
			<Yield>-1</Yield> 
		</Row>
		<Row> 
			<TerrainType>TERRAIN_TUNDRA</TerrainType> 
			<YieldType>YIELD_PRODUCTION</YieldType> 
			<Yield>2</Yield> 
		</Row>
	</Terrain_HillsYieldChanges> 

	<Table name="Terrain_RiverYieldChanges">
		<Column name="TerrainType" type="text"  />
		<Column name="YieldType" type="text"  />
		<Column name="Yield" type="integer"  default="0"/>
	</Table> 
	<Terrain_RiverYieldChanges>
		<Delete />

	</Terrain_RiverYieldChanges> 

	<Table name="Terrain_Yields">
		<Column name="TerrainType" type="text"  />
		<Column name="YieldType" type="text"  />
		<Column name="Yield" type="integer"  default="0"/>
	</Table> 
	<Terrain_Yields>
		<Delete />

		<Row> 
			<TerrainType>TERRAIN_GRASS</TerrainType> 
			<YieldType>YIELD_FOOD</YieldType> 
			<Yield>2</Yield> 
		</Row>
		<Row> 
			<TerrainType>TERRAIN_PLAINS</TerrainType> 
			<YieldType>YIELD_FOOD</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<TerrainType>TERRAIN_PLAINS</TerrainType> 
			<YieldType>YIELD_PRODUCTION</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<TerrainType>TERRAIN_TUNDRA</TerrainType> 
			<YieldType>YIELD_FOOD</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<TerrainType>TERRAIN_COAST</TerrainType> 
			<YieldType>YIELD_FOOD</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<TerrainType>TERRAIN_OCEAN</TerrainType> 
			<YieldType>YIELD_FOOD</YieldType> 
			<Yield>1</Yield> 
		</Row>
	</Terrain_Yields> 

	<Table name="Terrains">
		<Column name="ID" type="integer"  primarykey="true" autoincrement="true" />
		<Column name="Type" type="text"  unique="true" notnull="true" />
		<Column name="Description" type="text"  />
		<Column name="Civilopedia" type="text"  />
		<Column name="ArtDefineTag" type="text"  />
		<Column name="Water" type="boolean"  default="0"/>
		<Column name="Impassable" type="boolean"  default="0"/>
		<Column name="Found" type="boolean"  default="0"/>
		<Column name="FoundCoast" type="boolean"  default="0"/>
		<Column name="FoundFreshWater" type="boolean"  default="0"/>
		<Column name="Movement" type="integer"  default="1"/>
		<Column name="SeeFrom" type="integer"  default="1"/>
		<Column name="SeeThrough" type="integer"  default="1"/>
		<Column name="BuildModifier" type="integer"  default="0"/>
		<Column name="Defense" type="integer"  default="0"/>
		<Column name="InfluenceCost" type="integer"  default="0"/>
		<Column name="Button" type="text"  />
		<Column name="WorldSoundscapeAudioScript" type="text"  />
		<Column name="GraphicalOnly" type="boolean"  default="0"/>
		<Column name="PortraitIndex" type="integer"  default="-1"/>
		<Column name="EffectTypeTag" type="text"  />
		<Column name="IconAtlas" type="text"  default="NULL"/>
	</Table> 
	<Terrains>
		<Delete />

		<Row> 
			<ID>0</ID> 
			<Type>TERRAIN_GRASS</Type> 
			<Description>TXT_KEY_TERRAIN_GRASS</Description> 
			<Civilopedia>TXT_KEY_CIV5_TERRAIN_GRASSLAND_TEXT</Civilopedia> 
			<ArtDefineTag>ART_DEF_TERRAIN_GRASS</ArtDefineTag> 
			<Water>false</Water> 
			<Impassable>false</Impassable> 
			<Found>true</Found> 
			<FoundCoast>false</FoundCoast> 
			<FoundFreshWater>false</FoundFreshWater> 
			<Movement>1</Movement> 
			<SeeFrom>1</SeeFrom> 
			<SeeThrough>1</SeeThrough> 
			<BuildModifier>0</BuildModifier> 
			<Defense>0</Defense> 
			<InfluenceCost>1</InfluenceCost> 
			<Button>Art/Interface\Buttons\WorldBuilder\Terrain_Grass.dds</Button> 
			<WorldSoundscapeAudioScript>ASSS_AMBIENCE_GRASSLANDS</WorldSoundscapeAudioScript> 
			<GraphicalOnly>false</GraphicalOnly> 
			<PortraitIndex>4</PortraitIndex> 
			<EffectTypeTag>DIRT</EffectTypeTag> 
			<IconAtlas>TERRAIN_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>1</ID> 
			<Type>TERRAIN_PLAINS</Type> 
			<Description>TXT_KEY_TERRAIN_PLAINS</Description> 
			<Civilopedia>TXT_KEY_CIV5_TERRAIN_PLAINS_TEXT</Civilopedia> 
			<ArtDefineTag>ART_DEF_TERRAIN_PLAINS</ArtDefineTag> 
			<Water>false</Water> 
			<Impassable>false</Impassable> 
			<Found>true</Found> 
			<FoundCoast>false</FoundCoast> 
			<FoundFreshWater>false</FoundFreshWater> 
			<Movement>1</Movement> 
			<SeeFrom>1</SeeFrom> 
			<SeeThrough>1</SeeThrough> 
			<BuildModifier>0</BuildModifier> 
			<Defense>0</Defense> 
			<InfluenceCost>1</InfluenceCost> 
			<Button>Art/Interface\Buttons\WorldBuilder\Terrain_Plains.dds</Button> 
			<WorldSoundscapeAudioScript>ASSS_AMBIENCE_GRASSLANDS</WorldSoundscapeAudioScript> 
			<GraphicalOnly>false</GraphicalOnly> 
			<PortraitIndex>12</PortraitIndex> 
			<EffectTypeTag>DIRT</EffectTypeTag> 
			<IconAtlas>TERRAIN_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>2</ID> 
			<Type>TERRAIN_DESERT</Type> 
			<Description>TXT_KEY_TERRAIN_DESERT</Description> 
			<Civilopedia>TXT_KEY_CIV5_TERRAIN_DESERT_TEXT</Civilopedia> 
			<ArtDefineTag>ART_DEF_TERRAIN_DESERT</ArtDefineTag> 
			<Water>false</Water> 
			<Impassable>false</Impassable> 
			<Found>true</Found> 
			<FoundCoast>false</FoundCoast> 
			<FoundFreshWater>false</FoundFreshWater> 
			<Movement>1</Movement> 
			<SeeFrom>1</SeeFrom> 
			<SeeThrough>1</SeeThrough> 
			<BuildModifier>0</BuildModifier> 
			<Defense>0</Defense> 
			<InfluenceCost>2</InfluenceCost> 
			<Button>Art/Interface\Buttons\WorldBuilder\Terrain_Desert.dds</Button> 
			<WorldSoundscapeAudioScript>ASSS_AMBIENCE_DESERT</WorldSoundscapeAudioScript> 
			<GraphicalOnly>false</GraphicalOnly> 
			<PortraitIndex>1</PortraitIndex> 
			<EffectTypeTag>SAND</EffectTypeTag> 
			<IconAtlas>TERRAIN_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>3</ID> 
			<Type>TERRAIN_TUNDRA</Type> 
			<Description>TXT_KEY_TERRAIN_TUNDRA</Description> 
			<Civilopedia>TXT_KEY_CIV5_TERRAIN_TUNDRA_TEXT</Civilopedia> 
			<ArtDefineTag>ART_DEF_TERRAIN_TUNDRA</ArtDefineTag> 
			<Water>false</Water> 
			<Impassable>false</Impassable> 
			<Found>true</Found> 
			<FoundCoast>false</FoundCoast> 
			<FoundFreshWater>false</FoundFreshWater> 
			<Movement>1</Movement> 
			<SeeFrom>1</SeeFrom> 
			<SeeThrough>1</SeeThrough> 
			<BuildModifier>0</BuildModifier> 
			<Defense>0</Defense> 
			<InfluenceCost>2</InfluenceCost> 
			<Button>Art/Interface\Buttons\WorldBuilder\Terrain_Tundra.dds</Button> 
			<WorldSoundscapeAudioScript>ASSS_AMBIENCE_TUNDRA</WorldSoundscapeAudioScript> 
			<GraphicalOnly>false</GraphicalOnly> 
			<PortraitIndex>16</PortraitIndex> 
			<EffectTypeTag>DIRT</EffectTypeTag> 
			<IconAtlas>TERRAIN_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>4</ID> 
			<Type>TERRAIN_SNOW</Type> 
			<Description>TXT_KEY_TERRAIN_SNOW</Description> 
			<Civilopedia>TXT_KEY_CIV5_TERRAIN_SNOW_TEXT</Civilopedia> 
			<ArtDefineTag>ART_DEF_TERRAIN_SNOW</ArtDefineTag> 
			<Water>false</Water> 
			<Impassable>false</Impassable> 
			<Found>true</Found> 
			<FoundCoast>false</FoundCoast> 
			<FoundFreshWater>false</FoundFreshWater> 
			<Movement>1</Movement> 
			<SeeFrom>1</SeeFrom> 
			<SeeThrough>1</SeeThrough> 
			<BuildModifier>0</BuildModifier> 
			<Defense>0</Defense> 
			<InfluenceCost>2</InfluenceCost> 
			<Button>Art/Interface\Buttons\WorldBuilder\Terrain_Ice.dds</Button> 
			<WorldSoundscapeAudioScript>ASSS_AMBIENCE_TUNDRA</WorldSoundscapeAudioScript> 
			<GraphicalOnly>false</GraphicalOnly> 
			<PortraitIndex>15</PortraitIndex> 
			<EffectTypeTag>SNOW</EffectTypeTag> 
			<IconAtlas>TERRAIN_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>5</ID> 
			<Type>TERRAIN_COAST</Type> 
			<Description>TXT_KEY_TERRAIN_COAST</Description> 
			<Civilopedia>TXT_KEY_CIV5_TERRAIN_COAST_TEXT</Civilopedia> 
			<ArtDefineTag>ART_DEF_TERRAIN_COAST</ArtDefineTag> 
			<Water>true</Water> 
			<Impassable>false</Impassable> 
			<Found>false</Found> 
			<FoundCoast>false</FoundCoast> 
			<FoundFreshWater>false</FoundFreshWater> 
			<Movement>1</Movement> 
			<SeeFrom>0</SeeFrom> 
			<SeeThrough>0</SeeThrough> 
			<BuildModifier>0</BuildModifier> 
			<Defense>0</Defense> 
			<InfluenceCost>2</InfluenceCost> 
			<Button>Art/Interface\Buttons\WorldBuilder\Terrain_Coast.dds</Button> 
			<WorldSoundscapeAudioScript>ASSS_AMBIENCE_COAST</WorldSoundscapeAudioScript> 
			<GraphicalOnly>false</GraphicalOnly> 
			<PortraitIndex>14</PortraitIndex> 
			<EffectTypeTag>WATER</EffectTypeTag> 
			<IconAtlas>TERRAIN_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>6</ID> 
			<Type>TERRAIN_OCEAN</Type> 
			<Description>TXT_KEY_TERRAIN_OCEAN</Description> 
			<Civilopedia>TXT_KEY_CIV5_TERRAIN_OCEAN_TEXT</Civilopedia> 
			<ArtDefineTag>ART_DEF_TERRAIN_OCEAN</ArtDefineTag> 
			<Water>true</Water> 
			<Impassable>false</Impassable> 
			<Found>false</Found> 
			<FoundCoast>false</FoundCoast> 
			<FoundFreshWater>false</FoundFreshWater> 
			<Movement>1</Movement> 
			<SeeFrom>0</SeeFrom> 
			<SeeThrough>0</SeeThrough> 
			<BuildModifier>0</BuildModifier> 
			<Defense>0</Defense> 
			<InfluenceCost>3</InfluenceCost> 
			<Button>Art/Interface\Buttons\WorldBuilder\Terrain_Ocean.dds</Button> 
			<WorldSoundscapeAudioScript>ASSS_AMBIENCE_DEEP_OCEAN</WorldSoundscapeAudioScript> 
			<GraphicalOnly>false</GraphicalOnly> 
			<PortraitIndex>11</PortraitIndex> 
			<EffectTypeTag>WATER</EffectTypeTag> 
			<IconAtlas>TERRAIN_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>7</ID> 
			<Type>TERRAIN_MOUNTAIN</Type> 
			<Description>TXT_KEY_TERRAIN_MOUNTAIN</Description> 
			<Civilopedia>TXT_KEY_CIV5_SPECIALTERRAIN_MOUNTAINS_TEXT</Civilopedia> 
			<ArtDefineTag>ART_DEF_TERRAIN_MOUNTAIN</ArtDefineTag> 
			<Water>true</Water> 
			<Impassable>false</Impassable> 
			<Found>false</Found> 
			<FoundCoast>false</FoundCoast> 
			<FoundFreshWater>false</FoundFreshWater> 
			<Movement>1</Movement> 
			<SeeFrom>0</SeeFrom> 
			<SeeThrough>0</SeeThrough> 
			<BuildModifier>0</BuildModifier> 
			<Defense>0</Defense> 
			<InfluenceCost>0</InfluenceCost> 
			<Button>Art/Interface\Buttons\WorldBuilder\Terrain_Mountain.dds</Button> 
			<WorldSoundscapeAudioScript>ASSS_AMBIENCE_GRASSLANDS</WorldSoundscapeAudioScript> 
			<GraphicalOnly>true</GraphicalOnly> 
			<PortraitIndex>9</PortraitIndex> 
			<EffectTypeTag>DIRT</EffectTypeTag> 
			<IconAtlas>TERRAIN_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>8</ID> 
			<Type>TERRAIN_HILL</Type> 
			<Description>TXT_KEY_TERRAIN_HILL</Description> 
			<Civilopedia>TXT_KEY_CIV5_SPECIALTERRAIN_HILLS_TEXT</Civilopedia> 
			<ArtDefineTag>ART_DEF_TERRAIN_HILL</ArtDefineTag> 
			<Water>true</Water> 
			<Impassable>false</Impassable> 
			<Found>false</Found> 
			<FoundCoast>false</FoundCoast> 
			<FoundFreshWater>false</FoundFreshWater> 
			<Movement>1</Movement> 
			<SeeFrom>0</SeeFrom> 
			<SeeThrough>0</SeeThrough> 
			<BuildModifier>0</BuildModifier> 
			<Defense>0</Defense> 
			<InfluenceCost>0</InfluenceCost> 
			<Button>Art/Interface\Buttons\WorldBuilder\Terrain_Hill.dds</Button> 
			<WorldSoundscapeAudioScript>ASSS_AMBIENCE_GRASSLANDS</WorldSoundscapeAudioScript> 
			<GraphicalOnly>true</GraphicalOnly> 
			<PortraitIndex>5</PortraitIndex> 
			<EffectTypeTag>DIRT</EffectTypeTag> 
			<IconAtlas>TERRAIN_ATLAS</IconAtlas> 
		</Row>
	</Terrains> 

	<Table name="Trades">
		<Column name="ID" type="integer"  primarykey="true" autoincrement="true" />
		<Column name="Type" type="text"  unique="true" notnull="true" />
		<Column name="Description" type="text"  />
		<Column name="InitialPercent" type="integer"  default="0"/>
		<Column name="AIWeightPercent" type="integer"  default="0"/>
	</Table> 
	<Trades>
		<Delete />

		<Row> 
			<ID>0</ID> 
			<Type>TRADE_GOLD</Type> 
			<Description>TXT_KEY_GOLD</Description> 
			<InitialPercent>100</InitialPercent> 
			<AIWeightPercent>100</AIWeightPercent> 
		</Row>
		<Row> 
			<ID>1</ID> 
			<Type>TRADE_RESEARCH</Type> 
			<Description>TXT_KEY_TRADE_RESEARCH</Description> 
			<InitialPercent>0</InitialPercent> 
			<AIWeightPercent>125</AIWeightPercent> 
		</Row>
		<Row> 
			<ID>2</ID> 
			<Type>TRADE_CULTURE</Type> 
			<Description>TXT_KEY_TRADE_CULTURE</Description> 
			<InitialPercent>0</InitialPercent> 
			<AIWeightPercent>1</AIWeightPercent> 
		</Row>
	</Trades> 

	<Table name="Trait_ExtraYieldThresholds">
		<Column name="TraitType" type="text"  />
		<Column name="YieldType" type="text"  />
		<Column name="Yield" type="integer"  />
	</Table> 
	<Trait_ExtraYieldThresholds>
		<Delete />

		<Row> 
			<TraitType>TRAIT_FINANCIAL</TraitType> 
			<YieldType>YIELD_FOOD</YieldType> 
			<Yield>2</Yield> 
		</Row>
	</Trait_ExtraYieldThresholds> 

	<Table name="Trait_FreePromotionUnitCombats">
		<Column name="TraitType" type="text"  />
		<Column name="UnitCombatType" type="text"  />
		<Column name="PromotionType" type="text"  />
	</Table> 
	<Trait_FreePromotionUnitCombats>
		<Delete />

		<Row> 
			<TraitType>TRAIT_CONVERTS_SEA_BARBARIANS</TraitType> 
			<UnitCombatType>UNITCOMBAT_NAVALMELEE</UnitCombatType> 
			<PromotionType>PROMOTION_PRIZE_SHIPS</PromotionType> 
		</Row>
		<Row> 
			<TraitType>TRAIT_OCEAN_MOVEMENT</TraitType> 
			<UnitCombatType>UNITCOMBAT_NAVALRANGED</UnitCombatType> 
			<PromotionType>PROMOTION_OCEAN_MOVEMENT</PromotionType> 
		</Row>
		<Row> 
			<TraitType>TRAIT_OCEAN_MOVEMENT</TraitType> 
			<UnitCombatType>UNITCOMBAT_NAVALMELEE</UnitCombatType> 
			<PromotionType>PROMOTION_OCEAN_MOVEMENT</PromotionType> 
		</Row>
		<Row> 
			<TraitType>TRAIT_OCEAN_MOVEMENT</TraitType> 
			<UnitCombatType>UNITCOMBAT_SUBMARINE</UnitCombatType> 
			<PromotionType>PROMOTION_OCEAN_MOVEMENT</PromotionType> 
		</Row>
		<Row> 
			<TraitType>TRAIT_OCEAN_MOVEMENT</TraitType> 
			<UnitCombatType>UNITCOMBAT_CARRIER</UnitCombatType> 
			<PromotionType>PROMOTION_OCEAN_MOVEMENT</PromotionType> 
		</Row>
		<Row> 
			<TraitType>TRAIT_RIVER_EXPANSION</TraitType> 
			<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType> 
			<PromotionType>PROMOTION_SENTRY</PromotionType> 
		</Row>
		<Row> 
			<TraitType>TRAIT_RIVER_EXPANSION</TraitType> 
			<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType> 
			<PromotionType>PROMOTION_SENTRY</PromotionType> 
		</Row>
		<Row> 
			<TraitType>TRAIT_RIVER_EXPANSION</TraitType> 
			<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType> 
			<PromotionType>PROMOTION_SENTRY</PromotionType> 
		</Row>
		<Row> 
			<TraitType>TRAIT_RIVER_EXPANSION</TraitType> 
			<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType> 
			<PromotionType>PROMOTION_SENTRY</PromotionType> 
		</Row>
		<Row> 
			<TraitType>TRAIT_RIVER_EXPANSION</TraitType> 
			<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType> 
			<PromotionType>PROMOTION_SENTRY</PromotionType> 
		</Row>
		<Row> 
			<TraitType>TRAIT_RIVER_EXPANSION</TraitType> 
			<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType> 
			<PromotionType>PROMOTION_SENTRY</PromotionType> 
		</Row>
		<Row> 
			<TraitType>TRAIT_RIVER_EXPANSION</TraitType> 
			<UnitCombatType>UNITCOMBAT_ARMOR</UnitCombatType> 
			<PromotionType>PROMOTION_SENTRY</PromotionType> 
		</Row>
		<Row> 
			<TraitType>TRAIT_AMPHIB_WARLORD</TraitType> 
			<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType> 
			<PromotionType>PROMOTION_AMPHIBIOUS</PromotionType> 
		</Row>
		<Row> 
			<TraitType>TRAIT_AMPHIB_WARLORD</TraitType> 
			<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType> 
			<PromotionType>PROMOTION_AMPHIBIOUS</PromotionType> 
		</Row>
		<Row> 
			<TraitType>TRAIT_AMPHIB_WARLORD</TraitType> 
			<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType> 
			<PromotionType>PROMOTION_AMPHIBIOUS</PromotionType> 
		</Row>
		<Row> 
			<TraitType>TRAIT_AMPHIB_WARLORD</TraitType> 
			<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType> 
			<PromotionType>PROMOTION_AMPHIBIOUS</PromotionType> 
		</Row>
		<Row> 
			<TraitType>TRAIT_AMPHIB_WARLORD</TraitType> 
			<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType> 
			<PromotionType>PROMOTION_AMPHIBIOUS</PromotionType> 
		</Row>
		<Row> 
			<TraitType>TRAIT_AMPHIB_WARLORD</TraitType> 
			<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType> 
			<PromotionType>PROMOTION_AMPHIBIOUS</PromotionType> 
		</Row>
		<Row> 
			<TraitType>TRAIT_AMPHIB_WARLORD</TraitType> 
			<UnitCombatType>UNITCOMBAT_ARMOR</UnitCombatType> 
			<PromotionType>PROMOTION_AMPHIBIOUS</PromotionType> 
		</Row>
		<Row> 
			<TraitType>TRAIT_AMPHIB_WARLORD</TraitType> 
			<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType> 
			<PromotionType>PROMOTION_WAR_CANOES</PromotionType> 
		</Row>
		<Row> 
			<TraitType>TRAIT_AMPHIB_WARLORD</TraitType> 
			<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType> 
			<PromotionType>PROMOTION_WAR_CANOES</PromotionType> 
		</Row>
		<Row> 
			<TraitType>TRAIT_AMPHIB_WARLORD</TraitType> 
			<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType> 
			<PromotionType>PROMOTION_WAR_CANOES</PromotionType> 
		</Row>
		<Row> 
			<TraitType>TRAIT_AMPHIB_WARLORD</TraitType> 
			<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType> 
			<PromotionType>PROMOTION_WAR_CANOES</PromotionType> 
		</Row>
		<Row> 
			<TraitType>TRAIT_AMPHIB_WARLORD</TraitType> 
			<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType> 
			<PromotionType>PROMOTION_WAR_CANOES</PromotionType> 
		</Row>
		<Row> 
			<TraitType>TRAIT_AMPHIB_WARLORD</TraitType> 
			<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType> 
			<PromotionType>PROMOTION_WAR_CANOES</PromotionType> 
		</Row>
		<Row> 
			<TraitType>TRAIT_AMPHIB_WARLORD</TraitType> 
			<UnitCombatType>UNITCOMBAT_ARMOR</UnitCombatType> 
			<PromotionType>PROMOTION_WAR_CANOES</PromotionType> 
		</Row>
		<Row> 
			<TraitType>TRAIT_VIKING_FURY</TraitType> 
			<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType> 
			<PromotionType>PROMOTION_FREE_PILLAGE_MOVES</PromotionType> 
		</Row>
		<Row> 
			<TraitType>TRAIT_VIKING_FURY</TraitType> 
			<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType> 
			<PromotionType>PROMOTION_FREE_PILLAGE_MOVES</PromotionType> 
		</Row>
		<Row> 
			<TraitType>TRAIT_VIKING_FURY</TraitType> 
			<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType> 
			<PromotionType>PROMOTION_FREE_PILLAGE_MOVES</PromotionType> 
		</Row>
		<Row> 
			<TraitType>TRAIT_VIKING_FURY</TraitType> 
			<UnitCombatType>UNITCOMBAT_ARMOR</UnitCombatType> 
			<PromotionType>PROMOTION_FREE_PILLAGE_MOVES</PromotionType> 
		</Row>
		<Row> 
			<TraitType>TRAIT_GREAT_EXPANSE</TraitType> 
			<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType> 
			<PromotionType>PROMOTION_HOMELAND_GUARDIAN_BOOGALOO</PromotionType> 
		</Row>
		<Row> 
			<TraitType>TRAIT_GREAT_EXPANSE</TraitType> 
			<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType> 
			<PromotionType>PROMOTION_HOMELAND_GUARDIAN_BOOGALOO</PromotionType> 
		</Row>
		<Row> 
			<TraitType>TRAIT_GREAT_EXPANSE</TraitType> 
			<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType> 
			<PromotionType>PROMOTION_HOMELAND_GUARDIAN_BOOGALOO</PromotionType> 
		</Row>
		<Row> 
			<TraitType>TRAIT_GREAT_EXPANSE</TraitType> 
			<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType> 
			<PromotionType>PROMOTION_HOMELAND_GUARDIAN_BOOGALOO</PromotionType> 
		</Row>
		<Row> 
			<TraitType>TRAIT_GREAT_EXPANSE</TraitType> 
			<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType> 
			<PromotionType>PROMOTION_HOMELAND_GUARDIAN_BOOGALOO</PromotionType> 
		</Row>
		<Row> 
			<TraitType>TRAIT_GREAT_EXPANSE</TraitType> 
			<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType> 
			<PromotionType>PROMOTION_HOMELAND_GUARDIAN_BOOGALOO</PromotionType> 
		</Row>
		<Row> 
			<TraitType>TRAIT_GREAT_EXPANSE</TraitType> 
			<UnitCombatType>UNITCOMBAT_ARMOR</UnitCombatType> 
			<PromotionType>PROMOTION_HOMELAND_GUARDIAN_BOOGALOO</PromotionType> 
		</Row>
	</Trait_FreePromotionUnitCombats> 

	<Table name="Trait_FreePromotions">
		<Column name="TraitType" type="text"  />
		<Column name="PromotionType" type="text"  />
	</Table> 
	<Trait_FreePromotions>
		<Delete />

	</Trait_FreePromotions> 

	<Table name="Trait_FreeResourceFirstXCities">
		<Column name="TraitType" type="text"  />
		<Column name="ResourceType" type="text"  />
		<Column name="ResourceQuantity" type="integer"  />
		<Column name="NumCities" type="integer"  />
	</Table> 
	<Trait_FreeResourceFirstXCities>
		<Delete />

	</Trait_FreeResourceFirstXCities> 

	<Table name="Trait_ImprovementYieldChanges">
		<Column name="TraitType" type="text"  />
		<Column name="ImprovementType" type="text"  />
		<Column name="YieldType" type="text"  />
		<Column name="Yield" type="integer"  />
	</Table> 
	<Trait_ImprovementYieldChanges>
		<Delete />

		<Row> 
			<TraitType>TRAIT_FIGHT_WELL_DAMAGED</TraitType> 
			<ImprovementType>IMPROVEMENT_FISHING_BOATS</ImprovementType> 
			<YieldType>YIELD_CULTURE</YieldType> 
			<Yield>1</Yield> 
		</Row>
		<Row> 
			<TraitType>TRAIT_SCHOLARS_JADE_HALL</TraitType> 
			<ImprovementType>IMPROVEMENT_ACADEMY</ImprovementType> 
			<YieldType>YIELD_SCIENCE</YieldType> 
			<Yield>2</Yield> 
		</Row>
		<Row> 
			<TraitType>TRAIT_SCHOLARS_JADE_HALL</TraitType> 
			<ImprovementType>IMPROVEMENT_CUSTOMS_HOUSE</ImprovementType> 
			<YieldType>YIELD_SCIENCE</YieldType> 
			<Yield>2</Yield> 
		</Row>
		<Row> 
			<TraitType>TRAIT_SCHOLARS_JADE_HALL</TraitType> 
			<ImprovementType>IMPROVEMENT_MANUFACTORY</ImprovementType> 
			<YieldType>YIELD_SCIENCE</YieldType> 
			<Yield>2</Yield> 
		</Row>
		<Row> 
			<TraitType>TRAIT_SCHOLARS_JADE_HALL</TraitType> 
			<ImprovementType>IMPROVEMENT_CITADEL</ImprovementType> 
			<YieldType>YIELD_SCIENCE</YieldType> 
			<Yield>2</Yield> 
		</Row>
		<Row> 
			<TraitType>TRAIT_SCHOLARS_JADE_HALL</TraitType> 
			<ImprovementType>IMPROVEMENT_LANDMARK</ImprovementType> 
			<YieldType>YIELD_SCIENCE</YieldType> 
			<Yield>2</Yield> 
		</Row>
		<Row> 
			<TraitType>TRAIT_SCHOLARS_JADE_HALL</TraitType> 
			<ImprovementType>IMPROVEMENT_HOLY_SITE</ImprovementType> 
			<YieldType>YIELD_SCIENCE</YieldType> 
			<Yield>2</Yield> 
		</Row>
		<Row> 
			<TraitType>TRAIT_RAZE_AND_HORSES</TraitType> 
			<ImprovementType>IMPROVEMENT_PASTURE</ImprovementType> 
			<YieldType>YIELD_PRODUCTION</YieldType> 
			<Yield>1</Yield> 
		</Row>
	</Trait_ImprovementYieldChanges> 

	<Table name="Trait_MaintenanceModifierUnitCombats">
		<Column name="TraitType" type="text"  />
		<Column name="UnitCombatType" type="text"  />
		<Column name="MaintenanceModifier" type="int"  />
	</Table> 
	<Trait_MaintenanceModifierUnitCombats>
		<Delete />

		<Row> 
			<TraitType>TRAIT_BUFFALO_HORNS</TraitType> 
			<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType> 
			<MaintenanceModifier>-50</MaintenanceModifier> 
		</Row>
	</Trait_MaintenanceModifierUnitCombats> 

	<Table name="Trait_MovesChangeUnitCombats">
		<Column name="TraitType" type="text"  />
		<Column name="UnitCombatType" type="text"  />
		<Column name="MovesChange" type="int"  />
	</Table> 
	<Trait_MovesChangeUnitCombats>
		<Delete />

		<Row> 
			<TraitType>TRAIT_TERROR</TraitType> 
			<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType> 
			<MovesChange>1</MovesChange> 
		</Row>
	</Trait_MovesChangeUnitCombats> 

	<Table name="Trait_NoTrain">
		<Column name="TraitType" type="text"  />
		<Column name="UnitClassType" type="text"  notnull="true" />
	</Table> 
	<Trait_NoTrain>
		<Delete />

		<Row> 
			<TraitType>TRAIT_SUPER_CITY_STATE</TraitType> 
			<UnitClassType>UNITCLASS_SETTLER</UnitClassType> 
		</Row>
	</Trait_NoTrain> 

	<Table name="Trait_ResourceQuantityModifiers">
		<Column name="TraitType" type="text"  />
		<Column name="ResourceType" type="text"  />
		<Column name="ResourceQuantityModifier" type="integer"  default="0"/>
	</Table> 
	<Trait_ResourceQuantityModifiers>
		<Delete />

		<Row> 
			<TraitType>TRAIT_STRATEGIC_RICHES</TraitType> 
			<ResourceType>RESOURCE_HORSE</ResourceType> 
			<ResourceQuantityModifier>100</ResourceQuantityModifier> 
		</Row>
		<Row> 
			<TraitType>TRAIT_STRATEGIC_RICHES</TraitType> 
			<ResourceType>RESOURCE_IRON</ResourceType> 
			<ResourceQuantityModifier>100</ResourceQuantityModifier> 
		</Row>
		<Row> 
			<TraitType>TRAIT_STRATEGIC_RICHES</TraitType> 
			<ResourceType>RESOURCE_URANIUM</ResourceType> 
			<ResourceQuantityModifier>100</ResourceQuantityModifier> 
		</Row>
		<Row> 
			<TraitType>TRAIT_LAND_TRADE_GOLD</TraitType> 
			<ResourceType>RESOURCE_OIL</ResourceType> 
			<ResourceQuantityModifier>100</ResourceQuantityModifier> 
		</Row>
	</Trait_ResourceQuantityModifiers> 

	<Table name="Trait_SpecialistYieldChanges">
		<Column name="TraitType" type="text"  />
		<Column name="SpecialistType" type="text"  />
		<Column name="YieldType" type="text"  />
		<Column name="Yield" type="integer"  />
	</Table> 
	<Trait_SpecialistYieldChanges>
		<Delete />

		<Row> 
			<TraitType>TRAIT_SCHOLARS_JADE_HALL</TraitType> 
			<SpecialistType>SPECIALIST_ARTIST</SpecialistType> 
			<YieldType>YIELD_SCIENCE</YieldType> 
			<Yield>2</Yield> 
		</Row>
		<Row> 
			<TraitType>TRAIT_SCHOLARS_JADE_HALL</TraitType> 
			<SpecialistType>SPECIALIST_SCIENTIST</SpecialistType> 
			<YieldType>YIELD_SCIENCE</YieldType> 
			<Yield>2</Yield> 
		</Row>
		<Row> 
			<TraitType>TRAIT_SCHOLARS_JADE_HALL</TraitType> 
			<SpecialistType>SPECIALIST_MERCHANT</SpecialistType> 
			<YieldType>YIELD_SCIENCE</YieldType> 
			<Yield>2</Yield> 
		</Row>
		<Row> 
			<TraitType>TRAIT_SCHOLARS_JADE_HALL</TraitType> 
			<SpecialistType>SPECIALIST_ENGINEER</SpecialistType> 
			<YieldType>YIELD_SCIENCE</YieldType> 
			<Yield>2</Yield> 
		</Row>
		<Row> 
			<TraitType>TRAIT_SCHOLARS_JADE_HALL</TraitType> 
			<SpecialistType>SPECIALIST_WRITER</SpecialistType> 
			<YieldType>YIELD_SCIENCE</YieldType> 
			<Yield>2</Yield> 
		</Row>
		<Row> 
			<TraitType>TRAIT_SCHOLARS_JADE_HALL</TraitType> 
			<SpecialistType>SPECIALIST_MUSICIAN</SpecialistType> 
			<YieldType>YIELD_SCIENCE</YieldType> 
			<Yield>2</Yield> 
		</Row>
	</Trait_SpecialistYieldChanges> 

	<Table name="Trait_Terrains">
		<Column name="TraitType" type="text"  />
		<Column name="TerrainType" type="text"  />
		<Column name="StrategicResourceQuantityModifier" type="integer"  default="0"/>
	</Table> 
	<Trait_Terrains>
		<Delete />

	</Trait_Terrains> 

	<Table name="Trait_UnimprovedFeatureYieldChanges">
		<Column name="TraitType" type="text"  />
		<Column name="FeatureType" type="text"  />
		<Column name="YieldType" type="text"  />
		<Column name="Yield" type="integer"  />
	</Table> 
	<Trait_UnimprovedFeatureYieldChanges>
		<Delete />

		<Row> 
			<TraitType>TRAIT_FIGHT_WELL_DAMAGED</TraitType> 
			<FeatureType>FEATURE_ATOLL</FeatureType> 
			<YieldType>YIELD_CULTURE</YieldType> 
			<Yield>2</Yield> 
		</Row>
	</Trait_UnimprovedFeatureYieldChanges> 

	<Table name="Trait_YieldChanges">
		<Column name="TraitType" type="text"  />
		<Column name="YieldType" type="text"  />
		<Column name="Yield" type="integer"  />
	</Table> 
	<Trait_YieldChanges>
		<Delete />

		<Row> 
			<TraitType>TRAIT_FINANCIAL</TraitType> 
			<YieldType>YIELD_GOLD</YieldType> 
			<Yield>2</Yield> 
		</Row>
	</Trait_YieldChanges> 

	<Table name="Trait_YieldChangesIncomingTradeRoute">
		<Column name="TraitType" type="text"  />
		<Column name="YieldType" type="text"  />
		<Column name="Yield" type="integer"  />
	</Table> 
	<Trait_YieldChangesIncomingTradeRoute>
		<Delete />

		<Row> 
			<TraitType>TRAIT_GATEWAY_AFRICA</TraitType> 
			<YieldType>YIELD_GOLD</YieldType> 
			<Yield>2</Yield> 
		</Row>
	</Trait_YieldChangesIncomingTradeRoute> 

	<Table name="Trait_YieldChangesNaturalWonder">
		<Column name="TraitType" type="text"  />
		<Column name="YieldType" type="text"  />
		<Column name="Yield" type="integer"  />
	</Table> 
	<Trait_YieldChangesNaturalWonder>
		<Delete />

	</Trait_YieldChangesNaturalWonder> 

	<Table name="Trait_YieldChangesPerTradePartner">
		<Column name="TraitType" type="text"  />
		<Column name="YieldType" type="text"  />
		<Column name="Yield" type="integer"  />
	</Table> 
	<Trait_YieldChangesPerTradePartner>
		<Delete />

		<Row> 
			<TraitType>TRAIT_GATEWAY_AFRICA</TraitType> 
			<YieldType>YIELD_GOLD</YieldType> 
			<Yield>3</Yield> 
		</Row>
		<Row> 
			<TraitType>TRAIT_GATEWAY_AFRICA</TraitType> 
			<YieldType>YIELD_CULTURE</YieldType> 
			<Yield>1</Yield> 
		</Row>
	</Trait_YieldChangesPerTradePartner> 

	<Table name="Trait_YieldChangesStrategicResources">
		<Column name="TraitType" type="text"  />
		<Column name="YieldType" type="text"  />
		<Column name="Yield" type="integer"  />
	</Table> 
	<Trait_YieldChangesStrategicResources>
		<Delete />

		<Row> 
			<TraitType>TRAIT_STRATEGIC_RICHES</TraitType> 
			<YieldType>YIELD_PRODUCTION</YieldType> 
			<Yield>1</Yield> 
		</Row>
	</Trait_YieldChangesStrategicResources> 

	<Table name="Trait_YieldModifiers">
		<Column name="TraitType" type="text"  />
		<Column name="YieldType" type="text"  />
		<Column name="Yield" type="integer"  />
	</Table> 
	<Trait_YieldModifiers>
		<Delete />

	</Trait_YieldModifiers> 

	<Table name="Traits">
		<Column name="ID" type="integer"  primarykey="true" autoincrement="true" />
		<Column name="Type" type="text"  unique="true" notnull="true" />
		<Column name="Description" type="text"  />
		<Column name="ShortDescription" type="text"  />
		<Column name="LevelExperienceModifier" type="integer"  default="0"/>
		<Column name="GreatPeopleRateModifier" type="integer"  default="0"/>
		<Column name="GreatScientistRateModifier" type="integer"  default="0"/>
		<Column name="GreatGeneralRateModifier" type="integer"  default="0"/>
		<Column name="GreatGeneralExtraBonus" type="integer"  default="0"/>
		<Column name="GreatPersonGiftInfluence" type="integer"  default="0"/>
		<Column name="MaxGlobalBuildingProductionModifier" type="integer"  default="0"/>
		<Column name="MaxTeamBuildingProductionModifier" type="integer"  default="0"/>
		<Column name="MaxPlayerBuildingProductionModifier" type="integer"  default="0"/>
		<Column name="CityUnhappinessModifier" type="integer"  default="0"/>
		<Column name="PopulationUnhappinessModifier" type="integer"  default="0"/>
		<Column name="CityStateBonusModifier" type="integer"  default="0"/>
		<Column name="CityStateFriendshipModifier" type="integer"  default="0"/>
		<Column name="CityStateCombatModifier" type="integer"  default="0"/>
		<Column name="LandBarbarianConversionPercent" type="integer"  default="0"/>
		<Column name="LandBarbarianConversionExtraUnits" type="integer"  default="0"/>
		<Column name="SeaBarbarianConversionPercent" type="integer"  default="0"/>
		<Column name="LandUnitMaintenanceModifier" type="integer"  default="0"/>
		<Column name="NavalUnitMaintenanceModifier" type="integer"  default="0"/>
		<Column name="CapitalBuildingModifier" type="integer"  default="0"/>
		<Column name="PlotBuyCostModifier" type="integer"  default="0"/>
		<Column name="PlotCultureCostModifier" type="integer"  default="0"/>
		<Column name="CultureFromKills" type="integer"  default="0"/>
		<Column name="FaithFromKills" type="integer"  default="0"/>
		<Column name="CityCultureBonus" type="integer"  default="0"/>
		<Column name="CapitalThemingBonusModifier" type="integer"  default="0"/>
		<Column name="PolicyCostModifier" type="integer"  default="0"/>
		<Column name="CityConnectionTradeRouteChange" type="integer"  default="0"/>
		<Column name="WonderProductionModifier" type="integer"  default="0"/>
		<Column name="PlunderModifier" type="integer"  default="0"/>
		<Column name="ImprovementMaintenanceModifier" type="integer"  default="0"/>
		<Column name="GoldenAgeDurationModifier" type="integer"  default="0"/>
		<Column name="GoldenAgeMoveChange" type="integer"  default="0"/>
		<Column name="GoldenAgeCombatModifier" type="integer"  default="0"/>
		<Column name="GoldenAgeTourismModifier" type="integer"  default="0"/>
		<Column name="GoldenAgeGreatArtistRateModifier" type="integer"  default="0"/>
		<Column name="GoldenAgeGreatMusicianRateModifier" type="integer"  default="0"/>
		<Column name="GoldenAgeGreatWriterRateModifier" type="integer"  default="0"/>
		<Column name="ExtraEmbarkMoves" type="integer"  default="0"/>
		<Column name="NaturalWonderFirstFinderGold" type="integer"  default="0"/>
		<Column name="NaturalWonderSubsequentFinderGold" type="integer"  default="0"/>
		<Column name="NaturalWonderYieldModifier" type="integer"  default="0"/>
		<Column name="NaturalWonderHappinessModifier" type="integer"  default="0"/>
		<Column name="NearbyImprovementCombatBonus" type="integer"  default="0"/>
		<Column name="NearbyImprovementBonusRange" type="integer"  default="0"/>
		<Column name="CultureBuildingYieldChange" type="integer"  default="0"/>
		<Column name="CombatBonusVsHigherTech" type="integer"  default="0"/>
		<Column name="CombatBonusVsLargerCiv" type="integer"  default="0"/>
		<Column name="RazeSpeedModifier" type="integer"  default="0"/>
		<Column name="DOFGreatPersonModifier" type="integer"  default="0"/>
		<Column name="LuxuryHappinessRetention" type="integer"  default="0"/>
		<Column name="ExtraSpies" type="integer"  default="0"/>
		<Column name="UnresearchedTechBonusFromKills" type="integer"  default="0"/>
		<Column name="ExtraFoundedCityTerritoryClaimRange" type="integer"  default="0"/>
		<Column name="FreeSocialPoliciesPerEra" type="integer"  default="0"/>
		<Column name="NumTradeRoutesModifier" type="integer"  default="0"/>
		<Column name="TradeRouteResourceModifier" type="integer"  default="0"/>
		<Column name="UniqueLuxuryCities" type="integer"  default="0"/>
		<Column name="UniqueLuxuryQuantity" type="integer"  default="0"/>
		<Column name="WorkerSpeedModifier" type="integer"  default="0"/>
		<Column name="AfraidMinorPerTurnInfluence" type="integer"  default="0"/>
		<Column name="LandTradeRouteRangeBonus" type="integer"  default="0"/>
		<Column name="TradeReligionModifier" type="integer"  default="0"/>
		<Column name="TradeBuildingModifier" type="integer"  default="0"/>
		<Column name="FightWellDamaged" type="boolean"  default="0"/>
		<Column name="MoveFriendlyWoodsAsRoad" type="boolean"  default="0"/>
		<Column name="FasterAlongRiver" type="boolean"  default="0"/>
		<Column name="FasterInHills" type="boolean"  default="0"/>
		<Column name="EmbarkedAllWater" type="boolean"  default="0"/>
		<Column name="EmbarkedToLandFlatCost" type="boolean"  default="0"/>
		<Column name="NoHillsImprovementMaintenance" type="boolean"  default="0"/>
		<Column name="TechBoostFromCapitalScienceBuildings" type="boolean"  default="0"/>
		<Column name="StaysAliveZeroCities" type="boolean"  default="0"/>
		<Column name="FaithFromUnimprovedForest" type="boolean"  default="0"/>
		<Column name="BonusReligiousBelief" type="boolean"  default="0"/>
		<Column name="AbleToAnnexCityStates" type="boolean"  default="0"/>
		<Column name="CrossesMountainsAfterGreatGeneral" type="boolean"  default="0"/>
		<Column name="MayaCalendarBonuses" type="boolean"  default="0"/>
		<Column name="NoAnnexing" type="boolean"  default="0"/>
		<Column name="TechFromCityConquer" type="boolean"  default="0"/>
		<Column name="UniqueLuxuryRequiresNewArea" type="boolean"  default="0"/>
		<Column name="RiverTradeRoad" type="boolean"  default="0"/>
		<Column name="AngerFreeIntrusionOfCityStates" type="boolean"  default="0"/>
		<Column name="FreeUnit" type="text"  default="NULL"/>
		<Column name="FreeUnitPrereqTech" type="text"  default="NULL"/>
		<Column name="CombatBonusImprovement" type="text"  default="NULL"/>
		<Column name="FreeBuilding" type="text"  default="NULL"/>
		<Column name="FreeBuildingOnConquest" type="text"  default="NULL"/>
		<Column name="ObsoleteTech" type="text"  default="NULL"/>
		<Column name="PrereqTech" type="text"  default="NULL"/>
	</Table> 
	<Traits>
		<Delete />

		<Row> 
			<ID>0</ID> 
			<Type>TRAIT_PHILOSOPHICAL</Type> 
			<LevelExperienceModifier>0</LevelExperienceModifier> 
			<GreatPeopleRateModifier>100</GreatPeopleRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatGeneralExtraBonus>0</GreatGeneralExtraBonus> 
			<GreatPersonGiftInfluence>0</GreatPersonGiftInfluence> 
			<MaxGlobalBuildingProductionModifier>0</MaxGlobalBuildingProductionModifier> 
			<MaxTeamBuildingProductionModifier>0</MaxTeamBuildingProductionModifier> 
			<MaxPlayerBuildingProductionModifier>0</MaxPlayerBuildingProductionModifier> 
			<CityUnhappinessModifier>0</CityUnhappinessModifier> 
			<PopulationUnhappinessModifier>0</PopulationUnhappinessModifier> 
			<CityStateBonusModifier>0</CityStateBonusModifier> 
			<CityStateFriendshipModifier>0</CityStateFriendshipModifier> 
			<CityStateCombatModifier>0</CityStateCombatModifier> 
			<LandBarbarianConversionPercent>0</LandBarbarianConversionPercent> 
			<LandBarbarianConversionExtraUnits>0</LandBarbarianConversionExtraUnits> 
			<SeaBarbarianConversionPercent>0</SeaBarbarianConversionPercent> 
			<LandUnitMaintenanceModifier>0</LandUnitMaintenanceModifier> 
			<NavalUnitMaintenanceModifier>0</NavalUnitMaintenanceModifier> 
			<CapitalBuildingModifier>0</CapitalBuildingModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<CultureFromKills>0</CultureFromKills> 
			<FaithFromKills>0</FaithFromKills> 
			<CityCultureBonus>0</CityCultureBonus> 
			<CapitalThemingBonusModifier>0</CapitalThemingBonusModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CityConnectionTradeRouteChange>0</CityConnectionTradeRouteChange> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<PlunderModifier>0</PlunderModifier> 
			<ImprovementMaintenanceModifier>0</ImprovementMaintenanceModifier> 
			<GoldenAgeDurationModifier>0</GoldenAgeDurationModifier> 
			<GoldenAgeMoveChange>0</GoldenAgeMoveChange> 
			<GoldenAgeCombatModifier>0</GoldenAgeCombatModifier> 
			<GoldenAgeTourismModifier>0</GoldenAgeTourismModifier> 
			<GoldenAgeGreatArtistRateModifier>0</GoldenAgeGreatArtistRateModifier> 
			<GoldenAgeGreatMusicianRateModifier>0</GoldenAgeGreatMusicianRateModifier> 
			<GoldenAgeGreatWriterRateModifier>0</GoldenAgeGreatWriterRateModifier> 
			<ExtraEmbarkMoves>0</ExtraEmbarkMoves> 
			<NaturalWonderFirstFinderGold>0</NaturalWonderFirstFinderGold> 
			<NaturalWonderSubsequentFinderGold>0</NaturalWonderSubsequentFinderGold> 
			<NaturalWonderYieldModifier>0</NaturalWonderYieldModifier> 
			<NaturalWonderHappinessModifier>0</NaturalWonderHappinessModifier> 
			<NearbyImprovementCombatBonus>0</NearbyImprovementCombatBonus> 
			<NearbyImprovementBonusRange>0</NearbyImprovementBonusRange> 
			<CultureBuildingYieldChange>0</CultureBuildingYieldChange> 
			<CombatBonusVsHigherTech>0</CombatBonusVsHigherTech> 
			<CombatBonusVsLargerCiv>0</CombatBonusVsLargerCiv> 
			<RazeSpeedModifier>0</RazeSpeedModifier> 
			<DOFGreatPersonModifier>0</DOFGreatPersonModifier> 
			<LuxuryHappinessRetention>0</LuxuryHappinessRetention> 
			<ExtraSpies>0</ExtraSpies> 
			<UnresearchedTechBonusFromKills>0</UnresearchedTechBonusFromKills> 
			<ExtraFoundedCityTerritoryClaimRange>0</ExtraFoundedCityTerritoryClaimRange> 
			<FreeSocialPoliciesPerEra>0</FreeSocialPoliciesPerEra> 
			<NumTradeRoutesModifier>0</NumTradeRoutesModifier> 
			<TradeRouteResourceModifier>0</TradeRouteResourceModifier> 
			<UniqueLuxuryCities>0</UniqueLuxuryCities> 
			<UniqueLuxuryQuantity>0</UniqueLuxuryQuantity> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<LandTradeRouteRangeBonus>0</LandTradeRouteRangeBonus> 
			<TradeReligionModifier>0</TradeReligionModifier> 
			<TradeBuildingModifier>0</TradeBuildingModifier> 
			<FightWellDamaged>false</FightWellDamaged> 
			<MoveFriendlyWoodsAsRoad>false</MoveFriendlyWoodsAsRoad> 
			<FasterAlongRiver>false</FasterAlongRiver> 
			<FasterInHills>false</FasterInHills> 
			<EmbarkedAllWater>false</EmbarkedAllWater> 
			<EmbarkedToLandFlatCost>false</EmbarkedToLandFlatCost> 
			<NoHillsImprovementMaintenance>false</NoHillsImprovementMaintenance> 
			<TechBoostFromCapitalScienceBuildings>false</TechBoostFromCapitalScienceBuildings> 
			<StaysAliveZeroCities>false</StaysAliveZeroCities> 
			<FaithFromUnimprovedForest>false</FaithFromUnimprovedForest> 
			<BonusReligiousBelief>false</BonusReligiousBelief> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<CrossesMountainsAfterGreatGeneral>false</CrossesMountainsAfterGreatGeneral> 
			<MayaCalendarBonuses>false</MayaCalendarBonuses> 
			<NoAnnexing>false</NoAnnexing> 
			<TechFromCityConquer>false</TechFromCityConquer> 
			<UniqueLuxuryRequiresNewArea>false</UniqueLuxuryRequiresNewArea> 
			<RiverTradeRoad>false</RiverTradeRoad> 
			<AngerFreeIntrusionOfCityStates>false</AngerFreeIntrusionOfCityStates> 
		</Row>
		<Row> 
			<ID>1</ID> 
			<Type>TRAIT_INDUSTRIOUS</Type> 
			<LevelExperienceModifier>0</LevelExperienceModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatGeneralExtraBonus>0</GreatGeneralExtraBonus> 
			<GreatPersonGiftInfluence>0</GreatPersonGiftInfluence> 
			<MaxGlobalBuildingProductionModifier>50</MaxGlobalBuildingProductionModifier> 
			<MaxTeamBuildingProductionModifier>50</MaxTeamBuildingProductionModifier> 
			<MaxPlayerBuildingProductionModifier>50</MaxPlayerBuildingProductionModifier> 
			<CityUnhappinessModifier>0</CityUnhappinessModifier> 
			<PopulationUnhappinessModifier>0</PopulationUnhappinessModifier> 
			<CityStateBonusModifier>0</CityStateBonusModifier> 
			<CityStateFriendshipModifier>0</CityStateFriendshipModifier> 
			<CityStateCombatModifier>0</CityStateCombatModifier> 
			<LandBarbarianConversionPercent>0</LandBarbarianConversionPercent> 
			<LandBarbarianConversionExtraUnits>0</LandBarbarianConversionExtraUnits> 
			<SeaBarbarianConversionPercent>0</SeaBarbarianConversionPercent> 
			<LandUnitMaintenanceModifier>0</LandUnitMaintenanceModifier> 
			<NavalUnitMaintenanceModifier>0</NavalUnitMaintenanceModifier> 
			<CapitalBuildingModifier>0</CapitalBuildingModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<CultureFromKills>0</CultureFromKills> 
			<FaithFromKills>0</FaithFromKills> 
			<CityCultureBonus>0</CityCultureBonus> 
			<CapitalThemingBonusModifier>0</CapitalThemingBonusModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CityConnectionTradeRouteChange>0</CityConnectionTradeRouteChange> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<PlunderModifier>0</PlunderModifier> 
			<ImprovementMaintenanceModifier>0</ImprovementMaintenanceModifier> 
			<GoldenAgeDurationModifier>0</GoldenAgeDurationModifier> 
			<GoldenAgeMoveChange>0</GoldenAgeMoveChange> 
			<GoldenAgeCombatModifier>0</GoldenAgeCombatModifier> 
			<GoldenAgeTourismModifier>0</GoldenAgeTourismModifier> 
			<GoldenAgeGreatArtistRateModifier>0</GoldenAgeGreatArtistRateModifier> 
			<GoldenAgeGreatMusicianRateModifier>0</GoldenAgeGreatMusicianRateModifier> 
			<GoldenAgeGreatWriterRateModifier>0</GoldenAgeGreatWriterRateModifier> 
			<ExtraEmbarkMoves>0</ExtraEmbarkMoves> 
			<NaturalWonderFirstFinderGold>0</NaturalWonderFirstFinderGold> 
			<NaturalWonderSubsequentFinderGold>0</NaturalWonderSubsequentFinderGold> 
			<NaturalWonderYieldModifier>0</NaturalWonderYieldModifier> 
			<NaturalWonderHappinessModifier>0</NaturalWonderHappinessModifier> 
			<NearbyImprovementCombatBonus>0</NearbyImprovementCombatBonus> 
			<NearbyImprovementBonusRange>0</NearbyImprovementBonusRange> 
			<CultureBuildingYieldChange>0</CultureBuildingYieldChange> 
			<CombatBonusVsHigherTech>0</CombatBonusVsHigherTech> 
			<CombatBonusVsLargerCiv>0</CombatBonusVsLargerCiv> 
			<RazeSpeedModifier>0</RazeSpeedModifier> 
			<DOFGreatPersonModifier>0</DOFGreatPersonModifier> 
			<LuxuryHappinessRetention>0</LuxuryHappinessRetention> 
			<ExtraSpies>0</ExtraSpies> 
			<UnresearchedTechBonusFromKills>0</UnresearchedTechBonusFromKills> 
			<ExtraFoundedCityTerritoryClaimRange>0</ExtraFoundedCityTerritoryClaimRange> 
			<FreeSocialPoliciesPerEra>0</FreeSocialPoliciesPerEra> 
			<NumTradeRoutesModifier>0</NumTradeRoutesModifier> 
			<TradeRouteResourceModifier>0</TradeRouteResourceModifier> 
			<UniqueLuxuryCities>0</UniqueLuxuryCities> 
			<UniqueLuxuryQuantity>0</UniqueLuxuryQuantity> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<LandTradeRouteRangeBonus>0</LandTradeRouteRangeBonus> 
			<TradeReligionModifier>0</TradeReligionModifier> 
			<TradeBuildingModifier>0</TradeBuildingModifier> 
			<FightWellDamaged>false</FightWellDamaged> 
			<MoveFriendlyWoodsAsRoad>false</MoveFriendlyWoodsAsRoad> 
			<FasterAlongRiver>false</FasterAlongRiver> 
			<FasterInHills>false</FasterInHills> 
			<EmbarkedAllWater>false</EmbarkedAllWater> 
			<EmbarkedToLandFlatCost>false</EmbarkedToLandFlatCost> 
			<NoHillsImprovementMaintenance>false</NoHillsImprovementMaintenance> 
			<TechBoostFromCapitalScienceBuildings>false</TechBoostFromCapitalScienceBuildings> 
			<StaysAliveZeroCities>false</StaysAliveZeroCities> 
			<FaithFromUnimprovedForest>false</FaithFromUnimprovedForest> 
			<BonusReligiousBelief>false</BonusReligiousBelief> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<CrossesMountainsAfterGreatGeneral>false</CrossesMountainsAfterGreatGeneral> 
			<MayaCalendarBonuses>false</MayaCalendarBonuses> 
			<NoAnnexing>false</NoAnnexing> 
			<TechFromCityConquer>false</TechFromCityConquer> 
			<UniqueLuxuryRequiresNewArea>false</UniqueLuxuryRequiresNewArea> 
			<RiverTradeRoad>false</RiverTradeRoad> 
			<AngerFreeIntrusionOfCityStates>false</AngerFreeIntrusionOfCityStates> 
		</Row>
		<Row> 
			<ID>2</ID> 
			<Type>TRAIT_CREATIVE</Type> 
			<LevelExperienceModifier>0</LevelExperienceModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatGeneralExtraBonus>0</GreatGeneralExtraBonus> 
			<GreatPersonGiftInfluence>0</GreatPersonGiftInfluence> 
			<MaxGlobalBuildingProductionModifier>0</MaxGlobalBuildingProductionModifier> 
			<MaxTeamBuildingProductionModifier>0</MaxTeamBuildingProductionModifier> 
			<MaxPlayerBuildingProductionModifier>0</MaxPlayerBuildingProductionModifier> 
			<CityUnhappinessModifier>0</CityUnhappinessModifier> 
			<PopulationUnhappinessModifier>0</PopulationUnhappinessModifier> 
			<CityStateBonusModifier>0</CityStateBonusModifier> 
			<CityStateFriendshipModifier>0</CityStateFriendshipModifier> 
			<CityStateCombatModifier>0</CityStateCombatModifier> 
			<LandBarbarianConversionPercent>0</LandBarbarianConversionPercent> 
			<LandBarbarianConversionExtraUnits>0</LandBarbarianConversionExtraUnits> 
			<SeaBarbarianConversionPercent>0</SeaBarbarianConversionPercent> 
			<LandUnitMaintenanceModifier>0</LandUnitMaintenanceModifier> 
			<NavalUnitMaintenanceModifier>0</NavalUnitMaintenanceModifier> 
			<CapitalBuildingModifier>0</CapitalBuildingModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<CultureFromKills>0</CultureFromKills> 
			<FaithFromKills>0</FaithFromKills> 
			<CityCultureBonus>0</CityCultureBonus> 
			<CapitalThemingBonusModifier>0</CapitalThemingBonusModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CityConnectionTradeRouteChange>0</CityConnectionTradeRouteChange> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<PlunderModifier>0</PlunderModifier> 
			<ImprovementMaintenanceModifier>0</ImprovementMaintenanceModifier> 
			<GoldenAgeDurationModifier>0</GoldenAgeDurationModifier> 
			<GoldenAgeMoveChange>0</GoldenAgeMoveChange> 
			<GoldenAgeCombatModifier>0</GoldenAgeCombatModifier> 
			<GoldenAgeTourismModifier>0</GoldenAgeTourismModifier> 
			<GoldenAgeGreatArtistRateModifier>0</GoldenAgeGreatArtistRateModifier> 
			<GoldenAgeGreatMusicianRateModifier>0</GoldenAgeGreatMusicianRateModifier> 
			<GoldenAgeGreatWriterRateModifier>0</GoldenAgeGreatWriterRateModifier> 
			<ExtraEmbarkMoves>0</ExtraEmbarkMoves> 
			<NaturalWonderFirstFinderGold>0</NaturalWonderFirstFinderGold> 
			<NaturalWonderSubsequentFinderGold>0</NaturalWonderSubsequentFinderGold> 
			<NaturalWonderYieldModifier>0</NaturalWonderYieldModifier> 
			<NaturalWonderHappinessModifier>0</NaturalWonderHappinessModifier> 
			<NearbyImprovementCombatBonus>0</NearbyImprovementCombatBonus> 
			<NearbyImprovementBonusRange>0</NearbyImprovementBonusRange> 
			<CultureBuildingYieldChange>0</CultureBuildingYieldChange> 
			<CombatBonusVsHigherTech>0</CombatBonusVsHigherTech> 
			<CombatBonusVsLargerCiv>0</CombatBonusVsLargerCiv> 
			<RazeSpeedModifier>0</RazeSpeedModifier> 
			<DOFGreatPersonModifier>0</DOFGreatPersonModifier> 
			<LuxuryHappinessRetention>0</LuxuryHappinessRetention> 
			<ExtraSpies>0</ExtraSpies> 
			<UnresearchedTechBonusFromKills>0</UnresearchedTechBonusFromKills> 
			<ExtraFoundedCityTerritoryClaimRange>0</ExtraFoundedCityTerritoryClaimRange> 
			<FreeSocialPoliciesPerEra>0</FreeSocialPoliciesPerEra> 
			<NumTradeRoutesModifier>0</NumTradeRoutesModifier> 
			<TradeRouteResourceModifier>0</TradeRouteResourceModifier> 
			<UniqueLuxuryCities>0</UniqueLuxuryCities> 
			<UniqueLuxuryQuantity>0</UniqueLuxuryQuantity> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<LandTradeRouteRangeBonus>0</LandTradeRouteRangeBonus> 
			<TradeReligionModifier>0</TradeReligionModifier> 
			<TradeBuildingModifier>0</TradeBuildingModifier> 
			<FightWellDamaged>false</FightWellDamaged> 
			<MoveFriendlyWoodsAsRoad>false</MoveFriendlyWoodsAsRoad> 
			<FasterAlongRiver>false</FasterAlongRiver> 
			<FasterInHills>false</FasterInHills> 
			<EmbarkedAllWater>false</EmbarkedAllWater> 
			<EmbarkedToLandFlatCost>false</EmbarkedToLandFlatCost> 
			<NoHillsImprovementMaintenance>false</NoHillsImprovementMaintenance> 
			<TechBoostFromCapitalScienceBuildings>false</TechBoostFromCapitalScienceBuildings> 
			<StaysAliveZeroCities>false</StaysAliveZeroCities> 
			<FaithFromUnimprovedForest>false</FaithFromUnimprovedForest> 
			<BonusReligiousBelief>false</BonusReligiousBelief> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<CrossesMountainsAfterGreatGeneral>false</CrossesMountainsAfterGreatGeneral> 
			<MayaCalendarBonuses>false</MayaCalendarBonuses> 
			<NoAnnexing>false</NoAnnexing> 
			<TechFromCityConquer>false</TechFromCityConquer> 
			<UniqueLuxuryRequiresNewArea>false</UniqueLuxuryRequiresNewArea> 
			<RiverTradeRoad>false</RiverTradeRoad> 
			<AngerFreeIntrusionOfCityStates>false</AngerFreeIntrusionOfCityStates> 
		</Row>
		<Row> 
			<ID>3</ID> 
			<Type>TRAIT_FINANCIAL</Type> 
			<LevelExperienceModifier>0</LevelExperienceModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatGeneralExtraBonus>0</GreatGeneralExtraBonus> 
			<GreatPersonGiftInfluence>0</GreatPersonGiftInfluence> 
			<MaxGlobalBuildingProductionModifier>0</MaxGlobalBuildingProductionModifier> 
			<MaxTeamBuildingProductionModifier>0</MaxTeamBuildingProductionModifier> 
			<MaxPlayerBuildingProductionModifier>0</MaxPlayerBuildingProductionModifier> 
			<CityUnhappinessModifier>0</CityUnhappinessModifier> 
			<PopulationUnhappinessModifier>0</PopulationUnhappinessModifier> 
			<CityStateBonusModifier>0</CityStateBonusModifier> 
			<CityStateFriendshipModifier>0</CityStateFriendshipModifier> 
			<CityStateCombatModifier>0</CityStateCombatModifier> 
			<LandBarbarianConversionPercent>0</LandBarbarianConversionPercent> 
			<LandBarbarianConversionExtraUnits>0</LandBarbarianConversionExtraUnits> 
			<SeaBarbarianConversionPercent>0</SeaBarbarianConversionPercent> 
			<LandUnitMaintenanceModifier>0</LandUnitMaintenanceModifier> 
			<NavalUnitMaintenanceModifier>0</NavalUnitMaintenanceModifier> 
			<CapitalBuildingModifier>0</CapitalBuildingModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<CultureFromKills>0</CultureFromKills> 
			<FaithFromKills>0</FaithFromKills> 
			<CityCultureBonus>0</CityCultureBonus> 
			<CapitalThemingBonusModifier>0</CapitalThemingBonusModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CityConnectionTradeRouteChange>0</CityConnectionTradeRouteChange> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<PlunderModifier>0</PlunderModifier> 
			<ImprovementMaintenanceModifier>0</ImprovementMaintenanceModifier> 
			<GoldenAgeDurationModifier>0</GoldenAgeDurationModifier> 
			<GoldenAgeMoveChange>0</GoldenAgeMoveChange> 
			<GoldenAgeCombatModifier>0</GoldenAgeCombatModifier> 
			<GoldenAgeTourismModifier>0</GoldenAgeTourismModifier> 
			<GoldenAgeGreatArtistRateModifier>0</GoldenAgeGreatArtistRateModifier> 
			<GoldenAgeGreatMusicianRateModifier>0</GoldenAgeGreatMusicianRateModifier> 
			<GoldenAgeGreatWriterRateModifier>0</GoldenAgeGreatWriterRateModifier> 
			<ExtraEmbarkMoves>0</ExtraEmbarkMoves> 
			<NaturalWonderFirstFinderGold>0</NaturalWonderFirstFinderGold> 
			<NaturalWonderSubsequentFinderGold>0</NaturalWonderSubsequentFinderGold> 
			<NaturalWonderYieldModifier>0</NaturalWonderYieldModifier> 
			<NaturalWonderHappinessModifier>0</NaturalWonderHappinessModifier> 
			<NearbyImprovementCombatBonus>0</NearbyImprovementCombatBonus> 
			<NearbyImprovementBonusRange>0</NearbyImprovementBonusRange> 
			<CultureBuildingYieldChange>0</CultureBuildingYieldChange> 
			<CombatBonusVsHigherTech>0</CombatBonusVsHigherTech> 
			<CombatBonusVsLargerCiv>0</CombatBonusVsLargerCiv> 
			<RazeSpeedModifier>0</RazeSpeedModifier> 
			<DOFGreatPersonModifier>0</DOFGreatPersonModifier> 
			<LuxuryHappinessRetention>0</LuxuryHappinessRetention> 
			<ExtraSpies>0</ExtraSpies> 
			<UnresearchedTechBonusFromKills>0</UnresearchedTechBonusFromKills> 
			<ExtraFoundedCityTerritoryClaimRange>0</ExtraFoundedCityTerritoryClaimRange> 
			<FreeSocialPoliciesPerEra>0</FreeSocialPoliciesPerEra> 
			<NumTradeRoutesModifier>0</NumTradeRoutesModifier> 
			<TradeRouteResourceModifier>0</TradeRouteResourceModifier> 
			<UniqueLuxuryCities>0</UniqueLuxuryCities> 
			<UniqueLuxuryQuantity>0</UniqueLuxuryQuantity> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<LandTradeRouteRangeBonus>0</LandTradeRouteRangeBonus> 
			<TradeReligionModifier>0</TradeReligionModifier> 
			<TradeBuildingModifier>0</TradeBuildingModifier> 
			<FightWellDamaged>false</FightWellDamaged> 
			<MoveFriendlyWoodsAsRoad>false</MoveFriendlyWoodsAsRoad> 
			<FasterAlongRiver>false</FasterAlongRiver> 
			<FasterInHills>false</FasterInHills> 
			<EmbarkedAllWater>false</EmbarkedAllWater> 
			<EmbarkedToLandFlatCost>false</EmbarkedToLandFlatCost> 
			<NoHillsImprovementMaintenance>false</NoHillsImprovementMaintenance> 
			<TechBoostFromCapitalScienceBuildings>false</TechBoostFromCapitalScienceBuildings> 
			<StaysAliveZeroCities>false</StaysAliveZeroCities> 
			<FaithFromUnimprovedForest>false</FaithFromUnimprovedForest> 
			<BonusReligiousBelief>false</BonusReligiousBelief> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<CrossesMountainsAfterGreatGeneral>false</CrossesMountainsAfterGreatGeneral> 
			<MayaCalendarBonuses>false</MayaCalendarBonuses> 
			<NoAnnexing>false</NoAnnexing> 
			<TechFromCityConquer>false</TechFromCityConquer> 
			<UniqueLuxuryRequiresNewArea>false</UniqueLuxuryRequiresNewArea> 
			<RiverTradeRoad>false</RiverTradeRoad> 
			<AngerFreeIntrusionOfCityStates>false</AngerFreeIntrusionOfCityStates> 
		</Row>
		<Row> 
			<ID>4</ID> 
			<Type>TRAIT_CHARISMATIC</Type> 
			<LevelExperienceModifier>-25</LevelExperienceModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatGeneralExtraBonus>0</GreatGeneralExtraBonus> 
			<GreatPersonGiftInfluence>0</GreatPersonGiftInfluence> 
			<MaxGlobalBuildingProductionModifier>0</MaxGlobalBuildingProductionModifier> 
			<MaxTeamBuildingProductionModifier>0</MaxTeamBuildingProductionModifier> 
			<MaxPlayerBuildingProductionModifier>0</MaxPlayerBuildingProductionModifier> 
			<CityUnhappinessModifier>0</CityUnhappinessModifier> 
			<PopulationUnhappinessModifier>0</PopulationUnhappinessModifier> 
			<CityStateBonusModifier>0</CityStateBonusModifier> 
			<CityStateFriendshipModifier>0</CityStateFriendshipModifier> 
			<CityStateCombatModifier>0</CityStateCombatModifier> 
			<LandBarbarianConversionPercent>0</LandBarbarianConversionPercent> 
			<LandBarbarianConversionExtraUnits>0</LandBarbarianConversionExtraUnits> 
			<SeaBarbarianConversionPercent>0</SeaBarbarianConversionPercent> 
			<LandUnitMaintenanceModifier>0</LandUnitMaintenanceModifier> 
			<NavalUnitMaintenanceModifier>0</NavalUnitMaintenanceModifier> 
			<CapitalBuildingModifier>0</CapitalBuildingModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<CultureFromKills>0</CultureFromKills> 
			<FaithFromKills>0</FaithFromKills> 
			<CityCultureBonus>0</CityCultureBonus> 
			<CapitalThemingBonusModifier>0</CapitalThemingBonusModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CityConnectionTradeRouteChange>0</CityConnectionTradeRouteChange> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<PlunderModifier>0</PlunderModifier> 
			<ImprovementMaintenanceModifier>0</ImprovementMaintenanceModifier> 
			<GoldenAgeDurationModifier>0</GoldenAgeDurationModifier> 
			<GoldenAgeMoveChange>0</GoldenAgeMoveChange> 
			<GoldenAgeCombatModifier>0</GoldenAgeCombatModifier> 
			<GoldenAgeTourismModifier>0</GoldenAgeTourismModifier> 
			<GoldenAgeGreatArtistRateModifier>0</GoldenAgeGreatArtistRateModifier> 
			<GoldenAgeGreatMusicianRateModifier>0</GoldenAgeGreatMusicianRateModifier> 
			<GoldenAgeGreatWriterRateModifier>0</GoldenAgeGreatWriterRateModifier> 
			<ExtraEmbarkMoves>0</ExtraEmbarkMoves> 
			<NaturalWonderFirstFinderGold>0</NaturalWonderFirstFinderGold> 
			<NaturalWonderSubsequentFinderGold>0</NaturalWonderSubsequentFinderGold> 
			<NaturalWonderYieldModifier>0</NaturalWonderYieldModifier> 
			<NaturalWonderHappinessModifier>0</NaturalWonderHappinessModifier> 
			<NearbyImprovementCombatBonus>0</NearbyImprovementCombatBonus> 
			<NearbyImprovementBonusRange>0</NearbyImprovementBonusRange> 
			<CultureBuildingYieldChange>0</CultureBuildingYieldChange> 
			<CombatBonusVsHigherTech>0</CombatBonusVsHigherTech> 
			<CombatBonusVsLargerCiv>0</CombatBonusVsLargerCiv> 
			<RazeSpeedModifier>0</RazeSpeedModifier> 
			<DOFGreatPersonModifier>0</DOFGreatPersonModifier> 
			<LuxuryHappinessRetention>0</LuxuryHappinessRetention> 
			<ExtraSpies>0</ExtraSpies> 
			<UnresearchedTechBonusFromKills>0</UnresearchedTechBonusFromKills> 
			<ExtraFoundedCityTerritoryClaimRange>0</ExtraFoundedCityTerritoryClaimRange> 
			<FreeSocialPoliciesPerEra>0</FreeSocialPoliciesPerEra> 
			<NumTradeRoutesModifier>0</NumTradeRoutesModifier> 
			<TradeRouteResourceModifier>0</TradeRouteResourceModifier> 
			<UniqueLuxuryCities>0</UniqueLuxuryCities> 
			<UniqueLuxuryQuantity>0</UniqueLuxuryQuantity> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<LandTradeRouteRangeBonus>0</LandTradeRouteRangeBonus> 
			<TradeReligionModifier>0</TradeReligionModifier> 
			<TradeBuildingModifier>0</TradeBuildingModifier> 
			<FightWellDamaged>false</FightWellDamaged> 
			<MoveFriendlyWoodsAsRoad>false</MoveFriendlyWoodsAsRoad> 
			<FasterAlongRiver>false</FasterAlongRiver> 
			<FasterInHills>false</FasterInHills> 
			<EmbarkedAllWater>false</EmbarkedAllWater> 
			<EmbarkedToLandFlatCost>false</EmbarkedToLandFlatCost> 
			<NoHillsImprovementMaintenance>false</NoHillsImprovementMaintenance> 
			<TechBoostFromCapitalScienceBuildings>false</TechBoostFromCapitalScienceBuildings> 
			<StaysAliveZeroCities>false</StaysAliveZeroCities> 
			<FaithFromUnimprovedForest>false</FaithFromUnimprovedForest> 
			<BonusReligiousBelief>false</BonusReligiousBelief> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<CrossesMountainsAfterGreatGeneral>false</CrossesMountainsAfterGreatGeneral> 
			<MayaCalendarBonuses>false</MayaCalendarBonuses> 
			<NoAnnexing>false</NoAnnexing> 
			<TechFromCityConquer>false</TechFromCityConquer> 
			<UniqueLuxuryRequiresNewArea>false</UniqueLuxuryRequiresNewArea> 
			<RiverTradeRoad>false</RiverTradeRoad> 
			<AngerFreeIntrusionOfCityStates>false</AngerFreeIntrusionOfCityStates> 
		</Row>
		<Row> 
			<ID>5</ID> 
			<Type>TRAIT_ART_OF_WAR</Type> 
			<Description>TXT_KEY_TRAIT_ART_OF_WAR</Description> 
			<ShortDescription>TXT_KEY_TRAIT_ART_OF_WAR_SHORT</ShortDescription> 
			<LevelExperienceModifier>0</LevelExperienceModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<GreatGeneralRateModifier>50</GreatGeneralRateModifier> 
			<GreatGeneralExtraBonus>15</GreatGeneralExtraBonus> 
			<GreatPersonGiftInfluence>0</GreatPersonGiftInfluence> 
			<MaxGlobalBuildingProductionModifier>0</MaxGlobalBuildingProductionModifier> 
			<MaxTeamBuildingProductionModifier>0</MaxTeamBuildingProductionModifier> 
			<MaxPlayerBuildingProductionModifier>0</MaxPlayerBuildingProductionModifier> 
			<CityUnhappinessModifier>0</CityUnhappinessModifier> 
			<PopulationUnhappinessModifier>0</PopulationUnhappinessModifier> 
			<CityStateBonusModifier>0</CityStateBonusModifier> 
			<CityStateFriendshipModifier>0</CityStateFriendshipModifier> 
			<CityStateCombatModifier>0</CityStateCombatModifier> 
			<LandBarbarianConversionPercent>0</LandBarbarianConversionPercent> 
			<LandBarbarianConversionExtraUnits>0</LandBarbarianConversionExtraUnits> 
			<SeaBarbarianConversionPercent>0</SeaBarbarianConversionPercent> 
			<LandUnitMaintenanceModifier>0</LandUnitMaintenanceModifier> 
			<NavalUnitMaintenanceModifier>0</NavalUnitMaintenanceModifier> 
			<CapitalBuildingModifier>0</CapitalBuildingModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<CultureFromKills>0</CultureFromKills> 
			<FaithFromKills>0</FaithFromKills> 
			<CityCultureBonus>0</CityCultureBonus> 
			<CapitalThemingBonusModifier>0</CapitalThemingBonusModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CityConnectionTradeRouteChange>0</CityConnectionTradeRouteChange> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<PlunderModifier>0</PlunderModifier> 
			<ImprovementMaintenanceModifier>0</ImprovementMaintenanceModifier> 
			<GoldenAgeDurationModifier>0</GoldenAgeDurationModifier> 
			<GoldenAgeMoveChange>0</GoldenAgeMoveChange> 
			<GoldenAgeCombatModifier>0</GoldenAgeCombatModifier> 
			<GoldenAgeTourismModifier>0</GoldenAgeTourismModifier> 
			<GoldenAgeGreatArtistRateModifier>0</GoldenAgeGreatArtistRateModifier> 
			<GoldenAgeGreatMusicianRateModifier>0</GoldenAgeGreatMusicianRateModifier> 
			<GoldenAgeGreatWriterRateModifier>0</GoldenAgeGreatWriterRateModifier> 
			<ExtraEmbarkMoves>0</ExtraEmbarkMoves> 
			<NaturalWonderFirstFinderGold>0</NaturalWonderFirstFinderGold> 
			<NaturalWonderSubsequentFinderGold>0</NaturalWonderSubsequentFinderGold> 
			<NaturalWonderYieldModifier>0</NaturalWonderYieldModifier> 
			<NaturalWonderHappinessModifier>0</NaturalWonderHappinessModifier> 
			<NearbyImprovementCombatBonus>0</NearbyImprovementCombatBonus> 
			<NearbyImprovementBonusRange>0</NearbyImprovementBonusRange> 
			<CultureBuildingYieldChange>0</CultureBuildingYieldChange> 
			<CombatBonusVsHigherTech>0</CombatBonusVsHigherTech> 
			<CombatBonusVsLargerCiv>0</CombatBonusVsLargerCiv> 
			<RazeSpeedModifier>0</RazeSpeedModifier> 
			<DOFGreatPersonModifier>0</DOFGreatPersonModifier> 
			<LuxuryHappinessRetention>0</LuxuryHappinessRetention> 
			<ExtraSpies>0</ExtraSpies> 
			<UnresearchedTechBonusFromKills>0</UnresearchedTechBonusFromKills> 
			<ExtraFoundedCityTerritoryClaimRange>0</ExtraFoundedCityTerritoryClaimRange> 
			<FreeSocialPoliciesPerEra>0</FreeSocialPoliciesPerEra> 
			<NumTradeRoutesModifier>0</NumTradeRoutesModifier> 
			<TradeRouteResourceModifier>0</TradeRouteResourceModifier> 
			<UniqueLuxuryCities>0</UniqueLuxuryCities> 
			<UniqueLuxuryQuantity>0</UniqueLuxuryQuantity> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<LandTradeRouteRangeBonus>0</LandTradeRouteRangeBonus> 
			<TradeReligionModifier>0</TradeReligionModifier> 
			<TradeBuildingModifier>0</TradeBuildingModifier> 
			<FightWellDamaged>false</FightWellDamaged> 
			<MoveFriendlyWoodsAsRoad>false</MoveFriendlyWoodsAsRoad> 
			<FasterAlongRiver>false</FasterAlongRiver> 
			<FasterInHills>false</FasterInHills> 
			<EmbarkedAllWater>false</EmbarkedAllWater> 
			<EmbarkedToLandFlatCost>false</EmbarkedToLandFlatCost> 
			<NoHillsImprovementMaintenance>false</NoHillsImprovementMaintenance> 
			<TechBoostFromCapitalScienceBuildings>false</TechBoostFromCapitalScienceBuildings> 
			<StaysAliveZeroCities>false</StaysAliveZeroCities> 
			<FaithFromUnimprovedForest>false</FaithFromUnimprovedForest> 
			<BonusReligiousBelief>false</BonusReligiousBelief> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<CrossesMountainsAfterGreatGeneral>false</CrossesMountainsAfterGreatGeneral> 
			<MayaCalendarBonuses>false</MayaCalendarBonuses> 
			<NoAnnexing>false</NoAnnexing> 
			<TechFromCityConquer>false</TechFromCityConquer> 
			<UniqueLuxuryRequiresNewArea>false</UniqueLuxuryRequiresNewArea> 
			<RiverTradeRoad>false</RiverTradeRoad> 
			<AngerFreeIntrusionOfCityStates>false</AngerFreeIntrusionOfCityStates> 
		</Row>
		<Row> 
			<ID>6</ID> 
			<Type>TRAIT_POPULATION_GROWTH</Type> 
			<Description>TXT_KEY_TRAIT_POPULATION_GROWTH</Description> 
			<ShortDescription>TXT_KEY_TRAIT_POPULATION_GROWTH_SHORT</ShortDescription> 
			<LevelExperienceModifier>0</LevelExperienceModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatGeneralExtraBonus>0</GreatGeneralExtraBonus> 
			<GreatPersonGiftInfluence>0</GreatPersonGiftInfluence> 
			<MaxGlobalBuildingProductionModifier>0</MaxGlobalBuildingProductionModifier> 
			<MaxTeamBuildingProductionModifier>0</MaxTeamBuildingProductionModifier> 
			<MaxPlayerBuildingProductionModifier>0</MaxPlayerBuildingProductionModifier> 
			<CityUnhappinessModifier>100</CityUnhappinessModifier> 
			<PopulationUnhappinessModifier>-50</PopulationUnhappinessModifier> 
			<CityStateBonusModifier>0</CityStateBonusModifier> 
			<CityStateFriendshipModifier>0</CityStateFriendshipModifier> 
			<CityStateCombatModifier>0</CityStateCombatModifier> 
			<LandBarbarianConversionPercent>0</LandBarbarianConversionPercent> 
			<LandBarbarianConversionExtraUnits>0</LandBarbarianConversionExtraUnits> 
			<SeaBarbarianConversionPercent>0</SeaBarbarianConversionPercent> 
			<LandUnitMaintenanceModifier>0</LandUnitMaintenanceModifier> 
			<NavalUnitMaintenanceModifier>0</NavalUnitMaintenanceModifier> 
			<CapitalBuildingModifier>0</CapitalBuildingModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<CultureFromKills>0</CultureFromKills> 
			<FaithFromKills>0</FaithFromKills> 
			<CityCultureBonus>0</CityCultureBonus> 
			<CapitalThemingBonusModifier>0</CapitalThemingBonusModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CityConnectionTradeRouteChange>0</CityConnectionTradeRouteChange> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<PlunderModifier>0</PlunderModifier> 
			<ImprovementMaintenanceModifier>0</ImprovementMaintenanceModifier> 
			<GoldenAgeDurationModifier>0</GoldenAgeDurationModifier> 
			<GoldenAgeMoveChange>0</GoldenAgeMoveChange> 
			<GoldenAgeCombatModifier>0</GoldenAgeCombatModifier> 
			<GoldenAgeTourismModifier>0</GoldenAgeTourismModifier> 
			<GoldenAgeGreatArtistRateModifier>0</GoldenAgeGreatArtistRateModifier> 
			<GoldenAgeGreatMusicianRateModifier>0</GoldenAgeGreatMusicianRateModifier> 
			<GoldenAgeGreatWriterRateModifier>0</GoldenAgeGreatWriterRateModifier> 
			<ExtraEmbarkMoves>0</ExtraEmbarkMoves> 
			<NaturalWonderFirstFinderGold>0</NaturalWonderFirstFinderGold> 
			<NaturalWonderSubsequentFinderGold>0</NaturalWonderSubsequentFinderGold> 
			<NaturalWonderYieldModifier>0</NaturalWonderYieldModifier> 
			<NaturalWonderHappinessModifier>0</NaturalWonderHappinessModifier> 
			<NearbyImprovementCombatBonus>0</NearbyImprovementCombatBonus> 
			<NearbyImprovementBonusRange>0</NearbyImprovementBonusRange> 
			<CultureBuildingYieldChange>0</CultureBuildingYieldChange> 
			<CombatBonusVsHigherTech>0</CombatBonusVsHigherTech> 
			<CombatBonusVsLargerCiv>0</CombatBonusVsLargerCiv> 
			<RazeSpeedModifier>0</RazeSpeedModifier> 
			<DOFGreatPersonModifier>0</DOFGreatPersonModifier> 
			<LuxuryHappinessRetention>0</LuxuryHappinessRetention> 
			<ExtraSpies>0</ExtraSpies> 
			<UnresearchedTechBonusFromKills>0</UnresearchedTechBonusFromKills> 
			<ExtraFoundedCityTerritoryClaimRange>0</ExtraFoundedCityTerritoryClaimRange> 
			<FreeSocialPoliciesPerEra>0</FreeSocialPoliciesPerEra> 
			<NumTradeRoutesModifier>0</NumTradeRoutesModifier> 
			<TradeRouteResourceModifier>0</TradeRouteResourceModifier> 
			<UniqueLuxuryCities>0</UniqueLuxuryCities> 
			<UniqueLuxuryQuantity>0</UniqueLuxuryQuantity> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<LandTradeRouteRangeBonus>0</LandTradeRouteRangeBonus> 
			<TradeReligionModifier>0</TradeReligionModifier> 
			<TradeBuildingModifier>0</TradeBuildingModifier> 
			<FightWellDamaged>false</FightWellDamaged> 
			<MoveFriendlyWoodsAsRoad>false</MoveFriendlyWoodsAsRoad> 
			<FasterAlongRiver>false</FasterAlongRiver> 
			<FasterInHills>false</FasterInHills> 
			<EmbarkedAllWater>false</EmbarkedAllWater> 
			<EmbarkedToLandFlatCost>false</EmbarkedToLandFlatCost> 
			<NoHillsImprovementMaintenance>false</NoHillsImprovementMaintenance> 
			<TechBoostFromCapitalScienceBuildings>false</TechBoostFromCapitalScienceBuildings> 
			<StaysAliveZeroCities>false</StaysAliveZeroCities> 
			<FaithFromUnimprovedForest>false</FaithFromUnimprovedForest> 
			<BonusReligiousBelief>false</BonusReligiousBelief> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<CrossesMountainsAfterGreatGeneral>false</CrossesMountainsAfterGreatGeneral> 
			<MayaCalendarBonuses>false</MayaCalendarBonuses> 
			<NoAnnexing>false</NoAnnexing> 
			<TechFromCityConquer>false</TechFromCityConquer> 
			<UniqueLuxuryRequiresNewArea>false</UniqueLuxuryRequiresNewArea> 
			<RiverTradeRoad>false</RiverTradeRoad> 
			<AngerFreeIntrusionOfCityStates>false</AngerFreeIntrusionOfCityStates> 
		</Row>
		<Row> 
			<ID>7</ID> 
			<Type>TRAIT_STRATEGIC_RICHES</Type> 
			<Description>TXT_KEY_TRAIT_STRATEGIC_RICHES</Description> 
			<ShortDescription>TXT_KEY_TRAIT_STRATEGIC_RICHES_SHORT</ShortDescription> 
			<LevelExperienceModifier>0</LevelExperienceModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatGeneralExtraBonus>0</GreatGeneralExtraBonus> 
			<GreatPersonGiftInfluence>0</GreatPersonGiftInfluence> 
			<MaxGlobalBuildingProductionModifier>0</MaxGlobalBuildingProductionModifier> 
			<MaxTeamBuildingProductionModifier>0</MaxTeamBuildingProductionModifier> 
			<MaxPlayerBuildingProductionModifier>0</MaxPlayerBuildingProductionModifier> 
			<CityUnhappinessModifier>0</CityUnhappinessModifier> 
			<PopulationUnhappinessModifier>0</PopulationUnhappinessModifier> 
			<CityStateBonusModifier>0</CityStateBonusModifier> 
			<CityStateFriendshipModifier>0</CityStateFriendshipModifier> 
			<CityStateCombatModifier>0</CityStateCombatModifier> 
			<LandBarbarianConversionPercent>0</LandBarbarianConversionPercent> 
			<LandBarbarianConversionExtraUnits>0</LandBarbarianConversionExtraUnits> 
			<SeaBarbarianConversionPercent>0</SeaBarbarianConversionPercent> 
			<LandUnitMaintenanceModifier>0</LandUnitMaintenanceModifier> 
			<NavalUnitMaintenanceModifier>0</NavalUnitMaintenanceModifier> 
			<CapitalBuildingModifier>0</CapitalBuildingModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<CultureFromKills>0</CultureFromKills> 
			<FaithFromKills>0</FaithFromKills> 
			<CityCultureBonus>0</CityCultureBonus> 
			<CapitalThemingBonusModifier>0</CapitalThemingBonusModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CityConnectionTradeRouteChange>0</CityConnectionTradeRouteChange> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<PlunderModifier>0</PlunderModifier> 
			<ImprovementMaintenanceModifier>0</ImprovementMaintenanceModifier> 
			<GoldenAgeDurationModifier>0</GoldenAgeDurationModifier> 
			<GoldenAgeMoveChange>0</GoldenAgeMoveChange> 
			<GoldenAgeCombatModifier>0</GoldenAgeCombatModifier> 
			<GoldenAgeTourismModifier>0</GoldenAgeTourismModifier> 
			<GoldenAgeGreatArtistRateModifier>0</GoldenAgeGreatArtistRateModifier> 
			<GoldenAgeGreatMusicianRateModifier>0</GoldenAgeGreatMusicianRateModifier> 
			<GoldenAgeGreatWriterRateModifier>0</GoldenAgeGreatWriterRateModifier> 
			<ExtraEmbarkMoves>0</ExtraEmbarkMoves> 
			<NaturalWonderFirstFinderGold>0</NaturalWonderFirstFinderGold> 
			<NaturalWonderSubsequentFinderGold>0</NaturalWonderSubsequentFinderGold> 
			<NaturalWonderYieldModifier>0</NaturalWonderYieldModifier> 
			<NaturalWonderHappinessModifier>0</NaturalWonderHappinessModifier> 
			<NearbyImprovementCombatBonus>0</NearbyImprovementCombatBonus> 
			<NearbyImprovementBonusRange>0</NearbyImprovementBonusRange> 
			<CultureBuildingYieldChange>0</CultureBuildingYieldChange> 
			<CombatBonusVsHigherTech>0</CombatBonusVsHigherTech> 
			<CombatBonusVsLargerCiv>0</CombatBonusVsLargerCiv> 
			<RazeSpeedModifier>0</RazeSpeedModifier> 
			<DOFGreatPersonModifier>0</DOFGreatPersonModifier> 
			<LuxuryHappinessRetention>0</LuxuryHappinessRetention> 
			<ExtraSpies>0</ExtraSpies> 
			<UnresearchedTechBonusFromKills>0</UnresearchedTechBonusFromKills> 
			<ExtraFoundedCityTerritoryClaimRange>0</ExtraFoundedCityTerritoryClaimRange> 
			<FreeSocialPoliciesPerEra>0</FreeSocialPoliciesPerEra> 
			<NumTradeRoutesModifier>0</NumTradeRoutesModifier> 
			<TradeRouteResourceModifier>0</TradeRouteResourceModifier> 
			<UniqueLuxuryCities>0</UniqueLuxuryCities> 
			<UniqueLuxuryQuantity>0</UniqueLuxuryQuantity> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<LandTradeRouteRangeBonus>0</LandTradeRouteRangeBonus> 
			<TradeReligionModifier>0</TradeReligionModifier> 
			<TradeBuildingModifier>0</TradeBuildingModifier> 
			<FightWellDamaged>false</FightWellDamaged> 
			<MoveFriendlyWoodsAsRoad>false</MoveFriendlyWoodsAsRoad> 
			<FasterAlongRiver>false</FasterAlongRiver> 
			<FasterInHills>false</FasterInHills> 
			<EmbarkedAllWater>false</EmbarkedAllWater> 
			<EmbarkedToLandFlatCost>false</EmbarkedToLandFlatCost> 
			<NoHillsImprovementMaintenance>false</NoHillsImprovementMaintenance> 
			<TechBoostFromCapitalScienceBuildings>false</TechBoostFromCapitalScienceBuildings> 
			<StaysAliveZeroCities>false</StaysAliveZeroCities> 
			<FaithFromUnimprovedForest>false</FaithFromUnimprovedForest> 
			<BonusReligiousBelief>false</BonusReligiousBelief> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<CrossesMountainsAfterGreatGeneral>false</CrossesMountainsAfterGreatGeneral> 
			<MayaCalendarBonuses>false</MayaCalendarBonuses> 
			<NoAnnexing>false</NoAnnexing> 
			<TechFromCityConquer>false</TechFromCityConquer> 
			<UniqueLuxuryRequiresNewArea>false</UniqueLuxuryRequiresNewArea> 
			<RiverTradeRoad>false</RiverTradeRoad> 
			<AngerFreeIntrusionOfCityStates>false</AngerFreeIntrusionOfCityStates> 
		</Row>
		<Row> 
			<ID>8</ID> 
			<Type>TRAIT_OCEAN_MOVEMENT</Type> 
			<Description>TXT_KEY_TRAIT_OCEAN_MOVEMENT</Description> 
			<ShortDescription>TXT_KEY_TRAIT_OCEAN_MOVEMENT_SHORT</ShortDescription> 
			<LevelExperienceModifier>0</LevelExperienceModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatGeneralExtraBonus>0</GreatGeneralExtraBonus> 
			<GreatPersonGiftInfluence>0</GreatPersonGiftInfluence> 
			<MaxGlobalBuildingProductionModifier>0</MaxGlobalBuildingProductionModifier> 
			<MaxTeamBuildingProductionModifier>0</MaxTeamBuildingProductionModifier> 
			<MaxPlayerBuildingProductionModifier>0</MaxPlayerBuildingProductionModifier> 
			<CityUnhappinessModifier>0</CityUnhappinessModifier> 
			<PopulationUnhappinessModifier>0</PopulationUnhappinessModifier> 
			<CityStateBonusModifier>0</CityStateBonusModifier> 
			<CityStateFriendshipModifier>0</CityStateFriendshipModifier> 
			<CityStateCombatModifier>0</CityStateCombatModifier> 
			<LandBarbarianConversionPercent>0</LandBarbarianConversionPercent> 
			<LandBarbarianConversionExtraUnits>0</LandBarbarianConversionExtraUnits> 
			<SeaBarbarianConversionPercent>0</SeaBarbarianConversionPercent> 
			<LandUnitMaintenanceModifier>0</LandUnitMaintenanceModifier> 
			<NavalUnitMaintenanceModifier>0</NavalUnitMaintenanceModifier> 
			<CapitalBuildingModifier>0</CapitalBuildingModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<CultureFromKills>0</CultureFromKills> 
			<FaithFromKills>0</FaithFromKills> 
			<CityCultureBonus>0</CityCultureBonus> 
			<CapitalThemingBonusModifier>0</CapitalThemingBonusModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CityConnectionTradeRouteChange>0</CityConnectionTradeRouteChange> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<PlunderModifier>0</PlunderModifier> 
			<ImprovementMaintenanceModifier>0</ImprovementMaintenanceModifier> 
			<GoldenAgeDurationModifier>0</GoldenAgeDurationModifier> 
			<GoldenAgeMoveChange>0</GoldenAgeMoveChange> 
			<GoldenAgeCombatModifier>0</GoldenAgeCombatModifier> 
			<GoldenAgeTourismModifier>0</GoldenAgeTourismModifier> 
			<GoldenAgeGreatArtistRateModifier>0</GoldenAgeGreatArtistRateModifier> 
			<GoldenAgeGreatMusicianRateModifier>0</GoldenAgeGreatMusicianRateModifier> 
			<GoldenAgeGreatWriterRateModifier>0</GoldenAgeGreatWriterRateModifier> 
			<ExtraEmbarkMoves>2</ExtraEmbarkMoves> 
			<NaturalWonderFirstFinderGold>0</NaturalWonderFirstFinderGold> 
			<NaturalWonderSubsequentFinderGold>0</NaturalWonderSubsequentFinderGold> 
			<NaturalWonderYieldModifier>0</NaturalWonderYieldModifier> 
			<NaturalWonderHappinessModifier>0</NaturalWonderHappinessModifier> 
			<NearbyImprovementCombatBonus>0</NearbyImprovementCombatBonus> 
			<NearbyImprovementBonusRange>0</NearbyImprovementBonusRange> 
			<CultureBuildingYieldChange>0</CultureBuildingYieldChange> 
			<CombatBonusVsHigherTech>0</CombatBonusVsHigherTech> 
			<CombatBonusVsLargerCiv>0</CombatBonusVsLargerCiv> 
			<RazeSpeedModifier>0</RazeSpeedModifier> 
			<DOFGreatPersonModifier>0</DOFGreatPersonModifier> 
			<LuxuryHappinessRetention>0</LuxuryHappinessRetention> 
			<ExtraSpies>1</ExtraSpies> 
			<UnresearchedTechBonusFromKills>0</UnresearchedTechBonusFromKills> 
			<ExtraFoundedCityTerritoryClaimRange>0</ExtraFoundedCityTerritoryClaimRange> 
			<FreeSocialPoliciesPerEra>0</FreeSocialPoliciesPerEra> 
			<NumTradeRoutesModifier>0</NumTradeRoutesModifier> 
			<TradeRouteResourceModifier>0</TradeRouteResourceModifier> 
			<UniqueLuxuryCities>0</UniqueLuxuryCities> 
			<UniqueLuxuryQuantity>0</UniqueLuxuryQuantity> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<LandTradeRouteRangeBonus>0</LandTradeRouteRangeBonus> 
			<TradeReligionModifier>0</TradeReligionModifier> 
			<TradeBuildingModifier>0</TradeBuildingModifier> 
			<FightWellDamaged>false</FightWellDamaged> 
			<MoveFriendlyWoodsAsRoad>false</MoveFriendlyWoodsAsRoad> 
			<FasterAlongRiver>false</FasterAlongRiver> 
			<FasterInHills>false</FasterInHills> 
			<EmbarkedAllWater>false</EmbarkedAllWater> 
			<EmbarkedToLandFlatCost>false</EmbarkedToLandFlatCost> 
			<NoHillsImprovementMaintenance>false</NoHillsImprovementMaintenance> 
			<TechBoostFromCapitalScienceBuildings>false</TechBoostFromCapitalScienceBuildings> 
			<StaysAliveZeroCities>false</StaysAliveZeroCities> 
			<FaithFromUnimprovedForest>false</FaithFromUnimprovedForest> 
			<BonusReligiousBelief>false</BonusReligiousBelief> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<CrossesMountainsAfterGreatGeneral>false</CrossesMountainsAfterGreatGeneral> 
			<MayaCalendarBonuses>false</MayaCalendarBonuses> 
			<NoAnnexing>false</NoAnnexing> 
			<TechFromCityConquer>false</TechFromCityConquer> 
			<UniqueLuxuryRequiresNewArea>false</UniqueLuxuryRequiresNewArea> 
			<RiverTradeRoad>false</RiverTradeRoad> 
			<AngerFreeIntrusionOfCityStates>false</AngerFreeIntrusionOfCityStates> 
		</Row>
		<Row> 
			<ID>9</ID> 
			<Type>TRAIT_CITY_STATE_BONUSES</Type> 
			<Description>TXT_KEY_TRAIT_CITY_STATE_BONUSES</Description> 
			<ShortDescription>TXT_KEY_TRAIT_CITY_STATE_BONUSES_SHORT</ShortDescription> 
			<LevelExperienceModifier>0</LevelExperienceModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatGeneralExtraBonus>0</GreatGeneralExtraBonus> 
			<GreatPersonGiftInfluence>0</GreatPersonGiftInfluence> 
			<MaxGlobalBuildingProductionModifier>0</MaxGlobalBuildingProductionModifier> 
			<MaxTeamBuildingProductionModifier>0</MaxTeamBuildingProductionModifier> 
			<MaxPlayerBuildingProductionModifier>0</MaxPlayerBuildingProductionModifier> 
			<CityUnhappinessModifier>0</CityUnhappinessModifier> 
			<PopulationUnhappinessModifier>0</PopulationUnhappinessModifier> 
			<CityStateBonusModifier>50</CityStateBonusModifier> 
			<CityStateFriendshipModifier>0</CityStateFriendshipModifier> 
			<CityStateCombatModifier>0</CityStateCombatModifier> 
			<LandBarbarianConversionPercent>0</LandBarbarianConversionPercent> 
			<LandBarbarianConversionExtraUnits>0</LandBarbarianConversionExtraUnits> 
			<SeaBarbarianConversionPercent>0</SeaBarbarianConversionPercent> 
			<LandUnitMaintenanceModifier>0</LandUnitMaintenanceModifier> 
			<NavalUnitMaintenanceModifier>0</NavalUnitMaintenanceModifier> 
			<CapitalBuildingModifier>0</CapitalBuildingModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<CultureFromKills>0</CultureFromKills> 
			<FaithFromKills>0</FaithFromKills> 
			<CityCultureBonus>0</CityCultureBonus> 
			<CapitalThemingBonusModifier>0</CapitalThemingBonusModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CityConnectionTradeRouteChange>0</CityConnectionTradeRouteChange> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<PlunderModifier>0</PlunderModifier> 
			<ImprovementMaintenanceModifier>0</ImprovementMaintenanceModifier> 
			<GoldenAgeDurationModifier>0</GoldenAgeDurationModifier> 
			<GoldenAgeMoveChange>0</GoldenAgeMoveChange> 
			<GoldenAgeCombatModifier>0</GoldenAgeCombatModifier> 
			<GoldenAgeTourismModifier>0</GoldenAgeTourismModifier> 
			<GoldenAgeGreatArtistRateModifier>0</GoldenAgeGreatArtistRateModifier> 
			<GoldenAgeGreatMusicianRateModifier>0</GoldenAgeGreatMusicianRateModifier> 
			<GoldenAgeGreatWriterRateModifier>0</GoldenAgeGreatWriterRateModifier> 
			<ExtraEmbarkMoves>0</ExtraEmbarkMoves> 
			<NaturalWonderFirstFinderGold>0</NaturalWonderFirstFinderGold> 
			<NaturalWonderSubsequentFinderGold>0</NaturalWonderSubsequentFinderGold> 
			<NaturalWonderYieldModifier>0</NaturalWonderYieldModifier> 
			<NaturalWonderHappinessModifier>0</NaturalWonderHappinessModifier> 
			<NearbyImprovementCombatBonus>0</NearbyImprovementCombatBonus> 
			<NearbyImprovementBonusRange>0</NearbyImprovementBonusRange> 
			<CultureBuildingYieldChange>0</CultureBuildingYieldChange> 
			<CombatBonusVsHigherTech>0</CombatBonusVsHigherTech> 
			<CombatBonusVsLargerCiv>0</CombatBonusVsLargerCiv> 
			<RazeSpeedModifier>0</RazeSpeedModifier> 
			<DOFGreatPersonModifier>0</DOFGreatPersonModifier> 
			<LuxuryHappinessRetention>0</LuxuryHappinessRetention> 
			<ExtraSpies>0</ExtraSpies> 
			<UnresearchedTechBonusFromKills>0</UnresearchedTechBonusFromKills> 
			<ExtraFoundedCityTerritoryClaimRange>0</ExtraFoundedCityTerritoryClaimRange> 
			<FreeSocialPoliciesPerEra>0</FreeSocialPoliciesPerEra> 
			<NumTradeRoutesModifier>0</NumTradeRoutesModifier> 
			<TradeRouteResourceModifier>0</TradeRouteResourceModifier> 
			<UniqueLuxuryCities>0</UniqueLuxuryCities> 
			<UniqueLuxuryQuantity>0</UniqueLuxuryQuantity> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<LandTradeRouteRangeBonus>0</LandTradeRouteRangeBonus> 
			<TradeReligionModifier>0</TradeReligionModifier> 
			<TradeBuildingModifier>0</TradeBuildingModifier> 
			<FightWellDamaged>false</FightWellDamaged> 
			<MoveFriendlyWoodsAsRoad>false</MoveFriendlyWoodsAsRoad> 
			<FasterAlongRiver>false</FasterAlongRiver> 
			<FasterInHills>false</FasterInHills> 
			<EmbarkedAllWater>false</EmbarkedAllWater> 
			<EmbarkedToLandFlatCost>false</EmbarkedToLandFlatCost> 
			<NoHillsImprovementMaintenance>false</NoHillsImprovementMaintenance> 
			<TechBoostFromCapitalScienceBuildings>false</TechBoostFromCapitalScienceBuildings> 
			<StaysAliveZeroCities>false</StaysAliveZeroCities> 
			<FaithFromUnimprovedForest>false</FaithFromUnimprovedForest> 
			<BonusReligiousBelief>false</BonusReligiousBelief> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<CrossesMountainsAfterGreatGeneral>false</CrossesMountainsAfterGreatGeneral> 
			<MayaCalendarBonuses>false</MayaCalendarBonuses> 
			<NoAnnexing>false</NoAnnexing> 
			<TechFromCityConquer>false</TechFromCityConquer> 
			<UniqueLuxuryRequiresNewArea>false</UniqueLuxuryRequiresNewArea> 
			<RiverTradeRoad>false</RiverTradeRoad> 
			<AngerFreeIntrusionOfCityStates>false</AngerFreeIntrusionOfCityStates> 
		</Row>
		<Row> 
			<ID>10</ID> 
			<Type>TRAIT_CITY_STATE_FRIENDSHIP</Type> 
			<Description>TXT_KEY_TRAIT_CITY_STATE_FRIENDSHIP</Description> 
			<ShortDescription>TXT_KEY_TRAIT_CITY_STATE_FRIENDSHIP_SHORT</ShortDescription> 
			<LevelExperienceModifier>0</LevelExperienceModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatGeneralExtraBonus>0</GreatGeneralExtraBonus> 
			<GreatPersonGiftInfluence>0</GreatPersonGiftInfluence> 
			<MaxGlobalBuildingProductionModifier>0</MaxGlobalBuildingProductionModifier> 
			<MaxTeamBuildingProductionModifier>0</MaxTeamBuildingProductionModifier> 
			<MaxPlayerBuildingProductionModifier>0</MaxPlayerBuildingProductionModifier> 
			<CityUnhappinessModifier>0</CityUnhappinessModifier> 
			<PopulationUnhappinessModifier>0</PopulationUnhappinessModifier> 
			<CityStateBonusModifier>0</CityStateBonusModifier> 
			<CityStateFriendshipModifier>100</CityStateFriendshipModifier> 
			<CityStateCombatModifier>0</CityStateCombatModifier> 
			<LandBarbarianConversionPercent>0</LandBarbarianConversionPercent> 
			<LandBarbarianConversionExtraUnits>0</LandBarbarianConversionExtraUnits> 
			<SeaBarbarianConversionPercent>0</SeaBarbarianConversionPercent> 
			<LandUnitMaintenanceModifier>0</LandUnitMaintenanceModifier> 
			<NavalUnitMaintenanceModifier>0</NavalUnitMaintenanceModifier> 
			<CapitalBuildingModifier>0</CapitalBuildingModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<CultureFromKills>0</CultureFromKills> 
			<FaithFromKills>0</FaithFromKills> 
			<CityCultureBonus>0</CityCultureBonus> 
			<CapitalThemingBonusModifier>0</CapitalThemingBonusModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CityConnectionTradeRouteChange>0</CityConnectionTradeRouteChange> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<PlunderModifier>0</PlunderModifier> 
			<ImprovementMaintenanceModifier>0</ImprovementMaintenanceModifier> 
			<GoldenAgeDurationModifier>0</GoldenAgeDurationModifier> 
			<GoldenAgeMoveChange>0</GoldenAgeMoveChange> 
			<GoldenAgeCombatModifier>0</GoldenAgeCombatModifier> 
			<GoldenAgeTourismModifier>0</GoldenAgeTourismModifier> 
			<GoldenAgeGreatArtistRateModifier>0</GoldenAgeGreatArtistRateModifier> 
			<GoldenAgeGreatMusicianRateModifier>0</GoldenAgeGreatMusicianRateModifier> 
			<GoldenAgeGreatWriterRateModifier>0</GoldenAgeGreatWriterRateModifier> 
			<ExtraEmbarkMoves>0</ExtraEmbarkMoves> 
			<NaturalWonderFirstFinderGold>0</NaturalWonderFirstFinderGold> 
			<NaturalWonderSubsequentFinderGold>0</NaturalWonderSubsequentFinderGold> 
			<NaturalWonderYieldModifier>0</NaturalWonderYieldModifier> 
			<NaturalWonderHappinessModifier>0</NaturalWonderHappinessModifier> 
			<NearbyImprovementCombatBonus>0</NearbyImprovementCombatBonus> 
			<NearbyImprovementBonusRange>0</NearbyImprovementBonusRange> 
			<CultureBuildingYieldChange>0</CultureBuildingYieldChange> 
			<CombatBonusVsHigherTech>0</CombatBonusVsHigherTech> 
			<CombatBonusVsLargerCiv>0</CombatBonusVsLargerCiv> 
			<RazeSpeedModifier>0</RazeSpeedModifier> 
			<DOFGreatPersonModifier>0</DOFGreatPersonModifier> 
			<LuxuryHappinessRetention>0</LuxuryHappinessRetention> 
			<ExtraSpies>0</ExtraSpies> 
			<UnresearchedTechBonusFromKills>0</UnresearchedTechBonusFromKills> 
			<ExtraFoundedCityTerritoryClaimRange>0</ExtraFoundedCityTerritoryClaimRange> 
			<FreeSocialPoliciesPerEra>0</FreeSocialPoliciesPerEra> 
			<NumTradeRoutesModifier>0</NumTradeRoutesModifier> 
			<TradeRouteResourceModifier>0</TradeRouteResourceModifier> 
			<UniqueLuxuryCities>0</UniqueLuxuryCities> 
			<UniqueLuxuryQuantity>0</UniqueLuxuryQuantity> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<LandTradeRouteRangeBonus>0</LandTradeRouteRangeBonus> 
			<TradeReligionModifier>0</TradeReligionModifier> 
			<TradeBuildingModifier>0</TradeBuildingModifier> 
			<FightWellDamaged>false</FightWellDamaged> 
			<MoveFriendlyWoodsAsRoad>false</MoveFriendlyWoodsAsRoad> 
			<FasterAlongRiver>false</FasterAlongRiver> 
			<FasterInHills>false</FasterInHills> 
			<EmbarkedAllWater>false</EmbarkedAllWater> 
			<EmbarkedToLandFlatCost>false</EmbarkedToLandFlatCost> 
			<NoHillsImprovementMaintenance>false</NoHillsImprovementMaintenance> 
			<TechBoostFromCapitalScienceBuildings>false</TechBoostFromCapitalScienceBuildings> 
			<StaysAliveZeroCities>false</StaysAliveZeroCities> 
			<FaithFromUnimprovedForest>false</FaithFromUnimprovedForest> 
			<BonusReligiousBelief>false</BonusReligiousBelief> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<CrossesMountainsAfterGreatGeneral>false</CrossesMountainsAfterGreatGeneral> 
			<MayaCalendarBonuses>false</MayaCalendarBonuses> 
			<NoAnnexing>false</NoAnnexing> 
			<TechFromCityConquer>false</TechFromCityConquer> 
			<UniqueLuxuryRequiresNewArea>false</UniqueLuxuryRequiresNewArea> 
			<RiverTradeRoad>false</RiverTradeRoad> 
			<AngerFreeIntrusionOfCityStates>false</AngerFreeIntrusionOfCityStates> 
		</Row>
		<Row> 
			<ID>11</ID> 
			<Type>TRAIT_FIGHT_WELL_DAMAGED</Type> 
			<Description>TXT_KEY_TRAIT_FIGHT_WELL_DAMAGED</Description> 
			<ShortDescription>TXT_KEY_TRAIT_FIGHT_WELL_DAMAGED_SHORT</ShortDescription> 
			<LevelExperienceModifier>0</LevelExperienceModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatGeneralExtraBonus>0</GreatGeneralExtraBonus> 
			<GreatPersonGiftInfluence>0</GreatPersonGiftInfluence> 
			<MaxGlobalBuildingProductionModifier>0</MaxGlobalBuildingProductionModifier> 
			<MaxTeamBuildingProductionModifier>0</MaxTeamBuildingProductionModifier> 
			<MaxPlayerBuildingProductionModifier>0</MaxPlayerBuildingProductionModifier> 
			<CityUnhappinessModifier>0</CityUnhappinessModifier> 
			<PopulationUnhappinessModifier>0</PopulationUnhappinessModifier> 
			<CityStateBonusModifier>0</CityStateBonusModifier> 
			<CityStateFriendshipModifier>0</CityStateFriendshipModifier> 
			<CityStateCombatModifier>0</CityStateCombatModifier> 
			<LandBarbarianConversionPercent>0</LandBarbarianConversionPercent> 
			<LandBarbarianConversionExtraUnits>0</LandBarbarianConversionExtraUnits> 
			<SeaBarbarianConversionPercent>0</SeaBarbarianConversionPercent> 
			<LandUnitMaintenanceModifier>0</LandUnitMaintenanceModifier> 
			<NavalUnitMaintenanceModifier>0</NavalUnitMaintenanceModifier> 
			<CapitalBuildingModifier>0</CapitalBuildingModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<CultureFromKills>0</CultureFromKills> 
			<FaithFromKills>0</FaithFromKills> 
			<CityCultureBonus>0</CityCultureBonus> 
			<CapitalThemingBonusModifier>0</CapitalThemingBonusModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CityConnectionTradeRouteChange>0</CityConnectionTradeRouteChange> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<PlunderModifier>0</PlunderModifier> 
			<ImprovementMaintenanceModifier>0</ImprovementMaintenanceModifier> 
			<GoldenAgeDurationModifier>0</GoldenAgeDurationModifier> 
			<GoldenAgeMoveChange>0</GoldenAgeMoveChange> 
			<GoldenAgeCombatModifier>0</GoldenAgeCombatModifier> 
			<GoldenAgeTourismModifier>0</GoldenAgeTourismModifier> 
			<GoldenAgeGreatArtistRateModifier>0</GoldenAgeGreatArtistRateModifier> 
			<GoldenAgeGreatMusicianRateModifier>0</GoldenAgeGreatMusicianRateModifier> 
			<GoldenAgeGreatWriterRateModifier>0</GoldenAgeGreatWriterRateModifier> 
			<ExtraEmbarkMoves>0</ExtraEmbarkMoves> 
			<NaturalWonderFirstFinderGold>0</NaturalWonderFirstFinderGold> 
			<NaturalWonderSubsequentFinderGold>0</NaturalWonderSubsequentFinderGold> 
			<NaturalWonderYieldModifier>0</NaturalWonderYieldModifier> 
			<NaturalWonderHappinessModifier>0</NaturalWonderHappinessModifier> 
			<NearbyImprovementCombatBonus>0</NearbyImprovementCombatBonus> 
			<NearbyImprovementBonusRange>0</NearbyImprovementBonusRange> 
			<CultureBuildingYieldChange>0</CultureBuildingYieldChange> 
			<CombatBonusVsHigherTech>0</CombatBonusVsHigherTech> 
			<CombatBonusVsLargerCiv>0</CombatBonusVsLargerCiv> 
			<RazeSpeedModifier>0</RazeSpeedModifier> 
			<DOFGreatPersonModifier>0</DOFGreatPersonModifier> 
			<LuxuryHappinessRetention>0</LuxuryHappinessRetention> 
			<ExtraSpies>0</ExtraSpies> 
			<UnresearchedTechBonusFromKills>0</UnresearchedTechBonusFromKills> 
			<ExtraFoundedCityTerritoryClaimRange>0</ExtraFoundedCityTerritoryClaimRange> 
			<FreeSocialPoliciesPerEra>0</FreeSocialPoliciesPerEra> 
			<NumTradeRoutesModifier>0</NumTradeRoutesModifier> 
			<TradeRouteResourceModifier>0</TradeRouteResourceModifier> 
			<UniqueLuxuryCities>0</UniqueLuxuryCities> 
			<UniqueLuxuryQuantity>0</UniqueLuxuryQuantity> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<LandTradeRouteRangeBonus>0</LandTradeRouteRangeBonus> 
			<TradeReligionModifier>0</TradeReligionModifier> 
			<TradeBuildingModifier>0</TradeBuildingModifier> 
			<FightWellDamaged>true</FightWellDamaged> 
			<MoveFriendlyWoodsAsRoad>false</MoveFriendlyWoodsAsRoad> 
			<FasterAlongRiver>false</FasterAlongRiver> 
			<FasterInHills>false</FasterInHills> 
			<EmbarkedAllWater>false</EmbarkedAllWater> 
			<EmbarkedToLandFlatCost>false</EmbarkedToLandFlatCost> 
			<NoHillsImprovementMaintenance>false</NoHillsImprovementMaintenance> 
			<TechBoostFromCapitalScienceBuildings>false</TechBoostFromCapitalScienceBuildings> 
			<StaysAliveZeroCities>false</StaysAliveZeroCities> 
			<FaithFromUnimprovedForest>false</FaithFromUnimprovedForest> 
			<BonusReligiousBelief>false</BonusReligiousBelief> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<CrossesMountainsAfterGreatGeneral>false</CrossesMountainsAfterGreatGeneral> 
			<MayaCalendarBonuses>false</MayaCalendarBonuses> 
			<NoAnnexing>false</NoAnnexing> 
			<TechFromCityConquer>false</TechFromCityConquer> 
			<UniqueLuxuryRequiresNewArea>false</UniqueLuxuryRequiresNewArea> 
			<RiverTradeRoad>false</RiverTradeRoad> 
			<AngerFreeIntrusionOfCityStates>false</AngerFreeIntrusionOfCityStates> 
		</Row>
		<Row> 
			<ID>12</ID> 
			<Type>TRAIT_CONVERTS_LAND_BARBARIANS</Type> 
			<Description>TXT_KEY_TRAIT_CONVERTS_LAND_BARBARIANS</Description> 
			<ShortDescription>TXT_KEY_TRAIT_CONVERTS_LAND_BARBARIANS_SHORT</ShortDescription> 
			<LevelExperienceModifier>0</LevelExperienceModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatGeneralExtraBonus>0</GreatGeneralExtraBonus> 
			<GreatPersonGiftInfluence>0</GreatPersonGiftInfluence> 
			<MaxGlobalBuildingProductionModifier>0</MaxGlobalBuildingProductionModifier> 
			<MaxTeamBuildingProductionModifier>0</MaxTeamBuildingProductionModifier> 
			<MaxPlayerBuildingProductionModifier>0</MaxPlayerBuildingProductionModifier> 
			<CityUnhappinessModifier>0</CityUnhappinessModifier> 
			<PopulationUnhappinessModifier>0</PopulationUnhappinessModifier> 
			<CityStateBonusModifier>0</CityStateBonusModifier> 
			<CityStateFriendshipModifier>0</CityStateFriendshipModifier> 
			<CityStateCombatModifier>0</CityStateCombatModifier> 
			<LandBarbarianConversionPercent>67</LandBarbarianConversionPercent> 
			<LandBarbarianConversionExtraUnits>0</LandBarbarianConversionExtraUnits> 
			<SeaBarbarianConversionPercent>0</SeaBarbarianConversionPercent> 
			<LandUnitMaintenanceModifier>-25</LandUnitMaintenanceModifier> 
			<NavalUnitMaintenanceModifier>0</NavalUnitMaintenanceModifier> 
			<CapitalBuildingModifier>0</CapitalBuildingModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<CultureFromKills>0</CultureFromKills> 
			<FaithFromKills>0</FaithFromKills> 
			<CityCultureBonus>0</CityCultureBonus> 
			<CapitalThemingBonusModifier>0</CapitalThemingBonusModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CityConnectionTradeRouteChange>0</CityConnectionTradeRouteChange> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<PlunderModifier>0</PlunderModifier> 
			<ImprovementMaintenanceModifier>0</ImprovementMaintenanceModifier> 
			<GoldenAgeDurationModifier>0</GoldenAgeDurationModifier> 
			<GoldenAgeMoveChange>0</GoldenAgeMoveChange> 
			<GoldenAgeCombatModifier>0</GoldenAgeCombatModifier> 
			<GoldenAgeTourismModifier>0</GoldenAgeTourismModifier> 
			<GoldenAgeGreatArtistRateModifier>0</GoldenAgeGreatArtistRateModifier> 
			<GoldenAgeGreatMusicianRateModifier>0</GoldenAgeGreatMusicianRateModifier> 
			<GoldenAgeGreatWriterRateModifier>0</GoldenAgeGreatWriterRateModifier> 
			<ExtraEmbarkMoves>0</ExtraEmbarkMoves> 
			<NaturalWonderFirstFinderGold>0</NaturalWonderFirstFinderGold> 
			<NaturalWonderSubsequentFinderGold>0</NaturalWonderSubsequentFinderGold> 
			<NaturalWonderYieldModifier>0</NaturalWonderYieldModifier> 
			<NaturalWonderHappinessModifier>0</NaturalWonderHappinessModifier> 
			<NearbyImprovementCombatBonus>0</NearbyImprovementCombatBonus> 
			<NearbyImprovementBonusRange>0</NearbyImprovementBonusRange> 
			<CultureBuildingYieldChange>0</CultureBuildingYieldChange> 
			<CombatBonusVsHigherTech>0</CombatBonusVsHigherTech> 
			<CombatBonusVsLargerCiv>0</CombatBonusVsLargerCiv> 
			<RazeSpeedModifier>0</RazeSpeedModifier> 
			<DOFGreatPersonModifier>0</DOFGreatPersonModifier> 
			<LuxuryHappinessRetention>0</LuxuryHappinessRetention> 
			<ExtraSpies>0</ExtraSpies> 
			<UnresearchedTechBonusFromKills>0</UnresearchedTechBonusFromKills> 
			<ExtraFoundedCityTerritoryClaimRange>0</ExtraFoundedCityTerritoryClaimRange> 
			<FreeSocialPoliciesPerEra>0</FreeSocialPoliciesPerEra> 
			<NumTradeRoutesModifier>0</NumTradeRoutesModifier> 
			<TradeRouteResourceModifier>0</TradeRouteResourceModifier> 
			<UniqueLuxuryCities>0</UniqueLuxuryCities> 
			<UniqueLuxuryQuantity>0</UniqueLuxuryQuantity> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<LandTradeRouteRangeBonus>0</LandTradeRouteRangeBonus> 
			<TradeReligionModifier>0</TradeReligionModifier> 
			<TradeBuildingModifier>0</TradeBuildingModifier> 
			<FightWellDamaged>false</FightWellDamaged> 
			<MoveFriendlyWoodsAsRoad>false</MoveFriendlyWoodsAsRoad> 
			<FasterAlongRiver>false</FasterAlongRiver> 
			<FasterInHills>false</FasterInHills> 
			<EmbarkedAllWater>false</EmbarkedAllWater> 
			<EmbarkedToLandFlatCost>false</EmbarkedToLandFlatCost> 
			<NoHillsImprovementMaintenance>false</NoHillsImprovementMaintenance> 
			<TechBoostFromCapitalScienceBuildings>false</TechBoostFromCapitalScienceBuildings> 
			<StaysAliveZeroCities>false</StaysAliveZeroCities> 
			<FaithFromUnimprovedForest>false</FaithFromUnimprovedForest> 
			<BonusReligiousBelief>false</BonusReligiousBelief> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<CrossesMountainsAfterGreatGeneral>false</CrossesMountainsAfterGreatGeneral> 
			<MayaCalendarBonuses>false</MayaCalendarBonuses> 
			<NoAnnexing>false</NoAnnexing> 
			<TechFromCityConquer>false</TechFromCityConquer> 
			<UniqueLuxuryRequiresNewArea>false</UniqueLuxuryRequiresNewArea> 
			<RiverTradeRoad>false</RiverTradeRoad> 
			<AngerFreeIntrusionOfCityStates>false</AngerFreeIntrusionOfCityStates> 
		</Row>
		<Row> 
			<ID>13</ID> 
			<Type>TRAIT_CONVERTS_SEA_BARBARIANS</Type> 
			<Description>TXT_KEY_TRAIT_CONVERTS_SEA_BARBARIANS</Description> 
			<ShortDescription>TXT_KEY_TRAIT_CONVERTS_SEA_BARBARIANS_SHORT</ShortDescription> 
			<LevelExperienceModifier>0</LevelExperienceModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatGeneralExtraBonus>0</GreatGeneralExtraBonus> 
			<GreatPersonGiftInfluence>0</GreatPersonGiftInfluence> 
			<MaxGlobalBuildingProductionModifier>0</MaxGlobalBuildingProductionModifier> 
			<MaxTeamBuildingProductionModifier>0</MaxTeamBuildingProductionModifier> 
			<MaxPlayerBuildingProductionModifier>0</MaxPlayerBuildingProductionModifier> 
			<CityUnhappinessModifier>0</CityUnhappinessModifier> 
			<PopulationUnhappinessModifier>0</PopulationUnhappinessModifier> 
			<CityStateBonusModifier>0</CityStateBonusModifier> 
			<CityStateFriendshipModifier>0</CityStateFriendshipModifier> 
			<CityStateCombatModifier>0</CityStateCombatModifier> 
			<LandBarbarianConversionPercent>0</LandBarbarianConversionPercent> 
			<LandBarbarianConversionExtraUnits>0</LandBarbarianConversionExtraUnits> 
			<SeaBarbarianConversionPercent>0</SeaBarbarianConversionPercent> 
			<LandUnitMaintenanceModifier>0</LandUnitMaintenanceModifier> 
			<NavalUnitMaintenanceModifier>-66</NavalUnitMaintenanceModifier> 
			<CapitalBuildingModifier>0</CapitalBuildingModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<CultureFromKills>0</CultureFromKills> 
			<FaithFromKills>0</FaithFromKills> 
			<CityCultureBonus>0</CityCultureBonus> 
			<CapitalThemingBonusModifier>0</CapitalThemingBonusModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CityConnectionTradeRouteChange>0</CityConnectionTradeRouteChange> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<PlunderModifier>0</PlunderModifier> 
			<ImprovementMaintenanceModifier>0</ImprovementMaintenanceModifier> 
			<GoldenAgeDurationModifier>0</GoldenAgeDurationModifier> 
			<GoldenAgeMoveChange>0</GoldenAgeMoveChange> 
			<GoldenAgeCombatModifier>0</GoldenAgeCombatModifier> 
			<GoldenAgeTourismModifier>0</GoldenAgeTourismModifier> 
			<GoldenAgeGreatArtistRateModifier>0</GoldenAgeGreatArtistRateModifier> 
			<GoldenAgeGreatMusicianRateModifier>0</GoldenAgeGreatMusicianRateModifier> 
			<GoldenAgeGreatWriterRateModifier>0</GoldenAgeGreatWriterRateModifier> 
			<ExtraEmbarkMoves>0</ExtraEmbarkMoves> 
			<NaturalWonderFirstFinderGold>0</NaturalWonderFirstFinderGold> 
			<NaturalWonderSubsequentFinderGold>0</NaturalWonderSubsequentFinderGold> 
			<NaturalWonderYieldModifier>0</NaturalWonderYieldModifier> 
			<NaturalWonderHappinessModifier>0</NaturalWonderHappinessModifier> 
			<NearbyImprovementCombatBonus>0</NearbyImprovementCombatBonus> 
			<NearbyImprovementBonusRange>0</NearbyImprovementBonusRange> 
			<CultureBuildingYieldChange>0</CultureBuildingYieldChange> 
			<CombatBonusVsHigherTech>0</CombatBonusVsHigherTech> 
			<CombatBonusVsLargerCiv>0</CombatBonusVsLargerCiv> 
			<RazeSpeedModifier>0</RazeSpeedModifier> 
			<DOFGreatPersonModifier>0</DOFGreatPersonModifier> 
			<LuxuryHappinessRetention>0</LuxuryHappinessRetention> 
			<ExtraSpies>0</ExtraSpies> 
			<UnresearchedTechBonusFromKills>0</UnresearchedTechBonusFromKills> 
			<ExtraFoundedCityTerritoryClaimRange>0</ExtraFoundedCityTerritoryClaimRange> 
			<FreeSocialPoliciesPerEra>0</FreeSocialPoliciesPerEra> 
			<NumTradeRoutesModifier>0</NumTradeRoutesModifier> 
			<TradeRouteResourceModifier>0</TradeRouteResourceModifier> 
			<UniqueLuxuryCities>0</UniqueLuxuryCities> 
			<UniqueLuxuryQuantity>0</UniqueLuxuryQuantity> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<LandTradeRouteRangeBonus>0</LandTradeRouteRangeBonus> 
			<TradeReligionModifier>0</TradeReligionModifier> 
			<TradeBuildingModifier>0</TradeBuildingModifier> 
			<FightWellDamaged>false</FightWellDamaged> 
			<MoveFriendlyWoodsAsRoad>false</MoveFriendlyWoodsAsRoad> 
			<FasterAlongRiver>false</FasterAlongRiver> 
			<FasterInHills>false</FasterInHills> 
			<EmbarkedAllWater>false</EmbarkedAllWater> 
			<EmbarkedToLandFlatCost>false</EmbarkedToLandFlatCost> 
			<NoHillsImprovementMaintenance>false</NoHillsImprovementMaintenance> 
			<TechBoostFromCapitalScienceBuildings>false</TechBoostFromCapitalScienceBuildings> 
			<StaysAliveZeroCities>false</StaysAliveZeroCities> 
			<FaithFromUnimprovedForest>false</FaithFromUnimprovedForest> 
			<BonusReligiousBelief>false</BonusReligiousBelief> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<CrossesMountainsAfterGreatGeneral>false</CrossesMountainsAfterGreatGeneral> 
			<MayaCalendarBonuses>false</MayaCalendarBonuses> 
			<NoAnnexing>false</NoAnnexing> 
			<TechFromCityConquer>false</TechFromCityConquer> 
			<UniqueLuxuryRequiresNewArea>false</UniqueLuxuryRequiresNewArea> 
			<RiverTradeRoad>false</RiverTradeRoad> 
			<AngerFreeIntrusionOfCityStates>false</AngerFreeIntrusionOfCityStates> 
		</Row>
		<Row> 
			<ID>14</ID> 
			<Type>TRAIT_IGNORE_TERRAIN_IN_FOREST</Type> 
			<Description>TXT_KEY_TRAIT_IGNORE_TERRAIN_IN_FOREST</Description> 
			<ShortDescription>TXT_KEY_TRAIT_IGNORE_TERRAIN_IN_FOREST_SHORT</ShortDescription> 
			<LevelExperienceModifier>0</LevelExperienceModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatGeneralExtraBonus>0</GreatGeneralExtraBonus> 
			<GreatPersonGiftInfluence>0</GreatPersonGiftInfluence> 
			<MaxGlobalBuildingProductionModifier>0</MaxGlobalBuildingProductionModifier> 
			<MaxTeamBuildingProductionModifier>0</MaxTeamBuildingProductionModifier> 
			<MaxPlayerBuildingProductionModifier>0</MaxPlayerBuildingProductionModifier> 
			<CityUnhappinessModifier>0</CityUnhappinessModifier> 
			<PopulationUnhappinessModifier>0</PopulationUnhappinessModifier> 
			<CityStateBonusModifier>0</CityStateBonusModifier> 
			<CityStateFriendshipModifier>0</CityStateFriendshipModifier> 
			<CityStateCombatModifier>0</CityStateCombatModifier> 
			<LandBarbarianConversionPercent>0</LandBarbarianConversionPercent> 
			<LandBarbarianConversionExtraUnits>0</LandBarbarianConversionExtraUnits> 
			<SeaBarbarianConversionPercent>0</SeaBarbarianConversionPercent> 
			<LandUnitMaintenanceModifier>0</LandUnitMaintenanceModifier> 
			<NavalUnitMaintenanceModifier>0</NavalUnitMaintenanceModifier> 
			<CapitalBuildingModifier>0</CapitalBuildingModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<CultureFromKills>0</CultureFromKills> 
			<FaithFromKills>0</FaithFromKills> 
			<CityCultureBonus>0</CityCultureBonus> 
			<CapitalThemingBonusModifier>0</CapitalThemingBonusModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CityConnectionTradeRouteChange>0</CityConnectionTradeRouteChange> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<PlunderModifier>0</PlunderModifier> 
			<ImprovementMaintenanceModifier>0</ImprovementMaintenanceModifier> 
			<GoldenAgeDurationModifier>0</GoldenAgeDurationModifier> 
			<GoldenAgeMoveChange>0</GoldenAgeMoveChange> 
			<GoldenAgeCombatModifier>0</GoldenAgeCombatModifier> 
			<GoldenAgeTourismModifier>0</GoldenAgeTourismModifier> 
			<GoldenAgeGreatArtistRateModifier>0</GoldenAgeGreatArtistRateModifier> 
			<GoldenAgeGreatMusicianRateModifier>0</GoldenAgeGreatMusicianRateModifier> 
			<GoldenAgeGreatWriterRateModifier>0</GoldenAgeGreatWriterRateModifier> 
			<ExtraEmbarkMoves>0</ExtraEmbarkMoves> 
			<NaturalWonderFirstFinderGold>0</NaturalWonderFirstFinderGold> 
			<NaturalWonderSubsequentFinderGold>0</NaturalWonderSubsequentFinderGold> 
			<NaturalWonderYieldModifier>0</NaturalWonderYieldModifier> 
			<NaturalWonderHappinessModifier>0</NaturalWonderHappinessModifier> 
			<NearbyImprovementCombatBonus>0</NearbyImprovementCombatBonus> 
			<NearbyImprovementBonusRange>0</NearbyImprovementBonusRange> 
			<CultureBuildingYieldChange>0</CultureBuildingYieldChange> 
			<CombatBonusVsHigherTech>0</CombatBonusVsHigherTech> 
			<CombatBonusVsLargerCiv>0</CombatBonusVsLargerCiv> 
			<RazeSpeedModifier>0</RazeSpeedModifier> 
			<DOFGreatPersonModifier>0</DOFGreatPersonModifier> 
			<LuxuryHappinessRetention>0</LuxuryHappinessRetention> 
			<ExtraSpies>0</ExtraSpies> 
			<UnresearchedTechBonusFromKills>0</UnresearchedTechBonusFromKills> 
			<ExtraFoundedCityTerritoryClaimRange>0</ExtraFoundedCityTerritoryClaimRange> 
			<FreeSocialPoliciesPerEra>0</FreeSocialPoliciesPerEra> 
			<NumTradeRoutesModifier>0</NumTradeRoutesModifier> 
			<TradeRouteResourceModifier>0</TradeRouteResourceModifier> 
			<UniqueLuxuryCities>0</UniqueLuxuryCities> 
			<UniqueLuxuryQuantity>0</UniqueLuxuryQuantity> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<LandTradeRouteRangeBonus>0</LandTradeRouteRangeBonus> 
			<TradeReligionModifier>0</TradeReligionModifier> 
			<TradeBuildingModifier>0</TradeBuildingModifier> 
			<FightWellDamaged>false</FightWellDamaged> 
			<MoveFriendlyWoodsAsRoad>true</MoveFriendlyWoodsAsRoad> 
			<FasterAlongRiver>false</FasterAlongRiver> 
			<FasterInHills>false</FasterInHills> 
			<EmbarkedAllWater>false</EmbarkedAllWater> 
			<EmbarkedToLandFlatCost>false</EmbarkedToLandFlatCost> 
			<NoHillsImprovementMaintenance>false</NoHillsImprovementMaintenance> 
			<TechBoostFromCapitalScienceBuildings>false</TechBoostFromCapitalScienceBuildings> 
			<StaysAliveZeroCities>false</StaysAliveZeroCities> 
			<FaithFromUnimprovedForest>false</FaithFromUnimprovedForest> 
			<BonusReligiousBelief>false</BonusReligiousBelief> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<CrossesMountainsAfterGreatGeneral>false</CrossesMountainsAfterGreatGeneral> 
			<MayaCalendarBonuses>false</MayaCalendarBonuses> 
			<NoAnnexing>false</NoAnnexing> 
			<TechFromCityConquer>false</TechFromCityConquer> 
			<UniqueLuxuryRequiresNewArea>false</UniqueLuxuryRequiresNewArea> 
			<RiverTradeRoad>false</RiverTradeRoad> 
			<AngerFreeIntrusionOfCityStates>false</AngerFreeIntrusionOfCityStates> 
		</Row>
		<Row> 
			<ID>15</ID> 
			<Type>TRAIT_CAPITAL_BUILDINGS_CHEAPER</Type> 
			<Description>TXT_KEY_TRAIT_CAPITAL_BUILDINGS_CHEAPER</Description> 
			<ShortDescription>TXT_KEY_TRAIT_CAPITAL_BUILDINGS_CHEAPER_SHORT</ShortDescription> 
			<LevelExperienceModifier>0</LevelExperienceModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatGeneralExtraBonus>0</GreatGeneralExtraBonus> 
			<GreatPersonGiftInfluence>0</GreatPersonGiftInfluence> 
			<MaxGlobalBuildingProductionModifier>0</MaxGlobalBuildingProductionModifier> 
			<MaxTeamBuildingProductionModifier>0</MaxTeamBuildingProductionModifier> 
			<MaxPlayerBuildingProductionModifier>0</MaxPlayerBuildingProductionModifier> 
			<CityUnhappinessModifier>0</CityUnhappinessModifier> 
			<PopulationUnhappinessModifier>0</PopulationUnhappinessModifier> 
			<CityStateBonusModifier>0</CityStateBonusModifier> 
			<CityStateFriendshipModifier>0</CityStateFriendshipModifier> 
			<CityStateCombatModifier>0</CityStateCombatModifier> 
			<LandBarbarianConversionPercent>0</LandBarbarianConversionPercent> 
			<LandBarbarianConversionExtraUnits>0</LandBarbarianConversionExtraUnits> 
			<SeaBarbarianConversionPercent>0</SeaBarbarianConversionPercent> 
			<LandUnitMaintenanceModifier>0</LandUnitMaintenanceModifier> 
			<NavalUnitMaintenanceModifier>0</NavalUnitMaintenanceModifier> 
			<CapitalBuildingModifier>25</CapitalBuildingModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<CultureFromKills>0</CultureFromKills> 
			<FaithFromKills>0</FaithFromKills> 
			<CityCultureBonus>0</CityCultureBonus> 
			<CapitalThemingBonusModifier>0</CapitalThemingBonusModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CityConnectionTradeRouteChange>0</CityConnectionTradeRouteChange> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<PlunderModifier>0</PlunderModifier> 
			<ImprovementMaintenanceModifier>0</ImprovementMaintenanceModifier> 
			<GoldenAgeDurationModifier>0</GoldenAgeDurationModifier> 
			<GoldenAgeMoveChange>0</GoldenAgeMoveChange> 
			<GoldenAgeCombatModifier>0</GoldenAgeCombatModifier> 
			<GoldenAgeTourismModifier>0</GoldenAgeTourismModifier> 
			<GoldenAgeGreatArtistRateModifier>0</GoldenAgeGreatArtistRateModifier> 
			<GoldenAgeGreatMusicianRateModifier>0</GoldenAgeGreatMusicianRateModifier> 
			<GoldenAgeGreatWriterRateModifier>0</GoldenAgeGreatWriterRateModifier> 
			<ExtraEmbarkMoves>0</ExtraEmbarkMoves> 
			<NaturalWonderFirstFinderGold>0</NaturalWonderFirstFinderGold> 
			<NaturalWonderSubsequentFinderGold>0</NaturalWonderSubsequentFinderGold> 
			<NaturalWonderYieldModifier>0</NaturalWonderYieldModifier> 
			<NaturalWonderHappinessModifier>0</NaturalWonderHappinessModifier> 
			<NearbyImprovementCombatBonus>0</NearbyImprovementCombatBonus> 
			<NearbyImprovementBonusRange>0</NearbyImprovementBonusRange> 
			<CultureBuildingYieldChange>0</CultureBuildingYieldChange> 
			<CombatBonusVsHigherTech>0</CombatBonusVsHigherTech> 
			<CombatBonusVsLargerCiv>0</CombatBonusVsLargerCiv> 
			<RazeSpeedModifier>0</RazeSpeedModifier> 
			<DOFGreatPersonModifier>0</DOFGreatPersonModifier> 
			<LuxuryHappinessRetention>0</LuxuryHappinessRetention> 
			<ExtraSpies>0</ExtraSpies> 
			<UnresearchedTechBonusFromKills>0</UnresearchedTechBonusFromKills> 
			<ExtraFoundedCityTerritoryClaimRange>0</ExtraFoundedCityTerritoryClaimRange> 
			<FreeSocialPoliciesPerEra>0</FreeSocialPoliciesPerEra> 
			<NumTradeRoutesModifier>0</NumTradeRoutesModifier> 
			<TradeRouteResourceModifier>0</TradeRouteResourceModifier> 
			<UniqueLuxuryCities>0</UniqueLuxuryCities> 
			<UniqueLuxuryQuantity>0</UniqueLuxuryQuantity> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<LandTradeRouteRangeBonus>0</LandTradeRouteRangeBonus> 
			<TradeReligionModifier>0</TradeReligionModifier> 
			<TradeBuildingModifier>0</TradeBuildingModifier> 
			<FightWellDamaged>false</FightWellDamaged> 
			<MoveFriendlyWoodsAsRoad>false</MoveFriendlyWoodsAsRoad> 
			<FasterAlongRiver>false</FasterAlongRiver> 
			<FasterInHills>false</FasterInHills> 
			<EmbarkedAllWater>false</EmbarkedAllWater> 
			<EmbarkedToLandFlatCost>false</EmbarkedToLandFlatCost> 
			<NoHillsImprovementMaintenance>false</NoHillsImprovementMaintenance> 
			<TechBoostFromCapitalScienceBuildings>false</TechBoostFromCapitalScienceBuildings> 
			<StaysAliveZeroCities>false</StaysAliveZeroCities> 
			<FaithFromUnimprovedForest>false</FaithFromUnimprovedForest> 
			<BonusReligiousBelief>false</BonusReligiousBelief> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<CrossesMountainsAfterGreatGeneral>false</CrossesMountainsAfterGreatGeneral> 
			<MayaCalendarBonuses>false</MayaCalendarBonuses> 
			<NoAnnexing>false</NoAnnexing> 
			<TechFromCityConquer>false</TechFromCityConquer> 
			<UniqueLuxuryRequiresNewArea>false</UniqueLuxuryRequiresNewArea> 
			<RiverTradeRoad>false</RiverTradeRoad> 
			<AngerFreeIntrusionOfCityStates>false</AngerFreeIntrusionOfCityStates> 
		</Row>
		<Row> 
			<ID>16</ID> 
			<Type>TRAIT_RIVER_EXPANSION</Type> 
			<Description>TXT_KEY_TRAIT_RIVER_EXPANSION</Description> 
			<ShortDescription>TXT_KEY_TRAIT_RIVER_EXPANSION_SHORT</ShortDescription> 
			<LevelExperienceModifier>0</LevelExperienceModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatGeneralExtraBonus>0</GreatGeneralExtraBonus> 
			<GreatPersonGiftInfluence>0</GreatPersonGiftInfluence> 
			<MaxGlobalBuildingProductionModifier>0</MaxGlobalBuildingProductionModifier> 
			<MaxTeamBuildingProductionModifier>0</MaxTeamBuildingProductionModifier> 
			<MaxPlayerBuildingProductionModifier>0</MaxPlayerBuildingProductionModifier> 
			<CityUnhappinessModifier>0</CityUnhappinessModifier> 
			<PopulationUnhappinessModifier>0</PopulationUnhappinessModifier> 
			<CityStateBonusModifier>0</CityStateBonusModifier> 
			<CityStateFriendshipModifier>0</CityStateFriendshipModifier> 
			<CityStateCombatModifier>0</CityStateCombatModifier> 
			<LandBarbarianConversionPercent>0</LandBarbarianConversionPercent> 
			<LandBarbarianConversionExtraUnits>0</LandBarbarianConversionExtraUnits> 
			<SeaBarbarianConversionPercent>0</SeaBarbarianConversionPercent> 
			<LandUnitMaintenanceModifier>0</LandUnitMaintenanceModifier> 
			<NavalUnitMaintenanceModifier>0</NavalUnitMaintenanceModifier> 
			<CapitalBuildingModifier>0</CapitalBuildingModifier> 
			<PlotBuyCostModifier>-50</PlotBuyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<CultureFromKills>0</CultureFromKills> 
			<FaithFromKills>0</FaithFromKills> 
			<CityCultureBonus>0</CityCultureBonus> 
			<CapitalThemingBonusModifier>0</CapitalThemingBonusModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CityConnectionTradeRouteChange>0</CityConnectionTradeRouteChange> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<PlunderModifier>0</PlunderModifier> 
			<ImprovementMaintenanceModifier>0</ImprovementMaintenanceModifier> 
			<GoldenAgeDurationModifier>0</GoldenAgeDurationModifier> 
			<GoldenAgeMoveChange>0</GoldenAgeMoveChange> 
			<GoldenAgeCombatModifier>0</GoldenAgeCombatModifier> 
			<GoldenAgeTourismModifier>0</GoldenAgeTourismModifier> 
			<GoldenAgeGreatArtistRateModifier>0</GoldenAgeGreatArtistRateModifier> 
			<GoldenAgeGreatMusicianRateModifier>0</GoldenAgeGreatMusicianRateModifier> 
			<GoldenAgeGreatWriterRateModifier>0</GoldenAgeGreatWriterRateModifier> 
			<ExtraEmbarkMoves>0</ExtraEmbarkMoves> 
			<NaturalWonderFirstFinderGold>0</NaturalWonderFirstFinderGold> 
			<NaturalWonderSubsequentFinderGold>0</NaturalWonderSubsequentFinderGold> 
			<NaturalWonderYieldModifier>0</NaturalWonderYieldModifier> 
			<NaturalWonderHappinessModifier>0</NaturalWonderHappinessModifier> 
			<NearbyImprovementCombatBonus>0</NearbyImprovementCombatBonus> 
			<NearbyImprovementBonusRange>0</NearbyImprovementBonusRange> 
			<CultureBuildingYieldChange>0</CultureBuildingYieldChange> 
			<CombatBonusVsHigherTech>0</CombatBonusVsHigherTech> 
			<CombatBonusVsLargerCiv>0</CombatBonusVsLargerCiv> 
			<RazeSpeedModifier>0</RazeSpeedModifier> 
			<DOFGreatPersonModifier>0</DOFGreatPersonModifier> 
			<LuxuryHappinessRetention>0</LuxuryHappinessRetention> 
			<ExtraSpies>0</ExtraSpies> 
			<UnresearchedTechBonusFromKills>0</UnresearchedTechBonusFromKills> 
			<ExtraFoundedCityTerritoryClaimRange>0</ExtraFoundedCityTerritoryClaimRange> 
			<FreeSocialPoliciesPerEra>0</FreeSocialPoliciesPerEra> 
			<NumTradeRoutesModifier>0</NumTradeRoutesModifier> 
			<TradeRouteResourceModifier>0</TradeRouteResourceModifier> 
			<UniqueLuxuryCities>0</UniqueLuxuryCities> 
			<UniqueLuxuryQuantity>0</UniqueLuxuryQuantity> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<LandTradeRouteRangeBonus>0</LandTradeRouteRangeBonus> 
			<TradeReligionModifier>0</TradeReligionModifier> 
			<TradeBuildingModifier>0</TradeBuildingModifier> 
			<FightWellDamaged>false</FightWellDamaged> 
			<MoveFriendlyWoodsAsRoad>false</MoveFriendlyWoodsAsRoad> 
			<FasterAlongRiver>false</FasterAlongRiver> 
			<FasterInHills>false</FasterInHills> 
			<EmbarkedAllWater>false</EmbarkedAllWater> 
			<EmbarkedToLandFlatCost>false</EmbarkedToLandFlatCost> 
			<NoHillsImprovementMaintenance>false</NoHillsImprovementMaintenance> 
			<TechBoostFromCapitalScienceBuildings>false</TechBoostFromCapitalScienceBuildings> 
			<StaysAliveZeroCities>false</StaysAliveZeroCities> 
			<FaithFromUnimprovedForest>false</FaithFromUnimprovedForest> 
			<BonusReligiousBelief>false</BonusReligiousBelief> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<CrossesMountainsAfterGreatGeneral>false</CrossesMountainsAfterGreatGeneral> 
			<MayaCalendarBonuses>false</MayaCalendarBonuses> 
			<NoAnnexing>false</NoAnnexing> 
			<TechFromCityConquer>false</TechFromCityConquer> 
			<UniqueLuxuryRequiresNewArea>false</UniqueLuxuryRequiresNewArea> 
			<RiverTradeRoad>false</RiverTradeRoad> 
			<AngerFreeIntrusionOfCityStates>false</AngerFreeIntrusionOfCityStates> 
		</Row>
		<Row> 
			<ID>17</ID> 
			<Type>TRAIT_CULTURE_FROM_KILLS</Type> 
			<Description>TXT_KEY_TRAIT_CULTURE_FROM_KILLS</Description> 
			<ShortDescription>TXT_KEY_TRAIT_CULTURE_FROM_KILLS_SHORT</ShortDescription> 
			<LevelExperienceModifier>0</LevelExperienceModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatGeneralExtraBonus>0</GreatGeneralExtraBonus> 
			<GreatPersonGiftInfluence>0</GreatPersonGiftInfluence> 
			<MaxGlobalBuildingProductionModifier>0</MaxGlobalBuildingProductionModifier> 
			<MaxTeamBuildingProductionModifier>0</MaxTeamBuildingProductionModifier> 
			<MaxPlayerBuildingProductionModifier>0</MaxPlayerBuildingProductionModifier> 
			<CityUnhappinessModifier>0</CityUnhappinessModifier> 
			<PopulationUnhappinessModifier>0</PopulationUnhappinessModifier> 
			<CityStateBonusModifier>0</CityStateBonusModifier> 
			<CityStateFriendshipModifier>0</CityStateFriendshipModifier> 
			<CityStateCombatModifier>0</CityStateCombatModifier> 
			<LandBarbarianConversionPercent>0</LandBarbarianConversionPercent> 
			<LandBarbarianConversionExtraUnits>0</LandBarbarianConversionExtraUnits> 
			<SeaBarbarianConversionPercent>0</SeaBarbarianConversionPercent> 
			<LandUnitMaintenanceModifier>0</LandUnitMaintenanceModifier> 
			<NavalUnitMaintenanceModifier>0</NavalUnitMaintenanceModifier> 
			<CapitalBuildingModifier>0</CapitalBuildingModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<CultureFromKills>100</CultureFromKills> 
			<FaithFromKills>0</FaithFromKills> 
			<CityCultureBonus>0</CityCultureBonus> 
			<CapitalThemingBonusModifier>0</CapitalThemingBonusModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CityConnectionTradeRouteChange>0</CityConnectionTradeRouteChange> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<PlunderModifier>0</PlunderModifier> 
			<ImprovementMaintenanceModifier>0</ImprovementMaintenanceModifier> 
			<GoldenAgeDurationModifier>0</GoldenAgeDurationModifier> 
			<GoldenAgeMoveChange>0</GoldenAgeMoveChange> 
			<GoldenAgeCombatModifier>0</GoldenAgeCombatModifier> 
			<GoldenAgeTourismModifier>0</GoldenAgeTourismModifier> 
			<GoldenAgeGreatArtistRateModifier>0</GoldenAgeGreatArtistRateModifier> 
			<GoldenAgeGreatMusicianRateModifier>0</GoldenAgeGreatMusicianRateModifier> 
			<GoldenAgeGreatWriterRateModifier>0</GoldenAgeGreatWriterRateModifier> 
			<ExtraEmbarkMoves>0</ExtraEmbarkMoves> 
			<NaturalWonderFirstFinderGold>0</NaturalWonderFirstFinderGold> 
			<NaturalWonderSubsequentFinderGold>0</NaturalWonderSubsequentFinderGold> 
			<NaturalWonderYieldModifier>0</NaturalWonderYieldModifier> 
			<NaturalWonderHappinessModifier>0</NaturalWonderHappinessModifier> 
			<NearbyImprovementCombatBonus>0</NearbyImprovementCombatBonus> 
			<NearbyImprovementBonusRange>0</NearbyImprovementBonusRange> 
			<CultureBuildingYieldChange>0</CultureBuildingYieldChange> 
			<CombatBonusVsHigherTech>0</CombatBonusVsHigherTech> 
			<CombatBonusVsLargerCiv>0</CombatBonusVsLargerCiv> 
			<RazeSpeedModifier>0</RazeSpeedModifier> 
			<DOFGreatPersonModifier>0</DOFGreatPersonModifier> 
			<LuxuryHappinessRetention>0</LuxuryHappinessRetention> 
			<ExtraSpies>0</ExtraSpies> 
			<UnresearchedTechBonusFromKills>0</UnresearchedTechBonusFromKills> 
			<ExtraFoundedCityTerritoryClaimRange>0</ExtraFoundedCityTerritoryClaimRange> 
			<FreeSocialPoliciesPerEra>0</FreeSocialPoliciesPerEra> 
			<NumTradeRoutesModifier>0</NumTradeRoutesModifier> 
			<TradeRouteResourceModifier>0</TradeRouteResourceModifier> 
			<UniqueLuxuryCities>0</UniqueLuxuryCities> 
			<UniqueLuxuryQuantity>0</UniqueLuxuryQuantity> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<LandTradeRouteRangeBonus>0</LandTradeRouteRangeBonus> 
			<TradeReligionModifier>0</TradeReligionModifier> 
			<TradeBuildingModifier>0</TradeBuildingModifier> 
			<FightWellDamaged>false</FightWellDamaged> 
			<MoveFriendlyWoodsAsRoad>false</MoveFriendlyWoodsAsRoad> 
			<FasterAlongRiver>false</FasterAlongRiver> 
			<FasterInHills>false</FasterInHills> 
			<EmbarkedAllWater>false</EmbarkedAllWater> 
			<EmbarkedToLandFlatCost>false</EmbarkedToLandFlatCost> 
			<NoHillsImprovementMaintenance>false</NoHillsImprovementMaintenance> 
			<TechBoostFromCapitalScienceBuildings>false</TechBoostFromCapitalScienceBuildings> 
			<StaysAliveZeroCities>false</StaysAliveZeroCities> 
			<FaithFromUnimprovedForest>false</FaithFromUnimprovedForest> 
			<BonusReligiousBelief>false</BonusReligiousBelief> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<CrossesMountainsAfterGreatGeneral>false</CrossesMountainsAfterGreatGeneral> 
			<MayaCalendarBonuses>false</MayaCalendarBonuses> 
			<NoAnnexing>false</NoAnnexing> 
			<TechFromCityConquer>false</TechFromCityConquer> 
			<UniqueLuxuryRequiresNewArea>false</UniqueLuxuryRequiresNewArea> 
			<RiverTradeRoad>false</RiverTradeRoad> 
			<AngerFreeIntrusionOfCityStates>false</AngerFreeIntrusionOfCityStates> 
		</Row>
		<Row> 
			<ID>18</ID> 
			<Type>TRAIT_ENHANCED_CULTURE</Type> 
			<Description>TXT_KEY_TRAIT_ENHANCED_CULTURE</Description> 
			<ShortDescription>TXT_KEY_TRAIT_ENHANCED_CULTURE_SHORT</ShortDescription> 
			<LevelExperienceModifier>0</LevelExperienceModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatGeneralExtraBonus>0</GreatGeneralExtraBonus> 
			<GreatPersonGiftInfluence>0</GreatPersonGiftInfluence> 
			<MaxGlobalBuildingProductionModifier>0</MaxGlobalBuildingProductionModifier> 
			<MaxTeamBuildingProductionModifier>0</MaxTeamBuildingProductionModifier> 
			<MaxPlayerBuildingProductionModifier>0</MaxPlayerBuildingProductionModifier> 
			<CityUnhappinessModifier>0</CityUnhappinessModifier> 
			<PopulationUnhappinessModifier>0</PopulationUnhappinessModifier> 
			<CityStateBonusModifier>0</CityStateBonusModifier> 
			<CityStateFriendshipModifier>0</CityStateFriendshipModifier> 
			<CityStateCombatModifier>0</CityStateCombatModifier> 
			<LandBarbarianConversionPercent>0</LandBarbarianConversionPercent> 
			<LandBarbarianConversionExtraUnits>0</LandBarbarianConversionExtraUnits> 
			<SeaBarbarianConversionPercent>0</SeaBarbarianConversionPercent> 
			<LandUnitMaintenanceModifier>0</LandUnitMaintenanceModifier> 
			<NavalUnitMaintenanceModifier>0</NavalUnitMaintenanceModifier> 
			<CapitalBuildingModifier>0</CapitalBuildingModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<CultureFromKills>0</CultureFromKills> 
			<FaithFromKills>0</FaithFromKills> 
			<CityCultureBonus>0</CityCultureBonus> 
			<CapitalThemingBonusModifier>100</CapitalThemingBonusModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CityConnectionTradeRouteChange>0</CityConnectionTradeRouteChange> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<PlunderModifier>0</PlunderModifier> 
			<ImprovementMaintenanceModifier>0</ImprovementMaintenanceModifier> 
			<GoldenAgeDurationModifier>0</GoldenAgeDurationModifier> 
			<GoldenAgeMoveChange>0</GoldenAgeMoveChange> 
			<GoldenAgeCombatModifier>0</GoldenAgeCombatModifier> 
			<GoldenAgeTourismModifier>0</GoldenAgeTourismModifier> 
			<GoldenAgeGreatArtistRateModifier>0</GoldenAgeGreatArtistRateModifier> 
			<GoldenAgeGreatMusicianRateModifier>0</GoldenAgeGreatMusicianRateModifier> 
			<GoldenAgeGreatWriterRateModifier>0</GoldenAgeGreatWriterRateModifier> 
			<ExtraEmbarkMoves>0</ExtraEmbarkMoves> 
			<NaturalWonderFirstFinderGold>0</NaturalWonderFirstFinderGold> 
			<NaturalWonderSubsequentFinderGold>0</NaturalWonderSubsequentFinderGold> 
			<NaturalWonderYieldModifier>0</NaturalWonderYieldModifier> 
			<NaturalWonderHappinessModifier>0</NaturalWonderHappinessModifier> 
			<NearbyImprovementCombatBonus>0</NearbyImprovementCombatBonus> 
			<NearbyImprovementBonusRange>0</NearbyImprovementBonusRange> 
			<CultureBuildingYieldChange>0</CultureBuildingYieldChange> 
			<CombatBonusVsHigherTech>0</CombatBonusVsHigherTech> 
			<CombatBonusVsLargerCiv>0</CombatBonusVsLargerCiv> 
			<RazeSpeedModifier>0</RazeSpeedModifier> 
			<DOFGreatPersonModifier>0</DOFGreatPersonModifier> 
			<LuxuryHappinessRetention>0</LuxuryHappinessRetention> 
			<ExtraSpies>0</ExtraSpies> 
			<UnresearchedTechBonusFromKills>0</UnresearchedTechBonusFromKills> 
			<ExtraFoundedCityTerritoryClaimRange>0</ExtraFoundedCityTerritoryClaimRange> 
			<FreeSocialPoliciesPerEra>0</FreeSocialPoliciesPerEra> 
			<NumTradeRoutesModifier>0</NumTradeRoutesModifier> 
			<TradeRouteResourceModifier>0</TradeRouteResourceModifier> 
			<UniqueLuxuryCities>0</UniqueLuxuryCities> 
			<UniqueLuxuryQuantity>0</UniqueLuxuryQuantity> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<LandTradeRouteRangeBonus>0</LandTradeRouteRangeBonus> 
			<TradeReligionModifier>0</TradeReligionModifier> 
			<TradeBuildingModifier>0</TradeBuildingModifier> 
			<FightWellDamaged>false</FightWellDamaged> 
			<MoveFriendlyWoodsAsRoad>false</MoveFriendlyWoodsAsRoad> 
			<FasterAlongRiver>false</FasterAlongRiver> 
			<FasterInHills>false</FasterInHills> 
			<EmbarkedAllWater>false</EmbarkedAllWater> 
			<EmbarkedToLandFlatCost>false</EmbarkedToLandFlatCost> 
			<NoHillsImprovementMaintenance>false</NoHillsImprovementMaintenance> 
			<TechBoostFromCapitalScienceBuildings>false</TechBoostFromCapitalScienceBuildings> 
			<StaysAliveZeroCities>false</StaysAliveZeroCities> 
			<FaithFromUnimprovedForest>false</FaithFromUnimprovedForest> 
			<BonusReligiousBelief>false</BonusReligiousBelief> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<CrossesMountainsAfterGreatGeneral>false</CrossesMountainsAfterGreatGeneral> 
			<MayaCalendarBonuses>false</MayaCalendarBonuses> 
			<NoAnnexing>false</NoAnnexing> 
			<TechFromCityConquer>false</TechFromCityConquer> 
			<UniqueLuxuryRequiresNewArea>false</UniqueLuxuryRequiresNewArea> 
			<RiverTradeRoad>false</RiverTradeRoad> 
			<AngerFreeIntrusionOfCityStates>false</AngerFreeIntrusionOfCityStates> 
		</Row>
		<Row> 
			<ID>19</ID> 
			<Type>TRAIT_LAND_TRADE_GOLD</Type> 
			<Description>TXT_KEY_TRAIT_LAND_TRADE_GOLD2</Description> 
			<ShortDescription>TXT_KEY_TRAIT_LAND_TRADE_GOLD2_SHORT</ShortDescription> 
			<LevelExperienceModifier>0</LevelExperienceModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatGeneralExtraBonus>0</GreatGeneralExtraBonus> 
			<GreatPersonGiftInfluence>0</GreatPersonGiftInfluence> 
			<MaxGlobalBuildingProductionModifier>0</MaxGlobalBuildingProductionModifier> 
			<MaxTeamBuildingProductionModifier>0</MaxTeamBuildingProductionModifier> 
			<MaxPlayerBuildingProductionModifier>0</MaxPlayerBuildingProductionModifier> 
			<CityUnhappinessModifier>0</CityUnhappinessModifier> 
			<PopulationUnhappinessModifier>0</PopulationUnhappinessModifier> 
			<CityStateBonusModifier>0</CityStateBonusModifier> 
			<CityStateFriendshipModifier>0</CityStateFriendshipModifier> 
			<CityStateCombatModifier>0</CityStateCombatModifier> 
			<LandBarbarianConversionPercent>0</LandBarbarianConversionPercent> 
			<LandBarbarianConversionExtraUnits>0</LandBarbarianConversionExtraUnits> 
			<SeaBarbarianConversionPercent>0</SeaBarbarianConversionPercent> 
			<LandUnitMaintenanceModifier>0</LandUnitMaintenanceModifier> 
			<NavalUnitMaintenanceModifier>0</NavalUnitMaintenanceModifier> 
			<CapitalBuildingModifier>0</CapitalBuildingModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<CultureFromKills>0</CultureFromKills> 
			<FaithFromKills>0</FaithFromKills> 
			<CityCultureBonus>0</CityCultureBonus> 
			<CapitalThemingBonusModifier>0</CapitalThemingBonusModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CityConnectionTradeRouteChange>0</CityConnectionTradeRouteChange> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<PlunderModifier>0</PlunderModifier> 
			<ImprovementMaintenanceModifier>0</ImprovementMaintenanceModifier> 
			<GoldenAgeDurationModifier>0</GoldenAgeDurationModifier> 
			<GoldenAgeMoveChange>0</GoldenAgeMoveChange> 
			<GoldenAgeCombatModifier>0</GoldenAgeCombatModifier> 
			<GoldenAgeTourismModifier>0</GoldenAgeTourismModifier> 
			<GoldenAgeGreatArtistRateModifier>0</GoldenAgeGreatArtistRateModifier> 
			<GoldenAgeGreatMusicianRateModifier>0</GoldenAgeGreatMusicianRateModifier> 
			<GoldenAgeGreatWriterRateModifier>0</GoldenAgeGreatWriterRateModifier> 
			<ExtraEmbarkMoves>0</ExtraEmbarkMoves> 
			<NaturalWonderFirstFinderGold>0</NaturalWonderFirstFinderGold> 
			<NaturalWonderSubsequentFinderGold>0</NaturalWonderSubsequentFinderGold> 
			<NaturalWonderYieldModifier>0</NaturalWonderYieldModifier> 
			<NaturalWonderHappinessModifier>0</NaturalWonderHappinessModifier> 
			<NearbyImprovementCombatBonus>0</NearbyImprovementCombatBonus> 
			<NearbyImprovementBonusRange>0</NearbyImprovementBonusRange> 
			<CultureBuildingYieldChange>0</CultureBuildingYieldChange> 
			<CombatBonusVsHigherTech>0</CombatBonusVsHigherTech> 
			<CombatBonusVsLargerCiv>0</CombatBonusVsLargerCiv> 
			<RazeSpeedModifier>0</RazeSpeedModifier> 
			<DOFGreatPersonModifier>0</DOFGreatPersonModifier> 
			<LuxuryHappinessRetention>0</LuxuryHappinessRetention> 
			<ExtraSpies>0</ExtraSpies> 
			<UnresearchedTechBonusFromKills>0</UnresearchedTechBonusFromKills> 
			<ExtraFoundedCityTerritoryClaimRange>0</ExtraFoundedCityTerritoryClaimRange> 
			<FreeSocialPoliciesPerEra>0</FreeSocialPoliciesPerEra> 
			<NumTradeRoutesModifier>0</NumTradeRoutesModifier> 
			<TradeRouteResourceModifier>0</TradeRouteResourceModifier> 
			<UniqueLuxuryCities>0</UniqueLuxuryCities> 
			<UniqueLuxuryQuantity>0</UniqueLuxuryQuantity> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<LandTradeRouteRangeBonus>5</LandTradeRouteRangeBonus> 
			<TradeReligionModifier>100</TradeReligionModifier> 
			<TradeBuildingModifier>0</TradeBuildingModifier> 
			<FightWellDamaged>false</FightWellDamaged> 
			<MoveFriendlyWoodsAsRoad>false</MoveFriendlyWoodsAsRoad> 
			<FasterAlongRiver>false</FasterAlongRiver> 
			<FasterInHills>false</FasterInHills> 
			<EmbarkedAllWater>false</EmbarkedAllWater> 
			<EmbarkedToLandFlatCost>false</EmbarkedToLandFlatCost> 
			<NoHillsImprovementMaintenance>false</NoHillsImprovementMaintenance> 
			<TechBoostFromCapitalScienceBuildings>false</TechBoostFromCapitalScienceBuildings> 
			<StaysAliveZeroCities>false</StaysAliveZeroCities> 
			<FaithFromUnimprovedForest>false</FaithFromUnimprovedForest> 
			<BonusReligiousBelief>false</BonusReligiousBelief> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<CrossesMountainsAfterGreatGeneral>false</CrossesMountainsAfterGreatGeneral> 
			<MayaCalendarBonuses>false</MayaCalendarBonuses> 
			<NoAnnexing>false</NoAnnexing> 
			<TechFromCityConquer>false</TechFromCityConquer> 
			<UniqueLuxuryRequiresNewArea>false</UniqueLuxuryRequiresNewArea> 
			<RiverTradeRoad>false</RiverTradeRoad> 
			<AngerFreeIntrusionOfCityStates>false</AngerFreeIntrusionOfCityStates> 
		</Row>
		<Row> 
			<ID>20</ID> 
			<Type>TRAIT_WONDER_BUILDER</Type> 
			<Description>TXT_KEY_TRAIT_WONDER_BUILDER</Description> 
			<ShortDescription>TXT_KEY_TRAIT_WONDER_BUILDER_SHORT</ShortDescription> 
			<LevelExperienceModifier>0</LevelExperienceModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatGeneralExtraBonus>0</GreatGeneralExtraBonus> 
			<GreatPersonGiftInfluence>0</GreatPersonGiftInfluence> 
			<MaxGlobalBuildingProductionModifier>0</MaxGlobalBuildingProductionModifier> 
			<MaxTeamBuildingProductionModifier>0</MaxTeamBuildingProductionModifier> 
			<MaxPlayerBuildingProductionModifier>0</MaxPlayerBuildingProductionModifier> 
			<CityUnhappinessModifier>0</CityUnhappinessModifier> 
			<PopulationUnhappinessModifier>0</PopulationUnhappinessModifier> 
			<CityStateBonusModifier>0</CityStateBonusModifier> 
			<CityStateFriendshipModifier>0</CityStateFriendshipModifier> 
			<CityStateCombatModifier>0</CityStateCombatModifier> 
			<LandBarbarianConversionPercent>0</LandBarbarianConversionPercent> 
			<LandBarbarianConversionExtraUnits>0</LandBarbarianConversionExtraUnits> 
			<SeaBarbarianConversionPercent>0</SeaBarbarianConversionPercent> 
			<LandUnitMaintenanceModifier>0</LandUnitMaintenanceModifier> 
			<NavalUnitMaintenanceModifier>0</NavalUnitMaintenanceModifier> 
			<CapitalBuildingModifier>0</CapitalBuildingModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<CultureFromKills>0</CultureFromKills> 
			<FaithFromKills>0</FaithFromKills> 
			<CityCultureBonus>0</CityCultureBonus> 
			<CapitalThemingBonusModifier>0</CapitalThemingBonusModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CityConnectionTradeRouteChange>0</CityConnectionTradeRouteChange> 
			<WonderProductionModifier>20</WonderProductionModifier> 
			<PlunderModifier>0</PlunderModifier> 
			<ImprovementMaintenanceModifier>0</ImprovementMaintenanceModifier> 
			<GoldenAgeDurationModifier>0</GoldenAgeDurationModifier> 
			<GoldenAgeMoveChange>0</GoldenAgeMoveChange> 
			<GoldenAgeCombatModifier>0</GoldenAgeCombatModifier> 
			<GoldenAgeTourismModifier>0</GoldenAgeTourismModifier> 
			<GoldenAgeGreatArtistRateModifier>0</GoldenAgeGreatArtistRateModifier> 
			<GoldenAgeGreatMusicianRateModifier>0</GoldenAgeGreatMusicianRateModifier> 
			<GoldenAgeGreatWriterRateModifier>0</GoldenAgeGreatWriterRateModifier> 
			<ExtraEmbarkMoves>0</ExtraEmbarkMoves> 
			<NaturalWonderFirstFinderGold>0</NaturalWonderFirstFinderGold> 
			<NaturalWonderSubsequentFinderGold>0</NaturalWonderSubsequentFinderGold> 
			<NaturalWonderYieldModifier>0</NaturalWonderYieldModifier> 
			<NaturalWonderHappinessModifier>0</NaturalWonderHappinessModifier> 
			<NearbyImprovementCombatBonus>0</NearbyImprovementCombatBonus> 
			<NearbyImprovementBonusRange>0</NearbyImprovementBonusRange> 
			<CultureBuildingYieldChange>0</CultureBuildingYieldChange> 
			<CombatBonusVsHigherTech>0</CombatBonusVsHigherTech> 
			<CombatBonusVsLargerCiv>0</CombatBonusVsLargerCiv> 
			<RazeSpeedModifier>0</RazeSpeedModifier> 
			<DOFGreatPersonModifier>0</DOFGreatPersonModifier> 
			<LuxuryHappinessRetention>0</LuxuryHappinessRetention> 
			<ExtraSpies>0</ExtraSpies> 
			<UnresearchedTechBonusFromKills>0</UnresearchedTechBonusFromKills> 
			<ExtraFoundedCityTerritoryClaimRange>0</ExtraFoundedCityTerritoryClaimRange> 
			<FreeSocialPoliciesPerEra>0</FreeSocialPoliciesPerEra> 
			<NumTradeRoutesModifier>0</NumTradeRoutesModifier> 
			<TradeRouteResourceModifier>0</TradeRouteResourceModifier> 
			<UniqueLuxuryCities>0</UniqueLuxuryCities> 
			<UniqueLuxuryQuantity>0</UniqueLuxuryQuantity> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<LandTradeRouteRangeBonus>0</LandTradeRouteRangeBonus> 
			<TradeReligionModifier>0</TradeReligionModifier> 
			<TradeBuildingModifier>0</TradeBuildingModifier> 
			<FightWellDamaged>false</FightWellDamaged> 
			<MoveFriendlyWoodsAsRoad>false</MoveFriendlyWoodsAsRoad> 
			<FasterAlongRiver>false</FasterAlongRiver> 
			<FasterInHills>false</FasterInHills> 
			<EmbarkedAllWater>false</EmbarkedAllWater> 
			<EmbarkedToLandFlatCost>false</EmbarkedToLandFlatCost> 
			<NoHillsImprovementMaintenance>false</NoHillsImprovementMaintenance> 
			<TechBoostFromCapitalScienceBuildings>false</TechBoostFromCapitalScienceBuildings> 
			<StaysAliveZeroCities>false</StaysAliveZeroCities> 
			<FaithFromUnimprovedForest>false</FaithFromUnimprovedForest> 
			<BonusReligiousBelief>false</BonusReligiousBelief> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<CrossesMountainsAfterGreatGeneral>false</CrossesMountainsAfterGreatGeneral> 
			<MayaCalendarBonuses>false</MayaCalendarBonuses> 
			<NoAnnexing>false</NoAnnexing> 
			<TechFromCityConquer>false</TechFromCityConquer> 
			<UniqueLuxuryRequiresNewArea>false</UniqueLuxuryRequiresNewArea> 
			<RiverTradeRoad>false</RiverTradeRoad> 
			<AngerFreeIntrusionOfCityStates>false</AngerFreeIntrusionOfCityStates> 
		</Row>
		<Row> 
			<ID>21</ID> 
			<Type>TRAIT_AMPHIB_WARLORD</Type> 
			<Description>TXT_KEY_TRAIT_AMPHIB_WARLORD</Description> 
			<ShortDescription>TXT_KEY_TRAIT_AMPHIB_WARLORD_SHORT</ShortDescription> 
			<LevelExperienceModifier>0</LevelExperienceModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatGeneralExtraBonus>0</GreatGeneralExtraBonus> 
			<GreatPersonGiftInfluence>0</GreatPersonGiftInfluence> 
			<MaxGlobalBuildingProductionModifier>0</MaxGlobalBuildingProductionModifier> 
			<MaxTeamBuildingProductionModifier>0</MaxTeamBuildingProductionModifier> 
			<MaxPlayerBuildingProductionModifier>0</MaxPlayerBuildingProductionModifier> 
			<CityUnhappinessModifier>0</CityUnhappinessModifier> 
			<PopulationUnhappinessModifier>0</PopulationUnhappinessModifier> 
			<CityStateBonusModifier>0</CityStateBonusModifier> 
			<CityStateFriendshipModifier>0</CityStateFriendshipModifier> 
			<CityStateCombatModifier>0</CityStateCombatModifier> 
			<LandBarbarianConversionPercent>0</LandBarbarianConversionPercent> 
			<LandBarbarianConversionExtraUnits>0</LandBarbarianConversionExtraUnits> 
			<SeaBarbarianConversionPercent>0</SeaBarbarianConversionPercent> 
			<LandUnitMaintenanceModifier>0</LandUnitMaintenanceModifier> 
			<NavalUnitMaintenanceModifier>0</NavalUnitMaintenanceModifier> 
			<CapitalBuildingModifier>0</CapitalBuildingModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<CultureFromKills>0</CultureFromKills> 
			<FaithFromKills>0</FaithFromKills> 
			<CityCultureBonus>0</CityCultureBonus> 
			<CapitalThemingBonusModifier>0</CapitalThemingBonusModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CityConnectionTradeRouteChange>0</CityConnectionTradeRouteChange> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<PlunderModifier>200</PlunderModifier> 
			<ImprovementMaintenanceModifier>0</ImprovementMaintenanceModifier> 
			<GoldenAgeDurationModifier>0</GoldenAgeDurationModifier> 
			<GoldenAgeMoveChange>0</GoldenAgeMoveChange> 
			<GoldenAgeCombatModifier>0</GoldenAgeCombatModifier> 
			<GoldenAgeTourismModifier>0</GoldenAgeTourismModifier> 
			<GoldenAgeGreatArtistRateModifier>0</GoldenAgeGreatArtistRateModifier> 
			<GoldenAgeGreatMusicianRateModifier>0</GoldenAgeGreatMusicianRateModifier> 
			<GoldenAgeGreatWriterRateModifier>0</GoldenAgeGreatWriterRateModifier> 
			<ExtraEmbarkMoves>0</ExtraEmbarkMoves> 
			<NaturalWonderFirstFinderGold>0</NaturalWonderFirstFinderGold> 
			<NaturalWonderSubsequentFinderGold>0</NaturalWonderSubsequentFinderGold> 
			<NaturalWonderYieldModifier>0</NaturalWonderYieldModifier> 
			<NaturalWonderHappinessModifier>0</NaturalWonderHappinessModifier> 
			<NearbyImprovementCombatBonus>0</NearbyImprovementCombatBonus> 
			<NearbyImprovementBonusRange>0</NearbyImprovementBonusRange> 
			<CultureBuildingYieldChange>0</CultureBuildingYieldChange> 
			<CombatBonusVsHigherTech>0</CombatBonusVsHigherTech> 
			<CombatBonusVsLargerCiv>0</CombatBonusVsLargerCiv> 
			<RazeSpeedModifier>0</RazeSpeedModifier> 
			<DOFGreatPersonModifier>0</DOFGreatPersonModifier> 
			<LuxuryHappinessRetention>0</LuxuryHappinessRetention> 
			<ExtraSpies>0</ExtraSpies> 
			<UnresearchedTechBonusFromKills>0</UnresearchedTechBonusFromKills> 
			<ExtraFoundedCityTerritoryClaimRange>0</ExtraFoundedCityTerritoryClaimRange> 
			<FreeSocialPoliciesPerEra>0</FreeSocialPoliciesPerEra> 
			<NumTradeRoutesModifier>0</NumTradeRoutesModifier> 
			<TradeRouteResourceModifier>0</TradeRouteResourceModifier> 
			<UniqueLuxuryCities>0</UniqueLuxuryCities> 
			<UniqueLuxuryQuantity>0</UniqueLuxuryQuantity> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<LandTradeRouteRangeBonus>0</LandTradeRouteRangeBonus> 
			<TradeReligionModifier>0</TradeReligionModifier> 
			<TradeBuildingModifier>0</TradeBuildingModifier> 
			<FightWellDamaged>false</FightWellDamaged> 
			<MoveFriendlyWoodsAsRoad>false</MoveFriendlyWoodsAsRoad> 
			<FasterAlongRiver>false</FasterAlongRiver> 
			<FasterInHills>false</FasterInHills> 
			<EmbarkedAllWater>false</EmbarkedAllWater> 
			<EmbarkedToLandFlatCost>false</EmbarkedToLandFlatCost> 
			<NoHillsImprovementMaintenance>false</NoHillsImprovementMaintenance> 
			<TechBoostFromCapitalScienceBuildings>false</TechBoostFromCapitalScienceBuildings> 
			<StaysAliveZeroCities>false</StaysAliveZeroCities> 
			<FaithFromUnimprovedForest>false</FaithFromUnimprovedForest> 
			<BonusReligiousBelief>false</BonusReligiousBelief> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<CrossesMountainsAfterGreatGeneral>false</CrossesMountainsAfterGreatGeneral> 
			<MayaCalendarBonuses>false</MayaCalendarBonuses> 
			<NoAnnexing>false</NoAnnexing> 
			<TechFromCityConquer>false</TechFromCityConquer> 
			<UniqueLuxuryRequiresNewArea>false</UniqueLuxuryRequiresNewArea> 
			<RiverTradeRoad>false</RiverTradeRoad> 
			<AngerFreeIntrusionOfCityStates>false</AngerFreeIntrusionOfCityStates> 
		</Row>
		<Row> 
			<ID>22</ID> 
			<Type>TRAIT_ENHANCED_GOLDEN_AGES</Type> 
			<Description>TXT_KEY_TRAIT_ENHANCED_GOLDEN_AGES</Description> 
			<ShortDescription>TXT_KEY_TRAIT_ENHANCED_GOLDEN_AGES_SHORT</ShortDescription> 
			<LevelExperienceModifier>0</LevelExperienceModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatGeneralExtraBonus>0</GreatGeneralExtraBonus> 
			<GreatPersonGiftInfluence>0</GreatPersonGiftInfluence> 
			<MaxGlobalBuildingProductionModifier>0</MaxGlobalBuildingProductionModifier> 
			<MaxTeamBuildingProductionModifier>0</MaxTeamBuildingProductionModifier> 
			<MaxPlayerBuildingProductionModifier>0</MaxPlayerBuildingProductionModifier> 
			<CityUnhappinessModifier>0</CityUnhappinessModifier> 
			<PopulationUnhappinessModifier>0</PopulationUnhappinessModifier> 
			<CityStateBonusModifier>0</CityStateBonusModifier> 
			<CityStateFriendshipModifier>0</CityStateFriendshipModifier> 
			<CityStateCombatModifier>0</CityStateCombatModifier> 
			<LandBarbarianConversionPercent>0</LandBarbarianConversionPercent> 
			<LandBarbarianConversionExtraUnits>0</LandBarbarianConversionExtraUnits> 
			<SeaBarbarianConversionPercent>0</SeaBarbarianConversionPercent> 
			<LandUnitMaintenanceModifier>0</LandUnitMaintenanceModifier> 
			<NavalUnitMaintenanceModifier>0</NavalUnitMaintenanceModifier> 
			<CapitalBuildingModifier>0</CapitalBuildingModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<CultureFromKills>0</CultureFromKills> 
			<FaithFromKills>0</FaithFromKills> 
			<CityCultureBonus>0</CityCultureBonus> 
			<CapitalThemingBonusModifier>0</CapitalThemingBonusModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CityConnectionTradeRouteChange>0</CityConnectionTradeRouteChange> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<PlunderModifier>0</PlunderModifier> 
			<ImprovementMaintenanceModifier>0</ImprovementMaintenanceModifier> 
			<GoldenAgeDurationModifier>50</GoldenAgeDurationModifier> 
			<GoldenAgeMoveChange>1</GoldenAgeMoveChange> 
			<GoldenAgeCombatModifier>10</GoldenAgeCombatModifier> 
			<GoldenAgeTourismModifier>0</GoldenAgeTourismModifier> 
			<GoldenAgeGreatArtistRateModifier>0</GoldenAgeGreatArtistRateModifier> 
			<GoldenAgeGreatMusicianRateModifier>0</GoldenAgeGreatMusicianRateModifier> 
			<GoldenAgeGreatWriterRateModifier>0</GoldenAgeGreatWriterRateModifier> 
			<ExtraEmbarkMoves>0</ExtraEmbarkMoves> 
			<NaturalWonderFirstFinderGold>0</NaturalWonderFirstFinderGold> 
			<NaturalWonderSubsequentFinderGold>0</NaturalWonderSubsequentFinderGold> 
			<NaturalWonderYieldModifier>0</NaturalWonderYieldModifier> 
			<NaturalWonderHappinessModifier>0</NaturalWonderHappinessModifier> 
			<NearbyImprovementCombatBonus>0</NearbyImprovementCombatBonus> 
			<NearbyImprovementBonusRange>0</NearbyImprovementBonusRange> 
			<CultureBuildingYieldChange>0</CultureBuildingYieldChange> 
			<CombatBonusVsHigherTech>0</CombatBonusVsHigherTech> 
			<CombatBonusVsLargerCiv>0</CombatBonusVsLargerCiv> 
			<RazeSpeedModifier>0</RazeSpeedModifier> 
			<DOFGreatPersonModifier>0</DOFGreatPersonModifier> 
			<LuxuryHappinessRetention>0</LuxuryHappinessRetention> 
			<ExtraSpies>0</ExtraSpies> 
			<UnresearchedTechBonusFromKills>0</UnresearchedTechBonusFromKills> 
			<ExtraFoundedCityTerritoryClaimRange>0</ExtraFoundedCityTerritoryClaimRange> 
			<FreeSocialPoliciesPerEra>0</FreeSocialPoliciesPerEra> 
			<NumTradeRoutesModifier>0</NumTradeRoutesModifier> 
			<TradeRouteResourceModifier>0</TradeRouteResourceModifier> 
			<UniqueLuxuryCities>0</UniqueLuxuryCities> 
			<UniqueLuxuryQuantity>0</UniqueLuxuryQuantity> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<LandTradeRouteRangeBonus>0</LandTradeRouteRangeBonus> 
			<TradeReligionModifier>0</TradeReligionModifier> 
			<TradeBuildingModifier>0</TradeBuildingModifier> 
			<FightWellDamaged>false</FightWellDamaged> 
			<MoveFriendlyWoodsAsRoad>false</MoveFriendlyWoodsAsRoad> 
			<FasterAlongRiver>false</FasterAlongRiver> 
			<FasterInHills>false</FasterInHills> 
			<EmbarkedAllWater>false</EmbarkedAllWater> 
			<EmbarkedToLandFlatCost>false</EmbarkedToLandFlatCost> 
			<NoHillsImprovementMaintenance>false</NoHillsImprovementMaintenance> 
			<TechBoostFromCapitalScienceBuildings>false</TechBoostFromCapitalScienceBuildings> 
			<StaysAliveZeroCities>false</StaysAliveZeroCities> 
			<FaithFromUnimprovedForest>false</FaithFromUnimprovedForest> 
			<BonusReligiousBelief>false</BonusReligiousBelief> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<CrossesMountainsAfterGreatGeneral>false</CrossesMountainsAfterGreatGeneral> 
			<MayaCalendarBonuses>false</MayaCalendarBonuses> 
			<NoAnnexing>false</NoAnnexing> 
			<TechFromCityConquer>false</TechFromCityConquer> 
			<UniqueLuxuryRequiresNewArea>false</UniqueLuxuryRequiresNewArea> 
			<RiverTradeRoad>false</RiverTradeRoad> 
			<AngerFreeIntrusionOfCityStates>false</AngerFreeIntrusionOfCityStates> 
		</Row>
		<Row> 
			<ID>23</ID> 
			<Type>TRAIT_TERROR</Type> 
			<Description>TXT_KEY_TRAIT_TERROR</Description> 
			<ShortDescription>TXT_KEY_TRAIT_TERROR_SHORT</ShortDescription> 
			<LevelExperienceModifier>0</LevelExperienceModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatGeneralExtraBonus>0</GreatGeneralExtraBonus> 
			<GreatPersonGiftInfluence>0</GreatPersonGiftInfluence> 
			<MaxGlobalBuildingProductionModifier>0</MaxGlobalBuildingProductionModifier> 
			<MaxTeamBuildingProductionModifier>0</MaxTeamBuildingProductionModifier> 
			<MaxPlayerBuildingProductionModifier>0</MaxPlayerBuildingProductionModifier> 
			<CityUnhappinessModifier>0</CityUnhappinessModifier> 
			<PopulationUnhappinessModifier>0</PopulationUnhappinessModifier> 
			<CityStateBonusModifier>0</CityStateBonusModifier> 
			<CityStateFriendshipModifier>0</CityStateFriendshipModifier> 
			<CityStateCombatModifier>30</CityStateCombatModifier> 
			<LandBarbarianConversionPercent>0</LandBarbarianConversionPercent> 
			<LandBarbarianConversionExtraUnits>0</LandBarbarianConversionExtraUnits> 
			<SeaBarbarianConversionPercent>0</SeaBarbarianConversionPercent> 
			<LandUnitMaintenanceModifier>0</LandUnitMaintenanceModifier> 
			<NavalUnitMaintenanceModifier>0</NavalUnitMaintenanceModifier> 
			<CapitalBuildingModifier>0</CapitalBuildingModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<CultureFromKills>0</CultureFromKills> 
			<FaithFromKills>0</FaithFromKills> 
			<CityCultureBonus>0</CityCultureBonus> 
			<CapitalThemingBonusModifier>0</CapitalThemingBonusModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CityConnectionTradeRouteChange>0</CityConnectionTradeRouteChange> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<PlunderModifier>0</PlunderModifier> 
			<ImprovementMaintenanceModifier>0</ImprovementMaintenanceModifier> 
			<GoldenAgeDurationModifier>0</GoldenAgeDurationModifier> 
			<GoldenAgeMoveChange>0</GoldenAgeMoveChange> 
			<GoldenAgeCombatModifier>0</GoldenAgeCombatModifier> 
			<GoldenAgeTourismModifier>0</GoldenAgeTourismModifier> 
			<GoldenAgeGreatArtistRateModifier>0</GoldenAgeGreatArtistRateModifier> 
			<GoldenAgeGreatMusicianRateModifier>0</GoldenAgeGreatMusicianRateModifier> 
			<GoldenAgeGreatWriterRateModifier>0</GoldenAgeGreatWriterRateModifier> 
			<ExtraEmbarkMoves>0</ExtraEmbarkMoves> 
			<NaturalWonderFirstFinderGold>0</NaturalWonderFirstFinderGold> 
			<NaturalWonderSubsequentFinderGold>0</NaturalWonderSubsequentFinderGold> 
			<NaturalWonderYieldModifier>0</NaturalWonderYieldModifier> 
			<NaturalWonderHappinessModifier>0</NaturalWonderHappinessModifier> 
			<NearbyImprovementCombatBonus>0</NearbyImprovementCombatBonus> 
			<NearbyImprovementBonusRange>0</NearbyImprovementBonusRange> 
			<CultureBuildingYieldChange>0</CultureBuildingYieldChange> 
			<CombatBonusVsHigherTech>0</CombatBonusVsHigherTech> 
			<CombatBonusVsLargerCiv>0</CombatBonusVsLargerCiv> 
			<RazeSpeedModifier>0</RazeSpeedModifier> 
			<DOFGreatPersonModifier>0</DOFGreatPersonModifier> 
			<LuxuryHappinessRetention>0</LuxuryHappinessRetention> 
			<ExtraSpies>0</ExtraSpies> 
			<UnresearchedTechBonusFromKills>0</UnresearchedTechBonusFromKills> 
			<ExtraFoundedCityTerritoryClaimRange>0</ExtraFoundedCityTerritoryClaimRange> 
			<FreeSocialPoliciesPerEra>0</FreeSocialPoliciesPerEra> 
			<NumTradeRoutesModifier>0</NumTradeRoutesModifier> 
			<TradeRouteResourceModifier>0</TradeRouteResourceModifier> 
			<UniqueLuxuryCities>0</UniqueLuxuryCities> 
			<UniqueLuxuryQuantity>0</UniqueLuxuryQuantity> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<LandTradeRouteRangeBonus>0</LandTradeRouteRangeBonus> 
			<TradeReligionModifier>0</TradeReligionModifier> 
			<TradeBuildingModifier>0</TradeBuildingModifier> 
			<FightWellDamaged>false</FightWellDamaged> 
			<MoveFriendlyWoodsAsRoad>false</MoveFriendlyWoodsAsRoad> 
			<FasterAlongRiver>false</FasterAlongRiver> 
			<FasterInHills>false</FasterInHills> 
			<EmbarkedAllWater>false</EmbarkedAllWater> 
			<EmbarkedToLandFlatCost>false</EmbarkedToLandFlatCost> 
			<NoHillsImprovementMaintenance>false</NoHillsImprovementMaintenance> 
			<TechBoostFromCapitalScienceBuildings>false</TechBoostFromCapitalScienceBuildings> 
			<StaysAliveZeroCities>false</StaysAliveZeroCities> 
			<FaithFromUnimprovedForest>false</FaithFromUnimprovedForest> 
			<BonusReligiousBelief>false</BonusReligiousBelief> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<CrossesMountainsAfterGreatGeneral>false</CrossesMountainsAfterGreatGeneral> 
			<MayaCalendarBonuses>false</MayaCalendarBonuses> 
			<NoAnnexing>false</NoAnnexing> 
			<TechFromCityConquer>false</TechFromCityConquer> 
			<UniqueLuxuryRequiresNewArea>false</UniqueLuxuryRequiresNewArea> 
			<RiverTradeRoad>false</RiverTradeRoad> 
			<AngerFreeIntrusionOfCityStates>false</AngerFreeIntrusionOfCityStates> 
		</Row>
		<Row> 
			<ID>24</ID> 
			<Type>TRAIT_SEVEN_CITIES</Type> 
			<Description>TXT_KEY_TRAIT_SEVEN_CITIES</Description> 
			<ShortDescription>TXT_KEY_TRAIT_SEVEN_CITIES_SHORT</ShortDescription> 
			<LevelExperienceModifier>0</LevelExperienceModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatGeneralExtraBonus>0</GreatGeneralExtraBonus> 
			<GreatPersonGiftInfluence>0</GreatPersonGiftInfluence> 
			<MaxGlobalBuildingProductionModifier>0</MaxGlobalBuildingProductionModifier> 
			<MaxTeamBuildingProductionModifier>0</MaxTeamBuildingProductionModifier> 
			<MaxPlayerBuildingProductionModifier>0</MaxPlayerBuildingProductionModifier> 
			<CityUnhappinessModifier>0</CityUnhappinessModifier> 
			<PopulationUnhappinessModifier>0</PopulationUnhappinessModifier> 
			<CityStateBonusModifier>0</CityStateBonusModifier> 
			<CityStateFriendshipModifier>0</CityStateFriendshipModifier> 
			<CityStateCombatModifier>0</CityStateCombatModifier> 
			<LandBarbarianConversionPercent>0</LandBarbarianConversionPercent> 
			<LandBarbarianConversionExtraUnits>0</LandBarbarianConversionExtraUnits> 
			<SeaBarbarianConversionPercent>0</SeaBarbarianConversionPercent> 
			<LandUnitMaintenanceModifier>0</LandUnitMaintenanceModifier> 
			<NavalUnitMaintenanceModifier>0</NavalUnitMaintenanceModifier> 
			<CapitalBuildingModifier>0</CapitalBuildingModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<CultureFromKills>0</CultureFromKills> 
			<FaithFromKills>0</FaithFromKills> 
			<CityCultureBonus>0</CityCultureBonus> 
			<CapitalThemingBonusModifier>0</CapitalThemingBonusModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CityConnectionTradeRouteChange>0</CityConnectionTradeRouteChange> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<PlunderModifier>0</PlunderModifier> 
			<ImprovementMaintenanceModifier>0</ImprovementMaintenanceModifier> 
			<GoldenAgeDurationModifier>0</GoldenAgeDurationModifier> 
			<GoldenAgeMoveChange>0</GoldenAgeMoveChange> 
			<GoldenAgeCombatModifier>0</GoldenAgeCombatModifier> 
			<GoldenAgeTourismModifier>0</GoldenAgeTourismModifier> 
			<GoldenAgeGreatArtistRateModifier>0</GoldenAgeGreatArtistRateModifier> 
			<GoldenAgeGreatMusicianRateModifier>0</GoldenAgeGreatMusicianRateModifier> 
			<GoldenAgeGreatWriterRateModifier>0</GoldenAgeGreatWriterRateModifier> 
			<ExtraEmbarkMoves>0</ExtraEmbarkMoves> 
			<NaturalWonderFirstFinderGold>500</NaturalWonderFirstFinderGold> 
			<NaturalWonderSubsequentFinderGold>100</NaturalWonderSubsequentFinderGold> 
			<NaturalWonderYieldModifier>100</NaturalWonderYieldModifier> 
			<NaturalWonderHappinessModifier>100</NaturalWonderHappinessModifier> 
			<NearbyImprovementCombatBonus>0</NearbyImprovementCombatBonus> 
			<NearbyImprovementBonusRange>0</NearbyImprovementBonusRange> 
			<CultureBuildingYieldChange>0</CultureBuildingYieldChange> 
			<CombatBonusVsHigherTech>0</CombatBonusVsHigherTech> 
			<CombatBonusVsLargerCiv>0</CombatBonusVsLargerCiv> 
			<RazeSpeedModifier>0</RazeSpeedModifier> 
			<DOFGreatPersonModifier>0</DOFGreatPersonModifier> 
			<LuxuryHappinessRetention>0</LuxuryHappinessRetention> 
			<ExtraSpies>0</ExtraSpies> 
			<UnresearchedTechBonusFromKills>0</UnresearchedTechBonusFromKills> 
			<ExtraFoundedCityTerritoryClaimRange>0</ExtraFoundedCityTerritoryClaimRange> 
			<FreeSocialPoliciesPerEra>0</FreeSocialPoliciesPerEra> 
			<NumTradeRoutesModifier>0</NumTradeRoutesModifier> 
			<TradeRouteResourceModifier>0</TradeRouteResourceModifier> 
			<UniqueLuxuryCities>0</UniqueLuxuryCities> 
			<UniqueLuxuryQuantity>0</UniqueLuxuryQuantity> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<LandTradeRouteRangeBonus>0</LandTradeRouteRangeBonus> 
			<TradeReligionModifier>0</TradeReligionModifier> 
			<TradeBuildingModifier>0</TradeBuildingModifier> 
			<FightWellDamaged>false</FightWellDamaged> 
			<MoveFriendlyWoodsAsRoad>false</MoveFriendlyWoodsAsRoad> 
			<FasterAlongRiver>false</FasterAlongRiver> 
			<FasterInHills>false</FasterInHills> 
			<EmbarkedAllWater>false</EmbarkedAllWater> 
			<EmbarkedToLandFlatCost>false</EmbarkedToLandFlatCost> 
			<NoHillsImprovementMaintenance>false</NoHillsImprovementMaintenance> 
			<TechBoostFromCapitalScienceBuildings>false</TechBoostFromCapitalScienceBuildings> 
			<StaysAliveZeroCities>false</StaysAliveZeroCities> 
			<FaithFromUnimprovedForest>false</FaithFromUnimprovedForest> 
			<BonusReligiousBelief>false</BonusReligiousBelief> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<CrossesMountainsAfterGreatGeneral>false</CrossesMountainsAfterGreatGeneral> 
			<MayaCalendarBonuses>false</MayaCalendarBonuses> 
			<NoAnnexing>false</NoAnnexing> 
			<TechFromCityConquer>false</TechFromCityConquer> 
			<UniqueLuxuryRequiresNewArea>false</UniqueLuxuryRequiresNewArea> 
			<RiverTradeRoad>false</RiverTradeRoad> 
			<AngerFreeIntrusionOfCityStates>false</AngerFreeIntrusionOfCityStates> 
		</Row>
		<Row> 
			<ID>25</ID> 
			<Type>TRAIT_GREAT_ANDEAN_ROAD</Type> 
			<Description>TXT_KEY_TRAIT_GREAT_ANDEAN_ROAD</Description> 
			<ShortDescription>TXT_KEY_TRAIT_GREAT_ANDEAN_ROAD_SHORT</ShortDescription> 
			<LevelExperienceModifier>0</LevelExperienceModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatGeneralExtraBonus>0</GreatGeneralExtraBonus> 
			<GreatPersonGiftInfluence>0</GreatPersonGiftInfluence> 
			<MaxGlobalBuildingProductionModifier>0</MaxGlobalBuildingProductionModifier> 
			<MaxTeamBuildingProductionModifier>0</MaxTeamBuildingProductionModifier> 
			<MaxPlayerBuildingProductionModifier>0</MaxPlayerBuildingProductionModifier> 
			<CityUnhappinessModifier>0</CityUnhappinessModifier> 
			<PopulationUnhappinessModifier>0</PopulationUnhappinessModifier> 
			<CityStateBonusModifier>0</CityStateBonusModifier> 
			<CityStateFriendshipModifier>0</CityStateFriendshipModifier> 
			<CityStateCombatModifier>0</CityStateCombatModifier> 
			<LandBarbarianConversionPercent>0</LandBarbarianConversionPercent> 
			<LandBarbarianConversionExtraUnits>0</LandBarbarianConversionExtraUnits> 
			<SeaBarbarianConversionPercent>0</SeaBarbarianConversionPercent> 
			<LandUnitMaintenanceModifier>0</LandUnitMaintenanceModifier> 
			<NavalUnitMaintenanceModifier>0</NavalUnitMaintenanceModifier> 
			<CapitalBuildingModifier>0</CapitalBuildingModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<CultureFromKills>0</CultureFromKills> 
			<FaithFromKills>0</FaithFromKills> 
			<CityCultureBonus>0</CityCultureBonus> 
			<CapitalThemingBonusModifier>0</CapitalThemingBonusModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CityConnectionTradeRouteChange>0</CityConnectionTradeRouteChange> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<PlunderModifier>0</PlunderModifier> 
			<ImprovementMaintenanceModifier>-50</ImprovementMaintenanceModifier> 
			<GoldenAgeDurationModifier>0</GoldenAgeDurationModifier> 
			<GoldenAgeMoveChange>0</GoldenAgeMoveChange> 
			<GoldenAgeCombatModifier>0</GoldenAgeCombatModifier> 
			<GoldenAgeTourismModifier>0</GoldenAgeTourismModifier> 
			<GoldenAgeGreatArtistRateModifier>0</GoldenAgeGreatArtistRateModifier> 
			<GoldenAgeGreatMusicianRateModifier>0</GoldenAgeGreatMusicianRateModifier> 
			<GoldenAgeGreatWriterRateModifier>0</GoldenAgeGreatWriterRateModifier> 
			<ExtraEmbarkMoves>0</ExtraEmbarkMoves> 
			<NaturalWonderFirstFinderGold>0</NaturalWonderFirstFinderGold> 
			<NaturalWonderSubsequentFinderGold>0</NaturalWonderSubsequentFinderGold> 
			<NaturalWonderYieldModifier>0</NaturalWonderYieldModifier> 
			<NaturalWonderHappinessModifier>0</NaturalWonderHappinessModifier> 
			<NearbyImprovementCombatBonus>0</NearbyImprovementCombatBonus> 
			<NearbyImprovementBonusRange>0</NearbyImprovementBonusRange> 
			<CultureBuildingYieldChange>0</CultureBuildingYieldChange> 
			<CombatBonusVsHigherTech>0</CombatBonusVsHigherTech> 
			<CombatBonusVsLargerCiv>0</CombatBonusVsLargerCiv> 
			<RazeSpeedModifier>0</RazeSpeedModifier> 
			<DOFGreatPersonModifier>0</DOFGreatPersonModifier> 
			<LuxuryHappinessRetention>0</LuxuryHappinessRetention> 
			<ExtraSpies>0</ExtraSpies> 
			<UnresearchedTechBonusFromKills>0</UnresearchedTechBonusFromKills> 
			<ExtraFoundedCityTerritoryClaimRange>0</ExtraFoundedCityTerritoryClaimRange> 
			<FreeSocialPoliciesPerEra>0</FreeSocialPoliciesPerEra> 
			<NumTradeRoutesModifier>0</NumTradeRoutesModifier> 
			<TradeRouteResourceModifier>0</TradeRouteResourceModifier> 
			<UniqueLuxuryCities>0</UniqueLuxuryCities> 
			<UniqueLuxuryQuantity>0</UniqueLuxuryQuantity> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<LandTradeRouteRangeBonus>0</LandTradeRouteRangeBonus> 
			<TradeReligionModifier>0</TradeReligionModifier> 
			<TradeBuildingModifier>0</TradeBuildingModifier> 
			<FightWellDamaged>false</FightWellDamaged> 
			<MoveFriendlyWoodsAsRoad>false</MoveFriendlyWoodsAsRoad> 
			<FasterAlongRiver>false</FasterAlongRiver> 
			<FasterInHills>true</FasterInHills> 
			<EmbarkedAllWater>false</EmbarkedAllWater> 
			<EmbarkedToLandFlatCost>false</EmbarkedToLandFlatCost> 
			<NoHillsImprovementMaintenance>true</NoHillsImprovementMaintenance> 
			<TechBoostFromCapitalScienceBuildings>false</TechBoostFromCapitalScienceBuildings> 
			<StaysAliveZeroCities>false</StaysAliveZeroCities> 
			<FaithFromUnimprovedForest>false</FaithFromUnimprovedForest> 
			<BonusReligiousBelief>false</BonusReligiousBelief> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<CrossesMountainsAfterGreatGeneral>false</CrossesMountainsAfterGreatGeneral> 
			<MayaCalendarBonuses>false</MayaCalendarBonuses> 
			<NoAnnexing>false</NoAnnexing> 
			<TechFromCityConquer>false</TechFromCityConquer> 
			<UniqueLuxuryRequiresNewArea>false</UniqueLuxuryRequiresNewArea> 
			<RiverTradeRoad>false</RiverTradeRoad> 
			<AngerFreeIntrusionOfCityStates>false</AngerFreeIntrusionOfCityStates> 
		</Row>
		<Row> 
			<ID>26</ID> 
			<Type>TRAIT_WAYFINDING</Type> 
			<Description>TXT_KEY_TRAIT_WAYFINDING</Description> 
			<ShortDescription>TXT_KEY_TRAIT_WAYFINDING_SHORT</ShortDescription> 
			<LevelExperienceModifier>0</LevelExperienceModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatGeneralExtraBonus>0</GreatGeneralExtraBonus> 
			<GreatPersonGiftInfluence>0</GreatPersonGiftInfluence> 
			<MaxGlobalBuildingProductionModifier>0</MaxGlobalBuildingProductionModifier> 
			<MaxTeamBuildingProductionModifier>0</MaxTeamBuildingProductionModifier> 
			<MaxPlayerBuildingProductionModifier>0</MaxPlayerBuildingProductionModifier> 
			<CityUnhappinessModifier>0</CityUnhappinessModifier> 
			<PopulationUnhappinessModifier>0</PopulationUnhappinessModifier> 
			<CityStateBonusModifier>0</CityStateBonusModifier> 
			<CityStateFriendshipModifier>0</CityStateFriendshipModifier> 
			<CityStateCombatModifier>0</CityStateCombatModifier> 
			<LandBarbarianConversionPercent>0</LandBarbarianConversionPercent> 
			<LandBarbarianConversionExtraUnits>0</LandBarbarianConversionExtraUnits> 
			<SeaBarbarianConversionPercent>0</SeaBarbarianConversionPercent> 
			<LandUnitMaintenanceModifier>0</LandUnitMaintenanceModifier> 
			<NavalUnitMaintenanceModifier>0</NavalUnitMaintenanceModifier> 
			<CapitalBuildingModifier>0</CapitalBuildingModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<CultureFromKills>0</CultureFromKills> 
			<FaithFromKills>0</FaithFromKills> 
			<CityCultureBonus>0</CityCultureBonus> 
			<CapitalThemingBonusModifier>0</CapitalThemingBonusModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CityConnectionTradeRouteChange>0</CityConnectionTradeRouteChange> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<PlunderModifier>0</PlunderModifier> 
			<ImprovementMaintenanceModifier>0</ImprovementMaintenanceModifier> 
			<GoldenAgeDurationModifier>0</GoldenAgeDurationModifier> 
			<GoldenAgeMoveChange>0</GoldenAgeMoveChange> 
			<GoldenAgeCombatModifier>0</GoldenAgeCombatModifier> 
			<GoldenAgeTourismModifier>0</GoldenAgeTourismModifier> 
			<GoldenAgeGreatArtistRateModifier>0</GoldenAgeGreatArtistRateModifier> 
			<GoldenAgeGreatMusicianRateModifier>0</GoldenAgeGreatMusicianRateModifier> 
			<GoldenAgeGreatWriterRateModifier>0</GoldenAgeGreatWriterRateModifier> 
			<ExtraEmbarkMoves>0</ExtraEmbarkMoves> 
			<NaturalWonderFirstFinderGold>0</NaturalWonderFirstFinderGold> 
			<NaturalWonderSubsequentFinderGold>0</NaturalWonderSubsequentFinderGold> 
			<NaturalWonderYieldModifier>0</NaturalWonderYieldModifier> 
			<NaturalWonderHappinessModifier>0</NaturalWonderHappinessModifier> 
			<NearbyImprovementCombatBonus>10</NearbyImprovementCombatBonus> 
			<NearbyImprovementBonusRange>2</NearbyImprovementBonusRange> 
			<CultureBuildingYieldChange>0</CultureBuildingYieldChange> 
			<CombatBonusVsHigherTech>0</CombatBonusVsHigherTech> 
			<CombatBonusVsLargerCiv>0</CombatBonusVsLargerCiv> 
			<RazeSpeedModifier>0</RazeSpeedModifier> 
			<DOFGreatPersonModifier>0</DOFGreatPersonModifier> 
			<LuxuryHappinessRetention>0</LuxuryHappinessRetention> 
			<ExtraSpies>0</ExtraSpies> 
			<UnresearchedTechBonusFromKills>0</UnresearchedTechBonusFromKills> 
			<ExtraFoundedCityTerritoryClaimRange>0</ExtraFoundedCityTerritoryClaimRange> 
			<FreeSocialPoliciesPerEra>0</FreeSocialPoliciesPerEra> 
			<NumTradeRoutesModifier>0</NumTradeRoutesModifier> 
			<TradeRouteResourceModifier>0</TradeRouteResourceModifier> 
			<UniqueLuxuryCities>0</UniqueLuxuryCities> 
			<UniqueLuxuryQuantity>0</UniqueLuxuryQuantity> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<LandTradeRouteRangeBonus>0</LandTradeRouteRangeBonus> 
			<TradeReligionModifier>0</TradeReligionModifier> 
			<TradeBuildingModifier>0</TradeBuildingModifier> 
			<FightWellDamaged>false</FightWellDamaged> 
			<MoveFriendlyWoodsAsRoad>false</MoveFriendlyWoodsAsRoad> 
			<FasterAlongRiver>false</FasterAlongRiver> 
			<FasterInHills>false</FasterInHills> 
			<EmbarkedAllWater>true</EmbarkedAllWater> 
			<EmbarkedToLandFlatCost>false</EmbarkedToLandFlatCost> 
			<NoHillsImprovementMaintenance>false</NoHillsImprovementMaintenance> 
			<TechBoostFromCapitalScienceBuildings>false</TechBoostFromCapitalScienceBuildings> 
			<StaysAliveZeroCities>false</StaysAliveZeroCities> 
			<FaithFromUnimprovedForest>false</FaithFromUnimprovedForest> 
			<BonusReligiousBelief>false</BonusReligiousBelief> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<CrossesMountainsAfterGreatGeneral>false</CrossesMountainsAfterGreatGeneral> 
			<MayaCalendarBonuses>false</MayaCalendarBonuses> 
			<NoAnnexing>false</NoAnnexing> 
			<TechFromCityConquer>false</TechFromCityConquer> 
			<UniqueLuxuryRequiresNewArea>false</UniqueLuxuryRequiresNewArea> 
			<RiverTradeRoad>false</RiverTradeRoad> 
			<AngerFreeIntrusionOfCityStates>false</AngerFreeIntrusionOfCityStates> 
			<CombatBonusImprovement>IMPROVEMENT_MOAI</CombatBonusImprovement> 
		</Row>
		<Row> 
			<ID>27</ID> 
			<Type>TRAIT_VIKING_FURY</Type> 
			<Description>TXT_KEY_TRAIT_VIKING_FURY</Description> 
			<ShortDescription>TXT_KEY_TRAIT_VIKING_FURY_SHORT</ShortDescription> 
			<LevelExperienceModifier>0</LevelExperienceModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatGeneralExtraBonus>0</GreatGeneralExtraBonus> 
			<GreatPersonGiftInfluence>0</GreatPersonGiftInfluence> 
			<MaxGlobalBuildingProductionModifier>0</MaxGlobalBuildingProductionModifier> 
			<MaxTeamBuildingProductionModifier>0</MaxTeamBuildingProductionModifier> 
			<MaxPlayerBuildingProductionModifier>0</MaxPlayerBuildingProductionModifier> 
			<CityUnhappinessModifier>0</CityUnhappinessModifier> 
			<PopulationUnhappinessModifier>0</PopulationUnhappinessModifier> 
			<CityStateBonusModifier>0</CityStateBonusModifier> 
			<CityStateFriendshipModifier>0</CityStateFriendshipModifier> 
			<CityStateCombatModifier>0</CityStateCombatModifier> 
			<LandBarbarianConversionPercent>0</LandBarbarianConversionPercent> 
			<LandBarbarianConversionExtraUnits>0</LandBarbarianConversionExtraUnits> 
			<SeaBarbarianConversionPercent>0</SeaBarbarianConversionPercent> 
			<LandUnitMaintenanceModifier>0</LandUnitMaintenanceModifier> 
			<NavalUnitMaintenanceModifier>0</NavalUnitMaintenanceModifier> 
			<CapitalBuildingModifier>0</CapitalBuildingModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<CultureFromKills>0</CultureFromKills> 
			<FaithFromKills>0</FaithFromKills> 
			<CityCultureBonus>0</CityCultureBonus> 
			<CapitalThemingBonusModifier>0</CapitalThemingBonusModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CityConnectionTradeRouteChange>0</CityConnectionTradeRouteChange> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<PlunderModifier>0</PlunderModifier> 
			<ImprovementMaintenanceModifier>0</ImprovementMaintenanceModifier> 
			<GoldenAgeDurationModifier>0</GoldenAgeDurationModifier> 
			<GoldenAgeMoveChange>0</GoldenAgeMoveChange> 
			<GoldenAgeCombatModifier>0</GoldenAgeCombatModifier> 
			<GoldenAgeTourismModifier>0</GoldenAgeTourismModifier> 
			<GoldenAgeGreatArtistRateModifier>0</GoldenAgeGreatArtistRateModifier> 
			<GoldenAgeGreatMusicianRateModifier>0</GoldenAgeGreatMusicianRateModifier> 
			<GoldenAgeGreatWriterRateModifier>0</GoldenAgeGreatWriterRateModifier> 
			<ExtraEmbarkMoves>1</ExtraEmbarkMoves> 
			<NaturalWonderFirstFinderGold>0</NaturalWonderFirstFinderGold> 
			<NaturalWonderSubsequentFinderGold>0</NaturalWonderSubsequentFinderGold> 
			<NaturalWonderYieldModifier>0</NaturalWonderYieldModifier> 
			<NaturalWonderHappinessModifier>0</NaturalWonderHappinessModifier> 
			<NearbyImprovementCombatBonus>0</NearbyImprovementCombatBonus> 
			<NearbyImprovementBonusRange>0</NearbyImprovementBonusRange> 
			<CultureBuildingYieldChange>0</CultureBuildingYieldChange> 
			<CombatBonusVsHigherTech>0</CombatBonusVsHigherTech> 
			<CombatBonusVsLargerCiv>0</CombatBonusVsLargerCiv> 
			<RazeSpeedModifier>0</RazeSpeedModifier> 
			<DOFGreatPersonModifier>0</DOFGreatPersonModifier> 
			<LuxuryHappinessRetention>0</LuxuryHappinessRetention> 
			<ExtraSpies>0</ExtraSpies> 
			<UnresearchedTechBonusFromKills>0</UnresearchedTechBonusFromKills> 
			<ExtraFoundedCityTerritoryClaimRange>0</ExtraFoundedCityTerritoryClaimRange> 
			<FreeSocialPoliciesPerEra>0</FreeSocialPoliciesPerEra> 
			<NumTradeRoutesModifier>0</NumTradeRoutesModifier> 
			<TradeRouteResourceModifier>0</TradeRouteResourceModifier> 
			<UniqueLuxuryCities>0</UniqueLuxuryCities> 
			<UniqueLuxuryQuantity>0</UniqueLuxuryQuantity> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<LandTradeRouteRangeBonus>0</LandTradeRouteRangeBonus> 
			<TradeReligionModifier>0</TradeReligionModifier> 
			<TradeBuildingModifier>0</TradeBuildingModifier> 
			<FightWellDamaged>false</FightWellDamaged> 
			<MoveFriendlyWoodsAsRoad>false</MoveFriendlyWoodsAsRoad> 
			<FasterAlongRiver>false</FasterAlongRiver> 
			<FasterInHills>false</FasterInHills> 
			<EmbarkedAllWater>false</EmbarkedAllWater> 
			<EmbarkedToLandFlatCost>true</EmbarkedToLandFlatCost> 
			<NoHillsImprovementMaintenance>false</NoHillsImprovementMaintenance> 
			<TechBoostFromCapitalScienceBuildings>false</TechBoostFromCapitalScienceBuildings> 
			<StaysAliveZeroCities>false</StaysAliveZeroCities> 
			<FaithFromUnimprovedForest>false</FaithFromUnimprovedForest> 
			<BonusReligiousBelief>false</BonusReligiousBelief> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<CrossesMountainsAfterGreatGeneral>false</CrossesMountainsAfterGreatGeneral> 
			<MayaCalendarBonuses>false</MayaCalendarBonuses> 
			<NoAnnexing>false</NoAnnexing> 
			<TechFromCityConquer>false</TechFromCityConquer> 
			<UniqueLuxuryRequiresNewArea>false</UniqueLuxuryRequiresNewArea> 
			<RiverTradeRoad>false</RiverTradeRoad> 
			<AngerFreeIntrusionOfCityStates>false</AngerFreeIntrusionOfCityStates> 
		</Row>
		<Row> 
			<ID>28</ID> 
			<Type>TRAIT_SCHOLARS_JADE_HALL</Type> 
			<Description>TXT_KEY_TRAIT_SCHOLARS_JADE_HALL</Description> 
			<ShortDescription>TXT_KEY_TRAIT_SCHOLARS_JADE_HALL_SHORT</ShortDescription> 
			<LevelExperienceModifier>0</LevelExperienceModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatGeneralExtraBonus>0</GreatGeneralExtraBonus> 
			<GreatPersonGiftInfluence>0</GreatPersonGiftInfluence> 
			<MaxGlobalBuildingProductionModifier>0</MaxGlobalBuildingProductionModifier> 
			<MaxTeamBuildingProductionModifier>0</MaxTeamBuildingProductionModifier> 
			<MaxPlayerBuildingProductionModifier>0</MaxPlayerBuildingProductionModifier> 
			<CityUnhappinessModifier>0</CityUnhappinessModifier> 
			<PopulationUnhappinessModifier>0</PopulationUnhappinessModifier> 
			<CityStateBonusModifier>0</CityStateBonusModifier> 
			<CityStateFriendshipModifier>0</CityStateFriendshipModifier> 
			<CityStateCombatModifier>0</CityStateCombatModifier> 
			<LandBarbarianConversionPercent>0</LandBarbarianConversionPercent> 
			<LandBarbarianConversionExtraUnits>0</LandBarbarianConversionExtraUnits> 
			<SeaBarbarianConversionPercent>0</SeaBarbarianConversionPercent> 
			<LandUnitMaintenanceModifier>0</LandUnitMaintenanceModifier> 
			<NavalUnitMaintenanceModifier>0</NavalUnitMaintenanceModifier> 
			<CapitalBuildingModifier>0</CapitalBuildingModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<CultureFromKills>0</CultureFromKills> 
			<FaithFromKills>0</FaithFromKills> 
			<CityCultureBonus>0</CityCultureBonus> 
			<CapitalThemingBonusModifier>0</CapitalThemingBonusModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CityConnectionTradeRouteChange>0</CityConnectionTradeRouteChange> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<PlunderModifier>0</PlunderModifier> 
			<ImprovementMaintenanceModifier>0</ImprovementMaintenanceModifier> 
			<GoldenAgeDurationModifier>0</GoldenAgeDurationModifier> 
			<GoldenAgeMoveChange>0</GoldenAgeMoveChange> 
			<GoldenAgeCombatModifier>0</GoldenAgeCombatModifier> 
			<GoldenAgeTourismModifier>0</GoldenAgeTourismModifier> 
			<GoldenAgeGreatArtistRateModifier>0</GoldenAgeGreatArtistRateModifier> 
			<GoldenAgeGreatMusicianRateModifier>0</GoldenAgeGreatMusicianRateModifier> 
			<GoldenAgeGreatWriterRateModifier>0</GoldenAgeGreatWriterRateModifier> 
			<ExtraEmbarkMoves>0</ExtraEmbarkMoves> 
			<NaturalWonderFirstFinderGold>0</NaturalWonderFirstFinderGold> 
			<NaturalWonderSubsequentFinderGold>0</NaturalWonderSubsequentFinderGold> 
			<NaturalWonderYieldModifier>0</NaturalWonderYieldModifier> 
			<NaturalWonderHappinessModifier>0</NaturalWonderHappinessModifier> 
			<NearbyImprovementCombatBonus>0</NearbyImprovementCombatBonus> 
			<NearbyImprovementBonusRange>0</NearbyImprovementBonusRange> 
			<CultureBuildingYieldChange>0</CultureBuildingYieldChange> 
			<CombatBonusVsHigherTech>0</CombatBonusVsHigherTech> 
			<CombatBonusVsLargerCiv>0</CombatBonusVsLargerCiv> 
			<RazeSpeedModifier>0</RazeSpeedModifier> 
			<DOFGreatPersonModifier>0</DOFGreatPersonModifier> 
			<LuxuryHappinessRetention>0</LuxuryHappinessRetention> 
			<ExtraSpies>0</ExtraSpies> 
			<UnresearchedTechBonusFromKills>0</UnresearchedTechBonusFromKills> 
			<ExtraFoundedCityTerritoryClaimRange>0</ExtraFoundedCityTerritoryClaimRange> 
			<FreeSocialPoliciesPerEra>0</FreeSocialPoliciesPerEra> 
			<NumTradeRoutesModifier>0</NumTradeRoutesModifier> 
			<TradeRouteResourceModifier>0</TradeRouteResourceModifier> 
			<UniqueLuxuryCities>0</UniqueLuxuryCities> 
			<UniqueLuxuryQuantity>0</UniqueLuxuryQuantity> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<LandTradeRouteRangeBonus>0</LandTradeRouteRangeBonus> 
			<TradeReligionModifier>0</TradeReligionModifier> 
			<TradeBuildingModifier>0</TradeBuildingModifier> 
			<FightWellDamaged>false</FightWellDamaged> 
			<MoveFriendlyWoodsAsRoad>false</MoveFriendlyWoodsAsRoad> 
			<FasterAlongRiver>false</FasterAlongRiver> 
			<FasterInHills>false</FasterInHills> 
			<EmbarkedAllWater>false</EmbarkedAllWater> 
			<EmbarkedToLandFlatCost>false</EmbarkedToLandFlatCost> 
			<NoHillsImprovementMaintenance>false</NoHillsImprovementMaintenance> 
			<TechBoostFromCapitalScienceBuildings>true</TechBoostFromCapitalScienceBuildings> 
			<StaysAliveZeroCities>false</StaysAliveZeroCities> 
			<FaithFromUnimprovedForest>false</FaithFromUnimprovedForest> 
			<BonusReligiousBelief>false</BonusReligiousBelief> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<CrossesMountainsAfterGreatGeneral>false</CrossesMountainsAfterGreatGeneral> 
			<MayaCalendarBonuses>false</MayaCalendarBonuses> 
			<NoAnnexing>false</NoAnnexing> 
			<TechFromCityConquer>false</TechFromCityConquer> 
			<UniqueLuxuryRequiresNewArea>false</UniqueLuxuryRequiresNewArea> 
			<RiverTradeRoad>false</RiverTradeRoad> 
			<AngerFreeIntrusionOfCityStates>false</AngerFreeIntrusionOfCityStates> 
		</Row>
		<Row> 
			<ID>29</ID> 
			<Type>TRAIT_INGENIOUS</Type> 
			<Description>TXT_KEY_TRAIT_INGENIOUS</Description> 
			<ShortDescription>TXT_KEY_TRAIT_INGENIOUS_SHORT</ShortDescription> 
			<LevelExperienceModifier>0</LevelExperienceModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatScientistRateModifier>50</GreatScientistRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatGeneralExtraBonus>0</GreatGeneralExtraBonus> 
			<GreatPersonGiftInfluence>0</GreatPersonGiftInfluence> 
			<MaxGlobalBuildingProductionModifier>0</MaxGlobalBuildingProductionModifier> 
			<MaxTeamBuildingProductionModifier>0</MaxTeamBuildingProductionModifier> 
			<MaxPlayerBuildingProductionModifier>0</MaxPlayerBuildingProductionModifier> 
			<CityUnhappinessModifier>0</CityUnhappinessModifier> 
			<PopulationUnhappinessModifier>0</PopulationUnhappinessModifier> 
			<CityStateBonusModifier>0</CityStateBonusModifier> 
			<CityStateFriendshipModifier>0</CityStateFriendshipModifier> 
			<CityStateCombatModifier>0</CityStateCombatModifier> 
			<LandBarbarianConversionPercent>0</LandBarbarianConversionPercent> 
			<LandBarbarianConversionExtraUnits>0</LandBarbarianConversionExtraUnits> 
			<SeaBarbarianConversionPercent>0</SeaBarbarianConversionPercent> 
			<LandUnitMaintenanceModifier>0</LandUnitMaintenanceModifier> 
			<NavalUnitMaintenanceModifier>0</NavalUnitMaintenanceModifier> 
			<CapitalBuildingModifier>0</CapitalBuildingModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<CultureFromKills>0</CultureFromKills> 
			<FaithFromKills>0</FaithFromKills> 
			<CityCultureBonus>0</CityCultureBonus> 
			<CapitalThemingBonusModifier>0</CapitalThemingBonusModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CityConnectionTradeRouteChange>0</CityConnectionTradeRouteChange> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<PlunderModifier>0</PlunderModifier> 
			<ImprovementMaintenanceModifier>0</ImprovementMaintenanceModifier> 
			<GoldenAgeDurationModifier>0</GoldenAgeDurationModifier> 
			<GoldenAgeMoveChange>0</GoldenAgeMoveChange> 
			<GoldenAgeCombatModifier>0</GoldenAgeCombatModifier> 
			<GoldenAgeTourismModifier>0</GoldenAgeTourismModifier> 
			<GoldenAgeGreatArtistRateModifier>0</GoldenAgeGreatArtistRateModifier> 
			<GoldenAgeGreatMusicianRateModifier>0</GoldenAgeGreatMusicianRateModifier> 
			<GoldenAgeGreatWriterRateModifier>0</GoldenAgeGreatWriterRateModifier> 
			<ExtraEmbarkMoves>0</ExtraEmbarkMoves> 
			<NaturalWonderFirstFinderGold>0</NaturalWonderFirstFinderGold> 
			<NaturalWonderSubsequentFinderGold>0</NaturalWonderSubsequentFinderGold> 
			<NaturalWonderYieldModifier>0</NaturalWonderYieldModifier> 
			<NaturalWonderHappinessModifier>0</NaturalWonderHappinessModifier> 
			<NearbyImprovementCombatBonus>0</NearbyImprovementCombatBonus> 
			<NearbyImprovementBonusRange>0</NearbyImprovementBonusRange> 
			<CultureBuildingYieldChange>0</CultureBuildingYieldChange> 
			<CombatBonusVsHigherTech>0</CombatBonusVsHigherTech> 
			<CombatBonusVsLargerCiv>0</CombatBonusVsLargerCiv> 
			<RazeSpeedModifier>0</RazeSpeedModifier> 
			<DOFGreatPersonModifier>0</DOFGreatPersonModifier> 
			<LuxuryHappinessRetention>0</LuxuryHappinessRetention> 
			<ExtraSpies>0</ExtraSpies> 
			<UnresearchedTechBonusFromKills>0</UnresearchedTechBonusFromKills> 
			<ExtraFoundedCityTerritoryClaimRange>0</ExtraFoundedCityTerritoryClaimRange> 
			<FreeSocialPoliciesPerEra>0</FreeSocialPoliciesPerEra> 
			<NumTradeRoutesModifier>0</NumTradeRoutesModifier> 
			<TradeRouteResourceModifier>0</TradeRouteResourceModifier> 
			<UniqueLuxuryCities>0</UniqueLuxuryCities> 
			<UniqueLuxuryQuantity>0</UniqueLuxuryQuantity> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<LandTradeRouteRangeBonus>0</LandTradeRouteRangeBonus> 
			<TradeReligionModifier>0</TradeReligionModifier> 
			<TradeBuildingModifier>0</TradeBuildingModifier> 
			<FightWellDamaged>false</FightWellDamaged> 
			<MoveFriendlyWoodsAsRoad>false</MoveFriendlyWoodsAsRoad> 
			<FasterAlongRiver>false</FasterAlongRiver> 
			<FasterInHills>false</FasterInHills> 
			<EmbarkedAllWater>false</EmbarkedAllWater> 
			<EmbarkedToLandFlatCost>false</EmbarkedToLandFlatCost> 
			<NoHillsImprovementMaintenance>false</NoHillsImprovementMaintenance> 
			<TechBoostFromCapitalScienceBuildings>false</TechBoostFromCapitalScienceBuildings> 
			<StaysAliveZeroCities>false</StaysAliveZeroCities> 
			<FaithFromUnimprovedForest>false</FaithFromUnimprovedForest> 
			<BonusReligiousBelief>false</BonusReligiousBelief> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<CrossesMountainsAfterGreatGeneral>false</CrossesMountainsAfterGreatGeneral> 
			<MayaCalendarBonuses>false</MayaCalendarBonuses> 
			<NoAnnexing>false</NoAnnexing> 
			<TechFromCityConquer>false</TechFromCityConquer> 
			<UniqueLuxuryRequiresNewArea>false</UniqueLuxuryRequiresNewArea> 
			<RiverTradeRoad>false</RiverTradeRoad> 
			<AngerFreeIntrusionOfCityStates>false</AngerFreeIntrusionOfCityStates> 
			<FreeUnit>UNITCLASS_SCIENTIST</FreeUnit> 
			<FreeUnitPrereqTech>TECH_WRITING</FreeUnitPrereqTech> 
		</Row>
		<Row> 
			<ID>30</ID> 
			<Type>TRAIT_FAITH_FROM_NATURE</Type> 
			<Description>TXT_KEY_TRAIT_FAITH_FROM_NATURE</Description> 
			<ShortDescription>TXT_KEY_TRAIT_FAITH_FROM_NATURE_SHORT</ShortDescription> 
			<LevelExperienceModifier>0</LevelExperienceModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatGeneralExtraBonus>0</GreatGeneralExtraBonus> 
			<GreatPersonGiftInfluence>0</GreatPersonGiftInfluence> 
			<MaxGlobalBuildingProductionModifier>0</MaxGlobalBuildingProductionModifier> 
			<MaxTeamBuildingProductionModifier>0</MaxTeamBuildingProductionModifier> 
			<MaxPlayerBuildingProductionModifier>0</MaxPlayerBuildingProductionModifier> 
			<CityUnhappinessModifier>0</CityUnhappinessModifier> 
			<PopulationUnhappinessModifier>0</PopulationUnhappinessModifier> 
			<CityStateBonusModifier>0</CityStateBonusModifier> 
			<CityStateFriendshipModifier>0</CityStateFriendshipModifier> 
			<CityStateCombatModifier>0</CityStateCombatModifier> 
			<LandBarbarianConversionPercent>0</LandBarbarianConversionPercent> 
			<LandBarbarianConversionExtraUnits>0</LandBarbarianConversionExtraUnits> 
			<SeaBarbarianConversionPercent>0</SeaBarbarianConversionPercent> 
			<LandUnitMaintenanceModifier>0</LandUnitMaintenanceModifier> 
			<NavalUnitMaintenanceModifier>0</NavalUnitMaintenanceModifier> 
			<CapitalBuildingModifier>0</CapitalBuildingModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<CultureFromKills>0</CultureFromKills> 
			<FaithFromKills>0</FaithFromKills> 
			<CityCultureBonus>0</CityCultureBonus> 
			<CapitalThemingBonusModifier>0</CapitalThemingBonusModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CityConnectionTradeRouteChange>0</CityConnectionTradeRouteChange> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<PlunderModifier>0</PlunderModifier> 
			<ImprovementMaintenanceModifier>0</ImprovementMaintenanceModifier> 
			<GoldenAgeDurationModifier>0</GoldenAgeDurationModifier> 
			<GoldenAgeMoveChange>0</GoldenAgeMoveChange> 
			<GoldenAgeCombatModifier>0</GoldenAgeCombatModifier> 
			<GoldenAgeTourismModifier>0</GoldenAgeTourismModifier> 
			<GoldenAgeGreatArtistRateModifier>0</GoldenAgeGreatArtistRateModifier> 
			<GoldenAgeGreatMusicianRateModifier>0</GoldenAgeGreatMusicianRateModifier> 
			<GoldenAgeGreatWriterRateModifier>0</GoldenAgeGreatWriterRateModifier> 
			<ExtraEmbarkMoves>0</ExtraEmbarkMoves> 
			<NaturalWonderFirstFinderGold>0</NaturalWonderFirstFinderGold> 
			<NaturalWonderSubsequentFinderGold>0</NaturalWonderSubsequentFinderGold> 
			<NaturalWonderYieldModifier>0</NaturalWonderYieldModifier> 
			<NaturalWonderHappinessModifier>0</NaturalWonderHappinessModifier> 
			<NearbyImprovementCombatBonus>0</NearbyImprovementCombatBonus> 
			<NearbyImprovementBonusRange>0</NearbyImprovementBonusRange> 
			<CultureBuildingYieldChange>0</CultureBuildingYieldChange> 
			<CombatBonusVsHigherTech>0</CombatBonusVsHigherTech> 
			<CombatBonusVsLargerCiv>0</CombatBonusVsLargerCiv> 
			<RazeSpeedModifier>0</RazeSpeedModifier> 
			<DOFGreatPersonModifier>0</DOFGreatPersonModifier> 
			<LuxuryHappinessRetention>0</LuxuryHappinessRetention> 
			<ExtraSpies>0</ExtraSpies> 
			<UnresearchedTechBonusFromKills>0</UnresearchedTechBonusFromKills> 
			<ExtraFoundedCityTerritoryClaimRange>0</ExtraFoundedCityTerritoryClaimRange> 
			<FreeSocialPoliciesPerEra>0</FreeSocialPoliciesPerEra> 
			<NumTradeRoutesModifier>0</NumTradeRoutesModifier> 
			<TradeRouteResourceModifier>0</TradeRouteResourceModifier> 
			<UniqueLuxuryCities>0</UniqueLuxuryCities> 
			<UniqueLuxuryQuantity>0</UniqueLuxuryQuantity> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<LandTradeRouteRangeBonus>0</LandTradeRouteRangeBonus> 
			<TradeReligionModifier>0</TradeReligionModifier> 
			<TradeBuildingModifier>0</TradeBuildingModifier> 
			<FightWellDamaged>false</FightWellDamaged> 
			<MoveFriendlyWoodsAsRoad>false</MoveFriendlyWoodsAsRoad> 
			<FasterAlongRiver>false</FasterAlongRiver> 
			<FasterInHills>false</FasterInHills> 
			<EmbarkedAllWater>false</EmbarkedAllWater> 
			<EmbarkedToLandFlatCost>false</EmbarkedToLandFlatCost> 
			<NoHillsImprovementMaintenance>false</NoHillsImprovementMaintenance> 
			<TechBoostFromCapitalScienceBuildings>false</TechBoostFromCapitalScienceBuildings> 
			<StaysAliveZeroCities>false</StaysAliveZeroCities> 
			<FaithFromUnimprovedForest>true</FaithFromUnimprovedForest> 
			<BonusReligiousBelief>false</BonusReligiousBelief> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<CrossesMountainsAfterGreatGeneral>false</CrossesMountainsAfterGreatGeneral> 
			<MayaCalendarBonuses>false</MayaCalendarBonuses> 
			<NoAnnexing>false</NoAnnexing> 
			<TechFromCityConquer>false</TechFromCityConquer> 
			<UniqueLuxuryRequiresNewArea>false</UniqueLuxuryRequiresNewArea> 
			<RiverTradeRoad>false</RiverTradeRoad> 
			<AngerFreeIntrusionOfCityStates>false</AngerFreeIntrusionOfCityStates> 
		</Row>
		<Row> 
			<ID>31</ID> 
			<Type>TRAIT_EXTRA_BELIEF</Type> 
			<Description>TXT_KEY_TRAIT_EXTRA_BELIEF</Description> 
			<ShortDescription>TXT_KEY_TRAIT_EXTRA_BELIEF_SHORT</ShortDescription> 
			<LevelExperienceModifier>0</LevelExperienceModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatGeneralExtraBonus>0</GreatGeneralExtraBonus> 
			<GreatPersonGiftInfluence>0</GreatPersonGiftInfluence> 
			<MaxGlobalBuildingProductionModifier>0</MaxGlobalBuildingProductionModifier> 
			<MaxTeamBuildingProductionModifier>0</MaxTeamBuildingProductionModifier> 
			<MaxPlayerBuildingProductionModifier>0</MaxPlayerBuildingProductionModifier> 
			<CityUnhappinessModifier>0</CityUnhappinessModifier> 
			<PopulationUnhappinessModifier>0</PopulationUnhappinessModifier> 
			<CityStateBonusModifier>0</CityStateBonusModifier> 
			<CityStateFriendshipModifier>0</CityStateFriendshipModifier> 
			<CityStateCombatModifier>0</CityStateCombatModifier> 
			<LandBarbarianConversionPercent>0</LandBarbarianConversionPercent> 
			<LandBarbarianConversionExtraUnits>0</LandBarbarianConversionExtraUnits> 
			<SeaBarbarianConversionPercent>0</SeaBarbarianConversionPercent> 
			<LandUnitMaintenanceModifier>0</LandUnitMaintenanceModifier> 
			<NavalUnitMaintenanceModifier>0</NavalUnitMaintenanceModifier> 
			<CapitalBuildingModifier>0</CapitalBuildingModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<CultureFromKills>0</CultureFromKills> 
			<FaithFromKills>0</FaithFromKills> 
			<CityCultureBonus>0</CityCultureBonus> 
			<CapitalThemingBonusModifier>0</CapitalThemingBonusModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CityConnectionTradeRouteChange>0</CityConnectionTradeRouteChange> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<PlunderModifier>0</PlunderModifier> 
			<ImprovementMaintenanceModifier>0</ImprovementMaintenanceModifier> 
			<GoldenAgeDurationModifier>0</GoldenAgeDurationModifier> 
			<GoldenAgeMoveChange>0</GoldenAgeMoveChange> 
			<GoldenAgeCombatModifier>0</GoldenAgeCombatModifier> 
			<GoldenAgeTourismModifier>0</GoldenAgeTourismModifier> 
			<GoldenAgeGreatArtistRateModifier>0</GoldenAgeGreatArtistRateModifier> 
			<GoldenAgeGreatMusicianRateModifier>0</GoldenAgeGreatMusicianRateModifier> 
			<GoldenAgeGreatWriterRateModifier>0</GoldenAgeGreatWriterRateModifier> 
			<ExtraEmbarkMoves>0</ExtraEmbarkMoves> 
			<NaturalWonderFirstFinderGold>0</NaturalWonderFirstFinderGold> 
			<NaturalWonderSubsequentFinderGold>0</NaturalWonderSubsequentFinderGold> 
			<NaturalWonderYieldModifier>0</NaturalWonderYieldModifier> 
			<NaturalWonderHappinessModifier>0</NaturalWonderHappinessModifier> 
			<NearbyImprovementCombatBonus>0</NearbyImprovementCombatBonus> 
			<NearbyImprovementBonusRange>0</NearbyImprovementBonusRange> 
			<CultureBuildingYieldChange>0</CultureBuildingYieldChange> 
			<CombatBonusVsHigherTech>0</CombatBonusVsHigherTech> 
			<CombatBonusVsLargerCiv>0</CombatBonusVsLargerCiv> 
			<RazeSpeedModifier>0</RazeSpeedModifier> 
			<DOFGreatPersonModifier>0</DOFGreatPersonModifier> 
			<LuxuryHappinessRetention>0</LuxuryHappinessRetention> 
			<ExtraSpies>0</ExtraSpies> 
			<UnresearchedTechBonusFromKills>0</UnresearchedTechBonusFromKills> 
			<ExtraFoundedCityTerritoryClaimRange>0</ExtraFoundedCityTerritoryClaimRange> 
			<FreeSocialPoliciesPerEra>0</FreeSocialPoliciesPerEra> 
			<NumTradeRoutesModifier>0</NumTradeRoutesModifier> 
			<TradeRouteResourceModifier>0</TradeRouteResourceModifier> 
			<UniqueLuxuryCities>0</UniqueLuxuryCities> 
			<UniqueLuxuryQuantity>0</UniqueLuxuryQuantity> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<LandTradeRouteRangeBonus>0</LandTradeRouteRangeBonus> 
			<TradeReligionModifier>0</TradeReligionModifier> 
			<TradeBuildingModifier>0</TradeBuildingModifier> 
			<FightWellDamaged>false</FightWellDamaged> 
			<MoveFriendlyWoodsAsRoad>false</MoveFriendlyWoodsAsRoad> 
			<FasterAlongRiver>false</FasterAlongRiver> 
			<FasterInHills>false</FasterInHills> 
			<EmbarkedAllWater>false</EmbarkedAllWater> 
			<EmbarkedToLandFlatCost>false</EmbarkedToLandFlatCost> 
			<NoHillsImprovementMaintenance>false</NoHillsImprovementMaintenance> 
			<TechBoostFromCapitalScienceBuildings>false</TechBoostFromCapitalScienceBuildings> 
			<StaysAliveZeroCities>false</StaysAliveZeroCities> 
			<FaithFromUnimprovedForest>false</FaithFromUnimprovedForest> 
			<BonusReligiousBelief>true</BonusReligiousBelief> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<CrossesMountainsAfterGreatGeneral>false</CrossesMountainsAfterGreatGeneral> 
			<MayaCalendarBonuses>false</MayaCalendarBonuses> 
			<NoAnnexing>false</NoAnnexing> 
			<TechFromCityConquer>false</TechFromCityConquer> 
			<UniqueLuxuryRequiresNewArea>false</UniqueLuxuryRequiresNewArea> 
			<RiverTradeRoad>false</RiverTradeRoad> 
			<AngerFreeIntrusionOfCityStates>false</AngerFreeIntrusionOfCityStates> 
		</Row>
		<Row> 
			<ID>32</ID> 
			<Type>TRAIT_DIPLOMACY_GREAT_PEOPLE</Type> 
			<Description>TXT_KEY_TRAIT_DIPLOMACY_GREAT_PEOPLE</Description> 
			<ShortDescription>TXT_KEY_TRAIT_DIPLOMACY_GREAT_PEOPLE_SHORT</ShortDescription> 
			<LevelExperienceModifier>0</LevelExperienceModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatGeneralExtraBonus>0</GreatGeneralExtraBonus> 
			<GreatPersonGiftInfluence>90</GreatPersonGiftInfluence> 
			<MaxGlobalBuildingProductionModifier>0</MaxGlobalBuildingProductionModifier> 
			<MaxTeamBuildingProductionModifier>0</MaxTeamBuildingProductionModifier> 
			<MaxPlayerBuildingProductionModifier>0</MaxPlayerBuildingProductionModifier> 
			<CityUnhappinessModifier>0</CityUnhappinessModifier> 
			<PopulationUnhappinessModifier>0</PopulationUnhappinessModifier> 
			<CityStateBonusModifier>0</CityStateBonusModifier> 
			<CityStateFriendshipModifier>0</CityStateFriendshipModifier> 
			<CityStateCombatModifier>0</CityStateCombatModifier> 
			<LandBarbarianConversionPercent>0</LandBarbarianConversionPercent> 
			<LandBarbarianConversionExtraUnits>0</LandBarbarianConversionExtraUnits> 
			<SeaBarbarianConversionPercent>0</SeaBarbarianConversionPercent> 
			<LandUnitMaintenanceModifier>0</LandUnitMaintenanceModifier> 
			<NavalUnitMaintenanceModifier>0</NavalUnitMaintenanceModifier> 
			<CapitalBuildingModifier>0</CapitalBuildingModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<CultureFromKills>0</CultureFromKills> 
			<FaithFromKills>0</FaithFromKills> 
			<CityCultureBonus>0</CityCultureBonus> 
			<CapitalThemingBonusModifier>0</CapitalThemingBonusModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CityConnectionTradeRouteChange>0</CityConnectionTradeRouteChange> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<PlunderModifier>0</PlunderModifier> 
			<ImprovementMaintenanceModifier>0</ImprovementMaintenanceModifier> 
			<GoldenAgeDurationModifier>0</GoldenAgeDurationModifier> 
			<GoldenAgeMoveChange>0</GoldenAgeMoveChange> 
			<GoldenAgeCombatModifier>0</GoldenAgeCombatModifier> 
			<GoldenAgeTourismModifier>0</GoldenAgeTourismModifier> 
			<GoldenAgeGreatArtistRateModifier>0</GoldenAgeGreatArtistRateModifier> 
			<GoldenAgeGreatMusicianRateModifier>0</GoldenAgeGreatMusicianRateModifier> 
			<GoldenAgeGreatWriterRateModifier>0</GoldenAgeGreatWriterRateModifier> 
			<ExtraEmbarkMoves>0</ExtraEmbarkMoves> 
			<NaturalWonderFirstFinderGold>0</NaturalWonderFirstFinderGold> 
			<NaturalWonderSubsequentFinderGold>0</NaturalWonderSubsequentFinderGold> 
			<NaturalWonderYieldModifier>0</NaturalWonderYieldModifier> 
			<NaturalWonderHappinessModifier>0</NaturalWonderHappinessModifier> 
			<NearbyImprovementCombatBonus>0</NearbyImprovementCombatBonus> 
			<NearbyImprovementBonusRange>0</NearbyImprovementBonusRange> 
			<CultureBuildingYieldChange>0</CultureBuildingYieldChange> 
			<CombatBonusVsHigherTech>0</CombatBonusVsHigherTech> 
			<CombatBonusVsLargerCiv>0</CombatBonusVsLargerCiv> 
			<RazeSpeedModifier>0</RazeSpeedModifier> 
			<DOFGreatPersonModifier>10</DOFGreatPersonModifier> 
			<LuxuryHappinessRetention>0</LuxuryHappinessRetention> 
			<ExtraSpies>0</ExtraSpies> 
			<UnresearchedTechBonusFromKills>0</UnresearchedTechBonusFromKills> 
			<ExtraFoundedCityTerritoryClaimRange>0</ExtraFoundedCityTerritoryClaimRange> 
			<FreeSocialPoliciesPerEra>0</FreeSocialPoliciesPerEra> 
			<NumTradeRoutesModifier>0</NumTradeRoutesModifier> 
			<TradeRouteResourceModifier>0</TradeRouteResourceModifier> 
			<UniqueLuxuryCities>0</UniqueLuxuryCities> 
			<UniqueLuxuryQuantity>0</UniqueLuxuryQuantity> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<LandTradeRouteRangeBonus>0</LandTradeRouteRangeBonus> 
			<TradeReligionModifier>0</TradeReligionModifier> 
			<TradeBuildingModifier>0</TradeBuildingModifier> 
			<FightWellDamaged>false</FightWellDamaged> 
			<MoveFriendlyWoodsAsRoad>false</MoveFriendlyWoodsAsRoad> 
			<FasterAlongRiver>false</FasterAlongRiver> 
			<FasterInHills>false</FasterInHills> 
			<EmbarkedAllWater>false</EmbarkedAllWater> 
			<EmbarkedToLandFlatCost>false</EmbarkedToLandFlatCost> 
			<NoHillsImprovementMaintenance>false</NoHillsImprovementMaintenance> 
			<TechBoostFromCapitalScienceBuildings>false</TechBoostFromCapitalScienceBuildings> 
			<StaysAliveZeroCities>false</StaysAliveZeroCities> 
			<FaithFromUnimprovedForest>false</FaithFromUnimprovedForest> 
			<BonusReligiousBelief>false</BonusReligiousBelief> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<CrossesMountainsAfterGreatGeneral>false</CrossesMountainsAfterGreatGeneral> 
			<MayaCalendarBonuses>false</MayaCalendarBonuses> 
			<NoAnnexing>false</NoAnnexing> 
			<TechFromCityConquer>false</TechFromCityConquer> 
			<UniqueLuxuryRequiresNewArea>false</UniqueLuxuryRequiresNewArea> 
			<RiverTradeRoad>false</RiverTradeRoad> 
			<AngerFreeIntrusionOfCityStates>false</AngerFreeIntrusionOfCityStates> 
		</Row>
		<Row> 
			<ID>33</ID> 
			<Type>TRAIT_RAZE_AND_HORSES</Type> 
			<Description>TXT_KEY_TRAIT_RAZE_AND_HORSES</Description> 
			<ShortDescription>TXT_KEY_TRAIT_RAZE_AND_HORSES_SHORT</ShortDescription> 
			<LevelExperienceModifier>0</LevelExperienceModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatGeneralExtraBonus>0</GreatGeneralExtraBonus> 
			<GreatPersonGiftInfluence>0</GreatPersonGiftInfluence> 
			<MaxGlobalBuildingProductionModifier>0</MaxGlobalBuildingProductionModifier> 
			<MaxTeamBuildingProductionModifier>0</MaxTeamBuildingProductionModifier> 
			<MaxPlayerBuildingProductionModifier>0</MaxPlayerBuildingProductionModifier> 
			<CityUnhappinessModifier>0</CityUnhappinessModifier> 
			<PopulationUnhappinessModifier>0</PopulationUnhappinessModifier> 
			<CityStateBonusModifier>0</CityStateBonusModifier> 
			<CityStateFriendshipModifier>0</CityStateFriendshipModifier> 
			<CityStateCombatModifier>0</CityStateCombatModifier> 
			<LandBarbarianConversionPercent>0</LandBarbarianConversionPercent> 
			<LandBarbarianConversionExtraUnits>0</LandBarbarianConversionExtraUnits> 
			<SeaBarbarianConversionPercent>0</SeaBarbarianConversionPercent> 
			<LandUnitMaintenanceModifier>0</LandUnitMaintenanceModifier> 
			<NavalUnitMaintenanceModifier>0</NavalUnitMaintenanceModifier> 
			<CapitalBuildingModifier>0</CapitalBuildingModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<CultureFromKills>0</CultureFromKills> 
			<FaithFromKills>0</FaithFromKills> 
			<CityCultureBonus>0</CityCultureBonus> 
			<CapitalThemingBonusModifier>0</CapitalThemingBonusModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CityConnectionTradeRouteChange>0</CityConnectionTradeRouteChange> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<PlunderModifier>0</PlunderModifier> 
			<ImprovementMaintenanceModifier>0</ImprovementMaintenanceModifier> 
			<GoldenAgeDurationModifier>0</GoldenAgeDurationModifier> 
			<GoldenAgeMoveChange>0</GoldenAgeMoveChange> 
			<GoldenAgeCombatModifier>0</GoldenAgeCombatModifier> 
			<GoldenAgeTourismModifier>0</GoldenAgeTourismModifier> 
			<GoldenAgeGreatArtistRateModifier>0</GoldenAgeGreatArtistRateModifier> 
			<GoldenAgeGreatMusicianRateModifier>0</GoldenAgeGreatMusicianRateModifier> 
			<GoldenAgeGreatWriterRateModifier>0</GoldenAgeGreatWriterRateModifier> 
			<ExtraEmbarkMoves>0</ExtraEmbarkMoves> 
			<NaturalWonderFirstFinderGold>0</NaturalWonderFirstFinderGold> 
			<NaturalWonderSubsequentFinderGold>0</NaturalWonderSubsequentFinderGold> 
			<NaturalWonderYieldModifier>0</NaturalWonderYieldModifier> 
			<NaturalWonderHappinessModifier>0</NaturalWonderHappinessModifier> 
			<NearbyImprovementCombatBonus>0</NearbyImprovementCombatBonus> 
			<NearbyImprovementBonusRange>0</NearbyImprovementBonusRange> 
			<CultureBuildingYieldChange>0</CultureBuildingYieldChange> 
			<CombatBonusVsHigherTech>0</CombatBonusVsHigherTech> 
			<CombatBonusVsLargerCiv>0</CombatBonusVsLargerCiv> 
			<RazeSpeedModifier>100</RazeSpeedModifier> 
			<DOFGreatPersonModifier>0</DOFGreatPersonModifier> 
			<LuxuryHappinessRetention>0</LuxuryHappinessRetention> 
			<ExtraSpies>0</ExtraSpies> 
			<UnresearchedTechBonusFromKills>0</UnresearchedTechBonusFromKills> 
			<ExtraFoundedCityTerritoryClaimRange>0</ExtraFoundedCityTerritoryClaimRange> 
			<FreeSocialPoliciesPerEra>0</FreeSocialPoliciesPerEra> 
			<NumTradeRoutesModifier>0</NumTradeRoutesModifier> 
			<TradeRouteResourceModifier>0</TradeRouteResourceModifier> 
			<UniqueLuxuryCities>0</UniqueLuxuryCities> 
			<UniqueLuxuryQuantity>0</UniqueLuxuryQuantity> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<LandTradeRouteRangeBonus>0</LandTradeRouteRangeBonus> 
			<TradeReligionModifier>0</TradeReligionModifier> 
			<TradeBuildingModifier>0</TradeBuildingModifier> 
			<FightWellDamaged>false</FightWellDamaged> 
			<MoveFriendlyWoodsAsRoad>false</MoveFriendlyWoodsAsRoad> 
			<FasterAlongRiver>false</FasterAlongRiver> 
			<FasterInHills>false</FasterInHills> 
			<EmbarkedAllWater>false</EmbarkedAllWater> 
			<EmbarkedToLandFlatCost>false</EmbarkedToLandFlatCost> 
			<NoHillsImprovementMaintenance>false</NoHillsImprovementMaintenance> 
			<TechBoostFromCapitalScienceBuildings>false</TechBoostFromCapitalScienceBuildings> 
			<StaysAliveZeroCities>false</StaysAliveZeroCities> 
			<FaithFromUnimprovedForest>false</FaithFromUnimprovedForest> 
			<BonusReligiousBelief>false</BonusReligiousBelief> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<CrossesMountainsAfterGreatGeneral>false</CrossesMountainsAfterGreatGeneral> 
			<MayaCalendarBonuses>false</MayaCalendarBonuses> 
			<NoAnnexing>false</NoAnnexing> 
			<TechFromCityConquer>false</TechFromCityConquer> 
			<UniqueLuxuryRequiresNewArea>false</UniqueLuxuryRequiresNewArea> 
			<RiverTradeRoad>false</RiverTradeRoad> 
			<AngerFreeIntrusionOfCityStates>false</AngerFreeIntrusionOfCityStates> 
		</Row>
		<Row> 
			<ID>34</ID> 
			<Type>TRAIT_ANNEX_CITY_STATE</Type> 
			<Description>TXT_KEY_TRAIT_ANNEX_CITY_STATE</Description> 
			<ShortDescription>TXT_KEY_TRAIT_ANNEX_CITY_STATE_SHORT</ShortDescription> 
			<LevelExperienceModifier>0</LevelExperienceModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatGeneralExtraBonus>0</GreatGeneralExtraBonus> 
			<GreatPersonGiftInfluence>0</GreatPersonGiftInfluence> 
			<MaxGlobalBuildingProductionModifier>0</MaxGlobalBuildingProductionModifier> 
			<MaxTeamBuildingProductionModifier>0</MaxTeamBuildingProductionModifier> 
			<MaxPlayerBuildingProductionModifier>0</MaxPlayerBuildingProductionModifier> 
			<CityUnhappinessModifier>0</CityUnhappinessModifier> 
			<PopulationUnhappinessModifier>0</PopulationUnhappinessModifier> 
			<CityStateBonusModifier>0</CityStateBonusModifier> 
			<CityStateFriendshipModifier>0</CityStateFriendshipModifier> 
			<CityStateCombatModifier>0</CityStateCombatModifier> 
			<LandBarbarianConversionPercent>0</LandBarbarianConversionPercent> 
			<LandBarbarianConversionExtraUnits>0</LandBarbarianConversionExtraUnits> 
			<SeaBarbarianConversionPercent>0</SeaBarbarianConversionPercent> 
			<LandUnitMaintenanceModifier>0</LandUnitMaintenanceModifier> 
			<NavalUnitMaintenanceModifier>0</NavalUnitMaintenanceModifier> 
			<CapitalBuildingModifier>0</CapitalBuildingModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<CultureFromKills>0</CultureFromKills> 
			<FaithFromKills>0</FaithFromKills> 
			<CityCultureBonus>0</CityCultureBonus> 
			<CapitalThemingBonusModifier>0</CapitalThemingBonusModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CityConnectionTradeRouteChange>0</CityConnectionTradeRouteChange> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<PlunderModifier>0</PlunderModifier> 
			<ImprovementMaintenanceModifier>0</ImprovementMaintenanceModifier> 
			<GoldenAgeDurationModifier>0</GoldenAgeDurationModifier> 
			<GoldenAgeMoveChange>0</GoldenAgeMoveChange> 
			<GoldenAgeCombatModifier>0</GoldenAgeCombatModifier> 
			<GoldenAgeTourismModifier>0</GoldenAgeTourismModifier> 
			<GoldenAgeGreatArtistRateModifier>0</GoldenAgeGreatArtistRateModifier> 
			<GoldenAgeGreatMusicianRateModifier>0</GoldenAgeGreatMusicianRateModifier> 
			<GoldenAgeGreatWriterRateModifier>0</GoldenAgeGreatWriterRateModifier> 
			<ExtraEmbarkMoves>0</ExtraEmbarkMoves> 
			<NaturalWonderFirstFinderGold>0</NaturalWonderFirstFinderGold> 
			<NaturalWonderSubsequentFinderGold>0</NaturalWonderSubsequentFinderGold> 
			<NaturalWonderYieldModifier>0</NaturalWonderYieldModifier> 
			<NaturalWonderHappinessModifier>0</NaturalWonderHappinessModifier> 
			<NearbyImprovementCombatBonus>0</NearbyImprovementCombatBonus> 
			<NearbyImprovementBonusRange>0</NearbyImprovementBonusRange> 
			<CultureBuildingYieldChange>0</CultureBuildingYieldChange> 
			<CombatBonusVsHigherTech>0</CombatBonusVsHigherTech> 
			<CombatBonusVsLargerCiv>0</CombatBonusVsLargerCiv> 
			<RazeSpeedModifier>0</RazeSpeedModifier> 
			<DOFGreatPersonModifier>0</DOFGreatPersonModifier> 
			<LuxuryHappinessRetention>0</LuxuryHappinessRetention> 
			<ExtraSpies>0</ExtraSpies> 
			<UnresearchedTechBonusFromKills>0</UnresearchedTechBonusFromKills> 
			<ExtraFoundedCityTerritoryClaimRange>0</ExtraFoundedCityTerritoryClaimRange> 
			<FreeSocialPoliciesPerEra>0</FreeSocialPoliciesPerEra> 
			<NumTradeRoutesModifier>0</NumTradeRoutesModifier> 
			<TradeRouteResourceModifier>0</TradeRouteResourceModifier> 
			<UniqueLuxuryCities>0</UniqueLuxuryCities> 
			<UniqueLuxuryQuantity>0</UniqueLuxuryQuantity> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<LandTradeRouteRangeBonus>0</LandTradeRouteRangeBonus> 
			<TradeReligionModifier>0</TradeReligionModifier> 
			<TradeBuildingModifier>0</TradeBuildingModifier> 
			<FightWellDamaged>false</FightWellDamaged> 
			<MoveFriendlyWoodsAsRoad>false</MoveFriendlyWoodsAsRoad> 
			<FasterAlongRiver>false</FasterAlongRiver> 
			<FasterInHills>false</FasterInHills> 
			<EmbarkedAllWater>false</EmbarkedAllWater> 
			<EmbarkedToLandFlatCost>false</EmbarkedToLandFlatCost> 
			<NoHillsImprovementMaintenance>false</NoHillsImprovementMaintenance> 
			<TechBoostFromCapitalScienceBuildings>false</TechBoostFromCapitalScienceBuildings> 
			<StaysAliveZeroCities>false</StaysAliveZeroCities> 
			<FaithFromUnimprovedForest>false</FaithFromUnimprovedForest> 
			<BonusReligiousBelief>false</BonusReligiousBelief> 
			<AbleToAnnexCityStates>true</AbleToAnnexCityStates> 
			<CrossesMountainsAfterGreatGeneral>false</CrossesMountainsAfterGreatGeneral> 
			<MayaCalendarBonuses>false</MayaCalendarBonuses> 
			<NoAnnexing>false</NoAnnexing> 
			<TechFromCityConquer>false</TechFromCityConquer> 
			<UniqueLuxuryRequiresNewArea>false</UniqueLuxuryRequiresNewArea> 
			<RiverTradeRoad>false</RiverTradeRoad> 
			<AngerFreeIntrusionOfCityStates>false</AngerFreeIntrusionOfCityStates> 
		</Row>
		<Row> 
			<ID>35</ID> 
			<Type>TRAIT_PHOENICIAN_HERITAGE</Type> 
			<Description>TXT_KEY_TRAIT_PHOENICIAN_HERITAGE</Description> 
			<ShortDescription>TXT_KEY_TRAIT_PHOENICIAN_HERITAGE_SHORT</ShortDescription> 
			<LevelExperienceModifier>0</LevelExperienceModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatGeneralExtraBonus>0</GreatGeneralExtraBonus> 
			<GreatPersonGiftInfluence>0</GreatPersonGiftInfluence> 
			<MaxGlobalBuildingProductionModifier>0</MaxGlobalBuildingProductionModifier> 
			<MaxTeamBuildingProductionModifier>0</MaxTeamBuildingProductionModifier> 
			<MaxPlayerBuildingProductionModifier>0</MaxPlayerBuildingProductionModifier> 
			<CityUnhappinessModifier>0</CityUnhappinessModifier> 
			<PopulationUnhappinessModifier>0</PopulationUnhappinessModifier> 
			<CityStateBonusModifier>0</CityStateBonusModifier> 
			<CityStateFriendshipModifier>0</CityStateFriendshipModifier> 
			<CityStateCombatModifier>0</CityStateCombatModifier> 
			<LandBarbarianConversionPercent>0</LandBarbarianConversionPercent> 
			<LandBarbarianConversionExtraUnits>0</LandBarbarianConversionExtraUnits> 
			<SeaBarbarianConversionPercent>0</SeaBarbarianConversionPercent> 
			<LandUnitMaintenanceModifier>0</LandUnitMaintenanceModifier> 
			<NavalUnitMaintenanceModifier>0</NavalUnitMaintenanceModifier> 
			<CapitalBuildingModifier>0</CapitalBuildingModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<CultureFromKills>0</CultureFromKills> 
			<FaithFromKills>0</FaithFromKills> 
			<CityCultureBonus>0</CityCultureBonus> 
			<CapitalThemingBonusModifier>0</CapitalThemingBonusModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CityConnectionTradeRouteChange>0</CityConnectionTradeRouteChange> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<PlunderModifier>0</PlunderModifier> 
			<ImprovementMaintenanceModifier>0</ImprovementMaintenanceModifier> 
			<GoldenAgeDurationModifier>0</GoldenAgeDurationModifier> 
			<GoldenAgeMoveChange>0</GoldenAgeMoveChange> 
			<GoldenAgeCombatModifier>0</GoldenAgeCombatModifier> 
			<GoldenAgeTourismModifier>0</GoldenAgeTourismModifier> 
			<GoldenAgeGreatArtistRateModifier>0</GoldenAgeGreatArtistRateModifier> 
			<GoldenAgeGreatMusicianRateModifier>0</GoldenAgeGreatMusicianRateModifier> 
			<GoldenAgeGreatWriterRateModifier>0</GoldenAgeGreatWriterRateModifier> 
			<ExtraEmbarkMoves>0</ExtraEmbarkMoves> 
			<NaturalWonderFirstFinderGold>0</NaturalWonderFirstFinderGold> 
			<NaturalWonderSubsequentFinderGold>0</NaturalWonderSubsequentFinderGold> 
			<NaturalWonderYieldModifier>0</NaturalWonderYieldModifier> 
			<NaturalWonderHappinessModifier>0</NaturalWonderHappinessModifier> 
			<NearbyImprovementCombatBonus>0</NearbyImprovementCombatBonus> 
			<NearbyImprovementBonusRange>0</NearbyImprovementBonusRange> 
			<CultureBuildingYieldChange>0</CultureBuildingYieldChange> 
			<CombatBonusVsHigherTech>0</CombatBonusVsHigherTech> 
			<CombatBonusVsLargerCiv>0</CombatBonusVsLargerCiv> 
			<RazeSpeedModifier>0</RazeSpeedModifier> 
			<DOFGreatPersonModifier>0</DOFGreatPersonModifier> 
			<LuxuryHappinessRetention>0</LuxuryHappinessRetention> 
			<ExtraSpies>0</ExtraSpies> 
			<UnresearchedTechBonusFromKills>0</UnresearchedTechBonusFromKills> 
			<ExtraFoundedCityTerritoryClaimRange>0</ExtraFoundedCityTerritoryClaimRange> 
			<FreeSocialPoliciesPerEra>0</FreeSocialPoliciesPerEra> 
			<NumTradeRoutesModifier>0</NumTradeRoutesModifier> 
			<TradeRouteResourceModifier>0</TradeRouteResourceModifier> 
			<UniqueLuxuryCities>0</UniqueLuxuryCities> 
			<UniqueLuxuryQuantity>0</UniqueLuxuryQuantity> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<LandTradeRouteRangeBonus>0</LandTradeRouteRangeBonus> 
			<TradeReligionModifier>0</TradeReligionModifier> 
			<TradeBuildingModifier>0</TradeBuildingModifier> 
			<FightWellDamaged>false</FightWellDamaged> 
			<MoveFriendlyWoodsAsRoad>false</MoveFriendlyWoodsAsRoad> 
			<FasterAlongRiver>false</FasterAlongRiver> 
			<FasterInHills>false</FasterInHills> 
			<EmbarkedAllWater>false</EmbarkedAllWater> 
			<EmbarkedToLandFlatCost>false</EmbarkedToLandFlatCost> 
			<NoHillsImprovementMaintenance>false</NoHillsImprovementMaintenance> 
			<TechBoostFromCapitalScienceBuildings>false</TechBoostFromCapitalScienceBuildings> 
			<StaysAliveZeroCities>false</StaysAliveZeroCities> 
			<FaithFromUnimprovedForest>false</FaithFromUnimprovedForest> 
			<BonusReligiousBelief>false</BonusReligiousBelief> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<CrossesMountainsAfterGreatGeneral>true</CrossesMountainsAfterGreatGeneral> 
			<MayaCalendarBonuses>false</MayaCalendarBonuses> 
			<NoAnnexing>false</NoAnnexing> 
			<TechFromCityConquer>false</TechFromCityConquer> 
			<UniqueLuxuryRequiresNewArea>false</UniqueLuxuryRequiresNewArea> 
			<RiverTradeRoad>false</RiverTradeRoad> 
			<AngerFreeIntrusionOfCityStates>false</AngerFreeIntrusionOfCityStates> 
			<FreeBuilding>BUILDING_HARBOR</FreeBuilding> 
		</Row>
		<Row> 
			<ID>36</ID> 
			<Type>TRAIT_LUXURY_RETENTION</Type> 
			<Description>TXT_KEY_TRAIT_LUXURY_RETENTION</Description> 
			<ShortDescription>TXT_KEY_TRAIT_LUXURY_RETENTION_SHORT</ShortDescription> 
			<LevelExperienceModifier>0</LevelExperienceModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatGeneralExtraBonus>0</GreatGeneralExtraBonus> 
			<GreatPersonGiftInfluence>0</GreatPersonGiftInfluence> 
			<MaxGlobalBuildingProductionModifier>0</MaxGlobalBuildingProductionModifier> 
			<MaxTeamBuildingProductionModifier>0</MaxTeamBuildingProductionModifier> 
			<MaxPlayerBuildingProductionModifier>0</MaxPlayerBuildingProductionModifier> 
			<CityUnhappinessModifier>0</CityUnhappinessModifier> 
			<PopulationUnhappinessModifier>0</PopulationUnhappinessModifier> 
			<CityStateBonusModifier>0</CityStateBonusModifier> 
			<CityStateFriendshipModifier>0</CityStateFriendshipModifier> 
			<CityStateCombatModifier>0</CityStateCombatModifier> 
			<LandBarbarianConversionPercent>0</LandBarbarianConversionPercent> 
			<LandBarbarianConversionExtraUnits>0</LandBarbarianConversionExtraUnits> 
			<SeaBarbarianConversionPercent>0</SeaBarbarianConversionPercent> 
			<LandUnitMaintenanceModifier>0</LandUnitMaintenanceModifier> 
			<NavalUnitMaintenanceModifier>0</NavalUnitMaintenanceModifier> 
			<CapitalBuildingModifier>0</CapitalBuildingModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<CultureFromKills>0</CultureFromKills> 
			<FaithFromKills>0</FaithFromKills> 
			<CityCultureBonus>0</CityCultureBonus> 
			<CapitalThemingBonusModifier>0</CapitalThemingBonusModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CityConnectionTradeRouteChange>0</CityConnectionTradeRouteChange> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<PlunderModifier>0</PlunderModifier> 
			<ImprovementMaintenanceModifier>0</ImprovementMaintenanceModifier> 
			<GoldenAgeDurationModifier>0</GoldenAgeDurationModifier> 
			<GoldenAgeMoveChange>0</GoldenAgeMoveChange> 
			<GoldenAgeCombatModifier>0</GoldenAgeCombatModifier> 
			<GoldenAgeTourismModifier>0</GoldenAgeTourismModifier> 
			<GoldenAgeGreatArtistRateModifier>0</GoldenAgeGreatArtistRateModifier> 
			<GoldenAgeGreatMusicianRateModifier>0</GoldenAgeGreatMusicianRateModifier> 
			<GoldenAgeGreatWriterRateModifier>0</GoldenAgeGreatWriterRateModifier> 
			<ExtraEmbarkMoves>0</ExtraEmbarkMoves> 
			<NaturalWonderFirstFinderGold>0</NaturalWonderFirstFinderGold> 
			<NaturalWonderSubsequentFinderGold>0</NaturalWonderSubsequentFinderGold> 
			<NaturalWonderYieldModifier>0</NaturalWonderYieldModifier> 
			<NaturalWonderHappinessModifier>0</NaturalWonderHappinessModifier> 
			<NearbyImprovementCombatBonus>0</NearbyImprovementCombatBonus> 
			<NearbyImprovementBonusRange>0</NearbyImprovementBonusRange> 
			<CultureBuildingYieldChange>0</CultureBuildingYieldChange> 
			<CombatBonusVsHigherTech>0</CombatBonusVsHigherTech> 
			<CombatBonusVsLargerCiv>0</CombatBonusVsLargerCiv> 
			<RazeSpeedModifier>0</RazeSpeedModifier> 
			<DOFGreatPersonModifier>0</DOFGreatPersonModifier> 
			<LuxuryHappinessRetention>50</LuxuryHappinessRetention> 
			<ExtraSpies>0</ExtraSpies> 
			<UnresearchedTechBonusFromKills>0</UnresearchedTechBonusFromKills> 
			<ExtraFoundedCityTerritoryClaimRange>0</ExtraFoundedCityTerritoryClaimRange> 
			<FreeSocialPoliciesPerEra>0</FreeSocialPoliciesPerEra> 
			<NumTradeRoutesModifier>0</NumTradeRoutesModifier> 
			<TradeRouteResourceModifier>0</TradeRouteResourceModifier> 
			<UniqueLuxuryCities>0</UniqueLuxuryCities> 
			<UniqueLuxuryQuantity>0</UniqueLuxuryQuantity> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<LandTradeRouteRangeBonus>0</LandTradeRouteRangeBonus> 
			<TradeReligionModifier>0</TradeReligionModifier> 
			<TradeBuildingModifier>0</TradeBuildingModifier> 
			<FightWellDamaged>false</FightWellDamaged> 
			<MoveFriendlyWoodsAsRoad>false</MoveFriendlyWoodsAsRoad> 
			<FasterAlongRiver>false</FasterAlongRiver> 
			<FasterInHills>false</FasterInHills> 
			<EmbarkedAllWater>false</EmbarkedAllWater> 
			<EmbarkedToLandFlatCost>false</EmbarkedToLandFlatCost> 
			<NoHillsImprovementMaintenance>false</NoHillsImprovementMaintenance> 
			<TechBoostFromCapitalScienceBuildings>false</TechBoostFromCapitalScienceBuildings> 
			<StaysAliveZeroCities>false</StaysAliveZeroCities> 
			<FaithFromUnimprovedForest>false</FaithFromUnimprovedForest> 
			<BonusReligiousBelief>false</BonusReligiousBelief> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<CrossesMountainsAfterGreatGeneral>false</CrossesMountainsAfterGreatGeneral> 
			<MayaCalendarBonuses>false</MayaCalendarBonuses> 
			<NoAnnexing>false</NoAnnexing> 
			<TechFromCityConquer>false</TechFromCityConquer> 
			<UniqueLuxuryRequiresNewArea>false</UniqueLuxuryRequiresNewArea> 
			<RiverTradeRoad>false</RiverTradeRoad> 
			<AngerFreeIntrusionOfCityStates>false</AngerFreeIntrusionOfCityStates> 
		</Row>
		<Row> 
			<ID>37</ID> 
			<Type>TRAIT_LONG_COUNT</Type> 
			<Description>TXT_KEY_TRAIT_LONG_COUNT</Description> 
			<ShortDescription>TXT_KEY_TRAIT_LONG_COUNT_SHORT</ShortDescription> 
			<LevelExperienceModifier>0</LevelExperienceModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatGeneralExtraBonus>0</GreatGeneralExtraBonus> 
			<GreatPersonGiftInfluence>0</GreatPersonGiftInfluence> 
			<MaxGlobalBuildingProductionModifier>0</MaxGlobalBuildingProductionModifier> 
			<MaxTeamBuildingProductionModifier>0</MaxTeamBuildingProductionModifier> 
			<MaxPlayerBuildingProductionModifier>0</MaxPlayerBuildingProductionModifier> 
			<CityUnhappinessModifier>0</CityUnhappinessModifier> 
			<PopulationUnhappinessModifier>0</PopulationUnhappinessModifier> 
			<CityStateBonusModifier>0</CityStateBonusModifier> 
			<CityStateFriendshipModifier>0</CityStateFriendshipModifier> 
			<CityStateCombatModifier>0</CityStateCombatModifier> 
			<LandBarbarianConversionPercent>0</LandBarbarianConversionPercent> 
			<LandBarbarianConversionExtraUnits>0</LandBarbarianConversionExtraUnits> 
			<SeaBarbarianConversionPercent>0</SeaBarbarianConversionPercent> 
			<LandUnitMaintenanceModifier>0</LandUnitMaintenanceModifier> 
			<NavalUnitMaintenanceModifier>0</NavalUnitMaintenanceModifier> 
			<CapitalBuildingModifier>0</CapitalBuildingModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<CultureFromKills>0</CultureFromKills> 
			<FaithFromKills>0</FaithFromKills> 
			<CityCultureBonus>0</CityCultureBonus> 
			<CapitalThemingBonusModifier>0</CapitalThemingBonusModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CityConnectionTradeRouteChange>0</CityConnectionTradeRouteChange> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<PlunderModifier>0</PlunderModifier> 
			<ImprovementMaintenanceModifier>0</ImprovementMaintenanceModifier> 
			<GoldenAgeDurationModifier>0</GoldenAgeDurationModifier> 
			<GoldenAgeMoveChange>0</GoldenAgeMoveChange> 
			<GoldenAgeCombatModifier>0</GoldenAgeCombatModifier> 
			<GoldenAgeTourismModifier>0</GoldenAgeTourismModifier> 
			<GoldenAgeGreatArtistRateModifier>0</GoldenAgeGreatArtistRateModifier> 
			<GoldenAgeGreatMusicianRateModifier>0</GoldenAgeGreatMusicianRateModifier> 
			<GoldenAgeGreatWriterRateModifier>0</GoldenAgeGreatWriterRateModifier> 
			<ExtraEmbarkMoves>0</ExtraEmbarkMoves> 
			<NaturalWonderFirstFinderGold>0</NaturalWonderFirstFinderGold> 
			<NaturalWonderSubsequentFinderGold>0</NaturalWonderSubsequentFinderGold> 
			<NaturalWonderYieldModifier>0</NaturalWonderYieldModifier> 
			<NaturalWonderHappinessModifier>0</NaturalWonderHappinessModifier> 
			<NearbyImprovementCombatBonus>0</NearbyImprovementCombatBonus> 
			<NearbyImprovementBonusRange>0</NearbyImprovementBonusRange> 
			<CultureBuildingYieldChange>0</CultureBuildingYieldChange> 
			<CombatBonusVsHigherTech>0</CombatBonusVsHigherTech> 
			<CombatBonusVsLargerCiv>0</CombatBonusVsLargerCiv> 
			<RazeSpeedModifier>0</RazeSpeedModifier> 
			<DOFGreatPersonModifier>0</DOFGreatPersonModifier> 
			<LuxuryHappinessRetention>0</LuxuryHappinessRetention> 
			<ExtraSpies>0</ExtraSpies> 
			<UnresearchedTechBonusFromKills>0</UnresearchedTechBonusFromKills> 
			<ExtraFoundedCityTerritoryClaimRange>0</ExtraFoundedCityTerritoryClaimRange> 
			<FreeSocialPoliciesPerEra>0</FreeSocialPoliciesPerEra> 
			<NumTradeRoutesModifier>0</NumTradeRoutesModifier> 
			<TradeRouteResourceModifier>0</TradeRouteResourceModifier> 
			<UniqueLuxuryCities>0</UniqueLuxuryCities> 
			<UniqueLuxuryQuantity>0</UniqueLuxuryQuantity> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<LandTradeRouteRangeBonus>0</LandTradeRouteRangeBonus> 
			<TradeReligionModifier>0</TradeReligionModifier> 
			<TradeBuildingModifier>0</TradeBuildingModifier> 
			<FightWellDamaged>false</FightWellDamaged> 
			<MoveFriendlyWoodsAsRoad>false</MoveFriendlyWoodsAsRoad> 
			<FasterAlongRiver>false</FasterAlongRiver> 
			<FasterInHills>false</FasterInHills> 
			<EmbarkedAllWater>false</EmbarkedAllWater> 
			<EmbarkedToLandFlatCost>false</EmbarkedToLandFlatCost> 
			<NoHillsImprovementMaintenance>false</NoHillsImprovementMaintenance> 
			<TechBoostFromCapitalScienceBuildings>false</TechBoostFromCapitalScienceBuildings> 
			<StaysAliveZeroCities>false</StaysAliveZeroCities> 
			<FaithFromUnimprovedForest>false</FaithFromUnimprovedForest> 
			<BonusReligiousBelief>false</BonusReligiousBelief> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<CrossesMountainsAfterGreatGeneral>false</CrossesMountainsAfterGreatGeneral> 
			<MayaCalendarBonuses>true</MayaCalendarBonuses> 
			<NoAnnexing>false</NoAnnexing> 
			<TechFromCityConquer>false</TechFromCityConquer> 
			<UniqueLuxuryRequiresNewArea>false</UniqueLuxuryRequiresNewArea> 
			<RiverTradeRoad>false</RiverTradeRoad> 
			<AngerFreeIntrusionOfCityStates>false</AngerFreeIntrusionOfCityStates> 
			<PrereqTech>TECH_THEOLOGY</PrereqTech> 
		</Row>
		<Row> 
			<ID>38</ID> 
			<Type>TRAIT_BONUS_AGAINST_TECH</Type> 
			<Description>TXT_KEY_TRAIT_BONUS_AGAINST_TECH</Description> 
			<ShortDescription>TXT_KEY_TRAIT_BONUS_AGAINST_TECH_SHORT</ShortDescription> 
			<LevelExperienceModifier>0</LevelExperienceModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatGeneralExtraBonus>0</GreatGeneralExtraBonus> 
			<GreatPersonGiftInfluence>0</GreatPersonGiftInfluence> 
			<MaxGlobalBuildingProductionModifier>0</MaxGlobalBuildingProductionModifier> 
			<MaxTeamBuildingProductionModifier>0</MaxTeamBuildingProductionModifier> 
			<MaxPlayerBuildingProductionModifier>0</MaxPlayerBuildingProductionModifier> 
			<CityUnhappinessModifier>0</CityUnhappinessModifier> 
			<PopulationUnhappinessModifier>0</PopulationUnhappinessModifier> 
			<CityStateBonusModifier>0</CityStateBonusModifier> 
			<CityStateFriendshipModifier>0</CityStateFriendshipModifier> 
			<CityStateCombatModifier>0</CityStateCombatModifier> 
			<LandBarbarianConversionPercent>0</LandBarbarianConversionPercent> 
			<LandBarbarianConversionExtraUnits>0</LandBarbarianConversionExtraUnits> 
			<SeaBarbarianConversionPercent>0</SeaBarbarianConversionPercent> 
			<LandUnitMaintenanceModifier>0</LandUnitMaintenanceModifier> 
			<NavalUnitMaintenanceModifier>0</NavalUnitMaintenanceModifier> 
			<CapitalBuildingModifier>0</CapitalBuildingModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<CultureFromKills>0</CultureFromKills> 
			<FaithFromKills>0</FaithFromKills> 
			<CityCultureBonus>0</CityCultureBonus> 
			<CapitalThemingBonusModifier>0</CapitalThemingBonusModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CityConnectionTradeRouteChange>0</CityConnectionTradeRouteChange> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<PlunderModifier>0</PlunderModifier> 
			<ImprovementMaintenanceModifier>0</ImprovementMaintenanceModifier> 
			<GoldenAgeDurationModifier>0</GoldenAgeDurationModifier> 
			<GoldenAgeMoveChange>0</GoldenAgeMoveChange> 
			<GoldenAgeCombatModifier>0</GoldenAgeCombatModifier> 
			<GoldenAgeTourismModifier>0</GoldenAgeTourismModifier> 
			<GoldenAgeGreatArtistRateModifier>0</GoldenAgeGreatArtistRateModifier> 
			<GoldenAgeGreatMusicianRateModifier>0</GoldenAgeGreatMusicianRateModifier> 
			<GoldenAgeGreatWriterRateModifier>0</GoldenAgeGreatWriterRateModifier> 
			<ExtraEmbarkMoves>0</ExtraEmbarkMoves> 
			<NaturalWonderFirstFinderGold>0</NaturalWonderFirstFinderGold> 
			<NaturalWonderSubsequentFinderGold>0</NaturalWonderSubsequentFinderGold> 
			<NaturalWonderYieldModifier>0</NaturalWonderYieldModifier> 
			<NaturalWonderHappinessModifier>0</NaturalWonderHappinessModifier> 
			<NearbyImprovementCombatBonus>0</NearbyImprovementCombatBonus> 
			<NearbyImprovementBonusRange>0</NearbyImprovementBonusRange> 
			<CultureBuildingYieldChange>0</CultureBuildingYieldChange> 
			<CombatBonusVsHigherTech>0</CombatBonusVsHigherTech> 
			<CombatBonusVsLargerCiv>20</CombatBonusVsLargerCiv> 
			<RazeSpeedModifier>0</RazeSpeedModifier> 
			<DOFGreatPersonModifier>0</DOFGreatPersonModifier> 
			<LuxuryHappinessRetention>0</LuxuryHappinessRetention> 
			<ExtraSpies>0</ExtraSpies> 
			<UnresearchedTechBonusFromKills>0</UnresearchedTechBonusFromKills> 
			<ExtraFoundedCityTerritoryClaimRange>0</ExtraFoundedCityTerritoryClaimRange> 
			<FreeSocialPoliciesPerEra>0</FreeSocialPoliciesPerEra> 
			<NumTradeRoutesModifier>0</NumTradeRoutesModifier> 
			<TradeRouteResourceModifier>0</TradeRouteResourceModifier> 
			<UniqueLuxuryCities>0</UniqueLuxuryCities> 
			<UniqueLuxuryQuantity>0</UniqueLuxuryQuantity> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<LandTradeRouteRangeBonus>0</LandTradeRouteRangeBonus> 
			<TradeReligionModifier>0</TradeReligionModifier> 
			<TradeBuildingModifier>0</TradeBuildingModifier> 
			<FightWellDamaged>false</FightWellDamaged> 
			<MoveFriendlyWoodsAsRoad>false</MoveFriendlyWoodsAsRoad> 
			<FasterAlongRiver>false</FasterAlongRiver> 
			<FasterInHills>false</FasterInHills> 
			<EmbarkedAllWater>false</EmbarkedAllWater> 
			<EmbarkedToLandFlatCost>false</EmbarkedToLandFlatCost> 
			<NoHillsImprovementMaintenance>false</NoHillsImprovementMaintenance> 
			<TechBoostFromCapitalScienceBuildings>false</TechBoostFromCapitalScienceBuildings> 
			<StaysAliveZeroCities>false</StaysAliveZeroCities> 
			<FaithFromUnimprovedForest>false</FaithFromUnimprovedForest> 
			<BonusReligiousBelief>false</BonusReligiousBelief> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<CrossesMountainsAfterGreatGeneral>false</CrossesMountainsAfterGreatGeneral> 
			<MayaCalendarBonuses>false</MayaCalendarBonuses> 
			<NoAnnexing>false</NoAnnexing> 
			<TechFromCityConquer>false</TechFromCityConquer> 
			<UniqueLuxuryRequiresNewArea>false</UniqueLuxuryRequiresNewArea> 
			<RiverTradeRoad>false</RiverTradeRoad> 
			<AngerFreeIntrusionOfCityStates>false</AngerFreeIntrusionOfCityStates> 
		</Row>
		<Row> 
			<ID>39</ID> 
			<Type>TRAIT_SUPER_CITY_STATE</Type> 
			<Description>TXT_KEY_TRAIT_SUPER_CITY_STATE</Description> 
			<ShortDescription>TXT_KEY_TRAIT_SUPER_CITY_STATE_SHORT</ShortDescription> 
			<LevelExperienceModifier>0</LevelExperienceModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatGeneralExtraBonus>0</GreatGeneralExtraBonus> 
			<GreatPersonGiftInfluence>0</GreatPersonGiftInfluence> 
			<MaxGlobalBuildingProductionModifier>0</MaxGlobalBuildingProductionModifier> 
			<MaxTeamBuildingProductionModifier>0</MaxTeamBuildingProductionModifier> 
			<MaxPlayerBuildingProductionModifier>0</MaxPlayerBuildingProductionModifier> 
			<CityUnhappinessModifier>0</CityUnhappinessModifier> 
			<PopulationUnhappinessModifier>0</PopulationUnhappinessModifier> 
			<CityStateBonusModifier>0</CityStateBonusModifier> 
			<CityStateFriendshipModifier>0</CityStateFriendshipModifier> 
			<CityStateCombatModifier>0</CityStateCombatModifier> 
			<LandBarbarianConversionPercent>0</LandBarbarianConversionPercent> 
			<LandBarbarianConversionExtraUnits>0</LandBarbarianConversionExtraUnits> 
			<SeaBarbarianConversionPercent>0</SeaBarbarianConversionPercent> 
			<LandUnitMaintenanceModifier>0</LandUnitMaintenanceModifier> 
			<NavalUnitMaintenanceModifier>0</NavalUnitMaintenanceModifier> 
			<CapitalBuildingModifier>0</CapitalBuildingModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<CultureFromKills>0</CultureFromKills> 
			<FaithFromKills>0</FaithFromKills> 
			<CityCultureBonus>0</CityCultureBonus> 
			<CapitalThemingBonusModifier>0</CapitalThemingBonusModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CityConnectionTradeRouteChange>0</CityConnectionTradeRouteChange> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<PlunderModifier>0</PlunderModifier> 
			<ImprovementMaintenanceModifier>0</ImprovementMaintenanceModifier> 
			<GoldenAgeDurationModifier>0</GoldenAgeDurationModifier> 
			<GoldenAgeMoveChange>0</GoldenAgeMoveChange> 
			<GoldenAgeCombatModifier>0</GoldenAgeCombatModifier> 
			<GoldenAgeTourismModifier>0</GoldenAgeTourismModifier> 
			<GoldenAgeGreatArtistRateModifier>0</GoldenAgeGreatArtistRateModifier> 
			<GoldenAgeGreatMusicianRateModifier>0</GoldenAgeGreatMusicianRateModifier> 
			<GoldenAgeGreatWriterRateModifier>0</GoldenAgeGreatWriterRateModifier> 
			<ExtraEmbarkMoves>0</ExtraEmbarkMoves> 
			<NaturalWonderFirstFinderGold>0</NaturalWonderFirstFinderGold> 
			<NaturalWonderSubsequentFinderGold>0</NaturalWonderSubsequentFinderGold> 
			<NaturalWonderYieldModifier>0</NaturalWonderYieldModifier> 
			<NaturalWonderHappinessModifier>0</NaturalWonderHappinessModifier> 
			<NearbyImprovementCombatBonus>0</NearbyImprovementCombatBonus> 
			<NearbyImprovementBonusRange>0</NearbyImprovementBonusRange> 
			<CultureBuildingYieldChange>0</CultureBuildingYieldChange> 
			<CombatBonusVsHigherTech>0</CombatBonusVsHigherTech> 
			<CombatBonusVsLargerCiv>0</CombatBonusVsLargerCiv> 
			<RazeSpeedModifier>0</RazeSpeedModifier> 
			<DOFGreatPersonModifier>0</DOFGreatPersonModifier> 
			<LuxuryHappinessRetention>0</LuxuryHappinessRetention> 
			<ExtraSpies>0</ExtraSpies> 
			<UnresearchedTechBonusFromKills>0</UnresearchedTechBonusFromKills> 
			<ExtraFoundedCityTerritoryClaimRange>0</ExtraFoundedCityTerritoryClaimRange> 
			<FreeSocialPoliciesPerEra>0</FreeSocialPoliciesPerEra> 
			<NumTradeRoutesModifier>100</NumTradeRoutesModifier> 
			<TradeRouteResourceModifier>0</TradeRouteResourceModifier> 
			<UniqueLuxuryCities>0</UniqueLuxuryCities> 
			<UniqueLuxuryQuantity>0</UniqueLuxuryQuantity> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<LandTradeRouteRangeBonus>0</LandTradeRouteRangeBonus> 
			<TradeReligionModifier>0</TradeReligionModifier> 
			<TradeBuildingModifier>0</TradeBuildingModifier> 
			<FightWellDamaged>false</FightWellDamaged> 
			<MoveFriendlyWoodsAsRoad>false</MoveFriendlyWoodsAsRoad> 
			<FasterAlongRiver>false</FasterAlongRiver> 
			<FasterInHills>false</FasterInHills> 
			<EmbarkedAllWater>false</EmbarkedAllWater> 
			<EmbarkedToLandFlatCost>false</EmbarkedToLandFlatCost> 
			<NoHillsImprovementMaintenance>false</NoHillsImprovementMaintenance> 
			<TechBoostFromCapitalScienceBuildings>false</TechBoostFromCapitalScienceBuildings> 
			<StaysAliveZeroCities>false</StaysAliveZeroCities> 
			<FaithFromUnimprovedForest>false</FaithFromUnimprovedForest> 
			<BonusReligiousBelief>false</BonusReligiousBelief> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<CrossesMountainsAfterGreatGeneral>false</CrossesMountainsAfterGreatGeneral> 
			<MayaCalendarBonuses>false</MayaCalendarBonuses> 
			<NoAnnexing>true</NoAnnexing> 
			<TechFromCityConquer>false</TechFromCityConquer> 
			<UniqueLuxuryRequiresNewArea>false</UniqueLuxuryRequiresNewArea> 
			<RiverTradeRoad>false</RiverTradeRoad> 
			<AngerFreeIntrusionOfCityStates>false</AngerFreeIntrusionOfCityStates> 
			<FreeUnit>UNITCLASS_MERCHANT</FreeUnit> 
			<FreeUnitPrereqTech>TECH_OPTICS</FreeUnitPrereqTech> 
		</Row>
		<Row> 
			<ID>40</ID> 
			<Type>TRAIT_BUFFALO_HORNS</Type> 
			<Description>TXT_KEY_TRAIT_BUFFALO_HORNS</Description> 
			<ShortDescription>TXT_KEY_TRAIT_BUFFALO_HORNS_SHORT</ShortDescription> 
			<LevelExperienceModifier>-25</LevelExperienceModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatGeneralExtraBonus>0</GreatGeneralExtraBonus> 
			<GreatPersonGiftInfluence>0</GreatPersonGiftInfluence> 
			<MaxGlobalBuildingProductionModifier>0</MaxGlobalBuildingProductionModifier> 
			<MaxTeamBuildingProductionModifier>0</MaxTeamBuildingProductionModifier> 
			<MaxPlayerBuildingProductionModifier>0</MaxPlayerBuildingProductionModifier> 
			<CityUnhappinessModifier>0</CityUnhappinessModifier> 
			<PopulationUnhappinessModifier>0</PopulationUnhappinessModifier> 
			<CityStateBonusModifier>0</CityStateBonusModifier> 
			<CityStateFriendshipModifier>0</CityStateFriendshipModifier> 
			<CityStateCombatModifier>0</CityStateCombatModifier> 
			<LandBarbarianConversionPercent>0</LandBarbarianConversionPercent> 
			<LandBarbarianConversionExtraUnits>0</LandBarbarianConversionExtraUnits> 
			<SeaBarbarianConversionPercent>0</SeaBarbarianConversionPercent> 
			<LandUnitMaintenanceModifier>0</LandUnitMaintenanceModifier> 
			<NavalUnitMaintenanceModifier>0</NavalUnitMaintenanceModifier> 
			<CapitalBuildingModifier>0</CapitalBuildingModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<CultureFromKills>0</CultureFromKills> 
			<FaithFromKills>0</FaithFromKills> 
			<CityCultureBonus>0</CityCultureBonus> 
			<CapitalThemingBonusModifier>0</CapitalThemingBonusModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CityConnectionTradeRouteChange>0</CityConnectionTradeRouteChange> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<PlunderModifier>0</PlunderModifier> 
			<ImprovementMaintenanceModifier>0</ImprovementMaintenanceModifier> 
			<GoldenAgeDurationModifier>0</GoldenAgeDurationModifier> 
			<GoldenAgeMoveChange>0</GoldenAgeMoveChange> 
			<GoldenAgeCombatModifier>0</GoldenAgeCombatModifier> 
			<GoldenAgeTourismModifier>0</GoldenAgeTourismModifier> 
			<GoldenAgeGreatArtistRateModifier>0</GoldenAgeGreatArtistRateModifier> 
			<GoldenAgeGreatMusicianRateModifier>0</GoldenAgeGreatMusicianRateModifier> 
			<GoldenAgeGreatWriterRateModifier>0</GoldenAgeGreatWriterRateModifier> 
			<ExtraEmbarkMoves>0</ExtraEmbarkMoves> 
			<NaturalWonderFirstFinderGold>0</NaturalWonderFirstFinderGold> 
			<NaturalWonderSubsequentFinderGold>0</NaturalWonderSubsequentFinderGold> 
			<NaturalWonderYieldModifier>0</NaturalWonderYieldModifier> 
			<NaturalWonderHappinessModifier>0</NaturalWonderHappinessModifier> 
			<NearbyImprovementCombatBonus>0</NearbyImprovementCombatBonus> 
			<NearbyImprovementBonusRange>0</NearbyImprovementBonusRange> 
			<CultureBuildingYieldChange>0</CultureBuildingYieldChange> 
			<CombatBonusVsHigherTech>0</CombatBonusVsHigherTech> 
			<CombatBonusVsLargerCiv>0</CombatBonusVsLargerCiv> 
			<RazeSpeedModifier>0</RazeSpeedModifier> 
			<DOFGreatPersonModifier>0</DOFGreatPersonModifier> 
			<LuxuryHappinessRetention>0</LuxuryHappinessRetention> 
			<ExtraSpies>0</ExtraSpies> 
			<UnresearchedTechBonusFromKills>0</UnresearchedTechBonusFromKills> 
			<ExtraFoundedCityTerritoryClaimRange>0</ExtraFoundedCityTerritoryClaimRange> 
			<FreeSocialPoliciesPerEra>0</FreeSocialPoliciesPerEra> 
			<NumTradeRoutesModifier>0</NumTradeRoutesModifier> 
			<TradeRouteResourceModifier>0</TradeRouteResourceModifier> 
			<UniqueLuxuryCities>0</UniqueLuxuryCities> 
			<UniqueLuxuryQuantity>0</UniqueLuxuryQuantity> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<LandTradeRouteRangeBonus>0</LandTradeRouteRangeBonus> 
			<TradeReligionModifier>0</TradeReligionModifier> 
			<TradeBuildingModifier>0</TradeBuildingModifier> 
			<FightWellDamaged>false</FightWellDamaged> 
			<MoveFriendlyWoodsAsRoad>false</MoveFriendlyWoodsAsRoad> 
			<FasterAlongRiver>false</FasterAlongRiver> 
			<FasterInHills>false</FasterInHills> 
			<EmbarkedAllWater>false</EmbarkedAllWater> 
			<EmbarkedToLandFlatCost>false</EmbarkedToLandFlatCost> 
			<NoHillsImprovementMaintenance>false</NoHillsImprovementMaintenance> 
			<TechBoostFromCapitalScienceBuildings>false</TechBoostFromCapitalScienceBuildings> 
			<StaysAliveZeroCities>false</StaysAliveZeroCities> 
			<FaithFromUnimprovedForest>false</FaithFromUnimprovedForest> 
			<BonusReligiousBelief>false</BonusReligiousBelief> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<CrossesMountainsAfterGreatGeneral>false</CrossesMountainsAfterGreatGeneral> 
			<MayaCalendarBonuses>false</MayaCalendarBonuses> 
			<NoAnnexing>false</NoAnnexing> 
			<TechFromCityConquer>false</TechFromCityConquer> 
			<UniqueLuxuryRequiresNewArea>false</UniqueLuxuryRequiresNewArea> 
			<RiverTradeRoad>false</RiverTradeRoad> 
			<AngerFreeIntrusionOfCityStates>false</AngerFreeIntrusionOfCityStates> 
		</Row>
		<Row> 
			<ID>41</ID> 
			<Type>TRAIT_SLAYER_OF_TIAMAT</Type> 
			<Description>TXT_KEY_TRAIT_SLAYER_OF_TIAMAT</Description> 
			<ShortDescription>TXT_KEY_TRAIT_SLAYER_OF_TIAMAT_SHORT</ShortDescription> 
			<LevelExperienceModifier>0</LevelExperienceModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatGeneralExtraBonus>0</GreatGeneralExtraBonus> 
			<GreatPersonGiftInfluence>0</GreatPersonGiftInfluence> 
			<MaxGlobalBuildingProductionModifier>0</MaxGlobalBuildingProductionModifier> 
			<MaxTeamBuildingProductionModifier>0</MaxTeamBuildingProductionModifier> 
			<MaxPlayerBuildingProductionModifier>0</MaxPlayerBuildingProductionModifier> 
			<CityUnhappinessModifier>0</CityUnhappinessModifier> 
			<PopulationUnhappinessModifier>0</PopulationUnhappinessModifier> 
			<CityStateBonusModifier>0</CityStateBonusModifier> 
			<CityStateFriendshipModifier>0</CityStateFriendshipModifier> 
			<CityStateCombatModifier>0</CityStateCombatModifier> 
			<LandBarbarianConversionPercent>0</LandBarbarianConversionPercent> 
			<LandBarbarianConversionExtraUnits>0</LandBarbarianConversionExtraUnits> 
			<SeaBarbarianConversionPercent>0</SeaBarbarianConversionPercent> 
			<LandUnitMaintenanceModifier>0</LandUnitMaintenanceModifier> 
			<NavalUnitMaintenanceModifier>0</NavalUnitMaintenanceModifier> 
			<CapitalBuildingModifier>0</CapitalBuildingModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<CultureFromKills>0</CultureFromKills> 
			<FaithFromKills>0</FaithFromKills> 
			<CityCultureBonus>0</CityCultureBonus> 
			<CapitalThemingBonusModifier>0</CapitalThemingBonusModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CityConnectionTradeRouteChange>0</CityConnectionTradeRouteChange> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<PlunderModifier>0</PlunderModifier> 
			<ImprovementMaintenanceModifier>0</ImprovementMaintenanceModifier> 
			<GoldenAgeDurationModifier>0</GoldenAgeDurationModifier> 
			<GoldenAgeMoveChange>0</GoldenAgeMoveChange> 
			<GoldenAgeCombatModifier>0</GoldenAgeCombatModifier> 
			<GoldenAgeTourismModifier>0</GoldenAgeTourismModifier> 
			<GoldenAgeGreatArtistRateModifier>0</GoldenAgeGreatArtistRateModifier> 
			<GoldenAgeGreatMusicianRateModifier>0</GoldenAgeGreatMusicianRateModifier> 
			<GoldenAgeGreatWriterRateModifier>0</GoldenAgeGreatWriterRateModifier> 
			<ExtraEmbarkMoves>0</ExtraEmbarkMoves> 
			<NaturalWonderFirstFinderGold>0</NaturalWonderFirstFinderGold> 
			<NaturalWonderSubsequentFinderGold>0</NaturalWonderSubsequentFinderGold> 
			<NaturalWonderYieldModifier>0</NaturalWonderYieldModifier> 
			<NaturalWonderHappinessModifier>0</NaturalWonderHappinessModifier> 
			<NearbyImprovementCombatBonus>0</NearbyImprovementCombatBonus> 
			<NearbyImprovementBonusRange>0</NearbyImprovementBonusRange> 
			<CultureBuildingYieldChange>0</CultureBuildingYieldChange> 
			<CombatBonusVsHigherTech>0</CombatBonusVsHigherTech> 
			<CombatBonusVsLargerCiv>0</CombatBonusVsLargerCiv> 
			<RazeSpeedModifier>0</RazeSpeedModifier> 
			<DOFGreatPersonModifier>0</DOFGreatPersonModifier> 
			<LuxuryHappinessRetention>0</LuxuryHappinessRetention> 
			<ExtraSpies>0</ExtraSpies> 
			<UnresearchedTechBonusFromKills>0</UnresearchedTechBonusFromKills> 
			<ExtraFoundedCityTerritoryClaimRange>0</ExtraFoundedCityTerritoryClaimRange> 
			<FreeSocialPoliciesPerEra>0</FreeSocialPoliciesPerEra> 
			<NumTradeRoutesModifier>0</NumTradeRoutesModifier> 
			<TradeRouteResourceModifier>0</TradeRouteResourceModifier> 
			<UniqueLuxuryCities>0</UniqueLuxuryCities> 
			<UniqueLuxuryQuantity>0</UniqueLuxuryQuantity> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<LandTradeRouteRangeBonus>0</LandTradeRouteRangeBonus> 
			<TradeReligionModifier>0</TradeReligionModifier> 
			<TradeBuildingModifier>0</TradeBuildingModifier> 
			<FightWellDamaged>false</FightWellDamaged> 
			<MoveFriendlyWoodsAsRoad>false</MoveFriendlyWoodsAsRoad> 
			<FasterAlongRiver>false</FasterAlongRiver> 
			<FasterInHills>false</FasterInHills> 
			<EmbarkedAllWater>false</EmbarkedAllWater> 
			<EmbarkedToLandFlatCost>false</EmbarkedToLandFlatCost> 
			<NoHillsImprovementMaintenance>false</NoHillsImprovementMaintenance> 
			<TechBoostFromCapitalScienceBuildings>false</TechBoostFromCapitalScienceBuildings> 
			<StaysAliveZeroCities>false</StaysAliveZeroCities> 
			<FaithFromUnimprovedForest>false</FaithFromUnimprovedForest> 
			<BonusReligiousBelief>false</BonusReligiousBelief> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<CrossesMountainsAfterGreatGeneral>false</CrossesMountainsAfterGreatGeneral> 
			<MayaCalendarBonuses>false</MayaCalendarBonuses> 
			<NoAnnexing>false</NoAnnexing> 
			<TechFromCityConquer>true</TechFromCityConquer> 
			<UniqueLuxuryRequiresNewArea>false</UniqueLuxuryRequiresNewArea> 
			<RiverTradeRoad>false</RiverTradeRoad> 
			<AngerFreeIntrusionOfCityStates>false</AngerFreeIntrusionOfCityStates> 
		</Row>
		<Row> 
			<ID>42</ID> 
			<Type>TRAIT_SOLIDARITY</Type> 
			<Description>TXT_KEY_TRAIT_SOLIDARITY</Description> 
			<ShortDescription>TXT_KEY_TRAIT_SOLIDARITY_SHORT</ShortDescription> 
			<LevelExperienceModifier>0</LevelExperienceModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatGeneralExtraBonus>0</GreatGeneralExtraBonus> 
			<GreatPersonGiftInfluence>0</GreatPersonGiftInfluence> 
			<MaxGlobalBuildingProductionModifier>0</MaxGlobalBuildingProductionModifier> 
			<MaxTeamBuildingProductionModifier>0</MaxTeamBuildingProductionModifier> 
			<MaxPlayerBuildingProductionModifier>0</MaxPlayerBuildingProductionModifier> 
			<CityUnhappinessModifier>0</CityUnhappinessModifier> 
			<PopulationUnhappinessModifier>0</PopulationUnhappinessModifier> 
			<CityStateBonusModifier>0</CityStateBonusModifier> 
			<CityStateFriendshipModifier>0</CityStateFriendshipModifier> 
			<CityStateCombatModifier>0</CityStateCombatModifier> 
			<LandBarbarianConversionPercent>0</LandBarbarianConversionPercent> 
			<LandBarbarianConversionExtraUnits>0</LandBarbarianConversionExtraUnits> 
			<SeaBarbarianConversionPercent>0</SeaBarbarianConversionPercent> 
			<LandUnitMaintenanceModifier>0</LandUnitMaintenanceModifier> 
			<NavalUnitMaintenanceModifier>0</NavalUnitMaintenanceModifier> 
			<CapitalBuildingModifier>0</CapitalBuildingModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<CultureFromKills>0</CultureFromKills> 
			<FaithFromKills>0</FaithFromKills> 
			<CityCultureBonus>0</CityCultureBonus> 
			<CapitalThemingBonusModifier>0</CapitalThemingBonusModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CityConnectionTradeRouteChange>0</CityConnectionTradeRouteChange> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<PlunderModifier>0</PlunderModifier> 
			<ImprovementMaintenanceModifier>0</ImprovementMaintenanceModifier> 
			<GoldenAgeDurationModifier>0</GoldenAgeDurationModifier> 
			<GoldenAgeMoveChange>0</GoldenAgeMoveChange> 
			<GoldenAgeCombatModifier>0</GoldenAgeCombatModifier> 
			<GoldenAgeTourismModifier>0</GoldenAgeTourismModifier> 
			<GoldenAgeGreatArtistRateModifier>0</GoldenAgeGreatArtistRateModifier> 
			<GoldenAgeGreatMusicianRateModifier>0</GoldenAgeGreatMusicianRateModifier> 
			<GoldenAgeGreatWriterRateModifier>0</GoldenAgeGreatWriterRateModifier> 
			<ExtraEmbarkMoves>0</ExtraEmbarkMoves> 
			<NaturalWonderFirstFinderGold>0</NaturalWonderFirstFinderGold> 
			<NaturalWonderSubsequentFinderGold>0</NaturalWonderSubsequentFinderGold> 
			<NaturalWonderYieldModifier>0</NaturalWonderYieldModifier> 
			<NaturalWonderHappinessModifier>0</NaturalWonderHappinessModifier> 
			<NearbyImprovementCombatBonus>0</NearbyImprovementCombatBonus> 
			<NearbyImprovementBonusRange>0</NearbyImprovementBonusRange> 
			<CultureBuildingYieldChange>0</CultureBuildingYieldChange> 
			<CombatBonusVsHigherTech>0</CombatBonusVsHigherTech> 
			<CombatBonusVsLargerCiv>0</CombatBonusVsLargerCiv> 
			<RazeSpeedModifier>0</RazeSpeedModifier> 
			<DOFGreatPersonModifier>0</DOFGreatPersonModifier> 
			<LuxuryHappinessRetention>0</LuxuryHappinessRetention> 
			<ExtraSpies>0</ExtraSpies> 
			<UnresearchedTechBonusFromKills>0</UnresearchedTechBonusFromKills> 
			<ExtraFoundedCityTerritoryClaimRange>0</ExtraFoundedCityTerritoryClaimRange> 
			<FreeSocialPoliciesPerEra>1</FreeSocialPoliciesPerEra> 
			<NumTradeRoutesModifier>0</NumTradeRoutesModifier> 
			<TradeRouteResourceModifier>0</TradeRouteResourceModifier> 
			<UniqueLuxuryCities>0</UniqueLuxuryCities> 
			<UniqueLuxuryQuantity>0</UniqueLuxuryQuantity> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<LandTradeRouteRangeBonus>0</LandTradeRouteRangeBonus> 
			<TradeReligionModifier>0</TradeReligionModifier> 
			<TradeBuildingModifier>0</TradeBuildingModifier> 
			<FightWellDamaged>false</FightWellDamaged> 
			<MoveFriendlyWoodsAsRoad>false</MoveFriendlyWoodsAsRoad> 
			<FasterAlongRiver>false</FasterAlongRiver> 
			<FasterInHills>false</FasterInHills> 
			<EmbarkedAllWater>false</EmbarkedAllWater> 
			<EmbarkedToLandFlatCost>false</EmbarkedToLandFlatCost> 
			<NoHillsImprovementMaintenance>false</NoHillsImprovementMaintenance> 
			<TechBoostFromCapitalScienceBuildings>false</TechBoostFromCapitalScienceBuildings> 
			<StaysAliveZeroCities>false</StaysAliveZeroCities> 
			<FaithFromUnimprovedForest>false</FaithFromUnimprovedForest> 
			<BonusReligiousBelief>false</BonusReligiousBelief> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<CrossesMountainsAfterGreatGeneral>false</CrossesMountainsAfterGreatGeneral> 
			<MayaCalendarBonuses>false</MayaCalendarBonuses> 
			<NoAnnexing>false</NoAnnexing> 
			<TechFromCityConquer>false</TechFromCityConquer> 
			<UniqueLuxuryRequiresNewArea>false</UniqueLuxuryRequiresNewArea> 
			<RiverTradeRoad>false</RiverTradeRoad> 
			<AngerFreeIntrusionOfCityStates>false</AngerFreeIntrusionOfCityStates> 
		</Row>
		<Row> 
			<ID>43</ID> 
			<Type>TRAIT_CARNIVAL</Type> 
			<Description>TXT_KEY_TRAIT_CARNIVAL</Description> 
			<ShortDescription>TXT_KEY_TRAIT_CARNIVAL_SHORT</ShortDescription> 
			<LevelExperienceModifier>0</LevelExperienceModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatGeneralExtraBonus>0</GreatGeneralExtraBonus> 
			<GreatPersonGiftInfluence>0</GreatPersonGiftInfluence> 
			<MaxGlobalBuildingProductionModifier>0</MaxGlobalBuildingProductionModifier> 
			<MaxTeamBuildingProductionModifier>0</MaxTeamBuildingProductionModifier> 
			<MaxPlayerBuildingProductionModifier>0</MaxPlayerBuildingProductionModifier> 
			<CityUnhappinessModifier>0</CityUnhappinessModifier> 
			<PopulationUnhappinessModifier>0</PopulationUnhappinessModifier> 
			<CityStateBonusModifier>0</CityStateBonusModifier> 
			<CityStateFriendshipModifier>0</CityStateFriendshipModifier> 
			<CityStateCombatModifier>0</CityStateCombatModifier> 
			<LandBarbarianConversionPercent>0</LandBarbarianConversionPercent> 
			<LandBarbarianConversionExtraUnits>0</LandBarbarianConversionExtraUnits> 
			<SeaBarbarianConversionPercent>0</SeaBarbarianConversionPercent> 
			<LandUnitMaintenanceModifier>0</LandUnitMaintenanceModifier> 
			<NavalUnitMaintenanceModifier>0</NavalUnitMaintenanceModifier> 
			<CapitalBuildingModifier>0</CapitalBuildingModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<CultureFromKills>0</CultureFromKills> 
			<FaithFromKills>0</FaithFromKills> 
			<CityCultureBonus>0</CityCultureBonus> 
			<CapitalThemingBonusModifier>0</CapitalThemingBonusModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CityConnectionTradeRouteChange>0</CityConnectionTradeRouteChange> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<PlunderModifier>0</PlunderModifier> 
			<ImprovementMaintenanceModifier>0</ImprovementMaintenanceModifier> 
			<GoldenAgeDurationModifier>0</GoldenAgeDurationModifier> 
			<GoldenAgeMoveChange>0</GoldenAgeMoveChange> 
			<GoldenAgeCombatModifier>0</GoldenAgeCombatModifier> 
			<GoldenAgeTourismModifier>100</GoldenAgeTourismModifier> 
			<GoldenAgeGreatArtistRateModifier>50</GoldenAgeGreatArtistRateModifier> 
			<GoldenAgeGreatMusicianRateModifier>50</GoldenAgeGreatMusicianRateModifier> 
			<GoldenAgeGreatWriterRateModifier>50</GoldenAgeGreatWriterRateModifier> 
			<ExtraEmbarkMoves>0</ExtraEmbarkMoves> 
			<NaturalWonderFirstFinderGold>0</NaturalWonderFirstFinderGold> 
			<NaturalWonderSubsequentFinderGold>0</NaturalWonderSubsequentFinderGold> 
			<NaturalWonderYieldModifier>0</NaturalWonderYieldModifier> 
			<NaturalWonderHappinessModifier>0</NaturalWonderHappinessModifier> 
			<NearbyImprovementCombatBonus>0</NearbyImprovementCombatBonus> 
			<NearbyImprovementBonusRange>0</NearbyImprovementBonusRange> 
			<CultureBuildingYieldChange>0</CultureBuildingYieldChange> 
			<CombatBonusVsHigherTech>0</CombatBonusVsHigherTech> 
			<CombatBonusVsLargerCiv>0</CombatBonusVsLargerCiv> 
			<RazeSpeedModifier>0</RazeSpeedModifier> 
			<DOFGreatPersonModifier>0</DOFGreatPersonModifier> 
			<LuxuryHappinessRetention>0</LuxuryHappinessRetention> 
			<ExtraSpies>0</ExtraSpies> 
			<UnresearchedTechBonusFromKills>0</UnresearchedTechBonusFromKills> 
			<ExtraFoundedCityTerritoryClaimRange>0</ExtraFoundedCityTerritoryClaimRange> 
			<FreeSocialPoliciesPerEra>0</FreeSocialPoliciesPerEra> 
			<NumTradeRoutesModifier>0</NumTradeRoutesModifier> 
			<TradeRouteResourceModifier>0</TradeRouteResourceModifier> 
			<UniqueLuxuryCities>0</UniqueLuxuryCities> 
			<UniqueLuxuryQuantity>0</UniqueLuxuryQuantity> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<LandTradeRouteRangeBonus>0</LandTradeRouteRangeBonus> 
			<TradeReligionModifier>0</TradeReligionModifier> 
			<TradeBuildingModifier>0</TradeBuildingModifier> 
			<FightWellDamaged>false</FightWellDamaged> 
			<MoveFriendlyWoodsAsRoad>false</MoveFriendlyWoodsAsRoad> 
			<FasterAlongRiver>false</FasterAlongRiver> 
			<FasterInHills>false</FasterInHills> 
			<EmbarkedAllWater>false</EmbarkedAllWater> 
			<EmbarkedToLandFlatCost>false</EmbarkedToLandFlatCost> 
			<NoHillsImprovementMaintenance>false</NoHillsImprovementMaintenance> 
			<TechBoostFromCapitalScienceBuildings>false</TechBoostFromCapitalScienceBuildings> 
			<StaysAliveZeroCities>false</StaysAliveZeroCities> 
			<FaithFromUnimprovedForest>false</FaithFromUnimprovedForest> 
			<BonusReligiousBelief>false</BonusReligiousBelief> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<CrossesMountainsAfterGreatGeneral>false</CrossesMountainsAfterGreatGeneral> 
			<MayaCalendarBonuses>false</MayaCalendarBonuses> 
			<NoAnnexing>false</NoAnnexing> 
			<TechFromCityConquer>false</TechFromCityConquer> 
			<UniqueLuxuryRequiresNewArea>false</UniqueLuxuryRequiresNewArea> 
			<RiverTradeRoad>false</RiverTradeRoad> 
			<AngerFreeIntrusionOfCityStates>false</AngerFreeIntrusionOfCityStates> 
		</Row>
		<Row> 
			<ID>44</ID> 
			<Type>TRAIT_SPICE</Type> 
			<Description>TXT_KEY_TRAIT_SPICE</Description> 
			<ShortDescription>TXT_KEY_TRAIT_SPICE_SHORT</ShortDescription> 
			<LevelExperienceModifier>0</LevelExperienceModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatGeneralExtraBonus>0</GreatGeneralExtraBonus> 
			<GreatPersonGiftInfluence>0</GreatPersonGiftInfluence> 
			<MaxGlobalBuildingProductionModifier>0</MaxGlobalBuildingProductionModifier> 
			<MaxTeamBuildingProductionModifier>0</MaxTeamBuildingProductionModifier> 
			<MaxPlayerBuildingProductionModifier>0</MaxPlayerBuildingProductionModifier> 
			<CityUnhappinessModifier>0</CityUnhappinessModifier> 
			<PopulationUnhappinessModifier>0</PopulationUnhappinessModifier> 
			<CityStateBonusModifier>0</CityStateBonusModifier> 
			<CityStateFriendshipModifier>0</CityStateFriendshipModifier> 
			<CityStateCombatModifier>0</CityStateCombatModifier> 
			<LandBarbarianConversionPercent>0</LandBarbarianConversionPercent> 
			<LandBarbarianConversionExtraUnits>0</LandBarbarianConversionExtraUnits> 
			<SeaBarbarianConversionPercent>0</SeaBarbarianConversionPercent> 
			<LandUnitMaintenanceModifier>0</LandUnitMaintenanceModifier> 
			<NavalUnitMaintenanceModifier>0</NavalUnitMaintenanceModifier> 
			<CapitalBuildingModifier>0</CapitalBuildingModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<CultureFromKills>0</CultureFromKills> 
			<FaithFromKills>0</FaithFromKills> 
			<CityCultureBonus>0</CityCultureBonus> 
			<CapitalThemingBonusModifier>0</CapitalThemingBonusModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CityConnectionTradeRouteChange>0</CityConnectionTradeRouteChange> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<PlunderModifier>0</PlunderModifier> 
			<ImprovementMaintenanceModifier>0</ImprovementMaintenanceModifier> 
			<GoldenAgeDurationModifier>0</GoldenAgeDurationModifier> 
			<GoldenAgeMoveChange>0</GoldenAgeMoveChange> 
			<GoldenAgeCombatModifier>0</GoldenAgeCombatModifier> 
			<GoldenAgeTourismModifier>0</GoldenAgeTourismModifier> 
			<GoldenAgeGreatArtistRateModifier>0</GoldenAgeGreatArtistRateModifier> 
			<GoldenAgeGreatMusicianRateModifier>0</GoldenAgeGreatMusicianRateModifier> 
			<GoldenAgeGreatWriterRateModifier>0</GoldenAgeGreatWriterRateModifier> 
			<ExtraEmbarkMoves>0</ExtraEmbarkMoves> 
			<NaturalWonderFirstFinderGold>0</NaturalWonderFirstFinderGold> 
			<NaturalWonderSubsequentFinderGold>0</NaturalWonderSubsequentFinderGold> 
			<NaturalWonderYieldModifier>0</NaturalWonderYieldModifier> 
			<NaturalWonderHappinessModifier>0</NaturalWonderHappinessModifier> 
			<NearbyImprovementCombatBonus>0</NearbyImprovementCombatBonus> 
			<NearbyImprovementBonusRange>0</NearbyImprovementBonusRange> 
			<CultureBuildingYieldChange>0</CultureBuildingYieldChange> 
			<CombatBonusVsHigherTech>0</CombatBonusVsHigherTech> 
			<CombatBonusVsLargerCiv>0</CombatBonusVsLargerCiv> 
			<RazeSpeedModifier>0</RazeSpeedModifier> 
			<DOFGreatPersonModifier>0</DOFGreatPersonModifier> 
			<LuxuryHappinessRetention>0</LuxuryHappinessRetention> 
			<ExtraSpies>0</ExtraSpies> 
			<UnresearchedTechBonusFromKills>0</UnresearchedTechBonusFromKills> 
			<ExtraFoundedCityTerritoryClaimRange>0</ExtraFoundedCityTerritoryClaimRange> 
			<FreeSocialPoliciesPerEra>0</FreeSocialPoliciesPerEra> 
			<NumTradeRoutesModifier>0</NumTradeRoutesModifier> 
			<TradeRouteResourceModifier>0</TradeRouteResourceModifier> 
			<UniqueLuxuryCities>3</UniqueLuxuryCities> 
			<UniqueLuxuryQuantity>2</UniqueLuxuryQuantity> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<LandTradeRouteRangeBonus>0</LandTradeRouteRangeBonus> 
			<TradeReligionModifier>0</TradeReligionModifier> 
			<TradeBuildingModifier>0</TradeBuildingModifier> 
			<FightWellDamaged>false</FightWellDamaged> 
			<MoveFriendlyWoodsAsRoad>false</MoveFriendlyWoodsAsRoad> 
			<FasterAlongRiver>false</FasterAlongRiver> 
			<FasterInHills>false</FasterInHills> 
			<EmbarkedAllWater>false</EmbarkedAllWater> 
			<EmbarkedToLandFlatCost>false</EmbarkedToLandFlatCost> 
			<NoHillsImprovementMaintenance>false</NoHillsImprovementMaintenance> 
			<TechBoostFromCapitalScienceBuildings>false</TechBoostFromCapitalScienceBuildings> 
			<StaysAliveZeroCities>false</StaysAliveZeroCities> 
			<FaithFromUnimprovedForest>false</FaithFromUnimprovedForest> 
			<BonusReligiousBelief>false</BonusReligiousBelief> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<CrossesMountainsAfterGreatGeneral>false</CrossesMountainsAfterGreatGeneral> 
			<MayaCalendarBonuses>false</MayaCalendarBonuses> 
			<NoAnnexing>false</NoAnnexing> 
			<TechFromCityConquer>false</TechFromCityConquer> 
			<UniqueLuxuryRequiresNewArea>true</UniqueLuxuryRequiresNewArea> 
			<RiverTradeRoad>false</RiverTradeRoad> 
			<AngerFreeIntrusionOfCityStates>false</AngerFreeIntrusionOfCityStates> 
		</Row>
		<Row> 
			<ID>45</ID> 
			<Type>TRAIT_EXTRA_TRADE</Type> 
			<Description>TXT_KEY_TRAIT_EXTRA_TRADE</Description> 
			<ShortDescription>TXT_KEY_TRAIT_EXTRA_TRADE_SHORT</ShortDescription> 
			<LevelExperienceModifier>0</LevelExperienceModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatGeneralExtraBonus>0</GreatGeneralExtraBonus> 
			<GreatPersonGiftInfluence>0</GreatPersonGiftInfluence> 
			<MaxGlobalBuildingProductionModifier>0</MaxGlobalBuildingProductionModifier> 
			<MaxTeamBuildingProductionModifier>0</MaxTeamBuildingProductionModifier> 
			<MaxPlayerBuildingProductionModifier>0</MaxPlayerBuildingProductionModifier> 
			<CityUnhappinessModifier>0</CityUnhappinessModifier> 
			<PopulationUnhappinessModifier>0</PopulationUnhappinessModifier> 
			<CityStateBonusModifier>0</CityStateBonusModifier> 
			<CityStateFriendshipModifier>0</CityStateFriendshipModifier> 
			<CityStateCombatModifier>0</CityStateCombatModifier> 
			<LandBarbarianConversionPercent>0</LandBarbarianConversionPercent> 
			<LandBarbarianConversionExtraUnits>0</LandBarbarianConversionExtraUnits> 
			<SeaBarbarianConversionPercent>0</SeaBarbarianConversionPercent> 
			<LandUnitMaintenanceModifier>0</LandUnitMaintenanceModifier> 
			<NavalUnitMaintenanceModifier>0</NavalUnitMaintenanceModifier> 
			<CapitalBuildingModifier>0</CapitalBuildingModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<CultureFromKills>0</CultureFromKills> 
			<FaithFromKills>0</FaithFromKills> 
			<CityCultureBonus>0</CityCultureBonus> 
			<CapitalThemingBonusModifier>0</CapitalThemingBonusModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CityConnectionTradeRouteChange>0</CityConnectionTradeRouteChange> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<PlunderModifier>0</PlunderModifier> 
			<ImprovementMaintenanceModifier>0</ImprovementMaintenanceModifier> 
			<GoldenAgeDurationModifier>0</GoldenAgeDurationModifier> 
			<GoldenAgeMoveChange>0</GoldenAgeMoveChange> 
			<GoldenAgeCombatModifier>0</GoldenAgeCombatModifier> 
			<GoldenAgeTourismModifier>0</GoldenAgeTourismModifier> 
			<GoldenAgeGreatArtistRateModifier>0</GoldenAgeGreatArtistRateModifier> 
			<GoldenAgeGreatMusicianRateModifier>0</GoldenAgeGreatMusicianRateModifier> 
			<GoldenAgeGreatWriterRateModifier>0</GoldenAgeGreatWriterRateModifier> 
			<ExtraEmbarkMoves>0</ExtraEmbarkMoves> 
			<NaturalWonderFirstFinderGold>0</NaturalWonderFirstFinderGold> 
			<NaturalWonderSubsequentFinderGold>0</NaturalWonderSubsequentFinderGold> 
			<NaturalWonderYieldModifier>0</NaturalWonderYieldModifier> 
			<NaturalWonderHappinessModifier>0</NaturalWonderHappinessModifier> 
			<NearbyImprovementCombatBonus>0</NearbyImprovementCombatBonus> 
			<NearbyImprovementBonusRange>0</NearbyImprovementBonusRange> 
			<CultureBuildingYieldChange>0</CultureBuildingYieldChange> 
			<CombatBonusVsHigherTech>0</CombatBonusVsHigherTech> 
			<CombatBonusVsLargerCiv>0</CombatBonusVsLargerCiv> 
			<RazeSpeedModifier>0</RazeSpeedModifier> 
			<DOFGreatPersonModifier>0</DOFGreatPersonModifier> 
			<LuxuryHappinessRetention>0</LuxuryHappinessRetention> 
			<ExtraSpies>0</ExtraSpies> 
			<UnresearchedTechBonusFromKills>0</UnresearchedTechBonusFromKills> 
			<ExtraFoundedCityTerritoryClaimRange>0</ExtraFoundedCityTerritoryClaimRange> 
			<FreeSocialPoliciesPerEra>0</FreeSocialPoliciesPerEra> 
			<NumTradeRoutesModifier>0</NumTradeRoutesModifier> 
			<TradeRouteResourceModifier>100</TradeRouteResourceModifier> 
			<UniqueLuxuryCities>0</UniqueLuxuryCities> 
			<UniqueLuxuryQuantity>0</UniqueLuxuryQuantity> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<LandTradeRouteRangeBonus>0</LandTradeRouteRangeBonus> 
			<TradeReligionModifier>0</TradeReligionModifier> 
			<TradeBuildingModifier>0</TradeBuildingModifier> 
			<FightWellDamaged>false</FightWellDamaged> 
			<MoveFriendlyWoodsAsRoad>false</MoveFriendlyWoodsAsRoad> 
			<FasterAlongRiver>false</FasterAlongRiver> 
			<FasterInHills>false</FasterInHills> 
			<EmbarkedAllWater>false</EmbarkedAllWater> 
			<EmbarkedToLandFlatCost>false</EmbarkedToLandFlatCost> 
			<NoHillsImprovementMaintenance>false</NoHillsImprovementMaintenance> 
			<TechBoostFromCapitalScienceBuildings>false</TechBoostFromCapitalScienceBuildings> 
			<StaysAliveZeroCities>false</StaysAliveZeroCities> 
			<FaithFromUnimprovedForest>false</FaithFromUnimprovedForest> 
			<BonusReligiousBelief>false</BonusReligiousBelief> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<CrossesMountainsAfterGreatGeneral>false</CrossesMountainsAfterGreatGeneral> 
			<MayaCalendarBonuses>false</MayaCalendarBonuses> 
			<NoAnnexing>false</NoAnnexing> 
			<TechFromCityConquer>false</TechFromCityConquer> 
			<UniqueLuxuryRequiresNewArea>false</UniqueLuxuryRequiresNewArea> 
			<RiverTradeRoad>false</RiverTradeRoad> 
			<AngerFreeIntrusionOfCityStates>false</AngerFreeIntrusionOfCityStates> 
		</Row>
		<Row> 
			<ID>46</ID> 
			<Type>TRAIT_GREAT_EXPANSE</Type> 
			<Description>TXT_KEY_TRAIT_GREAT_EXPANSE</Description> 
			<ShortDescription>TXT_KEY_TRAIT_GREAT_EXPANSE_SHORT</ShortDescription> 
			<LevelExperienceModifier>0</LevelExperienceModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatGeneralExtraBonus>0</GreatGeneralExtraBonus> 
			<GreatPersonGiftInfluence>0</GreatPersonGiftInfluence> 
			<MaxGlobalBuildingProductionModifier>0</MaxGlobalBuildingProductionModifier> 
			<MaxTeamBuildingProductionModifier>0</MaxTeamBuildingProductionModifier> 
			<MaxPlayerBuildingProductionModifier>0</MaxPlayerBuildingProductionModifier> 
			<CityUnhappinessModifier>0</CityUnhappinessModifier> 
			<PopulationUnhappinessModifier>0</PopulationUnhappinessModifier> 
			<CityStateBonusModifier>0</CityStateBonusModifier> 
			<CityStateFriendshipModifier>0</CityStateFriendshipModifier> 
			<CityStateCombatModifier>0</CityStateCombatModifier> 
			<LandBarbarianConversionPercent>0</LandBarbarianConversionPercent> 
			<LandBarbarianConversionExtraUnits>0</LandBarbarianConversionExtraUnits> 
			<SeaBarbarianConversionPercent>0</SeaBarbarianConversionPercent> 
			<LandUnitMaintenanceModifier>0</LandUnitMaintenanceModifier> 
			<NavalUnitMaintenanceModifier>0</NavalUnitMaintenanceModifier> 
			<CapitalBuildingModifier>0</CapitalBuildingModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<CultureFromKills>0</CultureFromKills> 
			<FaithFromKills>0</FaithFromKills> 
			<CityCultureBonus>0</CityCultureBonus> 
			<CapitalThemingBonusModifier>0</CapitalThemingBonusModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CityConnectionTradeRouteChange>0</CityConnectionTradeRouteChange> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<PlunderModifier>0</PlunderModifier> 
			<ImprovementMaintenanceModifier>0</ImprovementMaintenanceModifier> 
			<GoldenAgeDurationModifier>0</GoldenAgeDurationModifier> 
			<GoldenAgeMoveChange>0</GoldenAgeMoveChange> 
			<GoldenAgeCombatModifier>0</GoldenAgeCombatModifier> 
			<GoldenAgeTourismModifier>0</GoldenAgeTourismModifier> 
			<GoldenAgeGreatArtistRateModifier>0</GoldenAgeGreatArtistRateModifier> 
			<GoldenAgeGreatMusicianRateModifier>0</GoldenAgeGreatMusicianRateModifier> 
			<GoldenAgeGreatWriterRateModifier>0</GoldenAgeGreatWriterRateModifier> 
			<ExtraEmbarkMoves>0</ExtraEmbarkMoves> 
			<NaturalWonderFirstFinderGold>0</NaturalWonderFirstFinderGold> 
			<NaturalWonderSubsequentFinderGold>0</NaturalWonderSubsequentFinderGold> 
			<NaturalWonderYieldModifier>0</NaturalWonderYieldModifier> 
			<NaturalWonderHappinessModifier>0</NaturalWonderHappinessModifier> 
			<NearbyImprovementCombatBonus>0</NearbyImprovementCombatBonus> 
			<NearbyImprovementBonusRange>0</NearbyImprovementBonusRange> 
			<CultureBuildingYieldChange>0</CultureBuildingYieldChange> 
			<CombatBonusVsHigherTech>0</CombatBonusVsHigherTech> 
			<CombatBonusVsLargerCiv>0</CombatBonusVsLargerCiv> 
			<RazeSpeedModifier>0</RazeSpeedModifier> 
			<DOFGreatPersonModifier>0</DOFGreatPersonModifier> 
			<LuxuryHappinessRetention>0</LuxuryHappinessRetention> 
			<ExtraSpies>0</ExtraSpies> 
			<UnresearchedTechBonusFromKills>0</UnresearchedTechBonusFromKills> 
			<ExtraFoundedCityTerritoryClaimRange>8</ExtraFoundedCityTerritoryClaimRange> 
			<FreeSocialPoliciesPerEra>0</FreeSocialPoliciesPerEra> 
			<NumTradeRoutesModifier>0</NumTradeRoutesModifier> 
			<TradeRouteResourceModifier>0</TradeRouteResourceModifier> 
			<UniqueLuxuryCities>0</UniqueLuxuryCities> 
			<UniqueLuxuryQuantity>0</UniqueLuxuryQuantity> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<LandTradeRouteRangeBonus>0</LandTradeRouteRangeBonus> 
			<TradeReligionModifier>0</TradeReligionModifier> 
			<TradeBuildingModifier>0</TradeBuildingModifier> 
			<FightWellDamaged>false</FightWellDamaged> 
			<MoveFriendlyWoodsAsRoad>false</MoveFriendlyWoodsAsRoad> 
			<FasterAlongRiver>false</FasterAlongRiver> 
			<FasterInHills>false</FasterInHills> 
			<EmbarkedAllWater>false</EmbarkedAllWater> 
			<EmbarkedToLandFlatCost>false</EmbarkedToLandFlatCost> 
			<NoHillsImprovementMaintenance>false</NoHillsImprovementMaintenance> 
			<TechBoostFromCapitalScienceBuildings>false</TechBoostFromCapitalScienceBuildings> 
			<StaysAliveZeroCities>false</StaysAliveZeroCities> 
			<FaithFromUnimprovedForest>false</FaithFromUnimprovedForest> 
			<BonusReligiousBelief>false</BonusReligiousBelief> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<CrossesMountainsAfterGreatGeneral>false</CrossesMountainsAfterGreatGeneral> 
			<MayaCalendarBonuses>false</MayaCalendarBonuses> 
			<NoAnnexing>false</NoAnnexing> 
			<TechFromCityConquer>false</TechFromCityConquer> 
			<UniqueLuxuryRequiresNewArea>false</UniqueLuxuryRequiresNewArea> 
			<RiverTradeRoad>false</RiverTradeRoad> 
			<AngerFreeIntrusionOfCityStates>false</AngerFreeIntrusionOfCityStates> 
		</Row>
		<Row> 
			<ID>47</ID> 
			<Type>TRAIT_GATEWAY_AFRICA</Type> 
			<Description>TXT_KEY_TRAIT_GATEWAY_AFRICA</Description> 
			<ShortDescription>TXT_KEY_TRAIT_GATEWAY_AFRICA_SHORT</ShortDescription> 
			<LevelExperienceModifier>0</LevelExperienceModifier> 
			<GreatPeopleRateModifier>0</GreatPeopleRateModifier> 
			<GreatScientistRateModifier>0</GreatScientistRateModifier> 
			<GreatGeneralRateModifier>0</GreatGeneralRateModifier> 
			<GreatGeneralExtraBonus>0</GreatGeneralExtraBonus> 
			<GreatPersonGiftInfluence>0</GreatPersonGiftInfluence> 
			<MaxGlobalBuildingProductionModifier>0</MaxGlobalBuildingProductionModifier> 
			<MaxTeamBuildingProductionModifier>0</MaxTeamBuildingProductionModifier> 
			<MaxPlayerBuildingProductionModifier>0</MaxPlayerBuildingProductionModifier> 
			<CityUnhappinessModifier>0</CityUnhappinessModifier> 
			<PopulationUnhappinessModifier>0</PopulationUnhappinessModifier> 
			<CityStateBonusModifier>0</CityStateBonusModifier> 
			<CityStateFriendshipModifier>0</CityStateFriendshipModifier> 
			<CityStateCombatModifier>0</CityStateCombatModifier> 
			<LandBarbarianConversionPercent>0</LandBarbarianConversionPercent> 
			<LandBarbarianConversionExtraUnits>0</LandBarbarianConversionExtraUnits> 
			<SeaBarbarianConversionPercent>0</SeaBarbarianConversionPercent> 
			<LandUnitMaintenanceModifier>0</LandUnitMaintenanceModifier> 
			<NavalUnitMaintenanceModifier>0</NavalUnitMaintenanceModifier> 
			<CapitalBuildingModifier>0</CapitalBuildingModifier> 
			<PlotBuyCostModifier>0</PlotBuyCostModifier> 
			<PlotCultureCostModifier>0</PlotCultureCostModifier> 
			<CultureFromKills>0</CultureFromKills> 
			<FaithFromKills>0</FaithFromKills> 
			<CityCultureBonus>0</CityCultureBonus> 
			<CapitalThemingBonusModifier>0</CapitalThemingBonusModifier> 
			<PolicyCostModifier>0</PolicyCostModifier> 
			<CityConnectionTradeRouteChange>0</CityConnectionTradeRouteChange> 
			<WonderProductionModifier>0</WonderProductionModifier> 
			<PlunderModifier>0</PlunderModifier> 
			<ImprovementMaintenanceModifier>0</ImprovementMaintenanceModifier> 
			<GoldenAgeDurationModifier>0</GoldenAgeDurationModifier> 
			<GoldenAgeMoveChange>0</GoldenAgeMoveChange> 
			<GoldenAgeCombatModifier>0</GoldenAgeCombatModifier> 
			<GoldenAgeTourismModifier>0</GoldenAgeTourismModifier> 
			<GoldenAgeGreatArtistRateModifier>0</GoldenAgeGreatArtistRateModifier> 
			<GoldenAgeGreatMusicianRateModifier>0</GoldenAgeGreatMusicianRateModifier> 
			<GoldenAgeGreatWriterRateModifier>0</GoldenAgeGreatWriterRateModifier> 
			<ExtraEmbarkMoves>0</ExtraEmbarkMoves> 
			<NaturalWonderFirstFinderGold>0</NaturalWonderFirstFinderGold> 
			<NaturalWonderSubsequentFinderGold>0</NaturalWonderSubsequentFinderGold> 
			<NaturalWonderYieldModifier>0</NaturalWonderYieldModifier> 
			<NaturalWonderHappinessModifier>0</NaturalWonderHappinessModifier> 
			<NearbyImprovementCombatBonus>0</NearbyImprovementCombatBonus> 
			<NearbyImprovementBonusRange>0</NearbyImprovementBonusRange> 
			<CultureBuildingYieldChange>0</CultureBuildingYieldChange> 
			<CombatBonusVsHigherTech>0</CombatBonusVsHigherTech> 
			<CombatBonusVsLargerCiv>0</CombatBonusVsLargerCiv> 
			<RazeSpeedModifier>0</RazeSpeedModifier> 
			<DOFGreatPersonModifier>0</DOFGreatPersonModifier> 
			<LuxuryHappinessRetention>0</LuxuryHappinessRetention> 
			<ExtraSpies>0</ExtraSpies> 
			<UnresearchedTechBonusFromKills>0</UnresearchedTechBonusFromKills> 
			<ExtraFoundedCityTerritoryClaimRange>0</ExtraFoundedCityTerritoryClaimRange> 
			<FreeSocialPoliciesPerEra>0</FreeSocialPoliciesPerEra> 
			<NumTradeRoutesModifier>0</NumTradeRoutesModifier> 
			<TradeRouteResourceModifier>0</TradeRouteResourceModifier> 
			<UniqueLuxuryCities>0</UniqueLuxuryCities> 
			<UniqueLuxuryQuantity>0</UniqueLuxuryQuantity> 
			<WorkerSpeedModifier>0</WorkerSpeedModifier> 
			<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence> 
			<LandTradeRouteRangeBonus>0</LandTradeRouteRangeBonus> 
			<TradeReligionModifier>0</TradeReligionModifier> 
			<TradeBuildingModifier>0</TradeBuildingModifier> 
			<FightWellDamaged>false</FightWellDamaged> 
			<MoveFriendlyWoodsAsRoad>false</MoveFriendlyWoodsAsRoad> 
			<FasterAlongRiver>false</FasterAlongRiver> 
			<FasterInHills>false</FasterInHills> 
			<EmbarkedAllWater>false</EmbarkedAllWater> 
			<EmbarkedToLandFlatCost>false</EmbarkedToLandFlatCost> 
			<NoHillsImprovementMaintenance>false</NoHillsImprovementMaintenance> 
			<TechBoostFromCapitalScienceBuildings>false</TechBoostFromCapitalScienceBuildings> 
			<StaysAliveZeroCities>false</StaysAliveZeroCities> 
			<FaithFromUnimprovedForest>false</FaithFromUnimprovedForest> 
			<BonusReligiousBelief>false</BonusReligiousBelief> 
			<AbleToAnnexCityStates>false</AbleToAnnexCityStates> 
			<CrossesMountainsAfterGreatGeneral>false</CrossesMountainsAfterGreatGeneral> 
			<MayaCalendarBonuses>false</MayaCalendarBonuses> 
			<NoAnnexing>false</NoAnnexing> 
			<TechFromCityConquer>false</TechFromCityConquer> 
			<UniqueLuxuryRequiresNewArea>false</UniqueLuxuryRequiresNewArea> 
			<RiverTradeRoad>false</RiverTradeRoad> 
			<AngerFreeIntrusionOfCityStates>false</AngerFreeIntrusionOfCityStates> 
		</Row>
	</Traits> 

	<Table name="TurnTimers">
		<Column name="ID" type="integer"  primarykey="true" autoincrement="true" />
		<Column name="Type" type="text"  unique="true" notnull="true" />
		<Column name="Description" type="text"  />
		<Column name="BaseTime" type="integer"  />
		<Column name="CityResource" type="integer"  />
		<Column name="UnitResource" type="integer"  />
		<Column name="FirstTurnMultiplier" type="integer"  />
	</Table> 
	<TurnTimers>
		<Delete />

		<Row> 
			<ID>0</ID> 
			<Type>TURNTIMER_STATIC</Type> 
			<Description>TXT_KEY_TURNTIMER_STATIC</Description> 
			<BaseTime>60</BaseTime> 
			<CityResource>3</CityResource> 
			<UnitResource>1</UnitResource> 
			<FirstTurnMultiplier>4</FirstTurnMultiplier> 
		</Row>
		<Row> 
			<ID>1</ID> 
			<Type>TURNTIMER_SNAIL</Type> 
			<Description>TXT_KEY_TURNTIMER_SNAIL</Description> 
			<BaseTime>90</BaseTime> 
			<CityResource>36</CityResource> 
			<UnitResource>12</UnitResource> 
			<FirstTurnMultiplier>6</FirstTurnMultiplier> 
		</Row>
		<Row> 
			<ID>2</ID> 
			<Type>TURNTIMER_SLOW</Type> 
			<Description>TXT_KEY_TURNTIMER_SLOW</Description> 
			<BaseTime>45</BaseTime> 
			<CityResource>18</CityResource> 
			<UnitResource>6</UnitResource> 
			<FirstTurnMultiplier>5</FirstTurnMultiplier> 
		</Row>
		<Row> 
			<ID>3</ID> 
			<Type>TURNTIMER_MEDIUM</Type> 
			<Description>TXT_KEY_TURNTIMER_MEDIUM</Description> 
			<BaseTime>30</BaseTime> 
			<CityResource>12</CityResource> 
			<UnitResource>4</UnitResource> 
			<FirstTurnMultiplier>4</FirstTurnMultiplier> 
		</Row>
		<Row> 
			<ID>4</ID> 
			<Type>TURNTIMER_FAST</Type> 
			<Description>TXT_KEY_TURNTIMER_FAST</Description> 
			<BaseTime>25</BaseTime> 
			<CityResource>9</CityResource> 
			<UnitResource>3</UnitResource> 
			<FirstTurnMultiplier>3</FirstTurnMultiplier> 
		</Row>
		<Row> 
			<ID>5</ID> 
			<Type>TURNTIMER_BLAZING</Type> 
			<Description>TXT_KEY_TURNTIMER_BLAZING</Description> 
			<BaseTime>20</BaseTime> 
			<CityResource>6</CityResource> 
			<UnitResource>2</UnitResource> 
			<FirstTurnMultiplier>2</FirstTurnMultiplier> 
		</Row>
	</TurnTimers> 

	<Table name="UnitAIInfos">
		<Column name="ID" type="integer"  primarykey="true" autoincrement="true" />
		<Column name="Type" type="text"  unique="true" notnull="true" />
		<Column name="Description" type="text"  />
	</Table> 
	<UnitAIInfos>
		<Delete />

		<Row> 
			<ID>0</ID> 
			<Type>UNITAI_UNKNOWN</Type> 
			<Description>UNITAI_UNKNOWN</Description> 
		</Row>
		<Row> 
			<ID>1</ID> 
			<Type>UNITAI_SETTLE</Type> 
			<Description>UNITAI_SETTLE</Description> 
		</Row>
		<Row> 
			<ID>2</ID> 
			<Type>UNITAI_WORKER</Type> 
			<Description>UNITAI_WORKER</Description> 
		</Row>
		<Row> 
			<ID>3</ID> 
			<Type>UNITAI_ATTACK</Type> 
			<Description>UNITAI_ATTACK</Description> 
		</Row>
		<Row> 
			<ID>4</ID> 
			<Type>UNITAI_CITY_BOMBARD</Type> 
			<Description>UNITAI_CITY_BOMBARD</Description> 
		</Row>
		<Row> 
			<ID>5</ID> 
			<Type>UNITAI_FAST_ATTACK</Type> 
			<Description>UNITAI_FAST_ATTACK</Description> 
		</Row>
		<Row> 
			<ID>6</ID> 
			<Type>UNITAI_DEFENSE</Type> 
			<Description>UNITAI_DEFENSE</Description> 
		</Row>
		<Row> 
			<ID>7</ID> 
			<Type>UNITAI_COUNTER</Type> 
			<Description>UNITAI_COUNTER</Description> 
		</Row>
		<Row> 
			<ID>8</ID> 
			<Type>UNITAI_RANGED</Type> 
			<Description>UNITAI_RANGED</Description> 
		</Row>
		<Row> 
			<ID>9</ID> 
			<Type>UNITAI_CITY_SPECIAL</Type> 
			<Description>UNITAI_CITY_SPECIAL</Description> 
		</Row>
		<Row> 
			<ID>10</ID> 
			<Type>UNITAI_EXPLORE</Type> 
			<Description>UNITAI_EXPLORE</Description> 
		</Row>
		<Row> 
			<ID>11</ID> 
			<Type>UNITAI_ARTIST</Type> 
			<Description>UNITAI_ARTIST</Description> 
		</Row>
		<Row> 
			<ID>12</ID> 
			<Type>UNITAI_SCIENTIST</Type> 
			<Description>UNITAI_SCIENTIST</Description> 
		</Row>
		<Row> 
			<ID>13</ID> 
			<Type>UNITAI_GENERAL</Type> 
			<Description>UNITAI_GENERAL</Description> 
		</Row>
		<Row> 
			<ID>14</ID> 
			<Type>UNITAI_MERCHANT</Type> 
			<Description>UNITAI_MERCHANT</Description> 
		</Row>
		<Row> 
			<ID>15</ID> 
			<Type>UNITAI_ENGINEER</Type> 
			<Description>UNITAI_ENGINEER</Description> 
		</Row>
		<Row> 
			<ID>16</ID> 
			<Type>UNITAI_ICBM</Type> 
			<Description>UNITAI_ICBM</Description> 
		</Row>
		<Row> 
			<ID>17</ID> 
			<Type>UNITAI_WORKER_SEA</Type> 
			<Description>UNITAI_WORKER_SEA</Description> 
		</Row>
		<Row> 
			<ID>18</ID> 
			<Type>UNITAI_ATTACK_SEA</Type> 
			<Description>UNITAI_ATTACK_SEA</Description> 
		</Row>
		<Row> 
			<ID>19</ID> 
			<Type>UNITAI_RESERVE_SEA</Type> 
			<Description>UNITAI_RESERVE_SEA</Description> 
		</Row>
		<Row> 
			<ID>20</ID> 
			<Type>UNITAI_ESCORT_SEA</Type> 
			<Description>UNITAI_ESCORT_SEA</Description> 
		</Row>
		<Row> 
			<ID>21</ID> 
			<Type>UNITAI_EXPLORE_SEA</Type> 
			<Description>UNITAI_EXPLORE_SEA</Description> 
		</Row>
		<Row> 
			<ID>22</ID> 
			<Type>UNITAI_ASSAULT_SEA</Type> 
			<Description>UNITAI_ASSAULT_SEA</Description> 
		</Row>
		<Row> 
			<ID>23</ID> 
			<Type>UNITAI_SETTLER_SEA</Type> 
			<Description>UNITAI_SETTLER_SEA</Description> 
		</Row>
		<Row> 
			<ID>24</ID> 
			<Type>UNITAI_CARRIER_SEA</Type> 
			<Description>UNITAI_CARRIER_SEA</Description> 
		</Row>
		<Row> 
			<ID>25</ID> 
			<Type>UNITAI_MISSILE_CARRIER_SEA</Type> 
			<Description>UNITAI_MISSILE_CARRIER_SEA</Description> 
		</Row>
		<Row> 
			<ID>26</ID> 
			<Type>UNITAI_PIRATE_SEA</Type> 
			<Description>UNITAI_PIRATE_SEA</Description> 
		</Row>
		<Row> 
			<ID>27</ID> 
			<Type>UNITAI_ATTACK_AIR</Type> 
			<Description>UNITAI_ATTACK_AIR</Description> 
		</Row>
		<Row> 
			<ID>28</ID> 
			<Type>UNITAI_DEFENSE_AIR</Type> 
			<Description>UNITAI_DEFENSE_AIR</Description> 
		</Row>
		<Row> 
			<ID>29</ID> 
			<Type>UNITAI_CARRIER_AIR</Type> 
			<Description>UNITAI_CARRIER_AIR</Description> 
		</Row>
		<Row> 
			<ID>30</ID> 
			<Type>UNITAI_MISSILE_AIR</Type> 
			<Description>UNITAI_MISSILE_AIR</Description> 
		</Row>
		<Row> 
			<ID>31</ID> 
			<Type>UNITAI_PARADROP</Type> 
			<Description>UNITAI_PARADROP</Description> 
		</Row>
		<Row> 
			<ID>32</ID> 
			<Type>UNITAI_SPACESHIP_PART</Type> 
			<Description>UNITAI_SPACESHIP_PART</Description> 
		</Row>
		<Row> 
			<ID>33</ID> 
			<Type>UNITAI_TREASURE</Type> 
			<Description>UNITAI_TREASURE</Description> 
		</Row>
		<Row> 
			<ID>34</ID> 
			<Type>UNITAI_PROPHET</Type> 
			<Description>UNITAI_PROPHET</Description> 
		</Row>
		<Row> 
			<ID>35</ID> 
			<Type>UNITAI_MISSIONARY</Type> 
			<Description>UNITAI_MISSIONARY</Description> 
		</Row>
		<Row> 
			<ID>36</ID> 
			<Type>UNITAI_INQUISITOR</Type> 
			<Description>UNITAI_INQUISITOR</Description> 
		</Row>
		<Row> 
			<ID>37</ID> 
			<Type>UNITAI_ADMIRAL</Type> 
			<Description>UNITAI_ADMIRAL</Description> 
		</Row>
		<Row> 
			<ID>38</ID> 
			<Type>UNITAI_TRADE_UNIT</Type> 
			<Description>UNITAI_TRADE_UNIT</Description> 
		</Row>
		<Row> 
			<ID>39</ID> 
			<Type>UNITAI_ARCHAEOLOGIST</Type> 
			<Description>UNITAI_ARCHAEOLOGIST</Description> 
		</Row>
		<Row> 
			<ID>40</ID> 
			<Type>UNITAI_WRITER</Type> 
			<Description>UNITAI_WRITER</Description> 
		</Row>
		<Row> 
			<ID>41</ID> 
			<Type>UNITAI_MUSICIAN</Type> 
			<Description>UNITAI_MUSICIAN</Description> 
		</Row>
	</UnitAIInfos> 

	<Table name="UnitClasses">
		<Column name="ID" type="integer"  primarykey="true" autoincrement="true" />
		<Column name="Type" type="text"  unique="true" notnull="true" />
		<Column name="Description" type="text"  />
		<Column name="MaxGlobalInstances" type="integer"  default="-1"/>
		<Column name="MaxTeamInstances" type="integer"  default="-1"/>
		<Column name="MaxPlayerInstances" type="integer"  default="-1"/>
		<Column name="InstanceCostModifier" type="integer"  default="0"/>
		<Column name="DefaultUnit" type="text"  />
	</Table> 
	<UnitClasses>
		<Delete />

		<Row> 
			<ID>0</ID> 
			<Type>UNITCLASS_SETTLER</Type> 
			<Description>TXT_KEY_UNIT_SETTLER</Description> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<InstanceCostModifier>0</InstanceCostModifier> 
			<DefaultUnit>UNIT_SETTLER</DefaultUnit> 
		</Row>
		<Row> 
			<ID>1</ID> 
			<Type>UNITCLASS_WORKER</Type> 
			<Description>TXT_KEY_UNIT_WORKER</Description> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<InstanceCostModifier>0</InstanceCostModifier> 
			<DefaultUnit>UNIT_WORKER</DefaultUnit> 
		</Row>
		<Row> 
			<ID>2</ID> 
			<Type>UNITCLASS_WARRIOR</Type> 
			<Description>TXT_KEY_UNIT_WARRIOR</Description> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<InstanceCostModifier>0</InstanceCostModifier> 
			<DefaultUnit>UNIT_WARRIOR</DefaultUnit> 
		</Row>
		<Row> 
			<ID>3</ID> 
			<Type>UNITCLASS_SCOUT</Type> 
			<Description>TXT_KEY_UNIT_SCOUT</Description> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<InstanceCostModifier>0</InstanceCostModifier> 
			<DefaultUnit>UNIT_SCOUT</DefaultUnit> 
		</Row>
		<Row> 
			<ID>4</ID> 
			<Type>UNITCLASS_ARCHER</Type> 
			<Description>TXT_KEY_UNIT_ARCHER</Description> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<InstanceCostModifier>0</InstanceCostModifier> 
			<DefaultUnit>UNIT_ARCHER</DefaultUnit> 
		</Row>
		<Row> 
			<ID>5</ID> 
			<Type>UNITCLASS_SPEARMAN</Type> 
			<Description>TXT_KEY_UNIT_SPEARMAN</Description> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<InstanceCostModifier>0</InstanceCostModifier> 
			<DefaultUnit>UNIT_SPEARMAN</DefaultUnit> 
		</Row>
		<Row> 
			<ID>6</ID> 
			<Type>UNITCLASS_CHARIOT_ARCHER</Type> 
			<Description>Chariot Archers</Description> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<InstanceCostModifier>0</InstanceCostModifier> 
			<DefaultUnit>UNIT_CHARIOT_ARCHER</DefaultUnit> 
		</Row>
		<Row> 
			<ID>7</ID> 
			<Type>UNITCLASS_SWORDSMAN</Type> 
			<Description>TXT_KEY_UNIT_SWORDSMAN</Description> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<InstanceCostModifier>0</InstanceCostModifier> 
			<DefaultUnit>UNIT_SWORDSMAN</DefaultUnit> 
		</Row>
		<Row> 
			<ID>8</ID> 
			<Type>UNITCLASS_HORSEMAN</Type> 
			<Description>Horsemen</Description> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<InstanceCostModifier>0</InstanceCostModifier> 
			<DefaultUnit>UNIT_HORSEMAN</DefaultUnit> 
		</Row>
		<Row> 
			<ID>9</ID> 
			<Type>UNITCLASS_CATAPULT</Type> 
			<Description>TXT_KEY_UNIT_CATAPULT</Description> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<InstanceCostModifier>0</InstanceCostModifier> 
			<DefaultUnit>UNIT_CATAPULT</DefaultUnit> 
		</Row>
		<Row> 
			<ID>10</ID> 
			<Type>UNITCLASS_KNIGHT</Type> 
			<Description>TXT_KEY_UNIT_KNIGHT</Description> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<InstanceCostModifier>0</InstanceCostModifier> 
			<DefaultUnit>UNIT_KNIGHT</DefaultUnit> 
		</Row>
		<Row> 
			<ID>11</ID> 
			<Type>UNITCLASS_CROSSBOWMAN</Type> 
			<Description>TXT_KEY_UNIT_CROSSBOWMAN</Description> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<InstanceCostModifier>0</InstanceCostModifier> 
			<DefaultUnit>UNIT_CROSSBOWMAN</DefaultUnit> 
		</Row>
		<Row> 
			<ID>12</ID> 
			<Type>UNITCLASS_PIKEMAN</Type> 
			<Description>TXT_KEY_UNIT_PIKEMAN</Description> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<InstanceCostModifier>0</InstanceCostModifier> 
			<DefaultUnit>UNIT_PIKEMAN</DefaultUnit> 
		</Row>
		<Row> 
			<ID>13</ID> 
			<Type>UNITCLASS_TREBUCHET</Type> 
			<Description>TXT_KEY_UNIT_TREBUCHET</Description> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<InstanceCostModifier>0</InstanceCostModifier> 
			<DefaultUnit>UNIT_TREBUCHET</DefaultUnit> 
		</Row>
		<Row> 
			<ID>14</ID> 
			<Type>UNITCLASS_LONGSWORDSMAN</Type> 
			<Description>Longswordsmen</Description> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<InstanceCostModifier>0</InstanceCostModifier> 
			<DefaultUnit>UNIT_LONGSWORDSMAN</DefaultUnit> 
		</Row>
		<Row> 
			<ID>15</ID> 
			<Type>UNITCLASS_MUSKETMAN</Type> 
			<Description>TXT_KEY_UNIT_MUSKETMAN</Description> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<InstanceCostModifier>0</InstanceCostModifier> 
			<DefaultUnit>UNIT_MUSKETMAN</DefaultUnit> 
		</Row>
		<Row> 
			<ID>16</ID> 
			<Type>UNITCLASS_CANNON</Type> 
			<Description>TXT_KEY_UNIT_CANNON</Description> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<InstanceCostModifier>0</InstanceCostModifier> 
			<DefaultUnit>UNIT_CANNON</DefaultUnit> 
		</Row>
		<Row> 
			<ID>17</ID> 
			<Type>UNITCLASS_LANCER</Type> 
			<Description>Lancers</Description> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<InstanceCostModifier>0</InstanceCostModifier> 
			<DefaultUnit>UNIT_LANCER</DefaultUnit> 
		</Row>
		<Row> 
			<ID>18</ID> 
			<Type>UNITCLASS_RIFLEMAN</Type> 
			<Description>TXT_KEY_UNIT_RIFLEMAN</Description> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<InstanceCostModifier>0</InstanceCostModifier> 
			<DefaultUnit>UNIT_RIFLEMAN</DefaultUnit> 
		</Row>
		<Row> 
			<ID>19</ID> 
			<Type>UNITCLASS_CAVALRY</Type> 
			<Description>TXT_KEY_UNIT_CAVALRY</Description> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<InstanceCostModifier>0</InstanceCostModifier> 
			<DefaultUnit>UNIT_CAVALRY</DefaultUnit> 
		</Row>
		<Row> 
			<ID>20</ID> 
			<Type>UNITCLASS_INFANTRY</Type> 
			<Description>TXT_KEY_UNIT_INFANTRY</Description> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<InstanceCostModifier>0</InstanceCostModifier> 
			<DefaultUnit>UNIT_INFANTRY</DefaultUnit> 
		</Row>
		<Row> 
			<ID>21</ID> 
			<Type>UNITCLASS_ARTILLERY</Type> 
			<Description>TXT_KEY_UNIT_ARTILLERY</Description> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<InstanceCostModifier>0</InstanceCostModifier> 
			<DefaultUnit>UNIT_ARTILLERY</DefaultUnit> 
		</Row>
		<Row> 
			<ID>22</ID> 
			<Type>UNITCLASS_TANK</Type> 
			<Description>TXT_KEY_UNIT_TANK</Description> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<InstanceCostModifier>0</InstanceCostModifier> 
			<DefaultUnit>UNIT_TANK</DefaultUnit> 
		</Row>
		<Row> 
			<ID>23</ID> 
			<Type>UNITCLASS_ANTI_TANK_GUN</Type> 
			<Description>Anti-Tank Guns</Description> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<InstanceCostModifier>0</InstanceCostModifier> 
			<DefaultUnit>UNIT_ANTI_TANK_GUN</DefaultUnit> 
		</Row>
		<Row> 
			<ID>24</ID> 
			<Type>UNITCLASS_ANTI_AIRCRAFT_GUN</Type> 
			<Description>Anti-Aircraft Guns</Description> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<InstanceCostModifier>0</InstanceCostModifier> 
			<DefaultUnit>UNIT_ANTI_AIRCRAFT_GUN</DefaultUnit> 
		</Row>
		<Row> 
			<ID>25</ID> 
			<Type>UNITCLASS_PARATROOPER</Type> 
			<Description>TXT_KEY_UNIT_PARATROOPER</Description> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<InstanceCostModifier>0</InstanceCostModifier> 
			<DefaultUnit>UNIT_PARATROOPER</DefaultUnit> 
		</Row>
		<Row> 
			<ID>26</ID> 
			<Type>UNITCLASS_FIGHTER</Type> 
			<Description>TXT_KEY_UNIT_FIGHTER</Description> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<InstanceCostModifier>0</InstanceCostModifier> 
			<DefaultUnit>UNIT_FIGHTER</DefaultUnit> 
		</Row>
		<Row> 
			<ID>27</ID> 
			<Type>UNITCLASS_BOMBER</Type> 
			<Description>TXT_KEY_UNIT_BOMBER</Description> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<InstanceCostModifier>0</InstanceCostModifier> 
			<DefaultUnit>UNIT_BOMBER</DefaultUnit> 
		</Row>
		<Row> 
			<ID>28</ID> 
			<Type>UNITCLASS_ATOMIC_BOMB</Type> 
			<Description>Atomic Bomb</Description> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<InstanceCostModifier>0</InstanceCostModifier> 
			<DefaultUnit>UNIT_ATOMIC_BOMB</DefaultUnit> 
		</Row>
		<Row> 
			<ID>29</ID> 
			<Type>UNITCLASS_ROCKET_ARTILLERY</Type> 
			<Description>Rocket Artillery</Description> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<InstanceCostModifier>0</InstanceCostModifier> 
			<DefaultUnit>UNIT_ROCKET_ARTILLERY</DefaultUnit> 
		</Row>
		<Row> 
			<ID>30</ID> 
			<Type>UNITCLASS_MECHANIZED_INFANTRY</Type> 
			<Description>TXT_KEY_UNIT_MECHANIZED_INFANTRY</Description> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<InstanceCostModifier>0</InstanceCostModifier> 
			<DefaultUnit>UNIT_MECHANIZED_INFANTRY</DefaultUnit> 
		</Row>
		<Row> 
			<ID>31</ID> 
			<Type>UNITCLASS_MODERN_ARMOR</Type> 
			<Description>TXT_KEY_UNIT_MODERN_ARMOR</Description> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<InstanceCostModifier>0</InstanceCostModifier> 
			<DefaultUnit>UNIT_MODERN_ARMOR</DefaultUnit> 
		</Row>
		<Row> 
			<ID>32</ID> 
			<Type>UNITCLASS_HELICOPTER_GUNSHIP</Type> 
			<Description>Helicopter Gunships</Description> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<InstanceCostModifier>0</InstanceCostModifier> 
			<DefaultUnit>UNIT_HELICOPTER_GUNSHIP</DefaultUnit> 
		</Row>
		<Row> 
			<ID>33</ID> 
			<Type>UNITCLASS_MOBILE_SAM</Type> 
			<Description>TXT_KEY_UNIT_MOBILE_SAM</Description> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<InstanceCostModifier>0</InstanceCostModifier> 
			<DefaultUnit>UNIT_MOBILE_SAM</DefaultUnit> 
		</Row>
		<Row> 
			<ID>34</ID> 
			<Type>UNITCLASS_GUIDED_MISSILE</Type> 
			<Description>TXT_KEY_UNIT_GUIDED_MISSILE</Description> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<InstanceCostModifier>0</InstanceCostModifier> 
			<DefaultUnit>UNIT_GUIDED_MISSILE</DefaultUnit> 
		</Row>
		<Row> 
			<ID>35</ID> 
			<Type>UNITCLASS_JET_FIGHTER</Type> 
			<Description>TXT_KEY_UNIT_JET_FIGHTER</Description> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<InstanceCostModifier>0</InstanceCostModifier> 
			<DefaultUnit>UNIT_JET_FIGHTER</DefaultUnit> 
		</Row>
		<Row> 
			<ID>36</ID> 
			<Type>UNITCLASS_STEALTH_BOMBER</Type> 
			<Description>TXT_KEY_UNIT_STEALTH_BOMBER</Description> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<InstanceCostModifier>0</InstanceCostModifier> 
			<DefaultUnit>UNIT_STEALTH_BOMBER</DefaultUnit> 
		</Row>
		<Row> 
			<ID>37</ID> 
			<Type>UNITCLASS_NUCLEAR_MISSILE</Type> 
			<Description>TXT_KEY_UNIT_NUCLEAR_MISSILE</Description> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<InstanceCostModifier>0</InstanceCostModifier> 
			<DefaultUnit>UNIT_NUCLEAR_MISSILE</DefaultUnit> 
		</Row>
		<Row> 
			<ID>38</ID> 
			<Type>UNITCLASS_MECH</Type> 
			<Description>TXT_KEY_UNIT_MECH</Description> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<InstanceCostModifier>0</InstanceCostModifier> 
			<DefaultUnit>UNIT_MECH</DefaultUnit> 
		</Row>
		<Row> 
			<ID>39</ID> 
			<Type>UNITCLASS_WORKBOAT</Type> 
			<Description>TXT_KEY_UNIT_WORK_BOAT</Description> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<InstanceCostModifier>0</InstanceCostModifier> 
			<DefaultUnit>UNIT_WORKBOAT</DefaultUnit> 
		</Row>
		<Row> 
			<ID>40</ID> 
			<Type>UNITCLASS_GALLEY</Type> 
			<Description>TXT_KEY_UNIT_GALLEY</Description> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<InstanceCostModifier>0</InstanceCostModifier> 
			<DefaultUnit>NONE</DefaultUnit> 
		</Row>
		<Row> 
			<ID>41</ID> 
			<Type>UNITCLASS_TRIREME</Type> 
			<Description>TXT_KEY_UNIT_TRIREME</Description> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<InstanceCostModifier>0</InstanceCostModifier> 
			<DefaultUnit>UNIT_TRIREME</DefaultUnit> 
		</Row>
		<Row> 
			<ID>42</ID> 
			<Type>UNITCLASS_CARAVEL</Type> 
			<Description>TXT_KEY_UNIT_CARAVEL</Description> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<InstanceCostModifier>0</InstanceCostModifier> 
			<DefaultUnit>UNIT_CARAVEL</DefaultUnit> 
		</Row>
		<Row> 
			<ID>43</ID> 
			<Type>UNITCLASS_FRIGATE</Type> 
			<Description>TXT_KEY_UNIT_FRIGATE</Description> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<InstanceCostModifier>0</InstanceCostModifier> 
			<DefaultUnit>UNIT_FRIGATE</DefaultUnit> 
		</Row>
		<Row> 
			<ID>44</ID> 
			<Type>UNITCLASS_IRONCLAD</Type> 
			<Description>TXT_KEY_UNIT_IRONCLAD</Description> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<InstanceCostModifier>0</InstanceCostModifier> 
			<DefaultUnit>UNIT_IRONCLAD</DefaultUnit> 
		</Row>
		<Row> 
			<ID>45</ID> 
			<Type>UNITCLASS_DESTROYER</Type> 
			<Description>TXT_KEY_UNIT_DESTROYER</Description> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<InstanceCostModifier>0</InstanceCostModifier> 
			<DefaultUnit>UNIT_DESTROYER</DefaultUnit> 
		</Row>
		<Row> 
			<ID>46</ID> 
			<Type>UNITCLASS_BATTLESHIP</Type> 
			<Description>TXT_KEY_UNIT_BATTLESHIP</Description> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<InstanceCostModifier>0</InstanceCostModifier> 
			<DefaultUnit>UNIT_BATTLESHIP</DefaultUnit> 
		</Row>
		<Row> 
			<ID>47</ID> 
			<Type>UNITCLASS_SUBMARINE</Type> 
			<Description>TXT_KEY_UNIT_SUBMARINE</Description> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<InstanceCostModifier>0</InstanceCostModifier> 
			<DefaultUnit>UNIT_SUBMARINE</DefaultUnit> 
		</Row>
		<Row> 
			<ID>48</ID> 
			<Type>UNITCLASS_CARRIER</Type> 
			<Description>TXT_KEY_UNIT_CARRIER</Description> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<InstanceCostModifier>0</InstanceCostModifier> 
			<DefaultUnit>UNIT_CARRIER</DefaultUnit> 
		</Row>
		<Row> 
			<ID>49</ID> 
			<Type>UNITCLASS_NUCLEAR_SUBMARINE</Type> 
			<Description>TXT_KEY_UNIT_NUCLEAR_SUBMARINE</Description> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<InstanceCostModifier>0</InstanceCostModifier> 
			<DefaultUnit>UNIT_NUCLEAR_SUBMARINE</DefaultUnit> 
		</Row>
		<Row> 
			<ID>50</ID> 
			<Type>UNITCLASS_MISSILE_CRUISER</Type> 
			<Description>TXT_KEY_UNIT_MISSILE_CRUISER</Description> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<InstanceCostModifier>0</InstanceCostModifier> 
			<DefaultUnit>UNIT_MISSILE_CRUISER</DefaultUnit> 
		</Row>
		<Row> 
			<ID>51</ID> 
			<Type>UNITCLASS_ARTIST</Type> 
			<Description>TXT_KEY_UNIT_GREAT_ARTIST</Description> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<InstanceCostModifier>0</InstanceCostModifier> 
			<DefaultUnit>UNIT_ARTIST</DefaultUnit> 
		</Row>
		<Row> 
			<ID>52</ID> 
			<Type>UNITCLASS_SCIENTIST</Type> 
			<Description>TXT_KEY_UNIT_GREAT_SCIENTIST</Description> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<InstanceCostModifier>0</InstanceCostModifier> 
			<DefaultUnit>UNIT_SCIENTIST</DefaultUnit> 
		</Row>
		<Row> 
			<ID>53</ID> 
			<Type>UNITCLASS_MERCHANT</Type> 
			<Description>TXT_KEY_UNIT_GREAT_MERCHANT</Description> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<InstanceCostModifier>0</InstanceCostModifier> 
			<DefaultUnit>UNIT_MERCHANT</DefaultUnit> 
		</Row>
		<Row> 
			<ID>54</ID> 
			<Type>UNITCLASS_ENGINEER</Type> 
			<Description>TXT_KEY_UNIT_GREAT_ENGINEER</Description> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<InstanceCostModifier>0</InstanceCostModifier> 
			<DefaultUnit>UNIT_ENGINEER</DefaultUnit> 
		</Row>
		<Row> 
			<ID>55</ID> 
			<Type>UNITCLASS_GREAT_GENERAL</Type> 
			<Description>TXT_KEY_UNIT_GREAT_GENERAL</Description> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<InstanceCostModifier>0</InstanceCostModifier> 
			<DefaultUnit>UNIT_GREAT_GENERAL</DefaultUnit> 
		</Row>
		<Row> 
			<ID>56</ID> 
			<Type>UNITCLASS_SS_COCKPIT</Type> 
			<Description>TXT_KEY_SS_COCKPIT</Description> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>1</MaxPlayerInstances> 
			<InstanceCostModifier>0</InstanceCostModifier> 
			<DefaultUnit>UNIT_SS_COCKPIT</DefaultUnit> 
		</Row>
		<Row> 
			<ID>57</ID> 
			<Type>UNITCLASS_SS_STASIS_CHAMBER</Type> 
			<Description>TXT_KEY_SS_STASIS_CHAMBER</Description> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>1</MaxPlayerInstances> 
			<InstanceCostModifier>0</InstanceCostModifier> 
			<DefaultUnit>UNIT_SS_STASIS_CHAMBER</DefaultUnit> 
		</Row>
		<Row> 
			<ID>58</ID> 
			<Type>UNITCLASS_SS_ENGINE</Type> 
			<Description>TXT_KEY_SS_ENGINE</Description> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>1</MaxPlayerInstances> 
			<InstanceCostModifier>0</InstanceCostModifier> 
			<DefaultUnit>UNIT_SS_ENGINE</DefaultUnit> 
		</Row>
		<Row> 
			<ID>59</ID> 
			<Type>UNITCLASS_SS_BOOSTER</Type> 
			<Description>TXT_KEY_SS_BOOSTER</Description> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>3</MaxPlayerInstances> 
			<InstanceCostModifier>0</InstanceCostModifier> 
			<DefaultUnit>UNIT_SS_BOOSTER</DefaultUnit> 
		</Row>
		<Row> 
			<ID>74</ID> 
			<Type>UNITCLASS_PROPHET</Type> 
			<Description>TXT_KEY_UNIT_PROPHET</Description> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<InstanceCostModifier>0</InstanceCostModifier> 
			<DefaultUnit>UNIT_PROPHET</DefaultUnit> 
		</Row>
		<Row> 
			<ID>75</ID> 
			<Type>UNITCLASS_MISSIONARY</Type> 
			<Description>TXT_KEY_UNIT_MISSIONARY</Description> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<InstanceCostModifier>0</InstanceCostModifier> 
			<DefaultUnit>UNIT_MISSIONARY</DefaultUnit> 
		</Row>
		<Row> 
			<ID>76</ID> 
			<Type>UNITCLASS_COMPOSITE_BOWMAN</Type> 
			<Description>TXT_KEY_UNIT_COMPOSITE_BOWMAN</Description> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<InstanceCostModifier>0</InstanceCostModifier> 
			<DefaultUnit>UNIT_COMPOSITE_BOWMAN</DefaultUnit> 
		</Row>
		<Row> 
			<ID>77</ID> 
			<Type>UNITCLASS_GATLINGGUN</Type> 
			<Description>TXT_KEY_UNIT_GATLINGGUN</Description> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<InstanceCostModifier>0</InstanceCostModifier> 
			<DefaultUnit>UNIT_GATLINGGUN</DefaultUnit> 
		</Row>
		<Row> 
			<ID>78</ID> 
			<Type>UNITCLASS_GALLEASS</Type> 
			<Description>TXT_KEY_UNIT_GALLEASS</Description> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<InstanceCostModifier>0</InstanceCostModifier> 
			<DefaultUnit>UNIT_GALLEASS</DefaultUnit> 
		</Row>
		<Row> 
			<ID>79</ID> 
			<Type>UNITCLASS_GREAT_WAR_INFANTRY</Type> 
			<Description>TXT_KEY_UNIT_GREAT_WAR_INFANTRY</Description> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<InstanceCostModifier>0</InstanceCostModifier> 
			<DefaultUnit>UNIT_GREAT_WAR_INFANTRY</DefaultUnit> 
		</Row>
		<Row> 
			<ID>80</ID> 
			<Type>UNITCLASS_MARINE</Type> 
			<Description>TXT_KEY_UNIT_MARINE</Description> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<InstanceCostModifier>0</InstanceCostModifier> 
			<DefaultUnit>UNIT_MARINE</DefaultUnit> 
		</Row>
		<Row> 
			<ID>81</ID> 
			<Type>UNITCLASS_TRIPLANE</Type> 
			<Description>TXT_KEY_UNIT_TRIPLANE</Description> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<InstanceCostModifier>0</InstanceCostModifier> 
			<DefaultUnit>UNIT_TRIPLANE</DefaultUnit> 
		</Row>
		<Row> 
			<ID>82</ID> 
			<Type>UNITCLASS_WWI_BOMBER</Type> 
			<Description>TXT_KEY_UNIT_WWI_BOMBER</Description> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<InstanceCostModifier>0</InstanceCostModifier> 
			<DefaultUnit>UNIT_WWI_BOMBER</DefaultUnit> 
		</Row>
		<Row> 
			<ID>83</ID> 
			<Type>UNITCLASS_WWI_TANK</Type> 
			<Description>TXT_KEY_UNIT_WWI_TANK</Description> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<InstanceCostModifier>0</InstanceCostModifier> 
			<DefaultUnit>UNIT_WWI_TANK</DefaultUnit> 
		</Row>
		<Row> 
			<ID>84</ID> 
			<Type>UNITCLASS_MACHINE_GUN</Type> 
			<Description>TXT_KEY_UNIT_MACHINE_GUN</Description> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<InstanceCostModifier>0</InstanceCostModifier> 
			<DefaultUnit>UNIT_MACHINE_GUN</DefaultUnit> 
		</Row>
		<Row> 
			<ID>85</ID> 
			<Type>UNITCLASS_PRIVATEER</Type> 
			<Description>TXT_KEY_UNIT_PRIVATEER</Description> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<InstanceCostModifier>0</InstanceCostModifier> 
			<DefaultUnit>UNIT_PRIVATEER</DefaultUnit> 
		</Row>
		<Row> 
			<ID>86</ID> 
			<Type>UNITCLASS_INQUISITOR</Type> 
			<Description>TXT_KEY_UNIT_INQUISITOR</Description> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<InstanceCostModifier>0</InstanceCostModifier> 
			<DefaultUnit>UNIT_INQUISITOR</DefaultUnit> 
		</Row>
		<Row> 
			<ID>87</ID> 
			<Type>UNITCLASS_GREAT_ADMIRAL</Type> 
			<Description>TXT_KEY_UNIT_GREAT_ADMIRAL</Description> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<InstanceCostModifier>0</InstanceCostModifier> 
			<DefaultUnit>UNIT_GREAT_ADMIRAL</DefaultUnit> 
		</Row>
		<Row> 
			<ID>88</ID> 
			<Type>UNITCLASS_CARGO_SHIP</Type> 
			<Description>TXT_KEY_UNIT_CARGO_SHIP</Description> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<InstanceCostModifier>0</InstanceCostModifier> 
			<DefaultUnit>UNIT_CARGO_SHIP</DefaultUnit> 
		</Row>
		<Row> 
			<ID>89</ID> 
			<Type>UNITCLASS_CARAVAN</Type> 
			<Description>TXT_KEY_UNIT_CARAVAN</Description> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<InstanceCostModifier>0</InstanceCostModifier> 
			<DefaultUnit>UNIT_CARAVAN</DefaultUnit> 
		</Row>
		<Row> 
			<ID>90</ID> 
			<Type>UNITCLASS_WRITER</Type> 
			<Description>TXT_KEY_UNIT_GREAT_WRITER</Description> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<InstanceCostModifier>0</InstanceCostModifier> 
			<DefaultUnit>UNIT_WRITER</DefaultUnit> 
		</Row>
		<Row> 
			<ID>91</ID> 
			<Type>UNITCLASS_MUSICIAN</Type> 
			<Description>TXT_KEY_UNIT_GREAT_MUSICIAN</Description> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<InstanceCostModifier>0</InstanceCostModifier> 
			<DefaultUnit>UNIT_MUSICIAN</DefaultUnit> 
		</Row>
		<Row> 
			<ID>92</ID> 
			<Type>UNITCLASS_ARCHAEOLOGIST</Type> 
			<Description>TXT_KEY_UNIT_ARCHAEOLOGIST</Description> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<InstanceCostModifier>0</InstanceCostModifier> 
			<DefaultUnit>UNIT_ARCHAEOLOGIST</DefaultUnit> 
		</Row>
		<Row> 
			<ID>93</ID> 
			<Type>UNITCLASS_BAZOOKA</Type> 
			<Description>TXT_KEY_UNIT_BAZOOKA</Description> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<InstanceCostModifier>0</InstanceCostModifier> 
			<DefaultUnit>UNIT_BAZOOKA</DefaultUnit> 
		</Row>
		<Row> 
			<ID>94</ID> 
			<Type>UNITCLASS_XCOM_SQUAD</Type> 
			<Description>TXT_KEY_UNIT_XCOM_SQUAD</Description> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<InstanceCostModifier>0</InstanceCostModifier> 
			<DefaultUnit>UNIT_XCOM_SQUAD</DefaultUnit> 
		</Row>
		<Row> 
			<ID>95</ID> 
			<Type>UNITCLASS_FOREIGNLEGION</Type> 
			<Description>TXT_KEY_UNIT_FRENCH_FOREIGNLEGION</Description> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<InstanceCostModifier>0</InstanceCostModifier> 
			<DefaultUnit>UNIT_FRENCH_FOREIGNLEGION</DefaultUnit> 
		</Row>
		<Row> 
			<ID>96</ID> 
			<Type>UNITCLASS_LANDSKNECHT</Type> 
			<Description>TXT_KEY_UNIT_GERMAN_LANDSKNECHT</Description> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<InstanceCostModifier>0</InstanceCostModifier> 
			<DefaultUnit>UNIT_GERMAN_LANDSKNECHT</DefaultUnit> 
		</Row>
		<Row> 
			<ID>97</ID> 
			<Type>UNITCLASS_EE_EXPLORER</Type> 
			<Description>TXT_KEY_UNIT_EE_EXPLORER</Description> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<InstanceCostModifier>0</InstanceCostModifier> 
			<DefaultUnit>UNIT_EE_EXPLORER</DefaultUnit> 
		</Row>
		<Row> 
			<ID>98</ID> 
			<Type>UNITCLASS_EE_LINE_INFANTRY</Type> 
			<Description>TXT_KEY_UNIT_EE_LINE_INFANTRY</Description> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<InstanceCostModifier>0</InstanceCostModifier> 
			<DefaultUnit>UNIT_EE_LINE_INFANTRY</DefaultUnit> 
		</Row>
		<Row> 
			<ID>99</ID> 
			<Type>UNITCLASS_EE_CARRACK</Type> 
			<Description>TXT_KEY_UNIT_EE_CARRACK</Description> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<InstanceCostModifier>0</InstanceCostModifier> 
			<DefaultUnit>UNIT_EE_CARRACK</DefaultUnit> 
		</Row>
		<Row> 
			<ID>100</ID> 
			<Type>UNITCLASS_EE_GALLEON</Type> 
			<Description>TXT_KEY_UNIT_EE_GALLEON</Description> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<InstanceCostModifier>0</InstanceCostModifier> 
			<DefaultUnit>UNIT_EE_GALLEON</DefaultUnit> 
		</Row>
		<Row> 
			<ID>101</ID> 
			<Type>UNITCLASS_EE_CRUISER</Type> 
			<Description>TXT_KEY_UNIT_EE_CRUISER</Description> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<InstanceCostModifier>0</InstanceCostModifier> 
			<DefaultUnit>UNIT_EE_CRUISER</DefaultUnit> 
		</Row>
		<Row> 
			<ID>102</ID> 
			<Type>UNITCLASS_EE_CUIRASSIER</Type> 
			<Description>TXT_KEY_UNIT_EE_CUIRASSIER</Description> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<InstanceCostModifier>0</InstanceCostModifier> 
			<DefaultUnit>UNIT_EE_CUIRASSIER</DefaultUnit> 
		</Row>
		<Row> 
			<ID>103</ID> 
			<Type>UNITCLASS_EE_SKIRMISHER</Type> 
			<Description>TXT_KEY_UNIT_EE_SKIRMISHER</Description> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<InstanceCostModifier>0</InstanceCostModifier> 
			<DefaultUnit>UNIT_EE_SKIRMISHER</DefaultUnit> 
		</Row>
		<Row> 
			<ID>104</ID> 
			<Type>UNITCLASS_EE_SHIP_OF_THE_LINE</Type> 
			<Description>TXT_KEY_UNIT_EE_SHIP_OF_THE_LINE</Description> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<InstanceCostModifier>0</InstanceCostModifier> 
			<DefaultUnit>UNIT_EE_SHIP_OF_THE_LINE</DefaultUnit> 
		</Row>
		<Row> 
			<ID>105</ID> 
			<Type>UNITCLASS_EE_SURVEYOR</Type> 
			<Description>TXT_KEY_UNIT_EE_SURVEYOR</Description> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<InstanceCostModifier>0</InstanceCostModifier> 
			<DefaultUnit>UNIT_EE_SURVEYOR</DefaultUnit> 
		</Row>
		<Row> 
			<ID>106</ID> 
			<Type>UNITCLASS_EE_FIELD_GUN</Type> 
			<Description>TXT_KEY_UNIT_EE_FIELD_GUN</Description> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<InstanceCostModifier>0</InstanceCostModifier> 
			<DefaultUnit>UNIT_EE_FIELD_GUN</DefaultUnit> 
		</Row>
		<Row> 
			<ID>107</ID> 
			<Type>UNITCLASS_EE_UHLAN</Type> 
			<Description>TXT_KEY_UNIT_EE_UHLAN</Description> 
			<MaxGlobalInstances>-1</MaxGlobalInstances> 
			<MaxTeamInstances>-1</MaxTeamInstances> 
			<MaxPlayerInstances>-1</MaxPlayerInstances> 
			<InstanceCostModifier>0</InstanceCostModifier> 
			<DefaultUnit>UNIT_EE_UHLAN</DefaultUnit> 
		</Row>
	</UnitClasses> 

	<Table name="UnitCombatInfos">
		<Column name="ID" type="integer"  primarykey="true" autoincrement="true" />
		<Column name="Type" type="text"  unique="true" notnull="true" />
		<Column name="Description" type="text"  />
	</Table> 
	<UnitCombatInfos>
		<Delete />

		<Row> 
			<ID>0</ID> 
			<Type>UNITCOMBAT_RECON</Type> 
			<Description>TXT_KEY_UNITCOMBAT_RECON</Description> 
		</Row>
		<Row> 
			<ID>1</ID> 
			<Type>UNITCOMBAT_ARCHER</Type> 
			<Description>TXT_KEY_UNITCOMBAT_ARCHER</Description> 
		</Row>
		<Row> 
			<ID>2</ID> 
			<Type>UNITCOMBAT_MOUNTED</Type> 
			<Description>TXT_KEY_UNITCOMBAT_MOUNTED</Description> 
		</Row>
		<Row> 
			<ID>3</ID> 
			<Type>UNITCOMBAT_MELEE</Type> 
			<Description>TXT_KEY_UNITCOMBAT_MELEE</Description> 
		</Row>
		<Row> 
			<ID>4</ID> 
			<Type>UNITCOMBAT_SIEGE</Type> 
			<Description>TXT_KEY_UNITCOMBAT_SIEGE</Description> 
		</Row>
		<Row> 
			<ID>5</ID> 
			<Type>UNITCOMBAT_GUN</Type> 
			<Description>TXT_KEY_UNITCOMBAT_GUN</Description> 
		</Row>
		<Row> 
			<ID>6</ID> 
			<Type>UNITCOMBAT_ARMOR</Type> 
			<Description>TXT_KEY_UNITCOMBAT_ARMOR</Description> 
		</Row>
		<Row> 
			<ID>7</ID> 
			<Type>UNITCOMBAT_HELICOPTER</Type> 
			<Description>TXT_KEY_UNITCOMBAT_HELICOPTER</Description> 
		</Row>
		<Row> 
			<ID>8</ID> 
			<Type>UNITCOMBAT_NAVALRANGED</Type> 
			<Description>TXT_KEY_UNITCOMBAT_NAVALRANGED</Description> 
		</Row>
		<Row> 
			<ID>9</ID> 
			<Type>UNITCOMBAT_FIGHTER</Type> 
			<Description>TXT_KEY_UNITCOMBAT_FIGHTER</Description> 
		</Row>
		<Row> 
			<ID>10</ID> 
			<Type>UNITCOMBAT_BOMBER</Type> 
			<Description>TXT_KEY_UNITCOMBAT_BOMBER</Description> 
		</Row>
		<Row> 
			<ID>11</ID> 
			<Type>UNITCOMBAT_NAVALMELEE</Type> 
			<Description>TXT_KEY_UNITCOMBAT_NAVALMELEE</Description> 
		</Row>
		<Row> 
			<ID>12</ID> 
			<Type>UNITCOMBAT_SUBMARINE</Type> 
			<Description>TXT_KEY_UNITCOMBAT_SUBMARINE</Description> 
		</Row>
		<Row> 
			<ID>13</ID> 
			<Type>UNITCOMBAT_CARRIER</Type> 
			<Description>TXT_KEY_UNITCOMBAT_CARRIER</Description> 
		</Row>
	</UnitCombatInfos> 

	<Table name="UnitGameplay2DScripts">
		<Column name="UnitType" type="text"  />
		<Column name="SelectionSound" type="text"  />
		<Column name="FirstSelectionSound" type="text"  />
	</Table> 
	<UnitGameplay2DScripts>
		<Delete />

		<Row> 
			<UnitType>UNIT_AMERICAN_B17</UnitType> 
			<SelectionSound>AS2D_SELECT_BOMBER</SelectionSound> 
			<FirstSelectionSound>AS2D_BIRTH_BOMBER</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_AMERICAN_MINUTEMAN</UnitType> 
			<SelectionSound>AS2D_SELECT_MUSKETMAN</SelectionSound> 
			<FirstSelectionSound>AS2D_BIRTH_MUSKETMAN</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_ANTI_AIRCRAFT_GUN</UnitType> 
			<SelectionSound>AS2D_SELECT_ANTI_AIRCRAFT_GUN</SelectionSound> 
			<FirstSelectionSound>AS2D_BIRTH_ANTI_AIRCRAFT_GUN</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_ANTI_TANK_GUN</UnitType> 
			<SelectionSound>AS2D_SELECT_ARTILLERY</SelectionSound> 
			<FirstSelectionSound>AS2D_BIRTH_ARTILLERY</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_ARABIAN_CAMELARCHER</UnitType> 
			<SelectionSound>AS2D_SELECT_CAMEL_ARCHER</SelectionSound> 
			<FirstSelectionSound>AS2D_BIRTH_CAMEL_ARCHER</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_ARCHER</UnitType> 
			<SelectionSound>AS2D_SELECT_ARCHER</SelectionSound> 
			<FirstSelectionSound>AS2D_BIRTH_ARCHER</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_BARBARIAN_ARCHER</UnitType> 
			<SelectionSound>AS2D_SELECT_ARCHER</SelectionSound> 
			<FirstSelectionSound>AS2D_BIRTH_ARCHER</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_ARTILLERY</UnitType> 
			<SelectionSound>AS2D_SELECT_ARTILLERY</SelectionSound> 
			<FirstSelectionSound>AS2D_BIRTH_ARTILLERY</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_ARTIST</UnitType> 
			<SelectionSound>AS2D_BUILD_UNIT</SelectionSound> 
			<FirstSelectionSound>AS2D_BUILD_UNIT</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_ATOMIC_BOMB</UnitType> 
			<SelectionSound>AS2D_SELECT_ATOMIC_BOMB</SelectionSound> 
			<FirstSelectionSound>AS2D_BIRTH_ATOMIC_BOMB</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_AZTEC_JAGUAR</UnitType> 
			<SelectionSound>AS2D_SELECT_AZTEC_JAGUAR</SelectionSound> 
			<FirstSelectionSound>AS2D_BIRTH_AZTEC_JAGUAR</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_BARBARIAN_WARRIOR</UnitType> 
			<SelectionSound>AS2D_BUILD_UNIT</SelectionSound> 
			<FirstSelectionSound>AS2D_BUILD_UNIT</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_BATTLESHIP</UnitType> 
			<SelectionSound>AS2D_SELECT_BATTLESHIP</SelectionSound> 
			<FirstSelectionSound>AS2D_BIRTH_BATTLESHIP</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_BOMBER</UnitType> 
			<SelectionSound>AS2D_SELECT_BOMBER</SelectionSound> 
			<FirstSelectionSound>AS2D_BIRTH_BOMBER</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_CANNON</UnitType> 
			<SelectionSound>AS2D_SELECT_CANNON</SelectionSound> 
			<FirstSelectionSound>AS2D_BIRTH_CANNON</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_CARAVEL</UnitType> 
			<SelectionSound>AS2D_SELECT_CARAVEL</SelectionSound> 
			<FirstSelectionSound>AS2D_BIRTH_CARAVEL</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_CARRIER</UnitType> 
			<SelectionSound>AS2D_SELECT_CARRIER</SelectionSound> 
			<FirstSelectionSound>AS2D_BIRTH_CARRIER</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_CATAPULT</UnitType> 
			<SelectionSound>AS2D_SELECT_CATAPULT</SelectionSound> 
			<FirstSelectionSound>AS2D_BIRTH_CATAPULT</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_CAVALRY</UnitType> 
			<SelectionSound>AS2D_SELECT_CAVALRY</SelectionSound> 
			<FirstSelectionSound>AS2D_BIRTH_CAVALRY</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_CHARIOT_ARCHER</UnitType> 
			<SelectionSound>AS2D_SELECT_CHARIOT_ARCHER</SelectionSound> 
			<FirstSelectionSound>AS2D_BIRTH_CHARIOT_ARCHER</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_CHINESE_CHUKONU</UnitType> 
			<SelectionSound>AS2D_SELECT_CROSSBOWMAN</SelectionSound> 
			<FirstSelectionSound>AS2D_BIRTH_CROSSBOWMAN</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_CROSSBOWMAN</UnitType> 
			<SelectionSound>AS2D_SELECT_CROSSBOWMAN</SelectionSound> 
			<FirstSelectionSound>AS2D_BIRTH_CROSSBOWMAN</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_DESTROYER</UnitType> 
			<SelectionSound>AS2D_SELECT_BATTLESHIP</SelectionSound> 
			<FirstSelectionSound>AS2D_BIRTH_BATTLESHIP</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_EGYPTIAN_WARCHARIOT</UnitType> 
			<SelectionSound>AS2D_SELECT_CHARIOT_ARCHER</SelectionSound> 
			<FirstSelectionSound>AS2D_BIRTH_CHARIOT_ARCHER</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_ENGINEER</UnitType> 
			<SelectionSound>AS2D_BUILD_UNIT</SelectionSound> 
			<FirstSelectionSound>AS2D_BUILD_UNIT</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_ENGLISH_LONGBOWMAN</UnitType> 
			<SelectionSound>AS2D_SELECT_ARCHER</SelectionSound> 
			<FirstSelectionSound>AS2D_BIRTH_ARCHER</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_ENGLISH_SHIPOFTHELINE</UnitType> 
			<SelectionSound>AS2D_SELECT_FRIGATE</SelectionSound> 
			<FirstSelectionSound>AS2D_BIRTH_FRIGATE</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_FIGHTER</UnitType> 
			<SelectionSound>AS2D_SELECT_FIGHTER</SelectionSound> 
			<FirstSelectionSound>AS2D_BIRTH_FIGHTER</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_FRENCH_FOREIGNLEGION</UnitType> 
			<SelectionSound>AS2D_SELECT_MUSKETMAN</SelectionSound> 
			<FirstSelectionSound>AS2D_BIRTH_MUSKETMAN</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_FRENCH_MUSKETEER</UnitType> 
			<SelectionSound>AS2D_SELECT_MUSKETMAN</SelectionSound> 
			<FirstSelectionSound>AS2D_BIRTH_MUSKETMAN</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_FRIGATE</UnitType> 
			<SelectionSound>AS2D_SELECT_FRIGATE</SelectionSound> 
			<FirstSelectionSound>AS2D_BIRTH_FRIGATE</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_GALLEY</UnitType> 
			<SelectionSound>AS2D_SELECT_WORK_BOAT</SelectionSound> 
			<FirstSelectionSound>AS2D_BIRTH_WORK_BOAT</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_GERMAN_LANDSKNECHT</UnitType> 
			<SelectionSound>AS2D_SELECT_PIKEMAN</SelectionSound> 
			<FirstSelectionSound>AS2D_BIRTH_PIKEMAN</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_GERMAN_PANZER</UnitType> 
			<SelectionSound>AS2D_SELECT_TANK</SelectionSound> 
			<FirstSelectionSound>AS2D_BIRTH_TANK</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_GREAT_GENERAL</UnitType> 
			<SelectionSound>AS2D_BUILD_UNIT</SelectionSound> 
			<FirstSelectionSound>AS2D_BUILD_UNIT</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_GREEK_COMPANIONCAVALRY</UnitType> 
			<SelectionSound>AS2D_SELECT_HORSEMAN</SelectionSound> 
			<FirstSelectionSound>AS2D_BIRTH_HORSEMAN</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_GREEK_HOPLITE</UnitType> 
			<SelectionSound>AS2D_SELECT_GREEK_HOPLITE</SelectionSound> 
			<FirstSelectionSound>AS2D_BIRTH_GREEK_HOPLITE</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_GUIDED_MISSILE</UnitType> 
			<SelectionSound>AS2D_SELECT_GUIDED_MISSILE</SelectionSound> 
			<FirstSelectionSound>AS2D_BIRTH_GUIDED_MISSILE</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_HELICOPTER_GUNSHIP</UnitType> 
			<SelectionSound>AS2D_SELECT_HELICOPTER_GUNSHIP</SelectionSound> 
			<FirstSelectionSound>AS2D_BIRTH_HELICOPTER_GUNSHIP</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_HORSEMAN</UnitType> 
			<SelectionSound>AS2D_SELECT_HORSEMAN</SelectionSound> 
			<FirstSelectionSound>AS2D_BIRTH_HORSEMAN</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_INDIAN_WARELEPHANT</UnitType> 
			<SelectionSound>AS2D_SELECT_INDIAN_WAR_ELEPHANT</SelectionSound> 
			<FirstSelectionSound>AS2D_BIRTH_INDIAN_WAR_ELEPHANT</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_INFANTRY</UnitType> 
			<SelectionSound>AS2D_SELECT_INFANTRY</SelectionSound> 
			<FirstSelectionSound>AS2D_BIRTH_INFANTRY</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_IRONCLAD</UnitType> 
			<SelectionSound>AS2D_SELECT_IRONCLAD</SelectionSound> 
			<FirstSelectionSound>AS2D_BIRTH_IRONCLAD</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_IROQUOIAN_MOHAWKWARRIOR</UnitType> 
			<SelectionSound>AS2D_SELECT_AZTEC_JAGUAR</SelectionSound> 
			<FirstSelectionSound>AS2D_BIRTH_AZTEC_JAGUAR</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_JAPANESE_SAMURAI</UnitType> 
			<SelectionSound>AS2D_SELECT_JAPANESE_SAMURAI</SelectionSound> 
			<FirstSelectionSound>AS2D_BIRTH_JAPANESE_SAMURAI</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_JAPANESE_ZERO</UnitType> 
			<SelectionSound>AS2D_SELECT_FIGHTER</SelectionSound> 
			<FirstSelectionSound>AS2D_BIRTH_FIGHTER</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_JET_FIGHTER</UnitType> 
			<SelectionSound>AS2D_SELECT_JET_FIGHTER</SelectionSound> 
			<FirstSelectionSound>AS2D_BIRTH_JET_FIGHTER</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_KNIGHT</UnitType> 
			<SelectionSound>AS2D_SELECT_KNIGHT</SelectionSound> 
			<FirstSelectionSound>AS2D_BIRTH_KNIGHT</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_LANCER</UnitType> 
			<SelectionSound>AS2D_SELECT_HORSEMAN</SelectionSound> 
			<FirstSelectionSound>AS2D_BIRTH_HORSEMAN</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_LONGSWORDSMAN</UnitType> 
			<SelectionSound>AS2D_SELECT_LONGSWORDSMAN</SelectionSound> 
			<FirstSelectionSound>AS2D_BIRTH_LONGSWORDSMAN</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_MECH</UnitType> 
			<SelectionSound>AS2D_SELECT_MECH</SelectionSound> 
			<FirstSelectionSound>AS2D_BIRTH_MECH</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_MECHANIZED_INFANTRY</UnitType> 
			<SelectionSound>AS2D_SELECT_MECH_INFANTRY</SelectionSound> 
			<FirstSelectionSound>AS2D_BIRTH_MECH_INFANTRY</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_MERCHANT</UnitType> 
			<SelectionSound>AS2D_BUILD_UNIT</SelectionSound> 
			<FirstSelectionSound>AS2D_BUILD_UNIT</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_MISSILE_CRUISER</UnitType> 
			<SelectionSound>AS2D_SELECT_BATTLESHIP</SelectionSound> 
			<FirstSelectionSound>AS2D_BIRTH_BATTLESHIP</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_MOBILE_SAM</UnitType> 
			<SelectionSound>AS2D_SELECT_MOBILE_SAM</SelectionSound> 
			<FirstSelectionSound>AS2D_BIRTH_MOBILE_SAM</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_MODERN_ARMOR</UnitType> 
			<SelectionSound>AS2D_SELECT_TANK</SelectionSound> 
			<FirstSelectionSound>AS2D_BIRTH_TANK</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_MUSKETMAN</UnitType> 
			<SelectionSound>AS2D_SELECT_MUSKETMAN</SelectionSound> 
			<FirstSelectionSound>AS2D_BIRTH_MUSKETMAN</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_NUCLEAR_MISSILE</UnitType> 
			<SelectionSound>AS2D_SELECT_NUCLEAR_MISSILE</SelectionSound> 
			<FirstSelectionSound>AS2D_BIRTH_NUCLEAR_MISSILE</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_NUCLEAR_SUBMARINE</UnitType> 
			<SelectionSound>AS2D_SELECT_NUCLEAR_SUBMARINE</SelectionSound> 
			<FirstSelectionSound>AS2D_BIRTH_NUCLEAR_SUBMARINE</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_OTTOMAN_JANISSARY</UnitType> 
			<SelectionSound>AS2D_SELECT_MUSKETMAN</SelectionSound> 
			<FirstSelectionSound>AS2D_BIRTH_MUSKETMAN</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_OTTOMAN_SIPAHI</UnitType> 
			<SelectionSound>AS2D_SELECT_HORSEMAN</SelectionSound> 
			<FirstSelectionSound>AS2D_BIRTH_HORSEMAN</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_PARATROOPER</UnitType> 
			<SelectionSound>AS2D_SELECT_PARATROOPER</SelectionSound> 
			<FirstSelectionSound>AS2D_BIRTH_PARATROOPER</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_PERSIAN_IMMORTAL</UnitType> 
			<SelectionSound>AS2D_SELECT_GREEK_HOPLITE</SelectionSound> 
			<FirstSelectionSound>AS2D_BIRTH_GREEK_HOPLITE</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_PIKEMAN</UnitType> 
			<SelectionSound>AS2D_SELECT_PIKEMAN</SelectionSound> 
			<FirstSelectionSound>AS2D_BIRTH_PIKEMAN</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_RIFLEMAN</UnitType> 
			<SelectionSound>AS2D_SELECT_MUSKETMAN</SelectionSound> 
			<FirstSelectionSound>AS2D_BIRTH_MUSKETMAN</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_ROCKET_ARTILLERY</UnitType> 
			<SelectionSound>AS2D_SELECT_ROCKET_ARTILLERY</SelectionSound> 
			<FirstSelectionSound>AS2D_BIRTH_ROCKET_ARTILLERY</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_ROMAN_BALLISTA</UnitType> 
			<SelectionSound>AS2D_SELECT_ROMAN_BALLISTA</SelectionSound> 
			<FirstSelectionSound>AS2D_BIRTH_ROMAN_BALLISTA</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_ROMAN_LEGION</UnitType> 
			<SelectionSound>AS2D_SELECT_SWORDSMAN</SelectionSound> 
			<FirstSelectionSound>AS2D_BIRTH_SWORDSMAN</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_RUSSIAN_COSSACK</UnitType> 
			<SelectionSound>AS2D_SELECT_CAVALRY</SelectionSound> 
			<FirstSelectionSound>AS2D_BIRTH_CAVALRY</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_SCOUT</UnitType> 
			<SelectionSound>AS2D_SELECT_SCOUT</SelectionSound> 
			<FirstSelectionSound>AS2D_BIRTH_SCOUT</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_SETTLER</UnitType> 
			<SelectionSound>AS2D_SELECT_SETTLER</SelectionSound> 
			<FirstSelectionSound>AS2D_BIRTH_SETTLER</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_SIAMESE_WARELEPHANT</UnitType> 
			<SelectionSound>AS2D_SELECT_SIAMESE_WAR_ELEPHANT</SelectionSound> 
			<FirstSelectionSound>AS2D_BIRTH_SIAMESE_WAR_ELEPHANT</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_SCIENTIST</UnitType> 
			<SelectionSound>AS2D_BUILD_UNIT</SelectionSound> 
			<FirstSelectionSound>AS2D_BUILD_UNIT</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_SONGHAI_MUSLIMCAVALRY</UnitType> 
			<SelectionSound>AS2D_SELECT_KNIGHT</SelectionSound> 
			<FirstSelectionSound>AS2D_BIRTH_KNIGHT</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_SPEARMAN</UnitType> 
			<SelectionSound>AS2D_SELECT_PIKEMAN</SelectionSound> 
			<FirstSelectionSound>AS2D_BIRTH_PIKEMAN</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_BARBARIAN_SPEARMAN</UnitType> 
			<SelectionSound>AS2D_SELECT_PIKEMAN</SelectionSound> 
			<FirstSelectionSound>AS2D_BIRTH_PIKEMAN</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_STEALTH_BOMBER</UnitType> 
			<SelectionSound>AS2D_SELECT_STEALTH_BOMBER</SelectionSound> 
			<FirstSelectionSound>AS2D_BIRTH_STEALTH_BOMBER</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_SUBMARINE</UnitType> 
			<SelectionSound>AS2D_SELECT_SUBMARINE</SelectionSound> 
			<FirstSelectionSound>AS2D_BIRTH_SUBMARINE</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_SWORDSMAN</UnitType> 
			<SelectionSound>AS2D_SELECT_SWORDSMAN</SelectionSound> 
			<FirstSelectionSound>AS2D_BIRTH_SWORDSMAN</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_BARBARIAN_SWORDSMAN</UnitType> 
			<SelectionSound>AS2D_SELECT_SWORDSMAN</SelectionSound> 
			<FirstSelectionSound>AS2D_BIRTH_SWORDSMAN</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_TANK</UnitType> 
			<SelectionSound>AS2D_SELECT_TANK</SelectionSound> 
			<FirstSelectionSound>AS2D_BIRTH_TANK</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_TREBUCHET</UnitType> 
			<SelectionSound>AS2D_SELECT_TREBUCHET</SelectionSound> 
			<FirstSelectionSound>AS2D_BIRTH_TREBUCHET</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_TRIREME</UnitType> 
			<SelectionSound>AS2D_SELECT_TRIREME</SelectionSound> 
			<FirstSelectionSound>AS2D_BIRTH_TRIREME</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_WARRIOR</UnitType> 
			<SelectionSound>AS2D_SELECT_WARRIER</SelectionSound> 
			<FirstSelectionSound>AS2D_BIRTH_WARRIER</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_WORKBOAT</UnitType> 
			<SelectionSound>AS2D_SELECT_WORK_BOAT</SelectionSound> 
			<FirstSelectionSound>AS2D_BIRTH_WORK_BOAT</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_WORKER</UnitType> 
			<SelectionSound>AS2D_SELECT_WORKER</SelectionSound> 
			<FirstSelectionSound>AS2D_SELECT_WORKER</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_SS_BOOSTER</UnitType> 
			<SelectionSound>AS2D_BUILD_UNIT</SelectionSound> 
			<FirstSelectionSound>AS2D_BUILD_UNIT</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_SS_COCKPIT</UnitType> 
			<SelectionSound>AS2D_BUILD_UNIT</SelectionSound> 
			<FirstSelectionSound>AS2D_BUILD_UNIT</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_SS_ENGINE</UnitType> 
			<SelectionSound>AS2D_BUILD_UNIT</SelectionSound> 
			<FirstSelectionSound>AS2D_BUILD_UNIT</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_SS_STASIS_CHAMBER</UnitType> 
			<SelectionSound>AS2D_BUILD_UNIT</SelectionSound> 
			<FirstSelectionSound>AS2D_BUILD_UNIT</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_MONGOLIAN_KESHIK</UnitType> 
			<SelectionSound>AS2D_SELECT_CAVALRY</SelectionSound> 
			<FirstSelectionSound>AS2D_BIRTH_CAVALRY</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_MONGOLIAN_KHAN</UnitType> 
			<SelectionSound>AS2D_SELECT_CAVALRY</SelectionSound> 
			<FirstSelectionSound>AS2D_BIRTH_CAVALRY</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_INCAN_SLINGER</UnitType> 
			<SelectionSound>AS2D_SELECT_ARCHER</SelectionSound> 
			<FirstSelectionSound>AS2D_BIRTH_ARCHER</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_POLYNESIAN_MAORI_WARRIOR</UnitType> 
			<SelectionSound>AS2D_SELECT_AZTEC_JAGUAR</SelectionSound> 
			<FirstSelectionSound>AS2D_BIRTH_AZTEC_JAGUAR</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_DANISH_BERSERKER</UnitType> 
			<SelectionSound>AS2D_SELECT_WARRIER</SelectionSound> 
			<FirstSelectionSound>AS2D_BIRTH_WARRIER</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_DANISH_SKI_INFANTRY</UnitType> 
			<SelectionSound>AS2D_SELECT_INFANTRY</SelectionSound> 
			<FirstSelectionSound>AS2D_BIRTH_INFANTRY</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_KOREAN_HWACHA</UnitType> 
			<SelectionSound>AS2D_SELECT_CANNON</SelectionSound> 
			<FirstSelectionSound>AS2D_BIRTH_CANNON</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_KOREAN_TURTLE_SHIP</UnitType> 
			<SelectionSound>AS2D_SELECT_CARAVEL</SelectionSound> 
			<FirstSelectionSound>AS2D_BIRTH_CARAVEL</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_BABYLONIAN_BOWMAN</UnitType> 
			<SelectionSound>AS2D_SELECT_ARCHER</SelectionSound> 
			<FirstSelectionSound>AS2D_BIRTH_ARCHER</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_AUSTRIAN_HUSSAR</UnitType> 
			<SelectionSound>AS2D_SELECT_CAVALRY</SelectionSound> 
			<FirstSelectionSound>AS2D_BIRTH_CAVALRY</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_BYZANTINE_CATAPHRACT</UnitType> 
			<SelectionSound>AS2D_SELECT_KNIGHT</SelectionSound> 
			<FirstSelectionSound>AS2D_BIRTH_KNIGHT</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_BYZANTINE_DROMON</UnitType> 
			<SelectionSound>AS2D_SELECT_CARAVEL</SelectionSound> 
			<FirstSelectionSound>AS2D_BIRTH_CARAVEL</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_CARTHAGINIAN_FOREST_ELEPHANT</UnitType> 
			<SelectionSound>AS2D_SELECT_SIAMESE_WAR_ELEPHANT</SelectionSound> 
			<FirstSelectionSound>AS2D_BIRTH_SIAMESE_WAR_ELEPHANT</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_CARTHAGINIAN_QUINQUEREME</UnitType> 
			<SelectionSound>AS2D_SELECT_TRIREME</SelectionSound> 
			<FirstSelectionSound>AS2D_BIRTH_TRIREME</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_CELT_PICTISH_WARRIOR</UnitType> 
			<SelectionSound>AS2D_SELECT_SWORDSMAN</SelectionSound> 
			<FirstSelectionSound>AS2D_BIRTH_SWORDSMAN</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_COMPOSITE_BOWMAN</UnitType> 
			<SelectionSound>AS2D_SELECT_ARCHER</SelectionSound> 
			<FirstSelectionSound>AS2D_BIRTH_ARCHER</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_DUTCH_SEA_BEGGAR</UnitType> 
			<SelectionSound>AS2D_SELECT_FRIGATE</SelectionSound> 
			<FirstSelectionSound>AS2D_BIRTH_FRIGATE</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_HUN_BATTERING_RAM</UnitType> 
			<SelectionSound>AS2D_SELECT_CATAPULT</SelectionSound> 
			<FirstSelectionSound>AS2D_BIRTH_CATAPULT</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_HUN_HORSE_ARCHER</UnitType> 
			<SelectionSound>AS2D_SELECT_CAVALRY</SelectionSound> 
			<FirstSelectionSound>AS2D_BIRTH_CAVALRY</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_MAYAN_ATLATLIST</UnitType> 
			<SelectionSound>AS2D_SELECT_ARCHER</SelectionSound> 
			<FirstSelectionSound>AS2D_BIRTH_ARCHER</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_SWEDISH_CAROLEAN</UnitType> 
			<SelectionSound>AS2D_SELECT_MUSKETMAN</SelectionSound> 
			<FirstSelectionSound>AS2D_BUILD_MUSKETMAN</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_SWEDISH_HAKKAPELIITTA</UnitType> 
			<SelectionSound>AS2D_SELECT_HORSEMAN</SelectionSound> 
			<FirstSelectionSound>AS2D_BIRTH_HORSEMAN</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_SPANISH_CONQUISTADOR</UnitType> 
			<SelectionSound>AS2D_SELECT_KNIGHT</SelectionSound> 
			<FirstSelectionSound>AS2D_BIRTH_KNIGHT</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_SPANISH_TERCIO</UnitType> 
			<SelectionSound>AS2D_SELECT_PIKEMAN</SelectionSound> 
			<FirstSelectionSound>AS2D_BIRTH_PIKEMAN</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_ETHIOPIAN_MEHAL_SEFARI</UnitType> 
			<SelectionSound>AS2D_SELECT_MUSKETMAN</SelectionSound> 
			<FirstSelectionSound>AS2D_BIRTH_MUSKETMAN</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_GALLEASS</UnitType> 
			<SelectionSound>AS2D_SELECT_TRIREME</SelectionSound> 
			<FirstSelectionSound>AS2D_BIRTH_TRIREME</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_GATLINGGUN</UnitType> 
			<SelectionSound>AS2D_SELECT_CANNON</SelectionSound> 
			<FirstSelectionSound>AS2D_BUILD_CANNON</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_GREAT_ADMIRAL</UnitType> 
			<SelectionSound>AS2D_BUILD_UNIT</SelectionSound> 
			<FirstSelectionSound>AS2D_BUILD_UNIT</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_GREAT_WAR_INFANTRY</UnitType> 
			<SelectionSound>AS2D_SELECT_INFANTRY</SelectionSound> 
			<FirstSelectionSound>AS2D_BIRTH_INFANTRY</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_INQUISITOR</UnitType> 
			<SelectionSound>AS2D_SELECT_SETTLER</SelectionSound> 
			<FirstSelectionSound>AS2D_BIRTH_SETTLER</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_MACHINE_GUN</UnitType> 
			<SelectionSound>AS2D_SELECT_INFANTRY</SelectionSound> 
			<FirstSelectionSound>AS2D_BIRTH_INFANTRY</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_MARINE</UnitType> 
			<SelectionSound>AS2D_SELECT_INFANTRY</SelectionSound> 
			<FirstSelectionSound>AS2D_BIRTH_INFANTRY</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_MISSIONARY</UnitType> 
			<SelectionSound>AS2D_SELECT_SETTLER</SelectionSound> 
			<FirstSelectionSound>AS2D_BIRTH_SETTLER</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_PRIVATEER</UnitType> 
			<SelectionSound>AS2D_SELECT_FRIGATE</SelectionSound> 
			<FirstSelectionSound>AS2D_BUILD_FRIGATE</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_PROPHET</UnitType> 
			<SelectionSound>AS2D_BUILD_UNIT</SelectionSound> 
			<FirstSelectionSound>AS2D_BUILD_UNIT</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_TRIPLANE</UnitType> 
			<SelectionSound>AS2D_SELECT_FIGHTER</SelectionSound> 
			<FirstSelectionSound>AS2D_BIRTH_FIGHTER</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_WWI_BOMBER</UnitType> 
			<SelectionSound>AS2D_SELECT_BOMBER</SelectionSound> 
			<FirstSelectionSound>AS2D_BIRTH_BOMBER</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_WWI_TANK</UnitType> 
			<SelectionSound>AS2D_SELECT_TANK</SelectionSound> 
			<FirstSelectionSound>AS2D_BIRTH_TANK</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_ARCHAEOLOGIST</UnitType> 
			<SelectionSound>AS2D_SELECT_SETTLER</SelectionSound> 
			<FirstSelectionSound>AS2D_BIRTH_SETTLER</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_ASSYRIAN_SIEGE_TOWER</UnitType> 
			<SelectionSound>AS2D_SELECT_CATAPULT</SelectionSound> 
			<FirstSelectionSound>AS2D_BIRTH_CATAPULT</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_BARBARIAN_AXMAN</UnitType> 
			<SelectionSound>AS2D_SELECT_ARCHER</SelectionSound> 
			<FirstSelectionSound>AS2D_BIRTH_ARCHER</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_BAZOOKA</UnitType> 
			<SelectionSound>AS2D_SELECT_ARTILLERY</SelectionSound> 
			<FirstSelectionSound>AS2D_BIRTH_ARTILLERY</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_BERBER_CAVALRY</UnitType> 
			<SelectionSound>AS2D_SELECT_CAVALRY</SelectionSound> 
			<FirstSelectionSound>AS2D_BIRTH_CAVALRY</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_BRAZILIAN_PRACINHA</UnitType> 
			<SelectionSound>AS2D_SELECT_INFANTRY</SelectionSound> 
			<FirstSelectionSound>AS2D_BIRTH_INFANTRY</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_CARAVAN</UnitType> 
			<SelectionSound>AS2D_SELECT_SETTLER</SelectionSound> 
			<FirstSelectionSound>AS2D_BIRTH_SETTLER</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_CARGO_SHIP</UnitType> 
			<SelectionSound>AS2D_SELECT_CARRIER</SelectionSound> 
			<FirstSelectionSound>AS2D_BIRTH_CARRIER</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_KRIS_SWORDSMAN</UnitType> 
			<SelectionSound>AS2D_SELECT_SWORDSMAN</SelectionSound> 
			<FirstSelectionSound>AS2D_BIRTH_SWORDSMAN</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_MUSICIAN</UnitType> 
			<SelectionSound>AS2D_BUILD_UNIT</SelectionSound> 
			<FirstSelectionSound>AS2D_BUILD_UNIT</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_POLISH_WINGED_HUSSAR</UnitType> 
			<SelectionSound>AS2D_SELECT_KNIGHT</SelectionSound> 
			<FirstSelectionSound>AS2D_BIRTH_KNIGHT</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_PORTUGUESE_NAU</UnitType> 
			<SelectionSound>AS2D_SELECT_FRIGATE</SelectionSound> 
			<FirstSelectionSound>AS2D_BIRTH_FRIGATE</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_SHOSHONE_COMANCHE_RIDERS</UnitType> 
			<SelectionSound>AS2D_SELECT_CAVALRY</SelectionSound> 
			<FirstSelectionSound>AS2D_BIRTH_CAVALRY</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_SHOSHONE_PATHFINDER</UnitType> 
			<SelectionSound>AS2D_SELECT_SCOUT</SelectionSound> 
			<FirstSelectionSound>AS2D_BIRTH_SCOUT</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_VENETIAN_GALLEASS</UnitType> 
			<SelectionSound>AS2D_SELECT_TRIREME</SelectionSound> 
			<FirstSelectionSound>AS2D_BIRTH_TRIREME</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_VENETIAN_MERCHANT</UnitType> 
			<SelectionSound>AS2D_BUILD_UNIT</SelectionSound> 
			<FirstSelectionSound>AS2D_BUILD_UNIT</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_WRITER</UnitType> 
			<SelectionSound>AS2D_BUILD_UNIT</SelectionSound> 
			<FirstSelectionSound>AS2D_BUILD_UNIT</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_XCOM_SQUAD</UnitType> 
			<SelectionSound>AS2D_SELECT_PARATROOPER</SelectionSound> 
			<FirstSelectionSound>AS2D_BIRTH_PARATROOPER</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_ZULU_IMPI</UnitType> 
			<SelectionSound>AS2D_SELECT_PIKEMAN</SelectionSound> 
			<FirstSelectionSound>AS2D_BIRTH_PIKEMAN</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_EE_CUIRASSIER</UnitType> 
			<SelectionSound>AS2D_SELECT_CAVALRY</SelectionSound> 
			<FirstSelectionSound>AS2D_BIRTH_CAVALRY</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_EE_EXPLORER</UnitType> 
			<SelectionSound>AS2D_SELECT_SCOUT</SelectionSound> 
			<FirstSelectionSound>AS2D_BIRTH_SCOUT</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_EE_FIELD_GUN</UnitType> 
			<SelectionSound>AS2D_SELECT_CANNON</SelectionSound> 
			<FirstSelectionSound>AS2D_BIRTH_CANNON</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_EE_LINE_INFANTRY</UnitType> 
			<SelectionSound>AS2D_SELECT_MUSKETMAN</SelectionSound> 
			<FirstSelectionSound>AS2D_BIRTH_MUSKETMAN</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_EE_SKIRMISHER</UnitType> 
			<SelectionSound>AS2D_SELECT_CROSSBOWMAN</SelectionSound> 
			<FirstSelectionSound>AS2D_BIRTH_CROSSBOWMAN</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_EE_SURVEYOR</UnitType> 
			<SelectionSound>AS2D_SELECT_SCOUT</SelectionSound> 
			<FirstSelectionSound>AS2D_BIRTH_SCOUT</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_EE_UHLAN</UnitType> 
			<SelectionSound>AS2D_SELECT_CAVALRY</SelectionSound> 
			<FirstSelectionSound>AS2D_BIRTH_CAVALRY</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_EE_CARRACK</UnitType> 
			<SelectionSound>AS2D_SELECT_CARAVEL</SelectionSound> 
			<FirstSelectionSound>AS2D_BIRTH_CARAVEL</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_EE_CRUISER</UnitType> 
			<SelectionSound>AS2D_SELECT_BATTLESHIP</SelectionSound> 
			<FirstSelectionSound>AS2D_BIRTH_BATTLESHIP</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_EE_ENGLISH_FIRST_RATE</UnitType> 
			<SelectionSound>AS2D_SELECT_FRIGATE</SelectionSound> 
			<FirstSelectionSound>AS2D_BIRTH_FRIGATE</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_EE_GALLEON</UnitType> 
			<SelectionSound>AS2D_SELECT_CARAVEL</SelectionSound> 
			<FirstSelectionSound>AS2D_BIRTH_CARAVEL</FirstSelectionSound> 
		</Row>
		<Row> 
			<UnitType>UNIT_EE_SHIP_OF_THE_LINE</UnitType> 
			<SelectionSound>AS2D_SELECT_FRIGATE</SelectionSound> 
			<FirstSelectionSound>AS2D_BIRTH_FRIGATE</FirstSelectionSound> 
		</Row>
	</UnitGameplay2DScripts> 

	<Table name="UnitPromotions">
		<Column name="ID" type="integer"  primarykey="true" autoincrement="true" />
		<Column name="Type" type="text"  unique="true" notnull="true" />
		<Column name="Description" type="text"  />
		<Column name="Help" type="text"  />
		<Column name="DisabledHelp" type="text"  />
		<Column name="Button" type="text"  />
		<Column name="PortraitIndex" type="integer"  default="9"/>
		<Column name="IconAtlas" type="text"  default="ABILITY_ATLAS"/>
		<Column name="HotKey" type="text"  />
		<Column name="HotKeyAlt" type="text"  />
		<Column name="HotKeyPriority" type="integer"  default="0"/>
		<Column name="HotKeyPriorityAlt" type="integer"  default="0"/>
		<Column name="OrderPriority" type="integer"  default="0"/>
		<Column name="AltDown" type="boolean"  default="0"/>
		<Column name="AltDownAlt" type="boolean"  default="0"/>
		<Column name="ShiftDown" type="boolean"  default="0"/>
		<Column name="ShiftDownAlt" type="boolean"  default="0"/>
		<Column name="CtrlDown" type="boolean"  default="0"/>
		<Column name="CtrlDownAlt" type="boolean"  default="0"/>
		<Column name="Sound" type="text"  />
		<Column name="CannotBeChosen" type="boolean"  default="0"/>
		<Column name="LostWithUpgrade" type="boolean"  default="0"/>
		<Column name="NotWithUpgrade" type="boolean"  default="0"/>
		<Column name="InstaHeal" type="boolean"  default="0"/>
		<Column name="Leader" type="boolean"  default="0"/>
		<Column name="Blitz" type="boolean"  default="0"/>
		<Column name="Amphib" type="boolean"  default="0"/>
		<Column name="River" type="boolean"  default="0"/>
		<Column name="EnemyRoute" type="boolean"  default="0"/>
		<Column name="RivalTerritory" type="boolean"  default="0"/>
		<Column name="MustSetUpToRangedAttack" type="boolean"  default="0"/>
		<Column name="RangedSupportFire" type="boolean"  default="0"/>
		<Column name="CanMoveAfterAttacking" type="boolean"  default="0"/>
		<Column name="AlwaysHeal" type="boolean"  default="0"/>
		<Column name="HealOutsideFriendly" type="boolean"  default="0"/>
		<Column name="HillsDoubleMove" type="boolean"  default="0"/>
		<Column name="RoughTerrainEndsTurn" type="boolean"  default="0"/>
		<Column name="IgnoreTerrainCost" type="boolean"  default="0"/>
		<Column name="HoveringUnit" type="boolean"  default="0"/>
		<Column name="FlatMovementCost" type="boolean"  default="0"/>
		<Column name="CanMoveImpassable" type="boolean"  default="0"/>
		<Column name="NoCapture" type="boolean"  default="0"/>
		<Column name="OnlyDefensive" type="boolean"  default="0"/>
		<Column name="NoDefensiveBonus" type="boolean"  default="0"/>
		<Column name="NukeImmune" type="boolean"  default="0"/>
		<Column name="HiddenNationality" type="boolean"  default="0"/>
		<Column name="AlwaysHostile" type="boolean"  default="0"/>
		<Column name="NoRevealMap" type="boolean"  default="0"/>
		<Column name="Recon" type="boolean"  default="0"/>
		<Column name="CanMoveAllTerrain" type="boolean"  default="0"/>
		<Column name="FreePillageMoves" type="boolean"  default="0"/>
		<Column name="AirSweepCapable" type="boolean"  default="0"/>
		<Column name="AllowsEmbarkation" type="boolean"  default="0"/>
		<Column name="EmbarkedAllWater" type="boolean"  default="0"/>
		<Column name="HealIfDestroyExcludesBarbarians" type="boolean"  default="0"/>
		<Column name="RangeAttackIgnoreLOS" type="boolean"  default="0"/>
		<Column name="CityAttackOnly" type="boolean"  default="0"/>
		<Column name="CaptureDefeatedEnemy" type="boolean"  default="0"/>
		<Column name="HealOnPillage" type="boolean"  default="0"/>
		<Column name="IgnoreGreatGeneralBenefit" type="boolean"  default="0"/>
		<Column name="IgnoreZOC" type="boolean"  default="0"/>
		<Column name="HasPostCombatPromotions" type="boolean"  default="0"/>
		<Column name="PostCombatPromotionsExclusive" type="boolean"  default="0"/>
		<Column name="RangedAttackModifier" type="integer"  default="0"/>
		<Column name="InterceptionCombatModifier" type="integer"  default="0"/>
		<Column name="InterceptionDefenseDamageModifier" type="integer"  default="0"/>
		<Column name="AirSweepCombatModifier" type="integer"  default="0"/>
		<Column name="ExtraAttacks" type="integer"  default="0"/>
		<Column name="ExtraNavalMovement" type="integer"  default="0"/>
		<Column name="VisibilityChange" type="integer"  default="0"/>
		<Column name="MovesChange" type="integer"  default="0"/>
		<Column name="MoveDiscountChange" type="integer"  default="0"/>
		<Column name="RangeChange" type="integer"  default="0"/>
		<Column name="InterceptChanceChange" type="integer"  default="0"/>
		<Column name="NumInterceptionChange" type="integer"  default="0"/>
		<Column name="EvasionChange" type="integer"  default="0"/>
		<Column name="CargoChange" type="integer"  default="0"/>
		<Column name="EnemyHealChange" type="integer"  default="0"/>
		<Column name="NeutralHealChange" type="integer"  default="0"/>
		<Column name="FriendlyHealChange" type="integer"  default="0"/>
		<Column name="SameTileHealChange" type="integer"  default="0"/>
		<Column name="AdjacentTileHealChange" type="integer"  default="0"/>
		<Column name="EnemyDamageChance" type="integer"  default="0"/>
		<Column name="NeutralDamageChance" type="integer"  default="0"/>
		<Column name="EnemyDamage" type="integer"  default="0"/>
		<Column name="NeutralDamage" type="integer"  default="0"/>
		<Column name="CombatPercent" type="integer"  default="0"/>
		<Column name="CityAttack" type="integer"  default="0"/>
		<Column name="CityDefense" type="integer"  default="0"/>
		<Column name="RangedDefenseMod" type="integer"  default="0"/>
		<Column name="HillsAttack" type="integer"  default="0"/>
		<Column name="HillsDefense" type="integer"  default="0"/>
		<Column name="OpenAttack" type="integer"  default="0"/>
		<Column name="OpenRangedAttackMod" type="integer"  default="0"/>
		<Column name="OpenDefense" type="integer"  default="0"/>
		<Column name="RoughAttack" type="integer"  default="0"/>
		<Column name="RoughRangedAttackMod" type="integer"  default="0"/>
		<Column name="RoughDefense" type="integer"  default="0"/>
		<Column name="AttackFortifiedMod" type="integer"  default="0"/>
		<Column name="AttackWoundedMod" type="integer"  default="0"/>
		<Column name="FlankAttackModifier" type="integer"  default="0"/>
		<Column name="NearbyEnemyCombatMod" type="integer"  default="0"/>
		<Column name="NearbyEnemyCombatRange" type="integer"  default="0"/>
		<Column name="UpgradeDiscount" type="integer"  default="0"/>
		<Column name="ExperiencePercent" type="integer"  default="0"/>
		<Column name="AdjacentMod" type="integer"  default="0"/>
		<Column name="AttackMod" type="integer"  default="0"/>
		<Column name="DefenseMod" type="integer"  default="0"/>
		<Column name="DropRange" type="integer"  default="0"/>
		<Column name="GreatGeneral" type="boolean"  default="0"/>
		<Column name="GreatAdmiral" type="boolean"  default="0"/>
		<Column name="GreatGeneralModifier" type="integer"  default="0"/>
		<Column name="GreatGeneralReceivesMovement" type="boolean"  default="0"/>
		<Column name="GreatGeneralCombatModifier" type="integer"  default="0"/>
		<Column name="FriendlyLandsModifier" type="integer"  default="0"/>
		<Column name="FriendlyLandsAttackModifier" type="integer"  default="0"/>
		<Column name="OutsideFriendlyLandsModifier" type="integer"  default="0"/>
		<Column name="HPHealedIfDestroyEnemy" type="integer"  default="0"/>
		<Column name="ExtraWithdrawal" type="integer"  default="0"/>
		<Column name="EmbarkExtraVisibility" type="integer"  default="0"/>
		<Column name="EmbarkDefenseModifier" type="integer"  default="0"/>
		<Column name="CapitalDefenseModifier" type="integer"  default="0"/>
		<Column name="CapitalDefenseFalloff" type="integer"  default="0"/>
		<Column name="CityAttackPlunderModifier" type="integer"  default="0"/>
		<Column name="ReligiousStrengthLossRivalTerritory" type="integer"  default="0"/>
		<Column name="TradeMissionInfluenceModifier" type="integer"  default="0"/>
		<Column name="TradeMissionGoldModifier" type="integer"  default="0"/>
		<Column name="GoldenAgeValueFromKills" type="integer"  default="0"/>
		<Column name="Sapper" type="boolean"  default="0"/>
		<Column name="HeavyCharge" type="boolean"  default="0"/>
		<Column name="LayerAnimationPath" type="text"  default="NULL"/>
		<Column name="TechPrereq" type="text"  default="NULL"/>
		<Column name="Invisible" type="text"  default="NULL"/>
		<Column name="SeeInvisible" type="text"  default="NULL"/>
		<Column name="PromotionPrereq" type="text"  default="NULL"/>
		<Column name="PromotionPrereqOr1" type="text"  default="NULL"/>
		<Column name="PromotionPrereqOr2" type="text"  default="NULL"/>
		<Column name="PromotionPrereqOr3" type="text"  default="NULL"/>
		<Column name="PromotionPrereqOr4" type="text"  default="NULL"/>
		<Column name="PromotionPrereqOr5" type="text"  default="NULL"/>
		<Column name="PromotionPrereqOr6" type="text"  default="NULL"/>
		<Column name="PromotionPrereqOr7" type="text"  default="NULL"/>
		<Column name="PromotionPrereqOr8" type="text"  default="NULL"/>
		<Column name="PromotionPrereqOr9" type="text"  default="NULL"/>
		<Column name="PediaType" type="text"  />
		<Column name="PediaEntry" type="text"  />
	</Table> 
	<UnitPromotions>
		<Delete />

		<Row> 
			<ID>0</ID> 
			<Type>PROMOTION_INSTA_HEAL</Type> 
			<Description>TXT_KEY_PROMOTION_HEAL_INSTANTLY</Description> 
			<Help>TXT_KEY_PROMOTION_HEAL_INSTANTLY_HELP</Help> 
			<PortraitIndex>26</PortraitIndex> 
			<IconAtlas>PROMOTION_ATLAS</IconAtlas> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>99</OrderPriority> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Sound>AS2D_IF_LEVELUP</Sound> 
			<CannotBeChosen>false</CannotBeChosen> 
			<LostWithUpgrade>false</LostWithUpgrade> 
			<NotWithUpgrade>false</NotWithUpgrade> 
			<InstaHeal>true</InstaHeal> 
			<Leader>false</Leader> 
			<Blitz>false</Blitz> 
			<Amphib>false</Amphib> 
			<River>false</River> 
			<EnemyRoute>false</EnemyRoute> 
			<RivalTerritory>false</RivalTerritory> 
			<MustSetUpToRangedAttack>false</MustSetUpToRangedAttack> 
			<RangedSupportFire>false</RangedSupportFire> 
			<CanMoveAfterAttacking>false</CanMoveAfterAttacking> 
			<AlwaysHeal>false</AlwaysHeal> 
			<HealOutsideFriendly>false</HealOutsideFriendly> 
			<HillsDoubleMove>false</HillsDoubleMove> 
			<RoughTerrainEndsTurn>false</RoughTerrainEndsTurn> 
			<IgnoreTerrainCost>false</IgnoreTerrainCost> 
			<HoveringUnit>false</HoveringUnit> 
			<FlatMovementCost>false</FlatMovementCost> 
			<CanMoveImpassable>false</CanMoveImpassable> 
			<NoCapture>false</NoCapture> 
			<OnlyDefensive>false</OnlyDefensive> 
			<NoDefensiveBonus>false</NoDefensiveBonus> 
			<NukeImmune>false</NukeImmune> 
			<HiddenNationality>false</HiddenNationality> 
			<AlwaysHostile>false</AlwaysHostile> 
			<NoRevealMap>false</NoRevealMap> 
			<Recon>false</Recon> 
			<CanMoveAllTerrain>false</CanMoveAllTerrain> 
			<FreePillageMoves>false</FreePillageMoves> 
			<AirSweepCapable>false</AirSweepCapable> 
			<AllowsEmbarkation>false</AllowsEmbarkation> 
			<EmbarkedAllWater>false</EmbarkedAllWater> 
			<HealIfDestroyExcludesBarbarians>false</HealIfDestroyExcludesBarbarians> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<CityAttackOnly>false</CityAttackOnly> 
			<CaptureDefeatedEnemy>false</CaptureDefeatedEnemy> 
			<HealOnPillage>false</HealOnPillage> 
			<IgnoreGreatGeneralBenefit>false</IgnoreGreatGeneralBenefit> 
			<IgnoreZOC>false</IgnoreZOC> 
			<HasPostCombatPromotions>false</HasPostCombatPromotions> 
			<PostCombatPromotionsExclusive>false</PostCombatPromotionsExclusive> 
			<RangedAttackModifier>0</RangedAttackModifier> 
			<InterceptionCombatModifier>0</InterceptionCombatModifier> 
			<InterceptionDefenseDamageModifier>0</InterceptionDefenseDamageModifier> 
			<AirSweepCombatModifier>0</AirSweepCombatModifier> 
			<ExtraAttacks>0</ExtraAttacks> 
			<ExtraNavalMovement>0</ExtraNavalMovement> 
			<VisibilityChange>0</VisibilityChange> 
			<MovesChange>0</MovesChange> 
			<MoveDiscountChange>0</MoveDiscountChange> 
			<RangeChange>0</RangeChange> 
			<InterceptChanceChange>0</InterceptChanceChange> 
			<NumInterceptionChange>0</NumInterceptionChange> 
			<EvasionChange>0</EvasionChange> 
			<CargoChange>0</CargoChange> 
			<EnemyHealChange>0</EnemyHealChange> 
			<NeutralHealChange>0</NeutralHealChange> 
			<FriendlyHealChange>0</FriendlyHealChange> 
			<SameTileHealChange>0</SameTileHealChange> 
			<AdjacentTileHealChange>0</AdjacentTileHealChange> 
			<EnemyDamageChance>0</EnemyDamageChance> 
			<NeutralDamageChance>0</NeutralDamageChance> 
			<EnemyDamage>0</EnemyDamage> 
			<NeutralDamage>0</NeutralDamage> 
			<CombatPercent>0</CombatPercent> 
			<CityAttack>0</CityAttack> 
			<CityDefense>0</CityDefense> 
			<RangedDefenseMod>0</RangedDefenseMod> 
			<HillsAttack>0</HillsAttack> 
			<HillsDefense>0</HillsDefense> 
			<OpenAttack>0</OpenAttack> 
			<OpenRangedAttackMod>0</OpenRangedAttackMod> 
			<OpenDefense>0</OpenDefense> 
			<RoughAttack>0</RoughAttack> 
			<RoughRangedAttackMod>0</RoughRangedAttackMod> 
			<RoughDefense>0</RoughDefense> 
			<AttackFortifiedMod>0</AttackFortifiedMod> 
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			<PediaType>PEDIA_MELEE</PediaType> 
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			<PediaType>PEDIA_MELEE</PediaType> 
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			<ID>11</ID> 
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			<Description>TXT_KEY_PROMOTION_BARRAGE_2</Description> 
			<Help>TXT_KEY_PROMOTION_BARRAGE_2_HELP</Help> 
			<PortraitIndex>7</PortraitIndex> 
			<IconAtlas>PROMOTION_ATLAS</IconAtlas> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>2</OrderPriority> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Sound>AS2D_IF_LEVELUP</Sound> 
			<CannotBeChosen>false</CannotBeChosen> 
			<LostWithUpgrade>false</LostWithUpgrade> 
			<NotWithUpgrade>false</NotWithUpgrade> 
			<InstaHeal>false</InstaHeal> 
			<Leader>false</Leader> 
			<Blitz>false</Blitz> 
			<Amphib>false</Amphib> 
			<River>false</River> 
			<EnemyRoute>false</EnemyRoute> 
			<RivalTerritory>false</RivalTerritory> 
			<MustSetUpToRangedAttack>false</MustSetUpToRangedAttack> 
			<RangedSupportFire>false</RangedSupportFire> 
			<CanMoveAfterAttacking>false</CanMoveAfterAttacking> 
			<AlwaysHeal>false</AlwaysHeal> 
			<HealOutsideFriendly>false</HealOutsideFriendly> 
			<HillsDoubleMove>false</HillsDoubleMove> 
			<RoughTerrainEndsTurn>false</RoughTerrainEndsTurn> 
			<IgnoreTerrainCost>false</IgnoreTerrainCost> 
			<HoveringUnit>false</HoveringUnit> 
			<FlatMovementCost>false</FlatMovementCost> 
			<CanMoveImpassable>false</CanMoveImpassable> 
			<NoCapture>false</NoCapture> 
			<OnlyDefensive>false</OnlyDefensive> 
			<NoDefensiveBonus>false</NoDefensiveBonus> 
			<NukeImmune>false</NukeImmune> 
			<HiddenNationality>false</HiddenNationality> 
			<AlwaysHostile>false</AlwaysHostile> 
			<NoRevealMap>false</NoRevealMap> 
			<Recon>false</Recon> 
			<CanMoveAllTerrain>false</CanMoveAllTerrain> 
			<FreePillageMoves>false</FreePillageMoves> 
			<AirSweepCapable>false</AirSweepCapable> 
			<AllowsEmbarkation>false</AllowsEmbarkation> 
			<EmbarkedAllWater>false</EmbarkedAllWater> 
			<HealIfDestroyExcludesBarbarians>false</HealIfDestroyExcludesBarbarians> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<CityAttackOnly>false</CityAttackOnly> 
			<CaptureDefeatedEnemy>false</CaptureDefeatedEnemy> 
			<HealOnPillage>false</HealOnPillage> 
			<IgnoreGreatGeneralBenefit>false</IgnoreGreatGeneralBenefit> 
			<IgnoreZOC>false</IgnoreZOC> 
			<HasPostCombatPromotions>false</HasPostCombatPromotions> 
			<PostCombatPromotionsExclusive>false</PostCombatPromotionsExclusive> 
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			<InterceptionCombatModifier>0</InterceptionCombatModifier> 
			<InterceptionDefenseDamageModifier>0</InterceptionDefenseDamageModifier> 
			<AirSweepCombatModifier>0</AirSweepCombatModifier> 
			<ExtraAttacks>0</ExtraAttacks> 
			<ExtraNavalMovement>0</ExtraNavalMovement> 
			<VisibilityChange>0</VisibilityChange> 
			<MovesChange>0</MovesChange> 
			<MoveDiscountChange>0</MoveDiscountChange> 
			<RangeChange>0</RangeChange> 
			<InterceptChanceChange>0</InterceptChanceChange> 
			<NumInterceptionChange>0</NumInterceptionChange> 
			<EvasionChange>0</EvasionChange> 
			<CargoChange>0</CargoChange> 
			<EnemyHealChange>0</EnemyHealChange> 
			<NeutralHealChange>0</NeutralHealChange> 
			<FriendlyHealChange>0</FriendlyHealChange> 
			<SameTileHealChange>0</SameTileHealChange> 
			<AdjacentTileHealChange>0</AdjacentTileHealChange> 
			<EnemyDamageChance>0</EnemyDamageChance> 
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			<EnemyDamage>0</EnemyDamage> 
			<NeutralDamage>0</NeutralDamage> 
			<CombatPercent>0</CombatPercent> 
			<CityAttack>0</CityAttack> 
			<CityDefense>0</CityDefense> 
			<RangedDefenseMod>0</RangedDefenseMod> 
			<HillsAttack>0</HillsAttack> 
			<HillsDefense>0</HillsDefense> 
			<OpenAttack>0</OpenAttack> 
			<OpenRangedAttackMod>0</OpenRangedAttackMod> 
			<OpenDefense>0</OpenDefense> 
			<RoughAttack>0</RoughAttack> 
			<RoughRangedAttackMod>15</RoughRangedAttackMod> 
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			<AttackFortifiedMod>0</AttackFortifiedMod> 
			<AttackWoundedMod>0</AttackWoundedMod> 
			<FlankAttackModifier>0</FlankAttackModifier> 
			<NearbyEnemyCombatMod>0</NearbyEnemyCombatMod> 
			<NearbyEnemyCombatRange>0</NearbyEnemyCombatRange> 
			<UpgradeDiscount>0</UpgradeDiscount> 
			<ExperiencePercent>0</ExperiencePercent> 
			<AdjacentMod>0</AdjacentMod> 
			<AttackMod>0</AttackMod> 
			<DefenseMod>0</DefenseMod> 
			<DropRange>0</DropRange> 
			<GreatGeneral>false</GreatGeneral> 
			<GreatAdmiral>false</GreatAdmiral> 
			<GreatGeneralModifier>0</GreatGeneralModifier> 
			<GreatGeneralReceivesMovement>false</GreatGeneralReceivesMovement> 
			<GreatGeneralCombatModifier>0</GreatGeneralCombatModifier> 
			<FriendlyLandsModifier>0</FriendlyLandsModifier> 
			<FriendlyLandsAttackModifier>0</FriendlyLandsAttackModifier> 
			<OutsideFriendlyLandsModifier>0</OutsideFriendlyLandsModifier> 
			<HPHealedIfDestroyEnemy>0</HPHealedIfDestroyEnemy> 
			<ExtraWithdrawal>0</ExtraWithdrawal> 
			<EmbarkExtraVisibility>0</EmbarkExtraVisibility> 
			<EmbarkDefenseModifier>0</EmbarkDefenseModifier> 
			<CapitalDefenseModifier>0</CapitalDefenseModifier> 
			<CapitalDefenseFalloff>0</CapitalDefenseFalloff> 
			<CityAttackPlunderModifier>0</CityAttackPlunderModifier> 
			<ReligiousStrengthLossRivalTerritory>0</ReligiousStrengthLossRivalTerritory> 
			<TradeMissionInfluenceModifier>0</TradeMissionInfluenceModifier> 
			<TradeMissionGoldModifier>0</TradeMissionGoldModifier> 
			<GoldenAgeValueFromKills>0</GoldenAgeValueFromKills> 
			<Sapper>false</Sapper> 
			<HeavyCharge>false</HeavyCharge> 
			<PromotionPrereqOr1>PROMOTION_BARRAGE_1</PromotionPrereqOr1> 
			<PediaType>PEDIA_RANGED</PediaType> 
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		</Row>
		<Row> 
			<ID>12</ID> 
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			<Description>TXT_KEY_PROMOTION_BARRAGE_3</Description> 
			<Help>TXT_KEY_PROMOTION_BARRAGE_3_HELP</Help> 
			<PortraitIndex>8</PortraitIndex> 
			<IconAtlas>PROMOTION_ATLAS</IconAtlas> 
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			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>2</OrderPriority> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Sound>AS2D_IF_LEVELUP</Sound> 
			<CannotBeChosen>false</CannotBeChosen> 
			<LostWithUpgrade>false</LostWithUpgrade> 
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			<Leader>false</Leader> 
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			<Amphib>false</Amphib> 
			<River>false</River> 
			<EnemyRoute>false</EnemyRoute> 
			<RivalTerritory>false</RivalTerritory> 
			<MustSetUpToRangedAttack>false</MustSetUpToRangedAttack> 
			<RangedSupportFire>false</RangedSupportFire> 
			<CanMoveAfterAttacking>false</CanMoveAfterAttacking> 
			<AlwaysHeal>false</AlwaysHeal> 
			<HealOutsideFriendly>false</HealOutsideFriendly> 
			<HillsDoubleMove>false</HillsDoubleMove> 
			<RoughTerrainEndsTurn>false</RoughTerrainEndsTurn> 
			<IgnoreTerrainCost>false</IgnoreTerrainCost> 
			<HoveringUnit>false</HoveringUnit> 
			<FlatMovementCost>false</FlatMovementCost> 
			<CanMoveImpassable>false</CanMoveImpassable> 
			<NoCapture>false</NoCapture> 
			<OnlyDefensive>false</OnlyDefensive> 
			<NoDefensiveBonus>false</NoDefensiveBonus> 
			<NukeImmune>false</NukeImmune> 
			<HiddenNationality>false</HiddenNationality> 
			<AlwaysHostile>false</AlwaysHostile> 
			<NoRevealMap>false</NoRevealMap> 
			<Recon>false</Recon> 
			<CanMoveAllTerrain>false</CanMoveAllTerrain> 
			<FreePillageMoves>false</FreePillageMoves> 
			<AirSweepCapable>false</AirSweepCapable> 
			<AllowsEmbarkation>false</AllowsEmbarkation> 
			<EmbarkedAllWater>false</EmbarkedAllWater> 
			<HealIfDestroyExcludesBarbarians>false</HealIfDestroyExcludesBarbarians> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<CityAttackOnly>false</CityAttackOnly> 
			<CaptureDefeatedEnemy>false</CaptureDefeatedEnemy> 
			<HealOnPillage>false</HealOnPillage> 
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			<IgnoreZOC>false</IgnoreZOC> 
			<HasPostCombatPromotions>false</HasPostCombatPromotions> 
			<PostCombatPromotionsExclusive>false</PostCombatPromotionsExclusive> 
			<RangedAttackModifier>0</RangedAttackModifier> 
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			<ExtraAttacks>0</ExtraAttacks> 
			<ExtraNavalMovement>0</ExtraNavalMovement> 
			<VisibilityChange>0</VisibilityChange> 
			<MovesChange>0</MovesChange> 
			<MoveDiscountChange>0</MoveDiscountChange> 
			<RangeChange>0</RangeChange> 
			<InterceptChanceChange>0</InterceptChanceChange> 
			<NumInterceptionChange>0</NumInterceptionChange> 
			<EvasionChange>0</EvasionChange> 
			<CargoChange>0</CargoChange> 
			<EnemyHealChange>0</EnemyHealChange> 
			<NeutralHealChange>0</NeutralHealChange> 
			<FriendlyHealChange>0</FriendlyHealChange> 
			<SameTileHealChange>0</SameTileHealChange> 
			<AdjacentTileHealChange>0</AdjacentTileHealChange> 
			<EnemyDamageChance>0</EnemyDamageChance> 
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			<EnemyDamage>0</EnemyDamage> 
			<NeutralDamage>0</NeutralDamage> 
			<CombatPercent>0</CombatPercent> 
			<CityAttack>0</CityAttack> 
			<CityDefense>0</CityDefense> 
			<RangedDefenseMod>0</RangedDefenseMod> 
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			<HillsDefense>0</HillsDefense> 
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			<RoughRangedAttackMod>15</RoughRangedAttackMod> 
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			<NearbyEnemyCombatMod>0</NearbyEnemyCombatMod> 
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			<UpgradeDiscount>0</UpgradeDiscount> 
			<ExperiencePercent>0</ExperiencePercent> 
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			<AttackMod>0</AttackMod> 
			<DefenseMod>0</DefenseMod> 
			<DropRange>0</DropRange> 
			<GreatGeneral>false</GreatGeneral> 
			<GreatAdmiral>false</GreatAdmiral> 
			<GreatGeneralModifier>0</GreatGeneralModifier> 
			<GreatGeneralReceivesMovement>false</GreatGeneralReceivesMovement> 
			<GreatGeneralCombatModifier>0</GreatGeneralCombatModifier> 
			<FriendlyLandsModifier>0</FriendlyLandsModifier> 
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			<OutsideFriendlyLandsModifier>0</OutsideFriendlyLandsModifier> 
			<HPHealedIfDestroyEnemy>0</HPHealedIfDestroyEnemy> 
			<ExtraWithdrawal>0</ExtraWithdrawal> 
			<EmbarkExtraVisibility>0</EmbarkExtraVisibility> 
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			<CapitalDefenseModifier>0</CapitalDefenseModifier> 
			<CapitalDefenseFalloff>0</CapitalDefenseFalloff> 
			<CityAttackPlunderModifier>0</CityAttackPlunderModifier> 
			<ReligiousStrengthLossRivalTerritory>0</ReligiousStrengthLossRivalTerritory> 
			<TradeMissionInfluenceModifier>0</TradeMissionInfluenceModifier> 
			<TradeMissionGoldModifier>0</TradeMissionGoldModifier> 
			<GoldenAgeValueFromKills>0</GoldenAgeValueFromKills> 
			<Sapper>false</Sapper> 
			<HeavyCharge>false</HeavyCharge> 
			<PromotionPrereqOr1>PROMOTION_BARRAGE_2</PromotionPrereqOr1> 
			<PediaType>PEDIA_RANGED</PediaType> 
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		</Row>
		<Row> 
			<ID>13</ID> 
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			<Description>TXT_KEY_PROMOTION_TARGETING_1</Description> 
			<Help>TXT_KEY_PROMOTION_TARGETING_1_HELP</Help> 
			<PortraitIndex>52</PortraitIndex> 
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			<LostWithUpgrade>false</LostWithUpgrade> 
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			<InstaHeal>false</InstaHeal> 
			<Leader>false</Leader> 
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			<Amphib>false</Amphib> 
			<River>false</River> 
			<EnemyRoute>false</EnemyRoute> 
			<RivalTerritory>false</RivalTerritory> 
			<MustSetUpToRangedAttack>false</MustSetUpToRangedAttack> 
			<RangedSupportFire>false</RangedSupportFire> 
			<CanMoveAfterAttacking>false</CanMoveAfterAttacking> 
			<AlwaysHeal>false</AlwaysHeal> 
			<HealOutsideFriendly>false</HealOutsideFriendly> 
			<HillsDoubleMove>false</HillsDoubleMove> 
			<RoughTerrainEndsTurn>false</RoughTerrainEndsTurn> 
			<IgnoreTerrainCost>false</IgnoreTerrainCost> 
			<HoveringUnit>false</HoveringUnit> 
			<FlatMovementCost>false</FlatMovementCost> 
			<CanMoveImpassable>false</CanMoveImpassable> 
			<NoCapture>false</NoCapture> 
			<OnlyDefensive>false</OnlyDefensive> 
			<NoDefensiveBonus>false</NoDefensiveBonus> 
			<NukeImmune>false</NukeImmune> 
			<HiddenNationality>false</HiddenNationality> 
			<AlwaysHostile>false</AlwaysHostile> 
			<NoRevealMap>false</NoRevealMap> 
			<Recon>false</Recon> 
			<CanMoveAllTerrain>false</CanMoveAllTerrain> 
			<FreePillageMoves>false</FreePillageMoves> 
			<AirSweepCapable>false</AirSweepCapable> 
			<AllowsEmbarkation>false</AllowsEmbarkation> 
			<EmbarkedAllWater>false</EmbarkedAllWater> 
			<HealIfDestroyExcludesBarbarians>false</HealIfDestroyExcludesBarbarians> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<CityAttackOnly>false</CityAttackOnly> 
			<CaptureDefeatedEnemy>false</CaptureDefeatedEnemy> 
			<HealOnPillage>false</HealOnPillage> 
			<IgnoreGreatGeneralBenefit>false</IgnoreGreatGeneralBenefit> 
			<IgnoreZOC>false</IgnoreZOC> 
			<HasPostCombatPromotions>false</HasPostCombatPromotions> 
			<PostCombatPromotionsExclusive>false</PostCombatPromotionsExclusive> 
			<RangedAttackModifier>0</RangedAttackModifier> 
			<InterceptionCombatModifier>0</InterceptionCombatModifier> 
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			<AirSweepCombatModifier>0</AirSweepCombatModifier> 
			<ExtraAttacks>0</ExtraAttacks> 
			<ExtraNavalMovement>0</ExtraNavalMovement> 
			<VisibilityChange>0</VisibilityChange> 
			<MovesChange>0</MovesChange> 
			<MoveDiscountChange>0</MoveDiscountChange> 
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			<EvasionChange>0</EvasionChange> 
			<CargoChange>0</CargoChange> 
			<EnemyHealChange>0</EnemyHealChange> 
			<NeutralHealChange>0</NeutralHealChange> 
			<FriendlyHealChange>0</FriendlyHealChange> 
			<SameTileHealChange>0</SameTileHealChange> 
			<AdjacentTileHealChange>0</AdjacentTileHealChange> 
			<EnemyDamageChance>0</EnemyDamageChance> 
			<NeutralDamageChance>0</NeutralDamageChance> 
			<EnemyDamage>0</EnemyDamage> 
			<NeutralDamage>0</NeutralDamage> 
			<CombatPercent>0</CombatPercent> 
			<CityAttack>0</CityAttack> 
			<CityDefense>0</CityDefense> 
			<RangedDefenseMod>0</RangedDefenseMod> 
			<HillsAttack>0</HillsAttack> 
			<HillsDefense>0</HillsDefense> 
			<OpenAttack>0</OpenAttack> 
			<OpenRangedAttackMod>0</OpenRangedAttackMod> 
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			<RoughAttack>0</RoughAttack> 
			<RoughRangedAttackMod>0</RoughRangedAttackMod> 
			<RoughDefense>0</RoughDefense> 
			<AttackFortifiedMod>0</AttackFortifiedMod> 
			<AttackWoundedMod>0</AttackWoundedMod> 
			<FlankAttackModifier>0</FlankAttackModifier> 
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			<UpgradeDiscount>0</UpgradeDiscount> 
			<ExperiencePercent>0</ExperiencePercent> 
			<AdjacentMod>0</AdjacentMod> 
			<AttackMod>0</AttackMod> 
			<DefenseMod>0</DefenseMod> 
			<DropRange>0</DropRange> 
			<GreatGeneral>false</GreatGeneral> 
			<GreatAdmiral>false</GreatAdmiral> 
			<GreatGeneralModifier>0</GreatGeneralModifier> 
			<GreatGeneralReceivesMovement>false</GreatGeneralReceivesMovement> 
			<GreatGeneralCombatModifier>0</GreatGeneralCombatModifier> 
			<FriendlyLandsModifier>0</FriendlyLandsModifier> 
			<FriendlyLandsAttackModifier>0</FriendlyLandsAttackModifier> 
			<OutsideFriendlyLandsModifier>0</OutsideFriendlyLandsModifier> 
			<HPHealedIfDestroyEnemy>0</HPHealedIfDestroyEnemy> 
			<ExtraWithdrawal>0</ExtraWithdrawal> 
			<EmbarkExtraVisibility>0</EmbarkExtraVisibility> 
			<EmbarkDefenseModifier>0</EmbarkDefenseModifier> 
			<CapitalDefenseModifier>0</CapitalDefenseModifier> 
			<CapitalDefenseFalloff>0</CapitalDefenseFalloff> 
			<CityAttackPlunderModifier>0</CityAttackPlunderModifier> 
			<ReligiousStrengthLossRivalTerritory>0</ReligiousStrengthLossRivalTerritory> 
			<TradeMissionInfluenceModifier>0</TradeMissionInfluenceModifier> 
			<TradeMissionGoldModifier>0</TradeMissionGoldModifier> 
			<GoldenAgeValueFromKills>0</GoldenAgeValueFromKills> 
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			<HeavyCharge>false</HeavyCharge> 
			<PediaType>PEDIA_NAVAL</PediaType> 
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		<Row> 
			<ID>14</ID> 
			<Type>PROMOTION_TARGETING_2</Type> 
			<Description>TXT_KEY_PROMOTION_TARGETING_2</Description> 
			<Help>TXT_KEY_PROMOTION_TARGETING_2_HELP</Help> 
			<PortraitIndex>53</PortraitIndex> 
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			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
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			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
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			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
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			<InstaHeal>false</InstaHeal> 
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			<Blitz>false</Blitz> 
			<Amphib>false</Amphib> 
			<River>false</River> 
			<EnemyRoute>false</EnemyRoute> 
			<RivalTerritory>false</RivalTerritory> 
			<MustSetUpToRangedAttack>false</MustSetUpToRangedAttack> 
			<RangedSupportFire>false</RangedSupportFire> 
			<CanMoveAfterAttacking>false</CanMoveAfterAttacking> 
			<AlwaysHeal>false</AlwaysHeal> 
			<HealOutsideFriendly>false</HealOutsideFriendly> 
			<HillsDoubleMove>false</HillsDoubleMove> 
			<RoughTerrainEndsTurn>false</RoughTerrainEndsTurn> 
			<IgnoreTerrainCost>false</IgnoreTerrainCost> 
			<HoveringUnit>false</HoveringUnit> 
			<FlatMovementCost>false</FlatMovementCost> 
			<CanMoveImpassable>false</CanMoveImpassable> 
			<NoCapture>false</NoCapture> 
			<OnlyDefensive>false</OnlyDefensive> 
			<NoDefensiveBonus>false</NoDefensiveBonus> 
			<NukeImmune>false</NukeImmune> 
			<HiddenNationality>false</HiddenNationality> 
			<AlwaysHostile>false</AlwaysHostile> 
			<NoRevealMap>false</NoRevealMap> 
			<Recon>false</Recon> 
			<CanMoveAllTerrain>false</CanMoveAllTerrain> 
			<FreePillageMoves>false</FreePillageMoves> 
			<AirSweepCapable>false</AirSweepCapable> 
			<AllowsEmbarkation>false</AllowsEmbarkation> 
			<EmbarkedAllWater>false</EmbarkedAllWater> 
			<HealIfDestroyExcludesBarbarians>false</HealIfDestroyExcludesBarbarians> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<CityAttackOnly>false</CityAttackOnly> 
			<CaptureDefeatedEnemy>false</CaptureDefeatedEnemy> 
			<HealOnPillage>false</HealOnPillage> 
			<IgnoreGreatGeneralBenefit>false</IgnoreGreatGeneralBenefit> 
			<IgnoreZOC>false</IgnoreZOC> 
			<HasPostCombatPromotions>false</HasPostCombatPromotions> 
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			<HealOutsideFriendly>false</HealOutsideFriendly> 
			<HillsDoubleMove>false</HillsDoubleMove> 
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			<HiddenNationality>false</HiddenNationality> 
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			<FreePillageMoves>false</FreePillageMoves> 
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			<HealIfDestroyExcludesBarbarians>false</HealIfDestroyExcludesBarbarians> 
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			<PromotionPrereqOr8>PROMOTION_FLIGHT_DECK_1</PromotionPrereqOr8> 
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			<PromotionPrereqOr4>PROMOTION_BARRAGE_1</PromotionPrereqOr4> 
			<PediaType>PEDIA_MELEE</PediaType> 
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			<ID>21</ID> 
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			<InstaHeal>false</InstaHeal> 
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			<Amphib>true</Amphib> 
			<River>true</River> 
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			<RangedSupportFire>false</RangedSupportFire> 
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			<AlwaysHeal>false</AlwaysHeal> 
			<HealOutsideFriendly>false</HealOutsideFriendly> 
			<HillsDoubleMove>false</HillsDoubleMove> 
			<RoughTerrainEndsTurn>false</RoughTerrainEndsTurn> 
			<IgnoreTerrainCost>false</IgnoreTerrainCost> 
			<HoveringUnit>false</HoveringUnit> 
			<FlatMovementCost>false</FlatMovementCost> 
			<CanMoveImpassable>false</CanMoveImpassable> 
			<NoCapture>false</NoCapture> 
			<OnlyDefensive>false</OnlyDefensive> 
			<NoDefensiveBonus>false</NoDefensiveBonus> 
			<NukeImmune>false</NukeImmune> 
			<HiddenNationality>false</HiddenNationality> 
			<AlwaysHostile>false</AlwaysHostile> 
			<NoRevealMap>false</NoRevealMap> 
			<Recon>false</Recon> 
			<CanMoveAllTerrain>false</CanMoveAllTerrain> 
			<FreePillageMoves>false</FreePillageMoves> 
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			<EmbarkedAllWater>false</EmbarkedAllWater> 
			<HealIfDestroyExcludesBarbarians>false</HealIfDestroyExcludesBarbarians> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<CityAttackOnly>false</CityAttackOnly> 
			<CaptureDefeatedEnemy>false</CaptureDefeatedEnemy> 
			<HealOnPillage>false</HealOnPillage> 
			<IgnoreGreatGeneralBenefit>false</IgnoreGreatGeneralBenefit> 
			<IgnoreZOC>false</IgnoreZOC> 
			<HasPostCombatPromotions>false</HasPostCombatPromotions> 
			<PostCombatPromotionsExclusive>false</PostCombatPromotionsExclusive> 
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			<ExtraAttacks>0</ExtraAttacks> 
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			<MoveDiscountChange>0</MoveDiscountChange> 
			<RangeChange>0</RangeChange> 
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			<EvasionChange>0</EvasionChange> 
			<CargoChange>0</CargoChange> 
			<EnemyHealChange>0</EnemyHealChange> 
			<NeutralHealChange>0</NeutralHealChange> 
			<FriendlyHealChange>0</FriendlyHealChange> 
			<SameTileHealChange>0</SameTileHealChange> 
			<AdjacentTileHealChange>0</AdjacentTileHealChange> 
			<EnemyDamageChance>0</EnemyDamageChance> 
			<NeutralDamageChance>0</NeutralDamageChance> 
			<EnemyDamage>0</EnemyDamage> 
			<NeutralDamage>0</NeutralDamage> 
			<CombatPercent>0</CombatPercent> 
			<CityAttack>0</CityAttack> 
			<CityDefense>0</CityDefense> 
			<RangedDefenseMod>0</RangedDefenseMod> 
			<HillsAttack>0</HillsAttack> 
			<HillsDefense>0</HillsDefense> 
			<OpenAttack>0</OpenAttack> 
			<OpenRangedAttackMod>0</OpenRangedAttackMod> 
			<OpenDefense>0</OpenDefense> 
			<RoughAttack>0</RoughAttack> 
			<RoughRangedAttackMod>0</RoughRangedAttackMod> 
			<RoughDefense>0</RoughDefense> 
			<AttackFortifiedMod>0</AttackFortifiedMod> 
			<AttackWoundedMod>0</AttackWoundedMod> 
			<FlankAttackModifier>0</FlankAttackModifier> 
			<NearbyEnemyCombatMod>0</NearbyEnemyCombatMod> 
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			<UpgradeDiscount>0</UpgradeDiscount> 
			<ExperiencePercent>0</ExperiencePercent> 
			<AdjacentMod>0</AdjacentMod> 
			<AttackMod>0</AttackMod> 
			<DefenseMod>0</DefenseMod> 
			<DropRange>0</DropRange> 
			<GreatGeneral>false</GreatGeneral> 
			<GreatAdmiral>false</GreatAdmiral> 
			<GreatGeneralModifier>0</GreatGeneralModifier> 
			<GreatGeneralReceivesMovement>false</GreatGeneralReceivesMovement> 
			<GreatGeneralCombatModifier>0</GreatGeneralCombatModifier> 
			<FriendlyLandsModifier>0</FriendlyLandsModifier> 
			<FriendlyLandsAttackModifier>0</FriendlyLandsAttackModifier> 
			<OutsideFriendlyLandsModifier>0</OutsideFriendlyLandsModifier> 
			<HPHealedIfDestroyEnemy>0</HPHealedIfDestroyEnemy> 
			<ExtraWithdrawal>0</ExtraWithdrawal> 
			<EmbarkExtraVisibility>0</EmbarkExtraVisibility> 
			<EmbarkDefenseModifier>0</EmbarkDefenseModifier> 
			<CapitalDefenseModifier>0</CapitalDefenseModifier> 
			<CapitalDefenseFalloff>0</CapitalDefenseFalloff> 
			<CityAttackPlunderModifier>0</CityAttackPlunderModifier> 
			<ReligiousStrengthLossRivalTerritory>0</ReligiousStrengthLossRivalTerritory> 
			<TradeMissionInfluenceModifier>0</TradeMissionInfluenceModifier> 
			<TradeMissionGoldModifier>0</TradeMissionGoldModifier> 
			<GoldenAgeValueFromKills>0</GoldenAgeValueFromKills> 
			<Sapper>false</Sapper> 
			<HeavyCharge>false</HeavyCharge> 
			<PromotionPrereqOr1>PROMOTION_SHOCK_1</PromotionPrereqOr1> 
			<PromotionPrereqOr2>PROMOTION_DRILL_1</PromotionPrereqOr2> 
			<PediaType>PEDIA_NAVAL</PediaType> 
			<PediaEntry>TXT_KEY_PROMOTION_AMPHIBIOUS</PediaEntry> 
		</Row>
		<Row> 
			<ID>22</ID> 
			<Type>PROMOTION_COVER_1</Type> 
			<Description>TXT_KEY_PROMOTION_COVER_1</Description> 
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			<PortraitIndex>14</PortraitIndex> 
			<IconAtlas>PROMOTION_ATLAS</IconAtlas> 
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			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
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			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
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			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Sound>AS2D_IF_LEVELUP</Sound> 
			<CannotBeChosen>false</CannotBeChosen> 
			<LostWithUpgrade>false</LostWithUpgrade> 
			<NotWithUpgrade>false</NotWithUpgrade> 
			<InstaHeal>false</InstaHeal> 
			<Leader>false</Leader> 
			<Blitz>false</Blitz> 
			<Amphib>false</Amphib> 
			<River>false</River> 
			<EnemyRoute>false</EnemyRoute> 
			<RivalTerritory>false</RivalTerritory> 
			<MustSetUpToRangedAttack>false</MustSetUpToRangedAttack> 
			<RangedSupportFire>false</RangedSupportFire> 
			<CanMoveAfterAttacking>false</CanMoveAfterAttacking> 
			<AlwaysHeal>false</AlwaysHeal> 
			<HealOutsideFriendly>false</HealOutsideFriendly> 
			<HillsDoubleMove>false</HillsDoubleMove> 
			<RoughTerrainEndsTurn>false</RoughTerrainEndsTurn> 
			<IgnoreTerrainCost>false</IgnoreTerrainCost> 
			<HoveringUnit>false</HoveringUnit> 
			<FlatMovementCost>false</FlatMovementCost> 
			<CanMoveImpassable>false</CanMoveImpassable> 
			<NoCapture>false</NoCapture> 
			<OnlyDefensive>false</OnlyDefensive> 
			<NoDefensiveBonus>false</NoDefensiveBonus> 
			<NukeImmune>false</NukeImmune> 
			<HiddenNationality>false</HiddenNationality> 
			<AlwaysHostile>false</AlwaysHostile> 
			<NoRevealMap>false</NoRevealMap> 
			<Recon>false</Recon> 
			<CanMoveAllTerrain>false</CanMoveAllTerrain> 
			<FreePillageMoves>false</FreePillageMoves> 
			<AirSweepCapable>false</AirSweepCapable> 
			<AllowsEmbarkation>false</AllowsEmbarkation> 
			<EmbarkedAllWater>false</EmbarkedAllWater> 
			<HealIfDestroyExcludesBarbarians>false</HealIfDestroyExcludesBarbarians> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<CityAttackOnly>false</CityAttackOnly> 
			<CaptureDefeatedEnemy>false</CaptureDefeatedEnemy> 
			<HealOnPillage>false</HealOnPillage> 
			<IgnoreGreatGeneralBenefit>false</IgnoreGreatGeneralBenefit> 
			<IgnoreZOC>false</IgnoreZOC> 
			<HasPostCombatPromotions>false</HasPostCombatPromotions> 
			<PostCombatPromotionsExclusive>false</PostCombatPromotionsExclusive> 
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			<InterceptionCombatModifier>0</InterceptionCombatModifier> 
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			<AirSweepCombatModifier>0</AirSweepCombatModifier> 
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			<EvasionChange>0</EvasionChange> 
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			<EnemyHealChange>0</EnemyHealChange> 
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			<NeutralDamage>0</NeutralDamage> 
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			<CityAttack>0</CityAttack> 
			<CityDefense>0</CityDefense> 
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			<OpenAttack>0</OpenAttack> 
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			<AdjacentMod>0</AdjacentMod> 
			<AttackMod>0</AttackMod> 
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			<GreatAdmiral>false</GreatAdmiral> 
			<GreatGeneralModifier>0</GreatGeneralModifier> 
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			<GreatGeneralCombatModifier>0</GreatGeneralCombatModifier> 
			<FriendlyLandsModifier>0</FriendlyLandsModifier> 
			<FriendlyLandsAttackModifier>0</FriendlyLandsAttackModifier> 
			<OutsideFriendlyLandsModifier>0</OutsideFriendlyLandsModifier> 
			<HPHealedIfDestroyEnemy>0</HPHealedIfDestroyEnemy> 
			<ExtraWithdrawal>0</ExtraWithdrawal> 
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			<CapitalDefenseFalloff>0</CapitalDefenseFalloff> 
			<CityAttackPlunderModifier>0</CityAttackPlunderModifier> 
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			<GoldenAgeValueFromKills>0</GoldenAgeValueFromKills> 
			<Sapper>false</Sapper> 
			<HeavyCharge>false</HeavyCharge> 
			<PromotionPrereqOr1>PROMOTION_SHOCK_1</PromotionPrereqOr1> 
			<PromotionPrereqOr2>PROMOTION_DRILL_1</PromotionPrereqOr2> 
			<PromotionPrereqOr3>PROMOTION_ACCURACY_1</PromotionPrereqOr3> 
			<PromotionPrereqOr4>PROMOTION_BARRAGE_1</PromotionPrereqOr4> 
			<PediaType>PEDIA_MELEE</PediaType> 
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			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
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			<AltDown>false</AltDown> 
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			<CtrlDownAlt>false</CtrlDownAlt> 
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			<LostWithUpgrade>false</LostWithUpgrade> 
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			<InstaHeal>false</InstaHeal> 
			<Leader>false</Leader> 
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			<Amphib>false</Amphib> 
			<River>false</River> 
			<EnemyRoute>false</EnemyRoute> 
			<RivalTerritory>false</RivalTerritory> 
			<MustSetUpToRangedAttack>false</MustSetUpToRangedAttack> 
			<RangedSupportFire>false</RangedSupportFire> 
			<CanMoveAfterAttacking>false</CanMoveAfterAttacking> 
			<AlwaysHeal>false</AlwaysHeal> 
			<HealOutsideFriendly>false</HealOutsideFriendly> 
			<HillsDoubleMove>false</HillsDoubleMove> 
			<RoughTerrainEndsTurn>false</RoughTerrainEndsTurn> 
			<IgnoreTerrainCost>false</IgnoreTerrainCost> 
			<HoveringUnit>false</HoveringUnit> 
			<FlatMovementCost>false</FlatMovementCost> 
			<CanMoveImpassable>false</CanMoveImpassable> 
			<NoCapture>false</NoCapture> 
			<OnlyDefensive>false</OnlyDefensive> 
			<NoDefensiveBonus>false</NoDefensiveBonus> 
			<NukeImmune>false</NukeImmune> 
			<HiddenNationality>false</HiddenNationality> 
			<AlwaysHostile>false</AlwaysHostile> 
			<NoRevealMap>false</NoRevealMap> 
			<Recon>false</Recon> 
			<CanMoveAllTerrain>false</CanMoveAllTerrain> 
			<FreePillageMoves>false</FreePillageMoves> 
			<AirSweepCapable>false</AirSweepCapable> 
			<AllowsEmbarkation>false</AllowsEmbarkation> 
			<EmbarkedAllWater>false</EmbarkedAllWater> 
			<HealIfDestroyExcludesBarbarians>false</HealIfDestroyExcludesBarbarians> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<CityAttackOnly>false</CityAttackOnly> 
			<CaptureDefeatedEnemy>false</CaptureDefeatedEnemy> 
			<HealOnPillage>false</HealOnPillage> 
			<IgnoreGreatGeneralBenefit>false</IgnoreGreatGeneralBenefit> 
			<IgnoreZOC>false</IgnoreZOC> 
			<HasPostCombatPromotions>false</HasPostCombatPromotions> 
			<PostCombatPromotionsExclusive>false</PostCombatPromotionsExclusive> 
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			<InterceptionCombatModifier>0</InterceptionCombatModifier> 
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			<MovesChange>0</MovesChange> 
			<MoveDiscountChange>0</MoveDiscountChange> 
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			<EvasionChange>0</EvasionChange> 
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			<EnemyHealChange>0</EnemyHealChange> 
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			<AttackMod>0</AttackMod> 
			<DefenseMod>0</DefenseMod> 
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			<GreatGeneral>false</GreatGeneral> 
			<GreatAdmiral>false</GreatAdmiral> 
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			<GreatGeneralReceivesMovement>false</GreatGeneralReceivesMovement> 
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			<HPHealedIfDestroyEnemy>0</HPHealedIfDestroyEnemy> 
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			<PediaType>PEDIA_MELEE</PediaType> 
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		<Row> 
			<ID>24</ID> 
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			<AlwaysHeal>false</AlwaysHeal> 
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			<Leader>false</Leader> 
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			<Amphib>false</Amphib> 
			<River>false</River> 
			<EnemyRoute>false</EnemyRoute> 
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			<MustSetUpToRangedAttack>false</MustSetUpToRangedAttack> 
			<RangedSupportFire>false</RangedSupportFire> 
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			<AlwaysHeal>true</AlwaysHeal> 
			<HealOutsideFriendly>false</HealOutsideFriendly> 
			<HillsDoubleMove>false</HillsDoubleMove> 
			<RoughTerrainEndsTurn>false</RoughTerrainEndsTurn> 
			<IgnoreTerrainCost>false</IgnoreTerrainCost> 
			<HoveringUnit>false</HoveringUnit> 
			<FlatMovementCost>false</FlatMovementCost> 
			<CanMoveImpassable>false</CanMoveImpassable> 
			<NoCapture>false</NoCapture> 
			<OnlyDefensive>false</OnlyDefensive> 
			<NoDefensiveBonus>false</NoDefensiveBonus> 
			<NukeImmune>false</NukeImmune> 
			<HiddenNationality>false</HiddenNationality> 
			<AlwaysHostile>false</AlwaysHostile> 
			<NoRevealMap>false</NoRevealMap> 
			<Recon>false</Recon> 
			<CanMoveAllTerrain>false</CanMoveAllTerrain> 
			<FreePillageMoves>false</FreePillageMoves> 
			<AirSweepCapable>false</AirSweepCapable> 
			<AllowsEmbarkation>false</AllowsEmbarkation> 
			<EmbarkedAllWater>false</EmbarkedAllWater> 
			<HealIfDestroyExcludesBarbarians>false</HealIfDestroyExcludesBarbarians> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<CityAttackOnly>false</CityAttackOnly> 
			<CaptureDefeatedEnemy>false</CaptureDefeatedEnemy> 
			<HealOnPillage>false</HealOnPillage> 
			<IgnoreGreatGeneralBenefit>false</IgnoreGreatGeneralBenefit> 
			<IgnoreZOC>false</IgnoreZOC> 
			<HasPostCombatPromotions>false</HasPostCombatPromotions> 
			<PostCombatPromotionsExclusive>false</PostCombatPromotionsExclusive> 
			<RangedAttackModifier>0</RangedAttackModifier> 
			<InterceptionCombatModifier>0</InterceptionCombatModifier> 
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			<AirSweepCombatModifier>0</AirSweepCombatModifier> 
			<ExtraAttacks>0</ExtraAttacks> 
			<ExtraNavalMovement>0</ExtraNavalMovement> 
			<VisibilityChange>0</VisibilityChange> 
			<MovesChange>0</MovesChange> 
			<MoveDiscountChange>0</MoveDiscountChange> 
			<RangeChange>0</RangeChange> 
			<InterceptChanceChange>0</InterceptChanceChange> 
			<NumInterceptionChange>0</NumInterceptionChange> 
			<EvasionChange>0</EvasionChange> 
			<CargoChange>0</CargoChange> 
			<EnemyHealChange>0</EnemyHealChange> 
			<NeutralHealChange>0</NeutralHealChange> 
			<FriendlyHealChange>0</FriendlyHealChange> 
			<SameTileHealChange>0</SameTileHealChange> 
			<AdjacentTileHealChange>0</AdjacentTileHealChange> 
			<EnemyDamageChance>0</EnemyDamageChance> 
			<NeutralDamageChance>0</NeutralDamageChance> 
			<EnemyDamage>0</EnemyDamage> 
			<NeutralDamage>0</NeutralDamage> 
			<CombatPercent>0</CombatPercent> 
			<CityAttack>0</CityAttack> 
			<CityDefense>0</CityDefense> 
			<RangedDefenseMod>0</RangedDefenseMod> 
			<HillsAttack>0</HillsAttack> 
			<HillsDefense>0</HillsDefense> 
			<OpenAttack>0</OpenAttack> 
			<OpenRangedAttackMod>0</OpenRangedAttackMod> 
			<OpenDefense>0</OpenDefense> 
			<RoughAttack>0</RoughAttack> 
			<RoughRangedAttackMod>0</RoughRangedAttackMod> 
			<RoughDefense>0</RoughDefense> 
			<AttackFortifiedMod>0</AttackFortifiedMod> 
			<AttackWoundedMod>0</AttackWoundedMod> 
			<FlankAttackModifier>0</FlankAttackModifier> 
			<NearbyEnemyCombatMod>0</NearbyEnemyCombatMod> 
			<NearbyEnemyCombatRange>0</NearbyEnemyCombatRange> 
			<UpgradeDiscount>0</UpgradeDiscount> 
			<ExperiencePercent>0</ExperiencePercent> 
			<AdjacentMod>0</AdjacentMod> 
			<AttackMod>0</AttackMod> 
			<DefenseMod>0</DefenseMod> 
			<DropRange>0</DropRange> 
			<GreatGeneral>false</GreatGeneral> 
			<GreatAdmiral>false</GreatAdmiral> 
			<GreatGeneralModifier>0</GreatGeneralModifier> 
			<GreatGeneralReceivesMovement>false</GreatGeneralReceivesMovement> 
			<GreatGeneralCombatModifier>0</GreatGeneralCombatModifier> 
			<FriendlyLandsModifier>0</FriendlyLandsModifier> 
			<FriendlyLandsAttackModifier>0</FriendlyLandsAttackModifier> 
			<OutsideFriendlyLandsModifier>0</OutsideFriendlyLandsModifier> 
			<HPHealedIfDestroyEnemy>0</HPHealedIfDestroyEnemy> 
			<ExtraWithdrawal>0</ExtraWithdrawal> 
			<EmbarkExtraVisibility>0</EmbarkExtraVisibility> 
			<EmbarkDefenseModifier>0</EmbarkDefenseModifier> 
			<CapitalDefenseModifier>0</CapitalDefenseModifier> 
			<CapitalDefenseFalloff>0</CapitalDefenseFalloff> 
			<CityAttackPlunderModifier>0</CityAttackPlunderModifier> 
			<ReligiousStrengthLossRivalTerritory>0</ReligiousStrengthLossRivalTerritory> 
			<TradeMissionInfluenceModifier>0</TradeMissionInfluenceModifier> 
			<TradeMissionGoldModifier>0</TradeMissionGoldModifier> 
			<GoldenAgeValueFromKills>0</GoldenAgeValueFromKills> 
			<Sapper>false</Sapper> 
			<HeavyCharge>false</HeavyCharge> 
			<PromotionPrereqOr1>PROMOTION_SHOCK_3</PromotionPrereqOr1> 
			<PromotionPrereqOr2>PROMOTION_DRILL_3</PromotionPrereqOr2> 
			<PromotionPrereqOr3>PROMOTION_ACCURACY_2</PromotionPrereqOr3> 
			<PromotionPrereqOr4>PROMOTION_BARRAGE_2</PromotionPrereqOr4> 
			<PediaType>PEDIA_HEAL</PediaType> 
			<PediaEntry>TXT_KEY_PROMOTION_MARCH</PediaEntry> 
		</Row>
		<Row> 
			<ID>32</ID> 
			<Type>PROMOTION_BLITZ</Type> 
			<Description>TXT_KEY_PROMOTION_BLITZ</Description> 
			<Help>TXT_KEY_PROMOTION_BLITZ_HELP</Help> 
			<PortraitIndex>9</PortraitIndex> 
			<IconAtlas>PROMOTION_ATLAS</IconAtlas> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>7</OrderPriority> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
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			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Sound>AS2D_IF_LEVELUP</Sound> 
			<CannotBeChosen>false</CannotBeChosen> 
			<LostWithUpgrade>false</LostWithUpgrade> 
			<NotWithUpgrade>false</NotWithUpgrade> 
			<InstaHeal>false</InstaHeal> 
			<Leader>false</Leader> 
			<Blitz>false</Blitz> 
			<Amphib>false</Amphib> 
			<River>false</River> 
			<EnemyRoute>false</EnemyRoute> 
			<RivalTerritory>false</RivalTerritory> 
			<MustSetUpToRangedAttack>false</MustSetUpToRangedAttack> 
			<RangedSupportFire>false</RangedSupportFire> 
			<CanMoveAfterAttacking>true</CanMoveAfterAttacking> 
			<AlwaysHeal>false</AlwaysHeal> 
			<HealOutsideFriendly>false</HealOutsideFriendly> 
			<HillsDoubleMove>false</HillsDoubleMove> 
			<RoughTerrainEndsTurn>false</RoughTerrainEndsTurn> 
			<IgnoreTerrainCost>false</IgnoreTerrainCost> 
			<HoveringUnit>false</HoveringUnit> 
			<FlatMovementCost>false</FlatMovementCost> 
			<CanMoveImpassable>false</CanMoveImpassable> 
			<NoCapture>false</NoCapture> 
			<OnlyDefensive>false</OnlyDefensive> 
			<NoDefensiveBonus>false</NoDefensiveBonus> 
			<NukeImmune>false</NukeImmune> 
			<HiddenNationality>false</HiddenNationality> 
			<AlwaysHostile>false</AlwaysHostile> 
			<NoRevealMap>false</NoRevealMap> 
			<Recon>false</Recon> 
			<CanMoveAllTerrain>false</CanMoveAllTerrain> 
			<FreePillageMoves>false</FreePillageMoves> 
			<AirSweepCapable>false</AirSweepCapable> 
			<AllowsEmbarkation>false</AllowsEmbarkation> 
			<EmbarkedAllWater>false</EmbarkedAllWater> 
			<HealIfDestroyExcludesBarbarians>false</HealIfDestroyExcludesBarbarians> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<CityAttackOnly>false</CityAttackOnly> 
			<CaptureDefeatedEnemy>false</CaptureDefeatedEnemy> 
			<HealOnPillage>false</HealOnPillage> 
			<IgnoreGreatGeneralBenefit>false</IgnoreGreatGeneralBenefit> 
			<IgnoreZOC>false</IgnoreZOC> 
			<HasPostCombatPromotions>false</HasPostCombatPromotions> 
			<PostCombatPromotionsExclusive>false</PostCombatPromotionsExclusive> 
			<RangedAttackModifier>0</RangedAttackModifier> 
			<InterceptionCombatModifier>0</InterceptionCombatModifier> 
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			<AirSweepCombatModifier>0</AirSweepCombatModifier> 
			<ExtraAttacks>1</ExtraAttacks> 
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			<InterceptChanceChange>0</InterceptChanceChange> 
			<NumInterceptionChange>0</NumInterceptionChange> 
			<EvasionChange>0</EvasionChange> 
			<CargoChange>0</CargoChange> 
			<EnemyHealChange>0</EnemyHealChange> 
			<NeutralHealChange>0</NeutralHealChange> 
			<FriendlyHealChange>0</FriendlyHealChange> 
			<SameTileHealChange>0</SameTileHealChange> 
			<AdjacentTileHealChange>0</AdjacentTileHealChange> 
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			<EnemyDamage>0</EnemyDamage> 
			<NeutralDamage>0</NeutralDamage> 
			<CombatPercent>0</CombatPercent> 
			<CityAttack>0</CityAttack> 
			<CityDefense>0</CityDefense> 
			<RangedDefenseMod>0</RangedDefenseMod> 
			<HillsAttack>0</HillsAttack> 
			<HillsDefense>0</HillsDefense> 
			<OpenAttack>0</OpenAttack> 
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			<AttackFortifiedMod>0</AttackFortifiedMod> 
			<AttackWoundedMod>0</AttackWoundedMod> 
			<FlankAttackModifier>0</FlankAttackModifier> 
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			<UpgradeDiscount>0</UpgradeDiscount> 
			<ExperiencePercent>0</ExperiencePercent> 
			<AdjacentMod>0</AdjacentMod> 
			<AttackMod>0</AttackMod> 
			<DefenseMod>0</DefenseMod> 
			<DropRange>0</DropRange> 
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			<GreatGeneralCombatModifier>0</GreatGeneralCombatModifier> 
			<FriendlyLandsModifier>0</FriendlyLandsModifier> 
			<FriendlyLandsAttackModifier>0</FriendlyLandsAttackModifier> 
			<OutsideFriendlyLandsModifier>0</OutsideFriendlyLandsModifier> 
			<HPHealedIfDestroyEnemy>0</HPHealedIfDestroyEnemy> 
			<ExtraWithdrawal>0</ExtraWithdrawal> 
			<EmbarkExtraVisibility>0</EmbarkExtraVisibility> 
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			<CapitalDefenseFalloff>0</CapitalDefenseFalloff> 
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			<ReligiousStrengthLossRivalTerritory>0</ReligiousStrengthLossRivalTerritory> 
			<TradeMissionInfluenceModifier>0</TradeMissionInfluenceModifier> 
			<TradeMissionGoldModifier>0</TradeMissionGoldModifier> 
			<GoldenAgeValueFromKills>0</GoldenAgeValueFromKills> 
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			<HeavyCharge>false</HeavyCharge> 
			<PromotionPrereqOr1>PROMOTION_SHOCK_3</PromotionPrereqOr1> 
			<PromotionPrereqOr2>PROMOTION_DRILL_3</PromotionPrereqOr2> 
			<PediaType>PEDIA_MELEE</PediaType> 
			<PediaEntry>TXT_KEY_PROMOTION_BLITZ</PediaEntry> 
		</Row>
		<Row> 
			<ID>33</ID> 
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			<Help>TXT_KEY_PROMOTION_WOODSMAN_HELP</Help> 
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			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
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			<CtrlDownAlt>false</CtrlDownAlt> 
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			<InstaHeal>false</InstaHeal> 
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			<MustSetUpToRangedAttack>false</MustSetUpToRangedAttack> 
			<RangedSupportFire>false</RangedSupportFire> 
			<CanMoveAfterAttacking>false</CanMoveAfterAttacking> 
			<AlwaysHeal>false</AlwaysHeal> 
			<HealOutsideFriendly>false</HealOutsideFriendly> 
			<HillsDoubleMove>false</HillsDoubleMove> 
			<RoughTerrainEndsTurn>false</RoughTerrainEndsTurn> 
			<IgnoreTerrainCost>false</IgnoreTerrainCost> 
			<HoveringUnit>false</HoveringUnit> 
			<FlatMovementCost>false</FlatMovementCost> 
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			<NoCapture>false</NoCapture> 
			<OnlyDefensive>false</OnlyDefensive> 
			<NoDefensiveBonus>false</NoDefensiveBonus> 
			<NukeImmune>false</NukeImmune> 
			<HiddenNationality>false</HiddenNationality> 
			<AlwaysHostile>false</AlwaysHostile> 
			<NoRevealMap>false</NoRevealMap> 
			<Recon>false</Recon> 
			<CanMoveAllTerrain>false</CanMoveAllTerrain> 
			<FreePillageMoves>false</FreePillageMoves> 
			<AirSweepCapable>false</AirSweepCapable> 
			<AllowsEmbarkation>false</AllowsEmbarkation> 
			<EmbarkedAllWater>false</EmbarkedAllWater> 
			<HealIfDestroyExcludesBarbarians>false</HealIfDestroyExcludesBarbarians> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<CityAttackOnly>false</CityAttackOnly> 
			<CaptureDefeatedEnemy>false</CaptureDefeatedEnemy> 
			<HealOnPillage>false</HealOnPillage> 
			<IgnoreGreatGeneralBenefit>false</IgnoreGreatGeneralBenefit> 
			<IgnoreZOC>false</IgnoreZOC> 
			<HasPostCombatPromotions>false</HasPostCombatPromotions> 
			<PostCombatPromotionsExclusive>false</PostCombatPromotionsExclusive> 
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			<InterceptionCombatModifier>0</InterceptionCombatModifier> 
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			<AirSweepCombatModifier>0</AirSweepCombatModifier> 
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			<EvasionChange>0</EvasionChange> 
			<CargoChange>0</CargoChange> 
			<EnemyHealChange>0</EnemyHealChange> 
			<NeutralHealChange>0</NeutralHealChange> 
			<FriendlyHealChange>0</FriendlyHealChange> 
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			<AdjacentTileHealChange>0</AdjacentTileHealChange> 
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			<EnemyDamage>0</EnemyDamage> 
			<NeutralDamage>0</NeutralDamage> 
			<CombatPercent>0</CombatPercent> 
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			<CityDefense>0</CityDefense> 
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			<HillsDefense>0</HillsDefense> 
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			<RoughRangedAttackMod>0</RoughRangedAttackMod> 
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			<AttackFortifiedMod>0</AttackFortifiedMod> 
			<AttackWoundedMod>0</AttackWoundedMod> 
			<FlankAttackModifier>0</FlankAttackModifier> 
			<NearbyEnemyCombatMod>0</NearbyEnemyCombatMod> 
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			<UpgradeDiscount>0</UpgradeDiscount> 
			<ExperiencePercent>0</ExperiencePercent> 
			<AdjacentMod>0</AdjacentMod> 
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			<DefenseMod>0</DefenseMod> 
			<DropRange>0</DropRange> 
			<GreatGeneral>false</GreatGeneral> 
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			<GreatGeneralReceivesMovement>false</GreatGeneralReceivesMovement> 
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			<HPHealedIfDestroyEnemy>0</HPHealedIfDestroyEnemy> 
			<ExtraWithdrawal>0</ExtraWithdrawal> 
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			<CityAttackPlunderModifier>0</CityAttackPlunderModifier> 
			<ReligiousStrengthLossRivalTerritory>0</ReligiousStrengthLossRivalTerritory> 
			<TradeMissionInfluenceModifier>0</TradeMissionInfluenceModifier> 
			<TradeMissionGoldModifier>0</TradeMissionGoldModifier> 
			<GoldenAgeValueFromKills>0</GoldenAgeValueFromKills> 
			<Sapper>false</Sapper> 
			<HeavyCharge>false</HeavyCharge> 
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			<PromotionPrereqOr2>PROMOTION_DRILL_3</PromotionPrereqOr2> 
			<PediaType>PEDIA_MELEE</PediaType> 
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		<Row> 
			<ID>34</ID> 
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			<IconAtlas>PROMOTION_ATLAS</IconAtlas> 
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			<CanMoveAfterAttacking>true</CanMoveAfterAttacking> 
			<AlwaysHeal>false</AlwaysHeal> 
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			<HillsDoubleMove>false</HillsDoubleMove> 
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			<PostCombatPromotionsExclusive>false</PostCombatPromotionsExclusive> 
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			<AttackFortifiedMod>0</AttackFortifiedMod> 
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			<ExperiencePercent>0</ExperiencePercent> 
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			<AttackMod>0</AttackMod> 
			<DefenseMod>0</DefenseMod> 
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			<GreatGeneral>false</GreatGeneral> 
			<GreatAdmiral>false</GreatAdmiral> 
			<GreatGeneralModifier>0</GreatGeneralModifier> 
			<GreatGeneralReceivesMovement>false</GreatGeneralReceivesMovement> 
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			<FriendlyLandsAttackModifier>0</FriendlyLandsAttackModifier> 
			<OutsideFriendlyLandsModifier>0</OutsideFriendlyLandsModifier> 
			<HPHealedIfDestroyEnemy>0</HPHealedIfDestroyEnemy> 
			<ExtraWithdrawal>0</ExtraWithdrawal> 
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			<CapitalDefenseFalloff>0</CapitalDefenseFalloff> 
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			<Sapper>false</Sapper> 
			<HeavyCharge>false</HeavyCharge> 
			<PromotionPrereqOr1>PROMOTION_ACCURACY_3</PromotionPrereqOr1> 
			<PromotionPrereqOr2>PROMOTION_BARRAGE_3</PromotionPrereqOr2> 
			<PromotionPrereqOr3>PROMOTION_TARGETING_3</PromotionPrereqOr3> 
			<PromotionPrereqOr4>PROMOTION_BOMBARDMENT_3</PromotionPrereqOr4> 
			<PromotionPrereqOr5>PROMOTION_COASTAL_RAIDER_3</PromotionPrereqOr5> 
			<PromotionPrereqOr6>PROMOTION_BOARDING_PARTY_3</PromotionPrereqOr6> 
			<PromotionPrereqOr7>PROMOTION_WOLFPACK_3</PromotionPrereqOr7> 
			<PediaType>PEDIA_RANGED</PediaType> 
			<PediaEntry>TXT_KEY_PROMOTION_LOGISTICS</PediaEntry> 
		</Row>
		<Row> 
			<ID>35</ID> 
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			<Description>TXT_KEY_PROMOTION_RANGE</Description> 
			<Help>TXT_KEY_PROMOTION_RANGE_HELP</Help> 
			<PortraitIndex>34</PortraitIndex> 
			<IconAtlas>PROMOTION_ATLAS</IconAtlas> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>7</OrderPriority> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
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			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Sound>AS2D_IF_LEVELUP</Sound> 
			<CannotBeChosen>false</CannotBeChosen> 
			<LostWithUpgrade>false</LostWithUpgrade> 
			<NotWithUpgrade>false</NotWithUpgrade> 
			<InstaHeal>false</InstaHeal> 
			<Leader>false</Leader> 
			<Blitz>false</Blitz> 
			<Amphib>false</Amphib> 
			<River>false</River> 
			<EnemyRoute>false</EnemyRoute> 
			<RivalTerritory>false</RivalTerritory> 
			<MustSetUpToRangedAttack>false</MustSetUpToRangedAttack> 
			<RangedSupportFire>false</RangedSupportFire> 
			<CanMoveAfterAttacking>false</CanMoveAfterAttacking> 
			<AlwaysHeal>false</AlwaysHeal> 
			<HealOutsideFriendly>false</HealOutsideFriendly> 
			<HillsDoubleMove>false</HillsDoubleMove> 
			<RoughTerrainEndsTurn>false</RoughTerrainEndsTurn> 
			<IgnoreTerrainCost>false</IgnoreTerrainCost> 
			<HoveringUnit>false</HoveringUnit> 
			<FlatMovementCost>false</FlatMovementCost> 
			<CanMoveImpassable>false</CanMoveImpassable> 
			<NoCapture>false</NoCapture> 
			<OnlyDefensive>false</OnlyDefensive> 
			<NoDefensiveBonus>false</NoDefensiveBonus> 
			<NukeImmune>false</NukeImmune> 
			<HiddenNationality>false</HiddenNationality> 
			<AlwaysHostile>false</AlwaysHostile> 
			<NoRevealMap>false</NoRevealMap> 
			<Recon>false</Recon> 
			<CanMoveAllTerrain>false</CanMoveAllTerrain> 
			<FreePillageMoves>false</FreePillageMoves> 
			<AirSweepCapable>false</AirSweepCapable> 
			<AllowsEmbarkation>false</AllowsEmbarkation> 
			<EmbarkedAllWater>false</EmbarkedAllWater> 
			<HealIfDestroyExcludesBarbarians>false</HealIfDestroyExcludesBarbarians> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<CityAttackOnly>false</CityAttackOnly> 
			<CaptureDefeatedEnemy>false</CaptureDefeatedEnemy> 
			<HealOnPillage>false</HealOnPillage> 
			<IgnoreGreatGeneralBenefit>false</IgnoreGreatGeneralBenefit> 
			<IgnoreZOC>false</IgnoreZOC> 
			<HasPostCombatPromotions>false</HasPostCombatPromotions> 
			<PostCombatPromotionsExclusive>false</PostCombatPromotionsExclusive> 
			<RangedAttackModifier>0</RangedAttackModifier> 
			<InterceptionCombatModifier>0</InterceptionCombatModifier> 
			<InterceptionDefenseDamageModifier>0</InterceptionDefenseDamageModifier> 
			<AirSweepCombatModifier>0</AirSweepCombatModifier> 
			<ExtraAttacks>0</ExtraAttacks> 
			<ExtraNavalMovement>0</ExtraNavalMovement> 
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			<MoveDiscountChange>0</MoveDiscountChange> 
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			<EnemyHealChange>0</EnemyHealChange> 
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			<AdjacentTileHealChange>0</AdjacentTileHealChange> 
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			<EnemyDamage>0</EnemyDamage> 
			<NeutralDamage>0</NeutralDamage> 
			<CombatPercent>0</CombatPercent> 
			<CityAttack>0</CityAttack> 
			<CityDefense>0</CityDefense> 
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			<HillsAttack>0</HillsAttack> 
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			<RoughDefense>0</RoughDefense> 
			<AttackFortifiedMod>0</AttackFortifiedMod> 
			<AttackWoundedMod>0</AttackWoundedMod> 
			<FlankAttackModifier>0</FlankAttackModifier> 
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			<UpgradeDiscount>0</UpgradeDiscount> 
			<ExperiencePercent>0</ExperiencePercent> 
			<AdjacentMod>0</AdjacentMod> 
			<AttackMod>0</AttackMod> 
			<DefenseMod>0</DefenseMod> 
			<DropRange>0</DropRange> 
			<GreatGeneral>false</GreatGeneral> 
			<GreatAdmiral>false</GreatAdmiral> 
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			<GreatGeneralReceivesMovement>false</GreatGeneralReceivesMovement> 
			<GreatGeneralCombatModifier>0</GreatGeneralCombatModifier> 
			<FriendlyLandsModifier>0</FriendlyLandsModifier> 
			<FriendlyLandsAttackModifier>0</FriendlyLandsAttackModifier> 
			<OutsideFriendlyLandsModifier>0</OutsideFriendlyLandsModifier> 
			<HPHealedIfDestroyEnemy>0</HPHealedIfDestroyEnemy> 
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			<CapitalDefenseFalloff>0</CapitalDefenseFalloff> 
			<CityAttackPlunderModifier>0</CityAttackPlunderModifier> 
			<ReligiousStrengthLossRivalTerritory>0</ReligiousStrengthLossRivalTerritory> 
			<TradeMissionInfluenceModifier>0</TradeMissionInfluenceModifier> 
			<TradeMissionGoldModifier>0</TradeMissionGoldModifier> 
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			<PromotionPrereqOr3>PROMOTION_TARGETING_2</PromotionPrereqOr3> 
			<PromotionPrereqOr4>PROMOTION_BOMBARDMENT_2</PromotionPrereqOr4> 
			<PediaType>PEDIA_RANGED</PediaType> 
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		<Row> 
			<ID>36</ID> 
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			<IconAtlas>PROMOTION_ATLAS</IconAtlas> 
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			<AltDown>false</AltDown> 
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			<River>false</River> 
			<EnemyRoute>false</EnemyRoute> 
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			<MustSetUpToRangedAttack>false</MustSetUpToRangedAttack> 
			<RangedSupportFire>false</RangedSupportFire> 
			<CanMoveAfterAttacking>false</CanMoveAfterAttacking> 
			<AlwaysHeal>false</AlwaysHeal> 
			<HealOutsideFriendly>false</HealOutsideFriendly> 
			<HillsDoubleMove>false</HillsDoubleMove> 
			<RoughTerrainEndsTurn>false</RoughTerrainEndsTurn> 
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			<NukeImmune>false</NukeImmune> 
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			<AlwaysHostile>false</AlwaysHostile> 
			<NoRevealMap>false</NoRevealMap> 
			<Recon>false</Recon> 
			<CanMoveAllTerrain>false</CanMoveAllTerrain> 
			<FreePillageMoves>false</FreePillageMoves> 
			<AirSweepCapable>false</AirSweepCapable> 
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			<EmbarkedAllWater>false</EmbarkedAllWater> 
			<HealIfDestroyExcludesBarbarians>false</HealIfDestroyExcludesBarbarians> 
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			<FriendlyLandsAttackModifier>0</FriendlyLandsAttackModifier> 
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			<HPHealedIfDestroyEnemy>0</HPHealedIfDestroyEnemy> 
			<ExtraWithdrawal>0</ExtraWithdrawal> 
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			<CityAttackPlunderModifier>0</CityAttackPlunderModifier> 
			<ReligiousStrengthLossRivalTerritory>0</ReligiousStrengthLossRivalTerritory> 
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			<Sapper>false</Sapper> 
			<HeavyCharge>false</HeavyCharge> 
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			<PromotionPrereqOr2>PROMOTION_DRILL_3</PromotionPrereqOr2> 
			<PromotionPrereqOr3>PROMOTION_TARGETING_1</PromotionPrereqOr3> 
			<PromotionPrereqOr4>PROMOTION_BOMBARDMENT_1</PromotionPrereqOr4> 
			<PromotionPrereqOr5>PROMOTION_COASTAL_RAIDER_1</PromotionPrereqOr5> 
			<PromotionPrereqOr6>PROMOTION_BOARDING_PARTY_1</PromotionPrereqOr6> 
			<PromotionPrereqOr7>PROMOTION_WOLFPACK_1</PromotionPrereqOr7> 
			<PromotionPrereqOr8>PROMOTION_FLIGHT_DECK_1</PromotionPrereqOr8> 
			<PromotionPrereqOr9>PROMOTION_ARMOR_PLATING_1</PromotionPrereqOr9> 
			<PediaType>PEDIA_RANGED</PediaType> 
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		</Row>
		<Row> 
			<ID>37</ID> 
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			<HealOutsideFriendly>false</HealOutsideFriendly> 
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			<HoveringUnit>false</HoveringUnit> 
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			<CanMoveImpassable>false</CanMoveImpassable> 
			<NoCapture>false</NoCapture> 
			<OnlyDefensive>false</OnlyDefensive> 
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			<PostCombatPromotionsExclusive>false</PostCombatPromotionsExclusive> 
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			<DefenseMod>0</DefenseMod> 
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			<GreatAdmiral>false</GreatAdmiral> 
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			<ExtraWithdrawal>0</ExtraWithdrawal> 
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			<HeavyCharge>false</HeavyCharge> 
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			<PediaType>PEDIA_AIR</PediaType> 
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			<AlwaysHeal>true</AlwaysHeal> 
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			<IgnoreTerrainCost>false</IgnoreTerrainCost> 
			<HoveringUnit>false</HoveringUnit> 
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			<NoCapture>false</NoCapture> 
			<OnlyDefensive>false</OnlyDefensive> 
			<NoDefensiveBonus>false</NoDefensiveBonus> 
			<NukeImmune>false</NukeImmune> 
			<HiddenNationality>false</HiddenNationality> 
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			<NoRevealMap>false</NoRevealMap> 
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			<FreePillageMoves>false</FreePillageMoves> 
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			<HealIfDestroyExcludesBarbarians>false</HealIfDestroyExcludesBarbarians> 
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			<GreatGeneralReceivesMovement>false</GreatGeneralReceivesMovement> 
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			<PromotionPrereqOr1>PROMOTION_HELI_AMBUSH_2</PromotionPrereqOr1> 
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			<HealOutsideFriendly>false</HealOutsideFriendly> 
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			<Sapper>false</Sapper> 
			<HeavyCharge>false</HeavyCharge> 
			<PediaType>PEDIA_SHARED</PediaType> 
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			<AlwaysHeal>false</AlwaysHeal> 
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			<NoDefensiveBonus>false</NoDefensiveBonus> 
			<NukeImmune>false</NukeImmune> 
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			<PediaType>PEDIA_SHARED</PediaType> 
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			<PostCombatPromotionsExclusive>false</PostCombatPromotionsExclusive> 
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			<RangeChange>0</RangeChange> 
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			<AdjacentTileHealChange>0</AdjacentTileHealChange> 
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			<CombatPercent>0</CombatPercent> 
			<CityAttack>-33</CityAttack> 
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			<HillsDefense>0</HillsDefense> 
			<OpenAttack>0</OpenAttack> 
			<OpenRangedAttackMod>0</OpenRangedAttackMod> 
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			<RoughAttack>0</RoughAttack> 
			<RoughRangedAttackMod>0</RoughRangedAttackMod> 
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			<AttackFortifiedMod>0</AttackFortifiedMod> 
			<AttackWoundedMod>0</AttackWoundedMod> 
			<FlankAttackModifier>0</FlankAttackModifier> 
			<NearbyEnemyCombatMod>0</NearbyEnemyCombatMod> 
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			<UpgradeDiscount>0</UpgradeDiscount> 
			<ExperiencePercent>0</ExperiencePercent> 
			<AdjacentMod>0</AdjacentMod> 
			<AttackMod>0</AttackMod> 
			<DefenseMod>0</DefenseMod> 
			<DropRange>0</DropRange> 
			<GreatGeneral>false</GreatGeneral> 
			<GreatAdmiral>false</GreatAdmiral> 
			<GreatGeneralModifier>0</GreatGeneralModifier> 
			<GreatGeneralReceivesMovement>false</GreatGeneralReceivesMovement> 
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			<HPHealedIfDestroyEnemy>0</HPHealedIfDestroyEnemy> 
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			<EmbarkExtraVisibility>0</EmbarkExtraVisibility> 
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			<CityAttackPlunderModifier>0</CityAttackPlunderModifier> 
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			<Sapper>false</Sapper> 
			<HeavyCharge>false</HeavyCharge> 
			<PediaType>PEDIA_ATTRIBUTES</PediaType> 
			<PediaEntry>TXT_KEY_PEDIA_PROMOTION_CITY_PENALTY</PediaEntry> 
		</Row>
		<Row> 
			<ID>110</ID> 
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			<Description>TXT_KEY_SMALL_PROMOTION_CITY_PENALTY</Description> 
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			<IconAtlas>ABILITY_ATLAS</IconAtlas> 
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			<OrderPriority>0</OrderPriority> 
			<AltDown>false</AltDown> 
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			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Sound>AS2D_IF_LEVELUP</Sound> 
			<CannotBeChosen>true</CannotBeChosen> 
			<LostWithUpgrade>true</LostWithUpgrade> 
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			<InstaHeal>false</InstaHeal> 
			<Leader>false</Leader> 
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			<Amphib>false</Amphib> 
			<River>false</River> 
			<EnemyRoute>false</EnemyRoute> 
			<RivalTerritory>false</RivalTerritory> 
			<MustSetUpToRangedAttack>false</MustSetUpToRangedAttack> 
			<RangedSupportFire>false</RangedSupportFire> 
			<CanMoveAfterAttacking>false</CanMoveAfterAttacking> 
			<AlwaysHeal>false</AlwaysHeal> 
			<HealOutsideFriendly>false</HealOutsideFriendly> 
			<HillsDoubleMove>false</HillsDoubleMove> 
			<RoughTerrainEndsTurn>false</RoughTerrainEndsTurn> 
			<IgnoreTerrainCost>false</IgnoreTerrainCost> 
			<HoveringUnit>false</HoveringUnit> 
			<FlatMovementCost>false</FlatMovementCost> 
			<CanMoveImpassable>false</CanMoveImpassable> 
			<NoCapture>false</NoCapture> 
			<OnlyDefensive>false</OnlyDefensive> 
			<NoDefensiveBonus>false</NoDefensiveBonus> 
			<NukeImmune>false</NukeImmune> 
			<HiddenNationality>false</HiddenNationality> 
			<AlwaysHostile>false</AlwaysHostile> 
			<NoRevealMap>false</NoRevealMap> 
			<Recon>false</Recon> 
			<CanMoveAllTerrain>false</CanMoveAllTerrain> 
			<FreePillageMoves>false</FreePillageMoves> 
			<AirSweepCapable>false</AirSweepCapable> 
			<AllowsEmbarkation>false</AllowsEmbarkation> 
			<EmbarkedAllWater>false</EmbarkedAllWater> 
			<HealIfDestroyExcludesBarbarians>false</HealIfDestroyExcludesBarbarians> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<CityAttackOnly>false</CityAttackOnly> 
			<CaptureDefeatedEnemy>false</CaptureDefeatedEnemy> 
			<HealOnPillage>false</HealOnPillage> 
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			<IgnoreZOC>false</IgnoreZOC> 
			<HasPostCombatPromotions>false</HasPostCombatPromotions> 
			<PostCombatPromotionsExclusive>false</PostCombatPromotionsExclusive> 
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			<InterceptionCombatModifier>0</InterceptionCombatModifier> 
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			<CargoChange>0</CargoChange> 
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			<CityAttack>-25</CityAttack> 
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			<UpgradeDiscount>0</UpgradeDiscount> 
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			<AttackMod>0</AttackMod> 
			<DefenseMod>0</DefenseMod> 
			<DropRange>0</DropRange> 
			<GreatGeneral>false</GreatGeneral> 
			<GreatAdmiral>false</GreatAdmiral> 
			<GreatGeneralModifier>0</GreatGeneralModifier> 
			<GreatGeneralReceivesMovement>false</GreatGeneralReceivesMovement> 
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			<FriendlyLandsModifier>0</FriendlyLandsModifier> 
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			<CapitalDefenseFalloff>0</CapitalDefenseFalloff> 
			<CityAttackPlunderModifier>0</CityAttackPlunderModifier> 
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			<Sapper>false</Sapper> 
			<HeavyCharge>false</HeavyCharge> 
			<PediaType>PEDIA_ATTRIBUTES</PediaType> 
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		<Row> 
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			<Type>PROMOTION_INTERCEPTION_I</Type> 
			<Description>TXT_KEY_PROMOTION_INTERCEPTION_I</Description> 
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			<River>false</River> 
			<EnemyRoute>false</EnemyRoute> 
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			<MustSetUpToRangedAttack>false</MustSetUpToRangedAttack> 
			<RangedSupportFire>false</RangedSupportFire> 
			<CanMoveAfterAttacking>false</CanMoveAfterAttacking> 
			<AlwaysHeal>false</AlwaysHeal> 
			<HealOutsideFriendly>false</HealOutsideFriendly> 
			<HillsDoubleMove>false</HillsDoubleMove> 
			<RoughTerrainEndsTurn>false</RoughTerrainEndsTurn> 
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			<HoveringUnit>false</HoveringUnit> 
			<FlatMovementCost>false</FlatMovementCost> 
			<CanMoveImpassable>false</CanMoveImpassable> 
			<NoCapture>false</NoCapture> 
			<OnlyDefensive>false</OnlyDefensive> 
			<NoDefensiveBonus>false</NoDefensiveBonus> 
			<NukeImmune>false</NukeImmune> 
			<HiddenNationality>false</HiddenNationality> 
			<AlwaysHostile>false</AlwaysHostile> 
			<NoRevealMap>false</NoRevealMap> 
			<Recon>false</Recon> 
			<CanMoveAllTerrain>false</CanMoveAllTerrain> 
			<FreePillageMoves>false</FreePillageMoves> 
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			<EmbarkedAllWater>false</EmbarkedAllWater> 
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			<PostCombatPromotionsExclusive>false</PostCombatPromotionsExclusive> 
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			<DefenseMod>0</DefenseMod> 
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			<PediaType>PEDIA_ATTRIBUTES</PediaType> 
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		<Row> 
			<ID>112</ID> 
			<Type>PROMOTION_INTERCEPTION_II</Type> 
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			<NukeImmune>false</NukeImmune> 
			<HiddenNationality>false</HiddenNationality> 
			<AlwaysHostile>false</AlwaysHostile> 
			<NoRevealMap>false</NoRevealMap> 
			<Recon>false</Recon> 
			<CanMoveAllTerrain>false</CanMoveAllTerrain> 
			<FreePillageMoves>false</FreePillageMoves> 
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			<EmbarkedAllWater>false</EmbarkedAllWater> 
			<HealIfDestroyExcludesBarbarians>false</HealIfDestroyExcludesBarbarians> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
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			<IgnoreGreatGeneralBenefit>false</IgnoreGreatGeneralBenefit> 
			<IgnoreZOC>false</IgnoreZOC> 
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			<PostCombatPromotionsExclusive>false</PostCombatPromotionsExclusive> 
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			<InterceptionCombatModifier>0</InterceptionCombatModifier> 
			<InterceptionDefenseDamageModifier>0</InterceptionDefenseDamageModifier> 
			<AirSweepCombatModifier>0</AirSweepCombatModifier> 
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			<ExtraNavalMovement>0</ExtraNavalMovement> 
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			<MovesChange>0</MovesChange> 
			<MoveDiscountChange>0</MoveDiscountChange> 
			<RangeChange>0</RangeChange> 
			<InterceptChanceChange>0</InterceptChanceChange> 
			<NumInterceptionChange>0</NumInterceptionChange> 
			<EvasionChange>0</EvasionChange> 
			<CargoChange>0</CargoChange> 
			<EnemyHealChange>0</EnemyHealChange> 
			<NeutralHealChange>0</NeutralHealChange> 
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			<CombatPercent>0</CombatPercent> 
			<CityAttack>0</CityAttack> 
			<CityDefense>0</CityDefense> 
			<RangedDefenseMod>0</RangedDefenseMod> 
			<HillsAttack>0</HillsAttack> 
			<HillsDefense>0</HillsDefense> 
			<OpenAttack>0</OpenAttack> 
			<OpenRangedAttackMod>0</OpenRangedAttackMod> 
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			<RoughRangedAttackMod>0</RoughRangedAttackMod> 
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			<AttackFortifiedMod>0</AttackFortifiedMod> 
			<AttackWoundedMod>0</AttackWoundedMod> 
			<FlankAttackModifier>0</FlankAttackModifier> 
			<NearbyEnemyCombatMod>0</NearbyEnemyCombatMod> 
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			<UpgradeDiscount>0</UpgradeDiscount> 
			<ExperiencePercent>0</ExperiencePercent> 
			<AdjacentMod>0</AdjacentMod> 
			<AttackMod>0</AttackMod> 
			<DefenseMod>0</DefenseMod> 
			<DropRange>0</DropRange> 
			<GreatGeneral>false</GreatGeneral> 
			<GreatAdmiral>false</GreatAdmiral> 
			<GreatGeneralModifier>0</GreatGeneralModifier> 
			<GreatGeneralReceivesMovement>false</GreatGeneralReceivesMovement> 
			<GreatGeneralCombatModifier>0</GreatGeneralCombatModifier> 
			<FriendlyLandsModifier>0</FriendlyLandsModifier> 
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			<OutsideFriendlyLandsModifier>0</OutsideFriendlyLandsModifier> 
			<HPHealedIfDestroyEnemy>0</HPHealedIfDestroyEnemy> 
			<ExtraWithdrawal>0</ExtraWithdrawal> 
			<EmbarkExtraVisibility>0</EmbarkExtraVisibility> 
			<EmbarkDefenseModifier>0</EmbarkDefenseModifier> 
			<CapitalDefenseModifier>0</CapitalDefenseModifier> 
			<CapitalDefenseFalloff>0</CapitalDefenseFalloff> 
			<CityAttackPlunderModifier>0</CityAttackPlunderModifier> 
			<ReligiousStrengthLossRivalTerritory>0</ReligiousStrengthLossRivalTerritory> 
			<TradeMissionInfluenceModifier>0</TradeMissionInfluenceModifier> 
			<TradeMissionGoldModifier>0</TradeMissionGoldModifier> 
			<GoldenAgeValueFromKills>0</GoldenAgeValueFromKills> 
			<Sapper>false</Sapper> 
			<HeavyCharge>false</HeavyCharge> 
			<PediaType>PEDIA_ATTRIBUTES</PediaType> 
			<PediaEntry>TXT_KEY_PEDIA_PROMOTION_WEAK_RANGED</PediaEntry> 
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		<Row> 
			<ID>117</ID> 
			<Type>PROMOTION_ANTI_AIR</Type> 
			<Description>TXT_KEY_PROMOTION_ANTI_AIR</Description> 
			<Help>TXT_KEY_PROMOTION_ANTI_AIR</Help> 
			<PortraitIndex>59</PortraitIndex> 
			<IconAtlas>ABILITY_ATLAS</IconAtlas> 
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			<OrderPriority>0</OrderPriority> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Sound>AS2D_IF_LEVELUP</Sound> 
			<CannotBeChosen>false</CannotBeChosen> 
			<LostWithUpgrade>false</LostWithUpgrade> 
			<NotWithUpgrade>false</NotWithUpgrade> 
			<InstaHeal>false</InstaHeal> 
			<Leader>false</Leader> 
			<Blitz>false</Blitz> 
			<Amphib>false</Amphib> 
			<River>false</River> 
			<EnemyRoute>false</EnemyRoute> 
			<RivalTerritory>false</RivalTerritory> 
			<MustSetUpToRangedAttack>false</MustSetUpToRangedAttack> 
			<RangedSupportFire>false</RangedSupportFire> 
			<CanMoveAfterAttacking>false</CanMoveAfterAttacking> 
			<AlwaysHeal>false</AlwaysHeal> 
			<HealOutsideFriendly>false</HealOutsideFriendly> 
			<HillsDoubleMove>false</HillsDoubleMove> 
			<RoughTerrainEndsTurn>false</RoughTerrainEndsTurn> 
			<IgnoreTerrainCost>false</IgnoreTerrainCost> 
			<HoveringUnit>false</HoveringUnit> 
			<FlatMovementCost>false</FlatMovementCost> 
			<CanMoveImpassable>false</CanMoveImpassable> 
			<NoCapture>false</NoCapture> 
			<OnlyDefensive>false</OnlyDefensive> 
			<NoDefensiveBonus>false</NoDefensiveBonus> 
			<NukeImmune>false</NukeImmune> 
			<HiddenNationality>false</HiddenNationality> 
			<AlwaysHostile>false</AlwaysHostile> 
			<NoRevealMap>false</NoRevealMap> 
			<Recon>false</Recon> 
			<CanMoveAllTerrain>false</CanMoveAllTerrain> 
			<FreePillageMoves>false</FreePillageMoves> 
			<AirSweepCapable>false</AirSweepCapable> 
			<AllowsEmbarkation>false</AllowsEmbarkation> 
			<EmbarkedAllWater>false</EmbarkedAllWater> 
			<HealIfDestroyExcludesBarbarians>false</HealIfDestroyExcludesBarbarians> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<CityAttackOnly>false</CityAttackOnly> 
			<CaptureDefeatedEnemy>false</CaptureDefeatedEnemy> 
			<HealOnPillage>false</HealOnPillage> 
			<IgnoreGreatGeneralBenefit>false</IgnoreGreatGeneralBenefit> 
			<IgnoreZOC>false</IgnoreZOC> 
			<HasPostCombatPromotions>false</HasPostCombatPromotions> 
			<PostCombatPromotionsExclusive>false</PostCombatPromotionsExclusive> 
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			<InterceptionCombatModifier>0</InterceptionCombatModifier> 
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			<AirSweepCombatModifier>0</AirSweepCombatModifier> 
			<ExtraAttacks>0</ExtraAttacks> 
			<ExtraNavalMovement>0</ExtraNavalMovement> 
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			<RangeChange>0</RangeChange> 
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			<EvasionChange>0</EvasionChange> 
			<CargoChange>0</CargoChange> 
			<EnemyHealChange>0</EnemyHealChange> 
			<NeutralHealChange>0</NeutralHealChange> 
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			<AdjacentTileHealChange>0</AdjacentTileHealChange> 
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			<CombatPercent>0</CombatPercent> 
			<CityAttack>0</CityAttack> 
			<CityDefense>0</CityDefense> 
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			<HillsDefense>0</HillsDefense> 
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			<OpenRangedAttackMod>0</OpenRangedAttackMod> 
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			<AttackFortifiedMod>0</AttackFortifiedMod> 
			<AttackWoundedMod>0</AttackWoundedMod> 
			<FlankAttackModifier>0</FlankAttackModifier> 
			<NearbyEnemyCombatMod>0</NearbyEnemyCombatMod> 
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			<UpgradeDiscount>0</UpgradeDiscount> 
			<ExperiencePercent>0</ExperiencePercent> 
			<AdjacentMod>0</AdjacentMod> 
			<AttackMod>0</AttackMod> 
			<DefenseMod>0</DefenseMod> 
			<DropRange>0</DropRange> 
			<GreatGeneral>false</GreatGeneral> 
			<GreatAdmiral>false</GreatAdmiral> 
			<GreatGeneralModifier>0</GreatGeneralModifier> 
			<GreatGeneralReceivesMovement>false</GreatGeneralReceivesMovement> 
			<GreatGeneralCombatModifier>0</GreatGeneralCombatModifier> 
			<FriendlyLandsModifier>0</FriendlyLandsModifier> 
			<FriendlyLandsAttackModifier>0</FriendlyLandsAttackModifier> 
			<OutsideFriendlyLandsModifier>0</OutsideFriendlyLandsModifier> 
			<HPHealedIfDestroyEnemy>0</HPHealedIfDestroyEnemy> 
			<ExtraWithdrawal>0</ExtraWithdrawal> 
			<EmbarkExtraVisibility>0</EmbarkExtraVisibility> 
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			<CapitalDefenseModifier>0</CapitalDefenseModifier> 
			<CapitalDefenseFalloff>0</CapitalDefenseFalloff> 
			<CityAttackPlunderModifier>0</CityAttackPlunderModifier> 
			<ReligiousStrengthLossRivalTerritory>0</ReligiousStrengthLossRivalTerritory> 
			<TradeMissionInfluenceModifier>0</TradeMissionInfluenceModifier> 
			<TradeMissionGoldModifier>0</TradeMissionGoldModifier> 
			<GoldenAgeValueFromKills>0</GoldenAgeValueFromKills> 
			<Sapper>false</Sapper> 
			<HeavyCharge>false</HeavyCharge> 
			<PediaType>PEDIA_ATTRIBUTES</PediaType> 
			<PediaEntry>TXT_KEY_PEDIA_PROMOTION_ANTI_AIR</PediaEntry> 
		</Row>
		<Row> 
			<ID>118</ID> 
			<Type>PROMOTION_ANTI_AIR_II</Type> 
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			<Help>TXT_KEY_PROMOTION_ANTI_AIR_II</Help> 
			<PortraitIndex>59</PortraitIndex> 
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			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
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			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
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			<LostWithUpgrade>false</LostWithUpgrade> 
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			<InstaHeal>false</InstaHeal> 
			<Leader>false</Leader> 
			<Blitz>false</Blitz> 
			<Amphib>false</Amphib> 
			<River>false</River> 
			<EnemyRoute>false</EnemyRoute> 
			<RivalTerritory>false</RivalTerritory> 
			<MustSetUpToRangedAttack>false</MustSetUpToRangedAttack> 
			<RangedSupportFire>false</RangedSupportFire> 
			<CanMoveAfterAttacking>false</CanMoveAfterAttacking> 
			<AlwaysHeal>false</AlwaysHeal> 
			<HealOutsideFriendly>false</HealOutsideFriendly> 
			<HillsDoubleMove>false</HillsDoubleMove> 
			<RoughTerrainEndsTurn>false</RoughTerrainEndsTurn> 
			<IgnoreTerrainCost>false</IgnoreTerrainCost> 
			<HoveringUnit>false</HoveringUnit> 
			<FlatMovementCost>false</FlatMovementCost> 
			<CanMoveImpassable>false</CanMoveImpassable> 
			<NoCapture>false</NoCapture> 
			<OnlyDefensive>false</OnlyDefensive> 
			<NoDefensiveBonus>false</NoDefensiveBonus> 
			<NukeImmune>false</NukeImmune> 
			<HiddenNationality>false</HiddenNationality> 
			<AlwaysHostile>false</AlwaysHostile> 
			<NoRevealMap>false</NoRevealMap> 
			<Recon>false</Recon> 
			<CanMoveAllTerrain>false</CanMoveAllTerrain> 
			<FreePillageMoves>false</FreePillageMoves> 
			<AirSweepCapable>false</AirSweepCapable> 
			<AllowsEmbarkation>false</AllowsEmbarkation> 
			<EmbarkedAllWater>false</EmbarkedAllWater> 
			<HealIfDestroyExcludesBarbarians>false</HealIfDestroyExcludesBarbarians> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<CityAttackOnly>false</CityAttackOnly> 
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			<HealOnPillage>false</HealOnPillage> 
			<IgnoreGreatGeneralBenefit>false</IgnoreGreatGeneralBenefit> 
			<IgnoreZOC>false</IgnoreZOC> 
			<HasPostCombatPromotions>false</HasPostCombatPromotions> 
			<PostCombatPromotionsExclusive>false</PostCombatPromotionsExclusive> 
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			<InterceptionCombatModifier>0</InterceptionCombatModifier> 
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			<AirSweepCombatModifier>0</AirSweepCombatModifier> 
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			<EvasionChange>0</EvasionChange> 
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			<NeutralHealChange>0</NeutralHealChange> 
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			<CombatPercent>0</CombatPercent> 
			<CityAttack>0</CityAttack> 
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			<AttackFortifiedMod>0</AttackFortifiedMod> 
			<AttackWoundedMod>0</AttackWoundedMod> 
			<FlankAttackModifier>0</FlankAttackModifier> 
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			<ExperiencePercent>0</ExperiencePercent> 
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			<AttackMod>0</AttackMod> 
			<DefenseMod>0</DefenseMod> 
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			<GreatAdmiral>false</GreatAdmiral> 
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			<GreatGeneralReceivesMovement>false</GreatGeneralReceivesMovement> 
			<GreatGeneralCombatModifier>0</GreatGeneralCombatModifier> 
			<FriendlyLandsModifier>0</FriendlyLandsModifier> 
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			<ExtraWithdrawal>0</ExtraWithdrawal> 
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			<CapitalDefenseFalloff>0</CapitalDefenseFalloff> 
			<CityAttackPlunderModifier>0</CityAttackPlunderModifier> 
			<ReligiousStrengthLossRivalTerritory>0</ReligiousStrengthLossRivalTerritory> 
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			<GoldenAgeValueFromKills>0</GoldenAgeValueFromKills> 
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			<HeavyCharge>false</HeavyCharge> 
			<PediaType>PEDIA_ATTRIBUTES</PediaType> 
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		</Row>
		<Row> 
			<ID>119</ID> 
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			<Help>TXT_KEY_PROMOTION_ANTI_HELICOPTER</Help> 
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			<MustSetUpToRangedAttack>false</MustSetUpToRangedAttack> 
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			<AlwaysHeal>false</AlwaysHeal> 
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			<HillsDoubleMove>false</HillsDoubleMove> 
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			<IgnoreTerrainCost>false</IgnoreTerrainCost> 
			<HoveringUnit>false</HoveringUnit> 
			<FlatMovementCost>false</FlatMovementCost> 
			<CanMoveImpassable>false</CanMoveImpassable> 
			<NoCapture>false</NoCapture> 
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			<CityAttackOnly>false</CityAttackOnly> 
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			<IgnoreGreatGeneralBenefit>false</IgnoreGreatGeneralBenefit> 
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			<PostCombatPromotionsExclusive>false</PostCombatPromotionsExclusive> 
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			<CombatPercent>0</CombatPercent> 
			<CityAttack>0</CityAttack> 
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			<RoughAttack>0</RoughAttack> 
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			<RangedSupportFire>false</RangedSupportFire> 
			<CanMoveAfterAttacking>false</CanMoveAfterAttacking> 
			<AlwaysHeal>false</AlwaysHeal> 
			<HealOutsideFriendly>false</HealOutsideFriendly> 
			<HillsDoubleMove>false</HillsDoubleMove> 
			<RoughTerrainEndsTurn>false</RoughTerrainEndsTurn> 
			<IgnoreTerrainCost>false</IgnoreTerrainCost> 
			<HoveringUnit>false</HoveringUnit> 
			<FlatMovementCost>false</FlatMovementCost> 
			<CanMoveImpassable>false</CanMoveImpassable> 
			<NoCapture>false</NoCapture> 
			<OnlyDefensive>false</OnlyDefensive> 
			<NoDefensiveBonus>false</NoDefensiveBonus> 
			<NukeImmune>false</NukeImmune> 
			<HiddenNationality>false</HiddenNationality> 
			<AlwaysHostile>false</AlwaysHostile> 
			<NoRevealMap>false</NoRevealMap> 
			<Recon>false</Recon> 
			<CanMoveAllTerrain>false</CanMoveAllTerrain> 
			<FreePillageMoves>false</FreePillageMoves> 
			<AirSweepCapable>false</AirSweepCapable> 
			<AllowsEmbarkation>false</AllowsEmbarkation> 
			<EmbarkedAllWater>false</EmbarkedAllWater> 
			<HealIfDestroyExcludesBarbarians>false</HealIfDestroyExcludesBarbarians> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
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			<HealOnPillage>false</HealOnPillage> 
			<IgnoreGreatGeneralBenefit>false</IgnoreGreatGeneralBenefit> 
			<IgnoreZOC>false</IgnoreZOC> 
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			<PostCombatPromotionsExclusive>false</PostCombatPromotionsExclusive> 
			<RangedAttackModifier>0</RangedAttackModifier> 
			<InterceptionCombatModifier>0</InterceptionCombatModifier> 
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			<MovesChange>0</MovesChange> 
			<MoveDiscountChange>0</MoveDiscountChange> 
			<RangeChange>0</RangeChange> 
			<InterceptChanceChange>0</InterceptChanceChange> 
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			<EvasionChange>0</EvasionChange> 
			<CargoChange>0</CargoChange> 
			<EnemyHealChange>0</EnemyHealChange> 
			<NeutralHealChange>0</NeutralHealChange> 
			<FriendlyHealChange>0</FriendlyHealChange> 
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			<AdjacentTileHealChange>0</AdjacentTileHealChange> 
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			<CombatPercent>0</CombatPercent> 
			<CityAttack>0</CityAttack> 
			<CityDefense>0</CityDefense> 
			<RangedDefenseMod>0</RangedDefenseMod> 
			<HillsAttack>0</HillsAttack> 
			<HillsDefense>0</HillsDefense> 
			<OpenAttack>0</OpenAttack> 
			<OpenRangedAttackMod>0</OpenRangedAttackMod> 
			<OpenDefense>0</OpenDefense> 
			<RoughAttack>0</RoughAttack> 
			<RoughRangedAttackMod>0</RoughRangedAttackMod> 
			<RoughDefense>0</RoughDefense> 
			<AttackFortifiedMod>0</AttackFortifiedMod> 
			<AttackWoundedMod>0</AttackWoundedMod> 
			<FlankAttackModifier>0</FlankAttackModifier> 
			<NearbyEnemyCombatMod>0</NearbyEnemyCombatMod> 
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			<UpgradeDiscount>0</UpgradeDiscount> 
			<ExperiencePercent>0</ExperiencePercent> 
			<AdjacentMod>0</AdjacentMod> 
			<AttackMod>0</AttackMod> 
			<DefenseMod>0</DefenseMod> 
			<DropRange>0</DropRange> 
			<GreatGeneral>false</GreatGeneral> 
			<GreatAdmiral>false</GreatAdmiral> 
			<GreatGeneralModifier>0</GreatGeneralModifier> 
			<GreatGeneralReceivesMovement>false</GreatGeneralReceivesMovement> 
			<GreatGeneralCombatModifier>0</GreatGeneralCombatModifier> 
			<FriendlyLandsModifier>0</FriendlyLandsModifier> 
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			<HPHealedIfDestroyEnemy>0</HPHealedIfDestroyEnemy> 
			<ExtraWithdrawal>0</ExtraWithdrawal> 
			<EmbarkExtraVisibility>0</EmbarkExtraVisibility> 
			<EmbarkDefenseModifier>0</EmbarkDefenseModifier> 
			<CapitalDefenseModifier>0</CapitalDefenseModifier> 
			<CapitalDefenseFalloff>0</CapitalDefenseFalloff> 
			<CityAttackPlunderModifier>0</CityAttackPlunderModifier> 
			<ReligiousStrengthLossRivalTerritory>0</ReligiousStrengthLossRivalTerritory> 
			<TradeMissionInfluenceModifier>0</TradeMissionInfluenceModifier> 
			<TradeMissionGoldModifier>0</TradeMissionGoldModifier> 
			<GoldenAgeValueFromKills>0</GoldenAgeValueFromKills> 
			<Sapper>false</Sapper> 
			<HeavyCharge>false</HeavyCharge> 
			<PediaType>PEDIA_ATTRIBUTES</PediaType> 
			<PediaEntry>TXT_KEY_PEDIA_PROMOTION_ANTI_TANK</PediaEntry> 
		</Row>
		<Row> 
			<ID>124</ID> 
			<Type>PROMOTION_EVASION_I</Type> 
			<Description>TXT_KEY_PROMOTION_EVASION_I</Description> 
			<Help>TXT_KEY_PROMOTION_EVASION_I</Help> 
			<PortraitIndex>59</PortraitIndex> 
			<IconAtlas>ABILITY_ATLAS</IconAtlas> 
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			<OrderPriority>0</OrderPriority> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Sound>AS2D_IF_LEVELUP</Sound> 
			<CannotBeChosen>false</CannotBeChosen> 
			<LostWithUpgrade>false</LostWithUpgrade> 
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			<InstaHeal>false</InstaHeal> 
			<Leader>false</Leader> 
			<Blitz>false</Blitz> 
			<Amphib>false</Amphib> 
			<River>false</River> 
			<EnemyRoute>false</EnemyRoute> 
			<RivalTerritory>false</RivalTerritory> 
			<MustSetUpToRangedAttack>false</MustSetUpToRangedAttack> 
			<RangedSupportFire>false</RangedSupportFire> 
			<CanMoveAfterAttacking>false</CanMoveAfterAttacking> 
			<AlwaysHeal>false</AlwaysHeal> 
			<HealOutsideFriendly>false</HealOutsideFriendly> 
			<HillsDoubleMove>false</HillsDoubleMove> 
			<RoughTerrainEndsTurn>false</RoughTerrainEndsTurn> 
			<IgnoreTerrainCost>false</IgnoreTerrainCost> 
			<HoveringUnit>false</HoveringUnit> 
			<FlatMovementCost>false</FlatMovementCost> 
			<CanMoveImpassable>false</CanMoveImpassable> 
			<NoCapture>false</NoCapture> 
			<OnlyDefensive>false</OnlyDefensive> 
			<NoDefensiveBonus>false</NoDefensiveBonus> 
			<NukeImmune>false</NukeImmune> 
			<HiddenNationality>false</HiddenNationality> 
			<AlwaysHostile>false</AlwaysHostile> 
			<NoRevealMap>false</NoRevealMap> 
			<Recon>false</Recon> 
			<CanMoveAllTerrain>false</CanMoveAllTerrain> 
			<FreePillageMoves>false</FreePillageMoves> 
			<AirSweepCapable>false</AirSweepCapable> 
			<AllowsEmbarkation>false</AllowsEmbarkation> 
			<EmbarkedAllWater>false</EmbarkedAllWater> 
			<HealIfDestroyExcludesBarbarians>false</HealIfDestroyExcludesBarbarians> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<CityAttackOnly>false</CityAttackOnly> 
			<CaptureDefeatedEnemy>false</CaptureDefeatedEnemy> 
			<HealOnPillage>false</HealOnPillage> 
			<IgnoreGreatGeneralBenefit>false</IgnoreGreatGeneralBenefit> 
			<IgnoreZOC>false</IgnoreZOC> 
			<HasPostCombatPromotions>false</HasPostCombatPromotions> 
			<PostCombatPromotionsExclusive>false</PostCombatPromotionsExclusive> 
			<RangedAttackModifier>0</RangedAttackModifier> 
			<InterceptionCombatModifier>0</InterceptionCombatModifier> 
			<InterceptionDefenseDamageModifier>0</InterceptionDefenseDamageModifier> 
			<AirSweepCombatModifier>0</AirSweepCombatModifier> 
			<ExtraAttacks>0</ExtraAttacks> 
			<ExtraNavalMovement>0</ExtraNavalMovement> 
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			<NumInterceptionChange>0</NumInterceptionChange> 
			<EvasionChange>50</EvasionChange> 
			<CargoChange>0</CargoChange> 
			<EnemyHealChange>0</EnemyHealChange> 
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			<AdjacentTileHealChange>0</AdjacentTileHealChange> 
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			<NeutralDamage>0</NeutralDamage> 
			<CombatPercent>0</CombatPercent> 
			<CityAttack>0</CityAttack> 
			<CityDefense>0</CityDefense> 
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			<HillsDefense>0</HillsDefense> 
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			<OpenRangedAttackMod>0</OpenRangedAttackMod> 
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			<RoughRangedAttackMod>0</RoughRangedAttackMod> 
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			<AttackFortifiedMod>0</AttackFortifiedMod> 
			<AttackWoundedMod>0</AttackWoundedMod> 
			<FlankAttackModifier>0</FlankAttackModifier> 
			<NearbyEnemyCombatMod>0</NearbyEnemyCombatMod> 
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			<UpgradeDiscount>0</UpgradeDiscount> 
			<ExperiencePercent>0</ExperiencePercent> 
			<AdjacentMod>0</AdjacentMod> 
			<AttackMod>0</AttackMod> 
			<DefenseMod>0</DefenseMod> 
			<DropRange>0</DropRange> 
			<GreatGeneral>false</GreatGeneral> 
			<GreatAdmiral>false</GreatAdmiral> 
			<GreatGeneralModifier>0</GreatGeneralModifier> 
			<GreatGeneralReceivesMovement>false</GreatGeneralReceivesMovement> 
			<GreatGeneralCombatModifier>0</GreatGeneralCombatModifier> 
			<FriendlyLandsModifier>0</FriendlyLandsModifier> 
			<FriendlyLandsAttackModifier>0</FriendlyLandsAttackModifier> 
			<OutsideFriendlyLandsModifier>0</OutsideFriendlyLandsModifier> 
			<HPHealedIfDestroyEnemy>0</HPHealedIfDestroyEnemy> 
			<ExtraWithdrawal>0</ExtraWithdrawal> 
			<EmbarkExtraVisibility>0</EmbarkExtraVisibility> 
			<EmbarkDefenseModifier>0</EmbarkDefenseModifier> 
			<CapitalDefenseModifier>0</CapitalDefenseModifier> 
			<CapitalDefenseFalloff>0</CapitalDefenseFalloff> 
			<CityAttackPlunderModifier>0</CityAttackPlunderModifier> 
			<ReligiousStrengthLossRivalTerritory>0</ReligiousStrengthLossRivalTerritory> 
			<TradeMissionInfluenceModifier>0</TradeMissionInfluenceModifier> 
			<TradeMissionGoldModifier>0</TradeMissionGoldModifier> 
			<GoldenAgeValueFromKills>0</GoldenAgeValueFromKills> 
			<Sapper>false</Sapper> 
			<HeavyCharge>false</HeavyCharge> 
			<PediaType>PEDIA_ATTRIBUTES</PediaType> 
			<PediaEntry>TXT_KEY_PEDIA_PROMOTION_EVASION_I</PediaEntry> 
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		<Row> 
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			<Type>PROMOTION_EVASION_II</Type> 
			<Description>TXT_KEY_PROMOTION_EVASION_II</Description> 
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			<IconAtlas>ABILITY_ATLAS</IconAtlas> 
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			<OrderPriority>0</OrderPriority> 
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			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
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			<LostWithUpgrade>false</LostWithUpgrade> 
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			<InstaHeal>false</InstaHeal> 
			<Leader>false</Leader> 
			<Blitz>false</Blitz> 
			<Amphib>false</Amphib> 
			<River>false</River> 
			<EnemyRoute>false</EnemyRoute> 
			<RivalTerritory>false</RivalTerritory> 
			<MustSetUpToRangedAttack>false</MustSetUpToRangedAttack> 
			<RangedSupportFire>false</RangedSupportFire> 
			<CanMoveAfterAttacking>false</CanMoveAfterAttacking> 
			<AlwaysHeal>false</AlwaysHeal> 
			<HealOutsideFriendly>false</HealOutsideFriendly> 
			<HillsDoubleMove>false</HillsDoubleMove> 
			<RoughTerrainEndsTurn>false</RoughTerrainEndsTurn> 
			<IgnoreTerrainCost>false</IgnoreTerrainCost> 
			<HoveringUnit>false</HoveringUnit> 
			<FlatMovementCost>false</FlatMovementCost> 
			<CanMoveImpassable>false</CanMoveImpassable> 
			<NoCapture>false</NoCapture> 
			<OnlyDefensive>false</OnlyDefensive> 
			<NoDefensiveBonus>false</NoDefensiveBonus> 
			<NukeImmune>false</NukeImmune> 
			<HiddenNationality>false</HiddenNationality> 
			<AlwaysHostile>false</AlwaysHostile> 
			<NoRevealMap>false</NoRevealMap> 
			<Recon>false</Recon> 
			<CanMoveAllTerrain>false</CanMoveAllTerrain> 
			<FreePillageMoves>false</FreePillageMoves> 
			<AirSweepCapable>false</AirSweepCapable> 
			<AllowsEmbarkation>false</AllowsEmbarkation> 
			<EmbarkedAllWater>false</EmbarkedAllWater> 
			<HealIfDestroyExcludesBarbarians>false</HealIfDestroyExcludesBarbarians> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<CityAttackOnly>false</CityAttackOnly> 
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			<HealOnPillage>false</HealOnPillage> 
			<IgnoreGreatGeneralBenefit>false</IgnoreGreatGeneralBenefit> 
			<IgnoreZOC>false</IgnoreZOC> 
			<HasPostCombatPromotions>false</HasPostCombatPromotions> 
			<PostCombatPromotionsExclusive>false</PostCombatPromotionsExclusive> 
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			<AttackWoundedMod>0</AttackWoundedMod> 
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			<AttackMod>0</AttackMod> 
			<DefenseMod>0</DefenseMod> 
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			<GreatGeneral>false</GreatGeneral> 
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			<GreatGeneralModifier>0</GreatGeneralModifier> 
			<GreatGeneralReceivesMovement>false</GreatGeneralReceivesMovement> 
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			<FriendlyLandsModifier>0</FriendlyLandsModifier> 
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			<HPHealedIfDestroyEnemy>0</HPHealedIfDestroyEnemy> 
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			<CityAttackPlunderModifier>0</CityAttackPlunderModifier> 
			<ReligiousStrengthLossRivalTerritory>0</ReligiousStrengthLossRivalTerritory> 
			<TradeMissionInfluenceModifier>0</TradeMissionInfluenceModifier> 
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			<HeavyCharge>false</HeavyCharge> 
			<PediaType>PEDIA_ATTRIBUTES</PediaType> 
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		<Row> 
			<ID>126</ID> 
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			<HillsDoubleMove>false</HillsDoubleMove> 
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			<IgnoreTerrainCost>false</IgnoreTerrainCost> 
			<HoveringUnit>false</HoveringUnit> 
			<FlatMovementCost>false</FlatMovementCost> 
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			<NoCapture>false</NoCapture> 
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			<NukeImmune>false</NukeImmune> 
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			<Recon>false</Recon> 
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			<EnemyHealChange>0</EnemyHealChange> 
			<NeutralHealChange>0</NeutralHealChange> 
			<FriendlyHealChange>0</FriendlyHealChange> 
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			<EmbarkedAllWater>false</EmbarkedAllWater> 
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			<CargoChange>0</CargoChange> 
			<EnemyHealChange>0</EnemyHealChange> 
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			<UpgradeDiscount>0</UpgradeDiscount> 
			<ExperiencePercent>0</ExperiencePercent> 
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			<AttackMod>0</AttackMod> 
			<DefenseMod>0</DefenseMod> 
			<DropRange>0</DropRange> 
			<GreatGeneral>false</GreatGeneral> 
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			<HPHealedIfDestroyEnemy>0</HPHealedIfDestroyEnemy> 
			<ExtraWithdrawal>0</ExtraWithdrawal> 
			<EmbarkExtraVisibility>0</EmbarkExtraVisibility> 
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			<ReligiousStrengthLossRivalTerritory>0</ReligiousStrengthLossRivalTerritory> 
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			<Sapper>false</Sapper> 
			<HeavyCharge>false</HeavyCharge> 
			<PediaType>PEDIA_ATTRIBUTES</PediaType> 
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		<Row> 
			<ID>131</ID> 
			<Type>PROMOTION_CARGO_I</Type> 
			<Description>TXT_KEY_PROMOTION_CARGO_I</Description> 
			<Help>TXT_KEY_PROMOTION_CARGO_I</Help> 
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			<OrderPriority>0</OrderPriority> 
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			<AltDownAlt>false</AltDownAlt> 
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			<Amphib>false</Amphib> 
			<River>false</River> 
			<EnemyRoute>false</EnemyRoute> 
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			<MustSetUpToRangedAttack>false</MustSetUpToRangedAttack> 
			<RangedSupportFire>false</RangedSupportFire> 
			<CanMoveAfterAttacking>false</CanMoveAfterAttacking> 
			<AlwaysHeal>false</AlwaysHeal> 
			<HealOutsideFriendly>false</HealOutsideFriendly> 
			<HillsDoubleMove>false</HillsDoubleMove> 
			<RoughTerrainEndsTurn>false</RoughTerrainEndsTurn> 
			<IgnoreTerrainCost>false</IgnoreTerrainCost> 
			<HoveringUnit>false</HoveringUnit> 
			<FlatMovementCost>false</FlatMovementCost> 
			<CanMoveImpassable>false</CanMoveImpassable> 
			<NoCapture>false</NoCapture> 
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			<NukeImmune>false</NukeImmune> 
			<HiddenNationality>false</HiddenNationality> 
			<AlwaysHostile>false</AlwaysHostile> 
			<NoRevealMap>false</NoRevealMap> 
			<Recon>false</Recon> 
			<CanMoveAllTerrain>false</CanMoveAllTerrain> 
			<FreePillageMoves>false</FreePillageMoves> 
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			<PediaType>PEDIA_ATTRIBUTES</PediaType> 
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		<Row> 
			<ID>132</ID> 
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			<HoveringUnit>false</HoveringUnit> 
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		<Row> 
			<ID>133</ID> 
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			<PediaType>PEDIA_ATTRIBUTES</PediaType> 
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			<NukeImmune>false</NukeImmune> 
			<HiddenNationality>false</HiddenNationality> 
			<AlwaysHostile>false</AlwaysHostile> 
			<NoRevealMap>false</NoRevealMap> 
			<Recon>false</Recon> 
			<CanMoveAllTerrain>false</CanMoveAllTerrain> 
			<FreePillageMoves>false</FreePillageMoves> 
			<AirSweepCapable>false</AirSweepCapable> 
			<AllowsEmbarkation>false</AllowsEmbarkation> 
			<EmbarkedAllWater>false</EmbarkedAllWater> 
			<HealIfDestroyExcludesBarbarians>false</HealIfDestroyExcludesBarbarians> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<CityAttackOnly>false</CityAttackOnly> 
			<CaptureDefeatedEnemy>false</CaptureDefeatedEnemy> 
			<HealOnPillage>false</HealOnPillage> 
			<IgnoreGreatGeneralBenefit>false</IgnoreGreatGeneralBenefit> 
			<IgnoreZOC>false</IgnoreZOC> 
			<HasPostCombatPromotions>false</HasPostCombatPromotions> 
			<PostCombatPromotionsExclusive>false</PostCombatPromotionsExclusive> 
			<RangedAttackModifier>0</RangedAttackModifier> 
			<InterceptionCombatModifier>0</InterceptionCombatModifier> 
			<InterceptionDefenseDamageModifier>0</InterceptionDefenseDamageModifier> 
			<AirSweepCombatModifier>0</AirSweepCombatModifier> 
			<ExtraAttacks>0</ExtraAttacks> 
			<ExtraNavalMovement>0</ExtraNavalMovement> 
			<VisibilityChange>0</VisibilityChange> 
			<MovesChange>0</MovesChange> 
			<MoveDiscountChange>0</MoveDiscountChange> 
			<RangeChange>0</RangeChange> 
			<InterceptChanceChange>0</InterceptChanceChange> 
			<NumInterceptionChange>0</NumInterceptionChange> 
			<EvasionChange>0</EvasionChange> 
			<CargoChange>0</CargoChange> 
			<EnemyHealChange>0</EnemyHealChange> 
			<NeutralHealChange>0</NeutralHealChange> 
			<FriendlyHealChange>0</FriendlyHealChange> 
			<SameTileHealChange>0</SameTileHealChange> 
			<AdjacentTileHealChange>0</AdjacentTileHealChange> 
			<EnemyDamageChance>0</EnemyDamageChance> 
			<NeutralDamageChance>0</NeutralDamageChance> 
			<EnemyDamage>0</EnemyDamage> 
			<NeutralDamage>0</NeutralDamage> 
			<CombatPercent>0</CombatPercent> 
			<CityAttack>0</CityAttack> 
			<CityDefense>0</CityDefense> 
			<RangedDefenseMod>0</RangedDefenseMod> 
			<HillsAttack>0</HillsAttack> 
			<HillsDefense>0</HillsDefense> 
			<OpenAttack>0</OpenAttack> 
			<OpenRangedAttackMod>0</OpenRangedAttackMod> 
			<OpenDefense>0</OpenDefense> 
			<RoughAttack>0</RoughAttack> 
			<RoughRangedAttackMod>0</RoughRangedAttackMod> 
			<RoughDefense>0</RoughDefense> 
			<AttackFortifiedMod>0</AttackFortifiedMod> 
			<AttackWoundedMod>0</AttackWoundedMod> 
			<FlankAttackModifier>0</FlankAttackModifier> 
			<NearbyEnemyCombatMod>0</NearbyEnemyCombatMod> 
			<NearbyEnemyCombatRange>0</NearbyEnemyCombatRange> 
			<UpgradeDiscount>0</UpgradeDiscount> 
			<ExperiencePercent>0</ExperiencePercent> 
			<AdjacentMod>0</AdjacentMod> 
			<AttackMod>0</AttackMod> 
			<DefenseMod>0</DefenseMod> 
			<DropRange>0</DropRange> 
			<GreatGeneral>false</GreatGeneral> 
			<GreatAdmiral>false</GreatAdmiral> 
			<GreatGeneralModifier>0</GreatGeneralModifier> 
			<GreatGeneralReceivesMovement>false</GreatGeneralReceivesMovement> 
			<GreatGeneralCombatModifier>0</GreatGeneralCombatModifier> 
			<FriendlyLandsModifier>0</FriendlyLandsModifier> 
			<FriendlyLandsAttackModifier>0</FriendlyLandsAttackModifier> 
			<OutsideFriendlyLandsModifier>0</OutsideFriendlyLandsModifier> 
			<HPHealedIfDestroyEnemy>0</HPHealedIfDestroyEnemy> 
			<ExtraWithdrawal>0</ExtraWithdrawal> 
			<EmbarkExtraVisibility>0</EmbarkExtraVisibility> 
			<EmbarkDefenseModifier>0</EmbarkDefenseModifier> 
			<CapitalDefenseModifier>0</CapitalDefenseModifier> 
			<CapitalDefenseFalloff>0</CapitalDefenseFalloff> 
			<CityAttackPlunderModifier>0</CityAttackPlunderModifier> 
			<ReligiousStrengthLossRivalTerritory>0</ReligiousStrengthLossRivalTerritory> 
			<TradeMissionInfluenceModifier>0</TradeMissionInfluenceModifier> 
			<TradeMissionGoldModifier>0</TradeMissionGoldModifier> 
			<GoldenAgeValueFromKills>0</GoldenAgeValueFromKills> 
			<Sapper>false</Sapper> 
			<HeavyCharge>false</HeavyCharge> 
			<PediaType>PEDIA_ATTRIBUTES</PediaType> 
			<PediaEntry>TXT_KEY_PEDIA_PROMOTION_ONLY_DEFENSIVE</PediaEntry> 
		</Row>
		<Row> 
			<ID>148</ID> 
			<Type>PROMOTION_NO_DEFENSIVE_BONUSES</Type> 
			<Description>TXT_KEY_PROMOTION_NO_DEFENSIVE_BONUSES</Description> 
			<Help>TXT_KEY_PROMOTION_NO_DEFENSIVE_BONUSES</Help> 
			<PortraitIndex>57</PortraitIndex> 
			<IconAtlas>ABILITY_ATLAS</IconAtlas> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>0</OrderPriority> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Sound>AS2D_IF_LEVELUP</Sound> 
			<CannotBeChosen>false</CannotBeChosen> 
			<LostWithUpgrade>true</LostWithUpgrade> 
			<NotWithUpgrade>false</NotWithUpgrade> 
			<InstaHeal>false</InstaHeal> 
			<Leader>false</Leader> 
			<Blitz>false</Blitz> 
			<Amphib>false</Amphib> 
			<River>false</River> 
			<EnemyRoute>false</EnemyRoute> 
			<RivalTerritory>false</RivalTerritory> 
			<MustSetUpToRangedAttack>false</MustSetUpToRangedAttack> 
			<RangedSupportFire>false</RangedSupportFire> 
			<CanMoveAfterAttacking>false</CanMoveAfterAttacking> 
			<AlwaysHeal>false</AlwaysHeal> 
			<HealOutsideFriendly>false</HealOutsideFriendly> 
			<HillsDoubleMove>false</HillsDoubleMove> 
			<RoughTerrainEndsTurn>false</RoughTerrainEndsTurn> 
			<IgnoreTerrainCost>false</IgnoreTerrainCost> 
			<HoveringUnit>false</HoveringUnit> 
			<FlatMovementCost>false</FlatMovementCost> 
			<CanMoveImpassable>false</CanMoveImpassable> 
			<NoCapture>false</NoCapture> 
			<OnlyDefensive>false</OnlyDefensive> 
			<NoDefensiveBonus>true</NoDefensiveBonus> 
			<NukeImmune>false</NukeImmune> 
			<HiddenNationality>false</HiddenNationality> 
			<AlwaysHostile>false</AlwaysHostile> 
			<NoRevealMap>false</NoRevealMap> 
			<Recon>false</Recon> 
			<CanMoveAllTerrain>false</CanMoveAllTerrain> 
			<FreePillageMoves>false</FreePillageMoves> 
			<AirSweepCapable>false</AirSweepCapable> 
			<AllowsEmbarkation>false</AllowsEmbarkation> 
			<EmbarkedAllWater>false</EmbarkedAllWater> 
			<HealIfDestroyExcludesBarbarians>false</HealIfDestroyExcludesBarbarians> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<CityAttackOnly>false</CityAttackOnly> 
			<CaptureDefeatedEnemy>false</CaptureDefeatedEnemy> 
			<HealOnPillage>false</HealOnPillage> 
			<IgnoreGreatGeneralBenefit>false</IgnoreGreatGeneralBenefit> 
			<IgnoreZOC>false</IgnoreZOC> 
			<HasPostCombatPromotions>false</HasPostCombatPromotions> 
			<PostCombatPromotionsExclusive>false</PostCombatPromotionsExclusive> 
			<RangedAttackModifier>0</RangedAttackModifier> 
			<InterceptionCombatModifier>0</InterceptionCombatModifier> 
			<InterceptionDefenseDamageModifier>0</InterceptionDefenseDamageModifier> 
			<AirSweepCombatModifier>0</AirSweepCombatModifier> 
			<ExtraAttacks>0</ExtraAttacks> 
			<ExtraNavalMovement>0</ExtraNavalMovement> 
			<VisibilityChange>0</VisibilityChange> 
			<MovesChange>0</MovesChange> 
			<MoveDiscountChange>0</MoveDiscountChange> 
			<RangeChange>0</RangeChange> 
			<InterceptChanceChange>0</InterceptChanceChange> 
			<NumInterceptionChange>0</NumInterceptionChange> 
			<EvasionChange>0</EvasionChange> 
			<CargoChange>0</CargoChange> 
			<EnemyHealChange>0</EnemyHealChange> 
			<NeutralHealChange>0</NeutralHealChange> 
			<FriendlyHealChange>0</FriendlyHealChange> 
			<SameTileHealChange>0</SameTileHealChange> 
			<AdjacentTileHealChange>0</AdjacentTileHealChange> 
			<EnemyDamageChance>0</EnemyDamageChance> 
			<NeutralDamageChance>0</NeutralDamageChance> 
			<EnemyDamage>0</EnemyDamage> 
			<NeutralDamage>0</NeutralDamage> 
			<CombatPercent>0</CombatPercent> 
			<CityAttack>0</CityAttack> 
			<CityDefense>0</CityDefense> 
			<RangedDefenseMod>0</RangedDefenseMod> 
			<HillsAttack>0</HillsAttack> 
			<HillsDefense>0</HillsDefense> 
			<OpenAttack>0</OpenAttack> 
			<OpenRangedAttackMod>0</OpenRangedAttackMod> 
			<OpenDefense>0</OpenDefense> 
			<RoughAttack>0</RoughAttack> 
			<RoughRangedAttackMod>0</RoughRangedAttackMod> 
			<RoughDefense>0</RoughDefense> 
			<AttackFortifiedMod>0</AttackFortifiedMod> 
			<AttackWoundedMod>0</AttackWoundedMod> 
			<FlankAttackModifier>0</FlankAttackModifier> 
			<NearbyEnemyCombatMod>0</NearbyEnemyCombatMod> 
			<NearbyEnemyCombatRange>0</NearbyEnemyCombatRange> 
			<UpgradeDiscount>0</UpgradeDiscount> 
			<ExperiencePercent>0</ExperiencePercent> 
			<AdjacentMod>0</AdjacentMod> 
			<AttackMod>0</AttackMod> 
			<DefenseMod>0</DefenseMod> 
			<DropRange>0</DropRange> 
			<GreatGeneral>false</GreatGeneral> 
			<GreatAdmiral>false</GreatAdmiral> 
			<GreatGeneralModifier>0</GreatGeneralModifier> 
			<GreatGeneralReceivesMovement>false</GreatGeneralReceivesMovement> 
			<GreatGeneralCombatModifier>0</GreatGeneralCombatModifier> 
			<FriendlyLandsModifier>0</FriendlyLandsModifier> 
			<FriendlyLandsAttackModifier>0</FriendlyLandsAttackModifier> 
			<OutsideFriendlyLandsModifier>0</OutsideFriendlyLandsModifier> 
			<HPHealedIfDestroyEnemy>0</HPHealedIfDestroyEnemy> 
			<ExtraWithdrawal>0</ExtraWithdrawal> 
			<EmbarkExtraVisibility>0</EmbarkExtraVisibility> 
			<EmbarkDefenseModifier>0</EmbarkDefenseModifier> 
			<CapitalDefenseModifier>0</CapitalDefenseModifier> 
			<CapitalDefenseFalloff>0</CapitalDefenseFalloff> 
			<CityAttackPlunderModifier>0</CityAttackPlunderModifier> 
			<ReligiousStrengthLossRivalTerritory>0</ReligiousStrengthLossRivalTerritory> 
			<TradeMissionInfluenceModifier>0</TradeMissionInfluenceModifier> 
			<TradeMissionGoldModifier>0</TradeMissionGoldModifier> 
			<GoldenAgeValueFromKills>0</GoldenAgeValueFromKills> 
			<Sapper>false</Sapper> 
			<HeavyCharge>false</HeavyCharge> 
			<PediaType>PEDIA_ATTRIBUTES</PediaType> 
			<PediaEntry>TXT_KEY_PEDIA_PROMOTION_NO_DEFENSIVE_BONUSES</PediaEntry> 
		</Row>
		<Row> 
			<ID>149</ID> 
			<Type>PROMOTION_PARADROP</Type> 
			<Description>TXT_KEY_PROMOTION_PARADROP</Description> 
			<Help>TXT_KEY_PROMOTION_PARADROP</Help> 
			<PortraitIndex>58</PortraitIndex> 
			<IconAtlas>ABILITY_ATLAS</IconAtlas> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>0</OrderPriority> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Sound>AS2D_IF_LEVELUP</Sound> 
			<CannotBeChosen>false</CannotBeChosen> 
			<LostWithUpgrade>false</LostWithUpgrade> 
			<NotWithUpgrade>false</NotWithUpgrade> 
			<InstaHeal>false</InstaHeal> 
			<Leader>false</Leader> 
			<Blitz>false</Blitz> 
			<Amphib>false</Amphib> 
			<River>false</River> 
			<EnemyRoute>false</EnemyRoute> 
			<RivalTerritory>false</RivalTerritory> 
			<MustSetUpToRangedAttack>false</MustSetUpToRangedAttack> 
			<RangedSupportFire>false</RangedSupportFire> 
			<CanMoveAfterAttacking>false</CanMoveAfterAttacking> 
			<AlwaysHeal>false</AlwaysHeal> 
			<HealOutsideFriendly>false</HealOutsideFriendly> 
			<HillsDoubleMove>false</HillsDoubleMove> 
			<RoughTerrainEndsTurn>false</RoughTerrainEndsTurn> 
			<IgnoreTerrainCost>false</IgnoreTerrainCost> 
			<HoveringUnit>false</HoveringUnit> 
			<FlatMovementCost>false</FlatMovementCost> 
			<CanMoveImpassable>false</CanMoveImpassable> 
			<NoCapture>false</NoCapture> 
			<OnlyDefensive>false</OnlyDefensive> 
			<NoDefensiveBonus>false</NoDefensiveBonus> 
			<NukeImmune>false</NukeImmune> 
			<HiddenNationality>false</HiddenNationality> 
			<AlwaysHostile>false</AlwaysHostile> 
			<NoRevealMap>false</NoRevealMap> 
			<Recon>false</Recon> 
			<CanMoveAllTerrain>false</CanMoveAllTerrain> 
			<FreePillageMoves>false</FreePillageMoves> 
			<AirSweepCapable>false</AirSweepCapable> 
			<AllowsEmbarkation>false</AllowsEmbarkation> 
			<EmbarkedAllWater>false</EmbarkedAllWater> 
			<HealIfDestroyExcludesBarbarians>false</HealIfDestroyExcludesBarbarians> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<CityAttackOnly>false</CityAttackOnly> 
			<CaptureDefeatedEnemy>false</CaptureDefeatedEnemy> 
			<HealOnPillage>false</HealOnPillage> 
			<IgnoreGreatGeneralBenefit>false</IgnoreGreatGeneralBenefit> 
			<IgnoreZOC>false</IgnoreZOC> 
			<HasPostCombatPromotions>false</HasPostCombatPromotions> 
			<PostCombatPromotionsExclusive>false</PostCombatPromotionsExclusive> 
			<RangedAttackModifier>0</RangedAttackModifier> 
			<InterceptionCombatModifier>0</InterceptionCombatModifier> 
			<InterceptionDefenseDamageModifier>0</InterceptionDefenseDamageModifier> 
			<AirSweepCombatModifier>0</AirSweepCombatModifier> 
			<ExtraAttacks>0</ExtraAttacks> 
			<ExtraNavalMovement>0</ExtraNavalMovement> 
			<VisibilityChange>0</VisibilityChange> 
			<MovesChange>0</MovesChange> 
			<MoveDiscountChange>0</MoveDiscountChange> 
			<RangeChange>0</RangeChange> 
			<InterceptChanceChange>0</InterceptChanceChange> 
			<NumInterceptionChange>0</NumInterceptionChange> 
			<EvasionChange>0</EvasionChange> 
			<CargoChange>0</CargoChange> 
			<EnemyHealChange>0</EnemyHealChange> 
			<NeutralHealChange>0</NeutralHealChange> 
			<FriendlyHealChange>0</FriendlyHealChange> 
			<SameTileHealChange>0</SameTileHealChange> 
			<AdjacentTileHealChange>0</AdjacentTileHealChange> 
			<EnemyDamageChance>0</EnemyDamageChance> 
			<NeutralDamageChance>0</NeutralDamageChance> 
			<EnemyDamage>0</EnemyDamage> 
			<NeutralDamage>0</NeutralDamage> 
			<CombatPercent>0</CombatPercent> 
			<CityAttack>0</CityAttack> 
			<CityDefense>0</CityDefense> 
			<RangedDefenseMod>0</RangedDefenseMod> 
			<HillsAttack>0</HillsAttack> 
			<HillsDefense>0</HillsDefense> 
			<OpenAttack>0</OpenAttack> 
			<OpenRangedAttackMod>0</OpenRangedAttackMod> 
			<OpenDefense>0</OpenDefense> 
			<RoughAttack>0</RoughAttack> 
			<RoughRangedAttackMod>0</RoughRangedAttackMod> 
			<RoughDefense>0</RoughDefense> 
			<AttackFortifiedMod>0</AttackFortifiedMod> 
			<AttackWoundedMod>0</AttackWoundedMod> 
			<FlankAttackModifier>0</FlankAttackModifier> 
			<NearbyEnemyCombatMod>0</NearbyEnemyCombatMod> 
			<NearbyEnemyCombatRange>0</NearbyEnemyCombatRange> 
			<UpgradeDiscount>0</UpgradeDiscount> 
			<ExperiencePercent>0</ExperiencePercent> 
			<AdjacentMod>0</AdjacentMod> 
			<AttackMod>0</AttackMod> 
			<DefenseMod>0</DefenseMod> 
			<DropRange>9</DropRange> 
			<GreatGeneral>false</GreatGeneral> 
			<GreatAdmiral>false</GreatAdmiral> 
			<GreatGeneralModifier>0</GreatGeneralModifier> 
			<GreatGeneralReceivesMovement>false</GreatGeneralReceivesMovement> 
			<GreatGeneralCombatModifier>0</GreatGeneralCombatModifier> 
			<FriendlyLandsModifier>0</FriendlyLandsModifier> 
			<FriendlyLandsAttackModifier>0</FriendlyLandsAttackModifier> 
			<OutsideFriendlyLandsModifier>0</OutsideFriendlyLandsModifier> 
			<HPHealedIfDestroyEnemy>0</HPHealedIfDestroyEnemy> 
			<ExtraWithdrawal>0</ExtraWithdrawal> 
			<EmbarkExtraVisibility>0</EmbarkExtraVisibility> 
			<EmbarkDefenseModifier>0</EmbarkDefenseModifier> 
			<CapitalDefenseModifier>0</CapitalDefenseModifier> 
			<CapitalDefenseFalloff>0</CapitalDefenseFalloff> 
			<CityAttackPlunderModifier>0</CityAttackPlunderModifier> 
			<ReligiousStrengthLossRivalTerritory>0</ReligiousStrengthLossRivalTerritory> 
			<TradeMissionInfluenceModifier>0</TradeMissionInfluenceModifier> 
			<TradeMissionGoldModifier>0</TradeMissionGoldModifier> 
			<GoldenAgeValueFromKills>0</GoldenAgeValueFromKills> 
			<Sapper>false</Sapper> 
			<HeavyCharge>false</HeavyCharge> 
			<PediaType>PEDIA_ATTRIBUTES</PediaType> 
			<PediaEntry>TXT_KEY_PEDIA_PROMOTION_PARADROP</PediaEntry> 
		</Row>
		<Row> 
			<ID>150</ID> 
			<Type>PROMOTION_MUST_SET_UP</Type> 
			<Description>TXT_KEY_PROMOTION_MUST_SET_UP</Description> 
			<Help>TXT_KEY_PROMOTION_MUST_SET_UP</Help> 
			<PortraitIndex>57</PortraitIndex> 
			<IconAtlas>ABILITY_ATLAS</IconAtlas> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>0</OrderPriority> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Sound>AS2D_IF_LEVELUP</Sound> 
			<CannotBeChosen>false</CannotBeChosen> 
			<LostWithUpgrade>true</LostWithUpgrade> 
			<NotWithUpgrade>false</NotWithUpgrade> 
			<InstaHeal>false</InstaHeal> 
			<Leader>false</Leader> 
			<Blitz>false</Blitz> 
			<Amphib>false</Amphib> 
			<River>false</River> 
			<EnemyRoute>false</EnemyRoute> 
			<RivalTerritory>false</RivalTerritory> 
			<MustSetUpToRangedAttack>true</MustSetUpToRangedAttack> 
			<RangedSupportFire>false</RangedSupportFire> 
			<CanMoveAfterAttacking>false</CanMoveAfterAttacking> 
			<AlwaysHeal>false</AlwaysHeal> 
			<HealOutsideFriendly>false</HealOutsideFriendly> 
			<HillsDoubleMove>false</HillsDoubleMove> 
			<RoughTerrainEndsTurn>false</RoughTerrainEndsTurn> 
			<IgnoreTerrainCost>false</IgnoreTerrainCost> 
			<HoveringUnit>false</HoveringUnit> 
			<FlatMovementCost>false</FlatMovementCost> 
			<CanMoveImpassable>false</CanMoveImpassable> 
			<NoCapture>false</NoCapture> 
			<OnlyDefensive>false</OnlyDefensive> 
			<NoDefensiveBonus>false</NoDefensiveBonus> 
			<NukeImmune>false</NukeImmune> 
			<HiddenNationality>false</HiddenNationality> 
			<AlwaysHostile>false</AlwaysHostile> 
			<NoRevealMap>false</NoRevealMap> 
			<Recon>false</Recon> 
			<CanMoveAllTerrain>false</CanMoveAllTerrain> 
			<FreePillageMoves>false</FreePillageMoves> 
			<AirSweepCapable>false</AirSweepCapable> 
			<AllowsEmbarkation>false</AllowsEmbarkation> 
			<EmbarkedAllWater>false</EmbarkedAllWater> 
			<HealIfDestroyExcludesBarbarians>false</HealIfDestroyExcludesBarbarians> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<CityAttackOnly>false</CityAttackOnly> 
			<CaptureDefeatedEnemy>false</CaptureDefeatedEnemy> 
			<HealOnPillage>false</HealOnPillage> 
			<IgnoreGreatGeneralBenefit>false</IgnoreGreatGeneralBenefit> 
			<IgnoreZOC>false</IgnoreZOC> 
			<HasPostCombatPromotions>false</HasPostCombatPromotions> 
			<PostCombatPromotionsExclusive>false</PostCombatPromotionsExclusive> 
			<RangedAttackModifier>0</RangedAttackModifier> 
			<InterceptionCombatModifier>0</InterceptionCombatModifier> 
			<InterceptionDefenseDamageModifier>0</InterceptionDefenseDamageModifier> 
			<AirSweepCombatModifier>0</AirSweepCombatModifier> 
			<ExtraAttacks>0</ExtraAttacks> 
			<ExtraNavalMovement>0</ExtraNavalMovement> 
			<VisibilityChange>0</VisibilityChange> 
			<MovesChange>0</MovesChange> 
			<MoveDiscountChange>0</MoveDiscountChange> 
			<RangeChange>0</RangeChange> 
			<InterceptChanceChange>0</InterceptChanceChange> 
			<NumInterceptionChange>0</NumInterceptionChange> 
			<EvasionChange>0</EvasionChange> 
			<CargoChange>0</CargoChange> 
			<EnemyHealChange>0</EnemyHealChange> 
			<NeutralHealChange>0</NeutralHealChange> 
			<FriendlyHealChange>0</FriendlyHealChange> 
			<SameTileHealChange>0</SameTileHealChange> 
			<AdjacentTileHealChange>0</AdjacentTileHealChange> 
			<EnemyDamageChance>0</EnemyDamageChance> 
			<NeutralDamageChance>0</NeutralDamageChance> 
			<EnemyDamage>0</EnemyDamage> 
			<NeutralDamage>0</NeutralDamage> 
			<CombatPercent>0</CombatPercent> 
			<CityAttack>0</CityAttack> 
			<CityDefense>0</CityDefense> 
			<RangedDefenseMod>0</RangedDefenseMod> 
			<HillsAttack>0</HillsAttack> 
			<HillsDefense>0</HillsDefense> 
			<OpenAttack>0</OpenAttack> 
			<OpenRangedAttackMod>0</OpenRangedAttackMod> 
			<OpenDefense>0</OpenDefense> 
			<RoughAttack>0</RoughAttack> 
			<RoughRangedAttackMod>0</RoughRangedAttackMod> 
			<RoughDefense>0</RoughDefense> 
			<AttackFortifiedMod>0</AttackFortifiedMod> 
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			<HiddenNationality>false</HiddenNationality> 
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			<NoRevealMap>false</NoRevealMap> 
			<Recon>false</Recon> 
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			<InterceptChanceChange>0</InterceptChanceChange> 
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			<EvasionChange>0</EvasionChange> 
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			<RangedDefenseMod>0</RangedDefenseMod> 
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			<AttackFortifiedMod>0</AttackFortifiedMod> 
			<AttackWoundedMod>0</AttackWoundedMod> 
			<FlankAttackModifier>0</FlankAttackModifier> 
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			<UpgradeDiscount>0</UpgradeDiscount> 
			<ExperiencePercent>0</ExperiencePercent> 
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			<AttackMod>0</AttackMod> 
			<DefenseMod>0</DefenseMod> 
			<DropRange>0</DropRange> 
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			<GreatAdmiral>false</GreatAdmiral> 
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			<ExtraWithdrawal>0</ExtraWithdrawal> 
			<EmbarkExtraVisibility>0</EmbarkExtraVisibility> 
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			<Sapper>false</Sapper> 
			<HeavyCharge>false</HeavyCharge> 
			<PediaType>PEDIA_ATTRIBUTES</PediaType> 
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		<Row> 
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			<HealOutsideFriendly>false</HealOutsideFriendly> 
			<HillsDoubleMove>false</HillsDoubleMove> 
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			<NukeImmune>false</NukeImmune> 
			<HiddenNationality>false</HiddenNationality> 
			<AlwaysHostile>false</AlwaysHostile> 
			<NoRevealMap>false</NoRevealMap> 
			<Recon>false</Recon> 
			<CanMoveAllTerrain>false</CanMoveAllTerrain> 
			<FreePillageMoves>false</FreePillageMoves> 
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			<AttackMod>0</AttackMod> 
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			<Sapper>false</Sapper> 
			<HeavyCharge>false</HeavyCharge> 
			<PediaType>PEDIA_ATTRIBUTES</PediaType> 
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		<Row> 
			<ID>156</ID> 
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			<HillsDoubleMove>false</HillsDoubleMove> 
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		<Row> 
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			<CombatPercent>0</CombatPercent> 
			<CityAttack>0</CityAttack> 
			<CityDefense>0</CityDefense> 
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			<AttackFortifiedMod>0</AttackFortifiedMod> 
			<AttackWoundedMod>0</AttackWoundedMod> 
			<FlankAttackModifier>0</FlankAttackModifier> 
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			<UpgradeDiscount>0</UpgradeDiscount> 
			<ExperiencePercent>0</ExperiencePercent> 
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			<AttackMod>0</AttackMod> 
			<DefenseMod>0</DefenseMod> 
			<DropRange>0</DropRange> 
			<GreatGeneral>false</GreatGeneral> 
			<GreatAdmiral>false</GreatAdmiral> 
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			<GreatGeneralReceivesMovement>false</GreatGeneralReceivesMovement> 
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			<HPHealedIfDestroyEnemy>0</HPHealedIfDestroyEnemy> 
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			<Sapper>false</Sapper> 
			<HeavyCharge>false</HeavyCharge> 
			<PediaType>PEDIA_ATTRIBUTES</PediaType> 
			<PediaEntry>TXT_KEY_PEDIA_PROMOTION_JAGUAR</PediaEntry> 
		</Row>
		<Row> 
			<ID>165</ID> 
			<Type>PROMOTION_FOREIGN_LANDS</Type> 
			<Description>TXT_KEY_PROMOTION_FOREIGN_LANDS</Description> 
			<Help>TXT_KEY_PROMOTION_FOREIGN_LANDS_HELP</Help> 
			<PortraitIndex>59</PortraitIndex> 
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			<CtrlDownAlt>false</CtrlDownAlt> 
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			<Leader>false</Leader> 
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			<River>false</River> 
			<EnemyRoute>false</EnemyRoute> 
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			<MustSetUpToRangedAttack>false</MustSetUpToRangedAttack> 
			<RangedSupportFire>false</RangedSupportFire> 
			<CanMoveAfterAttacking>false</CanMoveAfterAttacking> 
			<AlwaysHeal>false</AlwaysHeal> 
			<HealOutsideFriendly>false</HealOutsideFriendly> 
			<HillsDoubleMove>false</HillsDoubleMove> 
			<RoughTerrainEndsTurn>false</RoughTerrainEndsTurn> 
			<IgnoreTerrainCost>false</IgnoreTerrainCost> 
			<HoveringUnit>false</HoveringUnit> 
			<FlatMovementCost>false</FlatMovementCost> 
			<CanMoveImpassable>false</CanMoveImpassable> 
			<NoCapture>false</NoCapture> 
			<OnlyDefensive>false</OnlyDefensive> 
			<NoDefensiveBonus>false</NoDefensiveBonus> 
			<NukeImmune>false</NukeImmune> 
			<HiddenNationality>false</HiddenNationality> 
			<AlwaysHostile>false</AlwaysHostile> 
			<NoRevealMap>false</NoRevealMap> 
			<Recon>false</Recon> 
			<CanMoveAllTerrain>false</CanMoveAllTerrain> 
			<FreePillageMoves>false</FreePillageMoves> 
			<AirSweepCapable>false</AirSweepCapable> 
			<AllowsEmbarkation>false</AllowsEmbarkation> 
			<EmbarkedAllWater>false</EmbarkedAllWater> 
			<HealIfDestroyExcludesBarbarians>false</HealIfDestroyExcludesBarbarians> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<CityAttackOnly>false</CityAttackOnly> 
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			<HealOnPillage>false</HealOnPillage> 
			<IgnoreGreatGeneralBenefit>false</IgnoreGreatGeneralBenefit> 
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			<HasPostCombatPromotions>false</HasPostCombatPromotions> 
			<PostCombatPromotionsExclusive>false</PostCombatPromotionsExclusive> 
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			<CityAttack>0</CityAttack> 
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			<AttackWoundedMod>0</AttackWoundedMod> 
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			<UpgradeDiscount>0</UpgradeDiscount> 
			<ExperiencePercent>0</ExperiencePercent> 
			<AdjacentMod>0</AdjacentMod> 
			<AttackMod>0</AttackMod> 
			<DefenseMod>0</DefenseMod> 
			<DropRange>0</DropRange> 
			<GreatGeneral>false</GreatGeneral> 
			<GreatAdmiral>false</GreatAdmiral> 
			<GreatGeneralModifier>0</GreatGeneralModifier> 
			<GreatGeneralReceivesMovement>false</GreatGeneralReceivesMovement> 
			<GreatGeneralCombatModifier>0</GreatGeneralCombatModifier> 
			<FriendlyLandsModifier>0</FriendlyLandsModifier> 
			<FriendlyLandsAttackModifier>0</FriendlyLandsAttackModifier> 
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			<HPHealedIfDestroyEnemy>0</HPHealedIfDestroyEnemy> 
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			<CityAttackPlunderModifier>0</CityAttackPlunderModifier> 
			<ReligiousStrengthLossRivalTerritory>0</ReligiousStrengthLossRivalTerritory> 
			<TradeMissionInfluenceModifier>0</TradeMissionInfluenceModifier> 
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			<GoldenAgeValueFromKills>0</GoldenAgeValueFromKills> 
			<Sapper>false</Sapper> 
			<HeavyCharge>false</HeavyCharge> 
			<PediaType>PEDIA_ATTRIBUTES</PediaType> 
			<PediaEntry>TXT_KEY_PEDIA_PROMOTION_FOREIGN_LANDS</PediaEntry> 
		</Row>
		<Row> 
			<ID>166</ID> 
			<Type>PROMOTION_FASTER_HEAL</Type> 
			<Description>TXT_KEY_PROMOTION_FASTER_HEAL</Description> 
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			<PortraitIndex>59</PortraitIndex> 
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			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
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			<InstaHeal>false</InstaHeal> 
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			<River>false</River> 
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			<MustSetUpToRangedAttack>false</MustSetUpToRangedAttack> 
			<RangedSupportFire>false</RangedSupportFire> 
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			<AlwaysHeal>false</AlwaysHeal> 
			<HealOutsideFriendly>false</HealOutsideFriendly> 
			<HillsDoubleMove>false</HillsDoubleMove> 
			<RoughTerrainEndsTurn>false</RoughTerrainEndsTurn> 
			<IgnoreTerrainCost>false</IgnoreTerrainCost> 
			<HoveringUnit>false</HoveringUnit> 
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			<CanMoveImpassable>false</CanMoveImpassable> 
			<NoCapture>false</NoCapture> 
			<OnlyDefensive>false</OnlyDefensive> 
			<NoDefensiveBonus>false</NoDefensiveBonus> 
			<NukeImmune>false</NukeImmune> 
			<HiddenNationality>false</HiddenNationality> 
			<AlwaysHostile>false</AlwaysHostile> 
			<NoRevealMap>false</NoRevealMap> 
			<Recon>false</Recon> 
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			<PostCombatPromotionsExclusive>false</PostCombatPromotionsExclusive> 
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			<GreatGeneralReceivesMovement>false</GreatGeneralReceivesMovement> 
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			<ReligiousStrengthLossRivalTerritory>0</ReligiousStrengthLossRivalTerritory> 
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			<PediaType>PEDIA_ATTRIBUTES</PediaType> 
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		</Row>
		<Row> 
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			<HealOutsideFriendly>false</HealOutsideFriendly> 
			<HillsDoubleMove>false</HillsDoubleMove> 
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			<HoveringUnit>false</HoveringUnit> 
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			<GreatGeneral>false</GreatGeneral> 
			<GreatAdmiral>false</GreatAdmiral> 
			<GreatGeneralModifier>0</GreatGeneralModifier> 
			<GreatGeneralReceivesMovement>false</GreatGeneralReceivesMovement> 
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			<HPHealedIfDestroyEnemy>0</HPHealedIfDestroyEnemy> 
			<ExtraWithdrawal>0</ExtraWithdrawal> 
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			<CapitalDefenseFalloff>0</CapitalDefenseFalloff> 
			<CityAttackPlunderModifier>0</CityAttackPlunderModifier> 
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			<HeavyCharge>false</HeavyCharge> 
			<PediaType>PEDIA_ATTRIBUTES</PediaType> 
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			<NukeImmune>false</NukeImmune> 
			<HiddenNationality>false</HiddenNationality> 
			<AlwaysHostile>false</AlwaysHostile> 
			<NoRevealMap>false</NoRevealMap> 
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			<PediaType>PEDIA_SHARED</PediaType> 
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			<Sapper>false</Sapper> 
			<HeavyCharge>false</HeavyCharge> 
			<PediaType>PEDIA_ATTRIBUTES</PediaType> 
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			<ID>192</ID> 
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			<Description>TXT_KEY_PROMOTION_GENERAL_STACKING</Description> 
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			<MustSetUpToRangedAttack>false</MustSetUpToRangedAttack> 
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			<AlwaysHeal>false</AlwaysHeal> 
			<HealOutsideFriendly>false</HealOutsideFriendly> 
			<HillsDoubleMove>false</HillsDoubleMove> 
			<RoughTerrainEndsTurn>false</RoughTerrainEndsTurn> 
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			<HoveringUnit>false</HoveringUnit> 
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			<NoCapture>false</NoCapture> 
			<OnlyDefensive>false</OnlyDefensive> 
			<NoDefensiveBonus>false</NoDefensiveBonus> 
			<NukeImmune>false</NukeImmune> 
			<HiddenNationality>false</HiddenNationality> 
			<AlwaysHostile>false</AlwaysHostile> 
			<NoRevealMap>false</NoRevealMap> 
			<Recon>false</Recon> 
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			<EmbarkedAllWater>false</EmbarkedAllWater> 
			<HealIfDestroyExcludesBarbarians>false</HealIfDestroyExcludesBarbarians> 
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			<HealOnPillage>false</HealOnPillage> 
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			<AttackMod>0</AttackMod> 
			<DefenseMod>0</DefenseMod> 
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			<GreatAdmiral>false</GreatAdmiral> 
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			<PediaType>PEDIA_ATTRIBUTES</PediaType> 
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			<AlwaysHeal>false</AlwaysHeal> 
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			<HillsDoubleMove>false</HillsDoubleMove> 
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		<Row> 
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			<PediaType>PEDIA_ATTRIBUTES</PediaType> 
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			<PediaType>PEDIA_ATTRIBUTES</PediaType> 
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			<ID>205</ID> 
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			<Help>TXT_KEY_PROMOTION_CITY_SIEGE_II_HELP</Help> 
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			<NukeImmune>false</NukeImmune> 
			<HiddenNationality>false</HiddenNationality> 
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			<Recon>false</Recon> 
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			<EvasionChange>0</EvasionChange> 
			<CargoChange>0</CargoChange> 
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			<GreatGeneralReceivesMovement>false</GreatGeneralReceivesMovement> 
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			<ID>206</ID> 
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			<Help>TXT_KEY_PROMOTION_SAPPER_HELP</Help> 
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			<EnemyRoute>false</EnemyRoute> 
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		<Row> 
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		<Row> 
			<ID>208</ID> 
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			<PediaType>PEDIA_ATTRIBUTES</PediaType> 
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			<NukeImmune>false</NukeImmune> 
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			<AlwaysHostile>false</AlwaysHostile> 
			<NoRevealMap>false</NoRevealMap> 
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			<CapitalDefenseFalloff>0</CapitalDefenseFalloff> 
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			<ReligiousStrengthLossRivalTerritory>0</ReligiousStrengthLossRivalTerritory> 
			<TradeMissionInfluenceModifier>0</TradeMissionInfluenceModifier> 
			<TradeMissionGoldModifier>0</TradeMissionGoldModifier> 
			<GoldenAgeValueFromKills>0</GoldenAgeValueFromKills> 
			<Sapper>false</Sapper> 
			<HeavyCharge>false</HeavyCharge> 
			<PediaType>PEDIA_ATTRIBUTES</PediaType> 
			<PediaEntry>TXT_KEY_PROMOTION_GOODY_HUT_PICKER</PediaEntry> 
		</Row>
		<Row> 
			<ID>212</ID> 
			<Type>PROMOTION_MOON_STRIKER</Type> 
			<Description>TXT_KEY_PROMOTION_MOON_STRIKER</Description> 
			<Help>TXT_KEY_PROMOTION_MOON_STRIKER_HELP</Help> 
			<PortraitIndex>3</PortraitIndex> 
			<IconAtlas>PROMOTION_ATLAS</IconAtlas> 
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			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>0</OrderPriority> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Sound>AS2D_IF_LEVELUP</Sound> 
			<CannotBeChosen>true</CannotBeChosen> 
			<LostWithUpgrade>false</LostWithUpgrade> 
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			<InstaHeal>false</InstaHeal> 
			<Leader>false</Leader> 
			<Blitz>false</Blitz> 
			<Amphib>false</Amphib> 
			<River>false</River> 
			<EnemyRoute>false</EnemyRoute> 
			<RivalTerritory>false</RivalTerritory> 
			<MustSetUpToRangedAttack>false</MustSetUpToRangedAttack> 
			<RangedSupportFire>false</RangedSupportFire> 
			<CanMoveAfterAttacking>false</CanMoveAfterAttacking> 
			<AlwaysHeal>false</AlwaysHeal> 
			<HealOutsideFriendly>false</HealOutsideFriendly> 
			<HillsDoubleMove>false</HillsDoubleMove> 
			<RoughTerrainEndsTurn>false</RoughTerrainEndsTurn> 
			<IgnoreTerrainCost>false</IgnoreTerrainCost> 
			<HoveringUnit>false</HoveringUnit> 
			<FlatMovementCost>false</FlatMovementCost> 
			<CanMoveImpassable>false</CanMoveImpassable> 
			<NoCapture>false</NoCapture> 
			<OnlyDefensive>false</OnlyDefensive> 
			<NoDefensiveBonus>false</NoDefensiveBonus> 
			<NukeImmune>false</NukeImmune> 
			<HiddenNationality>false</HiddenNationality> 
			<AlwaysHostile>false</AlwaysHostile> 
			<NoRevealMap>false</NoRevealMap> 
			<Recon>false</Recon> 
			<CanMoveAllTerrain>false</CanMoveAllTerrain> 
			<FreePillageMoves>false</FreePillageMoves> 
			<AirSweepCapable>false</AirSweepCapable> 
			<AllowsEmbarkation>false</AllowsEmbarkation> 
			<EmbarkedAllWater>false</EmbarkedAllWater> 
			<HealIfDestroyExcludesBarbarians>false</HealIfDestroyExcludesBarbarians> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
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			<CaptureDefeatedEnemy>false</CaptureDefeatedEnemy> 
			<HealOnPillage>false</HealOnPillage> 
			<IgnoreGreatGeneralBenefit>false</IgnoreGreatGeneralBenefit> 
			<IgnoreZOC>false</IgnoreZOC> 
			<HasPostCombatPromotions>false</HasPostCombatPromotions> 
			<PostCombatPromotionsExclusive>false</PostCombatPromotionsExclusive> 
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			<InterceptionCombatModifier>0</InterceptionCombatModifier> 
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			<AirSweepCombatModifier>0</AirSweepCombatModifier> 
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			<ExtraNavalMovement>0</ExtraNavalMovement> 
			<VisibilityChange>0</VisibilityChange> 
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			<InterceptChanceChange>0</InterceptChanceChange> 
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			<EvasionChange>0</EvasionChange> 
			<CargoChange>0</CargoChange> 
			<EnemyHealChange>0</EnemyHealChange> 
			<NeutralHealChange>0</NeutralHealChange> 
			<FriendlyHealChange>0</FriendlyHealChange> 
			<SameTileHealChange>0</SameTileHealChange> 
			<AdjacentTileHealChange>0</AdjacentTileHealChange> 
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			<NeutralDamage>0</NeutralDamage> 
			<CombatPercent>0</CombatPercent> 
			<CityAttack>0</CityAttack> 
			<CityDefense>0</CityDefense> 
			<RangedDefenseMod>0</RangedDefenseMod> 
			<HillsAttack>0</HillsAttack> 
			<HillsDefense>0</HillsDefense> 
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			<OpenRangedAttackMod>0</OpenRangedAttackMod> 
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			<RoughAttack>0</RoughAttack> 
			<RoughRangedAttackMod>0</RoughRangedAttackMod> 
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			<AttackFortifiedMod>0</AttackFortifiedMod> 
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			<FlankAttackModifier>0</FlankAttackModifier> 
			<NearbyEnemyCombatMod>0</NearbyEnemyCombatMod> 
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			<UpgradeDiscount>0</UpgradeDiscount> 
			<ExperiencePercent>0</ExperiencePercent> 
			<AdjacentMod>0</AdjacentMod> 
			<AttackMod>0</AttackMod> 
			<DefenseMod>0</DefenseMod> 
			<DropRange>0</DropRange> 
			<GreatGeneral>false</GreatGeneral> 
			<GreatAdmiral>false</GreatAdmiral> 
			<GreatGeneralModifier>0</GreatGeneralModifier> 
			<GreatGeneralReceivesMovement>false</GreatGeneralReceivesMovement> 
			<GreatGeneralCombatModifier>0</GreatGeneralCombatModifier> 
			<FriendlyLandsModifier>0</FriendlyLandsModifier> 
			<FriendlyLandsAttackModifier>0</FriendlyLandsAttackModifier> 
			<OutsideFriendlyLandsModifier>0</OutsideFriendlyLandsModifier> 
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			<ExtraWithdrawal>0</ExtraWithdrawal> 
			<EmbarkExtraVisibility>0</EmbarkExtraVisibility> 
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			<CapitalDefenseModifier>0</CapitalDefenseModifier> 
			<CapitalDefenseFalloff>0</CapitalDefenseFalloff> 
			<CityAttackPlunderModifier>0</CityAttackPlunderModifier> 
			<ReligiousStrengthLossRivalTerritory>0</ReligiousStrengthLossRivalTerritory> 
			<TradeMissionInfluenceModifier>0</TradeMissionInfluenceModifier> 
			<TradeMissionGoldModifier>0</TradeMissionGoldModifier> 
			<GoldenAgeValueFromKills>0</GoldenAgeValueFromKills> 
			<Sapper>false</Sapper> 
			<HeavyCharge>false</HeavyCharge> 
			<PediaType>PEDIA_ATTRIBUTES</PediaType> 
			<PediaEntry>TXT_KEY_PROMOTION_MOON_STRIKER</PediaEntry> 
		</Row>
		<Row> 
			<ID>213</ID> 
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			<OrderPriority>0</OrderPriority> 
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			<CtrlDownAlt>false</CtrlDownAlt> 
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			<InstaHeal>false</InstaHeal> 
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			<River>false</River> 
			<EnemyRoute>false</EnemyRoute> 
			<RivalTerritory>false</RivalTerritory> 
			<MustSetUpToRangedAttack>false</MustSetUpToRangedAttack> 
			<RangedSupportFire>false</RangedSupportFire> 
			<CanMoveAfterAttacking>false</CanMoveAfterAttacking> 
			<AlwaysHeal>false</AlwaysHeal> 
			<HealOutsideFriendly>false</HealOutsideFriendly> 
			<HillsDoubleMove>true</HillsDoubleMove> 
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			<IgnoreTerrainCost>false</IgnoreTerrainCost> 
			<HoveringUnit>false</HoveringUnit> 
			<FlatMovementCost>false</FlatMovementCost> 
			<CanMoveImpassable>false</CanMoveImpassable> 
			<NoCapture>false</NoCapture> 
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			<NoDefensiveBonus>false</NoDefensiveBonus> 
			<NukeImmune>false</NukeImmune> 
			<HiddenNationality>false</HiddenNationality> 
			<AlwaysHostile>false</AlwaysHostile> 
			<NoRevealMap>false</NoRevealMap> 
			<Recon>false</Recon> 
			<CanMoveAllTerrain>false</CanMoveAllTerrain> 
			<FreePillageMoves>false</FreePillageMoves> 
			<AirSweepCapable>false</AirSweepCapable> 
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			<HealIfDestroyExcludesBarbarians>false</HealIfDestroyExcludesBarbarians> 
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			<CityAttackOnly>false</CityAttackOnly> 
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			<HealOnPillage>false</HealOnPillage> 
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			<HasPostCombatPromotions>false</HasPostCombatPromotions> 
			<PostCombatPromotionsExclusive>false</PostCombatPromotionsExclusive> 
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			<GreatGeneral>false</GreatGeneral> 
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			<GreatGeneralReceivesMovement>false</GreatGeneralReceivesMovement> 
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			<GoldenAgeValueFromKills>0</GoldenAgeValueFromKills> 
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			<HeavyCharge>false</HeavyCharge> 
			<PediaType>PEDIA_ATTRIBUTES</PediaType> 
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		<Row> 
			<ID>214</ID> 
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			<MustSetUpToRangedAttack>false</MustSetUpToRangedAttack> 
			<RangedSupportFire>false</RangedSupportFire> 
			<CanMoveAfterAttacking>false</CanMoveAfterAttacking> 
			<AlwaysHeal>false</AlwaysHeal> 
			<HealOutsideFriendly>false</HealOutsideFriendly> 
			<HillsDoubleMove>false</HillsDoubleMove> 
			<RoughTerrainEndsTurn>false</RoughTerrainEndsTurn> 
			<IgnoreTerrainCost>false</IgnoreTerrainCost> 
			<HoveringUnit>false</HoveringUnit> 
			<FlatMovementCost>false</FlatMovementCost> 
			<CanMoveImpassable>false</CanMoveImpassable> 
			<NoCapture>false</NoCapture> 
			<OnlyDefensive>false</OnlyDefensive> 
			<NoDefensiveBonus>false</NoDefensiveBonus> 
			<NukeImmune>false</NukeImmune> 
			<HiddenNationality>false</HiddenNationality> 
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			<NoRevealMap>false</NoRevealMap> 
			<Recon>false</Recon> 
			<CanMoveAllTerrain>false</CanMoveAllTerrain> 
			<FreePillageMoves>false</FreePillageMoves> 
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			<AllowsEmbarkation>false</AllowsEmbarkation> 
			<EmbarkedAllWater>false</EmbarkedAllWater> 
			<HealIfDestroyExcludesBarbarians>false</HealIfDestroyExcludesBarbarians> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<CityAttackOnly>false</CityAttackOnly> 
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			<IgnoreZOC>false</IgnoreZOC> 
			<HasPostCombatPromotions>true</HasPostCombatPromotions> 
			<PostCombatPromotionsExclusive>false</PostCombatPromotionsExclusive> 
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			<InterceptionCombatModifier>0</InterceptionCombatModifier> 
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			<EvasionChange>0</EvasionChange> 
			<CargoChange>0</CargoChange> 
			<EnemyHealChange>0</EnemyHealChange> 
			<NeutralHealChange>0</NeutralHealChange> 
			<FriendlyHealChange>0</FriendlyHealChange> 
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			<AdjacentTileHealChange>0</AdjacentTileHealChange> 
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			<EnemyDamage>0</EnemyDamage> 
			<NeutralDamage>0</NeutralDamage> 
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			<CityAttack>0</CityAttack> 
			<CityDefense>0</CityDefense> 
			<RangedDefenseMod>0</RangedDefenseMod> 
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			<RoughRangedAttackMod>0</RoughRangedAttackMod> 
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			<AttackWoundedMod>0</AttackWoundedMod> 
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			<AttackMod>0</AttackMod> 
			<DefenseMod>0</DefenseMod> 
			<DropRange>0</DropRange> 
			<GreatGeneral>false</GreatGeneral> 
			<GreatAdmiral>false</GreatAdmiral> 
			<GreatGeneralModifier>0</GreatGeneralModifier> 
			<GreatGeneralReceivesMovement>false</GreatGeneralReceivesMovement> 
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			<FriendlyLandsAttackModifier>0</FriendlyLandsAttackModifier> 
			<OutsideFriendlyLandsModifier>0</OutsideFriendlyLandsModifier> 
			<HPHealedIfDestroyEnemy>0</HPHealedIfDestroyEnemy> 
			<ExtraWithdrawal>0</ExtraWithdrawal> 
			<EmbarkExtraVisibility>0</EmbarkExtraVisibility> 
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			<CapitalDefenseFalloff>0</CapitalDefenseFalloff> 
			<CityAttackPlunderModifier>0</CityAttackPlunderModifier> 
			<ReligiousStrengthLossRivalTerritory>0</ReligiousStrengthLossRivalTerritory> 
			<TradeMissionInfluenceModifier>0</TradeMissionInfluenceModifier> 
			<TradeMissionGoldModifier>0</TradeMissionGoldModifier> 
			<GoldenAgeValueFromKills>0</GoldenAgeValueFromKills> 
			<Sapper>false</Sapper> 
			<HeavyCharge>false</HeavyCharge> 
			<PediaType>PEDIA_ATTRIBUTES</PediaType> 
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		</Row>
		<Row> 
			<ID>215</ID> 
			<Type>PROMOTION_INVULNERABIILITY</Type> 
			<Description>TXT_KEY_PROMOTION_INVULNERABIILITY</Description> 
			<Help>TXT_KEY_PROMOTION_INVULNERABIILITY_HELP</Help> 
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			<OrderPriority>0</OrderPriority> 
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			<CtrlDownAlt>false</CtrlDownAlt> 
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			<River>false</River> 
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			<RivalTerritory>false</RivalTerritory> 
			<MustSetUpToRangedAttack>false</MustSetUpToRangedAttack> 
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			<CanMoveAfterAttacking>false</CanMoveAfterAttacking> 
			<AlwaysHeal>false</AlwaysHeal> 
			<HealOutsideFriendly>false</HealOutsideFriendly> 
			<HillsDoubleMove>false</HillsDoubleMove> 
			<RoughTerrainEndsTurn>false</RoughTerrainEndsTurn> 
			<IgnoreTerrainCost>false</IgnoreTerrainCost> 
			<HoveringUnit>false</HoveringUnit> 
			<FlatMovementCost>false</FlatMovementCost> 
			<CanMoveImpassable>false</CanMoveImpassable> 
			<NoCapture>false</NoCapture> 
			<OnlyDefensive>false</OnlyDefensive> 
			<NoDefensiveBonus>false</NoDefensiveBonus> 
			<NukeImmune>false</NukeImmune> 
			<HiddenNationality>false</HiddenNationality> 
			<AlwaysHostile>false</AlwaysHostile> 
			<NoRevealMap>false</NoRevealMap> 
			<Recon>false</Recon> 
			<CanMoveAllTerrain>false</CanMoveAllTerrain> 
			<FreePillageMoves>false</FreePillageMoves> 
			<AirSweepCapable>false</AirSweepCapable> 
			<AllowsEmbarkation>false</AllowsEmbarkation> 
			<EmbarkedAllWater>false</EmbarkedAllWater> 
			<HealIfDestroyExcludesBarbarians>false</HealIfDestroyExcludesBarbarians> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<CityAttackOnly>false</CityAttackOnly> 
			<CaptureDefeatedEnemy>false</CaptureDefeatedEnemy> 
			<HealOnPillage>false</HealOnPillage> 
			<IgnoreGreatGeneralBenefit>false</IgnoreGreatGeneralBenefit> 
			<IgnoreZOC>false</IgnoreZOC> 
			<HasPostCombatPromotions>false</HasPostCombatPromotions> 
			<PostCombatPromotionsExclusive>false</PostCombatPromotionsExclusive> 
			<RangedAttackModifier>0</RangedAttackModifier> 
			<InterceptionCombatModifier>0</InterceptionCombatModifier> 
			<InterceptionDefenseDamageModifier>0</InterceptionDefenseDamageModifier> 
			<AirSweepCombatModifier>0</AirSweepCombatModifier> 
			<ExtraAttacks>0</ExtraAttacks> 
			<ExtraNavalMovement>0</ExtraNavalMovement> 
			<VisibilityChange>0</VisibilityChange> 
			<MovesChange>0</MovesChange> 
			<MoveDiscountChange>0</MoveDiscountChange> 
			<RangeChange>0</RangeChange> 
			<InterceptChanceChange>0</InterceptChanceChange> 
			<NumInterceptionChange>0</NumInterceptionChange> 
			<EvasionChange>0</EvasionChange> 
			<CargoChange>0</CargoChange> 
			<EnemyHealChange>20</EnemyHealChange> 
			<NeutralHealChange>20</NeutralHealChange> 
			<FriendlyHealChange>20</FriendlyHealChange> 
			<SameTileHealChange>0</SameTileHealChange> 
			<AdjacentTileHealChange>0</AdjacentTileHealChange> 
			<EnemyDamageChance>0</EnemyDamageChance> 
			<NeutralDamageChance>0</NeutralDamageChance> 
			<EnemyDamage>0</EnemyDamage> 
			<NeutralDamage>0</NeutralDamage> 
			<CombatPercent>0</CombatPercent> 
			<CityAttack>0</CityAttack> 
			<CityDefense>0</CityDefense> 
			<RangedDefenseMod>0</RangedDefenseMod> 
			<HillsAttack>0</HillsAttack> 
			<HillsDefense>0</HillsDefense> 
			<OpenAttack>0</OpenAttack> 
			<OpenRangedAttackMod>0</OpenRangedAttackMod> 
			<OpenDefense>30</OpenDefense> 
			<RoughAttack>0</RoughAttack> 
			<RoughRangedAttackMod>0</RoughRangedAttackMod> 
			<RoughDefense>30</RoughDefense> 
			<AttackFortifiedMod>0</AttackFortifiedMod> 
			<AttackWoundedMod>0</AttackWoundedMod> 
			<FlankAttackModifier>0</FlankAttackModifier> 
			<NearbyEnemyCombatMod>0</NearbyEnemyCombatMod> 
			<NearbyEnemyCombatRange>0</NearbyEnemyCombatRange> 
			<UpgradeDiscount>0</UpgradeDiscount> 
			<ExperiencePercent>0</ExperiencePercent> 
			<AdjacentMod>0</AdjacentMod> 
			<AttackMod>0</AttackMod> 
			<DefenseMod>0</DefenseMod> 
			<DropRange>0</DropRange> 
			<GreatGeneral>false</GreatGeneral> 
			<GreatAdmiral>false</GreatAdmiral> 
			<GreatGeneralModifier>0</GreatGeneralModifier> 
			<GreatGeneralReceivesMovement>false</GreatGeneralReceivesMovement> 
			<GreatGeneralCombatModifier>0</GreatGeneralCombatModifier> 
			<FriendlyLandsModifier>0</FriendlyLandsModifier> 
			<FriendlyLandsAttackModifier>0</FriendlyLandsAttackModifier> 
			<OutsideFriendlyLandsModifier>0</OutsideFriendlyLandsModifier> 
			<HPHealedIfDestroyEnemy>0</HPHealedIfDestroyEnemy> 
			<ExtraWithdrawal>0</ExtraWithdrawal> 
			<EmbarkExtraVisibility>0</EmbarkExtraVisibility> 
			<EmbarkDefenseModifier>0</EmbarkDefenseModifier> 
			<CapitalDefenseModifier>0</CapitalDefenseModifier> 
			<CapitalDefenseFalloff>0</CapitalDefenseFalloff> 
			<CityAttackPlunderModifier>0</CityAttackPlunderModifier> 
			<ReligiousStrengthLossRivalTerritory>0</ReligiousStrengthLossRivalTerritory> 
			<TradeMissionInfluenceModifier>0</TradeMissionInfluenceModifier> 
			<TradeMissionGoldModifier>0</TradeMissionGoldModifier> 
			<GoldenAgeValueFromKills>0</GoldenAgeValueFromKills> 
			<Sapper>false</Sapper> 
			<HeavyCharge>false</HeavyCharge> 
			<PediaType>PEDIA_ATTRIBUTES</PediaType> 
			<PediaEntry>TXT_KEY_PROMOTION_INVULNERABIILITY</PediaEntry> 
		</Row>
		<Row> 
			<ID>216</ID> 
			<Type>PROMOTION_SNEAK_ATTACK</Type> 
			<Description>TXT_KEY_PROMOTION_SNEAK_ATTACK</Description> 
			<Help>TXT_KEY_PROMOTION_SNEAK_ATTACK_HELP</Help> 
			<PortraitIndex>8</PortraitIndex> 
			<IconAtlas>KRIS_SWORDSMAN_PROMOTION_ATLAS</IconAtlas> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>0</OrderPriority> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Sound>AS2D_IF_LEVELUP</Sound> 
			<CannotBeChosen>true</CannotBeChosen> 
			<LostWithUpgrade>false</LostWithUpgrade> 
			<NotWithUpgrade>false</NotWithUpgrade> 
			<InstaHeal>false</InstaHeal> 
			<Leader>false</Leader> 
			<Blitz>false</Blitz> 
			<Amphib>false</Amphib> 
			<River>false</River> 
			<EnemyRoute>false</EnemyRoute> 
			<RivalTerritory>false</RivalTerritory> 
			<MustSetUpToRangedAttack>false</MustSetUpToRangedAttack> 
			<RangedSupportFire>false</RangedSupportFire> 
			<CanMoveAfterAttacking>false</CanMoveAfterAttacking> 
			<AlwaysHeal>false</AlwaysHeal> 
			<HealOutsideFriendly>false</HealOutsideFriendly> 
			<HillsDoubleMove>false</HillsDoubleMove> 
			<RoughTerrainEndsTurn>false</RoughTerrainEndsTurn> 
			<IgnoreTerrainCost>false</IgnoreTerrainCost> 
			<HoveringUnit>false</HoveringUnit> 
			<FlatMovementCost>false</FlatMovementCost> 
			<CanMoveImpassable>false</CanMoveImpassable> 
			<NoCapture>false</NoCapture> 
			<OnlyDefensive>false</OnlyDefensive> 
			<NoDefensiveBonus>false</NoDefensiveBonus> 
			<NukeImmune>false</NukeImmune> 
			<HiddenNationality>false</HiddenNationality> 
			<AlwaysHostile>false</AlwaysHostile> 
			<NoRevealMap>false</NoRevealMap> 
			<Recon>false</Recon> 
			<CanMoveAllTerrain>false</CanMoveAllTerrain> 
			<FreePillageMoves>false</FreePillageMoves> 
			<AirSweepCapable>false</AirSweepCapable> 
			<AllowsEmbarkation>false</AllowsEmbarkation> 
			<EmbarkedAllWater>false</EmbarkedAllWater> 
			<HealIfDestroyExcludesBarbarians>false</HealIfDestroyExcludesBarbarians> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<CityAttackOnly>false</CityAttackOnly> 
			<CaptureDefeatedEnemy>false</CaptureDefeatedEnemy> 
			<HealOnPillage>false</HealOnPillage> 
			<IgnoreGreatGeneralBenefit>false</IgnoreGreatGeneralBenefit> 
			<IgnoreZOC>false</IgnoreZOC> 
			<HasPostCombatPromotions>false</HasPostCombatPromotions> 
			<PostCombatPromotionsExclusive>false</PostCombatPromotionsExclusive> 
			<RangedAttackModifier>0</RangedAttackModifier> 
			<InterceptionCombatModifier>0</InterceptionCombatModifier> 
			<InterceptionDefenseDamageModifier>0</InterceptionDefenseDamageModifier> 
			<AirSweepCombatModifier>0</AirSweepCombatModifier> 
			<ExtraAttacks>0</ExtraAttacks> 
			<ExtraNavalMovement>0</ExtraNavalMovement> 
			<VisibilityChange>0</VisibilityChange> 
			<MovesChange>0</MovesChange> 
			<MoveDiscountChange>0</MoveDiscountChange> 
			<RangeChange>0</RangeChange> 
			<InterceptChanceChange>0</InterceptChanceChange> 
			<NumInterceptionChange>0</NumInterceptionChange> 
			<EvasionChange>0</EvasionChange> 
			<CargoChange>0</CargoChange> 
			<EnemyHealChange>0</EnemyHealChange> 
			<NeutralHealChange>0</NeutralHealChange> 
			<FriendlyHealChange>0</FriendlyHealChange> 
			<SameTileHealChange>0</SameTileHealChange> 
			<AdjacentTileHealChange>0</AdjacentTileHealChange> 
			<EnemyDamageChance>0</EnemyDamageChance> 
			<NeutralDamageChance>0</NeutralDamageChance> 
			<EnemyDamage>0</EnemyDamage> 
			<NeutralDamage>0</NeutralDamage> 
			<CombatPercent>0</CombatPercent> 
			<CityAttack>0</CityAttack> 
			<CityDefense>0</CityDefense> 
			<RangedDefenseMod>0</RangedDefenseMod> 
			<HillsAttack>0</HillsAttack> 
			<HillsDefense>0</HillsDefense> 
			<OpenAttack>0</OpenAttack> 
			<OpenRangedAttackMod>0</OpenRangedAttackMod> 
			<OpenDefense>0</OpenDefense> 
			<RoughAttack>0</RoughAttack> 
			<RoughRangedAttackMod>0</RoughRangedAttackMod> 
			<RoughDefense>0</RoughDefense> 
			<AttackFortifiedMod>0</AttackFortifiedMod> 
			<AttackWoundedMod>0</AttackWoundedMod> 
			<FlankAttackModifier>50</FlankAttackModifier> 
			<NearbyEnemyCombatMod>0</NearbyEnemyCombatMod> 
			<NearbyEnemyCombatRange>0</NearbyEnemyCombatRange> 
			<UpgradeDiscount>0</UpgradeDiscount> 
			<ExperiencePercent>0</ExperiencePercent> 
			<AdjacentMod>0</AdjacentMod> 
			<AttackMod>0</AttackMod> 
			<DefenseMod>0</DefenseMod> 
			<DropRange>0</DropRange> 
			<GreatGeneral>false</GreatGeneral> 
			<GreatAdmiral>false</GreatAdmiral> 
			<GreatGeneralModifier>0</GreatGeneralModifier> 
			<GreatGeneralReceivesMovement>false</GreatGeneralReceivesMovement> 
			<GreatGeneralCombatModifier>0</GreatGeneralCombatModifier> 
			<FriendlyLandsModifier>0</FriendlyLandsModifier> 
			<FriendlyLandsAttackModifier>0</FriendlyLandsAttackModifier> 
			<OutsideFriendlyLandsModifier>0</OutsideFriendlyLandsModifier> 
			<HPHealedIfDestroyEnemy>0</HPHealedIfDestroyEnemy> 
			<ExtraWithdrawal>0</ExtraWithdrawal> 
			<EmbarkExtraVisibility>0</EmbarkExtraVisibility> 
			<EmbarkDefenseModifier>0</EmbarkDefenseModifier> 
			<CapitalDefenseModifier>0</CapitalDefenseModifier> 
			<CapitalDefenseFalloff>0</CapitalDefenseFalloff> 
			<CityAttackPlunderModifier>0</CityAttackPlunderModifier> 
			<ReligiousStrengthLossRivalTerritory>0</ReligiousStrengthLossRivalTerritory> 
			<TradeMissionInfluenceModifier>0</TradeMissionInfluenceModifier> 
			<TradeMissionGoldModifier>0</TradeMissionGoldModifier> 
			<GoldenAgeValueFromKills>0</GoldenAgeValueFromKills> 
			<Sapper>false</Sapper> 
			<HeavyCharge>false</HeavyCharge> 
			<PediaType>PEDIA_ATTRIBUTES</PediaType> 
			<PediaEntry>TXT_KEY_PROMOTION_SNEAK_ATTACK</PediaEntry> 
		</Row>
		<Row> 
			<ID>217</ID> 
			<Type>PROMOTION_HEROISM</Type> 
			<Description>TXT_KEY_PROMOTION_HEROISM</Description> 
			<Help>TXT_KEY_PROMOTION_HEROISM_HELP</Help> 
			<PortraitIndex>3</PortraitIndex> 
			<IconAtlas>KRIS_SWORDSMAN_PROMOTION_ATLAS</IconAtlas> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>0</OrderPriority> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Sound>AS2D_IF_LEVELUP</Sound> 
			<CannotBeChosen>true</CannotBeChosen> 
			<LostWithUpgrade>false</LostWithUpgrade> 
			<NotWithUpgrade>false</NotWithUpgrade> 
			<InstaHeal>false</InstaHeal> 
			<Leader>false</Leader> 
			<Blitz>false</Blitz> 
			<Amphib>false</Amphib> 
			<River>false</River> 
			<EnemyRoute>false</EnemyRoute> 
			<RivalTerritory>false</RivalTerritory> 
			<MustSetUpToRangedAttack>false</MustSetUpToRangedAttack> 
			<RangedSupportFire>false</RangedSupportFire> 
			<CanMoveAfterAttacking>false</CanMoveAfterAttacking> 
			<AlwaysHeal>false</AlwaysHeal> 
			<HealOutsideFriendly>false</HealOutsideFriendly> 
			<HillsDoubleMove>false</HillsDoubleMove> 
			<RoughTerrainEndsTurn>false</RoughTerrainEndsTurn> 
			<IgnoreTerrainCost>false</IgnoreTerrainCost> 
			<HoveringUnit>false</HoveringUnit> 
			<FlatMovementCost>false</FlatMovementCost> 
			<CanMoveImpassable>false</CanMoveImpassable> 
			<NoCapture>false</NoCapture> 
			<OnlyDefensive>false</OnlyDefensive> 
			<NoDefensiveBonus>false</NoDefensiveBonus> 
			<NukeImmune>false</NukeImmune> 
			<HiddenNationality>false</HiddenNationality> 
			<AlwaysHostile>false</AlwaysHostile> 
			<NoRevealMap>false</NoRevealMap> 
			<Recon>false</Recon> 
			<CanMoveAllTerrain>false</CanMoveAllTerrain> 
			<FreePillageMoves>false</FreePillageMoves> 
			<AirSweepCapable>false</AirSweepCapable> 
			<AllowsEmbarkation>false</AllowsEmbarkation> 
			<EmbarkedAllWater>false</EmbarkedAllWater> 
			<HealIfDestroyExcludesBarbarians>false</HealIfDestroyExcludesBarbarians> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<CityAttackOnly>false</CityAttackOnly> 
			<CaptureDefeatedEnemy>false</CaptureDefeatedEnemy> 
			<HealOnPillage>false</HealOnPillage> 
			<IgnoreGreatGeneralBenefit>false</IgnoreGreatGeneralBenefit> 
			<IgnoreZOC>false</IgnoreZOC> 
			<HasPostCombatPromotions>false</HasPostCombatPromotions> 
			<PostCombatPromotionsExclusive>false</PostCombatPromotionsExclusive> 
			<RangedAttackModifier>0</RangedAttackModifier> 
			<InterceptionCombatModifier>0</InterceptionCombatModifier> 
			<InterceptionDefenseDamageModifier>0</InterceptionDefenseDamageModifier> 
			<AirSweepCombatModifier>0</AirSweepCombatModifier> 
			<ExtraAttacks>0</ExtraAttacks> 
			<ExtraNavalMovement>0</ExtraNavalMovement> 
			<VisibilityChange>0</VisibilityChange> 
			<MovesChange>0</MovesChange> 
			<MoveDiscountChange>0</MoveDiscountChange> 
			<RangeChange>0</RangeChange> 
			<InterceptChanceChange>0</InterceptChanceChange> 
			<NumInterceptionChange>0</NumInterceptionChange> 
			<EvasionChange>0</EvasionChange> 
			<CargoChange>0</CargoChange> 
			<EnemyHealChange>0</EnemyHealChange> 
			<NeutralHealChange>0</NeutralHealChange> 
			<FriendlyHealChange>0</FriendlyHealChange> 
			<SameTileHealChange>0</SameTileHealChange> 
			<AdjacentTileHealChange>0</AdjacentTileHealChange> 
			<EnemyDamageChance>0</EnemyDamageChance> 
			<NeutralDamageChance>0</NeutralDamageChance> 
			<EnemyDamage>0</EnemyDamage> 
			<NeutralDamage>0</NeutralDamage> 
			<CombatPercent>0</CombatPercent> 
			<CityAttack>0</CityAttack> 
			<CityDefense>0</CityDefense> 
			<RangedDefenseMod>0</RangedDefenseMod> 
			<HillsAttack>0</HillsAttack> 
			<HillsDefense>0</HillsDefense> 
			<OpenAttack>0</OpenAttack> 
			<OpenRangedAttackMod>0</OpenRangedAttackMod> 
			<OpenDefense>0</OpenDefense> 
			<RoughAttack>0</RoughAttack> 
			<RoughRangedAttackMod>0</RoughRangedAttackMod> 
			<RoughDefense>0</RoughDefense> 
			<AttackFortifiedMod>0</AttackFortifiedMod> 
			<AttackWoundedMod>0</AttackWoundedMod> 
			<FlankAttackModifier>0</FlankAttackModifier> 
			<NearbyEnemyCombatMod>0</NearbyEnemyCombatMod> 
			<NearbyEnemyCombatRange>0</NearbyEnemyCombatRange> 
			<UpgradeDiscount>0</UpgradeDiscount> 
			<ExperiencePercent>0</ExperiencePercent> 
			<AdjacentMod>0</AdjacentMod> 
			<AttackMod>0</AttackMod> 
			<DefenseMod>0</DefenseMod> 
			<DropRange>0</DropRange> 
			<GreatGeneral>true</GreatGeneral> 
			<GreatAdmiral>false</GreatAdmiral> 
			<GreatGeneralModifier>0</GreatGeneralModifier> 
			<GreatGeneralReceivesMovement>false</GreatGeneralReceivesMovement> 
			<GreatGeneralCombatModifier>0</GreatGeneralCombatModifier> 
			<FriendlyLandsModifier>0</FriendlyLandsModifier> 
			<FriendlyLandsAttackModifier>0</FriendlyLandsAttackModifier> 
			<OutsideFriendlyLandsModifier>0</OutsideFriendlyLandsModifier> 
			<HPHealedIfDestroyEnemy>0</HPHealedIfDestroyEnemy> 
			<ExtraWithdrawal>0</ExtraWithdrawal> 
			<EmbarkExtraVisibility>0</EmbarkExtraVisibility> 
			<EmbarkDefenseModifier>0</EmbarkDefenseModifier> 
			<CapitalDefenseModifier>0</CapitalDefenseModifier> 
			<CapitalDefenseFalloff>0</CapitalDefenseFalloff> 
			<CityAttackPlunderModifier>0</CityAttackPlunderModifier> 
			<ReligiousStrengthLossRivalTerritory>0</ReligiousStrengthLossRivalTerritory> 
			<TradeMissionInfluenceModifier>0</TradeMissionInfluenceModifier> 
			<TradeMissionGoldModifier>0</TradeMissionGoldModifier> 
			<GoldenAgeValueFromKills>0</GoldenAgeValueFromKills> 
			<Sapper>false</Sapper> 
			<HeavyCharge>false</HeavyCharge> 
			<PediaType>PEDIA_ATTRIBUTES</PediaType> 
			<PediaEntry>TXT_KEY_PROMOTION_HEROISM</PediaEntry> 
		</Row>
		<Row> 
			<ID>218</ID> 
			<Type>PROMOTION_AMBITION</Type> 
			<Description>TXT_KEY_PROMOTION_AMBITION</Description> 
			<Help>TXT_KEY_PROMOTION_AMBITION_HELP</Help> 
			<PortraitIndex>0</PortraitIndex> 
			<IconAtlas>KRIS_SWORDSMAN_PROMOTION_ATLAS</IconAtlas> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>0</OrderPriority> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<Sound>AS2D_IF_LEVELUP</Sound> 
			<CannotBeChosen>true</CannotBeChosen> 
			<LostWithUpgrade>false</LostWithUpgrade> 
			<NotWithUpgrade>false</NotWithUpgrade> 
			<InstaHeal>false</InstaHeal> 
			<Leader>false</Leader> 
			<Blitz>false</Blitz> 
			<Amphib>false</Amphib> 
			<River>false</River> 
			<EnemyRoute>false</EnemyRoute> 
			<RivalTerritory>false</RivalTerritory> 
			<MustSetUpToRangedAttack>false</MustSetUpToRangedAttack> 
			<RangedSupportFire>false</RangedSupportFire> 
			<CanMoveAfterAttacking>false</CanMoveAfterAttacking> 
			<AlwaysHeal>false</AlwaysHeal> 
			<HealOutsideFriendly>false</HealOutsideFriendly> 
			<HillsDoubleMove>false</HillsDoubleMove> 
			<RoughTerrainEndsTurn>false</RoughTerrainEndsTurn> 
			<IgnoreTerrainCost>false</IgnoreTerrainCost> 
			<HoveringUnit>false</HoveringUnit> 
			<FlatMovementCost>false</FlatMovementCost> 
			<CanMoveImpassable>false</CanMoveImpassable> 
			<NoCapture>false</NoCapture> 
			<OnlyDefensive>false</OnlyDefensive> 
			<NoDefensiveBonus>false</NoDefensiveBonus> 
			<NukeImmune>false</NukeImmune> 
			<HiddenNationality>false</HiddenNationality> 
			<AlwaysHostile>false</AlwaysHostile> 
			<NoRevealMap>false</NoRevealMap> 
			<Recon>false</Recon> 
			<CanMoveAllTerrain>false</CanMoveAllTerrain> 
			<FreePillageMoves>false</FreePillageMoves> 
			<AirSweepCapable>false</AirSweepCapable> 
			<AllowsEmbarkation>false</AllowsEmbarkation> 
			<EmbarkedAllWater>false</EmbarkedAllWater> 
			<HealIfDestroyExcludesBarbarians>false</HealIfDestroyExcludesBarbarians> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<CityAttackOnly>false</CityAttackOnly> 
			<CaptureDefeatedEnemy>false</CaptureDefeatedEnemy> 
			<HealOnPillage>false</HealOnPillage> 
			<IgnoreGreatGeneralBenefit>false</IgnoreGreatGeneralBenefit> 
			<IgnoreZOC>false</IgnoreZOC> 
			<HasPostCombatPromotions>false</HasPostCombatPromotions> 
			<PostCombatPromotionsExclusive>false</PostCombatPromotionsExclusive> 
			<RangedAttackModifier>0</RangedAttackModifier> 
			<InterceptionCombatModifier>0</InterceptionCombatModifier> 
			<InterceptionDefenseDamageModifier>0</InterceptionDefenseDamageModifier> 
			<AirSweepCombatModifier>0</AirSweepCombatModifier> 
			<ExtraAttacks>0</ExtraAttacks> 
			<ExtraNavalMovement>0</ExtraNavalMovement> 
			<VisibilityChange>0</VisibilityChange> 
			<MovesChange>0</MovesChange> 
			<MoveDiscountChange>0</MoveDiscountChange> 
			<RangeChange>0</RangeChange> 
			<InterceptChanceChange>0</InterceptChanceChange> 
			<NumInterceptionChange>0</NumInterceptionChange> 
			<EvasionChange>0</EvasionChange> 
			<CargoChange>0</CargoChange> 
			<EnemyHealChange>0</EnemyHealChange> 
			<NeutralHealChange>0</NeutralHealChange> 
			<FriendlyHealChange>0</FriendlyHealChange> 
			<SameTileHealChange>0</SameTileHealChange> 
			<AdjacentTileHealChange>0</AdjacentTileHealChange> 
			<EnemyDamageChance>0</EnemyDamageChance> 
			<NeutralDamageChance>0</NeutralDamageChance> 
			<EnemyDamage>0</EnemyDamage> 
			<NeutralDamage>0</NeutralDamage> 
			<CombatPercent>0</CombatPercent> 
			<CityAttack>0</CityAttack> 
			<CityDefense>0</CityDefense> 
			<RangedDefenseMod>0</RangedDefenseMod> 
			<HillsAttack>0</HillsAttack> 
			<HillsDefense>0</HillsDefense> 
			<OpenAttack>50</OpenAttack> 
			<OpenRangedAttackMod>0</OpenRangedAttackMod> 
			<OpenDefense>-20</OpenDefense> 
			<RoughAttack>50</RoughAttack> 
			<RoughRangedAttackMod>0</RoughRangedAttackMod> 
			<RoughDefense>-20</RoughDefense> 
			<AttackFortifiedMod>0</AttackFortifiedMod> 
			<AttackWoundedMod>0</AttackWoundedMod> 
			<FlankAttackModifier>0</FlankAttackModifier> 
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			<HillsDefense>0</HillsDefense> 
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			<DefenseMod>0</DefenseMod> 
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			<GreatGeneral>false</GreatGeneral> 
			<GreatAdmiral>false</GreatAdmiral> 
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			<GreatGeneralReceivesMovement>false</GreatGeneralReceivesMovement> 
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			<EmbarkExtraVisibility>0</EmbarkExtraVisibility> 
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			<CapitalDefenseFalloff>0</CapitalDefenseFalloff> 
			<CityAttackPlunderModifier>0</CityAttackPlunderModifier> 
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			<GoldenAgeValueFromKills>0</GoldenAgeValueFromKills> 
			<Sapper>false</Sapper> 
			<HeavyCharge>false</HeavyCharge> 
			<PediaType>PEDIA_ATTRIBUTES</PediaType> 
			<PediaEntry>TXT_KEY_PROMOTION_EVIL_SPIRITS</PediaEntry> 
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		<Row> 
			<ID>223</ID> 
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			<OrderPriority>0</OrderPriority> 
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			<InstaHeal>false</InstaHeal> 
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			<AlwaysHeal>false</AlwaysHeal> 
			<HealOutsideFriendly>false</HealOutsideFriendly> 
			<HillsDoubleMove>false</HillsDoubleMove> 
			<RoughTerrainEndsTurn>false</RoughTerrainEndsTurn> 
			<IgnoreTerrainCost>false</IgnoreTerrainCost> 
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			<NoCapture>false</NoCapture> 
			<OnlyDefensive>false</OnlyDefensive> 
			<NoDefensiveBonus>false</NoDefensiveBonus> 
			<NukeImmune>false</NukeImmune> 
			<HiddenNationality>false</HiddenNationality> 
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			<Recon>false</Recon> 
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			<FreePillageMoves>false</FreePillageMoves> 
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			<EmbarkedAllWater>false</EmbarkedAllWater> 
			<HealIfDestroyExcludesBarbarians>false</HealIfDestroyExcludesBarbarians> 
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			<PostCombatPromotionsExclusive>false</PostCombatPromotionsExclusive> 
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			<AttackMod>0</AttackMod> 
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			<GreatGeneral>false</GreatGeneral> 
			<GreatAdmiral>false</GreatAdmiral> 
			<GreatGeneralModifier>0</GreatGeneralModifier> 
			<GreatGeneralReceivesMovement>false</GreatGeneralReceivesMovement> 
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			<ExtraWithdrawal>0</ExtraWithdrawal> 
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			<CapitalDefenseFalloff>0</CapitalDefenseFalloff> 
			<CityAttackPlunderModifier>0</CityAttackPlunderModifier> 
			<ReligiousStrengthLossRivalTerritory>0</ReligiousStrengthLossRivalTerritory> 
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			<GoldenAgeValueFromKills>0</GoldenAgeValueFromKills> 
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			<HeavyCharge>false</HeavyCharge> 
			<PediaType>PEDIA_ATTRIBUTES</PediaType> 
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		<Row> 
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			<AlwaysHeal>false</AlwaysHeal> 
			<HealOutsideFriendly>false</HealOutsideFriendly> 
			<HillsDoubleMove>false</HillsDoubleMove> 
			<RoughTerrainEndsTurn>false</RoughTerrainEndsTurn> 
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			<HoveringUnit>false</HoveringUnit> 
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			<Recon>false</Recon> 
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			<HealIfDestroyExcludesBarbarians>false</HealIfDestroyExcludesBarbarians> 
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			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<CannotBeChosen>true</CannotBeChosen> 
			<LostWithUpgrade>false</LostWithUpgrade> 
			<NotWithUpgrade>false</NotWithUpgrade> 
			<InstaHeal>false</InstaHeal> 
			<Leader>false</Leader> 
			<Blitz>false</Blitz> 
			<Amphib>false</Amphib> 
			<River>false</River> 
			<EnemyRoute>false</EnemyRoute> 
			<RivalTerritory>false</RivalTerritory> 
			<MustSetUpToRangedAttack>false</MustSetUpToRangedAttack> 
			<RangedSupportFire>false</RangedSupportFire> 
			<CanMoveAfterAttacking>false</CanMoveAfterAttacking> 
			<AlwaysHeal>false</AlwaysHeal> 
			<HealOutsideFriendly>false</HealOutsideFriendly> 
			<HillsDoubleMove>false</HillsDoubleMove> 
			<RoughTerrainEndsTurn>false</RoughTerrainEndsTurn> 
			<IgnoreTerrainCost>false</IgnoreTerrainCost> 
			<HoveringUnit>false</HoveringUnit> 
			<FlatMovementCost>false</FlatMovementCost> 
			<CanMoveImpassable>false</CanMoveImpassable> 
			<NoCapture>false</NoCapture> 
			<OnlyDefensive>false</OnlyDefensive> 
			<NoDefensiveBonus>false</NoDefensiveBonus> 
			<NukeImmune>false</NukeImmune> 
			<HiddenNationality>false</HiddenNationality> 
			<AlwaysHostile>false</AlwaysHostile> 
			<NoRevealMap>false</NoRevealMap> 
			<Recon>false</Recon> 
			<CanMoveAllTerrain>false</CanMoveAllTerrain> 
			<FreePillageMoves>false</FreePillageMoves> 
			<AirSweepCapable>false</AirSweepCapable> 
			<AllowsEmbarkation>false</AllowsEmbarkation> 
			<EmbarkedAllWater>false</EmbarkedAllWater> 
			<HealIfDestroyExcludesBarbarians>false</HealIfDestroyExcludesBarbarians> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<CityAttackOnly>false</CityAttackOnly> 
			<CaptureDefeatedEnemy>false</CaptureDefeatedEnemy> 
			<HealOnPillage>false</HealOnPillage> 
			<IgnoreGreatGeneralBenefit>false</IgnoreGreatGeneralBenefit> 
			<IgnoreZOC>false</IgnoreZOC> 
			<HasPostCombatPromotions>false</HasPostCombatPromotions> 
			<PostCombatPromotionsExclusive>false</PostCombatPromotionsExclusive> 
			<RangedAttackModifier>0</RangedAttackModifier> 
			<InterceptionCombatModifier>0</InterceptionCombatModifier> 
			<InterceptionDefenseDamageModifier>0</InterceptionDefenseDamageModifier> 
			<AirSweepCombatModifier>0</AirSweepCombatModifier> 
			<ExtraAttacks>0</ExtraAttacks> 
			<ExtraNavalMovement>0</ExtraNavalMovement> 
			<VisibilityChange>0</VisibilityChange> 
			<MovesChange>0</MovesChange> 
			<MoveDiscountChange>0</MoveDiscountChange> 
			<RangeChange>0</RangeChange> 
			<InterceptChanceChange>0</InterceptChanceChange> 
			<NumInterceptionChange>0</NumInterceptionChange> 
			<EvasionChange>0</EvasionChange> 
			<CargoChange>0</CargoChange> 
			<EnemyHealChange>0</EnemyHealChange> 
			<NeutralHealChange>0</NeutralHealChange> 
			<FriendlyHealChange>0</FriendlyHealChange> 
			<SameTileHealChange>0</SameTileHealChange> 
			<AdjacentTileHealChange>0</AdjacentTileHealChange> 
			<EnemyDamageChance>0</EnemyDamageChance> 
			<NeutralDamageChance>0</NeutralDamageChance> 
			<EnemyDamage>0</EnemyDamage> 
			<NeutralDamage>0</NeutralDamage> 
			<CombatPercent>15</CombatPercent> 
			<CityAttack>0</CityAttack> 
			<CityDefense>0</CityDefense> 
			<RangedDefenseMod>0</RangedDefenseMod> 
			<HillsAttack>0</HillsAttack> 
			<HillsDefense>0</HillsDefense> 
			<OpenAttack>0</OpenAttack> 
			<OpenRangedAttackMod>0</OpenRangedAttackMod> 
			<OpenDefense>0</OpenDefense> 
			<RoughAttack>0</RoughAttack> 
			<RoughRangedAttackMod>0</RoughRangedAttackMod> 
			<RoughDefense>0</RoughDefense> 
			<AttackFortifiedMod>0</AttackFortifiedMod> 
			<AttackWoundedMod>0</AttackWoundedMod> 
			<FlankAttackModifier>0</FlankAttackModifier> 
			<NearbyEnemyCombatMod>0</NearbyEnemyCombatMod> 
			<NearbyEnemyCombatRange>0</NearbyEnemyCombatRange> 
			<UpgradeDiscount>0</UpgradeDiscount> 
			<ExperiencePercent>0</ExperiencePercent> 
			<AdjacentMod>0</AdjacentMod> 
			<AttackMod>0</AttackMod> 
			<DefenseMod>0</DefenseMod> 
			<DropRange>0</DropRange> 
			<GreatGeneral>false</GreatGeneral> 
			<GreatAdmiral>false</GreatAdmiral> 
			<GreatGeneralModifier>0</GreatGeneralModifier> 
			<GreatGeneralReceivesMovement>false</GreatGeneralReceivesMovement> 
			<GreatGeneralCombatModifier>0</GreatGeneralCombatModifier> 
			<FriendlyLandsModifier>0</FriendlyLandsModifier> 
			<FriendlyLandsAttackModifier>0</FriendlyLandsAttackModifier> 
			<OutsideFriendlyLandsModifier>0</OutsideFriendlyLandsModifier> 
			<HPHealedIfDestroyEnemy>0</HPHealedIfDestroyEnemy> 
			<ExtraWithdrawal>0</ExtraWithdrawal> 
			<EmbarkExtraVisibility>0</EmbarkExtraVisibility> 
			<EmbarkDefenseModifier>0</EmbarkDefenseModifier> 
			<CapitalDefenseModifier>0</CapitalDefenseModifier> 
			<CapitalDefenseFalloff>0</CapitalDefenseFalloff> 
			<CityAttackPlunderModifier>0</CityAttackPlunderModifier> 
			<ReligiousStrengthLossRivalTerritory>0</ReligiousStrengthLossRivalTerritory> 
			<TradeMissionInfluenceModifier>0</TradeMissionInfluenceModifier> 
			<TradeMissionGoldModifier>0</TradeMissionGoldModifier> 
			<GoldenAgeValueFromKills>0</GoldenAgeValueFromKills> 
			<Sapper>false</Sapper> 
			<HeavyCharge>false</HeavyCharge> 
			<PediaType>PEDIA_ATTRIBUTES</PediaType> 
			<PediaEntry>TXT_KEY_PROMOTION_EE_DRYDOCK</PediaEntry> 
		</Row>
		<Row> 
			<ID>230</ID> 
			<Type>PROMOTION_EE_EXPLORER</Type> 
			<Description>TXT_KEY_PROMOTION_EE_EXPLORER</Description> 
			<Help>TXT_KEY_PROMOTION_EE_EXPLORER_HELP</Help> 
			<PortraitIndex>59</PortraitIndex> 
			<IconAtlas>PROMOTION_ATLAS</IconAtlas> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>0</OrderPriority> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<CannotBeChosen>true</CannotBeChosen> 
			<LostWithUpgrade>false</LostWithUpgrade> 
			<NotWithUpgrade>false</NotWithUpgrade> 
			<InstaHeal>false</InstaHeal> 
			<Leader>false</Leader> 
			<Blitz>false</Blitz> 
			<Amphib>false</Amphib> 
			<River>false</River> 
			<EnemyRoute>false</EnemyRoute> 
			<RivalTerritory>false</RivalTerritory> 
			<MustSetUpToRangedAttack>false</MustSetUpToRangedAttack> 
			<RangedSupportFire>false</RangedSupportFire> 
			<CanMoveAfterAttacking>false</CanMoveAfterAttacking> 
			<AlwaysHeal>false</AlwaysHeal> 
			<HealOutsideFriendly>false</HealOutsideFriendly> 
			<HillsDoubleMove>false</HillsDoubleMove> 
			<RoughTerrainEndsTurn>false</RoughTerrainEndsTurn> 
			<IgnoreTerrainCost>false</IgnoreTerrainCost> 
			<HoveringUnit>false</HoveringUnit> 
			<FlatMovementCost>false</FlatMovementCost> 
			<CanMoveImpassable>false</CanMoveImpassable> 
			<NoCapture>false</NoCapture> 
			<OnlyDefensive>false</OnlyDefensive> 
			<NoDefensiveBonus>false</NoDefensiveBonus> 
			<NukeImmune>false</NukeImmune> 
			<HiddenNationality>false</HiddenNationality> 
			<AlwaysHostile>false</AlwaysHostile> 
			<NoRevealMap>false</NoRevealMap> 
			<Recon>false</Recon> 
			<CanMoveAllTerrain>false</CanMoveAllTerrain> 
			<FreePillageMoves>false</FreePillageMoves> 
			<AirSweepCapable>false</AirSweepCapable> 
			<AllowsEmbarkation>false</AllowsEmbarkation> 
			<EmbarkedAllWater>false</EmbarkedAllWater> 
			<HealIfDestroyExcludesBarbarians>false</HealIfDestroyExcludesBarbarians> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<CityAttackOnly>false</CityAttackOnly> 
			<CaptureDefeatedEnemy>false</CaptureDefeatedEnemy> 
			<HealOnPillage>false</HealOnPillage> 
			<IgnoreGreatGeneralBenefit>false</IgnoreGreatGeneralBenefit> 
			<IgnoreZOC>false</IgnoreZOC> 
			<HasPostCombatPromotions>false</HasPostCombatPromotions> 
			<PostCombatPromotionsExclusive>false</PostCombatPromotionsExclusive> 
			<RangedAttackModifier>0</RangedAttackModifier> 
			<InterceptionCombatModifier>0</InterceptionCombatModifier> 
			<InterceptionDefenseDamageModifier>0</InterceptionDefenseDamageModifier> 
			<AirSweepCombatModifier>0</AirSweepCombatModifier> 
			<ExtraAttacks>0</ExtraAttacks> 
			<ExtraNavalMovement>1</ExtraNavalMovement> 
			<VisibilityChange>0</VisibilityChange> 
			<MovesChange>0</MovesChange> 
			<MoveDiscountChange>0</MoveDiscountChange> 
			<RangeChange>0</RangeChange> 
			<InterceptChanceChange>0</InterceptChanceChange> 
			<NumInterceptionChange>0</NumInterceptionChange> 
			<EvasionChange>0</EvasionChange> 
			<CargoChange>0</CargoChange> 
			<EnemyHealChange>0</EnemyHealChange> 
			<NeutralHealChange>0</NeutralHealChange> 
			<FriendlyHealChange>0</FriendlyHealChange> 
			<SameTileHealChange>0</SameTileHealChange> 
			<AdjacentTileHealChange>0</AdjacentTileHealChange> 
			<EnemyDamageChance>0</EnemyDamageChance> 
			<NeutralDamageChance>0</NeutralDamageChance> 
			<EnemyDamage>0</EnemyDamage> 
			<NeutralDamage>0</NeutralDamage> 
			<CombatPercent>0</CombatPercent> 
			<CityAttack>0</CityAttack> 
			<CityDefense>0</CityDefense> 
			<RangedDefenseMod>0</RangedDefenseMod> 
			<HillsAttack>0</HillsAttack> 
			<HillsDefense>0</HillsDefense> 
			<OpenAttack>0</OpenAttack> 
			<OpenRangedAttackMod>0</OpenRangedAttackMod> 
			<OpenDefense>0</OpenDefense> 
			<RoughAttack>0</RoughAttack> 
			<RoughRangedAttackMod>0</RoughRangedAttackMod> 
			<RoughDefense>0</RoughDefense> 
			<AttackFortifiedMod>0</AttackFortifiedMod> 
			<AttackWoundedMod>0</AttackWoundedMod> 
			<FlankAttackModifier>0</FlankAttackModifier> 
			<NearbyEnemyCombatMod>0</NearbyEnemyCombatMod> 
			<NearbyEnemyCombatRange>0</NearbyEnemyCombatRange> 
			<UpgradeDiscount>0</UpgradeDiscount> 
			<ExperiencePercent>0</ExperiencePercent> 
			<AdjacentMod>0</AdjacentMod> 
			<AttackMod>0</AttackMod> 
			<DefenseMod>0</DefenseMod> 
			<DropRange>0</DropRange> 
			<GreatGeneral>false</GreatGeneral> 
			<GreatAdmiral>false</GreatAdmiral> 
			<GreatGeneralModifier>0</GreatGeneralModifier> 
			<GreatGeneralReceivesMovement>false</GreatGeneralReceivesMovement> 
			<GreatGeneralCombatModifier>0</GreatGeneralCombatModifier> 
			<FriendlyLandsModifier>0</FriendlyLandsModifier> 
			<FriendlyLandsAttackModifier>0</FriendlyLandsAttackModifier> 
			<OutsideFriendlyLandsModifier>0</OutsideFriendlyLandsModifier> 
			<HPHealedIfDestroyEnemy>0</HPHealedIfDestroyEnemy> 
			<ExtraWithdrawal>0</ExtraWithdrawal> 
			<EmbarkExtraVisibility>0</EmbarkExtraVisibility> 
			<EmbarkDefenseModifier>0</EmbarkDefenseModifier> 
			<CapitalDefenseModifier>0</CapitalDefenseModifier> 
			<CapitalDefenseFalloff>0</CapitalDefenseFalloff> 
			<CityAttackPlunderModifier>0</CityAttackPlunderModifier> 
			<ReligiousStrengthLossRivalTerritory>0</ReligiousStrengthLossRivalTerritory> 
			<TradeMissionInfluenceModifier>0</TradeMissionInfluenceModifier> 
			<TradeMissionGoldModifier>0</TradeMissionGoldModifier> 
			<GoldenAgeValueFromKills>0</GoldenAgeValueFromKills> 
			<Sapper>false</Sapper> 
			<HeavyCharge>false</HeavyCharge> 
			<PediaType>PEDIA_ATTRIBUTES</PediaType> 
			<PediaEntry>TXT_KEY_PROMOTION_EE_EXPLORER</PediaEntry> 
		</Row>
		<Row> 
			<ID>231</ID> 
			<Type>PROMOTION_EE_FASIL_GHEBBI</Type> 
			<Description>TXT_KEY_PROMOTION_EE_FASIL_GHEBBI</Description> 
			<Help>TXT_KEY_PROMOTION_EE_FASIL_GHEBBI_HELP</Help> 
			<PortraitIndex>59</PortraitIndex> 
			<IconAtlas>PROMOTION_ATLAS</IconAtlas> 
			<HotKeyPriority>0</HotKeyPriority> 
			<HotKeyPriorityAlt>0</HotKeyPriorityAlt> 
			<OrderPriority>0</OrderPriority> 
			<AltDown>false</AltDown> 
			<AltDownAlt>false</AltDownAlt> 
			<ShiftDown>false</ShiftDown> 
			<ShiftDownAlt>false</ShiftDownAlt> 
			<CtrlDown>false</CtrlDown> 
			<CtrlDownAlt>false</CtrlDownAlt> 
			<CannotBeChosen>true</CannotBeChosen> 
			<LostWithUpgrade>false</LostWithUpgrade> 
			<NotWithUpgrade>false</NotWithUpgrade> 
			<InstaHeal>false</InstaHeal> 
			<Leader>false</Leader> 
			<Blitz>false</Blitz> 
			<Amphib>false</Amphib> 
			<River>false</River> 
			<EnemyRoute>false</EnemyRoute> 
			<RivalTerritory>false</RivalTerritory> 
			<MustSetUpToRangedAttack>false</MustSetUpToRangedAttack> 
			<RangedSupportFire>false</RangedSupportFire> 
			<CanMoveAfterAttacking>false</CanMoveAfterAttacking> 
			<AlwaysHeal>false</AlwaysHeal> 
			<HealOutsideFriendly>false</HealOutsideFriendly> 
			<HillsDoubleMove>false</HillsDoubleMove> 
			<RoughTerrainEndsTurn>false</RoughTerrainEndsTurn> 
			<IgnoreTerrainCost>false</IgnoreTerrainCost> 
			<HoveringUnit>false</HoveringUnit> 
			<FlatMovementCost>false</FlatMovementCost> 
			<CanMoveImpassable>false</CanMoveImpassable> 
			<NoCapture>false</NoCapture> 
			<OnlyDefensive>false</OnlyDefensive> 
			<NoDefensiveBonus>false</NoDefensiveBonus> 
			<NukeImmune>false</NukeImmune> 
			<HiddenNationality>false</HiddenNationality> 
			<AlwaysHostile>false</AlwaysHostile> 
			<NoRevealMap>false</NoRevealMap> 
			<Recon>false</Recon> 
			<CanMoveAllTerrain>false</CanMoveAllTerrain> 
			<FreePillageMoves>false</FreePillageMoves> 
			<AirSweepCapable>false</AirSweepCapable> 
			<AllowsEmbarkation>false</AllowsEmbarkation> 
			<EmbarkedAllWater>false</EmbarkedAllWater> 
			<HealIfDestroyExcludesBarbarians>false</HealIfDestroyExcludesBarbarians> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<CityAttackOnly>false</CityAttackOnly> 
			<CaptureDefeatedEnemy>false</CaptureDefeatedEnemy> 
			<HealOnPillage>false</HealOnPillage> 
			<IgnoreGreatGeneralBenefit>false</IgnoreGreatGeneralBenefit> 
			<IgnoreZOC>false</IgnoreZOC> 
			<HasPostCombatPromotions>false</HasPostCombatPromotions> 
			<PostCombatPromotionsExclusive>false</PostCombatPromotionsExclusive> 
			<RangedAttackModifier>0</RangedAttackModifier> 
			<InterceptionCombatModifier>0</InterceptionCombatModifier> 
			<InterceptionDefenseDamageModifier>0</InterceptionDefenseDamageModifier> 
			<AirSweepCombatModifier>0</AirSweepCombatModifier> 
			<ExtraAttacks>0</ExtraAttacks> 
			<ExtraNavalMovement>0</ExtraNavalMovement> 
			<VisibilityChange>0</VisibilityChange> 
			<MovesChange>0</MovesChange> 
			<MoveDiscountChange>0</MoveDiscountChange> 
			<RangeChange>0</RangeChange> 
			<InterceptChanceChange>0</InterceptChanceChange> 
			<NumInterceptionChange>0</NumInterceptionChange> 
			<EvasionChange>0</EvasionChange> 
			<CargoChange>0</CargoChange> 
			<EnemyHealChange>0</EnemyHealChange> 
			<NeutralHealChange>0</NeutralHealChange> 
			<FriendlyHealChange>0</FriendlyHealChange> 
			<SameTileHealChange>0</SameTileHealChange> 
			<AdjacentTileHealChange>0</AdjacentTileHealChange> 
			<EnemyDamageChance>0</EnemyDamageChance> 
			<NeutralDamageChance>0</NeutralDamageChance> 
			<EnemyDamage>0</EnemyDamage> 
			<NeutralDamage>0</NeutralDamage> 
			<CombatPercent>33</CombatPercent> 
			<CityAttack>0</CityAttack> 
			<CityDefense>0</CityDefense> 
			<RangedDefenseMod>0</RangedDefenseMod> 
			<HillsAttack>0</HillsAttack> 
			<HillsDefense>0</HillsDefense> 
			<OpenAttack>0</OpenAttack> 
			<OpenRangedAttackMod>0</OpenRangedAttackMod> 
			<OpenDefense>0</OpenDefense> 
			<RoughAttack>0</RoughAttack> 
			<RoughRangedAttackMod>0</RoughRangedAttackMod> 
			<RoughDefense>0</RoughDefense> 
			<AttackFortifiedMod>0</AttackFortifiedMod> 
			<AttackWoundedMod>0</AttackWoundedMod> 
			<FlankAttackModifier>0</FlankAttackModifier> 
			<NearbyEnemyCombatMod>0</NearbyEnemyCombatMod> 
			<NearbyEnemyCombatRange>0</NearbyEnemyCombatRange> 
			<UpgradeDiscount>0</UpgradeDiscount> 
			<ExperiencePercent>0</ExperiencePercent> 
			<AdjacentMod>0</AdjacentMod> 
			<AttackMod>0</AttackMod> 
			<DefenseMod>0</DefenseMod> 
			<DropRange>0</DropRange> 
			<GreatGeneral>false</GreatGeneral> 
			<GreatAdmiral>false</GreatAdmiral> 
			<GreatGeneralModifier>0</GreatGeneralModifier> 
			<GreatGeneralReceivesMovement>false</GreatGeneralReceivesMovement> 
			<GreatGeneralCombatModifier>0</GreatGeneralCombatModifier> 
			<FriendlyLandsModifier>0</FriendlyLandsModifier> 
			<FriendlyLandsAttackModifier>0</FriendlyLandsAttackModifier> 
			<OutsideFriendlyLandsModifier>0</OutsideFriendlyLandsModifier> 
			<HPHealedIfDestroyEnemy>0</HPHealedIfDestroyEnemy> 
			<ExtraWithdrawal>0</ExtraWithdrawal> 
			<EmbarkExtraVisibility>0</EmbarkExtraVisibility> 
			<EmbarkDefenseModifier>0</EmbarkDefenseModifier> 
			<CapitalDefenseModifier>0</CapitalDefenseModifier> 
			<CapitalDefenseFalloff>0</CapitalDefenseFalloff> 
			<CityAttackPlunderModifier>0</CityAttackPlunderModifier> 
			<ReligiousStrengthLossRivalTerritory>0</ReligiousStrengthLossRivalTerritory> 
			<TradeMissionInfluenceModifier>0</TradeMissionInfluenceModifier> 
			<TradeMissionGoldModifier>0</TradeMissionGoldModifier> 
			<GoldenAgeValueFromKills>0</GoldenAgeValueFromKills> 
			<Sapper>false</Sapper> 
			<HeavyCharge>false</HeavyCharge> 
			<PediaType>PEDIA_SHARED</PediaType> 
			<PediaEntry>TXT_KEY_PROMOTION_EE_FASIL_GHEBBI</PediaEntry> 
		</Row>
	</UnitPromotions> 

	<Table name="UnitPromotions_CivilianUnitType">
		<Column name="PromotionType" type="text"  />
		<Column name="UnitType" type="text"  />
	</Table> 
	<UnitPromotions_CivilianUnitType>
		<Delete />

		<Row> 
			<PromotionType>PROMOTION_FAST_GENERAL</PromotionType> 
			<UnitType>UNIT_GREAT_GENERAL</UnitType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_FAST_ADMIRAL</PromotionType> 
			<UnitType>UNIT_GREAT_ADMIRAL</UnitType> 
		</Row>
	</UnitPromotions_CivilianUnitType> 

	<Table name="UnitPromotions_Domains">
		<Column name="PromotionType" type="text"  />
		<Column name="DomainType" type="text"  />
		<Column name="Modifier" type="integer"  />
		<Column name="PediaType" type="text"  />
	</Table> 
	<UnitPromotions_Domains>
		<Delete />

		<Row> 
			<PromotionType>PROMOTION_TARGETING_1</PromotionType> 
			<DomainType>DOMAIN_SEA</DomainType> 
			<Modifier>15</Modifier> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_TARGETING_2</PromotionType> 
			<DomainType>DOMAIN_SEA</DomainType> 
			<Modifier>15</Modifier> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_TARGETING_3</PromotionType> 
			<DomainType>DOMAIN_SEA</DomainType> 
			<Modifier>15</Modifier> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_BOARDING_PARTY_1</PromotionType> 
			<DomainType>DOMAIN_SEA</DomainType> 
			<Modifier>15</Modifier> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_BOARDING_PARTY_2</PromotionType> 
			<DomainType>DOMAIN_SEA</DomainType> 
			<Modifier>15</Modifier> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_BOARDING_PARTY_3</PromotionType> 
			<DomainType>DOMAIN_SEA</DomainType> 
			<Modifier>15</Modifier> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_AIR_TARGETING_1</PromotionType> 
			<DomainType>DOMAIN_SEA</DomainType> 
			<Modifier>33</Modifier> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_AIR_TARGETING_2</PromotionType> 
			<DomainType>DOMAIN_SEA</DomainType> 
			<Modifier>33</Modifier> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_BOMBARDMENT_1</PromotionType> 
			<DomainType>DOMAIN_LAND</DomainType> 
			<Modifier>33</Modifier> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_BOMBARDMENT_2</PromotionType> 
			<DomainType>DOMAIN_LAND</DomainType> 
			<Modifier>33</Modifier> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_BOMBARDMENT_3</PromotionType> 
			<DomainType>DOMAIN_LAND</DomainType> 
			<Modifier>34</Modifier> 
		</Row>
	</UnitPromotions_Domains> 

	<Table name="UnitPromotions_Features">
		<Column name="PromotionType" type="text"  />
		<Column name="FeatureType" type="text"  />
		<Column name="Attack" type="integer"  default="0"/>
		<Column name="Defense" type="integer"  default="0"/>
		<Column name="DoubleMove" type="boolean"  default="0"/>
		<Column name="Impassable" type="boolean"  default="0"/>
		<Column name="PassableTech" type="text"  />
		<Column name="PediaType" type="text"  />
	</Table> 
	<UnitPromotions_Features>
		<Delete />

		<Row> 
			<PromotionType>PROMOTION_WOODSMAN</PromotionType> 
			<FeatureType>FEATURE_JUNGLE</FeatureType> 
			<Attack>0</Attack> 
			<Defense>0</Defense> 
			<DoubleMove>true</DoubleMove> 
			<Impassable>false</Impassable> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_WOODSMAN</PromotionType> 
			<FeatureType>FEATURE_FOREST</FeatureType> 
			<Attack>0</Attack> 
			<Defense>0</Defense> 
			<DoubleMove>true</DoubleMove> 
			<Impassable>false</Impassable> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_MOHAWK</PromotionType> 
			<FeatureType>FEATURE_FOREST</FeatureType> 
			<Attack>33</Attack> 
			<Defense>33</Defense> 
			<DoubleMove>false</DoubleMove> 
			<Impassable>false</Impassable> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_MOHAWK</PromotionType> 
			<FeatureType>FEATURE_JUNGLE</FeatureType> 
			<Attack>33</Attack> 
			<Defense>33</Defense> 
			<DoubleMove>false</DoubleMove> 
			<Impassable>false</Impassable> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_JAGUAR</PromotionType> 
			<FeatureType>FEATURE_FOREST</FeatureType> 
			<Attack>33</Attack> 
			<Defense>33</Defense> 
			<DoubleMove>false</DoubleMove> 
			<Impassable>false</Impassable> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_JAGUAR</PromotionType> 
			<FeatureType>FEATURE_JUNGLE</FeatureType> 
			<Attack>33</Attack> 
			<Defense>33</Defense> 
			<DoubleMove>false</DoubleMove> 
			<Impassable>false</Impassable> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_FOLIAGE_IMPASSABLE</PromotionType> 
			<FeatureType>FEATURE_JUNGLE</FeatureType> 
			<Attack>0</Attack> 
			<Defense>0</Defense> 
			<DoubleMove>false</DoubleMove> 
			<Impassable>true</Impassable> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_FOLIAGE_IMPASSABLE</PromotionType> 
			<FeatureType>FEATURE_FOREST</FeatureType> 
			<Attack>0</Attack> 
			<Defense>0</Defense> 
			<DoubleMove>false</DoubleMove> 
			<Impassable>true</Impassable> 
		</Row>
	</UnitPromotions_Features> 

	<Table name="UnitPromotions_PostCombatRandomPromotion">
		<Column name="PromotionType" type="text"  />
		<Column name="NewPromotion" type="text"  />
	</Table> 
	<UnitPromotions_PostCombatRandomPromotion>
		<Delete />

		<Row> 
			<PromotionType>PROMOTION_MYSTIC_BLADE</PromotionType> 
			<NewPromotion>PROMOTION_INVULNERABIILITY</NewPromotion> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_MYSTIC_BLADE</PromotionType> 
			<NewPromotion>PROMOTION_SNEAK_ATTACK</NewPromotion> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_MYSTIC_BLADE</PromotionType> 
			<NewPromotion>PROMOTION_HEROISM</NewPromotion> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_MYSTIC_BLADE</PromotionType> 
			<NewPromotion>PROMOTION_AMBITION</NewPromotion> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_MYSTIC_BLADE</PromotionType> 
			<NewPromotion>PROMOTION_RESTLESSNESS</NewPromotion> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_MYSTIC_BLADE</PromotionType> 
			<NewPromotion>PROMOTION_RECRUITMENT</NewPromotion> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_MYSTIC_BLADE</PromotionType> 
			<NewPromotion>PROMOTION_ENEMY_BLADE</NewPromotion> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_MYSTIC_BLADE</PromotionType> 
			<NewPromotion>PROMOTION_EVIL_SPIRITS</NewPromotion> 
		</Row>
	</UnitPromotions_PostCombatRandomPromotion> 

	<Table name="UnitPromotions_Terrains">
		<Column name="PromotionType" type="text"  />
		<Column name="TerrainType" type="text"  />
		<Column name="Attack" type="integer"  default="0"/>
		<Column name="Defense" type="integer"  default="0"/>
		<Column name="DoubleMove" type="boolean"  default="0"/>
		<Column name="Impassable" type="boolean"  default="0"/>
		<Column name="PassableTech" type="text"  />
		<Column name="PediaType" type="text"  />
	</Table> 
	<UnitPromotions_Terrains>
		<Delete />

		<Row> 
			<PromotionType>PROMOTION_OCEAN_IMPASSABLE_UNTIL_ASTRONOMY</PromotionType> 
			<TerrainType>TERRAIN_OCEAN</TerrainType> 
			<Attack>0</Attack> 
			<Defense>0</Defense> 
			<DoubleMove>false</DoubleMove> 
			<Impassable>true</Impassable> 
			<PassableTech>TECH_ASTRONOMY</PassableTech> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_OCEAN_IMPASSABLE</PromotionType> 
			<TerrainType>TERRAIN_OCEAN</TerrainType> 
			<Attack>0</Attack> 
			<Defense>0</Defense> 
			<DoubleMove>false</DoubleMove> 
			<Impassable>true</Impassable> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_STEAM_POWERED</PromotionType> 
			<TerrainType>TERRAIN_COAST</TerrainType> 
			<Attack>0</Attack> 
			<Defense>0</Defense> 
			<DoubleMove>true</DoubleMove> 
			<Impassable>false</Impassable> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_SKI_INFANTRY</PromotionType> 
			<TerrainType>TERRAIN_SNOW</TerrainType> 
			<Attack>25</Attack> 
			<Defense>25</Defense> 
			<DoubleMove>true</DoubleMove> 
			<Impassable>false</Impassable> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_SKI_INFANTRY</PromotionType> 
			<TerrainType>TERRAIN_TUNDRA</TerrainType> 
			<Attack>25</Attack> 
			<Defense>25</Defense> 
			<DoubleMove>true</DoubleMove> 
			<Impassable>false</Impassable> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_SKI_INFANTRY</PromotionType> 
			<TerrainType>TERRAIN_HILL</TerrainType> 
			<Attack>25</Attack> 
			<Defense>25</Defense> 
			<DoubleMove>false</DoubleMove> 
			<Impassable>false</Impassable> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_DESERT_WARRIOR</PromotionType> 
			<TerrainType>TERRAIN_DESERT</TerrainType> 
			<Attack>50</Attack> 
			<Defense>50</Defense> 
			<DoubleMove>false</DoubleMove> 
			<Impassable>false</Impassable> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_ALTITUDE_TRAINING</PromotionType> 
			<TerrainType>TERRAIN_HILL</TerrainType> 
			<Attack>10</Attack> 
			<Defense>10</Defense> 
			<DoubleMove>false</DoubleMove> 
			<Impassable>false</Impassable> 
		</Row>
	</UnitPromotions_Terrains> 

	<Table name="UnitPromotions_UnitClasses">
		<Column name="PromotionType" type="text"  />
		<Column name="UnitClassType" type="text"  />
		<Column name="Modifier" type="integer"  />
		<Column name="Attack" type="integer"  />
		<Column name="Defense" type="integer"  />
		<Column name="PediaType" type="text"  />
	</Table> 
	<UnitPromotions_UnitClasses>
		<Delete />

		<Row> 
			<PromotionType>PROMOTION_ANTI_SUBMARINE_I</PromotionType> 
			<UnitClassType>UNITCLASS_SUBMARINE</UnitClassType> 
			<Attack>33</Attack> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_ANTI_SUBMARINE_I</PromotionType> 
			<UnitClassType>UNITCLASS_NUCLEAR_SUBMARINE</UnitClassType> 
			<Attack>33</Attack> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_ANTI_SUBMARINE_II</PromotionType> 
			<UnitClassType>UNITCLASS_SUBMARINE</UnitClassType> 
			<Attack>100</Attack> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_ANTI_SUBMARINE_II</PromotionType> 
			<UnitClassType>UNITCLASS_NUCLEAR_SUBMARINE</UnitClassType> 
			<Attack>100</Attack> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_ANTI_FIGHTER</PromotionType> 
			<UnitClassType>UNITCLASS_TRIPLANE</UnitClassType> 
			<Modifier>33</Modifier> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_ANTI_FIGHTER</PromotionType> 
			<UnitClassType>UNITCLASS_FIGHTER</UnitClassType> 
			<Modifier>33</Modifier> 
		</Row>
	</UnitPromotions_UnitClasses> 

	<Table name="UnitPromotions_UnitCombatMods">
		<Column name="PromotionType" type="text"  />
		<Column name="UnitCombatType" type="text"  />
		<Column name="Modifier" type="integer"  />
		<Column name="PediaType" type="text"  />
	</Table> 
	<UnitPromotions_UnitCombatMods>
		<Delete />

		<Row> 
			<PromotionType>PROMOTION_FORMATION_1</PromotionType> 
			<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType> 
			<Modifier>33</Modifier> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_FORMATION_2</PromotionType> 
			<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType> 
			<Modifier>33</Modifier> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_AMBUSH_1</PromotionType> 
			<UnitCombatType>UNITCOMBAT_ARMOR</UnitCombatType> 
			<Modifier>33</Modifier> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_AMBUSH_2</PromotionType> 
			<UnitCombatType>UNITCOMBAT_ARMOR</UnitCombatType> 
			<Modifier>33</Modifier> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_AIR_AMBUSH_1</PromotionType> 
			<UnitCombatType>UNITCOMBAT_ARMOR</UnitCombatType> 
			<Modifier>33</Modifier> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_AIR_AMBUSH_2</PromotionType> 
			<UnitCombatType>UNITCOMBAT_ARMOR</UnitCombatType> 
			<Modifier>33</Modifier> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_HELI_AMBUSH_1</PromotionType> 
			<UnitCombatType>UNITCOMBAT_ARMOR</UnitCombatType> 
			<Modifier>25</Modifier> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_HELI_AMBUSH_2</PromotionType> 
			<UnitCombatType>UNITCOMBAT_ARMOR</UnitCombatType> 
			<Modifier>25</Modifier> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_ANTI_MOUNTED_I</PromotionType> 
			<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType> 
			<Modifier>50</Modifier> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_ANTI_MOUNTED_II</PromotionType> 
			<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType> 
			<Modifier>100</Modifier> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_MOUNTED_PENALTY</PromotionType> 
			<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType> 
			<Modifier>-33</Modifier> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_ANTI_AIR</PromotionType> 
			<UnitCombatType>UNITCOMBAT_FIGHTER</UnitCombatType> 
			<Modifier>150</Modifier> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_ANTI_AIR</PromotionType> 
			<UnitCombatType>UNITCOMBAT_BOMBER</UnitCombatType> 
			<Modifier>150</Modifier> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_ANTI_AIR</PromotionType> 
			<UnitCombatType>UNITCOMBAT_HELICOPTER</UnitCombatType> 
			<Modifier>150</Modifier> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_ANTI_AIR_II</PromotionType> 
			<UnitCombatType>UNITCOMBAT_BOMBER</UnitCombatType> 
			<Modifier>150</Modifier> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_ANTI_AIR_II</PromotionType> 
			<UnitCombatType>UNITCOMBAT_HELICOPTER</UnitCombatType> 
			<Modifier>150</Modifier> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_ANTI_TANK</PromotionType> 
			<UnitCombatType>UNITCOMBAT_ARMOR</UnitCombatType> 
			<Modifier>100</Modifier> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_NAVAL_PENALTY</PromotionType> 
			<UnitCombatType>UNITCOMBAT_NAVALRANGED</UnitCombatType> 
			<Modifier>-50</Modifier> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_NAVAL_PENALTY</PromotionType> 
			<UnitCombatType>UNITCOMBAT_NAVALMELEE</UnitCombatType> 
			<Modifier>-50</Modifier> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_NAVAL_PENALTY</PromotionType> 
			<UnitCombatType>UNITCOMBAT_SUBMARINE</UnitCombatType> 
			<Modifier>-50</Modifier> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_NAVAL_PENALTY</PromotionType> 
			<UnitCombatType>UNITCOMBAT_CARRIER</UnitCombatType> 
			<Modifier>-50</Modifier> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_NAVAL_BONUS</PromotionType> 
			<UnitCombatType>UNITCOMBAT_NAVALRANGED</UnitCombatType> 
			<Modifier>50</Modifier> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_NAVAL_BONUS</PromotionType> 
			<UnitCombatType>UNITCOMBAT_NAVALMELEE</UnitCombatType> 
			<Modifier>50</Modifier> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_ANTI_GUNPOWDER</PromotionType> 
			<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType> 
			<Modifier>75</Modifier> 
		</Row>
	</UnitPromotions_UnitCombatMods> 

	<Table name="UnitPromotions_UnitCombats">
		<Column name="PromotionType" type="text"  />
		<Column name="UnitCombatType" type="text"  />
		<Column name="PediaType" type="text"  />
	</Table> 
	<UnitPromotions_UnitCombats>
		<Delete />

		<Row> 
			<PromotionType>PROMOTION_EMBARKATION</PromotionType> 
			<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_EMBARKATION</PromotionType> 
			<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_EMBARKATION</PromotionType> 
			<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_EMBARKATION</PromotionType> 
			<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_EMBARKATION</PromotionType> 
			<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_EMBARKATION</PromotionType> 
			<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_EMBARKATION</PromotionType> 
			<UnitCombatType>UNITCOMBAT_ARMOR</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_EMBARKATION</PromotionType> 
			<UnitCombatType>UNITCOMBAT_HELICOPTER</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_DEFENSIVE_EMBARKATION</PromotionType> 
			<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_DEFENSIVE_EMBARKATION</PromotionType> 
			<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_DEFENSIVE_EMBARKATION</PromotionType> 
			<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_DEFENSIVE_EMBARKATION</PromotionType> 
			<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_DEFENSIVE_EMBARKATION</PromotionType> 
			<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_DEFENSIVE_EMBARKATION</PromotionType> 
			<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_DEFENSIVE_EMBARKATION</PromotionType> 
			<UnitCombatType>UNITCOMBAT_ARMOR</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_DEFENSIVE_EMBARKATION</PromotionType> 
			<UnitCombatType>UNITCOMBAT_HELICOPTER</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_ALLWATER_EMBARKATION</PromotionType> 
			<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_ALLWATER_EMBARKATION</PromotionType> 
			<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_ALLWATER_EMBARKATION</PromotionType> 
			<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_ALLWATER_EMBARKATION</PromotionType> 
			<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_ALLWATER_EMBARKATION</PromotionType> 
			<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_ALLWATER_EMBARKATION</PromotionType> 
			<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_ALLWATER_EMBARKATION</PromotionType> 
			<UnitCombatType>UNITCOMBAT_ARMOR</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_ALLWATER_EMBARKATION</PromotionType> 
			<UnitCombatType>UNITCOMBAT_HELICOPTER</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_INSTA_HEAL</PromotionType> 
			<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_INSTA_HEAL</PromotionType> 
			<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_INSTA_HEAL</PromotionType> 
			<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_INSTA_HEAL</PromotionType> 
			<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_INSTA_HEAL</PromotionType> 
			<UnitCombatType>UNITCOMBAT_ARMOR</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_INSTA_HEAL</PromotionType> 
			<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_INSTA_HEAL</PromotionType> 
			<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_INSTA_HEAL</PromotionType> 
			<UnitCombatType>UNITCOMBAT_NAVALRANGED</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_INSTA_HEAL</PromotionType> 
			<UnitCombatType>UNITCOMBAT_NAVALMELEE</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_INSTA_HEAL</PromotionType> 
			<UnitCombatType>UNITCOMBAT_SUBMARINE</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_INSTA_HEAL</PromotionType> 
			<UnitCombatType>UNITCOMBAT_CARRIER</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_INSTA_HEAL</PromotionType> 
			<UnitCombatType>UNITCOMBAT_FIGHTER</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_INSTA_HEAL</PromotionType> 
			<UnitCombatType>UNITCOMBAT_BOMBER</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_INSTA_HEAL</PromotionType> 
			<UnitCombatType>UNITCOMBAT_HELICOPTER</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_SHOCK_1</PromotionType> 
			<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_SHOCK_1</PromotionType> 
			<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_SHOCK_1</PromotionType> 
			<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_SHOCK_1</PromotionType> 
			<UnitCombatType>UNITCOMBAT_ARMOR</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_SHOCK_2</PromotionType> 
			<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_SHOCK_2</PromotionType> 
			<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_SHOCK_2</PromotionType> 
			<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_SHOCK_2</PromotionType> 
			<UnitCombatType>UNITCOMBAT_ARMOR</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_SHOCK_3</PromotionType> 
			<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_SHOCK_3</PromotionType> 
			<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_SHOCK_3</PromotionType> 
			<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_SHOCK_3</PromotionType> 
			<UnitCombatType>UNITCOMBAT_ARMOR</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_DRILL_1</PromotionType> 
			<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_DRILL_1</PromotionType> 
			<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_DRILL_1</PromotionType> 
			<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_DRILL_1</PromotionType> 
			<UnitCombatType>UNITCOMBAT_ARMOR</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_DRILL_2</PromotionType> 
			<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_DRILL_2</PromotionType> 
			<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_DRILL_2</PromotionType> 
			<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_DRILL_2</PromotionType> 
			<UnitCombatType>UNITCOMBAT_ARMOR</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_DRILL_3</PromotionType> 
			<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_DRILL_3</PromotionType> 
			<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_DRILL_3</PromotionType> 
			<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_DRILL_3</PromotionType> 
			<UnitCombatType>UNITCOMBAT_ARMOR</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_ACCURACY_1</PromotionType> 
			<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_ACCURACY_1</PromotionType> 
			<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_ACCURACY_2</PromotionType> 
			<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_ACCURACY_2</PromotionType> 
			<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_ACCURACY_3</PromotionType> 
			<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_ACCURACY_3</PromotionType> 
			<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_BARRAGE_1</PromotionType> 
			<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_BARRAGE_1</PromotionType> 
			<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_BARRAGE_2</PromotionType> 
			<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_BARRAGE_2</PromotionType> 
			<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_BARRAGE_3</PromotionType> 
			<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_BARRAGE_3</PromotionType> 
			<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_TARGETING_1</PromotionType> 
			<UnitCombatType>UNITCOMBAT_NAVALRANGED</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_TARGETING_1</PromotionType> 
			<UnitCombatType>UNITCOMBAT_SUBMARINE</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_TARGETING_2</PromotionType> 
			<UnitCombatType>UNITCOMBAT_NAVALRANGED</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_TARGETING_2</PromotionType> 
			<UnitCombatType>UNITCOMBAT_SUBMARINE</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_TARGETING_3</PromotionType> 
			<UnitCombatType>UNITCOMBAT_NAVALRANGED</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_TARGETING_3</PromotionType> 
			<UnitCombatType>UNITCOMBAT_SUBMARINE</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_COASTAL_RAIDER_1</PromotionType> 
			<UnitCombatType>UNITCOMBAT_NAVALMELEE</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_COASTAL_RAIDER_2</PromotionType> 
			<UnitCombatType>UNITCOMBAT_NAVALMELEE</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_COASTAL_RAIDER_3</PromotionType> 
			<UnitCombatType>UNITCOMBAT_NAVALMELEE</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_BOARDING_PARTY_1</PromotionType> 
			<UnitCombatType>UNITCOMBAT_NAVALMELEE</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_BOARDING_PARTY_2</PromotionType> 
			<UnitCombatType>UNITCOMBAT_NAVALMELEE</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_BOARDING_PARTY_3</PromotionType> 
			<UnitCombatType>UNITCOMBAT_NAVALMELEE</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_SIEGE</PromotionType> 
			<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_SIEGE</PromotionType> 
			<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_SENTRY</PromotionType> 
			<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_SENTRY</PromotionType> 
			<UnitCombatType>UNITCOMBAT_ARMOR</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_SENTRY</PromotionType> 
			<UnitCombatType>UNITCOMBAT_NAVALRANGED</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_SENTRY</PromotionType> 
			<UnitCombatType>UNITCOMBAT_NAVALMELEE</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_SENTRY</PromotionType> 
			<UnitCombatType>UNITCOMBAT_SUBMARINE</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_SENTRY</PromotionType> 
			<UnitCombatType>UNITCOMBAT_CARRIER</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_CHARGE</PromotionType> 
			<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_CHARGE</PromotionType> 
			<UnitCombatType>UNITCOMBAT_ARMOR</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_VOLLEY</PromotionType> 
			<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_MEDIC</PromotionType> 
			<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_MEDIC</PromotionType> 
			<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_MEDIC</PromotionType> 
			<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_MEDIC</PromotionType> 
			<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_MEDIC_II</PromotionType> 
			<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_MEDIC_II</PromotionType> 
			<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_MEDIC_II</PromotionType> 
			<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_MEDIC_II</PromotionType> 
			<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_AMPHIBIOUS</PromotionType> 
			<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_AMPHIBIOUS</PromotionType> 
			<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_COVER_1</PromotionType> 
			<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_COVER_1</PromotionType> 
			<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_COVER_1</PromotionType> 
			<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_COVER_1</PromotionType> 
			<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_COVER_2</PromotionType> 
			<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_COVER_2</PromotionType> 
			<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_COVER_2</PromotionType> 
			<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_COVER_2</PromotionType> 
			<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_FORMATION_1</PromotionType> 
			<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_FORMATION_1</PromotionType> 
			<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_FORMATION_1</PromotionType> 
			<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_FORMATION_1</PromotionType> 
			<UnitCombatType>UNITCOMBAT_ARMOR</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_AMBUSH_1</PromotionType> 
			<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_AMBUSH_1</PromotionType> 
			<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_MARCH</PromotionType> 
			<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_MARCH</PromotionType> 
			<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_MARCH</PromotionType> 
			<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_MARCH</PromotionType> 
			<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_MARCH</PromotionType> 
			<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_BLITZ</PromotionType> 
			<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_BLITZ</PromotionType> 
			<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_BLITZ</PromotionType> 
			<UnitCombatType>UNITCOMBAT_ARMOR</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_BLITZ</PromotionType> 
			<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_WOODSMAN</PromotionType> 
			<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_WOODSMAN</PromotionType> 
			<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_LOGISTICS</PromotionType> 
			<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_LOGISTICS</PromotionType> 
			<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_LOGISTICS</PromotionType> 
			<UnitCombatType>UNITCOMBAT_NAVALRANGED</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_LOGISTICS</PromotionType> 
			<UnitCombatType>UNITCOMBAT_NAVALMELEE</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_LOGISTICS</PromotionType> 
			<UnitCombatType>UNITCOMBAT_SUBMARINE</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_RANGE</PromotionType> 
			<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_RANGE</PromotionType> 
			<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_RANGE</PromotionType> 
			<UnitCombatType>UNITCOMBAT_NAVALRANGED</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_MOBILITY</PromotionType> 
			<UnitCombatType>UNITCOMBAT_ARMOR</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_MOBILITY</PromotionType> 
			<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_MOBILITY</PromotionType> 
			<UnitCombatType>UNITCOMBAT_NAVALRANGED</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_MOBILITY</PromotionType> 
			<UnitCombatType>UNITCOMBAT_NAVALMELEE</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_MOBILITY</PromotionType> 
			<UnitCombatType>UNITCOMBAT_SUBMARINE</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_MOBILITY</PromotionType> 
			<UnitCombatType>UNITCOMBAT_CARRIER</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_SUPPLY</PromotionType> 
			<UnitCombatType>UNITCOMBAT_NAVALRANGED</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_SUPPLY</PromotionType> 
			<UnitCombatType>UNITCOMBAT_NAVALMELEE</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_SUPPLY</PromotionType> 
			<UnitCombatType>UNITCOMBAT_SUBMARINE</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_SUPPLY</PromotionType> 
			<UnitCombatType>UNITCOMBAT_CARRIER</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_INTERCEPTION_1</PromotionType> 
			<UnitCombatType>UNITCOMBAT_FIGHTER</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_INTERCEPTION_2</PromotionType> 
			<UnitCombatType>UNITCOMBAT_FIGHTER</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_INTERCEPTION_3</PromotionType> 
			<UnitCombatType>UNITCOMBAT_FIGHTER</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_DOGFIGHTING_1</PromotionType> 
			<UnitCombatType>UNITCOMBAT_FIGHTER</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_DOGFIGHTING_2</PromotionType> 
			<UnitCombatType>UNITCOMBAT_FIGHTER</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_DOGFIGHTING_3</PromotionType> 
			<UnitCombatType>UNITCOMBAT_FIGHTER</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_AIR_SIEGE_1</PromotionType> 
			<UnitCombatType>UNITCOMBAT_BOMBER</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_AIR_SIEGE_2</PromotionType> 
			<UnitCombatType>UNITCOMBAT_BOMBER</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_AIR_SIEGE_3</PromotionType> 
			<UnitCombatType>UNITCOMBAT_BOMBER</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_BOMBARDMENT_1</PromotionType> 
			<UnitCombatType>UNITCOMBAT_NAVALRANGED</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_BOMBARDMENT_1</PromotionType> 
			<UnitCombatType>UNITCOMBAT_BOMBER</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_BOMBARDMENT_2</PromotionType> 
			<UnitCombatType>UNITCOMBAT_NAVALRANGED</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_BOMBARDMENT_2</PromotionType> 
			<UnitCombatType>UNITCOMBAT_BOMBER</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_BOMBARDMENT_3</PromotionType> 
			<UnitCombatType>UNITCOMBAT_NAVALRANGED</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_BOMBARDMENT_3</PromotionType> 
			<UnitCombatType>UNITCOMBAT_BOMBER</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_AIR_TARGETING_1</PromotionType> 
			<UnitCombatType>UNITCOMBAT_FIGHTER</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_AIR_TARGETING_1</PromotionType> 
			<UnitCombatType>UNITCOMBAT_BOMBER</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_AIR_AMBUSH_1</PromotionType> 
			<UnitCombatType>UNITCOMBAT_FIGHTER</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_AIR_AMBUSH_1</PromotionType> 
			<UnitCombatType>UNITCOMBAT_BOMBER</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_AIR_TARGETING_2</PromotionType> 
			<UnitCombatType>UNITCOMBAT_FIGHTER</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_AIR_TARGETING_2</PromotionType> 
			<UnitCombatType>UNITCOMBAT_BOMBER</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_AIR_AMBUSH_2</PromotionType> 
			<UnitCombatType>UNITCOMBAT_FIGHTER</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_AIR_AMBUSH_2</PromotionType> 
			<UnitCombatType>UNITCOMBAT_BOMBER</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_AIR_RANGE</PromotionType> 
			<UnitCombatType>UNITCOMBAT_FIGHTER</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_AIR_RANGE</PromotionType> 
			<UnitCombatType>UNITCOMBAT_BOMBER</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_SORTIE</PromotionType> 
			<UnitCombatType>UNITCOMBAT_FIGHTER</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_REPAIR</PromotionType> 
			<UnitCombatType>UNITCOMBAT_ARMOR</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_AIR_REPAIR</PromotionType> 
			<UnitCombatType>UNITCOMBAT_FIGHTER</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_AIR_REPAIR</PromotionType> 
			<UnitCombatType>UNITCOMBAT_BOMBER</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_AIR_LOGISTICS</PromotionType> 
			<UnitCombatType>UNITCOMBAT_BOMBER</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_AIR_LOGISTICS</PromotionType> 
			<UnitCombatType>UNITCOMBAT_HELICOPTER</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_EVASION</PromotionType> 
			<UnitCombatType>UNITCOMBAT_BOMBER</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_SCOUTING_1</PromotionType> 
			<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_SCOUTING_2</PromotionType> 
			<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_SCOUTING_3</PromotionType> 
			<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_SURVIVALISM_1</PromotionType> 
			<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_SURVIVALISM_2</PromotionType> 
			<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_SURVIVALISM_3</PromotionType> 
			<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_HELI_AMBUSH_1</PromotionType> 
			<UnitCombatType>UNITCOMBAT_HELICOPTER</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_HELI_AMBUSH_2</PromotionType> 
			<UnitCombatType>UNITCOMBAT_HELICOPTER</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_HELI_MOBILITY_1</PromotionType> 
			<UnitCombatType>UNITCOMBAT_HELICOPTER</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_HELI_MOBILITY_2</PromotionType> 
			<UnitCombatType>UNITCOMBAT_HELICOPTER</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_HELI_REPAIR</PromotionType> 
			<UnitCombatType>UNITCOMBAT_HELICOPTER</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_MORALE</PromotionType> 
			<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_MORALE</PromotionType> 
			<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_MORALE</PromotionType> 
			<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_MORALE</PromotionType> 
			<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_MORALE</PromotionType> 
			<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_MORALE</PromotionType> 
			<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_MORALE</PromotionType> 
			<UnitCombatType>UNITCOMBAT_ARMOR</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_MORALE</PromotionType> 
			<UnitCombatType>UNITCOMBAT_HELICOPTER</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_MORALE</PromotionType> 
			<UnitCombatType>UNITCOMBAT_NAVALRANGED</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_MORALE</PromotionType> 
			<UnitCombatType>UNITCOMBAT_NAVALMELEE</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_MORALE</PromotionType> 
			<UnitCombatType>UNITCOMBAT_SUBMARINE</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_ADJACENT_BONUS</PromotionType> 
			<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_ADJACENT_BONUS</PromotionType> 
			<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_ADJACENT_BONUS</PromotionType> 
			<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_ADJACENT_BONUS</PromotionType> 
			<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_ADJACENT_BONUS</PromotionType> 
			<UnitCombatType>UNITCOMBAT_ARMOR</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_ADJACENT_BONUS</PromotionType> 
			<UnitCombatType>UNITCOMBAT_HELICOPTER</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_ADJACENT_BONUS</PromotionType> 
			<UnitCombatType>UNITCOMBAT_NAVALMELEE</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_ADJACENT_BONUS</PromotionType> 
			<UnitCombatType>UNITCOMBAT_SUBMARINE</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_HIMEJI_CASTLE</PromotionType> 
			<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_HIMEJI_CASTLE</PromotionType> 
			<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_HIMEJI_CASTLE</PromotionType> 
			<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_HIMEJI_CASTLE</PromotionType> 
			<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_HIMEJI_CASTLE</PromotionType> 
			<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_HIMEJI_CASTLE</PromotionType> 
			<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_HIMEJI_CASTLE</PromotionType> 
			<UnitCombatType>UNITCOMBAT_ARMOR</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_HIMEJI_CASTLE</PromotionType> 
			<UnitCombatType>UNITCOMBAT_HELICOPTER</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_HIMEJI_CASTLE</PromotionType> 
			<UnitCombatType>UNITCOMBAT_NAVALRANGED</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_HIMEJI_CASTLE</PromotionType> 
			<UnitCombatType>UNITCOMBAT_NAVALMELEE</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_HIMEJI_CASTLE</PromotionType> 
			<UnitCombatType>UNITCOMBAT_SUBMARINE</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_NAVAL_TRADITION</PromotionType> 
			<UnitCombatType>UNITCOMBAT_NAVALRANGED</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_NAVAL_TRADITION</PromotionType> 
			<UnitCombatType>UNITCOMBAT_NAVALMELEE</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_NAVAL_TRADITION</PromotionType> 
			<UnitCombatType>UNITCOMBAT_CARRIER</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_NAVAL_TRADITION</PromotionType> 
			<UnitCombatType>UNITCOMBAT_SUBMARINE</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_GREAT_LIGHTHOUSE</PromotionType> 
			<UnitCombatType>UNITCOMBAT_NAVALRANGED</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_GREAT_LIGHTHOUSE</PromotionType> 
			<UnitCombatType>UNITCOMBAT_NAVALMELEE</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_GREAT_LIGHTHOUSE</PromotionType> 
			<UnitCombatType>UNITCOMBAT_SUBMARINE</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_GREAT_LIGHTHOUSE</PromotionType> 
			<UnitCombatType>UNITCOMBAT_CARRIER</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_NATIONALISM</PromotionType> 
			<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_NATIONALISM</PromotionType> 
			<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_NATIONALISM</PromotionType> 
			<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_NATIONALISM</PromotionType> 
			<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_NATIONALISM</PromotionType> 
			<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_NATIONALISM</PromotionType> 
			<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_NATIONALISM</PromotionType> 
			<UnitCombatType>UNITCOMBAT_ARMOR</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_NATIONALISM</PromotionType> 
			<UnitCombatType>UNITCOMBAT_HELICOPTER</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_NATIONALISM</PromotionType> 
			<UnitCombatType>UNITCOMBAT_NAVALRANGED</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_NATIONALISM</PromotionType> 
			<UnitCombatType>UNITCOMBAT_NAVALMELEE</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_NATIONALISM</PromotionType> 
			<UnitCombatType>UNITCOMBAT_SUBMARINE</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_WOLFPACK_1</PromotionType> 
			<UnitCombatType>UNITCOMBAT_SUBMARINE</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_WOLFPACK_2</PromotionType> 
			<UnitCombatType>UNITCOMBAT_SUBMARINE</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_WOLFPACK_3</PromotionType> 
			<UnitCombatType>UNITCOMBAT_SUBMARINE</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_FLIGHT_DECK_1</PromotionType> 
			<UnitCombatType>UNITCOMBAT_CARRIER</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_FLIGHT_DECK_2</PromotionType> 
			<UnitCombatType>UNITCOMBAT_CARRIER</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_FLIGHT_DECK_3</PromotionType> 
			<UnitCombatType>UNITCOMBAT_CARRIER</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_ARMOR_PLATING_1</PromotionType> 
			<UnitCombatType>UNITCOMBAT_CARRIER</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_ARMOR_PLATING_2</PromotionType> 
			<UnitCombatType>UNITCOMBAT_CARRIER</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_ARMOR_PLATING_3</PromotionType> 
			<UnitCombatType>UNITCOMBAT_CARRIER</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_FASTER_HEAL</PromotionType> 
			<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_FASTER_HEAL</PromotionType> 
			<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_FASTER_HEAL</PromotionType> 
			<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_FASTER_HEAL</PromotionType> 
			<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_FASTER_HEAL</PromotionType> 
			<UnitCombatType>UNITCOMBAT_ARMOR</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_FASTER_HEAL</PromotionType> 
			<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_FASTER_HEAL</PromotionType> 
			<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_STATUE_ZEUS</PromotionType> 
			<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_STATUE_ZEUS</PromotionType> 
			<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_STATUE_ZEUS</PromotionType> 
			<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_STATUE_ZEUS</PromotionType> 
			<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_STATUE_ZEUS</PromotionType> 
			<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_STATUE_ZEUS</PromotionType> 
			<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_STATUE_ZEUS</PromotionType> 
			<UnitCombatType>UNITCOMBAT_ARMOR</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_STATUE_ZEUS</PromotionType> 
			<UnitCombatType>UNITCOMBAT_HELICOPTER</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_STATUE_ZEUS</PromotionType> 
			<UnitCombatType>UNITCOMBAT_NAVALMELEE</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_STATUE_ZEUS</PromotionType> 
			<UnitCombatType>UNITCOMBAT_NAVALRANGED</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_BUFFALO_HORNS</PromotionType> 
			<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_BUFFALO_CHEST</PromotionType> 
			<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_BUFFALO_LOINS</PromotionType> 
			<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_ALTITUDE_TRAINING</PromotionType> 
			<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_ALTITUDE_TRAINING</PromotionType> 
			<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_ALTITUDE_TRAINING</PromotionType> 
			<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_ALTITUDE_TRAINING</PromotionType> 
			<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_ALTITUDE_TRAINING</PromotionType> 
			<UnitCombatType>UNITCOMBAT_ARMOR</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_ALTITUDE_TRAINING</PromotionType> 
			<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_ALTITUDE_TRAINING</PromotionType> 
			<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_LIGHTNING_WARFARE</PromotionType> 
			<UnitCombatType>UNITCOMBAT_ARMOR</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_HOMELAND_GUARDIAN_BOOGALOO</PromotionType> 
			<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_HOMELAND_GUARDIAN_BOOGALOO</PromotionType> 
			<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_HOMELAND_GUARDIAN_BOOGALOO</PromotionType> 
			<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_HOMELAND_GUARDIAN_BOOGALOO</PromotionType> 
			<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_HOMELAND_GUARDIAN_BOOGALOO</PromotionType> 
			<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_HOMELAND_GUARDIAN_BOOGALOO</PromotionType> 
			<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_HOMELAND_GUARDIAN_BOOGALOO</PromotionType> 
			<UnitCombatType>UNITCOMBAT_ARMOR</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_HOMELAND_GUARDIAN_BOOGALOO</PromotionType> 
			<UnitCombatType>UNITCOMBAT_HELICOPTER</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_HOMELAND_GUARDIAN_BOOGALOO</PromotionType> 
			<UnitCombatType>UNITCOMBAT_NAVALRANGED</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_HOMELAND_GUARDIAN_BOOGALOO</PromotionType> 
			<UnitCombatType>UNITCOMBAT_NAVALMELEE</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_HOMELAND_GUARDIAN_BOOGALOO</PromotionType> 
			<UnitCombatType>UNITCOMBAT_SUBMARINE</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_EE_DRYDOCK</PromotionType> 
			<UnitCombatType>UNITCOMBAT_NAVALRANGED</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_EE_DRYDOCK</PromotionType> 
			<UnitCombatType>UNITCOMBAT_NAVALMELEE</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_EE_DRYDOCK</PromotionType> 
			<UnitCombatType>UNITCOMBAT_SUBMARINE</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_EE_DRYDOCK</PromotionType> 
			<UnitCombatType>UNITCOMBAT_CARRIER</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_EE_FASIL_GHEBBI</PromotionType> 
			<UnitCombatType>UNITCOMBAT_NAVALRANGED</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_EE_FASIL_GHEBBI</PromotionType> 
			<UnitCombatType>UNITCOMBAT_NAVALMELEE</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_EE_FASIL_GHEBBI</PromotionType> 
			<UnitCombatType>UNITCOMBAT_SUBMARINE</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_EE_FASIL_GHEBBI</PromotionType> 
			<UnitCombatType>UNITCOMBAT_CARRIER</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_EE_FASIL_GHEBBI</PromotionType> 
			<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_EE_FASIL_GHEBBI</PromotionType> 
			<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_EE_FASIL_GHEBBI</PromotionType> 
			<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_EE_FASIL_GHEBBI</PromotionType> 
			<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_EE_FASIL_GHEBBI</PromotionType> 
			<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_EE_FASIL_GHEBBI</PromotionType> 
			<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_EE_FASIL_GHEBBI</PromotionType> 
			<UnitCombatType>UNITCOMBAT_ARMOR</UnitCombatType> 
		</Row>
		<Row> 
			<PromotionType>PROMOTION_EE_FASIL_GHEBBI</PromotionType> 
			<UnitCombatType>UNITCOMBAT_HELICOPTER</UnitCombatType> 
		</Row>
	</UnitPromotions_UnitCombats> 

	<Table name="Unit_AITypes">
		<Column name="UnitType" type="text"  />
		<Column name="UnitAIType" type="text"  />
	</Table> 
	<Unit_AITypes>
		<Delete />

		<Row> 
			<UnitType>UNIT_SETTLER</UnitType> 
			<UnitAIType>UNITAI_SETTLE</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_WORKER</UnitType> 
			<UnitAIType>UNITAI_WORKER</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_WARRIOR</UnitType> 
			<UnitAIType>UNITAI_ATTACK</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_WARRIOR</UnitType> 
			<UnitAIType>UNITAI_DEFENSE</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_WARRIOR</UnitType> 
			<UnitAIType>UNITAI_EXPLORE</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_AZTEC_JAGUAR</UnitType> 
			<UnitAIType>UNITAI_ATTACK</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_AZTEC_JAGUAR</UnitType> 
			<UnitAIType>UNITAI_DEFENSE</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_AZTEC_JAGUAR</UnitType> 
			<UnitAIType>UNITAI_EXPLORE</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_SCOUT</UnitType> 
			<UnitAIType>UNITAI_EXPLORE</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ARCHER</UnitType> 
			<UnitAIType>UNITAI_RANGED</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_BARBARIAN_ARCHER</UnitType> 
			<UnitAIType>UNITAI_RANGED</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_SPEARMAN</UnitType> 
			<UnitAIType>UNITAI_COUNTER</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_SPEARMAN</UnitType> 
			<UnitAIType>UNITAI_DEFENSE</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_SPEARMAN</UnitType> 
			<UnitAIType>UNITAI_EXPLORE</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_BARBARIAN_SPEARMAN</UnitType> 
			<UnitAIType>UNITAI_COUNTER</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_BARBARIAN_SPEARMAN</UnitType> 
			<UnitAIType>UNITAI_DEFENSE</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_BARBARIAN_SPEARMAN</UnitType> 
			<UnitAIType>UNITAI_EXPLORE</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_GREEK_HOPLITE</UnitType> 
			<UnitAIType>UNITAI_COUNTER</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_GREEK_HOPLITE</UnitType> 
			<UnitAIType>UNITAI_ATTACK</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_GREEK_HOPLITE</UnitType> 
			<UnitAIType>UNITAI_DEFENSE</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_GREEK_HOPLITE</UnitType> 
			<UnitAIType>UNITAI_EXPLORE</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_PERSIAN_IMMORTAL</UnitType> 
			<UnitAIType>UNITAI_ATTACK</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_PERSIAN_IMMORTAL</UnitType> 
			<UnitAIType>UNITAI_COUNTER</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_PERSIAN_IMMORTAL</UnitType> 
			<UnitAIType>UNITAI_DEFENSE</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_PERSIAN_IMMORTAL</UnitType> 
			<UnitAIType>UNITAI_EXPLORE</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_CHARIOT_ARCHER</UnitType> 
			<UnitAIType>UNITAI_RANGED</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_EGYPTIAN_WARCHARIOT</UnitType> 
			<UnitAIType>UNITAI_RANGED</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_INDIAN_WARELEPHANT</UnitType> 
			<UnitAIType>UNITAI_RANGED</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_SWORDSMAN</UnitType> 
			<UnitAIType>UNITAI_ATTACK</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_SWORDSMAN</UnitType> 
			<UnitAIType>UNITAI_DEFENSE</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_BARBARIAN_SWORDSMAN</UnitType> 
			<UnitAIType>UNITAI_ATTACK</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_BARBARIAN_SWORDSMAN</UnitType> 
			<UnitAIType>UNITAI_DEFENSE</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_IROQUOIAN_MOHAWKWARRIOR</UnitType> 
			<UnitAIType>UNITAI_ATTACK</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_IROQUOIAN_MOHAWKWARRIOR</UnitType> 
			<UnitAIType>UNITAI_DEFENSE</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ROMAN_LEGION</UnitType> 
			<UnitAIType>UNITAI_ATTACK</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ROMAN_LEGION</UnitType> 
			<UnitAIType>UNITAI_DEFENSE</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ROMAN_LEGION</UnitType> 
			<UnitAIType>UNITAI_WORKER</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_HORSEMAN</UnitType> 
			<UnitAIType>UNITAI_DEFENSE</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_HORSEMAN</UnitType> 
			<UnitAIType>UNITAI_FAST_ATTACK</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_GREEK_COMPANIONCAVALRY</UnitType> 
			<UnitAIType>UNITAI_DEFENSE</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_GREEK_COMPANIONCAVALRY</UnitType> 
			<UnitAIType>UNITAI_FAST_ATTACK</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_CATAPULT</UnitType> 
			<UnitAIType>UNITAI_CITY_BOMBARD</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_CATAPULT</UnitType> 
			<UnitAIType>UNITAI_RANGED</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ROMAN_BALLISTA</UnitType> 
			<UnitAIType>UNITAI_CITY_BOMBARD</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ROMAN_BALLISTA</UnitType> 
			<UnitAIType>UNITAI_RANGED</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_KNIGHT</UnitType> 
			<UnitAIType>UNITAI_DEFENSE</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_KNIGHT</UnitType> 
			<UnitAIType>UNITAI_FAST_ATTACK</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ARABIAN_CAMELARCHER</UnitType> 
			<UnitAIType>UNITAI_RANGED</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ARABIAN_CAMELARCHER</UnitType> 
			<UnitAIType>UNITAI_FAST_ATTACK</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_SIAMESE_WARELEPHANT</UnitType> 
			<UnitAIType>UNITAI_DEFENSE</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_SIAMESE_WARELEPHANT</UnitType> 
			<UnitAIType>UNITAI_FAST_ATTACK</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_SONGHAI_MUSLIMCAVALRY</UnitType> 
			<UnitAIType>UNITAI_ATTACK</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_SONGHAI_MUSLIMCAVALRY</UnitType> 
			<UnitAIType>UNITAI_DEFENSE</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_SONGHAI_MUSLIMCAVALRY</UnitType> 
			<UnitAIType>UNITAI_FAST_ATTACK</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_CROSSBOWMAN</UnitType> 
			<UnitAIType>UNITAI_RANGED</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_CHINESE_CHUKONU</UnitType> 
			<UnitAIType>UNITAI_RANGED</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ENGLISH_LONGBOWMAN</UnitType> 
			<UnitAIType>UNITAI_RANGED</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_PIKEMAN</UnitType> 
			<UnitAIType>UNITAI_ATTACK</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_PIKEMAN</UnitType> 
			<UnitAIType>UNITAI_DEFENSE</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_PIKEMAN</UnitType> 
			<UnitAIType>UNITAI_COUNTER</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_PIKEMAN</UnitType> 
			<UnitAIType>UNITAI_EXPLORE</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_GERMAN_LANDSKNECHT</UnitType> 
			<UnitAIType>UNITAI_ATTACK</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_GERMAN_LANDSKNECHT</UnitType> 
			<UnitAIType>UNITAI_DEFENSE</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_GERMAN_LANDSKNECHT</UnitType> 
			<UnitAIType>UNITAI_COUNTER</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_GERMAN_LANDSKNECHT</UnitType> 
			<UnitAIType>UNITAI_EXPLORE</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_TREBUCHET</UnitType> 
			<UnitAIType>UNITAI_CITY_BOMBARD</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_TREBUCHET</UnitType> 
			<UnitAIType>UNITAI_RANGED</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_LONGSWORDSMAN</UnitType> 
			<UnitAIType>UNITAI_ATTACK</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_LONGSWORDSMAN</UnitType> 
			<UnitAIType>UNITAI_DEFENSE</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_JAPANESE_SAMURAI</UnitType> 
			<UnitAIType>UNITAI_ATTACK</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_JAPANESE_SAMURAI</UnitType> 
			<UnitAIType>UNITAI_DEFENSE</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_JAPANESE_SAMURAI</UnitType> 
			<UnitAIType>UNITAI_WORKER_SEA</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_MUSKETMAN</UnitType> 
			<UnitAIType>UNITAI_ATTACK</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_MUSKETMAN</UnitType> 
			<UnitAIType>UNITAI_DEFENSE</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_MUSKETMAN</UnitType> 
			<UnitAIType>UNITAI_EXPLORE</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_AMERICAN_MINUTEMAN</UnitType> 
			<UnitAIType>UNITAI_ATTACK</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_AMERICAN_MINUTEMAN</UnitType> 
			<UnitAIType>UNITAI_DEFENSE</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_AMERICAN_MINUTEMAN</UnitType> 
			<UnitAIType>UNITAI_EXPLORE</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_FRENCH_MUSKETEER</UnitType> 
			<UnitAIType>UNITAI_ATTACK</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_FRENCH_MUSKETEER</UnitType> 
			<UnitAIType>UNITAI_DEFENSE</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_FRENCH_MUSKETEER</UnitType> 
			<UnitAIType>UNITAI_EXPLORE</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_OTTOMAN_JANISSARY</UnitType> 
			<UnitAIType>UNITAI_ATTACK</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_OTTOMAN_JANISSARY</UnitType> 
			<UnitAIType>UNITAI_DEFENSE</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_OTTOMAN_JANISSARY</UnitType> 
			<UnitAIType>UNITAI_EXPLORE</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_CANNON</UnitType> 
			<UnitAIType>UNITAI_CITY_BOMBARD</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_CANNON</UnitType> 
			<UnitAIType>UNITAI_RANGED</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_LANCER</UnitType> 
			<UnitAIType>UNITAI_DEFENSE</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_LANCER</UnitType> 
			<UnitAIType>UNITAI_FAST_ATTACK</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_OTTOMAN_SIPAHI</UnitType> 
			<UnitAIType>UNITAI_DEFENSE</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_OTTOMAN_SIPAHI</UnitType> 
			<UnitAIType>UNITAI_FAST_ATTACK</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_RIFLEMAN</UnitType> 
			<UnitAIType>UNITAI_ATTACK</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_RIFLEMAN</UnitType> 
			<UnitAIType>UNITAI_DEFENSE</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_RIFLEMAN</UnitType> 
			<UnitAIType>UNITAI_EXPLORE</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_CAVALRY</UnitType> 
			<UnitAIType>UNITAI_DEFENSE</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_CAVALRY</UnitType> 
			<UnitAIType>UNITAI_FAST_ATTACK</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_RUSSIAN_COSSACK</UnitType> 
			<UnitAIType>UNITAI_DEFENSE</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_RUSSIAN_COSSACK</UnitType> 
			<UnitAIType>UNITAI_FAST_ATTACK</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_INFANTRY</UnitType> 
			<UnitAIType>UNITAI_ATTACK</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_INFANTRY</UnitType> 
			<UnitAIType>UNITAI_DEFENSE</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_INFANTRY</UnitType> 
			<UnitAIType>UNITAI_EXPLORE</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_FRENCH_FOREIGNLEGION</UnitType> 
			<UnitAIType>UNITAI_ATTACK</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_FRENCH_FOREIGNLEGION</UnitType> 
			<UnitAIType>UNITAI_DEFENSE</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_FRENCH_FOREIGNLEGION</UnitType> 
			<UnitAIType>UNITAI_EXPLORE</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ARTILLERY</UnitType> 
			<UnitAIType>UNITAI_CITY_BOMBARD</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ARTILLERY</UnitType> 
			<UnitAIType>UNITAI_RANGED</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_TANK</UnitType> 
			<UnitAIType>UNITAI_DEFENSE</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_TANK</UnitType> 
			<UnitAIType>UNITAI_FAST_ATTACK</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_GERMAN_PANZER</UnitType> 
			<UnitAIType>UNITAI_DEFENSE</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_GERMAN_PANZER</UnitType> 
			<UnitAIType>UNITAI_FAST_ATTACK</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ANTI_TANK_GUN</UnitType> 
			<UnitAIType>UNITAI_COUNTER</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ANTI_TANK_GUN</UnitType> 
			<UnitAIType>UNITAI_DEFENSE</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ANTI_AIRCRAFT_GUN</UnitType> 
			<UnitAIType>UNITAI_COUNTER</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ANTI_AIRCRAFT_GUN</UnitType> 
			<UnitAIType>UNITAI_CITY_SPECIAL</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_PARATROOPER</UnitType> 
			<UnitAIType>UNITAI_PARADROP</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_FIGHTER</UnitType> 
			<UnitAIType>UNITAI_DEFENSE_AIR</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_FIGHTER</UnitType> 
			<UnitAIType>UNITAI_CARRIER_AIR</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_JAPANESE_ZERO</UnitType> 
			<UnitAIType>UNITAI_DEFENSE_AIR</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_JAPANESE_ZERO</UnitType> 
			<UnitAIType>UNITAI_CARRIER_AIR</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_BOMBER</UnitType> 
			<UnitAIType>UNITAI_ATTACK_AIR</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_AMERICAN_B17</UnitType> 
			<UnitAIType>UNITAI_ATTACK_AIR</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ATOMIC_BOMB</UnitType> 
			<UnitAIType>UNITAI_ICBM</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ROCKET_ARTILLERY</UnitType> 
			<UnitAIType>UNITAI_CITY_BOMBARD</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ROCKET_ARTILLERY</UnitType> 
			<UnitAIType>UNITAI_RANGED</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_MECHANIZED_INFANTRY</UnitType> 
			<UnitAIType>UNITAI_ATTACK</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_MECHANIZED_INFANTRY</UnitType> 
			<UnitAIType>UNITAI_DEFENSE</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_MECHANIZED_INFANTRY</UnitType> 
			<UnitAIType>UNITAI_FAST_ATTACK</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_MECHANIZED_INFANTRY</UnitType> 
			<UnitAIType>UNITAI_EXPLORE</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_MODERN_ARMOR</UnitType> 
			<UnitAIType>UNITAI_DEFENSE</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_MODERN_ARMOR</UnitType> 
			<UnitAIType>UNITAI_FAST_ATTACK</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_HELICOPTER_GUNSHIP</UnitType> 
			<UnitAIType>UNITAI_FAST_ATTACK</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_MOBILE_SAM</UnitType> 
			<UnitAIType>UNITAI_COUNTER</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_MOBILE_SAM</UnitType> 
			<UnitAIType>UNITAI_CITY_SPECIAL</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_GUIDED_MISSILE</UnitType> 
			<UnitAIType>UNITAI_MISSILE_AIR</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_JET_FIGHTER</UnitType> 
			<UnitAIType>UNITAI_DEFENSE_AIR</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_JET_FIGHTER</UnitType> 
			<UnitAIType>UNITAI_CARRIER_AIR</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_STEALTH_BOMBER</UnitType> 
			<UnitAIType>UNITAI_ATTACK_AIR</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_NUCLEAR_MISSILE</UnitType> 
			<UnitAIType>UNITAI_ICBM</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_MECH</UnitType> 
			<UnitAIType>UNITAI_ATTACK</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_MECH</UnitType> 
			<UnitAIType>UNITAI_FAST_ATTACK</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_WORKBOAT</UnitType> 
			<UnitAIType>UNITAI_WORKER_SEA</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_GALLEY</UnitType> 
			<UnitAIType>UNITAI_ATTACK_SEA</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_GALLEY</UnitType> 
			<UnitAIType>UNITAI_RESERVE_SEA</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_GALLEY</UnitType> 
			<UnitAIType>UNITAI_ESCORT_SEA</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_GALLEY</UnitType> 
			<UnitAIType>UNITAI_EXPLORE_SEA</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_TRIREME</UnitType> 
			<UnitAIType>UNITAI_ATTACK_SEA</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_TRIREME</UnitType> 
			<UnitAIType>UNITAI_RESERVE_SEA</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_TRIREME</UnitType> 
			<UnitAIType>UNITAI_ESCORT_SEA</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_TRIREME</UnitType> 
			<UnitAIType>UNITAI_EXPLORE_SEA</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_CARAVEL</UnitType> 
			<UnitAIType>UNITAI_ATTACK_SEA</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_CARAVEL</UnitType> 
			<UnitAIType>UNITAI_RESERVE_SEA</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_CARAVEL</UnitType> 
			<UnitAIType>UNITAI_ESCORT_SEA</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_CARAVEL</UnitType> 
			<UnitAIType>UNITAI_EXPLORE_SEA</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_FRIGATE</UnitType> 
			<UnitAIType>UNITAI_ASSAULT_SEA</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_FRIGATE</UnitType> 
			<UnitAIType>UNITAI_RESERVE_SEA</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_FRIGATE</UnitType> 
			<UnitAIType>UNITAI_ESCORT_SEA</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ENGLISH_SHIPOFTHELINE</UnitType> 
			<UnitAIType>UNITAI_ASSAULT_SEA</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ENGLISH_SHIPOFTHELINE</UnitType> 
			<UnitAIType>UNITAI_RESERVE_SEA</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ENGLISH_SHIPOFTHELINE</UnitType> 
			<UnitAIType>UNITAI_ESCORT_SEA</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_IRONCLAD</UnitType> 
			<UnitAIType>UNITAI_ATTACK_SEA</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_IRONCLAD</UnitType> 
			<UnitAIType>UNITAI_RESERVE_SEA</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_IRONCLAD</UnitType> 
			<UnitAIType>UNITAI_ESCORT_SEA</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_DESTROYER</UnitType> 
			<UnitAIType>UNITAI_ATTACK_SEA</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_DESTROYER</UnitType> 
			<UnitAIType>UNITAI_RESERVE_SEA</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_DESTROYER</UnitType> 
			<UnitAIType>UNITAI_ESCORT_SEA</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_DESTROYER</UnitType> 
			<UnitAIType>UNITAI_EXPLORE_SEA</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_BATTLESHIP</UnitType> 
			<UnitAIType>UNITAI_ASSAULT_SEA</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_BATTLESHIP</UnitType> 
			<UnitAIType>UNITAI_RESERVE_SEA</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_BATTLESHIP</UnitType> 
			<UnitAIType>UNITAI_ESCORT_SEA</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_SUBMARINE</UnitType> 
			<UnitAIType>UNITAI_ASSAULT_SEA</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_SUBMARINE</UnitType> 
			<UnitAIType>UNITAI_RESERVE_SEA</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_SUBMARINE</UnitType> 
			<UnitAIType>UNITAI_EXPLORE_SEA</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_CARRIER</UnitType> 
			<UnitAIType>UNITAI_CARRIER_SEA</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_NUCLEAR_SUBMARINE</UnitType> 
			<UnitAIType>UNITAI_ASSAULT_SEA</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_NUCLEAR_SUBMARINE</UnitType> 
			<UnitAIType>UNITAI_RESERVE_SEA</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_NUCLEAR_SUBMARINE</UnitType> 
			<UnitAIType>UNITAI_EXPLORE_SEA</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_NUCLEAR_SUBMARINE</UnitType> 
			<UnitAIType>UNITAI_MISSILE_CARRIER_SEA</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_MISSILE_CRUISER</UnitType> 
			<UnitAIType>UNITAI_ASSAULT_SEA</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_MISSILE_CRUISER</UnitType> 
			<UnitAIType>UNITAI_RESERVE_SEA</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_MISSILE_CRUISER</UnitType> 
			<UnitAIType>UNITAI_ESCORT_SEA</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_MISSILE_CRUISER</UnitType> 
			<UnitAIType>UNITAI_MISSILE_CARRIER_SEA</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ARTIST</UnitType> 
			<UnitAIType>UNITAI_ARTIST</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_SCIENTIST</UnitType> 
			<UnitAIType>UNITAI_SCIENTIST</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_MERCHANT</UnitType> 
			<UnitAIType>UNITAI_MERCHANT</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ENGINEER</UnitType> 
			<UnitAIType>UNITAI_ENGINEER</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_GREAT_GENERAL</UnitType> 
			<UnitAIType>UNITAI_GENERAL</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_SS_STASIS_CHAMBER</UnitType> 
			<UnitAIType>UNITAI_SPACESHIP_PART</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_SS_ENGINE</UnitType> 
			<UnitAIType>UNITAI_SPACESHIP_PART</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_SS_COCKPIT</UnitType> 
			<UnitAIType>UNITAI_SPACESHIP_PART</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_SS_BOOSTER</UnitType> 
			<UnitAIType>UNITAI_SPACESHIP_PART</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_MONGOLIAN_KESHIK</UnitType> 
			<UnitAIType>UNITAI_RANGED</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_MONGOLIAN_KESHIK</UnitType> 
			<UnitAIType>UNITAI_DEFENSE</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_MONGOLIAN_KESHIK</UnitType> 
			<UnitAIType>UNITAI_FAST_ATTACK</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_MONGOLIAN_KHAN</UnitType> 
			<UnitAIType>UNITAI_GENERAL</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_INCAN_SLINGER</UnitType> 
			<UnitAIType>UNITAI_RANGED</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_POLYNESIAN_MAORI_WARRIOR</UnitType> 
			<UnitAIType>UNITAI_ATTACK</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_POLYNESIAN_MAORI_WARRIOR</UnitType> 
			<UnitAIType>UNITAI_DEFENSE</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_POLYNESIAN_MAORI_WARRIOR</UnitType> 
			<UnitAIType>UNITAI_EXPLORE</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_DANISH_BERSERKER</UnitType> 
			<UnitAIType>UNITAI_ATTACK</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_DANISH_BERSERKER</UnitType> 
			<UnitAIType>UNITAI_DEFENSE</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_DANISH_SKI_INFANTRY</UnitType> 
			<UnitAIType>UNITAI_ATTACK</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_DANISH_SKI_INFANTRY</UnitType> 
			<UnitAIType>UNITAI_DEFENSE</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_DANISH_SKI_INFANTRY</UnitType> 
			<UnitAIType>UNITAI_EXPLORE</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_KOREAN_TURTLE_SHIP</UnitType> 
			<UnitAIType>UNITAI_ATTACK_SEA</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_KOREAN_TURTLE_SHIP</UnitType> 
			<UnitAIType>UNITAI_RESERVE_SEA</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_KOREAN_TURTLE_SHIP</UnitType> 
			<UnitAIType>UNITAI_ESCORT_SEA</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_KOREAN_HWACHA</UnitType> 
			<UnitAIType>UNITAI_RANGED</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_BABYLONIAN_BOWMAN</UnitType> 
			<UnitAIType>UNITAI_RANGED</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_CELT_PICTISH_WARRIOR</UnitType> 
			<UnitAIType>UNITAI_ATTACK</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_CELT_PICTISH_WARRIOR</UnitType> 
			<UnitAIType>UNITAI_DEFENSE</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_CELT_PICTISH_WARRIOR</UnitType> 
			<UnitAIType>UNITAI_EXPLORE</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_MAYAN_ATLATLIST</UnitType> 
			<UnitAIType>UNITAI_RANGED</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_BYZANTINE_DROMON</UnitType> 
			<UnitAIType>UNITAI_ASSAULT_SEA</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_BYZANTINE_DROMON</UnitType> 
			<UnitAIType>UNITAI_RESERVE_SEA</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_BYZANTINE_DROMON</UnitType> 
			<UnitAIType>UNITAI_ESCORT_SEA</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_BYZANTINE_DROMON</UnitType> 
			<UnitAIType>UNITAI_EXPLORE_SEA</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_BYZANTINE_CATAPHRACT</UnitType> 
			<UnitAIType>UNITAI_DEFENSE</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_BYZANTINE_CATAPHRACT</UnitType> 
			<UnitAIType>UNITAI_FAST_ATTACK</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_CARTHAGINIAN_FOREST_ELEPHANT</UnitType> 
			<UnitAIType>UNITAI_DEFENSE</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_CARTHAGINIAN_FOREST_ELEPHANT</UnitType> 
			<UnitAIType>UNITAI_FAST_ATTACK</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_CARTHAGINIAN_QUINQUEREME</UnitType> 
			<UnitAIType>UNITAI_ATTACK_SEA</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_CARTHAGINIAN_QUINQUEREME</UnitType> 
			<UnitAIType>UNITAI_RESERVE_SEA</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_CARTHAGINIAN_QUINQUEREME</UnitType> 
			<UnitAIType>UNITAI_ESCORT_SEA</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_CARTHAGINIAN_QUINQUEREME</UnitType> 
			<UnitAIType>UNITAI_EXPLORE_SEA</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_HUN_HORSE_ARCHER</UnitType> 
			<UnitAIType>UNITAI_RANGED</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_HUN_BATTERING_RAM</UnitType> 
			<UnitAIType>UNITAI_CITY_BOMBARD</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_AUSTRIAN_HUSSAR</UnitType> 
			<UnitAIType>UNITAI_DEFENSE</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_AUSTRIAN_HUSSAR</UnitType> 
			<UnitAIType>UNITAI_FAST_ATTACK</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_SWEDISH_CAROLEAN</UnitType> 
			<UnitAIType>UNITAI_ATTACK</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_SWEDISH_CAROLEAN</UnitType> 
			<UnitAIType>UNITAI_DEFENSE</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_SWEDISH_CAROLEAN</UnitType> 
			<UnitAIType>UNITAI_EXPLORE</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_SWEDISH_HAKKAPELIITTA</UnitType> 
			<UnitAIType>UNITAI_DEFENSE</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_SWEDISH_HAKKAPELIITTA</UnitType> 
			<UnitAIType>UNITAI_FAST_ATTACK</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_DUTCH_SEA_BEGGAR</UnitType> 
			<UnitAIType>UNITAI_ATTACK_SEA</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_DUTCH_SEA_BEGGAR</UnitType> 
			<UnitAIType>UNITAI_RESERVE_SEA</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_DUTCH_SEA_BEGGAR</UnitType> 
			<UnitAIType>UNITAI_ESCORT_SEA</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_DUTCH_SEA_BEGGAR</UnitType> 
			<UnitAIType>UNITAI_EXPLORE_SEA</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_DUTCH_SEA_BEGGAR</UnitType> 
			<UnitAIType>UNITAI_PIRATE_SEA</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_INQUISITOR</UnitType> 
			<UnitAIType>UNITAI_INQUISITOR</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_GREAT_ADMIRAL</UnitType> 
			<UnitAIType>UNITAI_ADMIRAL</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_SPANISH_TERCIO</UnitType> 
			<UnitAIType>UNITAI_DEFENSE</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_SPANISH_TERCIO</UnitType> 
			<UnitAIType>UNITAI_COUNTER</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_SPANISH_TERCIO</UnitType> 
			<UnitAIType>UNITAI_EXPLORE</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_SPANISH_CONQUISTADOR</UnitType> 
			<UnitAIType>UNITAI_ATTACK</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_SPANISH_CONQUISTADOR</UnitType> 
			<UnitAIType>UNITAI_DEFENSE</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_SPANISH_CONQUISTADOR</UnitType> 
			<UnitAIType>UNITAI_FAST_ATTACK</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_PROPHET</UnitType> 
			<UnitAIType>UNITAI_PROPHET</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_MISSIONARY</UnitType> 
			<UnitAIType>UNITAI_MISSIONARY</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_COMPOSITE_BOWMAN</UnitType> 
			<UnitAIType>UNITAI_RANGED</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_GALLEASS</UnitType> 
			<UnitAIType>UNITAI_ASSAULT_SEA</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_GALLEASS</UnitType> 
			<UnitAIType>UNITAI_RESERVE_SEA</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_GALLEASS</UnitType> 
			<UnitAIType>UNITAI_ESCORT_SEA</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_GALLEASS</UnitType> 
			<UnitAIType>UNITAI_EXPLORE_SEA</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_GREAT_WAR_INFANTRY</UnitType> 
			<UnitAIType>UNITAI_ATTACK</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_GREAT_WAR_INFANTRY</UnitType> 
			<UnitAIType>UNITAI_DEFENSE</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_GREAT_WAR_INFANTRY</UnitType> 
			<UnitAIType>UNITAI_EXPLORE</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_MARINE</UnitType> 
			<UnitAIType>UNITAI_ATTACK</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_MARINE</UnitType> 
			<UnitAIType>UNITAI_DEFENSE</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_MARINE</UnitType> 
			<UnitAIType>UNITAI_EXPLORE</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_TRIPLANE</UnitType> 
			<UnitAIType>UNITAI_DEFENSE_AIR</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_TRIPLANE</UnitType> 
			<UnitAIType>UNITAI_CARRIER_AIR</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_WWI_BOMBER</UnitType> 
			<UnitAIType>UNITAI_ATTACK_AIR</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_WWI_TANK</UnitType> 
			<UnitAIType>UNITAI_DEFENSE</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_WWI_TANK</UnitType> 
			<UnitAIType>UNITAI_FAST_ATTACK</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_MACHINE_GUN</UnitType> 
			<UnitAIType>UNITAI_RANGED</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_PRIVATEER</UnitType> 
			<UnitAIType>UNITAI_ATTACK_SEA</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_PRIVATEER</UnitType> 
			<UnitAIType>UNITAI_RESERVE_SEA</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_PRIVATEER</UnitType> 
			<UnitAIType>UNITAI_ESCORT_SEA</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_PRIVATEER</UnitType> 
			<UnitAIType>UNITAI_EXPLORE_SEA</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_PRIVATEER</UnitType> 
			<UnitAIType>UNITAI_PIRATE_SEA</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_INQUISITOR</UnitType> 
			<UnitAIType>UNITAI_INQUISITOR</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_GREAT_ADMIRAL</UnitType> 
			<UnitAIType>UNITAI_ADMIRAL</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ETHIOPIAN_MEHAL_SEFARI</UnitType> 
			<UnitAIType>UNITAI_ATTACK</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ETHIOPIAN_MEHAL_SEFARI</UnitType> 
			<UnitAIType>UNITAI_DEFENSE</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ETHIOPIAN_MEHAL_SEFARI</UnitType> 
			<UnitAIType>UNITAI_EXPLORE</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_VENETIAN_MERCHANT</UnitType> 
			<UnitAIType>UNITAI_MERCHANT</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_VENETIAN_GALLEASS</UnitType> 
			<UnitAIType>UNITAI_ASSAULT_SEA</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_VENETIAN_GALLEASS</UnitType> 
			<UnitAIType>UNITAI_RESERVE_SEA</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_VENETIAN_GALLEASS</UnitType> 
			<UnitAIType>UNITAI_ESCORT_SEA</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_VENETIAN_GALLEASS</UnitType> 
			<UnitAIType>UNITAI_EXPLORE_SEA</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ZULU_IMPI</UnitType> 
			<UnitAIType>UNITAI_ATTACK</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ZULU_IMPI</UnitType> 
			<UnitAIType>UNITAI_DEFENSE</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ZULU_IMPI</UnitType> 
			<UnitAIType>UNITAI_COUNTER</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ZULU_IMPI</UnitType> 
			<UnitAIType>UNITAI_EXPLORE</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_POLISH_WINGED_HUSSAR</UnitType> 
			<UnitAIType>UNITAI_DEFENSE</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_POLISH_WINGED_HUSSAR</UnitType> 
			<UnitAIType>UNITAI_ATTACK</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_POLISH_WINGED_HUSSAR</UnitType> 
			<UnitAIType>UNITAI_FAST_ATTACK</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_WRITER</UnitType> 
			<UnitAIType>UNITAI_WRITER</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_MUSICIAN</UnitType> 
			<UnitAIType>UNITAI_MUSICIAN</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ARCHAEOLOGIST</UnitType> 
			<UnitAIType>UNITAI_ARCHAEOLOGIST</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ASSYRIAN_SIEGE_TOWER</UnitType> 
			<UnitAIType>UNITAI_CITY_BOMBARD</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_BRAZILIAN_PRACINHA</UnitType> 
			<UnitAIType>UNITAI_ATTACK</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_BRAZILIAN_PRACINHA</UnitType> 
			<UnitAIType>UNITAI_DEFENSE</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_BRAZILIAN_PRACINHA</UnitType> 
			<UnitAIType>UNITAI_EXPLORE</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_PORTUGUESE_NAU</UnitType> 
			<UnitAIType>UNITAI_ATTACK_SEA</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_PORTUGUESE_NAU</UnitType> 
			<UnitAIType>UNITAI_RESERVE_SEA</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_PORTUGUESE_NAU</UnitType> 
			<UnitAIType>UNITAI_ESCORT_SEA</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_PORTUGUESE_NAU</UnitType> 
			<UnitAIType>UNITAI_EXPLORE_SEA</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_BERBER_CAVALRY</UnitType> 
			<UnitAIType>UNITAI_DEFENSE</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_BERBER_CAVALRY</UnitType> 
			<UnitAIType>UNITAI_FAST_ATTACK</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_SHOSHONE_PATHFINDER</UnitType> 
			<UnitAIType>UNITAI_FAST_ATTACK</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_SHOSHONE_PATHFINDER</UnitType> 
			<UnitAIType>UNITAI_DEFENSE</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_SHOSHONE_COMANCHE_RIDERS</UnitType> 
			<UnitAIType>UNITAI_DEFENSE</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_SHOSHONE_COMANCHE_RIDERS</UnitType> 
			<UnitAIType>UNITAI_FAST_ATTACK</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_KRIS_SWORDSMAN</UnitType> 
			<UnitAIType>UNITAI_ATTACK</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_KRIS_SWORDSMAN</UnitType> 
			<UnitAIType>UNITAI_DEFENSE</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_BARBARIAN_HORSEMAN</UnitType> 
			<UnitAIType>UNITAI_DEFENSE</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_BARBARIAN_HORSEMAN</UnitType> 
			<UnitAIType>UNITAI_FAST_ATTACK</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_BARBARIAN_AXMAN</UnitType> 
			<UnitAIType>UNITAI_RANGED</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_XCOM_SQUAD</UnitType> 
			<UnitAIType>UNITAI_PARADROP</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_EE_CARRACK</UnitType> 
			<UnitAIType>UNITAI_ATTACK_SEA</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_EE_CARRACK</UnitType> 
			<UnitAIType>UNITAI_RESERVE_SEA</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_EE_CARRACK</UnitType> 
			<UnitAIType>UNITAI_ESCORT_SEA</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_EE_CARRACK</UnitType> 
			<UnitAIType>UNITAI_EXPLORE_SEA</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_EE_CRUISER</UnitType> 
			<UnitAIType>UNITAI_ASSAULT_SEA</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_EE_CRUISER</UnitType> 
			<UnitAIType>UNITAI_RESERVE_SEA</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_EE_CRUISER</UnitType> 
			<UnitAIType>UNITAI_ESCORT_SEA</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_EE_CUIRASSIER</UnitType> 
			<UnitAIType>UNITAI_DEFENSE</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_EE_CUIRASSIER</UnitType> 
			<UnitAIType>UNITAI_FAST_ATTACK</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_EE_EXPLORER</UnitType> 
			<UnitAIType>UNITAI_EXPLORE</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_EE_FIELD_GUN</UnitType> 
			<UnitAIType>UNITAI_CITY_BOMBARD</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_EE_FIELD_GUN</UnitType> 
			<UnitAIType>UNITAI_RANGED</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_EE_ENGLISH_FIRST_RATE</UnitType> 
			<UnitAIType>UNITAI_ASSAULT_SEA</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_EE_ENGLISH_FIRST_RATE</UnitType> 
			<UnitAIType>UNITAI_RESERVE_SEA</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_EE_ENGLISH_FIRST_RATE</UnitType> 
			<UnitAIType>UNITAI_ESCORT_SEA</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_EE_GALLEON</UnitType> 
			<UnitAIType>UNITAI_ATTACK_SEA</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_EE_GALLEON</UnitType> 
			<UnitAIType>UNITAI_RESERVE_SEA</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_EE_GALLEON</UnitType> 
			<UnitAIType>UNITAI_ESCORT_SEA</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_EE_GALLEON</UnitType> 
			<UnitAIType>UNITAI_EXPLORE_SEA</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_EE_LINE_INFANTRY</UnitType> 
			<UnitAIType>UNITAI_ATTACK</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_EE_LINE_INFANTRY</UnitType> 
			<UnitAIType>UNITAI_DEFENSE</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_EE_LINE_INFANTRY</UnitType> 
			<UnitAIType>UNITAI_EXPLORE</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_EE_SHIP_OF_THE_LINE</UnitType> 
			<UnitAIType>UNITAI_ASSAULT_SEA</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_EE_SHIP_OF_THE_LINE</UnitType> 
			<UnitAIType>UNITAI_RESERVE_SEA</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_EE_SHIP_OF_THE_LINE</UnitType> 
			<UnitAIType>UNITAI_ESCORT_SEA</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_EE_SKIRMISHER</UnitType> 
			<UnitAIType>UNITAI_RANGED</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_EE_SURVEYOR</UnitType> 
			<UnitAIType>UNITAI_EXPLORE</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_EE_UHLAN</UnitType> 
			<UnitAIType>UNITAI_DEFENSE</UnitAIType> 
		</Row>
		<Row> 
			<UnitType>UNIT_EE_UHLAN</UnitType> 
			<UnitAIType>UNITAI_FAST_ATTACK</UnitAIType> 
		</Row>
	</Unit_AITypes> 

	<Table name="Unit_BuildingClassRequireds">
		<Column name="UnitType" type="text"  />
		<Column name="BuildingClassType" type="text"  />
	</Table> 
	<Unit_BuildingClassRequireds>
		<Delete />

		<Row> 
			<UnitType>UNIT_ARCHAEOLOGIST</UnitType> 
			<BuildingClassType>BUILDINGCLASS_UNIVERSITY</BuildingClassType> 
		</Row>
	</Unit_BuildingClassRequireds> 

	<Table name="Unit_Buildings">
		<Column name="UnitType" type="text"  />
		<Column name="BuildingType" type="text"  />
	</Table> 
	<Unit_Buildings>
		<Delete />

	</Unit_Buildings> 

	<Table name="Unit_Builds">
		<Column name="UnitType" type="text"  />
		<Column name="BuildType" type="text"  />
	</Table> 
	<Unit_Builds>
		<Delete />

		<Row> 
			<UnitType>UNIT_WORKER</UnitType> 
			<BuildType>BUILD_ROAD</BuildType> 
		</Row>
		<Row> 
			<UnitType>UNIT_WORKER</UnitType> 
			<BuildType>BUILD_RAILROAD</BuildType> 
		</Row>
		<Row> 
			<UnitType>UNIT_WORKER</UnitType> 
			<BuildType>BUILD_FARM</BuildType> 
		</Row>
		<Row> 
			<UnitType>UNIT_WORKER</UnitType> 
			<BuildType>BUILD_MINE</BuildType> 
		</Row>
		<Row> 
			<UnitType>UNIT_WORKER</UnitType> 
			<BuildType>BUILD_TRADING_POST</BuildType> 
		</Row>
		<Row> 
			<UnitType>UNIT_WORKER</UnitType> 
			<BuildType>BUILD_LUMBERMILL</BuildType> 
		</Row>
		<Row> 
			<UnitType>UNIT_WORKER</UnitType> 
			<BuildType>BUILD_PASTURE</BuildType> 
		</Row>
		<Row> 
			<UnitType>UNIT_WORKER</UnitType> 
			<BuildType>BUILD_CAMP</BuildType> 
		</Row>
		<Row> 
			<UnitType>UNIT_WORKER</UnitType> 
			<BuildType>BUILD_PLANTATION</BuildType> 
		</Row>
		<Row> 
			<UnitType>UNIT_WORKER</UnitType> 
			<BuildType>BUILD_QUARRY</BuildType> 
		</Row>
		<Row> 
			<UnitType>UNIT_WORKER</UnitType> 
			<BuildType>BUILD_WELL</BuildType> 
		</Row>
		<Row> 
			<UnitType>UNIT_WORKER</UnitType> 
			<BuildType>BUILD_FORT</BuildType> 
		</Row>
		<Row> 
			<UnitType>UNIT_WORKER</UnitType> 
			<BuildType>BUILD_REMOVE_JUNGLE</BuildType> 
		</Row>
		<Row> 
			<UnitType>UNIT_WORKER</UnitType> 
			<BuildType>BUILD_REMOVE_MARSH</BuildType> 
		</Row>
		<Row> 
			<UnitType>UNIT_WORKER</UnitType> 
			<BuildType>BUILD_REMOVE_FOREST</BuildType> 
		</Row>
		<Row> 
			<UnitType>UNIT_WORKER</UnitType> 
			<BuildType>BUILD_SCRUB_FALLOUT</BuildType> 
		</Row>
		<Row> 
			<UnitType>UNIT_WORKER</UnitType> 
			<BuildType>BUILD_REPAIR</BuildType> 
		</Row>
		<Row> 
			<UnitType>UNIT_WORKER</UnitType> 
			<BuildType>BUILD_REMOVE_ROUTE</BuildType> 
		</Row>
		<Row> 
			<UnitType>UNIT_WORKBOAT</UnitType> 
			<BuildType>BUILD_FISHING_BOATS</BuildType> 
		</Row>
		<Row> 
			<UnitType>UNIT_WORKBOAT</UnitType> 
			<BuildType>BUILD_OFFSHORE_PLATFORM</BuildType> 
		</Row>
		<Row> 
			<UnitType>UNIT_WORKBOAT</UnitType> 
			<BuildType>BUILD_REPAIR</BuildType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ROMAN_LEGION</UnitType> 
			<BuildType>BUILD_ROAD</BuildType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ROMAN_LEGION</UnitType> 
			<BuildType>BUILD_FORT</BuildType> 
		</Row>
		<Row> 
			<UnitType>UNIT_SCIENTIST</UnitType> 
			<BuildType>BUILD_ACADEMY</BuildType> 
		</Row>
		<Row> 
			<UnitType>UNIT_MERCHANT</UnitType> 
			<BuildType>BUILD_CUSTOMS_HOUSE</BuildType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ENGINEER</UnitType> 
			<BuildType>BUILD_MANUFACTORY</BuildType> 
		</Row>
		<Row> 
			<UnitType>UNIT_GREAT_GENERAL</UnitType> 
			<BuildType>BUILD_CITADEL</BuildType> 
		</Row>
		<Row> 
			<UnitType>UNIT_JAPANESE_SAMURAI</UnitType> 
			<BuildType>BUILD_FISHING_BOATS_NO_KILL</BuildType> 
		</Row>
		<Row> 
			<UnitType>UNIT_MONGOLIAN_KHAN</UnitType> 
			<BuildType>BUILD_CITADEL</BuildType> 
		</Row>
		<Row> 
			<UnitType>UNIT_WORKER</UnitType> 
			<BuildType>BUILD_TERRACE_FARM</BuildType> 
		</Row>
		<Row> 
			<UnitType>UNIT_WORKER</UnitType> 
			<BuildType>BUILD_MOAI</BuildType> 
		</Row>
		<Row> 
			<UnitType>UNIT_WORKER</UnitType> 
			<BuildType>BUILD_POLDER</BuildType> 
		</Row>
		<Row> 
			<UnitType>UNIT_PROPHET</UnitType> 
			<BuildType>BUILD_HOLY_SITE</BuildType> 
		</Row>
		<Row> 
			<UnitType>UNIT_VENETIAN_MERCHANT</UnitType> 
			<BuildType>BUILD_CUSTOMS_HOUSE</BuildType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ARCHAEOLOGIST</UnitType> 
			<BuildType>BUILD_ARCHAEOLOGY_DIG</BuildType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ARCHAEOLOGIST</UnitType> 
			<BuildType>BUILD_LANDMARK</BuildType> 
		</Row>
		<Row> 
			<UnitType>UNIT_WORKER</UnitType> 
			<BuildType>BUILD_BRAZILWOOD_CAMP</BuildType> 
		</Row>
		<Row> 
			<UnitType>UNIT_WORKER</UnitType> 
			<BuildType>BUILD_KASBAH</BuildType> 
		</Row>
		<Row> 
			<UnitType>UNIT_WORKER</UnitType> 
			<BuildType>BUILD_FEITORIA</BuildType> 
		</Row>
		<Row> 
			<UnitType>UNIT_WORKER</UnitType> 
			<BuildType>BUILD_CHATEAU</BuildType> 
		</Row>
	</Unit_Builds> 

	<Table name="Unit_ClassUpgrades">
		<Column name="UnitType" type="text"  />
		<Column name="UnitClassType" type="text"  />
	</Table> 
	<Unit_ClassUpgrades>
		<Delete />

		<Row> 
			<UnitType>UNIT_ENGLISH_SHIPOFTHELINE</UnitType> 
			<UnitClassType>UNITCLASS_BATTLESHIP</UnitClassType> 
		</Row>
		<Row> 
			<UnitType>UNIT_FRIGATE</UnitType> 
			<UnitClassType>UNITCLASS_EE_CRUISER</UnitClassType> 
		</Row>
		<Row> 
			<UnitType>UNIT_CARAVEL</UnitType> 
			<UnitClassType>UNITCLASS_IRONCLAD</UnitClassType> 
		</Row>
		<Row> 
			<UnitType>UNIT_SUBMARINE</UnitType> 
			<UnitClassType>UNITCLASS_NUCLEAR_SUBMARINE</UnitClassType> 
		</Row>
		<Row> 
			<UnitType>UNIT_TRIREME</UnitType> 
			<UnitClassType>UNITCLASS_EE_CARRACK</UnitClassType> 
		</Row>
		<Row> 
			<UnitType>UNIT_GALLEY</UnitType> 
			<UnitClassType>UNITCLASS_TRIREME</UnitClassType> 
		</Row>
		<Row> 
			<UnitType>UNIT_WARRIOR</UnitType> 
			<UnitClassType>UNITCLASS_SWORDSMAN</UnitClassType> 
		</Row>
		<Row> 
			<UnitType>UNIT_AZTEC_JAGUAR</UnitType> 
			<UnitClassType>UNITCLASS_SWORDSMAN</UnitClassType> 
		</Row>
		<Row> 
			<UnitType>UNIT_BARBARIAN_WARRIOR</UnitType> 
			<UnitClassType>UNITCLASS_SWORDSMAN</UnitClassType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ARCHER</UnitType> 
			<UnitClassType>UNITCLASS_COMPOSITE_BOWMAN</UnitClassType> 
		</Row>
		<Row> 
			<UnitType>UNIT_BARBARIAN_ARCHER</UnitType> 
			<UnitClassType>UNITCLASS_COMPOSITE_BOWMAN</UnitClassType> 
		</Row>
		<Row> 
			<UnitType>UNIT_SPEARMAN</UnitType> 
			<UnitClassType>UNITCLASS_PIKEMAN</UnitClassType> 
		</Row>
		<Row> 
			<UnitType>UNIT_BARBARIAN_SPEARMAN</UnitType> 
			<UnitClassType>UNITCLASS_PIKEMAN</UnitClassType> 
		</Row>
		<Row> 
			<UnitType>UNIT_GREEK_HOPLITE</UnitType> 
			<UnitClassType>UNITCLASS_PIKEMAN</UnitClassType> 
		</Row>
		<Row> 
			<UnitType>UNIT_PERSIAN_IMMORTAL</UnitType> 
			<UnitClassType>UNITCLASS_PIKEMAN</UnitClassType> 
		</Row>
		<Row> 
			<UnitType>UNIT_CHARIOT_ARCHER</UnitType> 
			<UnitClassType>UNITCLASS_KNIGHT</UnitClassType> 
		</Row>
		<Row> 
			<UnitType>UNIT_EGYPTIAN_WARCHARIOT</UnitType> 
			<UnitClassType>UNITCLASS_KNIGHT</UnitClassType> 
		</Row>
		<Row> 
			<UnitType>UNIT_INDIAN_WARELEPHANT</UnitType> 
			<UnitClassType>UNITCLASS_KNIGHT</UnitClassType> 
		</Row>
		<Row> 
			<UnitType>UNIT_SWORDSMAN</UnitType> 
			<UnitClassType>UNITCLASS_LONGSWORDSMAN</UnitClassType> 
		</Row>
		<Row> 
			<UnitType>UNIT_BARBARIAN_SWORDSMAN</UnitType> 
			<UnitClassType>UNITCLASS_LONGSWORDSMAN</UnitClassType> 
		</Row>
		<Row> 
			<UnitType>UNIT_IROQUOIAN_MOHAWKWARRIOR</UnitType> 
			<UnitClassType>UNITCLASS_LONGSWORDSMAN</UnitClassType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ROMAN_LEGION</UnitType> 
			<UnitClassType>UNITCLASS_LONGSWORDSMAN</UnitClassType> 
		</Row>
		<Row> 
			<UnitType>UNIT_HORSEMAN</UnitType> 
			<UnitClassType>UNITCLASS_KNIGHT</UnitClassType> 
		</Row>
		<Row> 
			<UnitType>UNIT_GREEK_COMPANIONCAVALRY</UnitType> 
			<UnitClassType>UNITCLASS_KNIGHT</UnitClassType> 
		</Row>
		<Row> 
			<UnitType>UNIT_CATAPULT</UnitType> 
			<UnitClassType>UNITCLASS_TREBUCHET</UnitClassType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ROMAN_BALLISTA</UnitType> 
			<UnitClassType>UNITCLASS_TREBUCHET</UnitClassType> 
		</Row>
		<Row> 
			<UnitType>UNIT_KNIGHT</UnitType> 
			<UnitClassType>UNITCLASS_EE_CUIRASSIER</UnitClassType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ARABIAN_CAMELARCHER</UnitType> 
			<UnitClassType>UNITCLASS_EE_CUIRASSIER</UnitClassType> 
		</Row>
		<Row> 
			<UnitType>UNIT_SIAMESE_WARELEPHANT</UnitType> 
			<UnitClassType>UNITCLASS_EE_CUIRASSIER</UnitClassType> 
		</Row>
		<Row> 
			<UnitType>UNIT_SONGHAI_MUSLIMCAVALRY</UnitType> 
			<UnitClassType>UNITCLASS_EE_CUIRASSIER</UnitClassType> 
		</Row>
		<Row> 
			<UnitType>UNIT_CAVALRY</UnitType> 
			<UnitClassType>UNITCLASS_WWI_TANK</UnitClassType> 
		</Row>
		<Row> 
			<UnitType>UNIT_RUSSIAN_COSSACK</UnitType> 
			<UnitClassType>UNITCLASS_WWI_TANK</UnitClassType> 
		</Row>
		<Row> 
			<UnitType>UNIT_OTTOMAN_SIPAHI</UnitType> 
			<UnitClassType>UNITCLASS_EE_UHLAN</UnitClassType> 
		</Row>
		<Row> 
			<UnitType>UNIT_LANCER</UnitType> 
			<UnitClassType>UNITCLASS_EE_UHLAN</UnitClassType> 
		</Row>
		<Row> 
			<UnitType>UNIT_CROSSBOWMAN</UnitType> 
			<UnitClassType>UNITCLASS_EE_SKIRMISHER</UnitClassType> 
		</Row>
		<Row> 
			<UnitType>UNIT_CHINESE_CHUKONU</UnitType> 
			<UnitClassType>UNITCLASS_EE_SKIRMISHER</UnitClassType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ENGLISH_LONGBOWMAN</UnitType> 
			<UnitClassType>UNITCLASS_EE_SKIRMISHER</UnitClassType> 
		</Row>
		<Row> 
			<UnitType>UNIT_PIKEMAN</UnitType> 
			<UnitClassType>UNITCLASS_LANCER</UnitClassType> 
		</Row>
		<Row> 
			<UnitType>UNIT_GERMAN_LANDSKNECHT</UnitType> 
			<UnitClassType>UNITCLASS_LANCER</UnitClassType> 
		</Row>
		<Row> 
			<UnitType>UNIT_TREBUCHET</UnitType> 
			<UnitClassType>UNITCLASS_CANNON</UnitClassType> 
		</Row>
		<Row> 
			<UnitType>UNIT_LONGSWORDSMAN</UnitType> 
			<UnitClassType>UNITCLASS_MUSKETMAN</UnitClassType> 
		</Row>
		<Row> 
			<UnitType>UNIT_JAPANESE_SAMURAI</UnitType> 
			<UnitClassType>UNITCLASS_RIFLEMAN</UnitClassType> 
		</Row>
		<Row> 
			<UnitType>UNIT_MUSKETMAN</UnitType> 
			<UnitClassType>UNITCLASS_EE_LINE_INFANTRY</UnitClassType> 
		</Row>
		<Row> 
			<UnitType>UNIT_AMERICAN_MINUTEMAN</UnitType> 
			<UnitClassType>UNITCLASS_GATLINGGUN</UnitClassType> 
		</Row>
		<Row> 
			<UnitType>UNIT_FRENCH_MUSKETEER</UnitType> 
			<UnitClassType>UNITCLASS_EE_LINE_INFANTRY</UnitClassType> 
		</Row>
		<Row> 
			<UnitType>UNIT_OTTOMAN_JANISSARY</UnitType> 
			<UnitClassType>UNITCLASS_EE_LINE_INFANTRY</UnitClassType> 
		</Row>
		<Row> 
			<UnitType>UNIT_CANNON</UnitType> 
			<UnitClassType>UNITCLASS_EE_FIELD_GUN</UnitClassType> 
		</Row>
		<Row> 
			<UnitType>UNIT_RIFLEMAN</UnitType> 
			<UnitClassType>UNITCLASS_GREAT_WAR_INFANTRY</UnitClassType> 
		</Row>
		<Row> 
			<UnitType>UNIT_IRONCLAD</UnitType> 
			<UnitClassType>UNITCLASS_DESTROYER</UnitClassType> 
		</Row>
		<Row> 
			<UnitType>UNIT_INFANTRY</UnitType> 
			<UnitClassType>UNITCLASS_MECHANIZED_INFANTRY</UnitClassType> 
		</Row>
		<Row> 
			<UnitType>UNIT_FRENCH_FOREIGNLEGION</UnitType> 
			<UnitClassType>UNITCLASS_INFANTRY</UnitClassType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ARTILLERY</UnitType> 
			<UnitClassType>UNITCLASS_ROCKET_ARTILLERY</UnitClassType> 
		</Row>
		<Row> 
			<UnitType>UNIT_TANK</UnitType> 
			<UnitClassType>UNITCLASS_MODERN_ARMOR</UnitClassType> 
		</Row>
		<Row> 
			<UnitType>UNIT_GERMAN_PANZER</UnitType> 
			<UnitClassType>UNITCLASS_MODERN_ARMOR</UnitClassType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ANTI_TANK_GUN</UnitType> 
			<UnitClassType>UNITCLASS_HELICOPTER_GUNSHIP</UnitClassType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ANTI_AIRCRAFT_GUN</UnitType> 
			<UnitClassType>UNITCLASS_MOBILE_SAM</UnitClassType> 
		</Row>
		<Row> 
			<UnitType>UNIT_FIGHTER</UnitType> 
			<UnitClassType>UNITCLASS_JET_FIGHTER</UnitClassType> 
		</Row>
		<Row> 
			<UnitType>UNIT_JAPANESE_ZERO</UnitType> 
			<UnitClassType>UNITCLASS_JET_FIGHTER</UnitClassType> 
		</Row>
		<Row> 
			<UnitType>UNIT_BOMBER</UnitType> 
			<UnitClassType>UNITCLASS_STEALTH_BOMBER</UnitClassType> 
		</Row>
		<Row> 
			<UnitType>UNIT_AMERICAN_B17</UnitType> 
			<UnitClassType>UNITCLASS_STEALTH_BOMBER</UnitClassType> 
		</Row>
		<Row> 
			<UnitType>UNIT_MODERN_ARMOR</UnitType> 
			<UnitClassType>UNITCLASS_MECH</UnitClassType> 
		</Row>
		<Row> 
			<UnitType>UNIT_PARATROOPER</UnitType> 
			<UnitClassType>UNITCLASS_XCOM_SQUAD</UnitClassType> 
		</Row>
		<Row> 
			<UnitType>UNIT_MONGOLIAN_KESHIK</UnitType> 
			<UnitClassType>UNITCLASS_EE_CUIRASSIER</UnitClassType> 
		</Row>
		<Row> 
			<UnitType>UNIT_INCAN_SLINGER</UnitType> 
			<UnitClassType>UNITCLASS_COMPOSITE_BOWMAN</UnitClassType> 
		</Row>
		<Row> 
			<UnitType>UNIT_POLYNESIAN_MAORI_WARRIOR</UnitType> 
			<UnitClassType>UNITCLASS_SWORDSMAN</UnitClassType> 
		</Row>
		<Row> 
			<UnitType>UNIT_DANISH_BERSERKER</UnitType> 
			<UnitClassType>UNITCLASS_MUSKETMAN</UnitClassType> 
		</Row>
		<Row> 
			<UnitType>UNIT_DANISH_SKI_INFANTRY</UnitType> 
			<UnitClassType>UNITCLASS_RIFLEMAN</UnitClassType> 
		</Row>
		<Row> 
			<UnitType>UNIT_KOREAN_TURTLE_SHIP</UnitType> 
			<UnitClassType>UNITCLASS_IRONCLAD</UnitClassType> 
		</Row>
		<Row> 
			<UnitType>UNIT_KOREAN_HWACHA</UnitType> 
			<UnitClassType>UNITCLASS_CANNON</UnitClassType> 
		</Row>
		<Row> 
			<UnitType>UNIT_BABYLONIAN_BOWMAN</UnitType> 
			<UnitClassType>UNITCLASS_COMPOSITE_BOWMAN</UnitClassType> 
		</Row>
		<Row> 
			<UnitType>UNIT_CELT_PICTISH_WARRIOR</UnitType> 
			<UnitClassType>UNITCLASS_PIKEMAN</UnitClassType> 
		</Row>
		<Row> 
			<UnitType>UNIT_MAYAN_ATLATLIST</UnitType> 
			<UnitClassType>UNITCLASS_COMPOSITE_BOWMAN</UnitClassType> 
		</Row>
		<Row> 
			<UnitType>UNIT_BYZANTINE_DROMON</UnitType> 
			<UnitClassType>UNITCLASS_GALLEASS</UnitClassType> 
		</Row>
		<Row> 
			<UnitType>UNIT_BYZANTINE_CATAPHRACT</UnitType> 
			<UnitClassType>UNITCLASS_KNIGHT</UnitClassType> 
		</Row>
		<Row> 
			<UnitType>UNIT_CARTHAGINIAN_FOREST_ELEPHANT</UnitType> 
			<UnitClassType>UNITCLASS_KNIGHT</UnitClassType> 
		</Row>
		<Row> 
			<UnitType>UNIT_CARTHAGINIAN_QUINQUEREME</UnitType> 
			<UnitClassType>UNITCLASS_EE_CARRACK</UnitClassType> 
		</Row>
		<Row> 
			<UnitType>UNIT_HUN_HORSE_ARCHER</UnitType> 
			<UnitClassType>UNITCLASS_KNIGHT</UnitClassType> 
		</Row>
		<Row> 
			<UnitType>UNIT_HUN_BATTERING_RAM</UnitType> 
			<UnitClassType>UNITCLASS_TREBUCHET</UnitClassType> 
		</Row>
		<Row> 
			<UnitType>UNIT_AUSTRIAN_HUSSAR</UnitType> 
			<UnitClassType>UNITCLASS_WWI_TANK</UnitClassType> 
		</Row>
		<Row> 
			<UnitType>UNIT_SWEDISH_CAROLEAN</UnitType> 
			<UnitClassType>UNITCLASS_RIFLEMAN</UnitClassType> 
		</Row>
		<Row> 
			<UnitType>UNIT_SWEDISH_HAKKAPELIITTA</UnitType> 
			<UnitClassType>UNITCLASS_CAVALRY</UnitClassType> 
		</Row>
		<Row> 
			<UnitType>UNIT_WWI_TANK</UnitType> 
			<UnitClassType>UNITCLASS_TANK</UnitClassType> 
		</Row>
		<Row> 
			<UnitType>UNIT_DUTCH_SEA_BEGGAR</UnitType> 
			<UnitClassType>UNITCLASS_DESTROYER</UnitClassType> 
		</Row>
		<Row> 
			<UnitType>UNIT_SPANISH_TERCIO</UnitType> 
			<UnitClassType>UNITCLASS_EE_LINE_INFANTRY</UnitClassType> 
		</Row>
		<Row> 
			<UnitType>UNIT_SPANISH_CONQUISTADOR</UnitType> 
			<UnitClassType>UNITCLASS_CAVALRY</UnitClassType> 
		</Row>
		<Row> 
			<UnitType>UNIT_COMPOSITE_BOWMAN</UnitType> 
			<UnitClassType>UNITCLASS_CROSSBOWMAN</UnitClassType> 
		</Row>
		<Row> 
			<UnitType>UNIT_GATLINGGUN</UnitType> 
			<UnitClassType>UNITCLASS_MACHINE_GUN</UnitClassType> 
		</Row>
		<Row> 
			<UnitType>UNIT_GALLEASS</UnitType> 
			<UnitClassType>UNITCLASS_FRIGATE</UnitClassType> 
		</Row>
		<Row> 
			<UnitType>UNIT_GREAT_WAR_INFANTRY</UnitType> 
			<UnitClassType>UNITCLASS_INFANTRY</UnitClassType> 
		</Row>
		<Row> 
			<UnitType>UNIT_TRIPLANE</UnitType> 
			<UnitClassType>UNITCLASS_FIGHTER</UnitClassType> 
		</Row>
		<Row> 
			<UnitType>UNIT_WWI_BOMBER</UnitType> 
			<UnitClassType>UNITCLASS_BOMBER</UnitClassType> 
		</Row>
		<Row> 
			<UnitType>UNIT_WWI_TANK</UnitType> 
			<UnitClassType>UNITCLASS_TANK</UnitClassType> 
		</Row>
		<Row> 
			<UnitType>UNIT_MACHINE_GUN</UnitType> 
			<UnitClassType>UNITCLASS_BAZOOKA</UnitClassType> 
		</Row>
		<Row> 
			<UnitType>UNIT_PRIVATEER</UnitType> 
			<UnitClassType>UNITCLASS_DESTROYER</UnitClassType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ETHIOPIAN_MEHAL_SEFARI</UnitType> 
			<UnitClassType>UNITCLASS_GREAT_WAR_INFANTRY</UnitClassType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ZULU_IMPI</UnitType> 
			<UnitClassType>UNITCLASS_RIFLEMAN</UnitClassType> 
		</Row>
		<Row> 
			<UnitType>UNIT_POLISH_WINGED_HUSSAR</UnitType> 
			<UnitClassType>UNITCLASS_EE_UHLAN</UnitClassType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ASSYRIAN_SIEGE_TOWER</UnitType> 
			<UnitClassType>UNITCLASS_TREBUCHET</UnitClassType> 
		</Row>
		<Row> 
			<UnitType>UNIT_BRAZILIAN_PRACINHA</UnitType> 
			<UnitClassType>UNITCLASS_MECHANIZED_INFANTRY</UnitClassType> 
		</Row>
		<Row> 
			<UnitType>UNIT_PORTUGUESE_NAU</UnitType> 
			<UnitClassType>UNITCLASS_EE_GALLEON</UnitClassType> 
		</Row>
		<Row> 
			<UnitType>UNIT_BERBER_CAVALRY</UnitType> 
			<UnitClassType>UNITCLASS_WWI_TANK</UnitClassType> 
		</Row>
		<Row> 
			<UnitType>UNIT_VENETIAN_GALLEASS</UnitType> 
			<UnitClassType>UNITCLASS_FRIGATE</UnitClassType> 
		</Row>
		<Row> 
			<UnitType>UNIT_SHOSHONE_COMANCHE_RIDERS</UnitType> 
			<UnitClassType>UNITCLASS_WWI_TANK</UnitClassType> 
		</Row>
		<Row> 
			<UnitType>UNIT_KRIS_SWORDSMAN</UnitType> 
			<UnitClassType>UNITCLASS_LONGSWORDSMAN</UnitClassType> 
		</Row>
		<Row> 
			<UnitType>UNIT_BARBARIAN_HORSEMAN</UnitType> 
			<UnitClassType>UNITCLASS_KNIGHT</UnitClassType> 
		</Row>
		<Row> 
			<UnitType>UNIT_BARBARIAN_AXMAN</UnitType> 
			<UnitClassType>UNITCLASS_KNIGHT</UnitClassType> 
		</Row>
		<Row> 
			<UnitType>UNIT_SCOUT</UnitType> 
			<UnitClassType>UNITCLASS_EE_EXPLORER</UnitClassType> 
		</Row>
		<Row> 
			<UnitType>UNIT_SHOSHONE_PATHFINDER</UnitType> 
			<UnitClassType>UNITCLASS_EE_EXPLORER</UnitClassType> 
		</Row>
		<Row> 
			<UnitType>UNIT_EE_CARRACK</UnitType> 
			<UnitClassType>UNITCLASS_EE_GALLEON</UnitClassType> 
		</Row>
		<Row> 
			<UnitType>UNIT_EE_CRUISER</UnitType> 
			<UnitClassType>UNITCLASS_BATTLESHIP</UnitClassType> 
		</Row>
		<Row> 
			<UnitType>UNIT_EE_CUIRASSIER</UnitType> 
			<UnitClassType>UNITCLASS_CAVALRY</UnitClassType> 
		</Row>
		<Row> 
			<UnitType>UNIT_EE_EXPLORER</UnitType> 
			<UnitClassType>UNITCLASS_EE_SURVEYOR</UnitClassType> 
		</Row>
		<Row> 
			<UnitType>UNIT_EE_FIELD_GUN</UnitType> 
			<UnitClassType>UNITCLASS_ARTILLERY</UnitClassType> 
		</Row>
		<Row> 
			<UnitType>UNIT_EE_ENGLISH_FIRST_RATE</UnitType> 
			<UnitClassType>UNITCLASS_IRONCLAD</UnitClassType> 
		</Row>
		<Row> 
			<UnitType>UNIT_EE_GALLEON</UnitType> 
			<UnitClassType>UNITCLASS_EE_SHIP_OF_THE_LINE</UnitClassType> 
		</Row>
		<Row> 
			<UnitType>UNIT_EE_LINE_INFANTRY</UnitType> 
			<UnitClassType>UNITCLASS_RIFLEMAN</UnitClassType> 
		</Row>
		<Row> 
			<UnitType>UNIT_EE_SHIP_OF_THE_LINE</UnitType> 
			<UnitClassType>UNITCLASS_IRONCLAD</UnitClassType> 
		</Row>
		<Row> 
			<UnitType>UNIT_EE_SKIRMISHER</UnitType> 
			<UnitClassType>UNITCLASS_GATLINGGUN</UnitClassType> 
		</Row>
		<Row> 
			<UnitType>UNIT_EE_UHLAN</UnitType> 
			<UnitClassType>UNITCLASS_ANTI_TANK_GUN</UnitClassType> 
		</Row>
	</Unit_ClassUpgrades> 

	<Table name="Unit_Flavors">
		<Column name="UnitType" type="text"  />
		<Column name="FlavorType" type="text"  />
		<Column name="Flavor" type="integer"  notnull="true" />
	</Table> 
	<Unit_Flavors>
		<Delete />

		<Row> 
			<UnitType>UNIT_SETTLER</UnitType> 
			<FlavorType>FLAVOR_EXPANSION</FlavorType> 
			<Flavor>21</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_WORKER</UnitType> 
			<FlavorType>FLAVOR_TILE_IMPROVEMENT</FlavorType> 
			<Flavor>30</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_WARRIOR</UnitType> 
			<FlavorType>FLAVOR_RECON</FlavorType> 
			<Flavor>1</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_WARRIOR</UnitType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>2</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_WARRIOR</UnitType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>2</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_AZTEC_JAGUAR</UnitType> 
			<FlavorType>FLAVOR_RECON</FlavorType> 
			<Flavor>2</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_AZTEC_JAGUAR</UnitType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_AZTEC_JAGUAR</UnitType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_SCOUT</UnitType> 
			<FlavorType>FLAVOR_RECON</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_ARCHER</UnitType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>1</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_ARCHER</UnitType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>1</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_ARCHER</UnitType> 
			<FlavorType>FLAVOR_RANGED</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_BARBARIAN_ARCHER</UnitType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>2</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_BARBARIAN_ARCHER</UnitType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>2</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_BARBARIAN_ARCHER</UnitType> 
			<FlavorType>FLAVOR_RANGED</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_SPEARMAN</UnitType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>2</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_SPEARMAN</UnitType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_BARBARIAN_SPEARMAN</UnitType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>2</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_BARBARIAN_SPEARMAN</UnitType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_GREEK_HOPLITE</UnitType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_GREEK_HOPLITE</UnitType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_PERSIAN_IMMORTAL</UnitType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_PERSIAN_IMMORTAL</UnitType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_CHARIOT_ARCHER</UnitType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>2</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_CHARIOT_ARCHER</UnitType> 
			<FlavorType>FLAVOR_RANGED</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_CHARIOT_ARCHER</UnitType> 
			<FlavorType>FLAVOR_MOBILE</FlavorType> 
			<Flavor>1</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_EGYPTIAN_WARCHARIOT</UnitType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_EGYPTIAN_WARCHARIOT</UnitType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>1</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_EGYPTIAN_WARCHARIOT</UnitType> 
			<FlavorType>FLAVOR_RANGED</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_EGYPTIAN_WARCHARIOT</UnitType> 
			<FlavorType>FLAVOR_MOBILE</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_INDIAN_WARELEPHANT</UnitType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_INDIAN_WARELEPHANT</UnitType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_INDIAN_WARELEPHANT</UnitType> 
			<FlavorType>FLAVOR_RANGED</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_INDIAN_WARELEPHANT</UnitType> 
			<FlavorType>FLAVOR_MOBILE</FlavorType> 
			<Flavor>2</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_SWORDSMAN</UnitType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_SWORDSMAN</UnitType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_BARBARIAN_SWORDSMAN</UnitType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_BARBARIAN_SWORDSMAN</UnitType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_IROQUOIAN_MOHAWKWARRIOR</UnitType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_IROQUOIAN_MOHAWKWARRIOR</UnitType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_ROMAN_LEGION</UnitType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_ROMAN_LEGION</UnitType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_ROMAN_LEGION</UnitType> 
			<FlavorType>FLAVOR_INFRASTRUCTURE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_HORSEMAN</UnitType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_HORSEMAN</UnitType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>2</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_HORSEMAN</UnitType> 
			<FlavorType>FLAVOR_MOBILE</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_GREEK_COMPANIONCAVALRY</UnitType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_GREEK_COMPANIONCAVALRY</UnitType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_GREEK_COMPANIONCAVALRY</UnitType> 
			<FlavorType>FLAVOR_MOBILE</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_GREEK_COMPANIONCAVALRY</UnitType> 
			<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_CATAPULT</UnitType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_CATAPULT</UnitType> 
			<FlavorType>FLAVOR_RANGED</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_ROMAN_BALLISTA</UnitType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_ROMAN_BALLISTA</UnitType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_ROMAN_BALLISTA</UnitType> 
			<FlavorType>FLAVOR_RANGED</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_KNIGHT</UnitType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>9</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_KNIGHT</UnitType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_KNIGHT</UnitType> 
			<FlavorType>FLAVOR_MOBILE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_ARABIAN_CAMELARCHER</UnitType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_ARABIAN_CAMELARCHER</UnitType> 
			<FlavorType>FLAVOR_RANGED</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_ARABIAN_CAMELARCHER</UnitType> 
			<FlavorType>FLAVOR_MOBILE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_SIAMESE_WARELEPHANT</UnitType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_SIAMESE_WARELEPHANT</UnitType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>16</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_SONGHAI_MUSLIMCAVALRY</UnitType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>12</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_SONGHAI_MUSLIMCAVALRY</UnitType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_SONGHAI_MUSLIMCAVALRY</UnitType> 
			<FlavorType>FLAVOR_MOBILE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_CROSSBOWMAN</UnitType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_CROSSBOWMAN</UnitType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_CROSSBOWMAN</UnitType> 
			<FlavorType>FLAVOR_RANGED</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_CHINESE_CHUKONU</UnitType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_CHINESE_CHUKONU</UnitType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_CHINESE_CHUKONU</UnitType> 
			<FlavorType>FLAVOR_RANGED</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_ENGLISH_LONGBOWMAN</UnitType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_ENGLISH_LONGBOWMAN</UnitType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_ENGLISH_LONGBOWMAN</UnitType> 
			<FlavorType>FLAVOR_RANGED</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_PIKEMAN</UnitType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_PIKEMAN</UnitType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_GERMAN_LANDSKNECHT</UnitType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_GERMAN_LANDSKNECHT</UnitType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>9</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_TREBUCHET</UnitType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_TREBUCHET</UnitType> 
			<FlavorType>FLAVOR_RANGED</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_LONGSWORDSMAN</UnitType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>9</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_LONGSWORDSMAN</UnitType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_JAPANESE_SAMURAI</UnitType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>11</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_JAPANESE_SAMURAI</UnitType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>9</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_JAPANESE_SAMURAI</UnitType> 
			<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_WORKBOAT</UnitType> 
			<FlavorType>FLAVOR_NAVAL_TILE_IMPROVEMENT</FlavorType> 
			<Flavor>9</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_MUSKETMAN</UnitType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_MUSKETMAN</UnitType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_AMERICAN_MINUTEMAN</UnitType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_AMERICAN_MINUTEMAN</UnitType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_AMERICAN_MINUTEMAN</UnitType> 
			<FlavorType>FLAVOR_RECON</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_FRENCH_MUSKETEER</UnitType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>12</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_FRENCH_MUSKETEER</UnitType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>12</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_OTTOMAN_JANISSARY</UnitType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>12</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_OTTOMAN_JANISSARY</UnitType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>12</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_CANNON</UnitType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_CANNON</UnitType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_CANNON</UnitType> 
			<FlavorType>FLAVOR_RANGED</FlavorType> 
			<Flavor>11</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_LANCER</UnitType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>9</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_LANCER</UnitType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_LANCER</UnitType> 
			<FlavorType>FLAVOR_MOBILE</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_OTTOMAN_SIPAHI</UnitType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>12</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_OTTOMAN_SIPAHI</UnitType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_OTTOMAN_SIPAHI</UnitType> 
			<FlavorType>FLAVOR_MOBILE</FlavorType> 
			<Flavor>12</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_RIFLEMAN</UnitType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_RIFLEMAN</UnitType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_CAVALRY</UnitType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_CAVALRY</UnitType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_CAVALRY</UnitType> 
			<FlavorType>FLAVOR_MOBILE</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_RUSSIAN_COSSACK</UnitType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>15</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_RUSSIAN_COSSACK</UnitType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_RUSSIAN_COSSACK</UnitType> 
			<FlavorType>FLAVOR_MOBILE</FlavorType> 
			<Flavor>14</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_INFANTRY</UnitType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>15</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_INFANTRY</UnitType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>15</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_FRENCH_FOREIGNLEGION</UnitType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>24</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_FRENCH_FOREIGNLEGION</UnitType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>16</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_ARTILLERY</UnitType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_ARTILLERY</UnitType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_ARTILLERY</UnitType> 
			<FlavorType>FLAVOR_RANGED</FlavorType> 
			<Flavor>12</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_TANK</UnitType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>14</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_TANK</UnitType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>11</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_TANK</UnitType> 
			<FlavorType>FLAVOR_MOBILE</FlavorType> 
			<Flavor>12</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_GERMAN_PANZER</UnitType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_GERMAN_PANZER</UnitType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>11</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_GERMAN_PANZER</UnitType> 
			<FlavorType>FLAVOR_MOBILE</FlavorType> 
			<Flavor>14</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_ANTI_TANK_GUN</UnitType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>2</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_ANTI_TANK_GUN</UnitType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_ANTI_AIRCRAFT_GUN</UnitType> 
			<FlavorType>FLAVOR_ANTIAIR</FlavorType> 
			<Flavor>25</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_ANTI_AIRCRAFT_GUN</UnitType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_PARATROOPER</UnitType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>12</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_PARATROOPER</UnitType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>9</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_PARATROOPER</UnitType> 
			<FlavorType>FLAVOR_AIR</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_PARATROOPER</UnitType> 
			<FlavorType>FLAVOR_RECON</FlavorType> 
			<Flavor>2</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_FIGHTER</UnitType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_FIGHTER</UnitType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_FIGHTER</UnitType> 
			<FlavorType>FLAVOR_AIR</FlavorType> 
			<Flavor>12</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_FIGHTER</UnitType> 
			<FlavorType>FLAVOR_ANTIAIR</FlavorType> 
			<Flavor>15</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_JAPANESE_ZERO</UnitType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>9</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_JAPANESE_ZERO</UnitType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>9</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_JAPANESE_ZERO</UnitType> 
			<FlavorType>FLAVOR_AIR</FlavorType> 
			<Flavor>13</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_JAPANESE_ZERO</UnitType> 
			<FlavorType>FLAVOR_ANTIAIR</FlavorType> 
			<Flavor>25</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_BOMBER</UnitType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>12</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_BOMBER</UnitType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_BOMBER</UnitType> 
			<FlavorType>FLAVOR_AIR</FlavorType> 
			<Flavor>15</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_AMERICAN_B17</UnitType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>15</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_AMERICAN_B17</UnitType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_AMERICAN_B17</UnitType> 
			<FlavorType>FLAVOR_AIR</FlavorType> 
			<Flavor>18</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_ATOMIC_BOMB</UnitType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_ATOMIC_BOMB</UnitType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_ATOMIC_BOMB</UnitType> 
			<FlavorType>FLAVOR_NUKE</FlavorType> 
			<Flavor>16</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_ATOMIC_BOMB</UnitType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_ROCKET_ARTILLERY</UnitType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_ROCKET_ARTILLERY</UnitType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_ROCKET_ARTILLERY</UnitType> 
			<FlavorType>FLAVOR_RANGED</FlavorType> 
			<Flavor>15</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_ROCKET_ARTILLERY</UnitType> 
			<FlavorType>FLAVOR_MOBILE</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_MECHANIZED_INFANTRY</UnitType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>12</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_MECHANIZED_INFANTRY</UnitType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>15</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_MECHANIZED_INFANTRY</UnitType> 
			<FlavorType>FLAVOR_MOBILE</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_MODERN_ARMOR</UnitType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>25</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_MODERN_ARMOR</UnitType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>12</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_MODERN_ARMOR</UnitType> 
			<FlavorType>FLAVOR_MOBILE</FlavorType> 
			<Flavor>15</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_HELICOPTER_GUNSHIP</UnitType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>12</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_HELICOPTER_GUNSHIP</UnitType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>12</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_HELICOPTER_GUNSHIP</UnitType> 
			<FlavorType>FLAVOR_MOBILE</FlavorType> 
			<Flavor>18</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_MOBILE_SAM</UnitType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_MOBILE_SAM</UnitType> 
			<FlavorType>FLAVOR_MOBILE</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_MOBILE_SAM</UnitType> 
			<FlavorType>FLAVOR_ANTIAIR</FlavorType> 
			<Flavor>25</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_GUIDED_MISSILE</UnitType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>15</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_GUIDED_MISSILE</UnitType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_GUIDED_MISSILE</UnitType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>2</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_GUIDED_MISSILE</UnitType> 
			<FlavorType>FLAVOR_AIR</FlavorType> 
			<Flavor>2</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_JET_FIGHTER</UnitType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_JET_FIGHTER</UnitType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_JET_FIGHTER</UnitType> 
			<FlavorType>FLAVOR_AIR</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_JET_FIGHTER</UnitType> 
			<FlavorType>FLAVOR_ANTIAIR</FlavorType> 
			<Flavor>15</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_STEALTH_BOMBER</UnitType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>15</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_STEALTH_BOMBER</UnitType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>9</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_STEALTH_BOMBER</UnitType> 
			<FlavorType>FLAVOR_AIR</FlavorType> 
			<Flavor>25</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_NUCLEAR_MISSILE</UnitType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>12</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_NUCLEAR_MISSILE</UnitType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_NUCLEAR_MISSILE</UnitType> 
			<FlavorType>FLAVOR_NUKE</FlavorType> 
			<Flavor>24</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_NUCLEAR_MISSILE</UnitType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_MECH</UnitType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>25</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_MECH</UnitType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>15</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_MECH</UnitType> 
			<FlavorType>FLAVOR_MOBILE</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_WORKBOAT</UnitType> 
			<FlavorType>FLAVOR_NAVAL_TILE_IMPROVEMENT</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_TRIREME</UnitType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_TRIREME</UnitType> 
			<FlavorType>FLAVOR_NAVAL_RECON</FlavorType> 
			<Flavor>2</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_CARAVEL</UnitType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_CARAVEL</UnitType> 
			<FlavorType>FLAVOR_NAVAL_RECON</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_FRIGATE</UnitType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>12</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_FRIGATE</UnitType> 
			<FlavorType>FLAVOR_NAVAL_RECON</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_ENGLISH_SHIPOFTHELINE</UnitType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>24</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_ENGLISH_SHIPOFTHELINE</UnitType> 
			<FlavorType>FLAVOR_NAVAL_RECON</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_IRONCLAD</UnitType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>18</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_DESTROYER</UnitType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>18</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_DESTROYER</UnitType> 
			<FlavorType>FLAVOR_NAVAL_RECON</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_BATTLESHIP</UnitType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>27</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_SUBMARINE</UnitType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_SUBMARINE</UnitType> 
			<FlavorType>FLAVOR_NAVAL_RECON</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_CARRIER</UnitType> 
			<FlavorType>FLAVOR_AIR_CARRIER</FlavorType> 
			<Flavor>40</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_NUCLEAR_SUBMARINE</UnitType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>35</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_NUCLEAR_SUBMARINE</UnitType> 
			<FlavorType>FLAVOR_NUKE</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_NUCLEAR_SUBMARINE</UnitType> 
			<FlavorType>FLAVOR_NAVAL_RECON</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_MISSILE_CRUISER</UnitType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>23</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_MISSILE_CRUISER</UnitType> 
			<FlavorType>FLAVOR_NAVAL_RECON</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_ARTIST</UnitType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>1</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_SCIENTIST</UnitType> 
			<FlavorType>FLAVOR_SCIENCE</FlavorType> 
			<Flavor>1</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_MERCHANT</UnitType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>1</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_ENGINEER</UnitType> 
			<FlavorType>FLAVOR_PRODUCTION</FlavorType> 
			<Flavor>1</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_GREAT_GENERAL</UnitType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>1</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_GREAT_GENERAL</UnitType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>1</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_SS_STASIS_CHAMBER</UnitType> 
			<FlavorType>FLAVOR_SPACESHIP</FlavorType> 
			<Flavor>150</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_SS_ENGINE</UnitType> 
			<FlavorType>FLAVOR_SPACESHIP</FlavorType> 
			<Flavor>150</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_SS_COCKPIT</UnitType> 
			<FlavorType>FLAVOR_SPACESHIP</FlavorType> 
			<Flavor>150</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_SS_BOOSTER</UnitType> 
			<FlavorType>FLAVOR_SPACESHIP</FlavorType> 
			<Flavor>150</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_MONGOLIAN_KESHIK</UnitType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_MONGOLIAN_KESHIK</UnitType> 
			<FlavorType>FLAVOR_RANGED</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_MONGOLIAN_KESHIK</UnitType> 
			<FlavorType>FLAVOR_MOBILE</FlavorType> 
			<Flavor>12</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_INCAN_SLINGER</UnitType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>2</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_INCAN_SLINGER</UnitType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>1</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_INCAN_SLINGER</UnitType> 
			<FlavorType>FLAVOR_RANGED</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_POLYNESIAN_MAORI_WARRIOR</UnitType> 
			<FlavorType>FLAVOR_RECON</FlavorType> 
			<Flavor>2</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_POLYNESIAN_MAORI_WARRIOR</UnitType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_POLYNESIAN_MAORI_WARRIOR</UnitType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_DANISH_BERSERKER</UnitType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>16</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_DANISH_BERSERKER</UnitType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_DANISH_SKI_INFANTRY</UnitType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>16</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_DANISH_SKI_INFANTRY</UnitType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>16</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_KOREAN_TURTLE_SHIP</UnitType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_KOREAN_TURTLE_SHIP</UnitType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_KOREAN_TURTLE_SHIP</UnitType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_KOREAN_HWACHA</UnitType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_KOREAN_HWACHA</UnitType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_KOREAN_HWACHA</UnitType> 
			<FlavorType>FLAVOR_RANGED</FlavorType> 
			<Flavor>15</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_BABYLONIAN_BOWMAN</UnitType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>2</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_BABYLONIAN_BOWMAN</UnitType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>2</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_BABYLONIAN_BOWMAN</UnitType> 
			<FlavorType>FLAVOR_RANGED</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_CELT_PICTISH_WARRIOR</UnitType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_CELT_PICTISH_WARRIOR</UnitType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_MAYAN_ATLATLIST</UnitType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>2</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_MAYAN_ATLATLIST</UnitType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>2</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_MAYAN_ATLATLIST</UnitType> 
			<FlavorType>FLAVOR_RANGED</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_BYZANTINE_DROMON</UnitType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>16</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_BYZANTINE_DROMON</UnitType> 
			<FlavorType>FLAVOR_NAVAL_RECON</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_BYZANTINE_CATAPHRACT</UnitType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>12</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_BYZANTINE_CATAPHRACT</UnitType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_BYZANTINE_CATAPHRACT</UnitType> 
			<FlavorType>FLAVOR_MOBILE</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_CARTHAGINIAN_FOREST_ELEPHANT</UnitType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>12</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_CARTHAGINIAN_FOREST_ELEPHANT</UnitType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_CARTHAGINIAN_FOREST_ELEPHANT</UnitType> 
			<FlavorType>FLAVOR_MOBILE</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_CARTHAGINIAN_QUINQUEREME</UnitType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>14</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_CARTHAGINIAN_QUINQUEREME</UnitType> 
			<FlavorType>FLAVOR_NAVAL_RECON</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_HUN_HORSE_ARCHER</UnitType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_HUN_HORSE_ARCHER</UnitType> 
			<FlavorType>FLAVOR_RANGED</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_HUN_HORSE_ARCHER</UnitType> 
			<FlavorType>FLAVOR_MOBILE</FlavorType> 
			<Flavor>2</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_HUN_BATTERING_RAM</UnitType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_HUN_BATTERING_RAM</UnitType> 
			<FlavorType>FLAVOR_RANGED</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_AUSTRIAN_HUSSAR</UnitType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_AUSTRIAN_HUSSAR</UnitType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>12</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_AUSTRIAN_HUSSAR</UnitType> 
			<FlavorType>FLAVOR_MOBILE</FlavorType> 
			<Flavor>14</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_SWEDISH_CAROLEAN</UnitType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_SWEDISH_CAROLEAN</UnitType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_SWEDISH_HAKKAPELIITTA</UnitType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>18</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_SWEDISH_HAKKAPELIITTA</UnitType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>2</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_SWEDISH_HAKKAPELIITTA</UnitType> 
			<FlavorType>FLAVOR_MOBILE</FlavorType> 
			<Flavor>14</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_SWEDISH_HAKKAPELIITTA</UnitType> 
			<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_DUTCH_SEA_BEGGAR</UnitType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>16</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_DUTCH_SEA_BEGGAR</UnitType> 
			<FlavorType>FLAVOR_NAVAL_RECON</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_DUTCH_SEA_BEGGAR</UnitType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_SPANISH_TERCIO</UnitType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>12</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_SPANISH_TERCIO</UnitType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>16</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_SPANISH_CONQUISTADOR</UnitType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>12</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_SPANISH_CONQUISTADOR</UnitType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_SPANISH_CONQUISTADOR</UnitType> 
			<FlavorType>FLAVOR_MOBILE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_COMPOSITE_BOWMAN</UnitType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_COMPOSITE_BOWMAN</UnitType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_COMPOSITE_BOWMAN</UnitType> 
			<FlavorType>FLAVOR_RANGED</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_GATLINGGUN</UnitType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>2</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_GATLINGGUN</UnitType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>2</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_GATLINGGUN</UnitType> 
			<FlavorType>FLAVOR_RANGED</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_GALLEASS</UnitType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_GALLEASS</UnitType> 
			<FlavorType>FLAVOR_NAVAL_RECON</FlavorType> 
			<Flavor>2</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_GREAT_WAR_INFANTRY</UnitType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>12</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_GREAT_WAR_INFANTRY</UnitType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>12</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_MARINE</UnitType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_MARINE</UnitType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>15</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_TRIPLANE</UnitType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_TRIPLANE</UnitType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_TRIPLANE</UnitType> 
			<FlavorType>FLAVOR_AIR</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_TRIPLANE</UnitType> 
			<FlavorType>FLAVOR_ANTIAIR</FlavorType> 
			<Flavor>12</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_WWI_BOMBER</UnitType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_WWI_BOMBER</UnitType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_WWI_BOMBER</UnitType> 
			<FlavorType>FLAVOR_AIR</FlavorType> 
			<Flavor>14</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_WWI_TANK</UnitType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_WWI_TANK</UnitType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_WWI_TANK</UnitType> 
			<FlavorType>FLAVOR_MOBILE</FlavorType> 
			<Flavor>12</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_MACHINE_GUN</UnitType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_MACHINE_GUN</UnitType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_MACHINE_GUN</UnitType> 
			<FlavorType>FLAVOR_RANGED</FlavorType> 
			<Flavor>14</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_PRIVATEER</UnitType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_PRIVATEER</UnitType> 
			<FlavorType>FLAVOR_NAVAL_RECON</FlavorType> 
			<Flavor>2</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_PRIVATEER</UnitType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_ETHIOPIAN_MEHAL_SEFARI</UnitType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_ETHIOPIAN_MEHAL_SEFARI</UnitType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_VENETIAN_MERCHANT</UnitType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>100</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_ZULU_IMPI</UnitType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>15</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_ZULU_IMPI</UnitType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>15</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_ZULU_IMPI</UnitType> 
			<FlavorType>FLAVOR_RANGED</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_CARGO_SHIP</UnitType> 
			<FlavorType>FLAVOR_I_SEA_TRADE_ROUTE</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_CARGO_SHIP</UnitType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_CARAVAN</UnitType> 
			<FlavorType>FLAVOR_I_LAND_TRADE_ROUTE</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_CARAVAN</UnitType> 
			<FlavorType>FLAVOR_GOLD</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_POLISH_WINGED_HUSSAR</UnitType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>15</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_POLISH_WINGED_HUSSAR</UnitType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>9</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_POLISH_WINGED_HUSSAR</UnitType> 
			<FlavorType>FLAVOR_MOBILE</FlavorType> 
			<Flavor>15</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_WRITER</UnitType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>1</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_MUSICIAN</UnitType> 
			<FlavorType>FLAVOR_CULTURE</FlavorType> 
			<Flavor>1</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_ARCHAEOLOGIST</UnitType> 
			<FlavorType>FLAVOR_ARCHAEOLOGY</FlavorType> 
			<Flavor>30</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_ASSYRIAN_SIEGE_TOWER</UnitType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_ASSYRIAN_SIEGE_TOWER</UnitType> 
			<FlavorType>FLAVOR_RANGED</FlavorType> 
			<Flavor>5</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_BRAZILIAN_PRACINHA</UnitType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>30</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_BRAZILIAN_PRACINHA</UnitType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>30</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_PORTUGUESE_NAU</UnitType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_PORTUGUESE_NAU</UnitType> 
			<FlavorType>FLAVOR_NAVAL_RECON</FlavorType> 
			<Flavor>15</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_BERBER_CAVALRY</UnitType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_BERBER_CAVALRY</UnitType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>12</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_BERBER_CAVALRY</UnitType> 
			<FlavorType>FLAVOR_MOBILE</FlavorType> 
			<Flavor>14</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_VENETIAN_GALLEASS</UnitType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_VENETIAN_GALLEASS</UnitType> 
			<FlavorType>FLAVOR_NAVAL_RECON</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_SHOSHONE_PATHFINDER</UnitType> 
			<FlavorType>FLAVOR_RECON</FlavorType> 
			<Flavor>14</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_SHOSHONE_COMANCHE_RIDERS</UnitType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_SHOSHONE_COMANCHE_RIDERS</UnitType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>12</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_SHOSHONE_COMANCHE_RIDERS</UnitType> 
			<FlavorType>FLAVOR_MOBILE</FlavorType> 
			<Flavor>14</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_BAZOOKA</UnitType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_BAZOOKA</UnitType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_BAZOOKA</UnitType> 
			<FlavorType>FLAVOR_RANGED</FlavorType> 
			<Flavor>14</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_KRIS_SWORDSMAN</UnitType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>12</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_KRIS_SWORDSMAN</UnitType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>12</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_BARBARIAN_HORSEMAN</UnitType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_BARBARIAN_HORSEMAN</UnitType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>2</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_BARBARIAN_HORSEMAN</UnitType> 
			<FlavorType>FLAVOR_MOBILE</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_BARBARIAN_AXMAN</UnitType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_BARBARIAN_AXMAN</UnitType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_BARBARIAN_AXMAN</UnitType> 
			<FlavorType>FLAVOR_RANGED</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_XCOM_SQUAD</UnitType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>16</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_XCOM_SQUAD</UnitType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>12</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_XCOM_SQUAD</UnitType> 
			<FlavorType>FLAVOR_AIR</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_XCOM_SQUAD</UnitType> 
			<FlavorType>FLAVOR_RECON</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_EE_CARRACK</UnitType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>4</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_EE_CARRACK</UnitType> 
			<FlavorType>FLAVOR_NAVAL_RECON</FlavorType> 
			<Flavor>8</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_EE_CRUISER</UnitType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>12</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_EE_CRUISER</UnitType> 
			<FlavorType>FLAVOR_NAVAL_RECON</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_EE_CUIRASSIER</UnitType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>20</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_EE_CUIRASSIER</UnitType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>12</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_EE_CUIRASSIER</UnitType> 
			<FlavorType>FLAVOR_MOBILE</FlavorType> 
			<Flavor>14</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_EE_EXPLORER</UnitType> 
			<FlavorType>FLAVOR_RECON</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_EE_FIELD_GUN</UnitType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_EE_FIELD_GUN</UnitType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_EE_FIELD_GUN</UnitType> 
			<FlavorType>FLAVOR_RANGED</FlavorType> 
			<Flavor>11</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_EE_ENGLISH_FIRST_RATE</UnitType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>24</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_EE_ENGLISH_FIRST_RATE</UnitType> 
			<FlavorType>FLAVOR_NAVAL_RECON</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_EE_GALLEON</UnitType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_EE_GALLEON</UnitType> 
			<FlavorType>FLAVOR_NAVAL_RECON</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_EE_LINE_INFANTRY</UnitType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_EE_LINE_INFANTRY</UnitType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>10</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_EE_SHIP_OF_THE_LINE</UnitType> 
			<FlavorType>FLAVOR_NAVAL</FlavorType> 
			<Flavor>12</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_EE_SHIP_OF_THE_LINE</UnitType> 
			<FlavorType>FLAVOR_NAVAL_RECON</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_EE_SKIRMISHER</UnitType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>2</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_EE_SKIRMISHER</UnitType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>2</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_EE_SKIRMISHER</UnitType> 
			<FlavorType>FLAVOR_RANGED</FlavorType> 
			<Flavor>6</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_EE_SURVEYOR</UnitType> 
			<FlavorType>FLAVOR_RECON</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_EE_UHLAN</UnitType> 
			<FlavorType>FLAVOR_OFFENSE</FlavorType> 
			<Flavor>9</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_EE_UHLAN</UnitType> 
			<FlavorType>FLAVOR_DEFENSE</FlavorType> 
			<Flavor>3</Flavor> 
		</Row>
		<Row> 
			<UnitType>UNIT_EE_UHLAN</UnitType> 
			<FlavorType>FLAVOR_MOBILE</FlavorType> 
			<Flavor>7</Flavor> 
		</Row>
	</Unit_Flavors> 

	<Table name="Unit_FreePromotions">
		<Column name="UnitType" type="text"  />
		<Column name="PromotionType" type="text"  />
	</Table> 
	<Unit_FreePromotions>
		<Delete />

		<Row> 
			<UnitType>UNIT_AZTEC_JAGUAR</UnitType> 
			<PromotionType>PROMOTION_JAGUAR</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_AZTEC_JAGUAR</UnitType> 
			<PromotionType>PROMOTION_WOODSMAN</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_AZTEC_JAGUAR</UnitType> 
			<PromotionType>PROMOTION_PARTIAL_HEAL_IF_DESTROY_ENEMY</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_SCOUT</UnitType> 
			<PromotionType>PROMOTION_IGNORE_TERRAIN_COST</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ARCHER</UnitType> 
			<PromotionType>PROMOTION_ONLY_DEFENSIVE</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_BARBARIAN_ARCHER</UnitType> 
			<PromotionType>PROMOTION_ONLY_DEFENSIVE</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_SPEARMAN</UnitType> 
			<PromotionType>PROMOTION_ANTI_MOUNTED_I</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_BARBARIAN_SPEARMAN</UnitType> 
			<PromotionType>PROMOTION_ANTI_MOUNTED_I</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_GREEK_HOPLITE</UnitType> 
			<PromotionType>PROMOTION_ANTI_MOUNTED_I</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_PERSIAN_IMMORTAL</UnitType> 
			<PromotionType>PROMOTION_ANTI_MOUNTED_I</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_PERSIAN_IMMORTAL</UnitType> 
			<PromotionType>PROMOTION_FASTER_HEAL</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_CHARIOT_ARCHER</UnitType> 
			<PromotionType>PROMOTION_ROUGH_TERRAIN_ENDS_TURN</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_CHARIOT_ARCHER</UnitType> 
			<PromotionType>PROMOTION_NO_DEFENSIVE_BONUSES</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_CHARIOT_ARCHER</UnitType> 
			<PromotionType>PROMOTION_ONLY_DEFENSIVE</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_EGYPTIAN_WARCHARIOT</UnitType> 
			<PromotionType>PROMOTION_ROUGH_TERRAIN_ENDS_TURN</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_EGYPTIAN_WARCHARIOT</UnitType> 
			<PromotionType>PROMOTION_NO_DEFENSIVE_BONUSES</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_EGYPTIAN_WARCHARIOT</UnitType> 
			<PromotionType>PROMOTION_ONLY_DEFENSIVE</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_INDIAN_WARELEPHANT</UnitType> 
			<PromotionType>PROMOTION_NO_DEFENSIVE_BONUSES</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_INDIAN_WARELEPHANT</UnitType> 
			<PromotionType>PROMOTION_ONLY_DEFENSIVE</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_IROQUOIAN_MOHAWKWARRIOR</UnitType> 
			<PromotionType>PROMOTION_MOHAWK</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_HORSEMAN</UnitType> 
			<PromotionType>PROMOTION_NO_DEFENSIVE_BONUSES</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_HORSEMAN</UnitType> 
			<PromotionType>PROMOTION_CAN_MOVE_AFTER_ATTACKING</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_HORSEMAN</UnitType> 
			<PromotionType>PROMOTION_CITY_PENALTY</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_GREEK_COMPANIONCAVALRY</UnitType> 
			<PromotionType>PROMOTION_NO_DEFENSIVE_BONUSES</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_GREEK_COMPANIONCAVALRY</UnitType> 
			<PromotionType>PROMOTION_CAN_MOVE_AFTER_ATTACKING</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_GREEK_COMPANIONCAVALRY</UnitType> 
			<PromotionType>PROMOTION_SPAWN_GENERALS_I</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_GREEK_COMPANIONCAVALRY</UnitType> 
			<PromotionType>PROMOTION_CITY_PENALTY</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_CATAPULT</UnitType> 
			<PromotionType>PROMOTION_ONLY_DEFENSIVE</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_CATAPULT</UnitType> 
			<PromotionType>PROMOTION_CITY_SIEGE</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_CATAPULT</UnitType> 
			<PromotionType>PROMOTION_NO_DEFENSIVE_BONUSES</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_CATAPULT</UnitType> 
			<PromotionType>PROMOTION_MUST_SET_UP</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_CATAPULT</UnitType> 
			<PromotionType>PROMOTION_SIGHT_PENALTY</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ROMAN_BALLISTA</UnitType> 
			<PromotionType>PROMOTION_ONLY_DEFENSIVE</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ROMAN_BALLISTA</UnitType> 
			<PromotionType>PROMOTION_CITY_SIEGE</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ROMAN_BALLISTA</UnitType> 
			<PromotionType>PROMOTION_NO_DEFENSIVE_BONUSES</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ROMAN_BALLISTA</UnitType> 
			<PromotionType>PROMOTION_MUST_SET_UP</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ROMAN_BALLISTA</UnitType> 
			<PromotionType>PROMOTION_SIGHT_PENALTY</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_KNIGHT</UnitType> 
			<PromotionType>PROMOTION_NO_DEFENSIVE_BONUSES</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_KNIGHT</UnitType> 
			<PromotionType>PROMOTION_CAN_MOVE_AFTER_ATTACKING</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_KNIGHT</UnitType> 
			<PromotionType>PROMOTION_CITY_PENALTY</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ARABIAN_CAMELARCHER</UnitType> 
			<PromotionType>PROMOTION_NO_DEFENSIVE_BONUSES</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ARABIAN_CAMELARCHER</UnitType> 
			<PromotionType>PROMOTION_CAN_MOVE_AFTER_ATTACKING</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ARABIAN_CAMELARCHER</UnitType> 
			<PromotionType>PROMOTION_ONLY_DEFENSIVE</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_SIAMESE_WARELEPHANT</UnitType> 
			<PromotionType>PROMOTION_NO_DEFENSIVE_BONUSES</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_SIAMESE_WARELEPHANT</UnitType> 
			<PromotionType>PROMOTION_ANTI_MOUNTED_I</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_SIAMESE_WARELEPHANT</UnitType> 
			<PromotionType>PROMOTION_CAN_MOVE_AFTER_ATTACKING</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_SIAMESE_WARELEPHANT</UnitType> 
			<PromotionType>PROMOTION_CITY_PENALTY</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_SONGHAI_MUSLIMCAVALRY</UnitType> 
			<PromotionType>PROMOTION_NO_DEFENSIVE_BONUSES</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_SONGHAI_MUSLIMCAVALRY</UnitType> 
			<PromotionType>PROMOTION_CAN_MOVE_AFTER_ATTACKING</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_CROSSBOWMAN</UnitType> 
			<PromotionType>PROMOTION_ONLY_DEFENSIVE</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_CHINESE_CHUKONU</UnitType> 
			<PromotionType>PROMOTION_ONLY_DEFENSIVE</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_CHINESE_CHUKONU</UnitType> 
			<PromotionType>PROMOTION_SECOND_ATTACK</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ENGLISH_LONGBOWMAN</UnitType> 
			<PromotionType>PROMOTION_ONLY_DEFENSIVE</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ENGLISH_LONGBOWMAN</UnitType> 
			<PromotionType>PROMOTION_RANGE</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_PIKEMAN</UnitType> 
			<PromotionType>PROMOTION_ANTI_MOUNTED_I</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_GERMAN_LANDSKNECHT</UnitType> 
			<PromotionType>PROMOTION_ANTI_MOUNTED_I</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_GERMAN_LANDSKNECHT</UnitType> 
			<PromotionType>PROMOTION_FREE_PILLAGE_MOVES</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_GERMAN_LANDSKNECHT</UnitType> 
			<PromotionType>PROMOTION_DOUBLE_PLUNDER</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_TREBUCHET</UnitType> 
			<PromotionType>PROMOTION_ONLY_DEFENSIVE</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_TREBUCHET</UnitType> 
			<PromotionType>PROMOTION_CITY_SIEGE</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_TREBUCHET</UnitType> 
			<PromotionType>PROMOTION_NO_DEFENSIVE_BONUSES</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_TREBUCHET</UnitType> 
			<PromotionType>PROMOTION_MUST_SET_UP</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_TREBUCHET</UnitType> 
			<PromotionType>PROMOTION_SIGHT_PENALTY</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_JAPANESE_SAMURAI</UnitType> 
			<PromotionType>PROMOTION_SHOCK_1</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_JAPANESE_SAMURAI</UnitType> 
			<PromotionType>PROMOTION_SPAWN_GENERALS_II</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_AMERICAN_MINUTEMAN</UnitType> 
			<PromotionType>PROMOTION_IGNORE_TERRAIN_COST</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_AMERICAN_MINUTEMAN</UnitType> 
			<PromotionType>PROMOTION_BARRAGE_1</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_AMERICAN_MINUTEMAN</UnitType> 
			<PromotionType>PROMOTION_GOLDEN_AGE_POINTS</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_OTTOMAN_JANISSARY</UnitType> 
			<PromotionType>PROMOTION_HEAL_IF_DESTROY_ENEMY</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_OTTOMAN_JANISSARY</UnitType> 
			<PromotionType>PROMOTION_ATTACK_BONUS</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_CANNON</UnitType> 
			<PromotionType>PROMOTION_ONLY_DEFENSIVE</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_CANNON</UnitType> 
			<PromotionType>PROMOTION_CITY_SIEGE</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_CANNON</UnitType> 
			<PromotionType>PROMOTION_NO_DEFENSIVE_BONUSES</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_CANNON</UnitType> 
			<PromotionType>PROMOTION_MUST_SET_UP</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_CANNON</UnitType> 
			<PromotionType>PROMOTION_SIGHT_PENALTY</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_LANCER</UnitType> 
			<PromotionType>PROMOTION_NO_DEFENSIVE_BONUSES</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_LANCER</UnitType> 
			<PromotionType>PROMOTION_CAN_MOVE_AFTER_ATTACKING</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_LANCER</UnitType> 
			<PromotionType>PROMOTION_CITY_PENALTY</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_LANCER</UnitType> 
			<PromotionType>PROMOTION_FORMATION_1</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_OTTOMAN_SIPAHI</UnitType> 
			<PromotionType>PROMOTION_NO_DEFENSIVE_BONUSES</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_OTTOMAN_SIPAHI</UnitType> 
			<PromotionType>PROMOTION_FREE_PILLAGE_MOVES</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_OTTOMAN_SIPAHI</UnitType> 
			<PromotionType>PROMOTION_EXTRA_SIGHT_I</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_OTTOMAN_SIPAHI</UnitType> 
			<PromotionType>PROMOTION_CAN_MOVE_AFTER_ATTACKING</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_OTTOMAN_SIPAHI</UnitType> 
			<PromotionType>PROMOTION_CITY_PENALTY</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_OTTOMAN_SIPAHI</UnitType> 
			<PromotionType>PROMOTION_FORMATION_1</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_CAVALRY</UnitType> 
			<PromotionType>PROMOTION_NO_DEFENSIVE_BONUSES</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_CAVALRY</UnitType> 
			<PromotionType>PROMOTION_CAN_MOVE_AFTER_ATTACKING</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_CAVALRY</UnitType> 
			<PromotionType>PROMOTION_CITY_PENALTY</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_RUSSIAN_COSSACK</UnitType> 
			<PromotionType>PROMOTION_NO_DEFENSIVE_BONUSES</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_RUSSIAN_COSSACK</UnitType> 
			<PromotionType>PROMOTION_CAN_MOVE_AFTER_ATTACKING</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_RUSSIAN_COSSACK</UnitType> 
			<PromotionType>PROMOTION_STRONGER_VS_DAMAGED</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_RUSSIAN_COSSACK</UnitType> 
			<PromotionType>PROMOTION_CITY_PENALTY</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_FRENCH_FOREIGNLEGION</UnitType> 
			<PromotionType>PROMOTION_FOREIGN_LANDS</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ARTILLERY</UnitType> 
			<PromotionType>PROMOTION_INDIRECT_FIRE</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ARTILLERY</UnitType> 
			<PromotionType>PROMOTION_ONLY_DEFENSIVE</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ARTILLERY</UnitType> 
			<PromotionType>PROMOTION_CITY_SIEGE</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ARTILLERY</UnitType> 
			<PromotionType>PROMOTION_NO_DEFENSIVE_BONUSES</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ARTILLERY</UnitType> 
			<PromotionType>PROMOTION_MUST_SET_UP</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ARTILLERY</UnitType> 
			<PromotionType>PROMOTION_SIGHT_PENALTY</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_TANK</UnitType> 
			<PromotionType>PROMOTION_NO_DEFENSIVE_BONUSES</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_TANK</UnitType> 
			<PromotionType>PROMOTION_CAN_MOVE_AFTER_ATTACKING</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_GERMAN_PANZER</UnitType> 
			<PromotionType>PROMOTION_NO_DEFENSIVE_BONUSES</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_GERMAN_PANZER</UnitType> 
			<PromotionType>PROMOTION_CAN_MOVE_AFTER_ATTACKING</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ANTI_TANK_GUN</UnitType> 
			<PromotionType>PROMOTION_ANTI_TANK</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ANTI_AIRCRAFT_GUN</UnitType> 
			<PromotionType>PROMOTION_INTERCEPTION_IV</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ANTI_AIRCRAFT_GUN</UnitType> 
			<PromotionType>PROMOTION_ANTI_AIR</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_PARATROOPER</UnitType> 
			<PromotionType>PROMOTION_PARADROP</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_PARATROOPER</UnitType> 
			<PromotionType>PROMOTION_FREE_PILLAGE_MOVES</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_FIGHTER</UnitType> 
			<PromotionType>PROMOTION_INTERCEPTION_IV</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_FIGHTER</UnitType> 
			<PromotionType>PROMOTION_AIR_SWEEP</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_FIGHTER</UnitType> 
			<PromotionType>PROMOTION_AIR_RECON</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_FIGHTER</UnitType> 
			<PromotionType>PROMOTION_ANTI_AIR_II</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_JAPANESE_ZERO</UnitType> 
			<PromotionType>PROMOTION_INTERCEPTION_IV</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_JAPANESE_ZERO</UnitType> 
			<PromotionType>PROMOTION_ANTI_FIGHTER</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_JAPANESE_ZERO</UnitType> 
			<PromotionType>PROMOTION_AIR_SWEEP</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_JAPANESE_ZERO</UnitType> 
			<PromotionType>PROMOTION_AIR_RECON</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_JAPANESE_ZERO</UnitType> 
			<PromotionType>PROMOTION_ANTI_AIR_II</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_AMERICAN_B17</UnitType> 
			<PromotionType>PROMOTION_EVASION</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_AMERICAN_B17</UnitType> 
			<PromotionType>PROMOTION_AIR_SIEGE_1</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ATOMIC_BOMB</UnitType> 
			<PromotionType>PROMOTION_EVASION_I</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ROCKET_ARTILLERY</UnitType> 
			<PromotionType>PROMOTION_INDIRECT_FIRE</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ROCKET_ARTILLERY</UnitType> 
			<PromotionType>PROMOTION_ONLY_DEFENSIVE</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ROCKET_ARTILLERY</UnitType> 
			<PromotionType>PROMOTION_CITY_SIEGE</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ROCKET_ARTILLERY</UnitType> 
			<PromotionType>PROMOTION_NO_DEFENSIVE_BONUSES</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ROCKET_ARTILLERY</UnitType> 
			<PromotionType>PROMOTION_SIGHT_PENALTY</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_MODERN_ARMOR</UnitType> 
			<PromotionType>PROMOTION_NO_DEFENSIVE_BONUSES</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_MODERN_ARMOR</UnitType> 
			<PromotionType>PROMOTION_CAN_MOVE_AFTER_ATTACKING</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_HELICOPTER_GUNSHIP</UnitType> 
			<PromotionType>PROMOTION_FLAT_MOVEMENT_COST</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_HELICOPTER_GUNSHIP</UnitType> 
			<PromotionType>PROMOTION_HOVERING_UNIT</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_HELICOPTER_GUNSHIP</UnitType> 
			<PromotionType>PROMOTION_ANTI_TANK</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_HELICOPTER_GUNSHIP</UnitType> 
			<PromotionType>PROMOTION_NO_DEFENSIVE_BONUSES</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_HELICOPTER_GUNSHIP</UnitType> 
			<PromotionType>PROMOTION_NO_CAPTURE</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_MOBILE_SAM</UnitType> 
			<PromotionType>PROMOTION_INTERCEPTION_IV</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_MOBILE_SAM</UnitType> 
			<PromotionType>PROMOTION_ANTI_AIR</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_GUIDED_MISSILE</UnitType> 
			<PromotionType>PROMOTION_EVASION_II</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_JET_FIGHTER</UnitType> 
			<PromotionType>PROMOTION_INTERCEPTION_IV</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_JET_FIGHTER</UnitType> 
			<PromotionType>PROMOTION_AIR_SWEEP</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_JET_FIGHTER</UnitType> 
			<PromotionType>PROMOTION_AIR_RECON</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_JET_FIGHTER</UnitType> 
			<PromotionType>PROMOTION_ANTI_AIR_II</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_STEALTH_BOMBER</UnitType> 
			<PromotionType>PROMOTION_EVASION_II</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_STEALTH_BOMBER</UnitType> 
			<PromotionType>PROMOTION_AIR_RECON</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_NUCLEAR_MISSILE</UnitType> 
			<PromotionType>PROMOTION_EVASION_I</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_MECH</UnitType> 
			<PromotionType>PROMOTION_NO_DEFENSIVE_BONUSES</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_MECH</UnitType> 
			<PromotionType>PROMOTION_CAN_MOVE_AFTER_ATTACKING</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_WORKBOAT</UnitType> 
			<PromotionType>PROMOTION_OCEAN_IMPASSABLE_UNTIL_ASTRONOMY</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_GALLEY</UnitType> 
			<PromotionType>PROMOTION_OCEAN_IMPASSABLE</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_TRIREME</UnitType> 
			<PromotionType>PROMOTION_OCEAN_IMPASSABLE</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_CARAVEL</UnitType> 
			<PromotionType>PROMOTION_EXTRA_SIGHT_II</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_CARAVEL</UnitType> 
			<PromotionType>PROMOTION_WITHDRAW_BEFORE_MELEE</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_FRIGATE</UnitType> 
			<PromotionType>PROMOTION_ONLY_DEFENSIVE</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ENGLISH_SHIPOFTHELINE</UnitType> 
			<PromotionType>PROMOTION_ONLY_DEFENSIVE</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ENGLISH_SHIPOFTHELINE</UnitType> 
			<PromotionType>PROMOTION_EXTRA_SIGHT_I</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_IRONCLAD</UnitType> 
			<PromotionType>PROMOTION_STEAM_POWERED</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_IRONCLAD</UnitType> 
			<PromotionType>PROMOTION_FIRE_SUPPORT</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_DESTROYER</UnitType> 
			<PromotionType>PROMOTION_SEE_INVISIBLE_SUBMARINE</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_DESTROYER</UnitType> 
			<PromotionType>PROMOTION_INTERCEPTION_II</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_DESTROYER</UnitType> 
			<PromotionType>PROMOTION_ANTI_SUBMARINE_II</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_DESTROYER</UnitType> 
			<PromotionType>PROMOTION_WITHDRAW_BEFORE_MELEE</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_SUBMARINE</UnitType> 
			<PromotionType>PROMOTION_INVISIBLE_SUBMARINE</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_SUBMARINE</UnitType> 
			<PromotionType>PROMOTION_SEE_INVISIBLE_SUBMARINE</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_SUBMARINE</UnitType> 
			<PromotionType>PROMOTION_CAN_MOVE_IMPASSABLE</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_SUBMARINE</UnitType> 
			<PromotionType>PROMOTION_ONLY_DEFENSIVE</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_SUBMARINE</UnitType> 
			<PromotionType>PROMOTION_SILENT_HUNTER</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_BATTLESHIP</UnitType> 
			<PromotionType>PROMOTION_INDIRECT_FIRE</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_BATTLESHIP</UnitType> 
			<PromotionType>PROMOTION_ONLY_DEFENSIVE</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_CARRIER</UnitType> 
			<PromotionType>PROMOTION_CARGO_II</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_CARRIER</UnitType> 
			<PromotionType>PROMOTION_ONLY_DEFENSIVE</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_NUCLEAR_SUBMARINE</UnitType> 
			<PromotionType>PROMOTION_INVISIBLE_SUBMARINE</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_NUCLEAR_SUBMARINE</UnitType> 
			<PromotionType>PROMOTION_SEE_INVISIBLE_SUBMARINE</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_NUCLEAR_SUBMARINE</UnitType> 
			<PromotionType>PROMOTION_CARGO_II</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_NUCLEAR_SUBMARINE</UnitType> 
			<PromotionType>PROMOTION_CAN_MOVE_IMPASSABLE</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_NUCLEAR_SUBMARINE</UnitType> 
			<PromotionType>PROMOTION_ONLY_DEFENSIVE</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_NUCLEAR_SUBMARINE</UnitType> 
			<PromotionType>PROMOTION_SILENT_HUNTER</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_NUCLEAR_SUBMARINE</UnitType> 
			<PromotionType>PROMOTION_EXTRA_SIGHT_I</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_MISSILE_CRUISER</UnitType> 
			<PromotionType>PROMOTION_SEE_INVISIBLE_SUBMARINE</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_MISSILE_CRUISER</UnitType> 
			<PromotionType>PROMOTION_ANTI_SUBMARINE_II</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_MISSILE_CRUISER</UnitType> 
			<PromotionType>PROMOTION_CARGO_III</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_MISSILE_CRUISER</UnitType> 
			<PromotionType>PROMOTION_INTERCEPTION_IV</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_MISSILE_CRUISER</UnitType> 
			<PromotionType>PROMOTION_ONLY_DEFENSIVE</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_GREAT_GENERAL</UnitType> 
			<PromotionType>PROMOTION_GREAT_GENERAL</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_MONGOLIAN_KESHIK</UnitType> 
			<PromotionType>PROMOTION_NO_DEFENSIVE_BONUSES</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_MONGOLIAN_KESHIK</UnitType> 
			<PromotionType>PROMOTION_CAN_MOVE_AFTER_ATTACKING</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_MONGOLIAN_KESHIK</UnitType> 
			<PromotionType>PROMOTION_ONLY_DEFENSIVE</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_MONGOLIAN_KESHIK</UnitType> 
			<PromotionType>PROMOTION_SPAWN_GENERALS_I</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_MONGOLIAN_KESHIK</UnitType> 
			<PromotionType>PROMOTION_GAIN_EXPERIENCE</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_MONGOLIAN_KHAN</UnitType> 
			<PromotionType>PROMOTION_MEDIC_GENERAL</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_MONGOLIAN_KHAN</UnitType> 
			<PromotionType>PROMOTION_GREAT_GENERAL</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_INCAN_SLINGER</UnitType> 
			<PromotionType>PROMOTION_ONLY_DEFENSIVE</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_INCAN_SLINGER</UnitType> 
			<PromotionType>PROMOTION_WITHDRAW_BEFORE_MELEE</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_POLYNESIAN_MAORI_WARRIOR</UnitType> 
			<PromotionType>PROMOTION_HAKA_WAR_DANCE</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_DANISH_BERSERKER</UnitType> 
			<PromotionType>PROMOTION_AMPHIBIOUS</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_DANISH_SKI_INFANTRY</UnitType> 
			<PromotionType>PROMOTION_SKI_INFANTRY</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_KOREAN_TURTLE_SHIP</UnitType> 
			<PromotionType>PROMOTION_OCEAN_IMPASSABLE</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_KOREAN_HWACHA</UnitType> 
			<PromotionType>PROMOTION_ONLY_DEFENSIVE</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_KOREAN_HWACHA</UnitType> 
			<PromotionType>PROMOTION_NO_DEFENSIVE_BONUSES</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_KOREAN_HWACHA</UnitType> 
			<PromotionType>PROMOTION_MUST_SET_UP</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_BABYLONIAN_BOWMAN</UnitType> 
			<PromotionType>PROMOTION_ONLY_DEFENSIVE</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_CELT_PICTISH_WARRIOR</UnitType> 
			<PromotionType>PROMOTION_FOREIGN_LANDS</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_CELT_PICTISH_WARRIOR</UnitType> 
			<PromotionType>PROMOTION_FREE_PILLAGE_MOVES</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_MAYAN_ATLATLIST</UnitType> 
			<PromotionType>PROMOTION_ONLY_DEFENSIVE</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_BYZANTINE_DROMON</UnitType> 
			<PromotionType>PROMOTION_OCEAN_IMPASSABLE</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_BYZANTINE_DROMON</UnitType> 
			<PromotionType>PROMOTION_ONLY_DEFENSIVE</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_BYZANTINE_DROMON</UnitType> 
			<PromotionType>PROMOTION_NAVAL_BONUS</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_BYZANTINE_CATAPHRACT</UnitType> 
			<PromotionType>PROMOTION_CAN_MOVE_AFTER_ATTACKING</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_BYZANTINE_CATAPHRACT</UnitType> 
			<PromotionType>PROMOTION_SMALL_CITY_PENALTY</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_CARTHAGINIAN_FOREST_ELEPHANT</UnitType> 
			<PromotionType>PROMOTION_NO_DEFENSIVE_BONUSES</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_CARTHAGINIAN_FOREST_ELEPHANT</UnitType> 
			<PromotionType>PROMOTION_CAN_MOVE_AFTER_ATTACKING</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_CARTHAGINIAN_FOREST_ELEPHANT</UnitType> 
			<PromotionType>PROMOTION_CITY_PENALTY</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_CARTHAGINIAN_FOREST_ELEPHANT</UnitType> 
			<PromotionType>PROMOTION_FEARED_ELEPHANT</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_CARTHAGINIAN_FOREST_ELEPHANT</UnitType> 
			<PromotionType>PROMOTION_SPAWN_GENERALS_II</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_CARTHAGINIAN_QUINQUEREME</UnitType> 
			<PromotionType>PROMOTION_OCEAN_IMPASSABLE</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_HUN_HORSE_ARCHER</UnitType> 
			<PromotionType>PROMOTION_NO_DEFENSIVE_BONUSES</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_HUN_HORSE_ARCHER</UnitType> 
			<PromotionType>PROMOTION_ONLY_DEFENSIVE</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_HUN_HORSE_ARCHER</UnitType> 
			<PromotionType>PROMOTION_ACCURACY_1</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_HUN_BATTERING_RAM</UnitType> 
			<PromotionType>PROMOTION_CITY_ASSAULT</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_HUN_BATTERING_RAM</UnitType> 
			<PromotionType>PROMOTION_NO_DEFENSIVE_BONUSES</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_HUN_BATTERING_RAM</UnitType> 
			<PromotionType>PROMOTION_DEFENSE_PENALTY</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_HUN_BATTERING_RAM</UnitType> 
			<PromotionType>PROMOTION_SIGHT_PENALTY</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_HUN_BATTERING_RAM</UnitType> 
			<PromotionType>PROMOTION_COVER_1</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_HUN_BATTERING_RAM</UnitType> 
			<PromotionType>PROMOTION_ONLY_ATTACKS_CITIES</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_AUSTRIAN_HUSSAR</UnitType> 
			<PromotionType>PROMOTION_NO_DEFENSIVE_BONUSES</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_AUSTRIAN_HUSSAR</UnitType> 
			<PromotionType>PROMOTION_CAN_MOVE_AFTER_ATTACKING</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_AUSTRIAN_HUSSAR</UnitType> 
			<PromotionType>PROMOTION_CITY_PENALTY</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_AUSTRIAN_HUSSAR</UnitType> 
			<PromotionType>PROMOTION_EXTRA_SIGHT_I</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_AUSTRIAN_HUSSAR</UnitType> 
			<PromotionType>PROMOTION_FLANK_ATTACK_BONUS</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_SWEDISH_CAROLEAN</UnitType> 
			<PromotionType>PROMOTION_MARCH</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_SWEDISH_HAKKAPELIITTA</UnitType> 
			<PromotionType>PROMOTION_MOVEMENT_TO_GENERAL</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_SWEDISH_HAKKAPELIITTA</UnitType> 
			<PromotionType>PROMOTION_GENERAL_STACKING</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_SWEDISH_HAKKAPELIITTA</UnitType> 
			<PromotionType>PROMOTION_NO_DEFENSIVE_BONUSES</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_SWEDISH_HAKKAPELIITTA</UnitType> 
			<PromotionType>PROMOTION_CAN_MOVE_AFTER_ATTACKING</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_SWEDISH_HAKKAPELIITTA</UnitType> 
			<PromotionType>PROMOTION_CITY_PENALTY</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_SWEDISH_HAKKAPELIITTA</UnitType> 
			<PromotionType>PROMOTION_FORMATION_1</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_DUTCH_SEA_BEGGAR</UnitType> 
			<PromotionType>PROMOTION_COASTAL_RAIDER_1</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_DUTCH_SEA_BEGGAR</UnitType> 
			<PromotionType>PROMOTION_COASTAL_RAIDER_2</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_DUTCH_SEA_BEGGAR</UnitType> 
			<PromotionType>PROMOTION_PRIZE_SHIPS</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_DUTCH_SEA_BEGGAR</UnitType> 
			<PromotionType>PROMOTION_SUPPLY</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_SPANISH_TERCIO</UnitType> 
			<PromotionType>PROMOTION_ANTI_MOUNTED_I</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_SPANISH_CONQUISTADOR</UnitType> 
			<PromotionType>PROMOTION_NO_DEFENSIVE_BONUSES</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_SPANISH_CONQUISTADOR</UnitType> 
			<PromotionType>PROMOTION_CAN_MOVE_AFTER_ATTACKING</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_SPANISH_CONQUISTADOR</UnitType> 
			<PromotionType>PROMOTION_EXTRA_SIGHT_II</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_SPANISH_CONQUISTADOR</UnitType> 
			<PromotionType>PROMOTION_DEFENSIVE_EMBARKATION</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_PROPHET</UnitType> 
			<PromotionType>PROMOTION_RIVAL_TERRITORY</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_PROPHET</UnitType> 
			<PromotionType>PROMOTION_SIGHT_PENALTY</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_MISSIONARY</UnitType> 
			<PromotionType>PROMOTION_RIVAL_TERRITORY</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_MISSIONARY</UnitType> 
			<PromotionType>PROMOTION_SIGHT_PENALTY</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_MISSIONARY</UnitType> 
			<PromotionType>PROMOTION_UNWELCOME_EVANGELIST</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_COMPOSITE_BOWMAN</UnitType> 
			<PromotionType>PROMOTION_ONLY_DEFENSIVE</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_GALLEASS</UnitType> 
			<PromotionType>PROMOTION_OCEAN_IMPASSABLE</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_GALLEASS</UnitType> 
			<PromotionType>PROMOTION_ONLY_DEFENSIVE</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_MARINE</UnitType> 
			<PromotionType>PROMOTION_AMPHIBIOUS</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_MARINE</UnitType> 
			<PromotionType>PROMOTION_EMBARKED_SIGHT</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_MARINE</UnitType> 
			<PromotionType>PROMOTION_DEFENSIVE_EMBARKATION</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_TRIPLANE</UnitType> 
			<PromotionType>PROMOTION_INTERCEPTION_III</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_TRIPLANE</UnitType> 
			<PromotionType>PROMOTION_AIR_SWEEP</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_TRIPLANE</UnitType> 
			<PromotionType>PROMOTION_AIR_RECON</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_TRIPLANE</UnitType> 
			<PromotionType>PROMOTION_ANTI_AIR_II</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_WWI_TANK</UnitType> 
			<PromotionType>PROMOTION_NO_DEFENSIVE_BONUSES</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_WWI_TANK</UnitType> 
			<PromotionType>PROMOTION_CAN_MOVE_AFTER_ATTACKING</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_GATLINGGUN</UnitType> 
			<PromotionType>PROMOTION_ONLY_DEFENSIVE</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_MACHINE_GUN</UnitType> 
			<PromotionType>PROMOTION_ONLY_DEFENSIVE</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_PRIVATEER</UnitType> 
			<PromotionType>PROMOTION_COASTAL_RAIDER_1</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_PRIVATEER</UnitType> 
			<PromotionType>PROMOTION_PRIZE_SHIPS</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_INQUISITOR</UnitType> 
			<PromotionType>PROMOTION_EXTRA_SIGHT_I</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_GREAT_ADMIRAL</UnitType> 
			<PromotionType>PROMOTION_GREAT_ADMIRAL</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ETHIOPIAN_MEHAL_SEFARI</UnitType> 
			<PromotionType>PROMOTION_DRILL_1</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ETHIOPIAN_MEHAL_SEFARI</UnitType> 
			<PromotionType>PROMOTION_DEFEND_NEAR_CAPITAL</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ZULU_IMPI</UnitType> 
			<PromotionType>PROMOTION_ANTI_MOUNTED_I</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ZULU_IMPI</UnitType> 
			<PromotionType>PROMOTION_ANTI_GUNPOWDER</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_VENETIAN_MERCHANT</UnitType> 
			<PromotionType>PROMOTION_TRADE_MISSION_BONUS</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_CARGO_SHIP</UnitType> 
			<PromotionType>PROMOTION_SIGHT_PENALTY</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_CARAVAN</UnitType> 
			<PromotionType>PROMOTION_SIGHT_PENALTY</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_POLISH_WINGED_HUSSAR</UnitType> 
			<PromotionType>PROMOTION_NO_DEFENSIVE_BONUSES</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_POLISH_WINGED_HUSSAR</UnitType> 
			<PromotionType>PROMOTION_CAN_MOVE_AFTER_ATTACKING</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_POLISH_WINGED_HUSSAR</UnitType> 
			<PromotionType>PROMOTION_CITY_PENALTY</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_POLISH_WINGED_HUSSAR</UnitType> 
			<PromotionType>PROMOTION_HEAVY_CHARGE</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_POLISH_WINGED_HUSSAR</UnitType> 
			<PromotionType>PROMOTION_SHOCK_1</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_POLISH_WINGED_HUSSAR</UnitType> 
			<PromotionType>PROMOTION_FORMATION_1</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ASSYRIAN_SIEGE_TOWER</UnitType> 
			<PromotionType>PROMOTION_SAPPER</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ASSYRIAN_SIEGE_TOWER</UnitType> 
			<PromotionType>PROMOTION_CITY_SIEGE</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ASSYRIAN_SIEGE_TOWER</UnitType> 
			<PromotionType>PROMOTION_COVER_1</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ASSYRIAN_SIEGE_TOWER</UnitType> 
			<PromotionType>PROMOTION_ONLY_ATTACKS_CITIES</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ASSYRIAN_SIEGE_TOWER</UnitType> 
			<PromotionType>PROMOTION_EXTRA_SIGHT_I</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ASSYRIAN_SIEGE_TOWER</UnitType> 
			<PromotionType>PROMOTION_NO_DEFENSIVE_BONUSES</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_BRAZILIAN_PRACINHA</UnitType> 
			<PromotionType>PROMOTION_GOLDEN_AGE_POINTS</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_PORTUGUESE_NAU</UnitType> 
			<PromotionType>PROMOTION_SELL_EXOTIC_GOODS</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_PORTUGUESE_NAU</UnitType> 
			<PromotionType>PROMOTION_EXTRA_SIGHT_I</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_PORTUGUESE_NAU</UnitType> 
			<PromotionType>PROMOTION_WITHDRAW_BEFORE_MELEE</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_BERBER_CAVALRY</UnitType> 
			<PromotionType>PROMOTION_NO_DEFENSIVE_BONUSES</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_BERBER_CAVALRY</UnitType> 
			<PromotionType>PROMOTION_CAN_MOVE_AFTER_ATTACKING</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_BERBER_CAVALRY</UnitType> 
			<PromotionType>PROMOTION_CITY_PENALTY</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_BERBER_CAVALRY</UnitType> 
			<PromotionType>PROMOTION_DESERT_WARRIOR</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_BERBER_CAVALRY</UnitType> 
			<PromotionType>PROMOTION_HOMELAND_GUARDIAN</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_SHOSHONE_COMANCHE_RIDERS</UnitType> 
			<PromotionType>PROMOTION_NO_DEFENSIVE_BONUSES</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_SHOSHONE_COMANCHE_RIDERS</UnitType> 
			<PromotionType>PROMOTION_CAN_MOVE_AFTER_ATTACKING</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_SHOSHONE_COMANCHE_RIDERS</UnitType> 
			<PromotionType>PROMOTION_CITY_PENALTY</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_SHOSHONE_COMANCHE_RIDERS</UnitType> 
			<PromotionType>PROMOTION_MOON_STRIKER</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_SHOSHONE_PATHFINDER</UnitType> 
			<PromotionType>PROMOTION_GOODY_HUT_PICKER</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_SHOSHONE_PATHFINDER</UnitType> 
			<PromotionType>PROMOTION_IGNORE_TERRAIN_COST</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_BAZOOKA</UnitType> 
			<PromotionType>PROMOTION_ONLY_DEFENSIVE</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_KRIS_SWORDSMAN</UnitType> 
			<PromotionType>PROMOTION_MYSTIC_BLADE</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_BARBARIAN_HORSEMAN</UnitType> 
			<PromotionType>PROMOTION_NO_DEFENSIVE_BONUSES</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_BARBARIAN_HORSEMAN</UnitType> 
			<PromotionType>PROMOTION_CAN_MOVE_AFTER_ATTACKING</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_BARBARIAN_HORSEMAN</UnitType> 
			<PromotionType>PROMOTION_CITY_PENALTY</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_VENETIAN_GALLEASS</UnitType> 
			<PromotionType>PROMOTION_ONLY_DEFENSIVE</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_VENETIAN_GALLEASS</UnitType> 
			<PromotionType>PROMOTION_OCEAN_IMPASSABLE</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_BARBARIAN_AXMAN</UnitType> 
			<PromotionType>PROMOTION_ONLY_DEFENSIVE</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_XCOM_SQUAD</UnitType> 
			<PromotionType>PROMOTION_EXTENDED_PARADROP</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_AMERICAN_MINUTEMAN</UnitType> 
			<PromotionType>PROMOTION_ONLY_DEFENSIVE</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_EE_CARRACK</UnitType> 
			<PromotionType>PROMOTION_OCEAN_IMPASSABLE</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_EE_CRUISER</UnitType> 
			<PromotionType>PROMOTION_ONLY_DEFENSIVE</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_EE_CUIRASSIER</UnitType> 
			<PromotionType>PROMOTION_NO_DEFENSIVE_BONUSES</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_EE_CUIRASSIER</UnitType> 
			<PromotionType>PROMOTION_CAN_MOVE_AFTER_ATTACKING</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_EE_CUIRASSIER</UnitType> 
			<PromotionType>PROMOTION_CITY_PENALTY</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_EE_SKIRMISHER</UnitType> 
			<PromotionType>PROMOTION_ONLY_DEFENSIVE</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_EE_EXPLORER</UnitType> 
			<PromotionType>PROMOTION_EE_EXPLORER</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_EE_EXPLORER</UnitType> 
			<PromotionType>PROMOTION_SCOUTING_1</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_EE_EXPLORER</UnitType> 
			<PromotionType>PROMOTION_IGNORE_TERRAIN_COST</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_EE_FIELD_GUN</UnitType> 
			<PromotionType>PROMOTION_ONLY_DEFENSIVE</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_EE_FIELD_GUN</UnitType> 
			<PromotionType>PROMOTION_CITY_SIEGE</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_EE_FIELD_GUN</UnitType> 
			<PromotionType>PROMOTION_NO_DEFENSIVE_BONUSES</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_EE_FIELD_GUN</UnitType> 
			<PromotionType>PROMOTION_MUST_SET_UP</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_EE_FIELD_GUN</UnitType> 
			<PromotionType>PROMOTION_SIGHT_PENALTY</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_EE_ENGLISH_FIRST_RATE</UnitType> 
			<PromotionType>PROMOTION_EXTRA_SIGHT_I</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_EE_ENGLISH_FIRST_RATE</UnitType> 
			<PromotionType>PROMOTION_EE_FIRST_RATE</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_EE_SURVEYOR</UnitType> 
			<PromotionType>PROMOTION_IGNORE_TERRAIN_COST</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_EE_SURVEYOR</UnitType> 
			<PromotionType>PROMOTION_RIVAL_TERRITORY</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_EE_SURVEYOR</UnitType> 
			<PromotionType>PROMOTION_SCOUTING_1</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_EE_SURVEYOR</UnitType> 
			<PromotionType>PROMOTION_SURVIVALISM_1</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_EE_UHLAN</UnitType> 
			<PromotionType>PROMOTION_NO_DEFENSIVE_BONUSES</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_EE_UHLAN</UnitType> 
			<PromotionType>PROMOTION_CAN_MOVE_AFTER_ATTACKING</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_EE_UHLAN</UnitType> 
			<PromotionType>PROMOTION_CITY_PENALTY</PromotionType> 
		</Row>
		<Row> 
			<UnitType>UNIT_EE_UHLAN</UnitType> 
			<PromotionType>PROMOTION_FORMATION_1</PromotionType> 
		</Row>
	</Unit_FreePromotions> 

	<Table name="Unit_GreatPersons">
		<Column name="UnitType" type="text"  />
		<Column name="GreatPersonType" type="text"  />
	</Table> 
	<Unit_GreatPersons>
		<Delete />

	</Unit_GreatPersons> 

	<Table name="Unit_NotAITypes">
		<Column name="UnitType" type="text"  />
		<Column name="UnitAIType" type="text"  />
	</Table> 
	<Unit_NotAITypes>
		<Delete />

	</Unit_NotAITypes> 

	<Table name="Unit_ProductionModifierBuildings">
		<Column name="UnitType" type="text"  />
		<Column name="BuildingType" type="text"  />
		<Column name="ProductionModifier" type="integer"  />
	</Table> 
	<Unit_ProductionModifierBuildings>
		<Delete />

	</Unit_ProductionModifierBuildings> 

	<Table name="Unit_ProductionTraits">
		<Column name="UnitType" type="text"  />
		<Column name="TraitType" type="text"  />
		<Column name="Trait" type="integer"  />
	</Table> 
	<Unit_ProductionTraits>
		<Delete />

	</Unit_ProductionTraits> 

	<Table name="Unit_ResourceQuantityRequirements">
		<Column name="UnitType" type="text"  />
		<Column name="ResourceType" type="text"  />
		<Column name="Cost" type="integer"  default="1"/>
	</Table> 
	<Unit_ResourceQuantityRequirements>
		<Delete />

		<Row> 
			<UnitType>UNIT_CHARIOT_ARCHER</UnitType> 
			<ResourceType>RESOURCE_HORSE</ResourceType> 
			<Cost>1</Cost> 
		</Row>
		<Row> 
			<UnitType>UNIT_SWORDSMAN</UnitType> 
			<ResourceType>RESOURCE_IRON</ResourceType> 
			<Cost>1</Cost> 
		</Row>
		<Row> 
			<UnitType>UNIT_ROMAN_LEGION</UnitType> 
			<ResourceType>RESOURCE_IRON</ResourceType> 
			<Cost>1</Cost> 
		</Row>
		<Row> 
			<UnitType>UNIT_HORSEMAN</UnitType> 
			<ResourceType>RESOURCE_HORSE</ResourceType> 
			<Cost>1</Cost> 
		</Row>
		<Row> 
			<UnitType>UNIT_GREEK_COMPANIONCAVALRY</UnitType> 
			<ResourceType>RESOURCE_HORSE</ResourceType> 
			<Cost>1</Cost> 
		</Row>
		<Row> 
			<UnitType>UNIT_KNIGHT</UnitType> 
			<ResourceType>RESOURCE_HORSE</ResourceType> 
			<Cost>1</Cost> 
		</Row>
		<Row> 
			<UnitType>UNIT_ARABIAN_CAMELARCHER</UnitType> 
			<ResourceType>RESOURCE_HORSE</ResourceType> 
			<Cost>1</Cost> 
		</Row>
		<Row> 
			<UnitType>UNIT_SONGHAI_MUSLIMCAVALRY</UnitType> 
			<ResourceType>RESOURCE_HORSE</ResourceType> 
			<Cost>1</Cost> 
		</Row>
		<Row> 
			<UnitType>UNIT_LONGSWORDSMAN</UnitType> 
			<ResourceType>RESOURCE_IRON</ResourceType> 
			<Cost>1</Cost> 
		</Row>
		<Row> 
			<UnitType>UNIT_JAPANESE_SAMURAI</UnitType> 
			<ResourceType>RESOURCE_IRON</ResourceType> 
			<Cost>1</Cost> 
		</Row>
		<Row> 
			<UnitType>UNIT_LANCER</UnitType> 
			<ResourceType>RESOURCE_HORSE</ResourceType> 
			<Cost>1</Cost> 
		</Row>
		<Row> 
			<UnitType>UNIT_OTTOMAN_SIPAHI</UnitType> 
			<ResourceType>RESOURCE_HORSE</ResourceType> 
			<Cost>1</Cost> 
		</Row>
		<Row> 
			<UnitType>UNIT_CAVALRY</UnitType> 
			<ResourceType>RESOURCE_HORSE</ResourceType> 
			<Cost>1</Cost> 
		</Row>
		<Row> 
			<UnitType>UNIT_RUSSIAN_COSSACK</UnitType> 
			<ResourceType>RESOURCE_HORSE</ResourceType> 
			<Cost>1</Cost> 
		</Row>
		<Row> 
			<UnitType>UNIT_TANK</UnitType> 
			<ResourceType>RESOURCE_OIL</ResourceType> 
			<Cost>1</Cost> 
		</Row>
		<Row> 
			<UnitType>UNIT_GERMAN_PANZER</UnitType> 
			<ResourceType>RESOURCE_OIL</ResourceType> 
			<Cost>1</Cost> 
		</Row>
		<Row> 
			<UnitType>UNIT_FIGHTER</UnitType> 
			<ResourceType>RESOURCE_OIL</ResourceType> 
			<Cost>1</Cost> 
		</Row>
		<Row> 
			<UnitType>UNIT_BOMBER</UnitType> 
			<ResourceType>RESOURCE_OIL</ResourceType> 
			<Cost>1</Cost> 
		</Row>
		<Row> 
			<UnitType>UNIT_AMERICAN_B17</UnitType> 
			<ResourceType>RESOURCE_OIL</ResourceType> 
			<Cost>1</Cost> 
		</Row>
		<Row> 
			<UnitType>UNIT_ATOMIC_BOMB</UnitType> 
			<ResourceType>RESOURCE_URANIUM</ResourceType> 
			<Cost>1</Cost> 
		</Row>
		<Row> 
			<UnitType>UNIT_ROCKET_ARTILLERY</UnitType> 
			<ResourceType>RESOURCE_ALUMINUM</ResourceType> 
			<Cost>1</Cost> 
		</Row>
		<Row> 
			<UnitType>UNIT_MODERN_ARMOR</UnitType> 
			<ResourceType>RESOURCE_ALUMINUM</ResourceType> 
			<Cost>1</Cost> 
		</Row>
		<Row> 
			<UnitType>UNIT_HELICOPTER_GUNSHIP</UnitType> 
			<ResourceType>RESOURCE_ALUMINUM</ResourceType> 
			<Cost>1</Cost> 
		</Row>
		<Row> 
			<UnitType>UNIT_JET_FIGHTER</UnitType> 
			<ResourceType>RESOURCE_ALUMINUM</ResourceType> 
			<Cost>1</Cost> 
		</Row>
		<Row> 
			<UnitType>UNIT_STEALTH_BOMBER</UnitType> 
			<ResourceType>RESOURCE_ALUMINUM</ResourceType> 
			<Cost>1</Cost> 
		</Row>
		<Row> 
			<UnitType>UNIT_NUCLEAR_MISSILE</UnitType> 
			<ResourceType>RESOURCE_URANIUM</ResourceType> 
			<Cost>2</Cost> 
		</Row>
		<Row> 
			<UnitType>UNIT_MECH</UnitType> 
			<ResourceType>RESOURCE_URANIUM</ResourceType> 
			<Cost>1</Cost> 
		</Row>
		<Row> 
			<UnitType>UNIT_ENGLISH_SHIPOFTHELINE</UnitType> 
			<ResourceType>RESOURCE_IRON</ResourceType> 
			<Cost>1</Cost> 
		</Row>
		<Row> 
			<UnitType>UNIT_IRONCLAD</UnitType> 
			<ResourceType>RESOURCE_COAL</ResourceType> 
			<Cost>1</Cost> 
		</Row>
		<Row> 
			<UnitType>UNIT_BATTLESHIP</UnitType> 
			<ResourceType>RESOURCE_OIL</ResourceType> 
			<Cost>1</Cost> 
		</Row>
		<Row> 
			<UnitType>UNIT_SS_STASIS_CHAMBER</UnitType> 
			<ResourceType>RESOURCE_ALUMINUM</ResourceType> 
			<Cost>1</Cost> 
		</Row>
		<Row> 
			<UnitType>UNIT_SS_ENGINE</UnitType> 
			<ResourceType>RESOURCE_ALUMINUM</ResourceType> 
			<Cost>1</Cost> 
		</Row>
		<Row> 
			<UnitType>UNIT_SS_COCKPIT</UnitType> 
			<ResourceType>RESOURCE_ALUMINUM</ResourceType> 
			<Cost>1</Cost> 
		</Row>
		<Row> 
			<UnitType>UNIT_SS_BOOSTER</UnitType> 
			<ResourceType>RESOURCE_ALUMINUM</ResourceType> 
			<Cost>1</Cost> 
		</Row>
		<Row> 
			<UnitType>UNIT_MONGOLIAN_KESHIK</UnitType> 
			<ResourceType>RESOURCE_HORSE</ResourceType> 
			<Cost>1</Cost> 
		</Row>
		<Row> 
			<UnitType>UNIT_DANISH_BERSERKER</UnitType> 
			<ResourceType>RESOURCE_IRON</ResourceType> 
			<Cost>1</Cost> 
		</Row>
		<Row> 
			<UnitType>UNIT_BYZANTINE_CATAPHRACT</UnitType> 
			<ResourceType>RESOURCE_HORSE</ResourceType> 
			<Cost>1</Cost> 
		</Row>
		<Row> 
			<UnitType>UNIT_AUSTRIAN_HUSSAR</UnitType> 
			<ResourceType>RESOURCE_HORSE</ResourceType> 
			<Cost>1</Cost> 
		</Row>
		<Row> 
			<UnitType>UNIT_SWEDISH_HAKKAPELIITTA</UnitType> 
			<ResourceType>RESOURCE_HORSE</ResourceType> 
			<Cost>1</Cost> 
		</Row>
		<Row> 
			<UnitType>UNIT_SPANISH_CONQUISTADOR</UnitType> 
			<ResourceType>RESOURCE_HORSE</ResourceType> 
			<Cost>1</Cost> 
		</Row>
		<Row> 
			<UnitType>UNIT_TRIPLANE</UnitType> 
			<ResourceType>RESOURCE_OIL</ResourceType> 
			<Cost>1</Cost> 
		</Row>
		<Row> 
			<UnitType>UNIT_WWI_BOMBER</UnitType> 
			<ResourceType>RESOURCE_OIL</ResourceType> 
			<Cost>1</Cost> 
		</Row>
		<Row> 
			<UnitType>UNIT_WWI_TANK</UnitType> 
			<ResourceType>RESOURCE_OIL</ResourceType> 
			<Cost>1</Cost> 
		</Row>
		<Row> 
			<UnitType>UNIT_POLISH_WINGED_HUSSAR</UnitType> 
			<ResourceType>RESOURCE_HORSE</ResourceType> 
			<Cost>1</Cost> 
		</Row>
		<Row> 
			<UnitType>UNIT_SHOSHONE_COMANCHE_RIDERS</UnitType> 
			<ResourceType>RESOURCE_HORSE</ResourceType> 
			<Cost>1</Cost> 
		</Row>
		<Row> 
			<UnitType>UNIT_BERBER_CAVALRY</UnitType> 
			<ResourceType>RESOURCE_HORSE</ResourceType> 
			<Cost>1</Cost> 
		</Row>
		<Row> 
			<UnitType>UNIT_KRIS_SWORDSMAN</UnitType> 
			<ResourceType>RESOURCE_IRON</ResourceType> 
			<Cost>1</Cost> 
		</Row>
		<Row> 
			<UnitType>UNIT_EE_CUIRASSIER</UnitType> 
			<ResourceType>RESOURCE_HORSE</ResourceType> 
			<Cost>1</Cost> 
		</Row>
		<Row> 
			<UnitType>UNIT_EE_UHLAN</UnitType> 
			<ResourceType>RESOURCE_HORSE</ResourceType> 
			<Cost>1</Cost> 
		</Row>
		<Row> 
			<UnitType>UNIT_EE_SHIP_OF_THE_LINE</UnitType> 
			<ResourceType>RESOURCE_IRON</ResourceType> 
			<Cost>1</Cost> 
		</Row>
		<Row> 
			<UnitType>UNIT_EE_ENGLISH_FIRST_RATE</UnitType> 
			<ResourceType>RESOURCE_IRON</ResourceType> 
			<Cost>1</Cost> 
		</Row>
		<Row> 
			<UnitType>UNIT_EE_CRUISER</UnitType> 
			<ResourceType>RESOURCE_COAL</ResourceType> 
			<Cost>1</Cost> 
		</Row>
	</Unit_ResourceQuantityRequirements> 

	<Table name="Unit_TechTypes">
		<Column name="UnitType" type="text"  />
		<Column name="TechType" type="text"  />
	</Table> 
	<Unit_TechTypes>
		<Delete />

	</Unit_TechTypes> 

	<Table name="Unit_UniqueNames">
		<Column name="UnitType" type="text"  />
		<Column name="UniqueName" type="text"  notnull="true" />
		<Column name="GreatWorkType" type="text"  />
	</Table> 
	<Unit_UniqueNames>
		<Delete />

		<Row> 
			<UnitType>UNIT_SCIENTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_MERIT_PTAH</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_SCIENTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_XI_LING_SHI</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_SCIENTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_NABU_RIMANNI</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_SCIENTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_SOCRATES</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_SCIENTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_PLATO</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_SCIENTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_ARISTOTLE</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_SCIENTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_EUCLID</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_SCIENTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_PTOLEMY</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_SCIENTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_HYPATIA</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_SCIENTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_ZU_CHONGZHI</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_SCIENTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_ARYABHATA</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_SCIENTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_AL_KINDI</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_SCIENTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_AL_KHWARIZMI</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_SCIENTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_AL_RAZI</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_SCIENTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_ALHAZEN</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_SCIENTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_NICOLAUS_COPERNICUS</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_SCIENTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_FRANCIS_BACON</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_SCIENTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_TYCHO_BRAHE</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_SCIENTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_JOHANNES_KEPLER</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_SCIENTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_ISAAC_NEWTON</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_SCIENTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_GALILEO_GALILEI</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_SCIENTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_RENE_DESCARTES</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_SCIENTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_ANTONY_VAN_LEEUWENHOEK</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_SCIENTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_GOTTFRIED_LEIBNIZ</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_SCIENTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_MIKHAIL_LOMONOSOV</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_SCIENTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_ANTOINE_LAURENT_LAVOISIER</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_SCIENTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_CARL_FRIEDRICH_GAUSS</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_SCIENTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_JOHN_DALTON</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_SCIENTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_MICHAEL_FARADAY</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_SCIENTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_JAMES_CLERK_MAXWELL</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_SCIENTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_LOUIS_PASTEUR</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_SCIENTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_CHARLES_DARWIN</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_SCIENTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_ERNEST_RUTHERFORD</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_SCIENTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_MARIE_CURIE</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_SCIENTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_ALBERT_EINSTEIN</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_SCIENTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_NIELS_BOHR</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_SCIENTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_WERNER_HEISENBERG</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_SCIENTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_ENRICO_FERMI</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_SCIENTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_ROSALIND_FRANKLIN</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_SCIENTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_ANDREI_SAKHAROV</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_MERCHANT</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_HARKUF</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_GREAT_ADMIRAL</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_HANNO</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_GREAT_ADMIRAL</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_PYTHEAS</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_MERCHANT</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_ZHANG_QIAN</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_MERCHANT</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_ARETAS_III</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_MERCHANT</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_WANG_ANSHI</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_MERCHANT</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_IBN_BATTUTA</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_MERCHANT</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_RICHARD_WHITTINGTON</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_MERCHANT</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_GIOVANNI_DE_MEDICI</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_GREAT_ADMIRAL</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_ZHENG_HE</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_GREAT_ADMIRAL</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_VASCO_DA_GAMA</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_GREAT_ADMIRAL</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_CHRISTOPHER_COLUMBUS</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_GREAT_ADMIRAL</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_FERDINAND_MAGELLAN</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_GREAT_ADMIRAL</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_JACQUES_CARTIER</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_MERCHANT</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_RAJA_TODAR_MAL</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_MERCHANT</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_ANTONY_VAN_DIEMEN</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_MERCHANT</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_SIR_THOMAS_ROE</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_MERCHANT</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_SHAH_JAHAN</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_MERCHANT</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_ADAM_SMITH</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_GREAT_ADMIRAL</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_JAMES_COOK</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_MERCHANT</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_CORNELIUS_VANDERBILT</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_MERCHANT</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_SIR_ALEXANDER_MACKENZIE</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_MERCHANT</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_JOHN_STUART_MILL</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_MERCHANT</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_ANDREW_CARNEGIE</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_MERCHANT</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_JOHN_D_ROCKEFELLER</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_MERCHANT</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_JOHN_MAYNARD_KEYNES</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_MERCHANT</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_COCO_CHANEL</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_ENGINEER</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_IMHOTEP</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_ENGINEER</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_ARCHIMEDES</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_ENGINEER</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_HERON</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_ENGINEER</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_CAI_LUN</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_ENGINEER</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_ZHANG_HENG</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_ENGINEER</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_BI_SHENG</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_ENGINEER</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_LEONARDO_DA_VINCI</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_ENGINEER</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_SINAN</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_ENGINEER</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_WILHELM_SCHICKARD</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_ENGINEER</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_BLAISE_PASCAL</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_ENGINEER</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_BENJAMIN_FRANKLIN</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_ENGINEER</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_CHARLES_AUGUSTIN_DE_COULOMB</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_ENGINEER</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_JAMES_WATT</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_ENGINEER</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_JOSEPH_MARIE_JACQUARD</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_ENGINEER</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_ISAMBARD_KINGDOM_BRUNEL</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_ENGINEER</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_WILLIAN_MORTON</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_ENGINEER</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_LOUIS_DAGUERRE</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_ENGINEER</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_FERDINAND_DE_LESSEPS</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_ENGINEER</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_JOHN_ROEBLING</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_ENGINEER</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_NOBERT_RILLIEUX</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_ENGINEER</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_HENRY_BESSEMER</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_ENGINEER</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_NAIN_SINGH</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_ENGINEER</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_ALEXANDER_GRAHM_BELL</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_ENGINEER</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_NIKOLAUS_AUGUST_OTTO</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_ENGINEER</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_NICHOLA_TESLA</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_ENGINEER</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_THOMAS_EDISON</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_ENGINEER</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_GUGLIELMO_MARCONI</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_ENGINEER</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_ALEXANDRE_GUSTAVE_EIFFEL</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_ENGINEER</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_GEORGE_WASHINGTON_GOETHALS</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_ENGINEER</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_HENRY_FORD</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_ENGINEER</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_WILBUR_WRIGHT</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_ENGINEER</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_ORVILLE_WRIGHT</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_GREAT_GENERAL</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_SARGON</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_GREAT_GENERAL</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_SUN_TZU</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_GREAT_GENERAL</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_LEONIDAS</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_GREAT_GENERAL</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_LYSANDER</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_GREAT_GENERAL</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_CHANDRAGUPTA_MAURYA</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_GREAT_GENERAL</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_HAMILCAR_BARCA</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_GREAT_GENERAL</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_GAIUS_MARIUS</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_GREAT_GENERAL</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_SCIPIO_AFRICANUS</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_GREAT_GENERAL</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_VERCINGETORIX</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_GREAT_GENERAL</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_ARMINIUS</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_GREAT_GENERAL</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_CAO_CAO</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_GREAT_GENERAL</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_ZHUGE_LIANG</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_GREAT_GENERAL</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_BELISARIUS</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_GREAT_GENERAL</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_KHALED_IBN_AL_WALID</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_GREAT_GENERAL</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_CHARLES_MARTEL</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_GREAT_GENERAL</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_EL_CID</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_GREAT_GENERAL</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_WILLIAM_THE_CONQUEROR</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_GREAT_GENERAL</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_SUBUTAI</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_GREAT_GENERAL</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_TIMUR</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_GREAT_GENERAL</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_JEANNE_DARC</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_GREAT_GENERAL</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_AUITZOTL</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_GREAT_GENERAL</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_HERNAN_CORTES</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_GREAT_GENERAL</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_FRANCISCO_PIZARRO</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_GREAT_GENERAL</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_IVAN_THE_TERRIBLE</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_GREAT_GENERAL</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_AKBAR</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_GREAT_GENERAL</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_CROMWELL</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_GREAT_GENERAL</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_EUGENE_OF_SAVOY</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_GREAT_GENERAL</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_GERONIMO</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_GREAT_GENERAL</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_ROBERT_LEE</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_GREAT_GENERAL</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_PATTON</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_GREAT_GENERAL</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_MONTGOMERY</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_GREAT_GENERAL</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_GUERDIAN</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_GREAT_GENERAL</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_ROMMEL</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_GREAT_GENERAL</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_ZHUKOV</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_MONGOLIAN_KHAN</UnitType> 
			<UniqueName>TXT_KEY_MONGOLIAN_KHAN_GENGHIS</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_MONGOLIAN_KHAN</UnitType> 
			<UniqueName>TXT_KEY_MONGOLIAN_KHAN_OGEDEI</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_MONGOLIAN_KHAN</UnitType> 
			<UniqueName>TXT_KEY_MONGOLIAN_KHAN_BATU</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_MONGOLIAN_KHAN</UnitType> 
			<UniqueName>TXT_KEY_MONGOLIAN_KHAN_GUYUK</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_MONGOLIAN_KHAN</UnitType> 
			<UniqueName>TXT_KEY_MONGOLIAN_KHAN_MONGKE</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_MONGOLIAN_KHAN</UnitType> 
			<UniqueName>TXT_KEY_MONGOLIAN_KHAN_KUBLAI</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_MONGOLIAN_KHAN</UnitType> 
			<UniqueName>TXT_KEY_MONGOLIAN_KHAN_HULEGU</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_MONGOLIAN_KHAN</UnitType> 
			<UniqueName>TXT_KEY_MONGOLIAN_KHAN_BERKE</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_MONGOLIAN_KHAN</UnitType> 
			<UniqueName>TXT_KEY_MONGOLIAN_KHAN_MONGKE_TEMUR</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_MONGOLIAN_KHAN</UnitType> 
			<UniqueName>TXT_KEY_MONGOLIAN_KHAN_TEMUR_KHAGAN</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_GREAT_ADMIRAL</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_MATTHEW_PERRY</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_GREAT_ADMIRAL</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_DAVID_FARRAGUT</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_GREAT_ADMIRAL</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_GEORGE_DEWEY</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_GREAT_ADMIRAL</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_CHESTER_NIMITZ</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_GREAT_ADMIRAL</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_FRANCIS_DRAKE</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_GREAT_ADMIRAL</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_ANDREW_CUNNINGHAM</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_GREAT_ADMIRAL</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_COMTE_DE_GRASSE</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_GREAT_ADMIRAL</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_ALFRED_VON_TIRPITZ</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_GREAT_ADMIRAL</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_ROGER_OF_LAURIA</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_GREAT_ADMIRAL</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_ALVARO_DE_BAZAN</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_GREAT_ADMIRAL</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_DON_JOHN_OF_AUSTRIA</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_GREAT_ADMIRAL</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_FERNANDO_VILLAAMIL</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_GREAT_ADMIRAL</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_PETER_TORDENSKJOLD</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_GREAT_ADMIRAL</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_FYODOR_USHAKOV</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_GREAT_ADMIRAL</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_JOHN_PAUL_JONES</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_GREAT_ADMIRAL</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_ZINOVY_ROZHESTVENSKI</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_GREAT_ADMIRAL</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_YI_SUN_SIN</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_GREAT_ADMIRAL</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_ERIK_THORVALDSSON</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_GREAT_ADMIRAL</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_LEIF_ERICSON</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_GREAT_ADMIRAL</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_HAYREDDIN_BARBAROSSA</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_GREAT_ADMIRAL</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_TURGUT_REIS</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_GREAT_ADMIRAL</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_MURAT_REIS</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_GREAT_ADMIRAL</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_HENRY_THE_NAVIGATOR</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_GREAT_ADMIRAL</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_AFONSO_DE_ALBUQUERQUE</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_GREAT_ADMIRAL</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_ANREA_DORIA</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_GREAT_ADMIRAL</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_PHORMIO</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_GREAT_ADMIRAL</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_MARCUS_ATILLIUS_REGULUS</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_GREAT_ADMIRAL</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_MARCUS_VIPSANIUS_AGRIPPA</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_GREAT_ADMIRAL</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_HIMILCO</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_GREAT_ADMIRAL</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_CALONYMUS_OF_ALEXANDRIA</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_GREAT_ADMIRAL</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_JOHN_DOUKAS</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_GREAT_ADMIRAL</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_TOGO_HEIHACHIRO</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_GREAT_ADMIRAL</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_SHI_LANG</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_GREAT_ADMIRAL</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_MICHIEL_DE_RUYTER</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_GREAT_ADMIRAL</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_LORD_NELSON</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_GREAT_ADMIRAL</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_YAMAMOTO</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_SCIENTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_AL_DIN_AL_TUSI</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_SCIENTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_AL_QASIM_AL_ZAHRAWI</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_SCIENTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_LEONARD_EULER</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_SCIENTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_RICHARD_FEYNMAN</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_SCIENTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_ALEXANDER_VON_HUMBOLDT</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_SCIENTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_ANDREY_KOLMOGOROV</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_SCIENTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_MARY_LEAKEY</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_SCIENTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_CARL_LINNAEUS</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_SCIENTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_SHEN_KUO</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_SCIENTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_GREGOR_MENDEL</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_SCIENTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_DMITRY_MENDELEEV</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_SCIENTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_JOHN_VON_NEUMANN</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_SCIENTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_CLAUDE_SHANNON</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_SCIENTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_ALAN_TURING</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_MERCHANT</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_MARCUS_LICINIUS_CRASSUS</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_MERCHANT</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_EDWARD_HARRIMAN</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_MERCHANT</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_MILTON_S_HERSHEY</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_MERCHANT</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_SIR_JAMES_LANCASTER</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_MERCHANT</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_HENRI_NESTLE</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_MERCHANT</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_LEVI_STRAUSS</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_MERCHANT</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_THOMAS_TWINING</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_MERCHANT</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_STEVE_JOBS</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_ENGINEER</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_CARL_BENZ</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_ENGINEER</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_GOTTLIEB_DAIMLER</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_ENGINEER</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_CHARLES_STARK_DRAPER</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_ENGINEER</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_GEORGE_EASTMAN</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_ENGINEER</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_ROBERT_GODDARD</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_GREAT_GENERAL</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_EPAMINONDAS</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_GREAT_GENERAL</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_MAURICE_OF_NASSAU</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_GREAT_GENERAL</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_POMPEY</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_GREAT_GENERAL</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_PYRRHUS</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_GREAT_GENERAL</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_WINFIELD_SCOTT</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_GREAT_GENERAL</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_SITTING_BULL</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_GREAT_GENERAL</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_SPARTACUS</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_GREAT_GENERAL</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_JOHANN_TSERCLAES</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_GREAT_GENERAL</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_WALLENSTEIN</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_GREAT_GENERAL</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_HANNIBAL</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_MERCHANT</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_JAKOB_FUGGER</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_VENETIAN_MERCHANT</UnitType> 
			<UniqueName>TXT_KEY_MERCHANT_OF_VENICE_MARCO_POLO</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_VENETIAN_MERCHANT</UnitType> 
			<UniqueName>TXT_KEY_MERCHANT_OF_VENICE_NICCOLO_POLO</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_VENETIAN_MERCHANT</UnitType> 
			<UniqueName>TXT_KEY_MERCHANT_OF_VENICE_MAFFEO_POLO</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_VENETIAN_MERCHANT</UnitType> 
			<UniqueName>TXT_KEY_MERCHANT_OF_VENICE_GIOVANNI_CABOTO</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_VENETIAN_MERCHANT</UnitType> 
			<UniqueName>TXT_KEY_MERCHANT_OF_VENICE_GASPARA_BALBI</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_VENETIAN_MERCHANT</UnitType> 
			<UniqueName>TXT_KEY_MERCHANT_OF_VENICE_NICCOLO_CONTI</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_VENETIAN_MERCHANT</UnitType> 
			<UniqueName>TXT_KEY_MERCHANT_OF_VENICE_CESARE_FEDERICI</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_VENETIAN_MERCHANT</UnitType> 
			<UniqueName>TXT_KEY_MERCHANT_OF_VENICE_GIOVANNI_BALZONI</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_VENETIAN_MERCHANT</UnitType> 
			<UniqueName>TXT_KEY_MERCHANT_OF_VENICE_ALVISE_CADAMOSTO</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_VENETIAN_MERCHANT</UnitType> 
			<UniqueName>TXT_KEY_MERCHANT_OF_VENICE_GIOSAFAT_BARBARO</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_VENETIAN_MERCHANT</UnitType> 
			<UniqueName>TXT_KEY_MERCHANT_OF_VENICE_ANTONIO_PIGAFETTA</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_VENETIAN_MERCHANT</UnitType> 
			<UniqueName>TXT_KEY_MERCHANT_OF_VENICE_AMBROGIO_CONTARINI</UniqueName> 
		</Row>
		<Row> 
			<UnitType>UNIT_WRITER</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_HOMER</UniqueName> 
			<GreatWorkType>GREAT_WORK_ODYSSEY</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_WRITER</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_AESOP</UniqueName> 
			<GreatWorkType>GREAT_WORK_FABLES</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_WRITER</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_SOPHOCLES</UniqueName> 
			<GreatWorkType>GREAT_WORK_OEDIPUS</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_WRITER</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_ARISTOPHANES</UniqueName> 
			<GreatWorkType>GREAT_WORK_LYSISTRATA</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_WRITER</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_VIRGIL</UniqueName> 
			<GreatWorkType>GREAT_WORK_AENEID</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_WRITER</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_OVID</UniqueName> 
			<GreatWorkType>GREAT_WORK_METAMORPHOSES</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_WRITER</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_LUCIAN_SAMOSATA</UniqueName> 
			<GreatWorkType>GREAT_WORK_TRUE_STORY</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_WRITER</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_OMAR_KHAYYAM</UniqueName> 
			<GreatWorkType>GREAT_WORK_RUBAIYAT</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_WRITER</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_RUMI</UniqueName> 
			<GreatWorkType>GREAT_WORK_MASNAVI</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_WRITER</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_VALMIKI</UniqueName> 
			<GreatWorkType>GREAT_WORK_RAMAYAMA</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_WRITER</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_VYASA</UniqueName> 
			<GreatWorkType>GREAT_WORK_MAHABHARATA</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_WRITER</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_BHASA</UniqueName> 
			<GreatWorkType>GREAT_WORK_URUBHANGA</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_WRITER</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_KALIDASA</UniqueName> 
			<GreatWorkType>GREAT_WORK_ABHIJNANASAKUTALAM</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_WRITER</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_QU_YUAN</UniqueName> 
			<GreatWorkType>GREAT_WORK_CHU_CI</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_WRITER</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_SHI_NAIAN</UniqueName> 
			<GreatWorkType>GREAT_WORK_SHUIHU_ZHUAN</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_WRITER</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_LANLING_XIAOXIAO_SHENG</UniqueName> 
			<GreatWorkType>GREAT_WORK_JIN_PING_MEI</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_WRITER</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_CAO_XUEQIN</UniqueName> 
			<GreatWorkType>GREAT_WORK_HONG_LOU_MENG</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_WRITER</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_KI_NO_TSURAYUKI</UniqueName> 
			<GreatWorkType>GREAT_WORK_KOKIN_WAKASHU</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_WRITER</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_MURASAKI_SHIKIBU</UniqueName> 
			<GreatWorkType>GREAT_WORK_GENJI_MONOGATARI</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_WRITER</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_YOSHIDA_KENKO</UniqueName> 
			<GreatWorkType>GREAT_WORK_TSUREZUREGUSA</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_WRITER</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_CHIKAMATSU_MONZAEMON</UniqueName> 
			<GreatWorkType>GREAT_WORK_SHINJUTEN_NO_AMIJIMA</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_WRITER</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_UEDA_AKINARI</UniqueName> 
			<GreatWorkType>GREAT_WORK_UGETSU_MONOGATARI</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_WRITER</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_NATSUME_SOSEKI</UniqueName> 
			<GreatWorkType>GREAT_WORK_WAGAHAI_WA_NEKO</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_WRITER</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_MIGUEL_DE_CERVANTES</UniqueName> 
			<GreatWorkType>GREAT_WORK_EL_INGENIOSO</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_WRITER</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_JORGE_ISAACS</UniqueName> 
			<GreatWorkType>GREAT_WORK_MARIA</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_WRITER</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_JOSE_HERNANDEZ</UniqueName> 
			<GreatWorkType>GREAT_WORK_MARTIN_FIERRO</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_WRITER</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_RUBEN_DARIO</UniqueName> 
			<GreatWorkType>GREAT_WORK_AZUL</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_WRITER</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_BERTRAND_DE_BAR_SUR_AUBE</UniqueName> 
			<GreatWorkType>GREAT_WORK_GIRART_DE_VIENNE</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_WRITER</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_FRANCOIS_RABELAIS</UniqueName> 
			<GreatWorkType>GREAT_WORK_LA_VIE_DE_GARGANTUA</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_WRITER</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_VOLTAIRE</UniqueName> 
			<GreatWorkType>GREAT_WORK_CANDIDE_OU_LOPTIMISME</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_WRITER</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_ALEXANDRE_DUMAS</UniqueName> 
			<GreatWorkType>GREAT_WORK_LES_TROIS_MOUSQUETAIRES</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_WRITER</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_VICTOR_HUGO</UniqueName> 
			<GreatWorkType>GREAT_WORK_LES_MISERABLES</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_WRITER</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_JULES_VERNE</UniqueName> 
			<GreatWorkType>GREAT_WORK_VIGNT_MILLE_LIEUES</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_WRITER</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_MARCUS_PROUST</UniqueName> 
			<GreatWorkType>GREAT_WORK_A_LA_RECHERCHE</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_WRITER</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_DANTE_ALIGHIERI</UniqueName> 
			<GreatWorkType>GREAT_WORK_DIVINA_COMMEDIA</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_WRITER</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_PETRARCH</UniqueName> 
			<GreatWorkType>GREAT_WORK_IL_CANZONIERE</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_WRITER</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_LUDOVICO_ARIOSTO</UniqueName> 
			<GreatWorkType>GREAT_WORK_ORLANDO_FURIOSO</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_WRITER</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_VITTORIO_ALFIERI</UniqueName> 
			<GreatWorkType>GREAT_WORK_SAUL</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_WRITER</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_JOHANN_FRIEDRICH_VON_SCHILLER</UniqueName> 
			<GreatWorkType>GREAT_WORK_DIE_RAUBER</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_WRITER</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_JOHANN_WOLFGANG_VON_GOETHE</UniqueName> 
			<GreatWorkType>GREAT_WORK_FAUST</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_WRITER</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_NIKOLAI_GOGOL</UniqueName> 
			<GreatWorkType>GREAT_WORK_REVIZOR</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_WRITER</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_FYODOR_DOSTOYEVSKY</UniqueName> 
			<GreatWorkType>GREAT_WORK_PRESTIPLENIYE</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_WRITER</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_LEO_TOLSTOY</UniqueName> 
			<GreatWorkType>GREAT_WORK_VOYNA_I_MIR</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_WRITER</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_ANTON_CHEKHOV</UniqueName> 
			<GreatWorkType>GREAT_WORK_CHAYKA</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_WRITER</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_MAXIM_GORKY</UniqueName> 
			<GreatWorkType>GREAT_WORK_NA_DNE</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_WRITER</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_GEOFFREY_CHAUCER</UniqueName> 
			<GreatWorkType>GREAT_WORK_CANTERBURY_TALES</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_WRITER</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_THOMAS_MALORY</UniqueName> 
			<GreatWorkType>GREAT_WORK_LE_MORTE_DARTHUR</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_WRITER</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_EDMUND_SPENSER</UniqueName> 
			<GreatWorkType>GREAT_WORK_THE_FAERIE_QUEENE</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_WRITER</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_WILLIAM_SHAKESPEARE</UniqueName> 
			<GreatWorkType>GREAT_WORK_MACBETH</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_WRITER</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_JANE_AUSTIN</UniqueName> 
			<GreatWorkType>GREAT_WORK_PRIDE_AND_PREJUDICE</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_WRITER</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_MARY_SHELLEY</UniqueName> 
			<GreatWorkType>GREAT_WORK_FRANKENSTEIN</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_WRITER</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_CHARLES_DICKENS</UniqueName> 
			<GreatWorkType>GREAT_WORK_A_CHRISTMAS_CAROL</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_WRITER</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_LEWIS_CARROLL</UniqueName> 
			<GreatWorkType>GREAT_WORK_ALICES_ADVANTURES</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_WRITER</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_RUDYARD_KIPLING</UniqueName> 
			<GreatWorkType>GREAT_WORK_BARRACK_ROOM_BALLADS</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_WRITER</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_H_G_WELLS</UniqueName> 
			<GreatWorkType>GREAT_WORK_THE_TIME_MACHINE</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_WRITER</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_ARTHUR_CONAN_DOYLE</UniqueName> 
			<GreatWorkType>GREAT_WORK_THE_SIGN_OF_THE_FOUR</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_WRITER</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_D_H_LAWRENCE</UniqueName> 
			<GreatWorkType>GREAT_WORK_LADY_CHATTERLEYS_LOVER</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_WRITER</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_WASHINGTON_IRVING</UniqueName> 
			<GreatWorkType>GREAT_WORK_THE_SKETCH_BOOK</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_WRITER</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_JAMES_FENIMORE_COOPER</UniqueName> 
			<GreatWorkType>GREAT_WORK_THE_LAST_OF_THE_MOHICANS</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_WRITER</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_EDGAR_ALLEN_POE</UniqueName> 
			<GreatWorkType>GREAT_WORK_THE_RAVEN</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_WRITER</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_NATHANIEL_HAWTHORNE</UniqueName> 
			<GreatWorkType>GREAT_WORK_TWICE_TOLD_TALE</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_WRITER</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_HERMAN_MELVILLE</UniqueName> 
			<GreatWorkType>GREAT_WORK_MOBY_DICK</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_WRITER</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_HARRIET_BEECHER_STOWE</UniqueName> 
			<GreatWorkType>GREAT_WORK_UNCLE_TOMS_CABIN</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_WRITER</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_HENRY_DAVID_THOREAU</UniqueName> 
			<GreatWorkType>GREAT_WORK_WALDEN</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_WRITER</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_WALT_WHITMAN</UniqueName> 
			<GreatWorkType>GREAT_WORK_LEAVES_OF_GRASS</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_WRITER</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_MARK_TWAIN</UniqueName> 
			<GreatWorkType>GREAT_WORK_ADVENTURES_OF_HUCKLEBERRY</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_WRITER</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_EMILY_DICKENSON</UniqueName> 
			<GreatWorkType>GREAT_WORK_POEMS</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_WRITER</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_STEPHEN_CRANE</UniqueName> 
			<GreatWorkType>GREAT_WORK_RED_BADGE_OF_COURAGE</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_WRITER</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_L_FRANK_BAUM</UniqueName> 
			<GreatWorkType>GREAT_WORK_WONDERFUL_WIZARD_OF_OZ</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_WRITER</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_F_SCOTT_FITZGERALD</UniqueName> 
			<GreatWorkType>GREAT_WORK_THE_GREAT_GATSBY</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_MUSICIAN</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_ENHEDUANNA</UniqueName> 
			<GreatWorkType>GREAT_WORK_NIN_ME_SCHARA</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_MUSICIAN</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_MESOMEDES</UniqueName> 
			<GreatWorkType>GREAT_WORK_HYMN_TO_THE_MUSE</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_MUSICIAN</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_JI_KANG</UniqueName> 
			<GreatWorkType>GREAT_WORK_GUANGLING_SAN</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_MUSICIAN</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_ZIRYAB</UniqueName> 
			<GreatWorkType>GREAT_WORK_LAMMA_BADA_YATATHANNA</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_MUSICIAN</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_ALKINDI</UniqueName> 
			<GreatWorkType>GREAT_WORK_WHIRLING_DERVISH</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_MUSICIAN</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_GUIDO_DAREZZO</UniqueName> 
			<GreatWorkType>GREAT_WORK_UT_QUEANT_LAXIS</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_MUSICIAN</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_GUILLAUME_DE_MACHAUT</UniqueName> 
			<GreatWorkType>GREAT_WORK_MESSE_DE_NOSTRE_DAME</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_MUSICIAN</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_JOSQUIN_DES_PRES</UniqueName> 
			<GreatWorkType>GREAT_WORK_NYMPHES_DES_BOIS</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_MUSICIAN</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_MEERABAI</UniqueName> 
			<GreatWorkType>GREAT_WORK_PAYOJI_MAINE</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_MUSICIAN</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_THOMAS_TALLIS</UniqueName> 
			<GreatWorkType>GREAT_WORK_SPEM_IN_ALIUM</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_MUSICIAN</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_GIOVANNI_PIERLUIGI</UniqueName> 
			<GreatWorkType>GREAT_WORK_MISSA_PAPAE_MARCELLI</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_MUSICIAN</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_GASPAR_FERNANDES</UniqueName> 
			<GreatWorkType>GREAT_WORK_XICOCHI</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_MUSICIAN</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_YATSUHASHI_KENGYO</UniqueName> 
			<GreatWorkType>GREAT_WORK_ROKUDAN_NO_SHIRABE</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_MUSICIAN</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_JOHANN_SEBASTIAN_BACH</UniqueName> 
			<GreatWorkType>GREAT_WORK_BRANDENBERG_CONCERTOS</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_MUSICIAN</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_ESTABAN_SALAS_Y_CASTRO</UniqueName> 
			<GreatWorkType>GREAT_WORK_GLORIA_LAUS_ET_HONOR</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_MUSICIAN</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_EMERICO_LOBO_DE_MESQUITA</UniqueName> 
			<GreatWorkType>GREAT_WORK_SALVE_REGINA</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_MUSICIAN</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_WOLFGANG_AMADEUS_MOZART</UniqueName> 
			<GreatWorkType>GREAT_WORK_EINE_KLEINE_NACHTMUSIC</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_MUSICIAN</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_YAMADA_KENGYO</UniqueName> 
			<GreatWorkType>GREAT_WORK_SAKURAGARI</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_MUSICIAN</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_LUDWIG_VON_BEETHOVEN</UniqueName> 
			<GreatWorkType>GREAT_WORK_FIFTH_SYMPHONY</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_MUSICIAN</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_NICCOLO_PAGANINI</UniqueName> 
			<GreatWorkType>GREAT_WORK_CAPRICE_NO_24</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_MUSICIAN</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_FRANCISCO_MANUEL_DA_SILVA</UniqueName> 
			<GreatWorkType>GREAT_WORK_TE_DEUM</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_MUSICIAN</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_FREDERIC_CHOPIN</UniqueName> 
			<GreatWorkType>GREAT_WORK_ETUDE_OP_10</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_MUSICIAN</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_RICHARD_WAGNER</UniqueName> 
			<GreatWorkType>GREAT_WORK_DIE_WALKURE</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_MUSICIAN</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_GIUSEPPE_VERDI</UniqueName> 
			<GreatWorkType>GREAT_WORK_LA_FORZA_DEL_DESTINO</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_MUSICIAN</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_MANUEL_SAUMELL</UniqueName> 
			<GreatWorkType>GREAT_WORK_CONTRADANZAS_CUBANAS</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_MUSICIAN</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_JOHANN_STRAUSS</UniqueName> 
			<GreatWorkType>GREAT_WORK_DIE_FLEDERMAUS</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_MUSICIAN</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_JOHANNES_BRAHMS</UniqueName> 
			<GreatWorkType>GREAT_WORK_HUNGARIAN_DANCES</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_MUSICIAN</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_MODEST_MUSSORGSKY</UniqueName> 
			<GreatWorkType>GREAT_WORK_NIGHT_ON_BALD_MOUNTAIN</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_MUSICIAN</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_PYOTR_ILYICH_TCHAIKOVSKY</UniqueName> 
			<GreatWorkType>GREAT_WORK_1812_OVERTURE</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_MUSICIAN</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_ANTONIN_DVORAK</UniqueName> 
			<GreatWorkType>GREAT_WORK_FROM_THE_NEW_WORLD</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_MUSICIAN</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_TAIZAN_HIGUCHI</UniqueName> 
			<GreatWorkType>GREAT_WORK_DAHA</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_MUSICIAN</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_CLAUSE_DEBUSSY</UniqueName> 
			<GreatWorkType>GREAT_WORK_CATHEDRALE_ENGLOUTIE</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_MUSICIAN</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_CHARLES_IVES</UniqueName> 
			<GreatWorkType>GREAT_WORK_VARIATIONS_ON_AMERICA</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_MUSICIAN</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_PRINCE_BENBADHANABONGSE</UniqueName> 
			<GreatWorkType>GREAT_WORK_LAU_DUANG_DUEN</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_MUSICIAN</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_SAYED_DARWISH</UniqueName> 
			<GreatWorkType>GREAT_WORK_ANA_HAWEET</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_MUSICIAN</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_HANNA_PETROS</UniqueName> 
			<GreatWorkType>GREAT_WORK_SERMON_OF_SADNESS</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_MUSICIAN</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_GEORGE_GERSHWIN</UniqueName> 
			<GreatWorkType>GREAT_WORK_I_GOT_RHYTHM</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_MUSICIAN</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_SILVESTRE_REVUELTAS</UniqueName> 
			<GreatWorkType>GREAT_WORK_SENSEMAYA</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_MUSICIAN</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_CARLOS_CHAVEZ</UniqueName> 
			<GreatWorkType>GREAT_WORK_SINFONIA_INDIA</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_MUSICIAN</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_WASITODININGRAT</UniqueName> 
			<GreatWorkType>GREAT_WORK_LADRANG_SRI_DUHITO</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_MUSICIAN</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_JOHN_CAGE</UniqueName> 
			<GreatWorkType>GREAT_WORK_IN_A_LANDSCAPE</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_MUSICIAN</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_ALLA_RAKHA</UniqueName> 
			<GreatWorkType>GREAT_WORK_JHAPTAL</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_MUSICIAN</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_DAVID_BLANASI</UniqueName> 
			<GreatWorkType>GREAT_WORK_DIDGERIDOO</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_MUSICIAN</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_LOUIS_BALLARD</UniqueName> 
			<GreatWorkType>GREAT_WORK_KATCINA_DANCES</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_MUSICIAN</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_STEVE_REICH</UniqueName> 
			<GreatWorkType>GREAT_WORK_ELECTRIC_COUNTERPOINT</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_MUSICIAN</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_CECIL_BUSTAMENTE</UniqueName> 
			<GreatWorkType>GREAT_WORK_AL_CAPONE</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_MUSICIAN</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_CARLOS_NAKAI</UniqueName> 
			<GreatWorkType>GREAT_WORK_MORNING_STAR</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_MUSICIAN</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_RICHARD_STRAUSS</UniqueName> 
			<GreatWorkType>GREAT_WORK_ALSO_SPRACH_ZARATHUSTRA</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_MUSICIAN</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_GUSTAV_HOLST</UniqueName> 
			<GreatWorkType>GREAT_WORK_SATURN</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_MUSICIAN</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_DUKE_ELLINGTON</UniqueName> 
			<GreatWorkType>GREAT_WORK_CARAVAN</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_MUSICIAN</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_ULVI_CEMAL_ERKIN</UniqueName> 
			<GreatWorkType>GREAT_WORK_SYMPHONY_NO_1</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_MUSICIAN</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_SOLOMON_LINDA</UniqueName> 
			<GreatWorkType>GREAT_WORK_MBUBE</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_MUSICIAN</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_JOHN_ADAMS</UniqueName> 
			<GreatWorkType>GREAT_WORK_SHAKER_LOOPS</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_MUSICIAN</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_GUILLAUME_DUFAY</UniqueName> 
			<GreatWorkType>GREAT_WORK_AVE_MARIS</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_MUSICIAN</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_JOHANNES_OCKEGHEM</UniqueName> 
			<GreatWorkType>GREAT_WORK_REQUIEM_KYRIE</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_MUSICIAN</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_JACOB_OBRECHT</UniqueName> 
			<GreatWorkType>GREAT_WORK_SALVE_REGINA_A_4</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_MUSICIAN</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_ORLANDE_DE_LASSUS</UniqueName> 
			<GreatWorkType>GREAT_WORK_BONJOUR_MON_COEUR</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_MUSICIAN</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_GIOVANNI_GABRIELI</UniqueName> 
			<GreatWorkType>GREAT_WORK_O_MAGNUM_MYSTERIUM</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_MUSICIAN</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_CARLO_GESUALDO</UniqueName> 
			<GreatWorkType>GREAT_WORK_POICHE_LAVIDA</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_MUSICIAN</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_WILLIAM_BYRD</UniqueName> 
			<GreatWorkType>GREAT_WORK_AGNUS_DEI</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_MUSICIAN</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_GEORGE_HANDEL</UniqueName> 
			<GreatWorkType>GREAT_WORK_WATER_MUSIC</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_MUSICIAN</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_FRANZ_JOSEF_HAYDN</UniqueName> 
			<GreatWorkType>GREAT_WORK_SYMPHONE_NO_93</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_MUSICIAN</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_FRANZ_LISZT</UniqueName> 
			<GreatWorkType>GREAT_WORK_HUNGARIAN_RHAPSODY</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_MUSICIAN</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_HUGO_WOLF</UniqueName> 
			<GreatWorkType>GREAT_WORK_DAS_VERLASSENE</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_MUSICIAN</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_GUSTAV_MAHLER</UniqueName> 
			<GreatWorkType>GREAT_WORK_SYMPHONY_NO_5</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_MUSICIAN</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_CAMILLE_SAINT_SAENS</UniqueName> 
			<GreatWorkType>GREAT_WORK_SYMPHONY_NO_3</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_MUSICIAN</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_ERIK_SATIE</UniqueName> 
			<GreatWorkType>GREAT_WORK_PARADE</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_MUSICIAN</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_ALBAN_BERG</UniqueName> 
			<GreatWorkType>GREAT_WORK_LULU</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_MUSICIAN</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_MAURICE_RAVEL</UniqueName> 
			<GreatWorkType>GREAT_WORK_STRING_QUARTET</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_MUSICIAN</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_BENJAMIN_BRITTEN</UniqueName> 
			<GreatWorkType>GREAT_WORK_YOUNG_PERSONS_GUIDE</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ARTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_JAN_VERMEER</UniqueName> 
			<GreatWorkType>GREAT_WORK_GIRL_WITH_PEARL_EARRING</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ARTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_HANS_HOLBEIN</UniqueName> 
			<GreatWorkType>GREAT_WORK_HENRY_VIII</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ARTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_PIETER_BRUEGEL</UniqueName> 
			<GreatWorkType>GREAT_WORK_HUNTERS_IN_THE_SNOW</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ARTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_PABLO_PICASSO</UniqueName> 
			<GreatWorkType>GREAT_WORK_LES_DEMOISELLES</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ARTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_PIERRE_AUGUSTE_ENOIR</UniqueName> 
			<GreatWorkType>GREAT_WORK_LUNCHEON</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ARTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_LEONARDO_DA_VINCI</UniqueName> 
			<GreatWorkType>GREAT_WORK_MONA_LISA</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ARTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_GEORGE_SEURAT</UniqueName> 
			<GreatWorkType>GREAT_WORK_SUNDAY_AFTERNOON</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ARTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_EL_GRECO</UniqueName> 
			<GreatWorkType>GREAT_WORK_VIEW_OF_TOLEDO</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ARTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_CLAUDE_MONET</UniqueName> 
			<GreatWorkType>GREAT_WORK_WATER_LILIES</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ARTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_VINCENT_VAN_GOGH</UniqueName> 
			<GreatWorkType>GREAT_WORK_STARRY_NIGHT</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ARTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_SANDRO_BOTTICELLI</UniqueName> 
			<GreatWorkType>GREAT_WORK_BIRTH_OF_VENUS</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ARTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_RAFFAELLO_SANZO</UniqueName> 
			<GreatWorkType>GREAT_WORK_BINDO_ALTOVITI</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ARTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_PAOLO_UCCELLO</UniqueName> 
			<GreatWorkType>GREAT_WORK_SAINT_GEORGE_DRAGON</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ARTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_MICHELANGELO_BUONARROTI</UniqueName> 
			<GreatWorkType>GREAT_WORK_CREATION_OF_ADAM</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ARTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_SAMUEL_MORSE</UniqueName> 
			<GreatWorkType>GREAT_WORK_GALLERY_OF_THE_LOUVRE</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ARTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_EMANUAL_LEUTZE</UniqueName> 
			<GreatWorkType>GREAT_WORK_WASHINGTON_CROSSING</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ARTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_JAMES_WHISTLER</UniqueName> 
			<GreatWorkType>GREAT_WORK_ARRANGEMENT_IN_GREY</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ARTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_WINSLOW_HOMER</UniqueName> 
			<GreatWorkType>GREAT_WORK_BREEZING_UP</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ARTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_WANG_XIMENG</UniqueName> 
			<GreatWorkType>GREAT_WORK_A_THOUSAND_LI</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ARTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_HUANG_GONGWANG</UniqueName> 
			<GreatWorkType>GREAT_WORK_DWELLING_IN_THE_FUCHUN</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ARTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_ZHANG_ZUDUAN</UniqueName> 
			<GreatWorkType>GREAT_WORK_ALONG_THE_RIVER</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ARTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_JIAO_BINGZHEN</UniqueName> 
			<GreatWorkType>GREAT_WORK_LEAF_2</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ARTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_YAN_LIBEN</UniqueName> 
			<GreatWorkType>GREAT_WORK_EMPEROR_TAIZONG</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ARTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_QIU_YING</UniqueName> 
			<GreatWorkType>GREAT_WORK_SPRING_MORNING</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ARTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_KATSUSHIKA_HOKUSAI</UniqueName> 
			<GreatWorkType>GREAT_WORK_THE_GREAT_WAVE</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ARTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_UTAGAWA_HIROSHIGE</UniqueName> 
			<GreatWorkType>GREAT_WORK_EVENING_SHOWER</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ARTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_EDGAR_DEGAS</UniqueName> 
			<GreatWorkType>GREAT_WORK_L_ABSINTHE</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ARTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_PAUL_GAUDUIN</UniqueName> 
			<GreatWorkType>GREAT_WORK_UPAUPA_SCHNEKLUD</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ARTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_EDOUARD_MANET</UniqueName> 
			<GreatWorkType>GREAT_WORK_A_BAR_AT_THE_FOLIES</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ARTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_HENRI_DE_TOULOUSE_LAUTREC</UniqueName> 
			<GreatWorkType>GREAT_WORK_BALL_AT_THE_MOULIN</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ARTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_GUSTAV_KLIMPT</UniqueName> 
			<GreatWorkType>GREAT_WORK_THE_KISS</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ARTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_GRANT_DEVOLSON_WOOD</UniqueName> 
			<GreatWorkType>GREAT_WORK_AMERICAN_GOTHIC</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ARTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_RAJA_RAVI_VARMA</UniqueName> 
			<GreatWorkType>GREAT_WORK_SRI_SHANMUKAHA</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ARTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_HIRANAND</UniqueName> 
			<GreatWorkType>GREAT_WORK_DAUD_RECEIVES_A_ROBE</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ARTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_KAMALEDDIN_BEHZAD</UniqueName> 
			<GreatWorkType>GREAT_WORK_YUSEF_AND_ZULEYKHA</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ARTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_SULTAN_MUHAMMAD</UniqueName> 
			<GreatWorkType>GREAT_WORK_THE_ASCENT_OF_MUHAMMAD</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ARTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_EUGENE_DELACROIX</UniqueName> 
			<GreatWorkType>GREAT_WORK_LIBERTY_LEADING_THE_PEOPLE</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ARTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_ANTONELLO_DA_MESSINA</UniqueName> 
			<GreatWorkType>GREAT_WORK_SAINT_JEROME_IN_HIS_STUDY</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ARTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_GUSTAVE_CAILLEBOTTE</UniqueName> 
			<GreatWorkType>GREAT_WORK_RUE_DE_PARIS</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ARTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_REMBRANDT</UniqueName> 
			<GreatWorkType>GREAT_WORK_NIGHT_WATCH</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ARTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_JACQUES_DAVID</UniqueName> 
			<GreatWorkType>GREAT_WORK_DEATH_OF_MARAT</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ARTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_JEAN_FOUQUET</UniqueName> 
			<GreatWorkType>GREAT_WORK_ETIENNE_CHEVALIER</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ARTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_ZURBARAN</UniqueName> 
			<GreatWorkType>GREAT_WORK_SAINT_FRANCIS</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ARTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_YANAGAWA</UniqueName> 
			<GreatWorkType>GREAT_WORK_HATAORI</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ARTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_PAUL_DELAROCHE</UniqueName> 
			<GreatWorkType>GREAT_WORK_JANE_GREY</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ARTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_CASPAR_DAVID_FRIEDRICH</UniqueName> 
			<GreatWorkType>GREAT_WORK_WANDERER</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ARTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_PETER_BRUEGHEL</UniqueName> 
			<GreatWorkType>GREAT_WORK_BABEL</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ARTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_PETRUS_CHRISTUS</UniqueName> 
			<GreatWorkType>GREAT_WORK_YOUNG_LADY</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ARTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_ASHER_DURAND</UniqueName> 
			<GreatWorkType>GREAT_WORK_KINDRED</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ARTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_THOMAS_GAINSBOROUGH</UniqueName> 
			<GreatWorkType>GREAT_WORK_BLUE_BOY</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ARTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_FRANCISCO_DE_GOYA</UniqueName> 
			<GreatWorkType>GREAT_WORK_SECOND_OF_MAY</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ARTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_ALPHONSE_MARIE_ADOLPHE_DE_NEUVILLE</UniqueName> 
			<GreatWorkType>GREAT_WORK_LAST_CART</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ARTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_QIAN_XUAN</UniqueName> 
			<GreatWorkType>GREAT_WORK_EARLY_AUTUMN</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ARTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_KANO_MASANOBU</UniqueName> 
			<GreatWorkType>GREAT_WORK_APPRECIATING_LOTUSES</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ARTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_TITIAN</UniqueName> 
			<GreatWorkType>GREAT_WORK_EQUESTRIAN_PORTRAIT</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ARTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_GEORGE_GOWER</UniqueName> 
			<GreatWorkType>GREAT_WORK_THE_ARMADA</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ARTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_JEAN_CLOUET</UniqueName> 
			<GreatWorkType>GREAT_WORK_FRANCIS_I</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ARTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_BARTHOLOMEUM_SPRANGER</UniqueName> 
			<GreatWorkType>GREAT_WORK_SELF_PORTRAIT</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ARTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_GIUSEPPE_ARCIMBOLDO</UniqueName> 
			<GreatWorkType>GREAT_WORK_VERTUMNUS</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ARTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_TINTORETTO</UniqueName> 
			<GreatWorkType>GREAT_WORK_LAST_SUPPER</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ARTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_JAN_VAN_EYCK</UniqueName> 
			<GreatWorkType>GREAT_WORK_PORTRAIT_OF_A_MAN</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ARTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_GIOVANNI_BELLINI</UniqueName> 
			<GreatWorkType>GREAT_WORK_FRONT_OF_THE_MIRROR</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ARTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_GIOTTO_DI_BONDONE</UniqueName> 
			<GreatWorkType>GREAT_WORK_ADORATION</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ARTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_PETER_PAUL_RUBENS</UniqueName> 
			<GreatWorkType>GREAT_WORK_RUBENS_AND_ISABELLA</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ARTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_MARY_CASSATT</UniqueName> 
			<GreatWorkType>GREAT_WORK_CHILDS_BATH</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ARTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_PAUL_CEZANNE</UniqueName> 
			<GreatWorkType>GREAT_WORK_THE_CARD_PLAYERS</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ARTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_JEAN_HONORE_FRAGONARD</UniqueName> 
			<GreatWorkType>GREAT_WORK_THE_SWING</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ARTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_MARTIN_JOHNSON_HEADE</UniqueName> 
			<GreatWorkType>GREAT_WORK_GIANT_MAGNOLIAS</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ARTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_BERNARDO_MARTORELL</UniqueName> 
			<GreatWorkType>GREAT_WORK_SAINT_GEORGE_KILLING</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ARTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_AMEDEO_MODIGLIANI</UniqueName> 
			<GreatWorkType>GREAT_WORK_JACQUES_AND_BERTHE</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ARTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_FREDERIC_REMINGTON</UniqueName> 
			<GreatWorkType>GREAT_WORK_DASH_FOR_TIMBER</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ARTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_GILBERT_STUART</UniqueName> 
			<GreatWorkType>GREAT_WORK_GEORGE_WASHINGTON_PORTRAIT</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ARTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_TORAJIRO_KASAI</UniqueName> 
			<GreatWorkType>GREAT_WORK_ATTACK_ON_BEIJING</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ARTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_TOYOKUNI_UTAGAWA</UniqueName> 
			<GreatWorkType>GREAT_WORK_SUMO_WRESTLER</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ARTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_HENRI_ROUSSEAU</UniqueName> 
			<GreatWorkType>GREAT_WORK_TIGER_IN_TROPICAL_STORM</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ARTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_JOZEF_BORSOS</UniqueName> 
			<GreatWorkType>GREAT_WORK_THE_HOME_GUARD</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ARTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_ILYA_REPIN</UniqueName> 
			<GreatWorkType>GREAT_WORK_CEREMONIAL_SITTING</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ARTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_SERGEY_IVANOV</UniqueName> 
			<GreatWorkType>GREAT_WORK_RUSSIAN_TSAR</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ARTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_CARAVAGGIO</UniqueName> 
			<GreatWorkType>GREAT_WORK_CRUCIFIXION_OF_SAINT_PETER</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ARTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_FRANS_POST</UniqueName> 
			<GreatWorkType>GREAT_WORK_LANDSCAPE_WITH_ANT_BEAR</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ARTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_WILLEM_THE_YOUNGER</UniqueName> 
			<GreatWorkType>GREAT_WORK_DUTCH_MEN_O_WAR</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ARTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_WILLIAM_SIMPSON</UniqueName> 
			<GreatWorkType>GREAT_WORK_HARBOR_IN_BALAKLAVA</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ARTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_GEORGE_HEALY</UniqueName> 
			<GreatWorkType>GREAT_WORK_PEACEMAKERS</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ARTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_UTAGAWA_KUNIYOSHI</UniqueName> 
			<GreatWorkType>GREAT_WORK_PORTRAIT_OF_CHITASEI</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ARTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_ADRIEN_CARPENTIERS</UniqueName> 
			<GreatWorkType>GREAT_WORK_PORTRAIT_OF_LOUIS</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ARTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_BAHRAM_KIRMANSHAHI</UniqueName> 
			<GreatWorkType>GREAT_WORK_PORTRAIT_OF_NASSER</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ARTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_AUGUST_HAAKE</UniqueName> 
			<GreatWorkType>GREAT_WORK_FIELD_WITH_SHEAFS</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ARTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_WILLIAM_BOUGUEREAU</UniqueName> 
			<GreatWorkType>GREAT_WORK_AT_THE_EDGE_OF_THE_BROOK</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ARTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_FRANCESCO_HAYEZ</UniqueName> 
			<GreatWorkType>GREAT_WORK_THE_KISS_ALT</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ARTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_VIKTOR_VASNETSOV</UniqueName> 
			<GreatWorkType>GREAT_WORK_MOVING_HOUSE</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ARTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_HORACE_VERNET</UniqueName> 
			<GreatWorkType>GREAT_WORK_MEXICAN_EXPEDITION</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ARTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_KARL_BRIULLOV</UniqueName> 
			<GreatWorkType>GREAT_WORK_LAST_DAY_OF_POMPEII</GreatWorkType> 
		</Row>
		<Row> 
			<UnitType>UNIT_ARTIST</UnitType> 
			<UniqueName>TXT_KEY_GREAT_PERSON_EDMUND_LEIGHTON</UniqueName> 
			<GreatWorkType>GREAT_WORK_THE_ACCOLADE</GreatWorkType> 
		</Row>
	</Unit_UniqueNames> 

	<Table name="Unit_YieldFromKills">
		<Column name="UnitType" type="text"  />
		<Column name="YieldType" type="text"  />
		<Column name="Yield" type="integer"  />
	</Table> 
	<Unit_YieldFromKills>
		<Delete />

		<Row> 
			<UnitType>UNIT_CELT_PICTISH_WARRIOR</UnitType> 
			<YieldType>YIELD_FAITH</YieldType> 
			<Yield>50</Yield> 
		</Row>
	</Unit_YieldFromKills> 

	<Table name="Units">
		<Column name="ID" type="integer"  primarykey="true" autoincrement="true" />
		<Column name="Type" type="text"  unique="true" notnull="true" />
		<Column name="Description" type="text"  />
		<Column name="Civilopedia" type="text"  />
		<Column name="Strategy" type="text"  />
		<Column name="Help" type="text"  />
		<Column name="Requirements" type="text"  />
		<Column name="Combat" type="integer"  default="0"/>
		<Column name="RangedCombat" type="integer"  default="0"/>
		<Column name="Cost" type="integer"  default="0"/>
		<Column name="FaithCost" type="integer"  default="0"/>
		<Column name="RequiresFaithPurchaseEnabled" type="boolean"  default="0"/>
		<Column name="PurchaseOnly" type="boolean"  default="0"/>
		<Column name="MoveAfterPurchase" type="boolean"  default="0"/>
		<Column name="Moves" type="integer"  default="0"/>
		<Column name="Immobile" type="boolean"  default="0"/>
		<Column name="Range" type="integer"  default="0"/>
		<Column name="BaseSightRange" type="integer"  default="2"/>
		<Column name="Class" type="text"  default="NULL"/>
		<Column name="Special" type="text"  default="NULL"/>
		<Column name="Capture" type="text"  default="NULL"/>
		<Column name="CombatClass" type="text"  default="NULL"/>
		<Column name="Domain" type="text"  default="NULL"/>
		<Column name="CivilianAttackPriority" type="text"  default="NULL"/>
		<Column name="DefaultUnitAI" type="text"  default="NULL"/>
		<Column name="Food" type="boolean"  default="0"/>
		<Column name="NoBadGoodies" type="boolean"  default="0"/>
		<Column name="RivalTerritory" type="boolean"  default="0"/>
		<Column name="MilitarySupport" type="boolean"  default="0"/>
		<Column name="MilitaryProduction" type="boolean"  default="0"/>
		<Column name="Pillage" type="boolean"  default="0"/>
		<Column name="PillagePrereqTech" type="text"  default="NULL"/>
		<Column name="Found" type="boolean"  default="0"/>
		<Column name="FoundAbroad" type="boolean"  default="0"/>
		<Column name="CultureBombRadius" type="integer"  default="0"/>
		<Column name="GoldenAgeTurns" type="integer"  default="0"/>
		<Column name="FreePolicies" type="integer"  default="0"/>
		<Column name="OneShotTourism" type="integer"  default="0"/>
		<Column name="OneShotTourismPercentOthers" type="integer"  default="0"/>
		<Column name="IgnoreBuildingDefense" type="boolean"  default="0"/>
		<Column name="PrereqResources" type="boolean"  default="0"/>
		<Column name="Mechanized" type="boolean"  default="0"/>
		<Column name="Suicide" type="boolean"  default="0"/>
		<Column name="CaptureWhileEmbarked" type="boolean"  default="0"/>
		<Column name="PrereqTech" type="text"  default="NULL"/>
		<Column name="ObsoleteTech" type="text"  default="NULL"/>
		<Column name="GoodyHutUpgradeUnitClass" type="text"  default="NULL"/>
		<Column name="HurryCostModifier" type="integer"  default="0"/>
		<Column name="AdvancedStartCost" type="integer"  default="0"/>
		<Column name="MinAreaSize" type="integer"  default="-1"/>
		<Column name="AirInterceptRange" type="integer"  default="0"/>
		<Column name="AirUnitCap" type="integer"  default="0"/>
		<Column name="NukeDamageLevel" type="integer"  default="-1"/>
		<Column name="WorkRate" type="integer"  default="0"/>
		<Column name="NumFreeTechs" type="integer"  default="0"/>
		<Column name="BaseBeakersTurnsToCount" type="integer"  default="0"/>
		<Column name="BaseCultureTurnsToCount" type="integer"  default="0"/>
		<Column name="RushBuilding" type="boolean"  default="0"/>
		<Column name="BaseHurry" type="integer"  default="0"/>
		<Column name="HurryMultiplier" type="integer"  default="0"/>
		<Column name="BaseGold" type="integer"  default="0"/>
		<Column name="NumGoldPerEra" type="integer"  default="0"/>
		<Column name="SpreadReligion" type="boolean"  default="0"/>
		<Column name="RemoveHeresy" type="boolean"  default="0"/>
		<Column name="ReligionSpreads" type="integer"  default="0"/>
		<Column name="ReligiousStrength" type="integer"  default="0"/>
		<Column name="FoundReligion" type="boolean"  default="0"/>
		<Column name="RequiresEnhancedReligion" type="boolean"  default="0"/>
		<Column name="ProhibitsSpread" type="boolean"  default="0"/>
		<Column name="CanBuyCityState" type="boolean"  default="0"/>
		<Column name="CombatLimit" type="integer"  default="100"/>
		<Column name="RangeAttackOnlyInDomain" type="boolean"  default="0"/>
		<Column name="RangeAttackIgnoreLOS" type="boolean"  default="0"/>
		<Column name="Trade" type="boolean"  default="0"/>
		<Column name="NumExoticGoods" type="integer"  default="0"/>
		<Column name="PolicyType" type="text"  default="NULL"/>
		<Column name="RangedCombatLimit" type="integer"  default="0"/>
		<Column name="XPValueAttack" type="integer"  default="0"/>
		<Column name="XPValueDefense" type="integer"  default="0"/>
		<Column name="SpecialCargo" type="text"  default="NULL"/>
		<Column name="DomainCargo" type="text"  default="NULL"/>
		<Column name="Conscription" type="integer"  default="0"/>
		<Column name="ExtraMaintenanceCost" type="integer"  default="0"/>
		<Column name="NoMaintenance" type="boolean"  default="0"/>
		<Column name="Unhappiness" type="integer"  default="0"/>
		<Column name="UnitArtInfo" type="text"  default="NULL"/>
		<Column name="UnitArtInfoCulturalVariation" type="boolean"  default="0"/>
		<Column name="UnitArtInfoEraVariation" type="boolean"  default="0"/>
		<Column name="ProjectPrereq" type="text"  default="NULL"/>
		<Column name="SpaceshipProject" type="text"  default="NULL"/>
		<Column name="LeaderPromotion" type="text"  default="NULL"/>
		<Column name="LeaderExperience" type="integer"  default="0"/>
		<Column name="DontShowYields" type="boolean"  default="0"/>
		<Column name="ShowInPedia" type="boolean"  default="1"/>
		<Column name="MoveRate" type="text"  default="BIPED"/>
		<Column name="UnitFlagIconOffset" type="integer"  default="0"/>
		<Column name="PortraitIndex" type="integer"  default="-1"/>
		<Column name="IconAtlas" type="text"  default="NULL"/>
		<Column name="UnitFlagAtlas" type="text"  default="UNIT_FLAG_ATLAS"/>
	</Table> 
	<Units>
		<Delete />

		<Row> 
			<ID>0</ID> 
			<Type>UNIT_SETTLER</Type> 
			<Description>TXT_KEY_UNIT_SETTLER</Description> 
			<Civilopedia>TXT_KEY_CIV5_ANTIQUITY_SETTLER_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_UNIT_SETTLER_STRATEGY</Strategy> 
			<Help>TXT_KEY_UNIT_HELP_SETTLER</Help> 
			<Requirements>TXT_KEY_NO_ACTION_SETTLER_SIZE_LIMIT_HARDCODED</Requirements> 
			<Combat>0</Combat> 
			<RangedCombat>0</RangedCombat> 
			<Cost>0</Cost> 
			<FaithCost>0</FaithCost> 
			<RequiresFaithPurchaseEnabled>false</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>2</Moves> 
			<Immobile>false</Immobile> 
			<Range>0</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_SETTLER</Class> 
			<Capture>UNITCLASS_WORKER</Capture> 
			<Domain>DOMAIN_LAND</Domain> 
			<CivilianAttackPriority>CIVILIAN_ATTACK_PRIORITY_HIGH_EARLY_GAME_ONLY</CivilianAttackPriority> 
			<DefaultUnitAI>UNITAI_SETTLE</DefaultUnitAI> 
			<Food>true</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>false</MilitarySupport> 
			<MilitaryProduction>false</MilitaryProduction> 
			<Pillage>false</Pillage> 
			<Found>true</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>false</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>false</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<HurryCostModifier>20</HurryCostModifier> 
			<AdvancedStartCost>0</AdvancedStartCost> 
			<MinAreaSize>-1</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>0</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>0</XPValueAttack> 
			<XPValueDefense>0</XPValueDefense> 
			<Conscription>0</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT__SETTLER</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>true</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>BIPED</MoveRate> 
			<UnitFlagIconOffset>0</UnitFlagIconOffset> 
			<PortraitIndex>0</PortraitIndex> 
			<IconAtlas>UNIT_ATLAS_1</IconAtlas> 
			<UnitFlagAtlas>UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>1</ID> 
			<Type>UNIT_WORKER</Type> 
			<Description>TXT_KEY_UNIT_WORKER</Description> 
			<Civilopedia>TXT_KEY_CIV5_ANTIQUITY_WORKER_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_UNIT_WORKER_STRATEGY</Strategy> 
			<Help>TXT_KEY_UNIT_HELP_WORKER</Help> 
			<Combat>0</Combat> 
			<RangedCombat>0</RangedCombat> 
			<Cost>70</Cost> 
			<FaithCost>0</FaithCost> 
			<RequiresFaithPurchaseEnabled>false</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>2</Moves> 
			<Immobile>false</Immobile> 
			<Range>0</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_WORKER</Class> 
			<Capture>UNITCLASS_WORKER</Capture> 
			<Domain>DOMAIN_LAND</Domain> 
			<CivilianAttackPriority>CIVILIAN_ATTACK_PRIORITY_LOW</CivilianAttackPriority> 
			<DefaultUnitAI>UNITAI_WORKER</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>false</MilitarySupport> 
			<MilitaryProduction>false</MilitaryProduction> 
			<Pillage>false</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>false</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>false</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<HurryCostModifier>0</HurryCostModifier> 
			<AdvancedStartCost>20</AdvancedStartCost> 
			<MinAreaSize>-1</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>100</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>0</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>0</XPValueAttack> 
			<XPValueDefense>0</XPValueDefense> 
			<Conscription>0</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT__WORKER</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>true</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>BIPED</MoveRate> 
			<UnitFlagIconOffset>1</UnitFlagIconOffset> 
			<PortraitIndex>1</PortraitIndex> 
			<IconAtlas>UNIT_ATLAS_1</IconAtlas> 
			<UnitFlagAtlas>UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>2</ID> 
			<Type>UNIT_WORKBOAT</Type> 
			<Description>TXT_KEY_UNIT_WORK_BOAT</Description> 
			<Civilopedia>TXT_KEY_CIV5_ANTIQUITY_WORKBOAT_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_UNIT_WORK_BOAT_STRATEGY</Strategy> 
			<Help>TXT_KEY_UNIT_HELP_WORKBOAT</Help> 
			<Combat>0</Combat> 
			<RangedCombat>0</RangedCombat> 
			<Cost>50</Cost> 
			<FaithCost>0</FaithCost> 
			<RequiresFaithPurchaseEnabled>false</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>4</Moves> 
			<Immobile>false</Immobile> 
			<Range>0</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_WORKBOAT</Class> 
			<Domain>DOMAIN_SEA</Domain> 
			<CivilianAttackPriority>CIVILIAN_ATTACK_PRIORITY_LOW</CivilianAttackPriority> 
			<DefaultUnitAI>UNITAI_WORKER_SEA</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>true</MilitarySupport> 
			<MilitaryProduction>true</MilitaryProduction> 
			<Pillage>false</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>false</IgnoreBuildingDefense> 
			<PrereqResources>true</PrereqResources> 
			<Mechanized>true</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<PrereqTech>TECH_SAILING</PrereqTech> 
			<HurryCostModifier>0</HurryCostModifier> 
			<AdvancedStartCost>10</AdvancedStartCost> 
			<MinAreaSize>-1</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>100</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>0</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>0</XPValueAttack> 
			<XPValueDefense>3</XPValueDefense> 
			<Conscription>0</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_WORKBOAT</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>true</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>WOODEN_BOAT</MoveRate> 
			<UnitFlagIconOffset>2</UnitFlagIconOffset> 
			<PortraitIndex>2</PortraitIndex> 
			<IconAtlas>UNIT_ATLAS_1</IconAtlas> 
			<UnitFlagAtlas>UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>3</ID> 
			<Type>UNIT_ARTIST</Type> 
			<Description>TXT_KEY_UNIT_GREAT_ARTIST</Description> 
			<Civilopedia>TXT_KEY_CIV5_GREATARTISTS_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_UNIT_GREAT_ARTIST_STRATEGY</Strategy> 
			<Combat>0</Combat> 
			<RangedCombat>0</RangedCombat> 
			<Cost>-1</Cost> 
			<FaithCost>0</FaithCost> 
			<RequiresFaithPurchaseEnabled>false</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>2</Moves> 
			<Immobile>false</Immobile> 
			<Range>0</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_ARTIST</Class> 
			<Special>SPECIALUNIT_PEOPLE</Special> 
			<Domain>DOMAIN_LAND</Domain> 
			<CivilianAttackPriority>CIVILIAN_ATTACK_PRIORITY_HIGH</CivilianAttackPriority> 
			<DefaultUnitAI>UNITAI_ARTIST</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>false</MilitarySupport> 
			<MilitaryProduction>false</MilitaryProduction> 
			<Pillage>false</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>8</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>false</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>false</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<HurryCostModifier>0</HurryCostModifier> 
			<AdvancedStartCost>-1</AdvancedStartCost> 
			<MinAreaSize>-1</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>1</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>0</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>0</XPValueAttack> 
			<XPValueDefense>0</XPValueDefense> 
			<Conscription>0</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_GREAT_ARTIST</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>true</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>GREAT_PERSON</MoveRate> 
			<UnitFlagIconOffset>6</UnitFlagIconOffset> 
			<PortraitIndex>6</PortraitIndex> 
			<IconAtlas>EXPANSION2_UNIT_ATLAS</IconAtlas> 
			<UnitFlagAtlas>EXPANSION2_UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>4</ID> 
			<Type>UNIT_SCIENTIST</Type> 
			<Description>TXT_KEY_UNIT_GREAT_SCIENTIST</Description> 
			<Civilopedia>TXT_KEY_CIV5_GREATSCIENTISTS_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_UNIT_GREAT_SCIENTIST_STRATEGY</Strategy> 
			<Combat>0</Combat> 
			<RangedCombat>0</RangedCombat> 
			<Cost>-1</Cost> 
			<FaithCost>0</FaithCost> 
			<RequiresFaithPurchaseEnabled>false</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>2</Moves> 
			<Immobile>false</Immobile> 
			<Range>0</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_SCIENTIST</Class> 
			<Special>SPECIALUNIT_PEOPLE</Special> 
			<Domain>DOMAIN_LAND</Domain> 
			<CivilianAttackPriority>CIVILIAN_ATTACK_PRIORITY_HIGH</CivilianAttackPriority> 
			<DefaultUnitAI>UNITAI_SCIENTIST</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>false</MilitarySupport> 
			<MilitaryProduction>false</MilitaryProduction> 
			<Pillage>false</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>false</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>false</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<HurryCostModifier>0</HurryCostModifier> 
			<AdvancedStartCost>-1</AdvancedStartCost> 
			<MinAreaSize>-1</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>1</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>8</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>0</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>0</XPValueAttack> 
			<XPValueDefense>0</XPValueDefense> 
			<Conscription>0</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_SCIENTIST</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>true</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>GREAT_PERSON</MoveRate> 
			<UnitFlagIconOffset>91</UnitFlagIconOffset> 
			<PortraitIndex>45</PortraitIndex> 
			<IconAtlas>UNIT_ATLAS_2</IconAtlas> 
			<UnitFlagAtlas>UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>5</ID> 
			<Type>UNIT_MERCHANT</Type> 
			<Description>TXT_KEY_UNIT_GREAT_MERCHANT</Description> 
			<Civilopedia>TXT_KEY_CIV5_GREATMERCHANTS_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_UNIT_GREAT_MERCHANT_STRATEGY</Strategy> 
			<Combat>0</Combat> 
			<RangedCombat>0</RangedCombat> 
			<Cost>-1</Cost> 
			<FaithCost>0</FaithCost> 
			<RequiresFaithPurchaseEnabled>false</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>2</Moves> 
			<Immobile>false</Immobile> 
			<Range>0</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_MERCHANT</Class> 
			<Special>SPECIALUNIT_PEOPLE</Special> 
			<Domain>DOMAIN_LAND</Domain> 
			<CivilianAttackPriority>CIVILIAN_ATTACK_PRIORITY_HIGH</CivilianAttackPriority> 
			<DefaultUnitAI>UNITAI_MERCHANT</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>false</MilitarySupport> 
			<MilitaryProduction>false</MilitaryProduction> 
			<Pillage>false</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>false</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>false</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<HurryCostModifier>0</HurryCostModifier> 
			<AdvancedStartCost>-1</AdvancedStartCost> 
			<MinAreaSize>-1</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>1</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>300</BaseGold> 
			<NumGoldPerEra>100</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>0</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>0</XPValueAttack> 
			<XPValueDefense>0</XPValueDefense> 
			<Conscription>0</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_MERCHANT</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>true</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>GREAT_PERSON</MoveRate> 
			<UnitFlagIconOffset>92</UnitFlagIconOffset> 
			<PortraitIndex>46</PortraitIndex> 
			<IconAtlas>UNIT_ATLAS_2</IconAtlas> 
			<UnitFlagAtlas>UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>6</ID> 
			<Type>UNIT_ENGINEER</Type> 
			<Description>TXT_KEY_UNIT_GREAT_ENGINEER</Description> 
			<Civilopedia>TXT_KEY_CIV5_GREATENGINEERS_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_UNIT_GREAT_ENGINEER_STRATEGY</Strategy> 
			<Combat>0</Combat> 
			<RangedCombat>0</RangedCombat> 
			<Cost>-1</Cost> 
			<FaithCost>0</FaithCost> 
			<RequiresFaithPurchaseEnabled>false</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>2</Moves> 
			<Immobile>false</Immobile> 
			<Range>0</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_ENGINEER</Class> 
			<Special>SPECIALUNIT_PEOPLE</Special> 
			<Domain>DOMAIN_LAND</Domain> 
			<CivilianAttackPriority>CIVILIAN_ATTACK_PRIORITY_HIGH</CivilianAttackPriority> 
			<DefaultUnitAI>UNITAI_ENGINEER</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>false</MilitarySupport> 
			<MilitaryProduction>false</MilitaryProduction> 
			<Pillage>false</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>false</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>false</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<HurryCostModifier>0</HurryCostModifier> 
			<AdvancedStartCost>-1</AdvancedStartCost> 
			<MinAreaSize>-1</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>1</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>300</BaseHurry> 
			<HurryMultiplier>30</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>0</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>0</XPValueAttack> 
			<XPValueDefense>0</XPValueDefense> 
			<Conscription>0</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_ENGINEER</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>true</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>GREAT_PERSON</MoveRate> 
			<UnitFlagIconOffset>89</UnitFlagIconOffset> 
			<PortraitIndex>47</PortraitIndex> 
			<IconAtlas>UNIT_ATLAS_2</IconAtlas> 
			<UnitFlagAtlas>UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>7</ID> 
			<Type>UNIT_GREAT_GENERAL</Type> 
			<Description>TXT_KEY_UNIT_GREAT_GENERAL</Description> 
			<Civilopedia>TXT_KEY_CIV5_GREATGENERALS_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_UNIT_GREAT_GENERAL_STRATEGY</Strategy> 
			<Combat>0</Combat> 
			<RangedCombat>0</RangedCombat> 
			<Cost>-1</Cost> 
			<FaithCost>0</FaithCost> 
			<RequiresFaithPurchaseEnabled>false</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>2</Moves> 
			<Immobile>false</Immobile> 
			<Range>0</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_GREAT_GENERAL</Class> 
			<Special>SPECIALUNIT_PEOPLE</Special> 
			<Domain>DOMAIN_LAND</Domain> 
			<CivilianAttackPriority>CIVILIAN_ATTACK_PRIORITY_HIGH</CivilianAttackPriority> 
			<DefaultUnitAI>UNITAI_GENERAL</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>false</MilitarySupport> 
			<MilitaryProduction>false</MilitaryProduction> 
			<Pillage>false</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>false</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>false</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<HurryCostModifier>0</HurryCostModifier> 
			<AdvancedStartCost>-1</AdvancedStartCost> 
			<MinAreaSize>-1</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>1</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>0</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>0</XPValueAttack> 
			<XPValueDefense>0</XPValueDefense> 
			<Conscription>0</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_GENERAL</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>true</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>true</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>GREAT_PERSON</MoveRate> 
			<UnitFlagIconOffset>90</UnitFlagIconOffset> 
			<PortraitIndex>48</PortraitIndex> 
			<IconAtlas>UNIT_ATLAS_2</IconAtlas> 
			<UnitFlagAtlas>UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>8</ID> 
			<Type>UNIT_SS_STASIS_CHAMBER</Type> 
			<Description>TXT_KEY_SS_STASIS_CHAMBER</Description> 
			<Civilopedia>TXT_KEY_PROJECT_SS_STASIS_CHAMBER_PEDIA</Civilopedia> 
			<Strategy>TXT_KEY_PROJECT_SS_STASIS_CHAMBER_STRATEGY</Strategy> 
			<Help>TXT_KEY_UNIT_HELP_SS_PART</Help> 
			<Combat>0</Combat> 
			<RangedCombat>0</RangedCombat> 
			<Cost>1500</Cost> 
			<FaithCost>0</FaithCost> 
			<RequiresFaithPurchaseEnabled>false</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>2</Moves> 
			<Immobile>false</Immobile> 
			<Range>0</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_SS_STASIS_CHAMBER</Class> 
			<Domain>DOMAIN_LAND</Domain> 
			<CivilianAttackPriority>CIVILIAN_ATTACK_PRIORITY_HIGH</CivilianAttackPriority> 
			<DefaultUnitAI>UNITAI_SPACESHIP_PART</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>false</MilitarySupport> 
			<MilitaryProduction>false</MilitaryProduction> 
			<Pillage>false</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>false</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>false</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<PrereqTech>TECH_NANOTECHNOLOGY</PrereqTech> 
			<HurryCostModifier>-1</HurryCostModifier> 
			<AdvancedStartCost>-1</AdvancedStartCost> 
			<MinAreaSize>-1</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>0</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>0</XPValueAttack> 
			<XPValueDefense>0</XPValueDefense> 
			<Conscription>0</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_SS_STASIS_CHAMBER</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<ProjectPrereq>PROJECT_APOLLO_PROGRAM</ProjectPrereq> 
			<SpaceshipProject>PROJECT_SS_STASIS_CHAMBER</SpaceshipProject> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>QUADRUPED</MoveRate> 
			<UnitFlagIconOffset>85</UnitFlagIconOffset> 
			<PortraitIndex>38</PortraitIndex> 
			<IconAtlas>BW_ATLAS_2</IconAtlas> 
			<UnitFlagAtlas>UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>9</ID> 
			<Type>UNIT_SS_ENGINE</Type> 
			<Description>TXT_KEY_SS_ENGINE</Description> 
			<Civilopedia>TXT_KEY_PROJECT_SS_ENGINE_PEDIA</Civilopedia> 
			<Strategy>TXT_KEY_PROJECT_SS_ENGINE_STRATEGY</Strategy> 
			<Help>TXT_KEY_UNIT_HELP_SS_PART</Help> 
			<Combat>0</Combat> 
			<RangedCombat>0</RangedCombat> 
			<Cost>1500</Cost> 
			<FaithCost>0</FaithCost> 
			<RequiresFaithPurchaseEnabled>false</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>2</Moves> 
			<Immobile>false</Immobile> 
			<Range>0</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_SS_ENGINE</Class> 
			<Domain>DOMAIN_LAND</Domain> 
			<CivilianAttackPriority>CIVILIAN_ATTACK_PRIORITY_HIGH</CivilianAttackPriority> 
			<DefaultUnitAI>UNITAI_SPACESHIP_PART</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>false</MilitarySupport> 
			<MilitaryProduction>false</MilitaryProduction> 
			<Pillage>false</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>false</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>false</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<PrereqTech>TECH_PARTICLE_PHYSICS</PrereqTech> 
			<HurryCostModifier>-1</HurryCostModifier> 
			<AdvancedStartCost>-1</AdvancedStartCost> 
			<MinAreaSize>-1</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>0</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>0</XPValueAttack> 
			<XPValueDefense>0</XPValueDefense> 
			<Conscription>0</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_SS_ENGINE</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<ProjectPrereq>PROJECT_APOLLO_PROGRAM</ProjectPrereq> 
			<SpaceshipProject>PROJECT_SS_ENGINE</SpaceshipProject> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>WHEELED</MoveRate> 
			<UnitFlagIconOffset>86</UnitFlagIconOffset> 
			<PortraitIndex>39</PortraitIndex> 
			<IconAtlas>BW_ATLAS_2</IconAtlas> 
			<UnitFlagAtlas>UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>10</ID> 
			<Type>UNIT_SS_COCKPIT</Type> 
			<Description>TXT_KEY_SS_COCKPIT</Description> 
			<Civilopedia>TXT_KEY_PROJECT_SS_COCKPIT_PEDIA</Civilopedia> 
			<Strategy>TXT_KEY_PROJECT_SS_COCKPIT_STRATEGY</Strategy> 
			<Help>TXT_KEY_UNIT_HELP_SS_PART</Help> 
			<Combat>0</Combat> 
			<RangedCombat>0</RangedCombat> 
			<Cost>1500</Cost> 
			<FaithCost>0</FaithCost> 
			<RequiresFaithPurchaseEnabled>false</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>2</Moves> 
			<Immobile>false</Immobile> 
			<Range>0</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_SS_COCKPIT</Class> 
			<Domain>DOMAIN_LAND</Domain> 
			<CivilianAttackPriority>CIVILIAN_ATTACK_PRIORITY_HIGH</CivilianAttackPriority> 
			<DefaultUnitAI>UNITAI_SPACESHIP_PART</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>false</MilitarySupport> 
			<MilitaryProduction>false</MilitaryProduction> 
			<Pillage>false</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>false</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>false</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<PrereqTech>TECH_SATELLITES</PrereqTech> 
			<HurryCostModifier>-1</HurryCostModifier> 
			<AdvancedStartCost>-1</AdvancedStartCost> 
			<MinAreaSize>-1</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>0</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>0</XPValueAttack> 
			<XPValueDefense>0</XPValueDefense> 
			<Conscription>0</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_SS_CAPSULE</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<ProjectPrereq>PROJECT_APOLLO_PROGRAM</ProjectPrereq> 
			<SpaceshipProject>PROJECT_SS_COCKPIT</SpaceshipProject> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>WHEELED</MoveRate> 
			<UnitFlagIconOffset>84</UnitFlagIconOffset> 
			<PortraitIndex>36</PortraitIndex> 
			<IconAtlas>BW_ATLAS_2</IconAtlas> 
			<UnitFlagAtlas>UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>11</ID> 
			<Type>UNIT_SS_BOOSTER</Type> 
			<Description>TXT_KEY_SS_BOOSTER</Description> 
			<Civilopedia>TXT_KEY_PROJECT_SS_BOOSTER_PEDIA</Civilopedia> 
			<Strategy>TXT_KEY_PROJECT_SS_BOOSTER_STRATEGY</Strategy> 
			<Help>TXT_KEY_UNIT_HELP_SS_BOOSTER</Help> 
			<Combat>0</Combat> 
			<RangedCombat>0</RangedCombat> 
			<Cost>1500</Cost> 
			<FaithCost>0</FaithCost> 
			<RequiresFaithPurchaseEnabled>false</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>2</Moves> 
			<Immobile>false</Immobile> 
			<Range>0</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_SS_BOOSTER</Class> 
			<Domain>DOMAIN_LAND</Domain> 
			<CivilianAttackPriority>CIVILIAN_ATTACK_PRIORITY_HIGH</CivilianAttackPriority> 
			<DefaultUnitAI>UNITAI_SPACESHIP_PART</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>false</MilitarySupport> 
			<MilitaryProduction>false</MilitaryProduction> 
			<Pillage>false</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>false</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>false</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<PrereqTech>TECH_ADVANCED_BALLISTICS</PrereqTech> 
			<HurryCostModifier>-1</HurryCostModifier> 
			<AdvancedStartCost>-1</AdvancedStartCost> 
			<MinAreaSize>-1</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>0</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>0</XPValueAttack> 
			<XPValueDefense>0</XPValueDefense> 
			<Conscription>0</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_SS_BOOSTER</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<ProjectPrereq>PROJECT_APOLLO_PROGRAM</ProjectPrereq> 
			<SpaceshipProject>PROJECT_SS_BOOSTER</SpaceshipProject> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>WHEELED</MoveRate> 
			<UnitFlagIconOffset>87</UnitFlagIconOffset> 
			<PortraitIndex>35</PortraitIndex> 
			<IconAtlas>BW_ATLAS_2</IconAtlas> 
			<UnitFlagAtlas>UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>12</ID> 
			<Type>UNIT_MISSILE_CRUISER</Type> 
			<Description>TXT_KEY_UNIT_MISSILE_CRUISER</Description> 
			<Civilopedia>TXT_KEY_CIVILOPEDIA_UNITS_MODERN_MISSLECRUISER_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_UNIT_MISSILE_CRUISER_STRATEGY</Strategy> 
			<Help>TXT_KEY_UNIT_HELP_MISSILE_CRUISER</Help> 
			<Combat>80</Combat> 
			<RangedCombat>100</RangedCombat> 
			<Cost>425</Cost> 
			<FaithCost>0</FaithCost> 
			<RequiresFaithPurchaseEnabled>false</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>7</Moves> 
			<Immobile>false</Immobile> 
			<Range>3</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_MISSILE_CRUISER</Class> 
			<CombatClass>UNITCOMBAT_NAVALRANGED</CombatClass> 
			<Domain>DOMAIN_SEA</Domain> 
			<DefaultUnitAI>UNITAI_ASSAULT_SEA</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>true</MilitarySupport> 
			<MilitaryProduction>true</MilitaryProduction> 
			<Pillage>true</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>true</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>true</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<PrereqTech>TECH_ROBOTICS</PrereqTech> 
			<HurryCostModifier>0</HurryCostModifier> 
			<AdvancedStartCost>60</AdvancedStartCost> 
			<MinAreaSize>10</MinAreaSize> 
			<AirInterceptRange>3</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>100</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>3</XPValueAttack> 
			<XPValueDefense>3</XPValueDefense> 
			<SpecialCargo>SPECIALUNIT_MISSILE</SpecialCargo> 
			<DomainCargo>DOMAIN_AIR</DomainCargo> 
			<Conscription>0</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_MISSILE_CRUISER</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>BOAT</MoveRate> 
			<UnitFlagIconOffset>80</UnitFlagIconOffset> 
			<PortraitIndex>33</PortraitIndex> 
			<IconAtlas>UNIT_ATLAS_2</IconAtlas> 
			<UnitFlagAtlas>UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>13</ID> 
			<Type>UNIT_NUCLEAR_SUBMARINE</Type> 
			<Description>TXT_KEY_UNIT_NUCLEAR_SUBMARINE</Description> 
			<Civilopedia>TXT_KEY_CIVILOPEDIA_UNITS_MODERN_NUCLEARSUBMARINE_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_UNIT_NUCLEAR_SUBMARINE_STRATEGY</Strategy> 
			<Help>TXT_KEY_UNIT_HELP_NUCLEAR_SUBMARINE</Help> 
			<Combat>50</Combat> 
			<RangedCombat>85</RangedCombat> 
			<Cost>425</Cost> 
			<FaithCost>0</FaithCost> 
			<RequiresFaithPurchaseEnabled>false</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>6</Moves> 
			<Immobile>false</Immobile> 
			<Range>3</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_NUCLEAR_SUBMARINE</Class> 
			<CombatClass>UNITCOMBAT_SUBMARINE</CombatClass> 
			<Domain>DOMAIN_SEA</Domain> 
			<DefaultUnitAI>UNITAI_ASSAULT_SEA</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>true</MilitarySupport> 
			<MilitaryProduction>true</MilitaryProduction> 
			<Pillage>true</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>true</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>true</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<PrereqTech>TECH_TELECOM</PrereqTech> 
			<HurryCostModifier>0</HurryCostModifier> 
			<AdvancedStartCost>60</AdvancedStartCost> 
			<MinAreaSize>10</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>100</CombatLimit> 
			<RangeAttackOnlyInDomain>true</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>3</XPValueAttack> 
			<XPValueDefense>3</XPValueDefense> 
			<SpecialCargo>SPECIALUNIT_MISSILE</SpecialCargo> 
			<DomainCargo>DOMAIN_AIR</DomainCargo> 
			<Conscription>0</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_NUCLEAR_SUBMARINE</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>SUB</MoveRate> 
			<UnitFlagIconOffset>81</UnitFlagIconOffset> 
			<PortraitIndex>34</PortraitIndex> 
			<IconAtlas>UNIT_ATLAS_2</IconAtlas> 
			<UnitFlagAtlas>UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>14</ID> 
			<Type>UNIT_CARRIER</Type> 
			<Description>TXT_KEY_UNIT_CARRIER</Description> 
			<Civilopedia>TXT_KEY_CIV5_INDUSTRIAL_CARRIER_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_UNIT_CARRIER_STRATEGY</Strategy> 
			<Help>TXT_KEY_UNIT_HELP_CARRIER</Help> 
			<Combat>40</Combat> 
			<RangedCombat>0</RangedCombat> 
			<Cost>375</Cost> 
			<FaithCost>0</FaithCost> 
			<RequiresFaithPurchaseEnabled>false</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>5</Moves> 
			<Immobile>false</Immobile> 
			<Range>0</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_CARRIER</Class> 
			<CombatClass>UNITCOMBAT_CARRIER</CombatClass> 
			<Domain>DOMAIN_SEA</Domain> 
			<DefaultUnitAI>UNITAI_CARRIER_SEA</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>true</MilitarySupport> 
			<MilitaryProduction>true</MilitaryProduction> 
			<Pillage>true</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>true</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>true</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<PrereqTech>TECH_ELECTRONICS</PrereqTech> 
			<HurryCostModifier>0</HurryCostModifier> 
			<AdvancedStartCost>60</AdvancedStartCost> 
			<MinAreaSize>10</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>100</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>3</XPValueAttack> 
			<XPValueDefense>3</XPValueDefense> 
			<SpecialCargo>SPECIALUNIT_FIGHTER</SpecialCargo> 
			<DomainCargo>DOMAIN_AIR</DomainCargo> 
			<Conscription>0</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_CARRIER</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>BOAT</MoveRate> 
			<UnitFlagIconOffset>70</UnitFlagIconOffset> 
			<PortraitIndex>23</PortraitIndex> 
			<IconAtlas>UNIT_ATLAS_2</IconAtlas> 
			<UnitFlagAtlas>UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>15</ID> 
			<Type>UNIT_BATTLESHIP</Type> 
			<Description>TXT_KEY_UNIT_BATTLESHIP</Description> 
			<Civilopedia>TXT_KEY_CIV5_INDUSTRIAL_BATTLESHIP_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_UNIT_BATTLESHIP_STRATEGY</Strategy> 
			<Help>TXT_KEY_UNIT_HELP_BATTLESHIP</Help> 
			<Combat>55</Combat> 
			<RangedCombat>65</RangedCombat> 
			<Cost>375</Cost> 
			<FaithCost>0</FaithCost> 
			<RequiresFaithPurchaseEnabled>false</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>5</Moves> 
			<Immobile>false</Immobile> 
			<Range>3</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_BATTLESHIP</Class> 
			<CombatClass>UNITCOMBAT_NAVALRANGED</CombatClass> 
			<Domain>DOMAIN_SEA</Domain> 
			<DefaultUnitAI>UNITAI_ASSAULT_SEA</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>true</MilitarySupport> 
			<MilitaryProduction>true</MilitaryProduction> 
			<Pillage>true</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>true</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>true</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<PrereqTech>TECH_ELECTRONICS</PrereqTech> 
			<HurryCostModifier>0</HurryCostModifier> 
			<AdvancedStartCost>60</AdvancedStartCost> 
			<MinAreaSize>10</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>100</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>3</XPValueAttack> 
			<XPValueDefense>3</XPValueDefense> 
			<Conscription>0</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_BATTLESHIP</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>BOAT</MoveRate> 
			<UnitFlagIconOffset>68</UnitFlagIconOffset> 
			<PortraitIndex>21</PortraitIndex> 
			<IconAtlas>UNIT_ATLAS_2</IconAtlas> 
			<UnitFlagAtlas>UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>16</ID> 
			<Type>UNIT_SUBMARINE</Type> 
			<Description>TXT_KEY_UNIT_SUBMARINE</Description> 
			<Civilopedia>TXT_KEY_CIV5_INDUSTRIAL_SUBMARINE_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_UNIT_SUBMARINE_STRATEGY</Strategy> 
			<Help>TXT_KEY_UNIT_HELP_SUBMARINE</Help> 
			<Combat>35</Combat> 
			<RangedCombat>60</RangedCombat> 
			<Cost>325</Cost> 
			<FaithCost>0</FaithCost> 
			<RequiresFaithPurchaseEnabled>false</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>5</Moves> 
			<Immobile>false</Immobile> 
			<Range>2</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_SUBMARINE</Class> 
			<CombatClass>UNITCOMBAT_SUBMARINE</CombatClass> 
			<Domain>DOMAIN_SEA</Domain> 
			<DefaultUnitAI>UNITAI_ASSAULT_SEA</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>true</MilitarySupport> 
			<MilitaryProduction>true</MilitaryProduction> 
			<Pillage>true</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>true</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>true</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<PrereqTech>TECH_REFRIGERATION</PrereqTech> 
			<ObsoleteTech>TECH_TELECOM</ObsoleteTech> 
			<HurryCostModifier>0</HurryCostModifier> 
			<AdvancedStartCost>60</AdvancedStartCost> 
			<MinAreaSize>10</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>100</CombatLimit> 
			<RangeAttackOnlyInDomain>true</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>3</XPValueAttack> 
			<XPValueDefense>3</XPValueDefense> 
			<Conscription>0</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_SUBMARINE</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>SUB</MoveRate> 
			<UnitFlagIconOffset>69</UnitFlagIconOffset> 
			<PortraitIndex>22</PortraitIndex> 
			<IconAtlas>UNIT_ATLAS_2</IconAtlas> 
			<UnitFlagAtlas>UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>17</ID> 
			<Type>UNIT_DESTROYER</Type> 
			<Description>TXT_KEY_UNIT_DESTROYER</Description> 
			<Civilopedia>TXT_KEY_CIV5_INDUSTRIAL_DESTROYER_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_UNIT_DESTROYER_STRATEGY</Strategy> 
			<Help>TXT_KEY_UNIT_HELP_DESTROYER</Help> 
			<Combat>55</Combat> 
			<RangedCombat>0</RangedCombat> 
			<Cost>375</Cost> 
			<FaithCost>0</FaithCost> 
			<RequiresFaithPurchaseEnabled>false</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>6</Moves> 
			<Immobile>false</Immobile> 
			<Range>0</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_DESTROYER</Class> 
			<CombatClass>UNITCOMBAT_NAVALMELEE</CombatClass> 
			<Domain>DOMAIN_SEA</Domain> 
			<DefaultUnitAI>UNITAI_ATTACK_SEA</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>true</MilitarySupport> 
			<MilitaryProduction>true</MilitaryProduction> 
			<Pillage>true</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>true</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>true</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<PrereqTech>TECH_COMBUSTION</PrereqTech> 
			<HurryCostModifier>0</HurryCostModifier> 
			<AdvancedStartCost>60</AdvancedStartCost> 
			<MinAreaSize>10</MinAreaSize> 
			<AirInterceptRange>2</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>100</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>3</XPValueAttack> 
			<XPValueDefense>3</XPValueDefense> 
			<Conscription>0</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_DESTROYER</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>BOAT</MoveRate> 
			<UnitFlagIconOffset>67</UnitFlagIconOffset> 
			<PortraitIndex>20</PortraitIndex> 
			<IconAtlas>UNIT_ATLAS_2</IconAtlas> 
			<UnitFlagAtlas>UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>18</ID> 
			<Type>UNIT_IRONCLAD</Type> 
			<Description>TXT_KEY_UNIT_IRONCLAD</Description> 
			<Civilopedia>TXT_KEY_CIVILOPEDIA_UNITS_RENAISSANCE_IRONCLAD_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_UNIT_IRONCLAD_STRATEGY</Strategy> 
			<Help>TXT_KEY_UNIT_HELP_IRONCLAD</Help> 
			<Combat>45</Combat> 
			<RangedCombat>0</RangedCombat> 
			<Cost>250</Cost> 
			<FaithCost>0</FaithCost> 
			<RequiresFaithPurchaseEnabled>false</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>3</Moves> 
			<Immobile>false</Immobile> 
			<Range>0</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_IRONCLAD</Class> 
			<CombatClass>UNITCOMBAT_NAVALMELEE</CombatClass> 
			<Domain>DOMAIN_SEA</Domain> 
			<DefaultUnitAI>UNITAI_ATTACK_SEA</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>true</MilitarySupport> 
			<MilitaryProduction>true</MilitaryProduction> 
			<Pillage>true</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>true</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>true</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<PrereqTech>TECH_STEAM_POWER</PrereqTech> 
			<ObsoleteTech>TECH_COMBUSTION</ObsoleteTech> 
			<HurryCostModifier>0</HurryCostModifier> 
			<AdvancedStartCost>50</AdvancedStartCost> 
			<MinAreaSize>10</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>100</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>3</XPValueAttack> 
			<XPValueDefense>3</XPValueDefense> 
			<Conscription>0</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_IRONCLAD</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>BOAT</MoveRate> 
			<UnitFlagIconOffset>53</UnitFlagIconOffset> 
			<PortraitIndex>10</PortraitIndex> 
			<IconAtlas>UNIT_ATLAS_2</IconAtlas> 
			<UnitFlagAtlas>UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>19</ID> 
			<Type>UNIT_FRIGATE</Type> 
			<Description>TXT_KEY_UNIT_FRIGATE</Description> 
			<Civilopedia>TXT_KEY_CIVILOPEDIA_UNITS_RENAISSANCE_FRIGATE_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_UNIT_FRIGATE_STRATEGY</Strategy> 
			<Help>TXT_KEY_UNIT_HELP_FRIGATE</Help> 
			<Combat>25</Combat> 
			<RangedCombat>28</RangedCombat> 
			<Cost>185</Cost> 
			<FaithCost>0</FaithCost> 
			<RequiresFaithPurchaseEnabled>false</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>5</Moves> 
			<Immobile>false</Immobile> 
			<Range>2</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_FRIGATE</Class> 
			<CombatClass>UNITCOMBAT_NAVALRANGED</CombatClass> 
			<Domain>DOMAIN_SEA</Domain> 
			<DefaultUnitAI>UNITAI_ASSAULT_SEA</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>true</MilitarySupport> 
			<MilitaryProduction>true</MilitaryProduction> 
			<Pillage>true</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>false</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>true</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<PrereqTech>TECH_NAVIGATION</PrereqTech> 
			<ObsoleteTech>TECH_EE_ARMOUR_PLATING</ObsoleteTech> 
			<HurryCostModifier>20</HurryCostModifier> 
			<AdvancedStartCost>50</AdvancedStartCost> 
			<MinAreaSize>10</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>100</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>3</XPValueAttack> 
			<XPValueDefense>3</XPValueDefense> 
			<Conscription>0</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_FRIGATE</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>WOODEN_BOAT</MoveRate> 
			<UnitFlagIconOffset>51</UnitFlagIconOffset> 
			<PortraitIndex>8</PortraitIndex> 
			<IconAtlas>UNIT_ATLAS_2</IconAtlas> 
			<UnitFlagAtlas>UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>20</ID> 
			<Type>UNIT_ENGLISH_SHIPOFTHELINE</Type> 
			<Description>TXT_KEY_UNIT_ENGLISH_SHIPOFTHELINE</Description> 
			<Civilopedia>TXT_KEY_CIVILOPEDIA_UNITS_RENAISSANCE_SHIPOFTHELINE_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_UNIT_ENGLISH_SHIPOFTHELINE_STRATEGY</Strategy> 
			<Help>TXT_KEY_UNIT_HELP_SHIPOFTHELINE</Help> 
			<Combat>30</Combat> 
			<RangedCombat>35</RangedCombat> 
			<Cost>-1</Cost> 
			<FaithCost>-1</FaithCost> 
			<RequiresFaithPurchaseEnabled>false</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>5</Moves> 
			<Immobile>false</Immobile> 
			<Range>2</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_FRIGATE</Class> 
			<CombatClass>UNITCOMBAT_NAVALRANGED</CombatClass> 
			<Domain>DOMAIN_SEA</Domain> 
			<DefaultUnitAI>UNITAI_ASSAULT_SEA</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>true</MilitarySupport> 
			<MilitaryProduction>true</MilitaryProduction> 
			<Pillage>true</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>false</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>true</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<PrereqTech>null</PrereqTech> 
			<ObsoleteTech>TECH_ELECTRONICS</ObsoleteTech> 
			<HurryCostModifier>20</HurryCostModifier> 
			<AdvancedStartCost>50</AdvancedStartCost> 
			<MinAreaSize>10</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>100</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>3</XPValueAttack> 
			<XPValueDefense>3</XPValueDefense> 
			<Conscription>0</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_U_ENGLISH_SHIPOFTHELINE</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>false</ShowInPedia> 
			<MoveRate>WOODEN_BOAT</MoveRate> 
			<UnitFlagIconOffset>52</UnitFlagIconOffset> 
			<PortraitIndex>9</PortraitIndex> 
			<IconAtlas>UNIT_ATLAS_2</IconAtlas> 
			<UnitFlagAtlas>UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>21</ID> 
			<Type>UNIT_CARAVEL</Type> 
			<Description>TXT_KEY_UNIT_CARAVEL</Description> 
			<Civilopedia>TXT_KEY_CIVILOPEDIA_UNITS_RENAISSANCE_CARAVEL_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_UNIT_CARAVEL_STRATEGY</Strategy> 
			<Help>TXT_KEY_UNIT_HELP_CARAVEL</Help> 
			<Combat>16</Combat> 
			<RangedCombat>0</RangedCombat> 
			<Cost>100</Cost> 
			<FaithCost>0</FaithCost> 
			<RequiresFaithPurchaseEnabled>false</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>5</Moves> 
			<Immobile>false</Immobile> 
			<Range>0</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_CARAVEL</Class> 
			<CombatClass>UNITCOMBAT_NAVALMELEE</CombatClass> 
			<Domain>DOMAIN_SEA</Domain> 
			<DefaultUnitAI>UNITAI_EXPLORE_SEA</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>true</MilitarySupport> 
			<MilitaryProduction>true</MilitaryProduction> 
			<Pillage>true</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>false</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>true</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<PrereqTech>TECH_ASTRONOMY</PrereqTech> 
			<ObsoleteTech>TECH_STEAM_POWER</ObsoleteTech> 
			<HurryCostModifier>30</HurryCostModifier> 
			<AdvancedStartCost>50</AdvancedStartCost> 
			<MinAreaSize>10</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>100</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>3</XPValueAttack> 
			<XPValueDefense>3</XPValueDefense> 
			<Conscription>0</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_CARAVEL</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>BOAT</MoveRate> 
			<UnitFlagIconOffset>42</UnitFlagIconOffset> 
			<PortraitIndex>43</PortraitIndex> 
			<IconAtlas>UNIT_ATLAS_1</IconAtlas> 
			<UnitFlagAtlas>UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>22</ID> 
			<Type>UNIT_TRIREME</Type> 
			<Description>TXT_KEY_UNIT_TRIREME</Description> 
			<Civilopedia>TXT_KEY_CIV5_ANTIQUITY_TRIREME_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_UNIT_TRIREME_STRATEGY</Strategy> 
			<Help>TXT_KEY_UNIT_HELP_TRIREME</Help> 
			<Combat>10</Combat> 
			<RangedCombat>0</RangedCombat> 
			<Cost>45</Cost> 
			<FaithCost>0</FaithCost> 
			<RequiresFaithPurchaseEnabled>false</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>4</Moves> 
			<Immobile>false</Immobile> 
			<Range>0</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_TRIREME</Class> 
			<CombatClass>UNITCOMBAT_NAVALMELEE</CombatClass> 
			<Domain>DOMAIN_SEA</Domain> 
			<DefaultUnitAI>UNITAI_ATTACK_SEA</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>true</MilitarySupport> 
			<MilitaryProduction>true</MilitaryProduction> 
			<Pillage>true</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>false</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>true</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<PrereqTech>TECH_SAILING</PrereqTech> 
			<ObsoleteTech>TECH_COMPASS</ObsoleteTech> 
			<HurryCostModifier>0</HurryCostModifier> 
			<AdvancedStartCost>30</AdvancedStartCost> 
			<MinAreaSize>10</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>100</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>3</XPValueAttack> 
			<XPValueDefense>3</XPValueDefense> 
			<Conscription>0</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_TRIREME</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>WOODEN_BOAT</MoveRate> 
			<UnitFlagIconOffset>24</UnitFlagIconOffset> 
			<PortraitIndex>24</PortraitIndex> 
			<IconAtlas>UNIT_ATLAS_1</IconAtlas> 
			<UnitFlagAtlas>UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>23</ID> 
			<Type>UNIT_MECH</Type> 
			<Description>TXT_KEY_UNIT_MECH</Description> 
			<Civilopedia>TXT_KEY_CIVILOPEDIA_UNITS_MODERN_MECH_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_UNIT_MECH_STRATEGY</Strategy> 
			<Help>TXT_KEY_UNIT_HELP_MECH</Help> 
			<Combat>150</Combat> 
			<RangedCombat>0</RangedCombat> 
			<Cost>550</Cost> 
			<FaithCost>1100</FaithCost> 
			<RequiresFaithPurchaseEnabled>true</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>5</Moves> 
			<Immobile>false</Immobile> 
			<Range>0</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_MECH</Class> 
			<CombatClass>UNITCOMBAT_ARMOR</CombatClass> 
			<Domain>DOMAIN_LAND</Domain> 
			<DefaultUnitAI>UNITAI_ATTACK</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>true</MilitarySupport> 
			<MilitaryProduction>true</MilitaryProduction> 
			<Pillage>true</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>true</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>true</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<PrereqTech>TECH_NUCLEAR_FUSION</PrereqTech> 
			<HurryCostModifier>0</HurryCostModifier> 
			<AdvancedStartCost>80</AdvancedStartCost> 
			<MinAreaSize>-1</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>100</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>3</XPValueAttack> 
			<XPValueDefense>3</XPValueDefense> 
			<Conscription>0</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_MECH</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>ROBOT</MoveRate> 
			<UnitFlagIconOffset>83</UnitFlagIconOffset> 
			<PortraitIndex>36</PortraitIndex> 
			<IconAtlas>UNIT_ATLAS_2</IconAtlas> 
			<UnitFlagAtlas>UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>24</ID> 
			<Type>UNIT_NUCLEAR_MISSILE</Type> 
			<Description>TXT_KEY_UNIT_NUCLEAR_MISSILE</Description> 
			<Civilopedia>TXT_KEY_CIVILOPEDIA_UNITS_MODERN_NUCLEARMISSLE_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_UNIT_NUCLEAR_MISSILE_STRATEGY</Strategy> 
			<Help>TXT_KEY_UNIT_HELP_NUCLEAR_MISSILE</Help> 
			<Combat>0</Combat> 
			<RangedCombat>0</RangedCombat> 
			<Cost>1000</Cost> 
			<FaithCost>0</FaithCost> 
			<RequiresFaithPurchaseEnabled>false</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>2</Moves> 
			<Immobile>true</Immobile> 
			<Range>12</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_NUCLEAR_MISSILE</Class> 
			<Special>SPECIALUNIT_MISSILE</Special> 
			<Domain>DOMAIN_AIR</Domain> 
			<DefaultUnitAI>UNITAI_ICBM</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>true</MilitarySupport> 
			<MilitaryProduction>true</MilitaryProduction> 
			<Pillage>false</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>true</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>true</Mechanized> 
			<Suicide>true</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<PrereqTech>TECH_ADVANCED_BALLISTICS</PrereqTech> 
			<HurryCostModifier>0</HurryCostModifier> 
			<AdvancedStartCost>80</AdvancedStartCost> 
			<MinAreaSize>-1</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>1</AirUnitCap> 
			<NukeDamageLevel>2</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>0</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>100</RangedCombatLimit> 
			<XPValueAttack>0</XPValueAttack> 
			<XPValueDefense>2</XPValueDefense> 
			<Conscription>0</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_NUCLEAR_MISSILE</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<ProjectPrereq>PROJECT_MANHATTAN_PROJECT</ProjectPrereq> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>AIR_REBASE</MoveRate> 
			<UnitFlagIconOffset>82</UnitFlagIconOffset> 
			<PortraitIndex>35</PortraitIndex> 
			<IconAtlas>UNIT_ATLAS_2</IconAtlas> 
			<UnitFlagAtlas>UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>25</ID> 
			<Type>UNIT_STEALTH_BOMBER</Type> 
			<Description>TXT_KEY_UNIT_STEALTH_BOMBER</Description> 
			<Civilopedia>TXT_KEY_CIVILOPEDIA_UNITS_MODERN_STEALTHBOMBER_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_UNIT_STEALTH_BOMBER_STRATEGY</Strategy> 
			<Help>TXT_KEY_UNIT_HELP_STEALTH_BOMBER</Help> 
			<Combat>0</Combat> 
			<RangedCombat>85</RangedCombat> 
			<Cost>425</Cost> 
			<FaithCost>0</FaithCost> 
			<RequiresFaithPurchaseEnabled>false</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>2</Moves> 
			<Immobile>true</Immobile> 
			<Range>20</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_STEALTH_BOMBER</Class> 
			<Special>SPECIALUNIT_STEALTH</Special> 
			<CombatClass>UNITCOMBAT_BOMBER</CombatClass> 
			<Domain>DOMAIN_AIR</Domain> 
			<DefaultUnitAI>UNITAI_ATTACK_AIR</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>true</MilitarySupport> 
			<MilitaryProduction>true</MilitaryProduction> 
			<Pillage>false</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>true</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>true</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<PrereqTech>TECH_STEALTH</PrereqTech> 
			<HurryCostModifier>0</HurryCostModifier> 
			<AdvancedStartCost>70</AdvancedStartCost> 
			<MinAreaSize>-1</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>1</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>0</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>100</RangedCombatLimit> 
			<XPValueAttack>3</XPValueAttack> 
			<XPValueDefense>2</XPValueDefense> 
			<Conscription>0</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_STEALTH_BOMBER</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>AIR_REBASE</MoveRate> 
			<UnitFlagIconOffset>79</UnitFlagIconOffset> 
			<PortraitIndex>37</PortraitIndex> 
			<IconAtlas>UNIT_ATLAS_2</IconAtlas> 
			<UnitFlagAtlas>UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>26</ID> 
			<Type>UNIT_JET_FIGHTER</Type> 
			<Description>TXT_KEY_UNIT_JET_FIGHTER</Description> 
			<Civilopedia>TXT_KEY_CIVILOPEDIA_UNITS_MODERN_JETFIGHTER_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_UNIT_JET_FIGHTER_STRATEGY</Strategy> 
			<Help>TXT_KEY_UNIT_HELP_JET_FIGHTER</Help> 
			<Combat>0</Combat> 
			<RangedCombat>75</RangedCombat> 
			<Cost>425</Cost> 
			<FaithCost>0</FaithCost> 
			<RequiresFaithPurchaseEnabled>false</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>2</Moves> 
			<Immobile>true</Immobile> 
			<Range>10</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_JET_FIGHTER</Class> 
			<Special>SPECIALUNIT_FIGHTER</Special> 
			<CombatClass>UNITCOMBAT_FIGHTER</CombatClass> 
			<Domain>DOMAIN_AIR</Domain> 
			<DefaultUnitAI>UNITAI_DEFENSE_AIR</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>true</MilitarySupport> 
			<MilitaryProduction>true</MilitaryProduction> 
			<Pillage>false</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>true</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>true</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<PrereqTech>TECH_LASERS</PrereqTech> 
			<HurryCostModifier>0</HurryCostModifier> 
			<AdvancedStartCost>70</AdvancedStartCost> 
			<MinAreaSize>-1</MinAreaSize> 
			<AirInterceptRange>10</AirInterceptRange> 
			<AirUnitCap>1</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>0</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>100</RangedCombatLimit> 
			<XPValueAttack>3</XPValueAttack> 
			<XPValueDefense>2</XPValueDefense> 
			<Conscription>0</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_JET_FIGHTER</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>AIR_REBASE</MoveRate> 
			<UnitFlagIconOffset>78</UnitFlagIconOffset> 
			<PortraitIndex>31</PortraitIndex> 
			<IconAtlas>UNIT_ATLAS_2</IconAtlas> 
			<UnitFlagAtlas>UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>27</ID> 
			<Type>UNIT_GUIDED_MISSILE</Type> 
			<Description>TXT_KEY_UNIT_GUIDED_MISSILE</Description> 
			<Civilopedia>TXT_KEY_CIVILOPEDIA_UNITS_MODERN_GUIDEDMISSLE_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_UNIT_GUIDED_MISSILE_STRATEGY</Strategy> 
			<Help>TXT_KEY_UNIT_HELP_GUIDED_MISSILE</Help> 
			<Combat>0</Combat> 
			<RangedCombat>60</RangedCombat> 
			<Cost>150</Cost> 
			<FaithCost>0</FaithCost> 
			<RequiresFaithPurchaseEnabled>false</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>2</Moves> 
			<Immobile>true</Immobile> 
			<Range>8</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_GUIDED_MISSILE</Class> 
			<Special>SPECIALUNIT_MISSILE</Special> 
			<Domain>DOMAIN_AIR</Domain> 
			<DefaultUnitAI>UNITAI_MISSILE_AIR</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>true</MilitarySupport> 
			<MilitaryProduction>true</MilitaryProduction> 
			<Pillage>false</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>true</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>true</Mechanized> 
			<Suicide>true</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<PrereqTech>TECH_ADVANCED_BALLISTICS</PrereqTech> 
			<HurryCostModifier>0</HurryCostModifier> 
			<AdvancedStartCost>40</AdvancedStartCost> 
			<MinAreaSize>-1</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>1</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>0</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>100</RangedCombatLimit> 
			<XPValueAttack>0</XPValueAttack> 
			<XPValueDefense>2</XPValueDefense> 
			<Conscription>0</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>true</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_GUIDED_MISSILE</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>AIR_REBASE</MoveRate> 
			<UnitFlagIconOffset>77</UnitFlagIconOffset> 
			<PortraitIndex>30</PortraitIndex> 
			<IconAtlas>UNIT_ATLAS_2</IconAtlas> 
			<UnitFlagAtlas>UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>28</ID> 
			<Type>UNIT_MODERN_ARMOR</Type> 
			<Description>TXT_KEY_UNIT_MODERN_ARMOR</Description> 
			<Civilopedia>TXT_KEY_CIVILOPEDIA_UNITS_MODERN_MODERNARMOR_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_UNIT_MODERN_ARMOR_STRATEGY</Strategy> 
			<Help>TXT_KEY_UNIT_HELP_MODERN_ARMOR</Help> 
			<Combat>100</Combat> 
			<RangedCombat>0</RangedCombat> 
			<Cost>425</Cost> 
			<FaithCost>850</FaithCost> 
			<RequiresFaithPurchaseEnabled>true</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>5</Moves> 
			<Immobile>false</Immobile> 
			<Range>0</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_MODERN_ARMOR</Class> 
			<CombatClass>UNITCOMBAT_ARMOR</CombatClass> 
			<Domain>DOMAIN_LAND</Domain> 
			<DefaultUnitAI>UNITAI_FAST_ATTACK</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>true</MilitarySupport> 
			<MilitaryProduction>true</MilitaryProduction> 
			<Pillage>true</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>true</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>true</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<PrereqTech>TECH_LASERS</PrereqTech> 
			<HurryCostModifier>0</HurryCostModifier> 
			<AdvancedStartCost>70</AdvancedStartCost> 
			<MinAreaSize>-1</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>100</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>3</XPValueAttack> 
			<XPValueDefense>3</XPValueDefense> 
			<Conscription>0</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_MODERN_ARMOR</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>WHEELED</MoveRate> 
			<UnitFlagIconOffset>74</UnitFlagIconOffset> 
			<PortraitIndex>27</PortraitIndex> 
			<IconAtlas>UNIT_ATLAS_2</IconAtlas> 
			<UnitFlagAtlas>UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>29</ID> 
			<Type>UNIT_HELICOPTER_GUNSHIP</Type> 
			<Description>TXT_KEY_UNIT_HELICOPTER_GUNSHIP</Description> 
			<Civilopedia>TXT_KEY_CIVILOPEDIA_UNITS_MODERN_HELICOPTERGUNSHIP_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_UNIT_HELICOPTER_GUNSHIP_STRATEGY</Strategy> 
			<Help>TXT_KEY_UNIT_HELP_HELICOPTER_GUNSHIP</Help> 
			<Combat>60</Combat> 
			<RangedCombat>0</RangedCombat> 
			<Cost>425</Cost> 
			<FaithCost>0</FaithCost> 
			<RequiresFaithPurchaseEnabled>false</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>6</Moves> 
			<Immobile>false</Immobile> 
			<Range>0</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_HELICOPTER_GUNSHIP</Class> 
			<CombatClass>UNITCOMBAT_HELICOPTER</CombatClass> 
			<Domain>DOMAIN_LAND</Domain> 
			<DefaultUnitAI>UNITAI_FAST_ATTACK</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>true</MilitarySupport> 
			<MilitaryProduction>true</MilitaryProduction> 
			<Pillage>true</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>true</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>false</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<PrereqTech>TECH_COMPUTERS</PrereqTech> 
			<HurryCostModifier>0</HurryCostModifier> 
			<AdvancedStartCost>60</AdvancedStartCost> 
			<MinAreaSize>-1</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>100</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>3</XPValueAttack> 
			<XPValueDefense>3</XPValueDefense> 
			<Conscription>0</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_HELICOPTER_GUNSHIP</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>WHEELED</MoveRate> 
			<UnitFlagIconOffset>75</UnitFlagIconOffset> 
			<PortraitIndex>28</PortraitIndex> 
			<IconAtlas>UNIT_ATLAS_2</IconAtlas> 
			<UnitFlagAtlas>UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>30</ID> 
			<Type>UNIT_MOBILE_SAM</Type> 
			<Description>TXT_KEY_UNIT_MOBILE_SAM</Description> 
			<Civilopedia>TXT_KEY_CIVILOPEDIA_UNITS_MODERN_MOBILESAMLAUNCHER_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_UNIT_MOBILE_SAM_STRATEGY</Strategy> 
			<Help>TXT_KEY_UNIT_HELP_MOBILE_SAM</Help> 
			<Combat>65</Combat> 
			<RangedCombat>0</RangedCombat> 
			<Cost>425</Cost> 
			<FaithCost>850</FaithCost> 
			<RequiresFaithPurchaseEnabled>true</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>3</Moves> 
			<Immobile>false</Immobile> 
			<Range>2</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_MOBILE_SAM</Class> 
			<CombatClass>UNITCOMBAT_GUN</CombatClass> 
			<Domain>DOMAIN_LAND</Domain> 
			<DefaultUnitAI>UNITAI_COUNTER</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>true</MilitarySupport> 
			<MilitaryProduction>true</MilitaryProduction> 
			<Pillage>true</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>true</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>false</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<PrereqTech>TECH_ROCKETRY</PrereqTech> 
			<HurryCostModifier>0</HurryCostModifier> 
			<AdvancedStartCost>50</AdvancedStartCost> 
			<MinAreaSize>-1</MinAreaSize> 
			<AirInterceptRange>2</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>100</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>3</XPValueAttack> 
			<XPValueDefense>3</XPValueDefense> 
			<Conscription>1</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_MOBILE_SAM</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>WHEELED</MoveRate> 
			<UnitFlagIconOffset>76</UnitFlagIconOffset> 
			<PortraitIndex>29</PortraitIndex> 
			<IconAtlas>UNIT_ATLAS_2</IconAtlas> 
			<UnitFlagAtlas>UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>31</ID> 
			<Type>UNIT_ROCKET_ARTILLERY</Type> 
			<Description>TXT_KEY_UNIT_ROCKET_ARTILLERY</Description> 
			<Civilopedia>TXT_KEY_CIVILOPEDIA_UNITS_MODERN_MOBILEROCKETARTILLERY_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_UNIT_ROCKET_ARTILLERY_STRATEGY</Strategy> 
			<Help>TXT_KEY_UNIT_HELP_ROCKET_ARTILLERY</Help> 
			<Combat>45</Combat> 
			<RangedCombat>60</RangedCombat> 
			<Cost>425</Cost> 
			<FaithCost>850</FaithCost> 
			<RequiresFaithPurchaseEnabled>true</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>2</Moves> 
			<Immobile>false</Immobile> 
			<Range>3</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_ROCKET_ARTILLERY</Class> 
			<CombatClass>UNITCOMBAT_SIEGE</CombatClass> 
			<Domain>DOMAIN_LAND</Domain> 
			<DefaultUnitAI>UNITAI_CITY_BOMBARD</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>true</MilitarySupport> 
			<MilitaryProduction>true</MilitaryProduction> 
			<Pillage>true</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>true</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>true</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<PrereqTech>TECH_ROCKETRY</PrereqTech> 
			<HurryCostModifier>0</HurryCostModifier> 
			<AdvancedStartCost>60</AdvancedStartCost> 
			<MinAreaSize>-1</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>100</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>3</XPValueAttack> 
			<XPValueDefense>3</XPValueDefense> 
			<Conscription>0</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_ROCKET_ARTILLERY</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>WHEELED</MoveRate> 
			<UnitFlagIconOffset>72</UnitFlagIconOffset> 
			<PortraitIndex>25</PortraitIndex> 
			<IconAtlas>UNIT_ATLAS_2</IconAtlas> 
			<UnitFlagAtlas>UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>32</ID> 
			<Type>UNIT_MECHANIZED_INFANTRY</Type> 
			<Description>TXT_KEY_UNIT_MECHANIZED_INFANTRY</Description> 
			<Civilopedia>TXT_KEY_CIVILOPEDIA_UNITS_MODERN_MECHANIZEDINFANTRY_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_UNIT_MECHANIZED_INFANTRY_STRATEGY</Strategy> 
			<Help>TXT_KEY_UNIT_HELP_MECHANIZED_INFANTRY</Help> 
			<Combat>90</Combat> 
			<RangedCombat>0</RangedCombat> 
			<Cost>375</Cost> 
			<FaithCost>750</FaithCost> 
			<RequiresFaithPurchaseEnabled>true</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>3</Moves> 
			<Immobile>false</Immobile> 
			<Range>0</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_MECHANIZED_INFANTRY</Class> 
			<CombatClass>UNITCOMBAT_GUN</CombatClass> 
			<Domain>DOMAIN_LAND</Domain> 
			<DefaultUnitAI>UNITAI_DEFENSE</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>true</MilitarySupport> 
			<MilitaryProduction>true</MilitaryProduction> 
			<Pillage>true</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>true</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>false</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<PrereqTech>TECH_MOBILE_TACTICS</PrereqTech> 
			<HurryCostModifier>0</HurryCostModifier> 
			<AdvancedStartCost>50</AdvancedStartCost> 
			<MinAreaSize>-1</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>100</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>3</XPValueAttack> 
			<XPValueDefense>3</XPValueDefense> 
			<Conscription>7</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_MECHANIZED_INFANTRY</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>WHEELED</MoveRate> 
			<UnitFlagIconOffset>73</UnitFlagIconOffset> 
			<PortraitIndex>26</PortraitIndex> 
			<IconAtlas>UNIT_ATLAS_2</IconAtlas> 
			<UnitFlagAtlas>UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>33</ID> 
			<Type>UNIT_ATOMIC_BOMB</Type> 
			<Description>TXT_KEY_UNIT_ATOMIC_BOMB</Description> 
			<Civilopedia>TXT_KEY_CIV5_INDUSTRIAL_ATOMICBOMB_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_UNIT_ATOMIC_BOMB_STRATEGY</Strategy> 
			<Help>TXT_KEY_UNIT_HELP_ATOMIC_BOMB</Help> 
			<Combat>0</Combat> 
			<RangedCombat>0</RangedCombat> 
			<Cost>600</Cost> 
			<FaithCost>0</FaithCost> 
			<RequiresFaithPurchaseEnabled>false</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>2</Moves> 
			<Immobile>true</Immobile> 
			<Range>10</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_ATOMIC_BOMB</Class> 
			<Special>SPECIALUNIT_FIGHTER</Special> 
			<Domain>DOMAIN_AIR</Domain> 
			<DefaultUnitAI>UNITAI_ICBM</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>true</MilitarySupport> 
			<MilitaryProduction>true</MilitaryProduction> 
			<Pillage>false</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>true</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>true</Mechanized> 
			<Suicide>true</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<PrereqTech>TECH_NUCLEAR_FISSION</PrereqTech> 
			<HurryCostModifier>0</HurryCostModifier> 
			<AdvancedStartCost>60</AdvancedStartCost> 
			<MinAreaSize>-1</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>1</AirUnitCap> 
			<NukeDamageLevel>1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>0</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>100</RangedCombatLimit> 
			<XPValueAttack>0</XPValueAttack> 
			<XPValueDefense>2</XPValueDefense> 
			<Conscription>0</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_ATOMIC_BOMB</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<ProjectPrereq>PROJECT_MANHATTAN_PROJECT</ProjectPrereq> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>AIR_REBASE</MoveRate> 
			<UnitFlagIconOffset>71</UnitFlagIconOffset> 
			<PortraitIndex>24</PortraitIndex> 
			<IconAtlas>UNIT_ATLAS_2</IconAtlas> 
			<UnitFlagAtlas>UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>34</ID> 
			<Type>UNIT_BOMBER</Type> 
			<Description>TXT_KEY_UNIT_BOMBER</Description> 
			<Civilopedia>TXT_KEY_CIV5_INDUSTRIAL_BOMBER_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_UNIT_BOMBER_STRATEGY</Strategy> 
			<Help>TXT_KEY_UNIT_HELP_BOMBER</Help> 
			<Combat>0</Combat> 
			<RangedCombat>65</RangedCombat> 
			<Cost>375</Cost> 
			<FaithCost>0</FaithCost> 
			<RequiresFaithPurchaseEnabled>false</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>2</Moves> 
			<Immobile>true</Immobile> 
			<Range>10</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_BOMBER</Class> 
			<Special>SPECIALUNIT_FIGHTER</Special> 
			<CombatClass>UNITCOMBAT_BOMBER</CombatClass> 
			<Domain>DOMAIN_AIR</Domain> 
			<DefaultUnitAI>UNITAI_ATTACK_AIR</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>true</MilitarySupport> 
			<MilitaryProduction>true</MilitaryProduction> 
			<Pillage>false</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>true</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>true</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<PrereqTech>TECH_RADAR</PrereqTech> 
			<HurryCostModifier>0</HurryCostModifier> 
			<AdvancedStartCost>50</AdvancedStartCost> 
			<MinAreaSize>-1</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>1</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>0</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>100</RangedCombatLimit> 
			<XPValueAttack>3</XPValueAttack> 
			<XPValueDefense>2</XPValueDefense> 
			<Conscription>0</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_BOMBER</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>AIR_REBASE</MoveRate> 
			<UnitFlagIconOffset>64</UnitFlagIconOffset> 
			<PortraitIndex>18</PortraitIndex> 
			<IconAtlas>UNIT_ATLAS_2</IconAtlas> 
			<UnitFlagAtlas>UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>35</ID> 
			<Type>UNIT_AMERICAN_B17</Type> 
			<Description>TXT_KEY_CIV5_INDUSTRIAL_B17_HEADING</Description> 
			<Civilopedia>TXT_KEY_CIV5_INDUSTRIAL_B17_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_UNIT_AMERICAN_B17_STRATEGY</Strategy> 
			<Help>TXT_KEY_UNIT_HELP_B17</Help> 
			<Combat>0</Combat> 
			<RangedCombat>70</RangedCombat> 
			<Cost>375</Cost> 
			<FaithCost>0</FaithCost> 
			<RequiresFaithPurchaseEnabled>false</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>2</Moves> 
			<Immobile>true</Immobile> 
			<Range>10</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_BOMBER</Class> 
			<Special>SPECIALUNIT_FIGHTER</Special> 
			<CombatClass>UNITCOMBAT_BOMBER</CombatClass> 
			<Domain>DOMAIN_AIR</Domain> 
			<DefaultUnitAI>UNITAI_ATTACK_AIR</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>true</MilitarySupport> 
			<MilitaryProduction>true</MilitaryProduction> 
			<Pillage>false</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>true</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>true</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<PrereqTech>TECH_RADAR</PrereqTech> 
			<HurryCostModifier>0</HurryCostModifier> 
			<AdvancedStartCost>50</AdvancedStartCost> 
			<MinAreaSize>-1</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>1</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>0</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>100</RangedCombatLimit> 
			<XPValueAttack>3</XPValueAttack> 
			<XPValueDefense>2</XPValueDefense> 
			<Conscription>0</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_U_AMERICAN_B17</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>AIR_REBASE</MoveRate> 
			<UnitFlagIconOffset>65</UnitFlagIconOffset> 
			<PortraitIndex>42</PortraitIndex> 
			<IconAtlas>UNIT_ATLAS_2</IconAtlas> 
			<UnitFlagAtlas>UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>36</ID> 
			<Type>UNIT_FIGHTER</Type> 
			<Description>TXT_KEY_UNIT_FIGHTER</Description> 
			<Civilopedia>TXT_KEY_CIV5_INDUSTRIAL_FIGHTER_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_UNIT_FIGHTER_STRATEGY</Strategy> 
			<Help>TXT_KEY_UNIT_HELP_FIGHTER</Help> 
			<Combat>0</Combat> 
			<RangedCombat>45</RangedCombat> 
			<Cost>375</Cost> 
			<FaithCost>0</FaithCost> 
			<RequiresFaithPurchaseEnabled>false</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>2</Moves> 
			<Immobile>true</Immobile> 
			<Range>8</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_FIGHTER</Class> 
			<Special>SPECIALUNIT_FIGHTER</Special> 
			<CombatClass>UNITCOMBAT_FIGHTER</CombatClass> 
			<Domain>DOMAIN_AIR</Domain> 
			<DefaultUnitAI>UNITAI_DEFENSE_AIR</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>true</MilitarySupport> 
			<MilitaryProduction>true</MilitaryProduction> 
			<Pillage>false</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>true</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>true</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<PrereqTech>TECH_RADAR</PrereqTech> 
			<HurryCostModifier>0</HurryCostModifier> 
			<AdvancedStartCost>50</AdvancedStartCost> 
			<MinAreaSize>-1</MinAreaSize> 
			<AirInterceptRange>8</AirInterceptRange> 
			<AirUnitCap>1</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>0</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>100</RangedCombatLimit> 
			<XPValueAttack>3</XPValueAttack> 
			<XPValueDefense>2</XPValueDefense> 
			<Conscription>0</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_FIGHTER</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>AIR_REBASE</MoveRate> 
			<UnitFlagIconOffset>62</UnitFlagIconOffset> 
			<PortraitIndex>17</PortraitIndex> 
			<IconAtlas>UNIT_ATLAS_2</IconAtlas> 
			<UnitFlagAtlas>UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>37</ID> 
			<Type>UNIT_JAPANESE_ZERO</Type> 
			<Description>TXT_KEY_UNIT_JAPANESE_ZERO</Description> 
			<Civilopedia>TXT_KEY_CIV5_INDUSTRIAL_ZERO_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_UNIT_JAPANESE_ZERO_STRATEGY</Strategy> 
			<Help>TXT_KEY_UNIT_HELP_ZERO</Help> 
			<Combat>0</Combat> 
			<RangedCombat>45</RangedCombat> 
			<Cost>375</Cost> 
			<FaithCost>0</FaithCost> 
			<RequiresFaithPurchaseEnabled>false</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>2</Moves> 
			<Immobile>true</Immobile> 
			<Range>8</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_FIGHTER</Class> 
			<Special>SPECIALUNIT_FIGHTER</Special> 
			<CombatClass>UNITCOMBAT_FIGHTER</CombatClass> 
			<Domain>DOMAIN_AIR</Domain> 
			<DefaultUnitAI>UNITAI_DEFENSE_AIR</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>true</MilitarySupport> 
			<MilitaryProduction>true</MilitaryProduction> 
			<Pillage>false</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>true</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>true</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<PrereqTech>TECH_RADAR</PrereqTech> 
			<HurryCostModifier>0</HurryCostModifier> 
			<AdvancedStartCost>50</AdvancedStartCost> 
			<MinAreaSize>-1</MinAreaSize> 
			<AirInterceptRange>8</AirInterceptRange> 
			<AirUnitCap>1</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>0</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>100</RangedCombatLimit> 
			<XPValueAttack>3</XPValueAttack> 
			<XPValueDefense>2</XPValueDefense> 
			<Conscription>0</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_U_JAPANESE_ZERO</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>AIR_REBASE</MoveRate> 
			<UnitFlagIconOffset>63</UnitFlagIconOffset> 
			<PortraitIndex>40</PortraitIndex> 
			<IconAtlas>UNIT_ATLAS_2</IconAtlas> 
			<UnitFlagAtlas>UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>38</ID> 
			<Type>UNIT_PARATROOPER</Type> 
			<Description>TXT_KEY_UNIT_PARATROOPER</Description> 
			<Civilopedia>TXT_KEY_CIV5_INDUSTRIAL_PARATROOPER_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_UNIT_PARATROOPER_STRATEGY</Strategy> 
			<Help>TXT_KEY_UNIT_HELP_PARATROOPER</Help> 
			<Combat>65</Combat> 
			<RangedCombat>0</RangedCombat> 
			<Cost>375</Cost> 
			<FaithCost>750</FaithCost> 
			<RequiresFaithPurchaseEnabled>true</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>2</Moves> 
			<Immobile>false</Immobile> 
			<Range>0</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_PARATROOPER</Class> 
			<CombatClass>UNITCOMBAT_GUN</CombatClass> 
			<Domain>DOMAIN_LAND</Domain> 
			<DefaultUnitAI>UNITAI_PARADROP</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>true</MilitarySupport> 
			<MilitaryProduction>true</MilitaryProduction> 
			<Pillage>true</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>true</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>false</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<PrereqTech>TECH_RADAR</PrereqTech> 
			<HurryCostModifier>0</HurryCostModifier> 
			<AdvancedStartCost>40</AdvancedStartCost> 
			<MinAreaSize>-1</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>100</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>3</XPValueAttack> 
			<XPValueDefense>3</XPValueDefense> 
			<Conscription>1</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_PARATROOPER</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>BIPED</MoveRate> 
			<UnitFlagIconOffset>59</UnitFlagIconOffset> 
			<PortraitIndex>14</PortraitIndex> 
			<IconAtlas>UNIT_ATLAS_2</IconAtlas> 
			<UnitFlagAtlas>UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>39</ID> 
			<Type>UNIT_TANK</Type> 
			<Description>TXT_KEY_UNIT_TANK</Description> 
			<Civilopedia>TXT_KEY_CIV5_INDUSTRIAL_TANK_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_UNIT_TANK_STRATEGY</Strategy> 
			<Help>TXT_KEY_UNIT_HELP_TANK</Help> 
			<Combat>70</Combat> 
			<RangedCombat>0</RangedCombat> 
			<Cost>375</Cost> 
			<FaithCost>750</FaithCost> 
			<RequiresFaithPurchaseEnabled>true</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>5</Moves> 
			<Immobile>false</Immobile> 
			<Range>0</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_TANK</Class> 
			<CombatClass>UNITCOMBAT_ARMOR</CombatClass> 
			<Domain>DOMAIN_LAND</Domain> 
			<DefaultUnitAI>UNITAI_FAST_ATTACK</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>true</MilitarySupport> 
			<MilitaryProduction>true</MilitaryProduction> 
			<Pillage>true</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>true</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>true</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<PrereqTech>TECH_COMBINED_ARMS</PrereqTech> 
			<GoodyHutUpgradeUnitClass>UNITCLASS_MODERN_ARMOR</GoodyHutUpgradeUnitClass> 
			<HurryCostModifier>0</HurryCostModifier> 
			<AdvancedStartCost>50</AdvancedStartCost> 
			<MinAreaSize>-1</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>100</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>3</XPValueAttack> 
			<XPValueDefense>3</XPValueDefense> 
			<Conscription>0</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_TANK</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>WHEELED</MoveRate> 
			<UnitFlagIconOffset>57</UnitFlagIconOffset> 
			<PortraitIndex>13</PortraitIndex> 
			<IconAtlas>UNIT_ATLAS_2</IconAtlas> 
			<UnitFlagAtlas>UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>40</ID> 
			<Type>UNIT_GERMAN_PANZER</Type> 
			<Description>TXT_KEY_UNIT_GERMAN_PANZER</Description> 
			<Civilopedia>TXT_KEY_CIV5_INDUSTRIAL_PANZER_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_UNIT_GERMAN_PANZER_STRATEGY</Strategy> 
			<Help>TXT_KEY_UNIT_HELP_PANZER</Help> 
			<Combat>80</Combat> 
			<RangedCombat>0</RangedCombat> 
			<Cost>375</Cost> 
			<FaithCost>750</FaithCost> 
			<RequiresFaithPurchaseEnabled>true</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>6</Moves> 
			<Immobile>false</Immobile> 
			<Range>0</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_TANK</Class> 
			<CombatClass>UNITCOMBAT_ARMOR</CombatClass> 
			<Domain>DOMAIN_LAND</Domain> 
			<DefaultUnitAI>UNITAI_FAST_ATTACK</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>true</MilitarySupport> 
			<MilitaryProduction>true</MilitaryProduction> 
			<Pillage>true</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>true</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>true</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<PrereqTech>TECH_COMBINED_ARMS</PrereqTech> 
			<GoodyHutUpgradeUnitClass>UNITCLASS_MODERN_ARMOR</GoodyHutUpgradeUnitClass> 
			<HurryCostModifier>0</HurryCostModifier> 
			<AdvancedStartCost>50</AdvancedStartCost> 
			<MinAreaSize>-1</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>100</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>3</XPValueAttack> 
			<XPValueDefense>3</XPValueDefense> 
			<Conscription>0</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_U_GERMAN_PANZER</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>WHEELED</MoveRate> 
			<UnitFlagIconOffset>58</UnitFlagIconOffset> 
			<PortraitIndex>39</PortraitIndex> 
			<IconAtlas>UNIT_ATLAS_2</IconAtlas> 
			<UnitFlagAtlas>UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>41</ID> 
			<Type>UNIT_ARTILLERY</Type> 
			<Description>TXT_KEY_UNIT_ARTILLERY</Description> 
			<Civilopedia>TXT_KEY_CIV5_INDUSTRIAL_ARTILLERY_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_UNIT_ARTILLERY_STRATEGY</Strategy> 
			<Help>TXT_KEY_UNIT_HELP_ARTILLERY</Help> 
			<Combat>21</Combat> 
			<RangedCombat>28</RangedCombat> 
			<Cost>250</Cost> 
			<FaithCost>500</FaithCost> 
			<RequiresFaithPurchaseEnabled>true</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>2</Moves> 
			<Immobile>false</Immobile> 
			<Range>3</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_ARTILLERY</Class> 
			<CombatClass>UNITCOMBAT_SIEGE</CombatClass> 
			<Domain>DOMAIN_LAND</Domain> 
			<DefaultUnitAI>UNITAI_CITY_BOMBARD</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>true</MilitarySupport> 
			<MilitaryProduction>true</MilitaryProduction> 
			<Pillage>true</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>true</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>true</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<PrereqTech>TECH_DYNAMITE</PrereqTech> 
			<GoodyHutUpgradeUnitClass>UNITCLASS_ROCKET_ARTILLERY</GoodyHutUpgradeUnitClass> 
			<HurryCostModifier>0</HurryCostModifier> 
			<AdvancedStartCost>40</AdvancedStartCost> 
			<MinAreaSize>-1</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>100</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>3</XPValueAttack> 
			<XPValueDefense>3</XPValueDefense> 
			<Conscription>0</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_ARTILLERY</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>ARTILLERY</MoveRate> 
			<UnitFlagIconOffset>56</UnitFlagIconOffset> 
			<PortraitIndex>12</PortraitIndex> 
			<IconAtlas>UNIT_ATLAS_2</IconAtlas> 
			<UnitFlagAtlas>UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>42</ID> 
			<Type>UNIT_ANTI_AIRCRAFT_GUN</Type> 
			<Description>TXT_KEY_UNIT_ANTI_AIRCRAFT_GUN</Description> 
			<Civilopedia>TXT_KEY_CIV5_INDUSTRIAL_ANTIAIRCRAFTGUN_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_UNIT_ANTI_AIRCRAFT_STRATEGY</Strategy> 
			<Help>TXT_KEY_UNIT_HELP_ANTI_AIRCRAFT_GUN</Help> 
			<Combat>50</Combat> 
			<RangedCombat>0</RangedCombat> 
			<Cost>375</Cost> 
			<FaithCost>750</FaithCost> 
			<RequiresFaithPurchaseEnabled>true</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>2</Moves> 
			<Immobile>false</Immobile> 
			<Range>2</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_ANTI_AIRCRAFT_GUN</Class> 
			<CombatClass>UNITCOMBAT_GUN</CombatClass> 
			<Domain>DOMAIN_LAND</Domain> 
			<DefaultUnitAI>UNITAI_COUNTER</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>true</MilitarySupport> 
			<MilitaryProduction>true</MilitaryProduction> 
			<Pillage>true</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>true</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>false</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<PrereqTech>TECH_BALLISTICS</PrereqTech> 
			<ObsoleteTech>TECH_ROCKETRY</ObsoleteTech> 
			<GoodyHutUpgradeUnitClass>UNITCLASS_MOBILE_SAM</GoodyHutUpgradeUnitClass> 
			<HurryCostModifier>0</HurryCostModifier> 
			<AdvancedStartCost>35</AdvancedStartCost> 
			<MinAreaSize>-1</MinAreaSize> 
			<AirInterceptRange>2</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>100</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>3</XPValueAttack> 
			<XPValueDefense>3</XPValueDefense> 
			<Conscription>5</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_ANTI_AIRCRAFT_GUN</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>WHEELED</MoveRate> 
			<UnitFlagIconOffset>61</UnitFlagIconOffset> 
			<PortraitIndex>16</PortraitIndex> 
			<IconAtlas>UNIT_ATLAS_2</IconAtlas> 
			<UnitFlagAtlas>UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>43</ID> 
			<Type>UNIT_ANTI_TANK_GUN</Type> 
			<Description>TXT_KEY_UNIT_AT_GUN</Description> 
			<Civilopedia>TXT_KEY_CIV5_INDUSTRIAL_ANTITANKGUN_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_UNIT_AT_GUN_STRATEGY</Strategy> 
			<Help>TXT_KEY_UNIT_HELP_ANTI_TANK_GUN</Help> 
			<Combat>50</Combat> 
			<RangedCombat>0</RangedCombat> 
			<Cost>300</Cost> 
			<FaithCost>600</FaithCost> 
			<RequiresFaithPurchaseEnabled>true</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>2</Moves> 
			<Immobile>false</Immobile> 
			<Range>0</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_ANTI_TANK_GUN</Class> 
			<CombatClass>UNITCOMBAT_GUN</CombatClass> 
			<Domain>DOMAIN_LAND</Domain> 
			<DefaultUnitAI>UNITAI_COUNTER</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>true</MilitarySupport> 
			<MilitaryProduction>true</MilitaryProduction> 
			<Pillage>true</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>true</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>false</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<PrereqTech>TECH_COMBINED_ARMS</PrereqTech> 
			<GoodyHutUpgradeUnitClass>UNITCLASS_HELICOPTER_GUNSHIP</GoodyHutUpgradeUnitClass> 
			<HurryCostModifier>0</HurryCostModifier> 
			<AdvancedStartCost>35</AdvancedStartCost> 
			<MinAreaSize>-1</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>100</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>3</XPValueAttack> 
			<XPValueDefense>3</XPValueDefense> 
			<Conscription>1</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_ANTI_TANK_GUN</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>WHEELED</MoveRate> 
			<UnitFlagIconOffset>60</UnitFlagIconOffset> 
			<PortraitIndex>15</PortraitIndex> 
			<IconAtlas>UNIT_ATLAS_2</IconAtlas> 
			<UnitFlagAtlas>UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>44</ID> 
			<Type>UNIT_INFANTRY</Type> 
			<Description>TXT_KEY_UNIT_INFANTRY</Description> 
			<Civilopedia>TXT_KEY_CIV5_INDUSTRIAL_INFANTRY_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_UNIT_INFANTRY_STRATEGY</Strategy> 
			<Help>TXT_KEY_UNIT_HELP_INFANTRY</Help> 
			<Combat>70</Combat> 
			<RangedCombat>0</RangedCombat> 
			<Cost>375</Cost> 
			<FaithCost>750</FaithCost> 
			<RequiresFaithPurchaseEnabled>true</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>2</Moves> 
			<Immobile>false</Immobile> 
			<Range>0</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_INFANTRY</Class> 
			<CombatClass>UNITCOMBAT_GUN</CombatClass> 
			<Domain>DOMAIN_LAND</Domain> 
			<DefaultUnitAI>UNITAI_DEFENSE</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>true</MilitarySupport> 
			<MilitaryProduction>true</MilitaryProduction> 
			<Pillage>true</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>true</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>false</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<PrereqTech>TECH_PLASTIC</PrereqTech> 
			<ObsoleteTech>TECH_MOBILE_TACTICS</ObsoleteTech> 
			<GoodyHutUpgradeUnitClass>UNITCLASS_MECHANIZED_INFANTRY</GoodyHutUpgradeUnitClass> 
			<HurryCostModifier>0</HurryCostModifier> 
			<AdvancedStartCost>35</AdvancedStartCost> 
			<MinAreaSize>-1</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>100</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>3</XPValueAttack> 
			<XPValueDefense>3</XPValueDefense> 
			<Conscription>6</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_WW2_INFANTRY</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>BIPED</MoveRate> 
			<UnitFlagIconOffset>54</UnitFlagIconOffset> 
			<PortraitIndex>11</PortraitIndex> 
			<IconAtlas>UNIT_ATLAS_2</IconAtlas> 
			<UnitFlagAtlas>UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>45</ID> 
			<Type>UNIT_FRENCH_FOREIGNLEGION</Type> 
			<Description>TXT_KEY_UNIT_FRENCH_FOREIGNLEGION</Description> 
			<Civilopedia>TXT_KEY_CIV5_INDUSTRIAL_FOREIGNLEGION_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_UNIT_FRENCH_FOREIGNLEGION_STRATEGY</Strategy> 
			<Help>TXT_KEY_UNIT_HELP_FOREIGN_LEGION</Help> 
			<Combat>42</Combat> 
			<RangedCombat>0</RangedCombat> 
			<Cost>320</Cost> 
			<FaithCost>640</FaithCost> 
			<RequiresFaithPurchaseEnabled>true</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>2</Moves> 
			<Immobile>false</Immobile> 
			<Range>0</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_GREAT_WAR_INFANTRY</Class> 
			<CombatClass>UNITCOMBAT_GUN</CombatClass> 
			<Domain>DOMAIN_LAND</Domain> 
			<DefaultUnitAI>UNITAI_DEFENSE</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>true</MilitarySupport> 
			<MilitaryProduction>true</MilitaryProduction> 
			<Pillage>true</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>true</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>false</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<PrereqTech>TECH_REPLACEABLE_PARTS</PrereqTech> 
			<ObsoleteTech>TECH_PLASTIC</ObsoleteTech> 
			<GoodyHutUpgradeUnitClass>UNITCLASS_INFANTRY</GoodyHutUpgradeUnitClass> 
			<HurryCostModifier>0</HurryCostModifier> 
			<AdvancedStartCost>35</AdvancedStartCost> 
			<MinAreaSize>-1</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>100</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>3</XPValueAttack> 
			<XPValueDefense>3</XPValueDefense> 
			<Conscription>6</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_U_FRENCH_FOREIGNLEGION</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>BIPED</MoveRate> 
			<UnitFlagIconOffset>55</UnitFlagIconOffset> 
			<PortraitIndex>38</PortraitIndex> 
			<IconAtlas>UNIT_ATLAS_2</IconAtlas> 
			<UnitFlagAtlas>UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>46</ID> 
			<Type>UNIT_CAVALRY</Type> 
			<Description>TXT_KEY_UNIT_CAVALRY</Description> 
			<Civilopedia>TXT_KEY_CIVILOPEDIA_UNITS_RENAISSANCE_CAVALRY_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_UNIT_CAVALRY_STRATEGY</Strategy> 
			<Help>TXT_KEY_UNIT_HELP_CAVALRY</Help> 
			<Combat>40</Combat> 
			<RangedCombat>0</RangedCombat> 
			<Cost>225</Cost> 
			<FaithCost>450</FaithCost> 
			<RequiresFaithPurchaseEnabled>true</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>4</Moves> 
			<Immobile>false</Immobile> 
			<Range>0</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_CAVALRY</Class> 
			<CombatClass>UNITCOMBAT_MOUNTED</CombatClass> 
			<Domain>DOMAIN_LAND</Domain> 
			<DefaultUnitAI>UNITAI_FAST_ATTACK</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>true</MilitarySupport> 
			<MilitaryProduction>true</MilitaryProduction> 
			<Pillage>true</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>true</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>false</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<PrereqTech>TECH_RIFLING</PrereqTech> 
			<ObsoleteTech>TECH_COMBUSTION</ObsoleteTech> 
			<GoodyHutUpgradeUnitClass>UNITCLASS_WWI_TANK</GoodyHutUpgradeUnitClass> 
			<HurryCostModifier>0</HurryCostModifier> 
			<AdvancedStartCost>30</AdvancedStartCost> 
			<MinAreaSize>-1</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>100</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>3</XPValueAttack> 
			<XPValueDefense>3</XPValueDefense> 
			<Conscription>0</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_CAVALRY</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>QUADRUPED</MoveRate> 
			<UnitFlagIconOffset>48</UnitFlagIconOffset> 
			<PortraitIndex>5</PortraitIndex> 
			<IconAtlas>UNIT_ATLAS_2</IconAtlas> 
			<UnitFlagAtlas>UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>47</ID> 
			<Type>UNIT_RUSSIAN_COSSACK</Type> 
			<Description>TXT_KEY_UNIT_RUSSIAN_COSSACK</Description> 
			<Civilopedia>TXT_KEY_CIVILOPEDIA_UNITS_RENAISSANCE_COSSACK_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_UNIT_RUSSIAN_COSSACK_STRATEGY</Strategy> 
			<Help>TXT_KEY_UNIT_HELP_COSSACK</Help> 
			<Combat>34</Combat> 
			<RangedCombat>0</RangedCombat> 
			<Cost>225</Cost> 
			<FaithCost>450</FaithCost> 
			<RequiresFaithPurchaseEnabled>true</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>4</Moves> 
			<Immobile>false</Immobile> 
			<Range>0</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_CAVALRY</Class> 
			<CombatClass>UNITCOMBAT_MOUNTED</CombatClass> 
			<Domain>DOMAIN_LAND</Domain> 
			<DefaultUnitAI>UNITAI_FAST_ATTACK</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>true</MilitarySupport> 
			<MilitaryProduction>true</MilitaryProduction> 
			<Pillage>true</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>true</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>false</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<PrereqTech>TECH_MILITARY_SCIENCE</PrereqTech> 
			<ObsoleteTech>TECH_COMBUSTION</ObsoleteTech> 
			<GoodyHutUpgradeUnitClass>UNITCLASS_WWI_TANK</GoodyHutUpgradeUnitClass> 
			<HurryCostModifier>0</HurryCostModifier> 
			<AdvancedStartCost>30</AdvancedStartCost> 
			<MinAreaSize>-1</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>100</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>3</XPValueAttack> 
			<XPValueDefense>3</XPValueDefense> 
			<Conscription>0</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_U_RUSSIAN_COSSACK</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>QUADRUPED</MoveRate> 
			<UnitFlagIconOffset>49</UnitFlagIconOffset> 
			<PortraitIndex>6</PortraitIndex> 
			<IconAtlas>UNIT_ATLAS_2</IconAtlas> 
			<UnitFlagAtlas>UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>48</ID> 
			<Type>UNIT_RIFLEMAN</Type> 
			<Description>TXT_KEY_UNIT_RIFLEMAN</Description> 
			<Civilopedia>TXT_KEY_CIVILOPEDIA_UNITS_RENAISSANCE_RIFLEMEN_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_UNIT_RIFLEMAN_STRATEGY</Strategy> 
			<Help>TXT_KEY_UNIT_HELP_RIFLEMAN</Help> 
			<Combat>34</Combat> 
			<RangedCombat>0</RangedCombat> 
			<Cost>225</Cost> 
			<FaithCost>450</FaithCost> 
			<RequiresFaithPurchaseEnabled>true</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>2</Moves> 
			<Immobile>false</Immobile> 
			<Range>0</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_RIFLEMAN</Class> 
			<CombatClass>UNITCOMBAT_GUN</CombatClass> 
			<Domain>DOMAIN_LAND</Domain> 
			<DefaultUnitAI>UNITAI_DEFENSE</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>true</MilitarySupport> 
			<MilitaryProduction>true</MilitaryProduction> 
			<Pillage>true</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>true</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>false</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<PrereqTech>TECH_RIFLING</PrereqTech> 
			<ObsoleteTech>TECH_REPLACEABLE_PARTS</ObsoleteTech> 
			<GoodyHutUpgradeUnitClass>UNITCLASS_GREAT_WAR_INFANTRY</GoodyHutUpgradeUnitClass> 
			<HurryCostModifier>0</HurryCostModifier> 
			<AdvancedStartCost>30</AdvancedStartCost> 
			<MinAreaSize>-1</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>100</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>3</XPValueAttack> 
			<XPValueDefense>3</XPValueDefense> 
			<Conscription>5</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_RIFLEMAN</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>BIPED</MoveRate> 
			<UnitFlagIconOffset>47</UnitFlagIconOffset> 
			<PortraitIndex>4</PortraitIndex> 
			<IconAtlas>UNIT_ATLAS_2</IconAtlas> 
			<UnitFlagAtlas>UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>49</ID> 
			<Type>UNIT_LANCER</Type> 
			<Description>TXT_KEY_UNIT_LANCER</Description> 
			<Civilopedia>TXT_KEY_CIVILOPEDIA_UNITS_RENAISSANCE_LANCER_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_UNIT_LANCER_STRATEGY</Strategy> 
			<Help>TXT_KEY_UNIT_HELP_LANCER</Help> 
			<Combat>25</Combat> 
			<RangedCombat>0</RangedCombat> 
			<Cost>185</Cost> 
			<FaithCost>370</FaithCost> 
			<RequiresFaithPurchaseEnabled>true</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>4</Moves> 
			<Immobile>false</Immobile> 
			<Range>0</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_LANCER</Class> 
			<CombatClass>UNITCOMBAT_MOUNTED</CombatClass> 
			<Domain>DOMAIN_LAND</Domain> 
			<DefaultUnitAI>UNITAI_FAST_ATTACK</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>true</MilitarySupport> 
			<MilitaryProduction>true</MilitaryProduction> 
			<Pillage>true</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>true</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>false</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<PrereqTech>TECH_METALLURGY</PrereqTech> 
			<ObsoleteTech>TECH_MILITARY_SCIENCE</ObsoleteTech> 
			<GoodyHutUpgradeUnitClass>UNITCLASS_EE_UHLAN</GoodyHutUpgradeUnitClass> 
			<HurryCostModifier>0</HurryCostModifier> 
			<AdvancedStartCost>30</AdvancedStartCost> 
			<MinAreaSize>-1</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>100</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>3</XPValueAttack> 
			<XPValueDefense>3</XPValueDefense> 
			<Conscription>0</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_LANCER</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>QUADRUPED</MoveRate> 
			<UnitFlagIconOffset>44</UnitFlagIconOffset> 
			<PortraitIndex>1</PortraitIndex> 
			<IconAtlas>UNIT_ATLAS_2</IconAtlas> 
			<UnitFlagAtlas>UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>50</ID> 
			<Type>UNIT_OTTOMAN_SIPAHI</Type> 
			<Description>TXT_KEY_UNIT_OTTOMAN_SIPAHI</Description> 
			<Civilopedia>TXT_KEY_CIVILOPEDIA_UNITS_RENAISSANCE_SIPAHI_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_UNIT_OTTOMAN_SIPAHI_STRATEGY</Strategy> 
			<Help>TXT_KEY_UNIT_HELP_SIPAHI</Help> 
			<Combat>25</Combat> 
			<RangedCombat>0</RangedCombat> 
			<Cost>185</Cost> 
			<FaithCost>370</FaithCost> 
			<RequiresFaithPurchaseEnabled>true</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>5</Moves> 
			<Immobile>false</Immobile> 
			<Range>0</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_LANCER</Class> 
			<CombatClass>UNITCOMBAT_MOUNTED</CombatClass> 
			<Domain>DOMAIN_LAND</Domain> 
			<DefaultUnitAI>UNITAI_FAST_ATTACK</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>true</MilitarySupport> 
			<MilitaryProduction>true</MilitaryProduction> 
			<Pillage>true</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>true</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>false</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<PrereqTech>TECH_METALLURGY</PrereqTech> 
			<ObsoleteTech>TECH_MILITARY_SCIENCE</ObsoleteTech> 
			<GoodyHutUpgradeUnitClass>UNITCLASS_EE_UHLAN</GoodyHutUpgradeUnitClass> 
			<HurryCostModifier>0</HurryCostModifier> 
			<AdvancedStartCost>30</AdvancedStartCost> 
			<MinAreaSize>-1</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>100</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>3</XPValueAttack> 
			<XPValueDefense>3</XPValueDefense> 
			<Conscription>0</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_U_OTTOMAN_SIPAHI</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>QUADRUPED</MoveRate> 
			<UnitFlagIconOffset>46</UnitFlagIconOffset> 
			<PortraitIndex>3</PortraitIndex> 
			<IconAtlas>UNIT_ATLAS_2</IconAtlas> 
			<UnitFlagAtlas>UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>51</ID> 
			<Type>UNIT_CANNON</Type> 
			<Description>TXT_KEY_UNIT_CANNON</Description> 
			<Civilopedia>TXT_KEY_CIVILOPEDIA_UNITS_RENAISSANCE_CANNON_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_UNIT_CANNON_STRATEGY</Strategy> 
			<Help>TXT_KEY_UNIT_HELP_CANNON</Help> 
			<Combat>14</Combat> 
			<RangedCombat>20</RangedCombat> 
			<Cost>185</Cost> 
			<FaithCost>370</FaithCost> 
			<RequiresFaithPurchaseEnabled>true</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>2</Moves> 
			<Immobile>false</Immobile> 
			<Range>2</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_CANNON</Class> 
			<CombatClass>UNITCOMBAT_SIEGE</CombatClass> 
			<Domain>DOMAIN_LAND</Domain> 
			<DefaultUnitAI>UNITAI_CITY_BOMBARD</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>true</MilitarySupport> 
			<MilitaryProduction>true</MilitaryProduction> 
			<Pillage>true</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>true</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>false</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<PrereqTech>TECH_CHEMISTRY</PrereqTech> 
			<ObsoleteTech>TECH_EE_FORTIFICATION</ObsoleteTech> 
			<GoodyHutUpgradeUnitClass>UNITCLASS_EE_FIELD_GUN</GoodyHutUpgradeUnitClass> 
			<HurryCostModifier>0</HurryCostModifier> 
			<AdvancedStartCost>30</AdvancedStartCost> 
			<MinAreaSize>-1</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>100</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>3</XPValueAttack> 
			<XPValueDefense>3</XPValueDefense> 
			<Conscription>0</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_CANNON</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>ARTILLERY</MoveRate> 
			<UnitFlagIconOffset>43</UnitFlagIconOffset> 
			<PortraitIndex>0</PortraitIndex> 
			<IconAtlas>UNIT_ATLAS_2</IconAtlas> 
			<UnitFlagAtlas>UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>52</ID> 
			<Type>UNIT_MUSKETMAN</Type> 
			<Description>TXT_KEY_UNIT_MUSKETMAN</Description> 
			<Civilopedia>TXT_KEY_CIVILOPEDIA_UNITS_MEDIEVAL_MUSKETMAN_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_UNIT_MUSKETMAN_STRATEGY</Strategy> 
			<Help>TXT_KEY_UNIT_HELP_MUSKETMAN</Help> 
			<Combat>24</Combat> 
			<RangedCombat>0</RangedCombat> 
			<Cost>150</Cost> 
			<FaithCost>300</FaithCost> 
			<RequiresFaithPurchaseEnabled>true</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>2</Moves> 
			<Immobile>false</Immobile> 
			<Range>0</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_MUSKETMAN</Class> 
			<CombatClass>UNITCOMBAT_GUN</CombatClass> 
			<Domain>DOMAIN_LAND</Domain> 
			<DefaultUnitAI>UNITAI_ATTACK</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>true</MilitarySupport> 
			<MilitaryProduction>true</MilitaryProduction> 
			<Pillage>true</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>true</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>false</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<PrereqTech>TECH_GUNPOWDER</PrereqTech> 
			<ObsoleteTech>TECH_EE_FLINTLOCK</ObsoleteTech> 
			<GoodyHutUpgradeUnitClass>UNITCLASS_EE_LINE_INFANTRY</GoodyHutUpgradeUnitClass> 
			<HurryCostModifier>0</HurryCostModifier> 
			<AdvancedStartCost>25</AdvancedStartCost> 
			<MinAreaSize>-1</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>100</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>3</XPValueAttack> 
			<XPValueDefense>3</XPValueDefense> 
			<Conscription>4</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_MUSKETMAN</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>BIPED</MoveRate> 
			<UnitFlagIconOffset>37</UnitFlagIconOffset> 
			<PortraitIndex>38</PortraitIndex> 
			<IconAtlas>UNIT_ATLAS_1</IconAtlas> 
			<UnitFlagAtlas>UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>53</ID> 
			<Type>UNIT_AMERICAN_MINUTEMAN</Type> 
			<Description>TXT_KEY_UNIT_AMERICAN_MINUTEMAN</Description> 
			<Civilopedia>TXT_KEY_CIVILOPEDIA_UNITS_MEDIEVAL_MINUTEMAN_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_UNIT_AMERICAN_MINUTEMAN_STRATEGY</Strategy> 
			<Help>TXT_KEY_UNIT_HELP_MINUTEMAN</Help> 
			<Combat>25</Combat> 
			<RangedCombat>25</RangedCombat> 
			<Cost>185</Cost> 
			<FaithCost>370</FaithCost> 
			<RequiresFaithPurchaseEnabled>true</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>2</Moves> 
			<Immobile>false</Immobile> 
			<Range>1</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_EE_SKIRMISHER</Class> 
			<CombatClass>UNITCOMBAT_ARCHER</CombatClass> 
			<Domain>DOMAIN_LAND</Domain> 
			<DefaultUnitAI>UNITAI_ATTACK</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>true</MilitarySupport> 
			<MilitaryProduction>true</MilitaryProduction> 
			<Pillage>true</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>true</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>false</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<PrereqTech>TECH_EE_FLINTLOCK</PrereqTech> 
			<ObsoleteTech>TECH_INDUSTRIALIZATION</ObsoleteTech> 
			<GoodyHutUpgradeUnitClass>UNITCLASS_GATLINGGUN</GoodyHutUpgradeUnitClass> 
			<HurryCostModifier>0</HurryCostModifier> 
			<AdvancedStartCost>25</AdvancedStartCost> 
			<MinAreaSize>-1</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>100</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>3</XPValueAttack> 
			<XPValueDefense>3</XPValueDefense> 
			<Conscription>4</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_U_AMERICAN_MINUTEMAN</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>BIPED</MoveRate> 
			<UnitFlagIconOffset>38</UnitFlagIconOffset> 
			<PortraitIndex>39</PortraitIndex> 
			<IconAtlas>UNIT_ATLAS_1</IconAtlas> 
			<UnitFlagAtlas>UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>54</ID> 
			<Type>UNIT_FRENCH_MUSKETEER</Type> 
			<Description>TXT_KEY_UNIT_FRENCH_MUSKETEER</Description> 
			<Civilopedia>TXT_KEY_CIVILOPEDIA_UNITS_MEDIEVAL_MUSKETEER_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_UNIT_FRENCH_MUSKETEER_STRATEGY</Strategy> 
			<Help>TXT_KEY_UNIT_HELP_MUSKETEER</Help> 
			<Combat>28</Combat> 
			<RangedCombat>0</RangedCombat> 
			<Cost>150</Cost> 
			<FaithCost>300</FaithCost> 
			<RequiresFaithPurchaseEnabled>true</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>2</Moves> 
			<Immobile>false</Immobile> 
			<Range>0</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_MUSKETMAN</Class> 
			<CombatClass>UNITCOMBAT_GUN</CombatClass> 
			<Domain>DOMAIN_LAND</Domain> 
			<DefaultUnitAI>UNITAI_ATTACK</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>true</MilitarySupport> 
			<MilitaryProduction>true</MilitaryProduction> 
			<Pillage>true</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>true</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>false</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<PrereqTech>TECH_GUNPOWDER</PrereqTech> 
			<ObsoleteTech>TECH_EE_FLINTLOCK</ObsoleteTech> 
			<GoodyHutUpgradeUnitClass>UNITCLASS_EE_LINE_INFANTRY</GoodyHutUpgradeUnitClass> 
			<HurryCostModifier>0</HurryCostModifier> 
			<AdvancedStartCost>25</AdvancedStartCost> 
			<MinAreaSize>-1</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>100</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>3</XPValueAttack> 
			<XPValueDefense>3</XPValueDefense> 
			<Conscription>4</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_U_FRENCH_MUSKETEER</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>BIPED</MoveRate> 
			<UnitFlagIconOffset>39</UnitFlagIconOffset> 
			<PortraitIndex>40</PortraitIndex> 
			<IconAtlas>UNIT_ATLAS_1</IconAtlas> 
			<UnitFlagAtlas>UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>55</ID> 
			<Type>UNIT_OTTOMAN_JANISSARY</Type> 
			<Description>TXT_KEY_UNIT_OTTOMAN_JANISSARY</Description> 
			<Civilopedia>TXT_KEY_CIVILOPEDIA_UNITS_MEDIEVAL_JANISSARY_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_UNIT_OTTOMAN_JANISSARY_STRATEGY</Strategy> 
			<Help>TXT_KEY_UNIT_HELP_JANISSARY</Help> 
			<Combat>24</Combat> 
			<RangedCombat>0</RangedCombat> 
			<Cost>150</Cost> 
			<FaithCost>300</FaithCost> 
			<RequiresFaithPurchaseEnabled>true</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>2</Moves> 
			<Immobile>false</Immobile> 
			<Range>0</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_MUSKETMAN</Class> 
			<CombatClass>UNITCOMBAT_GUN</CombatClass> 
			<Domain>DOMAIN_LAND</Domain> 
			<DefaultUnitAI>UNITAI_ATTACK</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>true</MilitarySupport> 
			<MilitaryProduction>true</MilitaryProduction> 
			<Pillage>true</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>true</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>false</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<PrereqTech>TECH_GUNPOWDER</PrereqTech> 
			<ObsoleteTech>TECH_EE_FLINTLOCK</ObsoleteTech> 
			<GoodyHutUpgradeUnitClass>UNITCLASS_EE_LINE_INFANTRY</GoodyHutUpgradeUnitClass> 
			<HurryCostModifier>0</HurryCostModifier> 
			<AdvancedStartCost>25</AdvancedStartCost> 
			<MinAreaSize>-1</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>100</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>3</XPValueAttack> 
			<XPValueDefense>3</XPValueDefense> 
			<Conscription>4</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_U_OTTOMAN_JANISSARY</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>BIPED</MoveRate> 
			<UnitFlagIconOffset>40</UnitFlagIconOffset> 
			<PortraitIndex>41</PortraitIndex> 
			<IconAtlas>UNIT_ATLAS_1</IconAtlas> 
			<UnitFlagAtlas>UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>56</ID> 
			<Type>UNIT_LONGSWORDSMAN</Type> 
			<Description>TXT_KEY_UNIT_LONGSWORDSMAN</Description> 
			<Civilopedia>TXT_KEY_CIVILOPEDIA_UNITS_MEDIEVAL_LONGSWORDSMAN_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_UNIT_LONGSWORDSMAN_STRATEGY</Strategy> 
			<Help>TXT_KEY_UNIT_HELP_LONGSWORDSMAN</Help> 
			<Combat>21</Combat> 
			<RangedCombat>0</RangedCombat> 
			<Cost>120</Cost> 
			<FaithCost>240</FaithCost> 
			<RequiresFaithPurchaseEnabled>true</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>2</Moves> 
			<Immobile>false</Immobile> 
			<Range>0</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_LONGSWORDSMAN</Class> 
			<CombatClass>UNITCOMBAT_MELEE</CombatClass> 
			<Domain>DOMAIN_LAND</Domain> 
			<DefaultUnitAI>UNITAI_ATTACK</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>true</MilitarySupport> 
			<MilitaryProduction>true</MilitaryProduction> 
			<Pillage>true</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>false</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>false</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<PrereqTech>TECH_STEEL</PrereqTech> 
			<ObsoleteTech>TECH_GUNPOWDER</ObsoleteTech> 
			<GoodyHutUpgradeUnitClass>UNITCLASS_MUSKETMAN</GoodyHutUpgradeUnitClass> 
			<HurryCostModifier>0</HurryCostModifier> 
			<AdvancedStartCost>25</AdvancedStartCost> 
			<MinAreaSize>-1</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>100</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>3</XPValueAttack> 
			<XPValueDefense>3</XPValueDefense> 
			<Conscription>3</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_LONGSWORDSMAN</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>BIPED</MoveRate> 
			<UnitFlagIconOffset>35</UnitFlagIconOffset> 
			<PortraitIndex>36</PortraitIndex> 
			<IconAtlas>UNIT_ATLAS_1</IconAtlas> 
			<UnitFlagAtlas>UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>57</ID> 
			<Type>UNIT_JAPANESE_SAMURAI</Type> 
			<Description>TXT_KEY_UNIT_JAPANESE_SAMURAI</Description> 
			<Civilopedia>TXT_KEY_CIVILOPEDIA_UNITS_MEDIEVAL_SAMURAI_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_UNIT_JAPANESE_SAMURAI_STRATEGY</Strategy> 
			<Help>TXT_KEY_UNIT_HELP_SAMURAI</Help> 
			<Combat>21</Combat> 
			<RangedCombat>0</RangedCombat> 
			<Cost>120</Cost> 
			<FaithCost>240</FaithCost> 
			<RequiresFaithPurchaseEnabled>true</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>2</Moves> 
			<Immobile>false</Immobile> 
			<Range>0</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_LONGSWORDSMAN</Class> 
			<CombatClass>UNITCOMBAT_MELEE</CombatClass> 
			<Domain>DOMAIN_LAND</Domain> 
			<DefaultUnitAI>UNITAI_ATTACK</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>true</MilitarySupport> 
			<MilitaryProduction>true</MilitaryProduction> 
			<Pillage>true</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>false</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>false</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<PrereqTech>TECH_STEEL</PrereqTech> 
			<ObsoleteTech>TECH_RIFLING</ObsoleteTech> 
			<GoodyHutUpgradeUnitClass>UNITCLASS_MUSKETMAN</GoodyHutUpgradeUnitClass> 
			<HurryCostModifier>0</HurryCostModifier> 
			<AdvancedStartCost>25</AdvancedStartCost> 
			<MinAreaSize>-1</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>100</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>100</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>3</XPValueAttack> 
			<XPValueDefense>3</XPValueDefense> 
			<Conscription>3</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_U_JAPANESE_SAMURAI</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>BIPED</MoveRate> 
			<UnitFlagIconOffset>36</UnitFlagIconOffset> 
			<PortraitIndex>37</PortraitIndex> 
			<IconAtlas>UNIT_ATLAS_1</IconAtlas> 
			<UnitFlagAtlas>UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>58</ID> 
			<Type>UNIT_TREBUCHET</Type> 
			<Description>TXT_KEY_UNIT_TREBUCHET</Description> 
			<Civilopedia>TXT_KEY_CIVILOPEDIA_UNITS_MEDIEVAL_TREBUCHET_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_UNIT_TREBUCHET_STRATEGY</Strategy> 
			<Help>TXT_KEY_UNIT_HELP_TREBUCHET</Help> 
			<Combat>12</Combat> 
			<RangedCombat>14</RangedCombat> 
			<Cost>120</Cost> 
			<FaithCost>240</FaithCost> 
			<RequiresFaithPurchaseEnabled>true</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>2</Moves> 
			<Immobile>false</Immobile> 
			<Range>2</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_TREBUCHET</Class> 
			<CombatClass>UNITCOMBAT_SIEGE</CombatClass> 
			<Domain>DOMAIN_LAND</Domain> 
			<DefaultUnitAI>UNITAI_CITY_BOMBARD</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>true</MilitarySupport> 
			<MilitaryProduction>true</MilitaryProduction> 
			<Pillage>true</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>false</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>true</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<PrereqTech>TECH_PHYSICS</PrereqTech> 
			<ObsoleteTech>TECH_CHEMISTRY</ObsoleteTech> 
			<GoodyHutUpgradeUnitClass>UNITCLASS_CANNON</GoodyHutUpgradeUnitClass> 
			<HurryCostModifier>0</HurryCostModifier> 
			<AdvancedStartCost>25</AdvancedStartCost> 
			<MinAreaSize>-1</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>100</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>3</XPValueAttack> 
			<XPValueDefense>3</XPValueDefense> 
			<Conscription>0</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_TREBUCHET</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>ARTILLERY</MoveRate> 
			<UnitFlagIconOffset>41</UnitFlagIconOffset> 
			<PortraitIndex>42</PortraitIndex> 
			<IconAtlas>UNIT_ATLAS_1</IconAtlas> 
			<UnitFlagAtlas>UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>59</ID> 
			<Type>UNIT_KNIGHT</Type> 
			<Description>TXT_KEY_UNIT_KNIGHT</Description> 
			<Civilopedia>TXT_KEY_CIVILOPEDIA_UNITS_MEDIEVAL_KNIGHT_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_UNIT_KNIGHT_STRATEGY</Strategy> 
			<Help>TXT_KEY_UNIT_HELP_KNIGHT</Help> 
			<Combat>20</Combat> 
			<RangedCombat>0</RangedCombat> 
			<Cost>120</Cost> 
			<FaithCost>240</FaithCost> 
			<RequiresFaithPurchaseEnabled>true</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>4</Moves> 
			<Immobile>false</Immobile> 
			<Range>0</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_KNIGHT</Class> 
			<CombatClass>UNITCOMBAT_MOUNTED</CombatClass> 
			<Domain>DOMAIN_LAND</Domain> 
			<DefaultUnitAI>UNITAI_FAST_ATTACK</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>true</MilitarySupport> 
			<MilitaryProduction>true</MilitaryProduction> 
			<Pillage>true</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>false</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>false</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<PrereqTech>TECH_CHIVALRY</PrereqTech> 
			<ObsoleteTech>TECH_EE_IMPERIALISM</ObsoleteTech> 
			<GoodyHutUpgradeUnitClass>UNITCLASS_EE_CUIRASSIER</GoodyHutUpgradeUnitClass> 
			<HurryCostModifier>0</HurryCostModifier> 
			<AdvancedStartCost>25</AdvancedStartCost> 
			<MinAreaSize>-1</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>100</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>3</XPValueAttack> 
			<XPValueDefense>3</XPValueDefense> 
			<Conscription>0</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_KNIGHT</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>QUADRUPED</MoveRate> 
			<UnitFlagIconOffset>25</UnitFlagIconOffset> 
			<PortraitIndex>26</PortraitIndex> 
			<IconAtlas>UNIT_ATLAS_1</IconAtlas> 
			<UnitFlagAtlas>UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>60</ID> 
			<Type>UNIT_ARABIAN_CAMELARCHER</Type> 
			<Description>TXT_KEY_UNIT_ARABIAN_CAMELARCHER</Description> 
			<Civilopedia>TXT_KEY_CIVILOPEDIA_UNITS_MEDIEVAL_CAMELARCHER_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_UNIT_ARABIAN_CAMELARCHER_STRATEGY</Strategy> 
			<Help>TXT_KEY_UNIT_HELP_CAMEL_ARCHER</Help> 
			<Combat>17</Combat> 
			<RangedCombat>21</RangedCombat> 
			<Cost>120</Cost> 
			<FaithCost>240</FaithCost> 
			<RequiresFaithPurchaseEnabled>true</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>4</Moves> 
			<Immobile>false</Immobile> 
			<Range>2</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_KNIGHT</Class> 
			<CombatClass>UNITCOMBAT_ARCHER</CombatClass> 
			<Domain>DOMAIN_LAND</Domain> 
			<DefaultUnitAI>UNITAI_RANGED</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>true</MilitarySupport> 
			<MilitaryProduction>true</MilitaryProduction> 
			<Pillage>true</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>false</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>false</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<PrereqTech>TECH_CHIVALRY</PrereqTech> 
			<ObsoleteTech>TECH_EE_IMPERIALISM</ObsoleteTech> 
			<GoodyHutUpgradeUnitClass>UNITCLASS_EE_CUIRASSIER</GoodyHutUpgradeUnitClass> 
			<HurryCostModifier>0</HurryCostModifier> 
			<AdvancedStartCost>25</AdvancedStartCost> 
			<MinAreaSize>-1</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>100</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>3</XPValueAttack> 
			<XPValueDefense>3</XPValueDefense> 
			<Conscription>0</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_U_ARABIAN_CAMELARCHER</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>QUADRUPED</MoveRate> 
			<UnitFlagIconOffset>27</UnitFlagIconOffset> 
			<PortraitIndex>28</PortraitIndex> 
			<IconAtlas>UNIT_ATLAS_1</IconAtlas> 
			<UnitFlagAtlas>UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>61</ID> 
			<Type>UNIT_SIAMESE_WARELEPHANT</Type> 
			<Description>TXT_KEY_UNIT_SIAMESE_WARELEPHANT</Description> 
			<Civilopedia>TXT_KEY_CIVILOPEDIA_UNITS_MEDIEVAL_SIAMESEWARELEPHANT_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_UNIT_SIAMESE_WARELEPHANT_STRATEGY</Strategy> 
			<Help>TXT_KEY_UNIT_HELP_SIAMESE_WARELEPHANT</Help> 
			<Combat>25</Combat> 
			<RangedCombat>0</RangedCombat> 
			<Cost>120</Cost> 
			<FaithCost>240</FaithCost> 
			<RequiresFaithPurchaseEnabled>true</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>3</Moves> 
			<Immobile>false</Immobile> 
			<Range>0</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_KNIGHT</Class> 
			<CombatClass>UNITCOMBAT_MOUNTED</CombatClass> 
			<Domain>DOMAIN_LAND</Domain> 
			<DefaultUnitAI>UNITAI_FAST_ATTACK</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>true</MilitarySupport> 
			<MilitaryProduction>true</MilitaryProduction> 
			<Pillage>true</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>false</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>false</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<PrereqTech>TECH_CHIVALRY</PrereqTech> 
			<ObsoleteTech>TECH_EE_IMPERIALISM</ObsoleteTech> 
			<GoodyHutUpgradeUnitClass>UNITCLASS_EE_CUIRASSIER</GoodyHutUpgradeUnitClass> 
			<HurryCostModifier>0</HurryCostModifier> 
			<AdvancedStartCost>25</AdvancedStartCost> 
			<MinAreaSize>-1</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>100</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>3</XPValueAttack> 
			<XPValueDefense>3</XPValueDefense> 
			<Conscription>0</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_U_SIAMESE_WARELEPHANT</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>PHANT</MoveRate> 
			<UnitFlagIconOffset>28</UnitFlagIconOffset> 
			<PortraitIndex>29</PortraitIndex> 
			<IconAtlas>UNIT_ATLAS_1</IconAtlas> 
			<UnitFlagAtlas>UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>62</ID> 
			<Type>UNIT_SONGHAI_MUSLIMCAVALRY</Type> 
			<Description>TXT_KEY_UNIT_SONGHAI_MUSLIMCAVALRY</Description> 
			<Civilopedia>TXT_KEY_CIVILOPEDIA_UNITS_MEDIEVAL_MUSLIMCAVALRY_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_UNIT_SONGHAI_MUSLIMCAVALRY_STRATEGY</Strategy> 
			<Help>TXT_KEY_UNIT_HELP_MUSLIM_CAVALRY</Help> 
			<Combat>20</Combat> 
			<RangedCombat>0</RangedCombat> 
			<Cost>110</Cost> 
			<FaithCost>220</FaithCost> 
			<RequiresFaithPurchaseEnabled>true</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>4</Moves> 
			<Immobile>false</Immobile> 
			<Range>0</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_KNIGHT</Class> 
			<CombatClass>UNITCOMBAT_MOUNTED</CombatClass> 
			<Domain>DOMAIN_LAND</Domain> 
			<DefaultUnitAI>UNITAI_ATTACK</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>true</MilitarySupport> 
			<MilitaryProduction>true</MilitaryProduction> 
			<Pillage>true</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>false</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>false</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<PrereqTech>TECH_CHIVALRY</PrereqTech> 
			<ObsoleteTech>TECH_EE_IMPERIALISM</ObsoleteTech> 
			<GoodyHutUpgradeUnitClass>UNITCLASS_EE_CUIRASSIER</GoodyHutUpgradeUnitClass> 
			<HurryCostModifier>0</HurryCostModifier> 
			<AdvancedStartCost>25</AdvancedStartCost> 
			<MinAreaSize>-1</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>100</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>3</XPValueAttack> 
			<XPValueDefense>3</XPValueDefense> 
			<Conscription>0</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_U_SONGHAI_MUSLIMCAVALRY</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>QUADRUPED</MoveRate> 
			<UnitFlagIconOffset>26</UnitFlagIconOffset> 
			<PortraitIndex>27</PortraitIndex> 
			<IconAtlas>UNIT_ATLAS_1</IconAtlas> 
			<UnitFlagAtlas>UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>63</ID> 
			<Type>UNIT_CROSSBOWMAN</Type> 
			<Description>TXT_KEY_UNIT_CROSSBOWMAN</Description> 
			<Civilopedia>TXT_KEY_CIVILOPEDIA_UNITS_MEDIEVAL_CROSSBOWMAN_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_UNIT_CROSSBOWMAN_STRATEGY</Strategy> 
			<Help>TXT_KEY_UNIT_HELP_CROSSBOWMAN</Help> 
			<Combat>13</Combat> 
			<RangedCombat>18</RangedCombat> 
			<Cost>120</Cost> 
			<FaithCost>240</FaithCost> 
			<RequiresFaithPurchaseEnabled>true</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>2</Moves> 
			<Immobile>false</Immobile> 
			<Range>2</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_CROSSBOWMAN</Class> 
			<CombatClass>UNITCOMBAT_ARCHER</CombatClass> 
			<Domain>DOMAIN_LAND</Domain> 
			<DefaultUnitAI>UNITAI_RANGED</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>true</MilitarySupport> 
			<MilitaryProduction>true</MilitaryProduction> 
			<Pillage>true</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>false</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>false</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<PrereqTech>TECH_MACHINERY</PrereqTech> 
			<ObsoleteTech>TECH_EE_FLINTLOCK</ObsoleteTech> 
			<GoodyHutUpgradeUnitClass>UNITCLASS_EE_SKIRMISHER</GoodyHutUpgradeUnitClass> 
			<HurryCostModifier>0</HurryCostModifier> 
			<AdvancedStartCost>20</AdvancedStartCost> 
			<MinAreaSize>-1</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>100</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>3</XPValueAttack> 
			<XPValueDefense>3</XPValueDefense> 
			<Conscription>0</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_CROSSBOWMAN</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>BIPED</MoveRate> 
			<UnitFlagIconOffset>29</UnitFlagIconOffset> 
			<PortraitIndex>30</PortraitIndex> 
			<IconAtlas>UNIT_ATLAS_1</IconAtlas> 
			<UnitFlagAtlas>UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>64</ID> 
			<Type>UNIT_CHINESE_CHUKONU</Type> 
			<Description>TXT_KEY_UNIT_CHINESE_CHUKONU</Description> 
			<Civilopedia>TXT_KEY_CIVILOPEDIA_UNITS_MEDIEVAL_CHUKONU_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_UNIT_CHINESE_CHUKONU_STRATEGY</Strategy> 
			<Help>TXT_KEY_UNIT_HELP_CHUKONU</Help> 
			<Combat>13</Combat> 
			<RangedCombat>14</RangedCombat> 
			<Cost>120</Cost> 
			<FaithCost>240</FaithCost> 
			<RequiresFaithPurchaseEnabled>true</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>2</Moves> 
			<Immobile>false</Immobile> 
			<Range>2</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_CROSSBOWMAN</Class> 
			<CombatClass>UNITCOMBAT_ARCHER</CombatClass> 
			<Domain>DOMAIN_LAND</Domain> 
			<DefaultUnitAI>UNITAI_RANGED</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>true</MilitarySupport> 
			<MilitaryProduction>true</MilitaryProduction> 
			<Pillage>true</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>false</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>false</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<PrereqTech>TECH_MACHINERY</PrereqTech> 
			<ObsoleteTech>TECH_EE_FLINTLOCK</ObsoleteTech> 
			<GoodyHutUpgradeUnitClass>UNITCLASS_EE_SKIRMISHER</GoodyHutUpgradeUnitClass> 
			<HurryCostModifier>0</HurryCostModifier> 
			<AdvancedStartCost>20</AdvancedStartCost> 
			<MinAreaSize>-1</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>100</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>3</XPValueAttack> 
			<XPValueDefense>3</XPValueDefense> 
			<Conscription>0</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_U_CHINESE_CHUKONU</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>BIPED</MoveRate> 
			<UnitFlagIconOffset>31</UnitFlagIconOffset> 
			<PortraitIndex>32</PortraitIndex> 
			<IconAtlas>UNIT_ATLAS_1</IconAtlas> 
			<UnitFlagAtlas>UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>65</ID> 
			<Type>UNIT_ENGLISH_LONGBOWMAN</Type> 
			<Description>TXT_KEY_UNIT_ENGLISH_LONGBOWMAN</Description> 
			<Civilopedia>TXT_KEY_CIVILOPEDIA_UNITS_MEDIEVAL_LONGBOWMAN_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_UNIT_ENGLISH_LONGBOWMAN_STRATEGY</Strategy> 
			<Help>TXT_KEY_UNIT_HELP_LONGBOWMAN</Help> 
			<Combat>13</Combat> 
			<RangedCombat>18</RangedCombat> 
			<Cost>120</Cost> 
			<FaithCost>240</FaithCost> 
			<RequiresFaithPurchaseEnabled>true</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>2</Moves> 
			<Immobile>false</Immobile> 
			<Range>2</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_CROSSBOWMAN</Class> 
			<CombatClass>UNITCOMBAT_ARCHER</CombatClass> 
			<Domain>DOMAIN_LAND</Domain> 
			<DefaultUnitAI>UNITAI_RANGED</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>true</MilitarySupport> 
			<MilitaryProduction>true</MilitaryProduction> 
			<Pillage>true</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>false</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>false</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<PrereqTech>TECH_MACHINERY</PrereqTech> 
			<ObsoleteTech>TECH_EE_FLINTLOCK</ObsoleteTech> 
			<GoodyHutUpgradeUnitClass>UNITCLASS_EE_SKIRMISHER</GoodyHutUpgradeUnitClass> 
			<HurryCostModifier>0</HurryCostModifier> 
			<AdvancedStartCost>20</AdvancedStartCost> 
			<MinAreaSize>-1</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>100</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>3</XPValueAttack> 
			<XPValueDefense>3</XPValueDefense> 
			<Conscription>0</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_U_ENGLISH_LONGBOWMAN</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>BIPED</MoveRate> 
			<UnitFlagIconOffset>30</UnitFlagIconOffset> 
			<PortraitIndex>31</PortraitIndex> 
			<IconAtlas>UNIT_ATLAS_1</IconAtlas> 
			<UnitFlagAtlas>UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>66</ID> 
			<Type>UNIT_PIKEMAN</Type> 
			<Description>TXT_KEY_UNIT_PIKEMAN</Description> 
			<Civilopedia>TXT_KEY_CIVILOPEDIA_UNITS_MEDIEVAL_PIKEMAN_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_UNIT_PIKEMAN_STRATEGY</Strategy> 
			<Help>TXT_KEY_UNIT_HELP_PIKEMAN</Help> 
			<Combat>16</Combat> 
			<RangedCombat>0</RangedCombat> 
			<Cost>90</Cost> 
			<FaithCost>180</FaithCost> 
			<RequiresFaithPurchaseEnabled>true</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>2</Moves> 
			<Immobile>false</Immobile> 
			<Range>0</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_PIKEMAN</Class> 
			<CombatClass>UNITCOMBAT_MELEE</CombatClass> 
			<Domain>DOMAIN_LAND</Domain> 
			<DefaultUnitAI>UNITAI_COUNTER</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>true</MilitarySupport> 
			<MilitaryProduction>true</MilitaryProduction> 
			<Pillage>true</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>false</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>false</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<PrereqTech>TECH_CIVIL_SERVICE</PrereqTech> 
			<ObsoleteTech>TECH_METALLURGY</ObsoleteTech> 
			<GoodyHutUpgradeUnitClass>UNITCLASS_LANCER</GoodyHutUpgradeUnitClass> 
			<HurryCostModifier>0</HurryCostModifier> 
			<AdvancedStartCost>20</AdvancedStartCost> 
			<MinAreaSize>-1</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>100</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>3</XPValueAttack> 
			<XPValueDefense>3</XPValueDefense> 
			<Conscription>3</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_PIKEMAN</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>BIPED</MoveRate> 
			<UnitFlagIconOffset>32</UnitFlagIconOffset> 
			<PortraitIndex>33</PortraitIndex> 
			<IconAtlas>UNIT_ATLAS_1</IconAtlas> 
			<UnitFlagAtlas>UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>67</ID> 
			<Type>UNIT_GERMAN_LANDSKNECHT</Type> 
			<Description>TXT_KEY_UNIT_GERMAN_LANDSKNECHT</Description> 
			<Civilopedia>TXT_KEY_CIVILOPEDIA_UNITS_MEDIEVAL_LANDSKNECHT_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_UNIT_GERMAN_LANDSKNECHT_STRATEGY</Strategy> 
			<Help>TXT_KEY_UNIT_HELP_LANDSKNECHT</Help> 
			<Combat>16</Combat> 
			<RangedCombat>0</RangedCombat> 
			<Cost>45</Cost> 
			<FaithCost>0</FaithCost> 
			<RequiresFaithPurchaseEnabled>false</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>true</PurchaseOnly> 
			<MoveAfterPurchase>true</MoveAfterPurchase> 
			<Moves>2</Moves> 
			<Immobile>false</Immobile> 
			<Range>0</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_LANDSKNECHT</Class> 
			<CombatClass>UNITCOMBAT_MELEE</CombatClass> 
			<Domain>DOMAIN_LAND</Domain> 
			<DefaultUnitAI>UNITAI_COUNTER</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>true</MilitarySupport> 
			<MilitaryProduction>true</MilitaryProduction> 
			<Pillage>true</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>false</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>false</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<PrereqTech>TECH_CIVIL_SERVICE</PrereqTech> 
			<GoodyHutUpgradeUnitClass>UNITCLASS_LANCER</GoodyHutUpgradeUnitClass> 
			<HurryCostModifier>0</HurryCostModifier> 
			<AdvancedStartCost>20</AdvancedStartCost> 
			<MinAreaSize>-1</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>100</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<PolicyType>POLICY_TRADE_UNIONS</PolicyType> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>3</XPValueAttack> 
			<XPValueDefense>3</XPValueDefense> 
			<Conscription>3</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_U_GERMAN_LANDSKNECHT</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>BIPED</MoveRate> 
			<UnitFlagIconOffset>33</UnitFlagIconOffset> 
			<PortraitIndex>34</PortraitIndex> 
			<IconAtlas>UNIT_ATLAS_1</IconAtlas> 
			<UnitFlagAtlas>UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>68</ID> 
			<Type>UNIT_CATAPULT</Type> 
			<Description>TXT_KEY_UNIT_CATAPULT</Description> 
			<Civilopedia>TXT_KEY_CIV5_ANTIQUITY_CATAPULT_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_UNIT_CATAPULT_STRATEGY</Strategy> 
			<Help>TXT_KEY_UNIT_HELP_CATAPULT</Help> 
			<Combat>7</Combat> 
			<RangedCombat>8</RangedCombat> 
			<Cost>75</Cost> 
			<FaithCost>150</FaithCost> 
			<RequiresFaithPurchaseEnabled>true</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>2</Moves> 
			<Immobile>false</Immobile> 
			<Range>2</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_CATAPULT</Class> 
			<CombatClass>UNITCOMBAT_SIEGE</CombatClass> 
			<Domain>DOMAIN_LAND</Domain> 
			<DefaultUnitAI>UNITAI_CITY_BOMBARD</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>true</MilitarySupport> 
			<MilitaryProduction>true</MilitaryProduction> 
			<Pillage>true</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>false</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>true</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<PrereqTech>TECH_MATHEMATICS</PrereqTech> 
			<ObsoleteTech>TECH_PHYSICS</ObsoleteTech> 
			<GoodyHutUpgradeUnitClass>UNITCLASS_TREBUCHET</GoodyHutUpgradeUnitClass> 
			<HurryCostModifier>20</HurryCostModifier> 
			<AdvancedStartCost>20</AdvancedStartCost> 
			<MinAreaSize>-1</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>100</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>3</XPValueAttack> 
			<XPValueDefense>3</XPValueDefense> 
			<Conscription>0</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_CATAPULT</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>ARTILLERY</MoveRate> 
			<UnitFlagIconOffset>21</UnitFlagIconOffset> 
			<PortraitIndex>21</PortraitIndex> 
			<IconAtlas>UNIT_ATLAS_1</IconAtlas> 
			<UnitFlagAtlas>UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>69</ID> 
			<Type>UNIT_ROMAN_BALLISTA</Type> 
			<Description>TXT_KEY_UNIT_ROMAN_BALLISTA</Description> 
			<Civilopedia>TXT_KEY_CIV5_ANTIQUITY_BALLISTA_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_UNIT_ROMAN_BALLISTA_STRATEGY</Strategy> 
			<Help>TXT_KEY_UNIT_HELP_BALLISTA</Help> 
			<Combat>8</Combat> 
			<RangedCombat>10</RangedCombat> 
			<Cost>75</Cost> 
			<FaithCost>150</FaithCost> 
			<RequiresFaithPurchaseEnabled>true</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>2</Moves> 
			<Immobile>false</Immobile> 
			<Range>2</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_CATAPULT</Class> 
			<CombatClass>UNITCOMBAT_SIEGE</CombatClass> 
			<Domain>DOMAIN_LAND</Domain> 
			<DefaultUnitAI>UNITAI_CITY_BOMBARD</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>true</MilitarySupport> 
			<MilitaryProduction>true</MilitaryProduction> 
			<Pillage>true</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>false</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>true</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<PrereqTech>TECH_MATHEMATICS</PrereqTech> 
			<ObsoleteTech>TECH_PHYSICS</ObsoleteTech> 
			<GoodyHutUpgradeUnitClass>UNITCLASS_TREBUCHET</GoodyHutUpgradeUnitClass> 
			<HurryCostModifier>20</HurryCostModifier> 
			<AdvancedStartCost>20</AdvancedStartCost> 
			<MinAreaSize>-1</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>100</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>3</XPValueAttack> 
			<XPValueDefense>3</XPValueDefense> 
			<Conscription>0</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_U_ROMAN_BALLISTA</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>ARTILLERY</MoveRate> 
			<UnitFlagIconOffset>22</UnitFlagIconOffset> 
			<PortraitIndex>22</PortraitIndex> 
			<IconAtlas>UNIT_ATLAS_1</IconAtlas> 
			<UnitFlagAtlas>UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>70</ID> 
			<Type>UNIT_HORSEMAN</Type> 
			<Description>TXT_KEY_UNIT_HORSEMAN</Description> 
			<Civilopedia>TXT_KEY_CIV5_ANTIQUITY_HORSEMAN_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_UNIT_HORSEMAN_STRATEGY</Strategy> 
			<Help>TXT_KEY_UNIT_HELP_HORSEMAN</Help> 
			<Combat>12</Combat> 
			<RangedCombat>0</RangedCombat> 
			<Cost>75</Cost> 
			<FaithCost>150</FaithCost> 
			<RequiresFaithPurchaseEnabled>true</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>4</Moves> 
			<Immobile>false</Immobile> 
			<Range>0</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_HORSEMAN</Class> 
			<CombatClass>UNITCOMBAT_MOUNTED</CombatClass> 
			<Domain>DOMAIN_LAND</Domain> 
			<DefaultUnitAI>UNITAI_FAST_ATTACK</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>true</MilitarySupport> 
			<MilitaryProduction>true</MilitaryProduction> 
			<Pillage>true</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>false</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>false</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<PrereqTech>TECH_HORSEBACK_RIDING</PrereqTech> 
			<ObsoleteTech>TECH_CHIVALRY</ObsoleteTech> 
			<GoodyHutUpgradeUnitClass>UNITCLASS_KNIGHT</GoodyHutUpgradeUnitClass> 
			<HurryCostModifier>20</HurryCostModifier> 
			<AdvancedStartCost>20</AdvancedStartCost> 
			<MinAreaSize>-1</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>100</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>3</XPValueAttack> 
			<XPValueDefense>3</XPValueDefense> 
			<Conscription>0</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_HORSEMAN</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>QUADRUPED</MoveRate> 
			<UnitFlagIconOffset>17</UnitFlagIconOffset> 
			<PortraitIndex>17</PortraitIndex> 
			<IconAtlas>UNIT_ATLAS_1</IconAtlas> 
			<UnitFlagAtlas>UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>71</ID> 
			<Type>UNIT_GREEK_COMPANIONCAVALRY</Type> 
			<Description>TXT_KEY_UNIT_GREEK_COMPANIONCAVALRY</Description> 
			<Civilopedia>TXT_KEY_CIV5_ANTIQUITY_COMPANIONCAVALRY_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_UNIT_GREEK_COMPANIONCAVALRY_STRATEGY</Strategy> 
			<Help>TXT_KEY_UNIT_HELP_COMPANION_CAVALRY</Help> 
			<Combat>14</Combat> 
			<RangedCombat>0</RangedCombat> 
			<Cost>75</Cost> 
			<FaithCost>150</FaithCost> 
			<RequiresFaithPurchaseEnabled>true</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>5</Moves> 
			<Immobile>false</Immobile> 
			<Range>0</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_HORSEMAN</Class> 
			<CombatClass>UNITCOMBAT_MOUNTED</CombatClass> 
			<Domain>DOMAIN_LAND</Domain> 
			<DefaultUnitAI>UNITAI_FAST_ATTACK</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>true</MilitarySupport> 
			<MilitaryProduction>true</MilitaryProduction> 
			<Pillage>true</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>false</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>false</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<PrereqTech>TECH_HORSEBACK_RIDING</PrereqTech> 
			<ObsoleteTech>TECH_CHIVALRY</ObsoleteTech> 
			<GoodyHutUpgradeUnitClass>UNITCLASS_KNIGHT</GoodyHutUpgradeUnitClass> 
			<HurryCostModifier>20</HurryCostModifier> 
			<AdvancedStartCost>20</AdvancedStartCost> 
			<MinAreaSize>-1</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>100</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>3</XPValueAttack> 
			<XPValueDefense>3</XPValueDefense> 
			<Conscription>0</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_U_GREEK_COMPANIONCAVALRY</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>QUADRUPED</MoveRate> 
			<UnitFlagIconOffset>18</UnitFlagIconOffset> 
			<PortraitIndex>18</PortraitIndex> 
			<IconAtlas>UNIT_ATLAS_1</IconAtlas> 
			<UnitFlagAtlas>UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>72</ID> 
			<Type>UNIT_SWORDSMAN</Type> 
			<Description>TXT_KEY_UNIT_SWORDSMAN</Description> 
			<Civilopedia>TXT_KEY_CIV5_ANTIQUITY_SWORDSMAN_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_UNIT_SWORDSMAN_STRATEGY</Strategy> 
			<Help>TXT_KEY_UNIT_HELP_SWORDSMAN</Help> 
			<Combat>14</Combat> 
			<RangedCombat>0</RangedCombat> 
			<Cost>75</Cost> 
			<FaithCost>150</FaithCost> 
			<RequiresFaithPurchaseEnabled>true</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>2</Moves> 
			<Immobile>false</Immobile> 
			<Range>0</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_SWORDSMAN</Class> 
			<CombatClass>UNITCOMBAT_MELEE</CombatClass> 
			<Domain>DOMAIN_LAND</Domain> 
			<DefaultUnitAI>UNITAI_ATTACK</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>true</MilitarySupport> 
			<MilitaryProduction>true</MilitaryProduction> 
			<Pillage>true</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>false</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>false</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<PrereqTech>TECH_IRON_WORKING</PrereqTech> 
			<ObsoleteTech>TECH_STEEL</ObsoleteTech> 
			<GoodyHutUpgradeUnitClass>UNITCLASS_LONGSWORDSMAN</GoodyHutUpgradeUnitClass> 
			<HurryCostModifier>20</HurryCostModifier> 
			<AdvancedStartCost>20</AdvancedStartCost> 
			<MinAreaSize>-1</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>100</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>3</XPValueAttack> 
			<XPValueDefense>3</XPValueDefense> 
			<Conscription>1</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_SWORDSMAN</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>HEAVY_BIPED</MoveRate> 
			<UnitFlagIconOffset>14</UnitFlagIconOffset> 
			<PortraitIndex>14</PortraitIndex> 
			<IconAtlas>UNIT_ATLAS_1</IconAtlas> 
			<UnitFlagAtlas>UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>73</ID> 
			<Type>UNIT_IROQUOIAN_MOHAWKWARRIOR</Type> 
			<Description>TXT_KEY_UNIT_IROQUOIAN_MOHAWKWARRIOR</Description> 
			<Civilopedia>TXT_KEY_CIV5_ANTIQUITY_MOHAWKWARRIOR_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_UNIT_IROQUOIAN_MOHAWKWARRIOR_STRATEGY</Strategy> 
			<Help>TXT_KEY_UNIT_HELP_MOHAWK_WARRIOR</Help> 
			<Combat>14</Combat> 
			<RangedCombat>0</RangedCombat> 
			<Cost>75</Cost> 
			<FaithCost>150</FaithCost> 
			<RequiresFaithPurchaseEnabled>true</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>2</Moves> 
			<Immobile>false</Immobile> 
			<Range>0</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_SWORDSMAN</Class> 
			<CombatClass>UNITCOMBAT_MELEE</CombatClass> 
			<Domain>DOMAIN_LAND</Domain> 
			<DefaultUnitAI>UNITAI_ATTACK</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>true</MilitarySupport> 
			<MilitaryProduction>true</MilitaryProduction> 
			<Pillage>true</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>false</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>false</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<PrereqTech>TECH_IRON_WORKING</PrereqTech> 
			<ObsoleteTech>TECH_GUNPOWDER</ObsoleteTech> 
			<GoodyHutUpgradeUnitClass>UNITCLASS_LONGSWORDSMAN</GoodyHutUpgradeUnitClass> 
			<HurryCostModifier>20</HurryCostModifier> 
			<AdvancedStartCost>20</AdvancedStartCost> 
			<MinAreaSize>-1</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>100</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>3</XPValueAttack> 
			<XPValueDefense>3</XPValueDefense> 
			<Conscription>1</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_U_IROQUOIAN_MOHAWKWARRIOR</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>BIPED</MoveRate> 
			<UnitFlagIconOffset>16</UnitFlagIconOffset> 
			<PortraitIndex>16</PortraitIndex> 
			<IconAtlas>UNIT_ATLAS_1</IconAtlas> 
			<UnitFlagAtlas>UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>74</ID> 
			<Type>UNIT_ROMAN_LEGION</Type> 
			<Description>TXT_KEY_UNIT_ROMAN_LEGION</Description> 
			<Civilopedia>TXT_KEY_CIV5_ANTIQUITY_LEGION_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_UNIT_ROMAN_LEGION_STRATEGY</Strategy> 
			<Help>TXT_KEY_UNIT_HELP_ROMAN_LEGION</Help> 
			<Combat>17</Combat> 
			<RangedCombat>0</RangedCombat> 
			<Cost>75</Cost> 
			<FaithCost>150</FaithCost> 
			<RequiresFaithPurchaseEnabled>true</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>2</Moves> 
			<Immobile>false</Immobile> 
			<Range>0</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_SWORDSMAN</Class> 
			<CombatClass>UNITCOMBAT_MELEE</CombatClass> 
			<Domain>DOMAIN_LAND</Domain> 
			<DefaultUnitAI>UNITAI_ATTACK</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>true</MilitarySupport> 
			<MilitaryProduction>true</MilitaryProduction> 
			<Pillage>true</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>false</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>false</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<PrereqTech>TECH_IRON_WORKING</PrereqTech> 
			<ObsoleteTech>TECH_GUNPOWDER</ObsoleteTech> 
			<GoodyHutUpgradeUnitClass>UNITCLASS_LONGSWORDSMAN</GoodyHutUpgradeUnitClass> 
			<HurryCostModifier>20</HurryCostModifier> 
			<AdvancedStartCost>20</AdvancedStartCost> 
			<MinAreaSize>-1</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>100</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>100</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>3</XPValueAttack> 
			<XPValueDefense>3</XPValueDefense> 
			<Conscription>1</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_U_ROMAN_LEGION</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>HEAVY_BIPED</MoveRate> 
			<UnitFlagIconOffset>15</UnitFlagIconOffset> 
			<PortraitIndex>15</PortraitIndex> 
			<IconAtlas>UNIT_ATLAS_1</IconAtlas> 
			<UnitFlagAtlas>UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>75</ID> 
			<Type>UNIT_CHARIOT_ARCHER</Type> 
			<Description>TXT_KEY_UNIT_CHARIOT_ARCHER</Description> 
			<Civilopedia>TXT_KEY_CIV5_ANTIQUITY_CHARIOTARCHER_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_UNIT_CHARIOT_ARCHER_STRATEGY</Strategy> 
			<Help>TXT_KEY_UNIT_HELP_CHARIOR_ARCHER</Help> 
			<Combat>6</Combat> 
			<RangedCombat>10</RangedCombat> 
			<Cost>56</Cost> 
			<FaithCost>112</FaithCost> 
			<RequiresFaithPurchaseEnabled>true</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>4</Moves> 
			<Immobile>false</Immobile> 
			<Range>2</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_CHARIOT_ARCHER</Class> 
			<CombatClass>UNITCOMBAT_ARCHER</CombatClass> 
			<Domain>DOMAIN_LAND</Domain> 
			<DefaultUnitAI>UNITAI_RANGED</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>true</MilitarySupport> 
			<MilitaryProduction>true</MilitaryProduction> 
			<Pillage>true</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>false</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>false</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<PrereqTech>TECH_THE_WHEEL</PrereqTech> 
			<ObsoleteTech>TECH_CHIVALRY</ObsoleteTech> 
			<GoodyHutUpgradeUnitClass>UNITCLASS_KNIGHT</GoodyHutUpgradeUnitClass> 
			<HurryCostModifier>0</HurryCostModifier> 
			<AdvancedStartCost>15</AdvancedStartCost> 
			<MinAreaSize>-1</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>100</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>3</XPValueAttack> 
			<XPValueDefense>3</XPValueDefense> 
			<Conscription>0</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_CHARIOT_ARCHER</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>WHEELED</MoveRate> 
			<UnitFlagIconOffset>12</UnitFlagIconOffset> 
			<PortraitIndex>12</PortraitIndex> 
			<IconAtlas>UNIT_ATLAS_1</IconAtlas> 
			<UnitFlagAtlas>UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>76</ID> 
			<Type>UNIT_EGYPTIAN_WARCHARIOT</Type> 
			<Description>TXT_KEY_UNIT_EGYPT_WARCHARIOT</Description> 
			<Civilopedia>TXT_KEY_CIV5_ANTIQUITY_WARCHARIOT_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_UNIT_EGYPTIAN_WARCHARIOT_STRATEGY</Strategy> 
			<Help>TXT_KEY_UNIT_HELP_EGYPTIAN_WAR_CHARIOT</Help> 
			<Combat>6</Combat> 
			<RangedCombat>10</RangedCombat> 
			<Cost>56</Cost> 
			<FaithCost>112</FaithCost> 
			<RequiresFaithPurchaseEnabled>true</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>5</Moves> 
			<Immobile>false</Immobile> 
			<Range>2</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_CHARIOT_ARCHER</Class> 
			<CombatClass>UNITCOMBAT_ARCHER</CombatClass> 
			<Domain>DOMAIN_LAND</Domain> 
			<DefaultUnitAI>UNITAI_RANGED</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>true</MilitarySupport> 
			<MilitaryProduction>true</MilitaryProduction> 
			<Pillage>true</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>false</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>false</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<PrereqTech>TECH_THE_WHEEL</PrereqTech> 
			<ObsoleteTech>TECH_CHIVALRY</ObsoleteTech> 
			<GoodyHutUpgradeUnitClass>UNITCLASS_KNIGHT</GoodyHutUpgradeUnitClass> 
			<HurryCostModifier>0</HurryCostModifier> 
			<AdvancedStartCost>15</AdvancedStartCost> 
			<MinAreaSize>-1</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>100</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>3</XPValueAttack> 
			<XPValueDefense>3</XPValueDefense> 
			<Conscription>0</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_U_EGYPTIAN_WARCHARIOT</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>WHEELED</MoveRate> 
			<UnitFlagIconOffset>13</UnitFlagIconOffset> 
			<PortraitIndex>13</PortraitIndex> 
			<IconAtlas>UNIT_ATLAS_1</IconAtlas> 
			<UnitFlagAtlas>UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>77</ID> 
			<Type>UNIT_INDIAN_WARELEPHANT</Type> 
			<Description>TXT_KEY_UNIT_INDIAN_WARELEPHANT</Description> 
			<Civilopedia>TXT_KEY_CIV5_ANTIQUITY_INDIANWARELEPHANT_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_UNIT_INDIAN_WARELEPHANT_STRATEGY</Strategy> 
			<Help>TXT_KEY_UNIT_HELP_INDIAN_WAR_ELEPHANT</Help> 
			<Combat>9</Combat> 
			<RangedCombat>11</RangedCombat> 
			<Cost>70</Cost> 
			<FaithCost>140</FaithCost> 
			<RequiresFaithPurchaseEnabled>true</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>3</Moves> 
			<Immobile>false</Immobile> 
			<Range>2</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_CHARIOT_ARCHER</Class> 
			<CombatClass>UNITCOMBAT_ARCHER</CombatClass> 
			<Domain>DOMAIN_LAND</Domain> 
			<DefaultUnitAI>UNITAI_RANGED</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>true</MilitarySupport> 
			<MilitaryProduction>true</MilitaryProduction> 
			<Pillage>true</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>false</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>false</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<PrereqTech>TECH_THE_WHEEL</PrereqTech> 
			<ObsoleteTech>TECH_CHIVALRY</ObsoleteTech> 
			<GoodyHutUpgradeUnitClass>UNITCLASS_KNIGHT</GoodyHutUpgradeUnitClass> 
			<HurryCostModifier>0</HurryCostModifier> 
			<AdvancedStartCost>15</AdvancedStartCost> 
			<MinAreaSize>-1</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>100</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>3</XPValueAttack> 
			<XPValueDefense>3</XPValueDefense> 
			<Conscription>0</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_U_INDIAN_WARELEPHANT</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>PHANT</MoveRate> 
			<UnitFlagIconOffset>19</UnitFlagIconOffset> 
			<PortraitIndex>19</PortraitIndex> 
			<IconAtlas>UNIT_ATLAS_1</IconAtlas> 
			<UnitFlagAtlas>UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>78</ID> 
			<Type>UNIT_SPEARMAN</Type> 
			<Description>TXT_KEY_UNIT_SPEARMAN</Description> 
			<Civilopedia>TXT_KEY_CIV5_ANTIQUITY_SPEARMAN_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_UNIT_SPEARMAN_STRATEGY</Strategy> 
			<Help>TXT_KEY_UNIT_HELP_SPEARMAN</Help> 
			<Combat>11</Combat> 
			<RangedCombat>0</RangedCombat> 
			<Cost>56</Cost> 
			<FaithCost>112</FaithCost> 
			<RequiresFaithPurchaseEnabled>true</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>2</Moves> 
			<Immobile>false</Immobile> 
			<Range>0</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_SPEARMAN</Class> 
			<CombatClass>UNITCOMBAT_MELEE</CombatClass> 
			<Domain>DOMAIN_LAND</Domain> 
			<DefaultUnitAI>UNITAI_COUNTER</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>true</MilitarySupport> 
			<MilitaryProduction>true</MilitaryProduction> 
			<Pillage>true</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>false</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>false</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<PrereqTech>TECH_BRONZE_WORKING</PrereqTech> 
			<ObsoleteTech>TECH_CIVIL_SERVICE</ObsoleteTech> 
			<GoodyHutUpgradeUnitClass>UNITCLASS_PIKEMAN</GoodyHutUpgradeUnitClass> 
			<HurryCostModifier>0</HurryCostModifier> 
			<AdvancedStartCost>15</AdvancedStartCost> 
			<MinAreaSize>-1</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>100</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>3</XPValueAttack> 
			<XPValueDefense>3</XPValueDefense> 
			<Conscription>2</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_SPEARMAN</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>BIPED</MoveRate> 
			<UnitFlagIconOffset>9</UnitFlagIconOffset> 
			<PortraitIndex>9</PortraitIndex> 
			<IconAtlas>UNIT_ATLAS_1</IconAtlas> 
			<UnitFlagAtlas>UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>79</ID> 
			<Type>UNIT_GREEK_HOPLITE</Type> 
			<Description>TXT_KEY_UNIT_GREEK_HOPLITE</Description> 
			<Civilopedia>TXT_KEY_CIV5_ANTIQUITY_HOPLITE_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_UNIT_GREEK_HOPLITE_STRATEGY</Strategy> 
			<Help>TXT_KEY_UNIT_HELP_HOPLITE</Help> 
			<Combat>13</Combat> 
			<RangedCombat>0</RangedCombat> 
			<Cost>56</Cost> 
			<FaithCost>112</FaithCost> 
			<RequiresFaithPurchaseEnabled>true</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>2</Moves> 
			<Immobile>false</Immobile> 
			<Range>0</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_SPEARMAN</Class> 
			<CombatClass>UNITCOMBAT_MELEE</CombatClass> 
			<Domain>DOMAIN_LAND</Domain> 
			<DefaultUnitAI>UNITAI_COUNTER</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>true</MilitarySupport> 
			<MilitaryProduction>true</MilitaryProduction> 
			<Pillage>true</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>false</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>false</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<PrereqTech>TECH_BRONZE_WORKING</PrereqTech> 
			<ObsoleteTech>TECH_CIVIL_SERVICE</ObsoleteTech> 
			<GoodyHutUpgradeUnitClass>UNITCLASS_PIKEMAN</GoodyHutUpgradeUnitClass> 
			<HurryCostModifier>0</HurryCostModifier> 
			<AdvancedStartCost>15</AdvancedStartCost> 
			<MinAreaSize>-1</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>100</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>3</XPValueAttack> 
			<XPValueDefense>3</XPValueDefense> 
			<Conscription>2</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_U_GREEK_HOPLITE</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>BIPED</MoveRate> 
			<UnitFlagIconOffset>10</UnitFlagIconOffset> 
			<PortraitIndex>10</PortraitIndex> 
			<IconAtlas>UNIT_ATLAS_1</IconAtlas> 
			<UnitFlagAtlas>UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>80</ID> 
			<Type>UNIT_PERSIAN_IMMORTAL</Type> 
			<Description>TXT_KEY_UNIT_PERSIAN_IMMORTAL</Description> 
			<Civilopedia>TXT_KEY_CIV5_ANTIQUITY_IMMORTAL_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_UNIT_PERSIAN_IMMORTAL_STRATEGY</Strategy> 
			<Help>TXT_KEY_UNIT_HELP_IMMORTAL</Help> 
			<Combat>12</Combat> 
			<RangedCombat>0</RangedCombat> 
			<Cost>56</Cost> 
			<FaithCost>112</FaithCost> 
			<RequiresFaithPurchaseEnabled>true</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>2</Moves> 
			<Immobile>false</Immobile> 
			<Range>0</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_SPEARMAN</Class> 
			<CombatClass>UNITCOMBAT_MELEE</CombatClass> 
			<Domain>DOMAIN_LAND</Domain> 
			<DefaultUnitAI>UNITAI_COUNTER</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>true</MilitarySupport> 
			<MilitaryProduction>true</MilitaryProduction> 
			<Pillage>true</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>false</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>false</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<PrereqTech>TECH_BRONZE_WORKING</PrereqTech> 
			<ObsoleteTech>TECH_CIVIL_SERVICE</ObsoleteTech> 
			<GoodyHutUpgradeUnitClass>UNITCLASS_PIKEMAN</GoodyHutUpgradeUnitClass> 
			<HurryCostModifier>0</HurryCostModifier> 
			<AdvancedStartCost>15</AdvancedStartCost> 
			<MinAreaSize>-1</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>100</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>3</XPValueAttack> 
			<XPValueDefense>3</XPValueDefense> 
			<Conscription>2</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_U_PERSIAN_IMMORTAL</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>BIPED</MoveRate> 
			<UnitFlagIconOffset>11</UnitFlagIconOffset> 
			<PortraitIndex>11</PortraitIndex> 
			<IconAtlas>UNIT_ATLAS_1</IconAtlas> 
			<UnitFlagAtlas>UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>81</ID> 
			<Type>UNIT_ARCHER</Type> 
			<Description>TXT_KEY_UNIT_ARCHER</Description> 
			<Civilopedia>TXT_KEY_CIV5_ANTIQUITY_ARCHER_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_UNIT_ARCHER_STRATEGY</Strategy> 
			<Help>TXT_KEY_UNIT_HELP_ARCHER</Help> 
			<Combat>5</Combat> 
			<RangedCombat>7</RangedCombat> 
			<Cost>40</Cost> 
			<FaithCost>80</FaithCost> 
			<RequiresFaithPurchaseEnabled>true</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>2</Moves> 
			<Immobile>false</Immobile> 
			<Range>2</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_ARCHER</Class> 
			<CombatClass>UNITCOMBAT_ARCHER</CombatClass> 
			<Domain>DOMAIN_LAND</Domain> 
			<DefaultUnitAI>UNITAI_RANGED</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>true</MilitarySupport> 
			<MilitaryProduction>true</MilitaryProduction> 
			<Pillage>true</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>false</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>false</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<PrereqTech>TECH_ARCHERY</PrereqTech> 
			<ObsoleteTech>TECH_CONSTRUCTION</ObsoleteTech> 
			<GoodyHutUpgradeUnitClass>UNITCLASS_COMPOSITE_BOWMAN</GoodyHutUpgradeUnitClass> 
			<HurryCostModifier>0</HurryCostModifier> 
			<AdvancedStartCost>15</AdvancedStartCost> 
			<MinAreaSize>-1</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>100</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>3</XPValueAttack> 
			<XPValueDefense>3</XPValueDefense> 
			<Conscription>0</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_ARCHER</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>BIPED</MoveRate> 
			<UnitFlagIconOffset>6</UnitFlagIconOffset> 
			<PortraitIndex>6</PortraitIndex> 
			<IconAtlas>UNIT_ATLAS_1</IconAtlas> 
			<UnitFlagAtlas>UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>82</ID> 
			<Type>UNIT_SCOUT</Type> 
			<Description>TXT_KEY_UNIT_SCOUT</Description> 
			<Civilopedia>TXT_KEY_CIV5_ANTIQUITY_SCOUT_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_UNIT_SCOUT_STRATEGY</Strategy> 
			<Help>TXT_KEY_UNIT_HELP_SCOUT</Help> 
			<Combat>5</Combat> 
			<RangedCombat>0</RangedCombat> 
			<Cost>25</Cost> 
			<FaithCost>50</FaithCost> 
			<RequiresFaithPurchaseEnabled>true</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>2</Moves> 
			<Immobile>false</Immobile> 
			<Range>0</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_SCOUT</Class> 
			<CombatClass>UNITCOMBAT_RECON</CombatClass> 
			<Domain>DOMAIN_LAND</Domain> 
			<DefaultUnitAI>UNITAI_EXPLORE</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>true</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>true</MilitarySupport> 
			<MilitaryProduction>true</MilitaryProduction> 
			<Pillage>true</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>false</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>false</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<ObsoleteTech>TECH_EE_EXPLORATION</ObsoleteTech> 
			<GoodyHutUpgradeUnitClass>UNITCLASS_ARCHER</GoodyHutUpgradeUnitClass> 
			<HurryCostModifier>0</HurryCostModifier> 
			<AdvancedStartCost>10</AdvancedStartCost> 
			<MinAreaSize>-1</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>100</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>3</XPValueAttack> 
			<XPValueDefense>3</XPValueDefense> 
			<Conscription>0</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_SCOUT</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>BIPED</MoveRate> 
			<UnitFlagIconOffset>5</UnitFlagIconOffset> 
			<PortraitIndex>5</PortraitIndex> 
			<IconAtlas>UNIT_ATLAS_1</IconAtlas> 
			<UnitFlagAtlas>UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>83</ID> 
			<Type>UNIT_WARRIOR</Type> 
			<Description>TXT_KEY_UNIT_WARRIOR</Description> 
			<Civilopedia>TXT_KEY_CIV5_ANTIQUITY_WARRIOR_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_UNIT_WARRIOR_STRATEGY</Strategy> 
			<Help>TXT_KEY_UNIT_HELP_WARRIOR</Help> 
			<Combat>8</Combat> 
			<RangedCombat>0</RangedCombat> 
			<Cost>40</Cost> 
			<FaithCost>80</FaithCost> 
			<RequiresFaithPurchaseEnabled>true</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>2</Moves> 
			<Immobile>false</Immobile> 
			<Range>0</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_WARRIOR</Class> 
			<CombatClass>UNITCOMBAT_MELEE</CombatClass> 
			<Domain>DOMAIN_LAND</Domain> 
			<DefaultUnitAI>UNITAI_ATTACK</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>true</MilitarySupport> 
			<MilitaryProduction>true</MilitaryProduction> 
			<Pillage>true</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>false</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>false</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<ObsoleteTech>TECH_METAL_CASTING</ObsoleteTech> 
			<GoodyHutUpgradeUnitClass>UNITCLASS_SPEARMAN</GoodyHutUpgradeUnitClass> 
			<HurryCostModifier>0</HurryCostModifier> 
			<AdvancedStartCost>10</AdvancedStartCost> 
			<MinAreaSize>-1</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>100</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>3</XPValueAttack> 
			<XPValueDefense>3</XPValueDefense> 
			<Conscription>1</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT__WARRIOR</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>BIPED</MoveRate> 
			<UnitFlagIconOffset>3</UnitFlagIconOffset> 
			<PortraitIndex>3</PortraitIndex> 
			<IconAtlas>UNIT_ATLAS_1</IconAtlas> 
			<UnitFlagAtlas>UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>84</ID> 
			<Type>UNIT_AZTEC_JAGUAR</Type> 
			<Description>TXT_KEY_UNIT_AZTEC_JAGUAR</Description> 
			<Civilopedia>TXT_KEY_CIV5_ANTIQUITY_JAGUAR_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_UNIT_AZTEC_JAGUAR_STRATEGY</Strategy> 
			<Help>TXT_KEY_UNIT_HELP_JAGUAR</Help> 
			<Combat>8</Combat> 
			<RangedCombat>0</RangedCombat> 
			<Cost>40</Cost> 
			<FaithCost>80</FaithCost> 
			<RequiresFaithPurchaseEnabled>true</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>2</Moves> 
			<Immobile>false</Immobile> 
			<Range>0</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_WARRIOR</Class> 
			<CombatClass>UNITCOMBAT_MELEE</CombatClass> 
			<Domain>DOMAIN_LAND</Domain> 
			<DefaultUnitAI>UNITAI_ATTACK</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>true</MilitarySupport> 
			<MilitaryProduction>true</MilitaryProduction> 
			<Pillage>true</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>false</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>false</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<ObsoleteTech>TECH_METAL_CASTING</ObsoleteTech> 
			<GoodyHutUpgradeUnitClass>UNITCLASS_SPEARMAN</GoodyHutUpgradeUnitClass> 
			<HurryCostModifier>0</HurryCostModifier> 
			<AdvancedStartCost>10</AdvancedStartCost> 
			<MinAreaSize>-1</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>100</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>3</XPValueAttack> 
			<XPValueDefense>3</XPValueDefense> 
			<Conscription>1</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_U_AZTEC_JAGUAR</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>BIPED</MoveRate> 
			<UnitFlagIconOffset>4</UnitFlagIconOffset> 
			<PortraitIndex>4</PortraitIndex> 
			<IconAtlas>UNIT_ATLAS_1</IconAtlas> 
			<UnitFlagAtlas>UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>85</ID> 
			<Type>UNIT_BARBARIAN_WARRIOR</Type> 
			<Description>TXT_KEY_UNIT_BRUTE</Description> 
			<Civilopedia>TXT_KEY_CIV5_BARBARIANS_TEXT</Civilopedia> 
			<Help>TXT_KEY_UNIT_HELP_BARBARIAN_WARRIOR</Help> 
			<Combat>8</Combat> 
			<RangedCombat>0</RangedCombat> 
			<Cost>20</Cost> 
			<FaithCost>0</FaithCost> 
			<RequiresFaithPurchaseEnabled>false</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>2</Moves> 
			<Immobile>false</Immobile> 
			<Range>0</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_WARRIOR</Class> 
			<CombatClass>UNITCOMBAT_MELEE</CombatClass> 
			<Domain>DOMAIN_LAND</Domain> 
			<DefaultUnitAI>UNITAI_ATTACK</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>true</MilitarySupport> 
			<MilitaryProduction>true</MilitaryProduction> 
			<Pillage>true</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>false</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>false</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<HurryCostModifier>0</HurryCostModifier> 
			<AdvancedStartCost>10</AdvancedStartCost> 
			<MinAreaSize>-1</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>100</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>3</XPValueAttack> 
			<XPValueDefense>3</XPValueDefense> 
			<Conscription>1</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_BARBARIAN_EURO</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>HEAVY_BIPED</MoveRate> 
			<UnitFlagIconOffset>3</UnitFlagIconOffset> 
			<PortraitIndex>25</PortraitIndex> 
			<IconAtlas>UNIT_ATLAS_1</IconAtlas> 
			<UnitFlagAtlas>UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>86</ID> 
			<Type>UNIT_GALLEY</Type> 
			<Description>TXT_KEY_UNIT_GALLEY</Description> 
			<Civilopedia>TXT_KEY_UNIT_GALLEY_PEDIA</Civilopedia> 
			<Strategy>TXT_KEY_UNIT_GALLEY_STRATEGY</Strategy> 
			<Combat>7</Combat> 
			<RangedCombat>0</RangedCombat> 
			<Cost>40</Cost> 
			<FaithCost>0</FaithCost> 
			<RequiresFaithPurchaseEnabled>false</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>3</Moves> 
			<Immobile>false</Immobile> 
			<Range>0</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_GALLEY</Class> 
			<CombatClass>UNITCOMBAT_NAVALMELEE</CombatClass> 
			<Domain>DOMAIN_SEA</Domain> 
			<DefaultUnitAI>UNITAI_ATTACK_SEA</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>true</MilitarySupport> 
			<MilitaryProduction>true</MilitaryProduction> 
			<Pillage>true</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>false</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>true</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<HurryCostModifier>0</HurryCostModifier> 
			<AdvancedStartCost>10</AdvancedStartCost> 
			<MinAreaSize>10</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>100</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>3</XPValueAttack> 
			<XPValueDefense>3</XPValueDefense> 
			<Conscription>0</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_BARBARIAN_GALLEY</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>WOODEN_BOAT</MoveRate> 
			<UnitFlagIconOffset>23</UnitFlagIconOffset> 
			<PortraitIndex>23</PortraitIndex> 
			<IconAtlas>UNIT_ATLAS_1</IconAtlas> 
			<UnitFlagAtlas>UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>87</ID> 
			<Type>UNIT_BARBARIAN_ARCHER</Type> 
			<Description>TXT_KEY_UNIT_ARCHER</Description> 
			<Help>TXT_KEY_UNIT_HELP_ARCHER</Help> 
			<Combat>4</Combat> 
			<RangedCombat>7</RangedCombat> 
			<Cost>40</Cost> 
			<FaithCost>0</FaithCost> 
			<RequiresFaithPurchaseEnabled>false</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>2</Moves> 
			<Immobile>false</Immobile> 
			<Range>2</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_ARCHER</Class> 
			<CombatClass>UNITCOMBAT_ARCHER</CombatClass> 
			<Domain>DOMAIN_LAND</Domain> 
			<DefaultUnitAI>UNITAI_RANGED</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>true</MilitarySupport> 
			<MilitaryProduction>true</MilitaryProduction> 
			<Pillage>true</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>false</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>false</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<PrereqTech>TECH_ARCHERY</PrereqTech> 
			<HurryCostModifier>0</HurryCostModifier> 
			<AdvancedStartCost>15</AdvancedStartCost> 
			<MinAreaSize>-1</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>100</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>3</XPValueAttack> 
			<XPValueDefense>3</XPValueDefense> 
			<Conscription>0</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_BARBARIAN_ARCHER</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>false</ShowInPedia> 
			<MoveRate>BIPED</MoveRate> 
			<UnitFlagIconOffset>6</UnitFlagIconOffset> 
			<PortraitIndex>6</PortraitIndex> 
			<IconAtlas>UNIT_ATLAS_1</IconAtlas> 
			<UnitFlagAtlas>UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>88</ID> 
			<Type>UNIT_BARBARIAN_SPEARMAN</Type> 
			<Description>TXT_KEY_UNIT_SPEARMAN</Description> 
			<Help>TXT_KEY_UNIT_HELP_SPEARMAN</Help> 
			<Combat>10</Combat> 
			<RangedCombat>0</RangedCombat> 
			<Cost>56</Cost> 
			<FaithCost>0</FaithCost> 
			<RequiresFaithPurchaseEnabled>false</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>2</Moves> 
			<Immobile>false</Immobile> 
			<Range>0</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_SPEARMAN</Class> 
			<CombatClass>UNITCOMBAT_MELEE</CombatClass> 
			<Domain>DOMAIN_LAND</Domain> 
			<DefaultUnitAI>UNITAI_COUNTER</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>true</MilitarySupport> 
			<MilitaryProduction>true</MilitaryProduction> 
			<Pillage>true</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>false</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>false</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<PrereqTech>TECH_BRONZE_WORKING</PrereqTech> 
			<ObsoleteTech>TECH_CIVIL_SERVICE</ObsoleteTech> 
			<GoodyHutUpgradeUnitClass>UNITCLASS_PIKEMAN</GoodyHutUpgradeUnitClass> 
			<HurryCostModifier>0</HurryCostModifier> 
			<AdvancedStartCost>15</AdvancedStartCost> 
			<MinAreaSize>-1</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>100</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>3</XPValueAttack> 
			<XPValueDefense>3</XPValueDefense> 
			<Conscription>2</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_BARBARIAN_SPEARMAN</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>false</ShowInPedia> 
			<MoveRate>BIPED</MoveRate> 
			<UnitFlagIconOffset>9</UnitFlagIconOffset> 
			<PortraitIndex>9</PortraitIndex> 
			<IconAtlas>UNIT_ATLAS_1</IconAtlas> 
			<UnitFlagAtlas>UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>89</ID> 
			<Type>UNIT_BARBARIAN_SWORDSMAN</Type> 
			<Description>TXT_KEY_UNIT_SWORDSMAN</Description> 
			<Combat>14</Combat> 
			<RangedCombat>0</RangedCombat> 
			<Cost>75</Cost> 
			<FaithCost>0</FaithCost> 
			<RequiresFaithPurchaseEnabled>false</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>2</Moves> 
			<Immobile>false</Immobile> 
			<Range>0</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_SWORDSMAN</Class> 
			<CombatClass>UNITCOMBAT_MELEE</CombatClass> 
			<Domain>DOMAIN_LAND</Domain> 
			<DefaultUnitAI>UNITAI_ATTACK</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>true</MilitarySupport> 
			<MilitaryProduction>true</MilitaryProduction> 
			<Pillage>true</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>false</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>false</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<PrereqTech>TECH_IRON_WORKING</PrereqTech> 
			<ObsoleteTech>TECH_GUNPOWDER</ObsoleteTech> 
			<GoodyHutUpgradeUnitClass>UNITCLASS_LONGSWORDSMAN</GoodyHutUpgradeUnitClass> 
			<HurryCostModifier>0</HurryCostModifier> 
			<AdvancedStartCost>20</AdvancedStartCost> 
			<MinAreaSize>-1</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>100</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>3</XPValueAttack> 
			<XPValueDefense>3</XPValueDefense> 
			<Conscription>1</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_BARBARIAN_SWORDSMAN</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>false</ShowInPedia> 
			<MoveRate>HEAVY_BIPED</MoveRate> 
			<UnitFlagIconOffset>14</UnitFlagIconOffset> 
			<PortraitIndex>14</PortraitIndex> 
			<IconAtlas>UNIT_ATLAS_1</IconAtlas> 
			<UnitFlagAtlas>UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>90</ID> 
			<Type>UNIT_MONGOLIAN_KESHIK</Type> 
			<Description>TXT_KEY_UNIT_MONGOL_KESHIK</Description> 
			<Civilopedia>TXT_KEY_CIV5_MONGOLIA_KESHIK_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_CIV5_MONGOLIA_KESHIK_STRATEGY</Strategy> 
			<Help>TXT_KEY_CIV5_MONGOLIA_KESHIK_HELP</Help> 
			<Combat>15</Combat> 
			<RangedCombat>16</RangedCombat> 
			<Cost>120</Cost> 
			<FaithCost>240</FaithCost> 
			<RequiresFaithPurchaseEnabled>true</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>5</Moves> 
			<Immobile>false</Immobile> 
			<Range>2</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_KNIGHT</Class> 
			<CombatClass>UNITCOMBAT_ARCHER</CombatClass> 
			<Domain>DOMAIN_LAND</Domain> 
			<DefaultUnitAI>UNITAI_RANGED</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>true</MilitarySupport> 
			<MilitaryProduction>true</MilitaryProduction> 
			<Pillage>true</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>false</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>false</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<PrereqTech>TECH_CHIVALRY</PrereqTech> 
			<ObsoleteTech>TECH_EE_IMPERIALISM</ObsoleteTech> 
			<GoodyHutUpgradeUnitClass>UNITCLASS_EE_CUIRASSIER</GoodyHutUpgradeUnitClass> 
			<HurryCostModifier>0</HurryCostModifier> 
			<AdvancedStartCost>25</AdvancedStartCost> 
			<MinAreaSize>-1</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>100</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>3</XPValueAttack> 
			<XPValueDefense>3</XPValueDefense> 
			<Conscription>0</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_U_MONGOLIAN_KESHIK</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>BIPED</MoveRate> 
			<UnitFlagIconOffset>0</UnitFlagIconOffset> 
			<PortraitIndex>0</PortraitIndex> 
			<IconAtlas>GENGHIS_UNIT_ATLAS</IconAtlas> 
			<UnitFlagAtlas>GENGHIS_UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>91</ID> 
			<Type>UNIT_MONGOLIAN_KHAN</Type> 
			<Description>TXT_KEY_UNIT_MONGOL_KHAN</Description> 
			<Civilopedia>TXT_KEY_CIV5_MONGOLIA_KHAN_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_CIV5_MONGOLIA_KHAN_STRATEGY</Strategy> 
			<Help>TXT_KEY_CIV5_MONGOLIA_KHAN_HELP</Help> 
			<Combat>0</Combat> 
			<RangedCombat>0</RangedCombat> 
			<Cost>-1</Cost> 
			<FaithCost>0</FaithCost> 
			<RequiresFaithPurchaseEnabled>false</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>5</Moves> 
			<Immobile>false</Immobile> 
			<Range>0</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_GREAT_GENERAL</Class> 
			<Special>SPECIALUNIT_PEOPLE</Special> 
			<Domain>DOMAIN_LAND</Domain> 
			<CivilianAttackPriority>CIVILIAN_ATTACK_PRIORITY_HIGH</CivilianAttackPriority> 
			<DefaultUnitAI>UNITAI_GENERAL</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>false</MilitarySupport> 
			<MilitaryProduction>false</MilitaryProduction> 
			<Pillage>false</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>false</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>false</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<HurryCostModifier>0</HurryCostModifier> 
			<AdvancedStartCost>-1</AdvancedStartCost> 
			<MinAreaSize>-1</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>1</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>0</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>0</XPValueAttack> 
			<XPValueDefense>0</XPValueDefense> 
			<Conscription>0</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_GENERAL_KHAN</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>true</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>GREAT_PERSON</MoveRate> 
			<UnitFlagIconOffset>90</UnitFlagIconOffset> 
			<PortraitIndex>1</PortraitIndex> 
			<IconAtlas>GENGHIS_UNIT_ATLAS</IconAtlas> 
			<UnitFlagAtlas>UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>92</ID> 
			<Type>UNIT_INCAN_SLINGER</Type> 
			<Description>TXT_KEY_UNIT_INCAN_SLINGER</Description> 
			<Civilopedia>TXT_KEY_CIV5_INCA_SLINGER_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_CIV5_INCA_SLINGER_STRATEGY</Strategy> 
			<Help>TXT_KEY_CIV5_INCA_SLINGER_HELP</Help> 
			<Combat>4</Combat> 
			<RangedCombat>7</RangedCombat> 
			<Cost>40</Cost> 
			<FaithCost>80</FaithCost> 
			<RequiresFaithPurchaseEnabled>true</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>2</Moves> 
			<Immobile>false</Immobile> 
			<Range>2</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_ARCHER</Class> 
			<CombatClass>UNITCOMBAT_ARCHER</CombatClass> 
			<Domain>DOMAIN_LAND</Domain> 
			<DefaultUnitAI>UNITAI_RANGED</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>true</MilitarySupport> 
			<MilitaryProduction>true</MilitaryProduction> 
			<Pillage>true</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>false</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>false</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<PrereqTech>TECH_ARCHERY</PrereqTech> 
			<ObsoleteTech>TECH_CONSTRUCTION</ObsoleteTech> 
			<GoodyHutUpgradeUnitClass>UNITCLASS_COMPOSITE_BOWMAN</GoodyHutUpgradeUnitClass> 
			<HurryCostModifier>0</HurryCostModifier> 
			<AdvancedStartCost>15</AdvancedStartCost> 
			<MinAreaSize>-1</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>100</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>3</XPValueAttack> 
			<XPValueDefense>3</XPValueDefense> 
			<Conscription>0</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_U_INCAN_SLINGER</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>BIPED</MoveRate> 
			<UnitFlagIconOffset>0</UnitFlagIconOffset> 
			<PortraitIndex>0</PortraitIndex> 
			<IconAtlas>DLC02_UNIT_ATLAS</IconAtlas> 
			<UnitFlagAtlas>DLC02_UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>93</ID> 
			<Type>UNIT_SPANISH_TERCIO</Type> 
			<Description>TXT_KEY_UNIT_SPANISH_TERCIO</Description> 
			<Civilopedia>TXT_KEY_CIV5_SPAIN_TERCIO_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_CIV5_SPAIN_TERCIO_STRATEGY</Strategy> 
			<Help>TXT_KEY_CIV5_SPAIN_TERCIO_HELP</Help> 
			<Combat>26</Combat> 
			<RangedCombat>0</RangedCombat> 
			<Cost>160</Cost> 
			<FaithCost>320</FaithCost> 
			<RequiresFaithPurchaseEnabled>true</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>2</Moves> 
			<Immobile>false</Immobile> 
			<Range>0</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_MUSKETMAN</Class> 
			<CombatClass>UNITCOMBAT_MELEE</CombatClass> 
			<Domain>DOMAIN_LAND</Domain> 
			<DefaultUnitAI>UNITAI_ATTACK</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>true</MilitarySupport> 
			<MilitaryProduction>true</MilitaryProduction> 
			<Pillage>true</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>false</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>false</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<PrereqTech>TECH_GUNPOWDER</PrereqTech> 
			<ObsoleteTech>TECH_EE_FLINTLOCK</ObsoleteTech> 
			<GoodyHutUpgradeUnitClass>UNITCLASS_EE_LINE_INFANTRY</GoodyHutUpgradeUnitClass> 
			<HurryCostModifier>0</HurryCostModifier> 
			<AdvancedStartCost>20</AdvancedStartCost> 
			<MinAreaSize>-1</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>100</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>3</XPValueAttack> 
			<XPValueDefense>3</XPValueDefense> 
			<Conscription>4</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_U_SPANISH_TERCIO</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>BIPED</MoveRate> 
			<UnitFlagIconOffset>3</UnitFlagIconOffset> 
			<PortraitIndex>3</PortraitIndex> 
			<IconAtlas>DLC02_UNIT_ATLAS</IconAtlas> 
			<UnitFlagAtlas>DLC02_UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>94</ID> 
			<Type>UNIT_SPANISH_CONQUISTADOR</Type> 
			<Description>TXT_KEY_UNIT_SPANISH_CONQUISTADOR</Description> 
			<Civilopedia>TXT_KEY_CIV5_SPAIN_CONQUISTADOR_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_CIV5_SPAIN_CONQUISTADOR_STRATEGY</Strategy> 
			<Help>TXT_KEY_CIV5_SPAIN_CONQUISTADOR_HELP</Help> 
			<Combat>28</Combat> 
			<RangedCombat>0</RangedCombat> 
			<Cost>170</Cost> 
			<FaithCost>380</FaithCost> 
			<RequiresFaithPurchaseEnabled>true</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>4</Moves> 
			<Immobile>false</Immobile> 
			<Range>0</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_EE_CUIRASSIER</Class> 
			<CombatClass>UNITCOMBAT_MOUNTED</CombatClass> 
			<Domain>DOMAIN_LAND</Domain> 
			<DefaultUnitAI>UNITAI_ATTACK</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>true</MilitarySupport> 
			<MilitaryProduction>true</MilitaryProduction> 
			<Pillage>true</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>true</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>false</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>false</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<PrereqTech>TECH_EE_EXPLORATION</PrereqTech> 
			<ObsoleteTech>TECH_MILITARY_SCIENCE</ObsoleteTech> 
			<GoodyHutUpgradeUnitClass>UNITCLASS_CAVALRY</GoodyHutUpgradeUnitClass> 
			<HurryCostModifier>0</HurryCostModifier> 
			<AdvancedStartCost>25</AdvancedStartCost> 
			<MinAreaSize>-1</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>100</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>3</XPValueAttack> 
			<XPValueDefense>3</XPValueDefense> 
			<Conscription>0</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_U_SPANISH_CONQUISTADOR</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>BIPED</MoveRate> 
			<UnitFlagIconOffset>1</UnitFlagIconOffset> 
			<PortraitIndex>1</PortraitIndex> 
			<IconAtlas>DLC02_UNIT_ATLAS</IconAtlas> 
			<UnitFlagAtlas>DLC02_UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>95</ID> 
			<Type>UNIT_POLYNESIAN_MAORI_WARRIOR</Type> 
			<Description>TXT_KEY_UNIT_POLYNESIAN_MAORI_WARRIOR</Description> 
			<Civilopedia>TXT_KEY_CIV5_POLYNESIAN_MAORI_WARRIOR_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_CIV5_POLYNESIAN_MAORI_WARRIOR_STRATEGY</Strategy> 
			<Help>TXT_KEY_CIV5_POLYNESIAN_MAORI_WARRIOR_HELP</Help> 
			<Combat>8</Combat> 
			<RangedCombat>0</RangedCombat> 
			<Cost>40</Cost> 
			<FaithCost>80</FaithCost> 
			<RequiresFaithPurchaseEnabled>true</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>2</Moves> 
			<Immobile>false</Immobile> 
			<Range>0</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_WARRIOR</Class> 
			<CombatClass>UNITCOMBAT_MELEE</CombatClass> 
			<Domain>DOMAIN_LAND</Domain> 
			<DefaultUnitAI>UNITAI_ATTACK</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>true</MilitarySupport> 
			<MilitaryProduction>true</MilitaryProduction> 
			<Pillage>true</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>false</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>false</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<ObsoleteTech>TECH_METAL_CASTING</ObsoleteTech> 
			<GoodyHutUpgradeUnitClass>UNITCLASS_SPEARMAN</GoodyHutUpgradeUnitClass> 
			<HurryCostModifier>0</HurryCostModifier> 
			<AdvancedStartCost>10</AdvancedStartCost> 
			<MinAreaSize>-1</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>100</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>3</XPValueAttack> 
			<XPValueDefense>3</XPValueDefense> 
			<Conscription>1</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_U_POLYNESIAN_MAORI_WARRIOR</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>BIPED</MoveRate> 
			<UnitFlagIconOffset>0</UnitFlagIconOffset> 
			<PortraitIndex>0</PortraitIndex> 
			<IconAtlas>KAMEHAMEHA_UNIT_ATLAS</IconAtlas> 
			<UnitFlagAtlas>KAMEHAMEHA_UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>96</ID> 
			<Type>UNIT_DANISH_BERSERKER</Type> 
			<Description>TXT_KEY_UNIT_DANISH_BERSERKER</Description> 
			<Civilopedia>TXT_KEY_CIV5_DENMARK_BERSERKER_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_CIV5_DENMARK_BERSERKER_STRATEGY</Strategy> 
			<Help>TXT_KEY_CIV5_DENMARK_BERSERKER_HELP</Help> 
			<Combat>21</Combat> 
			<RangedCombat>0</RangedCombat> 
			<Cost>120</Cost> 
			<FaithCost>240</FaithCost> 
			<RequiresFaithPurchaseEnabled>true</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>3</Moves> 
			<Immobile>false</Immobile> 
			<Range>0</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_LONGSWORDSMAN</Class> 
			<CombatClass>UNITCOMBAT_MELEE</CombatClass> 
			<Domain>DOMAIN_LAND</Domain> 
			<DefaultUnitAI>UNITAI_ATTACK</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>true</MilitarySupport> 
			<MilitaryProduction>true</MilitaryProduction> 
			<Pillage>true</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>false</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>false</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<PrereqTech>TECH_METAL_CASTING</PrereqTech> 
			<ObsoleteTech>TECH_METALLURGY</ObsoleteTech> 
			<GoodyHutUpgradeUnitClass>UNITCLASS_MUSKETMAN</GoodyHutUpgradeUnitClass> 
			<HurryCostModifier>20</HurryCostModifier> 
			<AdvancedStartCost>25</AdvancedStartCost> 
			<MinAreaSize>-1</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>100</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>3</XPValueAttack> 
			<XPValueDefense>3</XPValueDefense> 
			<Conscription>3</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_U_DANISH_BERSERKER</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>HEAVY_BIPED</MoveRate> 
			<UnitFlagIconOffset>0</UnitFlagIconOffset> 
			<PortraitIndex>0</PortraitIndex> 
			<IconAtlas>HARALD_UNIT_ATLAS</IconAtlas> 
			<UnitFlagAtlas>HARALD_UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>97</ID> 
			<Type>UNIT_DANISH_SKI_INFANTRY</Type> 
			<Description>TXT_KEY_UNIT_DANISH_SKI_INFANTRY</Description> 
			<Civilopedia>TXT_KEY_CIV5_DENMARK_SKI_INFANTRY_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_CIV5_DENMARK_SKI_INFANTRY_STRATEGY</Strategy> 
			<Help>TXT_KEY_CIV5_DENMARK_SKI_INFANTRY_HELP</Help> 
			<Combat>30</Combat> 
			<RangedCombat>0</RangedCombat> 
			<Cost>185</Cost> 
			<FaithCost>370</FaithCost> 
			<RequiresFaithPurchaseEnabled>true</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>2</Moves> 
			<Immobile>false</Immobile> 
			<Range>0</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_EE_LINE_INFANTRY</Class> 
			<CombatClass>UNITCOMBAT_GUN</CombatClass> 
			<Domain>DOMAIN_LAND</Domain> 
			<DefaultUnitAI>UNITAI_DEFENSE</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>true</MilitarySupport> 
			<MilitaryProduction>true</MilitaryProduction> 
			<Pillage>true</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>true</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>false</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<PrereqTech>TECH_EE_FLINTLOCK</PrereqTech> 
			<ObsoleteTech>TECH_RIFLING</ObsoleteTech> 
			<GoodyHutUpgradeUnitClass>UNITCLASS_RIFLEMAN</GoodyHutUpgradeUnitClass> 
			<HurryCostModifier>0</HurryCostModifier> 
			<AdvancedStartCost>30</AdvancedStartCost> 
			<MinAreaSize>-1</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>100</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>3</XPValueAttack> 
			<XPValueDefense>3</XPValueDefense> 
			<Conscription>5</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_U_DANISH_SKI_INFANTRY</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>BIPED</MoveRate> 
			<UnitFlagIconOffset>1</UnitFlagIconOffset> 
			<PortraitIndex>1</PortraitIndex> 
			<IconAtlas>HARALD_UNIT_ATLAS</IconAtlas> 
			<UnitFlagAtlas>HARALD_UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>98</ID> 
			<Type>UNIT_KOREAN_TURTLE_SHIP</Type> 
			<Description>TXT_KEY_CIV5_KOREA_TURTLESHIP_HEADING</Description> 
			<Civilopedia>TXT_KEY_CIV5_KOREA_TURTLESHIP_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_CIV5_KOREA_TURTLESHIP_STRATEGY</Strategy> 
			<Help>TXT_KEY_CIV5_KOREA_TURTLESHIP_HELP</Help> 
			<Combat>38</Combat> 
			<RangedCombat>0</RangedCombat> 
			<Cost>165</Cost> 
			<FaithCost>0</FaithCost> 
			<RequiresFaithPurchaseEnabled>false</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>4</Moves> 
			<Immobile>false</Immobile> 
			<Range>0</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_EE_GALLEON</Class> 
			<CombatClass>UNITCOMBAT_NAVALMELEE</CombatClass> 
			<Domain>DOMAIN_SEA</Domain> 
			<DefaultUnitAI>UNITAI_ATTACK_SEA</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>true</MilitarySupport> 
			<MilitaryProduction>true</MilitaryProduction> 
			<Pillage>true</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>false</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>true</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<PrereqTech>TECH_EE_EXPLORATION</PrereqTech> 
			<ObsoleteTech>TECH_STEAM_POWER</ObsoleteTech> 
			<HurryCostModifier>30</HurryCostModifier> 
			<AdvancedStartCost>50</AdvancedStartCost> 
			<MinAreaSize>10</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>100</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>3</XPValueAttack> 
			<XPValueDefense>3</XPValueDefense> 
			<Conscription>0</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_U_KOREAN_TURTLESHIP</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>BOAT</MoveRate> 
			<UnitFlagIconOffset>1</UnitFlagIconOffset> 
			<PortraitIndex>1</PortraitIndex> 
			<IconAtlas>SEJONG_UNIT_ATLAS</IconAtlas> 
			<UnitFlagAtlas>SEJONG_UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>99</ID> 
			<Type>UNIT_KOREAN_HWACHA</Type> 
			<Description>TXT_KEY_CIV5_KOREA_HWACHA_HEADING</Description> 
			<Civilopedia>TXT_KEY_CIV5_KOREA_HWACHA_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_CIV5_KOREA_HWACHA_STRATEGY</Strategy> 
			<Help>TXT_KEY_CIV5_KOREA_HWACHA_HELP</Help> 
			<Combat>11</Combat> 
			<RangedCombat>26</RangedCombat> 
			<Cost>120</Cost> 
			<FaithCost>240</FaithCost> 
			<RequiresFaithPurchaseEnabled>true</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>2</Moves> 
			<Immobile>false</Immobile> 
			<Range>2</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_TREBUCHET</Class> 
			<CombatClass>UNITCOMBAT_SIEGE</CombatClass> 
			<Domain>DOMAIN_LAND</Domain> 
			<DefaultUnitAI>UNITAI_RANGED</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>true</MilitarySupport> 
			<MilitaryProduction>true</MilitaryProduction> 
			<Pillage>true</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>false</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>true</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<PrereqTech>TECH_PHYSICS</PrereqTech> 
			<ObsoleteTech>TECH_CHEMISTRY</ObsoleteTech> 
			<GoodyHutUpgradeUnitClass>UNITCLASS_CANNON</GoodyHutUpgradeUnitClass> 
			<HurryCostModifier>0</HurryCostModifier> 
			<AdvancedStartCost>25</AdvancedStartCost> 
			<MinAreaSize>-1</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>100</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>3</XPValueAttack> 
			<XPValueDefense>3</XPValueDefense> 
			<Conscription>0</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_U_KOREAN_HWACHA</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>ARTILLERY</MoveRate> 
			<UnitFlagIconOffset>0</UnitFlagIconOffset> 
			<PortraitIndex>0</PortraitIndex> 
			<IconAtlas>SEJONG_UNIT_ATLAS</IconAtlas> 
			<UnitFlagAtlas>SEJONG_UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>100</ID> 
			<Type>UNIT_BABYLONIAN_BOWMAN</Type> 
			<Description>TXT_KEY_UNIT_BABYLON_BOWMAN</Description> 
			<Civilopedia>TXT_KEY_CIV5_BABYLON_BOWMAN_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_CIV5_BABYLON_BOWMAN_STRATEGY</Strategy> 
			<Help>TXT_KEY_CIV5_BABYLON_BOWMAN_HELP</Help> 
			<Combat>7</Combat> 
			<RangedCombat>9</RangedCombat> 
			<Cost>40</Cost> 
			<FaithCost>80</FaithCost> 
			<RequiresFaithPurchaseEnabled>true</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>2</Moves> 
			<Immobile>false</Immobile> 
			<Range>2</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_ARCHER</Class> 
			<CombatClass>UNITCOMBAT_ARCHER</CombatClass> 
			<Domain>DOMAIN_LAND</Domain> 
			<DefaultUnitAI>UNITAI_RANGED</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>true</MilitarySupport> 
			<MilitaryProduction>true</MilitaryProduction> 
			<Pillage>true</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>false</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>false</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<PrereqTech>TECH_ARCHERY</PrereqTech> 
			<ObsoleteTech>TECH_CONSTRUCTION</ObsoleteTech> 
			<GoodyHutUpgradeUnitClass>UNITCLASS_COMPOSITE_BOWMAN</GoodyHutUpgradeUnitClass> 
			<HurryCostModifier>0</HurryCostModifier> 
			<AdvancedStartCost>50</AdvancedStartCost> 
			<MinAreaSize>-1</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>100</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>3</XPValueAttack> 
			<XPValueDefense>3</XPValueDefense> 
			<Conscription>0</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_U_BABYLONIAN_BOWMAN</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>BIPED</MoveRate> 
			<UnitFlagIconOffset>0</UnitFlagIconOffset> 
			<PortraitIndex>0</PortraitIndex> 
			<IconAtlas>NEB_UNIT_ATLAS</IconAtlas> 
			<UnitFlagAtlas>NEB_UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>102</ID> 
			<Type>UNIT_CELT_PICTISH_WARRIOR</Type> 
			<Description>TXT_KEY_UNIT_CELT_PICTISH_WARRIOR</Description> 
			<Civilopedia>TXT_KEY_CIV5_CELT_PICTISH_WARRIOR_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_UNIT_CELT_PICTISH_WARRIOR_STRATEGY</Strategy> 
			<Help>TXT_KEY_UNIT_HELP_CELT_PICTISH_WARRIOR</Help> 
			<Combat>11</Combat> 
			<RangedCombat>0</RangedCombat> 
			<Cost>56</Cost> 
			<FaithCost>112</FaithCost> 
			<RequiresFaithPurchaseEnabled>true</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>2</Moves> 
			<Immobile>false</Immobile> 
			<Range>0</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_SPEARMAN</Class> 
			<CombatClass>UNITCOMBAT_MELEE</CombatClass> 
			<Domain>DOMAIN_LAND</Domain> 
			<DefaultUnitAI>UNITAI_ATTACK</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>true</MilitarySupport> 
			<MilitaryProduction>true</MilitaryProduction> 
			<Pillage>true</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>false</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>false</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<PrereqTech>TECH_BRONZE_WORKING</PrereqTech> 
			<ObsoleteTech>TECH_CIVIL_SERVICE</ObsoleteTech> 
			<GoodyHutUpgradeUnitClass>UNITCLASS_PIKEMAN</GoodyHutUpgradeUnitClass> 
			<HurryCostModifier>0</HurryCostModifier> 
			<AdvancedStartCost>15</AdvancedStartCost> 
			<MinAreaSize>-1</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>100</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>3</XPValueAttack> 
			<XPValueDefense>3</XPValueDefense> 
			<Conscription>2</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_U_CELT_PICTISH_WARRIOR</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>BIPED</MoveRate> 
			<UnitFlagIconOffset>10</UnitFlagIconOffset> 
			<PortraitIndex>10</PortraitIndex> 
			<IconAtlas>EXPANSION_UNIT_ATLAS_1</IconAtlas> 
			<UnitFlagAtlas>EXPANSION_UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>103</ID> 
			<Type>UNIT_MAYAN_ATLATLIST</Type> 
			<Description>TXT_KEY_UNIT_MAYAN_ATLATLIST</Description> 
			<Civilopedia>TXT_KEY_CIV5_MAYAN_ATLATLIST_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_UNIT_MAYAN_ATLATLIST_STRATEGY</Strategy> 
			<Help>TXT_KEY_UNIT_HELP_MAYAN_ATLATLIST</Help> 
			<Combat>5</Combat> 
			<RangedCombat>7</RangedCombat> 
			<Cost>36</Cost> 
			<FaithCost>72</FaithCost> 
			<RequiresFaithPurchaseEnabled>true</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>2</Moves> 
			<Immobile>false</Immobile> 
			<Range>2</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_ARCHER</Class> 
			<CombatClass>UNITCOMBAT_ARCHER</CombatClass> 
			<Domain>DOMAIN_LAND</Domain> 
			<DefaultUnitAI>UNITAI_RANGED</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>true</MilitarySupport> 
			<MilitaryProduction>true</MilitaryProduction> 
			<Pillage>true</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>false</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>false</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<PrereqTech>TECH_AGRICULTURE</PrereqTech> 
			<ObsoleteTech>TECH_CONSTRUCTION</ObsoleteTech> 
			<GoodyHutUpgradeUnitClass>UNITCLASS_COMPOSITE_BOWMAN</GoodyHutUpgradeUnitClass> 
			<HurryCostModifier>0</HurryCostModifier> 
			<AdvancedStartCost>15</AdvancedStartCost> 
			<MinAreaSize>-1</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>100</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>3</XPValueAttack> 
			<XPValueDefense>3</XPValueDefense> 
			<Conscription>0</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_U_MAYAN_ATLALIST</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>BIPED</MoveRate> 
			<UnitFlagIconOffset>1</UnitFlagIconOffset> 
			<PortraitIndex>1</PortraitIndex> 
			<IconAtlas>EXPANSION_UNIT_ATLAS_1</IconAtlas> 
			<UnitFlagAtlas>EXPANSION_UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>104</ID> 
			<Type>UNIT_BYZANTINE_DROMON</Type> 
			<Description>TXT_KEY_UNIT_BYZANTINE_DROMON</Description> 
			<Civilopedia>TXT_KEY_CIV5_BYZANTINE_DROMON_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_UNIT_BYZANTINE_DROMON_STRATEGY</Strategy> 
			<Help>TXT_KEY_UNIT_HELP_BYZANTINE_DROMON</Help> 
			<Combat>8</Combat> 
			<RangedCombat>10</RangedCombat> 
			<Cost>56</Cost> 
			<FaithCost>0</FaithCost> 
			<RequiresFaithPurchaseEnabled>false</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>4</Moves> 
			<Immobile>false</Immobile> 
			<Range>2</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_TRIREME</Class> 
			<CombatClass>UNITCOMBAT_NAVALRANGED</CombatClass> 
			<Domain>DOMAIN_SEA</Domain> 
			<DefaultUnitAI>UNITAI_ASSAULT_SEA</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>true</MilitarySupport> 
			<MilitaryProduction>true</MilitaryProduction> 
			<Pillage>true</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>false</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>true</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<PrereqTech>TECH_SAILING</PrereqTech> 
			<ObsoleteTech>TECH_ASTRONOMY</ObsoleteTech> 
			<HurryCostModifier>0</HurryCostModifier> 
			<AdvancedStartCost>30</AdvancedStartCost> 
			<MinAreaSize>10</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>100</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>3</XPValueAttack> 
			<XPValueDefense>3</XPValueDefense> 
			<Conscription>0</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_U_BYZANTIUM_DROMON</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>WOODEN_BOAT</MoveRate> 
			<UnitFlagIconOffset>5</UnitFlagIconOffset> 
			<PortraitIndex>5</PortraitIndex> 
			<IconAtlas>EXPANSION_UNIT_ATLAS_1</IconAtlas> 
			<UnitFlagAtlas>EXPANSION_UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>105</ID> 
			<Type>UNIT_BYZANTINE_CATAPHRACT</Type> 
			<Description>TXT_KEY_UNIT_BYZANTINE_CATAPHRACT</Description> 
			<Civilopedia>TXT_KEY_CIV5_BYZANTINE_CATAPHRACT_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_UNIT_BYZANTINE_CATAPHRACT_STRATEGY</Strategy> 
			<Help>TXT_KEY_UNIT_HELP_BYZANTINE_CATAPHRACT</Help> 
			<Combat>15</Combat> 
			<RangedCombat>0</RangedCombat> 
			<Cost>75</Cost> 
			<FaithCost>150</FaithCost> 
			<RequiresFaithPurchaseEnabled>true</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>3</Moves> 
			<Immobile>false</Immobile> 
			<Range>0</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_HORSEMAN</Class> 
			<CombatClass>UNITCOMBAT_MOUNTED</CombatClass> 
			<Domain>DOMAIN_LAND</Domain> 
			<DefaultUnitAI>UNITAI_FAST_ATTACK</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>true</MilitarySupport> 
			<MilitaryProduction>true</MilitaryProduction> 
			<Pillage>true</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>false</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>false</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<PrereqTech>TECH_HORSEBACK_RIDING</PrereqTech> 
			<ObsoleteTech>TECH_CHIVALRY</ObsoleteTech> 
			<GoodyHutUpgradeUnitClass>UNITCLASS_KNIGHT</GoodyHutUpgradeUnitClass> 
			<HurryCostModifier>20</HurryCostModifier> 
			<AdvancedStartCost>20</AdvancedStartCost> 
			<MinAreaSize>-1</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>100</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>3</XPValueAttack> 
			<XPValueDefense>3</XPValueDefense> 
			<Conscription>0</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_U_BYZANTIUM_CATAPHRACT</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>QUADRUPED</MoveRate> 
			<UnitFlagIconOffset>4</UnitFlagIconOffset> 
			<PortraitIndex>4</PortraitIndex> 
			<IconAtlas>EXPANSION_UNIT_ATLAS_1</IconAtlas> 
			<UnitFlagAtlas>EXPANSION_UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>106</ID> 
			<Type>UNIT_CARTHAGINIAN_FOREST_ELEPHANT</Type> 
			<Description>TXT_KEY_UNIT_CARTHAGINIAN_FOREST_ELEPHANT</Description> 
			<Civilopedia>TXT_KEY_CIV5_CARTHAGINIAN_FOREST_ELEPHANT_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_UNIT_CARTHAGINIAN_FOREST_ELEPHANT_STRATEGY</Strategy> 
			<Help>TXT_KEY_UNIT_HELP_CARTHAGINIAN_FOREST_ELEPHANT</Help> 
			<Combat>14</Combat> 
			<RangedCombat>0</RangedCombat> 
			<Cost>100</Cost> 
			<FaithCost>200</FaithCost> 
			<RequiresFaithPurchaseEnabled>true</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>3</Moves> 
			<Immobile>false</Immobile> 
			<Range>0</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_HORSEMAN</Class> 
			<CombatClass>UNITCOMBAT_MOUNTED</CombatClass> 
			<Domain>DOMAIN_LAND</Domain> 
			<DefaultUnitAI>UNITAI_FAST_ATTACK</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>true</MilitarySupport> 
			<MilitaryProduction>true</MilitaryProduction> 
			<Pillage>true</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>false</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>false</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<PrereqTech>TECH_HORSEBACK_RIDING</PrereqTech> 
			<ObsoleteTech>TECH_CHIVALRY</ObsoleteTech> 
			<GoodyHutUpgradeUnitClass>UNITCLASS_KNIGHT</GoodyHutUpgradeUnitClass> 
			<HurryCostModifier>20</HurryCostModifier> 
			<AdvancedStartCost>20</AdvancedStartCost> 
			<MinAreaSize>-1</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>100</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>3</XPValueAttack> 
			<XPValueDefense>3</XPValueDefense> 
			<Conscription>0</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_U_CARTHAGE_AFRICANFOREST_ELEPHANT</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>QUADRUPED</MoveRate> 
			<UnitFlagIconOffset>0</UnitFlagIconOffset> 
			<PortraitIndex>0</PortraitIndex> 
			<IconAtlas>EXPANSION_UNIT_ATLAS_1</IconAtlas> 
			<UnitFlagAtlas>EXPANSION_UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>107</ID> 
			<Type>UNIT_CARTHAGINIAN_QUINQUEREME</Type> 
			<Description>TXT_KEY_UNIT_CARTHAGINIAN_QUINQUEREME</Description> 
			<Civilopedia>TXT_KEY_CIV5_CARTHAGINIAN_QUINQUEREME_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_UNIT_CARTHAGINIAN_QUINQUEREME_STRATEGY</Strategy> 
			<Help>TXT_KEY_UNIT_HELP_CARTHAGINIAN_QUINQUEREME</Help> 
			<Combat>13</Combat> 
			<RangedCombat>0</RangedCombat> 
			<Cost>45</Cost> 
			<FaithCost>0</FaithCost> 
			<RequiresFaithPurchaseEnabled>false</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>4</Moves> 
			<Immobile>false</Immobile> 
			<Range>0</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_TRIREME</Class> 
			<CombatClass>UNITCOMBAT_NAVALMELEE</CombatClass> 
			<Domain>DOMAIN_SEA</Domain> 
			<DefaultUnitAI>UNITAI_ATTACK_SEA</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>true</MilitarySupport> 
			<MilitaryProduction>true</MilitaryProduction> 
			<Pillage>true</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>false</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>true</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<PrereqTech>TECH_SAILING</PrereqTech> 
			<ObsoleteTech>TECH_COMPASS</ObsoleteTech> 
			<HurryCostModifier>0</HurryCostModifier> 
			<AdvancedStartCost>30</AdvancedStartCost> 
			<MinAreaSize>10</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>100</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>3</XPValueAttack> 
			<XPValueDefense>3</XPValueDefense> 
			<Conscription>0</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_U_CARTHAGE_QUINQUEREME</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>WOODEN_BOAT</MoveRate> 
			<UnitFlagIconOffset>11</UnitFlagIconOffset> 
			<PortraitIndex>11</PortraitIndex> 
			<IconAtlas>EXPANSION_UNIT_ATLAS_1</IconAtlas> 
			<UnitFlagAtlas>EXPANSION_UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>108</ID> 
			<Type>UNIT_HUN_HORSE_ARCHER</Type> 
			<Description>TXT_KEY_UNIT_HUN_HORSE_ARCHER</Description> 
			<Civilopedia>TXT_KEY_CIV5_HUN_HORSE_ARCHER_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_UNIT_HUN_HORSE_ARCHER_STRATEGY</Strategy> 
			<Help>TXT_KEY_UNIT_HELP_HUN_HORSE_ARCHER</Help> 
			<Combat>7</Combat> 
			<RangedCombat>10</RangedCombat> 
			<Cost>56</Cost> 
			<FaithCost>112</FaithCost> 
			<RequiresFaithPurchaseEnabled>true</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>4</Moves> 
			<Immobile>false</Immobile> 
			<Range>2</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_CHARIOT_ARCHER</Class> 
			<CombatClass>UNITCOMBAT_ARCHER</CombatClass> 
			<Domain>DOMAIN_LAND</Domain> 
			<DefaultUnitAI>UNITAI_RANGED</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>true</MilitarySupport> 
			<MilitaryProduction>true</MilitaryProduction> 
			<Pillage>true</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>false</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>false</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<PrereqTech>TECH_THE_WHEEL</PrereqTech> 
			<ObsoleteTech>TECH_CHIVALRY</ObsoleteTech> 
			<GoodyHutUpgradeUnitClass>UNITCLASS_KNIGHT</GoodyHutUpgradeUnitClass> 
			<HurryCostModifier>20</HurryCostModifier> 
			<AdvancedStartCost>15</AdvancedStartCost> 
			<MinAreaSize>-1</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>100</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>3</XPValueAttack> 
			<XPValueDefense>3</XPValueDefense> 
			<Conscription>0</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_U_HUNS_HORSE_ARCHER</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>QUADRUPED</MoveRate> 
			<UnitFlagIconOffset>7</UnitFlagIconOffset> 
			<PortraitIndex>7</PortraitIndex> 
			<IconAtlas>EXPANSION_UNIT_ATLAS_1</IconAtlas> 
			<UnitFlagAtlas>EXPANSION_UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>109</ID> 
			<Type>UNIT_AUSTRIAN_HUSSAR</Type> 
			<Description>TXT_KEY_UNIT_AUSTRIAN_HUSSAR</Description> 
			<Civilopedia>TXT_KEY_CIV5_AUSTRIAN_HUSSAR_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_UNIT_AUSTRIAN_HUSSAR_STRATEGY</Strategy> 
			<Help>TXT_KEY_UNIT_HELP_AUSTRIAN_HUSSAR</Help> 
			<Combat>34</Combat> 
			<RangedCombat>0</RangedCombat> 
			<Cost>225</Cost> 
			<FaithCost>0</FaithCost> 
			<RequiresFaithPurchaseEnabled>false</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>5</Moves> 
			<Immobile>false</Immobile> 
			<Range>0</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_CAVALRY</Class> 
			<CombatClass>UNITCOMBAT_MOUNTED</CombatClass> 
			<Domain>DOMAIN_LAND</Domain> 
			<DefaultUnitAI>UNITAI_FAST_ATTACK</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>true</MilitarySupport> 
			<MilitaryProduction>true</MilitaryProduction> 
			<Pillage>true</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>true</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>false</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<PrereqTech>TECH_MILITARY_SCIENCE</PrereqTech> 
			<ObsoleteTech>TECH_COMBUSTION</ObsoleteTech> 
			<GoodyHutUpgradeUnitClass>UNITCLASS_WWI_TANK</GoodyHutUpgradeUnitClass> 
			<HurryCostModifier>0</HurryCostModifier> 
			<AdvancedStartCost>30</AdvancedStartCost> 
			<MinAreaSize>-1</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>100</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>3</XPValueAttack> 
			<XPValueDefense>3</XPValueDefense> 
			<Conscription>0</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_U_AUSTRIAN_HUSSAR</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>QUADRUPED</MoveRate> 
			<UnitFlagIconOffset>8</UnitFlagIconOffset> 
			<PortraitIndex>8</PortraitIndex> 
			<IconAtlas>EXPANSION_UNIT_ATLAS_1</IconAtlas> 
			<UnitFlagAtlas>EXPANSION_UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>110</ID> 
			<Type>UNIT_ETHIOPIAN_MEHAL_SEFARI</Type> 
			<Description>TXT_KEY_UNIT_MEHAL_SEFARI</Description> 
			<Civilopedia>TXT_KEY_CIV5_MEHAL_SEFARI_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_UNIT_MEHAL_SEFARI_STRATEGY</Strategy> 
			<Help>TXT_KEY_UNIT_HELP_MEHAL_SEFARI</Help> 
			<Combat>34</Combat> 
			<RangedCombat>0</RangedCombat> 
			<Cost>200</Cost> 
			<FaithCost>0</FaithCost> 
			<RequiresFaithPurchaseEnabled>false</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>2</Moves> 
			<Immobile>false</Immobile> 
			<Range>0</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_RIFLEMAN</Class> 
			<CombatClass>UNITCOMBAT_GUN</CombatClass> 
			<Domain>DOMAIN_LAND</Domain> 
			<DefaultUnitAI>UNITAI_DEFENSE</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>true</MilitarySupport> 
			<MilitaryProduction>true</MilitaryProduction> 
			<Pillage>true</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>true</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>false</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<PrereqTech>TECH_RIFLING</PrereqTech> 
			<ObsoleteTech>TECH_REPLACEABLE_PARTS</ObsoleteTech> 
			<GoodyHutUpgradeUnitClass>UNITCLASS_GREAT_WAR_INFANTRY</GoodyHutUpgradeUnitClass> 
			<HurryCostModifier>0</HurryCostModifier> 
			<AdvancedStartCost>30</AdvancedStartCost> 
			<MinAreaSize>-1</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>100</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>3</XPValueAttack> 
			<XPValueDefense>3</XPValueDefense> 
			<Conscription>5</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_U_ETHIOPIA_MEHAL_SEFARI</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>BIPED</MoveRate> 
			<UnitFlagIconOffset>9</UnitFlagIconOffset> 
			<PortraitIndex>9</PortraitIndex> 
			<IconAtlas>EXPANSION_UNIT_ATLAS_1</IconAtlas> 
			<UnitFlagAtlas>EXPANSION_UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>120</ID> 
			<Type>UNIT_SWEDISH_CAROLEAN</Type> 
			<Description>TXT_KEY_UNIT_SWEDISH_CAROLEAN</Description> 
			<Civilopedia>TXT_KEY_CIV5_SWEDISH_CAROLEAN_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_UNIT_SWEDISH_CAROLEAN_STRATEGY</Strategy> 
			<Help>TXT_KEY_UNIT_HELP_SWEDISH_CAROLEAN</Help> 
			<Combat>30</Combat> 
			<RangedCombat>0</RangedCombat> 
			<Cost>185</Cost> 
			<FaithCost>370</FaithCost> 
			<RequiresFaithPurchaseEnabled>true</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>2</Moves> 
			<Immobile>false</Immobile> 
			<Range>0</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_EE_LINE_INFANTRY</Class> 
			<CombatClass>UNITCOMBAT_GUN</CombatClass> 
			<Domain>DOMAIN_LAND</Domain> 
			<DefaultUnitAI>UNITAI_DEFENSE</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>true</MilitarySupport> 
			<MilitaryProduction>true</MilitaryProduction> 
			<Pillage>true</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>true</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>false</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<PrereqTech>TECH_EE_FLINTLOCK</PrereqTech> 
			<ObsoleteTech>TECH_RIFLING</ObsoleteTech> 
			<GoodyHutUpgradeUnitClass>UNITCLASS_RIFLEMAN</GoodyHutUpgradeUnitClass> 
			<HurryCostModifier>0</HurryCostModifier> 
			<AdvancedStartCost>30</AdvancedStartCost> 
			<MinAreaSize>-1</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>100</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>3</XPValueAttack> 
			<XPValueDefense>3</XPValueDefense> 
			<Conscription>5</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_U_SWEDISH_CAROLEAN</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>BIPED</MoveRate> 
			<UnitFlagIconOffset>3</UnitFlagIconOffset> 
			<PortraitIndex>3</PortraitIndex> 
			<IconAtlas>EXPANSION_UNIT_ATLAS_1</IconAtlas> 
			<UnitFlagAtlas>EXPANSION_UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>121</ID> 
			<Type>UNIT_SWEDISH_HAKKAPELIITTA</Type> 
			<Description>TXT_KEY_UNIT_SWEDISH_HAKKAPELIITTA</Description> 
			<Civilopedia>TXT_KEY_CIV5_SWEDISH_HAKKAPELIITTA_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_UNIT_SWEDISH_HAKKAPELIITTA_STRATEGY</Strategy> 
			<Help>TXT_KEY_UNIT_HELP_SWEDISH_HAKKAPELIITTA</Help> 
			<Combat>28</Combat> 
			<RangedCombat>0</RangedCombat> 
			<Cost>185</Cost> 
			<FaithCost>370</FaithCost> 
			<RequiresFaithPurchaseEnabled>true</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>4</Moves> 
			<Immobile>false</Immobile> 
			<Range>0</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_EE_CUIRASSIER</Class> 
			<CombatClass>UNITCOMBAT_MOUNTED</CombatClass> 
			<Domain>DOMAIN_LAND</Domain> 
			<DefaultUnitAI>UNITAI_FAST_ATTACK</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>true</MilitarySupport> 
			<MilitaryProduction>true</MilitaryProduction> 
			<Pillage>true</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>false</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>false</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<PrereqTech>TECH_EE_IMPERIALISM</PrereqTech> 
			<ObsoleteTech>TECH_MILITARY_SCIENCE</ObsoleteTech> 
			<GoodyHutUpgradeUnitClass>UNITCLASS_CAVALRY</GoodyHutUpgradeUnitClass> 
			<HurryCostModifier>0</HurryCostModifier> 
			<AdvancedStartCost>30</AdvancedStartCost> 
			<MinAreaSize>-1</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>100</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>3</XPValueAttack> 
			<XPValueDefense>3</XPValueDefense> 
			<Conscription>0</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_U_SWEDISH_HAKKAPELITTA</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>QUADRUPED</MoveRate> 
			<UnitFlagIconOffset>6</UnitFlagIconOffset> 
			<PortraitIndex>6</PortraitIndex> 
			<IconAtlas>EXPANSION_UNIT_ATLAS_1</IconAtlas> 
			<UnitFlagAtlas>EXPANSION_UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>122</ID> 
			<Type>UNIT_HUN_BATTERING_RAM</Type> 
			<Description>TXT_KEY_UNIT_HUN_BATTERING_RAM</Description> 
			<Civilopedia>TXT_KEY_CIV5_HUN_BATTERING_RAM_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_UNIT_HUN_BATTERING_RAM_STRATEGY</Strategy> 
			<Help>TXT_KEY_UNIT_HELP_HUN_BATTERING_RAM</Help> 
			<Combat>10</Combat> 
			<RangedCombat>0</RangedCombat> 
			<Cost>75</Cost> 
			<FaithCost>150</FaithCost> 
			<RequiresFaithPurchaseEnabled>true</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>2</Moves> 
			<Immobile>false</Immobile> 
			<Range>0</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_SPEARMAN</Class> 
			<CombatClass>UNITCOMBAT_MELEE</CombatClass> 
			<Domain>DOMAIN_LAND</Domain> 
			<DefaultUnitAI>UNITAI_CITY_BOMBARD</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>true</MilitarySupport> 
			<MilitaryProduction>true</MilitaryProduction> 
			<Pillage>true</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>false</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>false</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<PrereqTech>TECH_BRONZE_WORKING</PrereqTech> 
			<ObsoleteTech>TECH_PHYSICS</ObsoleteTech> 
			<GoodyHutUpgradeUnitClass>UNITCLASS_TREBUCHET</GoodyHutUpgradeUnitClass> 
			<HurryCostModifier>0</HurryCostModifier> 
			<AdvancedStartCost>15</AdvancedStartCost> 
			<MinAreaSize>-1</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>100</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>3</XPValueAttack> 
			<XPValueDefense>3</XPValueDefense> 
			<Conscription>0</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_U_HUNS_BATTERING_RAM</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>BIPED</MoveRate> 
			<UnitFlagIconOffset>2</UnitFlagIconOffset> 
			<PortraitIndex>2</PortraitIndex> 
			<IconAtlas>EXPANSION_UNIT_ATLAS_1</IconAtlas> 
			<UnitFlagAtlas>EXPANSION_UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>124</ID> 
			<Type>UNIT_DUTCH_SEA_BEGGAR</Type> 
			<Description>TXT_KEY_UNIT_SEA_BEGGAR</Description> 
			<Civilopedia>TXT_KEY_CIV5_SEA_BEGGAR_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_UNIT_SEA_BEGGAR_STRATEGY</Strategy> 
			<Help>TXT_KEY_UNIT_HELP_SEA_BEGGAR</Help> 
			<Combat>25</Combat> 
			<RangedCombat>0</RangedCombat> 
			<Cost>150</Cost> 
			<FaithCost>0</FaithCost> 
			<RequiresFaithPurchaseEnabled>false</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>5</Moves> 
			<Immobile>false</Immobile> 
			<Range>0</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_PRIVATEER</Class> 
			<CombatClass>UNITCOMBAT_NAVALMELEE</CombatClass> 
			<Domain>DOMAIN_SEA</Domain> 
			<DefaultUnitAI>UNITAI_PIRATE_SEA</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>true</MilitarySupport> 
			<MilitaryProduction>true</MilitaryProduction> 
			<Pillage>true</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>false</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>true</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<PrereqTech>TECH_NAVIGATION</PrereqTech> 
			<ObsoleteTech>TECH_COMBUSTION</ObsoleteTech> 
			<HurryCostModifier>20</HurryCostModifier> 
			<AdvancedStartCost>50</AdvancedStartCost> 
			<MinAreaSize>10</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>100</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>3</XPValueAttack> 
			<XPValueDefense>3</XPValueDefense> 
			<Conscription>0</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_U_DUTCH_SEA_BEGGARS</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>WOODEN_BOAT</MoveRate> 
			<UnitFlagIconOffset>12</UnitFlagIconOffset> 
			<PortraitIndex>12</PortraitIndex> 
			<IconAtlas>EXPANSION_UNIT_ATLAS_1</IconAtlas> 
			<UnitFlagAtlas>EXPANSION_UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>128</ID> 
			<Type>UNIT_PROPHET</Type> 
			<Description>TXT_KEY_UNIT_GREAT_PROPHET</Description> 
			<Civilopedia>TXT_KEY_CIV5_GREATPROPHETS_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_UNIT_GREAT_PROPHET_STRATEGY</Strategy> 
			<Combat>0</Combat> 
			<RangedCombat>0</RangedCombat> 
			<Cost>-1</Cost> 
			<FaithCost>0</FaithCost> 
			<RequiresFaithPurchaseEnabled>false</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>2</Moves> 
			<Immobile>false</Immobile> 
			<Range>0</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_PROPHET</Class> 
			<Special>SPECIALUNIT_PEOPLE</Special> 
			<Capture>UNITCLASS_PROPHET</Capture> 
			<Domain>DOMAIN_LAND</Domain> 
			<CivilianAttackPriority>CIVILIAN_ATTACK_PRIORITY_HIGH</CivilianAttackPriority> 
			<DefaultUnitAI>UNITAI_PROPHET</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>false</MilitarySupport> 
			<MilitaryProduction>false</MilitaryProduction> 
			<Pillage>false</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>false</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>false</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<HurryCostModifier>0</HurryCostModifier> 
			<AdvancedStartCost>-1</AdvancedStartCost> 
			<MinAreaSize>-1</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>1</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>true</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>4</ReligionSpreads> 
			<ReligiousStrength>1000</ReligiousStrength> 
			<FoundReligion>true</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>0</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>0</XPValueAttack> 
			<XPValueDefense>0</XPValueDefense> 
			<Conscription>0</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_GREAT_PROPHET</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>GREAT_PERSON</MoveRate> 
			<UnitFlagIconOffset>16</UnitFlagIconOffset> 
			<PortraitIndex>16</PortraitIndex> 
			<IconAtlas>EXPANSION_UNIT_ATLAS_1</IconAtlas> 
			<UnitFlagAtlas>EXPANSION_UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>129</ID> 
			<Type>UNIT_MISSIONARY</Type> 
			<Description>TXT_KEY_UNIT_MISSIONARY</Description> 
			<Civilopedia>TXT_KEY_CIV5_MISSIONARY_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_UNIT_MISSIONARY_STRATEGY</Strategy> 
			<Help>TXT_KEY_UNIT_HELP_MISSIONARY</Help> 
			<Combat>0</Combat> 
			<RangedCombat>0</RangedCombat> 
			<Cost>-1</Cost> 
			<FaithCost>200</FaithCost> 
			<RequiresFaithPurchaseEnabled>false</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>4</Moves> 
			<Immobile>false</Immobile> 
			<Range>0</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_MISSIONARY</Class> 
			<Capture>UNITCLASS_MISSIONARY</Capture> 
			<Domain>DOMAIN_LAND</Domain> 
			<CivilianAttackPriority>CIVILIAN_ATTACK_PRIORITY_LOW</CivilianAttackPriority> 
			<DefaultUnitAI>UNITAI_MISSIONARY</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>false</MilitarySupport> 
			<MilitaryProduction>false</MilitaryProduction> 
			<Pillage>false</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>false</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>false</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<HurryCostModifier>0</HurryCostModifier> 
			<AdvancedStartCost>-1</AdvancedStartCost> 
			<MinAreaSize>-1</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>true</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>2</ReligionSpreads> 
			<ReligiousStrength>1000</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>0</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>0</XPValueAttack> 
			<XPValueDefense>0</XPValueDefense> 
			<Conscription>0</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_MISSIONARY</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>BIPED</MoveRate> 
			<UnitFlagIconOffset>20</UnitFlagIconOffset> 
			<PortraitIndex>20</PortraitIndex> 
			<IconAtlas>EXPANSION_UNIT_ATLAS_1</IconAtlas> 
			<UnitFlagAtlas>EXPANSION_UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>130</ID> 
			<Type>UNIT_COMPOSITE_BOWMAN</Type> 
			<Description>TXT_KEY_UNIT_COMPOSITE_BOWMAN</Description> 
			<Civilopedia>TXT_KEY_CIV5_COMPOSITE_BOWMAN_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_UNIT_COMPOSITE_BOWMAN_STRATEGY</Strategy> 
			<Help>TXT_KEY_UNIT_HELP_COMPOSITE_BOWMAN</Help> 
			<Combat>7</Combat> 
			<RangedCombat>11</RangedCombat> 
			<Cost>75</Cost> 
			<FaithCost>150</FaithCost> 
			<RequiresFaithPurchaseEnabled>true</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>2</Moves> 
			<Immobile>false</Immobile> 
			<Range>2</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_COMPOSITE_BOWMAN</Class> 
			<CombatClass>UNITCOMBAT_ARCHER</CombatClass> 
			<Domain>DOMAIN_LAND</Domain> 
			<DefaultUnitAI>UNITAI_RANGED</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>true</MilitarySupport> 
			<MilitaryProduction>true</MilitaryProduction> 
			<Pillage>true</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>false</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>false</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<PrereqTech>TECH_CONSTRUCTION</PrereqTech> 
			<ObsoleteTech>TECH_MACHINERY</ObsoleteTech> 
			<GoodyHutUpgradeUnitClass>UNITCLASS_CROSSBOWMAN</GoodyHutUpgradeUnitClass> 
			<HurryCostModifier>0</HurryCostModifier> 
			<AdvancedStartCost>20</AdvancedStartCost> 
			<MinAreaSize>-1</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>100</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>3</XPValueAttack> 
			<XPValueDefense>3</XPValueDefense> 
			<Conscription>0</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_COMPOSITE_BOWMAN</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>BIPED</MoveRate> 
			<UnitFlagIconOffset>13</UnitFlagIconOffset> 
			<PortraitIndex>13</PortraitIndex> 
			<IconAtlas>EXPANSION_UNIT_ATLAS_1</IconAtlas> 
			<UnitFlagAtlas>EXPANSION_UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>131</ID> 
			<Type>UNIT_GALLEASS</Type> 
			<Description>TXT_KEY_UNIT_GALLEASS</Description> 
			<Civilopedia>TXT_KEY_CIV5_GALLEASS_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_UNIT_GALLEASS_STRATEGY</Strategy> 
			<Help>TXT_KEY_UNIT_HELP_GALLEASS</Help> 
			<Combat>16</Combat> 
			<RangedCombat>17</RangedCombat> 
			<Cost>100</Cost> 
			<FaithCost>0</FaithCost> 
			<RequiresFaithPurchaseEnabled>false</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>3</Moves> 
			<Immobile>false</Immobile> 
			<Range>2</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_GALLEASS</Class> 
			<CombatClass>UNITCOMBAT_NAVALRANGED</CombatClass> 
			<Domain>DOMAIN_SEA</Domain> 
			<DefaultUnitAI>UNITAI_ASSAULT_SEA</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>true</MilitarySupport> 
			<MilitaryProduction>true</MilitaryProduction> 
			<Pillage>true</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>false</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>true</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<PrereqTech>TECH_COMPASS</PrereqTech> 
			<ObsoleteTech>TECH_EE_WARSHIPS</ObsoleteTech> 
			<HurryCostModifier>0</HurryCostModifier> 
			<AdvancedStartCost>30</AdvancedStartCost> 
			<MinAreaSize>10</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>100</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>3</XPValueAttack> 
			<XPValueDefense>3</XPValueDefense> 
			<Conscription>0</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_GALLEASS</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>WOODEN_BOAT</MoveRate> 
			<UnitFlagIconOffset>14</UnitFlagIconOffset> 
			<PortraitIndex>14</PortraitIndex> 
			<IconAtlas>EXPANSION_UNIT_ATLAS_1</IconAtlas> 
			<UnitFlagAtlas>EXPANSION_UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>132</ID> 
			<Type>UNIT_GREAT_WAR_INFANTRY</Type> 
			<Description>TXT_KEY_UNIT_GREAT_WAR_INFANTRY</Description> 
			<Civilopedia>TXT_KEY_CIV5_GREAT_WAR_INFANTRY_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_UNIT_GREAT_WAR_INFANTRY_STRATEGY</Strategy> 
			<Help>TXT_KEY_UNIT_HELP_GREAT_WAR_INFANTRY</Help> 
			<Combat>50</Combat> 
			<RangedCombat>0</RangedCombat> 
			<Cost>320</Cost> 
			<FaithCost>640</FaithCost> 
			<RequiresFaithPurchaseEnabled>true</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>2</Moves> 
			<Immobile>false</Immobile> 
			<Range>0</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_GREAT_WAR_INFANTRY</Class> 
			<CombatClass>UNITCOMBAT_GUN</CombatClass> 
			<Domain>DOMAIN_LAND</Domain> 
			<DefaultUnitAI>UNITAI_DEFENSE</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>true</MilitarySupport> 
			<MilitaryProduction>true</MilitaryProduction> 
			<Pillage>true</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>true</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>false</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<PrereqTech>TECH_REPLACEABLE_PARTS</PrereqTech> 
			<ObsoleteTech>TECH_PLASTIC</ObsoleteTech> 
			<GoodyHutUpgradeUnitClass>UNITCLASS_INFANTRY</GoodyHutUpgradeUnitClass> 
			<HurryCostModifier>0</HurryCostModifier> 
			<AdvancedStartCost>30</AdvancedStartCost> 
			<MinAreaSize>-1</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>100</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>3</XPValueAttack> 
			<XPValueDefense>3</XPValueDefense> 
			<Conscription>0</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_WW1_INFANTRY</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>BIPED</MoveRate> 
			<UnitFlagIconOffset>25</UnitFlagIconOffset> 
			<PortraitIndex>25</PortraitIndex> 
			<IconAtlas>EXPANSION_UNIT_ATLAS_1</IconAtlas> 
			<UnitFlagAtlas>EXPANSION_UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>133</ID> 
			<Type>UNIT_MARINE</Type> 
			<Description>TXT_KEY_UNIT_MARINE</Description> 
			<Civilopedia>TXT_KEY_CIV5_MARINE_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_UNIT_MARINE_STRATEGY</Strategy> 
			<Help>TXT_KEY_UNIT_HELP_MARINE</Help> 
			<Combat>65</Combat> 
			<RangedCombat>0</RangedCombat> 
			<Cost>400</Cost> 
			<FaithCost>800</FaithCost> 
			<RequiresFaithPurchaseEnabled>true</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>2</Moves> 
			<Immobile>false</Immobile> 
			<Range>0</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_MARINE</Class> 
			<CombatClass>UNITCOMBAT_GUN</CombatClass> 
			<Domain>DOMAIN_LAND</Domain> 
			<DefaultUnitAI>UNITAI_DEFENSE</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>true</MilitarySupport> 
			<MilitaryProduction>true</MilitaryProduction> 
			<Pillage>true</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>true</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>false</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<PrereqTech>TECH_PENICILIN</PrereqTech> 
			<HurryCostModifier>0</HurryCostModifier> 
			<AdvancedStartCost>40</AdvancedStartCost> 
			<MinAreaSize>-1</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>100</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>3</XPValueAttack> 
			<XPValueDefense>3</XPValueDefense> 
			<Conscription>0</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_MARINE</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>BIPED</MoveRate> 
			<UnitFlagIconOffset>19</UnitFlagIconOffset> 
			<PortraitIndex>19</PortraitIndex> 
			<IconAtlas>EXPANSION_UNIT_ATLAS_1</IconAtlas> 
			<UnitFlagAtlas>EXPANSION_UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>134</ID> 
			<Type>UNIT_TRIPLANE</Type> 
			<Description>TXT_KEY_UNIT_TRIPLANE</Description> 
			<Civilopedia>TXT_KEY_CIV5_TRIPLANE_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_UNIT_TRIPLANE_STRATEGY</Strategy> 
			<Help>TXT_KEY_UNIT_HELP_TRIPLANE</Help> 
			<Combat>0</Combat> 
			<RangedCombat>35</RangedCombat> 
			<Cost>325</Cost> 
			<FaithCost>0</FaithCost> 
			<RequiresFaithPurchaseEnabled>false</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>2</Moves> 
			<Immobile>true</Immobile> 
			<Range>5</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_TRIPLANE</Class> 
			<Special>SPECIALUNIT_FIGHTER</Special> 
			<CombatClass>UNITCOMBAT_FIGHTER</CombatClass> 
			<Domain>DOMAIN_AIR</Domain> 
			<DefaultUnitAI>UNITAI_DEFENSE_AIR</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>true</MilitarySupport> 
			<MilitaryProduction>true</MilitaryProduction> 
			<Pillage>false</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>true</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>true</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<PrereqTech>TECH_FLIGHT</PrereqTech> 
			<ObsoleteTech>TECH_RADAR</ObsoleteTech> 
			<HurryCostModifier>0</HurryCostModifier> 
			<AdvancedStartCost>30</AdvancedStartCost> 
			<MinAreaSize>-1</MinAreaSize> 
			<AirInterceptRange>5</AirInterceptRange> 
			<AirUnitCap>1</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>0</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>100</RangedCombatLimit> 
			<XPValueAttack>3</XPValueAttack> 
			<XPValueDefense>2</XPValueDefense> 
			<Conscription>0</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_WW1_FIGHTER</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>AIR_REBASE</MoveRate> 
			<UnitFlagIconOffset>24</UnitFlagIconOffset> 
			<PortraitIndex>24</PortraitIndex> 
			<IconAtlas>EXPANSION_UNIT_ATLAS_1</IconAtlas> 
			<UnitFlagAtlas>EXPANSION_UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>135</ID> 
			<Type>UNIT_WWI_BOMBER</Type> 
			<Description>TXT_KEY_UNIT_WWI_BOMBER</Description> 
			<Civilopedia>TXT_KEY_CIV5_WWI_BOMBER_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_UNIT_WWI_BOMBER_STRATEGY</Strategy> 
			<Help>TXT_KEY_UNIT_HELP_WWI_BOMBER</Help> 
			<Combat>0</Combat> 
			<RangedCombat>50</RangedCombat> 
			<Cost>325</Cost> 
			<FaithCost>0</FaithCost> 
			<RequiresFaithPurchaseEnabled>false</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>2</Moves> 
			<Immobile>true</Immobile> 
			<Range>6</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_WWI_BOMBER</Class> 
			<Special>SPECIALUNIT_FIGHTER</Special> 
			<CombatClass>UNITCOMBAT_BOMBER</CombatClass> 
			<Domain>DOMAIN_AIR</Domain> 
			<DefaultUnitAI>UNITAI_ATTACK_AIR</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>true</MilitarySupport> 
			<MilitaryProduction>true</MilitaryProduction> 
			<Pillage>false</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>true</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>true</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<PrereqTech>TECH_FLIGHT</PrereqTech> 
			<ObsoleteTech>TECH_RADAR</ObsoleteTech> 
			<HurryCostModifier>0</HurryCostModifier> 
			<AdvancedStartCost>30</AdvancedStartCost> 
			<MinAreaSize>-1</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>1</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>0</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>100</RangedCombatLimit> 
			<XPValueAttack>3</XPValueAttack> 
			<XPValueDefense>2</XPValueDefense> 
			<Conscription>0</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_WW1_BOMBER</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>AIR_REBASE</MoveRate> 
			<UnitFlagIconOffset>22</UnitFlagIconOffset> 
			<PortraitIndex>22</PortraitIndex> 
			<IconAtlas>EXPANSION_UNIT_ATLAS_1</IconAtlas> 
			<UnitFlagAtlas>EXPANSION_UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>136</ID> 
			<Type>UNIT_WWI_TANK</Type> 
			<Description>TXT_KEY_UNIT_WWI_TANK</Description> 
			<Civilopedia>TXT_KEY_CIV5_WWI_TANK_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_UNIT_WWI_TANK_STRATEGY</Strategy> 
			<Help>TXT_KEY_UNIT_HELP_WWI_TANK</Help> 
			<Combat>60</Combat> 
			<RangedCombat>0</RangedCombat> 
			<Cost>350</Cost> 
			<FaithCost>0</FaithCost> 
			<RequiresFaithPurchaseEnabled>false</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>4</Moves> 
			<Immobile>false</Immobile> 
			<Range>0</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_WWI_TANK</Class> 
			<CombatClass>UNITCOMBAT_ARMOR</CombatClass> 
			<Domain>DOMAIN_LAND</Domain> 
			<DefaultUnitAI>UNITAI_DEFENSE</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>true</MilitarySupport> 
			<MilitaryProduction>true</MilitaryProduction> 
			<Pillage>true</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>true</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>true</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<PrereqTech>TECH_COMBUSTION</PrereqTech> 
			<ObsoleteTech>TECH_COMBINED_ARMS</ObsoleteTech> 
			<GoodyHutUpgradeUnitClass>UNITCLASS_TANK</GoodyHutUpgradeUnitClass> 
			<HurryCostModifier>0</HurryCostModifier> 
			<AdvancedStartCost>30</AdvancedStartCost> 
			<MinAreaSize>-1</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>100</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>3</XPValueAttack> 
			<XPValueDefense>3</XPValueDefense> 
			<Conscription>0</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_WW1_TANK</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>WHEELED</MoveRate> 
			<UnitFlagIconOffset>23</UnitFlagIconOffset> 
			<PortraitIndex>23</PortraitIndex> 
			<IconAtlas>EXPANSION_UNIT_ATLAS_1</IconAtlas> 
			<UnitFlagAtlas>EXPANSION_UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>137</ID> 
			<Type>UNIT_MACHINE_GUN</Type> 
			<Description>TXT_KEY_UNIT_MACHINE_GUN</Description> 
			<Civilopedia>TXT_KEY_CIV5_MACHINE_GUN_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_UNIT_MACHINE_GUN_STRATEGY</Strategy> 
			<Help>TXT_KEY_UNIT_HELP_MACHINE_GUN</Help> 
			<Combat>60</Combat> 
			<RangedCombat>60</RangedCombat> 
			<Cost>350</Cost> 
			<FaithCost>700</FaithCost> 
			<RequiresFaithPurchaseEnabled>true</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>2</Moves> 
			<Immobile>false</Immobile> 
			<Range>1</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_MACHINE_GUN</Class> 
			<CombatClass>UNITCOMBAT_ARCHER</CombatClass> 
			<Domain>DOMAIN_LAND</Domain> 
			<DefaultUnitAI>UNITAI_DEFENSE</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>true</MilitarySupport> 
			<MilitaryProduction>true</MilitaryProduction> 
			<Pillage>true</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>true</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>false</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<PrereqTech>TECH_BALLISTICS</PrereqTech> 
			<ObsoleteTech>TECH_NUCLEAR_FISSION</ObsoleteTech> 
			<GoodyHutUpgradeUnitClass>UNITCLASS_BAZOOKA</GoodyHutUpgradeUnitClass> 
			<HurryCostModifier>0</HurryCostModifier> 
			<AdvancedStartCost>30</AdvancedStartCost> 
			<MinAreaSize>-1</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>100</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>3</XPValueAttack> 
			<XPValueDefense>3</XPValueDefense> 
			<Conscription>0</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_MACHINEGUN</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>BIPED</MoveRate> 
			<UnitFlagIconOffset>18</UnitFlagIconOffset> 
			<PortraitIndex>18</PortraitIndex> 
			<IconAtlas>EXPANSION_UNIT_ATLAS_1</IconAtlas> 
			<UnitFlagAtlas>EXPANSION_UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>138</ID> 
			<Type>UNIT_PRIVATEER</Type> 
			<Description>TXT_KEY_UNIT_PRIVATEER</Description> 
			<Civilopedia>TXT_KEY_CIV5_PRIVATEER_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_UNIT_PRIVATEER_STRATEGY</Strategy> 
			<Help>TXT_KEY_UNIT_HELP_PRIVATEER</Help> 
			<Combat>25</Combat> 
			<RangedCombat>0</RangedCombat> 
			<Cost>150</Cost> 
			<FaithCost>0</FaithCost> 
			<RequiresFaithPurchaseEnabled>false</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>5</Moves> 
			<Immobile>false</Immobile> 
			<Range>0</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_PRIVATEER</Class> 
			<CombatClass>UNITCOMBAT_NAVALMELEE</CombatClass> 
			<Domain>DOMAIN_SEA</Domain> 
			<DefaultUnitAI>UNITAI_PIRATE_SEA</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>true</MilitarySupport> 
			<MilitaryProduction>true</MilitaryProduction> 
			<Pillage>true</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>false</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>true</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<PrereqTech>TECH_NAVIGATION</PrereqTech> 
			<ObsoleteTech>TECH_COMBUSTION</ObsoleteTech> 
			<HurryCostModifier>20</HurryCostModifier> 
			<AdvancedStartCost>50</AdvancedStartCost> 
			<MinAreaSize>10</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>100</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>3</XPValueAttack> 
			<XPValueDefense>3</XPValueDefense> 
			<Conscription>0</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_XP_PRIVATEER</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>WOODEN_BOAT</MoveRate> 
			<UnitFlagIconOffset>21</UnitFlagIconOffset> 
			<PortraitIndex>21</PortraitIndex> 
			<IconAtlas>EXPANSION_UNIT_ATLAS_1</IconAtlas> 
			<UnitFlagAtlas>EXPANSION_UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>139</ID> 
			<Type>UNIT_INQUISITOR</Type> 
			<Description>TXT_KEY_UNIT_INQUISITOR</Description> 
			<Civilopedia>TXT_KEY_CIV5_INQUISITOR_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_UNIT_INQUISITOR_STRATEGY</Strategy> 
			<Help>TXT_KEY_UNIT_HELP_INQUISITOR</Help> 
			<Combat>0</Combat> 
			<RangedCombat>0</RangedCombat> 
			<Cost>-1</Cost> 
			<FaithCost>200</FaithCost> 
			<RequiresFaithPurchaseEnabled>false</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>3</Moves> 
			<Immobile>false</Immobile> 
			<Range>0</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_INQUISITOR</Class> 
			<Domain>DOMAIN_LAND</Domain> 
			<CivilianAttackPriority>CIVILIAN_ATTACK_PRIORITY_LOW</CivilianAttackPriority> 
			<DefaultUnitAI>UNITAI_INQUISITOR</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>false</MilitarySupport> 
			<MilitaryProduction>false</MilitaryProduction> 
			<Pillage>false</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>false</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>false</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<HurryCostModifier>0</HurryCostModifier> 
			<AdvancedStartCost>-1</AdvancedStartCost> 
			<MinAreaSize>-1</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>true</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>1250</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>true</RequiresEnhancedReligion> 
			<ProhibitsSpread>true</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>0</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>0</XPValueAttack> 
			<XPValueDefense>0</XPValueDefense> 
			<Conscription>0</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_INQUISITOR</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>BIPED</MoveRate> 
			<UnitFlagIconOffset>17</UnitFlagIconOffset> 
			<PortraitIndex>17</PortraitIndex> 
			<IconAtlas>EXPANSION_UNIT_ATLAS_1</IconAtlas> 
			<UnitFlagAtlas>EXPANSION_UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>140</ID> 
			<Type>UNIT_GREAT_ADMIRAL</Type> 
			<Description>TXT_KEY_UNIT_GREAT_ADMIRAL</Description> 
			<Civilopedia>TXT_KEY_CIV5_GREAT_ADMIRAL_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_UNIT_GREAT_ADMIRAL_STRATEGY</Strategy> 
			<Combat>0</Combat> 
			<RangedCombat>0</RangedCombat> 
			<Cost>-1</Cost> 
			<FaithCost>0</FaithCost> 
			<RequiresFaithPurchaseEnabled>false</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>4</Moves> 
			<Immobile>false</Immobile> 
			<Range>0</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_GREAT_ADMIRAL</Class> 
			<Special>SPECIALUNIT_PEOPLE</Special> 
			<Domain>DOMAIN_SEA</Domain> 
			<CivilianAttackPriority>CIVILIAN_ATTACK_PRIORITY_HIGH</CivilianAttackPriority> 
			<DefaultUnitAI>UNITAI_ADMIRAL</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>false</MilitarySupport> 
			<MilitaryProduction>false</MilitaryProduction> 
			<Pillage>false</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>false</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>false</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<HurryCostModifier>0</HurryCostModifier> 
			<AdvancedStartCost>-1</AdvancedStartCost> 
			<MinAreaSize>-1</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>0</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>0</XPValueAttack> 
			<XPValueDefense>0</XPValueDefense> 
			<Conscription>0</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_GREAT_ADMIRAL</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>true</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>true</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>WOODEN_BOAT</MoveRate> 
			<UnitFlagIconOffset>15</UnitFlagIconOffset> 
			<PortraitIndex>26</PortraitIndex> 
			<IconAtlas>EXPANSION_UNIT_ATLAS_1</IconAtlas> 
			<UnitFlagAtlas>EXPANSION_UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>141</ID> 
			<Type>UNIT_GATLINGGUN</Type> 
			<Description>TXT_KEY_UNIT_GATLINGGUN</Description> 
			<Civilopedia>TXT_KEY_CIV5_GATLINGGUN_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_UNIT_GATLINGGUN_STRATEGY</Strategy> 
			<Help>TXT_KEY_UNIT_HELP_GATLINGGUN</Help> 
			<Combat>30</Combat> 
			<RangedCombat>30</RangedCombat> 
			<Cost>225</Cost> 
			<FaithCost>450</FaithCost> 
			<RequiresFaithPurchaseEnabled>true</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>2</Moves> 
			<Immobile>false</Immobile> 
			<Range>1</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_GATLINGGUN</Class> 
			<CombatClass>UNITCOMBAT_ARCHER</CombatClass> 
			<Domain>DOMAIN_LAND</Domain> 
			<DefaultUnitAI>UNITAI_RANGED</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>true</MilitarySupport> 
			<MilitaryProduction>true</MilitaryProduction> 
			<Pillage>true</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>false</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>false</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<PrereqTech>TECH_STEAM_POWER</PrereqTech> 
			<ObsoleteTech>TECH_BALLISTICS</ObsoleteTech> 
			<GoodyHutUpgradeUnitClass>UNITCLASS_MACHINE_GUN</GoodyHutUpgradeUnitClass> 
			<HurryCostModifier>0</HurryCostModifier> 
			<AdvancedStartCost>30</AdvancedStartCost> 
			<MinAreaSize>-1</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>100</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>3</XPValueAttack> 
			<XPValueDefense>3</XPValueDefense> 
			<Conscription>0</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_GATLINGGUN</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>BIPED</MoveRate> 
			<UnitFlagIconOffset>26</UnitFlagIconOffset> 
			<PortraitIndex>27</PortraitIndex> 
			<IconAtlas>EXPANSION_UNIT_ATLAS_1</IconAtlas> 
			<UnitFlagAtlas>EXPANSION_UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>142</ID> 
			<Type>UNIT_ZULU_IMPI</Type> 
			<Description>TXT_KEY_UNIT_ZULU_IMPI</Description> 
			<Civilopedia>TXT_KEY_CIV5_ZULU_IMPI_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_UNIT_ZULU_IMPI_STRATEGY</Strategy> 
			<Help>TXT_KEY_UNIT_HELP_ZULU_IMPI</Help> 
			<Combat>16</Combat> 
			<RangedCombat>0</RangedCombat> 
			<Cost>90</Cost> 
			<FaithCost>180</FaithCost> 
			<RequiresFaithPurchaseEnabled>true</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>2</Moves> 
			<Immobile>false</Immobile> 
			<Range>0</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_PIKEMAN</Class> 
			<CombatClass>UNITCOMBAT_MELEE</CombatClass> 
			<Domain>DOMAIN_LAND</Domain> 
			<DefaultUnitAI>UNITAI_COUNTER</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>true</MilitarySupport> 
			<MilitaryProduction>true</MilitaryProduction> 
			<Pillage>true</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>false</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>false</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<PrereqTech>TECH_CIVIL_SERVICE</PrereqTech> 
			<ObsoleteTech>TECH_RIFLING</ObsoleteTech> 
			<GoodyHutUpgradeUnitClass>UNITCLASS_LANCER</GoodyHutUpgradeUnitClass> 
			<HurryCostModifier>0</HurryCostModifier> 
			<AdvancedStartCost>20</AdvancedStartCost> 
			<MinAreaSize>-1</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>100</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>3</XPValueAttack> 
			<XPValueDefense>3</XPValueDefense> 
			<Conscription>3</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_U_ZULU_IMPI_WARRIOR</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>BIPED</MoveRate> 
			<UnitFlagIconOffset>10</UnitFlagIconOffset> 
			<PortraitIndex>10</PortraitIndex> 
			<IconAtlas>EXPANSION2_UNIT_ATLAS</IconAtlas> 
			<UnitFlagAtlas>EXPANSION2_UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>143</ID> 
			<Type>UNIT_VENETIAN_MERCHANT</Type> 
			<Description>TXT_KEY_UNIT_VENETIAN_MERCHANT</Description> 
			<Civilopedia>TXT_KEY_CIV5_VENETIAN_MERCHANT_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_UNIT_VENETIAN_MERCHANT_STRATEGY</Strategy> 
			<Help>TXT_KEY_UNIT_HELP_VENETIAN_MERCHANT</Help> 
			<Combat>0</Combat> 
			<RangedCombat>0</RangedCombat> 
			<Cost>-1</Cost> 
			<FaithCost>0</FaithCost> 
			<RequiresFaithPurchaseEnabled>false</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>2</Moves> 
			<Immobile>false</Immobile> 
			<Range>0</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_MERCHANT</Class> 
			<Special>SPECIALUNIT_PEOPLE</Special> 
			<Domain>DOMAIN_LAND</Domain> 
			<CivilianAttackPriority>CIVILIAN_ATTACK_PRIORITY_HIGH</CivilianAttackPriority> 
			<DefaultUnitAI>UNITAI_MERCHANT</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>false</MilitarySupport> 
			<MilitaryProduction>false</MilitaryProduction> 
			<Pillage>false</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>false</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>false</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<HurryCostModifier>0</HurryCostModifier> 
			<AdvancedStartCost>-1</AdvancedStartCost> 
			<MinAreaSize>-1</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>1</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>300</BaseGold> 
			<NumGoldPerEra>100</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>true</CanBuyCityState> 
			<CombatLimit>0</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>0</XPValueAttack> 
			<XPValueDefense>0</XPValueDefense> 
			<Conscription>0</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_U_VENETIAN_MERCHANT</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>true</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>WOODEN_BOAT</MoveRate> 
			<UnitFlagIconOffset>12</UnitFlagIconOffset> 
			<PortraitIndex>12</PortraitIndex> 
			<IconAtlas>EXPANSION2_UNIT_ATLAS</IconAtlas> 
			<UnitFlagAtlas>EXPANSION2_UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>144</ID> 
			<Type>UNIT_POLISH_WINGED_HUSSAR</Type> 
			<Description>TXT_KEY_UNIT_POLISH_WINGED_HUSSAR</Description> 
			<Civilopedia>TXT_KEY_CIV5_POLISH_WINGED_HUSSAR_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_UNIT_POLISH_WINGED_HUSSAR_STRATEGY</Strategy> 
			<Help>TXT_KEY_UNIT_HELP_WINGED_HUSSAR</Help> 
			<Combat>28</Combat> 
			<RangedCombat>0</RangedCombat> 
			<Cost>185</Cost> 
			<FaithCost>370</FaithCost> 
			<RequiresFaithPurchaseEnabled>true</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>5</Moves> 
			<Immobile>false</Immobile> 
			<Range>0</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_LANCER</Class> 
			<CombatClass>UNITCOMBAT_MOUNTED</CombatClass> 
			<Domain>DOMAIN_LAND</Domain> 
			<DefaultUnitAI>UNITAI_FAST_ATTACK</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>true</MilitarySupport> 
			<MilitaryProduction>true</MilitaryProduction> 
			<Pillage>true</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>true</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>false</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<PrereqTech>TECH_METALLURGY</PrereqTech> 
			<ObsoleteTech>TECH_MILITARY_SCIENCE</ObsoleteTech> 
			<GoodyHutUpgradeUnitClass>UNITCLASS_EE_UHLAN</GoodyHutUpgradeUnitClass> 
			<HurryCostModifier>0</HurryCostModifier> 
			<AdvancedStartCost>30</AdvancedStartCost> 
			<MinAreaSize>-1</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>100</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>3</XPValueAttack> 
			<XPValueDefense>3</XPValueDefense> 
			<Conscription>0</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_U_POLISH_WINGED_HUSSAR</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>QUADRUPED</MoveRate> 
			<UnitFlagIconOffset>20</UnitFlagIconOffset> 
			<PortraitIndex>20</PortraitIndex> 
			<IconAtlas>EXPANSION2_UNIT_ATLAS</IconAtlas> 
			<UnitFlagAtlas>EXPANSION2_UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>145</ID> 
			<Type>UNIT_CARGO_SHIP</Type> 
			<Description>TXT_KEY_UNIT_CARGO_SHIP</Description> 
			<Civilopedia>TXT_KEY_CIV5_CARGO_SHIP_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_UNIT_CARGO_SHIP_STRATEGY</Strategy> 
			<Help>TXT_KEY_UNIT_HELP_CARGO_SHIP</Help> 
			<Combat>0</Combat> 
			<RangedCombat>0</RangedCombat> 
			<Cost>100</Cost> 
			<FaithCost>0</FaithCost> 
			<RequiresFaithPurchaseEnabled>false</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>1</Moves> 
			<Immobile>true</Immobile> 
			<Range>0</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_CARGO_SHIP</Class> 
			<Domain>DOMAIN_SEA</Domain> 
			<CivilianAttackPriority>CIVILIAN_ATTACK_PRIORITY_LOW</CivilianAttackPriority> 
			<DefaultUnitAI>UNITAI_TRADE_UNIT</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>true</MilitarySupport> 
			<MilitaryProduction>true</MilitaryProduction> 
			<Pillage>false</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>false</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>true</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<PrereqTech>TECH_SAILING</PrereqTech> 
			<HurryCostModifier>20</HurryCostModifier> 
			<AdvancedStartCost>10</AdvancedStartCost> 
			<MinAreaSize>-1</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>0</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>true</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>0</XPValueAttack> 
			<XPValueDefense>3</XPValueDefense> 
			<Conscription>0</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>true</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_CARGO_SHIP</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>true</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>BIPED</MoveRate> 
			<UnitFlagIconOffset>4</UnitFlagIconOffset> 
			<PortraitIndex>4</PortraitIndex> 
			<IconAtlas>EXPANSION2_UNIT_ATLAS</IconAtlas> 
			<UnitFlagAtlas>EXPANSION2_UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>146</ID> 
			<Type>UNIT_CARAVAN</Type> 
			<Description>TXT_KEY_UNIT_CARAVAN</Description> 
			<Civilopedia>TXT_KEY_CIV5_CARAVAN_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_UNIT_CARAVAN_STRATEGY</Strategy> 
			<Help>TXT_KEY_UNIT_HELP_CARAVAN</Help> 
			<Combat>0</Combat> 
			<RangedCombat>0</RangedCombat> 
			<Cost>75</Cost> 
			<FaithCost>0</FaithCost> 
			<RequiresFaithPurchaseEnabled>false</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>1</Moves> 
			<Immobile>true</Immobile> 
			<Range>0</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_CARAVAN</Class> 
			<Domain>DOMAIN_LAND</Domain> 
			<CivilianAttackPriority>CIVILIAN_ATTACK_PRIORITY_LOW</CivilianAttackPriority> 
			<DefaultUnitAI>UNITAI_TRADE_UNIT</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>true</MilitarySupport> 
			<MilitaryProduction>true</MilitaryProduction> 
			<Pillage>false</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>false</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>true</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<PrereqTech>TECH_ANIMAL_HUSBANDRY</PrereqTech> 
			<HurryCostModifier>20</HurryCostModifier> 
			<AdvancedStartCost>10</AdvancedStartCost> 
			<MinAreaSize>-1</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>0</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>true</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>0</XPValueAttack> 
			<XPValueDefense>3</XPValueDefense> 
			<Conscription>0</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>true</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_CARAVAN</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>true</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>BIPED</MoveRate> 
			<UnitFlagIconOffset>3</UnitFlagIconOffset> 
			<PortraitIndex>3</PortraitIndex> 
			<IconAtlas>EXPANSION2_UNIT_ATLAS</IconAtlas> 
			<UnitFlagAtlas>EXPANSION2_UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>147</ID> 
			<Type>UNIT_WRITER</Type> 
			<Description>TXT_KEY_UNIT_GREAT_WRITER</Description> 
			<Civilopedia>TXT_KEY_CIV5_GREATWRITERS_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_UNIT_GREAT_WRITER_STRATEGY</Strategy> 
			<Combat>0</Combat> 
			<RangedCombat>0</RangedCombat> 
			<Cost>-1</Cost> 
			<FaithCost>0</FaithCost> 
			<RequiresFaithPurchaseEnabled>false</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>2</Moves> 
			<Immobile>false</Immobile> 
			<Range>0</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_WRITER</Class> 
			<Special>SPECIALUNIT_PEOPLE</Special> 
			<Domain>DOMAIN_LAND</Domain> 
			<CivilianAttackPriority>CIVILIAN_ATTACK_PRIORITY_HIGH</CivilianAttackPriority> 
			<DefaultUnitAI>UNITAI_WRITER</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>false</MilitarySupport> 
			<MilitaryProduction>false</MilitaryProduction> 
			<Pillage>false</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>false</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>false</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<HurryCostModifier>0</HurryCostModifier> 
			<AdvancedStartCost>-1</AdvancedStartCost> 
			<MinAreaSize>-1</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>1</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>8</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>0</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>0</XPValueAttack> 
			<XPValueDefense>0</XPValueDefense> 
			<Conscription>0</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_GREAT_WRITER</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>true</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>GREAT_PERSON</MoveRate> 
			<UnitFlagIconOffset>8</UnitFlagIconOffset> 
			<PortraitIndex>8</PortraitIndex> 
			<IconAtlas>EXPANSION2_UNIT_ATLAS</IconAtlas> 
			<UnitFlagAtlas>EXPANSION2_UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>148</ID> 
			<Type>UNIT_MUSICIAN</Type> 
			<Description>TXT_KEY_UNIT_GREAT_MUSICIAN</Description> 
			<Civilopedia>TXT_KEY_CIV5_GREATMUSICIANS_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_UNIT_GREAT_MUSICIAN_STRATEGY</Strategy> 
			<Combat>0</Combat> 
			<RangedCombat>0</RangedCombat> 
			<Cost>-1</Cost> 
			<FaithCost>0</FaithCost> 
			<RequiresFaithPurchaseEnabled>false</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>2</Moves> 
			<Immobile>false</Immobile> 
			<Range>0</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_MUSICIAN</Class> 
			<Special>SPECIALUNIT_PEOPLE</Special> 
			<Domain>DOMAIN_LAND</Domain> 
			<CivilianAttackPriority>CIVILIAN_ATTACK_PRIORITY_HIGH</CivilianAttackPriority> 
			<DefaultUnitAI>UNITAI_MUSICIAN</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>false</MilitarySupport> 
			<MilitaryProduction>false</MilitaryProduction> 
			<Pillage>false</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>10</OneShotTourism> 
			<OneShotTourismPercentOthers>20</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>false</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>false</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<HurryCostModifier>0</HurryCostModifier> 
			<AdvancedStartCost>-1</AdvancedStartCost> 
			<MinAreaSize>-1</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>1</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>0</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>0</XPValueAttack> 
			<XPValueDefense>0</XPValueDefense> 
			<Conscription>0</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_GREAT_MUSICIAN</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>true</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>GREAT_PERSON</MoveRate> 
			<UnitFlagIconOffset>7</UnitFlagIconOffset> 
			<PortraitIndex>7</PortraitIndex> 
			<IconAtlas>EXPANSION2_UNIT_ATLAS</IconAtlas> 
			<UnitFlagAtlas>EXPANSION2_UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>149</ID> 
			<Type>UNIT_ARCHAEOLOGIST</Type> 
			<Description>TXT_KEY_UNIT_ARCHAEOLOGIST</Description> 
			<Civilopedia>TXT_KEY_CIV5_ARCHAEOLOGIST_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_UNIT_ARCHAEOLOGIST_STRATEGY</Strategy> 
			<Help>TXT_KEY_UNIT_HELP_ARCHAEOLOGIST</Help> 
			<Combat>0</Combat> 
			<RangedCombat>0</RangedCombat> 
			<Cost>200</Cost> 
			<FaithCost>0</FaithCost> 
			<RequiresFaithPurchaseEnabled>false</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>4</Moves> 
			<Immobile>false</Immobile> 
			<Range>0</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_ARCHAEOLOGIST</Class> 
			<Capture>UNITCLASS_ARCHAEOLOGIST</Capture> 
			<Domain>DOMAIN_LAND</Domain> 
			<CivilianAttackPriority>CIVILIAN_ATTACK_PRIORITY_LOW</CivilianAttackPriority> 
			<DefaultUnitAI>UNITAI_ARCHAEOLOGIST</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>false</MilitarySupport> 
			<MilitaryProduction>false</MilitaryProduction> 
			<Pillage>false</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>false</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>false</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<PrereqTech>TECH_ARCHAEOLOGY</PrereqTech> 
			<HurryCostModifier>-1</HurryCostModifier> 
			<AdvancedStartCost>20</AdvancedStartCost> 
			<MinAreaSize>-1</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>100</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>0</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>0</XPValueAttack> 
			<XPValueDefense>0</XPValueDefense> 
			<Conscription>0</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_ARCHAEOLOGIST</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>true</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>BIPED</MoveRate> 
			<UnitFlagIconOffset>0</UnitFlagIconOffset> 
			<PortraitIndex>0</PortraitIndex> 
			<IconAtlas>EXPANSION2_UNIT_ATLAS</IconAtlas> 
			<UnitFlagAtlas>EXPANSION2_UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>150</ID> 
			<Type>UNIT_ASSYRIAN_SIEGE_TOWER</Type> 
			<Description>TXT_KEY_UNIT_ASSYRIAN_SIEGE_TOWER</Description> 
			<Civilopedia>TXT_KEY_CIV5_ASSYRIAN_SIEGE_TOWER_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_UNIT_ASSYRIAN_SIEGE_TOWER_STRATEGY</Strategy> 
			<Help>TXT_KEY_UNIT_HELP_ASSYRIAN_SIEGE_TOWER</Help> 
			<Combat>12</Combat> 
			<RangedCombat>0</RangedCombat> 
			<Cost>75</Cost> 
			<FaithCost>150</FaithCost> 
			<RequiresFaithPurchaseEnabled>true</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>2</Moves> 
			<Immobile>false</Immobile> 
			<Range>0</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_CATAPULT</Class> 
			<CombatClass>UNITCOMBAT_MELEE</CombatClass> 
			<Domain>DOMAIN_LAND</Domain> 
			<DefaultUnitAI>UNITAI_CITY_BOMBARD</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>true</MilitarySupport> 
			<MilitaryProduction>true</MilitaryProduction> 
			<Pillage>true</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>false</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>true</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<PrereqTech>TECH_MATHEMATICS</PrereqTech> 
			<ObsoleteTech>TECH_PHYSICS</ObsoleteTech> 
			<GoodyHutUpgradeUnitClass>UNITCLASS_TREBUCHET</GoodyHutUpgradeUnitClass> 
			<HurryCostModifier>20</HurryCostModifier> 
			<AdvancedStartCost>20</AdvancedStartCost> 
			<MinAreaSize>-1</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>100</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>3</XPValueAttack> 
			<XPValueDefense>3</XPValueDefense> 
			<Conscription>0</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_U_ASSYRIAN_SIEGE_TOWER</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>ARTILLERY</MoveRate> 
			<UnitFlagIconOffset>17</UnitFlagIconOffset> 
			<PortraitIndex>17</PortraitIndex> 
			<IconAtlas>EXPANSION2_UNIT_ATLAS</IconAtlas> 
			<UnitFlagAtlas>EXPANSION2_UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>151</ID> 
			<Type>UNIT_BRAZILIAN_PRACINHA</Type> 
			<Description>TXT_KEY_UNIT_BRAZILIAN_PRACINHA</Description> 
			<Civilopedia>TXT_KEY_CIV5_BRAZILIAN_PRACINHA_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_UNIT_BRAZILIAN_PRACINHA_STRATEGY</Strategy> 
			<Help>TXT_KEY_UNIT_HELP_BRAZILIAN_PRACINHA</Help> 
			<Combat>70</Combat> 
			<RangedCombat>0</RangedCombat> 
			<Cost>375</Cost> 
			<FaithCost>750</FaithCost> 
			<RequiresFaithPurchaseEnabled>true</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>2</Moves> 
			<Immobile>false</Immobile> 
			<Range>0</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_INFANTRY</Class> 
			<CombatClass>UNITCOMBAT_GUN</CombatClass> 
			<Domain>DOMAIN_LAND</Domain> 
			<DefaultUnitAI>UNITAI_DEFENSE</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>true</MilitarySupport> 
			<MilitaryProduction>true</MilitaryProduction> 
			<Pillage>true</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>true</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>false</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<PrereqTech>TECH_PLASTIC</PrereqTech> 
			<ObsoleteTech>TECH_MOBILE_TACTICS</ObsoleteTech> 
			<GoodyHutUpgradeUnitClass>UNITCLASS_MECHANIZED_INFANTRY</GoodyHutUpgradeUnitClass> 
			<HurryCostModifier>0</HurryCostModifier> 
			<AdvancedStartCost>35</AdvancedStartCost> 
			<MinAreaSize>-1</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>100</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>3</XPValueAttack> 
			<XPValueDefense>3</XPValueDefense> 
			<Conscription>6</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_U_BRAZILIAN_PRACINHAS</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>BIPED</MoveRate> 
			<UnitFlagIconOffset>16</UnitFlagIconOffset> 
			<PortraitIndex>16</PortraitIndex> 
			<IconAtlas>EXPANSION2_UNIT_ATLAS</IconAtlas> 
			<UnitFlagAtlas>EXPANSION2_UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>152</ID> 
			<Type>UNIT_PORTUGUESE_NAU</Type> 
			<Description>TXT_KEY_UNIT_PORTUGUESE_NAU</Description> 
			<Civilopedia>TXT_KEY_CIV5_PORTUGUESE_NAU_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_UNIT_PORTUGUESE_NAU_STRATEGY</Strategy> 
			<Help>TXT_KEY_UNIT_HELP_PORTUGUESE_NAU</Help> 
			<Combat>18</Combat> 
			<RangedCombat>0</RangedCombat> 
			<Cost>120</Cost> 
			<FaithCost>0</FaithCost> 
			<RequiresFaithPurchaseEnabled>true</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>5</Moves> 
			<Immobile>false</Immobile> 
			<Range>0</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_EE_CARRACK</Class> 
			<CombatClass>UNITCOMBAT_NAVALMELEE</CombatClass> 
			<Domain>DOMAIN_SEA</Domain> 
			<DefaultUnitAI>UNITAI_EXPLORE_SEA</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>true</MilitarySupport> 
			<MilitaryProduction>true</MilitaryProduction> 
			<Pillage>true</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>false</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>true</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<PrereqTech>TECH_COMPASS</PrereqTech> 
			<ObsoleteTech>TECH_EE_WARSHIPS</ObsoleteTech> 
			<HurryCostModifier>30</HurryCostModifier> 
			<AdvancedStartCost>50</AdvancedStartCost> 
			<MinAreaSize>10</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>100</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>1</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>3</XPValueAttack> 
			<XPValueDefense>3</XPValueDefense> 
			<Conscription>0</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_U_PORTUGUESE_CARRACK</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>BOAT</MoveRate> 
			<UnitFlagIconOffset>13</UnitFlagIconOffset> 
			<PortraitIndex>13</PortraitIndex> 
			<IconAtlas>EXPANSION2_UNIT_ATLAS</IconAtlas> 
			<UnitFlagAtlas>EXPANSION2_UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>153</ID> 
			<Type>UNIT_BERBER_CAVALRY</Type> 
			<Description>TXT_KEY_UNIT_BERBER_CAVALRY</Description> 
			<Civilopedia>TXT_KEY_CIV5_MOROCCAN_BERBER_CAVALRY_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_UNIT_BERBER_CAVALRY_STRATEGY</Strategy> 
			<Help>TXT_KEY_UNIT_HELP_BERBER_CAVALRY</Help> 
			<Combat>34</Combat> 
			<RangedCombat>0</RangedCombat> 
			<Cost>225</Cost> 
			<FaithCost>450</FaithCost> 
			<RequiresFaithPurchaseEnabled>true</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>4</Moves> 
			<Immobile>false</Immobile> 
			<Range>0</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_CAVALRY</Class> 
			<CombatClass>UNITCOMBAT_MOUNTED</CombatClass> 
			<Domain>DOMAIN_LAND</Domain> 
			<DefaultUnitAI>UNITAI_FAST_ATTACK</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>true</MilitarySupport> 
			<MilitaryProduction>true</MilitaryProduction> 
			<Pillage>true</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>true</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>false</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<PrereqTech>TECH_MILITARY_SCIENCE</PrereqTech> 
			<ObsoleteTech>TECH_COMBUSTION</ObsoleteTech> 
			<GoodyHutUpgradeUnitClass>UNITCLASS_WWI_TANK</GoodyHutUpgradeUnitClass> 
			<HurryCostModifier>0</HurryCostModifier> 
			<AdvancedStartCost>30</AdvancedStartCost> 
			<MinAreaSize>-1</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>100</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>3</XPValueAttack> 
			<XPValueDefense>3</XPValueDefense> 
			<Conscription>0</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_U_MORROCAN_BERBER_CAVALRY</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>QUADRUPED</MoveRate> 
			<UnitFlagIconOffset>2</UnitFlagIconOffset> 
			<PortraitIndex>2</PortraitIndex> 
			<IconAtlas>EXPANSION2_UNIT_ATLAS</IconAtlas> 
			<UnitFlagAtlas>EXPANSION2_UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>154</ID> 
			<Type>UNIT_VENETIAN_GALLEASS</Type> 
			<Description>TXT_KEY_UNIT_VENETIAN_GALLEASS</Description> 
			<Civilopedia>TXT_KEY_CIV5_VENETIAN_GALLEASS_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_UNIT_VENETIAN_GALLEASS_STRATEGY</Strategy> 
			<Help>TXT_KEY_UNIT_HELP_VENETIAN_GALLEASS</Help> 
			<Combat>18</Combat> 
			<RangedCombat>20</RangedCombat> 
			<Cost>110</Cost> 
			<FaithCost>0</FaithCost> 
			<RequiresFaithPurchaseEnabled>false</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>3</Moves> 
			<Immobile>false</Immobile> 
			<Range>2</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_GALLEASS</Class> 
			<CombatClass>UNITCOMBAT_NAVALRANGED</CombatClass> 
			<Domain>DOMAIN_SEA</Domain> 
			<DefaultUnitAI>UNITAI_ASSAULT_SEA</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>true</MilitarySupport> 
			<MilitaryProduction>true</MilitaryProduction> 
			<Pillage>true</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>false</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>true</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<PrereqTech>TECH_COMPASS</PrereqTech> 
			<ObsoleteTech>TECH_NAVIGATION</ObsoleteTech> 
			<HurryCostModifier>0</HurryCostModifier> 
			<AdvancedStartCost>30</AdvancedStartCost> 
			<MinAreaSize>10</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>100</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>3</XPValueAttack> 
			<XPValueDefense>3</XPValueDefense> 
			<Conscription>0</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_U_VENETIAN_GALLEASS</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>WOODEN_BOAT</MoveRate> 
			<UnitFlagIconOffset>19</UnitFlagIconOffset> 
			<PortraitIndex>19</PortraitIndex> 
			<IconAtlas>EXPANSION2_UNIT_ATLAS</IconAtlas> 
			<UnitFlagAtlas>EXPANSION2_UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>155</ID> 
			<Type>UNIT_SHOSHONE_PATHFINDER</Type> 
			<Description>TXT_KEY_UNIT_SHOSHONE_PATHFINDER</Description> 
			<Civilopedia>TXT_KEY_CIV5_SHOSHONE_PATHFINDER_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_UNIT_SHOSHONE_PATHFINDER_STRATEGY</Strategy> 
			<Help>TXT_KEY_UNIT_HELP_SHOSHONE_PATHFINDER</Help> 
			<Combat>8</Combat> 
			<RangedCombat>0</RangedCombat> 
			<Cost>45</Cost> 
			<FaithCost>50</FaithCost> 
			<RequiresFaithPurchaseEnabled>true</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>2</Moves> 
			<Immobile>false</Immobile> 
			<Range>0</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_SCOUT</Class> 
			<CombatClass>UNITCOMBAT_RECON</CombatClass> 
			<Domain>DOMAIN_LAND</Domain> 
			<DefaultUnitAI>UNITAI_EXPLORE</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>true</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>true</MilitarySupport> 
			<MilitaryProduction>true</MilitaryProduction> 
			<Pillage>true</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>false</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>false</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<ObsoleteTech>TECH_EE_EXPLORATION</ObsoleteTech> 
			<GoodyHutUpgradeUnitClass>UNITCLASS_COMPOSITE_BOWMAN</GoodyHutUpgradeUnitClass> 
			<HurryCostModifier>0</HurryCostModifier> 
			<AdvancedStartCost>10</AdvancedStartCost> 
			<MinAreaSize>-1</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>100</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>3</XPValueAttack> 
			<XPValueDefense>3</XPValueDefense> 
			<Conscription>0</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_U_SHOSHONE_PATHFINDER</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>BIPED</MoveRate> 
			<UnitFlagIconOffset>14</UnitFlagIconOffset> 
			<PortraitIndex>14</PortraitIndex> 
			<IconAtlas>EXPANSION2_UNIT_ATLAS</IconAtlas> 
			<UnitFlagAtlas>EXPANSION2_UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>156</ID> 
			<Type>UNIT_SHOSHONE_COMANCHE_RIDERS</Type> 
			<Description>TXT_KEY_UNIT_SHOSHONE_COMANCHE_RIDERS</Description> 
			<Civilopedia>TXT_KEY_CIV5_SHOSHONE_COMANCHE_RIDERS_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_UNIT_SHOSHONE_COMANCHE_RIDERS_STRATEGY</Strategy> 
			<Help>TXT_KEY_UNIT_HELP_SHOSHONE_COMANCHE_RIDERS</Help> 
			<Combat>34</Combat> 
			<RangedCombat>0</RangedCombat> 
			<Cost>200</Cost> 
			<FaithCost>450</FaithCost> 
			<RequiresFaithPurchaseEnabled>true</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>4</Moves> 
			<Immobile>false</Immobile> 
			<Range>0</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_CAVALRY</Class> 
			<CombatClass>UNITCOMBAT_MOUNTED</CombatClass> 
			<Domain>DOMAIN_LAND</Domain> 
			<DefaultUnitAI>UNITAI_FAST_ATTACK</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>true</MilitarySupport> 
			<MilitaryProduction>true</MilitaryProduction> 
			<Pillage>true</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>true</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>false</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<PrereqTech>TECH_MILITARY_SCIENCE</PrereqTech> 
			<ObsoleteTech>TECH_COMBUSTION</ObsoleteTech> 
			<GoodyHutUpgradeUnitClass>UNITCLASS_WWI_TANK</GoodyHutUpgradeUnitClass> 
			<HurryCostModifier>0</HurryCostModifier> 
			<AdvancedStartCost>30</AdvancedStartCost> 
			<MinAreaSize>-1</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>100</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>3</XPValueAttack> 
			<XPValueDefense>3</XPValueDefense> 
			<Conscription>0</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_U_SHOSHONE_COMANCHE_RIDERS</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>QUADRUPED</MoveRate> 
			<UnitFlagIconOffset>18</UnitFlagIconOffset> 
			<PortraitIndex>18</PortraitIndex> 
			<IconAtlas>EXPANSION2_UNIT_ATLAS</IconAtlas> 
			<UnitFlagAtlas>EXPANSION2_UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>157</ID> 
			<Type>UNIT_BAZOOKA</Type> 
			<Description>TXT_KEY_UNIT_BAZOOKA</Description> 
			<Civilopedia>TXT_KEY_CIV5_BAZOOKA_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_UNIT_BAZOOKA_STRATEGY</Strategy> 
			<Help>TXT_KEY_UNIT_HELP_BAZOOKA</Help> 
			<Combat>85</Combat> 
			<RangedCombat>85</RangedCombat> 
			<Cost>375</Cost> 
			<FaithCost>750</FaithCost> 
			<RequiresFaithPurchaseEnabled>true</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>2</Moves> 
			<Immobile>false</Immobile> 
			<Range>1</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_BAZOOKA</Class> 
			<CombatClass>UNITCOMBAT_ARCHER</CombatClass> 
			<Domain>DOMAIN_LAND</Domain> 
			<DefaultUnitAI>UNITAI_DEFENSE</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>true</MilitarySupport> 
			<MilitaryProduction>true</MilitaryProduction> 
			<Pillage>true</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>true</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>false</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<PrereqTech>TECH_NUCLEAR_FISSION</PrereqTech> 
			<HurryCostModifier>0</HurryCostModifier> 
			<AdvancedStartCost>30</AdvancedStartCost> 
			<MinAreaSize>-1</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>100</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>3</XPValueAttack> 
			<XPValueDefense>3</XPValueDefense> 
			<Conscription>0</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_BAZOOKA_INFANTRY</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>BIPED</MoveRate> 
			<UnitFlagIconOffset>1</UnitFlagIconOffset> 
			<PortraitIndex>1</PortraitIndex> 
			<IconAtlas>EXPANSION2_UNIT_ATLAS</IconAtlas> 
			<UnitFlagAtlas>EXPANSION2_UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>158</ID> 
			<Type>UNIT_KRIS_SWORDSMAN</Type> 
			<Description>TXT_KEY_UNIT_INDONESIAN_KRIS_SWORDSMAN</Description> 
			<Civilopedia>TXT_KEY_CIV5_INDONESIAN_KRIS_SWORDSMAN_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_UNIT_INDONESIAN_KRIS_SWORDSMAN_STRATEGY</Strategy> 
			<Help>TXT_KEY_UNIT_HELP_INDONESIAN_KRIS_SWORDSMAN</Help> 
			<Combat>14</Combat> 
			<RangedCombat>0</RangedCombat> 
			<Cost>75</Cost> 
			<FaithCost>150</FaithCost> 
			<RequiresFaithPurchaseEnabled>true</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>2</Moves> 
			<Immobile>false</Immobile> 
			<Range>0</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_SWORDSMAN</Class> 
			<CombatClass>UNITCOMBAT_MELEE</CombatClass> 
			<Domain>DOMAIN_LAND</Domain> 
			<DefaultUnitAI>UNITAI_ATTACK</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>true</MilitarySupport> 
			<MilitaryProduction>true</MilitaryProduction> 
			<Pillage>true</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>false</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>false</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<PrereqTech>TECH_IRON_WORKING</PrereqTech> 
			<ObsoleteTech>TECH_STEEL</ObsoleteTech> 
			<GoodyHutUpgradeUnitClass>UNITCLASS_LONGSWORDSMAN</GoodyHutUpgradeUnitClass> 
			<HurryCostModifier>20</HurryCostModifier> 
			<AdvancedStartCost>20</AdvancedStartCost> 
			<MinAreaSize>-1</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>100</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>3</XPValueAttack> 
			<XPValueDefense>3</XPValueDefense> 
			<Conscription>1</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_U_INDONESIAN_KRIS_SWORDSMAN</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>BIPED</MoveRate> 
			<UnitFlagIconOffset>11</UnitFlagIconOffset> 
			<PortraitIndex>11</PortraitIndex> 
			<IconAtlas>EXPANSION2_UNIT_ATLAS</IconAtlas> 
			<UnitFlagAtlas>EXPANSION2_UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>159</ID> 
			<Type>UNIT_BARBARIAN_HORSEMAN</Type> 
			<Description>TXT_KEY_UNIT_HORSEMAN</Description> 
			<Help>TXT_KEY_UNIT_HELP_HORSEMAN</Help> 
			<Combat>12</Combat> 
			<RangedCombat>0</RangedCombat> 
			<Cost>75</Cost> 
			<FaithCost>0</FaithCost> 
			<RequiresFaithPurchaseEnabled>false</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>4</Moves> 
			<Immobile>false</Immobile> 
			<Range>0</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_HORSEMAN</Class> 
			<CombatClass>UNITCOMBAT_MOUNTED</CombatClass> 
			<Domain>DOMAIN_LAND</Domain> 
			<DefaultUnitAI>UNITAI_FAST_ATTACK</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>true</MilitarySupport> 
			<MilitaryProduction>true</MilitaryProduction> 
			<Pillage>true</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>false</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>false</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<PrereqTech>TECH_HORSEBACK_RIDING</PrereqTech> 
			<ObsoleteTech>TECH_CHIVALRY</ObsoleteTech> 
			<GoodyHutUpgradeUnitClass>UNITCLASS_KNIGHT</GoodyHutUpgradeUnitClass> 
			<HurryCostModifier>0</HurryCostModifier> 
			<AdvancedStartCost>20</AdvancedStartCost> 
			<MinAreaSize>-1</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>100</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>3</XPValueAttack> 
			<XPValueDefense>3</XPValueDefense> 
			<Conscription>0</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_HORSEMAN</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>false</ShowInPedia> 
			<MoveRate>QUADRUPED</MoveRate> 
			<UnitFlagIconOffset>17</UnitFlagIconOffset> 
			<PortraitIndex>17</PortraitIndex> 
			<IconAtlas>UNIT_ATLAS_1</IconAtlas> 
			<UnitFlagAtlas>UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>160</ID> 
			<Type>UNIT_BARBARIAN_AXMAN</Type> 
			<Description>TXT_KEY_UNIT_AXMAN</Description> 
			<Civilopedia>TXT_KEY_CIV5_AXMAN_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_UNIT_AXMAN_STRATEGY</Strategy> 
			<Help>TXT_KEY_UNIT_HELP_AXMAN</Help> 
			<Combat>9</Combat> 
			<RangedCombat>9</RangedCombat> 
			<Cost>56</Cost> 
			<FaithCost>0</FaithCost> 
			<RequiresFaithPurchaseEnabled>false</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>2</Moves> 
			<Immobile>false</Immobile> 
			<Range>1</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_CHARIOT_ARCHER</Class> 
			<CombatClass>UNITCOMBAT_ARCHER</CombatClass> 
			<Domain>DOMAIN_LAND</Domain> 
			<DefaultUnitAI>UNITAI_ATTACK</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>true</MilitarySupport> 
			<MilitaryProduction>true</MilitaryProduction> 
			<Pillage>true</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>false</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>false</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<PrereqTech>TECH_THE_WHEEL</PrereqTech> 
			<ObsoleteTech>TECH_CHIVALRY</ObsoleteTech> 
			<GoodyHutUpgradeUnitClass>UNITCLASS_KNIGHT</GoodyHutUpgradeUnitClass> 
			<HurryCostModifier>0</HurryCostModifier> 
			<AdvancedStartCost>15</AdvancedStartCost> 
			<MinAreaSize>-1</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>100</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>3</XPValueAttack> 
			<XPValueDefense>3</XPValueDefense> 
			<Conscription>0</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_HAND_AXE_BARBARIAN</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>BIPED</MoveRate> 
			<UnitFlagIconOffset>9</UnitFlagIconOffset> 
			<PortraitIndex>9</PortraitIndex> 
			<IconAtlas>EXPANSION2_UNIT_ATLAS</IconAtlas> 
			<UnitFlagAtlas>EXPANSION2_UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>161</ID> 
			<Type>UNIT_XCOM_SQUAD</Type> 
			<Description>TXT_KEY_UNIT_XCOM_SQUAD</Description> 
			<Civilopedia>TXT_KEY_CIV5_XCOM_SQUAD_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_UNIT_XCOM_SQUAD_STRATEGY</Strategy> 
			<Help>TXT_KEY_UNIT_HELP_XCOM_SQUAD</Help> 
			<Combat>100</Combat> 
			<RangedCombat>0</RangedCombat> 
			<Cost>400</Cost> 
			<FaithCost>800</FaithCost> 
			<RequiresFaithPurchaseEnabled>true</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>2</Moves> 
			<Immobile>false</Immobile> 
			<Range>0</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_XCOM_SQUAD</Class> 
			<CombatClass>UNITCOMBAT_GUN</CombatClass> 
			<Domain>DOMAIN_LAND</Domain> 
			<DefaultUnitAI>UNITAI_PARADROP</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>true</MilitarySupport> 
			<MilitaryProduction>true</MilitaryProduction> 
			<Pillage>true</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>false</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>false</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<PrereqTech>TECH_NANOTECHNOLOGY</PrereqTech> 
			<HurryCostModifier>0</HurryCostModifier> 
			<AdvancedStartCost>50</AdvancedStartCost> 
			<MinAreaSize>-1</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>100</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>3</XPValueAttack> 
			<XPValueDefense>3</XPValueDefense> 
			<Conscription>0</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_XCOM_SQUAD</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>QUADRUPED</MoveRate> 
			<UnitFlagIconOffset>15</UnitFlagIconOffset> 
			<PortraitIndex>15</PortraitIndex> 
			<IconAtlas>EXPANSION2_UNIT_ATLAS</IconAtlas> 
			<UnitFlagAtlas>EXPANSION2_UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>162</ID> 
			<Type>UNIT_EE_CUIRASSIER</Type> 
			<Description>TXT_KEY_UNIT_EE_CUIRASSIER</Description> 
			<Civilopedia>TXT_KEY_UNIT_EE_CUIRASSIER_PEDIA</Civilopedia> 
			<Strategy>TXT_KEY_UNIT_EE_CUIRASSIER_STRATEGY</Strategy> 
			<Help>TXT_KEY_UNIT_EE_CUIRASSIER_HELP</Help> 
			<Combat>28</Combat> 
			<RangedCombat>0</RangedCombat> 
			<Cost>185</Cost> 
			<FaithCost>370</FaithCost> 
			<RequiresFaithPurchaseEnabled>true</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>4</Moves> 
			<Immobile>false</Immobile> 
			<Range>0</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_EE_CUIRASSIER</Class> 
			<CombatClass>UNITCOMBAT_MOUNTED</CombatClass> 
			<Domain>DOMAIN_LAND</Domain> 
			<DefaultUnitAI>UNITAI_FAST_ATTACK</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>true</MilitarySupport> 
			<MilitaryProduction>true</MilitaryProduction> 
			<Pillage>true</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>true</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>false</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<PrereqTech>TECH_EE_IMPERIALISM</PrereqTech> 
			<ObsoleteTech>TECH_MILITARY_SCIENCE</ObsoleteTech> 
			<GoodyHutUpgradeUnitClass>UNITCLASS_CAVALRY</GoodyHutUpgradeUnitClass> 
			<HurryCostModifier>0</HurryCostModifier> 
			<AdvancedStartCost>30</AdvancedStartCost> 
			<MinAreaSize>-1</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>100</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>3</XPValueAttack> 
			<XPValueDefense>3</XPValueDefense> 
			<Conscription>0</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_EE_CUIRASSIER</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>QUADRUPED</MoveRate> 
			<UnitFlagIconOffset>0</UnitFlagIconOffset> 
			<PortraitIndex>0</PortraitIndex> 
			<IconAtlas>ENLIGHTENMENT_UNIT_ATLAS</IconAtlas> 
			<UnitFlagAtlas>ENLIGHTENMENT_UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>163</ID> 
			<Type>UNIT_EE_EXPLORER</Type> 
			<Description>TXT_KEY_UNIT_EE_EXPLORER</Description> 
			<Civilopedia>TXT_KEY_UNIT_EE_EXPLORER_PEDIA</Civilopedia> 
			<Strategy>TXT_KEY_UNIT_EE_EXPLORER_STRATEGY</Strategy> 
			<Help>TXT_KEY_UNIT_EE_EXPLORER_HELP</Help> 
			<Combat>16</Combat> 
			<RangedCombat>0</RangedCombat> 
			<Cost>100</Cost> 
			<FaithCost>200</FaithCost> 
			<RequiresFaithPurchaseEnabled>true</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>3</Moves> 
			<Immobile>false</Immobile> 
			<Range>0</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_EE_EXPLORER</Class> 
			<CombatClass>UNITCOMBAT_RECON</CombatClass> 
			<Domain>DOMAIN_LAND</Domain> 
			<DefaultUnitAI>UNITAI_EXPLORE</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>true</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>true</MilitarySupport> 
			<MilitaryProduction>true</MilitaryProduction> 
			<Pillage>true</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>false</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>false</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<PrereqTech>TECH_EE_EXPLORATION</PrereqTech> 
			<ObsoleteTech>TECH_EE_ROMANTICISM</ObsoleteTech> 
			<HurryCostModifier>0</HurryCostModifier> 
			<AdvancedStartCost>10</AdvancedStartCost> 
			<MinAreaSize>-1</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>100</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>3</XPValueAttack> 
			<XPValueDefense>3</XPValueDefense> 
			<Conscription>0</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_EE_EXPLORER</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>BIPED</MoveRate> 
			<UnitFlagIconOffset>6</UnitFlagIconOffset> 
			<PortraitIndex>6</PortraitIndex> 
			<IconAtlas>ENLIGHTENMENT_UNIT_ATLAS</IconAtlas> 
			<UnitFlagAtlas>ENLIGHTENMENT_UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>164</ID> 
			<Type>UNIT_EE_FIELD_GUN</Type> 
			<Description>TXT_KEY_UNIT_EE_FIELD_GUN</Description> 
			<Civilopedia>TXT_KEY_UNIT_EE_FIELD_GUN_PEDIA</Civilopedia> 
			<Strategy>TXT_KEY_UNIT_EE_FIELD_GUN_STRATEGY</Strategy> 
			<Help>TXT_KEY_UNIT_EE_FIELD_GUN_HELP</Help> 
			<Combat>17</Combat> 
			<RangedCombat>24</RangedCombat> 
			<Cost>250</Cost> 
			<FaithCost>500</FaithCost> 
			<RequiresFaithPurchaseEnabled>true</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>2</Moves> 
			<Immobile>false</Immobile> 
			<Range>2</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_EE_FIELD_GUN</Class> 
			<CombatClass>UNITCOMBAT_SIEGE</CombatClass> 
			<Domain>DOMAIN_LAND</Domain> 
			<DefaultUnitAI>UNITAI_CITY_BOMBARD</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>true</MilitarySupport> 
			<MilitaryProduction>true</MilitaryProduction> 
			<Pillage>true</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>true</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>false</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<PrereqTech>TECH_EE_FORTIFICATION</PrereqTech> 
			<ObsoleteTech>TECH_DYNAMITE</ObsoleteTech> 
			<GoodyHutUpgradeUnitClass>UNITCLASS_ARTILLERY</GoodyHutUpgradeUnitClass> 
			<HurryCostModifier>0</HurryCostModifier> 
			<AdvancedStartCost>30</AdvancedStartCost> 
			<MinAreaSize>-1</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>100</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>3</XPValueAttack> 
			<XPValueDefense>3</XPValueDefense> 
			<Conscription>0</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_EE_FIELD_GUN</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>ARTILLERY</MoveRate> 
			<UnitFlagIconOffset>4</UnitFlagIconOffset> 
			<PortraitIndex>4</PortraitIndex> 
			<IconAtlas>ENLIGHTENMENT_UNIT_ATLAS</IconAtlas> 
			<UnitFlagAtlas>ENLIGHTENMENT_UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>165</ID> 
			<Type>UNIT_EE_LINE_INFANTRY</Type> 
			<Description>TXT_KEY_UNIT_EE_LINE_INFANTRY</Description> 
			<Civilopedia>TXT_KEY_UNIT_EE_LINE_INFANTRY_PEDIA</Civilopedia> 
			<Strategy>TXT_KEY_UNIT_EE_LINE_INFANTRY_STRATEGY</Strategy> 
			<Help>TXT_KEY_UNIT_EE_LINE_INFANTRY_HELP</Help> 
			<Combat>30</Combat> 
			<RangedCombat>0</RangedCombat> 
			<Cost>185</Cost> 
			<FaithCost>370</FaithCost> 
			<RequiresFaithPurchaseEnabled>true</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>2</Moves> 
			<Immobile>false</Immobile> 
			<Range>0</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_EE_LINE_INFANTRY</Class> 
			<CombatClass>UNITCOMBAT_GUN</CombatClass> 
			<Domain>DOMAIN_LAND</Domain> 
			<DefaultUnitAI>UNITAI_DEFENSE</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>true</MilitarySupport> 
			<MilitaryProduction>true</MilitaryProduction> 
			<Pillage>true</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>true</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>false</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<PrereqTech>TECH_EE_FLINTLOCK</PrereqTech> 
			<ObsoleteTech>TECH_RIFLING</ObsoleteTech> 
			<GoodyHutUpgradeUnitClass>UNITCLASS_RIFLEMAN</GoodyHutUpgradeUnitClass> 
			<HurryCostModifier>0</HurryCostModifier> 
			<AdvancedStartCost>30</AdvancedStartCost> 
			<MinAreaSize>-1</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>100</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>3</XPValueAttack> 
			<XPValueDefense>3</XPValueDefense> 
			<Conscription>5</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_EE_LINE_INFANTRY</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>BIPED</MoveRate> 
			<UnitFlagIconOffset>1</UnitFlagIconOffset> 
			<PortraitIndex>1</PortraitIndex> 
			<IconAtlas>ENLIGHTENMENT_UNIT_ATLAS</IconAtlas> 
			<UnitFlagAtlas>ENLIGHTENMENT_UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>166</ID> 
			<Type>UNIT_EE_SKIRMISHER</Type> 
			<Description>TXT_KEY_UNIT_EE_SKIRMISHER</Description> 
			<Civilopedia>TXT_KEY_UNIT_EE_SKIRMISHER_PEDIA</Civilopedia> 
			<Strategy>TXT_KEY_UNIT_EE_SKIRMISHER_STRATEGY</Strategy> 
			<Help>TXT_KEY_UNIT_EE_SKIRMISHER_HELP</Help> 
			<Combat>25</Combat> 
			<RangedCombat>25</RangedCombat> 
			<Cost>185</Cost> 
			<FaithCost>370</FaithCost> 
			<RequiresFaithPurchaseEnabled>true</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>2</Moves> 
			<Immobile>false</Immobile> 
			<Range>1</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_EE_SKIRMISHER</Class> 
			<CombatClass>UNITCOMBAT_ARCHER</CombatClass> 
			<Domain>DOMAIN_LAND</Domain> 
			<DefaultUnitAI>UNITAI_RANGED</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>true</MilitarySupport> 
			<MilitaryProduction>true</MilitaryProduction> 
			<Pillage>true</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>false</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>false</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<PrereqTech>TECH_EE_FLINTLOCK</PrereqTech> 
			<ObsoleteTech>TECH_STEAM_POWER</ObsoleteTech> 
			<GoodyHutUpgradeUnitClass>UNITCLASS_GATLINGGUN</GoodyHutUpgradeUnitClass> 
			<HurryCostModifier>0</HurryCostModifier> 
			<AdvancedStartCost>30</AdvancedStartCost> 
			<MinAreaSize>-1</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>100</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>3</XPValueAttack> 
			<XPValueDefense>3</XPValueDefense> 
			<Conscription>0</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_EE_SKIRMISHER</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>BIPED</MoveRate> 
			<UnitFlagIconOffset>2</UnitFlagIconOffset> 
			<PortraitIndex>2</PortraitIndex> 
			<IconAtlas>ENLIGHTENMENT_UNIT_ATLAS</IconAtlas> 
			<UnitFlagAtlas>ENLIGHTENMENT_UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>167</ID> 
			<Type>UNIT_EE_SURVEYOR</Type> 
			<Description>TXT_KEY_UNIT_EE_SURVEYOR</Description> 
			<Civilopedia>TXT_KEY_UNIT_EE_SURVEYOR_PEDIA</Civilopedia> 
			<Strategy>TXT_KEY_UNIT_EE_SURVEYOR_STRATEGY</Strategy> 
			<Help>TXT_KEY_UNIT_EE_SURVEYOR_HELP</Help> 
			<Combat>24</Combat> 
			<RangedCombat>0</RangedCombat> 
			<Cost>175</Cost> 
			<FaithCost>350</FaithCost> 
			<RequiresFaithPurchaseEnabled>true</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>4</Moves> 
			<Immobile>false</Immobile> 
			<Range>0</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_EE_SURVEYOR</Class> 
			<CombatClass>UNITCOMBAT_RECON</CombatClass> 
			<Domain>DOMAIN_LAND</Domain> 
			<DefaultUnitAI>UNITAI_EXPLORE</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>true</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>true</MilitarySupport> 
			<MilitaryProduction>true</MilitaryProduction> 
			<Pillage>true</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>false</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>false</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<PrereqTech>TECH_EE_ROMANTICISM</PrereqTech> 
			<HurryCostModifier>0</HurryCostModifier> 
			<AdvancedStartCost>10</AdvancedStartCost> 
			<MinAreaSize>-1</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>100</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>3</XPValueAttack> 
			<XPValueDefense>3</XPValueDefense> 
			<Conscription>0</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_EXPLORER</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>BIPED</MoveRate> 
			<UnitFlagIconOffset>5</UnitFlagIconOffset> 
			<PortraitIndex>5</PortraitIndex> 
			<IconAtlas>EXPANSION2_UNIT_ATLAS</IconAtlas> 
			<UnitFlagAtlas>EXPANSION2_UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>168</ID> 
			<Type>UNIT_EE_UHLAN</Type> 
			<Description>TXT_KEY_UNIT_EE_UHLAN</Description> 
			<Civilopedia>TXT_KEY_UNIT_EE_UHLAN_PEDIA</Civilopedia> 
			<Strategy>TXT_KEY_UNIT_EE_UHLAN_STRATEGY</Strategy> 
			<Help>TXT_KEY_UNIT_EE_UHLAN_HELP</Help> 
			<Combat>34</Combat> 
			<RangedCombat>0</RangedCombat> 
			<Cost>225</Cost> 
			<FaithCost>450</FaithCost> 
			<RequiresFaithPurchaseEnabled>true</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>4</Moves> 
			<Immobile>false</Immobile> 
			<Range>0</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_EE_UHLAN</Class> 
			<CombatClass>UNITCOMBAT_MOUNTED</CombatClass> 
			<Domain>DOMAIN_LAND</Domain> 
			<DefaultUnitAI>UNITAI_FAST_ATTACK</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>true</MilitarySupport> 
			<MilitaryProduction>true</MilitaryProduction> 
			<Pillage>true</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>true</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>false</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<PrereqTech>TECH_MILITARY_SCIENCE</PrereqTech> 
			<ObsoleteTech>TECH_COMBINED_ARMS</ObsoleteTech> 
			<GoodyHutUpgradeUnitClass>UNITCLASS_ANTI_TANK_GUN</GoodyHutUpgradeUnitClass> 
			<HurryCostModifier>0</HurryCostModifier> 
			<AdvancedStartCost>30</AdvancedStartCost> 
			<MinAreaSize>-1</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>100</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>3</XPValueAttack> 
			<XPValueDefense>3</XPValueDefense> 
			<Conscription>0</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_EE_UHLAN</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>QUADRUPED</MoveRate> 
			<UnitFlagIconOffset>3</UnitFlagIconOffset> 
			<PortraitIndex>3</PortraitIndex> 
			<IconAtlas>ENLIGHTENMENT_UNIT_ATLAS</IconAtlas> 
			<UnitFlagAtlas>ENLIGHTENMENT_UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>169</ID> 
			<Type>UNIT_EE_CARRACK</Type> 
			<Description>TXT_KEY_UNIT_EE_CARRACK</Description> 
			<Civilopedia>TXT_KEY_UNIT_EE_CARRACK_PEDIA</Civilopedia> 
			<Strategy>TXT_KEY_UNIT_EE_CARRACK_STRATEGY</Strategy> 
			<Help>TXT_KEY_UNIT_EE_CARRACK_HELP</Help> 
			<Combat>18</Combat> 
			<RangedCombat>0</RangedCombat> 
			<Cost>100</Cost> 
			<FaithCost>0</FaithCost> 
			<RequiresFaithPurchaseEnabled>false</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>3</Moves> 
			<Immobile>false</Immobile> 
			<Range>0</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_EE_CARRACK</Class> 
			<CombatClass>UNITCOMBAT_NAVALMELEE</CombatClass> 
			<Domain>DOMAIN_SEA</Domain> 
			<DefaultUnitAI>UNITAI_ATTACK_SEA</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>true</MilitarySupport> 
			<MilitaryProduction>true</MilitaryProduction> 
			<Pillage>true</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>false</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>true</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<PrereqTech>TECH_COMPASS</PrereqTech> 
			<ObsoleteTech>TECH_EE_EXPLORATION</ObsoleteTech> 
			<HurryCostModifier>30</HurryCostModifier> 
			<AdvancedStartCost>50</AdvancedStartCost> 
			<MinAreaSize>10</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>100</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>3</XPValueAttack> 
			<XPValueDefense>3</XPValueDefense> 
			<Conscription>0</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_EE_CARRACK</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>WOODEN_BOAT</MoveRate> 
			<UnitFlagIconOffset>9</UnitFlagIconOffset> 
			<PortraitIndex>19</PortraitIndex> 
			<IconAtlas>UNIT_ATLAS_2</IconAtlas> 
			<UnitFlagAtlas>ENLIGHTENMENT_UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>170</ID> 
			<Type>UNIT_EE_CRUISER</Type> 
			<Description>TXT_KEY_UNIT_EE_CRUISER</Description> 
			<Civilopedia>TXT_KEY_UNIT_EE_CRUISER_PEDIA</Civilopedia> 
			<Strategy>TXT_KEY_UNIT_EE_CRUISER_STRATEGY</Strategy> 
			<Help>TXT_KEY_UNIT_EE_CRUISER_HELP</Help> 
			<Combat>35</Combat> 
			<RangedCombat>45</RangedCombat> 
			<Cost>250</Cost> 
			<FaithCost>0</FaithCost> 
			<RequiresFaithPurchaseEnabled>false</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>5</Moves> 
			<Immobile>false</Immobile> 
			<Range>2</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_EE_CRUISER</Class> 
			<CombatClass>UNITCOMBAT_NAVALRANGED</CombatClass> 
			<Domain>DOMAIN_SEA</Domain> 
			<DefaultUnitAI>UNITAI_ASSAULT_SEA</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>true</MilitarySupport> 
			<MilitaryProduction>true</MilitaryProduction> 
			<Pillage>true</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>false</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>true</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<PrereqTech>TECH_EE_ARMOUR_PLATING</PrereqTech> 
			<ObsoleteTech>TECH_ELECTRONICS</ObsoleteTech> 
			<HurryCostModifier>20</HurryCostModifier> 
			<AdvancedStartCost>50</AdvancedStartCost> 
			<MinAreaSize>10</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>100</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>3</XPValueAttack> 
			<XPValueDefense>3</XPValueDefense> 
			<Conscription>0</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_EE_CRUISER</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>BOAT</MoveRate> 
			<UnitFlagIconOffset>7</UnitFlagIconOffset> 
			<PortraitIndex>7</PortraitIndex> 
			<IconAtlas>ENLIGHTENMENT_UNIT_ATLAS</IconAtlas> 
			<UnitFlagAtlas>ENLIGHTENMENT_UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>171</ID> 
			<Type>UNIT_EE_ENGLISH_FIRST_RATE</Type> 
			<Description>TXT_KEY_UNIT_EE_ENGLISH_FIRST_RATE</Description> 
			<Civilopedia>TXT_KEY_UNIT_EE_ENGLISH_FIRST_RATE_PEDIA</Civilopedia> 
			<Strategy>TXT_KEY_UNIT_EE_ENGLISH_FIRST_RATE_STRATEGY</Strategy> 
			<Help>TXT_KEY_UNIT_EE_ENGLISH_FIRST_RATE_HELP</Help> 
			<Combat>40</Combat> 
			<RangedCombat>0</RangedCombat> 
			<Cost>200</Cost> 
			<FaithCost>0</FaithCost> 
			<RequiresFaithPurchaseEnabled>false</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>4</Moves> 
			<Immobile>false</Immobile> 
			<Range>0</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_EE_SHIP_OF_THE_LINE</Class> 
			<CombatClass>UNITCOMBAT_NAVALMELEE</CombatClass> 
			<Domain>DOMAIN_SEA</Domain> 
			<DefaultUnitAI>UNITAI_ATTACK_SEA</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>true</MilitarySupport> 
			<MilitaryProduction>true</MilitaryProduction> 
			<Pillage>true</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>false</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>true</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<PrereqTech>TECH_EE_WARSHIPS</PrereqTech> 
			<ObsoleteTech>TECH_STEAM_POWER</ObsoleteTech> 
			<HurryCostModifier>30</HurryCostModifier> 
			<AdvancedStartCost>50</AdvancedStartCost> 
			<MinAreaSize>10</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>100</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>3</XPValueAttack> 
			<XPValueDefense>3</XPValueDefense> 
			<Conscription>0</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_U_ENGLISH_SHIPOFTHELINE</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>WOODEN_BOAT</MoveRate> 
			<UnitFlagIconOffset>42</UnitFlagIconOffset> 
			<PortraitIndex>8</PortraitIndex> 
			<IconAtlas>ENLIGHTENMENT_UNIT_ATLAS</IconAtlas> 
			<UnitFlagAtlas>UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>172</ID> 
			<Type>UNIT_EE_GALLEON</Type> 
			<Description>TXT_KEY_UNIT_EE_GALLEON</Description> 
			<Civilopedia>TXT_KEY_UNIT_EE_GALLEON_PEDIA</Civilopedia> 
			<Strategy>TXT_KEY_UNIT_EE_GALLEON_STRATEGY</Strategy> 
			<Help>TXT_KEY_UNIT_EE_GALLEON_HELP</Help> 
			<Combat>28</Combat> 
			<RangedCombat>0</RangedCombat> 
			<Cost>165</Cost> 
			<FaithCost>0</FaithCost> 
			<RequiresFaithPurchaseEnabled>false</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>4</Moves> 
			<Immobile>false</Immobile> 
			<Range>0</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_EE_GALLEON</Class> 
			<CombatClass>UNITCOMBAT_NAVALMELEE</CombatClass> 
			<Domain>DOMAIN_SEA</Domain> 
			<DefaultUnitAI>UNITAI_ATTACK_SEA</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>true</MilitarySupport> 
			<MilitaryProduction>true</MilitaryProduction> 
			<Pillage>true</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>false</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>true</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<PrereqTech>TECH_EE_EXPLORATION</PrereqTech> 
			<ObsoleteTech>TECH_EE_WARSHIPS</ObsoleteTech> 
			<HurryCostModifier>30</HurryCostModifier> 
			<AdvancedStartCost>50</AdvancedStartCost> 
			<MinAreaSize>10</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>100</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>3</XPValueAttack> 
			<XPValueDefense>3</XPValueDefense> 
			<Conscription>0</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_U_SPANISH_GALLEON</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>WOODEN_BOAT</MoveRate> 
			<UnitFlagIconOffset>5</UnitFlagIconOffset> 
			<PortraitIndex>5</PortraitIndex> 
			<IconAtlas>ENLIGHTENMENT_UNIT_ATLAS</IconAtlas> 
			<UnitFlagAtlas>ENLIGHTENMENT_UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
		<Row> 
			<ID>173</ID> 
			<Type>UNIT_EE_SHIP_OF_THE_LINE</Type> 
			<Description>TXT_KEY_UNIT_EE_SHIP_OF_THE_LINE</Description> 
			<Civilopedia>TXT_KEY_CIVILOPEDIA_UNITS_RENAISSANCE_SHIPOFTHELINE_TEXT</Civilopedia> 
			<Strategy>TXT_KEY_UNIT_EE_SHIP_OF_THE_LINE_STRATEGY</Strategy> 
			<Help>TXT_KEY_UNIT_EE_SHIP_OF_THE_LINE_HELP</Help> 
			<Combat>37</Combat> 
			<RangedCombat>0</RangedCombat> 
			<Cost>185</Cost> 
			<FaithCost>0</FaithCost> 
			<RequiresFaithPurchaseEnabled>false</RequiresFaithPurchaseEnabled> 
			<PurchaseOnly>false</PurchaseOnly> 
			<MoveAfterPurchase>false</MoveAfterPurchase> 
			<Moves>5</Moves> 
			<Immobile>false</Immobile> 
			<Range>0</Range> 
			<BaseSightRange>2</BaseSightRange> 
			<Class>UNITCLASS_EE_SHIP_OF_THE_LINE</Class> 
			<CombatClass>UNITCOMBAT_NAVALMELEE</CombatClass> 
			<Domain>DOMAIN_SEA</Domain> 
			<DefaultUnitAI>UNITAI_ASSAULT_SEA</DefaultUnitAI> 
			<Food>false</Food> 
			<NoBadGoodies>false</NoBadGoodies> 
			<RivalTerritory>false</RivalTerritory> 
			<MilitarySupport>true</MilitarySupport> 
			<MilitaryProduction>true</MilitaryProduction> 
			<Pillage>true</Pillage> 
			<Found>false</Found> 
			<FoundAbroad>false</FoundAbroad> 
			<CultureBombRadius>0</CultureBombRadius> 
			<GoldenAgeTurns>0</GoldenAgeTurns> 
			<FreePolicies>0</FreePolicies> 
			<OneShotTourism>0</OneShotTourism> 
			<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers> 
			<IgnoreBuildingDefense>false</IgnoreBuildingDefense> 
			<PrereqResources>false</PrereqResources> 
			<Mechanized>true</Mechanized> 
			<Suicide>false</Suicide> 
			<CaptureWhileEmbarked>false</CaptureWhileEmbarked> 
			<PrereqTech>TECH_EE_WARSHIPS</PrereqTech> 
			<ObsoleteTech>TECH_STEAM_POWER</ObsoleteTech> 
			<HurryCostModifier>20</HurryCostModifier> 
			<AdvancedStartCost>50</AdvancedStartCost> 
			<MinAreaSize>10</MinAreaSize> 
			<AirInterceptRange>0</AirInterceptRange> 
			<AirUnitCap>0</AirUnitCap> 
			<NukeDamageLevel>-1</NukeDamageLevel> 
			<WorkRate>0</WorkRate> 
			<NumFreeTechs>0</NumFreeTechs> 
			<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount> 
			<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount> 
			<RushBuilding>false</RushBuilding> 
			<BaseHurry>0</BaseHurry> 
			<HurryMultiplier>0</HurryMultiplier> 
			<BaseGold>0</BaseGold> 
			<NumGoldPerEra>0</NumGoldPerEra> 
			<SpreadReligion>false</SpreadReligion> 
			<RemoveHeresy>false</RemoveHeresy> 
			<ReligionSpreads>0</ReligionSpreads> 
			<ReligiousStrength>0</ReligiousStrength> 
			<FoundReligion>false</FoundReligion> 
			<RequiresEnhancedReligion>false</RequiresEnhancedReligion> 
			<ProhibitsSpread>false</ProhibitsSpread> 
			<CanBuyCityState>false</CanBuyCityState> 
			<CombatLimit>100</CombatLimit> 
			<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain> 
			<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS> 
			<Trade>false</Trade> 
			<NumExoticGoods>0</NumExoticGoods> 
			<RangedCombatLimit>0</RangedCombatLimit> 
			<XPValueAttack>3</XPValueAttack> 
			<XPValueDefense>3</XPValueDefense> 
			<Conscription>0</Conscription> 
			<ExtraMaintenanceCost>0</ExtraMaintenanceCost> 
			<NoMaintenance>false</NoMaintenance> 
			<Unhappiness>0</Unhappiness> 
			<UnitArtInfo>ART_DEF_UNIT_EE_SHIP_OF_THE_LINE</UnitArtInfo> 
			<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation> 
			<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation> 
			<LeaderExperience>0</LeaderExperience> 
			<DontShowYields>false</DontShowYields> 
			<ShowInPedia>true</ShowInPedia> 
			<MoveRate>WOODEN_BOAT</MoveRate> 
			<UnitFlagIconOffset>8</UnitFlagIconOffset> 
			<PortraitIndex>9</PortraitIndex> 
			<IconAtlas>UNIT_ATLAS_2</IconAtlas> 
			<UnitFlagAtlas>ENLIGHTENMENT_UNIT_FLAG_ATLAS</UnitFlagAtlas> 
		</Row>
	</Units> 

	<Table name="Victories">
		<Column name="ID" type="integer"  primarykey="true" autoincrement="true" />
		<Column name="Type" type="text"  unique="true" notnull="true" />
		<Column name="Description" type="text"  />
		<Column name="VictoryStatement" type="text"  />
		<Column name="VictoryBackground" type="text"  />
		<Column name="Civilopedia" type="text"  />
		<Column name="WinsGame" type="boolean"  default="0"/>
		<Column name="TargetScore" type="boolean"  default="0"/>
		<Column name="EndScore" type="boolean"  default="0"/>
		<Column name="Conquest" type="boolean"  default="0"/>
		<Column name="Influential" type="boolean"  default="0"/>
		<Column name="DiploVote" type="boolean"  default="0"/>
		<Column name="Permanent" type="boolean"  default="0"/>
		<Column name="ReligionInAllCities" type="boolean"  default="0"/>
		<Column name="FindAllNaturalWonders" type="boolean"  default="0"/>
		<Column name="PopulationPercentLead" type="integer"  default="0"/>
		<Column name="LandPercent" type="integer"  default="0"/>
		<Column name="MinLandPercent" type="integer"  default="0"/>
		<Column name="NumCultureCities" type="integer"  default="0"/>
		<Column name="TotalCultureRatio" type="integer"  default="0"/>
		<Column name="VictoryDelayTurns" type="integer"  default="0"/>
		<Column name="VictoryMovie" type="text"  />
		<Column name="CityCulture" type="text"  default="NULL"/>
		<Column name="Audio" type="text"  default="NULL"/>
	</Table> 
	<Victories>
		<Delete />

		<Row> 
			<ID>0</ID> 
			<Type>VICTORY_TIME</Type> 
			<Description>TXT_KEY_VICTORY_TIME</Description> 
			<VictoryStatement>TXT_KEY_VICTORY_TIME_BANG</VictoryStatement> 
			<VictoryBackground>Victory_Score.dds</VictoryBackground> 
			<Civilopedia>TXT_KEY_VICTORY_TIME_PEDIA</Civilopedia> 
			<WinsGame>true</WinsGame> 
			<TargetScore>false</TargetScore> 
			<EndScore>true</EndScore> 
			<Conquest>false</Conquest> 
			<Influential>false</Influential> 
			<DiploVote>false</DiploVote> 
			<Permanent>true</Permanent> 
			<ReligionInAllCities>false</ReligionInAllCities> 
			<FindAllNaturalWonders>false</FindAllNaturalWonders> 
			<PopulationPercentLead>0</PopulationPercentLead> 
			<LandPercent>0</LandPercent> 
			<MinLandPercent>0</MinLandPercent> 
			<NumCultureCities>0</NumCultureCities> 
			<TotalCultureRatio>0</TotalCultureRatio> 
			<VictoryDelayTurns>0</VictoryDelayTurns> 
			<Audio>AS2D_VICTORY_SPEECH_ALTERNATE_CONQUEST_VICTORY</Audio> 
		</Row>
		<Row> 
			<ID>1</ID> 
			<Type>VICTORY_SPACE_RACE</Type> 
			<Description>TXT_KEY_VICTORY_SPACE_RACE</Description> 
			<VictoryStatement>TXT_KEY_VICTORY_TECHNOLOGY_BANG</VictoryStatement> 
			<VictoryBackground>Victory_Scientific.dds</VictoryBackground> 
			<Civilopedia>TXT_KEY_VICTORY_SPACE_RACE_READY</Civilopedia> 
			<WinsGame>true</WinsGame> 
			<TargetScore>false</TargetScore> 
			<EndScore>false</EndScore> 
			<Conquest>false</Conquest> 
			<Influential>false</Influential> 
			<DiploVote>false</DiploVote> 
			<Permanent>false</Permanent> 
			<ReligionInAllCities>false</ReligionInAllCities> 
			<FindAllNaturalWonders>false</FindAllNaturalWonders> 
			<PopulationPercentLead>0</PopulationPercentLead> 
			<LandPercent>0</LandPercent> 
			<MinLandPercent>0</MinLandPercent> 
			<NumCultureCities>0</NumCultureCities> 
			<TotalCultureRatio>0</TotalCultureRatio> 
			<VictoryDelayTurns>0</VictoryDelayTurns> 
			<Audio>AS2D_VICTORY_SPEECH_SCIENCE_VICTORY</Audio> 
		</Row>
		<Row> 
			<ID>2</ID> 
			<Type>VICTORY_DOMINATION</Type> 
			<Description>TXT_KEY_VICTORY_DOMINATION</Description> 
			<VictoryStatement>TXT_KEY_VICTORY_DOMINATION_BANG</VictoryStatement> 
			<VictoryBackground>Victory_Military.dds</VictoryBackground> 
			<Civilopedia>TXT_KEY_VICTORY_DOMINATION_PEDIA</Civilopedia> 
			<WinsGame>true</WinsGame> 
			<TargetScore>false</TargetScore> 
			<EndScore>false</EndScore> 
			<Conquest>true</Conquest> 
			<Influential>false</Influential> 
			<DiploVote>false</DiploVote> 
			<Permanent>false</Permanent> 
			<ReligionInAllCities>false</ReligionInAllCities> 
			<FindAllNaturalWonders>false</FindAllNaturalWonders> 
			<PopulationPercentLead>0</PopulationPercentLead> 
			<LandPercent>0</LandPercent> 
			<MinLandPercent>0</MinLandPercent> 
			<NumCultureCities>0</NumCultureCities> 
			<TotalCultureRatio>0</TotalCultureRatio> 
			<VictoryDelayTurns>0</VictoryDelayTurns> 
			<Audio>AS2D_VICTORY_SPEECH_CONQUEST_VICTORY</Audio> 
		</Row>
		<Row> 
			<ID>3</ID> 
			<Type>VICTORY_CULTURAL</Type> 
			<Description>TXT_KEY_VICTORY_CULTURAL</Description> 
			<VictoryStatement>TXT_KEY_VICTORY_CULTURE_BANG</VictoryStatement> 
			<VictoryBackground>Victory_Cultural.dds</VictoryBackground> 
			<Civilopedia>TXT_KEY_VICTORY_CULTURAL_PEDIA</Civilopedia> 
			<WinsGame>true</WinsGame> 
			<TargetScore>false</TargetScore> 
			<EndScore>false</EndScore> 
			<Conquest>false</Conquest> 
			<Influential>true</Influential> 
			<DiploVote>false</DiploVote> 
			<Permanent>false</Permanent> 
			<ReligionInAllCities>false</ReligionInAllCities> 
			<FindAllNaturalWonders>false</FindAllNaturalWonders> 
			<PopulationPercentLead>0</PopulationPercentLead> 
			<LandPercent>0</LandPercent> 
			<MinLandPercent>0</MinLandPercent> 
			<NumCultureCities>0</NumCultureCities> 
			<TotalCultureRatio>0</TotalCultureRatio> 
			<VictoryDelayTurns>0</VictoryDelayTurns> 
			<Audio>AS2D_VICTORY_SPEECH_CULTURE_VICTORY</Audio> 
		</Row>
		<Row> 
			<ID>4</ID> 
			<Type>VICTORY_DIPLOMATIC</Type> 
			<Description>TXT_KEY_VICTORY_DIPLOMATIC</Description> 
			<VictoryStatement>TXT_KEY_VICTORY_ECONOMIC_BANG</VictoryStatement> 
			<VictoryBackground>Victory_Diplomatic.dds</VictoryBackground> 
			<Civilopedia>TXT_KEY_VICTORY_DIPLOMATIC_PEDIA</Civilopedia> 
			<WinsGame>true</WinsGame> 
			<TargetScore>false</TargetScore> 
			<EndScore>false</EndScore> 
			<Conquest>false</Conquest> 
			<Influential>false</Influential> 
			<DiploVote>true</DiploVote> 
			<Permanent>false</Permanent> 
			<ReligionInAllCities>false</ReligionInAllCities> 
			<FindAllNaturalWonders>false</FindAllNaturalWonders> 
			<PopulationPercentLead>0</PopulationPercentLead> 
			<LandPercent>0</LandPercent> 
			<MinLandPercent>0</MinLandPercent> 
			<NumCultureCities>0</NumCultureCities> 
			<TotalCultureRatio>0</TotalCultureRatio> 
			<VictoryDelayTurns>0</VictoryDelayTurns> 
			<Audio>AS2D_VICTORY_SPEECH_DIPLOMATIC_VICTORY</Audio> 
		</Row>
	</Victories> 

	<Table name="VictoryPointAwards">
		<Column name="VictoryType" type="text"  />
		<Column name="VictoryPoints" type="integer"  notnull="true" />
	</Table> 
	<VictoryPointAwards>
		<Delete />

	</VictoryPointAwards> 

	<Table name="VoteSources">
		<Column name="ID" type="integer"  primarykey="true" autoincrement="true" />
		<Column name="Type" type="text"  unique="true" notnull="true" />
		<Column name="Description" type="text"  />
		<Column name="PopupText" type="text"  />
		<Column name="SecretaryGeneralText" type="text"  />
		<Column name="VoteInterval" type="integer"  />
		<Column name="FreeSpecialist" type="text"  default="NULL"/>
		<Column name="Policy" type="text"  default="NULL"/>
	</Table> 
	<VoteSources>
		<Delete />

		<Row> 
			<ID>0</ID> 
			<Type>DIPLOVOTE_UN</Type> 
			<Description>TXT_KEY_BUILDING_UNITED_NATIONS</Description> 
			<PopupText>TXT_KEY_POPUP_CHOOSE_ELECTION</PopupText> 
			<SecretaryGeneralText>TXT_KEY_SECRETARY_GENERAL</SecretaryGeneralText> 
			<VoteInterval>5</VoteInterval> 
		</Row>
		<Row> 
			<ID>1</ID> 
			<Type>DIPLOVOTE_POPE</Type> 
			<Description>TXT_KEY_BUILDING_APOSTOLIC_PALACE</Description> 
			<PopupText>TXT_KEY_POPUP_POPE_ELECTION</PopupText> 
			<SecretaryGeneralText>TXT_KEY_APOSTOLIC_PALACE_RESIDENT</SecretaryGeneralText> 
			<VoteInterval>9</VoteInterval> 
		</Row>
	</VoteSources> 

	<Table name="Vote_DiploVotes">
		<Column name="VoteType" type="text"  />
		<Column name="DiploVoteType" type="text"  />
	</Table> 
	<Vote_DiploVotes>
		<Delete />

		<Row> 
			<VoteType>VOTE_SECRETARY_GENERAL</VoteType> 
			<DiploVoteType>DIPLOVOTE_UN</DiploVoteType> 
		</Row>
	</Vote_DiploVotes> 

	<Table name="Votes">
		<Column name="ID" type="integer"  primarykey="true" autoincrement="true" />
		<Column name="Type" type="text"  unique="true" notnull="true" />
		<Column name="Description" type="text"  />
		<Column name="PopulationThreshold" type="integer"  default="0"/>
		<Column name="MinVoters" type="integer"  default="0"/>
		<Column name="CityVoting" type="boolean"  default="0"/>
		<Column name="CivVoting" type="boolean"  default="0"/>
		<Column name="SecretaryGeneral" type="boolean"  default="0"/>
		<Column name="Victory" type="boolean"  default="0"/>
		<Column name="FreeTrade" type="boolean"  default="0"/>
		<Column name="NoNukes" type="boolean"  default="0"/>
		<Column name="DefensivePact" type="boolean"  default="0"/>
		<Column name="OpenBorders" type="boolean"  default="0"/>
		<Column name="ForcePeace" type="boolean"  default="0"/>
		<Column name="ForceNoTrade" type="boolean"  default="0"/>
		<Column name="ForceWar" type="boolean"  default="0"/>
		<Column name="AssignCity" type="boolean"  default="0"/>
	</Table> 
	<Votes>
		<Delete />

		<Row> 
			<ID>0</ID> 
			<Type>VOTE_SECRETARY_GENERAL</Type> 
			<Description>TXT_KEY_VOTE_SECRETARY_GENERAL</Description> 
			<PopulationThreshold>40</PopulationThreshold> 
			<MinVoters>3</MinVoters> 
			<CityVoting>false</CityVoting> 
			<CivVoting>false</CivVoting> 
			<SecretaryGeneral>true</SecretaryGeneral> 
			<Victory>false</Victory> 
			<FreeTrade>false</FreeTrade> 
			<NoNukes>false</NoNukes> 
			<DefensivePact>false</DefensivePact> 
			<OpenBorders>false</OpenBorders> 
			<ForcePeace>false</ForcePeace> 
			<ForceNoTrade>false</ForceNoTrade> 
			<ForceWar>false</ForceWar> 
			<AssignCity>false</AssignCity> 
		</Row>
	</Votes> 

	<Table name="Worlds">
		<Column name="ID" type="integer"  primarykey="true" autoincrement="true" />
		<Column name="Type" type="text"  unique="true" notnull="true" />
		<Column name="Description" type="text"  />
		<Column name="Help" type="text"  />
		<Column name="DefaultPlayers" type="integer"  />
		<Column name="DefaultMinorCivs" type="integer"  />
		<Column name="FogTilesPerBarbarianCamp" type="integer"  />
		<Column name="NumNaturalWonders" type="integer"  />
		<Column name="UnitNameModifier" type="integer"  />
		<Column name="TargetNumCities" type="integer"  />
		<Column name="NumFreeBuildingResources" type="integer"  />
		<Column name="BuildingClassPrereqModifier" type="integer"  />
		<Column name="MaxConscriptModifier" type="integer"  />
		<Column name="GridWidth" type="integer"  />
		<Column name="GridHeight" type="integer"  />
		<Column name="MaxActiveReligions" type="integer"  />
		<Column name="TerrainGrainChange" type="integer"  />
		<Column name="FeatureGrainChange" type="integer"  />
		<Column name="ResearchPercent" type="integer"  />
		<Column name="NumCitiesUnhappinessPercent" type="integer"  />
		<Column name="NumCitiesPolicyCostMod" type="integer"  />
		<Column name="NumCitiesTechCostMod" type="integer"  />
		<Column name="AdvancedStartPointsMod" type="integer"  />
		<Column name="EstimatedNumCities" type="integer"  />
		<Column name="PortraitIndex" type="integer"  default="-1"/>
		<Column name="IconAtlas" type="text"  default="NULL"/>
	</Table> 
	<Worlds>
		<Delete />

		<Row> 
			<ID>0</ID> 
			<Type>WORLDSIZE_DUEL</Type> 
			<Description>TXT_KEY_WORLD_DUEL</Description> 
			<Help>TXT_KEY_WORLD_DUEL_HELP</Help> 
			<DefaultPlayers>2</DefaultPlayers> 
			<DefaultMinorCivs>4</DefaultMinorCivs> 
			<FogTilesPerBarbarianCamp>13</FogTilesPerBarbarianCamp> 
			<NumNaturalWonders>2</NumNaturalWonders> 
			<UnitNameModifier>50</UnitNameModifier> 
			<TargetNumCities>4</TargetNumCities> 
			<NumFreeBuildingResources>1</NumFreeBuildingResources> 
			<BuildingClassPrereqModifier>0</BuildingClassPrereqModifier> 
			<MaxConscriptModifier>-50</MaxConscriptModifier> 
			<GridWidth>40</GridWidth> 
			<GridHeight>24</GridHeight> 
			<MaxActiveReligions>2</MaxActiveReligions> 
			<TerrainGrainChange>-1</TerrainGrainChange> 
			<FeatureGrainChange>-1</FeatureGrainChange> 
			<ResearchPercent>100</ResearchPercent> 
			<NumCitiesUnhappinessPercent>100</NumCitiesUnhappinessPercent> 
			<NumCitiesPolicyCostMod>10</NumCitiesPolicyCostMod> 
			<NumCitiesTechCostMod>5</NumCitiesTechCostMod> 
			<AdvancedStartPointsMod>80</AdvancedStartPointsMod> 
			<EstimatedNumCities>13</EstimatedNumCities> 
			<PortraitIndex>0</PortraitIndex> 
			<IconAtlas>WORLDSIZE_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>1</ID> 
			<Type>WORLDSIZE_TINY</Type> 
			<Description>TXT_KEY_WORLD_TINY</Description> 
			<Help>TXT_KEY_WORLD_TINY_HELP</Help> 
			<DefaultPlayers>4</DefaultPlayers> 
			<DefaultMinorCivs>8</DefaultMinorCivs> 
			<FogTilesPerBarbarianCamp>18</FogTilesPerBarbarianCamp> 
			<NumNaturalWonders>3</NumNaturalWonders> 
			<UnitNameModifier>40</UnitNameModifier> 
			<TargetNumCities>4</TargetNumCities> 
			<NumFreeBuildingResources>1</NumFreeBuildingResources> 
			<BuildingClassPrereqModifier>0</BuildingClassPrereqModifier> 
			<MaxConscriptModifier>-25</MaxConscriptModifier> 
			<GridWidth>56</GridWidth> 
			<GridHeight>36</GridHeight> 
			<MaxActiveReligions>3</MaxActiveReligions> 
			<TerrainGrainChange>-1</TerrainGrainChange> 
			<FeatureGrainChange>-1</FeatureGrainChange> 
			<ResearchPercent>100</ResearchPercent> 
			<NumCitiesUnhappinessPercent>100</NumCitiesUnhappinessPercent> 
			<NumCitiesPolicyCostMod>10</NumCitiesPolicyCostMod> 
			<NumCitiesTechCostMod>5</NumCitiesTechCostMod> 
			<AdvancedStartPointsMod>85</AdvancedStartPointsMod> 
			<EstimatedNumCities>26</EstimatedNumCities> 
			<PortraitIndex>1</PortraitIndex> 
			<IconAtlas>WORLDSIZE_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>2</ID> 
			<Type>WORLDSIZE_SMALL</Type> 
			<Description>TXT_KEY_WORLD_SMALL</Description> 
			<Help>TXT_KEY_WORLD_SMALL_HELP</Help> 
			<DefaultPlayers>6</DefaultPlayers> 
			<DefaultMinorCivs>12</DefaultMinorCivs> 
			<FogTilesPerBarbarianCamp>23</FogTilesPerBarbarianCamp> 
			<NumNaturalWonders>3</NumNaturalWonders> 
			<UnitNameModifier>30</UnitNameModifier> 
			<TargetNumCities>5</TargetNumCities> 
			<NumFreeBuildingResources>3</NumFreeBuildingResources> 
			<BuildingClassPrereqModifier>25</BuildingClassPrereqModifier> 
			<MaxConscriptModifier>0</MaxConscriptModifier> 
			<GridWidth>66</GridWidth> 
			<GridHeight>42</GridHeight> 
			<MaxActiveReligions>4</MaxActiveReligions> 
			<TerrainGrainChange>0</TerrainGrainChange> 
			<FeatureGrainChange>0</FeatureGrainChange> 
			<ResearchPercent>100</ResearchPercent> 
			<NumCitiesUnhappinessPercent>100</NumCitiesUnhappinessPercent> 
			<NumCitiesPolicyCostMod>10</NumCitiesPolicyCostMod> 
			<NumCitiesTechCostMod>5</NumCitiesTechCostMod> 
			<AdvancedStartPointsMod>90</AdvancedStartPointsMod> 
			<EstimatedNumCities>39</EstimatedNumCities> 
			<PortraitIndex>2</PortraitIndex> 
			<IconAtlas>WORLDSIZE_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>3</ID> 
			<Type>WORLDSIZE_STANDARD</Type> 
			<Description>TXT_KEY_WORLD_STANDARD</Description> 
			<Help>TXT_KEY_WORLD_STANDARD_HELP</Help> 
			<DefaultPlayers>8</DefaultPlayers> 
			<DefaultMinorCivs>16</DefaultMinorCivs> 
			<FogTilesPerBarbarianCamp>27</FogTilesPerBarbarianCamp> 
			<NumNaturalWonders>4</NumNaturalWonders> 
			<UnitNameModifier>20</UnitNameModifier> 
			<TargetNumCities>5</TargetNumCities> 
			<NumFreeBuildingResources>5</NumFreeBuildingResources> 
			<BuildingClassPrereqModifier>50</BuildingClassPrereqModifier> 
			<MaxConscriptModifier>25</MaxConscriptModifier> 
			<GridWidth>80</GridWidth> 
			<GridHeight>52</GridHeight> 
			<MaxActiveReligions>5</MaxActiveReligions> 
			<TerrainGrainChange>0</TerrainGrainChange> 
			<FeatureGrainChange>0</FeatureGrainChange> 
			<ResearchPercent>110</ResearchPercent> 
			<NumCitiesUnhappinessPercent>100</NumCitiesUnhappinessPercent> 
			<NumCitiesPolicyCostMod>10</NumCitiesPolicyCostMod> 
			<NumCitiesTechCostMod>5</NumCitiesTechCostMod> 
			<AdvancedStartPointsMod>100</AdvancedStartPointsMod> 
			<EstimatedNumCities>52</EstimatedNumCities> 
			<PortraitIndex>3</PortraitIndex> 
			<IconAtlas>WORLDSIZE_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>4</ID> 
			<Type>WORLDSIZE_LARGE</Type> 
			<Description>TXT_KEY_WORLD_LARGE</Description> 
			<Help>TXT_KEY_WORLD_LARGE_HELP</Help> 
			<DefaultPlayers>10</DefaultPlayers> 
			<DefaultMinorCivs>20</DefaultMinorCivs> 
			<FogTilesPerBarbarianCamp>30</FogTilesPerBarbarianCamp> 
			<NumNaturalWonders>6</NumNaturalWonders> 
			<UnitNameModifier>10</UnitNameModifier> 
			<TargetNumCities>6</TargetNumCities> 
			<NumFreeBuildingResources>6</NumFreeBuildingResources> 
			<BuildingClassPrereqModifier>75</BuildingClassPrereqModifier> 
			<MaxConscriptModifier>50</MaxConscriptModifier> 
			<GridWidth>104</GridWidth> 
			<GridHeight>64</GridHeight> 
			<MaxActiveReligions>6</MaxActiveReligions> 
			<TerrainGrainChange>1</TerrainGrainChange> 
			<FeatureGrainChange>1</FeatureGrainChange> 
			<ResearchPercent>120</ResearchPercent> 
			<NumCitiesUnhappinessPercent>80</NumCitiesUnhappinessPercent> 
			<NumCitiesPolicyCostMod>7.5</NumCitiesPolicyCostMod> 
			<NumCitiesTechCostMod>3.75</NumCitiesTechCostMod> 
			<AdvancedStartPointsMod>110</AdvancedStartPointsMod> 
			<EstimatedNumCities>80</EstimatedNumCities> 
			<PortraitIndex>4</PortraitIndex> 
			<IconAtlas>WORLDSIZE_ATLAS</IconAtlas> 
		</Row>
		<Row> 
			<ID>5</ID> 
			<Type>WORLDSIZE_HUGE</Type> 
			<Description>TXT_KEY_WORLD_HUGE</Description> 
			<Help>TXT_KEY_WORLD_HUGE_HELP</Help> 
			<DefaultPlayers>12</DefaultPlayers> 
			<DefaultMinorCivs>24</DefaultMinorCivs> 
			<FogTilesPerBarbarianCamp>35</FogTilesPerBarbarianCamp> 
			<NumNaturalWonders>7</NumNaturalWonders> 
			<UnitNameModifier>0</UnitNameModifier> 
			<TargetNumCities>6</TargetNumCities> 
			<NumFreeBuildingResources>7</NumFreeBuildingResources> 
			<BuildingClassPrereqModifier>100</BuildingClassPrereqModifier> 
			<MaxConscriptModifier>75</MaxConscriptModifier> 
			<GridWidth>128</GridWidth> 
			<GridHeight>80</GridHeight> 
			<MaxActiveReligions>7</MaxActiveReligions> 
			<TerrainGrainChange>1</TerrainGrainChange> 
			<FeatureGrainChange>1</FeatureGrainChange> 
			<ResearchPercent>130</ResearchPercent> 
			<NumCitiesUnhappinessPercent>60</NumCitiesUnhappinessPercent> 
			<NumCitiesPolicyCostMod>5</NumCitiesPolicyCostMod> 
			<NumCitiesTechCostMod>2.5</NumCitiesTechCostMod> 
			<AdvancedStartPointsMod>120</AdvancedStartPointsMod> 
			<EstimatedNumCities>132</EstimatedNumCities> 
			<PortraitIndex>5</PortraitIndex> 
			<IconAtlas>WORLDSIZE_ATLAS</IconAtlas> 
		</Row>
	</Worlds> 

	<Table name="Yields">
		<Column name="ID" type="integer"  primarykey="true" autoincrement="true" />
		<Column name="Type" type="text"  unique="true" notnull="true" />
		<Column name="Description" type="text"  />
		<Column name="IconString" type="text"  />
		<Column name="HillsChange" type="integer"  default="0"/>
		<Column name="MountainChange" type="integer"  default="0"/>
		<Column name="LakeChange" type="integer"  default="0"/>
		<Column name="CityChange" type="integer"  default="0"/>
		<Column name="PopulationChangeOffset" type="integer"  default="0"/>
		<Column name="PopulationChangeDivisor" type="integer"  default="0"/>
		<Column name="MinCity" type="integer"  />
		<Column name="GoldenAgeYield" type="integer"  default="0"/>
		<Column name="GoldenAgeYieldThreshold" type="integer"  default="0"/>
		<Column name="GoldenAgeYieldMod" type="integer"  default="0"/>
		<Column name="AIWeightPercent" type="integer"  />
	</Table> 
	<Yields>
		<Delete />

		<Row> 
			<ID>0</ID> 
			<Type>YIELD_FOOD</Type> 
			<Description>TXT_KEY_YIELD_FOOD</Description> 
			<IconString>[ICON_FOOD]</IconString> 
			<HillsChange>0</HillsChange> 
			<MountainChange>0</MountainChange> 
			<LakeChange>1</LakeChange> 
			<CityChange>0</CityChange> 
			<PopulationChangeOffset>0</PopulationChangeOffset> 
			<PopulationChangeDivisor>0</PopulationChangeDivisor> 
			<MinCity>2</MinCity> 
			<GoldenAgeYield>0</GoldenAgeYield> 
			<GoldenAgeYieldThreshold>0</GoldenAgeYieldThreshold> 
			<GoldenAgeYieldMod>0</GoldenAgeYieldMod> 
			<AIWeightPercent>100</AIWeightPercent> 
		</Row>
		<Row> 
			<ID>1</ID> 
			<Type>YIELD_PRODUCTION</Type> 
			<Description>TXT_KEY_YIELD_PRODUCTION</Description> 
			<IconString>[ICON_PRODUCTION]</IconString> 
			<HillsChange>0</HillsChange> 
			<MountainChange>0</MountainChange> 
			<LakeChange>0</LakeChange> 
			<CityChange>0</CityChange> 
			<PopulationChangeOffset>0</PopulationChangeOffset> 
			<PopulationChangeDivisor>0</PopulationChangeDivisor> 
			<MinCity>1</MinCity> 
			<GoldenAgeYield>0</GoldenAgeYield> 
			<GoldenAgeYieldThreshold>0</GoldenAgeYieldThreshold> 
			<GoldenAgeYieldMod>20</GoldenAgeYieldMod> 
			<AIWeightPercent>110</AIWeightPercent> 
		</Row>
		<Row> 
			<ID>2</ID> 
			<Type>YIELD_GOLD</Type> 
			<Description>TXT_KEY_YIELD_GOLD</Description> 
			<IconString>[ICON_GOLD]</IconString> 
			<HillsChange>0</HillsChange> 
			<MountainChange>0</MountainChange> 
			<LakeChange>0</LakeChange> 
			<CityChange>0</CityChange> 
			<PopulationChangeOffset>0</PopulationChangeOffset> 
			<PopulationChangeDivisor>0</PopulationChangeDivisor> 
			<MinCity>0</MinCity> 
			<GoldenAgeYield>1</GoldenAgeYield> 
			<GoldenAgeYieldThreshold>1</GoldenAgeYieldThreshold> 
			<GoldenAgeYieldMod>0</GoldenAgeYieldMod> 
			<AIWeightPercent>80</AIWeightPercent> 
		</Row>
		<Row> 
			<ID>3</ID> 
			<Type>YIELD_SCIENCE</Type> 
			<Description>TXT_KEY_YIELD_SCIENCE</Description> 
			<IconString>[ICON_RESEARCH]</IconString> 
			<HillsChange>0</HillsChange> 
			<MountainChange>0</MountainChange> 
			<LakeChange>0</LakeChange> 
			<CityChange>0</CityChange> 
			<PopulationChangeOffset>0</PopulationChangeOffset> 
			<PopulationChangeDivisor>0</PopulationChangeDivisor> 
			<MinCity>0</MinCity> 
			<GoldenAgeYield>0</GoldenAgeYield> 
			<GoldenAgeYieldThreshold>0</GoldenAgeYieldThreshold> 
			<GoldenAgeYieldMod>0</GoldenAgeYieldMod> 
			<AIWeightPercent>80</AIWeightPercent> 
		</Row>
		<Row> 
			<ID>4</ID> 
			<Type>YIELD_CULTURE</Type> 
			<Description>TXT_KEY_YIELD_CULTURE</Description> 
			<IconString>[ICON_CULTURE]</IconString> 
			<HillsChange>0</HillsChange> 
			<MountainChange>0</MountainChange> 
			<LakeChange>0</LakeChange> 
			<CityChange>0</CityChange> 
			<PopulationChangeOffset>0</PopulationChangeOffset> 
			<PopulationChangeDivisor>0</PopulationChangeDivisor> 
			<MinCity>0</MinCity> 
			<GoldenAgeYield>0</GoldenAgeYield> 
			<GoldenAgeYieldThreshold>0</GoldenAgeYieldThreshold> 
			<GoldenAgeYieldMod>0</GoldenAgeYieldMod> 
			<AIWeightPercent>80</AIWeightPercent> 
		</Row>
		<Row> 
			<ID>5</ID> 
			<Type>YIELD_FAITH</Type> 
			<Description>TXT_KEY_YIELD_FAITH</Description> 
			<IconString>[ICON_PEACE]</IconString> 
			<HillsChange>0</HillsChange> 
			<MountainChange>0</MountainChange> 
			<LakeChange>0</LakeChange> 
			<CityChange>0</CityChange> 
			<PopulationChangeOffset>0</PopulationChangeOffset> 
			<PopulationChangeDivisor>0</PopulationChangeDivisor> 
			<MinCity>0</MinCity> 
			<GoldenAgeYield>0</GoldenAgeYield> 
			<GoldenAgeYieldThreshold>0</GoldenAgeYieldThreshold> 
			<GoldenAgeYieldMod>0</GoldenAgeYieldMod> 
			<AIWeightPercent>80</AIWeightPercent> 
		</Row>
	</Yields> 

</GameData> 

