<?xml version="1.0" encoding="utf-8"?>
<!-- Created by Leugi and Pouakai (Mostly Leugi, I just want to feel like I accomplished something)-->
<GameData>
	<UnitGameplay2DScripts>
		<Row UnitType="UNIT_EE_CUIRASSIER" SelectionSound="AS2D_SELECT_CAVALRY" FirstSelectionSound="AS2D_BIRTH_CAVALRY" />
		<Row UnitType="UNIT_EE_EXPLORER" SelectionSound="AS2D_SELECT_SCOUT" FirstSelectionSound="AS2D_BIRTH_SCOUT" />
		<Row UnitType="UNIT_EE_FIELD_GUN" SelectionSound="AS2D_SELECT_CANNON" FirstSelectionSound="AS2D_BIRTH_CANNON" />
		<Row UnitType="UNIT_EE_LINE_INFANTRY" SelectionSound="AS2D_SELECT_MUSKETMAN" FirstSelectionSound="AS2D_BIRTH_MUSKETMAN" />
		<Row UnitType="UNIT_EE_SKIRMISHER" SelectionSound="AS2D_SELECT_CROSSBOWMAN" FirstSelectionSound="AS2D_BIRTH_CROSSBOWMAN" />
		<Row UnitType="UNIT_EE_SURVEYOR" SelectionSound="AS2D_SELECT_SCOUT" FirstSelectionSound="AS2D_BIRTH_SCOUT" />
		<Row UnitType="UNIT_EE_UHLAN" SelectionSound="AS2D_SELECT_CAVALRY" FirstSelectionSound="AS2D_BIRTH_CAVALRY" />
		<Row UnitType="UNIT_EE_CARRACK" SelectionSound="AS2D_SELECT_CARAVEL" FirstSelectionSound="AS2D_BIRTH_CARAVEL" />
		<Row UnitType="UNIT_EE_CRUISER" SelectionSound="AS2D_SELECT_BATTLESHIP" FirstSelectionSound="AS2D_BIRTH_BATTLESHIP" />
		<Row UnitType="UNIT_EE_ENGLISH_FIRST_RATE" SelectionSound="AS2D_SELECT_FRIGATE" FirstSelectionSound="AS2D_BIRTH_FRIGATE" />
		<Row UnitType="UNIT_EE_GALLEON" SelectionSound="AS2D_SELECT_CARAVEL" FirstSelectionSound="AS2D_BIRTH_CARAVEL" />
		<Row UnitType="UNIT_EE_SHIP_OF_THE_LINE" SelectionSound="AS2D_SELECT_FRIGATE" FirstSelectionSound="AS2D_BIRTH_FRIGATE" />
	</UnitGameplay2DScripts>
	<Audio_Sounds>
		<Row>
			<SoundID>SND_TECH_EE_ARMOUR_PLATING</SoundID>
			<Filename>ArmourPlating</Filename>
			<LoadType>DynamicResident</LoadType>
		</Row>
		<Row>
			<SoundID>SND_TECH_EE_FLINTLOCK</SoundID>
			<Filename>Flintlock</Filename>
			<LoadType>DynamicResident</LoadType>
		</Row>
		<Row>
			<SoundID>SND_TECH_EE_FORTIFICATION</SoundID>
			<Filename>Fortification</Filename>
			<LoadType>DynamicResident</LoadType>
		</Row>
		<Row>
			<SoundID>SND_TECH_EE_HUMANISM</SoundID>
			<Filename>Humanism</Filename>
			<LoadType>DynamicResident</LoadType>
		</Row>
		<Row>
			<SoundID>SND_TECH_EE_IMPERIALISM</SoundID>
			<Filename>Imperialism</Filename>
			<LoadType>DynamicResident</LoadType>
		</Row>
		<Row>
			<SoundID>SND_TECH_EE_MANUFACTURING</SoundID>
			<Filename>Manufacturing</Filename>
			<LoadType>DynamicResident</LoadType>
		</Row>
		<Row>
			<SoundID>SND_TECH_EE_NATURAL_HISTORY</SoundID>
			<Filename>NaturalHistory</Filename>
			<LoadType>DynamicResident</LoadType>
		</Row>
		<Row>
			<SoundID>SND_TECH_EE_ROMANTICISM</SoundID>
			<Filename>Romanticism</Filename>
			<LoadType>DynamicResident</LoadType>
		</Row>
		<Row>
			<SoundID>SND_TECH_EE_SOVEREIGNTY</SoundID>
			<Filename>Sovereignty</Filename>
			<LoadType>DynamicResident</LoadType>
		</Row>
		<Row>
			<SoundID>SND_ERA_SPEECH_ENLIGHTENMENT_ERA01</SoundID>
			<Filename>EnlightenmentEra01</Filename>
			<LoadType>DynamicResident</LoadType>
		</Row>
		<Row>
			<SoundID>SND_ERA_SPEECH_ENLIGHTENMENT_ERA02</SoundID>
			<Filename>EnlightenmentEra02</Filename>
			<LoadType>DynamicResident</LoadType>
		</Row>
		<Row>
			<SoundID>SND_ERA_SPEECH_ENLIGHTENMENT_ERA03</SoundID>
			<Filename>EnlightenmentEra03</Filename>
			<LoadType>DynamicResident</LoadType>
		</Row>
		<Row>
			<SoundID>SND_ERA_SPEECH_ENLIGHTENMENT_ERA04</SoundID>
			<Filename>TechMedHumanism</Filename>
			<LoadType>DynamicResident</LoadType>
		</Row>
		<Row>
			<SoundID>SND_WONDER_SPEECH_EE_TOPKAPI</SoundID>
			<Filename>TopkapiAudio</Filename>
			<LoadType>DynamicResident</LoadType>
		</Row>
		<Row>
			<SoundID>SND_WONDER_SPEECH_EE_TORRE</SoundID>
			<Filename>TorreDelOroAudio</Filename>
			<LoadType>DynamicResident</LoadType>
		</Row>
		<Row>
			<SoundID>SND_WONDER_SPEECH_EE_WAT_PHRA_KAEW</SoundID>
			<Filename>WatPhraKaewAudio</Filename>
			<LoadType>DynamicResident</LoadType>
		</Row>
		<Row>
			<SoundID>SND_WONDER_SPEECH_EE_KRONBORG</SoundID>
			<Filename>KronborgAudio</Filename>
			<LoadType>DynamicResident</LoadType>
		</Row>
		<Row>
			<SoundID>SND_WONDER_SPEECH_EE_FASIL_GHEBBI</SoundID>
			<Filename>FasilGhebbiAudio</Filename>
			<LoadType>DynamicResident</LoadType>
		</Row>
		<Row>
			<SoundID>SND_WONDER_SPEECH_EE_VERSAILLES</SoundID>
			<Filename>VersaillesAudio</Filename>
			<LoadType>DynamicResident</LoadType>
		</Row>
		<Row>
			<SoundID>SND_WONDER_SPEECH_EE_CRYSTAL_PALACE</SoundID>
			<Filename>CrystalPalaceAudio</Filename>
			<LoadType>DynamicResident</LoadType>
		</Row>
		<Row>
			<SoundID>SND_WONDER_SPEECH_EE_SMITHSONIAN</SoundID>
			<Filename>SmithsonianAudio</Filename>
			<LoadType>DynamicResident</LoadType>
		</Row>
	</Audio_Sounds>
	<Audio_2DSounds>
		<Row>
			<ScriptID>AS2D_TECH_EE_ARMOUR_PLATING</ScriptID>
			<SoundID>SND_TECH_EE_ARMOUR_PLATING</SoundID>
			<SoundType>GAME_SPEECH</SoundType>
			<MinVolume>80</MinVolume>
			<MaxVolume>80</MaxVolume>
		</Row>
		<Row>
			<ScriptID>AS2D_TECH_EE_FLINTLOCK</ScriptID>
			<SoundID>SND_TECH_EE_FLINTLOCK</SoundID>
			<SoundType>GAME_SPEECH</SoundType>
			<MinVolume>80</MinVolume>
			<MaxVolume>80</MaxVolume>
		</Row>
		<Row>
			<ScriptID>AS2D_TECH_EE_FORTIFICATION</ScriptID>
			<SoundID>SND_TECH_EE_FORTIFICATION</SoundID>
			<SoundType>GAME_SPEECH</SoundType>
			<MinVolume>80</MinVolume>
			<MaxVolume>80</MaxVolume>
		</Row>
		<Row>
			<ScriptID>AS2D_TECH_EE_HUMANISM</ScriptID>
			<SoundID>SND_TECH_EE_HUMANISM</SoundID>
			<SoundType>GAME_SPEECH</SoundType>
			<MinVolume>80</MinVolume>
			<MaxVolume>80</MaxVolume>
		</Row>
		<Row>
			<ScriptID>AS2D_TECH_EE_IMPERIALISM</ScriptID>
			<SoundID>SND_TECH_EE_IMPERIALISM</SoundID>
			<SoundType>GAME_SPEECH</SoundType>
			<MinVolume>80</MinVolume>
			<MaxVolume>80</MaxVolume>
		</Row>
		<Row>
			<ScriptID>AS2D_TECH_EE_MANUFACTURING</ScriptID>
			<SoundID>SND_TECH_EE_MANUFACTURING</SoundID>
			<SoundType>GAME_SPEECH</SoundType>
			<MinVolume>80</MinVolume>
			<MaxVolume>80</MaxVolume>
		</Row>
		<Row>
			<ScriptID>AS2D_TECH_EE_NATURAL_HISTORY</ScriptID>
			<SoundID>SND_TECH_EE_NATURAL_HISTORY</SoundID>
			<SoundType>GAME_SPEECH</SoundType>
			<MinVolume>80</MinVolume>
			<MaxVolume>80</MaxVolume>
		</Row>
		<Row>
			<ScriptID>AS2D_TECH_EE_ROMANTICISM</ScriptID>
			<SoundID>SND_TECH_EE_ROMANTICISM</SoundID>
			<SoundType>GAME_SPEECH</SoundType>
			<MinVolume>80</MinVolume>
			<MaxVolume>80</MaxVolume>
		</Row>
		<Row>
			<ScriptID>AS2D_TECH_EE_SOVEREIGNTY</ScriptID>
			<SoundID>SND_TECH_EE_SOVEREIGNTY</SoundID>
			<SoundType>GAME_SPEECH</SoundType>
			<MinVolume>80</MinVolume>
			<MaxVolume>80</MaxVolume>
		</Row>
		<Row>
			<ScriptID>AS2D_ERA_SPEECH_ENLIGHTENMENT_ERA01</ScriptID>
			<SoundID>SND_ERA_SPEECH_ENLIGHTENMENT_ERA01</SoundID>
			<SoundType>GAME_SPEECH</SoundType>
			<MinVolume>80</MinVolume>
			<MaxVolume>80</MaxVolume>
		</Row>
		<Row>
			<ScriptID>AS2D_ERA_SPEECH_ENLIGHTENMENT_ERA02</ScriptID>
			<SoundID>SND_ERA_SPEECH_ENLIGHTENMENT_ERA02</SoundID>
			<SoundType>GAME_SPEECH</SoundType>
			<MinVolume>80</MinVolume>
			<MaxVolume>80</MaxVolume>
		</Row>
		<Row>
			<ScriptID>AS2D_ERA_SPEECH_ENLIGHTENMENT_ERA03</ScriptID>
			<SoundID>SND_ERA_SPEECH_ENLIGHTENMENT_ERA03</SoundID>
			<SoundType>GAME_SPEECH</SoundType>
			<MinVolume>80</MinVolume>
			<MaxVolume>80</MaxVolume>
		</Row>
		<Row>
			<ScriptID>AS2D_ERA_SPEECH_ENLIGHTENMENT_ERA04</ScriptID>
			<SoundID>SND_ERA_SPEECH_ENLIGHTENMENT_ERA04</SoundID>
			<SoundType>GAME_SPEECH</SoundType>
			<MinVolume>80</MinVolume>
			<MaxVolume>80</MaxVolume>
		</Row>
		<Row>
			<ScriptID>AS2D_WONDER_SPEECH_EE_TOPKAPI</ScriptID>
			<SoundID>SND_WONDER_SPEECH_EE_TOPKAPI</SoundID>
			<SoundType>GAME_SPEECH</SoundType>
			<MinVolume>80</MinVolume>
			<MaxVolume>80</MaxVolume>
		</Row>
		<Row>
			<ScriptID>AS2D_WONDER_SPEECH_EE_TORRE</ScriptID>
			<SoundID>SND_WONDER_SPEECH_EE_TORRE</SoundID>
			<SoundType>GAME_SPEECH</SoundType>
			<MinVolume>80</MinVolume>
			<MaxVolume>80</MaxVolume>
		</Row>
		<Row>
			<ScriptID>AS2D_WONDER_SPEECH_EE_WAT_PHRA_KAEW</ScriptID>
			<SoundID>SND_WONDER_SPEECH_EE_WAT_PHRA_KAEW</SoundID>
			<SoundType>GAME_SPEECH</SoundType>
			<MinVolume>80</MinVolume>
			<MaxVolume>80</MaxVolume>
		</Row>
		<Row>
			<ScriptID>AS2D_WONDER_SPEECH_EE_KRONBORG</ScriptID>
			<SoundID>SND_WONDER_SPEECH_EE_KRONBORG</SoundID>
			<SoundType>GAME_SPEECH</SoundType>
			<MinVolume>80</MinVolume>
			<MaxVolume>80</MaxVolume>
		</Row>
		<Row>
			<ScriptID>AS2D_WONDER_SPEECH_EE_FASIL_GHEBBI</ScriptID>
			<SoundID>SND_WONDER_SPEECH_EE_FASIL_GHEBBI</SoundID>
			<SoundType>GAME_SPEECH</SoundType>
			<MinVolume>80</MinVolume>
			<MaxVolume>80</MaxVolume>
		</Row>
		<Row>
			<ScriptID>AS2D_WONDER_SPEECH_EE_VERSAILLES</ScriptID>
			<SoundID>SND_WONDER_SPEECH_EE_VERSAILLES</SoundID>
			<SoundType>GAME_SPEECH</SoundType>
			<MinVolume>80</MinVolume>
			<MaxVolume>80</MaxVolume>
		</Row>
		<Row>
			<ScriptID>AS2D_WONDER_SPEECH_EE_CRYSTAL_PALACE</ScriptID>
			<SoundID>SND_WONDER_SPEECH_EE_CRYSTAL_PALACE</SoundID>
			<SoundType>GAME_SPEECH</SoundType>
			<MinVolume>80</MinVolume>
			<MaxVolume>80</MaxVolume>
		</Row>
		<Row>
			<ScriptID>AS2D_WONDER_SPEECH_EE_SMITHSONIAN</ScriptID>
			<SoundID>SND_WONDER_SPEECH_EE_SMITHSONIAN</SoundID>
			<SoundType>GAME_SPEECH</SoundType>
			<MinVolume>80</MinVolume>
			<MaxVolume>80</MaxVolume>
		</Row>
	</Audio_2DSounds>
</GameData>