<?xml version="1.0" encoding="utf-8"?>
<!-- Created by ModBuddy on 3/17/2013 1:07:51 PM -->
<GameData>
	<UnitClasses>
		<Row>
			<Type>UNITCLASS_FUTURE_SOLDIER</Type>
			<Description>TXT_KEY_UNIT_FUTURE_SOLDIER</Description>
			<DefaultUnit>UNIT_FUTURE_SOLDIER</DefaultUnit>
		</Row>
	</UnitClasses>
	<Units>
		<Row>
			<Class>UNITCLASS_FUTURE_SOLDIER</Class>
			<Type>UNIT_FUTURE_SOLDIER</Type>		
			<PrereqTech>TECH_NANOMATERIALS</PrereqTech>
			<Combat>105</Combat>
			<Cost>450</Cost>
			<FaithCost>900</FaithCost>
			<RequiresFaithPurchaseEnabled>true</RequiresFaithPurchaseEnabled>
			<Moves>3</Moves>
			<CombatClass>UNITCOMBAT_GUN</CombatClass>
			<Domain>DOMAIN_LAND</Domain>
			<DefaultUnitAI>UNITAI_DEFENSE</DefaultUnitAI>
			<Description>TXT_KEY_UNIT_FUTURE_SOLDIER</Description>
			<Civilopedia>TXT_KEY_CIVIL_UNIT_FUTURE_SOLDIER</Civilopedia>
			<Strategy>TXT_KEY_STRATEGY_UNIT_FUTURE_SOLDIER</Strategy>
			<Help>TXT_KEY_HELP_UNIT_FUTURE_SOLDIER</Help>
			<MilitarySupport>true</MilitarySupport>
			<MilitaryProduction>true</MilitaryProduction>
			<Pillage>true</Pillage>
			<IgnoreBuildingDefense>true</IgnoreBuildingDefense>
			<AdvancedStartCost>50</AdvancedStartCost>
			<XPValueAttack>3</XPValueAttack>
			<XPValueDefense>3</XPValueDefense>
			<Conscription>7</Conscription>
			<UnitArtInfo>ART_DEF_UNIT_FW_CYBORG</UnitArtInfo>
			<UnitFlagAtlas>FLAG_ATLAS_FUTURE</UnitFlagAtlas>
			<UnitFlagIconOffset>2</UnitFlagIconOffset>
			<IconAtlas>CIV_COLOR_ATLAS_FW</IconAtlas>
			<PortraitIndex>16</PortraitIndex>
		</Row>
	</Units>
	<Unit_AITypes>
		<Row>
			<UnitType>UNIT_FUTURE_SOLDIER</UnitType>
			<UnitAIType>UNITAI_ATTACK</UnitAIType>
		</Row>
		<Row>
			<UnitType>UNIT_FUTURE_SOLDIER</UnitType>
			<UnitAIType>UNITAI_DEFENSE</UnitAIType>
		</Row>
		<Row>
			<UnitType>UNIT_FUTURE_SOLDIER</UnitType>
			<UnitAIType>UNITAI_FAST_ATTACK</UnitAIType>
		</Row>
		<Row>
			<UnitType>UNIT_FUTURE_SOLDIER</UnitType>
			<UnitAIType>UNITAI_EXPLORE</UnitAIType>
		</Row>
	</Unit_AITypes>
	<Unit_Flavors>
		<Row>
			<UnitType>UNIT_FUTURE_SOLDIER</UnitType>
			<FlavorType>FLAVOR_OFFENSE</FlavorType>
			<Flavor>12</Flavor>
		</Row>
		<Row>
			<UnitType>UNIT_FUTURE_SOLDIER</UnitType>
			<FlavorType>FLAVOR_DEFENSE</FlavorType>
			<Flavor>15</Flavor>
		</Row>
		<Row>
			<UnitType>UNIT_FUTURE_SOLDIER</UnitType>
			<FlavorType>FLAVOR_MOBILE</FlavorType>
			<Flavor>6</Flavor>
		</Row>
	</Unit_Flavors>
	<Unit_ClassUpgrades>
		<Row>
			<UnitType>UNIT_MECHANIZED_INFANTRY</UnitType>
			<UnitClassType>UNITCLASS_FUTURE_SOLDIER</UnitClassType>
		</Row>
	</Unit_ClassUpgrades>
	<Language_en_US>
		<Row Tag="TXT_KEY_CIVIL_UNIT_FUTURE_SOLDIER">
			<Text>Fast, basic unit of the future that requires no special resources to build.</Text>
		</Row>
		<Row Tag="TXT_KEY_UNIT_FUTURE_SOLDIER">
			<Text>Power Armor Infantry</Text>
		</Row>
		<Row Tag="TXT_KEY_STRATEGY_UNIT_FUTURE_SOLDIER">
			<Text>Fast, basic Unit of the future that requires no special resources to build.</Text>
		</Row>
		<Row Tag="TXT_KEY_HELP_UNIT_FUTURE_SOLDIER">
			<Text>Fast, basic Unit of the future that requires no special resources to build.</Text>
		</Row>
	</Language_en_US>
</GameData>