<?xml version="1.0" encoding="utf-8"?>
<!-- Created by ModBuddy on 6/12/2015 3:04:23 AM -->
<GameData>

	<!-- Commerce Opener -->
	<Policy_BuildingClassYieldChanges>
		<Row>
			<PolicyType>POLICY_COMMERCE</PolicyType>
			<BuildingClassType>BUILDINGCLASS_PALACE</BuildingClassType>
			<YieldType>YIELD_GOLD</YieldType>
			<YieldChange>5</YieldChange>
		</Row>
	</Policy_BuildingClassYieldChanges>
	<Language_en_US>
		<Delete Tag="TXT_KEY_POLICY_BRANCH_COMMERCE_HELP" />
		<Row Tag="TXT_KEY_POLICY_BRANCH_COMMERCE_HELP">
			<Text>[COLOR_POSITIVE_TEXT]Commerce[ENDCOLOR] provides bonuses to empires focused on [ICON_GOLD] Gold.[NEWLINE][NEWLINE]Adopting Commerce grants +5 [ICON_GOLD] Gold and +25% [ICON_GOLD] Gold output in the [ICON_CAPITAL] Capital. Unlocks building Big Ben.[NEWLINE][NEWLINE]Adopting all Policies in the Commerce tree will grant you 2 free Great Merchants and x4 [ICON_GOLD] Gold from Great Merchant Trade Missions. It also provides +1 [ICON_GOLD] Gold from Trading Posts and allows the purchase of Great Merchants with [ICON_PEACE] Faith starting in the Industrial Era.</Text>
		</Row>
	</Language_en_US>
	<Language_DE_DE>
		<Delete Tag="TXT_KEY_POLICY_BRANCH_COMMERCE_HELP" />
		<Row Tag="TXT_KEY_POLICY_BRANCH_COMMERCE_HELP">
			<Text>[COLOR_POSITIVE_TEXT]Wirtschaft[ENDCOLOR] verschafft Reichen einen Bonus, die auf [ICON_GOLD] Gold fokussiert sind.[NEWLINE][NEWLINE]Wirtschaft einzuführen gewährt +5 [ICON_GOLD] Gold und +25% [ICON_GOLD] Gold in der [ICON_CAPITAL] Hauptstadt. Schaltet den Bau des Big Ben frei.[NEWLINE][NEWLINE]Alle Politiken des Wirtschafts-Baumes einzuführen gewährt 2 gratis Große Händler und x4 [ICON_GOLD] Gold von Handelsmissionen Großer Händler. Gewährt außerdem +1 [ICON_GOLD] Gold von Handelsposten und erlaubt den Kauf Großer Händler mit [ICON_PEACE] Glauben ab der Industrieära.</Text>
		</Row>
	</Language_DE_DE>

	<!-- Commerce Finisher -->
	<!-- NOTE: tooltip is updated in opener -->
	<Policies>
		<Update>
			<Set TradeMissionGoldModifier="300" IncludesOneShotFreeUnits="true" />
			<Where Type="POLICY_COMMERCE_FINISHER" />
		</Update>
	</Policies>
	<Policy_FreeUnitClasses>
		<Row>
			<PolicyType>POLICY_COMMERCE_FINISHER</PolicyType>
			<UnitClassType>UNITCLASS_MERCHANT</UnitClassType>
			<Count>2</Count>
		</Row>
	</Policy_FreeUnitClasses>


</GameData>