<?xml version="1.0" encoding="utf-8"?>
<!-- Created by ModBuddy on 3/16/2013 8:29:49 AM -->
<GameData>
	<Units>
		<Update>
			<Where Type="UNIT_SS_BOOSTER"/>
			<Set PrereqTech="TECH_ENERGY_THEORY" Cost="1000"/>
		</Update>
		<Update>
			<Where Type="UNIT_MODERN_ARMOR"/>
			<Set PrereqTech="TECH_ADVANCED_BALLISTICS"/>
		</Update>
		<Update>
			<Where Type="UNIT_SS_STASIS_CHAMBER"/>
			<Set PrereqTech="TECH_HOMO_SUPERIOR" Cost="1500"/>
		</Update>
		<Update>
			<Where Type="UNIT_SS_COCKPIT"/>
			<Set PrereqTech="TECH_COMPUTRONIUM" Cost="2000"/>
		</Update>
		<Update>
			<Where Type="UNIT_SS_ENGINE"/>
			<Set PrereqTech="TECH_SPACE_COLONIZATION" Cost="1500"/>
		</Update>
		<Update>
			<Where Type="UNIT_MECH"/>
			<Set PrereqTech="TECH_ADAMANTIUM" Cost="720"/>
		</Update>
		<Update>
			<Where Type="UNIT_BAZOOKA"/>
			<Set Combat="80" RangedCombat="80"/>
		</Update>
		<Update>
			<Where Type="UNIT_XCOM_SQUAD"/>
			<Set Combat="120" Cost="500"/>
		</Update>
		<Update>
			<Where Type="UNIT_GUIDED_MISSILE"/>
			<Set PrereqTech="TECH_LASERS"/>
		</Update>
		<Update>
			<Where Type="UNIT_BATTLESHIP" />
			<Set ObsoleteTech="TECH_GRID_COMPUTING" />
		</Update>
		<Update>
			<Where Type="UNIT_MISSILE_CRUISER" />
			<Set ObsoleteTech="TECH_GRID_COMPUTING" />
		</Update>
		<Update>
			<Where Type="UNIT_TANK" />
			<Set ObsoleteTech="TECH_ADVANCED_BALLISTICS" />
		</Update>
		<Update>
			<Where Type="UNIT_FIGHTER" />
			<Set ObsoleteTech="TECH_LASERS" />
		</Update>
		<Update>
			<Where Type="UNIT_BOMBER" />
			<Set ObsoleteTech="TECH_STEALTH" />
		</Update>
		<Update>
			<Where Type="UNIT_MECHANIZED_INFANTRY" />
			<Set ObsoleteTech="TECH_NANOMATERIALS" />
		</Update>
		<Update>
			<Where Type="UNIT_MODERN_ARMOR" />
			<Set ObsoleteTech="TECH_SUPERCONDUCTIVITY" />
		</Update>
		<Update>
			<Where Type="UNIT_ROCKET_ARTILLERY" />
			<Set ObsoleteTech="TECH_QUANTUM_COMPUTERS" />
		</Update>
		<Update>
			<Where Type="UNIT_JET_FIGHTER" />
			<Set ObsoleteTech="TECH_COGNITIVE_TECH" />
		</Update>
		<Update>
			<Where Type="UNIT_STEALTH_BOMBER" />
			<Set ObsoleteTech="TECH_NUCLEAR_FUSION" />
		</Update>
		<Update>
			<Where Type="UNIT_GUIDED_MISSILE" />
			<Set ObsoleteTech="TECH_QUANTUM_COMPUTERS" />
		</Update>
		<Update>
			<Where Type="UNIT_NUCLEAR_SUBMARINE" />
			<Set ObsoleteTech="TECH_NEURAL_INTERFACE" />
		</Update>
		<Update>
			<Where Type="UNIT_DESTROYER" />
			<Set ObsoleteTech="TECH_PARTICLE_PHYSICS" />
		</Update>
		<Update>
			<Where Type="UNIT_CARRIER" />
			<Set ObsoleteTech="TECH_ROBOTICS" />
		</Update>
		<Update>
			<Where Type="UNIT_HELICOPTER_GUNSHIP" />
			<Set ObsoleteTech="TECH_GRID_COMPUTING" />
		</Update>
		<Update>
			<Where Type="UNIT_BAZOOKA" />
			<Set ObsoleteTech="TECH_INTERNET" />
		</Update>
		<Update>
			<Where Type="UNIT_MARINE" />
			<Set ObsoleteTech="TECH_GLOBALIZATION" />
		</Update>
		<Update>
			<Where Type="UNIT_PARATROOPER" />
			<Set ObsoleteTech="TECH_INTERNET" />
		</Update>
	</Units>
	<Unit_ClassUpgrades>
		<Update>
			<Where Type="UNIT_PARATROOPER" />
			<Set UnitClassType="UNITCLASS_FW_AIRBORNE_FORCES" />
		</Update>
	</Unit_ClassUpgrades>
	<Unit_Flavors>
		<Delete UnitType="UNIT_XCOM_SQUAD"/>
		<Row>
			<UnitType>UNIT_XCOM_SQUAD</UnitType>
			<FlavorType>FLAVOR_OFFENSE</FlavorType>
			<Flavor>24</Flavor>
		</Row>
		<Row>
			<UnitType>UNIT_XCOM_SQUAD</UnitType>
			<FlavorType>FLAVOR_DEFENSE</FlavorType>
			<Flavor>16</Flavor>
		</Row>
		<Row>
			<UnitType>UNIT_XCOM_SQUAD</UnitType>
			<FlavorType>FLAVOR_AIR</FlavorType>
			<Flavor>12</Flavor>
		</Row>
		<Row>
			<UnitType>UNIT_XCOM_SQUAD</UnitType>
			<FlavorType>FLAVOR_RECON</FlavorType>
			<Flavor>8</Flavor>
		</Row>
	</Unit_Flavors>
	<Unit_ResourceQuantityRequirements>
		<Delete UnitType="UNIT_MECH"/>
		<Row>
			<UnitType>UNIT_MECH</UnitType>
			<ResourceType>RESOURCE_NANOMAT</ResourceType>
		</Row>
		<Delete UnitType="UNIT_XCOM_SQUAD"/>
		<Row>
			<UnitType>UNIT_XCOM_SQUAD</UnitType>
			<ResourceType>RESOURCE_NANOMAT</ResourceType>
		</Row>
		<Delete UnitType="UNIT_SS_ENGINE"/>
		<Row>
			<UnitType>UNIT_SS_ENGINE</UnitType>
			<ResourceType>RESOURCE_NANOMAT</ResourceType>
		</Row>
		<Delete UnitType="UNIT_SS_COCKPIT"/>
		<Row>
			<UnitType>UNIT_SS_COCKPIT</UnitType>
			<ResourceType>RESOURCE_NANOMAT</ResourceType>
		</Row>
		<Delete UnitType="UNIT_SS_BOOSTER"/>
		<Row>
			<UnitType>UNIT_SS_COCKPIT</UnitType>
			<ResourceType>RESOURCE_NANOMAT</ResourceType>
		</Row>
		<Delete UnitType="UNIT_SS_COCKPIT"/>
		<Row>
			<UnitType>UNIT_SS_STASIS_CHAMBER</UnitType>
			<ResourceType>RESOURCE_NANOMAT</ResourceType>
		</Row>
	</Unit_ResourceQuantityRequirements>
	<UnitPromotions>
		<Update>
			<Where Type="PROMOTION_CARGO_I" />
			<Set LostWithUpgrade="true" />
		</Update>
		<Update>
			<Where Type="PROMOTION_CARGO_II" />
			<Set LostWithUpgrade="true" />
		</Update>
		<Update>
			<Where Type="PROMOTION_CARGO_III" />
			<Set LostWithUpgrade="true" />
		</Update>
		<Update>
			<Where Type="PROMOTION_CARGO_IV" />
			<Set LostWithUpgrade="true" />
		</Update>
		<Update>
			<Where Type="PROMOTION_PARADROP" />
			<Set LostWithUpgrade="true" />
		</Update>
	</UnitPromotions>
</GameData>