<?xml version="1.0" encoding="utf-8"?>
<!-- Created by Pouakai-->
<GameData>
	<Buildings>
		<Update>
			<Where Type="BUILDING_MUSEUM"/>
			<Set>
				<PrereqTech>TECH_EE_NATURAL_HISTORY</PrereqTech>
				<Cost>280</Cost>
				<IconAtlas>ENLIGHTENMENT_BUILDING_ATLAS</IconAtlas>
				<PortraitIndex>5</PortraitIndex>
			</Set>
		</Update>
		<Update>
			<Where Type="BUILDING_ARSENAL"/>
			<Set>
				<PrereqTech>TECH_DYNAMITE</PrereqTech>
				<Cost>360</Cost>
			</Set>
		</Update>
		<Update>
			<Where Type="BUILDING_THEATRE"/>
			<Set>
				<Help>NULL</Help>
				<IconAtlas>BW_ATLAS_1</IconAtlas>
				<PortraitIndex>20</PortraitIndex>
				<GreatWorkSlotType>GREAT_WORK_SLOT_LITERATURE</GreatWorkSlotType>
				<GreatWorkCount>1</GreatWorkCount>
				<Happiness>0</Happiness>
				<GoldMaintenance>1</GoldMaintenance>
			</Set>
		</Update>
		<Update>
			<Where Type="BUILDING_PUBLIC_SCHOOL"/>
			<Set>
				<Cost>280</Cost>
			</Set>
		</Update>
		<Update>
			<Where Type="BUILDING_COFFEE_HOUSE"/>
			<Set>
				<BuildingClass>BUILDINGCLASS_EE_SALON</BuildingClass>
				<GoldMaintenance>1</GoldMaintenance>
				<PrereqTech>TECH_EE_HUMANISM</PrereqTech>
				<CultureRateModifier>25</CultureRateModifier>
				<SpecialistCount>0</SpecialistCount>
			</Set>
		</Update>
		<!--==================-->
		<!--== Buildings =====-->
		<!--==================-->
		<!--Academy-->
		<Row>
			<Type>BUILDING_EE_ACADEMY</Type>
			<BuildingClass>BUILDINGCLASS_EE_ACADEMY</BuildingClass>
			<Cost>250</Cost>
			<GoldMaintenance>1</GoldMaintenance>
			<PrereqTech>TECH_EE_HUMANISM</PrereqTech>
			<Help>TXT_KEY_BUILDING_EE_ACADEMY_HELP</Help>
			<Description>TXT_KEY_BUILDING_EE_ACADEMY</Description>
			<Civilopedia>TXT_KEY_BUILDING_EE_ACADEMY_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_EE_ACADEMY_STRATEGY</Strategy>
			<MutuallyExclusiveGroup>17</MutuallyExclusiveGroup>
			<ArtDefineTag>FORGE</ArtDefineTag>
			<MinAreaSize>-1</MinAreaSize>
			<ConquestProb>66</ConquestProb>
			<HurryCostModifier>10</HurryCostModifier>
			<IconAtlas>ENLIGHTENMENT_BUILDING_ATLAS</IconAtlas>
			<PortraitIndex>3</PortraitIndex>
		</Row>
		<!--Bastion-->
		<Row>
			<Type>BUILDING_EE_BASTION</Type>
			<BuildingClass>BUILDINGCLASS_EE_BASTION</BuildingClass>
			<Cost>300</Cost>
			<PrereqTech>TECH_EE_FORTIFICATION</PrereqTech>
			<Help>TXT_KEY_BUILDING_EE_BASTION_HELP</Help>
			<Description>TXT_KEY_BUILDING_EE_BASTION</Description>
			<Civilopedia>TXT_KEY_BUILDING_EE_BASTION_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_EE_BASTION_STRATEGY</Strategy>
			<ArtDefineTag>CASTLE</ArtDefineTag>
			<MinAreaSize>-1</MinAreaSize>
			<AllowsRangeStrike>true</AllowsRangeStrike>
			<Defense>500</Defense>
			<ExtraCityHitPoints>25</ExtraCityHitPoints>
			<HurryCostModifier>25</HurryCostModifier>
			<IconAtlas>ENLIGHTENMENT_BUILDING_ATLAS</IconAtlas>
			<NeverCapture>true</NeverCapture>
			<PortraitIndex>1</PortraitIndex>
		</Row>
		<!--Cloth Mill-->
		<Row>
			<Type>BUILDING_EE_CLOTH_MILL</Type>
			<BuildingClass>BUILDINGCLASS_EE_CLOTH_MILL</BuildingClass>
			<Cost>280</Cost>
			<GoldMaintenance>2</GoldMaintenance>
			<PrereqTech>TECH_EE_MANUFACTURING</PrereqTech>
			<Help>TXT_KEY_BUILDING_EE_CLOTH_MILL_HELP</Help>
			<Description>TXT_KEY_BUILDING_EE_CLOTH_MILL</Description>
			<Civilopedia>TXT_KEY_BUILDING_EE_CLOTH_MILL_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_EE_CLOTH_MILL_STRATEGY</Strategy>
			<ArtDefineTag>FORGE</ArtDefineTag>
			<MinAreaSize>-1</MinAreaSize>
			<ConquestProb>66</ConquestProb>
			<HurryCostModifier>10</HurryCostModifier>
			<IconAtlas>ENLIGHTENMENT_BUILDING_ATLAS</IconAtlas>
			<PortraitIndex>4</PortraitIndex>
		</Row>
		<!--Drydock-->
		<Row>
			<Type>BUILDING_EE_DRYDOCK</Type>
			<BuildingClass>BUILDINGCLASS_EE_DRYDOCK</BuildingClass>
			<Cost>300</Cost>
			<GoldMaintenance>2</GoldMaintenance>
			<PrereqTech>TECH_EE_ARMOUR_PLATING</PrereqTech>
			<Help>TXT_KEY_BUILDING_EE_DRYDOCK_HELP</Help>
			<Description>TXT_KEY_BUILDING_EE_DRYDOCK</Description>
			<Civilopedia>TXT_KEY_BUILDING_EE_DRYDOCK_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_EE_DRYDOCK_STRATEGY</Strategy>
			<TrainedFreePromotion>PROMOTION_EE_DRYDOCK</TrainedFreePromotion>
			<MinAreaSize>-1</MinAreaSize>
			<ConquestProb>66</ConquestProb>
			<HurryCostModifier>10</HurryCostModifier>
			<IconAtlas>ENLIGHTENMENT_BUILDING_ATLAS</IconAtlas>
			<PortraitIndex>6</PortraitIndex>
		</Row>
		<!--Gallery-->
		<Row>
			<Type>BUILDING_EE_GALLERY</Type>
			<BuildingClass>BUILDINGCLASS_EE_GALLERY</BuildingClass>
			<Cost>230</Cost>
			<GoldMaintenance>2</GoldMaintenance>
			<PrereqTech>TECH_ARCHITECTURE</PrereqTech>
			<Description>TXT_KEY_BUILDING_EE_GALLERY</Description>
			<Civilopedia>TXT_KEY_BUILDING_EE_GALLERY_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_EE_GALLERY_STRATEGY</Strategy>
			<ArtDefineTag>MUSEUM</ArtDefineTag>
			<MinAreaSize>-1</MinAreaSize>
			<GreatWorkSlotType>GREAT_WORK_SLOT_ART_ARTIFACT</GreatWorkSlotType>
			<GreatWorkCount>1</GreatWorkCount>
			<ConquestProb>66</ConquestProb>
			<HurryCostModifier>10</HurryCostModifier>
			<IconAtlas>BW_ATLAS_1</IconAtlas>
			<PortraitIndex>22</PortraitIndex>
		</Row>
		<!--Gunsmith-->
		<Row>
			<Type>BUILDING_EE_GUNSMITH</Type>
			<BuildingClass>BUILDINGCLASS_EE_GUNSMITH</BuildingClass>
			<FreeStartEra>ERA_FUTURE</FreeStartEra>
			<Cost>250</Cost>
			<GoldMaintenance>2</GoldMaintenance>
			<PrereqTech>TECH_EE_FLINTLOCK</PrereqTech>
			<Help>TXT_KEY_BUILDING_EE_GUNSMITH_HELP</Help>
			<Description>TXT_KEY_BUILDING_EE_GUNSMITH</Description>
			<Civilopedia>TXT_KEY_BUILDING_EE_GUNSMITH_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_EE_GUNSMITH_STRATEGY</Strategy>
			<ArtDefineTag>FORGE</ArtDefineTag>
			<MinAreaSize>-1</MinAreaSize>
			<ConquestProb>66</ConquestProb>
			<HurryCostModifier>10</HurryCostModifier>
			<IconAtlas>ENLIGHTENMENT_BUILDING_ATLAS</IconAtlas>
			<PortraitIndex>0</PortraitIndex>
		</Row>
		<!--Manor-->
		<Row>
			<Type>BUILDING_EE_MANOR</Type>
			<BuildingClass>BUILDINGCLASS_EE_MANOR</BuildingClass>
			<Cost>230</Cost>
			<GoldMaintenance>2</GoldMaintenance>
			<PrereqTech>TECH_EE_SOVEREIGNTY</PrereqTech>
			<Help>TXT_KEY_BUILDING_EE_MANOR_HELP</Help>
			<Description>TXT_KEY_BUILDING_EE_MANOR</Description>
			<Civilopedia>TXT_KEY_BUILDING_EE_MANOR_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_EE_MANOR_STRATEGY</Strategy>
			<ArtDefineTag>FORGE</ArtDefineTag>
			<MinAreaSize>-1</MinAreaSize>
			<ConquestProb>66</ConquestProb>
			<GreatPeopleRateModifier>15</GreatPeopleRateModifier>
			<HurryCostModifier>10</HurryCostModifier>
			<IconAtlas>EXPANSION_SCEN_BUILDING_ATLAS</IconAtlas>
			<PortraitIndex>1</PortraitIndex>
		</Row>
		<!--Menagerie-->
		<Row>
			<Type>BUILDING_EE_MENAGERIE</Type>
			<BuildingClass>BUILDINGCLASS_EE_MENAGERIE</BuildingClass>
			<FreeStartEra>ERA_FUTURE</FreeStartEra>
			<Cost>300</Cost>
			<GoldMaintenance>2</GoldMaintenance>
			<PrereqTech>TECH_EE_ROMANTICISM</PrereqTech>
			<Help>TXT_KEY_BUILDING_EE_MENAGERIE_HELP</Help>
			<Description>TXT_KEY_BUILDING_EE_MENAGERIE</Description>
			<Civilopedia>TXT_KEY_BUILDING_EE_MENAGERIE_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_EE_MENAGERIE_STRATEGY</Strategy>
			<ArtDefineTag>THEATRE</ArtDefineTag>
			<MinAreaSize>-1</MinAreaSize>
			<ConquestProb>66</ConquestProb>
			<Happiness>3</Happiness>
			<HurryCostModifier>10</HurryCostModifier>
			<IconAtlas>EXPANSION2_BUILDING_ATLAS2</IconAtlas>
			<PortraitIndex>0</PortraitIndex>
		</Row>
		<!--Salon-->
		<Row>
			<Type>BUILDING_EE_SALON</Type>
			<BuildingClass>BUILDINGCLASS_EE_SALON</BuildingClass>
			<Cost>250</Cost>
			<GoldMaintenance>1</GoldMaintenance>
			<PrereqTech>TECH_EE_HUMANISM</PrereqTech>
			<Help>TXT_KEY_BUILDING_EE_SALON_HELP</Help>
			<Description>TXT_KEY_BUILDING_EE_SALON</Description>
			<Civilopedia>TXT_KEY_BUILDING_EE_SALON_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_EE_SALON_STRATEGY</Strategy>
			<ArtDefineTag>FORGE</ArtDefineTag>
			<MinAreaSize>-1</MinAreaSize>
			<CultureRateModifier>25</CultureRateModifier>
			<ConquestProb>66</ConquestProb>
			<MutuallyExclusiveGroup>17</MutuallyExclusiveGroup>
			<HurryCostModifier>10</HurryCostModifier>
			<IconAtlas>ENLIGHTENMENT_BUILDING_ATLAS</IconAtlas>
			<PortraitIndex>2</PortraitIndex>
		</Row>
		<!--Tavern-->
		<Row>
			<Type>BUILDING_EE_TAVERN</Type>
			<BuildingClass>BUILDINGCLASS_EE_TAVERN</BuildingClass>
			<Cost>200</Cost>
			<GoldMaintenance>1</GoldMaintenance>
			<PrereqTech>TECH_MACHINERY</PrereqTech>
			<Help>TXT_KEY_BUILDING_EE_TAVERN_HELP</Help>
			<Description>TXT_KEY_BUILDING_EE_TAVERN</Description>
			<Civilopedia>TXT_KEY_BUILDING_EE_TAVERN_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_EE_TAVERN_STRATEGY</Strategy>
			<ArtDefineTag>FORGE</ArtDefineTag>
			<MinAreaSize>-1</MinAreaSize>
			<ConquestProb>66</ConquestProb>
			<Happiness>2</Happiness>
			<HurryCostModifier>10</HurryCostModifier>
			<IconAtlas>ENLIGHTENMENT_BUILDING_ATLAS</IconAtlas>
			<PortraitIndex>7</PortraitIndex>
		</Row>
		<!--Weigh House-->
		<Row>
			<Type>BUILDING_EE_WEIGH_HOUSE</Type>
			<BuildingClass>BUILDINGCLASS_EE_WEIGH_HOUSE</BuildingClass>
			<Cost>250</Cost>
			<PrereqTech>TECH_EE_IMPERIALISM</PrereqTech>
			<Help>TXT_KEY_BUILDING_EE_WEIGH_HOUSE_HELP</Help>
			<Description>TXT_KEY_BUILDING_EE_WEIGH_HOUSE</Description>
			<Civilopedia>TXT_KEY_BUILDING_EE_WEIGH_HOUSE_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_EE_WEIGH_HOUSE_STRATEGY</Strategy>
			<ArtDefineTag>FORGE</ArtDefineTag>
			<MinAreaSize>-1</MinAreaSize>
			<ConquestProb>66</ConquestProb>
			<HurryCostModifier>10</HurryCostModifier>
			<TradeRouteSeaGoldBonus>100</TradeRouteSeaGoldBonus>
			<IconAtlas>BW_ATLAS_1</IconAtlas>
			<PortraitIndex>27</PortraitIndex>
		</Row>
		<!--==================-->
		<!--= Dummy Buildings -->
		<!--==================-->
		<Row>
			<Type>BUILDING_EE_CRYSTAL_PALACE_GPPG</Type>
			<BuildingClass>BUILDINGCLASS_EE_CRYSTAL_PALACE_GPPG</BuildingClass>
			<Description>TXT_KEY_BUILDING_EE_CRYSTAL_PALACE_GPPG</Description>
			<Cost>-1</Cost>
			<PrereqTech>NULL</PrereqTech>
			<GreatWorkCount>-1</GreatWorkCount>
			<FaithCost>-1</FaithCost>
			<GreatPeopleRateModifier>5</GreatPeopleRateModifier>
		</Row>
		<Row>
			<Type>BUILDING_EE_KRONBORG_DUMMY</Type>
			<BuildingClass>BUILDINGCLASS_EE_KRONBORG_DUMMY</BuildingClass>
			<Cost>-1</Cost>
			<FaithCost>-1</FaithCost>
			<PrereqTech>NULL</PrereqTech>
			<GreatWorkCount>-1</GreatWorkCount>
			<ArtDefineTag>NONE</ArtDefineTag>
			<MinAreaSize>-1</MinAreaSize>
			<NeverCapture>true</NeverCapture>
			<HurryCostModifier>-1</HurryCostModifier>
			<IconAtlas>BW_ATLAS_1</IconAtlas>
			<PortraitIndex>19</PortraitIndex>
			<Description>TXT_KEY_EE_KRONBORG_DUMMY</Description>
			<NukeImmune>true</NukeImmune>
			<ExtraCityHitPoints>25</ExtraCityHitPoints>
		</Row>
	</Buildings>
	<Building_ClassesNeededInCity>
		<Delete BuildingType="BUILDING_THEATRE" BuildingClassType="BUILDINGCLASS_COLOSSEUM"/>
		<Delete BuildingType="BUILDING_STADIUM" BuildingClassType="BUILDINGCLASS_THEATRE"/>
		<Delete BuildingType="BUILDING_MUSEUM"/>
		<Update>
			<Where BuildingType="BUILDING_ARSENAL"/>
			<Set BuildingClassType="BUILDINGCLASS_EE_BASTION"/>
		</Update>
		<Update>
			<Where BuildingType="BUILDING_STOCK_EXCHANGE"/>
			<Set BuildingClassType="BUILDINGCLASS_EE_WEIGH_HOUSE"/>
		</Update>
		<Row>
			<BuildingType>BUILDING_EE_BASTION</BuildingType>
			<BuildingClassType>BUILDINGCLASS_CASTLE</BuildingClassType>
		</Row>
		<Row>
			<BuildingType>BUILDING_EE_DRYDOCK</BuildingType>
			<BuildingClassType>BUILDINGCLASS_SEAPORT</BuildingClassType>
		</Row>
		<Row>
			<BuildingType>BUILDING_THEATRE</BuildingType>
			<BuildingClassType>BUILDINGCLASS_AMPHITHEATER</BuildingClassType>
		</Row>
		<Row>
			<BuildingType>BUILDING_EE_TAVERN</BuildingType>
			<BuildingClassType>BUILDINGCLASS_COLOSSEUM</BuildingClassType>
		</Row>
		<Row>
			<BuildingType>BUILDING_EE_MENAGERIE</BuildingType>
			<BuildingClassType>BUILDINGCLASS_EE_TAVERN</BuildingClassType>
		</Row>
		<Row>
			<BuildingType>BUILDING_STADIUM</BuildingType>
			<BuildingClassType>BUILDINGCLASS_EE_MENAGERIE</BuildingClassType>
		</Row>
		<Row>
			<BuildingType>BUILDING_EE_WEIGH_HOUSE</BuildingType>
			<BuildingClassType>BUILDINGCLASS_BANK</BuildingClassType>
		</Row>
	</Building_ClassesNeededInCity>
	<Building_ClassesNeededInCityOR>
		<Row>
			<BuildingType>BUILDING_MUSEUM</BuildingType>
			<BuildingClassType>BUILDINGCLASS_OPERA_HOUSE</BuildingClassType>
		</Row>
		<Row>
			<BuildingType>BUILDING_MUSEUM</BuildingType>
			<BuildingClassType>BUILDINGCLASS_THEATRE</BuildingClassType>
		</Row>
	</Building_ClassesNeededInCityOR>
	<Building_UnitCombatProductionModifiers>
		<Row>
			<BuildingType>BUILDING_EE_GUNSMITH</BuildingType>
			<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
			<Modifier>15</Modifier>
		</Row>
	</Building_UnitCombatProductionModifiers>
	<Building_YieldChanges>
		<Delete BuildingType="BUILDING_COFFEE_HOUSE"/>
		<Row>
			<BuildingType>BUILDING_COFFEE_HOUSE</BuildingType>
			<YieldType>YIELD_CULTURE</YieldType>
			<Yield>2</Yield>
		</Row>
		<Row>
			<BuildingType>BUILDING_THEATRE</BuildingType>
			<YieldType>YIELD_CULTURE</YieldType>
			<Yield>1</Yield>
		</Row>
		<Row>
			<BuildingType>BUILDING_EE_ACADEMY</BuildingType>
			<YieldType>YIELD_SCIENCE</YieldType>
			<Yield>2</Yield>
		</Row>
		<Row>
			<BuildingType>BUILDING_EE_CLOTH_MILL</BuildingType>
			<YieldType>YIELD_PRODUCTION</YieldType>
			<Yield>1</Yield>
		</Row>
		<Row>
			<BuildingType>BUILDING_EE_GALLERY</BuildingType>
			<YieldType>YIELD_CULTURE</YieldType>
			<Yield>1</Yield>
		</Row>
		<Row>
			<BuildingType>BUILDING_EE_MANOR</BuildingType>
			<YieldType>YIELD_CULTURE</YieldType>
			<Yield>1</Yield>
		</Row>
		<Row>
			<BuildingType>BUILDING_EE_SALON</BuildingType>
			<YieldType>YIELD_CULTURE</YieldType>
			<Yield>2</Yield>
		</Row>
		<Row>
			<BuildingType>BUILDING_EE_WEIGH_HOUSE</BuildingType>
			<YieldType>YIELD_GOLD</YieldType>
			<Yield>3</Yield>
		</Row>
	</Building_YieldChanges>
	<Building_YieldModifiers>
		<Delete BuildingType="BUILDING_COFFEE_HOUSE"/>
		<!--<Row>
			<BuildingType>BUILDING_COFFEE_HOUSE</BuildingType>
			<YieldType>YIELD_CULTURE</YieldType>
			<Yield>25</Yield>
		</Row>-->
		<Row>
			<BuildingType>BUILDING_EE_ACADEMY</BuildingType>
			<YieldType>YIELD_SCIENCE</YieldType>
			<Yield>15</Yield>
		</Row>
		<Row>
			<BuildingType>BUILDING_EE_CLOTH_MILL</BuildingType>
			<YieldType>YIELD_PRODUCTION</YieldType>
			<Yield>10</Yield>
		</Row>
		<!--<Row>
			<BuildingType>BUILDING_EE_SALON</BuildingType>
			<YieldType>YIELD_CULTURE</YieldType>
			<Yield>25</Yield>
		</Row>-->
		<Row>
			<BuildingType>BUILDING_EE_WEIGH_HOUSE</BuildingType>
			<YieldType>YIELD_GOLD</YieldType>
			<Yield>25</Yield>
		</Row>
	</Building_YieldModifiers>
	<Building_Flavors>
		<Delete BuildingType="BUILDING_THEATRE"/>
		<Update>
			<Where BuildingType="BUILDING_COFFEE_HOUSE" FlavorType="FLAVOR_PRODUCTION"/>
			<Set FlavorType="FLAVOR_CULTURE"/>
		</Update>
		<Row>
			<BuildingType>BUILDING_THEATRE</BuildingType>
			<FlavorType>FLAVOR_CULTURE</FlavorType>
			<Flavor>35</Flavor>
		</Row>
		<Row>
			<BuildingType>BUILDING_EE_ACADEMY</BuildingType>
			<FlavorType>FLAVOR_SCIENCE</FlavorType>
			<Flavor>35</Flavor>
		</Row>
		<Row>
			<BuildingType>BUILDING_EE_BASTION</BuildingType>
			<FlavorType>FLAVOR_CITY_DEFENSE</FlavorType>
			<Flavor>20</Flavor>
		</Row>
		<Row>
			<BuildingType>BUILDING_EE_CLOTH_MILL</BuildingType>
			<FlavorType>FLAVOR_PRODUCTION</FlavorType>
			<Flavor>25</Flavor>
		</Row>
		<Row>
			<BuildingType>BUILDING_EE_CLOTH_MILL</BuildingType>
			<FlavorType>FLAVOR_GOLD</FlavorType>
			<Flavor>15</Flavor>
		</Row>
		<Row>
			<BuildingType>BUILDING_EE_DRYDOCK</BuildingType>
			<FlavorType>FLAVOR_NAVAL</FlavorType>
			<Flavor>30</Flavor>
		</Row>
		<Row>
			<BuildingType>BUILDING_EE_DRYDOCK</BuildingType>
			<FlavorType>FLAVOR_MILITARY_TRAINING</FlavorType>
			<Flavor>20</Flavor>
		</Row>
		<Row>
			<BuildingType>BUILDING_EE_GALLERY</BuildingType>
			<FlavorType>FLAVOR_CULTURE</FlavorType>
			<Flavor>20</Flavor>
		</Row>
		<Row>
			<BuildingType>BUILDING_EE_GUNSMITH</BuildingType>
			<FlavorType>FLAVOR_MILITARY_TRAINING</FlavorType>
			<Flavor>15</Flavor>
		</Row>
		<Row>
			<BuildingType>BUILDING_EE_MANOR</BuildingType>
			<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType>
			<Flavor>45</Flavor>
		</Row>
		<Row>
			<BuildingType>BUILDING_EE_MANOR</BuildingType>
			<FlavorType>FLAVOR_CULTURE</FlavorType>
			<Flavor>15</Flavor>
		</Row>
		<Row>
			<BuildingType>BUILDING_EE_MENAGERIE</BuildingType>
			<FlavorType>FLAVOR_HAPPINESS</FlavorType>
			<Flavor>35</Flavor>
		</Row>
		<Row>
			<BuildingType>BUILDING_EE_SALON</BuildingType>
			<FlavorType>FLAVOR_CULTURE</FlavorType>
			<Flavor>35</Flavor>
		</Row>
		<Row>
			<BuildingType>BUILDING_EE_TAVERN</BuildingType>
			<FlavorType>FLAVOR_HAPPINESS</FlavorType>
			<Flavor>30</Flavor>
		</Row>
		<Row>
			<BuildingType>BUILDING_EE_WEIGH_HOUSE</BuildingType>
			<FlavorType>FLAVOR_GOLD</FlavorType>
			<Flavor>25</Flavor>
		</Row>
	</Building_Flavors>
	<Building_ResourceYieldChanges>
		<Row>
			<BuildingType>BUILDING_EE_CLOTH_MILL</BuildingType>
			<ResourceType>RESOURCE_COTTON</ResourceType>
			<YieldType>YIELD_GOLD</YieldType>
			<Yield>2</Yield>
		</Row>
		<Row>
			<BuildingType>BUILDING_EE_CLOTH_MILL</BuildingType>
			<ResourceType>RESOURCE_SHEEP</ResourceType>
			<YieldType>YIELD_GOLD</YieldType>
			<Yield>2</Yield>
		</Row>
		<Row>
			<BuildingType>BUILDING_EE_CLOTH_MILL</BuildingType>
			<ResourceType>RESOURCE_SILK</ResourceType>
			<YieldType>YIELD_GOLD</YieldType>
			<Yield>2</Yield>
		</Row>
	</Building_ResourceYieldChanges>
</GameData>