<trigger_system type="FGrannyTimedTriggerSystem">
  <event_tracks>
    <event_track ec="1000">
      <track id="1" name="Sound" />
      <track id="2" name="Effect" />
      <track id="3" name="Transfer" />
    </event_track>
  </event_tracks>
  <triggers>
    <trigger type="FTimedTriggerEffect" id="1" time="0" duration="10" repeat="0" ec="1000" track="2" event="ART_DEF_VEFFECT_HOLY_SITE_01" bone="FX_PillagedSmoke" />
  </triggers>
</trigger_system>