<?xml version="1.0" encoding="utf-8"?>
<!-- Released under GPL v3 -->
<GameData>
	<Language_en_US>
		<!--Panels -->
		<Row Tag="TXT_KEY_IGE_EDIT">
			<Text>Edit</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_PAINT">
			<Text>Paint</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_CHANGE">
			<Text>Change</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_PLAYER">
			<Text>Player</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_TERRAIN_EDIT_PANEL">
			<Text>Terrain (F1)</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_TERRAIN_EDIT_PANEL_HELP">
			<Text>[ICON_BULLET]Left click to select a hex.[NEWLINE][ICON_BULLET]Right click to cancel selection.[NEWLINE][ICON_BULLET]Ctrl + Z/Y to undo/redo changes.</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_CITIES_AND_UNITS_PANEL">
			<Text>Cities And units (F2)</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_CITIES_AND_UNITS_PANEL_HELP">
			<Text>[ICON_BULLET]Left click to select a hex.[NEWLINE][ICON_BULLET]Right click to cancel selection.[NEWLINE][ICON_BULLET]Shift + left click to plop a city</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_TERRAIN_PAINT_PANEL">
			<Text>Terrain (F3)</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_TERRAIN_PAINT_PANEL_HELP">
			<Text>[ICON_BULLET]Right click and drag to paint on hexes.[NEWLINE][ICON_BULLET]Shift + right click to paint 7 hexes at a time.[NEWLINE][ICON_BULLET]Ctrl + Z/Y to undo/redo changes.</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_UNITS_PANEL">
			<Text>Units (F4)</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_UNITS_PANEL_HELP">
			<Text>[ICON_BULLET]Right click to spawn a unit.[NEWLINE][ICON_BULLET]Shift + right click to remove the most recent unit under mouse.</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_TECHS_PANEL">
			<Text>Technologies (F7)</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_TECHS_PANEL_HELP">
			<Text>[ICON_BULLET]Click to add/remove a tech.[NEWLINE][ICON_BULLET]Shift + click to add a tech and all of its prerequisites, or to remove a tech and all of its dependencies.</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_PLAYERS_PANEL">
			<Text>Players (F6)</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_SOCIAL_POLICIES_PANEL">
			<Text>Social Policies (F8)</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_ACTIVE_PLAYER_BUTTON_HELP">
			<Text>Click to change the active player.[NEWLINE]This selection affects civilization-dependant features (fog, ownership, etc).[NEWLINE][COLOR_NEGATIVE_TEXT]If you experience crashes when you select another player, right-click [ICON_CAPITAL]IGE[ICON_CAPITAL] and enable the safe mode.[ENDCOLOR]</Text>
		</Row>

		
		<!-- Common -->
		<Row Tag="TXT_KEY_IGE_NONE">
			<Text>None</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_ERA">
			<Text>Era</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_PLOT_SELECTION_PROMPT">
			<Text>[COLOR_POSITIVE_TEXT]Click a hex to select it.[ENDCOLOR]</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_PLOT_SELECTION_HINT">
			<Text>[COLOR_POSITIVE_TEXT]Use the strategic map (F10) for a map reactive to all terrain modifications.[ENDCOLOR]</Text>
		</Row>


		<!--IGE_Window.xml-->
		<Row Tag="TXT_KEY_IGE_IGE">
			<Text>[ICON_CAPITAL] IGE [ICON_CAPITAL]</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_IGE_HELP">
			<Text>[COLOR_POSITIVE_TEXT]Open or close Ingame Editor (Ctrl + i)[ENDCOLOR][NEWLINE]Right-click to toggle options.</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_SAFE_MODE">
			<Text>Safe Mode</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_SAFE_MODE_HELP">
			<Text>[COLOR_NEGATIVE_TEXT]Enable this if you experience crashes when you select another player. The fog won't be updated and some features may be clumsy or buggy though.[ENDCOLOR]</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_SHOW_YIELDS">
			<Text>Show yields</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_SHOW_YIELDS_HELP">
			<Text>Shows yields when IGE is opened.[NEWLINE][COLOR_POSITIVE_TEXT]Disable both resources and yields display to improve IGE loading speed.[ENDCOLOR]</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_SHOW_RESOURCES">
			<Text>Show resource icons</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_SHOW_RESOURCES_HELP">
			<Text>Shows resources when IGE is opened.[NEWLINE][COLOR_POSITIVE_TEXT]Disable both resources and yields display to improve IGE loading speed.[ENDCOLOR]</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_AUTO_SAVE">
			<Text>Autosave when opened</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_CLEAN_UP_FILES">
			<Text>Clean up redundant files</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_CLEAN_UP_FILES_HELP">
			<Text>This option will allow IGE to delete older IGE files ("IGE1", etc) that all have the same name.[NEWLINE][COLOR_NEGATIVE_TEXT]Deleting files may cause crashes on some computers (yet another civ5 bug).[ENDCOLOR]</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_SHOW_UNKNOWN_RESOURCES">
			<Text>Show unknown resources</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_SHOW_UNKNOWN_RESOURCES_HELP">
			<Text>Shows resources revealed with technologies that are still unknown to you.</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_DISABLE_STRATEGIC_VIEW">
			<Text>Disable IGE strategic map</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_DISABLE_STRATEGIC_VIEW_HELP">
			<Text>When IGE is opened, it replaces the strategic map with a clone that reacts to any terrain change. On some computers, it may cause crashes when you zoom far away.</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_AUTO_SAVE_HELP">
			<Text>Saves the game as 'IGEn' anytime IGE is opened.[NEWLINE][COLOR_POSITIVE_TEXT]Disable this to improve IGE loading speed.[ENDCOLOR]</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_CLOSE">
			<Text>Close</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_CLOSE_BUTTON_HELP">
			<Text>Close IGE (Escape)</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_RELOAD_BUTTON_HELP">
			<Text>Save and reload game (Ctrl + F5).[NEWLINE][COLOR_NEGATIVE_TEXT]A civ5 bug may cause your game to freeze or crash on some computers when loading a save while a game is running. Some mods may cause this but it may also happen without any mod.[ENDCOLOR]</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_SAVE_BUTTON_HELP">
			<Text>Quick save as 'IGEn' (F5)</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_CAMERA_BUTTON_HELP">
			<Text>Bring camera home.</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_GLANCE_AT_MAP_BUTTON">
			<Text>Glance at map.</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_GLANCE_AT_MAP_BUTTON_HELP">
			<Text>Glance at map.[NEWLINE]This will let you see the whole map but won't trigger diplomatic contacts and such. The fog will be restored after you close IGE.</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_COVER_MAP_BUTTON_HELP">
			<Text>Stop glancing at map.</Text>
		</Row>


		<!--IGE_Window.lua-->
		<Row Tag="TXT_KEY_IGE_CONFIRM_SAVE_AND_RELOAD">
			<Text>Are you sure you want to save and reload ?</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_LOADING_ERROR">
			<Text>IGE couldn't start, probably because of another mod.[NEWLINE][ICON_BULLET]Please report it on Steam or CivFanatics with the error below and the mod name so that I can fix it quickly.</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_MORE_THAN_ONE_VERSION_ERROR">
			<Text>You have more than one version of IGE on your hard drive.[NEWLINE]This confuses civ5 and it will cause IGE to not work properly.[NEWLINE]Delete the older versions to fix the issue.</Text>
		</Row>


		<!--IGE_TerrainPanel.xml-->
		<Row Tag="TXT_KEY_IGE_PILLAGE_CB">
			<Text>Pillaged</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_PILLAGE_CB_HELP">
			<Text>Is the improvement pillaged ?</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_STRATEGIC_RESOURCE_QTY">
			<Text>Quantity of strategic resource.</Text>
		</Row>


		<!--IGE_TerrainPanel.lua-->
		<Row Tag="TXT_KEY_IGE_UNEXPLORED_SETTING">
			<Text>Unexplored</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_UNEXPLORED_SETTING_HELP">
			<Text>Flags as non-explored by the active civilization.</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_EXPLORED_SETTING">
			<Text>Explored</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_EXPLORED_SETTING_HELP">
			<Text>Flags as explored by the active civilization.</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_FREE_LAND_SETTING">
			<Text>Free land</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_FREE_LAND_SETTING_HELP">
			<Text>Sets this hex free of any owner.</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_YOUR_LAND_SETTING">
			<Text>Your land</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_YOUR_LAND_SETTING_HELP">
			<Text>Sets this hex as owned by the active civilization.</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_TERRAIN">
			<Text>Terrain</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_FEATURES_AND_WONDERS">
			<Text>Features and Wonders</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_RESOURCES">
			<Text>Resources</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_IMPROVEMENTS">
			<Text>Improvements</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_OTHERS">
			<Text>Others</Text>
		</Row>
		
		
		<!--IGE_CitiesPanel.xml-->
		<Row Tag="TXT_KEY_IGE_NO_UNIT_ON_PLOT">
			<Text>[COLOR_POSITIVE_TEXT]No unit on this plot[ENDCOLOR]</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_NO_CITY_ON_PLOT">
			<Text>[COLOR_POSITIVE_TEXT]No city on this plot[ENDCOLOR]</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_DISBAND_UNIT_BUTTON">
			<Text>Delete</Text>
		</Row>			
		<Row Tag="TXT_KEY_IGE_PROMOTE_UNIT_BUTTON">
			<Text>Promote</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_HEAL_UNIT_BUTTON">
			<Text>Heal</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_CITY_POPULATION">
			<Text>City population.</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_HURRY_CITY_BUTTON">
			<Text>Hurry prod.</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_HURRY_CITY_BUTTON_HELP">
			<Text>Hurries this city's production. The building will be achieved on the next turn.</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_CAPTURE_CITY_BUTTON">
			<Text>Capture</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_CAPTURE_CITY_BUTTON_HELP">
			<Text>Makes this city yours. It is not considered as an offensive move and it does not trigger war.</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_DISBAND_CITY_BUTTON">
			<Text>Delete</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_DISBAND_CITY_BUTTON_HELP">
			<Text>Deletes this city.</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_HEAL_CITY_BUTTON">
			<Text>Heal</Text>
		</Row>	
		<Row Tag="TXT_KEY_IGE_HEAL_CITY_BUTTON_HELP">
			<Text>Refills this city's health points.</Text>
		</Row>	
		<Row Tag="TXT_KEY_IGE_LOVE_KING_10_BUTTON">
			<Text>We love the king (20t)</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_LOVE_KING_10_BUTTON_HELP">
			<Text>Triggers 20 turns of population boom.</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_LOVE_KING_250_BUTTON">
			<Text>We love the king (250t)</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_LOVE_KING_250_BUTTON_HELP">
			<Text>Triggers 250 turns of population boom.</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_EXPAND_CITY_BUTTON">
			<Text>Expand borders</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_EXPAND_CITY_BUTTON_HELP">
			<Text>Expands the culural borders by one.</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_NEVER_LOST_CITY_CB">
			<Text>Mine (never lost)</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_NEVER_LOST_CITY_CB_HELP">
			<Text>Flags this city as founded by yourself and never lost (to prevent a domination defeat).</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_RECONQUERED_CITY_CB">
			<Text>Mine (reconquered)</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_RECONQUERED_CITY_CB_HELP">
			<Text>Flags this city as founded this city, lost, then reconquered.</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_OCCUPIED_CITY_CB">
			<Text>Occupied</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_OCCUPIED_CITY_CB_HELP">
			<Text>Flags this city as taken from another player. Unhappiness will be greater unless you build a courthouse.</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_PUPPET_CITY_CB">
			<Text>Puppet</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_PUPPET_CITY_CB_HELP">
			<Text>Flags this city as a puppet one. Unhappiness will be the same than a regular city.</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_NO_RELIGION">
			<Text>No religion</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_HOLY_CITY_BUG">
			<Text>[COLOR_NEGATIVE_TEXT]May remove the holy city status.[ENDCOLOR]</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_FOLLOWERS">
			<Text>Followers of {1_Religion}.</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_FOLLOWERS_MIN">
			<Text>MIN</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_FOLLOWERS_MIN_HELP">
			<Text>Removes all followers of {1_Religion} (convert them to atheists).</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_FOLLOWERS_MAX">
			<Text>MAX</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_FOLLOWERS_MAX_HELP">
			<Text>Converts all citizens into followers of {1_Religion}.</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_MOVE_UNIT">
			<Text>Teleport</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_MOVE_UNIT_HELP">
			<Text>Click the button to enter "teleport" mode, then right-click the map to teleport all the units at this place.</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_MOVE_UNIT_MESSAGE">
			<Text>Right-click the map to teleport the units.</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_MOVE_UNIT_CANCEL">
			<Text>Cancel</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_INTELLIGENCE_AGENCY_WARNING">
			<Text>[COLOR_NEGATIVE_TEXT]Do not add this building multiple times to acquire more spies than possible! This would result in game corruption.[ENDCOLOR]</Text>
		</Row>
		



		<!--IGE_PlayersPanel.xml-->
		<Row Tag="TXT_KEY_IGE_CURRENT_FAITH">
			<Text>Current faith.</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_CURRENT_CULTURE">
			<Text>Current culture.</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_AVAILABLE_GOLD">
			<Text>Available gold.</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_TAKE_SEAT_BUTTON">
			<Text>Take seat</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_TAKE_SEAT_BUTTON_HELP">
			<Text>Play as this civilization.[NEWLINE][COLOR_NEGATIVE_TEXT]You won't have full control and you will have to switch back to your original civilization before you can end the turn. Besides this feature may crash the game on some computers!</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_REVEAL_MAP_BUTTON">
			<Text>Reveal all</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_REVEAL_MAP_BUTTON_HELP">
			<Text>Reveals the map, triggers diplomatic contacts and natural wonders' discoveries, show enemy units across the whole map.</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_EXPLORE_MAP_BUTTON">
			<Text>Explore map</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_EXPLORE_MAP_BUTTON_HELP">
			<Text>Unveils the map as if you fully explored it. Triggers natural wonders' discover but does not trigger diplomatic contacts.</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_UNEXPLORE_MAP_BUTTON">
			<Text>Unexplore map</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_UNEXPLORE_MAP_BUTTON_HELP">
			<Text>Hides the map as if you never explored it. Does not reset neither diplomatic contacts nor natural wonders' discoveries.</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_KILL_UNITS_BUTTON">
			<Text>Delete units</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_KILL_UNITS_BUTTON_HELP">
			<Text>Deletes all of this civilization's units. You won't be considered as the killer.</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_KILL_CIV_BUTTON">
			<Text>Kill</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_KILL_CIV_BUTTON_HELP">
			<Text>Makes this civilization dead. You won't be considered as the killer.</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_FREE_TECH_BUTTON">
			<Text>Free technology</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_FREE_TECH_BUTTON_HELP">
			<Text>Grants a free technology.</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_FREE_POLICY_BUTTON">
			<Text>Free policy</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_FREE_POLICY_BUTTON_HELP">
			<Text>Grants a free social policy.</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_GOLDEN_AGE_10_BUTTON">
			<Text>Golden age (10t)</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_GOLDEN_AGE_10_BUTTON_HELP">
			<Text>Grants a 10 turns golden age.</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_GOLDEN_AGE_250_BUTTON">
			<Text>Golden age (250t)</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_GOLDEN_AGE_250_BUTTON_HELP">
			<Text>Grants a 250 turns golden age.</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_ALL_BUTTON">
			<Text>All</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_ALL_BUTTON_HELP">
			<Text>Applies this action to all valid candidates.</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_INVALID_BUTTON">
			<Text>[COLOR_POSITIVE_TEXT]No valid candidate.[ENDCOLOR]</Text>
		</Row>
		
	
		<!--IGE_PlayersPanel.lua-->
		<Row Tag="TXT_KEY_IGE_MEET">
			<Text>Meet</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_MEET_NONE">
			<Text>You established contact with everyone.</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_FORM_TEAM">
			<Text>Form Team</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_FORM_TEAM_NONE">
			<Text>Everyone is... on the same team ?!</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_MAKE_PEACE">
			<Text>Make Peace</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_MAKE_PEACE_NONE">
			<Text>No one is at war with you. :(</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_SIGN_DOF">
			<Text>Sign declaration of friendship</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_SIGN_DOF_NONE">
			<Text>You signed a declaration of friendship with everyone.</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_MAX_MINOR_INFLUENCE">
			<Text>Maximize city state influence</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_MAX_MINOR_INFLUENCE_NONE">
			<Text>Your influence is at peak with all city states.</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_FLAG_STATE_LIBERATED">
			<Text>Flag city state as liberated</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_FLAG_STATE_LIBERATED_NONE">
			<Text>Bug :(</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_DENOUNCE">
			<Text>Denounce</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_DENOUNCE_NONE">
			<Text>You denounced everyone.</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_DENOUNCED_BY">
			<Text>Denounced by</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_DENOUNCED_BY_NONE">
			<Text>You have been denounced by everyone.</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_DECLARE_WAR">
			<Text>Declare war to</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_DECLARE_WAR_BY">
			<Text>Declared war by</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_SET_EMBARGO">
			<Text>Set embargo</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_TWO_SIDES_NONE">
			<Text>All civilizations are either on your team or at war with you</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_ALREADY_IN_TEAM_ERROR">
			<Text>[COLOR_NEGATIVE_TEXT]This civilization is already on your team.[ENDCOLOR]</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_ALREADY_UNDER_DOF_ERROR">
			<Text>[COLOR_NEGATIVE_TEXT]This civilization already signed a declaration of friendship with you.[ENDCOLOR]</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_MAX_MINOR_INFLUENCE_ERROR">
			<Text>[COLOR_NEGATIVE_TEXT]Your influence with this city state is already maximized.[ENDCOLOR]</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_SAME_TEAM_ERROR">
			<Text>[COLOR_NEGATIVE_TEXT]You are both on the same team.[ENDCOLOR]</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_ALREADY_AT_WAR_ERROR">
			<Text>[COLOR_NEGATIVE_TEXT]You are already at war.[ENDCOLOR]</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_ALREADY_DENOUNCED_ERROR">
			<Text>[COLOR_NEGATIVE_TEXT]You already denounced this civilization.[ENDCOLOR]</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_ALREADY_DENOUNCED_BY_ERROR">
			<Text>[COLOR_NEGATIVE_TEXT]This civilization already denounced you.[ENDCOLOR]</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_NOTIFY_ALLIANCE_SHORT">
			<Text>Alliance with {1_PlyrName}.</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_NOTIFY_ALLIANCE_LONG">
			<Text>You made an alliance with {1_PlyrName}.</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_NOTIFY_DOF_SHORT">
			<Text>Declaration of friendship with {1_PlyrName}.</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_NOTIFY_DOF_LONG">
			<Text>You signed a declaration of friendship with {1_PlyrName}.</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_NOTIFY_EMBARGO_SHORT">
			<Text>Embargo on {1_PlyrName}.</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_NOTIFY_EMBARGO_LONG">
			<Text>You stopped trading with {1_PlyrName}.</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_FOUND_PANTHEON">
			<Text>Found a pantheon</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_FOUND_RELIGION">
			<Text>Found a religion</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_ENHANCE_RELIGION">
			<Text>Enhance a religion</Text>
		</Row>


		<!--IGE_UnitsPanel.lua-->
		<Row Tag="TXT_KEY_IGE_CIVILIAN_UNITS">
			<Text>Civilian units</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_UNITS_LEVEL">
			<Text>Level of the created units.</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_RELIGIOUS_UNITS">
			<Text>Religious units*</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_RELIGIOUS_UNITS_HELP">
			<Text>Those units have to be purchased, so only the religions available in your very cities are available. A human civilization/player must also be selected.</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_RELIGIOUS_UNITS_WARNING">
			<Text>[COLOR_NEGATIVE_TEXT]WARNING: Religious units are actually purchased (for free). The process can fail if no city can purchase that unit but it ignores faith cost and the "one unit per tile" rule.[ENDCOLOR]</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_RELIGIOUS_UNITS_ERROR">
			<Text>[COLOR_ADVISOR_HIGHLIGHT_TEXT]Error: none of your cities could purchase that unit.[ENDCOLOR]</Text>
		</Row>


		<!--IGE_API_Data.lua-->
		<Row Tag="TXT_KEY_IGE_NO_GRAPHICAL_UPDATE">
			<Text>[COLOR_NEGATIVE_TEXT]BUG: Graphics won't be updated for this change until you save and reload. Please complain to Firaxis.[ENDCOLOR]</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_SAVE_GAME_CORRUPTION">
			<Text>[COLOR_NEGATIVE_TEXT]PROHIBITED: Doing this change would cause a savegame corruption![ENDCOLOR]</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_FLAT_LAND">
			<Text>Flat land</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_COAST_OR_LAKE">
			<Text>Coast or lake</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_COAST_OR_LAKE_HELP">
			<Text>Will create a lake or coast.[NEWLINE]Lakes are water areas smaller than nine hexes.</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_AFRICA">
			<Text>Africa</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_AFRICA_HELP">
			<Text>African tileset</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_AMERICA">
			<Text>America</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_AMERICA_HELP">
			<Text>American tileset</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_ASIA">
			<Text>Asia</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_ASIA_HELP">
			<Text>Asian tileset</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_EUROPE">
			<Text>Europe</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_EUROPE_HELP">
			<Text>European tileset</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_NATIONAL_WONDER">
			<Text>[COLOR_CYAN]National wonder[ENDCOLOR]</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_WONDER">
			<Text>[COLOR_CYAN]Wonder[ENDCOLOR]</Text>
		</Row>

		<!--IGE_TechsPanel.xml-->
		<Row Tag="TXT_KEY_IGE_TECH_PREREQ">
			<Text>REQUIRES:</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_TECHS_ERA_HEADER_HELP">
			<Text>Click to grant all of this era's techs.</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_TECHS_COMPATIBILITY">
			<Text>Mods compatibility filter:</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_TECHS_COMPATIBILITY_NONE">
			<Text>None</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_TECHS_COMPATIBILITY_STANDARD">
			<Text>Standard</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_TECHS_COMPATIBILITY_NIGHTS">
			<Text>Civilization Nights</Text>
		</Row>


		<!--IGE_API_Misc.lua -->
		<Row Tag="TXT_KEY_IGE_YIELD_CHANGE_TEMPLATE">
			<Text>{1_Amount} with {2_Cause}</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_NO_YIELD_CHANGE_TEMPLATE">
			<Text>No bonus from {1_Cause}</Text>
		</Row>
		<Row Tag="TXT_KEY_IGE_SAVED_AS">
			<Text>Game saved as '{1_FileName}'.</Text>
		</Row>
	</Language_en_US>
</GameData>