<?xml version="1.0" encoding="utf-8"?>
<!-- Created by ModBuddy on 4/8/2015 10:02:37 PM -->
<GameData>
	<ArtDefine_UnitInfos>
		<Row>
			<Type>ART_DEF_UNIT_UAV</Type>
			<DamageStates>1</DamageStates>
			<Formation>FighterWing</Formation>
		</Row>
	</ArtDefine_UnitInfos>
	<ArtDefine_UnitInfoMemberInfos>
		<Row>
			<UnitInfoType>ART_DEF_UNIT_UAV</UnitInfoType>
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_UAV</UnitMemberInfoType>
			<NumMembers>1</NumMembers>
		</Row>
	</ArtDefine_UnitInfoMemberInfos>
	<ArtDefine_UnitMemberInfos>
		<Row>
			<Type>ART_DEF_UNIT_MEMBER_UAV</Type>
			<Scale>.09</Scale>
			<Domain>Air</Domain>
			<Model>XML/UAV.fxsxml</Model>
			<MaterialTypeTag>METAL</MaterialTypeTag>
			<MaterialTypeSoundOverrideTag>METALLRG</MaterialTypeSoundOverrideTag>
		</Row>
	</ArtDefine_UnitMemberInfos>
	<ArtDefine_UnitMemberCombats>
		<Row>
			<UnitMemberType>ART_DEF_UNIT_MEMBER_UAV</UnitMemberType>
			<EnableActions>Idle Attack Bombard Death Run</EnableActions>
			<AttackRadius>135.0</AttackRadius>
			<MoveRate>2.0</MoveRate>
			<TurnRateMin>0.25</TurnRateMin>
			<TurnRateMax>0.5</TurnRateMax>
			<HasRefaceAfterCombat>0</HasRefaceAfterCombat>
		</Row>
	</ArtDefine_UnitMemberCombats>
	<ArtDefine_UnitMemberCombatWeapons>
		<Row>
			<UnitMemberType>ART_DEF_UNIT_MEMBER_UAV</UnitMemberType>
			<Index>0</Index>
			<SubIndex>0</SubIndex>
			<ProjectileSpeed>3.0</ProjectileSpeed>
			<HitEffect>ART_DEF_VEFFECT_FIGHTER_MACHINE_GUN_HIT_$(TERRAIN)</HitEffect>
			<HitRadius>15.0</HitRadius>
			<WeaponTypeTag>BULLETHC</WeaponTypeTag>
			<WeaponTypeSoundOverrideTag>BULLETHC</WeaponTypeSoundOverrideTag>
		</Row>
		<Row>
			<UnitMemberType>ART_DEF_UNIT_MEMBER_UAV</UnitMemberType>
			<Index>1</Index>
			<SubIndex>0</SubIndex>
			<VisKillStrengthMin>1.0</VisKillStrengthMin>
			<VisKillStrengthMax>1.0</VisKillStrengthMax>
			<HitEffect>ART_DEF_VEFFECT_FIGHTER_MACHINE_GUN_HIT_$(TERRAIN)</HitEffect>
			<HitRadius>15.0</HitRadius>
			<WeaponTypeTag>BULLETHC</WeaponTypeTag>
			<WeaponTypeSoundOverrideTag>BULLETHC</WeaponTypeSoundOverrideTag>
		</Row>
		<Row>
			<UnitMemberType>ART_DEF_UNIT_MEMBER_UAV</UnitMemberType>
			<Index>1</Index>
			<SubIndex>1</SubIndex>
			<ID>PROJECTILE</ID>
			<VisKillStrengthMin>25.0</VisKillStrengthMin>
			<VisKillStrengthMax>50.0</VisKillStrengthMax>
			<ProjectileSpeed>3.0</ProjectileSpeed>
			<WeaponTypeTag>EXPLOSIVE</WeaponTypeTag>
			<WeaponTypeSoundOverrideTag>EXPLOSION200POUND</WeaponTypeSoundOverrideTag>
		</Row>
	</ArtDefine_UnitMemberCombatWeapons>
	<ArtDefine_StrategicView>
		<Row>
			<StrategicViewType>ART_DEF_UNIT_UAV</StrategicViewType>
			<TileType>Unit</TileType>
			<Asset>SV_FW_Drone_UAV.dds</Asset>
		</Row>
	</ArtDefine_StrategicView>

	<ArtDefine_UnitInfos>
		<Row>
			<Type>ART_DEF_UNIT_FW_HYBRID_DRONE</Type>
			<DamageStates>1</DamageStates>
			<Formation>FighterWing</Formation>
		</Row>
	</ArtDefine_UnitInfos>
	<ArtDefine_UnitInfoMemberInfos>
		<Row>
			<UnitInfoType>ART_DEF_UNIT_FW_HYBRID_DRONE</UnitInfoType>
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_FW_HYBRID_DRONE</UnitMemberInfoType>
			<NumMembers>1</NumMembers>
		</Row>
	</ArtDefine_UnitInfoMemberInfos>
	<ArtDefine_UnitMemberInfos>
		<Row>
			<Type>ART_DEF_UNIT_MEMBER_FW_HYBRID_DRONE</Type>
			<Scale>.09</Scale>
			<Domain>Air</Domain>
			<Model>HybridDrone.fxsxml</Model>
			<MaterialTypeTag>METAL</MaterialTypeTag>
			<MaterialTypeSoundOverrideTag>METALLRG</MaterialTypeSoundOverrideTag>
		</Row>
	</ArtDefine_UnitMemberInfos>
	<ArtDefine_UnitMemberCombats>
		<Row>
			<UnitMemberType>ART_DEF_UNIT_MEMBER_FW_HYBRID_DRONE</UnitMemberType>
			<EnableActions>Idle Attack Bombard Death Run</EnableActions>
			<AttackRadius>135.0</AttackRadius>
			<MoveRate>2.0</MoveRate>
			<TurnRateMin>0.25</TurnRateMin>
			<TurnRateMax>0.5</TurnRateMax>
			<HasRefaceAfterCombat>0</HasRefaceAfterCombat>
		</Row>
	</ArtDefine_UnitMemberCombats>
	<ArtDefine_UnitMemberCombatWeapons>
		<Row>
			<UnitMemberType>ART_DEF_UNIT_MEMBER_FW_HYBRID_DRONE</UnitMemberType>
			<Index>0</Index>
			<SubIndex>0</SubIndex>
			<ProjectileSpeed>3.0</ProjectileSpeed>
			<HitEffect>ART_DEF_VEFFECT_FIGHTER_MACHINE_GUN_HIT_$(TERRAIN)</HitEffect>
			<HitRadius>15.0</HitRadius>
			<WeaponTypeTag>BULLETHC</WeaponTypeTag>
			<WeaponTypeSoundOverrideTag>BULLETHC</WeaponTypeSoundOverrideTag>
		</Row>
		<Row>
			<UnitMemberType>ART_DEF_UNIT_MEMBER_FW_HYBRID_DRONE</UnitMemberType>
			<Index>1</Index>
			<SubIndex>0</SubIndex>
			<VisKillStrengthMin>1.0</VisKillStrengthMin>
			<VisKillStrengthMax>1.0</VisKillStrengthMax>
			<HitEffect>ART_DEF_VEFFECT_FIGHTER_MACHINE_GUN_HIT_$(TERRAIN)</HitEffect>
			<HitRadius>15.0</HitRadius>
			<WeaponTypeTag>BULLETHC</WeaponTypeTag>
			<WeaponTypeSoundOverrideTag>BULLETHC</WeaponTypeSoundOverrideTag>
		</Row>
		<Row>
			<UnitMemberType>ART_DEF_UNIT_MEMBER_FW_HYBRID_DRONE</UnitMemberType>
			<Index>1</Index>
			<SubIndex>1</SubIndex>
			<ID>PROJECTILE</ID>
			<VisKillStrengthMin>25.0</VisKillStrengthMin>
			<VisKillStrengthMax>50.0</VisKillStrengthMax>
			<ProjectileSpeed>3.0</ProjectileSpeed>
			<WeaponTypeTag>EXPLOSIVE</WeaponTypeTag>
			<WeaponTypeSoundOverrideTag>EXPLOSION200POUND</WeaponTypeSoundOverrideTag>
		</Row>
	</ArtDefine_UnitMemberCombatWeapons>
	<ArtDefine_StrategicView>
		<Row>
			<StrategicViewType>ART_DEF_UNIT_FW_HYBRID_DRONE</StrategicViewType>
			<TileType>Unit</TileType>
			<Asset>SV_FW_Hybrid_Drone.dds</Asset>
		</Row>
	</ArtDefine_StrategicView>

	<ArtDefine_UnitInfos>
		<Row>
			<Type>ART_DEF_UNIT_FW_DRONE_FIGHTER_2</Type>
			<DamageStates>1</DamageStates>
			<Formation>FighterWing</Formation>
		</Row>
	</ArtDefine_UnitInfos>
	<ArtDefine_UnitInfoMemberInfos>
		<Row>
			<UnitInfoType>ART_DEF_UNIT_FW_DRONE_FIGHTER_2</UnitInfoType>
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_FW_DRONE_FIGHTER_2</UnitMemberInfoType>
			<NumMembers>1</NumMembers>
		</Row>
	</ArtDefine_UnitInfoMemberInfos>
	<ArtDefine_UnitMemberInfos>
		<Row>
			<Type>ART_DEF_UNIT_MEMBER_FW_DRONE_FIGHTER_2</Type>
			<Scale>0.0900000035762787</Scale>
			<Domain>Air</Domain>
			<Model>DroneFighter.fxsxml</Model>
			<MaterialTypeTag>METAL</MaterialTypeTag>
			<MaterialTypeSoundOverrideTag>METALLRG</MaterialTypeSoundOverrideTag>
		</Row>
	</ArtDefine_UnitMemberInfos>
	<ArtDefine_UnitMemberCombats>
		<Row>
			<UnitMemberType>ART_DEF_UNIT_MEMBER_FW_DRONE_FIGHTER_2</UnitMemberType>
			<EnableActions>Idle Attack Bombard Death Run</EnableActions>
			<AttackRadius>135.0</AttackRadius>
			<MoveRate>2.0</MoveRate>
			<TurnRateMin>0.25</TurnRateMin>
			<TurnRateMax>0.5</TurnRateMax>
			<HasRefaceAfterCombat>0</HasRefaceAfterCombat>
		</Row>
	</ArtDefine_UnitMemberCombats>
	<ArtDefine_UnitMemberCombatWeapons>
		<Row>
			<UnitMemberType>ART_DEF_UNIT_MEMBER_FW_DRONE_FIGHTER_2</UnitMemberType>
			<Index>0</Index>
			<SubIndex>0</SubIndex>
			<ProjectileSpeed>3.0</ProjectileSpeed>
			<HitEffect>ART_DEF_VEFFECT_FIGHTER_MACHINE_GUN_HIT_$(TERRAIN)</HitEffect>
			<HitRadius>15.0</HitRadius>
			<WeaponTypeTag>BULLETHC</WeaponTypeTag>
			<WeaponTypeSoundOverrideTag>BULLETHC</WeaponTypeSoundOverrideTag>
		</Row>
		<Row>
			<UnitMemberType>ART_DEF_UNIT_MEMBER_FW_DRONE_FIGHTER_2</UnitMemberType>
			<Index>1</Index>
			<SubIndex>0</SubIndex>
			<VisKillStrengthMin>1.0</VisKillStrengthMin>
			<VisKillStrengthMax>1.0</VisKillStrengthMax>
			<HitEffect>ART_DEF_VEFFECT_FIGHTER_MACHINE_GUN_HIT_$(TERRAIN)</HitEffect>
			<HitRadius>15.0</HitRadius>
			<WeaponTypeTag>BULLETHC</WeaponTypeTag>
			<WeaponTypeSoundOverrideTag>BULLETHC</WeaponTypeSoundOverrideTag>
		</Row>
		<Row>
			<UnitMemberType>ART_DEF_UNIT_MEMBER_FW_DRONE_FIGHTER_2</UnitMemberType>
			<Index>1</Index>
			<SubIndex>1</SubIndex>
			<ID>PROJECTILE</ID>
			<VisKillStrengthMin>25.0</VisKillStrengthMin>
			<VisKillStrengthMax>50.0</VisKillStrengthMax>
			<ProjectileSpeed>3.0</ProjectileSpeed>
			<WeaponTypeTag>EXPLOSIVE</WeaponTypeTag>
			<WeaponTypeSoundOverrideTag>EXPLOSION200POUND</WeaponTypeSoundOverrideTag>
		</Row>
	</ArtDefine_UnitMemberCombatWeapons>
	<ArtDefine_StrategicView>
		<Row>
			<StrategicViewType>ART_DEF_UNIT_FW_DRONE_FIGHTER_2</StrategicViewType>
			<TileType>Unit</TileType>
			<Asset>SV_FW_Drone_Fighter.dds</Asset>
		</Row>
	</ArtDefine_StrategicView>

	<ArtDefine_UnitInfos>
		<Row>
			<Type>ART_DEF_UNIT_FW_SUBORBITAL_BOMBER</Type>
			<DamageStates>1</DamageStates>
			<Formation>BomberWing</Formation>
		</Row>
	</ArtDefine_UnitInfos>
	<ArtDefine_UnitInfoMemberInfos>
		<Row>
			<UnitInfoType>ART_DEF_UNIT_FW_SUBORBITAL_BOMBER</UnitInfoType>
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_FW_SUBORBITAL_BOMBER</UnitMemberInfoType>
			<NumMembers>1</NumMembers>
		</Row>
	</ArtDefine_UnitInfoMemberInfos>
	<ArtDefine_UnitMemberInfos>
		<Row>
			<Type>ART_DEF_UNIT_MEMBER_FW_SUBORBITAL_BOMBER</Type>
			<Scale>0.11</Scale>
			<Domain>Air</Domain>
			<Model>SuborbitalBomber.fxsxml</Model>
			<MaterialTypeTag>METAL</MaterialTypeTag>
			<MaterialTypeSoundOverrideTag>METALLRG</MaterialTypeSoundOverrideTag>
		</Row>
	</ArtDefine_UnitMemberInfos>
	<ArtDefine_UnitMemberCombats>
		<Row>
			<UnitMemberType>ART_DEF_UNIT_MEMBER_FW_SUBORBITAL_BOMBER</UnitMemberType>
			<EnableActions>Idle Attack Bombard Death Run</EnableActions>
			<AttackRadius>64.0</AttackRadius>
			<MoveRate>2.0</MoveRate>
			<TurnRateMin>0.150000005960464</TurnRateMin>
			<TurnRateMax>0.349999994039536</TurnRateMax>
			<HasRefaceAfterCombat>0</HasRefaceAfterCombat>
		</Row>
	</ArtDefine_UnitMemberCombats>
	<ArtDefine_UnitMemberCombatWeapons>
		<Row>
			<UnitMemberType>ART_DEF_UNIT_MEMBER_FW_SUBORBITAL_BOMBER</UnitMemberType>
			<Index>0</Index>
			<SubIndex>0</SubIndex>
			<VisKillStrengthMin>35.0</VisKillStrengthMin>
			<VisKillStrengthMax>60.0</VisKillStrengthMax>
			<ProjectileSpeed>0.899999976158142</ProjectileSpeed>
			<TargetGround>1</TargetGround>
			<IsDropped>1</IsDropped>
			<WeaponTypeTag>EXPLOSIVE</WeaponTypeTag>
			<WeaponTypeSoundOverrideTag>EXPLOSION1TON</WeaponTypeSoundOverrideTag>
		</Row>
	</ArtDefine_UnitMemberCombatWeapons>
	<ArtDefine_StrategicView>
		<Row>
			<StrategicViewType>ART_DEF_UNIT_FW_SUBORBITAL_BOMBER</StrategicViewType>
			<TileType>Unit</TileType>
			<Asset>SV_FW_Suborbital_Bomber.dds</Asset>
		</Row>
	</ArtDefine_StrategicView>

	<ArtDefine_UnitInfos>
		<Row>
			<Type>ART_DEF_UNIT_FW_RAILGUN_TANK</Type>
			<DamageStates>1</DamageStates>
			<Formation>Vehicle</Formation>
		</Row>
	</ArtDefine_UnitInfos>
	<ArtDefine_UnitInfoMemberInfos>
		<Row>
			<UnitInfoType>ART_DEF_UNIT_FW_RAILGUN_TANK</UnitInfoType>
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_FW_RAILGUN_TANK</UnitMemberInfoType>
			<NumMembers>2</NumMembers>
		</Row>
	</ArtDefine_UnitInfoMemberInfos>
	<ArtDefine_UnitMemberInfos>
		<Row>
			<Type>ART_DEF_UNIT_MEMBER_FW_RAILGUN_TANK</Type>
			<Scale>0.100000001490116</Scale>
			<Model>RailgunTankPL01.fxsxml</Model>
			<MaterialTypeTag>METAL</MaterialTypeTag>
			<MaterialTypeSoundOverrideTag>METALSM</MaterialTypeSoundOverrideTag>
		</Row>
	</ArtDefine_UnitMemberInfos>
	<ArtDefine_UnitMemberCombats>
		<Row>
			<UnitMemberType>ART_DEF_UNIT_MEMBER_FW_RAILGUN_TANK</UnitMemberType>
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady</EnableActions>
			<HasShortRangedAttack>1</HasShortRangedAttack>
			<HasStationaryMelee>1</HasStationaryMelee>
			<HasRefaceAfterCombat>0</HasRefaceAfterCombat>
			<ReformBeforeCombat>1</ReformBeforeCombat>
			<HasIndependentWeaponFacing>1</HasIndependentWeaponFacing>
		</Row>
	</ArtDefine_UnitMemberCombats>
	<ArtDefine_UnitMemberCombatWeapons>
		<Row>
			<UnitMemberType>ART_DEF_UNIT_MEMBER_FW_RAILGUN_TANK</UnitMemberType>
			<Index>0</Index>
			<SubIndex>0</SubIndex>
			<VisKillStrengthMin>25.0</VisKillStrengthMin>
			<VisKillStrengthMax>50.0</VisKillStrengthMax>
			<HitEffect>ART_DEF_VEFFECT_TANK_IMPACT_$(TERRAIN)</HitEffect>
			<WeaponTypeTag>EXPLOSIVE</WeaponTypeTag>
			<WeaponTypeSoundOverrideTag>EXPLOSION20POUND</WeaponTypeSoundOverrideTag>
		</Row>
	</ArtDefine_UnitMemberCombatWeapons>
	<ArtDefine_StrategicView>
		<Row>
			<StrategicViewType>ART_DEF_UNIT_FW_RAILGUN_TANK</StrategicViewType>
			<TileType>Unit</TileType>
			<Asset>SV_FW_Railgun_Armor.dds</Asset>
		</Row>
	</ArtDefine_StrategicView>

	<ArtDefine_UnitInfos>
		<Row>
			<Type>ART_DEF_UNIT_FW_VERTOL</Type>
			<DamageStates>1</DamageStates>
		</Row>
	</ArtDefine_UnitInfos>
	<ArtDefine_UnitInfoMemberInfos>
		<Row>
			<UnitInfoType>ART_DEF_UNIT_FW_VERTOL</UnitInfoType>
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_FW_VERTOL</UnitMemberInfoType>
			<NumMembers>1</NumMembers>
		</Row>
	</ArtDefine_UnitInfoMemberInfos>
	<ArtDefine_UnitMemberInfos>
		<Row>
			<Type>ART_DEF_UNIT_MEMBER_FW_VERTOL</Type>
			<Scale>0.100000001490116</Scale>
			<Domain>Hover</Domain>
			<Model>Vertol.fxsxml</Model>
			<MaterialTypeTag>METAL</MaterialTypeTag>
			<MaterialTypeSoundOverrideTag>METALLRG</MaterialTypeSoundOverrideTag>
		</Row>
	</ArtDefine_UnitMemberInfos>
	<ArtDefine_UnitMemberCombats>
		<Row>
			<UnitMemberType>ART_DEF_UNIT_MEMBER_FW_VERTOL</UnitMemberType>
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady</EnableActions>
			<HasShortRangedAttack>1</HasShortRangedAttack>
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat>
		</Row>
	</ArtDefine_UnitMemberCombats>
	<ArtDefine_UnitMemberCombatWeapons>
		<Row>
			<UnitMemberType>ART_DEF_UNIT_MEMBER_FW_VERTOL</UnitMemberType>
			<Index>0</Index>
			<SubIndex>0</SubIndex>
			<VisKillStrengthMin>1.0</VisKillStrengthMin>
			<VisKillStrengthMax>1.0</VisKillStrengthMax>
			<HitEffect>ART_DEF_VEFFECT_GUNSHIP_MACHINE_GUN_HIT_$(TERRAIN)</HitEffect>
			<WeaponTypeTag>BULLETHC</WeaponTypeTag>
			<WeaponTypeSoundOverrideTag>BULLETHC</WeaponTypeSoundOverrideTag>
		</Row>
		<Row>
			<UnitMemberType>ART_DEF_UNIT_MEMBER_FW_VERTOL</UnitMemberType>
			<Index>0</Index>
			<SubIndex>1</SubIndex>
			<ID>PROJECTILE</ID>
			<VisKillStrengthMin>10.0</VisKillStrengthMin>
			<VisKillStrengthMax>15.0</VisKillStrengthMax>
			<ProjectileSpeed>4.0</ProjectileSpeed>
			<WeaponTypeTag>EXPLOSIVE</WeaponTypeTag>
			<WeaponTypeSoundOverrideTag>EXPLOSION20POUND</WeaponTypeSoundOverrideTag>
		</Row>
	</ArtDefine_UnitMemberCombatWeapons>
	<ArtDefine_StrategicView>
		<Row>
			<StrategicViewType>ART_DEF_UNIT_FW_VERTOL</StrategicViewType>
			<TileType>Unit</TileType>
			<Asset>SV_FW_Vertol.dds</Asset>
		</Row>
	</ArtDefine_StrategicView>

	<ArtDefine_UnitInfos>
		<Row>
			<Type>ART_DEF_UNIT_FW_HOVERTANK</Type>
			<DamageStates>1</DamageStates>
		</Row>
	</ArtDefine_UnitInfos>
	<ArtDefine_UnitInfoMemberInfos>
		<Row>
			<UnitInfoType>ART_DEF_UNIT_FW_HOVERTANK</UnitInfoType>
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_FW_HOVERTANK</UnitMemberInfoType>
			<NumMembers>1</NumMembers>
		</Row>
	</ArtDefine_UnitInfoMemberInfos>
	<ArtDefine_UnitMemberInfos>
		<Row>
			<Type>ART_DEF_UNIT_MEMBER_FW_HOVERTANK</Type>
			<Scale>0.100000001490116</Scale>
			<Domain>Hover</Domain>
			<Model>Hovertank.fxsxml</Model>
			<MaterialTypeTag>METAL</MaterialTypeTag>
			<MaterialTypeSoundOverrideTag>METALLRG</MaterialTypeSoundOverrideTag>
		</Row>
	</ArtDefine_UnitMemberInfos>
	<ArtDefine_UnitMemberCombats>
		<Row>
			<UnitMemberType>ART_DEF_UNIT_MEMBER_FW_HOVERTANK</UnitMemberType>
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady</EnableActions>
			<HasShortRangedAttack>1</HasShortRangedAttack>
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat>
		</Row>
	</ArtDefine_UnitMemberCombats>
	<ArtDefine_UnitMemberCombatWeapons>
		<Row>
			<UnitMemberType>ART_DEF_UNIT_MEMBER_FW_HOVERTANK</UnitMemberType>
			<Index>0</Index>
			<SubIndex>0</SubIndex>
			<VisKillStrengthMin>1.0</VisKillStrengthMin>
			<VisKillStrengthMax>1.0</VisKillStrengthMax>
			<HitEffect>ART_DEF_VEFFECT_GUNSHIP_MACHINE_GUN_HIT_$(TERRAIN)</HitEffect>
			<WeaponTypeTag>BULLETHC</WeaponTypeTag>
			<WeaponTypeSoundOverrideTag>BULLETHC</WeaponTypeSoundOverrideTag>
		</Row>
		<Row>
			<UnitMemberType>ART_DEF_UNIT_MEMBER_FW_HOVERTANK</UnitMemberType>
			<Index>0</Index>
			<SubIndex>1</SubIndex>
			<ID>PROJECTILE</ID>
			<VisKillStrengthMin>10.0</VisKillStrengthMin>
			<VisKillStrengthMax>15.0</VisKillStrengthMax>
			<ProjectileSpeed>4.0</ProjectileSpeed>
			<WeaponTypeTag>EXPLOSIVE</WeaponTypeTag>
			<WeaponTypeSoundOverrideTag>EXPLOSION20POUND</WeaponTypeSoundOverrideTag>
		</Row>
	</ArtDefine_UnitMemberCombatWeapons>
	<ArtDefine_StrategicView>
		<Row>
			<StrategicViewType>ART_DEF_UNIT_FW_HOVERTANK</StrategicViewType>
			<TileType>Unit</TileType>
			<Asset>SV_FW_Hovertank.dds</Asset>
		</Row>
	</ArtDefine_StrategicView>


	<ArtDefine_UnitInfos>
		<Row>
			<Type>ART_DEF_UNIT_FW_CYBERSUB</Type>
			<DamageStates>3</DamageStates>
		</Row>
	</ArtDefine_UnitInfos>
	<ArtDefine_UnitInfoMemberInfos>
		<Row>
			<UnitInfoType>ART_DEF_UNIT_FW_CYBERSUB</UnitInfoType>
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_FW_CYBERSUB</UnitMemberInfoType>
			<NumMembers>1</NumMembers>
		</Row>
	</ArtDefine_UnitInfoMemberInfos>
	<ArtDefine_UnitMemberInfos>
		<Row>
			<Type>ART_DEF_UNIT_MEMBER_FW_CYBERSUB</Type>
			<Scale>0.159999996423721</Scale>
			<Domain>Sea</Domain>
			<Model>Cybersub.fxsxml</Model>
			<MaterialTypeTag>METAL</MaterialTypeTag>
			<MaterialTypeSoundOverrideTag>METALLRG</MaterialTypeSoundOverrideTag>
		</Row>
	</ArtDefine_UnitMemberInfos>
	<ArtDefine_UnitMemberCombats>
		<Row>
			<UnitMemberType>ART_DEF_UNIT_MEMBER_FW_CYBERSUB</UnitMemberType>
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady AttackSurfaceToAir</EnableActions>
			<HasShortRangedAttack>1</HasShortRangedAttack>
			<HasLongRangedAttack>1</HasLongRangedAttack>
			<HasRefaceAfterCombat>0</HasRefaceAfterCombat>
		</Row>
	</ArtDefine_UnitMemberCombats>
	<ArtDefine_UnitMemberCombatWeapons>
		<Row>
			<UnitMemberType>ART_DEF_UNIT_MEMBER_FW_CYBERSUB</UnitMemberType>
			<Index>0</Index>
			<SubIndex>0</SubIndex>
			<WeaponTypeTag>EXPLOSIVE</WeaponTypeTag>
			<WeaponTypeSoundOverrideTag>EXPLOSION200POUND</WeaponTypeSoundOverrideTag>
		</Row>
	</ArtDefine_UnitMemberCombatWeapons>
	<ArtDefine_StrategicView>
		<Row>
			<StrategicViewType>ART_DEF_UNIT_FW_CYBERSUB</StrategicViewType>
			<TileType>Unit</TileType>
			<Asset>SV_FW_Cybersub.dds</Asset>
		</Row>
	</ArtDefine_StrategicView>

	<ArtDefine_UnitInfos>
		<Row>
			<Type>ART_DEF_UNIT_FW_NEODESTROYER</Type>
			<DamageStates>3</DamageStates>
		</Row>
	</ArtDefine_UnitInfos>
	<ArtDefine_UnitInfoMemberInfos>
		<Row>
			<UnitInfoType>ART_DEF_UNIT_FW_NEODESTROYER</UnitInfoType>
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_FW_NEODESTROYER</UnitMemberInfoType>
			<NumMembers>1</NumMembers>
		</Row>
	</ArtDefine_UnitInfoMemberInfos>
	<ArtDefine_UnitMemberInfos>
		<Row>
			<Type>ART_DEF_UNIT_MEMBER_FW_NEODESTROYER</Type>
			<Scale>0.109999999403954</Scale>
			<Domain>Sea</Domain>
			<Model>neodestroyer.fxsxml</Model>
			<MaterialTypeTag>METAL</MaterialTypeTag>
			<MaterialTypeSoundOverrideTag>METALLRG</MaterialTypeSoundOverrideTag>
		</Row>
	</ArtDefine_UnitMemberInfos>
	<ArtDefine_UnitMemberCombats>
		<Row>
			<UnitMemberType>ART_DEF_UNIT_MEMBER_FW_NEODESTROYER</UnitMemberType>
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady AttackSurfaceToAir</EnableActions>
			<HasShortRangedAttack>1</HasShortRangedAttack>
			<HasLeftRightAttack>1</HasLeftRightAttack>
			<HasRefaceAfterCombat>0</HasRefaceAfterCombat>
			<HasIndependentWeaponFacing>1</HasIndependentWeaponFacing>
		</Row>
	</ArtDefine_UnitMemberCombats>
	<ArtDefine_UnitMemberCombatWeapons>
		<Row>
			<UnitMemberType>ART_DEF_UNIT_MEMBER_FW_NEODESTROYER</UnitMemberType>
			<Index>0</Index>
			<SubIndex>0</SubIndex>
			<VisKillStrengthMin>25.0</VisKillStrengthMin>
			<VisKillStrengthMax>50.0</VisKillStrengthMax>
			<HitEffect>ART_DEF_VEFFECT_ARTILLERY_IMPACT_$(TERRAIN)</HitEffect>
			<WeaponTypeTag>EXPLOSIVE</WeaponTypeTag>
			<WeaponTypeSoundOverrideTag>EXPLOSION20POUND</WeaponTypeSoundOverrideTag>
		</Row>
		<Row>
			<UnitMemberType>ART_DEF_UNIT_MEMBER_FW_NEODESTROYER</UnitMemberType>
			<Index>1</Index>
			<SubIndex>0</SubIndex>
			<VisKillStrengthMin>25.0</VisKillStrengthMin>
			<VisKillStrengthMax>50.0</VisKillStrengthMax>
			<HitEffect>ART_DEF_VEFFECT_ARTILLERY_IMPACT_$(TERRAIN)</HitEffect>
			<WeaponTypeTag>BULLETHC</WeaponTypeTag>
			<WeaponTypeSoundOverrideTag>BULLETHC</WeaponTypeSoundOverrideTag>
		</Row>
	</ArtDefine_UnitMemberCombatWeapons>
	<ArtDefine_StrategicView>
		<Row>
			<StrategicViewType>ART_DEF_UNIT_FW_NEODESTROYER</StrategicViewType>
			<TileType>Unit</TileType>
			<Asset>SV_FW_Advanced_Destroyer.dds</Asset>
		</Row>
	</ArtDefine_StrategicView>

	<ArtDefine_UnitInfos>
		<Row>
			<Type>ART_DEF_UNIT_ARSENAL_SHIP</Type>
			<DamageStates>3</DamageStates>
		</Row>
	</ArtDefine_UnitInfos>
	<ArtDefine_UnitInfoMemberInfos>
		<Row>
			<UnitInfoType>ART_DEF_UNIT_ARSENAL_SHIP</UnitInfoType>
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_ARSENAL_SHIP</UnitMemberInfoType>
			<NumMembers>1</NumMembers>
		</Row>
	</ArtDefine_UnitInfoMemberInfos>
	<ArtDefine_UnitMemberInfos>
		<Row>
			<Type>ART_DEF_UNIT_MEMBER_ARSENAL_SHIP</Type>
			<Scale>0.109999999403954</Scale>
			<Domain>Sea</Domain>
			<Model>ArsenalShip.fxsxml</Model>
			<MaterialTypeTag>METAL</MaterialTypeTag>
			<MaterialTypeSoundOverrideTag>METALLRG</MaterialTypeSoundOverrideTag>
		</Row>
	</ArtDefine_UnitMemberInfos>
	<ArtDefine_UnitMemberCombats>
		<Row>
			<UnitMemberType>ART_DEF_UNIT_MEMBER_ARSENAL_SHIP</UnitMemberType>
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady AttackSurfaceToAir</EnableActions>
			<HasShortRangedAttack>1</HasShortRangedAttack>
			<HasLeftRightAttack>1</HasLeftRightAttack>
			<HasRefaceAfterCombat>0</HasRefaceAfterCombat>
			<HasIndependentWeaponFacing>1</HasIndependentWeaponFacing>
		</Row>
	</ArtDefine_UnitMemberCombats>
	<ArtDefine_UnitMemberCombatWeapons>
		<Row>
			<UnitMemberType>ART_DEF_UNIT_MEMBER_ARSENAL_SHIP</UnitMemberType>
			<Index>0</Index>
			<SubIndex>0</SubIndex>
			<VisKillStrengthMin>25.0</VisKillStrengthMin>
			<VisKillStrengthMax>50.0</VisKillStrengthMax>
			<HitEffect>ART_DEF_VEFFECT_ARTILLERY_IMPACT_$(TERRAIN)</HitEffect>
			<WeaponTypeTag>EXPLOSIVE</WeaponTypeTag>
			<WeaponTypeSoundOverrideTag>EXPLOSION20POUND</WeaponTypeSoundOverrideTag>
		</Row>
		<Row>
			<UnitMemberType>ART_DEF_UNIT_MEMBER_ARSENAL_SHIP</UnitMemberType>
			<Index>1</Index>
			<SubIndex>0</SubIndex>
			<VisKillStrengthMin>25.0</VisKillStrengthMin>
			<VisKillStrengthMax>50.0</VisKillStrengthMax>
			<HitEffect>ART_DEF_VEFFECT_ARTILLERY_IMPACT_$(TERRAIN)</HitEffect>
			<WeaponTypeTag>BULLETHC</WeaponTypeTag>
			<WeaponTypeSoundOverrideTag>BULLETHC</WeaponTypeSoundOverrideTag>
		</Row>
	</ArtDefine_UnitMemberCombatWeapons>
	<ArtDefine_StrategicView>
		<Row>
			<StrategicViewType>ART_DEF_UNIT_ARSENAL_SHIP</StrategicViewType>
			<TileType>Unit</TileType>
			<Asset>SV_FW_Arsenal_Ship.dds</Asset>
		</Row>
	</ArtDefine_StrategicView>
	
	<ArtDefine_UnitInfos>
		<Row>
			<Type>ART_DEF_UNIT_FW_SUPERCARRIER</Type>
			<DamageStates>3</DamageStates>
			<Formation></Formation>
		</Row>
	</ArtDefine_UnitInfos>
	<ArtDefine_UnitInfoMemberInfos>
		<Row>
			<UnitInfoType>ART_DEF_UNIT_FW_SUPERCARRIER</UnitInfoType>
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_FW_SUPERCARRIER</UnitMemberInfoType>
			<NumMembers>1</NumMembers>
		</Row>
	</ArtDefine_UnitInfoMemberInfos>
	<ArtDefine_UnitMemberInfos>
		<Row>
			<Type>ART_DEF_UNIT_MEMBER_FW_SUPERCARRIER</Type>
			<Scale>0.12</Scale>
			<Domain>Sea</Domain>
			<Model>Porte-Avions_2.fxsxml</Model>
			<MaterialTypeTag>METAL</MaterialTypeTag>
			<MaterialTypeSoundOverrideTag>METALLRG</MaterialTypeSoundOverrideTag>
		</Row>
	</ArtDefine_UnitMemberInfos>
	<ArtDefine_UnitMemberCombats>
		<Row>
			<UnitMemberType>ART_DEF_UNIT_MEMBER_FW_SUPERCARRIER</UnitMemberType>
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady AttackSurfaceToAir</EnableActions>
			<DisableActions></DisableActions>
			<HasShortRangedAttack>1</HasShortRangedAttack>
			<HasLeftRightAttack>1</HasLeftRightAttack>
			<HasRefaceAfterCombat>0</HasRefaceAfterCombat>
			<HasIndependentWeaponFacing>1</HasIndependentWeaponFacing>
		</Row>
	</ArtDefine_UnitMemberCombats>
	<ArtDefine_UnitMemberCombatWeapons>
		<Row>
			<UnitMemberType>ART_DEF_UNIT_MEMBER_FW_SUPERCARRIER</UnitMemberType>
			<Index>0</Index>
			<SubIndex>0</SubIndex>
			<ID>ART_DEF_VEFFECT_MECH_ROCKET_PROJECTILE</ID>
			<VisKillStrengthMin>25</VisKillStrengthMin>
			<VisKillStrengthMax>50</VisKillStrengthMax>
			<HitEffect>ART_DEF_VEFFECT_ARTILLERY_IMPACT_$(TERRAIN)</HitEffect>
			<WeaponTypeTag>EXPLOSIVE</WeaponTypeTag>
			<WeaponTypeSoundOverrideTag>EXPLOSION1TON</WeaponTypeSoundOverrideTag>
		</Row>
		<Row>
			<UnitMemberType>ART_DEF_UNIT_MEMBER_FW_SUPERCARRIER</UnitMemberType>
			<Index>1</Index>
			<SubIndex>0</SubIndex>
			<ID>ART_DEF_VEFFECT_TRAIL_RAILGUN_PROJ</ID>
			<VisKillStrengthMin>25</VisKillStrengthMin>
			<VisKillStrengthMax>50</VisKillStrengthMax>
			<HitEffect>ART_DEF_VEFFECT_ARTILLERY_IMPACT_$(TERRAIN)</HitEffect>
			<WeaponTypeTag>BULLETHC</WeaponTypeTag>
			<WeaponTypeSoundOverrideTag>BULLETHC</WeaponTypeSoundOverrideTag>
		</Row>
	</ArtDefine_UnitMemberCombatWeapons>
	<ArtDefine_StrategicView>
		<Row>
			<StrategicViewType>ART_DEF_UNIT_FW_SUPERCARRIER</StrategicViewType>
			<TileType>Unit</TileType>
			<Asset>SV_SuperCarrier.dds</Asset>
		</Row>
	</ArtDefine_StrategicView>

	<ArtDefine_UnitInfos>
		<Row>
			<Type>ART_DEF_UNIT_FW_MISSILE_DESTROYER</Type>
			<DamageStates>3</DamageStates>
		</Row>
	</ArtDefine_UnitInfos>
	<ArtDefine_UnitInfoMemberInfos>
		<Row>
			<UnitInfoType>ART_DEF_UNIT_FW_MISSILE_DESTROYER</UnitInfoType>
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_FW_MISSILE_DESTROYER</UnitMemberInfoType>
			<NumMembers>1</NumMembers>
		</Row>
	</ArtDefine_UnitInfoMemberInfos>
	<ArtDefine_UnitMemberInfos>
		<Row>
			<Type>ART_DEF_UNIT_MEMBER_FW_MISSILE_DESTROYER</Type>
			<Scale>0.09</Scale>
			<Domain>Sea</Domain>
			<Model>MissileDestroyer.fxsxml</Model>
			<MaterialTypeTag>METAL</MaterialTypeTag>
			<MaterialTypeSoundOverrideTag>METALLRG</MaterialTypeSoundOverrideTag>
		</Row>
	</ArtDefine_UnitMemberInfos>
	<ArtDefine_UnitMemberCombats>
		<Row>
			<UnitMemberType>ART_DEF_UNIT_MEMBER_FW_MISSILE_DESTROYER</UnitMemberType>
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady AttackSurfaceToAir</EnableActions>
			<HasShortRangedAttack>1</HasShortRangedAttack>
			<HasLeftRightAttack>1</HasLeftRightAttack>
			<HasRefaceAfterCombat>0</HasRefaceAfterCombat>
			<HasIndependentWeaponFacing>1</HasIndependentWeaponFacing>
		</Row>
	</ArtDefine_UnitMemberCombats>
	<ArtDefine_UnitMemberCombatWeapons>
		<Row>
			<UnitMemberType>ART_DEF_UNIT_MEMBER_FW_MISSILE_DESTROYER</UnitMemberType>
			<Index>0</Index>
			<SubIndex>0</SubIndex>
			<VisKillStrengthMin>25.0</VisKillStrengthMin>
			<VisKillStrengthMax>50.0</VisKillStrengthMax>
			<HitEffect>ART_DEF_VEFFECT_ARTILLERY_IMPACT_$(TERRAIN)</HitEffect>
			<WeaponTypeTag>EXPLOSIVE</WeaponTypeTag>
			<WeaponTypeSoundOverrideTag>EXPLOSION200POUND</WeaponTypeSoundOverrideTag>
		</Row>
		<Row>
			<UnitMemberType>ART_DEF_UNIT_MEMBER_FW_MISSILE_DESTROYER</UnitMemberType>
			<Index>1</Index>
			<SubIndex>0</SubIndex>
			<VisKillStrengthMin>25.0</VisKillStrengthMin>
			<VisKillStrengthMax>50.0</VisKillStrengthMax>
			<HitEffect>ART_DEF_VEFFECT_ARTILLERY_IMPACT_$(TERRAIN)</HitEffect>
			<WeaponTypeTag>BULLETHC</WeaponTypeTag>
			<WeaponTypeSoundOverrideTag>BULLETHC</WeaponTypeSoundOverrideTag>
		</Row>
	</ArtDefine_UnitMemberCombatWeapons>
	<ArtDefine_StrategicView>
		<Row>
			<StrategicViewType>ART_DEF_UNIT_FW_MISSILE_DESTROYER</StrategicViewType>
			<TileType>Unit</TileType>
			<Asset>SV_FW_Missile_Destroyer.dds</Asset>
		</Row>
	</ArtDefine_StrategicView>

	<ArtDefine_UnitInfos>
		<Row>
			<Type>ART_DEF_UNIT_FW_CYBORG</Type>
			<DamageStates>1</DamageStates>
			<Formation>UnFormed</Formation>
		</Row>
	</ArtDefine_UnitInfos>
	<ArtDefine_UnitInfoMemberInfos>
		<Row>
			<UnitInfoType>ART_DEF_UNIT_FW_CYBORG</UnitInfoType>
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_FW_CYBORG</UnitMemberInfoType>
			<NumMembers>8</NumMembers>
		</Row>
	</ArtDefine_UnitInfoMemberInfos>
	<ArtDefine_UnitMemberInfos>
		<Row>
			<Type>ART_DEF_UNIT_MEMBER_FW_CYBORG</Type>
			<Scale>0.140000000596046</Scale>
			<Model>PowerArmor.fxsxml</Model>
			<MaterialTypeTag>METAL</MaterialTypeTag>
			<MaterialTypeSoundOverrideTag>METALLRG</MaterialTypeSoundOverrideTag>
		</Row>
	</ArtDefine_UnitMemberInfos>
	<ArtDefine_UnitMemberCombats>
		<Row>
			<UnitMemberType>ART_DEF_UNIT_MEMBER_FW_CYBORG</UnitMemberType>
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge</EnableActions>
			<ShortMoveRadius>12.0</ShortMoveRadius>
			<ShortMoveRate>0.349999994039536</ShortMoveRate>
			<TargetHeight>8.0</TargetHeight>
			<HasShortRangedAttack>1</HasShortRangedAttack>
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat>
			<ReformBeforeCombat>1</ReformBeforeCombat>
		</Row>
	</ArtDefine_UnitMemberCombats>
	<ArtDefine_UnitMemberCombatWeapons>
		<Row>
			<UnitMemberType>ART_DEF_UNIT_MEMBER_FW_CYBORG</UnitMemberType>
			<Index>0</Index>
			<SubIndex>0</SubIndex>
			<WeaponTypeTag>BULLET</WeaponTypeTag>
			<WeaponTypeSoundOverrideTag>BULLET</WeaponTypeSoundOverrideTag>
		</Row>
	</ArtDefine_UnitMemberCombatWeapons>
	<ArtDefine_StrategicView>
		<Row>
			<StrategicViewType>ART_DEF_UNIT_FW_CYBORG</StrategicViewType>
			<TileType>Unit</TileType>
			<Asset>SV_FW_Power_Armor_Infantry.dds</Asset>
		</Row>
	</ArtDefine_StrategicView>

	<ArtDefine_UnitInfos>
		<Row>
			<Type>ART_DEF_UNIT_FW_BATTLESUIT</Type>
			<DamageStates>1</DamageStates>
			<Formation>Vehicle</Formation>
		</Row>
	</ArtDefine_UnitInfos>
	<ArtDefine_UnitInfoMemberInfos>
		<Row>
			<UnitInfoType>ART_DEF_UNIT_FW_BATTLESUIT</UnitInfoType>
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_FW_BATTLESUIT</UnitMemberInfoType>
			<NumMembers>3</NumMembers>
		</Row>
	</ArtDefine_UnitInfoMemberInfos>
	<ArtDefine_UnitMemberInfos>
		<Row>
			<Type>ART_DEF_UNIT_MEMBER_FW_BATTLESUIT</Type>
			<Scale>0.05</Scale>
			<Model>Battlesuit.fxsxml</Model>
			<MaterialTypeTag>METAL</MaterialTypeTag>
			<MaterialTypeSoundOverrideTag>METALLRG</MaterialTypeSoundOverrideTag>
		</Row>
	</ArtDefine_UnitMemberInfos>
	<ArtDefine_UnitMemberCombats>
		<Row>
			<UnitMemberType>ART_DEF_UNIT_MEMBER_FW_BATTLESUIT</UnitMemberType>
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady</EnableActions>
			<MoveRadius>5.0</MoveRadius>
			<RangedAttackRadius>72.0</RangedAttackRadius>
			<TargetHeight>12.0</TargetHeight>
			<HasShortRangedAttack>1</HasShortRangedAttack>
			<HasStationaryMelee>1</HasStationaryMelee>
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat>
			<ReformBeforeCombat>1</ReformBeforeCombat>
		</Row>
	</ArtDefine_UnitMemberCombats>
	<ArtDefine_UnitMemberCombatWeapons>
		<Row>
			<UnitMemberType>ART_DEF_UNIT_MEMBER_FW_BATTLESUIT</UnitMemberType>
			<Index>0</Index>
			<SubIndex>0</SubIndex>
			<ID>ART_DEF_VEFFECT_MECH_ROCKET_PROJECTILE</ID>
			<VisKillStrengthMin>5.0</VisKillStrengthMin>
			<VisKillStrengthMax>12.0</VisKillStrengthMax>
			<ProjectileSpeed>5.30000019073486</ProjectileSpeed>
			<WeaponTypeTag>EXPLOSIVE</WeaponTypeTag>
			<WeaponTypeSoundOverrideTag>EXPLOSION20POUND</WeaponTypeSoundOverrideTag>
		</Row>
		<Row>
			<UnitMemberType>ART_DEF_UNIT_MEMBER_FW_BATTLESUIT</UnitMemberType>
			<Index>1</Index>
			<SubIndex>0</SubIndex>
			<VisKillStrengthMin>5.0</VisKillStrengthMin>
			<VisKillStrengthMax>12.0</VisKillStrengthMax>
			<ProjectileSpeed>5.30000019073486</ProjectileSpeed>
			<WeaponTypeTag>EXPLOSIVE</WeaponTypeTag>
			<WeaponTypeSoundOverrideTag>EXPLOSION20POUND</WeaponTypeSoundOverrideTag>
		</Row>
		<Row>
			<UnitMemberType>ART_DEF_UNIT_MEMBER_FW_BATTLESUIT</UnitMemberType>
			<Index>0</Index>
			<SubIndex>1</SubIndex>
			<ID>ART_DEF_VEFFECT_TRAIL_RAILGUN_PROJ</ID>
			<ProjectileSpeed>5.30000019073486</ProjectileSpeed>
			<WeaponTypeTag>EXPLOSIVE</WeaponTypeTag>
			<WeaponTypeSoundOverrideTag>RAILGUN</WeaponTypeSoundOverrideTag>
		</Row>
	</ArtDefine_UnitMemberCombatWeapons>
	<ArtDefine_StrategicView>
		<Row>
			<StrategicViewType>ART_DEF_UNIT_FW_BATTLESUIT</StrategicViewType>
			<TileType>Unit</TileType>
			<Asset>SV_FW_Battlesuit.dds</Asset>
		</Row>
	</ArtDefine_StrategicView>

	<ArtDefine_UnitInfos>
		<Row>
			<Type>ART_DEF_UNIT_FW_CHIMERA</Type>
			<DamageStates>1</DamageStates>
			<Formation>Barbarian</Formation>
		</Row>
	</ArtDefine_UnitInfos>
	<ArtDefine_UnitInfoMemberInfos>
		<Row>
			<UnitInfoType>ART_DEF_UNIT_FW_CHIMERA</UnitInfoType>
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_FW_CHIMERA</UnitMemberInfoType>
			<NumMembers>6</NumMembers>
		</Row>
	</ArtDefine_UnitInfoMemberInfos>
	<ArtDefine_UnitMemberInfos>
		<Row>
			<Type>ART_DEF_UNIT_MEMBER_FW_CHIMERA</Type>
			<Scale>1.5</Scale>
			<Model>Chimera.fxsxml</Model>
			<MaterialTypeTag>CLOTH</MaterialTypeTag>
			<MaterialTypeSoundOverrideTag>FLESH</MaterialTypeSoundOverrideTag>
		</Row>
	</ArtDefine_UnitMemberInfos>
	<ArtDefine_UnitMemberCombats>
		<Row>
			<UnitMemberType>ART_DEF_UNIT_MEMBER_FW_CHIMERA</UnitMemberType>
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge</EnableActions>
			<ShortMoveRadius>12.0</ShortMoveRadius>
			<ShortMoveRate>0.349999994039536</ShortMoveRate>
			<TargetHeight>8.0</TargetHeight>
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat>
			<ReformBeforeCombat>1</ReformBeforeCombat>
		</Row>
	</ArtDefine_UnitMemberCombats>
	<ArtDefine_UnitMemberCombatWeapons>
		<Row>
			<UnitMemberType>ART_DEF_UNIT_MEMBER_FW_CHIMERA</UnitMemberType>
			<Index>0</Index>
			<SubIndex>0</SubIndex>
			<WeaponTypeTag>BLUNT</WeaponTypeTag>
			<WeaponTypeSoundOverrideTag>BLUNT</WeaponTypeSoundOverrideTag>
		</Row>
	</ArtDefine_UnitMemberCombatWeapons>
	<ArtDefine_StrategicView>
		<Row>
			<StrategicViewType>ART_DEF_UNIT_FW_CHIMERA</StrategicViewType>
			<TileType>Unit</TileType>
			<Asset>SV_FW_Chimera.dds</Asset>
		</Row>
	</ArtDefine_StrategicView>

	<ArtDefine_UnitInfos>
		<Row>
			<Type>ART_DEF_UNIT_FW_HYDRA</Type>
			<DamageStates>1</DamageStates>
		</Row>
	</ArtDefine_UnitInfos>
	<ArtDefine_UnitInfoMemberInfos>
		<Row>
			<UnitInfoType>ART_DEF_UNIT_FW_HYDRA</UnitInfoType>
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_FW_HYDRA</UnitMemberInfoType>
			<NumMembers>1</NumMembers>
		</Row>
	</ArtDefine_UnitInfoMemberInfos>
	<ArtDefine_UnitMemberInfos>
		<Row>
			<Type>ART_DEF_UNIT_MEMBER_FW_HYDRA</Type>
			<Scale>8</Scale>
			<Model>Hydra.fxsxml</Model>
			<MaterialTypeTag>CLOTH</MaterialTypeTag>
			<MaterialTypeSoundOverrideTag>FLESH</MaterialTypeSoundOverrideTag>
		</Row>
	</ArtDefine_UnitMemberInfos>
	<ArtDefine_UnitMemberCombats>
		<Row>
			<UnitMemberType>ART_DEF_UNIT_MEMBER_FW_HYDRA</UnitMemberType>
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge</EnableActions>
			<ShortMoveRadius>12.0</ShortMoveRadius>
			<ShortMoveRate>0.349999994039536</ShortMoveRate>
			<TargetHeight>8.0</TargetHeight>
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat>
			<ReformBeforeCombat>1</ReformBeforeCombat>
		</Row>
	</ArtDefine_UnitMemberCombats>
	<ArtDefine_UnitMemberCombatWeapons>
		<Row>
			<UnitMemberType>ART_DEF_UNIT_MEMBER_FW_HYDRA</UnitMemberType>
			<Index>0</Index>
			<SubIndex>0</SubIndex>
			<WeaponTypeTag>BLUNT</WeaponTypeTag>
			<WeaponTypeSoundOverrideTag>BLUNT</WeaponTypeSoundOverrideTag>
		</Row>
	</ArtDefine_UnitMemberCombatWeapons>
	<ArtDefine_StrategicView>
		<Row>
			<StrategicViewType>ART_DEF_UNIT_FW_HYDRA</StrategicViewType>
			<TileType>Unit</TileType>
			<Asset>SV_FW_Hydra.dds</Asset>
		</Row>
	</ArtDefine_StrategicView>
	<ArtDefine_UnitInfos>
		<Row>
			<Type>ART_DEF_UNIT_SCORPION_GREEN</Type>
			<DamageStates>1</DamageStates>
			<Formation>Barbarian</Formation>
		</Row>
	</ArtDefine_UnitInfos>
	<ArtDefine_UnitInfoMemberInfos>
		<Row>
			<UnitInfoType>ART_DEF_UNIT_SCORPION_GREEN</UnitInfoType>
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_SCORPION_GREEN</UnitMemberInfoType>
			<NumMembers>6</NumMembers>
		</Row>
	</ArtDefine_UnitInfoMemberInfos>
	<ArtDefine_UnitMemberInfos>
		<Row>
			<Type>ART_DEF_UNIT_MEMBER_SCORPION_GREEN</Type>
			<Scale>0.2</Scale>
			<Model>Scorpion_GREEN.fxsxml</Model>
			<MaterialTypeTag>CLOTH</MaterialTypeTag>
			<MaterialTypeSoundOverrideTag>FLESH</MaterialTypeSoundOverrideTag>
		</Row>
	</ArtDefine_UnitMemberInfos>
	<ArtDefine_UnitMemberCombats>
		<Row>
			<UnitMemberType>ART_DEF_UNIT_MEMBER_SCORPION_GREEN</UnitMemberType>
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge</EnableActions>
			<ShortMoveRadius>12.0</ShortMoveRadius>
			<ShortMoveRate>0.349999994039536</ShortMoveRate>
			<TargetHeight>8.0</TargetHeight>
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat>
			<ReformBeforeCombat>1</ReformBeforeCombat>
		</Row>
	</ArtDefine_UnitMemberCombats>
	<ArtDefine_UnitMemberCombatWeapons>
		<Row>
			<UnitMemberType>ART_DEF_UNIT_MEMBER_SCORPION_GREEN</UnitMemberType>
			<Index>0</Index>
			<SubIndex>0</SubIndex>
			<WeaponTypeTag>BLUNT</WeaponTypeTag>
			<WeaponTypeSoundOverrideTag>BLUNT</WeaponTypeSoundOverrideTag>
		</Row>
	</ArtDefine_UnitMemberCombatWeapons>
	<ArtDefine_StrategicView>
		<Row>
			<StrategicViewType>ART_DEF_UNIT_SCORPION_GREEN</StrategicViewType>
			<TileType>Unit</TileType>
			<Asset>SV_FW_Swarm.dds</Asset>
		</Row>
	</ArtDefine_StrategicView>

	<ArtDefine_UnitInfos>
		<Row>
			<Type>ART_DEF_UNIT_FW_BIOINFANTRY</Type>
			<DamageStates>1</DamageStates>
			<Formation>UnFormed</Formation>
		</Row>
	</ArtDefine_UnitInfos>
	<ArtDefine_UnitInfoMemberInfos>
		<Row>
			<UnitInfoType>ART_DEF_UNIT_FW_BIOINFANTRY</UnitInfoType>
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_FW_BIOINFANTRY</UnitMemberInfoType>
			<NumMembers>8</NumMembers>
		</Row>
	</ArtDefine_UnitInfoMemberInfos>
	<ArtDefine_UnitMemberInfos>
		<Row>
			<Type>ART_DEF_UNIT_MEMBER_FW_BIOINFANTRY</Type>
			<Scale>0.140000000596046</Scale>
			<Model>BioInfantry.fxsxml</Model>
			<MaterialTypeTag>METAL</MaterialTypeTag>
			<MaterialTypeSoundOverrideTag>METALLRG</MaterialTypeSoundOverrideTag>
		</Row>
	</ArtDefine_UnitMemberInfos>
	<ArtDefine_UnitMemberCombats>
		<Row>
			<UnitMemberType>ART_DEF_UNIT_MEMBER_FW_BIOINFANTRY</UnitMemberType>
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge</EnableActions>
			<ShortMoveRadius>12.0</ShortMoveRadius>
			<ShortMoveRate>0.349999994039536</ShortMoveRate>
			<TargetHeight>8.0</TargetHeight>
			<HasShortRangedAttack>1</HasShortRangedAttack>
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat>
			<ReformBeforeCombat>1</ReformBeforeCombat>
		</Row>
	</ArtDefine_UnitMemberCombats>
	<ArtDefine_UnitMemberCombatWeapons>
		<Row>
			<UnitMemberType>ART_DEF_UNIT_MEMBER_FW_BIOINFANTRY</UnitMemberType>
			<Index>0</Index>
			<SubIndex>0</SubIndex>
			<WeaponTypeTag>BULLET</WeaponTypeTag>
			<WeaponTypeSoundOverrideTag>BULLET</WeaponTypeSoundOverrideTag>
		</Row>
	</ArtDefine_UnitMemberCombatWeapons>
	<ArtDefine_StrategicView>
		<Row>
			<StrategicViewType>ART_DEF_UNIT_FW_BIOINFANTRY</StrategicViewType>
			<TileType>Unit</TileType>
			<Asset>SV_FW_Organic_Infantry.dds</Asset>
		</Row>
	</ArtDefine_StrategicView>

	<ArtDefine_UnitInfos>
		<Row>
			<Type>ART_DEF_UNIT_FW_BIOTROOPER</Type>
			<DamageStates>1</DamageStates>
			<Formation>UnFormed</Formation>
		</Row>
	</ArtDefine_UnitInfos>
	<ArtDefine_UnitInfoMemberInfos>
		<Row>
			<UnitInfoType>ART_DEF_UNIT_FW_BIOTROOPER</UnitInfoType>
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_FW_BIOTROOPER</UnitMemberInfoType>
			<NumMembers>5</NumMembers>
		</Row>
	</ArtDefine_UnitInfoMemberInfos>
	<ArtDefine_UnitMemberInfos>
		<Row>
			<Type>ART_DEF_UNIT_MEMBER_FW_BIOTROOPER</Type>
			<Scale>0.140000000596046</Scale>
			<Model>BioTrooper.fxsxml</Model>
			<MaterialTypeTag>METAL</MaterialTypeTag>
			<MaterialTypeSoundOverrideTag>METALLRG</MaterialTypeSoundOverrideTag>
		</Row>
	</ArtDefine_UnitMemberInfos>
	<ArtDefine_UnitMemberCombats>
		<Row>
			<UnitMemberType>ART_DEF_UNIT_MEMBER_FW_BIOTROOPER</UnitMemberType>
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge</EnableActions>
			<ShortMoveRadius>12.0</ShortMoveRadius>
			<ShortMoveRate>0.349999994039536</ShortMoveRate>
			<TargetHeight>8.0</TargetHeight>
			<HasShortRangedAttack>1</HasShortRangedAttack>
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat>
			<ReformBeforeCombat>1</ReformBeforeCombat>
		</Row>
	</ArtDefine_UnitMemberCombats>
	<ArtDefine_UnitMemberCombatWeapons>
		<Row>
			<UnitMemberType>ART_DEF_UNIT_MEMBER_FW_BIOTROOPER</UnitMemberType>
			<Index>0</Index>
			<SubIndex>0</SubIndex>
			<WeaponTypeTag>BULLET</WeaponTypeTag>
			<WeaponTypeSoundOverrideTag>BULLET</WeaponTypeSoundOverrideTag>
		</Row>
	</ArtDefine_UnitMemberCombatWeapons>
	<ArtDefine_StrategicView>
		<Row>
			<StrategicViewType>ART_DEF_UNIT_FW_BIOTROOPER</StrategicViewType>
			<TileType>Unit</TileType>
			<Asset>SV_FW_Biotrooper.dds</Asset>
		</Row>
	</ArtDefine_StrategicView>

	<ArtDefine_UnitInfos>
		<Row>
			<Type>ART_DEF_UNIT_FW_ROBOT_INFANTRY</Type>
			<DamageStates>1</DamageStates>
			<Formation>UnFormed</Formation>
		</Row>
	</ArtDefine_UnitInfos>
	<ArtDefine_UnitInfoMemberInfos>
		<Row>
			<UnitInfoType>ART_DEF_UNIT_FW_ROBOT_INFANTRY</UnitInfoType>
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_FW_ROBOT_INFANTRY</UnitMemberInfoType>
			<NumMembers>8</NumMembers>
		</Row>
	</ArtDefine_UnitInfoMemberInfos>
	<ArtDefine_UnitMemberInfos>
		<Row>
			<Type>ART_DEF_UNIT_MEMBER_FW_ROBOT_INFANTRY</Type>
			<Scale>0.140000000596046</Scale>
			<Model>RobotInfantry.fxsxml</Model>
			<MaterialTypeTag>METAL</MaterialTypeTag>
			<MaterialTypeSoundOverrideTag>METALLRG</MaterialTypeSoundOverrideTag>
		</Row>
	</ArtDefine_UnitMemberInfos>
	<ArtDefine_UnitMemberCombats>
		<Row>
			<UnitMemberType>ART_DEF_UNIT_MEMBER_FW_ROBOT_INFANTRY</UnitMemberType>
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge</EnableActions>
			<ShortMoveRadius>12.0</ShortMoveRadius>
			<ShortMoveRate>0.349999994039536</ShortMoveRate>
			<TargetHeight>8.0</TargetHeight>
			<HasShortRangedAttack>1</HasShortRangedAttack>
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat>
			<ReformBeforeCombat>1</ReformBeforeCombat>
		</Row>
	</ArtDefine_UnitMemberCombats>
	<ArtDefine_UnitMemberCombatWeapons>
		<Row>
			<UnitMemberType>ART_DEF_UNIT_MEMBER_FW_ROBOT_INFANTRY</UnitMemberType>
			<Index>0</Index>
			<SubIndex>0</SubIndex>
			<WeaponTypeTag>BULLET</WeaponTypeTag>
			<WeaponTypeSoundOverrideTag>BULLET</WeaponTypeSoundOverrideTag>
		</Row>
	</ArtDefine_UnitMemberCombatWeapons>
	<ArtDefine_StrategicView>
		<Row>
			<StrategicViewType>ART_DEF_UNIT_FW_ROBOT_INFANTRY</StrategicViewType>
			<TileType>Unit</TileType>
			<Asset>SV_FW_Robot_Infantry.dds</Asset>
		</Row>
	</ArtDefine_StrategicView>

	<ArtDefine_UnitInfos>
		<Row>
			<Type>ART_DEF_UNIT_FW_MECH_ARTILLERY</Type>
			<DamageStates>1</DamageStates>
			<Formation>TwoBigGuns</Formation>
		</Row>
	</ArtDefine_UnitInfos>
	<ArtDefine_UnitInfoMemberInfos>
		<Row>
			<UnitInfoType>ART_DEF_UNIT_FW_MECH_ARTILLERY</UnitInfoType>
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_FW_MECH_ARTILLERY</UnitMemberInfoType>
			<NumMembers>2</NumMembers>
		</Row>
	</ArtDefine_UnitInfoMemberInfos>
	<ArtDefine_UnitMemberInfos>
		<Row>
			<Type>ART_DEF_UNIT_MEMBER_FW_MECH_ARTILLERY</Type>
			<Scale>0.0900000035762787</Scale>
			<Model>MechArtillery.fxsxml</Model>
			<MaterialTypeTag>METAL</MaterialTypeTag>
			<MaterialTypeSoundOverrideTag>METALSM</MaterialTypeSoundOverrideTag>
		</Row>
	</ArtDefine_UnitMemberInfos>
	<ArtDefine_UnitMemberCombats>
		<Row>
			<UnitMemberType>ART_DEF_UNIT_MEMBER_FW_MECH_ARTILLERY</UnitMemberType>
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady</EnableActions>
			<HasShortRangedAttack>1</HasShortRangedAttack>
			<HasLongRangedAttack>1</HasLongRangedAttack>
			<HasStationaryMelee>1</HasStationaryMelee>
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat>
		</Row>
	</ArtDefine_UnitMemberCombats>
	<ArtDefine_UnitMemberCombatWeapons>
		<Row>
			<UnitMemberType>ART_DEF_UNIT_MEMBER_FW_MECH_ARTILLERY</UnitMemberType>
			<Index>0</Index>
			<SubIndex>0</SubIndex>
			<VisKillStrengthMin>25.0</VisKillStrengthMin>
			<VisKillStrengthMax>50.0</VisKillStrengthMax>
			<ProjectileSpeed>4.0</ProjectileSpeed>
			<WeaponTypeTag>EXPLOSIVE</WeaponTypeTag>
			<WeaponTypeSoundOverrideTag>EXPLOSION200POUND</WeaponTypeSoundOverrideTag>
		</Row>
		<Row>
			<UnitMemberType>ART_DEF_UNIT_MEMBER_FW_MECH_ARTILLERY</UnitMemberType>
			<Index>1</Index>
			<SubIndex>0</SubIndex>
			<ProjectileSpeed>4.0</ProjectileSpeed>
			<WeaponTypeTag>BULLETHC</WeaponTypeTag>
			<WeaponTypeSoundOverrideTag>BULLETHC</WeaponTypeSoundOverrideTag>
		</Row>
	</ArtDefine_UnitMemberCombatWeapons>
	<ArtDefine_StrategicView>
		<Row>
			<StrategicViewType>ART_DEF_UNIT_FW_MECH_ARTILLERY</StrategicViewType>
			<TileType>Unit</TileType>
			<Asset>SV_FW_Mech_Artillery.dds</Asset>
		</Row>
	</ArtDefine_StrategicView>

	<ArtDefine_UnitInfos>
		<Row>
			<Type>ART_DEF_UNIT_FW_CRAWLER</Type>
			<DamageStates>1</DamageStates>
		</Row>
	</ArtDefine_UnitInfos>
	<ArtDefine_UnitInfoMemberInfos>
		<Row>
			<UnitInfoType>ART_DEF_UNIT_FW_CRAWLER</UnitInfoType>
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_FW_CRAWLER</UnitMemberInfoType>
			<NumMembers>1</NumMembers>
		</Row>
	</ArtDefine_UnitInfoMemberInfos>
	<ArtDefine_UnitMemberInfos>
		<Row>
			<Type>ART_DEF_UNIT_MEMBER_FW_CRAWLER</Type>
			<Scale>0.13</Scale>
			<Model>Crawler.fxsxml</Model>
			<MaterialTypeTag>METAL</MaterialTypeTag>
			<MaterialTypeSoundOverrideTag>METALSM</MaterialTypeSoundOverrideTag>
		</Row>
	</ArtDefine_UnitMemberInfos>
	<ArtDefine_UnitMemberCombats>
		<Row>
			<UnitMemberType>ART_DEF_UNIT_MEMBER_FW_CRAWLER</UnitMemberType>
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady</EnableActions>
			<HasShortRangedAttack>1</HasShortRangedAttack>
			<HasLongRangedAttack>1</HasLongRangedAttack>
			<HasStationaryMelee>1</HasStationaryMelee>
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat>
		</Row>
	</ArtDefine_UnitMemberCombats>
	<ArtDefine_UnitMemberCombatWeapons>
		<Row>
			<UnitMemberType>ART_DEF_UNIT_MEMBER_FW_CRAWLER</UnitMemberType>
			<Index>0</Index>
			<SubIndex>0</SubIndex>
			<VisKillStrengthMin>25.0</VisKillStrengthMin>
			<VisKillStrengthMax>50.0</VisKillStrengthMax>
			<ProjectileSpeed>4.0</ProjectileSpeed>
			<WeaponTypeTag>EXPLOSIVE</WeaponTypeTag>
			<WeaponTypeSoundOverrideTag>EXPLOSION200POUND</WeaponTypeSoundOverrideTag>
		</Row>
		<Row>
			<UnitMemberType>ART_DEF_UNIT_MEMBER_FW_CRAWLER</UnitMemberType>
			<Index>1</Index>
			<SubIndex>0</SubIndex>
			<ProjectileSpeed>4.0</ProjectileSpeed>
			<WeaponTypeTag>BULLETHC</WeaponTypeTag>
			<WeaponTypeSoundOverrideTag>BULLETHC</WeaponTypeSoundOverrideTag>
		</Row>
	</ArtDefine_UnitMemberCombatWeapons>
	<ArtDefine_StrategicView>
		<Row>
			<StrategicViewType>ART_DEF_UNIT_FW_CRAWLER</StrategicViewType>
			<TileType>Unit</TileType>
			<Asset>SV_FW_Cralwer.dds</Asset>
		</Row>
	</ArtDefine_StrategicView>

	<ArtDefine_UnitInfos>
		<Row>
			<Type>ART_DEF_UNIT_FW_NANOHIVE</Type>
			<DamageStates>1</DamageStates>
			<Formation>ThreeBigGuns</Formation>
		</Row>
	</ArtDefine_UnitInfos>
	<ArtDefine_UnitInfoMemberInfos>
		<Row>
			<UnitInfoType>ART_DEF_UNIT_FW_NANOHIVE</UnitInfoType>
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_FW_NANOHIVE</UnitMemberInfoType>
			<NumMembers>3</NumMembers>
		</Row>
	</ArtDefine_UnitInfoMemberInfos>
	<ArtDefine_UnitMemberInfos>
		<Row>
			<Type>ART_DEF_UNIT_MEMBER_FW_NANOHIVE</Type>
			<Scale>0.05</Scale>
			<Domain>Hover</Domain>
			<Model>Nanohive.fxsxml</Model>
			<MaterialTypeTag>METAL</MaterialTypeTag>
			<MaterialTypeSoundOverrideTag>METALLRG</MaterialTypeSoundOverrideTag>
		</Row>
	</ArtDefine_UnitMemberInfos>
	<ArtDefine_UnitMemberCombats>
		<Row>
			<UnitMemberType>ART_DEF_UNIT_MEMBER_FW_NANOHIVE</UnitMemberType>
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady</EnableActions>
			<HasShortRangedAttack>1</HasShortRangedAttack>
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat>
		</Row>
	</ArtDefine_UnitMemberCombats>
	<ArtDefine_UnitMemberCombatWeapons>
		<Row>
			<UnitMemberType>ART_DEF_UNIT_MEMBER_FW_NANOHIVE</UnitMemberType>
			<Index>0</Index>
			<SubIndex>0</SubIndex>
			<VisKillStrengthMin>1.0</VisKillStrengthMin>
			<VisKillStrengthMax>1.0</VisKillStrengthMax>
			<HitEffect>ART_DEF_VEFFECT_GUNSHIP_MACHINE_GUN_HIT_$(TERRAIN)</HitEffect>
			<WeaponTypeTag>BULLETHC</WeaponTypeTag>
			<WeaponTypeSoundOverrideTag>BULLETHC</WeaponTypeSoundOverrideTag>
		</Row>
		<Row>
			<UnitMemberType>ART_DEF_UNIT_MEMBER_FW_NANOHIVE</UnitMemberType>
			<Index>0</Index>
			<SubIndex>1</SubIndex>
			<ID>PROJECTILE</ID>
			<VisKillStrengthMin>10.0</VisKillStrengthMin>
			<VisKillStrengthMax>15.0</VisKillStrengthMax>
			<ProjectileSpeed>4.0</ProjectileSpeed>
			<WeaponTypeTag>EXPLOSIVE</WeaponTypeTag>
			<WeaponTypeSoundOverrideTag>EXPLOSION20POUND</WeaponTypeSoundOverrideTag>
		</Row>
	</ArtDefine_UnitMemberCombatWeapons>
	<ArtDefine_StrategicView>
		<Row>
			<StrategicViewType>ART_DEF_UNIT_FW_NANOHIVE</StrategicViewType>
			<TileType>Unit</TileType>
			<Asset>SV_FW_Nanohive.dds</Asset>
		</Row>
	</ArtDefine_StrategicView>

	<ArtDefine_UnitInfos>
		<Row>
			<Type>ART_DEF_UNIT_FW_NEXUS</Type>
			<DamageStates>1</DamageStates>
		</Row>
	</ArtDefine_UnitInfos>
	<ArtDefine_UnitInfoMemberInfos>
		<Row>
			<UnitInfoType>ART_DEF_UNIT_FW_NEXUS</UnitInfoType>
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_FW_NEXUS</UnitMemberInfoType>
			<NumMembers>1</NumMembers>
		</Row>
	</ArtDefine_UnitInfoMemberInfos>
	<ArtDefine_UnitMemberInfos>
		<Row>
			<Type>ART_DEF_UNIT_MEMBER_FW_NEXUS</Type>
			<Scale>0.2</Scale>
			<Domain>Hover</Domain>
			<Model>Nexus.fxsxml</Model>
			<MaterialTypeTag>METAL</MaterialTypeTag>
			<MaterialTypeSoundOverrideTag>METALLRG</MaterialTypeSoundOverrideTag>
		</Row>
	</ArtDefine_UnitMemberInfos>
	<ArtDefine_UnitMemberCombats>
		<Row>
			<UnitMemberType>ART_DEF_UNIT_MEMBER_FW_NEXUS</UnitMemberType>
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady</EnableActions>
			<HasShortRangedAttack>1</HasShortRangedAttack>
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat>
		</Row>
	</ArtDefine_UnitMemberCombats>
	<ArtDefine_UnitMemberCombatWeapons>
		<Row>
			<UnitMemberType>ART_DEF_UNIT_MEMBER_FW_NEXUS</UnitMemberType>
			<Index>0</Index>
			<SubIndex>0</SubIndex>
			<VisKillStrengthMin>1.0</VisKillStrengthMin>
			<VisKillStrengthMax>1.0</VisKillStrengthMax>
			<HitEffect>ART_DEF_VEFFECT_GUNSHIP_MACHINE_GUN_HIT_$(TERRAIN)</HitEffect>
			<WeaponTypeTag>BULLETHC</WeaponTypeTag>
			<WeaponTypeSoundOverrideTag>BULLETHC</WeaponTypeSoundOverrideTag>
		</Row>
		<Row>
			<UnitMemberType>ART_DEF_UNIT_MEMBER_FW_NEXUS</UnitMemberType>
			<Index>0</Index>
			<SubIndex>1</SubIndex>
			<ID>PROJECTILE</ID>
			<VisKillStrengthMin>10.0</VisKillStrengthMin>
			<VisKillStrengthMax>15.0</VisKillStrengthMax>
			<ProjectileSpeed>4.0</ProjectileSpeed>
			<WeaponTypeTag>EXPLOSIVE</WeaponTypeTag>
			<WeaponTypeSoundOverrideTag>EXPLOSION20POUND</WeaponTypeSoundOverrideTag>
		</Row>
	</ArtDefine_UnitMemberCombatWeapons>
	<ArtDefine_StrategicView>
		<Row>
			<StrategicViewType>ART_DEF_UNIT_FW_NEXUS</StrategicViewType>
			<TileType>Unit</TileType>
			<Asset>SV_FW_Nexus.dds</Asset>
		</Row>
	</ArtDefine_StrategicView>
	
	<ArtDefine_UnitInfos>
		<Row>
			<Type>ART_DEF_UNIT_FW_TREX</Type>
			<DamageStates>1</DamageStates>
			<Formation>ChariotElephant</Formation>
		</Row>
	</ArtDefine_UnitInfos>
	<ArtDefine_UnitInfoMemberInfos>
		<Row>
			<UnitInfoType>ART_DEF_UNIT_FW_TREX</UnitInfoType>
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_FW_TREX</UnitMemberInfoType>
			<NumMembers>1</NumMembers>
		</Row>
	</ArtDefine_UnitInfoMemberInfos>
	<ArtDefine_UnitMemberInfos>
		<Row>
			<Type>ART_DEF_UNIT_MEMBER_FW_TREX</Type>
			<Scale>0.08</Scale>
			<Model>trex.fxsxml</Model>
			<MaterialTypeTag>CLOTH</MaterialTypeTag>
			<MaterialTypeSoundOverrideTag>FLESH</MaterialTypeSoundOverrideTag>
		</Row>
	</ArtDefine_UnitMemberInfos>
	<ArtDefine_UnitMemberCombats>
		<Row>
			<UnitMemberType>ART_DEF_UNIT_MEMBER_FW_TREX</UnitMemberType>
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk</EnableActions>
			<MoveRadius>7.0</MoveRadius>
			<ShortMoveRadius>24.0</ShortMoveRadius>
			<ShortMoveRate>0.349999994039536</ShortMoveRate>
			<TurnRateMin>0.5</TurnRateMin>
			<TurnRateMax>0.75</TurnRateMax>
			<TurnFacingRateMin>15.0</TurnFacingRateMin>
			<TurnFacingRateMax>20.0</TurnFacingRateMax>
			<TargetHeight>12.0</TargetHeight>
			<HasShortRangedAttack>1</HasShortRangedAttack>
			<HasLongRangedAttack>1</HasLongRangedAttack>
			<HasStationaryMelee>1</HasStationaryMelee>
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat>
			<OnlyTurnInMovementActions>1</OnlyTurnInMovementActions>
		</Row>
	</ArtDefine_UnitMemberCombats>
	<ArtDefine_UnitMemberCombatWeapons>
		<Row>
			<UnitMemberType>ART_DEF_UNIT_MEMBER_FW_TREX</UnitMemberType>
			<Index>0</Index>
			<SubIndex>0</SubIndex>
			<VisKillStrengthMin>10.0</VisKillStrengthMin>
			<VisKillStrengthMax>20.0</VisKillStrengthMax>
			<WeaponTypeTag>METAL</WeaponTypeTag>
			<WeaponTypeSoundOverrideTag>ARROW</WeaponTypeSoundOverrideTag>
		</Row>
		<Row>
			<UnitMemberType>ART_DEF_UNIT_MEMBER_FW_TREX</UnitMemberType>
			<Index>1</Index>
			<SubIndex>0</SubIndex>
			<VisKillStrengthMin>10.0</VisKillStrengthMin>
			<VisKillStrengthMax>20.0</VisKillStrengthMax>
			<WeaponTypeTag>FLAMING_ARROW</WeaponTypeTag>
		</Row>
	</ArtDefine_UnitMemberCombatWeapons>
	<ArtDefine_StrategicView>
		<Row>
			<StrategicViewType>ART_DEF_UNIT_FW_TREX</StrategicViewType>
			<TileType>Unit</TileType>
			<Asset>SV_FW_TRex.dds</Asset>
		</Row>
	</ArtDefine_StrategicView>
	<ArtDefine_UnitInfos>
		<Row>
			<Type>ART_DEF_UNIT_FW_TRICERATOPS</Type>
			<DamageStates>1</DamageStates>
			<Formation>ChariotElephant</Formation>
		</Row>
	</ArtDefine_UnitInfos>
	<ArtDefine_UnitInfoMemberInfos>
		<Row>
			<UnitInfoType>ART_DEF_UNIT_FW_TRICERATOPS</UnitInfoType>
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_FW_TRICERATOPS</UnitMemberInfoType>
			<NumMembers>1</NumMembers>
		</Row>
		<Row>
			<UnitInfoType>ART_DEF_UNIT_FW_TRICERATOPS</UnitInfoType>
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_FW_TRICERATOPS_V2</UnitMemberInfoType>
			<NumMembers>1</NumMembers>
		</Row>
	</ArtDefine_UnitInfoMemberInfos>
	<ArtDefine_UnitMemberInfos>
		<Row>
			<Type>ART_DEF_UNIT_MEMBER_FW_TRICERATOPS</Type>
			<Scale>0.1</Scale>
			<Model>triceratops.fxsxml</Model>
			<MaterialTypeTag>CLOTH</MaterialTypeTag>
			<MaterialTypeSoundOverrideTag>FLESH</MaterialTypeSoundOverrideTag>
		</Row>
		<Row>
			<Type>ART_DEF_UNIT_MEMBER_FW_TRICERATOPS_V2</Type>
			<Scale>0.1</Scale>
			<Model>triceratops_v2.fxsxml</Model>
			<MaterialTypeTag>CLOTH</MaterialTypeTag>
			<MaterialTypeSoundOverrideTag>FLESH</MaterialTypeSoundOverrideTag>
		</Row>
	</ArtDefine_UnitMemberInfos>
	<ArtDefine_UnitMemberCombats>
		<Row>
			<UnitMemberType>ART_DEF_UNIT_MEMBER_FW_TRICERATOPS</UnitMemberType>
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk</EnableActions>
			<MoveRadius>7.0</MoveRadius>
			<ShortMoveRadius>24.0</ShortMoveRadius>
			<ShortMoveRate>0.349999994039536</ShortMoveRate>
			<TurnRateMin>0.5</TurnRateMin>
			<TurnRateMax>0.75</TurnRateMax>
			<TurnFacingRateMin>15.0</TurnFacingRateMin>
			<TurnFacingRateMax>20.0</TurnFacingRateMax>
			<TargetHeight>12.0</TargetHeight>
			<HasShortRangedAttack>1</HasShortRangedAttack>
			<HasLongRangedAttack>1</HasLongRangedAttack>
			<HasStationaryMelee>1</HasStationaryMelee>
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat>
			<OnlyTurnInMovementActions>1</OnlyTurnInMovementActions>
		</Row>
		<Row>
			<UnitMemberType>ART_DEF_UNIT_MEMBER_FW_TRICERATOPS_V2</UnitMemberType>
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk</EnableActions>
			<MoveRadius>7.0</MoveRadius>
			<ShortMoveRadius>24.0</ShortMoveRadius>
			<ShortMoveRate>0.349999994039536</ShortMoveRate>
			<TurnRateMin>0.5</TurnRateMin>
			<TurnRateMax>0.75</TurnRateMax>
			<TurnFacingRateMin>15.0</TurnFacingRateMin>
			<TurnFacingRateMax>20.0</TurnFacingRateMax>
			<TargetHeight>12.0</TargetHeight>
			<HasShortRangedAttack>1</HasShortRangedAttack>
			<HasLongRangedAttack>1</HasLongRangedAttack>
			<HasStationaryMelee>1</HasStationaryMelee>
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat>
			<OnlyTurnInMovementActions>1</OnlyTurnInMovementActions>
		</Row>
	</ArtDefine_UnitMemberCombats>
	<ArtDefine_UnitMemberCombatWeapons>
		<Row>
			<UnitMemberType>ART_DEF_UNIT_MEMBER_FW_TRICERATOPS</UnitMemberType>
			<Index>0</Index>
			<SubIndex>0</SubIndex>
			<VisKillStrengthMin>10.0</VisKillStrengthMin>
			<VisKillStrengthMax>20.0</VisKillStrengthMax>
			<WeaponTypeTag>METAL</WeaponTypeTag>
			<WeaponTypeSoundOverrideTag>ARROW</WeaponTypeSoundOverrideTag>
		</Row>
		<Row>
			<UnitMemberType>ART_DEF_UNIT_MEMBER_FW_TRICERATOPS</UnitMemberType>
			<Index>1</Index>
			<SubIndex>0</SubIndex>
			<VisKillStrengthMin>10.0</VisKillStrengthMin>
			<VisKillStrengthMax>20.0</VisKillStrengthMax>
			<WeaponTypeTag>FLAMING_ARROW</WeaponTypeTag>
		</Row>
		<Row>
			<UnitMemberType>ART_DEF_UNIT_MEMBER_FW_TRICERATOPS_V2</UnitMemberType>
			<Index>0</Index>
			<SubIndex>0</SubIndex>
			<VisKillStrengthMin>10.0</VisKillStrengthMin>
			<VisKillStrengthMax>20.0</VisKillStrengthMax>
			<WeaponTypeTag>METAL</WeaponTypeTag>
			<WeaponTypeSoundOverrideTag>ARROW</WeaponTypeSoundOverrideTag>
		</Row>
		<Row>
			<UnitMemberType>ART_DEF_UNIT_MEMBER_FW_TRICERATOPS_V2</UnitMemberType>
			<Index>1</Index>
			<SubIndex>0</SubIndex>
			<VisKillStrengthMin>10.0</VisKillStrengthMin>
			<VisKillStrengthMax>20.0</VisKillStrengthMax>
			<WeaponTypeTag>FLAMING_ARROW</WeaponTypeTag>
		</Row>
	</ArtDefine_UnitMemberCombatWeapons>
	<ArtDefine_StrategicView>
		<Row>
			<StrategicViewType>ART_DEF_UNIT_FW_TRICERATOPS</StrategicViewType>
			<TileType>Unit</TileType>
			<Asset>SV_FW_Triceratops.dds</Asset>
		</Row>
	</ArtDefine_StrategicView>
	<ArtDefine_UnitInfos>
		<Row>
			<Type>ART_DEF_UNIT_FW_VELOCIRAPTOR</Type>
			<DamageStates>1</DamageStates>
			<Formation>DefaultCavalry</Formation>
		</Row>
	</ArtDefine_UnitInfos>
	<ArtDefine_UnitInfoMemberInfos>
		<Row>
			<UnitInfoType>ART_DEF_UNIT_FW_VELOCIRAPTOR</UnitInfoType>
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_FW_VELOCIRAPTOR</UnitMemberInfoType>
			<NumMembers>3</NumMembers>
		</Row>
		<Row>
			<UnitInfoType>ART_DEF_UNIT_FW_VELOCIRAPTOR</UnitInfoType>
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_FW_VELOCIRAPTOR_V2</UnitMemberInfoType>
			<NumMembers>2</NumMembers>
		</Row>
	</ArtDefine_UnitInfoMemberInfos>
	<ArtDefine_UnitMemberInfos>
		<Row>
			<Type>ART_DEF_UNIT_MEMBER_FW_VELOCIRAPTOR</Type>
			<Scale>0.23</Scale>
			<Model>velociraptor.fxsxml</Model>
			<MaterialTypeTag>CLOTH</MaterialTypeTag>
			<MaterialTypeSoundOverrideTag>FLESH</MaterialTypeSoundOverrideTag>
		</Row>
		<Row>
			<Type>ART_DEF_UNIT_MEMBER_FW_VELOCIRAPTOR_V2</Type>
			<Scale>0.23</Scale>
			<Model>velociraptor_v2.fxsxml</Model>
			<MaterialTypeTag>CLOTH</MaterialTypeTag>
			<MaterialTypeSoundOverrideTag>FLESH</MaterialTypeSoundOverrideTag>
		</Row>
	</ArtDefine_UnitMemberInfos>
	<ArtDefine_UnitMemberCombats>
		<Row>
			<UnitMemberType>ART_DEF_UNIT_MEMBER_FW_VELOCIRAPTOR</UnitMemberType>
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk</EnableActions>
			<MoveRadius>7.0</MoveRadius>
			<ShortMoveRadius>24.0</ShortMoveRadius>
			<ShortMoveRate>0.349999994039536</ShortMoveRate>
			<TurnRateMin>0.5</TurnRateMin>
			<TurnRateMax>0.75</TurnRateMax>
			<TurnFacingRateMin>15.0</TurnFacingRateMin>
			<TurnFacingRateMax>20.0</TurnFacingRateMax>
			<TargetHeight>12.0</TargetHeight>
			<HasShortRangedAttack>1</HasShortRangedAttack>
			<HasLongRangedAttack>1</HasLongRangedAttack>
			<HasStationaryMelee>1</HasStationaryMelee>
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat>
			<OnlyTurnInMovementActions>1</OnlyTurnInMovementActions>
		</Row>
		<Row>
			<UnitMemberType>ART_DEF_UNIT_MEMBER_FW_VELOCIRAPTOR_V2</UnitMemberType>
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk</EnableActions>
			<MoveRadius>7.0</MoveRadius>
			<ShortMoveRadius>24.0</ShortMoveRadius>
			<ShortMoveRate>0.349999994039536</ShortMoveRate>
			<TurnRateMin>0.5</TurnRateMin>
			<TurnRateMax>0.75</TurnRateMax>
			<TurnFacingRateMin>15.0</TurnFacingRateMin>
			<TurnFacingRateMax>20.0</TurnFacingRateMax>
			<TargetHeight>12.0</TargetHeight>
			<HasShortRangedAttack>1</HasShortRangedAttack>
			<HasLongRangedAttack>1</HasLongRangedAttack>
			<HasStationaryMelee>1</HasStationaryMelee>
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat>
			<OnlyTurnInMovementActions>1</OnlyTurnInMovementActions>
		</Row>
	</ArtDefine_UnitMemberCombats>
	<ArtDefine_UnitMemberCombatWeapons>
		<Row>
			<UnitMemberType>ART_DEF_UNIT_MEMBER_FW_VELOCIRAPTOR</UnitMemberType>
			<Index>0</Index>
			<SubIndex>0</SubIndex>
			<VisKillStrengthMin>10.0</VisKillStrengthMin>
			<VisKillStrengthMax>20.0</VisKillStrengthMax>
			<WeaponTypeTag>METAL</WeaponTypeTag>
			<WeaponTypeSoundOverrideTag>ARROW</WeaponTypeSoundOverrideTag>
		</Row>
		<Row>
			<UnitMemberType>ART_DEF_UNIT_MEMBER_FW_VELOCIRAPTOR</UnitMemberType>
			<Index>1</Index>
			<SubIndex>0</SubIndex>
			<VisKillStrengthMin>10.0</VisKillStrengthMin>
			<VisKillStrengthMax>20.0</VisKillStrengthMax>
			<WeaponTypeTag>FLAMING_ARROW</WeaponTypeTag>
		</Row>
		<Row>
			<UnitMemberType>ART_DEF_UNIT_MEMBER_FW_VELOCIRAPTOR_V2</UnitMemberType>
			<Index>0</Index>
			<SubIndex>0</SubIndex>
			<VisKillStrengthMin>10.0</VisKillStrengthMin>
			<VisKillStrengthMax>20.0</VisKillStrengthMax>
			<WeaponTypeTag>METAL</WeaponTypeTag>
			<WeaponTypeSoundOverrideTag>ARROW</WeaponTypeSoundOverrideTag>
		</Row>
		<Row>
			<UnitMemberType>ART_DEF_UNIT_MEMBER_FW_VELOCIRAPTOR_V2</UnitMemberType>
			<Index>1</Index>
			<SubIndex>0</SubIndex>
			<VisKillStrengthMin>10.0</VisKillStrengthMin>
			<VisKillStrengthMax>20.0</VisKillStrengthMax>
			<WeaponTypeTag>FLAMING_ARROW</WeaponTypeTag>
		</Row>
	</ArtDefine_UnitMemberCombatWeapons>
	<ArtDefine_StrategicView>
		<Row>
			<StrategicViewType>ART_DEF_UNIT_FW_VELOCIRAPTOR</StrategicViewType>
			<TileType>Unit</TileType>
			<Asset>SV_FW_Raptor.dds</Asset>
		</Row>
	</ArtDefine_StrategicView>

	<ArtDefine_UnitInfos>
		<Row>
			<Type>ART_DEF_UNIT_SEAL_TEAM</Type>
			<DamageStates>1</DamageStates>
			<Formation>EarlyGreatArtist</Formation>
		</Row>
	</ArtDefine_UnitInfos>
	<ArtDefine_UnitInfoMemberInfos>
		<Row>
			<UnitInfoType>ART_DEF_UNIT_SEAL_TEAM</UnitInfoType>
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_SEAL_TEAM</UnitMemberInfoType>
			<NumMembers>6</NumMembers>
		</Row>
	</ArtDefine_UnitInfoMemberInfos>
	<ArtDefine_UnitMemberInfos>
		<Row>
			<Type>ART_DEF_UNIT_MEMBER_SEAL_TEAM</Type>
			<Scale>0.14</Scale>
			<Model>RM_Commando.fxsxml</Model>
			<MaterialTypeTag>CLOTH</MaterialTypeTag>
			<MaterialTypeSoundOverrideTag>FLESH</MaterialTypeSoundOverrideTag>
		</Row>
	</ArtDefine_UnitMemberInfos>
	<ArtDefine_UnitMemberCombats>
		<Row>
			<UnitMemberType>ART_DEF_UNIT_MEMBER_SEAL_TEAM</UnitMemberType>
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge</EnableActions>
			<ShortMoveRadius>12.0</ShortMoveRadius>
			<ShortMoveRate>0.35</ShortMoveRate>
			<TargetHeight>8.0</TargetHeight>
			<HasShortRangedAttack>1</HasShortRangedAttack>
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat>
			<ReformBeforeCombat>1</ReformBeforeCombat>
		</Row>
	</ArtDefine_UnitMemberCombats>
	<ArtDefine_UnitMemberCombatWeapons>
		<Row>
			<UnitMemberType>ART_DEF_UNIT_MEMBER_SEAL_TEAM</UnitMemberType>
			<Index>0</Index>
			<SubIndex>0</SubIndex>
			<WeaponTypeTag>BULLET</WeaponTypeTag>
			<WeaponTypeSoundOverrideTag>BULLET</WeaponTypeSoundOverrideTag>
		</Row>
	</ArtDefine_UnitMemberCombatWeapons>
	<ArtDefine_StrategicView>
		<Row>
			<StrategicViewType>ART_DEF_UNIT_SEAL_TEAM</StrategicViewType>
			<TileType>Unit</TileType>
			<Asset>sv_specialforce.dds</Asset>
		</Row>
	</ArtDefine_StrategicView>

	<ArtDefine_UnitInfos>
		<Row>
			<Type>ART_DEF_UNIT_FW_AIRBORNE_FORCES</Type>
			<DamageStates>1</DamageStates>
			<Formation>UnFormed</Formation>
		</Row>
	</ArtDefine_UnitInfos>
	<ArtDefine_UnitInfoMemberInfos>
		<Row>
			<UnitInfoType>ART_DEF_UNIT_FW_AIRBORNE_FORCES</UnitInfoType>
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_FW_AIRBORNE_FORCES</UnitMemberInfoType>
			<NumMembers>6</NumMembers>
		</Row>
	</ArtDefine_UnitInfoMemberInfos>
	<ArtDefine_UnitMemberInfos>
		<Row>
			<Type>ART_DEF_UNIT_MEMBER_FW_AIRBORNE_FORCES</Type>
			<Scale>0.140000000596046</Scale>
			<Model>US_Airborne.fxsxml</Model>
			<MaterialTypeTag>CLOTH</MaterialTypeTag>
			<MaterialTypeSoundOverrideTag>FLESH</MaterialTypeSoundOverrideTag>
		</Row>
	</ArtDefine_UnitMemberInfos>
	<ArtDefine_UnitMemberCombats>
		<Row>
			<UnitMemberType>ART_DEF_UNIT_MEMBER_FW_AIRBORNE_FORCES</UnitMemberType>
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge</EnableActions>
			<ShortMoveRadius>12.0</ShortMoveRadius>
			<ShortMoveRate>0.349999994039536</ShortMoveRate>
			<TargetHeight>8.0</TargetHeight>
			<HasShortRangedAttack>1</HasShortRangedAttack>
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat>
			<ReformBeforeCombat>1</ReformBeforeCombat>
		</Row>
	</ArtDefine_UnitMemberCombats>
	<ArtDefine_UnitMemberCombatWeapons>
		<Row>
			<UnitMemberType>ART_DEF_UNIT_MEMBER_FW_AIRBORNE_FORCES</UnitMemberType>
			<Index>0</Index>
			<SubIndex>0</SubIndex>
			<WeaponTypeTag>BULLET</WeaponTypeTag>
			<WeaponTypeSoundOverrideTag>BULLET</WeaponTypeSoundOverrideTag>
		</Row>
	</ArtDefine_UnitMemberCombatWeapons>
	<ArtDefine_StrategicView>
		<Row>
			<StrategicViewType>ART_DEF_UNIT_FW_AIRBORNE_FORCES</StrategicViewType>
			<TileType>Unit</TileType>
			<Asset>SV_FW_Airborne_Forces.dds</Asset>
		</Row>
	</ArtDefine_StrategicView>

	<ArtDefine_UnitInfos>
		<Row>
			<Type>ART_DEF_UNIT_FW_AUTOMATON</Type>
			<DamageStates>1</DamageStates>
			<Formation>Vehicle</Formation>
		</Row>
	</ArtDefine_UnitInfos>
	<ArtDefine_UnitInfoMemberInfos>
		<Row>
			<UnitInfoType>ART_DEF_UNIT_FW_AUTOMATON</UnitInfoType>
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_FW_AUTOMATON</UnitMemberInfoType>
			<NumMembers>3</NumMembers>
		</Row>
	</ArtDefine_UnitInfoMemberInfos>
	<ArtDefine_UnitMemberInfos>
		<Row>
			<Type>ART_DEF_UNIT_MEMBER_FW_AUTOMATON</Type>
			<Scale>0.04</Scale>
			<Domain></Domain>
			<Model>metalgear.fxsxml</Model>
			<MaterialTypeTag>METAL</MaterialTypeTag>
			<MaterialTypeSoundOverrideTag>METALLRG</MaterialTypeSoundOverrideTag>
		</Row>
	</ArtDefine_UnitMemberInfos>
	<ArtDefine_UnitMemberCombats>
		<Row>
			<UnitMemberType>ART_DEF_UNIT_MEMBER_FW_AUTOMATON</UnitMemberType>
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady</EnableActions>
			<DisableActions></DisableActions>
			<MoveRadius>5</MoveRadius>
			<RangedAttackRadius>72</RangedAttackRadius>
			<TargetHeight>12</TargetHeight>
			<HasShortRangedAttack>1</HasShortRangedAttack>
			<HasStationaryMelee>1</HasStationaryMelee>
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat>
			<ReformBeforeCombat>1</ReformBeforeCombat>
			<RushAttackFormation></RushAttackFormation>
		</Row>
	</ArtDefine_UnitMemberCombats>
	<ArtDefine_UnitMemberCombatWeapons>
		<Row>
			<UnitMemberType>ART_DEF_UNIT_MEMBER_FW_AUTOMATON</UnitMemberType>
			<Index>0</Index>
			<SubIndex>0</SubIndex>
			<ID>ART_DEF_VEFFECT_MECH_ROCKET_PROJECTILE</ID>
			<VisKillStrengthMin>5</VisKillStrengthMin>
			<VisKillStrengthMax>12</VisKillStrengthMax>
			<ProjectileSpeed>5.300000190734863</ProjectileSpeed>
			<HitEffect></HitEffect>
			<WeaponTypeTag>EXPLOSIVE</WeaponTypeTag>
			<WeaponTypeSoundOverrideTag>EXPLOSION20POUND</WeaponTypeSoundOverrideTag>
		</Row>
		<Row>
			<UnitMemberType>ART_DEF_UNIT_MEMBER_FW_AUTOMATON</UnitMemberType>
			<Index>0</Index>
			<SubIndex>1</SubIndex>
			<ID>ART_DEF_VEFFECT_TRAIL_RAILGUN_PROJ</ID>
			<ProjectileSpeed>5.300000190734863</ProjectileSpeed>
			<HitEffect></HitEffect>
			<WeaponTypeTag>EXPLOSIVE</WeaponTypeTag>
			<WeaponTypeSoundOverrideTag>RAILGUN</WeaponTypeSoundOverrideTag>
		</Row>
		<Row>
			<UnitMemberType>ART_DEF_UNIT_MEMBER_FW_AUTOMATON</UnitMemberType>
			<Index>1</Index>
			<SubIndex>0</SubIndex>
			<ID></ID>
			<VisKillStrengthMin>5</VisKillStrengthMin>
			<VisKillStrengthMax>12</VisKillStrengthMax>
			<ProjectileSpeed>5.300000190734863</ProjectileSpeed>
			<HitEffect></HitEffect>
			<WeaponTypeTag>EXPLOSIVE</WeaponTypeTag>
			<WeaponTypeSoundOverrideTag>EXPLOSION20POUND</WeaponTypeSoundOverrideTag>
		</Row>
	</ArtDefine_UnitMemberCombatWeapons>

	<ArtDefine_StrategicView>
		<Row>
			<StrategicViewType>ART_DEF_UNIT_FW_AUTOMATON</StrategicViewType>
			<TileType>Unit</TileType>
			<Asset>SV_FW_Automaton.dds</Asset>
		</Row>
	</ArtDefine_StrategicView>

	<ArtDefine_UnitInfos>
		<Row>
			<Type>ART_DEF_UNIT_FW_BIODRONE</Type>
			<DamageStates>1</DamageStates>
			<Formation>FighterWing</Formation>
		</Row>
	</ArtDefine_UnitInfos>
	<ArtDefine_UnitInfoMemberInfos>
		<Row>
			<UnitInfoType>ART_DEF_UNIT_FW_BIODRONE</UnitInfoType>
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_FW_BIODRONE</UnitMemberInfoType>
			<NumMembers>3</NumMembers>
		</Row>
	</ArtDefine_UnitInfoMemberInfos>
	<ArtDefine_UnitMemberInfos>
		<Row>
			<Type>ART_DEF_UNIT_MEMBER_FW_BIODRONE</Type>
			<Scale>0.07</Scale>
			<Domain>Air</Domain>
			<Model>BioDrone.fxsxml</Model>
			<MaterialTypeTag>METAL</MaterialTypeTag>
			<MaterialTypeSoundOverrideTag>METALLRG</MaterialTypeSoundOverrideTag>
		</Row>
	</ArtDefine_UnitMemberInfos>
	<ArtDefine_UnitMemberCombats>
		<Row>
			<UnitMemberType>ART_DEF_UNIT_MEMBER_FW_BIODRONE</UnitMemberType>
			<EnableActions>Idle Attack Bombard Death Run</EnableActions>
			<AttackRadius>135.0</AttackRadius>
			<MoveRate>2.0</MoveRate>
			<TurnRateMin>0.25</TurnRateMin>
			<TurnRateMax>0.5</TurnRateMax>
			<HasRefaceAfterCombat>0</HasRefaceAfterCombat>
		</Row>
	</ArtDefine_UnitMemberCombats>
	<ArtDefine_UnitMemberCombatWeapons>
		<Row>
			<UnitMemberType>ART_DEF_UNIT_MEMBER_FW_BIODRONE</UnitMemberType>
			<Index>0</Index>
			<SubIndex>0</SubIndex>
			<ProjectileSpeed>3.0</ProjectileSpeed>
			<HitEffect>ART_DEF_VEFFECT_PROBE_MACHINE_GUN_HIT_$(TERRAIN)</HitEffect>
			<HitRadius>15.0</HitRadius>
			<WeaponTypeTag>BULLETHC</WeaponTypeTag>
			<WeaponTypeSoundOverrideTag>BULLETHC</WeaponTypeSoundOverrideTag>
		</Row>
		<Row>
			<UnitMemberType>ART_DEF_UNIT_MEMBER_FW_BIODRONE</UnitMemberType>
			<Index>1</Index>
			<SubIndex>0</SubIndex>
			<VisKillStrengthMin>1.0</VisKillStrengthMin>
			<VisKillStrengthMax>1.0</VisKillStrengthMax>
			<HitEffect>ART_DEF_VEFFECT_PROBE_MACHINE_GUN_HIT_$(TERRAIN)</HitEffect>
			<HitRadius>15.0</HitRadius>
			<WeaponTypeTag>BULLETHC</WeaponTypeTag>
			<WeaponTypeSoundOverrideTag>BULLETHC</WeaponTypeSoundOverrideTag>
		</Row>
		<Row>
			<UnitMemberType>ART_DEF_UNIT_MEMBER_FW_BIODRONE</UnitMemberType>
			<Index>1</Index>
			<SubIndex>1</SubIndex>
			<ID>PROJECTILE</ID>
			<VisKillStrengthMin>25.0</VisKillStrengthMin>
			<VisKillStrengthMax>50.0</VisKillStrengthMax>
			<ProjectileSpeed>3.0</ProjectileSpeed>
			<WeaponTypeTag>EXPLOSIVE</WeaponTypeTag>
			<WeaponTypeSoundOverrideTag>EXPLOSION200POUND</WeaponTypeSoundOverrideTag>
		</Row>
	</ArtDefine_UnitMemberCombatWeapons>
	<ArtDefine_StrategicView>
		<Row>
			<StrategicViewType>ART_DEF_UNIT_FW_BIODRONE</StrategicViewType>
			<TileType>Unit</TileType>
			<Asset>SV_FW_Biodrone.dds</Asset>
		</Row>
	</ArtDefine_StrategicView>

</GameData>

