<?xml version="1.0" encoding="utf-8"?>
<!-- Created by ModBuddy on 4/19/2015 12:35:24 PM -->
<GameData>

	<!-- Fine Arts -->
	<Policies>
		<Update>
			<Set HappinessToCulture="100" />
			<Where Type="POLICY_FINE_ARTS" />
		</Update>
	</Policies>
	<Policy_BuildingClassTourismModifiers>
		<Row>
			<PolicyType>POLICY_FINE_ARTS</PolicyType>
			<BuildingClassType>BUILDINGCLASS_AMPHITHEATER</BuildingClassType>
			<TourismModifier>20</TourismModifier>
		</Row>
		<Row>
			<PolicyType>POLICY_FINE_ARTS</PolicyType>
			<BuildingClassType>BUILDINGCLASS_OPERA_HOUSE</BuildingClassType>
			<TourismModifier>20</TourismModifier>
		</Row>
		<Row>
			<PolicyType>POLICY_FINE_ARTS</PolicyType>
			<BuildingClassType>BUILDINGCLASS_MUSEUM</BuildingClassType>
			<TourismModifier>20</TourismModifier>
		</Row>
		<Row>
			<PolicyType>POLICY_FINE_ARTS</PolicyType>
			<BuildingClassType>BUILDINGCLASS_BROADCAST_TOWER</BuildingClassType>
			<TourismModifier>20</TourismModifier>
		</Row>
	</Policy_BuildingClassTourismModifiers>
	<Language_en_US>
		<Delete Tag="TXT_KEY_POLICY_FINE_ARTS_HELP" />
		<Row Tag="TXT_KEY_POLICY_FINE_ARTS_HELP">
			<Text>[COLOR_POSITIVE_TEXT]Fine Arts[ENDCOLOR][NEWLINE]Excess Happiness is converted to [ICON_CULTURE] Culture each round. Amphitheaters, Opera Houses, Museums and Broadcast Towers increase the City's [ICON_TOURISM] Tourism output by 20%.</Text>
		</Row>
	</Language_en_US>
	<Language_DE_DE>
		<Delete Tag="TXT_KEY_POLICY_FINE_ARTS_HELP" />
		<Row Tag="TXT_KEY_POLICY_FINE_ARTS_HELP">
			<Text>[COLOR_POSITIVE_TEXT]Die schönen Künste[ENDCOLOR][NEWLINE]Überschüssige Zufriedenheit wird jede Runde in [ICON_CULTURE] Kultur konvertiert. Amphitheater, Opernhäuser, Museen und Funktürme erhöhen den [ICON_TOURISM] Tourismus einer Stadt um 20%.</Text>
		</Row>
	</Language_DE_DE>

	<!-- Fine Arts: Scriptorium -->
	<BuildingClasses>
		<Row>
			<Type>BUILDINGCLASS_SCRIPTORIUM</Type>
			<DefaultBuilding>BUILDING_SCRIPTORIUM</DefaultBuilding>
			<Description>TXT_KEY_BUILDING_SCRIPTORIUM_DESC</Description>
		</Row>
	</BuildingClasses>
	<Buildings>
		<Row>
			<Type>BUILDING_SCRIPTORIUM</Type>
			<BuildingClass>BUILDINGCLASS_SCRIPTORIUM</BuildingClass>
			<Cost>-1</Cost>
			<HurryCostModifier>-1</HurryCostModifier>
			<ConquestProb>100</ConquestProb>
			<NukeImmune>true</NukeImmune>
			<Help>TXT_KEY_BUILDING_SCRIPTORIUM_STRATEGY</Help>
			<Description>TXT_KEY_BUILDING_SCRIPTORIUM_DESC</Description>
			<Strategy>TXT_KEY_BUILDING_SCRIPTORIUM_STRATEGY</Strategy>
			<SpecialistType>SPECIALIST_WRITER</SpecialistType>
			<SpecialistCount>1</SpecialistCount>
			<ArtDefineTag>ART_DEF_BUILDING_WRITERS_GUILD</ArtDefineTag>
			<MinAreaSize>-1</MinAreaSize>
			<PortraitIndex>21</PortraitIndex>
			<IconAtlas>TECH_ATLAS_1</IconAtlas>
		</Row>
	</Buildings>
	<Building_YieldChanges>
		<Row>
			<BuildingType>BUILDING_SCRIPTORIUM</BuildingType>
			<YieldType>YIELD_CULTURE</YieldType>
			<Yield>1</Yield>
		</Row>
	</Building_YieldChanges>
	<Language_en_US>
		<Row Tag="TXT_KEY_BUILDING_SCRIPTORIUM_DESC">
			<Text>Scriptorium</Text>
		</Row>
		<Row Tag="TXT_KEY_BUILDING_SCRIPTORIUM_STRATEGY">
			<Text>Civilizations that adopt Fine Arts will receive a Scriptorium in their first 4 cities, which provides 1 [ICON_CULTURE] Culture as well as a Writer Specialist Slot.</Text>
		</Row>
	</Language_en_US>
	<Language_DE_DE>
		<Row Tag="TXT_KEY_BUILDING_SCRIPTORIUM_DESC">
			<Text>Skriptorium</Text>
		</Row>
		<Row Tag="TXT_KEY_BUILDING_SCRIPTORIUM_STRATEGY">
			<Text>Zivilisationen, welche Die schönen Künste einführen erhalten ein Skriptorium in den ersten 4 Städten, welches 1 [ICON_CULTURE] Kultur generiert und einen Schriftsteller-Spezialistenslot besitzt.</Text>
		</Row>
	</Language_DE_DE>

	<!-- Fine Arts: Gallery -->
	<BuildingClasses>
		<Row>
			<Type>BUILDINGCLASS_GALLERY</Type>
			<DefaultBuilding>BUILDING_GALLERY</DefaultBuilding>
			<Description>TXT_KEY_BUILDING_GALLERY_DESC</Description>
		</Row>
	</BuildingClasses>
	<Buildings>
		<Row>
			<Type>BUILDING_GALLERY</Type>
			<BuildingClass>BUILDINGCLASS_GALLERY</BuildingClass>
			<Cost>-1</Cost>
			<HurryCostModifier>-1</HurryCostModifier>
			<ConquestProb>100</ConquestProb>
			<NukeImmune>true</NukeImmune>
			<Help>TXT_KEY_BUILDING_GALLERY_STRATEGY</Help>
			<Description>TXT_KEY_BUILDING_GALLERY_DESC</Description>
			<Strategy>TXT_KEY_BUILDING_GALLERY_STRATEGY</Strategy>
			<SpecialistType>SPECIALIST_ARTIST</SpecialistType>
			<SpecialistCount>1</SpecialistCount>
			<Happiness>1</Happiness>
			<ArtDefineTag>ART_DEF_BUILDING_ARTISTS_GUILD</ArtDefineTag>
			<MinAreaSize>-1</MinAreaSize>
			<PortraitIndex>4</PortraitIndex>
			<IconAtlas>TECH_ATLAS_1</IconAtlas>
		</Row>
	</Buildings>
	<Language_en_US>
		<Row Tag="TXT_KEY_BUILDING_GALLERY_DESC">
			<Text>Gallery</Text>
		</Row>
		<Row Tag="TXT_KEY_BUILDING_GALLERY_STRATEGY">
			<Text>Civilizations that adopt Fine Arts will receive a Gallery in their first 4 cities, which provides 1 [ICON_HAPPINESS_1] Happiness as well as an Artist Specialist Slot.</Text>
		</Row>
	</Language_en_US>
	<Language_DE_DE>
		<Row Tag="TXT_KEY_BUILDING_GALLERY_DESC">
			<Text>Galerie</Text>
		</Row>
		<Row Tag="TXT_KEY_BUILDING_GALLERY_STRATEGY">
			<Text>Zivilisationen, welche Die schönen Künste einführen erhalten eine Galerie in den ersten 4 Städten, welche 1 [ICON_HAPPINESS_1] Zufriedenheit generiert sowie einen Künstler-Spezialistenslot besitzt.</Text>
		</Row>
	</Language_DE_DE>

	<!-- Fine Arts: Conservatory -->
	<BuildingClasses>
		<Row>
			<Type>BUILDINGCLASS_CONSERVATORY</Type>
			<DefaultBuilding>BUILDING_CONSERVATORY</DefaultBuilding>
			<Description>TXT_KEY_BUILDING_CONSERVATORY_DESC</Description>
		</Row>
	</BuildingClasses>
	<Buildings>
		<Row>
			<Type>BUILDING_CONSERVATORY</Type>
			<BuildingClass>BUILDINGCLASS_CONSERVATORY</BuildingClass>
			<Cost>-1</Cost>
			<HurryCostModifier>-1</HurryCostModifier>
			<ConquestProb>100</ConquestProb>
			<NukeImmune>true</NukeImmune>
			<Help>TXT_KEY_BUILDING_CONSERVATORY_STRATEGY</Help>
			<Description>TXT_KEY_BUILDING_CONSERVATORY_DESC</Description>
			<Strategy>TXT_KEY_BUILDING_CONSERVATORY_STRATEGY</Strategy>
			<SpecialistType>SPECIALIST_MUSICIAN</SpecialistType>
			<SpecialistCount>1</SpecialistCount>
			<EnhancedYieldTech>TECH_AGRICULTURE</EnhancedYieldTech>
			<TechEnhancedTourism>1</TechEnhancedTourism>
			<ArtDefineTag>ART_DEF_BUILDING_MUSICIANS_GUILD</ArtDefineTag>
			<MinAreaSize>-1</MinAreaSize>
			<PortraitIndex>14</PortraitIndex>
			<IconAtlas>TECH_ATLAS_2</IconAtlas>
		</Row>
	</Buildings>
	<Language_en_US>
		<Row Tag="TXT_KEY_BUILDING_CONSERVATORY_DESC">
			<Text>Conservatory</Text>
		</Row>
		<Row Tag="TXT_KEY_BUILDING_CONSERVATORY_STRATEGY">
			<Text>Civilizations that adopt Fine Arts will receive a Conservatory in their first 4 cities, which provides 1 [ICON_TOURISM] Tourism as well as a Musician Specialist Slot.</Text>
		</Row>
	</Language_en_US>
	<Language_DE_DE>
		<Row Tag="TXT_KEY_BUILDING_CONSERVATORY_DESC">
			<Text>Konservatorium</Text>
		</Row>
		<Row Tag="TXT_KEY_BUILDING_CONSERVATORY_STRATEGY">
			<Text>Zivilisationen, welche Die schönen Künste einführen erhalten ein Konservatorium in den ersten 4 Städten, welches 1 [ICON_TOURISM] Tourismus generiert sowie einen Musiker-Spezialistenslot besitzt.</Text>
		</Row>
	</Language_DE_DE>
</GameData>