<?xml version="1.0" encoding="utf-8"?>
<!-- Created by ModBuddy on 10/29/2015 8:16:25 AM -->
<GameData>
	<PolicyBranchTypes>
		<Update>
			<Where Type="POLICY_BRANCH_EXPLORATION"/>
			<Set EraPrereq="ERA_RENAISSANCE"/>
		</Update>
		<Update>
			<Where Type="POLICY_BRANCH_RATIONALISM"/>
			<Set EraPrereq="ERA_ENLIGHTENMENT"/>
		</Update>
	</PolicyBranchTypes>
	<Policy_BuildingClassYieldChanges>
		<Row>
			<PolicyType>POLICY_MERCANTILISM</PolicyType>
			<BuildingClassType>BUILDINGCLASS_EE_WEIGH_HOUSE</BuildingClassType>
			<YieldType>YIELD_SCIENCE</YieldType>
			<YieldChange>1</YieldChange>
		</Row>
		<Row>
			<PolicyType>POLICY_MERCHANT_NAVY</PolicyType>
			<BuildingClassType>BUILDINGCLASS_EE_DRYDOCK</BuildingClassType>
			<YieldType>YIELD_GOLD</YieldType>
			<YieldChange>1</YieldChange>
		</Row>
		<Row>
			<PolicyType>POLICY_SOVEREIGNTY</PolicyType>
			<BuildingClassType>BUILDINGCLASS_EE_ACADEMY</BuildingClassType>
			<YieldType>YIELD_GOLD</YieldType>
			<YieldChange>1</YieldChange>
		</Row>
	</Policy_BuildingClassYieldChanges>
	<Policy_BuildingClassProductionModifiers>
		<Row>
			<PolicyType>POLICY_CULTURAL_CENTERS</PolicyType>
			<BuildingClassType>BUILDINGCLASS_EE_GALLERY</BuildingClassType>
			<ProductionModifier>50</ProductionModifier>
		</Row>
		<Row>
			<PolicyType>POLICY_CULTURAL_CENTERS</PolicyType>
			<BuildingClassType>BUILDINGCLASS_THEATRE</BuildingClassType>
			<ProductionModifier>50</ProductionModifier>
		</Row>
	</Policy_BuildingClassProductionModifiers>
	<Policy_BuildingClassHappiness>
		<Row>
			<PolicyType>POLICY_NAVAL_TRADITION</PolicyType>
			<BuildingClassType>BUILDINGCLASS_EE_DRYDOCK</BuildingClassType>
			<Happiness>1</Happiness>
		</Row>
		<Row>
			<PolicyType>POLICY_CAPITALISM</PolicyType>
			<BuildingClassType>BUILDINGCLASS_EE_WEIGH_HOUSE</BuildingClassType>
			<Happiness>1</Happiness>
		</Row>
		<Row>
			<PolicyType>POLICY_ACADEMY_SCIENCES</PolicyType>
			<BuildingClassType>BUILDINGCLASS_EE_ACADEMY</BuildingClassType>
			<Happiness>1</Happiness>
		</Row>
		<Row>
			<PolicyType>POLICY_YOUNG_PIONEERS</PolicyType>
			<BuildingClassType>BUILDINGCLASS_EE_CLOTH_MILL</BuildingClassType>
			<Happiness>1</Happiness>
		</Row>
		<Row>
			<PolicyType>POLICY_FORTIFIED_BORDERS</PolicyType>
			<BuildingClassType>BUILDINGCLASS_EE_BASTION</BuildingClassType>
			<Happiness>1</Happiness>
		</Row>
		<Row>
			<PolicyType>POLICY_UNIVERSAL_HEALTHCARE_F</PolicyType>
			<BuildingClassType>BUILDINGCLASS_EE_SUMMER_PALACE</BuildingClassType>
			<Happiness>1</Happiness>
		</Row>
		<Row>
			<PolicyType>POLICY_UNIVERSAL_HEALTHCARE_O</PolicyType>
			<BuildingClassType>BUILDINGCLASS_EE_SUMMER_PALACE</BuildingClassType>
			<Happiness>1</Happiness>
		</Row>
		<Row>
			<PolicyType>POLICY_UNIVERSAL_HEALTHCARE_A</PolicyType>
			<BuildingClassType>BUILDINGCLASS_EE_SUMMER_PALACE</BuildingClassType>
			<Happiness>1</Happiness>
		</Row>
	</Policy_BuildingClassHappiness>
</GameData>