<?xml version="1.0" encoding="utf-8"?>
<!-- Created by ModBuddy on 6/6/2015 4:51:27 PM -->
<GameData>

	<!-- Treasure Fleets: +1 Food, +1 Production, and +1 Gold from all Coast and Ocean tiles. -->
	<Policies>
		<Update>
			<Set SeaTradeRouteGoldChange="0" />
			<Where Type="POLICY_TREASURE_FLEETS" />
		</Update>
	</Policies>
	<Language_en_US>
		<Delete Tag="TXT_KEY_POLICY_TREASURE_FLEETS_HELP" />
		<Row Tag="TXT_KEY_POLICY_TREASURE_FLEETS_HELP">
			<Text>[COLOR_POSITIVE_TEXT]Treasure Fleets[ENDCOLOR][NEWLINE]+1 [ICON_FOOD] Food, +1 [ICON_PRODUCTION] Production and +1 [ICON_GOLD] Gold from Coast and Ocean tiles without sea resources.</Text>
		</Row>
	</Language_en_US>
	<Language_DE_DE>
		<Delete Tag="TXT_KEY_POLICY_TREASURE_FLEETS_HELP" />
		<Row Tag="TXT_KEY_POLICY_TREASURE_FLEETS_HELP">
			<Text>[COLOR_POSITIVE_TEXT]Schatzflotten[ENDCOLOR][NEWLINE]+1 [ICON_FOOD] Nahrung, +1 [ICON_PRODUCTION] Produktion und +1 [ICON_GOLD] Gold von Küsten- und Ozeanfeldern ohne Seeressourcen.</Text>
		</Row>
	</Language_DE_DE>

	<!-- Treasury building -->
	<BuildingClasses>
		<Row>
			<Type>BUILDINGCLASS_TREASURE_FLEETS</Type>
			<DefaultBuilding>BUILDING_TREASURE_FLEETS</DefaultBuilding>
			<Description>TXT_KEY_BUILDING_TREASURE_FLEETS_DESC</Description>
		</Row>
	</BuildingClasses>
	<Buildings>
		<Row>
			<Type>BUILDING_TREASURE_FLEETS</Type>
			<BuildingClass>BUILDINGCLASS_TREASURE_FLEETS</BuildingClass>
			<Cost>-1</Cost>
			<HurryCostModifier>-1</HurryCostModifier>
			<NukeImmune>true</NukeImmune>
			<Help>TXT_KEY_BUILDING_TREASURE_FLEETS_STRATEGY</Help>
			<Description>TXT_KEY_BUILDING_TREASURE_FLEETS_DESC</Description>
			<Civilopedia>TXT_KEY_BUILDING_TREASURE_FLEETS_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_TREASURE_FLEETS_STRATEGY</Strategy>
			<ArtDefineTag>MONUMENT</ArtDefineTag>
			<MinAreaSize>-1</MinAreaSize>
			<IconAtlas>TECH_ATLAS_1</IconAtlas>
			<PortraitIndex>13</PortraitIndex>
			<NeverCapture>true</NeverCapture>
		</Row>
	</Buildings>
	<Building_SeaPlotYieldChanges>
		<Row>
			<BuildingType>BUILDING_TREASURE_FLEETS</BuildingType>
			<YieldType>YIELD_FOOD</YieldType>
			<Yield>1</Yield>
		</Row>
		<Row>
			<BuildingType>BUILDING_TREASURE_FLEETS</BuildingType>
			<YieldType>YIELD_PRODUCTION</YieldType>
			<Yield>1</Yield>
		</Row>
		<Row>
			<BuildingType>BUILDING_TREASURE_FLEETS</BuildingType>
			<YieldType>YIELD_GOLD</YieldType>
			<Yield>1</Yield>
		</Row>
	</Building_SeaPlotYieldChanges>
	<Building_SeaResourceYieldChanges>
		<Row>
			<BuildingType>BUILDING_TREASURE_FLEETS</BuildingType>
			<YieldType>YIELD_FOOD</YieldType>
			<Yield>-1</Yield>
		</Row>
		<Row>
			<BuildingType>BUILDING_TREASURE_FLEETS</BuildingType>
			<YieldType>YIELD_PRODUCTION</YieldType>
			<Yield>-1</Yield>
		</Row>
		<Row>
			<BuildingType>BUILDING_TREASURE_FLEETS</BuildingType>
			<YieldType>YIELD_GOLD</YieldType>
			<Yield>-1</Yield>
		</Row>
	</Building_SeaResourceYieldChanges>
	<Language_en_US>
		<Row Tag="TXT_KEY_BUILDING_TREASURE_FLEETS_DESC">
			<Text>Warehouse</Text>
		</Row>
		<Row Tag="TXT_KEY_BUILDING_TREASURE_FLEETS_PEDIA">
			<Text>A Warehouse is automatically constructed in every city after you have adopted the Treasure Fleets social policy in the Exploration Policy tree.</Text>
		</Row>
		<Row Tag="TXT_KEY_BUILDING_TREASURE_FLEETS_STRATEGY">
			<Text>Provides +1 [ICON_FOOD] Food, +1 [ICON_PRODUCTION] Production and +1 [ICON_GOLD] Gold from all Coast and Ocean tiles without sea resources.</Text>
		</Row>
	</Language_en_US>
	<Language_DE_DE>
		<Row Tag="TXT_KEY_BUILDING_TREASURE_FLEETS_DESC">
			<Text>Warendepot</Text>
		</Row>
		<Row Tag="TXT_KEY_BUILDING_TREASURE_FLEETS_PEDIA">
			<Text>Ein Warendepot erscheint in jeder Stadt nach dem Einführen der Schatzflotten-Sozialpolitik des Erkundungs-Sozialpolitiksbaumes.</Text>
		</Row>
		<Row Tag="TXT_KEY_BUILDING_TREASURE_FLEETS_STRATEGY">
			<Text>Gewährt +1 [ICON_FOOD] Nahrung, +1 [ICON_PRODUCTION] Produktion und +1 [ICON_GOLD] Gold von Küsten- und Ozeanfeldern ohne Seeressourcen.</Text>
		</Row>
	</Language_DE_DE>
</GameData>