# Configuration file

####################
# block
####################

block {
    I:blockDiamond=2512
    I:blockEmerald=2513
    I:blockGold=2514
    I:blockIron=2515
    I:blockLapis=2516
    I:blockLimestone=2517
    I:blockLimestoneSlab.bottom=2518
    I:blockLimestoneSlab.top=2519
    I:blockLimestoneStairs.0=2520
    I:blockLimestoneStairs.1=2521
    I:blockLimestoneStairs.2=2522
    I:blockLimestoneStairs.3=2523
    I:blockLimestoneStairs.4=2524
    I:blockLimestoneStairs.5=2525
    I:blockLimestoneStairs.6=2526
    I:blockLimestoneStairs.7=2527
    I:blockMarble=2528
    I:blockMarblePillar=2529
    I:blockMarblePillarSlab.bottom=2530
    I:blockMarblePillarSlab.top=2531
    I:blockMarbleSlab.bottom=2532
    I:blockMarbleSlab.top=2533
    I:blockMarbleStairs.0=2534
    I:blockMarbleStairs.1=2535
    I:blockMarbleStairs.2=2536
    I:blockMarbleStairs.3=2537
    I:blockMarbleStairs.4=2538
    I:blockMarbleStairs.5=2539
    I:blockMarbleStairs.6=2540
    I:blockMarbleStairs.7=2541
    I:bookshelf=2542
    I:carpet=2543
    I:cloud=2544
    I:concrete=2545
    I:dirt=2546
    I:factory=2547
    I:fenceIron=2548
    I:fft=2549
    I:glass=2550
    I:hellrock=2551
    I:holystone=2552
    I:icePillar=2553
    I:iceStairs.0=2554
    I:iceStairs.1=2555
    I:iceStairs.2=2556
    I:iceStairs.3=2557
    I:iceStairs.4=2558
    I:iceStairs.5=2559
    I:iceStairs.6=2560
    I:iceStairs.7=2561
    I:lavastone=2562
    I:lightgem=2563
    I:netherBrick=2564
    I:obsidian=2565
    I:roadLine=2566
    I:sandSnakestone=2567
    I:sandStone=2568
    I:sandstoneScribbles=2569
    I:snakestone=2570
    I:snakestoneObsidian=2571
    I:stoneMoss=2572
    I:stonebrick=2573
    I:stonebricksmooth=2574
    I:temple=2575
    I:templeMossy=2576
    I:thinGlass=2577
    I:tyrian=2578
    I:wood-birch=2579
    I:wood-jungle=2580
    I:wood-oak=2581
    I:wood-spruce=2582
}


####################
# general
####################

general {
    # Changes pane rendering algorithm a bit.
    B:"Add panes"=true

    # Use alternative crafting recipe for the chisel
    B:"Alternative recipe"=false

    # Amount of limestone to generate in the world; use 0 for none
    I:"Worldgen limestone amount"=4

    # Amount of marble to generate in the world; use 0 for none
    I:"Worldgen marble amount"=8

    # Traversing concrete roads, players will acceleration to this velocity. For reference, normal running speed is about 0.28. Set to 0 to disable acceleration.
    D:"concrete velocity"=0.45

    # Disable connected textures
    B:"disable connected textures"=false

    # Some blocks, like bookshelves and ice will not get overridden using "override vanilla blocks" setting. Set this to true to disable all overriding.
    B:"disable overriding blocks"=false

    # Reworks ice blocks to drop Ice shards when destroyed
    B:"ice drops ice shards"=true

    # Use old pillar textures
    B:"old pillar graphics"=false

    # If true, will override vanilla blocks with their chisel variations. If false, will create one new chiseled block for each vanilla block that can be chiseled.
    B:"override vanilla blocks"=false

    # Particle tick rate. Greater value = less particles.
    I:"particle tickrate"=1

    # Make variations of blocks have the same name, and use the description in tooltip to distinguish them.
    B:"use block descriptions in tooltips"=true

    # Add a new tab in creative mode and put all blocks that work with chisel there.
    B:"use custom creative tab"=true
}


####################
# item
####################

item {
    I:ballOMoss=7814
    I:chisel=7811
    I:cloudInABottle=7813
    I:iceshard=7812
}


####################
# tweaks
####################

tweaks {
    # Unlocalized name of the block that, when burned, will produce concrete (examples: lightgem, stone)
    S:"concrete recipe block"=gravel
}


